always send tournament entry state command if client doesn't have card defs
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@@ -2508,7 +2508,7 @@ static void on_61_98(shared_ptr<ServerState> s, shared_ptr<Client> c,
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send_ep3_card_list_update(s, c);
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send_ep3_card_list_update(s, c);
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auto team = c->ep3_tournament_team.lock();
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auto team = c->ep3_tournament_team.lock();
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auto tourn = team ? team->tournament.lock() : nullptr;
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auto tourn = team ? team->tournament.lock() : nullptr;
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if (tourn && !(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION)) {
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if (!(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION)) {
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send_ep3_confirm_tournament_entry(s, c, tourn);
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send_ep3_confirm_tournament_entry(s, c, tourn);
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}
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}
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}
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}
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