add persistent lobby flag
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@@ -20,6 +20,7 @@ enum LobbyFlag {
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QuestInProgress = 0x10, // game only
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JoinableQuestInProgress = 0x20, // game only
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Default = 0x40, // lobby only; false for private lobbies
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Persistent = 0x80, // if not set, lobby is deleted when empty
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};
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struct Lobby {
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+1
-1
@@ -755,7 +755,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
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}
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}
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void process_change_lobby(shared_ptr<ServerState> s, shared_ptr<Client> c,
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void process_change_lobby(shared_ptr<ServerState> s, shared_ptr<Client> c,
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uint16_t command, uint32_t flag, uint16_t size, const void* data) { // 84
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struct Cmd {
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uint32_t menu_id;
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+2
-1
@@ -22,7 +22,8 @@ ServerState::ServerState() : run_dns_server(true), run_interactive_shell(true),
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for (size_t x = 0; x < 20; x++) {
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auto lobby_name = decode_sjis(string_printf("LOBBY%zu", x + 1));
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shared_ptr<Lobby> l(new Lobby());
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l->flags |= LobbyFlag::Public | LobbyFlag::Default | ((x > 14) ? LobbyFlag::Episode3 : 0);
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l->flags |= LobbyFlag::Public | LobbyFlag::Default | LobbyFlag::Persistent |
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((x > 14) ? LobbyFlag::Episode3 : 0);
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l->block = x + 1;
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l->type = x;
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char16cpy(l->name, lobby_name.c_str(), 0x24);
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