clean up some debugging stuff and fix old comments
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@@ -425,8 +425,6 @@ struct Player {
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#define ERROR_COMBINE_ITEM_SPLIT 0x5FFFFFFE // this error code is used to tell calling functions that a combine item needs to be split
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uint32_t compute_guild_card_checksum(const void* data, size_t size);
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std::string filename_for_player_bb(const std::string& username, uint8_t player_index);
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@@ -212,14 +212,14 @@ void Server::receive_and_process_commands(shared_ptr<Client> c, struct buffereve
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// to call string functions on the buffer in command handlers
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string data = c->recv_buffer.substr(offset + header_size, size - header_size);
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data.append(4, '\0');
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// try {
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try {
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process_command(this->state, c, header->command(c->version),
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header->flag(c->version), size - header_size, data.data());
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// } catch (const exception& e) {
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// log(INFO, "[Server] error in client stream: %s", e.what());
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// c->should_disconnect = true;
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// return;
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// }
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} catch (const exception& e) {
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log(INFO, "[Server] error in client stream: %s", e.what());
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c->should_disconnect = true;
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return;
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}
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// BB pads commands to 8-byte boundaries, so if we see a shorter command,
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// skip over the padding
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@@ -64,11 +64,6 @@ static const vector<char16_t>& unicode_to_sjis_table() {
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return unicode_to_sjis_table_data;
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}
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// None of these functions truly convert between SJIS and Unicode. They will
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// convert English properly (and some other languages as well), but Japanese
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// text will screw up horribly
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// TODO: fix this shit. this is definitely the worst part of this entire project
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void encode_sjis(char* dest, const char16_t* source, size_t max) {
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const auto& table = unicode_to_sjis_table();
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while (*source && (--max)) {
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