fix description of ep3 map tile 50

This commit is contained in:
Martin Michelsen
2023-02-28 22:56:33 -08:00
parent 203a2aaeb4
commit fe5a15a1ab
+2 -2
View File
@@ -810,8 +810,8 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// 30-34 = teleporters (2 of each value may be present)
// 40-44 = traps (one of each type is chosen at random to be a real trap at
// battle start time)
// 50 = appears as improperly-z-buffered teal cube in preview, behaves as a
// blocked tile (like 10 and 20)
// 50 = blocked by metal box (appears as improperly-z-buffered teal cube in
// preview; behaves like 10 and 20 in game)
/* 1C68 */ parray<parray<uint8_t, 0x10>, 0x10> modification_tiles;
/* 1D68 */ parray<uint8_t, 0x74> unknown_a6;
/* 1DDC */ Rules default_rules;