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141 Commits

Author SHA1 Message Date
Martin Michelsen 5b72e59ebe fix mag flag reset during combo item apply 2024-06-18 09:56:29 -07:00
Matt Swift d2c16b5363 Add Ultimate Map Fix for DCv2 2024-06-18 09:53:08 -07:00
Martin Michelsen 977ed05526 don't let item parsing from config.json prevent server startup 2024-06-18 08:55:55 -07:00
Martin Michelsen e2c34dfb70 add option to enable switch assist by default 2024-06-17 22:02:31 -07:00
Martin Michelsen 4416579210 add 11/2000 item loss patch 2024-06-17 00:42:31 -07:00
Martin Michelsen 5f591ac189 add DCv1 item loss patches 2024-06-16 23:50:37 -07:00
Martin Michelsen aa9d2beffe convert all CRLF line endings to LF only 2024-06-16 21:03:00 -07:00
Martin Michelsen 24656d587b make $where show other players' floors 2024-06-16 11:03:44 -07:00
Martin Michelsen fbaf7d722d delete overlay before parsing character data in 98 command 2024-06-16 10:44:16 -07:00
Martin Michelsen bda5c40cc2 fix disassembly of invalid episode numbers in quest headers 2024-06-16 10:44:00 -07:00
Martin Michelsen eeac5ccf4d refine battle mode commands structures 2024-06-16 10:43:46 -07:00
Martin Michelsen bbff30071e fix battle mode level up on players close to level 200 2024-06-16 10:11:35 -07:00
Martin Michelsen a7a512682c fix unsealable item kill count check 2024-06-16 00:10:12 -07:00
Martin Michelsen f3f933aaca add lobby order option for client customization 2024-06-15 17:25:58 -07:00
Martin Michelsen 5433663866 fix Guild Card comment update on BB 2024-06-15 17:11:31 -07:00
Martin Michelsen 598120c661 implement BB EXP share 2024-06-15 16:45:09 -07:00
Martin Michelsen d4f885fad1 fix 6xE3 client ID field 2024-06-15 15:20:08 -07:00
Martin Michelsen 8ab1eabda7 remove TODO 2024-06-15 15:09:43 -07:00
Martin Michelsen d23775f069 use overlay for 07ED command 2024-06-15 10:18:19 -07:00
Martin Michelsen de45f49b78 add name color for IS_CLIENT_CUSTOMIZATION flag 2024-06-15 09:56:04 -07:00
Martin Michelsen 2608d5d601 fix episode 4 bonus value tables 2024-06-14 23:43:36 -07:00
Martin Michelsen 92df4ff1e2 add CommonItemSet introspection 2024-06-14 23:41:29 -07:00
Martin Michelsen 27ecab2993 fix register reassignment if name doesn't appear first in file 2024-06-13 23:38:20 -07:00
Martin Michelsen 3dc106b42e add comments in EventUtils 2024-06-10 20:20:51 -07:00
Martin Michelsen 768e8bbfe2 make label/register assignment order deterministic 2024-06-04 22:08:18 -07:00
Martin Michelsen 324f681c46 use concise existence checks in test scripts 2024-06-04 21:28:20 -07:00
Martin Michelsen d178d062a8 add named registers in quest assembler 2024-06-04 21:17:22 -07:00
Martin Michelsen 3ac421cf55 add note about GC target crashes 2024-06-03 21:00:42 -07:00
Martin Michelsen 0e9bd019af add comment about TItemDrop random states 2024-06-02 08:43:38 -07:00
Martin Michelsen 5ce4eb8cfc fix unary operator bind order in integral tree parser 2024-05-31 23:05:19 -07:00
Martin Michelsen 64082fa872 fix attribution on some patch ports 2024-05-28 22:52:10 -07:00
Martin Michelsen 063f67d3f6 add section on license 2024-05-28 22:12:40 -07:00
Martin Michelsen 5df98fb691 speed up quest loading 2024-05-28 22:12:17 -07:00
Martin Michelsen a686d81d4c fix gcc-specific compiler warnings 2024-05-28 22:12:17 -07:00
Martin Michelsen bc9fc25799 add number as well as name for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 07d8e1df7b add enum for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 7427fbd252 add room unlock sound in swsetall 2024-05-28 22:12:17 -07:00
Martin Michelsen 679f58937f move ep3 offline maps to not be available by default 2024-05-28 22:12:17 -07:00
Martin Michelsen af5770058b sync config files after major quest update 2024-05-28 22:12:17 -07:00
Matt Swift d2cb7a4cb8 Actually make Caelum C1 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 62c778d877 Update Caelum C1 to be 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 9dd6339fe8 Add custom content for Episode 3 2024-05-28 22:12:17 -07:00
Matt Swift 7b6b8151a7 Add custom content and backports for V1 to V3 2024-05-28 22:12:17 -07:00
Martin Michelsen e77ee397cd improve bank handling across version boundaries 2024-05-28 22:12:17 -07:00
Matt Swift 8775367043 Fix typo in GC targets for XB 2024-05-24 10:16:59 -07:00
Martin Michelsen ba752eb7dc update GC connection instructions in readme 2024-05-23 21:52:17 -07:00
Martin Michelsen 8421ab16d5 fix xbox rare alert patch 2024-05-22 22:13:47 -07:00
Martin Michelsen 340a36878b add $qfread command 2024-05-22 21:19:53 -07:00
Martin Michelsen 836704e987 track telepipe state in games 2024-05-21 20:29:32 -07:00
Martin Michelsen d0ff9bd048 update specific_version comments 2024-05-21 20:29:32 -07:00
Martin Michelsen 001c2c905f fix BB item subcommands in joinable quests 2024-05-19 09:06:38 -07:00
Martin Michelsen 443a0a3037 prevent players from joining game when quest menu is open 2024-05-19 09:06:38 -07:00
Martin Michelsen d294dbcc55 actually add v2/v3 level tables 2024-05-18 23:21:16 -07:00
Martin Michelsen 0c63d6a07f add v2/v3 level table files 2024-05-18 23:16:28 -07:00
Martin Michelsen 3f6157c03f add 3OJT versions of PlayerInfo patches 2024-05-18 23:16:05 -07:00
Martin Michelsen c8eab046c0 add GC NTE save file format 2024-05-18 21:25:11 -07:00
Martin Michelsen d8230eb37a load non-v4 level tables 2024-05-17 20:32:52 -07:00
Martin Michelsen f71980382a add favored weapon type table in comments 2024-05-16 21:35:21 -07:00
Martin Michelsen 0a8678fda7 fix tekker section id 2024-05-16 19:57:46 -07:00
Martin Michelsen adb5d51510 update save file structs and encode/decode pathways 2024-05-15 22:06:11 -07:00
Martin Michelsen 45679a7f98 add index comments in shop generator 2024-05-15 22:05:34 -07:00
Martin Michelsen f6f5ca47e9 fix flag check during mag evolution 2024-05-15 10:01:38 -07:00
Martin Michelsen a4ade28755 fix BB team flag transparency 2024-05-13 22:43:12 -07:00
Martin Michelsen c957ea6c10 reorganize some quests 2024-05-13 22:34:37 -07:00
Martin Michelsen 6bfb84d999 fix joinability flags on Japanese BB government quests 2024-05-13 22:16:44 -07:00
Martin Michelsen 49fbacf0fa make ep4 quests use orange icon 2024-05-13 21:55:42 -07:00
Martin Michelsen 79efce5252 fix Tethealla client detection 2024-05-13 21:55:32 -07:00
Martin Michelsen cb9a0ed1c4 move illegal delay slot instructions out of delay slots 2024-05-13 21:13:52 -07:00
Martin Michelsen fc5788364b don't encode/decode inventories in GC extended player data 2024-05-13 20:47:21 -07:00
Martin Michelsen df2b64a601 fix big-endian ints in xbox save file format 2024-05-13 20:40:36 -07:00
Martin Michelsen 2ff75fe132 implement savechar/loadchar on DCv2 and Xbox 2024-05-12 22:40:43 -07:00
Martin Michelsen 625e8e0624 recompress all quest files 2024-05-12 16:16:45 -07:00
Martin Michelsen de8ed72233 fix disassembly of max_players header field 2024-05-12 16:11:03 -07:00
Martin Michelsen ce2607253c add missing JP quests from PR #486 2024-05-12 16:08:57 -07:00
Martin Michelsen b6fb9051b6 refine PC save file format 2024-05-12 15:09:31 -07:00
Martin Michelsen f069622b94 add DCv1 save file structure 2024-05-12 00:17:52 -07:00
Martin Michelsen 0b7e532b32 clarify $infhp behaviors 2024-05-11 22:34:12 -07:00
Martin Michelsen f4e6a40097 clean up SaveFileFormats.hh 2024-05-11 22:31:16 -07:00
Martin Michelsen 2ed97974e0 add CallProtectedHandler on BB 2024-05-11 22:31:09 -07:00
Martin Michelsen 251a9ecd0a add DC version of GetExtendedPlayerInfo 2024-05-11 21:33:31 -07:00
Martin Michelsen 777ffc1108 update GC connection instructions 2024-05-11 19:36:39 -07:00
Martin Michelsen 3951a46386 fix typo in readme 2024-05-11 19:33:23 -07:00
Martin Michelsen bfbf1ba87e update BB connection instructions 2024-05-11 19:30:17 -07:00
Martin Michelsen dc7c3eb58c add DC v2 save file format 2024-05-11 18:18:17 -07:00
Martin Michelsen a0126bd6b5 fix bug in GetExtendedPlayerInfoGC 2024-05-11 18:18:17 -07:00
Martin Michelsen c86ecbe9ef explicitly clear unsaved flag in DC item loss patch 2024-05-11 14:28:31 -07:00
Martin Michelsen 99a606be18 add flag 0x40 in part2 2024-05-11 14:28:08 -07:00
Martin Michelsen 7ebae9ed9d update check_for_hacking quest opcode flags 2024-05-11 14:27:54 -07:00
Martin Michelsen e803ca54c6 update DC item loss patches 2024-05-10 00:37:09 -07:00
Martin Michelsen d619bff349 update xbox network location struct 2024-05-10 00:36:53 -07:00
Martin Michelsen c7cb81e0fc add DCv2 item loss prevention patch 2024-05-09 00:24:50 -07:00
Martin Michelsen f7c847bcf0 fix comment 2024-05-08 21:04:10 -07:00
Martin Michelsen b81d119906 update 6x49 command name 2024-05-07 21:34:13 -07:00
Martin Michelsen 5535d749b9 update headers in handler tables 2024-05-07 21:30:34 -07:00
Martin Michelsen 992d204a83 recompress all quest files 2024-05-07 20:29:21 -07:00
Martin Michelsen b478c035bb deduplicate E/J government quest dat files 2024-05-07 20:12:30 -07:00
nolrinale 0f81d98c6e Adjusted quest filtering defaults for BB's Gov. Quests 2024-05-07 19:10:41 -07:00
nolrinale edc659a241 Adds all the Government quests in Japanese for BB 2024-05-07 19:10:41 -07:00
Martin Michelsen ef08805f93 add BB idle disconnect patch 2024-05-06 09:11:39 -07:00
Martin Michelsen 70413668d8 support B2 patches on BB 2024-05-05 10:52:09 -07:00
Martin Michelsen 27bbb2c7e4 add --language option to disassemble_quest_script 2024-05-05 09:03:08 -07:00
Martin Michelsen 43ad1597a4 change quest category menu icons 2024-05-05 08:47:08 -07:00
Martin Michelsen ce0badde87 fix mag stats reset on item combination 2024-05-05 08:42:59 -07:00
Martin Michelsen 9d46d1042b more ep3 debugging 2024-05-05 08:42:44 -07:00
Martin Michelsen 2e7c792b97 fix equip state after item combinations applied 2024-05-04 20:39:52 -07:00
Martin Michelsen c411cec06c remove debug stub 2024-05-04 12:28:49 -07:00
Martin Michelsen 451c8d5e09 add DC idle disconnect patch 2024-05-04 11:52:06 -07:00
Martin Michelsen a35753fdf1 add GetExtendedPlayerInfo for xbox 2024-05-04 11:20:44 -07:00
Martin Michelsen ca6605877a set up DC patch framework 2024-05-04 10:51:42 -07:00
Martin Michelsen 59db3c82f9 generalize ARCodeTranslator 2024-05-04 10:49:51 -07:00
Martin Michelsen e42cfb649f fix NPC inventory item creation 2024-05-03 10:10:56 -07:00
Martin Michelsen cf88455975 override BB player language code at load time 2024-05-02 22:51:24 -07:00
Martin Michelsen b272f2326e check old drop tables against new tables 2024-05-02 21:43:24 -07:00
Martin Michelsen a29494b120 describe 6x8A in more detail 2024-05-02 09:47:18 -07:00
Martin Michelsen 4d172fff64 fix challenge mode times window 2024-05-01 23:26:46 -07:00
Martin Michelsen 57ea246dd7 prep for $loadchar on xbox 2024-05-01 23:26:46 -07:00
Martin Michelsen 636309952e don't allow loading quests in incorrect game mode 2024-05-01 08:31:00 -07:00
Martin Michelsen dfeeed2b1a clarify comments in b88001.json 2024-04-30 22:32:49 -07:00
Martin Michelsen f83822bba0 add option to allow $quest without $debug for certain quests 2024-04-30 22:27:45 -07:00
Martin Michelsen 60f67fa791 add debugging for compute_effective_range_and_target_mode_for_attack 2024-04-30 21:30:45 -07:00
Martin Michelsen 9b6a6e4412 fix HTTP server segfault if proxy server is disabled 2024-04-30 09:11:02 -07:00
Martin Michelsen 83b8c199b9 support GetExtendedPlayerInfo on xbox 2024-04-30 09:10:10 -07:00
Martin Michelsen 3f1939e674 increase number of savechar slots to 16 2024-04-29 22:21:08 -07:00
Martin Michelsen 31616954cc implement extended $loadchar on GC 2024-04-28 23:48:02 -07:00
Martin Michelsen ee21885f13 add more missing initializers 2024-04-28 15:38:57 -07:00
Martin Michelsen 2cc6a85d4b add missing initializer 2024-04-28 15:33:40 -07:00
Martin Michelsen 29320f0858 don't skip server data commands before battle start 2024-04-28 15:19:31 -07:00
Martin Michelsen 29f200b83e add a way for joinable quests to lock themselves 2024-04-28 00:23:21 -07:00
Martin Michelsen 09bf81f77f fix duplicate 6xDD commands 2024-04-27 18:31:10 -07:00
Martin Michelsen ddbb922b95 support joinable quests on all versions 2024-04-27 18:31:10 -07:00
Martin Michelsen c7dd98ccc0 use flag to separate customized GC clients from non-customized 2024-04-27 14:25:46 -07:00
Martin Michelsen f5c2c930d8 don't use $CG in any server announcements 2024-04-27 12:08:31 -07:00
Martin Michelsen 79fee4cec4 explain overwritten field in DecoctionXB 2024-04-27 10:26:02 -07:00
Martin Michelsen 0bec4d0f49 update sub_version conditions 2024-04-27 10:25:45 -07:00
Martin Michelsen a4fc133d75 block 6xB2 in most cases 2024-04-26 21:09:21 -07:00
Martin Michelsen 45c9dc9a23 rename PSOXReticleColors to match convention 2024-04-26 20:43:47 -07:00
Martin Michelsen 594ffbe7e6 add xbox rare drop notifs patch 2024-04-25 20:00:19 -07:00
Martin Michelsen 7decab75c2 update 6xB2 structure 2024-04-24 23:35:15 -07:00
Martin Michelsen 9815126ced save battle records when CA handler raises 2024-04-23 22:36:29 -07:00
Martin Michelsen 4b5eba3727 upgrade to c++23 2024-04-23 22:23:25 -07:00
Martin Michelsen 49010b02f1 sort CMakeLists 2024-04-22 22:07:04 -07:00
2862 changed files with 67512 additions and 180120 deletions
+4 -4
View File
@@ -6,7 +6,7 @@ cmake_minimum_required(VERSION 3.10)
project(newserv)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
if (MSVC)
add_compile_options(/W4 /WX)
@@ -90,6 +90,7 @@ set(SOURCES
src/GSLArchive.cc
src/GVMEncoder.cc
src/HTTPServer.cc
src/IntegralExpression.cc
src/IPFrameInfo.cc
src/IPStackSimulator.cc
src/IPV4RangeSet.cc
@@ -105,8 +106,8 @@ set(SOURCES
src/Map.cc
src/Menu.cc
src/NetworkAddresses.cc
src/PatchServer.cc
src/PatchFileIndex.cc
src/PatchServer.cc
src/PlayerFilesManager.cc
src/PlayerSubordinates.cc
src/ProxyCommands.cc
@@ -115,7 +116,6 @@ set(SOURCES
src/PSOGCObjectGraph.cc
src/PSOProtocol.cc
src/Quest.cc
src/IntegralExpression.cc
src/QuestScript.cc
src/RareItemSet.cc
src/ReceiveCommands.cc
@@ -136,7 +136,7 @@ set(SOURCES
)
if(resource_file_FOUND)
set(SOURCES ${SOURCES} src/ARCodeTranslator.cc)
set(SOURCES ${SOURCES} src/AddressTranslator.cc)
endif()
add_executable(newserv ${SOURCES})
+1 -2
View File
@@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2023 Martin Michelsen
Copyright (c) 2024 Martin Michelsen
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
@@ -18,4 +18,3 @@ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+142 -102
View File
@@ -12,6 +12,7 @@ See TODO.md for a list of known issues and future work I've curated, or go to th
* Background
* [History](#history)
* [Other server projects](#other-server-projects)
* [Using newserv in other projects](#using-newserv-in-other-projects)
* [Compatibility](#compatibility)
* Setup
* [Server setup](#server-setup)
@@ -62,7 +63,14 @@ Independently of this project, there are many other PSO servers out there. Those
* (2019) **[Mechonis](https://gitlab.com/sora3087/mechonis)**: A PSOBB server with a microservice architecture written in TypeScript by TrueVision.
* (2021) **[Phantasmal World](https://github.com/DaanVandenBosch/phantasmal-world)**: A set of PSO tools, including a web-based model viewer and quest builder, and a PSO server, written by Daan Vanden Bosch.
* (2021) **[Elseware](http://git.sharnoth.com/jake/elseware)**: A PSOBB server written in Rust by Jake.
* (2022) **[PSOSERVER](https://github.com/Sancaros/PSOSERVER)**: A server for all versions, written in C by Sancaros and based on Sylverant and newserv.
## Using newserv in other projects
There is a fair amount of code in this project that could potentially be useful to other projects. You are free to use code from newserv in your own open-source projects; the only condition is that the contents of the LICENSE file must be included in your project if you use code from newserv. Your project does not also have to use the MIT license; you can use any license you want.
If you want to use parts of newserv in your project, there are two easy ways to do so with proper licensing:
* If you're using a lot of code from newserv, you can put a copy of newserv's LICENSE file in your repository alongside your own license file, or include the contents of newserv's license in your own license file.
* If you're only using a few files from newserv, you can copy and paste the contents of the LICENSE file into a comment at the beginning of each copied file.
# Compatibility
@@ -183,9 +191,13 @@ The version of PSO PC I have has the server addresses starting at offset 0x29CB3
### PSO GC on a real GameCube
You can make PSO connect to newserv by setting its default gateway and DNS server addresses in network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube.
You can make PSO connect to newserv by setting the default gateway and DNS server addresses in the game's network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube. If you're not playing PSO Plus or Episode III, this should be all you need to do, assuming you already set LocalAddress in config.json to your PC's private IP address.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. In the old days, one way to get around this was to create a fake network adapter on the server (or use an existing real one) that has an IP address on a different subnet, tell the GameCube that the server is the default gateway (as above), and have the server reply to the DNS request with its non-local IP address. To do this with newserv, just set LocalAddress in the config file to a different interface. For example, if the GameCube is on the 192.168.0.x network and your other adapter has address 10.0.1.6, set newserv's LocalAddress to 10.0.1.6 and set PSO's DNS server and default gateway addresses to the server's 192.168.0.x address. This may not work on modern systems or on non-Windows machines - I haven't tested it in many years.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. There are a couple of ways to get around this.
Sodaboy described a fairly easy method, which is to forward the PSO and DNS ports in your router's configuration to your PC's private IP address (the PSO ports are in config.json, and are all TCP; the DNS port is 53 and is UDP). Then, set LocalAddress and ExternalAddress in config.json to your external IP address (from e.g. whatismyip.com). Most routers will let you connect to your public IP address even from within the local network, but the GameCube will think it's connecting to a different network, so it won't reject the connection. If you're concerned about security and don't want your server to be publicly accessible, you can use Windows Firewall or UFW on Linux block incoming connections on the ports you opened, except for connections from the IP addresses you specify.
Another method is to use two network interfaces on the same PC, and tell the GameCube to connect to the one that appears to be on a different network. For example, if your GameCube is on the 10.0.0.x subnet and your PC's address is 10.0.0.5, you can create a fake network adapter on your PC (or use an existing real one) that has an IP address on a different subnet than the GameCube, such as 192.168.0.8. Then, in PSO's network config, set the default gateway and DNS server addresses to 192.168.0.8, and set LocalAddress in config.json to 192.168.0.8, and PSO should connect. This is what I did back in the old days when I primarily developed software on Windows, but I haven't tried it in many years.
### PSO GC on a Wii or Wii U
@@ -193,7 +205,7 @@ Using a Wii or Wii U to connect to newserv requires the Wii or vWii to be softmo
Nintendont includes BBA emulation and is compatible with all PSO GameCube versions except Episodes I&II Trial Edition. To use Nintendont, enable BBA emulation in Nintendont's settings and follow the instructions in the above section (PSO GC on a real GameCube).
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly cnnect to. To do this:
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly connect to. To do this:
1. Enable the PPPRawListen option according to the comments in config.json.
2. Start newserv.
3. In the game's network settings, set the username and password to anything (they cannot be blank), and set the phone number to the number that newserv outputs to the console during startup. (It will be near the end of all the startup log messages.) If your Wii is on the same network as newserv, use the local number; otherwise, use the external number.
@@ -204,9 +216,9 @@ If you're using the HLE BBA type, set the BBA's DNS server address to newserv's
If you're using the TAP BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address.
If you're using a version of Dolphin with tapserver support, you can make it connect to a newserv instance running on the same machine via the tapserver interface. You do not need to install or run tapserver. To do this:
1. Set Dolphin's BBA type to tapserver (Config -> GameCube -> SP1).
2. Enable newserv's IP stack simulator according to the comments in config.json and start newserv.
If you're using the tapserver BBA or modem type, you can make it connect to a newserv instance running on the same machine via the tapserver interface. To do this:
1. In the GameCube pane of the Config window, set the SP1 device to Broadband Adapter (tapserver) or Modem Adapter (tapserver).
2. Set IPStackListen (for BBA) or PPPStackListen (for modem) according to the comments in config.json and start newserv.
3. In PSO's network settings, enable DHCP ("Automatically obtain an IP address"), set DNS server address to "Automatic", and leave DHCP Hostname as "Not set". Leave the proxy server settings blank.
4. Start an online game.
@@ -214,9 +226,12 @@ If you're using a version of Dolphin with tapserver support, you can make it con
The PSO BB client has been modified and distributed in many different forms. newserv supports most, but not all, of the common distributions. Unlike other versions, it's important that the client and server have the same map files, so make sure to set up the patch directory based on the client you'll be using with newserv. (See the "Client patch directories" section for instructions on setting this up.)
The original Japanese and US versions of PSO BB should work (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)), but you'll have to modify your hosts file or edit psobb.exe to point to your newserv instance. The original versions are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
The original Japanese and US versions of PSO BB work with newserv (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)). To get them to connect to your server, do one of the following:
* Use a drop-in patcher like [AzureFlare](https://github.com/Repflez/AzureFlare).
* Modify your hosts file to redirect the client's destination address to localhost or your server's address.
* Edit psobb.exe to point to your newserv instance. The original clients are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)); you can find the connection addresses starting at 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect. If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications.
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) or [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)). If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications. This version of the client is not packed, and you can find the connection addresses starting at 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect.
### Connecting external clients
@@ -324,6 +339,28 @@ All versions of PSO can see and interact with each other in the lobby. newserv a
In V1/V2 cross-version play, when any of the server drop modes are used, the server uses the drop table corresponding to the version the game was created with. (For example, if a DC V1 player created the game, rare-table-v1.json will be used, even after V2 players join.)
## Server-side saves
newserv has the ability to save character data on the server side. For PSO BB, this is required of course, but this feature can also be used on other PSO versions.
Each account has 4 BB character slots and 16 non-BB character file slots. The non-BB slots are independent of the BB slots, and can be accessed with the `$savechar <slot>` and `$loadchar <slot>` commands (slots are numbered 1 through 16). `$savechar` copies the character you're currently playing as and saves the data on the server, and `$loadchar` does the reverse, overwriting your current character with the data saved on the server. Note that you can load a character that was saved from a different version of PSO, which allows you to easily transfer characters between games. On v1 and v2, changes done by `$loadchar` will be undone if you join a game; to permanently save your changes, disconnect from the lobby after using the command.
There is a third command, `$bbchar <username> <password> <slot>`, which behaves similarly to `$savechar` but writes the character data to a BB character slot in a different account instead (slots are numbered 1 through 4). This can be used to "upgrade" a character to BB from an earlier version.
Exactly which data is saved and loaded depends on the game version:
| Game | Inventory | Character | Options/chats | Quest flags | Bank | Battle/challenge |
|----------------------|-----------|-----------|---------------|-------------|------|------------------|
| PSO DC v1 prototypes | Yes | Yes | No | No | No | N/A |
| PSO DC v1 | Yes | Yes | No | No | No | N/A |
| PSO DC v2 | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO PC (v2) | Yes | Yes | No | No | No | Save only |
| PSO GC NTE | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC (not Plus) | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC Plus | Save only | Save only | No | No | No | Save only |
| PSO Xbox | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO BB | Yes | Yes | Yes | Yes | Yes | Yes |
## Episode 3 features
newserv supports many features unique to Episode 3:
@@ -355,13 +392,14 @@ Episode 3 state and game data is stored in the system/ep3 directory. The files i
* card-text.mnr: Compressed card text archive. Generally only used for debugging.
* card-text.mnrd: Decompressed card text archive; same format as TextCardE.bin. Generally only used for debugging.
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with all the original online and offline maps, including Story Mode quests. If you don't want the offline maps and quests to be playable online, delete the .bind files system/ep3/maps.
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with the default online maps, as well as some fan-made variations and quests to help new players get up to speed.
* maps-download/: Download maps and quests (.mnm/.bin/.mnmd/.bind files). There are two subcategories by default (download maps and Trial Edition download maps), but you can add more by editing QuestCategories in config.json. Categories that have flag 0x40 (Ep3 download) set are indexed from this directory; all others are indexed from system/quests/. Files in maps-download/ subdirectories have the same format as those in the maps/ directory, but should be named like `e###-gc3-LANGUAGE.EXT` (similar to how non-Episode 3 quests are named in the system/quests/ directory). If you want a map to be available for online play and for downloading, the file must exist in both maps/ and in a maps-download/ subdirectory (a symbolic link is acceptable).
* maps-offline/: Offline map files. These are all the offline quests and free battle maps from the client, including some debugging/test maps that were inaccessible during normal play. To make them playable online, put the files in the maps/ directory.
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress .bin or .mnm files before editing them, but you don't need to compress the files again to use them - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress a .bin or .mnm file before editing it, but you don't need to compress it again to use it - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-data` in the interactive shell to make the changes take effect without restarting the server.
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-cards` or `reload ep3-maps` in the interactive shell to make the changes take effect without restarting the server.
## Memory patches, client functions, and DOL files
@@ -371,48 +409,48 @@ You can put assembly files in the system/client-functions directory with filenam
The VERS token in client function filenames refers to the specific version of the game that the client function applies to. Some versions do not support receiving client functions at all. The specific versions are:
| Game | VERS | Supported |
|-------------------|------|-----------|
| PSO DC NTE | 1OJ1 | No |
| PSO DC 11/2000 | 1OJ2 | No |
| PSO DC 12/2000 | 1OJ3 | No |
| PSO DC 01/2001 | 1OJ4 | No |
| PSO DC v1 JP | 1OJF | No |
| PSO DC v1 US | 1OEF | No |
| PSO DC v1 EU | 1OPF | No |
| PSO DC 08/2001 | 2OJ5 | Yes |
| PSO DC v2 JP | 2OJF | Yes |
| PSO DC v2 US | 2OEF | Yes |
| PSO DC v2 EU | 2OPF | Yes |
| PSO PC (v2) | 2OJW | No |
| PSO GC NTE | 3OJT | Yes |
| PSO GC v1.2 JP | 3OJ2 | Yes |
| PSO GC v1.3 JP | 3OJ3 | Yes |
| PSO GC v1.4 JP | 3OJ4 | Yes |
| PSO GC v1.5 JP | 3OJ5 | No |
| PSO GC v1.0 US | 3OE0 | Yes |
| PSO GC v1.1 US | 3OE1 | Yes |
| PSO GC v1.2 US | 3OE2 | No |
| PSO GC v1.0 EU | 3OP0 | Yes |
| PSO GC Ep3 NTE | 3SJT | Yes |
| PSO GC Ep3 JP | 3SJ0 | Yes |
| PSO GC Ep3 US | 3SE0 | No |
| PSO GC Ep3 EU | 3SP0 | No |
| PSO Xbox Beta | 4OJB | Yes |
| PSO Xbox JP Disc | 4OJD | Yes |
| PSO Xbox JP TU | 4OJU | Yes |
| PSO Xbox US Disc | 4OED | Yes |
| PSO Xbox US TU | 4OEU | Yes |
| PSO Xbox EU Disc | 4OPD | Yes |
| PSO Xbox EU TU | 4OPU | Yes |
| PSO BB JP 1.25.13 | 51OC | Yes |
| PSO BB Tethealla | 51OC | Yes |
| Game | VERS | Architecture |
|-------------------|------|---------------|
| PSO DC NTE | 1OJ1 | Not supported |
| PSO DC 11/2000 | 1OJ2 | Not supported |
| PSO DC 12/2000 | 1OJ3 | Not supported |
| PSO DC 01/2001 | 1OJ4 | Not supported |
| PSO DC v1 JP | 1OJF | Not supported |
| PSO DC v1 US | 1OEF | Not supported |
| PSO DC v1 EU | 1OPF | Not supported |
| PSO DC 08/2001 | 2OJ5 | SH-4 |
| PSO DC v2 JP | 2OJF | SH-4 |
| PSO DC v2 US | 2OEF | SH-4 |
| PSO DC v2 EU | 2OPF | SH-4 |
| PSO PC (v2) | 2OJW | Not supported |
| PSO GC NTE | 3OJT | PowerPC |
| PSO GC v1.2 JP | 3OJ2 | PowerPC |
| PSO GC v1.3 JP | 3OJ3 | PowerPC |
| PSO GC v1.4 JP | 3OJ4 | PowerPC |
| PSO GC v1.5 JP | 3OJ5 | Not supported |
| PSO GC v1.0 US | 3OE0 | PowerPC |
| PSO GC v1.1 US | 3OE1 | PowerPC |
| PSO GC v1.2 US | 3OE2 | Not supported |
| PSO GC v1.0 EU | 3OP0 | PowerPC |
| PSO GC Ep3 NTE | 3SJT | PowerPC |
| PSO GC Ep3 JP | 3SJ0 | PowerPC |
| PSO GC Ep3 US | 3SE0 | Not supported |
| PSO GC Ep3 EU | 3SP0 | Not supported |
| PSO Xbox Beta | 4OJB | x86 |
| PSO Xbox JP Disc | 4OJD | x86 |
| PSO Xbox JP TU | 4OJU | x86 |
| PSO Xbox US Disc | 4OED | x86 |
| PSO Xbox US TU | 4OEU | x86 |
| PSO Xbox EU Disc | 4OPD | x86 |
| PSO Xbox EU TU | 4OPU | x86 |
| PSO BB JP 1.25.13 | 51OC | x86 |
| PSO BB Tethealla | 51OC | x86 |
*Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.*
newserv comes with a set of patches for some of the above versions, based on AR codes originally made by Ralf at GC-Forever and Aleron Ives. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050).
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions/System directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server.
@@ -460,35 +498,36 @@ newserv supports a variety of commands players can use by chatting in-game. Any
Some commands only work on the game server and not on the proxy server. The chat commands are:
* Information commands
* `$li`: Shows basic information about the lobby or game you're in. If you're on the proxy server, shows information about your connection instead (remote Guild Card number, client ID, etc.).
* `$si` (game server only): Shows basic information about the server.
* `$ping`: Shows round-trip ping time from the server to you. On the proxy server, shows the ping time from you to the proxy and from the proxy to the server.
* `$matcount` (game server only): Shows how many of each type of material you've used.
* `$itemnotifs <mode>`: Enables item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
* `$li`: Show basic information about the lobby or game you're in. If you're on the proxy server, show information about your connection instead (remote Guild Card number, client ID, etc.).
* `$si` (game server only): Show basic information about the server.
* `$ping`: Show round-trip ping time from the server to you. On the proxy server, show the ping time from you to the proxy and from the proxy to the server.
* `$matcount` (game server only): Show how many of each type of material you've used.
* `$itemnotifs <mode>`: Enable item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
* `off`: No notifications are shown.
* `rare`: You are notified when a rare item drops.
* `on`: You are notified when any item drops, except Meseta.
* `every`: You are notified when any item drops, including Meseta.
* `$what` (game server only): Shows the type, name, and stats of the nearest item on the ground.
* `$where` (game server only): Shows your current floor number and coordinates. Mainly useful for debugging.
* `$what` (game server only): Show the type, name, and stats of the nearest item on the ground.
* `$where` (game server only): Show your current floor number and coordinates. Mainly useful for debugging.
* `$qfread <field-name>` (game server only): Show the value of a quest counter in your player data. The field names are defined in config.json.
* Debugging commands
* `$debug` (game server only): Enable or disable debug. You need the DEBUG flag in your user account to use this command. Enabling debug does a few things:
* `$debug` (game server only): Enable or disable debug. You need the DEBUG flag in your user account to use this command. Enabling debug does several things:
* You'll see in-game messages from the server when you take certain actions, like killing an enemy in BB.
* You'll see the rare seed value and floor variations when you join a game.
* You'll be placed into the highest available slot in lobbies and games instead of the lowest, unless you're joining a BB solo-mode game.
* You'll be able to join games with any PSO version, not only those for which crossplay is normally supported. Be prepared for client crashes and other client-side brokenness if you do this. Please do not submit any issues for broken behaviors in crossplay, unless the situation is explicitly supported (see the "Cross-version play" section above).
* You'll be placed into the last available slot in lobbies and games instead of the first, unless you're joining a BB solo-mode game.
* You'll be able to join games with any PSO version, not only those for which crossplay is normally supported. Be prepared for client crashes and other client-side brokenness if you do this. Do not submit any issues for broken behaviors in crossplay, unless the situation is explicitly supported (see the "Cross-version play" section above).
* The rest of the commands in this section are enabled on the game server. (They are always enabled on the proxy server.)
* `$quest <number>` (game server only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present.
* `$quest <number>` (game server only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present. Debug is not required to be enabled if the specified quest has the AllowStartFromChatCommand field set in its metadata file.
* `$qcall <function-id>`: Call a quest function on your client.
* `$qcheck <flag-num>` (game server only): Show the value of a quest flag. This command can be used without debug mode enabled. If you're in a game, show the value of the flag in that game; if you're in the lobby, show the saved value of that quest flag for your character (BB only).
* `$qset <flag-num>` or `$qclear <flag-num>`: Set or clear a quest flag for everyone in the game. If you're in the lobby and on BB, set or clear the saved value of a quest flag in your character file.
* `$qgread <flag-num>` (game server only): Get the value of a quest counter ("global flag"). This command can be used without debug mode enabled.
* `$qgread <flag-num>` (game server only): Show the value of a quest counter ("global flag"). This command can be used without debug mode enabled.
* `$qgwrite <flag-num> <value>` (game server only): Set the value of a quest counter ("global flag") for yourself.
* `$qsync <reg-num> <value>`: Set a quest register's value for yourself only. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$qsyncall <reg-num> <value>`: Set a quest register's value for everyone in the game. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$swset [floor] <flag-num>` and `$swclear [floor] <flag-num>`: Set or clear a switch flag. If floor is not given, sets or clears the flag on your current floor.
* `$swsetall`: Sets all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
* `$swsetall`: Set all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
* `$gc` (game server only): Send your own Guild Card to yourself.
* `$sc <data>`: Send a command to yourself.
* `$ss <data>`: Send a command to the remote server (if in a proxy session) or to the game server.
@@ -498,62 +537,63 @@ Some commands only work on the game server and not on the proxy server. The chat
* `$ep3battledebug` (game server only; Episode 3 only): Enable or disable TCard00_Select. If enabled, the game will enter the debug menu when you start a battle.
* Personal state commands
* `$arrow <color-id>`: Changes your lobby arrow color.
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled). If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$rand <seed>`: Sets your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$ln [name-or-type]`: Sets the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
* `$swa`: Enables or disables switch assist. When enabled, the server will attempt to automatically unlock two-player and four-player doors in non-quest games if you step on all the required switches sequentially.
* `$exit`: If you're in a lobby, sends you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, sends you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
* `$arrow <color-id>`: Change your lobby arrow color.
* `$secid <section-id>`: Set your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled). If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$rand <seed>`: Set your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$ln [name-or-type]`: Set the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
* `$swa`: Enable or disable switch assist. When enabled, the server will attempt to automatically unlock two-player and four-player doors in non-quest games if you step on all the required switches sequentially.
* `$exit`: If you're in a lobby, send you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, send you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
* `$patch <name>`: Run a patch on your client. `<name>` must exactly match the name of a patch on the server.
* Character data commands (game server only)
* `$savechar <slot>`: Saves your current character data on the server in the specified slot (each serial number has 4 slots, numbered 1-4). These slots are separate from BB character slots; using this command does not affect BB characters.
* `$loadchar <slot>` (v1 and v2 only): Loads your character data from the specified slot. The changes will be undone if you join a game - to save your changes, disconnect from the lobby.
* `$bbchar <username> <password> <slot>`: Use this command when playing on a non-BB version of PSO. If the username and password are correct, this command converts your current character to BB format and saves it on the server in the given slot (1-4). Any character already in that slot is overwritten. (This command is similar to `$savechar`, except it overwrites a BB character slot, and can transfer characters across accounts.) Note that the character's chat data, quick menu config, and bank contents are not copied, since there is no way for the server to request those types of data.
* `$edit <stat> <value>`: Modifies your character data. If you are on V3 (GameCube/Xbox), this command does nothing. If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby. If cheats are allowed on the server, `<stat>` can be any of `atp`, `mst`, `evp`, `hp`, `dfp`, `ata`, `lck`, `meseta`, `exp`, `level`, `namecolor`, `secid`, `name`, `language`, `npc`, or `tech`. If cheats are not allowed, only `namecolor`, `name`, `language`, and `npc` can be used. Changing your character's language is only useful on BB; to do so, use a single-character language code (e.g. to switch your character to English, use `$edit language E`; for Japanese, use `$edit language J`).
* `$savechar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$loadchar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$bbchar <username> <password> <slot>`: Save your current character data on the server in a different account's BB character slots. See the "Server-side saves" section for more details.
* `$edit <stat> <value>`: Modify your character data. If you are on V3 (GameCube/Xbox), this command does nothing. If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby. If cheats are allowed on the server, `<stat>` can be any of `atp`, `mst`, `evp`, `hp`, `dfp`, `ata`, `lck`, `meseta`, `exp`, `level`, `namecolor`, `secid`, `name`, `language`, `npc`, or `tech`. If cheats are not allowed, only `namecolor`, `name`, `language`, and `npc` can be used. Changing your character's language is only useful on BB; to do so, use a single-character language code (e.g. to switch your character to English, use `$edit language E`; for Japanese, use `$edit language J`).
* Blue Burst player commands (game server only)
* `$bank [number]`: Switches your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switches back to your current character's bank.
* `$save`: Saves your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
* `$bank [number]`: Switch your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switch back to your current character's bank.
* `$save`: Save your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
* Game state commands (game server only)
* `$maxlevel <level>`: Sets the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
* `$minlevel <level>`: Sets the minimum level for players to join the current game.
* `$password <password>`: Sets the game's join password. To unlock the game, run `$password` with nothing after it.
* `$dropmode [mode]`: Changes the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the "Item tables and drop modes" section for more information.
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted (except items only visible to the leaving player). If the game is empty for too long (15 minutes by default), it is then deleted. There is an edge case with persistence: if the player defeats a boss, leaves the room, joins again, and returns to the boss arena, neither the boss nor the exit warp will spawn, so they will be stuck there and have to use $warp or Quit Game to get out. For this reason, `$warp 0` is allowed in boss arenas once the boss is defeated, even if cheat mode is disabled.
* `$maxlevel <level>`: Set the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
* `$minlevel <level>`: Set the minimum level for players to join the current game.
* `$password <password>`: Set the game's join password. To unlock the game, run `$password` with nothing after it.
* `$dropmode [mode]`: Change the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the "Item tables and drop modes" section for more information.
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted (except items that were only visible to the leaving player, which are deleted). If the game is empty for too long (15 minutes by default), it is then deleted. There is an edge case with persistence: if the player defeats a boss, leaves the room, joins again, and returns to the boss arena, neither the boss nor the exit warp will appear, so they will be stuck there and have to use $warp or Quit Game to get out. For this reason, `$warp 0` is allowed in boss arenas once the boss is defeated, even if cheat mode is disabled.
* Episode 3 commands (game server only)
* `$spec`: Toggles the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they will be sent back to the lobby.
* `$inftime`: Toggles infinite-time mode. Must be used before starting a battle. If infinite-time mode is enabled, the overall and per-phase time limits will be disabled regardless of the values chosen during battle setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Sets override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
* `$stat <what>`: Shows a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
* `$surrender`: Causes your team to immediately lose the current battle.
* `$saverec <name>`: Saves the recording of the last battle.
* `$playrec <name>`: Plays a battle recording. This command creates a spectator team and replays the specified battle log within it. There is a bug in Dolphin that makes use of this command unstable in emulation (see the "Battle records" section above).
* `$spec`: Toggle the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they are sent back to the lobby.
* `$inftime`: Toggle infinite-time mode. Must be used before starting a battle. If infinite-time mode is on, the overall and per-phase time limits will be disabled regardless of the values chosen during battle rules setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Set override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
* `$stat <what>`: Show a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
* `$surrender`: Cause your team to immediately lose the current battle.
* `$saverec <name>`: Save the recording of the last battle.
* `$playrec <name>`: Play a battle recording. This command creates a spectator team immediately but the replay does not start automatically, to give other players a chance to join. To start the battle replay within the spectator team, run `$playrec` again (with no name). There is a bug in Dolphin that makes this command unstable in emulation (see the "Battle records" section above).
* Cheat mode commands
* `$cheat` (game server only): Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy server, unless cheat mode is disabled on the entire server.
* `$infhp` / `$inftp`: Enables or disables infinite HP or TP mode. Applies to only you. In infinite HP mode, one-hit KO attacks will still kill you. On V1 and V2, infinite HP also automatically cures status ailments.
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warps yourself to the given floor.
* `$warpall <floor-id>`: Warps everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy server.
* `$next`: Warps yourself to the next floor.
* `$cheat` (game server only): Enable or disable cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy server, unless cheat mode is disabled on the entire server.
* `$infhp`: Enable or disable infinite HP mode. Applies to only you; does not affect other players. When enabled, one-hit KO attacks will still kill you, but on most versions of the game (not DCv1, GC US 1.2, or GC JP 1.5), the server will automatically revive you if you die. On all versions except GC US 1.2 and GC JP 1.5, infinite HP also automatically cures status ailments.
* `$inftp`: Enable or disable infinite TP mode. Applies to only you; does not affect other players.
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warp yourself to the given floor.
* `$warpall <floor-id>`: Warp everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy server.
* `$next`: Warp yourself to the next floor.
* `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item (e.g. "Hell Saber +5 0/10/25/0/10") or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy server, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions.
* `$unset <index>` (game server only): In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed.
* `$dropmode [mode]` (proxy server): Changes the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy server requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
* `$dropmode [mode]` (proxy server): Change the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy server requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
* Configuration commands
* `$event <event>`: Sets the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
* `$allevent <event>` (game server only): Sets the current holiday event in all lobbies.
* `$song <song-id>` (Episode 3 only): Plays a specific song in the current lobby.
* Aesthetic commands
* `$event <event>`: Set the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
* `$allevent <event>` (game server only): Set the current holiday event in all lobbies.
* `$song <song-id>` (Episode 3 only): Play a specific song in the current lobby.
* Administration commands (game server only)
* `$ann <message>`: Sends an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies.
* `$ann! <message>`: Sends an announcement message. The message is sent as a Simple Mail message to all players in all games and lobbies.
* `$ax <message>`: Sends a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
* `$silence <identifier>`: Silences a player (remove their ability to chat) or unsilences a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnects a player. The identifier may be the player's name or Guild Card number.
* `$ban <identifier>`: Bans a player. The identifier may be the player's name or Guild Card number.
* `$ann <message>`: Send an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies.
* `$ann! <message>`: Send an announcement message. The message is sent as a Simple Mail message to all players in all games and lobbies.
* `$ax <message>`: Send a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
* `$silence <identifier>`: Silence a player (remove their ability to chat) or unsilence a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnect a player. The identifier may be the player's name or Guild Card number.
* `$ban <duration> <identifier>`: Ban a player. The duration should be of the form `10m` (minutes), `10h` (hours), `10d` (days), `10w` (weeks), `10M` (months), or `10y` (years). (Numbers other than 10 may be used, of course.) As with `$kick`, the identifier may be the player's name or Guild Card number.
# Non-server features
+68 -68
View File
@@ -35,7 +35,7 @@ EB => 0047E958 0047ECCC
EF => 007C2290 007C94FC
Game command handler table
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
01 => 8C0245E4 8C025298 8C0285A8 8C028C18 8C028C24 8C02DAC4 8C02DAC4 004DCD70 0058C830 802330EC 801DA750 801DD934 801DDD70 801DE450 801DDEC4 002D8D50 002DACC0 002DB1C0 800FB508 800F7BD8 800F801C 007F5CD4 007FCF54
02 => 8C025BD4 8C026910 8C02A07C 8C02A6D4 8C02A6E0 8C030110 8C030110 004DEA90 0058E540 8022D870 801D5960 801DA438 801DA870 801DAF2C 801DAA70 002DADE0 002DCD20 002DD240 800F6918 800F3594 800F39D8 -------- --------
03 => 8C02465C 8C025310 8C02861C 8C028C8C 8C028C98 8C02DB60 8C02DB60 004DCDB0 0058C870 8023302C 801DA690 801DD874 801DDCB0 801DE390 801DDE04 002D8DD0 002DAD40 002DB240 800FB448 800F7B18 800F7F5C 007E4B50 007EBDBC
@@ -45,7 +45,7 @@ Game command handler table
07 => 8C02486C 8C025520 8C028820 8C028E90 8C028E9C 8C02DDC8 8C02DDC8 004DCED0 0058C990 80232C5C 801DA3F0 801DD6A0 801DDADC 801DE1BC 801DDC30 002D8F30 002DAEA0 002DB3A0 800FB1A8 800F7878 800F7CBC 007E4B50 007C8380
08 => 8C02490C 8C0255C0 8C0288B8 8C028F28 8C028F34 8C02DE60 8C02DE60 004DCF40 0058CA00 80232A5C 801DA358 801DD608 801DDA44 801DE124 801DDB98 002D8FC0 002DAF30 002DB430 800FB110 800F77E0 800F7C24 007E4B50 007C848C
0E => 8C0249AC 8C025660 8C0289E8 8C029058 8C029064 8C02DF90 8C02DF90 004DD020 0058CAE0 80232590 801D9F20 801DD450 801DD88C 801DDF6C 801DD9E0 002D90E0 002DB050 002DB550 800FAEC0 800F7590 800F79D4 -------- --------
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
11 => 8C024BF4 8C0258F0 8C028CC8 8C029338 8C029344 8C02E270 8C02E270 004DD1E0 0058CCA0 80231D24 801D9844 801DCFE4 801DD41C 801DDAFC 801DD570 002D9420 002DB390 002DB890 800FA6C0 800F6D90 800F71D4 007C1534 007C87A0
12 => 8C024B88 8C02583C 8C028BAC 8C02921C 8C029228 8C02E154 8C02E154 004DD150 0058CC10 80232108 801D9C08 801DD340 801DD77C 801DDE5C 801DD8D0 002D95C0 002F7370 00243DA0 800FAA88 800F7158 800F759C 005A9104 00779DF0
13 => 8C024BB0 8C0258A0 8C028C7C 8C0292EC 8C0292F8 8C02E224 8C02E224 004DD1C0 0058CC80 80231DD4 801D989C 801DD03C 801DD478 801DDB58 801DD5CC 002D93A0 002DB310 002DB810 800FA71C 800F6DEC 800F7230 007C1494 007C8700
@@ -59,15 +59,15 @@ Game command handler table
1C => 8C024D24 8C025A20 8C028E40 8C0294B0 8C0294BC 8C02E3E8 8C02E3E8 004DD150 0058CC10 80231AE8 801D96D4 801DCE74 801DD2AC 801DD98C 801DD400 002D95C0 002F7370 00243DA0 800FA550 800F6C20 800F7064 -------- --------
1D => 8C024EF8 8C025BF4 8C028FAC 8C02961C 8C029628 8C02E578 8C02E578 004DD420 0058CEE0 8023162C 801D9184 801DCB64 801DCF9C 801DD67C 801DD0F0 002D9850 002DB7B0 002DBCB0 800FA000 800F66D0 800F6B14 007C1990 007C8BFC
1F => -------- -------- 8C028950 8C028FC0 8C028FCC 8C02DEF8 8C02DEF8 004DCFB0 0058CA70 8023285C 801DA114 801DD51C 801DD958 801DE038 801DDAAC 002D9050 002DAFC0 002DB4C0 800FB078 800F7748 800F7B8C 007C2078 007C92E4
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
22 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 0047E92C 007F2E5C
23 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 007EBC6C 007F2EEC
24 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 007EBC88 007F2F08
25 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 007EBCC8 007F2F48
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
41 => 8C024EBC 8C025BB8 8C028F74 8C0295E4 8C0295F0 8C02E540 8C02E540 004DD400 0058CEC0 80231694 801D91E8 801DCBC8 801DD000 801DD6E0 801DD154 002D9810 002DB770 002DBC70 800FA064 800F6734 800F6B78 007C193C 007C8BA8
44 => -------- 8C025864 8C028BD4 8C029244 8C029250 8C02E17C 8C02E17C 004DD160 0058CC20 80232034 801D9B40 801DD278 801DD6B4 801DDD94 801DD808 002D9240 002DB1B0 002DB6B0 800FA9C0 800F7090 800F74D4 007C1C28 007C8E94
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
60 => 8C024D38 8C025A34 8C028E54 8C0294C4 8C0294D0 8C02E3FC 8C02E3FC 004DD310 0058CDD0 80231A88 801D9674 801DCE14 801DD24C 801DD92C 801DD3A0 002D95D0 002DB530 002DBA30 800FA4F0 800F6BC0 800F7004 007C162C 007C8898
62 => 8C024D38 8C025A34 8C028E54 8C0294C4 8C0294D0 8C02E3FC 8C02E3FC 004DD310 0058CDD0 80231A88 801D9674 801DCE14 801DD24C 801DD92C 801DD3A0 002D95D0 002DB530 002DBA30 800FA4F0 800F6BC0 800F7004 007C162C 007C8898
64 => 8C024ABC 8C025770 8C028AF0 8C029160 8C02916C 8C02E098 8C02E098 004DD0C0 0058CB80 80232410 801D9EB0 801DD3E0 801DD81C 801DDEFC 801DD970 002D9190 002DB100 002DB600 800FAD90 800F7460 800F78A4 007C135C 007C85C8
@@ -78,7 +78,7 @@ Game command handler table
69 => 8C0259BC 8C0266F8 8C029E68 8C02A4C0 8C02A4CC 8C02F4F8 8C02F4F8 004DE190 0058DC50 8022EF54 801D7308 801DB634 801DBA6C 801DC14C 801DBBC0 002DA4E0 002DC440 002DC940 800F82B8 800F4D4C 800F5190 007F5C7C 007FCEFC
6C => 8C024D9C 8C025A98 8C028E8C 8C0294FC 8C029508 8C02E414 8C02E414 004DD310 0058CDD0 80231A48 801D9634 801DCDD4 801DD20C 801DD8EC 801DD360 002D9610 002DB570 002DBA70 800FA4B0 800F6B80 800F6FC4 007C1B3C 007C8DA8
6D => 8C024D9C 8C025A98 8C028E8C 8C0294FC 8C029508 8C02E414 8C02E414 004DD310 0058CDD0 80231A48 801D9634 801DCDD4 801DD20C 801DD8EC 801DD360 002D9610 002DB570 002DBA70 800FA4B0 800F6B80 800F6FC4 007C1B3C 007C8DA8
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
80 => 8C024E00 8C025AFC 8C028EC4 8C029534 8C029540 8C02E44C 8C02E44C 004DD330 0058CDF0 80231990 801D9550 801DCCF0 801DD128 801DD808 801DD27C 002D9630 002DB590 002DBA90 800FA3CC 800F6A9C 800F6EE0 -------- --------
81 => 8C024F38 8C025C34 8C028FEC 8C02965C 8C029668 8C02E5B8 8C02E5B8 004DD450 0058CF10 80231550 801D90A0 801DCA80 801DCEB8 801DD598 801DD00C 002D9880 002DB7E0 002DBCE0 800F9F1C 800F65EC 800F6A30 007C1B58 007C8DC4
83 => 8C024E4C 8C025B48 8C028F0C 8C02957C 8C029588 8C02E494 8C02E494 004DD370 0058CE30 80231844 801D9360 801DCC1C 801DD054 801DD734 801DD1A8 002D9670 002DB5D0 002DBAD0 800FA1DC 800F68AC 800F6CF0 007C1780 007C89EC
@@ -88,7 +88,7 @@ Game command handler table
8D => 8C0260C8 -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- --------
8E => 8C02486C -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- --------
8F => 8C02486C -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- --------
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
90 => -------- 8C026B28 8C02A298 8C02A8F0 8C02A8FC 8C02F63C 8C02F63C 004DE2A0 0058E510 8022EDD8 801D7180 801DB4CC 801DB904 801DBFE4 801DBA58 002DA610 002DCD00 002DCA70 800F8130 800F4BC4 800F5008 -------- --------
91 => -------- 8C026800 8C029F74 8C02A5CC 8C02A5D8 8C02F534 8C02F534 004DE1B0 0058DC70 8022EE34 801D71DC 801DB528 801DB960 801DC040 801DBAB4 002DA510 002DC470 002DC970 800F818C 800F4C20 800F5064 -------- --------
92 => -------- 8C026C28 8C02A3A4 8C02A9FC 8C02AA08 8C02F74C 8C02F74C 004DE380 0058E740 8022EC9C 801D6FF4 801DB3B0 801DB7E8 801DBEC8 801DB93C 002DA6E0 002DCFE0 002DCB40 800F7FA4 800F4A38 800F4E7C -------- --------
@@ -98,7 +98,7 @@ Game command handler table
9B => -------- -------- -------- -------- -------- 8C02FF24 8C02FF24 004DE900 0058E380 8022DC28 801D5C64 801DA700 801DAB38 801DB1F4 801DAD38 002DAC30 002DCB50 002DD090 800F6C1C 800F3898 800F3CDC 007D3E88 007DB0F4
9C => -------- -------- -------- -------- -------- 8C030358 8C030358 004DE380 0058E740 8022D814 801D5904 801DA3DC 801DA814 801DAED0 801DAA14 002DA6E0 002DCFE0 002DCB40 800F68BC 800F3538 800F397C 007DA6F8 007E1964
9F => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 801D4BC0 801D9A1C 801D9E54 801DA510 801DA054 002DB610 002DD570 002DDA70 800F5A08 800F2868 800F2CAC 007E488C 007EBAF8
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
A0 => -------- 8C025520 8C028820 8C028E90 8C028E9C 8C02DDC8 8C02DDC8 004DCED0 0058C990 80232C5C 801DA3F0 801DD6A0 801DDADC 801DE1BC 801DDC30 002D8F30 002DAEA0 002DB3A0 800FB1A8 800F7878 800F7CBC 007C1114 007C8380
A1 => -------- 8C025520 8C028820 8C028E90 8C028E9C 8C02DDC8 8C02DDC8 004DCED0 0058C990 80232C5C 801DA3F0 801DD6A0 801DDADC 801DE1BC 801DDC30 002D8F30 002DAEA0 002DB3A0 800FB1A8 800F7878 800F7CBC 007C1114 007C8380
A2 => -------- 8C025C70 8C029024 8C029694 8C0296A0 8C02E5F0 8C02E5F0 004DD4B0 0058CF70 80231444 801D904C 801DCA2C 801DCE64 801DD544 801DCFB8 002D98D0 002DB830 002DBD30 800F9EC8 800F6598 800F69DC 007C1B94 007C8E00
@@ -109,7 +109,7 @@ A6 => -------- -------- 8C028C0C 8C02927C 8C029288 8C02E1B4 8C02E1B4 004DD180 00
A7 => -------- -------- 8C028C44 8C0292B4 8C0292C0 8C02E1EC 8C02E1EC 004DD1A0 0058CC60 80231E9C 801D998C 801DD0F8 801DD534 801DDC14 801DD688 002D9320 002DB290 002DB790 800FA80C 800F6EDC 800F7320 007C1F38 007C91A4
AB => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 801D4A18 801D9918 801D9D50 801DA40C 801D9F50 002DB6F0 002DD650 002DDB50 800F5860 800F26C0 800F2B04 007E4A98 007EBD04
AC => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 801D4958 801D987C 801D9CB4 801DA370 801D9EB4 002DB710 002DD670 002DDB70 800F57C4 800F2624 800F2A68 007E4AE0 007EBD4C
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
B0 => -------- -------- 8C0290FC 8C02976C 8C029778 8C02E6C8 8C02E6C8 004DD580 0058D040 8023110C 801D8C44 801DC78C 801DCBC4 801DD2A4 801DCD18 002D9A20 002DB980 002DBE80 800F9ACC 800F618C 800F65D0 007C1FF0 007C925C
B1 => -------- -------- 8C02A8E4 8C02AF60 8C02AF6C 8C02FAFC 8C02FAFC 004DE5E0 0058E040 8022E6F8 801D69BC 801DAE40 801DB278 801DB958 801DB3CC 002DA890 002DC7B0 002DCCF0 800F7934 800F43C8 800F480C 007C2178 007C93E4
B2 => -------- -------- -------- -------- -------- 8C02FCF4 8C02FCF4 004DE730 0058E190 8022E108 801D6238 801DAB28 801DAF60 801DB61C -------- 002DAA60 002DC980 002DCEC0 800F718C -------- -------- 007C22B8 007C9524
@@ -118,14 +118,14 @@ B8 => -------- -------- -------- -------- -------- -------- -------- -------- --
B9 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F0590 800F09D4 -------- --------
BA => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800EFA0C 800EFE50 -------- --------
BB => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F0454 800F0898 -------- --------
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
C0 => -------- -------- -------- -------- -------- 8C02FB94 8C02FB94 004DE630 0058E090 8022E5CC 801D6854 801DAD48 801DB180 801DB860 801DB2D4 002DA920 002DC840 002DCD80 800F77CC 800F4250 800F4694 007C21FC 007C9468
C4 => -------- -------- -------- -------- -------- 8C02FCBC 8C02FCBC 004DE710 0058E170 8022E1E8 801D6364 801DABD4 801DB00C 801DB6EC 801DB160 002DAA20 002DC940 002DCE80 800F72DC 800F3E08 800F424C 007C2240 007C94AC
C5 => -------- -------- -------- -------- -------- 8C030530 8C030530 004DEDF0 0058E8D0 8022D4A8 801D5538 801DA210 801DA648 801DAD04 801DA848 002DB280 002DD1E0 002DD6E0 800F6380 800F31F0 800F3634 007DD9A0 007E4C0C
C9 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800FA4F0 800F6BC0 800F7004 -------- --------
CB => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F0324 800F0768 -------- --------
CC => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F1EE4 800F2328 -------- --------
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
D1 => -------- -------- -------- -------- -------- -------- -------- -------- -------- 8022D1D4 801D508C 801D9E14 801DA24C 801DA908 801DA44C 002DB490 002DD3F0 002DD8F0 800F5ED4 800F2D34 800F3178 007C55E8 007CC854
D3 => -------- -------- -------- -------- -------- -------- -------- -------- -------- 8022D0A8 801D4F3C 801D9D24 801DA15C 801DA818 801DA35C 002DB4B0 002DD410 002DD910 800F5D84 800F2BE4 800F3028 007C8884 007CFAF0
D4 => -------- -------- -------- -------- -------- -------- -------- -------- -------- 8022D054 801D4EE8 801D9CD0 801DA108 801DA7C4 801DA308 002DB520 002DD480 002DD980 800F5D30 800F2B90 800F2FD4 007F29E0 007F9C60
@@ -136,7 +136,7 @@ DA => -------- -------- -------- -------- -------- -------- -------- -------- --
DC => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F39E0 800F07EC 800F0C30 -------- --------
DD => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 007EBBD8 007F2E44
DE => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 007EF6F0 007F6970
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
E0 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F554C 800F23F0 800F2834 -------- --------
E1 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F54BC 800F2360 800F27A4 -------- --------
E2 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F5218 800F20BC 800F2500 -------- --------
@@ -152,7 +152,7 @@ EB => -------- -------- -------- -------- -------- -------- -------- -------- --
ED => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F3FC8 800F0DE4 800F1228 -------- --------
EE => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F3C7C 800F0A88 800F0ECC 007C2034 007C92A0
EF => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 800F3824 800F064C 800F0A90 007C2290 007C94FC
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 DCv2 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 DCv2USA PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US GCEp3EU BB1243U BB12513J
F0 => -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- 007EBB4C 007F2DB8
@@ -162,9 +162,9 @@ Subcommands flags:
4 = allowed in game on non-Pioneer 2
Subcommand handler table
DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
60 => 8C024D38 8C025A34 8C028E54 8C0294C4 8C0294D0 8C02E3FC 004DD310 0058CDD0 80231A88 801D9674 801DCE14 801DD24C 801DD92C 801DD3A0 002DBBA0 002DB530 002DE000 800FA4F0 800F6BC0 007C8898
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x02 8C02BBDC-- 8C02C754-- 8C03079C-- 8C030FBC-- 8C03125C-- 8C0370F8-7 004DF710-7 0058F210-7 80236F20-7 801DE060-7 801E3A7C-7 801E3EE0-7 801E45DC-7 801E3FA0-7 002C9010-7 002F76A0-7 002F7820-7 800FFBDC-7 800FC50C-7 0061CDB0-7
6x03 8C02BC48-- 8C02C7C0-- 8C030808-- 8C031028-- 8C0312C8-- 8C037164-7 004DF710-7 0058F210-7 80236F1C-7 801DE05C-7 801E3A78-7 801E3EDC-7 801E45D8-7 801E3F9C-7 002C9010-7 002F76A0-7 002F7820-7 800FFBD8-7 800FC508-7 0061CDB0-7
6x04 8C02BCB4-- 8C02C82C-- 8C030874-- 8C031094-- 8C031334-- 8C0371D0-7 004DF780-7 0058F280-7 80236ED0-7 801DDFE8-7 801E3A40-7 801E3EA4-7 801E45A0-7 801E3F64-7 002DBC90-7 002DDBF0-7 002DE0F0-7 800FFB64-7 800FC494-7 0080090C-7
@@ -178,7 +178,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x0D ---------- ---------- 8C026610-- 8C026C48-- 8C026C54-- 8C029CA4-7 004CE1B0-7 0057B330-7 802086F4-7 801AF074-7 801B2690-7 801B2A6C-7 801B30C0-7 801B2C04-7 001FFD10-7 001FFF10-7 001FFF10-7 800D2CEC-7 800CED48-7 0069006C-7
6x0E 8C0553DC-- 8C056588-- 8C0265CC-- 8C026C04-- 8C026C10-- 8C029C60-6 004CE180-6 0057B300-6 8020878C-6 801AF248-6 801B2770-6 801B2B4C-6 801B31A0-6 801B2CE4-6 001FFC20-6 001FFE20-6 001FFE20-6 800D2EB0-6 800CEF0C-6 006902C0-6
6x0F 8C05543C-- 8C0565E8-- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x10 8C0554AC-- 8C056658-- 8C05CAD4-- 8C05D500-- 8C05D784-- 8C067588-4 0041DBF0-4 00421D10-4 80077074-4 800288B8-4 80028560-4 80028780-4 800287C0-4 80028748-4 000412F0-4 00041230-4 00041250-4 ---------- ---------- 00423A58-4
6x11 8C1180D8-- 8C11B8B8-- 8C05CB34-- 8C05D560-- 8C05D7E4-- 8C0675E8-4 0041DC30-4 00421D50-4 80076FF0-4 80028828-4 800284D0-4 800286F0-4 80028730-4 800286B8-4 00041390-4 000412D0-4 000412F0-4 ---------- ---------- 00423AA8-4
6x12 8C118100-- 8C11B8E0-- 8C05CBA4-- 8C05D5D0-- 8C05D854-- 8C067658-4 0041DC80-4 00421DA0-4 80076F40-4 8002878C-4 80028434-4 80028654-4 80028694-4 8002861C-4 00041440-4 00041380-4 000413A0-4 ---------- ---------- 00423B00-4
@@ -195,7 +195,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x1D 8C01D148-- 8C01D758-- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------
6x1E 8C023310-- 8C01D7CC-- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------
6x1F 8C0233F0-- 8C01D5EC-- 8C01FBE4-- 8C01FF7C-- 8C01FF88-- 8C021DCC-7 004C72C0-7 00573E70-7 80212050-7 801B8A80-7 801BA324-7 801BA710-7 801BAD90-7 801BA8D4-7 001F9300-7 001F9510-7 001F9510-7 800DB8A4-7 800D7810-7 0068D488-7
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x20 8C0230E0-- 8C023B24-- 8C01FC68-- 8C020000-- 8C02000C-- 8C021E84-7 004C7360-7 00573F10-7 80211F4C-7 801B88F4-7 801BA288-7 801BA674-7 801BACF4-7 801BA838-7 001F9470-7 001F9680-7 001F9680-7 800DB718-7 800D7684-7 0068D5C8-7
6x21 8C01D7F0-- 8C023C04-- 8C01FB70-- 8C01FF08-- 8C01FF14-- 8C021D08-7 004C7210-7 00573DC0-7 802121EC-7 801B8D4C-7 801BA4B8-7 801BA8A4-7 801BAF28-7 801BAA6C-7 001F91E0-7 001F93F0-7 001F93F0-7 800DBB4C-7 800D7AB8-7 0068D3F8-7
6x22 8C01D944-- 8C023898-- 8C02700C-- 8C027644-- 8C027650-- 8C02A80C-7 004CEBF0-7 0057BD70-7 802076A8-7 801ADD58-7 801B168C-7 801B1A68-7 801B20BC-7 801B1C00-7 00200820-7 00200A20-7 00200A20-7 800D1A00-7 800CDA5C-7 0069278C-7
@@ -212,7 +212,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x2D 8C021248-- 8C023958-- 8C023B7C-- 8C023F00-- 8C023F0C-- 8C0268D0-7 004CB7B0-7 00578460-7 8020B454-7 801B1DF8-7 801B4BE0-7 801B4FCC-7 801B5620-7 801B5164-7 001FDFE0-7 001FE1F0-7 001FE1F0-7 800D5A50-7 800D1AAC-7 0068D830-7
6x2E 8C19A7D8-- 8C01F970-- 8C022A50-- 8C022DD4-- 8C022DE0-- 8C025788-7 004CA990-7 00577620-7 8020C280-7 801B3344-7 801B5B8C-7 801B5F78-7 801B65CC-7 801B6110-7 001FD650-7 001FD860-7 001FD860-7 800D6EB4-7 800D2F10-7 0068FFBC-7
6x2F 8C022544-- 8C02174C-- 8C026E64-- 8C02749C-- 8C0274A8-- 8C02A624-7 004CEA10-7 0057BB90-7 802078BC-7 801ADFA4-7 801B1818-7 801B1BF4-7 801B2248-7 801B1D8C-7 002006A0-7 002008A0-7 002008A0-7 800D1C30-7 800CDC8C-7 006933C0-7
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x30 8C020EE0-- 8C1A6CE0-- 8C022518-- 8C022958-- 8C022964-- 8C024E5C-6 004C9F80-6 00576BC0-6 8020CE40-6 801B3EF4-6 801B64D8-6 801B68C4-6 801B6F18-6 801B6A5C-6 001FCA70-6 001FCC80-6 001FCC80-6 800D7A30-6 800D3A8C-6 006928E4-6
6x31 8C020F80-- 8C022CAC-- 8C0247F4-- 8C024BF0-- 8C024BFC-- 8C0278D4-7 004CC2D0-7 00578FD0-7 8020A7F8-7 801B0C94-7 801B4014-7 801B4400-7 801B4A54-7 801B4598-7 001FEA00-7 001FEC10-7 001FEC10-7 800D49A8-7 800D0A04-7 00690360-7
6x32 8C19B1C0-- 8C021480-- 8C0248B8-- 8C024CB4-- 8C024CC0-- 8C027998-7 004CC460-7 00579160-7 8020A698-7 801B0B38-7 801B3F00-7 801B42EC-7 801B4940-7 801B4484-7 001FEB20-7 001FED30-7 001FED30-7 800D485C-7 800D08B8-7 006903A0-7
@@ -228,7 +228,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x3D 8C19A134-- 8C1A4138-- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------
6x3E 8C19AB7C-- 8C1A46E8-- 8C1BE79C-- 8C1C11F8-- 8C1C17F8-- 8C1E978C-7 004D22D0-7 00581720-7 80224318-7 801CD4D0-7 801D00E0-7 801D0524-7 801D0BE0-7 801D0724-7 00204B70-7 00204DA0-7 00204DA0-7 800EC9D0-7 800E8C34-7 00698B74-7
6x3F 8C19B41C-- 8C1A4D3C-- 8C1BE8B8-- 8C1C1314-- 8C1C1914-- 8C1E98E4-7 004D23D0-7 00581820-7 802241CC-7 801CD374-7 801CFFF0-7 801D0434-7 801D0AF0-7 801D0634-7 00204CA0-7 00204ED0-7 00204ED0-7 800EC874-7 800E8AD8-7 00698CD0-7
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x40 8C19BB6C-- 8C1A5E10-- 8C1BED80-- 8C1C17DC-- 8C1C1DDC-- 8C1E9E1C-7 004D27A0-7 00581BF0-7 80223B90-7 801CCCD8-7 801CF9BC-7 801CFE00-7 801D04BC-7 801D0000-7 00205200-7 00205430-7 00205430-7 800EC1E4-7 800E8448-7 00698DDC-7
6x41 8C19BF64-- 8C1A6230-- 8C1BF470-- 8C1C1ECC-- 8C1C24CC-- 8C1EA368-7 004159E0-7 00415E40-7 80223994-7 801CC814-7 801CF508-7 801CF94C-7 801D0008-7 801CFB4C-7 002C9010-7 002F76A0-7 002F7820-7 800EBD28-7 800E7F8C-7 0061CDB0-7
6x42 8C19C404-- 8C1A552C-- 8C1BFA50-- 8C1C24AC-- 8C1C2AAC-- 8C1EA67C-7 004D2CB0-7 00582140-7 80223470-7 801CC3F4-7 801CF13C-7 801CF580-7 801CFC3C-7 801CF780-7 00205890-7 00205AC0-7 00205AC0-7 800EB920-7 800E7B84-7 00698E84-7
@@ -245,7 +245,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x4D 8C05DCCC-- 8C1A94D4-- 8C1C422C-- 8C1C6CB4-- 8C1C72B4-- 8C1EF454-6 004D6520-6 005859C0-6 8021E4A0-6 801C618C-6 801CA108-6 801CA524-6 801CABE0-6 801CA724-6 0020A0A0-6 0020A2D0-6 0020A2A0-6 800E5DE8-6 800E1B84-6 0069ABBC-6
6x4E 8C155400-- 8C024170-- 8C1C4608-- 8C1C7090-- 8C1C7690-- 8C1EF8B4-6 004D6840-6 00585CE0-6 8021E14C-6 801C5B98-6 801C9BA8-6 801C9FC4-6 801CA680-6 801CA1C4-6 0020A620-6 0020A850-6 0020A820-6 800E590C-6 800E16A8-6 0069AD04-6
6x4F 8C05DE64-- 8C1A97C8-- 8C1C4CC4-- 8C1C774C-- 8C1C7D4C-- 8C1EFF6C-6 004D6EE0-6 00586390-6 8021DA60-6 801C5570-6 801C9670-6 801C9A8C-6 801CA148-6 801C9C8C-6 0020AB20-6 0020AD50-6 0020AD20-6 800E52FC-6 800E1098-6 0069AEA8-6
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x50 8C05DF60-- 8C1A9C10-- 8C1C3340-- 8C1C5DC8-- 8C1C63C8-- 8C1EE52C-6 004D5A80-6 00584F10-6 8021F3A4-6 801C7538-6 801CB08C-6 801CB4A8-6 801CBB64-6 801CB6A8-6 00209250-6 002094A0-6 00209480-6 800E7110-6 800E2EAC-6 0069AEF4-6
6x51 8C155060-- 8C1A9FD0-- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------
6x52 8C1550F4-- 8C05EEE8-- 8C1C509C-- 8C1C7B24-- 8C1C8124-- 8C1F02CC-7 004D70E0-7 00586590-7 8021D6FC-7 801C505C-7 801C924C-7 801C9668-7 801C9CF4-7 801C9838-7 0020AE60-7 0020B090-7 0020B060-7 800E4DC8-7 800E0B64-7 0069AF68-7
@@ -262,7 +262,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x5D 8C018124-- 8C0241EC-- 8C065A38-- 8C066528-- 8C0667AC-- 8C073F88-6 0046DE70-6 004DC160-6 80158BCC-6 800FE108-6 80101DCC-6 80102070-6 80102128-6 80101F38-6 001728C0-6 001729F0-6 00172A00-6 8005DD7C-6 8005D7B0-6 005C4D58-6
6x5E 8C0181AC-- 8C0241F0-- 8C065B24-- 8C066614-- 8C066898-- 8C0740BC-6 0046DF90-6 004DC280-6 80158A28-6 800FDED4-6 80101CC0-6 80101F64-6 8010201C-6 80101E2C-6 00172A10-6 00172B40-6 00172B50-6 8005DB48-6 8005D57C-6 005C4EDC-6
6x5F 8C018250-- 8C151304-- 8C16FA6C-- 8C171CB4-- 8C172244-- 8C1953B0-6 0047CCF0-6 004EDDE0-6 80172208-6 80116A74-6 8011AC30-6 8011AED4-6 8011AFCC-6 8011ADF4-6 001882F0-6 001884A0-6 001884E0-6 80076638-6 80075FB8-6 005E3BD0-6
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x60 8C018438-- 8C09904C-- 8C16FB04-- 8C171D4C-- 8C1722DC-- 8C19547C-6 0047CDC0-6 004EDEB0-6 80172104-6 8011699C-6 8011AB58-6 8011ADFC-6 8011AEF4-6 8011AD1C-6 001883A0-6 00188550-6 00188590-6 80076560-6 80075EE0-6 ----------
6x61 8C0179EC-- 8C0EB354-- 8C066E94-- 8C067984-- 8C067C08-- 8C074D88-6 0046E780-6 004DCA60-6 80158034-6 800FD3E4-6 801011D8-6 8010147C-6 80101540-6 80101350-6 00173140-6 00173270-6 00173280-6 8005D07C-6 8005CAB0-6 005C51D0-6
6x62 8C1B5474-- 8C1A313C-- 8C16F9D0-- 8C171C18-- 8C1721A8-- 8C195314-6 004159E0-6 00415E40-6 8017249C-6 80116BD4-6 8011AD90-6 8011B034-6 8011B12C-6 8011AF54-6 002C9010-6 002F76A0-6 002F7820-6 80076798-6 80076118-6 0061CDB0-6
@@ -279,7 +279,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x6D ---------- ---------- 8C019DC4-- 8C01A00C-- 8C01A004-- 8C01AFA8-7 0048B300-7 0050AD30-7 8018C7F0-7 80131468-7 80135430-7 801356D4-7 801359CC-7 8013574C-7 002C02A0-7 002C1EE0-7 002C20D0-7 80093BA4-7 80093200-7 0079FCB4-7
6x6E ---------- ---------- 8C019E78-- 8C01A0CC-- 8C01A0C4-- 8C01B070-7 0048B3A0-7 0050ADD0-7 8018C6F8-7 80131344-7 80135350-7 801355F4-7 801358EC-7 8013566C-7 002C0320-7 002C1F60-7 002C2150-7 80093A80-7 800930DC-7 0079FD30-7
6x6F ---------- ---------- 8C019F60-- 8C01A1C0-- 8C01A1B8-- 8C01B16C-7 0048B480-7 0050AEB0-7 8018C6A8-7 801312F4-7 80135300-7 801355A4-7 8013589C-7 8013561C-7 002C03E0-7 002C2020-7 002C2210-7 80093A30-7 8009308C-7 0079FEB4-7
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x70 ---------- ---------- 8C01A014-- 8C01A280-- 8C01A278-- 8C01B230-7 0048B4C0-7 0050AEE0-7 8018C2B4-7 80130DE0-7 80135190-7 80135434-7 8013572C-7 801354AC-7 002C04B0-7 002C20F0-7 002C22E0-7 80093358-7 800929B4-7 0079FDDC-7
6x71 ---------- ---------- 8C01A0EC-- 8C01A364-- 8C01A35C-- 8C01B318-7 0048B5F0-7 0050B020-7 8018C0B0-7 80130BFC-7 80134FAC-7 80135250-7 80135540-7 801352C0-7 002C05B0-7 002C21F0-7 002C23E0-7 80092EE8-7 80092544-7 0079FF1C-7
6x72 ---------- ---------- 8C019380-- 8C0195A4-- 8C01959C-- 8C01A4DC-7 0048AAE0-7 0050A510-7 8018D528-7 80132368-7 80135FF0-7 80136294-7 8013658C-7 8013630C-7 002BF690-7 002C12C0-7 002C14B0-7 800947A8-7 80093E04-7 0079D1CC-7
@@ -296,7 +296,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x7D ---------- ---------- ---------- ---------- ---------- 8C24F0D0-7 ---------- 0057F1B0-7 802180EC-7 801BE850-7 801C315C-7 801C357C-7 801C3C08-7 801C374C-7 00214B20-7 00214DF0-7 00214E50-7 ---------- ---------- 006AF9B4-7
6x7E ---------- ---------- ---------- ---------- ---------- 8C24F1DC-7 ---------- 00415E40-7 802180E8-7 801BE84C-7 801C3158-7 801C3578-7 801C3C04-7 801C3748-7 002C9010-7 002F76A0-7 002F7820-7 ---------- ---------- 0061CDB0-7
6x7F ---------- ---------- ---------- ---------- ---------- 8C24F1E0-7 ---------- 0057F2C0-7 8021809C-7 801BE804-7 801C3110-7 801C3530-7 801C3BBC-7 801C3700-7 00214C20-7 00214EF0-7 00214F50-7 ---------- ---------- 006AFA9C-7
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x80 ---------- ---------- ---------- ---------- ---------- 8C0FEF14-4 0049E850-4 005329E0-4 801C6E70-4 8016A5A8-4 8016EF3C-4 8016F2F8-4 8016F8DC-4 8016F418-4 001BB740-4 001BB9C0-4 001BB9D0-4 ---------- ---------- 0062F2D4-4
6x81 ---------- ---------- ---------- ---------- ---------- 8C02BA5C-7 004CF9F0-7 0057CC50-7 80205F84-7 801AC468-7 801B0314-7 801B06F0-7 801B0D44-7 801B0888-7 002018F0-7 00201AF0-7 00201AF0-7 800D0434-7 800CC490-7 00691A58-7
6x82 ---------- ---------- ---------- ---------- ---------- 8C02BB28-7 004CFA80-7 0057CCE0-7 80205E78-7 801AC310-7 801B0204-7 801B05E0-7 801B0C34-7 801B0778-7 002019C0-7 00201BC0-7 00201BC0-7 800D02EC-7 800CC348-7 00691ADC-7
@@ -313,7 +313,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x8D ---------- ---------- ---------- ---------- ---------- 8C1EC8FC-6 004D43F0-6 00583880-6 802212B4-6 801C9D98-6 801CD0A0-6 801CD4BC-6 801CDB78-6 801CD6BC-6 00207780-6 002079B0-6 002079B0-6 800E92F0-6 800E5554-6 0069A030-6
6x8E ---------- ---------- ---------- ---------- ---------- 8C02BF50-7 004159E0-7 00415E40-7 80205A8C-7 801ABDE8-7 801AFD88-7 801B0164-7 801B07B8-7 801B02FC-7 002C9010-7 002F76A0-7 002F7820-7 ---------- ---------- 0061CDB0-7
6x8F ---------- ---------- ---------- ---------- ---------- 8C02BFD8-7 004CFE20-7 0057D080-7 8020596C-7 801ABBF0-7 801AFC38-7 801B0014-7 801B0668-7 801B01AC-7 00201DE0-7 00201FE0-7 00201FE0-7 ---------- ---------- 006918FC-7
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6x90 ---------- ---------- ---------- ---------- ---------- 8C02BBBC-7 004CFAE0-7 0057CD30-7 80205DEC-7 801AC1B8-7 801B011C-7 801B04F8-7 801B0B4C-7 801B0690-7 00201A30-7 00201C30-7 00201C30-7 ---------- ---------- 006919B0-7
6x91 ---------- ---------- ---------- ---------- ---------- 8C2630F4-6 00499430-6 0051E940-6 801AE4F8-6 80152634-6 80156F78-6 80157334-6 80157918-6 80157454-6 001A4460-6 001A4690-6 001A4780-6 ---------- ---------- 00612BFC-6
6x92 ---------- ---------- ---------- ---------- ---------- 8C2625B4-4 ---------- 00449E70-4 803385F8-4 802DCD2C-4 802E3598-4 802E3F40-4 802E4D08-4 802E5930-4 001EDE70-4 001EE080-4 001EE080-4 ---------- ---------- 0067B85C-4
@@ -330,7 +330,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6x9D ---------- ---------- ---------- ---------- ---------- 8C253F38-6 0042FE10-6 0045F530-6 800C4000-6 8006FB14-6 80071EDC-6 800721FC-6 8007226C-6 80072230-6 000C01F0-6 000C0350-6 000C03A0-6 ---------- ---------- 004DBC1C-6
6x9E ---------- ---------- ---------- ---------- ---------- ---------- 00443240-7 004737E0-7 80236ECC-7 801DDFB0-7 801E3A3C-7 801E3EA0-7 801E459C-7 801E3F60-7 002C9010-7 002F76A0-7 002F7820-7 ---------- ---------- 0061CDB0-7
6x9F ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 800B6830-4 80062720-4 80064970-4 80064C88-4 80064CC8-4 80064C50-4 000790D0-4 000791B0-4 000790F0-4 ---------- ---------- 004A6FE8-4
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6xA0 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 800B670C-4 80062674-4 800648E4-4 80064BFC-4 80064C3C-4 80064BC4-4 00079160-4 00079240-4 00079180-4 ---------- ---------- 004A7034-4
6xA1 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 8020A524-7 801B0A04-7 801B3E14-7 801B4200-7 801B4854-7 801B4398-7 001FEBE0-7 001FEDF0-7 001FEDF0-7 800D4738-7 800D0794-7 0069042C-7
6xA2 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 80172018-6 801168FC-6 8011AAB8-6 8011AD5C-6 8011AE54-6 8011AC7C-6 00188420-6 001885D0-6 00188610-6 800764C0-6 80075E40-6 ----------
@@ -347,7 +347,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6xAD ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 8034C970-4 80354604-4 803554FC-4 803564D8-4 803570E4-4 0008B5F0-4 0008B6D0-4 0008B610-4 ---------- ---------- 0048CB10-4
6xAE ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 801B8790-7 801BA1F0-7 801BA5DC-7 801BAC48-7 801BA78C-7 001F9550-7 001F9760-7 001F9760-7 800DB5A0-7 800D750C-7 0068D690-7
6xAF ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 801C2348-7 801C6ED0-7 801C72EC-7 801C7978-7 801C74BC-7 0020C8F0-7 0020CB20-7 0020CB20-7 800E213C-7 800DDED8-7 0069B418-7
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6xB0 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 801C2204-7 801C6E44-7 801C7260-7 801C78EC-7 801C7430-7 0020C970-7 0020CBA0-7 0020CBA0-7 800E1FF8-7 800DDD94-7 0069B478-7
6xB1 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 801C37FC-7 801C7E2C-7 801C8248-7 801C88D4-7 801C8418-7 002C9010-7 002F76A0-7 002F7820-7 800E35B0-7 800DF34C-7 0061CDB0-7
6xB2 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 80220558-7 80226200-7 80226ABC-7 80227408-7 80227B70-7 002C9010-7 002F76A0-7 002F7820-7 80140BA8-7 80131480-7 0061CDB0-7
@@ -364,7 +364,7 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6xBD ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 801C9B00-7 ----------
6xBE ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 8030B4E4-7 0068F74C-6
6xBF ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 8030D01C-1 006928C0-6
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6xC0 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 0068F2CC-6
6xC1 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 0078BC44-7
6xC2 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 0078BE84-7
@@ -372,13 +372,13 @@ cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE
6xCC ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 0068EE0C-6
6xCD ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 0078C0D8-1
6xCE ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 0078BFF4-1
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6xD2 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 00800924-6
6xD4 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 006746BC-4
6xDB ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 0068EEEC-6
6xDC ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 0076B034-4
6xDD ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 00787998-3
cmd DC-NTE DC112000 DC122000 DC012001 DCv1 DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB
cmd DC-NTE DC112000 DC122000 DC012001 DCv1USA DC082001 PC-NTE PC GC1&2NTE GC-GJAM GC12JP12 GC12US11 GC12EU GC12US12 XBOXBETA XBOX-US0 XBOX-US1 GCEp3NTE GCEp3US BB12513J
6xE3 ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 00800950-6
Episode 3 CA send wrapper functions
@@ -489,7 +489,7 @@ SUBCMD GCEp3NTE GCEp3USA
6xB5x47 80234FBC 8022A314
Quest opcode handlers (format: GET_ARGS EXEC_FUN)
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
00 8C13C19C-() 8C13C830 8C13F83C-??? 8C13FF80 8C151764-() 8C151EA8 8C16C6F0-() 8C16CE34 004E12C0-() 004E1A50 00590DD0-() 00595030 80242F44-() 80242304 801F2A10-() 801F2520 80109CA8-() 801097B8 00218DF0-??? 002C9010 002190C0-??? 002F76A0 006B101C-() 0061CDB0
01 8C13C19C-() 8C13C834 8C13F83C-??? 8C13FF84 8C151764-() 8C151EAC 8C16C6F0-() 8C16CE38 004E12C0-() 004E1A60 00590DD0-() 00591560 80242F44-() 802422C0 801F2A10-() 801F24D0 80109CA8-() 80109768 00218DF0-??? 00219170 002190C0-??? 00219440 006B101C-() 006B16A0
02 8C13C19C-() 8C13C870 8C13F83C-??? 8C13FFC0 8C151764-() 8C151EE8 8C16C6F0-() 8C16CE74 004E12C0-() 004E1AA0 00590DD0-() 005915A0 80242F44-() 802422A8 801F2A10-() 801F24B8 80109CA8-() 80109750 00218DF0-??? 002191B0 002190C0-??? 00219480 006B101C-() 006B16E0
@@ -504,7 +504,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
0B ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F27F0-BW 801F2420 80109A88-BW 801096B8 00218F00-??? 00219270 002191D0-??? 00219540 006B1120-BW 006B174C
0C ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2930-BB 801F2408 80109BC8-BB 801096A0 00218E50-??? 00219290 00219120-??? 00219560 006B1058-BB 006B1760
0D ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F27F0-BW 801F23EC 80109A88-BW 80109684 00218F00-??? 002192B0 002191D0-??? 00219580 006B1120-BW 006B177C
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
10 8C13C1B0-B 8C13C8D4 8C13F850-??? 8C140024 8C151778-B 8C151F4C 8C16C704-B 8C16CED8 004E12D0-B 004E1B50 00590DE0-B 00591650 80242EF8-B 8024220C 801F2988-B 801F23D8 80109C20-B 80109670 00218E20-??? 002192D0 002190F0-??? 002195A0 006B1040-B 006B179C
11 8C13C1B0-B 8C13C8E8 8C13F850-??? 8C140038 8C151778-B 8C151F60 8C16C704-B 8C16CEEC 004E12D0-B 004E1B70 00590DE0-B 00591670 80242EF8-B 802421F8 801F2988-B 801F23C4 80109C20-B 8010965C 00218E20-??? 002192F0 002190F0-??? 002195C0 006B1040-B 006B17B0
12 8C13C1B0-B 8C13C8FC 8C13F850-??? 8C14004C 8C151778-B 8C151F74 8C16C704-B 8C16CF00 004E12D0-B 004E1B90 00590DE0-B 00591690 80242EF8-B 802421DC 801F2988-B 801F23A8 80109C20-B 80109640 00218E20-??? 00219310 002190F0-??? 002195E0 006B1040-B 006B17C4
@@ -521,7 +521,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
1D 8C13C21C-BL 8C13CA5C 8C13F8BC-??? 8C1401AC 8C1517E4-BL 8C1520D4 8C16C770-BL 8C16D060 004E1350-BL 004E1D80 00590E60-BL 00591880 80242E1C-BL 80242000 801F28D8-BL 801F21CC 80109B70-BL 80109464 00218E90-??? 002194B0 00219160-??? 00219780 006B107C-BL 006B1908
1E 8C13C1DC-BB 8C13CA74 8C13F87C-??? 8C1401C4 8C1517A4-BB 8C1520EC 8C16C730-BB 8C16D078 004E1300-BB 004E1DA0 00590E10-BB 005918A0 80242EA0-BB 80241FE0 801F2930-BB 801F21AC 80109BC8-BB 80109444 00218E50-??? 002194D0 00219120-??? 002197A0 006B1058-BB 006B1920
1F 8C13C21C-BL 8C13CAA0 8C13F8BC-??? 8C1401F0 8C1517E4-BL 8C152118 8C16C770-BL 8C16D0A4 004E1350-BL 004E1DD0 00590E60-BL 005918D0 80242E1C-BL 80241FC8 801F28D8-BL 801F2194 80109B70-BL 8010942C 00218E90-??? 002194F0 00219160-??? 002197C0 006B107C-BL 006B1944
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
20 8C13C1DC-BB 8C13CAC4 8C13F87C-??? 8C140214 8C1517A4-BB 8C15213C 8C16C730-BB 8C16D0C8 004E1300-BB 004E1DF0 00590E10-BB 005918F0 80242EA0-BB 80241FA8 801F2930-BB 801F2174 80109BC8-BB 8010940C 00218E50-??? 00219510 00219120-??? 002197E0 006B1058-BB 006B1964
21 8C13C21C-BL 8C13CAE4 8C13F8BC-??? 8C140234 8C1517E4-BL 8C15215C 8C16C770-BL 8C16D0E8 004E1350-BL 004E1E20 00590E60-BL 00591920 80242E1C-BL 80241F90 801F28D8-BL 801F215C 80109B70-BL 801093F4 00218E90-??? 00219530 00219160-??? 00219800 006B107C-BL 006B197C
22 8C13C1DC-BB 8C13CAFC 8C13F87C-??? 8C14024C 8C1517A4-BB 8C152174 8C16C730-BB 8C16D100 004E1300-BB 004E1E40 00590E10-BB 00591940 80242EA0-BB 80241F70 801F2930-BB 801F213C 80109BC8-BB 801093D4 00218E50-??? 00219550 00219120-??? 00219820 006B1058-BB 006B1990
@@ -538,7 +538,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
2D 8C13C48C-BLW 8C13CC5C 8C13FBDC-??? 8C1403C8 8C151B04-BLW 8C152340 8C16CA90-BLW 8C16D2CC 004E15F0-BLW 004E2090 00591100-BLW 00591B90 802428C8-BLW 80241D94 801F2728-BLW 801F1F68 801099C0-BLW 80109200 00218F90-??? 00219730 00219260-??? 00219A00 006B1174-BLW 006B1B50
2E 8C13C420-BBW 8C13CC88 8C13FB70-??? 8C1403F4 8C151A98-BBW 8C15236C 8C16CA24-BBW 8C16D2F8 004E15A0-BBW 004E20D0 005910B0-BBW 00591BD0 80242980-BBW 80241D64 801F278C-BBW 801F1F38 80109A24-BBW 801091D0 00218F40-??? 00219760 00219210-??? 00219A30 006B1144-BBW 006B1B78
2F 8C13C48C-BLW 8C13CCBC 8C13FBDC-??? 8C140428 8C151B04-BLW 8C1523A0 8C16CA90-BLW 8C16D32C 004E15F0-BLW 004E2110 00591100-BLW 00591C10 802428C8-BLW 80241D3C 801F2728-BLW 801F1F10 801099C0-BLW 801091A8 00218F90-??? 00219790 00219260-??? 00219A60 006B1174-BLW 006B1BA4
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
30 8C13C420-BBW 8C13CCE8 8C13FB70-??? 8C140454 8C151A98-BBW 8C1523CC 8C16CA24-BBW 8C16D358 004E15A0-BBW 004E2150 005910B0-BBW 00591C50 80242980-BBW 80241D0C 801F278C-BBW 801F1EE0 80109A24-BBW 80109178 00218F40-??? 002197C0 00219210-??? 00219A90 006B1144-BBW 006B1BCC
31 8C13C48C-BLW 8C13CD1C 8C13FBDC-??? 8C140488 8C151B04-BLW 8C152400 8C16CA90-BLW 8C16D38C 004E15F0-BLW 004E2190 00591100-BLW 00591C90 802428C8-BLW 80241CE4 801F2728-BLW 801F1EB8 801099C0-BLW 80109150 00218F90-??? 002197F0 00219260-??? 00219AC0 006B1174-BLW 006B1BF8
32 8C13C420-BBW 8C13CD48 8C13FB70-??? 8C1404B4 8C151A98-BBW 8C15242C 8C16CA24-BBW 8C16D3B8 004E15A0-BBW 004E21D0 005910B0-BBW 00591CD0 80242980-BBW 80241CB4 801F278C-BBW 801F1E88 80109A24-BBW 80109120 00218F40-??? 00219820 00219210-??? 00219AF0 006B1144-BBW 006B1C20
@@ -555,7 +555,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
3D 8C13C48C-BLW 8C13CF5C 8C13FBDC-??? 8C1406C8 8C151B04-BLW 8C152640 8C16CA90-BLW 8C16D5CC 004E15F0-BLW 004E2490 00591100-BLW 00591F90 802428C8-BLW 80241AD4 801F2728-BLW 801F1CA8 801099C0-BLW 80108F40 00218F90-??? 00219A30 00219260-??? 00219D00 006B1174-BLW 006B1DF0
3E 8C13C420-BBW 8C13CF88 8C13FB70-??? 8C1406F4 8C151A98-BBW 8C15266C 8C16CA24-BBW 8C16D5F8 004E15A0-BBW 004E24D0 005910B0-BBW 00591FD0 80242980-BBW 80241AA4 801F278C-BBW 801F1C78 80109A24-BBW 80108F10 00218F40-??? 00219A60 00219210-??? 00219D30 006B1144-BBW 006B1E18
3F 8C13C48C-BLW 8C13CFBC 8C13FBDC-??? 8C140728 8C151B04-BLW 8C1526A0 8C16CA90-BLW 8C16D62C 004E15F0-BLW 004E2510 00591100-BLW 00592010 802428C8-BLW 80241A7C 801F2728-BLW 801F1C50 801099C0-BLW 80108EE8 00218F90-??? 00219A90 00219260-??? 00219D60 006B1174-BLW 006B1E44
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
40 8C13C588-BW* 8C13CFE8 8C13FCD8-??? 8C140754 8C151C00-BW* 8C1526CC 8C16CB8C-BW* 8C16D658 004E16C0-BW* 004E2550 005911D0-BW* 00592050 80242748-BW* 80241A40 801F261C-BW* 801F1C08 801098B4-BW* 80108EA0 00219040-??? 00219AC0 00219310-??? 00219D90 006B1274-BW* 006B1E6C
41 8C13C588-BW* 8C13D020 8C13FCD8-??? 8C14078C 8C151C00-BW* 8C152704 8C16CB8C-BW* 8C16D690 004E16C0-BW* 004E2590 005911D0-BW* 00592090 80242748-BW* 802419E4 801F261C-BW* 801F1BC0 801098B4-BW* 80108E58 00219040-??? 00219B00 00219310-??? 00219DD0 006B1274-BW* 006B1EB0
42 8C13C274-L 8C13D074 8C13F914-??? 8C1407E0 8C15183C-L 8C152758 8C16C7C8-L 8C16D6E4 004E1390-L 004E1A50 00590EA0-L 00595030 80242DA8-L 802419E0 801F2988-B 801F1B94 80109C20-B 80108E2C 00218E20-??? 00219B50 002190F0-??? 00219E20 006B1040-B 006B1F1C
@@ -569,7 +569,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
4C ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E6F04 80109C20-B 800FF4D0 00218E20-??? 002223D0 002190F0-??? 002226C0 006B1040-B 006B8B48
4D ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2848-W 801E6ED8 80109AE0-W 800FF4A4 00219100-??? 00222400 002193D0-??? 002226F0 006B10E0-W 006B8B70
4E ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F25C4-S 801E6EB8 8010985C-S 800FF484 002190B0-??? 00222430 00219380-??? 00222660 006B12E4-S 006B8AF4
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
50 8C13C684-LS 8C13D078 8C13FDD4-??? 8C1407E4 8C151CFC-LS 8C15275C 8C16CC88-LS 8C16D6E8 004E1810-LS 004E25F0 00591320-LS 005920F0 80242514-LS 802418E0 801F29D0-... 801F19C0 80109C68-... 80108C58 00218E00-??? 00219C40 002190D0-??? 00219F10 006B1028-... 006B23F8
51 8C13C714-BS 8C13D11C 8C13FE64-??? 8C140888 8C151D8C-BS 8C152868 8C16CD18-BS 8C16D7F4 004E18F0-BS 004E26B0 00591400-BS 005921B0 80242404-BS 80241798 801F29D0-... 801F1888 80109C68-... 80108B20 00218E00-??? 00219D30 002190D0-??? 0021A000 006B1028-... 006B206C
52 8C13C19C-() 8C13D258 8C13F83C-??? 8C1409C4 8C151764-() 8C1529B8 8C16C6F0-() 8C16D948 004E12C0-() 004E27E0 00590DD0-() 005922E0 80242F44-() 8024176C 801F2A10-() 801F185C 80109CA8-() 80108AF4 00218DF0-??? 00219FB0 002190C0-??? 0021A280 006B101C-() 006B2250
@@ -585,7 +585,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
5C 8C13C19C-() 8C13D328 8C13F83C-??? 8C140ADC 8C151764-() 8C152BF8 8C16C6F0-() 8C16DB88 004E12C0-() 004E29D0 00590DD0-() 005924D0 80242F44-() 80241460 801F2A10-() 801F1550 80109CA8-() 801087E8 00218DF0-??? 0021A260 002190C0-??? 0021A530 006B101C-() 006B24F0
5D 8C13C1B0-B 8C13DCA0 8C13F850-??? 8C1416D8 8C151778-B 8C153AB0 8C16C704-B 8C16EA50 004E12D0-B 004E35F0 00590DE0-B 00593100 80242EF8-B 8023FE3C 801F2988-B 801EFD64 80109C20-B 80106ED8 00218E20-??? 0021B260 002190F0-??? 0021B530 006B1040-B 006B3390
5E 8C13C19C-() 8C13D3BC 8C13F83C-??? 8C140B70 8C151764-() 8C152CD8 8C16C6F0-() 8C16DC68 004E12C0-() 004E2A70 00590DD0-() 00592570 80242F44-() 80241404 801F2A10-() 801F1508 80109CA8-() 801087A0 00218DF0-??? 0021A310 002190C0-??? 0021A5E0 006B101C-() 006B25B0
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
60 8C13C2BC-LL 8C13D3E0 8C13F95C-??? 8C140BB0 8C151884-LL 8C152D64 8C16C810-LL 8C16DCF4 004E13C0-LL 004E2AC0 00590ED0-LL 005925C0 80242D00-LL 802413B0 801F29D0-... 801F14D0 80109C68-... 80108768 00218E00-??? 0021A370 002190D0-??? 0021A640 006B1028-... 006B25F8
61 8C13C274-L 8C13D7B0 8C13F914-??? 8C1410F4 8C15183C-L 8C153424 8C16C7C8-L 8C16E3B4 004E1390-L 004E2FB0 00590EA0-L 00592AC0 80242DA8-L 80240A70 801F29D0-... 801F0BFC 80109C68-... 80107E34 00218E00-??? 0021A900 002190D0-??? 0021ABD0 006B1028-... 006B9964
62 8C13C274-L 8C13D7BC 8C13F914-??? 8C141100 8C15183C-L 8C153430 8C16C7C8-L 8C16E3C0 004E1390-L 004E2FC0 00590EA0-L 00592AD0 80242DA8-L 80240A4C 801F29D0-... 801F0BD0 80109C68-... 80107E08 00218E00-??? 0021A910 002190D0-??? 0021ABE0 006B1028-... 006B2CEC
@@ -600,7 +600,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
6C 8C13C19C-() 8C13DAC4 8C13F83C-??? 8C1414F4 8C151764-() 8C15386C 8C16C6F0-() 8C16E80C 004E12C0-() 004E33B0 00590DD0-() 00592EC0 80242F44-() 80240218 801F2A10-() 801F0168 80109CA8-() 801072DC 00218DF0-??? 0021AF80 002190C0-??? 0021B250 006B101C-() 006B31B0
6D 8C13C2BC-LL 8C13D97C 8C13F95C-??? 8C1413A4 8C151884-LL 8C1536D4 8C16C810-LL 8C16E674 004E13C0-LL 004E3240 00590ED0-LL 00592D50 80242D00-LL 80240434 801F2988-B 801F0398 80109C20-B 8010754C 00218E20-??? 0021ADE0 002190F0-??? 0021B0B0 006B1040-B 006B3030
6E 8C13C274-L 8C13D8C8 8C13F914-??? 8C14120C 8C15183C-L 8C15353C 8C16C7C8-L 8C16E4CC 004E1390-L 004E30E0 00590EA0-L 00592BF0 80242DA8-L 802407FC 801F29D0-... 801F0958 80109C68-... 80107B90 00218E00-??? 0021AB10 002190D0-??? 0021ADE0 006B1028-... 006B2DA8
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
70 8C13C19C-() 8C13DBC4 8C13F83C-??? 8C1415FC 8C151764-() 8C153984 8C16C6F0-() 8C16E924 004E12C0-() 004E34B0 00590DD0-() 00592FC0 80242F44-() 8024000C 801F2A10-() 801EFF34 80109CA8-() 801070A8 00218DF0-??? 0021B0C0 002190C0-??? 0021B390 006B101C-() 006B993C
71 8C13C19C-() 8C13DBD0 8C13F83C-??? 8C141608 8C151764-() 8C1539B8 8C16C6F0-() 8C16E958 004E12C0-() 004E34D0 00590DD0-() 00592FE0 80242F44-() 8023FFCC 801F2A10-() 801EFEF4 80109CA8-() 80107068 00218DF0-??? 0021B120 002190C0-??? 0021B3F0 006B101C-() 006B32A4
72 8C13C274-L 8C13D898 8C13F914-??? 8C1411DC 8C15183C-L 8C15350C 8C16C7C8-L 8C16E49C 004E1390-L 004E30A0 00590EA0-L 00592BB0 80242DA8-L 80240884 801F29D0-... 801F09F0 80109C68-... 80107C28 00218E00-??? 0021AA70 002190D0-??? 0021AD40 006B1028-... 006B2D78
@@ -617,7 +617,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
7D 8C13C2BC-LL 8C13D4F4 8C13F95C-??? 8C140CD8 8C151884-LL 8C153008 8C16C810-LL 8C16DF98 004E13C0-LL 004E2CC0 00590ED0-LL 005927C0 80242D00-LL 80240E8C 801F2988-B 801F0FE0 80109C20-B 80108248 00218E20-??? 0021A5C0 002190F0-??? 0021A890 006B1040-B 006B2868
7E 8C13C2BC-LL 8C13D970 8C13F95C-??? 8C141398 8C151884-LL 8C1536C8 8C16C810-LL 8C16E668 004E13C0-LL 004E3230 00590ED0-LL 00592D40 80242D00-LL 80240510 801F29D0-... 801F047C 80109C68-... 80107630 00218E00-??? 0021ADC0 002190D0-??? 0021B090 006B1028-... 006B3014
7F 8C13C2BC-LL 8C13D6F4 8C13F95C-??? 8C141038 8C151884-LL 8C153368 8C16C810-LL 8C16E2F8 004E13C0-LL 004E2F30 00590ED0-LL 00592A40 80242D00-LL 80240A94 801F2988-B 801F0C28 80109C20-B 80107E60 00218E20-??? 0021A880 002190F0-??? 0021AB50 006B1040-B 006B2C38
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
80 8C13C19C-() 8C13D7C8 8C13F83C-??? 8C14110C 8C151764-() 8C15343C 8C16C6F0-() 8C16E3CC 004E12C0-() 004E2FD0 00590DD0-() 00592AE0 80242F44-() 80240A28 801F2A10-() 801F0BAC 80109CA8-() 80107DE4 00218DF0-??? 0021A920 002190C0-??? 0021ABF0 006B101C-() 006B2CFC
81 8C13C19C-() 8C13D868 8C13F83C-??? 8C1411AC 8C151764-() 8C1534DC 8C16C6F0-() 8C16E46C 004E12C0-() 004E3060 00590DD0-() 00592B70 80242F44-() 8024090C 801F2A10-() 801F0A88 80109CA8-() 80107CC0 00218DF0-??? 0021A9F0 002190C0-??? 0021ACC0 006B101C-() 006B2D50
82 8C13C19C-() 8C13D7D4 8C13F83C-??? 8C141118 8C151764-() 8C153448 8C16C6F0-() 8C16E3D8 004E12C0-() 004E2FE0 00590DD0-() 00592AF0 80242F44-() 80240A08 801F2A10-() 801F0B8C 80109CA8-() 80107DC4 00218DF0-??? 0021A950 002190C0-??? 0021AC20 006B101C-() 006B2D08
@@ -634,7 +634,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
8D 8C13C1B0-B 8C13DD9C 8C13F850-??? 8C1417D4 8C151778-B 8C153BAC 8C16C704-B 8C16EB4C 004E12D0-B 004E36F0 00590DE0-B 00593210 80242EF8-B 8023FC1C 801F2988-B 801EFB94 80109C20-B 80106D08 00218E20-??? 0021B330 002190F0-??? 0021B600 006B1040-B 006B34BC
8E 8C13C1B0-B 8C13DE5C 8C13F850-??? 8C141894 8C151778-B 8C153C6C 8C16C704-B 8C16EC0C 004E12D0-B 004E37B0 00590DE0-B 005932E0 80242EF8-B 8023FB0C 801F2988-B 801EFAAC 80109C20-B 80106C20 00218E20-??? 0021B3C0 002190F0-??? 0021B690 006B1040-B 006B3528
8F 8C13C1B0-B 8C13DF1C 8C13F850-??? 8C141954 8C151778-B 8C153D2C 8C16C704-B 8C16ECCC 004E12D0-B 004E3870 00590DE0-B 005933B0 80242EF8-B 8023F9D8 801F2988-B 801EF99C 80109C20-B 80106B10 00218E20-??? 0021B450 002190F0-??? 0021B720 006B1040-B 006B3594
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
90 8C13C274-L 8C13E2F0 8C13F914-??? 8C141E8C 8C15183C-L 8C1542F4 8C16C7C8-L 8C16F280 004E1390-L 004E3DD0 00590EA0-L 00593940 80242DA8-L 8023F288 801F29D0-... 801EF29C 80109C68-... 80106410 00218E00-??? 0021BA50 002190D0-??? 0021BD20 006B1028-... 006B39F0
91 8C13C274-L 8C13E2FC 8C13F914-??? 8C141E98 8C15183C-L 8C154300 8C16C7C8-L 8C16F28C 004E1390-L 004E3DE0 00590EA0-L 00593950 80242DA8-L 8023F264 801F29D0-... 801EF270 80109C68-... 801063E4 00218E00-??? 0021BA60 002190D0-??? 0021BD30 006B1028-... 006B3A00
92 8C13C274-L 8C13E308 8C13F914-??? 8C141EA4 8C15183C-L 8C15430C 8C16C7C8-L 8C16F298 004E1390-L 004E3DF0 00590EA0-L 00593960 80242DA8-L 8023F244 801F29D0-... 801EF244 80109C68-... 801063B8 00218E00-??? 0021BA70 002190D0-??? 0021BD40 006B1028-... 006B3A10
@@ -647,7 +647,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
99 8C13C19C-() 8C13E0FC 8C13F83C-??? 8C141C80 8C151764-() 8C154070 8C16C6F0-() 8C16F010 004E12C0-() 004E3BD0 00590DD0-() 00593730 80242F44-() 8023F630 801F2A10-() 801EF638 80109CA8-() 801067AC 00218DF0-??? 0021B730 002190C0-??? 0021BA00 006B101C-() 006B3770
9A 8C13C19C-() 8C13E130 8C13F83C-??? 8C141CB4 8C151764-() 8C1540B4 8C16C6F0-() 8C16F054 004E12C0-() 004E3C00 00590DD0-() 00593760 80242F44-() 8023F60C 801F2A10-() 801EF614 80109CA8-() 80106788 00218DF0-??? 0021B780 002190C0-??? 0021BA50 006B101C-() 006B3784
9B 8C13C19C-() 8C13E13C 8C13F83C-??? 8C141CC0 8C151764-() 8C1540C0 8C16C6F0-() 8C16F060 004E12C0-() 004E3C10 00590DD0-() 00593770 80242F44-() 8023F5E8 801F2A10-() 801EF5F0 80109CA8-() 80106764 00218DF0-??? 0021B7B0 002190C0-??? 0021BA80 006B101C-() 006B3790
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
A0 8C13C684-LS 8C13E148 8C13FDD4-??? 8C141CCC 8C151CFC-LS 8C1540CC 8C16CC88-LS 8C16F06C 004E1810-LS 004E3C20 00591320-LS 00593780 80242514-LS 8023F544 801F29D0-... 801EF540 80109C68-... 801066B4 00218E00-??? 0021B7E0 002190D0-??? 0021BAB0 006B1028-... 006B379C
A1 8C13C274-L 8C13E338 8C13F914-??? 8C141ED4 8C15183C-L 8C1543E0 8C16C7C8-L 8C16F38C 004E1390-L 004E3EB0 00590EA0-L 00593A40 80242DA8-L 8023F058 801F2848-W 801EEFF0 80109AE0-W 8010615C 00219100-??? 0021BC20 002193D0-??? 0021BEF0 006B10E0-W 006B9930
A2 8C13C274-L 8C13E344 8C13F914-??? 8C141EE0 8C15183C-L 8C1543EC 8C16C7C8-L 8C16F398 004E1390-L 004E3EC0 00590EA0-L 00593A50 80242DA8-L 8023F048 801F2848-W 801EEFCC 80109AE0-W 80106138 00219100-??? 0021BC30 002193D0-??? 0021BF00 006B10E0-W 006B3ADC
@@ -656,7 +656,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
A5 8C13C274-L 8C13E350 8C13F914-??? 8C141EEC 8C15183C-L 8C1543F8 8C16C7C8-L 8C16F3A4 004E1390-L 004E3ED0 00590EA0-L 00593A60 80242DA8-L 8023F038 801F2848-W 801EEFA8 80109AE0-W 80106114 00219100-??? 0021BC40 002193D0-??? 0021BF10 006B10E0-W 006B3AE8
A6 8C13C19C-() 8C13E36C 8C13F83C-??? 8C141F08 8C151764-() 8C15441C 8C16C6F0-() 8C16F3C8 004E12C0-() 004E3F00 00590DD0-() 00593A90 80242F44-() 8023F000 801F2A10-() 801EEF3C 80109CA8-() 8010607C 00218DF0-??? 0021BC70 002190C0-??? 0021BF40 006B101C-() 006B3B00
A8 8C13C2BC-LL 8C13D8D4 8C13F95C-??? 8C141218 8C151884-LL 8C153548 8C16C810-LL 8C16E4D8 004E13C0-LL 004E30F0 00590ED0-LL 00592C00 80242D00-LL 802406B8 801F2988-B 801F0868 80109C20-B 80107AA0 00218E20-??? 0021AB20 002190F0-??? 0021ADF0 006B1040-B 006B2DB8
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
B0 8C13C2BC-LL 8C13E370 8C13F95C-??? 8C141F0C 8C151884-LL 8C154428 8C16C810-LL 8C16F3D4 004E13C0-LL 004E3F10 00590ED0-LL 00593AA0 80242D00-LL 8023EFC4 801F29D0-... 801EEEF4 80109C68-... 80106034 00218E00-??? 0021BC80 002190D0-??? 0021BF50 006B1028-... 006B3B0C
B1 8C13C378-W 8C13C888 8C13FAC8-??? 8C13FFD8 8C1519F0-W 8C151F00 8C16C97C-W 8C16CE8C 004E1530-W 004E1AD0 00591040-W 005915D0 80242A98-W 80242260 801F2848-W 801F2470 80109AE0-W 80109708 00219100-??? 00219200 002193D0-??? 002194D0 006B10E0-W 006B16FC
B2 8C13C1B0-B 8C13E398 8C13F850-??? 8C141F34 8C151778-B 8C154480 8C16C704-B 8C16F42C 004E12D0-B 004E3F50 00590DE0-B 00593AE0 80242EF8-B 8023EF58 801F2988-B 801EEE84 80109C20-B 80105FC4 00218E20-??? 0021BD20 002190F0-??? 0021BFF0 006B1040-B 006B3BA4
@@ -670,7 +670,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
BA ------------ -------- 8C13F914-??? 8C14268C 8C15183C-L 8C154CA4 8C16C7C8-L 8C16FCC0 004E1390-L 004E4B40 00590EA0-L 005946D0 80242DA8-L 8023E518 801F2848-W 801EE43C 80109AE0-W 80105564 00219100-??? 0021C730 002193D0-??? 0021CA00 006B10E0-W 006B9918
BB ------------ -------- 8C13F83C-??? 8C142698 8C151764-() 8C154CB0 8C16C6F0-() 8C16FCCC 004E12C0-() 004E4B50 00590DD0-() 005946E0 80242F44-() 8023E504 801F2A10-() 801EE418 80109CA8-() 80105530 00218DF0-??? 0021C740 002190C0-??? 0021CA10 006B101C-() 006B990C
BC ------------ -------- 8C13FD6C-??? 8C1426A4 8C151C94-S 8C154CBC 8C16CC20-S 8C16FCD8 004E1740-S 004E1A50 00591250-S 00595030 80242648-S 8023E500 801F25C4-S 801EE414 8010985C-S 8010552C 002190B0-??? 002C9010 00219380-??? 002F76A0 006B12E4-S 0061CDB0
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
C0 ------------ -------- 8C13F95C-??? 8C1412B4 8C151884-LL 8C1535E4 8C16C810-LL 8C16E584 004E13C0-LL 004E3170 00590ED0-LL 00592C80 80242D00-LL 80240600 801F2988-B 801F0728 80109C20-B 80107960 00218E20-??? 0021AC10 002190F0-??? 0021AEE0 006B1040-B 006B2EA8
C1 ------------ -------- 8C13FDD4-??? 8C141D5C 8C151CFC-LS 8C15415C 8C16CC88-LS 8C16F108 004E1810-LS 004E3CA0 00591320-LS 00593810 80242514-LS 8023F524 801F29D0-... 801EF510 80109C68-... 80106684 00218E00-??? 0021B8A0 002190D0-??? 0021BB70 006B1028-... 006B3898
C2 ------------ -------- 8C13F83C-??? 8C141C34 8C151764-() 8C15400C 8C16C6F0-() 8C16EFAC 004E12C0-() 004E3B70 00590DD0-() 005936D0 80242F44-() 8023F6C0 801F2A10-() 801EF6C8 80109CA8-() 8010683C 00218DF0-??? 0021B6A0 002190C0-??? 0021B970 006B101C-() 006B3744
@@ -687,7 +687,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
CD ------------ -------- 8C13F95C-??? 8C14131C 8C151884-LL 8C15364C 8C16C810-LL 8C16E5EC 004E13C0-LL 004E31C0 00590ED0-LL 00592CD0 80242D00-LL 80240538 801F2988-B 801F058C 80109C20-B 801077C4 00218E20-??? 0021ACD0 002190F0-??? 0021AFA0 006B1040-B 006B2F38
CE ------------ -------- 8C13F95C-??? 8C140E2C 8C151884-LL 8C15315C 8C16C810-LL 8C16E0EC 004E13C0-LL 004E2DB0 00590ED0-LL 005928C0 80242D00-LL 80240CD4 801F2988-B 801F0E48 80109C20-B 80108080 00218E20-??? 0021A6D0 002190F0-??? 0021A9A0 006B1040-B 006B29F4
CF ------------ -------- 8C13F83C-??? 8C141D68 8C151764-() 8C1541D0 8C16C6F0-() 8C16F17C 004E12C0-() 004E3CF0 00590DD0-() 00593860 80242F44-() 8023F464 801F2A10-() 801EF4A0 80109CA8-() 80106614 00218DF0-??? 0021B900 002190C0-??? 0021BBD0 006B101C-() 006B3918
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
D0 ------------ -------- ------------ -------- 8C151764-() 8C154024 8C16C6F0-() 8C16EFC4 004E12C0-() 004E3B90 00590DD0-() 005936F0 80242F44-() 8023F680 801F2A10-() 801EF688 80109CA8-() 801067FC 00218DF0-??? 0021B6D0 002190C0-??? 0021B9A0 006B101C-() 006B3754
D1 ------------ -------- ------------ -------- 8C1517A4-BB 8C154A38 8C16C730-BB 8C16FA44 004E1300-BB 004E4840 00590E10-BB 005943D0 80242EA0-BB 8023E778 801F2930-BB 801EE6BC 80109BC8-BB 801057FC 00218E50-??? 0021C3F0 00219120-??? 0021C6C0 006B1058-BB 006B41EC
D2 ------------ -------- ------------ -------- 8C151764-() 8C154CC0 8C16C6F0-() 8C16FCDC 004E12C0-() 004E4B60 00590DD0-() 005946F0 80242F44-() 8023E4DC 801F2A10-() 801EE3F0 80109CA8-() 80105508 00218DF0-??? 0021C750 002190C0-??? 0021CA20 006B101C-() 006B4448
@@ -704,7 +704,7 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
DD ------------ -------- ------------ -------- 8C151764-() 8C15419C 8C16C6F0-() 8C16F148 004E12C0-() 004E3CD0 00590DD0-() 00593840 80242F44-() 8023F484 801F2A10-() 801EF4C0 80109CA8-() 80106634 00218DF0-??? 0021B8E0 002190C0-??? 0021BBB0 006B101C-() 006B38E4
DE ------------ -------- ------------ -------- 8C151778-B 8C154E70 8C16C704-B 8C16FF24 004E12D0-B 004E4D70 00590DE0-B 00594900 80242EF8-B 8023E06C 801F2988-B 801EDFFC 80109C20-B 80105088 00218E20-??? 0021CA30 002190F0-??? 0021CD00 006B1040-B 006B45C8
DF ------------ -------- ------------ -------- 8C151884-LL 8C152D98 8C16C810-LL 8C16DD28 004E13C0-LL 004E2AF0 00590ED0-LL 005925F0 80242D00-LL 802411BC 801F29D0-... 801F12CC 80109C68-... 80108564 00218E00-??? 0021A3A0 002190D0-??? 0021A670 006B1028-... 006B2640
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
E0 ------------ -------- ------------ -------- 8C151764-() 8C154F04 8C16C6F0-() 8C16FFB8 004E12C0-() 004E4E50 00590DD0-() 005949E0 80242F44-() 8023E04C 801F2A10-() 801EDFDC 80109CA8-() 80105084 00218DF0-??? 0021CAD0 002190C0-??? 0021CDA0 006B101C-() 006B4660
E1 ------------ -------- ------------ -------- 8C15183C-L 8C154330 8C16C7C8-L 8C16F2D0 004E1390-L 004E3E10 00590EA0-L 005939A0 80242DA8-L 8023F1D4 801F29D0-... 801EF1AC 80109C68-... 80106318 00218E00-??? 0021BB00 002190D0-??? 0021BDD0 006B1028-... 006B3A48
E2 ------------ -------- ------------ -------- 8C15183C-L 8C15433C 8C16C7C8-L 8C16F2E8 004E1390-L 004E3E30 00590EA0-L 005939C0 80242DA8-L 8023F0A4 801F2988-B 801EF074 80109C20-B 801061E0 00218E20-??? 0021BB40 002190F0-??? 0021BE10 006B1040-B 006B3A60
@@ -721,11 +721,11 @@ Quest opcode handlers (format: GET_ARGS EXEC_FUN)
ED ------------ -------- ------------ -------- 8C151764-() 8C154FDC 8C16C6F0-() 8C170094 004E12C0-() 004E4F70 00590DD0-() 00594B00 80242F44-() 8023DEA8 801F2A10-() 801EDE70 80109CA8-() 80104F0C 00218DF0-??? 0021CC40 002190C0-??? 0021CF10 006B101C-() 006B473C
EE ------------ -------- ------------ -------- 8C15183C-L 8C154450 8C16C7C8-L 8C16F3FC 004E1390-L 004E3F30 00590EA0-L 00593AC0 80242DA8-L 8023EF84 801F29D0-... 801EEEB0 80109C68-... 80105FF0 00218E00-??? 0021BCD0 002190D0-??? 0021BFA0 006B1028-... 006B3B64
EF ------------ -------- ------------ -------- 8C151884-LL 8C154DF0 8C16C810-LL 8C16FE0C 004E13C0-LL 004E4C60 00590ED0-LL 005947F0 80242D00-LL 8023E308 801F29D0-... 801EE270 80109C68-... 801052FC 00218E00-??? 0021C880 002190D0-??? 0021CB50 006B1028-... 006B44E0
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F0 ------------ -------- ------------ -------- 8C151884-LL 8C154E24 8C16C810-LL 8C16FE40 004E13C0-LL 004E4CA0 00590ED0-LL 00594830 80242D00-LL 8023E2C0 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ --------
F1 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C16FE74 004E1390-L 004E4CE0 00590EA0-L 00594870 80242DA8-L 8023E1B8 801F2988-B 801EE160 80109C20-B 801051EC 00218E20-??? 0021C8F0 002190F0-??? 0021CBC0 006B1040-B 006B450C
F2 ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C16FF00 004E12C0-() 004E4D40 00590DD0-() 005948D0 80242F44-() 8023E198 801F2A10-() 801EE128 80109CA8-() 801051B4 00218DF0-??? 0021C990 002190C0-??? 0021CC60 006B101C-() 006B4574
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F800 ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C1700C4 004E12C0-() 004E4F90 00590DD0-() 00594B20 80242F44-() 8023DE60 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ --------
F801 ------------ -------- ------------ -------- ------------ -------- 8C16CD18-BS 8C171E3C 004E18F0-BS 004E1A50 00591400-BS 00596AE0 80242404-BS 8023B008 801F29D0-... 801EAC18 80109C68-... 80102D20 00218E00-??? 0021F130 002190D0-??? 0021F400 006B1028-... 006B6448
F808 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1700F4 004E12D0-B 004E4FB0 00590DE0-B 00594B40 80242EF8-B 8023DE34 801F2988-B 801EDE44 80109C20-B 80104EE0 00218E20-??? 0021CCA0 002190F0-??? 0021CF70 006B1040-B 006B47AC
@@ -736,7 +736,7 @@ F80C ------------ -------- ------------ -------- ------------ -------- 8C16C
F80D ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1701C4 004E12D0-B 004E50C0 00590DE0-B 00594C50 80242EF8-B 8023DCE0 801F2988-B 801EDCBC 80109C20-B 80104D50 00218E20-??? 0021CD90 002190F0-??? 0021D060 006B1040-B 006B48C0
F80E ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C17020C 004E1390-L 004E5130 00590EA0-L 00594CC0 80242DA8-L 8023DCB4 801F29D0-... 801EDC84 80109C68-... 80104D18 00218E00-??? 0021CDE0 002190D0-??? 0021D0B0 006B1028-... 006B4964
F80F ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170230 004E1390-L 004E5150 00590EA0-L 00594CE0 80242DA8-L 8023DC88 801F29D0-... 801EDC4C 80109C68-... 80104CE0 00218E00-??? 0021CE10 002190D0-??? 0021D0E0 006B1028-... 006B497C
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F810 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170254 004E1390-L 004E5170 00590EA0-L 00594D00 80242DA8-L 8023DC08 801F29D0-... 801EDBD8 80109C68-... 80104C6C 00218E00-??? 0021CE40 002190D0-??? 0021D110 006B1028-... 006B4994 ba_initial_floor
F811 ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C17029C 004E12C0-() 004E5250 00590DD0-() 00594DE0 80242F44-() 8023DBD8 801F2A10-() 801EDBA8 80109CA8-() 80104C3C 00218DF0-??? 0021CF20 002190C0-??? 0021D1F0 006B101C-() 006B98E4 set_ba_rules
F812 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C1702B0 004E1390-L 004E5270 00590EA0-L 00594E00 80242DA8-L 8023DB9C 801F29D0-... 801EDB64 80109C68-... 80104BF8 00218E00-??? 0021CF40 002190D0-??? 0021D210 006B1028-... 006B4A70 ba_set_tech_disk_mode
@@ -752,7 +752,7 @@ F81B ------------ -------- ------------ -------- ------------ -------- 8C16C
F81C ------------ -------- ------------ -------- ------------ -------- 8C16CC20-S 8C170418 004E1740-S 004E1A50 00591250-S 00594F40 80242648-S 8023D92C 801F29D0-... 801ED878 80109C68-... 80104964 00218E00-??? 0021D080 002190D0-??? 0021D350 006B1028-... 006B4BB4 ba_start
F81D ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170C48 004E1390-L 004E5CB0 00590EA0-L 00595870 80242DA8-L 8023C994 801F29D0-... 801EC87C 80109C68-... 80104218 00218E00-??? 0021DA30 002190D0-??? 0021DD00 006B1028-... 006B52EC death_lvl_up
F81E ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170C54 004E1390-L 004E5CC0 00590EA0-L 00595880 80242DA8-L 8023C96C 801F29D0-... 801EC84C 80109C68-... 801041E8 00218E00-??? 0021DA40 002190D0-??? 0021DD10 006B1028-... 006B52F8 ba_set_meseta_drop_mode
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F820 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C17042C 004E1390-L 004E53B0 00590EA0-L 00594F60 80242DA8-L 8023D8C4 801F29D0-... 801ED7F8 80109C68-... 80104960 00218E00-??? 0021D0C0 002190D0-??? 0021D390 006B1028-... 006B4BC8 cmode_stage
F821 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C170450 004E12D0-B 004E53D0 00590DE0-B 00594F80 80242EF8-B 8023D824 801F2988-B 801ED6FC 80109C20-B 8010495C 00218E20-??? 0021D120 002190F0-??? 0021D3F0 006B1040-B 006B4BF4 nop_F821
F822 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1704C8 004E12D0-B 004E1A50 00590DE0-B 00595030 80242EF8-B 8023D820 801F2988-B 801ED6A4 80109C20-B 80104958 00218E20-??? 002C9010 002190F0-??? 002F76A0 006B1040-B 0061CDB0 nop_F822
@@ -768,7 +768,7 @@ F82B ------------ -------- ------------ -------- ------------ -------- 8C16C
F82C ------------ -------- ------------ -------- ------------ -------- 8C16C810-LL 8C1706E0 004E13C0-LL 004E56C0 00590ED0-LL 00595280 80242D00-LL 8023D38C 801F29D0-... 801ED240 80109C68-... 80104728 00218E00-??? 0021D480 002190D0-??? 0021D750 006B1028-... 006B4E30 lock_door2
F82D ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C170724 004E12D0-B 004E5710 00590DE0-B 005952D0 80242EF8-B 8023D33C 801F2988-B 801ED1F0 80109C20-B 801046D8 00218E20-??? 0021D500 002190F0-??? 0021D7D0 006B1040-B 006B4E7C if_switch_not_pressed
F82E ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C170758 004E12D0-B 004E5740 00590DE0-B 00595300 80242EF8-B 8023D2E8 801F2988-B 801ED19C 80109C20-B 80104684 00218E20-??? 0021D530 002190F0-??? 0021D800 006B1040-B 006B4EA4 if_switch_pressed
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F830 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C17056C 004E12D0-B 004E5530 00590DE0-B 005950F0 80242EF8-B 8023D5F8 801F2988-B 801ED46C 80109C20-B 80104940 00218E20-??? 0021D2B0 002190F0-??? 0021D580 006B1040-B 006B4CE8 control_dragon
F831 ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C170584 004E12C0-() 004E5550 00590DD0-() 00595110 80242F44-() 8023D5D8 801F2A10-() 801ED44C 80109CA8-() 8010493C 00218DF0-??? 0021D2E0 002190C0-??? 0021D5B0 006B101C-() 006B4D00 release_dragon
F838 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C17078C 004E12D0-B 004E5780 00590DE0-B 00595340 80242EF8-B 8023D2A0 801F2988-B 801ED14C 80109C20-B 80104634 00218E20-??? 0021D560 002190F0-??? 0021D830 006B1040-B 006B4ED4 shrink
@@ -778,7 +778,7 @@ F83B ------------ -------- ------------ -------- ------------ -------- 8C16C
F83C ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C170990 004E12D0-B 004E5980 00590DE0-B 00595540 80242EF8-B 8023CF34 801F2988-B 801ECE6C 80109C20-B 80104388 00218E20-??? 0021D750 002190F0-??? 0021DA20 006B1040-B 006B50D8 display_clock2
F83D ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170C70 004E1390-L 004E5CE0 00590EA0-L 005958A0 80242DA8-L 8023C964 801F29D0-... 801EC820 80109C68-... 801041B4 00218E00-??? 0021DA60 002190D0-??? 0021DD30 006B1028-... 006B5314 set_area_total
F83E ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170C7C 004E1390-L 004E5CF0 00590EA0-L 005958B0 80242DA8-L 8023C95C 801F29D0-... 801EC7F4 80109C68-... 80104180 00218E00-??? 0021DA70 002190D0-??? 0021DD40 006B1028-... 006B5320 delete_area_title
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F840 ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C17094C 004E12C0-() 004E5940 00590DD0-() 00595500 80242F44-() 8023D088 801F2A10-() 801ECEFC 80109CA8-() 801043C4 00218DF0-??? 0021D710 002190C0-??? 0021D9E0 006B101C-() 006B98B8 load_npc_data
F841 ------------ -------- ------------ -------- ------------ -------- 8C16C97C-W 8C170958 004E1530-W 004E5950 00591040-W 00595510 80242A98-W 8023CF8C 801F2848-W 801ECEC4 80109AE0-W 8010438C 00219100-??? 0021D720 002193D0-??? 0021D9F0 006B10E0-W 006B5014 get_npc_data
F848 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1709A8 004E12D0-B 004E59A0 00590DE0-B 00595560 80242EF8-B 8023CEB4 801F2988-B 801ECDE8 80109C20-B 80104384 00218E20-??? 0021D7C0 002190F0-??? 0021DA90 006B1040-B 006B50EC give_damage_score
@@ -789,7 +789,7 @@ F84C ------------ -------- ------------ -------- ------------ -------- 8C16C
F84D ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C170AC0 004E12D0-B 004E5AE0 00590DE0-B 005956A0 80242EF8-B 8023CC34 801F2988-B 801ECB54 80109C20-B 80104370 00218E20-??? 0021D8B0 002190F0-??? 0021DB80 006B1040-B 006B51C8 death_score
F84E ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C170AF8 004E12D0-B 004E5B20 00590DE0-B 005956E0 80242EF8-B 8023CBB4 801F2988-B 801ECAD0 80109C20-B 8010436C 00218E20-??? 0021D8E0 002190F0-??? 0021DBB0 006B1040-B 006B51F4 enemy_kill_score
F84F ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C170B30 004E12D0-B 004E5B60 00590DE0-B 00595720 80242EF8-B 8023CB34 801F2988-B 801ECA4C 80109C20-B 80104368 00218E20-??? 0021D910 002190F0-??? 0021DBE0 006B1040-B 006B5220 enemy_death_score
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F850 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C170B68 004E12D0-B 004E5BA0 00590DE0-B 00595760 80242EF8-B 8023CAB4 801F2988-B 801EC9C8 80109C20-B 80104364 00218E20-??? 0021D940 002190F0-??? 0021DC10 006B1040-B 006B524C meseta_score
F851 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C170BA0 004E12D0-B 004E5BE0 00590DE0-B 005957A0 80242EF8-B 8023CA68 801F2988-B 801EC97C 80109C20-B 80104318 00218E20-??? 0021D970 002190F0-??? 0021DC40 006B1040-B 006B9888 ba_set_trap_count
F852 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170BD8 004E1390-L 004E5C20 00590EA0-L 005957E0 80242DA8-L 8023CA50 801F29D0-... 801EC95C 80109C68-... 801042F8 00218E00-??? 0021D9A0 002190D0-??? 0021DC70 006B1028-... 006B5278 ba_set_target
@@ -806,7 +806,7 @@ F85C ------------ -------- ------------ -------- ------------ -------- 8C16C
F85D ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170D80 004E1390-L 004E5E00 00590EA0-L 005959C0 80242DA8-L 8023C7D4 801F29D0-... 801EC5D4 80109C68-... 80103F90 00218E00-??? 0021DBC0 002190D0-??? 0021DE90 006B1028-... 006B53F8 set_allow_item_flags
F85E ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170D8C 004E1390-L 004E5E10 00590EA0-L 005959D0 80242DA8-L 8023C7B0 801F29D0-... 801EC5A4 80109C68-... 80103F60 00218E00-??? 0021DBD0 002190D0-??? 0021DEA0 006B1028-... 006B5408 ba_enable_sonar
F85F ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170DAC 004E1390-L 004E5E30 00590EA0-L 005959F0 80242DA8-L 8023C7A0 801F29D0-... 801EC58C 80109C68-... 80103F48 00218E00-??? 0021DBF0 002190D0-??? 0021DEC0 006B1028-... 006B5424 ba_use_sonar
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F860 ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C170DB8 004E12C0-() 004E5E40 00590DD0-() 00595A00 80242F44-() 8023C778 801F2A10-() 801EC564 80109CA8-() 80103F44 00218DF0-??? 0021DC00 002190C0-??? 0021DED0 006B101C-() 006B5430 clear_score_announce
F861 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170DD8 004E1390-L 004E5E60 00590EA0-L 00595A20 80242DA8-L 8023C744 801F29D0-... 801EC524 80109C68-... 80103F40 00218E00-??? 0021DC20 002190D0-??? 0021DEF0 006B1028-... 006B5464 set_score_announce
F862 ------------ -------- ------------ -------- ------------ -------- 8C16C878-LLS 8C170E00 004E1400-LLS 004E5E90 00590F10-LLS 00595A50 80242B98-LLS 8023C6A4 801F29D0-... 801EC480 80109C68-... 80103E9C 00218E00-??? 0021DC50 002190D0-??? 0021DF20 006B1028-... 006B54F4 give_s_rank_weapon
@@ -823,7 +823,7 @@ F86C ------------ -------- ------------ -------- ------------ -------- 8C16C
F86D ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C1712C4 004E12C0-() 004E6410 00590DD0-() 00595FD0 80242F44-() 8023BFFC 801F2A10-() 801EBDD0 80109CA8-() 80103BF0 00218DF0-??? 0021E4D0 002190C0-??? 0021E7A0 006B101C-() 006B5988 ba_set_trapself
F86E ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C1712D0 004E12C0-() 004E6420 00590DD0-() 00595FE0 80242F44-() 8023BFF0 801F2A10-() 801EBDAC 80109CA8-() 80103BCC 00218DF0-??? 0021E4E0 002190C0-??? 0021E7B0 006B101C-() 006B5994 ba_clear_trapself
F86F ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170BEC 004E1390-L 004E5C30 00590EA0-L 005957F0 80242DA8-L 8023CA34 801F29D0-... 801EC938 80109C68-... 801042D4 00218E00-??? 0021D9B0 002190D0-??? 0021DC80 006B1028-... 006B528C ba_set_lives
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F870 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170C00 004E1390-L 004E5C50 00590EA0-L 00595810 80242DA8-L 8023CA0C 801F29D0-... 801EC90C 80109C68-... 801042A8 00218E00-??? 0021D9D0 002190D0-??? 0021DCA0 006B1028-... 006B52A0 ba_set_max_tech_level
F871 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170C18 004E1390-L 004E5C70 00590EA0-L 00595830 80242DA8-L 8023C9C8 801F29D0-... 801EC8C4 80109C68-... 80104260 00218E00-??? 0021D9F0 002190D0-??? 0021DCC0 006B1028-... 006B52BC ba_set_char_level
F872 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C170C30 004E1390-L 004E5C90 00590EA0-L 00595850 80242DA8-L 8023C9A4 801F29D0-... 801EC894 80109C68-... 80104230 00218E00-??? 0021DA10 002190D0-??? 0021DCE0 006B1028-... 006B52D8 ba_set_time_limit
@@ -840,7 +840,7 @@ F87C ------------ -------- ------------ -------- ------------ -------- 8C16C
F87D ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1716CC 004E12D0-B 004E6830 00590DE0-B 00596410 80242EF8-B 8023BAB0 801F2988-B 801EB854 80109C20-B 80103770 00218E20-??? 0021E910 002190F0-??? 0021EBE0 006B1040-B 006B5D88 kill_player
F87E ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1716FC 004E12D0-B 004E6860 00590DE0-B 00596440 80242EF8-B 8023BA5C 801F2988-B 801EB800 80109C20-B 8010371C 00218E20-??? 0021E970 002190F0-??? 0021EC40 006B1040-B 006B5DA8 get_serial_number
F87F ------------ -------- ------------ -------- ------------ -------- 8C16C730-BB 8C171740 004E1300-BB 004E68A0 00590E10-BB 00596480 80242EA0-BB 8023BA20 801F2930-BB 801EB79C 80109BC8-BB 801036B8 00218E50-??? 0021E9F0 00219120-??? 0021ECC0 006B1058-BB 006B5DD0 get_eventflag
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F880 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C171780 004E12D0-B 004E68E0 00590DE0-B 005964C0 80242EF8-B 8023B9A0 801F2988-B 801EB708 80109C20-B 80103624 00218E20-??? 0021EA30 002190F0-??? 0021ED00 006B1040-B 006B5E04 set_trap_damage
F881 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1717BC 004E12D0-B 004E6920 00590DE0-B 00596500 80242EF8-B 8023B914 801F2988-B 801EB67C 80109C20-B 80103598 00218E20-??? 0021EA60 002190F0-??? 0021ED30 006B1040-B 006B5E30 get_pl_name
F882 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C17181C 004E12D0-B 004E6980 00590DE0-B 00596560 80242EF8-B 8023B890 801F2988-B 801EB5F8 80109C20-B 80103514 00218E20-??? 0021EAD0 002190F0-??? 0021EDA0 006B1040-B 006B5E84 get_pl_job
@@ -857,7 +857,7 @@ F88C ------------ -------- ------------ -------- ------------ -------- 8C16C
F88D ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C171CD4 004E12D0-B 004E6DC0 00590DE0-B 005969A0 80242EF8-B 8023B3C8 801F2988-B 801EAFE0 80109C20-B 80102E28 00218E20-??? 0021EF90 002190F0-??? 0021F260 006B1058-BB 006B6370 chl_set_timerecord
F88E ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C171CEC 004E12D0-B 004E6DE0 00590DE0-B 005969C0 80242EF8-B 8023B364 801F2988-B 801EAF88 80109C20-B 80102E24 00218E20-??? 0021F000 002190F0-??? 0021F2D0 006B1040-B 006B6390 chl_get_timerecord
F88F ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C171D14 004E12D0-B 004E6E00 00590DE0-B 005969E0 80242EF8-B 8023B0FC 801F2988-B 801EAD18 80109C20-B 80102E20 00218E20-??? 0021F040 002190F0-??? 0021F310 006B1040-B 006B63A4 set_cmode_grave_rates
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F890 ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C16F2DC 004E12C0-() 004E3E20 00590DD0-() 005939B0 80242F44-() 8023F1B4 801F2A10-() 801EF18C 80109CA8-() 801062F8 00218DF0-??? 0021BB30 002190C0-??? 0021BE00 006B101C-() 006B3A58 clear_mainwarp_all
F891 ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C171ED0 004E1390-L 004E6F00 00590EA0-L 00596B80 80242DA8-L 8023AFE8 801F29D0-... 801EABEC 80109C68-... 80102CF4 00218E00-??? 0021F1D0 002190D0-??? 0021F4A0 006B1028-... 006B64C8 load_enemy_data
F892 ------------ -------- ------------ -------- ------------ -------- 8C16C97C-W 8C171EDC 004E1530-W 004E6F10 00591040-W 00596B90 80242A98-W 8023AF18 801F2848-W 801EAB88 80109AE0-W 80102C90 00219100-??? 0021F1E0 002193D0-??? 0021F4B0 006B10E0-W 006B64D8 get_physical_data
@@ -874,7 +874,7 @@ F89C ------------ -------- ------------ -------- ------------ -------- 8C16C
F89D ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C1721CC 004E12C0-() 004E71D0 00590DD0-() 00596E50 80242F44-() 8023A9B4 801F2A10-() 801EA758 80109CA8-() 801028EC 00218DF0-??? 0021F520 002190C0-??? 0021F7F0 006B101C-() 006B6924 chl_reverser
F89E ------------ -------- ------------ -------- ------------ -------- 8C16C7C8-L 8C1721D8 004E1390-L 004E71E0 00590EA0-L 00596E60 80242DA8-L 8023A990 801F29D0-... 801EA728 80109C68-... 801028BC 00218E00-??? 0021F590 002190D0-??? 0021F860 006B1028-... 006B692C ba_forbid_scape_dolls
F89F ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1721F8 004E12D0-B 004E7200 00590DE0-B 00596E80 80242EF8-B 8023A948 801F2988-B 801EA6E0 80109C20-B 80102874 00218E20-??? 0021F5B0 002190F0-??? 0021F880 006B1040-B 006B6948 player_recovery
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F8A0 ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C172234 004E12C0-() 004E7240 00590DD0-() 00596EC0 80242F44-() 8023A900 801F2A10-() 801EA6A4 80109CA8-() 80102870 00218DF0-??? 0021F5F0 002190C0-??? 0021F8C0 006B101C-() 006B6974
F8A1 ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C172240 004E12C0-() 004E7250 00590DD0-() 00596ED0 80242F44-() 8023A8B8 801F2A10-() 801EA668 80109CA8-() 8010286C 00218DF0-??? 0021F640 002190C0-??? 0021F910 006B101C-() 006B6980
F8A2 ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C17224C 004E12D0-B 004E7260 00590DE0-B 00596EE0 80242EF8-B 8023A814 801F2988-B 801EA5D0 80109C20-B 80102868 00218E20-??? 0021F680 002190F0-??? 0021F950 006B1040-B 006B698C
@@ -891,7 +891,7 @@ F8AC ------------ -------- ------------ -------- ------------ -------- 8C16C
F8AD ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1726B8 004E12D0-B 004E76B0 00590DE0-B 005973F0 80242EF8-B 8023A1FC 801F2988-B 801E9F9C 80109C20-B 801023E0 00218E20-??? 0021FBC0 002190F0-??? 0021FE90 006B1040-B 006B6D18
F8AE ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C1726D0 004E12D0-B 004E76D0 00590DE0-B 00597410 80242EF8-B 8023A198 801F2988-B 801E9F3C 80109C20-B 801023DC 00218E20-??? 0021FBE0 002190F0-??? 0021FEB0 006B1040-B 006B6D2C
F8AF ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C172724 004E12D0-B 004E7720 00590DE0-B 00597460 80242EF8-B 8023A138 801F2988-B 801E9EDC 80109C20-B 8010237C 00218E20-??? 0021FC20 002190F0-??? 0021FEF0 006B1040-B 006B6D64
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F8B0 ------------ -------- ------------ -------- ------------ -------- 8C16C730-BB 8C17277C 004E1300-BB 004E7770 00590E10-BB 005974B0 80242EA0-BB 8023A118 801F29D0-... 801E9EB4 80109C68-... 80102354 00218E00-??? 0021FC60 002190D0-??? 0021FF30 006B1028-... 006B6D9C
F8B1 ------------ -------- ------------ -------- ------------ -------- 8C16C730-BB 8C172798 004E1300-BB 004E77A0 00590E10-BB 005974E0 80242EA0-BB 8023A0FC 801F29D0-... 801E9E90 80109C68-... 80102330 00218E00-??? 0021FC80 002190D0-??? 0021FF50 006B1028-... 006B6DB8
F8B2 ------------ -------- ------------ -------- ------------ -------- 8C16C730-BB 8C1727B4 004E1300-BB 004E77D0 00590E10-BB 00597510 80242EA0-BB 8023A0E0 801F29D0-... 801E9E6C 80109C68-... 8010230C 00218E00-??? 0021FCA0 002190D0-??? 0021FF70 006B1028-... 006B6DD4
@@ -905,7 +905,7 @@ F8B9 ------------ -------- ------------ -------- ------------ -------- 8C16C
F8BA ------------ -------- ------------ -------- ------------ -------- 8C16C6F0-() 8C1728FC 004E12C0-() 004E7920 00590DD0-() 00597660 80242F44-() 80239EB4 801F2A10-() 801E9C30 80109CA8-() 80102184 00218DF0-??? 0021FE30 002190C0-??? 00220100 006B101C-() 006B6EE0
F8BB ------------ -------- ------------ -------- ------------ -------- 8C16C704-B 8C172924 004E12D0-B 004E7930 00590DE0-B 00597670 80242EF8-B 80239E5C 801F2988-B 801E9C10 80109C20-B 80102164 00218E20-??? 0021F7A0 002190F0-??? 0021FA70 006B1040-B 006B6F00
F8BC ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2890-L 801E9BBC 80109B28-L 80102110 00218ED0-??? 0021FE50 002191A0-??? 00220120 006B10C8-L 006B6F44
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F8C0 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E9B80 80109C68-... 801020C8 00218E00-??? 0021FE80 002190D0-??? 00220150 006B1028-... 0061CDB0
F8C1 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E9B08 80109C20-B 80102040 00218E20-??? 0021FEB0 002190F0-??? 00220180 006B1040-B 0061CDB0
F8C2 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2A10-() 801E9AD8 80109CA8-() 80102010 00218DF0-??? 002C9010 002190C0-??? 002F76A0 006B101C-() 0061CDB0
@@ -922,7 +922,7 @@ F8CC ------------ -------- ------------ -------- ------------ -------- -----
F8CD ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E9714 80109C20-B 80101CE4 00218E20-??? 00220230 002190F0-??? 00220500 006B1040-B 006B7064
F8CE ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E96E4 80109C20-B 80101CB4 00218E20-??? 00220260 002190F0-??? 00220530 006B1040-B 006B707C
F8CF ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E96B4 80109C20-B 80101C84 00218E20-??? 00220290 002190F0-??? 00220560 006B1040-B 006B7094
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F8D0 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E9684 80109C20-B 80101C54 00218E20-??? 002202C0 002190F0-??? 00220590 006B1040-B 006B70AC
F8D1 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E9654 80109C20-B 80101C24 00218E20-??? 002202F0 002190F0-??? 002205C0 006B1040-B 006B70C4
F8D2 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E9624 80109C20-B 80101BF4 00218E20-??? 00220320 002190F0-??? 002205F0 006B1040-B 006B70DC
@@ -939,7 +939,7 @@ F8DC ------------ -------- ------------ -------- ------------ -------- -----
F8DD ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2930-BB 801E92F4 80109BC8-BB 801018B4 00218E50-??? 002206A0 00219120-??? 00220970 006B1058-BB 006B7298
F8DE ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2930-BB 801E92C8 80109BC8-BB 80101888 00218E50-??? 00220700 00219120-??? 002209D0 006B1058-BB 006B73B0
F8DF ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2A10-() 801E9018 80109CA8-() 80101594 00218DF0-??? 002208A0 002190C0-??? 00220B70 006B101C-() 006B76CC
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F8E0 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2A10-() 801E8FEC 80109CA8-() 80101568 00218DF0-??? 002208B0 002190C0-??? 00220B80 006B101C-() 006B76E4
F8E1 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2A10-() 801E8FC4 80109CA8-() 80101540 00218DF0-??? 002208C0 002190C0-??? 00220B90 006B101C-() 006B76FC
F8E2 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2A10-() 801E8F9C 80109CA8-() 80101518 00218DF0-??? 002208D0 002190C0-??? 00220BA0 006B101C-() 006B7708
@@ -956,12 +956,12 @@ F8EC ------------ -------- ------------ -------- ------------ -------- -----
F8ED ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2930-BB 801EB544 80109BC8-BB 80103460 00218E50-??? 0021EBA0 00219120-??? 0021EE70 006B1058-BB 006B5F10
F8EE ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801EB4EC 80109C68-... 80103408 00218E00-??? 0021EBE0 002190D0-??? 0021EEB0 006B1028-... 006B5F40
F8EF ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2A10-() 801EB4E8 80109CA8-() 80103404 00218DF0-??? 002C9010 002190C0-??? 002F76A0 006B101C-() 0061CDB0
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F8F0 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2A10-() 801EB4C8 80109CA8-() 801033E4 00218DF0-??? 0021EC20 002190C0-??? 0021EEF0 006B101C-() 006B5F7C
F8F1 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2A10-() 801EB4A8 80109CA8-() 801033C4 00218DF0-??? 0021EC50 002190C0-??? 0021EF20 006B101C-() 006B5F84
F8F2 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E909C 80109C68-... 80101618 00218E00-??? 002207E0 002190D0-??? 00220AB0 006B1028-... 006B75A8
F8F3 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801F07EC 80109C68-... 80107A24 00218E00-??? 0021ABB0 002190D0-??? 0021AE80 006B1028-... 006B2E34
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F901 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2930-BB 801E8828 80109BC8-BB 80100D80 00218E50-??? 00220D40 00219120-??? 00221010 006B1058-BB 006B7A88
F902 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2930-BB 801E87FC 80109BC8-BB 80100D54 00218E50-??? 00220D60 00219120-??? 00221030 006B1058-BB 006B7AA8
F903 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2930-BB 801F2458 80109BC8-BB 801096F0 00218E50-??? 00219210 00219120-??? 002194E0 006B1058-BB 006B170C
@@ -974,7 +974,7 @@ F90C ------------ -------- ------------ -------- ------------ -------- -----
F90D ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F28D8-BL 801E86C4 80109B70-BL 80100C1C 00218E90-??? 00220E20 00219160-??? 002210F0 006B107C-BL 006B7B9C
F90E ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2930-BB 801E8690 80109BC8-BB 80100BE8 00218E50-??? 00220E40 00219120-??? 00221110 006B1058-BB 006B7BC0
F90F ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F28D8-BL 801E865C 80109B70-BL 80100BB4 00218E90-??? 00220E60 00219160-??? 00221130 006B107C-BL 006B7BE8
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F910 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E84A0 80109C68-... 801009F8 00218E00-??? 00220F50 002190D0-??? 00221220 006B1028-... 006B7CEC
F911 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2930-BB 801E8410 80109BC8-BB 80100968 00218E50-??? 00220FB0 00219120-??? 00221280 006B1058-BB 006B7D18
F912 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2A10-() 801E83E4 80109CA8-() 8010092C 00218DF0-??? 00221030 002190C0-??? 00221300 006B101C-() 006B97D8
@@ -991,7 +991,7 @@ F91C ------------ -------- ------------ -------- ------------ -------- -----
F91D ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E7D90 80109C20-B 801002D8 00218E20-??? 00221580 002190F0-??? 00221850 006B1040-B 006B80C4
F91E ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E7D58 80109C20-B 801002A0 00218E20-??? 002215C0 002190F0-??? 00221890 006B1040-B 006B80F8
F91F ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E7CBC 80109C20-B 80100204 00218E20-??? 002215E0 002190F0-??? 002218B0 006B1040-B 006B810C
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F920 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E7C3C 80109C68-... 80100184 00218E00-??? 002216B0 002190D0-??? 00221980 006B1028-... 006B8180
F921 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E7B9C 80109C68-... 801000D4 00218E00-??? 00221730 002190D0-??? 00221A00 006B1028-... 006B81BC
F922 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E7AA4 80109C68-... 800FFFDC 00218E00-??? 00221780 002190D0-??? 00221A50 006B1028-... 006B81F0
@@ -1008,7 +1008,7 @@ F92C ------------ -------- ------------ -------- ------------ -------- -----
F92D ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E7530 80109C68-... 800FFA10 00218E00-??? 00221E00 002190D0-??? 002220D0 006B1028-... 006B8574
F92E ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E6E80 80109C68-... 800FF44C 00218E00-??? 00222450 002190D0-??? 00222720 006B1028-... 006B8B98
F92F ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E7C0C 80109C68-... 80100144 00218E00-??? 00221710 002190D0-??? 002219E0 006B1028-... 0061CDB0
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F930 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E7410 80109C68-... 800FF8F0 00218E00-??? 00221E60 002190D0-??? 00222130 006B1028-... 006B863C
F931 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E7348 80109C68-... 800FF818 00218E00-??? 00221F90 002190D0-??? 00222260 006B1028-... 006B8740
F932 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F2988-B 801E72F4 80109C20-B 800FF7C4 00218E20-??? 00222040 002190F0-??? 00222310 006B1040-B 006B87FC
@@ -1025,7 +1025,7 @@ F93C ------------ -------- ------------ -------- ------------ -------- -----
F93D ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E7DF0 80109C68-... 80100338 00218E00-??? 00221560 002190D0-??? 00221830 006B1028-... 006B80AC
F93E ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E6E5C 80109C68-... 800FF428 00218E00-??? 00222480 002190D0-??? 00222750 006B1028-... 006B96F8
F93F ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E6E38 80109C68-... 800FF404 00218E00-??? 002224B0 002190D0-??? 00222780 006B1028-... 006B8BC4
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F940 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E6DC8 80109C68-... 800FF394 00218E00-??? 002224E0 002190D0-??? 002227B0 006B1028-... 006B8BD4
F941 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E6D60 80109C68-... 800FF32C 00218E00-??? 00222530 002190D0-??? 00222800 006B1028-... 006B8C10
F942 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 801F29D0-... 801E6D04 80109C68-... 800FF2D0 00218E00-??? 00222580 002190D0-??? 00222850 006B1028-... 006B8C44
@@ -1042,7 +1042,7 @@ F94C ------------ -------- ------------ -------- ------------ -------- -----
F94D ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 80109C20-B 80107668 00218E00-??? 00221660 002190D0-??? 00221930 006B1028-... 0061CDB0
F94E ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B1028-... 0061CDB0
F94F ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B1028-... 0061CDB0
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F950 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B1028-... 006B8EA0
F951 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B101C-!!! 006B4908
F952 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B1040-B 006B8EB0
@@ -1059,7 +1059,7 @@ F95C ------------ -------- ------------ -------- ------------ -------- -----
F95D ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B1028-... 006B93FC
F95E ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B1028-... 006B941C
F95F ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B1028-... 006B9104
DC-NTE--------------- DC112000------------- DCv1----------------- DCv2----------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
DC-NTE--------------- DC112000------------- DCv1USA-------------- DCv2USA-------------- PC-NTE------ -------- PC------------------- GC1&2NTE------------- GC1&2v11------------- GCEp3USA------------- XBOXBETA------------- XBOX-US0------------- BB-------------------
F960 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B1028-... 006B915C
F961 ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- ------------ -------- 006B1040-B 006B91F8
@@ -92,5 +92,3 @@ You'll win someday!
In case you want to try again,
come back to me once more.
File diff suppressed because it is too large Load Diff
-18
View File
@@ -1,18 +0,0 @@
#pragma once
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
inline void run_ar_code_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline void run_xbe_patch_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
-640
View File
@@ -1,640 +0,0 @@
#include "ARCodeTranslator.hh"
#include <array>
#include <future>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <resource_file/ExecutableFormats/DOLFile.hh>
#include <resource_file/ExecutableFormats/XBEFile.hh>
using namespace std;
class ARCodeTranslator {
public:
enum class ExpandMethod {
FORWARD = 0,
FORWARD_WITH_BARRIER,
BACKWARD,
BACKWARD_WITH_BARRIER,
BOTH,
BOTH_WITH_BARRIER,
BOTH_IGNORE_ORIGIN,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::FORWARD:
return "FORWARD";
case ExpandMethod::FORWARD_WITH_BARRIER:
return "FORWARD_WITH_BARRIER";
case ExpandMethod::BACKWARD:
return "BACKWARD";
case ExpandMethod::BACKWARD_WITH_BARRIER:
return "BACKWARD_WITH_BARRIER";
case ExpandMethod::BOTH:
return "BOTH";
case ExpandMethod::BOTH_WITH_BARRIER:
return "BOTH_WITH_BARRIER";
case ExpandMethod::BOTH_IGNORE_ORIGIN:
return "BOTH_IGNORE_ORIGIN";
default:
throw logic_error("invalid expand method");
}
}
ARCodeTranslator(const string& directory)
: log("[ar-trans] "),
directory(directory) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".dol")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
this->files.emplace(name, make_shared<DOLFile>(path.c_str()));
this->log.info("Loaded %s", name.c_str());
}
}
}
~ARCodeTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_file = this->files.at(this->src_filename);
}
void find_rtoc_global_regs() const {
for (const auto& it : this->files) {
bool r2_high_found = false;
bool r2_low_found = false;
bool r13_high_found = false;
bool r13_low_found = false;
uint32_t r2 = 0;
uint32_t r13 = 0;
for (const auto& section : it.second->sections) {
if (!section.is_text) {
continue;
}
StringReader r(section.data);
while (!r.eof() && r.where()) {
uint32_t opcode = r.get_u32b();
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
if (r13_high_found) {
throw runtime_error("multiple values for r13_high");
}
r13_high_found = true;
r13 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
if (r2_high_found) {
throw runtime_error("multiple values for r2_high");
}
r2_high_found = true;
r2 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
if (r13_low_found) {
throw runtime_error("multiple values for r13_low");
}
r13_low_found = true;
r13 |= (opcode & 0xFFFF);
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
if (r2_low_found) {
throw runtime_error("multiple values for r2_low");
}
r2_low_found = true;
r2 |= (opcode & 0xFFFF);
}
}
}
if (r2_low_found && r2_high_found) {
fprintf(stderr, "(%s) r2 = %08" PRIX32 "\n", it.first.c_str(), r2);
} else {
fprintf(stderr, "(%s) r2 = __MISSING__\n", it.first.c_str());
}
if (r13_low_found && r13_high_found) {
fprintf(stderr, "(%s) r13 = %08" PRIX32 "\n", it.first.c_str(), r13);
} else {
fprintf(stderr, "(%s) r13 = __MISSING__\n", it.first.c_str());
}
}
}
uint32_t find_match(shared_ptr<const DOLFile> dest_file, uint32_t src_address, ExpandMethod expand_method) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
const DOLFile::Section* src_section = nullptr;
for (const auto& sec : this->src_file->sections) {
if (src_address >= sec.address && src_address < sec.address + sec.data.size()) {
src_section = &sec;
break;
}
}
if (!src_section) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_address - src_section->address;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section->data.size() - src_offset - 4;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + 4;
StringReader src_r(src_section->data.data() + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_file->sections) {
for (size_t dest_match_offset = 0;
dest_match_offset < dest_section.data.size();
dest_match_offset += 4) {
src_r.go(0);
StringReader dest_r(dest_section.data.data() + dest_match_offset, match_length);
size_t z;
for (z = 0; z < match_length; z += 4) {
if (expand_method == ExpandMethod::BOTH_IGNORE_ORIGIN && z == match_bytes_before) {
src_r.skip(4);
dest_r.skip(4);
} else if (src_section->is_text) {
uint32_t src_opcode = src_r.get_u32b();
uint32_t dest_opcode = dest_r.get_u32b();
uint32_t src_class = src_opcode & 0xFC000000;
if (src_class != (dest_opcode & 0xFC000000)) {
break;
}
if (src_class == 0x48000000) {
// b +-offset
src_opcode &= 0xFC000003;
dest_opcode &= 0xFC000003;
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
src_opcode &= 0xFFFF0000;
dest_opcode &= 0xFFFF0000;
}
if (src_opcode != dest_opcode) {
break;
}
} else {
uint32_t src_data = src_r.get_u32b();
uint32_t dest_data = dest_r.get_u32b();
if ((src_data & 0xFE000000) == 0x80000000) {
src_data &= 0xFE000003;
}
if ((dest_data & 0xFE000000) == 0x80000000) {
dest_data &= 0xFE000003;
}
if (src_data != dest_data) {
break;
}
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.address + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::BACKWARD_WITH_BARRIER:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::BACKWARD:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::FORWARD_WITH_BARRIER:
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::FORWARD:
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::BOTH_WITH_BARRIER:
case ExpandMethod::BOTH_IGNORE_ORIGIN:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::BOTH:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before += 4;
}
if (can_expand_forward) {
match_bytes_after += 4;
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
unordered_map<string, uint32_t> results;
for (const auto& it : this->files) {
if (it.second == this->src_file) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
array<future<uint32_t>, 7> futures;
static const array<ExpandMethod, 7> methods = {
ExpandMethod::FORWARD,
ExpandMethod::FORWARD_WITH_BARRIER,
ExpandMethod::BACKWARD,
ExpandMethod::BACKWARD_WITH_BARRIER,
ExpandMethod::BOTH,
ExpandMethod::BOTH_WITH_BARRIER,
ExpandMethod::BOTH_IGNORE_ORIGIN,
};
for (size_t z = 0; z < methods.size(); z++) {
futures[z] = async(&ARCodeTranslator::find_match, this, it.second, src_addr, methods[z]);
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(stoul(tokens.at(1), nullptr, 16));
} else if (tokens[0] == "find-globals") {
this->find_rtoc_global_regs();
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const DOLFile>> files;
string src_filename;
shared_ptr<const DOLFile> src_file;
};
class XBEPatchTranslator {
public:
enum class ExpandMethod {
FORWARD = 0,
BACKWARD,
BOTH,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::FORWARD:
return "FORWARD";
case ExpandMethod::BACKWARD:
return "BACKWARD";
case ExpandMethod::BOTH:
return "BOTH";
default:
throw logic_error("invalid expand method");
}
}
XBEPatchTranslator(const string& directory)
: log("[xbe-trans] "),
directory(directory) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".xbe")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
this->files.emplace(name, make_shared<XBEFile>(path.c_str()));
this->log.info("Loaded %s", name.c_str());
}
}
}
~XBEPatchTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_file = this->files.at(this->src_filename);
}
uint32_t find_match(
shared_ptr<const XBEFile> dest_file,
uint32_t src_address,
uint32_t src_size,
ExpandMethod expand_method) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
const XBEFile::Section* src_section = nullptr;
for (const auto& sec : this->src_file->sections) {
if (src_address >= sec.addr && src_address < sec.addr + sec.file_size) {
src_section = &sec;
break;
}
}
if (!src_section) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_address - src_section->addr;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section->file_size - src_offset - src_size;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + src_size < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + src_size;
auto src_r = this->src_file->read_from_addr(src_section->addr + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_file->sections) {
for (size_t dest_match_offset = 0; dest_match_offset + match_length <= dest_section.file_size; dest_match_offset++) {
src_r.go(0);
StringReader dest_r = dest_file->read_from_addr(dest_section.addr + dest_match_offset, match_length);
size_t z;
for (z = 0; z < match_length; z++) {
uint8_t src_data = src_r.get_u8();
uint8_t dest_data = dest_r.get_u8();
if (src_data != dest_data) {
break;
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.addr + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::BACKWARD:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
break;
case ExpandMethod::FORWARD:
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
case ExpandMethod::BOTH:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before++;
}
if (can_expand_forward) {
match_bytes_after++;
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
unordered_map<string, uint32_t> results;
for (const auto& it : files) {
if (it.second == this->src_file) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
array<future<uint32_t>, 3> futures;
static const array<ExpandMethod, 3> methods = {
ExpandMethod::FORWARD,
ExpandMethod::BACKWARD,
ExpandMethod::BOTH,
};
for (size_t z = 0; z < methods.size(); z++) {
futures[z] = async(&XBEPatchTranslator::find_match, this, it.second, src_addr, src_size, methods[z]);
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(stoul(tokens.at(1), nullptr, 16), stoul(tokens.at(2), nullptr, 16));
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const XBEFile>> files;
string src_filename;
shared_ptr<const XBEFile> src_file;
};
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
ARCodeTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
XBEPatchTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
vector<pair<uint32_t, string>> diff_dol_files(const string& a_filename, const string& b_filename) {
DOLFile a(a_filename.c_str());
DOLFile b(b_filename.c_str());
auto a_mem = make_shared<MemoryContext>();
auto b_mem = make_shared<MemoryContext>();
a.load_into(a_mem);
b.load_into(b_mem);
uint32_t min_addr = 0xFFFFFFFF;
uint32_t max_addr = 0x00000000;
for (const auto& sec : a.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
for (const auto& sec : b.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
vector<pair<uint32_t, string>> ret;
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
bool a_exists = a_mem->exists(addr, 4);
bool b_exists = b_mem->exists(addr, 4);
if (a_exists && b_exists) {
string a_value = a_mem->read(addr, 4);
string b_value = b_mem->read(addr, 4);
if (a_value != b_value) {
if (!ret.empty() && (ret.back().first + ret.back().second.size() == addr)) {
ret.back().second += b_value;
} else {
ret.emplace_back(make_pair(addr, b_value));
}
}
}
}
return ret;
}
-11
View File
@@ -1,11 +0,0 @@
#pragma once
#include <stdint.h>
#include <string>
#include <utility>
#include <vector>
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
+14
View File
@@ -0,0 +1,14 @@
#pragma once
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
inline void run_address_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
+528
View File
@@ -0,0 +1,528 @@
#include "AddressTranslator.hh"
#include <array>
#include <future>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <resource_file/ExecutableFormats/DOLFile.hh>
#include <resource_file/ExecutableFormats/XBEFile.hh>
using namespace std;
class AddressTranslator {
public:
enum class ExpandMethod {
PPC_TEXT_FORWARD = 0,
PPC_TEXT_FORWARD_WITH_BARRIER,
PPC_TEXT_BACKWARD,
PPC_TEXT_BACKWARD_WITH_BARRIER,
PPC_TEXT_BOTH,
PPC_TEXT_BOTH_WITH_BARRIER,
PPC_TEXT_BOTH_IGNORE_ORIGIN,
PPC_DATA_FORWARD,
PPC_DATA_BACKWARD,
PPC_DATA_BOTH,
RAW_FORWARD,
RAW_BACKWARD,
RAW_BOTH,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_TEXT_FORWARD:
return "PPC_TEXT_FORWARD";
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
return "PPC_TEXT_FORWARD_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BACKWARD:
return "PPC_TEXT_BACKWARD";
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
return "PPC_TEXT_BACKWARD_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BOTH:
return "PPC_TEXT_BOTH";
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
return "PPC_TEXT_BOTH_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
return "PPC_TEXT_BOTH_IGNORE_ORIGIN";
case ExpandMethod::PPC_DATA_FORWARD:
return "PPC_DATA_FORWARD";
case ExpandMethod::PPC_DATA_BACKWARD:
return "PPC_DATA_BACKWARD";
case ExpandMethod::PPC_DATA_BOTH:
return "PPC_DATA_BOTH";
case ExpandMethod::RAW_FORWARD:
return "RAW_FORWARD";
case ExpandMethod::RAW_BACKWARD:
return "RAW_BACKWARD";
case ExpandMethod::RAW_BOTH:
return "RAW_BOTH";
default:
throw logic_error("invalid expand method");
}
}
static bool is_ppc_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
case ExpandMethod::PPC_DATA_FORWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
case ExpandMethod::PPC_DATA_BOTH:
return true;
case ExpandMethod::RAW_FORWARD:
case ExpandMethod::RAW_BACKWARD:
case ExpandMethod::RAW_BOTH:
return false;
default:
throw logic_error("invalid expand method");
}
}
static bool is_ppc_data_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_DATA_FORWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
case ExpandMethod::PPC_DATA_BOTH:
return true;
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
case ExpandMethod::RAW_FORWARD:
case ExpandMethod::RAW_BACKWARD:
case ExpandMethod::RAW_BOTH:
return false;
default:
throw logic_error("invalid expand method");
}
}
AddressTranslator(const string& directory)
: log("[addr-trans] "),
directory(directory),
enable_ppc(false) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".dol")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
DOLFile dol(path.c_str());
auto mem = make_shared<MemoryContext>();
dol.load_into(mem);
this->mems.emplace(name, mem);
this->enable_ppc = true;
this->log.info("Loaded %s", name.c_str());
} else if (ends_with(filename, ".xbe")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
XBEFile xbe(path.c_str());
auto mem = make_shared<MemoryContext>();
xbe.load_into(mem);
this->mems.emplace(name, mem);
this->log.info("Loaded %s", name.c_str());
} else if (ends_with(filename, ".bin")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
string data = load_file(path);
auto mem = make_shared<MemoryContext>();
mem->allocate_at(0x8C010000, data.size());
mem->memcpy(0x8C010000, data.data(), data.size());
this->mems.emplace(name, mem);
this->log.info("Loaded %s", name.c_str());
}
}
}
~AddressTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_mem = this->mems.at(this->src_filename);
}
void find_ppc_rtoc_global_regs() const {
for (const auto& it : this->mems) {
bool r2_high_found = false;
bool r2_low_found = false;
bool r13_high_found = false;
bool r13_low_found = false;
uint32_t r2 = 0;
uint32_t r13 = 0;
for (const auto& block : it.second->allocated_blocks()) {
StringReader r = it.second->reader(block.first, block.second);
while (!r.eof() && r.where()) {
uint32_t opcode = r.get_u32b();
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
if (r13_high_found) {
throw runtime_error("multiple values for r13_high");
}
r13_high_found = true;
r13 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
if (r2_high_found) {
throw runtime_error("multiple values for r2_high");
}
r2_high_found = true;
r2 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
if (r13_low_found) {
throw runtime_error("multiple values for r13_low");
}
r13_low_found = true;
r13 |= (opcode & 0xFFFF);
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
if (r2_low_found) {
throw runtime_error("multiple values for r2_low");
}
r2_low_found = true;
r2 |= (opcode & 0xFFFF);
}
}
}
if (r2_low_found && r2_high_found) {
fprintf(stderr, "(%s) r2 = %08" PRIX32 "\n", it.first.c_str(), r2);
} else {
fprintf(stderr, "(%s) r2 = __MISSING__\n", it.first.c_str());
}
if (r13_low_found && r13_high_found) {
fprintf(stderr, "(%s) r13 = %08" PRIX32 "\n", it.first.c_str(), r13);
} else {
fprintf(stderr, "(%s) r13 = __MISSING__\n", it.first.c_str());
}
}
}
uint32_t find_match(
shared_ptr<const MemoryContext> dest_mem,
uint32_t src_addr,
uint32_t src_size,
ExpandMethod expand_method) const {
bool is_ppc = this->is_ppc_expand_method(expand_method);
bool is_ppc_data = this->is_ppc_data_expand_method(expand_method);
if (!this->src_mem) {
throw runtime_error("no source file selected");
}
if (src_size == 0) {
src_size = is_ppc ? 4 : 1;
}
pair<uint32_t, uint32_t> src_section = make_pair(0, 0);
for (const auto& sec : this->src_mem->allocated_blocks()) {
if (src_addr >= sec.first && src_addr + src_size <= sec.first + sec.second) {
src_section = sec;
break;
}
}
if (!src_section.second) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_addr - src_section.first;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section.second - src_offset - 4;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + 4;
StringReader src_r = this->src_mem->reader(src_section.first + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_mem->allocated_blocks()) {
for (size_t dest_match_offset = 0;
dest_match_offset + match_length < dest_section.second;
dest_match_offset += (is_ppc ? 4 : 1)) {
src_r.go(0);
StringReader dest_r = dest_mem->reader(dest_section.first + dest_match_offset, match_length);
size_t z;
if (is_ppc) {
for (z = 0; z < match_length; z += 4) {
if ((expand_method == ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN) && (z == match_bytes_before)) {
src_r.skip(4);
dest_r.skip(4);
} else if (!is_ppc_data) {
uint32_t src_opcode = src_r.get_u32b();
uint32_t dest_opcode = dest_r.get_u32b();
uint32_t src_class = src_opcode & 0xFC000000;
if (src_class != (dest_opcode & 0xFC000000)) {
break;
}
if (src_class == 0x48000000) {
// b +-offset
src_opcode &= 0xFC000003;
dest_opcode &= 0xFC000003;
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
src_opcode &= 0xFFFF0000;
dest_opcode &= 0xFFFF0000;
}
if (src_opcode != dest_opcode) {
break;
}
} else {
uint32_t src_data = src_r.get_u32b();
uint32_t dest_data = dest_r.get_u32b();
if ((src_data & 0xFE000000) == 0x80000000) {
src_data &= 0xFE000003;
}
if ((dest_data & 0xFE000000) == 0x80000000) {
dest_data &= 0xFE000003;
}
if (src_data != dest_data) {
break;
}
}
}
} else {
for (z = 0; z < match_length; z++) {
uint8_t src_data = src_r.get_u8();
uint8_t dest_data = dest_r.get_u8();
if (src_data != dest_data) {
break;
}
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.first + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_DATA_FORWARD:
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_DATA_BOTH:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::RAW_BACKWARD:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
break;
case ExpandMethod::RAW_FORWARD:
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
case ExpandMethod::RAW_BOTH:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before += (is_ppc ? 4 : 1);
}
if (can_expand_forward) {
match_bytes_after += (is_ppc ? 4 : 1);
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
if (!this->src_mem) {
throw runtime_error("no source file selected");
}
map<string, uint32_t> results;
for (const auto& it : this->mems) {
if (it.second == this->src_mem) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
vector<future<uint32_t>> futures;
static const vector<ExpandMethod> ppc_methods = {
ExpandMethod::PPC_TEXT_FORWARD,
ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BACKWARD,
ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BOTH,
ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN,
ExpandMethod::PPC_DATA_FORWARD,
ExpandMethod::PPC_DATA_BACKWARD,
ExpandMethod::PPC_DATA_BOTH,
};
static const vector<ExpandMethod> raw_methods = {
ExpandMethod::RAW_FORWARD,
ExpandMethod::RAW_BACKWARD,
ExpandMethod::RAW_BOTH,
};
const auto& methods = this->enable_ppc ? ppc_methods : raw_methods;
for (size_t z = 0; z < methods.size(); z++) {
futures.emplace_back(async(&AddressTranslator::find_match, this, it.second, src_addr, src_size, methods[z]));
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(
stoul(tokens.at(1), nullptr, 16),
tokens.size() >= 3 ? stoul(tokens[2], nullptr, 16) : 0);
} else if (tokens[0] == "find-ppc-globals") {
this->find_ppc_rtoc_global_regs();
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "addr-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "addr-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const MemoryContext>> mems;
string src_filename;
shared_ptr<const MemoryContext> src_mem;
bool enable_ppc;
};
void run_address_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
AddressTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
vector<pair<uint32_t, string>> diff_dol_files(const string& a_filename, const string& b_filename) {
DOLFile a(a_filename.c_str());
DOLFile b(b_filename.c_str());
auto a_mem = make_shared<MemoryContext>();
auto b_mem = make_shared<MemoryContext>();
a.load_into(a_mem);
b.load_into(b_mem);
uint32_t min_addr = 0xFFFFFFFF;
uint32_t max_addr = 0x00000000;
for (const auto& sec : a.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
for (const auto& sec : b.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
vector<pair<uint32_t, string>> ret;
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
bool a_exists = a_mem->exists(addr, 4);
bool b_exists = b_mem->exists(addr, 4);
if (a_exists && b_exists) {
string a_value = a_mem->read(addr, 4);
string b_value = b_mem->read(addr, 4);
if (a_value != b_value) {
if (!ret.empty() && (ret.back().first + ret.back().second.size() == addr)) {
ret.back().second += b_value;
} else {
ret.emplace_back(make_pair(addr, b_value));
}
}
}
}
return ret;
}
+10
View File
@@ -0,0 +1,10 @@
#pragma once
#include <stdint.h>
#include <string>
#include <utility>
#include <vector>
void run_address_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
+156 -25
View File
@@ -298,18 +298,29 @@ static void server_command_debug(shared_ptr<Client> c, const std::string&) {
}
static void server_command_quest(shared_ptr<Client> c, const std::string& args) {
check_debug_enabled(c);
Version effective_version = is_ep3(c->version()) ? Version::GC_V3 : c->version();
auto s = c->require_server_state();
auto l = c->require_lobby();
if (!l->is_game()) {
throw precondition_failed("$C6Quests cannot be\nstarted from the\nlobby");
}
Version effective_version = is_ep3(c->version()) ? Version::GC_V3 : c->version();
auto q = s->quest_index(effective_version)->get(stoul(args));
if (!q) {
send_text_message(c, "$C6Quest not found");
} else {
set_lobby_quest(c->require_lobby(), q, true);
return;
}
if (!c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
if (l->count_clients() > 1) {
throw precondition_failed("$C6This command can only\nbe used with no\nother players present");
}
if (!q->allow_start_from_chat_command) {
throw precondition_failed("$C6This quest cannot\nbe started with the\n%squest command");
}
}
set_lobby_quest(c->require_lobby(), q, true);
}
static void server_command_qcheck(shared_ptr<Client> c, const std::string& args) {
@@ -427,6 +438,7 @@ static void server_command_swsetall(shared_ptr<Client> c, const std::string&) {
cmd.switch_flag_num = z;
cmd.flags = 0x01;
}
cmds[0].flags = 0x03; // Play room unlock sound
send_command_t(l, 0x6C, 0x00, cmds);
}
@@ -446,6 +458,7 @@ static void proxy_command_swsetall(shared_ptr<ProxyServer::LinkedSession> ses, c
cmd.switch_flag_num = z;
cmd.flags = 0x01;
}
cmds[0].flags = 0x03; // Play room unlock sound
ses->client_channel.send(0x6C, 0x00, &cmds, sizeof(cmds));
ses->server_channel.send(0x6C, 0x00, &cmds, sizeof(cmds));
}
@@ -469,8 +482,10 @@ static void server_command_qset_qclear(shared_ptr<Client> c, const std::string&
} else {
l->quest_flag_values->clear(l->difficulty, flag_num);
}
} else if (c->version() == Version::BB_V4) {
auto p = c->character();
}
auto p = c->character(false);
if (p) {
if (should_set) {
p->quest_flags.set(l->difficulty, flag_num);
} else {
@@ -527,8 +542,38 @@ static void server_command_qgread(shared_ptr<Client> c, const std::string& args)
if (flag_num >= flags.size()) {
send_text_message_printf(c, "$C7Flag number must be\nless than %zu", flags.size());
} else {
send_text_message_printf(c, "$C7Quest counter %hhu\nhas value %" PRIu32,
flag_num, flags[flag_num].load());
send_text_message_printf(c, "$C7Quest counter %hhu\nhas value %" PRIu32, flag_num, flags[flag_num].load());
}
}
static void server_command_qfread(shared_ptr<Client> c, const std::string& args) {
auto s = c->require_server_state();
uint8_t counter_index;
uint32_t mask;
try {
const auto& def = s->quest_counter_fields.at(args);
counter_index = def.first;
mask = def.second;
} catch (const out_of_range&) {
send_text_message(c, "$C4Invalid field name");
return;
}
if (mask == 0) {
throw runtime_error("invalid quest counter definition");
}
uint32_t counter_value = c->character()->quest_counters.at(counter_index) & mask;
while (!(mask & 1)) {
mask >>= 1;
counter_value >>= 1;
}
if (mask == 1) {
send_text_message_printf(c, "$C7Field %s\nhas value %s", args.c_str(), counter_value ? "TRUE" : "FALSE");
} else {
send_text_message_printf(c, "$C7Field %s\nhas value %" PRIu32, args.c_str(), counter_value);
}
}
@@ -577,7 +622,7 @@ static void server_command_qsync_qsyncall(shared_ptr<Client> c, const std::strin
return;
}
G_SyncQuestData_6x77 cmd;
G_SyncQuestRegister_6x77 cmd;
cmd.header = {0x77, 0x03, 0x0000};
cmd.register_number = stoul(tokens[0].substr(1), nullptr, 0);
cmd.unused = 0;
@@ -616,7 +661,7 @@ static void proxy_command_qsync_qsyncall(shared_ptr<ProxyServer::LinkedSession>
return;
}
G_SyncQuestData_6x77 cmd;
G_SyncQuestRegister_6x77 cmd;
cmd.header = {0x77, 0x03, 0x0000};
cmd.register_number = stoul(tokens[0].substr(1), nullptr, 0);
cmd.unused = 0;
@@ -737,8 +782,7 @@ static void proxy_command_patch(shared_ptr<ProxyServer::LinkedSession> ses, cons
auto send_version_detect_or_send_call = [args, ses, send_call]() {
bool is_gc = ::is_gc(ses->version());
bool is_xb = (ses->version() == Version::XB_V3);
if ((is_gc || is_xb) &&
ses->config.specific_version == default_specific_version_for_version(ses->version(), -1)) {
if ((is_gc || is_xb) && specific_version_is_indeterminate(ses->config.specific_version)) {
auto s = ses->require_server_state();
send_function_call(
ses->client_channel,
@@ -1051,6 +1095,7 @@ static void server_command_playrec(shared_ptr<Client> c, const std::string& args
}
s->change_client_lobby(c, game);
c->config.set_flag(Client::Flag::LOADING);
c->log.info("LOADING flag set");
}
} else {
send_text_message(c, "$C4This command cannot\nbe used in a game");
@@ -1287,8 +1332,9 @@ static void server_command_edit(shared_ptr<Client> c, const std::string& args) {
p->disp.stats.experience = stoul(tokens.at(1));
} else if (tokens.at(0) == "level" && cheats_allowed) {
uint32_t level = stoul(tokens.at(1)) - 1;
s->level_table->reset_to_base(p->disp.stats, p->disp.visual.char_class);
s->level_table->advance_to_level(p->disp.stats, level, p->disp.visual.char_class);
auto level_table = s->level_table(c->version());
level_table->reset_to_base(p->disp.stats, p->disp.visual.char_class);
level_table->advance_to_level(p->disp.stats, level, p->disp.visual.char_class);
} else if (tokens.at(0) == "namecolor") {
uint32_t new_color;
sscanf(tokens.at(1).c_str(), "%8X", &new_color);
@@ -1430,8 +1476,8 @@ static void server_command_bbchar_savechar(shared_ptr<Client> c, const std::stri
} else {
pending_export->character_index = stoll(args) - 1;
if ((pending_export->character_index > 3) || (pending_export->character_index < 0)) {
send_text_message(c, "$C6Player index must\nbe in range 1-4");
if ((pending_export->character_index > 15) || (pending_export->character_index < 0)) {
send_text_message(c, "$C6Player index must\nbe in range 1-16");
return;
}
pending_export->dest_account = c->login->account;
@@ -1457,8 +1503,12 @@ static void server_command_savechar(shared_ptr<Client> c, const std::string& arg
}
static void server_command_loadchar(shared_ptr<Client> c, const std::string& args) {
if (!is_v1_or_v2(c->version())) {
send_text_message(c, "$C7This command can only\nbe used on v1 or v2");
if (!is_v1_or_v2(c->version()) &&
(c->version() != Version::GC_V3) &&
(c->version() != Version::GC_NTE) &&
(c->version() != Version::XB_V3) &&
(c->version() != Version::BB_V4)) {
send_text_message(c, "$C7This command cannot\nbe used on your\ngame version");
return;
}
if (c->login->account->check_flag(Account::Flag::IS_SHARED_ACCOUNT)) {
@@ -1469,16 +1519,87 @@ static void server_command_loadchar(shared_ptr<Client> c, const std::string& arg
check_is_game(l, false);
size_t index = stoull(args, nullptr, 0) - 1;
if (index > 3) {
send_text_message(c, "$C6Player index must\nbe in range 1-4");
if (index > 15) {
send_text_message(c, "$C6Player index must\nbe in range 1-16");
return;
}
c->load_backup_character(c->login->account->account_id, index);
if (c->version() == Version::BB_V4) {
// On BB, it suffices to simply send the character file again
auto s = c->require_server_state();
send_complete_player_bb(c);
send_player_leave_notification(l, c->lobby_client_id);
s->send_lobby_join_notifications(l, c);
} else if ((c->version() == Version::DC_V2) ||
(c->version() == Version::GC_NTE) ||
(c->version() == Version::GC_V3) ||
(c->version() == Version::XB_V3)) {
// TODO: Support extended player info on other versions
auto s = c->require_server_state();
if (c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL) ||
c->config.check_flag(Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY)) {
send_text_message_printf(c, "Can\'t load character\ndata on this game\nversion");
return;
}
auto send_set_extended_player_info = []<typename CharT>(shared_ptr<Client> c, shared_ptr<const CharT> char_file) -> void {
prepare_client_for_patches(c, [wc = weak_ptr<Client>(c), char_file]() {
auto c = wc.lock();
if (!c) {
return;
}
try {
auto s = c->require_server_state();
auto fn = s->function_code_index->get_patch("SetExtendedPlayerInfo", c->config.specific_version);
send_function_call(c, fn, {}, char_file.get(), sizeof(CharT));
c->function_call_response_queue.emplace_back([wc = weak_ptr<Client>(c)](uint32_t, uint32_t) -> void {
auto c = wc.lock();
if (!c) {
return;
}
auto l = c->lobby.lock();
if (l) {
auto s = c->require_server_state();
send_player_leave_notification(l, c->lobby_client_id);
s->send_lobby_join_notifications(l, c);
}
});
} catch (const exception& e) {
c->log.warning("Failed to set extended player info: %s", e.what());
send_text_message_printf(c, "Failed to set\nplayer info:\n%s", e.what());
}
});
};
if (c->version() == Version::DC_V2) {
auto dc_char = make_shared<PSODCV2CharacterFile>(c->character()->to_dc_v2());
send_set_extended_player_info.operator()<PSODCV2CharacterFile>(c, dc_char);
} else if (c->version() == Version::GC_NTE) {
auto gc_char = make_shared<PSOGCNTECharacterFileCharacter>(c->character()->to_gc_nte());
send_set_extended_player_info.operator()<PSOGCNTECharacterFileCharacter>(c, gc_char);
} else if (c->version() == Version::GC_V3) {
auto gc_char = make_shared<PSOGCCharacterFile::Character>(c->character()->to_gc());
send_set_extended_player_info.operator()<PSOGCCharacterFile::Character>(c, gc_char);
} else if (c->version() == Version::XB_V3) {
if (!c->login || !c->login->xb_license) {
throw runtime_error("XB client is not logged in");
}
auto xb_char = make_shared<PSOXBCharacterFileCharacter>(c->character()->to_xb(c->login->xb_license->user_id));
send_set_extended_player_info.operator()<PSOXBCharacterFileCharacter>(c, xb_char);
} else {
throw logic_error("unimplemented extended player info version");
}
} else {
// On v1 and v2, the client will assign its character data from the lobby
// join command, so it suffices to just resend the join notification.
auto s = c->require_server_state();
send_player_leave_notification(l, c->lobby_client_id);
s->send_lobby_join_notifications(l, c);
}
}
static void server_command_save(shared_ptr<Client> c, const std::string&) {
check_version(c, Version::BB_V4);
@@ -1547,7 +1668,7 @@ static void server_command_kick(shared_ptr<Client> c, const std::string& args) {
return;
}
send_message_box(target, "$C6You were kicked off by a moderator.");
send_message_box(target, "$C6You have been kicked off the server.");
target->should_disconnect = true;
string target_name = name_for_client(target);
send_text_message_printf(l, "$C6%s kicked off", target_name.c_str());
@@ -1598,7 +1719,7 @@ static void server_command_ban(shared_ptr<Client> c, const std::string& args) {
target->login->account->ban_end_time = now() + usecs;
target->login->account->save();
send_message_box(target, "$C6You were banned by a moderator.");
send_message_box(target, "$C6You have been banned.");
target->should_disconnect = true;
string target_name = name_for_client(target);
send_text_message_printf(l, "$C6%s banned", target_name.c_str());
@@ -1706,7 +1827,16 @@ static void proxy_command_next(shared_ptr<ProxyServer::LinkedSession> ses, const
}
static void server_command_where(shared_ptr<Client> c, const std::string&) {
send_text_message_printf(c, "$C7Floor: %02" PRIX32 "\nX: %g\nZ: %g", c->floor, c->x, c->z);
auto l = c->require_lobby();
send_text_message_printf(c, "$C7%01" PRIX32 ":%s X:%" PRId32 " Z:%" PRId32,
c->floor, short_name_for_floor(l->episode, c->floor), static_cast<int32_t>(c->x), static_cast<int32_t>(c->z));
for (auto lc : l->clients) {
if (lc && (lc != c)) {
string name = lc->character()->disp.name.decode(lc->language());
send_text_message_printf(c, "$C6%s$C7 %01" PRIX32 ":%s",
name.c_str(), lc->floor, short_name_for_floor(l->episode, lc->floor));
}
}
}
static void server_command_what(shared_ptr<Client> c, const std::string&) {
@@ -2368,6 +2498,7 @@ static const unordered_map<string, ChatCommandDefinition> chat_commands({
{"$qcall", {server_command_qcall, proxy_command_qcall}},
{"$qcheck", {server_command_qcheck, nullptr}},
{"$qclear", {server_command_qclear, proxy_command_qclear}},
{"$qfread", {server_command_qfread, nullptr}},
{"$qgread", {server_command_qgread, nullptr}},
{"$qgwrite", {server_command_qgwrite, nullptr}},
{"$qset", {server_command_qset, proxy_command_qset}},
+26 -6
View File
@@ -13,6 +13,7 @@
#include "IPStackSimulator.hh"
#include "Loggers.hh"
#include "SendCommands.hh"
#include "Server.hh"
#include "Version.hh"
@@ -108,6 +109,9 @@ void Client::Config::set_flags_for_version(Version version, int64_t sub_version)
this->set_flag(Flag::ENCRYPTED_SEND_FUNCTION_CALL);
this->set_flag(Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH);
break;
case 0x3A: // GC Ep1&2 US v1.2 (Plus) GMK edition
this->set_flag(Flag::IS_CLIENT_CUSTOMIZATION);
[[fallthrough]];
case 0x36: // GC Ep1&2 US v1.2 (Plus)
case 0x39: // GC Ep1&2 JP v1.5 (Plus)
this->set_flag(Flag::NO_D6_AFTER_LOBBY);
@@ -382,7 +386,7 @@ bool Client::evaluate_quest_availability_expression(
int64_t ret = expr->evaluate(env);
if (this->log.should_log(LogLevel::INFO)) {
string expr_str = expr->str();
this->log.info("Evaluated quest availability expression %s => %s", expr_str.c_str(), ret ? "TRUE" : "FALSE");
this->log.info("Evaluated integral expression %s => %s", expr_str.c_str(), ret ? "TRUE" : "FALSE");
}
return ret;
}
@@ -770,6 +774,10 @@ void Client::load_all_files() {
files_manager->set_system(sys_filename, this->system_data);
player_data_log.info("Loaded system data from %s", char_filename.c_str());
}
this->update_character_data_after_load(this->character_data);
this->system_data->base.language = this->language();
} else {
player_data_log.info("Character file is missing: %s", char_filename.c_str());
}
@@ -861,6 +869,7 @@ void Client::load_all_files() {
} else {
player_data_log.info("Loaded legacy player data from %s", nsc_filename.c_str());
}
this->update_character_data_after_load(this->character_data);
}
}
@@ -880,6 +889,15 @@ void Client::load_all_files() {
}
}
void Client::update_character_data_after_load(shared_ptr<PSOBBCharacterFile> charfile) {
charfile->import_tethealla_material_usage(this->require_server_state()->level_table(this->version()));
uint8_t lang = this->language();
player_data_log.info("Overriding language fields in save files with %02hhX (%c)", lang, char_for_language_code(lang));
charfile->inventory.language = lang;
charfile->guild_card.language = lang;
}
void Client::save_all() {
if (this->system_data) {
this->save_system_file();
@@ -892,7 +910,7 @@ void Client::save_all() {
}
if (this->external_bank) {
string filename = this->shared_bank_filename();
save_object_file<PlayerBank>(filename, *this->external_bank);
save_object_file<PlayerBank200>(filename, *this->external_bank);
player_data_log.info("Saved shared bank file %s", filename.c_str());
}
if (this->external_bank_character) {
@@ -979,6 +997,7 @@ void Client::load_backup_character(uint32_t account_id, size_t index) {
throw runtime_error("incorrect flag in character file header");
}
this->character_data = make_shared<PSOBBCharacterFile>(freadx<PSOBBCharacterFile>(f.get()));
this->update_character_data_after_load(this->character_data);
this->v1_v2_last_reported_disp.reset();
}
@@ -990,7 +1009,7 @@ void Client::save_and_unload_character() {
}
}
PlayerBank& Client::current_bank() {
PlayerBank200& Client::current_bank() {
if (this->external_bank) {
return *this->external_bank;
} else if (this->external_bank_character) {
@@ -1006,7 +1025,7 @@ std::shared_ptr<PSOBBCharacterFile> Client::current_bank_character() {
void Client::use_default_bank() {
if (this->external_bank) {
string filename = this->shared_bank_filename();
save_object_file<PlayerBank>(filename, *this->external_bank);
save_object_file<PlayerBank200>(filename, *this->external_bank);
this->external_bank.reset();
player_data_log.info("Detached shared bank %s", filename.c_str());
}
@@ -1028,12 +1047,12 @@ bool Client::use_shared_bank() {
player_data_log.info("Using loaded shared bank %s", filename.c_str());
return true;
} else if (isfile(filename)) {
this->external_bank = make_shared<PlayerBank>(load_object_file<PlayerBank>(filename));
this->external_bank = make_shared<PlayerBank200>(load_object_file<PlayerBank200>(filename));
files_manager->set_bank(filename, this->external_bank);
player_data_log.info("Loaded shared bank %s", filename.c_str());
return true;
} else {
this->external_bank = make_shared<PlayerBank>();
this->external_bank = make_shared<PlayerBank200>();
files_manager->set_bank(filename, this->external_bank);
player_data_log.info("Created shared bank for %s", filename.c_str());
return false;
@@ -1063,6 +1082,7 @@ void Client::use_character_bank(int8_t index) {
throw runtime_error("incorrect flag in character file header");
}
this->external_bank_character = make_shared<PSOBBCharacterFile>(freadx<PSOBBCharacterFile>(f.get()));
this->update_character_data_after_load(this->external_bank_character);
this->external_bank_character_index = index;
files_manager->set_character(filename, this->external_bank_character);
player_data_log.info("Loaded character data from %s for external bank", filename.c_str());
+9 -2
View File
@@ -24,6 +24,7 @@ extern const uint64_t CLIENT_CONFIG_MAGIC;
class Server;
struct Lobby;
class Parsed6x70Data;
class Client : public std::enable_shared_from_this<Client> {
public:
@@ -67,8 +68,10 @@ public:
SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_PLAYER_STATES = 0x0200000000000000, // Server-side only
SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000,
SWITCH_ASSIST_ENABLED = 0x0000000100000000,
IS_CLIENT_CUSTOMIZATION = 0x0100000000000000,
// Cheat mode and option flags
INFINITE_HP_ENABLED = 0x0000000200000000,
@@ -240,9 +243,12 @@ public:
bool should_update_play_time;
std::unordered_set<uint32_t> blocked_senders;
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
std::shared_ptr<Parsed6x70Data> last_reported_6x70;
// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
std::unique_ptr<PendingItemTrade> pending_item_trade;
std::unique_ptr<PendingCardTrade> pending_card_trade;
uint32_t telepipe_lobby_id;
G_SetTelepipeState_6x68 telepipe_state;
std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
int8_t bb_character_index;
ItemData bb_identify_result;
@@ -377,7 +383,7 @@ public:
void load_backup_character(uint32_t account_id, size_t index);
void save_and_unload_character();
PlayerBank& current_bank();
PlayerBank200& current_bank();
std::shared_ptr<PSOBBCharacterFile> current_bank_character();
bool use_shared_bank(); // Returns true if the bank exists; false if it was created
void use_character_bank(int8_t bb_character_index);
@@ -394,7 +400,7 @@ private:
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
std::shared_ptr<PSOBBCharacterFile> character_data;
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
std::shared_ptr<PlayerBank> external_bank;
std::shared_ptr<PlayerBank200> external_bank;
std::shared_ptr<PSOBBCharacterFile> external_bank_character;
int8_t external_bank_character_index;
uint64_t last_play_time_update;
@@ -402,4 +408,5 @@ private:
void save_and_clear_external_bank();
void load_all_files();
void update_character_data_after_load(std::shared_ptr<PSOBBCharacterFile> character_data);
};
+89 -51
View File
@@ -72,7 +72,7 @@
// - - $C7: White (FFFFFF)
// - - $C8: Pink (FF8080)
// - - $C9: Violet (8080FF)
// - - $CG: Orange pulse (FFE000 + darkenings thereof)
// - - $CG: Orange pulse (FFE000 + darkenings thereof; v2 and later only)
// - - $Ca: Orange (F5A052; Episode 3 only)
// - Special character codes (Ep3 only)
// - - $B: Dash + small bullet
@@ -2022,8 +2022,19 @@ template <TextEncoding Encoding, size_t ShortDescLength>
struct S_QuestMenuEntryT {
// Note: The game treats menu_id as two 8-bit fields followed by a 16-bit
// field. In most situations, this is opaque to the server, so we treat it as
// a single 32-bit field, but in the case of the quest menu, the second byte
// is used to determine the icon that appears to the left of the quest name.
// a single 32-bit field; however, in the case of the quest menu, the first
// and second bytes have meaning on the client.
//
// The first byte is used as the quest episode number, which is only relevant
// for showing the Challenge Mode times window when a quest is selected.
// This byte must be set correctly on the quest category entry, not the quest
// itself, so the Episode 1 Challenge quests category should have a value of
// 1 in this byte, and the Episode 2 Challenge quests category should have a
// value of 2. (This is not the only condition required for the Challenge
// Mode times window to work; see the description of command A3 also.)
//
// The second byte of the menu ID is used to determine which icon appears to
// the left of the quest name.
// Specifically:
// 0 = online quest icon (green diamond)
// 1 = download quest icon (green square with outlined diamond)
@@ -2054,7 +2065,13 @@ struct S_QuestMenuEntry_BB_A2_A4 {
} __packed_ws__(S_QuestMenuEntry_BB_A2_A4, 0x13C);
// A3 (S->C): Quest information
// Same format as 1A/D5 command (plain text)
// Same format as 1A/D5 command (plain text). The header.flag field is used to
// inform the client of the Challenge stage number, so it can show the correct
// timing window when the stage is selected. The Episode 1 stage numbers should
// be specified as 51-59 (decimal) in header.flag, and the Episode 2 stage
// numbers should be specified as 61-65 (decimal). If the header.flag value is
// outside this range, it is ignored, and the Challenge Mode times window does
// not update.
// A4 (S->C): Download quest menu
// Internal name: RcvQuestList
@@ -2088,14 +2105,11 @@ struct S_QuestMenuEntry_BB_A2_A4 {
// A9 (C->S): Quest menu closed (canceled)
// Internal name: SndQuestEnd
// No arguments
// This command is sent when the in-game quest menu (A2) is closed. When the
// This command is sent when the in-game quest menu (A2) is closed. This is used
// by the server to unlock the game if the players don't select a quest, since
// players are forbidden from joining while the quest menu is open. When the
// download quest menu is closed, either by downloading a quest or canceling,
// the client sends A0 instead. The existence of the A0 response on the download
// case makes sense, because the client may not be in a lobby and the server may
// need to send another menu or redirect the client. But for the online quest
// menu, the client is already in a game and can move normally after canceling
// the quest menu, so it's not obvious why A9 is needed at all. newserv (and
// probably all other private servers) ignores it.
// the client sends A0 instead.
// Curiously, PSO GC sends uninitialized data in header.flag.
// AA (C->S): Send quest statistic (V3/BB)
@@ -3864,7 +3878,7 @@ struct G_SwitchStateChanged_6x05 {
// Note: header.object_id is 0xFFFF for room clear when all enemies defeated
G_ObjectIDHeader header;
// TODO: Some of these might be big-endian on GC; it only byteswaps
// unknown_a3. Are the others actually uint16, or are they uint8[2]?
// switch_flag_num. Are the others actually uint16, or are they uint8[2]?
le_uint16_t unknown_a1 = 0;
le_uint16_t unknown_a2 = 0;
le_uint16_t switch_flag_num = 0;
@@ -3894,6 +3908,11 @@ struct G_SendGuildCard_PC_6x06 {
GuildCardPC guild_card;
} __packed_ws__(G_SendGuildCard_PC_6x06, 0xF4);
struct G_SendGuildCard_GCNTE_6x06 {
G_UnusedHeader header;
GuildCardGCNTE guild_card;
} __packed_ws__(G_SendGuildCard_GCNTE_6x06, 0xA8);
struct G_SendGuildCard_GC_6x06 {
G_UnusedHeader header;
GuildCardGC guild_card;
@@ -4368,6 +4387,10 @@ struct G_Attack_6x43_6x44_6x45 {
} __packed_ws__(G_Attack_6x43_6x44_6x45, 8);
// 6x46: Attack finished (sent after each of 43, 44, and 45) (protected on V3/V4)
// The number of targets is not bounds-checked during byteswapping on GC
// clients. The client only expects up to 10 entries here, so if the number of
// targets is too large, the client will byteswap the function's return address
// on the stack, and it will crash.
struct TargetEntry {
le_uint16_t entity_id = 0;
@@ -4382,6 +4405,7 @@ struct G_AttackFinished_6x46 {
} __packed_ws__(G_AttackFinished_6x46, 0x30);
// 6x47: Cast technique (protected on V3/V4)
// On GC, this command has the same bounds-check bug as 6x46.
struct G_CastTechnique_6x47 {
G_ClientIDHeader header;
@@ -4408,22 +4432,19 @@ struct G_CastTechniqueComplete_6x48 {
le_uint16_t level = 0;
} __packed_ws__(G_CastTechniqueComplete_6x48, 8);
// 6x49: Subtract photon blast energy (protected on V3/V4)
// 6x49: Execute Photon Blast (protected on V3/V4)
// On GC, this command has the same bounds-check bug as 6x46.
struct G_SubtractPBEnergy_6x49 {
struct G_ExecutePhotonBlast_6x49 {
G_ClientIDHeader header;
uint8_t unknown_a1 = 0;
uint8_t unknown_a2 = 0;
le_uint16_t entry_count = 0;
le_uint16_t target_count = 0;
le_uint16_t unknown_a3 = 0;
le_uint16_t unknown_a4 = 0;
struct Entry {
le_uint16_t unknown_a1 = 0;
le_uint16_t unknown_a2 = 0;
} __packed_ws__(Entry, 4);
// The client may send a shorter command if not all of these are used.
parray<Entry, 10> entries;
} __packed_ws__(G_SubtractPBEnergy_6x49, 0x34);
parray<TargetEntry, 10> targets;
} __packed_ws__(G_ExecutePhotonBlast_6x49, 0x34);
// 6x4A: Fully shield attack (protected on V3/V4)
@@ -4665,18 +4686,20 @@ struct G_TriggerSetEvent_6x67 {
le_uint32_t client_id = 0;
} __packed_ws__(G_TriggerSetEvent_6x67, 0x10);
// 6x68: Create telepipe / cast Ryuker
// 6x68: Set telepipe state
struct G_CreateTelepipe_6x68 {
struct G_SetTelepipeState_6x68 {
G_UnusedHeader header;
le_uint16_t client_id2 = 0;
le_uint16_t floor = 0;
le_uint32_t unknown_a2 = 0;
le_uint16_t unknown_b1 = 0;
uint8_t unknown_b2 = 0;
uint8_t unknown_b3 = 0;
le_float x = 0.0f;
le_float y = 0.0f;
le_float z = 0.0f;
le_uint32_t unused3 = 0;
} __packed_ws__(G_CreateTelepipe_6x68, 0x1C);
le_uint32_t unknown_a3 = 0;
} __packed_ws__(G_SetTelepipeState_6x68, 0x1C);
// 6x69: NPC control
// Note: NPCs cannot be destroyed with 6x69; 6x1C is used instead for that.
@@ -4823,16 +4846,16 @@ struct G_SetQuestFlags_BB_6x6F {
// and instead rearranged a bunch of things. This is presumably because this
// structure also includes transient state (e.g. current HP).
struct Telepipe {
struct Telepipe6x70 {
/* 00 */ le_uint16_t owner_client_id = 0xFFFF;
/* 02 */ le_uint16_t floor = 0;
/* 04 */ le_uint32_t unknown_a2 = 0;
/* 04 */ le_uint32_t unknown_a1 = 0;
/* 08 */ le_float x = 0.0f;
/* 0C */ le_float y = 0.0f;
/* 10 */ le_float z = 0.0f;
/* 14 */ le_uint32_t unknown_a3 = 0;
/* 18 */ le_uint32_t unknown_a4 = 0x0000FFFF;
} __packed_ws__(Telepipe, 0x1C);
} __packed_ws__(Telepipe6x70, 0x1C);
struct G_Unknown_6x70_SubA1 {
// This is used in all versions of this command except DCNTE and 11/2000.
@@ -4872,7 +4895,7 @@ struct G_SyncPlayerDispAndInventory_DCNTE_6x70 {
// The following two fields appear to contain uninitialized data
/* 0030 */ le_uint32_t unknown_a5 = 0;
/* 0034 */ le_uint32_t unknown_a6 = 0;
/* 0038 */ Telepipe telepipe;
/* 0038 */ Telepipe6x70 telepipe;
/* 0054 */ le_uint32_t unknown_a8 = 0;
/* 0058 */ parray<uint8_t, 0x10> unknown_a9;
/* 0068 */ le_uint32_t area = 0;
@@ -4891,7 +4914,7 @@ struct G_SyncPlayerDispAndInventory_DC112000_6x70 {
/* 0030 */ le_uint16_t bonus_hp_from_materials = 0;
/* 0032 */ le_uint16_t bonus_tp_from_materials = 0;
/* 0034 */ parray<uint8_t, 0x10> unknown_a5;
/* 0044 */ Telepipe telepipe;
/* 0044 */ Telepipe6x70 telepipe;
/* 0060 */ le_uint32_t unknown_a8 = 0;
/* 0064 */ parray<uint8_t, 0x10> unknown_a9;
/* 0074 */ le_uint32_t area = 0;
@@ -4913,7 +4936,7 @@ struct G_SyncPlayerDispAndInventory_BaseV1 {
/* 006C */ le_uint32_t guild_card_number = 0;
/* 0070 */ le_uint32_t unknown_a6 = 0;
/* 0074 */ le_uint32_t battle_team_number = 0;
/* 0078 */ Telepipe telepipe;
/* 0078 */ Telepipe6x70 telepipe;
/* 0094 */ le_uint32_t unknown_a8 = 0;
/* 0098 */ G_Unknown_6x70_SubA1 unknown_a9;
/* 00AC */ le_uint32_t area = 0;
@@ -4974,11 +4997,11 @@ struct G_SyncPlayerDispAndInventory_BB_6x70 {
/* 04C8 */
} __packed_ws__(G_SyncPlayerDispAndInventory_BB_6x70, 0x4C0);
// 6x71: Unknown (used while loading into game)
// 6x71: Unblock game join (used while loading into game)
struct G_Unknown_6x71 {
struct G_UnblockGameJoin_6x71 {
G_UnusedHeader header;
} __packed_ws__(G_Unknown_6x71, 4);
} __packed_ws__(G_UnblockGameJoin_6x71, 4);
// 6x72: Player done loading into game
@@ -5034,10 +5057,10 @@ struct G_SetEntitySetFlags_6x76 {
le_uint16_t flags = 0;
} __packed_ws__(G_SetEntitySetFlags_6x76, 8);
// 6x77: Sync quest data
// 6x77: Sync quest register
// This is sent by the client when an opcode D9 is executed within a quest.
struct G_SyncQuestData_6x77 {
struct G_SyncQuestRegister_6x77 {
G_UnusedHeader header;
le_uint16_t register_number = 0; // Must be < 0x100
le_uint16_t unused = 0;
@@ -5045,7 +5068,7 @@ struct G_SyncQuestData_6x77 {
le_uint32_t as_int;
le_float as_float;
} __packed__ value;
} __packed_ws__(G_SyncQuestData_6x77, 0x0C);
} __packed_ws__(G_SyncQuestRegister_6x77, 0x0C);
// 6x78: Unknown
@@ -5109,7 +5132,7 @@ struct G_SetBattleModeData_6x7D {
// 0 = Unknown (params[0] and [1] are used)
// 1 = Does nothing
// 2 = Unknown (no params are used)
// 3 = Set player meseta score (params[0] = client ID, [1] = score)
// 3 = Set player score (params[0] = client ID, [1] = score)
// 4 = Unknown (params[0] = client ID)
// 5 = Unknown (no params are used)
// 6 = Unknown (all params are used)
@@ -5220,12 +5243,22 @@ struct G_PlayerKilledByMonster_6x89 {
le_uint16_t unused = 0;
} __packed_ws__(G_PlayerKilledByMonster_6x89, 8);
// 6x8A: Unknown (not valid on Episode 3)
// 6x8A: Show Challenge time records window (not valid on Episode 3)
// The leader sends this command to tell other clients to show, hide, or update
// the window that shows Challenge Mode stage competion and time records during
// Challenge quest selection.
struct G_Unknown_6x8A {
struct G_ShowChallengeTimeRecordsWindow_6x8A {
G_ClientIDHeader header;
le_uint32_t unknown_a1 = 0; // Must be < 0x11
} __packed_ws__(G_Unknown_6x8A, 8);
// Values for which (decimal):
// 0 = hide window
// 1 = show Episode 1 completion state per player
// 2 = show Episode 2 completion state per player
// 3-11 = show times for Episode 1 stage (which - 2)
// 12-16 = show times for Episode 2 stage (which - 11)
// Anything else = command is ignored
le_uint32_t which = 0;
} __packed_ws__(G_ShowChallengeTimeRecordsWindow_6x8A, 8);
// 6x8B: Unknown (not valid on Episode 3)
// This command has a handler, but it does nothing.
@@ -5345,13 +5378,15 @@ struct G_UpdatePlayerStat_6x9A {
uint8_t amount = 0;
} __packed_ws__(G_UpdatePlayerStat_6x9A, 8);
// 6x9B: Unknown (protected on V3/V4)
// 6x9B: Level up all techniques (protected on V3/V4)
// Used in battle mode if the rules specify that techniques should level up
// upon character death.
struct G_Unknown_6x9B {
struct G_LevelUpAllTechniques_6x9B {
G_UnusedHeader header;
uint8_t unknown_a1 = 0;
uint8_t num_levels = 0;
parray<uint8_t, 3> unused;
} __packed_ws__(G_Unknown_6x9B, 8);
} __packed_ws__(G_LevelUpAllTechniques_6x9B, 8);
// 6x9C: Unknown (supported; game only; not valid on Episode 3)
@@ -5563,13 +5598,14 @@ struct G_MoveLobbyChair_6xB0 {
// 6xB2: Play sound from player (not valid on pre-V3 or GC Trial Edition)
// This command is sent when a snapshot is taken on PSO GC, but it can be used
// to play any sound, centered on the player identified by client_id.
// to play any sound, centered on the local player. If localize is FFFF, then
// the sound is not centered on the local player and is just played globally.
struct G_PlaySoundFromPlayer_6xB2 {
G_UnusedHeader header;
uint8_t floor = 0;
uint8_t unused = 0;
le_uint16_t client_id = 0;
le_uint16_t localize = 0;
le_uint32_t sound_id = 0; // 0x00051720 = camera shutter sound
} __packed_ws__(G_PlaySoundFromPlayer_6xB2, 0x0C);
@@ -7191,5 +7227,7 @@ struct G_RejectBattleStartRequest_Ep3_6xB4x53 {
// implement extended functionality.
// 30 (C->S): Extended player info
// Requested with the GetExtendedPlayerInfo patch.
// Format is PSOGCCharacterFile::Character.
// Requested with the GetExtendedPlayerInfo patch. Format depends on version:
// DC v2: PSODCV2CharacterFile
// GC v3: PSOGCCharacterFile::Character
// XB v3: PSOXBCharacterFileCharacter
+345 -40
View File
@@ -16,6 +16,16 @@ JSON to_json(const parray<IntT, Count>& v) {
return ret;
}
template <typename IntT, size_t Count>
void from_json_into(const JSON& json, parray<IntT, Count>& ret) {
if (json.size() != Count) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count; z++) {
ret[z] = json.at(z).as_int();
}
}
template <typename IntT, size_t Count>
JSON to_json(const parray<CommonItemSet::Table::Range<IntT>, Count>& v) {
auto ret = JSON::list();
@@ -25,6 +35,16 @@ JSON to_json(const parray<CommonItemSet::Table::Range<IntT>, Count>& v) {
return ret;
}
template <typename IntT, size_t Count>
void from_json_into(const JSON& json, parray<CommonItemSet::Table::Range<IntT>, Count>& ret) {
if (json.size() != Count) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count; z++) {
from_json_into(json.at(z), ret[z]);
}
}
template <typename IntT>
JSON to_json(const CommonItemSet::Table::Range<IntT>& v) {
if (v.min == v.max) {
@@ -34,6 +54,22 @@ JSON to_json(const CommonItemSet::Table::Range<IntT>& v) {
}
}
template <typename IntT>
void from_json_into(const JSON& json, CommonItemSet::Table::Range<IntT>& ret) {
if (json.is_int()) {
IntT v = json.as_int();
ret.min = v;
ret.max = v;
} else {
const auto& l = json.as_list();
if (l.size() != 2) {
throw runtime_error("incorrect range list length");
}
ret.min = l.at(0)->as_int();
ret.max = l.at(1)->as_int();
}
}
template <typename IntT, size_t Count1, size_t Count2>
JSON to_json(const parray<parray<IntT, Count2>, Count1>& v) {
auto ret = JSON::list();
@@ -43,6 +79,262 @@ JSON to_json(const parray<parray<IntT, Count2>, Count1>& v) {
return ret;
}
template <typename IntT, size_t Count1, size_t Count2>
void from_json_into(const JSON& json, parray<parray<IntT, Count2>, Count1>& ret) {
if (json.size() != Count1) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count1; z++) {
from_json_into(json.at(z), ret[z]);
}
}
template <typename IntT, size_t Count1, size_t Count2>
void from_json_into(const JSON& json, parray<parray<CommonItemSet::Table::Range<IntT>, Count2>, Count1>& ret) {
if (json.size() != Count1) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count1; z++) {
from_json_into(json.at(z), ret[z]);
}
}
CommonItemSet::Table::Table(const JSON& json, Episode episode)
: episode(episode) {
from_json_into(json.at("BaseWeaponTypeProbTable"), this->base_weapon_type_prob_table);
from_json_into(json.at("SubtypeBaseTable"), this->subtype_base_table);
from_json_into(json.at("SubtypeAreaLengthTable"), this->subtype_area_length_table);
from_json_into(json.at("GrindProbTable"), this->grind_prob_table);
from_json_into(json.at("ArmorShieldTypeIndexProbTable"), this->armor_shield_type_index_prob_table);
from_json_into(json.at("ArmorSlotCountProbTable"), this->armor_slot_count_prob_table);
from_json_into(json.at("BoxMesetaRanges"), this->box_meseta_ranges);
this->has_rare_bonus_value_prob_table = json.at("HasRareBonusValueProbTable").as_bool();
from_json_into(json.at("BonusValueProbTable"), this->bonus_value_prob_table);
from_json_into(json.at("NonRareBonusProbSpec"), this->nonrare_bonus_prob_spec);
from_json_into(json.at("BonusTypeProbTable"), this->bonus_type_prob_table);
from_json_into(json.at("SpecialMult"), this->special_mult);
from_json_into(json.at("SpecialPercent"), this->special_percent);
from_json_into(json.at("ToolClassProbTable"), this->tool_class_prob_table);
from_json_into(json.at("TechniqueIndexProbTable"), this->technique_index_prob_table);
from_json_into(json.at("TechniqueLevelRanges"), this->technique_level_ranges);
this->armor_or_shield_type_bias = json.at("ArmorOrShieldTypeBias").as_int();
from_json_into(json.at("UnitMaxStarsTable"), this->unit_max_stars_table);
from_json_into(json.at("BoxItemClassProbTable"), this->box_item_class_prob_table);
const auto& enemy_meseta_ranges_json = json.at("EnemyMesetaRanges").as_dict();
const auto& enemy_type_drop_probs_json = json.at("EnemyTypeDropProbs").as_dict();
const auto& enemy_item_classes_json = json.at("EnemyItemClasses").as_dict();
for (size_t z = 0; z < 0x64; z++) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (Episode episode : episodes) {
for (auto type : enemy_types_for_rare_table_index(episode, z)) {
string name = string_printf("%s:%s", abbreviation_for_episode(episode), name_for_enum(type));
from_json_into(*enemy_meseta_ranges_json.at(name), this->enemy_meseta_ranges[z]);
this->enemy_type_drop_probs[z] = enemy_type_drop_probs_json.at(name)->as_int();
this->enemy_item_classes[z] = enemy_item_classes_json.at(name)->as_int();
}
}
}
}
static const char* name_for_common_item_class(uint8_t item_class) {
switch (item_class) {
case 0x00:
return "WEAPON ";
case 0x01:
return "ARMOR ";
case 0x02:
return "SHIELD ";
case 0x03:
return "UNIT ";
case 0x04:
return "TOOL ";
case 0x05:
return "MESETA ";
case 0x06:
return "NOTHING";
default:
return "UNKNOWN";
}
}
void CommonItemSet::Table::print(FILE* stream) const {
const auto& meseta_ranges = this->enemy_meseta_ranges;
const auto& drop_probs = this->enemy_type_drop_probs;
const auto& item_classes = this->enemy_item_classes;
fprintf(stream, "Enemy tables:\n");
fprintf(stream, " ## $LOW $HIGH DAR%% ITEM ENEMIES\n");
for (size_t z = 0; z < 0x64; z++) {
string enemies_str;
for (EnemyType enemy_type : enemy_types_for_rare_table_index(this->episode, z)) {
if (!enemies_str.empty()) {
enemies_str += ", ";
}
enemies_str += name_for_enum(enemy_type);
}
if (drop_probs[z]) {
fprintf(stream, " %02zX %5hu %5hu %3hhu%% %02hX:%s %s\n",
z, meseta_ranges[z].min, meseta_ranges[z].max, drop_probs[z], item_classes[z],
name_for_common_item_class(item_classes[z]), enemies_str.c_str());
} else {
fprintf(stream, " %02zX ----- ----- 0%% -- %s\n", z, enemies_str.c_str());
}
}
static const array<const char*, 12> base_weapon_type_names = {
"SABER ",
"SWORD ",
"DAGGER ",
"PARTISAN",
"SLICER ",
"HANDGUN ",
"RIFLE ",
"MECHGUN ",
"SHOT ",
"CANE ",
"ROD ",
"WAND ",
};
fprintf(stream, "Base weapon config:\n");
fprintf(stream, " TYPE PROB [SB AL] FLOORS\n");
for (size_t z = 0; z < 12; z++) {
uint8_t floor_to_class[10];
if (this->subtype_base_table[z] < 0) {
size_t start_floor = std::min<size_t>(-this->subtype_area_length_table[z], 10);
for (size_t x = 0; x < start_floor; x++) {
floor_to_class[x] = 0xFF;
}
for (size_t x = start_floor; x < 10; x++) {
floor_to_class[x] = (x - start_floor) / this->subtype_area_length_table[z];
}
} else {
for (size_t x = 0; x < 10; x++) {
floor_to_class[x] = this->subtype_base_table[z] + (x / this->subtype_area_length_table[z]);
}
}
fprintf(stream, " %02zX:%s %3hhu%% [%02hhX %02hhX] %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX\n",
z, base_weapon_type_names[z], this->base_weapon_type_prob_table[z],
this->subtype_base_table[z], this->subtype_area_length_table[z],
floor_to_class[0], floor_to_class[1], floor_to_class[2], floor_to_class[3], floor_to_class[4],
floor_to_class[5], floor_to_class[6], floor_to_class[7], floor_to_class[8], floor_to_class[9]);
}
fprintf(stream, "Box configuration:\n");
fprintf(stream, " AR $LOW $HIGH WEP%% ARM%% SHD%% UNI%% TL%% MST%% NO%%\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %5hu %5hu %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%%\n",
z, this->box_meseta_ranges[z].min, this->box_meseta_ranges[z].max,
this->box_item_class_prob_table[0][z],
this->box_item_class_prob_table[1][z],
this->box_item_class_prob_table[2][z],
this->box_item_class_prob_table[3][z],
this->box_item_class_prob_table[4][z],
this->box_item_class_prob_table[5][z],
this->box_item_class_prob_table[6][z]);
}
fprintf(stream, "Weapon drops:\n");
fprintf(stream, " Grinds:\n");
fprintf(stream, " GD AR0%% AR1%% AR2%% AR3%%\n");
for (size_t z = 0; z < 9; z++) {
fprintf(stream, " +%zu %3hhd%% %3hhd%% %3hhd%% %3hhd%%\n", z,
this->grind_prob_table[z][0], this->grind_prob_table[z][1],
this->grind_prob_table[z][2], this->grind_prob_table[z][3]);
}
fprintf(stream, " Bonus value table:\n");
fprintf(stream, " ID");
for (int8_t v = -10; v <= 100; v += 5) {
fprintf(stream, " %5hhd%%", v);
}
fputc('\n', stream);
for (size_t z = 0; z < (this->has_rare_bonus_value_prob_table ? 6 : 5); z++) {
fprintf(stream, " %02zX", z);
for (size_t x = 0; x < 0x17; x++) {
fprintf(stream, " %5hu#", this->bonus_value_prob_table[x][z]);
}
fputc('\n', stream);
}
fprintf(stream, " Area config tables:\n");
fprintf(stream, " AR BONUS SP NO%% NTV%% AB%% MAC%% DRK%% HIT%% SM SPC%%\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %02hhX %02hhX %02hhX %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %02hhX %3hhu%%\n",
z, this->nonrare_bonus_prob_spec[0][z], this->nonrare_bonus_prob_spec[1][z], this->nonrare_bonus_prob_spec[2][z],
this->bonus_type_prob_table[0][z], this->bonus_type_prob_table[1][z], this->bonus_type_prob_table[2][z],
this->bonus_type_prob_table[3][z], this->bonus_type_prob_table[4][z], this->bonus_type_prob_table[5][z],
this->special_mult[z], this->special_percent[z]);
}
fprintf(stream, " Tool class table:\n");
fprintf(stream, " CS A1 A2 A3 A4 A5 A6 A7 A8 A9 A10\n");
for (size_t tool_class = 0; tool_class < this->tool_class_prob_table.size(); tool_class++) {
fprintf(stream, " %02zX", tool_class);
for (size_t area_norm = 0; area_norm < 10; area_norm++) {
fprintf(stream, " %5hu", this->tool_class_prob_table[tool_class][area_norm]);
}
fputc('\n', stream);
}
static const array<const char*, 19> technique_names = {
"FOIE ",
"GIFOIE ",
"RAFOIE ",
"BARTA ",
"GIBARTA ",
"RABARTA ",
"ZONDE ",
"GIZONDE ",
"RAZONDE ",
"GRANTS ",
"DEBAND ",
"JELLEN ",
"ZALURE ",
"SHIFTA ",
"RYUKER ",
"RESTA ",
"ANTI ",
"REVERSER",
"MEGID ",
};
fprintf(stream, " Technique table:\n");
fprintf(stream, " TECH A1 A2 A3 A4 A5 A6 A7 A8 A9 A10\n");
for (size_t tech_num = 0; tech_num < this->technique_index_prob_table.size(); tech_num++) {
fprintf(stream, " %02zX:%s", tech_num, technique_names[tech_num]);
for (size_t area_norm = 0; area_norm < 10; area_norm++) {
uint16_t prob = this->technique_index_prob_table[tech_num][area_norm];
if (prob) {
const auto& level_range = this->technique_level_ranges[tech_num][area_norm];
size_t min_level = level_range.min + 1;
size_t max_level = level_range.max + 1;
fprintf(stream, " %5hu[%2zu-%2zu]", prob, min_level, max_level);
} else {
fprintf(stream, " 0[-----]");
}
}
fputc('\n', stream);
}
fprintf(stream, " Armor/shield type bias: %hhu\n", this->armor_or_shield_type_bias);
fprintf(stream, " Armor/shield type index table:\n");
fprintf(stream, " TY PROB\n");
for (size_t z = 0; z < 5; z++) {
fprintf(stream, " %02zX %3hhu%%\n", z, this->armor_shield_type_index_prob_table[z]);
}
fprintf(stream, " Armor/shield slot count table:\n");
fprintf(stream, " #S PROB\n");
for (size_t z = 0; z < 5; z++) {
fprintf(stream, " %02zX %3hhu%%\n", z, this->armor_slot_count_prob_table[z]);
}
fprintf(stream, " Unit maximum stars table:\n");
fprintf(stream, " AR #*\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %3hhu\n", z, this->unit_max_stars_table[z]);
}
}
JSON CommonItemSet::Table::json() const {
JSON enemy_meseta_ranges_json = JSON::dict();
JSON enemy_type_drop_probs_json = JSON::dict();
@@ -111,7 +403,28 @@ JSON CommonItemSet::json() const {
return modes_dict;
}
CommonItemSet::Table::Table(const StringReader& r, bool is_big_endian, bool is_v3) {
void CommonItemSet::print(FILE* stream) const {
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
for (const auto& mode : modes) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (const auto& episode : episodes) {
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
for (uint8_t section_id = 0; section_id < 10; section_id++) {
try {
auto table = this->get_table(episode, mode, difficulty, section_id);
fprintf(stream, "============ %s %s %s %s\n",
name_for_mode(mode), name_for_episode(episode), name_for_difficulty(difficulty), name_for_section_id(section_id));
table->print(stream);
} catch (const runtime_error&) {
}
}
}
}
}
}
CommonItemSet::Table::Table(const StringReader& r, bool is_big_endian, bool is_v3, Episode episode)
: episode(episode) {
if (is_big_endian) {
this->parse_itempt_t<true>(r, is_v3);
} else {
@@ -179,41 +492,6 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
this->box_item_class_prob_table = r.pget<parray<parray<uint8_t, 10>, 7>>(offsets.box_item_class_prob_table_offset);
}
void CommonItemSet::Table::print_enemy_table(FILE* stream) const {
const auto& meseta_ranges = this->enemy_meseta_ranges;
const auto& drop_probs = this->enemy_type_drop_probs;
const auto& item_classes = this->enemy_item_classes;
// const parray<Range<uint16_t>, 0x64>& enemy_meseta_ranges() const;
// const parray<uint8_t, 0x64>& enemy_type_drop_probs() const;
// const parray<uint8_t, 0x64>& enemy_item_classes() const;
fprintf(stream, "## $_LOW $_HIGH DAR ITEM\n");
for (size_t z = 0; z < 0x64; z++) {
const char* item_class_name = "__UNKNOWN__";
switch (item_classes[z]) {
case 0x00:
item_class_name = "WEAPON";
break;
case 0x01:
item_class_name = "ARMOR";
break;
case 0x02:
item_class_name = "SHIELD";
break;
case 0x03:
item_class_name = "UNIT";
break;
case 0x04:
item_class_name = "TOOL";
break;
case 0x05:
item_class_name = "MESETA";
break;
}
fprintf(stream, "%02zX %5hu %5hu %3hhu %02hX (%s)\n",
z, meseta_ranges[z].min, meseta_ranges[z].max, drop_probs[z], item_classes[z], item_class_name);
}
}
uint16_t CommonItemSet::key_for_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) {
// Bits: -----EEEMMDDSSSS
return (((static_cast<uint16_t>(episode) << 8) & 0x0700) |
@@ -241,7 +519,7 @@ AFSV2CommonItemSet::AFSV2CommonItemSet(
for (size_t section_id = 0; section_id < 10; section_id++) {
auto entry = pt_afs.get(difficulty * 10 + section_id);
StringReader r(entry.first, entry.second);
auto table = make_shared<Table>(r, false, false);
auto table = make_shared<Table>(r, false, false, Episode::EP1);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::NORMAL, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::BATTLE, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::SOLO, difficulty, section_id), table);
@@ -253,7 +531,7 @@ AFSV2CommonItemSet::AFSV2CommonItemSet(
AFSArchive ct_afs(ct_afs_data);
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
auto r = ct_afs.get_reader(difficulty * 10);
auto table = make_shared<Table>(r, false, false);
auto table = make_shared<Table>(r, false, false, Episode::EP1);
for (size_t section_id = 0; section_id < 10; section_id++) {
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::CHALLENGE, difficulty, section_id), table);
}
@@ -305,7 +583,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
throw;
}
}
auto table = make_shared<Table>(r, is_big_endian, true);
auto table = make_shared<Table>(r, is_big_endian, true, episode);
this->tables.emplace(this->key_for_table(episode, GameMode::NORMAL, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(episode, GameMode::BATTLE, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(episode, GameMode::SOLO, difficulty, section_id), table);
@@ -315,7 +593,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
if (episode != Episode::EP4) {
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
auto r = gsl.get_reader(filename_for_table(episode, difficulty, 0, true));
auto table = make_shared<Table>(r, is_big_endian, true);
auto table = make_shared<Table>(r, is_big_endian, true, episode);
for (size_t section_id = 0; section_id < 10; section_id++) {
this->tables.emplace(this->key_for_table(episode, GameMode::CHALLENGE, difficulty, section_id), table);
}
@@ -324,6 +602,33 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
}
}
JSONCommonItemSet::JSONCommonItemSet(const JSON& json) {
for (const auto& mode_it : json.as_dict()) {
static const unordered_map<string, GameMode> mode_keys(
{{"Normal", GameMode::NORMAL}, {"Battle", GameMode::BATTLE}, {"Challenge", GameMode::CHALLENGE}, {"Solo", GameMode::SOLO}});
GameMode mode = mode_keys.at(mode_it.first);
for (const auto& episode_it : mode_it.second->as_dict()) {
static const unordered_map<string, Episode> episode_keys(
{{"Episode1", Episode::EP1}, {"Episode2", Episode::EP2}, {"Episode4", Episode::EP4}});
Episode episode = episode_keys.at(episode_it.first);
for (const auto& difficulty_it : episode_it.second->as_dict()) {
static const unordered_map<string, uint8_t> difficulty_keys(
{{"Normal", 0}, {"Hard", 1}, {"VeryHard", 2}, {"Ultimate", 3}});
uint8_t difficulty = difficulty_keys.at(difficulty_it.first);
for (const auto& section_id_it : difficulty_it.second->as_dict()) {
uint8_t section_id = section_id_for_name(section_id_it.first);
this->tables.emplace(
this->key_for_table(episode, mode, difficulty, section_id),
make_shared<Table>(*section_id_it.second, episode));
}
}
}
}
}
RELFileSet::RELFileSet(std::shared_ptr<const std::string> data)
: data(data),
r(*this->data) {}
+10 -2
View File
@@ -14,7 +14,8 @@ public:
class Table {
public:
Table() = delete;
Table(const StringReader& r, bool big_endian, bool is_v3);
Table(const JSON& json, Episode episode);
Table(const StringReader& r, bool big_endian, bool is_v3, Episode episode);
template <typename IntT>
struct Range {
@@ -22,6 +23,7 @@ public:
IntT max;
} __packed__;
Episode episode;
parray<uint8_t, 0x0C> base_weapon_type_prob_table;
parray<int8_t, 0x0C> subtype_base_table;
parray<uint8_t, 0x0C> subtype_area_length_table;
@@ -45,8 +47,8 @@ public:
parray<uint8_t, 0x0A> unit_max_stars_table;
parray<parray<uint8_t, 10>, 7> box_item_class_prob_table;
void print_enemy_table(FILE* stream) const;
JSON json() const;
void print(FILE* stream) const;
private:
template <bool IsBigEndian>
@@ -263,6 +265,7 @@ public:
std::shared_ptr<const Table> get_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const;
JSON json() const;
void print(FILE* stream) const;
protected:
CommonItemSet() = default;
@@ -282,6 +285,11 @@ public:
GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gsl_data, bool is_big_endian);
};
class JSONCommonItemSet : public CommonItemSet {
public:
explicit JSONCommonItemSet(const JSON& json);
};
// Note: There are clearly better ways of doing this, but this implementation
// closely follows what the original code in the client does.
template <typename ItemT, size_t MaxCount>
+23 -8
View File
@@ -12,7 +12,7 @@ namespace Episode3 {
void BattleRecord::PlayerEntry::print(FILE* stream) const {
// TODO: Format this nicely somehow. Maybe factor out the functions in
// QuestScript that format some of these structures
print_data(stream, this, sizeof(this));
print_data(stream, this, sizeof(*this), 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
}
BattleRecord::Event::Event(StringReader& r) {
@@ -96,29 +96,30 @@ void BattleRecord::Event::print(FILE* stream) const {
for (const auto& player : this->players) {
fprintf(stream, " %02" PRIX32, player.lobby_data.client_id.load());
}
fputc('\n', stream);
for (const auto& player : this->players) {
player.print(stream);
}
break;
case Type::BATTLE_COMMAND:
fprintf(stream, "BATTLE_COMMAND\n");
print_data(stream, this->data);
print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break;
case Type::GAME_COMMAND:
fprintf(stream, "GAME_COMMAND\n");
print_data(stream, this->data);
print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break;
case Type::EP3_GAME_COMMAND:
fprintf(stream, "EP3_GAME_COMMAND\n");
print_data(stream, this->data);
print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break;
case Type::CHAT_MESSAGE:
fprintf(stream, "CHAT_MESSAGE %08" PRIX32 "\n", this->guild_card_number);
print_data(stream, this->data);
print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break;
case Type::SERVER_DATA_COMMAND:
fprintf(stream, "SERVER_DATA_COMMAND\n");
print_data(stream, this->data);
print_data(stream, this->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
break;
default:
throw runtime_error("unknown event type in battle record");
@@ -255,6 +256,20 @@ void BattleRecord::add_random_data(const void* data, size_t size) {
this->random_stream.append(reinterpret_cast<const char*>(data), size);
}
vector<string> BattleRecord::get_all_server_data_commands() const {
vector<string> ret;
for (const auto& event : this->events) {
if (event.type == Event::Type::SERVER_DATA_COMMAND) {
ret.emplace_back(event.data);
}
}
return ret;
}
const string& BattleRecord::get_random_stream() const {
return this->random_stream;
}
bool BattleRecord::is_map_definition_event(const Event& ev) {
if (ev.type == Event::Type::BATTLE_COMMAND) {
auto& header = check_size_t<G_CardBattleCommandHeader>(ev.data, 0xFFFF);
@@ -331,7 +346,7 @@ void BattleRecord::set_battle_start_timestamp() {
}
}
for (; it != this->events.end(); it++) {
if (it->type == Event::Type::BATTLE_COMMAND) {
if ((it->type == Event::Type::BATTLE_COMMAND) || (it->type == Event::Type::SERVER_DATA_COMMAND)) {
new_events.emplace_back(std::move(*it));
}
}
@@ -373,7 +388,7 @@ shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
return this->record;
}
void BattleRecordPlayer::set_lobby(std::shared_ptr<Lobby> l) {
void BattleRecordPlayer::set_lobby(shared_ptr<Lobby> l) {
this->lobby = l;
}
+3
View File
@@ -86,6 +86,9 @@ public:
void print(FILE* stream) const;
std::vector<std::string> get_all_server_data_commands() const;
const std::string& get_random_stream() const;
private:
static constexpr uint64_t SIGNATURE_V1 = 0x14C946D56D1DAC50;
static constexpr uint64_t SIGNATURE_V2 = 0xD01E5EC12853C377;
+20 -22
View File
@@ -396,8 +396,8 @@ int16_t Card::compute_defense_power_for_attacker_card(shared_ptr<const Card> att
}
}
s->card_special->apply_action_conditions(3, attacker_card, this->shared_from_this(), 0x08, nullptr);
s->card_special->apply_action_conditions(3, attacker_card, this->shared_from_this(), 0x10, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, attacker_card, this->shared_from_this(), 0x08, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, attacker_card, this->shared_from_this(), 0x10, nullptr);
return this->action_metadata.defense_power + this->action_metadata.defense_bonus;
}
@@ -982,7 +982,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
if (apply_action_conditions) {
auto this_sh = this->shared_from_this();
s->card_special->apply_action_conditions(3, this_sh, this_sh, 1, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, this_sh, this_sh, 1, nullptr);
log.debug("applied action conditions (1)");
} else {
log.debug("skipped applying action conditions (1)");
@@ -1120,7 +1120,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
if (apply_action_conditions) {
auto this_sh = this->shared_from_this();
s->card_special->apply_action_conditions(0x03, this_sh, this_sh, 2, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, this_sh, this_sh, 2, nullptr);
log.debug("applied action conditions (2)");
if (!is_nte && this->action_chain.check_flag(0x100)) {
this->action_chain.chain.damage = min<int16_t>(this->action_chain.chain.damage + 5, 99);
@@ -1171,7 +1171,7 @@ void Card::unknown_80237F98(bool require_condition_20_or_21) {
for (ssize_t z = 8; z >= 0; z--) {
if (this->action_chain.conditions[z].type != ConditionType::NONE) {
if (!require_condition_20_or_21 ||
s->card_special->condition_has_when_20_or_21(this->action_chain.conditions[z])) {
s->card_special->condition_applies_on_sc_or_item_attack(this->action_chain.conditions[z])) {
ActionState as;
auto& cond = this->action_chain.conditions[z];
if (!s->card_special->is_card_targeted_by_condition(cond, as, this->shared_from_this())) {
@@ -1219,7 +1219,9 @@ void Card::move_phase_before() {
}
void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as) {
auto log = this->server()->log_stack(string_printf("unknown_80236374(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id()));
auto s = this->server();
auto log = s->log_stack(string_printf("unknown_80236374(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id()));
auto check_card = [&](shared_ptr<Card> card) -> void {
if (card) {
if (!card->unknown_80236554(other_card, as)) {
@@ -1231,21 +1233,18 @@ void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as)
};
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->server()->player_states[client_id];
if (ps) {
if (this->server()->get_current_team_turn2() != ps->get_team_id()) {
auto ps = s->player_states[client_id];
if (ps && (s->get_current_team_turn2() != ps->get_team_id())) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
}
}
}
}
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->server()->player_states[client_id];
if (ps) {
if (this->server()->get_current_team_turn2() == ps->get_team_id()) {
auto ps = s->player_states[client_id];
if (ps && (s->get_current_team_turn2() == ps->get_team_id())) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
@@ -1253,7 +1252,6 @@ void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as)
}
}
}
}
void Card::unknown_802379BC(uint16_t card_ref) {
this->action_chain.chain.unknown_card_ref_a3 =
@@ -1404,8 +1402,8 @@ bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as)
log.debug("last attack damage stats cleared");
if (other_card) {
s->card_special->apply_action_conditions(0x03, other_card, this->shared_from_this(), 0x20, as);
s->card_special->apply_action_conditions(0x17, other_card, this->shared_from_this(), 0x40, as);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, other_card, this->shared_from_this(), 0x20, as);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_THIS_CARD_ATTACKED, other_card, this->shared_from_this(), 0x40, as);
if (other_card->action_chain.check_flag(0x20000)) {
this->action_metadata.attack_bonus = 0;
return ret;
@@ -1520,7 +1518,7 @@ void Card::apply_attack_result() {
this->compute_action_chain_results(true, false);
if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024997C(this->shared_from_this());
s->card_special->apply_effects_before_attack(this->shared_from_this());
}
this->compute_action_chain_results(true, false);
@@ -1560,21 +1558,21 @@ void Card::apply_attack_result() {
}
}
this->compute_action_chain_results(1, 0);
this->compute_action_chain_results(true, false);
if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024997C(this->shared_from_this());
s->card_special->apply_effects_before_attack(this->shared_from_this());
}
if (!(this->card_flags & 2)) {
this->compute_action_chain_results(1, 0);
this->compute_action_chain_results(true, false);
s->card_special->check_for_attack_interference(this->shared_from_this());
}
this->compute_action_chain_results(1, 0);
this->compute_action_chain_results(true, false);
this->unknown_80236374(this->shared_from_this(), nullptr);
this->unknown_802362D8(this->shared_from_this());
}
if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024A394(this->shared_from_this());
s->card_special->apply_effects_after_attack(this->shared_from_this());
}
ps->stats.num_attacks_given++;
+115 -97
View File
@@ -79,7 +79,7 @@ void CardSpecial::AttackEnvStats::clear() {
this->target_attack_bonus = 0;
this->last_attack_preliminary_damage = 0;
this->last_attack_damage = 0;
this->total_last_attack_damage = 0;
this->final_last_attack_damage = 0;
this->last_attack_damage_count = 0;
this->target_current_hp = 0;
}
@@ -107,7 +107,7 @@ void CardSpecial::AttackEnvStats::print(FILE* stream) const {
fprintf(stream, "(ef) non_target_team_num_set_cards = %" PRIu32 "\n", this->non_target_team_num_set_cards);
fprintf(stream, "(ehp) target_current_hp = %" PRIu32 "\n", this->target_current_hp);
fprintf(stream, "(f) num_set_cards = %" PRIu32 "\n", this->num_set_cards);
fprintf(stream, "(fdm) total_last_attack_damage = %" PRIu32 "\n", this->total_last_attack_damage);
fprintf(stream, "(fdm) final_last_attack_damage = %" PRIu32 "\n", this->final_last_attack_damage);
fprintf(stream, "(ff) target_team_num_set_cards = %" PRIu32 "\n", this->target_team_num_set_cards);
fprintf(stream, "(gn) num_gun_type_items = %" PRIu32 "\n", this->num_gun_type_items);
fprintf(stream, "(hf) num_item_or_creature_cards_in_hand = %" PRIu32 "\n", this->num_item_or_creature_cards_in_hand);
@@ -239,7 +239,7 @@ void CardSpecial::adjust_dice_boost_if_team_has_condition_52(
}
void CardSpecial::apply_action_conditions(
uint8_t when,
EffectWhen when,
shared_ptr<const Card> attacker_card,
shared_ptr<Card> defender_card,
uint32_t flags,
@@ -252,8 +252,7 @@ void CardSpecial::apply_action_conditions(
temp_as = *as;
}
} else {
temp_as = this->create_defense_state_for_card_pair_action_chains(
attacker_card, defender_card);
temp_as = this->create_defense_state_for_card_pair_action_chains(attacker_card, defender_card);
}
this->apply_defense_conditions(temp_as, when, defender_card, flags);
@@ -291,7 +290,7 @@ bool CardSpecial::apply_attribute_guard_if_possible(
}
bool CardSpecial::apply_defense_condition(
uint8_t when,
EffectWhen when,
Condition* defender_cond,
uint8_t cond_index,
const ActionState& defense_state,
@@ -328,7 +327,7 @@ bool CardSpecial::apply_defense_condition(
return false;
}
if ((when == 0x02) && (defender_cond->type == ConditionType::GUOM) && (flags & 4)) {
if ((when == EffectWhen::AFTER_ANY_CARD_ATTACK) && (defender_cond->type == ConditionType::GUOM) && (flags & 4)) {
CardShortStatus stat = defender_card->get_short_status();
if (stat.card_flags & 4) {
G_ApplyConditionEffect_Ep3_6xB4x06 cmd;
@@ -347,7 +346,7 @@ bool CardSpecial::apply_defense_condition(
if (s->options.is_nte()) {
auto defender_ps = defender_card->player_state();
if ((when == 0x0F) && (flags & 4) && (defender_cond->type == ConditionType::DROP) && defender_ps) {
if ((when == EffectWhen::BEFORE_DRAW_PHASE) && (flags & 4) && (defender_cond->type == ConditionType::DROP) && defender_ps) {
auto defender_sc_card = defender_ps->get_sc_card();
uint8_t defender_team_id = defender_ps->get_team_id();
if (defender_sc_card && s->team_exp[defender_team_id]) {
@@ -364,7 +363,7 @@ bool CardSpecial::apply_defense_condition(
}
}
if ((when == 0x04) && (flags & 4) && !defender_has_ability_trap && (defender_cond->type == ConditionType::ACID)) {
if ((when == EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN) && (flags & 4) && !defender_has_ability_trap && (defender_cond->type == ConditionType::ACID)) {
int16_t hp = defender_card->get_current_hp();
if (hp > 0) {
this->send_6xB4x06_for_stat_delta(defender_card, defender_cond->card_ref, 0x20, -1, 0, 1);
@@ -418,12 +417,11 @@ bool CardSpecial::apply_defense_condition(
bool CardSpecial::apply_defense_conditions(
const ActionState& as,
uint8_t when,
EffectWhen when,
shared_ptr<Card> defender_card,
uint32_t flags) {
for (size_t z = 0; z < 9; z++) {
this->apply_defense_condition(
when, &defender_card->action_chain.conditions[z], z, as, defender_card, flags, 0);
this->apply_defense_condition(when, &defender_card->action_chain.conditions[z], z, as, defender_card, flags, 0);
}
return true;
}
@@ -812,7 +810,7 @@ CardSpecial::AttackEnvStats CardSpecial::compute_attack_env_stats(
int32_t total_last_attack_damage = 0;
size_t last_attack_damage_count = 0;
this->sum_last_attack_damage(nullptr, &total_last_attack_damage, &last_attack_damage_count);
ast.total_last_attack_damage = total_last_attack_damage;
ast.final_last_attack_damage = total_last_attack_damage;
ast.last_attack_damage_count = last_attack_damage_count;
if (!target_card) {
@@ -1238,13 +1236,14 @@ void CardSpecial::compute_team_dice_bonus(uint8_t team_id) {
s->team_dice_bonus[team_id] = min<uint8_t>(value, 8);
}
bool CardSpecial::condition_has_when_20_or_21(const Condition& cond) const {
bool CardSpecial::condition_applies_on_sc_or_item_attack(const Condition& cond) const {
auto ce = this->server()->definition_for_card_ref(cond.card_ref);
if (!ce) {
return false;
}
uint8_t when = ce->def.effects[cond.card_definition_effect_index].when;
return ((when == 0x20) || (when == 0x21));
EffectWhen when = ce->def.effects[cond.card_definition_effect_index].when;
return ((when == EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK) ||
(when == EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK));
}
size_t CardSpecial::count_action_cards_with_condition_for_all_current_attacks(
@@ -1410,7 +1409,7 @@ bool CardSpecial::evaluate_effect_arg2_condition(
uint16_t set_card_ref,
uint16_t sc_card_ref,
uint8_t random_percent,
uint8_t when) const {
EffectWhen when) const {
// Note: In the original code, as and dice_roll were optional pointers, but
// they are non-null at all callsites, so we've replaced them with references
// (and eliminated the null checks within this function).
@@ -1650,7 +1649,7 @@ bool CardSpecial::evaluate_effect_arg2_condition(
// or comment it appropriately.
if (is_nte) {
return (v < set_card->unknown_a9);
} else if (when == 4) {
} else if (when == EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN) {
uint32_t y = set_card->unknown_a9 & 0xFFFFFFFE;
if ((set_card->unknown_a9 > 0) &&
(y == (y / (v & 0xFFFFFFFE)) * (v & 0xFFFFFFFE))) {
@@ -3519,7 +3518,7 @@ void CardSpecial::on_card_set(shared_ptr<PlayerState> ps, uint16_t card_ref) {
uint16_t sc_card_ref = sc_card ? sc_card->get_card_ref() : 0xFFFF;
ActionState as;
this->evaluate_and_apply_effects(0x01, card_ref, as, sc_card_ref);
this->evaluate_and_apply_effects(EffectWhen::CARD_SET, card_ref, as, sc_card_ref);
}
const CardDefinition::Effect* CardSpecial::original_definition_for_condition(const Condition& cond) const {
@@ -3827,7 +3826,7 @@ int16_t CardSpecial::max_all_attack_bonuses(size_t* out_count) const {
return max_attack_bonus;
}
void CardSpecial::unknown_80244AA8(shared_ptr<Card> card) {
void CardSpecial::apply_effects_after_card_move(shared_ptr<Card> card) {
ActionState as = this->create_attack_state_from_card_action_chain(card);
bool is_nte = this->server()->options.is_nte();
@@ -3847,12 +3846,12 @@ void CardSpecial::unknown_80244AA8(shared_ptr<Card> card) {
}
}
}
this->apply_defense_conditions(as, 0x27, card, 0x04);
this->evaluate_and_apply_effects(0x27, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card->get_card_ref(), as, 0xFFFF);
}
this->apply_defense_conditions(as, 0x13, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(0x13, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::AFTER_CARD_MOVE, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(EffectWhen::AFTER_CARD_MOVE, card->get_card_ref(), as, 0xFFFF);
}
void CardSpecial::check_for_defense_interference(
@@ -3938,20 +3937,20 @@ void CardSpecial::check_for_defense_interference(
}
void CardSpecial::evaluate_and_apply_effects(
uint8_t when,
EffectWhen when,
uint16_t set_card_ref,
const ActionState& as,
uint16_t sc_card_ref,
bool apply_defense_condition_to_all_cards,
uint16_t apply_defense_condition_to_card_ref) {
auto s = this->server();
auto log = s->log_stack(string_printf("evaluate_and_apply_effects(%02hhX, @%04hX, @%04hX): ", when, set_card_ref, sc_card_ref));
auto log = s->log_stack(string_printf("evaluate_and_apply_effects(%s, @%04hX, @%04hX): ", name_for_enum(when), set_card_ref, sc_card_ref));
bool is_nte = s->options.is_nte();
{
string as_str = as.str(s);
log.debug("when=%02hhX, set_card_ref=@%04hX, as=%s, sc_card_ref=@%04hX, apply_defense_condition_to_all_cards=%s, apply_defense_condition_to_card_ref=@%04hX",
when, set_card_ref, as_str.c_str(), sc_card_ref, apply_defense_condition_to_all_cards ? "true" : "false", apply_defense_condition_to_card_ref);
log.debug("when=%s, set_card_ref=@%04hX, as=%s, sc_card_ref=@%04hX, apply_defense_condition_to_all_cards=%s, apply_defense_condition_to_card_ref=@%04hX",
name_for_enum(when), set_card_ref, as_str.c_str(), sc_card_ref, apply_defense_condition_to_all_cards ? "true" : "false", apply_defense_condition_to_card_ref);
}
if (!is_nte) {
@@ -4016,7 +4015,7 @@ void CardSpecial::evaluate_and_apply_effects(
string card_effect_str = card_effect.str();
effect_log.debug("effect: %s", card_effect_str.c_str());
if (card_effect.when != when) {
effect_log.debug("does not apply (effect.when=%02hhX, when=%02" PRIX32 ")", card_effect.when, when);
effect_log.debug("does not apply (effect.when=%s, when=%s)", name_for_enum(card_effect.when), name_for_enum(when));
continue;
}
@@ -4428,10 +4427,10 @@ void CardSpecial::on_card_destroyed(
attacker_card, destroyed_card);
uint16_t destroyed_card_ref = destroyed_card->get_card_ref();
this->evaluate_and_apply_effects(0x05, destroyed_card_ref, defense_as, 0xFFFF);
this->evaluate_and_apply_effects(EffectWhen::CARD_DESTROYED, destroyed_card_ref, defense_as, 0xFFFF);
for (size_t z = 0; (z < 8) && (defense_as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(
0x05, defense_as.action_card_refs[z], defense_as, destroyed_card->get_card_ref());
EffectWhen::CARD_DESTROYED, defense_as.action_card_refs[z], defense_as, destroyed_card->get_card_ref());
}
if (attacker_card) {
@@ -4673,9 +4672,9 @@ vector<shared_ptr<const Card>> CardSpecial::filter_cards_by_range(
return ret;
}
void CardSpecial::unknown_8024AAB8(const ActionState& as) {
void CardSpecial::apply_effects_after_attack_target_resolution(const ActionState& as) {
auto s = this->server();
auto log = s->log_stack("unknown_8024AAB8: ");
auto log = s->log_stack("apply_effects_after_attack_target_resolution: ");
string as_str = as.str(s);
log.debug("as=%s", as_str.c_str());
@@ -4687,31 +4686,37 @@ void CardSpecial::unknown_8024AAB8(const ActionState& as) {
if (this->send_6xB4x06_if_card_ref_invalid(as.original_attacker_card_ref, 0x1F) == 0xFFFF) {
this->evaluate_and_apply_effects(
0x01, as.action_card_refs[z], as, this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x21));
EffectWhen::CARD_SET,
as.action_card_refs[z],
as,
this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x21));
this->evaluate_and_apply_effects(
0x0B, as.action_card_refs[z], as, this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x22));
EffectWhen::AFTER_ATTACK_TARGET_RESOLUTION,
as.action_card_refs[z],
as,
this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x22));
} else {
uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.target_card_refs[0], 0x20);
if (card_ref != 0xFFFF) {
this->evaluate_and_apply_effects(0x01, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(0x15, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::CARD_SET, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_15, as.action_card_refs[z], as, card_ref);
}
}
}
if (as.original_attacker_card_ref == 0xffff) {
if (as.original_attacker_card_ref == 0xFFFF) {
uint16_t card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x23);
uint16_t card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x25);
this->evaluate_and_apply_effects(0x33, card_ref2, as, card_ref1);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_33, card_ref2, as, card_ref1);
card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x24);
card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x26);
this->evaluate_and_apply_effects(0x34, card_ref2, as, card_ref1);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_34, card_ref2, as, card_ref1);
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.action_card_refs[z], 0x27);
if (card_ref == 0xFFFF) {
break;
}
this->evaluate_and_apply_effects(0x35, as.target_card_refs[z], as, as.attacker_card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_35, as.target_card_refs[z], as, as.attacker_card_ref);
}
}
}
@@ -4719,11 +4724,11 @@ void CardSpecial::unknown_8024AAB8(const ActionState& as) {
void CardSpecial::move_phase_before_for_card(shared_ptr<Card> card) {
bool is_nte = this->server()->options.is_nte();
ActionState as = this->create_attack_state_from_card_action_chain(card);
this->apply_defense_conditions(as, 0x09, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(0x09, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE, card->get_card_ref(), as, 0xFFFF);
if (!is_nte) {
this->apply_defense_conditions(as, 0x27, card, 0x04);
this->evaluate_and_apply_effects(0x27, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card->get_card_ref(), as, 0xFFFF);
}
}
@@ -4750,19 +4755,19 @@ void CardSpecial::dice_phase_before_for_card(shared_ptr<Card> card) {
}
if (!is_nte) {
this->apply_defense_conditions(as, 0x46, card, 0x04);
this->evaluate_and_apply_effects(0x46, card->get_card_ref(), as, sc_card_ref);
this->apply_defense_conditions(as, EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL, card->get_card_ref(), as, sc_card_ref);
}
if (ps->is_team_turn()) {
this->apply_defense_conditions(as, 0x04, card, 0x04);
this->evaluate_and_apply_effects(0x04, card->get_card_ref(), as, sc_card_ref);
this->apply_defense_conditions(as, EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN, card->get_card_ref(), as, sc_card_ref);
}
}
template <uint8_t When1, uint8_t When2>
template <EffectWhen When1, EffectWhen When2>
void CardSpecial::apply_effects_on_phase_change_t(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
auto s = this->server();
auto log = s->log_stack(string_printf("apply_effects_on_phase_change_t<%02hhX, %02hhX>(@%04hX #%04hX): ", When1, When2, unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
auto log = s->log_stack(string_printf("apply_effects_on_phase_change_t<%s, %s>(@%04hX #%04hX): ", name_for_enum(When1), name_for_enum(When2), unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
bool is_nte = s->options.is_nte();
ActionState as;
@@ -4799,17 +4804,17 @@ void CardSpecial::apply_effects_on_phase_change_t(shared_ptr<Card> unknown_p2, c
}
void CardSpecial::draw_phase_before_for_card(shared_ptr<Card> unknown_p2) {
this->apply_effects_on_phase_change_t<0x0F, 0x0A>(unknown_p2);
this->apply_effects_on_phase_change_t<EffectWhen::BEFORE_DRAW_PHASE, EffectWhen::UNKNOWN_0A>(unknown_p2);
}
void CardSpecial::action_phase_before_for_card(shared_ptr<Card> unknown_p2) {
if (unknown_p2->player_state()->is_team_turn()) {
this->apply_effects_on_phase_change_t<0x0E, 0x0A>(unknown_p2);
this->apply_effects_on_phase_change_t<EffectWhen::BEFORE_ACT_PHASE, EffectWhen::UNKNOWN_0A>(unknown_p2);
}
}
void CardSpecial::unknown_8024945C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
this->apply_effects_on_phase_change_t<0x0A, 0x0A>(unknown_p2, this->server()->options.is_nte() ? nullptr : existing_as);
this->apply_effects_on_phase_change_t<EffectWhen::UNKNOWN_0A, EffectWhen::UNKNOWN_0A>(unknown_p2, this->server()->options.is_nte() ? nullptr : existing_as);
}
void CardSpecial::unknown_8024966C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
@@ -4828,38 +4833,38 @@ void CardSpecial::unknown_8024966C(shared_ptr<Card> unknown_p2, const ActionStat
auto ce = unknown_p2->get_definition();
auto defender_card = (ce && (ce->def.type == CardType::ITEM) && card) ? card : unknown_p2;
this->apply_defense_conditions(as, 0x3D, unknown_p2, 4);
this->apply_defense_conditions(as, 0x3E, unknown_p2, 4);
this->apply_defense_conditions(as, EffectWhen::ATTACK_STAT_OVERRIDES, unknown_p2, 4);
this->apply_defense_conditions(as, EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, unknown_p2, 4);
if (defender_card) {
this->apply_defense_conditions(as, 0x22, defender_card, 4);
this->apply_defense_conditions(as, EffectWhen::UNKNOWN_22, defender_card, 4);
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto card = this->server()->card_for_set_card_ref(as.target_card_refs[z]);
if (card) {
ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card);
this->apply_defense_conditions(defense_as, 0x3D, card, 4);
this->apply_defense_conditions(defense_as, 0x3F, card, 4);
this->apply_defense_conditions(defense_as, EffectWhen::ATTACK_STAT_OVERRIDES, card, 4);
this->apply_defense_conditions(defense_as, EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT, card, 4);
}
}
this->evaluate_and_apply_effects(0x3D, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(0x3E, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, unknown_p2->get_card_ref(), as, card_ref);
if (defender_card) {
this->evaluate_and_apply_effects(0x22, defender_card->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_22, defender_card->get_card_ref(), as, card_ref);
}
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(0x3D, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(0x3E, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, as.action_card_refs[z], as, unknown_p2->get_card_ref());
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
card = this->server()->card_for_set_card_ref(as.target_card_refs[z]);
if (card) {
ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card);
this->evaluate_and_apply_effects(0x3D, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(0x3F, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
}
}
}
@@ -4873,11 +4878,11 @@ void CardSpecial::unknown_8024A9D8(const ActionState& pa, uint16_t action_card_r
for (size_t z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) {
if (this->server()->options.is_nte() || (action_card_ref == 0xFFFF) || (action_card_ref == pa.action_card_refs[z])) {
if (pa.original_attacker_card_ref == 0xFFFF) {
this->evaluate_and_apply_effects(0x29, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(0x2A, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_29, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_2A, pa.action_card_refs[z], pa, pa.attacker_card_ref);
} else {
this->evaluate_and_apply_effects(0x29, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(0x2B, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_29, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_2B, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
}
}
}
@@ -4957,10 +4962,15 @@ void CardSpecial::check_for_attack_interference(shared_ptr<Card> unknown_p2) {
this->server()->send(cmd);
}
template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4>
void CardSpecial::unknown_t2(shared_ptr<Card> unknown_p2) {
template <
EffectWhen WhenAllCards,
EffectWhen WhenAttackerAndActionCards,
EffectWhen WhenAttackerOrHunterSCCard,
EffectWhen WhenTargetsAndActionCards>
void CardSpecial::apply_effects_before_or_after_attack(shared_ptr<Card> unknown_p2) {
auto s = this->server();
auto log = s->log_stack(string_printf("unknown_t2<%02hhX, %02hhX, %02hhX, %02hhX>(@%04hX #%04hX): ", When1, When2, When3, When4, unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
auto log = s->log_stack(string_printf("apply_effects_before_or_after_attack<%s, %s, %s, %s>(@%04hX #%04hX): ",
name_for_enum(WhenAllCards), name_for_enum(WhenAttackerAndActionCards), name_for_enum(WhenAttackerOrHunterSCCard), name_for_enum(WhenTargetsAndActionCards), unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
ActionState as = this->create_attack_state_from_card_action_chain(unknown_p2);
@@ -4970,56 +4980,64 @@ void CardSpecial::unknown_t2(shared_ptr<Card> unknown_p2) {
sc_card_ref = sc_card->get_card_ref();
}
auto defender_card = unknown_p2;
auto attacker_card = unknown_p2;
if (unknown_p2->get_definition() && (unknown_p2->get_definition()->def.type == CardType::ITEM) && sc_card) {
defender_card = sc_card;
attacker_card = sc_card;
}
uint8_t apply_defense_conditions_flags = s->options.is_nte() ? 0x1F : 0x04;
this->apply_defense_conditions(as, When1, unknown_p2, apply_defense_conditions_flags);
this->apply_defense_conditions(as, When2, unknown_p2, apply_defense_conditions_flags);
if (defender_card) {
this->apply_defense_conditions(as, When3, defender_card, apply_defense_conditions_flags);
this->apply_defense_conditions(as, WhenAllCards, unknown_p2, apply_defense_conditions_flags);
this->apply_defense_conditions(as, WhenAttackerAndActionCards, unknown_p2, apply_defense_conditions_flags);
if (attacker_card) {
this->apply_defense_conditions(as, WhenAttackerOrHunterSCCard, attacker_card, apply_defense_conditions_flags);
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]);
if (set_card) {
ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card);
this->apply_defense_conditions(target_as, When1, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, When4, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, WhenAllCards, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, WhenTargetsAndActionCards, set_card, apply_defense_conditions_flags);
}
}
this->evaluate_and_apply_effects(When1, unknown_p2->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(When2, unknown_p2->get_card_ref(), as, sc_card_ref);
if (defender_card) {
this->evaluate_and_apply_effects(When3, defender_card->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(WhenAllCards, unknown_p2->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(WhenAttackerAndActionCards, unknown_p2->get_card_ref(), as, sc_card_ref);
if (attacker_card) {
this->evaluate_and_apply_effects(WhenAttackerOrHunterSCCard, attacker_card->get_card_ref(), as, sc_card_ref);
}
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(When1, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(When2, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenAllCards, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenAttackerAndActionCards, as.action_card_refs[z], as, unknown_p2->get_card_ref());
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]);
if (set_card) {
ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card);
this->evaluate_and_apply_effects(When1, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(When4, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenAllCards, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenTargetsAndActionCards, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
for (size_t z = 0; (z < 8) && (target_as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(When1, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(When4, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(WhenAllCards, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(WhenTargetsAndActionCards, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
}
}
}
}
void CardSpecial::unknown_8024997C(shared_ptr<Card> card) {
return this->unknown_t2<0x03, 0x0D, 0x21, 0x17>(card);
void CardSpecial::apply_effects_after_attack(shared_ptr<Card> card) {
return this->apply_effects_before_or_after_attack<
EffectWhen::AFTER_ANY_CARD_ATTACK,
EffectWhen::AFTER_THIS_CARD_ATTACK,
EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK,
EffectWhen::AFTER_THIS_CARD_ATTACKED>(card);
}
void CardSpecial::unknown_8024A394(shared_ptr<Card> card) {
return this->unknown_t2<0x02, 0x0C, 0x20, 0x16>(card);
void CardSpecial::apply_effects_before_attack(shared_ptr<Card> card) {
return this->apply_effects_before_or_after_attack<
EffectWhen::BEFORE_ANY_CARD_ATTACK,
EffectWhen::BEFORE_THIS_CARD_ATTACK,
EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK,
EffectWhen::BEFORE_THIS_CARD_ATTACKED>(card);
}
bool CardSpecial::client_has_atk_dice_boost_condition(uint8_t client_id) {
@@ -5056,8 +5074,8 @@ void CardSpecial::unknown_8024A6DC(shared_ptr<Card> unknown_p2, shared_ptr<Card>
ActionState as = this->create_defense_state_for_card_pair_action_chains(
unknown_p2, unknown_p3);
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(0x01, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(0x15, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::CARD_SET, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_15, as.action_card_refs[z], as, unknown_p3->get_card_ref());
}
}
+18 -14
View File
@@ -85,7 +85,7 @@ public:
/* 84 */ uint32_t target_attack_bonus; // "edm" in expr
/* 88 */ uint32_t last_attack_preliminary_damage; // "ldm" in expr
/* 8C */ uint32_t last_attack_damage; // "rdm" in expr
/* 90 */ uint32_t total_last_attack_damage; // "fdm" in expr
/* 90 */ uint32_t final_last_attack_damage; // "fdm" in expr
/* 94 */ uint32_t last_attack_damage_count; // "ndm" in expr
/* 98 */ uint32_t target_current_hp; // "ehp" in expr
/* 9C */
@@ -106,7 +106,7 @@ public:
void adjust_dice_boost_if_team_has_condition_52(
uint8_t team_id, uint8_t* inout_dice_boost, std::shared_ptr<const Card> card);
void apply_action_conditions(
uint8_t when,
EffectWhen when,
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> defender_card,
uint32_t flags,
@@ -118,7 +118,7 @@ public:
uint16_t condition_giver_card_ref,
uint16_t attacker_card_ref);
bool apply_defense_condition(
uint8_t when,
EffectWhen when,
Condition* defender_cond,
uint8_t cond_index,
const ActionState& defense_state,
@@ -127,7 +127,7 @@ public:
bool unknown_p8);
bool apply_defense_conditions(
const ActionState& as,
uint8_t when,
EffectWhen when,
std::shared_ptr<Card> defender_card,
uint32_t flags);
bool apply_stat_deltas_to_all_cards_from_all_conditions_with_card_ref(
@@ -165,7 +165,7 @@ public:
uint16_t sc_card_ref);
StatSwapType compute_stat_swap_type(std::shared_ptr<const Card> card) const;
void compute_team_dice_bonus(uint8_t team_id);
bool condition_has_when_20_or_21(const Condition& cond) const;
bool condition_applies_on_sc_or_item_attack(const Condition& cond) const;
size_t count_action_cards_with_condition_for_all_current_attacks(
ConditionType cond_type, uint16_t card_ref) const;
size_t count_action_cards_with_condition_for_current_attack(
@@ -189,7 +189,7 @@ public:
uint16_t set_card_ref,
uint16_t sc_card_ref,
uint8_t random_percent,
uint8_t when) const;
EffectWhen when) const;
int32_t evaluate_effect_expr(
const AttackEnvStats& ast,
const char* expr,
@@ -276,13 +276,13 @@ public:
size_t* out_damage_count) const;
void update_condition_orders(std::shared_ptr<Card> card);
int16_t max_all_attack_bonuses(size_t* out_count) const;
void unknown_80244AA8(std::shared_ptr<Card> card);
void apply_effects_after_card_move(std::shared_ptr<Card> card);
void check_for_defense_interference(
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> target_card,
int16_t* inout_unknown_p4);
void evaluate_and_apply_effects(
uint8_t when,
EffectWhen when,
uint16_t set_card_ref,
const ActionState& as,
uint16_t sc_card_ref,
@@ -313,10 +313,10 @@ public:
std::shared_ptr<const Card> card1,
const Location& card1_loc,
std::shared_ptr<const Card> card2) const;
void unknown_8024AAB8(const ActionState& as);
void apply_effects_after_attack_target_resolution(const ActionState& as);
void move_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void dice_phase_before_for_card(std::shared_ptr<Card> card);
template <uint8_t When1, uint8_t When2>
template <EffectWhen When1, EffectWhen When2>
void apply_effects_on_phase_change_t(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as = nullptr);
void draw_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void action_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
@@ -325,10 +325,14 @@ public:
static std::shared_ptr<Card> sc_card_for_card(std::shared_ptr<Card> unknown_p2);
void unknown_8024A9D8(const ActionState& pa, uint16_t action_card_ref);
void check_for_attack_interference(std::shared_ptr<Card> unknown_p2);
template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4>
void unknown_t2(std::shared_ptr<Card> unknown_p2);
void unknown_8024997C(std::shared_ptr<Card> card);
void unknown_8024A394(std::shared_ptr<Card> card);
template <
EffectWhen WhenAllCards,
EffectWhen WhenAttackerAndActionCards,
EffectWhen WhenAttackerOrHunterSCCard,
EffectWhen WhenTargetsAndActionCards>
void apply_effects_before_or_after_attack(std::shared_ptr<Card> unknown_p2);
void apply_effects_before_attack(std::shared_ptr<Card> card);
void apply_effects_after_attack(std::shared_ptr<Card> card);
bool client_has_atk_dice_boost_condition(uint8_t client_id);
void unknown_8024A6DC(
std::shared_ptr<Card> unknown_p2, std::shared_ptr<Card> unknown_p3);
+88 -16
View File
@@ -109,8 +109,8 @@ bool Location::operator!=(const Location& other) const {
}
std::string Location::str() const {
return string_printf("Location[x=%hhu, y=%hhu, dir=%s, u=%hhu]",
this->x, this->y, name_for_enum(this->direction), this->unused);
return string_printf("Location[x=%hhu, y=%hhu, dir=%hhu:%s, u=%hhu]",
this->x, this->y, static_cast<uint8_t>(this->direction), name_for_enum(this->direction), this->unused);
}
void Location::clear() {
@@ -517,7 +517,7 @@ bool CardDefinition::Effect::is_empty() const {
return (this->effect_num == 0 &&
this->type == ConditionType::NONE &&
this->expr.empty() &&
this->when == 0 &&
this->when == EffectWhen::NONE &&
this->arg1.empty() &&
this->arg2.empty() &&
this->arg3.empty() &&
@@ -603,7 +603,7 @@ string CardDefinition::Effect::str(const char* separator, const TextSet* text_ar
if (!this->expr.empty()) {
tokens.emplace_back("expr=" + this->expr.decode());
}
tokens.emplace_back(string_printf("when=%02hhX", this->when));
tokens.emplace_back(string_printf("when=%02hhX:%s", static_cast<uint8_t>(this->when), name_for_enum(this->when)));
tokens.emplace_back("arg1=" + this->str_for_arg(this->arg1.decode()));
tokens.emplace_back("arg2=" + this->str_for_arg(this->arg2.decode()));
tokens.emplace_back("arg3=" + this->str_for_arg(this->arg3.decode()));
@@ -736,23 +736,23 @@ string name_for_rank(CardRank rank) {
}
}
string name_for_target_mode(TargetMode target_mode) {
const char* name_for_target_mode(TargetMode target_mode) {
static const vector<const char*> names({
"NONE",
"SINGLE",
"MULTI",
"SINGLE_RANGE",
"MULTI_RANGE",
"SELF",
"TEAM",
"EVERYONE",
"MULTI_RANGE_ALLIES",
"ALL_ALLIES",
"ALL",
"MULTI-ALLY",
"ALL-ALLY",
"ALL-ATTACK",
"OWN-FCS",
"OWN_FCS",
});
try {
return names.at(static_cast<uint8_t>(target_mode));
} catch (const out_of_range&) {
return string_printf("(%02hhX)", static_cast<uint8_t>(target_mode));
return "__UNKNOWN__";
}
}
@@ -886,7 +886,7 @@ string CardDefinition::str(bool single_line, const TextSet* text_archive) const
string criterion_str = name_for_enum(this->usable_criterion);
string card_class_str = name_for_enum(this->card_class());
string rank_str = name_for_rank(this->rank);
string target_mode_str = name_for_target_mode(this->target_mode);
const char* target_mode_str = name_for_target_mode(this->target_mode);
string assist_turns_str = string_for_assist_turns(this->assist_turns);
string hp_str = this->hp.str();
string ap_str = this->ap.str();
@@ -937,7 +937,7 @@ string CardDefinition::str(bool single_line, const TextSet* text_archive) const
criterion_str.c_str(),
rank_str.c_str(),
cost_str.c_str(),
target_mode_str.c_str(),
target_mode_str,
range_str.c_str(),
assist_turns_str.c_str(),
this->cannot_move ? "true" : "false",
@@ -1004,7 +1004,7 @@ Card: %04" PRIX32 " \"%s\"\n\
criterion_str.c_str(),
rank_str.c_str(),
cost_str.c_str(),
target_mode_str.c_str(),
target_mode_str,
range_str.c_str(),
assist_turns_str.c_str(),
this->cannot_move ? "cannot" : "can",
@@ -1068,7 +1068,7 @@ JSON CardDefinition::Effect::json() const {
{"EffectNum", this->effect_num},
{"ConditionType", name_for_enum(this->type)},
{"Expression", this->expr.decode()},
{"When", this->when},
{"When", name_for_enum(this->when)},
{"Arg1", this->arg1.decode()},
{"Arg2", this->arg2.decode()},
{"Arg3", this->arg3.decode()},
@@ -3117,6 +3117,78 @@ const char* name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_
}
}
template <>
const char* name_for_enum<Episode3::EffectWhen>(Episode3::EffectWhen when) {
switch (when) {
case Episode3::EffectWhen::NONE:
return "NONE";
case Episode3::EffectWhen::CARD_SET:
return "CARD_SET";
case Episode3::EffectWhen::AFTER_ANY_CARD_ATTACK:
return "AFTER_ANY_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_ANY_CARD_ATTACK:
return "BEFORE_ANY_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN:
return "BEFORE_DICE_PHASE_THIS_TEAM_TURN";
case Episode3::EffectWhen::CARD_DESTROYED:
return "CARD_DESTROYED";
case Episode3::EffectWhen::AFTER_SET_PHASE:
return "AFTER_SET_PHASE";
case Episode3::EffectWhen::BEFORE_MOVE_PHASE:
return "BEFORE_MOVE_PHASE";
case Episode3::EffectWhen::UNKNOWN_0A:
return "UNKNOWN_0A";
case Episode3::EffectWhen::AFTER_ATTACK_TARGET_RESOLUTION:
return "AFTER_ATTACK_TARGET_RESOLUTION";
case Episode3::EffectWhen::AFTER_THIS_CARD_ATTACK:
return "AFTER_THIS_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_THIS_CARD_ATTACK:
return "BEFORE_THIS_CARD_ATTACK";
case Episode3::EffectWhen::BEFORE_ACT_PHASE:
return "BEFORE_ACT_PHASE";
case Episode3::EffectWhen::BEFORE_DRAW_PHASE:
return "BEFORE_DRAW_PHASE";
case Episode3::EffectWhen::AFTER_CARD_MOVE:
return "AFTER_CARD_MOVE";
case Episode3::EffectWhen::UNKNOWN_15:
return "UNKNOWN_15";
case Episode3::EffectWhen::AFTER_THIS_CARD_ATTACKED:
return "AFTER_THIS_CARD_ATTACKED";
case Episode3::EffectWhen::BEFORE_THIS_CARD_ATTACKED:
return "BEFORE_THIS_CARD_ATTACKED";
case Episode3::EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK:
return "AFTER_CREATURE_OR_HUNTER_SC_ATTACK";
case Episode3::EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK:
return "BEFORE_CREATURE_OR_HUNTER_SC_ATTACK";
case Episode3::EffectWhen::UNKNOWN_22:
return "UNKNOWN_22";
case Episode3::EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL:
return "BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL";
case Episode3::EffectWhen::UNKNOWN_29:
return "UNKNOWN_29";
case Episode3::EffectWhen::UNKNOWN_2A:
return "UNKNOWN_2A";
case Episode3::EffectWhen::UNKNOWN_2B:
return "UNKNOWN_2B";
case Episode3::EffectWhen::UNKNOWN_33:
return "UNKNOWN_33";
case Episode3::EffectWhen::UNKNOWN_34:
return "UNKNOWN_34";
case Episode3::EffectWhen::UNKNOWN_35:
return "UNKNOWN_35";
case Episode3::EffectWhen::ATTACK_STAT_OVERRIDES:
return "ATTACK_STAT_OVERRIDES";
case Episode3::EffectWhen::ATTACK_DAMAGE_ADJUSTMENT:
return "ATTACK_DAMAGE_ADJUSTMENT";
case Episode3::EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT:
return "DEFENSE_DAMAGE_ADJUSTMENT";
case Episode3::EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL:
return "BEFORE_DICE_PHASE_ALL_TURNS_FINAL";
default:
return "__INVALID__";
}
}
template <>
const char* name_for_enum<Episode3::Direction>(Episode3::Direction d) {
switch (d) {
+40 -1
View File
@@ -173,6 +173,8 @@ enum class TargetMode : uint8_t {
OWN_FCS = 0x09, // e.g. Traitor
};
const char* name_for_target_mode(TargetMode target_mode);
enum class ConditionType : uint8_t {
NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N
@@ -304,6 +306,41 @@ enum class ConditionType : uint8_t {
ANY_FF = 0xFF, // Used as a wildcard in some search functions
};
enum class EffectWhen : uint8_t {
NONE = 0x00,
CARD_SET = 0x01, // Permanent effects like RAMPAGE/PIERCE on SCs, BIG_SWING, AERIAL, etc.; many AC effects also
AFTER_ANY_CARD_ATTACK = 0x02, // GIVE_DAMAGE, HEAL, A_H_SWAP_PERM
BEFORE_ANY_CARD_ATTACK = 0x03, // AP_LOSS, COMBO_TP
BEFORE_DICE_PHASE_THIS_TEAM_TURN = 0x04, // Many different effects
CARD_DESTROYED = 0x05, // RETURN_TO_HAND, RETURN, FILIAL, GIVE_OR_TAKE_EXP
AFTER_SET_PHASE = 0x06, // Unused
BEFORE_MOVE_PHASE = 0x09, // Unused
UNKNOWN_0A = 0x0A, // ANTI_ABNORMALITY_2 on Tollaw (non-SC version of another when?)
AFTER_ATTACK_TARGET_RESOLUTION = 0x0B, // ABILITY_TRAP via First Attack action card only
AFTER_THIS_CARD_ATTACK = 0x0C, // Many effects
BEFORE_THIS_CARD_ATTACK = 0x0D, // Conditions, AP_BOOST/TP_BOOST, AP_SILENCE, MULTI_STRIKE
BEFORE_ACT_PHASE = 0x0E, // Before act phase (ANTI_ABNORMALITY_2, FIXED_RANGE)
BEFORE_DRAW_PHASE = 0x0F, // Unused
AFTER_CARD_MOVE = 0x13, // Unused
UNKNOWN_15 = 0x15, // Unused
AFTER_THIS_CARD_ATTACKED = 0x16, // Conditions, DEATH_COMPANION, GIVE_DAMAGE, AP_GROWTH (Nidra)
BEFORE_THIS_CARD_ATTACKED = 0x17, // Defense damage adjustments
AFTER_CREATURE_OR_HUNTER_SC_ATTACK = 0x20, // RETURN_TO_HAND, A_T_SWAP_PERM, GIVE_OR_TAKE_EXP
BEFORE_CREATURE_OR_HUNTER_SC_ATTACK = 0x21, // Unused
UNKNOWN_22 = 0x22, // MISC_AP_BONUSES (SCs only?)
BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL = 0x27, // SET_MV
UNKNOWN_29 = 0x29, // MIGHTY_KNUCKLE
UNKNOWN_2A = 0x2A, // Unused
UNKNOWN_2B = 0x2B, // Unused
UNKNOWN_33 = 0x33, // DEF_DISABLE_BY_COST
UNKNOWN_34 = 0x34, // Unused
UNKNOWN_35 = 0x35, // Unused
ATTACK_STAT_OVERRIDES = 0x3D, // BONUS_FROM_LEADER, COPY, ABILITY_TRAP
ATTACK_DAMAGE_ADJUSTMENT = 0x3E, // AP_BOOST, SLAYERS_ASSASSINS, WEAK_SPOT_INFLUENCE, GROUP
DEFENSE_DAMAGE_ADJUSTMENT = 0x3F, // MOSTLY_HALFGUARDS, ACTION_DISRUPTER
BEFORE_DICE_PHASE_ALL_TURNS_FINAL = 0x46, // Pollux Timed Pierce
};
enum class AssistEffect : uint16_t {
NONE = 0x0000,
DICE_HALF = 0x0001,
@@ -486,7 +523,7 @@ struct CardDefinition {
/* 02 */ pstring<TextEncoding::ASCII, 0x0F> expr;
// when specifies in which phase the effect should activate.
// TODO: There are many values that can be used here; document them.
/* 11 */ uint8_t when;
/* 11 */ EffectWhen when;
// arg1 generally specifies how long the effect activates for.
/* 12 */ pstring<TextEncoding::ASCII, 4> arg1;
// arg2 generally specifies a condition for when the effect activates.
@@ -1575,4 +1612,6 @@ const char* name_for_enum<Episode3::CardClass>(Episode3::CardClass cc);
template <>
const char* name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_type);
template <>
const char* name_for_enum<Episode3::EffectWhen>(Episode3::EffectWhen when);
template <>
const char* name_for_enum<Episode3::Direction>(Episode3::Direction d);
+1 -1
View File
@@ -1003,7 +1003,7 @@ bool PlayerState::move_card_to_location_by_card_index(size_t card_index, const L
this->send_6xB4x04_if_needed();
s->send_6xB4x05();
s->send_6xB4x39();
s->card_special->unknown_80244AA8(card);
s->card_special->apply_effects_after_card_move(card);
return true;
}
+32 -4
View File
@@ -2,6 +2,7 @@
#include <optional>
#include "DataIndexes.hh"
#include "Server.hh"
using namespace std;
@@ -1469,36 +1470,52 @@ bool RulerServer::compute_effective_range_and_target_mode_for_attack(
uint16_t* out_effective_card_id,
TargetMode* out_effective_target_mode,
uint16_t* out_orig_card_ref) const {
auto s = this->server();
bool is_nte = s->options.is_nte();
auto log = s->log_stack("compute_effective_range_and_target_mode_for_attack: ");
size_t z;
for (z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) {
}
if (z >= 8) {
log.debug("too many action card refs");
return false;
}
log.debug("%zu action card refs", z);
uint16_t card_ref = (z == 0) ? pa.attacker_card_ref : pa.action_card_refs[z - 1];
log.debug("base card ref = @%04hX", card_ref);
uint16_t card_id = this->card_id_for_card_ref(card_ref);
if (card_id == 0xFFFF) {
log.debug("card ref is broken");
return false;
}
auto ce = this->definition_for_card_id(card_id);
uint8_t client_id = client_id_for_card_ref(pa.attacker_card_ref);
if ((client_id == 0xFF) || !ce) {
log.debug("card ref is broken or definition is missing");
return false;
}
if (out_orig_card_ref) {
log.debug("orig_card_ref = @%04hX", card_ref);
*out_orig_card_ref = card_ref;
}
auto target_mode = ce->def.target_mode;
if (this->card_ref_or_sc_has_fixed_range(pa.attacker_card_ref)) {
const char* target_mode_name = name_for_target_mode(target_mode);
log.debug("attacker card ref @%04hX has fixed range; target mode is %s (%hhu)",
pa.attacker_card_ref.load(), target_mode_name, static_cast<uint8_t>(target_mode));
card_id = this->card_id_for_card_ref(pa.attacker_card_ref);
if (!this->server()->options.is_nte()) {
if (!is_nte) {
auto sc_ce = this->definition_for_card_id(card_id);
if (sc_ce && (static_cast<uint8_t>(target_mode) < 6)) {
target_mode = sc_ce->def.target_mode;
const char* target_mode_name = name_for_target_mode(target_mode);
log.debug("sc_ce overrides target mode with %s (%hhu)",
target_mode_name, static_cast<uint8_t>(target_mode));
}
}
}
@@ -1508,8 +1525,10 @@ bool RulerServer::compute_effective_range_and_target_mode_for_attack(
auto assist_effect = this->assist_server->get_active_assist_by_index(z);
if (assist_effect == AssistEffect::SIMPLE) {
card_id = this->card_id_for_card_ref(pa.attacker_card_ref);
log.debug("SIMPLE assist overrides card id with #%04hX", card_id);
} else if (assist_effect == AssistEffect::HEAVY_FOG) {
card_id = 0xFFFE;
log.debug("HEAVY_FOG assist overrides card id with #%04hX", card_id);
}
}
@@ -2040,21 +2059,27 @@ shared_ptr<const CardIndex::CardEntry> RulerServer::definition_for_card_id(uint3
uint32_t RulerServer::get_card_id_with_effective_range(
uint16_t card_ref, uint16_t card_id_override, TargetMode* out_target_mode) const {
auto log = this->server()->log_stack(string_printf("get_card_id_with_effective_range(@%04hX, #%04hX): ", card_ref, card_id_override));
uint16_t card_id = (card_id_override == 0xFFFF)
? this->card_id_for_card_ref(card_ref)
: card_id_override;
log.debug("card_id=#%04hX", card_id);
if (card_id != 0xFFFF) {
auto ce = this->definition_for_card_id(card_id);
uint8_t client_id = client_id_for_card_ref(card_ref);
if ((client_id != 0xFF) && ce) {
TargetMode effective_target_mode = ce->def.target_mode;
log.debug("ce valid for #%04hX with effective target mode %s", card_id, name_for_target_mode(effective_target_mode));
if (this->card_ref_or_sc_has_fixed_range(card_ref)) {
// Undo the override that may have been passed in
auto ce = this->definition_for_card_id(this->card_id_for_card_ref(card_ref));
if (ce && (static_cast<uint8_t>(effective_target_mode) < 6)) {
effective_target_mode = ce->def.target_mode;
log.debug("@%04hX has FIXED_RANGE", card_ref);
auto orig_ce = this->definition_for_card_id(this->card_id_for_card_ref(card_ref));
if (orig_ce && (static_cast<uint8_t>(effective_target_mode) < 6)) {
log.debug("ce valid for #%04hX with effective target mode %s; overriding to %s", card_id, name_for_target_mode(effective_target_mode), name_for_target_mode(orig_ce->def.target_mode));
effective_target_mode = orig_ce->def.target_mode;
}
}
@@ -2063,14 +2088,17 @@ uint32_t RulerServer::get_card_id_with_effective_range(
auto eff = this->assist_server->get_active_assist_by_index(z);
if (eff == AssistEffect::SIMPLE) {
card_id = this->card_id_for_card_ref(card_ref);
log.debug("SIMPLE assist effect is active; using #%04hX for range", card_id);
} else if (eff == AssistEffect::HEAVY_FOG) {
card_id = 0xFFFE;
log.debug("HEAVY_FOG assist effect is active; limiting range to one tile in front");
}
}
if (out_target_mode) {
*out_target_mode = effective_target_mode;
}
log.debug("results: card_id=#%04hX, target_mode=%s", card_id, name_for_target_mode(effective_target_mode));
}
}
+12 -6
View File
@@ -30,7 +30,7 @@ void Server::PresenceEntry::clear() {
Server::Server(shared_ptr<Lobby> lobby, Options&& options)
: lobby(lobby),
battle_record(lobby->battle_record),
battle_record(lobby ? lobby->battle_record : nullptr),
has_lobby(lobby != nullptr),
options(std::move(options)),
last_chosen_map(this->options.tournament ? this->options.tournament->get_map() : nullptr),
@@ -260,7 +260,7 @@ void Server::send(const void* data, size_t size, uint8_t command, bool enable_ma
} else if ((this->options.behavior_flags & BehaviorFlag::LOG_COMMANDS_IF_LOBBY_MISSING) &&
this->log().info("Generated command")) {
print_data(stderr, data, size);
print_data(stderr, data, size, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
}
}
@@ -1075,7 +1075,13 @@ shared_ptr<const PlayerState> Server::get_player_state(uint8_t client_id) const
}
uint32_t Server::get_random_raw() {
le_uint32_t ret = random_from_optional_crypt(this->options.opt_rand_crypt);
le_uint32_t ret;
if (this->options.opt_rand_stream) {
this->options.opt_rand_stream->readx(&ret, sizeof(ret));
} else {
ret = random_from_optional_crypt(this->options.opt_rand_crypt);
}
if (this->battle_record && this->battle_record->writable()) {
this->battle_record->add_random_data(&ret, sizeof(ret));
}
@@ -1456,12 +1462,12 @@ void Server::set_phase_after() {
if (ps) {
auto card = ps->get_sc_card();
if (card) {
this->card_special->apply_action_conditions(0x06, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
this->card_special->apply_action_conditions(EffectWhen::AFTER_SET_PHASE, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
}
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = ps->get_set_card(set_index);
if (card) {
this->card_special->apply_action_conditions(0x06, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
this->card_special->apply_action_conditions(EffectWhen::AFTER_SET_PHASE, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
}
}
}
@@ -2863,7 +2869,7 @@ void Server::unknown_8023EEF4() {
ActionState as = cmd.state;
this->send(cmd);
this->card_special->unknown_8024AAB8(as);
this->card_special->apply_effects_after_attack_target_resolution(as);
if (!is_nte) {
this->attack_cards[this->unknown_a14]->compute_action_chain_results(1, 0);
+1
View File
@@ -72,6 +72,7 @@ public:
std::shared_ptr<const CardIndex> card_index;
std::shared_ptr<const MapIndex> map_index;
uint32_t behavior_flags;
std::shared_ptr<StringReader> opt_rand_stream;
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
std::shared_ptr<const Tournament> tournament;
std::array<std::vector<uint16_t>, 5> trap_card_ids;
+4
View File
@@ -9,8 +9,12 @@
#include <optional>
#include <stdexcept>
// Calls a function on the given base's event thread. This function returns
// when the call has been enqueued, not necessarily after it returns.
void forward_to_event_thread(std::shared_ptr<struct event_base> base, std::function<void()>&& fn);
// Calls a function on the given base's event thread and waits for it to
// return. Returns the value returned on that thread.
template <typename T>
T call_on_event_thread(std::shared_ptr<struct event_base> base, std::function<T()>&& compute) {
std::optional<T> ret;
+11 -6
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@@ -50,7 +50,8 @@ const char* name_for_architecture(CompiledFunctionCode::Architecture arch) {
template <typename FooterT>
string CompiledFunctionCode::generate_client_command_t(
const unordered_map<string, uint32_t>& label_writes,
const string& suffix,
const void* suffix_data,
size_t suffix_size,
uint32_t override_relocations_offset) const {
FooterT footer;
footer.num_relocations = this->relocation_deltas.size();
@@ -72,7 +73,9 @@ string CompiledFunctionCode::generate_client_command_t(
} else {
w.write(this->code);
}
w.write(suffix);
if (suffix_size) {
w.write(suffix_data, suffix_size);
}
while (w.size() & 3) {
w.put_u8(0);
}
@@ -101,14 +104,15 @@ string CompiledFunctionCode::generate_client_command_t(
string CompiledFunctionCode::generate_client_command(
const unordered_map<string, uint32_t>& label_writes,
const string& suffix,
const void* suffix_data,
size_t suffix_size,
uint32_t override_relocations_offset) const {
if (this->arch == Architecture::POWERPC) {
return this->generate_client_command_t<S_ExecuteCode_Footer_GC_B2>(
label_writes, suffix, override_relocations_offset);
label_writes, suffix_data, suffix_size, override_relocations_offset);
} else if ((this->arch == Architecture::X86) || (this->arch == Architecture::SH4)) {
return this->generate_client_command_t<S_ExecuteCode_Footer_DC_PC_XB_BB_B2>(
label_writes, suffix, override_relocations_offset);
label_writes, suffix_data, suffix_size, override_relocations_offset);
} else {
throw logic_error("invalid architecture");
}
@@ -388,8 +392,9 @@ shared_ptr<const Menu> FunctionCodeIndex::patch_switches_menu(
}
bool FunctionCodeIndex::patch_menu_empty(uint32_t specific_version) const {
uint32_t mask = specific_version_is_indeterminate(specific_version) ? 0xFF000000 : 0xFFFFFFFF;
for (const auto& it : this->menu_item_id_and_specific_version_to_patch_function) {
if ((it.first & 0xFF000000) == (specific_version & 0xFF000000)) {
if ((it.first & mask) == (specific_version & mask)) {
return false;
}
}
+4 -2
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@@ -43,11 +43,13 @@ struct CompiledFunctionCode {
template <typename FooterT>
std::string generate_client_command_t(
const std::unordered_map<std::string, uint32_t>& label_writes,
const std::string& suffix,
const void* suffix_data = nullptr,
size_t suffix_size = 0,
uint32_t override_relocations_offset = 0) const;
std::string generate_client_command(
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const std::string& suffix = "",
const void* suffix_data = nullptr,
size_t suffix_size = 0,
uint32_t override_relocations_offset = 0) const;
};
+9 -1
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@@ -220,6 +220,7 @@ JSON HTTPServer::generate_quest_json_st(shared_ptr<const Quest> q) {
{"Number", q->quest_number},
{"Episode", name_for_episode(q->episode)},
{"Joinable", q->joinable},
{"LockStatusRegister", (q->lock_status_register >= 0) ? q->lock_status_register : JSON(nullptr)},
{"Name", q->name},
{"BattleRules", std::move(battle_rules_json)},
{"ChallengeTemplateIndex", std::move(challenge_template_index_json)},
@@ -566,6 +567,7 @@ JSON HTTPServer::generate_lobby_json_st(shared_ptr<const Lobby> l, shared_ptr<co
ret.emplace("Name", l->name);
ret.emplace("RandomSeed", l->random_seed);
if (l->episode != Episode::EP3) {
ret.emplace("QuestSelectionInProgress", l->check_flag(Lobby::Flag::QUEST_SELECTION_IN_PROGRESS));
ret.emplace("QuestInProgress", l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS));
ret.emplace("JoinableQuestInProgress", l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS));
auto variations_json = JSON::list();
@@ -577,6 +579,7 @@ JSON HTTPServer::generate_lobby_json_st(shared_ptr<const Lobby> l, shared_ptr<co
ret.emplace("Mode", name_for_mode(l->mode));
ret.emplace("Difficulty", name_for_difficulty(l->difficulty));
ret.emplace("BaseEXPMultiplier", l->base_exp_multiplier);
ret.emplace("EXPShareMultiplier", l->exp_share_multiplier);
ret.emplace("AllowedDropModes", l->allowed_drop_modes);
switch (l->drop_mode) {
case Lobby::DropMode::DISABLED:
@@ -748,9 +751,11 @@ JSON HTTPServer::generate_game_server_clients_json() const {
JSON HTTPServer::generate_proxy_server_clients_json() const {
return call_on_event_thread<JSON>(this->state->base, [&]() {
JSON res = JSON::list();
if (this->state->proxy_server) {
for (const auto& it : this->state->proxy_server->all_sessions()) {
res.emplace_back(this->generate_proxy_client_json_st(it.second));
}
}
return res;
});
}
@@ -775,7 +780,7 @@ JSON HTTPServer::generate_server_info_json() const {
{"LobbyCount", lobby_count},
{"GameCount", game_count},
{"ClientCount", this->state->channel_to_client.size()},
{"ProxySessionCount", this->state->proxy_server->num_sessions()},
{"ProxySessionCount", this->state->proxy_server ? this->state->proxy_server->num_sessions() : 0},
{"ServerName", this->state->name},
});
});
@@ -812,6 +817,7 @@ JSON HTTPServer::generate_summary_json() const {
}
auto proxy_clients_json = JSON::list();
if (this->state->proxy_server) {
for (const auto& it : this->state->proxy_server->all_sessions()) {
proxy_clients_json.emplace_back(JSON::dict({
{"AccountID", it.second->login ? it.second->login->account->account_id : JSON(nullptr)},
@@ -820,6 +826,7 @@ JSON HTTPServer::generate_summary_json() const {
{"Language", name_for_language_code(it.second->language())},
}));
}
}
auto games_json = JSON::list();
for (const auto& it : this->state->id_to_lobby) {
@@ -841,6 +848,7 @@ JSON HTTPServer::generate_summary_json() const {
game_json.emplace("MapNumber", (ep3s && ep3s->last_chosen_map) ? ep3s->last_chosen_map->map_number : JSON(nullptr));
game_json.emplace("Rules", (ep3s && ep3s->map_and_rules) ? ep3s->map_and_rules->rules.json() : nullptr);
} else {
game_json.emplace("QuestSelectionInProgress", l->check_flag(Lobby::Flag::QUEST_SELECTION_IN_PROGRESS));
game_json.emplace("QuestInProgress", l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS));
game_json.emplace("JoinableQuestInProgress", l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS));
game_json.emplace("SectionID", name_for_section_id(l->effective_section_id()));
+12 -12
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@@ -337,18 +337,6 @@ unique_ptr<const IntegralExpression::Node> IntegralExpression::parse_expr(string
throw runtime_error("invalid expression");
}
// Check for unary operators
if (text[0] == '!') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::LOGICAL_NOT,
IntegralExpression::parse_expr(text.substr(1)));
} else if (text[0] == '~') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::BITWISE_NOT,
IntegralExpression::parse_expr(text.substr(1)));
} else if (text[0] == '-') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::NEGATIVE,
IntegralExpression::parse_expr(text.substr(1)));
}
// Check for binary operators at the root level
using BinType = BinaryOperatorNode::Type;
static const vector<vector<pair<std::string, BinaryOperatorNode::Type>>> binary_operator_levels = {
@@ -392,6 +380,18 @@ unique_ptr<const IntegralExpression::Node> IntegralExpression::parse_expr(string
}
}
// Check for unary operators
if (text[0] == '!') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::LOGICAL_NOT,
IntegralExpression::parse_expr(text.substr(1)));
} else if (text[0] == '~') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::BITWISE_NOT,
IntegralExpression::parse_expr(text.substr(1)));
} else if (text[0] == '-') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::NEGATIVE,
IntegralExpression::parse_expr(text.substr(1)));
}
// Check for env lookups
if (text.starts_with("F_")) {
char* endptr = nullptr;
+86 -77
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@@ -7,6 +7,17 @@
using namespace std;
// The favored weapon type table is hardcoded in the game client. The table is:
// Viridia shots
// Greennill rifles
// Skyly swords
// Bluefull partisans
// Purplenum mechguns
// Pinkal canes
// Redria (none)
// Oran daggers
// Yellowboze (none)
// Whitill slicers
static const array<uint8_t, 10> favored_weapon_by_section_id = {
0x09, 0x07, 0x02, 0x04, 0x08, 0x0A, 0xFF, 0x03, 0xFF, 0x05};
@@ -472,7 +483,7 @@ void ItemCreator::deduplicate_weapon_bonuses(ItemData& item) const {
void ItemCreator::set_item_kill_count_if_unsealable(ItemData& item) const {
if (this->item_parameter_table->is_unsealable_item(item)) {
this->log.info("Item is unsealable; setting kill count to zero");
item.set_sealed_item_kill_count(0);
item.set_kill_count(0);
}
}
@@ -1439,78 +1450,78 @@ vector<ItemData> ItemCreator::generate_weapon_shop_contents(size_t player_level)
} else {
static const vector<pair<uint8_t, uint8_t>> defs({
{0x01, 0x00},
{0x01, 0x01},
{0x01, 0x02},
{0x01, 0x03},
{0x01, 0x04},
{0x03, 0x00},
{0x03, 0x01},
{0x03, 0x02},
{0x03, 0x03},
{0x03, 0x04},
{0x02, 0x00},
{0x02, 0x01},
{0x02, 0x02},
{0x02, 0x03},
{0x02, 0x04},
{0x05, 0x00},
{0x05, 0x01},
{0x05, 0x02},
{0x05, 0x03},
{0x05, 0x04},
{0x04, 0x00},
{0x04, 0x01},
{0x04, 0x02},
{0x04, 0x03},
{0x04, 0x04},
{0x06, 0x00},
{0x06, 0x01},
{0x06, 0x02},
{0x06, 0x03},
{0x06, 0x04},
{0x07, 0x00},
{0x07, 0x01},
{0x07, 0x02},
{0x07, 0x03},
{0x07, 0x04},
{0x08, 0x00},
{0x08, 0x01},
{0x08, 0x02},
{0x08, 0x03},
{0x08, 0x04},
{0x09, 0x00},
{0x09, 0x01},
{0x09, 0x02},
{0x09, 0x03},
{0x09, 0x04},
{0x0A, 0x00},
{0x0A, 0x01},
{0x0A, 0x02},
{0x0A, 0x03},
{0x0B, 0x00},
{0x0B, 0x01},
{0x0B, 0x02},
{0x0B, 0x03},
{0x0C, 0x00},
{0x0C, 0x01},
{0x0C, 0x02},
{0x0C, 0x03},
{0xFF, 0xFF},
{0xFF, 0xFF},
{0x01, 0x05},
{0x02, 0x05},
{0x06, 0x05},
{0x08, 0x05},
{0x0A, 0x04},
{0x0C, 0x04},
{0x0B, 0x04},
{0x01, 0x06},
{0x03, 0x05},
{0x07, 0x05},
{0x0A, 0x05},
{0x0C, 0x05},
{0x0B, 0x05},
/* 00 */ {0x01, 0x00},
/* 01 */ {0x01, 0x01},
/* 02 */ {0x01, 0x02},
/* 03 */ {0x01, 0x03},
/* 04 */ {0x01, 0x04},
/* 05 */ {0x03, 0x00},
/* 06 */ {0x03, 0x01},
/* 07 */ {0x03, 0x02},
/* 08 */ {0x03, 0x03},
/* 09 */ {0x03, 0x04},
/* 0A */ {0x02, 0x00},
/* 0B */ {0x02, 0x01},
/* 0C */ {0x02, 0x02},
/* 0D */ {0x02, 0x03},
/* 0E */ {0x02, 0x04},
/* 0F */ {0x05, 0x00},
/* 10 */ {0x05, 0x01},
/* 11 */ {0x05, 0x02},
/* 12 */ {0x05, 0x03},
/* 13 */ {0x05, 0x04},
/* 14 */ {0x04, 0x00},
/* 15 */ {0x04, 0x01},
/* 16 */ {0x04, 0x02},
/* 17 */ {0x04, 0x03},
/* 18 */ {0x04, 0x04},
/* 19 */ {0x06, 0x00},
/* 1A */ {0x06, 0x01},
/* 1B */ {0x06, 0x02},
/* 1C */ {0x06, 0x03},
/* 1D */ {0x06, 0x04},
/* 1E */ {0x07, 0x00},
/* 1F */ {0x07, 0x01},
/* 20 */ {0x07, 0x02},
/* 21 */ {0x07, 0x03},
/* 22 */ {0x07, 0x04},
/* 23 */ {0x08, 0x00},
/* 24 */ {0x08, 0x01},
/* 25 */ {0x08, 0x02},
/* 26 */ {0x08, 0x03},
/* 27 */ {0x08, 0x04},
/* 28 */ {0x09, 0x00},
/* 29 */ {0x09, 0x01},
/* 2A */ {0x09, 0x02},
/* 2B */ {0x09, 0x03},
/* 2C */ {0x09, 0x04},
/* 2D */ {0x0A, 0x00},
/* 2E */ {0x0A, 0x01},
/* 2F */ {0x0A, 0x02},
/* 30 */ {0x0A, 0x03},
/* 31 */ {0x0B, 0x00},
/* 32 */ {0x0B, 0x01},
/* 33 */ {0x0B, 0x02},
/* 34 */ {0x0B, 0x03},
/* 35 */ {0x0C, 0x00},
/* 36 */ {0x0C, 0x01},
/* 37 */ {0x0C, 0x02},
/* 38 */ {0x0C, 0x03},
/* 39 */ {0xFF, 0xFF}, // Special-cased above
/* 3A */ {0xFF, 0xFF}, // Special-cased above
/* 3B */ {0x01, 0x05},
/* 3C */ {0x02, 0x05},
/* 3D */ {0x06, 0x05},
/* 3E */ {0x08, 0x05},
/* 3F */ {0x0A, 0x04},
/* 40 */ {0x0C, 0x04},
/* 41 */ {0x0B, 0x04},
/* 42 */ {0x01, 0x06},
/* 43 */ {0x03, 0x05},
/* 44 */ {0x07, 0x05},
/* 45 */ {0x0A, 0x05},
/* 46 */ {0x0C, 0x05},
/* 47 */ {0x0B, 0x05},
});
const auto& def = defs.at(which);
item.data1[0] = 0;
@@ -1556,10 +1567,8 @@ void ItemCreator::generate_weapon_shop_item_grind(ItemData& item, size_t player_
? this->weapon_random_set->get_favored_grind_range(table_index)
: this->weapon_random_set->get_standard_grind_range(table_index);
const auto& weapon_def = this->item_parameter_table->get_weapon(
item.data1[1], item.data1[2]);
item.data1[3] = clamp<uint8_t>(
this->rand_int(range->max + 1), range->min, weapon_def.max_grind);
const auto& weapon_def = this->item_parameter_table->get_weapon(item.data1[1], item.data1[2]);
item.data1[3] = clamp<uint8_t>(this->rand_int(range->max + 1), range->min, weapon_def.max_grind);
}
void ItemCreator::generate_weapon_shop_item_special(ItemData& item, size_t player_level) {
+18
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@@ -83,6 +83,24 @@ private:
// Note: The original implementation uses 17 different random states for some
// reason. We forego that and use only one for simplicity.
// Originally, the 17 random states were used for:
// [0x00] - drop-anything rate check
// [0x01] - common item class check
// [0x02] - get_rand_from_weighted_tables16 determinants
// [0x03] - get_rand_from_weighted_tables8 determinants
// [0x04] - tech disk levels
// [0x05] - meseta amounts
// [0x06] - rare drop rate check
// [0x07] - rare weapon special table index
// [0x08] - apparently unused
// [0x09] - whether to generate a common weapon special
// [0x0A] - number of stars for common weapon special
// [0x0B] - unit modifiers
// [0x0C] - common armor DFP bonuses
// [0x0D] - common armor EVP bonuses
// [0x0E] - apparently unused
// [0x0F] - which common weapon special to generate
// [0x10] - apparently unused
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
bool are_rare_drops_allowed() const;
+13 -4
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@@ -431,7 +431,10 @@ void ItemData::decode_for_version(Version from_version) {
}
void ItemData::encode_for_version(Version to_version, shared_ptr<const ItemParameterTable> item_parameter_table) {
bool should_encode_v2_data = (is_v1(to_version) || is_v2(to_version)) && (to_version != Version::GC_NTE) && !this->has_encoded_v2_data();
bool should_encode_v2_data = item_parameter_table &&
(is_v1(to_version) || is_v2(to_version)) &&
(to_version != Version::GC_NTE) &&
!this->has_encoded_v2_data();
switch (this->data1[0]) {
case 0x00:
@@ -534,11 +537,16 @@ bool ItemData::has_encoded_v2_data() const {
: (this->get_encoded_v2_data() != 0);
}
uint16_t ItemData::get_sealed_item_kill_count() const {
return ((this->data1[10] << 8) | this->data1[11]) & 0x7FFF;
bool ItemData::has_kill_count() const {
return !this->is_s_rank_weapon() && (this->data1[10] & 0x80);
}
void ItemData::set_sealed_item_kill_count(uint16_t v) {
uint16_t ItemData::get_kill_count() const {
return this->has_kill_count() ? (((this->data1[10] << 8) | this->data1[11]) & 0x7FFF) : 0;
}
void ItemData::set_kill_count(uint16_t v) {
if (!this->is_s_rank_weapon()) {
if (v > 0x7FFF) {
this->data1w[5] = 0xFFFF;
} else {
@@ -546,6 +554,7 @@ void ItemData::set_sealed_item_kill_count(uint16_t v) {
this->data1[11] = v;
}
}
}
uint8_t ItemData::get_tool_item_amount(const StackLimits& limits) const {
return this->is_stackable(limits) ? this->data1[5] : 1;
+4 -2
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@@ -84,6 +84,7 @@ struct ItemData {
// Mag: 02ZZLLWW HHHHIIII JJJJKKKK YYQQPPVV
// Tool: 03ZZZZFF 00CC0000 00000000 00000000
// Meseta: 04000000 00000000 00000000 MMMMMMMM
// 01034D00 00000000 204E0000
// A = attribute type (for S-ranks, custom name)
// B = attribute amount (for S-ranks, custom name)
// C = stack size (for tools)
@@ -173,8 +174,9 @@ struct ItemData {
uint8_t get_encoded_v2_data() const;
bool has_encoded_v2_data() const;
uint16_t get_sealed_item_kill_count() const;
void set_sealed_item_kill_count(uint16_t v);
bool has_kill_count() const;
uint16_t get_kill_count() const;
void set_kill_count(uint16_t v);
uint8_t get_tool_item_amount(const StackLimits& limits) const;
void set_tool_item_amount(const StackLimits& limits, uint8_t amount);
int16_t get_armor_or_shield_defense_bonus() const;
+11 -7
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@@ -208,7 +208,10 @@ std::string ItemNameIndex::describe_item(const ItemData& item, bool include_colo
if (which == 0) {
continue;
}
if (which > 5) {
if (which & 0x80) {
uint16_t kill_count = ((which << 8) & 0x7F00) | (value & 0xFF);
ret_tokens.emplace_back(string_printf("K:%hu", kill_count));
} else if (which > 5) {
ret_tokens.emplace_back(string_printf("!PC:%02hhX%02hhX", which, value));
} else {
bonuses[which - 1] = value;
@@ -217,13 +220,14 @@ std::string ItemNameIndex::describe_item(const ItemData& item, bool include_colo
if (!bonuses.is_filled_with(0)) {
bool should_include_hit = (bonuses[4] != 0);
bool should_highlight_hit = include_color_escapes && (bonuses[4] > 0);
const char* color_prefix = include_color_escapes ? "$C7" : "";
if (should_include_hit) {
ret_tokens.emplace_back(string_printf("%hhd/%hhd/%hhd/%hhd/%s%hhd",
bonuses[0], bonuses[1], bonuses[2], bonuses[3],
(should_highlight_hit ? "$CG" : ""), bonuses[4]));
ret_tokens.emplace_back(string_printf("%s%hhd/%hhd/%hhd/%hhd/%s%hhd",
color_prefix, bonuses[0], bonuses[1], bonuses[2], bonuses[3],
(should_highlight_hit ? "$C6" : ""), bonuses[4]));
} else {
ret_tokens.emplace_back(string_printf("%hhd/%hhd/%hhd/%hhd",
bonuses[0], bonuses[1], bonuses[2], bonuses[3]));
ret_tokens.emplace_back(string_printf("%s%hhd/%hhd/%hhd/%hhd",
color_prefix, bonuses[0], bonuses[1], bonuses[2], bonuses[3]));
}
}
}
@@ -848,7 +852,7 @@ void ItemNameIndex::print_table(FILE* stream) const {
t.amount.load(),
t.tech.load(),
t.cost.load(),
t.item_flag.load(),
t.item_flags.load(),
stars,
divisor_str.c_str(),
name.c_str());
+3 -3
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@@ -397,7 +397,7 @@ ItemParameterTable::ToolV4 ItemParameterTable::ToolV1V2::to_v4() const {
ret.amount = this->amount;
ret.tech = this->tech;
ret.cost = this->cost;
ret.item_flag = this->item_flag;
ret.item_flags = this->item_flags;
return ret;
}
@@ -410,7 +410,7 @@ ItemParameterTable::ToolV4 ItemParameterTable::ToolV3T<IsBigEndian>::to_v4() con
ret.amount = this->amount.load();
ret.tech = this->tech.load();
ret.cost = this->cost.load();
ret.item_flag = this->item_flag.load();
ret.item_flags = this->item_flags.load();
return ret;
}
@@ -1008,7 +1008,7 @@ uint8_t ItemParameterTable::get_item_base_stars(const ItemData& item) const {
const auto& def = (item.data1[1] == 2)
? this->get_tool(2, item.data1[4])
: this->get_tool(item.data1[1], item.data1[2]);
return (def.item_flag & 0x80) ? 12 : 0;
return (def.item_flags & 0x80) ? 12 : 0;
} else {
return 0;
}
+10 -1
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@@ -341,7 +341,16 @@ public:
/* 04 */ U16T amount = 0;
/* 06 */ U16T tech = 0;
/* 08 */ S32T cost = 0;
/* 0C */ U32T item_flag = 0;
// Bits in item_flags:
// 00000001 - ever usable by player ("Use" appears in inventory menu)
// 00000002 - unknown
// 00000004 - unknown
// 00000008 - usable by android characters
// 00000010 - usable in Pioneer 2 / Lab
// 00000020 - usable in boss arenas
// 00000040 - usable in Challenge mode
// 00000080 - is rare (renders as red box; V3+)
/* 0C */ U32T item_flags = 0;
/* 10 */
} __packed__;
+9 -1
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@@ -119,21 +119,25 @@ void player_use_item(shared_ptr<Client> c, size_t item_index, shared_ptr<PSOLFGE
} else if (primary_identifier == 0x00330000) {
// Unseal Sealed J-Sword => Tsumikiri J-Sword
item.data.data1[1] = 0x32;
item.flags &= (~8); // Unequip it
should_delete_item = false;
} else if (primary_identifier == 0x00AB0000) {
// Unseal Lame d'Argent => Excalibur
item.data.data1[1] = 0xAC;
item.flags &= (~8); // Unequip it
should_delete_item = false;
} else if (primary_identifier == 0x01034D00) {
// Unseal Limiter => Adept
item.data.data1[2] = 0x4E;
item.flags &= (~8); // Unequip it
should_delete_item = false;
} else if (primary_identifier == 0x01034F00) {
// Unseal Swordsman Lore => Proof of Sword-Saint
item.data.data1[2] = 0x50;
item.flags &= (~8); // Unequip it
should_delete_item = false;
} else if (primary_identifier == 0x030C0000) {
@@ -239,9 +243,13 @@ void player_use_item(shared_ptr<Client> c, size_t item_index, shared_ptr<PSOLFGE
inv_item.data.data1[0] = combo.result_item[0];
inv_item.data.data1[1] = combo.result_item[1];
// For mags, don't reset level + PBs + stats
if (inv_item.data.data1[0] != 0x02) {
inv_item.data.data1[2] = combo.result_item[2];
inv_item.data.data1[3] = 0; // Grind
inv_item.data.data1[4] = 0; // Flags + special
}
inv_item.flags &= (~8); // Unequip it
} catch (const out_of_range&) {
}
}
@@ -343,7 +351,7 @@ void apply_mag_feed_result(
if (evolution_number < 2) {
uint16_t flags = mag_item.compute_mag_strength_flags();
if (mag_number == 0x0D) {
if ((flags & 0x110) == 0) {
if (flags & 0x110) {
mag_item.data1[1] = 0x02;
} else if (flags & 8) {
mag_item.data1[1] = 0x03;
+14 -2
View File
@@ -149,6 +149,7 @@ Lobby::Lobby(shared_ptr<ServerState> s, uint32_t id, bool is_game)
mode(GameMode::NORMAL),
difficulty(0),
base_exp_multiplier(1),
exp_share_multiplier(0.5),
challenge_exp_multiplier(1.0f),
random_seed(random_object<uint32_t>()),
drop_mode(DropMode::CLIENT),
@@ -504,6 +505,7 @@ void Lobby::create_ep3_server() {
.card_index = is_nte ? s->ep3_card_index_trial : s->ep3_card_index,
.map_index = s->ep3_map_index,
.behavior_flags = s->ep3_behavior_flags,
.opt_rand_stream = nullptr,
.opt_rand_crypt = this->opt_rand_crypt,
.tournament = tourn,
.trap_card_ids = s->ep3_trap_card_ids,
@@ -792,10 +794,14 @@ Lobby::JoinError Lobby::join_error_for_client(std::shared_ptr<Client> c, const s
if (this->count_clients() >= this->max_clients) {
return JoinError::FULL;
}
if (!this->version_is_allowed(c->version()) && !c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
bool debug_enabled = c->config.check_flag(Client::Flag::DEBUG_ENABLED);
if (!this->version_is_allowed(c->version()) && !debug_enabled) {
return JoinError::VERSION_CONFLICT;
}
if (this->is_game()) {
if (this->check_flag(Flag::QUEST_SELECTION_IN_PROGRESS)) {
return JoinError::QUEST_SELECTION_IN_PROGRESS;
}
if (this->check_flag(Flag::QUEST_IN_PROGRESS)) {
return JoinError::QUEST_IN_PROGRESS;
}
@@ -805,6 +811,10 @@ Lobby::JoinError Lobby::join_error_for_client(std::shared_ptr<Client> c, const s
if (this->mode == GameMode::SOLO) {
return JoinError::SOLO;
}
if (!debug_enabled &&
(this->check_flag(Flag::IS_CLIENT_CUSTOMIZATION) != c->config.check_flag(Client::Flag::IS_CLIENT_CUSTOMIZATION))) {
return JoinError::VERSION_CONFLICT;
}
if (!c->login->account->check_flag(Account::Flag::FREE_JOIN_GAMES)) {
if (password && !this->password.empty() && (*password != this->password)) {
return JoinError::INCORRECT_PASSWORD;
@@ -967,7 +977,9 @@ bool Lobby::compare_shared(const shared_ptr<const Lobby>& a, const shared_ptr<co
// 5. Difficulty: Normal < Hard < Very Hard < Ultimate
// 6. Game name
static auto get_priority = +[](const shared_ptr<const Lobby>& l) -> size_t {
if (l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) || l->check_flag(Lobby::Flag::BATTLE_IN_PROGRESS)) {
if (l->check_flag(Lobby::Flag::QUEST_SELECTION_IN_PROGRESS) ||
l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) ||
l->check_flag(Lobby::Flag::BATTLE_IN_PROGRESS)) {
return 4;
}
size_t num_clients = l->count_clients();
+12 -8
View File
@@ -67,14 +67,16 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
PERSISTENT = 0x00000002,
// Flags used only for games
CHEATS_ENABLED = 0x00000100,
QUEST_IN_PROGRESS = 0x00000200,
BATTLE_IN_PROGRESS = 0x00000400,
JOINABLE_QUEST_IN_PROGRESS = 0x00000800,
IS_SPECTATOR_TEAM = 0x00002000, // episode must be EP3 also
SPECTATORS_FORBIDDEN = 0x00004000,
START_BATTLE_PLAYER_IMMEDIATELY = 0x00008000,
CANNOT_CHANGE_CHEAT_MODE = 0x00010000,
USE_CREATOR_SECTION_ID = 0x00020000,
QUEST_SELECTION_IN_PROGRESS = 0x00000200,
QUEST_IN_PROGRESS = 0x00000400,
BATTLE_IN_PROGRESS = 0x00000800,
JOINABLE_QUEST_IN_PROGRESS = 0x00001000,
IS_CLIENT_CUSTOMIZATION = 0x00002000,
IS_SPECTATOR_TEAM = 0x00004000, // .episode must be EP3 also
SPECTATORS_FORBIDDEN = 0x00008000,
START_BATTLE_PLAYER_IMMEDIATELY = 0x00010000,
CANNOT_CHANGE_CHEAT_MODE = 0x00020000,
USE_CREATOR_SECTION_ID = 0x00040000,
// Flags used only for lobbies
PUBLIC = 0x01000000,
DEFAULT = 0x02000000,
@@ -121,6 +123,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
GameMode mode;
uint8_t difficulty; // 0-3
uint16_t base_exp_multiplier;
float exp_share_multiplier;
float challenge_exp_multiplier;
std::string password;
std::string name;
@@ -281,6 +284,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
ALLOWED = 0,
FULL,
VERSION_CONFLICT,
QUEST_SELECTION_IN_PROGRESS,
QUEST_IN_PROGRESS,
BATTLE_IN_PROGRESS,
LOADING,
+96 -26
View File
@@ -17,9 +17,9 @@
#include <unordered_map>
#ifdef HAVE_RESOURCE_FILE
#include "ARCodeTranslator.hh"
#include "AddressTranslator.hh"
#else
#include "ARCodeTranslator-Stub.hh"
#include "AddressTranslator-Stub.hh"
#endif
#include "BMLArchive.hh"
#include "CatSession.hh"
@@ -681,8 +681,8 @@ static void a_encrypt_decrypt_pc_save_fn(Arguments& args) {
for (size_t z = 0; z < charfile->entries.size(); z++) {
if (charfile->entries[z].present) {
try {
charfile->entries[z].character = decrypt_fixed_size_data_section_t<PSOPCCharacterFile::CharacterEntry::Character, false>(
&charfile->entries[z].character, sizeof(charfile->entries[z].character), round1_seed, skip_checksum, override_round2_seed);
charfile->entries[z].encrypted = decrypt_fixed_size_data_section_t<PSOPCCharacterFile::CharacterEntry::EncryptedSection, false>(
&charfile->entries[z].encrypted, sizeof(charfile->entries[z].encrypted), round1_seed, skip_checksum, override_round2_seed);
} catch (const exception& e) {
fprintf(stderr, "warning: cannot decrypt character %zu: %s\n", z, e.what());
}
@@ -691,12 +691,12 @@ static void a_encrypt_decrypt_pc_save_fn(Arguments& args) {
} else {
for (size_t z = 0; z < charfile->entries.size(); z++) {
if (charfile->entries[z].present) {
string encrypted = encrypt_fixed_size_data_section_t<PSOPCCharacterFile::CharacterEntry::Character, false>(
charfile->entries[z].character, round1_seed);
if (encrypted.size() != sizeof(PSOPCCharacterFile::CharacterEntry::Character)) {
string encrypted = encrypt_fixed_size_data_section_t<PSOPCCharacterFile::CharacterEntry::EncryptedSection, false>(
charfile->entries[z].encrypted, round1_seed);
if (encrypted.size() != sizeof(PSOPCCharacterFile::CharacterEntry::EncryptedSection)) {
throw logic_error("incorrect encrypted result size");
}
charfile->entries[z].character = *reinterpret_cast<const PSOPCCharacterFile::CharacterEntry::Character*>(encrypted.data());
charfile->entries[z].encrypted = *reinterpret_cast<const PSOPCCharacterFile::CharacterEntry::EncryptedSection*>(encrypted.data());
}
}
}
@@ -765,7 +765,7 @@ Action a_decrypt_dcv2_executable(
If --simple is given, uses the simpler encryption method used in some\n\
community modifications of the game. In this case, --seed is not required;\n\
if not given, finds the seed automatically, and prints it to stderr so you\n\
will be able to use it when re-encrypting.",
will be able to use it when re-encrypting.\n",
+[](Arguments& args) {
string executable_filename = args.get<string>("executable", true);
string executable_data = load_file(executable_filename);
@@ -785,14 +785,14 @@ Action a_decrypt_dcv2_executable(
});
Action a_encrypt_dcv2_executable(
"encrypt-dcv2-executable", "\
decrypt-dcv2-executable --executable=EXEC --indexes=INDEXES\n\
decrypt-dcv2-executable --executable=EXEC --simple --seed=SEED\n\
encrypt-dcv2-executable --executable=EXEC --indexes=INDEXES\n\
encrypt-dcv2-executable --executable=EXEC --simple --seed=SEED\n\
Encrypt a PSO DC v2 executable file. EXEC should be the path to the\n\
executable (DP_ADDRESS.JPN) and INDEXES should be the path to the index\n\
fixup table (KATSUO.SEA). The output is written to EXEC.enc and\n\
INDEXES.enc.\n\
If --simple is given, uses the simpler encryption method used in some\n\
community modifications of the game. In this case, --seed is required.",
community modifications of the game. In this case, --seed is required.\n",
+[](Arguments& args) {
string executable_filename = args.get<string>("executable", true);
string executable_data = load_file(executable_filename);
@@ -1163,9 +1163,9 @@ Action a_disassemble_quest_script(
if (!args.get<bool>("decompressed")) {
data = prs_decompress(data);
}
uint8_t language = args.get<bool>("japanese") ? 0 : 1;
uint8_t override_language = args.get<uint8_t>("language", 0xFF);
bool reassembly_mode = args.get<bool>("reassembly");
string result = disassemble_quest_script(data.data(), data.size(), version, language, reassembly_mode);
string result = disassemble_quest_script(data.data(), data.size(), version, override_language, reassembly_mode);
write_output_data(args, result.data(), result.size(), "txt");
});
Action a_disassemble_quest_map(
@@ -1261,7 +1261,8 @@ Action a_assemble_all_patches(
uint32_t override_start_addr) -> void {
for (uint8_t encrypted = 0; encrypted < 2; encrypted++) {
StringWriter w;
string data = prepare_send_function_call_data(code, {}, "", checksum_addr, checksum_size, override_start_addr, encrypted);
string data = prepare_send_function_call_data(
code, {}, nullptr, 0, checksum_addr, checksum_size, override_start_addr, encrypted);
w.put(PSOCommandHeaderDCV3{.command = 0xB2, .flag = code->index, .size = data.size() + 4});
w.write(data);
string out_path = code->source_path + (encrypted ? ".enc.bin" : ".std.bin");
@@ -1603,6 +1604,42 @@ Action a_convert_rare_item_set(
throw runtime_error("cannot determine output format; use a filename ending with .json, .gsl, .gslb, or .afs");
}
});
Action a_convert_common_item_set(
"convert-common-item-set", "\
convert-common-item-set INPUT-FILENAME [OUTPUT-FILENAME]\n\
Convert the input rare item set to a JSON representation and write it to\n\
OUTPUT-FILENAME or stdout. The input filename must end in one of the\n\
following extensions:\n\
.json (newserv JSON common item table)\n\
.gsl (PSO BB little-endian GSL archive)\n\
.gslb (PSO GC big-endian GSL archive)\n",
+[](Arguments& args) {
string input_filename = args.get<string>(1, false);
if (input_filename.empty() || (input_filename == "-")) {
throw runtime_error("input filename must be given");
}
auto data = make_shared<string>(read_input_data(args));
shared_ptr<CommonItemSet> cs;
if (ends_with(input_filename, ".json")) {
cs = make_shared<JSONCommonItemSet>(JSON::parse(*data));
} else if (ends_with(input_filename, ".gsl")) {
cs = make_shared<GSLV3V4CommonItemSet>(data, args.get<bool>("big-endian"));
} else if (ends_with(input_filename, ".gslb")) {
cs = make_shared<GSLV3V4CommonItemSet>(data, true);
} else {
throw runtime_error("cannot determine input format; use a filename ending with .json, .gsl, .gslb, or .afs");
}
const string& output_filename = args.get<string>(2, false);
if (output_filename.empty()) {
cs->print(stdout);
} else {
auto json = cs->json();
string json_data = json.serialize(JSON::SerializeOption::FORMAT | JSON::SerializeOption::HEX_INTEGERS | JSON::SerializeOption::SORT_DICT_KEYS);
write_output_data(args, json_data.data(), json_data.size(), "json");
}
});
Action a_describe_item(
"describe-item", "\
@@ -2333,21 +2370,13 @@ Action a_dc_serial_number_speed_test(
}
});
Action a_ar_code_translator(
"ar-code-translator", nullptr, +[](Arguments& args) {
Action a_address_translator(
"address-translator", nullptr, +[](Arguments& args) {
const string& dir = args.get<string>(1, false);
if (dir.empty() || (dir == "-")) {
throw invalid_argument("a directory name is required");
}
run_ar_code_translator(dir, args.get<string>(2, false), args.get<string>(3, false));
});
Action a_xbe_patch_translator(
"xbe-patch-translator", nullptr, +[](Arguments& args) {
const string& dir = args.get<string>(1, false);
if (dir.empty() || (dir == "-")) {
throw invalid_argument("a directory name is required");
}
run_xbe_patch_translator(dir, args.get<string>(2, false), args.get<string>(3, false));
run_address_translator(dir, args.get<string>(2, false), args.get<string>(3, false));
});
Action a_diff_dol_files(
@@ -2400,6 +2429,7 @@ Action a_replay_ep3_battle_commands(
.card_index = s->ep3_card_index,
.map_index = s->ep3_map_index,
.behavior_flags = 0x0092,
.opt_rand_stream = nullptr,
.opt_rand_crypt = (seed >= 0) ? make_shared<PSOV2Encryption>(seed) : nullptr,
.tournament = nullptr,
.trap_card_ids = {},
@@ -2426,6 +2456,46 @@ Action a_replay_ep3_battle_commands(
}
});
Action a_replay_ep3_battle_record(
"replay-ep3-battle-record", nullptr, +[](Arguments& args) {
auto rec = make_shared<Episode3::BattleRecord>(read_input_data(args));
auto s = make_shared<ServerState>(get_config_filename(args));
s->load_ep3_cards(false);
s->load_ep3_maps(false);
bool is_trial = (get_cli_version(args, Version::GC_EP3) == Version::GC_EP3_NTE);
Episode3::Server::Options options = {
.card_index = s->ep3_card_index,
.map_index = s->ep3_map_index,
.behavior_flags = (Episode3::BehaviorFlag::IGNORE_CARD_COUNTS |
Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES |
Episode3::BehaviorFlag::DISABLE_MASKING |
Episode3::BehaviorFlag::LOG_COMMANDS_IF_LOBBY_MISSING),
.opt_rand_stream = make_shared<StringReader>(rec->get_random_stream()),
.opt_rand_crypt = nullptr,
.tournament = nullptr,
.trap_card_ids = {},
};
if (is_trial) {
options.behavior_flags |= Episode3::BehaviorFlag::IS_TRIAL_EDITION;
}
options.behavior_flags |= Episode3::BehaviorFlag::LOG_COMMANDS_IF_LOBBY_MISSING;
auto server = make_shared<Episode3::Server>(nullptr, std::move(options));
server->init();
for (const auto& command : rec->get_all_server_data_commands()) {
log_info("Server data command");
print_data(stderr, command, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
server->on_server_data_input(nullptr, command);
}
});
Action a_disassemble_ep3_battle_record(
"disassemble-ep3-battle-record", nullptr, +[](Arguments& args) {
Episode3::BattleRecord(read_input_data(args)).print(stdout);
});
Action a_run_server_replay_log(
"", nullptr, +[](Arguments& args) {
{
+3 -3
View File
@@ -678,10 +678,10 @@ Map::Enemy::Enemy(
wave_number(wave_number),
type(type),
floor(floor),
state_flags(0) {}
server_flags(0) {}
string Map::Enemy::str() const {
return string_printf("[Map::Enemy E-%hX source %zX %s%s floor=%02hhX section=%04hX wave_number=%04hX flags=%02hhX]",
return string_printf("[Map::Enemy E-%hX source %zX %s%s floor=%02hhX section=%04hX wave_number=%04hX server_flags=%02hhX]",
this->enemy_id,
this->source_index,
name_for_enum(this->type),
@@ -689,7 +689,7 @@ string Map::Enemy::str() const {
this->floor,
this->section,
this->wave_number,
this->state_flags);
this->server_flags);
}
string Map::Event::str() const {
+16 -6
View File
@@ -233,11 +233,11 @@ struct Map {
struct Enemy {
enum Flag {
EXP_REQUESTED_BY_PLAYER0 = 0x01,
EXP_REQUESTED_BY_PLAYER1 = 0x02,
EXP_REQUESTED_BY_PLAYER2 = 0x04,
EXP_REQUESTED_BY_PLAYER3 = 0x08,
ITEM_DROPPED = 0x10,
LAST_HIT_MASK = 0x03,
EXP_GIVEN = 0x04,
ITEM_DROPPED = 0x08,
ALL_HITS_MASK_FIRST = 0x10,
ALL_HITS_MASK = 0xF0,
};
size_t source_index;
size_t set_index;
@@ -248,7 +248,7 @@ struct Map {
uint16_t wave_number;
EnemyType type;
uint8_t floor;
uint8_t state_flags;
uint8_t server_flags;
Enemy(
uint16_t enemy_id,
@@ -260,6 +260,16 @@ struct Map {
EnemyType type);
std::string str() const;
inline bool ever_hit_by_client_id(uint8_t client_id) const {
return this->server_flags & (Flag::ALL_HITS_MASK_FIRST << client_id);
}
inline bool last_hit_by_client_id(uint8_t client_id) const {
return (this->server_flags & Flag::LAST_HIT_MASK) == client_id;
}
inline void set_last_hit_by_client_id(uint8_t client_id) {
this->server_flags = (this->server_flags & (~Flag::LAST_HIT_MASK)) | (Flag::ALL_HITS_MASK_FIRST << client_id) | (client_id & 3);
}
};
struct Event {
+4 -1
View File
@@ -20,7 +20,10 @@ constexpr uint32_t LOBBY = 0x33000033;
constexpr uint32_t GAME = 0x44000044;
constexpr uint32_t QUEST_EP1 = 0x55010155;
constexpr uint32_t QUEST_EP2 = 0x55020255;
constexpr uint32_t QUEST_CATEGORIES = 0x66010166;
// See the decsription of the A2 command in CommandFormats.hh for why these
// menu IDs don't fit the rest of the pattern.
constexpr uint32_t QUEST_CATEGORIES_EP1 = 0x01000001;
constexpr uint32_t QUEST_CATEGORIES_EP2 = 0x02000002;
constexpr uint32_t PROXY_DESTINATIONS = 0x77000077;
constexpr uint32_t PROGRAMS = 0x88000088;
constexpr uint32_t PATCHES = 0x99000099;
+2 -2
View File
@@ -66,7 +66,7 @@ std::shared_ptr<PSOBBGuildCardFile> PlayerFilesManager::get_guild_card(const std
}
}
std::shared_ptr<PlayerBank> PlayerFilesManager::get_bank(const std::string& filename) {
std::shared_ptr<PlayerBank200> PlayerFilesManager::get_bank(const std::string& filename) {
try {
return this->loaded_bank_files.at(filename);
} catch (const out_of_range&) {
@@ -92,7 +92,7 @@ void PlayerFilesManager::set_guild_card(const std::string& filename, std::shared
}
}
void PlayerFilesManager::set_bank(const std::string& filename, std::shared_ptr<PlayerBank> file) {
void PlayerFilesManager::set_bank(const std::string& filename, std::shared_ptr<PlayerBank200> file) {
if (!this->loaded_bank_files.emplace(filename, file).second) {
throw runtime_error("bank file already loaded: " + filename);
}
+3 -3
View File
@@ -27,12 +27,12 @@ public:
std::shared_ptr<PSOBBBaseSystemFile> get_system(const std::string& filename);
std::shared_ptr<PSOBBCharacterFile> get_character(const std::string& filename);
std::shared_ptr<PSOBBGuildCardFile> get_guild_card(const std::string& filename);
std::shared_ptr<PlayerBank> get_bank(const std::string& filename);
std::shared_ptr<PlayerBank200> get_bank(const std::string& filename);
void set_system(const std::string& filename, std::shared_ptr<PSOBBBaseSystemFile> file);
void set_character(const std::string& filename, std::shared_ptr<PSOBBCharacterFile> file);
void set_guild_card(const std::string& filename, std::shared_ptr<PSOBBGuildCardFile> file);
void set_bank(const std::string& filename, std::shared_ptr<PlayerBank> file);
void set_bank(const std::string& filename, std::shared_ptr<PlayerBank200> file);
private:
std::shared_ptr<struct event_base> base;
@@ -41,7 +41,7 @@ private:
std::unordered_map<std::string, std::shared_ptr<PSOBBBaseSystemFile>> loaded_system_files;
std::unordered_map<std::string, std::shared_ptr<PSOBBCharacterFile>> loaded_character_files;
std::unordered_map<std::string, std::shared_ptr<PSOBBGuildCardFile>> loaded_guild_card_files;
std::unordered_map<std::string, std::shared_ptr<PlayerBank>> loaded_bank_files;
std::unordered_map<std::string, std::shared_ptr<PlayerBank200>> loaded_bank_files;
static void clear_expired_files(evutil_socket_t fd, short events, void* ctx);
};
+33 -13
View File
@@ -3,6 +3,7 @@
#include <inttypes.h>
#include <stddef.h>
#include <algorithm>
#include <array>
#include <phosg/Encoding.hh>
#include <phosg/JSON.hh>
@@ -46,12 +47,14 @@ class ItemParameterTable;
template <bool IsBigEndian>
struct PlayerInventoryItemT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
/* 00 */ uint8_t present = 0;
/* 01 */ uint8_t unknown_a1 = 0;
// See note above about these fields
/* 02 */ uint8_t extension_data1 = 0;
/* 03 */ uint8_t extension_data2 = 0;
/* 04 */ le_uint32_t flags = 0; // 8 = equipped
/* 04 */ U32T flags = 0; // 8 = equipped
/* 08 */ ItemData data;
/* 1C */
@@ -73,6 +76,7 @@ struct PlayerInventoryItemT {
ret.extension_data2 = this->extension_data2;
ret.flags = this->flags.load();
ret.data = this->data;
ret.data.id.store_raw(bswap32(ret.data.id.load_raw()));
return ret;
}
} __packed__;
@@ -230,6 +234,7 @@ struct PlayerInventoryT {
}
size_t remove_all_items_of_type(uint8_t data1_0, int16_t data1_1 = -1) {
size_t write_offset = 0;
for (size_t read_offset = 0; read_offset < this->num_items; read_offset++) {
bool should_delete = ((this->items[read_offset].data.data1[0] == data1_0) &&
@@ -297,14 +302,14 @@ using PlayerInventoryBE = PlayerInventoryT<true>;
check_struct_size(PlayerInventory, 0x34C);
check_struct_size(PlayerInventoryBE, 0x34C);
template <bool IsBigEndian>
template <size_t SlotCount, bool IsBigEndian>
struct PlayerBankT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
/* 0000 */ U32T num_items = 0;
/* 0004 */ U32T meseta = 0;
/* 0008 */ parray<PlayerBankItemT<IsBigEndian>, 200> items;
/* 12C8 */
/* 0008 */ parray<PlayerBankItemT<IsBigEndian>, SlotCount> items;
/* 05A8 for 60 items (v1/v2), 12C8 for 200 items (v3/v4) */
void add_item(const ItemData& item, const ItemData::StackLimits& limits) {
uint32_t primary_identifier = item.primary_identifier();
@@ -337,7 +342,7 @@ struct PlayerBankT {
}
}
if (this->num_items >= 200) {
if (this->num_items >= SlotCount) {
throw std::runtime_error("no free space in bank");
}
auto& last_item = this->items[this->num_items];
@@ -391,17 +396,32 @@ struct PlayerBankT {
}
}
operator PlayerBankT<!IsBigEndian>() const {
PlayerBankT<!IsBigEndian> ret;
ret.num_items = this->num_items.load();
ret.meseta = this->meseta.load();
void decode_from_client(Version v) {
for (size_t z = 0; z < this->items.size(); z++) {
this->items[z].data.decode_for_version(v);
}
}
void encode_for_client(Version v) {
for (size_t z = 0; z < this->items.size(); z++) {
this->items[z].data.encode_for_version(v, nullptr);
}
}
template <size_t DestSlotCount, bool DestIsBigEndian>
operator PlayerBankT<DestSlotCount, DestIsBigEndian>() const {
PlayerBankT<DestSlotCount, DestIsBigEndian> ret;
ret.num_items = std::min<size_t>(ret.items.size(), this->num_items.load());
ret.meseta = this->meseta.load();
for (size_t z = 0; z < std::min<size_t>(ret.items.size(), this->items.size()); z++) {
ret.items[z] = this->items[z];
}
return ret;
}
} __packed__;
using PlayerBank = PlayerBankT<false>;
using PlayerBankBE = PlayerBankT<true>;
check_struct_size(PlayerBank, 0x12C8);
check_struct_size(PlayerBankBE, 0x12C8);
using PlayerBank60 = PlayerBankT<60, false>;
using PlayerBank200 = PlayerBankT<200, false>;
using PlayerBank200BE = PlayerBankT<200, true>;
check_struct_size(PlayerBank60, 0x05A8);
check_struct_size(PlayerBank200, 0x12C8);
check_struct_size(PlayerBank200BE, 0x12C8);
+2 -2
View File
@@ -176,8 +176,8 @@ void XBNetworkLocation::clear() {
this->external_ipv4_address = 0;
this->port = 0;
this->mac_address.clear(0);
this->unknown_a1 = 0;
this->unknown_a2 = 0;
this->sg_ip_address = 0;
this->spi = 0;
this->account_id = 0;
this->unknown_a3.clear(0);
}
+36 -19
View File
@@ -359,24 +359,41 @@ struct GuildCardPC {
operator GuildCardBB() const;
} __packed_ws__(GuildCardPC, 0xF0);
template <bool IsBigEndian>
// 0000 | 62 00 AC 00 06 2A 00 00 00 00 01 00 90 96 66 8C | b * f
// 0010 | 31 31 31 31 00 00 00 00 00 00 00 00 00 00 00 00 | 1111
// 0020 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
// 0030 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
// 0040 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
// 0050 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
// 0060 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
// 0070 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
// 0080 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
// 0090 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
// 00A0 | 00 00 00 00 00 00 00 00 01 00 06 00 |
template <bool IsBigEndian, size_t DescriptionLength>
struct GuildCardGCT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
/* 00 */ U32T player_tag = 0x00010000;
/* 04 */ U32T guild_card_number = 0;
/* 08 */ pstring<TextEncoding::ASCII, 0x18> name;
/* 20 */ pstring<TextEncoding::MARKED, 0x6C> description;
/* 8C */ uint8_t present = 0;
/* 8D */ uint8_t language = 0;
/* 8E */ uint8_t section_id = 0;
/* 8F */ uint8_t char_class = 0;
/* 90 */
/* NTE:Final */
/* 00:00 */ U32T player_tag = 0x00010000;
/* 04:04 */ U32T guild_card_number = 0;
/* 08:08 */ pstring<TextEncoding::ASCII, 0x18> name;
/* 20:20 */ pstring<TextEncoding::MARKED, DescriptionLength> description;
/* 8C:8C */ uint8_t present = 0;
/* 8D:8D */ uint8_t language = 0;
/* 8E:8E */ uint8_t section_id = 0;
/* 8F:8F */ uint8_t char_class = 0;
/* 90:90 */
operator GuildCardBB() const;
} __packed__;
using GuildCardGC = GuildCardGCT<false>;
using GuildCardGCBE = GuildCardGCT<true>;
using GuildCardGCNTE = GuildCardGCT<false, 0x80>;
using GuildCardGCNTEBE = GuildCardGCT<true, 0x80>;
using GuildCardGC = GuildCardGCT<false, 0x6C>;
using GuildCardGCBE = GuildCardGCT<true, 0x6C>;
check_struct_size(GuildCardGCNTE, 0xA4);
check_struct_size(GuildCardGCNTEBE, 0xA4);
check_struct_size(GuildCardGC, 0x90);
check_struct_size(GuildCardGCBE, 0x90);
@@ -412,9 +429,9 @@ struct GuildCardBB {
operator GuildCardDCNTE() const;
operator GuildCardDC() const;
operator GuildCardPC() const;
template <bool IsBigEndian>
operator GuildCardGCT<IsBigEndian>() const {
GuildCardGCT<IsBigEndian> ret;
template <bool IsBigEndian, size_t DescriptionLength>
operator GuildCardGCT<IsBigEndian, DescriptionLength>() const {
GuildCardGCT<IsBigEndian, DescriptionLength> ret;
ret.player_tag = 0x00010000;
ret.guild_card_number = this->guild_card_number.load();
ret.name.encode(this->name.decode(this->language), this->language);
@@ -428,8 +445,8 @@ struct GuildCardBB {
operator GuildCardXB() const;
} __packed_ws__(GuildCardBB, 0x108);
template <bool IsBigEndian>
GuildCardGCT<IsBigEndian>::operator GuildCardBB() const {
template <bool IsBigEndian, size_t DescriptionLength>
GuildCardGCT<IsBigEndian, DescriptionLength>::operator GuildCardBB() const {
GuildCardBB ret;
ret.guild_card_number = this->guild_card_number.load();
ret.name.encode(this->name.decode(this->language), this->language);
@@ -471,8 +488,8 @@ struct XBNetworkLocation {
/* 04 */ le_uint32_t external_ipv4_address = 0x23232323;
/* 08 */ le_uint16_t port = 9500;
/* 0A */ parray<uint8_t, 6> mac_address = 0x77;
/* 10 */ le_uint32_t unknown_a1;
/* 14 */ le_uint32_t unknown_a2;
/* 10 */ le_uint32_t sg_ip_address = 0x0B0B0B0B;
/* 14 */ le_uint32_t spi = 0xCCCCCCCC;
/* 18 */ le_uint64_t account_id = 0xFFFFFFFFFFFFFFFF;
/* 20 */ parray<le_uint32_t, 4> unknown_a3;
/* 30 */
+6 -9
View File
@@ -1122,8 +1122,7 @@ static HandlerResult S_6x(shared_ptr<ProxyServer::LinkedSession> ses, uint16_t,
const auto& cmd = check_size_t<G_AttackFinished_6x46>(data,
offsetof(G_AttackFinished_6x46, targets),
sizeof(G_AttackFinished_6x46));
size_t allowed_count = min<size_t>(cmd.header.size - 2, 11);
if (cmd.count > allowed_count) {
if (cmd.count > min<size_t>(cmd.header.size - 2, cmd.targets.size())) {
ses->log.warning("Blocking subcommand 6x46 with invalid count");
return HandlerResult::Type::SUPPRESS;
}
@@ -1131,17 +1130,15 @@ static HandlerResult S_6x(shared_ptr<ProxyServer::LinkedSession> ses, uint16_t,
const auto& cmd = check_size_t<G_CastTechnique_6x47>(data,
offsetof(G_CastTechnique_6x47, targets),
sizeof(G_CastTechnique_6x47));
size_t allowed_count = min<size_t>(cmd.header.size - 2, 10);
if (cmd.target_count > allowed_count) {
if (cmd.target_count > min<size_t>(cmd.header.size - 2, cmd.targets.size())) {
ses->log.warning("Blocking subcommand 6x47 with invalid count");
return HandlerResult::Type::SUPPRESS;
}
} else if (data[0] == 0x49) {
const auto& cmd = check_size_t<G_SubtractPBEnergy_6x49>(data,
offsetof(G_SubtractPBEnergy_6x49, entries),
sizeof(G_SubtractPBEnergy_6x49));
size_t allowed_count = min<size_t>(cmd.header.size - 3, 14);
if (cmd.entry_count > allowed_count) {
const auto& cmd = check_size_t<G_ExecutePhotonBlast_6x49>(data,
offsetof(G_ExecutePhotonBlast_6x49, targets),
sizeof(G_ExecutePhotonBlast_6x49));
if (cmd.target_count > min<size_t>(cmd.header.size - 3, cmd.targets.size())) {
ses->log.warning("Blocking subcommand 6x49 with invalid count");
return HandlerResult::Type::SUPPRESS;
}
+47 -9
View File
@@ -204,12 +204,18 @@ VersionedQuest::VersionedQuest(
std::shared_ptr<const std::string> pvr_contents,
std::shared_ptr<const BattleRules> battle_rules,
ssize_t challenge_template_index,
uint8_t description_flag,
std::shared_ptr<const IntegralExpression> available_expression,
std::shared_ptr<const IntegralExpression> enabled_expression)
std::shared_ptr<const IntegralExpression> enabled_expression,
bool allow_start_from_chat_command,
bool force_joinable,
int16_t lock_status_register)
: quest_number(quest_number),
category_id(category_id),
episode(Episode::NONE),
joinable(false),
allow_start_from_chat_command(allow_start_from_chat_command),
joinable(force_joinable),
lock_status_register(lock_status_register),
version(version),
language(language),
is_dlq_encoded(false),
@@ -218,6 +224,7 @@ VersionedQuest::VersionedQuest(
pvr_contents(pvr_contents),
battle_rules(battle_rules),
challenge_template_index(challenge_template_index),
description_flag(description_flag),
available_expression(available_expression),
enabled_expression(enabled_expression) {
@@ -233,7 +240,6 @@ VersionedQuest::VersionedQuest(
throw invalid_argument("file is too small for header");
}
auto* header = reinterpret_cast<const PSOQuestHeaderDCNTE*>(bin_decompressed.data());
this->joinable = false;
this->episode = Episode::EP1;
if (this->quest_number == 0xFFFFFFFF) {
this->quest_number = fnv1a32(header, sizeof(header)) & 0xFFFF;
@@ -249,7 +255,6 @@ VersionedQuest::VersionedQuest(
throw invalid_argument("file is too small for header");
}
auto* header = reinterpret_cast<const PSOQuestHeaderDC*>(bin_decompressed.data());
this->joinable = false;
this->episode = Episode::EP1;
if (this->quest_number == 0xFFFFFFFF) {
this->quest_number = header->quest_number;
@@ -266,7 +271,6 @@ VersionedQuest::VersionedQuest(
throw invalid_argument("file is too small for header");
}
auto* header = reinterpret_cast<const PSOQuestHeaderPC*>(bin_decompressed.data());
this->joinable = false;
this->episode = Episode::EP1;
if (this->quest_number == 0xFFFFFFFF) {
this->quest_number = header->quest_number;
@@ -289,7 +293,6 @@ VersionedQuest::VersionedQuest(
throw invalid_argument("file is incorrect size");
}
auto* map = reinterpret_cast<const Episode3::MapDefinition*>(bin_decompressed.data());
this->joinable = false;
this->episode = Episode::EP3;
if (this->quest_number == 0xFFFFFFFF) {
this->quest_number = map->map_number;
@@ -307,7 +310,6 @@ VersionedQuest::VersionedQuest(
throw invalid_argument("file is too small for header");
}
auto* header = reinterpret_cast<const PSOQuestHeaderGC*>(bin_decompressed.data());
this->joinable = false;
this->episode = find_quest_episode_from_script(bin_decompressed.data(), bin_decompressed.size(), this->version);
if (this->quest_number == 0xFFFFFFFF) {
this->quest_number = header->quest_number;
@@ -323,7 +325,7 @@ VersionedQuest::VersionedQuest(
throw invalid_argument("file is too small for header");
}
auto* header = reinterpret_cast<const PSOQuestHeaderBB*>(bin_decompressed.data());
this->joinable = header->joinable;
this->joinable |= header->joinable;
this->episode = find_quest_episode_from_script(bin_decompressed.data(), bin_decompressed.size(), this->version);
if (this->quest_number == 0xFFFFFFFF) {
this->quest_number = header->quest_number;
@@ -386,10 +388,13 @@ Quest::Quest(shared_ptr<const VersionedQuest> initial_version)
: quest_number(initial_version->quest_number),
category_id(initial_version->category_id),
episode(initial_version->episode),
allow_start_from_chat_command(initial_version->allow_start_from_chat_command),
joinable(initial_version->joinable),
lock_status_register(initial_version->lock_status_register),
name(initial_version->name),
battle_rules(initial_version->battle_rules),
challenge_template_index(initial_version->challenge_template_index),
description_flag(initial_version->description_flag),
available_expression(initial_version->available_expression),
enabled_expression(initial_version->enabled_expression) {
this->versions.emplace(this->versions_key(initial_version->version, initial_version->language), initial_version);
@@ -409,9 +414,15 @@ void Quest::add_version(shared_ptr<const VersionedQuest> vq) {
if (this->episode != vq->episode) {
throw runtime_error("quest version is in a different episode");
}
if (this->allow_start_from_chat_command != vq->allow_start_from_chat_command) {
throw runtime_error("quest version has a different allow_start_from_chat_command state");
}
if (this->joinable != vq->joinable) {
throw runtime_error("quest version has a different joinability state");
}
if (this->lock_status_register != vq->lock_status_register) {
throw runtime_error("quest version has a different lock status register");
}
if (!this->battle_rules != !vq->battle_rules) {
throw runtime_error("quest version has a different battle rules presence state");
}
@@ -421,6 +432,9 @@ void Quest::add_version(shared_ptr<const VersionedQuest> vq) {
if (this->challenge_template_index != vq->challenge_template_index) {
throw runtime_error("quest version has different challenge template index");
}
if (this->description_flag != vq->description_flag) {
throw runtime_error("quest version has different description flag");
}
if (!this->available_expression != !vq->available_expression) {
throw runtime_error("quest version has available expression but root quest does not, or vice versa");
}
@@ -672,8 +686,12 @@ QuestIndex::QuestIndex(
const FileData* json_filedata = nullptr;
shared_ptr<BattleRules> battle_rules;
ssize_t challenge_template_index = -1;
uint8_t description_flag = 0;
shared_ptr<const IntegralExpression> available_expression;
shared_ptr<const IntegralExpression> enabled_expression;
bool allow_start_from_chat_command = false;
bool force_joinable = false;
int16_t lock_status_register = -1;
try {
json_filedata = &json_files.at(basename);
} catch (const out_of_range&) {
@@ -696,6 +714,10 @@ QuestIndex::QuestIndex(
challenge_template_index = metadata_json.at("ChallengeTemplateIndex").as_int();
} catch (const out_of_range&) {
}
try {
description_flag = metadata_json.at("DescriptionFlag").as_int();
} catch (const out_of_range&) {
}
try {
available_expression = make_shared<IntegralExpression>(metadata_json.get_string("AvailableIf"));
} catch (const out_of_range&) {
@@ -704,6 +726,18 @@ QuestIndex::QuestIndex(
enabled_expression = make_shared<IntegralExpression>(metadata_json.get_string("EnabledIf"));
} catch (const out_of_range&) {
}
try {
allow_start_from_chat_command = metadata_json.get_bool("AllowStartFromChatCommand");
} catch (const out_of_range&) {
}
try {
force_joinable = metadata_json.get_bool("Joinable");
} catch (const out_of_range&) {
}
try {
lock_status_register = metadata_json.get_bool("LockStatusRegister");
} catch (const out_of_range&) {
}
}
auto vq = make_shared<VersionedQuest>(
@@ -716,8 +750,12 @@ QuestIndex::QuestIndex(
pvr_filedata ? pvr_filedata->data : nullptr,
battle_rules,
challenge_template_index,
description_flag,
available_expression,
enabled_expression);
enabled_expression,
allow_start_from_chat_command,
force_joinable,
lock_status_register);
auto category_name = this->category_index->at(vq->category_id)->name;
string filenames_str = bin_filedata->filename;
+16 -3
View File
@@ -37,7 +37,7 @@ enum class QuestMenuType {
struct QuestCategoryIndex {
struct Category {
uint32_t category_id;
uint8_t enabled_flags;
uint16_t enabled_flags;
std::string directory_name;
std::string name;
std::string description;
@@ -48,7 +48,10 @@ struct QuestCategoryIndex {
return this->enabled_flags & (1 << static_cast<uint8_t>(menu_type));
}
[[nodiscard]] inline bool enable_episode_filter() const {
return this->enabled_flags & 0x80;
return this->enabled_flags & 0x080;
}
[[nodiscard]] inline bool use_ep2_icon() const {
return this->enabled_flags & 0x100;
}
};
@@ -63,7 +66,9 @@ struct VersionedQuest {
uint32_t quest_number;
uint32_t category_id;
Episode episode;
bool allow_start_from_chat_command;
bool joinable;
int16_t lock_status_register;
std::string name;
Version version;
uint8_t language;
@@ -76,6 +81,7 @@ struct VersionedQuest {
std::shared_ptr<const std::string> pvr_contents;
std::shared_ptr<const BattleRules> battle_rules;
ssize_t challenge_template_index;
uint8_t description_flag;
std::shared_ptr<const IntegralExpression> available_expression;
std::shared_ptr<const IntegralExpression> enabled_expression;
@@ -89,8 +95,12 @@ struct VersionedQuest {
std::shared_ptr<const std::string> pvr_contents,
std::shared_ptr<const BattleRules> battle_rules = nullptr,
ssize_t challenge_template_index = -1,
uint8_t description_flag = 0,
std::shared_ptr<const IntegralExpression> available_expression = nullptr,
std::shared_ptr<const IntegralExpression> enabled_expression = nullptr);
std::shared_ptr<const IntegralExpression> enabled_expression = nullptr,
bool allow_start_from_chat_command = false,
bool force_joinable = false,
int16_t lock_status_register = -1);
std::string bin_filename() const;
std::string dat_filename() const;
@@ -120,10 +130,13 @@ public:
uint32_t quest_number;
uint32_t category_id;
Episode episode;
bool allow_start_from_chat_command;
bool joinable;
int16_t lock_status_register;
std::string name;
std::shared_ptr<const BattleRules> battle_rules;
ssize_t challenge_template_index;
uint8_t description_flag;
std::shared_ptr<const IntegralExpression> available_expression;
std::shared_ptr<const IntegralExpression> enabled_expression;
std::map<uint32_t, std::shared_ptr<const VersionedQuest>> versions;
+331 -53
View File
@@ -36,7 +36,11 @@ ToT as_type(const FromT& v) {
static const char* name_for_header_episode_number(uint8_t episode) {
static const array<const char*, 3> names = {"Episode1", "Episode2", "Episode4"};
try {
return names.at(episode);
} catch (const out_of_range&) {
return "Episode1 # invalid value in header";
}
}
static TextEncoding encoding_for_language(uint8_t language) {
@@ -681,7 +685,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
{0xF8B4, "write2", {INT32, INT32}, F_V3_V4 | F_ARGS},
{0xF8B5, "write4", {REG, REG}, F_V2},
{0xF8B5, "write4", {INT32, INT32}, F_V3_V4 | F_ARGS},
{0xF8B6, "check_for_hacking", {REG}, F_V2}, // Returns a bitmask of 5 different types of detectable hacking. But it only works on DCv2 - it crashes on all other versions.
{0xF8B6, "check_for_hacking", {REG}, F_V2_V4}, // Returns a bitmask of 5 different types of detectable hacking. But it only works on DCv2 - it crashes on all other versions.
{0xF8B7, "unknown_F8B7", {REG}, F_V2_V4}, // TODO (DX) - Challenge mode. Appears to be timing-related; regA is expected to be in [60, 3600]. Encodes the value with encrypt_challenge_time even though it's never sent over the network and is only decrypted locally.
{0xF8B8, "disable_retry_menu", {}, F_V2_V4},
{0xF8B9, "chl_recovery", {}, F_V2_V4},
@@ -900,7 +904,7 @@ opcodes_by_name_for_version(Version v) {
return index;
}
std::string disassemble_quest_script(const void* data, size_t size, Version version, uint8_t language, bool reassembly_mode) {
std::string disassemble_quest_script(const void* data, size_t size, Version version, uint8_t override_language, bool reassembly_mode) {
StringReader r(data, size);
deque<string> lines;
lines.emplace_back(string_printf(".version %s", name_for_enum(version)));
@@ -908,6 +912,7 @@ std::string disassemble_quest_script(const void* data, size_t size, Version vers
bool use_wstrs = false;
size_t code_offset = 0;
size_t function_table_offset = 0;
uint8_t language;
switch (version) {
case Version::DC_NTE: {
const auto& header = r.get<PSOQuestHeaderDCNTE>();
@@ -923,8 +928,12 @@ std::string disassemble_quest_script(const void* data, size_t size, Version vers
const auto& header = r.get<PSOQuestHeaderDC>();
code_offset = header.code_offset;
function_table_offset = header.function_table_offset;
if (header.language < 5) {
if (override_language != 0xFF) {
language = override_language;
} else if (header.language < 5) {
language = header.language;
} else {
language = 1;
}
lines.emplace_back(string_printf(".quest_num %hu", header.quest_number.load()));
lines.emplace_back(string_printf(".language %hhu", header.language));
@@ -939,8 +948,12 @@ std::string disassemble_quest_script(const void* data, size_t size, Version vers
const auto& header = r.get<PSOQuestHeaderPC>();
code_offset = header.code_offset;
function_table_offset = header.function_table_offset;
if (header.language < 8) {
if (override_language != 0xFF) {
language = override_language;
} else if (header.language < 8) {
language = header.language;
} else {
language = 1;
}
lines.emplace_back(string_printf(".quest_num %hu", header.quest_number.load()));
lines.emplace_back(string_printf(".language %hhu", header.language));
@@ -957,8 +970,12 @@ std::string disassemble_quest_script(const void* data, size_t size, Version vers
const auto& header = r.get<PSOQuestHeaderGC>();
code_offset = header.code_offset;
function_table_offset = header.function_table_offset;
if (header.language < 5) {
if (override_language != 0xFF) {
language = override_language;
} else if (header.language < 5) {
language = header.language;
} else {
language = 1;
}
lines.emplace_back(string_printf(".quest_num %hhu", header.quest_number));
lines.emplace_back(string_printf(".language %hhu", header.language));
@@ -973,9 +990,14 @@ std::string disassemble_quest_script(const void* data, size_t size, Version vers
const auto& header = r.get<PSOQuestHeaderBB>();
code_offset = header.code_offset;
function_table_offset = header.function_table_offset;
if (override_language != 0xFF) {
language = override_language;
} else {
language = 1;
}
lines.emplace_back(string_printf(".quest_num %hu", header.quest_number.load()));
lines.emplace_back(string_printf(".episode %s", name_for_header_episode_number(header.episode)));
lines.emplace_back(string_printf(".max_players %hhu", header.episode));
lines.emplace_back(string_printf(".max_players %hhu", header.max_players ? header.max_players : 4));
if (header.joinable) {
lines.emplace_back(".joinable");
}
@@ -1757,6 +1779,190 @@ Episode episode_for_quest_episode_number(uint8_t episode_number) {
}
}
struct RegisterAssigner {
struct Register {
string name;
int16_t number = -1; // -1 = unassigned (any number)
shared_ptr<Register> prev;
shared_ptr<Register> next;
unordered_set<size_t> offsets;
std::string str() const {
return string_printf("Register(%p, name=\"%s\", number=%hd)", this, this->name.c_str(), this->number);
}
};
~RegisterAssigner() {
for (auto& it : this->named_regs) {
it.second->prev.reset();
it.second->next.reset();
}
for (auto& reg : this->numbered_regs) {
if (reg) {
reg->prev.reset();
reg->next.reset();
}
}
}
shared_ptr<Register> get_or_create(const string& name, int16_t number) {
if ((number < -1) || (number >= 0x100)) {
throw runtime_error("invalid register number");
}
shared_ptr<Register> reg;
if (!name.empty()) {
try {
reg = this->named_regs.at(name);
} catch (const out_of_range&) {
}
}
if (!reg && number >= 0) {
reg = this->numbered_regs.at(number);
}
if (!reg) {
reg = make_shared<Register>();
}
if (number >= 0) {
if (reg->number < 0) {
reg->number = number;
auto& numbered_reg = this->numbered_regs.at(reg->number);
if (numbered_reg) {
throw runtime_error(reg->str() + " cannot be assigned due to conflict with " + numbered_reg->str());
}
this->numbered_regs.at(reg->number) = reg;
} else if (reg->number != number) {
throw runtime_error(string_printf("register %s is assigned multiple numbers", reg->name.c_str()));
}
}
if (!name.empty()) {
if (reg->name.empty()) {
reg->name = name;
if (!this->named_regs.emplace(reg->name, reg).second) {
throw runtime_error(string_printf("name %s is already assigned to a different register", reg->name.c_str()));
}
} else if (reg->name != name) {
throw runtime_error(string_printf("register %hd is assigned multiple names", reg->number));
}
}
return reg;
}
void assign_number(shared_ptr<Register> reg, uint8_t number) {
if (reg->number < 0) {
reg->number = number;
if (this->numbered_regs.at(reg->number)) {
throw logic_error(string_printf("register number %hd assigned multiple times", reg->number));
}
this->numbered_regs.at(reg->number) = reg;
} else if (reg->number != static_cast<int16_t>(number)) {
throw runtime_error(string_printf("assigning different register number %hhu over existing register number %hd", number, reg->number));
}
}
void constrain(shared_ptr<Register> first_reg, shared_ptr<Register> second_reg) {
if (!first_reg->next) {
first_reg->next = second_reg;
} else if (first_reg->next != second_reg) {
throw runtime_error(string_printf("register %s must come after %s, but is already constrained to another register", second_reg->name.c_str(), first_reg->name.c_str()));
}
if (!second_reg->prev) {
second_reg->prev = first_reg;
} else if (second_reg->prev != first_reg) {
throw runtime_error(string_printf("register %s must come before %s, but is already constrained to another register", first_reg->name.c_str(), second_reg->name.c_str()));
}
if ((first_reg->number >= 0) && (second_reg->number >= 0) && (first_reg->number != ((second_reg->number - 1) & 0xFF))) {
throw runtime_error(string_printf("register %s must come before %s, but both registers already have non-consecutive numbers", first_reg->name.c_str(), second_reg->name.c_str()));
}
}
void assign_all() {
// TODO: Technically, we should assign the biggest blocks first to minimize
// fragmentation. I am lazy and haven't implemented this yet.
vector<shared_ptr<Register>> unassigned;
for (auto it : this->named_regs) {
if (it.second->number < 0) {
unassigned.emplace_back(it.second);
}
}
for (auto reg : unassigned) {
// If this register is already assigned, skip it
if (reg->number >= 0) {
continue;
}
// If any next register is assigned, assign this register
size_t next_delta = 1;
for (auto next_reg = reg->next; next_reg; next_reg = next_reg->next, next_delta++) {
if (next_reg->number >= 0) {
this->assign_number(reg, (next_reg->number - next_delta) & 0xFF);
break;
}
}
if (reg->number >= 0) {
continue;
}
// If any prev register is assigned, assign this register
size_t prev_delta = 1;
for (auto prev_reg = reg->prev; prev_reg; prev_reg = prev_reg->prev, prev_delta++) {
if (prev_reg->number >= 0) {
this->assign_number(reg, (prev_reg->number + prev_delta) & 0xFF);
break;
}
}
if (reg->number >= 0) {
continue;
}
// No prev or next register is assigned; find an interval in the register
// number space that fits this block of registers. The total number of
// register numbers needed is (prev_delta - 1) + (next_delta - 1) + 1.
size_t num_regs = prev_delta + next_delta - 1;
this->assign_number(reg, (this->find_register_number_space(num_regs) + (prev_delta - 1)) & 0xFF);
// We don't need to assign the prev and next registers; they should also
// be in the unassigned set and will be assigned by the above logic
}
// At this point, all registers should be assigned
for (const auto& it : this->named_regs) {
if (it.second->number < 0) {
throw logic_error(string_printf("register %s was not assigned", it.second->name.c_str()));
}
}
for (size_t z = 0; z < 0x100; z++) {
auto reg = this->numbered_regs[z];
if (reg && (reg->number != static_cast<int16_t>(z))) {
throw logic_error(string_printf("register %zu has incorrect number %hd", z, reg->number));
}
}
}
uint8_t find_register_number_space(size_t num_regs) const {
for (size_t candidate = 0; candidate < 0x100; candidate++) {
size_t z;
for (z = 0; z < num_regs; z++) {
if (this->numbered_regs[candidate + z]) {
break;
}
}
if (z == num_regs) {
return candidate;
}
}
throw runtime_error("not enough space to assign registers");
}
map<string, shared_ptr<Register>> named_regs;
array<shared_ptr<Register>, 0x100> numbered_regs;
};
std::string assemble_quest_script(const std::string& text) {
auto lines = split(text, '\n');
@@ -1832,7 +2038,7 @@ std::string assemble_quest_script(const std::string& text) {
ssize_t index = -1;
ssize_t offset = -1;
};
unordered_map<string, shared_ptr<Label>> labels_by_name;
map<string, shared_ptr<Label>> labels_by_name;
map<ssize_t, shared_ptr<Label>> labels_by_index;
for (size_t line_num = 1; line_num <= lines.size(); line_num++) {
const auto& line = lines[line_num - 1];
@@ -1883,6 +2089,88 @@ std::string assemble_quest_script(const std::string& text) {
}
}
// Prepare to collect named registers
RegisterAssigner reg_assigner;
auto parse_reg = [&reg_assigner](const string& arg, bool allow_unnumbered = true) -> shared_ptr<RegisterAssigner::Register> {
if (arg.size() < 2) {
throw runtime_error("register argument is too short");
}
if ((arg[0] != 'r') && (arg[0] != 'f')) {
throw runtime_error("a register is required");
}
string name;
ssize_t number = -1;
if (arg[1] == ':') {
auto tokens = split(arg.substr(2), '@');
if (tokens.size() == 1) {
name = std::move(tokens[0]);
} else if (tokens.size() == 2) {
name = std::move(tokens[0]);
number = stoull(tokens[1], nullptr, 0);
} else {
throw runtime_error("invalid register specification");
}
} else {
number = stoull(arg.substr(1), nullptr, 0);
}
if (!allow_unnumbered && (number < 0)) {
throw runtime_error("a numbered register is required");
}
if (number > 0xFF) {
throw runtime_error("invalid register number");
}
return reg_assigner.get_or_create(name, number);
};
auto parse_reg_set_fixed = [&reg_assigner, &parse_reg](const string& name, size_t expected_count) -> vector<shared_ptr<RegisterAssigner::Register>> {
if (expected_count == 0) {
throw logic_error("REG_SET_FIXED argument expects no registers");
}
if (name.empty()) {
throw runtime_error("no register specified for REG_SET_FIXED argument");
}
vector<shared_ptr<RegisterAssigner::Register>> regs;
if ((name[0] == '(') && (name.back() == ')')) {
auto tokens = split(name.substr(1, name.size() - 2), ',');
if (tokens.size() != expected_count) {
throw runtime_error("incorrect number of registers in REG_SET_FIXED");
}
for (auto& token : tokens) {
strip_trailing_whitespace(token);
strip_leading_whitespace(token);
regs.emplace_back(parse_reg(token));
if (regs.size() > 1) {
reg_assigner.constrain(regs.at(regs.size() - 2), regs.back());
}
}
} else {
auto tokens = split(name, '-');
if (tokens.size() == 1) {
regs.emplace_back(parse_reg(tokens[0], false));
while (regs.size() < expected_count) {
regs.emplace_back(parse_reg("", (regs.back()->number + 1) & 0xFF));
reg_assigner.constrain(regs.at(regs.size() - 2), regs.back());
}
} else if (tokens.size() == 2) {
regs.emplace_back(parse_reg(tokens[0], false));
while (regs.size() < expected_count - 1) {
regs.emplace_back(reg_assigner.get_or_create("", (regs.back()->number + 1) & 0xFF));
reg_assigner.constrain(regs.at(regs.size() - 2), regs.back());
}
regs.emplace_back(parse_reg(tokens[1], false));
if (static_cast<size_t>(regs.back()->number - regs.front()->number + 1) != expected_count) {
throw runtime_error("incorrect number of registers used");
}
reg_assigner.constrain(regs.at(regs.size() - 2), regs.back());
} else {
throw runtime_error("invalid fixed register set syntax");
}
}
if (regs.empty() || regs.size() != expected_count) {
throw logic_error("incorrect register count in REG_SET_FIXED after parsing");
}
return regs;
};
// Assemble code segment
bool version_has_args = F_HAS_ARGS & v_flag(quest_version);
const auto& opcodes = opcodes_by_name_for_version(quest_version);
@@ -1956,16 +2244,6 @@ std::string assemble_quest_script(const std::string& text) {
strip_leading_whitespace(arg);
try {
auto parse_reg = +[](const string& name) -> uint8_t {
if ((name[0] != 'r') && (name[0] != 'f')) {
throw runtime_error("a register is required");
}
size_t reg_num = stoull(name.substr(1), nullptr, 0);
if (reg_num > 0xFF) {
throw runtime_error("invalid register number");
}
return reg_num;
};
auto add_cstr = [&](const string& text) -> void {
switch (quest_version) {
case Version::DC_NTE:
@@ -2001,37 +2279,33 @@ std::string assemble_quest_script(const std::string& text) {
} else if (label_it != labels_by_name.end()) {
code_w.put_u8(0x4B); // arg_pushw
code_w.put_u16l(label_it->second->index);
} else if ((arg[0] == 'r') || (arg[0] == 'f')) {
} else if ((arg[0] == 'r') || (arg[0] == 'f') || ((arg[0] == '(') && (arg.back() == ')'))) {
// If the corresponding argument is a REG or REG_SET_FIXED, push
// the register number, not the register's value, since it's an
// out-param
if ((arg_def.type == Type::REG) || (arg_def.type == Type::REG32)) {
code_w.put_u8(0x4A); // arg_pushb
code_w.put_u8(parse_reg(arg));
auto reg = parse_reg(arg);
reg->offsets.emplace(code_w.size());
code_w.put_u8(reg->number);
} else if (
(arg_def.type == Type::REG_SET_FIXED) ||
(arg_def.type == Type::REG32_SET_FIXED)) {
auto tokens = split(arg, '-');
uint8_t start_reg;
if (tokens.size() == 1) {
start_reg = parse_reg(tokens[0]);
} else if (tokens.size() == 2) {
start_reg = parse_reg(tokens[0]);
if (static_cast<size_t>(parse_reg(tokens[1]) - start_reg + 1) != arg_def.count) {
throw runtime_error("incorrect number of registers used");
}
} else {
throw runtime_error("invalid fixed register set syntax");
}
auto regs = parse_reg_set_fixed(arg, arg_def.count);
code_w.put_u8(0x4A); // arg_pushb
code_w.put_u8(start_reg);
regs[0]->offsets.emplace(code_w.size());
code_w.put_u8(regs[0]->number);
} else {
code_w.put_u8(0x48); // arg_pushr
code_w.put_u8(parse_reg(arg));
auto reg = parse_reg(arg);
reg->offsets.emplace(code_w.size());
code_w.put_u8(reg->number);
}
} else if ((arg[0] == '@') && ((arg[1] == 'r') || (arg[1] == 'f'))) {
code_w.put_u8(0x4C); // arg_pusha
code_w.put_u8(parse_reg(arg.substr(1)));
auto reg = parse_reg(arg.substr(1));
reg->offsets.emplace(code_w.size());
code_w.put_u8(reg->number);
} else if ((arg[0] == '@') && labels_by_name.count(arg.substr(1))) {
code_w.put_u8(0x4D); // arg_pusho
code_w.put_u16(labels_by_name.at(arg.substr(1))->index);
@@ -2076,11 +2350,12 @@ std::string assemble_quest_script(const std::string& text) {
code_w.put_u16(labels_by_name.at(name)->index);
}
};
auto add_reg = [&](const string& name, bool is32) -> void {
auto add_reg = [&](shared_ptr<RegisterAssigner::Register> reg, bool is32) -> void {
reg->offsets.emplace(code_w.size());
if (is32) {
code_w.put_u32l(parse_reg(name));
code_w.put_u32l(reg->number & 0xFF);
} else {
code_w.put_u8(parse_reg(name));
code_w.put_u8(reg->number);
}
};
@@ -2112,30 +2387,21 @@ std::string assemble_quest_script(const std::string& text) {
}
case Type::REG:
case Type::REG32:
add_reg(arg, arg_def.type == Type::REG32);
add_reg(parse_reg(arg), arg_def.type == Type::REG32);
break;
case Type::REG_SET_FIXED:
case Type::REG32_SET_FIXED: {
auto tokens = split(arg, '-');
if (tokens.size() == 1) {
add_reg(tokens[0], arg_def.type == Type::REG32_SET_FIXED);
} else if (tokens.size() == 2) {
if (static_cast<size_t>(parse_reg(tokens[1]) - parse_reg(tokens[0]) + 1) != arg_def.count) {
throw runtime_error("incorrect number of registers used");
}
add_reg(tokens[0], arg_def.type == Type::REG32_SET_FIXED);
} else {
throw runtime_error("invalid fixed register set syntax");
}
auto regs = parse_reg_set_fixed(arg, arg_def.count);
add_reg(regs[0], arg_def.type == Type::REG32_SET_FIXED);
break;
}
case Type::REG_SET: {
auto regs = split_set(arg);
code_w.put_u8(regs.size());
for (auto reg : regs) {
strip_trailing_whitespace(reg);
strip_leading_whitespace(reg);
add_reg(reg, false);
for (auto reg_arg : regs) {
strip_trailing_whitespace(reg_arg);
strip_leading_whitespace(reg_arg);
add_reg(parse_reg(reg_arg), false);
}
break;
}
@@ -2180,6 +2446,18 @@ std::string assemble_quest_script(const std::string& text) {
code_w.put_u8(0);
}
// Assign all register numbers and patch the code section if needed
reg_assigner.assign_all();
for (size_t z = 0; z < 0x100; z++) {
auto reg = reg_assigner.numbered_regs[z];
if (!reg) {
continue;
}
for (size_t offset : reg->offsets) {
code_w.pput_u8(offset, reg->number);
}
}
// Generate function table
ssize_t function_table_size = labels_by_index.rbegin()->first + 1;
vector<le_uint32_t> function_table;
+1 -1
View File
@@ -82,7 +82,7 @@ struct PSOQuestHeaderBB {
Episode episode_for_quest_episode_number(uint8_t episode_number);
std::string disassemble_quest_script(const void* data, size_t size, Version version, uint8_t language, bool reassembly_mode);
std::string disassemble_quest_script(const void* data, size_t size, Version version, uint8_t override_language = 0xFF, bool reassembly_mode = false);
std::string assemble_quest_script(const std::string& text);
Episode find_quest_episode_from_script(const void* data, size_t size, Version version);
+253 -123
View File
@@ -253,9 +253,13 @@ static bool send_enable_send_function_call_if_applicable(shared_ptr<Client> c) {
////////////////////////////////////////////////////////////////////////////////
void on_connect(std::shared_ptr<Client> c) {
auto s = c->require_server_state();
if (s->default_switch_assist_enabled) {
c->config.set_flag(Client::Flag::SWITCH_ASSIST_ENABLED);
}
switch (c->server_behavior) {
case ServerBehavior::PC_CONSOLE_DETECT: {
auto s = c->require_server_state();
uint16_t pc_port = s->name_to_port_config.at("pc-login")->port;
uint16_t console_port = s->name_to_port_config.at("console-login")->port;
send_pc_console_split_reconnect(c, s->connect_address_for_client(c), pc_port, console_port);
@@ -465,6 +469,20 @@ static void on_1D(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
c->config.clear_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_FLAG_STATE);
send_game_flag_state(c); // 6x6F
}
if (c->config.check_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_PLAYER_STATES)) {
c->config.clear_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_PLAYER_STATES);
auto l = c->require_lobby();
if (l->is_game()) {
for (auto lc : l->clients) {
// If we haven't received a 6x70 from this client, maybe they're VERY
// far behind and wil lstll send it, or maybe they'll time out and be
// disconnected soon - either way, we shouldn't fail if it's missing.
if (lc && (lc != c) && lc->last_reported_6x70) {
send_game_player_state(c, lc, true); // 6x70
}
}
}
}
}
static void on_05_XB(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
@@ -987,37 +1005,6 @@ static void on_9E_XB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
}
}
static void scramble_bb_security_data(parray<uint8_t, 0x28>& data, uint8_t which, bool reverse) {
static const uint8_t forward_orders[8][5] = {
{2, 0, 1, 4, 3},
{3, 4, 0, 1, 2},
{2, 3, 4, 0, 1},
{2, 3, 0, 1, 4},
{0, 2, 3, 4, 1},
{1, 4, 2, 3, 0},
{2, 0, 1, 4, 3},
{1, 0, 3, 4, 2},
};
static const uint8_t reverse_orders[8][5] = {
{1, 2, 0, 4, 3},
{2, 3, 4, 0, 1},
{3, 4, 0, 1, 2},
{2, 3, 0, 1, 4},
{0, 4, 1, 2, 3},
{4, 0, 2, 3, 1},
{1, 2, 0, 4, 3},
{1, 0, 4, 2, 3},
};
const auto& order = reverse ? reverse_orders[which & 7] : forward_orders[which & 7];
parray<uint8_t, 0x28> scrambled_data;
for (size_t z = 0; z < 5; z++) {
for (size_t x = 0; x < 8; x++) {
scrambled_data[(z * 8) + x] = data[(order[z] * 8) + x];
}
}
data = scrambled_data;
}
static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
const auto& base_cmd = check_size_t<C_LoginBase_BB_93>(data, 0xFFFF);
auto s = c->require_server_state();
@@ -1026,12 +1013,6 @@ static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
? check_size_t<C_LoginWithoutHardwareInfo_BB_93>(data).client_config
: check_size_t<C_LoginWithHardwareInfo_BB_93>(data).client_config;
// If security_token is zero, the game scrambles the client config data based
// on the first character in the username. We undo the scramble here.
if (base_cmd.security_token == 0) {
scramble_bb_security_data(config_data, base_cmd.username.at(0), true);
}
c->config.set_flags_for_version(c->version(), base_cmd.sub_version);
c->channel.language = base_cmd.language;
string username = base_cmd.username.decode();
@@ -1057,6 +1038,48 @@ static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
} else {
string version_string = config_data.as_string();
strip_trailing_zeroes(version_string);
// If the version string starts with "Ver.", assume it's Sega and apply the
// normal version encoding logic. Otherwise, assume it's a community mod,
// almost all of which are based on TethVer12513, so assume that version
// otherwise.
if (starts_with(version_string, "Ver.")) {
// Basic algorithm: take all numeric characters from the version string
// and ignore everything else. Treat that as a decimal integer, then
// base36-encode it into the low 3 bytes of specific_version.
uint64_t version = 0;
for (char ch : version_string) {
if (isdigit(ch)) {
version = (version * 10) + (ch - '0');
}
}
uint8_t shift = 0;
uint32_t specific_version = 0;
while (version) {
if (shift > 16) {
throw runtime_error("invalid version string");
}
uint8_t ch = (version % 36) + '0';
version /= 36;
if (ch > '9') {
ch += 7;
}
specific_version |= (ch << shift);
shift += 8;
}
if (!(specific_version & 0x00FF0000)) {
specific_version |= 0x00300000;
}
if (!(specific_version & 0x0000FF00)) {
specific_version |= 0x00003000;
}
if (!(specific_version & 0x000000FF)) {
specific_version |= 0x00000030;
}
c->config.specific_version = 0x35000000 | specific_version;
} else {
c->config.specific_version = 0x35394E4C; // 59NL
// Note: Tethealla PSOBB is actually Japanese PSOBB, but with most of the
// files replaced with English text/graphics/etc. For this reason, it still
// reports its language as Japanese, so we have to account for that
@@ -1066,6 +1089,7 @@ static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
c->config.set_flag(Client::Flag::FORCE_ENGLISH_LANGUAGE_BB);
}
}
}
c->channel.language = c->config.check_flag(Client::Flag::FORCE_ENGLISH_LANGUAGE_BB) ? 1 : base_cmd.language;
c->bb_connection_phase = base_cmd.connection_phase;
c->bb_character_index = base_cmd.character_slot;
@@ -1229,6 +1253,7 @@ static bool add_next_game_client(shared_ptr<Lobby> l) {
s->change_client_lobby(c, l, true, target_client_id);
c->config.set_flag(Client::Flag::LOADING);
c->log.info("LOADING flag set");
if (tourn) {
c->config.set_flag(Client::Flag::LOADING_TOURNAMENT);
}
@@ -1572,7 +1597,22 @@ static void on_CA_Ep3(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
}
bool battle_finished_before = l->ep3_server->battle_finished;
if (s->catch_handler_exceptions) {
try {
l->ep3_server->on_server_data_input(c, data);
} catch (const exception& e) {
c->log.error("Episode 3 engine returned an error: %s", e.what());
if (l->battle_record) {
string filename = string_printf("system/ep3/battle-records/exc.%" PRIu64 ".mzrd", now());
save_file(filename, l->battle_record->serialize());
c->log.error("Saved partial battle record as %s", filename.c_str());
}
throw;
}
} else {
l->ep3_server->on_server_data_input(c, data);
}
// If the battle has finished, finalize the recording and link it to all
// participating players and spectators
@@ -1714,7 +1754,8 @@ static void on_09(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
auto s = c->require_server_state();
switch (cmd.menu_id) {
case MenuID::QUEST_CATEGORIES:
case MenuID::QUEST_CATEGORIES_EP1:
case MenuID::QUEST_CATEGORIES_EP2:
// Don't send anything here. The quest filter menu already has short
// descriptions included with the entries, which the client shows in the
// usual location on the screen.
@@ -1724,17 +1765,17 @@ static void on_09(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
bool is_download_quest = !c->lobby.lock();
auto quest_index = s->quest_index(c->version());
if (!quest_index) {
send_quest_info(c, "$C7Quests are not available.", is_download_quest);
send_quest_info(c, "$C7Quests are not available.", 0x00, is_download_quest);
} else {
auto q = quest_index->get(cmd.item_id);
if (!q) {
send_quest_info(c, "$C4Quest does not\nexist.", is_download_quest);
send_quest_info(c, "$C4Quest does not\nexist.", 0x00, is_download_quest);
} else {
auto vq = q->version(c->version(), c->language());
if (!vq) {
send_quest_info(c, "$C4Quest does not\nexist for this game\nversion.", is_download_quest);
send_quest_info(c, "$C4Quest does not\nexist for this game\nversion.", 0x00, is_download_quest);
} else {
send_quest_info(c, vq->long_description, is_download_quest);
send_quest_info(c, vq->long_description, vq->description_flag, is_download_quest);
}
}
}
@@ -1803,6 +1844,8 @@ static void on_09(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
info += "$C6Quest in progress\n";
} else if (game->check_flag(Lobby::Flag::QUEST_IN_PROGRESS)) {
info += "$C4Quest in progress\n";
} else if (game->check_flag(Lobby::Flag::QUEST_SELECTION_IN_PROGRESS)) {
info += "$C4Selecting quest\n";
}
switch (game->drop_mode) {
@@ -1952,11 +1995,11 @@ static void on_quest_loaded(shared_ptr<Lobby> l) {
lc->delete_overlay();
if (l->quest->battle_rules) {
lc->use_default_bank();
lc->create_battle_overlay(l->quest->battle_rules, s->level_table);
lc->create_battle_overlay(l->quest->battle_rules, s->level_table(lc->version()));
lc->log.info("Created battle overlay");
} else if (l->quest->challenge_template_index >= 0) {
lc->use_default_bank();
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table);
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table(lc->version()));
lc->log.info("Created challenge overlay");
l->assign_inventory_and_bank_item_ids(lc, true);
}
@@ -1972,6 +2015,14 @@ void set_lobby_quest(shared_ptr<Lobby> l, shared_ptr<const Quest> q, bool substi
throw runtime_error("lobby already has an assigned quest");
}
// Only allow loading battle/challenge quests if the game mode is correct
if ((q->challenge_template_index >= 0) != (l->mode == GameMode::CHALLENGE)) {
throw runtime_error("incorrect game mode");
}
if ((q->battle_rules != nullptr) != (l->mode == GameMode::BATTLE)) {
throw runtime_error("incorrect game mode");
}
auto s = l->require_server_state();
if (q->joinable) {
@@ -1979,6 +2030,7 @@ void set_lobby_quest(shared_ptr<Lobby> l, shared_ptr<const Quest> q, bool substi
} else {
l->set_flag(Lobby::Flag::QUEST_IN_PROGRESS);
}
l->clear_flag(Lobby::Flag::QUEST_SELECTION_IN_PROGRESS);
l->clear_flag(Lobby::Flag::PERSISTENT);
l->quest = q;
@@ -2025,6 +2077,7 @@ void set_lobby_quest(shared_ptr<Lobby> l, shared_ptr<const Quest> q, bool substi
lc->should_disconnect = true;
break;
}
lc->log.info("Sending %c version of quest \"%s\"", char_for_language_code(vq->language), vq->name.c_str());
string bin_filename = vq->bin_filename();
string dat_filename = vq->dat_filename();
@@ -2034,6 +2087,7 @@ void set_lobby_quest(shared_ptr<Lobby> l, shared_ptr<const Quest> q, bool substi
if (use_loading_flag) {
lc->config.set_flag(Client::Flag::LOADING_QUEST);
lc->log.info("LOADING_QUEST flag set");
lc->disconnect_hooks.emplace(QUEST_BARRIER_DISCONNECT_HOOK_NAME, [l]() -> void {
send_quest_barrier_if_all_clients_ready(l);
});
@@ -2374,6 +2428,8 @@ static void on_10(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
}
if (game->is_game()) {
c->config.set_flag(Client::Flag::LOADING);
c->log.info("LOADING flag set");
// If no one was in the game before, then there's no leader to send
// the game state - send it to the joining player (who is now the
// leader)
@@ -2391,6 +2447,9 @@ static void on_10(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
case Lobby::JoinError::VERSION_CONFLICT:
send_lobby_message_box(c, "$C7You cannot join this\ngame because it is\nfor a different\nversion of PSO.");
break;
case Lobby::JoinError::QUEST_SELECTION_IN_PROGRESS:
send_lobby_message_box(c, "$C7You cannot join this\ngame because the\nplayers are currently\nchoosing a quest.");
break;
case Lobby::JoinError::QUEST_IN_PROGRESS:
send_lobby_message_box(c, "$C7You cannot join this\ngame because a\nquest is already\nin progress.");
break;
@@ -2428,7 +2487,8 @@ static void on_10(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
break;
}
case MenuID::QUEST_CATEGORIES: {
case MenuID::QUEST_CATEGORIES_EP1:
case MenuID::QUEST_CATEGORIES_EP2: {
auto s = c->require_server_state();
auto quest_index = s->quest_index(c->version());
if (!quest_index) {
@@ -2745,7 +2805,7 @@ static void send_dol_file_chunk(shared_ptr<Client> c, uint32_t start_addr) {
auto fn = s->function_code_index->name_to_function.at("WriteMemory");
unordered_map<string, uint32_t> label_writes(
{{"dest_addr", start_addr}, {"size", bytes_to_send}});
send_function_call(c, fn, label_writes, data_to_send);
send_function_call(c, fn, label_writes, data_to_send.data(), data_to_send.size());
size_t progress_percent = ((offset + bytes_to_send) * 100) / c->loading_dol_file->data.size();
send_ship_info(c, string_printf("%zu%%%%", progress_percent));
@@ -2793,11 +2853,11 @@ static void on_A2(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
return;
}
// In Episode 3, there are no quest categories, so skip directly to the quest
// filter menu.
if (is_ep3(c->version())) {
send_lobby_message_box(c, "$C7Episode 3 does not\nprovide online quests\nvia this interface.");
} else {
return;
}
QuestMenuType menu_type;
if ((c->version() == Version::BB_V4) && flag) {
menu_type = QuestMenuType::GOVERNMENT;
@@ -2819,34 +2879,61 @@ static void on_A2(shared_ptr<Client> c, uint16_t, uint32_t flag, string& data) {
throw logic_error("invalid game mode");
}
}
send_quest_categories_menu(c, s->quest_index(c->version()), menu_type, l->episode);
l->set_flag(Lobby::Flag::QUEST_SELECTION_IN_PROGRESS);
}
static void on_A9(shared_ptr<Client> c, uint16_t, uint32_t, string&) {
auto l = c->require_lobby();
if (l->is_game() && (c->lobby_client_id == l->leader_id)) {
l->clear_flag(Lobby::Flag::QUEST_SELECTION_IN_PROGRESS);
}
}
static void on_joinable_quest_loaded(shared_ptr<Client> c) {
auto l = c->require_lobby();
if (!l->is_game() || !l->quest) {
throw runtime_error("joinable quest load completed in non-game");
}
auto leader_c = l->clients.at(l->leader_id);
if (!leader_c) {
throw logic_error("lobby leader is missing");
}
// On BB, ask the leader to send the quest state to the joining player (and
// we'll need to use the game join command queue to avoid any item ID races).
// On other versions, the server will have to generate the state commands;
// this happens when the response to the ping (1D) is received, so we don't
// need the game join command queue in that case.
if (leader_c->version() == Version::BB_V4) {
send_command(leader_c, 0xDD, c->lobby_client_id);
c->log.info("Creating game join command queue");
c->game_join_command_queue = make_unique<deque<Client::JoinCommand>>();
} else {
c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_ITEM_STATE);
c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE);
c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_OBJECT_STATE);
c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_FLAG_STATE);
c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_PLAYER_STATES);
}
send_command(c, 0x1D, 0x00);
if (!is_v1_or_v2(c->version())) {
send_command(c, 0xAC, 0x00);
}
}
static void on_AC_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
check_size_v(data.size(), 0);
auto l = c->require_lobby();
if (c->config.check_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST)) {
if (l->base_version != Version::BB_V4) {
throw logic_error("joinable quest started on non-BB version");
}
auto leader_c = l->clients.at(l->leader_id);
if (!leader_c) {
throw logic_error("lobby leader is missing");
}
send_command(leader_c, 0xDD, c->lobby_client_id);
send_command(c, 0xAC, 0x00);
c->log.info("Creating game join command queue");
c->game_join_command_queue = make_unique<deque<Client::JoinCommand>>();
send_command(c, 0x1D, 0x00);
on_joinable_quest_loaded(c);
} else if (c->config.check_flag(Client::Flag::LOADING_QUEST)) {
c->config.clear_flag(Client::Flag::LOADING_QUEST);
c->log.info("LOADING_QUEST flag cleared");
auto l = c->require_lobby();
if (l->quest && send_quest_barrier_if_all_clients_ready(l)) {
on_quest_loaded(l);
}
@@ -2887,41 +2974,44 @@ static void on_D7_GC(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
}
}
static void send_file_chunk(
shared_ptr<Client> c,
const string& filename,
size_t chunk_index,
bool is_download_quest) {
shared_ptr<const string> data;
static void on_13_A7_GC(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
// See comment in send_open_quest_file about why we only have logic here for
// GC clients, and ignore this command on all other versions
const auto& cmd = check_size_t<C_WriteFileConfirmation_V3_BB_13_A7>(data);
bool is_download_quest = (command == 0xA7);
string filename = cmd.filename.decode();
size_t chunk_to_send = flag + GC_QUEST_LOAD_MAX_CHUNKS_IN_FLIGHT;
shared_ptr<const string> file_data;
try {
data = c->sending_files.at(filename);
file_data = c->sending_files.at(filename);
} catch (const out_of_range&) {
return;
}
size_t chunk_offset = chunk_index * 0x400;
if (chunk_offset >= data->size()) {
size_t chunk_offset = chunk_to_send * 0x400;
if (chunk_offset >= file_data->size()) {
c->log.info("Done sending file %s", filename.c_str());
c->sending_files.erase(filename);
} else {
const void* chunk_data = data->data() + (chunk_index * 0x400);
size_t chunk_size = min<size_t>(data->size() - chunk_offset, 0x400);
send_quest_file_chunk(c, filename, chunk_index, chunk_data, chunk_size, is_download_quest);
const void* chunk_data = file_data->data() + (chunk_to_send * 0x400);
size_t chunk_size = min<size_t>(file_data->size() - chunk_offset, 0x400);
send_quest_file_chunk(c, filename, chunk_to_send, chunk_data, chunk_size, is_download_quest);
}
}
static void on_44_A6_V3_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
const auto& cmd = check_size_t<C_OpenFileConfirmation_44_A6>(data);
send_file_chunk(c, cmd.filename.decode(), 0, (command == 0xA6));
}
static void on_13_A7_V3_BB(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
const auto& cmd = check_size_t<C_WriteFileConfirmation_V3_BB_13_A7>(data);
send_file_chunk(c, cmd.filename.decode(), flag + 1, (command == 0xA7));
}
static void on_61_98(shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
auto s = c->require_server_state();
// 98 should only be sent when leaving a game, and we should leave the client
// in no lobby (they will send an 84 soon afterward to choose a lobby).
if (command == 0x98) {
// If the client had an overlay (for battle/challenge modes), delete it
c->delete_overlay();
c->telepipe_lobby_id = 0;
s->remove_client_from_lobby(c);
}
auto player = c->character();
switch (c->version()) {
@@ -3116,15 +3206,7 @@ static void on_61_98(shared_ptr<Client> c, uint16_t command, uint32_t flag, stri
c->update_channel_name();
// 98 should only be sent when leaving a game, and we should leave the client
// in no lobby (they will send an 84 soon afterward to choose a lobby).
if (command == 0x98) {
// If the client had an overlay (for battle/challenge modes), delete it
c->delete_overlay();
s->remove_client_from_lobby(c);
} else if (command == 0x61) {
if (command == 0x61) {
if (c->pending_character_export) {
unique_ptr<Client::PendingCharacterExport> pending_export = std::move(c->pending_character_export);
c->pending_character_export.reset();
@@ -3147,17 +3229,19 @@ static void on_61_98(shared_ptr<Client> c, uint16_t command, uint32_t flag, stri
c->language(),
player->disp.visual,
player->disp.name.decode(c->language()),
s->level_table);
s->level_table(c->version()));
bb_player->disp.visual.version = 4;
bb_player->disp.visual.name_color_checksum = 0x00000000;
bb_player->inventory = player->inventory;
// Before V3, player stats can't be correctly computed from other fields
// because material usage isn't stored anywhere. For these versions, we
// have to trust the stats field from the player's data.
auto level_table = s->level_table(c->version());
if (is_v1_or_v2(c->version())) {
bb_player->disp.stats = player->disp.stats;
bb_player->import_tethealla_material_usage(level_table);
} else {
s->level_table->advance_to_level(bb_player->disp.stats, player->disp.stats.level, bb_player->disp.visual.char_class);
level_table->advance_to_level(bb_player->disp.stats, player->disp.stats.level, bb_player->disp.visual.char_class);
bb_player->disp.stats.char_stats.atp += bb_player->get_material_usage(PSOBBCharacterFile::MaterialType::POWER) * 2;
bb_player->disp.stats.char_stats.mst += bb_player->get_material_usage(PSOBBCharacterFile::MaterialType::MIND) * 2;
bb_player->disp.stats.char_stats.evp += bb_player->get_material_usage(PSOBBCharacterFile::MaterialType::EVADE) * 2;
@@ -3217,21 +3301,25 @@ static void on_30(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
shared_ptr<PSOBBCharacterFile> bb_char;
switch (c->version()) {
case Version::GC_V3: {
auto gc_char = check_size_t<PSOGCCharacterFile::Character>(data);
bb_char = PSOBBCharacterFile::create_from_gc(gc_char);
case Version::DC_V2:
bb_char = PSOBBCharacterFile::create_from_dc_v2(check_size_t<PSODCV2CharacterFile>(data));
break;
case Version::GC_NTE:
bb_char = PSOBBCharacterFile::create_from_gc_nte(check_size_t<PSOGCNTECharacterFileCharacter>(data));
break;
case Version::GC_V3:
bb_char = PSOBBCharacterFile::create_from_gc(check_size_t<PSOGCCharacterFile::Character>(data));
break;
case Version::XB_V3:
bb_char = PSOBBCharacterFile::create_from_xb(check_size_t<PSOXBCharacterFileCharacter>(data));
break;
}
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
case Version::GC_NTE:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
case Version::XB_V3:
case Version::BB_V4:
default:
throw logic_error("extended player data command not implemented for version");
@@ -3433,6 +3521,10 @@ static void on_E8_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& d
should_save = true;
}
}
if (c->login && new_gc.guild_card_number == c->login->account->account_id) {
c->character(true, false)->guild_card.description = new_gc.description;
c->log.info("Updated character's guild card");
}
break;
}
case 0x07E8: { // Add blocked user
@@ -3570,7 +3662,7 @@ static void on_E5_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
} else {
try {
auto s = c->require_server_state();
c->create_character_file(c->login->account->account_id, c->language(), cmd.preview, s->level_table);
c->create_character_file(c->login->account->account_id, c->language(), cmd.preview, s->level_table(c->version()));
} catch (const exception& e) {
send_message_box(c, string_printf("$C6New character could not be created:\n%s", e.what()));
return;
@@ -3581,22 +3673,21 @@ static void on_E5_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
}
static void on_ED_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& data) {
auto p = c->character(true, false);
auto sys = c->system_file();
switch (command) {
case 0x01ED: {
const auto& cmd = check_size_t<C_UpdateOptionFlags_BB_01ED>(data);
p->option_flags = cmd.option_flags;
c->character(true, false)->option_flags = cmd.option_flags;
break;
}
case 0x02ED: {
const auto& cmd = check_size_t<C_UpdateSymbolChats_BB_02ED>(data);
p->symbol_chats = cmd.symbol_chats;
c->character(true, false)->symbol_chats = cmd.symbol_chats;
break;
}
case 0x03ED: {
const auto& cmd = check_size_t<C_UpdateChatShortcuts_BB_03ED>(data);
p->shortcuts = cmd.chat_shortcuts;
c->character(true, false)->shortcuts = cmd.chat_shortcuts;
break;
}
case 0x04ED: {
@@ -3613,17 +3704,17 @@ static void on_ED_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& d
}
case 0x06ED: {
const auto& cmd = check_size_t<C_UpdateTechMenu_BB_06ED>(data);
p->tech_menu_shortcut_entries = cmd.tech_menu;
c->character(true, false)->tech_menu_shortcut_entries = cmd.tech_menu;
break;
}
case 0x07ED: {
const auto& cmd = check_size_t<C_UpdateCustomizeMenu_BB_07ED>(data);
p->disp.config = cmd.customize;
c->character()->disp.config = cmd.customize;
break;
}
case 0x08ED: {
const auto& cmd = check_size_t<C_UpdateChallengeRecords_BB_08ED>(data);
p->challenge_records = cmd.records;
c->character(true, false)->challenge_records = cmd.records;
break;
}
default:
@@ -3690,7 +3781,7 @@ static void on_DF_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& d
for (auto lc : l->clients) {
if (lc) {
lc->use_default_bank();
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table);
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table(lc->version()));
lc->log.info("Created challenge overlay");
l->assign_inventory_and_bank_item_ids(lc, true);
}
@@ -4138,6 +4229,9 @@ shared_ptr<Lobby> create_game_generic(
default:
throw logic_error("invalid quest script version");
}
if (c->config.check_flag(Client::Flag::IS_CLIENT_CUSTOMIZATION)) {
game->set_flag(Lobby::Flag::IS_CLIENT_CUSTOMIZATION);
}
while (game->floor_item_managers.size() < 0x12) {
game->floor_item_managers.emplace_back(game->lobby_id, game->floor_item_managers.size());
@@ -4173,9 +4267,8 @@ shared_ptr<Lobby> create_game_generic(
game->battle_player = battle_player;
battle_player->set_lobby(game);
}
if (game->base_version == Version::BB_V4) {
game->base_exp_multiplier = s->bb_global_exp_multiplier;
}
game->exp_share_multiplier = s->exp_share_multiplier;
const unordered_map<uint16_t, IntegralExpression>* quest_flag_rewrites;
switch (game->base_version) {
@@ -4329,6 +4422,7 @@ static void on_C1_PC(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
if (game) {
s->change_client_lobby(c, game);
c->config.set_flag(Client::Flag::LOADING);
c->log.info("LOADING flag set");
}
}
@@ -4401,6 +4495,7 @@ static void on_0C_C1_E7_EC(shared_ptr<Client> c, uint16_t command, uint32_t, str
if (game) {
s->change_client_lobby(c, game);
c->config.set_flag(Client::Flag::LOADING);
c->log.info("LOADING flag set");
// There is a bug in DC NTE and 11/2000 that causes them to assign item IDs
// twice when joining a game. If there are other players in the game, this
@@ -4458,6 +4553,7 @@ static void on_C1_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
if (game) {
s->change_client_lobby(c, game);
c->config.set_flag(Client::Flag::LOADING);
c->log.info("LOADING flag set");
}
}
@@ -4487,6 +4583,7 @@ static void on_6F(shared_ptr<Client> c, uint16_t command, uint32_t, string& data
// don't matter for Ep3)
if (c->config.check_flag(Client::Flag::LOADING)) {
c->config.clear_flag(Client::Flag::LOADING);
c->log.info("LOADING flag cleared");
// The client sends 6F when it has created its TObjPlayer and assigned its
// item IDs. For the leader, however, this happens before any inbound commands
@@ -4519,6 +4616,9 @@ static void on_6F(shared_ptr<Client> c, uint16_t command, uint32_t, string& data
send_update_team_reward_flags(c);
send_all_nearby_team_metadatas_to_client(c, false);
// On BB, send the joinable quest file as soon as the client is ready (6F).
// On other versions, we send joinable quests in the 99 handler instead,
// since we need to wait for the client's save to complete.
// BB sends 016F when the client is done loading a quest. In that case, we
// shouldn't send the quest to them again!
if ((command == 0x006F) && l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
@@ -4535,10 +4635,12 @@ static void on_6F(shared_ptr<Client> c, uint16_t command, uint32_t, string& data
send_open_quest_file(c, bin_filename, bin_filename, "", vq->quest_number, QuestFileType::ONLINE, vq->bin_contents);
send_open_quest_file(c, dat_filename, dat_filename, "", vq->quest_number, QuestFileType::ONLINE, vq->dat_contents);
c->config.set_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST);
c->log.info("LOADING_RUNNING_JOINABLE_QUEST flag set");
should_resume_game = false;
} else if ((command == 0x016F) && c->config.check_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST)) {
c->config.clear_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST);
c->log.info("LOADING_RUNNING_JOINABLE_QUEST flag cleared");
}
if (l->map) {
send_rare_enemy_index_list(c, l->map->rare_enemy_indexes);
@@ -4602,6 +4704,34 @@ static void on_99(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
} else if (c->should_send_to_proxy_server) {
send_client_to_proxy_server(c);
}
// See the comment in on_6F about why we do this here, but only for non-BB
// versions.
if (l && l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS) && (c->version() != Version::BB_V4)) {
if (!l->quest) {
throw runtime_error("JOINABLE_QUEST_IN_PROGRESS is set, but lobby has no quest");
}
auto vq = l->quest->version(c->version(), c->language());
if (!vq) {
throw runtime_error("JOINABLE_QUEST_IN_PROGRESS is set, but lobby has no quest for client version");
}
string bin_filename = vq->bin_filename();
string dat_filename = vq->dat_filename();
send_open_quest_file(c, bin_filename, bin_filename, "", vq->quest_number, QuestFileType::ONLINE, vq->bin_contents);
send_open_quest_file(c, dat_filename, dat_filename, "", vq->quest_number, QuestFileType::ONLINE, vq->dat_contents);
c->config.set_flag(Client::Flag::LOADING_RUNNING_JOINABLE_QUEST);
c->log.info("LOADING_RUNNING_JOINABLE_QUEST flag set");
// On v1 and v2, there is no confirmation when the client is done
// downloading the quest file, so just set the in-quest state immediately.
// On v3 and later, we do this when we receive the AC command.
// TODO: This might not work for GC NTE, since we wait for file chunk
// confirmations (13 commands) but there is no AC command.
if (is_v1_or_v2(c->version())) {
on_joinable_quest_loaded(c);
}
}
}
static void on_D0_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
@@ -5193,7 +5323,7 @@ static on_command_t handlers[0x100][NUM_NON_PATCH_VERSIONS] = {
/* 10 */ {on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10, on_10},
/* 11 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 12 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 13 */ {on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB},
/* 13 */ {on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_13_A7_GC, on_13_A7_GC, on_13_A7_GC, on_13_A7_GC, on_ignored, on_ignored},
/* 14 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 15 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 16 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
@@ -5245,7 +5375,7 @@ static on_command_t handlers[0x100][NUM_NON_PATCH_VERSIONS] = {
/* 41 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 42 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 43 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 44 */ {on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB},
/* 44 */ {on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored},
/* 45 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 46 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* 47 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
@@ -5349,10 +5479,10 @@ static on_command_t handlers[0x100][NUM_NON_PATCH_VERSIONS] = {
/* A3 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* A4 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* A5 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* A6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, on_44_A6_V3_BB, nullptr},
/* A7 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, on_13_A7_V3_BB, nullptr},
/* A6 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, nullptr},
/* A7 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_13_A7_GC, on_13_A7_GC, on_13_A7_GC, on_13_A7_GC, on_ignored, nullptr},
/* A8 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* A9 */ {on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored, on_ignored},
/* A9 */ {on_A9, on_A9, on_A9, on_A9, on_A9, on_A9, on_A9, on_A9, on_A9, on_A9, on_A9, on_A9},
/* AA */ {nullptr, nullptr, nullptr, nullptr, on_AA, on_AA, on_AA, on_AA, on_AA, on_AA, on_AA, on_AA},
/* AB */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr},
/* AC */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, on_AC_V3_BB, on_AC_V3_BB, on_AC_V3_BB, on_AC_V3_BB, on_AC_V3_BB, on_AC_V3_BB},
+390 -261
View File
File diff suppressed because it is too large Load Diff
+86
View File
@@ -36,3 +36,89 @@ DropReconcileResult reconcile_drop_request_with_map(
const Client::Config& config,
std::shared_ptr<Map> map,
bool mark_drop);
class Parsed6x70Data {
public:
Version from_version;
bool from_client_customization;
Version item_version;
G_SyncPlayerDispAndInventory_BaseDCNTE base;
uint32_t unknown_a5_nte = 0;
uint32_t unknown_a6_nte = 0;
uint16_t bonus_hp_from_materials = 0;
uint16_t bonus_tp_from_materials = 0;
parray<uint8_t, 0x10> unknown_a5_112000;
parray<G_Unknown_6x70_SubA2, 5> unknown_a4_final;
uint32_t language = 0;
uint32_t player_tag = 0;
uint32_t guild_card_number = 0;
uint32_t unknown_a6 = 0;
uint32_t battle_team_number = 0;
Telepipe6x70 telepipe;
uint32_t unknown_a8 = 0;
parray<uint8_t, 0x10> unknown_a9_nte_112000;
G_Unknown_6x70_SubA1 unknown_a9_final;
uint32_t area = 0;
uint32_t flags2 = 0;
parray<uint8_t, 0x14> technique_levels_v1 = 0xFF;
PlayerVisualConfig visual;
std::string name;
PlayerStats stats;
uint32_t num_items = 0;
parray<PlayerInventoryItem, 0x1E> items;
uint32_t floor = 0;
uint64_t xb_user_id = 0;
uint32_t xb_unknown_a16 = 0;
Parsed6x70Data(
const G_SyncPlayerDispAndInventory_DCNTE_6x70& cmd,
uint32_t guild_card_number,
Version from_version,
bool from_client_customization);
Parsed6x70Data(
const G_SyncPlayerDispAndInventory_DC112000_6x70& cmd,
uint32_t guild_card_number,
uint8_t language,
Version from_version,
bool from_client_customization);
Parsed6x70Data(
const G_SyncPlayerDispAndInventory_DC_PC_6x70& cmd,
uint32_t guild_card_number,
Version from_version,
bool from_client_customization);
Parsed6x70Data(
const G_SyncPlayerDispAndInventory_GC_6x70& cmd,
uint32_t guild_card_number,
Version from_version,
bool from_client_customization);
Parsed6x70Data(
const G_SyncPlayerDispAndInventory_XB_6x70& cmd,
uint32_t guild_card_number,
Version from_version,
bool from_client_customization);
Parsed6x70Data(
const G_SyncPlayerDispAndInventory_BB_6x70& cmd,
uint32_t guild_card_number,
Version from_version,
bool from_client_customization);
G_SyncPlayerDispAndInventory_DCNTE_6x70 as_dc_nte(std::shared_ptr<ServerState> s) const;
G_SyncPlayerDispAndInventory_DC112000_6x70 as_dc_112000(std::shared_ptr<ServerState> s) const;
G_SyncPlayerDispAndInventory_DC_PC_6x70 as_dc_pc(std::shared_ptr<ServerState> s, Version to_version) const;
G_SyncPlayerDispAndInventory_GC_6x70 as_gc_gcnte(std::shared_ptr<ServerState> s, Version to_version) const;
G_SyncPlayerDispAndInventory_XB_6x70 as_xb(std::shared_ptr<ServerState> s) const;
G_SyncPlayerDispAndInventory_BB_6x70 as_bb(std::shared_ptr<ServerState> s, uint8_t language) const;
uint64_t default_xb_user_id() const;
void clear_v1_unused_item_fields();
void clear_dc_protos_unused_item_fields();
protected:
Parsed6x70Data(
const G_SyncPlayerDispAndInventory_BaseV1& base,
uint32_t guild_card_number,
Version from_version,
bool from_client_customization);
G_SyncPlayerDispAndInventory_BaseV1 base_v1() const;
};
+351 -64
View File
@@ -4,13 +4,79 @@
#include <stdexcept>
#include <string>
#include "LevelTable.hh"
#include "PSOProtocol.hh"
using namespace std;
// Originally there was going to be a language-based header, but then I decided
// against it. This string was already in use for that parser, so I didn't
// bother changing it.
struct DefaultSymbolChatEntry {
array<const char*, 8> language_to_name;
uint32_t spec;
array<uint16_t, 4> corner_objects;
array<SymbolChatFacePart, 12> face_parts;
SaveFileSymbolChatEntryBB to_entry(uint8_t language) const {
SaveFileSymbolChatEntryBB ret;
ret.present = 1;
ret.name.encode(this->language_to_name.at(language), language);
ret.spec.spec = this->spec;
for (size_t z = 0; z < 4; z++) {
ret.spec.corner_objects[z] = this->corner_objects[z];
}
for (size_t z = 0; z < 12; z++) {
ret.spec.face_parts[z] = this->face_parts[z];
}
return ret;
}
};
static const array<DefaultSymbolChatEntry, 6> DEFAULT_SYMBOL_CHATS = {
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x93\xE3\x82\x93\xE3\x81\xAB\xE3\x81\xA1\xE3\x81\xAF", "\tEHello", "\tEHallo", "\tESalut", "\tEHola", "\tB\xE4\xBD\xA0\xE5\xA5\xBD", "\tT\xE4\xBD\xA0\xE5\xA5\xBD", "\tK\xEC\x95\x88\xEB\x85\x95"}, 0x28, {0xFFFF, 0x000D, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x05, 0x18, 0x1D, 0x00}, {0x05, 0x28, 0x1D, 0x01}, {0x36, 0x20, 0x2A, 0x00}, {0x3C, 0x00, 0x32, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x95\xE3\x82\x88\xE3\x81\x86\xE3\x81\xAA\xE3\x82\x89", "\tEGood-bye", "\tETschus", "\tEAu revoir", "\tEAdios", "\tB\xE5\x86\x8D\xE8\xA7\x81", "\tT\xE5\x86\x8D\xE8\xA6\x8B", "\tK\xEC\x9E\x98\xEA\xB0\x80"}, 0x74, {0x0476, 0x000C, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x06, 0x15, 0x14, 0x00}, {0x06, 0x2B, 0x14, 0x01}, {0x05, 0x18, 0x1F, 0x00}, {0x05, 0x28, 0x1F, 0x01}, {0x36, 0x20, 0x2A, 0x00}, {0x3C, 0x00, 0x32, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\xB0\xE3\x82\x93\xE3\x81\x96\xE3\x83\xBC\xE3\x81\x84", "\tEHurrah!", "\tEHurra!", "\tEHourra !", "\tEHurra", "\tB\xE4\xB8\x87\xE5\xB2\x81", "\tT\xE8\x90\xAC\xE6\xAD\xB2", "\tK\xEB\xA7\x8C\xEC\x84\xB8"}, 0x28, {0x0362, 0x0362, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x09, 0x16, 0x1B, 0x00}, {0x09, 0x2B, 0x1B, 0x01}, {0x37, 0x20, 0x2C, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x86\xE3\x81\x87\xEF\xBD\x9E\xE3\x82\x93", "\tECrying", "\tEIch bin sauer!", "\tEJe suis triste", "\tELlanto", "\tB\xE5\x96\x82\xEF\xBD\x9E", "\tT\xE5\x96\x82\xEF\xBD\x9E", "\tK\xEC\x9D\x91~"}, 0x74, {0x074F, 0xFFFF, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x06, 0x15, 0x14, 0x00}, {0x06, 0x2B, 0x14, 0x01}, {0x05, 0x18, 0x1F, 0x00}, {0x05, 0x28, 0x1F, 0x01}, {0x21, 0x20, 0x2E, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x8A\xE3\x81\x93\xE3\x81\xA3\xE3\x81\x9F\xEF\xBC\x81", "\tEI'm angry!", "\tEWeinen", "\tEJe suis en colere !", "\tEEnfado", "\tB\xE7\x94\x9F\xE6\xB0\x94\xE4\xBA\x86\xEF\xBC\x81", "\tT\xE7\x94\x9F\xE6\xB0\xA3\xE4\xBA\x86\xEF\xBC\x81", "\tK\xEB\x82\x98\xEC\x99\x94\xEB\x8B\xA4\xEF\xBC\x81"}, 0x5C, {0x0116, 0x0001, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x0B, 0x18, 0x1B, 0x01}, {0x0B, 0x28, 0x1B, 0x00}, {0x33, 0x20, 0x2A, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x9F\xE3\x81\x99\xE3\x81\x91\xE3\x81\xA6\xEF\xBC\x81", "\tEHelp me!", "\tEHilf mir!", "\tEAide-moi !", "\tEAyuda", "\tB\xE6\x95\x91\xE5\x91\xBD\xE5\x95\x8A\xEF\xBC\x81", "\tT\xE6\x95\x91\xE5\x91\xBD\xE5\x95\x8A\xEF\xBC\x81", "\tK\xEB\x8F\x84\xEC\x99\x80\xEC\xA4\x98\xEF\xBC\x81"}, 0xEC, {0x065E, 0x0138, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x02, 0x17, 0x1B, 0x01}, {0x02, 0x2A, 0x1B, 0x00}, {0x31, 0x20, 0x2C, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
};
static const array<uint16_t, 20> DEFAULT_TECH_MENU_CONFIG = {
0x0000, 0x0006, 0x0003, 0x0001, 0x0007, 0x0004, 0x0002, 0x0008, 0x0005, 0x0009,
0x0012, 0x000F, 0x0010, 0x0011, 0x000D, 0x000A, 0x000B, 0x000C, 0x000E, 0x0000};
static const array<uint8_t, 0x016C> DEFAULT_KEY_CONFIG = {
0x00, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00};
static const array<uint8_t, 0x0038> DEFAULT_JOYSTICK_CONFIG = {
0x00, 0x01, 0xFF, 0xFF, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00};
// Originally there was going to be a language-based header for .nsc files, but
// then I decided against it. This string was already in use for that parser,
// so I didn't bother changing it.
const char* LegacySavedAccountDataBB::SIGNATURE = "newserv account file format; 7 sections present; sequential;";
ShuffleTables::ShuffleTables(PSOV2Encryption& crypt) {
@@ -203,11 +269,11 @@ uint32_t PSOBBGuildCardFile::checksum() const {
PSOBBBaseSystemFile::PSOBBBaseSystemFile() {
// This field is based on 1/1/2000, not 1/1/1970, so adjust appropriately
this->base.creation_timestamp = (now() - 946684800000000ULL) / 1000000;
for (size_t z = 0; z < PSOBBBaseSystemFile::DEFAULT_KEY_CONFIG.size(); z++) {
this->key_config[z] = PSOBBBaseSystemFile::DEFAULT_KEY_CONFIG[z];
for (size_t z = 0; z < DEFAULT_KEY_CONFIG.size(); z++) {
this->key_config[z] = DEFAULT_KEY_CONFIG[z];
}
for (size_t z = 0; z < PSOBBBaseSystemFile::DEFAULT_JOYSTICK_CONFIG.size(); z++) {
this->joystick_config[z] = PSOBBBaseSystemFile::DEFAULT_JOYSTICK_CONFIG[z];
for (size_t z = 0; z < DEFAULT_JOYSTICK_CONFIG.size(); z++) {
this->joystick_config[z] = DEFAULT_JOYSTICK_CONFIG[z];
}
}
@@ -400,11 +466,11 @@ shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_config(
ret->guild_card.language = ret->inventory.language;
ret->guild_card.section_id = ret->disp.visual.section_id;
ret->guild_card.char_class = ret->disp.visual.char_class;
for (size_t z = 0; z < PSOBBCharacterFile::DEFAULT_SYMBOL_CHATS.size(); z++) {
ret->symbol_chats[z] = PSOBBCharacterFile::DEFAULT_SYMBOL_CHATS[z].to_entry(language);
for (size_t z = 0; z < DEFAULT_SYMBOL_CHATS.size(); z++) {
ret->symbol_chats[z] = DEFAULT_SYMBOL_CHATS[z].to_entry(language);
}
for (size_t z = 0; z < PSOBBCharacterFile::DEFAULT_TECH_MENU_CONFIG.size(); z++) {
ret->tech_menu_shortcut_entries[z] = PSOBBCharacterFile::DEFAULT_TECH_MENU_CONFIG[z];
for (size_t z = 0; z < DEFAULT_TECH_MENU_CONFIG.size(); z++) {
ret->tech_menu_shortcut_entries[z] = DEFAULT_TECH_MENU_CONFIG[z];
}
return ret;
}
@@ -418,9 +484,82 @@ shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_preview(
guild_card_number, language, preview.visual, preview.name.decode(language), level_table);
}
shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_dc_v2(const PSODCV2CharacterFile& dc) {
auto ret = make_shared<PSOBBCharacterFile>();
ret->inventory = dc.inventory;
ret->inventory.decode_from_client(Version::DC_V2);
uint8_t language = ret->inventory.language;
ret->disp = dc.disp.to_bb(language, language);
ret->creation_timestamp = dc.creation_timestamp;
ret->play_time_seconds = dc.play_time_seconds;
ret->option_flags = dc.option_flags;
ret->save_count = dc.save_count;
ret->quest_flags = dc.quest_flags;
ret->bank = dc.bank;
ret->bank.decode_from_client(Version::DC_V2);
ret->guild_card = dc.guild_card;
for (size_t z = 0; z < std::min<size_t>(ret->symbol_chats.size(), dc.symbol_chats.size()); z++) {
auto& ret_sc = ret->symbol_chats[z];
const auto& dc_sc = dc.symbol_chats[z];
ret_sc.present = dc_sc.present.load();
ret_sc.name.encode(dc_sc.name.decode(language), language);
ret_sc.spec = dc_sc.spec;
}
for (size_t z = 0; z < std::min<size_t>(ret->shortcuts.size(), dc.shortcuts.size()); z++) {
ret->shortcuts[z] = dc.shortcuts[z].convert<false, TextEncoding::UTF16, 0x50>(language);
}
ret->battle_records = dc.battle_records;
ret->challenge_records = dc.challenge_records;
ret->tech_menu_shortcut_entries = dc.tech_menu_shortcut_entries;
for (size_t z = 0; z < 5; z++) {
ret->choice_search_config.entries[z].parent_choice_id = dc.choice_search_config[z * 2].load();
ret->choice_search_config.entries[z].choice_id = dc.choice_search_config[z * 2 + 1].load();
}
return ret;
}
shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_gc_nte(const PSOGCNTECharacterFileCharacter& gc_nte) {
auto ret = make_shared<PSOBBCharacterFile>();
ret->inventory = gc_nte.inventory;
// Note: We intentionally do not call ret->inventory.decode_from_client here.
// This is because the GC client byteswaps data2 in each item before sending
// it to the server in the 61 and 98 commands, but GetExtendedPlayerInfo does
// not do this, so the data2 fields are already in the correct order here.
uint8_t language = ret->inventory.language;
ret->disp = gc_nte.disp.to_bb(language, language);
ret->creation_timestamp = gc_nte.creation_timestamp.load();
ret->play_time_seconds = gc_nte.play_time_seconds.load();
ret->option_flags = gc_nte.option_flags.load();
ret->save_count = gc_nte.save_count.load();
ret->quest_flags = gc_nte.quest_flags;
ret->bank = gc_nte.bank;
ret->guild_card = gc_nte.guild_card;
for (size_t z = 0; z < std::min<size_t>(ret->symbol_chats.size(), gc_nte.symbol_chats.size()); z++) {
auto& ret_sc = ret->symbol_chats[z];
const auto& gc_sc = gc_nte.symbol_chats[z];
ret_sc.present = gc_sc.present.load();
ret_sc.name.encode(gc_sc.name.decode(language), language);
ret_sc.spec = gc_sc.spec;
}
for (size_t z = 0; z < std::min<size_t>(ret->shortcuts.size(), gc_nte.shortcuts.size()); z++) {
ret->shortcuts[z] = gc_nte.shortcuts[z].convert<false, TextEncoding::UTF16, 0x50>(language);
}
ret->battle_records = gc_nte.battle_records;
ret->unknown_a4 = gc_nte.unknown_a4;
ret->challenge_records = gc_nte.challenge_records;
for (size_t z = 0; z < std::min<size_t>(ret->tech_menu_shortcut_entries.size(), gc_nte.tech_menu_shortcut_entries.size()); z++) {
ret->tech_menu_shortcut_entries[z] = gc_nte.tech_menu_shortcut_entries[z].load();
}
return ret;
}
shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_gc(const PSOGCCharacterFile::Character& gc) {
auto ret = make_shared<PSOBBCharacterFile>();
ret->inventory = gc.inventory;
// Note: We intentionally do not call ret->inventory.decode_from_client here.
// This is because the GC client byteswaps data2 in each item before sending
// it to the server in the 61 and 98 commands, but GetExtendedPlayerInfo does
// not do this, so the data2 fields are already in the correct order here.
uint8_t language = ret->inventory.language;
ret->disp = gc.disp.to_bb(language, language);
ret->creation_timestamp = gc.creation_timestamp.load();
@@ -439,7 +578,7 @@ shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_gc(const PSOGCCha
ret_sc.spec = gc_sc.spec;
}
for (size_t z = 0; z < std::min<size_t>(ret->shortcuts.size(), gc.shortcuts.size()); z++) {
ret->shortcuts[z] = gc.shortcuts[z].convert<false, TextEncoding::UTF16>(language);
ret->shortcuts[z] = gc.shortcuts[z].convert<false, TextEncoding::UTF16, 0x50>(language);
}
ret->auto_reply.encode(gc.auto_reply.decode(language), language);
ret->info_board.encode(gc.info_board.decode(language), language);
@@ -459,12 +598,137 @@ shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_gc(const PSOGCCha
return ret;
}
shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_xb(const PSOXBCharacterFileCharacter& xb) {
auto ret = make_shared<PSOBBCharacterFile>();
ret->inventory = xb.inventory;
ret->inventory.decode_from_client(Version::XB_V3);
uint8_t language = ret->inventory.language;
ret->disp = xb.disp.to_bb(language, language);
ret->creation_timestamp = xb.creation_timestamp.load();
ret->play_time_seconds = xb.play_time_seconds.load();
ret->option_flags = xb.option_flags.load();
ret->save_count = xb.save_count.load();
ret->quest_flags = xb.quest_flags;
ret->death_count = xb.death_count.load();
ret->bank = xb.bank;
ret->bank.decode_from_client(Version::XB_V3);
ret->guild_card = xb.guild_card;
for (size_t z = 0; z < std::min<size_t>(ret->symbol_chats.size(), xb.symbol_chats.size()); z++) {
auto& ret_sc = ret->symbol_chats[z];
const auto& xb_sc = xb.symbol_chats[z];
ret_sc.present = xb_sc.present.load();
ret_sc.name.encode(xb_sc.name.decode(language), language);
ret_sc.spec = xb_sc.spec;
}
for (size_t z = 0; z < std::min<size_t>(ret->shortcuts.size(), xb.shortcuts.size()); z++) {
ret->shortcuts[z] = xb.shortcuts[z].convert<false, TextEncoding::UTF16, 0x50>(language);
}
ret->auto_reply.encode(xb.auto_reply.decode(language), language);
ret->info_board.encode(xb.info_board.decode(language), language);
ret->battle_records = xb.battle_records;
ret->unknown_a4 = xb.unknown_a4;
ret->challenge_records = xb.challenge_records;
for (size_t z = 0; z < std::min<size_t>(ret->tech_menu_shortcut_entries.size(), xb.tech_menu_shortcut_entries.size()); z++) {
ret->tech_menu_shortcut_entries[z] = xb.tech_menu_shortcut_entries[z].load();
}
ret->choice_search_config = xb.choice_search_config;
ret->unknown_a6 = xb.unknown_a6;
for (size_t z = 0; z < std::min<size_t>(ret->quest_counters.size(), xb.quest_counters.size()); z++) {
ret->quest_counters[z] = xb.quest_counters[z].load();
}
ret->offline_battle_records = xb.offline_battle_records;
ret->unknown_a7 = xb.unknown_a7;
return ret;
}
PSODCV2CharacterFile PSOBBCharacterFile::to_dc_v2() const {
uint8_t language = this->inventory.language;
PSODCV2CharacterFile ret;
ret.inventory = this->inventory;
// We don't need to do the v1-compatible encoding (hence it is OK to pass
// nullptr here) but we do need to encode mag stats in the v2 format
ret.inventory.encode_for_client(Version::DC_V2, nullptr);
ret.disp = this->disp.to_dcpcv3<false>(language, language);
ret.disp.visual.enforce_lobby_join_limits_for_version(Version::DC_V2);
ret.creation_timestamp = this->creation_timestamp.load();
ret.play_time_seconds = this->play_time_seconds.load();
ret.option_flags = this->option_flags.load();
ret.save_count = this->save_count.load();
ret.quest_flags = this->quest_flags;
ret.bank = this->bank;
ret.bank.encode_for_client(Version::DC_V2);
ret.guild_card = this->guild_card;
for (size_t z = 0; z < std::min<size_t>(ret.symbol_chats.size(), this->symbol_chats.size()); z++) {
auto& ret_sc = ret.symbol_chats[z];
const auto& gc_sc = this->symbol_chats[z];
ret_sc.present = gc_sc.present.load();
ret_sc.name.encode(gc_sc.name.decode(language), language);
ret_sc.spec = gc_sc.spec;
}
for (size_t z = 0; z < std::min<size_t>(ret.shortcuts.size(), this->shortcuts.size()); z++) {
ret.shortcuts[z] = this->shortcuts[z].convert<false, TextEncoding::MARKED, 0x3C>(language);
}
ret.battle_records = this->battle_records;
ret.challenge_records = this->challenge_records;
for (size_t z = 0; z < std::min<size_t>(ret.tech_menu_shortcut_entries.size(), this->tech_menu_shortcut_entries.size()); z++) {
ret.tech_menu_shortcut_entries[z] = this->tech_menu_shortcut_entries[z].load();
}
for (size_t z = 0; z < 5; z++) {
ret.choice_search_config[z * 2] = this->choice_search_config.entries[z].parent_choice_id.load();
ret.choice_search_config[z * 2 + 1] = this->choice_search_config.entries[z].choice_id.load();
}
return ret;
}
PSOGCNTECharacterFileCharacter PSOBBCharacterFile::to_gc_nte() const {
uint8_t language = this->inventory.language;
PSOGCNTECharacterFileCharacter ret;
ret.inventory = this->inventory;
// Note: We intentionally do not call ret.inventory.encode_for_client here.
// This is because the GC client byteswaps data2 in each item before sending
// it to the server in the 61 and 98 commands, but GetExtendedPlayerInfo does
// not do this, so the data2 fields are already in the correct order here.
ret.disp = this->disp.to_dcpcv3<true>(language, language);
ret.disp.visual.enforce_lobby_join_limits_for_version(Version::GC_V3);
ret.creation_timestamp = this->creation_timestamp.load();
ret.play_time_seconds = this->play_time_seconds.load();
ret.option_flags = this->option_flags.load();
ret.save_count = this->save_count.load();
ret.quest_flags = this->quest_flags;
ret.bank = this->bank;
ret.guild_card = this->guild_card;
for (size_t z = 0; z < std::min<size_t>(ret.symbol_chats.size(), this->symbol_chats.size()); z++) {
auto& ret_sc = ret.symbol_chats[z];
const auto& gc_sc = this->symbol_chats[z];
ret_sc.present = gc_sc.present.load();
ret_sc.name.encode(gc_sc.name.decode(language), language);
ret_sc.spec = gc_sc.spec;
}
for (size_t z = 0; z < std::min<size_t>(ret.shortcuts.size(), this->shortcuts.size()); z++) {
ret.shortcuts[z] = this->shortcuts[z].convert<true, TextEncoding::MARKED, 0x50>(language);
}
ret.battle_records = this->battle_records;
ret.unknown_a4 = this->unknown_a4;
ret.challenge_records = this->challenge_records;
for (size_t z = 0; z < std::min<size_t>(ret.tech_menu_shortcut_entries.size(), this->tech_menu_shortcut_entries.size()); z++) {
ret.tech_menu_shortcut_entries[z] = this->tech_menu_shortcut_entries[z].load();
}
return ret;
}
PSOGCCharacterFile::Character PSOBBCharacterFile::to_gc() const {
uint8_t language = this->inventory.language;
PSOGCCharacterFile::Character ret;
ret.inventory = this->inventory;
// Note: We intentionally do not call ret.inventory.encode_for_client here.
// This is because the GC client byteswaps data2 in each item before sending
// it to the server in the 61 and 98 commands, but GetExtendedPlayerInfo does
// not do this, so the data2 fields are already in the correct order here.
ret.disp = this->disp.to_dcpcv3<true>(language, language);
ret.disp.visual.enforce_lobby_join_limits_for_version(Version::GC_V3);
ret.creation_timestamp = this->creation_timestamp.load();
ret.play_time_seconds = this->play_time_seconds.load();
ret.option_flags = this->option_flags.load();
@@ -481,7 +745,7 @@ PSOGCCharacterFile::Character PSOBBCharacterFile::to_gc() const {
ret_sc.spec = gc_sc.spec;
}
for (size_t z = 0; z < std::min<size_t>(ret.shortcuts.size(), this->shortcuts.size()); z++) {
ret.shortcuts[z] = this->shortcuts[z].convert<true, TextEncoding::MARKED>(language);
ret.shortcuts[z] = this->shortcuts[z].convert<true, TextEncoding::MARKED, 0x50>(language);
}
ret.auto_reply.encode(this->auto_reply.decode(language), language);
ret.info_board.encode(this->info_board.decode(language), language);
@@ -501,22 +765,55 @@ PSOGCCharacterFile::Character PSOBBCharacterFile::to_gc() const {
return ret;
}
SaveFileSymbolChatEntryBB PSOBBCharacterFile::DefaultSymbolChatEntry::to_entry(uint8_t language) const {
SaveFileSymbolChatEntryBB ret;
ret.present = 1;
ret.name.encode(this->language_to_name.at(language), language);
ret.spec.spec = this->spec;
for (size_t z = 0; z < 4; z++) {
ret.spec.corner_objects[z] = this->corner_objects[z];
PSOXBCharacterFileCharacter PSOBBCharacterFile::to_xb(uint64_t xb_user_id) const {
uint8_t language = this->inventory.language;
PSOXBCharacterFileCharacter ret;
ret.inventory = this->inventory;
ret.inventory.encode_for_client(Version::XB_V3, nullptr);
ret.disp = this->disp.to_dcpcv3<false>(language, language);
ret.disp.visual.enforce_lobby_join_limits_for_version(Version::XB_V3);
ret.creation_timestamp = this->creation_timestamp.load();
ret.play_time_seconds = this->play_time_seconds.load();
ret.option_flags = this->option_flags.load();
ret.save_count = this->save_count.load();
ret.quest_flags = this->quest_flags;
ret.death_count = this->death_count.load();
ret.bank = this->bank;
ret.bank.encode_for_client(Version::XB_V3);
ret.guild_card = this->guild_card;
ret.guild_card.xb_user_id_high = (xb_user_id >> 32) & 0xFFFFFFFF;
ret.guild_card.xb_user_id_low = xb_user_id & 0xFFFFFFFF;
for (size_t z = 0; z < std::min<size_t>(ret.symbol_chats.size(), this->symbol_chats.size()); z++) {
auto& ret_sc = ret.symbol_chats[z];
const auto& gc_sc = this->symbol_chats[z];
ret_sc.present = gc_sc.present.load();
ret_sc.name.encode(gc_sc.name.decode(language), language);
ret_sc.spec = gc_sc.spec;
}
for (size_t z = 0; z < 12; z++) {
ret.spec.face_parts[z] = this->face_parts[z];
for (size_t z = 0; z < std::min<size_t>(ret.shortcuts.size(), this->shortcuts.size()); z++) {
ret.shortcuts[z] = this->shortcuts[z].convert<false, TextEncoding::MARKED, 0x50>(language);
}
ret.auto_reply.encode(this->auto_reply.decode(language), language);
ret.info_board.encode(this->info_board.decode(language), language);
ret.battle_records = this->battle_records;
ret.unknown_a4 = this->unknown_a4;
ret.challenge_records = this->challenge_records;
for (size_t z = 0; z < std::min<size_t>(ret.tech_menu_shortcut_entries.size(), this->tech_menu_shortcut_entries.size()); z++) {
ret.tech_menu_shortcut_entries[z] = this->tech_menu_shortcut_entries[z].load();
}
ret.choice_search_config = this->choice_search_config;
ret.unknown_a6 = this->unknown_a6;
for (size_t z = 0; z < std::min<size_t>(ret.quest_counters.size(), this->quest_counters.size()); z++) {
ret.quest_counters[z] = this->quest_counters[z].load();
}
ret.offline_battle_records = this->offline_battle_records;
ret.unknown_a7 = this->unknown_a7;
return ret;
}
// TODO: Eliminate duplication between this function and the parallel function
// in PlayerBank
// in PlayerBankT
void PSOBBCharacterFile::add_item(const ItemData& item, const ItemData::StackLimits& limits) {
uint32_t primary_identifier = item.primary_identifier();
@@ -564,7 +861,7 @@ void PSOBBCharacterFile::add_item(const ItemData& item, const ItemData::StackLim
}
// TODO: Eliminate code duplication between this function and the parallel
// function in PlayerBank
// function in PlayerBankT
ItemData PSOBBCharacterFile::remove_item(uint32_t item_id, uint32_t amount, const ItemData::StackLimits& limits) {
ItemData ret;
@@ -699,49 +996,39 @@ void PSOBBCharacterFile::clear_all_material_usage() {
}
}
const array<PSOBBCharacterFile::DefaultSymbolChatEntry, 6> PSOBBCharacterFile::DEFAULT_SYMBOL_CHATS = {
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x93\xE3\x82\x93\xE3\x81\xAB\xE3\x81\xA1\xE3\x81\xAF", "\tEHello", "\tEHallo", "\tESalut", "\tEHola", "\tB\xE4\xBD\xA0\xE5\xA5\xBD", "\tT\xE4\xBD\xA0\xE5\xA5\xBD", "\tK\xEC\x95\x88\xEB\x85\x95"}, 0x28, {0xFFFF, 0x000D, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x05, 0x18, 0x1D, 0x00}, {0x05, 0x28, 0x1D, 0x01}, {0x36, 0x20, 0x2A, 0x00}, {0x3C, 0x00, 0x32, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x95\xE3\x82\x88\xE3\x81\x86\xE3\x81\xAA\xE3\x82\x89", "\tEGood-bye", "\tETschus", "\tEAu revoir", "\tEAdios", "\tB\xE5\x86\x8D\xE8\xA7\x81", "\tT\xE5\x86\x8D\xE8\xA6\x8B", "\tK\xEC\x9E\x98\xEA\xB0\x80"}, 0x74, {0x0476, 0x000C, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x06, 0x15, 0x14, 0x00}, {0x06, 0x2B, 0x14, 0x01}, {0x05, 0x18, 0x1F, 0x00}, {0x05, 0x28, 0x1F, 0x01}, {0x36, 0x20, 0x2A, 0x00}, {0x3C, 0x00, 0x32, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\xB0\xE3\x82\x93\xE3\x81\x96\xE3\x83\xBC\xE3\x81\x84", "\tEHurrah!", "\tEHurra!", "\tEHourra !", "\tEHurra", "\tB\xE4\xB8\x87\xE5\xB2\x81", "\tT\xE8\x90\xAC\xE6\xAD\xB2", "\tK\xEB\xA7\x8C\xEC\x84\xB8"}, 0x28, {0x0362, 0x0362, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x09, 0x16, 0x1B, 0x00}, {0x09, 0x2B, 0x1B, 0x01}, {0x37, 0x20, 0x2C, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x86\xE3\x81\x87\xEF\xBD\x9E\xE3\x82\x93", "\tECrying", "\tEIch bin sauer!", "\tEJe suis triste", "\tELlanto", "\tB\xE5\x96\x82\xEF\xBD\x9E", "\tT\xE5\x96\x82\xEF\xBD\x9E", "\tK\xEC\x9D\x91~"}, 0x74, {0x074F, 0xFFFF, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x06, 0x15, 0x14, 0x00}, {0x06, 0x2B, 0x14, 0x01}, {0x05, 0x18, 0x1F, 0x00}, {0x05, 0x28, 0x1F, 0x01}, {0x21, 0x20, 0x2E, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x8A\xE3\x81\x93\xE3\x81\xA3\xE3\x81\x9F\xEF\xBC\x81", "\tEI'm angry!", "\tEWeinen", "\tEJe suis en colere !", "\tEEnfado", "\tB\xE7\x94\x9F\xE6\xB0\x94\xE4\xBA\x86\xEF\xBC\x81", "\tT\xE7\x94\x9F\xE6\xB0\xA3\xE4\xBA\x86\xEF\xBC\x81", "\tK\xEB\x82\x98\xEC\x99\x94\xEB\x8B\xA4\xEF\xBC\x81"}, 0x5C, {0x0116, 0x0001, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x0B, 0x18, 0x1B, 0x01}, {0x0B, 0x28, 0x1B, 0x00}, {0x33, 0x20, 0x2A, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
DefaultSymbolChatEntry{{"\tJ\xE3\x81\x9F\xE3\x81\x99\xE3\x81\x91\xE3\x81\xA6\xEF\xBC\x81", "\tEHelp me!", "\tEHilf mir!", "\tEAide-moi !", "\tEAyuda", "\tB\xE6\x95\x91\xE5\x91\xBD\xE5\x95\x8A\xEF\xBC\x81", "\tT\xE6\x95\x91\xE5\x91\xBD\xE5\x95\x8A\xEF\xBC\x81", "\tK\xEB\x8F\x84\xEC\x99\x80\xEC\xA4\x98\xEF\xBC\x81"}, 0xEC, {0x065E, 0x0138, 0xFFFF, 0xFFFF}, {SymbolChatFacePart{0x02, 0x17, 0x1B, 0x01}, {0x02, 0x2A, 0x1B, 0x00}, {0x31, 0x20, 0x2C, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x00}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}, {0xFF, 0x00, 0x00, 0x02}}},
};
void PSOBBCharacterFile::import_tethealla_material_usage(std::shared_ptr<const LevelTable> level_table) {
// Tethealla (Ephinea) doesn't store material counts anywhere in the file,
// so if the material counts in the inventory extension data are all zero,
// check the current stats against the expected stats for the character's
// current level and set the material counts if they make sense.
if (this->get_material_usage(PSOBBCharacterFile::MaterialType::POWER) |
this->get_material_usage(PSOBBCharacterFile::MaterialType::MIND) |
this->get_material_usage(PSOBBCharacterFile::MaterialType::EVADE) |
this->get_material_usage(PSOBBCharacterFile::MaterialType::DEF) |
this->get_material_usage(PSOBBCharacterFile::MaterialType::LUCK)) {
return;
}
const array<uint16_t, 20> PSOBBCharacterFile::DEFAULT_TECH_MENU_CONFIG = {
0x0000, 0x0006, 0x0003, 0x0001, 0x0007, 0x0004, 0x0002, 0x0008, 0x0005, 0x0009,
0x0012, 0x000F, 0x0010, 0x0011, 0x000D, 0x000A, 0x000B, 0x000C, 0x000E, 0x0000};
PlayerStats level_base_stats = this->disp.stats;
level_table->reset_to_base(level_base_stats, this->disp.visual.char_class);
level_table->advance_to_level(level_base_stats, this->disp.stats.level, this->disp.visual.char_class);
const array<uint8_t, 0x016C> PSOBBBaseSystemFile::DEFAULT_KEY_CONFIG = {
0x00, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00};
uint64_t pow = (this->disp.stats.char_stats.atp - level_base_stats.char_stats.atp) / 2;
uint64_t mind = (this->disp.stats.char_stats.mst - level_base_stats.char_stats.mst) / 2;
uint64_t evade = (this->disp.stats.char_stats.evp - level_base_stats.char_stats.evp) / 2;
uint64_t def = (this->disp.stats.char_stats.dfp - level_base_stats.char_stats.dfp) / 2;
uint64_t luck = (this->disp.stats.char_stats.lck - level_base_stats.char_stats.lck) / 2;
const array<uint8_t, 0x0038> PSOBBBaseSystemFile::DEFAULT_JOYSTICK_CONFIG = {
0x00, 0x01, 0xFF, 0xFF, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00};
// We intentionally do not check any limits here. This is because on pre-v3,
// there are no limits, and we don't want to reject legitimate characters
// that have used more than 250 materials.
this->set_material_usage(PSOBBCharacterFile::MaterialType::POWER, pow);
this->set_material_usage(PSOBBCharacterFile::MaterialType::MIND, mind);
this->set_material_usage(PSOBBCharacterFile::MaterialType::EVADE, evade);
this->set_material_usage(PSOBBCharacterFile::MaterialType::DEF, def);
this->set_material_usage(PSOBBCharacterFile::MaterialType::LUCK, luck);
}
static uint16_t crc16(const void* data, size_t size) {
static const uint16_t table[0x100] = {
+581 -401
View File
File diff suppressed because it is too large Load Diff
+222 -64
View File
@@ -19,6 +19,7 @@
#include "FileContentsCache.hh"
#include "PSOProtocol.hh"
#include "ProxyServer.hh"
#include "ReceiveSubcommands.hh"
#include "StaticGameData.hh"
#include "Text.hh"
@@ -346,8 +347,7 @@ void prepare_client_for_patches(shared_ptr<Client> c, function<void()> on_comple
} else if (c->version() == Version::XB_V3) {
version_detect_name = "VersionDetectXB";
}
if (version_detect_name &&
c->config.specific_version == default_specific_version_for_version(c->version(), -1)) {
if (version_detect_name && specific_version_is_indeterminate(c->config.specific_version)) {
send_function_call(c, s->function_code_index->name_to_function.at(version_detect_name));
c->function_call_response_queue.emplace_back([wc = weak_ptr<Client>(c), on_complete](uint32_t specific_version, uint32_t) -> void {
auto c = wc.lock();
@@ -364,7 +364,8 @@ void prepare_client_for_patches(shared_ptr<Client> c, function<void()> on_comple
};
if (!c->config.check_flag(Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH)) {
send_function_call(c, s->function_code_index->name_to_function.at("CacheClearFix-Phase1"), {}, "", 0x80000000, 8, 0x7F2734EC);
auto fn = s->function_code_index->name_to_function.at("CacheClearFix-Phase1");
send_function_call(c, fn, {}, nullptr, 0, 0x80000000, 8, 0x7F2734EC);
c->function_call_response_queue.emplace_back([s, wc = weak_ptr<Client>(c), send_version_detect](uint32_t, uint32_t header_checksum) -> void {
auto c = wc.lock();
if (!c) {
@@ -396,14 +397,15 @@ void prepare_client_for_patches(shared_ptr<Client> c, function<void()> on_comple
string prepare_send_function_call_data(
shared_ptr<const CompiledFunctionCode> code,
const unordered_map<string, uint32_t>& label_writes,
const string& suffix,
const void* suffix_data,
size_t suffix_size,
uint32_t checksum_addr,
uint32_t checksum_size,
uint32_t override_relocations_offset,
bool use_encrypted_format) {
string data;
if (code.get()) {
data = code->generate_client_command(label_writes, suffix, override_relocations_offset);
data = code->generate_client_command(label_writes, suffix_data, suffix_size, override_relocations_offset);
if (use_encrypted_format) {
uint32_t key = random_object<uint32_t>();
@@ -445,7 +447,8 @@ void send_function_call(
shared_ptr<Client> c,
shared_ptr<const CompiledFunctionCode> code,
const unordered_map<string, uint32_t>& label_writes,
const string& suffix,
const void* suffix_data,
size_t suffix_size,
uint32_t checksum_addr,
uint32_t checksum_size,
uint32_t override_relocations_offset) {
@@ -454,7 +457,8 @@ void send_function_call(
c->config,
code,
label_writes,
suffix,
suffix_data,
suffix_size,
checksum_addr,
checksum_size,
override_relocations_offset);
@@ -465,7 +469,8 @@ void send_function_call(
const Client::Config& client_config,
shared_ptr<const CompiledFunctionCode> code,
const unordered_map<string, uint32_t>& label_writes,
const string& suffix,
const void* suffix_data,
size_t suffix_size,
uint32_t checksum_addr,
uint32_t checksum_size,
uint32_t override_relocations_offset) {
@@ -477,7 +482,7 @@ void send_function_call(
}
string data = prepare_send_function_call_data(
code, label_writes, suffix, checksum_addr, checksum_size, override_relocations_offset,
code, label_writes, suffix_data, suffix_size, checksum_addr, checksum_size, override_relocations_offset,
client_config.check_flag(Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL));
ch.send(0xB2, code ? code->index : 0x00, data);
@@ -502,7 +507,8 @@ bool send_protected_command(std::shared_ptr<Client> c, const void* data, size_t
case Version::GC_V3:
case Version::XB_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3: {
case Version::GC_EP3:
case Version::BB_V4: {
auto s = c->require_server_state();
if (!s->enable_v3_v4_protected_subcommands ||
c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL) ||
@@ -519,7 +525,7 @@ bool send_protected_command(std::shared_ptr<Client> c, const void* data, size_t
auto s = c->require_server_state();
auto fn = s->function_code_index->get_patch("CallProtectedHandler", c->config.specific_version);
uint32_t size_label_value = is_big_endian(c->version()) ? data.size() : bswap32(data.size());
send_function_call(c, fn, {{"size", size_label_value}}, data);
send_function_call(c, fn, {{"size", size_label_value}}, data.data(), data.size());
c->function_call_response_queue.emplace_back(empty_function_call_response_handler);
if (echo_to_lobby) {
auto l = c->lobby.lock();
@@ -557,6 +563,37 @@ void send_pc_console_split_reconnect(shared_ptr<Client> c, uint32_t address,
send_command_t(c, 0x19, 0x00, cmd);
}
static void scramble_bb_security_data(parray<uint8_t, 0x28>& data, uint8_t which, bool reverse) {
static const uint8_t forward_orders[8][5] = {
{2, 0, 1, 4, 3},
{3, 4, 0, 1, 2},
{2, 3, 4, 0, 1},
{2, 3, 0, 1, 4},
{0, 2, 3, 4, 1},
{1, 4, 2, 3, 0},
{2, 0, 1, 4, 3},
{1, 0, 3, 4, 2},
};
static const uint8_t reverse_orders[8][5] = {
{1, 2, 0, 4, 3},
{2, 3, 4, 0, 1},
{3, 4, 0, 1, 2},
{2, 3, 0, 1, 4},
{0, 4, 1, 2, 3},
{4, 0, 2, 3, 1},
{1, 2, 0, 4, 3},
{1, 0, 4, 2, 3},
};
const auto& order = reverse ? reverse_orders[which & 7] : forward_orders[which & 7];
parray<uint8_t, 0x28> scrambled_data;
for (size_t z = 0; z < 5; z++) {
for (size_t x = 0; x < 8; x++) {
scrambled_data[(z * 8) + x] = data[(order[z] * 8) + x];
}
}
data = scrambled_data;
}
void send_client_init_bb(shared_ptr<Client> c, uint32_t error_code) {
auto team = c->team();
S_ClientInit_BB_00E6 cmd;
@@ -567,6 +604,15 @@ void send_client_init_bb(shared_ptr<Client> c, uint32_t error_code) {
c->config.serialize_into(cmd.client_config);
cmd.can_create_team = 1;
cmd.episode_4_unlocked = 1;
// If security_token is zero, the game scrambles the client config data based
// on the first character in the username. We undo the scramble here, so when
// the client scrambles the data upon receipt, it will be correct when it next
// is sent back to the server.
if (cmd.security_token == 0 && c->login && c->login->bb_license) {
scramble_bb_security_data(cmd.client_config, c->login->bb_license->username.at(0), true);
}
send_command_t(c, 0x00E6, 0x00000000, cmd);
}
@@ -733,6 +779,7 @@ static void send_text(
Channel& ch,
StringWriter& w,
uint16_t command,
uint32_t flag,
const string& text,
ColorMode color_mode) {
bool is_w = uses_utf16(ch.version);
@@ -766,18 +813,18 @@ static void send_text(
while (w.str().size() & 3) {
w.put_u8(0);
}
ch.send(command, 0x00, w.str());
ch.send(command, flag, w.str());
}
static void send_text(Channel& ch, uint16_t command, const string& text, ColorMode color_mode) {
static void send_text(Channel& ch, uint16_t command, uint32_t flag, const string& text, ColorMode color_mode) {
StringWriter w;
send_text(ch, w, command, text, color_mode);
send_text(ch, w, command, flag, text, color_mode);
}
static void send_header_text(Channel& ch, uint16_t command, uint32_t guild_card_number, const string& text, ColorMode color_mode) {
StringWriter w;
w.put(SC_TextHeader_01_06_11_B0_EE({0, guild_card_number}));
send_text(ch, w, command, text, color_mode);
send_text(ch, w, command, 0x00, text, color_mode);
}
void send_message_box(shared_ptr<Client> c, const string& text) {
@@ -806,7 +853,7 @@ void send_message_box(shared_ptr<Client> c, const string& text) {
default:
throw logic_error("invalid game version");
}
send_text(c->channel, command, text, ColorMode::ADD);
send_text(c->channel, command, 0x00, text, ColorMode::ADD);
}
void send_ep3_timed_message_box(Channel& ch, uint32_t frames, const string& message) {
@@ -828,11 +875,11 @@ void send_ep3_timed_message_box(Channel& ch, uint32_t frames, const string& mess
}
void send_lobby_name(shared_ptr<Client> c, const string& text) {
send_text(c->channel, 0x8A, text, ColorMode::NONE);
send_text(c->channel, 0x8A, 0x00, text, ColorMode::NONE);
}
void send_quest_info(shared_ptr<Client> c, const string& text, bool is_download_quest) {
send_text(c->channel, is_download_quest ? 0xA5 : 0xA3, text, ColorMode::ADD);
void send_quest_info(shared_ptr<Client> c, const string& text, uint8_t description_flag, bool is_download_quest) {
send_text(c->channel, is_download_quest ? 0xA5 : 0xA3, description_flag, text, ColorMode::ADD);
}
void send_lobby_message_box(shared_ptr<Client> c, const string& text, bool left_side_on_bb) {
@@ -1436,6 +1483,7 @@ void send_game_menu_t(
for (shared_ptr<Lobby> l : s->all_lobbies()) {
if (l->is_game() &&
(client_has_debug || l->version_is_allowed(c->version())) &&
(client_has_debug || (l->check_flag(Lobby::Flag::IS_CLIENT_CUSTOMIZATION) == c->config.check_flag(Client::Flag::IS_CLIENT_CUSTOMIZATION))) &&
(l->check_flag(Lobby::Flag::IS_SPECTATOR_TEAM) == is_spectator_team_list) &&
(!show_tournaments_only || l->tournament_match)) {
games.emplace(l);
@@ -1538,7 +1586,7 @@ void send_quest_menu_t(
}
auto& e = entries.emplace_back();
e.menu_id = (it.second->episode == Episode::EP2) ? MenuID::QUEST_EP2 : MenuID::QUEST_EP1;
e.menu_id = (it.second->episode == Episode::EP1) ? MenuID::QUEST_EP1 : MenuID::QUEST_EP2;
e.item_id = it.second->quest_number;
e.name.encode(vq->name, c->language());
e.short_description.encode(add_color(vq->short_description), c->language());
@@ -1559,7 +1607,7 @@ void send_quest_menu_bb(
}
auto& e = entries.emplace_back();
e.menu_id = MenuID::QUEST_EP1;
e.menu_id = (it.second->episode == Episode::EP1) ? MenuID::QUEST_EP1 : MenuID::QUEST_EP2;
e.item_id = it.second->quest_number;
e.name.encode(vq->name, c->language());
e.short_description.encode(add_color(vq->short_description), c->language());
@@ -1583,7 +1631,7 @@ void send_quest_categories_menu_t(
vector<EntryT> entries;
for (const auto& cat : quest_index->categories(menu_type, episode, c->version(), include_condition)) {
auto& e = entries.emplace_back();
e.menu_id = MenuID::QUEST_CATEGORIES;
e.menu_id = cat->use_ep2_icon() ? MenuID::QUEST_CATEGORIES_EP2 : MenuID::QUEST_CATEGORIES_EP1;
e.item_id = cat->category_id;
e.name.encode(cat->name, c->language());
e.short_description.encode(add_color(cat->description), c->language());
@@ -1794,9 +1842,10 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
: wc_p->disp.stats.level.load();
e.name_color = wc_p->disp.visual.name_color;
if (s->version_name_colors) {
p.disp.visual.name_color = s->name_color_for_version(wc->version());
e.name_color = p.disp.visual.name_color;
uint32_t name_color = s->name_color_for_client(wc);
if (name_color) {
p.disp.visual.name_color = name_color;
e.name_color = name_color;
}
player_count++;
@@ -1862,9 +1911,10 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
: other_p->disp.stats.level.load();
cmd_e.name_color = other_p->disp.visual.name_color;
if (s->version_name_colors) {
cmd_p.disp.visual.name_color = s->name_color_for_version(other_c->version());
cmd_e.name_color = cmd_p.disp.visual.name_color;
uint32_t name_color = s->name_color_for_client(other_c);
if (name_color) {
cmd_p.disp.visual.name_color = name_color;
cmd_e.name_color = name_color;
}
player_count++;
@@ -1966,15 +2016,17 @@ void send_join_game(shared_ptr<Client> c, shared_ptr<Lobby> l) {
size_t player_count = populate_v3_cmd(cmd);
auto s = c->require_server_state();
for (size_t x = 0; x < 4; x++) {
if (l->clients[x]) {
auto other_p = l->clients[x]->character();
auto lc = l->clients[x];
if (lc) {
auto other_p = lc->character();
auto& cmd_p = cmd.players_ep3[x];
cmd_p.inventory = other_p->inventory;
cmd_p.inventory.encode_for_client(c->version(), s->item_parameter_table_for_encode(c->version()));
cmd_p.disp = convert_player_disp_data<PlayerDispDataDCPCV3>(other_p->disp, c->language(), other_p->inventory.language);
cmd_p.disp.enforce_lobby_join_limits_for_version(c->version());
if (s->version_name_colors) {
cmd_p.disp.visual.name_color = s->name_color_for_version(l->clients[x]->version());
uint32_t name_color = s->name_color_for_client(lc);
if (name_color) {
cmd_p.disp.visual.name_color = name_color;
}
}
}
@@ -2092,8 +2144,9 @@ void send_join_lobby_t(shared_ptr<Client> c, shared_ptr<Lobby> l, shared_ptr<Cli
} else {
e.disp = convert_player_disp_data<DispDataT>(lp->disp, c->language(), lp->inventory.language);
e.disp.enforce_lobby_join_limits_for_version(c->version());
if (s->version_name_colors) {
e.disp.visual.name_color = s->name_color_for_version(lc->version());
uint32_t name_color = s->name_color_for_client(lc);
if (name_color) {
e.disp.visual.name_color = name_color;
if (is_v1_or_v2(c->version())) {
e.disp.visual.compute_name_color_checksum();
}
@@ -2164,8 +2217,9 @@ void send_join_lobby_xb(shared_ptr<Client> c, shared_ptr<Lobby> l, shared_ptr<Cl
e.inventory.encode_for_client(c->version(), s->item_parameter_table_for_encode(c->version()));
e.disp = convert_player_disp_data<PlayerDispDataDCPCV3>(lp->disp, c->language(), lp->inventory.language);
e.disp.enforce_lobby_join_limits_for_version(c->version());
if (s->version_name_colors) {
e.disp.visual.name_color = s->name_color_for_version(lc->version());
uint32_t name_color = s->name_color_for_client(lc);
if (name_color) {
e.disp.visual.name_color = name_color;
}
}
@@ -2215,8 +2269,9 @@ void send_join_lobby_dc_nte(shared_ptr<Client> c, shared_ptr<Lobby> l,
} else {
e.disp = convert_player_disp_data<PlayerDispDataDCPCV3>(lp->disp, c->language(), lp->inventory.language);
e.disp.enforce_lobby_join_limits_for_version(c->version());
if (s->version_name_colors) {
e.disp.visual.name_color = s->name_color_for_version(lc->version());
uint32_t name_color = s->name_color_for_client(lc);
if (name_color) {
e.disp.visual.name_color = name_color;
e.disp.visual.compute_name_color_checksum();
}
}
@@ -2329,17 +2384,32 @@ void send_self_leave_notification(shared_ptr<Client> c) {
send_command_t(c, 0x69, c->lobby_client_id, cmd);
}
static bool send_get_extended_player_info(shared_ptr<Client> c) {
// TODO: Support extended player info on other versions.
if (c->version() != Version::GC_V3) {
return false;
}
auto s = c->require_server_state();
if (c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL) ||
c->config.check_flag(Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY)) {
return false;
void send_get_player_info(shared_ptr<Client> c, bool request_extended) {
// TODO: Support extended player info on Ep3 (JP and NTE)
switch (c->version()) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::PC_NTE:
case Version::PC_V2:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
case Version::BB_V4:
request_extended = false;
break;
case Version::DC_V2:
case Version::GC_NTE:
case Version::GC_V3:
case Version::XB_V3:
break;
default:
throw logic_error("invalid version");
}
if (request_extended &&
!c->config.check_flag(Client::Flag::NO_SEND_FUNCTION_CALL) &&
!c->config.check_flag(Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY)) {
auto s = c->require_server_state();
prepare_client_for_patches(c, [wc = weak_ptr<Client>(c)]() {
auto c = wc.lock();
if (!c) {
@@ -2355,11 +2425,7 @@ static bool send_get_extended_player_info(shared_ptr<Client> c) {
send_get_player_info(c, false);
}
});
return true;
}
void send_get_player_info(shared_ptr<Client> c, bool request_extended) {
if (!request_extended || !send_get_extended_player_info(c)) {
} else {
send_command(c, (c->version() == Version::DC_NTE) ? 0x8D : 0x95, 0x00);
}
}
@@ -2435,7 +2501,13 @@ void send_arrow_update(shared_ptr<Lobby> l) {
}
}
// tells the player that the joining player is done joining, and the game can resume
void send_unblock_join(shared_ptr<Client> c) {
if (!is_pre_v1(c->version())) {
static const be_uint32_t data = 0x71010000;
send_command(c, 0x60, 0x00, &data, sizeof(be_uint32_t));
}
}
void send_resume_game(shared_ptr<Lobby> l, shared_ptr<Client> ready_client) {
for (auto lc : l->clients) {
if (lc && (lc != ready_client) && !is_pre_v1(lc->version())) {
@@ -2483,9 +2555,7 @@ void send_remove_conditions(shared_ptr<Client> c) {
cmd.unknown_a1 = z;
cmd.unknown_a2 = 0;
}
if (send_protected_command(c, &cmds, sizeof(cmds), true)) {
send_command_excluding_client(c->require_lobby(), c, 0x60, 0x00, &cmds, sizeof(cmds));
}
send_protected_command(c, &cmds, sizeof(cmds), true);
}
void send_remove_conditions(Channel& ch, uint16_t client_id) {
@@ -2566,7 +2636,7 @@ void send_game_join_sync_command_compressed(
}
if (c->game_join_command_queue) {
c->log.info("Client not ready to receive join commands; adding to queue");
c->log.info("Client not ready to receive game commands; adding to queue");
auto& cmd = c->game_join_command_queue->emplace_back();
cmd.command = 0x6D;
cmd.flag = c->lobby_client_id;
@@ -2640,7 +2710,7 @@ void send_game_enemy_state(shared_ptr<Client> c) {
const auto& enemy = l->map->enemies[z];
auto& entry = entries.emplace_back();
entry.flags = enemy.game_flags;
entry.item_drop_id = (enemy.state_flags & Map::Enemy::Flag::ITEM_DROPPED) ? 0xFFFF : (0xCA0 + z);
entry.item_drop_id = (enemy.server_flags & Map::Enemy::Flag::ITEM_DROPPED) ? 0xFFFF : (0xCA0 + z);
entry.total_damage = enemy.total_damage;
}
@@ -2788,6 +2858,85 @@ void send_game_flag_state(shared_ptr<Client> c) {
}
}
void send_game_player_state(shared_ptr<Client> to_c, shared_ptr<Client> from_c, bool apply_overrides) {
if (!from_c->last_reported_6x70) {
throw runtime_error("source client did not send a 6x70 command");
}
if (!from_c->login) {
throw logic_error("source client is not logged in");
}
auto s = to_c->require_server_state();
Parsed6x70Data to_send = *from_c->last_reported_6x70;
to_send.base.client_id = from_c->lobby_client_id;
to_send.player_tag = 0x00010000;
to_send.guild_card_number = from_c->login->account->account_id;
auto to_l = to_c->lobby.lock();
if (to_l && (from_c->telepipe_lobby_id == to_l->lobby_id)) {
to_send.telepipe.owner_client_id = from_c->telepipe_state.client_id2;
to_send.telepipe.floor = from_c->telepipe_state.floor;
to_send.telepipe.unknown_a1 = from_c->telepipe_state.unknown_b3;
to_send.telepipe.x = from_c->telepipe_state.x;
to_send.telepipe.y = from_c->telepipe_state.y;
to_send.telepipe.z = from_c->telepipe_state.z;
to_send.telepipe.unknown_a3 = from_c->telepipe_state.unknown_a3;
}
if (apply_overrides) {
auto from_p = from_c->character();
to_send.base.x = from_c->x;
to_send.base.z = from_c->z;
to_send.bonus_hp_from_materials = from_p->inventory.hp_from_materials;
to_send.bonus_tp_from_materials = from_p->inventory.tp_from_materials;
to_send.language = from_c->language();
// TODO: Deal with telepipes. Probably we should track their state via the
// subcommands sent when they're created/destroyed, but currently we don't.
to_send.area = from_c->floor;
to_send.technique_levels_v1 = from_p->disp.technique_levels_v1;
to_send.visual = from_p->disp.visual;
to_send.name = from_p->disp.name.decode(from_c->language());
if (to_c->version() != Version::BB_V4) {
to_send.visual.name.encode(to_send.name, to_c->language());
}
to_send.stats = from_p->disp.stats;
to_send.num_items = from_p->inventory.num_items;
to_send.items = from_p->inventory.items;
to_send.item_version = Version::BB_V4; // Server-side items are stored in BB encoding
to_send.floor = from_c->floor;
}
switch (to_c->version()) {
case Version::DC_NTE:
send_or_enqueue_command(to_c, 0x6D, to_c->lobby_client_id, to_send.as_dc_nte(s));
break;
case Version::DC_V1_11_2000_PROTOTYPE:
send_or_enqueue_command(to_c, 0x6D, to_c->lobby_client_id, to_send.as_dc_112000(s));
break;
case Version::DC_V1:
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
send_or_enqueue_command(to_c, 0x6D, to_c->lobby_client_id, to_send.as_dc_pc(s, to_c->version()));
break;
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
send_or_enqueue_command(to_c, 0x6D, to_c->lobby_client_id, to_send.as_gc_gcnte(s, to_c->version()));
break;
case Version::XB_V3:
send_or_enqueue_command(to_c, 0x6D, to_c->lobby_client_id, to_send.as_xb(s));
break;
case Version::BB_V4:
send_or_enqueue_command(to_c, 0x6D, to_c->lobby_client_id, to_send.as_bb(s, to_c->language()));
break;
default:
throw logic_error("attempting to send 6x70 command to unknown game version");
}
}
void send_drop_item_to_channel(shared_ptr<ServerState> s, Channel& ch, const ItemData& item,
bool from_enemy, uint8_t floor, float x, float z, uint16_t entity_id) {
uint8_t subcommand = get_pre_v1_subcommand(ch.version, 0x51, 0x58, 0x5F);
@@ -2976,7 +3125,7 @@ void send_set_exp_multiplier(shared_ptr<Lobby> l) {
G_SetEXPMultiplier_BB_6xDD cmd = {{0xDD, sizeof(G_SetEXPMultiplier_BB_6xDD) / 4, (l->mode == GameMode::CHALLENGE) ? 1 : l->base_exp_multiplier}};
for (auto lc : l->clients) {
if (lc && (lc->version() == Version::BB_V4)) {
send_command_t(l, 0x60, 0x00, cmd);
send_command_t(lc, 0x60, 0x00, cmd);
}
}
}
@@ -3710,10 +3859,16 @@ void send_open_quest_file(
throw logic_error("cannot send quest files to this version of client");
}
// For GC/XB/BB, we wait for acknowledgement commands before sending each
// chunk. For DC/PC, we send the entire quest all at once.
if (is_v1_or_v2(c->version()) && (c->version() != Version::GC_NTE)) {
for (size_t offset = 0; offset < contents->size(); offset += 0x400) {
// On most versions, we can trust the TCP stack to do the right thing when we
// send a lot of data at once, but on GC, the client will crash if too much
// quest data is sent at once. This is likely a bug in the TCP stack, since
// the client should apply backpressure to avoid bad situations, but we have
// to deal with it here instead.
size_t total_chunks = (contents->size() + 0x3FF) / 0x400;
size_t chunks_to_send = is_gc(c->version()) ? min<size_t>(GC_QUEST_LOAD_MAX_CHUNKS_IN_FLIGHT, total_chunks) : total_chunks;
for (size_t z = 0; z < chunks_to_send; z++) {
size_t offset = z * 0x400;
size_t chunk_bytes = contents->size() - offset;
if (chunk_bytes > 0x400) {
chunk_bytes = 0x400;
@@ -3721,7 +3876,10 @@ void send_open_quest_file(
send_quest_file_chunk(c, filename.c_str(), offset / 0x400,
contents->data() + offset, chunk_bytes, (type != QuestFileType::ONLINE));
}
} else {
// If there are still chunks to send, track the file so the chunk
// acknowledgement handler (13 or A7) cna know what to send next
if (chunks_to_send < total_chunks) {
c->sending_files.emplace(filename, contents);
c->log.info("Opened file %s", filename.c_str());
}
+26 -5
View File
@@ -21,6 +21,8 @@ extern const std::unordered_set<uint32_t> v2_crypt_initial_client_commands;
extern const std::unordered_set<uint32_t> v3_crypt_initial_client_commands;
extern const std::unordered_set<std::string> bb_crypt_initial_client_commands;
constexpr size_t GC_QUEST_LOAD_MAX_CHUNKS_IN_FLIGHT = 4;
// TODO: Many of these functions should take a Channel& instead of a
// shared_ptr<Client>. Refactor functions appropriately.
@@ -32,6 +34,21 @@ extern const std::unordered_set<std::string> bb_crypt_initial_client_commands;
// pointer is given but size is accidentally not given (e.g. if the type of
// data in the calling function is changed from string to void*).
template <typename CmdT>
void send_or_enqueue_command(std::shared_ptr<Client> c, uint16_t command, uint32_t flag, const CmdT& cmd) {
if (c->game_join_command_queue) {
c->log.info("Client not ready to receive game commands; adding to queue");
auto& q_cmd = c->game_join_command_queue->emplace_back();
q_cmd.command = command;
q_cmd.flag = flag;
// TODO: It'd be nice to avoid this copy. Maybe take in a pointer to cmd
// and move it into q_cmd somehow, so q_cmd can free it when needed?
q_cmd.data.assign(reinterpret_cast<const char*>(&cmd), sizeof(cmd));
} else {
send_command(c, command, flag, &cmd, sizeof(cmd));
}
}
void send_command(std::shared_ptr<Client> c, uint16_t command,
uint32_t flag, const std::vector<std::pair<const void*, size_t>>& blocks);
@@ -137,7 +154,8 @@ void prepare_client_for_patches(std::shared_ptr<Client> c, std::function<void()>
std::string prepare_send_function_call_data(
std::shared_ptr<const CompiledFunctionCode> code,
const std::unordered_map<std::string, uint32_t>& label_writes,
const std::string& suffix,
const void* suffix_data,
size_t suffix_size,
uint32_t checksum_addr,
uint32_t checksum_size,
uint32_t override_relocations_offset,
@@ -147,7 +165,8 @@ void send_function_call(
const Client::Config& client_config,
std::shared_ptr<const CompiledFunctionCode> code,
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const std::string& suffix = "",
const void* suffix_data = nullptr,
size_t suffix_size = 0,
uint32_t checksum_addr = 0,
uint32_t checksum_size = 0,
uint32_t override_relocations_offset = 0);
@@ -155,7 +174,8 @@ void send_function_call(
std::shared_ptr<Client> c,
std::shared_ptr<const CompiledFunctionCode> code,
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const std::string& suffix = "",
const void* suffix_data = nullptr,
size_t suffix_size = 0,
uint32_t checksum_addr = 0,
uint32_t checksum_size = 0,
uint32_t override_relocations_offset = 0);
@@ -182,8 +202,7 @@ void send_complete_player_bb(std::shared_ptr<Client> c);
void send_message_box(std::shared_ptr<Client> c, const std::string& text);
void send_ep3_timed_message_box(Channel& ch, uint32_t frames, const std::string& text);
void send_lobby_name(std::shared_ptr<Client> c, const std::string& text);
void send_quest_info(std::shared_ptr<Client> c, const std::string& text,
bool is_download_quest);
void send_quest_info(std::shared_ptr<Client> c, const std::string& text, uint8_t flag, bool is_download_quest);
void send_lobby_message_box(std::shared_ptr<Client> c, const std::string& text, bool left_side_on_bb = false);
void send_ship_info(std::shared_ptr<Client> c, const std::string& text);
void send_ship_info(Channel& ch, const std::string& text);
@@ -293,6 +312,7 @@ void send_execute_item_trade(std::shared_ptr<Client> c, const std::vector<ItemDa
void send_execute_card_trade(std::shared_ptr<Client> c, const std::vector<std::pair<uint32_t, uint32_t>>& card_to_count);
void send_arrow_update(std::shared_ptr<Lobby> l);
void send_unblock_join(std::shared_ptr<Client> c);
void send_resume_game(std::shared_ptr<Lobby> l, std::shared_ptr<Client> ready_client);
enum PlayerStatsChange {
@@ -331,6 +351,7 @@ void send_game_enemy_state(std::shared_ptr<Client> c);
void send_game_object_state(std::shared_ptr<Client> c);
void send_game_set_state(std::shared_ptr<Client> c);
void send_game_flag_state(std::shared_ptr<Client> c);
void send_game_player_state(std::shared_ptr<Client> to_c, std::shared_ptr<Client> from_c, bool apply_overrides);
void send_drop_item_to_channel(std::shared_ptr<ServerState> s, Channel& ch, const ItemData& item,
bool from_enemy, uint8_t floor, float x, float z, uint16_t request_id);
void send_drop_item_to_lobby(std::shared_ptr<Lobby> l, const ItemData& item,
+3 -3
View File
@@ -209,7 +209,7 @@ CommandDefinition c_reload(
functions - recompile all client-side patches and functions\n\
item-definitions - reload item definitions files\n\
item-name-index - regenerate item name list\n\
level-table - reload the level-up tables\n\
level-tables - reload the player stats tables\n\
patch-files - reindex the PC and BB patch directories\n\
quests - reindex all quests (including Episode3 download quests)\n\
set-tables - reload set data tables\n\
@@ -246,8 +246,8 @@ CommandDefinition c_reload(
args.s->load_set_data_tables(true);
} else if (type == "battle-params") {
args.s->load_battle_params(true);
} else if (type == "level-table") {
args.s->load_level_table(true);
} else if (type == "level-tables") {
args.s->load_level_tables(true);
} else if (type == "text-index") {
args.s->load_text_index(true);
} else if (type == "word-select") {
+82 -8
View File
@@ -26,7 +26,11 @@ ServerState::QuestF960Result::QuestF960Result(const JSON& json, std::shared_ptr<
this->probability_upgrade = json.get_int("ProbabilityUpgrade", 0);
for (size_t day = 0; day < 7; day++) {
for (const auto& item_it : json.get_list(day_names[day])) {
try {
this->results[day].emplace_back(name_index->parse_item_description(item_it->as_string()));
} catch (const exception& e) {
config_log.warning("Cannot parse item description \"%s\": %s (skipping entry)", item_it->as_string().c_str(), e.what());
}
}
}
}
@@ -61,7 +65,7 @@ void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
}
if (!added_to_lobby.get()) {
for (const auto& lobby_id : this->public_lobby_search_order(c->version())) {
for (const auto& lobby_id : this->public_lobby_search_order(c)) {
try {
auto l = this->find_lobby(lobby_id);
if (l &&
@@ -317,8 +321,11 @@ const vector<pair<string, uint16_t>>& ServerState::proxy_destinations(Version ve
}
}
const vector<uint32_t> ServerState::public_lobby_search_order(Version version) const {
const vector<uint32_t>& ServerState::public_lobby_search_order(Version version, bool is_client_customization) const {
static_assert(NUM_VERSIONS == 14, "Don\'t forget to update the public lobby search orders in config.json");
if (is_client_customization && !this->client_customization_public_lobby_search_order.empty()) {
return this->client_customization_public_lobby_search_order;
}
return this->public_lobby_search_orders.at(static_cast<size_t>(version));
}
@@ -372,6 +379,28 @@ shared_ptr<const SetDataTableBase> ServerState::set_data_table(
return ret;
}
shared_ptr<const LevelTable> ServerState::level_table(Version version) const {
switch (version) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
case Version::GC_NTE: // TODO: Does NTE use the v2 table, the v3 table, or neither?
return this->level_table_v1_v2;
case Version::GC_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
case Version::XB_V3:
return this->level_table_v3;
case Version::BB_V4:
return this->level_table_v4;
default:
throw logic_error("level table not available for version");
}
}
shared_ptr<const ItemParameterTable> ServerState::item_parameter_table(Version version) const {
auto ret = this->item_parameter_tables.at(static_cast<size_t>(version));
if (ret == nullptr) {
@@ -747,8 +776,18 @@ void ServerState::load_config_early() {
this->quest_flag_rewrites_v3 = parse_quest_flag_rewrites("QuestFlagRewritesV3");
this->quest_flag_rewrites_v4 = parse_quest_flag_rewrites("QuestFlagRewritesV4");
this->quest_counter_fields.clear();
try {
for (const auto& it : this->config_json->get_dict("QuestCounterFields")) {
const auto& def = it.second->as_list();
this->quest_counter_fields.emplace(it.first, make_pair(def.at(0)->as_int(), def.at(1)->as_int()));
}
} catch (const out_of_range&) {
}
this->persistent_game_idle_timeout_usecs = this->config_json->get_int("PersistentGameIdleTimeout", 0);
this->cheat_mode_behavior = parse_behavior_switch("CheatModeBehavior", BehaviorSwitch::OFF_BY_DEFAULT);
this->default_switch_assist_enabled = this->config_json->get_bool("EnableSwitchAssistByDefault", false);
this->use_game_creator_section_id = this->config_json->get_bool("UseGameCreatorSectionID", false);
this->default_rare_notifs_enabled_v1_v2 = this->config_json->get_bool("RareNotificationsEnabledByDefault", false);
this->default_rare_notifs_enabled_v3_v4 = this->default_rare_notifs_enabled_v1_v2;
@@ -904,6 +943,7 @@ void ServerState::load_config_early() {
}
this->bb_global_exp_multiplier = this->config_json->get_int("BBGlobalEXPMultiplier", 1);
this->exp_share_multiplier = this->config_json->get_float("BBEXPShareMultiplier", 0.5);
this->server_global_drop_rate_multiplier = this->config_json->get_float("ServerGlobalDropRateMultiplier", 1);
set_log_levels_from_json(this->config_json->get("LogLevels", JSON::dict()));
@@ -920,6 +960,7 @@ void ServerState::load_config_early() {
this->enable_chat_commands = this->config_json->get_bool("EnableChatCommands", true);
this->version_name_colors.reset();
this->client_customization_name_color = 0;
try {
const auto& colors_json = this->config_json->get_list("VersionNameColors");
if (colors_json.size() != NUM_NON_PATCH_VERSIONS) {
@@ -932,10 +973,15 @@ void ServerState::load_config_early() {
this->version_name_colors = std::move(new_colors);
} catch (const out_of_range&) {
}
try {
this->client_customization_name_color = this->config_json->get_int("ClientCustomizationNameColor");
} catch (const out_of_range&) {
}
for (auto& order : this->public_lobby_search_orders) {
order.clear();
}
this->client_customization_public_lobby_search_order.clear();
try {
const auto& orders_json = this->config_json->get_list("LobbySearchOrders");
for (size_t v_s = 0; v_s < orders_json.size(); v_s++) {
@@ -947,6 +993,14 @@ void ServerState::load_config_early() {
}
} catch (const out_of_range&) {
}
try {
const auto& order_json = this->config_json->get_list("ClientCustomizationLobbySearchOrder");
auto& order = this->client_customization_public_lobby_search_order;
for (const auto& it : order_json) {
order.emplace_back(it->as_int());
}
} catch (const out_of_range&) {
}
this->pre_lobby_event = 0;
try {
@@ -1201,7 +1255,11 @@ void ServerState::load_config_late() {
for (const auto& difficulty_it : type_it->as_list()) {
auto& difficulty_res = type_res.emplace_back();
for (const auto& item_it : difficulty_it->as_list()) {
try {
difficulty_res.emplace_back(this->parse_item_description(Version::BB_V4, item_it->as_string()));
} catch (const exception& e) {
config_log.warning("Cannot parse item description \"%s\": %s (skipping entry)", item_it->as_string().c_str(), e.what());
}
}
}
}
@@ -1211,7 +1269,11 @@ void ServerState::load_config_late() {
for (const auto& it : this->config_json->get_list("QuestF95FResultItems")) {
auto& list = it->as_list();
size_t price = list.at(0)->as_int();
try {
this->quest_F95F_results.emplace_back(make_pair(price, this->parse_item_description(Version::BB_V4, list.at(1)->as_string())));
} catch (const exception& e) {
config_log.warning("Cannot parse item description \"%s\": %s (skipping entry)", list.at(1)->as_string().c_str(), e.what());
}
}
} catch (const out_of_range&) {
}
@@ -1224,7 +1286,11 @@ void ServerState::load_config_late() {
}
try {
for (const auto& it : this->config_json->get_list("SecretLotteryResultItems")) {
try {
this->secret_lottery_results.emplace_back(this->parse_item_description(Version::BB_V4, it->as_string()));
} catch (const exception& e) {
config_log.warning("Cannot parse item description \"%s\": %s (skipping entry)", it->as_string().c_str(), e.what());
}
}
} catch (const out_of_range&) {
}
@@ -1236,8 +1302,12 @@ void ServerState::load_config_late() {
if (pi_json->is_int()) {
ret.emplace(pi_json->as_int());
} else {
try {
auto item = this->parse_item_description(base_version, pi_json->as_string());
ret.emplace(item.primary_identifier());
} catch (const exception& e) {
config_log.warning("Cannot parse item description \"%s\": %s (skipping entry)", pi_json->as_string().c_str(), e.what());
}
}
}
} catch (const out_of_range&) {
@@ -1407,12 +1477,16 @@ void ServerState::load_battle_params(bool from_non_event_thread) {
this->forward_or_call(from_non_event_thread, std::move(set));
}
void ServerState::load_level_table(bool from_non_event_thread) {
config_log.info("Loading level table");
auto new_table = make_shared<LevelTableV4>(*this->load_bb_file("PlyLevelTbl.prs"), true);
void ServerState::load_level_tables(bool from_non_event_thread) {
config_log.info("Loading level tables");
auto new_table_v1_v2 = make_shared<LevelTableV2>(load_file("system/level-tables/PlayerTable-pc-v2.prs"), true);
auto new_table_v3 = make_shared<LevelTableV3BE>(load_file("system/level-tables/PlyLevelTbl-gc-v3.cpt"), true);
auto new_table_v4 = make_shared<LevelTableV4>(*this->load_bb_file("PlyLevelTbl.prs"), true);
auto set = [s = this->shared_from_this(), new_table = std::move(new_table)]() {
s->level_table = std::move(new_table);
auto set = [s = this->shared_from_this(), new_table_v1_v2 = std::move(new_table_v1_v2), new_table_v3 = std::move(new_table_v3), new_table_v4 = std::move(new_table_v4)]() {
s->level_table_v1_v2 = std::move(new_table_v1_v2);
s->level_table_v3 = std::move(new_table_v3);
s->level_table_v4 = std::move(new_table_v4);
};
this->forward_or_call(from_non_event_thread, std::move(set));
}
@@ -1834,7 +1908,7 @@ void ServerState::load_all() {
this->create_default_lobbies();
this->load_set_data_tables(false);
this->load_battle_params(false);
this->load_level_table(false);
this->load_level_tables(false);
this->load_text_index(false);
this->load_word_select_table(false);
this->load_item_definitions(false);
+21 -4
View File
@@ -95,6 +95,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
bool allow_gc_xb_games = true;
bool enable_chat_commands = true;
std::unique_ptr<std::array<uint32_t, NUM_NON_PATCH_VERSIONS>> version_name_colors;
uint32_t client_customization_name_color = 0x00000000;
uint8_t allowed_drop_modes_v1_v2_normal = 0x1F;
uint8_t allowed_drop_modes_v1_v2_battle = 0x07;
uint8_t allowed_drop_modes_v1_v2_challenge = 0x07;
@@ -116,6 +117,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
std::unordered_map<uint16_t, IntegralExpression> quest_flag_rewrites_v1_v2;
std::unordered_map<uint16_t, IntegralExpression> quest_flag_rewrites_v3;
std::unordered_map<uint16_t, IntegralExpression> quest_flag_rewrites_v4;
std::unordered_map<std::string, std::pair<uint8_t, uint32_t>> quest_counter_fields; // For $qfread command
uint64_t persistent_game_idle_timeout_usecs = 0;
bool ep3_send_function_call_enabled = false;
bool enable_v3_v4_protected_subcommands = false;
@@ -129,6 +131,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
bool hide_download_commands = true;
RunShellBehavior run_shell_behavior = RunShellBehavior::DEFAULT;
BehaviorSwitch cheat_mode_behavior = BehaviorSwitch::OFF_BY_DEFAULT;
bool default_switch_assist_enabled = false;
bool use_game_creator_section_id = false;
bool default_rare_notifs_enabled_v1_v2 = false;
bool default_rare_notifs_enabled_v3_v4 = false;
@@ -155,7 +158,9 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
std::shared_ptr<const QuestCategoryIndex> quest_category_index;
std::shared_ptr<const QuestIndex> default_quest_index;
std::shared_ptr<const QuestIndex> ep3_download_quest_index;
std::shared_ptr<const LevelTable> level_table;
std::shared_ptr<const LevelTable> level_table_v1_v2;
std::shared_ptr<const LevelTable> level_table_v3;
std::shared_ptr<const LevelTable> level_table_v4;
std::shared_ptr<const BattleParamsIndex> battle_params;
std::shared_ptr<const GSLArchive> bb_data_gsl;
std::unordered_map<std::string, std::shared_ptr<const RareItemSet>> rare_item_sets;
@@ -196,6 +201,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
QuestF960Result quest_F960_failure_results;
std::vector<ItemData> secret_lottery_results;
uint16_t bb_global_exp_multiplier = 1;
float exp_share_multiplier = 0.5;
double server_global_drop_rate_multiplier = 1.0;
std::shared_ptr<Episode3::TournamentIndex> ep3_tournament_index;
@@ -246,6 +252,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
std::unordered_set<std::shared_ptr<Lobby>> lobbies_to_destroy;
std::shared_ptr<struct event> destroy_lobbies_event;
std::array<std::vector<uint32_t>, NUM_VERSIONS> public_lobby_search_orders;
std::vector<uint32_t> client_customization_public_lobby_search_order;
std::atomic<int32_t> next_lobby_id = 1;
uint8_t pre_lobby_event = 0;
int32_t ep3_menu_song = -1;
@@ -302,6 +309,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
std::shared_ptr<const SetDataTableBase> set_data_table(Version version, Episode episode, GameMode mode, uint8_t difficulty) const;
std::shared_ptr<const LevelTable> level_table(Version version) const;
std::shared_ptr<const ItemParameterTable> item_parameter_table(Version version) const;
std::shared_ptr<const ItemParameterTable> item_parameter_table_for_encode(Version version) const;
std::shared_ptr<const ItemData::StackLimits> item_stack_limits(Version version) const;
@@ -310,11 +318,20 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
std::string describe_item(Version version, const ItemData& item, bool include_color_codes) const;
ItemData parse_item_description(Version version, const std::string& description) const;
const std::vector<uint32_t> public_lobby_search_order(Version version) const;
const std::vector<uint32_t>& public_lobby_search_order(Version version, bool is_client_customization) const;
inline const std::vector<uint32_t>& public_lobby_search_order(std::shared_ptr<const Client> c) const {
return this->public_lobby_search_order(c->version(), c->config.check_flag(Client::Flag::IS_CLIENT_CUSTOMIZATION));
}
inline uint32_t name_color_for_version(Version v) const {
inline uint32_t name_color_for_client(Version v, bool is_client_customization) const {
if (is_client_customization && this->client_customization_name_color) {
return this->client_customization_name_color;
}
return this->version_name_colors ? this->version_name_colors->at(static_cast<size_t>(v) - NUM_PATCH_VERSIONS) : 0;
}
inline uint32_t name_color_for_client(std::shared_ptr<const Client> c) const {
return this->name_color_for_client(c->version(), c->config.check_flag(Client::Flag::IS_CLIENT_CUSTOMIZATION));
}
std::shared_ptr<const std::vector<std::string>> information_contents_for_client(std::shared_ptr<const Client> c) const;
std::shared_ptr<const QuestIndex> quest_index(Version version) const;
@@ -364,7 +381,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
void load_patch_indexes(bool from_non_event_thread);
void clear_map_file_caches();
void load_battle_params(bool from_non_event_thread);
void load_level_table(bool from_non_event_thread);
void load_level_tables(bool from_non_event_thread);
void load_text_index(bool from_non_event_thread);
std::shared_ptr<ItemNameIndex> create_item_name_index_for_version(
std::shared_ptr<const ItemParameterTable> pmt,
+22
View File
@@ -749,6 +749,15 @@ static const array<const char*, 0x0B> ep4_floor_names = {
"Purgatory",
};
static const array<const char*, 0x12> ep1_floor_names_short = {
"P2", "F1", "F2", "C1", "C2", "C3", "M1", "M2", "R1", "R2", "R3", "Dgn", "DRL", "VO", "DF", "Lby", "B1", "B2"};
static const array<const char*, 0x12> ep2_floor_names_short = {
"Lab", "VRTA", "VRTB", "VRSA", "VRSB", "CCA", "JN", "JE", "Mtn", "SS", "SU", "SL", "GG", "OF", "BR", "GD", "SSN", "Twr"};
static const array<const char*, 0x0B> ep4_floor_names_short = {
"P2", "CE", "CW", "CS", "CN", "CI", "D1", "D2", "D3", "SM", "Pg"};
size_t floor_limit_for_episode(Episode ep) {
switch (ep) {
case Episode::EP1:
@@ -775,6 +784,19 @@ const char* name_for_floor(Episode episode, uint8_t floor) {
}
}
const char* short_name_for_floor(Episode episode, uint8_t floor) {
switch (episode) {
case Episode::EP1:
return ep1_floor_names_short.at(floor);
case Episode::EP2:
return ep2_floor_names_short.at(floor);
case Episode::EP4:
return ep4_floor_names_short.at(floor);
default:
throw logic_error("invalid episode for floor");
}
}
bool floor_is_boss_arena(Episode episode, uint8_t floor) {
switch (episode) {
case Episode::EP1:
+1
View File
@@ -76,6 +76,7 @@ extern const std::unordered_map<std::string, uint8_t> mag_color_for_name;
size_t floor_limit_for_episode(Episode ep);
uint8_t floor_for_name(const std::string& name);
const char* name_for_floor(Episode episode, uint8_t floor);
const char* short_name_for_floor(Episode episode, uint8_t floor);
bool floor_is_boss_arena(Episode episode, uint8_t floor);
uint32_t class_flags_for_class(uint8_t char_class);
+1 -1
View File
@@ -113,7 +113,7 @@ void TeamIndex::Team::save_flag() const {
if (!this->flag_data) {
return;
}
Image img(32, 32, false);
Image img(32, 32, true);
for (size_t y = 0; y < 32; y++) {
for (size_t x = 0; x < 32; x++) {
img.write_pixel(x, y, decode_argb1555_to_rgba8888(this->flag_data->at(y * 0x20 + x)));
+12 -14
View File
@@ -207,15 +207,15 @@ uint32_t default_specific_version_for_version(Version version, int64_t sub_versi
// VersionDetectDC, VersionDetectGC, or VersionDetectXB call.
switch (version) {
case Version::DC_NTE:
return SPECIFIC_VERSION_DC_NTE;
return SPECIFIC_VERSION_DC_NTE; // 1OJ1
case Version::DC_V1_11_2000_PROTOTYPE:
return SPECIFIC_VERSION_DC_11_2000_PROTOTYPE;
return SPECIFIC_VERSION_DC_11_2000_PROTOTYPE; // 1OJ2
case Version::DC_V1:
return SPECIFIC_VERSION_DC_V1_INDETERMINATE; // Need to send VersionDetectDC (but can't on V1; rip)
return SPECIFIC_VERSION_DC_V1_INDETERMINATE; // 1___; need to send VersionDetectDC (but can't on V1; rip)
case Version::DC_V2:
return SPECIFIC_VERSION_DC_V2_INDETERMINATE; // Need to send VersionDetectDC
return SPECIFIC_VERSION_DC_V2_INDETERMINATE; // 2___; need to send VersionDetectDC
case Version::PC_V2:
return SPECIFIC_VERSION_PC_V2;
return SPECIFIC_VERSION_PC_V2; // 2OJW
case Version::GC_NTE:
return SPECIFIC_VERSION_GC_NTE; // 3OJT
case Version::GC_V3:
@@ -235,7 +235,7 @@ uint32_t default_specific_version_for_version(Version version, int64_t sub_versi
case 0x30: // GC Ep1&2 GameJam demo, GC Ep1&2 Trial Edition, GC Ep1&2 JP v1.2, at least one version of PSO XB
case 0x31: // GC Ep1&2 US v1.0, GC US v1.1, XB US
default:
return SPECIFIC_VERSION_GC_V3_INDETERMINATE; // Need to send VersionDetectGC
return SPECIFIC_VERSION_GC_V3_INDETERMINATE; // 3O__; need to send VersionDetectGC
}
throw logic_error("this should be impossible");
case Version::GC_EP3_NTE:
@@ -250,12 +250,12 @@ uint32_t default_specific_version_for_version(Version version, int64_t sub_versi
case -1: // Initial check (before sub_version recognition)
case 0x40: // GC Ep3 trial and GC Ep3 JP
default:
return SPECIFIC_VERSION_GC_EP3_INDETERMINATE; // Need to send VersionDetectGC
return SPECIFIC_VERSION_GC_EP3_INDETERMINATE; // 3SJ_; need to send VersionDetectGC
}
case Version::XB_V3:
return SPECIFIC_VERSION_XB_V3_INDETERMINATE;
return SPECIFIC_VERSION_XB_V3_INDETERMINATE; // 4O__; need to send VersionDetectXB
case Version::BB_V4:
return SPECIFIC_VERSION_BB_V4_INDETERMINATE;
return SPECIFIC_VERSION_BB_V4_INDETERMINATE; // 5___; we should be able to determine version from initial login
default:
return SPECIFIC_VERSION_INDETERMINATE;
}
@@ -275,7 +275,7 @@ bool specific_version_is_dc(uint32_t specific_version) {
}
bool specific_version_is_gc(uint32_t specific_version) {
// GC specific_versions are 3GRV, where G is [OE], R is [JEP], V is [0-9T]
// GC specific_versions are 3GRV, where G is [OS], R is [JEP], V is [0-9T]
if ((specific_version & 0xFF000000) != 0x33000000) {
return false;
}
@@ -305,10 +305,8 @@ bool specific_version_is_xb(uint32_t specific_version) {
}
bool specific_version_is_bb(uint32_t specific_version) {
// TODO: We should actually find a way to determine BB specific_versions, but
// there are so many mods out there, and there's a patch server anyway, so it
// seems not worth the effort
return specific_version == 0x35303030;
// BB specific_versions are 5XXX, where X is an encoding of the revision number
return (specific_version & 0xFF000000) == 0x35000000;
}
const char* file_path_token_for_version(Version version) {
@@ -7,8 +7,8 @@ reloc0:
.offsetof start
start:
.include CallProtectedHandlerXB
.data 0x007237E8
.data 0x002DE000
.data 0x007237E8 # should_allow_protected_commands
.data 0x002DE000 # handle_6x(void* data @ ecx, uint32_t size @ eax)
size:
.data 0x00000000
data:
@@ -0,0 +1,36 @@
.meta hide_from_patches_menu
.meta name="CallProtectedHandler"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
jmp get_data_addr
resume:
xchg ebx, [esp]
mov edx, [ebx]
mov dword [edx], 1
mov edx, [ebx + 4]
push dword [ebx + 8]
lea ecx, [ebx + 0x0C]
push ecx
call edx # RcvPsoData2(data, size)
add esp, 8
mov edx, [ebx]
mov dword [edx], 0
pop ebx
ret
get_data_addr:
call resume
.data 0x00AAECF0 # should_allow_protected_commands
.data 0x00800860 # RcvPsoData2(void* data @ stack, uint32_t size @ stack)
size:
.data 0x00000000
data:
@@ -1,5 +1,5 @@
start:
mov eax, 0x88888888 # eax = &player_compute_implied_stats
mov eax, 0x88888888 # eax = &player_compute_implied_stats (the value is overwritten by the including patch)
lea edx, [ecx + 0x78]
cmp byte [edx + 0x76], 11 # this->data1[2] (item+0xEE) ?= 0x0B
jne skip_all
@@ -0,0 +1,17 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksDC
.align 4
.data 0x8C01A6C8
.data 0x00000002
mov r0, 0
.align 4
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,17 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksDC
.align 4
.data 0x8C01A454
.data 0x00000002
mov r0, 0
.align 4
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,17 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksDC
.align 4
.data 0x8C01A6D0
.data 0x00000002
mov r0, 0
.align 4
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,17 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksDC
.align 4
.data 0x8C01A414
.data 0x00000002
mov r0, 0
.align 4
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,17 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksDC
.align 4
.data 0x8C01A6DC
.data 0x00000002
mov r0, 0
.align 4
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,17 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksDC
.align 4
.data 0x8C01B6A4
.data 0x00000002
mov r0, 0
.align 4
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,17 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksDC
.align 4
.data 0x8C01B6A4
.data 0x00000002
mov r0, 0
.align 4
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,17 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksDC
.align 4
.data 0x8C01B684
.data 0x00000002
mov r0, 0
.align 4
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,17 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksDC
.align 4
.data 0x8C01B6A8
.data 0x00000002
mov r0, 0
.align 4
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,15 @@
.meta name="Disable idle DC"
.meta description="Disable idle\ndisconnect timeout"
entry_ptr:
reloc0:
.offsetof start
start:
.include WriteCodeBlocksBB
.data 0x007A03F7
.data 0x00000005
.binary B800000000
.data 0x00000000
.data 0x00000000
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoDC
data:
.data 0x8C379C6A # malloc9
.data 0x8C4EC4E0 # char_file_part1 (anchor: send_61)
.data 0x8C4EC4E4 # char_file_part2 (anchor: send_61)
.data 0x8C429500 # root_protocol (anchor: send_61)
.data 0x8C379D38 # free9
.data 0x8C010A1C # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoDC
data:
.data 0x8C379C6A # malloc9
.data 0x8C4EC4E0 # char_file_part1 (anchor: send_61)
.data 0x8C4EC4E4 # char_file_part2 (anchor: send_61)
.data 0x8C429500 # root_protocol (anchor: send_61)
.data 0x8C379D38 # free9
.data 0x8C010A1C # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoDC
data:
.data 0x8C3772AE # malloc9
.data 0x8C4E5F80 # char_file_part1 (anchor: send_61)
.data 0x8C4E5F84 # char_file_part2 (anchor: send_61)
.data 0x8C422F80 # root_protocol (anchor: send_61)
.data 0x8C37737C # free9
.data 0x8C010A1C # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoDC
data:
.data 0x8C36CD2A # malloc9
.data 0x8C4DB9E0 # char_file_part1 (anchor: send_61)
.data 0x8C4DB9E4 # char_file_part2 (anchor: send_61)
.data 0x8C418A00 # root_protocol (anchor: send_61)
.data 0x8C36CDF8 # free9
.data 0x8C010A1C # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoGC
data:
.data 0x803DB0E0 # malloc9
.data 0x805C5760 # char_file_part1
.data 0x805C5764 # char_file_part2
.data 0x805C4D80 # root_protocol (anchor: send_05)
.data 0x803DB138 # free9
.data 0x800787B0 # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoGC
data:
.data 0x803DB138 # malloc9
.data 0x805CC740 # char_file_part1
.data 0x805CC744 # char_file_part2
.data 0x805CBD60 # root_protocol (anchor: send_05)
.data 0x803DB190 # free9
.data 0x800787B0 # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoGC
data:
.data 0x803DE838 # malloc9
.data 0x805D5F60 # char_file_part1
.data 0x805D5F64 # char_file_part2
.data 0x805D5580 # root_protocol (anchor: send_05)
.data 0x803DE890 # free9
.data 0x8007889C # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoGC
data:
.data 0x803D9E38 # malloc9
.data 0x805C4E68 # char_file_part1
.data 0x805C4E6C # char_file_part2
.data 0x805C4488 # root_protocol (anchor: send_05)
.data 0x803D9E90 # free9
.data 0x8007848C # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoGC
data:
.data 0x803DC818 # malloc9
.data 0x805CF430 # char_file_part1
.data 0x805CF434 # char_file_part2
.data 0x805CEA50 # root_protocol (anchor: send_05)
.data 0x803DC870 # free9
.data 0x800785F0 # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoGC
data:
.data 0x803DE6B8 # malloc9
.data 0x805D68B0 # char_file_part1
.data 0x805D68B4 # char_file_part2
.data 0x805D5ED0 # root_protocol (anchor: send_05)
.data 0x803DE710 # free9
.data 0x80078748 # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoGC
data:
.data 0x803DE468 # malloc9
.data 0x805D6650 # char_file_part1
.data 0x805D6654 # char_file_part2
.data 0x805D5C70 # root_protocol (anchor: send_05)
.data 0x803DE4C0 # free9
.data 0x800786A0 # TProtocol_wait_send_drain
@@ -0,0 +1,107 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
stwu [r1 - 0x20], r1
mflr r0
stw [r1 + 0x24], r0
stw [r1 + 0x08], r31
stw [r1 + 0x0C], r30
stw [r1 + 0x10], r29
stw [r1 + 0x14], r28
b get_data_ptr
get_data_ptr_ret:
mflr r30
li r3, 0x2694
lwz r0, [r30]
mtctr r0
bctrl # malloc9
mr. r31, r3
beq malloc9_failed
lis r0, 0x3000
ori r0, r0, 0x9426
stw [r31], r0 # header = 30 00 94 26
lwz r4, [r30 + 0x04]
lwz r4, [r4] # r4 = char_file_part1
addi r3, r31, 0x0004
li r5, 0x041C # sizeof(part1)
bl memcpy
lwz r4, [r30 + 0x08]
lwz r4, [r4] # r4 = char_file_part2
addi r3, r31, 0x0420
li r5, 0x2268 # sizeof(part2)
bl memcpy
li r0, 0
stw [r31 + 0x2688], r0
stw [r31 + 0x268C], r0
stw [r31 + 0x2690], r0
mr r28, r31
li r29, 0x2694
send_again:
lwz r3, [r30 + 0x0C]
lwz r3, [r3]
lwz r0, [r30 + 0x14]
mtctr r0
bctrl # TProtocol_wait_send_drain(root_protocol)
mr. r0, r3
bne drain_failed
lwz r3, [r30 + 0x0C]
lwz r3, [r3] # root_protocol
mr r4, r28
mr r5, r29
cmplwi r5, 0x05B4
ble skip_adjust_size
li r5, 0x05B4
skip_adjust_size:
add r28, r28, r5
sub r29, r29, r5
lwz r12, [r3 + 0x18]
lwz r12, [r12 + 0x30]
mtctr r12
bctrl # root_protocol->send(&cmd, sizeof(cmd))
cmplwi r29, 0
bne send_again
drain_failed:
mr r3, r31
lwz r0, [r30 + 0x10]
mtctr r0
bctrl # free9
li r3, 0
malloc9_failed:
lwz r28, [r1 + 0x14]
lwz r29, [r1 + 0x10]
lwz r30, [r1 + 0x0C]
lwz r31, [r1 + 0x08]
lwz r0, [r1 + 0x24]
addi r1, r1, 0x20
mtlr r0
blr
memcpy:
.include CopyDataWords
blr
get_data_ptr:
bl get_data_ptr_ret
data:
.data 0x803F73A8 # malloc9
.data 0x8065F560 # char_file_part1
.data 0x8065F564 # char_file_part2
.data 0x8065EB20 # root_protocol (anchor: send_05)
.data 0x803F7400 # free9
.data 0x800CA360 # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoGC
data:
.data 0x803DD328 # malloc9
.data 0x805D21A0 # char_file_part1
.data 0x805D21A4 # char_file_part2
.data 0x805D17C0 # root_protocol (anchor: send_05)
.data 0x803DD380 # free9
.data 0x80078820 # TProtocol_wait_send_drain
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoXB
data:
.data 0x002FE5A0 # malloc9(uint32_t size @ stack)
.data 0x00632E04 # char_file_part1
.data 0x00632EA8 # char_file_part2
.data 0x0072459C # root_protocol
.data 0x002FE650 # free9(void* ptr @ stack)
.data 0x002AD870 # TProtocol::wait_send_drain(TProtocol* this @ esi)
@@ -0,0 +1,16 @@
.meta hide_from_patches_menu
.meta name="GetExtendedPlayerInfo"
.meta description=""
entry_ptr:
reloc0:
.offsetof start
start:
.include GetExtendedPlayerInfoXB
data:
.data 0x002FE700 # malloc9(uint32_t size @ stack)
.data 0x0063269C # char_file_part1
.data 0x00632740 # char_file_part2
.data 0x00723E20 # root_protocol
.data 0x002FE7B0 # free9(void* ptr @ stack)
.data 0x002ADA50 # TProtocol::wait_send_drain(TProtocol* this @ esi)

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