update rare enemy rates

This commit is contained in:
Martin Michelsen
2023-12-04 10:37:02 -08:00
parent 501a048af0
commit e05dcb6e70
2 changed files with 9 additions and 9 deletions
+8 -8
View File
@@ -731,19 +731,19 @@
// If no rates are specified for a difficulty, the previous difficulty's rates
// will be used. (In the default configuration, only Normal is specified, so
// all difficulties use the same rates.) If the Challenge set is not
// specified, the default rates are used for Challenge mode, which is 1/512
// specified, the default rates are used for Challenge mode, which is 1/500
// for all enemies.
"RareEnemyRates-Normal": {
// These are probabilities out of 0xFFFFFFFF - so 0 means that rare enemy
// will never appear, and 0xFFFFFFFF means it will always appear (until 16
// rare enemies have been assigned).
"Hildeblue": 0x00800000,
"Rappy": 0x00800000,
"NarLily": 0x00800000,
"PouillySlime": 0x00800000,
"MerissaAA": 0x00800000,
"Pazuzu": 0x00800000,
"DorphonEclair": 0x00800000,
"Hildeblue": 0x0083126E,
"Rappy": 0x0083126E,
"NarLily": 0x0083126E,
"PouillySlime": 0x0083126E,
"MerissaAA": 0x0083126E,
"Pazuzu": 0x0083126E,
"DorphonEclair": 0x0083126E,
"Kondrieu": 0x1999999A,
},
// "RareEnemyRates-Hard": {...},