fix description of ep3 map tile 50
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@@ -810,8 +810,8 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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// 30-34 = teleporters (2 of each value may be present)
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// 40-44 = traps (one of each type is chosen at random to be a real trap at
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// battle start time)
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// 50 = appears as improperly-z-buffered teal cube in preview, behaves as a
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// blocked tile (like 10 and 20)
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// 50 = blocked by metal box (appears as improperly-z-buffered teal cube in
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// preview; behaves like 10 and 20 in game)
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/* 1C68 */ parray<parray<uint8_t, 0x10>, 0x10> modification_tiles;
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/* 1D68 */ parray<uint8_t, 0x74> unknown_a6;
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/* 1DDC */ Rules default_rules;
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