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187 Commits

Author SHA1 Message Date
Martin Michelsen 5ea3d0ad4b add missing quest files 2024-07-10 20:41:18 -07:00
Martin Michelsen 90efde7aa9 handle rare shell i/o error 2024-07-10 19:48:51 -07:00
Martin Michelsen 55f1869125 add replace sound effects code 2024-07-08 01:08:43 -07:00
Martin Michelsen b4efd90fdc replace q050 and q052 with direct backports 2024-07-07 16:39:52 -07:00
Martin Michelsen 87dd554592 remove offset comments in reassembly mode 2024-07-07 15:19:18 -07:00
Martin Michelsen 58974ae1be use JP version as default sub_version 2024-07-06 12:57:30 -07:00
Martin Michelsen 21c8bab91c handle one 6x63 data race 2024-07-06 09:54:07 -07:00
Martin Michelsen c58b37be23 add GC-GJAM quest opcodes in handler-tables 2024-07-05 21:55:16 -07:00
Martin Michelsen d3d98c44b8 clear ep3 media when switching to proxy server 2024-07-04 16:25:21 -07:00
Martin Michelsen dc2e73d198 fix item notifications for mags on GC 2024-07-04 16:24:36 -07:00
Martin Michelsen 774f9649da fix binary operator bind order 2024-07-04 16:24:18 -07:00
Martin Michelsen 093287af75 fix condition icons in enemy HP bars patch 2024-06-29 22:25:32 -07:00
Martin Michelsen 0126189cbd fix 3OJ2 and 3OJ3 item loss patches 2024-06-29 12:22:27 -07:00
Martin Michelsen c250a2dbc4 update enemy HP bars patch 2024-06-28 20:57:16 -07:00
Martin Michelsen 2ff9df19c8 don't allow language fallback for q88500 2024-06-28 14:10:06 -07:00
Martin Michelsen 528593651b update TODO.md 2024-06-28 10:13:24 -07:00
Martin Michelsen 9f073d07cd don't use member initialization 2024-06-28 10:10:39 -07:00
Martin Michelsen 4bd6ef12a9 implement $savechar on Episode 3 2024-06-28 09:48:09 -07:00
Martin Michelsen 52644695a3 fix grind limit overdraft 2024-06-26 20:00:22 -07:00
Martin Michelsen 45e619718c fix patch menu on BB 2024-06-26 19:37:21 -07:00
nolrinale 43fd979763 Fixed Coren rewards item names causing parsing issues 2024-06-26 09:36:21 -07:00
Martin Michelsen 082bc49a4d add customization segregation test 2024-06-24 00:01:09 -07:00
Martin Michelsen 4adcaa7bee skip max grind check on v3 2024-06-24 00:00:48 -07:00
Martin Michelsen 630ae0beb4 fix stack limits on DC NTE 2024-06-23 22:38:46 -07:00
Martin Michelsen 246dfd9fe0 update notes on DC NTE quest commands 2024-06-23 22:38:46 -07:00
Martin Michelsen 6f056cb1bd update proxy options 2024-06-23 22:38:46 -07:00
Martin Michelsen 9322c023da fix missing sub_version check 2024-06-23 22:38:46 -07:00
Martin Michelsen fd4719f8ec clean up comments in q88500 2024-06-23 08:38:51 -07:00
Martin Michelsen 3a22a5c489 add Ep3 codepaths to B2 enabler 2024-06-23 00:24:01 -07:00
Martin Michelsen 862b3d27da add B2 patch support on PSO Plus 2024-06-22 21:42:30 -07:00
Martin Michelsen 998664d2fb add loading screen AR code 2024-06-22 17:22:02 -07:00
Martin Michelsen 0bf2d950ac fix offsets on DCv1 item loss patches 2024-06-22 15:23:38 -07:00
Martin Michelsen 3ae5e875a1 fix comments on some quest opcodes 2024-06-22 15:23:23 -07:00
Martin Michelsen a88795d8b9 fix edge case in quest episode detection 2024-06-22 15:22:52 -07:00
Martin Michelsen 9ca1b79409 add .include directives in quest assembler 2024-06-22 15:22:32 -07:00
Martin Michelsen ce8277b96a describe 6x51 command 2024-06-22 15:20:48 -07:00
Martin Michelsen 25731eb71f add comments about UDP subcommands 2024-06-22 15:20:39 -07:00
Martin Michelsen e55963b82b specify types on some quest handlers 2024-06-22 14:22:29 -07:00
Martin Michelsen b9d9b38351 add US v1.2 quest opcodes to handler-tables 2024-06-22 09:29:40 -07:00
Martin Michelsen 782babf3ae add quest opcode names in handler-tables 2024-06-22 09:07:37 -07:00
Martin Michelsen 9869fa03c2 only send notifs for client-generated items if the game drop mode is CLIENT 2024-06-21 11:02:59 -07:00
Martin Michelsen 0ae02b0191 add websocket endpoint for rare drop stream 2024-06-21 10:59:01 -07:00
Martin Michelsen c0ea976fdc fix typo in VersionDetectGC 2024-06-21 10:59:01 -07:00
nolrinale c4bf9e7d5b Adjusted Coren rewards to match Retail server ones 2024-06-20 20:24:05 -07:00
Martin Michelsen 2e5d95d612 fix data race in 6xCA command 2024-06-19 23:31:51 -07:00
nolrinale 75b2827da9 Corrected BB english client files 2024-06-18 19:37:37 -07:00
Martin Michelsen 5b72e59ebe fix mag flag reset during combo item apply 2024-06-18 09:56:29 -07:00
Matt Swift d2c16b5363 Add Ultimate Map Fix for DCv2 2024-06-18 09:53:08 -07:00
Martin Michelsen 977ed05526 don't let item parsing from config.json prevent server startup 2024-06-18 08:55:55 -07:00
Martin Michelsen e2c34dfb70 add option to enable switch assist by default 2024-06-17 22:02:31 -07:00
Martin Michelsen 4416579210 add 11/2000 item loss patch 2024-06-17 00:42:31 -07:00
Martin Michelsen 5f591ac189 add DCv1 item loss patches 2024-06-16 23:50:37 -07:00
Martin Michelsen aa9d2beffe convert all CRLF line endings to LF only 2024-06-16 21:03:00 -07:00
Martin Michelsen 24656d587b make $where show other players' floors 2024-06-16 11:03:44 -07:00
Martin Michelsen fbaf7d722d delete overlay before parsing character data in 98 command 2024-06-16 10:44:16 -07:00
Martin Michelsen bda5c40cc2 fix disassembly of invalid episode numbers in quest headers 2024-06-16 10:44:00 -07:00
Martin Michelsen eeac5ccf4d refine battle mode commands structures 2024-06-16 10:43:46 -07:00
Martin Michelsen bbff30071e fix battle mode level up on players close to level 200 2024-06-16 10:11:35 -07:00
Martin Michelsen a7a512682c fix unsealable item kill count check 2024-06-16 00:10:12 -07:00
Martin Michelsen f3f933aaca add lobby order option for client customization 2024-06-15 17:25:58 -07:00
Martin Michelsen 5433663866 fix Guild Card comment update on BB 2024-06-15 17:11:31 -07:00
Martin Michelsen 598120c661 implement BB EXP share 2024-06-15 16:45:09 -07:00
Martin Michelsen d4f885fad1 fix 6xE3 client ID field 2024-06-15 15:20:08 -07:00
Martin Michelsen 8ab1eabda7 remove TODO 2024-06-15 15:09:43 -07:00
Martin Michelsen d23775f069 use overlay for 07ED command 2024-06-15 10:18:19 -07:00
Martin Michelsen de45f49b78 add name color for IS_CLIENT_CUSTOMIZATION flag 2024-06-15 09:56:04 -07:00
Martin Michelsen 2608d5d601 fix episode 4 bonus value tables 2024-06-14 23:43:36 -07:00
Martin Michelsen 92df4ff1e2 add CommonItemSet introspection 2024-06-14 23:41:29 -07:00
Martin Michelsen 27ecab2993 fix register reassignment if name doesn't appear first in file 2024-06-13 23:38:20 -07:00
Martin Michelsen 3dc106b42e add comments in EventUtils 2024-06-10 20:20:51 -07:00
Martin Michelsen 768e8bbfe2 make label/register assignment order deterministic 2024-06-04 22:08:18 -07:00
Martin Michelsen 324f681c46 use concise existence checks in test scripts 2024-06-04 21:28:20 -07:00
Martin Michelsen d178d062a8 add named registers in quest assembler 2024-06-04 21:17:22 -07:00
Martin Michelsen 3ac421cf55 add note about GC target crashes 2024-06-03 21:00:42 -07:00
Martin Michelsen 0e9bd019af add comment about TItemDrop random states 2024-06-02 08:43:38 -07:00
Martin Michelsen 5ce4eb8cfc fix unary operator bind order in integral tree parser 2024-05-31 23:05:19 -07:00
Martin Michelsen 64082fa872 fix attribution on some patch ports 2024-05-28 22:52:10 -07:00
Martin Michelsen 063f67d3f6 add section on license 2024-05-28 22:12:40 -07:00
Martin Michelsen 5df98fb691 speed up quest loading 2024-05-28 22:12:17 -07:00
Martin Michelsen a686d81d4c fix gcc-specific compiler warnings 2024-05-28 22:12:17 -07:00
Martin Michelsen bc9fc25799 add number as well as name for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 07d8e1df7b add enum for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 7427fbd252 add room unlock sound in swsetall 2024-05-28 22:12:17 -07:00
Martin Michelsen 679f58937f move ep3 offline maps to not be available by default 2024-05-28 22:12:17 -07:00
Martin Michelsen af5770058b sync config files after major quest update 2024-05-28 22:12:17 -07:00
Matt Swift d2cb7a4cb8 Actually make Caelum C1 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 62c778d877 Update Caelum C1 to be 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 9dd6339fe8 Add custom content for Episode 3 2024-05-28 22:12:17 -07:00
Matt Swift 7b6b8151a7 Add custom content and backports for V1 to V3 2024-05-28 22:12:17 -07:00
Martin Michelsen e77ee397cd improve bank handling across version boundaries 2024-05-28 22:12:17 -07:00
Matt Swift 8775367043 Fix typo in GC targets for XB 2024-05-24 10:16:59 -07:00
Martin Michelsen ba752eb7dc update GC connection instructions in readme 2024-05-23 21:52:17 -07:00
Martin Michelsen 8421ab16d5 fix xbox rare alert patch 2024-05-22 22:13:47 -07:00
Martin Michelsen 340a36878b add $qfread command 2024-05-22 21:19:53 -07:00
Martin Michelsen 836704e987 track telepipe state in games 2024-05-21 20:29:32 -07:00
Martin Michelsen d0ff9bd048 update specific_version comments 2024-05-21 20:29:32 -07:00
Martin Michelsen 001c2c905f fix BB item subcommands in joinable quests 2024-05-19 09:06:38 -07:00
Martin Michelsen 443a0a3037 prevent players from joining game when quest menu is open 2024-05-19 09:06:38 -07:00
Martin Michelsen d294dbcc55 actually add v2/v3 level tables 2024-05-18 23:21:16 -07:00
Martin Michelsen 0c63d6a07f add v2/v3 level table files 2024-05-18 23:16:28 -07:00
Martin Michelsen 3f6157c03f add 3OJT versions of PlayerInfo patches 2024-05-18 23:16:05 -07:00
Martin Michelsen c8eab046c0 add GC NTE save file format 2024-05-18 21:25:11 -07:00
Martin Michelsen d8230eb37a load non-v4 level tables 2024-05-17 20:32:52 -07:00
Martin Michelsen f71980382a add favored weapon type table in comments 2024-05-16 21:35:21 -07:00
Martin Michelsen 0a8678fda7 fix tekker section id 2024-05-16 19:57:46 -07:00
Martin Michelsen adb5d51510 update save file structs and encode/decode pathways 2024-05-15 22:06:11 -07:00
Martin Michelsen 45679a7f98 add index comments in shop generator 2024-05-15 22:05:34 -07:00
Martin Michelsen f6f5ca47e9 fix flag check during mag evolution 2024-05-15 10:01:38 -07:00
Martin Michelsen a4ade28755 fix BB team flag transparency 2024-05-13 22:43:12 -07:00
Martin Michelsen c957ea6c10 reorganize some quests 2024-05-13 22:34:37 -07:00
Martin Michelsen 6bfb84d999 fix joinability flags on Japanese BB government quests 2024-05-13 22:16:44 -07:00
Martin Michelsen 49fbacf0fa make ep4 quests use orange icon 2024-05-13 21:55:42 -07:00
Martin Michelsen 79efce5252 fix Tethealla client detection 2024-05-13 21:55:32 -07:00
Martin Michelsen cb9a0ed1c4 move illegal delay slot instructions out of delay slots 2024-05-13 21:13:52 -07:00
Martin Michelsen fc5788364b don't encode/decode inventories in GC extended player data 2024-05-13 20:47:21 -07:00
Martin Michelsen df2b64a601 fix big-endian ints in xbox save file format 2024-05-13 20:40:36 -07:00
Martin Michelsen 2ff75fe132 implement savechar/loadchar on DCv2 and Xbox 2024-05-12 22:40:43 -07:00
Martin Michelsen 625e8e0624 recompress all quest files 2024-05-12 16:16:45 -07:00
Martin Michelsen de8ed72233 fix disassembly of max_players header field 2024-05-12 16:11:03 -07:00
Martin Michelsen ce2607253c add missing JP quests from PR #486 2024-05-12 16:08:57 -07:00
Martin Michelsen b6fb9051b6 refine PC save file format 2024-05-12 15:09:31 -07:00
Martin Michelsen f069622b94 add DCv1 save file structure 2024-05-12 00:17:52 -07:00
Martin Michelsen 0b7e532b32 clarify $infhp behaviors 2024-05-11 22:34:12 -07:00
Martin Michelsen f4e6a40097 clean up SaveFileFormats.hh 2024-05-11 22:31:16 -07:00
Martin Michelsen 2ed97974e0 add CallProtectedHandler on BB 2024-05-11 22:31:09 -07:00
Martin Michelsen 251a9ecd0a add DC version of GetExtendedPlayerInfo 2024-05-11 21:33:31 -07:00
Martin Michelsen 777ffc1108 update GC connection instructions 2024-05-11 19:36:39 -07:00
Martin Michelsen 3951a46386 fix typo in readme 2024-05-11 19:33:23 -07:00
Martin Michelsen bfbf1ba87e update BB connection instructions 2024-05-11 19:30:17 -07:00
Martin Michelsen dc7c3eb58c add DC v2 save file format 2024-05-11 18:18:17 -07:00
Martin Michelsen a0126bd6b5 fix bug in GetExtendedPlayerInfoGC 2024-05-11 18:18:17 -07:00
Martin Michelsen c86ecbe9ef explicitly clear unsaved flag in DC item loss patch 2024-05-11 14:28:31 -07:00
Martin Michelsen 99a606be18 add flag 0x40 in part2 2024-05-11 14:28:08 -07:00
Martin Michelsen 7ebae9ed9d update check_for_hacking quest opcode flags 2024-05-11 14:27:54 -07:00
Martin Michelsen e803ca54c6 update DC item loss patches 2024-05-10 00:37:09 -07:00
Martin Michelsen d619bff349 update xbox network location struct 2024-05-10 00:36:53 -07:00
Martin Michelsen c7cb81e0fc add DCv2 item loss prevention patch 2024-05-09 00:24:50 -07:00
Martin Michelsen f7c847bcf0 fix comment 2024-05-08 21:04:10 -07:00
Martin Michelsen b81d119906 update 6x49 command name 2024-05-07 21:34:13 -07:00
Martin Michelsen 5535d749b9 update headers in handler tables 2024-05-07 21:30:34 -07:00
Martin Michelsen 992d204a83 recompress all quest files 2024-05-07 20:29:21 -07:00
Martin Michelsen b478c035bb deduplicate E/J government quest dat files 2024-05-07 20:12:30 -07:00
nolrinale 0f81d98c6e Adjusted quest filtering defaults for BB's Gov. Quests 2024-05-07 19:10:41 -07:00
nolrinale edc659a241 Adds all the Government quests in Japanese for BB 2024-05-07 19:10:41 -07:00
Martin Michelsen ef08805f93 add BB idle disconnect patch 2024-05-06 09:11:39 -07:00
Martin Michelsen 70413668d8 support B2 patches on BB 2024-05-05 10:52:09 -07:00
Martin Michelsen 27bbb2c7e4 add --language option to disassemble_quest_script 2024-05-05 09:03:08 -07:00
Martin Michelsen 43ad1597a4 change quest category menu icons 2024-05-05 08:47:08 -07:00
Martin Michelsen ce0badde87 fix mag stats reset on item combination 2024-05-05 08:42:59 -07:00
Martin Michelsen 9d46d1042b more ep3 debugging 2024-05-05 08:42:44 -07:00
Martin Michelsen 2e7c792b97 fix equip state after item combinations applied 2024-05-04 20:39:52 -07:00
Martin Michelsen c411cec06c remove debug stub 2024-05-04 12:28:49 -07:00
Martin Michelsen 451c8d5e09 add DC idle disconnect patch 2024-05-04 11:52:06 -07:00
Martin Michelsen a35753fdf1 add GetExtendedPlayerInfo for xbox 2024-05-04 11:20:44 -07:00
Martin Michelsen ca6605877a set up DC patch framework 2024-05-04 10:51:42 -07:00
Martin Michelsen 59db3c82f9 generalize ARCodeTranslator 2024-05-04 10:49:51 -07:00
Martin Michelsen e42cfb649f fix NPC inventory item creation 2024-05-03 10:10:56 -07:00
Martin Michelsen cf88455975 override BB player language code at load time 2024-05-02 22:51:24 -07:00
Martin Michelsen b272f2326e check old drop tables against new tables 2024-05-02 21:43:24 -07:00
Martin Michelsen a29494b120 describe 6x8A in more detail 2024-05-02 09:47:18 -07:00
Martin Michelsen 4d172fff64 fix challenge mode times window 2024-05-01 23:26:46 -07:00
Martin Michelsen 57ea246dd7 prep for $loadchar on xbox 2024-05-01 23:26:46 -07:00
Martin Michelsen 636309952e don't allow loading quests in incorrect game mode 2024-05-01 08:31:00 -07:00
Martin Michelsen dfeeed2b1a clarify comments in b88001.json 2024-04-30 22:32:49 -07:00
Martin Michelsen f83822bba0 add option to allow $quest without $debug for certain quests 2024-04-30 22:27:45 -07:00
Martin Michelsen 60f67fa791 add debugging for compute_effective_range_and_target_mode_for_attack 2024-04-30 21:30:45 -07:00
Martin Michelsen 9b6a6e4412 fix HTTP server segfault if proxy server is disabled 2024-04-30 09:11:02 -07:00
Martin Michelsen 83b8c199b9 support GetExtendedPlayerInfo on xbox 2024-04-30 09:10:10 -07:00
Martin Michelsen 3f1939e674 increase number of savechar slots to 16 2024-04-29 22:21:08 -07:00
Martin Michelsen 31616954cc implement extended $loadchar on GC 2024-04-28 23:48:02 -07:00
Martin Michelsen ee21885f13 add more missing initializers 2024-04-28 15:38:57 -07:00
Martin Michelsen 2cc6a85d4b add missing initializer 2024-04-28 15:33:40 -07:00
Martin Michelsen 29320f0858 don't skip server data commands before battle start 2024-04-28 15:19:31 -07:00
Martin Michelsen 29f200b83e add a way for joinable quests to lock themselves 2024-04-28 00:23:21 -07:00
Martin Michelsen 09bf81f77f fix duplicate 6xDD commands 2024-04-27 18:31:10 -07:00
Martin Michelsen ddbb922b95 support joinable quests on all versions 2024-04-27 18:31:10 -07:00
Martin Michelsen c7dd98ccc0 use flag to separate customized GC clients from non-customized 2024-04-27 14:25:46 -07:00
Martin Michelsen f5c2c930d8 don't use $CG in any server announcements 2024-04-27 12:08:31 -07:00
Martin Michelsen 79fee4cec4 explain overwritten field in DecoctionXB 2024-04-27 10:26:02 -07:00
Martin Michelsen 0bec4d0f49 update sub_version conditions 2024-04-27 10:25:45 -07:00
Martin Michelsen a4fc133d75 block 6xB2 in most cases 2024-04-26 21:09:21 -07:00
Martin Michelsen 45c9dc9a23 rename PSOXReticleColors to match convention 2024-04-26 20:43:47 -07:00
Martin Michelsen 594ffbe7e6 add xbox rare drop notifs patch 2024-04-25 20:00:19 -07:00
Martin Michelsen 7decab75c2 update 6xB2 structure 2024-04-24 23:35:15 -07:00
Martin Michelsen 9815126ced save battle records when CA handler raises 2024-04-23 22:36:29 -07:00
Martin Michelsen 4b5eba3727 upgrade to c++23 2024-04-23 22:23:25 -07:00
Martin Michelsen 49010b02f1 sort CMakeLists 2024-04-22 22:07:04 -07:00
2976 changed files with 82950 additions and 180930 deletions
+4 -4
View File
@@ -6,7 +6,7 @@ cmake_minimum_required(VERSION 3.10)
project(newserv) project(newserv)
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True) set(CMAKE_CXX_STANDARD_REQUIRED True)
if (MSVC) if (MSVC)
add_compile_options(/W4 /WX) add_compile_options(/W4 /WX)
@@ -90,6 +90,7 @@ set(SOURCES
src/GSLArchive.cc src/GSLArchive.cc
src/GVMEncoder.cc src/GVMEncoder.cc
src/HTTPServer.cc src/HTTPServer.cc
src/IntegralExpression.cc
src/IPFrameInfo.cc src/IPFrameInfo.cc
src/IPStackSimulator.cc src/IPStackSimulator.cc
src/IPV4RangeSet.cc src/IPV4RangeSet.cc
@@ -105,8 +106,8 @@ set(SOURCES
src/Map.cc src/Map.cc
src/Menu.cc src/Menu.cc
src/NetworkAddresses.cc src/NetworkAddresses.cc
src/PatchServer.cc
src/PatchFileIndex.cc src/PatchFileIndex.cc
src/PatchServer.cc
src/PlayerFilesManager.cc src/PlayerFilesManager.cc
src/PlayerSubordinates.cc src/PlayerSubordinates.cc
src/ProxyCommands.cc src/ProxyCommands.cc
@@ -115,7 +116,6 @@ set(SOURCES
src/PSOGCObjectGraph.cc src/PSOGCObjectGraph.cc
src/PSOProtocol.cc src/PSOProtocol.cc
src/Quest.cc src/Quest.cc
src/IntegralExpression.cc
src/QuestScript.cc src/QuestScript.cc
src/RareItemSet.cc src/RareItemSet.cc
src/ReceiveCommands.cc src/ReceiveCommands.cc
@@ -136,7 +136,7 @@ set(SOURCES
) )
if(resource_file_FOUND) if(resource_file_FOUND)
set(SOURCES ${SOURCES} src/ARCodeTranslator.cc) set(SOURCES ${SOURCES} src/AddressTranslator.cc)
endif() endif()
add_executable(newserv ${SOURCES}) add_executable(newserv ${SOURCES})
+1 -2
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@@ -1,6 +1,6 @@
The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2023 Martin Michelsen Copyright (c) 2024 Martin Michelsen
Permission is hereby granted, free of charge, to any person obtaining a copy of Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in this software and associated documentation files (the "Software"), to deal in
@@ -18,4 +18,3 @@ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+146 -102
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@@ -12,6 +12,7 @@ See TODO.md for a list of known issues and future work I've curated, or go to th
* Background * Background
* [History](#history) * [History](#history)
* [Other server projects](#other-server-projects) * [Other server projects](#other-server-projects)
* [Using newserv in other projects](#using-newserv-in-other-projects)
* [Compatibility](#compatibility) * [Compatibility](#compatibility)
* Setup * Setup
* [Server setup](#server-setup) * [Server setup](#server-setup)
@@ -62,7 +63,14 @@ Independently of this project, there are many other PSO servers out there. Those
* (2019) **[Mechonis](https://gitlab.com/sora3087/mechonis)**: A PSOBB server with a microservice architecture written in TypeScript by TrueVision. * (2019) **[Mechonis](https://gitlab.com/sora3087/mechonis)**: A PSOBB server with a microservice architecture written in TypeScript by TrueVision.
* (2021) **[Phantasmal World](https://github.com/DaanVandenBosch/phantasmal-world)**: A set of PSO tools, including a web-based model viewer and quest builder, and a PSO server, written by Daan Vanden Bosch. * (2021) **[Phantasmal World](https://github.com/DaanVandenBosch/phantasmal-world)**: A set of PSO tools, including a web-based model viewer and quest builder, and a PSO server, written by Daan Vanden Bosch.
* (2021) **[Elseware](http://git.sharnoth.com/jake/elseware)**: A PSOBB server written in Rust by Jake. * (2021) **[Elseware](http://git.sharnoth.com/jake/elseware)**: A PSOBB server written in Rust by Jake.
* (2022) **[PSOSERVER](https://github.com/Sancaros/PSOSERVER)**: A server for all versions, written in C by Sancaros and based on Sylverant and newserv.
## Using newserv in other projects
There is a fair amount of code in this project that could potentially be useful to other projects. You are free to use code from newserv in your own open-source projects; the only condition is that the contents of the LICENSE file must be included in your project if you use code from newserv. Your project does not also have to use the MIT license; you can use any license you want.
If you want to use parts of newserv in your project, there are two easy ways to do so with proper licensing:
* If you're using a lot of code from newserv, you can put a copy of newserv's LICENSE file in your repository alongside your own license file, or include the contents of newserv's license in your own license file.
* If you're only using a few files from newserv, you can copy and paste the contents of the LICENSE file into a comment at the beginning of each copied file.
# Compatibility # Compatibility
@@ -183,9 +191,13 @@ The version of PSO PC I have has the server addresses starting at offset 0x29CB3
### PSO GC on a real GameCube ### PSO GC on a real GameCube
You can make PSO connect to newserv by setting its default gateway and DNS server addresses in network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube. You can make PSO connect to newserv by setting the default gateway and DNS server addresses in the game's network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube. If you're not playing PSO Plus or Episode III, this should be all you need to do, assuming you already set LocalAddress in config.json to your PC's private IP address.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. In the old days, one way to get around this was to create a fake network adapter on the server (or use an existing real one) that has an IP address on a different subnet, tell the GameCube that the server is the default gateway (as above), and have the server reply to the DNS request with its non-local IP address. To do this with newserv, just set LocalAddress in the config file to a different interface. For example, if the GameCube is on the 192.168.0.x network and your other adapter has address 10.0.1.6, set newserv's LocalAddress to 10.0.1.6 and set PSO's DNS server and default gateway addresses to the server's 192.168.0.x address. This may not work on modern systems or on non-Windows machines - I haven't tested it in many years. If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. There are a couple of ways to get around this.
Sodaboy described a fairly easy method, which is to forward the PSO and DNS ports in your router's configuration to your PC's private IP address (the PSO ports are in config.json, and are all TCP; the DNS port is 53 and is UDP). Then, set LocalAddress and ExternalAddress in config.json to your external IP address (from e.g. whatismyip.com). Most routers will let you connect to your public IP address even from within the local network, but the GameCube will think it's connecting to a different network, so it won't reject the connection. If you're concerned about security and don't want your server to be publicly accessible, you can use Windows Firewall or UFW on Linux block incoming connections on the ports you opened, except for connections from the IP addresses you specify.
Another method is to use two network interfaces on the same PC, and tell the GameCube to connect to the one that appears to be on a different network. For example, if your GameCube is on the 10.0.0.x subnet and your PC's address is 10.0.0.5, you can create a fake network adapter on your PC (or use an existing real one) that has an IP address on a different subnet than the GameCube, such as 192.168.0.8. Then, in PSO's network config, set the default gateway and DNS server addresses to 192.168.0.8, and set LocalAddress in config.json to 192.168.0.8, and PSO should connect. This is what I did back in the old days when I primarily developed software on Windows, but I haven't tried it in many years.
### PSO GC on a Wii or Wii U ### PSO GC on a Wii or Wii U
@@ -193,7 +205,7 @@ Using a Wii or Wii U to connect to newserv requires the Wii or vWii to be softmo
Nintendont includes BBA emulation and is compatible with all PSO GameCube versions except Episodes I&II Trial Edition. To use Nintendont, enable BBA emulation in Nintendont's settings and follow the instructions in the above section (PSO GC on a real GameCube). Nintendont includes BBA emulation and is compatible with all PSO GameCube versions except Episodes I&II Trial Edition. To use Nintendont, enable BBA emulation in Nintendont's settings and follow the instructions in the above section (PSO GC on a real GameCube).
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly cnnect to. To do this: Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly connect to. To do this:
1. Enable the PPPRawListen option according to the comments in config.json. 1. Enable the PPPRawListen option according to the comments in config.json.
2. Start newserv. 2. Start newserv.
3. In the game's network settings, set the username and password to anything (they cannot be blank), and set the phone number to the number that newserv outputs to the console during startup. (It will be near the end of all the startup log messages.) If your Wii is on the same network as newserv, use the local number; otherwise, use the external number. 3. In the game's network settings, set the username and password to anything (they cannot be blank), and set the phone number to the number that newserv outputs to the console during startup. (It will be near the end of all the startup log messages.) If your Wii is on the same network as newserv, use the local number; otherwise, use the external number.
@@ -204,9 +216,9 @@ If you're using the HLE BBA type, set the BBA's DNS server address to newserv's
If you're using the TAP BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address. If you're using the TAP BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address.
If you're using a version of Dolphin with tapserver support, you can make it connect to a newserv instance running on the same machine via the tapserver interface. You do not need to install or run tapserver. To do this: If you're using the tapserver BBA or modem type, you can make it connect to a newserv instance running on the same machine via the tapserver interface. To do this:
1. Set Dolphin's BBA type to tapserver (Config -> GameCube -> SP1). 1. In the GameCube pane of the Config window, set the SP1 device to Broadband Adapter (tapserver) or Modem Adapter (tapserver).
2. Enable newserv's IP stack simulator according to the comments in config.json and start newserv. 2. Set IPStackListen (for BBA) or PPPStackListen (for modem) according to the comments in config.json and start newserv.
3. In PSO's network settings, enable DHCP ("Automatically obtain an IP address"), set DNS server address to "Automatic", and leave DHCP Hostname as "Not set". Leave the proxy server settings blank. 3. In PSO's network settings, enable DHCP ("Automatically obtain an IP address"), set DNS server address to "Automatic", and leave DHCP Hostname as "Not set". Leave the proxy server settings blank.
4. Start an online game. 4. Start an online game.
@@ -214,9 +226,12 @@ If you're using a version of Dolphin with tapserver support, you can make it con
The PSO BB client has been modified and distributed in many different forms. newserv supports most, but not all, of the common distributions. Unlike other versions, it's important that the client and server have the same map files, so make sure to set up the patch directory based on the client you'll be using with newserv. (See the "Client patch directories" section for instructions on setting this up.) The PSO BB client has been modified and distributed in many different forms. newserv supports most, but not all, of the common distributions. Unlike other versions, it's important that the client and server have the same map files, so make sure to set up the patch directory based on the client you'll be using with newserv. (See the "Client patch directories" section for instructions on setting this up.)
The original Japanese and US versions of PSO BB should work (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)), but you'll have to modify your hosts file or edit psobb.exe to point to your newserv instance. The original versions are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings. The original Japanese and US versions of PSO BB work with newserv (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)). To get them to connect to your server, do one of the following:
* Use a drop-in patcher like [AzureFlare](https://github.com/Repflez/AzureFlare).
* Modify your hosts file to redirect the client's destination address to localhost or your server's address.
* Edit psobb.exe to point to your newserv instance. The original clients are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)); you can find the connection addresses starting at 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect. If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications. Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) or [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)). If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications. This version of the client is not packed, and you can find the connection addresses starting at 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect.
### Connecting external clients ### Connecting external clients
@@ -324,6 +339,32 @@ All versions of PSO can see and interact with each other in the lobby. newserv a
In V1/V2 cross-version play, when any of the server drop modes are used, the server uses the drop table corresponding to the version the game was created with. (For example, if a DC V1 player created the game, rare-table-v1.json will be used, even after V2 players join.) In V1/V2 cross-version play, when any of the server drop modes are used, the server uses the drop table corresponding to the version the game was created with. (For example, if a DC V1 player created the game, rare-table-v1.json will be used, even after V2 players join.)
## Server-side saves
newserv has the ability to save character data on the server side. For PSO BB, this is required of course, but this feature can also be used on other PSO versions.
Each account has 4 BB character slots and 16 non-BB character file slots. The non-BB slots are independent of the BB slots, and can be accessed with the `$savechar <slot>` and `$loadchar <slot>` commands (slots are numbered 1 through 16). `$savechar` copies the character you're currently playing as and saves the data on the server, and `$loadchar` does the reverse, overwriting your current character with the data saved on the server. Note that you can load a character that was saved from a different version of PSO, which allows you to easily transfer characters between games. On v1 and v2, changes done by `$loadchar` will be undone if you join a game; to permanently save your changes, disconnect from the lobby after using the command.
There is a third command, `$bbchar <username> <password> <slot>`, which behaves similarly to `$savechar` but writes the character data to a BB character slot in a different account instead (slots are numbered 1 through 4). This can be used to "upgrade" a character to BB from an earlier version.
Exactly which data is saved and loaded depends on the game version:
| Game | Inventory | Character | Options/chats | Quest flags | Bank | Battle/challenge |
|----------------------|-----------|-----------|---------------|-------------|------|------------------|
| PSO DC v1 prototypes | Yes | Yes | No | No | No | N/A |
| PSO DC v1 | Yes | Yes | No | No | No | N/A |
| PSO DC v2 | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO PC (v2) | Yes | Yes | No | No | No | Save only |
| PSO GC NTE | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC (not Plus) | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC Plus (1) | Save only | Save only | No | No | No | Save only |
| PSO GC Ep3 (1) | No | Save only | No | No | No | Save only |
| PSO Xbox | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO BB | Yes | Yes | Yes | Yes | Yes | Yes |
*Notes*:
1. *If EnableSendFunctionCallQuestNumber is enabled in config.json, then $savechar and $loadchar can save and restore all character data on these versions, just like on GC non-Plus. Episode 3 characters exist in a separate namespace; that is, you can't use $savechar and $loadchar to convert an Ep3 character to non-Ep3, or vice versa.*
## Episode 3 features ## Episode 3 features
newserv supports many features unique to Episode 3: newserv supports many features unique to Episode 3:
@@ -355,13 +396,14 @@ Episode 3 state and game data is stored in the system/ep3 directory. The files i
* card-text.mnr: Compressed card text archive. Generally only used for debugging. * card-text.mnr: Compressed card text archive. Generally only used for debugging.
* card-text.mnrd: Decompressed card text archive; same format as TextCardE.bin. Generally only used for debugging. * card-text.mnrd: Decompressed card text archive; same format as TextCardE.bin. Generally only used for debugging.
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time. * com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with all the original online and offline maps, including Story Mode quests. If you don't want the offline maps and quests to be playable online, delete the .bind files system/ep3/maps. * maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with the default online maps, as well as some fan-made variations and quests to help new players get up to speed.
* maps-download/: Download maps and quests (.mnm/.bin/.mnmd/.bind files). There are two subcategories by default (download maps and Trial Edition download maps), but you can add more by editing QuestCategories in config.json. Categories that have flag 0x40 (Ep3 download) set are indexed from this directory; all others are indexed from system/quests/. Files in maps-download/ subdirectories have the same format as those in the maps/ directory, but should be named like `e###-gc3-LANGUAGE.EXT` (similar to how non-Episode 3 quests are named in the system/quests/ directory). If you want a map to be available for online play and for downloading, the file must exist in both maps/ and in a maps-download/ subdirectory (a symbolic link is acceptable). * maps-download/: Download maps and quests (.mnm/.bin/.mnmd/.bind files). There are two subcategories by default (download maps and Trial Edition download maps), but you can add more by editing QuestCategories in config.json. Categories that have flag 0x40 (Ep3 download) set are indexed from this directory; all others are indexed from system/quests/. Files in maps-download/ subdirectories have the same format as those in the maps/ directory, but should be named like `e###-gc3-LANGUAGE.EXT` (similar to how non-Episode 3 quests are named in the system/quests/ directory). If you want a map to be available for online play and for downloading, the file must exist in both maps/ and in a maps-download/ subdirectory (a symbolic link is acceptable).
* maps-offline/: Offline map files. These are all the offline quests and free battle maps from the client, including some debugging/test maps that were inaccessible during normal play. To make them playable online, put the files in the maps/ directory.
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved). * tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress .bin or .mnm files before editing them, but you don't need to compress the files again to use them - just put the .bind or .mnmd file in the maps directory and newserv will make it available. There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress a .bin or .mnm file before editing it, but you don't need to compress it again to use it - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-data` in the interactive shell to make the changes take effect without restarting the server. Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-cards` or `reload ep3-maps` in the interactive shell to make the changes take effect without restarting the server.
## Memory patches, client functions, and DOL files ## Memory patches, client functions, and DOL files
@@ -371,48 +413,48 @@ You can put assembly files in the system/client-functions directory with filenam
The VERS token in client function filenames refers to the specific version of the game that the client function applies to. Some versions do not support receiving client functions at all. The specific versions are: The VERS token in client function filenames refers to the specific version of the game that the client function applies to. Some versions do not support receiving client functions at all. The specific versions are:
| Game | VERS | Supported | | Game | VERS | Architecture |
|-------------------|------|-----------| |-------------------|------|---------------|
| PSO DC NTE | 1OJ1 | No | | PSO DC NTE | 1OJ1 | Not supported |
| PSO DC 11/2000 | 1OJ2 | No | | PSO DC 11/2000 | 1OJ2 | Not supported |
| PSO DC 12/2000 | 1OJ3 | No | | PSO DC 12/2000 | 1OJ3 | Not supported |
| PSO DC 01/2001 | 1OJ4 | No | | PSO DC 01/2001 | 1OJ4 | Not supported |
| PSO DC v1 JP | 1OJF | No | | PSO DC v1 JP | 1OJF | Not supported |
| PSO DC v1 US | 1OEF | No | | PSO DC v1 US | 1OEF | Not supported |
| PSO DC v1 EU | 1OPF | No | | PSO DC v1 EU | 1OPF | Not supported |
| PSO DC 08/2001 | 2OJ5 | Yes | | PSO DC 08/2001 | 2OJ5 | SH-4 |
| PSO DC v2 JP | 2OJF | Yes | | PSO DC v2 JP | 2OJF | SH-4 |
| PSO DC v2 US | 2OEF | Yes | | PSO DC v2 US | 2OEF | SH-4 |
| PSO DC v2 EU | 2OPF | Yes | | PSO DC v2 EU | 2OPF | SH-4 |
| PSO PC (v2) | 2OJW | No | | PSO PC (v2) | 2OJW | Not supported |
| PSO GC NTE | 3OJT | Yes | | PSO GC NTE | 3OJT | PowerPC |
| PSO GC v1.2 JP | 3OJ2 | Yes | | PSO GC v1.2 JP | 3OJ2 | PowerPC |
| PSO GC v1.3 JP | 3OJ3 | Yes | | PSO GC v1.3 JP | 3OJ3 | PowerPC |
| PSO GC v1.4 JP | 3OJ4 | Yes | | PSO GC v1.4 JP | 3OJ4 | PowerPC |
| PSO GC v1.5 JP | 3OJ5 | No | | PSO GC v1.5 JP | 3OJ5 | Not supported |
| PSO GC v1.0 US | 3OE0 | Yes | | PSO GC v1.0 US | 3OE0 | PowerPC |
| PSO GC v1.1 US | 3OE1 | Yes | | PSO GC v1.1 US | 3OE1 | PowerPC |
| PSO GC v1.2 US | 3OE2 | No | | PSO GC v1.2 US | 3OE2 | Not supported |
| PSO GC v1.0 EU | 3OP0 | Yes | | PSO GC v1.0 EU | 3OP0 | PowerPC |
| PSO GC Ep3 NTE | 3SJT | Yes | | PSO GC Ep3 NTE | 3SJT | PowerPC |
| PSO GC Ep3 JP | 3SJ0 | Yes | | PSO GC Ep3 JP | 3SJ0 | PowerPC |
| PSO GC Ep3 US | 3SE0 | No | | PSO GC Ep3 US | 3SE0 | Not supported |
| PSO GC Ep3 EU | 3SP0 | No | | PSO GC Ep3 EU | 3SP0 | Not supported |
| PSO Xbox Beta | 4OJB | Yes | | PSO Xbox Beta | 4OJB | x86 |
| PSO Xbox JP Disc | 4OJD | Yes | | PSO Xbox JP Disc | 4OJD | x86 |
| PSO Xbox JP TU | 4OJU | Yes | | PSO Xbox JP TU | 4OJU | x86 |
| PSO Xbox US Disc | 4OED | Yes | | PSO Xbox US Disc | 4OED | x86 |
| PSO Xbox US TU | 4OEU | Yes | | PSO Xbox US TU | 4OEU | x86 |
| PSO Xbox EU Disc | 4OPD | Yes | | PSO Xbox EU Disc | 4OPD | x86 |
| PSO Xbox EU TU | 4OPU | Yes | | PSO Xbox EU TU | 4OPU | x86 |
| PSO BB JP 1.25.13 | 51OC | Yes | | PSO BB JP 1.25.13 | 51OC | x86 |
| PSO BB Tethealla | 51OC | Yes | | PSO BB Tethealla | 51OC | x86 |
*Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.* *Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.*
newserv comes with a set of patches for some of the above versions, based on AR codes originally made by Ralf at GC-Forever and Aleron Ives. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050). newserv comes with a set of patches for some of the above versions, based on AR codes originally made by Ralf at GC-Forever and Aleron Ives. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050).
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions directory. This has been tested on Dolphin but not on a real GameCube, so results may vary. You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions/System directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server. Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server.
@@ -460,35 +502,36 @@ newserv supports a variety of commands players can use by chatting in-game. Any
Some commands only work on the game server and not on the proxy server. The chat commands are: Some commands only work on the game server and not on the proxy server. The chat commands are:
* Information commands * Information commands
* `$li`: Shows basic information about the lobby or game you're in. If you're on the proxy server, shows information about your connection instead (remote Guild Card number, client ID, etc.). * `$li`: Show basic information about the lobby or game you're in. If you're on the proxy server, show information about your connection instead (remote Guild Card number, client ID, etc.).
* `$si` (game server only): Shows basic information about the server. * `$si` (game server only): Show basic information about the server.
* `$ping`: Shows round-trip ping time from the server to you. On the proxy server, shows the ping time from you to the proxy and from the proxy to the server. * `$ping`: Show round-trip ping time from the server to you. On the proxy server, show the ping time from you to the proxy and from the proxy to the server.
* `$matcount` (game server only): Shows how many of each type of material you've used. * `$matcount` (game server only): Show how many of each type of material you've used.
* `$itemnotifs <mode>`: Enables item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are: * `$itemnotifs <mode>`: Enable item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
* `off`: No notifications are shown. * `off`: No notifications are shown.
* `rare`: You are notified when a rare item drops. * `rare`: You are notified when a rare item drops.
* `on`: You are notified when any item drops, except Meseta. * `on`: You are notified when any item drops, except Meseta.
* `every`: You are notified when any item drops, including Meseta. * `every`: You are notified when any item drops, including Meseta.
* `$what` (game server only): Shows the type, name, and stats of the nearest item on the ground. * `$what` (game server only): Show the type, name, and stats of the nearest item on the ground.
* `$where` (game server only): Shows your current floor number and coordinates. Mainly useful for debugging. * `$where` (game server only): Show your current floor number and coordinates. Mainly useful for debugging.
* `$qfread <field-name>` (game server only): Show the value of a quest counter in your player data. The field names are defined in config.json.
* Debugging commands * Debugging commands
* `$debug` (game server only): Enable or disable debug. You need the DEBUG flag in your user account to use this command. Enabling debug does a few things: * `$debug` (game server only): Enable or disable debug. You need the DEBUG flag in your user account to use this command. Enabling debug does several things:
* You'll see in-game messages from the server when you take certain actions, like killing an enemy in BB. * You'll see in-game messages from the server when you take certain actions, like killing an enemy in BB.
* You'll see the rare seed value and floor variations when you join a game. * You'll see the rare seed value and floor variations when you join a game.
* You'll be placed into the highest available slot in lobbies and games instead of the lowest, unless you're joining a BB solo-mode game. * You'll be placed into the last available slot in lobbies and games instead of the first, unless you're joining a BB solo-mode game.
* You'll be able to join games with any PSO version, not only those for which crossplay is normally supported. Be prepared for client crashes and other client-side brokenness if you do this. Please do not submit any issues for broken behaviors in crossplay, unless the situation is explicitly supported (see the "Cross-version play" section above). * You'll be able to join games with any PSO version, not only those for which crossplay is normally supported. Be prepared for client crashes and other client-side brokenness if you do this. Do not submit any issues for broken behaviors in crossplay, unless the situation is explicitly supported (see the "Cross-version play" section above).
* The rest of the commands in this section are enabled on the game server. (They are always enabled on the proxy server.) * The rest of the commands in this section are enabled on the game server. (They are always enabled on the proxy server.)
* `$quest <number>` (game server only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present. * `$quest <number>` (game server only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present. Debug is not required to be enabled if the specified quest has the AllowStartFromChatCommand field set in its metadata file.
* `$qcall <function-id>`: Call a quest function on your client. * `$qcall <function-id>`: Call a quest function on your client.
* `$qcheck <flag-num>` (game server only): Show the value of a quest flag. This command can be used without debug mode enabled. If you're in a game, show the value of the flag in that game; if you're in the lobby, show the saved value of that quest flag for your character (BB only). * `$qcheck <flag-num>` (game server only): Show the value of a quest flag. This command can be used without debug mode enabled. If you're in a game, show the value of the flag in that game; if you're in the lobby, show the saved value of that quest flag for your character (BB only).
* `$qset <flag-num>` or `$qclear <flag-num>`: Set or clear a quest flag for everyone in the game. If you're in the lobby and on BB, set or clear the saved value of a quest flag in your character file. * `$qset <flag-num>` or `$qclear <flag-num>`: Set or clear a quest flag for everyone in the game. If you're in the lobby and on BB, set or clear the saved value of a quest flag in your character file.
* `$qgread <flag-num>` (game server only): Get the value of a quest counter ("global flag"). This command can be used without debug mode enabled. * `$qgread <flag-num>` (game server only): Show the value of a quest counter ("global flag"). This command can be used without debug mode enabled.
* `$qgwrite <flag-num> <value>` (game server only): Set the value of a quest counter ("global flag") for yourself. * `$qgwrite <flag-num> <value>` (game server only): Set the value of a quest counter ("global flag") for yourself.
* `$qsync <reg-num> <value>`: Set a quest register's value for yourself only. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer. * `$qsync <reg-num> <value>`: Set a quest register's value for yourself only. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$qsyncall <reg-num> <value>`: Set a quest register's value for everyone in the game. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer. * `$qsyncall <reg-num> <value>`: Set a quest register's value for everyone in the game. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$swset [floor] <flag-num>` and `$swclear [floor] <flag-num>`: Set or clear a switch flag. If floor is not given, sets or clears the flag on your current floor. * `$swset [floor] <flag-num>` and `$swclear [floor] <flag-num>`: Set or clear a switch flag. If floor is not given, sets or clears the flag on your current floor.
* `$swsetall`: Sets all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc. * `$swsetall`: Set all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
* `$gc` (game server only): Send your own Guild Card to yourself. * `$gc` (game server only): Send your own Guild Card to yourself.
* `$sc <data>`: Send a command to yourself. * `$sc <data>`: Send a command to yourself.
* `$ss <data>`: Send a command to the remote server (if in a proxy session) or to the game server. * `$ss <data>`: Send a command to the remote server (if in a proxy session) or to the game server.
@@ -498,62 +541,63 @@ Some commands only work on the game server and not on the proxy server. The chat
* `$ep3battledebug` (game server only; Episode 3 only): Enable or disable TCard00_Select. If enabled, the game will enter the debug menu when you start a battle. * `$ep3battledebug` (game server only; Episode 3 only): Enable or disable TCard00_Select. If enabled, the game will enter the debug menu when you start a battle.
* Personal state commands * Personal state commands
* `$arrow <color-id>`: Changes your lobby arrow color. * `$arrow <color-id>`: Change your lobby arrow color.
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled). If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing. * `$secid <section-id>`: Set your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled). If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$rand <seed>`: Sets your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing. * `$rand <seed>`: Set your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$ln [name-or-type]`: Sets the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby. * `$ln [name-or-type]`: Set the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
* `$swa`: Enables or disables switch assist. When enabled, the server will attempt to automatically unlock two-player and four-player doors in non-quest games if you step on all the required switches sequentially. * `$swa`: Enable or disable switch assist. When enabled, the server will attempt to automatically unlock two-player and four-player doors in non-quest games if you step on all the required switches sequentially.
* `$exit`: If you're in a lobby, sends you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, sends you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress. * `$exit`: If you're in a lobby, send you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, send you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
* `$patch <name>`: Run a patch on your client. `<name>` must exactly match the name of a patch on the server. * `$patch <name>`: Run a patch on your client. `<name>` must exactly match the name of a patch on the server.
* Character data commands (game server only) * Character data commands (game server only)
* `$savechar <slot>`: Saves your current character data on the server in the specified slot (each serial number has 4 slots, numbered 1-4). These slots are separate from BB character slots; using this command does not affect BB characters. * `$savechar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$loadchar <slot>` (v1 and v2 only): Loads your character data from the specified slot. The changes will be undone if you join a game - to save your changes, disconnect from the lobby. * `$loadchar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$bbchar <username> <password> <slot>`: Use this command when playing on a non-BB version of PSO. If the username and password are correct, this command converts your current character to BB format and saves it on the server in the given slot (1-4). Any character already in that slot is overwritten. (This command is similar to `$savechar`, except it overwrites a BB character slot, and can transfer characters across accounts.) Note that the character's chat data, quick menu config, and bank contents are not copied, since there is no way for the server to request those types of data. * `$bbchar <username> <password> <slot>`: Save your current character data on the server in a different account's BB character slots. See the "Server-side saves" section for more details.
* `$edit <stat> <value>`: Modifies your character data. If you are on V3 (GameCube/Xbox), this command does nothing. If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby. If cheats are allowed on the server, `<stat>` can be any of `atp`, `mst`, `evp`, `hp`, `dfp`, `ata`, `lck`, `meseta`, `exp`, `level`, `namecolor`, `secid`, `name`, `language`, `npc`, or `tech`. If cheats are not allowed, only `namecolor`, `name`, `language`, and `npc` can be used. Changing your character's language is only useful on BB; to do so, use a single-character language code (e.g. to switch your character to English, use `$edit language E`; for Japanese, use `$edit language J`). * `$edit <stat> <value>`: Modify your character data. If you are on V3 (GameCube/Xbox), this command does nothing. If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby. If cheats are allowed on the server, `<stat>` can be any of `atp`, `mst`, `evp`, `hp`, `dfp`, `ata`, `lck`, `meseta`, `exp`, `level`, `namecolor`, `secid`, `name`, `language`, `npc`, or `tech`. If cheats are not allowed, only `namecolor`, `name`, `language`, and `npc` can be used. Changing your character's language is only useful on BB; to do so, use a single-character language code (e.g. to switch your character to English, use `$edit language E`; for Japanese, use `$edit language J`).
* Blue Burst player commands (game server only) * Blue Burst player commands (game server only)
* `$bank [number]`: Switches your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switches back to your current character's bank. * `$bank [number]`: Switch your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switch back to your current character's bank.
* `$save`: Saves your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.) * `$save`: Save your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
* Game state commands (game server only) * Game state commands (game server only)
* `$maxlevel <level>`: Sets the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.) * `$maxlevel <level>`: Set the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
* `$minlevel <level>`: Sets the minimum level for players to join the current game. * `$minlevel <level>`: Set the minimum level for players to join the current game.
* `$password <password>`: Sets the game's join password. To unlock the game, run `$password` with nothing after it. * `$password <password>`: Set the game's join password. To unlock the game, run `$password` with nothing after it.
* `$dropmode [mode]`: Changes the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the "Item tables and drop modes" section for more information. * `$dropmode [mode]`: Change the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the "Item tables and drop modes" section for more information.
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted (except items only visible to the leaving player). If the game is empty for too long (15 minutes by default), it is then deleted. There is an edge case with persistence: if the player defeats a boss, leaves the room, joins again, and returns to the boss arena, neither the boss nor the exit warp will spawn, so they will be stuck there and have to use $warp or Quit Game to get out. For this reason, `$warp 0` is allowed in boss arenas once the boss is defeated, even if cheat mode is disabled. * `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted (except items that were only visible to the leaving player, which are deleted). If the game is empty for too long (15 minutes by default), it is then deleted. There is an edge case with persistence: if the player defeats a boss, leaves the room, joins again, and returns to the boss arena, neither the boss nor the exit warp will appear, so they will be stuck there and have to use $warp or Quit Game to get out. For this reason, `$warp 0` is allowed in boss arenas once the boss is defeated, even if cheat mode is disabled.
* Episode 3 commands (game server only) * Episode 3 commands (game server only)
* `$spec`: Toggles the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they will be sent back to the lobby. * `$spec`: Toggle the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they are sent back to the lobby.
* `$inftime`: Toggles infinite-time mode. Must be used before starting a battle. If infinite-time mode is enabled, the overall and per-phase time limits will be disabled regardless of the values chosen during battle setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json). * `$inftime`: Toggle infinite-time mode. Must be used before starting a battle. If infinite-time mode is on, the overall and per-phase time limits will be disabled regardless of the values chosen during battle rules setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Sets override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them. * `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Set override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
* `$stat <what>`: Shows a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`. * `$stat <what>`: Show a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
* `$surrender`: Causes your team to immediately lose the current battle. * `$surrender`: Cause your team to immediately lose the current battle.
* `$saverec <name>`: Saves the recording of the last battle. * `$saverec <name>`: Save the recording of the last battle.
* `$playrec <name>`: Plays a battle recording. This command creates a spectator team and replays the specified battle log within it. There is a bug in Dolphin that makes use of this command unstable in emulation (see the "Battle records" section above). * `$playrec <name>`: Play a battle recording. This command creates a spectator team immediately but the replay does not start automatically, to give other players a chance to join. To start the battle replay within the spectator team, run `$playrec` again (with no name). There is a bug in Dolphin that makes this command unstable in emulation (see the "Battle records" section above).
* Cheat mode commands * Cheat mode commands
* `$cheat` (game server only): Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy server, unless cheat mode is disabled on the entire server. * `$cheat` (game server only): Enable or disable cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy server, unless cheat mode is disabled on the entire server.
* `$infhp` / `$inftp`: Enables or disables infinite HP or TP mode. Applies to only you. In infinite HP mode, one-hit KO attacks will still kill you. On V1 and V2, infinite HP also automatically cures status ailments. * `$infhp`: Enable or disable infinite HP mode. Applies to only you; does not affect other players. When enabled, one-hit KO attacks will still kill you, but on most versions of the game (not DCv1, GC US 1.2, or GC JP 1.5), the server will automatically revive you if you die. On all versions except GC US 1.2 and GC JP 1.5, infinite HP also automatically cures status ailments.
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warps yourself to the given floor. * `$inftp`: Enable or disable infinite TP mode. Applies to only you; does not affect other players.
* `$warpall <floor-id>`: Warps everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy server. * `$warpme <floor-id>` (or `$warp <floor-id>`): Warp yourself to the given floor.
* `$next`: Warps yourself to the next floor. * `$warpall <floor-id>`: Warp everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy server.
* `$next`: Warp yourself to the next floor.
* `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item (e.g. "Hell Saber +5 0/10/25/0/10") or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy server, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions. * `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item (e.g. "Hell Saber +5 0/10/25/0/10") or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy server, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions.
* `$unset <index>` (game server only): In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed. * `$unset <index>` (game server only): In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed.
* `$dropmode [mode]` (proxy server): Changes the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy server requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it. * `$dropmode [mode]` (proxy server): Change the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy server requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
* Configuration commands * Aesthetic commands
* `$event <event>`: Sets the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not. * `$event <event>`: Set the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
* `$allevent <event>` (game server only): Sets the current holiday event in all lobbies. * `$allevent <event>` (game server only): Set the current holiday event in all lobbies.
* `$song <song-id>` (Episode 3 only): Plays a specific song in the current lobby. * `$song <song-id>` (Episode 3 only): Play a specific song in the current lobby.
* Administration commands (game server only) * Administration commands (game server only)
* `$ann <message>`: Sends an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies. * `$ann <message>`: Send an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies.
* `$ann! <message>`: Sends an announcement message. The message is sent as a Simple Mail message to all players in all games and lobbies. * `$ann! <message>`: Send an announcement message. The message is sent as a Simple Mail message to all players in all games and lobbies.
* `$ax <message>`: Sends a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr. * `$ax <message>`: Send a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
* `$silence <identifier>`: Silences a player (remove their ability to chat) or unsilences a player. The identifier may be the player's name or Guild Card number. * `$silence <identifier>`: Silence a player (remove their ability to chat) or unsilence a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnects a player. The identifier may be the player's name or Guild Card number. * `$kick <identifier>`: Disconnect a player. The identifier may be the player's name or Guild Card number.
* `$ban <identifier>`: Bans a player. The identifier may be the player's name or Guild Card number. * `$ban <duration> <identifier>`: Ban a player. The duration should be of the form `10m` (minutes), `10h` (hours), `10d` (days), `10w` (weeks), `10M` (months), or `10y` (years). (Numbers other than 10 may be used, of course.) As with `$kick`, the identifier may be the player's name or Guild Card number.
# Non-server features # Non-server features
+1 -3
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@@ -1,11 +1,10 @@
## General ## General
- Make reloading happen on separate threads so compression doesn't block active clients
- Implement decrypt/encrypt actions for VMS files - Implement decrypt/encrypt actions for VMS files
- Make UI strings localizable (e.g. entries in menus, welcome message, etc.) - Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
- Add an idle connection timeout for proxy sessions - Add an idle connection timeout for proxy sessions
- Clean up ItemParameterTable implementation (see comment at the top of the class definition) - Clean up ItemParameterTable implementation (see comment at the top of the class definition)
- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and store a map of ) - Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and store a map of received destinations)
## PSO DC ## PSO DC
@@ -26,7 +25,6 @@
## PSOBB ## PSOBB
- Test all quest item subcommands
- Figure out why Pouilly Slime EXP doesn't work - Figure out why Pouilly Slime EXP doesn't work
- Make server-specified rare enemies work with maps loaded by the proxy - Make server-specified rare enemies work with maps loaded by the proxy
- Implement serialization for various table types (ItemPMT, ItemPT, etc.) - Implement serialization for various table types (ItemPMT, ItemPT, etc.)
+10
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@@ -79,6 +79,11 @@ Ep3-US => 042F9AC0 60000000
Ep3-NTE => 040C2C48 60000000 Ep3-NTE => 040C2C48 60000000
Ep3-JP => 042F8B74 60000000 Ep3-JP => 042F8B74 60000000
(Ep1&2 USA v1.1) Change type of all loading screens
0401CA04 3BE0000X
0401CA08 48000038
Values for X: 0 = lobby/game join, 1 = quest load, 3 = pipe up, 4 = pipe down, anything else = silent black screen
(Ep3 USA) Replace loading screen A button sounds with random sounds (Ep3 USA) Replace loading screen A button sounds with random sounds
042F9B18 4804BB19 042F9B18 4804BB19
042F9B1C 5463063E 042F9B1C 5463063E
@@ -350,3 +355,8 @@ Note: Without a TextEnglish.pr2/pr3 patch, the menu items for these sounds will
0408E448 38000001 0408E448 38000001
0408E44C 900DA62C 0408E44C 900DA62C
0408E450 4E800020 0408E450 4E800020
(v1.1 USA) Replace all sound effects with specified sound effect
042256E4 3F40XXXX
042256E8 635AYYYY
042256EC 4800000C
+602 -602
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File diff suppressed because it is too large Load Diff
+41 -11
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@@ -73,9 +73,9 @@ ItemLossPrevention
*** desc=Don't lose items if\nyou don't log off\nnormally *** desc=Don't lose items if\nyou don't log off\nnormally
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10) JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
801D33E4 4800004C 801D38EC 4800004C 801D3CC4 4800004C 801D39B8 4800004C 801D381C 4800004C 801D381C 4800004C 801D3A1C 4800004C 801D3ED8 4800004C b +0x0000004C /* 801D3868 */ 801D33E4 4800004C 801D38EC 4800004C 801D3CC4 4800004C 801D39B8 4800004C 801D381C 4800004C 801D381C 4800004C 801D3A1C 4800004C 801D3ED8 4800004C b +0x0000004C /* 801D3868 */
8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop 801FE900 60000000 801FF174 60000000 8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop
802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop 801FFE5C 60000000 802006D0 60000000 802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop
801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000 802019C8 38000000 8020223C 38000000 801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000
802C2060 4800004C 802C2F98 4800004C 802C42E4 4800004C 802C3E78 4800004C 802C2A40 4800004C 802C2A84 4800004C 802C402C 4800004C 802C37C0 4800004C b +0x0000004C /* 802C2A8C */ 802C2060 4800004C 802C2F98 4800004C 802C42E4 4800004C 802C3E78 4800004C 802C2A40 4800004C 802C2A84 4800004C 802C402C 4800004C 802C37C0 4800004C b +0x0000004C /* 802C2A8C */
802D0AA0 48000020 802D1A58 48000020 802D2C10 48000020 802D2938 48000020 802D1480 48000020 802D14C4 48000020 802D2AEC 48000020 802D2280 48000020 b +0x00000020 /* 802D14A0 */ 802D0AA0 48000020 802D1A58 48000020 802D2C10 48000020 802D2938 48000020 802D1480 48000020 802D14C4 48000020 802D2AEC 48000020 802D2280 48000020 b +0x00000020 /* 802D14A0 */
@@ -754,15 +754,45 @@ Show Enemy HP Bars
EnemyHPBars EnemyHPBars
*** name=Enemy HP bars *** name=Enemy HP bars
*** desc=Show HP bars in\nenemy info windows *** desc=Show HP bars in\nenemy info windows
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10) JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US12)
802612C4 4BFE1541 80261E9C 4BFE1349 80262EE4 4BFE0665 80262C98 4BFE1241 80261B9C 4BFE1545 80261B9C 4BFE1545 80262F5C 4BFE12B1 802627A4 4BFE12B1 bl -0x0001EABC /* 802430E0 */ 802612C4 4BFE1541 80261E9C 4BFE1349 80262EE4 4BFE0665 80262C98 4BFE1241 80261B9C 4BFE1545 80261B9C 4BFE1545 80262F5C 4BFE12B1 802627A4 4BFE12B1 bl -0x0001EABC /* 802430E0 */
804CAF00 42300000 804CE650 42300000 804D0BA0 42300000 804D0940 42300000 804CB6D0 42300000 804CBBB0 42300000 804D0218 42300000 804D0608 42300000 bdnz cr4, +0x00000000 /* 804CB6D0 */ 804CAF00 42780000 804CE650 42780000 804D0BA0 42780000 804D0940 42780000 804CB6D0 42780000 804CBBB0 42780000 804D0218 42780000 804D0608 42780000
804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15 .invalid FC, 0 804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15
805CBFBC 42A00000 805D65BC 42A00000 805DDA5C 42A00000 805DD7FC 42A00000 805CC8C4 42A00000 805D38E4 42A00000 805DD104 42A00000 805D9344 42A00000 b +0x00000000 /* 805CC8C4 */ 805CBFBC 42C00000 805D65BC 42C00000 805DDA5C 42C00000 805DD7FC 42C00000 805CC8C4 42C00000 805D38E4 42C00000 805DD104 42C00000 805D9344 42C00000
804CAE40 42640000 804CE590 42640000 804D0AE0 42640000 804D0880 42640000 804CB610 42640000 804CBAF0 42640000 804D0158 42640000 804D0548 42640000 bc 19, 4, +0x00000000 /* 804CB610 */ 804CAE40 42960000 804CE590 42960000 804D0AE0 42960000 804D0880 42960000 804CB610 42960000 804CBAF0 42960000 804D0158 42960000 804D0548 42960000
804CAE4C 42640000 804CE59C 42640000 804D0AEC 42640000 804D088C 42640000 804CB61C 42640000 804CBAFC 42640000 804D0164 42640000 804D0554 42640000 bc 19, 4, +0x00000000 /* 804CB61C */ 804CAE4C 42960000 804CE59C 42960000 804D0AEC 42960000 804D088C 42960000 804CB61C 42960000 804CBAFC 42960000 804D0164 42960000 804D0554 42960000
804CAE58 42640000 804CE5A8 42640000 804D0AF8 42640000 804D0898 42640000 804CB628 42640000 804CBB08 42640000 804D0170 42640000 804D0560 42640000 bc 19, 4, +0x00000000 /* 804CB628 */ 804CAE58 42960000 804CE5A8 42960000 804D0AF8 42960000 804D0898 42960000 804CB628 42960000 804CBB08 42960000 804D0170 42960000 804D0560 42960000
804CAE64 42640000 804CE5B4 42640000 804D0B04 42640000 804D08A4 42640000 804CB634 42640000 804CBB14 42640000 804D017C 42640000 804D056C 42640000 bc 19, 4, +0x00000000 /* 804CB634 */ 804CAE64 42960000 804CE5B4 42960000 804D0B04 42960000 804D08A4 42960000 804CB634 42960000 804CBB14 42960000 804D017C 42960000 804D056C 42960000
804CAE70 42960000 804CE5C0 42960000 804D0B10 42960000 804D08B0 42960000 804CB640 42960000 804CBB20 42960000 804D0188 42960000 804D0578 42960000
80261260 4BDAA3F1 80261E38 4BDA9819 80262E80 4BDA87D1 80262C34 4BDA8A1D 80261B38 4BDA9B19 80261B38 4BDA9B19 80262EF8 4BDA8759 80262740 4BDA8F11 bl -0x002578A8 /* 8000B650 */
80261420 4BDAA245 80261FF8 4BDA966D 80263040 4BDA8625 80262DF4 4BDA8871 80261CF8 4BDA996D 80261CF8 4BDA996D 802630B8 4BDA85AD 80262900 4BDA8D65 bl -0x00257A54 /* 8000B664 */
8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 lis r5, 0x8001
8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC lwz r3, [r5 - 0x4944]
8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 mr r30, r31
8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C lha r6, [r30 + 0x032C]
8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 b +0x00000010 /* 8000B670 */
8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 lha r6, [r30 + 0x02B8]
8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 lis r5, 0x8001
8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC stw [r5 - 0x4944], r3
8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 mflr r0
8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 stw [r5 - 0x4940], r0
8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 mr r5, r3
8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 lha r7, [r30 + 0x02B8]
8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 lis r4, 0x8000
8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC ori r4, r4, 0xB6AC
8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 addi r3, r4, 0x0018
8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 crxor crb6, crb6, crb6
8000B690 4838A86D 8000B690 4838D275 8000B690 4838F115 8000B690 4838EEC5 8000B690 4838BB3D 8000B690 4838BB95 8000B690 4838F295 8000B690 4838DD85 bl sprintf /* 8039A924 */
8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 lis r4, 0x8000
8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 ori r4, r4, 0xB6C4
8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 mr r3, r28
8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC lwz r0, [r4 - 0x0004]
8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 mtlr r0
8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 blr
8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A .invalid
8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 bl +0x00503A24 /* 8050F0D4 */
8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 oris r15, r1, 0x2564
8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 .invalid
PSO DC Reticle Colours PSO DC Reticle Colours
DCReticleColors DCReticleColors
@@ -1,96 +1,94 @@
########################################################### ###########################################################
NPC: Coren Tsu - The Wanderer NPC: Coren Tsu - The Wanderer
AREAS: Pioneer 2 AREAS: Pioneer 2
Translations by: apexseals (discord: apexseals) Translations by: apexseals (discord: apexseals)
Proofing & Debugging by: nolrinale (github.com/nolrinale) Proofing & Debugging by: nolrinale (github.com/nolrinale)
########################################################### ###########################################################
presentation: presentation:
I am Coren Tsu, a wandering merchant, I am Coren Tsu, a wandering merchant,
you could say. you could say.
Please take some time to look at Please take some time to look at
the rare and wonderous goods the rare and wonderous goods
I have been collecting. I have been collecting.
If you spend a little meseta, If you spend a little meseta,
you could win a wonderful prize. you could win a wonderful prize.
Well? Wanna try? Well? Wanna try?
You may win, You may win,
you may lose. you may lose.
But if you don't win, But if you don't win,
don't take it out on me. don't take it out on me.
That's just the way That's just the way
gambling is, yes? gambling is, yes?
Well then, how much Well then, how much
meseta do you want to pay? meseta do you want to pay?
As long as you pay me, As long as you pay me,
I'll give you a great service. I'll give you a great service.
Huh? Huh?
That's too bad... That's too bad...
Well, these kind of things usually Well, these kind of things usually
have a chance to lose money. have a chance to lose money.
Let's keep this discreet. Let's keep this discreet.
If you feel up to it, talk to me again. If you feel up to it, talk to me again.
It seems you have It seems you have
too many items. too many items.
First, go and First, go and
organize your items, organize your items,
Then speak to me again. Then speak to me again.
What? What?
You said you'd try, You said you'd try,
then you said no. then you said no.
People like that People like that
fail at everything. fail at everything.
What the...? What the...?
You don't have the You don't have the
meseta to pay me? meseta to pay me?
I won't work with such I won't work with such
cold hearted people. cold hearted people.
Alright, let's do it. Alright, let's do it.
You better pray You better pray
for something good... for something good...
Look here! Look here!
Take it! Take it!
Even if you had bad luck, Even if you had bad luck,
something good will come out of it. something good will come out of it.
You'll win someday! You'll win someday!
In case you want to try again, In case you want to try again,
come back to me once more. come back to me once more.
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-18
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@@ -1,18 +0,0 @@
#pragma once
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
inline void run_ar_code_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline void run_xbe_patch_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
-640
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@@ -1,640 +0,0 @@
#include "ARCodeTranslator.hh"
#include <array>
#include <future>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <resource_file/ExecutableFormats/DOLFile.hh>
#include <resource_file/ExecutableFormats/XBEFile.hh>
using namespace std;
class ARCodeTranslator {
public:
enum class ExpandMethod {
FORWARD = 0,
FORWARD_WITH_BARRIER,
BACKWARD,
BACKWARD_WITH_BARRIER,
BOTH,
BOTH_WITH_BARRIER,
BOTH_IGNORE_ORIGIN,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::FORWARD:
return "FORWARD";
case ExpandMethod::FORWARD_WITH_BARRIER:
return "FORWARD_WITH_BARRIER";
case ExpandMethod::BACKWARD:
return "BACKWARD";
case ExpandMethod::BACKWARD_WITH_BARRIER:
return "BACKWARD_WITH_BARRIER";
case ExpandMethod::BOTH:
return "BOTH";
case ExpandMethod::BOTH_WITH_BARRIER:
return "BOTH_WITH_BARRIER";
case ExpandMethod::BOTH_IGNORE_ORIGIN:
return "BOTH_IGNORE_ORIGIN";
default:
throw logic_error("invalid expand method");
}
}
ARCodeTranslator(const string& directory)
: log("[ar-trans] "),
directory(directory) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".dol")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
this->files.emplace(name, make_shared<DOLFile>(path.c_str()));
this->log.info("Loaded %s", name.c_str());
}
}
}
~ARCodeTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_file = this->files.at(this->src_filename);
}
void find_rtoc_global_regs() const {
for (const auto& it : this->files) {
bool r2_high_found = false;
bool r2_low_found = false;
bool r13_high_found = false;
bool r13_low_found = false;
uint32_t r2 = 0;
uint32_t r13 = 0;
for (const auto& section : it.second->sections) {
if (!section.is_text) {
continue;
}
StringReader r(section.data);
while (!r.eof() && r.where()) {
uint32_t opcode = r.get_u32b();
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
if (r13_high_found) {
throw runtime_error("multiple values for r13_high");
}
r13_high_found = true;
r13 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
if (r2_high_found) {
throw runtime_error("multiple values for r2_high");
}
r2_high_found = true;
r2 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
if (r13_low_found) {
throw runtime_error("multiple values for r13_low");
}
r13_low_found = true;
r13 |= (opcode & 0xFFFF);
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
if (r2_low_found) {
throw runtime_error("multiple values for r2_low");
}
r2_low_found = true;
r2 |= (opcode & 0xFFFF);
}
}
}
if (r2_low_found && r2_high_found) {
fprintf(stderr, "(%s) r2 = %08" PRIX32 "\n", it.first.c_str(), r2);
} else {
fprintf(stderr, "(%s) r2 = __MISSING__\n", it.first.c_str());
}
if (r13_low_found && r13_high_found) {
fprintf(stderr, "(%s) r13 = %08" PRIX32 "\n", it.first.c_str(), r13);
} else {
fprintf(stderr, "(%s) r13 = __MISSING__\n", it.first.c_str());
}
}
}
uint32_t find_match(shared_ptr<const DOLFile> dest_file, uint32_t src_address, ExpandMethod expand_method) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
const DOLFile::Section* src_section = nullptr;
for (const auto& sec : this->src_file->sections) {
if (src_address >= sec.address && src_address < sec.address + sec.data.size()) {
src_section = &sec;
break;
}
}
if (!src_section) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_address - src_section->address;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section->data.size() - src_offset - 4;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + 4;
StringReader src_r(src_section->data.data() + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_file->sections) {
for (size_t dest_match_offset = 0;
dest_match_offset < dest_section.data.size();
dest_match_offset += 4) {
src_r.go(0);
StringReader dest_r(dest_section.data.data() + dest_match_offset, match_length);
size_t z;
for (z = 0; z < match_length; z += 4) {
if (expand_method == ExpandMethod::BOTH_IGNORE_ORIGIN && z == match_bytes_before) {
src_r.skip(4);
dest_r.skip(4);
} else if (src_section->is_text) {
uint32_t src_opcode = src_r.get_u32b();
uint32_t dest_opcode = dest_r.get_u32b();
uint32_t src_class = src_opcode & 0xFC000000;
if (src_class != (dest_opcode & 0xFC000000)) {
break;
}
if (src_class == 0x48000000) {
// b +-offset
src_opcode &= 0xFC000003;
dest_opcode &= 0xFC000003;
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
src_opcode &= 0xFFFF0000;
dest_opcode &= 0xFFFF0000;
}
if (src_opcode != dest_opcode) {
break;
}
} else {
uint32_t src_data = src_r.get_u32b();
uint32_t dest_data = dest_r.get_u32b();
if ((src_data & 0xFE000000) == 0x80000000) {
src_data &= 0xFE000003;
}
if ((dest_data & 0xFE000000) == 0x80000000) {
dest_data &= 0xFE000003;
}
if (src_data != dest_data) {
break;
}
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.address + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::BACKWARD_WITH_BARRIER:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::BACKWARD:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::FORWARD_WITH_BARRIER:
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::FORWARD:
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::BOTH_WITH_BARRIER:
case ExpandMethod::BOTH_IGNORE_ORIGIN:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::BOTH:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before += 4;
}
if (can_expand_forward) {
match_bytes_after += 4;
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
unordered_map<string, uint32_t> results;
for (const auto& it : this->files) {
if (it.second == this->src_file) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
array<future<uint32_t>, 7> futures;
static const array<ExpandMethod, 7> methods = {
ExpandMethod::FORWARD,
ExpandMethod::FORWARD_WITH_BARRIER,
ExpandMethod::BACKWARD,
ExpandMethod::BACKWARD_WITH_BARRIER,
ExpandMethod::BOTH,
ExpandMethod::BOTH_WITH_BARRIER,
ExpandMethod::BOTH_IGNORE_ORIGIN,
};
for (size_t z = 0; z < methods.size(); z++) {
futures[z] = async(&ARCodeTranslator::find_match, this, it.second, src_addr, methods[z]);
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(stoul(tokens.at(1), nullptr, 16));
} else if (tokens[0] == "find-globals") {
this->find_rtoc_global_regs();
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const DOLFile>> files;
string src_filename;
shared_ptr<const DOLFile> src_file;
};
class XBEPatchTranslator {
public:
enum class ExpandMethod {
FORWARD = 0,
BACKWARD,
BOTH,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::FORWARD:
return "FORWARD";
case ExpandMethod::BACKWARD:
return "BACKWARD";
case ExpandMethod::BOTH:
return "BOTH";
default:
throw logic_error("invalid expand method");
}
}
XBEPatchTranslator(const string& directory)
: log("[xbe-trans] "),
directory(directory) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".xbe")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
this->files.emplace(name, make_shared<XBEFile>(path.c_str()));
this->log.info("Loaded %s", name.c_str());
}
}
}
~XBEPatchTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_file = this->files.at(this->src_filename);
}
uint32_t find_match(
shared_ptr<const XBEFile> dest_file,
uint32_t src_address,
uint32_t src_size,
ExpandMethod expand_method) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
const XBEFile::Section* src_section = nullptr;
for (const auto& sec : this->src_file->sections) {
if (src_address >= sec.addr && src_address < sec.addr + sec.file_size) {
src_section = &sec;
break;
}
}
if (!src_section) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_address - src_section->addr;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section->file_size - src_offset - src_size;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + src_size < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + src_size;
auto src_r = this->src_file->read_from_addr(src_section->addr + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_file->sections) {
for (size_t dest_match_offset = 0; dest_match_offset + match_length <= dest_section.file_size; dest_match_offset++) {
src_r.go(0);
StringReader dest_r = dest_file->read_from_addr(dest_section.addr + dest_match_offset, match_length);
size_t z;
for (z = 0; z < match_length; z++) {
uint8_t src_data = src_r.get_u8();
uint8_t dest_data = dest_r.get_u8();
if (src_data != dest_data) {
break;
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.addr + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::BACKWARD:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
break;
case ExpandMethod::FORWARD:
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
case ExpandMethod::BOTH:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before++;
}
if (can_expand_forward) {
match_bytes_after++;
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
unordered_map<string, uint32_t> results;
for (const auto& it : files) {
if (it.second == this->src_file) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
array<future<uint32_t>, 3> futures;
static const array<ExpandMethod, 3> methods = {
ExpandMethod::FORWARD,
ExpandMethod::BACKWARD,
ExpandMethod::BOTH,
};
for (size_t z = 0; z < methods.size(); z++) {
futures[z] = async(&XBEPatchTranslator::find_match, this, it.second, src_addr, src_size, methods[z]);
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(stoul(tokens.at(1), nullptr, 16), stoul(tokens.at(2), nullptr, 16));
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const XBEFile>> files;
string src_filename;
shared_ptr<const XBEFile> src_file;
};
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
ARCodeTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
XBEPatchTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
vector<pair<uint32_t, string>> diff_dol_files(const string& a_filename, const string& b_filename) {
DOLFile a(a_filename.c_str());
DOLFile b(b_filename.c_str());
auto a_mem = make_shared<MemoryContext>();
auto b_mem = make_shared<MemoryContext>();
a.load_into(a_mem);
b.load_into(b_mem);
uint32_t min_addr = 0xFFFFFFFF;
uint32_t max_addr = 0x00000000;
for (const auto& sec : a.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
for (const auto& sec : b.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
vector<pair<uint32_t, string>> ret;
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
bool a_exists = a_mem->exists(addr, 4);
bool b_exists = b_mem->exists(addr, 4);
if (a_exists && b_exists) {
string a_value = a_mem->read(addr, 4);
string b_value = b_mem->read(addr, 4);
if (a_value != b_value) {
if (!ret.empty() && (ret.back().first + ret.back().second.size() == addr)) {
ret.back().second += b_value;
} else {
ret.emplace_back(make_pair(addr, b_value));
}
}
}
}
return ret;
}
-11
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@@ -1,11 +0,0 @@
#pragma once
#include <stdint.h>
#include <string>
#include <utility>
#include <vector>
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
+1003 -1003
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File diff suppressed because it is too large Load Diff
+263 -263
View File
@@ -1,263 +1,263 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <phosg/JSON.hh> #include <phosg/JSON.hh>
#include <shared_mutex> #include <shared_mutex>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include "Text.hh" #include "Text.hh"
class LicenseIndex; class LicenseIndex;
struct DCNTELicense { struct DCNTELicense {
std::string serial_number; std::string serial_number;
std::string access_key; std::string access_key;
static std::shared_ptr<DCNTELicense> from_json(const JSON& json); static std::shared_ptr<DCNTELicense> from_json(const JSON& json);
JSON json() const; JSON json() const;
}; };
struct V1V2License { struct V1V2License {
uint32_t serial_number = 0; uint32_t serial_number = 0;
std::string access_key; std::string access_key;
static std::shared_ptr<V1V2License> from_json(const JSON& json); static std::shared_ptr<V1V2License> from_json(const JSON& json);
JSON json() const; JSON json() const;
}; };
struct GCLicense { struct GCLicense {
uint32_t serial_number = 0; uint32_t serial_number = 0;
std::string access_key; std::string access_key;
std::string password; std::string password;
static std::shared_ptr<GCLicense> from_json(const JSON& json); static std::shared_ptr<GCLicense> from_json(const JSON& json);
JSON json() const; JSON json() const;
}; };
struct XBLicense { struct XBLicense {
std::string gamertag; std::string gamertag;
uint64_t user_id = 0; uint64_t user_id = 0;
uint64_t account_id = 0; uint64_t account_id = 0;
static std::shared_ptr<XBLicense> from_json(const JSON& json); static std::shared_ptr<XBLicense> from_json(const JSON& json);
JSON json() const; JSON json() const;
}; };
struct BBLicense { struct BBLicense {
std::string username; std::string username;
std::string password; std::string password;
static std::shared_ptr<BBLicense> from_json(const JSON& json); static std::shared_ptr<BBLicense> from_json(const JSON& json);
JSON json() const; JSON json() const;
}; };
struct Account { struct Account {
enum class Flag : uint32_t { enum class Flag : uint32_t {
// clang-format off // clang-format off
KICK_USER = 0x00000001, KICK_USER = 0x00000001,
BAN_USER = 0x00000002, BAN_USER = 0x00000002,
SILENCE_USER = 0x00000004, SILENCE_USER = 0x00000004,
CHANGE_EVENT = 0x00000010, CHANGE_EVENT = 0x00000010,
ANNOUNCE = 0x00000020, ANNOUNCE = 0x00000020,
FREE_JOIN_GAMES = 0x00000040, FREE_JOIN_GAMES = 0x00000040,
DEBUG = 0x01000000, DEBUG = 0x01000000,
CHEAT_ANYWHERE = 0x02000000, CHEAT_ANYWHERE = 0x02000000,
DISABLE_QUEST_REQUIREMENTS = 0x04000000, DISABLE_QUEST_REQUIREMENTS = 0x04000000,
ALWAYS_ENABLE_CHAT_COMMANDS = 0x08000000, ALWAYS_ENABLE_CHAT_COMMANDS = 0x08000000,
MODERATOR = 0x00000007, MODERATOR = 0x00000007,
ADMINISTRATOR = 0x000000FF, ADMINISTRATOR = 0x000000FF,
ROOT = 0x7FFFFFFF, ROOT = 0x7FFFFFFF,
IS_SHARED_ACCOUNT = 0x80000000, IS_SHARED_ACCOUNT = 0x80000000,
// NOTE: When adding or changing license flags, don't forget to change the // NOTE: When adding or changing license flags, don't forget to change the
// documentation in the shell's help text. // documentation in the shell's help text.
UNUSED_BITS = 0x70FFFF00, UNUSED_BITS = 0x70FFFF00,
// clang-format on // clang-format on
}; };
// account_id is also the account's guild card number // account_id is also the account's guild card number
uint32_t account_id = 0; uint32_t account_id = 0;
uint32_t flags = 0; uint32_t flags = 0;
uint64_t ban_end_time = 0; // 0 = not banned uint64_t ban_end_time = 0; // 0 = not banned
std::string last_player_name; std::string last_player_name;
std::string auto_reply_message; std::string auto_reply_message;
uint32_t ep3_current_meseta = 0; uint32_t ep3_current_meseta = 0;
uint32_t ep3_total_meseta_earned = 0; uint32_t ep3_total_meseta_earned = 0;
uint32_t bb_team_id = 0; uint32_t bb_team_id = 0;
bool is_temporary = false; // If true, isn't saved to disk bool is_temporary = false; // If true, isn't saved to disk
std::unordered_set<std::string> auto_patches_enabled; std::unordered_set<std::string> auto_patches_enabled;
std::unordered_map<std::string, std::shared_ptr<DCNTELicense>> dc_nte_licenses; std::unordered_map<std::string, std::shared_ptr<DCNTELicense>> dc_nte_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> dc_licenses; std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> dc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> pc_licenses; std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> pc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<GCLicense>> gc_licenses; std::unordered_map<uint32_t, std::shared_ptr<GCLicense>> gc_licenses;
std::unordered_map<std::string, std::shared_ptr<XBLicense>> xb_licenses; std::unordered_map<std::string, std::shared_ptr<XBLicense>> xb_licenses;
std::unordered_map<std::string, std::shared_ptr<BBLicense>> bb_licenses; std::unordered_map<std::string, std::shared_ptr<BBLicense>> bb_licenses;
Account() = default; Account() = default;
explicit Account(const JSON& json); explicit Account(const JSON& json);
virtual ~Account() = default; virtual ~Account() = default;
JSON json() const; JSON json() const;
virtual void save() const; virtual void save() const;
virtual void delete_file() const; virtual void delete_file() const;
[[nodiscard]] inline bool check_flag(Flag flag) const { [[nodiscard]] inline bool check_flag(Flag flag) const {
return !!(this->flags & static_cast<uint32_t>(flag)); return !!(this->flags & static_cast<uint32_t>(flag));
} }
inline void set_flag(Flag flag) { inline void set_flag(Flag flag) {
this->flags |= static_cast<uint32_t>(flag); this->flags |= static_cast<uint32_t>(flag);
} }
inline void clear_flag(Flag flag) { inline void clear_flag(Flag flag) {
this->flags &= (~static_cast<uint32_t>(flag)); this->flags &= (~static_cast<uint32_t>(flag));
} }
inline void toggle_flag(Flag flag) { inline void toggle_flag(Flag flag) {
this->flags ^= static_cast<uint32_t>(flag); this->flags ^= static_cast<uint32_t>(flag);
} }
inline void replace_all_flags(Flag mask) { inline void replace_all_flags(Flag mask) {
this->flags = static_cast<uint32_t>(mask); this->flags = static_cast<uint32_t>(mask);
} }
void print(FILE* stream) const; void print(FILE* stream) const;
}; };
struct Login { struct Login {
bool account_was_created = false; bool account_was_created = false;
// This field will never be null // This field will never be null
std::shared_ptr<Account> account; std::shared_ptr<Account> account;
// Exactly one of the following will be non-null, representing the license // Exactly one of the following will be non-null, representing the license
// that the client logged in with // that the client logged in with
std::shared_ptr<DCNTELicense> dc_nte_license; std::shared_ptr<DCNTELicense> dc_nte_license;
std::shared_ptr<V1V2License> dc_license; std::shared_ptr<V1V2License> dc_license;
std::shared_ptr<V1V2License> pc_license; std::shared_ptr<V1V2License> pc_license;
std::shared_ptr<GCLicense> gc_license; std::shared_ptr<GCLicense> gc_license;
std::shared_ptr<XBLicense> xb_license; std::shared_ptr<XBLicense> xb_license;
std::shared_ptr<BBLicense> bb_license; std::shared_ptr<BBLicense> bb_license;
}; };
class AccountIndex { class AccountIndex {
public: public:
class no_username : public std::invalid_argument { class no_username : public std::invalid_argument {
public: public:
no_username() : invalid_argument("serial number is zero or username is missing") {} no_username() : invalid_argument("serial number is zero or username is missing") {}
}; };
class incorrect_password : public std::invalid_argument { class incorrect_password : public std::invalid_argument {
public: public:
incorrect_password() : invalid_argument("incorrect password") {} incorrect_password() : invalid_argument("incorrect password") {}
}; };
class incorrect_access_key : public std::invalid_argument { class incorrect_access_key : public std::invalid_argument {
public: public:
incorrect_access_key() : invalid_argument("incorrect access key") {} incorrect_access_key() : invalid_argument("incorrect access key") {}
}; };
class missing_account : public std::invalid_argument { class missing_account : public std::invalid_argument {
public: public:
missing_account() : invalid_argument("missing account") {} missing_account() : invalid_argument("missing account") {}
}; };
explicit AccountIndex(bool force_all_temporary); explicit AccountIndex(bool force_all_temporary);
virtual ~AccountIndex() = default; virtual ~AccountIndex() = default;
std::shared_ptr<Account> create_account(bool is_temporary) const; std::shared_ptr<Account> create_account(bool is_temporary) const;
size_t count() const; size_t count() const;
std::vector<std::shared_ptr<Account>> all() const; std::vector<std::shared_ptr<Account>> all() const;
void add(std::shared_ptr<Account> a); void add(std::shared_ptr<Account> a);
void remove(uint32_t serial_number); void remove(uint32_t serial_number);
void add_dc_nte_license(std::shared_ptr<Account> account, std::shared_ptr<DCNTELicense> license); void add_dc_nte_license(std::shared_ptr<Account> account, std::shared_ptr<DCNTELicense> license);
void add_dc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license); void add_dc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_pc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license); void add_pc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_gc_license(std::shared_ptr<Account> account, std::shared_ptr<GCLicense> license); void add_gc_license(std::shared_ptr<Account> account, std::shared_ptr<GCLicense> license);
void add_xb_license(std::shared_ptr<Account> account, std::shared_ptr<XBLicense> license); void add_xb_license(std::shared_ptr<Account> account, std::shared_ptr<XBLicense> license);
void add_bb_license(std::shared_ptr<Account> account, std::shared_ptr<BBLicense> license); void add_bb_license(std::shared_ptr<Account> account, std::shared_ptr<BBLicense> license);
void remove_dc_nte_license(std::shared_ptr<Account> account, const std::string& serial_number); void remove_dc_nte_license(std::shared_ptr<Account> account, const std::string& serial_number);
void remove_dc_license(std::shared_ptr<Account> account, uint32_t serial_number); void remove_dc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_pc_license(std::shared_ptr<Account> account, uint32_t serial_number); void remove_pc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_gc_license(std::shared_ptr<Account> account, uint32_t serial_number); void remove_gc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_xb_license(std::shared_ptr<Account> account, const std::string& gamertag); void remove_xb_license(std::shared_ptr<Account> account, const std::string& gamertag);
void remove_bb_license(std::shared_ptr<Account> account, const std::string& username); void remove_bb_license(std::shared_ptr<Account> account, const std::string& username);
std::shared_ptr<Account> from_account_id(uint32_t account_id) const; std::shared_ptr<Account> from_account_id(uint32_t account_id) const;
std::shared_ptr<Login> from_dc_nte_credentials( std::shared_ptr<Login> from_dc_nte_credentials(
const std::string& serial_number, const std::string& serial_number,
const std::string& access_key, const std::string& access_key,
bool allow_create); bool allow_create);
std::shared_ptr<Login> from_dc_credentials( std::shared_ptr<Login> from_dc_credentials(
uint32_t serial_number, uint32_t serial_number,
const std::string& access_key, const std::string& access_key,
const std::string& character_name, const std::string& character_name,
bool allow_create); bool allow_create);
std::shared_ptr<Login> from_pc_nte_credentials( std::shared_ptr<Login> from_pc_nte_credentials(
uint32_t guild_card_number, uint32_t guild_card_number,
bool allow_create); bool allow_create);
std::shared_ptr<Login> from_pc_credentials( std::shared_ptr<Login> from_pc_credentials(
uint32_t serial_number, uint32_t serial_number,
const std::string& access_key, const std::string& access_key,
const std::string& character_name, const std::string& character_name,
bool allow_create); bool allow_create);
std::shared_ptr<Login> from_gc_credentials( std::shared_ptr<Login> from_gc_credentials(
uint32_t serial_number, uint32_t serial_number,
const std::string& access_key, const std::string& access_key,
const std::string* password, const std::string* password,
const std::string& character_name, const std::string& character_name,
bool allow_create); bool allow_create);
std::shared_ptr<Login> from_xb_credentials( std::shared_ptr<Login> from_xb_credentials(
const std::string& gamertag, const std::string& gamertag,
uint64_t user_id, uint64_t user_id,
uint64_t account_id, uint64_t account_id,
bool allow_create); bool allow_create);
std::shared_ptr<Login> from_bb_credentials( std::shared_ptr<Login> from_bb_credentials(
const std::string& username, const std::string& username,
const std::string* password, const std::string* password,
bool allow_create); bool allow_create);
std::shared_ptr<Account> create_temporary_account_for_shared_account( std::shared_ptr<Account> create_temporary_account_for_shared_account(
std::shared_ptr<const Account> src_a, const std::string& variation_data) const; std::shared_ptr<const Account> src_a, const std::string& variation_data) const;
protected: protected:
bool force_all_temporary; bool force_all_temporary;
// This class must be thread-safe because it's used by both the patch server // This class must be thread-safe because it's used by both the patch server
// and game server threads // and game server threads
mutable std::shared_mutex lock; mutable std::shared_mutex lock;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_account_id; std::unordered_map<uint32_t, std::shared_ptr<Account>> by_account_id;
std::unordered_map<std::string, std::shared_ptr<Account>> by_dc_nte_serial_number; std::unordered_map<std::string, std::shared_ptr<Account>> by_dc_nte_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_dc_serial_number; std::unordered_map<uint32_t, std::shared_ptr<Account>> by_dc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_pc_serial_number; std::unordered_map<uint32_t, std::shared_ptr<Account>> by_pc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_gc_serial_number; std::unordered_map<uint32_t, std::shared_ptr<Account>> by_gc_serial_number;
std::unordered_map<std::string, std::shared_ptr<Account>> by_xb_gamertag; std::unordered_map<std::string, std::shared_ptr<Account>> by_xb_gamertag;
std::unordered_map<std::string, std::shared_ptr<Account>> by_bb_username; std::unordered_map<std::string, std::shared_ptr<Account>> by_bb_username;
void add_locked(std::shared_ptr<Account> a); void add_locked(std::shared_ptr<Account> a);
std::shared_ptr<Login> from_dc_nte_credentials_locked( std::shared_ptr<Login> from_dc_nte_credentials_locked(
const std::string& serial_number, const std::string& serial_number,
const std::string& access_key); const std::string& access_key);
std::shared_ptr<Login> from_dc_credentials_locked( std::shared_ptr<Login> from_dc_credentials_locked(
uint32_t serial_number, uint32_t serial_number,
const std::string& access_key, const std::string& access_key,
const std::string& character_name); const std::string& character_name);
std::shared_ptr<Login> from_pc_credentials_locked( std::shared_ptr<Login> from_pc_credentials_locked(
uint32_t serial_number, uint32_t serial_number,
const std::string& access_key, const std::string& access_key,
const std::string& character_name); const std::string& character_name);
std::shared_ptr<Login> from_gc_credentials_locked( std::shared_ptr<Login> from_gc_credentials_locked(
uint32_t serial_number, uint32_t serial_number,
const std::string& access_key, const std::string& access_key,
const std::string* password, const std::string* password,
const std::string& character_name); const std::string& character_name);
std::shared_ptr<Login> from_xb_credentials_locked( std::shared_ptr<Login> from_xb_credentials_locked(
const std::string& gamertag, const std::string& gamertag,
uint64_t user_id, uint64_t user_id,
uint64_t account_id); uint64_t account_id);
std::shared_ptr<Login> from_bb_credentials_locked( std::shared_ptr<Login> from_bb_credentials_locked(
const std::string& username, const std::string& username,
const std::string* password); const std::string* password);
}; };
+14
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@@ -0,0 +1,14 @@
#pragma once
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
inline void run_address_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
+528
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@@ -0,0 +1,528 @@
#include "AddressTranslator.hh"
#include <array>
#include <future>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <resource_file/ExecutableFormats/DOLFile.hh>
#include <resource_file/ExecutableFormats/XBEFile.hh>
using namespace std;
class AddressTranslator {
public:
enum class ExpandMethod {
PPC_TEXT_FORWARD = 0,
PPC_TEXT_FORWARD_WITH_BARRIER,
PPC_TEXT_BACKWARD,
PPC_TEXT_BACKWARD_WITH_BARRIER,
PPC_TEXT_BOTH,
PPC_TEXT_BOTH_WITH_BARRIER,
PPC_TEXT_BOTH_IGNORE_ORIGIN,
PPC_DATA_FORWARD,
PPC_DATA_BACKWARD,
PPC_DATA_BOTH,
RAW_FORWARD,
RAW_BACKWARD,
RAW_BOTH,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_TEXT_FORWARD:
return "PPC_TEXT_FORWARD";
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
return "PPC_TEXT_FORWARD_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BACKWARD:
return "PPC_TEXT_BACKWARD";
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
return "PPC_TEXT_BACKWARD_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BOTH:
return "PPC_TEXT_BOTH";
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
return "PPC_TEXT_BOTH_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
return "PPC_TEXT_BOTH_IGNORE_ORIGIN";
case ExpandMethod::PPC_DATA_FORWARD:
return "PPC_DATA_FORWARD";
case ExpandMethod::PPC_DATA_BACKWARD:
return "PPC_DATA_BACKWARD";
case ExpandMethod::PPC_DATA_BOTH:
return "PPC_DATA_BOTH";
case ExpandMethod::RAW_FORWARD:
return "RAW_FORWARD";
case ExpandMethod::RAW_BACKWARD:
return "RAW_BACKWARD";
case ExpandMethod::RAW_BOTH:
return "RAW_BOTH";
default:
throw logic_error("invalid expand method");
}
}
static bool is_ppc_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
case ExpandMethod::PPC_DATA_FORWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
case ExpandMethod::PPC_DATA_BOTH:
return true;
case ExpandMethod::RAW_FORWARD:
case ExpandMethod::RAW_BACKWARD:
case ExpandMethod::RAW_BOTH:
return false;
default:
throw logic_error("invalid expand method");
}
}
static bool is_ppc_data_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_DATA_FORWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
case ExpandMethod::PPC_DATA_BOTH:
return true;
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
case ExpandMethod::RAW_FORWARD:
case ExpandMethod::RAW_BACKWARD:
case ExpandMethod::RAW_BOTH:
return false;
default:
throw logic_error("invalid expand method");
}
}
AddressTranslator(const string& directory)
: log("[addr-trans] "),
directory(directory),
enable_ppc(false) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".dol")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
DOLFile dol(path.c_str());
auto mem = make_shared<MemoryContext>();
dol.load_into(mem);
this->mems.emplace(name, mem);
this->enable_ppc = true;
this->log.info("Loaded %s", name.c_str());
} else if (ends_with(filename, ".xbe")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
XBEFile xbe(path.c_str());
auto mem = make_shared<MemoryContext>();
xbe.load_into(mem);
this->mems.emplace(name, mem);
this->log.info("Loaded %s", name.c_str());
} else if (ends_with(filename, ".bin")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
string data = load_file(path);
auto mem = make_shared<MemoryContext>();
mem->allocate_at(0x8C010000, data.size());
mem->memcpy(0x8C010000, data.data(), data.size());
this->mems.emplace(name, mem);
this->log.info("Loaded %s", name.c_str());
}
}
}
~AddressTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_mem = this->mems.at(this->src_filename);
}
void find_ppc_rtoc_global_regs() const {
for (const auto& it : this->mems) {
bool r2_high_found = false;
bool r2_low_found = false;
bool r13_high_found = false;
bool r13_low_found = false;
uint32_t r2 = 0;
uint32_t r13 = 0;
for (const auto& block : it.second->allocated_blocks()) {
StringReader r = it.second->reader(block.first, block.second);
while (!r.eof() && r.where()) {
uint32_t opcode = r.get_u32b();
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
if (r13_high_found) {
throw runtime_error("multiple values for r13_high");
}
r13_high_found = true;
r13 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
if (r2_high_found) {
throw runtime_error("multiple values for r2_high");
}
r2_high_found = true;
r2 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
if (r13_low_found) {
throw runtime_error("multiple values for r13_low");
}
r13_low_found = true;
r13 |= (opcode & 0xFFFF);
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
if (r2_low_found) {
throw runtime_error("multiple values for r2_low");
}
r2_low_found = true;
r2 |= (opcode & 0xFFFF);
}
}
}
if (r2_low_found && r2_high_found) {
fprintf(stderr, "(%s) r2 = %08" PRIX32 "\n", it.first.c_str(), r2);
} else {
fprintf(stderr, "(%s) r2 = __MISSING__\n", it.first.c_str());
}
if (r13_low_found && r13_high_found) {
fprintf(stderr, "(%s) r13 = %08" PRIX32 "\n", it.first.c_str(), r13);
} else {
fprintf(stderr, "(%s) r13 = __MISSING__\n", it.first.c_str());
}
}
}
uint32_t find_match(
shared_ptr<const MemoryContext> dest_mem,
uint32_t src_addr,
uint32_t src_size,
ExpandMethod expand_method) const {
bool is_ppc = this->is_ppc_expand_method(expand_method);
bool is_ppc_data = this->is_ppc_data_expand_method(expand_method);
if (!this->src_mem) {
throw runtime_error("no source file selected");
}
if (src_size == 0) {
src_size = is_ppc ? 4 : 1;
}
pair<uint32_t, uint32_t> src_section = make_pair(0, 0);
for (const auto& sec : this->src_mem->allocated_blocks()) {
if (src_addr >= sec.first && src_addr + src_size <= sec.first + sec.second) {
src_section = sec;
break;
}
}
if (!src_section.second) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_addr - src_section.first;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section.second - src_offset - 4;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + 4;
StringReader src_r = this->src_mem->reader(src_section.first + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_mem->allocated_blocks()) {
for (size_t dest_match_offset = 0;
dest_match_offset + match_length < dest_section.second;
dest_match_offset += (is_ppc ? 4 : 1)) {
src_r.go(0);
StringReader dest_r = dest_mem->reader(dest_section.first + dest_match_offset, match_length);
size_t z;
if (is_ppc) {
for (z = 0; z < match_length; z += 4) {
if ((expand_method == ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN) && (z == match_bytes_before)) {
src_r.skip(4);
dest_r.skip(4);
} else if (!is_ppc_data) {
uint32_t src_opcode = src_r.get_u32b();
uint32_t dest_opcode = dest_r.get_u32b();
uint32_t src_class = src_opcode & 0xFC000000;
if (src_class != (dest_opcode & 0xFC000000)) {
break;
}
if (src_class == 0x48000000) {
// b +-offset
src_opcode &= 0xFC000003;
dest_opcode &= 0xFC000003;
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
src_opcode &= 0xFFFF0000;
dest_opcode &= 0xFFFF0000;
}
if (src_opcode != dest_opcode) {
break;
}
} else {
uint32_t src_data = src_r.get_u32b();
uint32_t dest_data = dest_r.get_u32b();
if ((src_data & 0xFE000000) == 0x80000000) {
src_data &= 0xFE000003;
}
if ((dest_data & 0xFE000000) == 0x80000000) {
dest_data &= 0xFE000003;
}
if (src_data != dest_data) {
break;
}
}
}
} else {
for (z = 0; z < match_length; z++) {
uint8_t src_data = src_r.get_u8();
uint8_t dest_data = dest_r.get_u8();
if (src_data != dest_data) {
break;
}
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.first + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_DATA_FORWARD:
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_DATA_BOTH:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::RAW_BACKWARD:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
break;
case ExpandMethod::RAW_FORWARD:
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
case ExpandMethod::RAW_BOTH:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before += (is_ppc ? 4 : 1);
}
if (can_expand_forward) {
match_bytes_after += (is_ppc ? 4 : 1);
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
if (!this->src_mem) {
throw runtime_error("no source file selected");
}
map<string, uint32_t> results;
for (const auto& it : this->mems) {
if (it.second == this->src_mem) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
vector<future<uint32_t>> futures;
static const vector<ExpandMethod> ppc_methods = {
ExpandMethod::PPC_TEXT_FORWARD,
ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BACKWARD,
ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BOTH,
ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN,
ExpandMethod::PPC_DATA_FORWARD,
ExpandMethod::PPC_DATA_BACKWARD,
ExpandMethod::PPC_DATA_BOTH,
};
static const vector<ExpandMethod> raw_methods = {
ExpandMethod::RAW_FORWARD,
ExpandMethod::RAW_BACKWARD,
ExpandMethod::RAW_BOTH,
};
const auto& methods = this->enable_ppc ? ppc_methods : raw_methods;
for (size_t z = 0; z < methods.size(); z++) {
futures.emplace_back(async(&AddressTranslator::find_match, this, it.second, src_addr, src_size, methods[z]));
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(
stoul(tokens.at(1), nullptr, 16),
tokens.size() >= 3 ? stoul(tokens[2], nullptr, 16) : 0);
} else if (tokens[0] == "find-ppc-globals") {
this->find_ppc_rtoc_global_regs();
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "addr-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "addr-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const MemoryContext>> mems;
string src_filename;
shared_ptr<const MemoryContext> src_mem;
bool enable_ppc;
};
void run_address_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
AddressTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
vector<pair<uint32_t, string>> diff_dol_files(const string& a_filename, const string& b_filename) {
DOLFile a(a_filename.c_str());
DOLFile b(b_filename.c_str());
auto a_mem = make_shared<MemoryContext>();
auto b_mem = make_shared<MemoryContext>();
a.load_into(a_mem);
b.load_into(b_mem);
uint32_t min_addr = 0xFFFFFFFF;
uint32_t max_addr = 0x00000000;
for (const auto& sec : a.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
for (const auto& sec : b.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
vector<pair<uint32_t, string>> ret;
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
bool a_exists = a_mem->exists(addr, 4);
bool b_exists = b_mem->exists(addr, 4);
if (a_exists && b_exists) {
string a_value = a_mem->read(addr, 4);
string b_value = b_mem->read(addr, 4);
if (a_value != b_value) {
if (!ret.empty() && (ret.back().first + ret.back().second.size() == addr)) {
ret.back().second += b_value;
} else {
ret.emplace_back(make_pair(addr, b_value));
}
}
}
}
return ret;
}
+10
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@@ -0,0 +1,10 @@
#pragma once
#include <stdint.h>
#include <string>
#include <utility>
#include <vector>
void run_address_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
+83 -83
View File
@@ -1,83 +1,83 @@
#include "BattleParamsIndex.hh" #include "BattleParamsIndex.hh"
#include <phosg/Filesystem.hh> #include <phosg/Filesystem.hh>
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
#include "Loggers.hh" #include "Loggers.hh"
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
#include "StaticGameData.hh" #include "StaticGameData.hh"
using namespace std; using namespace std;
void BattleParamsIndex::Table::print(FILE* stream) const { void BattleParamsIndex::Table::print(FILE* stream) const {
auto print_entry = +[](FILE* stream, const PlayerStats& e) { auto print_entry = +[](FILE* stream, const PlayerStats& e) {
fprintf(stream, fprintf(stream,
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %5" PRIu32 " %5" PRIu32, "%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %5" PRIu32 " %5" PRIu32,
e.char_stats.atp.load(), e.char_stats.atp.load(),
e.char_stats.mst.load(), e.char_stats.mst.load(),
e.char_stats.evp.load(), e.char_stats.evp.load(),
e.char_stats.hp.load(), e.char_stats.hp.load(),
e.char_stats.dfp.load(), e.char_stats.dfp.load(),
e.char_stats.ata.load(), e.char_stats.ata.load(),
e.char_stats.lck.load(), e.char_stats.lck.load(),
e.esp.load(), e.esp.load(),
e.experience.load(), e.experience.load(),
e.meseta.load()); e.meseta.load());
}; };
for (size_t diff = 0; diff < 4; diff++) { for (size_t diff = 0; diff < 4; diff++) {
fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP EXP DIFF\n", fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP EXP DIFF\n",
abbreviation_for_difficulty(diff)); abbreviation_for_difficulty(diff));
for (size_t z = 0; z < 0x60; z++) { for (size_t z = 0; z < 0x60; z++) {
fprintf(stream, " %02zX ", z); fprintf(stream, " %02zX ", z);
print_entry(stream, this->stats[diff][z]); print_entry(stream, this->stats[diff][z]);
fputc('\n', stream); fputc('\n', stream);
} }
} }
} }
BattleParamsIndex::BattleParamsIndex( BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1, shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2, shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4, shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1, shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2, shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) { shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1; this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2; this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4; this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1; this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2; this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4; this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) { for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) { for (uint8_t episode = 0; episode < 3; episode++) {
auto& file = this->files[is_solo][episode]; auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) { if (file.data->size() < sizeof(Table)) {
throw runtime_error(string_printf( throw runtime_error(string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)", "battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode)); sizeof(Table), file.data->size(), is_solo, episode));
} }
file.table = reinterpret_cast<const Table*>(file.data->data()); file.table = reinterpret_cast<const Table*>(file.data->data());
} }
} }
} }
const BattleParamsIndex::Table& BattleParamsIndex::get_table(bool solo, Episode episode) const { const BattleParamsIndex::Table& BattleParamsIndex::get_table(bool solo, Episode episode) const {
uint8_t ep_index; uint8_t ep_index;
switch (episode) { switch (episode) {
case Episode::EP1: case Episode::EP1:
ep_index = 0; ep_index = 0;
break; break;
case Episode::EP2: case Episode::EP2:
ep_index = 1; ep_index = 1;
break; break;
case Episode::EP4: case Episode::EP4:
ep_index = 2; ep_index = 2;
break; break;
default: default:
throw invalid_argument("invalid episode"); throw invalid_argument("invalid episode");
} }
return *this->files[!!solo][ep_index].table; return *this->files[!!solo][ep_index].table;
} }
+100 -100
View File
@@ -1,100 +1,100 @@
#pragma once #pragma once
#include <inttypes.h> #include <inttypes.h>
#include <array> #include <array>
#include <memory> #include <memory>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <random> #include <random>
#include <string> #include <string>
#include <vector> #include <vector>
#include "EnemyType.hh" #include "EnemyType.hh"
#include "LevelTable.hh" #include "LevelTable.hh"
#include "StaticGameData.hh" #include "StaticGameData.hh"
#include "Text.hh" #include "Text.hh"
class BattleParamsIndex { class BattleParamsIndex {
public: public:
// These files are little-endian, even on PSO GC. // These files are little-endian, even on PSO GC.
struct AttackData { struct AttackData {
/* 00 */ le_int16_t unknown_a1; /* 00 */ le_int16_t unknown_a1;
/* 02 */ le_int16_t atp; /* 02 */ le_int16_t atp;
/* 04 */ le_int16_t ata_bonus; /* 04 */ le_int16_t ata_bonus;
/* 06 */ le_uint16_t unknown_a4; /* 06 */ le_uint16_t unknown_a4;
/* 08 */ le_float distance_x; /* 08 */ le_float distance_x;
/* 0C */ le_uint32_t angle_x; // Out of 0x10000 (high 16 bits are unused) /* 0C */ le_uint32_t angle_x; // Out of 0x10000 (high 16 bits are unused)
/* 10 */ le_float distance_y; /* 10 */ le_float distance_y;
/* 14 */ le_uint16_t unknown_a8; /* 14 */ le_uint16_t unknown_a8;
/* 16 */ le_uint16_t unknown_a9; /* 16 */ le_uint16_t unknown_a9;
/* 18 */ le_uint16_t unknown_a10; /* 18 */ le_uint16_t unknown_a10;
/* 1A */ le_uint16_t unknown_a11; /* 1A */ le_uint16_t unknown_a11;
/* 1C */ le_uint32_t unknown_a12; /* 1C */ le_uint32_t unknown_a12;
/* 20 */ le_uint32_t unknown_a13; /* 20 */ le_uint32_t unknown_a13;
/* 24 */ le_uint32_t unknown_a14; /* 24 */ le_uint32_t unknown_a14;
/* 28 */ le_uint32_t unknown_a15; /* 28 */ le_uint32_t unknown_a15;
/* 2C */ le_uint32_t unknown_a16; /* 2C */ le_uint32_t unknown_a16;
/* 30 */ /* 30 */
} __packed_ws__(AttackData, 0x30); } __packed_ws__(AttackData, 0x30);
struct ResistData { struct ResistData {
/* 00 */ le_int16_t evp_bonus; /* 00 */ le_int16_t evp_bonus;
/* 02 */ le_uint16_t efr; /* 02 */ le_uint16_t efr;
/* 04 */ le_uint16_t eic; /* 04 */ le_uint16_t eic;
/* 06 */ le_uint16_t eth; /* 06 */ le_uint16_t eth;
/* 08 */ le_uint16_t elt; /* 08 */ le_uint16_t elt;
/* 0A */ le_uint16_t edk; /* 0A */ le_uint16_t edk;
/* 0C */ le_uint32_t unknown_a6; /* 0C */ le_uint32_t unknown_a6;
/* 10 */ le_uint32_t unknown_a7; /* 10 */ le_uint32_t unknown_a7;
/* 14 */ le_uint32_t unknown_a8; /* 14 */ le_uint32_t unknown_a8;
/* 18 */ le_uint32_t unknown_a9; /* 18 */ le_uint32_t unknown_a9;
/* 1C */ le_int32_t dfp_bonus; /* 1C */ le_int32_t dfp_bonus;
/* 20 */ /* 20 */
} __packed_ws__(ResistData, 0x20); } __packed_ws__(ResistData, 0x20);
struct MovementData { struct MovementData {
/* 00 */ le_float idle_move_speed; /* 00 */ le_float idle_move_speed;
/* 04 */ le_float idle_animation_speed; /* 04 */ le_float idle_animation_speed;
/* 08 */ le_float move_speed; /* 08 */ le_float move_speed;
/* 0C */ le_float animation_speed; /* 0C */ le_float animation_speed;
/* 10 */ le_float unknown_a1; /* 10 */ le_float unknown_a1;
/* 14 */ le_float unknown_a2; /* 14 */ le_float unknown_a2;
/* 18 */ le_uint32_t unknown_a3; /* 18 */ le_uint32_t unknown_a3;
/* 1C */ le_uint32_t unknown_a4; /* 1C */ le_uint32_t unknown_a4;
/* 20 */ le_uint32_t unknown_a5; /* 20 */ le_uint32_t unknown_a5;
/* 24 */ le_uint32_t unknown_a6; /* 24 */ le_uint32_t unknown_a6;
/* 28 */ le_uint32_t unknown_a7; /* 28 */ le_uint32_t unknown_a7;
/* 2C */ le_uint32_t unknown_a8; /* 2C */ le_uint32_t unknown_a8;
/* 30 */ /* 30 */
} __packed_ws__(MovementData, 0x30); } __packed_ws__(MovementData, 0x30);
struct Table { struct Table {
/* 0000 */ parray<parray<PlayerStats, 0x60>, 4> stats; /* 0000 */ parray<parray<PlayerStats, 0x60>, 4> stats;
/* 3600 */ parray<parray<AttackData, 0x60>, 4> attack_data; /* 3600 */ parray<parray<AttackData, 0x60>, 4> attack_data;
/* 7E00 */ parray<parray<ResistData, 0x60>, 4> resist_data; /* 7E00 */ parray<parray<ResistData, 0x60>, 4> resist_data;
/* AE00 */ parray<parray<MovementData, 0x60>, 4> movement_data; /* AE00 */ parray<parray<MovementData, 0x60>, 4> movement_data;
/* F600 */ /* F600 */
void print(FILE* stream) const; void print(FILE* stream) const;
} __packed_ws__(Table, 0xF600); } __packed_ws__(Table, 0xF600);
BattleParamsIndex( BattleParamsIndex(
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const Table& get_table(bool solo, Episode episode) const; const Table& get_table(bool solo, Episode episode) const;
private: private:
struct File { struct File {
std::shared_ptr<const std::string> data; std::shared_ptr<const std::string> data;
const Table* table; const Table* table;
}; };
// Indexed as [online/offline][episode] // Indexed as [online/offline][episode]
std::array<std::array<File, 3>, 2> files; std::array<std::array<File, 3>, 2> files;
}; };
+188 -188
View File
@@ -1,188 +1,188 @@
#include "CatSession.hh" #include "CatSession.hh"
#include <arpa/inet.h> #include <arpa/inet.h>
#include <ctype.h> #include <ctype.h>
#include <errno.h> #include <errno.h>
#include <event2/buffer.h> #include <event2/buffer.h>
#include <event2/bufferevent.h> #include <event2/bufferevent.h>
#include <event2/event.h> #include <event2/event.h>
#include <event2/listener.h> #include <event2/listener.h>
#include <fcntl.h> #include <fcntl.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <unistd.h> #include <unistd.h>
#include <algorithm> #include <algorithm>
#include <iostream> #include <iostream>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh> #include <phosg/Filesystem.hh>
#include <phosg/Network.hh> #include <phosg/Network.hh>
#include <phosg/Random.hh> #include <phosg/Random.hh>
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
#include <phosg/Time.hh> #include <phosg/Time.hh>
#include "Loggers.hh" #include "Loggers.hh"
#include "PSOProtocol.hh" #include "PSOProtocol.hh"
#include "ProxyCommands.hh" #include "ProxyCommands.hh"
#include "ReceiveCommands.hh" #include "ReceiveCommands.hh"
#include "ReceiveSubcommands.hh" #include "ReceiveSubcommands.hh"
#include "SendCommands.hh" #include "SendCommands.hh"
using namespace std; using namespace std;
CatSession::exit_shell::exit_shell() : runtime_error("shell exited") {} CatSession::exit_shell::exit_shell() : runtime_error("shell exited") {}
CatSession::CatSession( CatSession::CatSession(
shared_ptr<struct event_base> base, shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote, const struct sockaddr_storage& remote,
Version version, Version version,
shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file) shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file)
: log(string_printf("[CatSession:%s] ", name_for_enum(version)), proxy_server_log.min_level), : log(string_printf("[CatSession:%s] ", name_for_enum(version)), proxy_server_log.min_level),
base(base), base(base),
read_event(event_new(this->base.get(), 0, EV_READ | EV_PERSIST, CatSession::dispatch_read_stdin, this), event_free), read_event(event_new(this->base.get(), 0, EV_READ | EV_PERSIST, CatSession::dispatch_read_stdin, this), event_free),
channel(version, 1, CatSession::dispatch_on_channel_input, CatSession::dispatch_on_channel_error, this, "CatSession"), channel(version, 1, CatSession::dispatch_on_channel_input, CatSession::dispatch_on_channel_error, this, "CatSession"),
bb_key_file(bb_key_file) { bb_key_file(bb_key_file) {
if (remote.ss_family != AF_INET) { if (remote.ss_family != AF_INET) {
throw runtime_error("remote is not AF_INET"); throw runtime_error("remote is not AF_INET");
} }
string netloc_str = render_sockaddr_storage(remote); string netloc_str = render_sockaddr_storage(remote);
this->log.info("Connecting to %s", netloc_str.c_str()); this->log.info("Connecting to %s", netloc_str.c_str());
struct bufferevent* bev = bufferevent_socket_new( struct bufferevent* bev = bufferevent_socket_new(
this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS); this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
if (!bev) { if (!bev) {
throw runtime_error(string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR())); throw runtime_error(string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR()));
} }
this->channel.set_bufferevent(bev, 0); this->channel.set_bufferevent(bev, 0);
if (bufferevent_socket_connect(this->channel.bev.get(), if (bufferevent_socket_connect(this->channel.bev.get(),
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) { reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR())); throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
} }
event_add(this->read_event.get(), nullptr); event_add(this->read_event.get(), nullptr);
this->poll.add(0, POLLIN); this->poll.add(0, POLLIN);
} }
void CatSession::execute_command(const std::string& command) { void CatSession::execute_command(const std::string& command) {
string full_cmd = parse_data_string(command, nullptr, ParseDataFlags::ALLOW_FILES); string full_cmd = parse_data_string(command, nullptr, ParseDataFlags::ALLOW_FILES);
send_command_with_header(this->channel, full_cmd.data(), full_cmd.size()); send_command_with_header(this->channel, full_cmd.data(), full_cmd.size());
} }
void CatSession::dispatch_on_channel_input( void CatSession::dispatch_on_channel_input(
Channel& ch, uint16_t command, uint32_t flag, std::string& data) { Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj); auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_input(command, flag, data); session->on_channel_input(command, flag, data);
} }
void CatSession::on_channel_input( void CatSession::on_channel_input(
uint16_t command, uint32_t flag, std::string& data) { uint16_t command, uint32_t flag, std::string& data) {
if (!uses_v4_encryption(this->channel.version)) { if (!uses_v4_encryption(this->channel.version)) {
if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) { if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) {
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data, 0xFFFF); const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data, 0xFFFF);
if (uses_v3_encryption(this->channel.version)) { if (uses_v3_encryption(this->channel.version)) {
this->channel.crypt_in = make_shared<PSOV3Encryption>(cmd.server_key); this->channel.crypt_in = make_shared<PSOV3Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV3Encryption>(cmd.client_key); this->channel.crypt_out = make_shared<PSOV3Encryption>(cmd.client_key);
this->log.info("Enabled V3 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")", this->log.info("Enabled V3 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load()); cmd.server_key.load(), cmd.client_key.load());
} else { // PC, DC, or patch server } else { // PC, DC, or patch server
this->channel.crypt_in = make_shared<PSOV2Encryption>(cmd.server_key); this->channel.crypt_in = make_shared<PSOV2Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV2Encryption>(cmd.client_key); this->channel.crypt_out = make_shared<PSOV2Encryption>(cmd.client_key);
this->log.info("Enabled V2 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")", this->log.info("Enabled V2 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load()); cmd.server_key.load(), cmd.client_key.load());
} }
} }
} else { // BB } else { // BB
if (command == 0x03 || command == 0x9B) { if (command == 0x03 || command == 0x9B) {
if (!this->bb_key_file) { if (!this->bb_key_file) {
throw runtime_error("BB encryption requires a key file"); throw runtime_error("BB encryption requires a key file");
} }
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data, 0xFFFF); const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data, 0xFFFF);
this->channel.crypt_in = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key)); this->channel.crypt_in = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key));
this->channel.crypt_out = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key)); this->channel.crypt_out = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key));
this->log.info("Enabled BB encryption"); this->log.info("Enabled BB encryption");
} }
} }
// TODO: Use the iovec form of print_data here instead of // TODO: Use the iovec form of print_data here instead of
// prepend_command_header (which copies the string) // prepend_command_header (which copies the string)
string full_cmd = prepend_command_header( string full_cmd = prepend_command_header(
this->channel.version, this->channel.crypt_in.get(), command, flag, data); this->channel.version, this->channel.crypt_in.get(), command, flag, data);
print_data(stdout, full_cmd, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS); print_data(stdout, full_cmd, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
} }
void CatSession::dispatch_on_channel_error(Channel& ch, short events) { void CatSession::dispatch_on_channel_error(Channel& ch, short events) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj); auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_error(events); session->on_channel_error(events);
} }
void CatSession::on_channel_error(short events) { void CatSession::on_channel_error(short events) {
if (events & BEV_EVENT_CONNECTED) { if (events & BEV_EVENT_CONNECTED) {
this->log.info("Channel connected"); this->log.info("Channel connected");
} }
if (events & BEV_EVENT_ERROR) { if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR(); int err = EVUTIL_SOCKET_ERROR();
this->log.warning("Error %d (%s) in unlinked client stream", err, this->log.warning("Error %d (%s) in unlinked client stream", err,
evutil_socket_error_to_string(err)); evutil_socket_error_to_string(err));
} }
if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) { if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
this->log.info("Session endpoint has disconnected"); this->log.info("Session endpoint has disconnected");
this->channel.disconnect(); this->channel.disconnect();
event_base_loopexit(this->base.get(), nullptr); event_base_loopexit(this->base.get(), nullptr);
} }
} }
void CatSession::dispatch_read_stdin(evutil_socket_t, short, void* ctx) { void CatSession::dispatch_read_stdin(evutil_socket_t, short, void* ctx) {
reinterpret_cast<CatSession*>(ctx)->read_stdin(); reinterpret_cast<CatSession*>(ctx)->read_stdin();
} }
void CatSession::read_stdin() { void CatSession::read_stdin() {
bool any_command_read = false; bool any_command_read = false;
for (;;) { for (;;) {
auto poll_result = this->poll.poll(); auto poll_result = this->poll.poll();
short fd_events = 0; short fd_events = 0;
try { try {
fd_events = poll_result.at(0); fd_events = poll_result.at(0);
} catch (const out_of_range&) { } catch (const out_of_range&) {
} }
if (!(fd_events & POLLIN)) { if (!(fd_events & POLLIN)) {
break; break;
} }
string command(2048, '\0'); string command(2048, '\0');
if (!fgets(command.data(), command.size(), stdin)) { if (!fgets(command.data(), command.size(), stdin)) {
if (!any_command_read) { if (!any_command_read) {
// ctrl+d probably; we should exit // ctrl+d probably; we should exit
fputc('\n', stderr); fputc('\n', stderr);
event_base_loopexit(this->base.get(), nullptr); event_base_loopexit(this->base.get(), nullptr);
return; return;
} else { } else {
break; // probably not EOF; just no more commands for now break; // probably not EOF; just no more commands for now
} }
} }
// trim the extra data off the string // trim the extra data off the string
size_t len = strlen(command.c_str()); size_t len = strlen(command.c_str());
if (len == 0) { if (len == 0) {
break; break;
} }
if (command[len - 1] == '\n') { if (command[len - 1] == '\n') {
len--; len--;
} }
command.resize(len); command.resize(len);
any_command_read = true; any_command_read = true;
try { try {
execute_command(command); execute_command(command);
} catch (const exit_shell&) { } catch (const exit_shell&) {
event_base_loopexit(this->base.get(), nullptr); event_base_loopexit(this->base.get(), nullptr);
return; return;
} catch (const exception& e) { } catch (const exception& e) {
fprintf(stderr, "FAILED: %s\n", e.what()); fprintf(stderr, "FAILED: %s\n", e.what());
} }
} }
} }
+54 -54
View File
@@ -1,54 +1,54 @@
#pragma once #pragma once
#include <event2/event.h> #include <event2/event.h>
#include <functional> #include <functional>
#include <map> #include <map>
#include <memory> #include <memory>
#include <phosg/Filesystem.hh> #include <phosg/Filesystem.hh>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <unordered_set> #include <unordered_set>
#include <vector> #include <vector>
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
#include "PSOProtocol.hh" #include "PSOProtocol.hh"
#include "ServerState.hh" #include "ServerState.hh"
class CatSession { class CatSession {
public: public:
CatSession( CatSession(
std::shared_ptr<struct event_base> base, std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote, const struct sockaddr_storage& remote,
Version version, Version version,
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file); std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file);
CatSession(const CatSession&) = delete; CatSession(const CatSession&) = delete;
CatSession(CatSession&&) = delete; CatSession(CatSession&&) = delete;
CatSession& operator=(const CatSession&) = delete; CatSession& operator=(const CatSession&) = delete;
CatSession& operator=(CatSession&&) = delete; CatSession& operator=(CatSession&&) = delete;
virtual ~CatSession() = default; virtual ~CatSession() = default;
protected: protected:
PrefixedLogger log; PrefixedLogger log;
std::shared_ptr<struct event_base> base; std::shared_ptr<struct event_base> base;
std::unique_ptr<struct event, void (*)(struct event*)> read_event; std::unique_ptr<struct event, void (*)(struct event*)> read_event;
Poll poll; Poll poll;
Channel channel; Channel channel;
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file; std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file;
class exit_shell : public std::runtime_error { class exit_shell : public std::runtime_error {
public: public:
exit_shell(); exit_shell();
~exit_shell() = default; ~exit_shell() = default;
}; };
virtual void execute_command(const std::string& command); virtual void execute_command(const std::string& command);
static void dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx); static void dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx);
static void dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg); static void dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
static void dispatch_on_channel_error(Channel& ch, short events); static void dispatch_on_channel_error(Channel& ch, short events);
void on_channel_input(uint16_t command, uint32_t flag, std::string& msg); void on_channel_input(uint16_t command, uint32_t flag, std::string& msg);
void on_channel_error(short events); void on_channel_error(short events);
void read_stdin(); void read_stdin();
}; };
+421 -421
View File
@@ -1,421 +1,421 @@
#include "Channel.hh" #include "Channel.hh"
#include <errno.h> #include <errno.h>
#include <event2/buffer.h> #include <event2/buffer.h>
#include <event2/bufferevent.h> #include <event2/bufferevent.h>
#include <event2/event.h> #include <event2/event.h>
#include <string.h> #include <string.h>
#include <unistd.h> #include <unistd.h>
#include <phosg/Network.hh> #include <phosg/Network.hh>
#include <phosg/Time.hh> #include <phosg/Time.hh>
#include "Loggers.hh" #include "Loggers.hh"
#include "Version.hh" #include "Version.hh"
using namespace std; using namespace std;
extern bool use_terminal_colors; extern bool use_terminal_colors;
static void flush_and_free_bufferevent(struct bufferevent* bev) { static void flush_and_free_bufferevent(struct bufferevent* bev) {
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED); bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
bufferevent_free(bev); bufferevent_free(bev);
} }
Channel::Channel( Channel::Channel(
Version version, Version version,
uint8_t language, uint8_t language,
on_command_received_t on_command_received, on_command_received_t on_command_received,
on_error_t on_error, on_error_t on_error,
void* context_obj, void* context_obj,
const string& name, const string& name,
TerminalFormat terminal_send_color, TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color) TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent), : bev(nullptr, flush_and_free_bufferevent),
virtual_network_id(0), virtual_network_id(0),
version(version), version(version),
language(language), language(language),
name(name), name(name),
terminal_send_color(terminal_send_color), terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color), terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received), on_command_received(on_command_received),
on_error(on_error), on_error(on_error),
context_obj(context_obj) { context_obj(context_obj) {
} }
Channel::Channel( Channel::Channel(
struct bufferevent* bev, struct bufferevent* bev,
uint64_t virtual_network_id, uint64_t virtual_network_id,
Version version, Version version,
uint8_t language, uint8_t language,
on_command_received_t on_command_received, on_command_received_t on_command_received,
on_error_t on_error, on_error_t on_error,
void* context_obj, void* context_obj,
const string& name, const string& name,
TerminalFormat terminal_send_color, TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color) TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent), : bev(nullptr, flush_and_free_bufferevent),
version(version), version(version),
language(language), language(language),
name(name), name(name),
terminal_send_color(terminal_send_color), terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color), terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received), on_command_received(on_command_received),
on_error(on_error), on_error(on_error),
context_obj(context_obj) { context_obj(context_obj) {
this->set_bufferevent(bev, virtual_network_id); this->set_bufferevent(bev, virtual_network_id);
} }
void Channel::replace_with( void Channel::replace_with(
Channel&& other, Channel&& other,
on_command_received_t on_command_received, on_command_received_t on_command_received,
on_error_t on_error, on_error_t on_error,
void* context_obj, void* context_obj,
const std::string& name) { const std::string& name) {
this->set_bufferevent(other.bev.release(), other.virtual_network_id); this->set_bufferevent(other.bev.release(), other.virtual_network_id);
this->local_addr = other.local_addr; this->local_addr = other.local_addr;
this->remote_addr = other.remote_addr; this->remote_addr = other.remote_addr;
this->version = other.version; this->version = other.version;
this->language = other.language; this->language = other.language;
this->crypt_in = other.crypt_in; this->crypt_in = other.crypt_in;
this->crypt_out = other.crypt_out; this->crypt_out = other.crypt_out;
this->name = name; this->name = name;
this->terminal_send_color = other.terminal_send_color; this->terminal_send_color = other.terminal_send_color;
this->terminal_recv_color = other.terminal_recv_color; this->terminal_recv_color = other.terminal_recv_color;
this->on_command_received = on_command_received; this->on_command_received = on_command_received;
this->on_error = on_error; this->on_error = on_error;
this->context_obj = context_obj; this->context_obj = context_obj;
other.disconnect(); // Clears crypts, addrs, etc. other.disconnect(); // Clears crypts, addrs, etc.
} }
void Channel::set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id) { void Channel::set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id) {
this->bev.reset(bev); this->bev.reset(bev);
this->virtual_network_id = virtual_network_id; this->virtual_network_id = virtual_network_id;
if (this->bev.get()) { if (this->bev.get()) {
int fd = bufferevent_getfd(this->bev.get()); int fd = bufferevent_getfd(this->bev.get());
if (fd < 0) { if (fd < 0) {
memset(&this->local_addr, 0, sizeof(this->local_addr)); memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr)); memset(&this->remote_addr, 0, sizeof(this->remote_addr));
} else { } else {
get_socket_addresses(fd, &this->local_addr, &this->remote_addr); get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
} }
bufferevent_setcb(this->bev.get(), &Channel::dispatch_on_input, nullptr, &Channel::dispatch_on_error, this); bufferevent_setcb(this->bev.get(), &Channel::dispatch_on_input, nullptr, &Channel::dispatch_on_error, this);
bufferevent_enable(this->bev.get(), EV_READ | EV_WRITE); bufferevent_enable(this->bev.get(), EV_READ | EV_WRITE);
} else { } else {
memset(&this->local_addr, 0, sizeof(this->local_addr)); memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr)); memset(&this->remote_addr, 0, sizeof(this->remote_addr));
} }
} }
void Channel::disconnect() { void Channel::disconnect() {
if (this->bev.get()) { if (this->bev.get()) {
// If the output buffer is not empty, move the bufferevent into the draining // If the output buffer is not empty, move the bufferevent into the draining
// pool instead of disconnecting it, to make sure all the data gets sent. // pool instead of disconnecting it, to make sure all the data gets sent.
struct evbuffer* out_buffer = bufferevent_get_output(this->bev.get()); struct evbuffer* out_buffer = bufferevent_get_output(this->bev.get());
if (evbuffer_get_length(out_buffer) == 0) { if (evbuffer_get_length(out_buffer) == 0) {
this->bev.reset(); // Destructor flushes and frees the bufferevent this->bev.reset(); // Destructor flushes and frees the bufferevent
} else { } else {
// The callbacks will free it when all the data is sent or the client // The callbacks will free it when all the data is sent or the client
// disconnects // disconnects
auto on_output = +[](struct bufferevent* bev, void*) -> void { auto on_output = +[](struct bufferevent* bev, void*) -> void {
flush_and_free_bufferevent(bev); flush_and_free_bufferevent(bev);
}; };
auto on_error = +[](struct bufferevent* bev, short events, void*) -> void { auto on_error = +[](struct bufferevent* bev, short events, void*) -> void {
if (events & BEV_EVENT_ERROR) { if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR(); int err = EVUTIL_SOCKET_ERROR();
channel_exceptions_log.warning( channel_exceptions_log.warning(
"Disconnecting channel caused error %d (%s)", err, "Disconnecting channel caused error %d (%s)", err,
evutil_socket_error_to_string(err)); evutil_socket_error_to_string(err));
} }
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) { if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED); bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev); bufferevent_free(bev);
} }
}; };
struct bufferevent* bev = this->bev.release(); struct bufferevent* bev = this->bev.release();
bufferevent_setcb(bev, nullptr, on_output, on_error, bev); bufferevent_setcb(bev, nullptr, on_output, on_error, bev);
bufferevent_disable(bev, EV_READ); bufferevent_disable(bev, EV_READ);
} }
} }
memset(&this->local_addr, 0, sizeof(this->local_addr)); memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr)); memset(&this->remote_addr, 0, sizeof(this->remote_addr));
this->virtual_network_id = false; this->virtual_network_id = false;
this->crypt_in.reset(); this->crypt_in.reset();
this->crypt_out.reset(); this->crypt_out.reset();
} }
Channel::Message Channel::recv() { Channel::Message Channel::recv() {
struct evbuffer* buf = bufferevent_get_input(this->bev.get()); struct evbuffer* buf = bufferevent_get_input(this->bev.get());
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4; size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
PSOCommandHeader header; PSOCommandHeader header;
if (evbuffer_copyout(buf, &header, header_size) < static_cast<ssize_t>(header_size)) { if (evbuffer_copyout(buf, &header, header_size) < static_cast<ssize_t>(header_size)) {
throw out_of_range("no command available"); throw out_of_range("no command available");
} }
if (this->crypt_in.get()) { if (this->crypt_in.get()) {
this->crypt_in->decrypt(&header, header_size, false); this->crypt_in->decrypt(&header, header_size, false);
} }
size_t command_logical_size = header.size(version); size_t command_logical_size = header.size(version);
// If encryption is enabled, BB pads commands to 8-byte boundaries, and this // If encryption is enabled, BB pads commands to 8-byte boundaries, and this
// is not reflected in the size field. This logic does not occur if encryption // is not reflected in the size field. This logic does not occur if encryption
// is not yet enabled. // is not yet enabled.
size_t command_physical_size = (this->crypt_in.get() && (version == Version::BB_V4)) size_t command_physical_size = (this->crypt_in.get() && (version == Version::BB_V4))
? ((command_logical_size + 7) & ~7) ? ((command_logical_size + 7) & ~7)
: command_logical_size; : command_logical_size;
if (evbuffer_get_length(buf) < command_physical_size) { if (evbuffer_get_length(buf) < command_physical_size) {
throw out_of_range("no command available"); throw out_of_range("no command available");
} }
// If we get here, then there is a full command in the buffer. Some encryption // If we get here, then there is a full command in the buffer. Some encryption
// algorithms' advancement depends on the decrypted data, so we have to // algorithms' advancement depends on the decrypted data, so we have to
// actually decrypt the header again (with advance=true) to keep them in a // actually decrypt the header again (with advance=true) to keep them in a
// consistent state. // consistent state.
string header_data(header_size, '\0'); string header_data(header_size, '\0');
if (evbuffer_remove(buf, header_data.data(), header_data.size()) < static_cast<ssize_t>(header_data.size())) { if (evbuffer_remove(buf, header_data.data(), header_data.size()) < static_cast<ssize_t>(header_data.size())) {
throw logic_error("enough bytes available, but could not remove them"); throw logic_error("enough bytes available, but could not remove them");
} }
if (this->crypt_in.get()) { if (this->crypt_in.get()) {
this->crypt_in->decrypt(header_data.data(), header_data.size()); this->crypt_in->decrypt(header_data.data(), header_data.size());
} }
string command_data(command_physical_size - header_size, '\0'); string command_data(command_physical_size - header_size, '\0');
if (evbuffer_remove(buf, command_data.data(), command_data.size()) < static_cast<ssize_t>(command_data.size())) { if (evbuffer_remove(buf, command_data.data(), command_data.size()) < static_cast<ssize_t>(command_data.size())) {
throw logic_error("enough bytes available, but could not remove them"); throw logic_error("enough bytes available, but could not remove them");
} }
if (this->crypt_in.get()) { if (this->crypt_in.get()) {
// Some versions of PSO DC can send commands whose sizes are not a multiple // Some versions of PSO DC can send commands whose sizes are not a multiple
// of 4, but the server is expected to always use a multiple of 4 bytes when // of 4, but the server is expected to always use a multiple of 4 bytes when
// decrypting (the extra cipher bytes are lost). To emulate this behavior, // decrypting (the extra cipher bytes are lost). To emulate this behavior,
// we have to round up the size for DC commands here. // we have to round up the size for DC commands here.
size_t orig_size = command_data.size(); size_t orig_size = command_data.size();
command_data.resize((orig_size + 3) & (~3), 0); command_data.resize((orig_size + 3) & (~3), 0);
this->crypt_in->decrypt(command_data.data(), command_data.size()); this->crypt_in->decrypt(command_data.data(), command_data.size());
command_data.resize(orig_size); command_data.resize(orig_size);
} }
command_data.resize(command_logical_size - header_size); command_data.resize(command_logical_size - header_size);
if (command_data_log.should_log(LogLevel::INFO) && (this->terminal_recv_color != TerminalFormat::END)) { if (command_data_log.should_log(LogLevel::INFO) && (this->terminal_recv_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) { if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, this->terminal_recv_color, TerminalFormat::BOLD, TerminalFormat::END); print_color_escape(stderr, this->terminal_recv_color, TerminalFormat::BOLD, TerminalFormat::END);
} }
if (version == Version::BB_V4) { if (version == Version::BB_V4) {
command_data_log.info( command_data_log.info(
"Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")", "Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(), this->name.c_str(),
header.command(this->version), header.command(this->version),
header.flag(this->version)); header.flag(this->version));
} else { } else {
command_data_log.info( command_data_log.info(
"Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")", "Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(), this->name.c_str(),
name_for_enum(this->version), name_for_enum(this->version),
header.command(this->version), header.command(this->version),
header.flag(this->version)); header.flag(this->version));
} }
vector<struct iovec> iovs; vector<struct iovec> iovs;
iovs.emplace_back(iovec{.iov_base = header_data.data(), .iov_len = header_data.size()}); iovs.emplace_back(iovec{.iov_base = header_data.data(), .iov_len = header_data.size()});
iovs.emplace_back(iovec{.iov_base = command_data.data(), .iov_len = command_data.size()}); iovs.emplace_back(iovec{.iov_base = command_data.data(), .iov_len = command_data.size()});
print_data(stderr, iovs, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS); print_data(stderr, iovs, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) { if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END); print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
} }
} }
return { return {
.command = header.command(this->version), .command = header.command(this->version),
.flag = header.flag(this->version), .flag = header.flag(this->version),
.data = std::move(command_data), .data = std::move(command_data),
}; };
} }
void Channel::send(uint16_t cmd, uint32_t flag, bool silent) { void Channel::send(uint16_t cmd, uint32_t flag, bool silent) {
this->send(cmd, flag, nullptr, 0, silent); this->send(cmd, flag, nullptr, 0, silent);
} }
void Channel::send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent) { void Channel::send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent) {
if (!this->connected()) { if (!this->connected()) {
channel_exceptions_log.warning("Attempted to send command on closed channel; dropping data"); channel_exceptions_log.warning("Attempted to send command on closed channel; dropping data");
return; return;
} }
size_t size = 0; size_t size = 0;
for (const auto& b : blocks) { for (const auto& b : blocks) {
size += b.second; size += b.second;
} }
string send_data; string send_data;
size_t logical_size; size_t logical_size;
size_t send_data_size = 0; size_t send_data_size = 0;
switch (this->version) { switch (this->version) {
case Version::DC_NTE: case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1: case Version::DC_V1:
case Version::DC_V2: case Version::DC_V2:
case Version::GC_NTE: case Version::GC_NTE:
case Version::GC_V3: case Version::GC_V3:
case Version::GC_EP3_NTE: case Version::GC_EP3_NTE:
case Version::GC_EP3: case Version::GC_EP3:
case Version::XB_V3: { case Version::XB_V3: {
PSOCommandHeaderDCV3 header; PSOCommandHeaderDCV3 header;
if (this->crypt_out.get() && if (this->crypt_out.get() &&
(this->version != Version::DC_NTE) && (this->version != Version::DC_NTE) &&
(this->version != Version::DC_V1_11_2000_PROTOTYPE) && (this->version != Version::DC_V1_11_2000_PROTOTYPE) &&
(this->version != Version::DC_V1)) { (this->version != Version::DC_V1)) {
send_data_size = (sizeof(header) + size + 3) & ~3; send_data_size = (sizeof(header) + size + 3) & ~3;
} else { } else {
send_data_size = (sizeof(header) + size); send_data_size = (sizeof(header) + size);
} }
logical_size = send_data_size; logical_size = send_data_size;
header.command = cmd; header.command = cmd;
header.flag = flag; header.flag = flag;
header.size = send_data_size; header.size = send_data_size;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header)); send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break; break;
} }
case Version::PC_PATCH: case Version::PC_PATCH:
case Version::BB_PATCH: case Version::BB_PATCH:
case Version::PC_NTE: case Version::PC_NTE:
case Version::PC_V2: { case Version::PC_V2: {
PSOCommandHeaderPC header; PSOCommandHeaderPC header;
if (this->crypt_out.get()) { if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 3) & ~3; send_data_size = (sizeof(header) + size + 3) & ~3;
} else { } else {
send_data_size = (sizeof(header) + size); send_data_size = (sizeof(header) + size);
} }
logical_size = send_data_size; logical_size = send_data_size;
header.size = send_data_size; header.size = send_data_size;
header.command = cmd; header.command = cmd;
header.flag = flag; header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header)); send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break; break;
} }
case Version::BB_V4: { case Version::BB_V4: {
// BB has an annoying behavior here: command lengths must be multiples of // BB has an annoying behavior here: command lengths must be multiples of
// 4, but the actual data length must be a multiple of 8. If the size // 4, but the actual data length must be a multiple of 8. If the size
// field is not divisible by 8, 4 extra bytes are sent anyway. This // field is not divisible by 8, 4 extra bytes are sent anyway. This
// behavior only applies when encryption is enabled - any commands sent // behavior only applies when encryption is enabled - any commands sent
// before encryption is enabled have no size restrictions (except they // before encryption is enabled have no size restrictions (except they
// must include a full header and must fit in the client's receive // must include a full header and must fit in the client's receive
// buffer), and no implicit extra bytes are sent. // buffer), and no implicit extra bytes are sent.
PSOCommandHeaderBB header; PSOCommandHeaderBB header;
if (this->crypt_out.get()) { if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 7) & ~7; send_data_size = (sizeof(header) + size + 7) & ~7;
} else { } else {
send_data_size = (sizeof(header) + size); send_data_size = (sizeof(header) + size);
} }
logical_size = (sizeof(header) + size + 3) & ~3; logical_size = (sizeof(header) + size + 3) & ~3;
header.size = logical_size; header.size = logical_size;
header.command = cmd; header.command = cmd;
header.flag = flag; header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header)); send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break; break;
} }
default: default:
throw logic_error("unimplemented game version in send_command"); throw logic_error("unimplemented game version in send_command");
} }
// All versions of PSO I've seen (so far) have a receive buffer 0x7C00 // All versions of PSO I've seen (so far) have a receive buffer 0x7C00
// bytes in size // bytes in size
if (send_data_size > 0x7C00) { if (send_data_size > 0x7C00) {
throw runtime_error("outbound command too large"); throw runtime_error("outbound command too large");
} }
send_data.reserve(send_data_size); send_data.reserve(send_data_size);
for (const auto& b : blocks) { for (const auto& b : blocks) {
send_data.append(reinterpret_cast<const char*>(b.first), b.second); send_data.append(reinterpret_cast<const char*>(b.first), b.second);
} }
send_data.resize(send_data_size, '\0'); send_data.resize(send_data_size, '\0');
if (!silent && (command_data_log.should_log(LogLevel::INFO)) && (this->terminal_send_color != TerminalFormat::END)) { if (!silent && (command_data_log.should_log(LogLevel::INFO)) && (this->terminal_send_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) { if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::FG_YELLOW, TerminalFormat::BOLD, TerminalFormat::END); print_color_escape(stderr, TerminalFormat::FG_YELLOW, TerminalFormat::BOLD, TerminalFormat::END);
} }
if (version == Version::BB_V4) { if (version == Version::BB_V4) {
command_data_log.info("Sending to %s (version=BB command=%04hX flag=%08" PRIX32 ")", command_data_log.info("Sending to %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(), cmd, flag); this->name.c_str(), cmd, flag);
} else { } else {
command_data_log.info("Sending to %s (version=%s command=%02hX flag=%02" PRIX32 ")", command_data_log.info("Sending to %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(), name_for_enum(version), cmd, flag); this->name.c_str(), name_for_enum(version), cmd, flag);
} }
print_data(stderr, send_data.data(), logical_size, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS); print_data(stderr, send_data.data(), logical_size, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) { if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END); print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
} }
} }
if (this->crypt_out.get()) { if (this->crypt_out.get()) {
this->crypt_out->encrypt(send_data.data(), send_data.size()); this->crypt_out->encrypt(send_data.data(), send_data.size());
} }
struct evbuffer* buf = bufferevent_get_output(this->bev.get()); struct evbuffer* buf = bufferevent_get_output(this->bev.get());
evbuffer_add(buf, send_data.data(), send_data.size()); evbuffer_add(buf, send_data.data(), send_data.size());
} }
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent) { void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent) {
this->send(cmd, flag, {make_pair(data, size)}, silent); this->send(cmd, flag, {make_pair(data, size)}, silent);
} }
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool silent) { void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool silent) {
this->send(cmd, flag, data.data(), data.size(), silent); this->send(cmd, flag, data.data(), data.size(), silent);
} }
void Channel::send(const void* data, size_t size, bool silent) { void Channel::send(const void* data, size_t size, bool silent) {
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4; size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data); const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
this->send( this->send(
header->command(this->version), header->command(this->version),
header->flag(this->version), header->flag(this->version),
reinterpret_cast<const uint8_t*>(data) + header_size, reinterpret_cast<const uint8_t*>(data) + header_size,
size - header_size, size - header_size,
silent); silent);
} }
void Channel::send(const string& data, bool silent) { void Channel::send(const string& data, bool silent) {
return this->send(data.data(), data.size(), silent); return this->send(data.data(), data.size(), silent);
} }
void Channel::dispatch_on_input(struct bufferevent*, void* ctx) { void Channel::dispatch_on_input(struct bufferevent*, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx); Channel* ch = reinterpret_cast<Channel*>(ctx);
// The client can be disconnected during on_command_received, so we have to // The client can be disconnected during on_command_received, so we have to
// make sure ch->bev is valid every time before calling recv() // make sure ch->bev is valid every time before calling recv()
while (ch->bev.get()) { while (ch->bev.get()) {
Message msg; Message msg;
try { try {
msg = ch->recv(); msg = ch->recv();
} catch (const out_of_range&) { } catch (const out_of_range&) {
break; break;
} catch (const exception& e) { } catch (const exception& e) {
channel_exceptions_log.warning("Error receiving on channel: %s", e.what()); channel_exceptions_log.warning("Error receiving on channel: %s", e.what());
ch->on_error(*ch, BEV_EVENT_ERROR); ch->on_error(*ch, BEV_EVENT_ERROR);
break; break;
} }
if (ch->on_command_received) { if (ch->on_command_received) {
ch->on_command_received(*ch, msg.command, msg.flag, msg.data); ch->on_command_received(*ch, msg.command, msg.flag, msg.data);
} }
} }
} }
void Channel::dispatch_on_error(struct bufferevent*, short events, void* ctx) { void Channel::dispatch_on_error(struct bufferevent*, short events, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx); Channel* ch = reinterpret_cast<Channel*>(ctx);
if (ch->on_error) { if (ch->on_error) {
ch->on_error(*ch, events); ch->on_error(*ch, events);
} else { } else {
ch->disconnect(); ch->disconnect();
} }
} }
+103 -103
View File
@@ -1,103 +1,103 @@
#pragma once #pragma once
#include <netinet/in.h> #include <netinet/in.h>
#include <memory> #include <memory>
#include <string> #include <string>
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
#include "PSOProtocol.hh" #include "PSOProtocol.hh"
#include "Version.hh" #include "Version.hh"
struct Channel { struct Channel {
std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)> bev; std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)> bev;
struct sockaddr_storage local_addr; struct sockaddr_storage local_addr;
struct sockaddr_storage remote_addr; struct sockaddr_storage remote_addr;
uint64_t virtual_network_id; // 0 = normal TCP connection uint64_t virtual_network_id; // 0 = normal TCP connection
Version version; Version version;
uint8_t language; uint8_t language;
std::shared_ptr<PSOEncryption> crypt_in; std::shared_ptr<PSOEncryption> crypt_in;
std::shared_ptr<PSOEncryption> crypt_out; std::shared_ptr<PSOEncryption> crypt_out;
std::string name; std::string name;
TerminalFormat terminal_send_color; TerminalFormat terminal_send_color;
TerminalFormat terminal_recv_color; TerminalFormat terminal_recv_color;
struct Message { struct Message {
uint16_t command; uint16_t command;
uint32_t flag; uint32_t flag;
std::string data; std::string data;
}; };
typedef void (*on_command_received_t)(Channel&, uint16_t, uint32_t, std::string&); typedef void (*on_command_received_t)(Channel&, uint16_t, uint32_t, std::string&);
typedef void (*on_error_t)(Channel&, short); typedef void (*on_error_t)(Channel&, short);
on_command_received_t on_command_received; on_command_received_t on_command_received;
on_error_t on_error; on_error_t on_error;
void* context_obj; void* context_obj;
// Creates an unconnected channel // Creates an unconnected channel
Channel( Channel(
Version version, Version version,
uint8_t language, uint8_t language,
on_command_received_t on_command_received, on_command_received_t on_command_received,
on_error_t on_error, on_error_t on_error,
void* context_obj, void* context_obj,
const std::string& name, const std::string& name,
TerminalFormat terminal_send_color = TerminalFormat::END, TerminalFormat terminal_send_color = TerminalFormat::END,
TerminalFormat terminal_recv_color = TerminalFormat::END); TerminalFormat terminal_recv_color = TerminalFormat::END);
// Creates a connected channel // Creates a connected channel
Channel( Channel(
struct bufferevent* bev, struct bufferevent* bev,
uint64_t virtual_network_id, uint64_t virtual_network_id,
Version version, Version version,
uint8_t language, uint8_t language,
on_command_received_t on_command_received, on_command_received_t on_command_received,
on_error_t on_error, on_error_t on_error,
void* context_obj, void* context_obj,
const std::string& name = "", const std::string& name = "",
TerminalFormat terminal_send_color = TerminalFormat::END, TerminalFormat terminal_send_color = TerminalFormat::END,
TerminalFormat terminal_recv_color = TerminalFormat::END); TerminalFormat terminal_recv_color = TerminalFormat::END);
Channel(const Channel& other) = delete; Channel(const Channel& other) = delete;
Channel(Channel&& other) = delete; Channel(Channel&& other) = delete;
Channel& operator=(const Channel& other) = delete; Channel& operator=(const Channel& other) = delete;
Channel& operator=(Channel&& other) = delete; Channel& operator=(Channel&& other) = delete;
void replace_with( void replace_with(
Channel&& other, Channel&& other,
on_command_received_t on_command_received, on_command_received_t on_command_received,
on_error_t on_error, on_error_t on_error,
void* context_obj, void* context_obj,
const std::string& name = ""); const std::string& name = "");
void set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id); void set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id);
inline bool connected() const { inline bool connected() const {
return this->bev.get() != nullptr; return this->bev.get() != nullptr;
} }
void disconnect(); void disconnect();
// Receives a message. Throws std::out_of_range if no messages are available. // Receives a message. Throws std::out_of_range if no messages are available.
Message recv(); Message recv();
// Sends a message with an automatically-constructed header. // Sends a message with an automatically-constructed header.
void send(uint16_t cmd, uint32_t flag = 0, bool silent = false); void send(uint16_t cmd, uint32_t flag = 0, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent = false); void send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent = false); void send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool silent = false); void send(uint16_t cmd, uint32_t flag, const std::string& data, bool silent = false);
template <typename CmdT> template <typename CmdT>
requires(!std::is_pointer_v<CmdT>) requires(!std::is_pointer_v<CmdT>)
void send(uint16_t cmd, uint32_t flag, const CmdT& data, bool silent = false) { void send(uint16_t cmd, uint32_t flag, const CmdT& data, bool silent = false) {
this->send(cmd, flag, &data, sizeof(data), silent); this->send(cmd, flag, &data, sizeof(data), silent);
} }
// Sends a message with a pre-existing header (as the first few bytes in the // Sends a message with a pre-existing header (as the first few bytes in the
// data) // data)
void send(const void* data, size_t size, bool silent = false); void send(const void* data, size_t size, bool silent = false);
void send(const std::string& data, bool silent = false); void send(const std::string& data, bool silent = false);
private: private:
static void dispatch_on_input(struct bufferevent*, void* ctx); static void dispatch_on_input(struct bufferevent*, void* ctx);
static void dispatch_on_error(struct bufferevent*, short events, void* ctx); static void dispatch_on_error(struct bufferevent*, short events, void* ctx);
}; };
+2613 -2472
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File diff suppressed because it is too large Load Diff
+14 -14
View File
@@ -1,14 +1,14 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include <memory> #include <memory>
#include <string> #include <string>
#include "Client.hh" #include "Client.hh"
#include "Lobby.hh" #include "Lobby.hh"
#include "ProxyServer.hh" #include "ProxyServer.hh"
#include "ServerState.hh" #include "ServerState.hh"
void on_chat_command(std::shared_ptr<Client> c, const std::string& text); void on_chat_command(std::shared_ptr<Client> c, const std::string& text);
void on_chat_command(std::shared_ptr<ProxyServer::LinkedSession> ses, const std::string& text); void on_chat_command(std::shared_ptr<ProxyServer::LinkedSession> ses, const std::string& text);
+150 -150
View File
@@ -1,150 +1,150 @@
#include "ChoiceSearch.hh" #include "ChoiceSearch.hh"
#include <inttypes.h> #include <inttypes.h>
#include <string.h> #include <string.h>
#include "Client.hh" #include "Client.hh"
using namespace std; using namespace std;
const vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES({ const vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES({
ChoiceSearchCategory{ ChoiceSearchCategory{
.id = 0x0001, .id = 0x0001,
.name = "Level", .name = "Level",
.choices = { .choices = {
{0x0000, "Any"}, {0x0000, "Any"},
{0x0001, "Own level +/- 5"}, {0x0001, "Own level +/- 5"},
{0x0002, "Level 1-10"}, {0x0002, "Level 1-10"},
{0x0003, "Level 11-20"}, {0x0003, "Level 11-20"},
{0x0004, "Level 21-40"}, {0x0004, "Level 21-40"},
{0x0005, "Level 41-60"}, {0x0005, "Level 41-60"},
{0x0006, "Level 61-80"}, {0x0006, "Level 61-80"},
{0x0007, "Level 81-100"}, {0x0007, "Level 81-100"},
{0x0008, "Level 101-120"}, {0x0008, "Level 101-120"},
{0x0009, "Level 121-160"}, {0x0009, "Level 121-160"},
{0x000A, "Level 161-200"}, {0x000A, "Level 161-200"},
}, },
.client_matches = +[](shared_ptr<Client> searcher_c, shared_ptr<Client> target_c, uint16_t choice_id) -> bool { .client_matches = +[](shared_ptr<Client> searcher_c, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) { if (choice_id == 0x0000) {
return true; return true;
} }
uint32_t target_level = target_c->character()->disp.stats.level + 1; uint32_t target_level = target_c->character()->disp.stats.level + 1;
switch (choice_id) { switch (choice_id) {
case 0x0001: case 0x0001:
return (labs(static_cast<int32_t>(target_level - searcher_c->character()->disp.stats.level)) <= 5); return (labs(static_cast<int32_t>(target_level - searcher_c->character()->disp.stats.level)) <= 5);
case 0x0002: case 0x0002:
return (target_level <= 10); return (target_level <= 10);
case 0x0003: case 0x0003:
return (target_level > 10) && (target_level <= 20); return (target_level > 10) && (target_level <= 20);
case 0x0004: case 0x0004:
return (target_level > 20) && (target_level <= 40); return (target_level > 20) && (target_level <= 40);
case 0x0005: case 0x0005:
return (target_level > 40) && (target_level <= 60); return (target_level > 40) && (target_level <= 60);
case 0x0006: case 0x0006:
return (target_level > 60) && (target_level <= 80); return (target_level > 60) && (target_level <= 80);
case 0x0007: case 0x0007:
return (target_level > 80) && (target_level <= 100); return (target_level > 80) && (target_level <= 100);
case 0x0008: case 0x0008:
return (target_level > 100) && (target_level <= 120); return (target_level > 100) && (target_level <= 120);
case 0x0009: case 0x0009:
return (target_level > 120) && (target_level <= 160); return (target_level > 120) && (target_level <= 160);
case 0x000A: case 0x000A:
return (target_level > 160) && (target_level <= 200); return (target_level > 160) && (target_level <= 200);
} }
return false; return false;
}, },
}, },
ChoiceSearchCategory{ ChoiceSearchCategory{
.id = 0x0002, .id = 0x0002,
.name = "Class", .name = "Class",
.choices = { .choices = {
{0x0000, "Any"}, {0x0000, "Any"},
{0x0010, "Hunter"}, {0x0010, "Hunter"},
{0x0001, "HUmar"}, {0x0001, "HUmar"},
{0x0002, "HUnewearl"}, {0x0002, "HUnewearl"},
{0x0003, "HUcast"}, {0x0003, "HUcast"},
{0x000A, "HUcaseal"}, {0x000A, "HUcaseal"},
{0x0011, "Ranger"}, {0x0011, "Ranger"},
{0x0004, "RAmar"}, {0x0004, "RAmar"},
{0x000C, "RAmarl"}, {0x000C, "RAmarl"},
{0x0005, "RAcast"}, {0x0005, "RAcast"},
{0x0006, "RAcaseal"}, {0x0006, "RAcaseal"},
{0x0012, "Force"}, {0x0012, "Force"},
{0x000B, "FOmar"}, {0x000B, "FOmar"},
{0x0007, "FOmarl"}, {0x0007, "FOmarl"},
{0x0008, "FOnewm"}, {0x0008, "FOnewm"},
{0x0009, "FOnewearl"}, {0x0009, "FOnewearl"},
}, },
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool { .client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
switch (choice_id) { switch (choice_id) {
case 0x0000: case 0x0000:
return true; return true;
case 0x0010: case 0x0010:
return target_c->character()->disp.visual.class_flags & 0x20; return target_c->character()->disp.visual.class_flags & 0x20;
case 0x0011: case 0x0011:
return target_c->character()->disp.visual.class_flags & 0x40; return target_c->character()->disp.visual.class_flags & 0x40;
case 0x0012: case 0x0012:
return target_c->character()->disp.visual.class_flags & 0x80; return target_c->character()->disp.visual.class_flags & 0x80;
default: default:
return ((choice_id - 1) == target_c->character()->disp.visual.char_class); return ((choice_id - 1) == target_c->character()->disp.visual.char_class);
} }
}, },
}, },
ChoiceSearchCategory{ ChoiceSearchCategory{
.id = 0x0003, .id = 0x0003,
.name = "Platform", .name = "Platform",
.choices = { .choices = {
{0x0000, "Any"}, {0x0000, "Any"},
{0x0001, "DC betas"}, {0x0001, "DC betas"},
{0x0002, "DC V1"}, {0x0002, "DC V1"},
{0x0003, "DC V2 / PC"}, {0x0003, "DC V2 / PC"},
{0x0004, "GC / Xbox Episodes 1&2"}, {0x0004, "GC / Xbox Episodes 1&2"},
{0x0005, "GC Episode 3"}, {0x0005, "GC Episode 3"},
{0x0006, "BB"}, {0x0006, "BB"},
}, },
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool { .client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) { if (choice_id == 0x0000) {
return true; return true;
} }
switch (target_c->version()) { switch (target_c->version()) {
case Version::DC_NTE: case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1_11_2000_PROTOTYPE:
return (choice_id == 0x0001); return (choice_id == 0x0001);
case Version::DC_V1: case Version::DC_V1:
return (choice_id == 0x0002); return (choice_id == 0x0002);
case Version::DC_V2: case Version::DC_V2:
case Version::PC_NTE: case Version::PC_NTE:
case Version::PC_V2: case Version::PC_V2:
return (choice_id == 0x0003); return (choice_id == 0x0003);
case Version::GC_NTE: case Version::GC_NTE:
case Version::GC_V3: case Version::GC_V3:
case Version::XB_V3: case Version::XB_V3:
return (choice_id == 0x0004); return (choice_id == 0x0004);
case Version::GC_EP3_NTE: case Version::GC_EP3_NTE:
case Version::GC_EP3: case Version::GC_EP3:
return (choice_id == 0x0005); return (choice_id == 0x0005);
case Version::BB_V4: case Version::BB_V4:
return (choice_id == 0x0006); return (choice_id == 0x0006);
default: default:
return false; return false;
} }
}, },
}, },
ChoiceSearchCategory{ ChoiceSearchCategory{
.id = 0x0204, .id = 0x0204,
.name = "Game mode", .name = "Game mode",
.choices = { .choices = {
{0x0000, "Any"}, {0x0000, "Any"},
{0x0001, "Normal"}, {0x0001, "Normal"},
{0x0002, "Hard"}, {0x0002, "Hard"},
{0x0003, "Very Hard"}, {0x0003, "Very Hard"},
{0x0004, "Ultimate"}, {0x0004, "Ultimate"},
{0x0005, "Battle"}, {0x0005, "Battle"},
{0x0006, "Challenge"}, {0x0006, "Challenge"},
}, },
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool { .client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
uint16_t target_choice_id = target_c->character()->choice_search_config.get_setting(0x0204); uint16_t target_choice_id = target_c->character()->choice_search_config.get_setting(0x0204);
return (choice_id == 0) || (target_choice_id == 0) || (choice_id == target_choice_id); return (choice_id == 0) || (target_choice_id == 0) || (choice_id == target_choice_id);
}, },
}, },
}); });
+64 -64
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@@ -1,64 +1,64 @@
#pragma once #pragma once
#include <functional> #include <functional>
#include <memory> #include <memory>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <string> #include <string>
#include <vector> #include <vector>
#include "Text.hh" #include "Text.hh"
class Client; class Client;
template <bool IsBigEndian> template <bool IsBigEndian>
struct ChoiceSearchConfigT { struct ChoiceSearchConfigT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type; using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type; using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
U32T disabled = 1; // 0 = enabled, 1 = disabled. Unused in command C3 U32T disabled = 1; // 0 = enabled, 1 = disabled. Unused in command C3
struct Entry { struct Entry {
U16T parent_choice_id = 0; U16T parent_choice_id = 0;
U16T choice_id = 0; U16T choice_id = 0;
} __packed_ws__(Entry, 4); } __packed_ws__(Entry, 4);
parray<Entry, 5> entries; parray<Entry, 5> entries;
int32_t get_setting(uint16_t parent_choice_id) const { int32_t get_setting(uint16_t parent_choice_id) const {
for (size_t z = 0; z < this->entries.size(); z++) { for (size_t z = 0; z < this->entries.size(); z++) {
if (this->entries[z].parent_choice_id == parent_choice_id) { if (this->entries[z].parent_choice_id == parent_choice_id) {
return this->entries[z].choice_id; return this->entries[z].choice_id;
} }
} }
return -1; return -1;
} }
operator ChoiceSearchConfigT<!IsBigEndian>() const { operator ChoiceSearchConfigT<!IsBigEndian>() const {
ChoiceSearchConfigT<!IsBigEndian> ret; ChoiceSearchConfigT<!IsBigEndian> ret;
ret.disabled = this->disabled.load(); ret.disabled = this->disabled.load();
for (size_t z = 0; z < this->entries.size(); z++) { for (size_t z = 0; z < this->entries.size(); z++) {
auto& ret_e = ret.entries[z]; auto& ret_e = ret.entries[z];
const auto& this_e = this->entries[z]; const auto& this_e = this->entries[z];
ret_e.parent_choice_id = this_e.parent_choice_id.load(); ret_e.parent_choice_id = this_e.parent_choice_id.load();
ret_e.choice_id = this_e.choice_id.load(); ret_e.choice_id = this_e.choice_id.load();
} }
return ret; return ret;
} }
} __packed__; } __packed__;
using ChoiceSearchConfig = ChoiceSearchConfigT<false>; using ChoiceSearchConfig = ChoiceSearchConfigT<false>;
using ChoiceSearchConfigBE = ChoiceSearchConfigT<true>; using ChoiceSearchConfigBE = ChoiceSearchConfigT<true>;
check_struct_size(ChoiceSearchConfig, 0x18); check_struct_size(ChoiceSearchConfig, 0x18);
check_struct_size(ChoiceSearchConfigBE, 0x18); check_struct_size(ChoiceSearchConfigBE, 0x18);
struct ChoiceSearchCategory { struct ChoiceSearchCategory {
struct Choice { struct Choice {
uint16_t id; uint16_t id;
const char* name; const char* name;
}; };
uint16_t id; uint16_t id;
const char* name; const char* name;
std::vector<Choice> choices; std::vector<Choice> choices;
std::function<bool(std::shared_ptr<Client> searcher_c, std::shared_ptr<Client> target_c, uint16_t choice_id)> client_matches; std::function<bool(std::shared_ptr<Client> searcher_c, std::shared_ptr<Client> target_c, uint16_t choice_id)> client_matches;
}; };
extern const std::vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES; extern const std::vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES;
+1147 -1100
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+418 -405
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@@ -1,405 +1,418 @@
#pragma once #pragma once
#include <netinet/in.h> #include <netinet/in.h>
#include <memory> #include <memory>
#include <stdexcept> #include <stdexcept>
#include "Account.hh" #include "Account.hh"
#include "Channel.hh" #include "Channel.hh"
#include "CommandFormats.hh" #include "CommandFormats.hh"
#include "Episode3/BattleRecord.hh" #include "Episode3/BattleRecord.hh"
#include "Episode3/Tournament.hh" #include "Episode3/Tournament.hh"
#include "FileContentsCache.hh" #include "FileContentsCache.hh"
#include "FunctionCompiler.hh" #include "FunctionCompiler.hh"
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
#include "PSOProtocol.hh" #include "PSOProtocol.hh"
#include "PatchFileIndex.hh" #include "PatchFileIndex.hh"
#include "Quest.hh" #include "Quest.hh"
#include "QuestScript.hh" #include "QuestScript.hh"
#include "TeamIndex.hh" #include "TeamIndex.hh"
#include "Text.hh" #include "Text.hh"
extern const uint64_t CLIENT_CONFIG_MAGIC; extern const uint64_t CLIENT_CONFIG_MAGIC;
class Server; class Server;
struct Lobby; struct Lobby;
class Parsed6x70Data;
class Client : public std::enable_shared_from_this<Client> {
public: class Client : public std::enable_shared_from_this<Client> {
enum class Flag : uint64_t { public:
// clang-format off enum class Flag : uint64_t {
// clang-format off
// This mask specifies which flags are sent to the client
// TODO: It'd be nice to use a pattern here (e.g. all server-side flags are // This mask specifies which flags are sent to the client
// in the high bits) but that would require re-recording or manually // TODO: It'd be nice to use a pattern here (e.g. all server-side flags are
// rewriting all the tests // in the high bits) but that would require re-recording or manually
CLIENT_SIDE_MASK = 0xFF3CFFFF7C0FFFFB, // rewriting all the tests
CLIENT_SIDE_MASK = 0xFF3CFFFF7C0BFFFB,
// Version-related flags
CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000002, // Version-related flags
NO_D6_AFTER_LOBBY = 0x0000000000000100, CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000002,
NO_D6 = 0x0000000000000200, NO_D6_AFTER_LOBBY = 0x0000000000000100,
FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000400, NO_D6 = 0x0000000000000200,
FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000400,
// Flags describing the behavior for send_function_call
NO_SEND_FUNCTION_CALL = 0x0000000000001000, // Flags describing the behavior for send_function_call
ENCRYPTED_SEND_FUNCTION_CALL = 0x0000000000002000, HAS_SEND_FUNCTION_CALL = 0x0000000000001000,
SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x0000000000004000, ENCRYPTED_SEND_FUNCTION_CALL = 0x0000000000002000,
SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000008000, SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x0000000000004000,
USE_OVERFLOW_FOR_SEND_FUNCTION_CALL = 0x0000000000010000, SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000008000,
CAN_RECEIVE_ENABLE_B2_QUEST = 0x0000000000020000,
// State flags AWAITING_ENABLE_B2_QUEST = 0x0000000000040000, // Server-side only
LOADING = 0x0000000000100000, // Server-side only
LOADING_QUEST = 0x0000000000200000, // Server-side only // State flags
LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000, // Server-side only LOADING = 0x0000000000100000, // Server-side only
LOADING_TOURNAMENT = 0x0000000000800000, // Server-side only LOADING_QUEST = 0x0000000000200000, // Server-side only
IN_INFORMATION_MENU = 0x0000000001000000, // Server-side only LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000, // Server-side only
AT_WELCOME_MESSAGE = 0x0000000002000000, // Server-side only LOADING_TOURNAMENT = 0x0000000000800000, // Server-side only
SAVE_ENABLED = 0x0000000004000000, IN_INFORMATION_MENU = 0x0000000001000000, // Server-side only
HAS_EP3_CARD_DEFS = 0x0000000008000000, AT_WELCOME_MESSAGE = 0x0000000002000000, // Server-side only
HAS_EP3_MEDIA_UPDATES = 0x0000000010000000, SAVE_ENABLED = 0x0000000004000000,
USE_OVERRIDE_RANDOM_SEED = 0x0000000020000000, HAS_EP3_CARD_DEFS = 0x0000000008000000,
HAS_GUILD_CARD_NUMBER = 0x0000000040000000, HAS_EP3_MEDIA_UPDATES = 0x0000000010000000,
HAS_AUTO_PATCHES = 0x0000004000000000, USE_OVERRIDE_RANDOM_SEED = 0x0000000020000000,
AT_BANK_COUNTER = 0x0000000080000000, // Server-side only HAS_GUILD_CARD_NUMBER = 0x0000000040000000,
SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only HAS_AUTO_PATCHES = 0x0000004000000000,
SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only AT_BANK_COUNTER = 0x0000000080000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only
SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000, SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only
SWITCH_ASSIST_ENABLED = 0x0000000100000000, SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_PLAYER_STATES = 0x0200000000000000, // Server-side only
// Cheat mode and option flags SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000,
INFINITE_HP_ENABLED = 0x0000000200000000, SWITCH_ASSIST_ENABLED = 0x0000000100000000,
INFINITE_TP_ENABLED = 0x0000000400000000, IS_CLIENT_CUSTOMIZATION = 0x0100000000000000,
DEBUG_ENABLED = 0x0000000800000000,
ITEM_DROP_NOTIFICATIONS_1 = 0x0010000000000000, // Cheat mode and option flags
ITEM_DROP_NOTIFICATIONS_2 = 0x0020000000000000, INFINITE_HP_ENABLED = 0x0000000200000000,
INFINITE_TP_ENABLED = 0x0000000400000000,
// Proxy option flags DEBUG_ENABLED = 0x0000000800000000,
PROXY_SAVE_FILES = 0x0000001000000000, ITEM_DROP_NOTIFICATIONS_1 = 0x0010000000000000,
PROXY_CHAT_COMMANDS_ENABLED = 0x0000002000000000, ITEM_DROP_NOTIFICATIONS_2 = 0x0020000000000000,
PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
PROXY_SUPPRESS_CLIENT_PINGS = 0x0000010000000000, // Proxy option flags
PROXY_SUPPRESS_REMOTE_LOGIN = 0x0000020000000000, PROXY_SAVE_FILES = 0x0000001000000000,
PROXY_ZERO_REMOTE_GUILD_CARD = 0x0000040000000000, PROXY_CHAT_COMMANDS_ENABLED = 0x0000002000000000,
PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000080000000000, PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000100000000000, PROXY_SUPPRESS_CLIENT_PINGS = 0x0000010000000000,
PROXY_RED_NAME_ENABLED = 0x0000200000000000, PROXY_SUPPRESS_REMOTE_LOGIN = 0x0000020000000000,
PROXY_BLANK_NAME_ENABLED = 0x0000400000000000, PROXY_ZERO_REMOTE_GUILD_CARD = 0x0000040000000000,
PROXY_BLOCK_FUNCTION_CALLS = 0x0000800000000000, PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000080000000000,
PROXY_EP3_UNMASK_WHISPERS = 0x0008000000000000, PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000100000000000,
// clang-format on PROXY_RED_NAME_ENABLED = 0x0000200000000000,
}; PROXY_BLANK_NAME_ENABLED = 0x0000400000000000,
enum class ItemDropNotificationMode { PROXY_BLOCK_FUNCTION_CALLS = 0x0000800000000000,
NOTHING = 0, PROXY_EP3_UNMASK_WHISPERS = 0x0008000000000000,
RARES_ONLY = 1, PROXY_VIRTUAL_CLIENT = 0x0400000000000000,
ALL_ITEMS = 2, // clang-format on
ALL_ITEMS_INCLUDING_MESETA = 3, };
}; enum class ItemDropNotificationMode {
NOTHING = 0,
static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED); RARES_ONLY = 1,
ALL_ITEMS = 2,
struct Config { ALL_ITEMS_INCLUDING_MESETA = 3,
uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum };
uint32_t specific_version = 0;
int32_t override_random_seed = 0; static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED);
uint8_t override_section_id = 0xFF; // FF = no override
uint8_t override_lobby_event = 0xFF; // FF = no override struct Config {
uint8_t override_lobby_number = 0x80; // 80 = no override uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
uint32_t proxy_destination_address = 0; uint32_t specific_version = 0;
uint16_t proxy_destination_port = 0; int32_t override_random_seed = 0;
uint8_t override_section_id = 0xFF; // FF = no override
Config() = default; uint8_t override_lobby_event = 0xFF; // FF = no override
uint8_t override_lobby_number = 0x80; // 80 = no override
bool operator==(const Config& other) const = default; uint32_t proxy_destination_address = 0;
bool operator!=(const Config& other) const = default; uint16_t proxy_destination_port = 0;
bool should_update_vs(const Config& other) const; Config() = default;
[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) { bool operator==(const Config& other) const = default;
return !!(enabled_flags & static_cast<uint64_t>(flag)); bool operator!=(const Config& other) const = default;
}
bool should_update_vs(const Config& other) const;
[[nodiscard]] inline bool check_flag(Flag flag) const {
return this->check_flag(this->enabled_flags, flag); [[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
} return !!(enabled_flags & static_cast<uint64_t>(flag));
inline void set_flag(Flag flag) { }
this->enabled_flags |= static_cast<uint64_t>(flag);
} [[nodiscard]] inline bool check_flag(Flag flag) const {
inline void clear_flag(Flag flag) { return this->check_flag(this->enabled_flags, flag);
this->enabled_flags &= (~static_cast<uint64_t>(flag)); }
} inline void set_flag(Flag flag) {
inline void toggle_flag(Flag flag) { this->enabled_flags |= static_cast<uint64_t>(flag);
this->enabled_flags ^= static_cast<uint64_t>(flag); }
} inline void clear_flag(Flag flag) {
this->enabled_flags &= (~static_cast<uint64_t>(flag));
void set_flags_for_version(Version version, int64_t sub_version); }
inline void toggle_flag(Flag flag) {
ItemDropNotificationMode get_drop_notification_mode() const; this->enabled_flags ^= static_cast<uint64_t>(flag);
void set_drop_notification_mode(ItemDropNotificationMode new_mode); }
template <size_t Bytes> void set_flags_for_version(Version version, int64_t sub_version);
void parse_from(const parray<uint8_t, Bytes>& data) {
StringReader r(data.data(), data.size()); ItemDropNotificationMode get_drop_notification_mode() const;
if (r.get_u32l() != CLIENT_CONFIG_MAGIC) { void set_drop_notification_mode(ItemDropNotificationMode new_mode);
throw std::invalid_argument("config signature is incorrect");
} template <size_t Bytes>
this->specific_version = r.get_u32l(); void parse_from(const parray<uint8_t, Bytes>& data) {
this->enabled_flags = r.get_u64l(); StringReader r(data.data(), data.size());
this->override_random_seed = r.get_u32l(); if (r.get_u32l() != CLIENT_CONFIG_MAGIC) {
this->proxy_destination_address = r.get_u32b(); throw std::invalid_argument("config signature is incorrect");
this->proxy_destination_port = r.get_u16l(); }
this->override_section_id = r.get_u8(); this->specific_version = r.get_u32l();
this->override_lobby_event = r.get_u8(); this->enabled_flags = r.get_u64l();
this->override_lobby_number = r.get_u8(); this->override_random_seed = r.get_u32l();
} this->proxy_destination_address = r.get_u32b();
this->proxy_destination_port = r.get_u16l();
template <size_t Bytes> this->override_section_id = r.get_u8();
void serialize_into(parray<uint8_t, Bytes>& data) const { this->override_lobby_event = r.get_u8();
StringWriter w; this->override_lobby_number = r.get_u8();
w.put_u32l(CLIENT_CONFIG_MAGIC); }
w.put_u32l(this->specific_version);
w.put_u64l(this->enabled_flags & static_cast<uint64_t>(Flag::CLIENT_SIDE_MASK)); template <size_t Bytes>
w.put_u32l(this->override_random_seed); void serialize_into(parray<uint8_t, Bytes>& data) const {
w.put_u32b(this->proxy_destination_address); StringWriter w;
w.put_u16l(this->proxy_destination_port); w.put_u32l(CLIENT_CONFIG_MAGIC);
w.put_u8(this->override_section_id); w.put_u32l(this->specific_version);
w.put_u8(this->override_lobby_event); w.put_u64l(this->enabled_flags & static_cast<uint64_t>(Flag::CLIENT_SIDE_MASK));
w.put_u8(this->override_lobby_number); w.put_u32l(this->override_random_seed);
w.put_u32b(this->proxy_destination_address);
const auto& s = w.str(); w.put_u16l(this->proxy_destination_port);
for (size_t z = 0; z < s.size(); z++) { w.put_u8(this->override_section_id);
data[z] = s[z]; w.put_u8(this->override_lobby_event);
} w.put_u8(this->override_lobby_number);
data.clear_after(s.size(), 0xFF);
} const auto& s = w.str();
}; for (size_t z = 0; z < s.size(); z++) {
data[z] = s[z];
std::weak_ptr<Server> server; }
uint64_t id; data.clear_after(s.size(), 0xFF);
PrefixedLogger log; }
};
std::shared_ptr<Login> login;
std::weak_ptr<Server> server;
// Network uint64_t id;
Channel channel; PrefixedLogger log;
struct sockaddr_storage next_connection_addr;
ServerBehavior server_behavior; std::shared_ptr<Login> login;
bool should_disconnect;
bool should_send_to_lobby_server; // Network
bool should_send_to_proxy_server; Channel channel;
std::unordered_map<std::string, std::function<void()>> disconnect_hooks; struct sockaddr_storage next_connection_addr;
std::shared_ptr<XBNetworkLocation> xb_netloc; ServerBehavior server_behavior;
parray<le_uint32_t, 3> xb_9E_unknown_a1a; bool should_disconnect;
uint8_t bb_connection_phase; bool should_send_to_lobby_server;
uint64_t ping_start_time; bool should_send_to_proxy_server;
std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
// Lobby/positioning std::shared_ptr<XBNetworkLocation> xb_netloc;
Config config; parray<le_uint32_t, 3> xb_9E_unknown_a1a;
Config synced_config; uint8_t bb_connection_phase;
std::unique_ptr<parray<le_uint32_t, 0x20>> override_variations; uint64_t ping_start_time;
int32_t sub_version;
float x; // Lobby/positioning
float z; Config config;
uint32_t floor; Config synced_config;
std::weak_ptr<Lobby> lobby; std::unique_ptr<parray<le_uint32_t, 0x20>> override_variations;
uint8_t lobby_client_id; int32_t sub_version;
uint8_t lobby_arrow_color; float x;
int64_t preferred_lobby_id; // <0 = no preference float z;
uint32_t floor;
std::unique_ptr<struct event, void (*)(struct event*)> save_game_data_event; std::weak_ptr<Lobby> lobby;
std::unique_ptr<struct event, void (*)(struct event*)> send_ping_event; uint8_t lobby_client_id;
std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event; uint8_t lobby_arrow_color;
int16_t card_battle_table_number; int64_t preferred_lobby_id; // <0 = no preference
uint16_t card_battle_table_seat_number;
uint16_t card_battle_table_seat_state; std::unique_ptr<struct event, void (*)(struct event*)> save_game_data_event;
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team; std::unique_ptr<struct event, void (*)(struct event*)> send_ping_event;
std::shared_ptr<const Episode3::BattleRecord> ep3_prev_battle_record; std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
std::shared_ptr<const Menu> last_menu_sent; int16_t card_battle_table_number;
uint32_t last_game_info_requested; uint16_t card_battle_table_seat_number;
struct JoinCommand { uint16_t card_battle_table_seat_state;
uint16_t command; std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
uint32_t flag; std::shared_ptr<const Episode3::BattleRecord> ep3_prev_battle_record;
std::string data; std::shared_ptr<const Menu> last_menu_sent;
}; uint32_t last_game_info_requested;
std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue; struct JoinCommand {
uint16_t command;
// Character / game data uint32_t flag;
struct PendingItemTrade { std::string data;
uint8_t other_client_id; };
bool confirmed; // true if client has sent a D2 command std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue;
std::vector<ItemData> items;
}; // Character / game data
struct PendingCardTrade { struct PendingItemTrade {
uint8_t other_client_id; uint8_t other_client_id;
bool confirmed; // true if client has sent an EE D2 command bool confirmed; // true if client has sent a D2 command
std::vector<std::pair<uint32_t, uint32_t>> card_to_count; std::vector<ItemData> items;
}; };
bool should_update_play_time; struct PendingCardTrade {
std::unordered_set<uint32_t> blocked_senders; uint8_t other_client_id;
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp; bool confirmed; // true if client has sent an EE D2 command
// These are null unless the client is within the trade sequence (D0-D4 or EE commands) std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
std::unique_ptr<PendingItemTrade> pending_item_trade; };
std::unique_ptr<PendingCardTrade> pending_card_trade; bool should_update_play_time;
std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3 std::unordered_set<uint32_t> blocked_senders;
int8_t bb_character_index; std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
ItemData bb_identify_result; std::shared_ptr<Parsed6x70Data> last_reported_6x70;
std::array<std::vector<ItemData>, 3> bb_shop_contents; // These are null unless the client is within the trade sequence (D0-D4 or EE commands)
std::unique_ptr<PendingItemTrade> pending_item_trade;
// Miscellaneous (used by chat commands) std::unique_ptr<PendingCardTrade> pending_card_trade;
uint32_t next_exp_value; // next EXP value to give uint32_t telepipe_lobby_id;
RecentSwitchFlags recent_switch_flags; // used for switch assist G_SetTelepipeState_6x68 telepipe_state;
bool can_chat; std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
struct PendingCharacterExport { int8_t bb_character_index;
std::shared_ptr<const Account> dest_account; ItemData bb_identify_result;
ssize_t character_index = -1; std::array<std::vector<ItemData>, 3> bb_shop_contents;
std::shared_ptr<const BBLicense> dest_bb_license; // Only used for $bbchar; null for $savechar
}; // Miscellaneous (used by chat commands)
std::unique_ptr<PendingCharacterExport> pending_character_export; uint32_t next_exp_value; // next EXP value to give
std::deque<std::function<void(uint32_t, uint32_t)>> function_call_response_queue; RecentSwitchFlags recent_switch_flags; // used for switch assist
bool can_chat;
// File loading state struct PendingCharacterExport {
uint32_t dol_base_addr; std::shared_ptr<const Account> dest_account;
std::shared_ptr<DOLFileIndex::File> loading_dol_file; ssize_t character_index = -1;
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files; std::shared_ptr<const BBLicense> dest_bb_license; // Only used for $bbchar; null for $savechar
};
Client( std::unique_ptr<PendingCharacterExport> pending_character_export;
std::shared_ptr<Server> server, std::deque<std::function<void(uint32_t, uint32_t)>> function_call_response_queue;
struct bufferevent* bev,
uint64_t virtual_network_id, // File loading state
Version version, uint32_t dol_base_addr;
ServerBehavior server_behavior); std::shared_ptr<DOLFileIndex::File> loading_dol_file;
~Client(); std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
void update_channel_name(); Client(
std::shared_ptr<Server> server,
void reschedule_save_game_data_event(); struct bufferevent* bev,
void reschedule_ping_and_timeout_events(); uint64_t virtual_network_id,
Version version,
inline Version version() const { ServerBehavior server_behavior);
return this->channel.version; ~Client();
}
inline uint8_t language() const { void update_channel_name();
return this->channel.language;
} void reschedule_save_game_data_event();
void reschedule_ping_and_timeout_events();
void convert_account_to_temporary_if_nte();
inline Version version() const {
void sync_config(); return this->channel.version;
}
std::shared_ptr<ServerState> require_server_state() const; inline uint8_t language() const {
std::shared_ptr<Lobby> require_lobby() const; return this->channel.language;
}
std::shared_ptr<const TeamIndex::Team> team() const;
void convert_account_to_temporary_if_nte();
bool evaluate_quest_availability_expression(
std::shared_ptr<const IntegralExpression> expr, void sync_config();
std::shared_ptr<const Lobby> game,
uint8_t event, std::shared_ptr<ServerState> require_server_state() const;
uint8_t difficulty, std::shared_ptr<Lobby> require_lobby() const;
size_t num_players,
bool v1_present) const; std::shared_ptr<const TeamIndex::Team> team() const;
bool can_see_quest(
std::shared_ptr<const Quest> q, bool evaluate_quest_availability_expression(
std::shared_ptr<const Lobby> game, std::shared_ptr<const IntegralExpression> expr,
uint8_t event, std::shared_ptr<const Lobby> game,
uint8_t difficulty, uint8_t event,
size_t num_players, uint8_t difficulty,
bool v1_present) const; size_t num_players,
bool can_play_quest( bool v1_present) const;
std::shared_ptr<const Quest> q, bool can_see_quest(
std::shared_ptr<const Lobby> game, std::shared_ptr<const Quest> q,
uint8_t event, std::shared_ptr<const Lobby> game,
uint8_t difficulty, uint8_t event,
size_t num_players, uint8_t difficulty,
bool v1_present) const; size_t num_players,
bool v1_present) const;
bool can_use_chat_commands() const; bool can_play_quest(
std::shared_ptr<const Quest> q,
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx); std::shared_ptr<const Lobby> game,
void save_game_data(); uint8_t event,
static void dispatch_send_ping(evutil_socket_t, short, void* ctx); uint8_t difficulty,
void send_ping(); size_t num_players,
static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx); bool v1_present) const;
void idle_timeout();
bool can_use_chat_commands() const;
void suspend_timeouts();
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
const std::string& get_bb_username() const; void save_game_data();
void set_bb_username(const std::string& bb_username); static void dispatch_send_ping(evutil_socket_t, short, void* ctx);
void send_ping();
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table); static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx);
void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table); void idle_timeout();
inline void delete_overlay() {
this->overlay_character_data.reset(); void suspend_timeouts();
}
inline bool has_overlay() const { const std::string& get_bb_username() const;
return this->overlay_character_data.get() != nullptr; void set_bb_username(const std::string& bb_username);
}
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
void import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders); void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
inline void delete_overlay() {
std::shared_ptr<PSOBBBaseSystemFile> system_file(bool allow_load = true); this->overlay_character_data.reset();
std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true); }
std::shared_ptr<PSOBBGuildCardFile> guild_card_file(bool allow_load = true); inline bool has_overlay() const {
std::shared_ptr<const PSOBBBaseSystemFile> system_file(bool allow_load = true) const; return this->overlay_character_data.get() != nullptr;
std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const; }
std::shared_ptr<const PSOBBGuildCardFile> guild_card_file(bool allow_load = true) const;
void import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders);
void create_character_file(
uint32_t guild_card_number, std::shared_ptr<PSOBBBaseSystemFile> system_file(bool allow_load = true);
uint8_t language, std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true);
const PlayerDispDataBBPreview& preview, std::shared_ptr<PSOBBGuildCardFile> guild_card_file(bool allow_load = true);
std::shared_ptr<const LevelTable> level_table); std::shared_ptr<const PSOBBBaseSystemFile> system_file(bool allow_load = true) const;
std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const;
std::string system_filename() const; std::shared_ptr<const PSOBBGuildCardFile> guild_card_file(bool allow_load = true) const;
static std::string character_filename(const std::string& bb_username, int8_t index);
static std::string backup_character_filename(uint32_t account_id, size_t index); void create_character_file(
std::string character_filename(int8_t index = -1) const; uint32_t guild_card_number,
std::string guild_card_filename() const; uint8_t language,
std::string shared_bank_filename() const; const PlayerDispDataBBPreview& preview,
std::shared_ptr<const LevelTable> level_table);
std::string legacy_player_filename() const;
std::string legacy_account_filename() const; std::string system_filename() const;
static std::string character_filename(const std::string& bb_username, int8_t index);
void save_all(); static std::string backup_character_filename(uint32_t account_id, size_t index, bool is_ep3);
void save_system_file() const; std::string character_filename(int8_t index = -1) const;
static void save_character_file( std::string guild_card_filename() const;
const std::string& filename, std::string shared_bank_filename() const;
std::shared_ptr<const PSOBBBaseSystemFile> sys,
std::shared_ptr<const PSOBBCharacterFile> character); std::string legacy_player_filename() const;
// Note: This function is not const because it updates the player's play time. std::string legacy_account_filename() const;
void save_character_file();
void save_guild_card_file() const; void save_all();
void save_system_file() const;
void load_backup_character(uint32_t account_id, size_t index); static void save_character_file(
void save_and_unload_character(); const std::string& filename,
std::shared_ptr<const PSOBBBaseSystemFile> sys,
PlayerBank& current_bank(); std::shared_ptr<const PSOBBCharacterFile> character);
std::shared_ptr<PSOBBCharacterFile> current_bank_character(); static void save_ep3_character_file(
bool use_shared_bank(); // Returns true if the bank exists; false if it was created const std::string& filename,
void use_character_bank(int8_t bb_character_index); const PSOGCEp3CharacterFile::Character& character);
void use_default_bank(); // Note: This function is not const because it updates the player's play time.
void save_character_file();
void print_inventory(FILE* stream) const; void save_guild_card_file() const;
void print_bank(FILE* stream) const;
void load_backup_character(uint32_t account_id, size_t index);
private: std::shared_ptr<PSOGCEp3CharacterFile::Character> load_ep3_backup_character(uint32_t account_id, size_t index);
// The overlay character data is used in battle and challenge modes, when void save_and_unload_character();
// character data is temporarily replaced in-game. In other play modes and in
// lobbies, overlay_character_data is null. PlayerBank200& current_bank();
std::shared_ptr<PSOBBBaseSystemFile> system_data; std::shared_ptr<PSOBBCharacterFile> current_bank_character();
std::shared_ptr<PSOBBCharacterFile> overlay_character_data; bool use_shared_bank(); // Returns true if the bank exists; false if it was created
std::shared_ptr<PSOBBCharacterFile> character_data; void use_character_bank(int8_t bb_character_index);
std::shared_ptr<PSOBBGuildCardFile> guild_card_data; void use_default_bank();
std::shared_ptr<PlayerBank> external_bank;
std::shared_ptr<PSOBBCharacterFile> external_bank_character; void print_inventory(FILE* stream) const;
int8_t external_bank_character_index; void print_bank(FILE* stream) const;
uint64_t last_play_time_update;
private:
void save_and_clear_external_bank(); // The overlay character data is used in battle and challenge modes, when
// character data is temporarily replaced in-game. In other play modes and in
void load_all_files(); // lobbies, overlay_character_data is null.
}; std::shared_ptr<PSOBBBaseSystemFile> system_data;
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
std::shared_ptr<PSOBBCharacterFile> character_data;
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
std::shared_ptr<PlayerBank200> external_bank;
std::shared_ptr<PSOBBCharacterFile> external_bank_character;
int8_t external_bank_character_index;
uint64_t last_play_time_update;
void save_and_clear_external_bank();
void load_all_files();
void update_character_data_after_load(std::shared_ptr<PSOBBCharacterFile> character_data);
};
+7255 -7195
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+345 -40
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@@ -16,6 +16,16 @@ JSON to_json(const parray<IntT, Count>& v) {
return ret; return ret;
} }
template <typename IntT, size_t Count>
void from_json_into(const JSON& json, parray<IntT, Count>& ret) {
if (json.size() != Count) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count; z++) {
ret[z] = json.at(z).as_int();
}
}
template <typename IntT, size_t Count> template <typename IntT, size_t Count>
JSON to_json(const parray<CommonItemSet::Table::Range<IntT>, Count>& v) { JSON to_json(const parray<CommonItemSet::Table::Range<IntT>, Count>& v) {
auto ret = JSON::list(); auto ret = JSON::list();
@@ -25,6 +35,16 @@ JSON to_json(const parray<CommonItemSet::Table::Range<IntT>, Count>& v) {
return ret; return ret;
} }
template <typename IntT, size_t Count>
void from_json_into(const JSON& json, parray<CommonItemSet::Table::Range<IntT>, Count>& ret) {
if (json.size() != Count) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count; z++) {
from_json_into(json.at(z), ret[z]);
}
}
template <typename IntT> template <typename IntT>
JSON to_json(const CommonItemSet::Table::Range<IntT>& v) { JSON to_json(const CommonItemSet::Table::Range<IntT>& v) {
if (v.min == v.max) { if (v.min == v.max) {
@@ -34,6 +54,22 @@ JSON to_json(const CommonItemSet::Table::Range<IntT>& v) {
} }
} }
template <typename IntT>
void from_json_into(const JSON& json, CommonItemSet::Table::Range<IntT>& ret) {
if (json.is_int()) {
IntT v = json.as_int();
ret.min = v;
ret.max = v;
} else {
const auto& l = json.as_list();
if (l.size() != 2) {
throw runtime_error("incorrect range list length");
}
ret.min = l.at(0)->as_int();
ret.max = l.at(1)->as_int();
}
}
template <typename IntT, size_t Count1, size_t Count2> template <typename IntT, size_t Count1, size_t Count2>
JSON to_json(const parray<parray<IntT, Count2>, Count1>& v) { JSON to_json(const parray<parray<IntT, Count2>, Count1>& v) {
auto ret = JSON::list(); auto ret = JSON::list();
@@ -43,6 +79,262 @@ JSON to_json(const parray<parray<IntT, Count2>, Count1>& v) {
return ret; return ret;
} }
template <typename IntT, size_t Count1, size_t Count2>
void from_json_into(const JSON& json, parray<parray<IntT, Count2>, Count1>& ret) {
if (json.size() != Count1) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count1; z++) {
from_json_into(json.at(z), ret[z]);
}
}
template <typename IntT, size_t Count1, size_t Count2>
void from_json_into(const JSON& json, parray<parray<CommonItemSet::Table::Range<IntT>, Count2>, Count1>& ret) {
if (json.size() != Count1) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count1; z++) {
from_json_into(json.at(z), ret[z]);
}
}
CommonItemSet::Table::Table(const JSON& json, Episode episode)
: episode(episode) {
from_json_into(json.at("BaseWeaponTypeProbTable"), this->base_weapon_type_prob_table);
from_json_into(json.at("SubtypeBaseTable"), this->subtype_base_table);
from_json_into(json.at("SubtypeAreaLengthTable"), this->subtype_area_length_table);
from_json_into(json.at("GrindProbTable"), this->grind_prob_table);
from_json_into(json.at("ArmorShieldTypeIndexProbTable"), this->armor_shield_type_index_prob_table);
from_json_into(json.at("ArmorSlotCountProbTable"), this->armor_slot_count_prob_table);
from_json_into(json.at("BoxMesetaRanges"), this->box_meseta_ranges);
this->has_rare_bonus_value_prob_table = json.at("HasRareBonusValueProbTable").as_bool();
from_json_into(json.at("BonusValueProbTable"), this->bonus_value_prob_table);
from_json_into(json.at("NonRareBonusProbSpec"), this->nonrare_bonus_prob_spec);
from_json_into(json.at("BonusTypeProbTable"), this->bonus_type_prob_table);
from_json_into(json.at("SpecialMult"), this->special_mult);
from_json_into(json.at("SpecialPercent"), this->special_percent);
from_json_into(json.at("ToolClassProbTable"), this->tool_class_prob_table);
from_json_into(json.at("TechniqueIndexProbTable"), this->technique_index_prob_table);
from_json_into(json.at("TechniqueLevelRanges"), this->technique_level_ranges);
this->armor_or_shield_type_bias = json.at("ArmorOrShieldTypeBias").as_int();
from_json_into(json.at("UnitMaxStarsTable"), this->unit_max_stars_table);
from_json_into(json.at("BoxItemClassProbTable"), this->box_item_class_prob_table);
const auto& enemy_meseta_ranges_json = json.at("EnemyMesetaRanges").as_dict();
const auto& enemy_type_drop_probs_json = json.at("EnemyTypeDropProbs").as_dict();
const auto& enemy_item_classes_json = json.at("EnemyItemClasses").as_dict();
for (size_t z = 0; z < 0x64; z++) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (Episode episode : episodes) {
for (auto type : enemy_types_for_rare_table_index(episode, z)) {
string name = string_printf("%s:%s", abbreviation_for_episode(episode), name_for_enum(type));
from_json_into(*enemy_meseta_ranges_json.at(name), this->enemy_meseta_ranges[z]);
this->enemy_type_drop_probs[z] = enemy_type_drop_probs_json.at(name)->as_int();
this->enemy_item_classes[z] = enemy_item_classes_json.at(name)->as_int();
}
}
}
}
static const char* name_for_common_item_class(uint8_t item_class) {
switch (item_class) {
case 0x00:
return "WEAPON ";
case 0x01:
return "ARMOR ";
case 0x02:
return "SHIELD ";
case 0x03:
return "UNIT ";
case 0x04:
return "TOOL ";
case 0x05:
return "MESETA ";
case 0x06:
return "NOTHING";
default:
return "UNKNOWN";
}
}
void CommonItemSet::Table::print(FILE* stream) const {
const auto& meseta_ranges = this->enemy_meseta_ranges;
const auto& drop_probs = this->enemy_type_drop_probs;
const auto& item_classes = this->enemy_item_classes;
fprintf(stream, "Enemy tables:\n");
fprintf(stream, " ## $LOW $HIGH DAR%% ITEM ENEMIES\n");
for (size_t z = 0; z < 0x64; z++) {
string enemies_str;
for (EnemyType enemy_type : enemy_types_for_rare_table_index(this->episode, z)) {
if (!enemies_str.empty()) {
enemies_str += ", ";
}
enemies_str += name_for_enum(enemy_type);
}
if (drop_probs[z]) {
fprintf(stream, " %02zX %5hu %5hu %3hhu%% %02hX:%s %s\n",
z, meseta_ranges[z].min, meseta_ranges[z].max, drop_probs[z], item_classes[z],
name_for_common_item_class(item_classes[z]), enemies_str.c_str());
} else {
fprintf(stream, " %02zX ----- ----- 0%% -- %s\n", z, enemies_str.c_str());
}
}
static const array<const char*, 12> base_weapon_type_names = {
"SABER ",
"SWORD ",
"DAGGER ",
"PARTISAN",
"SLICER ",
"HANDGUN ",
"RIFLE ",
"MECHGUN ",
"SHOT ",
"CANE ",
"ROD ",
"WAND ",
};
fprintf(stream, "Base weapon config:\n");
fprintf(stream, " TYPE PROB [SB AL] FLOORS\n");
for (size_t z = 0; z < 12; z++) {
uint8_t floor_to_class[10];
if (this->subtype_base_table[z] < 0) {
size_t start_floor = std::min<size_t>(-this->subtype_area_length_table[z], 10);
for (size_t x = 0; x < start_floor; x++) {
floor_to_class[x] = 0xFF;
}
for (size_t x = start_floor; x < 10; x++) {
floor_to_class[x] = (x - start_floor) / this->subtype_area_length_table[z];
}
} else {
for (size_t x = 0; x < 10; x++) {
floor_to_class[x] = this->subtype_base_table[z] + (x / this->subtype_area_length_table[z]);
}
}
fprintf(stream, " %02zX:%s %3hhu%% [%02hhX %02hhX] %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX\n",
z, base_weapon_type_names[z], this->base_weapon_type_prob_table[z],
this->subtype_base_table[z], this->subtype_area_length_table[z],
floor_to_class[0], floor_to_class[1], floor_to_class[2], floor_to_class[3], floor_to_class[4],
floor_to_class[5], floor_to_class[6], floor_to_class[7], floor_to_class[8], floor_to_class[9]);
}
fprintf(stream, "Box configuration:\n");
fprintf(stream, " AR $LOW $HIGH WEP%% ARM%% SHD%% UNI%% TL%% MST%% NO%%\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %5hu %5hu %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%%\n",
z, this->box_meseta_ranges[z].min, this->box_meseta_ranges[z].max,
this->box_item_class_prob_table[0][z],
this->box_item_class_prob_table[1][z],
this->box_item_class_prob_table[2][z],
this->box_item_class_prob_table[3][z],
this->box_item_class_prob_table[4][z],
this->box_item_class_prob_table[5][z],
this->box_item_class_prob_table[6][z]);
}
fprintf(stream, "Weapon drops:\n");
fprintf(stream, " Grinds:\n");
fprintf(stream, " GD AR0%% AR1%% AR2%% AR3%%\n");
for (size_t z = 0; z < 9; z++) {
fprintf(stream, " +%zu %3hhd%% %3hhd%% %3hhd%% %3hhd%%\n", z,
this->grind_prob_table[z][0], this->grind_prob_table[z][1],
this->grind_prob_table[z][2], this->grind_prob_table[z][3]);
}
fprintf(stream, " Bonus value table:\n");
fprintf(stream, " ID");
for (int8_t v = -10; v <= 100; v += 5) {
fprintf(stream, " %5hhd%%", v);
}
fputc('\n', stream);
for (size_t z = 0; z < (this->has_rare_bonus_value_prob_table ? 6 : 5); z++) {
fprintf(stream, " %02zX", z);
for (size_t x = 0; x < 0x17; x++) {
fprintf(stream, " %5hu#", this->bonus_value_prob_table[x][z]);
}
fputc('\n', stream);
}
fprintf(stream, " Area config tables:\n");
fprintf(stream, " AR BONUS SP NO%% NTV%% AB%% MAC%% DRK%% HIT%% SM SPC%%\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %02hhX %02hhX %02hhX %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %02hhX %3hhu%%\n",
z, this->nonrare_bonus_prob_spec[0][z], this->nonrare_bonus_prob_spec[1][z], this->nonrare_bonus_prob_spec[2][z],
this->bonus_type_prob_table[0][z], this->bonus_type_prob_table[1][z], this->bonus_type_prob_table[2][z],
this->bonus_type_prob_table[3][z], this->bonus_type_prob_table[4][z], this->bonus_type_prob_table[5][z],
this->special_mult[z], this->special_percent[z]);
}
fprintf(stream, " Tool class table:\n");
fprintf(stream, " CS A1 A2 A3 A4 A5 A6 A7 A8 A9 A10\n");
for (size_t tool_class = 0; tool_class < this->tool_class_prob_table.size(); tool_class++) {
fprintf(stream, " %02zX", tool_class);
for (size_t area_norm = 0; area_norm < 10; area_norm++) {
fprintf(stream, " %5hu", this->tool_class_prob_table[tool_class][area_norm]);
}
fputc('\n', stream);
}
static const array<const char*, 19> technique_names = {
"FOIE ",
"GIFOIE ",
"RAFOIE ",
"BARTA ",
"GIBARTA ",
"RABARTA ",
"ZONDE ",
"GIZONDE ",
"RAZONDE ",
"GRANTS ",
"DEBAND ",
"JELLEN ",
"ZALURE ",
"SHIFTA ",
"RYUKER ",
"RESTA ",
"ANTI ",
"REVERSER",
"MEGID ",
};
fprintf(stream, " Technique table:\n");
fprintf(stream, " TECH A1 A2 A3 A4 A5 A6 A7 A8 A9 A10\n");
for (size_t tech_num = 0; tech_num < this->technique_index_prob_table.size(); tech_num++) {
fprintf(stream, " %02zX:%s", tech_num, technique_names[tech_num]);
for (size_t area_norm = 0; area_norm < 10; area_norm++) {
uint16_t prob = this->technique_index_prob_table[tech_num][area_norm];
if (prob) {
const auto& level_range = this->technique_level_ranges[tech_num][area_norm];
size_t min_level = level_range.min + 1;
size_t max_level = level_range.max + 1;
fprintf(stream, " %5hu[%2zu-%2zu]", prob, min_level, max_level);
} else {
fprintf(stream, " 0[-----]");
}
}
fputc('\n', stream);
}
fprintf(stream, " Armor/shield type bias: %hhu\n", this->armor_or_shield_type_bias);
fprintf(stream, " Armor/shield type index table:\n");
fprintf(stream, " TY PROB\n");
for (size_t z = 0; z < 5; z++) {
fprintf(stream, " %02zX %3hhu%%\n", z, this->armor_shield_type_index_prob_table[z]);
}
fprintf(stream, " Armor/shield slot count table:\n");
fprintf(stream, " #S PROB\n");
for (size_t z = 0; z < 5; z++) {
fprintf(stream, " %02zX %3hhu%%\n", z, this->armor_slot_count_prob_table[z]);
}
fprintf(stream, " Unit maximum stars table:\n");
fprintf(stream, " AR #*\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %3hhu\n", z, this->unit_max_stars_table[z]);
}
}
JSON CommonItemSet::Table::json() const { JSON CommonItemSet::Table::json() const {
JSON enemy_meseta_ranges_json = JSON::dict(); JSON enemy_meseta_ranges_json = JSON::dict();
JSON enemy_type_drop_probs_json = JSON::dict(); JSON enemy_type_drop_probs_json = JSON::dict();
@@ -111,7 +403,28 @@ JSON CommonItemSet::json() const {
return modes_dict; return modes_dict;
} }
CommonItemSet::Table::Table(const StringReader& r, bool is_big_endian, bool is_v3) { void CommonItemSet::print(FILE* stream) const {
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
for (const auto& mode : modes) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (const auto& episode : episodes) {
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
for (uint8_t section_id = 0; section_id < 10; section_id++) {
try {
auto table = this->get_table(episode, mode, difficulty, section_id);
fprintf(stream, "============ %s %s %s %s\n",
name_for_mode(mode), name_for_episode(episode), name_for_difficulty(difficulty), name_for_section_id(section_id));
table->print(stream);
} catch (const runtime_error&) {
}
}
}
}
}
}
CommonItemSet::Table::Table(const StringReader& r, bool is_big_endian, bool is_v3, Episode episode)
: episode(episode) {
if (is_big_endian) { if (is_big_endian) {
this->parse_itempt_t<true>(r, is_v3); this->parse_itempt_t<true>(r, is_v3);
} else { } else {
@@ -179,41 +492,6 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
this->box_item_class_prob_table = r.pget<parray<parray<uint8_t, 10>, 7>>(offsets.box_item_class_prob_table_offset); this->box_item_class_prob_table = r.pget<parray<parray<uint8_t, 10>, 7>>(offsets.box_item_class_prob_table_offset);
} }
void CommonItemSet::Table::print_enemy_table(FILE* stream) const {
const auto& meseta_ranges = this->enemy_meseta_ranges;
const auto& drop_probs = this->enemy_type_drop_probs;
const auto& item_classes = this->enemy_item_classes;
// const parray<Range<uint16_t>, 0x64>& enemy_meseta_ranges() const;
// const parray<uint8_t, 0x64>& enemy_type_drop_probs() const;
// const parray<uint8_t, 0x64>& enemy_item_classes() const;
fprintf(stream, "## $_LOW $_HIGH DAR ITEM\n");
for (size_t z = 0; z < 0x64; z++) {
const char* item_class_name = "__UNKNOWN__";
switch (item_classes[z]) {
case 0x00:
item_class_name = "WEAPON";
break;
case 0x01:
item_class_name = "ARMOR";
break;
case 0x02:
item_class_name = "SHIELD";
break;
case 0x03:
item_class_name = "UNIT";
break;
case 0x04:
item_class_name = "TOOL";
break;
case 0x05:
item_class_name = "MESETA";
break;
}
fprintf(stream, "%02zX %5hu %5hu %3hhu %02hX (%s)\n",
z, meseta_ranges[z].min, meseta_ranges[z].max, drop_probs[z], item_classes[z], item_class_name);
}
}
uint16_t CommonItemSet::key_for_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) { uint16_t CommonItemSet::key_for_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) {
// Bits: -----EEEMMDDSSSS // Bits: -----EEEMMDDSSSS
return (((static_cast<uint16_t>(episode) << 8) & 0x0700) | return (((static_cast<uint16_t>(episode) << 8) & 0x0700) |
@@ -241,7 +519,7 @@ AFSV2CommonItemSet::AFSV2CommonItemSet(
for (size_t section_id = 0; section_id < 10; section_id++) { for (size_t section_id = 0; section_id < 10; section_id++) {
auto entry = pt_afs.get(difficulty * 10 + section_id); auto entry = pt_afs.get(difficulty * 10 + section_id);
StringReader r(entry.first, entry.second); StringReader r(entry.first, entry.second);
auto table = make_shared<Table>(r, false, false); auto table = make_shared<Table>(r, false, false, Episode::EP1);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::NORMAL, difficulty, section_id), table); this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::NORMAL, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::BATTLE, difficulty, section_id), table); this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::BATTLE, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::SOLO, difficulty, section_id), table); this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::SOLO, difficulty, section_id), table);
@@ -253,7 +531,7 @@ AFSV2CommonItemSet::AFSV2CommonItemSet(
AFSArchive ct_afs(ct_afs_data); AFSArchive ct_afs(ct_afs_data);
for (size_t difficulty = 0; difficulty < 4; difficulty++) { for (size_t difficulty = 0; difficulty < 4; difficulty++) {
auto r = ct_afs.get_reader(difficulty * 10); auto r = ct_afs.get_reader(difficulty * 10);
auto table = make_shared<Table>(r, false, false); auto table = make_shared<Table>(r, false, false, Episode::EP1);
for (size_t section_id = 0; section_id < 10; section_id++) { for (size_t section_id = 0; section_id < 10; section_id++) {
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::CHALLENGE, difficulty, section_id), table); this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::CHALLENGE, difficulty, section_id), table);
} }
@@ -305,7 +583,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
throw; throw;
} }
} }
auto table = make_shared<Table>(r, is_big_endian, true); auto table = make_shared<Table>(r, is_big_endian, true, episode);
this->tables.emplace(this->key_for_table(episode, GameMode::NORMAL, difficulty, section_id), table); this->tables.emplace(this->key_for_table(episode, GameMode::NORMAL, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(episode, GameMode::BATTLE, difficulty, section_id), table); this->tables.emplace(this->key_for_table(episode, GameMode::BATTLE, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(episode, GameMode::SOLO, difficulty, section_id), table); this->tables.emplace(this->key_for_table(episode, GameMode::SOLO, difficulty, section_id), table);
@@ -315,7 +593,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
if (episode != Episode::EP4) { if (episode != Episode::EP4) {
for (size_t difficulty = 0; difficulty < 4; difficulty++) { for (size_t difficulty = 0; difficulty < 4; difficulty++) {
auto r = gsl.get_reader(filename_for_table(episode, difficulty, 0, true)); auto r = gsl.get_reader(filename_for_table(episode, difficulty, 0, true));
auto table = make_shared<Table>(r, is_big_endian, true); auto table = make_shared<Table>(r, is_big_endian, true, episode);
for (size_t section_id = 0; section_id < 10; section_id++) { for (size_t section_id = 0; section_id < 10; section_id++) {
this->tables.emplace(this->key_for_table(episode, GameMode::CHALLENGE, difficulty, section_id), table); this->tables.emplace(this->key_for_table(episode, GameMode::CHALLENGE, difficulty, section_id), table);
} }
@@ -324,6 +602,33 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
} }
} }
JSONCommonItemSet::JSONCommonItemSet(const JSON& json) {
for (const auto& mode_it : json.as_dict()) {
static const unordered_map<string, GameMode> mode_keys(
{{"Normal", GameMode::NORMAL}, {"Battle", GameMode::BATTLE}, {"Challenge", GameMode::CHALLENGE}, {"Solo", GameMode::SOLO}});
GameMode mode = mode_keys.at(mode_it.first);
for (const auto& episode_it : mode_it.second->as_dict()) {
static const unordered_map<string, Episode> episode_keys(
{{"Episode1", Episode::EP1}, {"Episode2", Episode::EP2}, {"Episode4", Episode::EP4}});
Episode episode = episode_keys.at(episode_it.first);
for (const auto& difficulty_it : episode_it.second->as_dict()) {
static const unordered_map<string, uint8_t> difficulty_keys(
{{"Normal", 0}, {"Hard", 1}, {"VeryHard", 2}, {"Ultimate", 3}});
uint8_t difficulty = difficulty_keys.at(difficulty_it.first);
for (const auto& section_id_it : difficulty_it.second->as_dict()) {
uint8_t section_id = section_id_for_name(section_id_it.first);
this->tables.emplace(
this->key_for_table(episode, mode, difficulty, section_id),
make_shared<Table>(*section_id_it.second, episode));
}
}
}
}
}
RELFileSet::RELFileSet(std::shared_ptr<const std::string> data) RELFileSet::RELFileSet(std::shared_ptr<const std::string> data)
: data(data), : data(data),
r(*this->data) {} r(*this->data) {}
+10 -2
View File
@@ -14,7 +14,8 @@ public:
class Table { class Table {
public: public:
Table() = delete; Table() = delete;
Table(const StringReader& r, bool big_endian, bool is_v3); Table(const JSON& json, Episode episode);
Table(const StringReader& r, bool big_endian, bool is_v3, Episode episode);
template <typename IntT> template <typename IntT>
struct Range { struct Range {
@@ -22,6 +23,7 @@ public:
IntT max; IntT max;
} __packed__; } __packed__;
Episode episode;
parray<uint8_t, 0x0C> base_weapon_type_prob_table; parray<uint8_t, 0x0C> base_weapon_type_prob_table;
parray<int8_t, 0x0C> subtype_base_table; parray<int8_t, 0x0C> subtype_base_table;
parray<uint8_t, 0x0C> subtype_area_length_table; parray<uint8_t, 0x0C> subtype_area_length_table;
@@ -45,8 +47,8 @@ public:
parray<uint8_t, 0x0A> unit_max_stars_table; parray<uint8_t, 0x0A> unit_max_stars_table;
parray<parray<uint8_t, 10>, 7> box_item_class_prob_table; parray<parray<uint8_t, 10>, 7> box_item_class_prob_table;
void print_enemy_table(FILE* stream) const;
JSON json() const; JSON json() const;
void print(FILE* stream) const;
private: private:
template <bool IsBigEndian> template <bool IsBigEndian>
@@ -263,6 +265,7 @@ public:
std::shared_ptr<const Table> get_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const; std::shared_ptr<const Table> get_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const;
JSON json() const; JSON json() const;
void print(FILE* stream) const;
protected: protected:
CommonItemSet() = default; CommonItemSet() = default;
@@ -282,6 +285,11 @@ public:
GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gsl_data, bool is_big_endian); GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gsl_data, bool is_big_endian);
}; };
class JSONCommonItemSet : public CommonItemSet {
public:
explicit JSONCommonItemSet(const JSON& json);
};
// Note: There are clearly better ways of doing this, but this implementation // Note: There are clearly better ways of doing this, but this implementation
// closely follows what the original code in the client does. // closely follows what the original code in the client does.
template <typename ItemT, size_t MaxCount> template <typename ItemT, size_t MaxCount>
+1357 -1357
View File
File diff suppressed because it is too large Load Diff
+226 -226
View File
@@ -1,226 +1,226 @@
#pragma once #pragma once
#include <stddef.h> #include <stddef.h>
#include <array> #include <array>
#include <deque> #include <deque>
#include <functional> #include <functional>
#include <phosg/Tools.hh> #include <phosg/Tools.hh>
#include <string> #include <string>
#include "Text.hh" #include "Text.hh"
enum class CompressPhase { enum class CompressPhase {
INDEX = 0, INDEX = 0,
CONSTRUCT_PATHS, CONSTRUCT_PATHS,
BACKTRACE_OPTIMAL_PATH, BACKTRACE_OPTIMAL_PATH,
GENERATE_RESULT, GENERATE_RESULT,
}; };
template <> template <>
const char* name_for_enum<CompressPhase>(CompressPhase v); const char* name_for_enum<CompressPhase>(CompressPhase v);
typedef std::function<void(CompressPhase phase, size_t input_progress, size_t input_size, size_t output_size)> ProgressCallback; typedef std::function<void(CompressPhase phase, size_t input_progress, size_t input_size, size_t output_size)> ProgressCallback;
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// PRS compression // PRS compression
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// Use this class if you need to compress from multiple input buffers, or need // Use this class if you need to compress from multiple input buffers, or need
// to compress multiple chunks and don't want to copy their contents // to compress multiple chunks and don't want to copy their contents
// unnecessarily. (For most common use cases, use prs_compress, below, instead.) // unnecessarily. (For most common use cases, use prs_compress, below, instead.)
// To use this class, instantiate it, then call .add() one or more times, then // To use this class, instantiate it, then call .add() one or more times, then
// call .close() and use the returned string as the compressed result. // call .close() and use the returned string as the compressed result.
class PRSCompressor { class PRSCompressor {
public: public:
// compression_level specifies how aggressively to search for alternate paths: // compression_level specifies how aggressively to search for alternate paths:
// -1: Don't perform any compression at all, but produce output that can be // -1: Don't perform any compression at all, but produce output that can be
// understood by prs_decompress. The output will be about 9/8 the size // understood by prs_decompress. The output will be about 9/8 the size
// of the input. // of the input.
// 0: Greedily search for the longest backreference at every point. Don't // 0: Greedily search for the longest backreference at every point. Don't
// consider any alternate paths. Generally offers a good balance between // consider any alternate paths. Generally offers a good balance between
// speed and output size. // speed and output size.
// 1: Consider two paths at each point when a backreference is found: using // 1: Consider two paths at each point when a backreference is found: using
// the backreference or ignoring it. // the backreference or ignoring it.
// 2+: Consider further chains of paths at each point. Using values 2 or // 2+: Consider further chains of paths at each point. Using values 2 or
// greater for compression_level generally yields diminishing returns. // greater for compression_level generally yields diminishing returns.
explicit PRSCompressor(ssize_t compression_level = 0, ProgressCallback progress_fn = nullptr); explicit PRSCompressor(ssize_t compression_level = 0, ProgressCallback progress_fn = nullptr);
~PRSCompressor() = default; ~PRSCompressor() = default;
// Adds more input data to be compressed, which logically comes after all // Adds more input data to be compressed, which logically comes after all
// previous data provided via add() calls. Cannot be called after close() is // previous data provided via add() calls. Cannot be called after close() is
// called. // called.
void add(const void* data, size_t size); void add(const void* data, size_t size);
void add(const std::string& data); void add(const std::string& data);
// Ends compression and returns the complete compressed result. It's OK to // Ends compression and returns the complete compressed result. It's OK to
// std::move() from the returned string reference. // std::move() from the returned string reference.
std::string& close(); std::string& close();
// Returns the total number of bytes passed to add() calls so far. // Returns the total number of bytes passed to add() calls so far.
inline size_t input_size() const { inline size_t input_size() const {
return this->input_bytes; return this->input_bytes;
} }
private: private:
template <size_t Size> template <size_t Size>
struct WrappedLog { struct WrappedLog {
parray<uint8_t, Size> data; parray<uint8_t, Size> data;
WrappedLog() : data(0) {} WrappedLog() : data(0) {}
~WrappedLog() = default; ~WrappedLog() = default;
inline uint8_t at(size_t offset) const { inline uint8_t at(size_t offset) const {
return this->data[offset % this->data.size()]; return this->data[offset % this->data.size()];
} }
inline uint8_t& at(size_t offset) { inline uint8_t& at(size_t offset) {
return this->data[offset % this->data.size()]; return this->data[offset % this->data.size()];
} }
}; };
template <size_t Size> template <size_t Size>
struct IndexedLog : WrappedLog<Size> { struct IndexedLog : WrappedLog<Size> {
size_t offset; size_t offset;
size_t size; size_t size;
std::array<std::deque<size_t>, 0x100> index; std::array<std::deque<size_t>, 0x100> index;
IndexedLog() IndexedLog()
: WrappedLog<Size>(), : WrappedLog<Size>(),
offset(0), offset(0),
size(0) {} size(0) {}
~IndexedLog() = default; ~IndexedLog() = default;
inline size_t end_offset() const { inline size_t end_offset() const {
return this->offset + this->size; return this->offset + this->size;
} }
void push_back(uint8_t v) { void push_back(uint8_t v) {
if (this->size == Size) { if (this->size == Size) {
this->pop_front(); this->pop_front();
} }
size_t write_offset = this->offset + this->size; size_t write_offset = this->offset + this->size;
this->at(write_offset) = v; this->at(write_offset) = v;
this->index[v].push_back(write_offset); this->index[v].push_back(write_offset);
this->size++; this->size++;
} }
uint8_t pop_back() { uint8_t pop_back() {
if (!this->size) { if (!this->size) {
throw std::logic_error("pop_back called on empty IndexedLog"); throw std::logic_error("pop_back called on empty IndexedLog");
} }
this->size--; this->size--;
size_t offset = this->offset + this->size; size_t offset = this->offset + this->size;
uint8_t v = this->at(offset); uint8_t v = this->at(offset);
this->index[v].pop_back(); this->index[v].pop_back();
return v; return v;
} }
uint8_t pop_front() { uint8_t pop_front() {
uint8_t v = this->at(this->offset); uint8_t v = this->at(this->offset);
this->index[v].pop_front(); this->index[v].pop_front();
this->offset++; this->offset++;
this->size--; this->size--;
return v; return v;
} }
const std::deque<size_t>& find(uint8_t v) { const std::deque<size_t>& find(uint8_t v) {
return this->index[v]; return this->index[v];
} }
}; };
void add_byte(uint8_t v); void add_byte(uint8_t v);
void advance(); void advance();
void move_forward_data_to_reverse_log(size_t size); void move_forward_data_to_reverse_log(size_t size);
void advance_literal(); void advance_literal();
void advance_short_copy(ssize_t offset, size_t size); void advance_short_copy(ssize_t offset, size_t size);
void advance_long_copy(ssize_t offset, size_t size); void advance_long_copy(ssize_t offset, size_t size);
void advance_extended_copy(ssize_t offset, size_t size); void advance_extended_copy(ssize_t offset, size_t size);
void write_control(bool z); void write_control(bool z);
void flush_control(); void flush_control();
ssize_t compression_level; ssize_t compression_level;
ProgressCallback progress_fn; ProgressCallback progress_fn;
bool closed; bool closed;
size_t control_byte_offset; size_t control_byte_offset;
uint16_t pending_control_bits; uint16_t pending_control_bits;
size_t input_bytes; size_t input_bytes;
WrappedLog<0x101> forward_log; WrappedLog<0x101> forward_log;
IndexedLog<0x2000> reverse_log; IndexedLog<0x2000> reverse_log;
StringWriter output; StringWriter output;
}; };
// These functions use PRSCompressor to compress a buffer of data. This is // These functions use PRSCompressor to compress a buffer of data. This is
// essentially a shortcut for constructing a PRSCompressor, calling .add() on // essentially a shortcut for constructing a PRSCompressor, calling .add() on
// it once, then calling .close(). // it once, then calling .close().
std::string prs_compress( std::string prs_compress(
const void* vdata, const void* vdata,
size_t size, size_t size,
ssize_t compression_level = 0, ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr); ProgressCallback progress_fn = nullptr);
std::string prs_compress( std::string prs_compress(
const std::string& data, const std::string& data,
ssize_t compression_level = 0, ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr); ProgressCallback progress_fn = nullptr);
// A faster form of prs_compress that doesn't have a tunable compression level. // A faster form of prs_compress that doesn't have a tunable compression level.
std::string prs_compress_indexed( std::string prs_compress_indexed(
const void* vdata, const void* vdata,
size_t size, size_t size,
ProgressCallback progress_fn = nullptr); ProgressCallback progress_fn = nullptr);
std::string prs_compress_indexed( std::string prs_compress_indexed(
const std::string& data, const std::string& data,
ProgressCallback progress_fn = nullptr); ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the smallest possible output size. This function // Compresses data using PRS to the smallest possible output size. This function
// is slow, but produces results significantly smaller than even Sega's original // is slow, but produces results significantly smaller than even Sega's original
// compressor. // compressor.
std::string prs_compress_optimal(const void* vdata, size_t size, ProgressCallback progress_fn = nullptr); std::string prs_compress_optimal(const void* vdata, size_t size, ProgressCallback progress_fn = nullptr);
std::string prs_compress_optimal(const std::string& data, ProgressCallback progress_fn = nullptr); std::string prs_compress_optimal(const std::string& data, ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the LARGEST possible output size. There is no // Compresses data using PRS to the LARGEST possible output size. There is no
// practical use for this function except for amusement. // practical use for this function except for amusement.
std::string prs_compress_pessimal(const void* vdata, size_t size); std::string prs_compress_pessimal(const void* vdata, size_t size);
// Decompresses PRS-compressed data. // Decompresses PRS-compressed data.
struct PRSDecompressResult { struct PRSDecompressResult {
std::string data; std::string data;
size_t input_bytes_used; size_t input_bytes_used;
}; };
PRSDecompressResult prs_decompress_with_meta(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false); PRSDecompressResult prs_decompress_with_meta(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
PRSDecompressResult prs_decompress_with_meta(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false); PRSDecompressResult prs_decompress_with_meta(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false); std::string prs_decompress(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false); std::string prs_decompress(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Returns the decompressed size of PRS-compressed data, without actually // Returns the decompressed size of PRS-compressed data, without actually
// decompressing it. // decompressing it.
size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false); size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
size_t prs_decompress_size(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false); size_t prs_decompress_size(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Prints the command stream from a PRS-compressed buffer. // Prints the command stream from a PRS-compressed buffer.
void prs_disassemble(FILE* stream, const void* data, size_t size); void prs_disassemble(FILE* stream, const void* data, size_t size);
void prs_disassemble(FILE* stream, const std::string& data); void prs_disassemble(FILE* stream, const std::string& data);
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// BC0 compression // BC0 compression
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// Compresses data using the BC0 algorithm. Like with PRS, the optimal variant // Compresses data using the BC0 algorithm. Like with PRS, the optimal variant
// is slow, but produces the smallest possible output. // is slow, but produces the smallest possible output.
std::string bc0_compress_optimal( std::string bc0_compress_optimal(
const void* in_data_v, const void* in_data_v,
size_t in_size, size_t in_size,
ProgressCallback progress_fn = nullptr); ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const std::string& data, ProgressCallback progress_fn = nullptr); std::string bc0_compress(const std::string& data, ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const void* in_data_v, size_t in_size, ProgressCallback progress_fn = nullptr); std::string bc0_compress(const void* in_data_v, size_t in_size, ProgressCallback progress_fn = nullptr);
// Encodes data in a BC0-compatible format without compression (similar to using // Encodes data in a BC0-compatible format without compression (similar to using
// compression_level=-1 with prs_compress). // compression_level=-1 with prs_compress).
std::string bc0_encode(const void* in_data_v, size_t in_size); std::string bc0_encode(const void* in_data_v, size_t in_size);
// Decompresses BC0-compressed data. // Decompresses BC0-compressed data.
std::string bc0_decompress(const std::string& data); std::string bc0_decompress(const std::string& data);
std::string bc0_decompress(const void* data, size_t size); std::string bc0_decompress(const void* data, size_t size);
// Prints the command stream from a BC0-compressed buffer. // Prints the command stream from a BC0-compressed buffer.
void bc0_disassemble(FILE* stream, const std::string& data); void bc0_disassemble(FILE* stream, const std::string& data);
void bc0_disassemble(FILE* stream, const void* data, size_t size); void bc0_disassemble(FILE* stream, const void* data, size_t size);
+121 -121
View File
@@ -1,121 +1,121 @@
#include "DNSServer.hh" #include "DNSServer.hh"
#include <netinet/in.h> #include <netinet/in.h>
#include <poll.h> #include <poll.h>
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <unistd.h> #include <unistd.h>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <phosg/Network.hh> #include <phosg/Network.hh>
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
#include <string> #include <string>
#include <vector> #include <vector>
#include "Loggers.hh" #include "Loggers.hh"
#include "NetworkAddresses.hh" #include "NetworkAddresses.hh"
using namespace std; using namespace std;
DNSServer::DNSServer( DNSServer::DNSServer(
shared_ptr<struct event_base> base, shared_ptr<struct event_base> base,
uint32_t local_connect_address, uint32_t local_connect_address,
uint32_t external_connect_address, uint32_t external_connect_address,
shared_ptr<const IPV4RangeSet> banned_ipv4_ranges) shared_ptr<const IPV4RangeSet> banned_ipv4_ranges)
: base(base), : base(base),
local_connect_address(local_connect_address), local_connect_address(local_connect_address),
external_connect_address(external_connect_address), external_connect_address(external_connect_address),
banned_ipv4_ranges(banned_ipv4_ranges) {} banned_ipv4_ranges(banned_ipv4_ranges) {}
DNSServer::~DNSServer() { DNSServer::~DNSServer() {
for (const auto& it : this->fd_to_receive_event) { for (const auto& it : this->fd_to_receive_event) {
close(it.first); close(it.first);
} }
} }
void DNSServer::listen(const std::string& socket_path) { void DNSServer::listen(const std::string& socket_path) {
this->add_socket(::listen(socket_path, 0, 0)); this->add_socket(::listen(socket_path, 0, 0));
} }
void DNSServer::listen(const std::string& addr, int port) { void DNSServer::listen(const std::string& addr, int port) {
this->add_socket(::listen(addr, port, 0)); this->add_socket(::listen(addr, port, 0));
} }
void DNSServer::listen(int port) { void DNSServer::listen(int port) {
this->add_socket(::listen("", port, 0)); this->add_socket(::listen("", port, 0));
} }
void DNSServer::add_socket(int fd) { void DNSServer::add_socket(int fd) {
unique_ptr<struct event, void (*)(struct event*)> e( unique_ptr<struct event, void (*)(struct event*)> e(
event_new(this->base.get(), fd, EV_READ | EV_PERSIST, &DNSServer::dispatch_on_receive_message, this), event_new(this->base.get(), fd, EV_READ | EV_PERSIST, &DNSServer::dispatch_on_receive_message, this),
event_free); event_free);
event_add(e.get(), nullptr); event_add(e.get(), nullptr);
this->fd_to_receive_event.emplace(fd, std::move(e)); this->fd_to_receive_event.emplace(fd, std::move(e));
} }
void DNSServer::dispatch_on_receive_message(evutil_socket_t fd, void DNSServer::dispatch_on_receive_message(evutil_socket_t fd,
short events, void* ctx) { short events, void* ctx) {
reinterpret_cast<DNSServer*>(ctx)->on_receive_message(fd, events); reinterpret_cast<DNSServer*>(ctx)->on_receive_message(fd, events);
} }
string DNSServer::response_for_query(const void* vdata, size_t size, uint32_t resolved_address) { string DNSServer::response_for_query(const void* vdata, size_t size, uint32_t resolved_address) {
if (size < 0x0C) { if (size < 0x0C) {
throw invalid_argument("query too small"); throw invalid_argument("query too small");
} }
const char* data = reinterpret_cast<const char*>(vdata); const char* data = reinterpret_cast<const char*>(vdata);
size_t name_len = strlen(&data[12]) + 1; size_t name_len = strlen(&data[12]) + 1;
be_uint32_t be_resolved_address = resolved_address; be_uint32_t be_resolved_address = resolved_address;
string response; string response;
response.append(data, 2); response.append(data, 2);
response.append("\x81\x80\x00\x01\x00\x01\x00\x00\x00\x00", 10); response.append("\x81\x80\x00\x01\x00\x01\x00\x00\x00\x00", 10);
response.append(&data[12], name_len); response.append(&data[12], name_len);
response.append("\x00\x01\x00\x01\xC0\x0C\x00\x01\x00\x01\x00\x00\x00\x3C\x00\x04", 16); response.append("\x00\x01\x00\x01\xC0\x0C\x00\x01\x00\x01\x00\x00\x00\x3C\x00\x04", 16);
response.append(reinterpret_cast<const char*>(&be_resolved_address), 4); response.append(reinterpret_cast<const char*>(&be_resolved_address), 4);
return response; return response;
} }
string DNSServer::response_for_query( string DNSServer::response_for_query(
const string& query, uint32_t resolved_address) { const string& query, uint32_t resolved_address) {
return DNSServer::response_for_query(query.data(), query.size(), resolved_address); return DNSServer::response_for_query(query.data(), query.size(), resolved_address);
} }
void DNSServer::on_receive_message(int fd, short) { void DNSServer::on_receive_message(int fd, short) {
for (;;) { for (;;) {
struct sockaddr_storage remote; struct sockaddr_storage remote;
socklen_t remote_size = sizeof(sockaddr_in); socklen_t remote_size = sizeof(sockaddr_in);
memset(&remote, 0, remote_size); memset(&remote, 0, remote_size);
string input(2048, 0); string input(2048, 0);
ssize_t bytes = recvfrom(fd, const_cast<char*>(input.data()), input.size(), ssize_t bytes = recvfrom(fd, const_cast<char*>(input.data()), input.size(),
0, reinterpret_cast<sockaddr*>(&remote), &remote_size); 0, reinterpret_cast<sockaddr*>(&remote), &remote_size);
if (bytes < 0) { if (bytes < 0) {
if (errno != EAGAIN) { if (errno != EAGAIN) {
dns_server_log.error("input error %d", errno); dns_server_log.error("input error %d", errno);
throw runtime_error("cannot read from udp socket"); throw runtime_error("cannot read from udp socket");
} }
break; break;
} else if (bytes == 0) { } else if (bytes == 0) {
break; break;
} else if (bytes < 0x0C) { } else if (bytes < 0x0C) {
dns_server_log.warning("input query too small"); dns_server_log.warning("input query too small");
print_data(stderr, input.data(), bytes); print_data(stderr, input.data(), bytes);
} else if (!this->banned_ipv4_ranges->check(remote)) { } else if (!this->banned_ipv4_ranges->check(remote)) {
input.resize(bytes); input.resize(bytes);
const sockaddr_in* remote_sin = reinterpret_cast<const sockaddr_in*>(&remote); const sockaddr_in* remote_sin = reinterpret_cast<const sockaddr_in*>(&remote);
uint32_t remote_address = ntohl(remote_sin->sin_addr.s_addr); uint32_t remote_address = ntohl(remote_sin->sin_addr.s_addr);
uint32_t connect_address = is_local_address(remote_address) uint32_t connect_address = is_local_address(remote_address)
? this->local_connect_address ? this->local_connect_address
: this->external_connect_address; : this->external_connect_address;
string response = this->response_for_query(input, connect_address); string response = this->response_for_query(input, connect_address);
sendto(fd, response.data(), response.size(), 0, sendto(fd, response.data(), response.size(), 0,
reinterpret_cast<const sockaddr*>(&remote), remote_size); reinterpret_cast<const sockaddr*>(&remote), remote_size);
} }
} }
} }
+44 -44
View File
@@ -1,44 +1,44 @@
#pragma once #pragma once
#include <event2/event.h> #include <event2/event.h>
#include <memory> #include <memory>
#include <set> #include <set>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include "IPV4RangeSet.hh" #include "IPV4RangeSet.hh"
class DNSServer { class DNSServer {
public: public:
DNSServer( DNSServer(
std::shared_ptr<struct event_base> base, std::shared_ptr<struct event_base> base,
uint32_t local_connect_address, uint32_t local_connect_address,
uint32_t external_connect_address, uint32_t external_connect_address,
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges); std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges);
DNSServer(const DNSServer&) = delete; DNSServer(const DNSServer&) = delete;
DNSServer(DNSServer&&) = delete; DNSServer(DNSServer&&) = delete;
virtual ~DNSServer(); virtual ~DNSServer();
inline void set_banned_ipv4_ranges(std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges) { inline void set_banned_ipv4_ranges(std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges) {
this->banned_ipv4_ranges = banned_ipv4_ranges; this->banned_ipv4_ranges = banned_ipv4_ranges;
} }
void listen(const std::string& socket_path); void listen(const std::string& socket_path);
void listen(const std::string& addr, int port); void listen(const std::string& addr, int port);
void listen(int port); void listen(int port);
void add_socket(int fd); void add_socket(int fd);
static std::string response_for_query(const void* vdata, size_t size, uint32_t resolved_address); static std::string response_for_query(const void* vdata, size_t size, uint32_t resolved_address);
static std::string response_for_query(const std::string& query, uint32_t resolved_address); static std::string response_for_query(const std::string& query, uint32_t resolved_address);
private: private:
std::shared_ptr<struct event_base> base; std::shared_ptr<struct event_base> base;
std::unordered_map<int, std::unique_ptr<struct event, void (*)(struct event*)>> fd_to_receive_event; std::unordered_map<int, std::unique_ptr<struct event, void (*)(struct event*)>> fd_to_receive_event;
uint32_t local_connect_address; uint32_t local_connect_address;
uint32_t external_connect_address; uint32_t external_connect_address;
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges; std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges;
static void dispatch_on_receive_message(evutil_socket_t fd, short events, void* ctx); static void dispatch_on_receive_message(evutil_socket_t fd, short events, void* ctx);
void on_receive_message(int fd, short event); void on_receive_message(int fd, short event);
}; };
+1120 -1120
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File diff suppressed because it is too large Load Diff
+149 -149
View File
@@ -1,149 +1,149 @@
#pragma once #pragma once
#include <inttypes.h> #include <inttypes.h>
#include <phosg/Tools.hh> #include <phosg/Tools.hh>
#include "StaticGameData.hh" #include "StaticGameData.hh"
enum class EnemyType { enum class EnemyType {
UNKNOWN = -1, UNKNOWN = -1,
NONE = 0, NONE = 0,
NON_ENEMY_NPC, NON_ENEMY_NPC,
AL_RAPPY, AL_RAPPY,
ASTARK, ASTARK,
BA_BOOTA, BA_BOOTA,
BARBA_RAY, BARBA_RAY,
BARBAROUS_WOLF, BARBAROUS_WOLF,
BEE_L, BEE_L,
BEE_R, BEE_R,
BOOMA, BOOMA,
BOOTA, BOOTA,
BULCLAW, BULCLAW,
BULK, BULK,
CANADINE, CANADINE,
CANADINE_GROUP, CANADINE_GROUP,
CANANE, CANANE,
CHAOS_BRINGER, CHAOS_BRINGER,
CHAOS_SORCERER, CHAOS_SORCERER,
CLAW, CLAW,
DARK_BELRA, DARK_BELRA,
DARK_FALZ_1, DARK_FALZ_1,
DARK_FALZ_2, DARK_FALZ_2,
DARK_FALZ_3, DARK_FALZ_3,
DARK_GUNNER, DARK_GUNNER,
DARVANT, DARVANT,
DARVANT_ULTIMATE, DARVANT_ULTIMATE,
DE_ROL_LE, DE_ROL_LE,
DE_ROL_LE_BODY, DE_ROL_LE_BODY,
DE_ROL_LE_MINE, DE_ROL_LE_MINE,
DEATH_GUNNER, DEATH_GUNNER,
DEL_LILY, DEL_LILY,
DEL_RAPPY, DEL_RAPPY,
DEL_RAPPY_ALT, DEL_RAPPY_ALT,
DELBITER, DELBITER,
DELDEPTH, DELDEPTH,
DELSABER, DELSABER,
DIMENIAN, DIMENIAN,
DOLMDARL, DOLMDARL,
DOLMOLM, DOLMOLM,
DORPHON, DORPHON,
DORPHON_ECLAIR, DORPHON_ECLAIR,
DRAGON, DRAGON,
DUBCHIC, DUBCHIC,
DUBWITCH, // Has no entry in battle params DUBWITCH, // Has no entry in battle params
EGG_RAPPY, EGG_RAPPY,
EPSIGUARD, EPSIGUARD,
EPSILON, EPSILON,
EVIL_SHARK, EVIL_SHARK,
GAEL, GAEL,
GAL_GRYPHON, GAL_GRYPHON,
GARANZ, GARANZ,
GEE, GEE,
GI_GUE, GI_GUE,
GIBBLES, GIBBLES,
GIGOBOOMA, GIGOBOOMA,
GILLCHIC, GILLCHIC,
GIRTABLULU, GIRTABLULU,
GOBOOMA, GOBOOMA,
GOL_DRAGON, GOL_DRAGON,
GORAN, GORAN,
GORAN_DETONATOR, GORAN_DETONATOR,
GRASS_ASSASSIN, GRASS_ASSASSIN,
GUIL_SHARK, GUIL_SHARK,
HALLO_RAPPY, HALLO_RAPPY,
HIDOOM, HIDOOM,
HILDEBEAR, HILDEBEAR,
HILDEBLUE, HILDEBLUE,
ILL_GILL, ILL_GILL,
KONDRIEU, KONDRIEU,
LA_DIMENIAN, LA_DIMENIAN,
LOVE_RAPPY, LOVE_RAPPY,
MERICAROL, MERICAROL,
MERICUS, MERICUS,
MERIKLE, MERIKLE,
MERILLIA, MERILLIA,
MERILTAS, MERILTAS,
MERISSA_A, MERISSA_A,
MERISSA_AA, MERISSA_AA,
MIGIUM, MIGIUM,
MONEST, MONEST,
MORFOS, MORFOS,
MOTHMANT, MOTHMANT,
NANO_DRAGON, NANO_DRAGON,
NAR_LILY, NAR_LILY,
OLGA_FLOW_1, OLGA_FLOW_1,
OLGA_FLOW_2, OLGA_FLOW_2,
PAL_SHARK, PAL_SHARK,
PAN_ARMS, PAN_ARMS,
PAZUZU, PAZUZU,
PAZUZU_ALT, PAZUZU_ALT,
PIG_RAY, PIG_RAY,
POFUILLY_SLIME, POFUILLY_SLIME,
POUILLY_SLIME, POUILLY_SLIME,
POISON_LILY, POISON_LILY,
PYRO_GORAN, PYRO_GORAN,
RAG_RAPPY, RAG_RAPPY,
RECOBOX, RECOBOX,
RECON, RECON,
SAINT_MILLION, SAINT_MILLION,
SAINT_RAPPY, SAINT_RAPPY,
SAND_RAPPY, SAND_RAPPY,
SAND_RAPPY_ALT, SAND_RAPPY_ALT,
SATELLITE_LIZARD, SATELLITE_LIZARD,
SATELLITE_LIZARD_ALT, SATELLITE_LIZARD_ALT,
SAVAGE_WOLF, SAVAGE_WOLF,
SHAMBERTIN, SHAMBERTIN,
SINOW_BEAT, SINOW_BEAT,
SINOW_BERILL, SINOW_BERILL,
SINOW_GOLD, SINOW_GOLD,
SINOW_SPIGELL, SINOW_SPIGELL,
SINOW_ZELE, SINOW_ZELE,
SINOW_ZOA, SINOW_ZOA,
SO_DIMENIAN, SO_DIMENIAN,
UL_GIBBON, UL_GIBBON,
VOL_OPT_1, VOL_OPT_1,
VOL_OPT_2, VOL_OPT_2,
VOL_OPT_AMP, VOL_OPT_AMP,
VOL_OPT_CORE, VOL_OPT_CORE,
VOL_OPT_MONITOR, VOL_OPT_MONITOR,
VOL_OPT_PILLAR, VOL_OPT_PILLAR,
YOWIE, YOWIE,
YOWIE_ALT, YOWIE_ALT,
ZE_BOOTA, ZE_BOOTA,
ZOL_GIBBON, ZOL_GIBBON,
ZU, ZU,
ZU_ALT, ZU_ALT,
MAX_ENEMY_TYPE, MAX_ENEMY_TYPE,
}; };
template <> template <>
const char* name_for_enum<EnemyType>(EnemyType type); const char* name_for_enum<EnemyType>(EnemyType type);
template <> template <>
EnemyType enum_for_name<EnemyType>(const char* name); EnemyType enum_for_name<EnemyType>(const char* name);
bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type); bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type);
uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type); uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type);
uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type); uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type);
const std::vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8_t rt_index); const std::vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8_t rt_index);
bool enemy_type_is_rare(EnemyType type); bool enemy_type_is_rare(EnemyType type);
+23 -8
View File
@@ -12,7 +12,7 @@ namespace Episode3 {
void BattleRecord::PlayerEntry::print(FILE* stream) const { void BattleRecord::PlayerEntry::print(FILE* stream) const {
// TODO: Format this nicely somehow. Maybe factor out the functions in // TODO: Format this nicely somehow. Maybe factor out the functions in
// QuestScript that format some of these structures // QuestScript that format some of these structures
print_data(stream, this, sizeof(this)); print_data(stream, this, sizeof(*this), 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
} }
BattleRecord::Event::Event(StringReader& r) { BattleRecord::Event::Event(StringReader& r) {
@@ -96,29 +96,30 @@ void BattleRecord::Event::print(FILE* stream) const {
for (const auto& player : this->players) { for (const auto& player : this->players) {
fprintf(stream, " %02" PRIX32, player.lobby_data.client_id.load()); fprintf(stream, " %02" PRIX32, player.lobby_data.client_id.load());
} }
fputc('\n', stream);
for (const auto& player : this->players) { for (const auto& player : this->players) {
player.print(stream); player.print(stream);
} }
break; break;
case Type::BATTLE_COMMAND: case Type::BATTLE_COMMAND:
fprintf(stream, "BATTLE_COMMAND\n"); fprintf(stream, "BATTLE_COMMAND\n");
print_data(stream, this->data); print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break; break;
case Type::GAME_COMMAND: case Type::GAME_COMMAND:
fprintf(stream, "GAME_COMMAND\n"); fprintf(stream, "GAME_COMMAND\n");
print_data(stream, this->data); print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break; break;
case Type::EP3_GAME_COMMAND: case Type::EP3_GAME_COMMAND:
fprintf(stream, "EP3_GAME_COMMAND\n"); fprintf(stream, "EP3_GAME_COMMAND\n");
print_data(stream, this->data); print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break; break;
case Type::CHAT_MESSAGE: case Type::CHAT_MESSAGE:
fprintf(stream, "CHAT_MESSAGE %08" PRIX32 "\n", this->guild_card_number); fprintf(stream, "CHAT_MESSAGE %08" PRIX32 "\n", this->guild_card_number);
print_data(stream, this->data); print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break; break;
case Type::SERVER_DATA_COMMAND: case Type::SERVER_DATA_COMMAND:
fprintf(stream, "SERVER_DATA_COMMAND\n"); fprintf(stream, "SERVER_DATA_COMMAND\n");
print_data(stream, this->data); print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break; break;
default: default:
throw runtime_error("unknown event type in battle record"); throw runtime_error("unknown event type in battle record");
@@ -255,6 +256,20 @@ void BattleRecord::add_random_data(const void* data, size_t size) {
this->random_stream.append(reinterpret_cast<const char*>(data), size); this->random_stream.append(reinterpret_cast<const char*>(data), size);
} }
vector<string> BattleRecord::get_all_server_data_commands() const {
vector<string> ret;
for (const auto& event : this->events) {
if (event.type == Event::Type::SERVER_DATA_COMMAND) {
ret.emplace_back(event.data);
}
}
return ret;
}
const string& BattleRecord::get_random_stream() const {
return this->random_stream;
}
bool BattleRecord::is_map_definition_event(const Event& ev) { bool BattleRecord::is_map_definition_event(const Event& ev) {
if (ev.type == Event::Type::BATTLE_COMMAND) { if (ev.type == Event::Type::BATTLE_COMMAND) {
auto& header = check_size_t<G_CardBattleCommandHeader>(ev.data, 0xFFFF); auto& header = check_size_t<G_CardBattleCommandHeader>(ev.data, 0xFFFF);
@@ -331,7 +346,7 @@ void BattleRecord::set_battle_start_timestamp() {
} }
} }
for (; it != this->events.end(); it++) { for (; it != this->events.end(); it++) {
if (it->type == Event::Type::BATTLE_COMMAND) { if ((it->type == Event::Type::BATTLE_COMMAND) || (it->type == Event::Type::SERVER_DATA_COMMAND)) {
new_events.emplace_back(std::move(*it)); new_events.emplace_back(std::move(*it));
} }
} }
@@ -373,7 +388,7 @@ shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
return this->record; return this->record;
} }
void BattleRecordPlayer::set_lobby(std::shared_ptr<Lobby> l) { void BattleRecordPlayer::set_lobby(shared_ptr<Lobby> l) {
this->lobby = l; this->lobby = l;
} }
+3
View File
@@ -86,6 +86,9 @@ public:
void print(FILE* stream) const; void print(FILE* stream) const;
std::vector<std::string> get_all_server_data_commands() const;
const std::string& get_random_stream() const;
private: private:
static constexpr uint64_t SIGNATURE_V1 = 0x14C946D56D1DAC50; static constexpr uint64_t SIGNATURE_V1 = 0x14C946D56D1DAC50;
static constexpr uint64_t SIGNATURE_V2 = 0xD01E5EC12853C377; static constexpr uint64_t SIGNATURE_V2 = 0xD01E5EC12853C377;
+26 -28
View File
@@ -396,8 +396,8 @@ int16_t Card::compute_defense_power_for_attacker_card(shared_ptr<const Card> att
} }
} }
s->card_special->apply_action_conditions(3, attacker_card, this->shared_from_this(), 0x08, nullptr); s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, attacker_card, this->shared_from_this(), 0x08, nullptr);
s->card_special->apply_action_conditions(3, attacker_card, this->shared_from_this(), 0x10, nullptr); s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, attacker_card, this->shared_from_this(), 0x10, nullptr);
return this->action_metadata.defense_power + this->action_metadata.defense_bonus; return this->action_metadata.defense_power + this->action_metadata.defense_bonus;
} }
@@ -982,7 +982,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
if (apply_action_conditions) { if (apply_action_conditions) {
auto this_sh = this->shared_from_this(); auto this_sh = this->shared_from_this();
s->card_special->apply_action_conditions(3, this_sh, this_sh, 1, nullptr); s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, this_sh, this_sh, 1, nullptr);
log.debug("applied action conditions (1)"); log.debug("applied action conditions (1)");
} else { } else {
log.debug("skipped applying action conditions (1)"); log.debug("skipped applying action conditions (1)");
@@ -1120,7 +1120,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
if (apply_action_conditions) { if (apply_action_conditions) {
auto this_sh = this->shared_from_this(); auto this_sh = this->shared_from_this();
s->card_special->apply_action_conditions(0x03, this_sh, this_sh, 2, nullptr); s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, this_sh, this_sh, 2, nullptr);
log.debug("applied action conditions (2)"); log.debug("applied action conditions (2)");
if (!is_nte && this->action_chain.check_flag(0x100)) { if (!is_nte && this->action_chain.check_flag(0x100)) {
this->action_chain.chain.damage = min<int16_t>(this->action_chain.chain.damage + 5, 99); this->action_chain.chain.damage = min<int16_t>(this->action_chain.chain.damage + 5, 99);
@@ -1171,7 +1171,7 @@ void Card::unknown_80237F98(bool require_condition_20_or_21) {
for (ssize_t z = 8; z >= 0; z--) { for (ssize_t z = 8; z >= 0; z--) {
if (this->action_chain.conditions[z].type != ConditionType::NONE) { if (this->action_chain.conditions[z].type != ConditionType::NONE) {
if (!require_condition_20_or_21 || if (!require_condition_20_or_21 ||
s->card_special->condition_has_when_20_or_21(this->action_chain.conditions[z])) { s->card_special->condition_applies_on_sc_or_item_attack(this->action_chain.conditions[z])) {
ActionState as; ActionState as;
auto& cond = this->action_chain.conditions[z]; auto& cond = this->action_chain.conditions[z];
if (!s->card_special->is_card_targeted_by_condition(cond, as, this->shared_from_this())) { if (!s->card_special->is_card_targeted_by_condition(cond, as, this->shared_from_this())) {
@@ -1219,7 +1219,9 @@ void Card::move_phase_before() {
} }
void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as) { void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as) {
auto log = this->server()->log_stack(string_printf("unknown_80236374(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id())); auto s = this->server();
auto log = s->log_stack(string_printf("unknown_80236374(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id()));
auto check_card = [&](shared_ptr<Card> card) -> void { auto check_card = [&](shared_ptr<Card> card) -> void {
if (card) { if (card) {
if (!card->unknown_80236554(other_card, as)) { if (!card->unknown_80236554(other_card, as)) {
@@ -1231,25 +1233,21 @@ void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as)
}; };
for (size_t client_id = 0; client_id < 4; client_id++) { for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->server()->player_states[client_id]; auto ps = s->player_states[client_id];
if (ps) { if (ps && (s->get_current_team_turn2() != ps->get_team_id())) {
if (this->server()->get_current_team_turn2() != ps->get_team_id()) { check_card(ps->get_sc_card());
check_card(ps->get_sc_card()); for (size_t set_index = 0; set_index < 8; set_index++) {
for (size_t set_index = 0; set_index < 8; set_index++) { check_card(ps->get_set_card(set_index));
check_card(ps->get_set_card(set_index));
}
} }
} }
} }
for (size_t client_id = 0; client_id < 4; client_id++) { for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->server()->player_states[client_id]; auto ps = s->player_states[client_id];
if (ps) { if (ps && (s->get_current_team_turn2() == ps->get_team_id())) {
if (this->server()->get_current_team_turn2() == ps->get_team_id()) { check_card(ps->get_sc_card());
check_card(ps->get_sc_card()); for (size_t set_index = 0; set_index < 8; set_index++) {
for (size_t set_index = 0; set_index < 8; set_index++) { check_card(ps->get_set_card(set_index));
check_card(ps->get_set_card(set_index));
}
} }
} }
} }
@@ -1404,8 +1402,8 @@ bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as)
log.debug("last attack damage stats cleared"); log.debug("last attack damage stats cleared");
if (other_card) { if (other_card) {
s->card_special->apply_action_conditions(0x03, other_card, this->shared_from_this(), 0x20, as); s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, other_card, this->shared_from_this(), 0x20, as);
s->card_special->apply_action_conditions(0x17, other_card, this->shared_from_this(), 0x40, as); s->card_special->apply_action_conditions(EffectWhen::BEFORE_THIS_CARD_ATTACKED, other_card, this->shared_from_this(), 0x40, as);
if (other_card->action_chain.check_flag(0x20000)) { if (other_card->action_chain.check_flag(0x20000)) {
this->action_metadata.attack_bonus = 0; this->action_metadata.attack_bonus = 0;
return ret; return ret;
@@ -1520,7 +1518,7 @@ void Card::apply_attack_result() {
this->compute_action_chain_results(true, false); this->compute_action_chain_results(true, false);
if (!this->action_chain.check_flag(0x40)) { if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024997C(this->shared_from_this()); s->card_special->apply_effects_before_attack(this->shared_from_this());
} }
this->compute_action_chain_results(true, false); this->compute_action_chain_results(true, false);
@@ -1560,21 +1558,21 @@ void Card::apply_attack_result() {
} }
} }
this->compute_action_chain_results(1, 0); this->compute_action_chain_results(true, false);
if (!this->action_chain.check_flag(0x40)) { if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024997C(this->shared_from_this()); s->card_special->apply_effects_before_attack(this->shared_from_this());
} }
if (!(this->card_flags & 2)) { if (!(this->card_flags & 2)) {
this->compute_action_chain_results(1, 0); this->compute_action_chain_results(true, false);
s->card_special->check_for_attack_interference(this->shared_from_this()); s->card_special->check_for_attack_interference(this->shared_from_this());
} }
this->compute_action_chain_results(1, 0); this->compute_action_chain_results(true, false);
this->unknown_80236374(this->shared_from_this(), nullptr); this->unknown_80236374(this->shared_from_this(), nullptr);
this->unknown_802362D8(this->shared_from_this()); this->unknown_802362D8(this->shared_from_this());
} }
if (!this->action_chain.check_flag(0x40)) { if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024A394(this->shared_from_this()); s->card_special->apply_effects_after_attack(this->shared_from_this());
} }
ps->stats.num_attacks_given++; ps->stats.num_attacks_given++;
+115 -97
View File
@@ -79,7 +79,7 @@ void CardSpecial::AttackEnvStats::clear() {
this->target_attack_bonus = 0; this->target_attack_bonus = 0;
this->last_attack_preliminary_damage = 0; this->last_attack_preliminary_damage = 0;
this->last_attack_damage = 0; this->last_attack_damage = 0;
this->total_last_attack_damage = 0; this->final_last_attack_damage = 0;
this->last_attack_damage_count = 0; this->last_attack_damage_count = 0;
this->target_current_hp = 0; this->target_current_hp = 0;
} }
@@ -107,7 +107,7 @@ void CardSpecial::AttackEnvStats::print(FILE* stream) const {
fprintf(stream, "(ef) non_target_team_num_set_cards = %" PRIu32 "\n", this->non_target_team_num_set_cards); fprintf(stream, "(ef) non_target_team_num_set_cards = %" PRIu32 "\n", this->non_target_team_num_set_cards);
fprintf(stream, "(ehp) target_current_hp = %" PRIu32 "\n", this->target_current_hp); fprintf(stream, "(ehp) target_current_hp = %" PRIu32 "\n", this->target_current_hp);
fprintf(stream, "(f) num_set_cards = %" PRIu32 "\n", this->num_set_cards); fprintf(stream, "(f) num_set_cards = %" PRIu32 "\n", this->num_set_cards);
fprintf(stream, "(fdm) total_last_attack_damage = %" PRIu32 "\n", this->total_last_attack_damage); fprintf(stream, "(fdm) final_last_attack_damage = %" PRIu32 "\n", this->final_last_attack_damage);
fprintf(stream, "(ff) target_team_num_set_cards = %" PRIu32 "\n", this->target_team_num_set_cards); fprintf(stream, "(ff) target_team_num_set_cards = %" PRIu32 "\n", this->target_team_num_set_cards);
fprintf(stream, "(gn) num_gun_type_items = %" PRIu32 "\n", this->num_gun_type_items); fprintf(stream, "(gn) num_gun_type_items = %" PRIu32 "\n", this->num_gun_type_items);
fprintf(stream, "(hf) num_item_or_creature_cards_in_hand = %" PRIu32 "\n", this->num_item_or_creature_cards_in_hand); fprintf(stream, "(hf) num_item_or_creature_cards_in_hand = %" PRIu32 "\n", this->num_item_or_creature_cards_in_hand);
@@ -239,7 +239,7 @@ void CardSpecial::adjust_dice_boost_if_team_has_condition_52(
} }
void CardSpecial::apply_action_conditions( void CardSpecial::apply_action_conditions(
uint8_t when, EffectWhen when,
shared_ptr<const Card> attacker_card, shared_ptr<const Card> attacker_card,
shared_ptr<Card> defender_card, shared_ptr<Card> defender_card,
uint32_t flags, uint32_t flags,
@@ -252,8 +252,7 @@ void CardSpecial::apply_action_conditions(
temp_as = *as; temp_as = *as;
} }
} else { } else {
temp_as = this->create_defense_state_for_card_pair_action_chains( temp_as = this->create_defense_state_for_card_pair_action_chains(attacker_card, defender_card);
attacker_card, defender_card);
} }
this->apply_defense_conditions(temp_as, when, defender_card, flags); this->apply_defense_conditions(temp_as, when, defender_card, flags);
@@ -291,7 +290,7 @@ bool CardSpecial::apply_attribute_guard_if_possible(
} }
bool CardSpecial::apply_defense_condition( bool CardSpecial::apply_defense_condition(
uint8_t when, EffectWhen when,
Condition* defender_cond, Condition* defender_cond,
uint8_t cond_index, uint8_t cond_index,
const ActionState& defense_state, const ActionState& defense_state,
@@ -328,7 +327,7 @@ bool CardSpecial::apply_defense_condition(
return false; return false;
} }
if ((when == 0x02) && (defender_cond->type == ConditionType::GUOM) && (flags & 4)) { if ((when == EffectWhen::AFTER_ANY_CARD_ATTACK) && (defender_cond->type == ConditionType::GUOM) && (flags & 4)) {
CardShortStatus stat = defender_card->get_short_status(); CardShortStatus stat = defender_card->get_short_status();
if (stat.card_flags & 4) { if (stat.card_flags & 4) {
G_ApplyConditionEffect_Ep3_6xB4x06 cmd; G_ApplyConditionEffect_Ep3_6xB4x06 cmd;
@@ -347,7 +346,7 @@ bool CardSpecial::apply_defense_condition(
if (s->options.is_nte()) { if (s->options.is_nte()) {
auto defender_ps = defender_card->player_state(); auto defender_ps = defender_card->player_state();
if ((when == 0x0F) && (flags & 4) && (defender_cond->type == ConditionType::DROP) && defender_ps) { if ((when == EffectWhen::BEFORE_DRAW_PHASE) && (flags & 4) && (defender_cond->type == ConditionType::DROP) && defender_ps) {
auto defender_sc_card = defender_ps->get_sc_card(); auto defender_sc_card = defender_ps->get_sc_card();
uint8_t defender_team_id = defender_ps->get_team_id(); uint8_t defender_team_id = defender_ps->get_team_id();
if (defender_sc_card && s->team_exp[defender_team_id]) { if (defender_sc_card && s->team_exp[defender_team_id]) {
@@ -364,7 +363,7 @@ bool CardSpecial::apply_defense_condition(
} }
} }
if ((when == 0x04) && (flags & 4) && !defender_has_ability_trap && (defender_cond->type == ConditionType::ACID)) { if ((when == EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN) && (flags & 4) && !defender_has_ability_trap && (defender_cond->type == ConditionType::ACID)) {
int16_t hp = defender_card->get_current_hp(); int16_t hp = defender_card->get_current_hp();
if (hp > 0) { if (hp > 0) {
this->send_6xB4x06_for_stat_delta(defender_card, defender_cond->card_ref, 0x20, -1, 0, 1); this->send_6xB4x06_for_stat_delta(defender_card, defender_cond->card_ref, 0x20, -1, 0, 1);
@@ -418,12 +417,11 @@ bool CardSpecial::apply_defense_condition(
bool CardSpecial::apply_defense_conditions( bool CardSpecial::apply_defense_conditions(
const ActionState& as, const ActionState& as,
uint8_t when, EffectWhen when,
shared_ptr<Card> defender_card, shared_ptr<Card> defender_card,
uint32_t flags) { uint32_t flags) {
for (size_t z = 0; z < 9; z++) { for (size_t z = 0; z < 9; z++) {
this->apply_defense_condition( this->apply_defense_condition(when, &defender_card->action_chain.conditions[z], z, as, defender_card, flags, 0);
when, &defender_card->action_chain.conditions[z], z, as, defender_card, flags, 0);
} }
return true; return true;
} }
@@ -812,7 +810,7 @@ CardSpecial::AttackEnvStats CardSpecial::compute_attack_env_stats(
int32_t total_last_attack_damage = 0; int32_t total_last_attack_damage = 0;
size_t last_attack_damage_count = 0; size_t last_attack_damage_count = 0;
this->sum_last_attack_damage(nullptr, &total_last_attack_damage, &last_attack_damage_count); this->sum_last_attack_damage(nullptr, &total_last_attack_damage, &last_attack_damage_count);
ast.total_last_attack_damage = total_last_attack_damage; ast.final_last_attack_damage = total_last_attack_damage;
ast.last_attack_damage_count = last_attack_damage_count; ast.last_attack_damage_count = last_attack_damage_count;
if (!target_card) { if (!target_card) {
@@ -1238,13 +1236,14 @@ void CardSpecial::compute_team_dice_bonus(uint8_t team_id) {
s->team_dice_bonus[team_id] = min<uint8_t>(value, 8); s->team_dice_bonus[team_id] = min<uint8_t>(value, 8);
} }
bool CardSpecial::condition_has_when_20_or_21(const Condition& cond) const { bool CardSpecial::condition_applies_on_sc_or_item_attack(const Condition& cond) const {
auto ce = this->server()->definition_for_card_ref(cond.card_ref); auto ce = this->server()->definition_for_card_ref(cond.card_ref);
if (!ce) { if (!ce) {
return false; return false;
} }
uint8_t when = ce->def.effects[cond.card_definition_effect_index].when; EffectWhen when = ce->def.effects[cond.card_definition_effect_index].when;
return ((when == 0x20) || (when == 0x21)); return ((when == EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK) ||
(when == EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK));
} }
size_t CardSpecial::count_action_cards_with_condition_for_all_current_attacks( size_t CardSpecial::count_action_cards_with_condition_for_all_current_attacks(
@@ -1410,7 +1409,7 @@ bool CardSpecial::evaluate_effect_arg2_condition(
uint16_t set_card_ref, uint16_t set_card_ref,
uint16_t sc_card_ref, uint16_t sc_card_ref,
uint8_t random_percent, uint8_t random_percent,
uint8_t when) const { EffectWhen when) const {
// Note: In the original code, as and dice_roll were optional pointers, but // Note: In the original code, as and dice_roll were optional pointers, but
// they are non-null at all callsites, so we've replaced them with references // they are non-null at all callsites, so we've replaced them with references
// (and eliminated the null checks within this function). // (and eliminated the null checks within this function).
@@ -1650,7 +1649,7 @@ bool CardSpecial::evaluate_effect_arg2_condition(
// or comment it appropriately. // or comment it appropriately.
if (is_nte) { if (is_nte) {
return (v < set_card->unknown_a9); return (v < set_card->unknown_a9);
} else if (when == 4) { } else if (when == EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN) {
uint32_t y = set_card->unknown_a9 & 0xFFFFFFFE; uint32_t y = set_card->unknown_a9 & 0xFFFFFFFE;
if ((set_card->unknown_a9 > 0) && if ((set_card->unknown_a9 > 0) &&
(y == (y / (v & 0xFFFFFFFE)) * (v & 0xFFFFFFFE))) { (y == (y / (v & 0xFFFFFFFE)) * (v & 0xFFFFFFFE))) {
@@ -3519,7 +3518,7 @@ void CardSpecial::on_card_set(shared_ptr<PlayerState> ps, uint16_t card_ref) {
uint16_t sc_card_ref = sc_card ? sc_card->get_card_ref() : 0xFFFF; uint16_t sc_card_ref = sc_card ? sc_card->get_card_ref() : 0xFFFF;
ActionState as; ActionState as;
this->evaluate_and_apply_effects(0x01, card_ref, as, sc_card_ref); this->evaluate_and_apply_effects(EffectWhen::CARD_SET, card_ref, as, sc_card_ref);
} }
const CardDefinition::Effect* CardSpecial::original_definition_for_condition(const Condition& cond) const { const CardDefinition::Effect* CardSpecial::original_definition_for_condition(const Condition& cond) const {
@@ -3827,7 +3826,7 @@ int16_t CardSpecial::max_all_attack_bonuses(size_t* out_count) const {
return max_attack_bonus; return max_attack_bonus;
} }
void CardSpecial::unknown_80244AA8(shared_ptr<Card> card) { void CardSpecial::apply_effects_after_card_move(shared_ptr<Card> card) {
ActionState as = this->create_attack_state_from_card_action_chain(card); ActionState as = this->create_attack_state_from_card_action_chain(card);
bool is_nte = this->server()->options.is_nte(); bool is_nte = this->server()->options.is_nte();
@@ -3847,12 +3846,12 @@ void CardSpecial::unknown_80244AA8(shared_ptr<Card> card) {
} }
} }
} }
this->apply_defense_conditions(as, 0x27, card, 0x04); this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card, 0x04);
this->evaluate_and_apply_effects(0x27, card->get_card_ref(), as, 0xFFFF); this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card->get_card_ref(), as, 0xFFFF);
} }
this->apply_defense_conditions(as, 0x13, card, is_nte ? 0x1F : 0x04); this->apply_defense_conditions(as, EffectWhen::AFTER_CARD_MOVE, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(0x13, card->get_card_ref(), as, 0xFFFF); this->evaluate_and_apply_effects(EffectWhen::AFTER_CARD_MOVE, card->get_card_ref(), as, 0xFFFF);
} }
void CardSpecial::check_for_defense_interference( void CardSpecial::check_for_defense_interference(
@@ -3938,20 +3937,20 @@ void CardSpecial::check_for_defense_interference(
} }
void CardSpecial::evaluate_and_apply_effects( void CardSpecial::evaluate_and_apply_effects(
uint8_t when, EffectWhen when,
uint16_t set_card_ref, uint16_t set_card_ref,
const ActionState& as, const ActionState& as,
uint16_t sc_card_ref, uint16_t sc_card_ref,
bool apply_defense_condition_to_all_cards, bool apply_defense_condition_to_all_cards,
uint16_t apply_defense_condition_to_card_ref) { uint16_t apply_defense_condition_to_card_ref) {
auto s = this->server(); auto s = this->server();
auto log = s->log_stack(string_printf("evaluate_and_apply_effects(%02hhX, @%04hX, @%04hX): ", when, set_card_ref, sc_card_ref)); auto log = s->log_stack(string_printf("evaluate_and_apply_effects(%s, @%04hX, @%04hX): ", name_for_enum(when), set_card_ref, sc_card_ref));
bool is_nte = s->options.is_nte(); bool is_nte = s->options.is_nte();
{ {
string as_str = as.str(s); string as_str = as.str(s);
log.debug("when=%02hhX, set_card_ref=@%04hX, as=%s, sc_card_ref=@%04hX, apply_defense_condition_to_all_cards=%s, apply_defense_condition_to_card_ref=@%04hX", log.debug("when=%s, set_card_ref=@%04hX, as=%s, sc_card_ref=@%04hX, apply_defense_condition_to_all_cards=%s, apply_defense_condition_to_card_ref=@%04hX",
when, set_card_ref, as_str.c_str(), sc_card_ref, apply_defense_condition_to_all_cards ? "true" : "false", apply_defense_condition_to_card_ref); name_for_enum(when), set_card_ref, as_str.c_str(), sc_card_ref, apply_defense_condition_to_all_cards ? "true" : "false", apply_defense_condition_to_card_ref);
} }
if (!is_nte) { if (!is_nte) {
@@ -4016,7 +4015,7 @@ void CardSpecial::evaluate_and_apply_effects(
string card_effect_str = card_effect.str(); string card_effect_str = card_effect.str();
effect_log.debug("effect: %s", card_effect_str.c_str()); effect_log.debug("effect: %s", card_effect_str.c_str());
if (card_effect.when != when) { if (card_effect.when != when) {
effect_log.debug("does not apply (effect.when=%02hhX, when=%02" PRIX32 ")", card_effect.when, when); effect_log.debug("does not apply (effect.when=%s, when=%s)", name_for_enum(card_effect.when), name_for_enum(when));
continue; continue;
} }
@@ -4428,10 +4427,10 @@ void CardSpecial::on_card_destroyed(
attacker_card, destroyed_card); attacker_card, destroyed_card);
uint16_t destroyed_card_ref = destroyed_card->get_card_ref(); uint16_t destroyed_card_ref = destroyed_card->get_card_ref();
this->evaluate_and_apply_effects(0x05, destroyed_card_ref, defense_as, 0xFFFF); this->evaluate_and_apply_effects(EffectWhen::CARD_DESTROYED, destroyed_card_ref, defense_as, 0xFFFF);
for (size_t z = 0; (z < 8) && (defense_as.action_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 8) && (defense_as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects( this->evaluate_and_apply_effects(
0x05, defense_as.action_card_refs[z], defense_as, destroyed_card->get_card_ref()); EffectWhen::CARD_DESTROYED, defense_as.action_card_refs[z], defense_as, destroyed_card->get_card_ref());
} }
if (attacker_card) { if (attacker_card) {
@@ -4673,9 +4672,9 @@ vector<shared_ptr<const Card>> CardSpecial::filter_cards_by_range(
return ret; return ret;
} }
void CardSpecial::unknown_8024AAB8(const ActionState& as) { void CardSpecial::apply_effects_after_attack_target_resolution(const ActionState& as) {
auto s = this->server(); auto s = this->server();
auto log = s->log_stack("unknown_8024AAB8: "); auto log = s->log_stack("apply_effects_after_attack_target_resolution: ");
string as_str = as.str(s); string as_str = as.str(s);
log.debug("as=%s", as_str.c_str()); log.debug("as=%s", as_str.c_str());
@@ -4687,31 +4686,37 @@ void CardSpecial::unknown_8024AAB8(const ActionState& as) {
if (this->send_6xB4x06_if_card_ref_invalid(as.original_attacker_card_ref, 0x1F) == 0xFFFF) { if (this->send_6xB4x06_if_card_ref_invalid(as.original_attacker_card_ref, 0x1F) == 0xFFFF) {
this->evaluate_and_apply_effects( this->evaluate_and_apply_effects(
0x01, as.action_card_refs[z], as, this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x21)); EffectWhen::CARD_SET,
as.action_card_refs[z],
as,
this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x21));
this->evaluate_and_apply_effects( this->evaluate_and_apply_effects(
0x0B, as.action_card_refs[z], as, this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x22)); EffectWhen::AFTER_ATTACK_TARGET_RESOLUTION,
as.action_card_refs[z],
as,
this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x22));
} else { } else {
uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.target_card_refs[0], 0x20); uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.target_card_refs[0], 0x20);
if (card_ref != 0xFFFF) { if (card_ref != 0xFFFF) {
this->evaluate_and_apply_effects(0x01, as.action_card_refs[z], as, card_ref); this->evaluate_and_apply_effects(EffectWhen::CARD_SET, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(0x15, as.action_card_refs[z], as, card_ref); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_15, as.action_card_refs[z], as, card_ref);
} }
} }
} }
if (as.original_attacker_card_ref == 0xffff) { if (as.original_attacker_card_ref == 0xFFFF) {
uint16_t card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x23); uint16_t card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x23);
uint16_t card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x25); uint16_t card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x25);
this->evaluate_and_apply_effects(0x33, card_ref2, as, card_ref1); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_33, card_ref2, as, card_ref1);
card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x24); card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x24);
card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x26); card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x26);
this->evaluate_and_apply_effects(0x34, card_ref2, as, card_ref1); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_34, card_ref2, as, card_ref1);
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.action_card_refs[z], 0x27); uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.action_card_refs[z], 0x27);
if (card_ref == 0xFFFF) { if (card_ref == 0xFFFF) {
break; break;
} }
this->evaluate_and_apply_effects(0x35, as.target_card_refs[z], as, as.attacker_card_ref); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_35, as.target_card_refs[z], as, as.attacker_card_ref);
} }
} }
} }
@@ -4719,11 +4724,11 @@ void CardSpecial::unknown_8024AAB8(const ActionState& as) {
void CardSpecial::move_phase_before_for_card(shared_ptr<Card> card) { void CardSpecial::move_phase_before_for_card(shared_ptr<Card> card) {
bool is_nte = this->server()->options.is_nte(); bool is_nte = this->server()->options.is_nte();
ActionState as = this->create_attack_state_from_card_action_chain(card); ActionState as = this->create_attack_state_from_card_action_chain(card);
this->apply_defense_conditions(as, 0x09, card, is_nte ? 0x1F : 0x04); this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(0x09, card->get_card_ref(), as, 0xFFFF); this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE, card->get_card_ref(), as, 0xFFFF);
if (!is_nte) { if (!is_nte) {
this->apply_defense_conditions(as, 0x27, card, 0x04); this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card, 0x04);
this->evaluate_and_apply_effects(0x27, card->get_card_ref(), as, 0xFFFF); this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card->get_card_ref(), as, 0xFFFF);
} }
} }
@@ -4750,19 +4755,19 @@ void CardSpecial::dice_phase_before_for_card(shared_ptr<Card> card) {
} }
if (!is_nte) { if (!is_nte) {
this->apply_defense_conditions(as, 0x46, card, 0x04); this->apply_defense_conditions(as, EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL, card, 0x04);
this->evaluate_and_apply_effects(0x46, card->get_card_ref(), as, sc_card_ref); this->evaluate_and_apply_effects(EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL, card->get_card_ref(), as, sc_card_ref);
} }
if (ps->is_team_turn()) { if (ps->is_team_turn()) {
this->apply_defense_conditions(as, 0x04, card, 0x04); this->apply_defense_conditions(as, EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN, card, 0x04);
this->evaluate_and_apply_effects(0x04, card->get_card_ref(), as, sc_card_ref); this->evaluate_and_apply_effects(EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN, card->get_card_ref(), as, sc_card_ref);
} }
} }
template <uint8_t When1, uint8_t When2> template <EffectWhen When1, EffectWhen When2>
void CardSpecial::apply_effects_on_phase_change_t(shared_ptr<Card> unknown_p2, const ActionState* existing_as) { void CardSpecial::apply_effects_on_phase_change_t(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
auto s = this->server(); auto s = this->server();
auto log = s->log_stack(string_printf("apply_effects_on_phase_change_t<%02hhX, %02hhX>(@%04hX #%04hX): ", When1, When2, unknown_p2->get_card_ref(), unknown_p2->get_card_id())); auto log = s->log_stack(string_printf("apply_effects_on_phase_change_t<%s, %s>(@%04hX #%04hX): ", name_for_enum(When1), name_for_enum(When2), unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
bool is_nte = s->options.is_nte(); bool is_nte = s->options.is_nte();
ActionState as; ActionState as;
@@ -4799,17 +4804,17 @@ void CardSpecial::apply_effects_on_phase_change_t(shared_ptr<Card> unknown_p2, c
} }
void CardSpecial::draw_phase_before_for_card(shared_ptr<Card> unknown_p2) { void CardSpecial::draw_phase_before_for_card(shared_ptr<Card> unknown_p2) {
this->apply_effects_on_phase_change_t<0x0F, 0x0A>(unknown_p2); this->apply_effects_on_phase_change_t<EffectWhen::BEFORE_DRAW_PHASE, EffectWhen::UNKNOWN_0A>(unknown_p2);
} }
void CardSpecial::action_phase_before_for_card(shared_ptr<Card> unknown_p2) { void CardSpecial::action_phase_before_for_card(shared_ptr<Card> unknown_p2) {
if (unknown_p2->player_state()->is_team_turn()) { if (unknown_p2->player_state()->is_team_turn()) {
this->apply_effects_on_phase_change_t<0x0E, 0x0A>(unknown_p2); this->apply_effects_on_phase_change_t<EffectWhen::BEFORE_ACT_PHASE, EffectWhen::UNKNOWN_0A>(unknown_p2);
} }
} }
void CardSpecial::unknown_8024945C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) { void CardSpecial::unknown_8024945C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
this->apply_effects_on_phase_change_t<0x0A, 0x0A>(unknown_p2, this->server()->options.is_nte() ? nullptr : existing_as); this->apply_effects_on_phase_change_t<EffectWhen::UNKNOWN_0A, EffectWhen::UNKNOWN_0A>(unknown_p2, this->server()->options.is_nte() ? nullptr : existing_as);
} }
void CardSpecial::unknown_8024966C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) { void CardSpecial::unknown_8024966C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
@@ -4828,38 +4833,38 @@ void CardSpecial::unknown_8024966C(shared_ptr<Card> unknown_p2, const ActionStat
auto ce = unknown_p2->get_definition(); auto ce = unknown_p2->get_definition();
auto defender_card = (ce && (ce->def.type == CardType::ITEM) && card) ? card : unknown_p2; auto defender_card = (ce && (ce->def.type == CardType::ITEM) && card) ? card : unknown_p2;
this->apply_defense_conditions(as, 0x3D, unknown_p2, 4); this->apply_defense_conditions(as, EffectWhen::ATTACK_STAT_OVERRIDES, unknown_p2, 4);
this->apply_defense_conditions(as, 0x3E, unknown_p2, 4); this->apply_defense_conditions(as, EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, unknown_p2, 4);
if (defender_card) { if (defender_card) {
this->apply_defense_conditions(as, 0x22, defender_card, 4); this->apply_defense_conditions(as, EffectWhen::UNKNOWN_22, defender_card, 4);
} }
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto card = this->server()->card_for_set_card_ref(as.target_card_refs[z]); auto card = this->server()->card_for_set_card_ref(as.target_card_refs[z]);
if (card) { if (card) {
ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card); ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card);
this->apply_defense_conditions(defense_as, 0x3D, card, 4); this->apply_defense_conditions(defense_as, EffectWhen::ATTACK_STAT_OVERRIDES, card, 4);
this->apply_defense_conditions(defense_as, 0x3F, card, 4); this->apply_defense_conditions(defense_as, EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT, card, 4);
} }
} }
this->evaluate_and_apply_effects(0x3D, unknown_p2->get_card_ref(), as, card_ref); this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(0x3E, unknown_p2->get_card_ref(), as, card_ref); this->evaluate_and_apply_effects(EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, unknown_p2->get_card_ref(), as, card_ref);
if (defender_card) { if (defender_card) {
this->evaluate_and_apply_effects(0x22, defender_card->get_card_ref(), as, card_ref); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_22, defender_card->get_card_ref(), as, card_ref);
} }
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(0x3D, as.action_card_refs[z], as, unknown_p2->get_card_ref()); this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(0x3E, as.action_card_refs[z], as, unknown_p2->get_card_ref()); this->evaluate_and_apply_effects(EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, as.action_card_refs[z], as, unknown_p2->get_card_ref());
} }
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
card = this->server()->card_for_set_card_ref(as.target_card_refs[z]); card = this->server()->card_for_set_card_ref(as.target_card_refs[z]);
if (card) { if (card) {
ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card); ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card);
this->evaluate_and_apply_effects(0x3D, card->get_card_ref(), defense_as, unknown_p2->get_card_ref()); this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(0x3F, card->get_card_ref(), defense_as, unknown_p2->get_card_ref()); this->evaluate_and_apply_effects(EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
} }
} }
} }
@@ -4873,11 +4878,11 @@ void CardSpecial::unknown_8024A9D8(const ActionState& pa, uint16_t action_card_r
for (size_t z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) {
if (this->server()->options.is_nte() || (action_card_ref == 0xFFFF) || (action_card_ref == pa.action_card_refs[z])) { if (this->server()->options.is_nte() || (action_card_ref == 0xFFFF) || (action_card_ref == pa.action_card_refs[z])) {
if (pa.original_attacker_card_ref == 0xFFFF) { if (pa.original_attacker_card_ref == 0xFFFF) {
this->evaluate_and_apply_effects(0x29, pa.action_card_refs[z], pa, pa.attacker_card_ref); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_29, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(0x2A, pa.action_card_refs[z], pa, pa.attacker_card_ref); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_2A, pa.action_card_refs[z], pa, pa.attacker_card_ref);
} else { } else {
this->evaluate_and_apply_effects(0x29, pa.action_card_refs[z], pa, pa.target_card_refs[0]); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_29, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(0x2B, pa.action_card_refs[z], pa, pa.target_card_refs[0]); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_2B, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
} }
} }
} }
@@ -4957,10 +4962,15 @@ void CardSpecial::check_for_attack_interference(shared_ptr<Card> unknown_p2) {
this->server()->send(cmd); this->server()->send(cmd);
} }
template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4> template <
void CardSpecial::unknown_t2(shared_ptr<Card> unknown_p2) { EffectWhen WhenAllCards,
EffectWhen WhenAttackerAndActionCards,
EffectWhen WhenAttackerOrHunterSCCard,
EffectWhen WhenTargetsAndActionCards>
void CardSpecial::apply_effects_before_or_after_attack(shared_ptr<Card> unknown_p2) {
auto s = this->server(); auto s = this->server();
auto log = s->log_stack(string_printf("unknown_t2<%02hhX, %02hhX, %02hhX, %02hhX>(@%04hX #%04hX): ", When1, When2, When3, When4, unknown_p2->get_card_ref(), unknown_p2->get_card_id())); auto log = s->log_stack(string_printf("apply_effects_before_or_after_attack<%s, %s, %s, %s>(@%04hX #%04hX): ",
name_for_enum(WhenAllCards), name_for_enum(WhenAttackerAndActionCards), name_for_enum(WhenAttackerOrHunterSCCard), name_for_enum(WhenTargetsAndActionCards), unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
ActionState as = this->create_attack_state_from_card_action_chain(unknown_p2); ActionState as = this->create_attack_state_from_card_action_chain(unknown_p2);
@@ -4970,56 +4980,64 @@ void CardSpecial::unknown_t2(shared_ptr<Card> unknown_p2) {
sc_card_ref = sc_card->get_card_ref(); sc_card_ref = sc_card->get_card_ref();
} }
auto defender_card = unknown_p2; auto attacker_card = unknown_p2;
if (unknown_p2->get_definition() && (unknown_p2->get_definition()->def.type == CardType::ITEM) && sc_card) { if (unknown_p2->get_definition() && (unknown_p2->get_definition()->def.type == CardType::ITEM) && sc_card) {
defender_card = sc_card; attacker_card = sc_card;
} }
uint8_t apply_defense_conditions_flags = s->options.is_nte() ? 0x1F : 0x04; uint8_t apply_defense_conditions_flags = s->options.is_nte() ? 0x1F : 0x04;
this->apply_defense_conditions(as, When1, unknown_p2, apply_defense_conditions_flags); this->apply_defense_conditions(as, WhenAllCards, unknown_p2, apply_defense_conditions_flags);
this->apply_defense_conditions(as, When2, unknown_p2, apply_defense_conditions_flags); this->apply_defense_conditions(as, WhenAttackerAndActionCards, unknown_p2, apply_defense_conditions_flags);
if (defender_card) { if (attacker_card) {
this->apply_defense_conditions(as, When3, defender_card, apply_defense_conditions_flags); this->apply_defense_conditions(as, WhenAttackerOrHunterSCCard, attacker_card, apply_defense_conditions_flags);
} }
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]); auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]);
if (set_card) { if (set_card) {
ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card); ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card);
this->apply_defense_conditions(target_as, When1, set_card, apply_defense_conditions_flags); this->apply_defense_conditions(target_as, WhenAllCards, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, When4, set_card, apply_defense_conditions_flags); this->apply_defense_conditions(target_as, WhenTargetsAndActionCards, set_card, apply_defense_conditions_flags);
} }
} }
this->evaluate_and_apply_effects(When1, unknown_p2->get_card_ref(), as, sc_card_ref); this->evaluate_and_apply_effects(WhenAllCards, unknown_p2->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(When2, unknown_p2->get_card_ref(), as, sc_card_ref); this->evaluate_and_apply_effects(WhenAttackerAndActionCards, unknown_p2->get_card_ref(), as, sc_card_ref);
if (defender_card) { if (attacker_card) {
this->evaluate_and_apply_effects(When3, defender_card->get_card_ref(), as, sc_card_ref); this->evaluate_and_apply_effects(WhenAttackerOrHunterSCCard, attacker_card->get_card_ref(), as, sc_card_ref);
} }
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(When1, as.action_card_refs[z], as, unknown_p2->get_card_ref()); this->evaluate_and_apply_effects(WhenAllCards, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(When2, as.action_card_refs[z], as, unknown_p2->get_card_ref()); this->evaluate_and_apply_effects(WhenAttackerAndActionCards, as.action_card_refs[z], as, unknown_p2->get_card_ref());
} }
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]); auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]);
if (set_card) { if (set_card) {
ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card); ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card);
this->evaluate_and_apply_effects(When1, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref()); this->evaluate_and_apply_effects(WhenAllCards, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(When4, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref()); this->evaluate_and_apply_effects(WhenTargetsAndActionCards, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
for (size_t z = 0; (z < 8) && (target_as.action_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 8) && (target_as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(When1, target_as.action_card_refs[z], target_as, set_card->get_card_ref()); this->evaluate_and_apply_effects(WhenAllCards, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(When4, target_as.action_card_refs[z], target_as, set_card->get_card_ref()); this->evaluate_and_apply_effects(WhenTargetsAndActionCards, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
} }
} }
} }
} }
void CardSpecial::unknown_8024997C(shared_ptr<Card> card) { void CardSpecial::apply_effects_after_attack(shared_ptr<Card> card) {
return this->unknown_t2<0x03, 0x0D, 0x21, 0x17>(card); return this->apply_effects_before_or_after_attack<
EffectWhen::AFTER_ANY_CARD_ATTACK,
EffectWhen::AFTER_THIS_CARD_ATTACK,
EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK,
EffectWhen::AFTER_THIS_CARD_ATTACKED>(card);
} }
void CardSpecial::unknown_8024A394(shared_ptr<Card> card) { void CardSpecial::apply_effects_before_attack(shared_ptr<Card> card) {
return this->unknown_t2<0x02, 0x0C, 0x20, 0x16>(card); return this->apply_effects_before_or_after_attack<
EffectWhen::BEFORE_ANY_CARD_ATTACK,
EffectWhen::BEFORE_THIS_CARD_ATTACK,
EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK,
EffectWhen::BEFORE_THIS_CARD_ATTACKED>(card);
} }
bool CardSpecial::client_has_atk_dice_boost_condition(uint8_t client_id) { bool CardSpecial::client_has_atk_dice_boost_condition(uint8_t client_id) {
@@ -5056,8 +5074,8 @@ void CardSpecial::unknown_8024A6DC(shared_ptr<Card> unknown_p2, shared_ptr<Card>
ActionState as = this->create_defense_state_for_card_pair_action_chains( ActionState as = this->create_defense_state_for_card_pair_action_chains(
unknown_p2, unknown_p3); unknown_p2, unknown_p3);
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) { for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(0x01, as.action_card_refs[z], as, unknown_p3->get_card_ref()); this->evaluate_and_apply_effects(EffectWhen::CARD_SET, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(0x15, as.action_card_refs[z], as, unknown_p3->get_card_ref()); this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_15, as.action_card_refs[z], as, unknown_p3->get_card_ref());
} }
} }
+18 -14
View File
@@ -85,7 +85,7 @@ public:
/* 84 */ uint32_t target_attack_bonus; // "edm" in expr /* 84 */ uint32_t target_attack_bonus; // "edm" in expr
/* 88 */ uint32_t last_attack_preliminary_damage; // "ldm" in expr /* 88 */ uint32_t last_attack_preliminary_damage; // "ldm" in expr
/* 8C */ uint32_t last_attack_damage; // "rdm" in expr /* 8C */ uint32_t last_attack_damage; // "rdm" in expr
/* 90 */ uint32_t total_last_attack_damage; // "fdm" in expr /* 90 */ uint32_t final_last_attack_damage; // "fdm" in expr
/* 94 */ uint32_t last_attack_damage_count; // "ndm" in expr /* 94 */ uint32_t last_attack_damage_count; // "ndm" in expr
/* 98 */ uint32_t target_current_hp; // "ehp" in expr /* 98 */ uint32_t target_current_hp; // "ehp" in expr
/* 9C */ /* 9C */
@@ -106,7 +106,7 @@ public:
void adjust_dice_boost_if_team_has_condition_52( void adjust_dice_boost_if_team_has_condition_52(
uint8_t team_id, uint8_t* inout_dice_boost, std::shared_ptr<const Card> card); uint8_t team_id, uint8_t* inout_dice_boost, std::shared_ptr<const Card> card);
void apply_action_conditions( void apply_action_conditions(
uint8_t when, EffectWhen when,
std::shared_ptr<const Card> attacker_card, std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> defender_card, std::shared_ptr<Card> defender_card,
uint32_t flags, uint32_t flags,
@@ -118,7 +118,7 @@ public:
uint16_t condition_giver_card_ref, uint16_t condition_giver_card_ref,
uint16_t attacker_card_ref); uint16_t attacker_card_ref);
bool apply_defense_condition( bool apply_defense_condition(
uint8_t when, EffectWhen when,
Condition* defender_cond, Condition* defender_cond,
uint8_t cond_index, uint8_t cond_index,
const ActionState& defense_state, const ActionState& defense_state,
@@ -127,7 +127,7 @@ public:
bool unknown_p8); bool unknown_p8);
bool apply_defense_conditions( bool apply_defense_conditions(
const ActionState& as, const ActionState& as,
uint8_t when, EffectWhen when,
std::shared_ptr<Card> defender_card, std::shared_ptr<Card> defender_card,
uint32_t flags); uint32_t flags);
bool apply_stat_deltas_to_all_cards_from_all_conditions_with_card_ref( bool apply_stat_deltas_to_all_cards_from_all_conditions_with_card_ref(
@@ -165,7 +165,7 @@ public:
uint16_t sc_card_ref); uint16_t sc_card_ref);
StatSwapType compute_stat_swap_type(std::shared_ptr<const Card> card) const; StatSwapType compute_stat_swap_type(std::shared_ptr<const Card> card) const;
void compute_team_dice_bonus(uint8_t team_id); void compute_team_dice_bonus(uint8_t team_id);
bool condition_has_when_20_or_21(const Condition& cond) const; bool condition_applies_on_sc_or_item_attack(const Condition& cond) const;
size_t count_action_cards_with_condition_for_all_current_attacks( size_t count_action_cards_with_condition_for_all_current_attacks(
ConditionType cond_type, uint16_t card_ref) const; ConditionType cond_type, uint16_t card_ref) const;
size_t count_action_cards_with_condition_for_current_attack( size_t count_action_cards_with_condition_for_current_attack(
@@ -189,7 +189,7 @@ public:
uint16_t set_card_ref, uint16_t set_card_ref,
uint16_t sc_card_ref, uint16_t sc_card_ref,
uint8_t random_percent, uint8_t random_percent,
uint8_t when) const; EffectWhen when) const;
int32_t evaluate_effect_expr( int32_t evaluate_effect_expr(
const AttackEnvStats& ast, const AttackEnvStats& ast,
const char* expr, const char* expr,
@@ -276,13 +276,13 @@ public:
size_t* out_damage_count) const; size_t* out_damage_count) const;
void update_condition_orders(std::shared_ptr<Card> card); void update_condition_orders(std::shared_ptr<Card> card);
int16_t max_all_attack_bonuses(size_t* out_count) const; int16_t max_all_attack_bonuses(size_t* out_count) const;
void unknown_80244AA8(std::shared_ptr<Card> card); void apply_effects_after_card_move(std::shared_ptr<Card> card);
void check_for_defense_interference( void check_for_defense_interference(
std::shared_ptr<const Card> attacker_card, std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> target_card, std::shared_ptr<Card> target_card,
int16_t* inout_unknown_p4); int16_t* inout_unknown_p4);
void evaluate_and_apply_effects( void evaluate_and_apply_effects(
uint8_t when, EffectWhen when,
uint16_t set_card_ref, uint16_t set_card_ref,
const ActionState& as, const ActionState& as,
uint16_t sc_card_ref, uint16_t sc_card_ref,
@@ -313,10 +313,10 @@ public:
std::shared_ptr<const Card> card1, std::shared_ptr<const Card> card1,
const Location& card1_loc, const Location& card1_loc,
std::shared_ptr<const Card> card2) const; std::shared_ptr<const Card> card2) const;
void unknown_8024AAB8(const ActionState& as); void apply_effects_after_attack_target_resolution(const ActionState& as);
void move_phase_before_for_card(std::shared_ptr<Card> unknown_p2); void move_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void dice_phase_before_for_card(std::shared_ptr<Card> card); void dice_phase_before_for_card(std::shared_ptr<Card> card);
template <uint8_t When1, uint8_t When2> template <EffectWhen When1, EffectWhen When2>
void apply_effects_on_phase_change_t(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as = nullptr); void apply_effects_on_phase_change_t(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as = nullptr);
void draw_phase_before_for_card(std::shared_ptr<Card> unknown_p2); void draw_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void action_phase_before_for_card(std::shared_ptr<Card> unknown_p2); void action_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
@@ -325,10 +325,14 @@ public:
static std::shared_ptr<Card> sc_card_for_card(std::shared_ptr<Card> unknown_p2); static std::shared_ptr<Card> sc_card_for_card(std::shared_ptr<Card> unknown_p2);
void unknown_8024A9D8(const ActionState& pa, uint16_t action_card_ref); void unknown_8024A9D8(const ActionState& pa, uint16_t action_card_ref);
void check_for_attack_interference(std::shared_ptr<Card> unknown_p2); void check_for_attack_interference(std::shared_ptr<Card> unknown_p2);
template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4> template <
void unknown_t2(std::shared_ptr<Card> unknown_p2); EffectWhen WhenAllCards,
void unknown_8024997C(std::shared_ptr<Card> card); EffectWhen WhenAttackerAndActionCards,
void unknown_8024A394(std::shared_ptr<Card> card); EffectWhen WhenAttackerOrHunterSCCard,
EffectWhen WhenTargetsAndActionCards>
void apply_effects_before_or_after_attack(std::shared_ptr<Card> unknown_p2);
void apply_effects_before_attack(std::shared_ptr<Card> card);
void apply_effects_after_attack(std::shared_ptr<Card> card);
bool client_has_atk_dice_boost_condition(uint8_t client_id); bool client_has_atk_dice_boost_condition(uint8_t client_id);
void unknown_8024A6DC( void unknown_8024A6DC(
std::shared_ptr<Card> unknown_p2, std::shared_ptr<Card> unknown_p3); std::shared_ptr<Card> unknown_p2, std::shared_ptr<Card> unknown_p3);
+144 -16
View File
@@ -109,8 +109,8 @@ bool Location::operator!=(const Location& other) const {
} }
std::string Location::str() const { std::string Location::str() const {
return string_printf("Location[x=%hhu, y=%hhu, dir=%s, u=%hhu]", return string_printf("Location[x=%hhu, y=%hhu, dir=%hhu:%s, u=%hhu]",
this->x, this->y, name_for_enum(this->direction), this->unused); this->x, this->y, static_cast<uint8_t>(this->direction), name_for_enum(this->direction), this->unused);
} }
void Location::clear() { void Location::clear() {
@@ -517,7 +517,7 @@ bool CardDefinition::Effect::is_empty() const {
return (this->effect_num == 0 && return (this->effect_num == 0 &&
this->type == ConditionType::NONE && this->type == ConditionType::NONE &&
this->expr.empty() && this->expr.empty() &&
this->when == 0 && this->when == EffectWhen::NONE &&
this->arg1.empty() && this->arg1.empty() &&
this->arg2.empty() && this->arg2.empty() &&
this->arg3.empty() && this->arg3.empty() &&
@@ -603,7 +603,7 @@ string CardDefinition::Effect::str(const char* separator, const TextSet* text_ar
if (!this->expr.empty()) { if (!this->expr.empty()) {
tokens.emplace_back("expr=" + this->expr.decode()); tokens.emplace_back("expr=" + this->expr.decode());
} }
tokens.emplace_back(string_printf("when=%02hhX", this->when)); tokens.emplace_back(string_printf("when=%02hhX:%s", static_cast<uint8_t>(this->when), name_for_enum(this->when)));
tokens.emplace_back("arg1=" + this->str_for_arg(this->arg1.decode())); tokens.emplace_back("arg1=" + this->str_for_arg(this->arg1.decode()));
tokens.emplace_back("arg2=" + this->str_for_arg(this->arg2.decode())); tokens.emplace_back("arg2=" + this->str_for_arg(this->arg2.decode()));
tokens.emplace_back("arg3=" + this->str_for_arg(this->arg3.decode())); tokens.emplace_back("arg3=" + this->str_for_arg(this->arg3.decode()));
@@ -736,23 +736,23 @@ string name_for_rank(CardRank rank) {
} }
} }
string name_for_target_mode(TargetMode target_mode) { const char* name_for_target_mode(TargetMode target_mode) {
static const vector<const char*> names({ static const vector<const char*> names({
"NONE", "NONE",
"SINGLE", "SINGLE_RANGE",
"MULTI", "MULTI_RANGE",
"SELF", "SELF",
"TEAM", "TEAM",
"EVERYONE",
"MULTI_RANGE_ALLIES",
"ALL_ALLIES",
"ALL", "ALL",
"MULTI-ALLY", "OWN_FCS",
"ALL-ALLY",
"ALL-ATTACK",
"OWN-FCS",
}); });
try { try {
return names.at(static_cast<uint8_t>(target_mode)); return names.at(static_cast<uint8_t>(target_mode));
} catch (const out_of_range&) { } catch (const out_of_range&) {
return string_printf("(%02hhX)", static_cast<uint8_t>(target_mode)); return "__UNKNOWN__";
} }
} }
@@ -886,7 +886,7 @@ string CardDefinition::str(bool single_line, const TextSet* text_archive) const
string criterion_str = name_for_enum(this->usable_criterion); string criterion_str = name_for_enum(this->usable_criterion);
string card_class_str = name_for_enum(this->card_class()); string card_class_str = name_for_enum(this->card_class());
string rank_str = name_for_rank(this->rank); string rank_str = name_for_rank(this->rank);
string target_mode_str = name_for_target_mode(this->target_mode); const char* target_mode_str = name_for_target_mode(this->target_mode);
string assist_turns_str = string_for_assist_turns(this->assist_turns); string assist_turns_str = string_for_assist_turns(this->assist_turns);
string hp_str = this->hp.str(); string hp_str = this->hp.str();
string ap_str = this->ap.str(); string ap_str = this->ap.str();
@@ -937,7 +937,7 @@ string CardDefinition::str(bool single_line, const TextSet* text_archive) const
criterion_str.c_str(), criterion_str.c_str(),
rank_str.c_str(), rank_str.c_str(),
cost_str.c_str(), cost_str.c_str(),
target_mode_str.c_str(), target_mode_str,
range_str.c_str(), range_str.c_str(),
assist_turns_str.c_str(), assist_turns_str.c_str(),
this->cannot_move ? "true" : "false", this->cannot_move ? "true" : "false",
@@ -1004,7 +1004,7 @@ Card: %04" PRIX32 " \"%s\"\n\
criterion_str.c_str(), criterion_str.c_str(),
rank_str.c_str(), rank_str.c_str(),
cost_str.c_str(), cost_str.c_str(),
target_mode_str.c_str(), target_mode_str,
range_str.c_str(), range_str.c_str(),
assist_turns_str.c_str(), assist_turns_str.c_str(),
this->cannot_move ? "cannot" : "can", this->cannot_move ? "cannot" : "can",
@@ -1068,7 +1068,7 @@ JSON CardDefinition::Effect::json() const {
{"EffectNum", this->effect_num}, {"EffectNum", this->effect_num},
{"ConditionType", name_for_enum(this->type)}, {"ConditionType", name_for_enum(this->type)},
{"Expression", this->expr.decode()}, {"Expression", this->expr.decode()},
{"When", this->when}, {"When", name_for_enum(this->when)},
{"Arg1", this->arg1.decode()}, {"Arg1", this->arg1.decode()},
{"Arg2", this->arg2.decode()}, {"Arg2", this->arg2.decode()},
{"Arg3", this->arg3.decode()}, {"Arg3", this->arg3.decode()},
@@ -1158,6 +1158,62 @@ void PlayerConfig::encrypt(uint8_t basis) {
this->basis = basis; this->basis = basis;
} }
PlayerConfigNTE::PlayerConfigNTE(const PlayerConfig& config)
: rank_text(config.rank_text),
unknown_a1(config.unknown_a1),
tech_menu_shortcut_entries(config.tech_menu_shortcut_entries),
choice_search_config(config.choice_search_config),
scenario_progress(config.scenario_progress),
unused_offline_records(config.unused_offline_records),
unknown_a4(config.unknown_a4),
is_encrypted(config.is_encrypted),
basis(config.basis),
unused(config.unused),
card_counts(config.card_counts),
card_count_checksums(config.card_count_checksums),
rare_tokens(config.rare_tokens),
decks(config.decks),
unknown_a8(config.unknown_a8),
offline_clv_exp(config.offline_clv_exp),
online_clv_exp(config.online_clv_exp),
recent_human_opponents(config.recent_human_opponents),
unknown_a10(config.unknown_a10),
init_timestamp(config.init_timestamp),
last_online_battle_start_timestamp(config.last_online_battle_start_timestamp),
unknown_t3(config.unknown_t3),
unknown_a14(config.unknown_a14) {
// TODO: Do we need to recompute card_count_checksums? (Here or in operator
// PlayerConfig?)
}
PlayerConfigNTE::operator PlayerConfig() const {
PlayerConfig ret;
ret.rank_text = this->rank_text;
ret.unknown_a1 = this->unknown_a1;
ret.tech_menu_shortcut_entries = this->tech_menu_shortcut_entries;
ret.choice_search_config = this->choice_search_config;
ret.scenario_progress = this->scenario_progress;
ret.unused_offline_records = this->unused_offline_records;
ret.unknown_a4 = this->unknown_a4;
ret.is_encrypted = this->is_encrypted;
ret.basis = this->basis;
ret.unused = this->unused;
ret.card_counts = this->card_counts;
ret.card_count_checksums = this->card_count_checksums;
ret.rare_tokens = this->rare_tokens;
ret.decks = this->decks;
ret.unknown_a8 = this->unknown_a8;
ret.offline_clv_exp = this->offline_clv_exp;
ret.online_clv_exp = this->online_clv_exp;
ret.recent_human_opponents = this->recent_human_opponents;
ret.unknown_a10 = this->unknown_a10;
ret.init_timestamp = this->init_timestamp;
ret.last_online_battle_start_timestamp = this->last_online_battle_start_timestamp;
ret.unknown_t3 = this->unknown_t3;
ret.unknown_a14 = this->unknown_a14;
return ret;
}
Rules::Rules(const JSON& json) { Rules::Rules(const JSON& json) {
this->clear(); this->clear();
this->overall_time_limit = json.get_int("overall_time_limit", this->overall_time_limit); this->overall_time_limit = json.get_int("overall_time_limit", this->overall_time_limit);
@@ -3117,6 +3173,78 @@ const char* name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_
} }
} }
template <>
const char* name_for_enum<Episode3::EffectWhen>(Episode3::EffectWhen when) {
switch (when) {
case Episode3::EffectWhen::NONE:
return "NONE";
case Episode3::EffectWhen::CARD_SET:
return "CARD_SET";
case Episode3::EffectWhen::AFTER_ANY_CARD_ATTACK:
return "AFTER_ANY_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_ANY_CARD_ATTACK:
return "BEFORE_ANY_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN:
return "BEFORE_DICE_PHASE_THIS_TEAM_TURN";
case Episode3::EffectWhen::CARD_DESTROYED:
return "CARD_DESTROYED";
case Episode3::EffectWhen::AFTER_SET_PHASE:
return "AFTER_SET_PHASE";
case Episode3::EffectWhen::BEFORE_MOVE_PHASE:
return "BEFORE_MOVE_PHASE";
case Episode3::EffectWhen::UNKNOWN_0A:
return "UNKNOWN_0A";
case Episode3::EffectWhen::AFTER_ATTACK_TARGET_RESOLUTION:
return "AFTER_ATTACK_TARGET_RESOLUTION";
case Episode3::EffectWhen::AFTER_THIS_CARD_ATTACK:
return "AFTER_THIS_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_THIS_CARD_ATTACK:
return "BEFORE_THIS_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_ACT_PHASE:
return "BEFORE_ACT_PHASE";
case Episode3::EffectWhen::BEFORE_DRAW_PHASE:
return "BEFORE_DRAW_PHASE";
case Episode3::EffectWhen::AFTER_CARD_MOVE:
return "AFTER_CARD_MOVE";
case Episode3::EffectWhen::UNKNOWN_15:
return "UNKNOWN_15";
case Episode3::EffectWhen::AFTER_THIS_CARD_ATTACKED:
return "AFTER_THIS_CARD_ATTACKED";
case Episode3::EffectWhen::BEFORE_THIS_CARD_ATTACKED:
return "BEFORE_THIS_CARD_ATTACKED";
case Episode3::EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK:
return "AFTER_CREATURE_OR_HUNTER_SC_ATTACK";
case Episode3::EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK:
return "BEFORE_CREATURE_OR_HUNTER_SC_ATTACK";
case Episode3::EffectWhen::UNKNOWN_22:
return "UNKNOWN_22";
case Episode3::EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL:
return "BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL";
case Episode3::EffectWhen::UNKNOWN_29:
return "UNKNOWN_29";
case Episode3::EffectWhen::UNKNOWN_2A:
return "UNKNOWN_2A";
case Episode3::EffectWhen::UNKNOWN_2B:
return "UNKNOWN_2B";
case Episode3::EffectWhen::UNKNOWN_33:
return "UNKNOWN_33";
case Episode3::EffectWhen::UNKNOWN_34:
return "UNKNOWN_34";
case Episode3::EffectWhen::UNKNOWN_35:
return "UNKNOWN_35";
case Episode3::EffectWhen::ATTACK_STAT_OVERRIDES:
return "ATTACK_STAT_OVERRIDES";
case Episode3::EffectWhen::ATTACK_DAMAGE_ADJUSTMENT:
return "ATTACK_DAMAGE_ADJUSTMENT";
case Episode3::EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT:
return "DEFENSE_DAMAGE_ADJUSTMENT";
case Episode3::EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL:
return "BEFORE_DICE_PHASE_ALL_TURNS_FINAL";
default:
return "__INVALID__";
}
}
template <> template <>
const char* name_for_enum<Episode3::Direction>(Episode3::Direction d) { const char* name_for_enum<Episode3::Direction>(Episode3::Direction d) {
switch (d) { switch (d) {
+77 -4
View File
@@ -173,6 +173,8 @@ enum class TargetMode : uint8_t {
OWN_FCS = 0x09, // e.g. Traitor OWN_FCS = 0x09, // e.g. Traitor
}; };
const char* name_for_target_mode(TargetMode target_mode);
enum class ConditionType : uint8_t { enum class ConditionType : uint8_t {
NONE = 0x00, NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N AP_BOOST = 0x01, // Temporarily increase AP by N
@@ -304,6 +306,41 @@ enum class ConditionType : uint8_t {
ANY_FF = 0xFF, // Used as a wildcard in some search functions ANY_FF = 0xFF, // Used as a wildcard in some search functions
}; };
enum class EffectWhen : uint8_t {
NONE = 0x00,
CARD_SET = 0x01, // Permanent effects like RAMPAGE/PIERCE on SCs, BIG_SWING, AERIAL, etc.; many AC effects also
AFTER_ANY_CARD_ATTACK = 0x02, // GIVE_DAMAGE, HEAL, A_H_SWAP_PERM
BEFORE_ANY_CARD_ATTACK = 0x03, // AP_LOSS, COMBO_TP
BEFORE_DICE_PHASE_THIS_TEAM_TURN = 0x04, // Many different effects
CARD_DESTROYED = 0x05, // RETURN_TO_HAND, RETURN, FILIAL, GIVE_OR_TAKE_EXP
AFTER_SET_PHASE = 0x06, // Unused
BEFORE_MOVE_PHASE = 0x09, // Unused
UNKNOWN_0A = 0x0A, // ANTI_ABNORMALITY_2 on Tollaw (non-SC version of another when?)
AFTER_ATTACK_TARGET_RESOLUTION = 0x0B, // ABILITY_TRAP via First Attack action card only
AFTER_THIS_CARD_ATTACK = 0x0C, // Many effects
BEFORE_THIS_CARD_ATTACK = 0x0D, // Conditions, AP_BOOST/TP_BOOST, AP_SILENCE, MULTI_STRIKE
BEFORE_ACT_PHASE = 0x0E, // Before act phase (ANTI_ABNORMALITY_2, FIXED_RANGE)
BEFORE_DRAW_PHASE = 0x0F, // Unused
AFTER_CARD_MOVE = 0x13, // Unused
UNKNOWN_15 = 0x15, // Unused
AFTER_THIS_CARD_ATTACKED = 0x16, // Conditions, DEATH_COMPANION, GIVE_DAMAGE, AP_GROWTH (Nidra)
BEFORE_THIS_CARD_ATTACKED = 0x17, // Defense damage adjustments
AFTER_CREATURE_OR_HUNTER_SC_ATTACK = 0x20, // RETURN_TO_HAND, A_T_SWAP_PERM, GIVE_OR_TAKE_EXP
BEFORE_CREATURE_OR_HUNTER_SC_ATTACK = 0x21, // Unused
UNKNOWN_22 = 0x22, // MISC_AP_BONUSES (SCs only?)
BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL = 0x27, // SET_MV
UNKNOWN_29 = 0x29, // MIGHTY_KNUCKLE
UNKNOWN_2A = 0x2A, // Unused
UNKNOWN_2B = 0x2B, // Unused
UNKNOWN_33 = 0x33, // DEF_DISABLE_BY_COST
UNKNOWN_34 = 0x34, // Unused
UNKNOWN_35 = 0x35, // Unused
ATTACK_STAT_OVERRIDES = 0x3D, // BONUS_FROM_LEADER, COPY, ABILITY_TRAP
ATTACK_DAMAGE_ADJUSTMENT = 0x3E, // AP_BOOST, SLAYERS_ASSASSINS, WEAK_SPOT_INFLUENCE, GROUP
DEFENSE_DAMAGE_ADJUSTMENT = 0x3F, // MOSTLY_HALFGUARDS, ACTION_DISRUPTER
BEFORE_DICE_PHASE_ALL_TURNS_FINAL = 0x46, // Pollux Timed Pierce
};
enum class AssistEffect : uint16_t { enum class AssistEffect : uint16_t {
NONE = 0x0000, NONE = 0x0000,
DICE_HALF = 0x0001, DICE_HALF = 0x0001,
@@ -486,7 +523,7 @@ struct CardDefinition {
/* 02 */ pstring<TextEncoding::ASCII, 0x0F> expr; /* 02 */ pstring<TextEncoding::ASCII, 0x0F> expr;
// when specifies in which phase the effect should activate. // when specifies in which phase the effect should activate.
// TODO: There are many values that can be used here; document them. // TODO: There are many values that can be used here; document them.
/* 11 */ uint8_t when; /* 11 */ EffectWhen when;
// arg1 generally specifies how long the effect activates for. // arg1 generally specifies how long the effect activates for.
/* 12 */ pstring<TextEncoding::ASCII, 4> arg1; /* 12 */ pstring<TextEncoding::ASCII, 4> arg1;
// arg2 generally specifies a condition for when the effect activates. // arg2 generally specifies a condition for when the effect activates.
@@ -870,12 +907,12 @@ struct PlayerConfig {
// card counts array is encrypted in memory most of the time, and they went // card counts array is encrypted in memory most of the time, and they went
// out of their way to ensure the game uses an area of memory that almost no // out of their way to ensure the game uses an area of memory that almost no
// other game uses, which is also used by the Action Replay.) // other game uses, which is also used by the Action Replay.)
/* 05A4:0450 */ parray<be_uint64_t, 0x1C2> rare_tokens; /* 05A4:0450 */ parray<be_uint64_t, 450> rare_tokens;
/* 13B4:1260 */ parray<uint8_t, 0x80> unknown_a7; /* 13B4:1260 */ parray<uint8_t, 0x80> unknown_a7;
/* 1434:12E0 */ parray<DeckDefinition, 25> decks; /* 1434:12E0 */ parray<DeckDefinition, 25> decks;
/* 2118:1FC4 */ parray<uint8_t, 0x08> unknown_a8; /* 2118:1FC4 */ parray<uint8_t, 0x08> unknown_a8;
/* 2120:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = this / 100 /* 2120:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = (this / 100) + 1
/* 2124:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = this / 100 /* 2124:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = (this / 100) + 1
struct PlayerReference { struct PlayerReference {
/* 00 */ be_uint32_t guild_card_number; /* 00 */ be_uint32_t guild_card_number;
/* 04 */ pstring<TextEncoding::MARKED, 0x18> name; /* 04 */ pstring<TextEncoding::MARKED, 0x18> name;
@@ -904,6 +941,40 @@ struct PlayerConfig {
void encrypt(uint8_t basis); void encrypt(uint8_t basis);
} __packed_ws__(PlayerConfig, 0x2350); } __packed_ws__(PlayerConfig, 0x2350);
struct PlayerConfigNTE {
/* 0000 */ pstring<TextEncoding::MARKED, 12> rank_text;
/* 000C */ parray<uint8_t, 0x1C> unknown_a1;
/* 0028 */ parray<be_uint16_t, 20> tech_menu_shortcut_entries;
/* 0050 */ parray<be_uint32_t, 10> choice_search_config;
/* 0078 */ parray<be_uint32_t, 0x10> scenario_progress; // Final has 0x30 entries here
/* 00B8 */ PlayerRecordsBattleBE unused_offline_records;
/* 00D0 */ parray<uint8_t, 4> unknown_a4;
/* 00D4 */ uint8_t is_encrypted;
/* 00D5 */ uint8_t basis;
/* 00D6 */ parray<uint8_t, 2> unused;
/* 00D8 */ parray<uint8_t, 1000> card_counts;
/* 04C0 */ parray<be_uint16_t, 50> card_count_checksums;
/* 0524 */ parray<be_uint64_t, 300> rare_tokens;
/* 0E84 */ parray<DeckDefinition, 25> decks;
/* 1B68 */ parray<uint8_t, 0x08> unknown_a8;
/* 1B70 */ be_uint32_t offline_clv_exp;
/* 1B74 */ be_uint32_t online_clv_exp;
/* 1B78 */ parray<PlayerConfig::PlayerReference, 10> recent_human_opponents;
/* 1C90 */ parray<uint8_t, 0x28> unknown_a10;
/* 1CB8 */ be_uint32_t init_timestamp;
/* 1CBC */ be_uint32_t last_online_battle_start_timestamp;
/* 1CC0 */ be_uint32_t unknown_t3;
/* 1CC4 */ parray<uint8_t, 0x94> unknown_a14;
/* 1D58 */
PlayerConfigNTE() = default;
explicit PlayerConfigNTE(const PlayerConfig& config);
operator PlayerConfig() const;
void decrypt();
void encrypt(uint8_t basis);
} __packed_ws__(PlayerConfigNTE, 0x1D58);
enum class HPType : uint8_t { enum class HPType : uint8_t {
DEFEAT_PLAYER = 0, DEFEAT_PLAYER = 0,
DEFEAT_TEAM = 1, DEFEAT_TEAM = 1,
@@ -1575,4 +1646,6 @@ const char* name_for_enum<Episode3::CardClass>(Episode3::CardClass cc);
template <> template <>
const char* name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_type); const char* name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_type);
template <> template <>
const char* name_for_enum<Episode3::EffectWhen>(Episode3::EffectWhen when);
template <>
const char* name_for_enum<Episode3::Direction>(Episode3::Direction d); const char* name_for_enum<Episode3::Direction>(Episode3::Direction d);
+1 -1
View File
@@ -1003,7 +1003,7 @@ bool PlayerState::move_card_to_location_by_card_index(size_t card_index, const L
this->send_6xB4x04_if_needed(); this->send_6xB4x04_if_needed();
s->send_6xB4x05(); s->send_6xB4x05();
s->send_6xB4x39(); s->send_6xB4x39();
s->card_special->unknown_80244AA8(card); s->card_special->apply_effects_after_card_move(card);
return true; return true;
} }
+32 -4
View File
@@ -2,6 +2,7 @@
#include <optional> #include <optional>
#include "DataIndexes.hh"
#include "Server.hh" #include "Server.hh"
using namespace std; using namespace std;
@@ -1469,36 +1470,52 @@ bool RulerServer::compute_effective_range_and_target_mode_for_attack(
uint16_t* out_effective_card_id, uint16_t* out_effective_card_id,
TargetMode* out_effective_target_mode, TargetMode* out_effective_target_mode,
uint16_t* out_orig_card_ref) const { uint16_t* out_orig_card_ref) const {
auto s = this->server();
bool is_nte = s->options.is_nte();
auto log = s->log_stack("compute_effective_range_and_target_mode_for_attack: ");
size_t z; size_t z;
for (z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) { for (z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) {
} }
if (z >= 8) { if (z >= 8) {
log.debug("too many action card refs");
return false; return false;
} }
log.debug("%zu action card refs", z);
uint16_t card_ref = (z == 0) ? pa.attacker_card_ref : pa.action_card_refs[z - 1]; uint16_t card_ref = (z == 0) ? pa.attacker_card_ref : pa.action_card_refs[z - 1];
log.debug("base card ref = @%04hX", card_ref);
uint16_t card_id = this->card_id_for_card_ref(card_ref); uint16_t card_id = this->card_id_for_card_ref(card_ref);
if (card_id == 0xFFFF) { if (card_id == 0xFFFF) {
log.debug("card ref is broken");
return false; return false;
} }
auto ce = this->definition_for_card_id(card_id); auto ce = this->definition_for_card_id(card_id);
uint8_t client_id = client_id_for_card_ref(pa.attacker_card_ref); uint8_t client_id = client_id_for_card_ref(pa.attacker_card_ref);
if ((client_id == 0xFF) || !ce) { if ((client_id == 0xFF) || !ce) {
log.debug("card ref is broken or definition is missing");
return false; return false;
} }
if (out_orig_card_ref) { if (out_orig_card_ref) {
log.debug("orig_card_ref = @%04hX", card_ref);
*out_orig_card_ref = card_ref; *out_orig_card_ref = card_ref;
} }
auto target_mode = ce->def.target_mode; auto target_mode = ce->def.target_mode;
if (this->card_ref_or_sc_has_fixed_range(pa.attacker_card_ref)) { if (this->card_ref_or_sc_has_fixed_range(pa.attacker_card_ref)) {
const char* target_mode_name = name_for_target_mode(target_mode);
log.debug("attacker card ref @%04hX has fixed range; target mode is %s (%hhu)",
pa.attacker_card_ref.load(), target_mode_name, static_cast<uint8_t>(target_mode));
card_id = this->card_id_for_card_ref(pa.attacker_card_ref); card_id = this->card_id_for_card_ref(pa.attacker_card_ref);
if (!this->server()->options.is_nte()) { if (!is_nte) {
auto sc_ce = this->definition_for_card_id(card_id); auto sc_ce = this->definition_for_card_id(card_id);
if (sc_ce && (static_cast<uint8_t>(target_mode) < 6)) { if (sc_ce && (static_cast<uint8_t>(target_mode) < 6)) {
target_mode = sc_ce->def.target_mode; target_mode = sc_ce->def.target_mode;
const char* target_mode_name = name_for_target_mode(target_mode);
log.debug("sc_ce overrides target mode with %s (%hhu)",
target_mode_name, static_cast<uint8_t>(target_mode));
} }
} }
} }
@@ -1508,8 +1525,10 @@ bool RulerServer::compute_effective_range_and_target_mode_for_attack(
auto assist_effect = this->assist_server->get_active_assist_by_index(z); auto assist_effect = this->assist_server->get_active_assist_by_index(z);
if (assist_effect == AssistEffect::SIMPLE) { if (assist_effect == AssistEffect::SIMPLE) {
card_id = this->card_id_for_card_ref(pa.attacker_card_ref); card_id = this->card_id_for_card_ref(pa.attacker_card_ref);
log.debug("SIMPLE assist overrides card id with #%04hX", card_id);
} else if (assist_effect == AssistEffect::HEAVY_FOG) { } else if (assist_effect == AssistEffect::HEAVY_FOG) {
card_id = 0xFFFE; card_id = 0xFFFE;
log.debug("HEAVY_FOG assist overrides card id with #%04hX", card_id);
} }
} }
@@ -2040,21 +2059,27 @@ shared_ptr<const CardIndex::CardEntry> RulerServer::definition_for_card_id(uint3
uint32_t RulerServer::get_card_id_with_effective_range( uint32_t RulerServer::get_card_id_with_effective_range(
uint16_t card_ref, uint16_t card_id_override, TargetMode* out_target_mode) const { uint16_t card_ref, uint16_t card_id_override, TargetMode* out_target_mode) const {
auto log = this->server()->log_stack(string_printf("get_card_id_with_effective_range(@%04hX, #%04hX): ", card_ref, card_id_override));
uint16_t card_id = (card_id_override == 0xFFFF) uint16_t card_id = (card_id_override == 0xFFFF)
? this->card_id_for_card_ref(card_ref) ? this->card_id_for_card_ref(card_ref)
: card_id_override; : card_id_override;
log.debug("card_id=#%04hX", card_id);
if (card_id != 0xFFFF) { if (card_id != 0xFFFF) {
auto ce = this->definition_for_card_id(card_id); auto ce = this->definition_for_card_id(card_id);
uint8_t client_id = client_id_for_card_ref(card_ref); uint8_t client_id = client_id_for_card_ref(card_ref);
if ((client_id != 0xFF) && ce) { if ((client_id != 0xFF) && ce) {
TargetMode effective_target_mode = ce->def.target_mode; TargetMode effective_target_mode = ce->def.target_mode;
log.debug("ce valid for #%04hX with effective target mode %s", card_id, name_for_target_mode(effective_target_mode));
if (this->card_ref_or_sc_has_fixed_range(card_ref)) { if (this->card_ref_or_sc_has_fixed_range(card_ref)) {
// Undo the override that may have been passed in // Undo the override that may have been passed in
auto ce = this->definition_for_card_id(this->card_id_for_card_ref(card_ref)); log.debug("@%04hX has FIXED_RANGE", card_ref);
if (ce && (static_cast<uint8_t>(effective_target_mode) < 6)) { auto orig_ce = this->definition_for_card_id(this->card_id_for_card_ref(card_ref));
effective_target_mode = ce->def.target_mode; if (orig_ce && (static_cast<uint8_t>(effective_target_mode) < 6)) {
log.debug("ce valid for #%04hX with effective target mode %s; overriding to %s", card_id, name_for_target_mode(effective_target_mode), name_for_target_mode(orig_ce->def.target_mode));
effective_target_mode = orig_ce->def.target_mode;
} }
} }
@@ -2063,14 +2088,17 @@ uint32_t RulerServer::get_card_id_with_effective_range(
auto eff = this->assist_server->get_active_assist_by_index(z); auto eff = this->assist_server->get_active_assist_by_index(z);
if (eff == AssistEffect::SIMPLE) { if (eff == AssistEffect::SIMPLE) {
card_id = this->card_id_for_card_ref(card_ref); card_id = this->card_id_for_card_ref(card_ref);
log.debug("SIMPLE assist effect is active; using #%04hX for range", card_id);
} else if (eff == AssistEffect::HEAVY_FOG) { } else if (eff == AssistEffect::HEAVY_FOG) {
card_id = 0xFFFE; card_id = 0xFFFE;
log.debug("HEAVY_FOG assist effect is active; limiting range to one tile in front");
} }
} }
if (out_target_mode) { if (out_target_mode) {
*out_target_mode = effective_target_mode; *out_target_mode = effective_target_mode;
} }
log.debug("results: card_id=#%04hX, target_mode=%s", card_id, name_for_target_mode(effective_target_mode));
} }
} }
+12 -6
View File
@@ -30,7 +30,7 @@ void Server::PresenceEntry::clear() {
Server::Server(shared_ptr<Lobby> lobby, Options&& options) Server::Server(shared_ptr<Lobby> lobby, Options&& options)
: lobby(lobby), : lobby(lobby),
battle_record(lobby->battle_record), battle_record(lobby ? lobby->battle_record : nullptr),
has_lobby(lobby != nullptr), has_lobby(lobby != nullptr),
options(std::move(options)), options(std::move(options)),
last_chosen_map(this->options.tournament ? this->options.tournament->get_map() : nullptr), last_chosen_map(this->options.tournament ? this->options.tournament->get_map() : nullptr),
@@ -260,7 +260,7 @@ void Server::send(const void* data, size_t size, uint8_t command, bool enable_ma
} else if ((this->options.behavior_flags & BehaviorFlag::LOG_COMMANDS_IF_LOBBY_MISSING) && } else if ((this->options.behavior_flags & BehaviorFlag::LOG_COMMANDS_IF_LOBBY_MISSING) &&
this->log().info("Generated command")) { this->log().info("Generated command")) {
print_data(stderr, data, size); print_data(stderr, data, size, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
} }
} }
@@ -1075,7 +1075,13 @@ shared_ptr<const PlayerState> Server::get_player_state(uint8_t client_id) const
} }
uint32_t Server::get_random_raw() { uint32_t Server::get_random_raw() {
le_uint32_t ret = random_from_optional_crypt(this->options.opt_rand_crypt); le_uint32_t ret;
if (this->options.opt_rand_stream) {
this->options.opt_rand_stream->readx(&ret, sizeof(ret));
} else {
ret = random_from_optional_crypt(this->options.opt_rand_crypt);
}
if (this->battle_record && this->battle_record->writable()) { if (this->battle_record && this->battle_record->writable()) {
this->battle_record->add_random_data(&ret, sizeof(ret)); this->battle_record->add_random_data(&ret, sizeof(ret));
} }
@@ -1456,12 +1462,12 @@ void Server::set_phase_after() {
if (ps) { if (ps) {
auto card = ps->get_sc_card(); auto card = ps->get_sc_card();
if (card) { if (card) {
this->card_special->apply_action_conditions(0x06, nullptr, card, is_nte ? 0x1F : 0x04, nullptr); this->card_special->apply_action_conditions(EffectWhen::AFTER_SET_PHASE, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
} }
for (size_t set_index = 0; set_index < 8; set_index++) { for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = ps->get_set_card(set_index); auto card = ps->get_set_card(set_index);
if (card) { if (card) {
this->card_special->apply_action_conditions(0x06, nullptr, card, is_nte ? 0x1F : 0x04, nullptr); this->card_special->apply_action_conditions(EffectWhen::AFTER_SET_PHASE, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
} }
} }
} }
@@ -2863,7 +2869,7 @@ void Server::unknown_8023EEF4() {
ActionState as = cmd.state; ActionState as = cmd.state;
this->send(cmd); this->send(cmd);
this->card_special->unknown_8024AAB8(as); this->card_special->apply_effects_after_attack_target_resolution(as);
if (!is_nte) { if (!is_nte) {
this->attack_cards[this->unknown_a14]->compute_action_chain_results(1, 0); this->attack_cards[this->unknown_a14]->compute_action_chain_results(1, 0);
+1
View File
@@ -72,6 +72,7 @@ public:
std::shared_ptr<const CardIndex> card_index; std::shared_ptr<const CardIndex> card_index;
std::shared_ptr<const MapIndex> map_index; std::shared_ptr<const MapIndex> map_index;
uint32_t behavior_flags; uint32_t behavior_flags;
std::shared_ptr<StringReader> opt_rand_stream;
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt; std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
std::shared_ptr<const Tournament> tournament; std::shared_ptr<const Tournament> tournament;
std::array<std::vector<uint16_t>, 5> trap_card_ids; std::array<std::vector<uint16_t>, 5> trap_card_ids;
+4
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@@ -9,8 +9,12 @@
#include <optional> #include <optional>
#include <stdexcept> #include <stdexcept>
// Calls a function on the given base's event thread. This function returns
// when the call has been enqueued, not necessarily after it returns.
void forward_to_event_thread(std::shared_ptr<struct event_base> base, std::function<void()>&& fn); void forward_to_event_thread(std::shared_ptr<struct event_base> base, std::function<void()>&& fn);
// Calls a function on the given base's event thread and waits for it to
// return. Returns the value returned on that thread.
template <typename T> template <typename T>
T call_on_event_thread(std::shared_ptr<struct event_base> base, std::function<T()>&& compute) { T call_on_event_thread(std::shared_ptr<struct event_base> base, std::function<T()>&& compute) {
std::optional<T> ret; std::optional<T> ret;
+528 -523
View File
File diff suppressed because it is too large Load Diff
+101 -99
View File
@@ -1,99 +1,101 @@
#pragma once #pragma once
#include <inttypes.h> #include <inttypes.h>
#include <map> #include <map>
#include <memory> #include <memory>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <unordered_set> #include <unordered_set>
#include <vector> #include <vector>
#include "Menu.hh" #include "Menu.hh"
bool function_compiler_available(); bool function_compiler_available();
void set_function_compiler_available(bool is_available); void set_function_compiler_available(bool is_available);
// TODO: Support x86 and SH4 function calls in the future. Currently we only // TODO: Support x86 and SH4 function calls in the future. Currently we only
// support PPC32 because I haven't written an appropriate x86 assembler yet. // support PPC32 because I haven't written an appropriate x86 assembler yet.
struct CompiledFunctionCode { struct CompiledFunctionCode {
enum class Architecture { enum class Architecture {
UNKNOWN = 0, UNKNOWN = 0,
POWERPC, // GC POWERPC, // GC
X86, // PC, XB, BB X86, // PC, XB, BB
SH4, // Dreamcast SH4, // Dreamcast
}; };
Architecture arch; Architecture arch;
std::string code; std::string code;
std::vector<uint16_t> relocation_deltas; std::vector<uint16_t> relocation_deltas;
std::unordered_map<std::string, uint32_t> label_offsets; std::unordered_map<std::string, uint32_t> label_offsets;
uint32_t entrypoint_offset_offset; uint32_t entrypoint_offset_offset;
std::string source_path; // Path to source file from newserv root std::string source_path; // Path to source file from newserv root
std::string short_name; // Based on filename std::string short_name; // Based on filename
std::string long_name; // From .meta name directive std::string long_name; // From .meta name directive
std::string description; // From .meta description directive std::string description; // From .meta description directive
uint8_t index; // 0 = unused (not registered in index_to_function) uint8_t index; // 0 = unused (not registered in index_to_function)
uint32_t menu_item_id; uint32_t menu_item_id;
bool hide_from_patches_menu; bool hide_from_patches_menu;
uint32_t specific_version; uint32_t specific_version;
bool is_big_endian() const; bool is_big_endian() const;
template <typename FooterT> template <typename FooterT>
std::string generate_client_command_t( std::string generate_client_command_t(
const std::unordered_map<std::string, uint32_t>& label_writes, const std::unordered_map<std::string, uint32_t>& label_writes,
const std::string& suffix, const void* suffix_data = nullptr,
uint32_t override_relocations_offset = 0) const; size_t suffix_size = 0,
std::string generate_client_command( uint32_t override_relocations_offset = 0) const;
const std::unordered_map<std::string, uint32_t>& label_writes = {}, std::string generate_client_command(
const std::string& suffix = "", const std::unordered_map<std::string, uint32_t>& label_writes = {},
uint32_t override_relocations_offset = 0) const; const void* suffix_data = nullptr,
}; size_t suffix_size = 0,
uint32_t override_relocations_offset = 0) const;
const char* name_for_architecture(CompiledFunctionCode::Architecture arch); };
std::shared_ptr<CompiledFunctionCode> compile_function_code( const char* name_for_architecture(CompiledFunctionCode::Architecture arch);
CompiledFunctionCode::Architecture arch,
const std::string& directory, std::shared_ptr<CompiledFunctionCode> compile_function_code(
const std::string& name, CompiledFunctionCode::Architecture arch,
const std::string& text); const std::string& directory,
const std::string& name,
struct FunctionCodeIndex { const std::string& text);
FunctionCodeIndex() = default;
explicit FunctionCodeIndex(const std::string& directory); struct FunctionCodeIndex {
FunctionCodeIndex() = default;
std::unordered_map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_function; explicit FunctionCodeIndex(const std::string& directory);
std::unordered_map<uint8_t, std::shared_ptr<CompiledFunctionCode>> index_to_function;
std::unordered_map<uint64_t, std::shared_ptr<CompiledFunctionCode>> menu_item_id_and_specific_version_to_patch_function; std::unordered_map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_function;
// Key here is e.g. "PATCHNAME-SPECIFICVERSION", with the latter in hex std::unordered_map<uint8_t, std::shared_ptr<CompiledFunctionCode>> index_to_function;
std::map<std::string, std::shared_ptr<CompiledFunctionCode>> name_and_specific_version_to_patch_function; std::unordered_map<uint64_t, std::shared_ptr<CompiledFunctionCode>> menu_item_id_and_specific_version_to_patch_function;
// Key here is e.g. "PATCHNAME-SPECIFICVERSION", with the latter in hex
std::shared_ptr<const Menu> patch_menu(uint32_t specific_version) const; std::map<std::string, std::shared_ptr<CompiledFunctionCode>> name_and_specific_version_to_patch_function;
std::shared_ptr<const Menu> patch_switches_menu(uint32_t specific_version, const std::unordered_set<std::string>& auto_patches_enabled) const;
bool patch_menu_empty(uint32_t specific_version) const; std::shared_ptr<const Menu> patch_menu(uint32_t specific_version) const;
std::shared_ptr<const Menu> patch_switches_menu(uint32_t specific_version, const std::unordered_set<std::string>& auto_patches_enabled) const;
std::shared_ptr<const CompiledFunctionCode> get_patch(const std::string& name, uint32_t specific_version) const; bool patch_menu_empty(uint32_t specific_version) const;
};
std::shared_ptr<const CompiledFunctionCode> get_patch(const std::string& name, uint32_t specific_version) const;
struct DOLFileIndex { };
struct File {
uint32_t menu_item_id; struct DOLFileIndex {
std::string name; struct File {
std::string data; uint32_t menu_item_id;
bool is_compressed; std::string name;
}; std::string data;
bool is_compressed;
std::vector<std::shared_ptr<File>> item_id_to_file; };
std::unordered_map<std::string, std::shared_ptr<File>> name_to_file;
std::shared_ptr<const Menu> menu; std::vector<std::shared_ptr<File>> item_id_to_file;
std::unordered_map<std::string, std::shared_ptr<File>> name_to_file;
DOLFileIndex() = default; std::shared_ptr<const Menu> menu;
explicit DOLFileIndex(const std::string& directory);
DOLFileIndex() = default;
inline bool empty() const { explicit DOLFileIndex(const std::string& directory);
return this->name_to_file.empty() && this->item_id_to_file.empty();
} inline bool empty() const {
}; return this->name_to_file.empty() && this->item_id_to_file.empty();
}
uint32_t specific_version_for_gc_header_checksum(uint32_t header_checksum); };
uint32_t specific_version_for_gc_header_checksum(uint32_t header_checksum);
+1269 -1023
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+114 -76
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@@ -1,76 +1,114 @@
#pragma once #pragma once
#include <event2/buffer.h> #include <event2/buffer.h>
#include <event2/event.h> #include <event2/event.h>
#include <event2/http.h> #include <event2/http.h>
#include <stdlib.h> #include <stdlib.h>
#include <memory> #include <memory>
#include <string> #include <string>
#include "ProxyServer.hh" #include "ProxyServer.hh"
#include "ServerState.hh" #include "ServerState.hh"
class HTTPServer { class HTTPServer {
public: public:
HTTPServer(std::shared_ptr<ServerState> state); HTTPServer(std::shared_ptr<ServerState> state);
HTTPServer(const HTTPServer&) = delete; HTTPServer(const HTTPServer&) = delete;
HTTPServer(HTTPServer&&) = delete; HTTPServer(HTTPServer&&) = delete;
HTTPServer& operator=(const HTTPServer&) = delete; HTTPServer& operator=(const HTTPServer&) = delete;
HTTPServer& operator=(HTTPServer&&) = delete; HTTPServer& operator=(HTTPServer&&) = delete;
virtual ~HTTPServer() = default; virtual ~HTTPServer() = default;
void listen(const std::string& socket_path); void listen(const std::string& socket_path);
void listen(const std::string& addr, int port); void listen(const std::string& addr, int port);
void listen(int port); void listen(int port);
void add_socket(int fd); void add_socket(int fd);
void schedule_stop(); void schedule_stop();
void wait_for_stop(); void wait_for_stop();
protected: void send_rare_drop_notification(std::shared_ptr<const JSON> message);
class http_error : public std::runtime_error {
public: protected:
http_error(int code, const std::string& what); class http_error : public std::runtime_error {
int code; public:
}; http_error(int code, const std::string& what);
int code;
std::shared_ptr<ServerState> state; };
std::shared_ptr<struct event_base> base;
std::shared_ptr<struct evhttp> http; struct WebsocketClient {
std::thread th; struct evhttp_connection* conn;
struct bufferevent* bev;
void thread_fn();
uint8_t pending_opcode;
static void dispatch_handle_request(struct evhttp_request* req, void* ctx); std::string pending_data;
void handle_request(struct evhttp_request* req);
uint64_t last_communication_time;
static const std::unordered_map<int, const char*> explanation_for_response_code;
static void send_response(struct evhttp_request* req, int code, const char* content_type, struct evbuffer* b); void* context;
static void send_response(struct evhttp_request* req, int code, const char* content_type, const char* fmt, ...);
WebsocketClient(struct evhttp_connection* conn);
static std::unordered_multimap<std::string, std::string> parse_url_params(const std::string& query); ~WebsocketClient();
static std::unordered_map<std::string, std::string> parse_url_params_unique(const std::string& query);
static const std::string& get_url_param( void reset_pending_frame();
const std::unordered_multimap<std::string, std::string>& params, };
const std::string& key,
const std::string* _default = nullptr); std::shared_ptr<ServerState> state;
std::shared_ptr<struct event_base> base;
static JSON generate_quest_json_st(std::shared_ptr<const Quest> q); std::shared_ptr<struct evhttp> http;
static JSON generate_client_config_json_st(const Client::Config& config); std::thread th;
static JSON generate_account_json_st(std::shared_ptr<const Account> a);
static JSON generate_game_client_json_st(std::shared_ptr<const Client> c, std::shared_ptr<const ItemNameIndex> item_name_index); std::unordered_set<std::shared_ptr<WebsocketClient>> rare_drop_subscribers;
static JSON generate_proxy_client_json_st(std::shared_ptr<const ProxyServer::LinkedSession> ses);
static JSON generate_lobby_json_st(std::shared_ptr<const Lobby> l, std::shared_ptr<const ItemNameIndex> item_name_index); std::unordered_map<struct bufferevent*, std::shared_ptr<WebsocketClient>> bev_to_websocket_client;
JSON generate_game_server_clients_json() const;
JSON generate_proxy_server_clients_json() const; std::shared_ptr<WebsocketClient> enable_websockets(struct evhttp_request* req);
JSON generate_server_info_json() const;
JSON generate_lobbies_json() const; static void dispatch_on_websocket_read(struct bufferevent* bev, void* ctx);
JSON generate_summary_json() const; static void dispatch_on_websocket_error(struct bufferevent* bev, short events, void* ctx);
JSON generate_all_json() const;
void on_websocket_read(struct bufferevent* bev);
JSON generate_ep3_cards_json(bool trial) const; void on_websocket_error(struct bufferevent* bev, short events);
JSON generate_common_tables_json() const;
JSON generate_rare_tables_json() const; void disconnect_websocket_client(struct bufferevent* bev);
JSON generate_rare_table_json(const std::string& table_name) const; void send_websocket_message(struct bufferevent* bev, const std::string& message, uint8_t opcode = 0x01);
}; void send_websocket_message(std::shared_ptr<WebsocketClient> c, const std::string& message, uint8_t opcode = 0x01);
virtual void handle_websocket_message(std::shared_ptr<WebsocketClient> c, uint8_t opcode, const std::string& message);
virtual void handle_websocket_disconnect(std::shared_ptr<WebsocketClient> c);
void thread_fn();
static void dispatch_handle_request(struct evhttp_request* req, void* ctx);
void handle_request(struct evhttp_request* req);
static const std::unordered_map<int, const char*> explanation_for_response_code;
static void send_response(struct evhttp_request* req, int code, const char* content_type, struct evbuffer* b);
static void send_response(struct evhttp_request* req, int code, const char* content_type, const char* fmt, ...);
static std::unordered_multimap<std::string, std::string> parse_url_params(const std::string& query);
static std::unordered_map<std::string, std::string> parse_url_params_unique(const std::string& query);
static const std::string& get_url_param(
const std::unordered_multimap<std::string, std::string>& params,
const std::string& key,
const std::string* _default = nullptr);
static JSON generate_quest_json_st(std::shared_ptr<const Quest> q);
static JSON generate_client_config_json_st(const Client::Config& config);
static JSON generate_account_json_st(std::shared_ptr<const Account> a);
static JSON generate_game_client_json_st(std::shared_ptr<const Client> c, std::shared_ptr<const ItemNameIndex> item_name_index);
static JSON generate_proxy_client_json_st(std::shared_ptr<const ProxyServer::LinkedSession> ses);
static JSON generate_lobby_json_st(std::shared_ptr<const Lobby> l, std::shared_ptr<const ItemNameIndex> item_name_index);
JSON generate_game_server_clients_json() const;
JSON generate_proxy_server_clients_json() const;
JSON generate_server_info_json() const;
JSON generate_lobbies_json() const;
JSON generate_summary_json() const;
JSON generate_all_json() const;
JSON generate_ep3_cards_json(bool trial) const;
JSON generate_common_tables_json() const;
JSON generate_rare_tables_json() const;
JSON generate_rare_table_json(const std::string& table_name) const;
};
+73 -73
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@@ -1,73 +1,73 @@
#include "IPV4RangeSet.hh" #include "IPV4RangeSet.hh"
#include <arpa/inet.h> #include <arpa/inet.h>
using namespace std; using namespace std;
IPV4RangeSet::IPV4RangeSet(const JSON& json) { IPV4RangeSet::IPV4RangeSet(const JSON& json) {
for (const auto& it : json.as_list()) { for (const auto& it : json.as_list()) {
// String should be of the form a.b.c.d or a.b.c.d/e // String should be of the form a.b.c.d or a.b.c.d/e
auto tokens = split(it->as_string(), '/'); auto tokens = split(it->as_string(), '/');
size_t mask_bits; size_t mask_bits;
if (tokens.size() == 1) { if (tokens.size() == 1) {
mask_bits = 32; mask_bits = 32;
} else if (tokens.size() == 2) { } else if (tokens.size() == 2) {
mask_bits = stoul(tokens[1], nullptr, 10); mask_bits = stoul(tokens[1], nullptr, 10);
if (mask_bits > 32) { if (mask_bits > 32) {
throw runtime_error("invalid IPv4 address range"); throw runtime_error("invalid IPv4 address range");
} }
} else { } else {
throw runtime_error("invalid IPv4 address range"); throw runtime_error("invalid IPv4 address range");
} }
auto addr_tokens = split(tokens[0], '.'); auto addr_tokens = split(tokens[0], '.');
if (addr_tokens.size() != 4) { if (addr_tokens.size() != 4) {
throw runtime_error("invalid IPv4 address"); throw runtime_error("invalid IPv4 address");
} }
uint32_t addr = 0; uint32_t addr = 0;
for (size_t z = 0; z < 4; z++) { for (size_t z = 0; z < 4; z++) {
size_t end_pos = 0; size_t end_pos = 0;
size_t new_byte = stoul(addr_tokens[z], &end_pos, 10); size_t new_byte = stoul(addr_tokens[z], &end_pos, 10);
if (end_pos != addr_tokens[z].size() || new_byte > 0xFF) { if (end_pos != addr_tokens[z].size() || new_byte > 0xFF) {
throw runtime_error("invalid IPv4 address"); throw runtime_error("invalid IPv4 address");
} }
addr = (addr << 8) | new_byte; addr = (addr << 8) | new_byte;
} }
addr &= (0xFFFFFFFF << (32 - mask_bits)); addr &= (0xFFFFFFFF << (32 - mask_bits));
this->ranges.emplace(addr, mask_bits); this->ranges.emplace(addr, mask_bits);
} }
} }
JSON IPV4RangeSet::json() const { JSON IPV4RangeSet::json() const {
auto ret = JSON::list(); auto ret = JSON::list();
for (const auto& it : this->ranges) { for (const auto& it : this->ranges) {
uint32_t addr = it.first; uint32_t addr = it.first;
uint8_t mask_bits = it.second; uint8_t mask_bits = it.second;
ret.emplace_back(string_printf("%hhu.%hhu.%hhu.%hhu/%hhu", ret.emplace_back(string_printf("%hhu.%hhu.%hhu.%hhu/%hhu",
static_cast<uint8_t>((addr >> 24) & 0xFF), static_cast<uint8_t>((addr >> 24) & 0xFF),
static_cast<uint8_t>((addr >> 16) & 0xFF), static_cast<uint8_t>((addr >> 16) & 0xFF),
static_cast<uint8_t>((addr >> 8) & 0xFF), static_cast<uint8_t>((addr >> 8) & 0xFF),
static_cast<uint8_t>(addr & 0xFF), static_cast<uint8_t>(addr & 0xFF),
mask_bits)); mask_bits));
} }
return ret; return ret;
} }
bool IPV4RangeSet::check(uint32_t addr) const { bool IPV4RangeSet::check(uint32_t addr) const {
auto it = this->ranges.upper_bound(addr); auto it = this->ranges.upper_bound(addr);
if (it == this->ranges.begin()) { if (it == this->ranges.begin()) {
return false; // addr is before any range return false; // addr is before any range
} }
const auto& range = *(--it); const auto& range = *(--it);
return (((range.first ^ addr) & (0xFFFFFFFF << (32 - range.second))) == 0); return (((range.first ^ addr) & (0xFFFFFFFF << (32 - range.second))) == 0);
} }
bool IPV4RangeSet::check(const struct sockaddr_storage& ss) const { bool IPV4RangeSet::check(const struct sockaddr_storage& ss) const {
if (ss.ss_family != AF_INET) { if (ss.ss_family != AF_INET) {
return false; return false;
} }
const sockaddr_in* sin = reinterpret_cast<const sockaddr_in*>(&ss); const sockaddr_in* sin = reinterpret_cast<const sockaddr_in*>(&ss);
return this->check(ntohl(sin->sin_addr.s_addr)); return this->check(ntohl(sin->sin_addr.s_addr));
} }
+18 -18
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@@ -1,18 +1,18 @@
#pragma once #pragma once
#include <phosg/JSON.hh> #include <phosg/JSON.hh>
#include <set> #include <set>
class IPV4RangeSet { class IPV4RangeSet {
public: public:
IPV4RangeSet() = default; IPV4RangeSet() = default;
explicit IPV4RangeSet(const JSON& json); explicit IPV4RangeSet(const JSON& json);
JSON json() const; JSON json() const;
bool check(uint32_t addr) const; bool check(uint32_t addr) const;
bool check(const struct sockaddr_storage& ss) const; bool check(const struct sockaddr_storage& ss) const;
protected: protected:
std::map<uint32_t, uint8_t> ranges; // {addr: mask_bits} std::map<uint32_t, uint8_t> ranges; // {addr: mask_bits}
}; };
+455 -455
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@@ -1,455 +1,455 @@
#include "IntegralExpression.hh" #include "IntegralExpression.hh"
#include <algorithm> #include <algorithm>
#include <mutex> #include <mutex>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh> #include <phosg/Filesystem.hh>
#include <phosg/Hash.hh> #include <phosg/Hash.hh>
#include <phosg/Random.hh> #include <phosg/Random.hh>
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
#include <phosg/Tools.hh> #include <phosg/Tools.hh>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include "CommandFormats.hh" #include "CommandFormats.hh"
#include "Compression.hh" #include "Compression.hh"
#include "Loggers.hh" #include "Loggers.hh"
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
#include "QuestScript.hh" #include "QuestScript.hh"
#include "SaveFileFormats.hh" #include "SaveFileFormats.hh"
#include "Text.hh" #include "Text.hh"
using namespace std; using namespace std;
IntegralExpression::IntegralExpression(const string& text) IntegralExpression::IntegralExpression(const string& text)
: root(this->parse_expr(text)) {} : root(this->parse_expr(text)) {}
IntegralExpression::BinaryOperatorNode::BinaryOperatorNode( IntegralExpression::BinaryOperatorNode::BinaryOperatorNode(
Type type, unique_ptr<const Node>&& left, unique_ptr<const Node>&& right) Type type, unique_ptr<const Node>&& left, unique_ptr<const Node>&& right)
: type(type), : type(type),
left(std::move(left)), left(std::move(left)),
right(std::move(right)) {} right(std::move(right)) {}
bool IntegralExpression::BinaryOperatorNode::operator==(const Node& other) const { bool IntegralExpression::BinaryOperatorNode::operator==(const Node& other) const {
try { try {
const BinaryOperatorNode& other_bin = dynamic_cast<const BinaryOperatorNode&>(other); const BinaryOperatorNode& other_bin = dynamic_cast<const BinaryOperatorNode&>(other);
return other_bin.type == this->type && *other_bin.left == *this->left && *other_bin.right == *this->right; return other_bin.type == this->type && *other_bin.left == *this->left && *other_bin.right == *this->right;
} catch (const bad_cast&) { } catch (const bad_cast&) {
return false; return false;
} }
} }
int64_t IntegralExpression::BinaryOperatorNode::evaluate(const Env& env) const { int64_t IntegralExpression::BinaryOperatorNode::evaluate(const Env& env) const {
switch (this->type) { switch (this->type) {
case Type::LOGICAL_OR: case Type::LOGICAL_OR:
return this->left->evaluate(env) || this->right->evaluate(env); return this->left->evaluate(env) || this->right->evaluate(env);
case Type::LOGICAL_AND: case Type::LOGICAL_AND:
return this->left->evaluate(env) && this->right->evaluate(env); return this->left->evaluate(env) && this->right->evaluate(env);
case Type::BITWISE_OR: case Type::BITWISE_OR:
return this->left->evaluate(env) | this->right->evaluate(env); return this->left->evaluate(env) | this->right->evaluate(env);
case Type::BITWISE_AND: case Type::BITWISE_AND:
return this->left->evaluate(env) & this->right->evaluate(env); return this->left->evaluate(env) & this->right->evaluate(env);
case Type::BITWISE_XOR: case Type::BITWISE_XOR:
return this->left->evaluate(env) ^ this->right->evaluate(env); return this->left->evaluate(env) ^ this->right->evaluate(env);
case Type::LEFT_SHIFT: case Type::LEFT_SHIFT:
return this->left->evaluate(env) << this->right->evaluate(env); return this->left->evaluate(env) << this->right->evaluate(env);
case Type::RIGHT_SHIFT: case Type::RIGHT_SHIFT:
return this->left->evaluate(env) >> this->right->evaluate(env); return this->left->evaluate(env) >> this->right->evaluate(env);
case Type::LESS_THAN: case Type::LESS_THAN:
return this->left->evaluate(env) < this->right->evaluate(env); return this->left->evaluate(env) < this->right->evaluate(env);
case Type::GREATER_THAN: case Type::GREATER_THAN:
return this->left->evaluate(env) > this->right->evaluate(env); return this->left->evaluate(env) > this->right->evaluate(env);
case Type::LESS_OR_EQUAL: case Type::LESS_OR_EQUAL:
return this->left->evaluate(env) <= this->right->evaluate(env); return this->left->evaluate(env) <= this->right->evaluate(env);
case Type::GREATER_OR_EQUAL: case Type::GREATER_OR_EQUAL:
return this->left->evaluate(env) >= this->right->evaluate(env); return this->left->evaluate(env) >= this->right->evaluate(env);
case Type::EQUAL: case Type::EQUAL:
return this->left->evaluate(env) == this->right->evaluate(env); return this->left->evaluate(env) == this->right->evaluate(env);
case Type::NOT_EQUAL: case Type::NOT_EQUAL:
return this->left->evaluate(env) != this->right->evaluate(env); return this->left->evaluate(env) != this->right->evaluate(env);
case Type::ADD: case Type::ADD:
return this->left->evaluate(env) + this->right->evaluate(env); return this->left->evaluate(env) + this->right->evaluate(env);
case Type::SUBTRACT: case Type::SUBTRACT:
return this->left->evaluate(env) - this->right->evaluate(env); return this->left->evaluate(env) - this->right->evaluate(env);
case Type::MULTIPLY: case Type::MULTIPLY:
return this->left->evaluate(env) * this->right->evaluate(env); return this->left->evaluate(env) * this->right->evaluate(env);
case Type::DIVIDE: case Type::DIVIDE:
return this->left->evaluate(env) / this->right->evaluate(env); return this->left->evaluate(env) / this->right->evaluate(env);
case Type::MODULUS: case Type::MODULUS:
return this->left->evaluate(env) % this->right->evaluate(env); return this->left->evaluate(env) % this->right->evaluate(env);
default: default:
throw logic_error("invalid binary operator type"); throw logic_error("invalid binary operator type");
} }
} }
string IntegralExpression::BinaryOperatorNode::str() const { string IntegralExpression::BinaryOperatorNode::str() const {
switch (this->type) { switch (this->type) {
case Type::LOGICAL_OR: case Type::LOGICAL_OR:
return "(" + this->left->str() + ") || (" + this->right->str() + ")"; return "(" + this->left->str() + ") || (" + this->right->str() + ")";
case Type::LOGICAL_AND: case Type::LOGICAL_AND:
return "(" + this->left->str() + ") && (" + this->right->str() + ")"; return "(" + this->left->str() + ") && (" + this->right->str() + ")";
case Type::BITWISE_OR: case Type::BITWISE_OR:
return "(" + this->left->str() + ") | (" + this->right->str() + ")"; return "(" + this->left->str() + ") | (" + this->right->str() + ")";
case Type::BITWISE_AND: case Type::BITWISE_AND:
return "(" + this->left->str() + ") & (" + this->right->str() + ")"; return "(" + this->left->str() + ") & (" + this->right->str() + ")";
case Type::BITWISE_XOR: case Type::BITWISE_XOR:
return "(" + this->left->str() + ") ^ (" + this->right->str() + ")"; return "(" + this->left->str() + ") ^ (" + this->right->str() + ")";
case Type::LEFT_SHIFT: case Type::LEFT_SHIFT:
return "(" + this->left->str() + ") << (" + this->right->str() + ")"; return "(" + this->left->str() + ") << (" + this->right->str() + ")";
case Type::RIGHT_SHIFT: case Type::RIGHT_SHIFT:
return "(" + this->left->str() + ") >> (" + this->right->str() + ")"; return "(" + this->left->str() + ") >> (" + this->right->str() + ")";
case Type::LESS_THAN: case Type::LESS_THAN:
return "(" + this->left->str() + ") < (" + this->right->str() + ")"; return "(" + this->left->str() + ") < (" + this->right->str() + ")";
case Type::GREATER_THAN: case Type::GREATER_THAN:
return "(" + this->left->str() + ") > (" + this->right->str() + ")"; return "(" + this->left->str() + ") > (" + this->right->str() + ")";
case Type::LESS_OR_EQUAL: case Type::LESS_OR_EQUAL:
return "(" + this->left->str() + ") <= (" + this->right->str() + ")"; return "(" + this->left->str() + ") <= (" + this->right->str() + ")";
case Type::GREATER_OR_EQUAL: case Type::GREATER_OR_EQUAL:
return "(" + this->left->str() + ") >= (" + this->right->str() + ")"; return "(" + this->left->str() + ") >= (" + this->right->str() + ")";
case Type::EQUAL: case Type::EQUAL:
return "(" + this->left->str() + ") == (" + this->right->str() + ")"; return "(" + this->left->str() + ") == (" + this->right->str() + ")";
case Type::NOT_EQUAL: case Type::NOT_EQUAL:
return "(" + this->left->str() + ") != (" + this->right->str() + ")"; return "(" + this->left->str() + ") != (" + this->right->str() + ")";
case Type::ADD: case Type::ADD:
return "(" + this->left->str() + ") + (" + this->right->str() + ")"; return "(" + this->left->str() + ") + (" + this->right->str() + ")";
case Type::SUBTRACT: case Type::SUBTRACT:
return "(" + this->left->str() + ") - (" + this->right->str() + ")"; return "(" + this->left->str() + ") - (" + this->right->str() + ")";
case Type::MULTIPLY: case Type::MULTIPLY:
return "(" + this->left->str() + ") * (" + this->right->str() + ")"; return "(" + this->left->str() + ") * (" + this->right->str() + ")";
case Type::DIVIDE: case Type::DIVIDE:
return "(" + this->left->str() + ") / (" + this->right->str() + ")"; return "(" + this->left->str() + ") / (" + this->right->str() + ")";
case Type::MODULUS: case Type::MODULUS:
return "(" + this->left->str() + ") % (" + this->right->str() + ")"; return "(" + this->left->str() + ") % (" + this->right->str() + ")";
default: default:
throw logic_error("invalid binary operator type"); throw logic_error("invalid binary operator type");
} }
} }
IntegralExpression::UnaryOperatorNode::UnaryOperatorNode(Type type, unique_ptr<const Node>&& sub) IntegralExpression::UnaryOperatorNode::UnaryOperatorNode(Type type, unique_ptr<const Node>&& sub)
: type(type), : type(type),
sub(std::move(sub)) {} sub(std::move(sub)) {}
bool IntegralExpression::UnaryOperatorNode::operator==(const Node& other) const { bool IntegralExpression::UnaryOperatorNode::operator==(const Node& other) const {
try { try {
const UnaryOperatorNode& other_un = dynamic_cast<const UnaryOperatorNode&>(other); const UnaryOperatorNode& other_un = dynamic_cast<const UnaryOperatorNode&>(other);
return other_un.type == this->type && *other_un.sub == *this->sub; return other_un.type == this->type && *other_un.sub == *this->sub;
} catch (const bad_cast&) { } catch (const bad_cast&) {
return false; return false;
} }
} }
int64_t IntegralExpression::UnaryOperatorNode::evaluate(const Env& env) const { int64_t IntegralExpression::UnaryOperatorNode::evaluate(const Env& env) const {
switch (this->type) { switch (this->type) {
case Type::LOGICAL_NOT: case Type::LOGICAL_NOT:
return !this->sub->evaluate(env); return !this->sub->evaluate(env);
case Type::BITWISE_NOT: case Type::BITWISE_NOT:
return ~this->sub->evaluate(env); return ~this->sub->evaluate(env);
case Type::NEGATIVE: case Type::NEGATIVE:
return -this->sub->evaluate(env); return -this->sub->evaluate(env);
default: default:
throw logic_error("invalid unary operator type"); throw logic_error("invalid unary operator type");
} }
} }
string IntegralExpression::UnaryOperatorNode::str() const { string IntegralExpression::UnaryOperatorNode::str() const {
switch (this->type) { switch (this->type) {
case Type::LOGICAL_NOT: case Type::LOGICAL_NOT:
return "!(" + this->sub->str() + ")"; return "!(" + this->sub->str() + ")";
case Type::BITWISE_NOT: case Type::BITWISE_NOT:
return "~(" + this->sub->str() + ")"; return "~(" + this->sub->str() + ")";
case Type::NEGATIVE: case Type::NEGATIVE:
return "-(" + this->sub->str() + ")"; return "-(" + this->sub->str() + ")";
default: default:
throw logic_error("invalid unary operator type"); throw logic_error("invalid unary operator type");
} }
} }
IntegralExpression::FlagLookupNode::FlagLookupNode(uint16_t flag_index) IntegralExpression::FlagLookupNode::FlagLookupNode(uint16_t flag_index)
: flag_index(flag_index) {} : flag_index(flag_index) {}
bool IntegralExpression::FlagLookupNode::operator==(const Node& other) const { bool IntegralExpression::FlagLookupNode::operator==(const Node& other) const {
try { try {
const FlagLookupNode& other_flag = dynamic_cast<const FlagLookupNode&>(other); const FlagLookupNode& other_flag = dynamic_cast<const FlagLookupNode&>(other);
return other_flag.flag_index == this->flag_index; return other_flag.flag_index == this->flag_index;
} catch (const bad_cast&) { } catch (const bad_cast&) {
return false; return false;
} }
} }
int64_t IntegralExpression::FlagLookupNode::evaluate(const Env& env) const { int64_t IntegralExpression::FlagLookupNode::evaluate(const Env& env) const {
if (!env.flags) { if (!env.flags) {
throw runtime_error("quest flags not available"); throw runtime_error("quest flags not available");
} }
return env.flags->get(this->flag_index) ? 1 : 0; return env.flags->get(this->flag_index) ? 1 : 0;
} }
string IntegralExpression::FlagLookupNode::str() const { string IntegralExpression::FlagLookupNode::str() const {
return string_printf("F_%04hX", this->flag_index); return string_printf("F_%04hX", this->flag_index);
} }
IntegralExpression::ChallengeCompletionLookupNode::ChallengeCompletionLookupNode( IntegralExpression::ChallengeCompletionLookupNode::ChallengeCompletionLookupNode(
Episode episode, uint8_t stage_index) Episode episode, uint8_t stage_index)
: episode(episode), : episode(episode),
stage_index(stage_index) {} stage_index(stage_index) {}
bool IntegralExpression::ChallengeCompletionLookupNode::operator==(const Node& other) const { bool IntegralExpression::ChallengeCompletionLookupNode::operator==(const Node& other) const {
try { try {
const ChallengeCompletionLookupNode& other_cc = dynamic_cast<const ChallengeCompletionLookupNode&>(other); const ChallengeCompletionLookupNode& other_cc = dynamic_cast<const ChallengeCompletionLookupNode&>(other);
return other_cc.episode == this->episode && other_cc.stage_index == this->stage_index; return other_cc.episode == this->episode && other_cc.stage_index == this->stage_index;
} catch (const bad_cast&) { } catch (const bad_cast&) {
return false; return false;
} }
} }
int64_t IntegralExpression::ChallengeCompletionLookupNode::evaluate(const Env& env) const { int64_t IntegralExpression::ChallengeCompletionLookupNode::evaluate(const Env& env) const {
if (!env.challenge_records) { if (!env.challenge_records) {
throw runtime_error("challenge records not available"); throw runtime_error("challenge records not available");
} }
if (this->episode == Episode::EP1) { if (this->episode == Episode::EP1) {
return env.challenge_records->times_ep1_online.at(this->stage_index).has_value(); return env.challenge_records->times_ep1_online.at(this->stage_index).has_value();
} else if (this->episode == Episode::EP2) { } else if (this->episode == Episode::EP2) {
return env.challenge_records->times_ep2_online.at(this->stage_index).has_value(); return env.challenge_records->times_ep2_online.at(this->stage_index).has_value();
} }
return false; return false;
} }
string IntegralExpression::ChallengeCompletionLookupNode::str() const { string IntegralExpression::ChallengeCompletionLookupNode::str() const {
return string_printf("CC_%s_%hhu", abbreviation_for_episode(this->episode), static_cast<uint8_t>(this->stage_index + 1)); return string_printf("CC_%s_%hhu", abbreviation_for_episode(this->episode), static_cast<uint8_t>(this->stage_index + 1));
} }
IntegralExpression::TeamRewardLookupNode::TeamRewardLookupNode(const string& reward_name) IntegralExpression::TeamRewardLookupNode::TeamRewardLookupNode(const string& reward_name)
: reward_name(reward_name) {} : reward_name(reward_name) {}
bool IntegralExpression::TeamRewardLookupNode::operator==(const Node& other) const { bool IntegralExpression::TeamRewardLookupNode::operator==(const Node& other) const {
try { try {
const TeamRewardLookupNode& other_team_reward = dynamic_cast<const TeamRewardLookupNode&>(other); const TeamRewardLookupNode& other_team_reward = dynamic_cast<const TeamRewardLookupNode&>(other);
return other_team_reward.reward_name == this->reward_name; return other_team_reward.reward_name == this->reward_name;
} catch (const bad_cast&) { } catch (const bad_cast&) {
return false; return false;
} }
} }
int64_t IntegralExpression::TeamRewardLookupNode::evaluate(const Env& env) const { int64_t IntegralExpression::TeamRewardLookupNode::evaluate(const Env& env) const {
return (env.team && env.team->has_reward(this->reward_name)) ? 1 : 0; return (env.team && env.team->has_reward(this->reward_name)) ? 1 : 0;
} }
string IntegralExpression::TeamRewardLookupNode::str() const { string IntegralExpression::TeamRewardLookupNode::str() const {
return "T_" + this->reward_name; return "T_" + this->reward_name;
} }
IntegralExpression::NumPlayersLookupNode::NumPlayersLookupNode() {} IntegralExpression::NumPlayersLookupNode::NumPlayersLookupNode() {}
bool IntegralExpression::NumPlayersLookupNode::operator==(const Node& other) const { bool IntegralExpression::NumPlayersLookupNode::operator==(const Node& other) const {
return dynamic_cast<const NumPlayersLookupNode*>(&other) != nullptr; return dynamic_cast<const NumPlayersLookupNode*>(&other) != nullptr;
} }
int64_t IntegralExpression::NumPlayersLookupNode::evaluate(const Env& env) const { int64_t IntegralExpression::NumPlayersLookupNode::evaluate(const Env& env) const {
return env.num_players; return env.num_players;
} }
string IntegralExpression::NumPlayersLookupNode::str() const { string IntegralExpression::NumPlayersLookupNode::str() const {
return "V_NumPlayers"; return "V_NumPlayers";
} }
IntegralExpression::EventLookupNode::EventLookupNode() {} IntegralExpression::EventLookupNode::EventLookupNode() {}
bool IntegralExpression::EventLookupNode::operator==(const Node& other) const { bool IntegralExpression::EventLookupNode::operator==(const Node& other) const {
return dynamic_cast<const EventLookupNode*>(&other) != nullptr; return dynamic_cast<const EventLookupNode*>(&other) != nullptr;
} }
int64_t IntegralExpression::EventLookupNode::evaluate(const Env& env) const { int64_t IntegralExpression::EventLookupNode::evaluate(const Env& env) const {
return env.event; return env.event;
} }
string IntegralExpression::EventLookupNode::str() const { string IntegralExpression::EventLookupNode::str() const {
return "V_Event"; return "V_Event";
} }
IntegralExpression::V1PresenceLookupNode::V1PresenceLookupNode() {} IntegralExpression::V1PresenceLookupNode::V1PresenceLookupNode() {}
bool IntegralExpression::V1PresenceLookupNode::operator==(const Node& other) const { bool IntegralExpression::V1PresenceLookupNode::operator==(const Node& other) const {
return dynamic_cast<const V1PresenceLookupNode*>(&other) != nullptr; return dynamic_cast<const V1PresenceLookupNode*>(&other) != nullptr;
} }
int64_t IntegralExpression::V1PresenceLookupNode::evaluate(const Env& env) const { int64_t IntegralExpression::V1PresenceLookupNode::evaluate(const Env& env) const {
return env.v1_present ? 1 : 0; return env.v1_present ? 1 : 0;
} }
string IntegralExpression::V1PresenceLookupNode::str() const { string IntegralExpression::V1PresenceLookupNode::str() const {
return "V_V1Present"; return "V_V1Present";
} }
IntegralExpression::ConstantNode::ConstantNode(int64_t value) IntegralExpression::ConstantNode::ConstantNode(int64_t value)
: value(value) {} : value(value) {}
bool IntegralExpression::ConstantNode::operator==(const Node& other) const { bool IntegralExpression::ConstantNode::operator==(const Node& other) const {
try { try {
const ConstantNode& other_const = dynamic_cast<const ConstantNode&>(other); const ConstantNode& other_const = dynamic_cast<const ConstantNode&>(other);
return other_const.value == this->value; return other_const.value == this->value;
} catch (const bad_cast&) { } catch (const bad_cast&) {
return false; return false;
} }
} }
int64_t IntegralExpression::ConstantNode::evaluate(const Env&) const { int64_t IntegralExpression::ConstantNode::evaluate(const Env&) const {
return this->value; return this->value;
} }
string IntegralExpression::ConstantNode::str() const { string IntegralExpression::ConstantNode::str() const {
return string_printf("%" PRId64, this->value); return string_printf("%" PRId64, this->value);
} }
unique_ptr<const IntegralExpression::Node> IntegralExpression::parse_expr(string_view text) { unique_ptr<const IntegralExpression::Node> IntegralExpression::parse_expr(string_view text) {
// Strip off spaces and fully-enclosing parentheses // Strip off spaces and fully-enclosing parentheses
for (;;) { for (;;) {
size_t starting_size = text.size(); size_t starting_size = text.size();
while (text.at(0) == ' ') { while (text.at(0) == ' ') {
text = text.substr(1); text = text.substr(1);
} }
while (text.at(text.size() - 1) == ' ') { while (text.at(text.size() - 1) == ' ') {
text = text.substr(0, text.size() - 1); text = text.substr(0, text.size() - 1);
} }
if (text.at(0) == '(' && text.at(text.size() - 1) == ')') { if (text.at(0) == '(' && text.at(text.size() - 1) == ')') {
// It doesn't suffice to just check the first ant last characters, since // It doesn't suffice to just check the first ant last characters, since
// text could be like "(a) && (b)". Instead, we ignore the first and last // text could be like "(a) && (b)". Instead, we ignore the first and last
// characters, and don't strip anything if the internal parentheses are // characters, and don't strip anything if the internal parentheses are
// unbalanced. // unbalanced.
size_t paren_level = 1; size_t paren_level = 1;
for (size_t z = 1; z < text.size() - 1; z++) { for (size_t z = 1; z < text.size() - 1; z++) {
if (text[z] == '(') { if (text[z] == '(') {
paren_level++; paren_level++;
} else if (text[z] == ')') { } else if (text[z] == ')') {
paren_level--; paren_level--;
if (paren_level == 0) { if (paren_level == 0) {
break; break;
} }
} }
} }
if (paren_level > 0) { if (paren_level > 0) {
text = text.substr(1, text.size() - 2); text = text.substr(1, text.size() - 2);
} }
} }
if (text.size() == starting_size) { if (text.size() == starting_size) {
break; break;
} }
} }
if (text.empty()) { if (text.empty()) {
throw runtime_error("invalid expression"); throw runtime_error("invalid expression");
} }
// Check for unary operators // Check for binary operators at the root level
if (text[0] == '!') { using BinType = BinaryOperatorNode::Type;
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::LOGICAL_NOT, static const vector<vector<pair<std::string, BinaryOperatorNode::Type>>> binary_operator_levels = {
IntegralExpression::parse_expr(text.substr(1))); {{make_pair("||", BinType::LOGICAL_OR)}},
} else if (text[0] == '~') { {{make_pair("&&", BinType::LOGICAL_AND)}},
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::BITWISE_NOT, {{make_pair("|", BinType::BITWISE_OR)}},
IntegralExpression::parse_expr(text.substr(1))); {{make_pair("^", BinType::BITWISE_XOR)}},
} else if (text[0] == '-') { {{make_pair("&", BinType::BITWISE_AND)}},
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::NEGATIVE, {{make_pair("==", BinType::EQUAL)}, {make_pair("!=", BinType::NOT_EQUAL)}},
IntegralExpression::parse_expr(text.substr(1))); {{make_pair("<=", BinType::LESS_OR_EQUAL)}, {make_pair(">=", BinType::GREATER_OR_EQUAL)}, {make_pair("<", BinType::LESS_THAN)}, {make_pair(">", BinType::GREATER_THAN)}},
} {{make_pair("<<", BinType::LEFT_SHIFT)}, {make_pair(">>", BinType::RIGHT_SHIFT)}},
{{make_pair("+", BinType::ADD)}, {make_pair("-", BinType::SUBTRACT)}},
// Check for binary operators at the root level {{make_pair("*", BinType::MULTIPLY)}, {make_pair("/", BinType::DIVIDE)}, {make_pair("%", BinType::MODULUS)}},
using BinType = BinaryOperatorNode::Type; };
static const vector<vector<pair<std::string, BinaryOperatorNode::Type>>> binary_operator_levels = { for (const auto& operators : binary_operator_levels) {
{{make_pair("*", BinType::MULTIPLY)}, {make_pair("/", BinType::DIVIDE)}, {make_pair("%", BinType::MODULUS)}}, size_t paren_level = 0;
{{make_pair("+", BinType::ADD)}, {make_pair("-", BinType::SUBTRACT)}}, for (size_t z = 0; z < text.size() - 1; z++) {
{{make_pair("<<", BinType::LEFT_SHIFT)}, {make_pair(">>", BinType::RIGHT_SHIFT)}}, if (text[z] == '(') {
{{make_pair("<=", BinType::LESS_OR_EQUAL)}, {make_pair(">=", BinType::GREATER_OR_EQUAL)}, {make_pair("<", BinType::LESS_THAN)}, {make_pair(">", BinType::GREATER_THAN)}}, paren_level++;
{{make_pair("==", BinType::EQUAL)}, {make_pair("!=", BinType::NOT_EQUAL)}}, continue;
{{make_pair("&", BinType::BITWISE_AND)}}, } else if (text[z] == ')') {
{{make_pair("^", BinType::BITWISE_XOR)}}, paren_level--;
{{make_pair("|", BinType::BITWISE_OR)}}, continue;
{{make_pair("&&", BinType::LOGICAL_AND)}}, }
{{make_pair("||", BinType::LOGICAL_OR)}}, if (!paren_level) {
}; for (const auto& oper : operators) {
for (const auto& operators : binary_operator_levels) { // Awful hack (because I'm too lazy to add a tokenization step): if
size_t paren_level = 0; // the operator is followed or preceded by another copy of itself,
for (size_t z = 0; z < text.size() - 1; z++) { // don't match it (this prevents us from matching & when the token is
if (text[z] == '(') { // actually &&)
paren_level++; if ((text.size() > z + oper.first.size()) &&
continue; ((z < oper.first.size()) || (text.compare(z - oper.first.size(), oper.first.size(), oper.first) != 0)) &&
} else if (text[z] == ')') { (text.compare(z, oper.first.size(), oper.first) == 0) &&
paren_level--; (text.compare(z + oper.first.size(), oper.first.size(), oper.first) != 0)) {
continue; auto left = IntegralExpression::parse_expr(text.substr(0, z));
} auto right = IntegralExpression::parse_expr(text.substr(z + oper.first.size()));
if (!paren_level) { return make_unique<BinaryOperatorNode>(oper.second, std::move(left), std::move(right));
for (const auto& oper : operators) { }
// Awful hack (because I'm too lazy to add a tokenization step): if }
// the operator is followed or preceded by another copy of itself, }
// don't match it (this prevents us from matching & when the token is }
// actually &&) }
if ((text.size() > z + oper.first.size()) &&
((z < oper.first.size()) || (text.compare(z - oper.first.size(), oper.first.size(), oper.first) != 0)) && // Check for unary operators
(text.compare(z, oper.first.size(), oper.first) == 0) && if (text[0] == '!') {
(text.compare(z + oper.first.size(), oper.first.size(), oper.first) != 0)) { return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::LOGICAL_NOT,
auto left = IntegralExpression::parse_expr(text.substr(0, z)); IntegralExpression::parse_expr(text.substr(1)));
auto right = IntegralExpression::parse_expr(text.substr(z + oper.first.size())); } else if (text[0] == '~') {
return make_unique<BinaryOperatorNode>(oper.second, std::move(left), std::move(right)); return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::BITWISE_NOT,
} IntegralExpression::parse_expr(text.substr(1)));
} } else if (text[0] == '-') {
} return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::NEGATIVE,
} IntegralExpression::parse_expr(text.substr(1)));
} }
// Check for env lookups // Check for env lookups
if (text.starts_with("F_")) { if (text.starts_with("F_")) {
char* endptr = nullptr; char* endptr = nullptr;
uint64_t flag = strtoul(text.data() + 2, &endptr, 16); uint64_t flag = strtoul(text.data() + 2, &endptr, 16);
if (endptr != text.data() + text.size()) { if (endptr != text.data() + text.size()) {
throw runtime_error("invalid flag lookup token"); throw runtime_error("invalid flag lookup token");
} }
if (flag >= 0x400) { if (flag >= 0x400) {
throw runtime_error("invalid flag index"); throw runtime_error("invalid flag index");
} }
return make_unique<FlagLookupNode>(flag); return make_unique<FlagLookupNode>(flag);
} }
if (text.starts_with("CC_")) { if (text.starts_with("CC_")) {
Episode episode; Episode episode;
if (text.starts_with("CC_Ep1_")) { if (text.starts_with("CC_Ep1_")) {
episode = Episode::EP1; episode = Episode::EP1;
} else if (text.starts_with("CC_Ep2_")) { } else if (text.starts_with("CC_Ep2_")) {
episode = Episode::EP2; episode = Episode::EP2;
} else { } else {
throw runtime_error("invalid challenge episode"); throw runtime_error("invalid challenge episode");
} }
char* endptr = nullptr; char* endptr = nullptr;
uint64_t stage_index = strtoul(text.data() + 7, &endptr, 0) - 1; uint64_t stage_index = strtoul(text.data() + 7, &endptr, 0) - 1;
if (endptr != text.data() + text.size()) { if (endptr != text.data() + text.size()) {
throw runtime_error("invalid challenge completion lookup token"); throw runtime_error("invalid challenge completion lookup token");
} }
if ((episode == Episode::EP1 && stage_index > 8) || (episode == Episode::EP2 && stage_index > 4)) { if ((episode == Episode::EP1 && stage_index > 8) || (episode == Episode::EP2 && stage_index > 4)) {
throw runtime_error("invalid challenge stage index"); throw runtime_error("invalid challenge stage index");
} }
return make_unique<ChallengeCompletionLookupNode>(episode, stage_index); return make_unique<ChallengeCompletionLookupNode>(episode, stage_index);
} }
if (text.starts_with("T_")) { if (text.starts_with("T_")) {
return make_unique<TeamRewardLookupNode>(string(text.substr(2))); return make_unique<TeamRewardLookupNode>(string(text.substr(2)));
} }
if (text == "V_NumPlayers") { if (text == "V_NumPlayers") {
return make_unique<NumPlayersLookupNode>(); return make_unique<NumPlayersLookupNode>();
} }
if (text == "V_Event") { if (text == "V_Event") {
return make_unique<EventLookupNode>(); return make_unique<EventLookupNode>();
} }
if (text == "V_V1Present") { if (text == "V_V1Present") {
return make_unique<V1PresenceLookupNode>(); return make_unique<V1PresenceLookupNode>();
} }
// Check for constants // Check for constants
if (text == "true") { if (text == "true") {
return make_unique<ConstantNode>(1); return make_unique<ConstantNode>(1);
} }
if (text == "false") { if (text == "false") {
return make_unique<ConstantNode>(0); return make_unique<ConstantNode>(0);
} }
try { try {
size_t endpos; size_t endpos;
int64_t v = stoll(string(text), &endpos, 0); int64_t v = stoll(string(text), &endpos, 0);
if (endpos == text.size()) { if (endpos == text.size()) {
return make_unique<ConstantNode>(v); return make_unique<ConstantNode>(v);
} }
} catch (const exception&) { } catch (const exception&) {
} }
throw runtime_error("unparseable expression"); throw runtime_error("unparseable expression");
} }
+188 -188
View File
@@ -1,188 +1,188 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include <map> #include <map>
#include <memory> #include <memory>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include "PlayerSubordinates.hh" #include "PlayerSubordinates.hh"
#include "QuestScript.hh" #include "QuestScript.hh"
#include "StaticGameData.hh" #include "StaticGameData.hh"
#include "TeamIndex.hh" #include "TeamIndex.hh"
class IntegralExpression { class IntegralExpression {
public: public:
struct Env { struct Env {
const QuestFlagsForDifficulty* flags; const QuestFlagsForDifficulty* flags;
const PlayerRecordsChallengeBB* challenge_records; const PlayerRecordsChallengeBB* challenge_records;
std::shared_ptr<const TeamIndex::Team> team; std::shared_ptr<const TeamIndex::Team> team;
size_t num_players; size_t num_players;
uint8_t event; uint8_t event;
bool v1_present; bool v1_present;
}; };
IntegralExpression(const std::string& text); IntegralExpression(const std::string& text);
~IntegralExpression() = default; ~IntegralExpression() = default;
inline bool operator==(const IntegralExpression& other) const { inline bool operator==(const IntegralExpression& other) const {
return this->root->operator==(*other.root); return this->root->operator==(*other.root);
} }
inline bool operator!=(const IntegralExpression& other) const { inline bool operator!=(const IntegralExpression& other) const {
return !this->operator==(other); return !this->operator==(other);
} }
inline int64_t evaluate(const Env& env) const { inline int64_t evaluate(const Env& env) const {
return this->root->evaluate(env); return this->root->evaluate(env);
} }
inline std::string str() const { inline std::string str() const {
return this->root->str(); return this->root->str();
} }
protected: protected:
class Node { class Node {
public: public:
virtual ~Node() = default; virtual ~Node() = default;
virtual bool operator==(const Node& other) const = 0; virtual bool operator==(const Node& other) const = 0;
inline bool operator!=(const Node& other) const { inline bool operator!=(const Node& other) const {
return !this->operator==(other); return !this->operator==(other);
} }
virtual int64_t evaluate(const Env& env) const = 0; virtual int64_t evaluate(const Env& env) const = 0;
virtual std::string str() const = 0; virtual std::string str() const = 0;
protected: protected:
Node() = default; Node() = default;
}; };
class BinaryOperatorNode : public Node { class BinaryOperatorNode : public Node {
public: public:
enum class Type { enum class Type {
LOGICAL_OR = 0, LOGICAL_OR = 0,
LOGICAL_AND, LOGICAL_AND,
BITWISE_OR, BITWISE_OR,
BITWISE_AND, BITWISE_AND,
BITWISE_XOR, BITWISE_XOR,
LEFT_SHIFT, LEFT_SHIFT,
RIGHT_SHIFT, RIGHT_SHIFT,
LESS_THAN, LESS_THAN,
GREATER_THAN, GREATER_THAN,
LESS_OR_EQUAL, LESS_OR_EQUAL,
GREATER_OR_EQUAL, GREATER_OR_EQUAL,
EQUAL, EQUAL,
NOT_EQUAL, NOT_EQUAL,
ADD, ADD,
SUBTRACT, SUBTRACT,
MULTIPLY, MULTIPLY,
DIVIDE, DIVIDE,
MODULUS, MODULUS,
}; };
BinaryOperatorNode(Type type, std::unique_ptr<const Node>&& left, std::unique_ptr<const Node>&& right); BinaryOperatorNode(Type type, std::unique_ptr<const Node>&& left, std::unique_ptr<const Node>&& right);
virtual ~BinaryOperatorNode() = default; virtual ~BinaryOperatorNode() = default;
virtual bool operator==(const Node& other) const; virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const; virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const; virtual std::string str() const;
protected: protected:
Type type; Type type;
std::unique_ptr<const Node> left; std::unique_ptr<const Node> left;
std::unique_ptr<const Node> right; std::unique_ptr<const Node> right;
}; };
class UnaryOperatorNode : public Node { class UnaryOperatorNode : public Node {
public: public:
enum class Type { enum class Type {
LOGICAL_NOT = 0, LOGICAL_NOT = 0,
BITWISE_NOT, BITWISE_NOT,
NEGATIVE, NEGATIVE,
}; };
UnaryOperatorNode(Type type, std::unique_ptr<const Node>&& sub); UnaryOperatorNode(Type type, std::unique_ptr<const Node>&& sub);
virtual ~UnaryOperatorNode() = default; virtual ~UnaryOperatorNode() = default;
virtual bool operator==(const Node& other) const; virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const; virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const; virtual std::string str() const;
protected: protected:
Type type; Type type;
std::unique_ptr<const Node> sub; std::unique_ptr<const Node> sub;
}; };
class FlagLookupNode : public Node { class FlagLookupNode : public Node {
public: public:
FlagLookupNode(uint16_t flag_index); FlagLookupNode(uint16_t flag_index);
virtual ~FlagLookupNode() = default; virtual ~FlagLookupNode() = default;
virtual bool operator==(const Node& other) const; virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const; virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const; virtual std::string str() const;
protected: protected:
uint16_t flag_index; uint16_t flag_index;
}; };
class ChallengeCompletionLookupNode : public Node { class ChallengeCompletionLookupNode : public Node {
public: public:
ChallengeCompletionLookupNode(Episode episode, uint8_t stage_index); ChallengeCompletionLookupNode(Episode episode, uint8_t stage_index);
virtual ~ChallengeCompletionLookupNode() = default; virtual ~ChallengeCompletionLookupNode() = default;
virtual bool operator==(const Node& other) const; virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const; virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const; virtual std::string str() const;
protected: protected:
Episode episode; Episode episode;
uint8_t stage_index; uint8_t stage_index;
}; };
class TeamRewardLookupNode : public Node { class TeamRewardLookupNode : public Node {
public: public:
TeamRewardLookupNode(const std::string& reward_name); TeamRewardLookupNode(const std::string& reward_name);
virtual ~TeamRewardLookupNode() = default; virtual ~TeamRewardLookupNode() = default;
virtual bool operator==(const Node& other) const; virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const; virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const; virtual std::string str() const;
protected: protected:
std::string reward_name; std::string reward_name;
}; };
class NumPlayersLookupNode : public Node { class NumPlayersLookupNode : public Node {
public: public:
NumPlayersLookupNode(); NumPlayersLookupNode();
virtual ~NumPlayersLookupNode() = default; virtual ~NumPlayersLookupNode() = default;
virtual bool operator==(const Node& other) const; virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const; virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const; virtual std::string str() const;
}; };
class EventLookupNode : public Node { class EventLookupNode : public Node {
public: public:
EventLookupNode(); EventLookupNode();
virtual ~EventLookupNode() = default; virtual ~EventLookupNode() = default;
virtual bool operator==(const Node& other) const; virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const; virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const; virtual std::string str() const;
}; };
class V1PresenceLookupNode : public Node { class V1PresenceLookupNode : public Node {
public: public:
V1PresenceLookupNode(); V1PresenceLookupNode();
virtual ~V1PresenceLookupNode() = default; virtual ~V1PresenceLookupNode() = default;
virtual bool operator==(const Node& other) const; virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const; virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const; virtual std::string str() const;
}; };
class ConstantNode : public Node { class ConstantNode : public Node {
public: public:
ConstantNode(int64_t value); ConstantNode(int64_t value);
virtual ~ConstantNode() = default; virtual ~ConstantNode() = default;
virtual bool operator==(const Node& other) const; virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const; virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const; virtual std::string str() const;
protected: protected:
int64_t value; int64_t value;
}; };
std::unique_ptr<const Node> parse_expr(std::string_view text); std::unique_ptr<const Node> parse_expr(std::string_view text);
std::unique_ptr<const Node> root; std::unique_ptr<const Node> root;
}; };
+86 -77
View File
@@ -7,6 +7,17 @@
using namespace std; using namespace std;
// The favored weapon type table is hardcoded in the game client. The table is:
// Viridia shots
// Greennill rifles
// Skyly swords
// Bluefull partisans
// Purplenum mechguns
// Pinkal canes
// Redria (none)
// Oran daggers
// Yellowboze (none)
// Whitill slicers
static const array<uint8_t, 10> favored_weapon_by_section_id = { static const array<uint8_t, 10> favored_weapon_by_section_id = {
0x09, 0x07, 0x02, 0x04, 0x08, 0x0A, 0xFF, 0x03, 0xFF, 0x05}; 0x09, 0x07, 0x02, 0x04, 0x08, 0x0A, 0xFF, 0x03, 0xFF, 0x05};
@@ -472,7 +483,7 @@ void ItemCreator::deduplicate_weapon_bonuses(ItemData& item) const {
void ItemCreator::set_item_kill_count_if_unsealable(ItemData& item) const { void ItemCreator::set_item_kill_count_if_unsealable(ItemData& item) const {
if (this->item_parameter_table->is_unsealable_item(item)) { if (this->item_parameter_table->is_unsealable_item(item)) {
this->log.info("Item is unsealable; setting kill count to zero"); this->log.info("Item is unsealable; setting kill count to zero");
item.set_sealed_item_kill_count(0); item.set_kill_count(0);
} }
} }
@@ -1439,78 +1450,78 @@ vector<ItemData> ItemCreator::generate_weapon_shop_contents(size_t player_level)
} else { } else {
static const vector<pair<uint8_t, uint8_t>> defs({ static const vector<pair<uint8_t, uint8_t>> defs({
{0x01, 0x00}, /* 00 */ {0x01, 0x00},
{0x01, 0x01}, /* 01 */ {0x01, 0x01},
{0x01, 0x02}, /* 02 */ {0x01, 0x02},
{0x01, 0x03}, /* 03 */ {0x01, 0x03},
{0x01, 0x04}, /* 04 */ {0x01, 0x04},
{0x03, 0x00}, /* 05 */ {0x03, 0x00},
{0x03, 0x01}, /* 06 */ {0x03, 0x01},
{0x03, 0x02}, /* 07 */ {0x03, 0x02},
{0x03, 0x03}, /* 08 */ {0x03, 0x03},
{0x03, 0x04}, /* 09 */ {0x03, 0x04},
{0x02, 0x00}, /* 0A */ {0x02, 0x00},
{0x02, 0x01}, /* 0B */ {0x02, 0x01},
{0x02, 0x02}, /* 0C */ {0x02, 0x02},
{0x02, 0x03}, /* 0D */ {0x02, 0x03},
{0x02, 0x04}, /* 0E */ {0x02, 0x04},
{0x05, 0x00}, /* 0F */ {0x05, 0x00},
{0x05, 0x01}, /* 10 */ {0x05, 0x01},
{0x05, 0x02}, /* 11 */ {0x05, 0x02},
{0x05, 0x03}, /* 12 */ {0x05, 0x03},
{0x05, 0x04}, /* 13 */ {0x05, 0x04},
{0x04, 0x00}, /* 14 */ {0x04, 0x00},
{0x04, 0x01}, /* 15 */ {0x04, 0x01},
{0x04, 0x02}, /* 16 */ {0x04, 0x02},
{0x04, 0x03}, /* 17 */ {0x04, 0x03},
{0x04, 0x04}, /* 18 */ {0x04, 0x04},
{0x06, 0x00}, /* 19 */ {0x06, 0x00},
{0x06, 0x01}, /* 1A */ {0x06, 0x01},
{0x06, 0x02}, /* 1B */ {0x06, 0x02},
{0x06, 0x03}, /* 1C */ {0x06, 0x03},
{0x06, 0x04}, /* 1D */ {0x06, 0x04},
{0x07, 0x00}, /* 1E */ {0x07, 0x00},
{0x07, 0x01}, /* 1F */ {0x07, 0x01},
{0x07, 0x02}, /* 20 */ {0x07, 0x02},
{0x07, 0x03}, /* 21 */ {0x07, 0x03},
{0x07, 0x04}, /* 22 */ {0x07, 0x04},
{0x08, 0x00}, /* 23 */ {0x08, 0x00},
{0x08, 0x01}, /* 24 */ {0x08, 0x01},
{0x08, 0x02}, /* 25 */ {0x08, 0x02},
{0x08, 0x03}, /* 26 */ {0x08, 0x03},
{0x08, 0x04}, /* 27 */ {0x08, 0x04},
{0x09, 0x00}, /* 28 */ {0x09, 0x00},
{0x09, 0x01}, /* 29 */ {0x09, 0x01},
{0x09, 0x02}, /* 2A */ {0x09, 0x02},
{0x09, 0x03}, /* 2B */ {0x09, 0x03},
{0x09, 0x04}, /* 2C */ {0x09, 0x04},
{0x0A, 0x00}, /* 2D */ {0x0A, 0x00},
{0x0A, 0x01}, /* 2E */ {0x0A, 0x01},
{0x0A, 0x02}, /* 2F */ {0x0A, 0x02},
{0x0A, 0x03}, /* 30 */ {0x0A, 0x03},
{0x0B, 0x00}, /* 31 */ {0x0B, 0x00},
{0x0B, 0x01}, /* 32 */ {0x0B, 0x01},
{0x0B, 0x02}, /* 33 */ {0x0B, 0x02},
{0x0B, 0x03}, /* 34 */ {0x0B, 0x03},
{0x0C, 0x00}, /* 35 */ {0x0C, 0x00},
{0x0C, 0x01}, /* 36 */ {0x0C, 0x01},
{0x0C, 0x02}, /* 37 */ {0x0C, 0x02},
{0x0C, 0x03}, /* 38 */ {0x0C, 0x03},
{0xFF, 0xFF}, /* 39 */ {0xFF, 0xFF}, // Special-cased above
{0xFF, 0xFF}, /* 3A */ {0xFF, 0xFF}, // Special-cased above
{0x01, 0x05}, /* 3B */ {0x01, 0x05},
{0x02, 0x05}, /* 3C */ {0x02, 0x05},
{0x06, 0x05}, /* 3D */ {0x06, 0x05},
{0x08, 0x05}, /* 3E */ {0x08, 0x05},
{0x0A, 0x04}, /* 3F */ {0x0A, 0x04},
{0x0C, 0x04}, /* 40 */ {0x0C, 0x04},
{0x0B, 0x04}, /* 41 */ {0x0B, 0x04},
{0x01, 0x06}, /* 42 */ {0x01, 0x06},
{0x03, 0x05}, /* 43 */ {0x03, 0x05},
{0x07, 0x05}, /* 44 */ {0x07, 0x05},
{0x0A, 0x05}, /* 45 */ {0x0A, 0x05},
{0x0C, 0x05}, /* 46 */ {0x0C, 0x05},
{0x0B, 0x05}, /* 47 */ {0x0B, 0x05},
}); });
const auto& def = defs.at(which); const auto& def = defs.at(which);
item.data1[0] = 0; item.data1[0] = 0;
@@ -1556,10 +1567,8 @@ void ItemCreator::generate_weapon_shop_item_grind(ItemData& item, size_t player_
? this->weapon_random_set->get_favored_grind_range(table_index) ? this->weapon_random_set->get_favored_grind_range(table_index)
: this->weapon_random_set->get_standard_grind_range(table_index); : this->weapon_random_set->get_standard_grind_range(table_index);
const auto& weapon_def = this->item_parameter_table->get_weapon( const auto& weapon_def = this->item_parameter_table->get_weapon(item.data1[1], item.data1[2]);
item.data1[1], item.data1[2]); item.data1[3] = clamp<uint8_t>(this->rand_int(range->max + 1), range->min, weapon_def.max_grind);
item.data1[3] = clamp<uint8_t>(
this->rand_int(range->max + 1), range->min, weapon_def.max_grind);
} }
void ItemCreator::generate_weapon_shop_item_special(ItemData& item, size_t player_level) { void ItemCreator::generate_weapon_shop_item_special(ItemData& item, size_t player_level) {
+18
View File
@@ -83,6 +83,24 @@ private:
// Note: The original implementation uses 17 different random states for some // Note: The original implementation uses 17 different random states for some
// reason. We forego that and use only one for simplicity. // reason. We forego that and use only one for simplicity.
// Originally, the 17 random states were used for:
// [0x00] - drop-anything rate check
// [0x01] - common item class check
// [0x02] - get_rand_from_weighted_tables16 determinants
// [0x03] - get_rand_from_weighted_tables8 determinants
// [0x04] - tech disk levels
// [0x05] - meseta amounts
// [0x06] - rare drop rate check
// [0x07] - rare weapon special table index
// [0x08] - apparently unused
// [0x09] - whether to generate a common weapon special
// [0x0A] - number of stars for common weapon special
// [0x0B] - unit modifiers
// [0x0C] - common armor DFP bonuses
// [0x0D] - common armor EVP bonuses
// [0x0E] - apparently unused
// [0x0F] - which common weapon special to generate
// [0x10] - apparently unused
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt; std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
bool are_rare_drops_allowed() const; bool are_rare_drops_allowed() const;
+18 -9
View File
@@ -431,7 +431,10 @@ void ItemData::decode_for_version(Version from_version) {
} }
void ItemData::encode_for_version(Version to_version, shared_ptr<const ItemParameterTable> item_parameter_table) { void ItemData::encode_for_version(Version to_version, shared_ptr<const ItemParameterTable> item_parameter_table) {
bool should_encode_v2_data = (is_v1(to_version) || is_v2(to_version)) && (to_version != Version::GC_NTE) && !this->has_encoded_v2_data(); bool should_encode_v2_data = item_parameter_table &&
(is_v1(to_version) || is_v2(to_version)) &&
(to_version != Version::GC_NTE) &&
!this->has_encoded_v2_data();
switch (this->data1[0]) { switch (this->data1[0]) {
case 0x00: case 0x00:
@@ -534,16 +537,22 @@ bool ItemData::has_encoded_v2_data() const {
: (this->get_encoded_v2_data() != 0); : (this->get_encoded_v2_data() != 0);
} }
uint16_t ItemData::get_sealed_item_kill_count() const { bool ItemData::has_kill_count() const {
return ((this->data1[10] << 8) | this->data1[11]) & 0x7FFF; return !this->is_s_rank_weapon() && (this->data1[10] & 0x80);
} }
void ItemData::set_sealed_item_kill_count(uint16_t v) { uint16_t ItemData::get_kill_count() const {
if (v > 0x7FFF) { return this->has_kill_count() ? (((this->data1[10] << 8) | this->data1[11]) & 0x7FFF) : 0;
this->data1w[5] = 0xFFFF; }
} else {
this->data1[10] = (v >> 8) | 0x80; void ItemData::set_kill_count(uint16_t v) {
this->data1[11] = v; if (!this->is_s_rank_weapon()) {
if (v > 0x7FFF) {
this->data1w[5] = 0xFFFF;
} else {
this->data1[10] = (v >> 8) | 0x80;
this->data1[11] = v;
}
} }
} }
+4 -2
View File
@@ -84,6 +84,7 @@ struct ItemData {
// Mag: 02ZZLLWW HHHHIIII JJJJKKKK YYQQPPVV // Mag: 02ZZLLWW HHHHIIII JJJJKKKK YYQQPPVV
// Tool: 03ZZZZFF 00CC0000 00000000 00000000 // Tool: 03ZZZZFF 00CC0000 00000000 00000000
// Meseta: 04000000 00000000 00000000 MMMMMMMM // Meseta: 04000000 00000000 00000000 MMMMMMMM
// 01034D00 00000000 204E0000
// A = attribute type (for S-ranks, custom name) // A = attribute type (for S-ranks, custom name)
// B = attribute amount (for S-ranks, custom name) // B = attribute amount (for S-ranks, custom name)
// C = stack size (for tools) // C = stack size (for tools)
@@ -173,8 +174,9 @@ struct ItemData {
uint8_t get_encoded_v2_data() const; uint8_t get_encoded_v2_data() const;
bool has_encoded_v2_data() const; bool has_encoded_v2_data() const;
uint16_t get_sealed_item_kill_count() const; bool has_kill_count() const;
void set_sealed_item_kill_count(uint16_t v); uint16_t get_kill_count() const;
void set_kill_count(uint16_t v);
uint8_t get_tool_item_amount(const StackLimits& limits) const; uint8_t get_tool_item_amount(const StackLimits& limits) const;
void set_tool_item_amount(const StackLimits& limits, uint8_t amount); void set_tool_item_amount(const StackLimits& limits, uint8_t amount);
int16_t get_armor_or_shield_defense_bonus() const; int16_t get_armor_or_shield_defense_bonus() const;
+11 -7
View File
@@ -208,7 +208,10 @@ std::string ItemNameIndex::describe_item(const ItemData& item, bool include_colo
if (which == 0) { if (which == 0) {
continue; continue;
} }
if (which > 5) { if (which & 0x80) {
uint16_t kill_count = ((which << 8) & 0x7F00) | (value & 0xFF);
ret_tokens.emplace_back(string_printf("K:%hu", kill_count));
} else if (which > 5) {
ret_tokens.emplace_back(string_printf("!PC:%02hhX%02hhX", which, value)); ret_tokens.emplace_back(string_printf("!PC:%02hhX%02hhX", which, value));
} else { } else {
bonuses[which - 1] = value; bonuses[which - 1] = value;
@@ -217,13 +220,14 @@ std::string ItemNameIndex::describe_item(const ItemData& item, bool include_colo
if (!bonuses.is_filled_with(0)) { if (!bonuses.is_filled_with(0)) {
bool should_include_hit = (bonuses[4] != 0); bool should_include_hit = (bonuses[4] != 0);
bool should_highlight_hit = include_color_escapes && (bonuses[4] > 0); bool should_highlight_hit = include_color_escapes && (bonuses[4] > 0);
const char* color_prefix = include_color_escapes ? "$C7" : "";
if (should_include_hit) { if (should_include_hit) {
ret_tokens.emplace_back(string_printf("%hhd/%hhd/%hhd/%hhd/%s%hhd", ret_tokens.emplace_back(string_printf("%s%hhd/%hhd/%hhd/%hhd/%s%hhd",
bonuses[0], bonuses[1], bonuses[2], bonuses[3], color_prefix, bonuses[0], bonuses[1], bonuses[2], bonuses[3],
(should_highlight_hit ? "$CG" : ""), bonuses[4])); (should_highlight_hit ? "$C6" : ""), bonuses[4]));
} else { } else {
ret_tokens.emplace_back(string_printf("%hhd/%hhd/%hhd/%hhd", ret_tokens.emplace_back(string_printf("%s%hhd/%hhd/%hhd/%hhd",
bonuses[0], bonuses[1], bonuses[2], bonuses[3])); color_prefix, bonuses[0], bonuses[1], bonuses[2], bonuses[3]));
} }
} }
} }
@@ -848,7 +852,7 @@ void ItemNameIndex::print_table(FILE* stream) const {
t.amount.load(), t.amount.load(),
t.tech.load(), t.tech.load(),
t.cost.load(), t.cost.load(),
t.item_flag.load(), t.item_flags.load(),
stars, stars,
divisor_str.c_str(), divisor_str.c_str(),
name.c_str()); name.c_str());
+3 -3
View File
@@ -397,7 +397,7 @@ ItemParameterTable::ToolV4 ItemParameterTable::ToolV1V2::to_v4() const {
ret.amount = this->amount; ret.amount = this->amount;
ret.tech = this->tech; ret.tech = this->tech;
ret.cost = this->cost; ret.cost = this->cost;
ret.item_flag = this->item_flag; ret.item_flags = this->item_flags;
return ret; return ret;
} }
@@ -410,7 +410,7 @@ ItemParameterTable::ToolV4 ItemParameterTable::ToolV3T<IsBigEndian>::to_v4() con
ret.amount = this->amount.load(); ret.amount = this->amount.load();
ret.tech = this->tech.load(); ret.tech = this->tech.load();
ret.cost = this->cost.load(); ret.cost = this->cost.load();
ret.item_flag = this->item_flag.load(); ret.item_flags = this->item_flags.load();
return ret; return ret;
} }
@@ -1008,7 +1008,7 @@ uint8_t ItemParameterTable::get_item_base_stars(const ItemData& item) const {
const auto& def = (item.data1[1] == 2) const auto& def = (item.data1[1] == 2)
? this->get_tool(2, item.data1[4]) ? this->get_tool(2, item.data1[4])
: this->get_tool(item.data1[1], item.data1[2]); : this->get_tool(item.data1[1], item.data1[2]);
return (def.item_flag & 0x80) ? 12 : 0; return (def.item_flags & 0x80) ? 12 : 0;
} else { } else {
return 0; return 0;
} }
+10 -1
View File
@@ -341,7 +341,16 @@ public:
/* 04 */ U16T amount = 0; /* 04 */ U16T amount = 0;
/* 06 */ U16T tech = 0; /* 06 */ U16T tech = 0;
/* 08 */ S32T cost = 0; /* 08 */ S32T cost = 0;
/* 0C */ U32T item_flag = 0; // Bits in item_flags:
// 00000001 - ever usable by player ("Use" appears in inventory menu)
// 00000002 - unknown
// 00000004 - unknown
// 00000008 - usable by android characters
// 00000010 - usable in Pioneer 2 / Lab
// 00000020 - usable in boss arenas
// 00000040 - usable in Challenge mode
// 00000080 - is rare (renders as red box; V3+)
/* 0C */ U32T item_flags = 0;
/* 10 */ /* 10 */
} __packed__; } __packed__;
+508 -505
View File
File diff suppressed because it is too large Load Diff
+25 -25
View File
@@ -1,25 +1,25 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include <memory> #include <memory>
#include <random> #include <random>
#include "Client.hh" #include "Client.hh"
#include "ItemData.hh" #include "ItemData.hh"
#include "ItemParameterTable.hh" #include "ItemParameterTable.hh"
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
#include "ServerState.hh" #include "ServerState.hh"
#include "StaticGameData.hh" #include "StaticGameData.hh"
void player_use_item(std::shared_ptr<Client> c, size_t item_index, std::shared_ptr<PSOLFGEncryption> opt_rand_crypt); void player_use_item(std::shared_ptr<Client> c, size_t item_index, std::shared_ptr<PSOLFGEncryption> opt_rand_crypt);
void player_feed_mag(std::shared_ptr<Client> c, size_t mag_item_index, size_t fed_item_index); void player_feed_mag(std::shared_ptr<Client> c, size_t mag_item_index, size_t fed_item_index);
void apply_mag_feed_result( void apply_mag_feed_result(
ItemData& mag_item, ItemData& mag_item,
const ItemData& fed_item, const ItemData& fed_item,
std::shared_ptr<const ItemParameterTable> item_parameter_table, std::shared_ptr<const ItemParameterTable> item_parameter_table,
std::shared_ptr<const MagEvolutionTable> mag_evolution_table, std::shared_ptr<const MagEvolutionTable> mag_evolution_table,
uint8_t char_class, uint8_t char_class,
uint8_t section_id, uint8_t section_id,
bool version_has_rare_mags); bool version_has_rare_mags);
+190 -190
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@@ -1,190 +1,190 @@
#include "LevelTable.hh" #include "LevelTable.hh"
#include <string.h> #include <string.h>
#include <phosg/Filesystem.hh> #include <phosg/Filesystem.hh>
#include "Compression.hh" #include "Compression.hh"
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
using namespace std; using namespace std;
void LevelTable::reset_to_base(PlayerStats& stats, uint8_t char_class) const { void LevelTable::reset_to_base(PlayerStats& stats, uint8_t char_class) const {
stats.level = 0; stats.level = 0;
stats.experience = 0; stats.experience = 0;
stats.char_stats = this->base_stats_for_class(char_class); stats.char_stats = this->base_stats_for_class(char_class);
} }
void LevelTable::advance_to_level(PlayerStats& stats, uint32_t level, uint8_t char_class) const { void LevelTable::advance_to_level(PlayerStats& stats, uint32_t level, uint8_t char_class) const {
for (; stats.level < level; stats.level++) { for (; stats.level < level; stats.level++) {
const auto& level_stats = this->stats_delta_for_level(char_class, stats.level + 1); const auto& level_stats = this->stats_delta_for_level(char_class, stats.level + 1);
// The original code clamps the resulting stat values to [0, max_stat]; we // The original code clamps the resulting stat values to [0, max_stat]; we
// don't have max_stat handy so we just allow them to be unbounded // don't have max_stat handy so we just allow them to be unbounded
stats.char_stats.atp += level_stats.atp; stats.char_stats.atp += level_stats.atp;
stats.char_stats.mst += level_stats.mst; stats.char_stats.mst += level_stats.mst;
stats.char_stats.evp += level_stats.evp; stats.char_stats.evp += level_stats.evp;
stats.char_stats.hp += level_stats.hp; stats.char_stats.hp += level_stats.hp;
stats.char_stats.dfp += level_stats.dfp; stats.char_stats.dfp += level_stats.dfp;
stats.char_stats.ata += level_stats.ata; stats.char_stats.ata += level_stats.ata;
// Note: It is not a bug that lck is ignored here; the original code // Note: It is not a bug that lck is ignored here; the original code
// ignores it too. // ignores it too.
stats.experience = level_stats.experience; stats.experience = level_stats.experience;
} }
} }
LevelTableV2::LevelTableV2(const string& data, bool compressed) { LevelTableV2::LevelTableV2(const string& data, bool compressed) {
struct Offsets { struct Offsets {
// TODO: The overall format of this file on V2 has much more data than we // TODO: The overall format of this file on V2 has much more data than we
// actually use. What's known of the structure so far: // actually use. What's known of the structure so far:
le_uint32_t level_deltas; // -> u32[9] -> LevelStatsDelta[200] le_uint32_t level_deltas; // -> u32[9] -> LevelStatsDelta[200]
le_uint32_t unknown_a1; // -> float[6] le_uint32_t unknown_a1; // -> float[6]
le_uint32_t max_stats; // -> PlayerStats[9] le_uint32_t max_stats; // -> PlayerStats[9]
le_uint32_t level_100_stats; // -> Level100Entry[9] le_uint32_t level_100_stats; // -> Level100Entry[9]
le_uint32_t base_stats; // -> u32[9] -> CharacterStats le_uint32_t base_stats; // -> u32[9] -> CharacterStats
le_uint32_t unknown_a2; // -> (0x120 zero bytes) le_uint32_t unknown_a2; // -> (0x120 zero bytes)
le_uint32_t attack_data; // -> AttackData[9] le_uint32_t attack_data; // -> AttackData[9]
le_uint32_t unknown_a4; // -> (0x14-byte struct)[9] le_uint32_t unknown_a4; // -> (0x14-byte struct)[9]
le_uint32_t unknown_a5; // -> float[9] le_uint32_t unknown_a5; // -> float[9]
le_uint32_t unknown_a6; // -> (0x30 bytes) le_uint32_t unknown_a6; // -> (0x30 bytes)
le_uint32_t unknown_a7; // -> (0x2D bytes) le_uint32_t unknown_a7; // -> (0x2D bytes)
le_uint32_t unknown_a8; // -> u32[3] -> float[0x2D] le_uint32_t unknown_a8; // -> u32[3] -> float[0x2D]
le_uint32_t unknown_a9; // -> (0x90 bytes) le_uint32_t unknown_a9; // -> (0x90 bytes)
le_uint32_t unknown_a10; // -> u32[3] -> (0x10-byte struct)[0x0C] le_uint32_t unknown_a10; // -> u32[3] -> (0x10-byte struct)[0x0C]
le_uint32_t unknown_a11; // -> u32[3] -> (0x30-bytes) le_uint32_t unknown_a11; // -> u32[3] -> (0x30-bytes)
le_uint32_t unknown_a12; // -> u32[3] -> (0x14-byte struct)[0x0F] le_uint32_t unknown_a12; // -> u32[3] -> (0x14-byte struct)[0x0F]
} __packed_ws__(Offsets, 0x40); } __packed_ws__(Offsets, 0x40);
StringReader r; StringReader r;
string decompressed_data; string decompressed_data;
if (compressed) { if (compressed) {
decompressed_data = prs_decompress(data); decompressed_data = prs_decompress(data);
r = StringReader(decompressed_data); r = StringReader(decompressed_data);
} else { } else {
r = StringReader(data); r = StringReader(data);
} }
const auto& offsets = r.pget<Offsets>(r.pget_u32l(r.size() - 0x10)); const auto& offsets = r.pget<Offsets>(r.pget_u32l(r.size() - 0x10));
const auto& level_deltas_offsets = r.pget<parray<le_uint32_t, 9>>(offsets.level_deltas); const auto& level_deltas_offsets = r.pget<parray<le_uint32_t, 9>>(offsets.level_deltas);
const auto& base_stats_offsets = r.pget<parray<le_uint32_t, 9>>(offsets.base_stats); const auto& base_stats_offsets = r.pget<parray<le_uint32_t, 9>>(offsets.base_stats);
for (size_t char_class = 0; char_class < 9; char_class++) { for (size_t char_class = 0; char_class < 9; char_class++) {
const auto& src_level_deltas = r.pget<parray<LevelStatsDelta, 200>>(level_deltas_offsets[char_class]); const auto& src_level_deltas = r.pget<parray<LevelStatsDelta, 200>>(level_deltas_offsets[char_class]);
for (size_t level = 0; level < 200; level++) { for (size_t level = 0; level < 200; level++) {
this->level_deltas[char_class][level] = src_level_deltas[level]; this->level_deltas[char_class][level] = src_level_deltas[level];
} }
this->max_stats[char_class] = r.pget<PlayerStats>(offsets.max_stats + char_class * sizeof(PlayerStats)); this->max_stats[char_class] = r.pget<PlayerStats>(offsets.max_stats + char_class * sizeof(PlayerStats));
this->level_100_stats[char_class] = r.pget<Level100Entry>(offsets.level_100_stats + char_class * sizeof(Level100Entry)); this->level_100_stats[char_class] = r.pget<Level100Entry>(offsets.level_100_stats + char_class * sizeof(Level100Entry));
this->base_stats[char_class] = r.pget<CharacterStats>(base_stats_offsets[char_class]); this->base_stats[char_class] = r.pget<CharacterStats>(base_stats_offsets[char_class]);
} }
} }
const CharacterStats& LevelTableV2::base_stats_for_class(uint8_t char_class) const { const CharacterStats& LevelTableV2::base_stats_for_class(uint8_t char_class) const {
return this->base_stats.at(char_class); return this->base_stats.at(char_class);
} }
const LevelTableV2::Level100Entry& LevelTableV2::level_100_stats_for_class(uint8_t char_class) const { const LevelTableV2::Level100Entry& LevelTableV2::level_100_stats_for_class(uint8_t char_class) const {
return this->level_100_stats.at(char_class); return this->level_100_stats.at(char_class);
} }
const PlayerStats& LevelTableV2::max_stats_for_class(uint8_t char_class) const { const PlayerStats& LevelTableV2::max_stats_for_class(uint8_t char_class) const {
return this->max_stats.at(char_class); return this->max_stats.at(char_class);
} }
const LevelStatsDelta& LevelTableV2::stats_delta_for_level(uint8_t char_class, uint8_t level) const { const LevelStatsDelta& LevelTableV2::stats_delta_for_level(uint8_t char_class, uint8_t level) const {
return this->level_deltas.at(char_class).at(level); return this->level_deltas.at(char_class).at(level);
} }
LevelTableV3BE::LevelTableV3BE(const string& data, bool encrypted) { LevelTableV3BE::LevelTableV3BE(const string& data, bool encrypted) {
StringReader r; StringReader r;
string decompressed_data; string decompressed_data;
if (encrypted) { if (encrypted) {
auto decrypted = decrypt_pr2_data<true>(data); auto decrypted = decrypt_pr2_data<true>(data);
decompressed_data = prs_decompress(decrypted.compressed_data); decompressed_data = prs_decompress(decrypted.compressed_data);
if (decompressed_data.size() != decrypted.decompressed_size) { if (decompressed_data.size() != decrypted.decompressed_size) {
throw runtime_error("decompressed data size does not match expected size"); throw runtime_error("decompressed data size does not match expected size");
} }
r = StringReader(decompressed_data); r = StringReader(decompressed_data);
} else { } else {
r = StringReader(data); r = StringReader(data);
} }
// The GC format is very simple (but everything is big-endian): // The GC format is very simple (but everything is big-endian):
// root: // root:
// u32 offset: // u32 offset:
// u32[12] offsets: // u32[12] offsets:
// LevelStatsDeltaBE[200] level_deltas // LevelStatsDeltaBE[200] level_deltas
const auto& offsets = r.pget<parray<be_uint32_t, 12>>(r.pget_u32b(r.pget_u32b(r.size() - 0x10))); const auto& offsets = r.pget<parray<be_uint32_t, 12>>(r.pget_u32b(r.pget_u32b(r.size() - 0x10)));
for (size_t char_class = 0; char_class < 12; char_class++) { for (size_t char_class = 0; char_class < 12; char_class++) {
const auto& src_deltas = r.pget<parray<LevelStatsDeltaBE, 200>>(offsets[char_class]); const auto& src_deltas = r.pget<parray<LevelStatsDeltaBE, 200>>(offsets[char_class]);
for (size_t level = 0; level < 200; level++) { for (size_t level = 0; level < 200; level++) {
const auto& src_delta = src_deltas[level]; const auto& src_delta = src_deltas[level];
auto& dest_delta = this->level_deltas[char_class][level]; auto& dest_delta = this->level_deltas[char_class][level];
dest_delta.atp = src_delta.atp; dest_delta.atp = src_delta.atp;
dest_delta.mst = src_delta.mst; dest_delta.mst = src_delta.mst;
dest_delta.evp = src_delta.evp; dest_delta.evp = src_delta.evp;
dest_delta.hp = src_delta.hp; dest_delta.hp = src_delta.hp;
dest_delta.dfp = src_delta.dfp; dest_delta.dfp = src_delta.dfp;
dest_delta.ata = src_delta.ata; dest_delta.ata = src_delta.ata;
dest_delta.lck = src_delta.lck; dest_delta.lck = src_delta.lck;
dest_delta.tp = src_delta.tp; dest_delta.tp = src_delta.tp;
dest_delta.experience = src_delta.experience.load(); dest_delta.experience = src_delta.experience.load();
} }
} }
} }
const CharacterStats& LevelTableV3BE::base_stats_for_class(uint8_t char_class) const { const CharacterStats& LevelTableV3BE::base_stats_for_class(uint8_t char_class) const {
static const array<CharacterStats, 12> data = { static const array<CharacterStats, 12> data = {
// ATP MST EVP HP DFP ATA LCK // ATP MST EVP HP DFP ATA LCK
CharacterStats{0x0023, 0x001D, 0x002D, 0x0014, 0x0011, 0x001E, 0x000A}, CharacterStats{0x0023, 0x001D, 0x002D, 0x0014, 0x0011, 0x001E, 0x000A},
CharacterStats{0x001E, 0x0028, 0x003C, 0x0013, 0x0016, 0x0019, 0x000A}, CharacterStats{0x001E, 0x0028, 0x003C, 0x0013, 0x0016, 0x0019, 0x000A},
CharacterStats{0x0023, 0x0000, 0x0023, 0x0016, 0x0012, 0x0023, 0x000A}, CharacterStats{0x0023, 0x0000, 0x0023, 0x0016, 0x0012, 0x0023, 0x000A},
CharacterStats{0x0012, 0x0014, 0x0024, 0x0010, 0x000D, 0x0028, 0x000A}, CharacterStats{0x0012, 0x0014, 0x0024, 0x0010, 0x000D, 0x0028, 0x000A},
CharacterStats{0x0019, 0x0000, 0x001F, 0x0012, 0x0012, 0x002D, 0x000A}, CharacterStats{0x0019, 0x0000, 0x001F, 0x0012, 0x0012, 0x002D, 0x000A},
CharacterStats{0x0014, 0x0000, 0x001F, 0x0011, 0x0017, 0x002D, 0x000A}, CharacterStats{0x0014, 0x0000, 0x001F, 0x0011, 0x0017, 0x002D, 0x000A},
CharacterStats{0x000D, 0x0035, 0x0023, 0x0014, 0x000A, 0x000F, 0x000A}, CharacterStats{0x000D, 0x0035, 0x0023, 0x0014, 0x000A, 0x000F, 0x000A},
CharacterStats{0x000D, 0x003C, 0x0032, 0x0013, 0x0007, 0x000C, 0x000A}, CharacterStats{0x000D, 0x003C, 0x0032, 0x0013, 0x0007, 0x000C, 0x000A},
CharacterStats{0x000A, 0x003A, 0x0035, 0x0013, 0x000D, 0x000A, 0x000A}, CharacterStats{0x000A, 0x003A, 0x0035, 0x0013, 0x000D, 0x000A, 0x000A},
CharacterStats{0x0023, 0x0000, 0x0023, 0x0016, 0x0012, 0x0023, 0x000A}, CharacterStats{0x0023, 0x0000, 0x0023, 0x0016, 0x0012, 0x0023, 0x000A},
CharacterStats{0x000D, 0x0035, 0x0023, 0x0014, 0x000A, 0x000F, 0x000A}, CharacterStats{0x000D, 0x0035, 0x0023, 0x0014, 0x000A, 0x000F, 0x000A},
CharacterStats{0x0012, 0x0014, 0x0024, 0x0010, 0x000D, 0x0028, 0x000A}, CharacterStats{0x0012, 0x0014, 0x0024, 0x0010, 0x000D, 0x0028, 0x000A},
}; };
return data.at(char_class); return data.at(char_class);
} }
const LevelStatsDelta& LevelTableV3BE::stats_delta_for_level(uint8_t char_class, uint8_t level) const { const LevelStatsDelta& LevelTableV3BE::stats_delta_for_level(uint8_t char_class, uint8_t level) const {
return this->level_deltas.at(char_class).at(level); return this->level_deltas.at(char_class).at(level);
} }
LevelTableV4::LevelTableV4(const string& data, bool compressed) { LevelTableV4::LevelTableV4(const string& data, bool compressed) {
struct Offsets { struct Offsets {
le_uint32_t base_stats; // -> u32[12] -> CharacterStats le_uint32_t base_stats; // -> u32[12] -> CharacterStats
le_uint32_t level_deltas; // -> u32[12] -> LevelStatsDelta[200] le_uint32_t level_deltas; // -> u32[12] -> LevelStatsDelta[200]
} __packed_ws__(Offsets, 8); } __packed_ws__(Offsets, 8);
StringReader r; StringReader r;
string decompressed_data; string decompressed_data;
if (compressed) { if (compressed) {
decompressed_data = prs_decompress(data); decompressed_data = prs_decompress(data);
r = StringReader(decompressed_data); r = StringReader(decompressed_data);
} else { } else {
r = StringReader(data); r = StringReader(data);
} }
const auto& offsets = r.pget<Offsets>(r.pget_u32l(r.size() - 0x10)); const auto& offsets = r.pget<Offsets>(r.pget_u32l(r.size() - 0x10));
const auto& level_deltas_offsets = r.pget<parray<le_uint32_t, 12>>(offsets.level_deltas); const auto& level_deltas_offsets = r.pget<parray<le_uint32_t, 12>>(offsets.level_deltas);
const auto& base_stats_offsets = r.pget<parray<le_uint32_t, 12>>(offsets.base_stats); const auto& base_stats_offsets = r.pget<parray<le_uint32_t, 12>>(offsets.base_stats);
for (size_t char_class = 0; char_class < 12; char_class++) { for (size_t char_class = 0; char_class < 12; char_class++) {
const auto& src_level_deltas = r.pget<parray<LevelStatsDelta, 200>>(level_deltas_offsets[char_class]); const auto& src_level_deltas = r.pget<parray<LevelStatsDelta, 200>>(level_deltas_offsets[char_class]);
for (size_t level = 0; level < 200; level++) { for (size_t level = 0; level < 200; level++) {
this->level_deltas[char_class][level] = src_level_deltas[level]; this->level_deltas[char_class][level] = src_level_deltas[level];
} }
this->base_stats[char_class] = r.pget<CharacterStats>(base_stats_offsets[char_class]); this->base_stats[char_class] = r.pget<CharacterStats>(base_stats_offsets[char_class]);
} }
} }
const CharacterStats& LevelTableV4::base_stats_for_class(uint8_t char_class) const { const CharacterStats& LevelTableV4::base_stats_for_class(uint8_t char_class) const {
return this->base_stats.at(char_class); return this->base_stats.at(char_class);
} }
const LevelStatsDelta& LevelTableV4::stats_delta_for_level(uint8_t char_class, uint8_t level) const { const LevelStatsDelta& LevelTableV4::stats_delta_for_level(uint8_t char_class, uint8_t level) const {
return this->level_deltas.at(char_class).at(level); return this->level_deltas.at(char_class).at(level);
} }
+173 -173
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@@ -1,173 +1,173 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include <array> #include <array>
#include <memory> #include <memory>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <string> #include <string>
#include "Text.hh" #include "Text.hh"
class LevelTable; class LevelTable;
template <bool IsBigEndian> template <bool IsBigEndian>
struct CharacterStatsT { struct CharacterStatsT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type; using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
/* 00 */ U16T atp = 0; /* 00 */ U16T atp = 0;
/* 02 */ U16T mst = 0; /* 02 */ U16T mst = 0;
/* 04 */ U16T evp = 0; /* 04 */ U16T evp = 0;
/* 06 */ U16T hp = 0; /* 06 */ U16T hp = 0;
/* 08 */ U16T dfp = 0; /* 08 */ U16T dfp = 0;
/* 0A */ U16T ata = 0; /* 0A */ U16T ata = 0;
/* 0C */ U16T lck = 0; /* 0C */ U16T lck = 0;
/* 0E */ /* 0E */
operator CharacterStatsT<!IsBigEndian>() const { operator CharacterStatsT<!IsBigEndian>() const {
CharacterStatsT<!IsBigEndian> ret; CharacterStatsT<!IsBigEndian> ret;
ret.atp = this->atp.load(); ret.atp = this->atp.load();
ret.mst = this->mst.load(); ret.mst = this->mst.load();
ret.evp = this->evp.load(); ret.evp = this->evp.load();
ret.hp = this->hp.load(); ret.hp = this->hp.load();
ret.dfp = this->dfp.load(); ret.dfp = this->dfp.load();
ret.ata = this->ata.load(); ret.ata = this->ata.load();
ret.lck = this->lck.load(); ret.lck = this->lck.load();
return ret; return ret;
} }
} __packed__; } __packed__;
using CharacterStats = CharacterStatsT<false>; using CharacterStats = CharacterStatsT<false>;
using CharacterStatsBE = CharacterStatsT<true>; using CharacterStatsBE = CharacterStatsT<true>;
check_struct_size(CharacterStats, 0x0E); check_struct_size(CharacterStats, 0x0E);
check_struct_size(CharacterStatsBE, 0x0E); check_struct_size(CharacterStatsBE, 0x0E);
template <bool IsBigEndian> template <bool IsBigEndian>
struct PlayerStatsT { struct PlayerStatsT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type; using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type; using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
using F32T = typename std::conditional<IsBigEndian, be_float, le_float>::type; using F32T = typename std::conditional<IsBigEndian, be_float, le_float>::type;
/* 00 */ CharacterStatsT<IsBigEndian> char_stats; /* 00 */ CharacterStatsT<IsBigEndian> char_stats;
/* 0E */ U16T esp = 0; /* 0E */ U16T esp = 0;
/* 10 */ F32T height = 0.0; /* 10 */ F32T height = 0.0;
/* 14 */ F32T unknown_a3 = 0.0; /* 14 */ F32T unknown_a3 = 0.0;
/* 18 */ U32T level = 0; /* 18 */ U32T level = 0;
/* 1C */ U32T experience = 0; /* 1C */ U32T experience = 0;
/* 20 */ U32T meseta = 0; /* 20 */ U32T meseta = 0;
/* 24 */ /* 24 */
operator PlayerStatsT<!IsBigEndian>() const { operator PlayerStatsT<!IsBigEndian>() const {
PlayerStatsT<!IsBigEndian> ret; PlayerStatsT<!IsBigEndian> ret;
ret.char_stats = this->char_stats; ret.char_stats = this->char_stats;
ret.esp = this->esp.load(); ret.esp = this->esp.load();
ret.height = this->height.load(); ret.height = this->height.load();
ret.unknown_a3 = this->unknown_a3.load(); ret.unknown_a3 = this->unknown_a3.load();
ret.level = this->level.load(); ret.level = this->level.load();
ret.experience = this->experience.load(); ret.experience = this->experience.load();
ret.meseta = this->meseta.load(); ret.meseta = this->meseta.load();
return ret; return ret;
} }
} __packed__; } __packed__;
using PlayerStats = PlayerStatsT<false>; using PlayerStats = PlayerStatsT<false>;
using PlayerStatsBE = PlayerStatsT<true>; using PlayerStatsBE = PlayerStatsT<true>;
check_struct_size(PlayerStats, 0x24); check_struct_size(PlayerStats, 0x24);
check_struct_size(PlayerStatsBE, 0x24); check_struct_size(PlayerStatsBE, 0x24);
template <bool IsBigEndian> template <bool IsBigEndian>
struct LevelStatsDeltaT { struct LevelStatsDeltaT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type; using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
/* 00 */ uint8_t atp; /* 00 */ uint8_t atp;
/* 01 */ uint8_t mst; /* 01 */ uint8_t mst;
/* 02 */ uint8_t evp; /* 02 */ uint8_t evp;
/* 03 */ uint8_t hp; /* 03 */ uint8_t hp;
/* 04 */ uint8_t dfp; /* 04 */ uint8_t dfp;
/* 05 */ uint8_t ata; /* 05 */ uint8_t ata;
/* 06 */ uint8_t lck; /* 06 */ uint8_t lck;
/* 07 */ uint8_t tp; /* 07 */ uint8_t tp;
/* 08 */ U32T experience; /* 08 */ U32T experience;
/* 0C */ /* 0C */
void apply(CharacterStats& ps) const { void apply(CharacterStats& ps) const {
ps.ata += this->ata; ps.ata += this->ata;
ps.atp += this->atp; ps.atp += this->atp;
ps.dfp += this->dfp; ps.dfp += this->dfp;
ps.evp += this->evp; ps.evp += this->evp;
ps.hp += this->hp; ps.hp += this->hp;
ps.mst += this->mst; ps.mst += this->mst;
ps.lck += this->lck; ps.lck += this->lck;
} }
} __packed__; } __packed__;
using LevelStatsDelta = LevelStatsDeltaT<false>; using LevelStatsDelta = LevelStatsDeltaT<false>;
using LevelStatsDeltaBE = LevelStatsDeltaT<true>; using LevelStatsDeltaBE = LevelStatsDeltaT<true>;
check_struct_size(LevelStatsDelta, 0x0C); check_struct_size(LevelStatsDelta, 0x0C);
check_struct_size(LevelStatsDeltaBE, 0x0C); check_struct_size(LevelStatsDeltaBE, 0x0C);
class LevelTable { class LevelTable {
// This is the base class for all the LevelTable implementations. The public // This is the base class for all the LevelTable implementations. The public
// interface here only defines functions that the server needs to handle // interface here only defines functions that the server needs to handle
// requests, but some subclasses implement more functionality. See the // requests, but some subclasses implement more functionality. See the
// comments and Offsets structures inside the subclasses' constructor // comments and Offsets structures inside the subclasses' constructor
// implementations for more details on the file formats. // implementations for more details on the file formats.
public: public:
virtual ~LevelTable() = default; virtual ~LevelTable() = default;
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const = 0; virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const = 0;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const = 0; virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const = 0;
void reset_to_base(PlayerStats& stats, uint8_t char_class) const; void reset_to_base(PlayerStats& stats, uint8_t char_class) const;
void advance_to_level(PlayerStats& stats, uint32_t level, uint8_t char_class) const; void advance_to_level(PlayerStats& stats, uint32_t level, uint8_t char_class) const;
protected: protected:
LevelTable() = default; LevelTable() = default;
}; };
class LevelTableV2 : public LevelTable { // from PlayerTable.prs (PC) class LevelTableV2 : public LevelTable { // from PlayerTable.prs (PC)
public: public:
struct Level100Entry { struct Level100Entry {
/* 00 */ CharacterStats char_stats; /* 00 */ CharacterStats char_stats;
/* 0E */ le_uint16_t unknown_a1 = 0; /* 0E */ le_uint16_t unknown_a1 = 0;
/* 10 */ le_float height = 0.0; /* 10 */ le_float height = 0.0;
/* 14 */ le_float unknown_a3 = 0.0; /* 14 */ le_float unknown_a3 = 0.0;
/* 18 */ le_uint32_t level = 0; /* 18 */ le_uint32_t level = 0;
/* 1C */ /* 1C */
} __packed_ws__(Level100Entry, 0x1C); } __packed_ws__(Level100Entry, 0x1C);
LevelTableV2(const std::string& data, bool compressed); LevelTableV2(const std::string& data, bool compressed);
virtual ~LevelTableV2() = default; virtual ~LevelTableV2() = default;
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const; virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
const Level100Entry& level_100_stats_for_class(uint8_t char_class) const; const Level100Entry& level_100_stats_for_class(uint8_t char_class) const;
const PlayerStats& max_stats_for_class(uint8_t char_class) const; const PlayerStats& max_stats_for_class(uint8_t char_class) const;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const; virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
private: private:
std::array<CharacterStats, 9> base_stats; std::array<CharacterStats, 9> base_stats;
std::array<Level100Entry, 9> level_100_stats; std::array<Level100Entry, 9> level_100_stats;
std::array<PlayerStats, 9> max_stats; std::array<PlayerStats, 9> max_stats;
std::array<std::array<LevelStatsDelta, 200>, 9> level_deltas; std::array<std::array<LevelStatsDelta, 200>, 9> level_deltas;
}; };
class LevelTableV3BE : public LevelTable { // from PlyLevelTbl.cpt (GC) class LevelTableV3BE : public LevelTable { // from PlyLevelTbl.cpt (GC)
public: public:
LevelTableV3BE(const std::string& data, bool encrypted); LevelTableV3BE(const std::string& data, bool encrypted);
virtual ~LevelTableV3BE() = default; virtual ~LevelTableV3BE() = default;
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const; virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const; virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
private: private:
std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas; std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas;
}; };
class LevelTableV4 : public LevelTable { // from PlyLevelTbl.prs (BB) class LevelTableV4 : public LevelTable { // from PlyLevelTbl.prs (BB)
public: public:
LevelTableV4(const std::string& data, bool compressed); LevelTableV4(const std::string& data, bool compressed);
virtual ~LevelTableV4() = default; virtual ~LevelTableV4() = default;
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const; virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const; virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
private: private:
std::array<CharacterStats, 12> base_stats; std::array<CharacterStats, 12> base_stats;
std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas; std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas;
}; };
+1066 -1054
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+321 -318
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@@ -1,318 +1,321 @@
#pragma once #pragma once
#include <event2/event.h> #include <event2/event.h>
#include <inttypes.h> #include <inttypes.h>
#include <array> #include <array>
#include <memory> #include <memory>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <random> #include <random>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include "Client.hh" #include "Client.hh"
#include "CommandFormats.hh" #include "CommandFormats.hh"
#include "Episode3/BattleRecord.hh" #include "Episode3/BattleRecord.hh"
#include "Episode3/Server.hh" #include "Episode3/Server.hh"
#include "ItemCreator.hh" #include "ItemCreator.hh"
#include "Map.hh" #include "Map.hh"
#include "Quest.hh" #include "Quest.hh"
#include "StaticGameData.hh" #include "StaticGameData.hh"
#include "Text.hh" #include "Text.hh"
struct ServerState; struct ServerState;
struct Lobby : public std::enable_shared_from_this<Lobby> { struct Lobby : public std::enable_shared_from_this<Lobby> {
struct FloorItem { struct FloorItem {
ItemData data; ItemData data;
float x; float x;
float z; float z;
uint64_t drop_number; uint64_t drop_number;
// The low 12 bits of flags are visibility flags, specifying which clients // The low 12 bits of flags are visibility flags, specifying which clients
// can see the item. (In practice, only the lowest 4 of these bits are used, // can see the item. (In practice, only the lowest 4 of these bits are used,
// but the game has fields for 12 players so we do too.) // but the game has fields for 12 players so we do too.)
// The 13th bit (0x1000) specifies whether a rare item notification should // The 13th bit (0x1000) specifies whether a rare item notification should
// be sent to all players when the item is picked up. This has no effect for // be sent to all players when the item is picked up. This has no effect for
// non-rare items. // non-rare items.
uint16_t flags; uint16_t flags;
bool visible_to_client(uint8_t client_id) const; bool visible_to_client(uint8_t client_id) const;
}; };
struct FloorItemManager { struct FloorItemManager {
PrefixedLogger log; PrefixedLogger log;
uint64_t next_drop_number; uint64_t next_drop_number;
// It's important that this is a map and not an unordered_map. See the // It's important that this is a map and not an unordered_map. See the
// comment in send_game_item_state for more details. // comment in send_game_item_state for more details.
std::map<uint32_t, std::shared_ptr<FloorItem>> items; // Keyed on item_id std::map<uint32_t, std::shared_ptr<FloorItem>> items; // Keyed on item_id
std::array<std::map<uint64_t, std::shared_ptr<FloorItem>>, 12> queue_for_client; std::array<std::map<uint64_t, std::shared_ptr<FloorItem>>, 12> queue_for_client;
FloorItemManager(uint32_t lobby_id, uint8_t floor); FloorItemManager(uint32_t lobby_id, uint8_t floor);
~FloorItemManager() = default; ~FloorItemManager() = default;
bool exists(uint32_t item_id) const; bool exists(uint32_t item_id) const;
std::shared_ptr<FloorItem> find(uint32_t item_id) const; std::shared_ptr<FloorItem> find(uint32_t item_id) const;
void add(const ItemData& item, float x, float z, uint16_t flags); void add(const ItemData& item, float x, float z, uint16_t flags);
void add(std::shared_ptr<FloorItem> fi); void add(std::shared_ptr<FloorItem> fi);
std::shared_ptr<FloorItem> remove(uint32_t item_id, uint8_t client_id); std::shared_ptr<FloorItem> remove(uint32_t item_id, uint8_t client_id);
std::unordered_set<std::shared_ptr<FloorItem>> evict(); std::unordered_set<std::shared_ptr<FloorItem>> evict();
void clear_inaccessible(uint16_t remaining_clients_mask); void clear_inaccessible(uint16_t remaining_clients_mask);
void clear_private(); void clear_private();
void clear(); void clear();
uint32_t reassign_all_item_ids(uint32_t next_item_id); uint32_t reassign_all_item_ids(uint32_t next_item_id);
}; };
enum class Flag { enum class Flag {
// clang-format off // clang-format off
GAME = 0x00000001, GAME = 0x00000001,
PERSISTENT = 0x00000002, PERSISTENT = 0x00000002,
// Flags used only for games // Flags used only for games
CHEATS_ENABLED = 0x00000100, CHEATS_ENABLED = 0x00000100,
QUEST_IN_PROGRESS = 0x00000200, QUEST_SELECTION_IN_PROGRESS = 0x00000200,
BATTLE_IN_PROGRESS = 0x00000400, QUEST_IN_PROGRESS = 0x00000400,
JOINABLE_QUEST_IN_PROGRESS = 0x00000800, BATTLE_IN_PROGRESS = 0x00000800,
IS_SPECTATOR_TEAM = 0x00002000, // episode must be EP3 also JOINABLE_QUEST_IN_PROGRESS = 0x00001000,
SPECTATORS_FORBIDDEN = 0x00004000, IS_CLIENT_CUSTOMIZATION = 0x00002000,
START_BATTLE_PLAYER_IMMEDIATELY = 0x00008000, IS_SPECTATOR_TEAM = 0x00004000, // .episode must be EP3 also
CANNOT_CHANGE_CHEAT_MODE = 0x00010000, SPECTATORS_FORBIDDEN = 0x00008000,
USE_CREATOR_SECTION_ID = 0x00020000, START_BATTLE_PLAYER_IMMEDIATELY = 0x00010000,
// Flags used only for lobbies CANNOT_CHANGE_CHEAT_MODE = 0x00020000,
PUBLIC = 0x01000000, USE_CREATOR_SECTION_ID = 0x00040000,
DEFAULT = 0x02000000, // Flags used only for lobbies
IS_OVERFLOW = 0x08000000, PUBLIC = 0x01000000,
// clang-format on DEFAULT = 0x02000000,
}; IS_OVERFLOW = 0x08000000,
enum class DropMode { // clang-format on
DISABLED = 0, };
CLIENT = 1, // Not allowed for BB games enum class DropMode {
SERVER_SHARED = 2, DISABLED = 0,
SERVER_PRIVATE = 3, CLIENT = 1, // Not allowed for BB games
SERVER_DUPLICATE = 4, SERVER_SHARED = 2,
}; SERVER_PRIVATE = 3,
SERVER_DUPLICATE = 4,
std::weak_ptr<ServerState> };
server_state;
PrefixedLogger log; std::weak_ptr<ServerState> server_state;
PrefixedLogger log;
uint32_t lobby_id;
uint32_t lobby_id;
uint32_t min_level;
uint32_t max_level; uint32_t min_level;
uint32_t max_level;
// Game state
std::array<uint32_t, 12> next_item_id_for_client; // Game state
uint32_t next_game_item_id; std::array<uint32_t, 12> next_item_id_for_client;
std::vector<FloorItemManager> floor_item_managers; uint32_t next_game_item_id;
std::shared_ptr<const Map::RareEnemyRates> rare_enemy_rates; std::vector<FloorItemManager> floor_item_managers;
std::shared_ptr<Map> map; std::shared_ptr<const Map::RareEnemyRates> rare_enemy_rates;
parray<le_uint32_t, 0x20> variations; std::shared_ptr<Map> map;
std::unique_ptr<QuestFlags> quest_flags_known; // If null, ALL quest flags are known parray<le_uint32_t, 0x20> variations;
std::unique_ptr<QuestFlags> quest_flag_values; std::unique_ptr<QuestFlags> quest_flags_known; // If null, ALL quest flags are known
std::unique_ptr<SwitchFlags> switch_flags; std::unique_ptr<QuestFlags> quest_flag_values;
std::unique_ptr<SwitchFlags> switch_flags;
// Game config
Version base_version; // Game config
// Bits in allowed_versions specify who is allowed to join this game. The Version base_version;
// bits are indexed as (1 << version), where version is a value from the // Bits in allowed_versions specify who is allowed to join this game. The
// Version enum. // bits are indexed as (1 << version), where version is a value from the
uint16_t allowed_versions; // Version enum.
uint8_t creator_section_id; uint16_t allowed_versions;
uint8_t override_section_id; uint8_t creator_section_id;
Episode episode; uint8_t override_section_id;
GameMode mode; Episode episode;
uint8_t difficulty; // 0-3 GameMode mode;
uint16_t base_exp_multiplier; uint8_t difficulty; // 0-3
float challenge_exp_multiplier; uint16_t base_exp_multiplier;
std::string password; float exp_share_multiplier;
std::string name; float challenge_exp_multiplier;
// This seed is also sent to the client for rare enemy generation std::string password;
uint32_t random_seed; std::string name;
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt; // This seed is also sent to the client for rare enemy generation
uint8_t allowed_drop_modes; uint32_t random_seed;
DropMode drop_mode; std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
std::shared_ptr<ItemCreator> item_creator; uint8_t allowed_drop_modes;
DropMode drop_mode;
struct ChallengeParameters { std::shared_ptr<ItemCreator> item_creator;
uint8_t stage_number = 0;
uint32_t rank_color = 0xFFFFFFFF; struct ChallengeParameters {
std::string rank_text; uint8_t stage_number = 0;
struct RankThreshold { uint32_t rank_color = 0xFFFFFFFF;
uint32_t bitmask = 0; std::string rank_text;
uint32_t seconds = 0; struct RankThreshold {
}; uint32_t bitmask = 0;
std::array<RankThreshold, 3> rank_thresholds; uint32_t seconds = 0;
}; };
std::shared_ptr<ChallengeParameters> challenge_params; std::array<RankThreshold, 3> rank_thresholds;
};
// Ep3 stuff std::shared_ptr<ChallengeParameters> challenge_params;
// There are three kinds of Episode 3 games. All of these types have episode
// set to EP3; types 2 and 3 additionally have the IS_SPECTATOR_TEAM flag. // Ep3 stuff
// 1. Primary games. These are the lobbies where battles may take place. // There are three kinds of Episode 3 games. All of these types have episode
// 2. Watcher games. These lobbies receive all the battle and chat commands // set to EP3; types 2 and 3 additionally have the IS_SPECTATOR_TEAM flag.
// from a primary game. (This the implementation of spectator teams.) // 1. Primary games. These are the lobbies where battles may take place.
// 3. Replay games. These lobbies replay a sequence of battle commands and // 2. Watcher games. These lobbies receive all the battle and chat commands
// chat commands from a previous primary game. // from a primary game. (This the implementation of spectator teams.)
// Types 2 and 3 may be distinguished by the presence of the battle_record // 3. Replay games. These lobbies replay a sequence of battle commands and
// field - in replay games, it will be present; in watcher games it will be // chat commands from a previous primary game.
// absent. // Types 2 and 3 may be distinguished by the presence of the battle_record
std::shared_ptr<Episode3::Server> ep3_server; // Only used in primary games // field - in replay games, it will be present; in watcher games it will be
std::weak_ptr<Lobby> watched_lobby; // Only used in watcher games // absent.
std::unordered_set<std::shared_ptr<Lobby>> watcher_lobbies; // Only used in primary games std::shared_ptr<Episode3::Server> ep3_server; // Only used in primary games
std::shared_ptr<Episode3::BattleRecord> battle_record; // Not used in watcher games std::weak_ptr<Lobby> watched_lobby; // Only used in watcher games
std::shared_ptr<Episode3::BattleRecordPlayer> battle_player; // Only used in replay games std::unordered_set<std::shared_ptr<Lobby>> watcher_lobbies; // Only used in primary games
std::shared_ptr<Episode3::Tournament::Match> tournament_match; std::shared_ptr<Episode3::BattleRecord> battle_record; // Not used in watcher games
std::shared_ptr<const G_SetEXResultValues_Ep3_6xB4x4B> ep3_ex_result_values; std::shared_ptr<Episode3::BattleRecordPlayer> battle_player; // Only used in replay games
std::shared_ptr<Episode3::Tournament::Match> tournament_match;
// Lobby stuff std::shared_ptr<const G_SetEXResultValues_Ep3_6xB4x4B> ep3_ex_result_values;
uint8_t event;
uint8_t block; // Lobby stuff
uint8_t leader_id; uint8_t event;
uint8_t max_clients; uint8_t block;
uint32_t enabled_flags; uint8_t leader_id;
std::shared_ptr<const Quest> quest; uint8_t max_clients;
std::array<std::shared_ptr<Client>, 12> clients; uint32_t enabled_flags;
// Keys in this map are client_id std::shared_ptr<const Quest> quest;
std::unordered_map<size_t, std::weak_ptr<Client>> clients_to_add; std::array<std::shared_ptr<Client>, 12> clients;
// Keys in this map are client_id
// This is only used when the PERSISTENT flag is set and idle_timeout_usecs std::unordered_map<size_t, std::weak_ptr<Client>> clients_to_add;
// is not zero
uint64_t idle_timeout_usecs; // This is only used when the PERSISTENT flag is set and idle_timeout_usecs
std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event; // is not zero
uint64_t idle_timeout_usecs;
Lobby(std::shared_ptr<ServerState> s, uint32_t id, bool is_game); std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
Lobby(const Lobby&) = delete;
Lobby(Lobby&&) = delete; Lobby(std::shared_ptr<ServerState> s, uint32_t id, bool is_game);
~Lobby(); Lobby(const Lobby&) = delete;
Lobby& operator=(const Lobby&) = delete; Lobby(Lobby&&) = delete;
Lobby& operator=(Lobby&&) = delete; ~Lobby();
Lobby& operator=(const Lobby&) = delete;
void reset_next_item_ids(); Lobby& operator=(Lobby&&) = delete;
[[nodiscard]] inline bool check_flag(Flag flag) const { void reset_next_item_ids();
return !!(this->enabled_flags & static_cast<uint32_t>(flag));
} [[nodiscard]] inline bool check_flag(Flag flag) const {
inline void set_flag(Flag flag) { return !!(this->enabled_flags & static_cast<uint32_t>(flag));
this->enabled_flags |= static_cast<uint32_t>(flag); }
} inline void set_flag(Flag flag) {
inline void clear_flag(Flag flag) { this->enabled_flags |= static_cast<uint32_t>(flag);
this->enabled_flags &= (~static_cast<uint32_t>(flag)); }
} inline void clear_flag(Flag flag) {
inline void toggle_flag(Flag flag) { this->enabled_flags &= (~static_cast<uint32_t>(flag));
this->enabled_flags ^= static_cast<uint32_t>(flag); }
} inline void toggle_flag(Flag flag) {
this->enabled_flags ^= static_cast<uint32_t>(flag);
std::shared_ptr<ServerState> require_server_state() const; }
std::shared_ptr<ChallengeParameters> require_challenge_params() const;
void set_drop_mode(DropMode new_mode); std::shared_ptr<ServerState> require_server_state() const;
void create_item_creator(); std::shared_ptr<ChallengeParameters> require_challenge_params() const;
void change_section_id(); void set_drop_mode(DropMode new_mode);
uint8_t effective_section_id() const; void create_item_creator();
static std::shared_ptr<Map> load_maps( void change_section_id();
Version version, uint8_t effective_section_id() const;
Episode episode, static std::shared_ptr<Map> load_maps(
uint8_t difficulty, Version version,
uint8_t event, Episode episode,
uint32_t lobby_id, uint8_t difficulty,
std::shared_ptr<const Map::RareEnemyRates> rare_rates, uint8_t event,
uint32_t random_seed, uint32_t lobby_id,
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt, std::shared_ptr<const Map::RareEnemyRates> rare_rates,
std::shared_ptr<const std::string> quest_dat_contents_decompressed); uint32_t random_seed,
static std::shared_ptr<Map> load_maps( std::shared_ptr<PSOLFGEncryption> opt_rand_crypt,
Version version, std::shared_ptr<const std::string> quest_dat_contents_decompressed);
Episode episode, static std::shared_ptr<Map> load_maps(
GameMode mode, Version version,
uint8_t difficulty, Episode episode,
uint8_t event, GameMode mode,
uint32_t lobby_id, uint8_t difficulty,
std::shared_ptr<const SetDataTableBase> sdt, uint8_t event,
std::function<std::shared_ptr<const std::string>(Version, const std::string&)> get_file_data, uint32_t lobby_id,
std::shared_ptr<const Map::RareEnemyRates> rare_rates, std::shared_ptr<const SetDataTableBase> sdt,
uint32_t random_seed, std::function<std::shared_ptr<const std::string>(Version, const std::string&)> get_file_data,
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt, std::shared_ptr<const Map::RareEnemyRates> rare_rates,
const parray<le_uint32_t, 0x20>& variations, uint32_t random_seed,
const PrefixedLogger* log = nullptr); std::shared_ptr<PSOLFGEncryption> opt_rand_crypt,
static std::shared_ptr<Map> load_maps( const parray<le_uint32_t, 0x20>& variations,
const std::vector<std::string>& enemy_filenames, const PrefixedLogger* log = nullptr);
const std::vector<std::string>& object_filenames, static std::shared_ptr<Map> load_maps(
const std::vector<std::string>& event_filenames, const std::vector<std::string>& enemy_filenames,
Version version, const std::vector<std::string>& object_filenames,
Episode episode, const std::vector<std::string>& event_filenames,
GameMode mode, Version version,
uint8_t difficulty, Episode episode,
uint8_t event, GameMode mode,
uint32_t lobby_id, uint8_t difficulty,
std::function<std::shared_ptr<const std::string>(Version, const std::string&)> get_file_data, uint8_t event,
std::shared_ptr<const Map::RareEnemyRates> rare_rates, uint32_t lobby_id,
uint32_t random_seed, std::function<std::shared_ptr<const std::string>(Version, const std::string&)> get_file_data,
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt, std::shared_ptr<const Map::RareEnemyRates> rare_rates,
const PrefixedLogger* log = nullptr); uint32_t random_seed,
void load_maps(); std::shared_ptr<PSOLFGEncryption> opt_rand_crypt,
void create_ep3_server(); const PrefixedLogger* log = nullptr);
void load_maps();
[[nodiscard]] inline bool is_game() const { void create_ep3_server();
return this->check_flag(Flag::GAME);
} [[nodiscard]] inline bool is_game() const {
[[nodiscard]] inline bool is_ep3() const { return this->check_flag(Flag::GAME);
return this->episode == Episode::EP3; }
} [[nodiscard]] inline bool is_ep3() const {
return this->episode == Episode::EP3;
[[nodiscard]] inline bool version_is_allowed(Version v) const { }
return this->allowed_versions & (1 << static_cast<size_t>(v));
} [[nodiscard]] inline bool version_is_allowed(Version v) const {
inline void allow_version(Version v) { return this->allowed_versions & (1 << static_cast<size_t>(v));
this->allowed_versions |= (1 << static_cast<size_t>(v)); }
} inline void allow_version(Version v) {
this->allowed_versions |= (1 << static_cast<size_t>(v));
void reassign_leader_on_client_departure(size_t leaving_client_id); }
size_t count_clients() const;
bool any_v1_clients_present() const; void reassign_leader_on_client_departure(size_t leaving_client_id);
bool any_client_loading() const; size_t count_clients() const;
bool any_v1_clients_present() const;
void add_client(std::shared_ptr<Client> c, ssize_t required_client_id = -1); bool any_client_loading() const;
void remove_client(std::shared_ptr<Client> c);
void add_client(std::shared_ptr<Client> c, ssize_t required_client_id = -1);
void move_client_to_lobby( void remove_client(std::shared_ptr<Client> c);
std::shared_ptr<Lobby> dest_lobby,
std::shared_ptr<Client> c, void move_client_to_lobby(
ssize_t required_client_id = -1); std::shared_ptr<Lobby> dest_lobby,
std::shared_ptr<Client> c,
std::shared_ptr<Client> find_client(const std::string* identifier = nullptr, uint64_t account_id = 0); ssize_t required_client_id = -1);
enum class JoinError { std::shared_ptr<Client> find_client(const std::string* identifier = nullptr, uint64_t account_id = 0);
ALLOWED = 0,
FULL, enum class JoinError {
VERSION_CONFLICT, ALLOWED = 0,
QUEST_IN_PROGRESS, FULL,
BATTLE_IN_PROGRESS, VERSION_CONFLICT,
LOADING, QUEST_SELECTION_IN_PROGRESS,
SOLO, QUEST_IN_PROGRESS,
INCORRECT_PASSWORD, BATTLE_IN_PROGRESS,
LEVEL_TOO_LOW, LOADING,
LEVEL_TOO_HIGH, SOLO,
NO_ACCESS_TO_QUEST, INCORRECT_PASSWORD,
}; LEVEL_TOO_LOW,
JoinError join_error_for_client(std::shared_ptr<Client> c, const std::string* password) const; LEVEL_TOO_HIGH,
NO_ACCESS_TO_QUEST,
bool item_exists(uint8_t floor, uint32_t item_id) const; };
std::shared_ptr<FloorItem> find_item(uint8_t floor, uint32_t item_id) const; JoinError join_error_for_client(std::shared_ptr<Client> c, const std::string* password) const;
void add_item(uint8_t floor, const ItemData& item, float x, float z, uint16_t flags);
void add_item(uint8_t floor, std::shared_ptr<FloorItem>); bool item_exists(uint8_t floor, uint32_t item_id) const;
void evict_items_from_floor(uint8_t floor); std::shared_ptr<FloorItem> find_item(uint8_t floor, uint32_t item_id) const;
std::shared_ptr<FloorItem> remove_item(uint8_t floor, uint32_t item_id, uint8_t requesting_client_id); void add_item(uint8_t floor, const ItemData& item, float x, float z, uint16_t flags);
void add_item(uint8_t floor, std::shared_ptr<FloorItem>);
uint32_t generate_item_id(uint8_t client_id); void evict_items_from_floor(uint8_t floor);
void on_item_id_generated_externally(uint32_t item_id); std::shared_ptr<FloorItem> remove_item(uint8_t floor, uint32_t item_id, uint8_t requesting_client_id);
void assign_inventory_and_bank_item_ids(std::shared_ptr<Client> c, bool consume_ids);
uint32_t generate_item_id(uint8_t client_id);
QuestIndex::IncludeCondition quest_include_condition() const; void on_item_id_generated_externally(uint32_t item_id);
void assign_inventory_and_bank_item_ids(std::shared_ptr<Client> c, bool consume_ids);
std::unordered_map<uint32_t, std::shared_ptr<Client>> clients_by_account_id() const;
QuestIndex::IncludeCondition quest_include_condition() const;
static void dispatch_on_idle_timeout(evutil_socket_t, short, void* ctx);
std::unordered_map<uint32_t, std::shared_ptr<Client>> clients_by_account_id() const;
static bool compare_shared(const std::shared_ptr<const Lobby>& a, const std::shared_ptr<const Lobby>& b);
}; static void dispatch_on_idle_timeout(evutil_socket_t, short, void* ctx);
template <> static bool compare_shared(const std::shared_ptr<const Lobby>& a, const std::shared_ptr<const Lobby>& b);
Lobby::DropMode enum_for_name<Lobby::DropMode>(const char* name); };
template <>
const char* name_for_enum<Lobby::DropMode>(Lobby::DropMode value); template <>
Lobby::DropMode enum_for_name<Lobby::DropMode>(const char* name);
template <>
const char* name_for_enum<Lobby::DropMode>(Lobby::DropMode value);
+48 -48
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@@ -1,48 +1,48 @@
#include "Loggers.hh" #include "Loggers.hh"
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
using namespace std; using namespace std;
PrefixedLogger ax_messages_log("[$ax message] ", LogLevel::USE_DEFAULT); PrefixedLogger ax_messages_log("[$ax message] ", LogLevel::USE_DEFAULT);
PrefixedLogger channel_exceptions_log("[Channel] ", LogLevel::USE_DEFAULT); PrefixedLogger channel_exceptions_log("[Channel] ", LogLevel::USE_DEFAULT);
PrefixedLogger client_log("", LogLevel::USE_DEFAULT); PrefixedLogger client_log("", LogLevel::USE_DEFAULT);
PrefixedLogger command_data_log("[Commands] ", LogLevel::USE_DEFAULT); PrefixedLogger command_data_log("[Commands] ", LogLevel::USE_DEFAULT);
PrefixedLogger config_log("[Config] ", LogLevel::USE_DEFAULT); PrefixedLogger config_log("[Config] ", LogLevel::USE_DEFAULT);
PrefixedLogger dns_server_log("[DNSServer] ", LogLevel::USE_DEFAULT); PrefixedLogger dns_server_log("[DNSServer] ", LogLevel::USE_DEFAULT);
PrefixedLogger function_compiler_log("[FunctionCompiler] ", LogLevel::USE_DEFAULT); PrefixedLogger function_compiler_log("[FunctionCompiler] ", LogLevel::USE_DEFAULT);
PrefixedLogger ip_stack_simulator_log("[IPStackSimulator] ", LogLevel::USE_DEFAULT); PrefixedLogger ip_stack_simulator_log("[IPStackSimulator] ", LogLevel::USE_DEFAULT);
PrefixedLogger lobby_log("", LogLevel::USE_DEFAULT); PrefixedLogger lobby_log("", LogLevel::USE_DEFAULT);
PrefixedLogger patch_index_log("[PatchFileIndex] ", LogLevel::USE_DEFAULT); PrefixedLogger patch_index_log("[PatchFileIndex] ", LogLevel::USE_DEFAULT);
PrefixedLogger player_data_log("", LogLevel::USE_DEFAULT); PrefixedLogger player_data_log("", LogLevel::USE_DEFAULT);
PrefixedLogger proxy_server_log("[ProxyServer] ", LogLevel::USE_DEFAULT); PrefixedLogger proxy_server_log("[ProxyServer] ", LogLevel::USE_DEFAULT);
PrefixedLogger replay_log("[ReplaySession] ", LogLevel::USE_DEFAULT); PrefixedLogger replay_log("[ReplaySession] ", LogLevel::USE_DEFAULT);
PrefixedLogger server_log("[Server] ", LogLevel::USE_DEFAULT); PrefixedLogger server_log("[Server] ", LogLevel::USE_DEFAULT);
PrefixedLogger static_game_data_log("[StaticGameData] ", LogLevel::USE_DEFAULT); PrefixedLogger static_game_data_log("[StaticGameData] ", LogLevel::USE_DEFAULT);
static void set_log_level_from_json( static void set_log_level_from_json(
PrefixedLogger& log, const JSON& d, const char* json_key) { PrefixedLogger& log, const JSON& d, const char* json_key) {
try { try {
string name = toupper(d.at(json_key).as_string()); string name = toupper(d.at(json_key).as_string());
log.min_level = enum_for_name<LogLevel>(name.c_str()); log.min_level = enum_for_name<LogLevel>(name.c_str());
} catch (const out_of_range&) { } catch (const out_of_range&) {
} }
} }
void set_log_levels_from_json(const JSON& json) { void set_log_levels_from_json(const JSON& json) {
set_log_level_from_json(ax_messages_log, json, "AXMessages"); set_log_level_from_json(ax_messages_log, json, "AXMessages");
set_log_level_from_json(channel_exceptions_log, json, "ChannelExceptions"); set_log_level_from_json(channel_exceptions_log, json, "ChannelExceptions");
set_log_level_from_json(client_log, json, "Clients"); set_log_level_from_json(client_log, json, "Clients");
set_log_level_from_json(command_data_log, json, "CommandData"); set_log_level_from_json(command_data_log, json, "CommandData");
set_log_level_from_json(config_log, json, "Config"); set_log_level_from_json(config_log, json, "Config");
set_log_level_from_json(dns_server_log, json, "DNSServer"); set_log_level_from_json(dns_server_log, json, "DNSServer");
set_log_level_from_json(function_compiler_log, json, "FunctionCompiler"); set_log_level_from_json(function_compiler_log, json, "FunctionCompiler");
set_log_level_from_json(ip_stack_simulator_log, json, "IPStackSimulator"); set_log_level_from_json(ip_stack_simulator_log, json, "IPStackSimulator");
set_log_level_from_json(lobby_log, json, "Lobbies"); set_log_level_from_json(lobby_log, json, "Lobbies");
set_log_level_from_json(patch_index_log, json, "PatchFileIndex"); set_log_level_from_json(patch_index_log, json, "PatchFileIndex");
set_log_level_from_json(player_data_log, json, "PlayerData"); set_log_level_from_json(player_data_log, json, "PlayerData");
set_log_level_from_json(proxy_server_log, json, "ProxyServer"); set_log_level_from_json(proxy_server_log, json, "ProxyServer");
set_log_level_from_json(replay_log, json, "Replay"); set_log_level_from_json(replay_log, json, "Replay");
set_log_level_from_json(server_log, json, "GameServer"); set_log_level_from_json(server_log, json, "GameServer");
set_log_level_from_json(static_game_data_log, json, "StaticGameData"); set_log_level_from_json(static_game_data_log, json, "StaticGameData");
} }
+22 -22
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@@ -1,22 +1,22 @@
#pragma once #pragma once
#include <phosg/JSON.hh> #include <phosg/JSON.hh>
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
extern PrefixedLogger ax_messages_log; extern PrefixedLogger ax_messages_log;
extern PrefixedLogger channel_exceptions_log; extern PrefixedLogger channel_exceptions_log;
extern PrefixedLogger client_log; extern PrefixedLogger client_log;
extern PrefixedLogger command_data_log; extern PrefixedLogger command_data_log;
extern PrefixedLogger config_log; extern PrefixedLogger config_log;
extern PrefixedLogger dns_server_log; extern PrefixedLogger dns_server_log;
extern PrefixedLogger function_compiler_log; extern PrefixedLogger function_compiler_log;
extern PrefixedLogger ip_stack_simulator_log; extern PrefixedLogger ip_stack_simulator_log;
extern PrefixedLogger lobby_log; extern PrefixedLogger lobby_log;
extern PrefixedLogger patch_index_log; extern PrefixedLogger patch_index_log;
extern PrefixedLogger player_data_log; extern PrefixedLogger player_data_log;
extern PrefixedLogger proxy_server_log; extern PrefixedLogger proxy_server_log;
extern PrefixedLogger replay_log; extern PrefixedLogger replay_log;
extern PrefixedLogger server_log; extern PrefixedLogger server_log;
extern PrefixedLogger static_game_data_log; extern PrefixedLogger static_game_data_log;
void set_log_levels_from_json(const JSON& json); void set_log_levels_from_json(const JSON& json);
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+494 -484
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@@ -1,484 +1,494 @@
#pragma once #pragma once
#include <inttypes.h> #include <inttypes.h>
#include <memory> #include <memory>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <phosg/JSON.hh> #include <phosg/JSON.hh>
#include <random> #include <random>
#include <string> #include <string>
#include <vector> #include <vector>
#include "BattleParamsIndex.hh" #include "BattleParamsIndex.hh"
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
#include "StaticGameData.hh" #include "StaticGameData.hh"
#include "Text.hh" #include "Text.hh"
struct Map { struct Map {
static const char* name_for_object_type(uint16_t type); static const char* name_for_object_type(uint16_t type);
struct SectionHeader { struct SectionHeader {
enum class Type { enum class Type {
END = 0, END = 0,
OBJECTS = 1, OBJECTS = 1,
ENEMIES = 2, ENEMIES = 2,
WAVE_EVENTS = 3, WAVE_EVENTS = 3,
RANDOM_ENEMY_LOCATIONS = 4, RANDOM_ENEMY_LOCATIONS = 4,
RANDOM_ENEMY_DEFINITIONS = 5, RANDOM_ENEMY_DEFINITIONS = 5,
}; };
le_uint32_t le_type; le_uint32_t le_type;
le_uint32_t section_size; // Includes this header le_uint32_t section_size; // Includes this header
le_uint32_t floor; le_uint32_t floor;
le_uint32_t data_size; le_uint32_t data_size;
inline Type type() const { inline Type type() const {
return static_cast<Type>(this->le_type.load()); return static_cast<Type>(this->le_type.load());
} }
} __packed_ws__(SectionHeader, 0x10); } __packed_ws__(SectionHeader, 0x10);
struct ObjectEntry { // Section type 1 (OBJECTS) struct ObjectEntry { // Section type 1 (OBJECTS)
/* 00 */ le_uint16_t base_type; /* 00 */ le_uint16_t base_type;
/* 02 */ le_uint16_t flags; /* 02 */ le_uint16_t flags;
/* 04 */ le_uint16_t index; /* 04 */ le_uint16_t index;
/* 06 */ le_uint16_t unknown_a2; /* 06 */ le_uint16_t unknown_a2;
/* 08 */ le_uint16_t entity_id; // == index + 0x4000 /* 08 */ le_uint16_t entity_id; // == index + 0x4000
/* 0A */ le_uint16_t group; /* 0A */ le_uint16_t group;
/* 0C */ le_uint16_t section; /* 0C */ le_uint16_t section;
/* 0E */ le_uint16_t unknown_a3; /* 0E */ le_uint16_t unknown_a3;
/* 10 */ le_float x; /* 10 */ le_float x;
/* 14 */ le_float y; /* 14 */ le_float y;
/* 18 */ le_float z; /* 18 */ le_float z;
/* 1C */ le_uint32_t x_angle; /* 1C */ le_uint32_t x_angle;
/* 20 */ le_uint32_t y_angle; /* 20 */ le_uint32_t y_angle;
/* 24 */ le_uint32_t z_angle; /* 24 */ le_uint32_t z_angle;
/* 28 */ le_float param1; // If <= 0, this is a specialized box, and the specialization is in param4/5/6 /* 28 */ le_float param1; // If <= 0, this is a specialized box, and the specialization is in param4/5/6
/* 2C */ le_float param2; /* 2C */ le_float param2;
/* 30 */ le_float param3; /* 30 */ le_float param3;
/* 34 */ le_uint32_t param4; /* 34 */ le_uint32_t param4;
/* 38 */ le_uint32_t param5; /* 38 */ le_uint32_t param5;
/* 3C */ le_uint32_t param6; /* 3C */ le_uint32_t param6;
/* 40 */ le_uint32_t unused; // Reserved for pointer in client's memory; unused by server /* 40 */ le_uint32_t unused; // Reserved for pointer in client's memory; unused by server
/* 44 */ /* 44 */
std::string str() const; std::string str() const;
} __packed_ws__(ObjectEntry, 0x44); } __packed_ws__(ObjectEntry, 0x44);
struct EnemyEntry { // Section type 2 (ENEMIES) struct EnemyEntry { // Section type 2 (ENEMIES)
/* 00 */ le_uint16_t base_type; /* 00 */ le_uint16_t base_type;
/* 02 */ le_uint16_t flags; /* 02 */ le_uint16_t flags;
/* 04 */ le_uint16_t index; /* 04 */ le_uint16_t index;
/* 06 */ le_uint16_t num_children; /* 06 */ le_uint16_t num_children;
/* 08 */ le_uint16_t floor; /* 08 */ le_uint16_t floor;
/* 0A */ le_uint16_t entity_id; // == index + 0x1000 /* 0A */ le_uint16_t entity_id; // == index + 0x1000
/* 0C */ le_uint16_t section; /* 0C */ le_uint16_t section;
/* 0E */ le_uint16_t wave_number; /* 0E */ le_uint16_t wave_number;
/* 10 */ le_uint16_t wave_number2; /* 10 */ le_uint16_t wave_number2;
/* 12 */ le_uint16_t unknown_a1; /* 12 */ le_uint16_t unknown_a1;
/* 14 */ le_float x; /* 14 */ le_float x;
/* 18 */ le_float y; /* 18 */ le_float y;
/* 1C */ le_float z; /* 1C */ le_float z;
/* 20 */ le_uint32_t x_angle; /* 20 */ le_uint32_t x_angle;
/* 24 */ le_uint32_t y_angle; /* 24 */ le_uint32_t y_angle;
/* 28 */ le_uint32_t z_angle; /* 28 */ le_uint32_t z_angle;
/* 2C */ le_float fparam1; /* 2C */ le_float fparam1;
/* 30 */ le_float fparam2; /* 30 */ le_float fparam2;
/* 34 */ le_float fparam3; /* 34 */ le_float fparam3;
/* 38 */ le_float fparam4; /* 38 */ le_float fparam4;
/* 3C */ le_float fparam5; /* 3C */ le_float fparam5;
/* 40 */ le_uint16_t uparam1; /* 40 */ le_uint16_t uparam1;
/* 42 */ le_uint16_t uparam2; /* 42 */ le_uint16_t uparam2;
/* 44 */ le_uint32_t unused; // Reserved for pointer in client's memory; unused by server /* 44 */ le_uint32_t unused; // Reserved for pointer in client's memory; unused by server
/* 48 */ /* 48 */
std::string str() const; std::string str() const;
} __packed_ws__(EnemyEntry, 0x48); } __packed_ws__(EnemyEntry, 0x48);
struct EventsSectionHeader { // Section type 3 (WAVE_EVENTS) struct EventsSectionHeader { // Section type 3 (WAVE_EVENTS)
/* 00 */ le_uint32_t action_stream_offset; /* 00 */ le_uint32_t action_stream_offset;
/* 04 */ le_uint32_t entries_offset; /* 04 */ le_uint32_t entries_offset;
/* 08 */ le_uint32_t entry_count; /* 08 */ le_uint32_t entry_count;
/* 0C */ be_uint32_t format; // 0 or 'evt2' /* 0C */ be_uint32_t format; // 0 or 'evt2'
/* 10 */ /* 10 */
} __packed_ws__(EventsSectionHeader, 0x10); } __packed_ws__(EventsSectionHeader, 0x10);
struct Event1Entry { // Section type 3 (WAVE_EVENTS) if format == 0 struct Event1Entry { // Section type 3 (WAVE_EVENTS) if format == 0
/* 00 */ le_uint32_t event_id; /* 00 */ le_uint32_t event_id;
// Bits in flags: // Bits in flags:
// 0004 = is active // 0004 = is active
// 0008 = post-wave actions have been run // 0008 = post-wave actions have been run
// 0010 = all enemies killed // 0010 = all enemies killed
/* 04 */ le_uint16_t flags; /* 04 */ le_uint16_t flags;
/* 06 */ le_uint16_t event_type; /* 06 */ le_uint16_t event_type;
/* 08 */ le_uint16_t section; /* 08 */ le_uint16_t section;
/* 0A */ le_uint16_t wave_number; /* 0A */ le_uint16_t wave_number;
/* 0C */ le_uint32_t delay; /* 0C */ le_uint32_t delay;
/* 10 */ le_uint32_t action_stream_offset; /* 10 */ le_uint32_t action_stream_offset;
/* 14 */ /* 14 */
} __packed_ws__(Event1Entry, 0x14); } __packed_ws__(Event1Entry, 0x14);
struct Event2Entry { // Section type 3 (WAVE_EVENTS) if format == 'evt2' struct Event2Entry { // Section type 3 (WAVE_EVENTS) if format == 'evt2'
/* 00 */ le_uint32_t event_id; /* 00 */ le_uint32_t event_id;
/* 04 */ le_uint16_t flags; /* 04 */ le_uint16_t flags;
/* 06 */ le_uint16_t event_type; /* 06 */ le_uint16_t event_type;
/* 08 */ le_uint16_t section; /* 08 */ le_uint16_t section;
/* 0A */ le_uint16_t wave_number; /* 0A */ le_uint16_t wave_number;
/* 0C */ le_uint16_t min_delay; /* 0C */ le_uint16_t min_delay;
/* 0E */ le_uint16_t max_delay; /* 0E */ le_uint16_t max_delay;
/* 10 */ uint8_t min_enemies; /* 10 */ uint8_t min_enemies;
/* 11 */ uint8_t max_enemies; /* 11 */ uint8_t max_enemies;
/* 12 */ le_uint16_t max_waves; /* 12 */ le_uint16_t max_waves;
/* 14 */ le_uint32_t action_stream_offset; /* 14 */ le_uint32_t action_stream_offset;
/* 18 */ /* 18 */
} __packed_ws__(Event2Entry, 0x18); } __packed_ws__(Event2Entry, 0x18);
struct RandomEnemyLocationsHeader { // Section type 4 (RANDOM_ENEMY_LOCATIONS) struct RandomEnemyLocationsHeader { // Section type 4 (RANDOM_ENEMY_LOCATIONS)
/* 00 */ le_uint32_t section_table_offset; // Offset to RandomEnemyLocationSegment structs, from start of this struct /* 00 */ le_uint32_t section_table_offset; // Offset to RandomEnemyLocationSegment structs, from start of this struct
/* 04 */ le_uint32_t entries_offset; // Offset to RandomEnemyLocationEntry structs, from start of this struct /* 04 */ le_uint32_t entries_offset; // Offset to RandomEnemyLocationEntry structs, from start of this struct
/* 08 */ le_uint32_t num_sections; /* 08 */ le_uint32_t num_sections;
/* 0C */ /* 0C */
} __packed_ws__(RandomEnemyLocationsHeader, 0x0C); } __packed_ws__(RandomEnemyLocationsHeader, 0x0C);
struct RandomEnemyLocationSection { // Section type 4 (RANDOM_ENEMY_LOCATIONS) struct RandomEnemyLocationSection { // Section type 4 (RANDOM_ENEMY_LOCATIONS)
/* 00 */ le_uint16_t section; /* 00 */ le_uint16_t section;
/* 02 */ le_uint16_t count; /* 02 */ le_uint16_t count;
/* 04 */ le_uint32_t offset; /* 04 */ le_uint32_t offset;
/* 08 */ /* 08 */
} __packed_ws__(RandomEnemyLocationSection, 8); } __packed_ws__(RandomEnemyLocationSection, 8);
struct RandomEnemyLocationEntry { // Section type 4 (RANDOM_ENEMY_LOCATIONS) struct RandomEnemyLocationEntry { // Section type 4 (RANDOM_ENEMY_LOCATIONS)
/* 00 */ le_float x; /* 00 */ le_float x;
/* 04 */ le_float y; /* 04 */ le_float y;
/* 08 */ le_float z; /* 08 */ le_float z;
/* 0C */ le_uint32_t x_angle; /* 0C */ le_uint32_t x_angle;
/* 10 */ le_uint32_t y_angle; /* 10 */ le_uint32_t y_angle;
/* 14 */ le_uint32_t z_angle; /* 14 */ le_uint32_t z_angle;
/* 18 */ uint16_t unknown_a9; /* 18 */ uint16_t unknown_a9;
/* 1A */ uint16_t unknown_a10; /* 1A */ uint16_t unknown_a10;
/* 1C */ /* 1C */
} __packed_ws__(RandomEnemyLocationEntry, 0x1C); } __packed_ws__(RandomEnemyLocationEntry, 0x1C);
struct RandomEnemyDefinitionsHeader { // Section type 5 (RANDOM_ENEMY_DEFINITIONS) struct RandomEnemyDefinitionsHeader { // Section type 5 (RANDOM_ENEMY_DEFINITIONS)
/* 00 */ le_uint32_t entries_offset; // Offset to RandomEnemyDefinition structs, from start of this struct /* 00 */ le_uint32_t entries_offset; // Offset to RandomEnemyDefinition structs, from start of this struct
/* 04 */ le_uint32_t weight_entries_offset; // Offset to RandomEnemyDefinitionWeights structs, from start of this struct /* 04 */ le_uint32_t weight_entries_offset; // Offset to RandomEnemyDefinitionWeights structs, from start of this struct
/* 08 */ le_uint32_t entry_count; /* 08 */ le_uint32_t entry_count;
/* 0C */ le_uint32_t weight_entry_count; /* 0C */ le_uint32_t weight_entry_count;
/* 10 */ /* 10 */
} __packed_ws__(RandomEnemyDefinitionsHeader, 0x10); } __packed_ws__(RandomEnemyDefinitionsHeader, 0x10);
struct RandomEnemyDefinition { // Section type 5 (RANDOM_ENEMY_DEFINITIONS) struct RandomEnemyDefinition { // Section type 5 (RANDOM_ENEMY_DEFINITIONS)
// All fields through entry_num map to the corresponding fields in // All fields through entry_num map to the corresponding fields in
// EnemyEntry. Note that the order of the uparam fields is switched! // EnemyEntry. Note that the order of the uparam fields is switched!
/* 00 */ le_float fparam1; /* 00 */ le_float fparam1;
/* 04 */ le_float fparam2; /* 04 */ le_float fparam2;
/* 08 */ le_float fparam3; /* 08 */ le_float fparam3;
/* 0C */ le_float fparam4; /* 0C */ le_float fparam4;
/* 10 */ le_float fparam5; /* 10 */ le_float fparam5;
/* 14 */ le_uint16_t uparam2; /* 14 */ le_uint16_t uparam2;
/* 16 */ le_uint16_t uparam1; /* 16 */ le_uint16_t uparam1;
/* 18 */ le_uint32_t entry_num; /* 18 */ le_uint32_t entry_num;
/* 1C */ le_uint16_t min_children; /* 1C */ le_uint16_t min_children;
/* 1E */ le_uint16_t max_children; /* 1E */ le_uint16_t max_children;
/* 20 */ /* 20 */
} __packed_ws__(RandomEnemyDefinition, 0x20); } __packed_ws__(RandomEnemyDefinition, 0x20);
struct RandomEnemyWeight { // Section type 5 (RANDOM_ENEMY_DEFINITIONS) struct RandomEnemyWeight { // Section type 5 (RANDOM_ENEMY_DEFINITIONS)
/* 00 */ uint8_t base_type_index; /* 00 */ uint8_t base_type_index;
/* 01 */ uint8_t definition_entry_num; /* 01 */ uint8_t definition_entry_num;
/* 02 */ uint8_t weight; /* 02 */ uint8_t weight;
/* 03 */ uint8_t unknown_a4; /* 03 */ uint8_t unknown_a4;
/* 04 */ /* 04 */
} __packed_ws__(RandomEnemyWeight, 4); } __packed_ws__(RandomEnemyWeight, 4);
struct RareEnemyRates { struct RareEnemyRates {
uint32_t hildeblue; // HILDEBEAR -> HILDEBLUE uint32_t hildeblue; // HILDEBEAR -> HILDEBLUE
uint32_t rappy; // RAG_RAPPY -> {AL_RAPPY or seasonal rappies}; SAND_RAPPY -> DEL_RAPPY uint32_t rappy; // RAG_RAPPY -> {AL_RAPPY or seasonal rappies}; SAND_RAPPY -> DEL_RAPPY
uint32_t nar_lily; // POISON_LILY -> NAR_LILY uint32_t nar_lily; // POISON_LILY -> NAR_LILY
uint32_t pouilly_slime; // POFUILLY_SLIME -> POUILLY_SLIME uint32_t pouilly_slime; // POFUILLY_SLIME -> POUILLY_SLIME
uint32_t merissa_aa; // MERISSA_A -> MERISSA_AA uint32_t merissa_aa; // MERISSA_A -> MERISSA_AA
uint32_t pazuzu; // ZU -> PAZUZU (and _ALT variants) uint32_t pazuzu; // ZU -> PAZUZU (and _ALT variants)
uint32_t dorphon_eclair; // DORPHON -> DORPHON_ECLAIR uint32_t dorphon_eclair; // DORPHON -> DORPHON_ECLAIR
uint32_t kondrieu; // {SAINT_MILLION, SHAMBERTIN} -> KONDRIEU uint32_t kondrieu; // {SAINT_MILLION, SHAMBERTIN} -> KONDRIEU
RareEnemyRates(uint32_t enemy_rate, uint32_t boss_rate); RareEnemyRates(uint32_t enemy_rate, uint32_t boss_rate);
explicit RareEnemyRates(const JSON& json); explicit RareEnemyRates(const JSON& json);
JSON json() const; JSON json() const;
}; };
static const std::shared_ptr<const RareEnemyRates> NO_RARE_ENEMIES; static const std::shared_ptr<const RareEnemyRates> NO_RARE_ENEMIES;
static const std::shared_ptr<const RareEnemyRates> DEFAULT_RARE_ENEMIES; static const std::shared_ptr<const RareEnemyRates> DEFAULT_RARE_ENEMIES;
struct Object { struct Object {
// TODO: Add more fields in here if we ever care about them. Currently we // TODO: Add more fields in here if we ever care about them. Currently we
// only care about boxes with fixed item drops. // only care about boxes with fixed item drops.
size_t source_index; size_t source_index;
uint8_t floor; uint8_t floor;
uint16_t object_id; uint16_t object_id;
uint16_t base_type; uint16_t base_type;
uint16_t section; uint16_t section;
uint16_t group; uint16_t group;
float param1; // If <= 0, this is a specialized box, and the specialization is in param4/5/6 float param1; // If <= 0, this is a specialized box, and the specialization is in param4/5/6
float param3; // If == 0, the item should be varied by difficulty and area float param3; // If == 0, the item should be varied by difficulty and area
uint32_t param4; uint32_t param4;
uint32_t param5; uint32_t param5;
uint32_t param6; uint32_t param6;
uint16_t game_flags; uint16_t game_flags;
// Technically set_flags shouldn't be part of the Object struct, but all // Technically set_flags shouldn't be part of the Object struct, but all
// object entries always generate exactly one object, so we store it here. // object entries always generate exactly one object, so we store it here.
uint16_t set_flags; uint16_t set_flags;
bool item_drop_checked; bool item_drop_checked;
std::string str() const; std::string str() const;
}; };
struct Enemy { struct Enemy {
enum Flag { enum Flag {
EXP_REQUESTED_BY_PLAYER0 = 0x01, LAST_HIT_MASK = 0x03,
EXP_REQUESTED_BY_PLAYER1 = 0x02, EXP_GIVEN = 0x04,
EXP_REQUESTED_BY_PLAYER2 = 0x04, ITEM_DROPPED = 0x08,
EXP_REQUESTED_BY_PLAYER3 = 0x08, ALL_HITS_MASK_FIRST = 0x10,
ITEM_DROPPED = 0x10, ALL_HITS_MASK = 0xF0,
}; };
size_t source_index; size_t source_index;
size_t set_index; size_t set_index;
uint16_t enemy_id; uint16_t enemy_id;
uint16_t total_damage; uint16_t total_damage;
uint32_t game_flags; // From 6x0A uint32_t game_flags; // From 6x0A
uint16_t section; uint16_t section;
uint16_t wave_number; uint16_t wave_number;
EnemyType type; EnemyType type;
uint8_t floor; uint8_t floor;
uint8_t state_flags; uint8_t server_flags;
Enemy( Enemy(
uint16_t enemy_id, uint16_t enemy_id,
size_t source_index, size_t source_index,
size_t set_index, size_t set_index,
uint8_t floor, uint8_t floor,
uint16_t section, uint16_t section,
uint16_t wave_number, uint16_t wave_number,
EnemyType type); EnemyType type);
std::string str() const; std::string str() const;
};
inline bool ever_hit_by_client_id(uint8_t client_id) const {
struct Event { return this->server_flags & (Flag::ALL_HITS_MASK_FIRST << client_id);
uint32_t event_id; }
uint16_t flags; inline bool last_hit_by_client_id(uint8_t client_id) const {
uint16_t section; return (this->server_flags & Flag::LAST_HIT_MASK) == client_id;
uint16_t wave_number; }
uint8_t floor; inline void set_last_hit_by_client_id(uint8_t client_id) {
uint32_t action_stream_offset; this->server_flags = (this->server_flags & (~Flag::LAST_HIT_MASK)) | (Flag::ALL_HITS_MASK_FIRST << client_id) | (client_id & 3);
std::vector<size_t> enemy_indexes; }
};
std::string str() const;
}; struct Event {
uint32_t event_id;
struct DATParserRandomState { uint16_t flags;
PSOV2Encryption random; uint16_t section;
PSOV2Encryption location_table_random; uint16_t wave_number;
std::array<uint32_t, 0x20> location_index_table; uint8_t floor;
uint32_t location_indexes_populated; uint32_t action_stream_offset;
uint32_t location_indexes_used; std::vector<size_t> enemy_indexes;
uint32_t location_entries_base_offset;
std::string str() const;
DATParserRandomState(uint32_t rare_seed); };
size_t rand_int_biased(size_t min_v, size_t max_v);
uint32_t next_location_index(); struct DATParserRandomState {
void generate_shuffled_location_table(const Map::RandomEnemyLocationsHeader& header, StringReader r, uint16_t section); PSOV2Encryption random;
}; PSOV2Encryption location_table_random;
std::array<uint32_t, 0x20> location_index_table;
Map(Version version, uint32_t lobby_id, uint32_t rare_seed, std::shared_ptr<PSOLFGEncryption> opt_rand_crypt); uint32_t location_indexes_populated;
~Map() = default; uint32_t location_indexes_used;
uint32_t location_entries_base_offset;
void clear();
DATParserRandomState(uint32_t rare_seed);
void add_objects_from_map_data(uint8_t floor, const void* data, size_t size); size_t rand_int_biased(size_t min_v, size_t max_v);
uint32_t next_location_index();
bool check_and_log_rare_enemy(bool default_is_rare, uint32_t rare_rate); void generate_shuffled_location_table(const Map::RandomEnemyLocationsHeader& header, StringReader r, uint16_t section);
void add_enemy( };
Episode episode,
uint8_t difficulty, Map(Version version, uint32_t lobby_id, uint32_t rare_seed, std::shared_ptr<PSOLFGEncryption> opt_rand_crypt);
uint8_t event, ~Map() = default;
uint8_t floor,
size_t index, void clear();
const EnemyEntry& e,
std::shared_ptr<const RareEnemyRates> rare_rates = DEFAULT_RARE_ENEMIES); void add_objects_from_map_data(uint8_t floor, const void* data, size_t size);
void add_enemies_from_map_data(
Episode episode, bool check_and_log_rare_enemy(bool default_is_rare, uint32_t rare_rate);
uint8_t difficulty, void add_enemy(
uint8_t event, Episode episode,
uint8_t floor, uint8_t difficulty,
const void* data, uint8_t event,
size_t size, uint8_t floor,
std::shared_ptr<const RareEnemyRates> rare_rates = DEFAULT_RARE_ENEMIES); size_t index,
void add_random_enemies_from_map_data( const EnemyEntry& e,
Episode episode, std::shared_ptr<const RareEnemyRates> rare_rates = DEFAULT_RARE_ENEMIES);
uint8_t difficulty, void add_enemies_from_map_data(
uint8_t event, Episode episode,
uint8_t floor, uint8_t difficulty,
StringReader wave_events_r, uint8_t event,
StringReader random_enemy_locations_r, uint8_t floor,
StringReader random_enemy_definitions_r, const void* data,
std::shared_ptr<DATParserRandomState> random_state, size_t size,
std::shared_ptr<const RareEnemyRates> rare_rates = DEFAULT_RARE_ENEMIES); std::shared_ptr<const RareEnemyRates> rare_rates = DEFAULT_RARE_ENEMIES);
void add_random_enemies_from_map_data(
void add_event( Episode episode,
uint32_t event_id, uint8_t difficulty,
uint16_t flags, uint8_t event,
uint8_t floor, uint8_t floor,
uint16_t section, StringReader wave_events_r,
uint16_t wave_number, StringReader random_enemy_locations_r,
uint32_t action_stream_offset); StringReader random_enemy_definitions_r,
std::vector<Event*> get_events(uint8_t floor, uint32_t event_id); std::shared_ptr<DATParserRandomState> random_state,
std::vector<const Event*> get_events(uint8_t floor, uint32_t event_id) const; std::shared_ptr<const RareEnemyRates> rare_rates = DEFAULT_RARE_ENEMIES);
void add_events_from_map_data(uint8_t floor, const void* data, size_t size);
void add_event(
struct DATSectionsForFloor { uint32_t event_id,
uint32_t objects = 0xFFFFFFFF; uint16_t flags,
uint32_t enemies = 0xFFFFFFFF; uint8_t floor,
uint32_t wave_events = 0xFFFFFFFF; uint16_t section,
uint32_t random_enemy_locations = 0xFFFFFFFF; uint16_t wave_number,
uint32_t random_enemy_definitions = 0xFFFFFFFF; uint32_t action_stream_offset);
}; std::vector<Event*> get_events(uint8_t floor, uint32_t event_id);
static std::vector<DATSectionsForFloor> collect_quest_map_data_sections(const void* data, size_t size); std::vector<const Event*> get_events(uint8_t floor, uint32_t event_id) const;
void add_events_from_map_data(uint8_t floor, const void* data, size_t size);
void add_entities_from_quest_data(
Episode episode, struct DATSectionsForFloor {
uint8_t difficulty, uint32_t objects = 0xFFFFFFFF;
uint8_t event, uint32_t enemies = 0xFFFFFFFF;
const void* data, uint32_t wave_events = 0xFFFFFFFF;
size_t size, uint32_t random_enemy_locations = 0xFFFFFFFF;
std::shared_ptr<const RareEnemyRates> rare_rates = Map::DEFAULT_RARE_ENEMIES); uint32_t random_enemy_definitions = 0xFFFFFFFF;
};
const Enemy& find_enemy(uint8_t floor, EnemyType type) const; static std::vector<DATSectionsForFloor> collect_quest_map_data_sections(const void* data, size_t size);
Enemy& find_enemy(uint8_t floor, EnemyType type);
std::vector<Object*> get_objects(uint8_t floor, uint16_t section, uint16_t wave_number); void add_entities_from_quest_data(
std::vector<Enemy*> get_enemies(uint8_t floor, uint16_t section, uint16_t wave_number); Episode episode,
std::vector<Event*> get_events(uint8_t floor, uint16_t section, uint16_t wave_number); uint8_t difficulty,
std::vector<Event*> get_events(uint8_t floor); uint8_t event,
const void* data,
static std::string disassemble_objects_data(const void* data, size_t size, size_t* object_number = nullptr); size_t size,
static std::string disassemble_enemies_data(const void* data, size_t size, size_t* enemy_number = nullptr); std::shared_ptr<const RareEnemyRates> rare_rates = Map::DEFAULT_RARE_ENEMIES);
static std::string disassemble_wave_events_data(const void* data, size_t size, uint8_t floor = 0xFF);
static std::string disassemble_quest_data(const void* data, size_t size); const Enemy& find_enemy(uint8_t floor, EnemyType type) const;
Enemy& find_enemy(uint8_t floor, EnemyType type);
PrefixedLogger log; std::vector<Object*> get_objects(uint8_t floor, uint16_t section, uint16_t wave_number);
Version version; std::vector<Enemy*> get_enemies(uint8_t floor, uint16_t section, uint16_t wave_number);
uint32_t rare_seed; std::vector<Event*> get_events(uint8_t floor, uint16_t section, uint16_t wave_number);
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt; std::vector<Event*> get_events(uint8_t floor);
std::vector<Object> objects;
std::vector<Enemy> enemies; static std::string disassemble_objects_data(const void* data, size_t size, size_t* object_number = nullptr);
std::vector<uint16_t> enemy_set_flags; static std::string disassemble_enemies_data(const void* data, size_t size, size_t* enemy_number = nullptr);
std::vector<size_t> rare_enemy_indexes; static std::string disassemble_wave_events_data(const void* data, size_t size, uint8_t floor = 0xFF);
std::vector<Event> events; static std::string disassemble_quest_data(const void* data, size_t size);
std::string event_action_stream;
std::multimap<uint64_t, size_t> floor_and_event_id_to_index; PrefixedLogger log;
std::unordered_multimap<uint64_t, size_t> floor_section_and_group_to_object_index; Version version;
std::unordered_multimap<uint64_t, size_t> floor_section_and_wave_number_to_enemy_index; uint32_t rare_seed;
std::unordered_multimap<uint64_t, size_t> floor_section_and_wave_number_to_event_index; std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
}; std::vector<Object> objects;
std::vector<Enemy> enemies;
class SetDataTableBase { std::vector<uint16_t> enemy_set_flags;
public: std::vector<size_t> rare_enemy_indexes;
virtual ~SetDataTableBase() = default; std::vector<Event> events;
std::string event_action_stream;
parray<le_uint32_t, 0x20> generate_variations( std::multimap<uint64_t, size_t> floor_and_event_id_to_index;
Episode episode, std::unordered_multimap<uint64_t, size_t> floor_section_and_group_to_object_index;
bool is_solo, std::unordered_multimap<uint64_t, size_t> floor_section_and_wave_number_to_enemy_index;
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt = nullptr) const; std::unordered_multimap<uint64_t, size_t> floor_section_and_wave_number_to_event_index;
virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const = 0; };
virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const = 0;
class SetDataTableBase {
enum class FilenameType { public:
OBJECTS = 0, virtual ~SetDataTableBase() = default;
ENEMIES,
EVENTS, parray<le_uint32_t, 0x20> generate_variations(
}; Episode episode,
bool is_solo,
virtual std::string map_filename_for_variation( std::shared_ptr<PSOLFGEncryption> opt_rand_crypt = nullptr) const;
uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, FilenameType type) const = 0; virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const = 0;
std::vector<std::string> map_filenames_for_variations( virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const = 0;
const parray<le_uint32_t, 0x20>& variations, Episode episode, GameMode mode, FilenameType type) const;
enum class FilenameType {
uint8_t default_area_for_floor(Episode episode, uint8_t floor) const; OBJECTS = 0,
ENEMIES,
protected: EVENTS,
explicit SetDataTableBase(Version version); };
Version version; virtual std::string map_filename_for_variation(
}; uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, FilenameType type) const = 0;
std::vector<std::string> map_filenames_for_variations(
class SetDataTable : public SetDataTableBase { const parray<le_uint32_t, 0x20>& variations, Episode episode, GameMode mode, FilenameType type) const;
public:
struct SetEntry { uint8_t default_area_for_floor(Episode episode, uint8_t floor) const;
std::string object_list_basename;
std::string enemy_and_event_list_basename; protected:
std::string area_setup_filename; explicit SetDataTableBase(Version version);
};
Version version;
SetDataTable(Version version, const std::string& data); };
virtual ~SetDataTable() = default;
class SetDataTable : public SetDataTableBase {
virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const; public:
virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const; struct SetEntry {
virtual std::string map_filename_for_variation( std::string object_list_basename;
uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, FilenameType type) const; std::string enemy_and_event_list_basename;
std::string area_setup_filename;
std::string str() const; };
private: SetDataTable(Version version, const std::string& data);
template <bool IsBigEndian> virtual ~SetDataTable() = default;
void load_table_t(const std::string& data);
virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
// Indexes are [floor][variation1][variation2] virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const;
// floor is cumulative per episode, so Ep2 starts at floor=18. virtual std::string map_filename_for_variation(
std::vector<std::vector<std::vector<SetEntry>>> entries; uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, FilenameType type) const;
};
std::string str() const;
class SetDataTableDCNTE : public SetDataTableBase {
public: private:
SetDataTableDCNTE(); template <bool IsBigEndian>
virtual ~SetDataTableDCNTE() = default; void load_table_t(const std::string& data);
virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const; // Indexes are [floor][variation1][variation2]
virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const; // floor is cumulative per episode, so Ep2 starts at floor=18.
virtual std::string map_filename_for_variation( std::vector<std::vector<std::vector<SetEntry>>> entries;
uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, FilenameType type) const; };
private: class SetDataTableDCNTE : public SetDataTableBase {
static const std::array<std::vector<std::vector<std::string>>, 0x12> NAMES; public:
}; SetDataTableDCNTE();
virtual ~SetDataTableDCNTE() = default;
class SetDataTableDC112000 : public SetDataTableBase {
public: virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
SetDataTableDC112000(); virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const;
virtual ~SetDataTableDC112000() = default; virtual std::string map_filename_for_variation(
uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, FilenameType type) const;
virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const; private:
virtual std::string map_filename_for_variation( static const std::array<std::vector<std::vector<std::string>>, 0x12> NAMES;
uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, FilenameType type) const; };
private: class SetDataTableDC112000 : public SetDataTableBase {
static const std::array<std::vector<std::vector<std::string>>, 0x12> NAMES; public:
}; SetDataTableDC112000();
virtual ~SetDataTableDC112000() = default;
void generate_variations_deprecated(
parray<le_uint32_t, 0x20>& variations, virtual std::pair<uint32_t, uint32_t> num_available_variations_for_floor(Episode episode, uint8_t floor) const;
std::shared_ptr<PSOLFGEncryption> random, virtual std::pair<uint32_t, uint32_t> num_free_roam_variations_for_floor(Episode episode, bool is_solo, uint8_t floor) const;
Version version, virtual std::string map_filename_for_variation(
Episode episode, uint8_t floor, uint32_t var1, uint32_t var2, Episode episode, GameMode mode, FilenameType type) const;
bool is_solo);
private:
parray<le_uint32_t, 0x20> variation_maxes_deprecated(Version version, Episode episode, bool is_solo); static const std::array<std::vector<std::vector<std::string>>, 0x12> NAMES;
bool next_variation_deprecated(parray<le_uint32_t, 0x20>& variations, Version version, Episode episode, bool is_solo); };
std::vector<std::string> map_filenames_for_variation_deprecated( void generate_variations_deprecated(
uint8_t floor, uint32_t var1, uint32_t var2, Version version, Episode episode, GameMode mode, bool is_enemies); parray<le_uint32_t, 0x20>& variations,
std::vector<std::vector<std::string>> map_filenames_for_variations_deprecated( std::shared_ptr<PSOLFGEncryption> random,
const parray<le_uint32_t, 0x20>& variations, Version version,
Version version, Episode episode,
Episode episode, bool is_solo);
GameMode mode,
bool is_enemies); parray<le_uint32_t, 0x20> variation_maxes_deprecated(Version version, Episode episode, bool is_solo);
bool next_variation_deprecated(parray<le_uint32_t, 0x20>& variations, Version version, Episode episode, bool is_solo);
std::vector<std::string> map_filenames_for_variation_deprecated(
uint8_t floor, uint32_t var1, uint32_t var2, Version version, Episode episode, GameMode mode, bool is_enemies);
std::vector<std::vector<std::string>> map_filenames_for_variations_deprecated(
const parray<le_uint32_t, 0x20>& variations,
Version version,
Episode episode,
GameMode mode,
bool is_enemies);
+150 -146
View File
@@ -1,146 +1,150 @@
#pragma once #pragma once
#include <stdint.h> #include <stdint.h>
#include <functional> #include <functional>
#include <string> #include <string>
#include <vector> #include <vector>
// Note: These aren't enums because neither enum nor enum class does what we // Note: These aren't enums because neither enum nor enum class does what we
// want. Specifically, we need GO_BACK to be valid in multiple enums (and enums // want. Specifically, we need GO_BACK to be valid in multiple enums (and enums
// aren't namespaced unless they're enum classes), so we can't use enums. But we // aren't namespaced unless they're enum classes), so we can't use enums. But we
// also want to be able to use non-enum values in switch statements without // also want to be able to use non-enum values in switch statements without
// casting values all over the place, so we can't use enum classes either. // casting values all over the place, so we can't use enum classes either.
namespace MenuID { namespace MenuID {
constexpr uint32_t MAIN = 0x11000011; constexpr uint32_t MAIN = 0x11000011;
constexpr uint32_t CLEAR_LICENSE_CONFIRMATION = 0x11111111; constexpr uint32_t CLEAR_LICENSE_CONFIRMATION = 0x11111111;
constexpr uint32_t INFORMATION = 0x22000022; constexpr uint32_t INFORMATION = 0x22000022;
constexpr uint32_t LOBBY = 0x33000033; constexpr uint32_t LOBBY = 0x33000033;
constexpr uint32_t GAME = 0x44000044; constexpr uint32_t GAME = 0x44000044;
constexpr uint32_t QUEST_EP1 = 0x55010155; constexpr uint32_t QUEST_EP1 = 0x55010155;
constexpr uint32_t QUEST_EP2 = 0x55020255; constexpr uint32_t QUEST_EP2 = 0x55020255;
constexpr uint32_t QUEST_CATEGORIES = 0x66010166; // See the decsription of the A2 command in CommandFormats.hh for why these
constexpr uint32_t PROXY_DESTINATIONS = 0x77000077; // menu IDs don't fit the rest of the pattern.
constexpr uint32_t PROGRAMS = 0x88000088; constexpr uint32_t QUEST_CATEGORIES_EP1 = 0x01000001;
constexpr uint32_t PATCHES = 0x99000099; constexpr uint32_t QUEST_CATEGORIES_EP2 = 0x02000002;
constexpr uint32_t PATCH_SWITCHES = 0x99010199; constexpr uint32_t PROXY_DESTINATIONS = 0x77000077;
constexpr uint32_t PROXY_OPTIONS = 0xAA0000AA; constexpr uint32_t PROGRAMS = 0x88000088;
constexpr uint32_t TOURNAMENTS = 0xBB0000BB; constexpr uint32_t PATCHES = 0x99000099;
constexpr uint32_t TOURNAMENTS_FOR_SPEC = 0xBB1111BB; constexpr uint32_t PATCH_SWITCHES = 0x99010199;
constexpr uint32_t TOURNAMENT_ENTRIES = 0xCC0000CC; constexpr uint32_t PROXY_OPTIONS = 0xAA0000AA;
} // namespace MenuID constexpr uint32_t TOURNAMENTS = 0xBB0000BB;
constexpr uint32_t TOURNAMENTS_FOR_SPEC = 0xBB1111BB;
namespace MainMenuItemID { constexpr uint32_t TOURNAMENT_ENTRIES = 0xCC0000CC;
constexpr uint32_t GO_TO_LOBBY = 0x11222211; } // namespace MenuID
constexpr uint32_t INFORMATION = 0x11333311;
constexpr uint32_t DOWNLOAD_QUESTS = 0x11444411; namespace MainMenuItemID {
constexpr uint32_t PROXY_DESTINATIONS = 0x11555511; constexpr uint32_t GO_TO_LOBBY = 0x11222211;
constexpr uint32_t PATCHES = 0x11666611; constexpr uint32_t INFORMATION = 0x11333311;
constexpr uint32_t PATCH_SWITCHES = 0x11676711; constexpr uint32_t DOWNLOAD_QUESTS = 0x11444411;
constexpr uint32_t PROGRAMS = 0x11777711; constexpr uint32_t PROXY_DESTINATIONS = 0x11555511;
constexpr uint32_t DISCONNECT = 0x11888811; constexpr uint32_t PATCHES = 0x11666611;
constexpr uint32_t CLEAR_LICENSE = 0x11999911; constexpr uint32_t PATCH_SWITCHES = 0x11676711;
} // namespace MainMenuItemID constexpr uint32_t PROGRAMS = 0x11777711;
constexpr uint32_t DISCONNECT = 0x11888811;
namespace ClearLicenseConfirmationMenuItemID { constexpr uint32_t CLEAR_LICENSE = 0x11999911;
constexpr uint32_t CANCEL = 0x01010101; } // namespace MainMenuItemID
constexpr uint32_t CLEAR_LICENSE = 0x02020202;
} // namespace ClearLicenseConfirmationMenuItemID namespace ClearLicenseConfirmationMenuItemID {
constexpr uint32_t CANCEL = 0x01010101;
namespace InformationMenuItemID { constexpr uint32_t CLEAR_LICENSE = 0x02020202;
constexpr uint32_t GO_BACK = 0x22FFFF22; } // namespace ClearLicenseConfirmationMenuItemID
}
namespace InformationMenuItemID {
namespace ProxyDestinationsMenuItemID { constexpr uint32_t GO_BACK = 0x22FFFF22;
constexpr uint32_t GO_BACK = 0x77FFFF77; }
constexpr uint32_t OPTIONS = 0x77EEEE77;
} // namespace ProxyDestinationsMenuItemID namespace ProxyDestinationsMenuItemID {
constexpr uint32_t GO_BACK = 0x77FFFF77;
namespace ProgramsMenuItemID { constexpr uint32_t OPTIONS = 0x77EEEE77;
constexpr uint32_t GO_BACK = 0x88FFFF88; } // namespace ProxyDestinationsMenuItemID
}
namespace ProgramsMenuItemID {
namespace PatchesMenuItemID { constexpr uint32_t GO_BACK = 0x88FFFF88;
constexpr uint32_t GO_BACK = 0x99FFFF99; }
}
namespace PatchesMenuItemID {
namespace ProxyOptionsMenuItemID { constexpr uint32_t GO_BACK = 0x99FFFF99;
constexpr uint32_t GO_BACK = 0xAAFFFFAA; }
constexpr uint32_t CHAT_COMMANDS = 0xAA0101AA;
constexpr uint32_t PLAYER_NOTIFICATIONS = 0xAA0202AA; namespace ProxyOptionsMenuItemID {
constexpr uint32_t DROP_NOTIFICATIONS = 0xAA0303AA; constexpr uint32_t GO_BACK = 0xAAFFFFAA;
constexpr uint32_t BLOCK_PINGS = 0xAA0404AA; constexpr uint32_t CHAT_COMMANDS = 0xAA0101AA;
constexpr uint32_t INFINITE_HP = 0xAA0505AA; constexpr uint32_t PLAYER_NOTIFICATIONS = 0xAA0202AA;
constexpr uint32_t INFINITE_TP = 0xAA0606AA; constexpr uint32_t DROP_NOTIFICATIONS = 0xAA0303AA;
constexpr uint32_t SWITCH_ASSIST = 0xAA0707AA; constexpr uint32_t BLOCK_PINGS = 0xAA0404AA;
constexpr uint32_t BLOCK_EVENTS = 0xAA0808AA; constexpr uint32_t INFINITE_HP = 0xAA0505AA;
constexpr uint32_t BLOCK_PATCHES = 0xAA0909AA; constexpr uint32_t INFINITE_TP = 0xAA0606AA;
constexpr uint32_t SAVE_FILES = 0xAA0A0AAA; constexpr uint32_t SWITCH_ASSIST = 0xAA0707AA;
constexpr uint32_t RED_NAME = 0xAA0B0BAA; constexpr uint32_t BLOCK_EVENTS = 0xAA0808AA;
constexpr uint32_t BLANK_NAME = 0xAA0C0CAA; constexpr uint32_t BLOCK_PATCHES = 0xAA0909AA;
constexpr uint32_t SUPPRESS_LOGIN = 0xAA0D0DAA; constexpr uint32_t SAVE_FILES = 0xAA0A0AAA;
constexpr uint32_t SKIP_CARD = 0xAA0E0EAA; constexpr uint32_t VIRTUAL_CLIENT = 0xAA0B0BAA;
constexpr uint32_t EP3_INFINITE_MESETA = 0xAA0F0FAA; constexpr uint32_t RED_NAME = 0xAA0C0CAA;
constexpr uint32_t EP3_INFINITE_TIME = 0xAA1010AA; constexpr uint32_t BLANK_NAME = 0xAA0D0DAA;
constexpr uint32_t EP3_UNMASK_WHISPERS = 0xAA1111AA; constexpr uint32_t SUPPRESS_LOGIN = 0xAA0E0EAA;
} // namespace ProxyOptionsMenuItemID constexpr uint32_t SKIP_CARD = 0xAA0F0FAA;
constexpr uint32_t EP3_INFINITE_MESETA = 0xAA1010AA;
namespace TeamRewardMenuItemID { constexpr uint32_t EP3_INFINITE_TIME = 0xAA1111AA;
constexpr uint32_t TEAM_FLAG = 0x01010101; constexpr uint32_t EP3_UNMASK_WHISPERS = 0xAA1212AA;
constexpr uint32_t DRESSING_ROOM = 0x02020202; } // namespace ProxyOptionsMenuItemID
constexpr uint32_t MEMBERS_20_LEADERS_3 = 0x03030303;
constexpr uint32_t MEMBERS_40_LEADERS_5 = 0x04040404; namespace TeamRewardMenuItemID {
constexpr uint32_t MEMBERS_70_LEADERS_8 = 0x05050505; constexpr uint32_t TEAM_FLAG = 0x01010101;
constexpr uint32_t MEMBERS_100_LEADERS_10 = 0x06060606; constexpr uint32_t DRESSING_ROOM = 0x02020202;
// constexpr uint32_t POINT_OF_DISASTER = ...; constexpr uint32_t MEMBERS_20_LEADERS_3 = 0x03030303;
// constexpr uint32_t TOYS_TWILIGHT = ...; constexpr uint32_t MEMBERS_40_LEADERS_5 = 0x04040404;
// constexpr uint32_t COMMANDER_BLADE = ...; constexpr uint32_t MEMBERS_70_LEADERS_8 = 0x05050505;
// constexpr uint32_t UNION_GUARD = ...; constexpr uint32_t MEMBERS_100_LEADERS_10 = 0x06060606;
// constexpr uint32_t TEAM_POINTS_500 = ...; // constexpr uint32_t POINT_OF_DISASTER = ...;
// constexpr uint32_t TEAM_POINTS_1000 = ...; // constexpr uint32_t TOYS_TWILIGHT = ...;
// constexpr uint32_t TEAM_POINTS_5000 = ...; // constexpr uint32_t COMMANDER_BLADE = ...;
// constexpr uint32_t TEAM_POINTS_10000 = ...; // constexpr uint32_t UNION_GUARD = ...;
} // namespace TeamRewardMenuItemID // constexpr uint32_t TEAM_POINTS_500 = ...;
// constexpr uint32_t TEAM_POINTS_1000 = ...;
struct MenuItem { // constexpr uint32_t TEAM_POINTS_5000 = ...;
enum Flag { // constexpr uint32_t TEAM_POINTS_10000 = ...;
// For menu items to be visible on DC NTE, they must not have either of the } // namespace TeamRewardMenuItemID
// following two flags. (The INVISIBLE_ON_GC_NTE flag behaves similarly.)
INVISIBLE_ON_DC_PROTOS = 0x001, struct MenuItem {
INVISIBLE_ON_DC = 0x002, enum Flag {
INVISIBLE_ON_PC_NTE = 0x004, // For menu items to be visible on DC NTE, they must not have either of the
INVISIBLE_ON_PC = 0x008, // following two flags. (The INVISIBLE_ON_GC_NTE flag behaves similarly.)
INVISIBLE_ON_GC_NTE = 0x010, INVISIBLE_ON_DC_PROTOS = 0x001,
INVISIBLE_ON_GC = 0x020, INVISIBLE_ON_DC = 0x002,
INVISIBLE_ON_XB = 0x040, INVISIBLE_ON_PC_NTE = 0x004,
INVISIBLE_ON_BB = 0x080, INVISIBLE_ON_PC = 0x008,
DC_ONLY = INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_XB | INVISIBLE_ON_BB, INVISIBLE_ON_GC_NTE = 0x010,
PC_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_GC | INVISIBLE_ON_XB | INVISIBLE_ON_BB, INVISIBLE_ON_GC = 0x020,
GC_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_XB | INVISIBLE_ON_BB, INVISIBLE_ON_XB = 0x040,
XB_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_BB, INVISIBLE_ON_BB = 0x080,
BB_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_XB, DC_ONLY = INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_XB | INVISIBLE_ON_BB,
REQUIRES_MESSAGE_BOXES = 0x100, PC_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_GC | INVISIBLE_ON_XB | INVISIBLE_ON_BB,
REQUIRES_SEND_FUNCTION_CALL = 0x200, GC_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_XB | INVISIBLE_ON_BB,
REQUIRES_SAVE_DISABLED = 0x400, XB_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_BB,
INVISIBLE_IN_INFO_MENU = 0x800, BB_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_XB,
}; REQUIRES_MESSAGE_BOXES = 0x100,
REQUIRES_SEND_FUNCTION_CALL = 0x200,
uint32_t item_id; REQUIRES_SAVE_DISABLED = 0x400,
std::string name; INVISIBLE_IN_INFO_MENU = 0x800,
std::string description; };
std::function<std::string()> get_description;
uint32_t flags; uint32_t item_id;
std::string name;
MenuItem(uint32_t item_id, const std::string& name, const std::string& description, uint32_t flags); std::string description;
MenuItem(uint32_t item_id, const std::string& name, std::function<std::string()> get_description, uint32_t flags); std::function<std::string()> get_description;
}; uint32_t flags;
struct Menu { MenuItem(uint32_t item_id, const std::string& name, const std::string& description, uint32_t flags);
uint32_t menu_id; MenuItem(uint32_t item_id, const std::string& name, std::function<std::string()> get_description, uint32_t flags);
std::string name; };
std::vector<MenuItem> items;
struct Menu {
Menu() = delete; uint32_t menu_id;
Menu(uint32_t menu_id, const std::string& name); std::string name;
}; std::vector<MenuItem> items;
Menu() = delete;
Menu(uint32_t menu_id, const std::string& name);
};
+104 -104
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@@ -1,104 +1,104 @@
#include "NetworkAddresses.hh" #include "NetworkAddresses.hh"
#include <arpa/inet.h> #include <arpa/inet.h>
#include <errno.h> #include <errno.h>
#include <ifaddrs.h> #include <ifaddrs.h>
#include <netdb.h> #include <netdb.h>
#include <netinet/in.h> #include <netinet/in.h>
#include <sys/socket.h> #include <sys/socket.h>
#include <sys/types.h> #include <sys/types.h>
#include <memory> #include <memory>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <phosg/Network.hh> #include <phosg/Network.hh>
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
#include <stdexcept> #include <stdexcept>
using namespace std; using namespace std;
uint32_t resolve_address(const char* address) { uint32_t resolve_address(const char* address) {
struct addrinfo* res0; struct addrinfo* res0;
if (getaddrinfo(address, nullptr, nullptr, &res0)) { if (getaddrinfo(address, nullptr, nullptr, &res0)) {
auto e = string_for_error(errno); auto e = string_for_error(errno);
throw runtime_error(string_printf( throw runtime_error(string_printf(
"can\'t resolve hostname %s: %s", address, e.c_str())); "can\'t resolve hostname %s: %s", address, e.c_str()));
} }
std::unique_ptr<struct addrinfo, void (*)(struct addrinfo*)> res0_unique(res0, freeaddrinfo); std::unique_ptr<struct addrinfo, void (*)(struct addrinfo*)> res0_unique(res0, freeaddrinfo);
struct addrinfo* res4 = nullptr; struct addrinfo* res4 = nullptr;
for (struct addrinfo* res = res0; res; res = res->ai_next) { for (struct addrinfo* res = res0; res; res = res->ai_next) {
if (res->ai_family == AF_INET) { if (res->ai_family == AF_INET) {
res4 = res; res4 = res;
} }
} }
if (!res4) { if (!res4) {
throw runtime_error(string_printf( throw runtime_error(string_printf(
"can\'t resolve hostname %s: no usable data", address)); "can\'t resolve hostname %s: no usable data", address));
} }
struct sockaddr_in* res_sin = (struct sockaddr_in*)res4->ai_addr; struct sockaddr_in* res_sin = (struct sockaddr_in*)res4->ai_addr;
return ntohl(res_sin->sin_addr.s_addr); return ntohl(res_sin->sin_addr.s_addr);
} }
map<string, uint32_t> get_local_addresses() { map<string, uint32_t> get_local_addresses() {
struct ifaddrs* ifa_raw; struct ifaddrs* ifa_raw;
if (getifaddrs(&ifa_raw)) { if (getifaddrs(&ifa_raw)) {
auto s = string_for_error(errno); auto s = string_for_error(errno);
throw runtime_error(string_printf("failed to get interface addresses: %s", s.c_str())); throw runtime_error(string_printf("failed to get interface addresses: %s", s.c_str()));
} }
unique_ptr<struct ifaddrs, void (*)(struct ifaddrs*)> ifa(ifa_raw, freeifaddrs); unique_ptr<struct ifaddrs, void (*)(struct ifaddrs*)> ifa(ifa_raw, freeifaddrs);
map<string, uint32_t> ret; map<string, uint32_t> ret;
for (struct ifaddrs* i = ifa.get(); i; i = i->ifa_next) { for (struct ifaddrs* i = ifa.get(); i; i = i->ifa_next) {
if (!i->ifa_addr) { if (!i->ifa_addr) {
continue; continue;
} }
auto* sin = reinterpret_cast<sockaddr_in*>(i->ifa_addr); auto* sin = reinterpret_cast<sockaddr_in*>(i->ifa_addr);
if (sin->sin_family != AF_INET) { if (sin->sin_family != AF_INET) {
continue; continue;
} }
ret.emplace(i->ifa_name, ntohl(sin->sin_addr.s_addr)); ret.emplace(i->ifa_name, ntohl(sin->sin_addr.s_addr));
} }
return ret; return ret;
} }
bool is_local_address(uint32_t addr) { bool is_local_address(uint32_t addr) {
uint8_t net = (addr >> 24) & 0xFF; uint8_t net = (addr >> 24) & 0xFF;
return ((net == 127) || (net == 172) || (net == 10) || (net == 192)); return ((net == 127) || (net == 172) || (net == 10) || (net == 192));
} }
bool is_local_address(const sockaddr_storage& daddr) { bool is_local_address(const sockaddr_storage& daddr) {
if (daddr.ss_family != AF_INET) { if (daddr.ss_family != AF_INET) {
return false; return false;
} }
const sockaddr_in* sin = reinterpret_cast<const sockaddr_in*>(&daddr); const sockaddr_in* sin = reinterpret_cast<const sockaddr_in*>(&daddr);
return is_local_address(ntohl(sin->sin_addr.s_addr)); return is_local_address(ntohl(sin->sin_addr.s_addr));
} }
string string_for_address(uint32_t address) { string string_for_address(uint32_t address) {
return string_printf("%hhu.%hhu.%hhu.%hhu", return string_printf("%hhu.%hhu.%hhu.%hhu",
static_cast<uint8_t>(address >> 24), static_cast<uint8_t>(address >> 16), static_cast<uint8_t>(address >> 24), static_cast<uint8_t>(address >> 16),
static_cast<uint8_t>(address >> 8), static_cast<uint8_t>(address)); static_cast<uint8_t>(address >> 8), static_cast<uint8_t>(address));
} }
uint32_t address_for_string(const char* address) { uint32_t address_for_string(const char* address) {
return ntohl(inet_addr(address)); return ntohl(inet_addr(address));
} }
uint64_t devolution_phone_number_for_netloc(uint32_t addr, uint16_t port) { uint64_t devolution_phone_number_for_netloc(uint32_t addr, uint16_t port) {
// It seems the address part of the number is fixed-width, but the port is // It seems the address part of the number is fixed-width, but the port is
// not. Why did they do it this way? // not. Why did they do it this way?
if (port & 0xF000) { if (port & 0xF000) {
return (static_cast<uint64_t>(addr) << 16) | port; return (static_cast<uint64_t>(addr) << 16) | port;
} else if (port & 0x0F00) { } else if (port & 0x0F00) {
return (static_cast<uint64_t>(addr) << 12) | port; return (static_cast<uint64_t>(addr) << 12) | port;
} else if (port & 0x00F0) { } else if (port & 0x00F0) {
return (static_cast<uint64_t>(addr) << 8) | port; return (static_cast<uint64_t>(addr) << 8) | port;
} else { } else {
return (static_cast<uint64_t>(addr) << 4) | port; return (static_cast<uint64_t>(addr) << 4) | port;
} }
} }
+21 -21
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@@ -1,21 +1,21 @@
#pragma once #pragma once
#include <netinet/in.h> #include <netinet/in.h>
#include <stdint.h> #include <stdint.h>
#include <map> #include <map>
#include <string> #include <string>
// PSO is IPv4-only, so we just treat addresses as uint32_t everywhere because // PSO is IPv4-only, so we just treat addresses as uint32_t everywhere because
// it's easier // it's easier
uint32_t resolve_address(const char* address); uint32_t resolve_address(const char* address);
std::map<std::string, uint32_t> get_local_addresses(); std::map<std::string, uint32_t> get_local_addresses();
uint32_t get_connected_address(int fd); uint32_t get_connected_address(int fd);
bool is_local_address(uint32_t daddr); bool is_local_address(uint32_t daddr);
bool is_local_address(const sockaddr_storage& daddr); bool is_local_address(const sockaddr_storage& daddr);
std::string string_for_address(uint32_t address); std::string string_for_address(uint32_t address);
uint32_t address_for_string(const char* address); uint32_t address_for_string(const char* address);
uint64_t devolution_phone_number_for_netloc(uint32_t addr, uint16_t port); uint64_t devolution_phone_number_for_netloc(uint32_t addr, uint16_t port);
+914 -914
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+359 -359
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@@ -1,359 +1,359 @@
#pragma once #pragma once
#include <inttypes.h> #include <inttypes.h>
#include <stddef.h> #include <stddef.h>
#include <memory> #include <memory>
#include <phosg/Encoding.hh> #include <phosg/Encoding.hh>
#include <phosg/Random.hh> #include <phosg/Random.hh>
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
#include <vector> #include <vector>
#include "Compression.hh" #include "Compression.hh"
#include "Text.hh" #include "Text.hh"
class PSOEncryption { class PSOEncryption {
public: public:
enum class Type { enum class Type {
V2 = 0, V2 = 0,
V3, V3,
BB, BB,
JSD0, JSD0,
}; };
virtual ~PSOEncryption() = default; virtual ~PSOEncryption() = default;
virtual void encrypt(void* data, size_t size, bool advance = true) = 0; virtual void encrypt(void* data, size_t size, bool advance = true) = 0;
virtual void decrypt(void* data, size_t size, bool advance = true); virtual void decrypt(void* data, size_t size, bool advance = true);
inline void encrypt(std::string& data, bool advance = true) { inline void encrypt(std::string& data, bool advance = true) {
this->encrypt(data.data(), data.size(), advance); this->encrypt(data.data(), data.size(), advance);
} }
inline void decrypt(std::string& data, bool advance = true) { inline void decrypt(std::string& data, bool advance = true) {
this->decrypt(data.data(), data.size(), advance); this->decrypt(data.data(), data.size(), advance);
} }
virtual Type type() const = 0; virtual Type type() const = 0;
protected: protected:
PSOEncryption() = default; PSOEncryption() = default;
}; };
class PSOLFGEncryption : public PSOEncryption { class PSOLFGEncryption : public PSOEncryption {
public: public:
virtual void encrypt(void* data, size_t size, bool advance = true); virtual void encrypt(void* data, size_t size, bool advance = true);
void encrypt_big_endian(void* data, size_t size, bool advance = true); void encrypt_big_endian(void* data, size_t size, bool advance = true);
void encrypt_minus(void* data, size_t size, bool advance = true); void encrypt_minus(void* data, size_t size, bool advance = true);
void encrypt_big_endian_minus(void* data, size_t size, bool advance = true); void encrypt_big_endian_minus(void* data, size_t size, bool advance = true);
void encrypt_both_endian(void* le_data, void* be_data, size_t size, bool advance = true); void encrypt_both_endian(void* le_data, void* be_data, size_t size, bool advance = true);
template <bool IsBigEndian> template <bool IsBigEndian>
void encrypt_t(void* data, size_t size, bool advance = true); void encrypt_t(void* data, size_t size, bool advance = true);
template <bool IsBigEndian> template <bool IsBigEndian>
void encrypt_minus_t(void* data, size_t size, bool advance = true); void encrypt_minus_t(void* data, size_t size, bool advance = true);
uint32_t next(bool advance = true); uint32_t next(bool advance = true);
inline uint32_t seed() const { inline uint32_t seed() const {
return this->initial_seed; return this->initial_seed;
} }
uint32_t absolute_offset() const { uint32_t absolute_offset() const {
return (this->cycles * this->end_offset) + this->offset; return (this->cycles * this->end_offset) + this->offset;
} }
protected: protected:
PSOLFGEncryption(uint32_t seed, size_t stream_length, size_t end_offset); PSOLFGEncryption(uint32_t seed, size_t stream_length, size_t end_offset);
virtual void update_stream() = 0; virtual void update_stream() = 0;
std::vector<uint32_t> stream; std::vector<uint32_t> stream;
size_t offset; size_t offset;
size_t end_offset; size_t end_offset;
uint32_t initial_seed; uint32_t initial_seed;
size_t cycles; size_t cycles;
}; };
class PSOV2Encryption : public PSOLFGEncryption { class PSOV2Encryption : public PSOLFGEncryption {
public: public:
explicit PSOV2Encryption(uint32_t seed); explicit PSOV2Encryption(uint32_t seed);
virtual Type type() const; virtual Type type() const;
protected: protected:
virtual void update_stream(); virtual void update_stream();
static constexpr size_t STREAM_LENGTH = 0x38; static constexpr size_t STREAM_LENGTH = 0x38;
}; };
class PSOV3Encryption : public PSOLFGEncryption { class PSOV3Encryption : public PSOLFGEncryption {
public: public:
explicit PSOV3Encryption(uint32_t key); explicit PSOV3Encryption(uint32_t key);
virtual Type type() const; virtual Type type() const;
protected: protected:
virtual void update_stream(); virtual void update_stream();
static constexpr size_t STREAM_LENGTH = 521; static constexpr size_t STREAM_LENGTH = 521;
}; };
class PSOBBEncryption : public PSOEncryption { class PSOBBEncryption : public PSOEncryption {
public: public:
enum Subtype : uint8_t { enum Subtype : uint8_t {
STANDARD = 0x00, STANDARD = 0x00,
MOCB1 = 0x01, MOCB1 = 0x01,
JSD1 = 0x02, JSD1 = 0x02,
TFS1 = 0x03, TFS1 = 0x03,
}; };
struct KeyFile { struct KeyFile {
// initial_keys are actually a stream of uint32_ts, but we treat them as // initial_keys are actually a stream of uint32_ts, but we treat them as
// bytes for code simplicity // bytes for code simplicity
union InitialKeys { union InitialKeys {
uint8_t jsd1_stream_offset; uint8_t jsd1_stream_offset;
parray<uint8_t, 0x48> as8; parray<uint8_t, 0x48> as8;
parray<le_uint32_t, 0x12> as32; parray<le_uint32_t, 0x12> as32;
InitialKeys() : as32() {} InitialKeys() : as32() {}
InitialKeys(const InitialKeys& other) : as32(other.as32) {} InitialKeys(const InitialKeys& other) : as32(other.as32) {}
} __packed_ws__(InitialKeys, 0x48); } __packed_ws__(InitialKeys, 0x48);
union PrivateKeys { union PrivateKeys {
parray<uint8_t, 0x1000> as8; parray<uint8_t, 0x1000> as8;
parray<le_uint32_t, 0x400> as32; parray<le_uint32_t, 0x400> as32;
PrivateKeys() : as32() {} PrivateKeys() : as32() {}
PrivateKeys(const PrivateKeys& other) : as32(other.as32) {} PrivateKeys(const PrivateKeys& other) : as32(other.as32) {}
} __packed_ws__(PrivateKeys, 0x1000); } __packed_ws__(PrivateKeys, 0x1000);
InitialKeys initial_keys; InitialKeys initial_keys;
PrivateKeys private_keys; PrivateKeys private_keys;
// This field only really needs to be one byte, but annoyingly, some // This field only really needs to be one byte, but annoyingly, some
// compilers pad this structure to a longer alignment, presumably because // compilers pad this structure to a longer alignment, presumably because
// the unions above contain structures with 32-bit alignment. To prevent // the unions above contain structures with 32-bit alignment. To prevent
// this structure's size from not matching the .nsk files' sizes, we use // this structure's size from not matching the .nsk files' sizes, we use
// an unnecessarily large size for this field. // an unnecessarily large size for this field.
le_uint64_t subtype; le_uint64_t subtype;
} __packed_ws__(KeyFile, 0x1050); } __packed_ws__(KeyFile, 0x1050);
PSOBBEncryption(const KeyFile& key, const void* seed, size_t seed_size); PSOBBEncryption(const KeyFile& key, const void* seed, size_t seed_size);
virtual void encrypt(void* data, size_t size, bool advance = true); virtual void encrypt(void* data, size_t size, bool advance = true);
virtual void decrypt(void* data, size_t size, bool advance = true); virtual void decrypt(void* data, size_t size, bool advance = true);
virtual Type type() const; virtual Type type() const;
protected: protected:
KeyFile state; KeyFile state;
void tfs1_scramble(uint32_t* out1, uint32_t* out2) const; void tfs1_scramble(uint32_t* out1, uint32_t* out2) const;
void apply_seed(const void* original_seed, size_t seed_size); void apply_seed(const void* original_seed, size_t seed_size);
}; };
// The following classes provide support for automatically detecting which type // The following classes provide support for automatically detecting which type
// of encryption a client is using based on their initial response to the server // of encryption a client is using based on their initial response to the server
class PSOV2OrV3DetectorEncryption : public PSOEncryption { class PSOV2OrV3DetectorEncryption : public PSOEncryption {
public: public:
PSOV2OrV3DetectorEncryption( PSOV2OrV3DetectorEncryption(
uint32_t key, uint32_t key,
const std::unordered_set<uint32_t>& v2_matches, const std::unordered_set<uint32_t>& v2_matches,
const std::unordered_set<uint32_t>& v3_matches); const std::unordered_set<uint32_t>& v3_matches);
virtual void encrypt(void* data, size_t size, bool advance = true); virtual void encrypt(void* data, size_t size, bool advance = true);
virtual Type type() const; virtual Type type() const;
protected: protected:
uint32_t key; uint32_t key;
const std::unordered_set<uint32_t>& v2_matches; const std::unordered_set<uint32_t>& v2_matches;
const std::unordered_set<uint32_t>& v3_matches; const std::unordered_set<uint32_t>& v3_matches;
std::unique_ptr<PSOEncryption> active_crypt; std::unique_ptr<PSOEncryption> active_crypt;
}; };
class PSOV2OrV3ImitatorEncryption : public PSOEncryption { class PSOV2OrV3ImitatorEncryption : public PSOEncryption {
public: public:
PSOV2OrV3ImitatorEncryption( PSOV2OrV3ImitatorEncryption(
uint32_t key, std::shared_ptr<PSOV2OrV3DetectorEncryption> client_crypt); uint32_t key, std::shared_ptr<PSOV2OrV3DetectorEncryption> client_crypt);
virtual void encrypt(void* data, size_t size, bool advance = true); virtual void encrypt(void* data, size_t size, bool advance = true);
virtual Type type() const; virtual Type type() const;
protected: protected:
uint32_t key; uint32_t key;
std::shared_ptr<const PSOV2OrV3DetectorEncryption> detector_crypt; std::shared_ptr<const PSOV2OrV3DetectorEncryption> detector_crypt;
std::shared_ptr<PSOEncryption> active_crypt; std::shared_ptr<PSOEncryption> active_crypt;
}; };
// The following classes provide support for multiple PSOBB private keys, and // The following classes provide support for multiple PSOBB private keys, and
// the ability to automatically detect which key the client is using based on // the ability to automatically detect which key the client is using based on
// the first 8 bytes they send // the first 8 bytes they send
class PSOBBMultiKeyDetectorEncryption : public PSOEncryption { class PSOBBMultiKeyDetectorEncryption : public PSOEncryption {
public: public:
PSOBBMultiKeyDetectorEncryption( PSOBBMultiKeyDetectorEncryption(
const std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>>& possible_keys, const std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>>& possible_keys,
const std::unordered_set<std::string>& expected_first_data, const std::unordered_set<std::string>& expected_first_data,
const void* seed, const void* seed,
size_t seed_size); size_t seed_size);
virtual void encrypt(void* data, size_t size, bool advance = true); virtual void encrypt(void* data, size_t size, bool advance = true);
virtual void decrypt(void* data, size_t size, bool advance = true); virtual void decrypt(void* data, size_t size, bool advance = true);
inline std::shared_ptr<const PSOBBEncryption::KeyFile> get_active_key() const { inline std::shared_ptr<const PSOBBEncryption::KeyFile> get_active_key() const {
return this->active_key; return this->active_key;
} }
inline const std::string& get_seed() const { inline const std::string& get_seed() const {
return this->seed; return this->seed;
} }
virtual Type type() const; virtual Type type() const;
protected: protected:
std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>> possible_keys; std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>> possible_keys;
std::shared_ptr<const PSOBBEncryption::KeyFile> active_key; std::shared_ptr<const PSOBBEncryption::KeyFile> active_key;
std::shared_ptr<PSOBBEncryption> active_crypt; std::shared_ptr<PSOBBEncryption> active_crypt;
const std::unordered_set<std::string>& expected_first_data; const std::unordered_set<std::string>& expected_first_data;
std::string seed; std::string seed;
}; };
class PSOBBMultiKeyImitatorEncryption : public PSOEncryption { class PSOBBMultiKeyImitatorEncryption : public PSOEncryption {
public: public:
PSOBBMultiKeyImitatorEncryption( PSOBBMultiKeyImitatorEncryption(
std::shared_ptr<const PSOBBMultiKeyDetectorEncryption> client_crypt, std::shared_ptr<const PSOBBMultiKeyDetectorEncryption> client_crypt,
const void* seed, const void* seed,
size_t seed_size, size_t seed_size,
bool jsd1_use_detector_seed); bool jsd1_use_detector_seed);
virtual void encrypt(void* data, size_t size, bool advance = true); virtual void encrypt(void* data, size_t size, bool advance = true);
virtual void decrypt(void* data, size_t size, bool advance = true); virtual void decrypt(void* data, size_t size, bool advance = true);
virtual Type type() const; virtual Type type() const;
protected: protected:
std::shared_ptr<PSOBBEncryption> ensure_crypt(); std::shared_ptr<PSOBBEncryption> ensure_crypt();
std::shared_ptr<const PSOBBMultiKeyDetectorEncryption> detector_crypt; std::shared_ptr<const PSOBBMultiKeyDetectorEncryption> detector_crypt;
std::shared_ptr<PSOBBEncryption> active_crypt; std::shared_ptr<PSOBBEncryption> active_crypt;
std::string seed; std::string seed;
bool jsd1_use_detector_seed; bool jsd1_use_detector_seed;
}; };
class JSD0Encryption : public PSOEncryption { class JSD0Encryption : public PSOEncryption {
public: public:
JSD0Encryption(const void* seed, size_t seed_size); JSD0Encryption(const void* seed, size_t seed_size);
virtual void encrypt(void* data, size_t size, bool advance = true); virtual void encrypt(void* data, size_t size, bool advance = true);
virtual void decrypt(void* data, size_t size, bool advance = true); virtual void decrypt(void* data, size_t size, bool advance = true);
virtual Type type() const = 0; virtual Type type() const = 0;
private: private:
uint8_t key; uint8_t key;
}; };
void decrypt_trivial_gci_data(void* data, size_t size, uint8_t basis); void decrypt_trivial_gci_data(void* data, size_t size, uint8_t basis);
uint32_t encrypt_challenge_time(uint16_t value); uint32_t encrypt_challenge_time(uint16_t value);
uint16_t decrypt_challenge_time(uint32_t value); uint16_t decrypt_challenge_time(uint32_t value);
template <bool IsBigEndian> template <bool IsBigEndian>
class ChallengeTimeT { class ChallengeTimeT {
private: private:
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type; using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
U32T value; U32T value;
public: public:
ChallengeTimeT() = default; ChallengeTimeT() = default;
ChallengeTimeT(uint16_t v) { ChallengeTimeT(uint16_t v) {
this->encode(v); this->encode(v);
} }
ChallengeTimeT(const ChallengeTimeT& other) = default; ChallengeTimeT(const ChallengeTimeT& other) = default;
ChallengeTimeT(ChallengeTimeT&& other) = default; ChallengeTimeT(ChallengeTimeT&& other) = default;
ChallengeTimeT& operator=(const ChallengeTimeT& other) = default; ChallengeTimeT& operator=(const ChallengeTimeT& other) = default;
ChallengeTimeT& operator=(ChallengeTimeT&& other) = default; ChallengeTimeT& operator=(ChallengeTimeT&& other) = default;
bool has_value() const { bool has_value() const {
return this->value != 0; return this->value != 0;
} }
uint32_t load_raw() const { uint32_t load_raw() const {
return this->value; return this->value;
} }
void store_raw(uint32_t value) { void store_raw(uint32_t value) {
this->value = value; this->value = value;
} }
uint16_t decode() const { uint16_t decode() const {
return decrypt_challenge_time(this->value); return decrypt_challenge_time(this->value);
} }
void encode(uint16_t v) { void encode(uint16_t v) {
this->value = ((v == 0) || (v == 0xFFFF)) ? 0 : encrypt_challenge_time(v); this->value = ((v == 0) || (v == 0xFFFF)) ? 0 : encrypt_challenge_time(v);
} }
operator ChallengeTimeT<!IsBigEndian>() const { operator ChallengeTimeT<!IsBigEndian>() const {
ChallengeTimeT<!IsBigEndian> ret; ChallengeTimeT<!IsBigEndian> ret;
ret.store_raw(this->value); ret.store_raw(this->value);
return ret; return ret;
} }
} __packed__; } __packed__;
using ChallengeTime = ChallengeTimeT<false>; using ChallengeTime = ChallengeTimeT<false>;
using ChallengeTimeBE = ChallengeTimeT<true>; using ChallengeTimeBE = ChallengeTimeT<true>;
check_struct_size(ChallengeTime, 4); check_struct_size(ChallengeTime, 4);
check_struct_size(ChallengeTimeBE, 4); check_struct_size(ChallengeTimeBE, 4);
std::string decrypt_v2_registry_value(const void* data, size_t size); std::string decrypt_v2_registry_value(const void* data, size_t size);
struct DecryptedPR2 { struct DecryptedPR2 {
std::string compressed_data; std::string compressed_data;
size_t decompressed_size; size_t decompressed_size;
}; };
template <bool IsBigEndian> template <bool IsBigEndian>
DecryptedPR2 decrypt_pr2_data(const std::string& data) { DecryptedPR2 decrypt_pr2_data(const std::string& data) {
using U32T = std::conditional_t<IsBigEndian, be_uint32_t, le_uint32_t>; using U32T = std::conditional_t<IsBigEndian, be_uint32_t, le_uint32_t>;
if (data.size() < 8) { if (data.size() < 8) {
throw std::runtime_error("not enough data for PR2 header"); throw std::runtime_error("not enough data for PR2 header");
} }
StringReader r(data); StringReader r(data);
DecryptedPR2 ret = { DecryptedPR2 ret = {
.compressed_data = data.substr(8), .compressed_data = data.substr(8),
.decompressed_size = r.get<U32T>()}; .decompressed_size = r.get<U32T>()};
PSOV2Encryption crypt(r.get<U32T>()); PSOV2Encryption crypt(r.get<U32T>());
if (IsBigEndian) { if (IsBigEndian) {
crypt.encrypt_big_endian(ret.compressed_data.data(), ret.compressed_data.size()); crypt.encrypt_big_endian(ret.compressed_data.data(), ret.compressed_data.size());
} else { } else {
crypt.decrypt(ret.compressed_data.data(), ret.compressed_data.size()); crypt.decrypt(ret.compressed_data.data(), ret.compressed_data.size());
} }
return ret; return ret;
} }
template <bool IsBigEndian> template <bool IsBigEndian>
std::string decrypt_and_decompress_pr2_data(const std::string& data) { std::string decrypt_and_decompress_pr2_data(const std::string& data) {
auto decrypted = decrypt_pr2_data<IsBigEndian>(data); auto decrypted = decrypt_pr2_data<IsBigEndian>(data);
std::string decompressed = prs_decompress(decrypted.compressed_data); std::string decompressed = prs_decompress(decrypted.compressed_data);
if (decompressed.size() != decrypted.decompressed_size) { if (decompressed.size() != decrypted.decompressed_size) {
throw std::runtime_error("decompressed size does not match expected size"); throw std::runtime_error("decompressed size does not match expected size");
} }
return decompressed; return decompressed;
} }
template <bool IsBigEndian> template <bool IsBigEndian>
std::string encrypt_pr2_data(const std::string& data, size_t decompressed_size, uint32_t seed) { std::string encrypt_pr2_data(const std::string& data, size_t decompressed_size, uint32_t seed) {
using U32T = std::conditional_t<IsBigEndian, be_uint32_t, le_uint32_t>; using U32T = std::conditional_t<IsBigEndian, be_uint32_t, le_uint32_t>;
StringWriter w; StringWriter w;
w.put<U32T>(decompressed_size); w.put<U32T>(decompressed_size);
w.put<U32T>(seed); w.put<U32T>(seed);
w.write(data); w.write(data);
std::string ret = std::move(w.str()); std::string ret = std::move(w.str());
PSOV2Encryption crypt(seed); PSOV2Encryption crypt(seed);
if (IsBigEndian) { if (IsBigEndian) {
crypt.encrypt_big_endian(ret.data() + 8, ret.size() - 8); crypt.encrypt_big_endian(ret.data() + 8, ret.size() - 8);
} else { } else {
crypt.decrypt(ret.data() + 8, ret.size() - 8); crypt.decrypt(ret.data() + 8, ret.size() - 8);
} }
return ret; return ret;
} }
inline uint32_t random_from_optional_crypt(std::shared_ptr<PSOLFGEncryption> random_crypt) { inline uint32_t random_from_optional_crypt(std::shared_ptr<PSOLFGEncryption> random_crypt) {
return random_crypt ? random_crypt->next() : random_object<uint32_t>(); return random_crypt ? random_crypt->next() : random_object<uint32_t>();
} }
+270 -270
View File
@@ -1,270 +1,270 @@
#include "PSOProtocol.hh" #include "PSOProtocol.hh"
#include <event2/buffer.h> #include <event2/buffer.h>
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
#include <stdexcept> #include <stdexcept>
#include "Text.hh" #include "Text.hh"
using namespace std; using namespace std;
extern bool use_terminal_colors; extern bool use_terminal_colors;
PSOCommandHeader::PSOCommandHeader() { PSOCommandHeader::PSOCommandHeader() {
this->bb.size = 0; this->bb.size = 0;
this->bb.command = 0; this->bb.command = 0;
this->bb.flag = 0; this->bb.flag = 0;
} }
uint16_t PSOCommandHeader::command(Version version) const { uint16_t PSOCommandHeader::command(Version version) const {
switch (version) { switch (version) {
case Version::PC_PATCH: case Version::PC_PATCH:
case Version::BB_PATCH: case Version::BB_PATCH:
case Version::PC_NTE: case Version::PC_NTE:
case Version::PC_V2: case Version::PC_V2:
return this->pc.command; return this->pc.command;
case Version::DC_NTE: case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1: case Version::DC_V1:
case Version::DC_V2: case Version::DC_V2:
return this->dc.command; return this->dc.command;
case Version::GC_NTE: case Version::GC_NTE:
case Version::GC_V3: case Version::GC_V3:
case Version::GC_EP3_NTE: case Version::GC_EP3_NTE:
case Version::GC_EP3: case Version::GC_EP3:
return this->gc.command; return this->gc.command;
case Version::XB_V3: case Version::XB_V3:
return this->xb.command; return this->xb.command;
case Version::BB_V4: case Version::BB_V4:
return this->bb.command; return this->bb.command;
default: default:
throw logic_error("unknown game version"); throw logic_error("unknown game version");
} }
} }
void PSOCommandHeader::set_command(Version version, uint16_t command) { void PSOCommandHeader::set_command(Version version, uint16_t command) {
switch (version) { switch (version) {
case Version::PC_PATCH: case Version::PC_PATCH:
case Version::BB_PATCH: case Version::BB_PATCH:
case Version::PC_NTE: case Version::PC_NTE:
case Version::PC_V2: case Version::PC_V2:
this->pc.command = command; this->pc.command = command;
break; break;
case Version::DC_NTE: case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1: case Version::DC_V1:
case Version::DC_V2: case Version::DC_V2:
this->dc.command = command; this->dc.command = command;
break; break;
case Version::GC_NTE: case Version::GC_NTE:
case Version::GC_V3: case Version::GC_V3:
case Version::GC_EP3_NTE: case Version::GC_EP3_NTE:
case Version::GC_EP3: case Version::GC_EP3:
this->gc.command = command; this->gc.command = command;
break; break;
case Version::XB_V3: case Version::XB_V3:
this->xb.command = command; this->xb.command = command;
break; break;
case Version::BB_V4: case Version::BB_V4:
this->bb.command = command; this->bb.command = command;
break; break;
default: default:
throw logic_error("unknown game version"); throw logic_error("unknown game version");
} }
} }
uint16_t PSOCommandHeader::size(Version version) const { uint16_t PSOCommandHeader::size(Version version) const {
switch (version) { switch (version) {
case Version::PC_PATCH: case Version::PC_PATCH:
case Version::BB_PATCH: case Version::BB_PATCH:
case Version::PC_NTE: case Version::PC_NTE:
case Version::PC_V2: case Version::PC_V2:
return this->pc.size; return this->pc.size;
case Version::DC_NTE: case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1: case Version::DC_V1:
case Version::DC_V2: case Version::DC_V2:
return this->dc.size; return this->dc.size;
case Version::GC_NTE: case Version::GC_NTE:
case Version::GC_V3: case Version::GC_V3:
case Version::GC_EP3_NTE: case Version::GC_EP3_NTE:
case Version::GC_EP3: case Version::GC_EP3:
return this->gc.size; return this->gc.size;
case Version::XB_V3: case Version::XB_V3:
return this->xb.size; return this->xb.size;
case Version::BB_V4: case Version::BB_V4:
return this->bb.size; return this->bb.size;
default: default:
throw logic_error("unknown game version"); throw logic_error("unknown game version");
} }
} }
void PSOCommandHeader::set_size(Version version, uint32_t size) { void PSOCommandHeader::set_size(Version version, uint32_t size) {
switch (version) { switch (version) {
case Version::PC_PATCH: case Version::PC_PATCH:
case Version::BB_PATCH: case Version::BB_PATCH:
case Version::PC_NTE: case Version::PC_NTE:
case Version::PC_V2: case Version::PC_V2:
this->pc.size = size; this->pc.size = size;
break; break;
case Version::DC_NTE: case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1: case Version::DC_V1:
case Version::DC_V2: case Version::DC_V2:
this->dc.size = size; this->dc.size = size;
break; break;
case Version::GC_NTE: case Version::GC_NTE:
case Version::GC_V3: case Version::GC_V3:
case Version::GC_EP3_NTE: case Version::GC_EP3_NTE:
case Version::GC_EP3: case Version::GC_EP3:
this->gc.size = size; this->gc.size = size;
break; break;
case Version::XB_V3: case Version::XB_V3:
this->xb.size = size; this->xb.size = size;
break; break;
case Version::BB_V4: case Version::BB_V4:
this->bb.size = size; this->bb.size = size;
break; break;
default: default:
throw logic_error("unknown game version"); throw logic_error("unknown game version");
} }
} }
uint32_t PSOCommandHeader::flag(Version version) const { uint32_t PSOCommandHeader::flag(Version version) const {
switch (version) { switch (version) {
case Version::PC_PATCH: case Version::PC_PATCH:
case Version::BB_PATCH: case Version::BB_PATCH:
case Version::PC_NTE: case Version::PC_NTE:
case Version::PC_V2: case Version::PC_V2:
return this->pc.flag; return this->pc.flag;
case Version::DC_NTE: case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1: case Version::DC_V1:
case Version::DC_V2: case Version::DC_V2:
return this->dc.flag; return this->dc.flag;
case Version::GC_NTE: case Version::GC_NTE:
case Version::GC_V3: case Version::GC_V3:
case Version::GC_EP3_NTE: case Version::GC_EP3_NTE:
case Version::GC_EP3: case Version::GC_EP3:
return this->gc.flag; return this->gc.flag;
case Version::XB_V3: case Version::XB_V3:
return this->xb.flag; return this->xb.flag;
case Version::BB_V4: case Version::BB_V4:
return this->bb.flag; return this->bb.flag;
default: default:
throw logic_error("unknown game version"); throw logic_error("unknown game version");
} }
} }
void PSOCommandHeader::set_flag(Version version, uint32_t flag) { void PSOCommandHeader::set_flag(Version version, uint32_t flag) {
switch (version) { switch (version) {
case Version::PC_PATCH: case Version::PC_PATCH:
case Version::BB_PATCH: case Version::BB_PATCH:
case Version::PC_NTE: case Version::PC_NTE:
case Version::PC_V2: case Version::PC_V2:
this->pc.flag = flag; this->pc.flag = flag;
break; break;
case Version::DC_NTE: case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1: case Version::DC_V1:
case Version::DC_V2: case Version::DC_V2:
this->dc.flag = flag; this->dc.flag = flag;
break; break;
case Version::GC_NTE: case Version::GC_NTE:
case Version::GC_V3: case Version::GC_V3:
case Version::GC_EP3_NTE: case Version::GC_EP3_NTE:
case Version::GC_EP3: case Version::GC_EP3:
this->gc.flag = flag; this->gc.flag = flag;
break; break;
case Version::XB_V3: case Version::XB_V3:
this->xb.flag = flag; this->xb.flag = flag;
break; break;
case Version::BB_V4: case Version::BB_V4:
this->bb.flag = flag; this->bb.flag = flag;
break; break;
default: default:
throw logic_error("unknown game version"); throw logic_error("unknown game version");
} }
} }
void check_size_v(size_t size, size_t min_size, size_t max_size) { void check_size_v(size_t size, size_t min_size, size_t max_size) {
if (size < min_size) { if (size < min_size) {
throw std::runtime_error(string_printf( throw std::runtime_error(string_printf(
"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)", "command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
min_size, size)); min_size, size));
} }
if (max_size < min_size) { if (max_size < min_size) {
max_size = min_size; max_size = min_size;
} }
if (size > max_size) { if (size > max_size) {
throw std::runtime_error(string_printf( throw std::runtime_error(string_printf(
"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)", "command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
max_size, size)); max_size, size));
} }
} }
std::string prepend_command_header( std::string prepend_command_header(
Version version, Version version,
bool encryption_enabled, bool encryption_enabled,
uint16_t cmd, uint16_t cmd,
uint32_t flag, uint32_t flag,
const std::string& data) { const std::string& data) {
StringWriter ret; StringWriter ret;
switch (version) { switch (version) {
case Version::DC_NTE: case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE: case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1: case Version::DC_V1:
case Version::DC_V2: case Version::DC_V2:
case Version::GC_NTE: case Version::GC_NTE:
case Version::GC_V3: case Version::GC_V3:
case Version::GC_EP3_NTE: case Version::GC_EP3_NTE:
case Version::GC_EP3: case Version::GC_EP3:
case Version::XB_V3: { case Version::XB_V3: {
PSOCommandHeaderDCV3 header; PSOCommandHeaderDCV3 header;
if (encryption_enabled) { if (encryption_enabled) {
header.size = (sizeof(header) + data.size() + 3) & ~3; header.size = (sizeof(header) + data.size() + 3) & ~3;
} else { } else {
header.size = (sizeof(header) + data.size()); header.size = (sizeof(header) + data.size());
} }
header.command = cmd; header.command = cmd;
header.flag = flag; header.flag = flag;
ret.put(header); ret.put(header);
break; break;
} }
case Version::PC_PATCH: case Version::PC_PATCH:
case Version::BB_PATCH: case Version::BB_PATCH:
case Version::PC_NTE: case Version::PC_NTE:
case Version::PC_V2: { case Version::PC_V2: {
PSOCommandHeaderPC header; PSOCommandHeaderPC header;
if (encryption_enabled) { if (encryption_enabled) {
header.size = (sizeof(header) + data.size() + 3) & ~3; header.size = (sizeof(header) + data.size() + 3) & ~3;
} else { } else {
header.size = (sizeof(header) + data.size()); header.size = (sizeof(header) + data.size());
} }
header.command = cmd; header.command = cmd;
header.flag = flag; header.flag = flag;
ret.put(header); ret.put(header);
break; break;
} }
case Version::BB_V4: { case Version::BB_V4: {
PSOCommandHeaderBB header; PSOCommandHeaderBB header;
if (encryption_enabled) { if (encryption_enabled) {
header.size = (sizeof(header) + data.size() + 3) & ~3; header.size = (sizeof(header) + data.size() + 3) & ~3;
} else { } else {
header.size = (sizeof(header) + data.size()); header.size = (sizeof(header) + data.size());
} }
header.command = cmd; header.command = cmd;
header.flag = flag; header.flag = flag;
ret.put(header); ret.put(header);
break; break;
} }
default: default:
throw logic_error("unimplemented game version in prepend_command_header"); throw logic_error("unimplemented game version in prepend_command_header");
} }
ret.write(data); ret.write(data);
return std::move(ret.str()); return std::move(ret.str());
} }
+130 -130
View File
@@ -1,130 +1,130 @@
#pragma once #pragma once
#include <event2/bufferevent.h> #include <event2/bufferevent.h>
#include <inttypes.h> #include <inttypes.h>
#include <functional> #include <functional>
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
#include "PSOEncryption.hh" #include "PSOEncryption.hh"
#include "Version.hh" #include "Version.hh"
struct PSOCommandHeaderPC { struct PSOCommandHeaderPC {
le_uint16_t size; le_uint16_t size;
uint8_t command; uint8_t command;
uint8_t flag; uint8_t flag;
} __packed_ws__(PSOCommandHeaderPC, 4); } __packed_ws__(PSOCommandHeaderPC, 4);
struct PSOCommandHeaderDCV3 { struct PSOCommandHeaderDCV3 {
uint8_t command; uint8_t command;
uint8_t flag; uint8_t flag;
le_uint16_t size; le_uint16_t size;
} __packed_ws__(PSOCommandHeaderDCV3, 4); } __packed_ws__(PSOCommandHeaderDCV3, 4);
struct PSOCommandHeaderBB { struct PSOCommandHeaderBB {
le_uint16_t size; le_uint16_t size;
le_uint16_t command; le_uint16_t command;
le_uint32_t flag; le_uint32_t flag;
} __packed_ws__(PSOCommandHeaderBB, 8); } __packed_ws__(PSOCommandHeaderBB, 8);
union PSOCommandHeader { union PSOCommandHeader {
PSOCommandHeaderDCV3 dc; PSOCommandHeaderDCV3 dc;
PSOCommandHeaderPC pc; PSOCommandHeaderPC pc;
PSOCommandHeaderDCV3 gc; PSOCommandHeaderDCV3 gc;
PSOCommandHeaderDCV3 xb; PSOCommandHeaderDCV3 xb;
PSOCommandHeaderBB bb; PSOCommandHeaderBB bb;
uint16_t command(Version version) const; uint16_t command(Version version) const;
void set_command(Version version, uint16_t command); void set_command(Version version, uint16_t command);
uint16_t size(Version version) const; uint16_t size(Version version) const;
void set_size(Version version, uint32_t size); void set_size(Version version, uint32_t size);
uint32_t flag(Version version) const; uint32_t flag(Version version) const;
void set_flag(Version version, uint32_t flag); void set_flag(Version version, uint32_t flag);
static inline size_t header_size(Version version) { static inline size_t header_size(Version version) {
return (version == Version::BB_V4) ? 8 : 4; return (version == Version::BB_V4) ? 8 : 4;
} }
PSOCommandHeader(); PSOCommandHeader();
} __packed_ws__(PSOCommandHeader, 8); } __packed_ws__(PSOCommandHeader, 8);
// This function is used in a lot of places to check received command sizes and // This function is used in a lot of places to check received command sizes and
// cast them to the appropriate type // cast them to the appropriate type
template <typename RetT, typename PtrT> template <typename RetT, typename PtrT>
RetT& check_size_generic( RetT& check_size_generic(
PtrT data, PtrT data,
size_t size, size_t size,
size_t min_size, size_t min_size,
size_t max_size) { size_t max_size) {
if (size < min_size) { if (size < min_size) {
throw std::runtime_error(string_printf( throw std::runtime_error(string_printf(
"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)", "command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
min_size, size)); min_size, size));
} }
if (size > max_size) { if (size > max_size) {
throw std::runtime_error(string_printf( throw std::runtime_error(string_printf(
"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)", "command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
max_size, size)); max_size, size));
} }
return *reinterpret_cast<RetT*>(data); return *reinterpret_cast<RetT*>(data);
} }
template <typename T> template <typename T>
const T& check_size_t(const std::string& data, size_t min_size, size_t max_size) { const T& check_size_t(const std::string& data, size_t min_size, size_t max_size) {
return check_size_generic<const T, const void*>(data.data(), data.size(), min_size, max_size); return check_size_generic<const T, const void*>(data.data(), data.size(), min_size, max_size);
} }
template <typename T> template <typename T>
const T& check_size_t(const std::string& data, size_t max_size) { const T& check_size_t(const std::string& data, size_t max_size) {
return check_size_generic<const T, const void*>(data.data(), data.size(), sizeof(T), max_size); return check_size_generic<const T, const void*>(data.data(), data.size(), sizeof(T), max_size);
} }
template <typename T> template <typename T>
const T& check_size_t(const std::string& data) { const T& check_size_t(const std::string& data) {
return check_size_generic<const T, const void*>(data.data(), data.size(), sizeof(T), sizeof(T)); return check_size_generic<const T, const void*>(data.data(), data.size(), sizeof(T), sizeof(T));
} }
template <typename T> template <typename T>
T& check_size_t(std::string& data, size_t min_size, size_t max_size) { T& check_size_t(std::string& data, size_t min_size, size_t max_size) {
return check_size_generic<T, void*>(data.data(), data.size(), min_size, max_size); return check_size_generic<T, void*>(data.data(), data.size(), min_size, max_size);
} }
template <typename T> template <typename T>
T& check_size_t(std::string& data, size_t max_size) { T& check_size_t(std::string& data, size_t max_size) {
return check_size_generic<T, void*>(data.data(), data.size(), sizeof(T), max_size); return check_size_generic<T, void*>(data.data(), data.size(), sizeof(T), max_size);
} }
template <typename T> template <typename T>
T& check_size_t(std::string& data) { T& check_size_t(std::string& data) {
return check_size_generic<T, void*>(data.data(), data.size(), sizeof(T), sizeof(T)); return check_size_generic<T, void*>(data.data(), data.size(), sizeof(T), sizeof(T));
} }
template <typename T> template <typename T>
const T& check_size_t(const void* data, size_t size, size_t min_size, size_t max_size) { const T& check_size_t(const void* data, size_t size, size_t min_size, size_t max_size) {
return check_size_generic<const T, const void*>(data, size, min_size, max_size); return check_size_generic<const T, const void*>(data, size, min_size, max_size);
} }
template <typename T> template <typename T>
const T& check_size_t(const void* data, size_t size, size_t max_size) { const T& check_size_t(const void* data, size_t size, size_t max_size) {
return check_size_generic<const T, const void*>(data, size, sizeof(T), max_size); return check_size_generic<const T, const void*>(data, size, sizeof(T), max_size);
} }
template <typename T> template <typename T>
const T& check_size_t(const void* data, size_t size) { const T& check_size_t(const void* data, size_t size) {
return check_size_generic<const T, const void*>(data, size, sizeof(T), sizeof(T)); return check_size_generic<const T, const void*>(data, size, sizeof(T), sizeof(T));
} }
template <typename T> template <typename T>
T& check_size_t(void* data, size_t size, size_t min_size, size_t max_size) { T& check_size_t(void* data, size_t size, size_t min_size, size_t max_size) {
return check_size_generic<T, void*>(data, size, min_size, max_size); return check_size_generic<T, void*>(data, size, min_size, max_size);
} }
template <typename T> template <typename T>
T& check_size_t(void* data, size_t size, size_t max_size) { T& check_size_t(void* data, size_t size, size_t max_size) {
return check_size_generic<T, void*>(data, size, sizeof(T), max_size); return check_size_generic<T, void*>(data, size, sizeof(T), max_size);
} }
template <typename T> template <typename T>
T& check_size_t(void* data, size_t size) { T& check_size_t(void* data, size_t size) {
return check_size_generic<T, void*>(data, size, sizeof(T), sizeof(T)); return check_size_generic<T, void*>(data, size, sizeof(T), sizeof(T));
} }
void check_size_v(size_t size, size_t min_size, size_t max_size = 0); void check_size_v(size_t size, size_t min_size, size_t max_size = 0);
std::string prepend_command_header( std::string prepend_command_header(
Version version, Version version,
bool encryption_enabled, bool encryption_enabled,
uint16_t cmd, uint16_t cmd,
uint32_t flag, uint32_t flag,
const std::string& data); const std::string& data);
+162 -162
View File
@@ -1,162 +1,162 @@
#include "PatchFileIndex.hh" #include "PatchFileIndex.hh"
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <functional> #include <functional>
#include <phosg/Filesystem.hh> #include <phosg/Filesystem.hh>
#include <phosg/Hash.hh> #include <phosg/Hash.hh>
#include <phosg/Strings.hh> #include <phosg/Strings.hh>
#include <stdexcept> #include <stdexcept>
#include "Loggers.hh" #include "Loggers.hh"
using namespace std; using namespace std;
PatchFileIndex::File::File(PatchFileIndex* index) PatchFileIndex::File::File(PatchFileIndex* index)
: index(index), : index(index),
crc32(0), crc32(0),
size(0) {} size(0) {}
std::shared_ptr<const std::string> PatchFileIndex::File::load_data() { std::shared_ptr<const std::string> PatchFileIndex::File::load_data() {
if (!this->loaded_data) { if (!this->loaded_data) {
string relative_path = join(this->path_directories, "/") + "/" + this->name; string relative_path = join(this->path_directories, "/") + "/" + this->name;
string full_path = this->index->root_dir + "/" + relative_path; string full_path = this->index->root_dir + "/" + relative_path;
patch_index_log.info("Loading data for %s", relative_path.c_str()); patch_index_log.info("Loading data for %s", relative_path.c_str());
this->loaded_data = make_shared<string>(load_file(full_path)); this->loaded_data = make_shared<string>(load_file(full_path));
this->size = this->loaded_data->size(); this->size = this->loaded_data->size();
} }
return this->loaded_data; return this->loaded_data;
} }
PatchFileIndex::PatchFileIndex(const string& root_dir) PatchFileIndex::PatchFileIndex(const string& root_dir)
: root_dir(root_dir) { : root_dir(root_dir) {
string metadata_cache_filename = root_dir + "/.metadata-cache.json"; string metadata_cache_filename = root_dir + "/.metadata-cache.json";
JSON metadata_cache_json; JSON metadata_cache_json;
try { try {
string metadata_text = load_file(metadata_cache_filename); string metadata_text = load_file(metadata_cache_filename);
metadata_cache_json = JSON::parse(metadata_text); metadata_cache_json = JSON::parse(metadata_text);
patch_index_log.info("Loaded patch metadata cache from %s", metadata_cache_filename.c_str()); patch_index_log.info("Loaded patch metadata cache from %s", metadata_cache_filename.c_str());
} catch (const exception& e) { } catch (const exception& e) {
metadata_cache_json = JSON::dict(); metadata_cache_json = JSON::dict();
patch_index_log.warning("Cannot load patch metadata cache from %s: %s", metadata_cache_filename.c_str(), e.what()); patch_index_log.warning("Cannot load patch metadata cache from %s: %s", metadata_cache_filename.c_str(), e.what());
} }
// Assuming it's rare for patch files to change, we skip writing the metadata // Assuming it's rare for patch files to change, we skip writing the metadata
// cache if no files were changed at all (which should usually be the case) // cache if no files were changed at all (which should usually be the case)
bool should_write_metadata_cache = false; bool should_write_metadata_cache = false;
JSON new_metadata_cache_json = JSON::dict(); JSON new_metadata_cache_json = JSON::dict();
vector<string> path_directories; vector<string> path_directories;
function<void(const string&)> collect_dir = [&](const string& dir) -> void { function<void(const string&)> collect_dir = [&](const string& dir) -> void {
path_directories.emplace_back(dir); path_directories.emplace_back(dir);
string relative_dirs = join(path_directories, "/"); string relative_dirs = join(path_directories, "/");
string full_dir_path = root_dir + '/' + relative_dirs; string full_dir_path = root_dir + '/' + relative_dirs;
patch_index_log.info("Listing directory %s", full_dir_path.c_str()); patch_index_log.info("Listing directory %s", full_dir_path.c_str());
for (const auto& item : list_directory(full_dir_path)) { for (const auto& item : list_directory(full_dir_path)) {
// Skip invisible files (e.g. .DS_Store on macOS) // Skip invisible files (e.g. .DS_Store on macOS)
if (starts_with(item, ".")) { if (starts_with(item, ".")) {
continue; continue;
} }
string relative_item_path = relative_dirs + '/' + item; string relative_item_path = relative_dirs + '/' + item;
string full_item_path = root_dir + '/' + relative_item_path; string full_item_path = root_dir + '/' + relative_item_path;
if (isdir(full_item_path)) { if (isdir(full_item_path)) {
collect_dir(item); collect_dir(item);
} else if (isfile(full_item_path)) { } else if (isfile(full_item_path)) {
auto st = stat(full_item_path); auto st = stat(full_item_path);
auto f = make_shared<File>(this); auto f = make_shared<File>(this);
f->path_directories = path_directories; f->path_directories = path_directories;
f->name = item; f->name = item;
string compute_crc32s_message; // If not empty, should compute crc32s string compute_crc32s_message; // If not empty, should compute crc32s
JSON cache_item_json; JSON cache_item_json;
try { try {
cache_item_json = metadata_cache_json.at(relative_item_path); cache_item_json = metadata_cache_json.at(relative_item_path);
uint64_t cached_size = cache_item_json.get_int(0); uint64_t cached_size = cache_item_json.get_int(0);
uint64_t cached_mtime = cache_item_json.get_int(1); uint64_t cached_mtime = cache_item_json.get_int(1);
if (static_cast<uint64_t>(st.st_mtime) != cached_mtime) { if (static_cast<uint64_t>(st.st_mtime) != cached_mtime) {
throw runtime_error("file has been modified"); throw runtime_error("file has been modified");
} }
if (static_cast<uint64_t>(st.st_size) != cached_size) { if (static_cast<uint64_t>(st.st_size) != cached_size) {
throw runtime_error("file size has changed"); throw runtime_error("file size has changed");
} }
f->size = cached_size; f->size = cached_size;
f->crc32 = cache_item_json.get_int(2); f->crc32 = cache_item_json.get_int(2);
for (const auto& chunk_crc32_json : cache_item_json.get_list(3)) { for (const auto& chunk_crc32_json : cache_item_json.get_list(3)) {
f->chunk_crcs.emplace_back(chunk_crc32_json->as_int()); f->chunk_crcs.emplace_back(chunk_crc32_json->as_int());
} }
} catch (const exception& e) { } catch (const exception& e) {
compute_crc32s_message = e.what(); compute_crc32s_message = e.what();
} }
if (!compute_crc32s_message.empty()) { if (!compute_crc32s_message.empty()) {
auto data = f->load_data(); // Sets f->size auto data = f->load_data(); // Sets f->size
f->crc32 = crc32(data->data(), f->size); f->crc32 = crc32(data->data(), f->size);
for (size_t x = 0; x < data->size(); x += 0x4000) { for (size_t x = 0; x < data->size(); x += 0x4000) {
size_t chunk_bytes = min<size_t>(f->size - x, 0x4000); size_t chunk_bytes = min<size_t>(f->size - x, 0x4000);
f->chunk_crcs.emplace_back(::crc32(data->data() + x, chunk_bytes)); f->chunk_crcs.emplace_back(::crc32(data->data() + x, chunk_bytes));
} }
// File was modified or cache item was missing; make a new cache item // File was modified or cache item was missing; make a new cache item
auto chunk_crcs_item = JSON::list(); auto chunk_crcs_item = JSON::list();
for (uint32_t chunk_crc : f->chunk_crcs) { for (uint32_t chunk_crc : f->chunk_crcs) {
chunk_crcs_item.emplace_back(chunk_crc); chunk_crcs_item.emplace_back(chunk_crc);
} }
new_metadata_cache_json.emplace( new_metadata_cache_json.emplace(
relative_item_path, JSON::list({f->size, st.st_mtime, f->crc32, std::move(chunk_crcs_item)})); relative_item_path, JSON::list({f->size, st.st_mtime, f->crc32, std::move(chunk_crcs_item)}));
should_write_metadata_cache = true; should_write_metadata_cache = true;
} else { } else {
// File was not modified and cache item was valid; just use the // File was not modified and cache item was valid; just use the
// existing cache item // existing cache item
new_metadata_cache_json.emplace( new_metadata_cache_json.emplace(
relative_item_path, std::move(cache_item_json)); relative_item_path, std::move(cache_item_json));
} }
this->files_by_patch_order.emplace_back(f); this->files_by_patch_order.emplace_back(f);
this->files_by_name.emplace(relative_item_path, f); this->files_by_name.emplace(relative_item_path, f);
if (compute_crc32s_message.empty()) { if (compute_crc32s_message.empty()) {
patch_index_log.info( patch_index_log.info(
"Added file %s (%" PRIu32 " bytes; %zu chunks; %08" PRIX32 " from cache)", "Added file %s (%" PRIu32 " bytes; %zu chunks; %08" PRIX32 " from cache)",
full_item_path.c_str(), f->size, f->chunk_crcs.size(), f->crc32); full_item_path.c_str(), f->size, f->chunk_crcs.size(), f->crc32);
} else { } else {
patch_index_log.info( patch_index_log.info(
"Added file %s (%" PRIu32 " bytes; %zu chunks; %08" PRIX32 " [%s])", "Added file %s (%" PRIu32 " bytes; %zu chunks; %08" PRIX32 " [%s])",
full_item_path.c_str(), f->size, f->chunk_crcs.size(), f->crc32, compute_crc32s_message.c_str()); full_item_path.c_str(), f->size, f->chunk_crcs.size(), f->crc32, compute_crc32s_message.c_str());
} }
} }
} }
path_directories.pop_back(); path_directories.pop_back();
}; };
collect_dir("."); collect_dir(".");
if (should_write_metadata_cache) { if (should_write_metadata_cache) {
try { try {
save_file(metadata_cache_filename, new_metadata_cache_json.serialize()); save_file(metadata_cache_filename, new_metadata_cache_json.serialize());
patch_index_log.info("Saved patch metadata cache to %s", metadata_cache_filename.c_str()); patch_index_log.info("Saved patch metadata cache to %s", metadata_cache_filename.c_str());
} catch (const exception& e) { } catch (const exception& e) {
patch_index_log.warning("Cannot save patch metadata cache to %s: %s", metadata_cache_filename.c_str(), e.what()); patch_index_log.warning("Cannot save patch metadata cache to %s: %s", metadata_cache_filename.c_str(), e.what());
} }
} else { } else {
patch_index_log.info("No files were modified; skipping metadata cache update"); patch_index_log.info("No files were modified; skipping metadata cache update");
} }
} }
const vector<shared_ptr<PatchFileIndex::File>>& const vector<shared_ptr<PatchFileIndex::File>>&
PatchFileIndex::all_files() const { PatchFileIndex::all_files() const {
return this->files_by_patch_order; return this->files_by_patch_order;
} }
shared_ptr<PatchFileIndex::File> PatchFileIndex::get( shared_ptr<PatchFileIndex::File> PatchFileIndex::get(
const string& filename) const { const string& filename) const {
return this->files_by_name.at(filename); return this->files_by_name.at(filename);
} }
+52 -52
View File
@@ -1,52 +1,52 @@
#pragma once #pragma once
#include <inttypes.h> #include <inttypes.h>
#include <map> #include <map>
#include <memory> #include <memory>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
struct PatchFileIndex { struct PatchFileIndex {
explicit PatchFileIndex(const std::string& root_dir); explicit PatchFileIndex(const std::string& root_dir);
struct File { struct File {
PatchFileIndex* index; PatchFileIndex* index;
std::vector<std::string> path_directories; std::vector<std::string> path_directories;
std::string name; std::string name;
std::shared_ptr<const std::string> loaded_data; std::shared_ptr<const std::string> loaded_data;
std::vector<uint32_t> chunk_crcs; std::vector<uint32_t> chunk_crcs;
uint32_t crc32; uint32_t crc32;
uint32_t size; uint32_t size;
explicit File(PatchFileIndex* index); explicit File(PatchFileIndex* index);
std::shared_ptr<const std::string> load_data(); std::shared_ptr<const std::string> load_data();
}; };
const std::vector<std::shared_ptr<File>>& all_files() const; const std::vector<std::shared_ptr<File>>& all_files() const;
std::shared_ptr<File> get(const std::string& filename) const; std::shared_ptr<File> get(const std::string& filename) const;
private: private:
std::vector<std::shared_ptr<File>> files_by_patch_order; std::vector<std::shared_ptr<File>> files_by_patch_order;
std::unordered_map<std::string, std::shared_ptr<File>> files_by_name; std::unordered_map<std::string, std::shared_ptr<File>> files_by_name;
std::string root_dir; std::string root_dir;
}; };
struct PatchFileChecksumRequest { struct PatchFileChecksumRequest {
std::shared_ptr<PatchFileIndex::File> file; std::shared_ptr<PatchFileIndex::File> file;
uint32_t crc32; uint32_t crc32;
uint32_t size; uint32_t size;
bool response_received; bool response_received;
explicit PatchFileChecksumRequest(std::shared_ptr<PatchFileIndex::File> file) explicit PatchFileChecksumRequest(std::shared_ptr<PatchFileIndex::File> file)
: file(file), : file(file),
crc32(0), crc32(0),
size(0), size(0),
response_received(false) {} response_received(false) {}
inline bool needs_update() const { inline bool needs_update() const {
return !this->response_received || return !this->response_received ||
(this->crc32 != this->file->crc32) || (this->crc32 != this->file->crc32) ||
(this->size != this->file->size); (this->size != this->file->size);
} }
}; };

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