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322 Commits

Author SHA1 Message Date
Martin Michelsen 4e9003b061 fix readme
Docker / Build (push) Has been cancelled
2024-11-11 20:29:29 -08:00
Martin Michelsen a59a2d7cd3 fix up local/external address handling 2024-11-10 16:42:02 -08:00
Martin Michelsen 8cb7b465da update quest opcode notes 2024-11-10 10:18:33 -08:00
Martin Michelsen 0279b20bb7 add BB-only NPC skins 2024-11-09 19:19:47 -08:00
Martin Michelsen a140cdbedb make some notes public 2024-11-09 18:26:41 -08:00
Martin Michelsen e7db8f2404 refine many game command formats; $infhp no longer removes positive effects 2024-11-09 18:11:30 -08:00
Martin Michelsen 70dfeeba91 add WordSelectTable::validate 2024-11-08 10:20:11 -08:00
Martin Michelsen a860d29636 name some Ep4 objects 2024-11-08 10:19:55 -08:00
Martin Michelsen a7811429a8 fix trade window bug on non-BB 2024-11-08 10:18:51 -08:00
Martin Michelsen 75be38c38b add DCv2USA in subcommand handler table 2024-11-06 22:18:05 -08:00
Martin Michelsen 75de6f259d add safeties for 6xBB and 6xBC commands 2024-11-05 21:31:30 -08:00
Martin Michelsen e6a6e862db add $battle command for dcv1 2024-11-03 22:51:26 -08:00
Martin Michelsen 2d1544edf4 add dc save file actions to docs 2024-11-03 22:14:26 -08:00
Martin Michelsen 0522b539c4 describe DC save file formats; add decrypt/encrypt actions 2024-11-03 21:33:44 -08:00
Martin Michelsen ac20d0c7d4 refine DC NTE and 11/2000 save file formats 2024-11-02 23:43:13 -07:00
Martin Michelsen 263622cef8 refine many ep3 command structures 2024-11-01 10:19:22 -07:00
Martin Michelsen 461bd3d488 fix incorrect stat computation during mat reset; fixes #578 2024-10-30 23:16:33 -07:00
Martin Michelsen 7baf5ce327 minor cleanup 2024-10-30 18:46:19 -07:00
Martin Michelsen 67c43e803b add Ep3 JP game command handlers 2024-10-30 18:46:19 -07:00
fishscene fb9bd077a8 Update README.md 2024-10-30 08:33:11 -07:00
Martin Michelsen 6e808b8340 add checks for disabled proxy server; fixes #580 2024-10-29 06:32:12 -07:00
Martin Michelsen 996509531c fix enemy_type check in ItemCreator 2024-10-29 06:20:49 -07:00
Martin Michelsen 4e7d6800cd preserve exp when resetting materials; fixes #579 2024-10-27 23:00:03 -07:00
Martin Michelsen 0c9d4bf338 refine validation_flags in save file formats 2024-10-25 22:58:02 -07:00
Martin Michelsen 48641d46a0 fix v1 max stats table; add level table formatter 2024-10-25 22:32:20 -07:00
Martin Michelsen 84159821e9 add Ep3 NTE side-by-side card defs comparison 2024-10-25 22:31:35 -07:00
Martin Michelsen 823199be2e update handler-tables 2024-10-25 22:30:34 -07:00
Martin Michelsen 9eb5601349 add 12/2000 quest opcodes to handler-tables 2024-10-22 22:34:07 -07:00
Martin Michelsen a7604353c3 add rare enemies AR code 2024-10-22 21:01:03 -07:00
Martin Michelsen cfd264e4dc add missing include on linux 2024-10-21 23:03:20 -07:00
Martin Michelsen e7d0739c8b enable quest opcode defs test 2024-10-21 22:58:58 -07:00
Martin Michelsen e5afc1d937 add sender's name to $ann message; closes #547 2024-10-21 22:58:41 -07:00
Martin Michelsen a9a15600b2 add signal handlers; closes #564 2024-10-21 22:45:03 -07:00
Martin Michelsen 086b2d411a add ability to disable rare announcements per account; closes #576 2024-10-20 16:22:26 -07:00
Martin Michelsen c61a13f62e update windows build instructions 2024-10-20 12:57:02 -07:00
Martin Michelsen 0f25af1ab7 fix build 2024-10-18 08:13:24 -07:00
Martin Michelsen 21f1c40408 allow specifying what counts as cheating; closes #572 2024-10-17 21:54:14 -07:00
Martin Michelsen f8e479b4f9 fix minlevel + cheat mode bug 2024-10-17 21:54:14 -07:00
Martin Michelsen 775842dfc5 replace class for Sonic NPC also 2024-10-17 21:54:14 -07:00
Martin Michelsen a7d436a894 use object flags for switch assist; closes #571 2024-10-17 21:54:14 -07:00
Martin Michelsen 47bc37e806 link map objects to constructor args instead of copying them 2024-10-17 21:54:14 -07:00
Martin Michelsen 080a9ebac4 merge debugging branch 2024-10-17 21:50:20 -07:00
Martin Michelsen cac9589b81 add cc shell command 2024-10-16 21:32:29 -07:00
Martin Michelsen 34bd2cd6a7 refine 6x05 a bit 2024-10-15 22:07:35 -07:00
Martin Michelsen 8cc8d804bc refine some Ep3 structures 2024-10-13 22:49:31 -07:00
Martin Michelsen 59124678bf resolve TODO about F94D quest opcode 2024-10-12 08:59:54 -07:00
nolrinale b9fd52c6c1 Fix for Elly spawn in Lab area; fixes fuzziqersoftware/newserv#492 2024-10-11 09:22:53 -07:00
Martin Michelsen 458f5b2d0f allow $edit secid if character is level 1 2024-10-09 00:25:38 -07:00
Martin Michelsen 7139df0265 document most quest opcodes 2024-10-09 00:25:38 -07:00
Martin Michelsen c6490cb3fb fix hang during xbox login when multiple auto patches are enabled 2024-10-05 16:03:38 -07:00
Martin Michelsen b7d37eb169 minor doc fixes 2024-10-05 16:03:38 -07:00
Martin Michelsen 1d26d1a529 expand quest engine documentation 2024-10-05 12:43:53 -07:00
Martin Michelsen 5294a53e1b make it possible to clear file caches 2024-10-05 12:43:38 -07:00
Martin Michelsen 40d8227504 document quest opcode F8B7 2024-10-05 10:16:09 -07:00
Martin Michelsen a734bcf483 describe quest opcode F8F2 2024-10-04 23:25:09 -07:00
Martin Michelsen 23e37b8eb7 rename some quest opcodes 2024-10-04 23:25:09 -07:00
Martin Michelsen 627c0d949c fix login with non-default license on proxy server 2024-10-04 23:24:25 -07:00
Martin Michelsen 096f9e46f4 use native error codes for login errors 2024-10-01 08:28:49 -07:00
Martin Michelsen 7910556ace fix defaults in StackLimits patch 2024-10-01 07:58:48 -07:00
Martin Michelsen 2bfcc32b6b add patch to clear the BB unreleased item list 2024-09-29 19:02:28 -07:00
Martin Michelsen 0af0f8bc53 fix F94D name in handler-tables 2024-09-29 18:57:24 -07:00
Martin Michelsen 46c212f4a1 support qedit names in quest assembler; add Ep3 NTE quest opcodes 2024-09-28 16:20:25 -07:00
Martin Michelsen 1e61415c9e update readme 2024-09-28 09:26:47 -07:00
Martin Michelsen aa4a773095 fix objects not appearing in boss rooms after rejoining persisted game 2024-09-27 22:52:01 -07:00
Martin Michelsen c8b8bf43f7 add actions for generating and parsing pcv2 registry files 2024-09-25 21:48:32 -07:00
Martin Michelsen e50848b52e fix MARKED decoding when string begins with $Cx 2024-09-25 21:48:32 -07:00
Martin Michelsen 9e8f7a1cc5 remove unused lobby flag 2024-09-25 21:48:32 -07:00
Martin Michelsen 39f3a4afa7 make bb_exchange_pc disable drops; closes #562 2024-09-23 00:32:06 -07:00
Martin Michelsen 4831f3649a fix indentation of struct args in quest disassembly 2024-09-23 00:17:10 -07:00
Martin Michelsen a9a524d04a fix asm/dasm of npc_param opcode 2024-09-23 00:16:56 -07:00
Martin Michelsen b773813f10 minor readme changes 2024-09-23 00:16:43 -07:00
Martin Michelsen 00bfae3b62 don't support XB logins on shared ports 2024-09-22 21:35:02 -07:00
Martin Michelsen 4dcb49bb34 clear game-related client flags when leaving games 2024-09-22 21:34:34 -07:00
Martin Michelsen fd25eaadfd allow oversize commands in check_size_vec_t 2024-09-22 21:34:03 -07:00
Martin Michelsen 2d5b70c734 fix xb-v3 version option 2024-09-22 21:33:45 -07:00
Martin Michelsen 1ee3caf640 don't allow dead players to surrender in ep3 2024-09-18 23:07:15 -07:00
Martin Michelsen e6e11794b8 handle out-of-order quest downloads on proxy server 2024-09-18 23:07:15 -07:00
Martin Michelsen 79eabe5ed2 add check_size_vec_t 2024-09-18 23:07:15 -07:00
Martin Michelsen b13e67d491 split team membership struct from base BB system file 2024-09-17 21:54:56 -07:00
Martin Michelsen 16a8f91822 make LocalAddress and ExternalAddress optional 2024-09-08 15:45:03 -07:00
Martin Michelsen 82f036f66f add --no-images for ep3 cards.html generation 2024-09-06 17:32:22 -07:00
Martin Michelsen 3d2b5ebb79 refine Episode3::MapDefinition 2024-09-05 23:28:40 -07:00
Martin Michelsen 302de15c75 write ep3 version of chat patch 2024-09-02 23:35:31 -07:00
Martin Michelsen 18ce96c84b fix download icons on ep3 quests 2024-09-02 23:34:39 -07:00
Martin Michelsen e017279423 don't allow clients to override tournament map 2024-09-02 23:34:27 -07:00
Martin Michelsen dbc252a5d6 only run new ep3 tests when function compiler is available 2024-09-01 16:58:39 -07:00
Martin Michelsen cb0a9dad32 re-record ep3 tests; closes #505 2024-09-01 16:50:56 -07:00
Martin Michelsen 1f6f01a37f make patch descriptions consistent 2024-09-01 15:14:10 -07:00
Martin Michelsen eaa982aae9 update some comments 2024-09-01 15:13:53 -07:00
Martin Michelsen 07308b192c fix p39/p40 range checks; fixes #474 2024-09-01 11:09:41 -07:00
Martin Michelsen 27105a3222 update TOC in readme 2024-09-01 08:33:24 -07:00
Martin Michelsen d915b5e688 write WriteCallToCode-59NL include 2024-08-26 21:39:12 -07:00
Martin Michelsen 089980a6ab fix windows build 2024-08-24 16:18:55 -07:00
duhow 49992be60a disable pr build trigger
Docker / Build (push) Has been cancelled
2024-08-24 08:31:53 -07:00
duhow 7414b6ce8e trigger workflow build on pr 2024-08-24 08:31:53 -07:00
duhow 591f3c7b36 fix Werror maybe-uninitialized 2024-08-24 08:31:53 -07:00
duhow de2df5f6cf bump to ubuntu 24.04 and remove cmake downgrade version 2024-08-24 08:31:53 -07:00
David Girón 4a40dfd361 remove static folder copy (unneeded) 2024-08-24 08:31:53 -07:00
duhow b760bf5066 fix registry 2024-08-24 08:31:53 -07:00
duhow 8e85167cb6 run after main workflow finishes 2024-08-24 08:31:53 -07:00
duhow af27ea080f add GitHub Actions Workflow 2024-08-24 08:31:53 -07:00
duhow 65de5d0060 add Dockerfile 2024-08-24 08:31:53 -07:00
Martin Michelsen a9b816c548 allow battle param lookups from other episodes 2024-08-23 19:48:56 -07:00
duhow 075c576116 add nproc for macos 2024-08-23 13:05:19 -07:00
duhow f9986f5ac5 build in parallel jobs 2024-08-23 13:05:19 -07:00
Martin Michelsen a9a28aa71b swap ep4 rare boss drops; closes #557 2024-08-23 08:55:21 -07:00
Martin Michelsen c6bbd5daa3 remove debug comment 2024-08-23 08:49:05 -07:00
Martin Michelsen c89c3c27ad fix Ep1 normal Falz item location; fixes #555 2024-08-18 17:39:29 -07:00
Martin Michelsen 3205afbcdb save invalid fields when assigning certain npc skins; fixes #551 2024-08-18 17:19:35 -07:00
Martin Michelsen 61003b509a add $killcount command 2024-08-18 11:01:48 -07:00
Martin Michelsen ce3f25be7b update comment in example config 2024-08-17 15:33:27 -07:00
Martin Michelsen a8fd1bdada use new CMake configs from phosg and resource_dasm 2024-08-17 15:33:06 -07:00
Martin Michelsen 4426476a15 clean up patch enable quest logic 2024-08-17 10:39:10 -07:00
Martin Michelsen 7d775a38d1 remove invalid image data command from q211; fixes #549 2024-08-11 09:27:19 -07:00
Martin Michelsen a7d3720050 always null-terminate 81 command contents 2024-08-11 09:12:56 -07:00
Martin Michelsen 596ea40bc0 minor cleanup in notes 2024-08-11 09:12:39 -07:00
Martin Michelsen f8f194e19b port AllCards to all Ep3 versions 2024-08-10 18:04:29 -07:00
Martin Michelsen 170111422b move BB patches into ar-codes.txt 2024-08-10 15:25:49 -07:00
Martin Michelsen 81969fc91b add BB cheat patch notes 2024-08-10 00:33:21 -07:00
Martin Michelsen f0366a3550 add BB stack limits patch 2024-08-10 00:29:24 -07:00
Martin Michelsen d676e9bb38 add 07DF note 2024-08-10 00:28:51 -07:00
Martin Michelsen 188aac48eb fix LockStatusRegister 2024-08-07 10:34:19 -07:00
Martin Michelsen 24be0d8195 move default keyboard and joystick config into files 2024-08-06 22:47:04 -07:00
Martin Michelsen fbc5cd5967 fix print_bank 2024-08-02 18:07:25 -07:00
Martin Michelsen d11329b2c9 assign item IDs chen changing banks; fixes #546 2024-08-02 17:54:14 -07:00
Martin Michelsen 3a74dbf04e use aliases for subordinate boss entities; closes #545 2024-08-02 17:47:10 -07:00
Martin Michelsen 299e187380 fix edge cases in drop table area computation 2024-07-28 19:41:31 -07:00
Martin Michelsen 0f29b1801d split all material reset into two cases 2024-07-28 12:44:54 -07:00
Martin Michelsen f8162d442a add material reset to $edit 2024-07-28 12:42:13 -07:00
Martin Michelsen cd09bfa7e8 add common LE/BE type declarations 2024-07-28 12:01:56 -07:00
Martin Michelsen 1bfbf09891 use phosg namespace 2024-07-28 11:54:41 -07:00
Martin Michelsen 5523388ad4 disable rare notifs for client drops by default 2024-07-20 11:58:18 -07:00
Martin Michelsen a3cc0bd13f use ResourceDASM namespace where needed 2024-07-13 16:26:33 -07:00
Martin Michelsen 70ada6669d fix formatting in readme 2024-07-11 07:56:35 -07:00
Martin Michelsen 4d76229527 fix typo in comment 2024-07-10 22:06:24 -07:00
Martin Michelsen 5ea3d0ad4b add missing quest files 2024-07-10 20:41:18 -07:00
Martin Michelsen 90efde7aa9 handle rare shell i/o error 2024-07-10 19:48:51 -07:00
Martin Michelsen 55f1869125 add replace sound effects code 2024-07-08 01:08:43 -07:00
Martin Michelsen b4efd90fdc replace q050 and q052 with direct backports 2024-07-07 16:39:52 -07:00
Martin Michelsen 87dd554592 remove offset comments in reassembly mode 2024-07-07 15:19:18 -07:00
Martin Michelsen 58974ae1be use JP version as default sub_version 2024-07-06 12:57:30 -07:00
Martin Michelsen 21c8bab91c handle one 6x63 data race 2024-07-06 09:54:07 -07:00
Martin Michelsen c58b37be23 add GC-GJAM quest opcodes in handler-tables 2024-07-05 21:55:16 -07:00
Martin Michelsen d3d98c44b8 clear ep3 media when switching to proxy server 2024-07-04 16:25:21 -07:00
Martin Michelsen dc2e73d198 fix item notifications for mags on GC 2024-07-04 16:24:36 -07:00
Martin Michelsen 774f9649da fix binary operator bind order 2024-07-04 16:24:18 -07:00
Martin Michelsen 093287af75 fix condition icons in enemy HP bars patch 2024-06-29 22:25:32 -07:00
Martin Michelsen 0126189cbd fix 3OJ2 and 3OJ3 item loss patches 2024-06-29 12:22:27 -07:00
Martin Michelsen c250a2dbc4 update enemy HP bars patch 2024-06-28 20:57:16 -07:00
Martin Michelsen 2ff9df19c8 don't allow language fallback for q88500 2024-06-28 14:10:06 -07:00
Martin Michelsen 528593651b update TODO.md 2024-06-28 10:13:24 -07:00
Martin Michelsen 9f073d07cd don't use member initialization 2024-06-28 10:10:39 -07:00
Martin Michelsen 4bd6ef12a9 implement $savechar on Episode 3 2024-06-28 09:48:09 -07:00
Martin Michelsen 52644695a3 fix grind limit overdraft 2024-06-26 20:00:22 -07:00
Martin Michelsen 45e619718c fix patch menu on BB 2024-06-26 19:37:21 -07:00
nolrinale 43fd979763 Fixed Coren rewards item names causing parsing issues 2024-06-26 09:36:21 -07:00
Martin Michelsen 082bc49a4d add customization segregation test 2024-06-24 00:01:09 -07:00
Martin Michelsen 4adcaa7bee skip max grind check on v3 2024-06-24 00:00:48 -07:00
Martin Michelsen 630ae0beb4 fix stack limits on DC NTE 2024-06-23 22:38:46 -07:00
Martin Michelsen 246dfd9fe0 update notes on DC NTE quest commands 2024-06-23 22:38:46 -07:00
Martin Michelsen 6f056cb1bd update proxy options 2024-06-23 22:38:46 -07:00
Martin Michelsen 9322c023da fix missing sub_version check 2024-06-23 22:38:46 -07:00
Martin Michelsen fd4719f8ec clean up comments in q88500 2024-06-23 08:38:51 -07:00
Martin Michelsen 3a22a5c489 add Ep3 codepaths to B2 enabler 2024-06-23 00:24:01 -07:00
Martin Michelsen 862b3d27da add B2 patch support on PSO Plus 2024-06-22 21:42:30 -07:00
Martin Michelsen 998664d2fb add loading screen AR code 2024-06-22 17:22:02 -07:00
Martin Michelsen 0bf2d950ac fix offsets on DCv1 item loss patches 2024-06-22 15:23:38 -07:00
Martin Michelsen 3ae5e875a1 fix comments on some quest opcodes 2024-06-22 15:23:23 -07:00
Martin Michelsen a88795d8b9 fix edge case in quest episode detection 2024-06-22 15:22:52 -07:00
Martin Michelsen 9ca1b79409 add .include directives in quest assembler 2024-06-22 15:22:32 -07:00
Martin Michelsen ce8277b96a describe 6x51 command 2024-06-22 15:20:48 -07:00
Martin Michelsen 25731eb71f add comments about UDP subcommands 2024-06-22 15:20:39 -07:00
Martin Michelsen e55963b82b specify types on some quest handlers 2024-06-22 14:22:29 -07:00
Martin Michelsen b9d9b38351 add US v1.2 quest opcodes to handler-tables 2024-06-22 09:29:40 -07:00
Martin Michelsen 782babf3ae add quest opcode names in handler-tables 2024-06-22 09:07:37 -07:00
Martin Michelsen 9869fa03c2 only send notifs for client-generated items if the game drop mode is CLIENT 2024-06-21 11:02:59 -07:00
Martin Michelsen 0ae02b0191 add websocket endpoint for rare drop stream 2024-06-21 10:59:01 -07:00
Martin Michelsen c0ea976fdc fix typo in VersionDetectGC 2024-06-21 10:59:01 -07:00
nolrinale c4bf9e7d5b Adjusted Coren rewards to match Retail server ones 2024-06-20 20:24:05 -07:00
Martin Michelsen 2e5d95d612 fix data race in 6xCA command 2024-06-19 23:31:51 -07:00
nolrinale 75b2827da9 Corrected BB english client files 2024-06-18 19:37:37 -07:00
Martin Michelsen 5b72e59ebe fix mag flag reset during combo item apply 2024-06-18 09:56:29 -07:00
Matt Swift d2c16b5363 Add Ultimate Map Fix for DCv2 2024-06-18 09:53:08 -07:00
Martin Michelsen 977ed05526 don't let item parsing from config.json prevent server startup 2024-06-18 08:55:55 -07:00
Martin Michelsen e2c34dfb70 add option to enable switch assist by default 2024-06-17 22:02:31 -07:00
Martin Michelsen 4416579210 add 11/2000 item loss patch 2024-06-17 00:42:31 -07:00
Martin Michelsen 5f591ac189 add DCv1 item loss patches 2024-06-16 23:50:37 -07:00
Martin Michelsen aa9d2beffe convert all CRLF line endings to LF only 2024-06-16 21:03:00 -07:00
Martin Michelsen 24656d587b make $where show other players' floors 2024-06-16 11:03:44 -07:00
Martin Michelsen fbaf7d722d delete overlay before parsing character data in 98 command 2024-06-16 10:44:16 -07:00
Martin Michelsen bda5c40cc2 fix disassembly of invalid episode numbers in quest headers 2024-06-16 10:44:00 -07:00
Martin Michelsen eeac5ccf4d refine battle mode commands structures 2024-06-16 10:43:46 -07:00
Martin Michelsen bbff30071e fix battle mode level up on players close to level 200 2024-06-16 10:11:35 -07:00
Martin Michelsen a7a512682c fix unsealable item kill count check 2024-06-16 00:10:12 -07:00
Martin Michelsen f3f933aaca add lobby order option for client customization 2024-06-15 17:25:58 -07:00
Martin Michelsen 5433663866 fix Guild Card comment update on BB 2024-06-15 17:11:31 -07:00
Martin Michelsen 598120c661 implement BB EXP share 2024-06-15 16:45:09 -07:00
Martin Michelsen d4f885fad1 fix 6xE3 client ID field 2024-06-15 15:20:08 -07:00
Martin Michelsen 8ab1eabda7 remove TODO 2024-06-15 15:09:43 -07:00
Martin Michelsen d23775f069 use overlay for 07ED command 2024-06-15 10:18:19 -07:00
Martin Michelsen de45f49b78 add name color for IS_CLIENT_CUSTOMIZATION flag 2024-06-15 09:56:04 -07:00
Martin Michelsen 2608d5d601 fix episode 4 bonus value tables 2024-06-14 23:43:36 -07:00
Martin Michelsen 92df4ff1e2 add CommonItemSet introspection 2024-06-14 23:41:29 -07:00
Martin Michelsen 27ecab2993 fix register reassignment if name doesn't appear first in file 2024-06-13 23:38:20 -07:00
Martin Michelsen 3dc106b42e add comments in EventUtils 2024-06-10 20:20:51 -07:00
Martin Michelsen 768e8bbfe2 make label/register assignment order deterministic 2024-06-04 22:08:18 -07:00
Martin Michelsen 324f681c46 use concise existence checks in test scripts 2024-06-04 21:28:20 -07:00
Martin Michelsen d178d062a8 add named registers in quest assembler 2024-06-04 21:17:22 -07:00
Martin Michelsen 3ac421cf55 add note about GC target crashes 2024-06-03 21:00:42 -07:00
Martin Michelsen 0e9bd019af add comment about TItemDrop random states 2024-06-02 08:43:38 -07:00
Martin Michelsen 5ce4eb8cfc fix unary operator bind order in integral tree parser 2024-05-31 23:05:19 -07:00
Martin Michelsen 64082fa872 fix attribution on some patch ports 2024-05-28 22:52:10 -07:00
Martin Michelsen 063f67d3f6 add section on license 2024-05-28 22:12:40 -07:00
Martin Michelsen 5df98fb691 speed up quest loading 2024-05-28 22:12:17 -07:00
Martin Michelsen a686d81d4c fix gcc-specific compiler warnings 2024-05-28 22:12:17 -07:00
Martin Michelsen bc9fc25799 add number as well as name for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 07d8e1df7b add enum for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 7427fbd252 add room unlock sound in swsetall 2024-05-28 22:12:17 -07:00
Martin Michelsen 679f58937f move ep3 offline maps to not be available by default 2024-05-28 22:12:17 -07:00
Martin Michelsen af5770058b sync config files after major quest update 2024-05-28 22:12:17 -07:00
Matt Swift d2cb7a4cb8 Actually make Caelum C1 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 62c778d877 Update Caelum C1 to be 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 9dd6339fe8 Add custom content for Episode 3 2024-05-28 22:12:17 -07:00
Matt Swift 7b6b8151a7 Add custom content and backports for V1 to V3 2024-05-28 22:12:17 -07:00
Martin Michelsen e77ee397cd improve bank handling across version boundaries 2024-05-28 22:12:17 -07:00
Matt Swift 8775367043 Fix typo in GC targets for XB 2024-05-24 10:16:59 -07:00
Martin Michelsen ba752eb7dc update GC connection instructions in readme 2024-05-23 21:52:17 -07:00
Martin Michelsen 8421ab16d5 fix xbox rare alert patch 2024-05-22 22:13:47 -07:00
Martin Michelsen 340a36878b add $qfread command 2024-05-22 21:19:53 -07:00
Martin Michelsen 836704e987 track telepipe state in games 2024-05-21 20:29:32 -07:00
Martin Michelsen d0ff9bd048 update specific_version comments 2024-05-21 20:29:32 -07:00
Martin Michelsen 001c2c905f fix BB item subcommands in joinable quests 2024-05-19 09:06:38 -07:00
Martin Michelsen 443a0a3037 prevent players from joining game when quest menu is open 2024-05-19 09:06:38 -07:00
Martin Michelsen d294dbcc55 actually add v2/v3 level tables 2024-05-18 23:21:16 -07:00
Martin Michelsen 0c63d6a07f add v2/v3 level table files 2024-05-18 23:16:28 -07:00
Martin Michelsen 3f6157c03f add 3OJT versions of PlayerInfo patches 2024-05-18 23:16:05 -07:00
Martin Michelsen c8eab046c0 add GC NTE save file format 2024-05-18 21:25:11 -07:00
Martin Michelsen d8230eb37a load non-v4 level tables 2024-05-17 20:32:52 -07:00
Martin Michelsen f71980382a add favored weapon type table in comments 2024-05-16 21:35:21 -07:00
Martin Michelsen 0a8678fda7 fix tekker section id 2024-05-16 19:57:46 -07:00
Martin Michelsen adb5d51510 update save file structs and encode/decode pathways 2024-05-15 22:06:11 -07:00
Martin Michelsen 45679a7f98 add index comments in shop generator 2024-05-15 22:05:34 -07:00
Martin Michelsen f6f5ca47e9 fix flag check during mag evolution 2024-05-15 10:01:38 -07:00
Martin Michelsen a4ade28755 fix BB team flag transparency 2024-05-13 22:43:12 -07:00
Martin Michelsen c957ea6c10 reorganize some quests 2024-05-13 22:34:37 -07:00
Martin Michelsen 6bfb84d999 fix joinability flags on Japanese BB government quests 2024-05-13 22:16:44 -07:00
Martin Michelsen 49fbacf0fa make ep4 quests use orange icon 2024-05-13 21:55:42 -07:00
Martin Michelsen 79efce5252 fix Tethealla client detection 2024-05-13 21:55:32 -07:00
Martin Michelsen cb9a0ed1c4 move illegal delay slot instructions out of delay slots 2024-05-13 21:13:52 -07:00
Martin Michelsen fc5788364b don't encode/decode inventories in GC extended player data 2024-05-13 20:47:21 -07:00
Martin Michelsen df2b64a601 fix big-endian ints in xbox save file format 2024-05-13 20:40:36 -07:00
Martin Michelsen 2ff75fe132 implement savechar/loadchar on DCv2 and Xbox 2024-05-12 22:40:43 -07:00
Martin Michelsen 625e8e0624 recompress all quest files 2024-05-12 16:16:45 -07:00
Martin Michelsen de8ed72233 fix disassembly of max_players header field 2024-05-12 16:11:03 -07:00
Martin Michelsen ce2607253c add missing JP quests from PR #486 2024-05-12 16:08:57 -07:00
Martin Michelsen b6fb9051b6 refine PC save file format 2024-05-12 15:09:31 -07:00
Martin Michelsen f069622b94 add DCv1 save file structure 2024-05-12 00:17:52 -07:00
Martin Michelsen 0b7e532b32 clarify $infhp behaviors 2024-05-11 22:34:12 -07:00
Martin Michelsen f4e6a40097 clean up SaveFileFormats.hh 2024-05-11 22:31:16 -07:00
Martin Michelsen 2ed97974e0 add CallProtectedHandler on BB 2024-05-11 22:31:09 -07:00
Martin Michelsen 251a9ecd0a add DC version of GetExtendedPlayerInfo 2024-05-11 21:33:31 -07:00
Martin Michelsen 777ffc1108 update GC connection instructions 2024-05-11 19:36:39 -07:00
Martin Michelsen 3951a46386 fix typo in readme 2024-05-11 19:33:23 -07:00
Martin Michelsen bfbf1ba87e update BB connection instructions 2024-05-11 19:30:17 -07:00
Martin Michelsen dc7c3eb58c add DC v2 save file format 2024-05-11 18:18:17 -07:00
Martin Michelsen a0126bd6b5 fix bug in GetExtendedPlayerInfoGC 2024-05-11 18:18:17 -07:00
Martin Michelsen c86ecbe9ef explicitly clear unsaved flag in DC item loss patch 2024-05-11 14:28:31 -07:00
Martin Michelsen 99a606be18 add flag 0x40 in part2 2024-05-11 14:28:08 -07:00
Martin Michelsen 7ebae9ed9d update check_for_hacking quest opcode flags 2024-05-11 14:27:54 -07:00
Martin Michelsen e803ca54c6 update DC item loss patches 2024-05-10 00:37:09 -07:00
Martin Michelsen d619bff349 update xbox network location struct 2024-05-10 00:36:53 -07:00
Martin Michelsen c7cb81e0fc add DCv2 item loss prevention patch 2024-05-09 00:24:50 -07:00
Martin Michelsen f7c847bcf0 fix comment 2024-05-08 21:04:10 -07:00
Martin Michelsen b81d119906 update 6x49 command name 2024-05-07 21:34:13 -07:00
Martin Michelsen 5535d749b9 update headers in handler tables 2024-05-07 21:30:34 -07:00
Martin Michelsen 992d204a83 recompress all quest files 2024-05-07 20:29:21 -07:00
Martin Michelsen b478c035bb deduplicate E/J government quest dat files 2024-05-07 20:12:30 -07:00
nolrinale 0f81d98c6e Adjusted quest filtering defaults for BB's Gov. Quests 2024-05-07 19:10:41 -07:00
nolrinale edc659a241 Adds all the Government quests in Japanese for BB 2024-05-07 19:10:41 -07:00
Martin Michelsen ef08805f93 add BB idle disconnect patch 2024-05-06 09:11:39 -07:00
Martin Michelsen 70413668d8 support B2 patches on BB 2024-05-05 10:52:09 -07:00
Martin Michelsen 27bbb2c7e4 add --language option to disassemble_quest_script 2024-05-05 09:03:08 -07:00
Martin Michelsen 43ad1597a4 change quest category menu icons 2024-05-05 08:47:08 -07:00
Martin Michelsen ce0badde87 fix mag stats reset on item combination 2024-05-05 08:42:59 -07:00
Martin Michelsen 9d46d1042b more ep3 debugging 2024-05-05 08:42:44 -07:00
Martin Michelsen 2e7c792b97 fix equip state after item combinations applied 2024-05-04 20:39:52 -07:00
Martin Michelsen c411cec06c remove debug stub 2024-05-04 12:28:49 -07:00
Martin Michelsen 451c8d5e09 add DC idle disconnect patch 2024-05-04 11:52:06 -07:00
Martin Michelsen a35753fdf1 add GetExtendedPlayerInfo for xbox 2024-05-04 11:20:44 -07:00
Martin Michelsen ca6605877a set up DC patch framework 2024-05-04 10:51:42 -07:00
Martin Michelsen 59db3c82f9 generalize ARCodeTranslator 2024-05-04 10:49:51 -07:00
Martin Michelsen e42cfb649f fix NPC inventory item creation 2024-05-03 10:10:56 -07:00
Martin Michelsen cf88455975 override BB player language code at load time 2024-05-02 22:51:24 -07:00
Martin Michelsen b272f2326e check old drop tables against new tables 2024-05-02 21:43:24 -07:00
Martin Michelsen a29494b120 describe 6x8A in more detail 2024-05-02 09:47:18 -07:00
Martin Michelsen 4d172fff64 fix challenge mode times window 2024-05-01 23:26:46 -07:00
Martin Michelsen 57ea246dd7 prep for $loadchar on xbox 2024-05-01 23:26:46 -07:00
Martin Michelsen 636309952e don't allow loading quests in incorrect game mode 2024-05-01 08:31:00 -07:00
Martin Michelsen dfeeed2b1a clarify comments in b88001.json 2024-04-30 22:32:49 -07:00
Martin Michelsen f83822bba0 add option to allow $quest without $debug for certain quests 2024-04-30 22:27:45 -07:00
Martin Michelsen 60f67fa791 add debugging for compute_effective_range_and_target_mode_for_attack 2024-04-30 21:30:45 -07:00
Martin Michelsen 9b6a6e4412 fix HTTP server segfault if proxy server is disabled 2024-04-30 09:11:02 -07:00
Martin Michelsen 83b8c199b9 support GetExtendedPlayerInfo on xbox 2024-04-30 09:10:10 -07:00
Martin Michelsen 3f1939e674 increase number of savechar slots to 16 2024-04-29 22:21:08 -07:00
Martin Michelsen 31616954cc implement extended $loadchar on GC 2024-04-28 23:48:02 -07:00
Martin Michelsen ee21885f13 add more missing initializers 2024-04-28 15:38:57 -07:00
Martin Michelsen 2cc6a85d4b add missing initializer 2024-04-28 15:33:40 -07:00
Martin Michelsen 29320f0858 don't skip server data commands before battle start 2024-04-28 15:19:31 -07:00
Martin Michelsen 29f200b83e add a way for joinable quests to lock themselves 2024-04-28 00:23:21 -07:00
Martin Michelsen 09bf81f77f fix duplicate 6xDD commands 2024-04-27 18:31:10 -07:00
Martin Michelsen ddbb922b95 support joinable quests on all versions 2024-04-27 18:31:10 -07:00
Martin Michelsen c7dd98ccc0 use flag to separate customized GC clients from non-customized 2024-04-27 14:25:46 -07:00
Martin Michelsen f5c2c930d8 don't use $CG in any server announcements 2024-04-27 12:08:31 -07:00
Martin Michelsen 79fee4cec4 explain overwritten field in DecoctionXB 2024-04-27 10:26:02 -07:00
Martin Michelsen 0bec4d0f49 update sub_version conditions 2024-04-27 10:25:45 -07:00
Martin Michelsen a4fc133d75 block 6xB2 in most cases 2024-04-26 21:09:21 -07:00
Martin Michelsen 45c9dc9a23 rename PSOXReticleColors to match convention 2024-04-26 20:43:47 -07:00
Martin Michelsen 594ffbe7e6 add xbox rare drop notifs patch 2024-04-25 20:00:19 -07:00
Martin Michelsen 7decab75c2 update 6xB2 structure 2024-04-24 23:35:15 -07:00
Martin Michelsen 9815126ced save battle records when CA handler raises 2024-04-23 22:36:29 -07:00
Martin Michelsen 4b5eba3727 upgrade to c++23 2024-04-23 22:23:25 -07:00
Martin Michelsen 49010b02f1 sort CMakeLists 2024-04-22 22:07:04 -07:00
3199 changed files with 187352 additions and 184399 deletions
+13 -4
View File
@@ -27,14 +27,23 @@ jobs:
- name: Install libraries (macOS)
if: ${{ matrix.os == 'macos-latest' }}
run: brew install libevent
run: |
brew install libevent
cat << EOF > nproc
#!/bin/sh
sysctl -n hw.logicalcpu
EOF
chmod a+x nproc
sudo cp nproc /usr/local/bin/nproc
rm -f nproc
- name: Install phosg
run: |
git clone https://github.com/fuzziqersoftware/phosg.git
cd phosg
cmake .
make
make -j $(nproc)
sudo make install
- name: Install resource_file
@@ -43,14 +52,14 @@ jobs:
git clone https://github.com/fuzziqersoftware/resource_dasm.git
cd resource_dasm
cmake .
make
make -j $(nproc)
sudo make install
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j $(nproc)
- name: Test
working-directory: ${{github.workspace}}/build
+55
View File
@@ -0,0 +1,55 @@
name: Docker
on:
# After build passes with tests
workflow_run:
workflows: [CMake]
types: [completed]
branches:
- master
push:
tags:
- 'v**'
jobs:
build:
runs-on: ubuntu-latest
name: Build
permissions:
contents: read
id-token: write
packages: write
steps:
- uses: actions/checkout@v4
- name: Login to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Docker meta
id: meta
uses: docker/metadata-action@v5
with:
images: ghcr.io/${{ github.repository }}
tags: |
type=sha
type=ref,event=tag
type=semver,pattern={{version}}
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Build and push
uses: docker/build-push-action@v6
with:
push: ${{ github.event_name != 'pull_request' }}
platforms: linux/amd64,linux/arm64
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
+27 -19
View File
@@ -1,4 +1,5 @@
cmake_minimum_required(VERSION 3.10)
set(CMAKE_POLICY_DEFAULT_CMP0110 NEW)
@@ -6,7 +7,7 @@ cmake_minimum_required(VERSION 3.10)
project(newserv)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
if (MSVC)
add_compile_options(/W4 /WX)
@@ -14,12 +15,6 @@ else()
add_compile_options(-Wall -Wextra -Werror -Wno-address-of-packed-member)
endif()
set(LOCAL_INCLUDE_DIR "/usr/local/include")
set(LOCAL_LIB_DIR "/usr/local/lib")
list(APPEND CMAKE_PREFIX_PATH ${LOCAL_LIB_DIR})
include_directories(${LOCAL_INCLUDE_DIR})
link_directories(${LOCAL_LIB_DIR})
# Library search
@@ -71,6 +66,7 @@ set(SOURCES
src/Compression.cc
src/DCSerialNumbers.cc
src/DNSServer.cc
src/DownloadSession.cc
src/EnemyType.cc
src/Episode3/AssistServer.cc
src/Episode3/BattleRecord.cc
@@ -90,6 +86,7 @@ set(SOURCES
src/GSLArchive.cc
src/GVMEncoder.cc
src/HTTPServer.cc
src/IntegralExpression.cc
src/IPFrameInfo.cc
src/IPStackSimulator.cc
src/IPV4RangeSet.cc
@@ -105,8 +102,8 @@ set(SOURCES
src/Map.cc
src/Menu.cc
src/NetworkAddresses.cc
src/PatchServer.cc
src/PatchFileIndex.cc
src/PatchServer.cc
src/PlayerFilesManager.cc
src/PlayerSubordinates.cc
src/ProxyCommands.cc
@@ -115,7 +112,6 @@ set(SOURCES
src/PSOGCObjectGraph.cc
src/PSOProtocol.cc
src/Quest.cc
src/IntegralExpression.cc
src/QuestScript.cc
src/RareItemSet.cc
src/ReceiveCommands.cc
@@ -127,6 +123,7 @@ set(SOURCES
src/Server.cc
src/ServerShell.cc
src/ServerState.cc
src/SignalWatcher.cc
src/StaticGameData.cc
src/TeamIndex.cc
src/Text.cc
@@ -136,25 +133,24 @@ set(SOURCES
)
if(resource_file_FOUND)
set(SOURCES ${SOURCES} src/ARCodeTranslator.cc)
set(SOURCES ${SOURCES} src/AddressTranslator.cc)
endif()
add_executable(newserv ${SOURCES})
target_include_directories(newserv PUBLIC ${LIBEVENT_INCLUDE_DIR} ${Iconv_INCLUDE_DIRS})
target_link_libraries(newserv phosg ${LIBEVENT_LIBRARIES} ${Iconv_LIBRARIES} pthread)
target_link_libraries(newserv phosg::phosg ${LIBEVENT_LIBRARIES} ${Iconv_LIBRARIES} pthread)
if(resource_file_FOUND)
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
target_link_libraries(newserv resource_file::resource_file)
message(STATUS "resource_file found; enabling patch support")
else()
message(WARNING "resource_file not found; disabling patch support")
endif()
add_dependencies(newserv newserv-Revision-cc)
# target_compile_options(newserv PRIVATE -fsanitize=address)
# target_link_options(newserv PRIVATE -fsanitize=address)
if(resource_file_FOUND)
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
target_link_libraries(newserv resource_file)
message(STATUS "libresource_file found; enabling patch support")
else()
message(WARNING "libresource_file not found; disabling patch support")
endif()
# Test configuration
@@ -162,6 +158,7 @@ endif()
enable_testing()
file(GLOB LogTestCases ${CMAKE_SOURCE_DIR}/tests/*.test.txt)
file(GLOB LogRDTestCases ${CMAKE_SOURCE_DIR}/tests/*.rdtest.txt)
foreach(LogTestCase IN ITEMS ${LogTestCases})
add_test(
@@ -170,6 +167,15 @@ foreach(LogTestCase IN ITEMS ${LogTestCases})
COMMAND ${CMAKE_BINARY_DIR}/newserv --replay-log=${LogTestCase} --config=${CMAKE_SOURCE_DIR}/tests/config.json)
endforeach()
if(resource_file_FOUND)
foreach(LogRDTestCase IN ITEMS ${LogRDTestCases})
add_test(
NAME ${LogRDTestCase}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${CMAKE_BINARY_DIR}/newserv --replay-log=${LogRDTestCase} --config=${CMAKE_SOURCE_DIR}/tests/config.json)
endforeach()
endif()
file(GLOB ScriptTestCases ${CMAKE_SOURCE_DIR}/tests/*.test.sh)
foreach(ScriptTestCase IN ITEMS ${ScriptTestCases})
@@ -179,6 +185,8 @@ foreach(ScriptTestCase IN ITEMS ${ScriptTestCases})
COMMAND ${ScriptTestCase} ${CMAKE_BINARY_DIR}/newserv)
endforeach()
# Installation configuration
install(TARGETS newserv DESTINATION bin)
+87
View File
@@ -0,0 +1,87 @@
# syntax=docker/dockerfile:1
ARG BASE_IMAGE=ubuntu:24.04
FROM ${BASE_IMAGE} AS builder
RUN apt update && apt install -y --no-install-recommends \
python3 \
git \
ca-certificates \
sudo \
make \
cmake \
g++ \
libevent-dev \
zlib1g-dev
# ---
FROM builder AS deps
ARG PHOSG_TARGET=master
ARG RESOURCE_DASM_TARGET=master
ARG BUILD_RESOURCE_DASM=true
RUN git clone --depth 1 -b ${PHOSG_TARGET} https://github.com/fuzziqersoftware/phosg.git && \
cd phosg && \
cmake . && \
make -j$(nproc) && \
sudo make install
RUN \
if [ "$BUILD_RESOURCE_DASM" = "true" ] ; then \
git clone --depth 1 -b ${RESOURCE_DASM_TARGET} https://github.com/fuzziqersoftware/resource_dasm.git && \
cd resource_dasm && \
cmake . && \
make -j$(nproc) && \
sudo make install \
; fi
# ---
FROM builder AS newserv
ARG BUILD_TYPE=Release
ARG BUILD_STRIP=true
WORKDIR /usr/src/newserv
COPY . .
COPY --from=deps /usr/local /usr/local
RUN cmake -B $PWD/build -DCMAKE_BUILD_TYPE=${BUILD_TYPE} && \
cmake --build $PWD/build --config ${BUILD_TYPE} -j $(nproc) && \
sudo make -C build install
RUN \
if [ "$BUILD_STRIP" = "true" ] ; then \
strip /usr/local/lib/*.a && \
strip /usr/local/bin/* \
; fi
# ---
FROM ${BASE_IMAGE} AS data
WORKDIR /newserv
COPY system/ ./system
RUN cp -f system/config.example.json system/config.json && \
sed -i 's/"ExternalAddress": "[^"]*"/"ExternalAddress": "0.0.0.0"/' system/config.json
# ---
FROM ${BASE_IMAGE} AS final
RUN apt update && apt install -y --no-install-recommends \
libevent-dev \
&& rm -rf /var/lib/apt/lists/* /var/cache/apt/*
WORKDIR /newserv
COPY --from=data /newserv .
COPY --from=newserv /usr/local /usr/local
USER root
VOLUME /newserv/system
# does not allow receiving any signal at the moment, so force kill the app
STOPSIGNAL SIGKILL
CMD ["newserv"]
+1 -2
View File
@@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2023 Martin Michelsen
Copyright (c) 2024 Martin Michelsen
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
@@ -18,4 +18,3 @@ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+332 -119
View File
@@ -1,6 +1,6 @@
# newserv <img align="right" src="static/s-newserv.png" />
newserv is a game server, proxy, and reverse-engineering tool for Phantasy Star Online (PSO).
newserv is a game server, proxy, and reverse-engineering tool for Phantasy Star Online (PSO). **To quickly get started using newserv, just read the [server setup](#server-setup) and [how to connect](#how-to-connect) sections.**
This project includes code that was reverse-engineered by the community in ages long past, and has been included in many projects since then. It also includes some game data from Phantasy Star Online itself, which was originally created by Sega.
@@ -12,6 +12,8 @@ See TODO.md for a list of known issues and future work I've curated, or go to th
* Background
* [History](#history)
* [Other server projects](#other-server-projects)
* [Using newserv in other projects](#using-newserv-in-other-projects)
* [Developer information](#developer-information)
* [Compatibility](#compatibility)
* Setup
* [Server setup](#server-setup)
@@ -22,6 +24,7 @@ See TODO.md for a list of known issues and future work I've curated, or go to th
* [Installing quests](#installing-quests)
* [Item tables and drop modes](#item-tables-and-drop-modes)
* [Cross-version play](#cross-version-play)
* [Server-side saves](#server-side-saves)
* [Episode 3 features](#episode-3-features)
* [Memory patches, client functions, and DOL files](#memory-patches-client-functions-and-dol-files)
* [Using newserv as a proxy](#using-newserv-as-a-proxy)
@@ -62,11 +65,33 @@ Independently of this project, there are many other PSO servers out there. Those
* (2019) **[Mechonis](https://gitlab.com/sora3087/mechonis)**: A PSOBB server with a microservice architecture written in TypeScript by TrueVision.
* (2021) **[Phantasmal World](https://github.com/DaanVandenBosch/phantasmal-world)**: A set of PSO tools, including a web-based model viewer and quest builder, and a PSO server, written by Daan Vanden Bosch.
* (2021) **[Elseware](http://git.sharnoth.com/jake/elseware)**: A PSOBB server written in Rust by Jake.
* (2022) **[PSOSERVER](https://github.com/Sancaros/PSOSERVER)**: A server for all versions, written in C by Sancaros and based on Sylverant and newserv.
## Developer information
There is a lot of code in this project that could be useful as a reference. Some of the more notable files are:
* **src/CommandFormats.hh**: Complete listing of all network commands used in all known versions of the game, and their formats
* **src/DCSerialNumbers.hh/cc**: PSO DC serial number validation algorithm and serial number generator
* **src/ItemData.hh**: Item format reference
* **src/ItemCreator.hh/cc**: Reverse-engineered item generator from Episodes 1&2 (used for all versions)
* **src/ItemParameterTable.hh**: Format of many structures in ItemPMT.prs
* **src/Map.hh/cc**: Map file (.dat) structure and reverse-engineered Challenge Mode random enemy generation algorithm
* **src/QuestScript.cc**: Complete listing of all quest opcodes on all versions, along with their arguments and behavior
* **src/SaveFileFormats.hh**: Definitions of save file structures for all versions
* **src/Episode3/DataIndexes.hh**: Episode 3 file structures, including card definition format and map/quest format
* **system/item-tables/names-v4.json**: Names of all items, indexed by the first 3 bytes of data1
## Using newserv in other projects
There is a fair amount of code in this project that could potentially be useful to other projects. You are free to use code from newserv in your own open-source projects; the only condition is that the contents of the LICENSE file must be included in your project if you use code from newserv. Your project does not also have to use the MIT license; you can use any license you want.
If you want to use parts of newserv in your project, there are two easy ways to do so with proper licensing:
* If you're using a lot of code from newserv, you can put a copy of newserv's LICENSE file in your repository alongside your own license file, or include the contents of newserv's license in your own license file.
* If you're only using a few files from newserv, you can copy and paste the contents of the LICENSE file into a comment at the beginning of each copied file.
# Compatibility
newserv supports all known versions of PSO, including development prototypes. Specifically:
newserv supports all known versions of PSO, including development prototypes. This table lists all versions that newserv supports. (NTE stands for Network Trial Edition; the GameCube beta versions were called Trial Edition instead, but we use the NTE abbreviation anyway for consistency.)
| Version | Lobbies | Games | Proxy |
|-----------------|----------|----------|----------|
| DC NTE | Yes | Yes | No |
@@ -89,7 +114,7 @@ newserv supports all known versions of PSO, including development prototypes. Sp
| BB (Tethealla) | Yes | Yes (2) | Yes |
*Notes:*
1. *Ep3 NTE battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between NTE and the final version. NTE and non-NTE players cannot battle each other.*
1. *Episode 3 NTE battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between NTE and the final version. NTE and non-NTE players cannot battle each other.*
2. *Some BB-specific features are not well-tested (for example, some quests that use rare commands may not work properly). Please submit a GitHub issue if you find something that doesn't work.*
3. *This is the only version of PSO that doesn't have any way to identify the player's account - there is no serial number or username. For this reason, AllowUnregisteredUsers must be enabled in config.json to support PC NTE, and PC NTE players receive a random Guild Card number every time they connect. To prevent abuse, PC NTE support can be disabled in config.json.*
@@ -102,26 +127,30 @@ Currently newserv works on macOS, Windows, and Ubuntu Linux. It will likely work
### Windows/macOS
1. Download the latest release-windows-amd64.zip or release-macos-arm64.zip file from the [releases page](https://github.com/fuzziqersoftware/newserv/releases).
2. Extract the contents of the release folder to a location on your computer.
3. Edit the config.example.json file in the system folder as needed, then rename it to config.json.
4. If you plan to play Blue Burst on newserv, set up the patch directory. See [client patch directories](#client-patch-directories) for more information.
2. Extract the contents of the archive to some location on your computer.
3. (Optional) If you want to change any config options, go into the system/ folder, open config.json in a text editor, and edit it to your liking. There are comments in the file that describe what all the options do.
4. (Optional) If you plan to play Blue Burst on newserv, set up the patch directory. See [client patch directories](#client-patch-directories) for details.
5. Run the newserv executable.
### Linux
There are currently no precompiled releases for Linux. To run newserv on Linux, see the "Building from source" section below.
There are currently no precompiled releases for Linux. To run newserv on Linux, you'll have to build it from source - see the "Building from source" section below.
### Building from source
1. Install the packages newserv depends on.
* If you're on Windows, install [Cygwin](https://www.cygwin.com/). While doing so, install the `cmake`, `gcc-core`, `gcc-g++`, `git`, `libevent2.1_7`, `make`, `libiconv-devel`, and `zlib` packages. Do the rest of these steps inside a Cygwin shell (not a Windows cmd shell or PowerShell).
* If you're on Windows, install [Cygwin](https://www.cygwin.com/). While doing so, install the `cmake`, `gcc-core`, `gcc-g++`, `git`, `libevent2.1_7`, `libevent-devel`, `make`, `libiconv-devel`, and `zlib` packages. Do the rest of these steps inside a Cygwin shell (not a Windows cmd shell or PowerShell).
* If you're on macOS, run `brew install cmake libevent libiconv`.
* If you're on Linux, run `sudo apt-get install cmake libevent-dev` (or use your Linux distribution's package manager).
3. Build and install [phosg](https://github.com/fuzziqersoftware/phosg).
4. Optionally, install [resource_dasm](https://github.com/fuzziqersoftware/resource_dasm). This will enable newserv to send memory patches and load DOL files on PSO GC clients. PSO GC clients can play PSO normally on newserv without this.
5. Run `cmake . && make` in the newserv directory.
After building newserv, edit system/config.example.json as needed and rename it to system/config.json, set up [client patch directories](#client-patch-directories) if you're planning to play Blue Burst, then run `./newserv` in newserv's directory.
After building newserv, edit system/config.example.json as needed **and rename it to system/config.json** (note that this step is not necessary for the precompiled releases!), set up [client patch directories](#client-patch-directories) if you're planning to play Blue Burst, then run `./newserv` in newserv's directory.
The server has an interactive shell which can be used to make changes, such as managing user accounts, updating the server's configuration, managing Episode 3 tournaments, and more. Type `help` and press Enter to see all the commands.
On Linux and macOS, the server also responds to SIGUSR1 and SIGUSR2. SIGUSR1 does the equivalent of the shell's `reload config` command, which reloads config.json but not any dependent files (so quests, Episode 3 maps, etc. will not be reloaded). SIGUSR2 does the equivalent of the shell's `reload all` command, which reloads everything.
To use newserv in other ways (e.g. for translating data), see the end of this document.
@@ -132,10 +161,10 @@ newserv implements a patch server for PSO PC and PSO BB game data. Any file or d
For Blue Burst set up, the below is mandatory for a smooth experience:
1. Browse to your chosen client's data directory.
2. Copy all the map_*.dat files, unitxt_* files and the data.gsl file and place them in `system/patch-bb/data`.
3. If you're using game files from the Tethealla client, make a copy of unitxt_j.prs inside system/patch-bb/data and name it unitxt_e.prs. (If unitxt_e.prs already exists, replace it with the copied file.)
2. Copy all the `map_*.dat` files, `unitxt_*` files and the `data.gsl` file and place them in `system/patch-bb/data`.
3. If you're using game files from the Tethealla client, make a copy of `unitxt_j.prs` inside system/patch-bb/data and name it `unitxt_e.prs`. (If `unitxt_e.prs` already exists, replace it with the copied file.)
If you do not have a BB client, or using a Tethealla client from another source, Tethealla clients that are compatible with newserv can be found here: [English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip). These clients connect to 127.0.0.1 (localhost) automatically.
If you don't have a BB client, or if you're using a Tethealla client from another source, Tethealla clients that are compatible with newserv can be found here: [English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip). These clients connect to 127.0.0.1 (localhost) automatically.
For BB clients, newserv reads some files out of the patch data to implement game logic, so it's important that certain game files are synchronized between the server and the client. newserv contains defaults for these files in the system/maps/bb-v4 directory, but if these don't match the client's copies of the files, odd behavior will occur in games.
@@ -183,9 +212,13 @@ The version of PSO PC I have has the server addresses starting at offset 0x29CB3
### PSO GC on a real GameCube
You can make PSO connect to newserv by setting its default gateway and DNS server addresses in network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube.
You can make PSO connect to newserv by setting the default gateway and DNS server addresses in the game's network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube. If you're not playing PSO Plus or Episode III, this should be all you need to do, assuming you already set LocalAddress in config.json to your PC's private IP address.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. In the old days, one way to get around this was to create a fake network adapter on the server (or use an existing real one) that has an IP address on a different subnet, tell the GameCube that the server is the default gateway (as above), and have the server reply to the DNS request with its non-local IP address. To do this with newserv, just set LocalAddress in the config file to a different interface. For example, if the GameCube is on the 192.168.0.x network and your other adapter has address 10.0.1.6, set newserv's LocalAddress to 10.0.1.6 and set PSO's DNS server and default gateway addresses to the server's 192.168.0.x address. This may not work on modern systems or on non-Windows machines - I haven't tested it in many years.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. There are a couple of ways to get around this.
Sodaboy described a fairly easy method, which is to forward the PSO and DNS ports in your router's configuration to your PC's private IP address (the PSO ports are in config.json, and are all TCP; the DNS port is 53 and is UDP). Then, set LocalAddress and ExternalAddress in config.json to your external IP address (from e.g. whatismyip.com). Most routers will let you connect to your public IP address even from within the local network, but the GameCube will think it's connecting to a different network, so it won't reject the connection. If you're concerned about security and don't want your server to be publicly accessible, you can use Windows Firewall or UFW on Linux block incoming connections on the ports you opened, except for connections from the IP addresses you specify.
Another method is to use two network interfaces on the same PC, and tell the GameCube to connect to the one that appears to be on a different network. For example, if your GameCube is on the 10.0.0.x subnet and your PC's address is 10.0.0.5, you can create a fake network adapter on your PC (or use an existing real one) that has an IP address on a different subnet than the GameCube, such as 192.168.0.8. Then, in PSO's network config, set the default gateway and DNS server addresses to 192.168.0.8, and set LocalAddress in config.json to 192.168.0.8, and PSO should connect. This is what I did back in the old days when I primarily developed software on Windows, but I haven't tried it in many years.
### PSO GC on a Wii or Wii U
@@ -193,7 +226,7 @@ Using a Wii or Wii U to connect to newserv requires the Wii or vWii to be softmo
Nintendont includes BBA emulation and is compatible with all PSO GameCube versions except Episodes I&II Trial Edition. To use Nintendont, enable BBA emulation in Nintendont's settings and follow the instructions in the above section (PSO GC on a real GameCube).
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly cnnect to. To do this:
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly connect to. To do this:
1. Enable the PPPRawListen option according to the comments in config.json.
2. Start newserv.
3. In the game's network settings, set the username and password to anything (they cannot be blank), and set the phone number to the number that newserv outputs to the console during startup. (It will be near the end of all the startup log messages.) If your Wii is on the same network as newserv, use the local number; otherwise, use the external number.
@@ -204,9 +237,9 @@ If you're using the HLE BBA type, set the BBA's DNS server address to newserv's
If you're using the TAP BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address.
If you're using a version of Dolphin with tapserver support, you can make it connect to a newserv instance running on the same machine via the tapserver interface. You do not need to install or run tapserver. To do this:
1. Set Dolphin's BBA type to tapserver (Config -> GameCube -> SP1).
2. Enable newserv's IP stack simulator according to the comments in config.json and start newserv.
If you're using the tapserver BBA or modem type, you can make it connect to a newserv instance running on the same machine via the tapserver interface. To do this:
1. In the GameCube pane of the Config window, set the SP1 device to Broadband Adapter (tapserver) or Modem Adapter (tapserver).
2. Set IPStackListen (for BBA) or PPPStackListen (for modem) according to the comments in config.json and start newserv.
3. In PSO's network settings, enable DHCP ("Automatically obtain an IP address"), set DNS server address to "Automatic", and leave DHCP Hostname as "Not set". Leave the proxy server settings blank.
4. Start an online game.
@@ -214,9 +247,12 @@ If you're using a version of Dolphin with tapserver support, you can make it con
The PSO BB client has been modified and distributed in many different forms. newserv supports most, but not all, of the common distributions. Unlike other versions, it's important that the client and server have the same map files, so make sure to set up the patch directory based on the client you'll be using with newserv. (See the "Client patch directories" section for instructions on setting this up.)
The original Japanese and US versions of PSO BB should work (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)), but you'll have to modify your hosts file or edit psobb.exe to point to your newserv instance. The original versions are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
The original Japanese and US versions of PSO BB work with newserv (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)). To get them to connect to your server, do one of the following:
* Use a drop-in patcher like [AzureFlare](https://github.com/Repflez/AzureFlare).
* Modify your hosts file to redirect the client's destination address to localhost or your server's address.
* Edit psobb.exe to point to your newserv instance. The original clients are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)); you can find the connection addresses starting at 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect. If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications.
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) or [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)). If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications. This version of the client is not packed, and you can find the connection addresses starting at 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect.
### Connecting external clients
@@ -324,6 +360,32 @@ All versions of PSO can see and interact with each other in the lobby. newserv a
In V1/V2 cross-version play, when any of the server drop modes are used, the server uses the drop table corresponding to the version the game was created with. (For example, if a DC V1 player created the game, rare-table-v1.json will be used, even after V2 players join.)
## Server-side saves
newserv has the ability to save character data on the server side. For PSO BB, this is required of course, but this feature can also be used on other PSO versions.
Each account has 4 BB character slots and 16 non-BB character file slots. The non-BB slots are independent of the BB slots, and can be accessed with the `$savechar <slot>` and `$loadchar <slot>` commands (slots are numbered 1 through 16). `$savechar` copies the character you're currently playing as and saves the data on the server, and `$loadchar` does the reverse, overwriting your current character with the data saved on the server. Note that you can load a character that was saved from a different version of PSO, which allows you to easily transfer characters between games. On v1 and v2, changes done by `$loadchar` will be undone if you join a game; to permanently save your changes, disconnect from the lobby after using the command.
There is a third command, `$bbchar <username> <password> <slot>`, which behaves similarly to `$savechar` but writes the character data to a BB character slot in a different account instead (slots are numbered 1 through 4). This can be used to "upgrade" a character to BB from an earlier version.
Exactly which data is saved and loaded depends on the game version:
| Game | Inventory | Character | Options/chats | Quest flags | Bank | Battle/challenge |
|----------------------|-----------|-----------|---------------|-------------|------|------------------|
| PSO DC v1 prototypes | Yes | Yes | No | No | No | N/A |
| PSO DC v1 | Yes | Yes | No | No | No | N/A |
| PSO DC v2 | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO PC (v2) | Yes | Yes | No | No | No | Save only |
| PSO GC NTE | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC (not Plus) | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC Plus (1) | Save only | Save only | No | No | No | Save only |
| PSO GC Ep3 (1) | No | Save only | No | No | No | Save only |
| PSO Xbox | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO BB | Yes | Yes | Yes | Yes | Yes | Yes |
*Notes*:
1. *If EnableSendFunctionCallQuestNumber is enabled in config.json, then $savechar and $loadchar can save and restore all character data on these versions, just like on GC non-Plus. Episode 3 characters exist in a separate namespace; that is, you can't use $savechar and $loadchar to convert an Ep3 character to non-Ep3, or vice versa.*
## Episode 3 features
newserv supports many features unique to Episode 3:
@@ -355,13 +417,14 @@ Episode 3 state and game data is stored in the system/ep3 directory. The files i
* card-text.mnr: Compressed card text archive. Generally only used for debugging.
* card-text.mnrd: Decompressed card text archive; same format as TextCardE.bin. Generally only used for debugging.
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with all the original online and offline maps, including Story Mode quests. If you don't want the offline maps and quests to be playable online, delete the .bind files system/ep3/maps.
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with the default online maps, as well as some fan-made variations and quests to help new players get up to speed.
* maps-download/: Download maps and quests (.mnm/.bin/.mnmd/.bind files). There are two subcategories by default (download maps and Trial Edition download maps), but you can add more by editing QuestCategories in config.json. Categories that have flag 0x40 (Ep3 download) set are indexed from this directory; all others are indexed from system/quests/. Files in maps-download/ subdirectories have the same format as those in the maps/ directory, but should be named like `e###-gc3-LANGUAGE.EXT` (similar to how non-Episode 3 quests are named in the system/quests/ directory). If you want a map to be available for online play and for downloading, the file must exist in both maps/ and in a maps-download/ subdirectory (a symbolic link is acceptable).
* maps-offline/: Offline map files. These are all the offline quests and free battle maps from the client, including some debugging/test maps that were inaccessible during normal play. To make them playable online, put the files in the maps/ directory.
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress .bin or .mnm files before editing them, but you don't need to compress the files again to use them - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress a .bin or .mnm file before editing it, but you don't need to compress it again to use it - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-data` in the interactive shell to make the changes take effect without restarting the server.
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-cards` or `reload ep3-maps` in the interactive shell to make the changes take effect without restarting the server.
## Memory patches, client functions, and DOL files
@@ -369,50 +432,53 @@ Like quests, Episode 3 card definitions, maps, and quests are cached in memory.
You can put assembly files in the system/client-functions directory with filenames like PatchName.VERS.patch.s and they will appear in the Patches menu for clients that support client functions. Client functions are written in SH-4, PowerPC, or x86 assembly and are compiled when newserv is started. The assembly system's features are documented in the comments in system/client-functions/System/WriteMemory.ppc.s.
The VERS token in client function filenames refers to the specific version of the game that the client function applies to. Some versions do not support receiving client functions at all. The specific versions are:
The VERS token in client function filenames refers to the specific version of the game that the client function applies to. Some versions do not support receiving client functions at all. *Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.*
| Game | VERS | Supported |
|-------------------|------|-----------|
| PSO DC NTE | 1OJ1 | No |
| PSO DC 11/2000 | 1OJ2 | No |
| PSO DC 12/2000 | 1OJ3 | No |
| PSO DC 01/2001 | 1OJ4 | No |
| PSO DC v1 JP | 1OJF | No |
| PSO DC v1 US | 1OEF | No |
| PSO DC v1 EU | 1OPF | No |
| PSO DC 08/2001 | 2OJ5 | Yes |
| PSO DC v2 JP | 2OJF | Yes |
| PSO DC v2 US | 2OEF | Yes |
| PSO DC v2 EU | 2OPF | Yes |
| PSO PC (v2) | 2OJW | No |
| PSO GC NTE | 3OJT | Yes |
| PSO GC v1.2 JP | 3OJ2 | Yes |
| PSO GC v1.3 JP | 3OJ3 | Yes |
| PSO GC v1.4 JP | 3OJ4 | Yes |
| PSO GC v1.5 JP | 3OJ5 | No |
| PSO GC v1.0 US | 3OE0 | Yes |
| PSO GC v1.1 US | 3OE1 | Yes |
| PSO GC v1.2 US | 3OE2 | No |
| PSO GC v1.0 EU | 3OP0 | Yes |
| PSO GC Ep3 NTE | 3SJT | Yes |
| PSO GC Ep3 JP | 3SJ0 | Yes |
| PSO GC Ep3 US | 3SE0 | No |
| PSO GC Ep3 EU | 3SP0 | No |
| PSO Xbox Beta | 4OJB | Yes |
| PSO Xbox JP Disc | 4OJD | Yes |
| PSO Xbox JP TU | 4OJU | Yes |
| PSO Xbox US Disc | 4OED | Yes |
| PSO Xbox US TU | 4OEU | Yes |
| PSO Xbox EU Disc | 4OPD | Yes |
| PSO Xbox EU TU | 4OPU | Yes |
| PSO BB JP 1.25.13 | 51OC | Yes |
| PSO BB Tethealla | 51OC | Yes |
The specific versions are:
*Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.*
| Game | VERS | Architecture |
|-------------------|------|---------------|
| PSO DC NTE | 1OJ1 | Not supported |
| PSO DC 11/2000 | 1OJ2 | Not supported |
| PSO DC 12/2000 | 1OJ3 | Not supported |
| PSO DC 01/2001 | 1OJ4 | Not supported |
| PSO DC v1 JP | 1OJF | Not supported |
| PSO DC v1 US | 1OEF | Not supported |
| PSO DC v1 EU | 1OPF | Not supported |
| PSO DC 08/2001 | 2OJ5 | SH-4 |
| PSO DC v2 JP | 2OJF | SH-4 |
| PSO DC v2 US | 2OEF | SH-4 |
| PSO DC v2 EU | 2OPF | SH-4 |
| PSO PC (v2) | 2OJW | Not supported |
| PSO GC NTE | 3OJT | PowerPC |
| PSO GC v1.2 JP | 3OJ2 | PowerPC |
| PSO GC v1.3 JP | 3OJ3 | PowerPC |
| PSO GC v1.4 JP | 3OJ4 | PowerPC |
| PSO GC v1.5 JP | 3OJ5 | PowerPC (1) |
| PSO GC v1.0 US | 3OE0 | PowerPC |
| PSO GC v1.1 US | 3OE1 | PowerPC |
| PSO GC v1.2 US | 3OE2 | PowerPC (1) |
| PSO GC v1.0 EU | 3OP0 | PowerPC |
| PSO GC Ep3 NTE | 3SJT | PowerPC |
| PSO GC Ep3 JP | 3SJ0 | PowerPC |
| PSO GC Ep3 US | 3SE0 | PowerPC (1) |
| PSO GC Ep3 EU | 3SP0 | PowerPC (1) |
| PSO Xbox Beta | 4OJB | x86 |
| PSO Xbox JP Disc | 4OJD | x86 |
| PSO Xbox JP TU | 4OJU | x86 |
| PSO Xbox US Disc | 4OED | x86 |
| PSO Xbox US TU | 4OEU | x86 |
| PSO Xbox EU Disc | 4OPD | x86 |
| PSO Xbox EU TU | 4OPU | x86 |
| PSO BB JP 1.25.13 | 59NL | x86 |
| PSO BB Tethealla | 59NL | x86 |
newserv comes with a set of patches for some of the above versions, based on AR codes originally made by Ralf at GC-Forever and Aleron Ives. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050).
*Notes:*
1. *Client functions are only supported on these versions if EnableSendFunctionCallQuestNumbers is set in config.json. See the comments there for more information.*
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
newserv comes with a set of patches for many of the above versions, based on AR codes originally made by Ralf at GC-Forever and Aleron Ives. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050).
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions/System directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server.
@@ -432,10 +498,10 @@ There are many options available when starting a proxy session. All options are
* **Chat commands**: enables chat commands in the proxy session (on by default).
* **Chat filter**: enables escape sequences in chat messages and info board (on by default).
* **Player notifications**: shows a message when any player joins or leaves the game or lobby you're in.
* **Block pings**: blocks automatic pings sent by the client, and responds to ping commands from the server automatically. This works around a bug in Sylverant's login server.
* **Block pings**: blocks automatic pings sent by the client, and responds to ping commands from the server automatically.
* **Infinite HP**: automatically heals you whenever you get hit. An attack that kills you in one hit will still kill you, however.
* **Infinite TP**: automatically restores your TP whenever you use any technique.
* **Switch assist**: attempts to unlock doors that require two or four players in a one-player game.
* **Switch assist**: unlocks doors that require two or four players in a one-player game, when you step on one of the switches.
* **Infinite Meseta** (Episode 3 only): gives you 1,000,000 Meseta, regardless of the value sent by the remote server.
* **Block events**: disables holiday events sent by the remote server.
* **Block patches**: prevents any B2 (patch) commands from reaching the client.
@@ -460,35 +526,38 @@ newserv supports a variety of commands players can use by chatting in-game. Any
Some commands only work on the game server and not on the proxy server. The chat commands are:
* Information commands
* `$li`: Shows basic information about the lobby or game you're in. If you're on the proxy server, shows information about your connection instead (remote Guild Card number, client ID, etc.).
* `$si` (game server only): Shows basic information about the server.
* `$ping`: Shows round-trip ping time from the server to you. On the proxy server, shows the ping time from you to the proxy and from the proxy to the server.
* `$matcount` (game server only): Shows how many of each type of material you've used.
* `$itemnotifs <mode>`: Enables item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
* `$li`: Show basic information about the lobby or game you're in. If you're on the proxy server, show information about your connection instead (remote Guild Card number, client ID, etc.).
* `$si` (game server only): Show basic information about the server.
* `$ping`: Show round-trip ping time from the server to you. On the proxy server, show the ping time from you to the proxy and from the proxy to the server.
* `$matcount` (game server only): Show how many of each type of material you've used.
* `$killcount` (game server only): Show the kill count on your currently-equipped weapon. If you're in a game and not on BB, the value is only accurate at the time the item enters the game.
* `$itemnotifs <mode>`: Enable item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
* `off`: No notifications are shown.
* `rare`: You are notified when a rare item drops.
* `on`: You are notified when any item drops, except Meseta.
* `every`: You are notified when any item drops, including Meseta.
* `$what` (game server only): Shows the type, name, and stats of the nearest item on the ground.
* `$where` (game server only): Shows your current floor number and coordinates. Mainly useful for debugging.
* `$announcerares`: Enable or disable announcements for your rare item finds. This determines whether rare items you find will be announced to the game and server, not whether you will see announcements for others finding rare items.
* `$what` (game server only): Show the type, name, and stats of the nearest item on the ground.
* `$where` (game server only): Show your current floor number and coordinates. Mainly useful for debugging.
* `$qfread <field-name>` (game server only): Show the value of a quest counter in your player data. The field names are defined in config.json.
* Debugging commands
* `$debug` (game server only): Enable or disable debug. You need the DEBUG flag in your user account to use this command. Enabling debug does a few things:
* `$debug` (game server only): Enable or disable debug. You need the DEBUG flag in your user account to use this command. Enabling debug does several things:
* You'll see in-game messages from the server when you take certain actions, like killing an enemy in BB.
* You'll see the rare seed value and floor variations when you join a game.
* You'll be placed into the highest available slot in lobbies and games instead of the lowest, unless you're joining a BB solo-mode game.
* You'll be able to join games with any PSO version, not only those for which crossplay is normally supported. Be prepared for client crashes and other client-side brokenness if you do this. Please do not submit any issues for broken behaviors in crossplay, unless the situation is explicitly supported (see the "Cross-version play" section above).
* You'll be placed into the last available slot in lobbies and games instead of the first, unless you're joining a BB solo-mode game.
* You'll be able to join games with any PSO version, not only those for which crossplay is normally supported. Be prepared for client crashes and other client-side brokenness if you do this. Do not submit any issues for broken behaviors in crossplay, unless the situation is explicitly supported (see the "Cross-version play" section above).
* The rest of the commands in this section are enabled on the game server. (They are always enabled on the proxy server.)
* `$quest <number>` (game server only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present.
* `$quest <number>` (game server only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present. Debug is not required to be enabled if the specified quest has the AllowStartFromChatCommand field set in its metadata file.
* `$qcall <function-id>`: Call a quest function on your client.
* `$qcheck <flag-num>` (game server only): Show the value of a quest flag. This command can be used without debug mode enabled. If you're in a game, show the value of the flag in that game; if you're in the lobby, show the saved value of that quest flag for your character (BB only).
* `$qset <flag-num>` or `$qclear <flag-num>`: Set or clear a quest flag for everyone in the game. If you're in the lobby and on BB, set or clear the saved value of a quest flag in your character file.
* `$qgread <flag-num>` (game server only): Get the value of a quest counter ("global flag"). This command can be used without debug mode enabled.
* `$qgread <flag-num>` (game server only): Show the value of a quest counter ("global flag"). This command can be used without debug mode enabled.
* `$qgwrite <flag-num> <value>` (game server only): Set the value of a quest counter ("global flag") for yourself.
* `$qsync <reg-num> <value>`: Set a quest register's value for yourself only. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$qsyncall <reg-num> <value>`: Set a quest register's value for everyone in the game. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$swset [floor] <flag-num>` and `$swclear [floor] <flag-num>`: Set or clear a switch flag. If floor is not given, sets or clears the flag on your current floor.
* `$swsetall`: Sets all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
* `$swsetall`: Set all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
* `$gc` (game server only): Send your own Guild Card to yourself.
* `$sc <data>`: Send a command to yourself.
* `$ss <data>`: Send a command to the remote server (if in a proxy session) or to the game server.
@@ -498,62 +567,100 @@ Some commands only work on the game server and not on the proxy server. The chat
* `$ep3battledebug` (game server only; Episode 3 only): Enable or disable TCard00_Select. If enabled, the game will enter the debug menu when you start a battle.
* Personal state commands
* `$arrow <color-id>`: Changes your lobby arrow color.
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled). If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$rand <seed>`: Sets your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$ln [name-or-type]`: Sets the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
* `$swa`: Enables or disables switch assist. When enabled, the server will attempt to automatically unlock two-player and four-player doors in non-quest games if you step on all the required switches sequentially.
* `$exit`: If you're in a lobby, sends you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, sends you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
* `$arrow <color-id>`: Change your lobby arrow color.
* `$secid <section-id>`: Set your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled). If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$battle` (game server only; DC v1 only): After using this command, the next game you create will be in battle mode. (A chat command is required for this because DCv1 doesn't allow this natively.) On DCv1, the battle quests are not available, but free-roam is.
* `$rand <seed>`: Set your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$ln [name-or-type]`: Set the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
* `$swa`: Enable or disable switch assist. When enabled, the server will unlock two-player and four-player doors in non-quest games when you step on any of the required switches.
* `$exit`: If you're in a lobby, send you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, send you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
* `$patch <name>`: Run a patch on your client. `<name>` must exactly match the name of a patch on the server.
* Character data commands (game server only)
* `$savechar <slot>`: Saves your current character data on the server in the specified slot (each serial number has 4 slots, numbered 1-4). These slots are separate from BB character slots; using this command does not affect BB characters.
* `$loadchar <slot>` (v1 and v2 only): Loads your character data from the specified slot. The changes will be undone if you join a game - to save your changes, disconnect from the lobby.
* `$bbchar <username> <password> <slot>`: Use this command when playing on a non-BB version of PSO. If the username and password are correct, this command converts your current character to BB format and saves it on the server in the given slot (1-4). Any character already in that slot is overwritten. (This command is similar to `$savechar`, except it overwrites a BB character slot, and can transfer characters across accounts.) Note that the character's chat data, quick menu config, and bank contents are not copied, since there is no way for the server to request those types of data.
* `$edit <stat> <value>`: Modifies your character data. If you are on V3 (GameCube/Xbox), this command does nothing. If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby. If cheats are allowed on the server, `<stat>` can be any of `atp`, `mst`, `evp`, `hp`, `dfp`, `ata`, `lck`, `meseta`, `exp`, `level`, `namecolor`, `secid`, `name`, `language`, `npc`, or `tech`. If cheats are not allowed, only `namecolor`, `name`, `language`, and `npc` can be used. Changing your character's language is only useful on BB; to do so, use a single-character language code (e.g. to switch your character to English, use `$edit language E`; for Japanese, use `$edit language J`).
* `$savechar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$loadchar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$bbchar <username> <password> <slot>`: Save your current character data on the server in a different account's BB character slots. See the "Server-side saves" section for more details.
* `$edit <stat> <value>`: Modify your character data. See "Using $edit" below for details.
* Blue Burst player commands (game server only)
* `$bank [number]`: Switches your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switches back to your current character's bank.
* `$save`: Saves your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
* `$bank [number]`: Switch your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switch back to your current character's bank.
* `$save`: Save your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
* Game state commands (game server only)
* `$maxlevel <level>`: Sets the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
* `$minlevel <level>`: Sets the minimum level for players to join the current game.
* `$password <password>`: Sets the game's join password. To unlock the game, run `$password` with nothing after it.
* `$dropmode [mode]`: Changes the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the "Item tables and drop modes" section for more information.
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted (except items only visible to the leaving player). If the game is empty for too long (15 minutes by default), it is then deleted. There is an edge case with persistence: if the player defeats a boss, leaves the room, joins again, and returns to the boss arena, neither the boss nor the exit warp will spawn, so they will be stuck there and have to use $warp or Quit Game to get out. For this reason, `$warp 0` is allowed in boss arenas once the boss is defeated, even if cheat mode is disabled.
* `$maxlevel <level>`: Set the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
* `$minlevel <level>`: Set the minimum level for players to join the current game.
* `$password <password>`: Set the game's join password. To unlock the game, run `$password` with nothing after it.
* `$dropmode [mode]`: Change the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the "Item tables and drop modes" section for more information.
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted. (But if you're in the private or duplicate drop mode, items dropped by enemies are deleted - to make sure a certain item won't be deleted, you can pick it up and drop it again.) If the game is empty for too long (15 minutes by default), it is then deleted.
* Episode 3 commands (game server only)
* `$spec`: Toggles the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they will be sent back to the lobby.
* `$inftime`: Toggles infinite-time mode. Must be used before starting a battle. If infinite-time mode is enabled, the overall and per-phase time limits will be disabled regardless of the values chosen during battle setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Sets override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
* `$stat <what>`: Shows a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
* `$surrender`: Causes your team to immediately lose the current battle.
* `$saverec <name>`: Saves the recording of the last battle.
* `$playrec <name>`: Plays a battle recording. This command creates a spectator team and replays the specified battle log within it. There is a bug in Dolphin that makes use of this command unstable in emulation (see the "Battle records" section above).
* `$spec`: Toggle the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they are sent back to the lobby.
* `$inftime`: Toggle infinite-time mode. Must be used before starting a battle. If infinite-time mode is on, the overall and per-phase time limits will be disabled regardless of the values chosen during battle rules setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Set override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
* `$stat <what>`: Show a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
* `$surrender`: Cause your team to immediately lose the current battle. If your story character is already defeated, you can't surrender - only your teammate can.
* `$saverec <name>`: Save the recording of the last battle.
* `$playrec <name>`: Play a battle recording. This command creates a spectator team immediately but the replay does not start automatically, to give other players a chance to join. To start the battle replay within the spectator team, run `$playrec` again (with no name). There is a bug in Dolphin that makes this command unstable in emulation (see the "Battle records" section above).
* Cheat mode commands
* `$cheat` (game server only): Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy server, unless cheat mode is disabled on the entire server.
* `$infhp` / `$inftp`: Enables or disables infinite HP or TP mode. Applies to only you. In infinite HP mode, one-hit KO attacks will still kill you. On V1 and V2, infinite HP also automatically cures status ailments.
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warps yourself to the given floor.
* `$warpall <floor-id>`: Warps everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy server.
* `$next`: Warps yourself to the next floor.
* `$cheat` (game server only): Enable or disable cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy server, unless cheat mode is disabled on the entire server.
* `$infhp`: Enable or disable infinite HP mode. Applies to only you; does not affect other players. When enabled, one-hit KO attacks will still kill you, but on most versions of the game (not DCv1, GC US 1.2, or GC JP 1.5), the server will automatically revive you if you die. On all versions except GC US 1.2 and GC JP 1.5, infinite HP also automatically cures status ailments.
* `$inftp`: Enable or disable infinite TP mode. Applies to only you; does not affect other players.
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warp yourself to the given floor.
* `$warpall <floor-id>`: Warp everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy server.
* `$next`: Warp yourself to the next floor.
* `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item (e.g. "Hell Saber +5 0/10/25/0/10") or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy server, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions.
* `$unset <index>` (game server only): In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed.
* `$dropmode [mode]` (proxy server): Changes the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy server requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
* `$dropmode [mode]` (proxy server): Change the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy server requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
* Configuration commands
* `$event <event>`: Sets the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
* `$allevent <event>` (game server only): Sets the current holiday event in all lobbies.
* `$song <song-id>` (Episode 3 only): Plays a specific song in the current lobby.
* Aesthetic commands
* `$event <event>`: Set the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
* `$allevent <event>` (game server only): Set the current holiday event in all lobbies.
* `$song <song-id>` (Episode 3 only): Play a specific song in the current lobby.
* Administration commands (game server only)
* `$ann <message>`: Sends an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies.
* `$ann! <message>`: Sends an announcement message. The message is sent as a Simple Mail message to all players in all games and lobbies.
* `$ax <message>`: Sends a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
* `$silence <identifier>`: Silences a player (remove their ability to chat) or unsilences a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnects a player. The identifier may be the player's name or Guild Card number.
* `$ban <identifier>`: Bans a player. The identifier may be the player's name or Guild Card number.
* `$ann <message>`: Send an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies. On BB, the message appears in the scrolling top bar.
* `$ann!`, `$ann?`, `$ann?!`: Same as `$ann`, but with `?`, omits the sender's name, and with `!`, sends the message as a Simple Mail message instead of on-screen text.
* `$ax <message>`: Send a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
* `$silence <identifier>`: Silence a player (remove their ability to chat) or unsilence a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnect a player. The identifier may be the player's name or Guild Card number.
* `$ban <duration> <identifier>`: Ban a player. The duration should be of the form `10m` (minutes), `10h` (hours), `10d` (days), `10w` (weeks), `10M` (months), or `10y` (years). (Numbers other than 10 may be used, of course.) As with `$kick`, the identifier may be the player's name or Guild Card number.
### Using $edit
The $edit command modifies your character data. This command doesn't work on V3 (GameCube/Xbox). If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby.
Some subcommands are always available. They are:
* `$edit mat reset power`: Clear your usage of power materials (BB only)
* `$edit mat reset mind`: Clear your usage of mind materials (BB only)
* `$edit mat reset evade`: Clear your usage of evade materials (BB only)
* `$edit mat reset def`: Clear your usage of def materials (BB only)
* `$edit mat reset luck`: Clear your usage of luck materials (BB only)
* `$edit mat reset hp`: Clear your usage of HP materials (BB only)
* `$edit mat reset tp`: Clear your usage of TP materials (BB only)
* `$edit mat reset all`: Clear your usage of all materials except HP and TP (BB only)
* `$edit mat reset every`: Clear your usage of all materials including HP and TP (BB only)
* `$edit namecolor AARRGGBB`: Set your name color (AARRGGBB specified in hex)
* `$edit language L`: Set your language (Generally only useful on BB; values for L: J = Japanese, E = English, G = German, F = French, S = Spanish, B = Simplified Chinese, T = Traditional Chinese, K = Korean)
* `$edit name NAME`: Set your character name
* `$edit npc NPC-NAME`: Set or remove an NPC skin on your character (use `none` to remove a skin). The NPC names are:
* On all versions except DCv1 and early prototypes: `ninja`, `rico`, `sonic`, `knuckles`, `tails`
* On GC, Xbox, and BB: `flowen`, `elly`
* On BB only: `momoka`, `irene`, `guild`, `nurse`
* `$edit secid SECID-NAME`: Set your section ID (cheat mode is required for this unless your character is Level 1)
The remaining subcommands are only available if cheat mode is enabled on the server. They are:
* `$edit atp N`: Set your ATP to N until stats are updated (e.g. by leveling up)
* `$edit mst N`: Set your MST to N until stats are updated
* `$edit evp N`: Set your EVP to N until stats are updated
* `$edit dfp N`: Set your DFP to N until stats are updated
* `$edit ata N`: Set your ATA to N until stats are updated
* `$edit lck N`: Set your LCK to N until stats are updated
* `$edit hp N`: Set your MST to N until stats are updated
* `$edit meseta N`: Set the amount of Meseta in your inventory
* `$edit exp N`: Set your total amount of EXP (does not affect level)
* `$edit level N`: Set your current level (recomputes stats, but does not affect EXP)
* `$edit tech TECH-NAME LEVEL`: Set the level of one of your techniques
# Non-server features
@@ -573,6 +680,7 @@ The data formats that newserv can convert to/from are:
| PSO GC quest file (.gci) | None | `decode-gci` |
| Download quest file (.dlq) | None | `decode-dlq` |
| Server quest file (.qst) | `encode-qst` | `decode-qst` |
| PSO DC save file (.vms) | `encrypt-vms-save` | `decrypt-vms-save` |
| PSO PC save file | `encrypt-pc-save` | `decrypt-pc-save` |
| PSO GC save file (.gci) | `encrypt-gci-save` | `decrypt-gci-save` |
| PSO GC snapshot file | None | `decode-gci-snapshot` |
@@ -599,3 +707,108 @@ There are several actions that don't fit well into the table above, which let yo
* Convert item data to a human-readable description, or vice versa (`describe-item`)
* Connect to another PSO server and pretend to be a client (`cat-client`)
* Generate or describe DC serial numbers (`generate-dc-serial-number`, `inspect-dc-serial-number`)
# Docker
Docker is new and mostly unsupported at this time. However, here are some best-effort steps to build and run in a docker container on Ubuntu Linux.
Tested on Ubuntu 22.04.4 LTS.
Note: You cannot have anything except this docker container using port 53 (DNS) on your server.
Install prerequisites
```
sudo apt install -y git
sudo apt install -y cmake. ## minimum version is 3.10. Check installed version with "cmake --version"
```
Clone repository
```
cd ~
git clone https://github.com/fuzziqersoftware/newserv/
cd ~/newserv
```
Build newserv. This will take a while. Don't forget the period at the end!
```
sudo docker build -t newserv .
```
Create persistent directories. Assuming you want to store the persistent data in your home directory
```
mkdir ~/newservPersist
mkdir ~/newservPersist/players
mkdir ~/newservPersist/teams
mkdir ~/newservPersist/licenses
```
Copy config file to config dir
```
cp ~/newserv/system/config.example.json ~/newservPersist/config.json
```
Edit config.json
```
nano ~/newservPersist/config.json
```
Pro tip:
Set "LocalAddress" to the static, LAN IP address of your server. If your server LAN IP is "192.168.0.10":
"LocalAddress": "192.168.0.10",
Set "ExternalAddress" to the WAN IP address of your network. If your WAN IP is "8.8.8.8":
"ExternalAddress": "8.8.8.8",
For Dolphin > Settings. Set SP1 to "Broadband Adapter (HLE)" Click [...] next to this, and set the DNS to the IP address of your server. Then start the game. Changes will not take affect if the game is running.
Docker run. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
```
docker run --name newserv -p 53:53/udp -p 5100:5100 -p 5110:5110 -p 5111:5111 -p 5112:5112 -p 9064:9064 -p 9100:9100 -p 9103:9103 -p 9300:9300 -p 11000:11000 -p 12000:12000 -p 12004:12004 -p 12005:12005 -v /etc/localtime:/etc/localtime:ro -v /home/changeme/newservPersist/config.json:/newserv/system/config.json -v /home/changeme/newservPersist/players:/newserv/system/players -v /home/changeme/newservPersist/teams:/newserv/system/teams -v /home/changeme/newservPersist/licenses:/newserv/system/licenses --restart no newserv:latest
```
Docker run host network mode. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
```
docker run --net host --name newserv -v /etc/localtime:/etc/localtime:ro -v /home/changeme/newservPersist/config.json:/newserv/system/config.json -v /home/changeme/newservPersist/players:/newserv/system/players -v /home/changeme/newservPersist/teams:/newserv/system/teams -v /home/changeme/newservPersist/licenses:/newserv/system/licenses --restart no newserv:latest
```
Docker compose. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
```
name: psonewserv
services:
newserv:
container_name: newserv
ports:
- 53:53/udp
- 5100:5100
- 5110:5110
- 5111:5111
- 5112:5112
- 9064:9064
- 9100:9100
- 9103:9103
- 9300:9300
- 11000:11000
- 12000:12000
- 12004:12004
- 12005:12005
volumes:
- /etc/localtime:/etc/localtime:ro
- /home/changeme/newservPersist/config.json:/newserv/system/config.json
- /home/changeme/newservPersist/players:/newserv/system/players
- /home/changeme/newservPersist/teams:/newserv/system/teams
- /home/changeme/newservPersist/licenses:/newserv/system/licenses
restart: no ## Set to whatever you want.
image: newserv:latest
```
Docker compose host network mode. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
```
name: psonewserv
services:
newserv:
container_name: newserv
volumes:
- /etc/localtime:/etc/localtime:ro
- /home/changeme/newservPersist/config.json:/newserv/system/config.json
- /home/changeme/newservPersist/players:/newserv/system/players
- /home/changeme/newservPersist/teams:/newserv/system/teams
- /home/changeme/newservPersist/licenses:/newserv/system/licenses
restart: no ## Set to whatever you want.
network_mode: host
image: newserv:latest
```
+1 -4
View File
@@ -1,11 +1,9 @@
## General
- Make reloading happen on separate threads so compression doesn't block active clients
- Implement decrypt/encrypt actions for VMS files
- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
- Add an idle connection timeout for proxy sessions
- Clean up ItemParameterTable implementation (see comment at the top of the class definition)
- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and store a map of )
- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and store a map of received destinations)
## PSO DC
@@ -26,7 +24,6 @@
## PSOBB
- Test all quest item subcommands
- Figure out why Pouilly Slime EXP doesn't work
- Make server-specified rare enemies work with maps loaded by the proxy
- Implement serialization for various table types (ItemPMT, ItemPT, etc.)
+31
View File
@@ -1,3 +1,22 @@
This file contains client patches I've made for various versions of PSO.
All BB patches are for the JP 1.25.13 version (Tethealla client).
See also https://github.com/Solybum/Blue-Burst-Patch-Project
(DCv2-US) Disable serial number validation (untested)
8C1E743E 01E0
8C2670B6 01E0
(BB) Disable item equip restrictions ("God of equip")
Memory: 005C9F31 E9A7000000
File: 001C9331 E9A7000000
All rareable enemies are rare (GC US v1.1)
040AC944 60000000 // Hildeblue
040C1B70 60000000 // Rappies
040C3FC8 60000000 // Nar Lily
040EB050 48000010 // Pouilly Slime
Unlock all songs in BGM test
(Note: sadly, there are no secret/unused ones)
Ep12-JP12 => 04367A68 38600001
@@ -79,6 +98,11 @@ Ep3-US => 042F9AC0 60000000
Ep3-NTE => 040C2C48 60000000
Ep3-JP => 042F8B74 60000000
(Ep1&2 USA v1.1) Change type of all loading screens
0401CA04 3BE0000X
0401CA08 48000038
Values for X: 0 = lobby/game join, 1 = quest load, 3 = pipe up, 4 = pipe down, anything else = silent black screen
(Ep3 USA) Replace loading screen A button sounds with random sounds
042F9B18 4804BB19
042F9B1C 5463063E
@@ -259,6 +283,7 @@ Ep3-EU => 041A1C84 38600001
Ep3-US => 041A16FC 38600001
(Ep3 USA) Full dressing room v1
Original Ep1&2 code by Ralf @ GC-Forever
Can't change your class, but you start with your existing appearance
Go online with this code on after using the dressing room to fully save changes
0418EB5C 60000000
@@ -266,6 +291,7 @@ Go online with this code on after using the dressing room to fully save changes
042A0188 387E2120
(Ep3 USA) Full dressing room v2
Original Ep1&2 code by Ralf @ GC-Forever
Can change your class, but you start with the default appearance
Go online with this code on after using the dressing room to fully save changes
04186ECC 4BFFFFD8
@@ -350,3 +376,8 @@ Note: Without a TextEnglish.pr2/pr3 patch, the menu items for these sounds will
0408E448 38000001
0408E44C 900DA62C
0408E450 4E800020
(v1.1 USA) Replace all sound effects with specified sound effect
042256E4 3F40XXXX
042256E8 635AYYYY
042256EC 4800000C
+80
View File
@@ -0,0 +1,80 @@
000F04 LOGiN
006E00 GAME MAGAZNE
00AD00 RAGE DE FEU
00AD01 RAGE DE FEU
00AD02 RAGE DE FEU
00D000 UNKNOWN3
00D100 UNKNOWN4
01013D KROE'S SWEATER
01013F SONICTEAM ARMOR
010230 HUNTER'S SHELL
010233 HUNTER'S SHELL
010234 HUNTER'S SHELL
010236 Barrier
010237 Barrier
010238 Barrier
010239 Barrier
010253 BLUE RING
010254 BLUE RING
010255 BLUE RING
010256 BLUE RING
010257 BLUE RING
010258 BLUE RING
01025A BLUE RING
01025B GREEN RING
01025C GREEN RING
01025D GREEN RING
01025E GREEN RING
010260 GREEN RING
010261 GREEN RING
010262 GREEN RING
010263 YELLOW RING
010264 YELLOW RING
010265 YELLOW RING
010267 YELLOW RING
010268 YELLOW RING
010269 YELLOW RING
01026A YELLOW RING
01026B PURPLE RING
01026D PURPLE RING
01026E PURPLE RING
01026F PURPLE RING
010270 PURPLE RING
010271 PURPLE RING
010272 PURPLE RING
010274 WHITE RING
010276 WHITE RING
010277 WHITE RING
010278 WHITE RING
010279 WHITE RING
01027A WHITE RING
01027C BLACK RING
01027D BLACK RING
01027E BLACK RING
01027F BLACK RING
010281 BLACK RING
01029A UNKNOWN_B
024300 \n
024A00 Yahoo!
024D00 Cell of MAG 0503
024E00 Cell of MAG 0504
024F00 Cell of MAG 0505
025000 Cell of MAG 0506
025100 Cell of MAG 0507
03120B New Year's Card
03120C Christmas Card
03120D Birthday Card
03120E Proof of Sonic Team
03120F Special Event Ticket
03140A Bouquet
03140B Decoction
031603 DISK Vol.4 "Open Your Heart"
031604 DISK Vol.5 "Live & Learn"
031801 UNKNOWN2
031808 Yahoo!'s engine
03180B Cell of MAG 0503
03180C Cell of MAG 0504
03180D Cell of MAG 0505
03180E Cell of MAG 0506
03180F Cell of MAG 0507
200000 (invalid item code)
File diff suppressed because one or more lines are too long
+9
View File
@@ -0,0 +1,9 @@
entry counter flags
01 = rules have any non-default values
02 = map number is set
04 = UNKNOWN (something to do with deck selection/verification)
08 = tournament mode (set by 6xB4x3D; shows timer in battle select menu and skips map select and rule select)
10 = UNKNOWN (used by 6xB5x43)
20 = command DC received
40 = tournament result available (6xB4x51 received)
+18
View File
@@ -0,0 +1,18 @@
Ep1 Ep2
1 Forest 1 Temple
2 Forest 2 Temple
3 Cave 1 Spaceship
4 Cave 2 Spaceship
5 Cave 3 CCA
6 Mine 1 Jungle
7 Mine 2 Jungle
8 Ruins 1 (broken) Mountain
9 Ruins 2 (broken) Seaside
10 Ruins 3 (broken) Void (Seabed doors + Mine music)
11 Dragon Void (doors + Dolmolm + Mine music)
12 De Rol Le Gal Gryphon
13 Vol Opt Olga Flow (unfinished, Flow does no damage)
14 void (Falz music) Barba Ray (unfinished)
15 Lobby Gol Dragon (unfinished)
16 Versus1 crash
17 Versus2 crash
+925 -912
View File
File diff suppressed because it is too large Load Diff
+19
View File
@@ -0,0 +1,19 @@
patch required in TethVer12513 to get this to work: 0048210D EB
is_hangame callsites:
0040457C - ??? (something in TDataProtocol?)
004820F4 - client version check (use patch above to bypass)
00708318 - patch server domain name
00708348 - patch server port
0070852C - ep4 unlocked setting (always true for hangame)
007085F4 - data server domain name
00708670 - data server port
007618E3 - whether to save user/pass to registry
00761C4C - create title screen menu (only shows Start Game and Exit Game in Hangame mode)
007623B0 - input password length limit?? (does nothing, since both branches of if statement lead to same result)
00762530 - registry account data access
00762708 - input password length limit?? (does nothing, since both branches of if statement lead to same result)
0076296F - input username length limit?? (limits to 12 instead of 16)
00762C30 - input username length limit?? (limits to 12 instead of 16)
00762D00 - password length limit again??
00762D2C - username length limit again??
+41 -11
View File
@@ -73,9 +73,9 @@ ItemLossPrevention
*** desc=Don't lose items if\nyou don't log off\nnormally
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
801D33E4 4800004C 801D38EC 4800004C 801D3CC4 4800004C 801D39B8 4800004C 801D381C 4800004C 801D381C 4800004C 801D3A1C 4800004C 801D3ED8 4800004C b +0x0000004C /* 801D3868 */
8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop
802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop
801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000
801FE900 60000000 801FF174 60000000 8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop
801FFE5C 60000000 802006D0 60000000 802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop
802019C8 38000000 8020223C 38000000 801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000
802C2060 4800004C 802C2F98 4800004C 802C42E4 4800004C 802C3E78 4800004C 802C2A40 4800004C 802C2A84 4800004C 802C402C 4800004C 802C37C0 4800004C b +0x0000004C /* 802C2A8C */
802D0AA0 48000020 802D1A58 48000020 802D2C10 48000020 802D2938 48000020 802D1480 48000020 802D14C4 48000020 802D2AEC 48000020 802D2280 48000020 b +0x00000020 /* 802D14A0 */
@@ -754,15 +754,45 @@ Show Enemy HP Bars
EnemyHPBars
*** name=Enemy HP bars
*** desc=Show HP bars in\nenemy info windows
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US12)
802612C4 4BFE1541 80261E9C 4BFE1349 80262EE4 4BFE0665 80262C98 4BFE1241 80261B9C 4BFE1545 80261B9C 4BFE1545 80262F5C 4BFE12B1 802627A4 4BFE12B1 bl -0x0001EABC /* 802430E0 */
804CAF00 42300000 804CE650 42300000 804D0BA0 42300000 804D0940 42300000 804CB6D0 42300000 804CBBB0 42300000 804D0218 42300000 804D0608 42300000 bdnz cr4, +0x00000000 /* 804CB6D0 */
804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15 .invalid FC, 0
805CBFBC 42A00000 805D65BC 42A00000 805DDA5C 42A00000 805DD7FC 42A00000 805CC8C4 42A00000 805D38E4 42A00000 805DD104 42A00000 805D9344 42A00000 b +0x00000000 /* 805CC8C4 */
804CAE40 42640000 804CE590 42640000 804D0AE0 42640000 804D0880 42640000 804CB610 42640000 804CBAF0 42640000 804D0158 42640000 804D0548 42640000 bc 19, 4, +0x00000000 /* 804CB610 */
804CAE4C 42640000 804CE59C 42640000 804D0AEC 42640000 804D088C 42640000 804CB61C 42640000 804CBAFC 42640000 804D0164 42640000 804D0554 42640000 bc 19, 4, +0x00000000 /* 804CB61C */
804CAE58 42640000 804CE5A8 42640000 804D0AF8 42640000 804D0898 42640000 804CB628 42640000 804CBB08 42640000 804D0170 42640000 804D0560 42640000 bc 19, 4, +0x00000000 /* 804CB628 */
804CAE64 42640000 804CE5B4 42640000 804D0B04 42640000 804D08A4 42640000 804CB634 42640000 804CBB14 42640000 804D017C 42640000 804D056C 42640000 bc 19, 4, +0x00000000 /* 804CB634 */
804CAF00 42780000 804CE650 42780000 804D0BA0 42780000 804D0940 42780000 804CB6D0 42780000 804CBBB0 42780000 804D0218 42780000 804D0608 42780000
804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15
805CBFBC 42C00000 805D65BC 42C00000 805DDA5C 42C00000 805DD7FC 42C00000 805CC8C4 42C00000 805D38E4 42C00000 805DD104 42C00000 805D9344 42C00000
804CAE40 42960000 804CE590 42960000 804D0AE0 42960000 804D0880 42960000 804CB610 42960000 804CBAF0 42960000 804D0158 42960000 804D0548 42960000
804CAE4C 42960000 804CE59C 42960000 804D0AEC 42960000 804D088C 42960000 804CB61C 42960000 804CBAFC 42960000 804D0164 42960000 804D0554 42960000
804CAE58 42960000 804CE5A8 42960000 804D0AF8 42960000 804D0898 42960000 804CB628 42960000 804CBB08 42960000 804D0170 42960000 804D0560 42960000
804CAE64 42960000 804CE5B4 42960000 804D0B04 42960000 804D08A4 42960000 804CB634 42960000 804CBB14 42960000 804D017C 42960000 804D056C 42960000
804CAE70 42960000 804CE5C0 42960000 804D0B10 42960000 804D08B0 42960000 804CB640 42960000 804CBB20 42960000 804D0188 42960000 804D0578 42960000
80261260 4BDAA3F1 80261E38 4BDA9819 80262E80 4BDA87D1 80262C34 4BDA8A1D 80261B38 4BDA9B19 80261B38 4BDA9B19 80262EF8 4BDA8759 80262740 4BDA8F11 bl -0x002578A8 /* 8000B650 */
80261420 4BDAA245 80261FF8 4BDA966D 80263040 4BDA8625 80262DF4 4BDA8871 80261CF8 4BDA996D 80261CF8 4BDA996D 802630B8 4BDA85AD 80262900 4BDA8D65 bl -0x00257A54 /* 8000B664 */
8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 lis r5, 0x8001
8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC lwz r3, [r5 - 0x4944]
8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 mr r30, r31
8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C lha r6, [r30 + 0x032C]
8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 b +0x00000010 /* 8000B670 */
8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 lha r6, [r30 + 0x02B8]
8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 lis r5, 0x8001
8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC stw [r5 - 0x4944], r3
8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 mflr r0
8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 stw [r5 - 0x4940], r0
8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 mr r5, r3
8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 lha r7, [r30 + 0x02B8]
8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 lis r4, 0x8000
8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC ori r4, r4, 0xB6AC
8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 addi r3, r4, 0x0018
8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 crxor crb6, crb6, crb6
8000B690 4838A86D 8000B690 4838D275 8000B690 4838F115 8000B690 4838EEC5 8000B690 4838BB3D 8000B690 4838BB95 8000B690 4838F295 8000B690 4838DD85 bl sprintf /* 8039A924 */
8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 lis r4, 0x8000
8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 ori r4, r4, 0xB6C4
8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 mr r3, r28
8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC lwz r0, [r4 - 0x0004]
8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 mtlr r0
8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 blr
8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A .invalid
8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 bl +0x00503A24 /* 8050F0D4 */
8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 oris r15, r1, 0x2564
8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 .invalid
PSO DC Reticle Colours
DCReticleColors
@@ -1,96 +1,94 @@
###########################################################
NPC: Coren Tsu - The Wanderer
AREAS: Pioneer 2
Translations by: apexseals (discord: apexseals)
Proofing & Debugging by: nolrinale (github.com/nolrinale)
###########################################################
presentation:
I am Coren Tsu, a wandering merchant,
you could say.
Please take some time to look at
the rare and wonderous goods
I have been collecting.
If you spend a little meseta,
you could win a wonderful prize.
Well? Wanna try?
You may win,
you may lose.
But if you don't win,
don't take it out on me.
That's just the way
gambling is, yes?
Well then, how much
meseta do you want to pay?
As long as you pay me,
I'll give you a great service.
Huh?
That's too bad...
Well, these kind of things usually
have a chance to lose money.
Let's keep this discreet.
If you feel up to it, talk to me again.
It seems you have
too many items.
First, go and
organize your items,
Then speak to me again.
What?
You said you'd try,
then you said no.
People like that
fail at everything.
What the...?
You don't have the
meseta to pay me?
I won't work with such
cold hearted people.
Alright, let's do it.
You better pray
for something good...
Look here!
Take it!
Even if you had bad luck,
something good will come out of it.
You'll win someday!
In case you want to try again,
come back to me once more.
###########################################################
NPC: Coren Tsu - The Wanderer
AREAS: Pioneer 2
Translations by: apexseals (discord: apexseals)
Proofing & Debugging by: nolrinale (github.com/nolrinale)
###########################################################
presentation:
I am Coren Tsu, a wandering merchant,
you could say.
Please take some time to look at
the rare and wonderous goods
I have been collecting.
If you spend a little meseta,
you could win a wonderful prize.
Well? Wanna try?
You may win,
you may lose.
But if you don't win,
don't take it out on me.
That's just the way
gambling is, yes?
Well then, how much
meseta do you want to pay?
As long as you pay me,
I'll give you a great service.
Huh?
That's too bad...
Well, these kind of things usually
have a chance to lose money.
Let's keep this discreet.
If you feel up to it, talk to me again.
It seems you have
too many items.
First, go and
organize your items,
Then speak to me again.
What?
You said you'd try,
then you said no.
People like that
fail at everything.
What the...?
You don't have the
meseta to pay me?
I won't work with such
cold hearted people.
Alright, let's do it.
You better pray
for something good...
Look here!
Take it!
Even if you had bad luck,
something good will come out of it.
You'll win someday!
In case you want to try again,
come back to me once more.
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$qfread
00 000003FF Garon points
00 0003FC00 Garon button-mashing game score
00 03FC0000 Garon timing game score
00 04000000 Garon Tier 1 (10 cards) of Guild Card counter
00 08000000 Garon Tier 2 (30 cards) of Guild Card counter
00 10000000 Garon Tier 3 (50 cards) of Guild Card counter
00 20000000 Garon Tier 4 (100 cards) of Guild Card counter
00 C0000000 __UNUSED__
01 00000001 Dream Messenger: NiGHTS
01 00000002 Pioneer Warehouse: ???
01 00000004 Garon's Shop: Puyo Pop
01 00000008 Pioneer Warehouse: Chu Chu Challenge
01 00000010 Reach for the Dream: Chu Chu Puzzle
01 00000020 Seat of the Heart: Checkpoint (Normal)
01 00000040 Seat of the Heart: Checkpoint (Sue path)
01 00000080 Seat of the Heart: Checkpoint (Elly is mad)
01 00000100 Seat of the Heart: Quest complete (no Sue path)
01 00000200 Seat of the Heart: Quest complete (Sue path)
01 00000400 Seat of the Heart: Got Ragol Ring (Normal)
01 00000800 Seat of the Heart: Checkpoint (Hard)
01 00000800 White Day: ???
01 00001000 Blue Star Memories: Future Forecast
01 00001000 Seat of the Heart: Checkpoint (Sue path)
01 00002000 Blue Star Memories: Future Bullet
01 00002000 Seat of the Heart: Checkpoint (Elly is mad)
01 00004000 Seat of the Heart: Quest complete (no Sue path)
01 00008000 Seat of the Heart: Quest complete (Sue path)
01 00010000 Seat of the Heart: Got Ragol Ring (Hard)
01 00020000 Seat of the Heart: Checkpoint (Very Hard)
01 00040000 Seat of the Heart: Checkpoint (Sue path)
01 00080000 Seat of the Heart: Checkpoint (Elly is mad)
01 00100000 Seat of the Heart: Quest complete (no Sue path)
01 00200000 Seat of the Heart: Quest complete (Sue path)
01 003F8000 Beta Lucky Coins
01 00400000 Seat of the Heart: Got Ragol Ring (Very Hard)
01 00800000 Seat of the Heart: Checkpoint (Ultimate)
01 01000000 Seat of the Heart: Checkpoint (Sue path)
01 02000000 Seat of the Heart: Checkpoint (Elly is mad)
01 04000000 Seat of the Heart: Quest complete (no Sue path)
01 08000000 Seat of the Heart: Quest complete (Sue path)
01 10000000 Seat of the Heart: Got Ragol Ring (Ultimate)
01 E0000000 __UNUSED__
02 00000001 Pioneer Halloween: Got Jack-O'-Lantern
02 00000002 Pioneer Halloween: Got cake
02 00000020 East Tower
02 00000020 The East Tower: Paganini side quest
02 00000040 The West Tower: Paganini side quest
02 00000040 West Tower
02 00000080 Labyrinthine Trial: White Ring
02 00000100 Garon's Treachery: Rakonia Stone
02 00000200 Garon's Treachery: Fragment of Friendship
02 00000400 Towards the Future: Purple Ring
02 00000800 Towards the Future: Flower Bouquet
02 00002000 Heart Of Poumn
02 00002000 Rappy's Holiday: Heart of Poumn
02 003FC000 Rappy's Holiday points
02 07000000 Respective Tomorrow: WIS
02 08000000 Respective Tomorrow: S/SS Rank
02 10000000 Towards the Future: Black Ring
02 20000000 Green Ring
02 C0C0101C __UNUSED__
03 000000FF Lucky Tickets
03 003FFF00 Kill count
03 07C00000 Song count
03 08000000 Couple flag
03 7FFFFFFF MA4 kills (Central Dome)
03 80000000 __UNUSED__
04 7FFFFFFF MA4 kills (Gal Da Val)
04 80000000 __UNUSED__
05 00007FFF Principal's Gift: Random Candy ID
05 00008000 Candy ID init flag
05 00200000 Racket
05 00400000 Tree Clippers
05 00800000 Synthesizer
05 01000000 Shichishito
05 02000000 Dirty Life Jacket
05 04000000 Lost Hell Pallasch: Gush Raygun
05 F81F0000 __UNUSED__
06 0FF00000 Lucky Tickets
06 F00FFFFF __UNUSED__
07 00000001 Government 4-5: Normal cleared
07 00000002 Government 4-5: Hard cleared
07 00000004 Government 4-5: Very Hard cleared
07 00000008 Government 4-5: Ultimate cleared
07 00000010 Government 8-3: Normal cleared
07 00000020 Government 8-3: Hard cleared
07 00000040 Government 8-3: Very Hard cleared
07 00000080 Government 8-3: Ultimate cleared
07 FFFFFF00 __UNUSED__
08 7FFFFFFF MA4 kills (Crater)
08 80000000 __UNUSED__
09 00003FFF MA1v2 points
09 00003FFF Maximum Attack 1 Ver.2: points
09 0FFFC000 MA2v2 points
09 0FFFC000 Maximum Attack 2 Ver.2: points
09 10000000 AOL CUP -Sunset Base- (Mag Cell)
09 10000000 Maximum Attack 1 Ver.2: Class Master flag
09 20000000 AOL CUP -Sunset Base- (Ruins)
09 20000000 Maximum Attack 2 Ver.2: ID Master flag
09 40000000 Beach Laughter: Got 5 Photon Spheres & Black Ring
09 40000000 Blue Ring
09 80000000 __UNUSED__
0A 00000001 Heart of HUmar
0A 00000002 Heart of HUnewearl
0A 00000004 Heart of HUcast
0A 00000008 Heart of HUcaseal
0A 00000010 Heart of RAmar
0A 00000020 Heart of RAmarl
0A 00000040 Heart of RAcast
0A 00000080 Heart of RAcaseal
0A 00000100 Heart of FOmar
0A 00000200 Heart of FOmarl
0A 00000400 Heart of FOnewm
0A 00000800 Heart of FOnewearl
0A 00001000 Heart of Viridia
0A 00002000 Heart of Greenill
0A 00004000 Heart of Skyly
0A 00008000 Heart of Bluefull
0A 00010000 Heart of Purplenum
0A 00020000 Heart of Pinkal
0A 00040000 Heart of Redria
0A 00080000 Heart of Oran
0A 00100000 Heart of Yellowboze
0A 00200000 Heart of Whitill
0A 7FC00000 Lucky Tickets
0A 80000000 __UNUSED__
0B 00000001 Garon's Shop: Black Gear
0B 00000001 Roulette (SEIRYU)
0B 00000002 Beta -> Final Lucky Coins init flag
0B 00000002 Roulette (GENBU)
0B 000001FC Lucky Coins
0B 0007FC00 Pioneer Christmas ???
0B 00080000 Cleared 4th Pioneer Christmas tier?
0B 1FF00000 Wrapping Papers
0B 20000000 Pioneer Christmas Present
0B 40000000 Wall
0B 40000000 White Day: Flower Bouquet or Heart Key
0B 80000200 __UNUSED__
0C FFFFFFFF __UNUSED__
0D FFFFFFFF __UNUSED__
0E 7FFFFFFF MA4 kills (Total)
0E 80000000 __UNUSED__
0F 000000FF MA4 Tickets
0F 00000100 MA4 PHOTON CRYSTAL
0F 00000200 MA4 FRIEND RING
0F 00000400 MA4 GIRASOLE
0F 00000800 MA4 SAMURAI ARMOR
0F FFFFF000 __UNUSED__
+188
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@@ -0,0 +1,188 @@
0007 = Set by rico capsule in caves
000B = P2 Tyrell Start
000C = P2 Irene Start
000D = P2 Scientist 1 Start
000E = P2 Scientist 2 Start
000F = P2 More Scientist stuff.
0010 = P2 Irene after talking to Tyrell
0011 = Read a rico capsule (any)
0012 = P2 Scientist after talking to Irene.
0013 = P2 Menu 6, quest counter / Tekker talked to
0014 = Entered Forest 1
0015 = Entered Forest 2
0016 = Entered Dragon Area
0017 = Dragon defeated
0018 = Caves unlocked
0018 = P2 Principle after defeating dragon
0019 = P2 Scientist after defeating dragon
001E = Entered Caves 1 (Gov 2-1)
001F = Entered De Rol Le in 2-4
0020 = De Ro lee defeated
0021 = Mines unlocked (P2 Tyrell after defeating De Rol Le)
0028 = Entered Mines 1
0029 = Entered Vol Opt Area
002A = Defeated Vol Opt
002B = Set by rico capsule about the 3 seals (after vol opt).
002C = Activated Forest monument
002D = Activated Caves monument (Gov 2-2)
002E = Activated Mines monument
002F = Activated all monuments
0030 = Entered Ruins 1
0032 = Entered Falz 1
0035 = Hard mode unlocked
0036 = Entered Falz 3 // Very Hard mode unlocked (?)
0037 = Ultimate unlocked
0046 = One CCA door lock unlocked
0047 = One CCA door lock unlocked
0048 = One CCA door lock unlocked
0049 = Entered Laboratory
004A = Lab Assistant Start
004B = Entered Temple Beta
004C = Defeated Barba Ray
004D = Lab Assistant after defeating barba ray
004E = Entered Spaceship Beta
004F = Defeated Gol Dragon
0051 = Entered CCA
0052 = Defeated Gal Gyrphon // Defeated Gol dragon in seat of heart (?)
0054 = Entered Seabed Upper
0057 = Defeated Olga Flow
005B = Lab Natasha Start
005C = Lab Natasha after VR temple
005D = Lab Natasha after VR Spaceship
005E = Lab Assistant after defeating Gal gryphon
005F = After reading the last capsule from flowen
0060 = Lab Natasha after CCA
0065 = Cleared Magnitude of Metal
0067 = Cleared Claiming a Stake
0069 = Cleared Value of Money
006B = Cleared Battle Training
006D = Cleared Journalistic Pursuit
006F = Cleared The Fake in Yellow
0071 = Cleared Native Research
0073 = Cleared Forest of Sorrow
0075 = Cleared Gran Squall
0077 = Cleared Addicting Food
0079 = Cleared The Lost Bride
007B = Cleared Waterfall Tears
007D = Cleared Black Paper
007F = Cleared Secret Delivery
0081 = Cleared Soul of a Blacksmith
0083 = Cleared Letter from Lionel
0085 = Cleared The Grave's Butler
0087 = Cleared Knowing One's Heart
0089 = Cleared The Retired Hunter
008B = Cleared Dr. Osto's Research
008D = Cleared Unsealed Door
008F = Cleared Soul of Steel
0091 = Cleared Doc's Secret Plan (able to make enemy part weapons)
0093 = Cleared Seek my Master
0095 = Cleared From the Depths
0096 = Unknown (set in the fake in yellow)
0097 = Seat of heart unknown
009B = Cleared Central Dome Fire Swirl
00A1 = Cleared Seat of the Heart
00C9 = Got an enemy weapon converted
00CA = unknown Fake In Yellow
00CE = unknown Fake In Yellow
00D3 = Dr.Osto's research black paper subplot. Told Sue your name
00D4 = Dr.Osto's research black paper subplot. Didn't tell Sue your name from before.
00D5 = Dr.Osto's research black paper subplot. Did tell Sue your name from before.
00D6 = Unsealed door. black paper subplot Talked to Sue. Refused to tell her your name
00D7 = Unsealed door. black paper subplot. bernie tells you Sue is part of black paper.
00D8 = Black paper subplot in waterfall of tears talking to Sue
00D9 = Black paper subplot in Black paper talking to Sue (used option 2)
00DB = Black paper subplot in Black paper talking to Sue (used any option)
00DE = Black paper subplot in Black paper talked to Sue at the end of quest?
00DF = Knowing ones heart talked to Bernie?
00E0 = Seek my master. Zoke ,Donoph subplot?
00E2 = Bernie Gran Squall
00E7 = Defeated Kireek in waterfall of tears
00E8 = Black paper subplot in black paper. defeated Kireek...
00EB = Black paper subplot in from the depths. Defeated Kireek and got soul eater!
00F1 = Secret delivery. Started the Weapons subplot //is cleared if quest is left
00F3 = Weapon badge approval for claiming the snake //is cleared if quest is left
00F4 = Weapon badge approval for the lost bride //is cleared if quest is left
00F5 = Weapon badge approval for gran squall //is cleared if quest is left
00F6 = Secret delivery. Got AKIKO's FRYING PAN!
00FB = Got Orochi-agito
00FB = Received OROCHI-AGITO!
00FD = Unknown addicting food
0105 = Central dome fire swirl. Got Glory of the past!
0106 = Central dome fire swirl. Got Mark3.
0107 = Central dome fire swirl. got Sonic knuckles
0108 = Central dome fire swirl. got mail from BOGARDE
0109 = Central dome fire swirl. got mail from ANNA
010A = Central dome fire swirl. got mail from NADJA
010B = Central dome fire swirl. got mail from Lionel
010C = Soul of the blacksmith. Got one of the 3 special weapons!
010D = Donoph Baz dies The Retired Hunter
010E = Seat of heart unknown
010F = Seat of heart unknown
0110 = Seat of heart unknown
0111 = Seat of heart unknown
0112 = Seat of heart unknown
0113 = Seat of heart unknown
0187 = Soul of steel. Got Marina's bag! //dreamcast
0188 = Soul of steel. Unknown.
0191 = Capsule Elly VR
0197 = Cleared VR Temple
01AD = Capsule elly CCA
01AE = Capsule elly CCA
01B3 = After reading a capsule from flowen
01D6 = Set after unlocking vr spaceship
01F5 = Episode1: Cleared government 1-1
01F7 = Episode1: Cleared government 1-2
01F9 = Episode1: Cleared government 1-3
01FB = Episode1: Cleared government 2-1
01FD = Episode1: Cleared government 2-2
01FF = Episode1: Cleared government 2-3
0201 = Episode1: Cleared government 2-4
0203 = Episode1: Cleared government 3-1
0205 = Episode1: Cleared government 3-2
0207 = Episode1: Cleared government 3-3
0209 = Episode1: Cleared government 4-1
020B = Episode1: Cleared government 4-2
020D = Episode1: Cleared government 4-3
020F = Episode1: Cleared government 4-4
0211 = Episode1: Cleared government 4-5
0213 = Episode2: Cleared government 5-1 // Talked to Tekker (?)
0214 = Entered Forest 1
0215 = Episode2: Cleared government 5-2
0217 = Episode2: Cleared government 5-3 // Defeated Dragon (?)
0219 = Episode2: Cleared government 5-4
021B = Episode2: Cleared government 5-5
021D = Episode2: Cleared government 6-1
021F = Episode2: Cleared government 6-2
0220 = Defeated De Rol Le
0221 = Episode2: Cleared government 6-3
0223 = Episode2: Cleared government 6-4
0225 = Episode2: Cleared government 6-5
0227 = Episode2: Cleared government 7-1
0229 = Episode2: Cleared government 7-2
022A = Defeated Vol Opt (002A and 022A together on hard mode)
022B = Episode2: Cleared government 7-3 // Rico capsule after Vol Opt, at Ruins door (?)
022D = Episode2: Cleared government 7-4 // Entered Caves 2 (?)
022F = Episode2: Cleared government 7-5
0230 = Entered Ruins 1
0231 = Episode2: Cleared government 8-1
0233 = Episode2: Cleared government 8-2
0234 = Entered Falz 2
0235 = Episode2: Cleared government 8-3
0246 = Activated Jungle East big door switch
0248 = Activated Seaside big door switch
024F = Defeated Gol Dragon
0252 = Defeated Gal Gryphon
02BD = Episode4: Cleared government 9-1
02BE = Episode4: Cleared government 9-2
02BF = Episode4: Cleared government 9-3
02C0 = Episode4: Cleared government 9-4
02C1 = Episode4: Cleared government 9-5
02C2 = Episode4: Cleared government 9-6
02C3 = Episode4: Cleared government 9-7
02C4 = Episode4: Cleared government 9-8
0314 = Entered Forest 1
0330 = Entered Ruins 1
03FA = P2 Menu 7, G-Counter // Talked to Momoka
03FB = Nol start
03FC = Cleared Ep2 government on ultimate
03FE = Cleared Ep2 government on normal-vh
+21
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@@ -0,0 +1,21 @@
import asyncio
import aiohttp
async def main():
async with aiohttp.ClientSession() as session:
async with session.ws_connect("ws://localhost:5050/y/rare-drops/stream") as ws:
async for msg in ws:
if msg.type == aiohttp.WSMsgType.TEXT:
data = msg.json()
print(f"Received message: {data}")
elif msg.type == aiohttp.WSMsgType.BINARY:
print(f"Received binary data: {msg.data}")
elif msg.type == aiohttp.WSMsgType.CLOSE:
break
elif msg.type == aiohttp.WSMsgType.ERROR:
break
if __name__ == "__main__":
asyncio.run(main())
+27
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@@ -0,0 +1,27 @@
### T FLAG NAME REQUIREMENTS AVAILABLE_IF ENABLED_IF
001 1 0065 Magnitude of Metal !F_0065 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
002 1 0067 Claiming A Stake !F_0067 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
003 3 0069 The Value of Money T1, Caves F_0065 && F_0067 && F_006B && F_01F9 !F_0069 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
004 1 006B Battle Training !F_006B || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
005 2 006D Journalistic Pursuit T1 F_0065 && F_0067 && F_006B !F_006D || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
006 2 006F The Fake in yellow T1 F_0065 && F_0067 && F_006B !F_006F || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
007 2 0071 Native Research T1 F_0065 && F_0067 && F_006B !F_0071 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
008 2 0073 Forest of Sorrow 007 F_0071 !F_0073 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
009 2 0075 Gran Squall T1 F_0065 && F_0067 && F_006B !F_0075 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
010 3 0077 Addicting Food T1 F_0065 && F_0067 && F_006B !F_0077 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
011 3 0079 The Lost Bride T1 F_0065 && F_0067 && F_006B !F_0079 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
012 3 007B Waterfall tears 010, 011, 014, 017 F_0077 && F_0079 && F_007F && F_0085 !F_007B || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
013 3 007D Black Paper 012 F_007B !F_007D || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
014 3 007F Secret Delivery T1 F_0065 && F_0067 && F_006B !F_007F || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
015 3 0081 Soul of a Blacksmith 010, 011, 014, 017 F_0077 && F_0079 && F_007F && F_0085 !F_0081 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
016 3 0083 Letter from Lionel T1, Mines F_0065 && F_0067 && F_006B && F_0201 !F_0083 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
017 3 0085 The Grave's Butler T1 F_0065 && F_0067 && F_006B !F_0085 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
018 4 0087 Knowing One's Heart T1, Mines F_0065 && F_0067 && F_006B && F_0201 !F_0087 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
019 5 0089 Retired Hunter T1, Ruins F_0065 && F_0067 && F_006B && F_0207 !F_0089 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
020 4 008B Dr. Osto's Research T1, Mines F_0065 && F_0067 && F_006B && F_0201 !F_008B || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
021 4 008D The Unsealed Door 020, 014 F_008B && F_007F !F_008D || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
022 5 008F Soul of Steel 023 F_0091 !F_008F || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
023 5 0091 Doc's Secret Plan 014, Ruins F_007F && F_0207 !F_0091 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
024 5 0093 Seek My Master T1, Ruins F_0065 && F_0067 && F_006B && F_0207 !F_0093 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
025 5 0095 From the Depths 023 F_0091 !F_0095 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
026 2 009B Central Dome Fire Swirl 008 F_0073
+8 -10
View File
@@ -23,7 +23,7 @@ AFSArchive::AFSArchive(shared_ptr<const string> data)
le_uint32_t size;
} __packed_ws__(FileEntry, 8);
StringReader r(*this->data);
phosg::StringReader r(*this->data);
const auto& header = r.get<FileHeader>();
if (header.magic != 0x41465300) { // 'AFS\0'
throw runtime_error("file is not an AFS archive");
@@ -52,29 +52,27 @@ string AFSArchive::get_copy(size_t index) const {
return string(reinterpret_cast<const char*>(ret.first), ret.second);
}
StringReader AFSArchive::get_reader(size_t index) const {
phosg::StringReader AFSArchive::get_reader(size_t index) const {
auto ret = this->get(index);
return StringReader(ret.first, ret.second);
return phosg::StringReader(ret.first, ret.second);
}
string AFSArchive::generate(const vector<string>& files, bool big_endian) {
return big_endian ? AFSArchive::generate_t<true>(files) : AFSArchive::generate_t<false>(files);
}
template <bool IsBigEndian>
template <bool BE>
string AFSArchive::generate_t(const vector<string>& files) {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
StringWriter w;
phosg::StringWriter w;
w.put_u32b(0x41465300); // 'AFS\0'
w.put<U32T>(files.size());
w.put<U32T<BE>>(files.size());
// It seems entries are aligned to 0x800-byte boundaries, and the file's
// header is always 0x80000 (!) bytes, most of which is unused
uint32_t data_offset = 0x80000;
for (const auto& file : files) {
w.put<U32T>(data_offset);
w.put<U32T>(file.size());
w.put<U32T<BE>>(data_offset);
w.put<U32T<BE>>(file.size());
data_offset = (data_offset + file.size() + 0x7FF) & (~0x7FF);
}
+4 -2
View File
@@ -8,6 +8,8 @@
#include <string>
#include <unordered_map>
#include "Types.hh"
class AFSArchive {
public:
AFSArchive(std::shared_ptr<const std::string> data);
@@ -23,12 +25,12 @@ public:
std::pair<const void*, size_t> get(size_t index) const;
std::string get_copy(size_t index) const;
StringReader get_reader(size_t index) const;
phosg::StringReader get_reader(size_t index) const;
static std::string generate(const std::vector<std::string>& files, bool big_endian);
private:
template <bool IsBigEndian>
template <bool BE>
static std::string generate_t(const std::vector<std::string>& files);
std::shared_ptr<const std::string> data;
-18
View File
@@ -1,18 +0,0 @@
#pragma once
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
inline void run_ar_code_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline void run_xbe_patch_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
-640
View File
@@ -1,640 +0,0 @@
#include "ARCodeTranslator.hh"
#include <array>
#include <future>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <resource_file/ExecutableFormats/DOLFile.hh>
#include <resource_file/ExecutableFormats/XBEFile.hh>
using namespace std;
class ARCodeTranslator {
public:
enum class ExpandMethod {
FORWARD = 0,
FORWARD_WITH_BARRIER,
BACKWARD,
BACKWARD_WITH_BARRIER,
BOTH,
BOTH_WITH_BARRIER,
BOTH_IGNORE_ORIGIN,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::FORWARD:
return "FORWARD";
case ExpandMethod::FORWARD_WITH_BARRIER:
return "FORWARD_WITH_BARRIER";
case ExpandMethod::BACKWARD:
return "BACKWARD";
case ExpandMethod::BACKWARD_WITH_BARRIER:
return "BACKWARD_WITH_BARRIER";
case ExpandMethod::BOTH:
return "BOTH";
case ExpandMethod::BOTH_WITH_BARRIER:
return "BOTH_WITH_BARRIER";
case ExpandMethod::BOTH_IGNORE_ORIGIN:
return "BOTH_IGNORE_ORIGIN";
default:
throw logic_error("invalid expand method");
}
}
ARCodeTranslator(const string& directory)
: log("[ar-trans] "),
directory(directory) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".dol")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
this->files.emplace(name, make_shared<DOLFile>(path.c_str()));
this->log.info("Loaded %s", name.c_str());
}
}
}
~ARCodeTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_file = this->files.at(this->src_filename);
}
void find_rtoc_global_regs() const {
for (const auto& it : this->files) {
bool r2_high_found = false;
bool r2_low_found = false;
bool r13_high_found = false;
bool r13_low_found = false;
uint32_t r2 = 0;
uint32_t r13 = 0;
for (const auto& section : it.second->sections) {
if (!section.is_text) {
continue;
}
StringReader r(section.data);
while (!r.eof() && r.where()) {
uint32_t opcode = r.get_u32b();
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
if (r13_high_found) {
throw runtime_error("multiple values for r13_high");
}
r13_high_found = true;
r13 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
if (r2_high_found) {
throw runtime_error("multiple values for r2_high");
}
r2_high_found = true;
r2 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
if (r13_low_found) {
throw runtime_error("multiple values for r13_low");
}
r13_low_found = true;
r13 |= (opcode & 0xFFFF);
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
if (r2_low_found) {
throw runtime_error("multiple values for r2_low");
}
r2_low_found = true;
r2 |= (opcode & 0xFFFF);
}
}
}
if (r2_low_found && r2_high_found) {
fprintf(stderr, "(%s) r2 = %08" PRIX32 "\n", it.first.c_str(), r2);
} else {
fprintf(stderr, "(%s) r2 = __MISSING__\n", it.first.c_str());
}
if (r13_low_found && r13_high_found) {
fprintf(stderr, "(%s) r13 = %08" PRIX32 "\n", it.first.c_str(), r13);
} else {
fprintf(stderr, "(%s) r13 = __MISSING__\n", it.first.c_str());
}
}
}
uint32_t find_match(shared_ptr<const DOLFile> dest_file, uint32_t src_address, ExpandMethod expand_method) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
const DOLFile::Section* src_section = nullptr;
for (const auto& sec : this->src_file->sections) {
if (src_address >= sec.address && src_address < sec.address + sec.data.size()) {
src_section = &sec;
break;
}
}
if (!src_section) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_address - src_section->address;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section->data.size() - src_offset - 4;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + 4;
StringReader src_r(src_section->data.data() + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_file->sections) {
for (size_t dest_match_offset = 0;
dest_match_offset < dest_section.data.size();
dest_match_offset += 4) {
src_r.go(0);
StringReader dest_r(dest_section.data.data() + dest_match_offset, match_length);
size_t z;
for (z = 0; z < match_length; z += 4) {
if (expand_method == ExpandMethod::BOTH_IGNORE_ORIGIN && z == match_bytes_before) {
src_r.skip(4);
dest_r.skip(4);
} else if (src_section->is_text) {
uint32_t src_opcode = src_r.get_u32b();
uint32_t dest_opcode = dest_r.get_u32b();
uint32_t src_class = src_opcode & 0xFC000000;
if (src_class != (dest_opcode & 0xFC000000)) {
break;
}
if (src_class == 0x48000000) {
// b +-offset
src_opcode &= 0xFC000003;
dest_opcode &= 0xFC000003;
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
src_opcode &= 0xFFFF0000;
dest_opcode &= 0xFFFF0000;
}
if (src_opcode != dest_opcode) {
break;
}
} else {
uint32_t src_data = src_r.get_u32b();
uint32_t dest_data = dest_r.get_u32b();
if ((src_data & 0xFE000000) == 0x80000000) {
src_data &= 0xFE000003;
}
if ((dest_data & 0xFE000000) == 0x80000000) {
dest_data &= 0xFE000003;
}
if (src_data != dest_data) {
break;
}
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.address + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::BACKWARD_WITH_BARRIER:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::BACKWARD:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::FORWARD_WITH_BARRIER:
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::FORWARD:
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::BOTH_WITH_BARRIER:
case ExpandMethod::BOTH_IGNORE_ORIGIN:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::BOTH:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before += 4;
}
if (can_expand_forward) {
match_bytes_after += 4;
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
unordered_map<string, uint32_t> results;
for (const auto& it : this->files) {
if (it.second == this->src_file) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
array<future<uint32_t>, 7> futures;
static const array<ExpandMethod, 7> methods = {
ExpandMethod::FORWARD,
ExpandMethod::FORWARD_WITH_BARRIER,
ExpandMethod::BACKWARD,
ExpandMethod::BACKWARD_WITH_BARRIER,
ExpandMethod::BOTH,
ExpandMethod::BOTH_WITH_BARRIER,
ExpandMethod::BOTH_IGNORE_ORIGIN,
};
for (size_t z = 0; z < methods.size(); z++) {
futures[z] = async(&ARCodeTranslator::find_match, this, it.second, src_addr, methods[z]);
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(stoul(tokens.at(1), nullptr, 16));
} else if (tokens[0] == "find-globals") {
this->find_rtoc_global_regs();
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const DOLFile>> files;
string src_filename;
shared_ptr<const DOLFile> src_file;
};
class XBEPatchTranslator {
public:
enum class ExpandMethod {
FORWARD = 0,
BACKWARD,
BOTH,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::FORWARD:
return "FORWARD";
case ExpandMethod::BACKWARD:
return "BACKWARD";
case ExpandMethod::BOTH:
return "BOTH";
default:
throw logic_error("invalid expand method");
}
}
XBEPatchTranslator(const string& directory)
: log("[xbe-trans] "),
directory(directory) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".xbe")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
this->files.emplace(name, make_shared<XBEFile>(path.c_str()));
this->log.info("Loaded %s", name.c_str());
}
}
}
~XBEPatchTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_file = this->files.at(this->src_filename);
}
uint32_t find_match(
shared_ptr<const XBEFile> dest_file,
uint32_t src_address,
uint32_t src_size,
ExpandMethod expand_method) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
const XBEFile::Section* src_section = nullptr;
for (const auto& sec : this->src_file->sections) {
if (src_address >= sec.addr && src_address < sec.addr + sec.file_size) {
src_section = &sec;
break;
}
}
if (!src_section) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_address - src_section->addr;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section->file_size - src_offset - src_size;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + src_size < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + src_size;
auto src_r = this->src_file->read_from_addr(src_section->addr + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_file->sections) {
for (size_t dest_match_offset = 0; dest_match_offset + match_length <= dest_section.file_size; dest_match_offset++) {
src_r.go(0);
StringReader dest_r = dest_file->read_from_addr(dest_section.addr + dest_match_offset, match_length);
size_t z;
for (z = 0; z < match_length; z++) {
uint8_t src_data = src_r.get_u8();
uint8_t dest_data = dest_r.get_u8();
if (src_data != dest_data) {
break;
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.addr + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::BACKWARD:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
break;
case ExpandMethod::FORWARD:
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
case ExpandMethod::BOTH:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before++;
}
if (can_expand_forward) {
match_bytes_after++;
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
unordered_map<string, uint32_t> results;
for (const auto& it : files) {
if (it.second == this->src_file) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
array<future<uint32_t>, 3> futures;
static const array<ExpandMethod, 3> methods = {
ExpandMethod::FORWARD,
ExpandMethod::BACKWARD,
ExpandMethod::BOTH,
};
for (size_t z = 0; z < methods.size(); z++) {
futures[z] = async(&XBEPatchTranslator::find_match, this, it.second, src_addr, src_size, methods[z]);
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(stoul(tokens.at(1), nullptr, 16), stoul(tokens.at(2), nullptr, 16));
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const XBEFile>> files;
string src_filename;
shared_ptr<const XBEFile> src_file;
};
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
ARCodeTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
XBEPatchTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
vector<pair<uint32_t, string>> diff_dol_files(const string& a_filename, const string& b_filename) {
DOLFile a(a_filename.c_str());
DOLFile b(b_filename.c_str());
auto a_mem = make_shared<MemoryContext>();
auto b_mem = make_shared<MemoryContext>();
a.load_into(a_mem);
b.load_into(b_mem);
uint32_t min_addr = 0xFFFFFFFF;
uint32_t max_addr = 0x00000000;
for (const auto& sec : a.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
for (const auto& sec : b.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
vector<pair<uint32_t, string>> ret;
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
bool a_exists = a_mem->exists(addr, 4);
bool b_exists = b_mem->exists(addr, 4);
if (a_exists && b_exists) {
string a_value = a_mem->read(addr, 4);
string b_value = b_mem->read(addr, 4);
if (a_value != b_value) {
if (!ret.empty() && (ret.back().first + ret.back().second.size() == addr)) {
ret.back().second += b_value;
} else {
ret.emplace_back(make_pair(addr, b_value));
}
}
}
}
return ret;
}
-11
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@@ -1,11 +0,0 @@
#pragma once
#include <stdint.h>
#include <string>
#include <utility>
#include <vector>
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
+1019 -1003
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File diff suppressed because it is too large Load Diff
+284 -263
View File
@@ -1,263 +1,284 @@
#pragma once
#include <memory>
#include <mutex>
#include <phosg/JSON.hh>
#include <shared_mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include "Text.hh"
class LicenseIndex;
struct DCNTELicense {
std::string serial_number;
std::string access_key;
static std::shared_ptr<DCNTELicense> from_json(const JSON& json);
JSON json() const;
};
struct V1V2License {
uint32_t serial_number = 0;
std::string access_key;
static std::shared_ptr<V1V2License> from_json(const JSON& json);
JSON json() const;
};
struct GCLicense {
uint32_t serial_number = 0;
std::string access_key;
std::string password;
static std::shared_ptr<GCLicense> from_json(const JSON& json);
JSON json() const;
};
struct XBLicense {
std::string gamertag;
uint64_t user_id = 0;
uint64_t account_id = 0;
static std::shared_ptr<XBLicense> from_json(const JSON& json);
JSON json() const;
};
struct BBLicense {
std::string username;
std::string password;
static std::shared_ptr<BBLicense> from_json(const JSON& json);
JSON json() const;
};
struct Account {
enum class Flag : uint32_t {
// clang-format off
KICK_USER = 0x00000001,
BAN_USER = 0x00000002,
SILENCE_USER = 0x00000004,
CHANGE_EVENT = 0x00000010,
ANNOUNCE = 0x00000020,
FREE_JOIN_GAMES = 0x00000040,
DEBUG = 0x01000000,
CHEAT_ANYWHERE = 0x02000000,
DISABLE_QUEST_REQUIREMENTS = 0x04000000,
ALWAYS_ENABLE_CHAT_COMMANDS = 0x08000000,
MODERATOR = 0x00000007,
ADMINISTRATOR = 0x000000FF,
ROOT = 0x7FFFFFFF,
IS_SHARED_ACCOUNT = 0x80000000,
// NOTE: When adding or changing license flags, don't forget to change the
// documentation in the shell's help text.
UNUSED_BITS = 0x70FFFF00,
// clang-format on
};
// account_id is also the account's guild card number
uint32_t account_id = 0;
uint32_t flags = 0;
uint64_t ban_end_time = 0; // 0 = not banned
std::string last_player_name;
std::string auto_reply_message;
uint32_t ep3_current_meseta = 0;
uint32_t ep3_total_meseta_earned = 0;
uint32_t bb_team_id = 0;
bool is_temporary = false; // If true, isn't saved to disk
std::unordered_set<std::string> auto_patches_enabled;
std::unordered_map<std::string, std::shared_ptr<DCNTELicense>> dc_nte_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> dc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> pc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<GCLicense>> gc_licenses;
std::unordered_map<std::string, std::shared_ptr<XBLicense>> xb_licenses;
std::unordered_map<std::string, std::shared_ptr<BBLicense>> bb_licenses;
Account() = default;
explicit Account(const JSON& json);
virtual ~Account() = default;
JSON json() const;
virtual void save() const;
virtual void delete_file() const;
[[nodiscard]] inline bool check_flag(Flag flag) const {
return !!(this->flags & static_cast<uint32_t>(flag));
}
inline void set_flag(Flag flag) {
this->flags |= static_cast<uint32_t>(flag);
}
inline void clear_flag(Flag flag) {
this->flags &= (~static_cast<uint32_t>(flag));
}
inline void toggle_flag(Flag flag) {
this->flags ^= static_cast<uint32_t>(flag);
}
inline void replace_all_flags(Flag mask) {
this->flags = static_cast<uint32_t>(mask);
}
void print(FILE* stream) const;
};
struct Login {
bool account_was_created = false;
// This field will never be null
std::shared_ptr<Account> account;
// Exactly one of the following will be non-null, representing the license
// that the client logged in with
std::shared_ptr<DCNTELicense> dc_nte_license;
std::shared_ptr<V1V2License> dc_license;
std::shared_ptr<V1V2License> pc_license;
std::shared_ptr<GCLicense> gc_license;
std::shared_ptr<XBLicense> xb_license;
std::shared_ptr<BBLicense> bb_license;
};
class AccountIndex {
public:
class no_username : public std::invalid_argument {
public:
no_username() : invalid_argument("serial number is zero or username is missing") {}
};
class incorrect_password : public std::invalid_argument {
public:
incorrect_password() : invalid_argument("incorrect password") {}
};
class incorrect_access_key : public std::invalid_argument {
public:
incorrect_access_key() : invalid_argument("incorrect access key") {}
};
class missing_account : public std::invalid_argument {
public:
missing_account() : invalid_argument("missing account") {}
};
explicit AccountIndex(bool force_all_temporary);
virtual ~AccountIndex() = default;
std::shared_ptr<Account> create_account(bool is_temporary) const;
size_t count() const;
std::vector<std::shared_ptr<Account>> all() const;
void add(std::shared_ptr<Account> a);
void remove(uint32_t serial_number);
void add_dc_nte_license(std::shared_ptr<Account> account, std::shared_ptr<DCNTELicense> license);
void add_dc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_pc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_gc_license(std::shared_ptr<Account> account, std::shared_ptr<GCLicense> license);
void add_xb_license(std::shared_ptr<Account> account, std::shared_ptr<XBLicense> license);
void add_bb_license(std::shared_ptr<Account> account, std::shared_ptr<BBLicense> license);
void remove_dc_nte_license(std::shared_ptr<Account> account, const std::string& serial_number);
void remove_dc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_pc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_gc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_xb_license(std::shared_ptr<Account> account, const std::string& gamertag);
void remove_bb_license(std::shared_ptr<Account> account, const std::string& username);
std::shared_ptr<Account> from_account_id(uint32_t account_id) const;
std::shared_ptr<Login> from_dc_nte_credentials(
const std::string& serial_number,
const std::string& access_key,
bool allow_create);
std::shared_ptr<Login> from_dc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_pc_nte_credentials(
uint32_t guild_card_number,
bool allow_create);
std::shared_ptr<Login> from_pc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_gc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string* password,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_xb_credentials(
const std::string& gamertag,
uint64_t user_id,
uint64_t account_id,
bool allow_create);
std::shared_ptr<Login> from_bb_credentials(
const std::string& username,
const std::string* password,
bool allow_create);
std::shared_ptr<Account> create_temporary_account_for_shared_account(
std::shared_ptr<const Account> src_a, const std::string& variation_data) const;
protected:
bool force_all_temporary;
// This class must be thread-safe because it's used by both the patch server
// and game server threads
mutable std::shared_mutex lock;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_account_id;
std::unordered_map<std::string, std::shared_ptr<Account>> by_dc_nte_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_dc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_pc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_gc_serial_number;
std::unordered_map<std::string, std::shared_ptr<Account>> by_xb_gamertag;
std::unordered_map<std::string, std::shared_ptr<Account>> by_bb_username;
void add_locked(std::shared_ptr<Account> a);
std::shared_ptr<Login> from_dc_nte_credentials_locked(
const std::string& serial_number,
const std::string& access_key);
std::shared_ptr<Login> from_dc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name);
std::shared_ptr<Login> from_pc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name);
std::shared_ptr<Login> from_gc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string* password,
const std::string& character_name);
std::shared_ptr<Login> from_xb_credentials_locked(
const std::string& gamertag,
uint64_t user_id,
uint64_t account_id);
std::shared_ptr<Login> from_bb_credentials_locked(
const std::string& username,
const std::string* password);
};
#pragma once
#include <memory>
#include <mutex>
#include <phosg/JSON.hh>
#include <shared_mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include "Text.hh"
class LicenseIndex;
struct DCNTELicense {
std::string serial_number;
std::string access_key;
static std::shared_ptr<DCNTELicense> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct V1V2License {
uint32_t serial_number = 0;
std::string access_key;
static std::shared_ptr<V1V2License> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct GCLicense {
uint32_t serial_number = 0;
std::string access_key;
std::string password;
static std::shared_ptr<GCLicense> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct XBLicense {
std::string gamertag;
uint64_t user_id = 0;
uint64_t account_id = 0;
static std::shared_ptr<XBLicense> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct BBLicense {
std::string username;
std::string password;
static std::shared_ptr<BBLicense> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct Account {
enum class Flag : uint32_t {
// clang-format off
KICK_USER = 0x00000001,
BAN_USER = 0x00000002,
SILENCE_USER = 0x00000004,
CHANGE_EVENT = 0x00000010,
ANNOUNCE = 0x00000020,
FREE_JOIN_GAMES = 0x00000040,
DEBUG = 0x01000000,
CHEAT_ANYWHERE = 0x02000000,
DISABLE_QUEST_REQUIREMENTS = 0x04000000,
ALWAYS_ENABLE_CHAT_COMMANDS = 0x08000000,
MODERATOR = 0x00000007,
ADMINISTRATOR = 0x000000FF,
ROOT = 0x7FFFFFFF,
IS_SHARED_ACCOUNT = 0x80000000,
// NOTE: When adding or changing license flags, don't forget to change the
// documentation in the shell's help text.
UNUSED_BITS = 0x70FFFF00,
// clang-format on
};
enum class UserFlag : uint32_t {
DISABLE_DROP_NOTIFICATION_BROADCAST = 0x00000001,
};
// account_id is also the account's guild card number
uint32_t account_id = 0;
uint32_t flags = 0;
uint32_t user_flags = 0;
uint64_t ban_end_time = 0; // 0 = not banned
std::string last_player_name;
std::string auto_reply_message;
uint32_t ep3_current_meseta = 0;
uint32_t ep3_total_meseta_earned = 0;
uint32_t bb_team_id = 0;
bool is_temporary = false; // If true, isn't saved to disk
std::unordered_set<std::string> auto_patches_enabled;
std::unordered_map<std::string, std::shared_ptr<DCNTELicense>> dc_nte_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> dc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> pc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<GCLicense>> gc_licenses;
std::unordered_map<std::string, std::shared_ptr<XBLicense>> xb_licenses;
std::unordered_map<std::string, std::shared_ptr<BBLicense>> bb_licenses;
Account() = default;
explicit Account(const phosg::JSON& json);
virtual ~Account() = default;
phosg::JSON json() const;
virtual void save() const;
virtual void delete_file() const;
[[nodiscard]] inline bool check_flag(Flag flag) const {
return !!(this->flags & static_cast<uint32_t>(flag));
}
inline void set_flag(Flag flag) {
this->flags |= static_cast<uint32_t>(flag);
}
inline void clear_flag(Flag flag) {
this->flags &= (~static_cast<uint32_t>(flag));
}
inline void toggle_flag(Flag flag) {
this->flags ^= static_cast<uint32_t>(flag);
}
inline void replace_all_flags(Flag mask) {
this->flags = static_cast<uint32_t>(mask);
}
[[nodiscard]] inline bool check_user_flag(UserFlag flag) const {
return !!(this->user_flags & static_cast<uint32_t>(flag));
}
inline void set_user_flag(UserFlag flag) {
this->user_flags |= static_cast<uint32_t>(flag);
}
inline void clear_user_flag(UserFlag flag) {
this->user_flags &= (~static_cast<uint32_t>(flag));
}
inline void toggle_user_flag(UserFlag flag) {
this->user_flags ^= static_cast<uint32_t>(flag);
}
void print(FILE* stream) const;
};
struct Login {
bool account_was_created = false;
// This field will never be null
std::shared_ptr<Account> account;
// Exactly one of the following will be non-null, representing the license
// that the client logged in with
std::shared_ptr<DCNTELicense> dc_nte_license;
std::shared_ptr<V1V2License> dc_license;
std::shared_ptr<V1V2License> pc_license;
std::shared_ptr<GCLicense> gc_license;
std::shared_ptr<XBLicense> xb_license;
std::shared_ptr<BBLicense> bb_license;
};
class AccountIndex {
public:
class no_username : public std::invalid_argument {
public:
no_username() : invalid_argument("serial number is zero or username is missing") {}
};
class incorrect_password : public std::invalid_argument {
public:
incorrect_password() : invalid_argument("incorrect password") {}
};
class incorrect_access_key : public std::invalid_argument {
public:
incorrect_access_key() : invalid_argument("incorrect access key") {}
};
class missing_account : public std::invalid_argument {
public:
missing_account() : invalid_argument("missing account") {}
};
class account_banned : public std::invalid_argument {
public:
account_banned() : invalid_argument("account is banned") {}
};
explicit AccountIndex(bool force_all_temporary);
virtual ~AccountIndex() = default;
std::shared_ptr<Account> create_account(bool is_temporary) const;
size_t count() const;
std::vector<std::shared_ptr<Account>> all() const;
void add(std::shared_ptr<Account> a);
void remove(uint32_t serial_number);
void add_dc_nte_license(std::shared_ptr<Account> account, std::shared_ptr<DCNTELicense> license);
void add_dc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_pc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_gc_license(std::shared_ptr<Account> account, std::shared_ptr<GCLicense> license);
void add_xb_license(std::shared_ptr<Account> account, std::shared_ptr<XBLicense> license);
void add_bb_license(std::shared_ptr<Account> account, std::shared_ptr<BBLicense> license);
void remove_dc_nte_license(std::shared_ptr<Account> account, const std::string& serial_number);
void remove_dc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_pc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_gc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_xb_license(std::shared_ptr<Account> account, const std::string& gamertag);
void remove_bb_license(std::shared_ptr<Account> account, const std::string& username);
std::shared_ptr<Account> from_account_id(uint32_t account_id) const;
std::shared_ptr<Login> from_dc_nte_credentials(
const std::string& serial_number,
const std::string& access_key,
bool allow_create);
std::shared_ptr<Login> from_dc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_pc_nte_credentials(
uint32_t guild_card_number,
bool allow_create);
std::shared_ptr<Login> from_pc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_gc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string* password,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_xb_credentials(
const std::string& gamertag,
uint64_t user_id,
uint64_t account_id,
bool allow_create);
std::shared_ptr<Login> from_bb_credentials(
const std::string& username,
const std::string* password,
bool allow_create);
std::shared_ptr<Account> create_temporary_account_for_shared_account(
std::shared_ptr<const Account> src_a, const std::string& variation_data) const;
protected:
bool force_all_temporary;
// This class must be thread-safe because it's used by both the patch server
// and game server threads
mutable std::shared_mutex lock;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_account_id;
std::unordered_map<std::string, std::shared_ptr<Account>> by_dc_nte_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_dc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_pc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_gc_serial_number;
std::unordered_map<std::string, std::shared_ptr<Account>> by_xb_gamertag;
std::unordered_map<std::string, std::shared_ptr<Account>> by_bb_username;
void add_locked(std::shared_ptr<Account> a);
std::shared_ptr<Login> from_dc_nte_credentials_locked(
const std::string& serial_number,
const std::string& access_key);
std::shared_ptr<Login> from_dc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name);
std::shared_ptr<Login> from_pc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name);
std::shared_ptr<Login> from_gc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string* password,
const std::string& character_name);
std::shared_ptr<Login> from_xb_credentials_locked(
const std::string& gamertag,
uint64_t user_id,
uint64_t account_id);
std::shared_ptr<Login> from_bb_credentials_locked(
const std::string& username,
const std::string* password);
};
+14
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@@ -0,0 +1,14 @@
#pragma once
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
inline void run_address_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
+528
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@@ -0,0 +1,528 @@
#include "AddressTranslator.hh"
#include <array>
#include <future>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <resource_file/ExecutableFormats/DOLFile.hh>
#include <resource_file/ExecutableFormats/XBEFile.hh>
using namespace std;
class AddressTranslator {
public:
enum class ExpandMethod {
PPC_TEXT_FORWARD = 0,
PPC_TEXT_FORWARD_WITH_BARRIER,
PPC_TEXT_BACKWARD,
PPC_TEXT_BACKWARD_WITH_BARRIER,
PPC_TEXT_BOTH,
PPC_TEXT_BOTH_WITH_BARRIER,
PPC_TEXT_BOTH_IGNORE_ORIGIN,
PPC_DATA_FORWARD,
PPC_DATA_BACKWARD,
PPC_DATA_BOTH,
RAW_FORWARD,
RAW_BACKWARD,
RAW_BOTH,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_TEXT_FORWARD:
return "PPC_TEXT_FORWARD";
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
return "PPC_TEXT_FORWARD_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BACKWARD:
return "PPC_TEXT_BACKWARD";
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
return "PPC_TEXT_BACKWARD_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BOTH:
return "PPC_TEXT_BOTH";
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
return "PPC_TEXT_BOTH_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
return "PPC_TEXT_BOTH_IGNORE_ORIGIN";
case ExpandMethod::PPC_DATA_FORWARD:
return "PPC_DATA_FORWARD";
case ExpandMethod::PPC_DATA_BACKWARD:
return "PPC_DATA_BACKWARD";
case ExpandMethod::PPC_DATA_BOTH:
return "PPC_DATA_BOTH";
case ExpandMethod::RAW_FORWARD:
return "RAW_FORWARD";
case ExpandMethod::RAW_BACKWARD:
return "RAW_BACKWARD";
case ExpandMethod::RAW_BOTH:
return "RAW_BOTH";
default:
throw logic_error("invalid expand method");
}
}
static bool is_ppc_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
case ExpandMethod::PPC_DATA_FORWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
case ExpandMethod::PPC_DATA_BOTH:
return true;
case ExpandMethod::RAW_FORWARD:
case ExpandMethod::RAW_BACKWARD:
case ExpandMethod::RAW_BOTH:
return false;
default:
throw logic_error("invalid expand method");
}
}
static bool is_ppc_data_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_DATA_FORWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
case ExpandMethod::PPC_DATA_BOTH:
return true;
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
case ExpandMethod::RAW_FORWARD:
case ExpandMethod::RAW_BACKWARD:
case ExpandMethod::RAW_BOTH:
return false;
default:
throw logic_error("invalid expand method");
}
}
AddressTranslator(const string& directory)
: log("[addr-trans] "),
directory(directory),
enable_ppc(false) {
while (phosg::ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : phosg::list_directory(this->directory)) {
if (phosg::ends_with(filename, ".dol")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
ResourceDASM::DOLFile dol(path.c_str());
auto mem = make_shared<ResourceDASM::MemoryContext>();
dol.load_into(mem);
this->mems.emplace(name, mem);
this->enable_ppc = true;
this->log.info("Loaded %s", name.c_str());
} else if (phosg::ends_with(filename, ".xbe")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
ResourceDASM::XBEFile xbe(path.c_str());
auto mem = make_shared<ResourceDASM::MemoryContext>();
xbe.load_into(mem);
this->mems.emplace(name, mem);
this->log.info("Loaded %s", name.c_str());
} else if (phosg::ends_with(filename, ".bin")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
string data = phosg::load_file(path);
auto mem = make_shared<ResourceDASM::MemoryContext>();
mem->allocate_at(0x8C010000, data.size());
mem->memcpy(0x8C010000, data.data(), data.size());
this->mems.emplace(name, mem);
this->log.info("Loaded %s", name.c_str());
}
}
}
~AddressTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_mem = this->mems.at(this->src_filename);
}
void find_ppc_rtoc_global_regs() const {
for (const auto& it : this->mems) {
bool r2_high_found = false;
bool r2_low_found = false;
bool r13_high_found = false;
bool r13_low_found = false;
uint32_t r2 = 0;
uint32_t r13 = 0;
for (const auto& block : it.second->allocated_blocks()) {
phosg::StringReader r = it.second->reader(block.first, block.second);
while (!r.eof() && r.where()) {
uint32_t opcode = r.get_u32b();
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
if (r13_high_found) {
throw runtime_error("multiple values for r13_high");
}
r13_high_found = true;
r13 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
if (r2_high_found) {
throw runtime_error("multiple values for r2_high");
}
r2_high_found = true;
r2 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
if (r13_low_found) {
throw runtime_error("multiple values for r13_low");
}
r13_low_found = true;
r13 |= (opcode & 0xFFFF);
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
if (r2_low_found) {
throw runtime_error("multiple values for r2_low");
}
r2_low_found = true;
r2 |= (opcode & 0xFFFF);
}
}
}
if (r2_low_found && r2_high_found) {
fprintf(stderr, "(%s) r2 = %08" PRIX32 "\n", it.first.c_str(), r2);
} else {
fprintf(stderr, "(%s) r2 = __MISSING__\n", it.first.c_str());
}
if (r13_low_found && r13_high_found) {
fprintf(stderr, "(%s) r13 = %08" PRIX32 "\n", it.first.c_str(), r13);
} else {
fprintf(stderr, "(%s) r13 = __MISSING__\n", it.first.c_str());
}
}
}
uint32_t find_match(
shared_ptr<const ResourceDASM::MemoryContext> dest_mem,
uint32_t src_addr,
uint32_t src_size,
ExpandMethod expand_method) const {
bool is_ppc = this->is_ppc_expand_method(expand_method);
bool is_ppc_data = this->is_ppc_data_expand_method(expand_method);
if (!this->src_mem) {
throw runtime_error("no source file selected");
}
if (src_size == 0) {
src_size = is_ppc ? 4 : 1;
}
pair<uint32_t, uint32_t> src_section = make_pair(0, 0);
for (const auto& sec : this->src_mem->allocated_blocks()) {
if (src_addr >= sec.first && src_addr + src_size <= sec.first + sec.second) {
src_section = sec;
break;
}
}
if (!src_section.second) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_addr - src_section.first;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section.second - src_offset - 4;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + 4;
phosg::StringReader src_r = this->src_mem->reader(src_section.first + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_mem->allocated_blocks()) {
for (size_t dest_match_offset = 0;
dest_match_offset + match_length < dest_section.second;
dest_match_offset += (is_ppc ? 4 : 1)) {
src_r.go(0);
phosg::StringReader dest_r = dest_mem->reader(dest_section.first + dest_match_offset, match_length);
size_t z;
if (is_ppc) {
for (z = 0; z < match_length; z += 4) {
if ((expand_method == ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN) && (z == match_bytes_before)) {
src_r.skip(4);
dest_r.skip(4);
} else if (!is_ppc_data) {
uint32_t src_opcode = src_r.get_u32b();
uint32_t dest_opcode = dest_r.get_u32b();
uint32_t src_class = src_opcode & 0xFC000000;
if (src_class != (dest_opcode & 0xFC000000)) {
break;
}
if (src_class == 0x48000000) {
// b +-offset
src_opcode &= 0xFC000003;
dest_opcode &= 0xFC000003;
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
src_opcode &= 0xFFFF0000;
dest_opcode &= 0xFFFF0000;
}
if (src_opcode != dest_opcode) {
break;
}
} else {
uint32_t src_data = src_r.get_u32b();
uint32_t dest_data = dest_r.get_u32b();
if ((src_data & 0xFE000000) == 0x80000000) {
src_data &= 0xFE000003;
}
if ((dest_data & 0xFE000000) == 0x80000000) {
dest_data &= 0xFE000003;
}
if (src_data != dest_data) {
break;
}
}
}
} else {
for (z = 0; z < match_length; z++) {
uint8_t src_data = src_r.get_u8();
uint8_t dest_data = dest_r.get_u8();
if (src_data != dest_data) {
break;
}
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.first + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_DATA_FORWARD:
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_DATA_BOTH:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::RAW_BACKWARD:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
break;
case ExpandMethod::RAW_FORWARD:
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
case ExpandMethod::RAW_BOTH:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before += (is_ppc ? 4 : 1);
}
if (can_expand_forward) {
match_bytes_after += (is_ppc ? 4 : 1);
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
if (!this->src_mem) {
throw runtime_error("no source file selected");
}
map<string, uint32_t> results;
for (const auto& it : this->mems) {
if (it.second == this->src_mem) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
vector<future<uint32_t>> futures;
static const vector<ExpandMethod> ppc_methods = {
ExpandMethod::PPC_TEXT_FORWARD,
ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BACKWARD,
ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BOTH,
ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN,
ExpandMethod::PPC_DATA_FORWARD,
ExpandMethod::PPC_DATA_BACKWARD,
ExpandMethod::PPC_DATA_BOTH,
};
static const vector<ExpandMethod> raw_methods = {
ExpandMethod::RAW_FORWARD,
ExpandMethod::RAW_BACKWARD,
ExpandMethod::RAW_BOTH,
};
const auto& methods = this->enable_ppc ? ppc_methods : raw_methods;
for (size_t z = 0; z < methods.size(); z++) {
futures.emplace_back(async(&AddressTranslator::find_match, this, it.second, src_addr, src_size, methods[z]));
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = phosg::split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
phosg::strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(
stoul(tokens.at(1), nullptr, 16),
tokens.size() >= 3 ? stoul(tokens[2], nullptr, 16) : 0);
} else if (tokens[0] == "find-ppc-globals") {
this->find_ppc_rtoc_global_regs();
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "addr-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "addr-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = phosg::fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
phosg::PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const ResourceDASM::MemoryContext>> mems;
string src_filename;
shared_ptr<const ResourceDASM::MemoryContext> src_mem;
bool enable_ppc;
};
void run_address_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
AddressTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
vector<pair<uint32_t, string>> diff_dol_files(const string& a_filename, const string& b_filename) {
ResourceDASM::DOLFile a(a_filename.c_str());
ResourceDASM::DOLFile b(b_filename.c_str());
auto a_mem = make_shared<ResourceDASM::MemoryContext>();
auto b_mem = make_shared<ResourceDASM::MemoryContext>();
a.load_into(a_mem);
b.load_into(b_mem);
uint32_t min_addr = 0xFFFFFFFF;
uint32_t max_addr = 0x00000000;
for (const auto& sec : a.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
for (const auto& sec : b.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
vector<pair<uint32_t, string>> ret;
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
bool a_exists = a_mem->exists(addr, 4);
bool b_exists = b_mem->exists(addr, 4);
if (a_exists && b_exists) {
string a_value = a_mem->read(addr, 4);
string b_value = b_mem->read(addr, 4);
if (a_value != b_value) {
if (!ret.empty() && (ret.back().first + ret.back().second.size() == addr)) {
ret.back().second += b_value;
} else {
ret.emplace_back(make_pair(addr, b_value));
}
}
}
}
return ret;
}
+10
View File
@@ -0,0 +1,10 @@
#pragma once
#include <stdint.h>
#include <string>
#include <utility>
#include <vector>
void run_address_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
+14 -17
View File
@@ -5,15 +5,14 @@
#include <stdexcept>
#include "Text.hh"
#include "Types.hh"
using namespace std;
template <bool IsBigEndian>
template <bool BE>
struct BMLHeaderT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
parray<uint8_t, 0x04> unknown_a1;
U32T num_entries;
U32T<BE> num_entries;
parray<uint8_t, 0x38> unknown_a2;
} __packed__;
@@ -22,16 +21,14 @@ using BMLHeaderBE = BMLHeaderT<true>;
check_struct_size(BMLHeader, 0x40);
check_struct_size(BMLHeaderBE, 0x40);
template <bool IsBigEndian>
template <bool BE>
struct BMLHeaderEntryT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
pstring<TextEncoding::ASCII, 0x20> filename;
U32T compressed_size;
U32T<BE> compressed_size;
parray<uint8_t, 0x04> unknown_a1;
U32T decompressed_size;
U32T compressed_gvm_size;
U32T decompressed_gvm_size;
U32T<BE> decompressed_size;
U32T<BE> compressed_gvm_size;
U32T<BE> decompressed_gvm_size;
parray<uint8_t, 0x0C> unknown_a2;
} __packed__;
@@ -40,15 +37,15 @@ using BMLHeaderEntryBE = BMLHeaderEntryT<true>;
check_struct_size(BMLHeaderEntry, 0x40);
check_struct_size(BMLHeaderEntryBE, 0x40);
template <bool IsBigEndian>
template <bool BE>
void BMLArchive::load_t() {
StringReader r(*this->data);
phosg::StringReader r(*this->data);
const auto& header = r.get<BMLHeaderT<IsBigEndian>>();
const auto& header = r.get<BMLHeaderT<BE>>();
size_t offset = 0x800;
while (this->entries.size() < header.num_entries) {
const auto& entry = r.get<BMLHeaderEntryT<IsBigEndian>>();
const auto& entry = r.get<BMLHeaderEntryT<BE>>();
if (offset + entry.compressed_size > this->data->size()) {
throw runtime_error("BML data entry extends beyond end of data");
@@ -106,10 +103,10 @@ string BMLArchive::get_copy(const string& name) const {
}
}
StringReader BMLArchive::get_reader(const string& name) const {
phosg::StringReader BMLArchive::get_reader(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return StringReader(this->data->data() + entry.offset, entry.size);
return phosg::StringReader(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("BML does not contain file: " + name);
}
+2 -2
View File
@@ -24,10 +24,10 @@ public:
std::pair<const void*, size_t> get(const std::string& name) const;
std::pair<const void*, size_t> get_gvm(const std::string& name) const;
std::string get_copy(const std::string& name) const;
StringReader get_reader(const std::string& name) const;
phosg::StringReader get_reader(const std::string& name) const;
private:
template <bool IsBigEndian>
template <bool BE>
void load_t();
std::shared_ptr<const std::string> data;
+83 -83
View File
@@ -1,83 +1,83 @@
#include "BattleParamsIndex.hh"
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include "Loggers.hh"
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
using namespace std;
void BattleParamsIndex::Table::print(FILE* stream) const {
auto print_entry = +[](FILE* stream, const PlayerStats& e) {
fprintf(stream,
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %5" PRIu32 " %5" PRIu32,
e.char_stats.atp.load(),
e.char_stats.mst.load(),
e.char_stats.evp.load(),
e.char_stats.hp.load(),
e.char_stats.dfp.load(),
e.char_stats.ata.load(),
e.char_stats.lck.load(),
e.esp.load(),
e.experience.load(),
e.meseta.load());
};
for (size_t diff = 0; diff < 4; diff++) {
fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP EXP DIFF\n",
abbreviation_for_difficulty(diff));
for (size_t z = 0; z < 0x60; z++) {
fprintf(stream, " %02zX ", z);
print_entry(stream, this->stats[diff][z]);
fputc('\n', stream);
}
}
}
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
const BattleParamsIndex::Table& BattleParamsIndex::get_table(bool solo, Episode episode) const {
uint8_t ep_index;
switch (episode) {
case Episode::EP1:
ep_index = 0;
break;
case Episode::EP2:
ep_index = 1;
break;
case Episode::EP4:
ep_index = 2;
break;
default:
throw invalid_argument("invalid episode");
}
return *this->files[!!solo][ep_index].table;
}
#include "BattleParamsIndex.hh"
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include "Loggers.hh"
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
using namespace std;
void BattleParamsIndex::Table::print(FILE* stream) const {
auto print_entry = +[](FILE* stream, const PlayerStats& e) {
fprintf(stream,
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %5" PRIu32 " %5" PRIu32,
e.char_stats.atp.load(),
e.char_stats.mst.load(),
e.char_stats.evp.load(),
e.char_stats.hp.load(),
e.char_stats.dfp.load(),
e.char_stats.ata.load(),
e.char_stats.lck.load(),
e.esp.load(),
e.experience.load(),
e.meseta.load());
};
for (size_t diff = 0; diff < 4; diff++) {
fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP EXP DIFF\n",
abbreviation_for_difficulty(diff));
for (size_t z = 0; z < 0x60; z++) {
fprintf(stream, " %02zX ", z);
print_entry(stream, this->stats[diff][z]);
fputc('\n', stream);
}
}
}
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(phosg::string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
const BattleParamsIndex::Table& BattleParamsIndex::get_table(bool solo, Episode episode) const {
uint8_t ep_index;
switch (episode) {
case Episode::EP1:
ep_index = 0;
break;
case Episode::EP2:
ep_index = 1;
break;
case Episode::EP4:
ep_index = 2;
break;
default:
throw invalid_argument("invalid episode");
}
return *this->files[!!solo][ep_index].table;
}
+100 -100
View File
@@ -1,100 +1,100 @@
#pragma once
#include <inttypes.h>
#include <array>
#include <memory>
#include <phosg/Encoding.hh>
#include <random>
#include <string>
#include <vector>
#include "EnemyType.hh"
#include "LevelTable.hh"
#include "StaticGameData.hh"
#include "Text.hh"
class BattleParamsIndex {
public:
// These files are little-endian, even on PSO GC.
struct AttackData {
/* 00 */ le_int16_t unknown_a1;
/* 02 */ le_int16_t atp;
/* 04 */ le_int16_t ata_bonus;
/* 06 */ le_uint16_t unknown_a4;
/* 08 */ le_float distance_x;
/* 0C */ le_uint32_t angle_x; // Out of 0x10000 (high 16 bits are unused)
/* 10 */ le_float distance_y;
/* 14 */ le_uint16_t unknown_a8;
/* 16 */ le_uint16_t unknown_a9;
/* 18 */ le_uint16_t unknown_a10;
/* 1A */ le_uint16_t unknown_a11;
/* 1C */ le_uint32_t unknown_a12;
/* 20 */ le_uint32_t unknown_a13;
/* 24 */ le_uint32_t unknown_a14;
/* 28 */ le_uint32_t unknown_a15;
/* 2C */ le_uint32_t unknown_a16;
/* 30 */
} __packed_ws__(AttackData, 0x30);
struct ResistData {
/* 00 */ le_int16_t evp_bonus;
/* 02 */ le_uint16_t efr;
/* 04 */ le_uint16_t eic;
/* 06 */ le_uint16_t eth;
/* 08 */ le_uint16_t elt;
/* 0A */ le_uint16_t edk;
/* 0C */ le_uint32_t unknown_a6;
/* 10 */ le_uint32_t unknown_a7;
/* 14 */ le_uint32_t unknown_a8;
/* 18 */ le_uint32_t unknown_a9;
/* 1C */ le_int32_t dfp_bonus;
/* 20 */
} __packed_ws__(ResistData, 0x20);
struct MovementData {
/* 00 */ le_float idle_move_speed;
/* 04 */ le_float idle_animation_speed;
/* 08 */ le_float move_speed;
/* 0C */ le_float animation_speed;
/* 10 */ le_float unknown_a1;
/* 14 */ le_float unknown_a2;
/* 18 */ le_uint32_t unknown_a3;
/* 1C */ le_uint32_t unknown_a4;
/* 20 */ le_uint32_t unknown_a5;
/* 24 */ le_uint32_t unknown_a6;
/* 28 */ le_uint32_t unknown_a7;
/* 2C */ le_uint32_t unknown_a8;
/* 30 */
} __packed_ws__(MovementData, 0x30);
struct Table {
/* 0000 */ parray<parray<PlayerStats, 0x60>, 4> stats;
/* 3600 */ parray<parray<AttackData, 0x60>, 4> attack_data;
/* 7E00 */ parray<parray<ResistData, 0x60>, 4> resist_data;
/* AE00 */ parray<parray<MovementData, 0x60>, 4> movement_data;
/* F600 */
void print(FILE* stream) const;
} __packed_ws__(Table, 0xF600);
BattleParamsIndex(
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const Table& get_table(bool solo, Episode episode) const;
private:
struct File {
std::shared_ptr<const std::string> data;
const Table* table;
};
// Indexed as [online/offline][episode]
std::array<std::array<File, 3>, 2> files;
};
#pragma once
#include <inttypes.h>
#include <array>
#include <memory>
#include <phosg/Encoding.hh>
#include <random>
#include <string>
#include <vector>
#include "EnemyType.hh"
#include "LevelTable.hh"
#include "StaticGameData.hh"
#include "Text.hh"
class BattleParamsIndex {
public:
// These files are little-endian, even on PSO GC.
struct AttackData {
/* 00 */ le_int16_t unknown_a1;
/* 02 */ le_int16_t atp;
/* 04 */ le_int16_t ata_bonus;
/* 06 */ le_uint16_t unknown_a4;
/* 08 */ le_float distance_x;
/* 0C */ le_uint32_t angle_x; // Out of 0x10000 (high 16 bits are unused)
/* 10 */ le_float distance_y;
/* 14 */ le_uint16_t unknown_a8;
/* 16 */ le_uint16_t unknown_a9;
/* 18 */ le_uint16_t unknown_a10;
/* 1A */ le_uint16_t unknown_a11;
/* 1C */ le_uint32_t unknown_a12;
/* 20 */ le_uint32_t unknown_a13;
/* 24 */ le_uint32_t unknown_a14;
/* 28 */ le_uint32_t unknown_a15;
/* 2C */ le_uint32_t unknown_a16;
/* 30 */
} __packed_ws__(AttackData, 0x30);
struct ResistData {
/* 00 */ le_int16_t evp_bonus;
/* 02 */ le_uint16_t efr;
/* 04 */ le_uint16_t eic;
/* 06 */ le_uint16_t eth;
/* 08 */ le_uint16_t elt;
/* 0A */ le_uint16_t edk;
/* 0C */ le_uint32_t unknown_a6;
/* 10 */ le_uint32_t unknown_a7;
/* 14 */ le_uint32_t unknown_a8;
/* 18 */ le_uint32_t unknown_a9;
/* 1C */ le_int32_t dfp_bonus;
/* 20 */
} __packed_ws__(ResistData, 0x20);
struct MovementData {
/* 00 */ le_float idle_move_speed;
/* 04 */ le_float idle_animation_speed;
/* 08 */ le_float move_speed;
/* 0C */ le_float animation_speed;
/* 10 */ le_float unknown_a1;
/* 14 */ le_float unknown_a2;
/* 18 */ le_uint32_t unknown_a3;
/* 1C */ le_uint32_t unknown_a4;
/* 20 */ le_uint32_t unknown_a5;
/* 24 */ le_uint32_t unknown_a6;
/* 28 */ le_uint32_t unknown_a7;
/* 2C */ le_uint32_t unknown_a8;
/* 30 */
} __packed_ws__(MovementData, 0x30);
struct Table {
/* 0000 */ parray<parray<PlayerStats, 0x60>, 4> stats;
/* 3600 */ parray<parray<AttackData, 0x60>, 4> attack_data;
/* 7E00 */ parray<parray<ResistData, 0x60>, 4> resist_data;
/* AE00 */ parray<parray<MovementData, 0x60>, 4> movement_data;
/* F600 */
void print(FILE* stream) const;
} __packed_ws__(Table, 0xF600);
BattleParamsIndex(
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const Table& get_table(bool solo, Episode episode) const;
private:
struct File {
std::shared_ptr<const std::string> data;
const Table* table;
};
// Indexed as [online/offline][episode]
std::array<std::array<File, 3>, 2> files;
};
+187 -188
View File
@@ -1,188 +1,187 @@
#include "CatSession.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "ProxyCommands.hh"
#include "ReceiveCommands.hh"
#include "ReceiveSubcommands.hh"
#include "SendCommands.hh"
using namespace std;
CatSession::exit_shell::exit_shell() : runtime_error("shell exited") {}
CatSession::CatSession(
shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
Version version,
shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file)
: log(string_printf("[CatSession:%s] ", name_for_enum(version)), proxy_server_log.min_level),
base(base),
read_event(event_new(this->base.get(), 0, EV_READ | EV_PERSIST, CatSession::dispatch_read_stdin, this), event_free),
channel(version, 1, CatSession::dispatch_on_channel_input, CatSession::dispatch_on_channel_error, this, "CatSession"),
bb_key_file(bb_key_file) {
if (remote.ss_family != AF_INET) {
throw runtime_error("remote is not AF_INET");
}
string netloc_str = render_sockaddr_storage(remote);
this->log.info("Connecting to %s", netloc_str.c_str());
struct bufferevent* bev = bufferevent_socket_new(
this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
if (!bev) {
throw runtime_error(string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR()));
}
this->channel.set_bufferevent(bev, 0);
if (bufferevent_socket_connect(this->channel.bev.get(),
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
event_add(this->read_event.get(), nullptr);
this->poll.add(0, POLLIN);
}
void CatSession::execute_command(const std::string& command) {
string full_cmd = parse_data_string(command, nullptr, ParseDataFlags::ALLOW_FILES);
send_command_with_header(this->channel, full_cmd.data(), full_cmd.size());
}
void CatSession::dispatch_on_channel_input(
Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_input(command, flag, data);
}
void CatSession::on_channel_input(
uint16_t command, uint32_t flag, std::string& data) {
if (!uses_v4_encryption(this->channel.version)) {
if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) {
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data, 0xFFFF);
if (uses_v3_encryption(this->channel.version)) {
this->channel.crypt_in = make_shared<PSOV3Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV3Encryption>(cmd.client_key);
this->log.info("Enabled V3 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
} else { // PC, DC, or patch server
this->channel.crypt_in = make_shared<PSOV2Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV2Encryption>(cmd.client_key);
this->log.info("Enabled V2 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
}
}
} else { // BB
if (command == 0x03 || command == 0x9B) {
if (!this->bb_key_file) {
throw runtime_error("BB encryption requires a key file");
}
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data, 0xFFFF);
this->channel.crypt_in = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key));
this->channel.crypt_out = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key));
this->log.info("Enabled BB encryption");
}
}
// TODO: Use the iovec form of print_data here instead of
// prepend_command_header (which copies the string)
string full_cmd = prepend_command_header(
this->channel.version, this->channel.crypt_in.get(), command, flag, data);
print_data(stdout, full_cmd, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
}
void CatSession::dispatch_on_channel_error(Channel& ch, short events) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_error(events);
}
void CatSession::on_channel_error(short events) {
if (events & BEV_EVENT_CONNECTED) {
this->log.info("Channel connected");
}
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
this->log.warning("Error %d (%s) in unlinked client stream", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
this->log.info("Session endpoint has disconnected");
this->channel.disconnect();
event_base_loopexit(this->base.get(), nullptr);
}
}
void CatSession::dispatch_read_stdin(evutil_socket_t, short, void* ctx) {
reinterpret_cast<CatSession*>(ctx)->read_stdin();
}
void CatSession::read_stdin() {
bool any_command_read = false;
for (;;) {
auto poll_result = this->poll.poll();
short fd_events = 0;
try {
fd_events = poll_result.at(0);
} catch (const out_of_range&) {
}
if (!(fd_events & POLLIN)) {
break;
}
string command(2048, '\0');
if (!fgets(command.data(), command.size(), stdin)) {
if (!any_command_read) {
// ctrl+d probably; we should exit
fputc('\n', stderr);
event_base_loopexit(this->base.get(), nullptr);
return;
} else {
break; // probably not EOF; just no more commands for now
}
}
// trim the extra data off the string
size_t len = strlen(command.c_str());
if (len == 0) {
break;
}
if (command[len - 1] == '\n') {
len--;
}
command.resize(len);
any_command_read = true;
try {
execute_command(command);
} catch (const exit_shell&) {
event_base_loopexit(this->base.get(), nullptr);
return;
} catch (const exception& e) {
fprintf(stderr, "FAILED: %s\n", e.what());
}
}
}
#include "CatSession.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "ProxyCommands.hh"
#include "ReceiveCommands.hh"
#include "ReceiveSubcommands.hh"
#include "SendCommands.hh"
using namespace std;
CatSession::exit_shell::exit_shell() : runtime_error("shell exited") {}
CatSession::CatSession(
shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
Version version,
shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file)
: log(phosg::string_printf("[CatSession:%s] ", phosg::name_for_enum(version)), proxy_server_log.min_level),
base(base),
read_event(event_new(this->base.get(), 0, EV_READ | EV_PERSIST, CatSession::dispatch_read_stdin, this), event_free),
channel(version, 1, CatSession::dispatch_on_channel_input, CatSession::dispatch_on_channel_error, this, "CatSession"),
bb_key_file(bb_key_file) {
if (remote.ss_family != AF_INET) {
throw runtime_error("remote is not AF_INET");
}
string netloc_str = phosg::render_sockaddr_storage(remote);
this->log.info("Connecting to %s", netloc_str.c_str());
struct bufferevent* bev = bufferevent_socket_new(
this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
if (!bev) {
throw runtime_error(phosg::string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR()));
}
this->channel.set_bufferevent(bev, 0);
if (bufferevent_socket_connect(this->channel.bev.get(),
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
throw runtime_error(phosg::string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
event_add(this->read_event.get(), nullptr);
this->poll.add(0, POLLIN);
}
void CatSession::execute_command(const std::string& command) {
string full_cmd = phosg::parse_data_string(command, nullptr, phosg::ParseDataFlags::ALLOW_FILES);
send_command_with_header(this->channel, full_cmd.data(), full_cmd.size());
}
void CatSession::dispatch_on_channel_input(
Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_input(command, flag, data);
}
void CatSession::on_channel_input(
uint16_t command, uint32_t flag, std::string& data) {
if (!uses_v4_encryption(this->channel.version)) {
if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) {
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data, 0xFFFF);
if (uses_v3_encryption(this->channel.version)) {
this->channel.crypt_in = make_shared<PSOV3Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV3Encryption>(cmd.client_key);
this->log.info("Enabled V3 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
} else { // PC, DC, or patch server
this->channel.crypt_in = make_shared<PSOV2Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV2Encryption>(cmd.client_key);
this->log.info("Enabled V2 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
}
}
} else { // BB
if (command == 0x03 || command == 0x9B) {
if (!this->bb_key_file) {
throw runtime_error("BB encryption requires a key file");
}
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data, 0xFFFF);
this->channel.crypt_in = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key));
this->channel.crypt_out = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key));
this->log.info("Enabled BB encryption");
}
}
// TODO: Use the iovec form of print_data here instead of
// prepend_command_header (which copies the string)
string full_cmd = prepend_command_header(this->channel.version, this->channel.crypt_in.get(), command, flag, data);
phosg::print_data(stdout, full_cmd, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::OFFSET_16_BITS);
}
void CatSession::dispatch_on_channel_error(Channel& ch, short events) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_error(events);
}
void CatSession::on_channel_error(short events) {
if (events & BEV_EVENT_CONNECTED) {
this->log.info("Channel connected");
}
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
this->log.warning("Error %d (%s) in unlinked client stream", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
this->log.info("Session endpoint has disconnected");
this->channel.disconnect();
event_base_loopexit(this->base.get(), nullptr);
}
}
void CatSession::dispatch_read_stdin(evutil_socket_t, short, void* ctx) {
reinterpret_cast<CatSession*>(ctx)->read_stdin();
}
void CatSession::read_stdin() {
bool any_command_read = false;
for (;;) {
auto poll_result = this->poll.poll();
short fd_events = 0;
try {
fd_events = poll_result.at(0);
} catch (const out_of_range&) {
}
if (!(fd_events & POLLIN)) {
break;
}
string command(2048, '\0');
if (!fgets(command.data(), command.size(), stdin)) {
if (!any_command_read) {
// ctrl+d probably; we should exit
fputc('\n', stderr);
event_base_loopexit(this->base.get(), nullptr);
return;
} else {
break; // probably not EOF; just no more commands for now
}
}
// trim the extra data off the string
size_t len = strlen(command.c_str());
if (len == 0) {
break;
}
if (command[len - 1] == '\n') {
len--;
}
command.resize(len);
any_command_read = true;
try {
execute_command(command);
} catch (const exit_shell&) {
event_base_loopexit(this->base.get(), nullptr);
return;
} catch (const exception& e) {
fprintf(stderr, "FAILED: %s\n", e.what());
}
}
}
+54 -54
View File
@@ -1,54 +1,54 @@
#pragma once
#include <event2/event.h>
#include <functional>
#include <map>
#include <memory>
#include <phosg/Filesystem.hh>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
class CatSession {
public:
CatSession(
std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
Version version,
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file);
CatSession(const CatSession&) = delete;
CatSession(CatSession&&) = delete;
CatSession& operator=(const CatSession&) = delete;
CatSession& operator=(CatSession&&) = delete;
virtual ~CatSession() = default;
protected:
PrefixedLogger log;
std::shared_ptr<struct event_base> base;
std::unique_ptr<struct event, void (*)(struct event*)> read_event;
Poll poll;
Channel channel;
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file;
class exit_shell : public std::runtime_error {
public:
exit_shell();
~exit_shell() = default;
};
virtual void execute_command(const std::string& command);
static void dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx);
static void dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
static void dispatch_on_channel_error(Channel& ch, short events);
void on_channel_input(uint16_t command, uint32_t flag, std::string& msg);
void on_channel_error(short events);
void read_stdin();
};
#pragma once
#include <event2/event.h>
#include <functional>
#include <map>
#include <memory>
#include <phosg/Filesystem.hh>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
class CatSession {
public:
CatSession(
std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
Version version,
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file);
CatSession(const CatSession&) = delete;
CatSession(CatSession&&) = delete;
CatSession& operator=(const CatSession&) = delete;
CatSession& operator=(CatSession&&) = delete;
virtual ~CatSession() = default;
protected:
phosg::PrefixedLogger log;
std::shared_ptr<struct event_base> base;
std::unique_ptr<struct event, void (*)(struct event*)> read_event;
phosg::Poll poll;
Channel channel;
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file;
class exit_shell : public std::runtime_error {
public:
exit_shell();
~exit_shell() = default;
};
virtual void execute_command(const std::string& command);
static void dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx);
static void dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
static void dispatch_on_channel_error(Channel& ch, short events);
void on_channel_input(uint16_t command, uint32_t flag, std::string& msg);
void on_channel_error(short events);
void read_stdin();
};
+421 -421
View File
@@ -1,421 +1,421 @@
#include "Channel.hh"
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <string.h>
#include <unistd.h>
#include <phosg/Network.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "Version.hh"
using namespace std;
extern bool use_terminal_colors;
static void flush_and_free_bufferevent(struct bufferevent* bev) {
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
Channel::Channel(
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
virtual_network_id(0),
version(version),
language(language),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
}
Channel::Channel(
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
version(version),
language(language),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
this->set_bufferevent(bev, virtual_network_id);
}
void Channel::replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name) {
this->set_bufferevent(other.bev.release(), other.virtual_network_id);
this->local_addr = other.local_addr;
this->remote_addr = other.remote_addr;
this->version = other.version;
this->language = other.language;
this->crypt_in = other.crypt_in;
this->crypt_out = other.crypt_out;
this->name = name;
this->terminal_send_color = other.terminal_send_color;
this->terminal_recv_color = other.terminal_recv_color;
this->on_command_received = on_command_received;
this->on_error = on_error;
this->context_obj = context_obj;
other.disconnect(); // Clears crypts, addrs, etc.
}
void Channel::set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id) {
this->bev.reset(bev);
this->virtual_network_id = virtual_network_id;
if (this->bev.get()) {
int fd = bufferevent_getfd(this->bev.get());
if (fd < 0) {
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
} else {
get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
}
bufferevent_setcb(this->bev.get(), &Channel::dispatch_on_input, nullptr, &Channel::dispatch_on_error, this);
bufferevent_enable(this->bev.get(), EV_READ | EV_WRITE);
} else {
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
}
}
void Channel::disconnect() {
if (this->bev.get()) {
// If the output buffer is not empty, move the bufferevent into the draining
// pool instead of disconnecting it, to make sure all the data gets sent.
struct evbuffer* out_buffer = bufferevent_get_output(this->bev.get());
if (evbuffer_get_length(out_buffer) == 0) {
this->bev.reset(); // Destructor flushes and frees the bufferevent
} else {
// The callbacks will free it when all the data is sent or the client
// disconnects
auto on_output = +[](struct bufferevent* bev, void*) -> void {
flush_and_free_bufferevent(bev);
};
auto on_error = +[](struct bufferevent* bev, short events, void*) -> void {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
channel_exceptions_log.warning(
"Disconnecting channel caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
};
struct bufferevent* bev = this->bev.release();
bufferevent_setcb(bev, nullptr, on_output, on_error, bev);
bufferevent_disable(bev, EV_READ);
}
}
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
this->virtual_network_id = false;
this->crypt_in.reset();
this->crypt_out.reset();
}
Channel::Message Channel::recv() {
struct evbuffer* buf = bufferevent_get_input(this->bev.get());
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
PSOCommandHeader header;
if (evbuffer_copyout(buf, &header, header_size) < static_cast<ssize_t>(header_size)) {
throw out_of_range("no command available");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(&header, header_size, false);
}
size_t command_logical_size = header.size(version);
// If encryption is enabled, BB pads commands to 8-byte boundaries, and this
// is not reflected in the size field. This logic does not occur if encryption
// is not yet enabled.
size_t command_physical_size = (this->crypt_in.get() && (version == Version::BB_V4))
? ((command_logical_size + 7) & ~7)
: command_logical_size;
if (evbuffer_get_length(buf) < command_physical_size) {
throw out_of_range("no command available");
}
// If we get here, then there is a full command in the buffer. Some encryption
// algorithms' advancement depends on the decrypted data, so we have to
// actually decrypt the header again (with advance=true) to keep them in a
// consistent state.
string header_data(header_size, '\0');
if (evbuffer_remove(buf, header_data.data(), header_data.size()) < static_cast<ssize_t>(header_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(header_data.data(), header_data.size());
}
string command_data(command_physical_size - header_size, '\0');
if (evbuffer_remove(buf, command_data.data(), command_data.size()) < static_cast<ssize_t>(command_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
// Some versions of PSO DC can send commands whose sizes are not a multiple
// of 4, but the server is expected to always use a multiple of 4 bytes when
// decrypting (the extra cipher bytes are lost). To emulate this behavior,
// we have to round up the size for DC commands here.
size_t orig_size = command_data.size();
command_data.resize((orig_size + 3) & (~3), 0);
this->crypt_in->decrypt(command_data.data(), command_data.size());
command_data.resize(orig_size);
}
command_data.resize(command_logical_size - header_size);
if (command_data_log.should_log(LogLevel::INFO) && (this->terminal_recv_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, this->terminal_recv_color, TerminalFormat::BOLD, TerminalFormat::END);
}
if (version == Version::BB_V4) {
command_data_log.info(
"Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(),
header.command(this->version),
header.flag(this->version));
} else {
command_data_log.info(
"Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(),
name_for_enum(this->version),
header.command(this->version),
header.flag(this->version));
}
vector<struct iovec> iovs;
iovs.emplace_back(iovec{.iov_base = header_data.data(), .iov_len = header_data.size()});
iovs.emplace_back(iovec{.iov_base = command_data.data(), .iov_len = command_data.size()});
print_data(stderr, iovs, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
}
}
return {
.command = header.command(this->version),
.flag = header.flag(this->version),
.data = std::move(command_data),
};
}
void Channel::send(uint16_t cmd, uint32_t flag, bool silent) {
this->send(cmd, flag, nullptr, 0, silent);
}
void Channel::send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent) {
if (!this->connected()) {
channel_exceptions_log.warning("Attempted to send command on closed channel; dropping data");
return;
}
size_t size = 0;
for (const auto& b : blocks) {
size += b.second;
}
string send_data;
size_t logical_size;
size_t send_data_size = 0;
switch (this->version) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
case Version::XB_V3: {
PSOCommandHeaderDCV3 header;
if (this->crypt_out.get() &&
(this->version != Version::DC_NTE) &&
(this->version != Version::DC_V1_11_2000_PROTOTYPE) &&
(this->version != Version::DC_V1)) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.command = cmd;
header.flag = flag;
header.size = send_data_size;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case Version::PC_PATCH:
case Version::BB_PATCH:
case Version::PC_NTE:
case Version::PC_V2: {
PSOCommandHeaderPC header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.size = send_data_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case Version::BB_V4: {
// BB has an annoying behavior here: command lengths must be multiples of
// 4, but the actual data length must be a multiple of 8. If the size
// field is not divisible by 8, 4 extra bytes are sent anyway. This
// behavior only applies when encryption is enabled - any commands sent
// before encryption is enabled have no size restrictions (except they
// must include a full header and must fit in the client's receive
// buffer), and no implicit extra bytes are sent.
PSOCommandHeaderBB header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 7) & ~7;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = (sizeof(header) + size + 3) & ~3;
header.size = logical_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
default:
throw logic_error("unimplemented game version in send_command");
}
// All versions of PSO I've seen (so far) have a receive buffer 0x7C00
// bytes in size
if (send_data_size > 0x7C00) {
throw runtime_error("outbound command too large");
}
send_data.reserve(send_data_size);
for (const auto& b : blocks) {
send_data.append(reinterpret_cast<const char*>(b.first), b.second);
}
send_data.resize(send_data_size, '\0');
if (!silent && (command_data_log.should_log(LogLevel::INFO)) && (this->terminal_send_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::FG_YELLOW, TerminalFormat::BOLD, TerminalFormat::END);
}
if (version == Version::BB_V4) {
command_data_log.info("Sending to %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(), cmd, flag);
} else {
command_data_log.info("Sending to %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(), name_for_enum(version), cmd, flag);
}
print_data(stderr, send_data.data(), logical_size, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
}
}
if (this->crypt_out.get()) {
this->crypt_out->encrypt(send_data.data(), send_data.size());
}
struct evbuffer* buf = bufferevent_get_output(this->bev.get());
evbuffer_add(buf, send_data.data(), send_data.size());
}
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent) {
this->send(cmd, flag, {make_pair(data, size)}, silent);
}
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool silent) {
this->send(cmd, flag, data.data(), data.size(), silent);
}
void Channel::send(const void* data, size_t size, bool silent) {
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
this->send(
header->command(this->version),
header->flag(this->version),
reinterpret_cast<const uint8_t*>(data) + header_size,
size - header_size,
silent);
}
void Channel::send(const string& data, bool silent) {
return this->send(data.data(), data.size(), silent);
}
void Channel::dispatch_on_input(struct bufferevent*, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
// The client can be disconnected during on_command_received, so we have to
// make sure ch->bev is valid every time before calling recv()
while (ch->bev.get()) {
Message msg;
try {
msg = ch->recv();
} catch (const out_of_range&) {
break;
} catch (const exception& e) {
channel_exceptions_log.warning("Error receiving on channel: %s", e.what());
ch->on_error(*ch, BEV_EVENT_ERROR);
break;
}
if (ch->on_command_received) {
ch->on_command_received(*ch, msg.command, msg.flag, msg.data);
}
}
}
void Channel::dispatch_on_error(struct bufferevent*, short events, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
if (ch->on_error) {
ch->on_error(*ch, events);
} else {
ch->disconnect();
}
}
#include "Channel.hh"
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <string.h>
#include <unistd.h>
#include <phosg/Network.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "Version.hh"
using namespace std;
extern bool use_terminal_colors;
static void flush_and_free_bufferevent(struct bufferevent* bev) {
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
Channel::Channel(
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
phosg::TerminalFormat terminal_send_color,
phosg::TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
virtual_network_id(0),
version(version),
language(language),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
}
Channel::Channel(
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
phosg::TerminalFormat terminal_send_color,
phosg::TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
version(version),
language(language),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
this->set_bufferevent(bev, virtual_network_id);
}
void Channel::replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name) {
this->set_bufferevent(other.bev.release(), other.virtual_network_id);
this->local_addr = other.local_addr;
this->remote_addr = other.remote_addr;
this->version = other.version;
this->language = other.language;
this->crypt_in = other.crypt_in;
this->crypt_out = other.crypt_out;
this->name = name;
this->terminal_send_color = other.terminal_send_color;
this->terminal_recv_color = other.terminal_recv_color;
this->on_command_received = on_command_received;
this->on_error = on_error;
this->context_obj = context_obj;
other.disconnect(); // Clears crypts, addrs, etc.
}
void Channel::set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id) {
this->bev.reset(bev);
this->virtual_network_id = virtual_network_id;
if (this->bev.get()) {
int fd = bufferevent_getfd(this->bev.get());
if (fd < 0) {
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
} else {
phosg::get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
}
bufferevent_setcb(this->bev.get(), &Channel::dispatch_on_input, nullptr, &Channel::dispatch_on_error, this);
bufferevent_enable(this->bev.get(), EV_READ | EV_WRITE);
} else {
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
}
}
void Channel::disconnect() {
if (this->bev.get()) {
// If the output buffer is not empty, move the bufferevent into the draining
// pool instead of disconnecting it, to make sure all the data gets sent.
struct evbuffer* out_buffer = bufferevent_get_output(this->bev.get());
if (evbuffer_get_length(out_buffer) == 0) {
this->bev.reset(); // Destructor flushes and frees the bufferevent
} else {
// The callbacks will free it when all the data is sent or the client
// disconnects
auto on_output = +[](struct bufferevent* bev, void*) -> void {
flush_and_free_bufferevent(bev);
};
auto on_error = +[](struct bufferevent* bev, short events, void*) -> void {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
channel_exceptions_log.warning(
"Disconnecting channel caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
};
struct bufferevent* bev = this->bev.release();
bufferevent_setcb(bev, nullptr, on_output, on_error, bev);
bufferevent_disable(bev, EV_READ);
}
}
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
this->virtual_network_id = false;
this->crypt_in.reset();
this->crypt_out.reset();
}
Channel::Message Channel::recv() {
struct evbuffer* buf = bufferevent_get_input(this->bev.get());
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
PSOCommandHeader header;
if (evbuffer_copyout(buf, &header, header_size) < static_cast<ssize_t>(header_size)) {
throw out_of_range("no command available");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(&header, header_size, false);
}
size_t command_logical_size = header.size(version);
// If encryption is enabled, BB pads commands to 8-byte boundaries, and this
// is not reflected in the size field. This logic does not occur if encryption
// is not yet enabled.
size_t command_physical_size = (this->crypt_in.get() && (version == Version::BB_V4))
? ((command_logical_size + 7) & ~7)
: command_logical_size;
if (evbuffer_get_length(buf) < command_physical_size) {
throw out_of_range("no command available");
}
// If we get here, then there is a full command in the buffer. Some encryption
// algorithms' advancement depends on the decrypted data, so we have to
// actually decrypt the header again (with advance=true) to keep them in a
// consistent state.
string header_data(header_size, '\0');
if (evbuffer_remove(buf, header_data.data(), header_data.size()) < static_cast<ssize_t>(header_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(header_data.data(), header_data.size());
}
string command_data(command_physical_size - header_size, '\0');
if (evbuffer_remove(buf, command_data.data(), command_data.size()) < static_cast<ssize_t>(command_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
// Some versions of PSO DC can send commands whose sizes are not a multiple
// of 4, but the server is expected to always use a multiple of 4 bytes when
// decrypting (the extra cipher bytes are lost). To emulate this behavior,
// we have to round up the size for DC commands here.
size_t orig_size = command_data.size();
command_data.resize((orig_size + 3) & (~3), 0);
this->crypt_in->decrypt(command_data.data(), command_data.size());
command_data.resize(orig_size);
}
command_data.resize(command_logical_size - header_size);
if (command_data_log.should_log(phosg::LogLevel::INFO) && (this->terminal_recv_color != phosg::TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_recv_color != phosg::TerminalFormat::NORMAL) {
print_color_escape(stderr, this->terminal_recv_color, phosg::TerminalFormat::BOLD, phosg::TerminalFormat::END);
}
if (version == Version::BB_V4) {
command_data_log.info(
"Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(),
header.command(this->version),
header.flag(this->version));
} else {
command_data_log.info(
"Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(),
phosg::name_for_enum(this->version),
header.command(this->version),
header.flag(this->version));
}
vector<struct iovec> iovs;
iovs.emplace_back(iovec{.iov_base = header_data.data(), .iov_len = header_data.size()});
iovs.emplace_back(iovec{.iov_base = command_data.data(), .iov_len = command_data.size()});
phosg::print_data(stderr, iovs, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_recv_color != phosg::TerminalFormat::NORMAL) {
phosg::print_color_escape(stderr, phosg::TerminalFormat::NORMAL, phosg::TerminalFormat::END);
}
}
return {
.command = header.command(this->version),
.flag = header.flag(this->version),
.data = std::move(command_data),
};
}
void Channel::send(uint16_t cmd, uint32_t flag, bool silent) {
this->send(cmd, flag, nullptr, 0, silent);
}
void Channel::send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent) {
if (!this->connected()) {
channel_exceptions_log.warning("Attempted to send command on closed channel; dropping data");
return;
}
size_t size = 0;
for (const auto& b : blocks) {
size += b.second;
}
string send_data;
size_t logical_size;
size_t send_data_size = 0;
switch (this->version) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
case Version::XB_V3: {
PSOCommandHeaderDCV3 header;
if (this->crypt_out.get() &&
(this->version != Version::DC_NTE) &&
(this->version != Version::DC_V1_11_2000_PROTOTYPE) &&
(this->version != Version::DC_V1)) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.command = cmd;
header.flag = flag;
header.size = send_data_size;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case Version::PC_PATCH:
case Version::BB_PATCH:
case Version::PC_NTE:
case Version::PC_V2: {
PSOCommandHeaderPC header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.size = send_data_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case Version::BB_V4: {
// BB has an annoying behavior here: command lengths must be multiples of
// 4, but the actual data length must be a multiple of 8. If the size
// field is not divisible by 8, 4 extra bytes are sent anyway. This
// behavior only applies when encryption is enabled - any commands sent
// before encryption is enabled have no size restrictions (except they
// must include a full header and must fit in the client's receive
// buffer), and no implicit extra bytes are sent.
PSOCommandHeaderBB header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 7) & ~7;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = (sizeof(header) + size + 3) & ~3;
header.size = logical_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
default:
throw logic_error("unimplemented game version in send_command");
}
// All versions of PSO I've seen (so far) have a receive buffer 0x7C00
// bytes in size
if (send_data_size > 0x7C00) {
throw runtime_error("outbound command too large");
}
send_data.reserve(send_data_size);
for (const auto& b : blocks) {
send_data.append(reinterpret_cast<const char*>(b.first), b.second);
}
send_data.resize(send_data_size, '\0');
if (!silent && (command_data_log.should_log(phosg::LogLevel::INFO)) && (this->terminal_send_color != phosg::TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_send_color != phosg::TerminalFormat::NORMAL) {
print_color_escape(stderr, phosg::TerminalFormat::FG_YELLOW, phosg::TerminalFormat::BOLD, phosg::TerminalFormat::END);
}
if (version == Version::BB_V4) {
command_data_log.info("Sending to %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(), cmd, flag);
} else {
command_data_log.info("Sending to %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(), phosg::name_for_enum(version), cmd, flag);
}
phosg::print_data(stderr, send_data.data(), logical_size, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_send_color != phosg::TerminalFormat::NORMAL) {
print_color_escape(stderr, phosg::TerminalFormat::NORMAL, phosg::TerminalFormat::END);
}
}
if (this->crypt_out.get()) {
this->crypt_out->encrypt(send_data.data(), send_data.size());
}
struct evbuffer* buf = bufferevent_get_output(this->bev.get());
evbuffer_add(buf, send_data.data(), send_data.size());
}
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent) {
this->send(cmd, flag, {make_pair(data, size)}, silent);
}
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool silent) {
this->send(cmd, flag, data.data(), data.size(), silent);
}
void Channel::send(const void* data, size_t size, bool silent) {
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
this->send(
header->command(this->version),
header->flag(this->version),
reinterpret_cast<const uint8_t*>(data) + header_size,
size - header_size,
silent);
}
void Channel::send(const string& data, bool silent) {
return this->send(data.data(), data.size(), silent);
}
void Channel::dispatch_on_input(struct bufferevent*, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
// The client can be disconnected during on_command_received, so we have to
// make sure ch->bev is valid every time before calling recv()
while (ch->bev.get()) {
Message msg;
try {
msg = ch->recv();
} catch (const out_of_range&) {
break;
} catch (const exception& e) {
channel_exceptions_log.warning("Error receiving on channel: %s", e.what());
ch->on_error(*ch, BEV_EVENT_ERROR);
break;
}
if (ch->on_command_received) {
ch->on_command_received(*ch, msg.command, msg.flag, msg.data);
}
}
}
void Channel::dispatch_on_error(struct bufferevent*, short events, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
if (ch->on_error) {
ch->on_error(*ch, events);
} else {
ch->disconnect();
}
}
+103 -103
View File
@@ -1,103 +1,103 @@
#pragma once
#include <netinet/in.h>
#include <memory>
#include <string>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "Version.hh"
struct Channel {
std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)> bev;
struct sockaddr_storage local_addr;
struct sockaddr_storage remote_addr;
uint64_t virtual_network_id; // 0 = normal TCP connection
Version version;
uint8_t language;
std::shared_ptr<PSOEncryption> crypt_in;
std::shared_ptr<PSOEncryption> crypt_out;
std::string name;
TerminalFormat terminal_send_color;
TerminalFormat terminal_recv_color;
struct Message {
uint16_t command;
uint32_t flag;
std::string data;
};
typedef void (*on_command_received_t)(Channel&, uint16_t, uint32_t, std::string&);
typedef void (*on_error_t)(Channel&, short);
on_command_received_t on_command_received;
on_error_t on_error;
void* context_obj;
// Creates an unconnected channel
Channel(
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name,
TerminalFormat terminal_send_color = TerminalFormat::END,
TerminalFormat terminal_recv_color = TerminalFormat::END);
// Creates a connected channel
Channel(
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "",
TerminalFormat terminal_send_color = TerminalFormat::END,
TerminalFormat terminal_recv_color = TerminalFormat::END);
Channel(const Channel& other) = delete;
Channel(Channel&& other) = delete;
Channel& operator=(const Channel& other) = delete;
Channel& operator=(Channel&& other) = delete;
void replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "");
void set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id);
inline bool connected() const {
return this->bev.get() != nullptr;
}
void disconnect();
// Receives a message. Throws std::out_of_range if no messages are available.
Message recv();
// Sends a message with an automatically-constructed header.
void send(uint16_t cmd, uint32_t flag = 0, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool silent = false);
template <typename CmdT>
requires(!std::is_pointer_v<CmdT>)
void send(uint16_t cmd, uint32_t flag, const CmdT& data, bool silent = false) {
this->send(cmd, flag, &data, sizeof(data), silent);
}
// Sends a message with a pre-existing header (as the first few bytes in the
// data)
void send(const void* data, size_t size, bool silent = false);
void send(const std::string& data, bool silent = false);
private:
static void dispatch_on_input(struct bufferevent*, void* ctx);
static void dispatch_on_error(struct bufferevent*, short events, void* ctx);
};
#pragma once
#include <netinet/in.h>
#include <memory>
#include <string>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "Version.hh"
struct Channel {
std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)> bev;
struct sockaddr_storage local_addr;
struct sockaddr_storage remote_addr;
uint64_t virtual_network_id; // 0 = normal TCP connection
Version version;
uint8_t language;
std::shared_ptr<PSOEncryption> crypt_in;
std::shared_ptr<PSOEncryption> crypt_out;
std::string name;
phosg::TerminalFormat terminal_send_color;
phosg::TerminalFormat terminal_recv_color;
struct Message {
uint16_t command;
uint32_t flag;
std::string data;
};
typedef void (*on_command_received_t)(Channel&, uint16_t, uint32_t, std::string&);
typedef void (*on_error_t)(Channel&, short);
on_command_received_t on_command_received;
on_error_t on_error;
void* context_obj;
// Creates an unconnected channel
Channel(
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name,
phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
// Creates a connected channel
Channel(
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "",
phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
Channel(const Channel& other) = delete;
Channel(Channel&& other) = delete;
Channel& operator=(const Channel& other) = delete;
Channel& operator=(Channel&& other) = delete;
void replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "");
void set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id);
inline bool connected() const {
return this->bev.get() != nullptr;
}
void disconnect();
// Receives a message. Throws std::out_of_range if no messages are available.
Message recv();
// Sends a message with an automatically-constructed header.
void send(uint16_t cmd, uint32_t flag = 0, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool silent = false);
template <typename CmdT>
requires(!std::is_pointer_v<CmdT>)
void send(uint16_t cmd, uint32_t flag, const CmdT& data, bool silent = false) {
this->send(cmd, flag, &data, sizeof(data), silent);
}
// Sends a message with a pre-existing header (as the first few bytes in the
// data)
void send(const void* data, size_t size, bool silent = false);
void send(const std::string& data, bool silent = false);
private:
static void dispatch_on_input(struct bufferevent*, void* ctx);
static void dispatch_on_error(struct bufferevent*, short events, void* ctx);
};
+2780 -2472
View File
File diff suppressed because it is too large Load Diff
+14 -14
View File
@@ -1,14 +1,14 @@
#pragma once
#include <stdint.h>
#include <memory>
#include <string>
#include "Client.hh"
#include "Lobby.hh"
#include "ProxyServer.hh"
#include "ServerState.hh"
void on_chat_command(std::shared_ptr<Client> c, const std::string& text);
void on_chat_command(std::shared_ptr<ProxyServer::LinkedSession> ses, const std::string& text);
#pragma once
#include <stdint.h>
#include <memory>
#include <string>
#include "Client.hh"
#include "Lobby.hh"
#include "ProxyServer.hh"
#include "ServerState.hh"
void on_chat_command(std::shared_ptr<Client> c, const std::string& text);
void on_chat_command(std::shared_ptr<ProxyServer::LinkedSession> ses, const std::string& text);
+150 -150
View File
@@ -1,150 +1,150 @@
#include "ChoiceSearch.hh"
#include <inttypes.h>
#include <string.h>
#include "Client.hh"
using namespace std;
const vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES({
ChoiceSearchCategory{
.id = 0x0001,
.name = "Level",
.choices = {
{0x0000, "Any"},
{0x0001, "Own level +/- 5"},
{0x0002, "Level 1-10"},
{0x0003, "Level 11-20"},
{0x0004, "Level 21-40"},
{0x0005, "Level 41-60"},
{0x0006, "Level 61-80"},
{0x0007, "Level 81-100"},
{0x0008, "Level 101-120"},
{0x0009, "Level 121-160"},
{0x000A, "Level 161-200"},
},
.client_matches = +[](shared_ptr<Client> searcher_c, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) {
return true;
}
uint32_t target_level = target_c->character()->disp.stats.level + 1;
switch (choice_id) {
case 0x0001:
return (labs(static_cast<int32_t>(target_level - searcher_c->character()->disp.stats.level)) <= 5);
case 0x0002:
return (target_level <= 10);
case 0x0003:
return (target_level > 10) && (target_level <= 20);
case 0x0004:
return (target_level > 20) && (target_level <= 40);
case 0x0005:
return (target_level > 40) && (target_level <= 60);
case 0x0006:
return (target_level > 60) && (target_level <= 80);
case 0x0007:
return (target_level > 80) && (target_level <= 100);
case 0x0008:
return (target_level > 100) && (target_level <= 120);
case 0x0009:
return (target_level > 120) && (target_level <= 160);
case 0x000A:
return (target_level > 160) && (target_level <= 200);
}
return false;
},
},
ChoiceSearchCategory{
.id = 0x0002,
.name = "Class",
.choices = {
{0x0000, "Any"},
{0x0010, "Hunter"},
{0x0001, "HUmar"},
{0x0002, "HUnewearl"},
{0x0003, "HUcast"},
{0x000A, "HUcaseal"},
{0x0011, "Ranger"},
{0x0004, "RAmar"},
{0x000C, "RAmarl"},
{0x0005, "RAcast"},
{0x0006, "RAcaseal"},
{0x0012, "Force"},
{0x000B, "FOmar"},
{0x0007, "FOmarl"},
{0x0008, "FOnewm"},
{0x0009, "FOnewearl"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
switch (choice_id) {
case 0x0000:
return true;
case 0x0010:
return target_c->character()->disp.visual.class_flags & 0x20;
case 0x0011:
return target_c->character()->disp.visual.class_flags & 0x40;
case 0x0012:
return target_c->character()->disp.visual.class_flags & 0x80;
default:
return ((choice_id - 1) == target_c->character()->disp.visual.char_class);
}
},
},
ChoiceSearchCategory{
.id = 0x0003,
.name = "Platform",
.choices = {
{0x0000, "Any"},
{0x0001, "DC betas"},
{0x0002, "DC V1"},
{0x0003, "DC V2 / PC"},
{0x0004, "GC / Xbox Episodes 1&2"},
{0x0005, "GC Episode 3"},
{0x0006, "BB"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) {
return true;
}
switch (target_c->version()) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
return (choice_id == 0x0001);
case Version::DC_V1:
return (choice_id == 0x0002);
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
return (choice_id == 0x0003);
case Version::GC_NTE:
case Version::GC_V3:
case Version::XB_V3:
return (choice_id == 0x0004);
case Version::GC_EP3_NTE:
case Version::GC_EP3:
return (choice_id == 0x0005);
case Version::BB_V4:
return (choice_id == 0x0006);
default:
return false;
}
},
},
ChoiceSearchCategory{
.id = 0x0204,
.name = "Game mode",
.choices = {
{0x0000, "Any"},
{0x0001, "Normal"},
{0x0002, "Hard"},
{0x0003, "Very Hard"},
{0x0004, "Ultimate"},
{0x0005, "Battle"},
{0x0006, "Challenge"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
uint16_t target_choice_id = target_c->character()->choice_search_config.get_setting(0x0204);
return (choice_id == 0) || (target_choice_id == 0) || (choice_id == target_choice_id);
},
},
});
#include "ChoiceSearch.hh"
#include <inttypes.h>
#include <string.h>
#include "Client.hh"
using namespace std;
const vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES({
ChoiceSearchCategory{
.id = 0x0001,
.name = "Level",
.choices = {
{0x0000, "Any"},
{0x0001, "Own level +/- 5"},
{0x0002, "Level 1-10"},
{0x0003, "Level 11-20"},
{0x0004, "Level 21-40"},
{0x0005, "Level 41-60"},
{0x0006, "Level 61-80"},
{0x0007, "Level 81-100"},
{0x0008, "Level 101-120"},
{0x0009, "Level 121-160"},
{0x000A, "Level 161-200"},
},
.client_matches = +[](shared_ptr<Client> searcher_c, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) {
return true;
}
uint32_t target_level = target_c->character()->disp.stats.level + 1;
switch (choice_id) {
case 0x0001:
return (labs(static_cast<int32_t>(target_level - searcher_c->character()->disp.stats.level)) <= 5);
case 0x0002:
return (target_level <= 10);
case 0x0003:
return (target_level > 10) && (target_level <= 20);
case 0x0004:
return (target_level > 20) && (target_level <= 40);
case 0x0005:
return (target_level > 40) && (target_level <= 60);
case 0x0006:
return (target_level > 60) && (target_level <= 80);
case 0x0007:
return (target_level > 80) && (target_level <= 100);
case 0x0008:
return (target_level > 100) && (target_level <= 120);
case 0x0009:
return (target_level > 120) && (target_level <= 160);
case 0x000A:
return (target_level > 160) && (target_level <= 200);
}
return false;
},
},
ChoiceSearchCategory{
.id = 0x0002,
.name = "Class",
.choices = {
{0x0000, "Any"},
{0x0010, "Hunter"},
{0x0001, "HUmar"},
{0x0002, "HUnewearl"},
{0x0003, "HUcast"},
{0x000A, "HUcaseal"},
{0x0011, "Ranger"},
{0x0004, "RAmar"},
{0x000C, "RAmarl"},
{0x0005, "RAcast"},
{0x0006, "RAcaseal"},
{0x0012, "Force"},
{0x000B, "FOmar"},
{0x0007, "FOmarl"},
{0x0008, "FOnewm"},
{0x0009, "FOnewearl"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
switch (choice_id) {
case 0x0000:
return true;
case 0x0010:
return target_c->character()->disp.visual.class_flags & 0x20;
case 0x0011:
return target_c->character()->disp.visual.class_flags & 0x40;
case 0x0012:
return target_c->character()->disp.visual.class_flags & 0x80;
default:
return ((choice_id - 1) == target_c->character()->disp.visual.char_class);
}
},
},
ChoiceSearchCategory{
.id = 0x0003,
.name = "Platform",
.choices = {
{0x0000, "Any"},
{0x0001, "DC betas"},
{0x0002, "DC V1"},
{0x0003, "DC V2 / PC"},
{0x0004, "GC / Xbox Episodes 1&2"},
{0x0005, "GC Episode 3"},
{0x0006, "BB"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) {
return true;
}
switch (target_c->version()) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
return (choice_id == 0x0001);
case Version::DC_V1:
return (choice_id == 0x0002);
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
return (choice_id == 0x0003);
case Version::GC_NTE:
case Version::GC_V3:
case Version::XB_V3:
return (choice_id == 0x0004);
case Version::GC_EP3_NTE:
case Version::GC_EP3:
return (choice_id == 0x0005);
case Version::BB_V4:
return (choice_id == 0x0006);
default:
return false;
}
},
},
ChoiceSearchCategory{
.id = 0x0204,
.name = "Game mode",
.choices = {
{0x0000, "Any"},
{0x0001, "Normal"},
{0x0002, "Hard"},
{0x0003, "Very Hard"},
{0x0004, "Ultimate"},
{0x0005, "Battle"},
{0x0006, "Challenge"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
uint16_t target_choice_id = target_c->character()->choice_search_config.get_setting(0x0204);
return (choice_id == 0) || (target_choice_id == 0) || (choice_id == target_choice_id);
},
},
});
+62 -64
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@@ -1,64 +1,62 @@
#pragma once
#include <functional>
#include <memory>
#include <phosg/Encoding.hh>
#include <string>
#include <vector>
#include "Text.hh"
class Client;
template <bool IsBigEndian>
struct ChoiceSearchConfigT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
U32T disabled = 1; // 0 = enabled, 1 = disabled. Unused in command C3
struct Entry {
U16T parent_choice_id = 0;
U16T choice_id = 0;
} __packed_ws__(Entry, 4);
parray<Entry, 5> entries;
int32_t get_setting(uint16_t parent_choice_id) const {
for (size_t z = 0; z < this->entries.size(); z++) {
if (this->entries[z].parent_choice_id == parent_choice_id) {
return this->entries[z].choice_id;
}
}
return -1;
}
operator ChoiceSearchConfigT<!IsBigEndian>() const {
ChoiceSearchConfigT<!IsBigEndian> ret;
ret.disabled = this->disabled.load();
for (size_t z = 0; z < this->entries.size(); z++) {
auto& ret_e = ret.entries[z];
const auto& this_e = this->entries[z];
ret_e.parent_choice_id = this_e.parent_choice_id.load();
ret_e.choice_id = this_e.choice_id.load();
}
return ret;
}
} __packed__;
using ChoiceSearchConfig = ChoiceSearchConfigT<false>;
using ChoiceSearchConfigBE = ChoiceSearchConfigT<true>;
check_struct_size(ChoiceSearchConfig, 0x18);
check_struct_size(ChoiceSearchConfigBE, 0x18);
struct ChoiceSearchCategory {
struct Choice {
uint16_t id;
const char* name;
};
uint16_t id;
const char* name;
std::vector<Choice> choices;
std::function<bool(std::shared_ptr<Client> searcher_c, std::shared_ptr<Client> target_c, uint16_t choice_id)> client_matches;
};
extern const std::vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES;
#pragma once
#include <functional>
#include <memory>
#include <phosg/Encoding.hh>
#include <string>
#include <vector>
#include "Text.hh"
#include "Types.hh"
class Client;
template <bool BE>
struct ChoiceSearchConfigT {
U32T<BE> disabled = 1; // 0 = enabled, 1 = disabled. Unused in command C3
struct Entry {
U16T<BE> parent_choice_id = 0;
U16T<BE> choice_id = 0;
} __packed_ws__(Entry, 4);
parray<Entry, 5> entries;
int32_t get_setting(uint16_t parent_choice_id) const {
for (size_t z = 0; z < this->entries.size(); z++) {
if (this->entries[z].parent_choice_id == parent_choice_id) {
return this->entries[z].choice_id;
}
}
return -1;
}
operator ChoiceSearchConfigT<!BE>() const {
ChoiceSearchConfigT<!BE> ret;
ret.disabled = this->disabled.load();
for (size_t z = 0; z < this->entries.size(); z++) {
auto& ret_e = ret.entries[z];
const auto& this_e = this->entries[z];
ret_e.parent_choice_id = this_e.parent_choice_id.load();
ret_e.choice_id = this_e.choice_id.load();
}
return ret;
}
} __packed__;
using ChoiceSearchConfig = ChoiceSearchConfigT<false>;
using ChoiceSearchConfigBE = ChoiceSearchConfigT<true>;
check_struct_size(ChoiceSearchConfig, 0x18);
check_struct_size(ChoiceSearchConfigBE, 0x18);
struct ChoiceSearchCategory {
struct Choice {
uint16_t id;
const char* name;
};
uint16_t id;
const char* name;
std::vector<Choice> choices;
std::function<bool(std::shared_ptr<Client> searcher_c, std::shared_ptr<Client> target_c, uint16_t choice_id)> client_matches;
};
extern const std::vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES;
+1110 -1100
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+420 -405
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@@ -1,405 +1,420 @@
#pragma once
#include <netinet/in.h>
#include <memory>
#include <stdexcept>
#include "Account.hh"
#include "Channel.hh"
#include "CommandFormats.hh"
#include "Episode3/BattleRecord.hh"
#include "Episode3/Tournament.hh"
#include "FileContentsCache.hh"
#include "FunctionCompiler.hh"
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "PatchFileIndex.hh"
#include "Quest.hh"
#include "QuestScript.hh"
#include "TeamIndex.hh"
#include "Text.hh"
extern const uint64_t CLIENT_CONFIG_MAGIC;
class Server;
struct Lobby;
class Client : public std::enable_shared_from_this<Client> {
public:
enum class Flag : uint64_t {
// clang-format off
// This mask specifies which flags are sent to the client
// TODO: It'd be nice to use a pattern here (e.g. all server-side flags are
// in the high bits) but that would require re-recording or manually
// rewriting all the tests
CLIENT_SIDE_MASK = 0xFF3CFFFF7C0FFFFB,
// Version-related flags
CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000002,
NO_D6_AFTER_LOBBY = 0x0000000000000100,
NO_D6 = 0x0000000000000200,
FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000400,
// Flags describing the behavior for send_function_call
NO_SEND_FUNCTION_CALL = 0x0000000000001000,
ENCRYPTED_SEND_FUNCTION_CALL = 0x0000000000002000,
SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x0000000000004000,
SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000008000,
USE_OVERFLOW_FOR_SEND_FUNCTION_CALL = 0x0000000000010000,
// State flags
LOADING = 0x0000000000100000, // Server-side only
LOADING_QUEST = 0x0000000000200000, // Server-side only
LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000, // Server-side only
LOADING_TOURNAMENT = 0x0000000000800000, // Server-side only
IN_INFORMATION_MENU = 0x0000000001000000, // Server-side only
AT_WELCOME_MESSAGE = 0x0000000002000000, // Server-side only
SAVE_ENABLED = 0x0000000004000000,
HAS_EP3_CARD_DEFS = 0x0000000008000000,
HAS_EP3_MEDIA_UPDATES = 0x0000000010000000,
USE_OVERRIDE_RANDOM_SEED = 0x0000000020000000,
HAS_GUILD_CARD_NUMBER = 0x0000000040000000,
HAS_AUTO_PATCHES = 0x0000004000000000,
AT_BANK_COUNTER = 0x0000000080000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only
SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000,
SWITCH_ASSIST_ENABLED = 0x0000000100000000,
// Cheat mode and option flags
INFINITE_HP_ENABLED = 0x0000000200000000,
INFINITE_TP_ENABLED = 0x0000000400000000,
DEBUG_ENABLED = 0x0000000800000000,
ITEM_DROP_NOTIFICATIONS_1 = 0x0010000000000000,
ITEM_DROP_NOTIFICATIONS_2 = 0x0020000000000000,
// Proxy option flags
PROXY_SAVE_FILES = 0x0000001000000000,
PROXY_CHAT_COMMANDS_ENABLED = 0x0000002000000000,
PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
PROXY_SUPPRESS_CLIENT_PINGS = 0x0000010000000000,
PROXY_SUPPRESS_REMOTE_LOGIN = 0x0000020000000000,
PROXY_ZERO_REMOTE_GUILD_CARD = 0x0000040000000000,
PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000080000000000,
PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000100000000000,
PROXY_RED_NAME_ENABLED = 0x0000200000000000,
PROXY_BLANK_NAME_ENABLED = 0x0000400000000000,
PROXY_BLOCK_FUNCTION_CALLS = 0x0000800000000000,
PROXY_EP3_UNMASK_WHISPERS = 0x0008000000000000,
// clang-format on
};
enum class ItemDropNotificationMode {
NOTHING = 0,
RARES_ONLY = 1,
ALL_ITEMS = 2,
ALL_ITEMS_INCLUDING_MESETA = 3,
};
static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED);
struct Config {
uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
uint32_t specific_version = 0;
int32_t override_random_seed = 0;
uint8_t override_section_id = 0xFF; // FF = no override
uint8_t override_lobby_event = 0xFF; // FF = no override
uint8_t override_lobby_number = 0x80; // 80 = no override
uint32_t proxy_destination_address = 0;
uint16_t proxy_destination_port = 0;
Config() = default;
bool operator==(const Config& other) const = default;
bool operator!=(const Config& other) const = default;
bool should_update_vs(const Config& other) const;
[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
return !!(enabled_flags & static_cast<uint64_t>(flag));
}
[[nodiscard]] inline bool check_flag(Flag flag) const {
return this->check_flag(this->enabled_flags, flag);
}
inline void set_flag(Flag flag) {
this->enabled_flags |= static_cast<uint64_t>(flag);
}
inline void clear_flag(Flag flag) {
this->enabled_flags &= (~static_cast<uint64_t>(flag));
}
inline void toggle_flag(Flag flag) {
this->enabled_flags ^= static_cast<uint64_t>(flag);
}
void set_flags_for_version(Version version, int64_t sub_version);
ItemDropNotificationMode get_drop_notification_mode() const;
void set_drop_notification_mode(ItemDropNotificationMode new_mode);
template <size_t Bytes>
void parse_from(const parray<uint8_t, Bytes>& data) {
StringReader r(data.data(), data.size());
if (r.get_u32l() != CLIENT_CONFIG_MAGIC) {
throw std::invalid_argument("config signature is incorrect");
}
this->specific_version = r.get_u32l();
this->enabled_flags = r.get_u64l();
this->override_random_seed = r.get_u32l();
this->proxy_destination_address = r.get_u32b();
this->proxy_destination_port = r.get_u16l();
this->override_section_id = r.get_u8();
this->override_lobby_event = r.get_u8();
this->override_lobby_number = r.get_u8();
}
template <size_t Bytes>
void serialize_into(parray<uint8_t, Bytes>& data) const {
StringWriter w;
w.put_u32l(CLIENT_CONFIG_MAGIC);
w.put_u32l(this->specific_version);
w.put_u64l(this->enabled_flags & static_cast<uint64_t>(Flag::CLIENT_SIDE_MASK));
w.put_u32l(this->override_random_seed);
w.put_u32b(this->proxy_destination_address);
w.put_u16l(this->proxy_destination_port);
w.put_u8(this->override_section_id);
w.put_u8(this->override_lobby_event);
w.put_u8(this->override_lobby_number);
const auto& s = w.str();
for (size_t z = 0; z < s.size(); z++) {
data[z] = s[z];
}
data.clear_after(s.size(), 0xFF);
}
};
std::weak_ptr<Server> server;
uint64_t id;
PrefixedLogger log;
std::shared_ptr<Login> login;
// Network
Channel channel;
struct sockaddr_storage next_connection_addr;
ServerBehavior server_behavior;
bool should_disconnect;
bool should_send_to_lobby_server;
bool should_send_to_proxy_server;
std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
std::shared_ptr<XBNetworkLocation> xb_netloc;
parray<le_uint32_t, 3> xb_9E_unknown_a1a;
uint8_t bb_connection_phase;
uint64_t ping_start_time;
// Lobby/positioning
Config config;
Config synced_config;
std::unique_ptr<parray<le_uint32_t, 0x20>> override_variations;
int32_t sub_version;
float x;
float z;
uint32_t floor;
std::weak_ptr<Lobby> lobby;
uint8_t lobby_client_id;
uint8_t lobby_arrow_color;
int64_t preferred_lobby_id; // <0 = no preference
std::unique_ptr<struct event, void (*)(struct event*)> save_game_data_event;
std::unique_ptr<struct event, void (*)(struct event*)> send_ping_event;
std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
int16_t card_battle_table_number;
uint16_t card_battle_table_seat_number;
uint16_t card_battle_table_seat_state;
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
std::shared_ptr<const Episode3::BattleRecord> ep3_prev_battle_record;
std::shared_ptr<const Menu> last_menu_sent;
uint32_t last_game_info_requested;
struct JoinCommand {
uint16_t command;
uint32_t flag;
std::string data;
};
std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue;
// Character / game data
struct PendingItemTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent a D2 command
std::vector<ItemData> items;
};
struct PendingCardTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent an EE D2 command
std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
};
bool should_update_play_time;
std::unordered_set<uint32_t> blocked_senders;
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
std::unique_ptr<PendingItemTrade> pending_item_trade;
std::unique_ptr<PendingCardTrade> pending_card_trade;
std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
int8_t bb_character_index;
ItemData bb_identify_result;
std::array<std::vector<ItemData>, 3> bb_shop_contents;
// Miscellaneous (used by chat commands)
uint32_t next_exp_value; // next EXP value to give
RecentSwitchFlags recent_switch_flags; // used for switch assist
bool can_chat;
struct PendingCharacterExport {
std::shared_ptr<const Account> dest_account;
ssize_t character_index = -1;
std::shared_ptr<const BBLicense> dest_bb_license; // Only used for $bbchar; null for $savechar
};
std::unique_ptr<PendingCharacterExport> pending_character_export;
std::deque<std::function<void(uint32_t, uint32_t)>> function_call_response_queue;
// File loading state
uint32_t dol_base_addr;
std::shared_ptr<DOLFileIndex::File> loading_dol_file;
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
Client(
std::shared_ptr<Server> server,
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
ServerBehavior server_behavior);
~Client();
void update_channel_name();
void reschedule_save_game_data_event();
void reschedule_ping_and_timeout_events();
inline Version version() const {
return this->channel.version;
}
inline uint8_t language() const {
return this->channel.language;
}
void convert_account_to_temporary_if_nte();
void sync_config();
std::shared_ptr<ServerState> require_server_state() const;
std::shared_ptr<Lobby> require_lobby() const;
std::shared_ptr<const TeamIndex::Team> team() const;
bool evaluate_quest_availability_expression(
std::shared_ptr<const IntegralExpression> expr,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_see_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_play_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_use_chat_commands() const;
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
void save_game_data();
static void dispatch_send_ping(evutil_socket_t, short, void* ctx);
void send_ping();
static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx);
void idle_timeout();
void suspend_timeouts();
const std::string& get_bb_username() const;
void set_bb_username(const std::string& bb_username);
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
inline void delete_overlay() {
this->overlay_character_data.reset();
}
inline bool has_overlay() const {
return this->overlay_character_data.get() != nullptr;
}
void import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders);
std::shared_ptr<PSOBBBaseSystemFile> system_file(bool allow_load = true);
std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true);
std::shared_ptr<PSOBBGuildCardFile> guild_card_file(bool allow_load = true);
std::shared_ptr<const PSOBBBaseSystemFile> system_file(bool allow_load = true) const;
std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const;
std::shared_ptr<const PSOBBGuildCardFile> guild_card_file(bool allow_load = true) const;
void create_character_file(
uint32_t guild_card_number,
uint8_t language,
const PlayerDispDataBBPreview& preview,
std::shared_ptr<const LevelTable> level_table);
std::string system_filename() const;
static std::string character_filename(const std::string& bb_username, int8_t index);
static std::string backup_character_filename(uint32_t account_id, size_t index);
std::string character_filename(int8_t index = -1) const;
std::string guild_card_filename() const;
std::string shared_bank_filename() const;
std::string legacy_player_filename() const;
std::string legacy_account_filename() const;
void save_all();
void save_system_file() const;
static void save_character_file(
const std::string& filename,
std::shared_ptr<const PSOBBBaseSystemFile> sys,
std::shared_ptr<const PSOBBCharacterFile> character);
// Note: This function is not const because it updates the player's play time.
void save_character_file();
void save_guild_card_file() const;
void load_backup_character(uint32_t account_id, size_t index);
void save_and_unload_character();
PlayerBank& current_bank();
std::shared_ptr<PSOBBCharacterFile> current_bank_character();
bool use_shared_bank(); // Returns true if the bank exists; false if it was created
void use_character_bank(int8_t bb_character_index);
void use_default_bank();
void print_inventory(FILE* stream) const;
void print_bank(FILE* stream) const;
private:
// The overlay character data is used in battle and challenge modes, when
// character data is temporarily replaced in-game. In other play modes and in
// lobbies, overlay_character_data is null.
std::shared_ptr<PSOBBBaseSystemFile> system_data;
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
std::shared_ptr<PSOBBCharacterFile> character_data;
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
std::shared_ptr<PlayerBank> external_bank;
std::shared_ptr<PSOBBCharacterFile> external_bank_character;
int8_t external_bank_character_index;
uint64_t last_play_time_update;
void save_and_clear_external_bank();
void load_all_files();
};
#pragma once
#include <netinet/in.h>
#include <memory>
#include <stdexcept>
#include "Account.hh"
#include "Channel.hh"
#include "CommandFormats.hh"
#include "Episode3/BattleRecord.hh"
#include "Episode3/Tournament.hh"
#include "FileContentsCache.hh"
#include "FunctionCompiler.hh"
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "PatchFileIndex.hh"
#include "Quest.hh"
#include "QuestScript.hh"
#include "TeamIndex.hh"
#include "Text.hh"
extern const uint64_t CLIENT_CONFIG_MAGIC;
class Server;
struct Lobby;
class Parsed6x70Data;
class Client : public std::enable_shared_from_this<Client> {
public:
enum class Flag : uint64_t {
// clang-format off
// This mask specifies which flags are sent to the client
// TODO: It'd be nice to use a pattern here (e.g. all server-side flags are
// in the high bits) but that would require re-recording or manually
// rewriting all the tests
CLIENT_SIDE_MASK = 0xE73CFFFF7C0BFFFB,
// Version-related flags
CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000002,
NO_D6_AFTER_LOBBY = 0x0000000000000100,
NO_D6 = 0x0000000000000200,
FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000400,
// Flags describing the behavior for send_function_call
HAS_SEND_FUNCTION_CALL = 0x0000000000001000,
ENCRYPTED_SEND_FUNCTION_CALL = 0x0000000000002000,
SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x0000000000004000,
SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000008000,
CAN_RECEIVE_ENABLE_B2_QUEST = 0x0000000000020000,
AWAITING_ENABLE_B2_QUEST = 0x0000000000040000, // Server-side only
// State flags
LOADING = 0x0000000000100000, // Server-side only
LOADING_QUEST = 0x0000000000200000, // Server-side only
LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000, // Server-side only
LOADING_TOURNAMENT = 0x0000000000800000, // Server-side only
IN_INFORMATION_MENU = 0x0000000001000000, // Server-side only
AT_WELCOME_MESSAGE = 0x0000000002000000, // Server-side only
SAVE_ENABLED = 0x0000000004000000,
HAS_EP3_CARD_DEFS = 0x0000000008000000,
HAS_EP3_MEDIA_UPDATES = 0x0000000010000000,
USE_OVERRIDE_RANDOM_SEED = 0x0000000020000000,
HAS_GUILD_CARD_NUMBER = 0x0000000040000000,
HAS_AUTO_PATCHES = 0x0000004000000000,
AT_BANK_COUNTER = 0x0000000080000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_PLAYER_STATES = 0x0200000000000000, // Server-side only
SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000,
SWITCH_ASSIST_ENABLED = 0x0000000100000000,
IS_CLIENT_CUSTOMIZATION = 0x0100000000000000,
EP3_ALLOW_6xBC = 0x1000000000000000, // Server-side only
// Cheat mode and option flags
INFINITE_HP_ENABLED = 0x0000000200000000,
INFINITE_TP_ENABLED = 0x0000000400000000,
DEBUG_ENABLED = 0x0000000800000000,
ITEM_DROP_NOTIFICATIONS_1 = 0x0010000000000000,
ITEM_DROP_NOTIFICATIONS_2 = 0x0020000000000000,
FORCE_BATTLE_MODE_GAME = 0x0800000000000000, // Server-side only
// Proxy option flags
PROXY_SAVE_FILES = 0x0000001000000000,
PROXY_CHAT_COMMANDS_ENABLED = 0x0000002000000000,
PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
PROXY_SUPPRESS_CLIENT_PINGS = 0x0000010000000000,
PROXY_SUPPRESS_REMOTE_LOGIN = 0x0000020000000000,
PROXY_ZERO_REMOTE_GUILD_CARD = 0x0000040000000000,
PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000080000000000,
PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000100000000000,
PROXY_RED_NAME_ENABLED = 0x0000200000000000,
PROXY_BLANK_NAME_ENABLED = 0x0000400000000000,
PROXY_BLOCK_FUNCTION_CALLS = 0x0000800000000000,
PROXY_EP3_UNMASK_WHISPERS = 0x0008000000000000,
PROXY_VIRTUAL_CLIENT = 0x0400000000000000,
// clang-format on
};
enum class ItemDropNotificationMode {
NOTHING = 0,
RARES_ONLY = 1,
ALL_ITEMS = 2,
ALL_ITEMS_INCLUDING_MESETA = 3,
};
static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED);
struct Config {
uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
uint32_t specific_version = 0;
int32_t override_random_seed = 0;
uint8_t override_section_id = 0xFF; // FF = no override
uint8_t override_lobby_event = 0xFF; // FF = no override
uint8_t override_lobby_number = 0x80; // 80 = no override
uint32_t proxy_destination_address = 0;
uint16_t proxy_destination_port = 0;
Config() = default;
bool operator==(const Config& other) const = default;
bool operator!=(const Config& other) const = default;
bool should_update_vs(const Config& other) const;
[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
return !!(enabled_flags & static_cast<uint64_t>(flag));
}
[[nodiscard]] inline bool check_flag(Flag flag) const {
return this->check_flag(this->enabled_flags, flag);
}
inline void set_flag(Flag flag) {
this->enabled_flags |= static_cast<uint64_t>(flag);
}
inline void clear_flag(Flag flag) {
this->enabled_flags &= (~static_cast<uint64_t>(flag));
}
inline void toggle_flag(Flag flag) {
this->enabled_flags ^= static_cast<uint64_t>(flag);
}
void set_flags_for_version(Version version, int64_t sub_version);
ItemDropNotificationMode get_drop_notification_mode() const;
void set_drop_notification_mode(ItemDropNotificationMode new_mode);
template <size_t Bytes>
void parse_from(const parray<uint8_t, Bytes>& data) {
phosg::StringReader r(data.data(), data.size());
if (r.get_u32l() != CLIENT_CONFIG_MAGIC) {
throw std::invalid_argument("config signature is incorrect");
}
this->specific_version = r.get_u32l();
this->enabled_flags = r.get_u64l();
this->override_random_seed = r.get_u32l();
this->proxy_destination_address = r.get_u32b();
this->proxy_destination_port = r.get_u16l();
this->override_section_id = r.get_u8();
this->override_lobby_event = r.get_u8();
this->override_lobby_number = r.get_u8();
}
template <size_t Bytes>
void serialize_into(parray<uint8_t, Bytes>& data) const {
phosg::StringWriter w;
w.put_u32l(CLIENT_CONFIG_MAGIC);
w.put_u32l(this->specific_version);
w.put_u64l(this->enabled_flags & static_cast<uint64_t>(Flag::CLIENT_SIDE_MASK));
w.put_u32l(this->override_random_seed);
w.put_u32b(this->proxy_destination_address);
w.put_u16l(this->proxy_destination_port);
w.put_u8(this->override_section_id);
w.put_u8(this->override_lobby_event);
w.put_u8(this->override_lobby_number);
const auto& s = w.str();
for (size_t z = 0; z < s.size(); z++) {
data[z] = s[z];
}
data.clear_after(s.size(), 0xFF);
}
};
std::weak_ptr<Server> server;
uint64_t id;
phosg::PrefixedLogger log;
std::shared_ptr<Login> login;
// Network
Channel channel;
struct sockaddr_storage next_connection_addr;
ServerBehavior server_behavior;
bool should_disconnect;
bool should_send_to_lobby_server;
bool should_send_to_proxy_server;
std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
std::shared_ptr<XBNetworkLocation> xb_netloc;
parray<le_uint32_t, 3> xb_9E_unknown_a1a;
uint8_t bb_connection_phase;
uint64_t ping_start_time;
// Lobby/positioning
Config config;
Config synced_config;
std::unique_ptr<parray<le_uint32_t, 0x20>> override_variations;
int32_t sub_version;
float x;
float z;
uint32_t floor;
std::weak_ptr<Lobby> lobby;
uint8_t lobby_client_id;
uint8_t lobby_arrow_color;
int64_t preferred_lobby_id; // <0 = no preference
std::unique_ptr<struct event, void (*)(struct event*)> save_game_data_event;
std::unique_ptr<struct event, void (*)(struct event*)> send_ping_event;
std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
int16_t card_battle_table_number;
uint16_t card_battle_table_seat_number;
uint16_t card_battle_table_seat_state;
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
std::shared_ptr<const Episode3::BattleRecord> ep3_prev_battle_record;
std::shared_ptr<const Menu> last_menu_sent;
uint32_t last_game_info_requested;
struct JoinCommand {
uint16_t command;
uint32_t flag;
std::string data;
};
std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue;
// Character / game data
struct PendingItemTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent a D2 command
std::vector<ItemData> items;
};
struct PendingCardTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent an EE D2 command
std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
};
bool should_update_play_time;
std::unordered_set<uint32_t> blocked_senders;
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
std::shared_ptr<Parsed6x70Data> last_reported_6x70;
// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
std::unique_ptr<PendingItemTrade> pending_item_trade;
std::unique_ptr<PendingCardTrade> pending_card_trade;
uint32_t telepipe_lobby_id;
G_SetTelepipeState_6x68 telepipe_state;
std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
int8_t bb_character_index;
ItemData bb_identify_result;
std::array<std::vector<ItemData>, 3> bb_shop_contents;
// Miscellaneous (used by chat commands)
uint32_t next_exp_value; // next EXP value to give
bool can_chat;
struct PendingCharacterExport {
std::shared_ptr<const Account> dest_account;
ssize_t character_index = -1;
std::shared_ptr<const BBLicense> dest_bb_license; // Only used for $bbchar; null for $savechar
};
std::unique_ptr<PendingCharacterExport> pending_character_export;
std::deque<std::function<void(uint32_t, uint32_t)>> function_call_response_queue;
// File loading state
uint32_t dol_base_addr;
std::shared_ptr<DOLFileIndex::File> loading_dol_file;
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
Client(
std::shared_ptr<Server> server,
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
ServerBehavior server_behavior);
~Client();
void update_channel_name();
void reschedule_save_game_data_event();
void reschedule_ping_and_timeout_events();
inline Version version() const {
return this->channel.version;
}
inline uint8_t language() const {
return this->channel.language;
}
void convert_account_to_temporary_if_nte();
void sync_config();
std::shared_ptr<ServerState> require_server_state() const;
std::shared_ptr<Lobby> require_lobby() const;
std::shared_ptr<const TeamIndex::Team> team() const;
bool evaluate_quest_availability_expression(
std::shared_ptr<const IntegralExpression> expr,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_see_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_play_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_use_chat_commands() const;
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
void save_game_data();
static void dispatch_send_ping(evutil_socket_t, short, void* ctx);
void send_ping();
static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx);
void idle_timeout();
void suspend_timeouts();
const std::string& get_bb_username() const;
void set_bb_username(const std::string& bb_username);
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
inline void delete_overlay() {
this->overlay_character_data.reset();
}
inline bool has_overlay() const {
return this->overlay_character_data.get() != nullptr;
}
void import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders);
std::shared_ptr<PSOBBBaseSystemFile> system_file(bool allow_load = true);
std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true);
std::shared_ptr<PSOBBGuildCardFile> guild_card_file(bool allow_load = true);
std::shared_ptr<const PSOBBBaseSystemFile> system_file(bool allow_load = true) const;
std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const;
std::shared_ptr<const PSOBBGuildCardFile> guild_card_file(bool allow_load = true) const;
void create_character_file(
uint32_t guild_card_number,
uint8_t language,
const PlayerDispDataBBPreview& preview,
std::shared_ptr<const LevelTable> level_table);
std::string system_filename() const;
static std::string character_filename(const std::string& bb_username, int8_t index);
static std::string backup_character_filename(uint32_t account_id, size_t index, bool is_ep3);
std::string character_filename(int8_t index = -1) const;
std::string guild_card_filename() const;
std::string shared_bank_filename() const;
std::string legacy_player_filename() const;
std::string legacy_account_filename() const;
void save_all();
void save_system_file() const;
static void save_character_file(
const std::string& filename,
std::shared_ptr<const PSOBBBaseSystemFile> sys,
std::shared_ptr<const PSOBBCharacterFile> character);
static void save_ep3_character_file(
const std::string& filename,
const PSOGCEp3CharacterFile::Character& character);
// Note: This function is not const because it updates the player's play time.
void save_character_file();
void save_guild_card_file() const;
void load_backup_character(uint32_t account_id, size_t index);
std::shared_ptr<PSOGCEp3CharacterFile::Character> load_ep3_backup_character(uint32_t account_id, size_t index);
void save_and_unload_character();
PlayerBank200& current_bank();
const PlayerBank200& current_bank() const;
std::shared_ptr<PSOBBCharacterFile> current_bank_character();
bool use_shared_bank(); // Returns true if the bank exists; false if it was created
void use_character_bank(int8_t bb_character_index);
void use_default_bank();
void print_inventory(FILE* stream) const;
void print_bank(FILE* stream) const;
private:
// The overlay character data is used in battle and challenge modes, when
// character data is temporarily replaced in-game. In other play modes and in
// lobbies, overlay_character_data is null.
std::shared_ptr<PSOBBBaseSystemFile> system_data;
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
std::shared_ptr<PSOBBCharacterFile> character_data;
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
std::shared_ptr<PlayerBank200> external_bank;
std::shared_ptr<PSOBBCharacterFile> external_bank_character;
int8_t external_bank_character_index;
uint64_t last_play_time_update;
void save_and_clear_external_bank();
void load_all_files();
void update_character_data_after_load(std::shared_ptr<PSOBBCharacterFile> character_data);
};
+7414 -7195
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File diff suppressed because it is too large Load Diff
+378 -75
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@@ -4,12 +4,13 @@
#include "EnemyType.hh"
#include "GSLArchive.hh"
#include "StaticGameData.hh"
#include "Types.hh"
using namespace std;
template <typename IntT, size_t Count>
JSON to_json(const parray<IntT, Count>& v) {
auto ret = JSON::list();
phosg::JSON to_json(const parray<IntT, Count>& v) {
auto ret = phosg::JSON::list();
for (size_t z = 0; z < Count; z++) {
ret.emplace_back(v[z]);
}
@@ -17,48 +18,340 @@ JSON to_json(const parray<IntT, Count>& v) {
}
template <typename IntT, size_t Count>
JSON to_json(const parray<CommonItemSet::Table::Range<IntT>, Count>& v) {
auto ret = JSON::list();
void from_json_into(const phosg::JSON& json, parray<IntT, Count>& ret) {
if (json.size() != Count) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count; z++) {
ret[z] = json.at(z).as_int();
}
}
template <typename IntT, size_t Count>
phosg::JSON to_json(const parray<CommonItemSet::Table::Range<IntT>, Count>& v) {
auto ret = phosg::JSON::list();
for (size_t z = 0; z < Count; z++) {
ret.emplace_back(to_json(v[z]));
}
return ret;
}
template <typename IntT, size_t Count>
void from_json_into(const phosg::JSON& json, parray<CommonItemSet::Table::Range<IntT>, Count>& ret) {
if (json.size() != Count) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count; z++) {
from_json_into(json.at(z), ret[z]);
}
}
template <typename IntT>
JSON to_json(const CommonItemSet::Table::Range<IntT>& v) {
phosg::JSON to_json(const CommonItemSet::Table::Range<IntT>& v) {
if (v.min == v.max) {
return JSON(v.min);
return phosg::JSON(v.min);
} else {
return JSON::list({v.min, v.max});
return phosg::JSON::list({v.min, v.max});
}
}
template <typename IntT>
void from_json_into(const phosg::JSON& json, CommonItemSet::Table::Range<IntT>& ret) {
if (json.is_int()) {
IntT v = json.as_int();
ret.min = v;
ret.max = v;
} else {
const auto& l = json.as_list();
if (l.size() != 2) {
throw runtime_error("incorrect range list length");
}
ret.min = l.at(0)->as_int();
ret.max = l.at(1)->as_int();
}
}
template <typename IntT, size_t Count1, size_t Count2>
JSON to_json(const parray<parray<IntT, Count2>, Count1>& v) {
auto ret = JSON::list();
phosg::JSON to_json(const parray<parray<IntT, Count2>, Count1>& v) {
auto ret = phosg::JSON::list();
for (size_t z = 0; z < Count1; z++) {
ret.emplace_back(to_json(v[z]));
}
return ret;
}
JSON CommonItemSet::Table::json() const {
JSON enemy_meseta_ranges_json = JSON::dict();
JSON enemy_type_drop_probs_json = JSON::dict();
JSON enemy_item_classes_json = JSON::dict();
template <typename IntT, size_t Count1, size_t Count2>
void from_json_into(const phosg::JSON& json, parray<parray<IntT, Count2>, Count1>& ret) {
if (json.size() != Count1) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count1; z++) {
from_json_into(json.at(z), ret[z]);
}
}
template <typename IntT, size_t Count1, size_t Count2>
void from_json_into(const phosg::JSON& json, parray<parray<CommonItemSet::Table::Range<IntT>, Count2>, Count1>& ret) {
if (json.size() != Count1) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count1; z++) {
from_json_into(json.at(z), ret[z]);
}
}
CommonItemSet::Table::Table(const phosg::JSON& json, Episode episode)
: episode(episode) {
from_json_into(json.at("BaseWeaponTypeProbTable"), this->base_weapon_type_prob_table);
from_json_into(json.at("SubtypeBaseTable"), this->subtype_base_table);
from_json_into(json.at("SubtypeAreaLengthTable"), this->subtype_area_length_table);
from_json_into(json.at("GrindProbTable"), this->grind_prob_table);
from_json_into(json.at("ArmorShieldTypeIndexProbTable"), this->armor_shield_type_index_prob_table);
from_json_into(json.at("ArmorSlotCountProbTable"), this->armor_slot_count_prob_table);
from_json_into(json.at("BoxMesetaRanges"), this->box_meseta_ranges);
this->has_rare_bonus_value_prob_table = json.at("HasRareBonusValueProbTable").as_bool();
from_json_into(json.at("BonusValueProbTable"), this->bonus_value_prob_table);
from_json_into(json.at("NonRareBonusProbSpec"), this->nonrare_bonus_prob_spec);
from_json_into(json.at("BonusTypeProbTable"), this->bonus_type_prob_table);
from_json_into(json.at("SpecialMult"), this->special_mult);
from_json_into(json.at("SpecialPercent"), this->special_percent);
from_json_into(json.at("ToolClassProbTable"), this->tool_class_prob_table);
from_json_into(json.at("TechniqueIndexProbTable"), this->technique_index_prob_table);
from_json_into(json.at("TechniqueLevelRanges"), this->technique_level_ranges);
this->armor_or_shield_type_bias = json.at("ArmorOrShieldTypeBias").as_int();
from_json_into(json.at("UnitMaxStarsTable"), this->unit_max_stars_table);
from_json_into(json.at("BoxItemClassProbTable"), this->box_item_class_prob_table);
const auto& enemy_meseta_ranges_json = json.at("EnemyMesetaRanges").as_dict();
const auto& enemy_type_drop_probs_json = json.at("EnemyTypeDropProbs").as_dict();
const auto& enemy_item_classes_json = json.at("EnemyItemClasses").as_dict();
for (size_t z = 0; z < 0x64; z++) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (Episode episode : episodes) {
for (auto type : enemy_types_for_rare_table_index(episode, z)) {
string name = string_printf("%s:%s", abbreviation_for_episode(episode), name_for_enum(type));
string name = phosg::string_printf("%s:%s", abbreviation_for_episode(episode), phosg::name_for_enum(type));
from_json_into(*enemy_meseta_ranges_json.at(name), this->enemy_meseta_ranges[z]);
this->enemy_type_drop_probs[z] = enemy_type_drop_probs_json.at(name)->as_int();
this->enemy_item_classes[z] = enemy_item_classes_json.at(name)->as_int();
}
}
}
}
static const char* name_for_common_item_class(uint8_t item_class) {
switch (item_class) {
case 0x00:
return "WEAPON ";
case 0x01:
return "ARMOR ";
case 0x02:
return "SHIELD ";
case 0x03:
return "UNIT ";
case 0x04:
return "TOOL ";
case 0x05:
return "MESETA ";
case 0x06:
return "NOTHING";
default:
return "UNKNOWN";
}
}
void CommonItemSet::Table::print(FILE* stream) const {
const auto& meseta_ranges = this->enemy_meseta_ranges;
const auto& drop_probs = this->enemy_type_drop_probs;
const auto& item_classes = this->enemy_item_classes;
fprintf(stream, "Enemy tables:\n");
fprintf(stream, " ## $LOW $HIGH DAR%% ITEM ENEMIES\n");
for (size_t z = 0; z < 0x64; z++) {
string enemies_str;
for (EnemyType enemy_type : enemy_types_for_rare_table_index(this->episode, z)) {
if (!enemies_str.empty()) {
enemies_str += ", ";
}
enemies_str += phosg::name_for_enum(enemy_type);
}
if (drop_probs[z]) {
fprintf(stream, " %02zX %5hu %5hu %3hhu%% %02hX:%s %s\n",
z, meseta_ranges[z].min, meseta_ranges[z].max, drop_probs[z], item_classes[z],
name_for_common_item_class(item_classes[z]), enemies_str.c_str());
} else {
fprintf(stream, " %02zX ----- ----- 0%% -- %s\n", z, enemies_str.c_str());
}
}
static const array<const char*, 12> base_weapon_type_names = {
"SABER ",
"SWORD ",
"DAGGER ",
"PARTISAN",
"SLICER ",
"HANDGUN ",
"RIFLE ",
"MECHGUN ",
"SHOT ",
"CANE ",
"ROD ",
"WAND ",
};
fprintf(stream, "Base weapon config:\n");
fprintf(stream, " TYPE PROB [SB AL] FLOORS\n");
for (size_t z = 0; z < 12; z++) {
uint8_t floor_to_class[10];
if (this->subtype_base_table[z] < 0) {
size_t start_floor = std::min<size_t>(-this->subtype_area_length_table[z], 10);
for (size_t x = 0; x < start_floor; x++) {
floor_to_class[x] = 0xFF;
}
for (size_t x = start_floor; x < 10; x++) {
floor_to_class[x] = (x - start_floor) / this->subtype_area_length_table[z];
}
} else {
for (size_t x = 0; x < 10; x++) {
floor_to_class[x] = this->subtype_base_table[z] + (x / this->subtype_area_length_table[z]);
}
}
fprintf(stream, " %02zX:%s %3hhu%% [%02hhX %02hhX] %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX\n",
z, base_weapon_type_names[z], this->base_weapon_type_prob_table[z],
this->subtype_base_table[z], this->subtype_area_length_table[z],
floor_to_class[0], floor_to_class[1], floor_to_class[2], floor_to_class[3], floor_to_class[4],
floor_to_class[5], floor_to_class[6], floor_to_class[7], floor_to_class[8], floor_to_class[9]);
}
fprintf(stream, "Box configuration:\n");
fprintf(stream, " AR $LOW $HIGH WEP%% ARM%% SHD%% UNI%% TL%% MST%% NO%%\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %5hu %5hu %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%%\n",
z, this->box_meseta_ranges[z].min, this->box_meseta_ranges[z].max,
this->box_item_class_prob_table[0][z],
this->box_item_class_prob_table[1][z],
this->box_item_class_prob_table[2][z],
this->box_item_class_prob_table[3][z],
this->box_item_class_prob_table[4][z],
this->box_item_class_prob_table[5][z],
this->box_item_class_prob_table[6][z]);
}
fprintf(stream, "Weapon drops:\n");
fprintf(stream, " Grinds:\n");
fprintf(stream, " GD AR0%% AR1%% AR2%% AR3%%\n");
for (size_t z = 0; z < 9; z++) {
fprintf(stream, " +%zu %3hhd%% %3hhd%% %3hhd%% %3hhd%%\n", z,
this->grind_prob_table[z][0], this->grind_prob_table[z][1],
this->grind_prob_table[z][2], this->grind_prob_table[z][3]);
}
fprintf(stream, " Bonus value table:\n");
fprintf(stream, " ID");
for (int8_t v = -10; v <= 100; v += 5) {
fprintf(stream, " %5hhd%%", v);
}
fputc('\n', stream);
for (size_t z = 0; z < (this->has_rare_bonus_value_prob_table ? 6 : 5); z++) {
fprintf(stream, " %02zX", z);
for (size_t x = 0; x < 0x17; x++) {
fprintf(stream, " %5hu#", this->bonus_value_prob_table[x][z]);
}
fputc('\n', stream);
}
fprintf(stream, " Area config tables:\n");
fprintf(stream, " AR BONUS SP NO%% NTV%% AB%% MAC%% DRK%% HIT%% SM SPC%%\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %02hhX %02hhX %02hhX %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %02hhX %3hhu%%\n",
z, this->nonrare_bonus_prob_spec[0][z], this->nonrare_bonus_prob_spec[1][z], this->nonrare_bonus_prob_spec[2][z],
this->bonus_type_prob_table[0][z], this->bonus_type_prob_table[1][z], this->bonus_type_prob_table[2][z],
this->bonus_type_prob_table[3][z], this->bonus_type_prob_table[4][z], this->bonus_type_prob_table[5][z],
this->special_mult[z], this->special_percent[z]);
}
fprintf(stream, " Tool class table:\n");
fprintf(stream, " CS A1 A2 A3 A4 A5 A6 A7 A8 A9 A10\n");
for (size_t tool_class = 0; tool_class < this->tool_class_prob_table.size(); tool_class++) {
fprintf(stream, " %02zX", tool_class);
for (size_t area_norm = 0; area_norm < 10; area_norm++) {
fprintf(stream, " %5hu", this->tool_class_prob_table[tool_class][area_norm]);
}
fputc('\n', stream);
}
static const array<const char*, 19> technique_names = {
"FOIE ",
"GIFOIE ",
"RAFOIE ",
"BARTA ",
"GIBARTA ",
"RABARTA ",
"ZONDE ",
"GIZONDE ",
"RAZONDE ",
"GRANTS ",
"DEBAND ",
"JELLEN ",
"ZALURE ",
"SHIFTA ",
"RYUKER ",
"RESTA ",
"ANTI ",
"REVERSER",
"MEGID ",
};
fprintf(stream, " Technique table:\n");
fprintf(stream, " TECH A1 A2 A3 A4 A5 A6 A7 A8 A9 A10\n");
for (size_t tech_num = 0; tech_num < this->technique_index_prob_table.size(); tech_num++) {
fprintf(stream, " %02zX:%s", tech_num, technique_names[tech_num]);
for (size_t area_norm = 0; area_norm < 10; area_norm++) {
uint16_t prob = this->technique_index_prob_table[tech_num][area_norm];
if (prob) {
const auto& level_range = this->technique_level_ranges[tech_num][area_norm];
size_t min_level = level_range.min + 1;
size_t max_level = level_range.max + 1;
fprintf(stream, " %5hu[%2zu-%2zu]", prob, min_level, max_level);
} else {
fprintf(stream, " 0[-----]");
}
}
fputc('\n', stream);
}
fprintf(stream, " Armor/shield type bias: %hhu\n", this->armor_or_shield_type_bias);
fprintf(stream, " Armor/shield type index table:\n");
fprintf(stream, " TY PROB\n");
for (size_t z = 0; z < 5; z++) {
fprintf(stream, " %02zX %3hhu%%\n", z, this->armor_shield_type_index_prob_table[z]);
}
fprintf(stream, " Armor/shield slot count table:\n");
fprintf(stream, " #S PROB\n");
for (size_t z = 0; z < 5; z++) {
fprintf(stream, " %02zX %3hhu%%\n", z, this->armor_slot_count_prob_table[z]);
}
fprintf(stream, " Unit maximum stars table:\n");
fprintf(stream, " AR #*\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %3hhu\n", z, this->unit_max_stars_table[z]);
}
}
phosg::JSON CommonItemSet::Table::json() const {
phosg::JSON enemy_meseta_ranges_json = phosg::JSON::dict();
phosg::JSON enemy_type_drop_probs_json = phosg::JSON::dict();
phosg::JSON enemy_item_classes_json = phosg::JSON::dict();
for (size_t z = 0; z < 0x64; z++) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (Episode episode : episodes) {
for (auto type : enemy_types_for_rare_table_index(episode, z)) {
string name = phosg::string_printf("%s:%s", abbreviation_for_episode(episode), phosg::name_for_enum(type));
enemy_meseta_ranges_json.emplace(name, to_json(this->enemy_meseta_ranges[z]));
enemy_type_drop_probs_json.emplace(name, this->enemy_type_drop_probs[z]);
enemy_item_classes_json.emplace(name, this->enemy_item_classes[z]);
}
}
}
return JSON::dict({
return phosg::JSON::dict({
{"BaseWeaponTypeProbTable", to_json(this->base_weapon_type_prob_table)},
{"SubtypeBaseTable", to_json(this->subtype_base_table)},
{"SubtypeAreaLengthTable", to_json(this->subtype_area_length_table)},
@@ -84,16 +377,16 @@ JSON CommonItemSet::Table::json() const {
});
}
JSON CommonItemSet::json() const {
auto modes_dict = JSON::dict();
phosg::JSON CommonItemSet::json() const {
auto modes_dict = phosg::JSON::dict();
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
for (const auto& mode : modes) {
auto episodes_dict = JSON::dict();
auto episodes_dict = phosg::JSON::dict();
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (const auto& episode : episodes) {
auto difficulty_dict = JSON::dict();
auto difficulty_dict = phosg::JSON::dict();
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
auto section_id_dict = JSON::dict();
auto section_id_dict = phosg::JSON::dict();
for (uint8_t section_id = 0; section_id < 10; section_id++) {
try {
auto table = this->get_table(episode, mode, difficulty, section_id);
@@ -111,7 +404,28 @@ JSON CommonItemSet::json() const {
return modes_dict;
}
CommonItemSet::Table::Table(const StringReader& r, bool is_big_endian, bool is_v3) {
void CommonItemSet::print(FILE* stream) const {
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
for (const auto& mode : modes) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (const auto& episode : episodes) {
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
for (uint8_t section_id = 0; section_id < 10; section_id++) {
try {
auto table = this->get_table(episode, mode, difficulty, section_id);
fprintf(stream, "============ %s %s %s %s\n",
name_for_mode(mode), name_for_episode(episode), name_for_difficulty(difficulty), name_for_section_id(section_id));
table->print(stream);
} catch (const runtime_error&) {
}
}
}
}
}
}
CommonItemSet::Table::Table(const phosg::StringReader& r, bool is_big_endian, bool is_v3, Episode episode)
: episode(episode) {
if (is_big_endian) {
this->parse_itempt_t<true>(r, is_v3);
} else {
@@ -119,12 +433,9 @@ CommonItemSet::Table::Table(const StringReader& r, bool is_big_endian, bool is_v
}
}
template <bool IsBigEndian>
void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
const auto& offsets = r.pget<OffsetsT<IsBigEndian>>(r.pget<U32T>(r.size() - 0x10));
template <bool BE>
void CommonItemSet::Table::parse_itempt_t(const phosg::StringReader& r, bool is_v3) {
const auto& offsets = r.pget<OffsetsT<BE>>(r.pget<U32T<BE>>(r.size() - 0x10));
this->base_weapon_type_prob_table = r.pget<parray<uint8_t, 0x0C>>(offsets.base_weapon_type_prob_table_offset);
this->subtype_base_table = r.pget<parray<int8_t, 0x0C>>(offsets.subtype_base_table_offset);
@@ -132,14 +443,14 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
this->grind_prob_table = r.pget<parray<parray<uint8_t, 4>, 9>>(offsets.grind_prob_table_offset);
this->armor_shield_type_index_prob_table = r.pget<parray<uint8_t, 0x05>>(offsets.armor_shield_type_index_prob_table_offset);
this->armor_slot_count_prob_table = r.pget<parray<uint8_t, 0x05>>(offsets.armor_slot_count_prob_table_offset);
const auto& data = r.pget<parray<Range<U16T>, 0x64>>(offsets.enemy_meseta_ranges_offset);
const auto& data = r.pget<parray<Range<U16T<BE>>, 0x64>>(offsets.enemy_meseta_ranges_offset);
for (size_t z = 0; z < data.size(); z++) {
this->enemy_meseta_ranges[z] = Range<uint16_t>{data[z].min, data[z].max};
}
this->enemy_type_drop_probs = r.pget<parray<uint8_t, 0x64>>(offsets.enemy_type_drop_probs_offset);
this->enemy_item_classes = r.pget<parray<uint8_t, 0x64>>(offsets.enemy_item_classes_offset);
{
const auto& data = r.pget<parray<Range<U16T>, 0x0A>>(offsets.box_meseta_ranges_offset);
const auto& data = r.pget<parray<Range<U16T<BE>>, 0x0A>>(offsets.box_meseta_ranges_offset);
for (size_t z = 0; z < data.size(); z++) {
this->box_meseta_ranges[z] = Range<uint16_t>{data[z].min, data[z].max};
}
@@ -153,7 +464,7 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
}
}
} else { // V3
const auto& data = r.pget<parray<parray<U16T, 6>, 0x17>>(offsets.bonus_value_prob_table_offset);
const auto& data = r.pget<parray<parray<U16T<BE>, 6>, 0x17>>(offsets.bonus_value_prob_table_offset);
for (size_t z = 0; z < data.size(); z++) {
for (size_t x = 0; x < data[z].size(); x++) {
this->bonus_value_prob_table[z][x] = data[z][x];
@@ -165,7 +476,7 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
this->special_mult = r.pget<parray<uint8_t, 0x0A>>(offsets.special_mult_offset);
this->special_percent = r.pget<parray<uint8_t, 0x0A>>(offsets.special_percent_offset);
{
const auto& data = r.pget<parray<parray<U16T, 0x0A>, 0x1C>>(offsets.tool_class_prob_table_offset);
const auto& data = r.pget<parray<parray<U16T<BE>, 0x0A>, 0x1C>>(offsets.tool_class_prob_table_offset);
for (size_t z = 0; z < data.size(); z++) {
for (size_t x = 0; x < data[z].size(); x++) {
this->tool_class_prob_table[z][x] = data[z][x];
@@ -179,41 +490,6 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
this->box_item_class_prob_table = r.pget<parray<parray<uint8_t, 10>, 7>>(offsets.box_item_class_prob_table_offset);
}
void CommonItemSet::Table::print_enemy_table(FILE* stream) const {
const auto& meseta_ranges = this->enemy_meseta_ranges;
const auto& drop_probs = this->enemy_type_drop_probs;
const auto& item_classes = this->enemy_item_classes;
// const parray<Range<uint16_t>, 0x64>& enemy_meseta_ranges() const;
// const parray<uint8_t, 0x64>& enemy_type_drop_probs() const;
// const parray<uint8_t, 0x64>& enemy_item_classes() const;
fprintf(stream, "## $_LOW $_HIGH DAR ITEM\n");
for (size_t z = 0; z < 0x64; z++) {
const char* item_class_name = "__UNKNOWN__";
switch (item_classes[z]) {
case 0x00:
item_class_name = "WEAPON";
break;
case 0x01:
item_class_name = "ARMOR";
break;
case 0x02:
item_class_name = "SHIELD";
break;
case 0x03:
item_class_name = "UNIT";
break;
case 0x04:
item_class_name = "TOOL";
break;
case 0x05:
item_class_name = "MESETA";
break;
}
fprintf(stream, "%02zX %5hu %5hu %3hhu %02hX (%s)\n",
z, meseta_ranges[z].min, meseta_ranges[z].max, drop_probs[z], item_classes[z], item_class_name);
}
}
uint16_t CommonItemSet::key_for_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) {
// Bits: -----EEEMMDDSSSS
return (((static_cast<uint16_t>(episode) << 8) & 0x0700) |
@@ -227,7 +503,7 @@ shared_ptr<const CommonItemSet::Table> CommonItemSet::get_table(
try {
return this->tables.at(this->key_for_table(episode, mode, difficulty, secid));
} catch (const out_of_range&) {
throw runtime_error(string_printf("common item table not available for episode=%s, mode=%s, difficulty=%hu, secid=%hu",
throw runtime_error(phosg::string_printf("common item table not available for episode=%s, mode=%s, difficulty=%hu, secid=%hu",
name_for_episode(episode), name_for_mode(mode), difficulty, secid));
}
}
@@ -240,8 +516,8 @@ AFSV2CommonItemSet::AFSV2CommonItemSet(
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
for (size_t section_id = 0; section_id < 10; section_id++) {
auto entry = pt_afs.get(difficulty * 10 + section_id);
StringReader r(entry.first, entry.second);
auto table = make_shared<Table>(r, false, false);
phosg::StringReader r(entry.first, entry.second);
auto table = make_shared<Table>(r, false, false, Episode::EP1);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::NORMAL, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::BATTLE, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::SOLO, difficulty, section_id), table);
@@ -253,7 +529,7 @@ AFSV2CommonItemSet::AFSV2CommonItemSet(
AFSArchive ct_afs(ct_afs_data);
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
auto r = ct_afs.get_reader(difficulty * 10);
auto table = make_shared<Table>(r, false, false);
auto table = make_shared<Table>(r, false, false, Episode::EP1);
for (size_t section_id = 0; section_id < 10; section_id++) {
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::CHALLENGE, difficulty, section_id), table);
}
@@ -278,7 +554,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
default:
throw runtime_error("invalid episode");
}
return string_printf(
return phosg::string_printf(
"ItemPT%s%s%c%1hhu.rel",
is_challenge ? "c" : "",
episode_token,
@@ -290,7 +566,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
for (Episode episode : episodes) {
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
for (size_t section_id = 0; section_id < 10; section_id++) {
StringReader r;
phosg::StringReader r;
try {
r = gsl.get_reader(filename_for_table(episode, difficulty, section_id, false));
} catch (const exception&) {
@@ -305,7 +581,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
throw;
}
}
auto table = make_shared<Table>(r, is_big_endian, true);
auto table = make_shared<Table>(r, is_big_endian, true, episode);
this->tables.emplace(this->key_for_table(episode, GameMode::NORMAL, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(episode, GameMode::BATTLE, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(episode, GameMode::SOLO, difficulty, section_id), table);
@@ -315,7 +591,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
if (episode != Episode::EP4) {
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
auto r = gsl.get_reader(filename_for_table(episode, difficulty, 0, true));
auto table = make_shared<Table>(r, is_big_endian, true);
auto table = make_shared<Table>(r, is_big_endian, true, episode);
for (size_t section_id = 0; section_id < 10; section_id++) {
this->tables.emplace(this->key_for_table(episode, GameMode::CHALLENGE, difficulty, section_id), table);
}
@@ -324,6 +600,33 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
}
}
JSONCommonItemSet::JSONCommonItemSet(const phosg::JSON& json) {
for (const auto& mode_it : json.as_dict()) {
static const unordered_map<string, GameMode> mode_keys(
{{"Normal", GameMode::NORMAL}, {"Battle", GameMode::BATTLE}, {"Challenge", GameMode::CHALLENGE}, {"Solo", GameMode::SOLO}});
GameMode mode = mode_keys.at(mode_it.first);
for (const auto& episode_it : mode_it.second->as_dict()) {
static const unordered_map<string, Episode> episode_keys(
{{"Episode1", Episode::EP1}, {"Episode2", Episode::EP2}, {"Episode4", Episode::EP4}});
Episode episode = episode_keys.at(episode_it.first);
for (const auto& difficulty_it : episode_it.second->as_dict()) {
static const unordered_map<string, uint8_t> difficulty_keys(
{{"Normal", 0}, {"Hard", 1}, {"VeryHard", 2}, {"Ultimate", 3}});
uint8_t difficulty = difficulty_keys.at(difficulty_it.first);
for (const auto& section_id_it : difficulty_it.second->as_dict()) {
uint8_t section_id = section_id_for_name(section_id_it.first);
this->tables.emplace(
this->key_for_table(episode, mode, difficulty, section_id),
make_shared<Table>(*section_id_it.second, episode));
}
}
}
}
}
RELFileSet::RELFileSet(std::shared_ptr<const std::string> data)
: data(data),
r(*this->data) {}
@@ -486,7 +789,7 @@ const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_bonus_delta_prob_
}
int8_t TekkerAdjustmentSet::get_luck(uint32_t start_offset, uint8_t delta_index) const {
StringReader sub_r = r.sub(start_offset);
phosg::StringReader sub_r = r.sub(start_offset);
while (!sub_r.eof()) {
const auto& entry = sub_r.get<LuckTableEntry>();
if (entry.delta_index == 0xFF) {
+38 -32
View File
@@ -8,13 +8,15 @@
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
#include "Text.hh"
#include "Types.hh"
class CommonItemSet {
public:
class Table {
public:
Table() = delete;
Table(const StringReader& r, bool big_endian, bool is_v3);
Table(const phosg::JSON& json, Episode episode);
Table(const phosg::StringReader& r, bool big_endian, bool is_v3, Episode episode);
template <typename IntT>
struct Range {
@@ -22,6 +24,7 @@ public:
IntT max;
} __packed__;
Episode episode;
parray<uint8_t, 0x0C> base_weapon_type_prob_table;
parray<int8_t, 0x0C> subtype_base_table;
parray<uint8_t, 0x0C> subtype_area_length_table;
@@ -45,18 +48,15 @@ public:
parray<uint8_t, 0x0A> unit_max_stars_table;
parray<parray<uint8_t, 10>, 7> box_item_class_prob_table;
void print_enemy_table(FILE* stream) const;
JSON json() const;
phosg::JSON json() const;
void print(FILE* stream) const;
private:
template <bool IsBigEndian>
void parse_itempt_t(const StringReader& r, bool is_v3);
template <bool BE>
void parse_itempt_t(const phosg::StringReader& r, bool is_v3);
template <bool IsBigEndian>
template <bool BE>
struct OffsetsT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
// This data structure uses index probability tables in multiple places. An
// index probability table is a table where each entry holds the probability
// that that entry's index is used. For example, if the armor slot count
@@ -78,7 +78,7 @@ public:
// The indexes in this table correspond to the non-rare weapon types 01
// through 0C (Saber through Wand).
// V2/V3: -> parray<uint8_t, 0x0C>
/* 00 */ U32T base_weapon_type_prob_table_offset;
/* 00 */ U32T<BE> base_weapon_type_prob_table_offset;
// This table specifies the base subtype for each weapon type. Negative
// values here mean that the weapon cannot be found in the first N areas (so
@@ -88,7 +88,7 @@ public:
// of weapon that actually appears depends on this value and a value from
// the following table.
// V2/V3: -> parray<int8_t, 0x0C>
/* 04 */ U32T subtype_base_table_offset;
/* 04 */ U32T<BE> subtype_base_table_offset;
// This table specifies how many areas each weapon subtype appears in. For
// example, if Sword (subtype 02, which is index 1 in this table and the
@@ -97,7 +97,7 @@ public:
// through Mine 1), and Gigush (the next sword subtype) can be found in Mine
// 1 through Ruins 3.
// V2/V3: -> parray<uint8_t, 0x0C>
/* 08 */ U32T subtype_area_length_table_offset;
/* 08 */ U32T<BE> subtype_area_length_table_offset;
// This index probability table specifies how likely each possible grind
// value is. The table is indexed as [grind][subtype_area_index], where the
@@ -112,28 +112,28 @@ public:
// ...
// C1 C2 C3 M1 // (Episode 1 area values from the example for reference)
// V2/V3: -> parray<parray<uint8_t, 4>, 9>
/* 0C */ U32T grind_prob_table_offset;
/* 0C */ U32T<BE> grind_prob_table_offset;
// TODO: Figure out exactly how this table is used. Anchor: 80106D34
// V2/V3: -> parray<uint8_t, 0x05>
/* 10 */ U32T armor_shield_type_index_prob_table_offset;
/* 10 */ U32T<BE> armor_shield_type_index_prob_table_offset;
// This index probability table specifies how common each possible slot
// count is for armor drops.
// V2/V3: -> parray<uint8_t, 0x05>
/* 14 */ U32T armor_slot_count_prob_table_offset;
/* 14 */ U32T<BE> armor_slot_count_prob_table_offset;
// This array (indexed by enemy_type) specifies the range of meseta values
// that each enemy can drop.
// V2/V3: -> parray<Range<U16T>, 0x64>
/* 18 */ U32T enemy_meseta_ranges_offset;
/* 18 */ U32T<BE> enemy_meseta_ranges_offset;
// Each byte in this table (indexed by enemy_type) represents the percent
// chance that the enemy drops anything at all. (This check is done before
// the rare drop check, so the chance of getting a rare item from an enemy
// is essentially this probability multiplied by the rare drop rate.)
// V2/V3: -> parray<uint8_t, 0x64>
/* 1C */ U32T enemy_type_drop_probs_offset;
/* 1C */ U32T<BE> enemy_type_drop_probs_offset;
// Each byte in this table (indexed by enemy_type) represents the class of
// item that the enemy can drop. The values are:
@@ -145,12 +145,12 @@ public:
// 05 = meseta
// Anything else = no item
// V2/V3: -> parray<uint8_t, 0x64>
/* 20 */ U32T enemy_item_classes_offset;
/* 20 */ U32T<BE> enemy_item_classes_offset;
// This table (indexed by area - 1) specifies the ranges of meseta values
// that can drop from boxes.
// V2/V3: -> parray<Range<U16T>, 0x0A>
/* 24 */ U32T box_meseta_ranges_offset;
/* 24 */ U32T<BE> box_meseta_ranges_offset;
// This array specifies the chance that a rare weapon will have each
// possible bonus value. This is indexed as [(bonus_value - 10 / 5)][spec],
@@ -160,7 +160,7 @@ public:
// for rare items, spec is always 5.
// V2: -> parray<parray<uint8_t, 5>, 0x17>
// V3: -> parray<parray<U16T, 6>, 0x17>
/* 28 */ U32T bonus_value_prob_table_offset;
/* 28 */ U32T<BE> bonus_value_prob_table_offset;
// This array specifies the value of spec to be used in the above lookup for
// non-rare items. This is NOT an index probability table; this is a direct
@@ -176,7 +176,7 @@ public:
// bonus; in all other areas except Ruins 3, they can have at most two
// bonuses, and in Ruins 3, they can have up to three bonuses.
// V2/V3: // -> parray<parray<uint8_t, 10>, 3>
/* 2C */ U32T nonrare_bonus_prob_spec_offset;
/* 2C */ U32T<BE> nonrare_bonus_prob_spec_offset;
// This array specifies the chance that a weapon will have each bonus type.
// The table is indexed as [bonus_type][area - 1] for non-rare items; for
@@ -191,37 +191,37 @@ public:
// [00 00 00 00 00 01 01 01 01 01] // Chance of getting Hit bonus
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
// V2/V3: -> parray<parray<uint8_t, 10>, 6>
/* 30 */ U32T bonus_type_prob_table_offset;
/* 30 */ U32T<BE> bonus_type_prob_table_offset;
// This array (indexed by area - 1) specifies a multiplier of used in
// special ability determination. It seems this uses the star values from
// ItemPMT, but not yet clear exactly in what way.
// TODO: Figure out exactly what this does. Anchor: 80106FEC
// V2/V3: -> parray<uint8_t, 0x0A>
/* 34 */ U32T special_mult_offset;
/* 34 */ U32T<BE> special_mult_offset;
// This array (indexed by area - 1) specifies the probability that any
// non-rare weapon will have a special ability.
// V2/V3: -> parray<uint8_t, 0x0A>
/* 38 */ U32T special_percent_offset;
/* 38 */ U32T<BE> special_percent_offset;
// This index probability table is indexed by [tool_class][area - 1]. The
// tool class refers to an entry in ItemPMT, which links it to the actual
// item code.
// V2/V3: -> parray<parray<U16T, 0x0A>, 0x1C>
/* 3C */ U32T tool_class_prob_table_offset;
/* 3C */ U32T<BE> tool_class_prob_table_offset;
// This index probability table determines how likely each technique is to
// appear. The table is indexed as [technique_num][area - 1].
// V2/V3: -> parray<parray<uint8_t, 0x0A>, 0x13>
/* 40 */ U32T technique_index_prob_table_offset;
/* 40 */ U32T<BE> technique_index_prob_table_offset;
// This table specifies the ranges for technique disk levels. The table is
// indexed as [technique_num][area - 1]. If either min or max in the range
// is 0xFF, or if max < min, technique disks are not dropped for that
// technique and area pair.
// V2/V3: -> parray<parray<Range<uint8_t>, 0x0A>, 0x13>
/* 44 */ U32T technique_level_ranges_offset;
/* 44 */ U32T<BE> technique_level_ranges_offset;
/* 48 */ uint8_t armor_or_shield_type_bias;
/* 49 */ parray<uint8_t, 3> unused1;
@@ -232,7 +232,7 @@ public:
// game uniformly chooses a random number of stars in the acceptable
// range, then uniformly chooses a random unit with that many stars.
// V2/V3: -> parray<uint8_t, 0x0A>
/* 4C */ U32T unit_max_stars_offset;
/* 4C */ U32T<BE> unit_max_stars_offset;
// This index probability table determines which type of items drop from
// boxes. The table is indexed as [item_class][area - 1], with item_class
@@ -251,7 +251,7 @@ public:
// [16 16 11 11 11 11 11 0F 0C 0B] // Chances per area of an empty box
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
// V2/V3: -> parray<parray<uint8_t, 10>, 7>
/* 50 */ U32T box_item_class_prob_table_offset;
/* 50 */ U32T<BE> box_item_class_prob_table_offset;
// There are several unused fields here.
} __packed__;
@@ -262,7 +262,8 @@ public:
};
std::shared_ptr<const Table> get_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const;
JSON json() const;
phosg::JSON json() const;
void print(FILE* stream) const;
protected:
CommonItemSet() = default;
@@ -282,6 +283,11 @@ public:
GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gsl_data, bool is_big_endian);
};
class JSONCommonItemSet : public CommonItemSet {
public:
explicit JSONCommonItemSet(const phosg::JSON& json);
};
// Note: There are clearly better ways of doing this, but this implementation
// closely follows what the original code in the client does.
template <typename ItemT, size_t MaxCount>
@@ -340,7 +346,7 @@ public:
protected:
std::shared_ptr<const std::string> data;
StringReader r;
phosg::StringReader r;
struct TableSpec {
be_uint32_t offset;
@@ -455,7 +461,7 @@ private:
int8_t get_luck(uint32_t start_offset, uint8_t delta_index) const;
std::shared_ptr<const std::string> data;
StringReader r;
phosg::StringReader r;
struct DeltaProbabilityEntry {
uint8_t delta_index;
+1357 -1357
View File
File diff suppressed because it is too large Load Diff
+226 -226
View File
@@ -1,226 +1,226 @@
#pragma once
#include <stddef.h>
#include <array>
#include <deque>
#include <functional>
#include <phosg/Tools.hh>
#include <string>
#include "Text.hh"
enum class CompressPhase {
INDEX = 0,
CONSTRUCT_PATHS,
BACKTRACE_OPTIMAL_PATH,
GENERATE_RESULT,
};
template <>
const char* name_for_enum<CompressPhase>(CompressPhase v);
typedef std::function<void(CompressPhase phase, size_t input_progress, size_t input_size, size_t output_size)> ProgressCallback;
////////////////////////////////////////////////////////////////////////////////
// PRS compression
////////////////////////////////////////////////////////////////////////////////
// Use this class if you need to compress from multiple input buffers, or need
// to compress multiple chunks and don't want to copy their contents
// unnecessarily. (For most common use cases, use prs_compress, below, instead.)
// To use this class, instantiate it, then call .add() one or more times, then
// call .close() and use the returned string as the compressed result.
class PRSCompressor {
public:
// compression_level specifies how aggressively to search for alternate paths:
// -1: Don't perform any compression at all, but produce output that can be
// understood by prs_decompress. The output will be about 9/8 the size
// of the input.
// 0: Greedily search for the longest backreference at every point. Don't
// consider any alternate paths. Generally offers a good balance between
// speed and output size.
// 1: Consider two paths at each point when a backreference is found: using
// the backreference or ignoring it.
// 2+: Consider further chains of paths at each point. Using values 2 or
// greater for compression_level generally yields diminishing returns.
explicit PRSCompressor(ssize_t compression_level = 0, ProgressCallback progress_fn = nullptr);
~PRSCompressor() = default;
// Adds more input data to be compressed, which logically comes after all
// previous data provided via add() calls. Cannot be called after close() is
// called.
void add(const void* data, size_t size);
void add(const std::string& data);
// Ends compression and returns the complete compressed result. It's OK to
// std::move() from the returned string reference.
std::string& close();
// Returns the total number of bytes passed to add() calls so far.
inline size_t input_size() const {
return this->input_bytes;
}
private:
template <size_t Size>
struct WrappedLog {
parray<uint8_t, Size> data;
WrappedLog() : data(0) {}
~WrappedLog() = default;
inline uint8_t at(size_t offset) const {
return this->data[offset % this->data.size()];
}
inline uint8_t& at(size_t offset) {
return this->data[offset % this->data.size()];
}
};
template <size_t Size>
struct IndexedLog : WrappedLog<Size> {
size_t offset;
size_t size;
std::array<std::deque<size_t>, 0x100> index;
IndexedLog()
: WrappedLog<Size>(),
offset(0),
size(0) {}
~IndexedLog() = default;
inline size_t end_offset() const {
return this->offset + this->size;
}
void push_back(uint8_t v) {
if (this->size == Size) {
this->pop_front();
}
size_t write_offset = this->offset + this->size;
this->at(write_offset) = v;
this->index[v].push_back(write_offset);
this->size++;
}
uint8_t pop_back() {
if (!this->size) {
throw std::logic_error("pop_back called on empty IndexedLog");
}
this->size--;
size_t offset = this->offset + this->size;
uint8_t v = this->at(offset);
this->index[v].pop_back();
return v;
}
uint8_t pop_front() {
uint8_t v = this->at(this->offset);
this->index[v].pop_front();
this->offset++;
this->size--;
return v;
}
const std::deque<size_t>& find(uint8_t v) {
return this->index[v];
}
};
void add_byte(uint8_t v);
void advance();
void move_forward_data_to_reverse_log(size_t size);
void advance_literal();
void advance_short_copy(ssize_t offset, size_t size);
void advance_long_copy(ssize_t offset, size_t size);
void advance_extended_copy(ssize_t offset, size_t size);
void write_control(bool z);
void flush_control();
ssize_t compression_level;
ProgressCallback progress_fn;
bool closed;
size_t control_byte_offset;
uint16_t pending_control_bits;
size_t input_bytes;
WrappedLog<0x101> forward_log;
IndexedLog<0x2000> reverse_log;
StringWriter output;
};
// These functions use PRSCompressor to compress a buffer of data. This is
// essentially a shortcut for constructing a PRSCompressor, calling .add() on
// it once, then calling .close().
std::string prs_compress(
const void* vdata,
size_t size,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
std::string prs_compress(
const std::string& data,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
// A faster form of prs_compress that doesn't have a tunable compression level.
std::string prs_compress_indexed(
const void* vdata,
size_t size,
ProgressCallback progress_fn = nullptr);
std::string prs_compress_indexed(
const std::string& data,
ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the smallest possible output size. This function
// is slow, but produces results significantly smaller than even Sega's original
// compressor.
std::string prs_compress_optimal(const void* vdata, size_t size, ProgressCallback progress_fn = nullptr);
std::string prs_compress_optimal(const std::string& data, ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the LARGEST possible output size. There is no
// practical use for this function except for amusement.
std::string prs_compress_pessimal(const void* vdata, size_t size);
// Decompresses PRS-compressed data.
struct PRSDecompressResult {
std::string data;
size_t input_bytes_used;
};
PRSDecompressResult prs_decompress_with_meta(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
PRSDecompressResult prs_decompress_with_meta(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Returns the decompressed size of PRS-compressed data, without actually
// decompressing it.
size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
size_t prs_decompress_size(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Prints the command stream from a PRS-compressed buffer.
void prs_disassemble(FILE* stream, const void* data, size_t size);
void prs_disassemble(FILE* stream, const std::string& data);
////////////////////////////////////////////////////////////////////////////////
// BC0 compression
////////////////////////////////////////////////////////////////////////////////
// Compresses data using the BC0 algorithm. Like with PRS, the optimal variant
// is slow, but produces the smallest possible output.
std::string bc0_compress_optimal(
const void* in_data_v,
size_t in_size,
ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const std::string& data, ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const void* in_data_v, size_t in_size, ProgressCallback progress_fn = nullptr);
// Encodes data in a BC0-compatible format without compression (similar to using
// compression_level=-1 with prs_compress).
std::string bc0_encode(const void* in_data_v, size_t in_size);
// Decompresses BC0-compressed data.
std::string bc0_decompress(const std::string& data);
std::string bc0_decompress(const void* data, size_t size);
// Prints the command stream from a BC0-compressed buffer.
void bc0_disassemble(FILE* stream, const std::string& data);
void bc0_disassemble(FILE* stream, const void* data, size_t size);
#pragma once
#include <stddef.h>
#include <array>
#include <deque>
#include <functional>
#include <phosg/Tools.hh>
#include <string>
#include "Text.hh"
enum class CompressPhase {
INDEX = 0,
CONSTRUCT_PATHS,
BACKTRACE_OPTIMAL_PATH,
GENERATE_RESULT,
};
template <>
const char* phosg::name_for_enum<CompressPhase>(CompressPhase v);
typedef std::function<void(CompressPhase phase, size_t input_progress, size_t input_size, size_t output_size)> ProgressCallback;
////////////////////////////////////////////////////////////////////////////////
// PRS compression
////////////////////////////////////////////////////////////////////////////////
// Use this class if you need to compress from multiple input buffers, or need
// to compress multiple chunks and don't want to copy their contents
// unnecessarily. (For most common use cases, use prs_compress, below, instead.)
// To use this class, instantiate it, then call .add() one or more times, then
// call .close() and use the returned string as the compressed result.
class PRSCompressor {
public:
// compression_level specifies how aggressively to search for alternate paths:
// -1: Don't perform any compression at all, but produce output that can be
// understood by prs_decompress. The output will be about 9/8 the size
// of the input.
// 0: Greedily search for the longest backreference at every point. Don't
// consider any alternate paths. Generally offers a good balance between
// speed and output size.
// 1: Consider two paths at each point when a backreference is found: using
// the backreference or ignoring it.
// 2+: Consider further chains of paths at each point. Using values 2 or
// greater for compression_level generally yields diminishing returns.
explicit PRSCompressor(ssize_t compression_level = 0, ProgressCallback progress_fn = nullptr);
~PRSCompressor() = default;
// Adds more input data to be compressed, which logically comes after all
// previous data provided via add() calls. Cannot be called after close() is
// called.
void add(const void* data, size_t size);
void add(const std::string& data);
// Ends compression and returns the complete compressed result. It's OK to
// std::move() from the returned string reference.
std::string& close();
// Returns the total number of bytes passed to add() calls so far.
inline size_t input_size() const {
return this->input_bytes;
}
private:
template <size_t Size>
struct WrappedLog {
parray<uint8_t, Size> data;
WrappedLog() : data(0) {}
~WrappedLog() = default;
inline uint8_t at(size_t offset) const {
return this->data[offset % this->data.size()];
}
inline uint8_t& at(size_t offset) {
return this->data[offset % this->data.size()];
}
};
template <size_t Size>
struct IndexedLog : WrappedLog<Size> {
size_t offset;
size_t size;
std::array<std::deque<size_t>, 0x100> index;
IndexedLog()
: WrappedLog<Size>(),
offset(0),
size(0) {}
~IndexedLog() = default;
inline size_t end_offset() const {
return this->offset + this->size;
}
void push_back(uint8_t v) {
if (this->size == Size) {
this->pop_front();
}
size_t write_offset = this->offset + this->size;
this->at(write_offset) = v;
this->index[v].push_back(write_offset);
this->size++;
}
uint8_t pop_back() {
if (!this->size) {
throw std::logic_error("pop_back called on empty IndexedLog");
}
this->size--;
size_t offset = this->offset + this->size;
uint8_t v = this->at(offset);
this->index[v].pop_back();
return v;
}
uint8_t pop_front() {
uint8_t v = this->at(this->offset);
this->index[v].pop_front();
this->offset++;
this->size--;
return v;
}
const std::deque<size_t>& find(uint8_t v) {
return this->index[v];
}
};
void add_byte(uint8_t v);
void advance();
void move_forward_data_to_reverse_log(size_t size);
void advance_literal();
void advance_short_copy(ssize_t offset, size_t size);
void advance_long_copy(ssize_t offset, size_t size);
void advance_extended_copy(ssize_t offset, size_t size);
void write_control(bool z);
void flush_control();
ssize_t compression_level;
ProgressCallback progress_fn;
bool closed;
size_t control_byte_offset;
uint16_t pending_control_bits;
size_t input_bytes;
WrappedLog<0x101> forward_log;
IndexedLog<0x2000> reverse_log;
phosg::StringWriter output;
};
// These functions use PRSCompressor to compress a buffer of data. This is
// essentially a shortcut for constructing a PRSCompressor, calling .add() on
// it once, then calling .close().
std::string prs_compress(
const void* vdata,
size_t size,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
std::string prs_compress(
const std::string& data,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
// A faster form of prs_compress that doesn't have a tunable compression level.
std::string prs_compress_indexed(
const void* vdata,
size_t size,
ProgressCallback progress_fn = nullptr);
std::string prs_compress_indexed(
const std::string& data,
ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the smallest possible output size. This function
// is slow, but produces results significantly smaller than even Sega's original
// compressor.
std::string prs_compress_optimal(const void* vdata, size_t size, ProgressCallback progress_fn = nullptr);
std::string prs_compress_optimal(const std::string& data, ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the LARGEST possible output size. There is no
// practical use for this function except for amusement.
std::string prs_compress_pessimal(const void* vdata, size_t size);
// Decompresses PRS-compressed data.
struct PRSDecompressResult {
std::string data;
size_t input_bytes_used;
};
PRSDecompressResult prs_decompress_with_meta(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
PRSDecompressResult prs_decompress_with_meta(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Returns the decompressed size of PRS-compressed data, without actually
// decompressing it.
size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
size_t prs_decompress_size(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Prints the command stream from a PRS-compressed buffer.
void prs_disassemble(FILE* stream, const void* data, size_t size);
void prs_disassemble(FILE* stream, const std::string& data);
////////////////////////////////////////////////////////////////////////////////
// BC0 compression
////////////////////////////////////////////////////////////////////////////////
// Compresses data using the BC0 algorithm. Like with PRS, the optimal variant
// is slow, but produces the smallest possible output.
std::string bc0_compress_optimal(
const void* in_data_v,
size_t in_size,
ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const std::string& data, ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const void* in_data_v, size_t in_size, ProgressCallback progress_fn = nullptr);
// Encodes data in a BC0-compatible format without compression (similar to using
// compression_level=-1 with prs_compress).
std::string bc0_encode(const void* in_data_v, size_t in_size);
// Decompresses BC0-compressed data.
std::string bc0_decompress(const std::string& data);
std::string bc0_decompress(const void* data, size_t size);
// Prints the command stream from a BC0-compressed buffer.
void bc0_disassemble(FILE* stream, const std::string& data);
void bc0_disassemble(FILE* stream, const void* data, size_t size);
+99 -66
View File
@@ -2,6 +2,7 @@
#include <stdint.h>
#include <mutex>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
@@ -24,6 +25,7 @@ static const uint32_t primes1[] = {
0x313, 0x31D, 0x329, 0x32B, 0x335, 0x337, 0x33B, 0x33D, 0x347, 0x355, 0x359,
0x35B, 0x35F, 0x36D, 0x371, 0x373, 0x377, 0x38B, 0x38F, 0x397, 0x3A1, 0x3A9,
0x3AD, 0x3B3, 0x3B9, 0x3C7, 0x3CB, 0x3D1, 0x3D7, 0x3DF, 0x3E5};
static const uint32_t primes2[] = {
0x3F1, 0x3F5, 0x3FB, 0x3FD, 0x407, 0x409, 0x40F, 0x419, 0x41B, 0x425, 0x427,
0x42D, 0x43F, 0x443, 0x445, 0x449, 0x44F, 0x455, 0x45D, 0x463, 0x469, 0x47F,
@@ -135,6 +137,8 @@ static const uint32_t primes2[] = {
0x2627, 0x2629, 0x2635, 0x263B, 0x263F, 0x264B, 0x2653, 0x2659, 0x2665,
0x2669, 0x266F, 0x267B, 0x2681, 0x2683, 0x268F, 0x269B, 0x269F, 0x26AD,
0x26B3, 0x26C3, 0x26C9, 0x26CB, 0x26D5, 0x26DD, 0x26EF, 0x26F5};
static constexpr size_t num_primes2 = sizeof(primes2) / sizeof(primes2[0]);
static const uint32_t primes3[] = {
0x2717, 0x2719, 0x2735, 0x2737, 0x274D, 0x2753, 0x2755, 0x275F, 0x276B,
0x276D, 0x2773, 0x2777, 0x277F, 0x2795, 0x279B, 0x279D, 0x27A7, 0x27AF,
@@ -1107,15 +1111,19 @@ static const uint32_t primes3[] = {
0x18569, 0x1857B, 0x1857D, 0x18581, 0x18587, 0x18589, 0x18595, 0x185B1,
0x185B7, 0x185CB, 0x185D1, 0x185E1, 0x185E9, 0x185EF, 0x185F5, 0x185F9,
0x185FF, 0x18613, 0x1861F};
static constexpr size_t num_primes3 = sizeof(primes3) / sizeof(primes3[0]);
static bool check_prime3(uint64_t prime3) {
static vector<bool> primes3_set;
static mutex primes3_init_mutex;
if (primes3_set.empty()) {
size_t num_primes3 = sizeof(primes3) / sizeof(primes3[0]);
size_t primes3_set_size = primes3[num_primes3 - 1] - primes3[0] + 1;
primes3_set.resize(primes3_set_size, false);
for (size_t z = 0; z < num_primes3; z++) {
primes3_set[primes3[z] - primes3[0]] = true;
lock_guard g(primes3_init_mutex);
if (primes3_set.empty()) {
size_t primes3_set_size = primes3[num_primes3 - 1] - primes3[0] + 1;
primes3_set.resize(primes3_set_size, false);
for (size_t z = 0; z < num_primes3; z++) {
primes3_set[primes3[z] - primes3[0]] = true;
}
}
}
uint64_t offset = prime3 - primes3[0];
@@ -1174,7 +1182,7 @@ static uint64_t decode_dc_serial_number_str(const string& s) {
if (new_ch == '\0') {
return INVALID_PRODUCT;
}
serial_number = (serial_number << 4) | value_for_hex_char(new_ch);
serial_number = (serial_number << 4) | phosg::value_for_hex_char(new_ch);
}
return serial_number;
}
@@ -1227,8 +1235,8 @@ bool dc_serial_number_is_valid_slow(const string& s, uint8_t domain, uint8_t sub
}
for (; offset1 < limit1; offset1++) {
for (size_t offset2 = 0; offset2 < sizeof(primes2) / sizeof(primes2[0]); offset2++) {
for (size_t offset3 = 0; offset3 < sizeof(primes3) / sizeof(primes3[0]); offset3++) {
for (size_t offset2 = 0; offset2 < num_primes2; offset2++) {
for (size_t offset3 = 0; offset3 < num_primes3; offset3++) {
if (primes1[offset1] * primes2[offset2] * primes3[offset3] == serial_number) {
return true;
}
@@ -1251,7 +1259,7 @@ bool decoded_dc_serial_number_is_valid_fast(uint32_t serial_number, uint8_t doma
continue;
}
uint64_t sub1 = sub0 / primes1[offset1];
for (size_t offset2 = 0; offset2 < sizeof(primes2) / sizeof(primes2[0]); offset2++) {
for (size_t offset2 = 0; offset2 < num_primes2; offset2++) {
if (sub1 % primes2[offset2]) {
continue;
}
@@ -1291,12 +1299,12 @@ string generate_dc_serial_number(uint8_t domain, uint8_t subdomain) {
throw runtime_error("invalid domain");
}
size_t det1 = (subdomain == 0xFF) ? random_object<uint32_t>() : subdomain;
size_t det1 = (subdomain == 0xFF) ? phosg::random_object<uint32_t>() : subdomain;
size_t index1 = offset1 + (det1 % (limit1 - offset1));
size_t index2 = random_object<uint32_t>() % (sizeof(primes2) / sizeof(primes2[0]));
size_t index3 = random_object<uint32_t>() % (sizeof(primes3) / sizeof(primes3[0]));
size_t index2 = phosg::random_object<uint32_t>() % num_primes2;
size_t index3 = phosg::random_object<uint32_t>() % num_primes3;
uint32_t value = primes1[index1] * primes2[index2] * primes3[index3];
string s = string_printf("%08X", value);
string s = phosg::string_printf("%08X", value);
string ret;
for (char ch : s) {
@@ -1306,56 +1314,81 @@ string generate_dc_serial_number(uint8_t domain, uint8_t subdomain) {
}
unordered_map<uint32_t, string> generate_all_dc_serial_numbers(uint8_t domain, uint8_t subdomain) {
vector<uint8_t> domains;
if (domain == 0xFF) {
domains.emplace_back(0x00);
domains.emplace_back(0x01);
domains.emplace_back(0x02);
} else {
domains.emplace_back(domain);
DCSerialNumberIterator iter;
if (domain < 3) {
iter.domain = domain;
iter.end_domain = domain + 1;
} else if (domain != 0xFF) {
throw runtime_error("invalid domain");
}
vector<uint8_t> subdomains;
if (subdomain == 0xFF) {
subdomains.emplace_back(0x00);
subdomains.emplace_back(0x01);
subdomains.emplace_back(0x02);
} else {
subdomains.emplace_back(subdomain);
if (subdomain < 3) {
iter.subdomain = subdomain;
iter.start_subdomain = subdomain;
iter.end_subdomain = subdomain + 1;
} else if (subdomain != 0xFF) {
throw runtime_error("invalid subdomain");
}
uint32_t serial_number;
unordered_map<uint32_t, string> ret;
for (uint8_t domain : domains) {
size_t offset1, limit1;
if (domain == 0) {
offset1 = 0x00;
limit1 = 0x03;
} else if (domain == 1) {
offset1 = 0x1E;
limit1 = 0x21;
} else if (domain == 2) {
offset1 = 0x3C;
limit1 = 0x3F;
} else {
throw runtime_error("invalid domain");
}
for (uint8_t subdomain : subdomains) {
size_t index1 = offset1 + (subdomain % (limit1 - offset1));
for (size_t index2 = 0; index2 < sizeof(primes2) / sizeof(primes2[0]); index2++) {
for (size_t index3 = 0; index3 < sizeof(primes3) / sizeof(primes3[0]); index3++) {
uint32_t value = primes1[index1] * primes2[index2] * primes3[index3];
ret[encode_dc_serial_number_int(value)].push_back(((domain << 2) & 3) | (subdomain & 3));
}
fprintf(stderr, "... domain=%hhu subdomain=%hhu index2=%zu results=%zu (0x%zX)\n", domain, subdomain, index2, ret.size(), ret.size());
}
while ((serial_number = iter.next()) != 0) {
ret[serial_number].push_back(((iter.domain << 2) & 3) | (iter.subdomain & 3));
if (iter.index3 == 0) {
fprintf(stderr, "... (it) domain=%hhu subdomain=%hhu index2=%hu results=%zu (0x%zX)\n", iter.domain, iter.subdomain, iter.index2, ret.size(), ret.size());
}
}
return ret;
}
uint32_t DCSerialNumberIterator::next() {
if (!this->started) {
this->started = true;
} else if (!this->complete) {
this->index3++;
if (this->index3 >= num_primes3) {
this->index3 = 0;
this->index2++;
if (this->index2 >= num_primes2) {
this->index2 = 0;
this->subdomain++;
if (this->subdomain >= this->end_subdomain) {
this->subdomain = this->start_subdomain;
this->domain++;
if (this->domain >= this->end_domain) {
this->serial_number = 0;
this->complete = true;
}
}
}
}
}
if (!this->complete) {
size_t index1 = (30 * this->domain) + (this->subdomain % 3);
return encode_dc_serial_number_int(primes1[index1] * primes2[this->index2] * primes3[this->index3]);
} else {
return 0;
}
}
size_t DCSerialNumberIterator::total_count() const {
return (this->end_domain - this->start_domain) * (this->end_subdomain - this->start_subdomain) * num_primes2 * num_primes3;
}
size_t DCSerialNumberIterator::progress() const {
size_t domains_done = this->domain - this->start_domain;
size_t subdomains_per_domain = this->end_subdomain - this->start_subdomain;
size_t subdomains_done = this->subdomain - this->start_subdomain;
return (
(domains_done * subdomains_per_domain * num_primes2 * num_primes3) +
(subdomains_done * num_primes2 * num_primes3) +
(this->index2 * num_primes3) +
this->index3);
}
void dc_serial_number_speed_test(uint64_t seed) {
uint32_t effective_seed = (seed & 0xFFFFFFFF00000000) ? random_object<uint32_t>() : seed;
uint32_t effective_seed = (seed & 0xFFFFFFFF00000000) ? phosg::random_object<uint32_t>() : seed;
fprintf(stderr, "Product speed test with seed=%08" PRIX32 "\n", effective_seed);
PSOV2Encryption crypt(effective_seed);
uint64_t time_slow = 0;
@@ -1363,15 +1396,15 @@ void dc_serial_number_speed_test(uint64_t seed) {
size_t num_disagreements = 0;
static constexpr size_t count = 0x1000;
for (size_t z = 0; z < count; z++) {
string s = string_printf("%08X", crypt.next());
string s = phosg::string_printf("%08X", crypt.next());
uint64_t start = now();
uint64_t start = phosg::now();
bool is_valid_fast = dc_serial_number_is_valid_fast(s, 1, 0xFF);
time_fast += now() - start;
time_fast += phosg::now() - start;
start = now();
start = phosg::now();
bool is_valid_slow = dc_serial_number_is_valid_slow(s, 1, 0xFF);
time_slow += now() - start;
time_slow += phosg::now() - start;
if (((z & 0xF) == 0) || is_valid_slow || is_valid_fast) {
fprintf(stderr, "... %02zX: %s => %s %s%s\n", z, s.c_str(), is_valid_slow ? "SLOW" : "----", is_valid_fast ? "FAST" : "----", is_valid_slow != is_valid_fast ? " !!!" : "");
@@ -1391,13 +1424,13 @@ string decrypt_dp_address_jpn(
const string& executable,
const string& values,
const string& indexes) {
StringReader values_r(values);
StringReader indexes_r(indexes);
phosg::StringReader values_r(values);
phosg::StringReader indexes_r(indexes);
size_t fixup_values_offset = values_r.pget_u32l(0x3FFC) - 0x8C004000;
size_t fixup_steps_offset = indexes_r.pget_u32l(0x3BFC) - 0x8C008400;
StringReader fixup_values_r = values_r.sub(fixup_values_offset);
StringReader fixup_steps_r = indexes_r.sub(fixup_steps_offset);
phosg::StringReader fixup_values_r = values_r.sub(fixup_values_offset);
phosg::StringReader fixup_steps_r = indexes_r.sub(fixup_steps_offset);
auto decrypted = decrypt_pr2_data<false>(executable);
size_t fixup_offset = 0;
@@ -1417,9 +1450,9 @@ EncryptedDCv2Executables encrypt_dp_address_jpn(const string& executable, const
EncryptedDCv2Executables ret;
string compressed = prs_compress(executable);
ret.executable = encrypt_pr2_data<false>(compressed, executable.size(), random_object<uint32_t>() & 0x7FFFFF7F);
ret.executable = encrypt_pr2_data<false>(compressed, executable.size(), phosg::random_object<uint32_t>() & 0x7FFFFF7F);
StringReader indexes_r(indexes);
phosg::StringReader indexes_r(indexes);
size_t fixup_steps_offset = indexes_r.pget_u32l(0x3BFC) - 0x8C008400;
ret.indexes = indexes;
ret.indexes.at(fixup_steps_offset) = 0;
@@ -1431,7 +1464,7 @@ std::string crypt_dp_address_jpn_simple(const std::string& data, int64_t mask_ke
throw runtime_error("size is not a multiple of 4");
}
StringReader r(data);
phosg::StringReader r(data);
if (mask_key < 0) {
unordered_map<uint32_t, size_t> key_freq;
while (!r.eof()) {
@@ -1447,11 +1480,11 @@ std::string crypt_dp_address_jpn_simple(const std::string& data, int64_t mask_ke
if (mask_key < 0) {
throw runtime_error("cannot determine mask key");
}
log_info("Determined %08" PRIX64 " to be the most likely mask key", mask_key);
phosg::log_info("Determined %08" PRIX64 " to be the most likely mask key", mask_key);
r.go(0);
}
StringWriter w;
phosg::StringWriter w;
while (!r.eof()) {
w.put_u32l(r.get_u32l() ^ mask_key);
}
+19
View File
@@ -20,6 +20,25 @@ bool decoded_dc_serial_number_is_valid_fast(
std::string generate_dc_serial_number(uint8_t domain, uint8_t subdomain = 0xFF);
std::unordered_map<uint32_t, std::string> generate_all_dc_serial_numbers(uint8_t domain = 0xFF, uint8_t subdomain = 0xFF);
struct DCSerialNumberIterator {
bool started = false;
bool complete = false;
uint8_t domain = 0;
uint8_t start_domain = 0;
uint8_t end_domain = 3;
uint8_t subdomain = 0;
uint8_t start_subdomain = 0;
uint8_t end_subdomain = 3;
uint16_t index2 = 0;
uint16_t index3 = 0;
uint32_t serial_number = 0;
uint32_t next();
size_t total_count() const;
size_t progress() const;
};
void dc_serial_number_speed_test(uint64_t seed = 0xFFFFFFFFFFFFFFFF);
struct EncryptedDCv2Executables {
+121 -121
View File
@@ -1,121 +1,121 @@
#include "DNSServer.hh"
#include <netinet/in.h>
#include <poll.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <phosg/Encoding.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <string>
#include <vector>
#include "Loggers.hh"
#include "NetworkAddresses.hh"
using namespace std;
DNSServer::DNSServer(
shared_ptr<struct event_base> base,
uint32_t local_connect_address,
uint32_t external_connect_address,
shared_ptr<const IPV4RangeSet> banned_ipv4_ranges)
: base(base),
local_connect_address(local_connect_address),
external_connect_address(external_connect_address),
banned_ipv4_ranges(banned_ipv4_ranges) {}
DNSServer::~DNSServer() {
for (const auto& it : this->fd_to_receive_event) {
close(it.first);
}
}
void DNSServer::listen(const std::string& socket_path) {
this->add_socket(::listen(socket_path, 0, 0));
}
void DNSServer::listen(const std::string& addr, int port) {
this->add_socket(::listen(addr, port, 0));
}
void DNSServer::listen(int port) {
this->add_socket(::listen("", port, 0));
}
void DNSServer::add_socket(int fd) {
unique_ptr<struct event, void (*)(struct event*)> e(
event_new(this->base.get(), fd, EV_READ | EV_PERSIST, &DNSServer::dispatch_on_receive_message, this),
event_free);
event_add(e.get(), nullptr);
this->fd_to_receive_event.emplace(fd, std::move(e));
}
void DNSServer::dispatch_on_receive_message(evutil_socket_t fd,
short events, void* ctx) {
reinterpret_cast<DNSServer*>(ctx)->on_receive_message(fd, events);
}
string DNSServer::response_for_query(const void* vdata, size_t size, uint32_t resolved_address) {
if (size < 0x0C) {
throw invalid_argument("query too small");
}
const char* data = reinterpret_cast<const char*>(vdata);
size_t name_len = strlen(&data[12]) + 1;
be_uint32_t be_resolved_address = resolved_address;
string response;
response.append(data, 2);
response.append("\x81\x80\x00\x01\x00\x01\x00\x00\x00\x00", 10);
response.append(&data[12], name_len);
response.append("\x00\x01\x00\x01\xC0\x0C\x00\x01\x00\x01\x00\x00\x00\x3C\x00\x04", 16);
response.append(reinterpret_cast<const char*>(&be_resolved_address), 4);
return response;
}
string DNSServer::response_for_query(
const string& query, uint32_t resolved_address) {
return DNSServer::response_for_query(query.data(), query.size(), resolved_address);
}
void DNSServer::on_receive_message(int fd, short) {
for (;;) {
struct sockaddr_storage remote;
socklen_t remote_size = sizeof(sockaddr_in);
memset(&remote, 0, remote_size);
string input(2048, 0);
ssize_t bytes = recvfrom(fd, const_cast<char*>(input.data()), input.size(),
0, reinterpret_cast<sockaddr*>(&remote), &remote_size);
if (bytes < 0) {
if (errno != EAGAIN) {
dns_server_log.error("input error %d", errno);
throw runtime_error("cannot read from udp socket");
}
break;
} else if (bytes == 0) {
break;
} else if (bytes < 0x0C) {
dns_server_log.warning("input query too small");
print_data(stderr, input.data(), bytes);
} else if (!this->banned_ipv4_ranges->check(remote)) {
input.resize(bytes);
const sockaddr_in* remote_sin = reinterpret_cast<const sockaddr_in*>(&remote);
uint32_t remote_address = ntohl(remote_sin->sin_addr.s_addr);
uint32_t connect_address = is_local_address(remote_address)
? this->local_connect_address
: this->external_connect_address;
string response = this->response_for_query(input, connect_address);
sendto(fd, response.data(), response.size(), 0,
reinterpret_cast<const sockaddr*>(&remote), remote_size);
}
}
}
#include "DNSServer.hh"
#include <netinet/in.h>
#include <poll.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <phosg/Encoding.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <string>
#include <vector>
#include "Loggers.hh"
#include "NetworkAddresses.hh"
using namespace std;
DNSServer::DNSServer(
shared_ptr<struct event_base> base,
uint32_t local_connect_address,
uint32_t external_connect_address,
shared_ptr<const IPV4RangeSet> banned_ipv4_ranges)
: base(base),
local_connect_address(local_connect_address),
external_connect_address(external_connect_address),
banned_ipv4_ranges(banned_ipv4_ranges) {}
DNSServer::~DNSServer() {
for (const auto& it : this->fd_to_receive_event) {
close(it.first);
}
}
void DNSServer::listen(const std::string& socket_path) {
this->add_socket(phosg::listen(socket_path, 0, 0));
}
void DNSServer::listen(const std::string& addr, int port) {
this->add_socket(phosg::listen(addr, port, 0));
}
void DNSServer::listen(int port) {
this->add_socket(phosg::listen("", port, 0));
}
void DNSServer::add_socket(int fd) {
unique_ptr<struct event, void (*)(struct event*)> e(
event_new(this->base.get(), fd, EV_READ | EV_PERSIST, &DNSServer::dispatch_on_receive_message, this),
event_free);
event_add(e.get(), nullptr);
this->fd_to_receive_event.emplace(fd, std::move(e));
}
void DNSServer::dispatch_on_receive_message(evutil_socket_t fd,
short events, void* ctx) {
reinterpret_cast<DNSServer*>(ctx)->on_receive_message(fd, events);
}
string DNSServer::response_for_query(const void* vdata, size_t size, uint32_t resolved_address) {
if (size < 0x0C) {
throw invalid_argument("query too small");
}
const char* data = reinterpret_cast<const char*>(vdata);
size_t name_len = strlen(&data[12]) + 1;
phosg::be_uint32_t be_resolved_address = resolved_address;
string response;
response.append(data, 2);
response.append("\x81\x80\x00\x01\x00\x01\x00\x00\x00\x00", 10);
response.append(&data[12], name_len);
response.append("\x00\x01\x00\x01\xC0\x0C\x00\x01\x00\x01\x00\x00\x00\x3C\x00\x04", 16);
response.append(reinterpret_cast<const char*>(&be_resolved_address), 4);
return response;
}
string DNSServer::response_for_query(
const string& query, uint32_t resolved_address) {
return DNSServer::response_for_query(query.data(), query.size(), resolved_address);
}
void DNSServer::on_receive_message(int fd, short) {
for (;;) {
struct sockaddr_storage remote;
socklen_t remote_size = sizeof(sockaddr_in);
memset(&remote, 0, remote_size);
string input(2048, 0);
ssize_t bytes = recvfrom(fd, const_cast<char*>(input.data()), input.size(),
0, reinterpret_cast<sockaddr*>(&remote), &remote_size);
if (bytes < 0) {
if (errno != EAGAIN) {
dns_server_log.error("input error %d", errno);
throw runtime_error("cannot read from udp socket");
}
break;
} else if (bytes == 0) {
break;
} else if (bytes < 0x0C) {
dns_server_log.warning("input query too small");
phosg::print_data(stderr, input.data(), bytes);
} else if (!this->banned_ipv4_ranges->check(remote)) {
input.resize(bytes);
const sockaddr_in* remote_sin = reinterpret_cast<const sockaddr_in*>(&remote);
uint32_t remote_address = ntohl(remote_sin->sin_addr.s_addr);
uint32_t connect_address = is_local_address(remote_address)
? this->local_connect_address
: this->external_connect_address;
string response = this->response_for_query(input, connect_address);
sendto(fd, response.data(), response.size(), 0,
reinterpret_cast<const sockaddr*>(&remote), remote_size);
}
}
}
+44 -44
View File
@@ -1,44 +1,44 @@
#pragma once
#include <event2/event.h>
#include <memory>
#include <set>
#include <string>
#include <unordered_map>
#include "IPV4RangeSet.hh"
class DNSServer {
public:
DNSServer(
std::shared_ptr<struct event_base> base,
uint32_t local_connect_address,
uint32_t external_connect_address,
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges);
DNSServer(const DNSServer&) = delete;
DNSServer(DNSServer&&) = delete;
virtual ~DNSServer();
inline void set_banned_ipv4_ranges(std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges) {
this->banned_ipv4_ranges = banned_ipv4_ranges;
}
void listen(const std::string& socket_path);
void listen(const std::string& addr, int port);
void listen(int port);
void add_socket(int fd);
static std::string response_for_query(const void* vdata, size_t size, uint32_t resolved_address);
static std::string response_for_query(const std::string& query, uint32_t resolved_address);
private:
std::shared_ptr<struct event_base> base;
std::unordered_map<int, std::unique_ptr<struct event, void (*)(struct event*)>> fd_to_receive_event;
uint32_t local_connect_address;
uint32_t external_connect_address;
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges;
static void dispatch_on_receive_message(evutil_socket_t fd, short events, void* ctx);
void on_receive_message(int fd, short event);
};
#pragma once
#include <event2/event.h>
#include <memory>
#include <set>
#include <string>
#include <unordered_map>
#include "IPV4RangeSet.hh"
class DNSServer {
public:
DNSServer(
std::shared_ptr<struct event_base> base,
uint32_t local_connect_address,
uint32_t external_connect_address,
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges);
DNSServer(const DNSServer&) = delete;
DNSServer(DNSServer&&) = delete;
virtual ~DNSServer();
inline void set_banned_ipv4_ranges(std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges) {
this->banned_ipv4_ranges = banned_ipv4_ranges;
}
void listen(const std::string& socket_path);
void listen(const std::string& addr, int port);
void listen(int port);
void add_socket(int fd);
static std::string response_for_query(const void* vdata, size_t size, uint32_t resolved_address);
static std::string response_for_query(const std::string& query, uint32_t resolved_address);
private:
std::shared_ptr<struct event_base> base;
std::unordered_map<int, std::unique_ptr<struct event, void (*)(struct event*)>> fd_to_receive_event;
uint32_t local_connect_address;
uint32_t external_connect_address;
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges;
static void dispatch_on_receive_message(evutil_socket_t fd, short events, void* ctx);
void on_receive_message(int fd, short event);
};
+870
View File
@@ -0,0 +1,870 @@
#include "DownloadSession.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "ProxyCommands.hh"
#include "ReceiveCommands.hh"
#include "ReceiveSubcommands.hh"
#include "SendCommands.hh"
using namespace std;
static string random_name() {
string ret;
size_t length = (phosg::random_object<size_t>() % 12) + 4;
static const string alphabet = "QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm1234567890-+<>:\"\',.";
while (ret.size() < length) {
ret.push_back(alphabet[phosg::random_object<size_t>() % alphabet.size()]);
}
return ret;
}
DownloadSession::DownloadSession(
std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
const std::string& output_dir,
Version version,
uint8_t language,
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file,
uint32_t hardware_id,
uint32_t serial_number,
const std::string& access_key,
const std::string& username,
const std::string& password,
const std::string& xb_gamertag,
uint64_t xb_user_id,
uint64_t xb_account_id,
std::shared_ptr<PSOBBCharacterFile> character,
const std::unordered_set<std::string>& ship_menu_selections,
const std::vector<std::string>& on_request_complete_commands,
bool interactive,
bool show_command_data)
: output_dir(output_dir),
bb_key_file(bb_key_file),
hardware_id(hardware_id),
serial_number(serial_number),
access_key(access_key),
username(username),
password(password),
xb_gamertag(xb_gamertag),
xb_user_id(xb_user_id),
xb_account_id(xb_account_id),
character(character),
ship_menu_selections(ship_menu_selections),
on_request_complete_commands(on_request_complete_commands),
interactive(interactive),
log(phosg::string_printf("[DownloadSession:%s] ", phosg::name_for_enum(version)), proxy_server_log.min_level),
base(base),
channel(
version,
language,
DownloadSession::dispatch_on_channel_input,
DownloadSession::dispatch_on_channel_error,
this,
phosg::render_sockaddr_storage(remote),
show_command_data ? phosg::TerminalFormat::FG_GREEN : phosg::TerminalFormat::END,
show_command_data ? phosg::TerminalFormat::FG_YELLOW : phosg::TerminalFormat::END),
guild_card_number(0),
prev_cmd_data(0),
client_config(0),
sent_96(false),
should_request_category_list(true),
current_request(0),
current_game_config_index(0),
in_game(false),
bin_complete(false),
dat_complete(false) {
if (this->output_dir.empty()) {
this->output_dir = ".";
}
switch (this->channel.version) {
case Version::DC_V1:
case Version::DC_V2:
if (this->hardware_id == 0 || this->serial_number == 0 || this->access_key.empty()) {
throw runtime_error("missing credentials");
}
break;
case Version::PC_V2:
if (this->serial_number == 0 || this->access_key.empty()) {
throw runtime_error("missing credentials");
}
break;
case Version::GC_V3:
if (this->serial_number == 0 || this->access_key.empty() || this->password.empty()) {
throw runtime_error("missing credentials");
}
break;
case Version::XB_V3:
if (this->xb_gamertag.empty() || this->xb_user_id == 0 || this->xb_account_id == 0) {
throw runtime_error("missing credentials");
}
break;
case Version::BB_V4:
if (this->username.empty() || this->password.empty()) {
throw runtime_error("missing credentials");
}
break;
default:
throw runtime_error("unsupported version");
}
this->character->inventory.language = this->channel.language;
if (remote.ss_family != AF_INET) {
throw runtime_error("remote is not AF_INET");
}
string netloc_str = phosg::render_sockaddr_storage(remote);
this->log.info("Connecting to %s", netloc_str.c_str());
struct bufferevent* bev = bufferevent_socket_new(
this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
if (!bev) {
throw runtime_error(phosg::string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR()));
}
this->channel.set_bufferevent(bev, 0);
if (bufferevent_socket_connect(this->channel.bev.get(),
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
throw runtime_error(phosg::string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
}
void DownloadSession::dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
auto* session = reinterpret_cast<DownloadSession*>(ch.context_obj);
session->on_channel_input(command, flag, data);
}
void DownloadSession::send_93_9D_9E(bool extended) {
if (is_v1(this->channel.version)) {
C_LoginExtendedV1_DC_93 ret;
ret.player_tag = this->guild_card_number ? 0xFFFF0000 : 0x00010000;
ret.guild_card_number = this->guild_card_number;
ret.sub_version = default_sub_version_for_version(this->channel.version);
ret.is_extended = extended ? 1 : 0;
ret.language = this->channel.language;
ret.serial_number.encode(phosg::string_printf("%08" PRIX32, this->serial_number));
ret.access_key.encode(this->access_key);
ret.hardware_id.encode(phosg::string_printf("%08" PRIX32, this->hardware_id));
ret.name.encode(this->character->disp.name.decode());
this->channel.send(0x93, 0x01, &ret, extended ? sizeof(ret) : sizeof(C_LoginV1_DC_93));
} else if (is_v2(this->channel.version)) {
C_LoginExtended_PC_9D ret;
ret.player_tag = this->guild_card_number ? 0xFFFF0000 : 0x00010000;
ret.guild_card_number = this->guild_card_number;
ret.sub_version = default_sub_version_for_version(this->channel.version);
ret.is_extended = extended ? 1 : 0;
ret.language = this->channel.language;
ret.serial_number.encode(phosg::string_printf("%08" PRIX32, this->serial_number));
ret.access_key.encode(this->access_key);
ret.serial_number2 = ret.serial_number;
ret.access_key2 = ret.access_key;
ret.name.encode(this->character->disp.name.decode());
size_t data_size = extended
? ((this->channel.version == Version::PC_V2) ? sizeof(ret) : sizeof(C_LoginExtended_DC_GC_9D))
: sizeof(C_Login_DC_PC_GC_9D);
this->channel.send(0x9D, 0x01, &ret, data_size);
} else if (this->channel.version == Version::GC_V3) {
C_LoginExtended_GC_9E ret;
ret.player_tag = this->guild_card_number ? 0xFFFF0000 : 0x00010000;
ret.guild_card_number = this->guild_card_number;
ret.sub_version = default_sub_version_for_version(this->channel.version);
ret.is_extended = extended ? 1 : 0;
ret.language = this->channel.language;
ret.serial_number.encode(phosg::string_printf("%08" PRIX32, this->serial_number));
ret.access_key.encode(this->access_key);
ret.serial_number2 = ret.serial_number;
ret.access_key2 = ret.access_key;
ret.name.encode(this->character->disp.name.decode());
ret.client_config = this->client_config;
this->channel.send(0x9E, 0x01, &ret, extended ? sizeof(ret) : sizeof(C_Login_GC_9E));
} else if (this->channel.version == Version::XB_V3) {
C_LoginExtended_XB_9E ret;
ret.player_tag = this->guild_card_number ? 0xFFFF0000 : 0x00010000;
ret.guild_card_number = this->guild_card_number;
ret.sub_version = default_sub_version_for_version(this->channel.version);
ret.is_extended = extended ? 1 : 0;
ret.language = this->channel.language;
ret.serial_number.encode(this->xb_gamertag);
ret.access_key.encode(phosg::string_printf("%016" PRIX64, this->xb_user_id));
ret.serial_number2 = ret.serial_number;
ret.access_key2 = ret.access_key;
ret.name.encode(this->character->disp.name.decode());
ret.netloc.internal_ipv4_address = phosg::random_object<uint32_t>();
ret.netloc.external_ipv4_address = phosg::random_object<uint32_t>();
ret.netloc.port = 9500;
phosg::random_data(&ret.netloc.mac_address, sizeof(ret.netloc.mac_address));
ret.netloc.sg_ip_address = phosg::random_object<uint32_t>();
ret.netloc.spi = phosg::random_object<uint32_t>();
ret.netloc.account_id = this->xb_account_id;
ret.netloc.unknown_a3.clear(0);
ret.xb_user_id_high = this->xb_user_id >> 32;
ret.xb_user_id_low = this->xb_user_id;
this->channel.send(0x9E, 0x01, &ret, extended ? sizeof(ret) : sizeof(C_Login_DC_PC_GC_9D));
} else {
throw runtime_error("unsupported version");
}
}
void DownloadSession::send_61_98(bool is_98) {
uint8_t command = is_98 ? 0x98 : 0x61;
if (is_v1(this->channel.version)) {
C_CharacterData_DCv1_61_98 ret;
ret.inventory = this->character->inventory;
ret.disp = convert_player_disp_data<PlayerDispDataDCPCV3, PlayerDispDataBB>(this->character->disp, 1, 1);
this->channel.send(command, 0x01, ret);
} else if (this->channel.version == Version::DC_V2) {
C_CharacterData_DCv2_61_98 ret;
ret.inventory = this->character->inventory;
ret.disp = convert_player_disp_data<PlayerDispDataDCPCV3, PlayerDispDataBB>(this->character->disp, 1, 1);
ret.records.challenge = this->character->challenge_records;
ret.records.battle = this->character->battle_records;
ret.choice_search_config = this->character->choice_search_config;
this->channel.send(command, 0x02, ret);
} else if (this->channel.version == Version::PC_V2) {
C_CharacterData_PC_61_98 ret;
ret.inventory = this->character->inventory;
ret.disp = convert_player_disp_data<PlayerDispDataDCPCV3, PlayerDispDataBB>(this->character->disp, 1, 1);
ret.records.challenge = this->character->challenge_records;
ret.records.battle = this->character->battle_records;
ret.choice_search_config = this->character->choice_search_config;
this->channel.send(command, 0x02, ret);
} else if (is_v3(this->channel.version)) {
C_CharacterData_V3_61_98 ret;
ret.inventory = this->character->inventory;
ret.disp = convert_player_disp_data<PlayerDispDataDCPCV3, PlayerDispDataBB>(this->character->disp, 1, 1);
ret.records.challenge = this->character->challenge_records;
ret.records.battle = this->character->battle_records;
ret.choice_search_config = this->character->choice_search_config;
ret.info_board.encode(this->character->info_board.decode());
this->channel.send(command, 0x03, ret);
} else if (this->channel.version == Version::BB_V4) {
C_CharacterData_BB_61_98 ret;
ret.inventory = this->character->inventory;
ret.disp = this->character->disp;
ret.records.challenge = this->character->challenge_records;
ret.records.battle = this->character->battle_records;
ret.choice_search_config = this->character->choice_search_config;
ret.info_board.encode(this->character->info_board.decode());
this->channel.send(command, 0x04, ret);
} else {
throw runtime_error("unsupported version");
}
}
void DownloadSession::on_channel_input(uint16_t command, uint32_t flag, std::string& data) {
// TODO: Use the iovec form of print_data here instead of
// prepend_command_header (which copies the string)
string full_cmd = prepend_command_header(this->channel.version, this->channel.crypt_in.get(), command, flag, data);
for (size_t z = 0; z < 0x28 && z < data.size(); z++) {
this->prev_cmd_data[z] = data[z];
}
switch (command) {
case 0x03: {
if (this->channel.version != Version::BB_V4) {
throw runtime_error("BB server sent non-BB encryption command");
}
if (!this->bb_key_file) {
throw runtime_error("BB encryption requires a key file");
}
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data, 0xFFFF);
this->channel.crypt_in = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key));
this->channel.crypt_out = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key));
this->log.info("Enabled BB encryption");
throw runtime_error("not yet implemented"); // Send 93
break;
}
case 0x02:
case 0x17:
case 0x91:
case 0x9B: {
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data, 0xFFFF);
if (uses_v3_encryption(this->channel.version)) {
this->channel.crypt_in = make_shared<PSOV3Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV3Encryption>(cmd.client_key);
this->log.info("Enabled V3 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
} else if (!uses_v4_encryption(this->channel.version)) {
this->channel.crypt_in = make_shared<PSOV2Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV2Encryption>(cmd.client_key);
this->log.info("Enabled V2 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
} else {
throw runtime_error("BB server sent non-BB encryption command");
}
if (command == 0x02) {
bool is_extended = (this->channel.version == Version::XB_V3);
this->send_93_9D_9E(is_extended);
} else {
if (is_v1(this->channel.version)) {
C_LoginV1_DC_PC_V3_90 ret;
ret.serial_number.encode(phosg::string_printf("%08" PRIX32, this->serial_number));
ret.access_key.encode(this->access_key);
this->channel.send(0x90, 0x00, ret);
} else if (is_v2(this->channel.version)) {
C_Login_DC_PC_V3_9A ret;
ret.serial_number.encode(phosg::string_printf("%08" PRIX32, this->serial_number));
ret.access_key.encode(this->access_key);
ret.player_tag = this->guild_card_number ? 0xFFFF0000 : 0x00010000;
ret.guild_card_number = this->guild_card_number;
ret.sub_version = default_sub_version_for_version(this->channel.version);
ret.serial_number2 = ret.serial_number;
ret.access_key2 = ret.access_key;
this->channel.send(0x9A, 0x00, ret);
} else if (this->channel.version == Version::GC_V3) {
C_VerifyAccount_V3_DB ret;
ret.serial_number.encode(phosg::string_printf("%08" PRIX32, this->serial_number));
ret.access_key.encode(this->access_key);
ret.sub_version = default_sub_version_for_version(this->channel.version);
ret.serial_number2 = ret.serial_number;
ret.access_key2 = ret.access_key;
ret.password.encode(this->password);
this->channel.send(0xDB, 0x00, ret);
} else if (this->channel.version == Version::XB_V3) {
this->send_93_9D_9E(true);
} else {
throw runtime_error("unsupported version");
}
}
break;
}
case 0x90:
case 0x9A: {
if (flag == 1) {
if (is_v1(this->channel.version)) {
C_RegisterV1_DC_92 ret;
ret.sub_version = default_sub_version_for_version(this->channel.version);
ret.language = this->channel.language;
ret.hardware_id.encode(phosg::string_printf("%08" PRIX32, this->hardware_id));
this->channel.send(0x92, 0x00, ret);
} else if (!is_v4(this->channel.version)) {
C_Register_DC_PC_V3_9C ret;
ret.sub_version = default_sub_version_for_version(this->channel.version);
ret.language = this->channel.language;
if (this->channel.version == Version::XB_V3) {
ret.serial_number.encode(this->xb_gamertag);
ret.access_key.encode(phosg::string_printf("%016" PRIX64, this->xb_user_id));
ret.password.encode("xbox-pso");
} else {
ret.serial_number.encode(phosg::string_printf("%08" PRIX32, this->serial_number));
ret.access_key.encode(this->access_key);
ret.password.encode(this->password);
}
this->channel.send(0x9C, 0x00, ret);
} else {
throw runtime_error("unsupported version");
}
} else if (flag == 0 || flag == 2) {
this->send_93_9D_9E(true);
} else {
throw runtime_error("login failed");
}
break;
}
case 0x92:
case 0x9C:
if (flag == 0) {
throw runtime_error("server rejected login credentials");
}
this->send_93_9D_9E(true);
break;
case 0x9F: {
if (is_v1_or_v2(this->channel.version)) {
throw runtime_error("invalid command");
}
this->channel.send(0x9F, 0x00, this->client_config);
break;
}
case 0xB2: {
C_ExecuteCodeResult_B3 ret;
ret.checksum = 0;
ret.return_value = 0;
this->channel.send(0xB3, 0x00, ret);
break;
}
case 0x04: {
const auto& cmd = check_size_t<S_UpdateClientConfig_V3_04>(data, 0x08, sizeof(S_UpdateClientConfig_V3_04));
if (!is_v1_or_v2(this->channel.version)) {
for (size_t z = 0; z < 0x20; z++) {
size_t read_index = z + 8;
this->client_config[z] = (read_index < data.size()) ? data[read_index] : this->prev_cmd_data[read_index];
}
}
this->guild_card_number = cmd.guild_card_number;
if (!this->sent_96) {
C_CharSaveInfo_DCv2_PC_V3_BB_96 ret;
ret.creation_timestamp = this->character->creation_timestamp;
ret.event_counter = this->character->save_count;
this->channel.send(0x96, 0x00, ret);
this->sent_96 = true;
}
break;
}
case 0x97:
this->channel.send(0xB1, 0x00);
break;
case 0x95:
this->send_61_98(false);
break;
case 0xB1:
this->channel.send(0x99, 0x00);
break;
case 0x1A:
case 0xD5:
if (is_v3(this->channel.version)) {
this->channel.send(0xD6, 0x00);
}
break;
case 0x07:
case 0x1F:
case 0xA0:
case 0xA1: {
C_MenuSelection_10_Flag00 ret;
auto handle_command = [&]<typename CmdT>() {
const auto* items = check_size_vec_t<CmdT>(data, flag + 1);
size_t item_index;
this->log.info("Ship Select menu:");
for (item_index = 1; item_index <= flag; item_index++) {
const auto& item = items[item_index];
auto text = strip_color(item.text.decode());
this->log.info("%zu: (%08" PRIX32 " %08" PRIX32 ") %s", item_index, item.menu_id.load(), item.item_id.load(), text.c_str());
if (this->ship_menu_selections.count(text)) {
break;
}
}
if (item_index > flag) {
if (this->interactive) {
while (item_index == 0 || item_index > flag) {
this->log.info("Choose response index:");
string input = phosg::fgets(stdin);
item_index = stoul(input, nullptr, 0);
}
} else {
throw runtime_error("unhandled menu selection");
}
}
ret.menu_id = items[item_index].menu_id;
ret.item_id = items[item_index].item_id;
};
if (uses_utf16(this->channel.version)) {
handle_command.operator()<S_MenuEntry_PC_BB_07_1F>();
} else {
handle_command.operator()<S_MenuEntry_DC_V3_07_1F>();
}
this->channel.send(0x10, 0x00, ret);
break;
}
case 0x01:
case 0x11:
case 0x60:
case 0x62:
case 0x68:
case 0x69:
case 0x6C:
case 0x6D:
case 0x88:
case 0x8A:
case 0xB0:
case 0xC5:
case 0xDA:
break;
case 0x1D:
this->channel.send(0x1D, 0x00);
break;
case 0x19: {
const auto& cmd = check_size_t<S_Reconnect_19>(data, sizeof(S_Reconnect_19), 0xFFFF);
sockaddr_storage ss;
auto* sin = reinterpret_cast<sockaddr_in*>(&ss);
sin->sin_family = AF_INET;
sin->sin_addr.s_addr = htonl(cmd.address);
sin->sin_port = htons(cmd.port);
string netloc_str = phosg::render_sockaddr_storage(ss);
this->log.info("Connecting to %s", netloc_str.c_str());
struct bufferevent* bev = bufferevent_socket_new(this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
if (!bev) {
throw runtime_error(phosg::string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR()));
}
this->channel.set_bufferevent(bev, 0);
this->channel.crypt_in.reset();
this->channel.crypt_out.reset();
if (bufferevent_socket_connect(this->channel.bev.get(), reinterpret_cast<const sockaddr*>(&ss), sizeof(struct sockaddr_in)) != 0) {
throw runtime_error(phosg::string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
break;
}
case 0x83: {
const auto* items = check_size_vec_t<S_LobbyListEntry_83>(data, flag, true);
this->lobby_menu_items.clear();
for (size_t z = 0; z < flag; z++) {
this->lobby_menu_items.emplace_back(items[z]);
}
break;
}
case 0x67: {
// Technically we should assign item IDs here, but the server will never
// be able to see that we didn't, so we don't bother
const auto& game_config = this->game_configs[this->current_game_config_index];
if (this->channel.version == Version::PC_V2) {
C_CreateGame_PC_C1 ret;
ret.name.encode(random_name());
ret.password.encode(random_name());
ret.difficulty = 0;
ret.battle_mode = (game_config.mode == GameMode::BATTLE);
ret.challenge_mode = (game_config.mode == GameMode::CHALLENGE);
ret.episode = 1;
this->channel.send(0xC1, 0x00, ret);
} else if (!is_v4(this->channel.version)) {
C_CreateGame_DC_V3_0C_C1_Ep3_EC ret;
ret.name.encode(random_name());
ret.password.encode(random_name());
ret.difficulty = 0;
ret.battle_mode = (game_config.mode == GameMode::BATTLE);
ret.challenge_mode = (game_config.mode == GameMode::CHALLENGE);
if (is_v1(this->channel.version)) {
ret.episode = 0;
} else if (game_config.episode == Episode::EP1) {
ret.episode = 1;
} else if (game_config.episode == Episode::EP2) {
ret.episode = 2;
} else if (game_config.episode == Episode::EP4) {
ret.episode = 4;
} else {
throw std::logic_error("invalid episode");
}
this->channel.send(is_v1(this->channel.version) ? 0x0C : 0xC1, 0x00, ret);
} else {
C_CreateGame_BB_C1 ret;
ret.name.encode(random_name());
ret.password.encode(random_name());
ret.difficulty = 0;
ret.battle_mode = (game_config.mode == GameMode::BATTLE);
ret.challenge_mode = (game_config.mode == GameMode::CHALLENGE);
if (game_config.episode == Episode::EP1) {
ret.episode = 1;
} else if (game_config.episode == Episode::EP2) {
ret.episode = 2;
} else if (game_config.episode == Episode::EP4) {
ret.episode = 4;
} else {
throw std::logic_error("invalid episode");
}
ret.solo_mode = (game_config.mode == GameMode::SOLO);
this->channel.send(is_v1(this->channel.version) ? 0x0C : 0xC1, 0x00, ret);
}
break;
}
case 0x64: {
this->in_game = true;
this->bin_complete = false;
this->dat_complete = false;
for (size_t z = 0; z < this->character->inventory.num_items; z++) {
this->character->inventory.items[z].data.id = 0x00010000 + z;
}
if (!is_v1(this->channel.version)) {
this->channel.send(0x8A, 0x00);
}
this->channel.send(0x6F, 0x00);
this->send_next_request();
break;
}
case 0xA2: {
auto handle_command = [&]<typename CmdT>() {
const auto* items = check_size_vec_t<CmdT>(data, flag);
for (size_t z = 0; z < flag; z++) {
const auto& item = items[z];
uint64_t request = (static_cast<uint64_t>(item.menu_id) << 32) | static_cast<uint64_t>(item.item_id);
if (!this->done_requests.count(request)) {
this->log.info("Adding request %016" PRIX64, request);
this->pending_requests.emplace(request, item.name.decode());
}
}
};
if (this->channel.version == Version::PC_V2) {
handle_command.operator()<S_QuestMenuEntry_PC_A2_A4>();
} else if (this->channel.version == Version::XB_V3) {
handle_command.operator()<S_QuestMenuEntry_XB_A2_A4>();
} else if (this->channel.version == Version::BB_V4) {
handle_command.operator()<S_QuestMenuEntry_BB_A2_A4>();
} else {
handle_command.operator()<S_QuestMenuEntry_DC_GC_A2_A4>();
}
this->send_next_request();
break;
}
case 0x44:
case 0xA6: {
auto handle_command = [&]<typename CmdT>() {
const auto& cmd = check_size_t<CmdT>(data, 0xFFFF);
string internal_name = cmd.filename.decode();
string filtered_name;
for (char ch : internal_name) {
filtered_name.push_back((isalnum(ch) || (ch == '-') || (ch == '.') || (ch == '_')) ? ch : '_');
}
string local_filename = phosg::string_printf(
"%s/%016" PRIX64 "_%" PRIu64 "_%s_%c_%s",
this->output_dir.c_str(),
this->current_request,
phosg::now(),
phosg::name_for_enum(this->channel.version),
char_for_language_code(this->channel.language),
filtered_name.c_str());
this->open_files.emplace(internal_name, OpenFile{.request = this->current_request, .filename = local_filename, .total_size = cmd.file_size, .data = ""});
};
if (is_dc(this->channel.version)) {
handle_command.operator()<S_OpenFile_DC_44_A6>();
} else if (!is_v4(this->channel.version)) {
handle_command.operator()<S_OpenFile_PC_GC_44_A6>();
} else {
handle_command.operator()<S_OpenFile_BB_44_A6>();
}
break;
}
case 0x13:
case 0xA7: {
const auto& cmd = check_size_t<S_WriteFile_13_A7>(data);
string internal_filename = cmd.filename.decode();
if (!is_v1_or_v2(this->channel.version)) {
C_WriteFileConfirmation_V3_BB_13_A7 ret;
ret.filename.encode(internal_filename);
this->channel.send(command, flag, ret);
}
auto f_it = this->open_files.find(internal_filename.c_str());
if (f_it == this->open_files.end()) {
this->log.warning("Received data for non-open file %s", internal_filename.c_str());
break;
}
auto& f = this->open_files.at(cmd.filename.decode());
size_t block_offset = flag * 0x400;
size_t allowed_block_size = (block_offset < f.total_size)
? min<size_t>(f.total_size - block_offset, 0x400)
: 0;
size_t data_size = min<size_t>(cmd.data_size, allowed_block_size);
size_t block_end_offset = block_offset + data_size;
if (block_end_offset > f.data.size()) {
f.data.resize(block_end_offset);
}
memcpy(f.data.data() + block_offset, cmd.data.data(), data_size);
if (cmd.data_size != 0x400) {
phosg::save_file(f.filename, f.data);
this->log.info("Wrote file %s (%zu bytes)", f.filename.c_str(), f.data.size());
this->open_files.erase(internal_filename);
if (phosg::ends_with(internal_filename, ".bin")) {
this->bin_complete = true;
} else if (phosg::ends_with(internal_filename, ".dat")) {
this->dat_complete = true;
}
if (this->open_files.empty() && this->bin_complete && this->dat_complete) {
if (is_v1_or_v2(this->channel.version)) {
this->on_request_complete();
} else {
this->channel.send(0xAC, 0x00);
}
}
}
break;
}
case 0xAC: {
if (is_v1_or_v2(this->channel.version)) {
throw runtime_error("unsupported version");
}
this->on_request_complete();
break;
}
}
}
void DownloadSession::send_next_request() {
if (should_request_category_list) {
this->log.info("Requesting quest list");
this->channel.send(0xA2, 0x00);
if (is_v4(this->channel.version)) {
this->channel.send(0xA2, 0x01);
}
this->should_request_category_list = false;
} else if (!this->pending_requests.empty()) {
if (interactive) {
const auto& config = this->game_configs[this->current_game_config_index];
this->log.info("Items available to expand (mode=%s, episode=%s):", name_for_mode(config.mode), name_for_episode(config.episode));
for (const auto& it : this->pending_requests) {
this->log.info("%016" PRIX64 ": %s", it.first, it.second.c_str());
}
this->log.info("Choose item to expand by ID (q to quit; s to skip to next config):");
string input = phosg::fgets(stdin);
if (input.empty() || (input == "q\n")) {
this->channel.disconnect();
return;
} else if (input == "s\n") {
this->pending_requests.clear();
this->on_request_complete();
} else {
this->current_request = stoull(input, nullptr, 16);
this->done_requests.emplace(this->current_request);
this->pending_requests.erase(this->current_request);
}
} else {
auto item_it = this->pending_requests.begin();
this->current_request = item_it->first;
this->done_requests.emplace(this->current_request);
this->pending_requests.erase(item_it);
this->log.info("Sending request %016" PRIX64, this->current_request);
}
C_MenuSelection_10_Flag00 cmd;
cmd.menu_id = (this->current_request >> 32) & 0xFFFFFFFF;
cmd.item_id = this->current_request & 0xFFFFFFFF;
this->channel.send(0x10, 0x00, cmd);
} else {
this->log.info("No pending requests with current parameters");
this->on_request_complete();
}
}
void DownloadSession::on_request_complete() {
for (const auto& data : this->on_request_complete_commands) {
this->channel.send(data);
}
this->send_61_98(true);
this->in_game = false;
const auto& item = this->lobby_menu_items.at(this->lobby_menu_items.size() / 2);
C_LobbySelection_84 ret84;
ret84.menu_id = item.menu_id;
ret84.item_id = item.item_id;
this->channel.send(0x84, 0x00, ret84);
if (this->pending_requests.empty()) {
// Advance to next mode/episode combination
this->current_game_config_index++;
bool v1 = is_v1(this->channel.version);
bool v2 = is_v2(this->channel.version);
bool v3 = is_v3(this->channel.version);
while ((this->current_game_config_index < this->game_configs.size()) &&
((v1 && !this->game_configs[this->current_game_config_index].v1) ||
(v2 && !this->game_configs[this->current_game_config_index].v2) ||
(v3 && !this->game_configs[this->current_game_config_index].v3))) {
this->current_game_config_index++;
}
if (this->current_game_config_index >= this->game_configs.size()) {
this->log.info("All modes complete");
this->channel.disconnect();
} else {
const auto& config = this->game_configs[this->current_game_config_index];
this->log.info("Advancing to %s mode in %s", name_for_mode(config.mode), name_for_episode(config.episode));
this->should_request_category_list = true;
}
}
}
void DownloadSession::dispatch_on_channel_error(Channel& ch, short events) {
auto* session = reinterpret_cast<DownloadSession*>(ch.context_obj);
session->on_channel_error(events);
}
void DownloadSession::on_channel_error(short events) {
if (events & BEV_EVENT_CONNECTED) {
this->log.info("Server channel connected");
}
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
this->log.warning("Error %d (%s) in server stream", err, evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
this->log.info("Server endpoint has disconnected");
this->channel.disconnect();
event_base_loopexit(this->base.get(), nullptr);
}
}
const std::vector<DownloadSession::GameConfig> DownloadSession::game_configs({
{.mode = GameMode::NORMAL, .episode = Episode::EP1, .v1 = true, .v2 = true, .v3 = true},
{.mode = GameMode::NORMAL, .episode = Episode::EP2, .v1 = false, .v2 = false, .v3 = true},
{.mode = GameMode::NORMAL, .episode = Episode::EP4, .v1 = false, .v2 = false, .v3 = false},
{.mode = GameMode::BATTLE, .episode = Episode::EP1, .v1 = false, .v2 = true, .v3 = true},
{.mode = GameMode::CHALLENGE, .episode = Episode::EP1, .v1 = false, .v2 = true, .v3 = true},
{.mode = GameMode::CHALLENGE, .episode = Episode::EP2, .v1 = false, .v2 = false, .v3 = true},
{.mode = GameMode::SOLO, .episode = Episode::EP1, .v1 = false, .v2 = false, .v3 = false},
{.mode = GameMode::SOLO, .episode = Episode::EP2, .v1 = false, .v2 = false, .v3 = false},
{.mode = GameMode::SOLO, .episode = Episode::EP4, .v1 = false, .v2 = false, .v3 = false},
});
+110
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@@ -0,0 +1,110 @@
#pragma once
#include <event2/event.h>
#include <functional>
#include <map>
#include <memory>
#include <phosg/Filesystem.hh>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
class DownloadSession {
public:
DownloadSession(
std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
const std::string& output_dir,
Version version,
uint8_t language,
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file,
uint32_t hardware_id,
uint32_t serial_number,
const std::string& access_key,
const std::string& username,
const std::string& password,
const std::string& xb_gamertag,
uint64_t xb_user_id,
uint64_t xb_account_id,
std::shared_ptr<PSOBBCharacterFile> character,
const std::unordered_set<std::string>& ship_menu_selections,
const std::vector<std::string>& on_request_complete_commands,
bool interactive,
bool show_command_data);
DownloadSession(const DownloadSession&) = delete;
DownloadSession(DownloadSession&&) = delete;
DownloadSession& operator=(const DownloadSession&) = delete;
DownloadSession& operator=(DownloadSession&&) = delete;
virtual ~DownloadSession() = default;
protected:
// Config (must be set by caller)
std::string output_dir;
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file;
uint32_t hardware_id;
uint32_t serial_number;
std::string access_key;
std::string username;
std::string password;
std::string xb_gamertag;
uint64_t xb_user_id;
uint64_t xb_account_id;
std::shared_ptr<PSOBBCharacterFile> character;
std::unordered_set<std::string> ship_menu_selections;
std::vector<std::string> on_request_complete_commands;
bool interactive;
// State (set during session)
phosg::PrefixedLogger log;
std::shared_ptr<struct event_base> base;
Channel channel;
uint32_t guild_card_number;
parray<uint8_t, 0x28> prev_cmd_data;
parray<uint8_t, 0x20> client_config;
bool sent_96;
std::vector<S_LobbyListEntry_83> lobby_menu_items;
bool should_request_category_list;
uint64_t current_request;
std::map<uint64_t, std::string> pending_requests;
std::unordered_set<uint64_t> done_requests;
struct OpenFile {
uint64_t request;
std::string filename;
size_t total_size;
std::string data;
};
std::unordered_map<std::string, OpenFile> open_files;
struct GameConfig {
GameMode mode;
Episode episode;
bool v1;
bool v2;
bool v3;
};
static const std::vector<GameConfig> game_configs;
size_t current_game_config_index;
bool in_game;
bool bin_complete;
bool dat_complete;
static void dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
static void dispatch_on_channel_error(Channel& ch, short events);
void on_channel_input(uint16_t command, uint32_t flag, std::string& msg);
void on_channel_error(short events);
void send_next_request();
void on_request_complete();
void assign_item_ids(uint32_t base_item_id);
void send_93_9D_9E(bool extended);
void send_61_98(bool is_98);
};
+1123 -1120
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File diff suppressed because it is too large Load Diff
+150 -149
View File
@@ -1,149 +1,150 @@
#pragma once
#include <inttypes.h>
#include <phosg/Tools.hh>
#include "StaticGameData.hh"
enum class EnemyType {
UNKNOWN = -1,
NONE = 0,
NON_ENEMY_NPC,
AL_RAPPY,
ASTARK,
BA_BOOTA,
BARBA_RAY,
BARBAROUS_WOLF,
BEE_L,
BEE_R,
BOOMA,
BOOTA,
BULCLAW,
BULK,
CANADINE,
CANADINE_GROUP,
CANANE,
CHAOS_BRINGER,
CHAOS_SORCERER,
CLAW,
DARK_BELRA,
DARK_FALZ_1,
DARK_FALZ_2,
DARK_FALZ_3,
DARK_GUNNER,
DARVANT,
DARVANT_ULTIMATE,
DE_ROL_LE,
DE_ROL_LE_BODY,
DE_ROL_LE_MINE,
DEATH_GUNNER,
DEL_LILY,
DEL_RAPPY,
DEL_RAPPY_ALT,
DELBITER,
DELDEPTH,
DELSABER,
DIMENIAN,
DOLMDARL,
DOLMOLM,
DORPHON,
DORPHON_ECLAIR,
DRAGON,
DUBCHIC,
DUBWITCH, // Has no entry in battle params
EGG_RAPPY,
EPSIGUARD,
EPSILON,
EVIL_SHARK,
GAEL,
GAL_GRYPHON,
GARANZ,
GEE,
GI_GUE,
GIBBLES,
GIGOBOOMA,
GILLCHIC,
GIRTABLULU,
GOBOOMA,
GOL_DRAGON,
GORAN,
GORAN_DETONATOR,
GRASS_ASSASSIN,
GUIL_SHARK,
HALLO_RAPPY,
HIDOOM,
HILDEBEAR,
HILDEBLUE,
ILL_GILL,
KONDRIEU,
LA_DIMENIAN,
LOVE_RAPPY,
MERICAROL,
MERICUS,
MERIKLE,
MERILLIA,
MERILTAS,
MERISSA_A,
MERISSA_AA,
MIGIUM,
MONEST,
MORFOS,
MOTHMANT,
NANO_DRAGON,
NAR_LILY,
OLGA_FLOW_1,
OLGA_FLOW_2,
PAL_SHARK,
PAN_ARMS,
PAZUZU,
PAZUZU_ALT,
PIG_RAY,
POFUILLY_SLIME,
POUILLY_SLIME,
POISON_LILY,
PYRO_GORAN,
RAG_RAPPY,
RECOBOX,
RECON,
SAINT_MILLION,
SAINT_RAPPY,
SAND_RAPPY,
SAND_RAPPY_ALT,
SATELLITE_LIZARD,
SATELLITE_LIZARD_ALT,
SAVAGE_WOLF,
SHAMBERTIN,
SINOW_BEAT,
SINOW_BERILL,
SINOW_GOLD,
SINOW_SPIGELL,
SINOW_ZELE,
SINOW_ZOA,
SO_DIMENIAN,
UL_GIBBON,
VOL_OPT_1,
VOL_OPT_2,
VOL_OPT_AMP,
VOL_OPT_CORE,
VOL_OPT_MONITOR,
VOL_OPT_PILLAR,
YOWIE,
YOWIE_ALT,
ZE_BOOTA,
ZOL_GIBBON,
ZU,
ZU_ALT,
MAX_ENEMY_TYPE,
};
template <>
const char* name_for_enum<EnemyType>(EnemyType type);
template <>
EnemyType enum_for_name<EnemyType>(const char* name);
bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type);
uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type);
uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type);
const std::vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8_t rt_index);
bool enemy_type_is_rare(EnemyType type);
#pragma once
#include <inttypes.h>
#include <phosg/Tools.hh>
#include "StaticGameData.hh"
#include "Types.hh"
enum class EnemyType {
UNKNOWN = -1,
NONE = 0,
NON_ENEMY_NPC,
AL_RAPPY,
ASTARK,
BA_BOOTA,
BARBA_RAY,
BARBAROUS_WOLF,
BEE_L,
BEE_R,
BOOMA,
BOOTA,
BULCLAW,
BULK,
CANADINE,
CANADINE_GROUP,
CANANE,
CHAOS_BRINGER,
CHAOS_SORCERER,
CLAW,
DARK_BELRA,
DARK_FALZ_1,
DARK_FALZ_2,
DARK_FALZ_3,
DARK_GUNNER,
DARVANT,
DARVANT_ULTIMATE,
DE_ROL_LE,
DE_ROL_LE_BODY,
DE_ROL_LE_MINE,
DEATH_GUNNER,
DEL_LILY,
DEL_RAPPY,
DEL_RAPPY_ALT,
DELBITER,
DELDEPTH,
DELSABER,
DIMENIAN,
DOLMDARL,
DOLMOLM,
DORPHON,
DORPHON_ECLAIR,
DRAGON,
DUBCHIC,
DUBWITCH, // Has no entry in battle params
EGG_RAPPY,
EPSIGUARD,
EPSILON,
EVIL_SHARK,
GAEL,
GAL_GRYPHON,
GARANZ,
GEE,
GI_GUE,
GIBBLES,
GIGOBOOMA,
GILLCHIC,
GIRTABLULU,
GOBOOMA,
GOL_DRAGON,
GORAN,
GORAN_DETONATOR,
GRASS_ASSASSIN,
GUIL_SHARK,
HALLO_RAPPY,
HIDOOM,
HILDEBEAR,
HILDEBLUE,
ILL_GILL,
KONDRIEU,
LA_DIMENIAN,
LOVE_RAPPY,
MERICAROL,
MERICUS,
MERIKLE,
MERILLIA,
MERILTAS,
MERISSA_A,
MERISSA_AA,
MIGIUM,
MONEST,
MORFOS,
MOTHMANT,
NANO_DRAGON,
NAR_LILY,
OLGA_FLOW_1,
OLGA_FLOW_2,
PAL_SHARK,
PAN_ARMS,
PAZUZU,
PAZUZU_ALT,
PIG_RAY,
POFUILLY_SLIME,
POUILLY_SLIME,
POISON_LILY,
PYRO_GORAN,
RAG_RAPPY,
RECOBOX,
RECON,
SAINT_MILLION,
SAINT_RAPPY,
SAND_RAPPY,
SAND_RAPPY_ALT,
SATELLITE_LIZARD,
SATELLITE_LIZARD_ALT,
SAVAGE_WOLF,
SHAMBERTIN,
SINOW_BEAT,
SINOW_BERILL,
SINOW_GOLD,
SINOW_SPIGELL,
SINOW_ZELE,
SINOW_ZOA,
SO_DIMENIAN,
UL_GIBBON,
VOL_OPT_1,
VOL_OPT_2,
VOL_OPT_AMP,
VOL_OPT_CORE,
VOL_OPT_MONITOR,
VOL_OPT_PILLAR,
YOWIE,
YOWIE_ALT,
ZE_BOOTA,
ZOL_GIBBON,
ZU,
ZU_ALT,
MAX_ENEMY_TYPE,
};
template <>
const char* phosg::name_for_enum<EnemyType>(EnemyType type);
template <>
EnemyType phosg::enum_for_name<EnemyType>(const char* name);
bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type);
uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type);
uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type);
const std::vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8_t rt_index);
bool enemy_type_is_rare(EnemyType type);
+42 -28
View File
@@ -12,10 +12,10 @@ namespace Episode3 {
void BattleRecord::PlayerEntry::print(FILE* stream) const {
// TODO: Format this nicely somehow. Maybe factor out the functions in
// QuestScript that format some of these structures
print_data(stream, this, sizeof(this));
phosg::print_data(stream, this, sizeof(*this), 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
}
BattleRecord::Event::Event(StringReader& r) {
BattleRecord::Event::Event(phosg::StringReader& r) {
this->type = r.get<Event::Type>();
this->timestamp = r.get_u64l();
switch (this->type) {
@@ -46,7 +46,7 @@ BattleRecord::Event::Event(StringReader& r) {
}
}
void BattleRecord::Event::serialize(StringWriter& w) const {
void BattleRecord::Event::serialize(phosg::StringWriter& w) const {
w.put(this->type);
w.put_u64l(this->timestamp);
switch (this->type) {
@@ -81,7 +81,7 @@ void BattleRecord::Event::serialize(StringWriter& w) const {
}
void BattleRecord::Event::print(FILE* stream) const {
string time_str = format_time(this->timestamp);
string time_str = phosg::format_time(this->timestamp);
fprintf(stream, "Event @%016" PRIX64 " (%s) ", this->timestamp, time_str.c_str());
switch (this->type) {
case Type::PLAYER_JOIN:
@@ -96,29 +96,30 @@ void BattleRecord::Event::print(FILE* stream) const {
for (const auto& player : this->players) {
fprintf(stream, " %02" PRIX32, player.lobby_data.client_id.load());
}
fputc('\n', stream);
for (const auto& player : this->players) {
player.print(stream);
}
break;
case Type::BATTLE_COMMAND:
fprintf(stream, "BATTLE_COMMAND\n");
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::GAME_COMMAND:
fprintf(stream, "GAME_COMMAND\n");
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::EP3_GAME_COMMAND:
fprintf(stream, "EP3_GAME_COMMAND\n");
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::CHAT_MESSAGE:
fprintf(stream, "CHAT_MESSAGE %08" PRIX32 "\n", this->guild_card_number);
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::SERVER_DATA_COMMAND:
fprintf(stream, "SERVER_DATA_COMMAND\n");
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
default:
throw runtime_error("unknown event type in battle record");
@@ -136,7 +137,7 @@ BattleRecord::BattleRecord(const string& data)
behavior_flags(0),
battle_start_timestamp(0),
battle_end_timestamp(0) {
StringReader r(data);
phosg::StringReader r(data);
uint64_t signature = r.get_u64l();
bool has_random_stream;
@@ -160,7 +161,7 @@ BattleRecord::BattleRecord(const string& data)
}
string BattleRecord::serialize() const {
StringWriter w;
phosg::StringWriter w;
w.put_u64l(this->SIGNATURE_V2);
w.put_u64l(this->battle_start_timestamp);
w.put_u64l(this->battle_end_timestamp);
@@ -201,7 +202,7 @@ void BattleRecord::add_player(
}
Event& ev = this->events.emplace_back();
ev.type = Event::Type::PLAYER_JOIN;
ev.timestamp = now();
ev.timestamp = phosg::now();
auto& player = ev.players.emplace_back();
player.lobby_data = lobby_data;
player.inventory = inventory;
@@ -215,7 +216,7 @@ void BattleRecord::delete_player(uint8_t client_id) {
}
Event& ev = this->events.emplace_back();
ev.type = Event::Type::PLAYER_LEAVE;
ev.timestamp = now();
ev.timestamp = phosg::now();
ev.leaving_client_id = client_id;
}
@@ -225,7 +226,7 @@ void BattleRecord::add_command(Event::Type type, const void* data, size_t size)
}
Event& ev = this->events.emplace_back();
ev.type = type;
ev.timestamp = now();
ev.timestamp = phosg::now();
ev.data.assign(reinterpret_cast<const char*>(data), size);
}
@@ -235,7 +236,7 @@ void BattleRecord::add_command(Event::Type type, string&& data) {
}
Event& ev = this->events.emplace_back();
ev.type = type;
ev.timestamp = now();
ev.timestamp = phosg::now();
ev.data = std::move(data);
}
@@ -246,7 +247,7 @@ void BattleRecord::add_chat_message(
}
Event& ev = this->events.emplace_back();
ev.type = Event::Type::CHAT_MESSAGE;
ev.timestamp = now();
ev.timestamp = phosg::now();
ev.guild_card_number = guild_card_number;
ev.data = std::move(data);
}
@@ -255,6 +256,20 @@ void BattleRecord::add_random_data(const void* data, size_t size) {
this->random_stream.append(reinterpret_cast<const char*>(data), size);
}
vector<string> BattleRecord::get_all_server_data_commands() const {
vector<string> ret;
for (const auto& event : this->events) {
if (event.type == Event::Type::SERVER_DATA_COMMAND) {
ret.emplace_back(event.data);
}
}
return ret;
}
const string& BattleRecord::get_random_stream() const {
return this->random_stream;
}
bool BattleRecord::is_map_definition_event(const Event& ev) {
if (ev.type == Event::Type::BATTLE_COMMAND) {
auto& header = check_size_t<G_CardBattleCommandHeader>(ev.data, 0xFFFF);
@@ -272,7 +287,7 @@ void BattleRecord::set_battle_start_timestamp() {
if (this->battle_start_timestamp != 0) {
throw logic_error("battle start timestamp is already set");
}
this->battle_start_timestamp = now();
this->battle_start_timestamp = phosg::now();
// First, find the correct map definition subcommand to keep, and execute
// player join/leave events to get the present players
@@ -331,7 +346,7 @@ void BattleRecord::set_battle_start_timestamp() {
}
}
for (; it != this->events.end(); it++) {
if (it->type == Event::Type::BATTLE_COMMAND) {
if ((it->type == Event::Type::BATTLE_COMMAND) || (it->type == Event::Type::SERVER_DATA_COMMAND)) {
new_events.emplace_back(std::move(*it));
}
}
@@ -342,12 +357,12 @@ void BattleRecord::set_battle_start_timestamp() {
}
void BattleRecord::set_battle_end_timestamp() {
this->battle_end_timestamp = now();
this->battle_end_timestamp = phosg::now();
}
void BattleRecord::print(FILE* stream) const {
string start_str = format_time(this->battle_start_timestamp);
string end_str = format_time(this->battle_end_timestamp);
string start_str = phosg::format_time(this->battle_start_timestamp);
string end_str = phosg::format_time(this->battle_end_timestamp);
fprintf(stream, "BattleRecord %s behavior_flags=%08" PRIX32 " start=%016" PRIX64 " (%s) end=%016" PRIX64 " (%s); %zu events\n",
this->is_writable ? "writable" : "read-only",
this->behavior_flags,
@@ -373,19 +388,18 @@ shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
return this->record;
}
void BattleRecordPlayer::set_lobby(std::shared_ptr<Lobby> l) {
void BattleRecordPlayer::set_lobby(shared_ptr<Lobby> l) {
this->lobby = l;
}
void BattleRecordPlayer::start() {
if (this->play_start_timestamp == 0) {
this->play_start_timestamp = now();
this->play_start_timestamp = phosg::now();
this->schedule_events();
}
}
void BattleRecordPlayer::dispatch_schedule_events(
evutil_socket_t, short, void* ctx) {
void BattleRecordPlayer::dispatch_schedule_events(evutil_socket_t, short, void* ctx) {
reinterpret_cast<BattleRecordPlayer*>(ctx)->schedule_events();
}
@@ -398,7 +412,7 @@ void BattleRecordPlayer::schedule_events() {
}
for (;;) {
uint64_t relative_ts = now() - this->play_start_timestamp + this->record->battle_start_timestamp;
uint64_t relative_ts = phosg::now() - this->play_start_timestamp + this->record->battle_start_timestamp;
if (this->event_it == this->record->events.end()) {
if (relative_ts >= this->record->battle_end_timestamp) {
@@ -411,7 +425,7 @@ void BattleRecordPlayer::schedule_events() {
} else {
// There are no more events to play, but the battle has not officially
// ended yet - reschedule the event for the end time
auto tv = usecs_to_timeval(this->record->battle_end_timestamp - relative_ts);
auto tv = phosg::usecs_to_timeval(this->record->battle_end_timestamp - relative_ts);
event_add(this->next_command_ev.get(), &tv);
}
break;
@@ -452,7 +466,7 @@ void BattleRecordPlayer::schedule_events() {
} else {
// The next event should not occur yet, so reschedule for the time when
// it should occur
auto tv = usecs_to_timeval(this->event_it->timestamp - relative_ts);
auto tv = phosg::usecs_to_timeval(this->event_it->timestamp - relative_ts);
event_add(this->next_command_ev.get(), &tv);
break;
}
+6 -3
View File
@@ -53,8 +53,8 @@ public:
std::string data;
Event() = default;
explicit Event(StringReader& r);
void serialize(StringWriter& w) const;
explicit Event(phosg::StringReader& r);
void serialize(phosg::StringWriter& w) const;
void print(FILE* stream) const;
};
@@ -86,6 +86,9 @@ public:
void print(FILE* stream) const;
std::vector<std::string> get_all_server_data_commands() const;
const std::string& get_random_stream() const;
private:
static constexpr uint64_t SIGNATURE_V1 = 0x14C946D56D1DAC50;
static constexpr uint64_t SIGNATURE_V2 = 0xD01E5EC12853C377;
@@ -123,7 +126,7 @@ private:
std::shared_ptr<struct event_base> base;
std::weak_ptr<Lobby> lobby;
std::shared_ptr<struct event> next_command_ev;
StringReader random_r;
phosg::StringReader random_r;
};
} // namespace Episode3
+86 -47
View File
@@ -123,7 +123,7 @@ ssize_t Card::apply_abnormal_condition(
int8_t dice_roll_value,
int8_t random_percent) {
auto s = this->server();
auto log = s->log_stack(string_printf("apply_abnormal_condition(%02hhX, @%04X, @%04X, %hd, %hhd, %hhd): ", def_effect_index, target_card_ref, sc_card_ref, value, dice_roll_value, random_percent));
auto log = s->log_stack(phosg::string_printf("apply_abnormal_condition(%02hhX, @%04X, @%04X, %hd, %hhd, %hhd): ", def_effect_index, target_card_ref, sc_card_ref, value, dice_roll_value, random_percent));
bool is_nte = s->options.is_nte();
ssize_t existing_cond_index;
@@ -298,7 +298,7 @@ void Card::commit_attack(
size_t strike_number,
int16_t* out_effective_damage) {
auto s = this->server();
auto log = s->log_stack(string_printf("commit_attack(@%04hX #%04hX, @%04hX #%04hX => %hd (str%zu)): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id(), damage, strike_number));
auto log = s->log_stack(phosg::string_printf("commit_attack(@%04hX #%04hX, @%04hX #%04hX => %hd (str%zu)): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id(), damage, strike_number));
bool is_nte = s->options.is_nte();
int16_t effective_damage = damage;
@@ -396,8 +396,8 @@ int16_t Card::compute_defense_power_for_attacker_card(shared_ptr<const Card> att
}
}
s->card_special->apply_action_conditions(3, attacker_card, this->shared_from_this(), 0x08, nullptr);
s->card_special->apply_action_conditions(3, attacker_card, this->shared_from_this(), 0x10, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, attacker_card, this->shared_from_this(), 0x08, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, attacker_card, this->shared_from_this(), 0x10, nullptr);
return this->action_metadata.defense_power + this->action_metadata.defense_bonus;
}
@@ -507,7 +507,7 @@ void Card::execute_attack(shared_ptr<Card> attacker_card) {
}
auto s = this->server();
auto log = s->log_stack(string_printf("execute_attack(@%04X #%04X, @%04X #%04X): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id()));
auto log = s->log_stack(phosg::string_printf("execute_attack(@%04X #%04X, @%04X #%04X): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id()));
bool is_nte = s->options.is_nte();
this->card_flags &= 0xFFFFFFF3;
@@ -714,7 +714,7 @@ int32_t Card::move_to_location(const Location& loc) {
uint8_t trap_type = s->overlay_state.tiles[loc.y][loc.x] & 0x0F;
uint16_t trap_card_id = s->overlay_state.trap_card_ids_nte[trap_type];
if (other_ps->replace_assist_card_by_id(trap_card_id)) {
G_Unknown_Ep3_6xB4x2C cmd;
G_EnqueueAnimation_Ep3_6xB4x2C cmd;
cmd.change_type = 1;
cmd.client_id = other_ps->client_id;
cmd.unknown_a2[0] = trap_card_id;
@@ -728,7 +728,7 @@ int32_t Card::move_to_location(const Location& loc) {
for (size_t warp_end = 0; warp_end < 2; warp_end++) {
if ((s->warp_positions[warp_type][warp_end][0] == this->loc.x) &&
(s->warp_positions[warp_type][warp_end][1] == this->loc.y)) {
G_Unknown_Ep3_6xB4x2C cmd;
G_EnqueueAnimation_Ep3_6xB4x2C cmd;
cmd.loc.x = this->loc.x;
cmd.loc.y = this->loc.y;
this->loc.x = s->warp_positions[warp_type][warp_end ^ 1][0];
@@ -905,7 +905,7 @@ void Card::clear_action_chain_and_metadata_and_most_flags() {
void Card::compute_action_chain_results(bool apply_action_conditions, bool ignore_this_card_ap_tp) {
auto s = this->server();
auto log = s->log_stack(string_printf("compute_action_chain_results(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
auto log = s->log_stack(phosg::string_printf("compute_action_chain_results(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
bool is_nte = s->options.is_nte();
this->action_chain.compute_attack_medium(s);
@@ -914,7 +914,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
this->action_chain.chain.tp_effect_bonus = 0;
log.debug("(initial) medium=%s, strike_count=%hhu, ap_effect_bonus=%hhd, tp_effect_bonus=%hhd",
name_for_enum(this->action_chain.chain.attack_medium),
phosg::name_for_enum(this->action_chain.chain.attack_medium),
this->action_chain.chain.strike_count,
this->action_chain.chain.ap_effect_bonus,
this->action_chain.chain.tp_effect_bonus);
@@ -982,7 +982,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
if (apply_action_conditions) {
auto this_sh = this->shared_from_this();
s->card_special->apply_action_conditions(3, this_sh, this_sh, 1, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, this_sh, this_sh, 1, nullptr);
log.debug("applied action conditions (1)");
} else {
log.debug("skipped applying action conditions (1)");
@@ -1120,7 +1120,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
if (apply_action_conditions) {
auto this_sh = this->shared_from_this();
s->card_special->apply_action_conditions(0x03, this_sh, this_sh, 2, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, this_sh, this_sh, 2, nullptr);
log.debug("applied action conditions (2)");
if (!is_nte && this->action_chain.check_flag(0x100)) {
this->action_chain.chain.damage = min<int16_t>(this->action_chain.chain.damage + 5, 99);
@@ -1154,6 +1154,11 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
}
}
}
if (log.should_log(phosg::LogLevel::DEBUG)) {
string chain_str = this->action_chain.str(s);
log.debug("result computed as %s", chain_str.c_str());
}
}
void Card::unknown_802380C0() {
@@ -1171,7 +1176,7 @@ void Card::unknown_80237F98(bool require_condition_20_or_21) {
for (ssize_t z = 8; z >= 0; z--) {
if (this->action_chain.conditions[z].type != ConditionType::NONE) {
if (!require_condition_20_or_21 ||
s->card_special->condition_has_when_20_or_21(this->action_chain.conditions[z])) {
s->card_special->condition_applies_on_sc_or_item_attack(this->action_chain.conditions[z])) {
ActionState as;
auto& cond = this->action_chain.conditions[z];
if (!s->card_special->is_card_targeted_by_condition(cond, as, this->shared_from_this())) {
@@ -1219,37 +1224,46 @@ void Card::move_phase_before() {
}
void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as) {
auto log = this->server()->log_stack(string_printf("unknown_80236374(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id()));
auto s = this->server();
auto log = s->log_stack(phosg::string_printf("unknown_80236374(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id()));
if (log.should_log(phosg::LogLevel::DEBUG)) {
if (as) {
string as_str = as->str(s);
log.debug("as = %s", as_str.c_str());
} else {
log.debug("as = null");
}
}
auto check_card = [&](shared_ptr<Card> card) -> void {
if (card) {
if (!card->unknown_80236554(other_card, as)) {
log.debug("check_card @%04hX #%04hX => false", card->get_card_ref(), card->get_card_id());
card->action_metadata.clear_flags(0x20);
} else {
log.debug("check_card @%04hX #%04hX => true", card->get_card_ref(), card->get_card_id());
card->action_metadata.set_flags(0x20);
}
}
};
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->server()->player_states[client_id];
if (ps) {
if (this->server()->get_current_team_turn2() != ps->get_team_id()) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
}
auto ps = s->player_states[client_id];
if (ps && (s->get_current_team_turn2() != ps->get_team_id())) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
}
}
}
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->server()->player_states[client_id];
if (ps) {
if (this->server()->get_current_team_turn2() == ps->get_team_id()) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
}
auto ps = s->player_states[client_id];
if (ps && (s->get_current_team_turn2() == ps->get_team_id())) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
}
}
}
@@ -1363,13 +1377,15 @@ bool Card::is_guard_item() const {
bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as) {
auto s = this->server();
auto log = s->log_stack(other_card
? string_printf("unknown_80236554(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id())
: string_printf("unknown_80236554(@%04hX #%04hX, null): ", this->get_card_ref(), this->get_card_id()));
if (as) {
string as_str = as->str(s);
log.debug("as = %s", as_str.c_str());
} else {
log.debug("as = null");
? phosg::string_printf("unknown_80236554(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id())
: phosg::string_printf("unknown_80236554(@%04hX #%04hX, null): ", this->get_card_ref(), this->get_card_id()));
if (log.should_log(phosg::LogLevel::DEBUG)) {
if (as) {
string as_str = as->str(s);
log.debug("as = %s", as_str.c_str());
} else {
log.debug("as = null");
}
}
bool ret = false;
@@ -1404,32 +1420,38 @@ bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as)
log.debug("last attack damage stats cleared");
if (other_card) {
s->card_special->apply_action_conditions(0x03, other_card, this->shared_from_this(), 0x20, as);
s->card_special->apply_action_conditions(0x17, other_card, this->shared_from_this(), 0x40, as);
log.debug("applying BEFORE_ANY_CARD_ATTACK conditions");
s->card_special->apply_action_conditions(
EffectWhen::BEFORE_ANY_CARD_ATTACK, other_card, this->shared_from_this(), 0x20, as);
log.debug("applying BEFORE_THIS_CARD_ATTACKED conditions");
s->card_special->apply_action_conditions(
EffectWhen::BEFORE_THIS_CARD_ATTACKED, other_card, this->shared_from_this(), 0x40, as);
if (other_card->action_chain.check_flag(0x20000)) {
log.debug("attack_bonus cleared due to cancellation");
this->action_metadata.attack_bonus = 0;
return ret;
}
}
if (this->card_flags & 2) {
log.debug("attack_bonus cleared due to destruction");
this->action_metadata.attack_bonus = 0;
}
return ret;
}
void Card::unknown_802362D8(shared_ptr<Card> other_card) {
void Card::execute_attack_on_all_valid_targets(shared_ptr<Card> attacker_card) {
auto s = this->server();
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = s->player_states[client_id];
if (ps) {
shared_ptr<Card> card = ps->get_sc_card();
if (card) {
card->execute_attack(other_card);
card->execute_attack(attacker_card);
}
for (size_t set_index = 0; set_index < 8; set_index++) {
shared_ptr<Card> card = ps->get_set_card(set_index);
if (card) {
card->execute_attack(other_card);
card->execute_attack(attacker_card);
}
}
}
@@ -1441,7 +1463,7 @@ void Card::apply_attack_result() {
auto ps = this->player_state();
bool is_nte = s->options.is_nte();
auto log = s->log_stack(string_printf("apply_attack_result(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
auto log = s->log_stack(phosg::string_printf("apply_attack_result(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
if (!this->action_chain.can_apply_attack()) {
return;
}
@@ -1520,7 +1542,7 @@ void Card::apply_attack_result() {
this->compute_action_chain_results(true, false);
if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024997C(this->shared_from_this());
s->card_special->apply_effects_before_attack(this->shared_from_this());
}
this->compute_action_chain_results(true, false);
@@ -1550,31 +1572,47 @@ void Card::apply_attack_result() {
}
}
if (log.should_log(phosg::LogLevel::DEBUG)) {
string as_str = as.str(s);
log.debug("as constructed as %s", as_str.c_str());
}
for (size_t z = 0; z < this->action_chain.chain.target_card_ref_count; z++) {
shared_ptr<Card> card = s->card_for_set_card_ref(this->action_chain.chain.target_card_refs[z]);
if (card) {
card->current_defense_power = card->action_metadata.attack_bonus;
if (!this->action_chain.check_flag(0x40)) {
log.debug("unknown_8024A6DC(@%04hX #%04hX) ...", card->get_card_ref(), card->get_card_id());
s->card_special->unknown_8024A6DC(this->shared_from_this(), card);
}
}
}
this->compute_action_chain_results(1, 0);
log.debug("compute_action_chain_results 1 ...");
this->compute_action_chain_results(true, false);
if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024997C(this->shared_from_this());
log.debug("apply_effects_before_attack ...");
s->card_special->apply_effects_before_attack(this->shared_from_this());
}
if (!(this->card_flags & 2)) {
this->compute_action_chain_results(1, 0);
log.debug("compute_action_chain_results 2 ...");
this->compute_action_chain_results(true, false);
log.debug("check_for_attack_interference ...");
s->card_special->check_for_attack_interference(this->shared_from_this());
}
this->compute_action_chain_results(1, 0);
log.debug("compute_action_chain_results 3 ...");
this->compute_action_chain_results(true, false);
log.debug("unknown_80236374 ...");
this->unknown_80236374(this->shared_from_this(), nullptr);
this->unknown_802362D8(this->shared_from_this());
log.debug("execute_attack_on_all_valid_targets ...");
this->execute_attack_on_all_valid_targets(this->shared_from_this());
}
if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024A394(this->shared_from_this());
log.debug("apply_effects_after_attack ...");
s->card_special->apply_effects_after_attack(this->shared_from_this());
}
ps->stats.num_attacks_given++;
@@ -1586,6 +1624,7 @@ void Card::apply_attack_result() {
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = s->player_states[client_id];
if (ps) {
log.debug("unknown_8023C110(%zu) ...", client_id);
ps->unknown_8023C110();
}
}
+1 -1
View File
@@ -85,7 +85,7 @@ public:
void dice_phase_before();
bool is_guard_item() const;
bool unknown_80236554(std::shared_ptr<Card> other_card, const ActionState* as);
void unknown_802362D8(std::shared_ptr<Card> other_card);
void execute_attack_on_all_valid_targets(std::shared_ptr<Card> attacker_card);
void apply_attack_result();
private:
+282 -153
View File
@@ -21,7 +21,7 @@ static string refs_str_for_cards_vector(const vector<shared_ptr<T>>& cards) {
if (!ret.empty()) {
ret += ", ";
}
ret += string_printf("@%04hX", ref_for_card(card));
ret += phosg::string_printf("@%04hX", ref_for_card(card));
}
return ret;
}
@@ -79,7 +79,7 @@ void CardSpecial::AttackEnvStats::clear() {
this->target_attack_bonus = 0;
this->last_attack_preliminary_damage = 0;
this->last_attack_damage = 0;
this->total_last_attack_damage = 0;
this->final_last_attack_damage = 0;
this->last_attack_damage_count = 0;
this->target_current_hp = 0;
}
@@ -107,7 +107,7 @@ void CardSpecial::AttackEnvStats::print(FILE* stream) const {
fprintf(stream, "(ef) non_target_team_num_set_cards = %" PRIu32 "\n", this->non_target_team_num_set_cards);
fprintf(stream, "(ehp) target_current_hp = %" PRIu32 "\n", this->target_current_hp);
fprintf(stream, "(f) num_set_cards = %" PRIu32 "\n", this->num_set_cards);
fprintf(stream, "(fdm) total_last_attack_damage = %" PRIu32 "\n", this->total_last_attack_damage);
fprintf(stream, "(fdm) final_last_attack_damage = %" PRIu32 "\n", this->final_last_attack_damage);
fprintf(stream, "(ff) target_team_num_set_cards = %" PRIu32 "\n", this->target_team_num_set_cards);
fprintf(stream, "(gn) num_gun_type_items = %" PRIu32 "\n", this->num_gun_type_items);
fprintf(stream, "(hf) num_item_or_creature_cards_in_hand = %" PRIu32 "\n", this->num_item_or_creature_cards_in_hand);
@@ -239,21 +239,26 @@ void CardSpecial::adjust_dice_boost_if_team_has_condition_52(
}
void CardSpecial::apply_action_conditions(
uint8_t when,
EffectWhen when,
shared_ptr<const Card> attacker_card,
shared_ptr<Card> defender_card,
uint32_t flags,
const ActionState* as) {
auto s = this->server();
auto log = s->log_stack("apply_action_conditions: ");
ActionState temp_as;
if (attacker_card == defender_card) {
temp_as = this->create_attack_state_from_card_action_chain(attacker_card);
if (as) {
log.debug("using action state from override");
temp_as = *as;
} else {
log.debug("using action state from attacker card");
}
} else {
temp_as = this->create_defense_state_for_card_pair_action_chains(
attacker_card, defender_card);
temp_as = this->create_defense_state_for_card_pair_action_chains(attacker_card, defender_card);
log.debug("using action state from card pair");
}
this->apply_defense_conditions(temp_as, when, defender_card, flags);
@@ -291,29 +296,54 @@ bool CardSpecial::apply_attribute_guard_if_possible(
}
bool CardSpecial::apply_defense_condition(
uint8_t when,
EffectWhen when,
Condition* defender_cond,
uint8_t cond_index,
const ActionState& defense_state,
shared_ptr<Card> defender_card,
uint32_t flags,
bool unknown_p8) {
auto s = this->server();
bool is_nte = s->options.is_nte();
auto log = s->log_stack("apply_defense_condition: ");
if (log.should_log(phosg::LogLevel::DEBUG)) {
log.debug(
"when=%s, cond_index=%hhu, defender_card=(@%04hX #%04hX), flags=%08" PRIX32 ", p8=%s",
phosg::name_for_enum(when),
cond_index,
defender_card->get_card_ref(),
defender_card->get_card_id(),
flags,
unknown_p8 ? "true" : "false");
auto defender_cond_str = defender_cond->str(s);
auto defense_state_str = defense_state.str(s);
log.debug("defender_cond = %s", defender_cond_str.c_str());
log.debug("defense_state = %s", defense_state_str.c_str());
}
if (defender_cond->type == ConditionType::NONE) {
log.debug("no condition");
return false;
}
auto orig_eff = this->original_definition_for_condition(*defender_cond);
if (log.should_log(phosg::LogLevel::DEBUG)) {
auto orig_eff_str = orig_eff->str();
log.debug("orig_eff = %s", orig_eff_str.c_str());
}
uint16_t attacker_card_ref = defense_state.attacker_card_ref;
if (attacker_card_ref == 0xFFFF) {
attacker_card_ref = defense_state.original_attacker_card_ref;
}
log.debug("attacker_card_ref = @%04hX", attacker_card_ref);
auto s = this->server();
bool is_nte = s->options.is_nte();
bool defender_has_ability_trap = !is_nte && this->card_ref_has_ability_trap(*defender_cond);
log.debug("defender_has_ability_trap = %s", defender_has_ability_trap ? "true" : "false");
if ((is_nte || (flags & 4)) && !this->is_card_targeted_by_condition(*defender_cond, defense_state, defender_card)) {
log.debug("not targeted by condition");
if (defender_cond->type != ConditionType::NONE) {
G_ApplyConditionEffect_Ep3_6xB4x06 cmd;
cmd.effect.flags = 0x04;
@@ -328,7 +358,8 @@ bool CardSpecial::apply_defense_condition(
return false;
}
if ((when == 0x02) && (defender_cond->type == ConditionType::GUOM) && (flags & 4)) {
if ((when == EffectWhen::AFTER_ANY_CARD_ATTACK) && (defender_cond->type == ConditionType::GUOM) && (flags & 4)) {
log.debug("deleting guom condition");
CardShortStatus stat = defender_card->get_short_status();
if (stat.card_flags & 4) {
G_ApplyConditionEffect_Ep3_6xB4x06 cmd;
@@ -347,7 +378,7 @@ bool CardSpecial::apply_defense_condition(
if (s->options.is_nte()) {
auto defender_ps = defender_card->player_state();
if ((when == 0x0F) && (flags & 4) && (defender_cond->type == ConditionType::DROP) && defender_ps) {
if ((when == EffectWhen::BEFORE_DRAW_PHASE) && (flags & 4) && (defender_cond->type == ConditionType::DROP) && defender_ps) {
auto defender_sc_card = defender_ps->get_sc_card();
uint8_t defender_team_id = defender_ps->get_team_id();
if (defender_sc_card && s->team_exp[defender_team_id]) {
@@ -364,7 +395,8 @@ bool CardSpecial::apply_defense_condition(
}
}
if ((when == 0x04) && (flags & 4) && !defender_has_ability_trap && (defender_cond->type == ConditionType::ACID)) {
if ((when == EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN) && (flags & 4) && !defender_has_ability_trap && (defender_cond->type == ConditionType::ACID)) {
log.debug("applying acid");
int16_t hp = defender_card->get_current_hp();
if (hp > 0) {
this->send_6xB4x06_for_stat_delta(defender_card, defender_cond->card_ref, 0x20, -1, 0, 1);
@@ -374,9 +406,11 @@ bool CardSpecial::apply_defense_condition(
}
if (!orig_eff || (orig_eff->when != when)) {
log.debug("unsetting flag 4");
flags &= ~4;
}
if ((flags == 0) || defender_has_ability_trap) {
log.debug("no condition remains to apply");
return false;
}
@@ -393,8 +427,10 @@ bool CardSpecial::apply_defense_condition(
string expr = orig_eff->expr.decode();
int16_t expr_value = this->evaluate_effect_expr(astats, expr.c_str(), dice_roll);
log.debug("execute_effect ...");
this->execute_effect(*defender_cond, defender_card, expr_value, defender_cond->value, orig_eff->type, flags, attacker_card_ref);
if (flags & 4) {
log.debug("recomputing action chaing results");
if (is_nte || !(defender_card->card_flags & 2)) {
defender_card->compute_action_chain_results(true, false);
}
@@ -404,6 +440,7 @@ bool CardSpecial::apply_defense_condition(
}
if (dice_roll.value_used_in_expr && !(original_cond_flags & 1) && !unknown_p8) {
log.debug("dice roll was used; setting dice display flag");
defender_cond->flags |= 1;
G_ApplyConditionEffect_Ep3_6xB4x06 cmd;
cmd.effect.flags = 0x08;
@@ -418,12 +455,11 @@ bool CardSpecial::apply_defense_condition(
bool CardSpecial::apply_defense_conditions(
const ActionState& as,
uint8_t when,
EffectWhen when,
shared_ptr<Card> defender_card,
uint32_t flags) {
for (size_t z = 0; z < 9; z++) {
this->apply_defense_condition(
when, &defender_card->action_chain.conditions[z], z, as, defender_card, flags, 0);
this->apply_defense_condition(when, &defender_card->action_chain.conditions[z], z, as, defender_card, flags, 0);
}
return true;
}
@@ -455,7 +491,7 @@ bool CardSpecial::apply_stat_deltas_to_all_cards_from_all_conditions_with_card_r
bool CardSpecial::apply_stat_deltas_to_card_from_condition_and_clear_cond(Condition& cond, shared_ptr<Card> card) {
auto s = this->server();
auto log = s->log_stack(string_printf("apply_stat_deltas_to_card_from_condition_and_clear_cond(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
auto log = s->log_stack(phosg::string_printf("apply_stat_deltas_to_card_from_condition_and_clear_cond(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
bool is_nte = s->options.is_nte();
string cond_str = cond.str(s);
@@ -587,7 +623,7 @@ bool CardSpecial::apply_stat_deltas_to_card_from_condition_and_clear_cond(Condit
break;
trial_unimplemented:
default:
log.debug("%s: no adjustments for condition type", name_for_enum(cond_type));
log.debug("%s: no adjustments for condition type", phosg::name_for_enum(cond_type));
break;
}
@@ -812,7 +848,7 @@ CardSpecial::AttackEnvStats CardSpecial::compute_attack_env_stats(
int32_t total_last_attack_damage = 0;
size_t last_attack_damage_count = 0;
this->sum_last_attack_damage(nullptr, &total_last_attack_damage, &last_attack_damage_count);
ast.total_last_attack_damage = total_last_attack_damage;
ast.final_last_attack_damage = total_last_attack_damage;
ast.last_attack_damage_count = last_attack_damage_count;
if (!target_card) {
@@ -1191,7 +1227,7 @@ shared_ptr<Card> CardSpecial::compute_replaced_target_based_on_conditions(
StatSwapType CardSpecial::compute_stat_swap_type(shared_ptr<const Card> card) const {
auto s = this->server();
auto log = s->log_stack(string_printf("compute_stat_swap_type(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
auto log = s->log_stack(phosg::string_printf("compute_stat_swap_type(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
if (!card) {
log.debug("card is missing");
return StatSwapType::NONE;
@@ -1201,7 +1237,7 @@ StatSwapType CardSpecial::compute_stat_swap_type(shared_ptr<const Card> card) co
for (size_t cond_index = 0; cond_index < 9; cond_index++) {
auto& cond = card->action_chain.conditions[cond_index];
if (cond.type != ConditionType::NONE) {
auto cond_log = log.sub(string_printf("(%zu) ", cond_index));
auto cond_log = log.sub(phosg::string_printf("(%zu) ", cond_index));
string cond_str = cond.str(s);
cond_log.debug("%s", cond_str.c_str());
if (!this->card_ref_has_ability_trap(cond)) {
@@ -1238,13 +1274,14 @@ void CardSpecial::compute_team_dice_bonus(uint8_t team_id) {
s->team_dice_bonus[team_id] = min<uint8_t>(value, 8);
}
bool CardSpecial::condition_has_when_20_or_21(const Condition& cond) const {
bool CardSpecial::condition_applies_on_sc_or_item_attack(const Condition& cond) const {
auto ce = this->server()->definition_for_card_ref(cond.card_ref);
if (!ce) {
return false;
}
uint8_t when = ce->def.effects[cond.card_definition_effect_index].when;
return ((when == 0x20) || (when == 0x21));
EffectWhen when = ce->def.effects[cond.card_definition_effect_index].when;
return ((when == EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK) ||
(when == EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK));
}
size_t CardSpecial::count_action_cards_with_condition_for_all_current_attacks(
@@ -1410,7 +1447,7 @@ bool CardSpecial::evaluate_effect_arg2_condition(
uint16_t set_card_ref,
uint16_t sc_card_ref,
uint8_t random_percent,
uint8_t when) const {
EffectWhen when) const {
// Note: In the original code, as and dice_roll were optional pointers, but
// they are non-null at all callsites, so we've replaced them with references
// (and eliminated the null checks within this function).
@@ -1650,7 +1687,7 @@ bool CardSpecial::evaluate_effect_arg2_condition(
// or comment it appropriately.
if (is_nte) {
return (v < set_card->unknown_a9);
} else if (when == 4) {
} else if (when == EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN) {
uint32_t y = set_card->unknown_a9 & 0xFFFFFFFE;
if ((set_card->unknown_a9 > 0) &&
(y == (y / (v & 0xFFFFFFFE)) * (v & 0xFFFFFFFE))) {
@@ -1676,7 +1713,7 @@ int32_t CardSpecial::evaluate_effect_expr(
const char* expr,
DiceRoll& dice_roll) const {
auto log = this->server()->log_stack("evaluate_effect_expr: ");
if (log.min_level == LogLevel::DEBUG) {
if (log.min_level == phosg::LogLevel::DEBUG) {
log.debug("ast, expr=\"%s\", dice_roll=(client_id=%02hhX, a2=%02hhX, value=%02hhX, value_used_in_expr=%s, a5=%04hX)", expr, dice_roll.client_id, dice_roll.unknown_a2, dice_roll.value, dice_roll.value_used_in_expr ? "true" : "false", dice_roll.unknown_a5);
ast.print(stderr);
}
@@ -1770,10 +1807,10 @@ bool CardSpecial::execute_effect(
uint32_t unknown_p7,
uint16_t attacker_card_ref) {
auto s = this->server();
auto log = s->log_stack(string_printf("execute_effect(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
auto log = s->log_stack(phosg::string_printf("execute_effect(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
{
string cond_str = cond.str(s);
log.debug("cond=%s, card=@%04hX, expr_value=%hd, unknown_p5=%hd, cond_type=%s, unknown_p7=%" PRIu32 ", attacker_card_ref=@%04hX", cond_str.c_str(), ref_for_card(card), expr_value, unknown_p5, name_for_enum(cond_type), unknown_p7, attacker_card_ref);
log.debug("cond=%s, card=@%04hX, expr_value=%hd, unknown_p5=%hd, cond_type=%s, unknown_p7=%" PRIu32 ", attacker_card_ref=@%04hX", cond_str.c_str(), ref_for_card(card), expr_value, unknown_p5, phosg::name_for_enum(cond_type), unknown_p7, attacker_card_ref);
}
bool is_nte = s->options.is_nte();
@@ -2805,7 +2842,7 @@ vector<shared_ptr<const Card>> CardSpecial::get_targeted_cards_for_condition(
int16_t p_target_type,
bool apply_usability_filters) const {
auto s = this->server();
auto log = s->log_stack(string_printf("get_targeted_cards_for_condition(@%04hX, %hhu, @%04hX): ", card_ref, def_effect_index, setter_card_ref));
auto log = s->log_stack(phosg::string_printf("get_targeted_cards_for_condition(@%04hX, %hhu, @%04hX): ", card_ref, def_effect_index, setter_card_ref));
log.debug("card_ref=@%04hX, def_effect_index=%02hhX, setter_card_ref=@%04hX, as, p_target_type=%hd, apply_usability_filters=%s", card_ref, def_effect_index, setter_card_ref, p_target_type, apply_usability_filters ? "true" : "false");
vector<shared_ptr<const Card>> ret;
@@ -2837,7 +2874,7 @@ vector<shared_ptr<const Card>> CardSpecial::get_targeted_cards_for_condition(
AttackMedium attack_medium = card2
? card2->action_chain.chain.attack_medium
: AttackMedium::UNKNOWN;
log.debug("attack_medium=%s", name_for_enum(attack_medium));
log.debug("attack_medium=%s", phosg::name_for_enum(attack_medium));
auto add_card_refs = [&](const vector<uint16_t>& result_card_refs) -> void {
for (uint16_t result_card_ref : result_card_refs) {
@@ -3210,17 +3247,27 @@ vector<shared_ptr<const Card>> CardSpecial::get_targeted_cards_for_condition(
}
break;
case 0x27: // p39
ret = this->find_all_set_cards_with_cost_in_range(4, 99);
if (!s->options.is_nte()) {
ret = this->filter_cards_by_range(ret, card1, card1_loc, card2);
}
break;
case 0x28: // p40
ret = this->find_all_set_cards_with_cost_in_range(0, 3);
case 0x28: { // p40
auto log3940 = log.sub("(p39/p40) ");
ret = this->find_all_set_cards_with_cost_in_range(
(p_target_type == 0x27) ? 4 : 0,
(p_target_type == 0x27) ? 99 : 3);
if (log3940.should_log(phosg::LogLevel::DEBUG)) {
for (const auto& card : ret) {
log3940.debug("found target @%04hX #%04hX", card->get_card_ref(), card->get_card_id());
}
}
if (!s->options.is_nte()) {
log3940.debug("filtering targets");
ret = this->filter_cards_by_range(ret, card1, card1_loc, card2);
if (log3940.should_log(phosg::LogLevel::DEBUG)) {
for (const auto& card : ret) {
log3940.debug("retained target @%04hX #%04hX", card->get_card_ref(), card->get_card_id());
}
}
}
break;
}
case 0x29: { // p41
auto ps = card1->player_state();
if (card1 && ps) {
@@ -3477,41 +3524,62 @@ bool CardSpecial::is_card_targeted_by_condition(
const ActionState& as,
shared_ptr<const Card> card) const {
auto s = this->server();
auto log = s->log_stack("is_card_targeted_by_condition: ");
if (log.should_log(phosg::LogLevel::DEBUG)) {
log.debug("card=(@%04hX #%04hX)", card->get_card_ref(), card->get_card_id());
auto cond_str = cond.str(s);
auto as_str = as.str(s);
log.debug("cond = %s", cond_str.c_str());
log.debug("as = %s", as_str.c_str());
}
if (cond.type == ConditionType::NONE) {
log.debug("condition is NONE (=> true)");
return true;
}
auto ce = s->definition_for_card_ref(cond.card_ref);
auto sc_card = s->card_for_set_card_ref(cond.card_ref);
if (cond.type != ConditionType::NONE) {
if ((!sc_card || ((sc_card != card) && (sc_card->card_flags & 2))) &&
ce &&
((ce->def.type == CardType::ITEM) || ce->def.is_sc()) &&
(cond.remaining_turns != 100) &&
(s->options.is_nte() || (client_id_for_card_ref(card->get_card_ref()) == client_id_for_card_ref(cond.card_ref)))) {
return false;
}
if (cond.remaining_turns == 102) {
if (sc_card && ((sc_card == card) || !(sc_card->card_flags & 2))) {
string arg3_s = ce->def.effects[cond.card_definition_effect_index].arg3.decode();
if (arg3_s.size() < 1) {
throw runtime_error("card definition arg3 is missing");
}
auto target_cards = this->get_targeted_cards_for_condition(
cond.card_ref,
cond.card_definition_effect_index,
cond.condition_giver_card_ref,
as,
atoi(arg3_s.c_str() + 1),
0);
for (auto c : target_cards) {
if (c == card) {
return true;
}
}
}
return false;
} else {
return true;
}
if ((!sc_card || ((sc_card != card) && (sc_card->card_flags & 2))) &&
ce &&
((ce->def.type == CardType::ITEM) || ce->def.is_sc()) &&
(cond.remaining_turns != 100) &&
(s->options.is_nte() || (client_id_for_card_ref(card->get_card_ref()) == client_id_for_card_ref(cond.card_ref)))) {
log.debug("failed item or SC check (=> false)");
return false;
}
if (cond.remaining_turns != 102) {
log.debug("remaining_turns != 102 (=> true)");
return true;
}
if (sc_card && ((sc_card == card) || !(sc_card->card_flags & 2))) {
string arg3_s = ce->def.effects[cond.card_definition_effect_index].arg3.decode();
if (arg3_s.size() < 1) {
throw runtime_error("card definition arg3 is missing");
}
auto target_cards = this->get_targeted_cards_for_condition(
cond.card_ref,
cond.card_definition_effect_index,
cond.condition_giver_card_ref,
as,
atoi(arg3_s.c_str() + 1),
0);
for (auto c : target_cards) {
if (c == card) {
log.debug("targeted by p condition (=> true)");
return true;
}
}
log.debug("not targeted by p condition (=> false)");
return false;
} else {
log.debug("SC check does not apply");
return false;
}
return true;
}
void CardSpecial::on_card_set(shared_ptr<PlayerState> ps, uint16_t card_ref) {
@@ -3519,7 +3587,7 @@ void CardSpecial::on_card_set(shared_ptr<PlayerState> ps, uint16_t card_ref) {
uint16_t sc_card_ref = sc_card ? sc_card->get_card_ref() : 0xFFFF;
ActionState as;
this->evaluate_and_apply_effects(0x01, card_ref, as, sc_card_ref);
this->evaluate_and_apply_effects(EffectWhen::CARD_SET, card_ref, as, sc_card_ref);
}
const CardDefinition::Effect* CardSpecial::original_definition_for_condition(const Condition& cond) const {
@@ -3827,7 +3895,7 @@ int16_t CardSpecial::max_all_attack_bonuses(size_t* out_count) const {
return max_attack_bonus;
}
void CardSpecial::unknown_80244AA8(shared_ptr<Card> card) {
void CardSpecial::apply_effects_after_card_move(shared_ptr<Card> card) {
ActionState as = this->create_attack_state_from_card_action_chain(card);
bool is_nte = this->server()->options.is_nte();
@@ -3847,12 +3915,12 @@ void CardSpecial::unknown_80244AA8(shared_ptr<Card> card) {
}
}
}
this->apply_defense_conditions(as, 0x27, card, 0x04);
this->evaluate_and_apply_effects(0x27, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card->get_card_ref(), as, 0xFFFF);
}
this->apply_defense_conditions(as, 0x13, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(0x13, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::AFTER_CARD_MOVE, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(EffectWhen::AFTER_CARD_MOVE, card->get_card_ref(), as, 0xFFFF);
}
void CardSpecial::check_for_defense_interference(
@@ -3938,20 +4006,20 @@ void CardSpecial::check_for_defense_interference(
}
void CardSpecial::evaluate_and_apply_effects(
uint8_t when,
EffectWhen when,
uint16_t set_card_ref,
const ActionState& as,
uint16_t sc_card_ref,
bool apply_defense_condition_to_all_cards,
uint16_t apply_defense_condition_to_card_ref) {
auto s = this->server();
auto log = s->log_stack(string_printf("evaluate_and_apply_effects(%02hhX, @%04hX, @%04hX): ", when, set_card_ref, sc_card_ref));
auto log = s->log_stack(phosg::string_printf("evaluate_and_apply_effects(%s, @%04hX, @%04hX): ", phosg::name_for_enum(when), set_card_ref, sc_card_ref));
bool is_nte = s->options.is_nte();
{
string as_str = as.str(s);
log.debug("when=%02hhX, set_card_ref=@%04hX, as=%s, sc_card_ref=@%04hX, apply_defense_condition_to_all_cards=%s, apply_defense_condition_to_card_ref=@%04hX",
when, set_card_ref, as_str.c_str(), sc_card_ref, apply_defense_condition_to_all_cards ? "true" : "false", apply_defense_condition_to_card_ref);
log.debug("when=%s, set_card_ref=@%04hX, as=%s, sc_card_ref=@%04hX, apply_defense_condition_to_all_cards=%s, apply_defense_condition_to_card_ref=@%04hX",
phosg::name_for_enum(when), set_card_ref, as_str.c_str(), sc_card_ref, apply_defense_condition_to_all_cards ? "true" : "false", apply_defense_condition_to_card_ref);
}
if (!is_nte) {
@@ -4011,12 +4079,12 @@ void CardSpecial::evaluate_and_apply_effects(
log.debug("inputs: dice_roll=%02hhX, random_percent=%hhu, unknown_v1=%s", dice_roll.value, random_percent, unknown_v1 ? "true" : "false");
for (size_t def_effect_index = 0; (def_effect_index < 3) && !unknown_v1 && (ce->def.effects[def_effect_index].type != ConditionType::NONE); def_effect_index++) {
auto effect_log = log.sub(string_printf("(effect:%zu) ", def_effect_index));
auto effect_log = log.sub(phosg::string_printf("(effect:%zu) ", def_effect_index));
const auto& card_effect = ce->def.effects[def_effect_index];
string card_effect_str = card_effect.str();
effect_log.debug("effect: %s", card_effect_str.c_str());
if (card_effect.when != when) {
effect_log.debug("does not apply (effect.when=%02hhX, when=%02" PRIX32 ")", card_effect.when, when);
effect_log.debug("does not apply (effect.when=%s, when=%s)", phosg::name_for_enum(card_effect.when), phosg::name_for_enum(when));
continue;
}
@@ -4068,7 +4136,7 @@ void CardSpecial::evaluate_and_apply_effects(
}
for (size_t z = 0; z < targeted_cards.size(); z++) {
auto target_log = effect_log.sub(string_printf("(target:@%04hX) ", targeted_cards[z]->get_card_ref()));
auto target_log = effect_log.sub(phosg::string_printf("(target:@%04hX) ", targeted_cards[z]->get_card_ref()));
dice_roll.value_used_in_expr = false;
string arg2_str = card_effect.arg2.decode();
target_log.debug("arg2_str = %s", arg2_str.c_str());
@@ -4076,8 +4144,7 @@ void CardSpecial::evaluate_and_apply_effects(
this->evaluate_effect_arg2_condition(
as, targeted_cards[z], arg2_str.c_str(), dice_roll, set_card_ref, sc_card_ref, random_percent, when)) {
target_log.debug("arg2 condition passed");
auto env_stats = this->compute_attack_env_stats(
as, targeted_cards[z], dice_roll, set_card_ref, sc_card_ref);
auto env_stats = this->compute_attack_env_stats(as, targeted_cards[z], dice_roll, set_card_ref, sc_card_ref);
string expr_str = card_effect.expr.decode();
int16_t value = this->evaluate_effect_expr(env_stats, expr_str.c_str(), dice_roll);
target_log.debug("expr = %s, value = %hd", expr_str.c_str(), value);
@@ -4428,10 +4495,10 @@ void CardSpecial::on_card_destroyed(
attacker_card, destroyed_card);
uint16_t destroyed_card_ref = destroyed_card->get_card_ref();
this->evaluate_and_apply_effects(0x05, destroyed_card_ref, defense_as, 0xFFFF);
this->evaluate_and_apply_effects(EffectWhen::CARD_DESTROYED, destroyed_card_ref, defense_as, 0xFFFF);
for (size_t z = 0; (z < 8) && (defense_as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(
0x05, defense_as.action_card_refs[z], defense_as, destroyed_card->get_card_ref());
EffectWhen::CARD_DESTROYED, defense_as.action_card_refs[z], defense_as, destroyed_card->get_card_ref());
}
if (attacker_card) {
@@ -4643,39 +4710,82 @@ vector<shared_ptr<const Card>> CardSpecial::filter_cards_by_range(
shared_ptr<const Card> card1,
const Location& card1_loc,
shared_ptr<const Card> card2) const {
auto log = this->server()->log_stack("filter_cards_by_range: ");
if (log.should_log(phosg::LogLevel::DEBUG)) {
auto card1_str = card1 ? phosg::string_printf("@%04hX #%04hX", card1->get_card_ref(), card1->get_card_id()) : "null";
auto card2_str = card2 ? phosg::string_printf("@%04hX #%04hX", card2->get_card_ref(), card2->get_card_id()) : "null";
auto loc_str = card1_loc.str();
log.debug("card1=(%s), card2=(%s), loc=%s", card1_str.c_str(), card2_str.c_str(), loc_str.c_str());
for (const auto& card : cards) {
if (card) {
log.debug("input card: @%04hX #%04hX", card->get_card_ref(), card->get_card_id());
} else {
log.debug("input card: null");
}
}
}
vector<shared_ptr<const Card>> ret;
if (!card1 || cards.empty()) {
log.debug("card1 missing or input list is blank");
return ret;
}
auto ps = card1->player_state();
if (!ps) {
log.debug("ps is missing");
return ret;
}
// TODO: Remove hardcoded card ID here (Earthquake)
uint16_t card_id = this->get_card_id_with_effective_range(card1, 0x00ED, card2);
log.debug("card_id = #%04hX", card_id);
parray<uint8_t, 9 * 9> range;
compute_effective_range(range, this->server()->options.card_index, card_id, card1_loc, this->server()->map_and_rules);
if (log.should_log(phosg::LogLevel::DEBUG)) {
auto loc_str = card1_loc.str();
log.debug("compute_effective_range(range, ci, #%04hX, %s, map) =>", card_id, loc_str.c_str());
for (size_t y = 0; y < 9; y++) {
const uint8_t* row = &range[y * 9];
log.debug(" range[%zu] = %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX",
y, row[0], row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8]);
}
}
auto card_refs_in_range = ps->get_card_refs_within_range_from_all_players(range, card1_loc, CardType::ITEM);
if (log.should_log(phosg::LogLevel::DEBUG)) {
for (uint16_t card_ref : card_refs_in_range) {
log.debug("ref in range: @%04hX", card_ref);
}
}
for (auto card : cards) {
if (!card || (card->get_card_ref() == 0xFFFF)) {
if (card) {
log.debug("(@%04hX #%04hX) out of range", card->get_card_ref(), card->get_card_id());
} else {
log.debug("(null) card missing");
}
continue;
}
for (uint16_t card_ref_in_range : card_refs_in_range) {
if (card_ref_in_range == card->get_card_ref()) {
log.debug("(@%04hX #%04hX) in range", card->get_card_ref(), card->get_card_id());
ret.emplace_back(card);
break;
}
}
log.debug("(@%04hX #%04hX) out of range", card->get_card_ref(), card->get_card_id());
}
return ret;
}
void CardSpecial::unknown_8024AAB8(const ActionState& as) {
void CardSpecial::apply_effects_after_attack_target_resolution(const ActionState& as) {
auto s = this->server();
auto log = s->log_stack("unknown_8024AAB8: ");
auto log = s->log_stack("apply_effects_after_attack_target_resolution: ");
string as_str = as.str(s);
log.debug("as=%s", as_str.c_str());
@@ -4687,31 +4797,37 @@ void CardSpecial::unknown_8024AAB8(const ActionState& as) {
if (this->send_6xB4x06_if_card_ref_invalid(as.original_attacker_card_ref, 0x1F) == 0xFFFF) {
this->evaluate_and_apply_effects(
0x01, as.action_card_refs[z], as, this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x21));
EffectWhen::CARD_SET,
as.action_card_refs[z],
as,
this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x21));
this->evaluate_and_apply_effects(
0x0B, as.action_card_refs[z], as, this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x22));
EffectWhen::AFTER_ATTACK_TARGET_RESOLUTION,
as.action_card_refs[z],
as,
this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x22));
} else {
uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.target_card_refs[0], 0x20);
if (card_ref != 0xFFFF) {
this->evaluate_and_apply_effects(0x01, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(0x15, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::CARD_SET, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_15, as.action_card_refs[z], as, card_ref);
}
}
}
if (as.original_attacker_card_ref == 0xffff) {
if (as.original_attacker_card_ref == 0xFFFF) {
uint16_t card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x23);
uint16_t card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x25);
this->evaluate_and_apply_effects(0x33, card_ref2, as, card_ref1);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_33, card_ref2, as, card_ref1);
card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x24);
card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x26);
this->evaluate_and_apply_effects(0x34, card_ref2, as, card_ref1);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_34, card_ref2, as, card_ref1);
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.action_card_refs[z], 0x27);
if (card_ref == 0xFFFF) {
break;
}
this->evaluate_and_apply_effects(0x35, as.target_card_refs[z], as, as.attacker_card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_35, as.target_card_refs[z], as, as.attacker_card_ref);
}
}
}
@@ -4719,11 +4835,11 @@ void CardSpecial::unknown_8024AAB8(const ActionState& as) {
void CardSpecial::move_phase_before_for_card(shared_ptr<Card> card) {
bool is_nte = this->server()->options.is_nte();
ActionState as = this->create_attack_state_from_card_action_chain(card);
this->apply_defense_conditions(as, 0x09, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(0x09, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE, card->get_card_ref(), as, 0xFFFF);
if (!is_nte) {
this->apply_defense_conditions(as, 0x27, card, 0x04);
this->evaluate_and_apply_effects(0x27, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card->get_card_ref(), as, 0xFFFF);
}
}
@@ -4750,19 +4866,19 @@ void CardSpecial::dice_phase_before_for_card(shared_ptr<Card> card) {
}
if (!is_nte) {
this->apply_defense_conditions(as, 0x46, card, 0x04);
this->evaluate_and_apply_effects(0x46, card->get_card_ref(), as, sc_card_ref);
this->apply_defense_conditions(as, EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL, card->get_card_ref(), as, sc_card_ref);
}
if (ps->is_team_turn()) {
this->apply_defense_conditions(as, 0x04, card, 0x04);
this->evaluate_and_apply_effects(0x04, card->get_card_ref(), as, sc_card_ref);
this->apply_defense_conditions(as, EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN, card->get_card_ref(), as, sc_card_ref);
}
}
template <uint8_t When1, uint8_t When2>
template <EffectWhen When1, EffectWhen When2>
void CardSpecial::apply_effects_on_phase_change_t(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
auto s = this->server();
auto log = s->log_stack(string_printf("apply_effects_on_phase_change_t<%02hhX, %02hhX>(@%04hX #%04hX): ", When1, When2, unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
auto log = s->log_stack(phosg::string_printf("apply_effects_on_phase_change_t<%s, %s>(@%04hX #%04hX): ", phosg::name_for_enum(When1), phosg::name_for_enum(When2), unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
bool is_nte = s->options.is_nte();
ActionState as;
@@ -4799,21 +4915,21 @@ void CardSpecial::apply_effects_on_phase_change_t(shared_ptr<Card> unknown_p2, c
}
void CardSpecial::draw_phase_before_for_card(shared_ptr<Card> unknown_p2) {
this->apply_effects_on_phase_change_t<0x0F, 0x0A>(unknown_p2);
this->apply_effects_on_phase_change_t<EffectWhen::BEFORE_DRAW_PHASE, EffectWhen::UNKNOWN_0A>(unknown_p2);
}
void CardSpecial::action_phase_before_for_card(shared_ptr<Card> unknown_p2) {
if (unknown_p2->player_state()->is_team_turn()) {
this->apply_effects_on_phase_change_t<0x0E, 0x0A>(unknown_p2);
this->apply_effects_on_phase_change_t<EffectWhen::BEFORE_ACT_PHASE, EffectWhen::UNKNOWN_0A>(unknown_p2);
}
}
void CardSpecial::unknown_8024945C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
this->apply_effects_on_phase_change_t<0x0A, 0x0A>(unknown_p2, this->server()->options.is_nte() ? nullptr : existing_as);
this->apply_effects_on_phase_change_t<EffectWhen::UNKNOWN_0A, EffectWhen::UNKNOWN_0A>(unknown_p2, this->server()->options.is_nte() ? nullptr : existing_as);
}
void CardSpecial::unknown_8024966C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
auto log = this->server()->log_stack(string_printf("unknown_8024966C(@%04hX #%04hX): ", unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
auto log = this->server()->log_stack(phosg::string_printf("unknown_8024966C(@%04hX #%04hX): ", unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
ActionState as;
if (!existing_as) {
@@ -4828,38 +4944,38 @@ void CardSpecial::unknown_8024966C(shared_ptr<Card> unknown_p2, const ActionStat
auto ce = unknown_p2->get_definition();
auto defender_card = (ce && (ce->def.type == CardType::ITEM) && card) ? card : unknown_p2;
this->apply_defense_conditions(as, 0x3D, unknown_p2, 4);
this->apply_defense_conditions(as, 0x3E, unknown_p2, 4);
this->apply_defense_conditions(as, EffectWhen::ATTACK_STAT_OVERRIDES, unknown_p2, 4);
this->apply_defense_conditions(as, EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, unknown_p2, 4);
if (defender_card) {
this->apply_defense_conditions(as, 0x22, defender_card, 4);
this->apply_defense_conditions(as, EffectWhen::UNKNOWN_22, defender_card, 4);
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto card = this->server()->card_for_set_card_ref(as.target_card_refs[z]);
if (card) {
ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card);
this->apply_defense_conditions(defense_as, 0x3D, card, 4);
this->apply_defense_conditions(defense_as, 0x3F, card, 4);
this->apply_defense_conditions(defense_as, EffectWhen::ATTACK_STAT_OVERRIDES, card, 4);
this->apply_defense_conditions(defense_as, EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT, card, 4);
}
}
this->evaluate_and_apply_effects(0x3D, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(0x3E, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, unknown_p2->get_card_ref(), as, card_ref);
if (defender_card) {
this->evaluate_and_apply_effects(0x22, defender_card->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_22, defender_card->get_card_ref(), as, card_ref);
}
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(0x3D, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(0x3E, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, as.action_card_refs[z], as, unknown_p2->get_card_ref());
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
card = this->server()->card_for_set_card_ref(as.target_card_refs[z]);
if (card) {
ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card);
this->evaluate_and_apply_effects(0x3D, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(0x3F, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
}
}
}
@@ -4873,11 +4989,11 @@ void CardSpecial::unknown_8024A9D8(const ActionState& pa, uint16_t action_card_r
for (size_t z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) {
if (this->server()->options.is_nte() || (action_card_ref == 0xFFFF) || (action_card_ref == pa.action_card_refs[z])) {
if (pa.original_attacker_card_ref == 0xFFFF) {
this->evaluate_and_apply_effects(0x29, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(0x2A, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_29, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_2A, pa.action_card_refs[z], pa, pa.attacker_card_ref);
} else {
this->evaluate_and_apply_effects(0x29, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(0x2B, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_29, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_2B, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
}
}
}
@@ -4957,10 +5073,15 @@ void CardSpecial::check_for_attack_interference(shared_ptr<Card> unknown_p2) {
this->server()->send(cmd);
}
template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4>
void CardSpecial::unknown_t2(shared_ptr<Card> unknown_p2) {
template <
EffectWhen WhenAllCards,
EffectWhen WhenAttackerAndActionCards,
EffectWhen WhenAttackerOrHunterSCCard,
EffectWhen WhenTargetsAndActionCards>
void CardSpecial::apply_effects_before_or_after_attack(shared_ptr<Card> unknown_p2) {
auto s = this->server();
auto log = s->log_stack(string_printf("unknown_t2<%02hhX, %02hhX, %02hhX, %02hhX>(@%04hX #%04hX): ", When1, When2, When3, When4, unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
auto log = s->log_stack(phosg::string_printf("apply_effects_before_or_after_attack<%s, %s, %s, %s>(@%04hX #%04hX): ",
phosg::name_for_enum(WhenAllCards), phosg::name_for_enum(WhenAttackerAndActionCards), phosg::name_for_enum(WhenAttackerOrHunterSCCard), phosg::name_for_enum(WhenTargetsAndActionCards), unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
ActionState as = this->create_attack_state_from_card_action_chain(unknown_p2);
@@ -4970,56 +5091,64 @@ void CardSpecial::unknown_t2(shared_ptr<Card> unknown_p2) {
sc_card_ref = sc_card->get_card_ref();
}
auto defender_card = unknown_p2;
auto attacker_card = unknown_p2;
if (unknown_p2->get_definition() && (unknown_p2->get_definition()->def.type == CardType::ITEM) && sc_card) {
defender_card = sc_card;
attacker_card = sc_card;
}
uint8_t apply_defense_conditions_flags = s->options.is_nte() ? 0x1F : 0x04;
this->apply_defense_conditions(as, When1, unknown_p2, apply_defense_conditions_flags);
this->apply_defense_conditions(as, When2, unknown_p2, apply_defense_conditions_flags);
if (defender_card) {
this->apply_defense_conditions(as, When3, defender_card, apply_defense_conditions_flags);
this->apply_defense_conditions(as, WhenAllCards, unknown_p2, apply_defense_conditions_flags);
this->apply_defense_conditions(as, WhenAttackerAndActionCards, unknown_p2, apply_defense_conditions_flags);
if (attacker_card) {
this->apply_defense_conditions(as, WhenAttackerOrHunterSCCard, attacker_card, apply_defense_conditions_flags);
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]);
if (set_card) {
ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card);
this->apply_defense_conditions(target_as, When1, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, When4, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, WhenAllCards, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, WhenTargetsAndActionCards, set_card, apply_defense_conditions_flags);
}
}
this->evaluate_and_apply_effects(When1, unknown_p2->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(When2, unknown_p2->get_card_ref(), as, sc_card_ref);
if (defender_card) {
this->evaluate_and_apply_effects(When3, defender_card->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(WhenAllCards, unknown_p2->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(WhenAttackerAndActionCards, unknown_p2->get_card_ref(), as, sc_card_ref);
if (attacker_card) {
this->evaluate_and_apply_effects(WhenAttackerOrHunterSCCard, attacker_card->get_card_ref(), as, sc_card_ref);
}
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(When1, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(When2, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenAllCards, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenAttackerAndActionCards, as.action_card_refs[z], as, unknown_p2->get_card_ref());
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]);
if (set_card) {
ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card);
this->evaluate_and_apply_effects(When1, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(When4, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenAllCards, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenTargetsAndActionCards, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
for (size_t z = 0; (z < 8) && (target_as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(When1, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(When4, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(WhenAllCards, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(WhenTargetsAndActionCards, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
}
}
}
}
void CardSpecial::unknown_8024997C(shared_ptr<Card> card) {
return this->unknown_t2<0x03, 0x0D, 0x21, 0x17>(card);
void CardSpecial::apply_effects_after_attack(shared_ptr<Card> card) {
return this->apply_effects_before_or_after_attack<
EffectWhen::AFTER_ANY_CARD_ATTACK,
EffectWhen::AFTER_THIS_CARD_ATTACK,
EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK,
EffectWhen::AFTER_THIS_CARD_ATTACKED>(card);
}
void CardSpecial::unknown_8024A394(shared_ptr<Card> card) {
return this->unknown_t2<0x02, 0x0C, 0x20, 0x16>(card);
void CardSpecial::apply_effects_before_attack(shared_ptr<Card> card) {
return this->apply_effects_before_or_after_attack<
EffectWhen::BEFORE_ANY_CARD_ATTACK,
EffectWhen::BEFORE_THIS_CARD_ATTACK,
EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK,
EffectWhen::BEFORE_THIS_CARD_ATTACKED>(card);
}
bool CardSpecial::client_has_atk_dice_boost_condition(uint8_t client_id) {
@@ -5056,8 +5185,8 @@ void CardSpecial::unknown_8024A6DC(shared_ptr<Card> unknown_p2, shared_ptr<Card>
ActionState as = this->create_defense_state_for_card_pair_action_chains(
unknown_p2, unknown_p3);
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(0x01, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(0x15, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::CARD_SET, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_15, as.action_card_refs[z], as, unknown_p3->get_card_ref());
}
}
+18 -14
View File
@@ -85,7 +85,7 @@ public:
/* 84 */ uint32_t target_attack_bonus; // "edm" in expr
/* 88 */ uint32_t last_attack_preliminary_damage; // "ldm" in expr
/* 8C */ uint32_t last_attack_damage; // "rdm" in expr
/* 90 */ uint32_t total_last_attack_damage; // "fdm" in expr
/* 90 */ uint32_t final_last_attack_damage; // "fdm" in expr
/* 94 */ uint32_t last_attack_damage_count; // "ndm" in expr
/* 98 */ uint32_t target_current_hp; // "ehp" in expr
/* 9C */
@@ -106,7 +106,7 @@ public:
void adjust_dice_boost_if_team_has_condition_52(
uint8_t team_id, uint8_t* inout_dice_boost, std::shared_ptr<const Card> card);
void apply_action_conditions(
uint8_t when,
EffectWhen when,
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> defender_card,
uint32_t flags,
@@ -118,7 +118,7 @@ public:
uint16_t condition_giver_card_ref,
uint16_t attacker_card_ref);
bool apply_defense_condition(
uint8_t when,
EffectWhen when,
Condition* defender_cond,
uint8_t cond_index,
const ActionState& defense_state,
@@ -127,7 +127,7 @@ public:
bool unknown_p8);
bool apply_defense_conditions(
const ActionState& as,
uint8_t when,
EffectWhen when,
std::shared_ptr<Card> defender_card,
uint32_t flags);
bool apply_stat_deltas_to_all_cards_from_all_conditions_with_card_ref(
@@ -165,7 +165,7 @@ public:
uint16_t sc_card_ref);
StatSwapType compute_stat_swap_type(std::shared_ptr<const Card> card) const;
void compute_team_dice_bonus(uint8_t team_id);
bool condition_has_when_20_or_21(const Condition& cond) const;
bool condition_applies_on_sc_or_item_attack(const Condition& cond) const;
size_t count_action_cards_with_condition_for_all_current_attacks(
ConditionType cond_type, uint16_t card_ref) const;
size_t count_action_cards_with_condition_for_current_attack(
@@ -189,7 +189,7 @@ public:
uint16_t set_card_ref,
uint16_t sc_card_ref,
uint8_t random_percent,
uint8_t when) const;
EffectWhen when) const;
int32_t evaluate_effect_expr(
const AttackEnvStats& ast,
const char* expr,
@@ -276,13 +276,13 @@ public:
size_t* out_damage_count) const;
void update_condition_orders(std::shared_ptr<Card> card);
int16_t max_all_attack_bonuses(size_t* out_count) const;
void unknown_80244AA8(std::shared_ptr<Card> card);
void apply_effects_after_card_move(std::shared_ptr<Card> card);
void check_for_defense_interference(
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> target_card,
int16_t* inout_unknown_p4);
void evaluate_and_apply_effects(
uint8_t when,
EffectWhen when,
uint16_t set_card_ref,
const ActionState& as,
uint16_t sc_card_ref,
@@ -313,10 +313,10 @@ public:
std::shared_ptr<const Card> card1,
const Location& card1_loc,
std::shared_ptr<const Card> card2) const;
void unknown_8024AAB8(const ActionState& as);
void apply_effects_after_attack_target_resolution(const ActionState& as);
void move_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void dice_phase_before_for_card(std::shared_ptr<Card> card);
template <uint8_t When1, uint8_t When2>
template <EffectWhen When1, EffectWhen When2>
void apply_effects_on_phase_change_t(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as = nullptr);
void draw_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void action_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
@@ -325,10 +325,14 @@ public:
static std::shared_ptr<Card> sc_card_for_card(std::shared_ptr<Card> unknown_p2);
void unknown_8024A9D8(const ActionState& pa, uint16_t action_card_ref);
void check_for_attack_interference(std::shared_ptr<Card> unknown_p2);
template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4>
void unknown_t2(std::shared_ptr<Card> unknown_p2);
void unknown_8024997C(std::shared_ptr<Card> card);
void unknown_8024A394(std::shared_ptr<Card> card);
template <
EffectWhen WhenAllCards,
EffectWhen WhenAttackerAndActionCards,
EffectWhen WhenAttackerOrHunterSCCard,
EffectWhen WhenTargetsAndActionCards>
void apply_effects_before_or_after_attack(std::shared_ptr<Card> unknown_p2);
void apply_effects_before_attack(std::shared_ptr<Card> card);
void apply_effects_after_attack(std::shared_ptr<Card> card);
bool client_has_atk_dice_boost_condition(uint8_t client_id);
void unknown_8024A6DC(
std::shared_ptr<Card> unknown_p2, std::shared_ptr<Card> unknown_p3);
File diff suppressed because it is too large Load Diff
+168 -63
View File
@@ -16,6 +16,7 @@
#include "../PlayerSubordinates.hh"
#include "../Text.hh"
#include "../TextIndex.hh"
#include "../Types.hh"
namespace Episode3 {
@@ -173,6 +174,8 @@ enum class TargetMode : uint8_t {
OWN_FCS = 0x09, // e.g. Traitor
};
const char* name_for_target_mode(TargetMode target_mode);
enum class ConditionType : uint8_t {
NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N
@@ -304,6 +307,41 @@ enum class ConditionType : uint8_t {
ANY_FF = 0xFF, // Used as a wildcard in some search functions
};
enum class EffectWhen : uint8_t {
NONE = 0x00,
CARD_SET = 0x01, // Permanent effects like RAMPAGE/PIERCE on SCs, BIG_SWING, AERIAL, etc.; many AC effects also
AFTER_ANY_CARD_ATTACK = 0x02, // GIVE_DAMAGE, HEAL, A_H_SWAP_PERM
BEFORE_ANY_CARD_ATTACK = 0x03, // AP_LOSS, COMBO_TP
BEFORE_DICE_PHASE_THIS_TEAM_TURN = 0x04, // Many different effects
CARD_DESTROYED = 0x05, // RETURN_TO_HAND, RETURN, FILIAL, GIVE_OR_TAKE_EXP
AFTER_SET_PHASE = 0x06, // Unused
BEFORE_MOVE_PHASE = 0x09, // Unused
UNKNOWN_0A = 0x0A, // ANTI_ABNORMALITY_2 on Tollaw (non-SC version of another when?)
AFTER_ATTACK_TARGET_RESOLUTION = 0x0B, // ABILITY_TRAP via First Attack action card only
AFTER_THIS_CARD_ATTACK = 0x0C, // Many effects
BEFORE_THIS_CARD_ATTACK = 0x0D, // Conditions, AP_BOOST/TP_BOOST, AP_SILENCE, MULTI_STRIKE
BEFORE_ACT_PHASE = 0x0E, // Before act phase (ANTI_ABNORMALITY_2, FIXED_RANGE)
BEFORE_DRAW_PHASE = 0x0F, // Unused
AFTER_CARD_MOVE = 0x13, // Unused
UNKNOWN_15 = 0x15, // Unused
AFTER_THIS_CARD_ATTACKED = 0x16, // Conditions, DEATH_COMPANION, GIVE_DAMAGE, AP_GROWTH (Nidra)
BEFORE_THIS_CARD_ATTACKED = 0x17, // Defense damage adjustments
AFTER_CREATURE_OR_HUNTER_SC_ATTACK = 0x20, // RETURN_TO_HAND, A_T_SWAP_PERM, GIVE_OR_TAKE_EXP
BEFORE_CREATURE_OR_HUNTER_SC_ATTACK = 0x21, // Unused
UNKNOWN_22 = 0x22, // MISC_AP_BONUSES (SCs only?)
BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL = 0x27, // SET_MV
UNKNOWN_29 = 0x29, // MIGHTY_KNUCKLE
UNKNOWN_2A = 0x2A, // Unused
UNKNOWN_2B = 0x2B, // Unused
UNKNOWN_33 = 0x33, // DEF_DISABLE_BY_COST
UNKNOWN_34 = 0x34, // Unused
UNKNOWN_35 = 0x35, // Unused
ATTACK_STAT_OVERRIDES = 0x3D, // BONUS_FROM_LEADER, COPY, ABILITY_TRAP
ATTACK_DAMAGE_ADJUSTMENT = 0x3E, // AP_BOOST, SLAYERS_ASSASSINS, WEAK_SPOT_INFLUENCE, GROUP
DEFENSE_DAMAGE_ADJUSTMENT = 0x3F, // MOSTLY_HALFGUARDS, ACTION_DISRUPTER
BEFORE_DICE_PHASE_ALL_TURNS_FINAL = 0x46, // Pollux Timed Pierce
};
enum class AssistEffect : uint16_t {
NONE = 0x0000,
DICE_HALF = 0x0001,
@@ -469,7 +507,7 @@ struct CardDefinition {
void decode_code();
std::string str() const;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(Stat, 4);
struct Effect {
@@ -485,8 +523,7 @@ struct CardDefinition {
// rules; for example, the expression "4+4//2" results in 4, not 6.
/* 02 */ pstring<TextEncoding::ASCII, 0x0F> expr;
// when specifies in which phase the effect should activate.
// TODO: There are many values that can be used here; document them.
/* 11 */ uint8_t when;
/* 11 */ EffectWhen when;
// arg1 generally specifies how long the effect activates for.
/* 12 */ pstring<TextEncoding::ASCII, 4> arg1;
// arg2 generally specifies a condition for when the effect activates.
@@ -506,7 +543,7 @@ struct CardDefinition {
bool is_empty() const;
static std::string str_for_arg(const std::string& arg);
std::string str(const char* separator = ", ", const TextSet* text_archive = nullptr) const;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(Effect, 0x20);
/* 0000 */ be_uint32_t card_id;
@@ -773,7 +810,7 @@ struct CardDefinition {
void decode_range();
std::string str(bool single_line = true, const TextSet* text_archive = nullptr) const;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(CardDefinition, 0x128);
struct CardDefinitionsFooter {
@@ -870,23 +907,25 @@ struct PlayerConfig {
// card counts array is encrypted in memory most of the time, and they went
// out of their way to ensure the game uses an area of memory that almost no
// other game uses, which is also used by the Action Replay.)
/* 05A4:0450 */ parray<be_uint64_t, 0x1C2> rare_tokens;
/* 05A4:0450 */ parray<be_uint64_t, 450> rare_tokens;
/* 13B4:1260 */ parray<uint8_t, 0x80> unknown_a7;
/* 1434:12E0 */ parray<DeckDefinition, 25> decks;
/* 2118:1FC4 */ parray<uint8_t, 0x08> unknown_a8;
/* 2120:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = this / 100
/* 2124:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = this / 100
/* 2120:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = (this / 100) + 1
/* 2124:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = (this / 100) + 1
struct PlayerReference {
/* 00 */ be_uint32_t guild_card_number;
/* 04 */ pstring<TextEncoding::MARKED, 0x18> name;
} __packed_ws__(PlayerReference, 0x1C);
// This array is updated when a battle is started (via a 6xB4x05 command). The
// client adds the opposing players' info to ths first two entries here if the
// opponents are human. (The existing entries are always moved back by two
// slots, but if one or both opponents are not humans, one or both of the
// newly-vacated slots is not filled in.)
// These two arrays are updated when a battle is started (via a 6xB4x05
// command). The client adds the opposing players' info to ths first two
// entries in recent_human_opponents if the opponents are human. (The
// existing entries are always moved back by two slots, but if one or both
// opponents are not humans, one or both of the newly-vacated slots is not
// filled in.) Both arrays have the most recent entries at the beginning.
/* 2128:1FD4 */ parray<PlayerReference, 10> recent_human_opponents;
/* 2240:20EC */ parray<uint8_t, 0x28> unknown_a10;
/* 2240:20EC */ parray<be_uint32_t, 5> recent_battle_start_timestamps;
/* 2254:2100 */ parray<uint8_t, 0x14> unknown_a10;
/* 2268:2114 */ be_uint32_t init_timestamp;
/* 226C:2118 */ be_uint32_t last_online_battle_start_timestamp;
// In a certain situation, unknown_t3 is set to init_timestamp plus a multiple
@@ -904,6 +943,41 @@ struct PlayerConfig {
void encrypt(uint8_t basis);
} __packed_ws__(PlayerConfig, 0x2350);
struct PlayerConfigNTE {
/* 0000 */ pstring<TextEncoding::MARKED, 12> rank_text;
/* 000C */ parray<uint8_t, 0x1C> unknown_a1;
/* 0028 */ parray<be_uint16_t, 20> tech_menu_shortcut_entries;
/* 0050 */ parray<be_uint32_t, 10> choice_search_config;
/* 0078 */ parray<be_uint32_t, 0x10> scenario_progress; // Final has 0x30 entries here
/* 00B8 */ PlayerRecordsBattleBE unused_offline_records;
/* 00D0 */ parray<uint8_t, 4> unknown_a4;
/* 00D4 */ uint8_t is_encrypted;
/* 00D5 */ uint8_t basis;
/* 00D6 */ parray<uint8_t, 2> unused;
/* 00D8 */ parray<uint8_t, 1000> card_counts;
/* 04C0 */ parray<be_uint16_t, 50> card_count_checksums;
/* 0524 */ parray<be_uint64_t, 300> rare_tokens;
/* 0E84 */ parray<DeckDefinition, 25> decks;
/* 1B68 */ parray<uint8_t, 0x08> unknown_a8;
/* 1B70 */ be_uint32_t offline_clv_exp;
/* 1B74 */ be_uint32_t online_clv_exp;
/* 1B78 */ parray<PlayerConfig::PlayerReference, 10> recent_human_opponents;
/* 1C90 */ parray<be_uint32_t, 5> recent_battle_start_timestamps;
/* 1CA4 */ parray<uint8_t, 0x14> unknown_a10;
/* 1CB8 */ be_uint32_t init_timestamp;
/* 1CBC */ be_uint32_t last_online_battle_start_timestamp;
/* 1CC0 */ be_uint32_t unknown_t3;
/* 1CC4 */ parray<uint8_t, 0x94> unknown_a14;
/* 1D58 */
PlayerConfigNTE() = default;
explicit PlayerConfigNTE(const PlayerConfig& config);
operator PlayerConfig() const;
void decrypt();
void encrypt(uint8_t basis);
} __packed_ws__(PlayerConfigNTE, 0x1D58);
enum class HPType : uint8_t {
DEFEAT_PLAYER = 0,
DEFEAT_TEAM = 1,
@@ -958,8 +1032,8 @@ struct Rules {
// likely be more work than it's worth.
Rules() = default;
explicit Rules(const JSON& json);
JSON json() const;
explicit Rules(const phosg::JSON& json);
phosg::JSON json() const;
bool operator==(const Rules& other) const = default;
bool operator!=(const Rules& other) const = default;
void clear();
@@ -1059,6 +1133,42 @@ struct CompressedMapHeader { // .mnm file format
// Compressed data immediately follows (which decompresses to a MapDefinition)
} __packed_ws__(CompressedMapHeader, 8);
struct OverlayState {
// In the tiles array, the high 4 bits of each value are the tile type, and
// the low 4 bits are the subtype. The types are:
// 10: blocked by rock (as if the corresponding map_tiles value was 00)
// 20: blocked by fence (as if the corresponding map_tiles value was 00)
// 30-34: teleporters (2 of each value may be present)
// 40-4F: traps on NTE
// 40-44: traps on non-NTE (there may be up to 8 of each type, and one of
// each is chosen to be a real trap at battle start); the trap types are:
// 40: Dice Fever, Heavy Fog, Muscular, Immortality, Snail Pace
// 41: Gold Rush, Charity, Requiem
// 42: Powerless Rain, Trash 1, Empty Hand, Skip Draw
// 43: Brave Wind, Homesick, Fly
// 44: Dice+1, Battle Royale, Reverse Card, Giant Garden, Fix
// 50: blocked by metal box (appears as an improperly-z-buffered teal cube in
// preview; behaves like 10 and 20 in game)
// Any other value here will behave like 00 (no special tile behavior).
parray<parray<uint8_t, 0x10>, 0x10> tiles;
// This field appears to be unused in both NTE and the final version. Perhaps
// it had some meaning in a pre-NTE version.
parray<le_uint32_t, 5> unused1;
// TODO: Figure out exactly where these colors are used
parray<le_uint32_t, 0x10> trap_tile_colors_nte; // Unused on non-NTE
// This specifies the assist card IDs that each trap value (40-4F) will set
// when triggered. This only has an effect on NTE; on non-NTE, this is unused
// and a fixed set of assist cards is used instead. (On newserv, the set of
// used assist cards can be overridden in the server configuration.)
parray<le_uint16_t, 0x10> trap_card_ids_nte;
OverlayState();
void clear();
} __packed_ws__(OverlayState, 0x174);
struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// If tag is not 0x00000100, the game considers the map to be corrupt in
// offline mode and will delete it (if it's a download quest). The tag field
@@ -1154,7 +1264,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 48 */
std::string str() const;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(CameraSpec, 0x48);
// This array specifies the camera zone maps. A camera zone map is a subset of
@@ -1178,24 +1288,10 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// (it is not yet known what the major index represents).
/* 1AB8 */ parray<parray<CameraSpec, 2>, 3> overview_specs;
// In the modification_tiles array, the values are:
// 10 = blocked by rock (as if the corresponding map_tiles value was 00)
// 20 = blocked by fence (as if the corresponding map_tiles value was 00)
// 30-34 = teleporters (2 of each value may be present)
// 40-4F = traps on NTE
// 40-44 = traps on non-NTE (one of each type is chosen at random to be a real
// trap at battle start time)
// 50 = blocked by metal box (appears as improperly-z-buffered teal cube in
// preview; behaves like 10 and 20 in game)
// The assist cards that each trap type can contain are:
// 40: Dice Fever, Heavy Fog, Muscular, Immortality, Snail Pace
// 41: Gold Rush, Charity, Requiem
// 42: Powerless Rain, Trash 1, Empty Hand, Skip Draw
// 43: Brave Wind, Homesick, Fly
// 44: Dice+1, Battle Royale, Reverse Card, Giant Garden, Fix
/* 1C68 */ parray<parray<uint8_t, 0x10>, 0x10> modification_tiles;
// This specifies the locations of blocked tiles, teleporters, and traps. See
// the comments in OverlayState for details.
/* 1C68 */ OverlayState overlay_state;
/* 1D68 */ parray<uint8_t, 0x74> unknown_a5;
/* 1DDC */ Rules default_rules;
/* 1DF0 */ pstring<TextEncoding::MARKED, 0x14> name;
@@ -1212,7 +1308,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 00 */ pstring<TextEncoding::MARKED, 0x18> deck_name;
/* 18 */ parray<be_uint16_t, 0x20> card_ids; // Last one appears to always be FFFF
/* 58 */
JSON json(uint8_t language) const;
phosg::JSON json(uint8_t language) const;
} __packed_ws__(NPCDeck, 0x58);
/* 1FE8 */ parray<NPCDeck, 3> npc_decks; // Unused if name[0] == 0
@@ -1228,7 +1324,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// TODO: Figure out exactly how these are used and document here.
/* 0018 */ parray<be_uint16_t, 0x7E> params;
/* 0114 */
JSON json(uint8_t language) const;
phosg::JSON json(uint8_t language) const;
} __packed_ws__(AIParams, 0x114);
/* 20F0 */ parray<AIParams, 3> npc_ai_params; // Unused if name[0] == 0
@@ -1281,7 +1377,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// strings, excluding any that are empty or begin with the character '^'.
/* 0004 */ parray<pstring<TextEncoding::MARKED, 0x40>, 4> strings;
/* 0104 */
JSON json(uint8_t language) const;
phosg::JSON json(uint8_t language) const;
} __packed_ws__(DialogueSet, 0x104);
// There are up to 0x10 of these per valid NPC, but only the first 13 of them
@@ -1290,7 +1386,13 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 28F0 */ parray<parray<DialogueSet, 0x10>, 3> dialogue_sets;
// These card IDs are always given to the player when they win a battle on
// this map. Unused entries should be set to FFFF.
// this map. Unused entries should be set to FFFF. Cards in this array are
// ignored if they have any of these features (in the card definition):
// - type is HUNTERS_SC or ARKZ_SC
// - card_class is BOSS_ATTACK_ACTION or BOSS_TECH
// - rank is D1, D2, or D3
// - cannot_drop is 1 (specifically 1; other values don't prevent cards from
// appearing)
/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
// These fields are used when determining which cards to drop after the battle
@@ -1311,10 +1413,12 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 59DC */ uint8_t map_category;
// This field determines block graphics to be used in the Cyber environment.
// There are 10 block types (0-9); if this value is > 9, type 0 is used.
// There are 10 block types (0-9); if this value is > 9, type 0 is used. This
// field has no effect in Ep3 NTE, even though there are 6 different block
// texture files on the NTE disc.
/* 59DD */ uint8_t cyber_block_type;
/* 59DE */ parray<uint8_t, 2> unknown_a11;
/* 59DE */ be_uint16_t unknown_a11;
// This array specifies which SC characters can't participate in the quest
// (that is, the player is not allowed to choose decks with these SC cards).
@@ -1364,7 +1468,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
bool operator==(const EntryState& other) const = default;
bool operator!=(const EntryState& other) const = default;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(EntryState, 2);
/* 5A10 */ parray<EntryState, 4> entry_states;
/* 5A18 */
@@ -1380,7 +1484,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
void assert_semantically_equivalent(const MapDefinition& other) const;
std::string str(const CardIndex* card_index, uint8_t language) const;
JSON json(uint8_t language) const;
phosg::JSON json(uint8_t language) const;
} __packed_ws__(MapDefinition, 0x5A18);
struct MapDefinitionTrial {
@@ -1398,9 +1502,8 @@ struct MapDefinitionTrial {
/* 0118 */ parray<parray<parray<parray<uint8_t, 0x10>, 0x10>, 10>, 2> camera_zone_maps;
/* 1518 */ parray<parray<MapDefinition::CameraSpec, 10>, 2> camera_zone_specs;
/* 1AB8 */ parray<parray<MapDefinition::CameraSpec, 2>, 3> overview_specs;
/* 1C68 */ parray<parray<uint8_t, 0x10>, 0x10> modification_tiles;
/* 1D68 */ parray<uint8_t, 0x74> unknown_a5;
/* 1DD4 */ RulesTrial default_rules;
/* 1C68 */ OverlayState overlay_state;
/* 1DDC */ RulesTrial default_rules;
/* 1DE8 */ pstring<TextEncoding::MARKED, 0x14> name;
/* 1DFC */ pstring<TextEncoding::MARKED, 0x14> location_name;
/* 1E10 */ pstring<TextEncoding::MARKED, 0x3C> quest_name;
@@ -1422,7 +1525,7 @@ struct MapDefinitionTrial {
/* 4172 */ be_int16_t field_offset_y;
/* 4174 */ uint8_t map_category;
/* 4175 */ uint8_t cyber_block_type;
/* 4176 */ parray<uint8_t, 2> unknown_a11;
/* 4176 */ be_uint16_t unknown_a11;
// TODO: This field may contain some version of unavailable_sc_cards and/or
// entry_states from MapDefinition, but the format isn't the same
/* 4178 */ parray<uint8_t, 0x28> unknown_t12;
@@ -1463,7 +1566,7 @@ public:
std::shared_ptr<const CardEntry> definition_for_name_normalized(const std::string& name) const;
std::set<uint32_t> all_ids() const;
uint64_t definitions_mtime() const;
JSON definitions_json() const;
phosg::JSON definitions_json() const;
private:
static std::string normalize_card_name(const std::string& name);
@@ -1544,35 +1647,37 @@ private:
// TODO: Figure out how to declare these inside the Episode3 namespace.
template <>
Episode3::HPType enum_for_name<Episode3::HPType>(const char* name);
Episode3::HPType phosg::enum_for_name<Episode3::HPType>(const char* name);
template <>
const char* name_for_enum<Episode3::HPType>(Episode3::HPType hp_type);
const char* phosg::name_for_enum<Episode3::HPType>(Episode3::HPType hp_type);
template <>
Episode3::DiceExchangeMode enum_for_name<Episode3::DiceExchangeMode>(const char* name);
Episode3::DiceExchangeMode phosg::enum_for_name<Episode3::DiceExchangeMode>(const char* name);
template <>
const char* name_for_enum<Episode3::DiceExchangeMode>(Episode3::DiceExchangeMode dice_exchange_mode);
const char* phosg::name_for_enum<Episode3::DiceExchangeMode>(Episode3::DiceExchangeMode dice_exchange_mode);
template <>
Episode3::AllowedCards enum_for_name<Episode3::AllowedCards>(const char* name);
Episode3::AllowedCards phosg::enum_for_name<Episode3::AllowedCards>(const char* name);
template <>
const char* name_for_enum<Episode3::AllowedCards>(Episode3::AllowedCards allowed_cards);
const char* phosg::name_for_enum<Episode3::AllowedCards>(Episode3::AllowedCards allowed_cards);
template <>
const char* name_for_enum<Episode3::BattlePhase>(Episode3::BattlePhase phase);
const char* phosg::name_for_enum<Episode3::BattlePhase>(Episode3::BattlePhase phase);
template <>
const char* name_for_enum<Episode3::SetupPhase>(Episode3::SetupPhase phase);
const char* phosg::name_for_enum<Episode3::SetupPhase>(Episode3::SetupPhase phase);
template <>
const char* name_for_enum<Episode3::RegistrationPhase>(Episode3::RegistrationPhase phase);
const char* phosg::name_for_enum<Episode3::RegistrationPhase>(Episode3::RegistrationPhase phase);
template <>
const char* name_for_enum<Episode3::ActionSubphase>(Episode3::ActionSubphase phase);
const char* phosg::name_for_enum<Episode3::ActionSubphase>(Episode3::ActionSubphase phase);
template <>
const char* name_for_enum<Episode3::AttackMedium>(Episode3::AttackMedium medium);
const char* phosg::name_for_enum<Episode3::AttackMedium>(Episode3::AttackMedium medium);
template <>
const char* name_for_enum<Episode3::CriterionCode>(Episode3::CriterionCode code);
const char* phosg::name_for_enum<Episode3::CriterionCode>(Episode3::CriterionCode code);
template <>
const char* name_for_enum<Episode3::CardType>(Episode3::CardType type);
const char* phosg::name_for_enum<Episode3::CardType>(Episode3::CardType type);
template <>
const char* name_for_enum<Episode3::CardClass>(Episode3::CardClass cc);
const char* phosg::name_for_enum<Episode3::CardClass>(Episode3::CardClass cc);
template <>
const char* name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_type);
const char* phosg::name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_type);
template <>
const char* name_for_enum<Episode3::Direction>(Episode3::Direction d);
const char* phosg::name_for_enum<Episode3::EffectWhen>(Episode3::EffectWhen when);
template <>
const char* phosg::name_for_enum<Episode3::Direction>(Episode3::Direction d);
-13
View File
@@ -99,17 +99,4 @@ MapAndRulesStateTrial::operator MapAndRulesState() const {
return ret;
}
OverlayState::OverlayState() {
this->clear();
}
void OverlayState::clear() {
for (size_t y = 0; y < this->tiles.size(); y++) {
this->tiles[y].clear(0);
}
this->unused1.clear(0);
this->unused2.clear(0);
this->trap_card_ids_nte.clear(0);
}
} // namespace Episode3
-10
View File
@@ -67,14 +67,4 @@ struct MapAndRulesStateTrial {
operator MapAndRulesState() const;
} __packed_ws__(MapAndRulesStateTrial, 0x130);
struct OverlayState {
parray<parray<uint8_t, 0x10>, 0x10> tiles;
parray<le_uint32_t, 5> unused1;
parray<le_uint32_t, 0x10> unused2;
parray<le_uint16_t, 0x10> trap_card_ids_nte; // Unused on non-NTE
OverlayState();
void clear();
} __packed_ws__(OverlayState, 0x174);
} // namespace Episode3
+15 -10
View File
@@ -132,6 +132,11 @@ shared_ptr<const Server> PlayerState::server() const {
return s;
}
bool PlayerState::is_alive() const {
auto sc_card = this->get_sc_card();
return (sc_card && !(sc_card->card_flags & 2));
}
bool PlayerState::draw_cards_allowed() const {
if (this->assist_flags & AssistFlag::IS_SKIPPING_TURN) {
return false;
@@ -608,7 +613,7 @@ void PlayerState::discard_and_redraw_hand() {
}
if (!s->options.is_nte()) {
G_Unknown_Ep3_6xB4x2C cmd;
G_EnqueueAnimation_Ep3_6xB4x2C cmd;
cmd.change_type = 3;
cmd.client_id = this->client_id;
cmd.card_refs.clear(0xFFFF);
@@ -712,7 +717,7 @@ bool PlayerState::do_mulligan() {
}
if (!s->options.is_nte()) {
G_Unknown_Ep3_6xB4x2C cmd;
G_EnqueueAnimation_Ep3_6xB4x2C cmd;
cmd.change_type = 3;
cmd.client_id = this->client_id;
cmd.card_refs.clear(0xFFFF);
@@ -1003,7 +1008,7 @@ bool PlayerState::move_card_to_location_by_card_index(size_t card_index, const L
this->send_6xB4x04_if_needed();
s->send_6xB4x05();
s->send_6xB4x39();
s->card_special->unknown_80244AA8(card);
s->card_special->apply_effects_after_card_move(card);
return true;
}
@@ -1415,7 +1420,7 @@ bool PlayerState::set_card_from_hand(
s->send_6xB4x05();
if (!is_nte) {
G_AddToSetCardlog_Ep3_6xB4x4A cmd;
G_AddToSetCardLog_Ep3_6xB4x4A cmd;
cmd.card_refs.clear(0xFFFF);
cmd.card_refs[0] = card_ref;
cmd.client_id = this->client_id;
@@ -1780,16 +1785,16 @@ bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
auto card = s->card_for_set_card_ref(pa.attacker_card_ref);
if (card) {
card->loc.direction = pa.facing_direction;
log.debug("set facing direction to %s", name_for_enum(card->loc.direction));
log.debug("set facing direction to %s", phosg::name_for_enum(card->loc.direction));
G_AddToSetCardlog_Ep3_6xB4x4A cmd;
G_AddToSetCardLog_Ep3_6xB4x4A cmd;
cmd.card_refs.clear(0xFFFF);
cmd.client_id = this->client_id;
cmd.round_num = s->get_round_num();
cmd.entry_count = 0;
size_t z = 0;
do {
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string ref_str = s->debug_str_for_card_ref(pa.action_card_refs[z]);
log.debug("on action card ref %s", ref_str.c_str());
}
@@ -1826,7 +1831,7 @@ bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
for (size_t z = 0; (z < 4 * 9) && (pa.target_card_refs[z] != 0xFFFF); z++) {
auto target_card = s->card_for_set_card_ref(pa.target_card_refs[z]);
if (target_card) {
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string ref_str = s->debug_str_for_card_ref(pa.target_card_refs[z]);
log.debug("on target card ref %s", ref_str.c_str());
}
@@ -1842,7 +1847,7 @@ bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
}
}
if (!is_nte) {
G_AddToSetCardlog_Ep3_6xB4x4A cmd;
G_AddToSetCardLog_Ep3_6xB4x4A cmd;
cmd.card_refs.clear(0xFFFF);
cmd.client_id = this->client_id;
cmd.round_num = s->get_round_num();
@@ -1856,7 +1861,7 @@ bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
this->subtract_or_check_atk_or_def_points_for_action(pa, 1);
}
for (size_t z = 0; (z < pa.action_card_refs.size()) && (pa.action_card_refs[z] != 0xFFFF); z++) {
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string ref_str = s->debug_str_for_card_ref(pa.action_card_refs[z]);
log.debug("discarding %s from hand", ref_str.c_str());
}
+2
View File
@@ -47,6 +47,8 @@ public:
std::shared_ptr<Server> server();
std::shared_ptr<const Server> server() const;
bool is_alive() const;
bool draw_cards_allowed() const;
void apply_assist_card_effect_on_set(std::shared_ptr<PlayerState> setter_ps);
void apply_dice_effects();
+16 -16
View File
@@ -64,11 +64,11 @@ void Condition::clear_FF() {
std::string Condition::str(shared_ptr<const Server> s) const {
auto card_ref_str = s->debug_str_for_card_ref(this->card_ref);
auto giver_ref_str = s->debug_str_for_card_ref(this->condition_giver_card_ref);
return string_printf(
return phosg::string_printf(
"Condition[type=%s, turns=%hhu, a_arg=%hhd, dice=%hhu, flags=%02hhX, "
"def_eff_index=%hhu, ref=%s, value=%hd, giver_ref=%s "
"percent=%hhu value8=%hd order=%hu a8=%hu]",
name_for_enum(this->type),
phosg::name_for_enum(this->type),
this->remaining_turns,
this->a_arg_value,
this->dice_roll_value,
@@ -103,7 +103,7 @@ void EffectResult::clear() {
std::string EffectResult::str(shared_ptr<const Server> s) const {
string attacker_ref_str = s->debug_str_for_card_ref(this->attacker_card_ref);
string target_ref_str = s->debug_str_for_card_ref(this->target_card_ref);
return string_printf(
return phosg::string_printf(
"EffectResult[att_ref=%s, target_ref=%s, value=%hhd, "
"cur_hp=%hhd, ap=%hhd, tp=%hhd, flags=%02hhX, op=%hhd, "
"cond_index=%hhu, dice=%hhu]",
@@ -139,7 +139,7 @@ bool CardShortStatus::operator!=(const CardShortStatus& other) const {
std::string CardShortStatus::str(shared_ptr<const Server> s) const {
string loc_s = this->loc.str();
string ref_str = s->debug_str_for_card_ref(this->card_ref);
return string_printf(
return phosg::string_printf(
"CardShortStatus[ref=%s, cur_hp=%hd, flags=%08" PRIX32 ", loc=%s, "
"u1=%04hX, max_hp=%hhd, u2=%hhu]",
ref_str.c_str(),
@@ -193,13 +193,13 @@ std::string ActionState::str(shared_ptr<const Server> s) const {
string original_attacker_ref_s = s->debug_str_for_card_ref(this->original_attacker_card_ref);
string target_refs_s = s->debug_str_for_card_refs(this->target_card_refs);
string action_refs_s = s->debug_str_for_card_refs(this->action_card_refs);
return string_printf(
"ActionState[client=%hu, u=%hhu, facing=%s, attacker_ref=%s, "
return phosg::string_printf(
"ActionState[client=%hX, u=%hhu, facing=%s, attacker_ref=%s, "
"def_ref=%s, target_refs=%s, action_refs=%s, "
"orig_attacker_ref=%s]",
this->client_id.load(),
this->unused,
name_for_enum(this->facing_direction),
phosg::name_for_enum(this->facing_direction),
attacker_ref_s.c_str(),
defense_ref_s.c_str(),
target_refs_s.c_str(),
@@ -243,7 +243,7 @@ std::string ActionChain::str(shared_ptr<const Server> s) const {
string unknown_card_ref_a3_s = s->debug_str_for_card_ref(this->unknown_card_ref_a3);
string attack_action_card_refs_s = s->debug_str_for_card_refs(this->attack_action_card_refs);
string target_card_refs_s = s->debug_str_for_card_refs(this->target_card_refs);
return string_printf(
return phosg::string_printf(
"ActionChain[eff_ap=%hhd, eff_tp=%hhd, ap_bonus=%hhd, damage=%hhd, "
"acting_ref=%s, unknown_ref_a3=%s, attack_action_refs=%s, "
"attack_action_ref_count=%hhu, medium=%s, target_ref_count=%hhu, "
@@ -258,9 +258,9 @@ std::string ActionChain::str(shared_ptr<const Server> s) const {
unknown_card_ref_a3_s.c_str(),
attack_action_card_refs_s.c_str(),
this->attack_action_card_ref_count,
name_for_enum(this->attack_medium),
phosg::name_for_enum(this->attack_medium),
this->target_card_ref_count,
name_for_enum(this->action_subphase),
phosg::name_for_enum(this->action_subphase),
this->strike_count,
this->damage_multiplier,
this->attack_number,
@@ -341,7 +341,7 @@ std::string ActionChainWithConds::str(shared_ptr<const Server> s) const {
if (ret.back() != '[') {
ret += ", ";
}
ret += string_printf("%zu:", z);
ret += phosg::string_printf("%zu:", z);
ret += this->conditions[z].str(s);
}
}
@@ -580,7 +580,7 @@ std::string ActionMetadata::str(shared_ptr<const Server> s) const {
string target_card_refs_s = s->debug_str_for_card_refs(this->target_card_refs);
string defense_card_refs_s = s->debug_str_for_card_refs(this->defense_card_refs);
string original_attacker_card_refs_s = s->debug_str_for_card_refs(this->original_attacker_card_refs);
return string_printf(
return phosg::string_printf(
"ActionMetadata[ref=%s, target_ref_count=%hhu, def_ref_count=%hhu, "
"subphase=%s, def_power=%hhd, def_bonus=%hhd, "
"att_bonus=%hhd, flags=%08" PRIX32 ", target_refs=%s, "
@@ -588,7 +588,7 @@ std::string ActionMetadata::str(shared_ptr<const Server> s) const {
card_ref_s.c_str(),
this->target_card_ref_count,
this->defense_card_ref_count,
name_for_enum(this->action_subphase),
phosg::name_for_enum(this->action_subphase),
this->defense_power,
this->defense_bonus,
this->attack_bonus,
@@ -683,7 +683,7 @@ std::string HandAndEquipState::str(shared_ptr<const Server> s) const {
string set_card_refs_s = s->debug_str_for_card_refs(this->set_card_refs);
string hand_card_refs2_s = s->debug_str_for_card_refs(this->hand_card_refs2);
string set_card_refs2_s = s->debug_str_for_card_refs(this->set_card_refs2);
return string_printf(
return phosg::string_printf(
"HandAndEquipState[dice=[%hhu, %hhu], atk=%hhu, def=%hhu, atk2=%hhu, "
"a1=%hhu, total_set_cost=%hhu, is_cpu=%hhu, assist_flags=%08" PRIX32 ", "
"hand_refs=%s, assist_ref=%s, set_refs=%s, sc_ref=%s, hand_refs2=%s, "
@@ -858,7 +858,7 @@ static bool is_card_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& anchor_loc,
const CardShortStatus& ss,
PrefixedLogger* log) {
phosg::PrefixedLogger* log) {
if (ss.card_ref == 0xFFFF) {
if (log) {
log->debug("is_card_within_range: (false) ss.card_ref missing");
@@ -899,7 +899,7 @@ vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses,
PrefixedLogger* log) {
phosg::PrefixedLogger* log) {
vector<uint16_t> ret;
if (is_card_within_range(range, loc, short_statuses[0], log)) {
if (log) {
+1 -1
View File
@@ -329,6 +329,6 @@ std::vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses,
PrefixedLogger* log = nullptr);
phosg::PrefixedLogger* log = nullptr);
} // namespace Episode3
+38 -9
View File
@@ -2,6 +2,7 @@
#include <optional>
#include "DataIndexes.hh"
#include "Server.hh"
using namespace std;
@@ -14,8 +15,8 @@ void compute_effective_range(
uint16_t card_id,
const Location& loc,
shared_ptr<const MapAndRulesState> map_and_rules,
PrefixedLogger* log) {
if (log && log->should_log(LogLevel::DEBUG)) {
phosg::PrefixedLogger* log) {
if (log && log->should_log(phosg::LogLevel::DEBUG)) {
string loc_str = loc.str();
log->debug("compute_effective_range: card_id=#%04hX, loc=%s", card_id, loc_str.c_str());
log->debug("compute_effective_range: map_and_rules->map:");
@@ -940,7 +941,7 @@ bool RulerServer::check_usability_or_condition_apply(
AttackMedium attack_medium) const {
auto s = this->server();
bool is_nte = s->options.is_nte();
auto log = s->log_stack(string_printf("check_usability_or_condition_apply(%02hhX, #%04hX, %02hhX, #%04hX, #%04hX, %02hhX, %s, %s): ", client_id1, card_id1, client_id2, card_id2, card_id3, def_effect_index, is_item_usability_check ? "true" : "false", name_for_enum(attack_medium)));
auto log = s->log_stack(phosg::string_printf("check_usability_or_condition_apply(%02hhX, #%04hX, %02hhX, #%04hX, #%04hX, %02hhX, %s, %s): ", client_id1, card_id1, client_id2, card_id2, card_id3, def_effect_index, is_item_usability_check ? "true" : "false", phosg::name_for_enum(attack_medium)));
if (static_cast<uint8_t>(attack_medium) & 0x80) {
attack_medium = AttackMedium::UNKNOWN;
@@ -968,7 +969,7 @@ bool RulerServer::check_usability_or_condition_apply(
}
criterion_code = ce1->def.effects[def_effect_index].apply_criterion;
}
log.debug("criterion_code=%s", name_for_enum(criterion_code));
log.debug("criterion_code=%s", phosg::name_for_enum(criterion_code));
// For item usability checks, prevent criteria that depend on player
// positioning/team setup
@@ -1469,36 +1470,52 @@ bool RulerServer::compute_effective_range_and_target_mode_for_attack(
uint16_t* out_effective_card_id,
TargetMode* out_effective_target_mode,
uint16_t* out_orig_card_ref) const {
auto s = this->server();
bool is_nte = s->options.is_nte();
auto log = s->log_stack("compute_effective_range_and_target_mode_for_attack: ");
size_t z;
for (z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) {
}
if (z >= 8) {
log.debug("too many action card refs");
return false;
}
log.debug("%zu action card refs", z);
uint16_t card_ref = (z == 0) ? pa.attacker_card_ref : pa.action_card_refs[z - 1];
log.debug("base card ref = @%04hX", card_ref);
uint16_t card_id = this->card_id_for_card_ref(card_ref);
if (card_id == 0xFFFF) {
log.debug("card ref is broken");
return false;
}
auto ce = this->definition_for_card_id(card_id);
uint8_t client_id = client_id_for_card_ref(pa.attacker_card_ref);
if ((client_id == 0xFF) || !ce) {
log.debug("card ref is broken or definition is missing");
return false;
}
if (out_orig_card_ref) {
log.debug("orig_card_ref = @%04hX", card_ref);
*out_orig_card_ref = card_ref;
}
auto target_mode = ce->def.target_mode;
if (this->card_ref_or_sc_has_fixed_range(pa.attacker_card_ref)) {
const char* target_mode_name = name_for_target_mode(target_mode);
log.debug("attacker card ref @%04hX has fixed range; target mode is %s (%hhu)",
pa.attacker_card_ref.load(), target_mode_name, static_cast<uint8_t>(target_mode));
card_id = this->card_id_for_card_ref(pa.attacker_card_ref);
if (!this->server()->options.is_nte()) {
if (!is_nte) {
auto sc_ce = this->definition_for_card_id(card_id);
if (sc_ce && (static_cast<uint8_t>(target_mode) < 6)) {
target_mode = sc_ce->def.target_mode;
const char* target_mode_name = name_for_target_mode(target_mode);
log.debug("sc_ce overrides target mode with %s (%hhu)",
target_mode_name, static_cast<uint8_t>(target_mode));
}
}
}
@@ -1508,8 +1525,10 @@ bool RulerServer::compute_effective_range_and_target_mode_for_attack(
auto assist_effect = this->assist_server->get_active_assist_by_index(z);
if (assist_effect == AssistEffect::SIMPLE) {
card_id = this->card_id_for_card_ref(pa.attacker_card_ref);
log.debug("SIMPLE assist overrides card id with #%04hX", card_id);
} else if (assist_effect == AssistEffect::HEAVY_FOG) {
card_id = 0xFFFE;
log.debug("HEAVY_FOG assist overrides card id with #%04hX", card_id);
}
}
@@ -1846,7 +1865,7 @@ int32_t RulerServer::error_code_for_client_setting_card(
return -0x7E;
}
int32_t x_offset, y_offset;
int32_t x_offset = 0, y_offset = 0;
this->offsets_for_direction(summon_area_loc, &x_offset, &y_offset);
if (x_offset == 0) {
if ((loc->x < 1) && (loc->x >= this->map_and_rules->map.width - 1)) {
@@ -2040,21 +2059,28 @@ shared_ptr<const CardIndex::CardEntry> RulerServer::definition_for_card_id(uint3
uint32_t RulerServer::get_card_id_with_effective_range(
uint16_t card_ref, uint16_t card_id_override, TargetMode* out_target_mode) const {
auto log = this->server()->log_stack(phosg::string_printf("get_card_id_with_effective_range(@%04hX, #%04hX): ", card_ref, card_id_override));
uint16_t card_id = (card_id_override == 0xFFFF)
? this->card_id_for_card_ref(card_ref)
: card_id_override;
log.debug("card_id=#%04hX", card_id);
if (card_id != 0xFFFF) {
auto ce = this->definition_for_card_id(card_id);
uint8_t client_id = client_id_for_card_ref(card_ref);
if ((client_id != 0xFF) && ce) {
TargetMode effective_target_mode = ce->def.target_mode;
log.debug("ce valid for #%04hX with effective target mode %s", card_id, name_for_target_mode(effective_target_mode));
if (this->card_ref_or_sc_has_fixed_range(card_ref)) {
// Undo the override that may have been passed in
auto ce = this->definition_for_card_id(this->card_id_for_card_ref(card_ref));
if (ce && (static_cast<uint8_t>(effective_target_mode) < 6)) {
effective_target_mode = ce->def.target_mode;
log.debug("@%04hX has FIXED_RANGE", card_ref);
card_id = this->card_id_for_card_ref(card_ref);
auto orig_ce = this->definition_for_card_id(card_id);
if (orig_ce && (static_cast<uint8_t>(effective_target_mode) < 6)) {
log.debug("ce valid for #%04hX with effective target mode %s; overriding to %s", card_id, name_for_target_mode(effective_target_mode), name_for_target_mode(orig_ce->def.target_mode));
effective_target_mode = orig_ce->def.target_mode;
}
}
@@ -2063,14 +2089,17 @@ uint32_t RulerServer::get_card_id_with_effective_range(
auto eff = this->assist_server->get_active_assist_by_index(z);
if (eff == AssistEffect::SIMPLE) {
card_id = this->card_id_for_card_ref(card_ref);
log.debug("SIMPLE assist effect is active; using #%04hX for range", card_id);
} else if (eff == AssistEffect::HEAVY_FOG) {
card_id = 0xFFFE;
log.debug("HEAVY_FOG assist effect is active; limiting range to one tile in front");
}
}
if (out_target_mode) {
*out_target_mode = effective_target_mode;
}
log.debug("results: card_id=#%04hX, target_mode=%s", card_id, name_for_target_mode(effective_target_mode));
}
}
+1 -1
View File
@@ -19,7 +19,7 @@ void compute_effective_range(
uint16_t card_id,
const Location& loc,
std::shared_ptr<const MapAndRulesState> map_and_rules,
PrefixedLogger* log = nullptr);
phosg::PrefixedLogger* log = nullptr);
bool card_linkage_is_valid(
std::shared_ptr<const CardIndex::CardEntry> right_def,
+63 -94
View File
@@ -12,7 +12,8 @@ using namespace std;
namespace Episode3 {
// This is (obviously) not the original string. The original string is:
// "[V1][FINAL2.0] 03/09/13 15:30 by K.Toya"
// "03/05/29 18:00 by K.Toya" (NTE)
// "[V1][FINAL2.0] 03/09/13 15:30 by K.Toya" (Final)
static const char* VERSION_SIGNATURE =
"newserv Ep3 based on [V1][FINAL2.0] 03/09/13 15:30 by K.Toya";
static const char* VERSION_SIGNATURE_NTE =
@@ -30,7 +31,7 @@ void Server::PresenceEntry::clear() {
Server::Server(shared_ptr<Lobby> lobby, Options&& options)
: lobby(lobby),
battle_record(lobby->battle_record),
battle_record(lobby ? lobby->battle_record : nullptr),
has_lobby(lobby != nullptr),
options(std::move(options)),
last_chosen_map(this->options.tournament ? this->options.tournament->get_map() : nullptr),
@@ -82,7 +83,7 @@ Server::Server(shared_ptr<Lobby> lobby, Options&& options)
Server::~Server() noexcept(false) {
if (this->logger_stack.size() != 1) {
throw logic_error(string_printf("incorrect logger stack size: expected 1, received %zu", this->logger_stack.size()));
throw logic_error(phosg::string_printf("incorrect logger stack size: expected 1, received %zu", this->logger_stack.size()));
}
delete this->logger_stack.back();
}
@@ -125,7 +126,7 @@ Server::StackLogger::StackLogger(const Server* s, const std::string& prefix)
s->logger_stack.push_back(this);
}
Server::StackLogger::StackLogger(const Server* s, const std::string& prefix, LogLevel min_level)
Server::StackLogger::StackLogger(const Server* s, const std::string& prefix, phosg::LogLevel min_level)
: PrefixedLogger(prefix, min_level),
server(s) {
s->logger_stack.push_back(this);
@@ -172,9 +173,9 @@ std::string Server::debug_str_for_card_ref(uint16_t card_ref) const {
auto ce = this->definition_for_card_ref(card_ref);
if (ce) {
string name = ce->def.en_name.decode();
return string_printf("@%04hX (#%04" PRIX32 " %s)", card_ref, ce->def.card_id.load(), name.c_str());
return phosg::string_printf("@%04hX (#%04" PRIX32 " %s)", card_ref, ce->def.card_id.load(), name.c_str());
} else {
return string_printf("@%04hX (missing)", card_ref);
return phosg::string_printf("@%04hX (missing)", card_ref);
}
}
@@ -185,9 +186,9 @@ std::string Server::debug_str_for_card_id(uint16_t card_id) const {
auto ce = this->definition_for_card_id(card_id);
if (ce) {
string name = ce->def.en_name.decode();
return string_printf("#%04hX (%s)", card_id, name.c_str());
return phosg::string_printf("#%04hX (%s)", card_id, name.c_str());
} else {
return string_printf("#%04hX (missing)", card_id);
return phosg::string_printf("#%04hX (missing)", card_id);
}
}
@@ -240,7 +241,7 @@ void Server::send(const void* data, size_t size, uint8_t command, bool enable_ma
!(this->options.behavior_flags & BehaviorFlag::DISABLE_MASKING) &&
(size >= 8)) {
masked_data.assign(reinterpret_cast<const char*>(data), size);
uint8_t mask_key = (random_object<uint32_t>() % 0xFF) + 1;
uint8_t mask_key = (phosg::random_object<uint32_t>() % 0xFF) + 1;
set_mask_for_ep3_game_command(masked_data.data(), masked_data.size(), mask_key);
data = masked_data.data();
size = masked_data.size();
@@ -260,7 +261,7 @@ void Server::send(const void* data, size_t size, uint8_t command, bool enable_ma
} else if ((this->options.behavior_flags & BehaviorFlag::LOG_COMMANDS_IF_LOBBY_MISSING) &&
this->log().info("Generated command")) {
print_data(stderr, data, size);
phosg::print_data(stderr, data, size, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
}
}
@@ -272,9 +273,9 @@ void Server::send_6xB4x46() const {
// debugging easier.
G_ServerVersionStrings_Ep3_6xB4x46 cmd;
cmd.version_signature.encode(this->options.is_nte() ? VERSION_SIGNATURE_NTE : VERSION_SIGNATURE, 1);
cmd.date_str1.encode(format_time(this->options.card_index->definitions_mtime() * 1000000), 1);
string build_date = format_time(BUILD_TIMESTAMP);
cmd.date_str2.encode(string_printf("newserv %s compiled at %s", GIT_REVISION_HASH, build_date.c_str()), 1);
cmd.date_str1.encode(phosg::format_time(this->options.card_index->definitions_mtime() * 1000000), 1);
string build_date = phosg::format_time(BUILD_TIMESTAMP);
cmd.date_str2.encode(phosg::string_printf("newserv %s compiled at %s", GIT_REVISION_HASH, build_date.c_str()), 1);
this->send(cmd);
}
@@ -283,7 +284,7 @@ string Server::prepare_6xB6x41_map_definition(shared_ptr<const MapIndex::Map> ma
const auto& compressed = vm->compressed(is_nte);
StringWriter w;
phosg::StringWriter w;
uint32_t subcommand_size = (compressed.size() + sizeof(G_MapData_Ep3_6xB6x41) + 3) & (~3);
w.put<G_MapData_Ep3_6xB6x41>({{{{0xB6, 0, 0}, subcommand_size}, 0x41, {}}, vm->map->map_number.load(), compressed.size(), 0});
w.write(compressed);
@@ -347,7 +348,7 @@ __attribute__((format(printf, 2, 3))) void Server::send_debug_message_printf(con
if (l && (this->options.behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES)) {
va_list va;
va_start(va, fmt);
std::string buf = string_vprintf(fmt, va);
std::string buf = phosg::string_vprintf(fmt, va);
va_end(va);
send_text_message(l, buf);
}
@@ -358,7 +359,7 @@ __attribute__((format(printf, 2, 3))) void Server::send_info_message_printf(cons
if (l) {
va_list va;
va_start(va, fmt);
std::string buf = string_vprintf(fmt, va);
std::string buf = phosg::string_vprintf(fmt, va);
va_end(va);
send_text_message(l, buf);
}
@@ -375,8 +376,7 @@ void Server::send_debug_command_received_message(uint8_t subsubcommand, const ch
this->send_debug_message_printf("$C5*/CAx%02hhX %s", subsubcommand, description);
}
void Server::send_debug_message_if_error_code_nonzero(
uint8_t client_id, int32_t error_code) const {
void Server::send_debug_message_if_error_code_nonzero(uint8_t client_id, int32_t error_code) const {
if (error_code < 0) {
this->send_debug_message_printf("$C4%hhu/ERROR -0x%zX", client_id, static_cast<ssize_t>(-error_code));
} else if (error_code > 0) {
@@ -392,8 +392,7 @@ void Server::add_team_exp(uint8_t team_id, int32_t exp) {
}
}
this->team_exp[team_id] = clamp<int16_t>(
this->team_exp[team_id] + exp, 0, this->team_client_count[team_id] * 96);
this->team_exp[team_id] = clamp<int16_t>(this->team_exp[team_id] + exp, 0, this->team_client_count[team_id] * 96);
uint8_t dice_boost = this->team_exp[team_id] / (this->team_client_count[team_id] * 12);
this->card_special->adjust_dice_boost_if_team_has_condition_52(team_id, &dice_boost, 0);
@@ -475,29 +474,7 @@ shared_ptr<Card> Server::card_for_set_card_ref(uint16_t card_ref) {
}
shared_ptr<const Card> Server::card_for_set_card_ref(uint16_t card_ref) const {
// TODO: It'd be nice to deduplicate this function with the non-const version.
if (card_ref == 0xFFFF) {
return nullptr;
}
uint8_t client_id = client_id_for_card_ref(card_ref);
if (client_id == 0xFF) {
return nullptr;
}
auto ps = this->player_states.at(client_id);
if (!ps) {
return nullptr;
}
auto card = ps->get_sc_card();
if (card && (card->get_card_ref() == card_ref)) {
return card;
}
for (size_t set_index = 0; set_index < 8; set_index++) {
card = ps->get_set_card(set_index);
if (card && (card->get_card_ref() == card_ref)) {
return card;
}
}
return nullptr;
return const_cast<Server*>(this)->card_for_set_card_ref(card_ref);
}
uint16_t Server::card_id_for_card_ref(uint16_t card_ref) const {
@@ -862,7 +839,7 @@ void Server::draw_phase_after() {
// facilities used are different.
uint64_t limit_5mins = this->map_and_rules->rules.overall_time_limit;
uint64_t end_usecs = this->battle_start_usecs + (limit_5mins * 300 * 1000 * 1000);
if (now() >= end_usecs) {
if (phosg::now() >= end_usecs) {
this->overall_time_expired = true;
}
}
@@ -972,7 +949,7 @@ void Server::end_action_phase() {
bool Server::enqueue_attack_or_defense(uint8_t client_id, ActionState* pa) {
auto log = this->log_stack("enqueue_attack_or_defense: ");
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string s = pa->str(this->shared_from_this());
log.debug("input: %s", s.c_str());
}
@@ -1022,7 +999,7 @@ bool Server::enqueue_attack_or_defense(uint8_t client_id, ActionState* pa) {
size_t attack_index = this->num_pending_attacks++;
this->pending_attacks[attack_index] = *pa;
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string pa_str = this->pending_attacks[attack_index].str(this->shared_from_this());
log.debug("set pending attack %zu: %s", attack_index, pa_str.c_str());
}
@@ -1075,7 +1052,13 @@ shared_ptr<const PlayerState> Server::get_player_state(uint8_t client_id) const
}
uint32_t Server::get_random_raw() {
le_uint32_t ret = random_from_optional_crypt(this->options.opt_rand_crypt);
le_uint32_t ret;
if (this->options.opt_rand_stream) {
this->options.opt_rand_stream->readx(&ret, sizeof(ret));
} else {
ret = random_from_optional_crypt(this->options.opt_rand_crypt);
}
if (this->battle_record && this->battle_record->writable()) {
this->battle_record->add_random_data(&ret, sizeof(ret));
}
@@ -1174,7 +1157,7 @@ void Server::move_phase_after() {
(abs(sc_card->loc.x - trap_x) < 2) &&
(abs(sc_card->loc.y - trap_y) < 2) &&
ps->replace_assist_card_by_id(trap_card_id)) {
G_Unknown_Ep3_6xB4x2C cmd;
G_EnqueueAnimation_Ep3_6xB4x2C cmd;
cmd.change_type = 0x01;
cmd.client_id = client_id;
cmd.card_refs.clear(0xFFFF);
@@ -1456,12 +1439,12 @@ void Server::set_phase_after() {
if (ps) {
auto card = ps->get_sc_card();
if (card) {
this->card_special->apply_action_conditions(0x06, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
this->card_special->apply_action_conditions(EffectWhen::AFTER_SET_PHASE, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
}
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = ps->get_set_card(set_index);
if (card) {
this->card_special->apply_action_conditions(0x06, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
this->card_special->apply_action_conditions(EffectWhen::AFTER_SET_PHASE, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
}
}
}
@@ -1705,7 +1688,7 @@ void Server::setup_and_start_battle() {
cmd.start_battle = 1;
this->send(cmd);
}
this->battle_start_usecs = now();
this->battle_start_usecs = phosg::now();
this->send_6xB4x46();
@@ -1825,8 +1808,8 @@ void Server::on_server_data_input(shared_ptr<Client> sender_c, const string& dat
auto header = check_size_t<G_CardBattleCommandHeader>(data, 0xFFFF);
size_t expected_size = header.size * 4;
if (expected_size < data.size()) {
print_data(stderr, data);
throw runtime_error(string_printf("command is incomplete: expected %zX bytes, received %zX bytes", expected_size, data.size()));
phosg::print_data(stderr, data);
throw runtime_error(phosg::string_printf("command is incomplete: expected %zX bytes, received %zX bytes", expected_size, data.size()));
}
if (header.subcommand != 0xB3) {
throw runtime_error("server data command is not 6xB3");
@@ -1854,8 +1837,7 @@ void Server::on_server_data_input(shared_ptr<Client> sender_c, const string& dat
void Server::handle_CAx0B_mulligan_hand(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_RedrawInitialHand_Ep3_CAx0B>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "REDRAW");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "REDRAW");
if (in_cmd.client_id >= 4) {
throw runtime_error("invalid client ID");
}
@@ -1887,8 +1869,7 @@ void Server::handle_CAx0B_mulligan_hand(shared_ptr<Client>, const string& data)
void Server::handle_CAx0C_end_mulligan_phase(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_EndInitialRedrawPhase_Ep3_CAx0C>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "SETUP ADV 2");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "SETUP ADV 2");
if (in_cmd.client_id >= 4) {
throw runtime_error("invalid client ID");
}
@@ -1969,8 +1950,7 @@ void Server::handle_CAx0D_end_non_action_phase(shared_ptr<Client>, const string&
void Server::handle_CAx0E_discard_card_from_hand(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_DiscardCardFromHand_Ep3_CAx0E>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "DISCARD");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "DISCARD");
if (in_cmd.client_id >= 4) {
throw runtime_error("invalid client ID");
}
@@ -2055,8 +2035,7 @@ void Server::handle_CAx0F_set_card_from_hand(shared_ptr<Client>, const string& d
void Server::handle_CAx10_move_fc_to_location(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_MoveFieldCharacter_Ep3_CAx10>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "MOVE");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "MOVE");
if (in_cmd.client_id >= 4) {
throw runtime_error("invalid client ID");
}
@@ -2096,8 +2075,7 @@ void Server::handle_CAx10_move_fc_to_location(shared_ptr<Client>, const string&
void Server::handle_CAx11_enqueue_attack_or_defense(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_EnqueueAttackOrDefense_Ep3_CAx11>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "ENQUEUE ACT");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "ENQUEUE ACT");
if (in_cmd.client_id >= 4) {
throw runtime_error("invalid client ID");
}
@@ -2135,8 +2113,7 @@ void Server::handle_CAx11_enqueue_attack_or_defense(shared_ptr<Client>, const st
void Server::handle_CAx12_end_attack_list(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_EndAttackList_Ep3_CAx12>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "END ATK LIST");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "END ATK LIST");
if (in_cmd.client_id >= 4) {
throw runtime_error("invalid client ID");
}
@@ -2231,8 +2208,7 @@ void Server::handle_CAx13_update_map_during_setup(shared_ptr<Client> c, const st
void Server::handle_CAx14_update_deck_during_setup(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_SetPlayerDeck_Ep3_CAx14>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "UPDATE DECK");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "UPDATE DECK");
if (!this->battle_in_progress) {
if ((this->setup_phase == SetupPhase::REGISTRATION) &&
@@ -2253,7 +2229,7 @@ void Server::handle_CAx14_update_deck_during_setup(shared_ptr<Client>, const str
}
}
if (verify_error) {
throw runtime_error(string_printf("invalid deck: -0x%" PRIX32, verify_error));
throw runtime_error(phosg::string_printf("invalid deck: -0x%" PRIX32, verify_error));
}
if (!this->options.is_nte() && !(this->options.behavior_flags & BehaviorFlag::SKIP_D1_D2_REPLACE)) {
this->ruler_server->replace_D1_D2_rank_cards_with_Attack(entry.card_ids);
@@ -2278,8 +2254,7 @@ void Server::handle_CAx14_update_deck_during_setup(shared_ptr<Client>, const str
void Server::handle_CAx15_unused_hard_reset_server_state(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_HardResetServerState_Ep3_CAx15>(data);
this->send_debug_command_received_message(
in_cmd.header.subsubcommand, "HARD RESET");
this->send_debug_command_received_message(in_cmd.header.subsubcommand, "HARD RESET");
// In the original implementation, this command recreates the server object.
// This is possible because the dispatch function is not part of the server
@@ -2296,8 +2271,7 @@ void Server::handle_CAx15_unused_hard_reset_server_state(shared_ptr<Client>, con
void Server::handle_CAx1B_update_player_name(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_SetPlayerName_Ep3_CAx1B>(data);
this->send_debug_command_received_message(
in_cmd.entry.client_id, in_cmd.header.subsubcommand, "UPDATE NAME");
this->send_debug_command_received_message(in_cmd.entry.client_id, in_cmd.header.subsubcommand, "UPDATE NAME");
if (in_cmd.entry.client_id < 4) {
if (!this->is_registration_complete()) {
@@ -2328,8 +2302,7 @@ void Server::handle_CAx1B_update_player_name(shared_ptr<Client>, const string& d
void Server::handle_CAx1D_start_battle(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_StartBattle_Ep3_CAx1D>(data);
this->send_debug_command_received_message(
in_cmd.header.subsubcommand, "START BATTLE");
this->send_debug_command_received_message(in_cmd.header.subsubcommand, "START BATTLE");
if (!this->battle_in_progress) {
bool is_nte = this->options.is_nte();
@@ -2375,8 +2348,7 @@ void Server::handle_CAx1D_start_battle(shared_ptr<Client>, const string& data) {
void Server::handle_CAx21_end_battle(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_EndBattle_Ep3_CAx21>(data);
this->send_debug_command_received_message(
in_cmd.header.subsubcommand, "END BATTLE");
this->send_debug_command_received_message(in_cmd.header.subsubcommand, "END BATTLE");
if (this->setup_phase == SetupPhase::BATTLE_ENDED) {
this->battle_finished = true;
@@ -2390,8 +2362,7 @@ void Server::handle_CAx21_end_battle(shared_ptr<Client>, const string& data) {
void Server::handle_CAx28_end_defense_list(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_EndDefenseList_Ep3_CAx28>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "END DEF LIST");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "END DEF LIST");
if (in_cmd.client_id >= 4) {
throw runtime_error("invalid client ID");
}
@@ -2451,8 +2422,7 @@ void Server::handle_CAx34_subtract_ally_atk_points(shared_ptr<Client>, const str
const auto& in_cmd = check_size_t<G_PhotonBlastRequest_Ep3_CAx34>(data);
uint8_t card_ref_client_id = client_id_for_card_ref(in_cmd.card_ref);
this->send_debug_command_received_message(
card_ref_client_id, in_cmd.header.subsubcommand, "SUB ALLY ATK");
this->send_debug_command_received_message(card_ref_client_id, in_cmd.header.subsubcommand, "SUB ALLY ATK");
if (card_ref_client_id >= 4) {
return;
@@ -2525,8 +2495,7 @@ void Server::handle_CAx34_subtract_ally_atk_points(shared_ptr<Client>, const str
void Server::handle_CAx37_client_ready_to_advance_from_starter_roll_phase(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_AdvanceFromStartingRollsPhase_Ep3_CAx37>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "SETUP ADV 1");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "SETUP ADV 1");
if (in_cmd.client_id >= 4) {
throw runtime_error("invalid client ID");
}
@@ -2573,7 +2542,7 @@ void Server::handle_CAx40_map_list_request(shared_ptr<Client> sender_c, const st
uint8_t language = sender_c ? sender_c->language() : 1;
const auto& list_data = this->options.map_index->get_compressed_list(num_players, language);
StringWriter w;
phosg::StringWriter w;
uint32_t subcommand_size = (list_data.size() + sizeof(G_MapList_Ep3_6xB6x40) + 3) & (~3);
w.put<G_MapList_Ep3_6xB6x40>(G_MapList_Ep3_6xB6x40{{{{0xB6, 0, 0}, subcommand_size}, 0x40, {}}, list_data.size(), 0});
w.write(list_data);
@@ -2638,14 +2607,15 @@ void Server::send_6xB6x41_to_all_clients() const {
void Server::handle_CAx41_map_request(shared_ptr<Client>, const string& data) {
const auto& cmd = check_size_t<G_MapDataRequest_Ep3_CAx41>(data);
this->send_debug_command_received_message(cmd.header.subsubcommand, "MAP DATA");
this->last_chosen_map = this->options.map_index->for_number(cmd.map_number);
this->send_6xB6x41_to_all_clients();
if (!this->options.tournament || (this->options.tournament->get_map()->map_number == cmd.map_number)) {
this->last_chosen_map = this->options.map_index->for_number(cmd.map_number);
this->send_6xB6x41_to_all_clients();
}
}
void Server::handle_CAx48_end_turn(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_EndTurn_Ep3_CAx48>(data);
this->send_debug_command_received_message(
in_cmd.client_id, in_cmd.header.subsubcommand, "END TURN");
this->send_debug_command_received_message(in_cmd.client_id, in_cmd.header.subsubcommand, "END TURN");
if (in_cmd.client_id >= 4) {
throw runtime_error("invalid client ID");
}
@@ -2662,8 +2632,7 @@ void Server::handle_CAx48_end_turn(shared_ptr<Client>, const string& data) {
void Server::handle_CAx49_card_counts(shared_ptr<Client>, const string& data) {
const auto& in_cmd = check_size_t<G_CardCounts_Ep3_CAx49>(data);
this->send_debug_command_received_message(
in_cmd.header.sender_client_id, in_cmd.header.subsubcommand, "CARD COUNTS");
this->send_debug_command_received_message(in_cmd.header.sender_client_id, in_cmd.header.subsubcommand, "CARD COUNTS");
// Note: Sega's implmentation completely ignores this command. This
// implementation is not based on the original code.
@@ -2822,7 +2791,7 @@ void Server::unknown_8023EEF4() {
auto card = this->attack_cards[this->unknown_a14];
if (this->get_current_team_turn() == card->get_team_id()) {
ActionState as = this->pending_attacks_with_cards[this->unknown_a14];
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
log.debug("card @%04hX #%04hX can attack", card->get_card_ref(), card->get_card_id());
string as_str = as.str(this->shared_from_this());
log.debug("as: %s", as_str.c_str());
@@ -2832,7 +2801,7 @@ void Server::unknown_8023EEF4() {
} else {
this->replace_targets_due_to_destruction_or_conditions(&as);
}
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string as_str = as.str(this->shared_from_this());
log.debug("as after target replacement: %s", as_str.c_str());
}
@@ -2852,8 +2821,8 @@ void Server::unknown_8023EEF4() {
log.debug("a14 (%" PRIu32 ") < num_pending_attacks_with_cards (%" PRIu32 ")", this->unknown_a14, this->num_pending_attacks_with_cards);
this->defense_list_ended_for_client.clear(false);
G_SetActionState_Ep3_6xB4x29 cmd;
cmd.unknown_a1 = this->unknown_a14;
G_UpdateAttackTargets_Ep3_6xB4x29 cmd;
cmd.attack_number = this->unknown_a14;
cmd.state = this->pending_attacks_with_cards[this->unknown_a14];
if (is_nte) {
this->replace_targets_due_to_destruction_nte(&cmd.state);
@@ -2863,7 +2832,7 @@ void Server::unknown_8023EEF4() {
ActionState as = cmd.state;
this->send(cmd);
this->card_special->unknown_8024AAB8(as);
this->card_special->apply_effects_after_attack_target_resolution(as);
if (!is_nte) {
this->attack_cards[this->unknown_a14]->compute_action_chain_results(1, 0);
+4 -3
View File
@@ -72,6 +72,7 @@ public:
std::shared_ptr<const CardIndex> card_index;
std::shared_ptr<const MapIndex> map_index;
uint32_t behavior_flags;
std::shared_ptr<phosg::StringReader> opt_rand_stream;
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
std::shared_ptr<const Tournament> tournament;
std::array<std::vector<uint16_t>, 5> trap_card_ids;
@@ -84,10 +85,10 @@ public:
~Server() noexcept(false);
void init();
class StackLogger : public PrefixedLogger {
class StackLogger : public phosg::PrefixedLogger {
public:
StackLogger(const Server* s, const std::string& prefix);
StackLogger(const Server* s, const std::string& prefix, LogLevel min_level);
StackLogger(const Server* s, const std::string& prefix, phosg::LogLevel min_level);
StackLogger(const StackLogger&) = delete;
StackLogger(StackLogger&&);
StackLogger& operator=(const StackLogger&) = delete;
@@ -108,7 +109,7 @@ public:
for (size_t z = 0; z < count; z++) {
if (refs[z] != 0xFFFF) {
std::string ref_str = this->debug_str_for_card_ref(refs[z]);
ret += string_printf("%zu:%s ", z, ref_str.c_str());
ret += phosg::string_printf("%zu:%s ", z, ref_str.c_str());
}
}
if (ret.size() > 1) {
+26 -26
View File
@@ -49,16 +49,16 @@ string Tournament::Team::str() const {
num_com_players += player.is_com();
}
string ret = string_printf("[Team/%zu %s %zuH/%zuC/%zuP name=%s pass=%s rounds=%zu",
string ret = phosg::string_printf("[Team/%zu %s %zuH/%zuC/%zuP name=%s pass=%s rounds=%zu",
this->index, this->is_active ? "active" : "inactive",
num_human_players, num_com_players, this->max_players, this->name.c_str(),
this->password.c_str(), this->num_rounds_cleared);
for (const auto& player : this->players) {
if (player.is_human()) {
if (player.player_name.empty()) {
ret += string_printf(" %08" PRIX32, player.account_id);
ret += phosg::string_printf(" %08" PRIX32, player.account_id);
} else {
ret += string_printf(" %08" PRIX32 " (%s)", player.account_id, player.player_name.c_str());
ret += phosg::string_printf(" %08" PRIX32 " (%s)", player.account_id, player.player_name.c_str());
}
}
}
@@ -206,7 +206,7 @@ Tournament::Match::Match(
string Tournament::Match::str() const {
string winner_str = this->winner_team ? this->winner_team->str() : "(none)";
return string_printf("[Match round=%zu winner=%s]", this->round_num, winner_str.c_str());
return phosg::string_printf("[Match round=%zu winner=%s]", this->round_num, winner_str.c_str());
}
bool Tournament::Match::resolve_if_skippable() {
@@ -230,7 +230,7 @@ bool Tournament::Match::resolve_if_skippable() {
// entirely and just make one team advance arbitrarily (note that this also
// handles the case where both preceding winner teams are empty)
if (!winner_a->has_any_human_players() && !winner_b->has_any_human_players()) {
this->set_winner_team((random_object<uint8_t>() & 1) ? winner_b : winner_a);
this->set_winner_team((phosg::random_object<uint8_t>() & 1) ? winner_b : winner_a);
return true;
}
@@ -318,7 +318,7 @@ Tournament::Tournament(
const Rules& rules,
size_t num_teams,
uint8_t flags)
: log(string_printf("[Tournament:%s] ", name.c_str())),
: log(phosg::string_printf("[Tournament:%s] ", name.c_str())),
map_index(map_index),
com_deck_index(com_deck_index),
name(name),
@@ -342,8 +342,8 @@ Tournament::Tournament(
Tournament::Tournament(
shared_ptr<const MapIndex> map_index,
shared_ptr<const COMDeckIndex> com_deck_index,
const JSON& json)
: log(string_printf("[Tournament:%s] ", json.get_string("name").c_str())),
const phosg::JSON& json)
: log(phosg::string_printf("[Tournament:%s] ", json.get_string("name").c_str())),
map_index(map_index),
com_deck_index(com_deck_index),
source_json(json),
@@ -504,14 +504,14 @@ void Tournament::create_bracket_matches() {
this->final_match = current_round_matches.at(0);
}
JSON Tournament::json() const {
auto teams_list = JSON::list();
phosg::JSON Tournament::json() const {
auto teams_list = phosg::JSON::list();
for (auto team : this->teams) {
auto players_list = JSON::list();
auto players_list = phosg::JSON::list();
for (const auto& player : team->players) {
if (player.is_human()) {
if (!player.player_name.empty()) {
players_list.emplace_back(JSON::list({player.account_id, player.player_name}));
players_list.emplace_back(phosg::JSON::list({player.account_id, player.player_name}));
} else {
players_list.emplace_back(player.account_id);
}
@@ -519,7 +519,7 @@ JSON Tournament::json() const {
players_list.emplace_back(player.com_deck->deck_name);
}
}
teams_list.emplace_back(JSON::dict({
teams_list.emplace_back(phosg::JSON::dict({
{"max_players", team->max_players},
{"player_specs", std::move(players_list)},
{"name", team->name},
@@ -527,7 +527,7 @@ JSON Tournament::json() const {
{"num_rounds_cleared", team->num_rounds_cleared},
}));
}
return JSON::dict({
return phosg::JSON::dict({
{"name", this->name},
{"map_number", this->map->map_number},
{"rules", this->rules.json()},
@@ -649,7 +649,7 @@ void Tournament::start() {
if (this->flags & Flag::SHUFFLE_ENTRIES) {
// Shuffle all the tournament entries
for (size_t z = this->teams.size(); z > 0; z--) {
size_t index = random_object<uint32_t>() % z;
size_t index = phosg::random_object<uint32_t>() % z;
if (index != z - 1) {
this->teams[z - 1].swap(this->teams[index]);
}
@@ -665,7 +665,7 @@ void Tournament::start() {
auto m = this->zero_round_matches[z];
auto t = m->winner_team;
if (t->name.empty()) {
t->name = has_com_teams ? string_printf("COM:%zu", z) : "(no entrant)";
t->name = has_com_teams ? phosg::string_printf("COM:%zu", z) : "(no entrant)";
}
for (const auto& player : t->players) {
if (player.is_com()) {
@@ -791,16 +791,16 @@ TournamentIndex::TournamentIndex(
return;
}
JSON json;
phosg::JSON json;
try {
json = JSON::parse(load_file(this->state_filename));
} catch (const cannot_open_file&) {
json = JSON::list();
json = phosg::JSON::parse(phosg::load_file(this->state_filename));
} catch (const phosg::cannot_open_file&) {
json = phosg::JSON::list();
}
if (json.is_list()) {
if (json.size() > 0x20) {
throw runtime_error("tournament JSON list length is incorrect");
throw runtime_error("tournament phosg::JSON list length is incorrect");
}
for (size_t z = 0; z < min<size_t>(json.size(), 0x20); z++) {
if (!json.at(z).is_null()) {
@@ -815,13 +815,13 @@ TournamentIndex::TournamentIndex(
}
} else if (json.is_dict()) {
if (json.size() > 0x20) {
throw runtime_error("tournament JSON dict length is incorrect");
throw runtime_error("tournament phosg::JSON dict length is incorrect");
}
for (const auto& it : json.as_dict()) {
auto tourn = make_shared<Tournament>(this->map_index, this->com_deck_index, *it.second);
tourn->init();
if (!this->name_to_tournament.emplace(tourn->get_name(), tourn).second) {
// This is logic_error instead of runtime_error because JSON dicts are
// This is logic_error instead of runtime_error because phosg::JSON dicts are
// supposed to already have unique keys
throw logic_error("multiple tournaments have the same name: " + tourn->get_name());
}
@@ -829,7 +829,7 @@ TournamentIndex::TournamentIndex(
this->menu_item_id_to_tournament.emplace_back(tourn);
}
} else {
throw runtime_error("tournament state root JSON is not a list or dict");
throw runtime_error("tournament state root phosg::JSON is not a list or dict");
}
}
@@ -838,11 +838,11 @@ void TournamentIndex::save() const {
return;
}
auto json = JSON::dict();
auto json = phosg::JSON::dict();
for (const auto& it : this->name_to_tournament) {
json.emplace(it.second->get_name(), it.second->json());
}
save_file(this->state_filename, json.serialize(JSON::SerializeOption::FORMAT | JSON::SerializeOption::HEX_INTEGERS | JSON::SerializeOption::ESCAPE_CONTROLS_ONLY));
phosg::save_file(this->state_filename, json.serialize(phosg::JSON::SerializeOption::FORMAT | phosg::JSON::SerializeOption::HEX_INTEGERS | phosg::JSON::SerializeOption::ESCAPE_CONTROLS_ONLY));
}
shared_ptr<Tournament> TournamentIndex::create_tournament(
+5 -5
View File
@@ -49,7 +49,7 @@ public:
bool is_com() const;
bool is_human() const;
JSON json() const;
phosg::JSON json() const;
};
struct Team : public std::enable_shared_from_this<Team> {
@@ -115,11 +115,11 @@ public:
Tournament(
std::shared_ptr<const MapIndex> map_index,
std::shared_ptr<const COMDeckIndex> com_deck_index,
const JSON& json);
const phosg::JSON& json);
~Tournament() = default;
void init();
JSON json() const;
phosg::JSON json() const;
inline const std::string& get_name() const {
return this->name;
@@ -165,11 +165,11 @@ public:
private:
void create_bracket_matches();
PrefixedLogger log;
phosg::PrefixedLogger log;
std::shared_ptr<const MapIndex> map_index;
std::shared_ptr<const COMDeckIndex> com_deck_index;
JSON source_json;
phosg::JSON source_json;
std::string name;
std::shared_ptr<const MapIndex::Map> map;
Rules rules;
+4
View File
@@ -9,8 +9,12 @@
#include <optional>
#include <stdexcept>
// Calls a function on the given base's event thread. This function returns
// when the call has been enqueued, not necessarily after it returns.
void forward_to_event_thread(std::shared_ptr<struct event_base> base, std::function<void()>&& fn);
// Calls a function on the given base's event thread and waits for it to
// return. Returns the value returned on that thread.
template <typename T>
T call_on_event_thread(std::shared_ptr<struct event_base> base, std::function<T()>&& compute) {
std::optional<T> ret;
+3 -3
View File
@@ -20,7 +20,7 @@ FileContentsCache::File::File(
shared_ptr<const FileContentsCache::File> FileContentsCache::replace(
const string& name, string&& data, uint64_t t) {
if (t == 0) {
t = now();
t = phosg::now();
}
auto new_file = make_shared<File>(name, std::move(data), t);
auto emplace_ret = this->name_to_file.emplace(name, new_file);
@@ -37,7 +37,7 @@ shared_ptr<const FileContentsCache::File> FileContentsCache::replace(
}
FileContentsCache::GetResult FileContentsCache::get_or_load(const std::string& name) {
return this->get(name, load_file);
return this->get(name, phosg::load_file);
}
FileContentsCache::GetResult FileContentsCache::get_or_load(const char* name) {
@@ -59,7 +59,7 @@ shared_ptr<const FileContentsCache::File> FileContentsCache::get_or_throw(
FileContentsCache::GetResult FileContentsCache::get(const std::string& name,
std::function<std::string(const std::string&)> generate) {
uint64_t t = now();
uint64_t t = phosg::now();
try {
auto& entry = this->name_to_file.at(name);
if (this->ttl_usecs && (t - entry->load_time < this->ttl_usecs)) {
+1 -1
View File
@@ -78,7 +78,7 @@ public:
}
template <typename T, typename NameT>
GetObjResult<T> get_obj(NameT name, std::function<T(const std::string&)> generate) {
uint64_t t = now();
uint64_t t = phosg::now();
try {
auto& f = this->name_to_file.at(name);
if (f->data->size() != sizeof(T)) {
+528 -523
View File
File diff suppressed because it is too large Load Diff
+101 -99
View File
@@ -1,99 +1,101 @@
#pragma once
#include <inttypes.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "Menu.hh"
bool function_compiler_available();
void set_function_compiler_available(bool is_available);
// TODO: Support x86 and SH4 function calls in the future. Currently we only
// support PPC32 because I haven't written an appropriate x86 assembler yet.
struct CompiledFunctionCode {
enum class Architecture {
UNKNOWN = 0,
POWERPC, // GC
X86, // PC, XB, BB
SH4, // Dreamcast
};
Architecture arch;
std::string code;
std::vector<uint16_t> relocation_deltas;
std::unordered_map<std::string, uint32_t> label_offsets;
uint32_t entrypoint_offset_offset;
std::string source_path; // Path to source file from newserv root
std::string short_name; // Based on filename
std::string long_name; // From .meta name directive
std::string description; // From .meta description directive
uint8_t index; // 0 = unused (not registered in index_to_function)
uint32_t menu_item_id;
bool hide_from_patches_menu;
uint32_t specific_version;
bool is_big_endian() const;
template <typename FooterT>
std::string generate_client_command_t(
const std::unordered_map<std::string, uint32_t>& label_writes,
const std::string& suffix,
uint32_t override_relocations_offset = 0) const;
std::string generate_client_command(
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const std::string& suffix = "",
uint32_t override_relocations_offset = 0) const;
};
const char* name_for_architecture(CompiledFunctionCode::Architecture arch);
std::shared_ptr<CompiledFunctionCode> compile_function_code(
CompiledFunctionCode::Architecture arch,
const std::string& directory,
const std::string& name,
const std::string& text);
struct FunctionCodeIndex {
FunctionCodeIndex() = default;
explicit FunctionCodeIndex(const std::string& directory);
std::unordered_map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_function;
std::unordered_map<uint8_t, std::shared_ptr<CompiledFunctionCode>> index_to_function;
std::unordered_map<uint64_t, std::shared_ptr<CompiledFunctionCode>> menu_item_id_and_specific_version_to_patch_function;
// Key here is e.g. "PATCHNAME-SPECIFICVERSION", with the latter in hex
std::map<std::string, std::shared_ptr<CompiledFunctionCode>> name_and_specific_version_to_patch_function;
std::shared_ptr<const Menu> patch_menu(uint32_t specific_version) const;
std::shared_ptr<const Menu> patch_switches_menu(uint32_t specific_version, const std::unordered_set<std::string>& auto_patches_enabled) const;
bool patch_menu_empty(uint32_t specific_version) const;
std::shared_ptr<const CompiledFunctionCode> get_patch(const std::string& name, uint32_t specific_version) const;
};
struct DOLFileIndex {
struct File {
uint32_t menu_item_id;
std::string name;
std::string data;
bool is_compressed;
};
std::vector<std::shared_ptr<File>> item_id_to_file;
std::unordered_map<std::string, std::shared_ptr<File>> name_to_file;
std::shared_ptr<const Menu> menu;
DOLFileIndex() = default;
explicit DOLFileIndex(const std::string& directory);
inline bool empty() const {
return this->name_to_file.empty() && this->item_id_to_file.empty();
}
};
uint32_t specific_version_for_gc_header_checksum(uint32_t header_checksum);
#pragma once
#include <inttypes.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "Menu.hh"
bool function_compiler_available();
void set_function_compiler_available(bool is_available);
// TODO: Support x86 and SH4 function calls in the future. Currently we only
// support PPC32 because I haven't written an appropriate x86 assembler yet.
struct CompiledFunctionCode {
enum class Architecture {
UNKNOWN = 0,
POWERPC, // GC
X86, // PC, XB, BB
SH4, // Dreamcast
};
Architecture arch;
std::string code;
std::vector<uint16_t> relocation_deltas;
std::unordered_map<std::string, uint32_t> label_offsets;
uint32_t entrypoint_offset_offset;
std::string source_path; // Path to source file from newserv root
std::string short_name; // Based on filename
std::string long_name; // From .meta name directive
std::string description; // From .meta description directive
uint8_t index; // 0 = unused (not registered in index_to_function)
uint32_t menu_item_id;
bool hide_from_patches_menu;
uint32_t specific_version;
bool is_big_endian() const;
template <typename FooterT>
std::string generate_client_command_t(
const std::unordered_map<std::string, uint32_t>& label_writes,
const void* suffix_data = nullptr,
size_t suffix_size = 0,
uint32_t override_relocations_offset = 0) const;
std::string generate_client_command(
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const void* suffix_data = nullptr,
size_t suffix_size = 0,
uint32_t override_relocations_offset = 0) const;
};
const char* name_for_architecture(CompiledFunctionCode::Architecture arch);
std::shared_ptr<CompiledFunctionCode> compile_function_code(
CompiledFunctionCode::Architecture arch,
const std::string& directory,
const std::string& name,
const std::string& text);
struct FunctionCodeIndex {
FunctionCodeIndex() = default;
explicit FunctionCodeIndex(const std::string& directory);
std::unordered_map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_function;
std::unordered_map<uint8_t, std::shared_ptr<CompiledFunctionCode>> index_to_function;
std::unordered_map<uint64_t, std::shared_ptr<CompiledFunctionCode>> menu_item_id_and_specific_version_to_patch_function;
// Key here is e.g. "PATCHNAME-SPECIFICVERSION", with the latter in hex
std::map<std::string, std::shared_ptr<CompiledFunctionCode>> name_and_specific_version_to_patch_function;
std::shared_ptr<const Menu> patch_menu(uint32_t specific_version) const;
std::shared_ptr<const Menu> patch_switches_menu(uint32_t specific_version, const std::unordered_set<std::string>& auto_patches_enabled) const;
bool patch_menu_empty(uint32_t specific_version) const;
std::shared_ptr<const CompiledFunctionCode> get_patch(const std::string& name, uint32_t specific_version) const;
};
struct DOLFileIndex {
struct File {
uint32_t menu_item_id;
std::string name;
std::string data;
bool is_compressed;
};
std::vector<std::shared_ptr<File>> item_id_to_file;
std::unordered_map<std::string, std::shared_ptr<File>> name_to_file;
std::shared_ptr<const Menu> menu;
DOLFileIndex() = default;
explicit DOLFileIndex(const std::string& directory);
inline bool empty() const {
return this->name_to_file.empty() && this->item_id_to_file.empty();
}
};
uint32_t specific_version_for_gc_header_checksum(uint32_t header_checksum);
+13 -14
View File
@@ -5,16 +5,15 @@
#include <stdexcept>
#include "Text.hh"
#include "Types.hh"
using namespace std;
template <bool IsBigEndian>
template <bool BE>
struct GSLHeaderEntryT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
pstring<TextEncoding::ASCII, 0x20> filename;
U32T offset; // In pages, so actual offset is this * 0x800
U32T size;
U32T<BE> offset; // In pages, so actual offset is this * 0x800
U32T<BE> size;
uint64_t unused;
} __packed__;
@@ -23,12 +22,12 @@ using GSLHeaderEntryBE = GSLHeaderEntryT<true>;
check_struct_size(GSLHeaderEntry, 0x30);
check_struct_size(GSLHeaderEntryBE, 0x30);
template <bool IsBigEndian>
template <bool BE>
void GSLArchive::load_t() {
StringReader r(*this->data);
phosg::StringReader r(*this->data);
uint64_t min_data_offset = 0xFFFFFFFFFFFFFFFF;
while (r.where() < min_data_offset) {
const auto& entry = r.get<GSLHeaderEntryT<IsBigEndian>>();
const auto& entry = r.get<GSLHeaderEntryT<BE>>();
if (entry.filename.empty()) {
break;
}
@@ -71,10 +70,10 @@ string GSLArchive::get_copy(const string& name) const {
}
}
StringReader GSLArchive::get_reader(const string& name) const {
phosg::StringReader GSLArchive::get_reader(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return StringReader(this->data->data() + entry.offset, entry.size);
return phosg::StringReader(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("GSL does not contain file: " + name);
}
@@ -84,16 +83,16 @@ string GSLArchive::generate(const unordered_map<string, string>& files, bool big
return big_endian ? GSLArchive::generate_t<true>(files) : GSLArchive::generate_t<false>(files);
}
template <bool IsBigEndian>
template <bool BE>
string GSLArchive::generate_t(const unordered_map<string, string>& files) {
StringWriter w;
phosg::StringWriter w;
// Make sure there's enough space for a blank header entry before any file's
// data pages begin
uint32_t data_start_offset = ((sizeof(GSLHeaderEntryT<IsBigEndian>) * (files.size() + 1)) + 0x7FF) & (~0x7FF);
uint32_t data_start_offset = ((sizeof(GSLHeaderEntryT<BE>) * (files.size() + 1)) + 0x7FF) & (~0x7FF);
uint32_t data_offset = data_start_offset;
for (const auto& file : files) {
GSLHeaderEntryT<IsBigEndian> entry;
GSLHeaderEntryT<BE> entry;
entry.filename.encode(file.first);
entry.offset = data_offset >> 11;
entry.size = file.second.size();
+3 -3
View File
@@ -21,14 +21,14 @@ public:
std::pair<const void*, size_t> get(const std::string& name) const;
std::string get_copy(const std::string& name) const;
StringReader get_reader(const std::string& name) const;
phosg::StringReader get_reader(const std::string& name) const;
static std::string generate(const std::unordered_map<std::string, std::string>& files, bool big_endian);
private:
template <bool IsBigEndian>
template <bool BE>
void load_t();
template <bool IsBigEndian>
template <bool BE>
static std::string generate_t(const std::unordered_map<std::string, std::string>& files);
std::shared_ptr<const std::string> data;

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