add note about card auctions
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@@ -31,6 +31,7 @@ With that said, I offer no guarantees on how or when this project will advance.
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Current known issues / missing features / things to do:
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- Support disconnect hooks to clean up state, like if a client disconnects during quest loading or during a trade window execution.
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- Episode 3 battles and tournaments aren't implemented. (Some reverse-engineering has already been done here though - see Episode3.hh/cc)
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- Card auctions could be supported without too much effort, though; only the EF command needs to be implemented.
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- PSOBB is not well-tested and likely will disconnect or misbehave when clients try to use unimplemented features.
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- Enemy indexes also desync slightly in most games, often in later areas, leading to incorrect EXP values being given for killed enemies.
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- Fix some edge cases on the BB proxy server (e.g. make sure Change Ship does the right thing, which is not the same as what it should do on V2/V3).
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@@ -3337,7 +3337,7 @@ static on_command_t handlers[0x100][6] = {
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/* EC */ {nullptr, nullptr, nullptr, on_create_game_dc_v3, nullptr, on_leave_char_select_bb, }, /* EC */
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/* ED */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_change_account_data_bb, }, /* ED */
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/* EE */ {nullptr, nullptr, nullptr, on_card_trade, nullptr, nullptr, }, /* EE */
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/* EF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, }, /* EF */
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/* EF */ {nullptr, nullptr, nullptr, on_ignored_command, nullptr, nullptr, }, /* EF */
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/* F0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, }, /* F0 */
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/* F1 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, }, /* F1 */
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/* F2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, }, /* F2 */
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