update notes about before_message
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@@ -1169,13 +1169,12 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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// Presumably 0A is meant to be Stella, and they forgot to change the name.
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// Presumably 0A is meant to be Stella, and they forgot to change the name.
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/* 2434 */ parray<be_int32_t, 3> npc_ai_params_entry_index;
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/* 2434 */ parray<be_int32_t, 3> npc_ai_params_entry_index;
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// In story mode, before_message appears before the battle if it's not blank;
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// before_message appears before the battle if it's not blank. after_message
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// in free battle and online mode, before_message is ignored. after_message
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// appears after the battle if it's not blank. dispatch_message appears right
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// appears after the battle if it's not blank in all modes.
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// before the player chooses a deck if it's not blank; usually it says
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// something like "You can only dispatch <character>".
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/* 2440 */ ptext<char, 0x190> before_message;
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/* 2440 */ ptext<char, 0x190> before_message;
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/* 25D0 */ ptext<char, 0x190> after_message;
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/* 25D0 */ ptext<char, 0x190> after_message;
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// dispatch_message appears right before the player chooses a deck if it's not
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// blank. Usually it says something like "You can only dispatch <character>".
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/* 2760 */ ptext<char, 0x190> dispatch_message;
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/* 2760 */ ptext<char, 0x190> dispatch_message;
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struct DialogueSet {
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struct DialogueSet {
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