implement BB medical center
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@@ -3223,7 +3223,7 @@ struct G_SortInventory_6xC4 {
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le_uint32_t item_ids[30];
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};
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// C5: Invalid subcommand
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// C5: Medical center used
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// C6: Invalid subcommand
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// C7: Invalid subcommand
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@@ -1040,6 +1040,17 @@ static void process_subcommand_buy_shop_item_bb(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_medical_center_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const string&) {
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if (l->version == GameVersion::BB) {
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if (c->game_data.player()->disp.meseta < 10) {
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throw runtime_error("insufficient funds");
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}
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c->game_data.player()->disp.meseta -= 10;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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static void process_subcommand_forward_check_size(shared_ptr<ServerState>,
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@@ -1336,7 +1347,7 @@ subcommand_handler_t subcommand_handlers[0x100] = {
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/* C2 */ process_subcommand_unimplemented,
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/* C3 */ process_subcommand_drop_partial_stack_bb, // Split stacked item - not sent if entire stack is dropped
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/* C4 */ process_subcommand_sort_inventory_bb,
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/* C5 */ process_subcommand_unimplemented,
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/* C5 */ process_subcommand_medical_center_bb,
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/* C6 */ process_subcommand_unimplemented,
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/* C7 */ process_subcommand_unimplemented,
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/* C8 */ process_subcommand_enemy_killed,
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