Files
psopeeps-newserv/Player.hh
T
2019-01-29 00:23:34 -08:00

434 lines
12 KiB
C++

#pragma once
#include <inttypes.h>
#include <stddef.h>
#include <string>
#include "Version.hh"
// raw item data
struct ItemData {
union {
uint8_t item_data1[12];
uint16_t item_data1w[6];
uint32_t item_data1d[3];
};
uint32_t item_id;
union {
uint8_t item_data2[4];
uint16_t item_data2w[2];
uint32_t item_data2d;
};
uint32_t primary_identifier() const;
};
struct PlayerBankItem;
// an item in a player's inventory
struct PlayerInventoryItem {
uint16_t equip_flags;
uint16_t tech_flag;
uint32_t game_flags;
ItemData data;
PlayerBankItem to_bank_item() const;
};
// an item in a player's bank
struct PlayerBankItem {
ItemData data;
uint16_t amount;
uint16_t show_flags;
PlayerInventoryItem to_inventory_item() const;
};
// a player's inventory (remarkably, the format is the same in all versions of PSO)
struct PlayerInventory {
uint8_t num_items;
uint8_t hp_materials_used;
uint8_t tp_materials_used;
uint8_t language;
PlayerInventoryItem items[30];
size_t find_item(uint32_t item_id);
};
// a player's bank
struct PlayerBank {
uint32_t num_items;
uint32_t meseta;
PlayerBankItem items[200];
void load(const std::string& filename);
void save(const std::string& filename) const;
bool switch_with_file(const char* save_filename, const char* load_filename);
void add_item(const PlayerBankItem& item);
void remove_item(uint32_t item_id, uint32_t amount, PlayerBankItem* item);
size_t find_item(uint32_t item_id);
};
// simple player stats
struct PlayerStats {
uint16_t atp;
uint16_t mst;
uint16_t evp;
uint16_t hp;
uint16_t dfp;
uint16_t ata;
uint16_t lck;
};
struct PlayerDispDataBB;
// PC/GC player appearance and stats data
struct PlayerDispDataPCGC { // 0xD0 in size
PlayerStats stats;
uint16_t unknown1;
uint32_t unknown2[2];
uint32_t level;
uint32_t experience;
uint32_t meseta;
char name[16];
uint32_t unknown3[2];
uint32_t name_color;
uint8_t extra_model;
uint8_t unused[15];
uint32_t name_color_checksum;
uint8_t section_id;
uint8_t char_class;
uint8_t v2_flags;
uint8_t version;
uint32_t v1_flags;
uint16_t costume;
uint16_t skin;
uint16_t face;
uint16_t head;
uint16_t hair;
uint16_t hair_r;
uint16_t hair_g;
uint16_t hair_b;
float proportion_x;
float proportion_y;
uint8_t config[0x48];
uint8_t technique_levels[0x14];
PlayerDispDataBB to_bb() const;
};
// BB player preview format
struct PlayerDispDataBBPreview {
uint32_t experience;
uint32_t level;
char guild_card[16];
uint32_t unknown3[2];
uint32_t name_color;
uint8_t extra_model;
uint8_t unused[15];
uint32_t name_color_checksum;
uint8_t section_id;
uint8_t char_class;
uint8_t v2_flags;
uint8_t version;
uint32_t v1_flags;
uint16_t costume;
uint16_t skin;
uint16_t face;
uint16_t head;
uint16_t hair;
uint16_t hair_r;
uint16_t hair_g;
uint16_t hair_b;
float proportion_x;
float proportion_y;
char16_t name[16];
uint32_t play_time;
};
// BB player appearance and stats data
struct PlayerDispDataBB {
PlayerStats stats;
uint16_t unknown1;
uint32_t unknown2[2];
uint32_t level;
uint32_t experience;
uint32_t meseta;
char guild_card[16];
uint32_t unknown3[2];
uint32_t name_color;
uint8_t extra_model;
uint8_t unused[11];
uint32_t play_time; // not actually a game field; used only by my server
uint32_t name_color_checksum;
uint8_t section_id;
uint8_t char_class;
uint8_t v2_flags;
uint8_t version;
uint32_t v1_flags;
uint16_t costume;
uint16_t skin;
uint16_t face;
uint16_t head;
uint16_t hair;
uint16_t hair_r;
uint16_t hair_g;
uint16_t hair_b;
float proportion_x;
float proportion_y;
char16_t name[0x10];
uint8_t config[0xE8];
uint8_t technique_levels[0x14];
PlayerDispDataPCGC to_pcgc() const;
PlayerDispDataBBPreview to_preview() const;
void apply_preview(const PlayerDispDataBBPreview&);
};
struct GuildCardGC {
uint32_t player_tag;
uint32_t serial_number;
char name[0x18];
char desc[0x6C];
uint8_t reserved1; // should be 1
uint8_t reserved2; // should be 1
uint8_t section_id;
uint8_t char_class;
};
// BB guild card format
struct GuildCardBB {
uint32_t serial_number;
char16_t name[0x18];
char16_t teamname[0x10];
char16_t desc[0x58];
uint8_t reserved1; // should be 1
uint8_t reserved2; // should be 1
uint8_t section_id;
uint8_t char_class;
};
// an entry in the BB guild card file
struct GuildCardEntryBB {
GuildCardBB data;
uint8_t unknown[0xB4];
};
// the format of the BB guild card file
struct GuildCardFileBB {
uint8_t unknown[0x1F84];
GuildCardEntryBB entry[0x0068]; // that's 104 of them in decimal
uint8_t unknown2[0x01AC];
};
// PSOBB key config and team info
struct KeyAndTeamConfigBB {
uint8_t unknown[0x0114]; // 0000
uint8_t key_config[0x016C]; // 0114
uint8_t joystick_config[0x0038]; // 0280
uint32_t serial_number; // 02B8
uint32_t team_id; // 02BC
uint32_t team_info[2]; // 02C0
uint16_t team_privilege_level; // 02C8
uint16_t reserved; // 02CA
char16_t team_name[0x0010]; // 02CC
uint8_t team_flag[0x0800]; // 02EC
uint32_t team_rewards[2]; // 0AEC
};
// BB account data
struct PlayerAccountDataBB {
uint8_t symbol_chats[0x04E0];
KeyAndTeamConfigBB key_config;
GuildCardFileBB guild_cards;
uint32_t options;
uint8_t shortcuts[0x0A40]; // chat shortcuts (@1FB4 in E7 command)
};
struct PlayerLobbyDataPC {
uint32_t player_tag;
uint32_t guild_card;
uint32_t ip_address;
uint32_t client_id;
char16_t name[16];
};
struct PlayerLobbyDataGC {
uint32_t player_tag;
uint32_t guild_card;
uint32_t ip_address;
uint32_t client_id;
char name[16];
};
struct PlayerLobbyDataBB {
uint32_t player_tag;
uint32_t guild_card;
uint32_t unknown1[5];
uint32_t client_id;
char16_t name[16];
uint32_t unknown2;
};
struct PSOPlayerDataPC { // for command 0x61
PlayerInventory inventory;
PlayerDispDataPCGC disp;
};
struct PSOPlayerDataGC { // for command 0x61
PlayerInventory inventory;
PlayerDispDataPCGC disp;
char unknown[0x134];
char info_board[0xAC];
uint32_t blocked[0x1E];
uint32_t auto_reply_enabled;
char auto_reply[0];
};
struct PSOPlayerDataBB { // for command 0x61
PlayerInventory inventory;
PlayerDispDataBB disp;
char unused[0x174];
char16_t info_board[0xAC];
uint32_t blocked[0x1E];
uint32_t auto_reply_enabled;
char16_t auto_reply[0];
};
// PC/GC lobby player data (used in lobby/game join commands)
struct PlayerLobbyJoinDataPCGC {
PlayerInventory inventory;
PlayerDispDataPCGC disp;
};
// BB lobby player data (used in lobby/game join commands)
struct PlayerLobbyJoinDataBB {
PlayerInventory inventory;
PlayerDispDataBB disp;
};
// complete BB player data format (used in E7 command)
struct PlayerBB {
PlayerInventory inventory; // 0000 // player
PlayerDispDataBB disp; // 034C // player
uint8_t unknown[0x0010]; // 04DC //
uint32_t option_flags; // 04EC // account
uint8_t quest_data1[0x0208]; // 04F0 // player
PlayerBank bank; // 06F8 // player
uint32_t serial_number; // 19C0 // player
char16_t name[0x18]; // 19C4 // player
char16_t team_name[0x10]; // 19C4 // player
char16_t guild_card_desc[0x58]; // 1A14 // player
uint8_t reserved1; // 1AC4 // player
uint8_t reserved2; // 1AC5 // player
uint8_t section_id; // 1AC6 // player
uint8_t char_class; // 1AC7 // player
uint32_t unknown3; // 1AC8 //
uint8_t symbol_chats[0x04E0]; // 1ACC // account
uint8_t shortcuts[0x0A40]; // 1FAC // account
char16_t auto_reply[0x00AC]; // 29EC // player
char16_t info_board[0x00AC]; // 2B44 // player
uint8_t unknown5[0x001C]; // 2C9C //
uint8_t challenge_data[0x0140]; // 2CB8 // player
uint8_t tech_menu_config[0x0028]; // 2DF8 // player
uint8_t unknown6[0x002C]; // 2E20 //
uint8_t quest_data2[0x0058]; // 2E4C // player
KeyAndTeamConfigBB key_config; // 2EA4 // account
}; // total size: 39A0
struct SavedPlayerBB { // .nsc file format
char signature[0x40];
PlayerDispDataBBPreview preview;
char16_t auto_reply[0x00AC];
PlayerBank bank;
uint8_t challenge_data[0x0140];
PlayerDispDataBB disp;
char16_t guild_card_desc[0x58];
char16_t info_board[0x00AC];
PlayerInventory inventory;
uint8_t quest_data1[0x0208];
uint8_t quest_data2[0x0058];
uint8_t tech_menu_config[0x0028];
};
struct SavedAccountBB { // .nsa file format
char signature[0x40];
uint32_t blocked[0x001E];
GuildCardFileBB guild_cards;
KeyAndTeamConfigBB key_config;
uint32_t option_flags;
uint8_t shortcuts[0x0A40];
uint8_t symbol_chats[0x04E0];
char16_t team_name[0x0010];
};
// complete player info stored by the server
struct Player {
uint32_t loaded_from_shipgate_time;
char16_t auto_reply[0x00AC]; // player
PlayerBank bank; // player
char bank_name[0x20];
uint32_t blocked[0x001E]; // account
uint8_t challenge_data[0x0140]; // player
PlayerDispDataBB disp; // player
uint8_t ep3_config[0x2408];
char16_t guild_card_desc[0x58]; // player
GuildCardFileBB guild_cards; // account
PlayerInventoryItem identify_result;
char16_t info_board[0x00AC]; // player
PlayerInventory inventory; // player
KeyAndTeamConfigBB key_config; // account
uint32_t option_flags; // account
uint8_t quest_data1[0x0208]; // player
uint8_t quest_data2[0x0058]; // player
uint32_t serial_number;
uint8_t shortcuts[0x0A40]; // account
uint8_t symbol_chats[0x04E0]; // account
char16_t team_name[0x0010]; // account
uint8_t tech_menu_config[0x0028]; // player
void load_player_data(const std::string& filename);
void save_player_data(const std::string& filename) const;
void load_account_data(const std::string& filename);
void save_account_data(const std::string& filename) const;
void import(const PSOPlayerDataPC& pd);
void import(const PSOPlayerDataGC& pd);
void import(const PSOPlayerDataBB& pd);
PlayerLobbyJoinDataPCGC export_lobby_data_pc() const;
PlayerLobbyJoinDataPCGC export_lobby_data_gc() const;
PlayerLobbyJoinDataBB export_lobby_data_bb() const;
PlayerBB export_bb_player_data() const;
void add_item(const PlayerInventoryItem& item);
void remove_item(uint32_t item_id, uint32_t amount, PlayerInventoryItem* item);
size_t find_item(uint32_t item_id);
};
uint32_t compute_guild_card_checksum(const void* data, size_t size);
std::string filename_for_player_bb(const std::string& username, uint8_t player_index);
std::string filename_for_bank_bb(const std::string& username, const char* bank_name);
std::string filename_for_class_template_bb(uint8_t char_class);
std::string filename_for_account_bb(const std::string& username);