update notes on 8A command
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@@ -1557,11 +1557,14 @@ struct C_ConnectionInfo_DCNTE_8A {
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// No arguments
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// 8A (S->C): Lobby/game name (except DC NTE)
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// Contents is a string containing the lobby or game name. The client generally
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// only sends this immediately after joining a game, but Sega's servers also
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// replied to it if it was sent in a lobby. They would return a string like
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// "LOBBY01" in that case even though this would never be used under normal
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// circumstances.
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// Contents is a string containing the lobby or game name. All versions after
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// DCv1 (including the August 2001 DCv2 prototype) send an 8A command to request
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// the team name after joining a game. The response is used to handle the
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// team_name token in quest strings, and appears in some Challenge Mode
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// information windows.
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// Even though this was only ever used to retrieve the game name, Sega's
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// original servers also replied to 8A if it was sent in a lobby. They would
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// return a string like "LOBBY01" in that case.
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// 8B: Log in (DC NTE only)
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