fix ep3 game creation

This commit is contained in:
Martin Michelsen
2022-03-09 00:28:44 -08:00
parent 1b663aed58
commit c3a2356972
4 changed files with 40 additions and 31 deletions
+8 -4
View File
@@ -1523,6 +1523,8 @@ shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
if (((episode != 0xFF) && (episode > 3)) || (episode == 0)) {
throw invalid_argument("incorrect episode number");
}
bool is_ep3 = (episode == 0xFF);
if (difficulty > 3) {
throw invalid_argument("incorrect difficulty level");
}
@@ -1556,15 +1558,17 @@ shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
game->event = Lobby::game_event_for_lobby_event(current_lobby->event);
game->block = 0xFF;
game->max_clients = 4;
game->flags = ((game->episode != 0xFF) ? 0 : LobbyFlag::Episode3) | LobbyFlag::IsGame;
game->flags = (is_ep3 ? LobbyFlag::Episode3 : 0) | LobbyFlag::IsGame;
game->min_level = min_level;
game->max_level = 0xFFFFFFFF;
// TODO: cache these somewhere so we don't read the file every time, lolz
game->rare_item_set.reset(new RareItemSet("system/blueburst/ItemRT.rel",
game->episode - 1, game->difficulty, game->section_id));
log(INFO, "[Debug] create game: %p->flags = %08" PRIX32, game.get(), game->flags);
if (game->version == GameVersion::BB) {
// TODO: cache these somewhere so we don't read the file every time, lolz
game->rare_item_set.reset(new RareItemSet("system/blueburst/ItemRT.rel",
game->episode - 1, game->difficulty, game->section_id));
for (size_t x = 0; x < 4; x++) {
game->next_item_id[x] = (0x00200000 * x) + 0x00010000;
}