update comment on map_category
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@@ -985,13 +985,11 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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/* 59D8 */ be_uint16_t unknown_a9_c;
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/* 59D8 */ be_uint16_t unknown_a9_c;
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/* 59DA */ be_uint16_t unknown_a9_d;
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/* 59DA */ be_uint16_t unknown_a9_d;
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// map_category appears to specify where in the menu the map should appear in
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// map_category specifies where in the menu the map should appear in the maps
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// offline mode. (In online mode, this is ignored, and the map's location in
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// menu. If this is FF, the map appears in the Free Battle section; if it's a
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// the menu is determined by the corresponding field in the compressed map
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// small number (usually 0 or 2), the map appears in the Quest section
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// list instead.) If this is FF, the map appears in the Free Battle section;
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// instead. It's not known if this controls anything else; the values 0, 1,
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// if it's a small positive number (usually 0 or 2), the map appears in the
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// and 2 appear to all do the same thing here.
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// Quest section instead. It's not known if this controls anything else; the
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// values 0, 1, and 2 appear to all do the same thing here.
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/* 59DC */ uint8_t map_category;
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/* 59DC */ uint8_t map_category;
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// This field determines block graphics to be used in the Cyber environment.
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// This field determines block graphics to be used in the Cyber environment.
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