fix accidentally-switched tables in drop rate explanation

This commit is contained in:
Martin Michelsen
2023-09-17 10:33:44 -07:00
parent e858b79b33
commit ae518eaaf6
+12 -12
View File
@@ -574,18 +574,6 @@ struct CardDefinition {
// according to these tables (row is player's level class, column is card's
// rarity class):
// Offline:
// LC | RC = 0 1 2 3 4 5 6 7 8 9
// 1 | 8000 2000 50
// 2 | 6000 3500 500 50
// 3 | 4500 3500 1500 400 100
// 4 | 3000 3000 2500 1000 450 50
// 5 | 2000 2600 2750 2000 500 100 50
// 6 | 1900 2200 2500 2100 830 350 100 20
// 7 | 1900 2000 2000 2000 1000 500 500 100
// 8 | 160000 160000 190000 190000 130000 100000 50000 19999 1
// 9 | 120000 120000 150000 160000 150000 150000 100000 49989 10 1
// 10 | 120000 120000 130000 150000 160000 150000 100000 69965 30 5
// Online
// LC | RC = 0 1 2 3 4 5 6 7 8 9
// 1 | 8000 2000 50
// 2 | 6000 3500 500 20
@@ -597,6 +585,18 @@ struct CardDefinition {
// 8 | 1789 2100 2100 2100 1100 800 10 1
// 9 | 14620 20000 21000 22000 13000 9000 300 80
// 10 | 133997 190000 200000 200000 150000 120000 5000 1000 2 1
// Online:
// LC | RC = 0 1 2 3 4 5 6 7 8 9
// 1 | 8000 2000 50
// 2 | 6000 3500 500 50
// 3 | 4500 3500 1500 400 100
// 4 | 3000 3000 2500 1000 450 50
// 5 | 2000 2600 2750 2000 500 100 50
// 6 | 1900 2200 2500 2100 830 350 100 20
// 7 | 1900 2000 2000 2000 1000 500 500 100
// 8 | 160000 160000 190000 190000 130000 100000 50000 19999 1
// 9 | 120000 120000 150000 160000 150000 150000 100000 49989 10 1
// 10 | 120000 120000 130000 150000 160000 150000 100000 69965 30 5
// These values are all relative to other values in the same row. For example,
// if your character is in level class 1, you'll get cards of rarity class 0
// about 80% of the time, cards of rarity class 1 about 20% of the time, and