update notes about before_message

This commit is contained in:
Martin Michelsen
2023-09-28 14:51:16 -07:00
parent 1f34b6bb90
commit 8aaadf81ac
+4 -5
View File
@@ -1169,13 +1169,12 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// Presumably 0A is meant to be Stella, and they forgot to change the name.
/* 2434 */ parray<be_int32_t, 3> npc_ai_params_entry_index;
// In story mode, before_message appears before the battle if it's not blank;
// in free battle and online mode, before_message is ignored. after_message
// appears after the battle if it's not blank in all modes.
// before_message appears before the battle if it's not blank. after_message
// appears after the battle if it's not blank. dispatch_message appears right
// before the player chooses a deck if it's not blank; usually it says
// something like "You can only dispatch <character>".
/* 2440 */ ptext<char, 0x190> before_message;
/* 25D0 */ ptext<char, 0x190> after_message;
// dispatch_message appears right before the player chooses a deck if it's not
// blank. Usually it says something like "You can only dispatch <character>".
/* 2760 */ ptext<char, 0x190> dispatch_message;
struct DialogueSet {