Martin Michelsen
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4d7a3395ba
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refine quest header format; use metadata from .bin.txt file if present
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2025-03-01 19:50:36 -08:00 |
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Martin Michelsen
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52bca977c3
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fix enemy type conditions to match what the client does
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2025-02-23 11:24:43 -08:00 |
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Martin Michelsen
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fa22c3563d
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add HTML rare table generator
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2025-02-22 14:01:33 -08:00 |
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Martin Michelsen
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963788af33
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add enemy count computation in load-maps-test
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2025-02-17 18:13:44 -08:00 |
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Martin Michelsen
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775369345c
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use semantic hash index to fill in gaps in supermap
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2025-02-11 09:37:53 -08:00 |
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Martin Michelsen
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17fe80cf85
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abstract supermap construction across entity types
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2025-02-10 22:44:13 -08:00 |
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Martin Michelsen
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048b8ba09c
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fix mericarol type logic; closes #607
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2025-02-09 10:40:57 -08:00 |
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Martin Michelsen
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fa7c76b75b
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add more door types
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2025-02-06 22:53:21 -08:00 |
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Martin Michelsen
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78b7bfac70
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refine many subcommand formats
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2025-01-26 09:47:19 -08:00 |
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Martin Michelsen
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721b01a294
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rename section to room
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2025-01-19 23:21:56 -08:00 |
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Martin Michelsen
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6f26cf87b1
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add comment in SuperMap::add_enemy_and_children
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2025-01-18 11:02:00 -08:00 |
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Martin Michelsen
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80dda2e1f9
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fix slime child count in challenge mode
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2025-01-11 20:47:09 -08:00 |
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Martin Michelsen
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149e746e3a
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support dynamic objects in map state; closes #589
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2025-01-04 22:53:54 -08:00 |
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Martin Michelsen
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8508607c87
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rename DC_V1_11_2000_PROTOTYPE to DC_11_2000
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2025-01-01 20:58:28 -08:00 |
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Martin Michelsen
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72ac20e574
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rewrite map data model
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2025-01-01 17:47:50 -08:00 |
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Martin Michelsen
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a860d29636
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name some Ep4 objects
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2024-11-08 10:19:55 -08:00 |
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Martin Michelsen
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a7d436a894
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use object flags for switch assist; closes #571
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2024-10-17 21:54:14 -07:00 |
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Martin Michelsen
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47bc37e806
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link map objects to constructor args instead of copying them
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2024-10-17 21:54:14 -07:00 |
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Martin Michelsen
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3a74dbf04e
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use aliases for subordinate boss entities; closes #545
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2024-08-02 17:47:10 -07:00 |
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Martin Michelsen
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1bfbf09891
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use phosg namespace
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2024-07-28 11:54:41 -07:00 |
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Martin Michelsen
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aa9d2beffe
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convert all CRLF line endings to LF only
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2024-06-16 21:03:00 -07:00 |
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Martin Michelsen
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598120c661
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implement BB EXP share
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2024-06-15 16:45:09 -07:00 |
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Martin Michelsen
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04982d919c
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fix 11/2000 set data table
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2024-04-12 22:09:52 -07:00 |
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Martin Michelsen
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af4d3a3325
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implement full character backups on GC
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2024-04-06 19:52:22 -07:00 |
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Martin Michelsen
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33483bbfbf
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handle duplicate set event IDs properly
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2024-03-30 13:38:17 -07:00 |
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Martin Michelsen
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4e733b0dc6
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add object type name in map disassembly
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2024-03-15 00:32:00 -07:00 |
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Martin Michelsen
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0b80af3f41
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fix format code in event action stream disassembly
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2024-03-13 22:04:39 -07:00 |
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Martin Michelsen
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f65acda803
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reorder initializers in Map::Object construction
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2024-03-13 10:06:07 -07:00 |
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Martin Michelsen
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69f40f9157
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extend persistence to enemy, set, and switch flags
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2024-03-12 23:43:08 -07:00 |
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Martin Michelsen
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34bac4c5b5
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add enemy, object, and event tracking for persistence
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2024-03-09 11:28:49 -08:00 |
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Martin Michelsen
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b0b3bb6140
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fix NPC last-hit EXP
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2024-03-04 21:50:48 -08:00 |
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Martin Michelsen
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c8041558f5
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fix Poison Lily rare check
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2024-02-28 19:49:02 -08:00 |
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Martin Michelsen
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1f10d03923
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describe 6x6B and 6x6C more completely
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2024-02-28 19:49:02 -08:00 |
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Martin Michelsen
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294d180e68
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use system randomness by default unless overridden
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2024-02-23 23:58:10 -08:00 |
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Martin Michelsen
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db3cecdd2b
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fix signed/unsigned comparison
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2024-01-20 16:33:12 -08:00 |
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Martin Michelsen
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e13b5950ca
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use SetDataTable files as map indexes
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2024-01-20 16:19:29 -08:00 |
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ShiftaDeband
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be0569d2cb
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Adjust loading maps for GC NTE
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2024-01-17 18:08:52 -08:00 |
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Martin Michelsen
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be8130b621
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handle v1/v2 rare rates properly in map loader
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2024-01-13 09:33:13 -08:00 |
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Martin Michelsen
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d052163a9e
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add brute-force search command for game seeds that result in rare enemies
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2024-01-12 23:54:23 -08:00 |
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Martin Michelsen
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83f5487e7b
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fix GC rare enemy logic
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2024-01-04 23:09:09 -08:00 |
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Martin Michelsen
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08437844e4
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add results of rare enemy RE
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2024-01-03 23:28:29 -08:00 |
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Martin Michelsen
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e13b220be9
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support non-BB rare enemy generation logic
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2024-01-03 23:28:29 -08:00 |
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Martin Michelsen
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ec99dad874
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fix typo in DC NTE variation definitions
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2024-01-03 01:00:25 -08:00 |
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Martin Michelsen
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b85fd4fced
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update DC NTE and 11/2000 variations list
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2024-01-03 00:40:46 -08:00 |
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Martin Michelsen
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df29a60a6e
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load maps on all versions
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2024-01-03 00:22:28 -08:00 |
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Martin Michelsen
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a24d0ad703
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rewrite ItemNameIndex and index all game text
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2023-12-31 21:28:26 -08:00 |
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Martin Michelsen
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84ed80365c
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make BB games deterministic for replays
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2023-12-23 23:26:44 -08:00 |
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Martin Michelsen
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16cddd28b2
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add quest script compiler
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2023-12-10 14:24:30 -08:00 |
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Martin Michelsen
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beb87b546f
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clean up map logging
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2023-12-09 18:32:17 -08:00 |
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Martin Michelsen
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0ded423c84
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treat enemy type 0100 as NPC
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2023-12-08 23:34:36 -08:00 |
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