Preserve boss flags when blocking damage rollback
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@@ -3718,16 +3718,17 @@ static asio::awaitable<void> on_update_enemy_state(shared_ptr<Client> c, Subcomm
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if (should_track_hit) {
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ene_st->set_last_hit_by_client_id(c->lobby_client_id);
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}
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ene_st->game_flags = src_flags;
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if (blocked_damage_rollback) {
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l->log.warning_f("Blocked boss damage rollback via 6x0A from C-{} on E-{:03X}: incoming={} current={} game_flags={:08X}",
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c->lobby_client_id, ene_st->e_id, incoming_total_damage, ene_st->total_damage, src_flags);
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l->log.warning_f("Blocked boss state rollback via 6x0A from C-{} on E-{:03X}: incoming_damage={} current_damage={} incoming_flags={:08X} current_flags={:08X}",
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c->lobby_client_id, ene_st->e_id, incoming_total_damage, ene_st->total_damage, src_flags, ene_st->game_flags);
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} else {
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ene_st->game_flags = src_flags;
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ene_st->total_damage = incoming_total_damage;
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}
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// Forward the server-authoritative damage value, not a stale lower value from the sender.
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// Forward the server-authoritative damage/flags, not stale lower state from the sender.
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cmd.total_damage = ene_st->total_damage;
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cmd.game_flags = is_big_endian(c->version()) ? phosg::bswap32(ene_st->game_flags) : ene_st->game_flags;
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l->log.info_f("E-{:03X} updated to damage={} game_flags={:08X}; last hit {}{}",
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ene_st->e_id,
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@@ -3742,15 +3743,16 @@ static asio::awaitable<void> on_update_enemy_state(shared_ptr<Client> c, Subcomm
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if (should_track_hit) {
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ene_st->alias_target_ene_st->set_last_hit_by_client_id(c->lobby_client_id);
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}
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ene_st->alias_target_ene_st->game_flags = src_flags;
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if (alias_blocked_damage_rollback) {
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l->log.warning_f("Blocked boss damage rollback via 6x0A from C-{} on alias target E-{:03X}: incoming={} current={} game_flags={:08X}",
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l->log.warning_f("Blocked boss state rollback via 6x0A from C-{} on alias target E-{:03X}: incoming_damage={} current_damage={} incoming_flags={:08X} current_flags={:08X}",
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c->lobby_client_id,
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ene_st->alias_target_ene_st->e_id,
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incoming_total_damage,
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ene_st->alias_target_ene_st->total_damage,
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src_flags);
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src_flags,
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ene_st->alias_target_ene_st->game_flags);
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} else {
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ene_st->alias_target_ene_st->game_flags = src_flags;
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ene_st->alias_target_ene_st->total_damage = incoming_total_damage;
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}
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l->log.info_f("Alias target E-{:03X} updated to damage={} game_flags={:08X}; last hit {}{}",
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