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229 Commits

Author SHA1 Message Date
duhow 49992be60a disable pr build trigger
Docker / Build (push) Has been cancelled
2024-08-24 08:31:53 -07:00
duhow 7414b6ce8e trigger workflow build on pr 2024-08-24 08:31:53 -07:00
duhow 591f3c7b36 fix Werror maybe-uninitialized 2024-08-24 08:31:53 -07:00
duhow de2df5f6cf bump to ubuntu 24.04 and remove cmake downgrade version 2024-08-24 08:31:53 -07:00
David Girón 4a40dfd361 remove static folder copy (unneeded) 2024-08-24 08:31:53 -07:00
duhow b760bf5066 fix registry 2024-08-24 08:31:53 -07:00
duhow 8e85167cb6 run after main workflow finishes 2024-08-24 08:31:53 -07:00
duhow af27ea080f add GitHub Actions Workflow 2024-08-24 08:31:53 -07:00
duhow 65de5d0060 add Dockerfile 2024-08-24 08:31:53 -07:00
Martin Michelsen a9b816c548 allow battle param lookups from other episodes 2024-08-23 19:48:56 -07:00
duhow 075c576116 add nproc for macos 2024-08-23 13:05:19 -07:00
duhow f9986f5ac5 build in parallel jobs 2024-08-23 13:05:19 -07:00
Martin Michelsen a9a28aa71b swap ep4 rare boss drops; closes #557 2024-08-23 08:55:21 -07:00
Martin Michelsen c6bbd5daa3 remove debug comment 2024-08-23 08:49:05 -07:00
Martin Michelsen c89c3c27ad fix Ep1 normal Falz item location; fixes #555 2024-08-18 17:39:29 -07:00
Martin Michelsen 3205afbcdb save invalid fields when assigning certain npc skins; fixes #551 2024-08-18 17:19:35 -07:00
Martin Michelsen 61003b509a add $killcount command 2024-08-18 11:01:48 -07:00
Martin Michelsen ce3f25be7b update comment in example config 2024-08-17 15:33:27 -07:00
Martin Michelsen a8fd1bdada use new CMake configs from phosg and resource_dasm 2024-08-17 15:33:06 -07:00
Martin Michelsen 4426476a15 clean up patch enable quest logic 2024-08-17 10:39:10 -07:00
Martin Michelsen 7d775a38d1 remove invalid image data command from q211; fixes #549 2024-08-11 09:27:19 -07:00
Martin Michelsen a7d3720050 always null-terminate 81 command contents 2024-08-11 09:12:56 -07:00
Martin Michelsen 596ea40bc0 minor cleanup in notes 2024-08-11 09:12:39 -07:00
Martin Michelsen f8f194e19b port AllCards to all Ep3 versions 2024-08-10 18:04:29 -07:00
Martin Michelsen 170111422b move BB patches into ar-codes.txt 2024-08-10 15:25:49 -07:00
Martin Michelsen 81969fc91b add BB cheat patch notes 2024-08-10 00:33:21 -07:00
Martin Michelsen f0366a3550 add BB stack limits patch 2024-08-10 00:29:24 -07:00
Martin Michelsen d676e9bb38 add 07DF note 2024-08-10 00:28:51 -07:00
Martin Michelsen 188aac48eb fix LockStatusRegister 2024-08-07 10:34:19 -07:00
Martin Michelsen 24be0d8195 move default keyboard and joystick config into files 2024-08-06 22:47:04 -07:00
Martin Michelsen fbc5cd5967 fix print_bank 2024-08-02 18:07:25 -07:00
Martin Michelsen d11329b2c9 assign item IDs chen changing banks; fixes #546 2024-08-02 17:54:14 -07:00
Martin Michelsen 3a74dbf04e use aliases for subordinate boss entities; closes #545 2024-08-02 17:47:10 -07:00
Martin Michelsen 299e187380 fix edge cases in drop table area computation 2024-07-28 19:41:31 -07:00
Martin Michelsen 0f29b1801d split all material reset into two cases 2024-07-28 12:44:54 -07:00
Martin Michelsen f8162d442a add material reset to $edit 2024-07-28 12:42:13 -07:00
Martin Michelsen cd09bfa7e8 add common LE/BE type declarations 2024-07-28 12:01:56 -07:00
Martin Michelsen 1bfbf09891 use phosg namespace 2024-07-28 11:54:41 -07:00
Martin Michelsen 5523388ad4 disable rare notifs for client drops by default 2024-07-20 11:58:18 -07:00
Martin Michelsen a3cc0bd13f use ResourceDASM namespace where needed 2024-07-13 16:26:33 -07:00
Martin Michelsen 70ada6669d fix formatting in readme 2024-07-11 07:56:35 -07:00
Martin Michelsen 4d76229527 fix typo in comment 2024-07-10 22:06:24 -07:00
Martin Michelsen 5ea3d0ad4b add missing quest files 2024-07-10 20:41:18 -07:00
Martin Michelsen 90efde7aa9 handle rare shell i/o error 2024-07-10 19:48:51 -07:00
Martin Michelsen 55f1869125 add replace sound effects code 2024-07-08 01:08:43 -07:00
Martin Michelsen b4efd90fdc replace q050 and q052 with direct backports 2024-07-07 16:39:52 -07:00
Martin Michelsen 87dd554592 remove offset comments in reassembly mode 2024-07-07 15:19:18 -07:00
Martin Michelsen 58974ae1be use JP version as default sub_version 2024-07-06 12:57:30 -07:00
Martin Michelsen 21c8bab91c handle one 6x63 data race 2024-07-06 09:54:07 -07:00
Martin Michelsen c58b37be23 add GC-GJAM quest opcodes in handler-tables 2024-07-05 21:55:16 -07:00
Martin Michelsen d3d98c44b8 clear ep3 media when switching to proxy server 2024-07-04 16:25:21 -07:00
Martin Michelsen dc2e73d198 fix item notifications for mags on GC 2024-07-04 16:24:36 -07:00
Martin Michelsen 774f9649da fix binary operator bind order 2024-07-04 16:24:18 -07:00
Martin Michelsen 093287af75 fix condition icons in enemy HP bars patch 2024-06-29 22:25:32 -07:00
Martin Michelsen 0126189cbd fix 3OJ2 and 3OJ3 item loss patches 2024-06-29 12:22:27 -07:00
Martin Michelsen c250a2dbc4 update enemy HP bars patch 2024-06-28 20:57:16 -07:00
Martin Michelsen 2ff9df19c8 don't allow language fallback for q88500 2024-06-28 14:10:06 -07:00
Martin Michelsen 528593651b update TODO.md 2024-06-28 10:13:24 -07:00
Martin Michelsen 9f073d07cd don't use member initialization 2024-06-28 10:10:39 -07:00
Martin Michelsen 4bd6ef12a9 implement $savechar on Episode 3 2024-06-28 09:48:09 -07:00
Martin Michelsen 52644695a3 fix grind limit overdraft 2024-06-26 20:00:22 -07:00
Martin Michelsen 45e619718c fix patch menu on BB 2024-06-26 19:37:21 -07:00
nolrinale 43fd979763 Fixed Coren rewards item names causing parsing issues 2024-06-26 09:36:21 -07:00
Martin Michelsen 082bc49a4d add customization segregation test 2024-06-24 00:01:09 -07:00
Martin Michelsen 4adcaa7bee skip max grind check on v3 2024-06-24 00:00:48 -07:00
Martin Michelsen 630ae0beb4 fix stack limits on DC NTE 2024-06-23 22:38:46 -07:00
Martin Michelsen 246dfd9fe0 update notes on DC NTE quest commands 2024-06-23 22:38:46 -07:00
Martin Michelsen 6f056cb1bd update proxy options 2024-06-23 22:38:46 -07:00
Martin Michelsen 9322c023da fix missing sub_version check 2024-06-23 22:38:46 -07:00
Martin Michelsen fd4719f8ec clean up comments in q88500 2024-06-23 08:38:51 -07:00
Martin Michelsen 3a22a5c489 add Ep3 codepaths to B2 enabler 2024-06-23 00:24:01 -07:00
Martin Michelsen 862b3d27da add B2 patch support on PSO Plus 2024-06-22 21:42:30 -07:00
Martin Michelsen 998664d2fb add loading screen AR code 2024-06-22 17:22:02 -07:00
Martin Michelsen 0bf2d950ac fix offsets on DCv1 item loss patches 2024-06-22 15:23:38 -07:00
Martin Michelsen 3ae5e875a1 fix comments on some quest opcodes 2024-06-22 15:23:23 -07:00
Martin Michelsen a88795d8b9 fix edge case in quest episode detection 2024-06-22 15:22:52 -07:00
Martin Michelsen 9ca1b79409 add .include directives in quest assembler 2024-06-22 15:22:32 -07:00
Martin Michelsen ce8277b96a describe 6x51 command 2024-06-22 15:20:48 -07:00
Martin Michelsen 25731eb71f add comments about UDP subcommands 2024-06-22 15:20:39 -07:00
Martin Michelsen e55963b82b specify types on some quest handlers 2024-06-22 14:22:29 -07:00
Martin Michelsen b9d9b38351 add US v1.2 quest opcodes to handler-tables 2024-06-22 09:29:40 -07:00
Martin Michelsen 782babf3ae add quest opcode names in handler-tables 2024-06-22 09:07:37 -07:00
Martin Michelsen 9869fa03c2 only send notifs for client-generated items if the game drop mode is CLIENT 2024-06-21 11:02:59 -07:00
Martin Michelsen 0ae02b0191 add websocket endpoint for rare drop stream 2024-06-21 10:59:01 -07:00
Martin Michelsen c0ea976fdc fix typo in VersionDetectGC 2024-06-21 10:59:01 -07:00
nolrinale c4bf9e7d5b Adjusted Coren rewards to match Retail server ones 2024-06-20 20:24:05 -07:00
Martin Michelsen 2e5d95d612 fix data race in 6xCA command 2024-06-19 23:31:51 -07:00
nolrinale 75b2827da9 Corrected BB english client files 2024-06-18 19:37:37 -07:00
Martin Michelsen 5b72e59ebe fix mag flag reset during combo item apply 2024-06-18 09:56:29 -07:00
Matt Swift d2c16b5363 Add Ultimate Map Fix for DCv2 2024-06-18 09:53:08 -07:00
Martin Michelsen 977ed05526 don't let item parsing from config.json prevent server startup 2024-06-18 08:55:55 -07:00
Martin Michelsen e2c34dfb70 add option to enable switch assist by default 2024-06-17 22:02:31 -07:00
Martin Michelsen 4416579210 add 11/2000 item loss patch 2024-06-17 00:42:31 -07:00
Martin Michelsen 5f591ac189 add DCv1 item loss patches 2024-06-16 23:50:37 -07:00
Martin Michelsen aa9d2beffe convert all CRLF line endings to LF only 2024-06-16 21:03:00 -07:00
Martin Michelsen 24656d587b make $where show other players' floors 2024-06-16 11:03:44 -07:00
Martin Michelsen fbaf7d722d delete overlay before parsing character data in 98 command 2024-06-16 10:44:16 -07:00
Martin Michelsen bda5c40cc2 fix disassembly of invalid episode numbers in quest headers 2024-06-16 10:44:00 -07:00
Martin Michelsen eeac5ccf4d refine battle mode commands structures 2024-06-16 10:43:46 -07:00
Martin Michelsen bbff30071e fix battle mode level up on players close to level 200 2024-06-16 10:11:35 -07:00
Martin Michelsen a7a512682c fix unsealable item kill count check 2024-06-16 00:10:12 -07:00
Martin Michelsen f3f933aaca add lobby order option for client customization 2024-06-15 17:25:58 -07:00
Martin Michelsen 5433663866 fix Guild Card comment update on BB 2024-06-15 17:11:31 -07:00
Martin Michelsen 598120c661 implement BB EXP share 2024-06-15 16:45:09 -07:00
Martin Michelsen d4f885fad1 fix 6xE3 client ID field 2024-06-15 15:20:08 -07:00
Martin Michelsen 8ab1eabda7 remove TODO 2024-06-15 15:09:43 -07:00
Martin Michelsen d23775f069 use overlay for 07ED command 2024-06-15 10:18:19 -07:00
Martin Michelsen de45f49b78 add name color for IS_CLIENT_CUSTOMIZATION flag 2024-06-15 09:56:04 -07:00
Martin Michelsen 2608d5d601 fix episode 4 bonus value tables 2024-06-14 23:43:36 -07:00
Martin Michelsen 92df4ff1e2 add CommonItemSet introspection 2024-06-14 23:41:29 -07:00
Martin Michelsen 27ecab2993 fix register reassignment if name doesn't appear first in file 2024-06-13 23:38:20 -07:00
Martin Michelsen 3dc106b42e add comments in EventUtils 2024-06-10 20:20:51 -07:00
Martin Michelsen 768e8bbfe2 make label/register assignment order deterministic 2024-06-04 22:08:18 -07:00
Martin Michelsen 324f681c46 use concise existence checks in test scripts 2024-06-04 21:28:20 -07:00
Martin Michelsen d178d062a8 add named registers in quest assembler 2024-06-04 21:17:22 -07:00
Martin Michelsen 3ac421cf55 add note about GC target crashes 2024-06-03 21:00:42 -07:00
Martin Michelsen 0e9bd019af add comment about TItemDrop random states 2024-06-02 08:43:38 -07:00
Martin Michelsen 5ce4eb8cfc fix unary operator bind order in integral tree parser 2024-05-31 23:05:19 -07:00
Martin Michelsen 64082fa872 fix attribution on some patch ports 2024-05-28 22:52:10 -07:00
Martin Michelsen 063f67d3f6 add section on license 2024-05-28 22:12:40 -07:00
Martin Michelsen 5df98fb691 speed up quest loading 2024-05-28 22:12:17 -07:00
Martin Michelsen a686d81d4c fix gcc-specific compiler warnings 2024-05-28 22:12:17 -07:00
Martin Michelsen bc9fc25799 add number as well as name for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 07d8e1df7b add enum for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 7427fbd252 add room unlock sound in swsetall 2024-05-28 22:12:17 -07:00
Martin Michelsen 679f58937f move ep3 offline maps to not be available by default 2024-05-28 22:12:17 -07:00
Martin Michelsen af5770058b sync config files after major quest update 2024-05-28 22:12:17 -07:00
Matt Swift d2cb7a4cb8 Actually make Caelum C1 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 62c778d877 Update Caelum C1 to be 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 9dd6339fe8 Add custom content for Episode 3 2024-05-28 22:12:17 -07:00
Matt Swift 7b6b8151a7 Add custom content and backports for V1 to V3 2024-05-28 22:12:17 -07:00
Martin Michelsen e77ee397cd improve bank handling across version boundaries 2024-05-28 22:12:17 -07:00
Matt Swift 8775367043 Fix typo in GC targets for XB 2024-05-24 10:16:59 -07:00
Martin Michelsen ba752eb7dc update GC connection instructions in readme 2024-05-23 21:52:17 -07:00
Martin Michelsen 8421ab16d5 fix xbox rare alert patch 2024-05-22 22:13:47 -07:00
Martin Michelsen 340a36878b add $qfread command 2024-05-22 21:19:53 -07:00
Martin Michelsen 836704e987 track telepipe state in games 2024-05-21 20:29:32 -07:00
Martin Michelsen d0ff9bd048 update specific_version comments 2024-05-21 20:29:32 -07:00
Martin Michelsen 001c2c905f fix BB item subcommands in joinable quests 2024-05-19 09:06:38 -07:00
Martin Michelsen 443a0a3037 prevent players from joining game when quest menu is open 2024-05-19 09:06:38 -07:00
Martin Michelsen d294dbcc55 actually add v2/v3 level tables 2024-05-18 23:21:16 -07:00
Martin Michelsen 0c63d6a07f add v2/v3 level table files 2024-05-18 23:16:28 -07:00
Martin Michelsen 3f6157c03f add 3OJT versions of PlayerInfo patches 2024-05-18 23:16:05 -07:00
Martin Michelsen c8eab046c0 add GC NTE save file format 2024-05-18 21:25:11 -07:00
Martin Michelsen d8230eb37a load non-v4 level tables 2024-05-17 20:32:52 -07:00
Martin Michelsen f71980382a add favored weapon type table in comments 2024-05-16 21:35:21 -07:00
Martin Michelsen 0a8678fda7 fix tekker section id 2024-05-16 19:57:46 -07:00
Martin Michelsen adb5d51510 update save file structs and encode/decode pathways 2024-05-15 22:06:11 -07:00
Martin Michelsen 45679a7f98 add index comments in shop generator 2024-05-15 22:05:34 -07:00
Martin Michelsen f6f5ca47e9 fix flag check during mag evolution 2024-05-15 10:01:38 -07:00
Martin Michelsen a4ade28755 fix BB team flag transparency 2024-05-13 22:43:12 -07:00
Martin Michelsen c957ea6c10 reorganize some quests 2024-05-13 22:34:37 -07:00
Martin Michelsen 6bfb84d999 fix joinability flags on Japanese BB government quests 2024-05-13 22:16:44 -07:00
Martin Michelsen 49fbacf0fa make ep4 quests use orange icon 2024-05-13 21:55:42 -07:00
Martin Michelsen 79efce5252 fix Tethealla client detection 2024-05-13 21:55:32 -07:00
Martin Michelsen cb9a0ed1c4 move illegal delay slot instructions out of delay slots 2024-05-13 21:13:52 -07:00
Martin Michelsen fc5788364b don't encode/decode inventories in GC extended player data 2024-05-13 20:47:21 -07:00
Martin Michelsen df2b64a601 fix big-endian ints in xbox save file format 2024-05-13 20:40:36 -07:00
Martin Michelsen 2ff75fe132 implement savechar/loadchar on DCv2 and Xbox 2024-05-12 22:40:43 -07:00
Martin Michelsen 625e8e0624 recompress all quest files 2024-05-12 16:16:45 -07:00
Martin Michelsen de8ed72233 fix disassembly of max_players header field 2024-05-12 16:11:03 -07:00
Martin Michelsen ce2607253c add missing JP quests from PR #486 2024-05-12 16:08:57 -07:00
Martin Michelsen b6fb9051b6 refine PC save file format 2024-05-12 15:09:31 -07:00
Martin Michelsen f069622b94 add DCv1 save file structure 2024-05-12 00:17:52 -07:00
Martin Michelsen 0b7e532b32 clarify $infhp behaviors 2024-05-11 22:34:12 -07:00
Martin Michelsen f4e6a40097 clean up SaveFileFormats.hh 2024-05-11 22:31:16 -07:00
Martin Michelsen 2ed97974e0 add CallProtectedHandler on BB 2024-05-11 22:31:09 -07:00
Martin Michelsen 251a9ecd0a add DC version of GetExtendedPlayerInfo 2024-05-11 21:33:31 -07:00
Martin Michelsen 777ffc1108 update GC connection instructions 2024-05-11 19:36:39 -07:00
Martin Michelsen 3951a46386 fix typo in readme 2024-05-11 19:33:23 -07:00
Martin Michelsen bfbf1ba87e update BB connection instructions 2024-05-11 19:30:17 -07:00
Martin Michelsen dc7c3eb58c add DC v2 save file format 2024-05-11 18:18:17 -07:00
Martin Michelsen a0126bd6b5 fix bug in GetExtendedPlayerInfoGC 2024-05-11 18:18:17 -07:00
Martin Michelsen c86ecbe9ef explicitly clear unsaved flag in DC item loss patch 2024-05-11 14:28:31 -07:00
Martin Michelsen 99a606be18 add flag 0x40 in part2 2024-05-11 14:28:08 -07:00
Martin Michelsen 7ebae9ed9d update check_for_hacking quest opcode flags 2024-05-11 14:27:54 -07:00
Martin Michelsen e803ca54c6 update DC item loss patches 2024-05-10 00:37:09 -07:00
Martin Michelsen d619bff349 update xbox network location struct 2024-05-10 00:36:53 -07:00
Martin Michelsen c7cb81e0fc add DCv2 item loss prevention patch 2024-05-09 00:24:50 -07:00
Martin Michelsen f7c847bcf0 fix comment 2024-05-08 21:04:10 -07:00
Martin Michelsen b81d119906 update 6x49 command name 2024-05-07 21:34:13 -07:00
Martin Michelsen 5535d749b9 update headers in handler tables 2024-05-07 21:30:34 -07:00
Martin Michelsen 992d204a83 recompress all quest files 2024-05-07 20:29:21 -07:00
Martin Michelsen b478c035bb deduplicate E/J government quest dat files 2024-05-07 20:12:30 -07:00
nolrinale 0f81d98c6e Adjusted quest filtering defaults for BB's Gov. Quests 2024-05-07 19:10:41 -07:00
nolrinale edc659a241 Adds all the Government quests in Japanese for BB 2024-05-07 19:10:41 -07:00
Martin Michelsen ef08805f93 add BB idle disconnect patch 2024-05-06 09:11:39 -07:00
Martin Michelsen 70413668d8 support B2 patches on BB 2024-05-05 10:52:09 -07:00
Martin Michelsen 27bbb2c7e4 add --language option to disassemble_quest_script 2024-05-05 09:03:08 -07:00
Martin Michelsen 43ad1597a4 change quest category menu icons 2024-05-05 08:47:08 -07:00
Martin Michelsen ce0badde87 fix mag stats reset on item combination 2024-05-05 08:42:59 -07:00
Martin Michelsen 9d46d1042b more ep3 debugging 2024-05-05 08:42:44 -07:00
Martin Michelsen 2e7c792b97 fix equip state after item combinations applied 2024-05-04 20:39:52 -07:00
Martin Michelsen c411cec06c remove debug stub 2024-05-04 12:28:49 -07:00
Martin Michelsen 451c8d5e09 add DC idle disconnect patch 2024-05-04 11:52:06 -07:00
Martin Michelsen a35753fdf1 add GetExtendedPlayerInfo for xbox 2024-05-04 11:20:44 -07:00
Martin Michelsen ca6605877a set up DC patch framework 2024-05-04 10:51:42 -07:00
Martin Michelsen 59db3c82f9 generalize ARCodeTranslator 2024-05-04 10:49:51 -07:00
Martin Michelsen e42cfb649f fix NPC inventory item creation 2024-05-03 10:10:56 -07:00
Martin Michelsen cf88455975 override BB player language code at load time 2024-05-02 22:51:24 -07:00
Martin Michelsen b272f2326e check old drop tables against new tables 2024-05-02 21:43:24 -07:00
Martin Michelsen a29494b120 describe 6x8A in more detail 2024-05-02 09:47:18 -07:00
Martin Michelsen 4d172fff64 fix challenge mode times window 2024-05-01 23:26:46 -07:00
Martin Michelsen 57ea246dd7 prep for $loadchar on xbox 2024-05-01 23:26:46 -07:00
Martin Michelsen 636309952e don't allow loading quests in incorrect game mode 2024-05-01 08:31:00 -07:00
Martin Michelsen dfeeed2b1a clarify comments in b88001.json 2024-04-30 22:32:49 -07:00
Martin Michelsen f83822bba0 add option to allow $quest without $debug for certain quests 2024-04-30 22:27:45 -07:00
Martin Michelsen 60f67fa791 add debugging for compute_effective_range_and_target_mode_for_attack 2024-04-30 21:30:45 -07:00
Martin Michelsen 9b6a6e4412 fix HTTP server segfault if proxy server is disabled 2024-04-30 09:11:02 -07:00
Martin Michelsen 83b8c199b9 support GetExtendedPlayerInfo on xbox 2024-04-30 09:10:10 -07:00
Martin Michelsen 3f1939e674 increase number of savechar slots to 16 2024-04-29 22:21:08 -07:00
Martin Michelsen 31616954cc implement extended $loadchar on GC 2024-04-28 23:48:02 -07:00
Martin Michelsen ee21885f13 add more missing initializers 2024-04-28 15:38:57 -07:00
Martin Michelsen 2cc6a85d4b add missing initializer 2024-04-28 15:33:40 -07:00
Martin Michelsen 29320f0858 don't skip server data commands before battle start 2024-04-28 15:19:31 -07:00
Martin Michelsen 29f200b83e add a way for joinable quests to lock themselves 2024-04-28 00:23:21 -07:00
Martin Michelsen 09bf81f77f fix duplicate 6xDD commands 2024-04-27 18:31:10 -07:00
Martin Michelsen ddbb922b95 support joinable quests on all versions 2024-04-27 18:31:10 -07:00
Martin Michelsen c7dd98ccc0 use flag to separate customized GC clients from non-customized 2024-04-27 14:25:46 -07:00
Martin Michelsen f5c2c930d8 don't use $CG in any server announcements 2024-04-27 12:08:31 -07:00
Martin Michelsen 79fee4cec4 explain overwritten field in DecoctionXB 2024-04-27 10:26:02 -07:00
Martin Michelsen 0bec4d0f49 update sub_version conditions 2024-04-27 10:25:45 -07:00
Martin Michelsen a4fc133d75 block 6xB2 in most cases 2024-04-26 21:09:21 -07:00
Martin Michelsen 45c9dc9a23 rename PSOXReticleColors to match convention 2024-04-26 20:43:47 -07:00
Martin Michelsen 594ffbe7e6 add xbox rare drop notifs patch 2024-04-25 20:00:19 -07:00
Martin Michelsen 7decab75c2 update 6xB2 structure 2024-04-24 23:35:15 -07:00
Martin Michelsen 9815126ced save battle records when CA handler raises 2024-04-23 22:36:29 -07:00
Martin Michelsen 4b5eba3727 upgrade to c++23 2024-04-23 22:23:25 -07:00
Martin Michelsen 49010b02f1 sort CMakeLists 2024-04-22 22:07:04 -07:00
3015 changed files with 85000 additions and 182724 deletions
+13 -4
View File
@@ -27,14 +27,23 @@ jobs:
- name: Install libraries (macOS)
if: ${{ matrix.os == 'macos-latest' }}
run: brew install libevent
run: |
brew install libevent
cat << EOF > nproc
#!/bin/sh
sysctl -n hw.logicalcpu
EOF
chmod a+x nproc
sudo cp nproc /usr/local/bin/nproc
rm -f nproc
- name: Install phosg
run: |
git clone https://github.com/fuzziqersoftware/phosg.git
cd phosg
cmake .
make
make -j $(nproc)
sudo make install
- name: Install resource_file
@@ -43,14 +52,14 @@ jobs:
git clone https://github.com/fuzziqersoftware/resource_dasm.git
cd resource_dasm
cmake .
make
make -j $(nproc)
sudo make install
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j $(nproc)
- name: Test
working-directory: ${{github.workspace}}/build
+55
View File
@@ -0,0 +1,55 @@
name: Docker
on:
# After build passes with tests
workflow_run:
workflows: [CMake]
types: [completed]
branches:
- master
push:
tags:
- 'v**'
jobs:
build:
runs-on: ubuntu-latest
name: Build
permissions:
contents: read
id-token: write
packages: write
steps:
- uses: actions/checkout@v4
- name: Login to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Docker meta
id: meta
uses: docker/metadata-action@v5
with:
images: ghcr.io/${{ github.repository }}
tags: |
type=sha
type=ref,event=tag
type=semver,pattern={{version}}
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Build and push
uses: docker/build-push-action@v6
with:
push: ${{ github.event_name != 'pull_request' }}
platforms: linux/amd64,linux/arm64
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
+14 -19
View File
@@ -6,7 +6,7 @@ cmake_minimum_required(VERSION 3.10)
project(newserv)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
if (MSVC)
add_compile_options(/W4 /WX)
@@ -14,12 +14,6 @@ else()
add_compile_options(-Wall -Wextra -Werror -Wno-address-of-packed-member)
endif()
set(LOCAL_INCLUDE_DIR "/usr/local/include")
set(LOCAL_LIB_DIR "/usr/local/lib")
list(APPEND CMAKE_PREFIX_PATH ${LOCAL_LIB_DIR})
include_directories(${LOCAL_INCLUDE_DIR})
link_directories(${LOCAL_LIB_DIR})
# Library search
@@ -90,6 +84,7 @@ set(SOURCES
src/GSLArchive.cc
src/GVMEncoder.cc
src/HTTPServer.cc
src/IntegralExpression.cc
src/IPFrameInfo.cc
src/IPStackSimulator.cc
src/IPV4RangeSet.cc
@@ -105,8 +100,8 @@ set(SOURCES
src/Map.cc
src/Menu.cc
src/NetworkAddresses.cc
src/PatchServer.cc
src/PatchFileIndex.cc
src/PatchServer.cc
src/PlayerFilesManager.cc
src/PlayerSubordinates.cc
src/ProxyCommands.cc
@@ -115,7 +110,6 @@ set(SOURCES
src/PSOGCObjectGraph.cc
src/PSOProtocol.cc
src/Quest.cc
src/IntegralExpression.cc
src/QuestScript.cc
src/RareItemSet.cc
src/ReceiveCommands.cc
@@ -136,25 +130,24 @@ set(SOURCES
)
if(resource_file_FOUND)
set(SOURCES ${SOURCES} src/ARCodeTranslator.cc)
set(SOURCES ${SOURCES} src/AddressTranslator.cc)
endif()
add_executable(newserv ${SOURCES})
target_include_directories(newserv PUBLIC ${LIBEVENT_INCLUDE_DIR} ${Iconv_INCLUDE_DIRS})
target_link_libraries(newserv phosg ${LIBEVENT_LIBRARIES} ${Iconv_LIBRARIES} pthread)
target_link_libraries(newserv phosg::phosg ${LIBEVENT_LIBRARIES} ${Iconv_LIBRARIES} pthread)
if(resource_file_FOUND)
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
target_link_libraries(newserv resource_file::resource_file)
message(STATUS "resource_file found; enabling patch support")
else()
message(WARNING "resource_file not found; disabling patch support")
endif()
add_dependencies(newserv newserv-Revision-cc)
# target_compile_options(newserv PRIVATE -fsanitize=address)
# target_link_options(newserv PRIVATE -fsanitize=address)
if(resource_file_FOUND)
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
target_link_libraries(newserv resource_file)
message(STATUS "libresource_file found; enabling patch support")
else()
message(WARNING "libresource_file not found; disabling patch support")
endif()
# Test configuration
@@ -179,6 +172,8 @@ foreach(ScriptTestCase IN ITEMS ${ScriptTestCases})
COMMAND ${ScriptTestCase} ${CMAKE_BINARY_DIR}/newserv)
endforeach()
# Installation configuration
install(TARGETS newserv DESTINATION bin)
+87
View File
@@ -0,0 +1,87 @@
# syntax=docker/dockerfile:1
ARG BASE_IMAGE=ubuntu:24.04
FROM ${BASE_IMAGE} AS builder
RUN apt update && apt install -y --no-install-recommends \
python3 \
git \
ca-certificates \
sudo \
make \
cmake \
g++ \
libevent-dev \
zlib1g-dev
# ---
FROM builder AS deps
ARG PHOSG_TARGET=master
ARG RESOURCE_DASM_TARGET=master
ARG BUILD_RESOURCE_DASM=true
RUN git clone --depth 1 -b ${PHOSG_TARGET} https://github.com/fuzziqersoftware/phosg.git && \
cd phosg && \
cmake . && \
make -j$(nproc) && \
sudo make install
RUN \
if [ "$BUILD_RESOURCE_DASM" = "true" ] ; then \
git clone --depth 1 -b ${RESOURCE_DASM_TARGET} https://github.com/fuzziqersoftware/resource_dasm.git && \
cd resource_dasm && \
cmake . && \
make -j$(nproc) && \
sudo make install \
; fi
# ---
FROM builder AS newserv
ARG BUILD_TYPE=Release
ARG BUILD_STRIP=true
WORKDIR /usr/src/newserv
COPY . .
COPY --from=deps /usr/local /usr/local
RUN cmake -B $PWD/build -DCMAKE_BUILD_TYPE=${BUILD_TYPE} && \
cmake --build $PWD/build --config ${BUILD_TYPE} -j $(nproc) && \
sudo make -C build install
RUN \
if [ "$BUILD_STRIP" = "true" ] ; then \
strip /usr/local/lib/*.a && \
strip /usr/local/bin/* \
; fi
# ---
FROM ${BASE_IMAGE} AS data
WORKDIR /newserv
COPY system/ ./system
RUN cp -f system/config.example.json system/config.json && \
sed -i 's/"ExternalAddress": "[^"]*"/"ExternalAddress": "0.0.0.0"/' system/config.json
# ---
FROM ${BASE_IMAGE} AS final
RUN apt update && apt install -y --no-install-recommends \
libevent-dev \
&& rm -rf /var/lib/apt/lists/* /var/cache/apt/*
WORKDIR /newserv
COPY --from=data /newserv .
COPY --from=newserv /usr/local /usr/local
USER root
VOLUME /newserv/system
# does not allow receiving any signal at the moment, so force kill the app
STOPSIGNAL SIGKILL
CMD ["newserv"]
+1 -2
View File
@@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2023 Martin Michelsen
Copyright (c) 2024 Martin Michelsen
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
@@ -18,4 +18,3 @@ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+182 -104
View File
@@ -12,6 +12,7 @@ See TODO.md for a list of known issues and future work I've curated, or go to th
* Background
* [History](#history)
* [Other server projects](#other-server-projects)
* [Using newserv in other projects](#using-newserv-in-other-projects)
* [Compatibility](#compatibility)
* Setup
* [Server setup](#server-setup)
@@ -62,7 +63,14 @@ Independently of this project, there are many other PSO servers out there. Those
* (2019) **[Mechonis](https://gitlab.com/sora3087/mechonis)**: A PSOBB server with a microservice architecture written in TypeScript by TrueVision.
* (2021) **[Phantasmal World](https://github.com/DaanVandenBosch/phantasmal-world)**: A set of PSO tools, including a web-based model viewer and quest builder, and a PSO server, written by Daan Vanden Bosch.
* (2021) **[Elseware](http://git.sharnoth.com/jake/elseware)**: A PSOBB server written in Rust by Jake.
* (2022) **[PSOSERVER](https://github.com/Sancaros/PSOSERVER)**: A server for all versions, written in C by Sancaros and based on Sylverant and newserv.
## Using newserv in other projects
There is a fair amount of code in this project that could potentially be useful to other projects. You are free to use code from newserv in your own open-source projects; the only condition is that the contents of the LICENSE file must be included in your project if you use code from newserv. Your project does not also have to use the MIT license; you can use any license you want.
If you want to use parts of newserv in your project, there are two easy ways to do so with proper licensing:
* If you're using a lot of code from newserv, you can put a copy of newserv's LICENSE file in your repository alongside your own license file, or include the contents of newserv's license in your own license file.
* If you're only using a few files from newserv, you can copy and paste the contents of the LICENSE file into a comment at the beginning of each copied file.
# Compatibility
@@ -132,8 +140,8 @@ newserv implements a patch server for PSO PC and PSO BB game data. Any file or d
For Blue Burst set up, the below is mandatory for a smooth experience:
1. Browse to your chosen client's data directory.
2. Copy all the map_*.dat files, unitxt_* files and the data.gsl file and place them in `system/patch-bb/data`.
3. If you're using game files from the Tethealla client, make a copy of unitxt_j.prs inside system/patch-bb/data and name it unitxt_e.prs. (If unitxt_e.prs already exists, replace it with the copied file.)
2. Copy all the `map_*.dat` files, `unitxt_*` files and the `data.gsl` file and place them in `system/patch-bb/data`.
3. If you're using game files from the Tethealla client, make a copy of `unitxt_j.prs` inside system/patch-bb/data and name it `unitxt_e.prs`. (If `unitxt_e.prs` already exists, replace it with the copied file.)
If you do not have a BB client, or using a Tethealla client from another source, Tethealla clients that are compatible with newserv can be found here: [English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip). These clients connect to 127.0.0.1 (localhost) automatically.
@@ -183,9 +191,13 @@ The version of PSO PC I have has the server addresses starting at offset 0x29CB3
### PSO GC on a real GameCube
You can make PSO connect to newserv by setting its default gateway and DNS server addresses in network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube.
You can make PSO connect to newserv by setting the default gateway and DNS server addresses in the game's network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube. If you're not playing PSO Plus or Episode III, this should be all you need to do, assuming you already set LocalAddress in config.json to your PC's private IP address.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. In the old days, one way to get around this was to create a fake network adapter on the server (or use an existing real one) that has an IP address on a different subnet, tell the GameCube that the server is the default gateway (as above), and have the server reply to the DNS request with its non-local IP address. To do this with newserv, just set LocalAddress in the config file to a different interface. For example, if the GameCube is on the 192.168.0.x network and your other adapter has address 10.0.1.6, set newserv's LocalAddress to 10.0.1.6 and set PSO's DNS server and default gateway addresses to the server's 192.168.0.x address. This may not work on modern systems or on non-Windows machines - I haven't tested it in many years.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. There are a couple of ways to get around this.
Sodaboy described a fairly easy method, which is to forward the PSO and DNS ports in your router's configuration to your PC's private IP address (the PSO ports are in config.json, and are all TCP; the DNS port is 53 and is UDP). Then, set LocalAddress and ExternalAddress in config.json to your external IP address (from e.g. whatismyip.com). Most routers will let you connect to your public IP address even from within the local network, but the GameCube will think it's connecting to a different network, so it won't reject the connection. If you're concerned about security and don't want your server to be publicly accessible, you can use Windows Firewall or UFW on Linux block incoming connections on the ports you opened, except for connections from the IP addresses you specify.
Another method is to use two network interfaces on the same PC, and tell the GameCube to connect to the one that appears to be on a different network. For example, if your GameCube is on the 10.0.0.x subnet and your PC's address is 10.0.0.5, you can create a fake network adapter on your PC (or use an existing real one) that has an IP address on a different subnet than the GameCube, such as 192.168.0.8. Then, in PSO's network config, set the default gateway and DNS server addresses to 192.168.0.8, and set LocalAddress in config.json to 192.168.0.8, and PSO should connect. This is what I did back in the old days when I primarily developed software on Windows, but I haven't tried it in many years.
### PSO GC on a Wii or Wii U
@@ -193,7 +205,7 @@ Using a Wii or Wii U to connect to newserv requires the Wii or vWii to be softmo
Nintendont includes BBA emulation and is compatible with all PSO GameCube versions except Episodes I&II Trial Edition. To use Nintendont, enable BBA emulation in Nintendont's settings and follow the instructions in the above section (PSO GC on a real GameCube).
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly cnnect to. To do this:
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly connect to. To do this:
1. Enable the PPPRawListen option according to the comments in config.json.
2. Start newserv.
3. In the game's network settings, set the username and password to anything (they cannot be blank), and set the phone number to the number that newserv outputs to the console during startup. (It will be near the end of all the startup log messages.) If your Wii is on the same network as newserv, use the local number; otherwise, use the external number.
@@ -204,9 +216,9 @@ If you're using the HLE BBA type, set the BBA's DNS server address to newserv's
If you're using the TAP BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address.
If you're using a version of Dolphin with tapserver support, you can make it connect to a newserv instance running on the same machine via the tapserver interface. You do not need to install or run tapserver. To do this:
1. Set Dolphin's BBA type to tapserver (Config -> GameCube -> SP1).
2. Enable newserv's IP stack simulator according to the comments in config.json and start newserv.
If you're using the tapserver BBA or modem type, you can make it connect to a newserv instance running on the same machine via the tapserver interface. To do this:
1. In the GameCube pane of the Config window, set the SP1 device to Broadband Adapter (tapserver) or Modem Adapter (tapserver).
2. Set IPStackListen (for BBA) or PPPStackListen (for modem) according to the comments in config.json and start newserv.
3. In PSO's network settings, enable DHCP ("Automatically obtain an IP address"), set DNS server address to "Automatic", and leave DHCP Hostname as "Not set". Leave the proxy server settings blank.
4. Start an online game.
@@ -214,9 +226,12 @@ If you're using a version of Dolphin with tapserver support, you can make it con
The PSO BB client has been modified and distributed in many different forms. newserv supports most, but not all, of the common distributions. Unlike other versions, it's important that the client and server have the same map files, so make sure to set up the patch directory based on the client you'll be using with newserv. (See the "Client patch directories" section for instructions on setting this up.)
The original Japanese and US versions of PSO BB should work (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)), but you'll have to modify your hosts file or edit psobb.exe to point to your newserv instance. The original versions are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
The original Japanese and US versions of PSO BB work with newserv (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)). To get them to connect to your server, do one of the following:
* Use a drop-in patcher like [AzureFlare](https://github.com/Repflez/AzureFlare).
* Modify your hosts file to redirect the client's destination address to localhost or your server's address.
* Edit psobb.exe to point to your newserv instance. The original clients are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)); you can find the connection addresses starting at 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect. If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications.
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) or [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)). If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications. This version of the client is not packed, and you can find the connection addresses starting at 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect.
### Connecting external clients
@@ -324,6 +339,32 @@ All versions of PSO can see and interact with each other in the lobby. newserv a
In V1/V2 cross-version play, when any of the server drop modes are used, the server uses the drop table corresponding to the version the game was created with. (For example, if a DC V1 player created the game, rare-table-v1.json will be used, even after V2 players join.)
## Server-side saves
newserv has the ability to save character data on the server side. For PSO BB, this is required of course, but this feature can also be used on other PSO versions.
Each account has 4 BB character slots and 16 non-BB character file slots. The non-BB slots are independent of the BB slots, and can be accessed with the `$savechar <slot>` and `$loadchar <slot>` commands (slots are numbered 1 through 16). `$savechar` copies the character you're currently playing as and saves the data on the server, and `$loadchar` does the reverse, overwriting your current character with the data saved on the server. Note that you can load a character that was saved from a different version of PSO, which allows you to easily transfer characters between games. On v1 and v2, changes done by `$loadchar` will be undone if you join a game; to permanently save your changes, disconnect from the lobby after using the command.
There is a third command, `$bbchar <username> <password> <slot>`, which behaves similarly to `$savechar` but writes the character data to a BB character slot in a different account instead (slots are numbered 1 through 4). This can be used to "upgrade" a character to BB from an earlier version.
Exactly which data is saved and loaded depends on the game version:
| Game | Inventory | Character | Options/chats | Quest flags | Bank | Battle/challenge |
|----------------------|-----------|-----------|---------------|-------------|------|------------------|
| PSO DC v1 prototypes | Yes | Yes | No | No | No | N/A |
| PSO DC v1 | Yes | Yes | No | No | No | N/A |
| PSO DC v2 | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO PC (v2) | Yes | Yes | No | No | No | Save only |
| PSO GC NTE | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC (not Plus) | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC Plus (1) | Save only | Save only | No | No | No | Save only |
| PSO GC Ep3 (1) | No | Save only | No | No | No | Save only |
| PSO Xbox | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO BB | Yes | Yes | Yes | Yes | Yes | Yes |
*Notes*:
1. *If EnableSendFunctionCallQuestNumber is enabled in config.json, then $savechar and $loadchar can save and restore all character data on these versions, just like on GC non-Plus. Episode 3 characters exist in a separate namespace; that is, you can't use $savechar and $loadchar to convert an Ep3 character to non-Ep3, or vice versa.*
## Episode 3 features
newserv supports many features unique to Episode 3:
@@ -355,13 +396,14 @@ Episode 3 state and game data is stored in the system/ep3 directory. The files i
* card-text.mnr: Compressed card text archive. Generally only used for debugging.
* card-text.mnrd: Decompressed card text archive; same format as TextCardE.bin. Generally only used for debugging.
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with all the original online and offline maps, including Story Mode quests. If you don't want the offline maps and quests to be playable online, delete the .bind files system/ep3/maps.
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with the default online maps, as well as some fan-made variations and quests to help new players get up to speed.
* maps-download/: Download maps and quests (.mnm/.bin/.mnmd/.bind files). There are two subcategories by default (download maps and Trial Edition download maps), but you can add more by editing QuestCategories in config.json. Categories that have flag 0x40 (Ep3 download) set are indexed from this directory; all others are indexed from system/quests/. Files in maps-download/ subdirectories have the same format as those in the maps/ directory, but should be named like `e###-gc3-LANGUAGE.EXT` (similar to how non-Episode 3 quests are named in the system/quests/ directory). If you want a map to be available for online play and for downloading, the file must exist in both maps/ and in a maps-download/ subdirectory (a symbolic link is acceptable).
* maps-offline/: Offline map files. These are all the offline quests and free battle maps from the client, including some debugging/test maps that were inaccessible during normal play. To make them playable online, put the files in the maps/ directory.
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress .bin or .mnm files before editing them, but you don't need to compress the files again to use them - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress a .bin or .mnm file before editing it, but you don't need to compress it again to use it - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-data` in the interactive shell to make the changes take effect without restarting the server.
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-cards` or `reload ep3-maps` in the interactive shell to make the changes take effect without restarting the server.
## Memory patches, client functions, and DOL files
@@ -371,48 +413,48 @@ You can put assembly files in the system/client-functions directory with filenam
The VERS token in client function filenames refers to the specific version of the game that the client function applies to. Some versions do not support receiving client functions at all. The specific versions are:
| Game | VERS | Supported |
|-------------------|------|-----------|
| PSO DC NTE | 1OJ1 | No |
| PSO DC 11/2000 | 1OJ2 | No |
| PSO DC 12/2000 | 1OJ3 | No |
| PSO DC 01/2001 | 1OJ4 | No |
| PSO DC v1 JP | 1OJF | No |
| PSO DC v1 US | 1OEF | No |
| PSO DC v1 EU | 1OPF | No |
| PSO DC 08/2001 | 2OJ5 | Yes |
| PSO DC v2 JP | 2OJF | Yes |
| PSO DC v2 US | 2OEF | Yes |
| PSO DC v2 EU | 2OPF | Yes |
| PSO PC (v2) | 2OJW | No |
| PSO GC NTE | 3OJT | Yes |
| PSO GC v1.2 JP | 3OJ2 | Yes |
| PSO GC v1.3 JP | 3OJ3 | Yes |
| PSO GC v1.4 JP | 3OJ4 | Yes |
| PSO GC v1.5 JP | 3OJ5 | No |
| PSO GC v1.0 US | 3OE0 | Yes |
| PSO GC v1.1 US | 3OE1 | Yes |
| PSO GC v1.2 US | 3OE2 | No |
| PSO GC v1.0 EU | 3OP0 | Yes |
| PSO GC Ep3 NTE | 3SJT | Yes |
| PSO GC Ep3 JP | 3SJ0 | Yes |
| PSO GC Ep3 US | 3SE0 | No |
| PSO GC Ep3 EU | 3SP0 | No |
| PSO Xbox Beta | 4OJB | Yes |
| PSO Xbox JP Disc | 4OJD | Yes |
| PSO Xbox JP TU | 4OJU | Yes |
| PSO Xbox US Disc | 4OED | Yes |
| PSO Xbox US TU | 4OEU | Yes |
| PSO Xbox EU Disc | 4OPD | Yes |
| PSO Xbox EU TU | 4OPU | Yes |
| PSO BB JP 1.25.13 | 51OC | Yes |
| PSO BB Tethealla | 51OC | Yes |
| Game | VERS | Architecture |
|-------------------|------|---------------|
| PSO DC NTE | 1OJ1 | Not supported |
| PSO DC 11/2000 | 1OJ2 | Not supported |
| PSO DC 12/2000 | 1OJ3 | Not supported |
| PSO DC 01/2001 | 1OJ4 | Not supported |
| PSO DC v1 JP | 1OJF | Not supported |
| PSO DC v1 US | 1OEF | Not supported |
| PSO DC v1 EU | 1OPF | Not supported |
| PSO DC 08/2001 | 2OJ5 | SH-4 |
| PSO DC v2 JP | 2OJF | SH-4 |
| PSO DC v2 US | 2OEF | SH-4 |
| PSO DC v2 EU | 2OPF | SH-4 |
| PSO PC (v2) | 2OJW | Not supported |
| PSO GC NTE | 3OJT | PowerPC |
| PSO GC v1.2 JP | 3OJ2 | PowerPC |
| PSO GC v1.3 JP | 3OJ3 | PowerPC |
| PSO GC v1.4 JP | 3OJ4 | PowerPC |
| PSO GC v1.5 JP | 3OJ5 | Not supported |
| PSO GC v1.0 US | 3OE0 | PowerPC |
| PSO GC v1.1 US | 3OE1 | PowerPC |
| PSO GC v1.2 US | 3OE2 | Not supported |
| PSO GC v1.0 EU | 3OP0 | PowerPC |
| PSO GC Ep3 NTE | 3SJT | PowerPC |
| PSO GC Ep3 JP | 3SJ0 | PowerPC |
| PSO GC Ep3 US | 3SE0 | Not supported |
| PSO GC Ep3 EU | 3SP0 | Not supported |
| PSO Xbox Beta | 4OJB | x86 |
| PSO Xbox JP Disc | 4OJD | x86 |
| PSO Xbox JP TU | 4OJU | x86 |
| PSO Xbox US Disc | 4OED | x86 |
| PSO Xbox US TU | 4OEU | x86 |
| PSO Xbox EU Disc | 4OPD | x86 |
| PSO Xbox EU TU | 4OPU | x86 |
| PSO BB JP 1.25.13 | 51OC | x86 |
| PSO BB Tethealla | 51OC | x86 |
*Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.*
newserv comes with a set of patches for some of the above versions, based on AR codes originally made by Ralf at GC-Forever and Aleron Ives. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050).
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions/System directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server.
@@ -460,35 +502,37 @@ newserv supports a variety of commands players can use by chatting in-game. Any
Some commands only work on the game server and not on the proxy server. The chat commands are:
* Information commands
* `$li`: Shows basic information about the lobby or game you're in. If you're on the proxy server, shows information about your connection instead (remote Guild Card number, client ID, etc.).
* `$si` (game server only): Shows basic information about the server.
* `$ping`: Shows round-trip ping time from the server to you. On the proxy server, shows the ping time from you to the proxy and from the proxy to the server.
* `$matcount` (game server only): Shows how many of each type of material you've used.
* `$itemnotifs <mode>`: Enables item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
* `$li`: Show basic information about the lobby or game you're in. If you're on the proxy server, show information about your connection instead (remote Guild Card number, client ID, etc.).
* `$si` (game server only): Show basic information about the server.
* `$ping`: Show round-trip ping time from the server to you. On the proxy server, show the ping time from you to the proxy and from the proxy to the server.
* `$matcount` (game server only): Show how many of each type of material you've used.
* `$killcount` (game server only): Show the kill count on your currently-equipped weapon. If you're in a game and not on BB, the value is only accurate at the time the item enters the game.
* `$itemnotifs <mode>`: Enable item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
* `off`: No notifications are shown.
* `rare`: You are notified when a rare item drops.
* `on`: You are notified when any item drops, except Meseta.
* `every`: You are notified when any item drops, including Meseta.
* `$what` (game server only): Shows the type, name, and stats of the nearest item on the ground.
* `$where` (game server only): Shows your current floor number and coordinates. Mainly useful for debugging.
* `$what` (game server only): Show the type, name, and stats of the nearest item on the ground.
* `$where` (game server only): Show your current floor number and coordinates. Mainly useful for debugging.
* `$qfread <field-name>` (game server only): Show the value of a quest counter in your player data. The field names are defined in config.json.
* Debugging commands
* `$debug` (game server only): Enable or disable debug. You need the DEBUG flag in your user account to use this command. Enabling debug does a few things:
* `$debug` (game server only): Enable or disable debug. You need the DEBUG flag in your user account to use this command. Enabling debug does several things:
* You'll see in-game messages from the server when you take certain actions, like killing an enemy in BB.
* You'll see the rare seed value and floor variations when you join a game.
* You'll be placed into the highest available slot in lobbies and games instead of the lowest, unless you're joining a BB solo-mode game.
* You'll be able to join games with any PSO version, not only those for which crossplay is normally supported. Be prepared for client crashes and other client-side brokenness if you do this. Please do not submit any issues for broken behaviors in crossplay, unless the situation is explicitly supported (see the "Cross-version play" section above).
* You'll be placed into the last available slot in lobbies and games instead of the first, unless you're joining a BB solo-mode game.
* You'll be able to join games with any PSO version, not only those for which crossplay is normally supported. Be prepared for client crashes and other client-side brokenness if you do this. Do not submit any issues for broken behaviors in crossplay, unless the situation is explicitly supported (see the "Cross-version play" section above).
* The rest of the commands in this section are enabled on the game server. (They are always enabled on the proxy server.)
* `$quest <number>` (game server only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present.
* `$quest <number>` (game server only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present. Debug is not required to be enabled if the specified quest has the AllowStartFromChatCommand field set in its metadata file.
* `$qcall <function-id>`: Call a quest function on your client.
* `$qcheck <flag-num>` (game server only): Show the value of a quest flag. This command can be used without debug mode enabled. If you're in a game, show the value of the flag in that game; if you're in the lobby, show the saved value of that quest flag for your character (BB only).
* `$qset <flag-num>` or `$qclear <flag-num>`: Set or clear a quest flag for everyone in the game. If you're in the lobby and on BB, set or clear the saved value of a quest flag in your character file.
* `$qgread <flag-num>` (game server only): Get the value of a quest counter ("global flag"). This command can be used without debug mode enabled.
* `$qgread <flag-num>` (game server only): Show the value of a quest counter ("global flag"). This command can be used without debug mode enabled.
* `$qgwrite <flag-num> <value>` (game server only): Set the value of a quest counter ("global flag") for yourself.
* `$qsync <reg-num> <value>`: Set a quest register's value for yourself only. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$qsyncall <reg-num> <value>`: Set a quest register's value for everyone in the game. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$swset [floor] <flag-num>` and `$swclear [floor] <flag-num>`: Set or clear a switch flag. If floor is not given, sets or clears the flag on your current floor.
* `$swsetall`: Sets all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
* `$swsetall`: Set all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
* `$gc` (game server only): Send your own Guild Card to yourself.
* `$sc <data>`: Send a command to yourself.
* `$ss <data>`: Send a command to the remote server (if in a proxy session) or to the game server.
@@ -498,62 +542,96 @@ Some commands only work on the game server and not on the proxy server. The chat
* `$ep3battledebug` (game server only; Episode 3 only): Enable or disable TCard00_Select. If enabled, the game will enter the debug menu when you start a battle.
* Personal state commands
* `$arrow <color-id>`: Changes your lobby arrow color.
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled). If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$rand <seed>`: Sets your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$ln [name-or-type]`: Sets the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
* `$swa`: Enables or disables switch assist. When enabled, the server will attempt to automatically unlock two-player and four-player doors in non-quest games if you step on all the required switches sequentially.
* `$exit`: If you're in a lobby, sends you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, sends you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
* `$arrow <color-id>`: Change your lobby arrow color.
* `$secid <section-id>`: Set your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled). If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$rand <seed>`: Set your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$ln [name-or-type]`: Set the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
* `$swa`: Enable or disable switch assist. When enabled, the server will attempt to automatically unlock two-player and four-player doors in non-quest games if you step on all the required switches sequentially.
* `$exit`: If you're in a lobby, send you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, send you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
* `$patch <name>`: Run a patch on your client. `<name>` must exactly match the name of a patch on the server.
* Character data commands (game server only)
* `$savechar <slot>`: Saves your current character data on the server in the specified slot (each serial number has 4 slots, numbered 1-4). These slots are separate from BB character slots; using this command does not affect BB characters.
* `$loadchar <slot>` (v1 and v2 only): Loads your character data from the specified slot. The changes will be undone if you join a game - to save your changes, disconnect from the lobby.
* `$bbchar <username> <password> <slot>`: Use this command when playing on a non-BB version of PSO. If the username and password are correct, this command converts your current character to BB format and saves it on the server in the given slot (1-4). Any character already in that slot is overwritten. (This command is similar to `$savechar`, except it overwrites a BB character slot, and can transfer characters across accounts.) Note that the character's chat data, quick menu config, and bank contents are not copied, since there is no way for the server to request those types of data.
* `$edit <stat> <value>`: Modifies your character data. If you are on V3 (GameCube/Xbox), this command does nothing. If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby. If cheats are allowed on the server, `<stat>` can be any of `atp`, `mst`, `evp`, `hp`, `dfp`, `ata`, `lck`, `meseta`, `exp`, `level`, `namecolor`, `secid`, `name`, `language`, `npc`, or `tech`. If cheats are not allowed, only `namecolor`, `name`, `language`, and `npc` can be used. Changing your character's language is only useful on BB; to do so, use a single-character language code (e.g. to switch your character to English, use `$edit language E`; for Japanese, use `$edit language J`).
* `$savechar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$loadchar <slot>`: Save your current character data on the server in the specified slot. See the "Server-side saves" section for more details.
* `$bbchar <username> <password> <slot>`: Save your current character data on the server in a different account's BB character slots. See the "Server-side saves" section for more details.
* `$edit <stat> <value>`: Modify your character data. See "Using $edit" below for details.
* Blue Burst player commands (game server only)
* `$bank [number]`: Switches your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switches back to your current character's bank.
* `$save`: Saves your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
* `$bank [number]`: Switch your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switch back to your current character's bank.
* `$save`: Save your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
* Game state commands (game server only)
* `$maxlevel <level>`: Sets the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
* `$minlevel <level>`: Sets the minimum level for players to join the current game.
* `$password <password>`: Sets the game's join password. To unlock the game, run `$password` with nothing after it.
* `$dropmode [mode]`: Changes the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the "Item tables and drop modes" section for more information.
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted (except items only visible to the leaving player). If the game is empty for too long (15 minutes by default), it is then deleted. There is an edge case with persistence: if the player defeats a boss, leaves the room, joins again, and returns to the boss arena, neither the boss nor the exit warp will spawn, so they will be stuck there and have to use $warp or Quit Game to get out. For this reason, `$warp 0` is allowed in boss arenas once the boss is defeated, even if cheat mode is disabled.
* `$maxlevel <level>`: Set the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
* `$minlevel <level>`: Set the minimum level for players to join the current game.
* `$password <password>`: Set the game's join password. To unlock the game, run `$password` with nothing after it.
* `$dropmode [mode]`: Change the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the "Item tables and drop modes" section for more information.
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted (except items that were only visible to the leaving player, which are deleted). If the game is empty for too long (15 minutes by default), it is then deleted. There is an edge case with persistence: if the player defeats a boss, leaves the room, joins again, and returns to the boss arena, neither the boss nor the exit warp will appear, so they will be stuck there and have to use $warp or Quit Game to get out. For this reason, `$warp 0` is allowed in boss arenas once the boss is defeated, even if cheat mode is disabled.
* Episode 3 commands (game server only)
* `$spec`: Toggles the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they will be sent back to the lobby.
* `$inftime`: Toggles infinite-time mode. Must be used before starting a battle. If infinite-time mode is enabled, the overall and per-phase time limits will be disabled regardless of the values chosen during battle setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Sets override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
* `$stat <what>`: Shows a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
* `$surrender`: Causes your team to immediately lose the current battle.
* `$saverec <name>`: Saves the recording of the last battle.
* `$playrec <name>`: Plays a battle recording. This command creates a spectator team and replays the specified battle log within it. There is a bug in Dolphin that makes use of this command unstable in emulation (see the "Battle records" section above).
* `$spec`: Toggle the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they are sent back to the lobby.
* `$inftime`: Toggle infinite-time mode. Must be used before starting a battle. If infinite-time mode is on, the overall and per-phase time limits will be disabled regardless of the values chosen during battle rules setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Set override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
* `$stat <what>`: Show a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
* `$surrender`: Cause your team to immediately lose the current battle.
* `$saverec <name>`: Save the recording of the last battle.
* `$playrec <name>`: Play a battle recording. This command creates a spectator team immediately but the replay does not start automatically, to give other players a chance to join. To start the battle replay within the spectator team, run `$playrec` again (with no name). There is a bug in Dolphin that makes this command unstable in emulation (see the "Battle records" section above).
* Cheat mode commands
* `$cheat` (game server only): Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy server, unless cheat mode is disabled on the entire server.
* `$infhp` / `$inftp`: Enables or disables infinite HP or TP mode. Applies to only you. In infinite HP mode, one-hit KO attacks will still kill you. On V1 and V2, infinite HP also automatically cures status ailments.
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warps yourself to the given floor.
* `$warpall <floor-id>`: Warps everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy server.
* `$next`: Warps yourself to the next floor.
* `$cheat` (game server only): Enable or disable cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy server, unless cheat mode is disabled on the entire server.
* `$infhp`: Enable or disable infinite HP mode. Applies to only you; does not affect other players. When enabled, one-hit KO attacks will still kill you, but on most versions of the game (not DCv1, GC US 1.2, or GC JP 1.5), the server will automatically revive you if you die. On all versions except GC US 1.2 and GC JP 1.5, infinite HP also automatically cures status ailments.
* `$inftp`: Enable or disable infinite TP mode. Applies to only you; does not affect other players.
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warp yourself to the given floor.
* `$warpall <floor-id>`: Warp everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy server.
* `$next`: Warp yourself to the next floor.
* `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item (e.g. "Hell Saber +5 0/10/25/0/10") or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy server, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions.
* `$unset <index>` (game server only): In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed.
* `$dropmode [mode]` (proxy server): Changes the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy server requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
* `$dropmode [mode]` (proxy server): Change the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy server requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
* Configuration commands
* `$event <event>`: Sets the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
* `$allevent <event>` (game server only): Sets the current holiday event in all lobbies.
* `$song <song-id>` (Episode 3 only): Plays a specific song in the current lobby.
* Aesthetic commands
* `$event <event>`: Set the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
* `$allevent <event>` (game server only): Set the current holiday event in all lobbies.
* `$song <song-id>` (Episode 3 only): Play a specific song in the current lobby.
* Administration commands (game server only)
* `$ann <message>`: Sends an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies.
* `$ann! <message>`: Sends an announcement message. The message is sent as a Simple Mail message to all players in all games and lobbies.
* `$ax <message>`: Sends a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
* `$silence <identifier>`: Silences a player (remove their ability to chat) or unsilences a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnects a player. The identifier may be the player's name or Guild Card number.
* `$ban <identifier>`: Bans a player. The identifier may be the player's name or Guild Card number.
* `$ann <message>`: Send an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies.
* `$ann! <message>`: Send an announcement message. The message is sent as a Simple Mail message to all players in all games and lobbies.
* `$ax <message>`: Send a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
* `$silence <identifier>`: Silence a player (remove their ability to chat) or unsilence a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnect a player. The identifier may be the player's name or Guild Card number.
* `$ban <duration> <identifier>`: Ban a player. The duration should be of the form `10m` (minutes), `10h` (hours), `10d` (days), `10w` (weeks), `10M` (months), or `10y` (years). (Numbers other than 10 may be used, of course.) As with `$kick`, the identifier may be the player's name or Guild Card number.
### Using $edit
The $edit command modifies your character data. This command doesn't work on V3 (GameCube/Xbox). If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby.
Some subcommands are always available. They are:
* `$edit mat reset power`: Clear your usage of power materials (BB only)
* `$edit mat reset mind`: Clear your usage of mind materials (BB only)
* `$edit mat reset evade`: Clear your usage of evade materials (BB only)
* `$edit mat reset def`: Clear your usage of def materials (BB only)
* `$edit mat reset luck`: Clear your usage of luck materials (BB only)
* `$edit mat reset hp`: Clear your usage of HP materials (BB only)
* `$edit mat reset tp`: Clear your usage of TP materials (BB only)
* `$edit mat reset all`: Clear your usage of all materials except HP and TP (BB only)
* `$edit mat reset every`: Clear your usage of all materials including HP and TP (BB only)
* `$edit namecolor AARRGGBB`: Set your name color (AARRGGBB specified in hex)
* `$edit language L`: Set your language (Generally only useful on BB; values for L: J = Japanese, E = English, G = German, F = French, S = Spanish, B = Simplified Chinese, T = Traditional Chinese, K = Korean)
* `$edit name NAME`: Set your character name
* `$edit npc NPC-NAME`: Set or remove an NPC skin on your character (NPC-NAME can be ninja, rico, sonic, knuckles, tails, flowen, elly, or none)
The remaining subcommands are only available if cheat mode is enabled on the server. They are:
* `$edit atp N`: Set your ATP to N until stats are updated (e.g. by leveling up)
* `$edit mst N`: Set your MST to N until stats are updated
* `$edit evp N`: Set your EVP to N until stats are updated
* `$edit dfp N`: Set your DFP to N until stats are updated
* `$edit ata N`: Set your ATA to N until stats are updated
* `$edit lck N`: Set your LCK to N until stats are updated
* `$edit hp N`: Set your MST to N until stats are updated
* `$edit meseta N`: Set the amount of Meseta in your inventory
* `$edit exp N`: Set your total amount of EXP (does not affect level)
* `$edit level N`: Set your current level (recomputes stats, but does not affect EXP)
* `$edit secid SECID-NAME`: Set your section ID
* `$edit tech TECH-NAME LEVEL`: Set the level of one of your techniques
# Non-server features
+1 -3
View File
@@ -1,11 +1,10 @@
## General
- Make reloading happen on separate threads so compression doesn't block active clients
- Implement decrypt/encrypt actions for VMS files
- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
- Add an idle connection timeout for proxy sessions
- Clean up ItemParameterTable implementation (see comment at the top of the class definition)
- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and store a map of )
- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and store a map of received destinations)
## PSO DC
@@ -26,7 +25,6 @@
## PSOBB
- Test all quest item subcommands
- Figure out why Pouilly Slime EXP doesn't work
- Make server-specified rare enemies work with maps loaded by the proxy
- Implement serialization for various table types (ItemPMT, ItemPT, etc.)
+25
View File
@@ -1,3 +1,16 @@
This file contains client patches I've made for various versions of PSO.
All BB patches are for the JP 1.25.13 version (Tethealla client).
See also https://github.com/Solybum/Blue-Burst-Patch-Project
(DCv2-US) Disable serial number validation (untested)
8C1E743E 01E0
8C2670B6 01E0
(BB) Disable item equip restrictions ("God of equip")
Memory: 005C9F31 E9A7000000
File: 001C9331 E9A7000000
Unlock all songs in BGM test
(Note: sadly, there are no secret/unused ones)
Ep12-JP12 => 04367A68 38600001
@@ -79,6 +92,11 @@ Ep3-US => 042F9AC0 60000000
Ep3-NTE => 040C2C48 60000000
Ep3-JP => 042F8B74 60000000
(Ep1&2 USA v1.1) Change type of all loading screens
0401CA04 3BE0000X
0401CA08 48000038
Values for X: 0 = lobby/game join, 1 = quest load, 3 = pipe up, 4 = pipe down, anything else = silent black screen
(Ep3 USA) Replace loading screen A button sounds with random sounds
042F9B18 4804BB19
042F9B1C 5463063E
@@ -259,6 +277,7 @@ Ep3-EU => 041A1C84 38600001
Ep3-US => 041A16FC 38600001
(Ep3 USA) Full dressing room v1
Original Ep1&2 code by Ralf @ GC-Forever
Can't change your class, but you start with your existing appearance
Go online with this code on after using the dressing room to fully save changes
0418EB5C 60000000
@@ -266,6 +285,7 @@ Go online with this code on after using the dressing room to fully save changes
042A0188 387E2120
(Ep3 USA) Full dressing room v2
Original Ep1&2 code by Ralf @ GC-Forever
Can change your class, but you start with the default appearance
Go online with this code on after using the dressing room to fully save changes
04186ECC 4BFFFFD8
@@ -350,3 +370,8 @@ Note: Without a TextEnglish.pr2/pr3 patch, the menu items for these sounds will
0408E448 38000001
0408E44C 900DA62C
0408E450 4E800020
(v1.1 USA) Replace all sound effects with specified sound effect
042256E4 3F40XXXX
042256E8 635AYYYY
042256EC 4800000C
File diff suppressed because one or more lines are too long
+602 -602
View File
File diff suppressed because it is too large Load Diff
+41 -11
View File
@@ -73,9 +73,9 @@ ItemLossPrevention
*** desc=Don't lose items if\nyou don't log off\nnormally
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
801D33E4 4800004C 801D38EC 4800004C 801D3CC4 4800004C 801D39B8 4800004C 801D381C 4800004C 801D381C 4800004C 801D3A1C 4800004C 801D3ED8 4800004C b +0x0000004C /* 801D3868 */
8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop
802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop
801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000
801FE900 60000000 801FF174 60000000 8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop
801FFE5C 60000000 802006D0 60000000 802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop
802019C8 38000000 8020223C 38000000 801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000
802C2060 4800004C 802C2F98 4800004C 802C42E4 4800004C 802C3E78 4800004C 802C2A40 4800004C 802C2A84 4800004C 802C402C 4800004C 802C37C0 4800004C b +0x0000004C /* 802C2A8C */
802D0AA0 48000020 802D1A58 48000020 802D2C10 48000020 802D2938 48000020 802D1480 48000020 802D14C4 48000020 802D2AEC 48000020 802D2280 48000020 b +0x00000020 /* 802D14A0 */
@@ -754,15 +754,45 @@ Show Enemy HP Bars
EnemyHPBars
*** name=Enemy HP bars
*** desc=Show HP bars in\nenemy info windows
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US12)
802612C4 4BFE1541 80261E9C 4BFE1349 80262EE4 4BFE0665 80262C98 4BFE1241 80261B9C 4BFE1545 80261B9C 4BFE1545 80262F5C 4BFE12B1 802627A4 4BFE12B1 bl -0x0001EABC /* 802430E0 */
804CAF00 42300000 804CE650 42300000 804D0BA0 42300000 804D0940 42300000 804CB6D0 42300000 804CBBB0 42300000 804D0218 42300000 804D0608 42300000 bdnz cr4, +0x00000000 /* 804CB6D0 */
804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15 .invalid FC, 0
805CBFBC 42A00000 805D65BC 42A00000 805DDA5C 42A00000 805DD7FC 42A00000 805CC8C4 42A00000 805D38E4 42A00000 805DD104 42A00000 805D9344 42A00000 b +0x00000000 /* 805CC8C4 */
804CAE40 42640000 804CE590 42640000 804D0AE0 42640000 804D0880 42640000 804CB610 42640000 804CBAF0 42640000 804D0158 42640000 804D0548 42640000 bc 19, 4, +0x00000000 /* 804CB610 */
804CAE4C 42640000 804CE59C 42640000 804D0AEC 42640000 804D088C 42640000 804CB61C 42640000 804CBAFC 42640000 804D0164 42640000 804D0554 42640000 bc 19, 4, +0x00000000 /* 804CB61C */
804CAE58 42640000 804CE5A8 42640000 804D0AF8 42640000 804D0898 42640000 804CB628 42640000 804CBB08 42640000 804D0170 42640000 804D0560 42640000 bc 19, 4, +0x00000000 /* 804CB628 */
804CAE64 42640000 804CE5B4 42640000 804D0B04 42640000 804D08A4 42640000 804CB634 42640000 804CBB14 42640000 804D017C 42640000 804D056C 42640000 bc 19, 4, +0x00000000 /* 804CB634 */
804CAF00 42780000 804CE650 42780000 804D0BA0 42780000 804D0940 42780000 804CB6D0 42780000 804CBBB0 42780000 804D0218 42780000 804D0608 42780000
804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15
805CBFBC 42C00000 805D65BC 42C00000 805DDA5C 42C00000 805DD7FC 42C00000 805CC8C4 42C00000 805D38E4 42C00000 805DD104 42C00000 805D9344 42C00000
804CAE40 42960000 804CE590 42960000 804D0AE0 42960000 804D0880 42960000 804CB610 42960000 804CBAF0 42960000 804D0158 42960000 804D0548 42960000
804CAE4C 42960000 804CE59C 42960000 804D0AEC 42960000 804D088C 42960000 804CB61C 42960000 804CBAFC 42960000 804D0164 42960000 804D0554 42960000
804CAE58 42960000 804CE5A8 42960000 804D0AF8 42960000 804D0898 42960000 804CB628 42960000 804CBB08 42960000 804D0170 42960000 804D0560 42960000
804CAE64 42960000 804CE5B4 42960000 804D0B04 42960000 804D08A4 42960000 804CB634 42960000 804CBB14 42960000 804D017C 42960000 804D056C 42960000
804CAE70 42960000 804CE5C0 42960000 804D0B10 42960000 804D08B0 42960000 804CB640 42960000 804CBB20 42960000 804D0188 42960000 804D0578 42960000
80261260 4BDAA3F1 80261E38 4BDA9819 80262E80 4BDA87D1 80262C34 4BDA8A1D 80261B38 4BDA9B19 80261B38 4BDA9B19 80262EF8 4BDA8759 80262740 4BDA8F11 bl -0x002578A8 /* 8000B650 */
80261420 4BDAA245 80261FF8 4BDA966D 80263040 4BDA8625 80262DF4 4BDA8871 80261CF8 4BDA996D 80261CF8 4BDA996D 802630B8 4BDA85AD 80262900 4BDA8D65 bl -0x00257A54 /* 8000B664 */
8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 lis r5, 0x8001
8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC lwz r3, [r5 - 0x4944]
8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 mr r30, r31
8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C lha r6, [r30 + 0x032C]
8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 b +0x00000010 /* 8000B670 */
8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 lha r6, [r30 + 0x02B8]
8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 lis r5, 0x8001
8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC stw [r5 - 0x4944], r3
8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 mflr r0
8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 stw [r5 - 0x4940], r0
8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 mr r5, r3
8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 lha r7, [r30 + 0x02B8]
8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 lis r4, 0x8000
8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC ori r4, r4, 0xB6AC
8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 addi r3, r4, 0x0018
8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 crxor crb6, crb6, crb6
8000B690 4838A86D 8000B690 4838D275 8000B690 4838F115 8000B690 4838EEC5 8000B690 4838BB3D 8000B690 4838BB95 8000B690 4838F295 8000B690 4838DD85 bl sprintf /* 8039A924 */
8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 lis r4, 0x8000
8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 ori r4, r4, 0xB6C4
8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 mr r3, r28
8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC lwz r0, [r4 - 0x0004]
8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 mtlr r0
8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 blr
8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A .invalid
8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 bl +0x00503A24 /* 8050F0D4 */
8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 oris r15, r1, 0x2564
8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 .invalid
PSO DC Reticle Colours
DCReticleColors
@@ -1,96 +1,94 @@
###########################################################
NPC: Coren Tsu - The Wanderer
AREAS: Pioneer 2
Translations by: apexseals (discord: apexseals)
Proofing & Debugging by: nolrinale (github.com/nolrinale)
###########################################################
presentation:
I am Coren Tsu, a wandering merchant,
you could say.
Please take some time to look at
the rare and wonderous goods
I have been collecting.
If you spend a little meseta,
you could win a wonderful prize.
Well? Wanna try?
You may win,
you may lose.
But if you don't win,
don't take it out on me.
That's just the way
gambling is, yes?
Well then, how much
meseta do you want to pay?
As long as you pay me,
I'll give you a great service.
Huh?
That's too bad...
Well, these kind of things usually
have a chance to lose money.
Let's keep this discreet.
If you feel up to it, talk to me again.
It seems you have
too many items.
First, go and
organize your items,
Then speak to me again.
What?
You said you'd try,
then you said no.
People like that
fail at everything.
What the...?
You don't have the
meseta to pay me?
I won't work with such
cold hearted people.
Alright, let's do it.
You better pray
for something good...
Look here!
Take it!
Even if you had bad luck,
something good will come out of it.
You'll win someday!
In case you want to try again,
come back to me once more.
###########################################################
NPC: Coren Tsu - The Wanderer
AREAS: Pioneer 2
Translations by: apexseals (discord: apexseals)
Proofing & Debugging by: nolrinale (github.com/nolrinale)
###########################################################
presentation:
I am Coren Tsu, a wandering merchant,
you could say.
Please take some time to look at
the rare and wonderous goods
I have been collecting.
If you spend a little meseta,
you could win a wonderful prize.
Well? Wanna try?
You may win,
you may lose.
But if you don't win,
don't take it out on me.
That's just the way
gambling is, yes?
Well then, how much
meseta do you want to pay?
As long as you pay me,
I'll give you a great service.
Huh?
That's too bad...
Well, these kind of things usually
have a chance to lose money.
Let's keep this discreet.
If you feel up to it, talk to me again.
It seems you have
too many items.
First, go and
organize your items,
Then speak to me again.
What?
You said you'd try,
then you said no.
People like that
fail at everything.
What the...?
You don't have the
meseta to pay me?
I won't work with such
cold hearted people.
Alright, let's do it.
You better pray
for something good...
Look here!
Take it!
Even if you had bad luck,
something good will come out of it.
You'll win someday!
In case you want to try again,
come back to me once more.
Binary file not shown.
Binary file not shown.
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File diff suppressed because it is too large Load Diff
+8 -10
View File
@@ -23,7 +23,7 @@ AFSArchive::AFSArchive(shared_ptr<const string> data)
le_uint32_t size;
} __packed_ws__(FileEntry, 8);
StringReader r(*this->data);
phosg::StringReader r(*this->data);
const auto& header = r.get<FileHeader>();
if (header.magic != 0x41465300) { // 'AFS\0'
throw runtime_error("file is not an AFS archive");
@@ -52,29 +52,27 @@ string AFSArchive::get_copy(size_t index) const {
return string(reinterpret_cast<const char*>(ret.first), ret.second);
}
StringReader AFSArchive::get_reader(size_t index) const {
phosg::StringReader AFSArchive::get_reader(size_t index) const {
auto ret = this->get(index);
return StringReader(ret.first, ret.second);
return phosg::StringReader(ret.first, ret.second);
}
string AFSArchive::generate(const vector<string>& files, bool big_endian) {
return big_endian ? AFSArchive::generate_t<true>(files) : AFSArchive::generate_t<false>(files);
}
template <bool IsBigEndian>
template <bool BE>
string AFSArchive::generate_t(const vector<string>& files) {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
StringWriter w;
phosg::StringWriter w;
w.put_u32b(0x41465300); // 'AFS\0'
w.put<U32T>(files.size());
w.put<U32T<BE>>(files.size());
// It seems entries are aligned to 0x800-byte boundaries, and the file's
// header is always 0x80000 (!) bytes, most of which is unused
uint32_t data_offset = 0x80000;
for (const auto& file : files) {
w.put<U32T>(data_offset);
w.put<U32T>(file.size());
w.put<U32T<BE>>(data_offset);
w.put<U32T<BE>>(file.size());
data_offset = (data_offset + file.size() + 0x7FF) & (~0x7FF);
}
+4 -2
View File
@@ -8,6 +8,8 @@
#include <string>
#include <unordered_map>
#include "Types.hh"
class AFSArchive {
public:
AFSArchive(std::shared_ptr<const std::string> data);
@@ -23,12 +25,12 @@ public:
std::pair<const void*, size_t> get(size_t index) const;
std::string get_copy(size_t index) const;
StringReader get_reader(size_t index) const;
phosg::StringReader get_reader(size_t index) const;
static std::string generate(const std::vector<std::string>& files, bool big_endian);
private:
template <bool IsBigEndian>
template <bool BE>
static std::string generate_t(const std::vector<std::string>& files);
std::shared_ptr<const std::string> data;
-18
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@@ -1,18 +0,0 @@
#pragma once
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
inline void run_ar_code_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline void run_xbe_patch_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
-640
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@@ -1,640 +0,0 @@
#include "ARCodeTranslator.hh"
#include <array>
#include <future>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <resource_file/ExecutableFormats/DOLFile.hh>
#include <resource_file/ExecutableFormats/XBEFile.hh>
using namespace std;
class ARCodeTranslator {
public:
enum class ExpandMethod {
FORWARD = 0,
FORWARD_WITH_BARRIER,
BACKWARD,
BACKWARD_WITH_BARRIER,
BOTH,
BOTH_WITH_BARRIER,
BOTH_IGNORE_ORIGIN,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::FORWARD:
return "FORWARD";
case ExpandMethod::FORWARD_WITH_BARRIER:
return "FORWARD_WITH_BARRIER";
case ExpandMethod::BACKWARD:
return "BACKWARD";
case ExpandMethod::BACKWARD_WITH_BARRIER:
return "BACKWARD_WITH_BARRIER";
case ExpandMethod::BOTH:
return "BOTH";
case ExpandMethod::BOTH_WITH_BARRIER:
return "BOTH_WITH_BARRIER";
case ExpandMethod::BOTH_IGNORE_ORIGIN:
return "BOTH_IGNORE_ORIGIN";
default:
throw logic_error("invalid expand method");
}
}
ARCodeTranslator(const string& directory)
: log("[ar-trans] "),
directory(directory) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".dol")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
this->files.emplace(name, make_shared<DOLFile>(path.c_str()));
this->log.info("Loaded %s", name.c_str());
}
}
}
~ARCodeTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_file = this->files.at(this->src_filename);
}
void find_rtoc_global_regs() const {
for (const auto& it : this->files) {
bool r2_high_found = false;
bool r2_low_found = false;
bool r13_high_found = false;
bool r13_low_found = false;
uint32_t r2 = 0;
uint32_t r13 = 0;
for (const auto& section : it.second->sections) {
if (!section.is_text) {
continue;
}
StringReader r(section.data);
while (!r.eof() && r.where()) {
uint32_t opcode = r.get_u32b();
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
if (r13_high_found) {
throw runtime_error("multiple values for r13_high");
}
r13_high_found = true;
r13 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
if (r2_high_found) {
throw runtime_error("multiple values for r2_high");
}
r2_high_found = true;
r2 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
if (r13_low_found) {
throw runtime_error("multiple values for r13_low");
}
r13_low_found = true;
r13 |= (opcode & 0xFFFF);
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
if (r2_low_found) {
throw runtime_error("multiple values for r2_low");
}
r2_low_found = true;
r2 |= (opcode & 0xFFFF);
}
}
}
if (r2_low_found && r2_high_found) {
fprintf(stderr, "(%s) r2 = %08" PRIX32 "\n", it.first.c_str(), r2);
} else {
fprintf(stderr, "(%s) r2 = __MISSING__\n", it.first.c_str());
}
if (r13_low_found && r13_high_found) {
fprintf(stderr, "(%s) r13 = %08" PRIX32 "\n", it.first.c_str(), r13);
} else {
fprintf(stderr, "(%s) r13 = __MISSING__\n", it.first.c_str());
}
}
}
uint32_t find_match(shared_ptr<const DOLFile> dest_file, uint32_t src_address, ExpandMethod expand_method) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
const DOLFile::Section* src_section = nullptr;
for (const auto& sec : this->src_file->sections) {
if (src_address >= sec.address && src_address < sec.address + sec.data.size()) {
src_section = &sec;
break;
}
}
if (!src_section) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_address - src_section->address;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section->data.size() - src_offset - 4;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + 4;
StringReader src_r(src_section->data.data() + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_file->sections) {
for (size_t dest_match_offset = 0;
dest_match_offset < dest_section.data.size();
dest_match_offset += 4) {
src_r.go(0);
StringReader dest_r(dest_section.data.data() + dest_match_offset, match_length);
size_t z;
for (z = 0; z < match_length; z += 4) {
if (expand_method == ExpandMethod::BOTH_IGNORE_ORIGIN && z == match_bytes_before) {
src_r.skip(4);
dest_r.skip(4);
} else if (src_section->is_text) {
uint32_t src_opcode = src_r.get_u32b();
uint32_t dest_opcode = dest_r.get_u32b();
uint32_t src_class = src_opcode & 0xFC000000;
if (src_class != (dest_opcode & 0xFC000000)) {
break;
}
if (src_class == 0x48000000) {
// b +-offset
src_opcode &= 0xFC000003;
dest_opcode &= 0xFC000003;
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
src_opcode &= 0xFFFF0000;
dest_opcode &= 0xFFFF0000;
}
if (src_opcode != dest_opcode) {
break;
}
} else {
uint32_t src_data = src_r.get_u32b();
uint32_t dest_data = dest_r.get_u32b();
if ((src_data & 0xFE000000) == 0x80000000) {
src_data &= 0xFE000003;
}
if ((dest_data & 0xFE000000) == 0x80000000) {
dest_data &= 0xFE000003;
}
if (src_data != dest_data) {
break;
}
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.address + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::BACKWARD_WITH_BARRIER:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::BACKWARD:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::FORWARD_WITH_BARRIER:
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::FORWARD:
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::BOTH_WITH_BARRIER:
case ExpandMethod::BOTH_IGNORE_ORIGIN:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::BOTH:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before += 4;
}
if (can_expand_forward) {
match_bytes_after += 4;
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
unordered_map<string, uint32_t> results;
for (const auto& it : this->files) {
if (it.second == this->src_file) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
array<future<uint32_t>, 7> futures;
static const array<ExpandMethod, 7> methods = {
ExpandMethod::FORWARD,
ExpandMethod::FORWARD_WITH_BARRIER,
ExpandMethod::BACKWARD,
ExpandMethod::BACKWARD_WITH_BARRIER,
ExpandMethod::BOTH,
ExpandMethod::BOTH_WITH_BARRIER,
ExpandMethod::BOTH_IGNORE_ORIGIN,
};
for (size_t z = 0; z < methods.size(); z++) {
futures[z] = async(&ARCodeTranslator::find_match, this, it.second, src_addr, methods[z]);
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(stoul(tokens.at(1), nullptr, 16));
} else if (tokens[0] == "find-globals") {
this->find_rtoc_global_regs();
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const DOLFile>> files;
string src_filename;
shared_ptr<const DOLFile> src_file;
};
class XBEPatchTranslator {
public:
enum class ExpandMethod {
FORWARD = 0,
BACKWARD,
BOTH,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::FORWARD:
return "FORWARD";
case ExpandMethod::BACKWARD:
return "BACKWARD";
case ExpandMethod::BOTH:
return "BOTH";
default:
throw logic_error("invalid expand method");
}
}
XBEPatchTranslator(const string& directory)
: log("[xbe-trans] "),
directory(directory) {
while (ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : list_directory(this->directory)) {
if (ends_with(filename, ".xbe")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
this->files.emplace(name, make_shared<XBEFile>(path.c_str()));
this->log.info("Loaded %s", name.c_str());
}
}
}
~XBEPatchTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_file = this->files.at(this->src_filename);
}
uint32_t find_match(
shared_ptr<const XBEFile> dest_file,
uint32_t src_address,
uint32_t src_size,
ExpandMethod expand_method) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
const XBEFile::Section* src_section = nullptr;
for (const auto& sec : this->src_file->sections) {
if (src_address >= sec.addr && src_address < sec.addr + sec.file_size) {
src_section = &sec;
break;
}
}
if (!src_section) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_address - src_section->addr;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section->file_size - src_offset - src_size;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + src_size < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + src_size;
auto src_r = this->src_file->read_from_addr(src_section->addr + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_file->sections) {
for (size_t dest_match_offset = 0; dest_match_offset + match_length <= dest_section.file_size; dest_match_offset++) {
src_r.go(0);
StringReader dest_r = dest_file->read_from_addr(dest_section.addr + dest_match_offset, match_length);
size_t z;
for (z = 0; z < match_length; z++) {
uint8_t src_data = src_r.get_u8();
uint8_t dest_data = dest_r.get_u8();
if (src_data != dest_data) {
break;
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.addr + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::BACKWARD:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
break;
case ExpandMethod::FORWARD:
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
case ExpandMethod::BOTH:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before++;
}
if (can_expand_forward) {
match_bytes_after++;
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
if (!this->src_file) {
throw runtime_error("no source file selected");
}
unordered_map<string, uint32_t> results;
for (const auto& it : files) {
if (it.second == this->src_file) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
array<future<uint32_t>, 3> futures;
static const array<ExpandMethod, 3> methods = {
ExpandMethod::FORWARD,
ExpandMethod::BACKWARD,
ExpandMethod::BOTH,
};
for (size_t z = 0; z < methods.size(); z++) {
futures[z] = async(&XBEPatchTranslator::find_match, this, it.second, src_addr, src_size, methods[z]);
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(stoul(tokens.at(1), nullptr, 16), stoul(tokens.at(2), nullptr, 16));
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const XBEFile>> files;
string src_filename;
shared_ptr<const XBEFile> src_file;
};
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
ARCodeTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
XBEPatchTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
vector<pair<uint32_t, string>> diff_dol_files(const string& a_filename, const string& b_filename) {
DOLFile a(a_filename.c_str());
DOLFile b(b_filename.c_str());
auto a_mem = make_shared<MemoryContext>();
auto b_mem = make_shared<MemoryContext>();
a.load_into(a_mem);
b.load_into(b_mem);
uint32_t min_addr = 0xFFFFFFFF;
uint32_t max_addr = 0x00000000;
for (const auto& sec : a.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
for (const auto& sec : b.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
vector<pair<uint32_t, string>> ret;
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
bool a_exists = a_mem->exists(addr, 4);
bool b_exists = b_mem->exists(addr, 4);
if (a_exists && b_exists) {
string a_value = a_mem->read(addr, 4);
string b_value = b_mem->read(addr, 4);
if (a_value != b_value) {
if (!ret.empty() && (ret.back().first + ret.back().second.size() == addr)) {
ret.back().second += b_value;
} else {
ret.emplace_back(make_pair(addr, b_value));
}
}
}
}
return ret;
}
-11
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@@ -1,11 +0,0 @@
#pragma once
#include <stdint.h>
#include <string>
#include <utility>
#include <vector>
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
+1003 -1003
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+263 -263
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@@ -1,263 +1,263 @@
#pragma once
#include <memory>
#include <mutex>
#include <phosg/JSON.hh>
#include <shared_mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include "Text.hh"
class LicenseIndex;
struct DCNTELicense {
std::string serial_number;
std::string access_key;
static std::shared_ptr<DCNTELicense> from_json(const JSON& json);
JSON json() const;
};
struct V1V2License {
uint32_t serial_number = 0;
std::string access_key;
static std::shared_ptr<V1V2License> from_json(const JSON& json);
JSON json() const;
};
struct GCLicense {
uint32_t serial_number = 0;
std::string access_key;
std::string password;
static std::shared_ptr<GCLicense> from_json(const JSON& json);
JSON json() const;
};
struct XBLicense {
std::string gamertag;
uint64_t user_id = 0;
uint64_t account_id = 0;
static std::shared_ptr<XBLicense> from_json(const JSON& json);
JSON json() const;
};
struct BBLicense {
std::string username;
std::string password;
static std::shared_ptr<BBLicense> from_json(const JSON& json);
JSON json() const;
};
struct Account {
enum class Flag : uint32_t {
// clang-format off
KICK_USER = 0x00000001,
BAN_USER = 0x00000002,
SILENCE_USER = 0x00000004,
CHANGE_EVENT = 0x00000010,
ANNOUNCE = 0x00000020,
FREE_JOIN_GAMES = 0x00000040,
DEBUG = 0x01000000,
CHEAT_ANYWHERE = 0x02000000,
DISABLE_QUEST_REQUIREMENTS = 0x04000000,
ALWAYS_ENABLE_CHAT_COMMANDS = 0x08000000,
MODERATOR = 0x00000007,
ADMINISTRATOR = 0x000000FF,
ROOT = 0x7FFFFFFF,
IS_SHARED_ACCOUNT = 0x80000000,
// NOTE: When adding or changing license flags, don't forget to change the
// documentation in the shell's help text.
UNUSED_BITS = 0x70FFFF00,
// clang-format on
};
// account_id is also the account's guild card number
uint32_t account_id = 0;
uint32_t flags = 0;
uint64_t ban_end_time = 0; // 0 = not banned
std::string last_player_name;
std::string auto_reply_message;
uint32_t ep3_current_meseta = 0;
uint32_t ep3_total_meseta_earned = 0;
uint32_t bb_team_id = 0;
bool is_temporary = false; // If true, isn't saved to disk
std::unordered_set<std::string> auto_patches_enabled;
std::unordered_map<std::string, std::shared_ptr<DCNTELicense>> dc_nte_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> dc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> pc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<GCLicense>> gc_licenses;
std::unordered_map<std::string, std::shared_ptr<XBLicense>> xb_licenses;
std::unordered_map<std::string, std::shared_ptr<BBLicense>> bb_licenses;
Account() = default;
explicit Account(const JSON& json);
virtual ~Account() = default;
JSON json() const;
virtual void save() const;
virtual void delete_file() const;
[[nodiscard]] inline bool check_flag(Flag flag) const {
return !!(this->flags & static_cast<uint32_t>(flag));
}
inline void set_flag(Flag flag) {
this->flags |= static_cast<uint32_t>(flag);
}
inline void clear_flag(Flag flag) {
this->flags &= (~static_cast<uint32_t>(flag));
}
inline void toggle_flag(Flag flag) {
this->flags ^= static_cast<uint32_t>(flag);
}
inline void replace_all_flags(Flag mask) {
this->flags = static_cast<uint32_t>(mask);
}
void print(FILE* stream) const;
};
struct Login {
bool account_was_created = false;
// This field will never be null
std::shared_ptr<Account> account;
// Exactly one of the following will be non-null, representing the license
// that the client logged in with
std::shared_ptr<DCNTELicense> dc_nte_license;
std::shared_ptr<V1V2License> dc_license;
std::shared_ptr<V1V2License> pc_license;
std::shared_ptr<GCLicense> gc_license;
std::shared_ptr<XBLicense> xb_license;
std::shared_ptr<BBLicense> bb_license;
};
class AccountIndex {
public:
class no_username : public std::invalid_argument {
public:
no_username() : invalid_argument("serial number is zero or username is missing") {}
};
class incorrect_password : public std::invalid_argument {
public:
incorrect_password() : invalid_argument("incorrect password") {}
};
class incorrect_access_key : public std::invalid_argument {
public:
incorrect_access_key() : invalid_argument("incorrect access key") {}
};
class missing_account : public std::invalid_argument {
public:
missing_account() : invalid_argument("missing account") {}
};
explicit AccountIndex(bool force_all_temporary);
virtual ~AccountIndex() = default;
std::shared_ptr<Account> create_account(bool is_temporary) const;
size_t count() const;
std::vector<std::shared_ptr<Account>> all() const;
void add(std::shared_ptr<Account> a);
void remove(uint32_t serial_number);
void add_dc_nte_license(std::shared_ptr<Account> account, std::shared_ptr<DCNTELicense> license);
void add_dc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_pc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_gc_license(std::shared_ptr<Account> account, std::shared_ptr<GCLicense> license);
void add_xb_license(std::shared_ptr<Account> account, std::shared_ptr<XBLicense> license);
void add_bb_license(std::shared_ptr<Account> account, std::shared_ptr<BBLicense> license);
void remove_dc_nte_license(std::shared_ptr<Account> account, const std::string& serial_number);
void remove_dc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_pc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_gc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_xb_license(std::shared_ptr<Account> account, const std::string& gamertag);
void remove_bb_license(std::shared_ptr<Account> account, const std::string& username);
std::shared_ptr<Account> from_account_id(uint32_t account_id) const;
std::shared_ptr<Login> from_dc_nte_credentials(
const std::string& serial_number,
const std::string& access_key,
bool allow_create);
std::shared_ptr<Login> from_dc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_pc_nte_credentials(
uint32_t guild_card_number,
bool allow_create);
std::shared_ptr<Login> from_pc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_gc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string* password,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_xb_credentials(
const std::string& gamertag,
uint64_t user_id,
uint64_t account_id,
bool allow_create);
std::shared_ptr<Login> from_bb_credentials(
const std::string& username,
const std::string* password,
bool allow_create);
std::shared_ptr<Account> create_temporary_account_for_shared_account(
std::shared_ptr<const Account> src_a, const std::string& variation_data) const;
protected:
bool force_all_temporary;
// This class must be thread-safe because it's used by both the patch server
// and game server threads
mutable std::shared_mutex lock;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_account_id;
std::unordered_map<std::string, std::shared_ptr<Account>> by_dc_nte_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_dc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_pc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_gc_serial_number;
std::unordered_map<std::string, std::shared_ptr<Account>> by_xb_gamertag;
std::unordered_map<std::string, std::shared_ptr<Account>> by_bb_username;
void add_locked(std::shared_ptr<Account> a);
std::shared_ptr<Login> from_dc_nte_credentials_locked(
const std::string& serial_number,
const std::string& access_key);
std::shared_ptr<Login> from_dc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name);
std::shared_ptr<Login> from_pc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name);
std::shared_ptr<Login> from_gc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string* password,
const std::string& character_name);
std::shared_ptr<Login> from_xb_credentials_locked(
const std::string& gamertag,
uint64_t user_id,
uint64_t account_id);
std::shared_ptr<Login> from_bb_credentials_locked(
const std::string& username,
const std::string* password);
};
#pragma once
#include <memory>
#include <mutex>
#include <phosg/JSON.hh>
#include <shared_mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include "Text.hh"
class LicenseIndex;
struct DCNTELicense {
std::string serial_number;
std::string access_key;
static std::shared_ptr<DCNTELicense> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct V1V2License {
uint32_t serial_number = 0;
std::string access_key;
static std::shared_ptr<V1V2License> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct GCLicense {
uint32_t serial_number = 0;
std::string access_key;
std::string password;
static std::shared_ptr<GCLicense> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct XBLicense {
std::string gamertag;
uint64_t user_id = 0;
uint64_t account_id = 0;
static std::shared_ptr<XBLicense> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct BBLicense {
std::string username;
std::string password;
static std::shared_ptr<BBLicense> from_json(const phosg::JSON& json);
phosg::JSON json() const;
};
struct Account {
enum class Flag : uint32_t {
// clang-format off
KICK_USER = 0x00000001,
BAN_USER = 0x00000002,
SILENCE_USER = 0x00000004,
CHANGE_EVENT = 0x00000010,
ANNOUNCE = 0x00000020,
FREE_JOIN_GAMES = 0x00000040,
DEBUG = 0x01000000,
CHEAT_ANYWHERE = 0x02000000,
DISABLE_QUEST_REQUIREMENTS = 0x04000000,
ALWAYS_ENABLE_CHAT_COMMANDS = 0x08000000,
MODERATOR = 0x00000007,
ADMINISTRATOR = 0x000000FF,
ROOT = 0x7FFFFFFF,
IS_SHARED_ACCOUNT = 0x80000000,
// NOTE: When adding or changing license flags, don't forget to change the
// documentation in the shell's help text.
UNUSED_BITS = 0x70FFFF00,
// clang-format on
};
// account_id is also the account's guild card number
uint32_t account_id = 0;
uint32_t flags = 0;
uint64_t ban_end_time = 0; // 0 = not banned
std::string last_player_name;
std::string auto_reply_message;
uint32_t ep3_current_meseta = 0;
uint32_t ep3_total_meseta_earned = 0;
uint32_t bb_team_id = 0;
bool is_temporary = false; // If true, isn't saved to disk
std::unordered_set<std::string> auto_patches_enabled;
std::unordered_map<std::string, std::shared_ptr<DCNTELicense>> dc_nte_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> dc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> pc_licenses;
std::unordered_map<uint32_t, std::shared_ptr<GCLicense>> gc_licenses;
std::unordered_map<std::string, std::shared_ptr<XBLicense>> xb_licenses;
std::unordered_map<std::string, std::shared_ptr<BBLicense>> bb_licenses;
Account() = default;
explicit Account(const phosg::JSON& json);
virtual ~Account() = default;
phosg::JSON json() const;
virtual void save() const;
virtual void delete_file() const;
[[nodiscard]] inline bool check_flag(Flag flag) const {
return !!(this->flags & static_cast<uint32_t>(flag));
}
inline void set_flag(Flag flag) {
this->flags |= static_cast<uint32_t>(flag);
}
inline void clear_flag(Flag flag) {
this->flags &= (~static_cast<uint32_t>(flag));
}
inline void toggle_flag(Flag flag) {
this->flags ^= static_cast<uint32_t>(flag);
}
inline void replace_all_flags(Flag mask) {
this->flags = static_cast<uint32_t>(mask);
}
void print(FILE* stream) const;
};
struct Login {
bool account_was_created = false;
// This field will never be null
std::shared_ptr<Account> account;
// Exactly one of the following will be non-null, representing the license
// that the client logged in with
std::shared_ptr<DCNTELicense> dc_nte_license;
std::shared_ptr<V1V2License> dc_license;
std::shared_ptr<V1V2License> pc_license;
std::shared_ptr<GCLicense> gc_license;
std::shared_ptr<XBLicense> xb_license;
std::shared_ptr<BBLicense> bb_license;
};
class AccountIndex {
public:
class no_username : public std::invalid_argument {
public:
no_username() : invalid_argument("serial number is zero or username is missing") {}
};
class incorrect_password : public std::invalid_argument {
public:
incorrect_password() : invalid_argument("incorrect password") {}
};
class incorrect_access_key : public std::invalid_argument {
public:
incorrect_access_key() : invalid_argument("incorrect access key") {}
};
class missing_account : public std::invalid_argument {
public:
missing_account() : invalid_argument("missing account") {}
};
explicit AccountIndex(bool force_all_temporary);
virtual ~AccountIndex() = default;
std::shared_ptr<Account> create_account(bool is_temporary) const;
size_t count() const;
std::vector<std::shared_ptr<Account>> all() const;
void add(std::shared_ptr<Account> a);
void remove(uint32_t serial_number);
void add_dc_nte_license(std::shared_ptr<Account> account, std::shared_ptr<DCNTELicense> license);
void add_dc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_pc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
void add_gc_license(std::shared_ptr<Account> account, std::shared_ptr<GCLicense> license);
void add_xb_license(std::shared_ptr<Account> account, std::shared_ptr<XBLicense> license);
void add_bb_license(std::shared_ptr<Account> account, std::shared_ptr<BBLicense> license);
void remove_dc_nte_license(std::shared_ptr<Account> account, const std::string& serial_number);
void remove_dc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_pc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_gc_license(std::shared_ptr<Account> account, uint32_t serial_number);
void remove_xb_license(std::shared_ptr<Account> account, const std::string& gamertag);
void remove_bb_license(std::shared_ptr<Account> account, const std::string& username);
std::shared_ptr<Account> from_account_id(uint32_t account_id) const;
std::shared_ptr<Login> from_dc_nte_credentials(
const std::string& serial_number,
const std::string& access_key,
bool allow_create);
std::shared_ptr<Login> from_dc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_pc_nte_credentials(
uint32_t guild_card_number,
bool allow_create);
std::shared_ptr<Login> from_pc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_gc_credentials(
uint32_t serial_number,
const std::string& access_key,
const std::string* password,
const std::string& character_name,
bool allow_create);
std::shared_ptr<Login> from_xb_credentials(
const std::string& gamertag,
uint64_t user_id,
uint64_t account_id,
bool allow_create);
std::shared_ptr<Login> from_bb_credentials(
const std::string& username,
const std::string* password,
bool allow_create);
std::shared_ptr<Account> create_temporary_account_for_shared_account(
std::shared_ptr<const Account> src_a, const std::string& variation_data) const;
protected:
bool force_all_temporary;
// This class must be thread-safe because it's used by both the patch server
// and game server threads
mutable std::shared_mutex lock;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_account_id;
std::unordered_map<std::string, std::shared_ptr<Account>> by_dc_nte_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_dc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_pc_serial_number;
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_gc_serial_number;
std::unordered_map<std::string, std::shared_ptr<Account>> by_xb_gamertag;
std::unordered_map<std::string, std::shared_ptr<Account>> by_bb_username;
void add_locked(std::shared_ptr<Account> a);
std::shared_ptr<Login> from_dc_nte_credentials_locked(
const std::string& serial_number,
const std::string& access_key);
std::shared_ptr<Login> from_dc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name);
std::shared_ptr<Login> from_pc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string& character_name);
std::shared_ptr<Login> from_gc_credentials_locked(
uint32_t serial_number,
const std::string& access_key,
const std::string* password,
const std::string& character_name);
std::shared_ptr<Login> from_xb_credentials_locked(
const std::string& gamertag,
uint64_t user_id,
uint64_t account_id);
std::shared_ptr<Login> from_bb_credentials_locked(
const std::string& username,
const std::string* password);
};
+14
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@@ -0,0 +1,14 @@
#pragma once
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
inline void run_address_translator(const std::string&, const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
inline std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string&, const std::string&) {
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
}
+528
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@@ -0,0 +1,528 @@
#include "AddressTranslator.hh"
#include <array>
#include <future>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <resource_file/ExecutableFormats/DOLFile.hh>
#include <resource_file/ExecutableFormats/XBEFile.hh>
using namespace std;
class AddressTranslator {
public:
enum class ExpandMethod {
PPC_TEXT_FORWARD = 0,
PPC_TEXT_FORWARD_WITH_BARRIER,
PPC_TEXT_BACKWARD,
PPC_TEXT_BACKWARD_WITH_BARRIER,
PPC_TEXT_BOTH,
PPC_TEXT_BOTH_WITH_BARRIER,
PPC_TEXT_BOTH_IGNORE_ORIGIN,
PPC_DATA_FORWARD,
PPC_DATA_BACKWARD,
PPC_DATA_BOTH,
RAW_FORWARD,
RAW_BACKWARD,
RAW_BOTH,
};
static const char* name_for_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_TEXT_FORWARD:
return "PPC_TEXT_FORWARD";
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
return "PPC_TEXT_FORWARD_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BACKWARD:
return "PPC_TEXT_BACKWARD";
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
return "PPC_TEXT_BACKWARD_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BOTH:
return "PPC_TEXT_BOTH";
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
return "PPC_TEXT_BOTH_WITH_BARRIER";
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
return "PPC_TEXT_BOTH_IGNORE_ORIGIN";
case ExpandMethod::PPC_DATA_FORWARD:
return "PPC_DATA_FORWARD";
case ExpandMethod::PPC_DATA_BACKWARD:
return "PPC_DATA_BACKWARD";
case ExpandMethod::PPC_DATA_BOTH:
return "PPC_DATA_BOTH";
case ExpandMethod::RAW_FORWARD:
return "RAW_FORWARD";
case ExpandMethod::RAW_BACKWARD:
return "RAW_BACKWARD";
case ExpandMethod::RAW_BOTH:
return "RAW_BOTH";
default:
throw logic_error("invalid expand method");
}
}
static bool is_ppc_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
case ExpandMethod::PPC_DATA_FORWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
case ExpandMethod::PPC_DATA_BOTH:
return true;
case ExpandMethod::RAW_FORWARD:
case ExpandMethod::RAW_BACKWARD:
case ExpandMethod::RAW_BOTH:
return false;
default:
throw logic_error("invalid expand method");
}
}
static bool is_ppc_data_expand_method(ExpandMethod method) {
switch (method) {
case ExpandMethod::PPC_DATA_FORWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
case ExpandMethod::PPC_DATA_BOTH:
return true;
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
case ExpandMethod::RAW_FORWARD:
case ExpandMethod::RAW_BACKWARD:
case ExpandMethod::RAW_BOTH:
return false;
default:
throw logic_error("invalid expand method");
}
}
AddressTranslator(const string& directory)
: log("[addr-trans] "),
directory(directory),
enable_ppc(false) {
while (phosg::ends_with(this->directory, "/")) {
this->directory.pop_back();
}
for (const auto& filename : phosg::list_directory(this->directory)) {
if (phosg::ends_with(filename, ".dol")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
ResourceDASM::DOLFile dol(path.c_str());
auto mem = make_shared<ResourceDASM::MemoryContext>();
dol.load_into(mem);
this->mems.emplace(name, mem);
this->enable_ppc = true;
this->log.info("Loaded %s", name.c_str());
} else if (phosg::ends_with(filename, ".xbe")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
ResourceDASM::XBEFile xbe(path.c_str());
auto mem = make_shared<ResourceDASM::MemoryContext>();
xbe.load_into(mem);
this->mems.emplace(name, mem);
this->log.info("Loaded %s", name.c_str());
} else if (phosg::ends_with(filename, ".bin")) {
string name = filename.substr(0, filename.size() - 4);
string path = directory + "/" + filename;
string data = phosg::load_file(path);
auto mem = make_shared<ResourceDASM::MemoryContext>();
mem->allocate_at(0x8C010000, data.size());
mem->memcpy(0x8C010000, data.data(), data.size());
this->mems.emplace(name, mem);
this->log.info("Loaded %s", name.c_str());
}
}
}
~AddressTranslator() = default;
const string& get_source_filename() const {
return this->src_filename;
}
void set_source_file(const string& filename) {
this->src_filename = filename;
this->src_mem = this->mems.at(this->src_filename);
}
void find_ppc_rtoc_global_regs() const {
for (const auto& it : this->mems) {
bool r2_high_found = false;
bool r2_low_found = false;
bool r13_high_found = false;
bool r13_low_found = false;
uint32_t r2 = 0;
uint32_t r13 = 0;
for (const auto& block : it.second->allocated_blocks()) {
phosg::StringReader r = it.second->reader(block.first, block.second);
while (!r.eof() && r.where()) {
uint32_t opcode = r.get_u32b();
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
if (r13_high_found) {
throw runtime_error("multiple values for r13_high");
}
r13_high_found = true;
r13 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
if (r2_high_found) {
throw runtime_error("multiple values for r2_high");
}
r2_high_found = true;
r2 |= (opcode << 16);
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
if (r13_low_found) {
throw runtime_error("multiple values for r13_low");
}
r13_low_found = true;
r13 |= (opcode & 0xFFFF);
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
if (r2_low_found) {
throw runtime_error("multiple values for r2_low");
}
r2_low_found = true;
r2 |= (opcode & 0xFFFF);
}
}
}
if (r2_low_found && r2_high_found) {
fprintf(stderr, "(%s) r2 = %08" PRIX32 "\n", it.first.c_str(), r2);
} else {
fprintf(stderr, "(%s) r2 = __MISSING__\n", it.first.c_str());
}
if (r13_low_found && r13_high_found) {
fprintf(stderr, "(%s) r13 = %08" PRIX32 "\n", it.first.c_str(), r13);
} else {
fprintf(stderr, "(%s) r13 = __MISSING__\n", it.first.c_str());
}
}
}
uint32_t find_match(
shared_ptr<const ResourceDASM::MemoryContext> dest_mem,
uint32_t src_addr,
uint32_t src_size,
ExpandMethod expand_method) const {
bool is_ppc = this->is_ppc_expand_method(expand_method);
bool is_ppc_data = this->is_ppc_data_expand_method(expand_method);
if (!this->src_mem) {
throw runtime_error("no source file selected");
}
if (src_size == 0) {
src_size = is_ppc ? 4 : 1;
}
pair<uint32_t, uint32_t> src_section = make_pair(0, 0);
for (const auto& sec : this->src_mem->allocated_blocks()) {
if (src_addr >= sec.first && src_addr + src_size <= sec.first + sec.second) {
src_section = sec;
break;
}
}
if (!src_section.second) {
throw runtime_error("source address not within any section");
}
const char* method_token = this->name_for_expand_method(expand_method);
size_t src_offset = src_addr - src_section.first;
size_t src_bytes_available_before = src_offset;
size_t src_bytes_available_after = src_section.second - src_offset - 4;
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
size_t match_bytes_before = 0;
size_t match_bytes_after = 0;
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
size_t num_matches = 0;
size_t last_match_address = 0;
size_t match_length = match_bytes_before + match_bytes_after + 4;
phosg::StringReader src_r = this->src_mem->reader(src_section.first + src_offset - match_bytes_before, match_length);
for (const auto& dest_section : dest_mem->allocated_blocks()) {
for (size_t dest_match_offset = 0;
dest_match_offset + match_length < dest_section.second;
dest_match_offset += (is_ppc ? 4 : 1)) {
src_r.go(0);
phosg::StringReader dest_r = dest_mem->reader(dest_section.first + dest_match_offset, match_length);
size_t z;
if (is_ppc) {
for (z = 0; z < match_length; z += 4) {
if ((expand_method == ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN) && (z == match_bytes_before)) {
src_r.skip(4);
dest_r.skip(4);
} else if (!is_ppc_data) {
uint32_t src_opcode = src_r.get_u32b();
uint32_t dest_opcode = dest_r.get_u32b();
uint32_t src_class = src_opcode & 0xFC000000;
if (src_class != (dest_opcode & 0xFC000000)) {
break;
}
if (src_class == 0x48000000) {
// b +-offset
src_opcode &= 0xFC000003;
dest_opcode &= 0xFC000003;
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
src_opcode &= 0xFFFF0000;
dest_opcode &= 0xFFFF0000;
}
if (src_opcode != dest_opcode) {
break;
}
} else {
uint32_t src_data = src_r.get_u32b();
uint32_t dest_data = dest_r.get_u32b();
if ((src_data & 0xFE000000) == 0x80000000) {
src_data &= 0xFE000003;
}
if ((dest_data & 0xFE000000) == 0x80000000) {
dest_data &= 0xFE000003;
}
if (src_data != dest_data) {
break;
}
}
}
} else {
for (z = 0; z < match_length; z++) {
uint8_t src_data = src_r.get_u8();
uint8_t dest_data = dest_r.get_u8();
if (src_data != dest_data) {
break;
}
}
}
if (z == match_length) {
num_matches++;
last_match_address = dest_section.first + dest_match_offset + match_bytes_before;
}
}
}
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
if (num_matches == 1) {
return last_match_address;
} else if (num_matches == 0) {
throw runtime_error("did not find exactly one match");
}
bool can_expand_backward = false;
bool can_expand_forward = false;
switch (expand_method) {
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::PPC_TEXT_BACKWARD:
case ExpandMethod::PPC_DATA_BACKWARD:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
break;
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_FORWARD:
case ExpandMethod::PPC_DATA_FORWARD:
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
(src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
(src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::PPC_TEXT_BOTH:
case ExpandMethod::PPC_DATA_BOTH:
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
break;
case ExpandMethod::RAW_BACKWARD:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
break;
case ExpandMethod::RAW_FORWARD:
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
case ExpandMethod::RAW_BOTH:
can_expand_backward = (src_bytes_available_before > match_bytes_before);
can_expand_forward = (src_bytes_available_after > match_bytes_after);
break;
default:
throw logic_error("invalid expand method");
}
if (!can_expand_backward && !can_expand_forward) {
throw runtime_error("no further expansion is allowed");
}
if (can_expand_backward) {
match_bytes_before += (is_ppc ? 4 : 1);
}
if (can_expand_forward) {
match_bytes_after += (is_ppc ? 4 : 1);
}
}
throw runtime_error("scan field too long; too many matches");
}
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
if (!this->src_mem) {
throw runtime_error("no source file selected");
}
map<string, uint32_t> results;
for (const auto& it : this->mems) {
if (it.second == this->src_mem) {
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
results.emplace(it.first, src_addr);
} else {
vector<future<uint32_t>> futures;
static const vector<ExpandMethod> ppc_methods = {
ExpandMethod::PPC_TEXT_FORWARD,
ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BACKWARD,
ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BOTH,
ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER,
ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN,
ExpandMethod::PPC_DATA_FORWARD,
ExpandMethod::PPC_DATA_BACKWARD,
ExpandMethod::PPC_DATA_BOTH,
};
static const vector<ExpandMethod> raw_methods = {
ExpandMethod::RAW_FORWARD,
ExpandMethod::RAW_BACKWARD,
ExpandMethod::RAW_BOTH,
};
const auto& methods = this->enable_ppc ? ppc_methods : raw_methods;
for (size_t z = 0; z < methods.size(); z++) {
futures.emplace_back(async(&AddressTranslator::find_match, this, it.second, src_addr, src_size, methods[z]));
}
unordered_set<uint32_t> match_addrs;
for (size_t z = 0; z < futures.size(); z++) {
const char* method_name = this->name_for_expand_method(methods[z]);
try {
uint32_t ret = futures[z].get();
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
match_addrs.emplace(ret);
} catch (const exception& e) {
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
}
}
if (match_addrs.empty()) {
log.error("(%s) no match found", it.first.c_str());
} else if (match_addrs.size() > 1) {
log.error("(%s) different matches found by different methods", it.first.c_str());
} else {
results.emplace(it.first, *match_addrs.begin());
}
}
}
for (const auto& it : results) {
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
}
}
void handle_command(const string& command) {
auto tokens = phosg::split(command, ' ');
if (tokens.empty()) {
throw runtime_error("no command given");
}
phosg::strip_trailing_whitespace(tokens[tokens.size() - 1]);
if (tokens[0] == "use") {
this->set_source_file(tokens.at(1));
} else if (tokens[0] == "match") {
this->find_all_matches(
stoul(tokens.at(1), nullptr, 16),
tokens.size() >= 3 ? stoul(tokens[2], nullptr, 16) : 0);
} else if (tokens[0] == "find-ppc-globals") {
this->find_ppc_rtoc_global_regs();
} else if (!tokens[0].empty()) {
throw runtime_error("unknown command");
}
}
void run_shell() {
while (!feof(stdin)) {
if (!this->src_filename.empty()) {
fprintf(stdout, "addr-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
} else {
fprintf(stdout, "addr-trans:%s> ", this->directory.c_str());
}
fflush(stdout);
string command = phosg::fgets(stdin);
try {
this->handle_command(command);
} catch (const exception& e) {
this->log.error("Failed: %s", e.what());
}
}
fputc('\n', stdout);
}
private:
phosg::PrefixedLogger log;
string directory;
unordered_map<string, shared_ptr<const ResourceDASM::MemoryContext>> mems;
string src_filename;
shared_ptr<const ResourceDASM::MemoryContext> src_mem;
bool enable_ppc;
};
void run_address_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
AddressTranslator trans(directory);
if (!use_filename.empty()) {
trans.set_source_file(use_filename);
}
if (!command.empty()) {
trans.handle_command(command);
} else {
trans.run_shell();
}
}
vector<pair<uint32_t, string>> diff_dol_files(const string& a_filename, const string& b_filename) {
ResourceDASM::DOLFile a(a_filename.c_str());
ResourceDASM::DOLFile b(b_filename.c_str());
auto a_mem = make_shared<ResourceDASM::MemoryContext>();
auto b_mem = make_shared<ResourceDASM::MemoryContext>();
a.load_into(a_mem);
b.load_into(b_mem);
uint32_t min_addr = 0xFFFFFFFF;
uint32_t max_addr = 0x00000000;
for (const auto& sec : a.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
for (const auto& sec : b.sections) {
min_addr = min<uint32_t>(min_addr, sec.address);
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
}
vector<pair<uint32_t, string>> ret;
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
bool a_exists = a_mem->exists(addr, 4);
bool b_exists = b_mem->exists(addr, 4);
if (a_exists && b_exists) {
string a_value = a_mem->read(addr, 4);
string b_value = b_mem->read(addr, 4);
if (a_value != b_value) {
if (!ret.empty() && (ret.back().first + ret.back().second.size() == addr)) {
ret.back().second += b_value;
} else {
ret.emplace_back(make_pair(addr, b_value));
}
}
}
}
return ret;
}
+10
View File
@@ -0,0 +1,10 @@
#pragma once
#include <stdint.h>
#include <string>
#include <utility>
#include <vector>
void run_address_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
+14 -17
View File
@@ -5,15 +5,14 @@
#include <stdexcept>
#include "Text.hh"
#include "Types.hh"
using namespace std;
template <bool IsBigEndian>
template <bool BE>
struct BMLHeaderT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
parray<uint8_t, 0x04> unknown_a1;
U32T num_entries;
U32T<BE> num_entries;
parray<uint8_t, 0x38> unknown_a2;
} __packed__;
@@ -22,16 +21,14 @@ using BMLHeaderBE = BMLHeaderT<true>;
check_struct_size(BMLHeader, 0x40);
check_struct_size(BMLHeaderBE, 0x40);
template <bool IsBigEndian>
template <bool BE>
struct BMLHeaderEntryT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
pstring<TextEncoding::ASCII, 0x20> filename;
U32T compressed_size;
U32T<BE> compressed_size;
parray<uint8_t, 0x04> unknown_a1;
U32T decompressed_size;
U32T compressed_gvm_size;
U32T decompressed_gvm_size;
U32T<BE> decompressed_size;
U32T<BE> compressed_gvm_size;
U32T<BE> decompressed_gvm_size;
parray<uint8_t, 0x0C> unknown_a2;
} __packed__;
@@ -40,15 +37,15 @@ using BMLHeaderEntryBE = BMLHeaderEntryT<true>;
check_struct_size(BMLHeaderEntry, 0x40);
check_struct_size(BMLHeaderEntryBE, 0x40);
template <bool IsBigEndian>
template <bool BE>
void BMLArchive::load_t() {
StringReader r(*this->data);
phosg::StringReader r(*this->data);
const auto& header = r.get<BMLHeaderT<IsBigEndian>>();
const auto& header = r.get<BMLHeaderT<BE>>();
size_t offset = 0x800;
while (this->entries.size() < header.num_entries) {
const auto& entry = r.get<BMLHeaderEntryT<IsBigEndian>>();
const auto& entry = r.get<BMLHeaderEntryT<BE>>();
if (offset + entry.compressed_size > this->data->size()) {
throw runtime_error("BML data entry extends beyond end of data");
@@ -106,10 +103,10 @@ string BMLArchive::get_copy(const string& name) const {
}
}
StringReader BMLArchive::get_reader(const string& name) const {
phosg::StringReader BMLArchive::get_reader(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return StringReader(this->data->data() + entry.offset, entry.size);
return phosg::StringReader(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("BML does not contain file: " + name);
}
+2 -2
View File
@@ -24,10 +24,10 @@ public:
std::pair<const void*, size_t> get(const std::string& name) const;
std::pair<const void*, size_t> get_gvm(const std::string& name) const;
std::string get_copy(const std::string& name) const;
StringReader get_reader(const std::string& name) const;
phosg::StringReader get_reader(const std::string& name) const;
private:
template <bool IsBigEndian>
template <bool BE>
void load_t();
std::shared_ptr<const std::string> data;
+83 -83
View File
@@ -1,83 +1,83 @@
#include "BattleParamsIndex.hh"
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include "Loggers.hh"
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
using namespace std;
void BattleParamsIndex::Table::print(FILE* stream) const {
auto print_entry = +[](FILE* stream, const PlayerStats& e) {
fprintf(stream,
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %5" PRIu32 " %5" PRIu32,
e.char_stats.atp.load(),
e.char_stats.mst.load(),
e.char_stats.evp.load(),
e.char_stats.hp.load(),
e.char_stats.dfp.load(),
e.char_stats.ata.load(),
e.char_stats.lck.load(),
e.esp.load(),
e.experience.load(),
e.meseta.load());
};
for (size_t diff = 0; diff < 4; diff++) {
fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP EXP DIFF\n",
abbreviation_for_difficulty(diff));
for (size_t z = 0; z < 0x60; z++) {
fprintf(stream, " %02zX ", z);
print_entry(stream, this->stats[diff][z]);
fputc('\n', stream);
}
}
}
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
const BattleParamsIndex::Table& BattleParamsIndex::get_table(bool solo, Episode episode) const {
uint8_t ep_index;
switch (episode) {
case Episode::EP1:
ep_index = 0;
break;
case Episode::EP2:
ep_index = 1;
break;
case Episode::EP4:
ep_index = 2;
break;
default:
throw invalid_argument("invalid episode");
}
return *this->files[!!solo][ep_index].table;
}
#include "BattleParamsIndex.hh"
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include "Loggers.hh"
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
using namespace std;
void BattleParamsIndex::Table::print(FILE* stream) const {
auto print_entry = +[](FILE* stream, const PlayerStats& e) {
fprintf(stream,
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %5" PRIu32 " %5" PRIu32,
e.char_stats.atp.load(),
e.char_stats.mst.load(),
e.char_stats.evp.load(),
e.char_stats.hp.load(),
e.char_stats.dfp.load(),
e.char_stats.ata.load(),
e.char_stats.lck.load(),
e.esp.load(),
e.experience.load(),
e.meseta.load());
};
for (size_t diff = 0; diff < 4; diff++) {
fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP EXP DIFF\n",
abbreviation_for_difficulty(diff));
for (size_t z = 0; z < 0x60; z++) {
fprintf(stream, " %02zX ", z);
print_entry(stream, this->stats[diff][z]);
fputc('\n', stream);
}
}
}
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(phosg::string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
const BattleParamsIndex::Table& BattleParamsIndex::get_table(bool solo, Episode episode) const {
uint8_t ep_index;
switch (episode) {
case Episode::EP1:
ep_index = 0;
break;
case Episode::EP2:
ep_index = 1;
break;
case Episode::EP4:
ep_index = 2;
break;
default:
throw invalid_argument("invalid episode");
}
return *this->files[!!solo][ep_index].table;
}
+100 -100
View File
@@ -1,100 +1,100 @@
#pragma once
#include <inttypes.h>
#include <array>
#include <memory>
#include <phosg/Encoding.hh>
#include <random>
#include <string>
#include <vector>
#include "EnemyType.hh"
#include "LevelTable.hh"
#include "StaticGameData.hh"
#include "Text.hh"
class BattleParamsIndex {
public:
// These files are little-endian, even on PSO GC.
struct AttackData {
/* 00 */ le_int16_t unknown_a1;
/* 02 */ le_int16_t atp;
/* 04 */ le_int16_t ata_bonus;
/* 06 */ le_uint16_t unknown_a4;
/* 08 */ le_float distance_x;
/* 0C */ le_uint32_t angle_x; // Out of 0x10000 (high 16 bits are unused)
/* 10 */ le_float distance_y;
/* 14 */ le_uint16_t unknown_a8;
/* 16 */ le_uint16_t unknown_a9;
/* 18 */ le_uint16_t unknown_a10;
/* 1A */ le_uint16_t unknown_a11;
/* 1C */ le_uint32_t unknown_a12;
/* 20 */ le_uint32_t unknown_a13;
/* 24 */ le_uint32_t unknown_a14;
/* 28 */ le_uint32_t unknown_a15;
/* 2C */ le_uint32_t unknown_a16;
/* 30 */
} __packed_ws__(AttackData, 0x30);
struct ResistData {
/* 00 */ le_int16_t evp_bonus;
/* 02 */ le_uint16_t efr;
/* 04 */ le_uint16_t eic;
/* 06 */ le_uint16_t eth;
/* 08 */ le_uint16_t elt;
/* 0A */ le_uint16_t edk;
/* 0C */ le_uint32_t unknown_a6;
/* 10 */ le_uint32_t unknown_a7;
/* 14 */ le_uint32_t unknown_a8;
/* 18 */ le_uint32_t unknown_a9;
/* 1C */ le_int32_t dfp_bonus;
/* 20 */
} __packed_ws__(ResistData, 0x20);
struct MovementData {
/* 00 */ le_float idle_move_speed;
/* 04 */ le_float idle_animation_speed;
/* 08 */ le_float move_speed;
/* 0C */ le_float animation_speed;
/* 10 */ le_float unknown_a1;
/* 14 */ le_float unknown_a2;
/* 18 */ le_uint32_t unknown_a3;
/* 1C */ le_uint32_t unknown_a4;
/* 20 */ le_uint32_t unknown_a5;
/* 24 */ le_uint32_t unknown_a6;
/* 28 */ le_uint32_t unknown_a7;
/* 2C */ le_uint32_t unknown_a8;
/* 30 */
} __packed_ws__(MovementData, 0x30);
struct Table {
/* 0000 */ parray<parray<PlayerStats, 0x60>, 4> stats;
/* 3600 */ parray<parray<AttackData, 0x60>, 4> attack_data;
/* 7E00 */ parray<parray<ResistData, 0x60>, 4> resist_data;
/* AE00 */ parray<parray<MovementData, 0x60>, 4> movement_data;
/* F600 */
void print(FILE* stream) const;
} __packed_ws__(Table, 0xF600);
BattleParamsIndex(
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const Table& get_table(bool solo, Episode episode) const;
private:
struct File {
std::shared_ptr<const std::string> data;
const Table* table;
};
// Indexed as [online/offline][episode]
std::array<std::array<File, 3>, 2> files;
};
#pragma once
#include <inttypes.h>
#include <array>
#include <memory>
#include <phosg/Encoding.hh>
#include <random>
#include <string>
#include <vector>
#include "EnemyType.hh"
#include "LevelTable.hh"
#include "StaticGameData.hh"
#include "Text.hh"
class BattleParamsIndex {
public:
// These files are little-endian, even on PSO GC.
struct AttackData {
/* 00 */ le_int16_t unknown_a1;
/* 02 */ le_int16_t atp;
/* 04 */ le_int16_t ata_bonus;
/* 06 */ le_uint16_t unknown_a4;
/* 08 */ le_float distance_x;
/* 0C */ le_uint32_t angle_x; // Out of 0x10000 (high 16 bits are unused)
/* 10 */ le_float distance_y;
/* 14 */ le_uint16_t unknown_a8;
/* 16 */ le_uint16_t unknown_a9;
/* 18 */ le_uint16_t unknown_a10;
/* 1A */ le_uint16_t unknown_a11;
/* 1C */ le_uint32_t unknown_a12;
/* 20 */ le_uint32_t unknown_a13;
/* 24 */ le_uint32_t unknown_a14;
/* 28 */ le_uint32_t unknown_a15;
/* 2C */ le_uint32_t unknown_a16;
/* 30 */
} __packed_ws__(AttackData, 0x30);
struct ResistData {
/* 00 */ le_int16_t evp_bonus;
/* 02 */ le_uint16_t efr;
/* 04 */ le_uint16_t eic;
/* 06 */ le_uint16_t eth;
/* 08 */ le_uint16_t elt;
/* 0A */ le_uint16_t edk;
/* 0C */ le_uint32_t unknown_a6;
/* 10 */ le_uint32_t unknown_a7;
/* 14 */ le_uint32_t unknown_a8;
/* 18 */ le_uint32_t unknown_a9;
/* 1C */ le_int32_t dfp_bonus;
/* 20 */
} __packed_ws__(ResistData, 0x20);
struct MovementData {
/* 00 */ le_float idle_move_speed;
/* 04 */ le_float idle_animation_speed;
/* 08 */ le_float move_speed;
/* 0C */ le_float animation_speed;
/* 10 */ le_float unknown_a1;
/* 14 */ le_float unknown_a2;
/* 18 */ le_uint32_t unknown_a3;
/* 1C */ le_uint32_t unknown_a4;
/* 20 */ le_uint32_t unknown_a5;
/* 24 */ le_uint32_t unknown_a6;
/* 28 */ le_uint32_t unknown_a7;
/* 2C */ le_uint32_t unknown_a8;
/* 30 */
} __packed_ws__(MovementData, 0x30);
struct Table {
/* 0000 */ parray<parray<PlayerStats, 0x60>, 4> stats;
/* 3600 */ parray<parray<AttackData, 0x60>, 4> attack_data;
/* 7E00 */ parray<parray<ResistData, 0x60>, 4> resist_data;
/* AE00 */ parray<parray<MovementData, 0x60>, 4> movement_data;
/* F600 */
void print(FILE* stream) const;
} __packed_ws__(Table, 0xF600);
BattleParamsIndex(
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const Table& get_table(bool solo, Episode episode) const;
private:
struct File {
std::shared_ptr<const std::string> data;
const Table* table;
};
// Indexed as [online/offline][episode]
std::array<std::array<File, 3>, 2> files;
};
+187 -188
View File
@@ -1,188 +1,187 @@
#include "CatSession.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "ProxyCommands.hh"
#include "ReceiveCommands.hh"
#include "ReceiveSubcommands.hh"
#include "SendCommands.hh"
using namespace std;
CatSession::exit_shell::exit_shell() : runtime_error("shell exited") {}
CatSession::CatSession(
shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
Version version,
shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file)
: log(string_printf("[CatSession:%s] ", name_for_enum(version)), proxy_server_log.min_level),
base(base),
read_event(event_new(this->base.get(), 0, EV_READ | EV_PERSIST, CatSession::dispatch_read_stdin, this), event_free),
channel(version, 1, CatSession::dispatch_on_channel_input, CatSession::dispatch_on_channel_error, this, "CatSession"),
bb_key_file(bb_key_file) {
if (remote.ss_family != AF_INET) {
throw runtime_error("remote is not AF_INET");
}
string netloc_str = render_sockaddr_storage(remote);
this->log.info("Connecting to %s", netloc_str.c_str());
struct bufferevent* bev = bufferevent_socket_new(
this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
if (!bev) {
throw runtime_error(string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR()));
}
this->channel.set_bufferevent(bev, 0);
if (bufferevent_socket_connect(this->channel.bev.get(),
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
event_add(this->read_event.get(), nullptr);
this->poll.add(0, POLLIN);
}
void CatSession::execute_command(const std::string& command) {
string full_cmd = parse_data_string(command, nullptr, ParseDataFlags::ALLOW_FILES);
send_command_with_header(this->channel, full_cmd.data(), full_cmd.size());
}
void CatSession::dispatch_on_channel_input(
Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_input(command, flag, data);
}
void CatSession::on_channel_input(
uint16_t command, uint32_t flag, std::string& data) {
if (!uses_v4_encryption(this->channel.version)) {
if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) {
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data, 0xFFFF);
if (uses_v3_encryption(this->channel.version)) {
this->channel.crypt_in = make_shared<PSOV3Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV3Encryption>(cmd.client_key);
this->log.info("Enabled V3 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
} else { // PC, DC, or patch server
this->channel.crypt_in = make_shared<PSOV2Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV2Encryption>(cmd.client_key);
this->log.info("Enabled V2 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
}
}
} else { // BB
if (command == 0x03 || command == 0x9B) {
if (!this->bb_key_file) {
throw runtime_error("BB encryption requires a key file");
}
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data, 0xFFFF);
this->channel.crypt_in = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key));
this->channel.crypt_out = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key));
this->log.info("Enabled BB encryption");
}
}
// TODO: Use the iovec form of print_data here instead of
// prepend_command_header (which copies the string)
string full_cmd = prepend_command_header(
this->channel.version, this->channel.crypt_in.get(), command, flag, data);
print_data(stdout, full_cmd, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
}
void CatSession::dispatch_on_channel_error(Channel& ch, short events) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_error(events);
}
void CatSession::on_channel_error(short events) {
if (events & BEV_EVENT_CONNECTED) {
this->log.info("Channel connected");
}
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
this->log.warning("Error %d (%s) in unlinked client stream", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
this->log.info("Session endpoint has disconnected");
this->channel.disconnect();
event_base_loopexit(this->base.get(), nullptr);
}
}
void CatSession::dispatch_read_stdin(evutil_socket_t, short, void* ctx) {
reinterpret_cast<CatSession*>(ctx)->read_stdin();
}
void CatSession::read_stdin() {
bool any_command_read = false;
for (;;) {
auto poll_result = this->poll.poll();
short fd_events = 0;
try {
fd_events = poll_result.at(0);
} catch (const out_of_range&) {
}
if (!(fd_events & POLLIN)) {
break;
}
string command(2048, '\0');
if (!fgets(command.data(), command.size(), stdin)) {
if (!any_command_read) {
// ctrl+d probably; we should exit
fputc('\n', stderr);
event_base_loopexit(this->base.get(), nullptr);
return;
} else {
break; // probably not EOF; just no more commands for now
}
}
// trim the extra data off the string
size_t len = strlen(command.c_str());
if (len == 0) {
break;
}
if (command[len - 1] == '\n') {
len--;
}
command.resize(len);
any_command_read = true;
try {
execute_command(command);
} catch (const exit_shell&) {
event_base_loopexit(this->base.get(), nullptr);
return;
} catch (const exception& e) {
fprintf(stderr, "FAILED: %s\n", e.what());
}
}
}
#include "CatSession.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "ProxyCommands.hh"
#include "ReceiveCommands.hh"
#include "ReceiveSubcommands.hh"
#include "SendCommands.hh"
using namespace std;
CatSession::exit_shell::exit_shell() : runtime_error("shell exited") {}
CatSession::CatSession(
shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
Version version,
shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file)
: log(phosg::string_printf("[CatSession:%s] ", phosg::name_for_enum(version)), proxy_server_log.min_level),
base(base),
read_event(event_new(this->base.get(), 0, EV_READ | EV_PERSIST, CatSession::dispatch_read_stdin, this), event_free),
channel(version, 1, CatSession::dispatch_on_channel_input, CatSession::dispatch_on_channel_error, this, "CatSession"),
bb_key_file(bb_key_file) {
if (remote.ss_family != AF_INET) {
throw runtime_error("remote is not AF_INET");
}
string netloc_str = phosg::render_sockaddr_storage(remote);
this->log.info("Connecting to %s", netloc_str.c_str());
struct bufferevent* bev = bufferevent_socket_new(
this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
if (!bev) {
throw runtime_error(phosg::string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR()));
}
this->channel.set_bufferevent(bev, 0);
if (bufferevent_socket_connect(this->channel.bev.get(),
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
throw runtime_error(phosg::string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
event_add(this->read_event.get(), nullptr);
this->poll.add(0, POLLIN);
}
void CatSession::execute_command(const std::string& command) {
string full_cmd = phosg::parse_data_string(command, nullptr, phosg::ParseDataFlags::ALLOW_FILES);
send_command_with_header(this->channel, full_cmd.data(), full_cmd.size());
}
void CatSession::dispatch_on_channel_input(
Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_input(command, flag, data);
}
void CatSession::on_channel_input(
uint16_t command, uint32_t flag, std::string& data) {
if (!uses_v4_encryption(this->channel.version)) {
if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) {
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data, 0xFFFF);
if (uses_v3_encryption(this->channel.version)) {
this->channel.crypt_in = make_shared<PSOV3Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV3Encryption>(cmd.client_key);
this->log.info("Enabled V3 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
} else { // PC, DC, or patch server
this->channel.crypt_in = make_shared<PSOV2Encryption>(cmd.server_key);
this->channel.crypt_out = make_shared<PSOV2Encryption>(cmd.client_key);
this->log.info("Enabled V2 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
}
}
} else { // BB
if (command == 0x03 || command == 0x9B) {
if (!this->bb_key_file) {
throw runtime_error("BB encryption requires a key file");
}
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data, 0xFFFF);
this->channel.crypt_in = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key));
this->channel.crypt_out = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key));
this->log.info("Enabled BB encryption");
}
}
// TODO: Use the iovec form of print_data here instead of
// prepend_command_header (which copies the string)
string full_cmd = prepend_command_header(this->channel.version, this->channel.crypt_in.get(), command, flag, data);
phosg::print_data(stdout, full_cmd, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::OFFSET_16_BITS);
}
void CatSession::dispatch_on_channel_error(Channel& ch, short events) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_error(events);
}
void CatSession::on_channel_error(short events) {
if (events & BEV_EVENT_CONNECTED) {
this->log.info("Channel connected");
}
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
this->log.warning("Error %d (%s) in unlinked client stream", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
this->log.info("Session endpoint has disconnected");
this->channel.disconnect();
event_base_loopexit(this->base.get(), nullptr);
}
}
void CatSession::dispatch_read_stdin(evutil_socket_t, short, void* ctx) {
reinterpret_cast<CatSession*>(ctx)->read_stdin();
}
void CatSession::read_stdin() {
bool any_command_read = false;
for (;;) {
auto poll_result = this->poll.poll();
short fd_events = 0;
try {
fd_events = poll_result.at(0);
} catch (const out_of_range&) {
}
if (!(fd_events & POLLIN)) {
break;
}
string command(2048, '\0');
if (!fgets(command.data(), command.size(), stdin)) {
if (!any_command_read) {
// ctrl+d probably; we should exit
fputc('\n', stderr);
event_base_loopexit(this->base.get(), nullptr);
return;
} else {
break; // probably not EOF; just no more commands for now
}
}
// trim the extra data off the string
size_t len = strlen(command.c_str());
if (len == 0) {
break;
}
if (command[len - 1] == '\n') {
len--;
}
command.resize(len);
any_command_read = true;
try {
execute_command(command);
} catch (const exit_shell&) {
event_base_loopexit(this->base.get(), nullptr);
return;
} catch (const exception& e) {
fprintf(stderr, "FAILED: %s\n", e.what());
}
}
}
+54 -54
View File
@@ -1,54 +1,54 @@
#pragma once
#include <event2/event.h>
#include <functional>
#include <map>
#include <memory>
#include <phosg/Filesystem.hh>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
class CatSession {
public:
CatSession(
std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
Version version,
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file);
CatSession(const CatSession&) = delete;
CatSession(CatSession&&) = delete;
CatSession& operator=(const CatSession&) = delete;
CatSession& operator=(CatSession&&) = delete;
virtual ~CatSession() = default;
protected:
PrefixedLogger log;
std::shared_ptr<struct event_base> base;
std::unique_ptr<struct event, void (*)(struct event*)> read_event;
Poll poll;
Channel channel;
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file;
class exit_shell : public std::runtime_error {
public:
exit_shell();
~exit_shell() = default;
};
virtual void execute_command(const std::string& command);
static void dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx);
static void dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
static void dispatch_on_channel_error(Channel& ch, short events);
void on_channel_input(uint16_t command, uint32_t flag, std::string& msg);
void on_channel_error(short events);
void read_stdin();
};
#pragma once
#include <event2/event.h>
#include <functional>
#include <map>
#include <memory>
#include <phosg/Filesystem.hh>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
class CatSession {
public:
CatSession(
std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
Version version,
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file);
CatSession(const CatSession&) = delete;
CatSession(CatSession&&) = delete;
CatSession& operator=(const CatSession&) = delete;
CatSession& operator=(CatSession&&) = delete;
virtual ~CatSession() = default;
protected:
phosg::PrefixedLogger log;
std::shared_ptr<struct event_base> base;
std::unique_ptr<struct event, void (*)(struct event*)> read_event;
phosg::Poll poll;
Channel channel;
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file;
class exit_shell : public std::runtime_error {
public:
exit_shell();
~exit_shell() = default;
};
virtual void execute_command(const std::string& command);
static void dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx);
static void dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
static void dispatch_on_channel_error(Channel& ch, short events);
void on_channel_input(uint16_t command, uint32_t flag, std::string& msg);
void on_channel_error(short events);
void read_stdin();
};
+421 -421
View File
@@ -1,421 +1,421 @@
#include "Channel.hh"
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <string.h>
#include <unistd.h>
#include <phosg/Network.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "Version.hh"
using namespace std;
extern bool use_terminal_colors;
static void flush_and_free_bufferevent(struct bufferevent* bev) {
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
Channel::Channel(
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
virtual_network_id(0),
version(version),
language(language),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
}
Channel::Channel(
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
version(version),
language(language),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
this->set_bufferevent(bev, virtual_network_id);
}
void Channel::replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name) {
this->set_bufferevent(other.bev.release(), other.virtual_network_id);
this->local_addr = other.local_addr;
this->remote_addr = other.remote_addr;
this->version = other.version;
this->language = other.language;
this->crypt_in = other.crypt_in;
this->crypt_out = other.crypt_out;
this->name = name;
this->terminal_send_color = other.terminal_send_color;
this->terminal_recv_color = other.terminal_recv_color;
this->on_command_received = on_command_received;
this->on_error = on_error;
this->context_obj = context_obj;
other.disconnect(); // Clears crypts, addrs, etc.
}
void Channel::set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id) {
this->bev.reset(bev);
this->virtual_network_id = virtual_network_id;
if (this->bev.get()) {
int fd = bufferevent_getfd(this->bev.get());
if (fd < 0) {
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
} else {
get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
}
bufferevent_setcb(this->bev.get(), &Channel::dispatch_on_input, nullptr, &Channel::dispatch_on_error, this);
bufferevent_enable(this->bev.get(), EV_READ | EV_WRITE);
} else {
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
}
}
void Channel::disconnect() {
if (this->bev.get()) {
// If the output buffer is not empty, move the bufferevent into the draining
// pool instead of disconnecting it, to make sure all the data gets sent.
struct evbuffer* out_buffer = bufferevent_get_output(this->bev.get());
if (evbuffer_get_length(out_buffer) == 0) {
this->bev.reset(); // Destructor flushes and frees the bufferevent
} else {
// The callbacks will free it when all the data is sent or the client
// disconnects
auto on_output = +[](struct bufferevent* bev, void*) -> void {
flush_and_free_bufferevent(bev);
};
auto on_error = +[](struct bufferevent* bev, short events, void*) -> void {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
channel_exceptions_log.warning(
"Disconnecting channel caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
};
struct bufferevent* bev = this->bev.release();
bufferevent_setcb(bev, nullptr, on_output, on_error, bev);
bufferevent_disable(bev, EV_READ);
}
}
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
this->virtual_network_id = false;
this->crypt_in.reset();
this->crypt_out.reset();
}
Channel::Message Channel::recv() {
struct evbuffer* buf = bufferevent_get_input(this->bev.get());
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
PSOCommandHeader header;
if (evbuffer_copyout(buf, &header, header_size) < static_cast<ssize_t>(header_size)) {
throw out_of_range("no command available");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(&header, header_size, false);
}
size_t command_logical_size = header.size(version);
// If encryption is enabled, BB pads commands to 8-byte boundaries, and this
// is not reflected in the size field. This logic does not occur if encryption
// is not yet enabled.
size_t command_physical_size = (this->crypt_in.get() && (version == Version::BB_V4))
? ((command_logical_size + 7) & ~7)
: command_logical_size;
if (evbuffer_get_length(buf) < command_physical_size) {
throw out_of_range("no command available");
}
// If we get here, then there is a full command in the buffer. Some encryption
// algorithms' advancement depends on the decrypted data, so we have to
// actually decrypt the header again (with advance=true) to keep them in a
// consistent state.
string header_data(header_size, '\0');
if (evbuffer_remove(buf, header_data.data(), header_data.size()) < static_cast<ssize_t>(header_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(header_data.data(), header_data.size());
}
string command_data(command_physical_size - header_size, '\0');
if (evbuffer_remove(buf, command_data.data(), command_data.size()) < static_cast<ssize_t>(command_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
// Some versions of PSO DC can send commands whose sizes are not a multiple
// of 4, but the server is expected to always use a multiple of 4 bytes when
// decrypting (the extra cipher bytes are lost). To emulate this behavior,
// we have to round up the size for DC commands here.
size_t orig_size = command_data.size();
command_data.resize((orig_size + 3) & (~3), 0);
this->crypt_in->decrypt(command_data.data(), command_data.size());
command_data.resize(orig_size);
}
command_data.resize(command_logical_size - header_size);
if (command_data_log.should_log(LogLevel::INFO) && (this->terminal_recv_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, this->terminal_recv_color, TerminalFormat::BOLD, TerminalFormat::END);
}
if (version == Version::BB_V4) {
command_data_log.info(
"Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(),
header.command(this->version),
header.flag(this->version));
} else {
command_data_log.info(
"Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(),
name_for_enum(this->version),
header.command(this->version),
header.flag(this->version));
}
vector<struct iovec> iovs;
iovs.emplace_back(iovec{.iov_base = header_data.data(), .iov_len = header_data.size()});
iovs.emplace_back(iovec{.iov_base = command_data.data(), .iov_len = command_data.size()});
print_data(stderr, iovs, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
}
}
return {
.command = header.command(this->version),
.flag = header.flag(this->version),
.data = std::move(command_data),
};
}
void Channel::send(uint16_t cmd, uint32_t flag, bool silent) {
this->send(cmd, flag, nullptr, 0, silent);
}
void Channel::send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent) {
if (!this->connected()) {
channel_exceptions_log.warning("Attempted to send command on closed channel; dropping data");
return;
}
size_t size = 0;
for (const auto& b : blocks) {
size += b.second;
}
string send_data;
size_t logical_size;
size_t send_data_size = 0;
switch (this->version) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
case Version::XB_V3: {
PSOCommandHeaderDCV3 header;
if (this->crypt_out.get() &&
(this->version != Version::DC_NTE) &&
(this->version != Version::DC_V1_11_2000_PROTOTYPE) &&
(this->version != Version::DC_V1)) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.command = cmd;
header.flag = flag;
header.size = send_data_size;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case Version::PC_PATCH:
case Version::BB_PATCH:
case Version::PC_NTE:
case Version::PC_V2: {
PSOCommandHeaderPC header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.size = send_data_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case Version::BB_V4: {
// BB has an annoying behavior here: command lengths must be multiples of
// 4, but the actual data length must be a multiple of 8. If the size
// field is not divisible by 8, 4 extra bytes are sent anyway. This
// behavior only applies when encryption is enabled - any commands sent
// before encryption is enabled have no size restrictions (except they
// must include a full header and must fit in the client's receive
// buffer), and no implicit extra bytes are sent.
PSOCommandHeaderBB header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 7) & ~7;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = (sizeof(header) + size + 3) & ~3;
header.size = logical_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
default:
throw logic_error("unimplemented game version in send_command");
}
// All versions of PSO I've seen (so far) have a receive buffer 0x7C00
// bytes in size
if (send_data_size > 0x7C00) {
throw runtime_error("outbound command too large");
}
send_data.reserve(send_data_size);
for (const auto& b : blocks) {
send_data.append(reinterpret_cast<const char*>(b.first), b.second);
}
send_data.resize(send_data_size, '\0');
if (!silent && (command_data_log.should_log(LogLevel::INFO)) && (this->terminal_send_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::FG_YELLOW, TerminalFormat::BOLD, TerminalFormat::END);
}
if (version == Version::BB_V4) {
command_data_log.info("Sending to %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(), cmd, flag);
} else {
command_data_log.info("Sending to %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(), name_for_enum(version), cmd, flag);
}
print_data(stderr, send_data.data(), logical_size, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
}
}
if (this->crypt_out.get()) {
this->crypt_out->encrypt(send_data.data(), send_data.size());
}
struct evbuffer* buf = bufferevent_get_output(this->bev.get());
evbuffer_add(buf, send_data.data(), send_data.size());
}
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent) {
this->send(cmd, flag, {make_pair(data, size)}, silent);
}
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool silent) {
this->send(cmd, flag, data.data(), data.size(), silent);
}
void Channel::send(const void* data, size_t size, bool silent) {
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
this->send(
header->command(this->version),
header->flag(this->version),
reinterpret_cast<const uint8_t*>(data) + header_size,
size - header_size,
silent);
}
void Channel::send(const string& data, bool silent) {
return this->send(data.data(), data.size(), silent);
}
void Channel::dispatch_on_input(struct bufferevent*, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
// The client can be disconnected during on_command_received, so we have to
// make sure ch->bev is valid every time before calling recv()
while (ch->bev.get()) {
Message msg;
try {
msg = ch->recv();
} catch (const out_of_range&) {
break;
} catch (const exception& e) {
channel_exceptions_log.warning("Error receiving on channel: %s", e.what());
ch->on_error(*ch, BEV_EVENT_ERROR);
break;
}
if (ch->on_command_received) {
ch->on_command_received(*ch, msg.command, msg.flag, msg.data);
}
}
}
void Channel::dispatch_on_error(struct bufferevent*, short events, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
if (ch->on_error) {
ch->on_error(*ch, events);
} else {
ch->disconnect();
}
}
#include "Channel.hh"
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <string.h>
#include <unistd.h>
#include <phosg/Network.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "Version.hh"
using namespace std;
extern bool use_terminal_colors;
static void flush_and_free_bufferevent(struct bufferevent* bev) {
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
Channel::Channel(
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
phosg::TerminalFormat terminal_send_color,
phosg::TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
virtual_network_id(0),
version(version),
language(language),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
}
Channel::Channel(
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
phosg::TerminalFormat terminal_send_color,
phosg::TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
version(version),
language(language),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
this->set_bufferevent(bev, virtual_network_id);
}
void Channel::replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name) {
this->set_bufferevent(other.bev.release(), other.virtual_network_id);
this->local_addr = other.local_addr;
this->remote_addr = other.remote_addr;
this->version = other.version;
this->language = other.language;
this->crypt_in = other.crypt_in;
this->crypt_out = other.crypt_out;
this->name = name;
this->terminal_send_color = other.terminal_send_color;
this->terminal_recv_color = other.terminal_recv_color;
this->on_command_received = on_command_received;
this->on_error = on_error;
this->context_obj = context_obj;
other.disconnect(); // Clears crypts, addrs, etc.
}
void Channel::set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id) {
this->bev.reset(bev);
this->virtual_network_id = virtual_network_id;
if (this->bev.get()) {
int fd = bufferevent_getfd(this->bev.get());
if (fd < 0) {
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
} else {
phosg::get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
}
bufferevent_setcb(this->bev.get(), &Channel::dispatch_on_input, nullptr, &Channel::dispatch_on_error, this);
bufferevent_enable(this->bev.get(), EV_READ | EV_WRITE);
} else {
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
}
}
void Channel::disconnect() {
if (this->bev.get()) {
// If the output buffer is not empty, move the bufferevent into the draining
// pool instead of disconnecting it, to make sure all the data gets sent.
struct evbuffer* out_buffer = bufferevent_get_output(this->bev.get());
if (evbuffer_get_length(out_buffer) == 0) {
this->bev.reset(); // Destructor flushes and frees the bufferevent
} else {
// The callbacks will free it when all the data is sent or the client
// disconnects
auto on_output = +[](struct bufferevent* bev, void*) -> void {
flush_and_free_bufferevent(bev);
};
auto on_error = +[](struct bufferevent* bev, short events, void*) -> void {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
channel_exceptions_log.warning(
"Disconnecting channel caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
};
struct bufferevent* bev = this->bev.release();
bufferevent_setcb(bev, nullptr, on_output, on_error, bev);
bufferevent_disable(bev, EV_READ);
}
}
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
this->virtual_network_id = false;
this->crypt_in.reset();
this->crypt_out.reset();
}
Channel::Message Channel::recv() {
struct evbuffer* buf = bufferevent_get_input(this->bev.get());
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
PSOCommandHeader header;
if (evbuffer_copyout(buf, &header, header_size) < static_cast<ssize_t>(header_size)) {
throw out_of_range("no command available");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(&header, header_size, false);
}
size_t command_logical_size = header.size(version);
// If encryption is enabled, BB pads commands to 8-byte boundaries, and this
// is not reflected in the size field. This logic does not occur if encryption
// is not yet enabled.
size_t command_physical_size = (this->crypt_in.get() && (version == Version::BB_V4))
? ((command_logical_size + 7) & ~7)
: command_logical_size;
if (evbuffer_get_length(buf) < command_physical_size) {
throw out_of_range("no command available");
}
// If we get here, then there is a full command in the buffer. Some encryption
// algorithms' advancement depends on the decrypted data, so we have to
// actually decrypt the header again (with advance=true) to keep them in a
// consistent state.
string header_data(header_size, '\0');
if (evbuffer_remove(buf, header_data.data(), header_data.size()) < static_cast<ssize_t>(header_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(header_data.data(), header_data.size());
}
string command_data(command_physical_size - header_size, '\0');
if (evbuffer_remove(buf, command_data.data(), command_data.size()) < static_cast<ssize_t>(command_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
// Some versions of PSO DC can send commands whose sizes are not a multiple
// of 4, but the server is expected to always use a multiple of 4 bytes when
// decrypting (the extra cipher bytes are lost). To emulate this behavior,
// we have to round up the size for DC commands here.
size_t orig_size = command_data.size();
command_data.resize((orig_size + 3) & (~3), 0);
this->crypt_in->decrypt(command_data.data(), command_data.size());
command_data.resize(orig_size);
}
command_data.resize(command_logical_size - header_size);
if (command_data_log.should_log(phosg::LogLevel::INFO) && (this->terminal_recv_color != phosg::TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_recv_color != phosg::TerminalFormat::NORMAL) {
print_color_escape(stderr, this->terminal_recv_color, phosg::TerminalFormat::BOLD, phosg::TerminalFormat::END);
}
if (version == Version::BB_V4) {
command_data_log.info(
"Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(),
header.command(this->version),
header.flag(this->version));
} else {
command_data_log.info(
"Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(),
phosg::name_for_enum(this->version),
header.command(this->version),
header.flag(this->version));
}
vector<struct iovec> iovs;
iovs.emplace_back(iovec{.iov_base = header_data.data(), .iov_len = header_data.size()});
iovs.emplace_back(iovec{.iov_base = command_data.data(), .iov_len = command_data.size()});
phosg::print_data(stderr, iovs, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_recv_color != phosg::TerminalFormat::NORMAL) {
phosg::print_color_escape(stderr, phosg::TerminalFormat::NORMAL, phosg::TerminalFormat::END);
}
}
return {
.command = header.command(this->version),
.flag = header.flag(this->version),
.data = std::move(command_data),
};
}
void Channel::send(uint16_t cmd, uint32_t flag, bool silent) {
this->send(cmd, flag, nullptr, 0, silent);
}
void Channel::send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent) {
if (!this->connected()) {
channel_exceptions_log.warning("Attempted to send command on closed channel; dropping data");
return;
}
size_t size = 0;
for (const auto& b : blocks) {
size += b.second;
}
string send_data;
size_t logical_size;
size_t send_data_size = 0;
switch (this->version) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
case Version::DC_V1:
case Version::DC_V2:
case Version::GC_NTE:
case Version::GC_V3:
case Version::GC_EP3_NTE:
case Version::GC_EP3:
case Version::XB_V3: {
PSOCommandHeaderDCV3 header;
if (this->crypt_out.get() &&
(this->version != Version::DC_NTE) &&
(this->version != Version::DC_V1_11_2000_PROTOTYPE) &&
(this->version != Version::DC_V1)) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.command = cmd;
header.flag = flag;
header.size = send_data_size;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case Version::PC_PATCH:
case Version::BB_PATCH:
case Version::PC_NTE:
case Version::PC_V2: {
PSOCommandHeaderPC header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.size = send_data_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case Version::BB_V4: {
// BB has an annoying behavior here: command lengths must be multiples of
// 4, but the actual data length must be a multiple of 8. If the size
// field is not divisible by 8, 4 extra bytes are sent anyway. This
// behavior only applies when encryption is enabled - any commands sent
// before encryption is enabled have no size restrictions (except they
// must include a full header and must fit in the client's receive
// buffer), and no implicit extra bytes are sent.
PSOCommandHeaderBB header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 7) & ~7;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = (sizeof(header) + size + 3) & ~3;
header.size = logical_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
default:
throw logic_error("unimplemented game version in send_command");
}
// All versions of PSO I've seen (so far) have a receive buffer 0x7C00
// bytes in size
if (send_data_size > 0x7C00) {
throw runtime_error("outbound command too large");
}
send_data.reserve(send_data_size);
for (const auto& b : blocks) {
send_data.append(reinterpret_cast<const char*>(b.first), b.second);
}
send_data.resize(send_data_size, '\0');
if (!silent && (command_data_log.should_log(phosg::LogLevel::INFO)) && (this->terminal_send_color != phosg::TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_send_color != phosg::TerminalFormat::NORMAL) {
print_color_escape(stderr, phosg::TerminalFormat::FG_YELLOW, phosg::TerminalFormat::BOLD, phosg::TerminalFormat::END);
}
if (version == Version::BB_V4) {
command_data_log.info("Sending to %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(), cmd, flag);
} else {
command_data_log.info("Sending to %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(), phosg::name_for_enum(version), cmd, flag);
}
phosg::print_data(stderr, send_data.data(), logical_size, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_send_color != phosg::TerminalFormat::NORMAL) {
print_color_escape(stderr, phosg::TerminalFormat::NORMAL, phosg::TerminalFormat::END);
}
}
if (this->crypt_out.get()) {
this->crypt_out->encrypt(send_data.data(), send_data.size());
}
struct evbuffer* buf = bufferevent_get_output(this->bev.get());
evbuffer_add(buf, send_data.data(), send_data.size());
}
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent) {
this->send(cmd, flag, {make_pair(data, size)}, silent);
}
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool silent) {
this->send(cmd, flag, data.data(), data.size(), silent);
}
void Channel::send(const void* data, size_t size, bool silent) {
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
this->send(
header->command(this->version),
header->flag(this->version),
reinterpret_cast<const uint8_t*>(data) + header_size,
size - header_size,
silent);
}
void Channel::send(const string& data, bool silent) {
return this->send(data.data(), data.size(), silent);
}
void Channel::dispatch_on_input(struct bufferevent*, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
// The client can be disconnected during on_command_received, so we have to
// make sure ch->bev is valid every time before calling recv()
while (ch->bev.get()) {
Message msg;
try {
msg = ch->recv();
} catch (const out_of_range&) {
break;
} catch (const exception& e) {
channel_exceptions_log.warning("Error receiving on channel: %s", e.what());
ch->on_error(*ch, BEV_EVENT_ERROR);
break;
}
if (ch->on_command_received) {
ch->on_command_received(*ch, msg.command, msg.flag, msg.data);
}
}
}
void Channel::dispatch_on_error(struct bufferevent*, short events, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
if (ch->on_error) {
ch->on_error(*ch, events);
} else {
ch->disconnect();
}
}
+103 -103
View File
@@ -1,103 +1,103 @@
#pragma once
#include <netinet/in.h>
#include <memory>
#include <string>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "Version.hh"
struct Channel {
std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)> bev;
struct sockaddr_storage local_addr;
struct sockaddr_storage remote_addr;
uint64_t virtual_network_id; // 0 = normal TCP connection
Version version;
uint8_t language;
std::shared_ptr<PSOEncryption> crypt_in;
std::shared_ptr<PSOEncryption> crypt_out;
std::string name;
TerminalFormat terminal_send_color;
TerminalFormat terminal_recv_color;
struct Message {
uint16_t command;
uint32_t flag;
std::string data;
};
typedef void (*on_command_received_t)(Channel&, uint16_t, uint32_t, std::string&);
typedef void (*on_error_t)(Channel&, short);
on_command_received_t on_command_received;
on_error_t on_error;
void* context_obj;
// Creates an unconnected channel
Channel(
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name,
TerminalFormat terminal_send_color = TerminalFormat::END,
TerminalFormat terminal_recv_color = TerminalFormat::END);
// Creates a connected channel
Channel(
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "",
TerminalFormat terminal_send_color = TerminalFormat::END,
TerminalFormat terminal_recv_color = TerminalFormat::END);
Channel(const Channel& other) = delete;
Channel(Channel&& other) = delete;
Channel& operator=(const Channel& other) = delete;
Channel& operator=(Channel&& other) = delete;
void replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "");
void set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id);
inline bool connected() const {
return this->bev.get() != nullptr;
}
void disconnect();
// Receives a message. Throws std::out_of_range if no messages are available.
Message recv();
// Sends a message with an automatically-constructed header.
void send(uint16_t cmd, uint32_t flag = 0, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool silent = false);
template <typename CmdT>
requires(!std::is_pointer_v<CmdT>)
void send(uint16_t cmd, uint32_t flag, const CmdT& data, bool silent = false) {
this->send(cmd, flag, &data, sizeof(data), silent);
}
// Sends a message with a pre-existing header (as the first few bytes in the
// data)
void send(const void* data, size_t size, bool silent = false);
void send(const std::string& data, bool silent = false);
private:
static void dispatch_on_input(struct bufferevent*, void* ctx);
static void dispatch_on_error(struct bufferevent*, short events, void* ctx);
};
#pragma once
#include <netinet/in.h>
#include <memory>
#include <string>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "Version.hh"
struct Channel {
std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)> bev;
struct sockaddr_storage local_addr;
struct sockaddr_storage remote_addr;
uint64_t virtual_network_id; // 0 = normal TCP connection
Version version;
uint8_t language;
std::shared_ptr<PSOEncryption> crypt_in;
std::shared_ptr<PSOEncryption> crypt_out;
std::string name;
phosg::TerminalFormat terminal_send_color;
phosg::TerminalFormat terminal_recv_color;
struct Message {
uint16_t command;
uint32_t flag;
std::string data;
};
typedef void (*on_command_received_t)(Channel&, uint16_t, uint32_t, std::string&);
typedef void (*on_error_t)(Channel&, short);
on_command_received_t on_command_received;
on_error_t on_error;
void* context_obj;
// Creates an unconnected channel
Channel(
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name,
phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
// Creates a connected channel
Channel(
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
uint8_t language,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "",
phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
Channel(const Channel& other) = delete;
Channel(Channel&& other) = delete;
Channel& operator=(const Channel& other) = delete;
Channel& operator=(Channel&& other) = delete;
void replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "");
void set_bufferevent(struct bufferevent* bev, uint64_t virtual_network_id);
inline bool connected() const {
return this->bev.get() != nullptr;
}
void disconnect();
// Receives a message. Throws std::out_of_range if no messages are available.
Message recv();
// Sends a message with an automatically-constructed header.
void send(uint16_t cmd, uint32_t flag = 0, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool silent = false);
template <typename CmdT>
requires(!std::is_pointer_v<CmdT>)
void send(uint16_t cmd, uint32_t flag, const CmdT& data, bool silent = false) {
this->send(cmd, flag, &data, sizeof(data), silent);
}
// Sends a message with a pre-existing header (as the first few bytes in the
// data)
void send(const void* data, size_t size, bool silent = false);
void send(const std::string& data, bool silent = false);
private:
static void dispatch_on_input(struct bufferevent*, void* ctx);
static void dispatch_on_error(struct bufferevent*, short events, void* ctx);
};
+2721 -2472
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+14 -14
View File
@@ -1,14 +1,14 @@
#pragma once
#include <stdint.h>
#include <memory>
#include <string>
#include "Client.hh"
#include "Lobby.hh"
#include "ProxyServer.hh"
#include "ServerState.hh"
void on_chat_command(std::shared_ptr<Client> c, const std::string& text);
void on_chat_command(std::shared_ptr<ProxyServer::LinkedSession> ses, const std::string& text);
#pragma once
#include <stdint.h>
#include <memory>
#include <string>
#include "Client.hh"
#include "Lobby.hh"
#include "ProxyServer.hh"
#include "ServerState.hh"
void on_chat_command(std::shared_ptr<Client> c, const std::string& text);
void on_chat_command(std::shared_ptr<ProxyServer::LinkedSession> ses, const std::string& text);
+150 -150
View File
@@ -1,150 +1,150 @@
#include "ChoiceSearch.hh"
#include <inttypes.h>
#include <string.h>
#include "Client.hh"
using namespace std;
const vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES({
ChoiceSearchCategory{
.id = 0x0001,
.name = "Level",
.choices = {
{0x0000, "Any"},
{0x0001, "Own level +/- 5"},
{0x0002, "Level 1-10"},
{0x0003, "Level 11-20"},
{0x0004, "Level 21-40"},
{0x0005, "Level 41-60"},
{0x0006, "Level 61-80"},
{0x0007, "Level 81-100"},
{0x0008, "Level 101-120"},
{0x0009, "Level 121-160"},
{0x000A, "Level 161-200"},
},
.client_matches = +[](shared_ptr<Client> searcher_c, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) {
return true;
}
uint32_t target_level = target_c->character()->disp.stats.level + 1;
switch (choice_id) {
case 0x0001:
return (labs(static_cast<int32_t>(target_level - searcher_c->character()->disp.stats.level)) <= 5);
case 0x0002:
return (target_level <= 10);
case 0x0003:
return (target_level > 10) && (target_level <= 20);
case 0x0004:
return (target_level > 20) && (target_level <= 40);
case 0x0005:
return (target_level > 40) && (target_level <= 60);
case 0x0006:
return (target_level > 60) && (target_level <= 80);
case 0x0007:
return (target_level > 80) && (target_level <= 100);
case 0x0008:
return (target_level > 100) && (target_level <= 120);
case 0x0009:
return (target_level > 120) && (target_level <= 160);
case 0x000A:
return (target_level > 160) && (target_level <= 200);
}
return false;
},
},
ChoiceSearchCategory{
.id = 0x0002,
.name = "Class",
.choices = {
{0x0000, "Any"},
{0x0010, "Hunter"},
{0x0001, "HUmar"},
{0x0002, "HUnewearl"},
{0x0003, "HUcast"},
{0x000A, "HUcaseal"},
{0x0011, "Ranger"},
{0x0004, "RAmar"},
{0x000C, "RAmarl"},
{0x0005, "RAcast"},
{0x0006, "RAcaseal"},
{0x0012, "Force"},
{0x000B, "FOmar"},
{0x0007, "FOmarl"},
{0x0008, "FOnewm"},
{0x0009, "FOnewearl"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
switch (choice_id) {
case 0x0000:
return true;
case 0x0010:
return target_c->character()->disp.visual.class_flags & 0x20;
case 0x0011:
return target_c->character()->disp.visual.class_flags & 0x40;
case 0x0012:
return target_c->character()->disp.visual.class_flags & 0x80;
default:
return ((choice_id - 1) == target_c->character()->disp.visual.char_class);
}
},
},
ChoiceSearchCategory{
.id = 0x0003,
.name = "Platform",
.choices = {
{0x0000, "Any"},
{0x0001, "DC betas"},
{0x0002, "DC V1"},
{0x0003, "DC V2 / PC"},
{0x0004, "GC / Xbox Episodes 1&2"},
{0x0005, "GC Episode 3"},
{0x0006, "BB"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) {
return true;
}
switch (target_c->version()) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
return (choice_id == 0x0001);
case Version::DC_V1:
return (choice_id == 0x0002);
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
return (choice_id == 0x0003);
case Version::GC_NTE:
case Version::GC_V3:
case Version::XB_V3:
return (choice_id == 0x0004);
case Version::GC_EP3_NTE:
case Version::GC_EP3:
return (choice_id == 0x0005);
case Version::BB_V4:
return (choice_id == 0x0006);
default:
return false;
}
},
},
ChoiceSearchCategory{
.id = 0x0204,
.name = "Game mode",
.choices = {
{0x0000, "Any"},
{0x0001, "Normal"},
{0x0002, "Hard"},
{0x0003, "Very Hard"},
{0x0004, "Ultimate"},
{0x0005, "Battle"},
{0x0006, "Challenge"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
uint16_t target_choice_id = target_c->character()->choice_search_config.get_setting(0x0204);
return (choice_id == 0) || (target_choice_id == 0) || (choice_id == target_choice_id);
},
},
});
#include "ChoiceSearch.hh"
#include <inttypes.h>
#include <string.h>
#include "Client.hh"
using namespace std;
const vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES({
ChoiceSearchCategory{
.id = 0x0001,
.name = "Level",
.choices = {
{0x0000, "Any"},
{0x0001, "Own level +/- 5"},
{0x0002, "Level 1-10"},
{0x0003, "Level 11-20"},
{0x0004, "Level 21-40"},
{0x0005, "Level 41-60"},
{0x0006, "Level 61-80"},
{0x0007, "Level 81-100"},
{0x0008, "Level 101-120"},
{0x0009, "Level 121-160"},
{0x000A, "Level 161-200"},
},
.client_matches = +[](shared_ptr<Client> searcher_c, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) {
return true;
}
uint32_t target_level = target_c->character()->disp.stats.level + 1;
switch (choice_id) {
case 0x0001:
return (labs(static_cast<int32_t>(target_level - searcher_c->character()->disp.stats.level)) <= 5);
case 0x0002:
return (target_level <= 10);
case 0x0003:
return (target_level > 10) && (target_level <= 20);
case 0x0004:
return (target_level > 20) && (target_level <= 40);
case 0x0005:
return (target_level > 40) && (target_level <= 60);
case 0x0006:
return (target_level > 60) && (target_level <= 80);
case 0x0007:
return (target_level > 80) && (target_level <= 100);
case 0x0008:
return (target_level > 100) && (target_level <= 120);
case 0x0009:
return (target_level > 120) && (target_level <= 160);
case 0x000A:
return (target_level > 160) && (target_level <= 200);
}
return false;
},
},
ChoiceSearchCategory{
.id = 0x0002,
.name = "Class",
.choices = {
{0x0000, "Any"},
{0x0010, "Hunter"},
{0x0001, "HUmar"},
{0x0002, "HUnewearl"},
{0x0003, "HUcast"},
{0x000A, "HUcaseal"},
{0x0011, "Ranger"},
{0x0004, "RAmar"},
{0x000C, "RAmarl"},
{0x0005, "RAcast"},
{0x0006, "RAcaseal"},
{0x0012, "Force"},
{0x000B, "FOmar"},
{0x0007, "FOmarl"},
{0x0008, "FOnewm"},
{0x0009, "FOnewearl"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
switch (choice_id) {
case 0x0000:
return true;
case 0x0010:
return target_c->character()->disp.visual.class_flags & 0x20;
case 0x0011:
return target_c->character()->disp.visual.class_flags & 0x40;
case 0x0012:
return target_c->character()->disp.visual.class_flags & 0x80;
default:
return ((choice_id - 1) == target_c->character()->disp.visual.char_class);
}
},
},
ChoiceSearchCategory{
.id = 0x0003,
.name = "Platform",
.choices = {
{0x0000, "Any"},
{0x0001, "DC betas"},
{0x0002, "DC V1"},
{0x0003, "DC V2 / PC"},
{0x0004, "GC / Xbox Episodes 1&2"},
{0x0005, "GC Episode 3"},
{0x0006, "BB"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
if (choice_id == 0x0000) {
return true;
}
switch (target_c->version()) {
case Version::DC_NTE:
case Version::DC_V1_11_2000_PROTOTYPE:
return (choice_id == 0x0001);
case Version::DC_V1:
return (choice_id == 0x0002);
case Version::DC_V2:
case Version::PC_NTE:
case Version::PC_V2:
return (choice_id == 0x0003);
case Version::GC_NTE:
case Version::GC_V3:
case Version::XB_V3:
return (choice_id == 0x0004);
case Version::GC_EP3_NTE:
case Version::GC_EP3:
return (choice_id == 0x0005);
case Version::BB_V4:
return (choice_id == 0x0006);
default:
return false;
}
},
},
ChoiceSearchCategory{
.id = 0x0204,
.name = "Game mode",
.choices = {
{0x0000, "Any"},
{0x0001, "Normal"},
{0x0002, "Hard"},
{0x0003, "Very Hard"},
{0x0004, "Ultimate"},
{0x0005, "Battle"},
{0x0006, "Challenge"},
},
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
uint16_t target_choice_id = target_c->character()->choice_search_config.get_setting(0x0204);
return (choice_id == 0) || (target_choice_id == 0) || (choice_id == target_choice_id);
},
},
});
+62 -64
View File
@@ -1,64 +1,62 @@
#pragma once
#include <functional>
#include <memory>
#include <phosg/Encoding.hh>
#include <string>
#include <vector>
#include "Text.hh"
class Client;
template <bool IsBigEndian>
struct ChoiceSearchConfigT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
U32T disabled = 1; // 0 = enabled, 1 = disabled. Unused in command C3
struct Entry {
U16T parent_choice_id = 0;
U16T choice_id = 0;
} __packed_ws__(Entry, 4);
parray<Entry, 5> entries;
int32_t get_setting(uint16_t parent_choice_id) const {
for (size_t z = 0; z < this->entries.size(); z++) {
if (this->entries[z].parent_choice_id == parent_choice_id) {
return this->entries[z].choice_id;
}
}
return -1;
}
operator ChoiceSearchConfigT<!IsBigEndian>() const {
ChoiceSearchConfigT<!IsBigEndian> ret;
ret.disabled = this->disabled.load();
for (size_t z = 0; z < this->entries.size(); z++) {
auto& ret_e = ret.entries[z];
const auto& this_e = this->entries[z];
ret_e.parent_choice_id = this_e.parent_choice_id.load();
ret_e.choice_id = this_e.choice_id.load();
}
return ret;
}
} __packed__;
using ChoiceSearchConfig = ChoiceSearchConfigT<false>;
using ChoiceSearchConfigBE = ChoiceSearchConfigT<true>;
check_struct_size(ChoiceSearchConfig, 0x18);
check_struct_size(ChoiceSearchConfigBE, 0x18);
struct ChoiceSearchCategory {
struct Choice {
uint16_t id;
const char* name;
};
uint16_t id;
const char* name;
std::vector<Choice> choices;
std::function<bool(std::shared_ptr<Client> searcher_c, std::shared_ptr<Client> target_c, uint16_t choice_id)> client_matches;
};
extern const std::vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES;
#pragma once
#include <functional>
#include <memory>
#include <phosg/Encoding.hh>
#include <string>
#include <vector>
#include "Text.hh"
#include "Types.hh"
class Client;
template <bool BE>
struct ChoiceSearchConfigT {
U32T<BE> disabled = 1; // 0 = enabled, 1 = disabled. Unused in command C3
struct Entry {
U16T<BE> parent_choice_id = 0;
U16T<BE> choice_id = 0;
} __packed_ws__(Entry, 4);
parray<Entry, 5> entries;
int32_t get_setting(uint16_t parent_choice_id) const {
for (size_t z = 0; z < this->entries.size(); z++) {
if (this->entries[z].parent_choice_id == parent_choice_id) {
return this->entries[z].choice_id;
}
}
return -1;
}
operator ChoiceSearchConfigT<!BE>() const {
ChoiceSearchConfigT<!BE> ret;
ret.disabled = this->disabled.load();
for (size_t z = 0; z < this->entries.size(); z++) {
auto& ret_e = ret.entries[z];
const auto& this_e = this->entries[z];
ret_e.parent_choice_id = this_e.parent_choice_id.load();
ret_e.choice_id = this_e.choice_id.load();
}
return ret;
}
} __packed__;
using ChoiceSearchConfig = ChoiceSearchConfigT<false>;
using ChoiceSearchConfigBE = ChoiceSearchConfigT<true>;
check_struct_size(ChoiceSearchConfig, 0x18);
check_struct_size(ChoiceSearchConfigBE, 0x18);
struct ChoiceSearchCategory {
struct Choice {
uint16_t id;
const char* name;
};
uint16_t id;
const char* name;
std::vector<Choice> choices;
std::function<bool(std::shared_ptr<Client> searcher_c, std::shared_ptr<Client> target_c, uint16_t choice_id)> client_matches;
};
extern const std::vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES;
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#pragma once
#include <netinet/in.h>
#include <memory>
#include <stdexcept>
#include "Account.hh"
#include "Channel.hh"
#include "CommandFormats.hh"
#include "Episode3/BattleRecord.hh"
#include "Episode3/Tournament.hh"
#include "FileContentsCache.hh"
#include "FunctionCompiler.hh"
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "PatchFileIndex.hh"
#include "Quest.hh"
#include "QuestScript.hh"
#include "TeamIndex.hh"
#include "Text.hh"
extern const uint64_t CLIENT_CONFIG_MAGIC;
class Server;
struct Lobby;
class Client : public std::enable_shared_from_this<Client> {
public:
enum class Flag : uint64_t {
// clang-format off
// This mask specifies which flags are sent to the client
// TODO: It'd be nice to use a pattern here (e.g. all server-side flags are
// in the high bits) but that would require re-recording or manually
// rewriting all the tests
CLIENT_SIDE_MASK = 0xFF3CFFFF7C0FFFFB,
// Version-related flags
CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000002,
NO_D6_AFTER_LOBBY = 0x0000000000000100,
NO_D6 = 0x0000000000000200,
FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000400,
// Flags describing the behavior for send_function_call
NO_SEND_FUNCTION_CALL = 0x0000000000001000,
ENCRYPTED_SEND_FUNCTION_CALL = 0x0000000000002000,
SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x0000000000004000,
SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000008000,
USE_OVERFLOW_FOR_SEND_FUNCTION_CALL = 0x0000000000010000,
// State flags
LOADING = 0x0000000000100000, // Server-side only
LOADING_QUEST = 0x0000000000200000, // Server-side only
LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000, // Server-side only
LOADING_TOURNAMENT = 0x0000000000800000, // Server-side only
IN_INFORMATION_MENU = 0x0000000001000000, // Server-side only
AT_WELCOME_MESSAGE = 0x0000000002000000, // Server-side only
SAVE_ENABLED = 0x0000000004000000,
HAS_EP3_CARD_DEFS = 0x0000000008000000,
HAS_EP3_MEDIA_UPDATES = 0x0000000010000000,
USE_OVERRIDE_RANDOM_SEED = 0x0000000020000000,
HAS_GUILD_CARD_NUMBER = 0x0000000040000000,
HAS_AUTO_PATCHES = 0x0000004000000000,
AT_BANK_COUNTER = 0x0000000080000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only
SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000,
SWITCH_ASSIST_ENABLED = 0x0000000100000000,
// Cheat mode and option flags
INFINITE_HP_ENABLED = 0x0000000200000000,
INFINITE_TP_ENABLED = 0x0000000400000000,
DEBUG_ENABLED = 0x0000000800000000,
ITEM_DROP_NOTIFICATIONS_1 = 0x0010000000000000,
ITEM_DROP_NOTIFICATIONS_2 = 0x0020000000000000,
// Proxy option flags
PROXY_SAVE_FILES = 0x0000001000000000,
PROXY_CHAT_COMMANDS_ENABLED = 0x0000002000000000,
PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
PROXY_SUPPRESS_CLIENT_PINGS = 0x0000010000000000,
PROXY_SUPPRESS_REMOTE_LOGIN = 0x0000020000000000,
PROXY_ZERO_REMOTE_GUILD_CARD = 0x0000040000000000,
PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000080000000000,
PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000100000000000,
PROXY_RED_NAME_ENABLED = 0x0000200000000000,
PROXY_BLANK_NAME_ENABLED = 0x0000400000000000,
PROXY_BLOCK_FUNCTION_CALLS = 0x0000800000000000,
PROXY_EP3_UNMASK_WHISPERS = 0x0008000000000000,
// clang-format on
};
enum class ItemDropNotificationMode {
NOTHING = 0,
RARES_ONLY = 1,
ALL_ITEMS = 2,
ALL_ITEMS_INCLUDING_MESETA = 3,
};
static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED);
struct Config {
uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
uint32_t specific_version = 0;
int32_t override_random_seed = 0;
uint8_t override_section_id = 0xFF; // FF = no override
uint8_t override_lobby_event = 0xFF; // FF = no override
uint8_t override_lobby_number = 0x80; // 80 = no override
uint32_t proxy_destination_address = 0;
uint16_t proxy_destination_port = 0;
Config() = default;
bool operator==(const Config& other) const = default;
bool operator!=(const Config& other) const = default;
bool should_update_vs(const Config& other) const;
[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
return !!(enabled_flags & static_cast<uint64_t>(flag));
}
[[nodiscard]] inline bool check_flag(Flag flag) const {
return this->check_flag(this->enabled_flags, flag);
}
inline void set_flag(Flag flag) {
this->enabled_flags |= static_cast<uint64_t>(flag);
}
inline void clear_flag(Flag flag) {
this->enabled_flags &= (~static_cast<uint64_t>(flag));
}
inline void toggle_flag(Flag flag) {
this->enabled_flags ^= static_cast<uint64_t>(flag);
}
void set_flags_for_version(Version version, int64_t sub_version);
ItemDropNotificationMode get_drop_notification_mode() const;
void set_drop_notification_mode(ItemDropNotificationMode new_mode);
template <size_t Bytes>
void parse_from(const parray<uint8_t, Bytes>& data) {
StringReader r(data.data(), data.size());
if (r.get_u32l() != CLIENT_CONFIG_MAGIC) {
throw std::invalid_argument("config signature is incorrect");
}
this->specific_version = r.get_u32l();
this->enabled_flags = r.get_u64l();
this->override_random_seed = r.get_u32l();
this->proxy_destination_address = r.get_u32b();
this->proxy_destination_port = r.get_u16l();
this->override_section_id = r.get_u8();
this->override_lobby_event = r.get_u8();
this->override_lobby_number = r.get_u8();
}
template <size_t Bytes>
void serialize_into(parray<uint8_t, Bytes>& data) const {
StringWriter w;
w.put_u32l(CLIENT_CONFIG_MAGIC);
w.put_u32l(this->specific_version);
w.put_u64l(this->enabled_flags & static_cast<uint64_t>(Flag::CLIENT_SIDE_MASK));
w.put_u32l(this->override_random_seed);
w.put_u32b(this->proxy_destination_address);
w.put_u16l(this->proxy_destination_port);
w.put_u8(this->override_section_id);
w.put_u8(this->override_lobby_event);
w.put_u8(this->override_lobby_number);
const auto& s = w.str();
for (size_t z = 0; z < s.size(); z++) {
data[z] = s[z];
}
data.clear_after(s.size(), 0xFF);
}
};
std::weak_ptr<Server> server;
uint64_t id;
PrefixedLogger log;
std::shared_ptr<Login> login;
// Network
Channel channel;
struct sockaddr_storage next_connection_addr;
ServerBehavior server_behavior;
bool should_disconnect;
bool should_send_to_lobby_server;
bool should_send_to_proxy_server;
std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
std::shared_ptr<XBNetworkLocation> xb_netloc;
parray<le_uint32_t, 3> xb_9E_unknown_a1a;
uint8_t bb_connection_phase;
uint64_t ping_start_time;
// Lobby/positioning
Config config;
Config synced_config;
std::unique_ptr<parray<le_uint32_t, 0x20>> override_variations;
int32_t sub_version;
float x;
float z;
uint32_t floor;
std::weak_ptr<Lobby> lobby;
uint8_t lobby_client_id;
uint8_t lobby_arrow_color;
int64_t preferred_lobby_id; // <0 = no preference
std::unique_ptr<struct event, void (*)(struct event*)> save_game_data_event;
std::unique_ptr<struct event, void (*)(struct event*)> send_ping_event;
std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
int16_t card_battle_table_number;
uint16_t card_battle_table_seat_number;
uint16_t card_battle_table_seat_state;
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
std::shared_ptr<const Episode3::BattleRecord> ep3_prev_battle_record;
std::shared_ptr<const Menu> last_menu_sent;
uint32_t last_game_info_requested;
struct JoinCommand {
uint16_t command;
uint32_t flag;
std::string data;
};
std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue;
// Character / game data
struct PendingItemTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent a D2 command
std::vector<ItemData> items;
};
struct PendingCardTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent an EE D2 command
std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
};
bool should_update_play_time;
std::unordered_set<uint32_t> blocked_senders;
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
std::unique_ptr<PendingItemTrade> pending_item_trade;
std::unique_ptr<PendingCardTrade> pending_card_trade;
std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
int8_t bb_character_index;
ItemData bb_identify_result;
std::array<std::vector<ItemData>, 3> bb_shop_contents;
// Miscellaneous (used by chat commands)
uint32_t next_exp_value; // next EXP value to give
RecentSwitchFlags recent_switch_flags; // used for switch assist
bool can_chat;
struct PendingCharacterExport {
std::shared_ptr<const Account> dest_account;
ssize_t character_index = -1;
std::shared_ptr<const BBLicense> dest_bb_license; // Only used for $bbchar; null for $savechar
};
std::unique_ptr<PendingCharacterExport> pending_character_export;
std::deque<std::function<void(uint32_t, uint32_t)>> function_call_response_queue;
// File loading state
uint32_t dol_base_addr;
std::shared_ptr<DOLFileIndex::File> loading_dol_file;
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
Client(
std::shared_ptr<Server> server,
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
ServerBehavior server_behavior);
~Client();
void update_channel_name();
void reschedule_save_game_data_event();
void reschedule_ping_and_timeout_events();
inline Version version() const {
return this->channel.version;
}
inline uint8_t language() const {
return this->channel.language;
}
void convert_account_to_temporary_if_nte();
void sync_config();
std::shared_ptr<ServerState> require_server_state() const;
std::shared_ptr<Lobby> require_lobby() const;
std::shared_ptr<const TeamIndex::Team> team() const;
bool evaluate_quest_availability_expression(
std::shared_ptr<const IntegralExpression> expr,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_see_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_play_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_use_chat_commands() const;
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
void save_game_data();
static void dispatch_send_ping(evutil_socket_t, short, void* ctx);
void send_ping();
static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx);
void idle_timeout();
void suspend_timeouts();
const std::string& get_bb_username() const;
void set_bb_username(const std::string& bb_username);
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
inline void delete_overlay() {
this->overlay_character_data.reset();
}
inline bool has_overlay() const {
return this->overlay_character_data.get() != nullptr;
}
void import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders);
std::shared_ptr<PSOBBBaseSystemFile> system_file(bool allow_load = true);
std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true);
std::shared_ptr<PSOBBGuildCardFile> guild_card_file(bool allow_load = true);
std::shared_ptr<const PSOBBBaseSystemFile> system_file(bool allow_load = true) const;
std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const;
std::shared_ptr<const PSOBBGuildCardFile> guild_card_file(bool allow_load = true) const;
void create_character_file(
uint32_t guild_card_number,
uint8_t language,
const PlayerDispDataBBPreview& preview,
std::shared_ptr<const LevelTable> level_table);
std::string system_filename() const;
static std::string character_filename(const std::string& bb_username, int8_t index);
static std::string backup_character_filename(uint32_t account_id, size_t index);
std::string character_filename(int8_t index = -1) const;
std::string guild_card_filename() const;
std::string shared_bank_filename() const;
std::string legacy_player_filename() const;
std::string legacy_account_filename() const;
void save_all();
void save_system_file() const;
static void save_character_file(
const std::string& filename,
std::shared_ptr<const PSOBBBaseSystemFile> sys,
std::shared_ptr<const PSOBBCharacterFile> character);
// Note: This function is not const because it updates the player's play time.
void save_character_file();
void save_guild_card_file() const;
void load_backup_character(uint32_t account_id, size_t index);
void save_and_unload_character();
PlayerBank& current_bank();
std::shared_ptr<PSOBBCharacterFile> current_bank_character();
bool use_shared_bank(); // Returns true if the bank exists; false if it was created
void use_character_bank(int8_t bb_character_index);
void use_default_bank();
void print_inventory(FILE* stream) const;
void print_bank(FILE* stream) const;
private:
// The overlay character data is used in battle and challenge modes, when
// character data is temporarily replaced in-game. In other play modes and in
// lobbies, overlay_character_data is null.
std::shared_ptr<PSOBBBaseSystemFile> system_data;
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
std::shared_ptr<PSOBBCharacterFile> character_data;
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
std::shared_ptr<PlayerBank> external_bank;
std::shared_ptr<PSOBBCharacterFile> external_bank_character;
int8_t external_bank_character_index;
uint64_t last_play_time_update;
void save_and_clear_external_bank();
void load_all_files();
};
#pragma once
#include <netinet/in.h>
#include <memory>
#include <stdexcept>
#include "Account.hh"
#include "Channel.hh"
#include "CommandFormats.hh"
#include "Episode3/BattleRecord.hh"
#include "Episode3/Tournament.hh"
#include "FileContentsCache.hh"
#include "FunctionCompiler.hh"
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "PatchFileIndex.hh"
#include "Quest.hh"
#include "QuestScript.hh"
#include "TeamIndex.hh"
#include "Text.hh"
extern const uint64_t CLIENT_CONFIG_MAGIC;
class Server;
struct Lobby;
class Parsed6x70Data;
class Client : public std::enable_shared_from_this<Client> {
public:
enum class Flag : uint64_t {
// clang-format off
// This mask specifies which flags are sent to the client
// TODO: It'd be nice to use a pattern here (e.g. all server-side flags are
// in the high bits) but that would require re-recording or manually
// rewriting all the tests
CLIENT_SIDE_MASK = 0xFF3CFFFF7C0BFFFB,
// Version-related flags
CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000002,
NO_D6_AFTER_LOBBY = 0x0000000000000100,
NO_D6 = 0x0000000000000200,
FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000400,
// Flags describing the behavior for send_function_call
HAS_SEND_FUNCTION_CALL = 0x0000000000001000,
ENCRYPTED_SEND_FUNCTION_CALL = 0x0000000000002000,
SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x0000000000004000,
SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000008000,
CAN_RECEIVE_ENABLE_B2_QUEST = 0x0000000000020000,
AWAITING_ENABLE_B2_QUEST = 0x0000000000040000, // Server-side only
// State flags
LOADING = 0x0000000000100000, // Server-side only
LOADING_QUEST = 0x0000000000200000, // Server-side only
LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000, // Server-side only
LOADING_TOURNAMENT = 0x0000000000800000, // Server-side only
IN_INFORMATION_MENU = 0x0000000001000000, // Server-side only
AT_WELCOME_MESSAGE = 0x0000000002000000, // Server-side only
SAVE_ENABLED = 0x0000000004000000,
HAS_EP3_CARD_DEFS = 0x0000000008000000,
HAS_EP3_MEDIA_UPDATES = 0x0000000010000000,
USE_OVERRIDE_RANDOM_SEED = 0x0000000020000000,
HAS_GUILD_CARD_NUMBER = 0x0000000040000000,
HAS_AUTO_PATCHES = 0x0000004000000000,
AT_BANK_COUNTER = 0x0000000080000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only
SHOULD_SEND_ARTIFICIAL_PLAYER_STATES = 0x0200000000000000, // Server-side only
SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000,
SWITCH_ASSIST_ENABLED = 0x0000000100000000,
IS_CLIENT_CUSTOMIZATION = 0x0100000000000000,
// Cheat mode and option flags
INFINITE_HP_ENABLED = 0x0000000200000000,
INFINITE_TP_ENABLED = 0x0000000400000000,
DEBUG_ENABLED = 0x0000000800000000,
ITEM_DROP_NOTIFICATIONS_1 = 0x0010000000000000,
ITEM_DROP_NOTIFICATIONS_2 = 0x0020000000000000,
// Proxy option flags
PROXY_SAVE_FILES = 0x0000001000000000,
PROXY_CHAT_COMMANDS_ENABLED = 0x0000002000000000,
PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
PROXY_SUPPRESS_CLIENT_PINGS = 0x0000010000000000,
PROXY_SUPPRESS_REMOTE_LOGIN = 0x0000020000000000,
PROXY_ZERO_REMOTE_GUILD_CARD = 0x0000040000000000,
PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000080000000000,
PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000100000000000,
PROXY_RED_NAME_ENABLED = 0x0000200000000000,
PROXY_BLANK_NAME_ENABLED = 0x0000400000000000,
PROXY_BLOCK_FUNCTION_CALLS = 0x0000800000000000,
PROXY_EP3_UNMASK_WHISPERS = 0x0008000000000000,
PROXY_VIRTUAL_CLIENT = 0x0400000000000000,
// clang-format on
};
enum class ItemDropNotificationMode {
NOTHING = 0,
RARES_ONLY = 1,
ALL_ITEMS = 2,
ALL_ITEMS_INCLUDING_MESETA = 3,
};
static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED);
struct Config {
uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
uint32_t specific_version = 0;
int32_t override_random_seed = 0;
uint8_t override_section_id = 0xFF; // FF = no override
uint8_t override_lobby_event = 0xFF; // FF = no override
uint8_t override_lobby_number = 0x80; // 80 = no override
uint32_t proxy_destination_address = 0;
uint16_t proxy_destination_port = 0;
Config() = default;
bool operator==(const Config& other) const = default;
bool operator!=(const Config& other) const = default;
bool should_update_vs(const Config& other) const;
[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
return !!(enabled_flags & static_cast<uint64_t>(flag));
}
[[nodiscard]] inline bool check_flag(Flag flag) const {
return this->check_flag(this->enabled_flags, flag);
}
inline void set_flag(Flag flag) {
this->enabled_flags |= static_cast<uint64_t>(flag);
}
inline void clear_flag(Flag flag) {
this->enabled_flags &= (~static_cast<uint64_t>(flag));
}
inline void toggle_flag(Flag flag) {
this->enabled_flags ^= static_cast<uint64_t>(flag);
}
void set_flags_for_version(Version version, int64_t sub_version);
ItemDropNotificationMode get_drop_notification_mode() const;
void set_drop_notification_mode(ItemDropNotificationMode new_mode);
template <size_t Bytes>
void parse_from(const parray<uint8_t, Bytes>& data) {
phosg::StringReader r(data.data(), data.size());
if (r.get_u32l() != CLIENT_CONFIG_MAGIC) {
throw std::invalid_argument("config signature is incorrect");
}
this->specific_version = r.get_u32l();
this->enabled_flags = r.get_u64l();
this->override_random_seed = r.get_u32l();
this->proxy_destination_address = r.get_u32b();
this->proxy_destination_port = r.get_u16l();
this->override_section_id = r.get_u8();
this->override_lobby_event = r.get_u8();
this->override_lobby_number = r.get_u8();
}
template <size_t Bytes>
void serialize_into(parray<uint8_t, Bytes>& data) const {
phosg::StringWriter w;
w.put_u32l(CLIENT_CONFIG_MAGIC);
w.put_u32l(this->specific_version);
w.put_u64l(this->enabled_flags & static_cast<uint64_t>(Flag::CLIENT_SIDE_MASK));
w.put_u32l(this->override_random_seed);
w.put_u32b(this->proxy_destination_address);
w.put_u16l(this->proxy_destination_port);
w.put_u8(this->override_section_id);
w.put_u8(this->override_lobby_event);
w.put_u8(this->override_lobby_number);
const auto& s = w.str();
for (size_t z = 0; z < s.size(); z++) {
data[z] = s[z];
}
data.clear_after(s.size(), 0xFF);
}
};
std::weak_ptr<Server> server;
uint64_t id;
phosg::PrefixedLogger log;
std::shared_ptr<Login> login;
// Network
Channel channel;
struct sockaddr_storage next_connection_addr;
ServerBehavior server_behavior;
bool should_disconnect;
bool should_send_to_lobby_server;
bool should_send_to_proxy_server;
std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
std::shared_ptr<XBNetworkLocation> xb_netloc;
parray<le_uint32_t, 3> xb_9E_unknown_a1a;
uint8_t bb_connection_phase;
uint64_t ping_start_time;
// Lobby/positioning
Config config;
Config synced_config;
std::unique_ptr<parray<le_uint32_t, 0x20>> override_variations;
int32_t sub_version;
float x;
float z;
uint32_t floor;
std::weak_ptr<Lobby> lobby;
uint8_t lobby_client_id;
uint8_t lobby_arrow_color;
int64_t preferred_lobby_id; // <0 = no preference
std::unique_ptr<struct event, void (*)(struct event*)> save_game_data_event;
std::unique_ptr<struct event, void (*)(struct event*)> send_ping_event;
std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
int16_t card_battle_table_number;
uint16_t card_battle_table_seat_number;
uint16_t card_battle_table_seat_state;
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
std::shared_ptr<const Episode3::BattleRecord> ep3_prev_battle_record;
std::shared_ptr<const Menu> last_menu_sent;
uint32_t last_game_info_requested;
struct JoinCommand {
uint16_t command;
uint32_t flag;
std::string data;
};
std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue;
// Character / game data
struct PendingItemTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent a D2 command
std::vector<ItemData> items;
};
struct PendingCardTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent an EE D2 command
std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
};
bool should_update_play_time;
std::unordered_set<uint32_t> blocked_senders;
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
std::shared_ptr<Parsed6x70Data> last_reported_6x70;
// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
std::unique_ptr<PendingItemTrade> pending_item_trade;
std::unique_ptr<PendingCardTrade> pending_card_trade;
uint32_t telepipe_lobby_id;
G_SetTelepipeState_6x68 telepipe_state;
std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
int8_t bb_character_index;
ItemData bb_identify_result;
std::array<std::vector<ItemData>, 3> bb_shop_contents;
// Miscellaneous (used by chat commands)
uint32_t next_exp_value; // next EXP value to give
RecentSwitchFlags recent_switch_flags; // used for switch assist
bool can_chat;
struct PendingCharacterExport {
std::shared_ptr<const Account> dest_account;
ssize_t character_index = -1;
std::shared_ptr<const BBLicense> dest_bb_license; // Only used for $bbchar; null for $savechar
};
std::unique_ptr<PendingCharacterExport> pending_character_export;
std::deque<std::function<void(uint32_t, uint32_t)>> function_call_response_queue;
// File loading state
uint32_t dol_base_addr;
std::shared_ptr<DOLFileIndex::File> loading_dol_file;
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
Client(
std::shared_ptr<Server> server,
struct bufferevent* bev,
uint64_t virtual_network_id,
Version version,
ServerBehavior server_behavior);
~Client();
void update_channel_name();
void reschedule_save_game_data_event();
void reschedule_ping_and_timeout_events();
inline Version version() const {
return this->channel.version;
}
inline uint8_t language() const {
return this->channel.language;
}
void convert_account_to_temporary_if_nte();
void sync_config();
std::shared_ptr<ServerState> require_server_state() const;
std::shared_ptr<Lobby> require_lobby() const;
std::shared_ptr<const TeamIndex::Team> team() const;
bool evaluate_quest_availability_expression(
std::shared_ptr<const IntegralExpression> expr,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_see_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_play_quest(
std::shared_ptr<const Quest> q,
std::shared_ptr<const Lobby> game,
uint8_t event,
uint8_t difficulty,
size_t num_players,
bool v1_present) const;
bool can_use_chat_commands() const;
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
void save_game_data();
static void dispatch_send_ping(evutil_socket_t, short, void* ctx);
void send_ping();
static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx);
void idle_timeout();
void suspend_timeouts();
const std::string& get_bb_username() const;
void set_bb_username(const std::string& bb_username);
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
inline void delete_overlay() {
this->overlay_character_data.reset();
}
inline bool has_overlay() const {
return this->overlay_character_data.get() != nullptr;
}
void import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders);
std::shared_ptr<PSOBBBaseSystemFile> system_file(bool allow_load = true);
std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true);
std::shared_ptr<PSOBBGuildCardFile> guild_card_file(bool allow_load = true);
std::shared_ptr<const PSOBBBaseSystemFile> system_file(bool allow_load = true) const;
std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const;
std::shared_ptr<const PSOBBGuildCardFile> guild_card_file(bool allow_load = true) const;
void create_character_file(
uint32_t guild_card_number,
uint8_t language,
const PlayerDispDataBBPreview& preview,
std::shared_ptr<const LevelTable> level_table);
std::string system_filename() const;
static std::string character_filename(const std::string& bb_username, int8_t index);
static std::string backup_character_filename(uint32_t account_id, size_t index, bool is_ep3);
std::string character_filename(int8_t index = -1) const;
std::string guild_card_filename() const;
std::string shared_bank_filename() const;
std::string legacy_player_filename() const;
std::string legacy_account_filename() const;
void save_all();
void save_system_file() const;
static void save_character_file(
const std::string& filename,
std::shared_ptr<const PSOBBBaseSystemFile> sys,
std::shared_ptr<const PSOBBCharacterFile> character);
static void save_ep3_character_file(
const std::string& filename,
const PSOGCEp3CharacterFile::Character& character);
// Note: This function is not const because it updates the player's play time.
void save_character_file();
void save_guild_card_file() const;
void load_backup_character(uint32_t account_id, size_t index);
std::shared_ptr<PSOGCEp3CharacterFile::Character> load_ep3_backup_character(uint32_t account_id, size_t index);
void save_and_unload_character();
PlayerBank200& current_bank();
const PlayerBank200& current_bank() const;
std::shared_ptr<PSOBBCharacterFile> current_bank_character();
bool use_shared_bank(); // Returns true if the bank exists; false if it was created
void use_character_bank(int8_t bb_character_index);
void use_default_bank();
void print_inventory(FILE* stream) const;
void print_bank(FILE* stream) const;
private:
// The overlay character data is used in battle and challenge modes, when
// character data is temporarily replaced in-game. In other play modes and in
// lobbies, overlay_character_data is null.
std::shared_ptr<PSOBBBaseSystemFile> system_data;
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
std::shared_ptr<PSOBBCharacterFile> character_data;
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
std::shared_ptr<PlayerBank200> external_bank;
std::shared_ptr<PSOBBCharacterFile> external_bank_character;
int8_t external_bank_character_index;
uint64_t last_play_time_update;
void save_and_clear_external_bank();
void load_all_files();
void update_character_data_after_load(std::shared_ptr<PSOBBCharacterFile> character_data);
};
+7257 -7195
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File diff suppressed because it is too large Load Diff
+378 -75
View File
@@ -4,12 +4,13 @@
#include "EnemyType.hh"
#include "GSLArchive.hh"
#include "StaticGameData.hh"
#include "Types.hh"
using namespace std;
template <typename IntT, size_t Count>
JSON to_json(const parray<IntT, Count>& v) {
auto ret = JSON::list();
phosg::JSON to_json(const parray<IntT, Count>& v) {
auto ret = phosg::JSON::list();
for (size_t z = 0; z < Count; z++) {
ret.emplace_back(v[z]);
}
@@ -17,48 +18,340 @@ JSON to_json(const parray<IntT, Count>& v) {
}
template <typename IntT, size_t Count>
JSON to_json(const parray<CommonItemSet::Table::Range<IntT>, Count>& v) {
auto ret = JSON::list();
void from_json_into(const phosg::JSON& json, parray<IntT, Count>& ret) {
if (json.size() != Count) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count; z++) {
ret[z] = json.at(z).as_int();
}
}
template <typename IntT, size_t Count>
phosg::JSON to_json(const parray<CommonItemSet::Table::Range<IntT>, Count>& v) {
auto ret = phosg::JSON::list();
for (size_t z = 0; z < Count; z++) {
ret.emplace_back(to_json(v[z]));
}
return ret;
}
template <typename IntT, size_t Count>
void from_json_into(const phosg::JSON& json, parray<CommonItemSet::Table::Range<IntT>, Count>& ret) {
if (json.size() != Count) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count; z++) {
from_json_into(json.at(z), ret[z]);
}
}
template <typename IntT>
JSON to_json(const CommonItemSet::Table::Range<IntT>& v) {
phosg::JSON to_json(const CommonItemSet::Table::Range<IntT>& v) {
if (v.min == v.max) {
return JSON(v.min);
return phosg::JSON(v.min);
} else {
return JSON::list({v.min, v.max});
return phosg::JSON::list({v.min, v.max});
}
}
template <typename IntT>
void from_json_into(const phosg::JSON& json, CommonItemSet::Table::Range<IntT>& ret) {
if (json.is_int()) {
IntT v = json.as_int();
ret.min = v;
ret.max = v;
} else {
const auto& l = json.as_list();
if (l.size() != 2) {
throw runtime_error("incorrect range list length");
}
ret.min = l.at(0)->as_int();
ret.max = l.at(1)->as_int();
}
}
template <typename IntT, size_t Count1, size_t Count2>
JSON to_json(const parray<parray<IntT, Count2>, Count1>& v) {
auto ret = JSON::list();
phosg::JSON to_json(const parray<parray<IntT, Count2>, Count1>& v) {
auto ret = phosg::JSON::list();
for (size_t z = 0; z < Count1; z++) {
ret.emplace_back(to_json(v[z]));
}
return ret;
}
JSON CommonItemSet::Table::json() const {
JSON enemy_meseta_ranges_json = JSON::dict();
JSON enemy_type_drop_probs_json = JSON::dict();
JSON enemy_item_classes_json = JSON::dict();
template <typename IntT, size_t Count1, size_t Count2>
void from_json_into(const phosg::JSON& json, parray<parray<IntT, Count2>, Count1>& ret) {
if (json.size() != Count1) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count1; z++) {
from_json_into(json.at(z), ret[z]);
}
}
template <typename IntT, size_t Count1, size_t Count2>
void from_json_into(const phosg::JSON& json, parray<parray<CommonItemSet::Table::Range<IntT>, Count2>, Count1>& ret) {
if (json.size() != Count1) {
throw runtime_error("incorrect array length");
}
for (size_t z = 0; z < Count1; z++) {
from_json_into(json.at(z), ret[z]);
}
}
CommonItemSet::Table::Table(const phosg::JSON& json, Episode episode)
: episode(episode) {
from_json_into(json.at("BaseWeaponTypeProbTable"), this->base_weapon_type_prob_table);
from_json_into(json.at("SubtypeBaseTable"), this->subtype_base_table);
from_json_into(json.at("SubtypeAreaLengthTable"), this->subtype_area_length_table);
from_json_into(json.at("GrindProbTable"), this->grind_prob_table);
from_json_into(json.at("ArmorShieldTypeIndexProbTable"), this->armor_shield_type_index_prob_table);
from_json_into(json.at("ArmorSlotCountProbTable"), this->armor_slot_count_prob_table);
from_json_into(json.at("BoxMesetaRanges"), this->box_meseta_ranges);
this->has_rare_bonus_value_prob_table = json.at("HasRareBonusValueProbTable").as_bool();
from_json_into(json.at("BonusValueProbTable"), this->bonus_value_prob_table);
from_json_into(json.at("NonRareBonusProbSpec"), this->nonrare_bonus_prob_spec);
from_json_into(json.at("BonusTypeProbTable"), this->bonus_type_prob_table);
from_json_into(json.at("SpecialMult"), this->special_mult);
from_json_into(json.at("SpecialPercent"), this->special_percent);
from_json_into(json.at("ToolClassProbTable"), this->tool_class_prob_table);
from_json_into(json.at("TechniqueIndexProbTable"), this->technique_index_prob_table);
from_json_into(json.at("TechniqueLevelRanges"), this->technique_level_ranges);
this->armor_or_shield_type_bias = json.at("ArmorOrShieldTypeBias").as_int();
from_json_into(json.at("UnitMaxStarsTable"), this->unit_max_stars_table);
from_json_into(json.at("BoxItemClassProbTable"), this->box_item_class_prob_table);
const auto& enemy_meseta_ranges_json = json.at("EnemyMesetaRanges").as_dict();
const auto& enemy_type_drop_probs_json = json.at("EnemyTypeDropProbs").as_dict();
const auto& enemy_item_classes_json = json.at("EnemyItemClasses").as_dict();
for (size_t z = 0; z < 0x64; z++) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (Episode episode : episodes) {
for (auto type : enemy_types_for_rare_table_index(episode, z)) {
string name = string_printf("%s:%s", abbreviation_for_episode(episode), name_for_enum(type));
string name = phosg::string_printf("%s:%s", abbreviation_for_episode(episode), phosg::name_for_enum(type));
from_json_into(*enemy_meseta_ranges_json.at(name), this->enemy_meseta_ranges[z]);
this->enemy_type_drop_probs[z] = enemy_type_drop_probs_json.at(name)->as_int();
this->enemy_item_classes[z] = enemy_item_classes_json.at(name)->as_int();
}
}
}
}
static const char* name_for_common_item_class(uint8_t item_class) {
switch (item_class) {
case 0x00:
return "WEAPON ";
case 0x01:
return "ARMOR ";
case 0x02:
return "SHIELD ";
case 0x03:
return "UNIT ";
case 0x04:
return "TOOL ";
case 0x05:
return "MESETA ";
case 0x06:
return "NOTHING";
default:
return "UNKNOWN";
}
}
void CommonItemSet::Table::print(FILE* stream) const {
const auto& meseta_ranges = this->enemy_meseta_ranges;
const auto& drop_probs = this->enemy_type_drop_probs;
const auto& item_classes = this->enemy_item_classes;
fprintf(stream, "Enemy tables:\n");
fprintf(stream, " ## $LOW $HIGH DAR%% ITEM ENEMIES\n");
for (size_t z = 0; z < 0x64; z++) {
string enemies_str;
for (EnemyType enemy_type : enemy_types_for_rare_table_index(this->episode, z)) {
if (!enemies_str.empty()) {
enemies_str += ", ";
}
enemies_str += phosg::name_for_enum(enemy_type);
}
if (drop_probs[z]) {
fprintf(stream, " %02zX %5hu %5hu %3hhu%% %02hX:%s %s\n",
z, meseta_ranges[z].min, meseta_ranges[z].max, drop_probs[z], item_classes[z],
name_for_common_item_class(item_classes[z]), enemies_str.c_str());
} else {
fprintf(stream, " %02zX ----- ----- 0%% -- %s\n", z, enemies_str.c_str());
}
}
static const array<const char*, 12> base_weapon_type_names = {
"SABER ",
"SWORD ",
"DAGGER ",
"PARTISAN",
"SLICER ",
"HANDGUN ",
"RIFLE ",
"MECHGUN ",
"SHOT ",
"CANE ",
"ROD ",
"WAND ",
};
fprintf(stream, "Base weapon config:\n");
fprintf(stream, " TYPE PROB [SB AL] FLOORS\n");
for (size_t z = 0; z < 12; z++) {
uint8_t floor_to_class[10];
if (this->subtype_base_table[z] < 0) {
size_t start_floor = std::min<size_t>(-this->subtype_area_length_table[z], 10);
for (size_t x = 0; x < start_floor; x++) {
floor_to_class[x] = 0xFF;
}
for (size_t x = start_floor; x < 10; x++) {
floor_to_class[x] = (x - start_floor) / this->subtype_area_length_table[z];
}
} else {
for (size_t x = 0; x < 10; x++) {
floor_to_class[x] = this->subtype_base_table[z] + (x / this->subtype_area_length_table[z]);
}
}
fprintf(stream, " %02zX:%s %3hhu%% [%02hhX %02hhX] %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX %02hhX\n",
z, base_weapon_type_names[z], this->base_weapon_type_prob_table[z],
this->subtype_base_table[z], this->subtype_area_length_table[z],
floor_to_class[0], floor_to_class[1], floor_to_class[2], floor_to_class[3], floor_to_class[4],
floor_to_class[5], floor_to_class[6], floor_to_class[7], floor_to_class[8], floor_to_class[9]);
}
fprintf(stream, "Box configuration:\n");
fprintf(stream, " AR $LOW $HIGH WEP%% ARM%% SHD%% UNI%% TL%% MST%% NO%%\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %5hu %5hu %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%%\n",
z, this->box_meseta_ranges[z].min, this->box_meseta_ranges[z].max,
this->box_item_class_prob_table[0][z],
this->box_item_class_prob_table[1][z],
this->box_item_class_prob_table[2][z],
this->box_item_class_prob_table[3][z],
this->box_item_class_prob_table[4][z],
this->box_item_class_prob_table[5][z],
this->box_item_class_prob_table[6][z]);
}
fprintf(stream, "Weapon drops:\n");
fprintf(stream, " Grinds:\n");
fprintf(stream, " GD AR0%% AR1%% AR2%% AR3%%\n");
for (size_t z = 0; z < 9; z++) {
fprintf(stream, " +%zu %3hhd%% %3hhd%% %3hhd%% %3hhd%%\n", z,
this->grind_prob_table[z][0], this->grind_prob_table[z][1],
this->grind_prob_table[z][2], this->grind_prob_table[z][3]);
}
fprintf(stream, " Bonus value table:\n");
fprintf(stream, " ID");
for (int8_t v = -10; v <= 100; v += 5) {
fprintf(stream, " %5hhd%%", v);
}
fputc('\n', stream);
for (size_t z = 0; z < (this->has_rare_bonus_value_prob_table ? 6 : 5); z++) {
fprintf(stream, " %02zX", z);
for (size_t x = 0; x < 0x17; x++) {
fprintf(stream, " %5hu#", this->bonus_value_prob_table[x][z]);
}
fputc('\n', stream);
}
fprintf(stream, " Area config tables:\n");
fprintf(stream, " AR BONUS SP NO%% NTV%% AB%% MAC%% DRK%% HIT%% SM SPC%%\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %02hhX %02hhX %02hhX %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %3hhu%% %02hhX %3hhu%%\n",
z, this->nonrare_bonus_prob_spec[0][z], this->nonrare_bonus_prob_spec[1][z], this->nonrare_bonus_prob_spec[2][z],
this->bonus_type_prob_table[0][z], this->bonus_type_prob_table[1][z], this->bonus_type_prob_table[2][z],
this->bonus_type_prob_table[3][z], this->bonus_type_prob_table[4][z], this->bonus_type_prob_table[5][z],
this->special_mult[z], this->special_percent[z]);
}
fprintf(stream, " Tool class table:\n");
fprintf(stream, " CS A1 A2 A3 A4 A5 A6 A7 A8 A9 A10\n");
for (size_t tool_class = 0; tool_class < this->tool_class_prob_table.size(); tool_class++) {
fprintf(stream, " %02zX", tool_class);
for (size_t area_norm = 0; area_norm < 10; area_norm++) {
fprintf(stream, " %5hu", this->tool_class_prob_table[tool_class][area_norm]);
}
fputc('\n', stream);
}
static const array<const char*, 19> technique_names = {
"FOIE ",
"GIFOIE ",
"RAFOIE ",
"BARTA ",
"GIBARTA ",
"RABARTA ",
"ZONDE ",
"GIZONDE ",
"RAZONDE ",
"GRANTS ",
"DEBAND ",
"JELLEN ",
"ZALURE ",
"SHIFTA ",
"RYUKER ",
"RESTA ",
"ANTI ",
"REVERSER",
"MEGID ",
};
fprintf(stream, " Technique table:\n");
fprintf(stream, " TECH A1 A2 A3 A4 A5 A6 A7 A8 A9 A10\n");
for (size_t tech_num = 0; tech_num < this->technique_index_prob_table.size(); tech_num++) {
fprintf(stream, " %02zX:%s", tech_num, technique_names[tech_num]);
for (size_t area_norm = 0; area_norm < 10; area_norm++) {
uint16_t prob = this->technique_index_prob_table[tech_num][area_norm];
if (prob) {
const auto& level_range = this->technique_level_ranges[tech_num][area_norm];
size_t min_level = level_range.min + 1;
size_t max_level = level_range.max + 1;
fprintf(stream, " %5hu[%2zu-%2zu]", prob, min_level, max_level);
} else {
fprintf(stream, " 0[-----]");
}
}
fputc('\n', stream);
}
fprintf(stream, " Armor/shield type bias: %hhu\n", this->armor_or_shield_type_bias);
fprintf(stream, " Armor/shield type index table:\n");
fprintf(stream, " TY PROB\n");
for (size_t z = 0; z < 5; z++) {
fprintf(stream, " %02zX %3hhu%%\n", z, this->armor_shield_type_index_prob_table[z]);
}
fprintf(stream, " Armor/shield slot count table:\n");
fprintf(stream, " #S PROB\n");
for (size_t z = 0; z < 5; z++) {
fprintf(stream, " %02zX %3hhu%%\n", z, this->armor_slot_count_prob_table[z]);
}
fprintf(stream, " Unit maximum stars table:\n");
fprintf(stream, " AR #*\n");
for (size_t z = 0; z < 10; z++) {
fprintf(stream, " %02zX %3hhu\n", z, this->unit_max_stars_table[z]);
}
}
phosg::JSON CommonItemSet::Table::json() const {
phosg::JSON enemy_meseta_ranges_json = phosg::JSON::dict();
phosg::JSON enemy_type_drop_probs_json = phosg::JSON::dict();
phosg::JSON enemy_item_classes_json = phosg::JSON::dict();
for (size_t z = 0; z < 0x64; z++) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (Episode episode : episodes) {
for (auto type : enemy_types_for_rare_table_index(episode, z)) {
string name = phosg::string_printf("%s:%s", abbreviation_for_episode(episode), phosg::name_for_enum(type));
enemy_meseta_ranges_json.emplace(name, to_json(this->enemy_meseta_ranges[z]));
enemy_type_drop_probs_json.emplace(name, this->enemy_type_drop_probs[z]);
enemy_item_classes_json.emplace(name, this->enemy_item_classes[z]);
}
}
}
return JSON::dict({
return phosg::JSON::dict({
{"BaseWeaponTypeProbTable", to_json(this->base_weapon_type_prob_table)},
{"SubtypeBaseTable", to_json(this->subtype_base_table)},
{"SubtypeAreaLengthTable", to_json(this->subtype_area_length_table)},
@@ -84,16 +377,16 @@ JSON CommonItemSet::Table::json() const {
});
}
JSON CommonItemSet::json() const {
auto modes_dict = JSON::dict();
phosg::JSON CommonItemSet::json() const {
auto modes_dict = phosg::JSON::dict();
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
for (const auto& mode : modes) {
auto episodes_dict = JSON::dict();
auto episodes_dict = phosg::JSON::dict();
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (const auto& episode : episodes) {
auto difficulty_dict = JSON::dict();
auto difficulty_dict = phosg::JSON::dict();
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
auto section_id_dict = JSON::dict();
auto section_id_dict = phosg::JSON::dict();
for (uint8_t section_id = 0; section_id < 10; section_id++) {
try {
auto table = this->get_table(episode, mode, difficulty, section_id);
@@ -111,7 +404,28 @@ JSON CommonItemSet::json() const {
return modes_dict;
}
CommonItemSet::Table::Table(const StringReader& r, bool is_big_endian, bool is_v3) {
void CommonItemSet::print(FILE* stream) const {
static const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
for (const auto& mode : modes) {
static const array<Episode, 3> episodes = {Episode::EP1, Episode::EP2, Episode::EP4};
for (const auto& episode : episodes) {
for (uint8_t difficulty = 0; difficulty < 4; difficulty++) {
for (uint8_t section_id = 0; section_id < 10; section_id++) {
try {
auto table = this->get_table(episode, mode, difficulty, section_id);
fprintf(stream, "============ %s %s %s %s\n",
name_for_mode(mode), name_for_episode(episode), name_for_difficulty(difficulty), name_for_section_id(section_id));
table->print(stream);
} catch (const runtime_error&) {
}
}
}
}
}
}
CommonItemSet::Table::Table(const phosg::StringReader& r, bool is_big_endian, bool is_v3, Episode episode)
: episode(episode) {
if (is_big_endian) {
this->parse_itempt_t<true>(r, is_v3);
} else {
@@ -119,12 +433,9 @@ CommonItemSet::Table::Table(const StringReader& r, bool is_big_endian, bool is_v
}
}
template <bool IsBigEndian>
void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
const auto& offsets = r.pget<OffsetsT<IsBigEndian>>(r.pget<U32T>(r.size() - 0x10));
template <bool BE>
void CommonItemSet::Table::parse_itempt_t(const phosg::StringReader& r, bool is_v3) {
const auto& offsets = r.pget<OffsetsT<BE>>(r.pget<U32T<BE>>(r.size() - 0x10));
this->base_weapon_type_prob_table = r.pget<parray<uint8_t, 0x0C>>(offsets.base_weapon_type_prob_table_offset);
this->subtype_base_table = r.pget<parray<int8_t, 0x0C>>(offsets.subtype_base_table_offset);
@@ -132,14 +443,14 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
this->grind_prob_table = r.pget<parray<parray<uint8_t, 4>, 9>>(offsets.grind_prob_table_offset);
this->armor_shield_type_index_prob_table = r.pget<parray<uint8_t, 0x05>>(offsets.armor_shield_type_index_prob_table_offset);
this->armor_slot_count_prob_table = r.pget<parray<uint8_t, 0x05>>(offsets.armor_slot_count_prob_table_offset);
const auto& data = r.pget<parray<Range<U16T>, 0x64>>(offsets.enemy_meseta_ranges_offset);
const auto& data = r.pget<parray<Range<U16T<BE>>, 0x64>>(offsets.enemy_meseta_ranges_offset);
for (size_t z = 0; z < data.size(); z++) {
this->enemy_meseta_ranges[z] = Range<uint16_t>{data[z].min, data[z].max};
}
this->enemy_type_drop_probs = r.pget<parray<uint8_t, 0x64>>(offsets.enemy_type_drop_probs_offset);
this->enemy_item_classes = r.pget<parray<uint8_t, 0x64>>(offsets.enemy_item_classes_offset);
{
const auto& data = r.pget<parray<Range<U16T>, 0x0A>>(offsets.box_meseta_ranges_offset);
const auto& data = r.pget<parray<Range<U16T<BE>>, 0x0A>>(offsets.box_meseta_ranges_offset);
for (size_t z = 0; z < data.size(); z++) {
this->box_meseta_ranges[z] = Range<uint16_t>{data[z].min, data[z].max};
}
@@ -153,7 +464,7 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
}
}
} else { // V3
const auto& data = r.pget<parray<parray<U16T, 6>, 0x17>>(offsets.bonus_value_prob_table_offset);
const auto& data = r.pget<parray<parray<U16T<BE>, 6>, 0x17>>(offsets.bonus_value_prob_table_offset);
for (size_t z = 0; z < data.size(); z++) {
for (size_t x = 0; x < data[z].size(); x++) {
this->bonus_value_prob_table[z][x] = data[z][x];
@@ -165,7 +476,7 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
this->special_mult = r.pget<parray<uint8_t, 0x0A>>(offsets.special_mult_offset);
this->special_percent = r.pget<parray<uint8_t, 0x0A>>(offsets.special_percent_offset);
{
const auto& data = r.pget<parray<parray<U16T, 0x0A>, 0x1C>>(offsets.tool_class_prob_table_offset);
const auto& data = r.pget<parray<parray<U16T<BE>, 0x0A>, 0x1C>>(offsets.tool_class_prob_table_offset);
for (size_t z = 0; z < data.size(); z++) {
for (size_t x = 0; x < data[z].size(); x++) {
this->tool_class_prob_table[z][x] = data[z][x];
@@ -179,41 +490,6 @@ void CommonItemSet::Table::parse_itempt_t(const StringReader& r, bool is_v3) {
this->box_item_class_prob_table = r.pget<parray<parray<uint8_t, 10>, 7>>(offsets.box_item_class_prob_table_offset);
}
void CommonItemSet::Table::print_enemy_table(FILE* stream) const {
const auto& meseta_ranges = this->enemy_meseta_ranges;
const auto& drop_probs = this->enemy_type_drop_probs;
const auto& item_classes = this->enemy_item_classes;
// const parray<Range<uint16_t>, 0x64>& enemy_meseta_ranges() const;
// const parray<uint8_t, 0x64>& enemy_type_drop_probs() const;
// const parray<uint8_t, 0x64>& enemy_item_classes() const;
fprintf(stream, "## $_LOW $_HIGH DAR ITEM\n");
for (size_t z = 0; z < 0x64; z++) {
const char* item_class_name = "__UNKNOWN__";
switch (item_classes[z]) {
case 0x00:
item_class_name = "WEAPON";
break;
case 0x01:
item_class_name = "ARMOR";
break;
case 0x02:
item_class_name = "SHIELD";
break;
case 0x03:
item_class_name = "UNIT";
break;
case 0x04:
item_class_name = "TOOL";
break;
case 0x05:
item_class_name = "MESETA";
break;
}
fprintf(stream, "%02zX %5hu %5hu %3hhu %02hX (%s)\n",
z, meseta_ranges[z].min, meseta_ranges[z].max, drop_probs[z], item_classes[z], item_class_name);
}
}
uint16_t CommonItemSet::key_for_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) {
// Bits: -----EEEMMDDSSSS
return (((static_cast<uint16_t>(episode) << 8) & 0x0700) |
@@ -227,7 +503,7 @@ shared_ptr<const CommonItemSet::Table> CommonItemSet::get_table(
try {
return this->tables.at(this->key_for_table(episode, mode, difficulty, secid));
} catch (const out_of_range&) {
throw runtime_error(string_printf("common item table not available for episode=%s, mode=%s, difficulty=%hu, secid=%hu",
throw runtime_error(phosg::string_printf("common item table not available for episode=%s, mode=%s, difficulty=%hu, secid=%hu",
name_for_episode(episode), name_for_mode(mode), difficulty, secid));
}
}
@@ -240,8 +516,8 @@ AFSV2CommonItemSet::AFSV2CommonItemSet(
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
for (size_t section_id = 0; section_id < 10; section_id++) {
auto entry = pt_afs.get(difficulty * 10 + section_id);
StringReader r(entry.first, entry.second);
auto table = make_shared<Table>(r, false, false);
phosg::StringReader r(entry.first, entry.second);
auto table = make_shared<Table>(r, false, false, Episode::EP1);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::NORMAL, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::BATTLE, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::SOLO, difficulty, section_id), table);
@@ -253,7 +529,7 @@ AFSV2CommonItemSet::AFSV2CommonItemSet(
AFSArchive ct_afs(ct_afs_data);
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
auto r = ct_afs.get_reader(difficulty * 10);
auto table = make_shared<Table>(r, false, false);
auto table = make_shared<Table>(r, false, false, Episode::EP1);
for (size_t section_id = 0; section_id < 10; section_id++) {
this->tables.emplace(this->key_for_table(Episode::EP1, GameMode::CHALLENGE, difficulty, section_id), table);
}
@@ -278,7 +554,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
default:
throw runtime_error("invalid episode");
}
return string_printf(
return phosg::string_printf(
"ItemPT%s%s%c%1hhu.rel",
is_challenge ? "c" : "",
episode_token,
@@ -290,7 +566,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
for (Episode episode : episodes) {
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
for (size_t section_id = 0; section_id < 10; section_id++) {
StringReader r;
phosg::StringReader r;
try {
r = gsl.get_reader(filename_for_table(episode, difficulty, section_id, false));
} catch (const exception&) {
@@ -305,7 +581,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
throw;
}
}
auto table = make_shared<Table>(r, is_big_endian, true);
auto table = make_shared<Table>(r, is_big_endian, true, episode);
this->tables.emplace(this->key_for_table(episode, GameMode::NORMAL, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(episode, GameMode::BATTLE, difficulty, section_id), table);
this->tables.emplace(this->key_for_table(episode, GameMode::SOLO, difficulty, section_id), table);
@@ -315,7 +591,7 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
if (episode != Episode::EP4) {
for (size_t difficulty = 0; difficulty < 4; difficulty++) {
auto r = gsl.get_reader(filename_for_table(episode, difficulty, 0, true));
auto table = make_shared<Table>(r, is_big_endian, true);
auto table = make_shared<Table>(r, is_big_endian, true, episode);
for (size_t section_id = 0; section_id < 10; section_id++) {
this->tables.emplace(this->key_for_table(episode, GameMode::CHALLENGE, difficulty, section_id), table);
}
@@ -324,6 +600,33 @@ GSLV3V4CommonItemSet::GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gs
}
}
JSONCommonItemSet::JSONCommonItemSet(const phosg::JSON& json) {
for (const auto& mode_it : json.as_dict()) {
static const unordered_map<string, GameMode> mode_keys(
{{"Normal", GameMode::NORMAL}, {"Battle", GameMode::BATTLE}, {"Challenge", GameMode::CHALLENGE}, {"Solo", GameMode::SOLO}});
GameMode mode = mode_keys.at(mode_it.first);
for (const auto& episode_it : mode_it.second->as_dict()) {
static const unordered_map<string, Episode> episode_keys(
{{"Episode1", Episode::EP1}, {"Episode2", Episode::EP2}, {"Episode4", Episode::EP4}});
Episode episode = episode_keys.at(episode_it.first);
for (const auto& difficulty_it : episode_it.second->as_dict()) {
static const unordered_map<string, uint8_t> difficulty_keys(
{{"Normal", 0}, {"Hard", 1}, {"VeryHard", 2}, {"Ultimate", 3}});
uint8_t difficulty = difficulty_keys.at(difficulty_it.first);
for (const auto& section_id_it : difficulty_it.second->as_dict()) {
uint8_t section_id = section_id_for_name(section_id_it.first);
this->tables.emplace(
this->key_for_table(episode, mode, difficulty, section_id),
make_shared<Table>(*section_id_it.second, episode));
}
}
}
}
}
RELFileSet::RELFileSet(std::shared_ptr<const std::string> data)
: data(data),
r(*this->data) {}
@@ -486,7 +789,7 @@ const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_bonus_delta_prob_
}
int8_t TekkerAdjustmentSet::get_luck(uint32_t start_offset, uint8_t delta_index) const {
StringReader sub_r = r.sub(start_offset);
phosg::StringReader sub_r = r.sub(start_offset);
while (!sub_r.eof()) {
const auto& entry = sub_r.get<LuckTableEntry>();
if (entry.delta_index == 0xFF) {
+38 -32
View File
@@ -8,13 +8,15 @@
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
#include "Text.hh"
#include "Types.hh"
class CommonItemSet {
public:
class Table {
public:
Table() = delete;
Table(const StringReader& r, bool big_endian, bool is_v3);
Table(const phosg::JSON& json, Episode episode);
Table(const phosg::StringReader& r, bool big_endian, bool is_v3, Episode episode);
template <typename IntT>
struct Range {
@@ -22,6 +24,7 @@ public:
IntT max;
} __packed__;
Episode episode;
parray<uint8_t, 0x0C> base_weapon_type_prob_table;
parray<int8_t, 0x0C> subtype_base_table;
parray<uint8_t, 0x0C> subtype_area_length_table;
@@ -45,18 +48,15 @@ public:
parray<uint8_t, 0x0A> unit_max_stars_table;
parray<parray<uint8_t, 10>, 7> box_item_class_prob_table;
void print_enemy_table(FILE* stream) const;
JSON json() const;
phosg::JSON json() const;
void print(FILE* stream) const;
private:
template <bool IsBigEndian>
void parse_itempt_t(const StringReader& r, bool is_v3);
template <bool BE>
void parse_itempt_t(const phosg::StringReader& r, bool is_v3);
template <bool IsBigEndian>
template <bool BE>
struct OffsetsT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
// This data structure uses index probability tables in multiple places. An
// index probability table is a table where each entry holds the probability
// that that entry's index is used. For example, if the armor slot count
@@ -78,7 +78,7 @@ public:
// The indexes in this table correspond to the non-rare weapon types 01
// through 0C (Saber through Wand).
// V2/V3: -> parray<uint8_t, 0x0C>
/* 00 */ U32T base_weapon_type_prob_table_offset;
/* 00 */ U32T<BE> base_weapon_type_prob_table_offset;
// This table specifies the base subtype for each weapon type. Negative
// values here mean that the weapon cannot be found in the first N areas (so
@@ -88,7 +88,7 @@ public:
// of weapon that actually appears depends on this value and a value from
// the following table.
// V2/V3: -> parray<int8_t, 0x0C>
/* 04 */ U32T subtype_base_table_offset;
/* 04 */ U32T<BE> subtype_base_table_offset;
// This table specifies how many areas each weapon subtype appears in. For
// example, if Sword (subtype 02, which is index 1 in this table and the
@@ -97,7 +97,7 @@ public:
// through Mine 1), and Gigush (the next sword subtype) can be found in Mine
// 1 through Ruins 3.
// V2/V3: -> parray<uint8_t, 0x0C>
/* 08 */ U32T subtype_area_length_table_offset;
/* 08 */ U32T<BE> subtype_area_length_table_offset;
// This index probability table specifies how likely each possible grind
// value is. The table is indexed as [grind][subtype_area_index], where the
@@ -112,28 +112,28 @@ public:
// ...
// C1 C2 C3 M1 // (Episode 1 area values from the example for reference)
// V2/V3: -> parray<parray<uint8_t, 4>, 9>
/* 0C */ U32T grind_prob_table_offset;
/* 0C */ U32T<BE> grind_prob_table_offset;
// TODO: Figure out exactly how this table is used. Anchor: 80106D34
// V2/V3: -> parray<uint8_t, 0x05>
/* 10 */ U32T armor_shield_type_index_prob_table_offset;
/* 10 */ U32T<BE> armor_shield_type_index_prob_table_offset;
// This index probability table specifies how common each possible slot
// count is for armor drops.
// V2/V3: -> parray<uint8_t, 0x05>
/* 14 */ U32T armor_slot_count_prob_table_offset;
/* 14 */ U32T<BE> armor_slot_count_prob_table_offset;
// This array (indexed by enemy_type) specifies the range of meseta values
// that each enemy can drop.
// V2/V3: -> parray<Range<U16T>, 0x64>
/* 18 */ U32T enemy_meseta_ranges_offset;
/* 18 */ U32T<BE> enemy_meseta_ranges_offset;
// Each byte in this table (indexed by enemy_type) represents the percent
// chance that the enemy drops anything at all. (This check is done before
// the rare drop check, so the chance of getting a rare item from an enemy
// is essentially this probability multiplied by the rare drop rate.)
// V2/V3: -> parray<uint8_t, 0x64>
/* 1C */ U32T enemy_type_drop_probs_offset;
/* 1C */ U32T<BE> enemy_type_drop_probs_offset;
// Each byte in this table (indexed by enemy_type) represents the class of
// item that the enemy can drop. The values are:
@@ -145,12 +145,12 @@ public:
// 05 = meseta
// Anything else = no item
// V2/V3: -> parray<uint8_t, 0x64>
/* 20 */ U32T enemy_item_classes_offset;
/* 20 */ U32T<BE> enemy_item_classes_offset;
// This table (indexed by area - 1) specifies the ranges of meseta values
// that can drop from boxes.
// V2/V3: -> parray<Range<U16T>, 0x0A>
/* 24 */ U32T box_meseta_ranges_offset;
/* 24 */ U32T<BE> box_meseta_ranges_offset;
// This array specifies the chance that a rare weapon will have each
// possible bonus value. This is indexed as [(bonus_value - 10 / 5)][spec],
@@ -160,7 +160,7 @@ public:
// for rare items, spec is always 5.
// V2: -> parray<parray<uint8_t, 5>, 0x17>
// V3: -> parray<parray<U16T, 6>, 0x17>
/* 28 */ U32T bonus_value_prob_table_offset;
/* 28 */ U32T<BE> bonus_value_prob_table_offset;
// This array specifies the value of spec to be used in the above lookup for
// non-rare items. This is NOT an index probability table; this is a direct
@@ -176,7 +176,7 @@ public:
// bonus; in all other areas except Ruins 3, they can have at most two
// bonuses, and in Ruins 3, they can have up to three bonuses.
// V2/V3: // -> parray<parray<uint8_t, 10>, 3>
/* 2C */ U32T nonrare_bonus_prob_spec_offset;
/* 2C */ U32T<BE> nonrare_bonus_prob_spec_offset;
// This array specifies the chance that a weapon will have each bonus type.
// The table is indexed as [bonus_type][area - 1] for non-rare items; for
@@ -191,37 +191,37 @@ public:
// [00 00 00 00 00 01 01 01 01 01] // Chance of getting Hit bonus
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
// V2/V3: -> parray<parray<uint8_t, 10>, 6>
/* 30 */ U32T bonus_type_prob_table_offset;
/* 30 */ U32T<BE> bonus_type_prob_table_offset;
// This array (indexed by area - 1) specifies a multiplier of used in
// special ability determination. It seems this uses the star values from
// ItemPMT, but not yet clear exactly in what way.
// TODO: Figure out exactly what this does. Anchor: 80106FEC
// V2/V3: -> parray<uint8_t, 0x0A>
/* 34 */ U32T special_mult_offset;
/* 34 */ U32T<BE> special_mult_offset;
// This array (indexed by area - 1) specifies the probability that any
// non-rare weapon will have a special ability.
// V2/V3: -> parray<uint8_t, 0x0A>
/* 38 */ U32T special_percent_offset;
/* 38 */ U32T<BE> special_percent_offset;
// This index probability table is indexed by [tool_class][area - 1]. The
// tool class refers to an entry in ItemPMT, which links it to the actual
// item code.
// V2/V3: -> parray<parray<U16T, 0x0A>, 0x1C>
/* 3C */ U32T tool_class_prob_table_offset;
/* 3C */ U32T<BE> tool_class_prob_table_offset;
// This index probability table determines how likely each technique is to
// appear. The table is indexed as [technique_num][area - 1].
// V2/V3: -> parray<parray<uint8_t, 0x0A>, 0x13>
/* 40 */ U32T technique_index_prob_table_offset;
/* 40 */ U32T<BE> technique_index_prob_table_offset;
// This table specifies the ranges for technique disk levels. The table is
// indexed as [technique_num][area - 1]. If either min or max in the range
// is 0xFF, or if max < min, technique disks are not dropped for that
// technique and area pair.
// V2/V3: -> parray<parray<Range<uint8_t>, 0x0A>, 0x13>
/* 44 */ U32T technique_level_ranges_offset;
/* 44 */ U32T<BE> technique_level_ranges_offset;
/* 48 */ uint8_t armor_or_shield_type_bias;
/* 49 */ parray<uint8_t, 3> unused1;
@@ -232,7 +232,7 @@ public:
// game uniformly chooses a random number of stars in the acceptable
// range, then uniformly chooses a random unit with that many stars.
// V2/V3: -> parray<uint8_t, 0x0A>
/* 4C */ U32T unit_max_stars_offset;
/* 4C */ U32T<BE> unit_max_stars_offset;
// This index probability table determines which type of items drop from
// boxes. The table is indexed as [item_class][area - 1], with item_class
@@ -251,7 +251,7 @@ public:
// [16 16 11 11 11 11 11 0F 0C 0B] // Chances per area of an empty box
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
// V2/V3: -> parray<parray<uint8_t, 10>, 7>
/* 50 */ U32T box_item_class_prob_table_offset;
/* 50 */ U32T<BE> box_item_class_prob_table_offset;
// There are several unused fields here.
} __packed__;
@@ -262,7 +262,8 @@ public:
};
std::shared_ptr<const Table> get_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const;
JSON json() const;
phosg::JSON json() const;
void print(FILE* stream) const;
protected:
CommonItemSet() = default;
@@ -282,6 +283,11 @@ public:
GSLV3V4CommonItemSet(std::shared_ptr<const std::string> gsl_data, bool is_big_endian);
};
class JSONCommonItemSet : public CommonItemSet {
public:
explicit JSONCommonItemSet(const phosg::JSON& json);
};
// Note: There are clearly better ways of doing this, but this implementation
// closely follows what the original code in the client does.
template <typename ItemT, size_t MaxCount>
@@ -340,7 +346,7 @@ public:
protected:
std::shared_ptr<const std::string> data;
StringReader r;
phosg::StringReader r;
struct TableSpec {
be_uint32_t offset;
@@ -455,7 +461,7 @@ private:
int8_t get_luck(uint32_t start_offset, uint8_t delta_index) const;
std::shared_ptr<const std::string> data;
StringReader r;
phosg::StringReader r;
struct DeltaProbabilityEntry {
uint8_t delta_index;
+1357 -1357
View File
File diff suppressed because it is too large Load Diff
+226 -226
View File
@@ -1,226 +1,226 @@
#pragma once
#include <stddef.h>
#include <array>
#include <deque>
#include <functional>
#include <phosg/Tools.hh>
#include <string>
#include "Text.hh"
enum class CompressPhase {
INDEX = 0,
CONSTRUCT_PATHS,
BACKTRACE_OPTIMAL_PATH,
GENERATE_RESULT,
};
template <>
const char* name_for_enum<CompressPhase>(CompressPhase v);
typedef std::function<void(CompressPhase phase, size_t input_progress, size_t input_size, size_t output_size)> ProgressCallback;
////////////////////////////////////////////////////////////////////////////////
// PRS compression
////////////////////////////////////////////////////////////////////////////////
// Use this class if you need to compress from multiple input buffers, or need
// to compress multiple chunks and don't want to copy their contents
// unnecessarily. (For most common use cases, use prs_compress, below, instead.)
// To use this class, instantiate it, then call .add() one or more times, then
// call .close() and use the returned string as the compressed result.
class PRSCompressor {
public:
// compression_level specifies how aggressively to search for alternate paths:
// -1: Don't perform any compression at all, but produce output that can be
// understood by prs_decompress. The output will be about 9/8 the size
// of the input.
// 0: Greedily search for the longest backreference at every point. Don't
// consider any alternate paths. Generally offers a good balance between
// speed and output size.
// 1: Consider two paths at each point when a backreference is found: using
// the backreference or ignoring it.
// 2+: Consider further chains of paths at each point. Using values 2 or
// greater for compression_level generally yields diminishing returns.
explicit PRSCompressor(ssize_t compression_level = 0, ProgressCallback progress_fn = nullptr);
~PRSCompressor() = default;
// Adds more input data to be compressed, which logically comes after all
// previous data provided via add() calls. Cannot be called after close() is
// called.
void add(const void* data, size_t size);
void add(const std::string& data);
// Ends compression and returns the complete compressed result. It's OK to
// std::move() from the returned string reference.
std::string& close();
// Returns the total number of bytes passed to add() calls so far.
inline size_t input_size() const {
return this->input_bytes;
}
private:
template <size_t Size>
struct WrappedLog {
parray<uint8_t, Size> data;
WrappedLog() : data(0) {}
~WrappedLog() = default;
inline uint8_t at(size_t offset) const {
return this->data[offset % this->data.size()];
}
inline uint8_t& at(size_t offset) {
return this->data[offset % this->data.size()];
}
};
template <size_t Size>
struct IndexedLog : WrappedLog<Size> {
size_t offset;
size_t size;
std::array<std::deque<size_t>, 0x100> index;
IndexedLog()
: WrappedLog<Size>(),
offset(0),
size(0) {}
~IndexedLog() = default;
inline size_t end_offset() const {
return this->offset + this->size;
}
void push_back(uint8_t v) {
if (this->size == Size) {
this->pop_front();
}
size_t write_offset = this->offset + this->size;
this->at(write_offset) = v;
this->index[v].push_back(write_offset);
this->size++;
}
uint8_t pop_back() {
if (!this->size) {
throw std::logic_error("pop_back called on empty IndexedLog");
}
this->size--;
size_t offset = this->offset + this->size;
uint8_t v = this->at(offset);
this->index[v].pop_back();
return v;
}
uint8_t pop_front() {
uint8_t v = this->at(this->offset);
this->index[v].pop_front();
this->offset++;
this->size--;
return v;
}
const std::deque<size_t>& find(uint8_t v) {
return this->index[v];
}
};
void add_byte(uint8_t v);
void advance();
void move_forward_data_to_reverse_log(size_t size);
void advance_literal();
void advance_short_copy(ssize_t offset, size_t size);
void advance_long_copy(ssize_t offset, size_t size);
void advance_extended_copy(ssize_t offset, size_t size);
void write_control(bool z);
void flush_control();
ssize_t compression_level;
ProgressCallback progress_fn;
bool closed;
size_t control_byte_offset;
uint16_t pending_control_bits;
size_t input_bytes;
WrappedLog<0x101> forward_log;
IndexedLog<0x2000> reverse_log;
StringWriter output;
};
// These functions use PRSCompressor to compress a buffer of data. This is
// essentially a shortcut for constructing a PRSCompressor, calling .add() on
// it once, then calling .close().
std::string prs_compress(
const void* vdata,
size_t size,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
std::string prs_compress(
const std::string& data,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
// A faster form of prs_compress that doesn't have a tunable compression level.
std::string prs_compress_indexed(
const void* vdata,
size_t size,
ProgressCallback progress_fn = nullptr);
std::string prs_compress_indexed(
const std::string& data,
ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the smallest possible output size. This function
// is slow, but produces results significantly smaller than even Sega's original
// compressor.
std::string prs_compress_optimal(const void* vdata, size_t size, ProgressCallback progress_fn = nullptr);
std::string prs_compress_optimal(const std::string& data, ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the LARGEST possible output size. There is no
// practical use for this function except for amusement.
std::string prs_compress_pessimal(const void* vdata, size_t size);
// Decompresses PRS-compressed data.
struct PRSDecompressResult {
std::string data;
size_t input_bytes_used;
};
PRSDecompressResult prs_decompress_with_meta(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
PRSDecompressResult prs_decompress_with_meta(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Returns the decompressed size of PRS-compressed data, without actually
// decompressing it.
size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
size_t prs_decompress_size(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Prints the command stream from a PRS-compressed buffer.
void prs_disassemble(FILE* stream, const void* data, size_t size);
void prs_disassemble(FILE* stream, const std::string& data);
////////////////////////////////////////////////////////////////////////////////
// BC0 compression
////////////////////////////////////////////////////////////////////////////////
// Compresses data using the BC0 algorithm. Like with PRS, the optimal variant
// is slow, but produces the smallest possible output.
std::string bc0_compress_optimal(
const void* in_data_v,
size_t in_size,
ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const std::string& data, ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const void* in_data_v, size_t in_size, ProgressCallback progress_fn = nullptr);
// Encodes data in a BC0-compatible format without compression (similar to using
// compression_level=-1 with prs_compress).
std::string bc0_encode(const void* in_data_v, size_t in_size);
// Decompresses BC0-compressed data.
std::string bc0_decompress(const std::string& data);
std::string bc0_decompress(const void* data, size_t size);
// Prints the command stream from a BC0-compressed buffer.
void bc0_disassemble(FILE* stream, const std::string& data);
void bc0_disassemble(FILE* stream, const void* data, size_t size);
#pragma once
#include <stddef.h>
#include <array>
#include <deque>
#include <functional>
#include <phosg/Tools.hh>
#include <string>
#include "Text.hh"
enum class CompressPhase {
INDEX = 0,
CONSTRUCT_PATHS,
BACKTRACE_OPTIMAL_PATH,
GENERATE_RESULT,
};
template <>
const char* phosg::name_for_enum<CompressPhase>(CompressPhase v);
typedef std::function<void(CompressPhase phase, size_t input_progress, size_t input_size, size_t output_size)> ProgressCallback;
////////////////////////////////////////////////////////////////////////////////
// PRS compression
////////////////////////////////////////////////////////////////////////////////
// Use this class if you need to compress from multiple input buffers, or need
// to compress multiple chunks and don't want to copy their contents
// unnecessarily. (For most common use cases, use prs_compress, below, instead.)
// To use this class, instantiate it, then call .add() one or more times, then
// call .close() and use the returned string as the compressed result.
class PRSCompressor {
public:
// compression_level specifies how aggressively to search for alternate paths:
// -1: Don't perform any compression at all, but produce output that can be
// understood by prs_decompress. The output will be about 9/8 the size
// of the input.
// 0: Greedily search for the longest backreference at every point. Don't
// consider any alternate paths. Generally offers a good balance between
// speed and output size.
// 1: Consider two paths at each point when a backreference is found: using
// the backreference or ignoring it.
// 2+: Consider further chains of paths at each point. Using values 2 or
// greater for compression_level generally yields diminishing returns.
explicit PRSCompressor(ssize_t compression_level = 0, ProgressCallback progress_fn = nullptr);
~PRSCompressor() = default;
// Adds more input data to be compressed, which logically comes after all
// previous data provided via add() calls. Cannot be called after close() is
// called.
void add(const void* data, size_t size);
void add(const std::string& data);
// Ends compression and returns the complete compressed result. It's OK to
// std::move() from the returned string reference.
std::string& close();
// Returns the total number of bytes passed to add() calls so far.
inline size_t input_size() const {
return this->input_bytes;
}
private:
template <size_t Size>
struct WrappedLog {
parray<uint8_t, Size> data;
WrappedLog() : data(0) {}
~WrappedLog() = default;
inline uint8_t at(size_t offset) const {
return this->data[offset % this->data.size()];
}
inline uint8_t& at(size_t offset) {
return this->data[offset % this->data.size()];
}
};
template <size_t Size>
struct IndexedLog : WrappedLog<Size> {
size_t offset;
size_t size;
std::array<std::deque<size_t>, 0x100> index;
IndexedLog()
: WrappedLog<Size>(),
offset(0),
size(0) {}
~IndexedLog() = default;
inline size_t end_offset() const {
return this->offset + this->size;
}
void push_back(uint8_t v) {
if (this->size == Size) {
this->pop_front();
}
size_t write_offset = this->offset + this->size;
this->at(write_offset) = v;
this->index[v].push_back(write_offset);
this->size++;
}
uint8_t pop_back() {
if (!this->size) {
throw std::logic_error("pop_back called on empty IndexedLog");
}
this->size--;
size_t offset = this->offset + this->size;
uint8_t v = this->at(offset);
this->index[v].pop_back();
return v;
}
uint8_t pop_front() {
uint8_t v = this->at(this->offset);
this->index[v].pop_front();
this->offset++;
this->size--;
return v;
}
const std::deque<size_t>& find(uint8_t v) {
return this->index[v];
}
};
void add_byte(uint8_t v);
void advance();
void move_forward_data_to_reverse_log(size_t size);
void advance_literal();
void advance_short_copy(ssize_t offset, size_t size);
void advance_long_copy(ssize_t offset, size_t size);
void advance_extended_copy(ssize_t offset, size_t size);
void write_control(bool z);
void flush_control();
ssize_t compression_level;
ProgressCallback progress_fn;
bool closed;
size_t control_byte_offset;
uint16_t pending_control_bits;
size_t input_bytes;
WrappedLog<0x101> forward_log;
IndexedLog<0x2000> reverse_log;
phosg::StringWriter output;
};
// These functions use PRSCompressor to compress a buffer of data. This is
// essentially a shortcut for constructing a PRSCompressor, calling .add() on
// it once, then calling .close().
std::string prs_compress(
const void* vdata,
size_t size,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
std::string prs_compress(
const std::string& data,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
// A faster form of prs_compress that doesn't have a tunable compression level.
std::string prs_compress_indexed(
const void* vdata,
size_t size,
ProgressCallback progress_fn = nullptr);
std::string prs_compress_indexed(
const std::string& data,
ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the smallest possible output size. This function
// is slow, but produces results significantly smaller than even Sega's original
// compressor.
std::string prs_compress_optimal(const void* vdata, size_t size, ProgressCallback progress_fn = nullptr);
std::string prs_compress_optimal(const std::string& data, ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the LARGEST possible output size. There is no
// practical use for this function except for amusement.
std::string prs_compress_pessimal(const void* vdata, size_t size);
// Decompresses PRS-compressed data.
struct PRSDecompressResult {
std::string data;
size_t input_bytes_used;
};
PRSDecompressResult prs_decompress_with_meta(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
PRSDecompressResult prs_decompress_with_meta(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Returns the decompressed size of PRS-compressed data, without actually
// decompressing it.
size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
size_t prs_decompress_size(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Prints the command stream from a PRS-compressed buffer.
void prs_disassemble(FILE* stream, const void* data, size_t size);
void prs_disassemble(FILE* stream, const std::string& data);
////////////////////////////////////////////////////////////////////////////////
// BC0 compression
////////////////////////////////////////////////////////////////////////////////
// Compresses data using the BC0 algorithm. Like with PRS, the optimal variant
// is slow, but produces the smallest possible output.
std::string bc0_compress_optimal(
const void* in_data_v,
size_t in_size,
ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const std::string& data, ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const void* in_data_v, size_t in_size, ProgressCallback progress_fn = nullptr);
// Encodes data in a BC0-compatible format without compression (similar to using
// compression_level=-1 with prs_compress).
std::string bc0_encode(const void* in_data_v, size_t in_size);
// Decompresses BC0-compressed data.
std::string bc0_decompress(const std::string& data);
std::string bc0_decompress(const void* data, size_t size);
// Prints the command stream from a BC0-compressed buffer.
void bc0_disassemble(FILE* stream, const std::string& data);
void bc0_disassemble(FILE* stream, const void* data, size_t size);
+20 -20
View File
@@ -1174,7 +1174,7 @@ static uint64_t decode_dc_serial_number_str(const string& s) {
if (new_ch == '\0') {
return INVALID_PRODUCT;
}
serial_number = (serial_number << 4) | value_for_hex_char(new_ch);
serial_number = (serial_number << 4) | phosg::value_for_hex_char(new_ch);
}
return serial_number;
}
@@ -1291,12 +1291,12 @@ string generate_dc_serial_number(uint8_t domain, uint8_t subdomain) {
throw runtime_error("invalid domain");
}
size_t det1 = (subdomain == 0xFF) ? random_object<uint32_t>() : subdomain;
size_t det1 = (subdomain == 0xFF) ? phosg::random_object<uint32_t>() : subdomain;
size_t index1 = offset1 + (det1 % (limit1 - offset1));
size_t index2 = random_object<uint32_t>() % (sizeof(primes2) / sizeof(primes2[0]));
size_t index3 = random_object<uint32_t>() % (sizeof(primes3) / sizeof(primes3[0]));
size_t index2 = phosg::random_object<uint32_t>() % (sizeof(primes2) / sizeof(primes2[0]));
size_t index3 = phosg::random_object<uint32_t>() % (sizeof(primes3) / sizeof(primes3[0]));
uint32_t value = primes1[index1] * primes2[index2] * primes3[index3];
string s = string_printf("%08X", value);
string s = phosg::string_printf("%08X", value);
string ret;
for (char ch : s) {
@@ -1355,7 +1355,7 @@ unordered_map<uint32_t, string> generate_all_dc_serial_numbers(uint8_t domain, u
}
void dc_serial_number_speed_test(uint64_t seed) {
uint32_t effective_seed = (seed & 0xFFFFFFFF00000000) ? random_object<uint32_t>() : seed;
uint32_t effective_seed = (seed & 0xFFFFFFFF00000000) ? phosg::random_object<uint32_t>() : seed;
fprintf(stderr, "Product speed test with seed=%08" PRIX32 "\n", effective_seed);
PSOV2Encryption crypt(effective_seed);
uint64_t time_slow = 0;
@@ -1363,15 +1363,15 @@ void dc_serial_number_speed_test(uint64_t seed) {
size_t num_disagreements = 0;
static constexpr size_t count = 0x1000;
for (size_t z = 0; z < count; z++) {
string s = string_printf("%08X", crypt.next());
string s = phosg::string_printf("%08X", crypt.next());
uint64_t start = now();
uint64_t start = phosg::now();
bool is_valid_fast = dc_serial_number_is_valid_fast(s, 1, 0xFF);
time_fast += now() - start;
time_fast += phosg::now() - start;
start = now();
start = phosg::now();
bool is_valid_slow = dc_serial_number_is_valid_slow(s, 1, 0xFF);
time_slow += now() - start;
time_slow += phosg::now() - start;
if (((z & 0xF) == 0) || is_valid_slow || is_valid_fast) {
fprintf(stderr, "... %02zX: %s => %s %s%s\n", z, s.c_str(), is_valid_slow ? "SLOW" : "----", is_valid_fast ? "FAST" : "----", is_valid_slow != is_valid_fast ? " !!!" : "");
@@ -1391,13 +1391,13 @@ string decrypt_dp_address_jpn(
const string& executable,
const string& values,
const string& indexes) {
StringReader values_r(values);
StringReader indexes_r(indexes);
phosg::StringReader values_r(values);
phosg::StringReader indexes_r(indexes);
size_t fixup_values_offset = values_r.pget_u32l(0x3FFC) - 0x8C004000;
size_t fixup_steps_offset = indexes_r.pget_u32l(0x3BFC) - 0x8C008400;
StringReader fixup_values_r = values_r.sub(fixup_values_offset);
StringReader fixup_steps_r = indexes_r.sub(fixup_steps_offset);
phosg::StringReader fixup_values_r = values_r.sub(fixup_values_offset);
phosg::StringReader fixup_steps_r = indexes_r.sub(fixup_steps_offset);
auto decrypted = decrypt_pr2_data<false>(executable);
size_t fixup_offset = 0;
@@ -1417,9 +1417,9 @@ EncryptedDCv2Executables encrypt_dp_address_jpn(const string& executable, const
EncryptedDCv2Executables ret;
string compressed = prs_compress(executable);
ret.executable = encrypt_pr2_data<false>(compressed, executable.size(), random_object<uint32_t>() & 0x7FFFFF7F);
ret.executable = encrypt_pr2_data<false>(compressed, executable.size(), phosg::random_object<uint32_t>() & 0x7FFFFF7F);
StringReader indexes_r(indexes);
phosg::StringReader indexes_r(indexes);
size_t fixup_steps_offset = indexes_r.pget_u32l(0x3BFC) - 0x8C008400;
ret.indexes = indexes;
ret.indexes.at(fixup_steps_offset) = 0;
@@ -1431,7 +1431,7 @@ std::string crypt_dp_address_jpn_simple(const std::string& data, int64_t mask_ke
throw runtime_error("size is not a multiple of 4");
}
StringReader r(data);
phosg::StringReader r(data);
if (mask_key < 0) {
unordered_map<uint32_t, size_t> key_freq;
while (!r.eof()) {
@@ -1447,11 +1447,11 @@ std::string crypt_dp_address_jpn_simple(const std::string& data, int64_t mask_ke
if (mask_key < 0) {
throw runtime_error("cannot determine mask key");
}
log_info("Determined %08" PRIX64 " to be the most likely mask key", mask_key);
phosg::log_info("Determined %08" PRIX64 " to be the most likely mask key", mask_key);
r.go(0);
}
StringWriter w;
phosg::StringWriter w;
while (!r.eof()) {
w.put_u32l(r.get_u32l() ^ mask_key);
}
+121 -121
View File
@@ -1,121 +1,121 @@
#include "DNSServer.hh"
#include <netinet/in.h>
#include <poll.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <phosg/Encoding.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <string>
#include <vector>
#include "Loggers.hh"
#include "NetworkAddresses.hh"
using namespace std;
DNSServer::DNSServer(
shared_ptr<struct event_base> base,
uint32_t local_connect_address,
uint32_t external_connect_address,
shared_ptr<const IPV4RangeSet> banned_ipv4_ranges)
: base(base),
local_connect_address(local_connect_address),
external_connect_address(external_connect_address),
banned_ipv4_ranges(banned_ipv4_ranges) {}
DNSServer::~DNSServer() {
for (const auto& it : this->fd_to_receive_event) {
close(it.first);
}
}
void DNSServer::listen(const std::string& socket_path) {
this->add_socket(::listen(socket_path, 0, 0));
}
void DNSServer::listen(const std::string& addr, int port) {
this->add_socket(::listen(addr, port, 0));
}
void DNSServer::listen(int port) {
this->add_socket(::listen("", port, 0));
}
void DNSServer::add_socket(int fd) {
unique_ptr<struct event, void (*)(struct event*)> e(
event_new(this->base.get(), fd, EV_READ | EV_PERSIST, &DNSServer::dispatch_on_receive_message, this),
event_free);
event_add(e.get(), nullptr);
this->fd_to_receive_event.emplace(fd, std::move(e));
}
void DNSServer::dispatch_on_receive_message(evutil_socket_t fd,
short events, void* ctx) {
reinterpret_cast<DNSServer*>(ctx)->on_receive_message(fd, events);
}
string DNSServer::response_for_query(const void* vdata, size_t size, uint32_t resolved_address) {
if (size < 0x0C) {
throw invalid_argument("query too small");
}
const char* data = reinterpret_cast<const char*>(vdata);
size_t name_len = strlen(&data[12]) + 1;
be_uint32_t be_resolved_address = resolved_address;
string response;
response.append(data, 2);
response.append("\x81\x80\x00\x01\x00\x01\x00\x00\x00\x00", 10);
response.append(&data[12], name_len);
response.append("\x00\x01\x00\x01\xC0\x0C\x00\x01\x00\x01\x00\x00\x00\x3C\x00\x04", 16);
response.append(reinterpret_cast<const char*>(&be_resolved_address), 4);
return response;
}
string DNSServer::response_for_query(
const string& query, uint32_t resolved_address) {
return DNSServer::response_for_query(query.data(), query.size(), resolved_address);
}
void DNSServer::on_receive_message(int fd, short) {
for (;;) {
struct sockaddr_storage remote;
socklen_t remote_size = sizeof(sockaddr_in);
memset(&remote, 0, remote_size);
string input(2048, 0);
ssize_t bytes = recvfrom(fd, const_cast<char*>(input.data()), input.size(),
0, reinterpret_cast<sockaddr*>(&remote), &remote_size);
if (bytes < 0) {
if (errno != EAGAIN) {
dns_server_log.error("input error %d", errno);
throw runtime_error("cannot read from udp socket");
}
break;
} else if (bytes == 0) {
break;
} else if (bytes < 0x0C) {
dns_server_log.warning("input query too small");
print_data(stderr, input.data(), bytes);
} else if (!this->banned_ipv4_ranges->check(remote)) {
input.resize(bytes);
const sockaddr_in* remote_sin = reinterpret_cast<const sockaddr_in*>(&remote);
uint32_t remote_address = ntohl(remote_sin->sin_addr.s_addr);
uint32_t connect_address = is_local_address(remote_address)
? this->local_connect_address
: this->external_connect_address;
string response = this->response_for_query(input, connect_address);
sendto(fd, response.data(), response.size(), 0,
reinterpret_cast<const sockaddr*>(&remote), remote_size);
}
}
}
#include "DNSServer.hh"
#include <netinet/in.h>
#include <poll.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <phosg/Encoding.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <string>
#include <vector>
#include "Loggers.hh"
#include "NetworkAddresses.hh"
using namespace std;
DNSServer::DNSServer(
shared_ptr<struct event_base> base,
uint32_t local_connect_address,
uint32_t external_connect_address,
shared_ptr<const IPV4RangeSet> banned_ipv4_ranges)
: base(base),
local_connect_address(local_connect_address),
external_connect_address(external_connect_address),
banned_ipv4_ranges(banned_ipv4_ranges) {}
DNSServer::~DNSServer() {
for (const auto& it : this->fd_to_receive_event) {
close(it.first);
}
}
void DNSServer::listen(const std::string& socket_path) {
this->add_socket(phosg::listen(socket_path, 0, 0));
}
void DNSServer::listen(const std::string& addr, int port) {
this->add_socket(phosg::listen(addr, port, 0));
}
void DNSServer::listen(int port) {
this->add_socket(phosg::listen("", port, 0));
}
void DNSServer::add_socket(int fd) {
unique_ptr<struct event, void (*)(struct event*)> e(
event_new(this->base.get(), fd, EV_READ | EV_PERSIST, &DNSServer::dispatch_on_receive_message, this),
event_free);
event_add(e.get(), nullptr);
this->fd_to_receive_event.emplace(fd, std::move(e));
}
void DNSServer::dispatch_on_receive_message(evutil_socket_t fd,
short events, void* ctx) {
reinterpret_cast<DNSServer*>(ctx)->on_receive_message(fd, events);
}
string DNSServer::response_for_query(const void* vdata, size_t size, uint32_t resolved_address) {
if (size < 0x0C) {
throw invalid_argument("query too small");
}
const char* data = reinterpret_cast<const char*>(vdata);
size_t name_len = strlen(&data[12]) + 1;
phosg::be_uint32_t be_resolved_address = resolved_address;
string response;
response.append(data, 2);
response.append("\x81\x80\x00\x01\x00\x01\x00\x00\x00\x00", 10);
response.append(&data[12], name_len);
response.append("\x00\x01\x00\x01\xC0\x0C\x00\x01\x00\x01\x00\x00\x00\x3C\x00\x04", 16);
response.append(reinterpret_cast<const char*>(&be_resolved_address), 4);
return response;
}
string DNSServer::response_for_query(
const string& query, uint32_t resolved_address) {
return DNSServer::response_for_query(query.data(), query.size(), resolved_address);
}
void DNSServer::on_receive_message(int fd, short) {
for (;;) {
struct sockaddr_storage remote;
socklen_t remote_size = sizeof(sockaddr_in);
memset(&remote, 0, remote_size);
string input(2048, 0);
ssize_t bytes = recvfrom(fd, const_cast<char*>(input.data()), input.size(),
0, reinterpret_cast<sockaddr*>(&remote), &remote_size);
if (bytes < 0) {
if (errno != EAGAIN) {
dns_server_log.error("input error %d", errno);
throw runtime_error("cannot read from udp socket");
}
break;
} else if (bytes == 0) {
break;
} else if (bytes < 0x0C) {
dns_server_log.warning("input query too small");
phosg::print_data(stderr, input.data(), bytes);
} else if (!this->banned_ipv4_ranges->check(remote)) {
input.resize(bytes);
const sockaddr_in* remote_sin = reinterpret_cast<const sockaddr_in*>(&remote);
uint32_t remote_address = ntohl(remote_sin->sin_addr.s_addr);
uint32_t connect_address = is_local_address(remote_address)
? this->local_connect_address
: this->external_connect_address;
string response = this->response_for_query(input, connect_address);
sendto(fd, response.data(), response.size(), 0,
reinterpret_cast<const sockaddr*>(&remote), remote_size);
}
}
}
+44 -44
View File
@@ -1,44 +1,44 @@
#pragma once
#include <event2/event.h>
#include <memory>
#include <set>
#include <string>
#include <unordered_map>
#include "IPV4RangeSet.hh"
class DNSServer {
public:
DNSServer(
std::shared_ptr<struct event_base> base,
uint32_t local_connect_address,
uint32_t external_connect_address,
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges);
DNSServer(const DNSServer&) = delete;
DNSServer(DNSServer&&) = delete;
virtual ~DNSServer();
inline void set_banned_ipv4_ranges(std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges) {
this->banned_ipv4_ranges = banned_ipv4_ranges;
}
void listen(const std::string& socket_path);
void listen(const std::string& addr, int port);
void listen(int port);
void add_socket(int fd);
static std::string response_for_query(const void* vdata, size_t size, uint32_t resolved_address);
static std::string response_for_query(const std::string& query, uint32_t resolved_address);
private:
std::shared_ptr<struct event_base> base;
std::unordered_map<int, std::unique_ptr<struct event, void (*)(struct event*)>> fd_to_receive_event;
uint32_t local_connect_address;
uint32_t external_connect_address;
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges;
static void dispatch_on_receive_message(evutil_socket_t fd, short events, void* ctx);
void on_receive_message(int fd, short event);
};
#pragma once
#include <event2/event.h>
#include <memory>
#include <set>
#include <string>
#include <unordered_map>
#include "IPV4RangeSet.hh"
class DNSServer {
public:
DNSServer(
std::shared_ptr<struct event_base> base,
uint32_t local_connect_address,
uint32_t external_connect_address,
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges);
DNSServer(const DNSServer&) = delete;
DNSServer(DNSServer&&) = delete;
virtual ~DNSServer();
inline void set_banned_ipv4_ranges(std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges) {
this->banned_ipv4_ranges = banned_ipv4_ranges;
}
void listen(const std::string& socket_path);
void listen(const std::string& addr, int port);
void listen(int port);
void add_socket(int fd);
static std::string response_for_query(const void* vdata, size_t size, uint32_t resolved_address);
static std::string response_for_query(const std::string& query, uint32_t resolved_address);
private:
std::shared_ptr<struct event_base> base;
std::unordered_map<int, std::unique_ptr<struct event, void (*)(struct event*)>> fd_to_receive_event;
uint32_t local_connect_address;
uint32_t external_connect_address;
std::shared_ptr<const IPV4RangeSet> banned_ipv4_ranges;
static void dispatch_on_receive_message(evutil_socket_t fd, short events, void* ctx);
void on_receive_message(int fd, short event);
};
+1123 -1120
View File
File diff suppressed because it is too large Load Diff
+150 -149
View File
@@ -1,149 +1,150 @@
#pragma once
#include <inttypes.h>
#include <phosg/Tools.hh>
#include "StaticGameData.hh"
enum class EnemyType {
UNKNOWN = -1,
NONE = 0,
NON_ENEMY_NPC,
AL_RAPPY,
ASTARK,
BA_BOOTA,
BARBA_RAY,
BARBAROUS_WOLF,
BEE_L,
BEE_R,
BOOMA,
BOOTA,
BULCLAW,
BULK,
CANADINE,
CANADINE_GROUP,
CANANE,
CHAOS_BRINGER,
CHAOS_SORCERER,
CLAW,
DARK_BELRA,
DARK_FALZ_1,
DARK_FALZ_2,
DARK_FALZ_3,
DARK_GUNNER,
DARVANT,
DARVANT_ULTIMATE,
DE_ROL_LE,
DE_ROL_LE_BODY,
DE_ROL_LE_MINE,
DEATH_GUNNER,
DEL_LILY,
DEL_RAPPY,
DEL_RAPPY_ALT,
DELBITER,
DELDEPTH,
DELSABER,
DIMENIAN,
DOLMDARL,
DOLMOLM,
DORPHON,
DORPHON_ECLAIR,
DRAGON,
DUBCHIC,
DUBWITCH, // Has no entry in battle params
EGG_RAPPY,
EPSIGUARD,
EPSILON,
EVIL_SHARK,
GAEL,
GAL_GRYPHON,
GARANZ,
GEE,
GI_GUE,
GIBBLES,
GIGOBOOMA,
GILLCHIC,
GIRTABLULU,
GOBOOMA,
GOL_DRAGON,
GORAN,
GORAN_DETONATOR,
GRASS_ASSASSIN,
GUIL_SHARK,
HALLO_RAPPY,
HIDOOM,
HILDEBEAR,
HILDEBLUE,
ILL_GILL,
KONDRIEU,
LA_DIMENIAN,
LOVE_RAPPY,
MERICAROL,
MERICUS,
MERIKLE,
MERILLIA,
MERILTAS,
MERISSA_A,
MERISSA_AA,
MIGIUM,
MONEST,
MORFOS,
MOTHMANT,
NANO_DRAGON,
NAR_LILY,
OLGA_FLOW_1,
OLGA_FLOW_2,
PAL_SHARK,
PAN_ARMS,
PAZUZU,
PAZUZU_ALT,
PIG_RAY,
POFUILLY_SLIME,
POUILLY_SLIME,
POISON_LILY,
PYRO_GORAN,
RAG_RAPPY,
RECOBOX,
RECON,
SAINT_MILLION,
SAINT_RAPPY,
SAND_RAPPY,
SAND_RAPPY_ALT,
SATELLITE_LIZARD,
SATELLITE_LIZARD_ALT,
SAVAGE_WOLF,
SHAMBERTIN,
SINOW_BEAT,
SINOW_BERILL,
SINOW_GOLD,
SINOW_SPIGELL,
SINOW_ZELE,
SINOW_ZOA,
SO_DIMENIAN,
UL_GIBBON,
VOL_OPT_1,
VOL_OPT_2,
VOL_OPT_AMP,
VOL_OPT_CORE,
VOL_OPT_MONITOR,
VOL_OPT_PILLAR,
YOWIE,
YOWIE_ALT,
ZE_BOOTA,
ZOL_GIBBON,
ZU,
ZU_ALT,
MAX_ENEMY_TYPE,
};
template <>
const char* name_for_enum<EnemyType>(EnemyType type);
template <>
EnemyType enum_for_name<EnemyType>(const char* name);
bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type);
uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type);
uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type);
const std::vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8_t rt_index);
bool enemy_type_is_rare(EnemyType type);
#pragma once
#include <inttypes.h>
#include <phosg/Tools.hh>
#include "StaticGameData.hh"
#include "Types.hh"
enum class EnemyType {
UNKNOWN = -1,
NONE = 0,
NON_ENEMY_NPC,
AL_RAPPY,
ASTARK,
BA_BOOTA,
BARBA_RAY,
BARBAROUS_WOLF,
BEE_L,
BEE_R,
BOOMA,
BOOTA,
BULCLAW,
BULK,
CANADINE,
CANADINE_GROUP,
CANANE,
CHAOS_BRINGER,
CHAOS_SORCERER,
CLAW,
DARK_BELRA,
DARK_FALZ_1,
DARK_FALZ_2,
DARK_FALZ_3,
DARK_GUNNER,
DARVANT,
DARVANT_ULTIMATE,
DE_ROL_LE,
DE_ROL_LE_BODY,
DE_ROL_LE_MINE,
DEATH_GUNNER,
DEL_LILY,
DEL_RAPPY,
DEL_RAPPY_ALT,
DELBITER,
DELDEPTH,
DELSABER,
DIMENIAN,
DOLMDARL,
DOLMOLM,
DORPHON,
DORPHON_ECLAIR,
DRAGON,
DUBCHIC,
DUBWITCH, // Has no entry in battle params
EGG_RAPPY,
EPSIGUARD,
EPSILON,
EVIL_SHARK,
GAEL,
GAL_GRYPHON,
GARANZ,
GEE,
GI_GUE,
GIBBLES,
GIGOBOOMA,
GILLCHIC,
GIRTABLULU,
GOBOOMA,
GOL_DRAGON,
GORAN,
GORAN_DETONATOR,
GRASS_ASSASSIN,
GUIL_SHARK,
HALLO_RAPPY,
HIDOOM,
HILDEBEAR,
HILDEBLUE,
ILL_GILL,
KONDRIEU,
LA_DIMENIAN,
LOVE_RAPPY,
MERICAROL,
MERICUS,
MERIKLE,
MERILLIA,
MERILTAS,
MERISSA_A,
MERISSA_AA,
MIGIUM,
MONEST,
MORFOS,
MOTHMANT,
NANO_DRAGON,
NAR_LILY,
OLGA_FLOW_1,
OLGA_FLOW_2,
PAL_SHARK,
PAN_ARMS,
PAZUZU,
PAZUZU_ALT,
PIG_RAY,
POFUILLY_SLIME,
POUILLY_SLIME,
POISON_LILY,
PYRO_GORAN,
RAG_RAPPY,
RECOBOX,
RECON,
SAINT_MILLION,
SAINT_RAPPY,
SAND_RAPPY,
SAND_RAPPY_ALT,
SATELLITE_LIZARD,
SATELLITE_LIZARD_ALT,
SAVAGE_WOLF,
SHAMBERTIN,
SINOW_BEAT,
SINOW_BERILL,
SINOW_GOLD,
SINOW_SPIGELL,
SINOW_ZELE,
SINOW_ZOA,
SO_DIMENIAN,
UL_GIBBON,
VOL_OPT_1,
VOL_OPT_2,
VOL_OPT_AMP,
VOL_OPT_CORE,
VOL_OPT_MONITOR,
VOL_OPT_PILLAR,
YOWIE,
YOWIE_ALT,
ZE_BOOTA,
ZOL_GIBBON,
ZU,
ZU_ALT,
MAX_ENEMY_TYPE,
};
template <>
const char* phosg::name_for_enum<EnemyType>(EnemyType type);
template <>
EnemyType phosg::enum_for_name<EnemyType>(const char* name);
bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type);
uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type);
uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type);
const std::vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8_t rt_index);
bool enemy_type_is_rare(EnemyType type);
+42 -28
View File
@@ -12,10 +12,10 @@ namespace Episode3 {
void BattleRecord::PlayerEntry::print(FILE* stream) const {
// TODO: Format this nicely somehow. Maybe factor out the functions in
// QuestScript that format some of these structures
print_data(stream, this, sizeof(this));
phosg::print_data(stream, this, sizeof(*this), 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
}
BattleRecord::Event::Event(StringReader& r) {
BattleRecord::Event::Event(phosg::StringReader& r) {
this->type = r.get<Event::Type>();
this->timestamp = r.get_u64l();
switch (this->type) {
@@ -46,7 +46,7 @@ BattleRecord::Event::Event(StringReader& r) {
}
}
void BattleRecord::Event::serialize(StringWriter& w) const {
void BattleRecord::Event::serialize(phosg::StringWriter& w) const {
w.put(this->type);
w.put_u64l(this->timestamp);
switch (this->type) {
@@ -81,7 +81,7 @@ void BattleRecord::Event::serialize(StringWriter& w) const {
}
void BattleRecord::Event::print(FILE* stream) const {
string time_str = format_time(this->timestamp);
string time_str = phosg::format_time(this->timestamp);
fprintf(stream, "Event @%016" PRIX64 " (%s) ", this->timestamp, time_str.c_str());
switch (this->type) {
case Type::PLAYER_JOIN:
@@ -96,29 +96,30 @@ void BattleRecord::Event::print(FILE* stream) const {
for (const auto& player : this->players) {
fprintf(stream, " %02" PRIX32, player.lobby_data.client_id.load());
}
fputc('\n', stream);
for (const auto& player : this->players) {
player.print(stream);
}
break;
case Type::BATTLE_COMMAND:
fprintf(stream, "BATTLE_COMMAND\n");
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::GAME_COMMAND:
fprintf(stream, "GAME_COMMAND\n");
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::EP3_GAME_COMMAND:
fprintf(stream, "EP3_GAME_COMMAND\n");
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::CHAT_MESSAGE:
fprintf(stream, "CHAT_MESSAGE %08" PRIX32 "\n", this->guild_card_number);
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
case Type::SERVER_DATA_COMMAND:
fprintf(stream, "SERVER_DATA_COMMAND\n");
print_data(stream, this->data);
phosg::print_data(stream, this->data, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
break;
default:
throw runtime_error("unknown event type in battle record");
@@ -136,7 +137,7 @@ BattleRecord::BattleRecord(const string& data)
behavior_flags(0),
battle_start_timestamp(0),
battle_end_timestamp(0) {
StringReader r(data);
phosg::StringReader r(data);
uint64_t signature = r.get_u64l();
bool has_random_stream;
@@ -160,7 +161,7 @@ BattleRecord::BattleRecord(const string& data)
}
string BattleRecord::serialize() const {
StringWriter w;
phosg::StringWriter w;
w.put_u64l(this->SIGNATURE_V2);
w.put_u64l(this->battle_start_timestamp);
w.put_u64l(this->battle_end_timestamp);
@@ -201,7 +202,7 @@ void BattleRecord::add_player(
}
Event& ev = this->events.emplace_back();
ev.type = Event::Type::PLAYER_JOIN;
ev.timestamp = now();
ev.timestamp = phosg::now();
auto& player = ev.players.emplace_back();
player.lobby_data = lobby_data;
player.inventory = inventory;
@@ -215,7 +216,7 @@ void BattleRecord::delete_player(uint8_t client_id) {
}
Event& ev = this->events.emplace_back();
ev.type = Event::Type::PLAYER_LEAVE;
ev.timestamp = now();
ev.timestamp = phosg::now();
ev.leaving_client_id = client_id;
}
@@ -225,7 +226,7 @@ void BattleRecord::add_command(Event::Type type, const void* data, size_t size)
}
Event& ev = this->events.emplace_back();
ev.type = type;
ev.timestamp = now();
ev.timestamp = phosg::now();
ev.data.assign(reinterpret_cast<const char*>(data), size);
}
@@ -235,7 +236,7 @@ void BattleRecord::add_command(Event::Type type, string&& data) {
}
Event& ev = this->events.emplace_back();
ev.type = type;
ev.timestamp = now();
ev.timestamp = phosg::now();
ev.data = std::move(data);
}
@@ -246,7 +247,7 @@ void BattleRecord::add_chat_message(
}
Event& ev = this->events.emplace_back();
ev.type = Event::Type::CHAT_MESSAGE;
ev.timestamp = now();
ev.timestamp = phosg::now();
ev.guild_card_number = guild_card_number;
ev.data = std::move(data);
}
@@ -255,6 +256,20 @@ void BattleRecord::add_random_data(const void* data, size_t size) {
this->random_stream.append(reinterpret_cast<const char*>(data), size);
}
vector<string> BattleRecord::get_all_server_data_commands() const {
vector<string> ret;
for (const auto& event : this->events) {
if (event.type == Event::Type::SERVER_DATA_COMMAND) {
ret.emplace_back(event.data);
}
}
return ret;
}
const string& BattleRecord::get_random_stream() const {
return this->random_stream;
}
bool BattleRecord::is_map_definition_event(const Event& ev) {
if (ev.type == Event::Type::BATTLE_COMMAND) {
auto& header = check_size_t<G_CardBattleCommandHeader>(ev.data, 0xFFFF);
@@ -272,7 +287,7 @@ void BattleRecord::set_battle_start_timestamp() {
if (this->battle_start_timestamp != 0) {
throw logic_error("battle start timestamp is already set");
}
this->battle_start_timestamp = now();
this->battle_start_timestamp = phosg::now();
// First, find the correct map definition subcommand to keep, and execute
// player join/leave events to get the present players
@@ -331,7 +346,7 @@ void BattleRecord::set_battle_start_timestamp() {
}
}
for (; it != this->events.end(); it++) {
if (it->type == Event::Type::BATTLE_COMMAND) {
if ((it->type == Event::Type::BATTLE_COMMAND) || (it->type == Event::Type::SERVER_DATA_COMMAND)) {
new_events.emplace_back(std::move(*it));
}
}
@@ -342,12 +357,12 @@ void BattleRecord::set_battle_start_timestamp() {
}
void BattleRecord::set_battle_end_timestamp() {
this->battle_end_timestamp = now();
this->battle_end_timestamp = phosg::now();
}
void BattleRecord::print(FILE* stream) const {
string start_str = format_time(this->battle_start_timestamp);
string end_str = format_time(this->battle_end_timestamp);
string start_str = phosg::format_time(this->battle_start_timestamp);
string end_str = phosg::format_time(this->battle_end_timestamp);
fprintf(stream, "BattleRecord %s behavior_flags=%08" PRIX32 " start=%016" PRIX64 " (%s) end=%016" PRIX64 " (%s); %zu events\n",
this->is_writable ? "writable" : "read-only",
this->behavior_flags,
@@ -373,19 +388,18 @@ shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
return this->record;
}
void BattleRecordPlayer::set_lobby(std::shared_ptr<Lobby> l) {
void BattleRecordPlayer::set_lobby(shared_ptr<Lobby> l) {
this->lobby = l;
}
void BattleRecordPlayer::start() {
if (this->play_start_timestamp == 0) {
this->play_start_timestamp = now();
this->play_start_timestamp = phosg::now();
this->schedule_events();
}
}
void BattleRecordPlayer::dispatch_schedule_events(
evutil_socket_t, short, void* ctx) {
void BattleRecordPlayer::dispatch_schedule_events(evutil_socket_t, short, void* ctx) {
reinterpret_cast<BattleRecordPlayer*>(ctx)->schedule_events();
}
@@ -398,7 +412,7 @@ void BattleRecordPlayer::schedule_events() {
}
for (;;) {
uint64_t relative_ts = now() - this->play_start_timestamp + this->record->battle_start_timestamp;
uint64_t relative_ts = phosg::now() - this->play_start_timestamp + this->record->battle_start_timestamp;
if (this->event_it == this->record->events.end()) {
if (relative_ts >= this->record->battle_end_timestamp) {
@@ -411,7 +425,7 @@ void BattleRecordPlayer::schedule_events() {
} else {
// There are no more events to play, but the battle has not officially
// ended yet - reschedule the event for the end time
auto tv = usecs_to_timeval(this->record->battle_end_timestamp - relative_ts);
auto tv = phosg::usecs_to_timeval(this->record->battle_end_timestamp - relative_ts);
event_add(this->next_command_ev.get(), &tv);
}
break;
@@ -452,7 +466,7 @@ void BattleRecordPlayer::schedule_events() {
} else {
// The next event should not occur yet, so reschedule for the time when
// it should occur
auto tv = usecs_to_timeval(this->event_it->timestamp - relative_ts);
auto tv = phosg::usecs_to_timeval(this->event_it->timestamp - relative_ts);
event_add(this->next_command_ev.get(), &tv);
break;
}
+6 -3
View File
@@ -53,8 +53,8 @@ public:
std::string data;
Event() = default;
explicit Event(StringReader& r);
void serialize(StringWriter& w) const;
explicit Event(phosg::StringReader& r);
void serialize(phosg::StringWriter& w) const;
void print(FILE* stream) const;
};
@@ -86,6 +86,9 @@ public:
void print(FILE* stream) const;
std::vector<std::string> get_all_server_data_commands() const;
const std::string& get_random_stream() const;
private:
static constexpr uint64_t SIGNATURE_V1 = 0x14C946D56D1DAC50;
static constexpr uint64_t SIGNATURE_V2 = 0xD01E5EC12853C377;
@@ -123,7 +126,7 @@ private:
std::shared_ptr<struct event_base> base;
std::weak_ptr<Lobby> lobby;
std::shared_ptr<struct event> next_command_ev;
StringReader random_r;
phosg::StringReader random_r;
};
} // namespace Episode3
+34 -36
View File
@@ -123,7 +123,7 @@ ssize_t Card::apply_abnormal_condition(
int8_t dice_roll_value,
int8_t random_percent) {
auto s = this->server();
auto log = s->log_stack(string_printf("apply_abnormal_condition(%02hhX, @%04X, @%04X, %hd, %hhd, %hhd): ", def_effect_index, target_card_ref, sc_card_ref, value, dice_roll_value, random_percent));
auto log = s->log_stack(phosg::string_printf("apply_abnormal_condition(%02hhX, @%04X, @%04X, %hd, %hhd, %hhd): ", def_effect_index, target_card_ref, sc_card_ref, value, dice_roll_value, random_percent));
bool is_nte = s->options.is_nte();
ssize_t existing_cond_index;
@@ -298,7 +298,7 @@ void Card::commit_attack(
size_t strike_number,
int16_t* out_effective_damage) {
auto s = this->server();
auto log = s->log_stack(string_printf("commit_attack(@%04hX #%04hX, @%04hX #%04hX => %hd (str%zu)): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id(), damage, strike_number));
auto log = s->log_stack(phosg::string_printf("commit_attack(@%04hX #%04hX, @%04hX #%04hX => %hd (str%zu)): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id(), damage, strike_number));
bool is_nte = s->options.is_nte();
int16_t effective_damage = damage;
@@ -396,8 +396,8 @@ int16_t Card::compute_defense_power_for_attacker_card(shared_ptr<const Card> att
}
}
s->card_special->apply_action_conditions(3, attacker_card, this->shared_from_this(), 0x08, nullptr);
s->card_special->apply_action_conditions(3, attacker_card, this->shared_from_this(), 0x10, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, attacker_card, this->shared_from_this(), 0x08, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, attacker_card, this->shared_from_this(), 0x10, nullptr);
return this->action_metadata.defense_power + this->action_metadata.defense_bonus;
}
@@ -507,7 +507,7 @@ void Card::execute_attack(shared_ptr<Card> attacker_card) {
}
auto s = this->server();
auto log = s->log_stack(string_printf("execute_attack(@%04X #%04X, @%04X #%04X): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id()));
auto log = s->log_stack(phosg::string_printf("execute_attack(@%04X #%04X, @%04X #%04X): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id()));
bool is_nte = s->options.is_nte();
this->card_flags &= 0xFFFFFFF3;
@@ -905,7 +905,7 @@ void Card::clear_action_chain_and_metadata_and_most_flags() {
void Card::compute_action_chain_results(bool apply_action_conditions, bool ignore_this_card_ap_tp) {
auto s = this->server();
auto log = s->log_stack(string_printf("compute_action_chain_results(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
auto log = s->log_stack(phosg::string_printf("compute_action_chain_results(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
bool is_nte = s->options.is_nte();
this->action_chain.compute_attack_medium(s);
@@ -914,7 +914,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
this->action_chain.chain.tp_effect_bonus = 0;
log.debug("(initial) medium=%s, strike_count=%hhu, ap_effect_bonus=%hhd, tp_effect_bonus=%hhd",
name_for_enum(this->action_chain.chain.attack_medium),
phosg::name_for_enum(this->action_chain.chain.attack_medium),
this->action_chain.chain.strike_count,
this->action_chain.chain.ap_effect_bonus,
this->action_chain.chain.tp_effect_bonus);
@@ -982,7 +982,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
if (apply_action_conditions) {
auto this_sh = this->shared_from_this();
s->card_special->apply_action_conditions(3, this_sh, this_sh, 1, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, this_sh, this_sh, 1, nullptr);
log.debug("applied action conditions (1)");
} else {
log.debug("skipped applying action conditions (1)");
@@ -1120,7 +1120,7 @@ void Card::compute_action_chain_results(bool apply_action_conditions, bool ignor
if (apply_action_conditions) {
auto this_sh = this->shared_from_this();
s->card_special->apply_action_conditions(0x03, this_sh, this_sh, 2, nullptr);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, this_sh, this_sh, 2, nullptr);
log.debug("applied action conditions (2)");
if (!is_nte && this->action_chain.check_flag(0x100)) {
this->action_chain.chain.damage = min<int16_t>(this->action_chain.chain.damage + 5, 99);
@@ -1171,7 +1171,7 @@ void Card::unknown_80237F98(bool require_condition_20_or_21) {
for (ssize_t z = 8; z >= 0; z--) {
if (this->action_chain.conditions[z].type != ConditionType::NONE) {
if (!require_condition_20_or_21 ||
s->card_special->condition_has_when_20_or_21(this->action_chain.conditions[z])) {
s->card_special->condition_applies_on_sc_or_item_attack(this->action_chain.conditions[z])) {
ActionState as;
auto& cond = this->action_chain.conditions[z];
if (!s->card_special->is_card_targeted_by_condition(cond, as, this->shared_from_this())) {
@@ -1219,7 +1219,9 @@ void Card::move_phase_before() {
}
void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as) {
auto log = this->server()->log_stack(string_printf("unknown_80236374(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id()));
auto s = this->server();
auto log = s->log_stack(phosg::string_printf("unknown_80236374(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id()));
auto check_card = [&](shared_ptr<Card> card) -> void {
if (card) {
if (!card->unknown_80236554(other_card, as)) {
@@ -1231,25 +1233,21 @@ void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as)
};
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->server()->player_states[client_id];
if (ps) {
if (this->server()->get_current_team_turn2() != ps->get_team_id()) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
}
auto ps = s->player_states[client_id];
if (ps && (s->get_current_team_turn2() != ps->get_team_id())) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
}
}
}
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->server()->player_states[client_id];
if (ps) {
if (this->server()->get_current_team_turn2() == ps->get_team_id()) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
}
auto ps = s->player_states[client_id];
if (ps && (s->get_current_team_turn2() == ps->get_team_id())) {
check_card(ps->get_sc_card());
for (size_t set_index = 0; set_index < 8; set_index++) {
check_card(ps->get_set_card(set_index));
}
}
}
@@ -1363,8 +1361,8 @@ bool Card::is_guard_item() const {
bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as) {
auto s = this->server();
auto log = s->log_stack(other_card
? string_printf("unknown_80236554(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id())
: string_printf("unknown_80236554(@%04hX #%04hX, null): ", this->get_card_ref(), this->get_card_id()));
? phosg::string_printf("unknown_80236554(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id())
: phosg::string_printf("unknown_80236554(@%04hX #%04hX, null): ", this->get_card_ref(), this->get_card_id()));
if (as) {
string as_str = as->str(s);
log.debug("as = %s", as_str.c_str());
@@ -1404,8 +1402,8 @@ bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as)
log.debug("last attack damage stats cleared");
if (other_card) {
s->card_special->apply_action_conditions(0x03, other_card, this->shared_from_this(), 0x20, as);
s->card_special->apply_action_conditions(0x17, other_card, this->shared_from_this(), 0x40, as);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_ANY_CARD_ATTACK, other_card, this->shared_from_this(), 0x20, as);
s->card_special->apply_action_conditions(EffectWhen::BEFORE_THIS_CARD_ATTACKED, other_card, this->shared_from_this(), 0x40, as);
if (other_card->action_chain.check_flag(0x20000)) {
this->action_metadata.attack_bonus = 0;
return ret;
@@ -1441,7 +1439,7 @@ void Card::apply_attack_result() {
auto ps = this->player_state();
bool is_nte = s->options.is_nte();
auto log = s->log_stack(string_printf("apply_attack_result(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
auto log = s->log_stack(phosg::string_printf("apply_attack_result(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
if (!this->action_chain.can_apply_attack()) {
return;
}
@@ -1520,7 +1518,7 @@ void Card::apply_attack_result() {
this->compute_action_chain_results(true, false);
if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024997C(this->shared_from_this());
s->card_special->apply_effects_before_attack(this->shared_from_this());
}
this->compute_action_chain_results(true, false);
@@ -1560,21 +1558,21 @@ void Card::apply_attack_result() {
}
}
this->compute_action_chain_results(1, 0);
this->compute_action_chain_results(true, false);
if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024997C(this->shared_from_this());
s->card_special->apply_effects_before_attack(this->shared_from_this());
}
if (!(this->card_flags & 2)) {
this->compute_action_chain_results(1, 0);
this->compute_action_chain_results(true, false);
s->card_special->check_for_attack_interference(this->shared_from_this());
}
this->compute_action_chain_results(1, 0);
this->compute_action_chain_results(true, false);
this->unknown_80236374(this->shared_from_this(), nullptr);
this->unknown_802362D8(this->shared_from_this());
}
if (!this->action_chain.check_flag(0x40)) {
s->card_special->unknown_8024A394(this->shared_from_this());
s->card_special->apply_effects_after_attack(this->shared_from_this());
}
ps->stats.num_attacks_given++;
+129 -112
View File
@@ -21,7 +21,7 @@ static string refs_str_for_cards_vector(const vector<shared_ptr<T>>& cards) {
if (!ret.empty()) {
ret += ", ";
}
ret += string_printf("@%04hX", ref_for_card(card));
ret += phosg::string_printf("@%04hX", ref_for_card(card));
}
return ret;
}
@@ -79,7 +79,7 @@ void CardSpecial::AttackEnvStats::clear() {
this->target_attack_bonus = 0;
this->last_attack_preliminary_damage = 0;
this->last_attack_damage = 0;
this->total_last_attack_damage = 0;
this->final_last_attack_damage = 0;
this->last_attack_damage_count = 0;
this->target_current_hp = 0;
}
@@ -107,7 +107,7 @@ void CardSpecial::AttackEnvStats::print(FILE* stream) const {
fprintf(stream, "(ef) non_target_team_num_set_cards = %" PRIu32 "\n", this->non_target_team_num_set_cards);
fprintf(stream, "(ehp) target_current_hp = %" PRIu32 "\n", this->target_current_hp);
fprintf(stream, "(f) num_set_cards = %" PRIu32 "\n", this->num_set_cards);
fprintf(stream, "(fdm) total_last_attack_damage = %" PRIu32 "\n", this->total_last_attack_damage);
fprintf(stream, "(fdm) final_last_attack_damage = %" PRIu32 "\n", this->final_last_attack_damage);
fprintf(stream, "(ff) target_team_num_set_cards = %" PRIu32 "\n", this->target_team_num_set_cards);
fprintf(stream, "(gn) num_gun_type_items = %" PRIu32 "\n", this->num_gun_type_items);
fprintf(stream, "(hf) num_item_or_creature_cards_in_hand = %" PRIu32 "\n", this->num_item_or_creature_cards_in_hand);
@@ -239,7 +239,7 @@ void CardSpecial::adjust_dice_boost_if_team_has_condition_52(
}
void CardSpecial::apply_action_conditions(
uint8_t when,
EffectWhen when,
shared_ptr<const Card> attacker_card,
shared_ptr<Card> defender_card,
uint32_t flags,
@@ -252,8 +252,7 @@ void CardSpecial::apply_action_conditions(
temp_as = *as;
}
} else {
temp_as = this->create_defense_state_for_card_pair_action_chains(
attacker_card, defender_card);
temp_as = this->create_defense_state_for_card_pair_action_chains(attacker_card, defender_card);
}
this->apply_defense_conditions(temp_as, when, defender_card, flags);
@@ -291,7 +290,7 @@ bool CardSpecial::apply_attribute_guard_if_possible(
}
bool CardSpecial::apply_defense_condition(
uint8_t when,
EffectWhen when,
Condition* defender_cond,
uint8_t cond_index,
const ActionState& defense_state,
@@ -328,7 +327,7 @@ bool CardSpecial::apply_defense_condition(
return false;
}
if ((when == 0x02) && (defender_cond->type == ConditionType::GUOM) && (flags & 4)) {
if ((when == EffectWhen::AFTER_ANY_CARD_ATTACK) && (defender_cond->type == ConditionType::GUOM) && (flags & 4)) {
CardShortStatus stat = defender_card->get_short_status();
if (stat.card_flags & 4) {
G_ApplyConditionEffect_Ep3_6xB4x06 cmd;
@@ -347,7 +346,7 @@ bool CardSpecial::apply_defense_condition(
if (s->options.is_nte()) {
auto defender_ps = defender_card->player_state();
if ((when == 0x0F) && (flags & 4) && (defender_cond->type == ConditionType::DROP) && defender_ps) {
if ((when == EffectWhen::BEFORE_DRAW_PHASE) && (flags & 4) && (defender_cond->type == ConditionType::DROP) && defender_ps) {
auto defender_sc_card = defender_ps->get_sc_card();
uint8_t defender_team_id = defender_ps->get_team_id();
if (defender_sc_card && s->team_exp[defender_team_id]) {
@@ -364,7 +363,7 @@ bool CardSpecial::apply_defense_condition(
}
}
if ((when == 0x04) && (flags & 4) && !defender_has_ability_trap && (defender_cond->type == ConditionType::ACID)) {
if ((when == EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN) && (flags & 4) && !defender_has_ability_trap && (defender_cond->type == ConditionType::ACID)) {
int16_t hp = defender_card->get_current_hp();
if (hp > 0) {
this->send_6xB4x06_for_stat_delta(defender_card, defender_cond->card_ref, 0x20, -1, 0, 1);
@@ -418,12 +417,11 @@ bool CardSpecial::apply_defense_condition(
bool CardSpecial::apply_defense_conditions(
const ActionState& as,
uint8_t when,
EffectWhen when,
shared_ptr<Card> defender_card,
uint32_t flags) {
for (size_t z = 0; z < 9; z++) {
this->apply_defense_condition(
when, &defender_card->action_chain.conditions[z], z, as, defender_card, flags, 0);
this->apply_defense_condition(when, &defender_card->action_chain.conditions[z], z, as, defender_card, flags, 0);
}
return true;
}
@@ -455,7 +453,7 @@ bool CardSpecial::apply_stat_deltas_to_all_cards_from_all_conditions_with_card_r
bool CardSpecial::apply_stat_deltas_to_card_from_condition_and_clear_cond(Condition& cond, shared_ptr<Card> card) {
auto s = this->server();
auto log = s->log_stack(string_printf("apply_stat_deltas_to_card_from_condition_and_clear_cond(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
auto log = s->log_stack(phosg::string_printf("apply_stat_deltas_to_card_from_condition_and_clear_cond(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
bool is_nte = s->options.is_nte();
string cond_str = cond.str(s);
@@ -587,7 +585,7 @@ bool CardSpecial::apply_stat_deltas_to_card_from_condition_and_clear_cond(Condit
break;
trial_unimplemented:
default:
log.debug("%s: no adjustments for condition type", name_for_enum(cond_type));
log.debug("%s: no adjustments for condition type", phosg::name_for_enum(cond_type));
break;
}
@@ -812,7 +810,7 @@ CardSpecial::AttackEnvStats CardSpecial::compute_attack_env_stats(
int32_t total_last_attack_damage = 0;
size_t last_attack_damage_count = 0;
this->sum_last_attack_damage(nullptr, &total_last_attack_damage, &last_attack_damage_count);
ast.total_last_attack_damage = total_last_attack_damage;
ast.final_last_attack_damage = total_last_attack_damage;
ast.last_attack_damage_count = last_attack_damage_count;
if (!target_card) {
@@ -1191,7 +1189,7 @@ shared_ptr<Card> CardSpecial::compute_replaced_target_based_on_conditions(
StatSwapType CardSpecial::compute_stat_swap_type(shared_ptr<const Card> card) const {
auto s = this->server();
auto log = s->log_stack(string_printf("compute_stat_swap_type(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
auto log = s->log_stack(phosg::string_printf("compute_stat_swap_type(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
if (!card) {
log.debug("card is missing");
return StatSwapType::NONE;
@@ -1201,7 +1199,7 @@ StatSwapType CardSpecial::compute_stat_swap_type(shared_ptr<const Card> card) co
for (size_t cond_index = 0; cond_index < 9; cond_index++) {
auto& cond = card->action_chain.conditions[cond_index];
if (cond.type != ConditionType::NONE) {
auto cond_log = log.sub(string_printf("(%zu) ", cond_index));
auto cond_log = log.sub(phosg::string_printf("(%zu) ", cond_index));
string cond_str = cond.str(s);
cond_log.debug("%s", cond_str.c_str());
if (!this->card_ref_has_ability_trap(cond)) {
@@ -1238,13 +1236,14 @@ void CardSpecial::compute_team_dice_bonus(uint8_t team_id) {
s->team_dice_bonus[team_id] = min<uint8_t>(value, 8);
}
bool CardSpecial::condition_has_when_20_or_21(const Condition& cond) const {
bool CardSpecial::condition_applies_on_sc_or_item_attack(const Condition& cond) const {
auto ce = this->server()->definition_for_card_ref(cond.card_ref);
if (!ce) {
return false;
}
uint8_t when = ce->def.effects[cond.card_definition_effect_index].when;
return ((when == 0x20) || (when == 0x21));
EffectWhen when = ce->def.effects[cond.card_definition_effect_index].when;
return ((when == EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK) ||
(when == EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK));
}
size_t CardSpecial::count_action_cards_with_condition_for_all_current_attacks(
@@ -1410,7 +1409,7 @@ bool CardSpecial::evaluate_effect_arg2_condition(
uint16_t set_card_ref,
uint16_t sc_card_ref,
uint8_t random_percent,
uint8_t when) const {
EffectWhen when) const {
// Note: In the original code, as and dice_roll were optional pointers, but
// they are non-null at all callsites, so we've replaced them with references
// (and eliminated the null checks within this function).
@@ -1650,7 +1649,7 @@ bool CardSpecial::evaluate_effect_arg2_condition(
// or comment it appropriately.
if (is_nte) {
return (v < set_card->unknown_a9);
} else if (when == 4) {
} else if (when == EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN) {
uint32_t y = set_card->unknown_a9 & 0xFFFFFFFE;
if ((set_card->unknown_a9 > 0) &&
(y == (y / (v & 0xFFFFFFFE)) * (v & 0xFFFFFFFE))) {
@@ -1676,7 +1675,7 @@ int32_t CardSpecial::evaluate_effect_expr(
const char* expr,
DiceRoll& dice_roll) const {
auto log = this->server()->log_stack("evaluate_effect_expr: ");
if (log.min_level == LogLevel::DEBUG) {
if (log.min_level == phosg::LogLevel::DEBUG) {
log.debug("ast, expr=\"%s\", dice_roll=(client_id=%02hhX, a2=%02hhX, value=%02hhX, value_used_in_expr=%s, a5=%04hX)", expr, dice_roll.client_id, dice_roll.unknown_a2, dice_roll.value, dice_roll.value_used_in_expr ? "true" : "false", dice_roll.unknown_a5);
ast.print(stderr);
}
@@ -1770,10 +1769,10 @@ bool CardSpecial::execute_effect(
uint32_t unknown_p7,
uint16_t attacker_card_ref) {
auto s = this->server();
auto log = s->log_stack(string_printf("execute_effect(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
auto log = s->log_stack(phosg::string_printf("execute_effect(@%04hX #%04hX): ", card->get_card_ref(), card->get_card_id()));
{
string cond_str = cond.str(s);
log.debug("cond=%s, card=@%04hX, expr_value=%hd, unknown_p5=%hd, cond_type=%s, unknown_p7=%" PRIu32 ", attacker_card_ref=@%04hX", cond_str.c_str(), ref_for_card(card), expr_value, unknown_p5, name_for_enum(cond_type), unknown_p7, attacker_card_ref);
log.debug("cond=%s, card=@%04hX, expr_value=%hd, unknown_p5=%hd, cond_type=%s, unknown_p7=%" PRIu32 ", attacker_card_ref=@%04hX", cond_str.c_str(), ref_for_card(card), expr_value, unknown_p5, phosg::name_for_enum(cond_type), unknown_p7, attacker_card_ref);
}
bool is_nte = s->options.is_nte();
@@ -2805,7 +2804,7 @@ vector<shared_ptr<const Card>> CardSpecial::get_targeted_cards_for_condition(
int16_t p_target_type,
bool apply_usability_filters) const {
auto s = this->server();
auto log = s->log_stack(string_printf("get_targeted_cards_for_condition(@%04hX, %hhu, @%04hX): ", card_ref, def_effect_index, setter_card_ref));
auto log = s->log_stack(phosg::string_printf("get_targeted_cards_for_condition(@%04hX, %hhu, @%04hX): ", card_ref, def_effect_index, setter_card_ref));
log.debug("card_ref=@%04hX, def_effect_index=%02hhX, setter_card_ref=@%04hX, as, p_target_type=%hd, apply_usability_filters=%s", card_ref, def_effect_index, setter_card_ref, p_target_type, apply_usability_filters ? "true" : "false");
vector<shared_ptr<const Card>> ret;
@@ -2837,7 +2836,7 @@ vector<shared_ptr<const Card>> CardSpecial::get_targeted_cards_for_condition(
AttackMedium attack_medium = card2
? card2->action_chain.chain.attack_medium
: AttackMedium::UNKNOWN;
log.debug("attack_medium=%s", name_for_enum(attack_medium));
log.debug("attack_medium=%s", phosg::name_for_enum(attack_medium));
auto add_card_refs = [&](const vector<uint16_t>& result_card_refs) -> void {
for (uint16_t result_card_ref : result_card_refs) {
@@ -3519,7 +3518,7 @@ void CardSpecial::on_card_set(shared_ptr<PlayerState> ps, uint16_t card_ref) {
uint16_t sc_card_ref = sc_card ? sc_card->get_card_ref() : 0xFFFF;
ActionState as;
this->evaluate_and_apply_effects(0x01, card_ref, as, sc_card_ref);
this->evaluate_and_apply_effects(EffectWhen::CARD_SET, card_ref, as, sc_card_ref);
}
const CardDefinition::Effect* CardSpecial::original_definition_for_condition(const Condition& cond) const {
@@ -3827,7 +3826,7 @@ int16_t CardSpecial::max_all_attack_bonuses(size_t* out_count) const {
return max_attack_bonus;
}
void CardSpecial::unknown_80244AA8(shared_ptr<Card> card) {
void CardSpecial::apply_effects_after_card_move(shared_ptr<Card> card) {
ActionState as = this->create_attack_state_from_card_action_chain(card);
bool is_nte = this->server()->options.is_nte();
@@ -3847,12 +3846,12 @@ void CardSpecial::unknown_80244AA8(shared_ptr<Card> card) {
}
}
}
this->apply_defense_conditions(as, 0x27, card, 0x04);
this->evaluate_and_apply_effects(0x27, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card->get_card_ref(), as, 0xFFFF);
}
this->apply_defense_conditions(as, 0x13, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(0x13, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::AFTER_CARD_MOVE, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(EffectWhen::AFTER_CARD_MOVE, card->get_card_ref(), as, 0xFFFF);
}
void CardSpecial::check_for_defense_interference(
@@ -3938,20 +3937,20 @@ void CardSpecial::check_for_defense_interference(
}
void CardSpecial::evaluate_and_apply_effects(
uint8_t when,
EffectWhen when,
uint16_t set_card_ref,
const ActionState& as,
uint16_t sc_card_ref,
bool apply_defense_condition_to_all_cards,
uint16_t apply_defense_condition_to_card_ref) {
auto s = this->server();
auto log = s->log_stack(string_printf("evaluate_and_apply_effects(%02hhX, @%04hX, @%04hX): ", when, set_card_ref, sc_card_ref));
auto log = s->log_stack(phosg::string_printf("evaluate_and_apply_effects(%s, @%04hX, @%04hX): ", phosg::name_for_enum(when), set_card_ref, sc_card_ref));
bool is_nte = s->options.is_nte();
{
string as_str = as.str(s);
log.debug("when=%02hhX, set_card_ref=@%04hX, as=%s, sc_card_ref=@%04hX, apply_defense_condition_to_all_cards=%s, apply_defense_condition_to_card_ref=@%04hX",
when, set_card_ref, as_str.c_str(), sc_card_ref, apply_defense_condition_to_all_cards ? "true" : "false", apply_defense_condition_to_card_ref);
log.debug("when=%s, set_card_ref=@%04hX, as=%s, sc_card_ref=@%04hX, apply_defense_condition_to_all_cards=%s, apply_defense_condition_to_card_ref=@%04hX",
phosg::name_for_enum(when), set_card_ref, as_str.c_str(), sc_card_ref, apply_defense_condition_to_all_cards ? "true" : "false", apply_defense_condition_to_card_ref);
}
if (!is_nte) {
@@ -4011,12 +4010,12 @@ void CardSpecial::evaluate_and_apply_effects(
log.debug("inputs: dice_roll=%02hhX, random_percent=%hhu, unknown_v1=%s", dice_roll.value, random_percent, unknown_v1 ? "true" : "false");
for (size_t def_effect_index = 0; (def_effect_index < 3) && !unknown_v1 && (ce->def.effects[def_effect_index].type != ConditionType::NONE); def_effect_index++) {
auto effect_log = log.sub(string_printf("(effect:%zu) ", def_effect_index));
auto effect_log = log.sub(phosg::string_printf("(effect:%zu) ", def_effect_index));
const auto& card_effect = ce->def.effects[def_effect_index];
string card_effect_str = card_effect.str();
effect_log.debug("effect: %s", card_effect_str.c_str());
if (card_effect.when != when) {
effect_log.debug("does not apply (effect.when=%02hhX, when=%02" PRIX32 ")", card_effect.when, when);
effect_log.debug("does not apply (effect.when=%s, when=%s)", phosg::name_for_enum(card_effect.when), phosg::name_for_enum(when));
continue;
}
@@ -4068,7 +4067,7 @@ void CardSpecial::evaluate_and_apply_effects(
}
for (size_t z = 0; z < targeted_cards.size(); z++) {
auto target_log = effect_log.sub(string_printf("(target:@%04hX) ", targeted_cards[z]->get_card_ref()));
auto target_log = effect_log.sub(phosg::string_printf("(target:@%04hX) ", targeted_cards[z]->get_card_ref()));
dice_roll.value_used_in_expr = false;
string arg2_str = card_effect.arg2.decode();
target_log.debug("arg2_str = %s", arg2_str.c_str());
@@ -4076,8 +4075,7 @@ void CardSpecial::evaluate_and_apply_effects(
this->evaluate_effect_arg2_condition(
as, targeted_cards[z], arg2_str.c_str(), dice_roll, set_card_ref, sc_card_ref, random_percent, when)) {
target_log.debug("arg2 condition passed");
auto env_stats = this->compute_attack_env_stats(
as, targeted_cards[z], dice_roll, set_card_ref, sc_card_ref);
auto env_stats = this->compute_attack_env_stats(as, targeted_cards[z], dice_roll, set_card_ref, sc_card_ref);
string expr_str = card_effect.expr.decode();
int16_t value = this->evaluate_effect_expr(env_stats, expr_str.c_str(), dice_roll);
target_log.debug("expr = %s, value = %hd", expr_str.c_str(), value);
@@ -4428,10 +4426,10 @@ void CardSpecial::on_card_destroyed(
attacker_card, destroyed_card);
uint16_t destroyed_card_ref = destroyed_card->get_card_ref();
this->evaluate_and_apply_effects(0x05, destroyed_card_ref, defense_as, 0xFFFF);
this->evaluate_and_apply_effects(EffectWhen::CARD_DESTROYED, destroyed_card_ref, defense_as, 0xFFFF);
for (size_t z = 0; (z < 8) && (defense_as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(
0x05, defense_as.action_card_refs[z], defense_as, destroyed_card->get_card_ref());
EffectWhen::CARD_DESTROYED, defense_as.action_card_refs[z], defense_as, destroyed_card->get_card_ref());
}
if (attacker_card) {
@@ -4673,9 +4671,9 @@ vector<shared_ptr<const Card>> CardSpecial::filter_cards_by_range(
return ret;
}
void CardSpecial::unknown_8024AAB8(const ActionState& as) {
void CardSpecial::apply_effects_after_attack_target_resolution(const ActionState& as) {
auto s = this->server();
auto log = s->log_stack("unknown_8024AAB8: ");
auto log = s->log_stack("apply_effects_after_attack_target_resolution: ");
string as_str = as.str(s);
log.debug("as=%s", as_str.c_str());
@@ -4687,31 +4685,37 @@ void CardSpecial::unknown_8024AAB8(const ActionState& as) {
if (this->send_6xB4x06_if_card_ref_invalid(as.original_attacker_card_ref, 0x1F) == 0xFFFF) {
this->evaluate_and_apply_effects(
0x01, as.action_card_refs[z], as, this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x21));
EffectWhen::CARD_SET,
as.action_card_refs[z],
as,
this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x21));
this->evaluate_and_apply_effects(
0x0B, as.action_card_refs[z], as, this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x22));
EffectWhen::AFTER_ATTACK_TARGET_RESOLUTION,
as.action_card_refs[z],
as,
this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x22));
} else {
uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.target_card_refs[0], 0x20);
if (card_ref != 0xFFFF) {
this->evaluate_and_apply_effects(0x01, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(0x15, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::CARD_SET, as.action_card_refs[z], as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_15, as.action_card_refs[z], as, card_ref);
}
}
}
if (as.original_attacker_card_ref == 0xffff) {
if (as.original_attacker_card_ref == 0xFFFF) {
uint16_t card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x23);
uint16_t card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x25);
this->evaluate_and_apply_effects(0x33, card_ref2, as, card_ref1);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_33, card_ref2, as, card_ref1);
card_ref1 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x24);
card_ref2 = this->send_6xB4x06_if_card_ref_invalid(as.attacker_card_ref, 0x26);
this->evaluate_and_apply_effects(0x34, card_ref2, as, card_ref1);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_34, card_ref2, as, card_ref1);
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
uint16_t card_ref = this->send_6xB4x06_if_card_ref_invalid(as.action_card_refs[z], 0x27);
if (card_ref == 0xFFFF) {
break;
}
this->evaluate_and_apply_effects(0x35, as.target_card_refs[z], as, as.attacker_card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_35, as.target_card_refs[z], as, as.attacker_card_ref);
}
}
}
@@ -4719,11 +4723,11 @@ void CardSpecial::unknown_8024AAB8(const ActionState& as) {
void CardSpecial::move_phase_before_for_card(shared_ptr<Card> card) {
bool is_nte = this->server()->options.is_nte();
ActionState as = this->create_attack_state_from_card_action_chain(card);
this->apply_defense_conditions(as, 0x09, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(0x09, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE, card, is_nte ? 0x1F : 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE, card->get_card_ref(), as, 0xFFFF);
if (!is_nte) {
this->apply_defense_conditions(as, 0x27, card, 0x04);
this->evaluate_and_apply_effects(0x27, card->get_card_ref(), as, 0xFFFF);
this->apply_defense_conditions(as, EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL, card->get_card_ref(), as, 0xFFFF);
}
}
@@ -4750,19 +4754,19 @@ void CardSpecial::dice_phase_before_for_card(shared_ptr<Card> card) {
}
if (!is_nte) {
this->apply_defense_conditions(as, 0x46, card, 0x04);
this->evaluate_and_apply_effects(0x46, card->get_card_ref(), as, sc_card_ref);
this->apply_defense_conditions(as, EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_DICE_PHASE_ALL_TURNS_FINAL, card->get_card_ref(), as, sc_card_ref);
}
if (ps->is_team_turn()) {
this->apply_defense_conditions(as, 0x04, card, 0x04);
this->evaluate_and_apply_effects(0x04, card->get_card_ref(), as, sc_card_ref);
this->apply_defense_conditions(as, EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN, card, 0x04);
this->evaluate_and_apply_effects(EffectWhen::BEFORE_DICE_PHASE_THIS_TEAM_TURN, card->get_card_ref(), as, sc_card_ref);
}
}
template <uint8_t When1, uint8_t When2>
template <EffectWhen When1, EffectWhen When2>
void CardSpecial::apply_effects_on_phase_change_t(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
auto s = this->server();
auto log = s->log_stack(string_printf("apply_effects_on_phase_change_t<%02hhX, %02hhX>(@%04hX #%04hX): ", When1, When2, unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
auto log = s->log_stack(phosg::string_printf("apply_effects_on_phase_change_t<%s, %s>(@%04hX #%04hX): ", phosg::name_for_enum(When1), phosg::name_for_enum(When2), unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
bool is_nte = s->options.is_nte();
ActionState as;
@@ -4799,21 +4803,21 @@ void CardSpecial::apply_effects_on_phase_change_t(shared_ptr<Card> unknown_p2, c
}
void CardSpecial::draw_phase_before_for_card(shared_ptr<Card> unknown_p2) {
this->apply_effects_on_phase_change_t<0x0F, 0x0A>(unknown_p2);
this->apply_effects_on_phase_change_t<EffectWhen::BEFORE_DRAW_PHASE, EffectWhen::UNKNOWN_0A>(unknown_p2);
}
void CardSpecial::action_phase_before_for_card(shared_ptr<Card> unknown_p2) {
if (unknown_p2->player_state()->is_team_turn()) {
this->apply_effects_on_phase_change_t<0x0E, 0x0A>(unknown_p2);
this->apply_effects_on_phase_change_t<EffectWhen::BEFORE_ACT_PHASE, EffectWhen::UNKNOWN_0A>(unknown_p2);
}
}
void CardSpecial::unknown_8024945C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
this->apply_effects_on_phase_change_t<0x0A, 0x0A>(unknown_p2, this->server()->options.is_nte() ? nullptr : existing_as);
this->apply_effects_on_phase_change_t<EffectWhen::UNKNOWN_0A, EffectWhen::UNKNOWN_0A>(unknown_p2, this->server()->options.is_nte() ? nullptr : existing_as);
}
void CardSpecial::unknown_8024966C(shared_ptr<Card> unknown_p2, const ActionState* existing_as) {
auto log = this->server()->log_stack(string_printf("unknown_8024966C(@%04hX #%04hX): ", unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
auto log = this->server()->log_stack(phosg::string_printf("unknown_8024966C(@%04hX #%04hX): ", unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
ActionState as;
if (!existing_as) {
@@ -4828,38 +4832,38 @@ void CardSpecial::unknown_8024966C(shared_ptr<Card> unknown_p2, const ActionStat
auto ce = unknown_p2->get_definition();
auto defender_card = (ce && (ce->def.type == CardType::ITEM) && card) ? card : unknown_p2;
this->apply_defense_conditions(as, 0x3D, unknown_p2, 4);
this->apply_defense_conditions(as, 0x3E, unknown_p2, 4);
this->apply_defense_conditions(as, EffectWhen::ATTACK_STAT_OVERRIDES, unknown_p2, 4);
this->apply_defense_conditions(as, EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, unknown_p2, 4);
if (defender_card) {
this->apply_defense_conditions(as, 0x22, defender_card, 4);
this->apply_defense_conditions(as, EffectWhen::UNKNOWN_22, defender_card, 4);
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto card = this->server()->card_for_set_card_ref(as.target_card_refs[z]);
if (card) {
ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card);
this->apply_defense_conditions(defense_as, 0x3D, card, 4);
this->apply_defense_conditions(defense_as, 0x3F, card, 4);
this->apply_defense_conditions(defense_as, EffectWhen::ATTACK_STAT_OVERRIDES, card, 4);
this->apply_defense_conditions(defense_as, EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT, card, 4);
}
}
this->evaluate_and_apply_effects(0x3D, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(0x3E, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, unknown_p2->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, unknown_p2->get_card_ref(), as, card_ref);
if (defender_card) {
this->evaluate_and_apply_effects(0x22, defender_card->get_card_ref(), as, card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_22, defender_card->get_card_ref(), as, card_ref);
}
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(0x3D, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(0x3E, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::ATTACK_DAMAGE_ADJUSTMENT, as.action_card_refs[z], as, unknown_p2->get_card_ref());
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
card = this->server()->card_for_set_card_ref(as.target_card_refs[z]);
if (card) {
ActionState defense_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, card);
this->evaluate_and_apply_effects(0x3D, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(0x3F, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::ATTACK_STAT_OVERRIDES, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::DEFENSE_DAMAGE_ADJUSTMENT, card->get_card_ref(), defense_as, unknown_p2->get_card_ref());
}
}
}
@@ -4873,11 +4877,11 @@ void CardSpecial::unknown_8024A9D8(const ActionState& pa, uint16_t action_card_r
for (size_t z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) {
if (this->server()->options.is_nte() || (action_card_ref == 0xFFFF) || (action_card_ref == pa.action_card_refs[z])) {
if (pa.original_attacker_card_ref == 0xFFFF) {
this->evaluate_and_apply_effects(0x29, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(0x2A, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_29, pa.action_card_refs[z], pa, pa.attacker_card_ref);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_2A, pa.action_card_refs[z], pa, pa.attacker_card_ref);
} else {
this->evaluate_and_apply_effects(0x29, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(0x2B, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_29, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_2B, pa.action_card_refs[z], pa, pa.target_card_refs[0]);
}
}
}
@@ -4957,10 +4961,15 @@ void CardSpecial::check_for_attack_interference(shared_ptr<Card> unknown_p2) {
this->server()->send(cmd);
}
template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4>
void CardSpecial::unknown_t2(shared_ptr<Card> unknown_p2) {
template <
EffectWhen WhenAllCards,
EffectWhen WhenAttackerAndActionCards,
EffectWhen WhenAttackerOrHunterSCCard,
EffectWhen WhenTargetsAndActionCards>
void CardSpecial::apply_effects_before_or_after_attack(shared_ptr<Card> unknown_p2) {
auto s = this->server();
auto log = s->log_stack(string_printf("unknown_t2<%02hhX, %02hhX, %02hhX, %02hhX>(@%04hX #%04hX): ", When1, When2, When3, When4, unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
auto log = s->log_stack(phosg::string_printf("apply_effects_before_or_after_attack<%s, %s, %s, %s>(@%04hX #%04hX): ",
phosg::name_for_enum(WhenAllCards), phosg::name_for_enum(WhenAttackerAndActionCards), phosg::name_for_enum(WhenAttackerOrHunterSCCard), phosg::name_for_enum(WhenTargetsAndActionCards), unknown_p2->get_card_ref(), unknown_p2->get_card_id()));
ActionState as = this->create_attack_state_from_card_action_chain(unknown_p2);
@@ -4970,56 +4979,64 @@ void CardSpecial::unknown_t2(shared_ptr<Card> unknown_p2) {
sc_card_ref = sc_card->get_card_ref();
}
auto defender_card = unknown_p2;
auto attacker_card = unknown_p2;
if (unknown_p2->get_definition() && (unknown_p2->get_definition()->def.type == CardType::ITEM) && sc_card) {
defender_card = sc_card;
attacker_card = sc_card;
}
uint8_t apply_defense_conditions_flags = s->options.is_nte() ? 0x1F : 0x04;
this->apply_defense_conditions(as, When1, unknown_p2, apply_defense_conditions_flags);
this->apply_defense_conditions(as, When2, unknown_p2, apply_defense_conditions_flags);
if (defender_card) {
this->apply_defense_conditions(as, When3, defender_card, apply_defense_conditions_flags);
this->apply_defense_conditions(as, WhenAllCards, unknown_p2, apply_defense_conditions_flags);
this->apply_defense_conditions(as, WhenAttackerAndActionCards, unknown_p2, apply_defense_conditions_flags);
if (attacker_card) {
this->apply_defense_conditions(as, WhenAttackerOrHunterSCCard, attacker_card, apply_defense_conditions_flags);
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]);
if (set_card) {
ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card);
this->apply_defense_conditions(target_as, When1, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, When4, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, WhenAllCards, set_card, apply_defense_conditions_flags);
this->apply_defense_conditions(target_as, WhenTargetsAndActionCards, set_card, apply_defense_conditions_flags);
}
}
this->evaluate_and_apply_effects(When1, unknown_p2->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(When2, unknown_p2->get_card_ref(), as, sc_card_ref);
if (defender_card) {
this->evaluate_and_apply_effects(When3, defender_card->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(WhenAllCards, unknown_p2->get_card_ref(), as, sc_card_ref);
this->evaluate_and_apply_effects(WhenAttackerAndActionCards, unknown_p2->get_card_ref(), as, sc_card_ref);
if (attacker_card) {
this->evaluate_and_apply_effects(WhenAttackerOrHunterSCCard, attacker_card->get_card_ref(), as, sc_card_ref);
}
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(When1, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(When2, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenAllCards, as.action_card_refs[z], as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenAttackerAndActionCards, as.action_card_refs[z], as, unknown_p2->get_card_ref());
}
for (size_t z = 0; (z < 4 * 9) && (as.target_card_refs[z] != 0xFFFF); z++) {
auto set_card = s->card_for_set_card_ref(as.target_card_refs[z]);
if (set_card) {
ActionState target_as = this->create_defense_state_for_card_pair_action_chains(unknown_p2, set_card);
this->evaluate_and_apply_effects(When1, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(When4, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenAllCards, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
this->evaluate_and_apply_effects(WhenTargetsAndActionCards, set_card->get_card_ref(), target_as, unknown_p2->get_card_ref());
for (size_t z = 0; (z < 8) && (target_as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(When1, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(When4, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(WhenAllCards, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
this->evaluate_and_apply_effects(WhenTargetsAndActionCards, target_as.action_card_refs[z], target_as, set_card->get_card_ref());
}
}
}
}
void CardSpecial::unknown_8024997C(shared_ptr<Card> card) {
return this->unknown_t2<0x03, 0x0D, 0x21, 0x17>(card);
void CardSpecial::apply_effects_after_attack(shared_ptr<Card> card) {
return this->apply_effects_before_or_after_attack<
EffectWhen::AFTER_ANY_CARD_ATTACK,
EffectWhen::AFTER_THIS_CARD_ATTACK,
EffectWhen::AFTER_CREATURE_OR_HUNTER_SC_ATTACK,
EffectWhen::AFTER_THIS_CARD_ATTACKED>(card);
}
void CardSpecial::unknown_8024A394(shared_ptr<Card> card) {
return this->unknown_t2<0x02, 0x0C, 0x20, 0x16>(card);
void CardSpecial::apply_effects_before_attack(shared_ptr<Card> card) {
return this->apply_effects_before_or_after_attack<
EffectWhen::BEFORE_ANY_CARD_ATTACK,
EffectWhen::BEFORE_THIS_CARD_ATTACK,
EffectWhen::BEFORE_CREATURE_OR_HUNTER_SC_ATTACK,
EffectWhen::BEFORE_THIS_CARD_ATTACKED>(card);
}
bool CardSpecial::client_has_atk_dice_boost_condition(uint8_t client_id) {
@@ -5056,8 +5073,8 @@ void CardSpecial::unknown_8024A6DC(shared_ptr<Card> unknown_p2, shared_ptr<Card>
ActionState as = this->create_defense_state_for_card_pair_action_chains(
unknown_p2, unknown_p3);
for (size_t z = 0; (z < 8) && (as.action_card_refs[z] != 0xFFFF); z++) {
this->evaluate_and_apply_effects(0x01, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(0x15, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::CARD_SET, as.action_card_refs[z], as, unknown_p3->get_card_ref());
this->evaluate_and_apply_effects(EffectWhen::UNKNOWN_15, as.action_card_refs[z], as, unknown_p3->get_card_ref());
}
}
+18 -14
View File
@@ -85,7 +85,7 @@ public:
/* 84 */ uint32_t target_attack_bonus; // "edm" in expr
/* 88 */ uint32_t last_attack_preliminary_damage; // "ldm" in expr
/* 8C */ uint32_t last_attack_damage; // "rdm" in expr
/* 90 */ uint32_t total_last_attack_damage; // "fdm" in expr
/* 90 */ uint32_t final_last_attack_damage; // "fdm" in expr
/* 94 */ uint32_t last_attack_damage_count; // "ndm" in expr
/* 98 */ uint32_t target_current_hp; // "ehp" in expr
/* 9C */
@@ -106,7 +106,7 @@ public:
void adjust_dice_boost_if_team_has_condition_52(
uint8_t team_id, uint8_t* inout_dice_boost, std::shared_ptr<const Card> card);
void apply_action_conditions(
uint8_t when,
EffectWhen when,
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> defender_card,
uint32_t flags,
@@ -118,7 +118,7 @@ public:
uint16_t condition_giver_card_ref,
uint16_t attacker_card_ref);
bool apply_defense_condition(
uint8_t when,
EffectWhen when,
Condition* defender_cond,
uint8_t cond_index,
const ActionState& defense_state,
@@ -127,7 +127,7 @@ public:
bool unknown_p8);
bool apply_defense_conditions(
const ActionState& as,
uint8_t when,
EffectWhen when,
std::shared_ptr<Card> defender_card,
uint32_t flags);
bool apply_stat_deltas_to_all_cards_from_all_conditions_with_card_ref(
@@ -165,7 +165,7 @@ public:
uint16_t sc_card_ref);
StatSwapType compute_stat_swap_type(std::shared_ptr<const Card> card) const;
void compute_team_dice_bonus(uint8_t team_id);
bool condition_has_when_20_or_21(const Condition& cond) const;
bool condition_applies_on_sc_or_item_attack(const Condition& cond) const;
size_t count_action_cards_with_condition_for_all_current_attacks(
ConditionType cond_type, uint16_t card_ref) const;
size_t count_action_cards_with_condition_for_current_attack(
@@ -189,7 +189,7 @@ public:
uint16_t set_card_ref,
uint16_t sc_card_ref,
uint8_t random_percent,
uint8_t when) const;
EffectWhen when) const;
int32_t evaluate_effect_expr(
const AttackEnvStats& ast,
const char* expr,
@@ -276,13 +276,13 @@ public:
size_t* out_damage_count) const;
void update_condition_orders(std::shared_ptr<Card> card);
int16_t max_all_attack_bonuses(size_t* out_count) const;
void unknown_80244AA8(std::shared_ptr<Card> card);
void apply_effects_after_card_move(std::shared_ptr<Card> card);
void check_for_defense_interference(
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> target_card,
int16_t* inout_unknown_p4);
void evaluate_and_apply_effects(
uint8_t when,
EffectWhen when,
uint16_t set_card_ref,
const ActionState& as,
uint16_t sc_card_ref,
@@ -313,10 +313,10 @@ public:
std::shared_ptr<const Card> card1,
const Location& card1_loc,
std::shared_ptr<const Card> card2) const;
void unknown_8024AAB8(const ActionState& as);
void apply_effects_after_attack_target_resolution(const ActionState& as);
void move_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void dice_phase_before_for_card(std::shared_ptr<Card> card);
template <uint8_t When1, uint8_t When2>
template <EffectWhen When1, EffectWhen When2>
void apply_effects_on_phase_change_t(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as = nullptr);
void draw_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
void action_phase_before_for_card(std::shared_ptr<Card> unknown_p2);
@@ -325,10 +325,14 @@ public:
static std::shared_ptr<Card> sc_card_for_card(std::shared_ptr<Card> unknown_p2);
void unknown_8024A9D8(const ActionState& pa, uint16_t action_card_ref);
void check_for_attack_interference(std::shared_ptr<Card> unknown_p2);
template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4>
void unknown_t2(std::shared_ptr<Card> unknown_p2);
void unknown_8024997C(std::shared_ptr<Card> card);
void unknown_8024A394(std::shared_ptr<Card> card);
template <
EffectWhen WhenAllCards,
EffectWhen WhenAttackerAndActionCards,
EffectWhen WhenAttackerOrHunterSCCard,
EffectWhen WhenTargetsAndActionCards>
void apply_effects_before_or_after_attack(std::shared_ptr<Card> unknown_p2);
void apply_effects_before_attack(std::shared_ptr<Card> card);
void apply_effects_after_attack(std::shared_ptr<Card> card);
bool client_has_atk_dice_boost_condition(uint8_t client_id);
void unknown_8024A6DC(
std::shared_ptr<Card> unknown_p2, std::shared_ptr<Card> unknown_p3);
File diff suppressed because it is too large Load Diff
+106 -32
View File
@@ -16,6 +16,7 @@
#include "../PlayerSubordinates.hh"
#include "../Text.hh"
#include "../TextIndex.hh"
#include "../Types.hh"
namespace Episode3 {
@@ -173,6 +174,8 @@ enum class TargetMode : uint8_t {
OWN_FCS = 0x09, // e.g. Traitor
};
const char* name_for_target_mode(TargetMode target_mode);
enum class ConditionType : uint8_t {
NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N
@@ -304,6 +307,41 @@ enum class ConditionType : uint8_t {
ANY_FF = 0xFF, // Used as a wildcard in some search functions
};
enum class EffectWhen : uint8_t {
NONE = 0x00,
CARD_SET = 0x01, // Permanent effects like RAMPAGE/PIERCE on SCs, BIG_SWING, AERIAL, etc.; many AC effects also
AFTER_ANY_CARD_ATTACK = 0x02, // GIVE_DAMAGE, HEAL, A_H_SWAP_PERM
BEFORE_ANY_CARD_ATTACK = 0x03, // AP_LOSS, COMBO_TP
BEFORE_DICE_PHASE_THIS_TEAM_TURN = 0x04, // Many different effects
CARD_DESTROYED = 0x05, // RETURN_TO_HAND, RETURN, FILIAL, GIVE_OR_TAKE_EXP
AFTER_SET_PHASE = 0x06, // Unused
BEFORE_MOVE_PHASE = 0x09, // Unused
UNKNOWN_0A = 0x0A, // ANTI_ABNORMALITY_2 on Tollaw (non-SC version of another when?)
AFTER_ATTACK_TARGET_RESOLUTION = 0x0B, // ABILITY_TRAP via First Attack action card only
AFTER_THIS_CARD_ATTACK = 0x0C, // Many effects
BEFORE_THIS_CARD_ATTACK = 0x0D, // Conditions, AP_BOOST/TP_BOOST, AP_SILENCE, MULTI_STRIKE
BEFORE_ACT_PHASE = 0x0E, // Before act phase (ANTI_ABNORMALITY_2, FIXED_RANGE)
BEFORE_DRAW_PHASE = 0x0F, // Unused
AFTER_CARD_MOVE = 0x13, // Unused
UNKNOWN_15 = 0x15, // Unused
AFTER_THIS_CARD_ATTACKED = 0x16, // Conditions, DEATH_COMPANION, GIVE_DAMAGE, AP_GROWTH (Nidra)
BEFORE_THIS_CARD_ATTACKED = 0x17, // Defense damage adjustments
AFTER_CREATURE_OR_HUNTER_SC_ATTACK = 0x20, // RETURN_TO_HAND, A_T_SWAP_PERM, GIVE_OR_TAKE_EXP
BEFORE_CREATURE_OR_HUNTER_SC_ATTACK = 0x21, // Unused
UNKNOWN_22 = 0x22, // MISC_AP_BONUSES (SCs only?)
BEFORE_MOVE_PHASE_AND_AFTER_CARD_MOVE_FINAL = 0x27, // SET_MV
UNKNOWN_29 = 0x29, // MIGHTY_KNUCKLE
UNKNOWN_2A = 0x2A, // Unused
UNKNOWN_2B = 0x2B, // Unused
UNKNOWN_33 = 0x33, // DEF_DISABLE_BY_COST
UNKNOWN_34 = 0x34, // Unused
UNKNOWN_35 = 0x35, // Unused
ATTACK_STAT_OVERRIDES = 0x3D, // BONUS_FROM_LEADER, COPY, ABILITY_TRAP
ATTACK_DAMAGE_ADJUSTMENT = 0x3E, // AP_BOOST, SLAYERS_ASSASSINS, WEAK_SPOT_INFLUENCE, GROUP
DEFENSE_DAMAGE_ADJUSTMENT = 0x3F, // MOSTLY_HALFGUARDS, ACTION_DISRUPTER
BEFORE_DICE_PHASE_ALL_TURNS_FINAL = 0x46, // Pollux Timed Pierce
};
enum class AssistEffect : uint16_t {
NONE = 0x0000,
DICE_HALF = 0x0001,
@@ -469,7 +507,7 @@ struct CardDefinition {
void decode_code();
std::string str() const;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(Stat, 4);
struct Effect {
@@ -486,7 +524,7 @@ struct CardDefinition {
/* 02 */ pstring<TextEncoding::ASCII, 0x0F> expr;
// when specifies in which phase the effect should activate.
// TODO: There are many values that can be used here; document them.
/* 11 */ uint8_t when;
/* 11 */ EffectWhen when;
// arg1 generally specifies how long the effect activates for.
/* 12 */ pstring<TextEncoding::ASCII, 4> arg1;
// arg2 generally specifies a condition for when the effect activates.
@@ -506,7 +544,7 @@ struct CardDefinition {
bool is_empty() const;
static std::string str_for_arg(const std::string& arg);
std::string str(const char* separator = ", ", const TextSet* text_archive = nullptr) const;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(Effect, 0x20);
/* 0000 */ be_uint32_t card_id;
@@ -773,7 +811,7 @@ struct CardDefinition {
void decode_range();
std::string str(bool single_line = true, const TextSet* text_archive = nullptr) const;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(CardDefinition, 0x128);
struct CardDefinitionsFooter {
@@ -870,12 +908,12 @@ struct PlayerConfig {
// card counts array is encrypted in memory most of the time, and they went
// out of their way to ensure the game uses an area of memory that almost no
// other game uses, which is also used by the Action Replay.)
/* 05A4:0450 */ parray<be_uint64_t, 0x1C2> rare_tokens;
/* 05A4:0450 */ parray<be_uint64_t, 450> rare_tokens;
/* 13B4:1260 */ parray<uint8_t, 0x80> unknown_a7;
/* 1434:12E0 */ parray<DeckDefinition, 25> decks;
/* 2118:1FC4 */ parray<uint8_t, 0x08> unknown_a8;
/* 2120:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = this / 100
/* 2124:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = this / 100
/* 2120:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = (this / 100) + 1
/* 2124:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = (this / 100) + 1
struct PlayerReference {
/* 00 */ be_uint32_t guild_card_number;
/* 04 */ pstring<TextEncoding::MARKED, 0x18> name;
@@ -904,6 +942,40 @@ struct PlayerConfig {
void encrypt(uint8_t basis);
} __packed_ws__(PlayerConfig, 0x2350);
struct PlayerConfigNTE {
/* 0000 */ pstring<TextEncoding::MARKED, 12> rank_text;
/* 000C */ parray<uint8_t, 0x1C> unknown_a1;
/* 0028 */ parray<be_uint16_t, 20> tech_menu_shortcut_entries;
/* 0050 */ parray<be_uint32_t, 10> choice_search_config;
/* 0078 */ parray<be_uint32_t, 0x10> scenario_progress; // Final has 0x30 entries here
/* 00B8 */ PlayerRecordsBattleBE unused_offline_records;
/* 00D0 */ parray<uint8_t, 4> unknown_a4;
/* 00D4 */ uint8_t is_encrypted;
/* 00D5 */ uint8_t basis;
/* 00D6 */ parray<uint8_t, 2> unused;
/* 00D8 */ parray<uint8_t, 1000> card_counts;
/* 04C0 */ parray<be_uint16_t, 50> card_count_checksums;
/* 0524 */ parray<be_uint64_t, 300> rare_tokens;
/* 0E84 */ parray<DeckDefinition, 25> decks;
/* 1B68 */ parray<uint8_t, 0x08> unknown_a8;
/* 1B70 */ be_uint32_t offline_clv_exp;
/* 1B74 */ be_uint32_t online_clv_exp;
/* 1B78 */ parray<PlayerConfig::PlayerReference, 10> recent_human_opponents;
/* 1C90 */ parray<uint8_t, 0x28> unknown_a10;
/* 1CB8 */ be_uint32_t init_timestamp;
/* 1CBC */ be_uint32_t last_online_battle_start_timestamp;
/* 1CC0 */ be_uint32_t unknown_t3;
/* 1CC4 */ parray<uint8_t, 0x94> unknown_a14;
/* 1D58 */
PlayerConfigNTE() = default;
explicit PlayerConfigNTE(const PlayerConfig& config);
operator PlayerConfig() const;
void decrypt();
void encrypt(uint8_t basis);
} __packed_ws__(PlayerConfigNTE, 0x1D58);
enum class HPType : uint8_t {
DEFEAT_PLAYER = 0,
DEFEAT_TEAM = 1,
@@ -958,8 +1030,8 @@ struct Rules {
// likely be more work than it's worth.
Rules() = default;
explicit Rules(const JSON& json);
JSON json() const;
explicit Rules(const phosg::JSON& json);
phosg::JSON json() const;
bool operator==(const Rules& other) const = default;
bool operator!=(const Rules& other) const = default;
void clear();
@@ -1154,7 +1226,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 48 */
std::string str() const;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(CameraSpec, 0x48);
// This array specifies the camera zone maps. A camera zone map is a subset of
@@ -1212,7 +1284,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 00 */ pstring<TextEncoding::MARKED, 0x18> deck_name;
/* 18 */ parray<be_uint16_t, 0x20> card_ids; // Last one appears to always be FFFF
/* 58 */
JSON json(uint8_t language) const;
phosg::JSON json(uint8_t language) const;
} __packed_ws__(NPCDeck, 0x58);
/* 1FE8 */ parray<NPCDeck, 3> npc_decks; // Unused if name[0] == 0
@@ -1228,7 +1300,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// TODO: Figure out exactly how these are used and document here.
/* 0018 */ parray<be_uint16_t, 0x7E> params;
/* 0114 */
JSON json(uint8_t language) const;
phosg::JSON json(uint8_t language) const;
} __packed_ws__(AIParams, 0x114);
/* 20F0 */ parray<AIParams, 3> npc_ai_params; // Unused if name[0] == 0
@@ -1281,7 +1353,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// strings, excluding any that are empty or begin with the character '^'.
/* 0004 */ parray<pstring<TextEncoding::MARKED, 0x40>, 4> strings;
/* 0104 */
JSON json(uint8_t language) const;
phosg::JSON json(uint8_t language) const;
} __packed_ws__(DialogueSet, 0x104);
// There are up to 0x10 of these per valid NPC, but only the first 13 of them
@@ -1364,7 +1436,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
bool operator==(const EntryState& other) const = default;
bool operator!=(const EntryState& other) const = default;
JSON json() const;
phosg::JSON json() const;
} __packed_ws__(EntryState, 2);
/* 5A10 */ parray<EntryState, 4> entry_states;
/* 5A18 */
@@ -1380,7 +1452,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
void assert_semantically_equivalent(const MapDefinition& other) const;
std::string str(const CardIndex* card_index, uint8_t language) const;
JSON json(uint8_t language) const;
phosg::JSON json(uint8_t language) const;
} __packed_ws__(MapDefinition, 0x5A18);
struct MapDefinitionTrial {
@@ -1463,7 +1535,7 @@ public:
std::shared_ptr<const CardEntry> definition_for_name_normalized(const std::string& name) const;
std::set<uint32_t> all_ids() const;
uint64_t definitions_mtime() const;
JSON definitions_json() const;
phosg::JSON definitions_json() const;
private:
static std::string normalize_card_name(const std::string& name);
@@ -1544,35 +1616,37 @@ private:
// TODO: Figure out how to declare these inside the Episode3 namespace.
template <>
Episode3::HPType enum_for_name<Episode3::HPType>(const char* name);
Episode3::HPType phosg::enum_for_name<Episode3::HPType>(const char* name);
template <>
const char* name_for_enum<Episode3::HPType>(Episode3::HPType hp_type);
const char* phosg::name_for_enum<Episode3::HPType>(Episode3::HPType hp_type);
template <>
Episode3::DiceExchangeMode enum_for_name<Episode3::DiceExchangeMode>(const char* name);
Episode3::DiceExchangeMode phosg::enum_for_name<Episode3::DiceExchangeMode>(const char* name);
template <>
const char* name_for_enum<Episode3::DiceExchangeMode>(Episode3::DiceExchangeMode dice_exchange_mode);
const char* phosg::name_for_enum<Episode3::DiceExchangeMode>(Episode3::DiceExchangeMode dice_exchange_mode);
template <>
Episode3::AllowedCards enum_for_name<Episode3::AllowedCards>(const char* name);
Episode3::AllowedCards phosg::enum_for_name<Episode3::AllowedCards>(const char* name);
template <>
const char* name_for_enum<Episode3::AllowedCards>(Episode3::AllowedCards allowed_cards);
const char* phosg::name_for_enum<Episode3::AllowedCards>(Episode3::AllowedCards allowed_cards);
template <>
const char* name_for_enum<Episode3::BattlePhase>(Episode3::BattlePhase phase);
const char* phosg::name_for_enum<Episode3::BattlePhase>(Episode3::BattlePhase phase);
template <>
const char* name_for_enum<Episode3::SetupPhase>(Episode3::SetupPhase phase);
const char* phosg::name_for_enum<Episode3::SetupPhase>(Episode3::SetupPhase phase);
template <>
const char* name_for_enum<Episode3::RegistrationPhase>(Episode3::RegistrationPhase phase);
const char* phosg::name_for_enum<Episode3::RegistrationPhase>(Episode3::RegistrationPhase phase);
template <>
const char* name_for_enum<Episode3::ActionSubphase>(Episode3::ActionSubphase phase);
const char* phosg::name_for_enum<Episode3::ActionSubphase>(Episode3::ActionSubphase phase);
template <>
const char* name_for_enum<Episode3::AttackMedium>(Episode3::AttackMedium medium);
const char* phosg::name_for_enum<Episode3::AttackMedium>(Episode3::AttackMedium medium);
template <>
const char* name_for_enum<Episode3::CriterionCode>(Episode3::CriterionCode code);
const char* phosg::name_for_enum<Episode3::CriterionCode>(Episode3::CriterionCode code);
template <>
const char* name_for_enum<Episode3::CardType>(Episode3::CardType type);
const char* phosg::name_for_enum<Episode3::CardType>(Episode3::CardType type);
template <>
const char* name_for_enum<Episode3::CardClass>(Episode3::CardClass cc);
const char* phosg::name_for_enum<Episode3::CardClass>(Episode3::CardClass cc);
template <>
const char* name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_type);
const char* phosg::name_for_enum<Episode3::ConditionType>(Episode3::ConditionType cond_type);
template <>
const char* name_for_enum<Episode3::Direction>(Episode3::Direction d);
const char* phosg::name_for_enum<Episode3::EffectWhen>(Episode3::EffectWhen when);
template <>
const char* phosg::name_for_enum<Episode3::Direction>(Episode3::Direction d);
+5 -5
View File
@@ -1003,7 +1003,7 @@ bool PlayerState::move_card_to_location_by_card_index(size_t card_index, const L
this->send_6xB4x04_if_needed();
s->send_6xB4x05();
s->send_6xB4x39();
s->card_special->unknown_80244AA8(card);
s->card_special->apply_effects_after_card_move(card);
return true;
}
@@ -1780,7 +1780,7 @@ bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
auto card = s->card_for_set_card_ref(pa.attacker_card_ref);
if (card) {
card->loc.direction = pa.facing_direction;
log.debug("set facing direction to %s", name_for_enum(card->loc.direction));
log.debug("set facing direction to %s", phosg::name_for_enum(card->loc.direction));
G_AddToSetCardlog_Ep3_6xB4x4A cmd;
cmd.card_refs.clear(0xFFFF);
@@ -1789,7 +1789,7 @@ bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
cmd.entry_count = 0;
size_t z = 0;
do {
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string ref_str = s->debug_str_for_card_ref(pa.action_card_refs[z]);
log.debug("on action card ref %s", ref_str.c_str());
}
@@ -1826,7 +1826,7 @@ bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
for (size_t z = 0; (z < 4 * 9) && (pa.target_card_refs[z] != 0xFFFF); z++) {
auto target_card = s->card_for_set_card_ref(pa.target_card_refs[z]);
if (target_card) {
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string ref_str = s->debug_str_for_card_ref(pa.target_card_refs[z]);
log.debug("on target card ref %s", ref_str.c_str());
}
@@ -1856,7 +1856,7 @@ bool PlayerState::set_action_cards_for_action_state(const ActionState& pa) {
this->subtract_or_check_atk_or_def_points_for_action(pa, 1);
}
for (size_t z = 0; (z < pa.action_card_refs.size()) && (pa.action_card_refs[z] != 0xFFFF); z++) {
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string ref_str = s->debug_str_for_card_ref(pa.action_card_refs[z]);
log.debug("discarding %s from hand", ref_str.c_str());
}
+15 -15
View File
@@ -64,11 +64,11 @@ void Condition::clear_FF() {
std::string Condition::str(shared_ptr<const Server> s) const {
auto card_ref_str = s->debug_str_for_card_ref(this->card_ref);
auto giver_ref_str = s->debug_str_for_card_ref(this->condition_giver_card_ref);
return string_printf(
return phosg::string_printf(
"Condition[type=%s, turns=%hhu, a_arg=%hhd, dice=%hhu, flags=%02hhX, "
"def_eff_index=%hhu, ref=%s, value=%hd, giver_ref=%s "
"percent=%hhu value8=%hd order=%hu a8=%hu]",
name_for_enum(this->type),
phosg::name_for_enum(this->type),
this->remaining_turns,
this->a_arg_value,
this->dice_roll_value,
@@ -103,7 +103,7 @@ void EffectResult::clear() {
std::string EffectResult::str(shared_ptr<const Server> s) const {
string attacker_ref_str = s->debug_str_for_card_ref(this->attacker_card_ref);
string target_ref_str = s->debug_str_for_card_ref(this->target_card_ref);
return string_printf(
return phosg::string_printf(
"EffectResult[att_ref=%s, target_ref=%s, value=%hhd, "
"cur_hp=%hhd, ap=%hhd, tp=%hhd, flags=%02hhX, op=%hhd, "
"cond_index=%hhu, dice=%hhu]",
@@ -139,7 +139,7 @@ bool CardShortStatus::operator!=(const CardShortStatus& other) const {
std::string CardShortStatus::str(shared_ptr<const Server> s) const {
string loc_s = this->loc.str();
string ref_str = s->debug_str_for_card_ref(this->card_ref);
return string_printf(
return phosg::string_printf(
"CardShortStatus[ref=%s, cur_hp=%hd, flags=%08" PRIX32 ", loc=%s, "
"u1=%04hX, max_hp=%hhd, u2=%hhu]",
ref_str.c_str(),
@@ -193,13 +193,13 @@ std::string ActionState::str(shared_ptr<const Server> s) const {
string original_attacker_ref_s = s->debug_str_for_card_ref(this->original_attacker_card_ref);
string target_refs_s = s->debug_str_for_card_refs(this->target_card_refs);
string action_refs_s = s->debug_str_for_card_refs(this->action_card_refs);
return string_printf(
return phosg::string_printf(
"ActionState[client=%hu, u=%hhu, facing=%s, attacker_ref=%s, "
"def_ref=%s, target_refs=%s, action_refs=%s, "
"orig_attacker_ref=%s]",
this->client_id.load(),
this->unused,
name_for_enum(this->facing_direction),
phosg::name_for_enum(this->facing_direction),
attacker_ref_s.c_str(),
defense_ref_s.c_str(),
target_refs_s.c_str(),
@@ -243,7 +243,7 @@ std::string ActionChain::str(shared_ptr<const Server> s) const {
string unknown_card_ref_a3_s = s->debug_str_for_card_ref(this->unknown_card_ref_a3);
string attack_action_card_refs_s = s->debug_str_for_card_refs(this->attack_action_card_refs);
string target_card_refs_s = s->debug_str_for_card_refs(this->target_card_refs);
return string_printf(
return phosg::string_printf(
"ActionChain[eff_ap=%hhd, eff_tp=%hhd, ap_bonus=%hhd, damage=%hhd, "
"acting_ref=%s, unknown_ref_a3=%s, attack_action_refs=%s, "
"attack_action_ref_count=%hhu, medium=%s, target_ref_count=%hhu, "
@@ -258,9 +258,9 @@ std::string ActionChain::str(shared_ptr<const Server> s) const {
unknown_card_ref_a3_s.c_str(),
attack_action_card_refs_s.c_str(),
this->attack_action_card_ref_count,
name_for_enum(this->attack_medium),
phosg::name_for_enum(this->attack_medium),
this->target_card_ref_count,
name_for_enum(this->action_subphase),
phosg::name_for_enum(this->action_subphase),
this->strike_count,
this->damage_multiplier,
this->attack_number,
@@ -341,7 +341,7 @@ std::string ActionChainWithConds::str(shared_ptr<const Server> s) const {
if (ret.back() != '[') {
ret += ", ";
}
ret += string_printf("%zu:", z);
ret += phosg::string_printf("%zu:", z);
ret += this->conditions[z].str(s);
}
}
@@ -580,7 +580,7 @@ std::string ActionMetadata::str(shared_ptr<const Server> s) const {
string target_card_refs_s = s->debug_str_for_card_refs(this->target_card_refs);
string defense_card_refs_s = s->debug_str_for_card_refs(this->defense_card_refs);
string original_attacker_card_refs_s = s->debug_str_for_card_refs(this->original_attacker_card_refs);
return string_printf(
return phosg::string_printf(
"ActionMetadata[ref=%s, target_ref_count=%hhu, def_ref_count=%hhu, "
"subphase=%s, def_power=%hhd, def_bonus=%hhd, "
"att_bonus=%hhd, flags=%08" PRIX32 ", target_refs=%s, "
@@ -588,7 +588,7 @@ std::string ActionMetadata::str(shared_ptr<const Server> s) const {
card_ref_s.c_str(),
this->target_card_ref_count,
this->defense_card_ref_count,
name_for_enum(this->action_subphase),
phosg::name_for_enum(this->action_subphase),
this->defense_power,
this->defense_bonus,
this->attack_bonus,
@@ -683,7 +683,7 @@ std::string HandAndEquipState::str(shared_ptr<const Server> s) const {
string set_card_refs_s = s->debug_str_for_card_refs(this->set_card_refs);
string hand_card_refs2_s = s->debug_str_for_card_refs(this->hand_card_refs2);
string set_card_refs2_s = s->debug_str_for_card_refs(this->set_card_refs2);
return string_printf(
return phosg::string_printf(
"HandAndEquipState[dice=[%hhu, %hhu], atk=%hhu, def=%hhu, atk2=%hhu, "
"a1=%hhu, total_set_cost=%hhu, is_cpu=%hhu, assist_flags=%08" PRIX32 ", "
"hand_refs=%s, assist_ref=%s, set_refs=%s, sc_ref=%s, hand_refs2=%s, "
@@ -858,7 +858,7 @@ static bool is_card_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& anchor_loc,
const CardShortStatus& ss,
PrefixedLogger* log) {
phosg::PrefixedLogger* log) {
if (ss.card_ref == 0xFFFF) {
if (log) {
log->debug("is_card_within_range: (false) ss.card_ref missing");
@@ -899,7 +899,7 @@ vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses,
PrefixedLogger* log) {
phosg::PrefixedLogger* log) {
vector<uint16_t> ret;
if (is_card_within_range(range, loc, short_statuses[0], log)) {
if (log) {
+1 -1
View File
@@ -329,6 +329,6 @@ std::vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses,
PrefixedLogger* log = nullptr);
phosg::PrefixedLogger* log = nullptr);
} // namespace Episode3
+37 -9
View File
@@ -2,6 +2,7 @@
#include <optional>
#include "DataIndexes.hh"
#include "Server.hh"
using namespace std;
@@ -14,8 +15,8 @@ void compute_effective_range(
uint16_t card_id,
const Location& loc,
shared_ptr<const MapAndRulesState> map_and_rules,
PrefixedLogger* log) {
if (log && log->should_log(LogLevel::DEBUG)) {
phosg::PrefixedLogger* log) {
if (log && log->should_log(phosg::LogLevel::DEBUG)) {
string loc_str = loc.str();
log->debug("compute_effective_range: card_id=#%04hX, loc=%s", card_id, loc_str.c_str());
log->debug("compute_effective_range: map_and_rules->map:");
@@ -940,7 +941,7 @@ bool RulerServer::check_usability_or_condition_apply(
AttackMedium attack_medium) const {
auto s = this->server();
bool is_nte = s->options.is_nte();
auto log = s->log_stack(string_printf("check_usability_or_condition_apply(%02hhX, #%04hX, %02hhX, #%04hX, #%04hX, %02hhX, %s, %s): ", client_id1, card_id1, client_id2, card_id2, card_id3, def_effect_index, is_item_usability_check ? "true" : "false", name_for_enum(attack_medium)));
auto log = s->log_stack(phosg::string_printf("check_usability_or_condition_apply(%02hhX, #%04hX, %02hhX, #%04hX, #%04hX, %02hhX, %s, %s): ", client_id1, card_id1, client_id2, card_id2, card_id3, def_effect_index, is_item_usability_check ? "true" : "false", phosg::name_for_enum(attack_medium)));
if (static_cast<uint8_t>(attack_medium) & 0x80) {
attack_medium = AttackMedium::UNKNOWN;
@@ -968,7 +969,7 @@ bool RulerServer::check_usability_or_condition_apply(
}
criterion_code = ce1->def.effects[def_effect_index].apply_criterion;
}
log.debug("criterion_code=%s", name_for_enum(criterion_code));
log.debug("criterion_code=%s", phosg::name_for_enum(criterion_code));
// For item usability checks, prevent criteria that depend on player
// positioning/team setup
@@ -1469,36 +1470,52 @@ bool RulerServer::compute_effective_range_and_target_mode_for_attack(
uint16_t* out_effective_card_id,
TargetMode* out_effective_target_mode,
uint16_t* out_orig_card_ref) const {
auto s = this->server();
bool is_nte = s->options.is_nte();
auto log = s->log_stack("compute_effective_range_and_target_mode_for_attack: ");
size_t z;
for (z = 0; (z < 8) && (pa.action_card_refs[z] != 0xFFFF); z++) {
}
if (z >= 8) {
log.debug("too many action card refs");
return false;
}
log.debug("%zu action card refs", z);
uint16_t card_ref = (z == 0) ? pa.attacker_card_ref : pa.action_card_refs[z - 1];
log.debug("base card ref = @%04hX", card_ref);
uint16_t card_id = this->card_id_for_card_ref(card_ref);
if (card_id == 0xFFFF) {
log.debug("card ref is broken");
return false;
}
auto ce = this->definition_for_card_id(card_id);
uint8_t client_id = client_id_for_card_ref(pa.attacker_card_ref);
if ((client_id == 0xFF) || !ce) {
log.debug("card ref is broken or definition is missing");
return false;
}
if (out_orig_card_ref) {
log.debug("orig_card_ref = @%04hX", card_ref);
*out_orig_card_ref = card_ref;
}
auto target_mode = ce->def.target_mode;
if (this->card_ref_or_sc_has_fixed_range(pa.attacker_card_ref)) {
const char* target_mode_name = name_for_target_mode(target_mode);
log.debug("attacker card ref @%04hX has fixed range; target mode is %s (%hhu)",
pa.attacker_card_ref.load(), target_mode_name, static_cast<uint8_t>(target_mode));
card_id = this->card_id_for_card_ref(pa.attacker_card_ref);
if (!this->server()->options.is_nte()) {
if (!is_nte) {
auto sc_ce = this->definition_for_card_id(card_id);
if (sc_ce && (static_cast<uint8_t>(target_mode) < 6)) {
target_mode = sc_ce->def.target_mode;
const char* target_mode_name = name_for_target_mode(target_mode);
log.debug("sc_ce overrides target mode with %s (%hhu)",
target_mode_name, static_cast<uint8_t>(target_mode));
}
}
}
@@ -1508,8 +1525,10 @@ bool RulerServer::compute_effective_range_and_target_mode_for_attack(
auto assist_effect = this->assist_server->get_active_assist_by_index(z);
if (assist_effect == AssistEffect::SIMPLE) {
card_id = this->card_id_for_card_ref(pa.attacker_card_ref);
log.debug("SIMPLE assist overrides card id with #%04hX", card_id);
} else if (assist_effect == AssistEffect::HEAVY_FOG) {
card_id = 0xFFFE;
log.debug("HEAVY_FOG assist overrides card id with #%04hX", card_id);
}
}
@@ -1846,7 +1865,7 @@ int32_t RulerServer::error_code_for_client_setting_card(
return -0x7E;
}
int32_t x_offset, y_offset;
int32_t x_offset = 0, y_offset = 0;
this->offsets_for_direction(summon_area_loc, &x_offset, &y_offset);
if (x_offset == 0) {
if ((loc->x < 1) && (loc->x >= this->map_and_rules->map.width - 1)) {
@@ -2040,21 +2059,27 @@ shared_ptr<const CardIndex::CardEntry> RulerServer::definition_for_card_id(uint3
uint32_t RulerServer::get_card_id_with_effective_range(
uint16_t card_ref, uint16_t card_id_override, TargetMode* out_target_mode) const {
auto log = this->server()->log_stack(phosg::string_printf("get_card_id_with_effective_range(@%04hX, #%04hX): ", card_ref, card_id_override));
uint16_t card_id = (card_id_override == 0xFFFF)
? this->card_id_for_card_ref(card_ref)
: card_id_override;
log.debug("card_id=#%04hX", card_id);
if (card_id != 0xFFFF) {
auto ce = this->definition_for_card_id(card_id);
uint8_t client_id = client_id_for_card_ref(card_ref);
if ((client_id != 0xFF) && ce) {
TargetMode effective_target_mode = ce->def.target_mode;
log.debug("ce valid for #%04hX with effective target mode %s", card_id, name_for_target_mode(effective_target_mode));
if (this->card_ref_or_sc_has_fixed_range(card_ref)) {
// Undo the override that may have been passed in
auto ce = this->definition_for_card_id(this->card_id_for_card_ref(card_ref));
if (ce && (static_cast<uint8_t>(effective_target_mode) < 6)) {
effective_target_mode = ce->def.target_mode;
log.debug("@%04hX has FIXED_RANGE", card_ref);
auto orig_ce = this->definition_for_card_id(this->card_id_for_card_ref(card_ref));
if (orig_ce && (static_cast<uint8_t>(effective_target_mode) < 6)) {
log.debug("ce valid for #%04hX with effective target mode %s; overriding to %s", card_id, name_for_target_mode(effective_target_mode), name_for_target_mode(orig_ce->def.target_mode));
effective_target_mode = orig_ce->def.target_mode;
}
}
@@ -2063,14 +2088,17 @@ uint32_t RulerServer::get_card_id_with_effective_range(
auto eff = this->assist_server->get_active_assist_by_index(z);
if (eff == AssistEffect::SIMPLE) {
card_id = this->card_id_for_card_ref(card_ref);
log.debug("SIMPLE assist effect is active; using #%04hX for range", card_id);
} else if (eff == AssistEffect::HEAVY_FOG) {
card_id = 0xFFFE;
log.debug("HEAVY_FOG assist effect is active; limiting range to one tile in front");
}
}
if (out_target_mode) {
*out_target_mode = effective_target_mode;
}
log.debug("results: card_id=#%04hX, target_mode=%s", card_id, name_for_target_mode(effective_target_mode));
}
}
+1 -1
View File
@@ -19,7 +19,7 @@ void compute_effective_range(
uint16_t card_id,
const Location& loc,
std::shared_ptr<const MapAndRulesState> map_and_rules,
PrefixedLogger* log = nullptr);
phosg::PrefixedLogger* log = nullptr);
bool card_linkage_is_valid(
std::shared_ptr<const CardIndex::CardEntry> right_def,
+35 -29
View File
@@ -30,7 +30,7 @@ void Server::PresenceEntry::clear() {
Server::Server(shared_ptr<Lobby> lobby, Options&& options)
: lobby(lobby),
battle_record(lobby->battle_record),
battle_record(lobby ? lobby->battle_record : nullptr),
has_lobby(lobby != nullptr),
options(std::move(options)),
last_chosen_map(this->options.tournament ? this->options.tournament->get_map() : nullptr),
@@ -82,7 +82,7 @@ Server::Server(shared_ptr<Lobby> lobby, Options&& options)
Server::~Server() noexcept(false) {
if (this->logger_stack.size() != 1) {
throw logic_error(string_printf("incorrect logger stack size: expected 1, received %zu", this->logger_stack.size()));
throw logic_error(phosg::string_printf("incorrect logger stack size: expected 1, received %zu", this->logger_stack.size()));
}
delete this->logger_stack.back();
}
@@ -125,7 +125,7 @@ Server::StackLogger::StackLogger(const Server* s, const std::string& prefix)
s->logger_stack.push_back(this);
}
Server::StackLogger::StackLogger(const Server* s, const std::string& prefix, LogLevel min_level)
Server::StackLogger::StackLogger(const Server* s, const std::string& prefix, phosg::LogLevel min_level)
: PrefixedLogger(prefix, min_level),
server(s) {
s->logger_stack.push_back(this);
@@ -172,9 +172,9 @@ std::string Server::debug_str_for_card_ref(uint16_t card_ref) const {
auto ce = this->definition_for_card_ref(card_ref);
if (ce) {
string name = ce->def.en_name.decode();
return string_printf("@%04hX (#%04" PRIX32 " %s)", card_ref, ce->def.card_id.load(), name.c_str());
return phosg::string_printf("@%04hX (#%04" PRIX32 " %s)", card_ref, ce->def.card_id.load(), name.c_str());
} else {
return string_printf("@%04hX (missing)", card_ref);
return phosg::string_printf("@%04hX (missing)", card_ref);
}
}
@@ -185,9 +185,9 @@ std::string Server::debug_str_for_card_id(uint16_t card_id) const {
auto ce = this->definition_for_card_id(card_id);
if (ce) {
string name = ce->def.en_name.decode();
return string_printf("#%04hX (%s)", card_id, name.c_str());
return phosg::string_printf("#%04hX (%s)", card_id, name.c_str());
} else {
return string_printf("#%04hX (missing)", card_id);
return phosg::string_printf("#%04hX (missing)", card_id);
}
}
@@ -240,7 +240,7 @@ void Server::send(const void* data, size_t size, uint8_t command, bool enable_ma
!(this->options.behavior_flags & BehaviorFlag::DISABLE_MASKING) &&
(size >= 8)) {
masked_data.assign(reinterpret_cast<const char*>(data), size);
uint8_t mask_key = (random_object<uint32_t>() % 0xFF) + 1;
uint8_t mask_key = (phosg::random_object<uint32_t>() % 0xFF) + 1;
set_mask_for_ep3_game_command(masked_data.data(), masked_data.size(), mask_key);
data = masked_data.data();
size = masked_data.size();
@@ -260,7 +260,7 @@ void Server::send(const void* data, size_t size, uint8_t command, bool enable_ma
} else if ((this->options.behavior_flags & BehaviorFlag::LOG_COMMANDS_IF_LOBBY_MISSING) &&
this->log().info("Generated command")) {
print_data(stderr, data, size);
phosg::print_data(stderr, data, size, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
}
}
@@ -272,9 +272,9 @@ void Server::send_6xB4x46() const {
// debugging easier.
G_ServerVersionStrings_Ep3_6xB4x46 cmd;
cmd.version_signature.encode(this->options.is_nte() ? VERSION_SIGNATURE_NTE : VERSION_SIGNATURE, 1);
cmd.date_str1.encode(format_time(this->options.card_index->definitions_mtime() * 1000000), 1);
string build_date = format_time(BUILD_TIMESTAMP);
cmd.date_str2.encode(string_printf("newserv %s compiled at %s", GIT_REVISION_HASH, build_date.c_str()), 1);
cmd.date_str1.encode(phosg::format_time(this->options.card_index->definitions_mtime() * 1000000), 1);
string build_date = phosg::format_time(BUILD_TIMESTAMP);
cmd.date_str2.encode(phosg::string_printf("newserv %s compiled at %s", GIT_REVISION_HASH, build_date.c_str()), 1);
this->send(cmd);
}
@@ -283,7 +283,7 @@ string Server::prepare_6xB6x41_map_definition(shared_ptr<const MapIndex::Map> ma
const auto& compressed = vm->compressed(is_nte);
StringWriter w;
phosg::StringWriter w;
uint32_t subcommand_size = (compressed.size() + sizeof(G_MapData_Ep3_6xB6x41) + 3) & (~3);
w.put<G_MapData_Ep3_6xB6x41>({{{{0xB6, 0, 0}, subcommand_size}, 0x41, {}}, vm->map->map_number.load(), compressed.size(), 0});
w.write(compressed);
@@ -347,7 +347,7 @@ __attribute__((format(printf, 2, 3))) void Server::send_debug_message_printf(con
if (l && (this->options.behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES)) {
va_list va;
va_start(va, fmt);
std::string buf = string_vprintf(fmt, va);
std::string buf = phosg::string_vprintf(fmt, va);
va_end(va);
send_text_message(l, buf);
}
@@ -358,7 +358,7 @@ __attribute__((format(printf, 2, 3))) void Server::send_info_message_printf(cons
if (l) {
va_list va;
va_start(va, fmt);
std::string buf = string_vprintf(fmt, va);
std::string buf = phosg::string_vprintf(fmt, va);
va_end(va);
send_text_message(l, buf);
}
@@ -862,7 +862,7 @@ void Server::draw_phase_after() {
// facilities used are different.
uint64_t limit_5mins = this->map_and_rules->rules.overall_time_limit;
uint64_t end_usecs = this->battle_start_usecs + (limit_5mins * 300 * 1000 * 1000);
if (now() >= end_usecs) {
if (phosg::now() >= end_usecs) {
this->overall_time_expired = true;
}
}
@@ -972,7 +972,7 @@ void Server::end_action_phase() {
bool Server::enqueue_attack_or_defense(uint8_t client_id, ActionState* pa) {
auto log = this->log_stack("enqueue_attack_or_defense: ");
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string s = pa->str(this->shared_from_this());
log.debug("input: %s", s.c_str());
}
@@ -1022,7 +1022,7 @@ bool Server::enqueue_attack_or_defense(uint8_t client_id, ActionState* pa) {
size_t attack_index = this->num_pending_attacks++;
this->pending_attacks[attack_index] = *pa;
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string pa_str = this->pending_attacks[attack_index].str(this->shared_from_this());
log.debug("set pending attack %zu: %s", attack_index, pa_str.c_str());
}
@@ -1075,7 +1075,13 @@ shared_ptr<const PlayerState> Server::get_player_state(uint8_t client_id) const
}
uint32_t Server::get_random_raw() {
le_uint32_t ret = random_from_optional_crypt(this->options.opt_rand_crypt);
le_uint32_t ret;
if (this->options.opt_rand_stream) {
this->options.opt_rand_stream->readx(&ret, sizeof(ret));
} else {
ret = random_from_optional_crypt(this->options.opt_rand_crypt);
}
if (this->battle_record && this->battle_record->writable()) {
this->battle_record->add_random_data(&ret, sizeof(ret));
}
@@ -1456,12 +1462,12 @@ void Server::set_phase_after() {
if (ps) {
auto card = ps->get_sc_card();
if (card) {
this->card_special->apply_action_conditions(0x06, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
this->card_special->apply_action_conditions(EffectWhen::AFTER_SET_PHASE, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
}
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = ps->get_set_card(set_index);
if (card) {
this->card_special->apply_action_conditions(0x06, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
this->card_special->apply_action_conditions(EffectWhen::AFTER_SET_PHASE, nullptr, card, is_nte ? 0x1F : 0x04, nullptr);
}
}
}
@@ -1705,7 +1711,7 @@ void Server::setup_and_start_battle() {
cmd.start_battle = 1;
this->send(cmd);
}
this->battle_start_usecs = now();
this->battle_start_usecs = phosg::now();
this->send_6xB4x46();
@@ -1825,8 +1831,8 @@ void Server::on_server_data_input(shared_ptr<Client> sender_c, const string& dat
auto header = check_size_t<G_CardBattleCommandHeader>(data, 0xFFFF);
size_t expected_size = header.size * 4;
if (expected_size < data.size()) {
print_data(stderr, data);
throw runtime_error(string_printf("command is incomplete: expected %zX bytes, received %zX bytes", expected_size, data.size()));
phosg::print_data(stderr, data);
throw runtime_error(phosg::string_printf("command is incomplete: expected %zX bytes, received %zX bytes", expected_size, data.size()));
}
if (header.subcommand != 0xB3) {
throw runtime_error("server data command is not 6xB3");
@@ -2253,7 +2259,7 @@ void Server::handle_CAx14_update_deck_during_setup(shared_ptr<Client>, const str
}
}
if (verify_error) {
throw runtime_error(string_printf("invalid deck: -0x%" PRIX32, verify_error));
throw runtime_error(phosg::string_printf("invalid deck: -0x%" PRIX32, verify_error));
}
if (!this->options.is_nte() && !(this->options.behavior_flags & BehaviorFlag::SKIP_D1_D2_REPLACE)) {
this->ruler_server->replace_D1_D2_rank_cards_with_Attack(entry.card_ids);
@@ -2573,7 +2579,7 @@ void Server::handle_CAx40_map_list_request(shared_ptr<Client> sender_c, const st
uint8_t language = sender_c ? sender_c->language() : 1;
const auto& list_data = this->options.map_index->get_compressed_list(num_players, language);
StringWriter w;
phosg::StringWriter w;
uint32_t subcommand_size = (list_data.size() + sizeof(G_MapList_Ep3_6xB6x40) + 3) & (~3);
w.put<G_MapList_Ep3_6xB6x40>(G_MapList_Ep3_6xB6x40{{{{0xB6, 0, 0}, subcommand_size}, 0x40, {}}, list_data.size(), 0});
w.write(list_data);
@@ -2822,7 +2828,7 @@ void Server::unknown_8023EEF4() {
auto card = this->attack_cards[this->unknown_a14];
if (this->get_current_team_turn() == card->get_team_id()) {
ActionState as = this->pending_attacks_with_cards[this->unknown_a14];
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
log.debug("card @%04hX #%04hX can attack", card->get_card_ref(), card->get_card_id());
string as_str = as.str(this->shared_from_this());
log.debug("as: %s", as_str.c_str());
@@ -2832,7 +2838,7 @@ void Server::unknown_8023EEF4() {
} else {
this->replace_targets_due_to_destruction_or_conditions(&as);
}
if (log.should_log(LogLevel::DEBUG)) {
if (log.should_log(phosg::LogLevel::DEBUG)) {
string as_str = as.str(this->shared_from_this());
log.debug("as after target replacement: %s", as_str.c_str());
}
@@ -2863,7 +2869,7 @@ void Server::unknown_8023EEF4() {
ActionState as = cmd.state;
this->send(cmd);
this->card_special->unknown_8024AAB8(as);
this->card_special->apply_effects_after_attack_target_resolution(as);
if (!is_nte) {
this->attack_cards[this->unknown_a14]->compute_action_chain_results(1, 0);
+4 -3
View File
@@ -72,6 +72,7 @@ public:
std::shared_ptr<const CardIndex> card_index;
std::shared_ptr<const MapIndex> map_index;
uint32_t behavior_flags;
std::shared_ptr<phosg::StringReader> opt_rand_stream;
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
std::shared_ptr<const Tournament> tournament;
std::array<std::vector<uint16_t>, 5> trap_card_ids;
@@ -84,10 +85,10 @@ public:
~Server() noexcept(false);
void init();
class StackLogger : public PrefixedLogger {
class StackLogger : public phosg::PrefixedLogger {
public:
StackLogger(const Server* s, const std::string& prefix);
StackLogger(const Server* s, const std::string& prefix, LogLevel min_level);
StackLogger(const Server* s, const std::string& prefix, phosg::LogLevel min_level);
StackLogger(const StackLogger&) = delete;
StackLogger(StackLogger&&);
StackLogger& operator=(const StackLogger&) = delete;
@@ -108,7 +109,7 @@ public:
for (size_t z = 0; z < count; z++) {
if (refs[z] != 0xFFFF) {
std::string ref_str = this->debug_str_for_card_ref(refs[z]);
ret += string_printf("%zu:%s ", z, ref_str.c_str());
ret += phosg::string_printf("%zu:%s ", z, ref_str.c_str());
}
}
if (ret.size() > 1) {
+26 -26
View File
@@ -49,16 +49,16 @@ string Tournament::Team::str() const {
num_com_players += player.is_com();
}
string ret = string_printf("[Team/%zu %s %zuH/%zuC/%zuP name=%s pass=%s rounds=%zu",
string ret = phosg::string_printf("[Team/%zu %s %zuH/%zuC/%zuP name=%s pass=%s rounds=%zu",
this->index, this->is_active ? "active" : "inactive",
num_human_players, num_com_players, this->max_players, this->name.c_str(),
this->password.c_str(), this->num_rounds_cleared);
for (const auto& player : this->players) {
if (player.is_human()) {
if (player.player_name.empty()) {
ret += string_printf(" %08" PRIX32, player.account_id);
ret += phosg::string_printf(" %08" PRIX32, player.account_id);
} else {
ret += string_printf(" %08" PRIX32 " (%s)", player.account_id, player.player_name.c_str());
ret += phosg::string_printf(" %08" PRIX32 " (%s)", player.account_id, player.player_name.c_str());
}
}
}
@@ -206,7 +206,7 @@ Tournament::Match::Match(
string Tournament::Match::str() const {
string winner_str = this->winner_team ? this->winner_team->str() : "(none)";
return string_printf("[Match round=%zu winner=%s]", this->round_num, winner_str.c_str());
return phosg::string_printf("[Match round=%zu winner=%s]", this->round_num, winner_str.c_str());
}
bool Tournament::Match::resolve_if_skippable() {
@@ -230,7 +230,7 @@ bool Tournament::Match::resolve_if_skippable() {
// entirely and just make one team advance arbitrarily (note that this also
// handles the case where both preceding winner teams are empty)
if (!winner_a->has_any_human_players() && !winner_b->has_any_human_players()) {
this->set_winner_team((random_object<uint8_t>() & 1) ? winner_b : winner_a);
this->set_winner_team((phosg::random_object<uint8_t>() & 1) ? winner_b : winner_a);
return true;
}
@@ -318,7 +318,7 @@ Tournament::Tournament(
const Rules& rules,
size_t num_teams,
uint8_t flags)
: log(string_printf("[Tournament:%s] ", name.c_str())),
: log(phosg::string_printf("[Tournament:%s] ", name.c_str())),
map_index(map_index),
com_deck_index(com_deck_index),
name(name),
@@ -342,8 +342,8 @@ Tournament::Tournament(
Tournament::Tournament(
shared_ptr<const MapIndex> map_index,
shared_ptr<const COMDeckIndex> com_deck_index,
const JSON& json)
: log(string_printf("[Tournament:%s] ", json.get_string("name").c_str())),
const phosg::JSON& json)
: log(phosg::string_printf("[Tournament:%s] ", json.get_string("name").c_str())),
map_index(map_index),
com_deck_index(com_deck_index),
source_json(json),
@@ -504,14 +504,14 @@ void Tournament::create_bracket_matches() {
this->final_match = current_round_matches.at(0);
}
JSON Tournament::json() const {
auto teams_list = JSON::list();
phosg::JSON Tournament::json() const {
auto teams_list = phosg::JSON::list();
for (auto team : this->teams) {
auto players_list = JSON::list();
auto players_list = phosg::JSON::list();
for (const auto& player : team->players) {
if (player.is_human()) {
if (!player.player_name.empty()) {
players_list.emplace_back(JSON::list({player.account_id, player.player_name}));
players_list.emplace_back(phosg::JSON::list({player.account_id, player.player_name}));
} else {
players_list.emplace_back(player.account_id);
}
@@ -519,7 +519,7 @@ JSON Tournament::json() const {
players_list.emplace_back(player.com_deck->deck_name);
}
}
teams_list.emplace_back(JSON::dict({
teams_list.emplace_back(phosg::JSON::dict({
{"max_players", team->max_players},
{"player_specs", std::move(players_list)},
{"name", team->name},
@@ -527,7 +527,7 @@ JSON Tournament::json() const {
{"num_rounds_cleared", team->num_rounds_cleared},
}));
}
return JSON::dict({
return phosg::JSON::dict({
{"name", this->name},
{"map_number", this->map->map_number},
{"rules", this->rules.json()},
@@ -649,7 +649,7 @@ void Tournament::start() {
if (this->flags & Flag::SHUFFLE_ENTRIES) {
// Shuffle all the tournament entries
for (size_t z = this->teams.size(); z > 0; z--) {
size_t index = random_object<uint32_t>() % z;
size_t index = phosg::random_object<uint32_t>() % z;
if (index != z - 1) {
this->teams[z - 1].swap(this->teams[index]);
}
@@ -665,7 +665,7 @@ void Tournament::start() {
auto m = this->zero_round_matches[z];
auto t = m->winner_team;
if (t->name.empty()) {
t->name = has_com_teams ? string_printf("COM:%zu", z) : "(no entrant)";
t->name = has_com_teams ? phosg::string_printf("COM:%zu", z) : "(no entrant)";
}
for (const auto& player : t->players) {
if (player.is_com()) {
@@ -791,16 +791,16 @@ TournamentIndex::TournamentIndex(
return;
}
JSON json;
phosg::JSON json;
try {
json = JSON::parse(load_file(this->state_filename));
} catch (const cannot_open_file&) {
json = JSON::list();
json = phosg::JSON::parse(phosg::load_file(this->state_filename));
} catch (const phosg::cannot_open_file&) {
json = phosg::JSON::list();
}
if (json.is_list()) {
if (json.size() > 0x20) {
throw runtime_error("tournament JSON list length is incorrect");
throw runtime_error("tournament phosg::JSON list length is incorrect");
}
for (size_t z = 0; z < min<size_t>(json.size(), 0x20); z++) {
if (!json.at(z).is_null()) {
@@ -815,13 +815,13 @@ TournamentIndex::TournamentIndex(
}
} else if (json.is_dict()) {
if (json.size() > 0x20) {
throw runtime_error("tournament JSON dict length is incorrect");
throw runtime_error("tournament phosg::JSON dict length is incorrect");
}
for (const auto& it : json.as_dict()) {
auto tourn = make_shared<Tournament>(this->map_index, this->com_deck_index, *it.second);
tourn->init();
if (!this->name_to_tournament.emplace(tourn->get_name(), tourn).second) {
// This is logic_error instead of runtime_error because JSON dicts are
// This is logic_error instead of runtime_error because phosg::JSON dicts are
// supposed to already have unique keys
throw logic_error("multiple tournaments have the same name: " + tourn->get_name());
}
@@ -829,7 +829,7 @@ TournamentIndex::TournamentIndex(
this->menu_item_id_to_tournament.emplace_back(tourn);
}
} else {
throw runtime_error("tournament state root JSON is not a list or dict");
throw runtime_error("tournament state root phosg::JSON is not a list or dict");
}
}
@@ -838,11 +838,11 @@ void TournamentIndex::save() const {
return;
}
auto json = JSON::dict();
auto json = phosg::JSON::dict();
for (const auto& it : this->name_to_tournament) {
json.emplace(it.second->get_name(), it.second->json());
}
save_file(this->state_filename, json.serialize(JSON::SerializeOption::FORMAT | JSON::SerializeOption::HEX_INTEGERS | JSON::SerializeOption::ESCAPE_CONTROLS_ONLY));
phosg::save_file(this->state_filename, json.serialize(phosg::JSON::SerializeOption::FORMAT | phosg::JSON::SerializeOption::HEX_INTEGERS | phosg::JSON::SerializeOption::ESCAPE_CONTROLS_ONLY));
}
shared_ptr<Tournament> TournamentIndex::create_tournament(
+5 -5
View File
@@ -49,7 +49,7 @@ public:
bool is_com() const;
bool is_human() const;
JSON json() const;
phosg::JSON json() const;
};
struct Team : public std::enable_shared_from_this<Team> {
@@ -115,11 +115,11 @@ public:
Tournament(
std::shared_ptr<const MapIndex> map_index,
std::shared_ptr<const COMDeckIndex> com_deck_index,
const JSON& json);
const phosg::JSON& json);
~Tournament() = default;
void init();
JSON json() const;
phosg::JSON json() const;
inline const std::string& get_name() const {
return this->name;
@@ -165,11 +165,11 @@ public:
private:
void create_bracket_matches();
PrefixedLogger log;
phosg::PrefixedLogger log;
std::shared_ptr<const MapIndex> map_index;
std::shared_ptr<const COMDeckIndex> com_deck_index;
JSON source_json;
phosg::JSON source_json;
std::string name;
std::shared_ptr<const MapIndex::Map> map;
Rules rules;
+4
View File
@@ -9,8 +9,12 @@
#include <optional>
#include <stdexcept>
// Calls a function on the given base's event thread. This function returns
// when the call has been enqueued, not necessarily after it returns.
void forward_to_event_thread(std::shared_ptr<struct event_base> base, std::function<void()>&& fn);
// Calls a function on the given base's event thread and waits for it to
// return. Returns the value returned on that thread.
template <typename T>
T call_on_event_thread(std::shared_ptr<struct event_base> base, std::function<T()>&& compute) {
std::optional<T> ret;
+3 -3
View File
@@ -20,7 +20,7 @@ FileContentsCache::File::File(
shared_ptr<const FileContentsCache::File> FileContentsCache::replace(
const string& name, string&& data, uint64_t t) {
if (t == 0) {
t = now();
t = phosg::now();
}
auto new_file = make_shared<File>(name, std::move(data), t);
auto emplace_ret = this->name_to_file.emplace(name, new_file);
@@ -37,7 +37,7 @@ shared_ptr<const FileContentsCache::File> FileContentsCache::replace(
}
FileContentsCache::GetResult FileContentsCache::get_or_load(const std::string& name) {
return this->get(name, load_file);
return this->get(name, phosg::load_file);
}
FileContentsCache::GetResult FileContentsCache::get_or_load(const char* name) {
@@ -59,7 +59,7 @@ shared_ptr<const FileContentsCache::File> FileContentsCache::get_or_throw(
FileContentsCache::GetResult FileContentsCache::get(const std::string& name,
std::function<std::string(const std::string&)> generate) {
uint64_t t = now();
uint64_t t = phosg::now();
try {
auto& entry = this->name_to_file.at(name);
if (this->ttl_usecs && (t - entry->load_time < this->ttl_usecs)) {
+1 -1
View File
@@ -78,7 +78,7 @@ public:
}
template <typename T, typename NameT>
GetObjResult<T> get_obj(NameT name, std::function<T(const std::string&)> generate) {
uint64_t t = now();
uint64_t t = phosg::now();
try {
auto& f = this->name_to_file.at(name);
if (f->data->size() != sizeof(T)) {
+528 -523
View File
File diff suppressed because it is too large Load Diff
+101 -99
View File
@@ -1,99 +1,101 @@
#pragma once
#include <inttypes.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "Menu.hh"
bool function_compiler_available();
void set_function_compiler_available(bool is_available);
// TODO: Support x86 and SH4 function calls in the future. Currently we only
// support PPC32 because I haven't written an appropriate x86 assembler yet.
struct CompiledFunctionCode {
enum class Architecture {
UNKNOWN = 0,
POWERPC, // GC
X86, // PC, XB, BB
SH4, // Dreamcast
};
Architecture arch;
std::string code;
std::vector<uint16_t> relocation_deltas;
std::unordered_map<std::string, uint32_t> label_offsets;
uint32_t entrypoint_offset_offset;
std::string source_path; // Path to source file from newserv root
std::string short_name; // Based on filename
std::string long_name; // From .meta name directive
std::string description; // From .meta description directive
uint8_t index; // 0 = unused (not registered in index_to_function)
uint32_t menu_item_id;
bool hide_from_patches_menu;
uint32_t specific_version;
bool is_big_endian() const;
template <typename FooterT>
std::string generate_client_command_t(
const std::unordered_map<std::string, uint32_t>& label_writes,
const std::string& suffix,
uint32_t override_relocations_offset = 0) const;
std::string generate_client_command(
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const std::string& suffix = "",
uint32_t override_relocations_offset = 0) const;
};
const char* name_for_architecture(CompiledFunctionCode::Architecture arch);
std::shared_ptr<CompiledFunctionCode> compile_function_code(
CompiledFunctionCode::Architecture arch,
const std::string& directory,
const std::string& name,
const std::string& text);
struct FunctionCodeIndex {
FunctionCodeIndex() = default;
explicit FunctionCodeIndex(const std::string& directory);
std::unordered_map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_function;
std::unordered_map<uint8_t, std::shared_ptr<CompiledFunctionCode>> index_to_function;
std::unordered_map<uint64_t, std::shared_ptr<CompiledFunctionCode>> menu_item_id_and_specific_version_to_patch_function;
// Key here is e.g. "PATCHNAME-SPECIFICVERSION", with the latter in hex
std::map<std::string, std::shared_ptr<CompiledFunctionCode>> name_and_specific_version_to_patch_function;
std::shared_ptr<const Menu> patch_menu(uint32_t specific_version) const;
std::shared_ptr<const Menu> patch_switches_menu(uint32_t specific_version, const std::unordered_set<std::string>& auto_patches_enabled) const;
bool patch_menu_empty(uint32_t specific_version) const;
std::shared_ptr<const CompiledFunctionCode> get_patch(const std::string& name, uint32_t specific_version) const;
};
struct DOLFileIndex {
struct File {
uint32_t menu_item_id;
std::string name;
std::string data;
bool is_compressed;
};
std::vector<std::shared_ptr<File>> item_id_to_file;
std::unordered_map<std::string, std::shared_ptr<File>> name_to_file;
std::shared_ptr<const Menu> menu;
DOLFileIndex() = default;
explicit DOLFileIndex(const std::string& directory);
inline bool empty() const {
return this->name_to_file.empty() && this->item_id_to_file.empty();
}
};
uint32_t specific_version_for_gc_header_checksum(uint32_t header_checksum);
#pragma once
#include <inttypes.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "Menu.hh"
bool function_compiler_available();
void set_function_compiler_available(bool is_available);
// TODO: Support x86 and SH4 function calls in the future. Currently we only
// support PPC32 because I haven't written an appropriate x86 assembler yet.
struct CompiledFunctionCode {
enum class Architecture {
UNKNOWN = 0,
POWERPC, // GC
X86, // PC, XB, BB
SH4, // Dreamcast
};
Architecture arch;
std::string code;
std::vector<uint16_t> relocation_deltas;
std::unordered_map<std::string, uint32_t> label_offsets;
uint32_t entrypoint_offset_offset;
std::string source_path; // Path to source file from newserv root
std::string short_name; // Based on filename
std::string long_name; // From .meta name directive
std::string description; // From .meta description directive
uint8_t index; // 0 = unused (not registered in index_to_function)
uint32_t menu_item_id;
bool hide_from_patches_menu;
uint32_t specific_version;
bool is_big_endian() const;
template <typename FooterT>
std::string generate_client_command_t(
const std::unordered_map<std::string, uint32_t>& label_writes,
const void* suffix_data = nullptr,
size_t suffix_size = 0,
uint32_t override_relocations_offset = 0) const;
std::string generate_client_command(
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const void* suffix_data = nullptr,
size_t suffix_size = 0,
uint32_t override_relocations_offset = 0) const;
};
const char* name_for_architecture(CompiledFunctionCode::Architecture arch);
std::shared_ptr<CompiledFunctionCode> compile_function_code(
CompiledFunctionCode::Architecture arch,
const std::string& directory,
const std::string& name,
const std::string& text);
struct FunctionCodeIndex {
FunctionCodeIndex() = default;
explicit FunctionCodeIndex(const std::string& directory);
std::unordered_map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_function;
std::unordered_map<uint8_t, std::shared_ptr<CompiledFunctionCode>> index_to_function;
std::unordered_map<uint64_t, std::shared_ptr<CompiledFunctionCode>> menu_item_id_and_specific_version_to_patch_function;
// Key here is e.g. "PATCHNAME-SPECIFICVERSION", with the latter in hex
std::map<std::string, std::shared_ptr<CompiledFunctionCode>> name_and_specific_version_to_patch_function;
std::shared_ptr<const Menu> patch_menu(uint32_t specific_version) const;
std::shared_ptr<const Menu> patch_switches_menu(uint32_t specific_version, const std::unordered_set<std::string>& auto_patches_enabled) const;
bool patch_menu_empty(uint32_t specific_version) const;
std::shared_ptr<const CompiledFunctionCode> get_patch(const std::string& name, uint32_t specific_version) const;
};
struct DOLFileIndex {
struct File {
uint32_t menu_item_id;
std::string name;
std::string data;
bool is_compressed;
};
std::vector<std::shared_ptr<File>> item_id_to_file;
std::unordered_map<std::string, std::shared_ptr<File>> name_to_file;
std::shared_ptr<const Menu> menu;
DOLFileIndex() = default;
explicit DOLFileIndex(const std::string& directory);
inline bool empty() const {
return this->name_to_file.empty() && this->item_id_to_file.empty();
}
};
uint32_t specific_version_for_gc_header_checksum(uint32_t header_checksum);
+13 -14
View File
@@ -5,16 +5,15 @@
#include <stdexcept>
#include "Text.hh"
#include "Types.hh"
using namespace std;
template <bool IsBigEndian>
template <bool BE>
struct GSLHeaderEntryT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
pstring<TextEncoding::ASCII, 0x20> filename;
U32T offset; // In pages, so actual offset is this * 0x800
U32T size;
U32T<BE> offset; // In pages, so actual offset is this * 0x800
U32T<BE> size;
uint64_t unused;
} __packed__;
@@ -23,12 +22,12 @@ using GSLHeaderEntryBE = GSLHeaderEntryT<true>;
check_struct_size(GSLHeaderEntry, 0x30);
check_struct_size(GSLHeaderEntryBE, 0x30);
template <bool IsBigEndian>
template <bool BE>
void GSLArchive::load_t() {
StringReader r(*this->data);
phosg::StringReader r(*this->data);
uint64_t min_data_offset = 0xFFFFFFFFFFFFFFFF;
while (r.where() < min_data_offset) {
const auto& entry = r.get<GSLHeaderEntryT<IsBigEndian>>();
const auto& entry = r.get<GSLHeaderEntryT<BE>>();
if (entry.filename.empty()) {
break;
}
@@ -71,10 +70,10 @@ string GSLArchive::get_copy(const string& name) const {
}
}
StringReader GSLArchive::get_reader(const string& name) const {
phosg::StringReader GSLArchive::get_reader(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return StringReader(this->data->data() + entry.offset, entry.size);
return phosg::StringReader(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("GSL does not contain file: " + name);
}
@@ -84,16 +83,16 @@ string GSLArchive::generate(const unordered_map<string, string>& files, bool big
return big_endian ? GSLArchive::generate_t<true>(files) : GSLArchive::generate_t<false>(files);
}
template <bool IsBigEndian>
template <bool BE>
string GSLArchive::generate_t(const unordered_map<string, string>& files) {
StringWriter w;
phosg::StringWriter w;
// Make sure there's enough space for a blank header entry before any file's
// data pages begin
uint32_t data_start_offset = ((sizeof(GSLHeaderEntryT<IsBigEndian>) * (files.size() + 1)) + 0x7FF) & (~0x7FF);
uint32_t data_start_offset = ((sizeof(GSLHeaderEntryT<BE>) * (files.size() + 1)) + 0x7FF) & (~0x7FF);
uint32_t data_offset = data_start_offset;
for (const auto& file : files) {
GSLHeaderEntryT<IsBigEndian> entry;
GSLHeaderEntryT<BE> entry;
entry.filename.encode(file.first);
entry.offset = data_offset >> 11;
entry.size = file.second.size();
+3 -3
View File
@@ -21,14 +21,14 @@ public:
std::pair<const void*, size_t> get(const std::string& name) const;
std::string get_copy(const std::string& name) const;
StringReader get_reader(const std::string& name) const;
phosg::StringReader get_reader(const std::string& name) const;
static std::string generate(const std::unordered_map<std::string, std::string>& files, bool big_endian);
private:
template <bool IsBigEndian>
template <bool BE>
void load_t();
template <bool IsBigEndian>
template <bool BE>
static std::string generate_t(const std::unordered_map<std::string, std::string>& files);
std::shared_ptr<const std::string> data;
+2 -2
View File
@@ -34,7 +34,7 @@ struct GVRHeader {
be_uint16_t height;
} __packed_ws__(GVRHeader, 0x10);
string encode_gvm(const Image& img, GVRDataFormat data_format, const std::string& internal_name, uint32_t global_index) {
string encode_gvm(const phosg::Image& img, GVRDataFormat data_format, const std::string& internal_name, uint32_t global_index) {
int8_t dimensions_field = -2;
{
size_t h = img.get_height();
@@ -66,7 +66,7 @@ string encode_gvm(const Image& img, GVRDataFormat data_format, const std::string
throw invalid_argument("cannot encode pixel format");
}
StringWriter w;
phosg::StringWriter w;
w.put<GVMFileHeader>({.signature = 0x47564D48, .header_size = 0x48, .flags = 0x000F, .num_files = 1});
GVMFileEntry file_entry;
file_entry.file_num = 0;
+1 -1
View File
@@ -19,7 +19,7 @@ enum class GVRDataFormat : uint8_t {
DXT1 = 0x0E,
};
std::string encode_gvm(const Image& img, GVRDataFormat data_format, const std::string& internal_name, uint32_t global_index);
std::string encode_gvm(const phosg::Image& img, GVRDataFormat data_format, const std::string& internal_name, uint32_t global_index);
constexpr uint16_t encode_rgb565(uint8_t r, uint8_t g, uint8_t b) {
return ((r << 8) & 0xF800) | ((g << 3) & 0x07E0) | ((b >> 3) & 0x001F);
+1269 -1023
View File
File diff suppressed because it is too large Load Diff
+114 -76
View File
@@ -1,76 +1,114 @@
#pragma once
#include <event2/buffer.h>
#include <event2/event.h>
#include <event2/http.h>
#include <stdlib.h>
#include <memory>
#include <string>
#include "ProxyServer.hh"
#include "ServerState.hh"
class HTTPServer {
public:
HTTPServer(std::shared_ptr<ServerState> state);
HTTPServer(const HTTPServer&) = delete;
HTTPServer(HTTPServer&&) = delete;
HTTPServer& operator=(const HTTPServer&) = delete;
HTTPServer& operator=(HTTPServer&&) = delete;
virtual ~HTTPServer() = default;
void listen(const std::string& socket_path);
void listen(const std::string& addr, int port);
void listen(int port);
void add_socket(int fd);
void schedule_stop();
void wait_for_stop();
protected:
class http_error : public std::runtime_error {
public:
http_error(int code, const std::string& what);
int code;
};
std::shared_ptr<ServerState> state;
std::shared_ptr<struct event_base> base;
std::shared_ptr<struct evhttp> http;
std::thread th;
void thread_fn();
static void dispatch_handle_request(struct evhttp_request* req, void* ctx);
void handle_request(struct evhttp_request* req);
static const std::unordered_map<int, const char*> explanation_for_response_code;
static void send_response(struct evhttp_request* req, int code, const char* content_type, struct evbuffer* b);
static void send_response(struct evhttp_request* req, int code, const char* content_type, const char* fmt, ...);
static std::unordered_multimap<std::string, std::string> parse_url_params(const std::string& query);
static std::unordered_map<std::string, std::string> parse_url_params_unique(const std::string& query);
static const std::string& get_url_param(
const std::unordered_multimap<std::string, std::string>& params,
const std::string& key,
const std::string* _default = nullptr);
static JSON generate_quest_json_st(std::shared_ptr<const Quest> q);
static JSON generate_client_config_json_st(const Client::Config& config);
static JSON generate_account_json_st(std::shared_ptr<const Account> a);
static JSON generate_game_client_json_st(std::shared_ptr<const Client> c, std::shared_ptr<const ItemNameIndex> item_name_index);
static JSON generate_proxy_client_json_st(std::shared_ptr<const ProxyServer::LinkedSession> ses);
static JSON generate_lobby_json_st(std::shared_ptr<const Lobby> l, std::shared_ptr<const ItemNameIndex> item_name_index);
JSON generate_game_server_clients_json() const;
JSON generate_proxy_server_clients_json() const;
JSON generate_server_info_json() const;
JSON generate_lobbies_json() const;
JSON generate_summary_json() const;
JSON generate_all_json() const;
JSON generate_ep3_cards_json(bool trial) const;
JSON generate_common_tables_json() const;
JSON generate_rare_tables_json() const;
JSON generate_rare_table_json(const std::string& table_name) const;
};
#pragma once
#include <event2/buffer.h>
#include <event2/event.h>
#include <event2/http.h>
#include <stdlib.h>
#include <memory>
#include <string>
#include "ProxyServer.hh"
#include "ServerState.hh"
class HTTPServer {
public:
HTTPServer(std::shared_ptr<ServerState> state);
HTTPServer(const HTTPServer&) = delete;
HTTPServer(HTTPServer&&) = delete;
HTTPServer& operator=(const HTTPServer&) = delete;
HTTPServer& operator=(HTTPServer&&) = delete;
virtual ~HTTPServer() = default;
void listen(const std::string& socket_path);
void listen(const std::string& addr, int port);
void listen(int port);
void add_socket(int fd);
void schedule_stop();
void wait_for_stop();
void send_rare_drop_notification(std::shared_ptr<const phosg::JSON> message);
protected:
class http_error : public std::runtime_error {
public:
http_error(int code, const std::string& what);
int code;
};
struct WebsocketClient {
struct evhttp_connection* conn;
struct bufferevent* bev;
uint8_t pending_opcode;
std::string pending_data;
uint64_t last_communication_time;
void* context;
WebsocketClient(struct evhttp_connection* conn);
~WebsocketClient();
void reset_pending_frame();
};
std::shared_ptr<ServerState> state;
std::shared_ptr<struct event_base> base;
std::shared_ptr<struct evhttp> http;
std::thread th;
std::unordered_set<std::shared_ptr<WebsocketClient>> rare_drop_subscribers;
std::unordered_map<struct bufferevent*, std::shared_ptr<WebsocketClient>> bev_to_websocket_client;
std::shared_ptr<WebsocketClient> enable_websockets(struct evhttp_request* req);
static void dispatch_on_websocket_read(struct bufferevent* bev, void* ctx);
static void dispatch_on_websocket_error(struct bufferevent* bev, short events, void* ctx);
void on_websocket_read(struct bufferevent* bev);
void on_websocket_error(struct bufferevent* bev, short events);
void disconnect_websocket_client(struct bufferevent* bev);
void send_websocket_message(struct bufferevent* bev, const std::string& message, uint8_t opcode = 0x01);
void send_websocket_message(std::shared_ptr<WebsocketClient> c, const std::string& message, uint8_t opcode = 0x01);
virtual void handle_websocket_message(std::shared_ptr<WebsocketClient> c, uint8_t opcode, const std::string& message);
virtual void handle_websocket_disconnect(std::shared_ptr<WebsocketClient> c);
void thread_fn();
static void dispatch_handle_request(struct evhttp_request* req, void* ctx);
void handle_request(struct evhttp_request* req);
static const std::unordered_map<int, const char*> explanation_for_response_code;
static void send_response(struct evhttp_request* req, int code, const char* content_type, struct evbuffer* b);
static void send_response(struct evhttp_request* req, int code, const char* content_type, const char* fmt, ...);
static std::unordered_multimap<std::string, std::string> parse_url_params(const std::string& query);
static std::unordered_map<std::string, std::string> parse_url_params_unique(const std::string& query);
static const std::string& get_url_param(
const std::unordered_multimap<std::string, std::string>& params,
const std::string& key,
const std::string* _default = nullptr);
static phosg::JSON generate_quest_json_st(std::shared_ptr<const Quest> q);
static phosg::JSON generate_client_config_json_st(const Client::Config& config);
static phosg::JSON generate_account_json_st(std::shared_ptr<const Account> a);
static phosg::JSON generate_game_client_json_st(std::shared_ptr<const Client> c, std::shared_ptr<const ItemNameIndex> item_name_index);
static phosg::JSON generate_proxy_client_json_st(std::shared_ptr<const ProxyServer::LinkedSession> ses);
static phosg::JSON generate_lobby_json_st(std::shared_ptr<const Lobby> l, std::shared_ptr<const ItemNameIndex> item_name_index);
phosg::JSON generate_game_server_clients_json() const;
phosg::JSON generate_proxy_server_clients_json() const;
phosg::JSON generate_server_info_json() const;
phosg::JSON generate_lobbies_json() const;
phosg::JSON generate_summary_json() const;
phosg::JSON generate_all_json() const;
phosg::JSON generate_ep3_cards_json(bool trial) const;
phosg::JSON generate_common_tables_json() const;
phosg::JSON generate_rare_tables_json() const;
phosg::JSON generate_rare_table_json(const std::string& table_name) const;
};
+10 -10
View File
@@ -23,7 +23,7 @@ FrameInfo::FrameInfo(LinkType link_type, const void* header_start, size_t size)
this->total_size = size;
this->payload_size = size;
StringReader r(header_start, size);
phosg::StringReader r(header_start, size);
// Parse link-layer header
Protocol proto = Protocol::NONE;
@@ -126,35 +126,35 @@ string FrameInfo::header_str() const {
string ret;
if (this->ether) {
ret = string_printf(
ret = phosg::string_printf(
"ETHER:%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX->%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX",
this->ether->src_mac[0], this->ether->src_mac[1], this->ether->src_mac[2],
this->ether->src_mac[3], this->ether->src_mac[4], this->ether->src_mac[5],
this->ether->dest_mac[0], this->ether->dest_mac[1], this->ether->dest_mac[2],
this->ether->dest_mac[3], this->ether->dest_mac[4], this->ether->dest_mac[5]);
} else if (this->hdlc) {
ret = string_printf("HDLC:%02hhX/%02hhX", this->hdlc->address, this->hdlc->control);
ret = phosg::string_printf("HDLC:%02hhX/%02hhX", this->hdlc->address, this->hdlc->control);
} else {
return "<invalid-frame-info>";
}
if (this->arp) {
ret += string_printf(
ret += phosg::string_printf(
",ARP,hw_type=%04hX,proto_type=%04hX,hw_addr_len=%02hhX,proto_addr_len=%02hhX,op=%04hX",
this->arp->hardware_type.load(), this->arp->protocol_type.load(), this->arp->hwaddr_len, this->arp->paddr_len, this->arp->operation.load());
} else if (this->ipv4) {
ret += string_printf(
ret += phosg::string_printf(
",IPv4,size=%04hX,src=%08" PRIX32 ",dest=%08" PRIX32,
this->ipv4->size.load(), this->ipv4->src_addr.load(), this->ipv4->dest_addr.load());
if (this->udp) {
ret += string_printf(
ret += phosg::string_printf(
",UDP,src_port=%04hX,dest_port=%04hX,size=%04hX",
this->udp->src_port.load(), this->udp->dest_port.load(), this->udp->size.load());
} else if (this->tcp) {
ret += string_printf(
ret += phosg::string_printf(
",TCP,src_port=%04hX,dest_port=%04hX,seq=%08" PRIX32 ",ack=%08" PRIX32 ",flags=%04hX(",
this->tcp->src_port.load(), this->tcp->dest_port.load(), this->tcp->seq_num.load(), this->tcp->ack_num.load(), this->tcp->flags.load());
if (this->tcp->flags & TCPHeader::Flag::FIN) {
@@ -175,14 +175,14 @@ string FrameInfo::header_str() const {
ret += ')';
} else {
ret += string_printf(",proto=%02hhX", this->ipv4->protocol);
ret += phosg::string_printf(",proto=%02hhX", this->ipv4->protocol);
}
} else {
if (this->ether) {
ret += string_printf(",proto=%04hX", this->ether->protocol.load());
ret += phosg::string_printf(",proto=%04hX", this->ether->protocol.load());
} else if (this->hdlc) {
ret += string_printf(",proto=%04hX", this->hdlc->protocol.load());
ret += phosg::string_printf(",proto=%04hX", this->hdlc->protocol.load());
}
}
+2 -2
View File
@@ -161,8 +161,8 @@ struct FrameInfo {
std::string header_str() const;
inline StringReader read_payload() const {
return StringReader(this->payload, this->payload_size);
inline phosg::StringReader read_payload() const {
return phosg::StringReader(this->payload, this->payload_size);
}
void truncate(size_t new_total_size);
+50 -51
View File
@@ -22,7 +22,7 @@ using namespace std;
static const size_t DEFAULT_RESEND_PUSH_USECS = 200000; // 200ms
static string unescape_hdlc_frame(const void* data, size_t size) {
StringReader r(data, size);
phosg::StringReader r(data, size);
if (r.get_u8(data) != 0x7E) {
throw runtime_error("HDLC frame does not begin with 7E");
}
@@ -53,7 +53,7 @@ static string escape_hdlc_frame(const void* data, size_t size, uint32_t escape_c
throw runtime_error("HDLC frame too small for start and end sentinels");
}
StringReader r(data, size);
phosg::StringReader r(data, size);
if (r.pget_u8(size - 1) != 0x7E) {
throw runtime_error("HDLC frame does not end with 7E");
}
@@ -104,9 +104,9 @@ string IPStackSimulator::str_for_ipv4_netloc(uint32_t addr, uint16_t port) {
be_uint32_t be_addr = addr;
char addr_str[INET_ADDRSTRLEN];
if (!inet_ntop(AF_INET, &be_addr, addr_str, INET_ADDRSTRLEN)) {
return string_printf("<UNKNOWN>:%hu", port);
return phosg::string_printf("<UNKNOWN>:%hu", port);
} else {
return string_printf("%s:%hu", addr_str, port);
return phosg::string_printf("%s:%hu", addr_str, port);
}
}
@@ -115,7 +115,7 @@ string IPStackSimulator::str_for_tcp_connection(shared_ptr<const IPClient> c, co
string server_netloc_str = str_for_ipv4_netloc(conn.server_addr, conn.server_port);
string client_netloc_str = str_for_ipv4_netloc(c->ipv4_addr, conn.client_port);
int fd = bufferevent_getfd(c->bev.get());
return string_printf("%d+%016" PRIX64 " (%s -> %s)",
return phosg::string_printf("%d+%016" PRIX64 " (%s -> %s)",
fd, key, client_netloc_str.c_str(), server_netloc_str.c_str());
}
@@ -137,7 +137,7 @@ IPStackSimulator::~IPStackSimulator() {
}
void IPStackSimulator::listen(const string& name, const string& socket_path, Protocol proto) {
int fd = ::listen(socket_path, 0, SOMAXCONN);
int fd = phosg::listen(socket_path, 0, SOMAXCONN);
ip_stack_simulator_log.info("Listening on Unix socket %s on fd %d as %s", socket_path.c_str(), fd, name.c_str());
this->add_socket(name, fd, proto);
}
@@ -146,8 +146,8 @@ void IPStackSimulator::listen(const string& name, const string& addr, int port,
if (port == 0) {
this->listen(name, addr, proto);
} else {
int fd = ::listen(addr, port, SOMAXCONN);
string netloc_str = render_netloc(addr, port);
int fd = phosg::listen(addr, port, SOMAXCONN);
string netloc_str = phosg::render_netloc(addr, port);
ip_stack_simulator_log.info("Listening on TCP interface %s on fd %d as %s", netloc_str.c_str(), fd, name.c_str());
this->add_socket(name, fd, proto);
}
@@ -195,7 +195,7 @@ IPStackSimulator::IPClient::IPClient(
ipv4_addr(0),
idle_timeout_event(event_new(sim->base.get(), -1, EV_TIMEOUT, &IPStackSimulator::IPClient::dispatch_on_idle_timeout, this), event_free) {
uint64_t idle_timeout_usecs = sim->state->client_idle_timeout_usecs;
struct timeval tv = usecs_to_timeval(idle_timeout_usecs);
struct timeval tv = phosg::usecs_to_timeval(idle_timeout_usecs);
event_add(this->idle_timeout_event.get(), &tv);
}
@@ -247,7 +247,7 @@ void IPStackSimulator::dispatch_on_listen_accept(
void IPStackSimulator::on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd, struct sockaddr*, int) {
struct sockaddr_storage remote_addr;
get_socket_addresses(fd, nullptr, &remote_addr);
phosg::get_socket_addresses(fd, nullptr, &remote_addr);
if (this->state->banned_ipv4_ranges->check(remote_addr)) {
close(fd);
return;
@@ -304,7 +304,7 @@ void IPStackSimulator::IPClient::on_client_input(struct bufferevent* bev) {
}
uint64_t idle_timeout_usecs = sim ? sim->state->client_idle_timeout_usecs : 60000000;
struct timeval tv = usecs_to_timeval(idle_timeout_usecs);
struct timeval tv = phosg::usecs_to_timeval(idle_timeout_usecs);
event_add(this->idle_timeout_event.get(), &tv);
switch (this->protocol) {
@@ -325,7 +325,7 @@ void IPStackSimulator::IPClient::on_client_input(struct bufferevent* bev) {
sim->on_client_frame(this->shared_from_this(), frame);
} catch (const exception& e) {
if (ip_stack_simulator_log.warning("Failed to process frame: %s", e.what())) {
print_data(stderr, frame);
phosg::print_data(stderr, frame);
}
}
}
@@ -360,7 +360,7 @@ void IPStackSimulator::IPClient::on_client_input(struct bufferevent* bev) {
sim->on_client_frame(this->shared_from_this(), frame);
} catch (const exception& e) {
if (ip_stack_simulator_log.warning("Failed to process frame: %s", e.what())) {
print_data(stderr, frame);
phosg::print_data(stderr, frame);
}
}
}
@@ -416,7 +416,7 @@ void IPStackSimulator::send_layer3_frame(shared_ptr<IPClient> c, FrameInfo::Prot
evbuffer_add(out_buf, &ether, sizeof(ether));
evbuffer_add(out_buf, data, size);
if (this->pcap_text_log_file) {
StringWriter w;
phosg::StringWriter w;
w.write(&ether, sizeof(ether));
w.write(data, size);
this->log_frame(w.str());
@@ -451,7 +451,7 @@ void IPStackSimulator::send_layer3_frame(shared_ptr<IPClient> c, FrameInfo::Prot
throw logic_error("unknown layer 3 protocol");
}
StringWriter w;
phosg::StringWriter w;
w.put(hdlc);
w.write(data, size);
w.put_u16l(FrameInfo::computed_hdlc_checksum(w.str().data() + 1, w.size() - 1));
@@ -459,7 +459,7 @@ void IPStackSimulator::send_layer3_frame(shared_ptr<IPClient> c, FrameInfo::Prot
string escaped = escape_hdlc_frame(w.str(), c->hdlc_escape_control_character_flags);
if (ip_stack_simulator_log.debug("Sending HDLC frame to virtual network (escaped to %zX bytes)", escaped.size())) {
print_data(stderr, w.str());
phosg::print_data(stderr, w.str());
}
if (c->protocol == Protocol::HDLC_TAPSERVER) {
@@ -490,12 +490,12 @@ void IPStackSimulator::on_client_frame(shared_ptr<IPClient> c, const string& fra
effective_data = &hdlc_unescaped_data;
}
if (ip_stack_simulator_log.debug("Virtual network sent frame")) {
print_data(stderr, *effective_data);
phosg::print_data(stderr, *effective_data);
}
this->log_frame(*effective_data);
FrameInfo fi(link_type, *effective_data);
if (ip_stack_simulator_log.should_log(LogLevel::DEBUG)) {
if (ip_stack_simulator_log.should_log(phosg::LogLevel::DEBUG)) {
string fi_header = fi.header_str();
ip_stack_simulator_log.debug("Frame header: %s", fi_header.c_str());
}
@@ -510,7 +510,7 @@ void IPStackSimulator::on_client_frame(shared_ptr<IPClient> c, const string& fra
uint16_t expected_checksum = fi.computed_hdlc_checksum();
uint16_t stored_checksum = fi.stored_hdlc_checksum();
if (expected_checksum != stored_checksum) {
throw runtime_error(string_printf(
throw runtime_error(phosg::string_printf(
"HDLC checksum is incorrect (%04hX expected, %04hX received)",
expected_checksum, stored_checksum));
}
@@ -533,7 +533,7 @@ void IPStackSimulator::on_client_frame(shared_ptr<IPClient> c, const string& fra
} else if (fi.ipv4) {
uint16_t expected_ipv4_checksum = fi.computed_ipv4_header_checksum();
if (fi.ipv4->checksum != expected_ipv4_checksum) {
throw runtime_error(string_printf(
throw runtime_error(phosg::string_printf(
"IPv4 header checksum is incorrect (%04hX expected, %04hX received)",
expected_ipv4_checksum, fi.ipv4->checksum.load()));
}
@@ -545,7 +545,7 @@ void IPStackSimulator::on_client_frame(shared_ptr<IPClient> c, const string& fra
if (fi.udp) {
uint16_t expected_udp_checksum = fi.computed_udp4_checksum();
if (fi.udp->checksum != expected_udp_checksum) {
throw runtime_error(string_printf(
throw runtime_error(phosg::string_printf(
"UDP checksum is incorrect (%04hX expected, %04hX received)",
expected_udp_checksum, fi.udp->checksum.load()));
}
@@ -554,7 +554,7 @@ void IPStackSimulator::on_client_frame(shared_ptr<IPClient> c, const string& fra
} else if (fi.tcp) {
uint16_t expected_tcp_checksum = fi.computed_tcp4_checksum();
if (fi.tcp->checksum != expected_tcp_checksum) {
throw runtime_error(string_printf(
throw runtime_error(phosg::string_printf(
"TCP checksum is incorrect (%04hX expected, %04hX received)",
expected_tcp_checksum, fi.tcp->checksum.load()));
}
@@ -576,7 +576,7 @@ void IPStackSimulator::on_client_lcp_frame(shared_ptr<IPClient> c, const FrameIn
while (!opts_r.eof()) {
uint8_t opt = opts_r.get_u8();
string opt_data = opts_r.read(opts_r.get_u8() - 2);
StringReader opt_data_r(opt_data);
phosg::StringReader opt_data_r(opt_data);
switch (opt) {
case 0x01: // Maximum receive unit
// TODO: Currently we ignore this, but we probably should use it.
@@ -593,7 +593,7 @@ void IPStackSimulator::on_client_lcp_frame(shared_ptr<IPClient> c, const FrameIn
case 0x04: // Quality protocol
case 0x07: // Protocol field compression
case 0x08: // Address and control field compression
throw runtime_error(string_printf("unimplemented LCP option %02hhX (%zu bytes)", opt, opt_data.size()));
throw runtime_error(phosg::string_printf("unimplemented LCP option %02hhX (%zu bytes)", opt, opt_data.size()));
default:
throw runtime_error("unknown LCP option");
}
@@ -602,7 +602,7 @@ void IPStackSimulator::on_client_lcp_frame(shared_ptr<IPClient> c, const FrameIn
// lazy to do this right now. In our situation, it should suffice to
// simply always send a Configure-Request to the client with a magic
// number not equal to the one we received.
StringWriter opts_w;
phosg::StringWriter opts_w;
opts_w.put_u8(0x01); // Maximum receive unit
opts_w.put_u8(0x04);
opts_w.put_u16b(1500);
@@ -615,7 +615,7 @@ void IPStackSimulator::on_client_lcp_frame(shared_ptr<IPClient> c, const FrameIn
opts_w.put_u8(0x05); // Magic number (bitwise inverse of the remote end's)
opts_w.put_u8(0x06);
opts_w.put_u32b(~c->hdlc_remote_magic_number);
StringWriter request_w;
phosg::StringWriter request_w;
request_w.put<LCPHeader>(LCPHeader{
.command = 0x01, // Configure-Request
.request_id = fi.lcp->request_id,
@@ -624,7 +624,7 @@ void IPStackSimulator::on_client_lcp_frame(shared_ptr<IPClient> c, const FrameIn
request_w.write(opts_w.str());
this->send_layer3_frame(c, FrameInfo::Protocol::LCP, request_w.str());
StringWriter ack_w;
phosg::StringWriter ack_w;
ack_w.put<LCPHeader>(LCPHeader{
.command = 0x02, // Configure-Ack
.request_id = fi.lcp->request_id,
@@ -679,7 +679,7 @@ void IPStackSimulator::on_client_pap_frame(shared_ptr<IPClient> c, const FrameIn
ip_stack_simulator_log.info("Client logged in with username \"%s\" and password", username.c_str());
static const string login_message = "newserv PPP simulator";
StringWriter w;
phosg::StringWriter w;
w.put<PAPHeader>(PAPHeader{
.command = 0x02, // Authenticate-Ack
.request_id = fi.pap->request_id,
@@ -698,11 +698,11 @@ void IPStackSimulator::on_client_ipcp_frame(shared_ptr<IPClient> c, const FrameI
uint32_t remote_ip = 0;
uint32_t remote_primary_dns = 0;
uint32_t remote_secondary_dns = 0;
StringWriter rejected_opts_w;
phosg::StringWriter rejected_opts_w;
while (!opts_r.eof()) {
uint8_t opt = opts_r.get_u8();
string opt_data = opts_r.read(opts_r.get_u8() - 2);
StringReader opt_data_r(opt_data);
phosg::StringReader opt_data_r(opt_data);
switch (opt) {
case 0x01: // IP addresses (deprecated as of 1992; we don't support it at all)
throw runtime_error("IPCP client sent IP-Addresses option");
@@ -723,7 +723,7 @@ void IPStackSimulator::on_client_ipcp_frame(shared_ptr<IPClient> c, const FrameI
case 0x82: // Primary NBNS server address
case 0x84: // Secondary NBNS server address
case 0x04: // Mobile IP address
throw runtime_error(string_printf("unimplemented IPCP option %02hhX (%zu bytes)", opt, opt_data.size()));
throw runtime_error(phosg::string_printf("unimplemented IPCP option %02hhX (%zu bytes)", opt, opt_data.size()));
default:
throw runtime_error("unknown IPCP option");
}
@@ -731,7 +731,7 @@ void IPStackSimulator::on_client_ipcp_frame(shared_ptr<IPClient> c, const FrameI
if (!rejected_opts_w.str().empty()) {
// Send a Configure-Reject if the client specified IP header compression
StringWriter reject_w;
phosg::StringWriter reject_w;
reject_w.put<IPCPHeader>(IPCPHeader{
.command = 0x04, // Configure-Reject
.request_id = fi.ipcp->request_id,
@@ -745,7 +745,7 @@ void IPStackSimulator::on_client_ipcp_frame(shared_ptr<IPClient> c, const FrameI
(remote_secondary_dns != 0x24242424)) {
// Send a Configure-Nak if the client's request doesn't exactly match
// what we want them to use.
StringWriter opts_w;
phosg::StringWriter opts_w;
opts_w.put_u8(0x03); // IP address
opts_w.put_u8(0x06);
opts_w.put_u32b(0x1E1E1E1E);
@@ -756,7 +756,7 @@ void IPStackSimulator::on_client_ipcp_frame(shared_ptr<IPClient> c, const FrameI
opts_w.put_u8(0x06);
opts_w.put_u32b(0x24242424);
StringWriter nak_w;
phosg::StringWriter nak_w;
nak_w.put<IPCPHeader>(IPCPHeader{
.command = 0x03, // Configure-Nak
.request_id = fi.ipcp->request_id,
@@ -770,7 +770,7 @@ void IPStackSimulator::on_client_ipcp_frame(shared_ptr<IPClient> c, const FrameI
// As with LCP, we technically should implement the state machine, but I
// continue to be lazy.
StringWriter opts_w;
phosg::StringWriter opts_w;
opts_w.put_u8(0x03); // IP address
opts_w.put_u8(0x06);
opts_w.put_u32b(0x39393939);
@@ -781,7 +781,7 @@ void IPStackSimulator::on_client_ipcp_frame(shared_ptr<IPClient> c, const FrameI
opts_w.put_u8(0x06);
opts_w.put_u32b(0x24242424);
StringWriter request_w;
phosg::StringWriter request_w;
request_w.put<IPCPHeader>(IPCPHeader{
.command = 0x01, // Configure-Request
.request_id = fi.ipcp->request_id,
@@ -790,7 +790,7 @@ void IPStackSimulator::on_client_ipcp_frame(shared_ptr<IPClient> c, const FrameI
request_w.write(opts_w.str());
this->send_layer3_frame(c, FrameInfo::Protocol::IPCP, request_w.str());
StringWriter ack_w;
phosg::StringWriter ack_w;
ack_w.put<IPCPHeader>(IPCPHeader{
.command = 0x02, // Configure-Ack
.request_id = fi.ipcp->request_id,
@@ -841,7 +841,7 @@ void IPStackSimulator::on_client_arp_frame(
reinterpret_cast<const uint8_t*>(fi.payload) + 6);
}
StringWriter w;
phosg::StringWriter w;
w.put<ARPHeader>(ARPHeader{
.hardware_type = fi.arp->hardware_type,
.protocol_type = fi.arp->protocol_type,
@@ -942,7 +942,7 @@ void IPStackSimulator::on_client_udp_frame(shared_ptr<IPClient> c, const FrameIn
throw runtime_error("client sent unknown DHCP command option");
}
StringWriter w;
phosg::StringWriter w;
DHCPHeader r_dhcp;
r_dhcp.opcode = 2; // Response
r_dhcp.hardware_type = 1; // Ethernet
@@ -1027,13 +1027,13 @@ void IPStackSimulator::on_client_udp_frame(shared_ptr<IPClient> c, const FrameIn
r_udp.checksum = FrameInfo::computed_udp4_checksum(
r_ipv4, r_udp, r_data.data(), r_data.size());
if (ip_stack_simulator_log.should_log(LogLevel::DEBUG)) {
if (ip_stack_simulator_log.should_log(phosg::LogLevel::DEBUG)) {
string remote_str = this->str_for_ipv4_netloc(fi.ipv4->src_addr, fi.udp->src_port);
ip_stack_simulator_log.debug("Sending UDP response to %s", remote_str.c_str());
print_data(stderr, r_data);
phosg::print_data(stderr, r_data);
}
StringWriter w;
phosg::StringWriter w;
w.put(r_ipv4);
w.put(r_udp);
w.write(r_data);
@@ -1079,7 +1079,7 @@ void IPStackSimulator::on_client_tcp_frame(
throw runtime_error("TCP SYN contains extra flags");
}
StringReader options_r(fi.tcp + 1, fi.tcp_options_size);
phosg::StringReader options_r(fi.tcp + 1, fi.tcp_options_size);
size_t max_frame_size = 1400;
while (!options_r.eof()) {
uint8_t option = options_r.get_u8();
@@ -1135,7 +1135,7 @@ void IPStackSimulator::on_client_tcp_frame(
conn.server_port = fi.tcp->dest_port;
conn.client_port = fi.tcp->src_port;
conn.next_client_seq = fi.tcp->seq_num + 1;
conn.acked_server_seq = random_object<uint32_t>();
conn.acked_server_seq = phosg::random_object<uint32_t>();
conn.resend_push_usecs = DEFAULT_RESEND_PUSH_USECS;
conn.next_push_max_frame_size = max_frame_size;
conn.awaiting_first_ack = true;
@@ -1240,7 +1240,7 @@ void IPStackSimulator::on_client_tcp_frame(
// server immediately.
} else if (fi.payload_size != 0) {
string conn_str = ip_stack_simulator_log.should_log(LogLevel::WARNING)
string conn_str = ip_stack_simulator_log.should_log(phosg::LogLevel::WARNING)
? this->str_for_tcp_connection(c, *conn)
: "";
@@ -1285,7 +1285,7 @@ void IPStackSimulator::on_client_tcp_frame(
conn_str.c_str());
}
if (was_logged) {
print_data(stderr, payload, payload_size);
phosg::print_data(stderr, payload, payload_size);
}
// Send the new data to the server
@@ -1388,7 +1388,7 @@ void IPStackSimulator::send_pending_push_frame(
conn.acked_server_seq, bytes_to_send, pending_bytes);
this->send_tcp_frame(c, conn, TCPHeader::Flag::PSH, conn.pending_data.get(), bytes_to_send);
struct timeval resend_push_timeout = usecs_to_timeval(conn.resend_push_usecs);
struct timeval resend_push_timeout = phosg::usecs_to_timeval(conn.resend_push_usecs);
event_add(conn.resend_push_event.get(), &resend_push_timeout);
// If the client isn't responding to our PSHes, back off exponentially up to
@@ -1441,7 +1441,7 @@ void IPStackSimulator::send_tcp_frame(
const void* linear_data = src_bytes ? evbuffer_pullup(src_buf, src_bytes) : nullptr;
tcp.checksum = FrameInfo::computed_tcp4_checksum(ipv4, tcp, linear_data, src_bytes);
StringWriter w;
phosg::StringWriter w;
w.put(ipv4);
w.put(tcp);
if (src_bytes) {
@@ -1488,7 +1488,7 @@ void IPStackSimulator::on_server_input(shared_ptr<IPClient> c, IPClient::TCPConn
auto sim = c->sim.lock();
uint64_t idle_timeout_usecs = sim ? sim->state->client_idle_timeout_usecs : 60000000;
struct timeval tv = usecs_to_timeval(idle_timeout_usecs);
struct timeval tv = phosg::usecs_to_timeval(idle_timeout_usecs);
event_add(c->idle_timeout_event.get(), &tv);
evbuffer_add_buffer(conn.pending_data.get(), buf);
@@ -1534,8 +1534,7 @@ void IPStackSimulator::on_server_error(
void IPStackSimulator::log_frame(const string& data) const {
if (this->pcap_text_log_file) {
print_data(this->pcap_text_log_file, data, 0, nullptr,
PrintDataFlags::SKIP_SEPARATOR);
phosg::print_data(this->pcap_text_log_file, data, 0, nullptr, phosg::PrintDataFlags::SKIP_SEPARATOR);
fputc('\n', this->pcap_text_log_file);
fflush(this->pcap_text_log_file);
}
+73 -73
View File
@@ -1,73 +1,73 @@
#include "IPV4RangeSet.hh"
#include <arpa/inet.h>
using namespace std;
IPV4RangeSet::IPV4RangeSet(const JSON& json) {
for (const auto& it : json.as_list()) {
// String should be of the form a.b.c.d or a.b.c.d/e
auto tokens = split(it->as_string(), '/');
size_t mask_bits;
if (tokens.size() == 1) {
mask_bits = 32;
} else if (tokens.size() == 2) {
mask_bits = stoul(tokens[1], nullptr, 10);
if (mask_bits > 32) {
throw runtime_error("invalid IPv4 address range");
}
} else {
throw runtime_error("invalid IPv4 address range");
}
auto addr_tokens = split(tokens[0], '.');
if (addr_tokens.size() != 4) {
throw runtime_error("invalid IPv4 address");
}
uint32_t addr = 0;
for (size_t z = 0; z < 4; z++) {
size_t end_pos = 0;
size_t new_byte = stoul(addr_tokens[z], &end_pos, 10);
if (end_pos != addr_tokens[z].size() || new_byte > 0xFF) {
throw runtime_error("invalid IPv4 address");
}
addr = (addr << 8) | new_byte;
}
addr &= (0xFFFFFFFF << (32 - mask_bits));
this->ranges.emplace(addr, mask_bits);
}
}
JSON IPV4RangeSet::json() const {
auto ret = JSON::list();
for (const auto& it : this->ranges) {
uint32_t addr = it.first;
uint8_t mask_bits = it.second;
ret.emplace_back(string_printf("%hhu.%hhu.%hhu.%hhu/%hhu",
static_cast<uint8_t>((addr >> 24) & 0xFF),
static_cast<uint8_t>((addr >> 16) & 0xFF),
static_cast<uint8_t>((addr >> 8) & 0xFF),
static_cast<uint8_t>(addr & 0xFF),
mask_bits));
}
return ret;
}
bool IPV4RangeSet::check(uint32_t addr) const {
auto it = this->ranges.upper_bound(addr);
if (it == this->ranges.begin()) {
return false; // addr is before any range
}
const auto& range = *(--it);
return (((range.first ^ addr) & (0xFFFFFFFF << (32 - range.second))) == 0);
}
bool IPV4RangeSet::check(const struct sockaddr_storage& ss) const {
if (ss.ss_family != AF_INET) {
return false;
}
const sockaddr_in* sin = reinterpret_cast<const sockaddr_in*>(&ss);
return this->check(ntohl(sin->sin_addr.s_addr));
}
#include "IPV4RangeSet.hh"
#include <arpa/inet.h>
using namespace std;
IPV4RangeSet::IPV4RangeSet(const phosg::JSON& json) {
for (const auto& it : json.as_list()) {
// String should be of the form a.b.c.d or a.b.c.d/e
auto tokens = phosg::split(it->as_string(), '/');
size_t mask_bits;
if (tokens.size() == 1) {
mask_bits = 32;
} else if (tokens.size() == 2) {
mask_bits = stoul(tokens[1], nullptr, 10);
if (mask_bits > 32) {
throw runtime_error("invalid IPv4 address range");
}
} else {
throw runtime_error("invalid IPv4 address range");
}
auto addr_tokens = phosg::split(tokens[0], '.');
if (addr_tokens.size() != 4) {
throw runtime_error("invalid IPv4 address");
}
uint32_t addr = 0;
for (size_t z = 0; z < 4; z++) {
size_t end_pos = 0;
size_t new_byte = stoul(addr_tokens[z], &end_pos, 10);
if (end_pos != addr_tokens[z].size() || new_byte > 0xFF) {
throw runtime_error("invalid IPv4 address");
}
addr = (addr << 8) | new_byte;
}
addr &= (0xFFFFFFFF << (32 - mask_bits));
this->ranges.emplace(addr, mask_bits);
}
}
phosg::JSON IPV4RangeSet::json() const {
auto ret = phosg::JSON::list();
for (const auto& it : this->ranges) {
uint32_t addr = it.first;
uint8_t mask_bits = it.second;
ret.emplace_back(phosg::string_printf("%hhu.%hhu.%hhu.%hhu/%hhu",
static_cast<uint8_t>((addr >> 24) & 0xFF),
static_cast<uint8_t>((addr >> 16) & 0xFF),
static_cast<uint8_t>((addr >> 8) & 0xFF),
static_cast<uint8_t>(addr & 0xFF),
mask_bits));
}
return ret;
}
bool IPV4RangeSet::check(uint32_t addr) const {
auto it = this->ranges.upper_bound(addr);
if (it == this->ranges.begin()) {
return false; // addr is before any range
}
const auto& range = *(--it);
return (((range.first ^ addr) & (0xFFFFFFFF << (32 - range.second))) == 0);
}
bool IPV4RangeSet::check(const struct sockaddr_storage& ss) const {
if (ss.ss_family != AF_INET) {
return false;
}
const sockaddr_in* sin = reinterpret_cast<const sockaddr_in*>(&ss);
return this->check(ntohl(sin->sin_addr.s_addr));
}
+18 -18
View File
@@ -1,18 +1,18 @@
#pragma once
#include <phosg/JSON.hh>
#include <set>
class IPV4RangeSet {
public:
IPV4RangeSet() = default;
explicit IPV4RangeSet(const JSON& json);
JSON json() const;
bool check(uint32_t addr) const;
bool check(const struct sockaddr_storage& ss) const;
protected:
std::map<uint32_t, uint8_t> ranges; // {addr: mask_bits}
};
#pragma once
#include <phosg/JSON.hh>
#include <set>
class IPV4RangeSet {
public:
IPV4RangeSet() = default;
explicit IPV4RangeSet(const phosg::JSON& json);
phosg::JSON json() const;
bool check(uint32_t addr) const;
bool check(const struct sockaddr_storage& ss) const;
protected:
std::map<uint32_t, uint8_t> ranges; // {addr: mask_bits}
};
+455 -455
View File
@@ -1,455 +1,455 @@
#include "IntegralExpression.hh"
#include <algorithm>
#include <mutex>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Hash.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Tools.hh>
#include <string>
#include <unordered_map>
#include "CommandFormats.hh"
#include "Compression.hh"
#include "Loggers.hh"
#include "PSOEncryption.hh"
#include "QuestScript.hh"
#include "SaveFileFormats.hh"
#include "Text.hh"
using namespace std;
IntegralExpression::IntegralExpression(const string& text)
: root(this->parse_expr(text)) {}
IntegralExpression::BinaryOperatorNode::BinaryOperatorNode(
Type type, unique_ptr<const Node>&& left, unique_ptr<const Node>&& right)
: type(type),
left(std::move(left)),
right(std::move(right)) {}
bool IntegralExpression::BinaryOperatorNode::operator==(const Node& other) const {
try {
const BinaryOperatorNode& other_bin = dynamic_cast<const BinaryOperatorNode&>(other);
return other_bin.type == this->type && *other_bin.left == *this->left && *other_bin.right == *this->right;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::BinaryOperatorNode::evaluate(const Env& env) const {
switch (this->type) {
case Type::LOGICAL_OR:
return this->left->evaluate(env) || this->right->evaluate(env);
case Type::LOGICAL_AND:
return this->left->evaluate(env) && this->right->evaluate(env);
case Type::BITWISE_OR:
return this->left->evaluate(env) | this->right->evaluate(env);
case Type::BITWISE_AND:
return this->left->evaluate(env) & this->right->evaluate(env);
case Type::BITWISE_XOR:
return this->left->evaluate(env) ^ this->right->evaluate(env);
case Type::LEFT_SHIFT:
return this->left->evaluate(env) << this->right->evaluate(env);
case Type::RIGHT_SHIFT:
return this->left->evaluate(env) >> this->right->evaluate(env);
case Type::LESS_THAN:
return this->left->evaluate(env) < this->right->evaluate(env);
case Type::GREATER_THAN:
return this->left->evaluate(env) > this->right->evaluate(env);
case Type::LESS_OR_EQUAL:
return this->left->evaluate(env) <= this->right->evaluate(env);
case Type::GREATER_OR_EQUAL:
return this->left->evaluate(env) >= this->right->evaluate(env);
case Type::EQUAL:
return this->left->evaluate(env) == this->right->evaluate(env);
case Type::NOT_EQUAL:
return this->left->evaluate(env) != this->right->evaluate(env);
case Type::ADD:
return this->left->evaluate(env) + this->right->evaluate(env);
case Type::SUBTRACT:
return this->left->evaluate(env) - this->right->evaluate(env);
case Type::MULTIPLY:
return this->left->evaluate(env) * this->right->evaluate(env);
case Type::DIVIDE:
return this->left->evaluate(env) / this->right->evaluate(env);
case Type::MODULUS:
return this->left->evaluate(env) % this->right->evaluate(env);
default:
throw logic_error("invalid binary operator type");
}
}
string IntegralExpression::BinaryOperatorNode::str() const {
switch (this->type) {
case Type::LOGICAL_OR:
return "(" + this->left->str() + ") || (" + this->right->str() + ")";
case Type::LOGICAL_AND:
return "(" + this->left->str() + ") && (" + this->right->str() + ")";
case Type::BITWISE_OR:
return "(" + this->left->str() + ") | (" + this->right->str() + ")";
case Type::BITWISE_AND:
return "(" + this->left->str() + ") & (" + this->right->str() + ")";
case Type::BITWISE_XOR:
return "(" + this->left->str() + ") ^ (" + this->right->str() + ")";
case Type::LEFT_SHIFT:
return "(" + this->left->str() + ") << (" + this->right->str() + ")";
case Type::RIGHT_SHIFT:
return "(" + this->left->str() + ") >> (" + this->right->str() + ")";
case Type::LESS_THAN:
return "(" + this->left->str() + ") < (" + this->right->str() + ")";
case Type::GREATER_THAN:
return "(" + this->left->str() + ") > (" + this->right->str() + ")";
case Type::LESS_OR_EQUAL:
return "(" + this->left->str() + ") <= (" + this->right->str() + ")";
case Type::GREATER_OR_EQUAL:
return "(" + this->left->str() + ") >= (" + this->right->str() + ")";
case Type::EQUAL:
return "(" + this->left->str() + ") == (" + this->right->str() + ")";
case Type::NOT_EQUAL:
return "(" + this->left->str() + ") != (" + this->right->str() + ")";
case Type::ADD:
return "(" + this->left->str() + ") + (" + this->right->str() + ")";
case Type::SUBTRACT:
return "(" + this->left->str() + ") - (" + this->right->str() + ")";
case Type::MULTIPLY:
return "(" + this->left->str() + ") * (" + this->right->str() + ")";
case Type::DIVIDE:
return "(" + this->left->str() + ") / (" + this->right->str() + ")";
case Type::MODULUS:
return "(" + this->left->str() + ") % (" + this->right->str() + ")";
default:
throw logic_error("invalid binary operator type");
}
}
IntegralExpression::UnaryOperatorNode::UnaryOperatorNode(Type type, unique_ptr<const Node>&& sub)
: type(type),
sub(std::move(sub)) {}
bool IntegralExpression::UnaryOperatorNode::operator==(const Node& other) const {
try {
const UnaryOperatorNode& other_un = dynamic_cast<const UnaryOperatorNode&>(other);
return other_un.type == this->type && *other_un.sub == *this->sub;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::UnaryOperatorNode::evaluate(const Env& env) const {
switch (this->type) {
case Type::LOGICAL_NOT:
return !this->sub->evaluate(env);
case Type::BITWISE_NOT:
return ~this->sub->evaluate(env);
case Type::NEGATIVE:
return -this->sub->evaluate(env);
default:
throw logic_error("invalid unary operator type");
}
}
string IntegralExpression::UnaryOperatorNode::str() const {
switch (this->type) {
case Type::LOGICAL_NOT:
return "!(" + this->sub->str() + ")";
case Type::BITWISE_NOT:
return "~(" + this->sub->str() + ")";
case Type::NEGATIVE:
return "-(" + this->sub->str() + ")";
default:
throw logic_error("invalid unary operator type");
}
}
IntegralExpression::FlagLookupNode::FlagLookupNode(uint16_t flag_index)
: flag_index(flag_index) {}
bool IntegralExpression::FlagLookupNode::operator==(const Node& other) const {
try {
const FlagLookupNode& other_flag = dynamic_cast<const FlagLookupNode&>(other);
return other_flag.flag_index == this->flag_index;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::FlagLookupNode::evaluate(const Env& env) const {
if (!env.flags) {
throw runtime_error("quest flags not available");
}
return env.flags->get(this->flag_index) ? 1 : 0;
}
string IntegralExpression::FlagLookupNode::str() const {
return string_printf("F_%04hX", this->flag_index);
}
IntegralExpression::ChallengeCompletionLookupNode::ChallengeCompletionLookupNode(
Episode episode, uint8_t stage_index)
: episode(episode),
stage_index(stage_index) {}
bool IntegralExpression::ChallengeCompletionLookupNode::operator==(const Node& other) const {
try {
const ChallengeCompletionLookupNode& other_cc = dynamic_cast<const ChallengeCompletionLookupNode&>(other);
return other_cc.episode == this->episode && other_cc.stage_index == this->stage_index;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::ChallengeCompletionLookupNode::evaluate(const Env& env) const {
if (!env.challenge_records) {
throw runtime_error("challenge records not available");
}
if (this->episode == Episode::EP1) {
return env.challenge_records->times_ep1_online.at(this->stage_index).has_value();
} else if (this->episode == Episode::EP2) {
return env.challenge_records->times_ep2_online.at(this->stage_index).has_value();
}
return false;
}
string IntegralExpression::ChallengeCompletionLookupNode::str() const {
return string_printf("CC_%s_%hhu", abbreviation_for_episode(this->episode), static_cast<uint8_t>(this->stage_index + 1));
}
IntegralExpression::TeamRewardLookupNode::TeamRewardLookupNode(const string& reward_name)
: reward_name(reward_name) {}
bool IntegralExpression::TeamRewardLookupNode::operator==(const Node& other) const {
try {
const TeamRewardLookupNode& other_team_reward = dynamic_cast<const TeamRewardLookupNode&>(other);
return other_team_reward.reward_name == this->reward_name;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::TeamRewardLookupNode::evaluate(const Env& env) const {
return (env.team && env.team->has_reward(this->reward_name)) ? 1 : 0;
}
string IntegralExpression::TeamRewardLookupNode::str() const {
return "T_" + this->reward_name;
}
IntegralExpression::NumPlayersLookupNode::NumPlayersLookupNode() {}
bool IntegralExpression::NumPlayersLookupNode::operator==(const Node& other) const {
return dynamic_cast<const NumPlayersLookupNode*>(&other) != nullptr;
}
int64_t IntegralExpression::NumPlayersLookupNode::evaluate(const Env& env) const {
return env.num_players;
}
string IntegralExpression::NumPlayersLookupNode::str() const {
return "V_NumPlayers";
}
IntegralExpression::EventLookupNode::EventLookupNode() {}
bool IntegralExpression::EventLookupNode::operator==(const Node& other) const {
return dynamic_cast<const EventLookupNode*>(&other) != nullptr;
}
int64_t IntegralExpression::EventLookupNode::evaluate(const Env& env) const {
return env.event;
}
string IntegralExpression::EventLookupNode::str() const {
return "V_Event";
}
IntegralExpression::V1PresenceLookupNode::V1PresenceLookupNode() {}
bool IntegralExpression::V1PresenceLookupNode::operator==(const Node& other) const {
return dynamic_cast<const V1PresenceLookupNode*>(&other) != nullptr;
}
int64_t IntegralExpression::V1PresenceLookupNode::evaluate(const Env& env) const {
return env.v1_present ? 1 : 0;
}
string IntegralExpression::V1PresenceLookupNode::str() const {
return "V_V1Present";
}
IntegralExpression::ConstantNode::ConstantNode(int64_t value)
: value(value) {}
bool IntegralExpression::ConstantNode::operator==(const Node& other) const {
try {
const ConstantNode& other_const = dynamic_cast<const ConstantNode&>(other);
return other_const.value == this->value;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::ConstantNode::evaluate(const Env&) const {
return this->value;
}
string IntegralExpression::ConstantNode::str() const {
return string_printf("%" PRId64, this->value);
}
unique_ptr<const IntegralExpression::Node> IntegralExpression::parse_expr(string_view text) {
// Strip off spaces and fully-enclosing parentheses
for (;;) {
size_t starting_size = text.size();
while (text.at(0) == ' ') {
text = text.substr(1);
}
while (text.at(text.size() - 1) == ' ') {
text = text.substr(0, text.size() - 1);
}
if (text.at(0) == '(' && text.at(text.size() - 1) == ')') {
// It doesn't suffice to just check the first ant last characters, since
// text could be like "(a) && (b)". Instead, we ignore the first and last
// characters, and don't strip anything if the internal parentheses are
// unbalanced.
size_t paren_level = 1;
for (size_t z = 1; z < text.size() - 1; z++) {
if (text[z] == '(') {
paren_level++;
} else if (text[z] == ')') {
paren_level--;
if (paren_level == 0) {
break;
}
}
}
if (paren_level > 0) {
text = text.substr(1, text.size() - 2);
}
}
if (text.size() == starting_size) {
break;
}
}
if (text.empty()) {
throw runtime_error("invalid expression");
}
// Check for unary operators
if (text[0] == '!') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::LOGICAL_NOT,
IntegralExpression::parse_expr(text.substr(1)));
} else if (text[0] == '~') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::BITWISE_NOT,
IntegralExpression::parse_expr(text.substr(1)));
} else if (text[0] == '-') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::NEGATIVE,
IntegralExpression::parse_expr(text.substr(1)));
}
// Check for binary operators at the root level
using BinType = BinaryOperatorNode::Type;
static const vector<vector<pair<std::string, BinaryOperatorNode::Type>>> binary_operator_levels = {
{{make_pair("*", BinType::MULTIPLY)}, {make_pair("/", BinType::DIVIDE)}, {make_pair("%", BinType::MODULUS)}},
{{make_pair("+", BinType::ADD)}, {make_pair("-", BinType::SUBTRACT)}},
{{make_pair("<<", BinType::LEFT_SHIFT)}, {make_pair(">>", BinType::RIGHT_SHIFT)}},
{{make_pair("<=", BinType::LESS_OR_EQUAL)}, {make_pair(">=", BinType::GREATER_OR_EQUAL)}, {make_pair("<", BinType::LESS_THAN)}, {make_pair(">", BinType::GREATER_THAN)}},
{{make_pair("==", BinType::EQUAL)}, {make_pair("!=", BinType::NOT_EQUAL)}},
{{make_pair("&", BinType::BITWISE_AND)}},
{{make_pair("^", BinType::BITWISE_XOR)}},
{{make_pair("|", BinType::BITWISE_OR)}},
{{make_pair("&&", BinType::LOGICAL_AND)}},
{{make_pair("||", BinType::LOGICAL_OR)}},
};
for (const auto& operators : binary_operator_levels) {
size_t paren_level = 0;
for (size_t z = 0; z < text.size() - 1; z++) {
if (text[z] == '(') {
paren_level++;
continue;
} else if (text[z] == ')') {
paren_level--;
continue;
}
if (!paren_level) {
for (const auto& oper : operators) {
// Awful hack (because I'm too lazy to add a tokenization step): if
// the operator is followed or preceded by another copy of itself,
// don't match it (this prevents us from matching & when the token is
// actually &&)
if ((text.size() > z + oper.first.size()) &&
((z < oper.first.size()) || (text.compare(z - oper.first.size(), oper.first.size(), oper.first) != 0)) &&
(text.compare(z, oper.first.size(), oper.first) == 0) &&
(text.compare(z + oper.first.size(), oper.first.size(), oper.first) != 0)) {
auto left = IntegralExpression::parse_expr(text.substr(0, z));
auto right = IntegralExpression::parse_expr(text.substr(z + oper.first.size()));
return make_unique<BinaryOperatorNode>(oper.second, std::move(left), std::move(right));
}
}
}
}
}
// Check for env lookups
if (text.starts_with("F_")) {
char* endptr = nullptr;
uint64_t flag = strtoul(text.data() + 2, &endptr, 16);
if (endptr != text.data() + text.size()) {
throw runtime_error("invalid flag lookup token");
}
if (flag >= 0x400) {
throw runtime_error("invalid flag index");
}
return make_unique<FlagLookupNode>(flag);
}
if (text.starts_with("CC_")) {
Episode episode;
if (text.starts_with("CC_Ep1_")) {
episode = Episode::EP1;
} else if (text.starts_with("CC_Ep2_")) {
episode = Episode::EP2;
} else {
throw runtime_error("invalid challenge episode");
}
char* endptr = nullptr;
uint64_t stage_index = strtoul(text.data() + 7, &endptr, 0) - 1;
if (endptr != text.data() + text.size()) {
throw runtime_error("invalid challenge completion lookup token");
}
if ((episode == Episode::EP1 && stage_index > 8) || (episode == Episode::EP2 && stage_index > 4)) {
throw runtime_error("invalid challenge stage index");
}
return make_unique<ChallengeCompletionLookupNode>(episode, stage_index);
}
if (text.starts_with("T_")) {
return make_unique<TeamRewardLookupNode>(string(text.substr(2)));
}
if (text == "V_NumPlayers") {
return make_unique<NumPlayersLookupNode>();
}
if (text == "V_Event") {
return make_unique<EventLookupNode>();
}
if (text == "V_V1Present") {
return make_unique<V1PresenceLookupNode>();
}
// Check for constants
if (text == "true") {
return make_unique<ConstantNode>(1);
}
if (text == "false") {
return make_unique<ConstantNode>(0);
}
try {
size_t endpos;
int64_t v = stoll(string(text), &endpos, 0);
if (endpos == text.size()) {
return make_unique<ConstantNode>(v);
}
} catch (const exception&) {
}
throw runtime_error("unparseable expression");
}
#include "IntegralExpression.hh"
#include <algorithm>
#include <mutex>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Hash.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Tools.hh>
#include <string>
#include <unordered_map>
#include "CommandFormats.hh"
#include "Compression.hh"
#include "Loggers.hh"
#include "PSOEncryption.hh"
#include "QuestScript.hh"
#include "SaveFileFormats.hh"
#include "Text.hh"
using namespace std;
IntegralExpression::IntegralExpression(const string& text)
: root(this->parse_expr(text)) {}
IntegralExpression::BinaryOperatorNode::BinaryOperatorNode(
Type type, unique_ptr<const Node>&& left, unique_ptr<const Node>&& right)
: type(type),
left(std::move(left)),
right(std::move(right)) {}
bool IntegralExpression::BinaryOperatorNode::operator==(const Node& other) const {
try {
const BinaryOperatorNode& other_bin = dynamic_cast<const BinaryOperatorNode&>(other);
return other_bin.type == this->type && *other_bin.left == *this->left && *other_bin.right == *this->right;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::BinaryOperatorNode::evaluate(const Env& env) const {
switch (this->type) {
case Type::LOGICAL_OR:
return this->left->evaluate(env) || this->right->evaluate(env);
case Type::LOGICAL_AND:
return this->left->evaluate(env) && this->right->evaluate(env);
case Type::BITWISE_OR:
return this->left->evaluate(env) | this->right->evaluate(env);
case Type::BITWISE_AND:
return this->left->evaluate(env) & this->right->evaluate(env);
case Type::BITWISE_XOR:
return this->left->evaluate(env) ^ this->right->evaluate(env);
case Type::LEFT_SHIFT:
return this->left->evaluate(env) << this->right->evaluate(env);
case Type::RIGHT_SHIFT:
return this->left->evaluate(env) >> this->right->evaluate(env);
case Type::LESS_THAN:
return this->left->evaluate(env) < this->right->evaluate(env);
case Type::GREATER_THAN:
return this->left->evaluate(env) > this->right->evaluate(env);
case Type::LESS_OR_EQUAL:
return this->left->evaluate(env) <= this->right->evaluate(env);
case Type::GREATER_OR_EQUAL:
return this->left->evaluate(env) >= this->right->evaluate(env);
case Type::EQUAL:
return this->left->evaluate(env) == this->right->evaluate(env);
case Type::NOT_EQUAL:
return this->left->evaluate(env) != this->right->evaluate(env);
case Type::ADD:
return this->left->evaluate(env) + this->right->evaluate(env);
case Type::SUBTRACT:
return this->left->evaluate(env) - this->right->evaluate(env);
case Type::MULTIPLY:
return this->left->evaluate(env) * this->right->evaluate(env);
case Type::DIVIDE:
return this->left->evaluate(env) / this->right->evaluate(env);
case Type::MODULUS:
return this->left->evaluate(env) % this->right->evaluate(env);
default:
throw logic_error("invalid binary operator type");
}
}
string IntegralExpression::BinaryOperatorNode::str() const {
switch (this->type) {
case Type::LOGICAL_OR:
return "(" + this->left->str() + ") || (" + this->right->str() + ")";
case Type::LOGICAL_AND:
return "(" + this->left->str() + ") && (" + this->right->str() + ")";
case Type::BITWISE_OR:
return "(" + this->left->str() + ") | (" + this->right->str() + ")";
case Type::BITWISE_AND:
return "(" + this->left->str() + ") & (" + this->right->str() + ")";
case Type::BITWISE_XOR:
return "(" + this->left->str() + ") ^ (" + this->right->str() + ")";
case Type::LEFT_SHIFT:
return "(" + this->left->str() + ") << (" + this->right->str() + ")";
case Type::RIGHT_SHIFT:
return "(" + this->left->str() + ") >> (" + this->right->str() + ")";
case Type::LESS_THAN:
return "(" + this->left->str() + ") < (" + this->right->str() + ")";
case Type::GREATER_THAN:
return "(" + this->left->str() + ") > (" + this->right->str() + ")";
case Type::LESS_OR_EQUAL:
return "(" + this->left->str() + ") <= (" + this->right->str() + ")";
case Type::GREATER_OR_EQUAL:
return "(" + this->left->str() + ") >= (" + this->right->str() + ")";
case Type::EQUAL:
return "(" + this->left->str() + ") == (" + this->right->str() + ")";
case Type::NOT_EQUAL:
return "(" + this->left->str() + ") != (" + this->right->str() + ")";
case Type::ADD:
return "(" + this->left->str() + ") + (" + this->right->str() + ")";
case Type::SUBTRACT:
return "(" + this->left->str() + ") - (" + this->right->str() + ")";
case Type::MULTIPLY:
return "(" + this->left->str() + ") * (" + this->right->str() + ")";
case Type::DIVIDE:
return "(" + this->left->str() + ") / (" + this->right->str() + ")";
case Type::MODULUS:
return "(" + this->left->str() + ") % (" + this->right->str() + ")";
default:
throw logic_error("invalid binary operator type");
}
}
IntegralExpression::UnaryOperatorNode::UnaryOperatorNode(Type type, unique_ptr<const Node>&& sub)
: type(type),
sub(std::move(sub)) {}
bool IntegralExpression::UnaryOperatorNode::operator==(const Node& other) const {
try {
const UnaryOperatorNode& other_un = dynamic_cast<const UnaryOperatorNode&>(other);
return other_un.type == this->type && *other_un.sub == *this->sub;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::UnaryOperatorNode::evaluate(const Env& env) const {
switch (this->type) {
case Type::LOGICAL_NOT:
return !this->sub->evaluate(env);
case Type::BITWISE_NOT:
return ~this->sub->evaluate(env);
case Type::NEGATIVE:
return -this->sub->evaluate(env);
default:
throw logic_error("invalid unary operator type");
}
}
string IntegralExpression::UnaryOperatorNode::str() const {
switch (this->type) {
case Type::LOGICAL_NOT:
return "!(" + this->sub->str() + ")";
case Type::BITWISE_NOT:
return "~(" + this->sub->str() + ")";
case Type::NEGATIVE:
return "-(" + this->sub->str() + ")";
default:
throw logic_error("invalid unary operator type");
}
}
IntegralExpression::FlagLookupNode::FlagLookupNode(uint16_t flag_index)
: flag_index(flag_index) {}
bool IntegralExpression::FlagLookupNode::operator==(const Node& other) const {
try {
const FlagLookupNode& other_flag = dynamic_cast<const FlagLookupNode&>(other);
return other_flag.flag_index == this->flag_index;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::FlagLookupNode::evaluate(const Env& env) const {
if (!env.flags) {
throw runtime_error("quest flags not available");
}
return env.flags->get(this->flag_index) ? 1 : 0;
}
string IntegralExpression::FlagLookupNode::str() const {
return phosg::string_printf("F_%04hX", this->flag_index);
}
IntegralExpression::ChallengeCompletionLookupNode::ChallengeCompletionLookupNode(
Episode episode, uint8_t stage_index)
: episode(episode),
stage_index(stage_index) {}
bool IntegralExpression::ChallengeCompletionLookupNode::operator==(const Node& other) const {
try {
const ChallengeCompletionLookupNode& other_cc = dynamic_cast<const ChallengeCompletionLookupNode&>(other);
return other_cc.episode == this->episode && other_cc.stage_index == this->stage_index;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::ChallengeCompletionLookupNode::evaluate(const Env& env) const {
if (!env.challenge_records) {
throw runtime_error("challenge records not available");
}
if (this->episode == Episode::EP1) {
return env.challenge_records->times_ep1_online.at(this->stage_index).has_value();
} else if (this->episode == Episode::EP2) {
return env.challenge_records->times_ep2_online.at(this->stage_index).has_value();
}
return false;
}
string IntegralExpression::ChallengeCompletionLookupNode::str() const {
return phosg::string_printf("CC_%s_%hhu", abbreviation_for_episode(this->episode), static_cast<uint8_t>(this->stage_index + 1));
}
IntegralExpression::TeamRewardLookupNode::TeamRewardLookupNode(const string& reward_name)
: reward_name(reward_name) {}
bool IntegralExpression::TeamRewardLookupNode::operator==(const Node& other) const {
try {
const TeamRewardLookupNode& other_team_reward = dynamic_cast<const TeamRewardLookupNode&>(other);
return other_team_reward.reward_name == this->reward_name;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::TeamRewardLookupNode::evaluate(const Env& env) const {
return (env.team && env.team->has_reward(this->reward_name)) ? 1 : 0;
}
string IntegralExpression::TeamRewardLookupNode::str() const {
return "T_" + this->reward_name;
}
IntegralExpression::NumPlayersLookupNode::NumPlayersLookupNode() {}
bool IntegralExpression::NumPlayersLookupNode::operator==(const Node& other) const {
return dynamic_cast<const NumPlayersLookupNode*>(&other) != nullptr;
}
int64_t IntegralExpression::NumPlayersLookupNode::evaluate(const Env& env) const {
return env.num_players;
}
string IntegralExpression::NumPlayersLookupNode::str() const {
return "V_NumPlayers";
}
IntegralExpression::EventLookupNode::EventLookupNode() {}
bool IntegralExpression::EventLookupNode::operator==(const Node& other) const {
return dynamic_cast<const EventLookupNode*>(&other) != nullptr;
}
int64_t IntegralExpression::EventLookupNode::evaluate(const Env& env) const {
return env.event;
}
string IntegralExpression::EventLookupNode::str() const {
return "V_Event";
}
IntegralExpression::V1PresenceLookupNode::V1PresenceLookupNode() {}
bool IntegralExpression::V1PresenceLookupNode::operator==(const Node& other) const {
return dynamic_cast<const V1PresenceLookupNode*>(&other) != nullptr;
}
int64_t IntegralExpression::V1PresenceLookupNode::evaluate(const Env& env) const {
return env.v1_present ? 1 : 0;
}
string IntegralExpression::V1PresenceLookupNode::str() const {
return "V_V1Present";
}
IntegralExpression::ConstantNode::ConstantNode(int64_t value)
: value(value) {}
bool IntegralExpression::ConstantNode::operator==(const Node& other) const {
try {
const ConstantNode& other_const = dynamic_cast<const ConstantNode&>(other);
return other_const.value == this->value;
} catch (const bad_cast&) {
return false;
}
}
int64_t IntegralExpression::ConstantNode::evaluate(const Env&) const {
return this->value;
}
string IntegralExpression::ConstantNode::str() const {
return phosg::string_printf("%" PRId64, this->value);
}
unique_ptr<const IntegralExpression::Node> IntegralExpression::parse_expr(string_view text) {
// Strip off spaces and fully-enclosing parentheses
for (;;) {
size_t starting_size = text.size();
while (text.at(0) == ' ') {
text = text.substr(1);
}
while (text.at(text.size() - 1) == ' ') {
text = text.substr(0, text.size() - 1);
}
if (text.at(0) == '(' && text.at(text.size() - 1) == ')') {
// It doesn't suffice to just check the first ant last characters, since
// text could be like "(a) && (b)". Instead, we ignore the first and last
// characters, and don't strip anything if the internal parentheses are
// unbalanced.
size_t paren_level = 1;
for (size_t z = 1; z < text.size() - 1; z++) {
if (text[z] == '(') {
paren_level++;
} else if (text[z] == ')') {
paren_level--;
if (paren_level == 0) {
break;
}
}
}
if (paren_level > 0) {
text = text.substr(1, text.size() - 2);
}
}
if (text.size() == starting_size) {
break;
}
}
if (text.empty()) {
throw runtime_error("invalid expression");
}
// Check for binary operators at the root level
using BinType = BinaryOperatorNode::Type;
static const vector<vector<pair<std::string, BinaryOperatorNode::Type>>> binary_operator_levels = {
{{make_pair("||", BinType::LOGICAL_OR)}},
{{make_pair("&&", BinType::LOGICAL_AND)}},
{{make_pair("|", BinType::BITWISE_OR)}},
{{make_pair("^", BinType::BITWISE_XOR)}},
{{make_pair("&", BinType::BITWISE_AND)}},
{{make_pair("==", BinType::EQUAL)}, {make_pair("!=", BinType::NOT_EQUAL)}},
{{make_pair("<=", BinType::LESS_OR_EQUAL)}, {make_pair(">=", BinType::GREATER_OR_EQUAL)}, {make_pair("<", BinType::LESS_THAN)}, {make_pair(">", BinType::GREATER_THAN)}},
{{make_pair("<<", BinType::LEFT_SHIFT)}, {make_pair(">>", BinType::RIGHT_SHIFT)}},
{{make_pair("+", BinType::ADD)}, {make_pair("-", BinType::SUBTRACT)}},
{{make_pair("*", BinType::MULTIPLY)}, {make_pair("/", BinType::DIVIDE)}, {make_pair("%", BinType::MODULUS)}},
};
for (const auto& operators : binary_operator_levels) {
size_t paren_level = 0;
for (size_t z = 0; z < text.size() - 1; z++) {
if (text[z] == '(') {
paren_level++;
continue;
} else if (text[z] == ')') {
paren_level--;
continue;
}
if (!paren_level) {
for (const auto& oper : operators) {
// Awful hack (because I'm too lazy to add a tokenization step): if
// the operator is followed or preceded by another copy of itself,
// don't match it (this prevents us from matching & when the token is
// actually &&)
if ((text.size() > z + oper.first.size()) &&
((z < oper.first.size()) || (text.compare(z - oper.first.size(), oper.first.size(), oper.first) != 0)) &&
(text.compare(z, oper.first.size(), oper.first) == 0) &&
(text.compare(z + oper.first.size(), oper.first.size(), oper.first) != 0)) {
auto left = IntegralExpression::parse_expr(text.substr(0, z));
auto right = IntegralExpression::parse_expr(text.substr(z + oper.first.size()));
return make_unique<BinaryOperatorNode>(oper.second, std::move(left), std::move(right));
}
}
}
}
}
// Check for unary operators
if (text[0] == '!') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::LOGICAL_NOT,
IntegralExpression::parse_expr(text.substr(1)));
} else if (text[0] == '~') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::BITWISE_NOT,
IntegralExpression::parse_expr(text.substr(1)));
} else if (text[0] == '-') {
return make_unique<UnaryOperatorNode>(UnaryOperatorNode::Type::NEGATIVE,
IntegralExpression::parse_expr(text.substr(1)));
}
// Check for env lookups
if (text.starts_with("F_")) {
char* endptr = nullptr;
uint64_t flag = strtoul(text.data() + 2, &endptr, 16);
if (endptr != text.data() + text.size()) {
throw runtime_error("invalid flag lookup token");
}
if (flag >= 0x400) {
throw runtime_error("invalid flag index");
}
return make_unique<FlagLookupNode>(flag);
}
if (text.starts_with("CC_")) {
Episode episode;
if (text.starts_with("CC_Ep1_")) {
episode = Episode::EP1;
} else if (text.starts_with("CC_Ep2_")) {
episode = Episode::EP2;
} else {
throw runtime_error("invalid challenge episode");
}
char* endptr = nullptr;
uint64_t stage_index = strtoul(text.data() + 7, &endptr, 0) - 1;
if (endptr != text.data() + text.size()) {
throw runtime_error("invalid challenge completion lookup token");
}
if ((episode == Episode::EP1 && stage_index > 8) || (episode == Episode::EP2 && stage_index > 4)) {
throw runtime_error("invalid challenge stage index");
}
return make_unique<ChallengeCompletionLookupNode>(episode, stage_index);
}
if (text.starts_with("T_")) {
return make_unique<TeamRewardLookupNode>(string(text.substr(2)));
}
if (text == "V_NumPlayers") {
return make_unique<NumPlayersLookupNode>();
}
if (text == "V_Event") {
return make_unique<EventLookupNode>();
}
if (text == "V_V1Present") {
return make_unique<V1PresenceLookupNode>();
}
// Check for constants
if (text == "true") {
return make_unique<ConstantNode>(1);
}
if (text == "false") {
return make_unique<ConstantNode>(0);
}
try {
size_t endpos;
int64_t v = stoll(string(text), &endpos, 0);
if (endpos == text.size()) {
return make_unique<ConstantNode>(v);
}
} catch (const exception&) {
}
throw runtime_error("unparseable expression");
}
+188 -188
View File
@@ -1,188 +1,188 @@
#pragma once
#include <stdint.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "PlayerSubordinates.hh"
#include "QuestScript.hh"
#include "StaticGameData.hh"
#include "TeamIndex.hh"
class IntegralExpression {
public:
struct Env {
const QuestFlagsForDifficulty* flags;
const PlayerRecordsChallengeBB* challenge_records;
std::shared_ptr<const TeamIndex::Team> team;
size_t num_players;
uint8_t event;
bool v1_present;
};
IntegralExpression(const std::string& text);
~IntegralExpression() = default;
inline bool operator==(const IntegralExpression& other) const {
return this->root->operator==(*other.root);
}
inline bool operator!=(const IntegralExpression& other) const {
return !this->operator==(other);
}
inline int64_t evaluate(const Env& env) const {
return this->root->evaluate(env);
}
inline std::string str() const {
return this->root->str();
}
protected:
class Node {
public:
virtual ~Node() = default;
virtual bool operator==(const Node& other) const = 0;
inline bool operator!=(const Node& other) const {
return !this->operator==(other);
}
virtual int64_t evaluate(const Env& env) const = 0;
virtual std::string str() const = 0;
protected:
Node() = default;
};
class BinaryOperatorNode : public Node {
public:
enum class Type {
LOGICAL_OR = 0,
LOGICAL_AND,
BITWISE_OR,
BITWISE_AND,
BITWISE_XOR,
LEFT_SHIFT,
RIGHT_SHIFT,
LESS_THAN,
GREATER_THAN,
LESS_OR_EQUAL,
GREATER_OR_EQUAL,
EQUAL,
NOT_EQUAL,
ADD,
SUBTRACT,
MULTIPLY,
DIVIDE,
MODULUS,
};
BinaryOperatorNode(Type type, std::unique_ptr<const Node>&& left, std::unique_ptr<const Node>&& right);
virtual ~BinaryOperatorNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
Type type;
std::unique_ptr<const Node> left;
std::unique_ptr<const Node> right;
};
class UnaryOperatorNode : public Node {
public:
enum class Type {
LOGICAL_NOT = 0,
BITWISE_NOT,
NEGATIVE,
};
UnaryOperatorNode(Type type, std::unique_ptr<const Node>&& sub);
virtual ~UnaryOperatorNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
Type type;
std::unique_ptr<const Node> sub;
};
class FlagLookupNode : public Node {
public:
FlagLookupNode(uint16_t flag_index);
virtual ~FlagLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
uint16_t flag_index;
};
class ChallengeCompletionLookupNode : public Node {
public:
ChallengeCompletionLookupNode(Episode episode, uint8_t stage_index);
virtual ~ChallengeCompletionLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
Episode episode;
uint8_t stage_index;
};
class TeamRewardLookupNode : public Node {
public:
TeamRewardLookupNode(const std::string& reward_name);
virtual ~TeamRewardLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
std::string reward_name;
};
class NumPlayersLookupNode : public Node {
public:
NumPlayersLookupNode();
virtual ~NumPlayersLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
};
class EventLookupNode : public Node {
public:
EventLookupNode();
virtual ~EventLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
};
class V1PresenceLookupNode : public Node {
public:
V1PresenceLookupNode();
virtual ~V1PresenceLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
};
class ConstantNode : public Node {
public:
ConstantNode(int64_t value);
virtual ~ConstantNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
int64_t value;
};
std::unique_ptr<const Node> parse_expr(std::string_view text);
std::unique_ptr<const Node> root;
};
#pragma once
#include <stdint.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "PlayerSubordinates.hh"
#include "QuestScript.hh"
#include "StaticGameData.hh"
#include "TeamIndex.hh"
class IntegralExpression {
public:
struct Env {
const QuestFlagsForDifficulty* flags;
const PlayerRecordsChallengeBB* challenge_records;
std::shared_ptr<const TeamIndex::Team> team;
size_t num_players;
uint8_t event;
bool v1_present;
};
IntegralExpression(const std::string& text);
~IntegralExpression() = default;
inline bool operator==(const IntegralExpression& other) const {
return this->root->operator==(*other.root);
}
inline bool operator!=(const IntegralExpression& other) const {
return !this->operator==(other);
}
inline int64_t evaluate(const Env& env) const {
return this->root->evaluate(env);
}
inline std::string str() const {
return this->root->str();
}
protected:
class Node {
public:
virtual ~Node() = default;
virtual bool operator==(const Node& other) const = 0;
inline bool operator!=(const Node& other) const {
return !this->operator==(other);
}
virtual int64_t evaluate(const Env& env) const = 0;
virtual std::string str() const = 0;
protected:
Node() = default;
};
class BinaryOperatorNode : public Node {
public:
enum class Type {
LOGICAL_OR = 0,
LOGICAL_AND,
BITWISE_OR,
BITWISE_AND,
BITWISE_XOR,
LEFT_SHIFT,
RIGHT_SHIFT,
LESS_THAN,
GREATER_THAN,
LESS_OR_EQUAL,
GREATER_OR_EQUAL,
EQUAL,
NOT_EQUAL,
ADD,
SUBTRACT,
MULTIPLY,
DIVIDE,
MODULUS,
};
BinaryOperatorNode(Type type, std::unique_ptr<const Node>&& left, std::unique_ptr<const Node>&& right);
virtual ~BinaryOperatorNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
Type type;
std::unique_ptr<const Node> left;
std::unique_ptr<const Node> right;
};
class UnaryOperatorNode : public Node {
public:
enum class Type {
LOGICAL_NOT = 0,
BITWISE_NOT,
NEGATIVE,
};
UnaryOperatorNode(Type type, std::unique_ptr<const Node>&& sub);
virtual ~UnaryOperatorNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
Type type;
std::unique_ptr<const Node> sub;
};
class FlagLookupNode : public Node {
public:
FlagLookupNode(uint16_t flag_index);
virtual ~FlagLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
uint16_t flag_index;
};
class ChallengeCompletionLookupNode : public Node {
public:
ChallengeCompletionLookupNode(Episode episode, uint8_t stage_index);
virtual ~ChallengeCompletionLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
Episode episode;
uint8_t stage_index;
};
class TeamRewardLookupNode : public Node {
public:
TeamRewardLookupNode(const std::string& reward_name);
virtual ~TeamRewardLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
std::string reward_name;
};
class NumPlayersLookupNode : public Node {
public:
NumPlayersLookupNode();
virtual ~NumPlayersLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
};
class EventLookupNode : public Node {
public:
EventLookupNode();
virtual ~EventLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
};
class V1PresenceLookupNode : public Node {
public:
V1PresenceLookupNode();
virtual ~V1PresenceLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
};
class ConstantNode : public Node {
public:
ConstantNode(int64_t value);
virtual ~ConstantNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
int64_t value;
};
std::unique_ptr<const Node> parse_expr(std::string_view text);
std::unique_ptr<const Node> root;
};
+111 -99
View File
@@ -7,6 +7,17 @@
using namespace std;
// The favored weapon type table is hardcoded in the game client. The table is:
// Viridia shots
// Greennill rifles
// Skyly swords
// Bluefull partisans
// Purplenum mechguns
// Pinkal canes
// Redria (none)
// Oran daggers
// Yellowboze (none)
// Whitill slicers
static const array<uint8_t, 10> favored_weapon_by_section_id = {
0x09, 0x07, 0x02, 0x04, 0x08, 0x0A, 0xFF, 0x03, 0xFF, 0x05};
@@ -25,7 +36,7 @@ ItemCreator::ItemCreator(
uint8_t section_id,
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt,
shared_ptr<const BattleRules> restrictions)
: log(string_printf("[ItemCreator:%s/%s/%s/%c/%hhu] ", name_for_enum(stack_limits->version), abbreviation_for_episode(episode), abbreviation_for_mode(mode), abbreviation_for_difficulty(difficulty), section_id), lobby_log.min_level),
: log(phosg::string_printf("[ItemCreator:%s/%s/%s/%c/%hhu] ", phosg::name_for_enum(stack_limits->version), abbreviation_for_episode(episode), abbreviation_for_mode(mode), abbreviation_for_difficulty(difficulty), section_id), lobby_log.min_level),
logic_version(stack_limits->version),
stack_limits(stack_limits),
episode(episode),
@@ -52,8 +63,8 @@ void ItemCreator::set_random_crypt(shared_ptr<PSOLFGEncryption> new_random_crypt
void ItemCreator::set_section_id(uint8_t new_section_id) {
if (this->section_id != new_section_id) {
this->section_id = new_section_id;
this->log.prefix = string_printf("[ItemCreator:%s/%s/%s/%c/%hhu] ",
name_for_enum(stack_limits->version),
this->log.prefix = phosg::string_printf("[ItemCreator:%s/%s/%s/%c/%hhu] ",
phosg::name_for_enum(stack_limits->version),
abbreviation_for_episode(episode),
abbreviation_for_mode(mode),
abbreviation_for_difficulty(difficulty),
@@ -74,27 +85,33 @@ bool ItemCreator::are_rare_drops_allowed() const {
}
uint8_t ItemCreator::normalize_area_number(uint8_t area) const {
if (!this->restrictions || (this->restrictions->box_drop_area == 0) || (area < 0x10) || (area > 0x11)) {
if (this->restrictions && (this->restrictions->box_drop_area != 0)) {
return this->restrictions->box_drop_area - 1;
} else {
switch (this->episode) {
case Episode::EP1:
if (area >= 0x0F) {
if (area >= 0x11) {
throw runtime_error("invalid Episode 1 area number");
}
switch (area) {
case 11:
return 2; // Dragon -> Cave 1
case 12:
return 5; // De Rol Le -> Mine 1
case 13:
return 7; // Vol Opt -> Ruins 1
case 14:
return 9; // Dark Falz -> Ruins 3
case 0x0B: // Dragon -> Cave 1
return 2;
case 0x0C: // De Rol Le -> Mine 1
return 5;
case 0x0D: // Vol Opt -> Ruins 1
return 7;
case 0x0E: // Dark Falz -> Ruins 3
case 0x10: // Palace -> Ruins 3
case 0x11: // Spaceship -> Ruins 3
return 9;
case 0x0F: // Lobby
throw runtime_error("visual lobby does not have item drop tables");
default:
return area - 1;
}
throw logic_error("this should be impossible");
case Episode::EP2: {
static const vector<uint8_t> area_subs = {
static const array<uint8_t, 0x11> area_subs = {
0x00, // 13 (VR Temple Alpha)
0x01, // 14 (VR Temple Beta)
0x02, // 15 (VR Spaceship Alpha)
@@ -116,7 +133,7 @@ uint8_t ItemCreator::normalize_area_number(uint8_t area) const {
if ((area >= 0x13) && (area < 0x24)) {
return area_subs.at(area - 0x13);
}
return area - 1;
throw runtime_error("invalid Episode 2 area number");
}
case Episode::EP4:
if (area >= 0x24 && area < 0x2D) {
@@ -126,9 +143,6 @@ uint8_t ItemCreator::normalize_area_number(uint8_t area) const {
default:
throw logic_error("invalid episode number");
}
} else {
return this->restrictions->box_drop_area - 1;
}
}
@@ -287,13 +301,13 @@ ItemData ItemCreator::check_rare_specs_and_create_rare_box_item(uint8_t area_nor
for (const auto& spec : rare_specs) {
item = this->check_rate_and_create_rare_item(spec, area_norm);
if (!item.empty()) {
if (this->log.should_log(LogLevel::INFO)) {
if (this->log.should_log(phosg::LogLevel::INFO)) {
auto hex = spec.data.hex();
this->log.info("Box spec %08" PRIX32 " produced item %s", spec.probability, hex.c_str());
}
break;
}
if (this->log.should_log(LogLevel::INFO)) {
if (this->log.should_log(phosg::LogLevel::INFO)) {
auto hex = spec.data.hex();
this->log.info("Box spec %08" PRIX32 " did not produce item %s", spec.probability, hex.c_str());
}
@@ -348,13 +362,13 @@ ItemData ItemCreator::check_rare_spec_and_create_rare_enemy_item(uint32_t enemy_
for (const auto& spec : rare_specs) {
item = this->check_rate_and_create_rare_item(spec, area_norm);
if (!item.empty()) {
if (this->log.should_log(LogLevel::INFO)) {
if (this->log.should_log(phosg::LogLevel::INFO)) {
auto hex = spec.data.hex();
this->log.info("Enemy spec %08" PRIX32 " produced item %s", spec.probability, hex.c_str());
}
break;
}
if (this->log.should_log(LogLevel::INFO)) {
if (this->log.should_log(phosg::LogLevel::INFO)) {
auto hex = spec.data.hex();
this->log.info("Enemy spec %08" PRIX32 " did not produce item %s", spec.probability, hex.c_str());
}
@@ -472,7 +486,7 @@ void ItemCreator::deduplicate_weapon_bonuses(ItemData& item) const {
void ItemCreator::set_item_kill_count_if_unsealable(ItemData& item) const {
if (this->item_parameter_table->is_unsealable_item(item)) {
this->log.info("Item is unsealable; setting kill count to zero");
item.set_sealed_item_kill_count(0);
item.set_kill_count(0);
}
}
@@ -1439,78 +1453,78 @@ vector<ItemData> ItemCreator::generate_weapon_shop_contents(size_t player_level)
} else {
static const vector<pair<uint8_t, uint8_t>> defs({
{0x01, 0x00},
{0x01, 0x01},
{0x01, 0x02},
{0x01, 0x03},
{0x01, 0x04},
{0x03, 0x00},
{0x03, 0x01},
{0x03, 0x02},
{0x03, 0x03},
{0x03, 0x04},
{0x02, 0x00},
{0x02, 0x01},
{0x02, 0x02},
{0x02, 0x03},
{0x02, 0x04},
{0x05, 0x00},
{0x05, 0x01},
{0x05, 0x02},
{0x05, 0x03},
{0x05, 0x04},
{0x04, 0x00},
{0x04, 0x01},
{0x04, 0x02},
{0x04, 0x03},
{0x04, 0x04},
{0x06, 0x00},
{0x06, 0x01},
{0x06, 0x02},
{0x06, 0x03},
{0x06, 0x04},
{0x07, 0x00},
{0x07, 0x01},
{0x07, 0x02},
{0x07, 0x03},
{0x07, 0x04},
{0x08, 0x00},
{0x08, 0x01},
{0x08, 0x02},
{0x08, 0x03},
{0x08, 0x04},
{0x09, 0x00},
{0x09, 0x01},
{0x09, 0x02},
{0x09, 0x03},
{0x09, 0x04},
{0x0A, 0x00},
{0x0A, 0x01},
{0x0A, 0x02},
{0x0A, 0x03},
{0x0B, 0x00},
{0x0B, 0x01},
{0x0B, 0x02},
{0x0B, 0x03},
{0x0C, 0x00},
{0x0C, 0x01},
{0x0C, 0x02},
{0x0C, 0x03},
{0xFF, 0xFF},
{0xFF, 0xFF},
{0x01, 0x05},
{0x02, 0x05},
{0x06, 0x05},
{0x08, 0x05},
{0x0A, 0x04},
{0x0C, 0x04},
{0x0B, 0x04},
{0x01, 0x06},
{0x03, 0x05},
{0x07, 0x05},
{0x0A, 0x05},
{0x0C, 0x05},
{0x0B, 0x05},
/* 00 */ {0x01, 0x00},
/* 01 */ {0x01, 0x01},
/* 02 */ {0x01, 0x02},
/* 03 */ {0x01, 0x03},
/* 04 */ {0x01, 0x04},
/* 05 */ {0x03, 0x00},
/* 06 */ {0x03, 0x01},
/* 07 */ {0x03, 0x02},
/* 08 */ {0x03, 0x03},
/* 09 */ {0x03, 0x04},
/* 0A */ {0x02, 0x00},
/* 0B */ {0x02, 0x01},
/* 0C */ {0x02, 0x02},
/* 0D */ {0x02, 0x03},
/* 0E */ {0x02, 0x04},
/* 0F */ {0x05, 0x00},
/* 10 */ {0x05, 0x01},
/* 11 */ {0x05, 0x02},
/* 12 */ {0x05, 0x03},
/* 13 */ {0x05, 0x04},
/* 14 */ {0x04, 0x00},
/* 15 */ {0x04, 0x01},
/* 16 */ {0x04, 0x02},
/* 17 */ {0x04, 0x03},
/* 18 */ {0x04, 0x04},
/* 19 */ {0x06, 0x00},
/* 1A */ {0x06, 0x01},
/* 1B */ {0x06, 0x02},
/* 1C */ {0x06, 0x03},
/* 1D */ {0x06, 0x04},
/* 1E */ {0x07, 0x00},
/* 1F */ {0x07, 0x01},
/* 20 */ {0x07, 0x02},
/* 21 */ {0x07, 0x03},
/* 22 */ {0x07, 0x04},
/* 23 */ {0x08, 0x00},
/* 24 */ {0x08, 0x01},
/* 25 */ {0x08, 0x02},
/* 26 */ {0x08, 0x03},
/* 27 */ {0x08, 0x04},
/* 28 */ {0x09, 0x00},
/* 29 */ {0x09, 0x01},
/* 2A */ {0x09, 0x02},
/* 2B */ {0x09, 0x03},
/* 2C */ {0x09, 0x04},
/* 2D */ {0x0A, 0x00},
/* 2E */ {0x0A, 0x01},
/* 2F */ {0x0A, 0x02},
/* 30 */ {0x0A, 0x03},
/* 31 */ {0x0B, 0x00},
/* 32 */ {0x0B, 0x01},
/* 33 */ {0x0B, 0x02},
/* 34 */ {0x0B, 0x03},
/* 35 */ {0x0C, 0x00},
/* 36 */ {0x0C, 0x01},
/* 37 */ {0x0C, 0x02},
/* 38 */ {0x0C, 0x03},
/* 39 */ {0xFF, 0xFF}, // Special-cased above
/* 3A */ {0xFF, 0xFF}, // Special-cased above
/* 3B */ {0x01, 0x05},
/* 3C */ {0x02, 0x05},
/* 3D */ {0x06, 0x05},
/* 3E */ {0x08, 0x05},
/* 3F */ {0x0A, 0x04},
/* 40 */ {0x0C, 0x04},
/* 41 */ {0x0B, 0x04},
/* 42 */ {0x01, 0x06},
/* 43 */ {0x03, 0x05},
/* 44 */ {0x07, 0x05},
/* 45 */ {0x0A, 0x05},
/* 46 */ {0x0C, 0x05},
/* 47 */ {0x0B, 0x05},
});
const auto& def = defs.at(which);
item.data1[0] = 0;
@@ -1556,10 +1570,8 @@ void ItemCreator::generate_weapon_shop_item_grind(ItemData& item, size_t player_
? this->weapon_random_set->get_favored_grind_range(table_index)
: this->weapon_random_set->get_standard_grind_range(table_index);
const auto& weapon_def = this->item_parameter_table->get_weapon(
item.data1[1], item.data1[2]);
item.data1[3] = clamp<uint8_t>(
this->rand_int(range->max + 1), range->min, weapon_def.max_grind);
const auto& weapon_def = this->item_parameter_table->get_weapon(item.data1[1], item.data1[2]);
item.data1[3] = clamp<uint8_t>(this->rand_int(range->max + 1), range->min, weapon_def.max_grind);
}
void ItemCreator::generate_weapon_shop_item_special(ItemData& item, size_t player_level) {
+19 -1
View File
@@ -58,7 +58,7 @@ public:
void set_section_id(uint8_t new_section_id);
private:
PrefixedLogger log;
phosg::PrefixedLogger log;
Version logic_version;
std::shared_ptr<const ItemData::StackLimits> stack_limits;
Episode episode;
@@ -83,6 +83,24 @@ private:
// Note: The original implementation uses 17 different random states for some
// reason. We forego that and use only one for simplicity.
// Originally, the 17 random states were used for:
// [0x00] - drop-anything rate check
// [0x01] - common item class check
// [0x02] - get_rand_from_weighted_tables16 determinants
// [0x03] - get_rand_from_weighted_tables8 determinants
// [0x04] - tech disk levels
// [0x05] - meseta amounts
// [0x06] - rare drop rate check
// [0x07] - rare weapon special table index
// [0x08] - apparently unused
// [0x09] - whether to generate a common weapon special
// [0x0A] - number of stars for common weapon special
// [0x0B] - unit modifiers
// [0x0C] - common armor DFP bonuses
// [0x0D] - common armor EVP bonuses
// [0x0E] - apparently unused
// [0x0F] - which common weapon special to generate
// [0x10] - apparently unused
std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
bool are_rare_drops_allowed() const;
+25 -16
View File
@@ -21,7 +21,7 @@ ItemData::StackLimits::StackLimits(
max_tool_stack_sizes_by_data1_1(max_tool_stack_sizes_by_data1_1),
max_meseta_stack_size(max_meseta_stack_size) {}
ItemData::StackLimits::StackLimits(Version version, const JSON& json)
ItemData::StackLimits::StackLimits(Version version, const phosg::JSON& json)
: version(version) {
this->max_tool_stack_sizes_by_data1_1.clear();
for (const auto& limit_json : json.at("ToolLimits").as_list()) {
@@ -53,8 +53,8 @@ ItemData::ItemData(const ItemData& other) {
ItemData::ItemData(uint64_t first, uint64_t second) {
*reinterpret_cast<be_uint64_t*>(&this->data1[0]) = first;
this->data1d[2] = bswap32((second >> 32) & 0xFFFFFFFF);
this->data2d = bswap32(second & 0xFFFFFFFF);
this->data1d[2] = phosg::bswap32((second >> 32) & 0xFFFFFFFF);
this->data2d = phosg::bswap32(second & 0xFFFFFFFF);
}
ItemData& ItemData::operator=(const ItemData& other) {
@@ -400,7 +400,7 @@ void ItemData::decode_for_version(Version from_version) {
// data2d field, since internally it's actually a uint32_t. We treat it
// as individual bytes instead, so we correct for the client's
// byteswapping here.
this->data2d = bswap32(this->data2d);
this->data2d = phosg::bswap32(this->data2d);
}
break;
@@ -431,7 +431,10 @@ void ItemData::decode_for_version(Version from_version) {
}
void ItemData::encode_for_version(Version to_version, shared_ptr<const ItemParameterTable> item_parameter_table) {
bool should_encode_v2_data = (is_v1(to_version) || is_v2(to_version)) && (to_version != Version::GC_NTE) && !this->has_encoded_v2_data();
bool should_encode_v2_data = item_parameter_table &&
(is_v1(to_version) || is_v2(to_version)) &&
(to_version != Version::GC_NTE) &&
!this->has_encoded_v2_data();
switch (this->data1[0]) {
case 0x00:
@@ -479,7 +482,7 @@ void ItemData::encode_for_version(Version to_version, shared_ptr<const ItemParam
this->data2w[1] = this->data2[0] | ((this->data2[2] << 15) & 0x8000);
this->data2w[0] = this->data2[1];
} else if (is_big_endian(to_version)) {
this->data2d = bswap32(this->data2d);
this->data2d = phosg::bswap32(this->data2d);
}
break;
@@ -534,16 +537,22 @@ bool ItemData::has_encoded_v2_data() const {
: (this->get_encoded_v2_data() != 0);
}
uint16_t ItemData::get_sealed_item_kill_count() const {
return ((this->data1[10] << 8) | this->data1[11]) & 0x7FFF;
bool ItemData::has_kill_count() const {
return !this->is_s_rank_weapon() && (this->data1[10] & 0x80);
}
void ItemData::set_sealed_item_kill_count(uint16_t v) {
if (v > 0x7FFF) {
this->data1w[5] = 0xFFFF;
} else {
this->data1[10] = (v >> 8) | 0x80;
this->data1[11] = v;
uint16_t ItemData::get_kill_count() const {
return this->has_kill_count() ? (((this->data1[10] << 8) | this->data1[11]) & 0x7FFF) : 0;
}
void ItemData::set_kill_count(uint16_t v) {
if (!this->is_s_rank_weapon()) {
if (v > 0x7FFF) {
this->data1w[5] = 0xFFFF;
} else {
this->data1[10] = (v >> 8) | 0x80;
this->data1[11] = v;
}
}
}
@@ -734,12 +743,12 @@ ItemData ItemData::from_primary_identifier(const StackLimits& limits, uint32_t p
}
string ItemData::hex() const {
return string_printf("%08" PRIX32 " %08" PRIX32 " %08" PRIX32 " (%08" PRIX32 ") %08" PRIX32,
return phosg::string_printf("%08" PRIX32 " %08" PRIX32 " %08" PRIX32 " (%08" PRIX32 ") %08" PRIX32,
this->data1db[0].load(), this->data1db[1].load(), this->data1db[2].load(), this->id.load(), this->data2db.load());
}
string ItemData::short_hex() const {
auto ret = string_printf("%08" PRIX32 "%08" PRIX32 "%08" PRIX32 "%08" PRIX32,
auto ret = phosg::string_printf("%08" PRIX32 "%08" PRIX32 "%08" PRIX32 "%08" PRIX32,
this->data1db[0].load(), this->data1db[1].load(), this->data1db[2].load(), this->data2db.load());
size_t offset = ret.find_last_not_of('0');
if (offset != string::npos) {
+4 -3
View File
@@ -62,7 +62,7 @@ struct ItemData {
uint32_t max_meseta_stack_size;
StackLimits(Version version, const std::vector<uint8_t>& max_tool_stack_sizes_by_data1_1, uint32_t max_meseta_stack_size);
StackLimits(Version version, const JSON& json);
StackLimits(Version version, const phosg::JSON& json);
StackLimits(const StackLimits& other) = default;
StackLimits(StackLimits&& other) = default;
StackLimits& operator=(const StackLimits& other) = default;
@@ -173,8 +173,9 @@ struct ItemData {
uint8_t get_encoded_v2_data() const;
bool has_encoded_v2_data() const;
uint16_t get_sealed_item_kill_count() const;
void set_sealed_item_kill_count(uint16_t v);
bool has_kill_count() const;
uint16_t get_kill_count() const;
void set_kill_count(uint16_t v);
uint8_t get_tool_item_amount(const StackLimits& limits) const;
void set_tool_item_amount(const StackLimits& limits, uint8_t amount);
int16_t get_armor_or_shield_defense_bonus() const;

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