fix ep3 game creation

This commit is contained in:
Martin Michelsen
2022-03-09 00:28:44 -08:00
parent 1b663aed58
commit c3a2356972
4 changed files with 40 additions and 31 deletions
+1 -3
View File
@@ -10,12 +10,10 @@
#include "RareItemSet.hh"
enum LobbyFlag {
// games and lobbies are actually the same thing - games have negative IDs,
// lobbies have IDs >= 0
IsGame = 0x01,
CheatsEnabled = 0x02, // game only
Public = 0x04, // lobby only
Episode3 = 0x08, // lobby only
Episode3 = 0x08, // lobby & game
QuestInProgress = 0x10, // game only
JoinableQuestInProgress = 0x20, // game only
Default = 0x40, // lobby only; not set for games and private lobbies
+8 -4
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@@ -1523,6 +1523,8 @@ shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
if (((episode != 0xFF) && (episode > 3)) || (episode == 0)) {
throw invalid_argument("incorrect episode number");
}
bool is_ep3 = (episode == 0xFF);
if (difficulty > 3) {
throw invalid_argument("incorrect difficulty level");
}
@@ -1556,15 +1558,17 @@ shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
game->event = Lobby::game_event_for_lobby_event(current_lobby->event);
game->block = 0xFF;
game->max_clients = 4;
game->flags = ((game->episode != 0xFF) ? 0 : LobbyFlag::Episode3) | LobbyFlag::IsGame;
game->flags = (is_ep3 ? LobbyFlag::Episode3 : 0) | LobbyFlag::IsGame;
game->min_level = min_level;
game->max_level = 0xFFFFFFFF;
// TODO: cache these somewhere so we don't read the file every time, lolz
game->rare_item_set.reset(new RareItemSet("system/blueburst/ItemRT.rel",
game->episode - 1, game->difficulty, game->section_id));
log(INFO, "[Debug] create game: %p->flags = %08" PRIX32, game.get(), game->flags);
if (game->version == GameVersion::BB) {
// TODO: cache these somewhere so we don't read the file every time, lolz
game->rare_item_set.reset(new RareItemSet("system/blueburst/ItemRT.rel",
game->episode - 1, game->difficulty, game->section_id));
for (size_t x = 0; x < 4; x++) {
game->next_item_id[x] = (0x00200000 * x) + 0x00010000;
}
+27 -22
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@@ -359,32 +359,37 @@ static void process_subcommand_use_item(shared_ptr<ServerState>,
forward_subcommand(l, c, command, flag, p, count);
}
static void process_subcommand_open_shop(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t,
static void process_subcommand_open_shop_or_ep3_unknown(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const PSOSubcommand* p, size_t count) {
check_size(count, 2);
uint32_t shop_type = p[1].dword;
if (l->flags & LobbyFlag::Episode3) {
check_size(count, 2, 0xFFFF);
forward_subcommand(l, c, command, flag, p, count);
if ((l->version == GameVersion::BB) && l->is_game()) {
size_t num_items = (rand() % 4) + 9;
c->player.current_shop_contents.clear();
while (c->player.current_shop_contents.size() < num_items) {
ItemData item_data;
if (shop_type == 0) { // tool shop
item_data = s->common_item_creator->create_shop_item(l->difficulty, 3);
} else if (shop_type == 1) { // weapon shop
item_data = s->common_item_creator->create_shop_item(l->difficulty, 0);
} else if (shop_type == 2) { // guards shop
item_data = s->common_item_creator->create_shop_item(l->difficulty, 1);
} else { // unknown shop... just leave it blank I guess
break;
} else {
uint32_t shop_type = p[1].dword;
if ((l->version == GameVersion::BB) && l->is_game()) {
size_t num_items = (rand() % 4) + 9;
c->player.current_shop_contents.clear();
while (c->player.current_shop_contents.size() < num_items) {
ItemData item_data;
if (shop_type == 0) { // tool shop
item_data = s->common_item_creator->create_shop_item(l->difficulty, 3);
} else if (shop_type == 1) { // weapon shop
item_data = s->common_item_creator->create_shop_item(l->difficulty, 0);
} else if (shop_type == 2) { // guards shop
item_data = s->common_item_creator->create_shop_item(l->difficulty, 1);
} else { // unknown shop... just leave it blank I guess
break;
}
item_data.item_id = l->generate_item_id(c->lobby_client_id);
c->player.current_shop_contents.emplace_back(item_data);
}
item_data.item_id = l->generate_item_id(c->lobby_client_id);
c->player.current_shop_contents.emplace_back(item_data);
send_shop(c, shop_type);
}
send_shop(c, shop_type);
}
}
@@ -1105,7 +1110,7 @@ subcommand_handler_t subcommand_handlers[0x100] = {
process_subcommand_unimplemented,
process_subcommand_unimplemented,
process_subcommand_unimplemented,
process_subcommand_open_shop,
process_subcommand_open_shop_or_ep3_unknown,
process_subcommand_unimplemented,
process_subcommand_unimplemented,
process_subcommand_identify_item,
+4 -2
View File
@@ -1424,8 +1424,10 @@ static void send_join_game_gc(shared_ptr<Client> c, shared_ptr<Lobby> l) {
cmd.rare_seed = l->rare_seed;
cmd.episode = l->episode;
// player is only sent in ep3 games
size_t data_size = (l->flags & LobbyFlag::Episode3) ? 0x1184 : 0x0110;
// player data is only sent in Episode III games; in other versions, the
// players send each other their data using 62/6D commands during loading
size_t data_size = (l->flags & LobbyFlag::Episode3)
? sizeof(cmd) : (sizeof(cmd) - sizeof(cmd.player));
send_command(c, 0x64, player_count, &cmd, data_size);
}