update notes on 8A command

This commit is contained in:
Martin Michelsen
2023-11-15 20:57:09 -08:00
parent 1b29f20541
commit f48b5ac8b2
+8 -5
View File
@@ -1557,11 +1557,14 @@ struct C_ConnectionInfo_DCNTE_8A {
// No arguments
// 8A (S->C): Lobby/game name (except DC NTE)
// Contents is a string containing the lobby or game name. The client generally
// only sends this immediately after joining a game, but Sega's servers also
// replied to it if it was sent in a lobby. They would return a string like
// "LOBBY01" in that case even though this would never be used under normal
// circumstances.
// Contents is a string containing the lobby or game name. All versions after
// DCv1 (including the August 2001 DCv2 prototype) send an 8A command to request
// the team name after joining a game. The response is used to handle the
// team_name token in quest strings, and appears in some Challenge Mode
// information windows.
// Even though this was only ever used to retrieve the game name, Sega's
// original servers also replied to 8A if it was sent in a lobby. They would
// return a string like "LOBBY01" in that case.
// 8B: Log in (DC NTE only)