Compare commits
642 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7cbd9402d0 | |||
| 0396337994 | |||
| 6fbc0829ae | |||
| 4f41cbc9ce | |||
| d1e6d75d70 | |||
| 067f2439ca | |||
| 2d2edbd7be | |||
| f5f457aa6f | |||
| aabbafb749 | |||
| e72e37f713 | |||
| f884893b18 | |||
| c74c0e2250 | |||
| 5f4d2ec891 | |||
| 33b0ab3ed3 | |||
| 2e158a1df8 | |||
| 6a89f18580 | |||
| b3e757dcdc | |||
| 9c675a14ab | |||
| cc99050964 | |||
| f65b1f1c14 | |||
| 1ad2c47444 | |||
| ebef2f2bd1 | |||
| afa23f03c7 | |||
| 9d7b6c6341 | |||
| 4199f7bb23 | |||
| 140d488239 | |||
| 22e9314e18 | |||
| c8a3b3ba31 | |||
| 8b7e4014ae | |||
| 13b94e7ba1 | |||
| ab2a8d5fa9 | |||
| a01d8206e1 | |||
| 61570a2563 | |||
| 822c0e0670 | |||
| c5b5ab3815 | |||
| b28e9a5d54 | |||
| e5e61d189c | |||
| 8b35d07fc9 | |||
| 2f462d391e | |||
| 09d3b90169 | |||
| a329db3036 | |||
| 711fa742be | |||
| d9c549bef5 | |||
| e0d1db0363 | |||
| 1723a4152c | |||
| c212b2987c | |||
| 488a5b201e | |||
| 4770297cd0 | |||
| 3297df580a | |||
| 936b914cbc | |||
| ad51dcf16f | |||
| c8f330e2c8 | |||
| 6467693df9 | |||
| 07716fd301 | |||
| b30cd3bb8e | |||
| a4a8389add | |||
| 7f2fca3a79 | |||
| cfea8a2712 | |||
| 3e59f9a91e | |||
| 69edba036e | |||
| ca1dc6ad7d | |||
| dcd8d3b650 | |||
| 1bc668f72f | |||
| 52d019a321 | |||
| 02c3d35d78 | |||
| 6328453d38 | |||
| 595675df20 | |||
| 4489bca037 | |||
| 333b62b884 | |||
| f06b07a7c4 | |||
| b52a2e4a5b | |||
| 26c3a87a73 | |||
| 73eef4815b | |||
| d85737b1a7 | |||
| ed05bbe2e3 | |||
| f0c492abea | |||
| 2cff04943f | |||
| 1df7b821e8 | |||
| 5fb842761d | |||
| 3cddb99c20 | |||
| e27426dc16 | |||
| 4cf650fb98 | |||
| 3857cda4e5 | |||
| 99ebf96cb0 | |||
| 311af36632 | |||
| cf46a2cfc1 | |||
| 002a504418 | |||
| ff9ff218bb | |||
| 5f838815ab | |||
| c7d606247f | |||
| 546e8a3801 | |||
| f53604f49c | |||
| 84c62b33a4 | |||
| ddc52c06ae | |||
| d02a3d7d64 | |||
| 21a0efa8ac | |||
| 4d7a3395ba | |||
| 78fe4ebf98 | |||
| c596a18b3a | |||
| f3b547f93c | |||
| ef53a3b269 | |||
| 4f364f56d0 | |||
| 4e77ff7ab1 | |||
| 81ad01891a | |||
| 03d303b2bb | |||
| 52bca977c3 | |||
| f9cac45996 | |||
| 04dbcef2cf | |||
| 66e00d5136 | |||
| 11d539042c | |||
| 104e31028b | |||
| fa22c3563d | |||
| 2cd4e5cf27 | |||
| d9744a696e | |||
| 813bd2e0fa | |||
| 2d42d1ce07 | |||
| 9001af38cd | |||
| 67a56a369f | |||
| f4da9c8cb2 | |||
| 963788af33 | |||
| d0e0e59762 | |||
| caf41c99de | |||
| 9185dc0b62 | |||
| 83990c6d5f | |||
| f53ca31b22 | |||
| 44ea82771b | |||
| 984d8f0f31 | |||
| 7570c3ce34 | |||
| d24a535cd6 | |||
| f2d36d589b | |||
| 2b31656661 | |||
| 6e8eecda8b | |||
| 9ed01ede2d | |||
| 5ed2503491 | |||
| 2a34d64f00 | |||
| fe4bd3d495 | |||
| 7ad5cbd28b | |||
| 775369345c | |||
| 17fe80cf85 | |||
| a3428d33ae | |||
| 4a1561ec55 | |||
| 405399682f | |||
| 01e6c5a8fb | |||
| 048b8ba09c | |||
| b451c82943 | |||
| 9d7c71fb26 | |||
| 07c5a8a4b6 | |||
| 15f923a639 | |||
| 4c55551e12 | |||
| 81d5b23d80 | |||
| fa7c76b75b | |||
| 1a7f219158 | |||
| 4b3bde01e4 | |||
| a7fdfbf732 | |||
| c0994b49e5 | |||
| 03fc351a35 | |||
| 24722f0a27 | |||
| b7293e7cb0 | |||
| b5104a7bda | |||
| 78b7bfac70 | |||
| 65a1b97093 | |||
| 2e6e1adcf3 | |||
| 7da0da66f1 | |||
| 4038221d8c | |||
| 5c807fa655 | |||
| aa9e1e7305 | |||
| 721b01a294 | |||
| aa08e3c183 | |||
| 63fb78cc9e | |||
| a39adc593b | |||
| afc6c44bc6 | |||
| 6f26cf87b1 | |||
| 6e9d86a6ca | |||
| e2caf81e4b | |||
| 823fb17f60 | |||
| a30e7438ff | |||
| 269d2178fb | |||
| 6564db437a | |||
| 732f1d5eb6 | |||
| 9033fb6a5d | |||
| b028532db3 | |||
| 80dda2e1f9 | |||
| 4d3595640a | |||
| 0704590238 | |||
| 7c48dc1ff5 | |||
| 68003b2e2f | |||
| f6fbba5638 | |||
| 4bfe7218f7 | |||
| 5dbb6c3a27 | |||
| 0be056adce | |||
| d51f7a0fe7 | |||
| a7b5ea5562 | |||
| d833727074 | |||
| 149e746e3a | |||
| 1c5b0e4667 | |||
| 8508607c87 | |||
| 0862b01770 | |||
| 72ac20e574 | |||
| 69f7bb3db9 | |||
| dc7368e4af | |||
| 79c7e5dcb4 | |||
| 56ac0a5057 | |||
| 183e7dbf8a | |||
| e3097c5578 | |||
| aebc9293ad | |||
| 4b3dcbb6f4 | |||
| 3424d6481b | |||
| 760cec9d1e | |||
| 0196c866f6 | |||
| 13ee74945b | |||
| c6266ff624 | |||
| 9a15433fbf | |||
| db2bd9d08f | |||
| f5ed347734 | |||
| 483f6dd3fc | |||
| 0e5837f79a | |||
| ab1a2373b9 | |||
| aa2b94b7f5 | |||
| 55a8207932 | |||
| 484feed314 | |||
| 04a42dc627 | |||
| 4e9003b061 | |||
| a59a2d7cd3 | |||
| 8cb7b465da | |||
| 0279b20bb7 | |||
| a140cdbedb | |||
| e7db8f2404 | |||
| 70dfeeba91 | |||
| a860d29636 | |||
| a7811429a8 | |||
| 75be38c38b | |||
| 75de6f259d | |||
| e6a6e862db | |||
| 2d1544edf4 | |||
| 0522b539c4 | |||
| ac20d0c7d4 | |||
| 263622cef8 | |||
| 461bd3d488 | |||
| 7baf5ce327 | |||
| 67c43e803b | |||
| fb9bd077a8 | |||
| 6e808b8340 | |||
| 996509531c | |||
| 4e7d6800cd | |||
| 0c9d4bf338 | |||
| 48641d46a0 | |||
| 84159821e9 | |||
| 823199be2e | |||
| 9eb5601349 | |||
| a7604353c3 | |||
| cfd264e4dc | |||
| e7d0739c8b | |||
| e5afc1d937 | |||
| a9a15600b2 | |||
| 086b2d411a | |||
| c61a13f62e | |||
| 0f25af1ab7 | |||
| 21f1c40408 | |||
| f8e479b4f9 | |||
| 775842dfc5 | |||
| a7d436a894 | |||
| 47bc37e806 | |||
| 080a9ebac4 | |||
| cac9589b81 | |||
| 34bd2cd6a7 | |||
| 8cc8d804bc | |||
| 59124678bf | |||
| b9fd52c6c1 | |||
| 458f5b2d0f | |||
| 7139df0265 | |||
| c6490cb3fb | |||
| b7d37eb169 | |||
| 1d26d1a529 | |||
| 5294a53e1b | |||
| 40d8227504 | |||
| a734bcf483 | |||
| 23e37b8eb7 | |||
| 627c0d949c | |||
| 096f9e46f4 | |||
| 7910556ace | |||
| 2bfcc32b6b | |||
| 0af0f8bc53 | |||
| 46c212f4a1 | |||
| 1e61415c9e | |||
| aa4a773095 | |||
| c8b8bf43f7 | |||
| e50848b52e | |||
| 9e8f7a1cc5 | |||
| 39f3a4afa7 | |||
| 4831f3649a | |||
| a9a524d04a | |||
| b773813f10 | |||
| 00bfae3b62 | |||
| 4dcb49bb34 | |||
| fd25eaadfd | |||
| 2d5b70c734 | |||
| 1ee3caf640 | |||
| e6e11794b8 | |||
| 79eabe5ed2 | |||
| b13e67d491 | |||
| 16a8f91822 | |||
| 82f036f66f | |||
| 3d2b5ebb79 | |||
| 302de15c75 | |||
| 18ce96c84b | |||
| e017279423 | |||
| dbc252a5d6 | |||
| cb0a9dad32 | |||
| 1f6f01a37f | |||
| eaa982aae9 | |||
| 07308b192c | |||
| 27105a3222 | |||
| d915b5e688 | |||
| 089980a6ab | |||
| 49992be60a | |||
| 7414b6ce8e | |||
| 591f3c7b36 | |||
| de2df5f6cf | |||
| 4a40dfd361 | |||
| b760bf5066 | |||
| 8e85167cb6 | |||
| af27ea080f | |||
| 65de5d0060 | |||
| a9b816c548 | |||
| 075c576116 | |||
| f9986f5ac5 | |||
| a9a28aa71b | |||
| c6bbd5daa3 | |||
| c89c3c27ad | |||
| 3205afbcdb | |||
| 61003b509a | |||
| ce3f25be7b | |||
| a8fd1bdada | |||
| 4426476a15 | |||
| 7d775a38d1 | |||
| a7d3720050 | |||
| 596ea40bc0 | |||
| f8f194e19b | |||
| 170111422b | |||
| 81969fc91b | |||
| f0366a3550 | |||
| d676e9bb38 | |||
| 188aac48eb | |||
| 24be0d8195 | |||
| fbc5cd5967 | |||
| d11329b2c9 | |||
| 3a74dbf04e | |||
| 299e187380 | |||
| 0f29b1801d | |||
| f8162d442a | |||
| cd09bfa7e8 | |||
| 1bfbf09891 | |||
| 5523388ad4 | |||
| a3cc0bd13f | |||
| 70ada6669d | |||
| 4d76229527 | |||
| 5ea3d0ad4b | |||
| 90efde7aa9 | |||
| 55f1869125 | |||
| b4efd90fdc | |||
| 87dd554592 | |||
| 58974ae1be | |||
| 21c8bab91c | |||
| c58b37be23 | |||
| d3d98c44b8 | |||
| dc2e73d198 | |||
| 774f9649da | |||
| 093287af75 | |||
| 0126189cbd | |||
| c250a2dbc4 | |||
| 2ff9df19c8 | |||
| 528593651b | |||
| 9f073d07cd | |||
| 4bd6ef12a9 | |||
| 52644695a3 | |||
| 45e619718c | |||
| 43fd979763 | |||
| 082bc49a4d | |||
| 4adcaa7bee | |||
| 630ae0beb4 | |||
| 246dfd9fe0 | |||
| 6f056cb1bd | |||
| 9322c023da | |||
| fd4719f8ec | |||
| 3a22a5c489 | |||
| 862b3d27da | |||
| 998664d2fb | |||
| 0bf2d950ac | |||
| 3ae5e875a1 | |||
| a88795d8b9 | |||
| 9ca1b79409 | |||
| ce8277b96a | |||
| 25731eb71f | |||
| e55963b82b | |||
| b9d9b38351 | |||
| 782babf3ae | |||
| 9869fa03c2 | |||
| 0ae02b0191 | |||
| c0ea976fdc | |||
| c4bf9e7d5b | |||
| 2e5d95d612 | |||
| 75b2827da9 | |||
| 5b72e59ebe | |||
| d2c16b5363 | |||
| 977ed05526 | |||
| e2c34dfb70 | |||
| 4416579210 | |||
| 5f591ac189 | |||
| aa9d2beffe | |||
| 24656d587b | |||
| fbaf7d722d | |||
| bda5c40cc2 | |||
| eeac5ccf4d | |||
| bbff30071e | |||
| a7a512682c | |||
| f3f933aaca | |||
| 5433663866 | |||
| 598120c661 | |||
| d4f885fad1 | |||
| 8ab1eabda7 | |||
| d23775f069 | |||
| de45f49b78 | |||
| 2608d5d601 | |||
| 92df4ff1e2 | |||
| 27ecab2993 | |||
| 3dc106b42e | |||
| 768e8bbfe2 | |||
| 324f681c46 | |||
| d178d062a8 | |||
| 3ac421cf55 | |||
| 0e9bd019af | |||
| 5ce4eb8cfc | |||
| 64082fa872 | |||
| 063f67d3f6 | |||
| 5df98fb691 | |||
| a686d81d4c | |||
| bc9fc25799 | |||
| 07d8e1df7b | |||
| 7427fbd252 | |||
| 679f58937f | |||
| af5770058b | |||
| d2cb7a4cb8 | |||
| 62c778d877 | |||
| 9dd6339fe8 | |||
| 7b6b8151a7 | |||
| e77ee397cd | |||
| 8775367043 | |||
| ba752eb7dc | |||
| 8421ab16d5 | |||
| 340a36878b | |||
| 836704e987 | |||
| d0ff9bd048 | |||
| 001c2c905f | |||
| 443a0a3037 | |||
| d294dbcc55 | |||
| 0c63d6a07f | |||
| 3f6157c03f | |||
| c8eab046c0 | |||
| d8230eb37a | |||
| f71980382a | |||
| 0a8678fda7 | |||
| adb5d51510 | |||
| 45679a7f98 | |||
| f6f5ca47e9 | |||
| a4ade28755 | |||
| c957ea6c10 | |||
| 6bfb84d999 | |||
| 49fbacf0fa | |||
| 79efce5252 | |||
| cb9a0ed1c4 | |||
| fc5788364b | |||
| df2b64a601 | |||
| 2ff75fe132 | |||
| 625e8e0624 | |||
| de8ed72233 | |||
| ce2607253c | |||
| b6fb9051b6 | |||
| f069622b94 | |||
| 0b7e532b32 | |||
| f4e6a40097 | |||
| 2ed97974e0 | |||
| 251a9ecd0a | |||
| 777ffc1108 | |||
| 3951a46386 | |||
| bfbf1ba87e | |||
| dc7c3eb58c | |||
| a0126bd6b5 | |||
| c86ecbe9ef | |||
| 99a606be18 | |||
| 7ebae9ed9d | |||
| e803ca54c6 | |||
| d619bff349 | |||
| c7cb81e0fc | |||
| f7c847bcf0 | |||
| b81d119906 | |||
| 5535d749b9 | |||
| 992d204a83 | |||
| b478c035bb | |||
| 0f81d98c6e | |||
| edc659a241 | |||
| ef08805f93 | |||
| 70413668d8 | |||
| 27bbb2c7e4 | |||
| 43ad1597a4 | |||
| ce0badde87 | |||
| 9d46d1042b | |||
| 2e7c792b97 | |||
| c411cec06c | |||
| 451c8d5e09 | |||
| a35753fdf1 | |||
| ca6605877a | |||
| 59db3c82f9 | |||
| e42cfb649f | |||
| cf88455975 | |||
| b272f2326e | |||
| a29494b120 | |||
| 4d172fff64 | |||
| 57ea246dd7 | |||
| 636309952e | |||
| dfeeed2b1a | |||
| f83822bba0 | |||
| 60f67fa791 | |||
| 9b6a6e4412 | |||
| 83b8c199b9 | |||
| 3f1939e674 | |||
| 31616954cc | |||
| ee21885f13 | |||
| 2cc6a85d4b | |||
| 29320f0858 | |||
| 29f200b83e | |||
| 09bf81f77f | |||
| ddbb922b95 | |||
| c7dd98ccc0 | |||
| f5c2c930d8 | |||
| 79fee4cec4 | |||
| 0bec4d0f49 | |||
| a4fc133d75 | |||
| 45c9dc9a23 | |||
| 594ffbe7e6 | |||
| 7decab75c2 | |||
| 9815126ced | |||
| 4b5eba3727 | |||
| 49010b02f1 | |||
| d08aaef0f8 | |||
| 245df782b9 | |||
| 9ffe429a1f | |||
| 673c767a42 | |||
| de42135532 | |||
| 79bf6b3fa9 | |||
| 741456d1da | |||
| c95b158e4e | |||
| d40c260d18 | |||
| 454e0e558b | |||
| 5ea49425c7 | |||
| 08ea9403e9 | |||
| f01882db39 | |||
| 1870273f89 | |||
| d6edf1b24d | |||
| 8ecbe6798d | |||
| 587ad1933d | |||
| 70548aef04 | |||
| 43663cbe79 | |||
| 5f2e7e543b | |||
| c98d1081a3 | |||
| 0b2272bfa7 | |||
| 04982d919c | |||
| 34751f99e9 | |||
| 40d5c6ee64 | |||
| be0b70f903 | |||
| 76aeacfdfd | |||
| dec979fb52 | |||
| 1c85d46436 | |||
| f05dc6d9f9 | |||
| e141642dd6 | |||
| af4d3a3325 | |||
| 91131f8b36 | |||
| b2ea059fd8 | |||
| 150acda1ea | |||
| 3e1449bb80 | |||
| 4c104443bc | |||
| de8a210d0f | |||
| 9d2b36b787 | |||
| 03b78c3825 | |||
| 3c8674dcc7 | |||
| 95919b8b01 | |||
| 1712b13106 | |||
| 50a32429be | |||
| 6f0124f7ec | |||
| acbebaeb70 | |||
| d44b0b3d62 | |||
| 4a3b0118a8 | |||
| 7c7df39e6d | |||
| dba49be1e3 | |||
| 33483bbfbf | |||
| 9630b06284 | |||
| e6acea8247 | |||
| 2cd4c733ef | |||
| 05e5705537 | |||
| 24e48b1abd | |||
| 6d73cae91b | |||
| dd9bc51457 | |||
| dce0f91678 | |||
| eb5701ece9 | |||
| 6f99b3b1c8 | |||
| da9765f1aa | |||
| b7897cddf2 | |||
| ce2300b116 | |||
| cb05dce764 | |||
| a762c0f8f8 | |||
| cd008ab0ba | |||
| 53b36d7074 | |||
| 5a1880bd65 | |||
| 8e280a1464 | |||
| 0bcdd9997e | |||
| d5351c4580 | |||
| 76bc2385ca | |||
| 325f7c6efc | |||
| 93d97d3e5b | |||
| 66b64603a0 | |||
| 7405eaea0b | |||
| 477e433361 | |||
| 7ca2012bc4 | |||
| dace165ef2 | |||
| f6df2b5b45 | |||
| 1a310df17e | |||
| 31edec701b | |||
| dc36d2ae8d | |||
| 4e733b0dc6 | |||
| 6eadaaca66 | |||
| d778340999 | |||
| e2d76f77be | |||
| 0b80af3f41 | |||
| f65acda803 | |||
| 53f485b8f2 | |||
| 69f40f9157 | |||
| 84bb946e05 | |||
| eb132f38d2 | |||
| 0f1fbb1069 | |||
| c9f7ca2259 | |||
| 8594e5af3c | |||
| 6b5e657630 | |||
| a7845e4b0e |
@@ -16,41 +16,48 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest]
|
||||
with_resource_file: ["true", "false"]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Install libraries (Linux)
|
||||
if: ${{ matrix.os == 'ubuntu-latest' }}
|
||||
run: sudo apt-get install -y libevent-dev
|
||||
run: sudo apt-get install -y cmake libasio-dev
|
||||
|
||||
- name: Install libraries (macOS)
|
||||
if: ${{ matrix.os == 'macos-latest' }}
|
||||
run: brew install libevent
|
||||
run: |
|
||||
brew install cmake asio libiconv
|
||||
|
||||
cat << EOF > nproc
|
||||
#!/bin/sh
|
||||
sysctl -n hw.logicalcpu
|
||||
EOF
|
||||
chmod a+x nproc
|
||||
sudo cp nproc /usr/local/bin/nproc
|
||||
rm -f nproc
|
||||
|
||||
- name: Install phosg
|
||||
run: |
|
||||
git clone https://github.com/fuzziqersoftware/phosg.git
|
||||
cd phosg
|
||||
cmake .
|
||||
make
|
||||
make -j $(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Install resource_file
|
||||
if: ${{ matrix.with_resource_file == 'true' }}
|
||||
run: |
|
||||
git clone https://github.com/fuzziqersoftware/resource_dasm.git
|
||||
cd resource_dasm
|
||||
cmake .
|
||||
make
|
||||
make -j $(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j $(nproc)
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}/build
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
name: Docker
|
||||
|
||||
on:
|
||||
# After build passes with tests
|
||||
workflow_run:
|
||||
workflows: [CMake]
|
||||
types: [completed]
|
||||
branches:
|
||||
- master
|
||||
|
||||
push:
|
||||
tags:
|
||||
- 'v**'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
name: Build
|
||||
permissions:
|
||||
contents: read
|
||||
id-token: write
|
||||
packages: write
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Login to GitHub Container Registry
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.actor }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Docker meta
|
||||
id: meta
|
||||
uses: docker/metadata-action@v5
|
||||
with:
|
||||
images: ghcr.io/${{ github.repository }}
|
||||
tags: |
|
||||
type=sha
|
||||
type=ref,event=tag
|
||||
type=semver,pattern={{version}}
|
||||
|
||||
- name: Set up QEMU
|
||||
uses: docker/setup-qemu-action@v3
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
|
||||
- name: Build and push
|
||||
uses: docker/build-push-action@v6
|
||||
with:
|
||||
push: ${{ github.event_name != 'pull_request' }}
|
||||
platforms: linux/amd64,linux/arm64
|
||||
tags: ${{ steps.meta.outputs.tags }}
|
||||
labels: ${{ steps.meta.outputs.labels }}
|
||||
+34
-43
@@ -1,4 +1,5 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
cmake_minimum_required(VERSION 3.22)
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0110 NEW)
|
||||
|
||||
|
||||
|
||||
@@ -6,7 +7,7 @@ cmake_minimum_required(VERSION 3.10)
|
||||
|
||||
project(newserv)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
if (MSVC)
|
||||
add_compile_options(/W4 /WX)
|
||||
@@ -14,29 +15,19 @@ else()
|
||||
add_compile_options(-Wall -Wextra -Werror -Wno-address-of-packed-member)
|
||||
endif()
|
||||
|
||||
set(LOCAL_INCLUDE_DIR "/usr/local/include")
|
||||
set(LOCAL_LIB_DIR "/usr/local/lib")
|
||||
list(APPEND CMAKE_PREFIX_PATH ${LOCAL_LIB_DIR})
|
||||
include_directories(${LOCAL_INCLUDE_DIR})
|
||||
link_directories(${LOCAL_LIB_DIR})
|
||||
|
||||
|
||||
|
||||
# Library search
|
||||
|
||||
find_path (LIBEVENT_INCLUDE_DIR NAMES event.h)
|
||||
find_library (LIBEVENT_LIBRARY NAMES event)
|
||||
find_library (LIBEVENT_CORE NAMES event_core)
|
||||
find_library (LIBEVENT_PTHREADS NAMES event_pthreads)
|
||||
set (LIBEVENT_INCLUDE_DIRS ${LIBEVENT_INCLUDE_DIR})
|
||||
set (LIBEVENT_LIBRARIES
|
||||
${LIBEVENT_LIBRARY}
|
||||
${LIBEVENT_CORE}
|
||||
${LIBEVENT_PTHREADS})
|
||||
|
||||
find_path(ASIO_INCLUDE_DIR NAMES asio.hpp HINTS "${WINDOWS_ENV}/include" REQUIRED)
|
||||
if(WIN32)
|
||||
find_path(Iconv_INCLUDE_DIRS NAMES iconv.h HINTS "${WINDOWS_ENV}/include" REQUIRED)
|
||||
find_library(Iconv_LIBRARIES NAMES iconv HINTS "${WINDOWS_ENV}/lib" REQUIRED)
|
||||
else()
|
||||
find_package(Iconv REQUIRED)
|
||||
endif()
|
||||
find_package(phosg REQUIRED)
|
||||
find_package(Iconv REQUIRED)
|
||||
find_package(resource_file QUIET)
|
||||
find_package(resource_file REQUIRED)
|
||||
|
||||
|
||||
|
||||
@@ -58,10 +49,13 @@ add_custom_target(
|
||||
|
||||
set(SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/Revision.cc
|
||||
src/Account.cc
|
||||
src/AddressTranslator.cc
|
||||
src/AFSArchive.cc
|
||||
src/AsyncHTTPServer.cc
|
||||
src/AsyncUtils.cc
|
||||
src/BattleParamsIndex.cc
|
||||
src/BMLArchive.cc
|
||||
src/CatSession.cc
|
||||
src/Channel.cc
|
||||
src/ChatCommands.cc
|
||||
src/ChoiceSearch.cc
|
||||
@@ -70,6 +64,7 @@ set(SOURCES
|
||||
src/Compression.cc
|
||||
src/DCSerialNumbers.cc
|
||||
src/DNSServer.cc
|
||||
src/DownloadSession.cc
|
||||
src/EnemyType.cc
|
||||
src/Episode3/AssistServer.cc
|
||||
src/Episode3/BattleRecord.cc
|
||||
@@ -83,49 +78,50 @@ set(SOURCES
|
||||
src/Episode3/RulerServer.cc
|
||||
src/Episode3/Server.cc
|
||||
src/Episode3/Tournament.cc
|
||||
src/EventUtils.cc
|
||||
src/FileContentsCache.cc
|
||||
src/FunctionCompiler.cc
|
||||
src/GameServer.cc
|
||||
src/GSLArchive.cc
|
||||
src/GVMEncoder.cc
|
||||
src/HTTPServer.cc
|
||||
src/ImageEncoder.cc
|
||||
src/IntegralExpression.cc
|
||||
src/IPFrameInfo.cc
|
||||
src/IPStackSimulator.cc
|
||||
src/IPV4RangeSet.cc
|
||||
src/ItemCreator.cc
|
||||
src/ItemData.cc
|
||||
src/ItemNameIndex.cc
|
||||
src/ItemParameterTable.cc
|
||||
src/Items.cc
|
||||
src/ItemTranslationTable.cc
|
||||
src/LevelTable.cc
|
||||
src/License.cc
|
||||
src/Lobby.cc
|
||||
src/Loggers.cc
|
||||
src/Main.cc
|
||||
src/Map.cc
|
||||
src/Menu.cc
|
||||
src/NetworkAddresses.cc
|
||||
src/PatchServer.cc
|
||||
src/PatchFileIndex.cc
|
||||
src/PlayerFilesManager.cc
|
||||
src/PlayerSubordinates.cc
|
||||
src/PPKArchive.cc
|
||||
src/ProxyCommands.cc
|
||||
src/ProxyServer.cc
|
||||
src/ProxySession.cc
|
||||
src/PSOEncryption.cc
|
||||
src/PSOGCObjectGraph.cc
|
||||
src/PSOProtocol.cc
|
||||
src/Quest.cc
|
||||
src/QuestAvailabilityExpression.cc
|
||||
src/QuestScript.cc
|
||||
src/RareItemSet.cc
|
||||
src/ReceiveCommands.cc
|
||||
src/ReceiveSubcommands.cc
|
||||
src/ReplaySession.cc
|
||||
src/Revision.cc
|
||||
src/SaveFileFormats.cc
|
||||
src/SendCommands.cc
|
||||
src/Server.cc
|
||||
src/ServerShell.cc
|
||||
src/ServerState.cc
|
||||
src/ShellCommands.cc
|
||||
src/SignalWatcher.cc
|
||||
src/StaticGameData.cc
|
||||
src/TeamIndex.cc
|
||||
src/Text.cc
|
||||
@@ -134,26 +130,18 @@ set(SOURCES
|
||||
src/WordSelectTable.cc
|
||||
)
|
||||
|
||||
if(resource_file_FOUND)
|
||||
set(SOURCES ${SOURCES} src/ARCodeTranslator.cc)
|
||||
endif()
|
||||
|
||||
add_executable(newserv ${SOURCES})
|
||||
target_include_directories(newserv PUBLIC ${LIBEVENT_INCLUDE_DIR} ${Iconv_INCLUDE_DIRS})
|
||||
target_link_libraries(newserv phosg ${LIBEVENT_LIBRARIES} ${Iconv_LIBRARIES} pthread)
|
||||
target_include_directories(newserv PUBLIC ${ASIO_INCLUDE_DIR} ${Iconv_INCLUDE_DIRS})
|
||||
target_link_libraries(newserv phosg::phosg ${Iconv_LIBRARIES} pthread resource_file::resource_file)
|
||||
if (WIN32)
|
||||
target_compile_definitions(newserv PUBLIC -DWINVER=0x0A00 -D_WIN32_WINNT=0x0A00)
|
||||
target_link_libraries(newserv ws2_32 mswsock bcrypt iphlpapi -static -static-libgcc -static-libstdc++)
|
||||
endif()
|
||||
add_dependencies(newserv newserv-Revision-cc)
|
||||
|
||||
# target_compile_options(newserv PRIVATE -fsanitize=address)
|
||||
# target_link_options(newserv PRIVATE -fsanitize=address)
|
||||
|
||||
if(resource_file_FOUND)
|
||||
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
|
||||
target_link_libraries(newserv resource_file)
|
||||
message(STATUS "libresource_file found; enabling patch support")
|
||||
else()
|
||||
message(WARNING "libresource_file not found; disabling patch support")
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
# Test configuration
|
||||
@@ -161,6 +149,7 @@ endif()
|
||||
enable_testing()
|
||||
|
||||
file(GLOB LogTestCases ${CMAKE_SOURCE_DIR}/tests/*.test.txt)
|
||||
file(GLOB LogRDTestCases ${CMAKE_SOURCE_DIR}/tests/*.rdtest.txt)
|
||||
|
||||
foreach(LogTestCase IN ITEMS ${LogTestCases})
|
||||
add_test(
|
||||
@@ -178,6 +167,8 @@ foreach(ScriptTestCase IN ITEMS ${ScriptTestCases})
|
||||
COMMAND ${ScriptTestCase} ${CMAKE_BINARY_DIR}/newserv)
|
||||
endforeach()
|
||||
|
||||
|
||||
|
||||
# Installation configuration
|
||||
|
||||
install(TARGETS newserv DESTINATION bin)
|
||||
|
||||
+87
@@ -0,0 +1,87 @@
|
||||
# syntax=docker/dockerfile:1
|
||||
|
||||
ARG BASE_IMAGE=ubuntu:24.04
|
||||
FROM ${BASE_IMAGE} AS builder
|
||||
|
||||
RUN apt update && apt install -y --no-install-recommends \
|
||||
python3 \
|
||||
git \
|
||||
ca-certificates \
|
||||
sudo \
|
||||
make \
|
||||
cmake \
|
||||
g++ \
|
||||
libasio-dev \
|
||||
zlib1g-dev
|
||||
|
||||
# ---
|
||||
|
||||
FROM builder AS deps
|
||||
|
||||
ARG PHOSG_TARGET=master
|
||||
ARG RESOURCE_DASM_TARGET=master
|
||||
ARG BUILD_RESOURCE_DASM=true
|
||||
|
||||
RUN git clone --depth 1 -b ${PHOSG_TARGET} https://github.com/fuzziqersoftware/phosg.git && \
|
||||
cd phosg && \
|
||||
cmake . && \
|
||||
make -j$(nproc) && \
|
||||
sudo make install
|
||||
|
||||
RUN \
|
||||
if [ "$BUILD_RESOURCE_DASM" = "true" ] ; then \
|
||||
git clone --depth 1 -b ${RESOURCE_DASM_TARGET} https://github.com/fuzziqersoftware/resource_dasm.git && \
|
||||
cd resource_dasm && \
|
||||
cmake . && \
|
||||
make -j$(nproc) && \
|
||||
sudo make install \
|
||||
; fi
|
||||
|
||||
# ---
|
||||
|
||||
FROM builder AS newserv
|
||||
|
||||
ARG BUILD_TYPE=Release
|
||||
ARG BUILD_STRIP=true
|
||||
|
||||
WORKDIR /usr/src/newserv
|
||||
COPY . .
|
||||
COPY --from=deps /usr/local /usr/local
|
||||
|
||||
RUN cmake -B $PWD/build -DCMAKE_BUILD_TYPE=${BUILD_TYPE} && \
|
||||
cmake --build $PWD/build --config ${BUILD_TYPE} -j $(nproc) && \
|
||||
sudo make -C build install
|
||||
|
||||
RUN \
|
||||
if [ "$BUILD_STRIP" = "true" ] ; then \
|
||||
strip /usr/local/lib/*.a && \
|
||||
strip /usr/local/bin/* \
|
||||
; fi
|
||||
|
||||
# ---
|
||||
|
||||
FROM ${BASE_IMAGE} AS data
|
||||
|
||||
WORKDIR /newserv
|
||||
COPY system/ ./system
|
||||
RUN cp -f system/config.example.json system/config.json && \
|
||||
sed -i 's/"ExternalAddress": "[^"]*"/"ExternalAddress": "0.0.0.0"/' system/config.json
|
||||
|
||||
# ---
|
||||
|
||||
FROM ${BASE_IMAGE} AS final
|
||||
|
||||
RUN apt update && apt install -y --no-install-recommends \
|
||||
libasio-dev \
|
||||
&& rm -rf /var/lib/apt/lists/* /var/cache/apt/*
|
||||
|
||||
WORKDIR /newserv
|
||||
COPY --from=data /newserv .
|
||||
COPY --from=newserv /usr/local /usr/local
|
||||
|
||||
USER root
|
||||
VOLUME /newserv/system
|
||||
|
||||
# does not allow receiving any signal at the moment, so force kill the app
|
||||
STOPSIGNAL SIGKILL
|
||||
CMD ["newserv"]
|
||||
@@ -1,6 +1,6 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2023 Martin Michelsen
|
||||
Copyright (c) 2024 Martin Michelsen
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
@@ -18,4 +18,3 @@ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# newserv <img align="right" src="static/s-newserv.png" />
|
||||
|
||||
newserv is a game server, proxy, and reverse-engineering tool for Phantasy Star Online (PSO).
|
||||
newserv is a game server, proxy, and reverse-engineering tool for Phantasy Star Online (PSO). **To quickly get started using newserv, just read the [server setup](#server-setup) and [how to connect](#how-to-connect) sections.**
|
||||
|
||||
This project includes code that was reverse-engineered by the community in ages long past, and has been included in many projects since then. It also includes some game data from Phantasy Star Online itself, which was originally created by Sega.
|
||||
|
||||
@@ -12,19 +12,24 @@ See TODO.md for a list of known issues and future work I've curated, or go to th
|
||||
* Background
|
||||
* [History](#history)
|
||||
* [Other server projects](#other-server-projects)
|
||||
* [Using newserv in other projects](#using-newserv-in-other-projects)
|
||||
* [Contributing to newserv](#contributing-to-newserv)
|
||||
* [Compatibility](#compatibility)
|
||||
* Setup
|
||||
* [Server setup](#server-setup)
|
||||
* [Client patch directories for PC and BB](#client-patch-directories)
|
||||
* [How to connect](#how-to-connect)
|
||||
* Features and configuration
|
||||
* [User accounts](#user-accounts)
|
||||
* [Installing quests](#installing-quests)
|
||||
* [Item tables and drop modes](#item-tables-and-drop-modes)
|
||||
* [Cross-version play](#cross-version-play)
|
||||
* [Server-side saves](#server-side-saves)
|
||||
* [Episode 3 features](#episode-3-features)
|
||||
* [Memory patches, client functions, and DOL files](#memory-patches-client-functions-and-dol-files)
|
||||
* [Using newserv as a proxy](#using-newserv-as-a-proxy)
|
||||
* [Chat commands](#chat-commands)
|
||||
* [REST API](#rest-api)
|
||||
* [Non-server features](#non-server-features)
|
||||
|
||||
# History
|
||||
@@ -41,7 +46,7 @@ For a while it was essentially necessary to use a proxy to go online at all, so
|
||||
|
||||
<img align="left" src="static/s-aeon.png" /> Sometime in 2006 or 2007, I abandoned Khyller and rebuilt the entire thing from scratch, resulting in Aeon. Aeon was substantially cleaner in code than Khyller but still fairly hard to work with, and it lacked a few of the more arcane features I had originally written (for example, the ability to convert any quest into a download quest). In addition, the code still had some stability problems... it turns out that Aeon's concurrency primitives were simply incorrect. I had derived the concept of a mutex myself, before taking any real computer engineering classes, but had implemented it incorrectly. I made the race window as small as possible, but Aeon would still randomly crash after running seemingly fine for a few days.
|
||||
|
||||
At the time of its inception, Aeon was also called newserv, and you may find some beta releases floating around the Internet with filenames like `newserv-b3.zip`. I had released betas 1, 2, and 3 before I released the entire source of beta 5 and stopped working on the project when I went to college. This was around the time when I switched from writing software primarily on Windows to primarily on macOS and Linux, so Aeon beta 5 was the last server I wrote that specifically targeted Windows. (newserv, which you're looking at now, is a bit tedious to compile on Windows but does work.)
|
||||
At the time of its inception, Aeon was also called newserv, and you may find some beta releases floating around the Internet with filenames like `newserv-b3.zip`. I had released betas 1, 2, and 3 before I released the entire source of beta 5 and stopped working on the project when I went to college. This was around the time when I switched from writing software primarily on Windows to primarily on macOS and Linux, so Aeon beta 5 was the last server I wrote that specifically targeted Windows. (newserv, which you're looking at now, is difficult to compile on Windows but does work.)
|
||||
|
||||
<img align="left" src="static/s-newserv.png" /> After a long hiatus from PSO and much professional and personal development in my technical abilities, I was reminiscing sometime in October 2018 by reading my old code archives. Somehow inspired when I came across Aeon, I spent a weekend and a couple more evenings rewriting the entire project again, cleaning up ancient patterns I had used eleven years ago, replacing entire modules with simple STL containers, and eliminating even more support files in favor of configuration autodetection. The code is now suitably modern and stable, and I'm not embarrassed by its existence, as I am by Aeon beta 5's source code and my archive of Khyller (which, thankfully, no one else ever saw).
|
||||
|
||||
@@ -49,11 +54,11 @@ At the time of its inception, Aeon was also called newserv, and you may find som
|
||||
|
||||
Independently of this project, there are many other PSO servers out there. Those that I know of that are (or were) public are listed here in approximate chronological order:
|
||||
|
||||
* (Early 2000s) **[Schtserv](https://schtserv.com/)**: The first public-access PSO server; written in Delphi by Schthack. Still active and popular as of this writing (early 2024). Schtserv is also the only other unofficial server to support all versions of PSO, including Episode 3.
|
||||
* (Early 2000s) **[Schtserv](https://schtserv.com/)**: The first public-access PSO server; written in Delphi by Schthack. Still active and popular as of early 2025. Schtserv is also the only other unofficial server to support all versions of PSO, including Episode 3. (Their implementation of Episode 3 is based on newserv's, which is itself based on Sega's.)
|
||||
* (2005) **Khyller**: An early attempt of mine to support PSO PC, GC, and BB. See above for more details.
|
||||
* (2006) **Aeon**: My second attempt. Better than Khyller, but still unreliable.
|
||||
* (2008) **Tethealla**: A fairly extensive implementation of PSOBB, written in C by Sodaboy. The public version of Tethealla has been [officially disowned](https://www.pioneer2.net/community/threads/tethealla-server-forums-removal.26365/) (as it is now more than 15 years old), but closed-source development continues. [Ephinea](https://ephinea.pioneer2.net/), currently the most popular PSOBB server, is the continuation of this project. Several other modern PSOBB servers are forks of the initial public version of Tethealla as well.
|
||||
* (2008) **[Sylverant](https://sylverant.net/)** [(source)](https://sourceforge.net/projects/sylverant/): The second public-access PSO server; written in C by BlueCrab. Still active and popular as of this writing (early 2024).
|
||||
* (2008) **[Sylverant](https://sylverant.net/)** [(source)](https://sourceforge.net/projects/sylverant/): The second public-access PSO server; written in C by BlueCrab. Still active and popular as of early 2025.
|
||||
* (2015) **[Archon](https://github.com/dcrodman/archon)**: A PSOBB server written in Go by Drew Rodman.
|
||||
* (2015) **[Idola](https://github.com/HybridEidolon/idolapsoserv)**: A PSOBB server written in Rust by HybridEidolon. Functionality status unknown; the project has been archived.
|
||||
* (2017) **[Aselia](https://github.com/Solybum/Aselia)**: A PSOBB server written written in C# by Soly. It seems this was planned to be open-source at some point, but that has not (yet) happened.
|
||||
@@ -61,36 +66,65 @@ Independently of this project, there are many other PSO servers out there. Those
|
||||
* (2019) **[Mechonis](https://gitlab.com/sora3087/mechonis)**: A PSOBB server with a microservice architecture written in TypeScript by TrueVision.
|
||||
* (2021) **[Phantasmal World](https://github.com/DaanVandenBosch/phantasmal-world)**: A set of PSO tools, including a web-based model viewer and quest builder, and a PSO server, written by Daan Vanden Bosch.
|
||||
* (2021) **[Elseware](http://git.sharnoth.com/jake/elseware)**: A PSOBB server written in Rust by Jake.
|
||||
* (2022) **[PSOSERVER](https://github.com/Sancaros/PSOSERVER)**: A server for all versions, written in C by Sancaros and based on Sylverant and newserv.
|
||||
|
||||
## Using newserv in other projects
|
||||
|
||||
You are free to use code from newserv in your own open-source projects; the only condition is that the contents of the LICENSE file must be included in your project if you use code from newserv. Your project does not also have to use the MIT license; you can use any license you want.
|
||||
|
||||
If you want to use parts of newserv in your project, there are two easy ways to do so with proper licensing:
|
||||
* If you're using a lot of code from newserv, you can put a copy of newserv's LICENSE file in your repository alongside your own license file, or include the contents of newserv's license in your own license file.
|
||||
* If you're only using a few files from newserv, you can copy and paste the contents of the LICENSE file into a comment at the beginning of each copied file.
|
||||
|
||||
Some of the more likely useful files are:
|
||||
* **src/CommandFormats.hh**: Complete listing of all network commands used in all known versions of the game, and their formats
|
||||
* **src/CommonItemSet.hh/cc**: Format of ItemPT files, shop definition files, and tekker adjustment tables
|
||||
* **src/DCSerialNumbers.hh/cc**: PSO DC serial number validation algorithm and serial number generator
|
||||
* **src/ItemData.hh**: Item format reference
|
||||
* **src/ItemCreator.hh/cc**: Reverse-engineered item generator from Episodes 1&2 (used for all versions)
|
||||
* **src/ItemParameterTable.hh**: Format of many structures in ItemPMT.prs
|
||||
* **src/Map.hh/cc**: Map file (.dat) structure, listing of object/enemy types and parameters, and reverse-engineered Challenge Mode random enemy generation algorithm
|
||||
* **src/QuestScript.cc**: Complete listing of all quest opcodes on all versions, along with their arguments and behavior
|
||||
* **src/RareItemSet.hh/cc**: Format of ItemRT files (rare item drop tables)
|
||||
* **src/SaveFileFormats.hh**: Definitions of save file structures for all versions
|
||||
* **src/Episode3/DataIndexes.hh**: Episode 3 file structures, including card definition format and map/quest format
|
||||
* **system/item-tables/names-v4.json**: Names of all items, indexed by the first 3 bytes of data1
|
||||
|
||||
## Contributing to newserv
|
||||
|
||||
The goals of this project are:
|
||||
* Build stable, extensible PSO server software that includes all vanilla functionality as well as optional modern conveniences, features, and cheats.
|
||||
* Document the internals of PSO's network protocol, file formats, and game mechanics. This is mainly done through comments in the code.
|
||||
|
||||
This is a personal project; there is no official development team, official website, or official instance of newserv. Issues and pull requests are certainly welcome, but please only add content (e.g. quests or patches) that you've created, is already public, or you have permission to release publicly.
|
||||
|
||||
# Compatibility
|
||||
|
||||
newserv supports all known versions of PSO, including development prototypes. Specifically:
|
||||
newserv supports all known versions of PSO, including various development prototypes. This table lists all versions that newserv supports. (NTE stands for Network Trial Edition; the GameCube beta versions were called Trial Edition instead, but we use the NTE abbreviation anyway for consistency.)
|
||||
|
||||
| Version | Lobbies | Games | Proxy |
|
||||
|-----------------|----------|----------|----------|
|
||||
| DC NTE | Yes | Yes | No |
|
||||
| DC 11/2000 | Yes | Yes | No |
|
||||
| DC NTE | Yes | Yes | Yes |
|
||||
| DC 11/2000 | Yes | Yes | Yes |
|
||||
| DC 12/2000 | Yes | Yes | Yes |
|
||||
| DC 01/2001 | Yes | Yes | Yes |
|
||||
| DC V1 | Yes | Yes | Yes |
|
||||
| DC 08/2001 | Yes | Yes | Yes |
|
||||
| DC V2 | Yes | Yes | Yes |
|
||||
| PC NTE | Yes (3) | Yes | No |
|
||||
| PC NTE | Yes (1) | Yes | Yes |
|
||||
| PC | Yes | Yes | Yes |
|
||||
| GC Ep1&2 NTE | Yes | Yes | Yes |
|
||||
| GC Ep1&2 | Yes | Yes | Yes |
|
||||
| GC Ep1&2 Plus | Yes | Yes | Yes |
|
||||
| GC Ep3 NTE | Yes | Yes (1) | Yes |
|
||||
| GC Ep3 NTE | Yes | Yes (2) | Yes |
|
||||
| GC Ep3 | Yes | Yes | Yes |
|
||||
| Xbox Ep1&2 Beta | Yes | Yes | Yes |
|
||||
| Xbox Ep1&2 | Yes | Yes | Yes |
|
||||
| BB (vanilla) | Yes | Yes (2) | Yes |
|
||||
| BB (Tethealla) | Yes | Yes (2) | Yes |
|
||||
| BB (vanilla) | Yes | Yes | Yes |
|
||||
| BB (Tethealla) | Yes | Yes | Yes |
|
||||
|
||||
*Notes:*
|
||||
1. *Ep3 NTE battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between NTE and the final version. NTE and non-NTE players cannot battle each other.*
|
||||
2. *Some BB-specific features are not well-tested (for example, some quests that use rare commands may not work properly). Please submit a GitHub issue if you find something that doesn't work.*
|
||||
3. *This is the only version of PSO that doesn't have any way to identify the player's account - there is no serial number or username. For this reason, AllowUnregisteredUsers must be enabled in config.json to support PC NTE, and PC NTE players receive a random Guild Card number every time they connect. To prevent abuse, PC NTE support can be disabled in config.json.*
|
||||
1. *This is the only version of PSO that doesn't have any way to identify the player's account - there is no serial number or username. For this reason, AllowUnregisteredUsers must be enabled in config.json to support PC NTE, and PC NTE players receive a random Guild Card number every time they connect. To prevent abuse, PC NTE support can be disabled in config.json.*
|
||||
2. *Episode 3 NTE battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between NTE and the final version. NTE and non-NTE players cannot battle each other.*
|
||||
|
||||
# Setup
|
||||
|
||||
@@ -100,30 +134,40 @@ Currently newserv works on macOS, Windows, and Ubuntu Linux. It will likely work
|
||||
|
||||
### Windows/macOS
|
||||
|
||||
1. Download the latest release-windows-amd64.zip or release-macos-arm64.zip file from the [releases page](https://github.com/fuzziqersoftware/newserv/releases).
|
||||
2. Extract the contents of the release folder to a location on your computer.
|
||||
3. Edit the config.example.json file in the system folder as needed, then rename it to config.json.
|
||||
4. If you plan to play Blue Burst on newserv, set up the patch directory. See [client patch directories](#client-patch-directories) for more information.
|
||||
1. Download the latest release.zip file from the [releases page](https://github.com/fuzziqersoftware/newserv/releases).
|
||||
2. Extract the contents of the archive to some location on your computer.
|
||||
3. (Optional) If you want to change any config options, go into the system/ folder, open config.json in a text editor, and edit it to your liking. There are comments in the file that describe what all the options do.
|
||||
4. (Optional) If you plan to play Blue Burst on newserv, set up the patch directory. See [client patch directories](#client-patch-directories) for details.
|
||||
5. Run the newserv executable.
|
||||
|
||||
If you're on an older version of Windows (before Windows 10), the Cygwin libraries included with the release may be incompatible. See [this issue](https://github.com/fuzziqersoftware/newserv/issues/621) for a possible workaround.
|
||||
|
||||
### Linux
|
||||
|
||||
There are currently no precompiled releases for Linux. To run newserv on Linux, see the "Building from source" section below.
|
||||
There are currently no precompiled releases for Linux. To run newserv on Linux, you'll have to build it from source - see the section below.
|
||||
|
||||
### Building from source
|
||||
### Building from source (macOS/Linux)
|
||||
|
||||
1. Install the packages newserv depends on.
|
||||
* If you're on Windows, install [Cygwin](https://www.cygwin.com/). While doing so, install the `cmake`, `gcc-core`, `gcc-g++`, `git`, `libevent2.1_7`, `make`, `libiconv-devel`, and `zlib` packages. Do the rest of these steps inside a Cygwin shell (not a Windows cmd shell or PowerShell).
|
||||
* If you're on macOS, run `brew install cmake libevent libiconv`.
|
||||
* If you're on Linux, run `sudo apt-get install cmake libevent-dev` (or use your Linux distribution's package manager).
|
||||
3. Build and install [phosg](https://github.com/fuzziqersoftware/phosg).
|
||||
4. Optionally, install [resource_dasm](https://github.com/fuzziqersoftware/resource_dasm). This will enable newserv to send memory patches and load DOL files on PSO GC clients. PSO GC clients can play PSO normally on newserv without this.
|
||||
5. Run `cmake . && make` in the newserv directory.
|
||||
To build on macOS or Linux:
|
||||
|
||||
After building newserv, edit system/config.example.json as needed and rename it to system/config.json, set up [client patch directories](#client-patch-directories) if you're planning to play Blue Burst, then run `./newserv` in newserv's directory.
|
||||
1. Install the dependencies needed for your platform:
|
||||
* macOS: `brew install cmake asio libiconv`
|
||||
* Linux: `sudo apt-get install cmake libasio-dev` (or use your Linux distribution's package manager)
|
||||
2. Build and install [phosg](https://github.com/fuzziqersoftware/phosg) and [resource_dasm](https://github.com/fuzziqersoftware/resource_dasm).
|
||||
3. Run `cmake . && make` in the newserv directory.
|
||||
|
||||
After building newserv, edit system/config.example.json as needed **and rename it to system/config.json** (note that this step is not necessary for the precompiled releases), set up [client patch directories](#client-patch-directories) if you're planning to play Blue Burst, then run `./newserv` in newserv's directory.
|
||||
|
||||
The server has an interactive shell which can be used to make changes, such as managing user accounts, updating the server's configuration, managing Episode 3 tournaments, and more. Type `help` and press Enter to see all the commands.
|
||||
|
||||
On Linux and macOS, the server also responds to SIGUSR1 and SIGUSR2. SIGUSR1 does the equivalent of the shell's `reload config` command, which reloads config.json but not any dependent files (so quests, Episode 3 maps, etc. will not be reloaded). SIGUSR2 does the equivalent of the shell's `reload all` command, which reloads everything.
|
||||
|
||||
To use newserv in other ways (e.g. for translating data), see the end of this document.
|
||||
|
||||
### Building from source (Windows)
|
||||
|
||||
The current version of newserv is cross-compiled using mingw-w64 on a macOS build machine, with the necessary libraries manually installed. Setting up such a build environment is tedious and not recommended; it's recommended to just use a release version instead.
|
||||
|
||||
## Client patch directories
|
||||
|
||||
newserv implements a patch server for PSO PC and PSO BB game data. Any file or directory you put in the system/patch-bb or system/patch-pc directories will be synced to clients when they connect to the patch server.
|
||||
@@ -131,7 +175,10 @@ newserv implements a patch server for PSO PC and PSO BB game data. Any file or d
|
||||
For Blue Burst set up, the below is mandatory for a smooth experience:
|
||||
|
||||
1. Browse to your chosen client's data directory.
|
||||
2. Copy all the map_*.dat files and the data.gsl file and place them in `system/patch-bb/data`
|
||||
2. Copy all the `map_*.dat` files, `unitxt_*` files and the `data.gsl` file and place them in `system/patch-bb/data`.
|
||||
3. If you're using game files from the Tethealla client, make a copy of `unitxt_j.prs` inside system/patch-bb/data and name it `unitxt_e.prs`. (If `unitxt_e.prs` already exists, replace it with the copied file.)
|
||||
|
||||
If you don't have a BB client, or if you're using a Tethealla client from another source, Tethealla clients that are compatible with newserv can be found here: [English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip). These clients connect to 127.0.0.1 (localhost) automatically.
|
||||
|
||||
For BB clients, newserv reads some files out of the patch data to implement game logic, so it's important that certain game files are synchronized between the server and the client. newserv contains defaults for these files in the system/maps/bb-v4 directory, but if these don't match the client's copies of the files, odd behavior will occur in games.
|
||||
|
||||
@@ -179,9 +226,13 @@ The version of PSO PC I have has the server addresses starting at offset 0x29CB3
|
||||
|
||||
### PSO GC on a real GameCube
|
||||
|
||||
You can make PSO connect to newserv by setting its default gateway and DNS server addresses in network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube.
|
||||
You can make PSO connect to newserv by setting the default gateway and DNS server addresses in the game's network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube. If you're not playing PSO Plus or Episode III, this should be all you need to do, assuming you already set LocalAddress in config.json to your PC's private IP address.
|
||||
|
||||
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. In the old days, one way to get around this was to create a fake network adapter on the server (or use an existing real one) that has an IP address on a different subnet, tell the GameCube that the server is the default gateway (as above), and have the server reply to the DNS request with its non-local IP address. To do this with newserv, just set LocalAddress in the config file to a different interface. For example, if the GameCube is on the 192.168.0.x network and your other adapter has address 10.0.1.6, set newserv's LocalAddress to 10.0.1.6 and set PSO's DNS server and default gateway addresses to the server's 192.168.0.x address. This may not work on modern systems or on non-Windows machines - I haven't tested it in many years.
|
||||
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. There are a couple of ways to get around this.
|
||||
|
||||
Sodaboy described a fairly easy method, which is to forward the PSO and DNS ports in your router's configuration to your PC's private IP address (the PSO ports are in config.json, and are all TCP; the DNS port is 53 and is UDP). Then, set LocalAddress and ExternalAddress in config.json to your external IP address (from e.g. whatismyip.com). Most routers will let you connect to your public IP address even from within the local network, but the GameCube will think it's connecting to a different network, so it won't reject the connection. If you're concerned about security and don't want your server to be publicly accessible, you can use Windows Firewall or UFW on Linux block incoming connections on the ports you opened, except for connections from the IP addresses you specify.
|
||||
|
||||
Another method is to use two network interfaces on the same PC, and tell the GameCube to connect to the one that appears to be on a different network. For example, if your GameCube is on the 10.0.0.x subnet and your PC's address is 10.0.0.5, you can create a fake network adapter on your PC (or use an existing real one) that has an IP address on a different subnet than the GameCube, such as 192.168.0.8. Then, in PSO's network config, set the default gateway and DNS server addresses to 192.168.0.8, and set LocalAddress in config.json to 192.168.0.8, and PSO should connect. This is what I did back in the old days when I primarily developed software on Windows, but I haven't tried it in many years.
|
||||
|
||||
### PSO GC on a Wii or Wii U
|
||||
|
||||
@@ -189,32 +240,35 @@ Using a Wii or Wii U to connect to newserv requires the Wii or vWii to be softmo
|
||||
|
||||
Nintendont includes BBA emulation and is compatible with all PSO GameCube versions except Episodes I&II Trial Edition. To use Nintendont, enable BBA emulation in Nintendont's settings and follow the instructions in the above section (PSO GC on a real GameCube).
|
||||
|
||||
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly cnnect to. To do this:
|
||||
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly connect to. To do this:
|
||||
1. Enable the PPPRawListen option according to the comments in config.json.
|
||||
2. Start newserv.
|
||||
3. In the game's network settings, set the username and password to anything (they cannot be blank), and set the phone number to the number that newserv outputs to the console during startup. (It will be near the end of all the startup log messages.) If your Wii is on the same network as newserv, use the local number; otherwise, use the external number.
|
||||
|
||||
### PSO GC on Dolphin
|
||||
|
||||
If you're using the HLE BBA type, set the BBA's DNS server address to newserv's IP address and it should work. (If newserv is on the same machine as Dolphin, you will need to use an action replay code directed at 127.0.0.1 to connect, as PSO rejects DNS queries from the same IP address.) Set PSO's network settings the same as listed below.
|
||||
If you're using the HLE BBA type, set the BBA's DNS server address to newserv's IP address and it should work. (If newserv is on the same machine as Dolphin, you will need to use an Action Replay code directed at 127.0.0.1 to connect, as PSO rejects DNS queries from the same IP address.) Set PSO's network settings the same as listed below.
|
||||
|
||||
If you're using the TAP BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address.
|
||||
If you're using the TAP (not tapserver) BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address.
|
||||
|
||||
If you're using a version of Dolphin with tapserver support, you can make it connect to a newserv instance running on the same machine via the tapserver interface. You do not need to install or run tapserver. To do this:
|
||||
1. Set Dolphin's BBA type to tapserver (Config -> GameCube -> SP1).
|
||||
2. Enable newserv's IP stack simulator according to the comments in config.json and start newserv.
|
||||
If you're using the tapserver BBA or modem type, you can make it connect to a newserv instance running on the same machine via the tapserver interface. To do this:
|
||||
1. In the GameCube pane of the Config window, set the SP1 device to Broadband Adapter (tapserver) or Modem Adapter (tapserver).
|
||||
2. Click the "..." button next to the SP1 menu. If you're using the tapserver BBA, enter `127.0.0.1:5059` in the box. If you're using the tapserver modem, enter `127.0.0.1:5058` in the box. (If newserv isn't running on the same machine as Dolphin, replace 127.0.0.1 with newserv's IP address.)
|
||||
3. In PSO's network settings, enable DHCP ("Automatically obtain an IP address"), set DNS server address to "Automatic", and leave DHCP Hostname as "Not set". Leave the proxy server settings blank.
|
||||
4. Start an online game.
|
||||
|
||||
### PSO BB
|
||||
|
||||
The PSO BB client has been modified and distributed in many different forms. newserv supports most, but not all, of the common distributions. Unlike other versions, it's important that the client and server have the same map files, so make sure to set up the patch directory based on the client you'll be using with newserv. (See the "Client patch directories" section for instructions on setting this up.)
|
||||
The PSO BB client has been modified and distributed in many different forms. newserv supports most, but not all, of the common distributions. Unlike other versions, it's common for various BB clients to have different map files. It's important that the client and server have the same map files, so make sure to set up the patch directory based on the client you'll be using with newserv. (See the [client patch directories](#client-patch-directories) section for instructions on setting this up.)
|
||||
|
||||
The original Japanese and US versions of PSO BB should work, but you'll have to modify your hosts file or edit psobb.exe to point to your newserv instance. The original versions are packed, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
|
||||
The original Japanese and US versions of PSO BB work with newserv (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)). To get them to connect to your server, do one of the following:
|
||||
* Use a drop-in patcher like [AzureFlare](https://github.com/Repflez/AzureFlare).
|
||||
* Edit your hosts file to redirect the client's destination address to localhost or your server's address.
|
||||
* Edit psobb.exe to point to your newserv instance. The original clients are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
|
||||
|
||||
Alternatively, you can use the Tethealla client (https://archive.org/details/psobb-tethealla-client); you can find the connection addresses starting at 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect.
|
||||
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) or [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)). If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications. This version of the client is not packed, and you can find the connection addresses starting at offset 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect.
|
||||
|
||||
### Connecting external clients
|
||||
### Allowing external players to connect
|
||||
|
||||
If you want to accept connections from outside your local network, you'll need to set ExternalAddress to your public IP address in the configuration file, and you'll likely need to open some ports in your router's NAT configuration - specifically, all the TCP ports listed in PortConfiguration in config.json.
|
||||
|
||||
@@ -222,6 +276,24 @@ For GC clients, you'll have to use newserv's built-in DNS server or set up your
|
||||
|
||||
# Server feature configuration
|
||||
|
||||
## User accounts
|
||||
|
||||
By default, newserv does not require users to pre-register before playing; the server will instead automatically create an account the first time each player connects. These accounts have no special permissions. You can view, create, edit, and delete user accounts in the server's shell (run `help` in the shell to see how to do this).
|
||||
|
||||
A license is a set of credentials that a player can use to log in. There are six types of licenses:
|
||||
* *DC NTE licenses* consist of a 16-character serial number and 16-character access key.
|
||||
* *DC licenses* consist of an 8-character hex serial number and an 8-character access key.
|
||||
* *PC licenses* are the same format as DC licenses, but are used for PC v2.
|
||||
* *GC licenses* consist of a 10-digit decimal serial number, a 12-character access key, and a password of up to 8 characters.
|
||||
* *XB licenses* consist of a gamertag of up to 16 characters, a 16-character hex user ID, and a 16-character hex account ID.
|
||||
* *BB licenses* consist of a username of up to 16 characters and a password of up to 16 characters.
|
||||
|
||||
Each account may have multiple licenses. To add a license to an existing account, use `add-license` in the shell.
|
||||
|
||||
On BB, character data is scoped to the license, but system and Guild Card data is scoped to the account. That is, an account with multiple BB licenses can have more than 4 characters (up to 4 per license), but they will all share the same team membership and Guild Card lists.
|
||||
|
||||
You may want to give your account elevated privileges. To do so, run `update-account ACCOUNT-ID flags=root` (replacing ACCOUNT-ID with your actual account-id). You can also use update-account to edit other parts of the account; see the help text for more information.
|
||||
|
||||
## Installing quests
|
||||
|
||||
newserv automatically finds quests in the subdirectories of the system/quests/ directory. To install your own quests, or to use quests you've saved using the proxy's Save Files option, just put them in one of the subdirectories there and name them appropriately. The subdirectories and their behaviors (e.g. in which game modes they should appear and for which PSO versions) is defined in the QuestCategories field in config.json.
|
||||
@@ -234,12 +306,12 @@ Within the category directories, quest files should be named like `q###-VERSION-
|
||||
|
||||
For .dat files, the `LANGUAGE` token may be omitted. If it's present, then that .dat file will only be used for that language of the quest; if omitted, then that .dat file will be used for all languages of the quest.
|
||||
|
||||
Some quests (mostly battle and challenge mode quests) have additional JSON metadata files that describe how the server should handle them. This includes flags that can be used to hide the quest unless a preceding quest has been cleared, or to hide the quest unless purchased as a team reward. These metadata files are generally named similarly to their .bin and .dat counterparts, except the `VERSION` token may also be omitted if the metadata applies to all languages of the quest on all PSO versions. See system/quests/battle/b88001.json for documentation on the exact format of the JSON file.
|
||||
For example, the GameCube version of Lost HEAT SWORD is in two files named `q058-gc-e.bin` and `q058-gc.dat`. newserv knows these files are quests because they're in the system/quests/ directory, it knows they're for PSO GC because the filenames contain `-gc`, it knows this is the English version of the quest because the .bin filename ends with `-e` (even though the .dat filename does not), and it puts them in the Retrieval category because the files are within the retrieval/ directory within system/quests/.
|
||||
|
||||
Some quests (mostly battle and challenge mode quests) have additional JSON metadata files that describe how the server should handle them. These files include flags that can be used to hide the quest unless a preceding quest has been cleared, or to hide the quest unless purchased as a BB team reward. These metadata files are generally named similarly to their .bin and .dat counterparts, except the `VERSION` token may also be omitted if the metadata applies to all languages of the quest on all PSO versions. See system/quests/battle/b88001.json for documentation on the exact format of the JSON file.
|
||||
|
||||
Some quests may also include a .pvr file, which contains an image used in the quest. These files are named similarly to their .bin and .dat counterparts.
|
||||
|
||||
For example, the GameCube version of Lost HEAT SWORD is in two files named `q058-gc-e.bin` and `q058-gc.dat`. newserv knows these files are quests because they're in the system/quests/ directory, it knows they're for PSO GC because the filenames contain `-gc`, it knows this is the English version of the quest because the .bin filename ends with `-e` (even though the .dat filename does not), and it puts them in the Retrieval category because the files are within the retrieval/ directory within system/quests/.
|
||||
|
||||
The GameCube and Xbox quest formats are very similar, but newserv treats them as different. If you want to use the same quest file for GameCube and Xbox clients, you can make one a symbolic link to the other.
|
||||
|
||||
There are multiple PSO quest formats out there; newserv supports all of them. It can also decode any known format to standard .bin/.dat format. Specifically:
|
||||
@@ -267,7 +339,7 @@ There are multiple PSO quest formats out there; newserv supports all of them. It
|
||||
1. *This is the default format. You can convert these to uncompressed format by running `newserv decompress-prs FILENAME.bin FILENAME.bind` (and similarly for .dat -> .datd)*
|
||||
2. *Similar to (1), to compress an uncompressed quest file: `newserv compress-prs FILENAME.bind FILENAME.bin` (and likewise for .datd -> .dat)*
|
||||
3. *Use the decode action to convert these quests to .bin/.dat format before putting them into the server's quests directory. If you know the encryption seed (serial number), pass it in as a hex string with the `--seed=` option. If you don't know the encryption seed, newserv will find it for you, which will likely take a long time.*
|
||||
4. *Episode 3 quests don't go in the system/quests directory. See the Episode 3 section below.*
|
||||
4. *Episode 3 quests don't go in the system/quests directory. See the [Episode 3 section](#episode-3-features) section below.*
|
||||
5. *Quest source can be assembled into a .bin or .bind file with `newserv assemble-quest-script FILENAME.txt`. See system/quests/retrieval/q058-gc-e.bin.txt for an annotated example; this is the English GameCube version of Lost HEAT SWORD.*
|
||||
|
||||
Episode 3 download quests consist only of a .bin file - there is no corresponding .dat file. Episode 3 download quest files may be named with the .mnm extension instead of .bin, since the format is the same as the standard map files (in system/ep3/). These files can be encoded in any of the formats described above, except .qst.
|
||||
@@ -281,13 +353,13 @@ Quest contents are cached in memory, but if you've changed the contents of the q
|
||||
newserv supports server-side item generation on all game versions, except for the earliest DC prototypes (NTE and 11/2000). By default, the game behaves as it did on the original servers - on all versions except BB, item drops are controlled by the leader client in each game, and on BB, item drops are controlled by the server.
|
||||
|
||||
There are five different available behaviors for item drops:
|
||||
* `DISABLED` (or `NONE`): No items will drop from boxes or enemies.
|
||||
* `CLIENT`: The game leader generates items, all items are visible to all players, and any player may pick up any item. This is the default mode for all game versions, except this mode cannot be used on BB.
|
||||
* `SERVER_SHARED`: The server generates items, all items are visible to all players, and any player may pick up any item. This is the default mode for BB.
|
||||
* `SERVER_PRIVATE`: The server generates items, but each player may get a different item from any box or enemy. If a player isn't in the same area as an enemy at the time it's defeated, they won't get any item from it. Items dropped by players are visible to everyone.
|
||||
* `SERVER_DUPLICATE`: The server generates items, and each player will get the same item from any box or enemy, but there is one copy of each item for each player (and each player only sees their own copy of the item). If a player isn't in the same area as an enemy at the time it's defeated, they won't get any item from it. Items dropped by players are not duplicated and are visible to everyone.
|
||||
* `disabled` (or `none`): No items will drop from boxes or enemies.
|
||||
* `client`: The game leader generates items, all items are visible to all players, and any player may pick up any item. This is the default mode for all game versions, except this mode cannot be used if the game leader is on BB.
|
||||
* `shared`: The server generates items, all items are visible to all players, and any player may pick up any item. This is the default mode if the game leader is on BB.
|
||||
* `private`: The server generates items, but each player may get a different item from any box or enemy. If a player isn't in the same area as an enemy at the time it's defeated, they won't get any item from it. Items dropped by players are visible to everyone.
|
||||
* `duplicate`: The server generates items, and each player will get the same item from any box or enemy, but there is one copy of each item for each player (and each player only sees their own copy of the item). If a player isn't in the same area as an enemy at the time it's defeated, they won't get any item from it. Items dropped by players are not duplicated and are visible to everyone.
|
||||
|
||||
In the `SERVER_PRIVATE` and `SERVER_DUPLICATE` modes, there is no incentive to pick up items before another player, since other players cannot pick up the items you see dropped from boxes and enemies. However, if you pick up an item and drop it later, it can then be seen and picked up by any player.
|
||||
In the `private` and `duplicate` modes, there is no incentive to pick up items before another player, since other players cannot pick up the items you see dropped from boxes and enemies. However, if you pick up an item and drop it later, it can then be seen and picked up by any player.
|
||||
|
||||
The drop mode can be changed at any time during a game with the `$dropmode` chat command. If the mode is changed after some items have already been dropped, the existing items retain their visibility (that is, items dropped in private mode still can't be picked up by other players since they were dropped before the mode was changed). You can configure which drop modes are used by default, and which modes players are allowed to choose, in config.json. See the comments above the AllowedDropModes and DefaultDropMode keys.
|
||||
|
||||
@@ -295,13 +367,46 @@ In the server drop modes, the item tables used to generate common items are in t
|
||||
|
||||
## Cross-version play
|
||||
|
||||
All versions of PSO can see and interact with each other in the lobby. newserv also allows some versions to play in-game with each other:
|
||||
* DC V1 players can join DC V2 games if the difficulty level isn't set to Ultimate and the creator chose to allow V1 players.
|
||||
* DC V2 players can join DC V1 games.
|
||||
* If AllowDCPCGames is enabled in config.json, PC and DC players can join each other's games. DC V1 players cannot join PC games with the Ultimate difficulty level.
|
||||
* If AllowGCXBGames is enabled in config.json, GC and Xbox players can join each other's games.
|
||||
All versions of PSO can see and interact with each other in the lobby. By default, newserv allows V1 and V2 players to play together, and allows GC and Xbox players to play together. You can change these rules to allow all versions to play together, or to prevent versions from playing together, with the CompatibilityGroups setting in config.json.
|
||||
|
||||
In V1/V2 cross-version play, when any of the server drop modes are used, the server uses the drop table corresponding to the version the game was created with. (For example, if a DC V1 player created the game, rare-table-v1.json will be used, even after V2 players join.)
|
||||
There are several cross-version restrictions that always apply regardless of the compatibility groups setting:
|
||||
* DC V1 players cannot join DC V2 games if the game creator didn't choose to allow them.
|
||||
* DC V1 players cannot join games if the difficulty level is set to Ultimate or the game mode is Battle or Challenge.
|
||||
* Only GC, Xbox, and BB players can join games in Episode 2.
|
||||
* Only BB players can join games in Episode 4.
|
||||
* Episode 3 players cannot join non-Episode 3 games, and vice versa.
|
||||
|
||||
V1/V2 compatibility and GC/Xbox compatibility are well-tested, but other situations are not. Not much attention has been given yet to how items should be handled across major versions; if you enable V2/GC compatibility, for example, there will likely be bugs. Please report such bugs as GitHub issues.
|
||||
|
||||
In cross-version play, when any of the server drop modes are used, the server uses the drop tables corresponding to the leader's version and section ID. (For example, if a DC V1 player is the game leader, rare-table-v1.json will be used, even after V2 players join.) If a BB player is the leader and the `client` drop mode is used, the server generates items as if it were in `shared` mode.
|
||||
|
||||
## Server-side saves
|
||||
|
||||
newserv has the ability to save character data on the server side. For PSO BB, this is required of course, but this feature can also be used on other PSO versions.
|
||||
|
||||
Each account has 4 BB character slots and 16 non-BB character file slots. The non-BB slots are independent of the BB slots, and can be accessed with the `$savechar <slot>` and `$loadchar <slot>` commands (slots are numbered 1 through 16). `$savechar` copies the character you're currently playing as and saves the data on the server, and `$loadchar` does the reverse, overwriting your current character with the data saved on the server. Note that you can load a character that was saved from a different version of PSO, which allows you to easily transfer characters between games. On v1 and v2, changes done by `$loadchar` will be undone if you join a game; to permanently save your changes, disconnect from the lobby after using the command.
|
||||
|
||||
You can see basic information about a character saved on the server (without affecting your current character) by using `$checkchar <slot>`. You can delete a previously-saved character with `$deletechar <slot>`.
|
||||
|
||||
There is also the command `$bbchar <username> <password> <slot>`, which behaves similarly to `$savechar` but writes the character data to a BB character slot in a different account instead (slots are numbered 1 through 4). This can be used to "upgrade" a character to BB from an earlier version.
|
||||
|
||||
Exactly which data is saved and loaded depends on the game version:
|
||||
|
||||
| Game | Inventory | Character | Options/chats | Quest flags | Bank | Battle/Challenge |
|
||||
|----------------------|-----------|-----------|---------------|-------------|------|------------------|
|
||||
| PSO DC v1 prototypes | Yes | Yes | No | No | No | N/A |
|
||||
| PSO DC v1 | Yes | Yes | No | No | No | N/A |
|
||||
| PSO DC v2 | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
| PSO PC (v2) | Yes | Yes | No | No | No | Save only |
|
||||
| PSO GC NTE | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
| PSO GC (not Plus) | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
| PSO GC Plus (1) | Save only | Save only | No | No | No | Save only |
|
||||
| PSO GC Ep3 (1) | No | Save only | No | No | No | Save only |
|
||||
| PSO Xbox | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
| PSO BB | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
|
||||
*Notes*:
|
||||
1. *If EnableSendFunctionCallQuestNumber is enabled in config.json, then $savechar and $loadchar can save and restore all character data on these versions, just like on GC non-Plus. Episode 3 characters exist in a separate namespace; that is, you can't use $savechar and $loadchar to convert an Ep3 character to non-Ep3, or vice versa.*
|
||||
|
||||
## Episode 3 features
|
||||
|
||||
@@ -334,35 +439,67 @@ Episode 3 state and game data is stored in the system/ep3 directory. The files i
|
||||
* card-text.mnr: Compressed card text archive. Generally only used for debugging.
|
||||
* card-text.mnrd: Decompressed card text archive; same format as TextCardE.bin. Generally only used for debugging.
|
||||
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
|
||||
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with all the original online and offline maps, including Story Mode quests. If you don't want the offline maps and quests to be playable online, delete the .bind files system/ep3/maps.
|
||||
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with the default online maps, as well as some fan-made variations and quests to help new players get up to speed.
|
||||
* maps-download/: Download maps and quests (.mnm/.bin/.mnmd/.bind files). There are two subcategories by default (download maps and Trial Edition download maps), but you can add more by editing QuestCategories in config.json. Categories that have flag 0x40 (Ep3 download) set are indexed from this directory; all others are indexed from system/quests/. Files in maps-download/ subdirectories have the same format as those in the maps/ directory, but should be named like `e###-gc3-LANGUAGE.EXT` (similar to how non-Episode 3 quests are named in the system/quests/ directory). If you want a map to be available for online play and for downloading, the file must exist in both maps/ and in a maps-download/ subdirectory (a symbolic link is acceptable).
|
||||
* maps-offline/: Offline map files. These are all the offline quests and free battle maps from the client, including some debugging/test maps that were inaccessible during normal play. To make them playable online, put the files in the maps/ directory.
|
||||
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
|
||||
|
||||
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress .bin or .mnm files before editing them, but you don't need to compress the files again to use them - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
|
||||
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress a .bin or .mnm file before editing it, but you don't need to compress it again to use it - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
|
||||
|
||||
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-data` in the interactive shell to make the changes take effect without restarting the server.
|
||||
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-cards` or `reload ep3-maps` in the interactive shell to make the changes take effect without restarting the server.
|
||||
|
||||
## Memory patches, client functions, and DOL files
|
||||
|
||||
Everything in this section requires resource_dasm to be installed, so newserv can use the assemblers and disassemblers from its libresource_file library. If resource_dasm is not installed, newserv will still build and run, but these features will not be available.
|
||||
You can put assembly files in the system/client-functions directory with filenames like PatchName.VERS.patch.s and they will appear in the Patches menu for clients that support client functions. Client functions are written in SH-4, PowerPC, or x86 assembly and are compiled when newserv is started. The assembly system's features are documented in the comments in system/client-functions/System/WriteMemoryGC.ppc.s.
|
||||
|
||||
In addition, these features are only supported for the following game versions:
|
||||
* PSO GameCube Episodes 1&2 Trial Edition
|
||||
* PSO GameCube Episodes 1&2 JP, USA, and EU but not Plus
|
||||
* PSO GameCube Episodes 1&2 Plus JP v1.4 but not v1.5
|
||||
* PSO GameCube Episode 3 Trial Edition
|
||||
* PSO GameCube Episode 3 JP
|
||||
* PSO GameCube Episode 3 USA (experimental; must be manually enabled in config.json)
|
||||
* PSO Xbox (all versions)
|
||||
* PSO BB
|
||||
The VERS token in client function filenames refers to the specific version of the game that the client function applies to. Some versions do not support receiving client functions at all. *Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.*
|
||||
|
||||
*Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.*
|
||||
The specific versions are:
|
||||
|
||||
You can put memory patches in the system/client-functions directory with filenames like PatchName.patch.s and they will appear in the Patches menu for PSO GC, XB, and BB clients that support patching. Memory patches are written in PowerPC or x86 assembly and are compiled when newserv is started. The assembly system's features are documented in the comments in system/client-functions/WriteMemory.ppc.s.
|
||||
| Game | VERS | Architecture |
|
||||
|------------------------------|------|---------------|
|
||||
| PSO DC Network Trial Edition | 1OJ1 | Not supported |
|
||||
| PSO DC 11/2000 prototype | 1OJ2 | Not supported |
|
||||
| PSO DC 12/2000 prototype | 1OJ3 | Not supported |
|
||||
| PSO DC 01/2001 prototype | 1OJ4 | Not supported |
|
||||
| PSO DC v1 JP | 1OJF | Not supported |
|
||||
| PSO DC v1 US | 1OEF | Not supported |
|
||||
| PSO DC v1 EU | 1OPF | Not supported |
|
||||
| PSO DC 08/2001 prototype | 2OJ5 | SH-4 |
|
||||
| PSO DC v2 JP | 2OJF | SH-4 |
|
||||
| PSO DC v2 US | 2OEF | SH-4 |
|
||||
| PSO DC v2 EU | 2OPF | SH-4 |
|
||||
| PSO PC (v2) | 2OJW | Not supported |
|
||||
| PSO GC Trial Edition | 3OJT | PowerPC |
|
||||
| PSO GC v1.2 JP | 3OJ2 | PowerPC |
|
||||
| PSO GC v1.3 JP | 3OJ3 | PowerPC |
|
||||
| PSO GC v1.4 (Plus) JP | 3OJ4 | PowerPC |
|
||||
| PSO GC v1.5 (Plus) JP | 3OJ5 | PowerPC (1) |
|
||||
| PSO GC v1.0 US | 3OE0 | PowerPC |
|
||||
| PSO GC v1.1 US | 3OE1 | PowerPC |
|
||||
| PSO GC v1.2 (Plus) US | 3OE2 | PowerPC (1) |
|
||||
| PSO GC v1.0 EU | 3OP0 | PowerPC |
|
||||
| PSO GC Ep3 Trial Edition | 3SJT | PowerPC |
|
||||
| PSO GC Ep3 JP | 3SJ0 | PowerPC |
|
||||
| PSO GC Ep3 US | 3SE0 | PowerPC (1) |
|
||||
| PSO GC Ep3 EU | 3SP0 | PowerPC (1) |
|
||||
| PSO Xbox Beta | 4OJB | x86 |
|
||||
| PSO Xbox JP Disc | 4OJD | x86 |
|
||||
| PSO Xbox JP TU | 4OJU | x86 |
|
||||
| PSO Xbox US Disc | 4OED | x86 |
|
||||
| PSO Xbox US TU | 4OEU | x86 |
|
||||
| PSO Xbox EU Disc | 4OPD | x86 |
|
||||
| PSO Xbox EU TU | 4OPU | x86 |
|
||||
| PSO BB JP 1.25.11 | 59NJ | x86 |
|
||||
| PSO BB JP 1.25.13 | 59NL | x86 |
|
||||
| PSO BB Tethealla | 59NL | x86 |
|
||||
|
||||
newserv comes with a set of patches for GC Episodes 1&2 based on AR codes originally made by Ralf at GC-Forever and Aleron Ives. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050).
|
||||
*Notes:*
|
||||
1. *Client functions are only supported on these versions if EnableSendFunctionCallQuestNumbers is set in config.json. See the comments there for more information.*
|
||||
|
||||
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
|
||||
newserv comes with a set of patches for many of the above versions, based on AR codes originally made by Ralf at GC-Forever and Aleron Ives. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050).
|
||||
|
||||
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWordGC.ppc.s, WriteMemoryGC.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions/System directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
|
||||
|
||||
Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server.
|
||||
|
||||
@@ -374,166 +511,262 @@ If you want to play online on remote servers rather than running your own server
|
||||
|
||||
To use the proxy for PSO DC, PC, or GC, add an entry to the corresponding ProxyDestinations dictionary in config.json, then run newserv and connect to it as normal (see below). You'll see a "Proxy server" option in the main menu, and you can pick which remote server to connect to.
|
||||
|
||||
To use the proxy for PSO BB, set the ProxyDestination-BB entry in config.json. If this option is set, it essentially disables the game server for all PSO BB clients - all clients will be proxied to the specified destination instead. Unfortunately, because PSO BB uses a different set of handlers for the data server phase and character selection, there's no in-game way to present the player with a list of options, like there is on PSO PC and PSO GC.
|
||||
To use the proxy for PSO BB, set the ProxyDestination-BB entry in config.json. If this option is set, it essentially disables the game server for all BB clients - all BB clients will be proxied to the specified destination instead. Unfortunately, because PSO BB uses a different set of handlers for the data server phase and character selection, there's no in-game way to present the player with a list of options, like there is on PSO PC and PSO GC.
|
||||
|
||||
When you're on PSO DC, PC, or GC and are connected to a remote server through newserv's proxy, choosing the Change Ship or Change Block action from the lobby counter will send you back to newserv's main menu instead of the remote server's ship or block select menu. You can go back to the server you were just on by choosing it from the proxy server menu again.
|
||||
When you're on PSO DC, PC, GC, or Xbox and are connected to a remote server through newserv's proxy, choosing the Change Ship or Change Block action from the lobby counter will send you back to newserv's main menu instead of the remote server's ship or block select menu. You can go back to the server you were just on by choosing it from the proxy server menu again.
|
||||
|
||||
There are many options available when starting a proxy session. All options are off by default unless otherwise noted. The options are:
|
||||
* **Chat commands**: enables chat commands in the proxy session (on by default).
|
||||
* **Chat filter**: enables escape sequences in chat messages and info board (on by default).
|
||||
* **Player notifications**: shows a message when any player joins or leaves the game or lobby you're in.
|
||||
* **Block pings**: blocks automatic pings sent by the client, and responds to ping commands from the server automatically. This works around a bug in Sylverant's login server.
|
||||
* **Block pings**: blocks automatic pings sent by the client, and responds to ping commands from the server automatically.
|
||||
* **Infinite HP**: automatically heals you whenever you get hit. An attack that kills you in one hit will still kill you, however.
|
||||
* **Infinite TP**: automatically restores your TP whenever you use any technique.
|
||||
* **Switch assist**: attempts to unlock doors that require two players in a one-player game.
|
||||
* **Switch assist**: unlocks doors that require two or four players in a one-player game, when you step on one of the switches.
|
||||
* **Infinite Meseta** (Episode 3 only): gives you 1,000,000 Meseta, regardless of the value sent by the remote server.
|
||||
* **Block events**: disables holiday events sent by the remote server.
|
||||
* **Block patches**: prevents any B2 (patch) commands from reaching the client.
|
||||
* **Save files**: saves copies of several kinds of files when they're sent by the remote server. The files are written to the current directory (which is usually the directory containing the system/ directory). These kinds of files can be saved:
|
||||
* **Save files**: saves copies of several kinds of files when they're sent by the remote server. The files are written to the current directory (which is usually the directory containing the system/ directory). Saved files can then be used with newserv by just moving the file into the appropriate place in the system/ directory and renaming it appropriately. These kinds of files can be saved:
|
||||
* Online quests and download quests (saved as .bin/.dat files)
|
||||
* GBA games (saved as .gba files)
|
||||
* Patches (saved as .bin files, and disassembled into PowerPC assembly if newserv is built with patch support)
|
||||
* Player data from BB sessions (saved as .bin files, which are not the same format as .nsc files)
|
||||
* Patches (saved as .bin files and disassembled as .txt files)
|
||||
* Player data from BB sessions (saved as .psochar files)
|
||||
* Episode 3 online quests and maps (saved as .mnmd files)
|
||||
* Episode 3 download quests (saved as .mnm files)
|
||||
* Episode 3 card definitions (saved as .mnr files)
|
||||
* Episode 3 media updates (saved as .gvm, .bml, or .bin files)
|
||||
|
||||
The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. On PSO DC, PC and GC, the proxy server rewrites the commands in transit to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the `$li` command.
|
||||
The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. The proxy rewrites the commands in transit to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the `$li` command.
|
||||
|
||||
Some chat commands (see below) have the same basic function on the proxy server but have different effects or conditions. In addition, there are some server shell commands that affect clients on the proxy (run `help` in the shell to see what they are). If there's only one proxy session open, the shell's proxy commands will affect that session. Otherwise, you'll have to specify which session to affect with the `on` prefix - to send a chat message in LinkedSession:17205AE4, for example, you would run `on 17205AE4 chat ...`.
|
||||
Some chat commands (see below) have the same basic function on the proxy but have different effects or conditions. In addition, there are some server shell commands that affect clients on the proxy (run `help` in the shell to see what they are). If there's only one proxy session open, the shell's proxy commands will affect that session. Otherwise, you'll have to specify which session to affect with the `on` prefix - to send a chat message in C-17's session, for example, you would run `on C-17 chat ...`.
|
||||
|
||||
## Chat commands
|
||||
|
||||
newserv supports a variety of commands players can use by chatting in-game. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.) On the DC 11/2000 prototype, `@` is used instead of `$` for all chat commands, since `$` does not appear on the English virtual keyboard.
|
||||
|
||||
Some commands only work on the game server and not on the proxy server. The chat commands are:
|
||||
Some commands only work for clients not in proxy sessions. The chat commands are:
|
||||
|
||||
* Information commands
|
||||
* `$li`: Shows basic information about the lobby or game you're in. If you're on the proxy server, shows information about your connection instead (remote Guild Card number, client ID, etc.).
|
||||
* `$si` (game server only): Shows basic information about the server.
|
||||
* `$ping`: Shows round-trip ping time from the server to you. On the proxy server, shows the ping time from you to the proxy and from the proxy to the server.
|
||||
* `$matcount` (game server only): Shows how many of each type of material you've used.
|
||||
* `$itemnotifs <mode>`: Enables item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
|
||||
* `$li`: Show basic information about the lobby or game you're in. If you're on the proxy, show information about your connection instead (remote Guild Card number, client ID, etc.).
|
||||
* `$si`: Show basic information about the server.
|
||||
* `$ping`: Show round-trip ping time from the server to you. On the proxy, show the ping time from you to the proxy and from the proxy to the server.
|
||||
* `$matcount` (non-proxy only): Show how many of each type of material you've used.
|
||||
* `$killcount` (non-proxy only): Show the kill count on your currently-equipped weapon. If you're in a game and not on BB, the value is only accurate at the time the item enters the game.
|
||||
* `$itemnotifs <mode>`: Enable item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
|
||||
* `off`: No notifications are shown.
|
||||
* `rare`: You are notified when a rare item drops.
|
||||
* `on`: You are notified when any item drops, except Meseta.
|
||||
* `every`: You are notified when any item drops, including Meseta.
|
||||
* `$what` (game server only): Shows the type, name, and stats of the nearest item on the ground.
|
||||
* `$where` (game server only): Shows your current floor number and coordinates. Mainly useful for debugging.
|
||||
* `$announcerares`: Enable or disable announcements for your rare item finds. This determines whether rare items you find will be announced to the game and server, not whether you will see announcements for others finding rare items.
|
||||
* `$what` (non-proxy only): Show the type, name, and stats of the nearest item on the ground.
|
||||
* `$where`: Show your current floor number and coordinates. Mainly useful for debugging.
|
||||
* `$qfread <field-name>` (non-proxy only): Show the value of a quest counter in your player data. The field names are defined in config.json.
|
||||
|
||||
* Debugging commands
|
||||
* `$debug` (game server only): Enable or disable debug. You need the DEBUG permission in your user license to use this command. Enabling debug does a few things:
|
||||
* You'll see in-game messages from the server when you take certain actions, like killing an enemy in BB.
|
||||
* `$debug`: Enable or disable debug. You need the DEBUG flag in your user account to use this command. Enabling debug does several things:
|
||||
* You'll see in-game messages from the server when you take some actions, like killing enemies, opening boxes, or flipping switches.
|
||||
* You'll see the rare seed value and floor variations when you join a game.
|
||||
* You'll be placed into the highest available slot in lobbies and games instead of the lowest, unless you're joining a BB solo-mode game.
|
||||
* You'll be able to join games with any PSO version, not only those for which crossplay is normally supported. Be prepared for client crashes and other client-side brokenness if you do this. Please do not submit any issues for broken behaviors in crossplay, unless the situation is explicitly supported (see the "Cross-version play" section above).
|
||||
* The rest of the commands in this section are enabled on the game server. (They are always enabled on the proxy server.)
|
||||
* `$quest <number>` (game server only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present.
|
||||
* You'll be placed into the last available slot in lobbies and games instead of the first, unless you're joining a BB solo-mode game.
|
||||
* You'll be able to join games with any PSO version, not only those for which cross-version play is normally enabled. See the "Cross-version play" section above for details on this.
|
||||
* Most of the commands in this section are enabled. (A few of them are always enabled and don't require `$debug`.)
|
||||
* `$whatobj` and `$whatene` (non-proxy only): Tells you what the closest object or enemy spawn point is to your position, along with its coordinates and object or enemy ID. The full definition is also printed to the server's log. These commands can be used without `$debug` enabled.
|
||||
* `$readmem <address>`: Read 4 bytes from the given address and show you the values.
|
||||
* `$writemem <address> <data>`: Write data to the given address. Data is not required to be any specific size.
|
||||
* `$nativecall <address> [arg1 ...]` (GC only): Call a native function on your client. Only arguments passed in registers are supported; calling functions that take many arguments is not supported.
|
||||
* `$quest <number>` (non-proxy only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present. `$debug` is not required for this command if the specified quest has the AllowStartFromChatCommand field set in its metadata file.
|
||||
* `$qcall <function-id>`: Call a quest function on your client.
|
||||
* `$qcheck <flag-num>` (game server only): Show the value of a quest flag. This command can be used without debug mode enabled. If you're in a game, show the value of the flag in that game; if you're in the lobby, show the saved value of that quest flag for your character (BB only).
|
||||
* `$qcheck <flag-num>` (non-proxy only): Show the value of a quest flag. This command can be used without `$debug` enabled. If you're in a game, show the value of the flag in that game; if you're in the lobby, show the saved value of that quest flag for your character (BB only).
|
||||
* `$qset <flag-num>` or `$qclear <flag-num>`: Set or clear a quest flag for everyone in the game. If you're in the lobby and on BB, set or clear the saved value of a quest flag in your character file.
|
||||
* `$qgread <flag-num>` (game server only): Get the value of a quest counter ("global flag"). This command can be used without debug mode enabled.
|
||||
* `$qgwrite <flag-num> <value>` (game server only): Set the value of a quest counter ("global flag") for yourself.
|
||||
* `$qgread <flag-num>` (non-proxy only): Show the value of a quest counter ("global flag"). This command can be used without `$debug` enabled.
|
||||
* `$qgwrite <flag-num> <value>` (non-proxy only): Set the value of a quest counter ("global flag") for yourself.
|
||||
* `$qsync <reg-num> <value>`: Set a quest register's value for yourself only. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
|
||||
* `$qsyncall <reg-num> <value>`: Set a quest register's value for everyone in the game. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
|
||||
* `$gc` (game server only): Send your own Guild Card to yourself.
|
||||
* `$swset [floor] <flag-num>` and `$swclear [floor] <flag-num>`: Set or clear a switch flag. If floor is not given, sets or clears the flag on your current floor.
|
||||
* `$swsetall`: Set all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
|
||||
* `$gc` (non-proxy only): Send your own Guild Card to yourself.
|
||||
* `$sc <data>`: Send a command to yourself.
|
||||
* `$ss <data>` (proxy server only): Send a command to the remote server.
|
||||
* `$meseta <amount>` (game server only; Episode 3 only): Add the given amount to your Meseta total.
|
||||
* `$ss <data>`: Send a command to the remote server (if in a proxy session) or to the game server.
|
||||
* `$sb <data>`: Send a command to yourself, and to the remote server or game server.
|
||||
* `$auction` (Episode 3 only): Bring up the CARD Auction menu, regardless of how many players are in the game or if you have a VIP card.
|
||||
* `$ep3battledebug` (game server only; Episode 3 only): Enable or disable TCard00_Select. If enabled, the game will enter the debug menu when you start a battle.
|
||||
|
||||
* Personal state commands
|
||||
* `$arrow <color-id>`: Changes your lobby arrow color.
|
||||
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled). If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
|
||||
* `$rand <seed>`: Sets your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
|
||||
* `$ln [name-or-type]`: Sets the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
|
||||
* `$swa`: Enables or disables switch assist. When enabled, the server will attempt to automatically unlock two-player doors in non-quest games if you step on both switches sequentially.
|
||||
* `$exit`: If you're in a lobby, sends you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, sends you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
|
||||
* `$arrow <color-id>`: Change your lobby arrow color. The color may be specified by number (0-12) or by name (red, blue, green, yellow, purple, cyan, orange, pink, white, white2, white3, or black).
|
||||
* `$secid <section-id>`: Set your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy, this will not work if the remote server controls item drops. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
|
||||
* `$rand <seed>`: Set your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies and item drops. On the proxy, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
|
||||
* `$ln [name-or-type]`: Set the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
|
||||
* `$swa`: Enable or disable switch assist. When enabled, the server will unlock two-player and four-player doors in non-quest games when you step on any of the required switches.
|
||||
* `$exit`: If you're in a lobby, send you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, send you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
|
||||
* `$patch <name>`: Run a patch on your client. `<name>` must exactly match the name of a patch on the server.
|
||||
|
||||
* Character data commands (game server only)
|
||||
* `$savechar <slot>`: Saves your current character data on the server in the specified slot (each serial number has 4 slots, numbered 1-4). These slots are separate from BB character slots; using this command does not affect BB characters.
|
||||
* `$loadchar <slot>` (v1 and v2 only): Loads your character data from the specified slot. The changes will be undone if you join a game - to save your changes, disconnect from the lobby.
|
||||
* `$bbchar <username> <password> <slot>`: Use this command when playing on a non-BB version of PSO. If the username and password are correct, this command converts your current character to BB format and saves it on the server in the given slot (1-4). Any character already in that slot is overwritten. (This command is similar to `$savechar`, except it overwrites a BB character slot, and can transfer characters across accounts.) Note that the character's chat data, quick menu config, and bank contents are not copied, since there is no way for the server to request those types of data.
|
||||
* `$edit <stat> <value>`: Modifies your character data. If you are on V3 (GameCube/Xbox), this command does nothing. If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby. If cheats are allowed on the server, `<stat>` can be any of `atp`, `mst`, `evp`, `hp`, `dfp`, `ata`, `lck`, `meseta`, `exp`, `level`, `namecolor`, `secid`, `name`, `npc`, or `tech`. If cheats are not allowed, only `namecolor`, `name`, and `npc` can be used.
|
||||
* Character data commands (non-proxy only)
|
||||
* `$savechar <slot>`: Save your current character data on the server in the specified slot. See the [server-side saves section](#server-side-saves) for more details.
|
||||
* `$loadchar <slot>`: Save your current character data on the server in the specified slot. See the [server-side saves section](#server-side-saves) for more details.
|
||||
* `$bbchar <username> <password> <slot>`: Save your current character data on the server in a different account's BB character slots. See the [server-side saves section](#server-side-saves) for more details.
|
||||
* `$checkchar [slot]`: Tells you basic information about a server-side character previously saved using `$savechar`. If `slot` is not given, tells you which slots are used and which are free.
|
||||
* `$deletechar <slot>`: Deletes a server-side character previously saved using `$savechar`.
|
||||
* `$edit <stat> <value>`: Modify your character data. See the [using $edit](#using-edit) section for details.
|
||||
|
||||
* Blue Burst player commands (game server only)
|
||||
* `$bank [number]`: Switches your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switches back to your current character's bank.
|
||||
* `$save`: Saves your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
|
||||
* Blue Burst player commands (non-proxy only)
|
||||
* `$bank [number]`: Switch your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switch back to your current character's bank.
|
||||
* `$save`: Save your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
|
||||
|
||||
* Game state commands (game server only)
|
||||
* `$maxlevel <level>`: Sets the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
|
||||
* `$minlevel <level>`: Sets the minimum level for players to join the current game.
|
||||
* `$password <password>`: Sets the game's join password. To unlock the game, run `$password` with nothing after it.
|
||||
* `$dropmode [mode]`: Changes the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the "Item tables and drop modes" section for more information.
|
||||
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The state of enemies on the map will be reset when the last player leaves, but dropped items will not be deleted. If the game is empty for too long (15 minutes by default), it is then deleted.
|
||||
* Game state commands (non-proxy only)
|
||||
* `$maxlevel <level>`: Set the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
|
||||
* `$minlevel <level>`: Set the minimum level for players to join the current game.
|
||||
* `$password <password>`: Set the game's join password. To unlock the game, run `$password` with nothing after it.
|
||||
* `$dropmode [mode]`: Change the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the [item tables and drop modes section](#item-tables-and-drop-modes) for more information.
|
||||
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted. (But if you're in the private or duplicate drop mode, items dropped by enemies are deleted - to make sure a certain item won't be deleted, you can pick it up and drop it again.) If the game is empty for too long (15 minutes by default), it is then deleted.
|
||||
|
||||
* Episode 3 commands (game server only)
|
||||
* `$spec`: Toggles the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they will be sent back to the lobby.
|
||||
* `$inftime`: Toggles infinite-time mode. Must be used before starting a battle. If infinite-time mode is enabled, the overall and per-phase time limits will be disabled regardless of the values chosen during battle setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
|
||||
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Sets override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
|
||||
* `$stat <what>`: Shows a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
|
||||
* `$surrender`: Causes your team to immediately lose the current battle.
|
||||
* `$saverec <name>`: Saves the recording of the last battle.
|
||||
* `$playrec <name>`: Plays a battle recording. This command creates a spectator team and replays the specified battle log within it. There is a bug in Dolphin that makes use of this command unstable in emulation (see the "Battle records" section above).
|
||||
* Episode 3 commands (non-proxy only)
|
||||
* `$spec`: Toggle the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they are sent back to the lobby.
|
||||
* `$inftime`: Toggle infinite-time mode. Must be used before starting a battle. If infinite-time mode is on, the overall and per-phase time limits will be disabled regardless of the values chosen during battle rules setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
|
||||
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Set override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
|
||||
* `$stat <what>`: Show a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
|
||||
* `$surrender`: Cause your team to immediately lose the current battle. If your story character is already defeated, you can't surrender - only your teammate can.
|
||||
* `$saverec <name>`: Save the recording of the last battle.
|
||||
* `$playrec <name>`: Play a battle recording. This command creates a spectator team immediately but the replay does not start automatically, to give other players a chance to join. To start the battle replay within the spectator team, run `$playrec` again (with no name). There is a bug in Dolphin that makes this command unstable in emulation (see the "Battle records" section above).
|
||||
|
||||
* Cheat mode commands
|
||||
* `$cheat` (game server only): Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy server, unless cheat mode is disabled on the entire server.
|
||||
* `$infhp` / `$inftp`: Enables or disables infinite HP or TP mode. Applies to only you. In infinite HP mode, one-hit KO attacks will still kill you. On V1 and V2, infinite HP also automatically cures status ailments.
|
||||
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warps yourself to the given floor.
|
||||
* `$warpall <floor-id>`: Warps everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy server.
|
||||
* `$next`: Warps yourself to the next floor.
|
||||
* `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item (e.g. "Hell Saber +5 0/10/25/0/10") or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy server, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions.
|
||||
* `$unset <index>` (game server only): In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed.
|
||||
* `$dropmode [mode]` (proxy server): Changes the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy server requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
|
||||
* `$cheat` (non-proxy only): Enable or disable cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy, unless cheat mode is disabled on the entire server.
|
||||
* `$infhp`: Enable or disable infinite HP mode. Applies to only you; does not affect other players. When enabled, one-hit KO attacks will still kill you, but on most versions of the game (not DCv1, GC US 1.2, or GC JP 1.5), the server will automatically revive you if you die. On all versions except GC US 1.2 and GC JP 1.5, infinite HP also automatically cures status ailments.
|
||||
* `$inftp`: Enable or disable infinite TP mode. Applies to only you; does not affect other players.
|
||||
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warp yourself to the given floor.
|
||||
* `$warpall <floor-id>`: Warp everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy.
|
||||
* `$next`: Warp yourself to the next floor.
|
||||
* `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item (e.g. "Hell Saber +5 0/10/25/0/10") or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions.
|
||||
* `$unset <index>` (non-proxy only): In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed.
|
||||
* `$dropmode [mode]` (proxy only): Change the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
|
||||
|
||||
* Configuration commands
|
||||
* `$event <event>`: Sets the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
|
||||
* `$allevent <event>` (game server only): Sets the current holiday event in all lobbies.
|
||||
* `$song <song-id>` (Episode 3 only): Plays a specific song in the current lobby.
|
||||
* Aesthetic commands
|
||||
* `$event <event>`: Set the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
|
||||
* `$allevent <event>` (non-proxy only): Set the current holiday event in all lobbies.
|
||||
* `$song <song-id>` (Episode 3 only): Play a specific song in the current lobby.
|
||||
|
||||
* Administration commands (game server only)
|
||||
* `$ann <message>`: Sends an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies.
|
||||
* `$ann! <message>`: Sends an announcement message. The message is sent as a Simple Mail message to all players in all games and lobbies.
|
||||
* `$ax <message>`: Sends a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
|
||||
* `$silence <identifier>`: Silences a player (remove their ability to chat) or unsilences a player. The identifier may be the player's name or Guild Card number.
|
||||
* `$kick <identifier>`: Disconnects a player. The identifier may be the player's name or Guild Card number.
|
||||
* `$ban <identifier>`: Bans a player. The identifier may be the player's name or Guild Card number.
|
||||
* Administration commands (non-proxy only)
|
||||
* `$ann <message>`: Send an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies. On BB, the message appears in the scrolling top bar.
|
||||
* `$ann!`, `$ann?`, `$ann?!`: Same as `$ann`, but with `?`, omits the sender's name, and with `!`, sends the message as a Simple Mail message instead of on-screen text.
|
||||
* `$silence <identifier>`: Silence a player (remove their ability to chat) or unsilence a player. The identifier may be the player's name or Guild Card number.
|
||||
* `$kick <identifier>`: Disconnect a player. The identifier may be the player's name or Guild Card number.
|
||||
* `$ban <duration> <identifier>`: Ban a player. The duration should be of the form `10m` (minutes), `10h` (hours), `10d` (days), `10w` (weeks), `10M` (months), or `10y` (years). (Numbers other than 10 may be used, of course.) As with `$kick`, the identifier may be the player's name or Guild Card number.
|
||||
|
||||
### Using $edit
|
||||
|
||||
The $edit command modifies your character data. This command doesn't work on V3 (GameCube/Xbox). If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby.
|
||||
|
||||
Some subcommands are always available. They are:
|
||||
* `$edit mat reset power`: Clear your usage of power materials (BB only)
|
||||
* `$edit mat reset mind`: Clear your usage of mind materials (BB only)
|
||||
* `$edit mat reset evade`: Clear your usage of evade materials (BB only)
|
||||
* `$edit mat reset def`: Clear your usage of def materials (BB only)
|
||||
* `$edit mat reset luck`: Clear your usage of luck materials (BB only)
|
||||
* `$edit mat reset hp`: Clear your usage of HP materials (BB only)
|
||||
* `$edit mat reset tp`: Clear your usage of TP materials (BB only)
|
||||
* `$edit mat reset all`: Clear your usage of all materials except HP and TP (BB only)
|
||||
* `$edit mat reset every`: Clear your usage of all materials including HP and TP (BB only)
|
||||
* `$edit namecolor AARRGGBB`: Set your name color (AARRGGBB specified in hex)
|
||||
* `$edit language L`: Set your language (Generally only useful on BB; values for L: J = Japanese, E = English, G = German, F = French, S = Spanish, B = Simplified Chinese, T = Traditional Chinese, K = Korean)
|
||||
* `$edit name NAME`: Set your character name
|
||||
* `$edit npc NPC-NAME`: Set or remove an NPC skin on your character (use `none` to remove a skin). The NPC names are:
|
||||
* On all versions except DCv1 and early prototypes: `ninja`, `rico`, `sonic`, `knuckles`, `tails`
|
||||
* On GC, Xbox, and BB: `flowen`, `elly`
|
||||
* On BB only: `momoka`, `irene`, `guild`, `nurse`
|
||||
* `$edit secid SECID-NAME`: Set your section ID (cheat mode is required unless your character is Level 1)
|
||||
|
||||
The remaining subcommands are only available if cheat mode is enabled on the server. They are:
|
||||
* `$edit atp N`: Set your ATP to N until stats are updated (e.g. by leveling up)
|
||||
* `$edit mst N`: Set your MST to N until stats are updated
|
||||
* `$edit evp N`: Set your EVP to N until stats are updated
|
||||
* `$edit dfp N`: Set your DFP to N until stats are updated
|
||||
* `$edit ata N`: Set your ATA to N until stats are updated
|
||||
* `$edit lck N`: Set your LCK to N until stats are updated
|
||||
* `$edit hp N`: Set your HP to N until stats are updated
|
||||
* `$edit meseta N`: Set the amount of Meseta in your inventory
|
||||
* `$edit exp N`: Set your total amount of EXP (does not affect level)
|
||||
* `$edit level N`: Set your current level (recomputes stats, but does not affect EXP)
|
||||
* `$edit tech TECH-NAME LEVEL`: Set the level of one of your techniques
|
||||
|
||||
## REST API
|
||||
|
||||
newserv has an optional HTTP server that provides a way to programmatically get data from the server in realtime. This is intended for use with external integrations; for example, a web site could query this API to get the current player count to display on the home page.
|
||||
|
||||
The HTTP server is disabled by default, and you have to explicitly enable it in config.json if you want this functionality. **If you enable it, make sure that the HTTP port can't be accessed from the public Internet.** The API provides a lot of internal data about players and games, and it should only be accessed by programs that you've written or that you trust.
|
||||
|
||||
To enable the HTTP server, add a port number in the HTTPListen list in config.json. The HTTP server will listen on that port.
|
||||
|
||||
All returned data is JSON-encoded, and all request data (for POST requests) must also be JSON-encoded with the `Content-Type: application/json` header.
|
||||
|
||||
The HTTP server has the following endpoints:
|
||||
* `GET /`: Returns the server's build date and revision.
|
||||
* `GET /y/data/ep3-cards`: Returns the Episode 3 card definitions.
|
||||
* `GET /y/data/ep3-cards-trial`: Returns the Episode 3 Trial Edition card definitions.
|
||||
* `GET /y/data/common-tables`: Returns the parameters for generating common items (ItemPT files). This endpoint returns a lot of data and can be slow!
|
||||
* `GET /y/data/rare-tables`: Returns a list of rare table names.
|
||||
* `GET /y/data/rare-tables/<TABLE-NAME>` (for example, `/y/data/rare-tables/rare-table-v4`): Returns the contents of a rare item table.
|
||||
* `GET /y/data/quests`: Returns metadata about all available quests and quest categories.
|
||||
* `GET /y/data/config`: Returns the server's configuration file.
|
||||
* `GET /y/accounts`: Returns information about all registered accounts.
|
||||
* `GET /y/clients`: Returns information about all connected clients on the game server.
|
||||
* `GET /y/proxy-clients`: Returns information about all connected clients on the proxy.
|
||||
* `GET /y/lobbies`: Returns information about all lobbies and games.
|
||||
* `GET /y/server`: Returns information about the server.
|
||||
* `GET /y/summary`: Returns a summary of the server's state, connected clients, active games, and proxy sessions.
|
||||
* `WS /y/rare-drops/stream`: WebSocket endpoint that sends messages whenever an announceable rare item is dropped in any game. See below.
|
||||
* `POST /y/shell-exec`: Runs a server shell command. Input should be a JSON dict of e.g. `{"command": "announce hello"}`; response will be a JSON dict of `{"result": "<result text>"}` or an HTTP error.
|
||||
|
||||
### Rare drop stream endpoint
|
||||
|
||||
The `/y/rare-drops/stream` endpoint provides a way to implement a drop log in e.g. Discord. For every announceable rare item, a message is sent to all connected clients on this endpoint. (Announceable rare items are items for which an in-game or server-wide text message is sent announcing the find.)
|
||||
|
||||
Upon connecting, you'll get the message `{"ServerType": "newserv"}`. After that, when a rare item announcement is sent, you'll get a message like this:
|
||||
```
|
||||
{
|
||||
"PlayerAccountID", 12345,
|
||||
"PlayerName", "SONIC",
|
||||
"PlayerVersion", "GC_V3",
|
||||
"GameName", "ttf",
|
||||
"GameDropMode", "SERVER_PRIVATE",
|
||||
"ItemData", "03000000 00010000 00000000 (0021002C) 00000000",
|
||||
"ItemDescription", "Monomate x1",
|
||||
"NotifyGame", true,
|
||||
"NotifyServer", false,
|
||||
}
|
||||
```
|
||||
|
||||
# Non-server features
|
||||
|
||||
newserv has many CLI options, which can be used to access functionality other than the game and proxy server. Run `newserv help` to see a full list of the options and how to use each one.
|
||||
newserv has many CLI options, which can be used to access functionality other than the game server and proxy. Run `newserv help` to see a full list of the options and how to use each one.
|
||||
|
||||
The data formats that newserv can convert to/from are:
|
||||
|
||||
| Format | Encode/compress action | Decode/extract action |
|
||||
|--------------------------------|---------------------------|------------------------------|
|
||||
| PRS compression | `compress-prs` | `decompress-prs` |
|
||||
| PR2/PRC compression | `compress-pr2` | `decompress-pr2` |
|
||||
| BC0 compression | `compress-bc0` | `decompress-bc0` |
|
||||
| Raw encrypted data | `encrypt-data` | `decrypt-data` |
|
||||
| Episode 3 command mask | `encrypt-trivial-data` | `decrypt-trivial-data` |
|
||||
| Challenge Mode rank text | `encrypt-challenge-data` | `decrypt-challenge-data` |
|
||||
| PSO DC quest file (.vms) | None | `decode-vms` |
|
||||
| PSO GC quest file (.gci) | None | `decode-gci` |
|
||||
| Download quest file (.dlq) | None | `decode-dlq` |
|
||||
| Server quest file (.qst) | `encode-qst` | `decode-qst` |
|
||||
| PSO PC save file | `encrypt-pc-save` | `decrypt-pc-save` |
|
||||
| PSO GC save file (.gci) | `encrypt-gci-save` | `decrypt-gci-save` |
|
||||
| PSO GC snapshot file | None | `decode-gci-snapshot` |
|
||||
| Quest script (.bin) | `assemble-quest-script` | `disassemble-quest-script` |
|
||||
| Quest map (.dat) | None | `disassemble-quest-map` |
|
||||
| AFS archive | None | `extract-afs` |
|
||||
| BML archive | None | `extract-bml` |
|
||||
| GSL archive | None | `extract-gsl` |
|
||||
| GVM texture | `encode-gvm` | None |
|
||||
| Text archive | `encode-text-archive` | `decode-text-archive` |
|
||||
| Unicode text set | `encode-unicode-text-set` | `decode-unicode-text-set` |
|
||||
| Word Select data set | None | `decode-word-select-set` |
|
||||
| Set data table | None | `disassemble-set-data-table` |
|
||||
| Rare item table (AFS/GSL/JSON) | `convert-rare-item-set` | `convert-rare-item-set` |
|
||||
| Format | Encode/compress action | Decode/extract action |
|
||||
|-------------------------------------|---------------------------|------------------------------|
|
||||
| PRS compression | `compress-prs` | `decompress-prs` |
|
||||
| PR2/PRC compression | `compress-pr2` | `decompress-pr2` |
|
||||
| BC0 compression | `compress-bc0` | `decompress-bc0` |
|
||||
| Raw encrypted data | `encrypt-data` | `decrypt-data` |
|
||||
| Episode 3 command mask | `encrypt-trivial-data` | `decrypt-trivial-data` |
|
||||
| Challenge Mode rank text | `encrypt-challenge-data` | `decrypt-challenge-data` |
|
||||
| PSO DC quest file (.vms) | None | `decode-vms` |
|
||||
| PSO GC quest file (.gci) | None | `decode-gci` |
|
||||
| Download quest file (.dlq) | None | `decode-dlq` |
|
||||
| Server quest file (.qst) | `encode-qst` | `decode-qst` |
|
||||
| PSO DC save file (.vms) | `encrypt-vms-save` | `decrypt-vms-save` |
|
||||
| PSO PC save file | `encrypt-pc-save` | `decrypt-pc-save` |
|
||||
| PSO GC save file (.gci) | `encrypt-gci-save` | `decrypt-gci-save` |
|
||||
| PSO GC snapshot file | None | `decode-gci-snapshot` |
|
||||
| Quest script (.bin) | `assemble-quest-script` | `disassemble-quest-script` |
|
||||
| Quest map (.dat) | None | `disassemble-quest-map` |
|
||||
| AFS archive (.afs) | None | `extract-afs` |
|
||||
| BML archive (.bml) | None | `extract-bml` |
|
||||
| PPK archive (.ppk) | None | `extract-ppk` |
|
||||
| GSL archive (.gsl) | `generate-gsl` | `extract-gsl` |
|
||||
| GVM texture (.gvm) | `encode-gvm` | None |
|
||||
| Bitmap font (.fon) | `encode-bitmap-font` | `decode-bitmap-font` |
|
||||
| Text archive | `encode-text-archive` | `decode-text-archive` |
|
||||
| Unicode text set | `encode-unicode-text-set` | `decode-unicode-text-set` |
|
||||
| Word Select data set | None | `decode-word-select-set` |
|
||||
| Set data table | None | `disassemble-set-data-table` |
|
||||
| Rare item table (AFS/GSL/JSON/HTML) | `convert-rare-item-set` | `convert-rare-item-set` |
|
||||
|
||||
There are several actions that don't fit well into the table above, which let you do other things:
|
||||
|
||||
@@ -542,7 +775,112 @@ There are several actions that don't fit well into the table above, which let yo
|
||||
* Run a brute-force search for a decryption seed (`find-decryption-seed`)
|
||||
* Format Episode 3 game data in a human-readable manner (`show-ep3-maps`, `show-ep3-cards`, `generate-ep3-cards-html`)
|
||||
* Format Blue Burst battle parameter files in a human-readable manner (`show-battle-params`)
|
||||
* Search for rare enemy seeds that result in rare enemies on console versions (`find-rare-enemy-seeds`)
|
||||
* Convert item data to a human-readable description, or vice versa (`describe-item`)
|
||||
* Show the server's item and level tables (`show-item-tables`, `show-level-tables`)
|
||||
* Connect to another PSO server and pretend to be a client (`cat-client`)
|
||||
* Generate or describe DC serial numbers (`generate-dc-serial-number`, `inspect-dc-serial-number`)
|
||||
|
||||
# Docker
|
||||
Docker is new and mostly unsupported at this time. However, here are some best-effort steps to build and run in a docker container on Ubuntu Linux.
|
||||
Tested on Ubuntu 22.04.4 LTS.
|
||||
Note: You cannot have anything except this docker container using port 53 (DNS) on your server.
|
||||
|
||||
Install prerequisites
|
||||
```
|
||||
sudo apt install -y git
|
||||
sudo apt install -y cmake. ## minimum version is 3.10. Check installed version with "cmake --version"
|
||||
```
|
||||
|
||||
Clone repository
|
||||
```
|
||||
cd ~
|
||||
git clone https://github.com/fuzziqersoftware/newserv/
|
||||
cd ~/newserv
|
||||
```
|
||||
|
||||
Build newserv. This will take a while. Don't forget the period at the end!
|
||||
```
|
||||
sudo docker build -t newserv .
|
||||
```
|
||||
|
||||
Create persistent directories. Assuming you want to store the persistent data in your home directory
|
||||
```
|
||||
mkdir ~/newservPersist
|
||||
mkdir ~/newservPersist/players
|
||||
mkdir ~/newservPersist/teams
|
||||
mkdir ~/newservPersist/licenses
|
||||
```
|
||||
|
||||
Copy config file to config dir
|
||||
```
|
||||
cp ~/newserv/system/config.example.json ~/newservPersist/config.json
|
||||
```
|
||||
|
||||
Edit config.json
|
||||
```
|
||||
nano ~/newservPersist/config.json
|
||||
```
|
||||
Pro tip:
|
||||
Set "LocalAddress" to the static, LAN IP address of your server. If your server LAN IP is "192.168.0.10":
|
||||
"LocalAddress": "192.168.0.10",
|
||||
|
||||
Set "ExternalAddress" to the WAN IP address of your network. If your WAN IP is "8.8.8.8":
|
||||
"ExternalAddress": "8.8.8.8",
|
||||
|
||||
For Dolphin > Settings. Set SP1 to "Broadband Adapter (HLE)" Click [...] next to this, and set the DNS to the IP address of your server. Then start the game. Changes will not take affect if the game is running.
|
||||
|
||||
Docker run. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
|
||||
```
|
||||
docker run --name newserv -p 53:53/udp -p 5100:5100 -p 5110:5110 -p 5111:5111 -p 5112:5112 -p 9064:9064 -p 9100:9100 -p 9103:9103 -p 9300:9300 -p 11000:11000 -p 12000:12000 -p 12004:12004 -p 12005:12005 -v /etc/localtime:/etc/localtime:ro -v /home/changeme/newservPersist/config.json:/newserv/system/config.json -v /home/changeme/newservPersist/players:/newserv/system/players -v /home/changeme/newservPersist/teams:/newserv/system/teams -v /home/changeme/newservPersist/licenses:/newserv/system/licenses --restart no newserv:latest
|
||||
```
|
||||
|
||||
Docker run host network mode. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
|
||||
```
|
||||
docker run --net host --name newserv -v /etc/localtime:/etc/localtime:ro -v /home/changeme/newservPersist/config.json:/newserv/system/config.json -v /home/changeme/newservPersist/players:/newserv/system/players -v /home/changeme/newservPersist/teams:/newserv/system/teams -v /home/changeme/newservPersist/licenses:/newserv/system/licenses --restart no newserv:latest
|
||||
```
|
||||
|
||||
Docker compose. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
|
||||
```
|
||||
name: psonewserv
|
||||
services:
|
||||
newserv:
|
||||
container_name: newserv
|
||||
ports:
|
||||
- 53:53/udp
|
||||
- 5100:5100
|
||||
- 5110:5110
|
||||
- 5111:5111
|
||||
- 5112:5112
|
||||
- 9064:9064
|
||||
- 9100:9100
|
||||
- 9103:9103
|
||||
- 9300:9300
|
||||
- 11000:11000
|
||||
- 12000:12000
|
||||
- 12004:12004
|
||||
- 12005:12005
|
||||
volumes:
|
||||
- /etc/localtime:/etc/localtime:ro
|
||||
- /home/changeme/newservPersist/config.json:/newserv/system/config.json
|
||||
- /home/changeme/newservPersist/players:/newserv/system/players
|
||||
- /home/changeme/newservPersist/teams:/newserv/system/teams
|
||||
- /home/changeme/newservPersist/licenses:/newserv/system/licenses
|
||||
restart: no ## Set to whatever you want.
|
||||
image: newserv:latest
|
||||
```
|
||||
Docker compose host network mode. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
|
||||
```
|
||||
name: psonewserv
|
||||
services:
|
||||
newserv:
|
||||
container_name: newserv
|
||||
volumes:
|
||||
- /etc/localtime:/etc/localtime:ro
|
||||
- /home/changeme/newservPersist/config.json:/newserv/system/config.json
|
||||
- /home/changeme/newservPersist/players:/newserv/system/players
|
||||
- /home/changeme/newservPersist/teams:/newserv/system/teams
|
||||
- /home/changeme/newservPersist/licenses:/newserv/system/licenses
|
||||
restart: no ## Set to whatever you want.
|
||||
network_mode: host
|
||||
image: newserv:latest
|
||||
```
|
||||
|
||||
@@ -1,20 +1,24 @@
|
||||
## General
|
||||
|
||||
- Make reloading happen on separate threads so compression doesn't block active clients
|
||||
- Implement decrypt/encrypt actions for VMS files
|
||||
- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
|
||||
- Add an idle connection timeout for proxy sessions
|
||||
- Make a server patch version of story flag fixer quest
|
||||
- Fix enemy flag mapping in v2/v3 crossplay and test
|
||||
- Handle items in crossplay - use the replacement table
|
||||
- Make proxy server handle all login commands on non-BB, including sending 9C when needed
|
||||
- Add $switchit command (activates switch flag(s) for nearest object, e.g. laser fence, door, fog collision)
|
||||
- Add a way to persist flags across connections, at least on v3, because of Meet User + B2 enable quest interactions - maybe update the quest to patch one of the login commands so the server can tell it's enabled
|
||||
- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and put some metadata in the persistent config, perhaps)
|
||||
- Clean up ItemParameterTable implementation (see comment at the top of the class definition)
|
||||
- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and store a map of )
|
||||
- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
|
||||
|
||||
## PSO DC
|
||||
|
||||
- Investigate if https://crates.io/crates/blaze-ssl-async can be used to implement the HL check server
|
||||
- v2 challenge data in $savechar/$loadchar doesn't work properly
|
||||
|
||||
## Episode 3
|
||||
|
||||
- Enforce tournament deck restrictions (e.g. rank checks, No Assist option) when populating COMs at tournament start time
|
||||
- Make `reload licenses` not vulnerable to online players' licenses overwriting licenses on disk somehow
|
||||
- Make `reload accounts` not vulnerable to online players' accounts overwriting accounts on disk somehow
|
||||
- Implement ranks (based on total Meseta earned)
|
||||
- Make an AR code that gets rid of the SAMPLE overlays on NTE
|
||||
|
||||
@@ -22,10 +26,12 @@
|
||||
|
||||
- Fix receiving Guild Cards from non-Xbox players
|
||||
- Research the F94D quest opcode
|
||||
- Finish porting the remaining GC patches
|
||||
|
||||
## PSOBB
|
||||
|
||||
- Test all quest item subcommands
|
||||
- Figure out why Pouilly Slime EXP doesn't work
|
||||
- Make server-specified rare enemies work with maps loaded by the proxy
|
||||
- Implement serialization for various table types (ItemPMT, ItemPT, etc.)
|
||||
- Record some BB tests
|
||||
- Add all necessary Guild Card number rewrites in BB commands on the proxy
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
struct AITalkBin {
|
||||
be_uint32_t num_scs;
|
||||
be_uint32_t sc_offsets[num_scs];
|
||||
|
||||
struct SCDialogueEntry {
|
||||
be_uint32_t num_entries;
|
||||
be_uint32_t unknown_a1;
|
||||
be_uint32_t size; // in bytes
|
||||
struct WhenEntry {
|
||||
be_uint32_t when;
|
||||
be_uint32_t percent_chance; // 0-100
|
||||
be_uint32_t count;
|
||||
be_uint32_t string_ids[count];
|
||||
} __attribute__((packed));
|
||||
} __attribute__((packed));
|
||||
} __attribute__((packed));
|
||||
+673
-301
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,80 @@
|
||||
000F04 LOGiN
|
||||
006E00 GAME MAGAZNE
|
||||
00AD00 RAGE DE FEU
|
||||
00AD01 RAGE DE FEU
|
||||
00AD02 RAGE DE FEU
|
||||
00D000 UNKNOWN3
|
||||
00D100 UNKNOWN4
|
||||
01013D KROE'S SWEATER
|
||||
01013F SONICTEAM ARMOR
|
||||
010230 HUNTER'S SHELL
|
||||
010233 HUNTER'S SHELL
|
||||
010234 HUNTER'S SHELL
|
||||
010236 Barrier
|
||||
010237 Barrier
|
||||
010238 Barrier
|
||||
010239 Barrier
|
||||
010253 BLUE RING
|
||||
010254 BLUE RING
|
||||
010255 BLUE RING
|
||||
010256 BLUE RING
|
||||
010257 BLUE RING
|
||||
010258 BLUE RING
|
||||
01025A BLUE RING
|
||||
01025B GREEN RING
|
||||
01025C GREEN RING
|
||||
01025D GREEN RING
|
||||
01025E GREEN RING
|
||||
010260 GREEN RING
|
||||
010261 GREEN RING
|
||||
010262 GREEN RING
|
||||
010263 YELLOW RING
|
||||
010264 YELLOW RING
|
||||
010265 YELLOW RING
|
||||
010267 YELLOW RING
|
||||
010268 YELLOW RING
|
||||
010269 YELLOW RING
|
||||
01026A YELLOW RING
|
||||
01026B PURPLE RING
|
||||
01026D PURPLE RING
|
||||
01026E PURPLE RING
|
||||
01026F PURPLE RING
|
||||
010270 PURPLE RING
|
||||
010271 PURPLE RING
|
||||
010272 PURPLE RING
|
||||
010274 WHITE RING
|
||||
010276 WHITE RING
|
||||
010277 WHITE RING
|
||||
010278 WHITE RING
|
||||
010279 WHITE RING
|
||||
01027A WHITE RING
|
||||
01027C BLACK RING
|
||||
01027D BLACK RING
|
||||
01027E BLACK RING
|
||||
01027F BLACK RING
|
||||
010281 BLACK RING
|
||||
01029A UNKNOWN_B
|
||||
024300 \n
|
||||
024A00 Yahoo!
|
||||
024D00 Cell of MAG 0503
|
||||
024E00 Cell of MAG 0504
|
||||
024F00 Cell of MAG 0505
|
||||
025000 Cell of MAG 0506
|
||||
025100 Cell of MAG 0507
|
||||
03120B New Year's Card
|
||||
03120C Christmas Card
|
||||
03120D Birthday Card
|
||||
03120E Proof of Sonic Team
|
||||
03120F Special Event Ticket
|
||||
03140A Bouquet
|
||||
03140B Decoction
|
||||
031603 DISK Vol.4 "Open Your Heart"
|
||||
031604 DISK Vol.5 "Live & Learn"
|
||||
031801 UNKNOWN2
|
||||
031808 Yahoo!'s engine
|
||||
03180B Cell of MAG 0503
|
||||
03180C Cell of MAG 0504
|
||||
03180D Cell of MAG 0505
|
||||
03180E Cell of MAG 0506
|
||||
03180F Cell of MAG 0507
|
||||
200000 (invalid item code)
|
||||
+451
-453
File diff suppressed because one or more lines are too long
@@ -1,5 +1,5 @@
|
||||
DC NTE: pso02.dricas.ne.jp
|
||||
Nov 2000 proto: test1.st-pso.games.sega.net
|
||||
Dec 2000 proto: sg107634.csrd.sega.co.jp OR master.pso.dream-key.com
|
||||
Jan 2001 proto: master.pso.dream-key.com
|
||||
Aug 2001 proto (v2): game01.st-pso.games.sega.net
|
||||
1OJ1 (DC NTE): pso02.dricas.ne.jp
|
||||
1OJ2 (11/2000): test1.st-pso.games.sega.net
|
||||
1OJ3 (12/2000): sg107634.csrd.sega.co.jp OR master.pso.dream-key.com
|
||||
1OJ4 (01/2001): master.pso.dream-key.com
|
||||
2OJ5 (08/2001; v2): game01.st-pso.games.sega.net
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
entry counter flags
|
||||
|
||||
01 = rules have any non-default values
|
||||
02 = map number is set
|
||||
04 = UNKNOWN (something to do with deck selection/verification)
|
||||
08 = tournament mode (set by 6xB4x3D; shows timer in battle select menu and skips map select and rule select)
|
||||
10 = UNKNOWN (used by 6xB5x43)
|
||||
20 = command DC received
|
||||
40 = tournament result available (6xB4x51 received)
|
||||
@@ -1,4 +1,6 @@
|
||||
List of differences in Ep3 NTE compared to Final:
|
||||
- COMs can play more than one defense card per turn
|
||||
- The battle setup menu allows 1v2 battles
|
||||
- Assist cards
|
||||
- - Dice Fever sets dice to 6, not 5, and there is no Dice Fever +
|
||||
- - Rich + and Charity + also don't exist
|
||||
@@ -27,7 +29,7 @@ List of differences in Ep3 NTE compared to Final:
|
||||
- - Ability Trap prevents all abnormal conditions
|
||||
- Traps
|
||||
- - Traps trigger as soon as you move into their tile; on Final, they trigger at the end of the Move phase
|
||||
- - Traps may use any assist card, and this can be configured in the map definition (TODO: verify this last part)
|
||||
- - Traps may use any assist card, and this can be configured in the map definition
|
||||
- Rules
|
||||
- - Dice Boost does not exist
|
||||
- - ATK and DEF dice ranges can be set independently, but there are only 7 options for each: 1-6, 1-1, 2-2, 3-3, 4-4, 5-5, 6-6
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
Ep1 Ep2
|
||||
1 Forest 1 Temple
|
||||
2 Forest 2 Temple
|
||||
3 Cave 1 Spaceship
|
||||
4 Cave 2 Spaceship
|
||||
5 Cave 3 CCA
|
||||
6 Mine 1 Jungle
|
||||
7 Mine 2 Jungle
|
||||
8 Ruins 1 (broken) Mountain
|
||||
9 Ruins 2 (broken) Seaside
|
||||
10 Ruins 3 (broken) Void (Seabed doors + Mine music)
|
||||
11 Dragon Void (doors + Dolmolm + Mine music)
|
||||
12 De Rol Le Gal Gryphon
|
||||
13 Vol Opt Olga Flow (unfinished, Flow does no damage)
|
||||
14 void (Falz music) Barba Ray (unfinished)
|
||||
15 Lobby Gol Dragon (unfinished)
|
||||
16 Versus1 crash
|
||||
17 Versus2 crash
|
||||
@@ -5,17 +5,7 @@ import sys
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
version_tokens = ("JP12", "JP13", "JP14", "JP15", "US10", "US11", "US12", "EU")
|
||||
version_to_specific_version = {
|
||||
"JP12": "3OJ2",
|
||||
"JP13": "3OJ3",
|
||||
"JP14": "3OJ4",
|
||||
"JP15": "3OJ5",
|
||||
"US10": "3OE0",
|
||||
"US11": "3OE1",
|
||||
"US12": "3OE2",
|
||||
"EU": "3OP0",
|
||||
}
|
||||
version_tokens = ("3OJ2", "3OJ3", "3OJ4", "3OJ5", "3OE0", "3OE1", "3OE2", "3OP0")
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -60,7 +50,7 @@ def write_patches_for_code(
|
||||
if write_regions:
|
||||
filename = os.path.join(
|
||||
out_dir,
|
||||
f'{name.replace(" ", "")}.{version_to_specific_version[v]}.patch.s',
|
||||
f'{name.replace(" ", "")}.{v}.patch.s',
|
||||
)
|
||||
with open(filename, "wt") as f:
|
||||
if long_name is not None:
|
||||
@@ -144,7 +134,7 @@ def main():
|
||||
| (data[z + 2] << 8)
|
||||
| (data[z + 3] << 0)
|
||||
)
|
||||
elif line.startswith("JP12------------"):
|
||||
elif line.startswith("3OJ2------------"):
|
||||
reading_code = True
|
||||
else:
|
||||
code_name = line
|
||||
|
||||
+947
-913
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,19 @@
|
||||
patch required in 59NL to get this to work: 0048210D EB
|
||||
|
||||
is_hangame callsites in 59NL:
|
||||
0040457C - don't save password on disconnect
|
||||
004820F4 - client version check (use patch above to bypass)
|
||||
00708318 - patch server domain name
|
||||
00708348 - patch server port
|
||||
0070852C - ep4 unlocked setting (always true for hangame)
|
||||
007085F4 - data server domain name
|
||||
00708670 - data server port
|
||||
007618E3 - whether to save user/pass to registry
|
||||
00761C4C - create title screen menu (only shows Start Game and Exit Game in Hangame mode)
|
||||
007623B0 - input password length limit?? (does nothing, since both branches of if statement lead to same result)
|
||||
00762530 - registry account data access
|
||||
00762708 - input password length limit?? (does nothing, since both branches of if statement lead to same result)
|
||||
0076296F - input username length limit?? (limits to 12 instead of 16)
|
||||
00762C30 - input username length limit?? (limits to 12 instead of 16)
|
||||
00762D00 - password length limit again??
|
||||
00762D2C - username length limit again??
|
||||
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+206
File diff suppressed because one or more lines are too long
+109
-79
@@ -21,7 +21,7 @@ Common Bank Patch
|
||||
CommonBank
|
||||
*** name=Common bank
|
||||
*** desc=Hold L and open\nthe bank to use a\ncommon bank stored\nin temp character\n3's data
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 cmplwi r27, 2
|
||||
8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 bne +0x00000018 /* 8000BAD0 */
|
||||
8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 lis r0, 0x8000
|
||||
@@ -71,11 +71,11 @@ Item Loss Prevention
|
||||
ItemLossPrevention
|
||||
*** name=No item loss
|
||||
*** desc=Don't lose items if\nyou don't log off\nnormally
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801D33E4 4800004C 801D38EC 4800004C 801D3CC4 4800004C 801D39B8 4800004C 801D381C 4800004C 801D381C 4800004C 801D3A1C 4800004C 801D3ED8 4800004C b +0x0000004C /* 801D3868 */
|
||||
8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop
|
||||
802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop
|
||||
801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000
|
||||
801FE900 60000000 801FF174 60000000 8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop
|
||||
801FFE5C 60000000 802006D0 60000000 802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop
|
||||
802019C8 38000000 8020223C 38000000 801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000
|
||||
802C2060 4800004C 802C2F98 4800004C 802C42E4 4800004C 802C3E78 4800004C 802C2A40 4800004C 802C2A84 4800004C 802C402C 4800004C 802C37C0 4800004C b +0x0000004C /* 802C2A8C */
|
||||
802D0AA0 48000020 802D1A58 48000020 802D2C10 48000020 802D2938 48000020 802D1480 48000020 802D14C4 48000020 802D2AEC 48000020 802D2280 48000020 b +0x00000020 /* 802D14A0 */
|
||||
|
||||
@@ -83,7 +83,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
Palette
|
||||
*** name=Palette
|
||||
*** desc=Press Z to cycle\nthrough 4 customize\nconfigs instead of of\njust one
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 lis r4, 0x8000
|
||||
8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E ori r4, r4, 0xCF3E
|
||||
8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 li r31, 0x0000
|
||||
@@ -123,7 +123,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
"Palette Patch" Part 2
|
||||
Palette
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 li r3, 0x0003
|
||||
8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 lis r4, 0x8001
|
||||
8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 sth [r4 - 0x3088], r3
|
||||
@@ -159,7 +159,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
"Palette Patch" Part 3 (this part adds PBs to the customize list)
|
||||
Palette
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 cmplwi r3, 0
|
||||
8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 bne +0x00000008 /* 8000CA4C */
|
||||
8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 li r31, 0x0000
|
||||
@@ -195,12 +195,12 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
"Palette Patch" Part 4 (this disables PBs from overtaking the back palette)
|
||||
Palette
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801B55F8 38600000 801B5A4C 38600000 801B7BB8 38600000 801B5B18 38600000 801B59E4 38600000 801B59E4 38600000 801B5B7C 38600000 801B6038 38600000 li r3, 0x0000
|
||||
|
||||
"Palette Patch" Part 5 (saves palettes to temp slot 3)
|
||||
Palette
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000B958 906DB93C 8000B958 906DB944 8000B958 906DB964 8000B958 906DB964 8000B958 906DB954 8000B958 906DB954 8000B958 906DB974 8000B958 906DB9B4 stw [r13 - 0x46AC], r3
|
||||
8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C mulli r3, r3, 60
|
||||
8000B960 808DB920 8000B960 808DB928 8000B960 808DB948 8000B960 808DB948 8000B960 808DB938 8000B960 808DB938 8000B960 808DB958 8000B960 808DB998 lwz r4, [r13 - 0x46C8]
|
||||
@@ -244,7 +244,7 @@ Decoction Patch (makes the Decoction item wipe non-HP/TP materials)
|
||||
Decoction
|
||||
*** name=Decoction
|
||||
*** desc=Make the Decoction\nitem reset your\nmaterial usage
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80350740 880300EE 80351B44 880300EE 803530A0 880300EE 80352E54 880300EE 803515F4 880300EE 80351638 880300EE 80353220 880300EE 80352614 880300EE lbz r0, [r3 + 0x00EE]
|
||||
80350744 2800000B 80351B48 2800000B 803530A4 2800000B 80352E58 2800000B 803515F8 2800000B 8035163C 2800000B 80353224 2800000B 80352618 2800000B cmplwi r0, 11
|
||||
80350748 40820144 80351B4C 40820144 803530A8 40820144 80352E5C 40820144 803515FC 40820144 80351640 40820144 80353228 40820144 8035261C 40820144 bne +0x00000144 /* 80351740 */
|
||||
@@ -288,19 +288,19 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
Movement
|
||||
*** name=Movement
|
||||
*** desc=Allow backsteps and\nmovement when\nenemies are\nnearby
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801CF69C 48000014 801CFBB0 48000014 801D1CEC 48000014 801CFC7C 48000014 801CFAE0 48000014 801CFAE0 48000014 801CFCE0 48000014 801D019C 48000014 b +0x00000014 /* 801CFAF4 */
|
||||
|
||||
"Movement Patch" Part 2 (restores backstep functionality on certain movements)
|
||||
Movement
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801CE7AC 4800000C 801CECC0 4800000C 801D0D10 4800000C 801CED8C 4800000C 801CEBF0 4800000C 801CEBF0 4800000C 801CEDF0 4800000C 801CF2AC 4800000C b +0x0000000C /* 801CEBFC */
|
||||
|
||||
Olga Flow Barta Bug Fix (makes barta work on ice weakness Olga Flow instead of damaging player)
|
||||
BugFixes
|
||||
*** name=Bug fixes
|
||||
*** desc=Fix many minor\ngameplay, sound,\nand graphical bugs
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 lwz r3, [r28]
|
||||
8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 cmpwi r3, 19
|
||||
8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 bne +0x00000008 /* 8000D990 */
|
||||
@@ -310,7 +310,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Morfos Frozen Player Bug Fix (stops Morfos Laser multi-hitting when player is frozen)
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000D9A0 C042FC78 8000D9A0 C042FC80 8000D9A0 C042FC80 8000D9A0 C042FC80 8000D9A0 C042FC88 8000D9A0 C042FC88 8000D9A0 C042FC88 8000D9A0 C042FC88 lfs f2, [r2 - 0x0378]
|
||||
8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 lwz r3, [r30 + 0x0030]
|
||||
8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 andi. r3, r3, 0x0020
|
||||
@@ -321,18 +321,18 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Tiny Grass Assassins Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
800BC750 48000010 800BCA58 48000010 800BCBD0 48000010 800BCB80 48000010 800BC9E8 48000010 800BC9E8 48000010 800BCB90 48000010 800BCB58 48000010 b +0x00000010 /* 800BC9F8 */
|
||||
|
||||
Bulclaw HP Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80091528 4800024D 80091814 4800024D 8009198C 4800024D 8009193C 4800024D 800917B4 4800024D 800917B4 4800024D 8009194C 4800024D 80091914 4800024D bl +0x0000024C /* 80091A00 */
|
||||
8009152C B3C3032C 80091818 B3C3032C 80091990 B3C3032C 80091940 B3C3032C 800917B8 B3C3032C 800917B8 B3C3032C 80091950 B3C3032C 80091918 B3C3032C sth [r3 + 0x032C], r30
|
||||
|
||||
Control Tower: Delbiter Death SFX Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80301600 48000020 803025CC 48000020 80303A1C 48000020 803037D0 48000020 80301F58 48000020 80301F9C 48000020 8030398C 48000020 80302D64 48000020 b +0x00000020 /* 80301F78 */
|
||||
80301604 3863A830 803025D0 3863A830 80303A20 3863A830 803037D4 3863A830 80301F5C 3863A830 80301FA0 3863A830 80303990 3863A830 80302D68 3863A830 subi r3, r3, 0x57D0
|
||||
80301608 800DB98C 803025D4 800DB994 80303A24 800DB9B4 803037D8 800DB9B4 80301F60 800DB9A4 80301FA4 800DB9A4 80303994 800DB9C4 80302D6C 800DBA04 lwz r0, [r13 - 0x465C]
|
||||
@@ -344,7 +344,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Weapon Attributes Patch (allows attributes to work on minibosses and Olga Flow)
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F andi. r0, r0, 0x000F
|
||||
8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F andi. r0, r0, 0x004F
|
||||
8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 cmpwi r0, 4
|
||||
@@ -354,34 +354,34 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Ruins Laser Fence SFX Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80166324 3C604005 801666D8 3C604005 80166848 3C604005 8016679C 3C604005 801666E0 3C604005 801666E0 3C604005 80166800 3C604005 80166CC4 3C604005 lis r3, 0x4005
|
||||
80166328 4800009C 801666DC 4800009C 8016684C 4800009C 801667A0 4800009C 801666E4 4800009C 801666E4 4800009C 80166804 4800009C 80166CC8 4800009C b +0x0000009C /* 80166780 */
|
||||
801663C0 4800001C 80166774 4800001C 801668E4 4800001C 80166838 4800001C 8016677C 4800001C 8016677C 4800001C 8016689C 4800001C 80166D60 4800001C b +0x0000001C /* 80166798 */
|
||||
|
||||
SFX Cancellation Distance Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
805CB608 46AFC800 805D5C08 46AFC800 805DD0A8 46AFC800 805DCE48 46AFC800 805CBF10 46AFC800 805D2F30 46AFC800 805DC750 46AFC800 805D8990 46AFC800 .invalid sc
|
||||
805CB8A8 43480000 805D5EA8 43480000 805DD348 43480000 805DD0E8 43480000 805CC1B0 43480000 805D31D0 43480000 805DC9F0 43480000 805D8C30 43480000 bc 26, 8, +0x00000000 /* 805CC1B0 */
|
||||
|
||||
Foie SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8022E2A8 3880FF00 8022EC44 3880FF00 8022FB30 3880FF00 8022F8E4 3880FF00 8022EB64 3880FF00 8022EB64 3880FF00 8022FC18 3880FF00 8022F4B0 3880FF00 li r4, 0xFFFFFF00
|
||||
8022E2D8 3880FE80 8022EC74 3880FE80 8022FB60 3880FE80 8022F914 3880FE80 8022EB94 3880FE80 8022EB94 3880FE80 8022FC48 3880FE80 8022F4E0 3880FE80 li r4, 0xFFFFFE80
|
||||
8022E308 3880FDB0 8022ECA4 3880FDB0 8022FB90 3880FDB0 8022F944 3880FDB0 8022EBC4 3880FDB0 8022EBC4 3880FDB0 8022FC78 3880FDB0 8022F510 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Gifoie SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802300B8 3880FF00 80230A54 3880FF00 80231940 3880FF00 802316F4 3880FF00 80230974 3880FF00 80230974 3880FF00 80231A28 3880FF00 802312C0 3880FF00 li r4, 0xFFFFFF00
|
||||
802300E8 3880FE80 80230A84 3880FE80 80231970 3880FE80 80231724 3880FE80 802309A4 3880FE80 802309A4 3880FE80 80231A58 3880FE80 802312F0 3880FE80 li r4, 0xFFFFFE80
|
||||
80230118 3880FDB0 80230AB4 3880FDB0 802319A0 3880FDB0 80231754 3880FDB0 802309D4 3880FDB0 802309D4 3880FDB0 80231A88 3880FDB0 80231320 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Rafoie SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802365AC 3880FF00 80236F68 3880FF00 80237E54 3880FF00 80237C08 3880FF00 80236E88 3880FF00 80236E88 3880FF00 80237F3C 3880FF00 802377D4 3880FF00 li r4, 0xFFFFFF00
|
||||
802365DC 3880FE80 80236F98 3880FE80 80237E84 3880FE80 80237C38 3880FE80 80236EB8 3880FE80 80236EB8 3880FE80 80237F6C 3880FE80 80237804 3880FE80 li r4, 0xFFFFFE80
|
||||
8023660C 3880FDB0 80236FC8 3880FDB0 80237EB4 3880FDB0 80237C68 3880FDB0 80236EE8 3880FDB0 80236EE8 3880FDB0 80237F9C 3880FDB0 80237834 3880FDB0 li r4, 0xFFFFFDB0
|
||||
@@ -391,79 +391,79 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Barta SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80229B54 3880FF00 8022A4F0 3880FF00 8022B3E0 3880FF00 8022B190 3880FF00 8022A410 3880FF00 8022A410 3880FF00 8022B4C4 3880FF00 8022AD5C 3880FF00 li r4, 0xFFFFFF00
|
||||
80229B84 3880FE80 8022A520 3880FE80 8022B410 3880FE80 8022B1C0 3880FE80 8022A440 3880FE80 8022A440 3880FE80 8022B4F4 3880FE80 8022AD8C 3880FE80 li r4, 0xFFFFFE80
|
||||
80229BB4 3880FDB0 8022A550 3880FDB0 8022B440 3880FDB0 8022B1F0 3880FDB0 8022A470 3880FDB0 8022A470 3880FDB0 8022B524 3880FDB0 8022ADBC 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Gibarta SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8022EAB4 3880FF00 8022F450 3880FF00 80230340 3880FF00 802300F0 3880FF00 8022F370 3880FF00 8022F370 3880FF00 80230424 3880FF00 8022FCBC 3880FF00 li r4, 0xFFFFFF00
|
||||
8022EAE4 3880FE80 8022F480 3880FE80 80230370 3880FE80 80230120 3880FE80 8022F3A0 3880FE80 8022F3A0 3880FE80 80230454 3880FE80 8022FCEC 3880FE80 li r4, 0xFFFFFE80
|
||||
8022EB14 3880FDB0 8022F4B0 3880FDB0 802303A0 3880FDB0 80230150 3880FDB0 8022F3D0 3880FDB0 8022F3D0 3880FDB0 80230484 3880FDB0 8022FD1C 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Rabarta SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80235DD4 3880FF00 80236790 3880FF00 8023767C 3880FF00 80237430 3880FF00 802366B0 3880FF00 802366B0 3880FF00 80237764 3880FF00 80236FFC 3880FF00 li r4, 0xFFFFFF00
|
||||
80235E10 3880FE80 802367CC 3880FE80 802376B8 3880FE80 8023746C 3880FE80 802366EC 3880FE80 802366EC 3880FE80 802377A0 3880FE80 80237038 3880FE80 li r4, 0xFFFFFE80
|
||||
80235E4C 3880FDB0 80236808 3880FDB0 802376F4 3880FDB0 802374A8 3880FDB0 80236728 3880FDB0 80236728 3880FDB0 802377DC 3880FDB0 80237074 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Zonde SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8023B2C8 3880FF00 8023BC84 3880FF00 8023CB70 3880FF00 8023C924 3880FF00 8023BBA4 3880FF00 8023BBA4 3880FF00 8023CC58 3880FF00 8023C4F0 3880FF00 li r4, 0xFFFFFF00
|
||||
8023B2F8 3880FE80 8023BCB4 3880FE80 8023CBA0 3880FE80 8023C954 3880FE80 8023BBD4 3880FE80 8023BBD4 3880FE80 8023CC88 3880FE80 8023C520 3880FE80 li r4, 0xFFFFFE80
|
||||
8023B328 3880FDB0 8023BCE4 3880FDB0 8023CBD0 3880FDB0 8023C984 3880FDB0 8023BC04 3880FDB0 8023BC04 3880FDB0 8023CCB8 3880FDB0 8023C550 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Gizonde SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80230E08 3880FF00 802317C4 3880FF00 802326B0 3880FF00 80232464 3880FF00 802316E4 3880FF00 802316E4 3880FF00 80232798 3880FF00 80232030 3880FF00 li r4, 0xFFFFFF00
|
||||
80230E38 3880FE80 802317F4 3880FE80 802326E0 3880FE80 80232494 3880FE80 80231714 3880FE80 80231714 3880FE80 802327C8 3880FE80 80232060 3880FE80 li r4, 0xFFFFFE80
|
||||
80230E68 3880FDB0 80231824 3880FDB0 80232710 3880FDB0 802324C4 3880FDB0 80231744 3880FDB0 80231744 3880FDB0 802327F8 3880FDB0 80232090 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Razonde SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80237998 3880FF00 80238354 3880FF00 80239240 3880FF00 80238FF4 3880FF00 80238274 3880FF00 80238274 3880FF00 80239328 3880FF00 80238BC0 3880FF00 li r4, 0xFFFFFF00
|
||||
802379C8 3880FE80 80238384 3880FE80 80239270 3880FE80 80239024 3880FE80 802382A4 3880FE80 802382A4 3880FE80 80239358 3880FE80 80238BF0 3880FE80 li r4, 0xFFFFFE80
|
||||
802379F8 3880FDB0 802383B4 3880FDB0 802392A0 3880FDB0 80239054 3880FDB0 802382D4 3880FDB0 802382D4 3880FDB0 80239388 3880FDB0 80238C20 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Grants SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802316FC 3880FF00 802320B8 3880FF00 80232FA4 3880FF00 80232D58 3880FF00 80231FD8 3880FF00 80231FD8 3880FF00 8023308C 3880FF00 80232924 3880FF00 li r4, 0xFFFFFF00
|
||||
80231734 3880FE80 802320F0 3880FE80 80232FDC 3880FE80 80232D90 3880FE80 80232010 3880FE80 80232010 3880FE80 802330C4 3880FE80 8023295C 3880FE80 li r4, 0xFFFFFE80
|
||||
8023176C 3880FDB0 80232128 3880FDB0 80233014 3880FDB0 80232DC8 3880FDB0 80232048 3880FDB0 80232048 3880FDB0 802330FC 3880FDB0 80232994 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Megid SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802337A8 3880FF00 80234164 3880FF00 80235050 3880FF00 80234E04 3880FF00 80234084 3880FF00 80234084 3880FF00 80235138 3880FF00 802349D0 3880FF00 li r4, 0xFFFFFF00
|
||||
802337D8 3880FE80 80234194 3880FE80 80235080 3880FE80 80234E34 3880FE80 802340B4 3880FE80 802340B4 3880FE80 80235168 3880FE80 80234A00 3880FE80 li r4, 0xFFFFFE80
|
||||
80233808 3880FDB0 802341C4 3880FDB0 802350B0 3880FDB0 80234E64 3880FDB0 802340E4 3880FDB0 802340E4 3880FDB0 80235198 3880FDB0 80234A30 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Anti SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80229354 2C000001 80229CF0 2C000001 8022ABDC 2C000001 8022A990 2C000001 80229C10 2C000001 80229C10 2C000001 8022ACC4 2C000001 8022A55C 2C000001 cmpwi r0, 1
|
||||
|
||||
Shield DFP/EVP Bug Fix (allows shields to reach true max DFP/EVP values)
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801185B0 88040016 801187CC 88040016 8011885C 88040016 80118764 88040016 80118854 88040016 80118854 88040016 80118774 88040016 8011894C 88040016 lbz r0, [r4 + 0x0016]
|
||||
801185BC 88040017 801187D8 88040017 80118868 88040017 80118770 88040017 80118860 88040017 80118860 88040017 80118780 88040017 80118958 88040017 lbz r0, [r4 + 0x0017]
|
||||
|
||||
VR Spaceship Item Drop Bug Fix (allows items to drop from enemies above a certain Y position)
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
805C996C 435C0000 805D3F6C 435C0000 805DB40C 435C0000 805DB1AC 435C0000 805CA274 435C0000 805D1294 435C0000 805DAAB4 435C0000 805D6CF4 435C0000 bc 26, 28, +0x00000000 /* 805CA274 */
|
||||
|
||||
Invalid Items Bug Fix (something to do with making invalid items correctly display as ???? I think)
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8011CA90 7C030378 8011CCD4 7C030378 8011CD0C 7C030378 8011CC6C 7C030378 8011CD34 7C030378 8011CD34 7C030378 8011CC7C 7C030378 8011CE54 7C030378 mr r3, r0
|
||||
8011CA94 3863FFFF 8011CCD8 3863FFFF 8011CD10 3863FFFF 8011CC70 3863FFFF 8011CD38 3863FFFF 8011CD38 3863FFFF 8011CC80 3863FFFF 8011CE58 3863FFFF subi r3, r3, 0x0001
|
||||
8011CA98 4BFFFFE8 8011CCDC 4BFFFFE8 8011CD14 4BFFFFE8 8011CC74 4BFFFFE8 8011CD3C 4BFFFFE8 8011CD3C 4BFFFFE8 8011CC84 4BFFFFE8 8011CE5C 4BFFFFE8 b -0x00000018 /* 8011CD24 */
|
||||
@@ -476,7 +476,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Item Removal Maxed Stats Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 mr r3, r29
|
||||
8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 li r4, 0x0000
|
||||
8000B090 481AE725 8000B090 481AEB91 8000B090 481B1C09 8000B090 481AEC5D 8000B090 481AEB11 8000B090 481AEB11 8000B090 481AECC1 8000B090 481AF17D bl +0x001AEB10 /* 801B9BA0 */
|
||||
@@ -537,7 +537,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Unit Present Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 rlwinm. r0, r4, 0, 25, 25
|
||||
8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 beq +0x00000008 /* 8000C64C */
|
||||
8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 li r4, 0x0000
|
||||
@@ -547,7 +547,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Bank Item Stacking Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 li r0, 0x0001
|
||||
8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 stw [r29 + 0x0054], r0
|
||||
8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 lwz r3, [r29 + 0x0024]
|
||||
@@ -561,28 +561,28 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Dropped Mag Colour Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80114378 38000012 8011458C 38000012 80114634 38000012 80114524 38000012 8011461C 38000012 8011461C 38000012 80114534 38000012 8011470C 38000012 li r0, 0x0012
|
||||
|
||||
Meseta Drop System Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80107478 4800000C 80107654 4800000C 80107708 4800000C 801075D4 4800000C 8010771C 4800000C 8010771C 4800000C 801075E4 4800000C 801077D4 4800000C b +0x0000000C /* 80107728 */
|
||||
8010748C 7C030378 80107668 7C030378 8010771C 7C030378 801075E8 7C030378 80107730 7C030378 80107730 7C030378 801075F8 7C030378 801077E8 7C030378 mr r3, r0
|
||||
|
||||
Present Colour Bug Fix (TODO: which versions need this?)
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80101C14 60000000 60000000 60000000 60000000 80101EB8 60000000 80101EB8 60000000 60000000 60000000 nop
|
||||
|
||||
Offline Quests Drop Table Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80104B48 4182000C 80104D24 4182000C 80104DE0 4182000C 80104CA4 4182000C 80104DEC 4182000C 80104DEC 4182000C 80104CB4 4182000C 80104EA4 4182000C beq +0x0000000C /* 80104DF8 */
|
||||
|
||||
Mag Revival Priority Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A mulli r0, r0, 10
|
||||
8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD rlwinm. r4, r31, 0, 30, 30
|
||||
8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 beq +0x00000008 /* 8000C8B0 */
|
||||
@@ -592,22 +592,22 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Mag Revival Challenge & Quest Mode Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801CA1F4 48000010 801CA6E0 48000010 801CB5EC 48000010 801CA7AC 48000010 801CA610 48000010 801CA610 48000010 801CA810 48000010 801CACCC 48000010 b +0x00000010 /* 801CA620 */
|
||||
|
||||
Chat Bubble Window TAB Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80250264 60000000 80250CB0 60000000 80251CA4 60000000 802519A4 60000000 80250AEC 60000000 80250AEC 60000000 80251C68 60000000 802514B0 60000000 nop
|
||||
|
||||
Chat Log Window LF/Tab Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80267DDC 60000000 80268A88 60000000 80269AE4 60000000 80269898 60000000 80268788 60000000 80268788 60000000 80269B5C 60000000 802693A4 60000000 nop
|
||||
|
||||
Dark/Hell Special GFX Bug Fix (makes Dark/Hell display graphic on success like in PSO BB)
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 mflr r30
|
||||
8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 li r5, 0x0000
|
||||
8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E li r6, 0x001E
|
||||
@@ -622,18 +622,18 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Gol Dragon Camera Bug Fix (makes the camera after Gol Dragon display "normally")
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802FB99C 2C030001 802FC968 2C030001 802FDE60 2C030001 802FDB6C 2C030001 802FC2F4 2C030001 802FC338 2C030001 802FDD28 2C030001 802FD100 2C030001 cmpwi r3, 1
|
||||
|
||||
Box/Fence Fadeout Bug Fix (stops boxes and other environmental objects fading in and out as you approach)
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80189A54 60000000 80189E2C 60000000 80189F90 60000000 80189EF0 60000000 80189E20 60000000 80189E20 60000000 80189F54 60000000 8018A418 60000000 nop
|
||||
801933DC 60000000 801937B0 60000000 80193914 60000000 80193874 60000000 801937A8 60000000 801937A8 60000000 801938D8 60000000 80193D9C 60000000 nop
|
||||
|
||||
TP Bar Colour Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8026DA74 3884AAFA 8026E738 3884AAFA 8026F794 3884AAFA 8026F548 3884AAFA 8026E2D4 3884AAFA 8026E2D4 3884AAFA 8026F6FC 3884AAFA 8026EF44 3884AAFA subi r4, r4, 0x5506
|
||||
8026DB88 3863AAFA 8026E84C 3863AAFA 8026F8A8 3863AAFA 8026F65C 3863AAFA 8026E3E8 3863AAFA 8026E3E8 3863AAFA 8026F810 3863AAFA 8026F058 3863AAFA subi r3, r3, 0x5506
|
||||
8026DC10 3883AAFA 8026E8D4 3883AAFA 8026F930 3883AAFA 8026F6E4 3883AAFA 8026E470 3883AAFA 8026E470 3883AAFA 8026F898 3883AAFA 8026F0E0 3883AAFA subi r4, r3, 0x5506
|
||||
@@ -641,12 +641,12 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Devil's and Demon's Special Damage Display Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8001306C 4BFFFCC0 8001309C 4BFFFCC0 80013364 4BFFFCC0 8001304C 4BFFFCC0 80013084 4BFFFCC0 80013084 4BFFFCC0 8001304C 4BFFFCC0 800130C4 4BFFFCC0 b -0x00000340 /* 80012D44 */
|
||||
|
||||
Christmas Trees Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 lwz r3, [r3 + 0x0098]
|
||||
8000B5CC 483D46F5 8000B5CC 483D70D1 8000B5CC 483D8F71 8000B5CC 483D8D21 8000B5CC 483D5999 8000B5CC 483D59F1 8000B5CC 483D90F1 8000B5CC 483D7BE1 bl +0x003D5998 /* 803E0F64 */
|
||||
8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C lwz r3, [r31 + 0x042C]
|
||||
@@ -657,25 +657,25 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Rain Drops Colour Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
804B3738 70808080 804B6E58 70808080 804B92F8 70808080 804B90B8 70808080 804B3EF0 70808080 804B43D0 70808080 804B8990 70808080 804B8E10 70808080 andi. r0, r4, 0x8080
|
||||
804B373C 60707070 804B6E5C 60707070 804B92FC 60707070 804B90BC 60707070 804B3EF4 60707070 804B43D4 60707070 804B8994 60707070 804B8E14 60707070 ori r16, r3, 0x7070
|
||||
|
||||
Reverser Target Lock Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801C5EA4 389F02FC 801C6360 389F02FC 801C6604 389F02FC 801C642C 389F02FC 801C62C0 389F02FC 801C62C0 389F02FC 801C6490 389F02FC 801C694C 389F02FC addi r4, r31, 0x02FC
|
||||
|
||||
Deband/Shifta/Resta Target Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8022CF84 41810630 8022D920 41810630 8022E85C 41810630 8022E5C0 41810630 8022D840 41810630 8022D840 41810630 8022E8F4 41810630 8022E18C 41810630 bgt +0x00000630 /* 8022DE70 */
|
||||
8022D278 4181033C 4181033C 4181033C 4181033C 8022DB34 4181033C 8022DB34 4181033C 4181033C 4181033C bgt +0x0000033C /* 8022DE70 */
|
||||
8022D36C 41810248 41810248 41810248 41810248 8022DC28 41810248 8022DC28 41810248 41810248 41810248 bgt +0x00000248 /* 8022DE70 */
|
||||
|
||||
Tech Auto Targetting Bug Fix
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8022C850 60000000 8022D1EC 60000000 8022E128 60000000 8022DE8C 60000000 8022D10C 60000000 8022D10C 60000000 8022E1C0 60000000 8022DA58 60000000 nop
|
||||
804C6EE4 0000001E 804CA61C 0000001E 804CCB6C 0000001E 804CC90C 0000001E 804C76B4 0000001E 804C7B94 0000001E 804CC1E4 0000001E 804CC5D4 0000001E .invalid
|
||||
804C6F3C 00000028 804CA674 00000028 804CCBC4 00000028 804CC964 00000028 804C770C 00000028 804C7BEC 00000028 804CC23C 00000028 804CC62C 00000028 .invalid
|
||||
@@ -686,7 +686,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Enable Trap Animations
|
||||
BugFixes
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 lwz r4, [r31 + 0x0370]
|
||||
8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 subi r4, r4, 0x0400
|
||||
8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 stw [r31 + 0x0370], r4
|
||||
@@ -702,12 +702,12 @@ Extended Word Select
|
||||
ChatFeatures
|
||||
*** name=Chat
|
||||
*** desc=Enable extended\nWord Select and\nstop the Log Window\nfrom scrolling by\nholding L+R
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8034445C 38600000 803457AC 38600000 80346CCC 38600000 80346A80 38600000 8034525C 38600000 803452A0 38600000 80346E4C 38600000 8034627C 38600000 li r3, 0x0000
|
||||
|
||||
Chat Log Window: Lock Scrolling with L+R
|
||||
ChatFeatures
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 lis r3, 0x8051
|
||||
8000D6A4 A0638AD0 8000D6A4 A063C590 8000D6A4 A063EBD0 8000D6A4 A063E970 8000D6A4 A06393B0 8000D6A4 A0639890 8000D6A4 A063E270 8000D6A4 A063F290 lhz r3, [r3 - 0x6C50]
|
||||
8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 andi. r0, r3, 0x0003
|
||||
@@ -721,7 +721,7 @@ Improved Draw Distance of most objects
|
||||
Draw Distance
|
||||
*** name=Draw Distance
|
||||
*** desc=Extend the draw\ndistance of many\nobjects
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000DFA0 C3C2C1F8 8000DFA0 C3C2C1F8 8000DFA0 C3C2C1F8 8000DFA0 C3C2C1F8 8000DFA0 C3C2C200 8000DFA0 C3C2C200 8000DFA0 C3C2C200 8000DFA0 C3C2C200 lfs f30, [r2 - 0x3E00]
|
||||
8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 fmuls f30, f30, f1
|
||||
8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 blr
|
||||
@@ -739,7 +739,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
8000DFD8 3C60804C 8000DFD8 3C60804C 8000DFD8 3C60804D 8000DFD8 3C60804D 8000DFD8 3C60804C 8000DFD8 3C60804C 8000DFD8 3C60804D 8000DFD8 3C60804D lis r3, 0x804C
|
||||
8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 blr
|
||||
801008E8 4BF0D6B9 80100AD0 4BF0D4D1 80100B74 4BF0D42D 80100A50 4BF0D551 80100B8C 4BF0D415 80100B8C 4BF0D415 80100A60 4BF0D541 80100C50 4BF0D351 bl -0x000F2BEC /* 8000DFA0 */
|
||||
80156D00 4BEB72AD 801570B4 4BEB6EF9 80157218 4BEB6D95 80157178 4BEB6E35 801570BC 4BEB6EF1 801570BC 4BEB6EF1 801571DC 4BEB6DD1 801576A0 4BEB690D bl -0x00149110 /* 8000DFAC */
|
||||
8015671C 4BEB7891 80156AD0 4BEB74DD 80156C34 4BEB7379 80156B94 4BEB7419 80156AD8 4BEB74D5 80156AD8 4BEB74D5 80156BF8 4BEB73B5 801570BC 4BEB6EF1 bl -0x00148C4C /* 8000DFAC */
|
||||
801A1C64 4BE6C359 801A203C 4BE6BF81 801A21A0 4BE6BE1D 801A2100 4BE6BEBD 801A2040 4BE6BF7D 801A2040 4BE6BF7D 801A2164 4BE6BE59 801A2628 4BE6B995 bl -0x00194084 /* 8000DFBC */
|
||||
801A1E64 4BE6C13D 801A223C 4BE6BD65 801A23A0 4BE6BC01 801A2300 4BE6BCA1 801A2240 4BE6BD61 801A2240 4BE6BD61 801A2364 4BE6BC3D 801A2828 4BE6B779 bl -0x001942A0 /* 8000DFA0 */
|
||||
80205044 4BE08F85 802058B8 4BE08711 80206640 4BE07989 802063F4 4BE07BD5 80205840 4BE08789 80205840 4BE08789 80206728 4BE078A1 80206124 4BE07EA5 bl -0x001F7878 /* 8000DFC8 */
|
||||
@@ -754,21 +754,51 @@ Show Enemy HP Bars
|
||||
EnemyHPBars
|
||||
*** name=Enemy HP bars
|
||||
*** desc=Show HP bars in\nenemy info windows
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US12)
|
||||
802612C4 4BFE1541 80261E9C 4BFE1349 80262EE4 4BFE0665 80262C98 4BFE1241 80261B9C 4BFE1545 80261B9C 4BFE1545 80262F5C 4BFE12B1 802627A4 4BFE12B1 bl -0x0001EABC /* 802430E0 */
|
||||
804CAF00 42300000 804CE650 42300000 804D0BA0 42300000 804D0940 42300000 804CB6D0 42300000 804CBBB0 42300000 804D0218 42300000 804D0608 42300000 bdnz cr4, +0x00000000 /* 804CB6D0 */
|
||||
804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15 .invalid FC, 0
|
||||
805CBFBC 42A00000 805D65BC 42A00000 805DDA5C 42A00000 805DD7FC 42A00000 805CC8C4 42A00000 805D38E4 42A00000 805DD104 42A00000 805D9344 42A00000 b +0x00000000 /* 805CC8C4 */
|
||||
804CAE40 42640000 804CE590 42640000 804D0AE0 42640000 804D0880 42640000 804CB610 42640000 804CBAF0 42640000 804D0158 42640000 804D0548 42640000 bc 19, 4, +0x00000000 /* 804CB610 */
|
||||
804CAE4C 42640000 804CE59C 42640000 804D0AEC 42640000 804D088C 42640000 804CB61C 42640000 804CBAFC 42640000 804D0164 42640000 804D0554 42640000 bc 19, 4, +0x00000000 /* 804CB61C */
|
||||
804CAE58 42640000 804CE5A8 42640000 804D0AF8 42640000 804D0898 42640000 804CB628 42640000 804CBB08 42640000 804D0170 42640000 804D0560 42640000 bc 19, 4, +0x00000000 /* 804CB628 */
|
||||
804CAE64 42640000 804CE5B4 42640000 804D0B04 42640000 804D08A4 42640000 804CB634 42640000 804CBB14 42640000 804D017C 42640000 804D056C 42640000 bc 19, 4, +0x00000000 /* 804CB634 */
|
||||
804CAF00 42780000 804CE650 42780000 804D0BA0 42780000 804D0940 42780000 804CB6D0 42780000 804CBBB0 42780000 804D0218 42780000 804D0608 42780000
|
||||
804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15
|
||||
805CBFBC 42C00000 805D65BC 42C00000 805DDA5C 42C00000 805DD7FC 42C00000 805CC8C4 42C00000 805D38E4 42C00000 805DD104 42C00000 805D9344 42C00000
|
||||
804CAE40 42960000 804CE590 42960000 804D0AE0 42960000 804D0880 42960000 804CB610 42960000 804CBAF0 42960000 804D0158 42960000 804D0548 42960000
|
||||
804CAE4C 42960000 804CE59C 42960000 804D0AEC 42960000 804D088C 42960000 804CB61C 42960000 804CBAFC 42960000 804D0164 42960000 804D0554 42960000
|
||||
804CAE58 42960000 804CE5A8 42960000 804D0AF8 42960000 804D0898 42960000 804CB628 42960000 804CBB08 42960000 804D0170 42960000 804D0560 42960000
|
||||
804CAE64 42960000 804CE5B4 42960000 804D0B04 42960000 804D08A4 42960000 804CB634 42960000 804CBB14 42960000 804D017C 42960000 804D056C 42960000
|
||||
804CAE70 42960000 804CE5C0 42960000 804D0B10 42960000 804D08B0 42960000 804CB640 42960000 804CBB20 42960000 804D0188 42960000 804D0578 42960000
|
||||
80261260 4BDAA3F1 80261E38 4BDA9819 80262E80 4BDA87D1 80262C34 4BDA8A1D 80261B38 4BDA9B19 80261B38 4BDA9B19 80262EF8 4BDA8759 80262740 4BDA8F11 bl -0x002578A8 /* 8000B650 */
|
||||
80261420 4BDAA245 80261FF8 4BDA966D 80263040 4BDA8625 80262DF4 4BDA8871 80261CF8 4BDA996D 80261CF8 4BDA996D 802630B8 4BDA85AD 80262900 4BDA8D65 bl -0x00257A54 /* 8000B664 */
|
||||
8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 lis r5, 0x8001
|
||||
8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC lwz r3, [r5 - 0x4944]
|
||||
8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 mr r30, r31
|
||||
8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C lha r6, [r30 + 0x032C]
|
||||
8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 b +0x00000010 /* 8000B670 */
|
||||
8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 lha r6, [r30 + 0x02B8]
|
||||
8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 lis r5, 0x8001
|
||||
8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC stw [r5 - 0x4944], r3
|
||||
8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 mflr r0
|
||||
8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 stw [r5 - 0x4940], r0
|
||||
8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 mr r5, r3
|
||||
8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 lha r7, [r30 + 0x02B8]
|
||||
8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 lis r4, 0x8000
|
||||
8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC ori r4, r4, 0xB6AC
|
||||
8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 addi r3, r4, 0x0018
|
||||
8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 crxor crb6, crb6, crb6
|
||||
8000B690 4838A86D 8000B690 4838D275 8000B690 4838F115 8000B690 4838EEC5 8000B690 4838BB3D 8000B690 4838BB95 8000B690 4838F295 8000B690 4838DD85 bl sprintf /* 8039A924 */
|
||||
8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 lis r4, 0x8000
|
||||
8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 ori r4, r4, 0xB6C4
|
||||
8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 mr r3, r28
|
||||
8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC lwz r0, [r4 - 0x0004]
|
||||
8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 mtlr r0
|
||||
8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 blr
|
||||
8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A .invalid
|
||||
8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 bl +0x00503A24 /* 8050F0D4 */
|
||||
8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 oris r15, r1, 0x2564
|
||||
8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 .invalid
|
||||
|
||||
PSO DC Reticle Colours
|
||||
DCReticleColors
|
||||
*** name=DC targets
|
||||
*** desc=Change the target\nreticle colors to\nthose used on the\nDreamcast
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802AB3FC 3C8000FF 802AC2A4 3C8000FF 802AD3D0 3C8000FF 802AD184 3C8000FF 802ABDB8 3C8000FF 802ABDFC 3C8000FF 802AD338 3C8000FF 802ACACC 3C8000FF lis r4, 0x00FF
|
||||
802AB410 388000FF 802AC2B8 388000FF 802AD3E4 388000FF 802AD198 388000FF 802ABDCC 388000FF 802ABE10 388000FF 802AD34C 388000FF 802ACAE0 388000FF li r4, 0x00FF
|
||||
802AB424 3884FF00 802AC2CC 3884FF00 802AD3F8 3884FF00 802AD1AC 3884FF00 802ABDE0 3884FF00 802ABE24 3884FF00 802AD360 3884FF00 802ACAF4 3884FF00 subi r4, r4, 0x0100
|
||||
@@ -789,7 +819,7 @@ PSOX / BB Reticle Colours
|
||||
PSOXReticleColors
|
||||
*** name=Xbox/BB targets
|
||||
*** desc=Change the target\nreticle colors to\nthose used on the\nXbox and Blue Burst
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802AB424 388000FF 802AC2CC 388000FF 802AD3F8 388000FF 802AD1AC 388000FF 802ABDE0 388000FF 802ABE24 388000FF 802AD360 388000FF 802ACAF4 388000FF li r4, 0x00FF
|
||||
804A1F38 00000000 804A5658 00000000 804A7AF8 00000000 804A78B8 00000000 804A26E8 00000000 804A2BC8 00000000 804A7188 00000000 804A7608 00000000 .invalid
|
||||
804A1F3C 00000000 804A565C 00000000 804A7AFC 00000000 804A78BC 00000000 804A26EC 00000000 804A2BCC 00000000 804A718C 00000000 804A760C 00000000 .invalid
|
||||
@@ -799,7 +829,7 @@ Show Rare Items on Area & Radar Map
|
||||
RareDropNotifications
|
||||
*** name=Rare alerts
|
||||
*** desc=Show rare items on\nthe map and play a\nsound when a rare\nitem drops
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF lbz r0, [r31 + 0x00EF]
|
||||
8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 cmplwi r0, 4
|
||||
8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 bne +0x00000018 /* 8000C680 */
|
||||
@@ -814,7 +844,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Rare Item Drops: Play SFX
|
||||
RareDropNotifications
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 cmplwi r3, 0
|
||||
8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 beq +0x00000020 /* 8000C6B4 */
|
||||
8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF lbz r0, [r3 + 0x00EF]
|
||||
@@ -832,7 +862,7 @@ Play SFX for Hungry Mag
|
||||
HungryMagSound
|
||||
*** name=MAG alert
|
||||
*** desc=Play a sound when\nyour MAG is hungry
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 stwu [r1 - 0x0010], r1
|
||||
8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 mflr r0
|
||||
8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 stw [r1 + 0x0014], r0
|
||||
@@ -850,12 +880,12 @@ Invisible Mag
|
||||
InvisibleMag
|
||||
*** name=Invisible MAG
|
||||
*** desc=Make MAGs invisible
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80114F04 480000D4 80115118 480000D4 8011521C 480000D4 801150B0 480000D4 801151A8 480000D4 801151A8 480000D4 801150C0 480000D4 80115298 480000D4 b +0x000000D4 /* 8011527C */
|
||||
|
||||
16:9 Aspect Ratio
|
||||
169AspectRatioV1
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80000088 C04210F0 80000088 C0421120 80000088 C0421130 80000088 C0421130 80000088 C0421108 80000088 C0421108 80000088 C0421138 80000088 C0421128 lfs f2, [r2 + 0x1108]
|
||||
8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 fmuls f29, f29, f2
|
||||
80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 fmr f2, f29
|
||||
@@ -864,7 +894,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
16:9 Aspect Ratio V2
|
||||
169AspectRatioV2
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 lfs f0, [r28 + 0x0040]
|
||||
8000BE50 C062F7C0 8000BE50 C062F7C8 8000BE50 C062F7C8 8000BE50 C062F7C8 8000BE50 C062F7D0 8000BE50 C062F7D0 8000BE50 C062F7D0 8000BE50 C062F7D0 lfs f3, [r2 - 0x0830]
|
||||
8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA fmadds f2, f1, f0, f3
|
||||
@@ -925,7 +955,7 @@ JP12------------- JP13------------- JP14------------- JP15------------- US10----
|
||||
|
||||
Water & Light Effects Aspect Ratio Fix (for use with a 16:9 code)
|
||||
169AmbientEffectsFix
|
||||
JP12------------- JP13------------- JP14------------- JP15------------- US10------------- US11------------- US12------------- EU--------------- DISASSEMBLY (US10)
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BDF0 C36210F0 8000BDF0 C3621120 8000BDF0 C3621130 8000BDF0 C3621130 8000BDF0 C3621108 8000BDF0 C3621108 8000BDF0 C3621138 8000BDF0 C3621128 lfs f27, [r2 + 0x1108]
|
||||
8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 fmuls f2, f2, f27
|
||||
8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 fmr f27, f2
|
||||
|
||||
-2785
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
+94
-96
@@ -1,96 +1,94 @@
|
||||
###########################################################
|
||||
|
||||
NPC: Coren Tsu - The Wanderer
|
||||
AREAS: Pioneer 2
|
||||
|
||||
Translations by: apexseals (discord: apexseals)
|
||||
Proofing & Debugging by: nolrinale (github.com/nolrinale)
|
||||
|
||||
###########################################################
|
||||
|
||||
presentation:
|
||||
|
||||
I am Coren Tsu, a wandering merchant,
|
||||
you could say.
|
||||
|
||||
Please take some time to look at
|
||||
the rare and wonderous goods
|
||||
I have been collecting.
|
||||
|
||||
If you spend a little meseta,
|
||||
you could win a wonderful prize.
|
||||
|
||||
Well? Wanna try?
|
||||
|
||||
|
||||
You may win,
|
||||
you may lose.
|
||||
|
||||
But if you don't win,
|
||||
don't take it out on me.
|
||||
|
||||
That's just the way
|
||||
gambling is, yes?
|
||||
|
||||
Well then, how much
|
||||
meseta do you want to pay?
|
||||
|
||||
As long as you pay me,
|
||||
I'll give you a great service.
|
||||
|
||||
|
||||
Huh?
|
||||
|
||||
That's too bad...
|
||||
|
||||
Well, these kind of things usually
|
||||
have a chance to lose money.
|
||||
|
||||
Let's keep this discreet.
|
||||
If you feel up to it, talk to me again.
|
||||
|
||||
|
||||
It seems you have
|
||||
too many items.
|
||||
|
||||
First, go and
|
||||
organize your items,
|
||||
|
||||
Then speak to me again.
|
||||
|
||||
What?
|
||||
|
||||
You said you'd try,
|
||||
then you said no.
|
||||
|
||||
People like that
|
||||
fail at everything.
|
||||
|
||||
|
||||
What the...?
|
||||
|
||||
You don't have the
|
||||
meseta to pay me?
|
||||
|
||||
I won't work with such
|
||||
cold hearted people.
|
||||
|
||||
|
||||
Alright, let's do it.
|
||||
|
||||
You better pray
|
||||
for something good...
|
||||
|
||||
|
||||
Look here!
|
||||
Take it!
|
||||
|
||||
Even if you had bad luck,
|
||||
something good will come out of it.
|
||||
|
||||
You'll win someday!
|
||||
|
||||
In case you want to try again,
|
||||
come back to me once more.
|
||||
|
||||
|
||||
###########################################################
|
||||
|
||||
NPC: Coren Tsu - The Wanderer
|
||||
AREAS: Pioneer 2
|
||||
|
||||
Translations by: apexseals (discord: apexseals)
|
||||
Proofing & Debugging by: nolrinale (github.com/nolrinale)
|
||||
|
||||
###########################################################
|
||||
|
||||
presentation:
|
||||
|
||||
I am Coren Tsu, a wandering merchant,
|
||||
you could say.
|
||||
|
||||
Please take some time to look at
|
||||
the rare and wonderous goods
|
||||
I have been collecting.
|
||||
|
||||
If you spend a little meseta,
|
||||
you could win a wonderful prize.
|
||||
|
||||
Well? Wanna try?
|
||||
|
||||
|
||||
You may win,
|
||||
you may lose.
|
||||
|
||||
But if you don't win,
|
||||
don't take it out on me.
|
||||
|
||||
That's just the way
|
||||
gambling is, yes?
|
||||
|
||||
Well then, how much
|
||||
meseta do you want to pay?
|
||||
|
||||
As long as you pay me,
|
||||
I'll give you a great service.
|
||||
|
||||
|
||||
Huh?
|
||||
|
||||
That's too bad...
|
||||
|
||||
Well, these kind of things usually
|
||||
have a chance to lose money.
|
||||
|
||||
Let's keep this discreet.
|
||||
If you feel up to it, talk to me again.
|
||||
|
||||
|
||||
It seems you have
|
||||
too many items.
|
||||
|
||||
First, go and
|
||||
organize your items,
|
||||
|
||||
Then speak to me again.
|
||||
|
||||
What?
|
||||
|
||||
You said you'd try,
|
||||
then you said no.
|
||||
|
||||
People like that
|
||||
fail at everything.
|
||||
|
||||
|
||||
What the...?
|
||||
|
||||
You don't have the
|
||||
meseta to pay me?
|
||||
|
||||
I won't work with such
|
||||
cold hearted people.
|
||||
|
||||
|
||||
Alright, let's do it.
|
||||
|
||||
You better pray
|
||||
for something good...
|
||||
|
||||
|
||||
Look here!
|
||||
Take it!
|
||||
|
||||
Even if you had bad luck,
|
||||
something good will come out of it.
|
||||
|
||||
You'll win someday!
|
||||
|
||||
In case you want to try again,
|
||||
come back to me once more.
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Executable → Regular
Binary file not shown.
Executable → Regular
BIN
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,165 @@
|
||||
$qfread
|
||||
|
||||
00 000003FF Garon points
|
||||
00 0003FC00 Garon button-mashing game score
|
||||
00 03FC0000 Garon timing game score
|
||||
00 04000000 Garon Tier 1 (10 cards) of Guild Card counter
|
||||
00 08000000 Garon Tier 2 (30 cards) of Guild Card counter
|
||||
00 10000000 Garon Tier 3 (50 cards) of Guild Card counter
|
||||
00 20000000 Garon Tier 4 (100 cards) of Guild Card counter
|
||||
00 C0000000 __UNUSED__
|
||||
|
||||
01 00000001 Dream Messenger: NiGHTS
|
||||
01 00000002 Pioneer Warehouse: ???
|
||||
01 00000004 Garon's Shop: Puyo Pop
|
||||
01 00000008 Pioneer Warehouse: Chu Chu Challenge
|
||||
01 00000010 Reach for the Dream: Chu Chu Puzzle
|
||||
01 00000020 Seat of the Heart: Checkpoint (Normal)
|
||||
01 00000040 Seat of the Heart: Checkpoint (Sue path)
|
||||
01 00000080 Seat of the Heart: Checkpoint (Elly is mad)
|
||||
01 00000100 Seat of the Heart: Quest complete (no Sue path)
|
||||
01 00000200 Seat of the Heart: Quest complete (Sue path)
|
||||
01 00000400 Seat of the Heart: Got Ragol Ring (Normal)
|
||||
01 00000800 Seat of the Heart: Checkpoint (Hard)
|
||||
01 00000800 White Day: ???
|
||||
01 00001000 Blue Star Memories: Future Forecast
|
||||
01 00001000 Seat of the Heart: Checkpoint (Sue path)
|
||||
01 00002000 Blue Star Memories: Future Bullet
|
||||
01 00002000 Seat of the Heart: Checkpoint (Elly is mad)
|
||||
01 00004000 Seat of the Heart: Quest complete (no Sue path)
|
||||
01 00008000 Seat of the Heart: Quest complete (Sue path)
|
||||
01 00010000 Seat of the Heart: Got Ragol Ring (Hard)
|
||||
01 00020000 Seat of the Heart: Checkpoint (Very Hard)
|
||||
01 00040000 Seat of the Heart: Checkpoint (Sue path)
|
||||
01 00080000 Seat of the Heart: Checkpoint (Elly is mad)
|
||||
01 00100000 Seat of the Heart: Quest complete (no Sue path)
|
||||
01 00200000 Seat of the Heart: Quest complete (Sue path)
|
||||
01 003F8000 Beta Lucky Coins
|
||||
01 00400000 Seat of the Heart: Got Ragol Ring (Very Hard)
|
||||
01 00800000 Seat of the Heart: Checkpoint (Ultimate)
|
||||
01 01000000 Seat of the Heart: Checkpoint (Sue path)
|
||||
01 02000000 Seat of the Heart: Checkpoint (Elly is mad)
|
||||
01 04000000 Seat of the Heart: Quest complete (no Sue path)
|
||||
01 08000000 Seat of the Heart: Quest complete (Sue path)
|
||||
01 10000000 Seat of the Heart: Got Ragol Ring (Ultimate)
|
||||
01 E0000000 __UNUSED__
|
||||
|
||||
02 00000001 Pioneer Halloween: Got Jack-O'-Lantern
|
||||
02 00000002 Pioneer Halloween: Got cake
|
||||
02 00000020 East Tower
|
||||
02 00000020 The East Tower: Paganini side quest
|
||||
02 00000040 The West Tower: Paganini side quest
|
||||
02 00000040 West Tower
|
||||
02 00000080 Labyrinthine Trial: White Ring
|
||||
02 00000100 Garon's Treachery: Rakonia Stone
|
||||
02 00000200 Garon's Treachery: Fragment of Friendship
|
||||
02 00000400 Towards the Future: Purple Ring
|
||||
02 00000800 Towards the Future: Flower Bouquet
|
||||
02 00002000 Heart Of Poumn
|
||||
02 00002000 Rappy's Holiday: Heart of Poumn
|
||||
02 003FC000 Rappy's Holiday points
|
||||
02 07000000 Respective Tomorrow: WIS
|
||||
02 08000000 Respective Tomorrow: S/SS Rank
|
||||
02 10000000 Towards the Future: Black Ring
|
||||
02 20000000 Green Ring
|
||||
02 C0C0101C __UNUSED__
|
||||
|
||||
03 000000FF Lucky Tickets
|
||||
03 003FFF00 Kill count
|
||||
03 07C00000 Song count
|
||||
03 08000000 Couple flag
|
||||
03 7FFFFFFF MA4 kills (Central Dome)
|
||||
03 80000000 __UNUSED__
|
||||
|
||||
04 7FFFFFFF MA4 kills (Gal Da Val)
|
||||
04 80000000 __UNUSED__
|
||||
|
||||
05 00007FFF Principal's Gift: Random Candy ID
|
||||
05 00008000 Candy ID init flag
|
||||
05 00200000 Racket
|
||||
05 00400000 Tree Clippers
|
||||
05 00800000 Synthesizer
|
||||
05 01000000 Shichishito
|
||||
05 02000000 Dirty Life Jacket
|
||||
05 04000000 Lost Hell Pallasch: Gush Raygun
|
||||
05 F81F0000 __UNUSED__
|
||||
|
||||
06 0FF00000 Lucky Tickets
|
||||
06 F00FFFFF __UNUSED__
|
||||
|
||||
07 00000001 Government 4-5: Normal cleared
|
||||
07 00000002 Government 4-5: Hard cleared
|
||||
07 00000004 Government 4-5: Very Hard cleared
|
||||
07 00000008 Government 4-5: Ultimate cleared
|
||||
07 00000010 Government 8-3: Normal cleared
|
||||
07 00000020 Government 8-3: Hard cleared
|
||||
07 00000040 Government 8-3: Very Hard cleared
|
||||
07 00000080 Government 8-3: Ultimate cleared
|
||||
07 FFFFFF00 __UNUSED__
|
||||
|
||||
08 7FFFFFFF MA4 kills (Crater)
|
||||
08 80000000 __UNUSED__
|
||||
|
||||
09 00003FFF MA1v2 points
|
||||
09 00003FFF Maximum Attack 1 Ver.2: points
|
||||
09 0FFFC000 MA2v2 points
|
||||
09 0FFFC000 Maximum Attack 2 Ver.2: points
|
||||
09 10000000 AOL CUP -Sunset Base- (Mag Cell)
|
||||
09 10000000 Maximum Attack 1 Ver.2: Class Master flag
|
||||
09 20000000 AOL CUP -Sunset Base- (Ruins)
|
||||
09 20000000 Maximum Attack 2 Ver.2: ID Master flag
|
||||
09 40000000 Beach Laughter: Got 5 Photon Spheres & Black Ring
|
||||
09 40000000 Blue Ring
|
||||
09 80000000 __UNUSED__
|
||||
|
||||
0A 00000001 Heart of HUmar
|
||||
0A 00000002 Heart of HUnewearl
|
||||
0A 00000004 Heart of HUcast
|
||||
0A 00000008 Heart of HUcaseal
|
||||
0A 00000010 Heart of RAmar
|
||||
0A 00000020 Heart of RAmarl
|
||||
0A 00000040 Heart of RAcast
|
||||
0A 00000080 Heart of RAcaseal
|
||||
0A 00000100 Heart of FOmar
|
||||
0A 00000200 Heart of FOmarl
|
||||
0A 00000400 Heart of FOnewm
|
||||
0A 00000800 Heart of FOnewearl
|
||||
0A 00001000 Heart of Viridia
|
||||
0A 00002000 Heart of Greenill
|
||||
0A 00004000 Heart of Skyly
|
||||
0A 00008000 Heart of Bluefull
|
||||
0A 00010000 Heart of Purplenum
|
||||
0A 00020000 Heart of Pinkal
|
||||
0A 00040000 Heart of Redria
|
||||
0A 00080000 Heart of Oran
|
||||
0A 00100000 Heart of Yellowboze
|
||||
0A 00200000 Heart of Whitill
|
||||
0A 7FC00000 Lucky Tickets
|
||||
0A 80000000 __UNUSED__
|
||||
|
||||
0B 00000001 Garon's Shop: Black Gear
|
||||
0B 00000001 Roulette (SEIRYU)
|
||||
0B 00000002 Beta -> Final Lucky Coins init flag
|
||||
0B 00000002 Roulette (GENBU)
|
||||
0B 000001FC Lucky Coins
|
||||
0B 0007FC00 Pioneer Christmas ???
|
||||
0B 00080000 Cleared 4th Pioneer Christmas tier?
|
||||
0B 1FF00000 Wrapping Papers
|
||||
0B 20000000 Pioneer Christmas Present
|
||||
0B 40000000 Wall
|
||||
0B 40000000 White Day: Flower Bouquet or Heart Key
|
||||
0B 80000200 __UNUSED__
|
||||
|
||||
0C FFFFFFFF __UNUSED__
|
||||
|
||||
0D FFFFFFFF __UNUSED__
|
||||
|
||||
0E 7FFFFFFF MA4 kills (Total)
|
||||
0E 80000000 __UNUSED__
|
||||
|
||||
0F 000000FF MA4 Tickets
|
||||
0F 00000100 MA4 PHOTON CRYSTAL
|
||||
0F 00000200 MA4 FRIEND RING
|
||||
0F 00000400 MA4 GIRASOLE
|
||||
0F 00000800 MA4 SAMURAI ARMOR
|
||||
0F FFFFF000 __UNUSED__
|
||||
@@ -0,0 +1,187 @@
|
||||
0007 = Set by rico capsule in caves
|
||||
000B = P2 Tyrell Start
|
||||
000C = P2 Irene Start
|
||||
000D = P2 Scientist 1 Start
|
||||
000E = P2 Scientist 2 Start
|
||||
000F = P2 More Scientist stuff.
|
||||
0010 = P2 Irene after talking to Tyrell
|
||||
0011 = Read a rico capsule (any)
|
||||
0012 = P2 Scientist after talking to Irene.
|
||||
0013 = P2 Menu 6, quest counter / Tekker talked to
|
||||
0014 = Entered Forest 1
|
||||
0015 = Entered Forest 2
|
||||
0016 = Entered Dragon Area
|
||||
0017 = Dragon defeated
|
||||
0018 = Caves unlocked
|
||||
0018 = P2 Principle after defeating dragon
|
||||
0019 = P2 Scientist after defeating dragon
|
||||
001E = Entered Caves 1 (Gov 2-1)
|
||||
001F = Entered De Rol Le in 2-4
|
||||
0020 = De Ro lee defeated
|
||||
0021 = Mines unlocked (P2 Tyrell after defeating De Rol Le)
|
||||
0028 = Entered Mines 1
|
||||
0029 = Entered Vol Opt Area
|
||||
002A = Defeated Vol Opt
|
||||
002B = Set by rico capsule about the 3 seals (after vol opt).
|
||||
002C = Activated Forest monument
|
||||
002D = Activated Caves monument (Gov 2-2)
|
||||
002E = Activated Mines monument
|
||||
002F = Activated all monuments
|
||||
0030 = Entered Ruins 1
|
||||
0032 = Entered Falz 1
|
||||
0035 = Hard mode unlocked
|
||||
0036 = Entered Falz 3 // Very Hard mode unlocked (?)
|
||||
0037 = Ultimate unlocked
|
||||
0046 = One CCA door lock unlocked
|
||||
0047 = One CCA door lock unlocked
|
||||
0048 = One CCA door lock unlocked
|
||||
0049 = Entered Laboratory
|
||||
004A = Lab Assistant Start
|
||||
004B = Entered Temple Beta
|
||||
004C = Defeated Barba Ray
|
||||
004D = Lab Assistant after defeating barba ray
|
||||
004E = Entered Spaceship Beta
|
||||
004F = Defeated Gol Dragon
|
||||
0051 = Entered CCA
|
||||
0052 = Defeated Gal Gyrphon // Defeated Gol dragon in seat of heart (?)
|
||||
0054 = Entered Seabed Upper
|
||||
0057 = Defeated Olga Flow
|
||||
005B = Lab Natasha Start
|
||||
005C = Lab Natasha after VR temple
|
||||
005D = Lab Natasha after VR Spaceship
|
||||
005E = Lab Assistant after defeating Gal gryphon
|
||||
005F = After reading the last capsule from flowen
|
||||
0060 = Lab Natasha after CCA
|
||||
0065 = Cleared Magnitude of Metal
|
||||
0067 = Cleared Claiming a Stake
|
||||
0069 = Cleared Value of Money
|
||||
006B = Cleared Battle Training
|
||||
006D = Cleared Journalistic Pursuit
|
||||
006F = Cleared The Fake in Yellow
|
||||
0071 = Cleared Native Research
|
||||
0073 = Cleared Forest of Sorrow
|
||||
0075 = Cleared Gran Squall
|
||||
0077 = Cleared Addicting Food
|
||||
0079 = Cleared The Lost Bride
|
||||
007B = Cleared Waterfall Tears
|
||||
007D = Cleared Black Paper
|
||||
007F = Cleared Secret Delivery
|
||||
0081 = Cleared Soul of a Blacksmith
|
||||
0083 = Cleared Letter from Lionel
|
||||
0085 = Cleared The Grave's Butler
|
||||
0087 = Cleared Knowing One's Heart
|
||||
0089 = Cleared The Retired Hunter
|
||||
008B = Cleared Dr. Osto's Research
|
||||
008D = Cleared Unsealed Door
|
||||
008F = Cleared Soul of Steel
|
||||
0091 = Cleared Doc's Secret Plan (able to make enemy part weapons)
|
||||
0093 = Cleared Seek my Master
|
||||
0095 = Cleared From the Depths
|
||||
0096 = Unknown (set in the fake in yellow)
|
||||
0097 = Seat of heart unknown
|
||||
009B = Cleared Central Dome Fire Swirl
|
||||
00A1 = Cleared Seat of the Heart
|
||||
00C9 = Got an enemy weapon converted
|
||||
00CA = unknown Fake In Yellow
|
||||
00CE = unknown Fake In Yellow
|
||||
00D3 = Dr.Osto's research black paper subplot. Told Sue your name
|
||||
00D4 = Dr.Osto's research black paper subplot. Didn't tell Sue your name from before.
|
||||
00D5 = Dr.Osto's research black paper subplot. Did tell Sue your name from before.
|
||||
00D6 = Unsealed door. black paper subplot Talked to Sue. Refused to tell her your name
|
||||
00D7 = Unsealed door. black paper subplot. bernie tells you Sue is part of black paper.
|
||||
00D8 = Black paper subplot in waterfall of tears talking to Sue
|
||||
00D9 = Black paper subplot in Black paper talking to Sue (used option 2)
|
||||
00DB = Black paper subplot in Black paper talking to Sue (used any option)
|
||||
00DE = Black paper subplot in Black paper talked to Sue at the end of quest?
|
||||
00DF = Knowing ones heart talked to Bernie?
|
||||
00E0 = Seek my master. Zoke ,Donoph subplot?
|
||||
00E2 = Bernie Gran Squall
|
||||
00E7 = Defeated Kireek in waterfall of tears
|
||||
00E8 = Black paper subplot in black paper. defeated Kireek...
|
||||
00EB = Black paper subplot in from the depths. Defeated Kireek and got soul eater!
|
||||
00F1 = Secret delivery. Started the Weapons subplot //is cleared if quest is left
|
||||
00F3 = Weapon badge approval for claiming the snake //is cleared if quest is left
|
||||
00F4 = Weapon badge approval for the lost bride //is cleared if quest is left
|
||||
00F5 = Weapon badge approval for gran squall //is cleared if quest is left
|
||||
00F6 = Secret delivery. Got AKIKO's FRYING PAN!
|
||||
00FB = Got Orochi-agito
|
||||
00FD = Unknown addicting food
|
||||
0105 = Central dome fire swirl. Got Glory of the past!
|
||||
0106 = Central dome fire swirl. Got Mark3.
|
||||
0107 = Central dome fire swirl. got Sonic knuckles
|
||||
0108 = Central dome fire swirl. got mail from BOGARDE
|
||||
0109 = Central dome fire swirl. got mail from ANNA
|
||||
010A = Central dome fire swirl. got mail from NADJA
|
||||
010B = Central dome fire swirl. got mail from Lionel
|
||||
010C = Soul of the blacksmith. Got one of the 3 special weapons!
|
||||
010D = Donoph Baz dies The Retired Hunter
|
||||
010E = Seat of heart unknown
|
||||
010F = Seat of heart unknown
|
||||
0110 = Seat of heart unknown
|
||||
0111 = Seat of heart unknown
|
||||
0112 = Seat of heart unknown
|
||||
0113 = Seat of heart unknown
|
||||
0187 = Soul of steel. Got Marina's bag! //dreamcast
|
||||
0188 = Soul of steel. Unknown.
|
||||
0191 = Capsule Elly VR
|
||||
0197 = Cleared VR Temple
|
||||
01AD = Capsule elly CCA
|
||||
01AE = Capsule elly CCA
|
||||
01B3 = After reading a capsule from flowen
|
||||
01D6 = Set after unlocking vr spaceship
|
||||
01F5 = Episode1: Cleared government 1-1
|
||||
01F7 = Episode1: Cleared government 1-2
|
||||
01F9 = Episode1: Cleared government 1-3
|
||||
01FB = Episode1: Cleared government 2-1
|
||||
01FD = Episode1: Cleared government 2-2
|
||||
01FF = Episode1: Cleared government 2-3
|
||||
0201 = Episode1: Cleared government 2-4
|
||||
0203 = Episode1: Cleared government 3-1
|
||||
0205 = Episode1: Cleared government 3-2
|
||||
0207 = Episode1: Cleared government 3-3
|
||||
0209 = Episode1: Cleared government 4-1
|
||||
020B = Episode1: Cleared government 4-2
|
||||
020D = Episode1: Cleared government 4-3
|
||||
020F = Episode1: Cleared government 4-4
|
||||
0211 = Episode1: Cleared government 4-5
|
||||
0213 = Episode2: Cleared government 5-1 // Talked to Tekker (?)
|
||||
0214 = Entered Forest 1
|
||||
0215 = Episode2: Cleared government 5-2
|
||||
0217 = Episode2: Cleared government 5-3 // Defeated Dragon (?)
|
||||
0219 = Episode2: Cleared government 5-4
|
||||
021B = Episode2: Cleared government 5-5
|
||||
021D = Episode2: Cleared government 6-1
|
||||
021F = Episode2: Cleared government 6-2
|
||||
0220 = Defeated De Rol Le
|
||||
0221 = Episode2: Cleared government 6-3
|
||||
0223 = Episode2: Cleared government 6-4
|
||||
0225 = Episode2: Cleared government 6-5
|
||||
0227 = Episode2: Cleared government 7-1
|
||||
0229 = Episode2: Cleared government 7-2
|
||||
022A = Defeated Vol Opt (002A and 022A together on hard mode)
|
||||
022B = Episode2: Cleared government 7-3 // Rico capsule after Vol Opt, at Ruins door (?)
|
||||
022D = Episode2: Cleared government 7-4 // Entered Caves 2 (?)
|
||||
022F = Episode2: Cleared government 7-5
|
||||
0230 = Entered Ruins 1
|
||||
0231 = Episode2: Cleared government 8-1
|
||||
0233 = Episode2: Cleared government 8-2
|
||||
0234 = Entered Falz 2
|
||||
0235 = Episode2: Cleared government 8-3
|
||||
0246 = Activated Jungle East big door switch
|
||||
0248 = Activated Seaside big door switch
|
||||
024F = Defeated Gol Dragon
|
||||
0252 = Defeated Gal Gryphon
|
||||
02BD = Episode4: Cleared government 9-1
|
||||
02BE = Episode4: Cleared government 9-2
|
||||
02BF = Episode4: Cleared government 9-3
|
||||
02C0 = Episode4: Cleared government 9-4
|
||||
02C1 = Episode4: Cleared government 9-5
|
||||
02C2 = Episode4: Cleared government 9-6
|
||||
02C3 = Episode4: Cleared government 9-7
|
||||
02C4 = Episode4: Cleared government 9-8
|
||||
0314 = Entered Forest 1
|
||||
0330 = Entered Ruins 1
|
||||
03FA = P2 Menu 7, G-Counter // Talked to Momoka
|
||||
03FB = Nol start
|
||||
03FC = Cleared Ep2 government on ultimate
|
||||
03FE = Cleared Ep2 government on normal-vh
|
||||
@@ -0,0 +1,21 @@
|
||||
import asyncio
|
||||
import aiohttp
|
||||
|
||||
|
||||
async def main():
|
||||
async with aiohttp.ClientSession() as session:
|
||||
async with session.ws_connect("ws://localhost:5050/y/rare-drops/stream") as ws:
|
||||
async for msg in ws:
|
||||
if msg.type == aiohttp.WSMsgType.TEXT:
|
||||
data = msg.json()
|
||||
print(f"Received message: {data}")
|
||||
elif msg.type == aiohttp.WSMsgType.BINARY:
|
||||
print(f"Received binary data: {msg.data}")
|
||||
elif msg.type == aiohttp.WSMsgType.CLOSE:
|
||||
break
|
||||
elif msg.type == aiohttp.WSMsgType.ERROR:
|
||||
break
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
asyncio.run(main())
|
||||
@@ -0,0 +1,27 @@
|
||||
### T FLAG NAME REQUIREMENTS AVAILABLE_IF ENABLED_IF
|
||||
001 1 0065 Magnitude of Metal !F_0065 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
002 1 0067 Claiming A Stake !F_0067 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
003 3 0069 The Value of Money T1, Caves F_0065 && F_0067 && F_006B && F_01F9 !F_0069 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
004 1 006B Battle Training !F_006B || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
005 2 006D Journalistic Pursuit T1 F_0065 && F_0067 && F_006B !F_006D || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
006 2 006F The Fake in yellow T1 F_0065 && F_0067 && F_006B !F_006F || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
007 2 0071 Native Research T1 F_0065 && F_0067 && F_006B !F_0071 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
008 2 0073 Forest of Sorrow 007 F_0071 !F_0073 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
009 2 0075 Gran Squall T1 F_0065 && F_0067 && F_006B !F_0075 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
010 3 0077 Addicting Food T1 F_0065 && F_0067 && F_006B !F_0077 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
011 3 0079 The Lost Bride T1 F_0065 && F_0067 && F_006B !F_0079 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
012 3 007B Waterfall tears 010, 011, 014, 017 F_0077 && F_0079 && F_007F && F_0085 !F_007B || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
013 3 007D Black Paper 012 F_007B !F_007D || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
014 3 007F Secret Delivery T1 F_0065 && F_0067 && F_006B !F_007F || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
015 3 0081 Soul of a Blacksmith 010, 011, 014, 017 F_0077 && F_0079 && F_007F && F_0085 !F_0081 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
016 3 0083 Letter from Lionel T1, Mines F_0065 && F_0067 && F_006B && F_0201 !F_0083 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
017 3 0085 The Grave's Butler T1 F_0065 && F_0067 && F_006B !F_0085 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
018 4 0087 Knowing One's Heart T1, Mines F_0065 && F_0067 && F_006B && F_0201 !F_0087 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
019 5 0089 Retired Hunter T1, Ruins F_0065 && F_0067 && F_006B && F_0207 !F_0089 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
020 4 008B Dr. Osto's Research T1, Mines F_0065 && F_0067 && F_006B && F_0201 !F_008B || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
021 4 008D The Unsealed Door 020, 014 F_008B && F_007F !F_008D || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
022 5 008F Soul of Steel 023 F_0091 !F_008F || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
023 5 0091 Doc's Secret Plan 014, Ruins F_007F && F_0207 !F_0091 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
024 5 0093 Seek My Master T1, Ruins F_0065 && F_0067 && F_006B && F_0207 !F_0093 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
025 5 0095 From the Depths 023 F_0091 !F_0095 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
|
||||
026 2 009B Central Dome Fire Swirl 008 F_0073
|
||||
@@ -1,11 +0,0 @@
|
||||
star value tables
|
||||
|
||||
psobb [B1-437]
|
||||
00010203 04090909 01020304 05090909 01020304 05090909 01020304 05090909 01020304 05090909 00010203 04090909 01020304 05090909 01020304 05090909 01020304 05090909 00010203 09090901 02030409 09090102 03040909 09090A0A 090A0A09 0A0A090C 0B0A0A0A 0A0A0A0B 0A090A0A 0A0A0A09 0A0A0A0A 0A0A0A0A 0A0A0B0A 0C0C0B0A 0A090A09 090A0A0A 0A0C090C 0B0A090A 090C0A0B 0A0A0A0A 0A0A0A0B 0B0A0A0A 09090A09 0C0A0A0A 0B0A0B09 0A0A090A 0A0B090B 0A0B0B0A 090A090A 0B090A0A 0A0A0A0A 0A0A0A09 090C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0009 0A0A0A0B 090A0A09 0A0A0B0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0B0B0B0B 0B0B0B0B 0B0B0B0A 0C0A0C0B 0A0A0A0A 0A0B0A0B 0B0B0B0B 0A0A090A 0A0A090B 0B0B0B0C 0C0C0C0C 0A0A0C0A 090A0C09 0A0B0A0A 0A0A0C0A 0A0A0A09 0A0C0A09 0A0A0A0A 0A090C0B 09090909 09090909 09090909 09090909 0909090B 0A0C0A0B 0B0C0A0A 0A090A0A 0A0A0B0A 0A0A0A0A 0909090A 0A090C0A 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0102 03040102 03040203 04020304 01020304 01020304 01020304 01020304 01020304 01020304 03040000 00010102 02030304 04050506 06070707 07080808 08080809 09090A0A 0A0A0A0A 0B0C0A0A 0A0A0A0A 0B0B0B0A 0B0B0C0B 0B0B0B0B 0A0A0A0A 0A0A0C09 0909090A 0A0B0C09 0B0A0A0A 0A0A0A0A 0A0A0A0B 0A0A0A0A 0A0A0A00 00010203 03040405 05050606 07070808 08080808 0A0A0A0A 0A0A0909 090A0A0A 0A0A0A0A 0A0A0B0A 0A0B0A09 0909090A 0B0B0000 0B000000 00080808 08080808 09080808 09080808 09070707 07070909 090C0909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 0A0A0B0A 0B0A0909 0B0B0B0C 0A0A0A09 0A0A0A0A 090A0A0A 0A0A0A0A 0A0A0A0A 0203050B 0203050B 0203050B 0203050B 0204060B 0204060B 0203050B 080B080A 0B020305 02030502 03050304 06030405 07080B04 06090406 09040609 06090B06 090B0909 09090909 0A0B0B0B 0B0B0B0B 0B0B0B0B 0B0B0B0B 0B0B0B0B 0A0B0B0B 0B0B0B0B
|
||||
|
||||
psogc [94-2F7]
|
||||
00010203 04090909 01020304 05090909 01020304 05090909 01020304 05090909 01020304 05090909 00010203 04090909 01020304 05090909 01020304 05090909 01020304 05090909 00010203 09090901 02030409 09090102 03040909 09090A0A 090A0A09 0A0A090C 0B0A0A0A 0A0A0A0B 0A090A0A 0A0A0A09 0A0A0A0A 0A0A0A0A 0A0A0B0A 0C0C0B0A 0A090A09 090A0A0A 0A0C090C 0B0A090A 090C0A0B 0A0A0A0A 0A0A0A0B 0B0A0A0A 09090A09 0C0A0A0A 0B0A0B09 0A0A090A 0A0B090B 0A0B0B0A 090A090A 0B090A0A 0A0A0A0A 0A0A0A09 090C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0009 0A0A0A0B 090A0A09 0A0A0B0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0B0B0B0B 0B0B0B0B 0B0B0B0A 0C0A0C0B 0A0A0A0A 0A0B0A0B 0B0B0B0B 0A0A090A 0A0A090B 0B0B0B0C 0C0C0C0C 01020304 01020304 02030402 03040102 03040102 03040102 03040102 03040102 03040102 03040304 00000001 01020203 03040405 05060607 07070708 08080808 08090909 0A0A0A0A 0A0A0B0C 0A0A0A0A 0A0A0B0B 0B0A0B0B 0C0B0B0B 0B0B0000 01020303 04040505 05060607 07080808 0808080A 0A0A0A0A 0A090909 0A0A0A0A 0A0A0A0A 0A0B0A0A 0B0A0909 09090A0B 0B000000 00000000 08080808 08080809 08080809 08080809 07070707 07090909 0C090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090902 03050B02 03050B02 03050B02 03050B02 04060B02 04060B02 03050B08 0B080A0B 02030502 03050203 05030406 03040507 080B0406 09040609 04060906 090B0609 0B090909 090909
|
||||
|
||||
|
||||
|
||||
0203050B0203050B0203050B0203050B
|
||||
+12
-12
@@ -7,6 +7,8 @@
|
||||
#include <phosg/Filesystem.hh>
|
||||
#include <phosg/Strings.hh>
|
||||
|
||||
#include "Text.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
AFSArchive::AFSArchive(shared_ptr<const string> data)
|
||||
@@ -14,14 +16,14 @@ AFSArchive::AFSArchive(shared_ptr<const string> data)
|
||||
struct FileHeader {
|
||||
be_uint32_t magic;
|
||||
le_uint32_t num_files;
|
||||
} __attribute__((packed));
|
||||
} __packed_ws__(FileHeader, 8);
|
||||
|
||||
struct FileEntry {
|
||||
le_uint32_t offset;
|
||||
le_uint32_t size;
|
||||
} __attribute__((packed));
|
||||
} __packed_ws__(FileEntry, 8);
|
||||
|
||||
StringReader r(*this->data);
|
||||
phosg::StringReader r(*this->data);
|
||||
const auto& header = r.get<FileHeader>();
|
||||
if (header.magic != 0x41465300) { // 'AFS\0'
|
||||
throw runtime_error("file is not an AFS archive");
|
||||
@@ -50,29 +52,27 @@ string AFSArchive::get_copy(size_t index) const {
|
||||
return string(reinterpret_cast<const char*>(ret.first), ret.second);
|
||||
}
|
||||
|
||||
StringReader AFSArchive::get_reader(size_t index) const {
|
||||
phosg::StringReader AFSArchive::get_reader(size_t index) const {
|
||||
auto ret = this->get(index);
|
||||
return StringReader(ret.first, ret.second);
|
||||
return phosg::StringReader(ret.first, ret.second);
|
||||
}
|
||||
|
||||
string AFSArchive::generate(const vector<string>& files, bool big_endian) {
|
||||
return big_endian ? AFSArchive::generate_t<true>(files) : AFSArchive::generate_t<false>(files);
|
||||
}
|
||||
|
||||
template <bool IsBigEndian>
|
||||
template <bool BE>
|
||||
string AFSArchive::generate_t(const vector<string>& files) {
|
||||
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
|
||||
|
||||
StringWriter w;
|
||||
phosg::StringWriter w;
|
||||
w.put_u32b(0x41465300); // 'AFS\0'
|
||||
w.put<U32T>(files.size());
|
||||
w.put<U32T<BE>>(files.size());
|
||||
|
||||
// It seems entries are aligned to 0x800-byte boundaries, and the file's
|
||||
// header is always 0x80000 (!) bytes, most of which is unused
|
||||
uint32_t data_offset = 0x80000;
|
||||
for (const auto& file : files) {
|
||||
w.put<U32T>(data_offset);
|
||||
w.put<U32T>(file.size());
|
||||
w.put<U32T<BE>>(data_offset);
|
||||
w.put<U32T<BE>>(file.size());
|
||||
data_offset = (data_offset + file.size() + 0x7FF) & (~0x7FF);
|
||||
}
|
||||
|
||||
|
||||
+4
-2
@@ -8,6 +8,8 @@
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Types.hh"
|
||||
|
||||
class AFSArchive {
|
||||
public:
|
||||
AFSArchive(std::shared_ptr<const std::string> data);
|
||||
@@ -23,12 +25,12 @@ public:
|
||||
|
||||
std::pair<const void*, size_t> get(size_t index) const;
|
||||
std::string get_copy(size_t index) const;
|
||||
StringReader get_reader(size_t index) const;
|
||||
phosg::StringReader get_reader(size_t index) const;
|
||||
|
||||
static std::string generate(const std::vector<std::string>& files, bool big_endian);
|
||||
|
||||
private:
|
||||
template <bool IsBigEndian>
|
||||
template <bool BE>
|
||||
static std::string generate_t(const std::vector<std::string>& files);
|
||||
|
||||
std::shared_ptr<const std::string> data;
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
inline void run_ar_code_translator(const std::string&, const std::string&, const std::string&) {
|
||||
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
|
||||
}
|
||||
|
||||
inline void run_xbe_patch_translator(const std::string&, const std::string&, const std::string&) {
|
||||
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
|
||||
}
|
||||
|
||||
inline std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string&, const std::string&) {
|
||||
throw std::runtime_error("resource_file is not available; install it and rebuild newserv");
|
||||
}
|
||||
@@ -1,640 +0,0 @@
|
||||
#include "ARCodeTranslator.hh"
|
||||
|
||||
#include <array>
|
||||
#include <future>
|
||||
#include <phosg/Filesystem.hh>
|
||||
#include <phosg/Strings.hh>
|
||||
#include <resource_file/ExecutableFormats/DOLFile.hh>
|
||||
#include <resource_file/ExecutableFormats/XBEFile.hh>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class ARCodeTranslator {
|
||||
public:
|
||||
enum class ExpandMethod {
|
||||
FORWARD = 0,
|
||||
FORWARD_WITH_BARRIER,
|
||||
BACKWARD,
|
||||
BACKWARD_WITH_BARRIER,
|
||||
BOTH,
|
||||
BOTH_WITH_BARRIER,
|
||||
BOTH_IGNORE_ORIGIN,
|
||||
};
|
||||
|
||||
static const char* name_for_expand_method(ExpandMethod method) {
|
||||
switch (method) {
|
||||
case ExpandMethod::FORWARD:
|
||||
return "FORWARD";
|
||||
case ExpandMethod::FORWARD_WITH_BARRIER:
|
||||
return "FORWARD_WITH_BARRIER";
|
||||
case ExpandMethod::BACKWARD:
|
||||
return "BACKWARD";
|
||||
case ExpandMethod::BACKWARD_WITH_BARRIER:
|
||||
return "BACKWARD_WITH_BARRIER";
|
||||
case ExpandMethod::BOTH:
|
||||
return "BOTH";
|
||||
case ExpandMethod::BOTH_WITH_BARRIER:
|
||||
return "BOTH_WITH_BARRIER";
|
||||
case ExpandMethod::BOTH_IGNORE_ORIGIN:
|
||||
return "BOTH_IGNORE_ORIGIN";
|
||||
default:
|
||||
throw logic_error("invalid expand method");
|
||||
}
|
||||
}
|
||||
|
||||
ARCodeTranslator(const string& directory)
|
||||
: log("[ar-trans] "),
|
||||
directory(directory) {
|
||||
while (ends_with(this->directory, "/")) {
|
||||
this->directory.pop_back();
|
||||
}
|
||||
for (const auto& filename : list_directory(this->directory)) {
|
||||
if (ends_with(filename, ".dol")) {
|
||||
string name = filename.substr(0, filename.size() - 4);
|
||||
string path = directory + "/" + filename;
|
||||
this->files.emplace(name, make_shared<DOLFile>(path.c_str()));
|
||||
this->log.info("Loaded %s", name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
~ARCodeTranslator() = default;
|
||||
|
||||
const string& get_source_filename() const {
|
||||
return this->src_filename;
|
||||
}
|
||||
void set_source_file(const string& filename) {
|
||||
this->src_filename = filename;
|
||||
this->src_file = this->files.at(this->src_filename);
|
||||
}
|
||||
|
||||
void find_rtoc_global_regs() const {
|
||||
for (const auto& it : this->files) {
|
||||
bool r2_high_found = false;
|
||||
bool r2_low_found = false;
|
||||
bool r13_high_found = false;
|
||||
bool r13_low_found = false;
|
||||
uint32_t r2 = 0;
|
||||
uint32_t r13 = 0;
|
||||
for (const auto& section : it.second->sections) {
|
||||
if (!section.is_text) {
|
||||
continue;
|
||||
}
|
||||
StringReader r(section.data);
|
||||
while (!r.eof() && r.where()) {
|
||||
uint32_t opcode = r.get_u32b();
|
||||
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
|
||||
if (r13_high_found) {
|
||||
throw runtime_error("multiple values for r13_high");
|
||||
}
|
||||
r13_high_found = true;
|
||||
r13 |= (opcode << 16);
|
||||
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
|
||||
if (r2_high_found) {
|
||||
throw runtime_error("multiple values for r2_high");
|
||||
}
|
||||
r2_high_found = true;
|
||||
r2 |= (opcode << 16);
|
||||
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
|
||||
if (r13_low_found) {
|
||||
throw runtime_error("multiple values for r13_low");
|
||||
}
|
||||
r13_low_found = true;
|
||||
r13 |= (opcode & 0xFFFF);
|
||||
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
|
||||
if (r2_low_found) {
|
||||
throw runtime_error("multiple values for r2_low");
|
||||
}
|
||||
r2_low_found = true;
|
||||
r2 |= (opcode & 0xFFFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (r2_low_found && r2_high_found) {
|
||||
fprintf(stderr, "(%s) r2 = %08" PRIX32 "\n", it.first.c_str(), r2);
|
||||
} else {
|
||||
fprintf(stderr, "(%s) r2 = __MISSING__\n", it.first.c_str());
|
||||
}
|
||||
if (r13_low_found && r13_high_found) {
|
||||
fprintf(stderr, "(%s) r13 = %08" PRIX32 "\n", it.first.c_str(), r13);
|
||||
} else {
|
||||
fprintf(stderr, "(%s) r13 = __MISSING__\n", it.first.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t find_match(shared_ptr<const DOLFile> dest_file, uint32_t src_address, ExpandMethod expand_method) const {
|
||||
if (!this->src_file) {
|
||||
throw runtime_error("no source file selected");
|
||||
}
|
||||
|
||||
const DOLFile::Section* src_section = nullptr;
|
||||
for (const auto& sec : this->src_file->sections) {
|
||||
if (src_address >= sec.address && src_address < sec.address + sec.data.size()) {
|
||||
src_section = &sec;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!src_section) {
|
||||
throw runtime_error("source address not within any section");
|
||||
}
|
||||
|
||||
const char* method_token = this->name_for_expand_method(expand_method);
|
||||
|
||||
size_t src_offset = src_address - src_section->address;
|
||||
size_t src_bytes_available_before = src_offset;
|
||||
size_t src_bytes_available_after = src_section->data.size() - src_offset - 4;
|
||||
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
|
||||
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
|
||||
|
||||
size_t match_bytes_before = 0;
|
||||
size_t match_bytes_after = 0;
|
||||
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
|
||||
size_t num_matches = 0;
|
||||
size_t last_match_address = 0;
|
||||
size_t match_length = match_bytes_before + match_bytes_after + 4;
|
||||
StringReader src_r(src_section->data.data() + src_offset - match_bytes_before, match_length);
|
||||
for (const auto& dest_section : dest_file->sections) {
|
||||
for (size_t dest_match_offset = 0;
|
||||
dest_match_offset < dest_section.data.size();
|
||||
dest_match_offset += 4) {
|
||||
src_r.go(0);
|
||||
StringReader dest_r(dest_section.data.data() + dest_match_offset, match_length);
|
||||
size_t z;
|
||||
for (z = 0; z < match_length; z += 4) {
|
||||
if (expand_method == ExpandMethod::BOTH_IGNORE_ORIGIN && z == match_bytes_before) {
|
||||
src_r.skip(4);
|
||||
dest_r.skip(4);
|
||||
} else if (src_section->is_text) {
|
||||
uint32_t src_opcode = src_r.get_u32b();
|
||||
uint32_t dest_opcode = dest_r.get_u32b();
|
||||
uint32_t src_class = src_opcode & 0xFC000000;
|
||||
if (src_class != (dest_opcode & 0xFC000000)) {
|
||||
break;
|
||||
}
|
||||
if (src_class == 0x48000000) {
|
||||
// b +-offset
|
||||
src_opcode &= 0xFC000003;
|
||||
dest_opcode &= 0xFC000003;
|
||||
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
|
||||
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
|
||||
src_opcode &= 0xFFFF0000;
|
||||
dest_opcode &= 0xFFFF0000;
|
||||
}
|
||||
if (src_opcode != dest_opcode) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
uint32_t src_data = src_r.get_u32b();
|
||||
uint32_t dest_data = dest_r.get_u32b();
|
||||
if ((src_data & 0xFE000000) == 0x80000000) {
|
||||
src_data &= 0xFE000003;
|
||||
}
|
||||
if ((dest_data & 0xFE000000) == 0x80000000) {
|
||||
dest_data &= 0xFE000003;
|
||||
}
|
||||
if (src_data != dest_data) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (z == match_length) {
|
||||
num_matches++;
|
||||
last_match_address = dest_section.address + dest_match_offset + match_bytes_before;
|
||||
}
|
||||
}
|
||||
}
|
||||
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
|
||||
if (num_matches == 1) {
|
||||
return last_match_address;
|
||||
} else if (num_matches == 0) {
|
||||
throw runtime_error("did not find exactly one match");
|
||||
}
|
||||
bool can_expand_backward = false;
|
||||
bool can_expand_forward = false;
|
||||
switch (expand_method) {
|
||||
case ExpandMethod::BACKWARD_WITH_BARRIER:
|
||||
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
|
||||
(src_bytes_available_before >= match_bytes_before + 4);
|
||||
break;
|
||||
case ExpandMethod::BACKWARD:
|
||||
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
|
||||
break;
|
||||
case ExpandMethod::FORWARD_WITH_BARRIER:
|
||||
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
|
||||
(src_bytes_available_after >= match_bytes_after + 4);
|
||||
break;
|
||||
case ExpandMethod::FORWARD:
|
||||
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
|
||||
break;
|
||||
case ExpandMethod::BOTH_WITH_BARRIER:
|
||||
case ExpandMethod::BOTH_IGNORE_ORIGIN:
|
||||
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
|
||||
(src_bytes_available_before >= match_bytes_before + 4);
|
||||
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
|
||||
(src_bytes_available_after >= match_bytes_after + 4);
|
||||
break;
|
||||
case ExpandMethod::BOTH:
|
||||
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
|
||||
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
|
||||
break;
|
||||
default:
|
||||
throw logic_error("invalid expand method");
|
||||
}
|
||||
if (!can_expand_backward && !can_expand_forward) {
|
||||
throw runtime_error("no further expansion is allowed");
|
||||
}
|
||||
if (can_expand_backward) {
|
||||
match_bytes_before += 4;
|
||||
}
|
||||
if (can_expand_forward) {
|
||||
match_bytes_after += 4;
|
||||
}
|
||||
}
|
||||
throw runtime_error("scan field too long; too many matches");
|
||||
}
|
||||
|
||||
void find_all_matches(uint32_t src_addr) const {
|
||||
if (!this->src_file) {
|
||||
throw runtime_error("no source file selected");
|
||||
}
|
||||
|
||||
unordered_map<string, uint32_t> results;
|
||||
for (const auto& it : this->files) {
|
||||
if (it.second == this->src_file) {
|
||||
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
|
||||
results.emplace(it.first, src_addr);
|
||||
} else {
|
||||
|
||||
array<future<uint32_t>, 7> futures;
|
||||
static const array<ExpandMethod, 7> methods = {
|
||||
ExpandMethod::FORWARD,
|
||||
ExpandMethod::FORWARD_WITH_BARRIER,
|
||||
ExpandMethod::BACKWARD,
|
||||
ExpandMethod::BACKWARD_WITH_BARRIER,
|
||||
ExpandMethod::BOTH,
|
||||
ExpandMethod::BOTH_WITH_BARRIER,
|
||||
ExpandMethod::BOTH_IGNORE_ORIGIN,
|
||||
};
|
||||
for (size_t z = 0; z < methods.size(); z++) {
|
||||
futures[z] = async(&ARCodeTranslator::find_match, this, it.second, src_addr, methods[z]);
|
||||
}
|
||||
|
||||
unordered_set<uint32_t> match_addrs;
|
||||
for (size_t z = 0; z < futures.size(); z++) {
|
||||
const char* method_name = this->name_for_expand_method(methods[z]);
|
||||
try {
|
||||
uint32_t ret = futures[z].get();
|
||||
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
|
||||
match_addrs.emplace(ret);
|
||||
} catch (const exception& e) {
|
||||
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
|
||||
}
|
||||
}
|
||||
|
||||
if (match_addrs.empty()) {
|
||||
log.error("(%s) no match found", it.first.c_str());
|
||||
} else if (match_addrs.size() > 1) {
|
||||
log.error("(%s) different matches found by different methods", it.first.c_str());
|
||||
} else {
|
||||
results.emplace(it.first, *match_addrs.begin());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const auto& it : results) {
|
||||
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
|
||||
}
|
||||
}
|
||||
|
||||
void handle_command(const string& command) {
|
||||
auto tokens = split(command, ' ');
|
||||
if (tokens.empty()) {
|
||||
throw runtime_error("no command given");
|
||||
}
|
||||
strip_trailing_whitespace(tokens[tokens.size() - 1]);
|
||||
|
||||
if (tokens[0] == "use") {
|
||||
this->set_source_file(tokens.at(1));
|
||||
} else if (tokens[0] == "match") {
|
||||
this->find_all_matches(stoul(tokens.at(1), nullptr, 16));
|
||||
} else if (tokens[0] == "find-globals") {
|
||||
this->find_rtoc_global_regs();
|
||||
} else if (!tokens[0].empty()) {
|
||||
throw runtime_error("unknown command");
|
||||
}
|
||||
}
|
||||
|
||||
void run_shell() {
|
||||
while (!feof(stdin)) {
|
||||
if (!this->src_filename.empty()) {
|
||||
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
|
||||
} else {
|
||||
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
|
||||
}
|
||||
fflush(stdout);
|
||||
|
||||
string command = fgets(stdin);
|
||||
try {
|
||||
this->handle_command(command);
|
||||
} catch (const exception& e) {
|
||||
this->log.error("Failed: %s", e.what());
|
||||
}
|
||||
}
|
||||
fputc('\n', stdout);
|
||||
}
|
||||
|
||||
private:
|
||||
PrefixedLogger log;
|
||||
string directory;
|
||||
unordered_map<string, shared_ptr<const DOLFile>> files;
|
||||
string src_filename;
|
||||
shared_ptr<const DOLFile> src_file;
|
||||
};
|
||||
|
||||
class XBEPatchTranslator {
|
||||
public:
|
||||
enum class ExpandMethod {
|
||||
FORWARD = 0,
|
||||
BACKWARD,
|
||||
BOTH,
|
||||
};
|
||||
|
||||
static const char* name_for_expand_method(ExpandMethod method) {
|
||||
switch (method) {
|
||||
case ExpandMethod::FORWARD:
|
||||
return "FORWARD";
|
||||
case ExpandMethod::BACKWARD:
|
||||
return "BACKWARD";
|
||||
case ExpandMethod::BOTH:
|
||||
return "BOTH";
|
||||
default:
|
||||
throw logic_error("invalid expand method");
|
||||
}
|
||||
}
|
||||
|
||||
XBEPatchTranslator(const string& directory)
|
||||
: log("[xbe-trans] "),
|
||||
directory(directory) {
|
||||
while (ends_with(this->directory, "/")) {
|
||||
this->directory.pop_back();
|
||||
}
|
||||
for (const auto& filename : list_directory(this->directory)) {
|
||||
if (ends_with(filename, ".xbe")) {
|
||||
string name = filename.substr(0, filename.size() - 4);
|
||||
string path = directory + "/" + filename;
|
||||
this->files.emplace(name, make_shared<XBEFile>(path.c_str()));
|
||||
this->log.info("Loaded %s", name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
~XBEPatchTranslator() = default;
|
||||
|
||||
const string& get_source_filename() const {
|
||||
return this->src_filename;
|
||||
}
|
||||
void set_source_file(const string& filename) {
|
||||
this->src_filename = filename;
|
||||
this->src_file = this->files.at(this->src_filename);
|
||||
}
|
||||
|
||||
uint32_t find_match(
|
||||
shared_ptr<const XBEFile> dest_file,
|
||||
uint32_t src_address,
|
||||
uint32_t src_size,
|
||||
ExpandMethod expand_method) const {
|
||||
if (!this->src_file) {
|
||||
throw runtime_error("no source file selected");
|
||||
}
|
||||
|
||||
const XBEFile::Section* src_section = nullptr;
|
||||
for (const auto& sec : this->src_file->sections) {
|
||||
if (src_address >= sec.addr && src_address < sec.addr + sec.file_size) {
|
||||
src_section = &sec;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!src_section) {
|
||||
throw runtime_error("source address not within any section");
|
||||
}
|
||||
|
||||
const char* method_token = this->name_for_expand_method(expand_method);
|
||||
|
||||
size_t src_offset = src_address - src_section->addr;
|
||||
size_t src_bytes_available_before = src_offset;
|
||||
size_t src_bytes_available_after = src_section->file_size - src_offset - src_size;
|
||||
this->log.info("(find_match/%s) Source offset = %08zX with %zX/%zX bytes available before/after",
|
||||
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
|
||||
|
||||
size_t match_bytes_before = 0;
|
||||
size_t match_bytes_after = 0;
|
||||
while (match_bytes_before + match_bytes_after + src_size < 0x100) {
|
||||
size_t num_matches = 0;
|
||||
size_t last_match_address = 0;
|
||||
size_t match_length = match_bytes_before + match_bytes_after + src_size;
|
||||
auto src_r = this->src_file->read_from_addr(src_section->addr + src_offset - match_bytes_before, match_length);
|
||||
for (const auto& dest_section : dest_file->sections) {
|
||||
for (size_t dest_match_offset = 0; dest_match_offset + match_length <= dest_section.file_size; dest_match_offset++) {
|
||||
src_r.go(0);
|
||||
StringReader dest_r = dest_file->read_from_addr(dest_section.addr + dest_match_offset, match_length);
|
||||
size_t z;
|
||||
for (z = 0; z < match_length; z++) {
|
||||
uint8_t src_data = src_r.get_u8();
|
||||
uint8_t dest_data = dest_r.get_u8();
|
||||
if (src_data != dest_data) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (z == match_length) {
|
||||
num_matches++;
|
||||
last_match_address = dest_section.addr + dest_match_offset + match_bytes_before;
|
||||
}
|
||||
}
|
||||
}
|
||||
this->log.info("(find_match/%s) For match length %zX, %zu matches found", method_token, match_length, num_matches);
|
||||
if (num_matches == 1) {
|
||||
return last_match_address;
|
||||
} else if (num_matches == 0) {
|
||||
throw runtime_error("did not find exactly one match");
|
||||
}
|
||||
bool can_expand_backward = false;
|
||||
bool can_expand_forward = false;
|
||||
switch (expand_method) {
|
||||
case ExpandMethod::BACKWARD:
|
||||
can_expand_backward = (src_bytes_available_before > match_bytes_before);
|
||||
break;
|
||||
case ExpandMethod::FORWARD:
|
||||
can_expand_forward = (src_bytes_available_after > match_bytes_after);
|
||||
break;
|
||||
case ExpandMethod::BOTH:
|
||||
can_expand_backward = (src_bytes_available_before > match_bytes_before);
|
||||
can_expand_forward = (src_bytes_available_after > match_bytes_after);
|
||||
break;
|
||||
default:
|
||||
throw logic_error("invalid expand method");
|
||||
}
|
||||
if (!can_expand_backward && !can_expand_forward) {
|
||||
throw runtime_error("no further expansion is allowed");
|
||||
}
|
||||
if (can_expand_backward) {
|
||||
match_bytes_before++;
|
||||
}
|
||||
if (can_expand_forward) {
|
||||
match_bytes_after++;
|
||||
}
|
||||
}
|
||||
throw runtime_error("scan field too long; too many matches");
|
||||
}
|
||||
|
||||
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
|
||||
if (!this->src_file) {
|
||||
throw runtime_error("no source file selected");
|
||||
}
|
||||
|
||||
unordered_map<string, uint32_t> results;
|
||||
for (const auto& it : files) {
|
||||
if (it.second == this->src_file) {
|
||||
log.info("(%s) %08" PRIX32 " (from source)", it.first.c_str(), src_addr);
|
||||
results.emplace(it.first, src_addr);
|
||||
} else {
|
||||
|
||||
array<future<uint32_t>, 3> futures;
|
||||
static const array<ExpandMethod, 3> methods = {
|
||||
ExpandMethod::FORWARD,
|
||||
ExpandMethod::BACKWARD,
|
||||
ExpandMethod::BOTH,
|
||||
};
|
||||
for (size_t z = 0; z < methods.size(); z++) {
|
||||
futures[z] = async(&XBEPatchTranslator::find_match, this, it.second, src_addr, src_size, methods[z]);
|
||||
}
|
||||
|
||||
unordered_set<uint32_t> match_addrs;
|
||||
for (size_t z = 0; z < futures.size(); z++) {
|
||||
const char* method_name = this->name_for_expand_method(methods[z]);
|
||||
try {
|
||||
uint32_t ret = futures[z].get();
|
||||
log.info("(%s) (%s) %08" PRIX32, it.first.c_str(), method_name, ret);
|
||||
match_addrs.emplace(ret);
|
||||
} catch (const exception& e) {
|
||||
log.error("(%s) (%s) failed: %s", it.first.c_str(), method_name, e.what());
|
||||
}
|
||||
}
|
||||
|
||||
if (match_addrs.empty()) {
|
||||
log.error("(%s) no match found", it.first.c_str());
|
||||
} else if (match_addrs.size() > 1) {
|
||||
log.error("(%s) different matches found by different methods", it.first.c_str());
|
||||
} else {
|
||||
results.emplace(it.first, *match_addrs.begin());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const auto& it : results) {
|
||||
fprintf(stdout, "%s => %08" PRIX32 "\n", it.first.c_str(), it.second);
|
||||
}
|
||||
}
|
||||
|
||||
void handle_command(const string& command) {
|
||||
auto tokens = split(command, ' ');
|
||||
if (tokens.empty()) {
|
||||
throw runtime_error("no command given");
|
||||
}
|
||||
strip_trailing_whitespace(tokens[tokens.size() - 1]);
|
||||
|
||||
if (tokens[0] == "use") {
|
||||
this->set_source_file(tokens.at(1));
|
||||
} else if (tokens[0] == "match") {
|
||||
this->find_all_matches(stoul(tokens.at(1), nullptr, 16), stoul(tokens.at(2), nullptr, 16));
|
||||
} else if (!tokens[0].empty()) {
|
||||
throw runtime_error("unknown command");
|
||||
}
|
||||
}
|
||||
|
||||
void run_shell() {
|
||||
while (!feof(stdin)) {
|
||||
if (!this->src_filename.empty()) {
|
||||
fprintf(stdout, "ar-trans:%s/%s> ", this->directory.c_str(), this->src_filename.c_str());
|
||||
} else {
|
||||
fprintf(stdout, "ar-trans:%s> ", this->directory.c_str());
|
||||
}
|
||||
fflush(stdout);
|
||||
|
||||
string command = fgets(stdin);
|
||||
try {
|
||||
this->handle_command(command);
|
||||
} catch (const exception& e) {
|
||||
this->log.error("Failed: %s", e.what());
|
||||
}
|
||||
}
|
||||
fputc('\n', stdout);
|
||||
}
|
||||
|
||||
private:
|
||||
PrefixedLogger log;
|
||||
string directory;
|
||||
unordered_map<string, shared_ptr<const XBEFile>> files;
|
||||
string src_filename;
|
||||
shared_ptr<const XBEFile> src_file;
|
||||
};
|
||||
|
||||
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
|
||||
ARCodeTranslator trans(directory);
|
||||
if (!use_filename.empty()) {
|
||||
trans.set_source_file(use_filename);
|
||||
}
|
||||
|
||||
if (!command.empty()) {
|
||||
trans.handle_command(command);
|
||||
} else {
|
||||
trans.run_shell();
|
||||
}
|
||||
}
|
||||
|
||||
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command) {
|
||||
XBEPatchTranslator trans(directory);
|
||||
if (!use_filename.empty()) {
|
||||
trans.set_source_file(use_filename);
|
||||
}
|
||||
|
||||
if (!command.empty()) {
|
||||
trans.handle_command(command);
|
||||
} else {
|
||||
trans.run_shell();
|
||||
}
|
||||
}
|
||||
|
||||
vector<pair<uint32_t, string>> diff_dol_files(const string& a_filename, const string& b_filename) {
|
||||
DOLFile a(a_filename.c_str());
|
||||
DOLFile b(b_filename.c_str());
|
||||
auto a_mem = make_shared<MemoryContext>();
|
||||
auto b_mem = make_shared<MemoryContext>();
|
||||
a.load_into(a_mem);
|
||||
b.load_into(b_mem);
|
||||
|
||||
uint32_t min_addr = 0xFFFFFFFF;
|
||||
uint32_t max_addr = 0x00000000;
|
||||
for (const auto& sec : a.sections) {
|
||||
min_addr = min<uint32_t>(min_addr, sec.address);
|
||||
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
|
||||
}
|
||||
for (const auto& sec : b.sections) {
|
||||
min_addr = min<uint32_t>(min_addr, sec.address);
|
||||
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
|
||||
}
|
||||
|
||||
vector<pair<uint32_t, string>> ret;
|
||||
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
|
||||
bool a_exists = a_mem->exists(addr, 4);
|
||||
bool b_exists = b_mem->exists(addr, 4);
|
||||
if (a_exists && b_exists) {
|
||||
string a_value = a_mem->read(addr, 4);
|
||||
string b_value = b_mem->read(addr, 4);
|
||||
if (a_value != b_value) {
|
||||
if (!ret.empty() && (ret.back().first + ret.back().second.size() == addr)) {
|
||||
ret.back().second += b_value;
|
||||
} else {
|
||||
ret.emplace_back(make_pair(addr, b_value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
void run_ar_code_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
|
||||
void run_xbe_patch_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
|
||||
std::vector<std::pair<uint32_t, std::string>> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
|
||||
+1064
File diff suppressed because it is too large
Load Diff
+306
@@ -0,0 +1,306 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <phosg/Hash.hh>
|
||||
#include <phosg/JSON.hh>
|
||||
#include <shared_mutex>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "Text.hh"
|
||||
|
||||
class LicenseIndex;
|
||||
|
||||
struct DCNTELicense {
|
||||
std::string serial_number;
|
||||
std::string access_key;
|
||||
|
||||
inline uint64_t proxy_session_id_part() const {
|
||||
return phosg::fnv1a32(this->serial_number);
|
||||
}
|
||||
|
||||
static std::shared_ptr<DCNTELicense> from_json(const phosg::JSON& json);
|
||||
phosg::JSON json() const;
|
||||
};
|
||||
|
||||
struct V1V2License {
|
||||
uint32_t serial_number = 0;
|
||||
std::string access_key;
|
||||
|
||||
inline uint64_t proxy_session_id_part() const {
|
||||
return this->serial_number;
|
||||
}
|
||||
|
||||
static std::shared_ptr<V1V2License> from_json(const phosg::JSON& json);
|
||||
phosg::JSON json() const;
|
||||
};
|
||||
|
||||
struct GCLicense {
|
||||
uint32_t serial_number = 0;
|
||||
std::string access_key;
|
||||
std::string password;
|
||||
|
||||
inline uint64_t proxy_session_id_part() const {
|
||||
return this->serial_number;
|
||||
}
|
||||
|
||||
static std::shared_ptr<GCLicense> from_json(const phosg::JSON& json);
|
||||
phosg::JSON json() const;
|
||||
};
|
||||
|
||||
struct XBLicense {
|
||||
std::string gamertag;
|
||||
uint64_t user_id = 0;
|
||||
uint64_t account_id = 0;
|
||||
|
||||
inline uint64_t proxy_session_id_part() const {
|
||||
return phosg::fnv1a32(this->gamertag);
|
||||
}
|
||||
|
||||
static std::shared_ptr<XBLicense> from_json(const phosg::JSON& json);
|
||||
phosg::JSON json() const;
|
||||
};
|
||||
|
||||
struct BBLicense {
|
||||
std::string username;
|
||||
std::string password;
|
||||
|
||||
inline uint64_t proxy_session_id_part() const {
|
||||
return phosg::fnv1a32(this->username);
|
||||
}
|
||||
|
||||
static std::shared_ptr<BBLicense> from_json(const phosg::JSON& json);
|
||||
phosg::JSON json() const;
|
||||
};
|
||||
|
||||
struct Account {
|
||||
enum class Flag : uint32_t {
|
||||
// clang-format off
|
||||
KICK_USER = 0x00000001,
|
||||
BAN_USER = 0x00000002,
|
||||
SILENCE_USER = 0x00000004,
|
||||
CHANGE_EVENT = 0x00000010,
|
||||
ANNOUNCE = 0x00000020,
|
||||
FREE_JOIN_GAMES = 0x00000040,
|
||||
DEBUG = 0x01000000,
|
||||
CHEAT_ANYWHERE = 0x02000000,
|
||||
DISABLE_QUEST_REQUIREMENTS = 0x04000000,
|
||||
ALWAYS_ENABLE_CHAT_COMMANDS = 0x08000000,
|
||||
MODERATOR = 0x00000007,
|
||||
ADMINISTRATOR = 0x000000FF,
|
||||
ROOT = 0x7FFFFFFF,
|
||||
IS_SHARED_ACCOUNT = 0x80000000,
|
||||
// NOTE: When adding or changing license flags, don't forget to change the
|
||||
// documentation in the shell's help text.
|
||||
UNUSED_BITS = 0x70FFFF00,
|
||||
// clang-format on
|
||||
};
|
||||
enum class UserFlag : uint32_t {
|
||||
DISABLE_DROP_NOTIFICATION_BROADCAST = 0x00000001,
|
||||
};
|
||||
|
||||
// account_id is also the account's guild card number
|
||||
uint32_t account_id = 0;
|
||||
|
||||
uint32_t flags = 0;
|
||||
uint32_t user_flags = 0;
|
||||
uint64_t ban_end_time = 0; // 0 = not banned
|
||||
std::string last_player_name;
|
||||
std::string auto_reply_message;
|
||||
|
||||
uint32_t ep3_current_meseta = 0;
|
||||
uint32_t ep3_total_meseta_earned = 0;
|
||||
|
||||
uint32_t bb_team_id = 0;
|
||||
bool is_temporary = false; // If true, isn't saved to disk
|
||||
|
||||
std::unordered_set<std::string> auto_patches_enabled;
|
||||
|
||||
std::unordered_map<std::string, std::shared_ptr<DCNTELicense>> dc_nte_licenses;
|
||||
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> dc_licenses;
|
||||
std::unordered_map<uint32_t, std::shared_ptr<V1V2License>> pc_licenses;
|
||||
std::unordered_map<uint32_t, std::shared_ptr<GCLicense>> gc_licenses;
|
||||
std::unordered_map<uint64_t, std::shared_ptr<XBLicense>> xb_licenses;
|
||||
std::unordered_map<std::string, std::shared_ptr<BBLicense>> bb_licenses;
|
||||
|
||||
Account() = default;
|
||||
explicit Account(const phosg::JSON& json);
|
||||
virtual ~Account() = default;
|
||||
|
||||
phosg::JSON json() const;
|
||||
virtual void save() const;
|
||||
virtual void delete_file() const;
|
||||
|
||||
[[nodiscard]] inline bool check_flag(Flag flag) const {
|
||||
return !!(this->flags & static_cast<uint32_t>(flag));
|
||||
}
|
||||
inline void set_flag(Flag flag) {
|
||||
this->flags |= static_cast<uint32_t>(flag);
|
||||
}
|
||||
inline void clear_flag(Flag flag) {
|
||||
this->flags &= (~static_cast<uint32_t>(flag));
|
||||
}
|
||||
inline void toggle_flag(Flag flag) {
|
||||
this->flags ^= static_cast<uint32_t>(flag);
|
||||
}
|
||||
inline void replace_all_flags(Flag mask) {
|
||||
this->flags = static_cast<uint32_t>(mask);
|
||||
}
|
||||
|
||||
[[nodiscard]] inline bool check_user_flag(UserFlag flag) const {
|
||||
return !!(this->user_flags & static_cast<uint32_t>(flag));
|
||||
}
|
||||
inline void set_user_flag(UserFlag flag) {
|
||||
this->user_flags |= static_cast<uint32_t>(flag);
|
||||
}
|
||||
inline void clear_user_flag(UserFlag flag) {
|
||||
this->user_flags &= (~static_cast<uint32_t>(flag));
|
||||
}
|
||||
inline void toggle_user_flag(UserFlag flag) {
|
||||
this->user_flags ^= static_cast<uint32_t>(flag);
|
||||
}
|
||||
|
||||
std::string str() const;
|
||||
};
|
||||
|
||||
struct Login {
|
||||
bool account_was_created = false;
|
||||
// This field will never be null
|
||||
std::shared_ptr<Account> account;
|
||||
// Exactly one of the following will be non-null, representing the license
|
||||
// that the client logged in with
|
||||
std::shared_ptr<DCNTELicense> dc_nte_license;
|
||||
std::shared_ptr<V1V2License> dc_license;
|
||||
std::shared_ptr<V1V2License> pc_license;
|
||||
std::shared_ptr<GCLicense> gc_license;
|
||||
std::shared_ptr<XBLicense> xb_license;
|
||||
std::shared_ptr<BBLicense> bb_license;
|
||||
|
||||
uint64_t proxy_session_id() const;
|
||||
|
||||
std::string str() const;
|
||||
};
|
||||
|
||||
class AccountIndex {
|
||||
public:
|
||||
class no_username : public std::invalid_argument {
|
||||
public:
|
||||
no_username() : invalid_argument("serial number is zero or username is missing") {}
|
||||
};
|
||||
class incorrect_password : public std::invalid_argument {
|
||||
public:
|
||||
incorrect_password() : invalid_argument("incorrect password") {}
|
||||
};
|
||||
class incorrect_access_key : public std::invalid_argument {
|
||||
public:
|
||||
incorrect_access_key() : invalid_argument("incorrect access key") {}
|
||||
};
|
||||
class missing_account : public std::invalid_argument {
|
||||
public:
|
||||
missing_account() : invalid_argument("missing account") {}
|
||||
};
|
||||
class account_banned : public std::invalid_argument {
|
||||
public:
|
||||
account_banned() : invalid_argument("account is banned") {}
|
||||
};
|
||||
|
||||
explicit AccountIndex(bool force_all_temporary);
|
||||
virtual ~AccountIndex() = default;
|
||||
|
||||
std::shared_ptr<Account> create_account(bool is_temporary) const;
|
||||
|
||||
size_t count() const;
|
||||
std::vector<std::shared_ptr<Account>> all() const;
|
||||
|
||||
void add(std::shared_ptr<Account> a);
|
||||
void remove(uint32_t serial_number);
|
||||
|
||||
void add_dc_nte_license(std::shared_ptr<Account> account, std::shared_ptr<DCNTELicense> license);
|
||||
void add_dc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
|
||||
void add_pc_license(std::shared_ptr<Account> account, std::shared_ptr<V1V2License> license);
|
||||
void add_gc_license(std::shared_ptr<Account> account, std::shared_ptr<GCLicense> license);
|
||||
void add_xb_license(std::shared_ptr<Account> account, std::shared_ptr<XBLicense> license);
|
||||
void add_bb_license(std::shared_ptr<Account> account, std::shared_ptr<BBLicense> license);
|
||||
void remove_dc_nte_license(std::shared_ptr<Account> account, const std::string& serial_number);
|
||||
void remove_dc_license(std::shared_ptr<Account> account, uint32_t serial_number);
|
||||
void remove_pc_license(std::shared_ptr<Account> account, uint32_t serial_number);
|
||||
void remove_gc_license(std::shared_ptr<Account> account, uint32_t serial_number);
|
||||
void remove_xb_license(std::shared_ptr<Account> account, uint64_t user_id);
|
||||
void remove_bb_license(std::shared_ptr<Account> account, const std::string& username);
|
||||
|
||||
std::shared_ptr<Account> from_account_id(uint32_t account_id) const;
|
||||
std::shared_ptr<Login> from_dc_nte_credentials(
|
||||
const std::string& serial_number,
|
||||
const std::string& access_key,
|
||||
bool allow_create);
|
||||
std::shared_ptr<Login> from_dc_credentials(
|
||||
uint32_t serial_number,
|
||||
const std::string& access_key,
|
||||
const std::string& character_name,
|
||||
bool allow_create);
|
||||
std::shared_ptr<Login> from_pc_nte_credentials(
|
||||
uint32_t guild_card_number,
|
||||
bool allow_create);
|
||||
std::shared_ptr<Login> from_pc_credentials(
|
||||
uint32_t serial_number,
|
||||
const std::string& access_key,
|
||||
const std::string& character_name,
|
||||
bool allow_create);
|
||||
std::shared_ptr<Login> from_gc_credentials(
|
||||
uint32_t serial_number,
|
||||
const std::string& access_key,
|
||||
const std::string* password,
|
||||
const std::string& character_name,
|
||||
bool allow_create);
|
||||
std::shared_ptr<Login> from_xb_credentials(
|
||||
const std::string& gamertag,
|
||||
uint64_t user_id,
|
||||
uint64_t account_id,
|
||||
bool allow_create);
|
||||
std::shared_ptr<Login> from_bb_credentials(
|
||||
const std::string& username,
|
||||
const std::string* password,
|
||||
bool allow_create);
|
||||
|
||||
std::shared_ptr<Account> create_temporary_account_for_shared_account(
|
||||
std::shared_ptr<const Account> src_a, const std::string& variation_data) const;
|
||||
|
||||
protected:
|
||||
bool force_all_temporary;
|
||||
|
||||
// This class must be thread-safe because it's used by both the patch server
|
||||
// and game server threads
|
||||
mutable std::shared_mutex lock;
|
||||
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_account_id;
|
||||
std::unordered_map<std::string, std::shared_ptr<Account>> by_dc_nte_serial_number;
|
||||
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_dc_serial_number;
|
||||
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_pc_serial_number;
|
||||
std::unordered_map<uint32_t, std::shared_ptr<Account>> by_gc_serial_number;
|
||||
std::unordered_map<uint64_t, std::shared_ptr<Account>> by_xb_user_id;
|
||||
std::unordered_map<std::string, std::shared_ptr<Account>> by_bb_username;
|
||||
|
||||
void add_locked(std::shared_ptr<Account> a);
|
||||
|
||||
std::shared_ptr<Login> from_dc_nte_credentials_locked(
|
||||
const std::string& serial_number,
|
||||
const std::string& access_key);
|
||||
std::shared_ptr<Login> from_dc_credentials_locked(
|
||||
uint32_t serial_number,
|
||||
const std::string& access_key,
|
||||
const std::string& character_name);
|
||||
std::shared_ptr<Login> from_pc_credentials_locked(
|
||||
uint32_t serial_number,
|
||||
const std::string& access_key,
|
||||
const std::string& character_name);
|
||||
std::shared_ptr<Login> from_gc_credentials_locked(
|
||||
uint32_t serial_number,
|
||||
const std::string& access_key,
|
||||
const std::string* password,
|
||||
const std::string& character_name);
|
||||
std::shared_ptr<Login> from_xb_credentials_locked(uint64_t user_id);
|
||||
std::shared_ptr<Login> from_bb_credentials_locked(
|
||||
const std::string& username,
|
||||
const std::string* password);
|
||||
};
|
||||
@@ -0,0 +1,972 @@
|
||||
#include "AddressTranslator.hh"
|
||||
|
||||
#include <array>
|
||||
#include <filesystem>
|
||||
#include <future>
|
||||
#include <phosg/Filesystem.hh>
|
||||
#include <phosg/Strings.hh>
|
||||
#include <resource_file/Emulators/X86Emulator.hh>
|
||||
#include <resource_file/ExecutableFormats/DOLFile.hh>
|
||||
#include <resource_file/ExecutableFormats/PEFile.hh>
|
||||
#include <resource_file/ExecutableFormats/XBEFile.hh>
|
||||
|
||||
#include "Map.hh"
|
||||
#include "Text.hh"
|
||||
#include "Types.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
class AddressTranslator {
|
||||
public:
|
||||
enum class ExpandMethod {
|
||||
PPC_TEXT_FORWARD = 0,
|
||||
PPC_TEXT_FORWARD_WITH_BARRIER,
|
||||
PPC_TEXT_BACKWARD,
|
||||
PPC_TEXT_BACKWARD_WITH_BARRIER,
|
||||
PPC_TEXT_BOTH,
|
||||
PPC_TEXT_BOTH_WITH_BARRIER,
|
||||
PPC_TEXT_BOTH_IGNORE_ORIGIN,
|
||||
PPC_DATA_FORWARD,
|
||||
PPC_DATA_BACKWARD,
|
||||
PPC_DATA_BOTH,
|
||||
RAW_FORWARD,
|
||||
RAW_BACKWARD,
|
||||
RAW_BOTH,
|
||||
};
|
||||
|
||||
static const char* name_for_expand_method(ExpandMethod method) {
|
||||
switch (method) {
|
||||
case ExpandMethod::PPC_TEXT_FORWARD:
|
||||
return "PPC_TEXT_FORWARD";
|
||||
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
|
||||
return "PPC_TEXT_FORWARD_WITH_BARRIER";
|
||||
case ExpandMethod::PPC_TEXT_BACKWARD:
|
||||
return "PPC_TEXT_BACKWARD";
|
||||
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
|
||||
return "PPC_TEXT_BACKWARD_WITH_BARRIER";
|
||||
case ExpandMethod::PPC_TEXT_BOTH:
|
||||
return "PPC_TEXT_BOTH";
|
||||
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
|
||||
return "PPC_TEXT_BOTH_WITH_BARRIER";
|
||||
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
|
||||
return "PPC_TEXT_BOTH_IGNORE_ORIGIN";
|
||||
case ExpandMethod::PPC_DATA_FORWARD:
|
||||
return "PPC_DATA_FORWARD";
|
||||
case ExpandMethod::PPC_DATA_BACKWARD:
|
||||
return "PPC_DATA_BACKWARD";
|
||||
case ExpandMethod::PPC_DATA_BOTH:
|
||||
return "PPC_DATA_BOTH";
|
||||
case ExpandMethod::RAW_FORWARD:
|
||||
return "RAW_FORWARD";
|
||||
case ExpandMethod::RAW_BACKWARD:
|
||||
return "RAW_BACKWARD";
|
||||
case ExpandMethod::RAW_BOTH:
|
||||
return "RAW_BOTH";
|
||||
default:
|
||||
throw logic_error("invalid expand method");
|
||||
}
|
||||
}
|
||||
|
||||
static bool is_ppc_expand_method(ExpandMethod method) {
|
||||
switch (method) {
|
||||
case ExpandMethod::PPC_TEXT_FORWARD:
|
||||
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
|
||||
case ExpandMethod::PPC_TEXT_BACKWARD:
|
||||
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
|
||||
case ExpandMethod::PPC_TEXT_BOTH:
|
||||
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
|
||||
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
|
||||
case ExpandMethod::PPC_DATA_FORWARD:
|
||||
case ExpandMethod::PPC_DATA_BACKWARD:
|
||||
case ExpandMethod::PPC_DATA_BOTH:
|
||||
return true;
|
||||
case ExpandMethod::RAW_FORWARD:
|
||||
case ExpandMethod::RAW_BACKWARD:
|
||||
case ExpandMethod::RAW_BOTH:
|
||||
return false;
|
||||
default:
|
||||
throw logic_error("invalid expand method");
|
||||
}
|
||||
}
|
||||
|
||||
static bool is_ppc_data_expand_method(ExpandMethod method) {
|
||||
switch (method) {
|
||||
case ExpandMethod::PPC_DATA_FORWARD:
|
||||
case ExpandMethod::PPC_DATA_BACKWARD:
|
||||
case ExpandMethod::PPC_DATA_BOTH:
|
||||
return true;
|
||||
case ExpandMethod::PPC_TEXT_FORWARD:
|
||||
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
|
||||
case ExpandMethod::PPC_TEXT_BACKWARD:
|
||||
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
|
||||
case ExpandMethod::PPC_TEXT_BOTH:
|
||||
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
|
||||
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
|
||||
case ExpandMethod::RAW_FORWARD:
|
||||
case ExpandMethod::RAW_BACKWARD:
|
||||
case ExpandMethod::RAW_BOTH:
|
||||
return false;
|
||||
default:
|
||||
throw logic_error("invalid expand method");
|
||||
}
|
||||
}
|
||||
|
||||
AddressTranslator(const string& directory)
|
||||
: log("[addr-trans] "),
|
||||
directory(directory) {
|
||||
while (this->directory.ends_with("/")) {
|
||||
this->directory.pop_back();
|
||||
}
|
||||
for (const auto& item : std::filesystem::directory_iterator(this->directory)) {
|
||||
string filename = item.path().filename().string();
|
||||
if (filename.size() < 4) {
|
||||
continue;
|
||||
}
|
||||
string name = filename.substr(0, filename.size() - 4);
|
||||
string path = directory + "/" + filename;
|
||||
|
||||
if (filename.ends_with(".dol")) {
|
||||
ResourceDASM::DOLFile dol(path.c_str());
|
||||
auto mem = make_shared<ResourceDASM::MemoryContext>();
|
||||
dol.load_into(mem);
|
||||
this->mems.emplace(name, mem);
|
||||
this->ppc_mems.emplace(mem);
|
||||
this->log.info_f("Loaded {}", name);
|
||||
} else if (filename.ends_with(".xbe")) {
|
||||
ResourceDASM::XBEFile xbe(path.c_str());
|
||||
auto mem = make_shared<ResourceDASM::MemoryContext>();
|
||||
xbe.load_into(mem);
|
||||
this->mems.emplace(name, mem);
|
||||
this->log.info_f("Loaded {}", name);
|
||||
} else if (filename.ends_with(".exe")) {
|
||||
ResourceDASM::PEFile pe(path.c_str());
|
||||
auto mem = make_shared<ResourceDASM::MemoryContext>();
|
||||
pe.load_into(mem);
|
||||
this->mems.emplace(name, mem);
|
||||
this->log.info_f("Loaded {}", name);
|
||||
} else if (filename.ends_with(".bin")) {
|
||||
string data = phosg::load_file(path);
|
||||
auto mem = make_shared<ResourceDASM::MemoryContext>();
|
||||
mem->allocate_at(0x8C010000, data.size());
|
||||
mem->memcpy(0x8C010000, data.data(), data.size());
|
||||
this->mems.emplace(name, mem);
|
||||
this->log.info_f("Loaded {}", name);
|
||||
}
|
||||
}
|
||||
}
|
||||
~AddressTranslator() = default;
|
||||
|
||||
const string& get_source_filename() const {
|
||||
return this->src_filename;
|
||||
}
|
||||
void set_source_file(const string& filename) {
|
||||
this->src_filename = filename;
|
||||
this->src_mem = this->mems.at(this->src_filename);
|
||||
}
|
||||
|
||||
void find_ppc_rtoc_global_regs() const {
|
||||
for (const auto& it : this->mems) {
|
||||
bool r2_high_found = false;
|
||||
bool r2_low_found = false;
|
||||
bool r13_high_found = false;
|
||||
bool r13_low_found = false;
|
||||
uint32_t r2 = 0;
|
||||
uint32_t r13 = 0;
|
||||
for (const auto& block : it.second->allocated_blocks()) {
|
||||
phosg::StringReader r = it.second->reader(block.first, block.second);
|
||||
while (!r.eof() && r.where()) {
|
||||
uint32_t opcode = r.get_u32b();
|
||||
if ((opcode & 0xFFFF0000) == 0x3DA00000) {
|
||||
if (r13_high_found) {
|
||||
throw runtime_error("multiple values for r13_high");
|
||||
}
|
||||
r13_high_found = true;
|
||||
r13 |= (opcode << 16);
|
||||
} else if ((opcode & 0xFFFF0000) == 0x3C400000) {
|
||||
if (r2_high_found) {
|
||||
throw runtime_error("multiple values for r2_high");
|
||||
}
|
||||
r2_high_found = true;
|
||||
r2 |= (opcode << 16);
|
||||
} else if ((opcode & 0xFFFF0000) == 0x61AD0000) {
|
||||
if (r13_low_found) {
|
||||
throw runtime_error("multiple values for r13_low");
|
||||
}
|
||||
r13_low_found = true;
|
||||
r13 |= (opcode & 0xFFFF);
|
||||
} else if ((opcode & 0xFFFF0000) == 0x60420000) {
|
||||
if (r2_low_found) {
|
||||
throw runtime_error("multiple values for r2_low");
|
||||
}
|
||||
r2_low_found = true;
|
||||
r2 |= (opcode & 0xFFFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (r2_low_found && r2_high_found) {
|
||||
phosg::fwrite_fmt(stderr, "({}) r2 = {:08X}\n", it.first, r2);
|
||||
} else {
|
||||
phosg::fwrite_fmt(stderr, "({}) r2 = __MISSING__\n", it.first);
|
||||
}
|
||||
if (r13_low_found && r13_high_found) {
|
||||
phosg::fwrite_fmt(stderr, "({}) r13 = {:08X}\n", it.first, r13);
|
||||
} else {
|
||||
phosg::fwrite_fmt(stderr, "({}) r13 = __MISSING__\n", it.first);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct ParseDATConstructorTableSpec {
|
||||
string src_name;
|
||||
uint32_t index_addr;
|
||||
size_t num_areas;
|
||||
bool has_names;
|
||||
vector<uint32_t> x86_constructor_calls;
|
||||
|
||||
ParseDATConstructorTableSpec(const phosg::JSON& json) {
|
||||
this->src_name = json.at("SourceName").as_string();
|
||||
this->index_addr = json.at("IndexAddress").as_int();
|
||||
this->num_areas = json.at("AreaCount").as_int();
|
||||
this->has_names = json.at("HasNames").as_bool();
|
||||
for (const auto& z : json.at("X86ConstructorCalls").as_list()) {
|
||||
this->x86_constructor_calls.emplace_back(z->as_int());
|
||||
}
|
||||
}
|
||||
|
||||
static vector<ParseDATConstructorTableSpec> from_json_list(const phosg::JSON& json) {
|
||||
vector<ParseDATConstructorTableSpec> ret;
|
||||
for (const auto& z : json.as_list()) {
|
||||
ret.emplace_back(*z);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
template <bool BE>
|
||||
struct DATConstructorTableEntry {
|
||||
static constexpr bool IsBE = BE;
|
||||
|
||||
U16T<BE> type;
|
||||
U16T<BE> unknown_a1;
|
||||
U32T<BE> constructor_addr;
|
||||
F32T<BE> unknown_a2;
|
||||
U32T<BE> default_num_children;
|
||||
} __attribute__((packed));
|
||||
|
||||
template <bool BE>
|
||||
struct DATConstructorTableEntryWithName {
|
||||
static constexpr bool IsBE = BE;
|
||||
|
||||
pstring<TextEncoding::ASCII, 0x10> debug_name;
|
||||
U16T<BE> type;
|
||||
U16T<BE> unknown_a1;
|
||||
U32T<BE> constructor_addr;
|
||||
F32T<BE> unknown_a2;
|
||||
U32T<BE> default_num_children;
|
||||
} __attribute__((packed));
|
||||
|
||||
// Returns {type: {constructor_addr: [(start_area, end_area), ...]}}
|
||||
template <typename EntryT>
|
||||
map<uint32_t, map<uint32_t, vector<pair<size_t, size_t>>>>
|
||||
parse_dat_constructor_table_t(
|
||||
shared_ptr<const ResourceDASM::MemoryContext>& mem,
|
||||
const ParseDATConstructorTableSpec& spec) {
|
||||
if (!mem) {
|
||||
throw runtime_error("no file selected");
|
||||
}
|
||||
|
||||
// On some of the x86 builds of the game (PCv2 and Xbox), the constructor
|
||||
// tables aren't entirely static in the data sections - some parts are
|
||||
// written during static initialization instead. To handle this, we make a
|
||||
// copy of the immutable MemoryContext and run the static initialization
|
||||
// functions using resource_dasm's emulator before parsing the constructor
|
||||
// table.
|
||||
shared_ptr<const ResourceDASM::MemoryContext> effective_mem = mem;
|
||||
if (!spec.x86_constructor_calls.empty()) {
|
||||
auto constructed_mem = make_shared<ResourceDASM::MemoryContext>(mem->duplicate());
|
||||
uint32_t esp = constructed_mem->allocate(0x1000) + 0x1000;
|
||||
for (uint32_t constructor_addr : spec.x86_constructor_calls) {
|
||||
ResourceDASM::X86Emulator emu(constructed_mem);
|
||||
|
||||
// Uncomment for debugging
|
||||
// auto debugger = make_shared<ResourceDASM::EmulatorDebugger<ResourceDASM::X86Emulator>>();
|
||||
// debugger->bind(emu);
|
||||
// debugger->state.mode = ResourceDASM::DebuggerMode::TRACE;
|
||||
|
||||
auto& regs = emu.registers();
|
||||
regs.eip = constructor_addr;
|
||||
regs.esp().u = esp - 4;
|
||||
constructed_mem->write_u32l(esp - 4, 0xFFFFFFFF); // Return addr
|
||||
try {
|
||||
emu.execute();
|
||||
} catch (const out_of_range&) {
|
||||
if (regs.eip != 0xFFFFFFFF) {
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
effective_mem = constructed_mem;
|
||||
}
|
||||
|
||||
map<uint32_t, map<uint32_t, vector<pair<size_t, size_t>>>> table;
|
||||
|
||||
auto index_r = effective_mem->reader(spec.index_addr, spec.num_areas * sizeof(uint32_t));
|
||||
for (size_t area = 0; area < spec.num_areas; area++) {
|
||||
uint32_t entries_addr = EntryT::IsBE ? index_r.get_u32b() : index_r.get_u32l();
|
||||
if (!entries_addr) {
|
||||
continue;
|
||||
}
|
||||
auto entries_r = effective_mem->reader(entries_addr, 0x4000); // 0x4000 is probably enough
|
||||
while (!entries_r.eof()) {
|
||||
const auto& entry = entries_r.get<EntryT>();
|
||||
if (entry.type == 0xFFFF) {
|
||||
break;
|
||||
}
|
||||
auto& group = table[entry.type][entry.constructor_addr];
|
||||
if (!group.empty() && (group.back().second == (area - 1))) {
|
||||
group.back().second = area;
|
||||
} else {
|
||||
group.emplace_back(make_pair(area, area));
|
||||
}
|
||||
}
|
||||
if (entries_r.eof()) {
|
||||
throw runtime_error("did not find end-of-entries marker");
|
||||
}
|
||||
}
|
||||
|
||||
return table;
|
||||
}
|
||||
|
||||
static uint64_t area_mask_for_ranges(const vector<pair<size_t, size_t>>& ranges) {
|
||||
uint64_t ret = 0;
|
||||
for (const auto& [start, end] : ranges) {
|
||||
for (size_t z = start; z <= end; z++) {
|
||||
ret |= static_cast<uint64_t>(1ULL << z);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void parse_dat_constructor_table(const ParseDATConstructorTableSpec& spec) {
|
||||
map<uint32_t, map<uint32_t, vector<pair<size_t, size_t>>>> table;
|
||||
auto spec_mem = this->mems.at(spec.src_name);
|
||||
if (this->ppc_mems.count(spec_mem)) {
|
||||
table = this->parse_dat_constructor_table_t<DATConstructorTableEntry<true>>(spec_mem, spec);
|
||||
} else if (!spec.has_names) {
|
||||
table = this->parse_dat_constructor_table_t<DATConstructorTableEntry<false>>(spec_mem, spec);
|
||||
} else {
|
||||
table = this->parse_dat_constructor_table_t<DATConstructorTableEntryWithName<false>>(spec_mem, spec);
|
||||
}
|
||||
|
||||
for (const auto& [type, constructor_to_area_ranges] : table) {
|
||||
phosg::fwrite_fmt(stdout, "{:04X} =>", type);
|
||||
for (const auto& [constructor, area_ranges] : constructor_to_area_ranges) {
|
||||
phosg::fwrite_fmt(stdout, " {:08X}", constructor);
|
||||
bool is_first = true;
|
||||
for (const auto& [start, end] : area_ranges) {
|
||||
fputc(is_first ? ':' : ',', stdout);
|
||||
if (start == end) {
|
||||
phosg::fwrite_fmt(stdout, "{:02X}", start);
|
||||
} else {
|
||||
phosg::fwrite_fmt(stdout, "{:02X}-{:02X}", start, end);
|
||||
}
|
||||
is_first = false;
|
||||
}
|
||||
}
|
||||
fputc('\n', stdout);
|
||||
}
|
||||
}
|
||||
|
||||
void parse_dat_constructor_table_multi(
|
||||
const vector<ParseDATConstructorTableSpec>& specs, bool is_enemies, bool print_area_masks) {
|
||||
map<string, map<uint32_t, map<uint32_t, vector<pair<size_t, size_t>>>>> all_tables;
|
||||
for (const auto& spec : specs) {
|
||||
map<uint32_t, map<uint32_t, vector<pair<size_t, size_t>>>> table;
|
||||
auto spec_mem = this->mems.at(spec.src_name);
|
||||
if (this->ppc_mems.count(spec_mem)) {
|
||||
table = this->parse_dat_constructor_table_t<DATConstructorTableEntry<true>>(spec_mem, spec);
|
||||
} else if (!spec.has_names) {
|
||||
table = this->parse_dat_constructor_table_t<DATConstructorTableEntry<false>>(spec_mem, spec);
|
||||
} else {
|
||||
table = this->parse_dat_constructor_table_t<DATConstructorTableEntryWithName<false>>(spec_mem, spec);
|
||||
}
|
||||
all_tables.emplace(spec.src_name, std::move(table));
|
||||
}
|
||||
|
||||
map<string, size_t> version_widths;
|
||||
map<uint32_t, map<string, string>> formatted_cells_for_type;
|
||||
for (const auto& spec : specs) {
|
||||
const auto& table = all_tables.at(spec.src_name);
|
||||
size_t max_width = 0;
|
||||
|
||||
for (const auto& [type, constructor_to_area_ranges] : table) {
|
||||
string cell_data;
|
||||
for (const auto& [constructor, area_ranges] : constructor_to_area_ranges) {
|
||||
if (!cell_data.empty()) {
|
||||
cell_data.push_back(' ');
|
||||
}
|
||||
cell_data += std::format("{:08X}", constructor);
|
||||
if (print_area_masks) {
|
||||
cell_data += std::format(":{:016X}", this->area_mask_for_ranges(area_ranges));
|
||||
} else {
|
||||
bool is_first = true;
|
||||
for (const auto& [start, end] : area_ranges) {
|
||||
cell_data.push_back(is_first ? ':' : ',');
|
||||
if (start == end) {
|
||||
cell_data += std::format("{:02X}", start);
|
||||
} else {
|
||||
cell_data += std::format("{:02X}-{:02X}", start, end);
|
||||
}
|
||||
is_first = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
max_width = max<size_t>(max_width, cell_data.size());
|
||||
formatted_cells_for_type[type][spec.src_name] = std::move(cell_data);
|
||||
}
|
||||
version_widths[spec.src_name] = max_width;
|
||||
}
|
||||
|
||||
vector<string> formatted_lines;
|
||||
string header_line = "TYPE =>";
|
||||
for (const auto& spec : specs) {
|
||||
size_t width = version_widths.at(spec.src_name);
|
||||
header_line.push_back(' ');
|
||||
header_line += spec.src_name;
|
||||
if (width > spec.src_name.size()) {
|
||||
header_line.resize(header_line.size() + (width - spec.src_name.size()), '-');
|
||||
}
|
||||
}
|
||||
header_line += " NAME";
|
||||
|
||||
for (const auto& [type, formatted_cells] : formatted_cells_for_type) {
|
||||
string line = std::format("{:04X} =>", type);
|
||||
for (const auto& spec : specs) {
|
||||
size_t width = version_widths.at(spec.src_name);
|
||||
try {
|
||||
const auto& cell_data = formatted_cells.at(spec.src_name);
|
||||
line.push_back(' ');
|
||||
line += cell_data;
|
||||
if (width > cell_data.size()) {
|
||||
line.resize(line.size() + (width - cell_data.size()), ' ');
|
||||
}
|
||||
} catch (const out_of_range&) {
|
||||
line.resize(line.size() + (width + 1), ' ');
|
||||
}
|
||||
}
|
||||
line.push_back(' ');
|
||||
line += is_enemies
|
||||
? MapFile::name_for_enemy_type(type)
|
||||
: MapFile::name_for_object_type(type);
|
||||
|
||||
if ((formatted_lines.size() % 40) == 0) {
|
||||
formatted_lines.emplace_back(header_line);
|
||||
}
|
||||
formatted_lines.emplace_back(std::move(line));
|
||||
}
|
||||
|
||||
for (auto& line : formatted_lines) {
|
||||
phosg::strip_trailing_whitespace(line);
|
||||
phosg::fwrite_fmt(stdout, "{}\n", line);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t find_match(
|
||||
shared_ptr<const ResourceDASM::MemoryContext> dest_mem,
|
||||
uint32_t src_addr,
|
||||
uint32_t src_size,
|
||||
ExpandMethod expand_method) const {
|
||||
bool is_ppc = this->is_ppc_expand_method(expand_method);
|
||||
bool is_ppc_data = this->is_ppc_data_expand_method(expand_method);
|
||||
if (!this->src_mem) {
|
||||
throw runtime_error("no source file selected");
|
||||
}
|
||||
|
||||
if (src_size == 0) {
|
||||
src_size = is_ppc ? 4 : 1;
|
||||
}
|
||||
|
||||
pair<uint32_t, uint32_t> src_section = make_pair(0, 0);
|
||||
for (const auto& sec : this->src_mem->allocated_blocks()) {
|
||||
if (src_addr >= sec.first && src_addr + src_size <= sec.first + sec.second) {
|
||||
src_section = sec;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!src_section.second) {
|
||||
throw runtime_error("source address not within any section");
|
||||
}
|
||||
|
||||
const char* method_token = this->name_for_expand_method(expand_method);
|
||||
|
||||
size_t src_offset = src_addr - src_section.first;
|
||||
size_t src_bytes_available_before = src_offset;
|
||||
size_t src_bytes_available_after = src_section.second - src_offset - 4;
|
||||
this->log.info_f("(find_match/{}) Source offset = {:08X} with {:X}/{:X} bytes available before/after",
|
||||
method_token, src_offset, src_bytes_available_before, src_bytes_available_after);
|
||||
|
||||
size_t match_bytes_before = 0;
|
||||
size_t match_bytes_after = 0;
|
||||
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
|
||||
size_t num_matches = 0;
|
||||
size_t last_match_address = 0;
|
||||
size_t match_length = match_bytes_before + match_bytes_after + 4;
|
||||
phosg::StringReader src_r = this->src_mem->reader(src_section.first + src_offset - match_bytes_before, match_length);
|
||||
for (const auto& dest_section : dest_mem->allocated_blocks()) {
|
||||
for (size_t dest_match_offset = 0;
|
||||
dest_match_offset + match_length < dest_section.second;
|
||||
dest_match_offset += (is_ppc ? 4 : 1)) {
|
||||
src_r.go(0);
|
||||
phosg::StringReader dest_r = dest_mem->reader(dest_section.first + dest_match_offset, match_length);
|
||||
size_t z;
|
||||
if (is_ppc) {
|
||||
for (z = 0; z < match_length; z += 4) {
|
||||
if ((expand_method == ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN) && (z == match_bytes_before)) {
|
||||
src_r.skip(4);
|
||||
dest_r.skip(4);
|
||||
} else if (!is_ppc_data) {
|
||||
uint32_t src_opcode = src_r.get_u32b();
|
||||
uint32_t dest_opcode = dest_r.get_u32b();
|
||||
uint32_t src_class = src_opcode & 0xFC000000;
|
||||
if (src_class != (dest_opcode & 0xFC000000)) {
|
||||
break;
|
||||
}
|
||||
if (src_class == 0x48000000) {
|
||||
// b +-offset
|
||||
src_opcode &= 0xFC000003;
|
||||
dest_opcode &= 0xFC000003;
|
||||
} else if (((src_opcode & 0xAC1F0000) == 0x800D0000) || ((src_opcode & 0xAC1F0000) == 0x80020000)) {
|
||||
// lwz/lfs rXX/fXX, [r2/r13 +- offset] OR stw/stfs [r2/r13 +- offset], rXX/fXX
|
||||
src_opcode &= 0xFFFF0000;
|
||||
dest_opcode &= 0xFFFF0000;
|
||||
}
|
||||
if (src_opcode != dest_opcode) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
uint32_t src_data = src_r.get_u32b();
|
||||
uint32_t dest_data = dest_r.get_u32b();
|
||||
if ((src_data & 0xFE000000) == 0x80000000) {
|
||||
src_data &= 0xFE000003;
|
||||
}
|
||||
if ((dest_data & 0xFE000000) == 0x80000000) {
|
||||
dest_data &= 0xFE000003;
|
||||
}
|
||||
if (src_data != dest_data) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (z = 0; z < match_length; z++) {
|
||||
uint8_t src_data = src_r.get_u8();
|
||||
uint8_t dest_data = dest_r.get_u8();
|
||||
if (src_data != dest_data) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (z == match_length) {
|
||||
num_matches++;
|
||||
last_match_address = dest_section.first + dest_match_offset + match_bytes_before;
|
||||
}
|
||||
}
|
||||
}
|
||||
this->log.info_f("(find_match/{}) For match length {:X}, {} matches found", method_token, match_length, num_matches);
|
||||
if (num_matches == 1) {
|
||||
return last_match_address;
|
||||
} else if (num_matches == 0) {
|
||||
throw runtime_error("did not find exactly one match");
|
||||
}
|
||||
bool can_expand_backward = false;
|
||||
bool can_expand_forward = false;
|
||||
switch (expand_method) {
|
||||
case ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER:
|
||||
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
|
||||
(src_bytes_available_before >= match_bytes_before + 4);
|
||||
break;
|
||||
case ExpandMethod::PPC_TEXT_BACKWARD:
|
||||
case ExpandMethod::PPC_DATA_BACKWARD:
|
||||
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
|
||||
break;
|
||||
case ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER:
|
||||
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
|
||||
(src_bytes_available_after >= match_bytes_after + 4);
|
||||
break;
|
||||
case ExpandMethod::PPC_TEXT_FORWARD:
|
||||
case ExpandMethod::PPC_DATA_FORWARD:
|
||||
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
|
||||
break;
|
||||
case ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER:
|
||||
case ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN:
|
||||
can_expand_backward = (src_r.pget_u32b(0) != 0x4E800020) &&
|
||||
(src_bytes_available_before >= match_bytes_before + 4);
|
||||
can_expand_forward = (src_r.pget_u32b(src_r.size() - 4) != 0x4E800020) &&
|
||||
(src_bytes_available_after >= match_bytes_after + 4);
|
||||
break;
|
||||
case ExpandMethod::PPC_TEXT_BOTH:
|
||||
case ExpandMethod::PPC_DATA_BOTH:
|
||||
can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
|
||||
can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
|
||||
break;
|
||||
case ExpandMethod::RAW_BACKWARD:
|
||||
can_expand_backward = (src_bytes_available_before > match_bytes_before);
|
||||
break;
|
||||
case ExpandMethod::RAW_FORWARD:
|
||||
can_expand_forward = (src_bytes_available_after > match_bytes_after);
|
||||
break;
|
||||
case ExpandMethod::RAW_BOTH:
|
||||
can_expand_backward = (src_bytes_available_before > match_bytes_before);
|
||||
can_expand_forward = (src_bytes_available_after > match_bytes_after);
|
||||
break;
|
||||
default:
|
||||
throw logic_error("invalid expand method");
|
||||
}
|
||||
if (!can_expand_backward && !can_expand_forward) {
|
||||
throw runtime_error("no further expansion is allowed");
|
||||
}
|
||||
if (can_expand_backward) {
|
||||
match_bytes_before += (is_ppc ? 4 : 1);
|
||||
}
|
||||
if (can_expand_forward) {
|
||||
match_bytes_after += (is_ppc ? 4 : 1);
|
||||
}
|
||||
}
|
||||
throw runtime_error("scan field too long; too many matches");
|
||||
}
|
||||
|
||||
void find_all_matches(uint32_t src_addr, uint32_t src_size) const {
|
||||
if (!this->src_mem) {
|
||||
throw runtime_error("no source file selected");
|
||||
}
|
||||
|
||||
map<string, uint32_t> results;
|
||||
for (const auto& it : this->mems) {
|
||||
if (it.second == this->src_mem) {
|
||||
log.info_f("({}) {:08X} (from source)", it.first, src_addr);
|
||||
results.emplace(it.first, src_addr);
|
||||
|
||||
} else {
|
||||
vector<future<uint32_t>> futures;
|
||||
static const vector<ExpandMethod> ppc_methods = {
|
||||
ExpandMethod::PPC_TEXT_FORWARD,
|
||||
ExpandMethod::PPC_TEXT_FORWARD_WITH_BARRIER,
|
||||
ExpandMethod::PPC_TEXT_BACKWARD,
|
||||
ExpandMethod::PPC_TEXT_BACKWARD_WITH_BARRIER,
|
||||
ExpandMethod::PPC_TEXT_BOTH,
|
||||
ExpandMethod::PPC_TEXT_BOTH_WITH_BARRIER,
|
||||
ExpandMethod::PPC_TEXT_BOTH_IGNORE_ORIGIN,
|
||||
ExpandMethod::PPC_DATA_FORWARD,
|
||||
ExpandMethod::PPC_DATA_BACKWARD,
|
||||
ExpandMethod::PPC_DATA_BOTH,
|
||||
};
|
||||
static const vector<ExpandMethod> raw_methods = {
|
||||
ExpandMethod::RAW_FORWARD,
|
||||
ExpandMethod::RAW_BACKWARD,
|
||||
ExpandMethod::RAW_BOTH,
|
||||
};
|
||||
const auto& methods = this->ppc_mems.count(it.second) ? ppc_methods : raw_methods;
|
||||
for (size_t z = 0; z < methods.size(); z++) {
|
||||
futures.emplace_back(async(&AddressTranslator::find_match, this, it.second, src_addr, src_size, methods[z]));
|
||||
}
|
||||
|
||||
unordered_set<uint32_t> match_addrs;
|
||||
for (size_t z = 0; z < futures.size(); z++) {
|
||||
const char* method_name = this->name_for_expand_method(methods[z]);
|
||||
try {
|
||||
uint32_t ret = futures[z].get();
|
||||
log.info_f("({}) ({}) {:08X}", it.first, method_name, ret);
|
||||
match_addrs.emplace(ret);
|
||||
} catch (const exception& e) {
|
||||
log.error_f("({}) ({}) failed: {}", it.first, method_name, e.what());
|
||||
}
|
||||
}
|
||||
|
||||
if (match_addrs.empty()) {
|
||||
log.error_f("({}) no match found", it.first);
|
||||
} else if (match_addrs.size() > 1) {
|
||||
log.error_f("({}) different matches found by different methods", it.first);
|
||||
} else {
|
||||
results.emplace(it.first, *match_addrs.begin());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const auto& it : results) {
|
||||
phosg::fwrite_fmt(stdout, "{} => {:08X}\n", it.first, it.second);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t find_be_to_le_data_match(
|
||||
shared_ptr<const ResourceDASM::MemoryContext> dest_mem,
|
||||
uint32_t src_addr,
|
||||
uint32_t src_size) const {
|
||||
if (src_size == 0) {
|
||||
src_size = 4;
|
||||
}
|
||||
|
||||
pair<uint32_t, uint32_t> src_section = make_pair(0, 0);
|
||||
for (const auto& sec : this->src_mem->allocated_blocks()) {
|
||||
if (src_addr >= sec.first && src_addr + src_size <= sec.first + sec.second) {
|
||||
src_section = sec;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!src_section.second) {
|
||||
throw runtime_error("source address not within any section");
|
||||
}
|
||||
|
||||
size_t src_offset = src_addr - src_section.first;
|
||||
size_t src_bytes_available_before = src_offset;
|
||||
size_t src_bytes_available_after = src_section.second - src_offset - 4;
|
||||
|
||||
size_t match_bytes_before = 0;
|
||||
size_t match_bytes_after = 0;
|
||||
while (match_bytes_before + match_bytes_after + 4 < 0x100) {
|
||||
size_t num_matches = 0;
|
||||
size_t last_match_address = 0;
|
||||
size_t match_length = match_bytes_before + match_bytes_after + 4;
|
||||
uint32_t src_addr = src_section.first + src_offset - match_bytes_before;
|
||||
phosg::StringReader src_r = this->src_mem->reader(src_addr, match_length);
|
||||
for (const auto& dest_section : dest_mem->allocated_blocks()) {
|
||||
for (size_t dest_match_offset = 0;
|
||||
dest_match_offset + match_length < dest_section.second;
|
||||
dest_match_offset += 4) {
|
||||
src_r.go(0);
|
||||
phosg::StringReader dest_r = dest_mem->reader(dest_section.first + dest_match_offset, match_length);
|
||||
size_t z;
|
||||
for (z = 0; z < match_length; z += 4) {
|
||||
uint32_t src_v = src_r.get_u32b();
|
||||
uint32_t dest_v = dest_r.get_u32l();
|
||||
bool src_is_addr = ((src_v & 0xFE000003) == 0x80000000);
|
||||
bool dest_is_addr = ((dest_v >= 0x00010000) && (dest_v <= 0x00800000));
|
||||
if (src_is_addr != dest_is_addr) {
|
||||
break;
|
||||
} else if (src_v != dest_v) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (z == match_length) {
|
||||
num_matches++;
|
||||
last_match_address = dest_section.first + dest_match_offset + match_bytes_before;
|
||||
}
|
||||
}
|
||||
}
|
||||
this->log.info_f("... For match length {:X}, {} matches found", match_length, num_matches);
|
||||
if (num_matches == 1) {
|
||||
return last_match_address;
|
||||
} else if (num_matches == 0) {
|
||||
throw runtime_error("did not find exactly one match");
|
||||
}
|
||||
bool can_expand_backward = (src_bytes_available_before >= match_bytes_before + 4);
|
||||
bool can_expand_forward = (src_bytes_available_after >= match_bytes_after + 4);
|
||||
if (!can_expand_backward && !can_expand_forward) {
|
||||
throw runtime_error("no further expansion is allowed");
|
||||
}
|
||||
if (can_expand_backward) {
|
||||
match_bytes_before += 4;
|
||||
}
|
||||
if (can_expand_forward) {
|
||||
match_bytes_after += 4;
|
||||
}
|
||||
}
|
||||
throw runtime_error("scan field too long; too many matches");
|
||||
}
|
||||
|
||||
void find_all_be_to_le_data_matches(uint32_t src_addr, uint32_t src_size) const {
|
||||
if (!this->src_mem) {
|
||||
throw runtime_error("no source file selected");
|
||||
}
|
||||
|
||||
map<string, uint32_t> results;
|
||||
for (const auto& it : this->mems) {
|
||||
if (it.second == this->src_mem) {
|
||||
log.info_f("({}) {:08X} (from source)", it.first, src_addr);
|
||||
results.emplace(it.first, src_addr);
|
||||
|
||||
} else {
|
||||
uint32_t ret = 0;
|
||||
try {
|
||||
ret = this->find_be_to_le_data_match(it.second, src_addr, src_size);
|
||||
log.info_f("({}) {:08X}", it.first, ret);
|
||||
} catch (const exception& e) {
|
||||
log.error_f("({}) failed: {}", it.first, e.what());
|
||||
}
|
||||
|
||||
if (ret == 0) {
|
||||
log.error_f("({}) no match found", it.first);
|
||||
} else {
|
||||
results.emplace(it.first, ret);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const auto& it : results) {
|
||||
phosg::fwrite_fmt(stdout, "{} => {:08X}\n", it.first, it.second);
|
||||
}
|
||||
}
|
||||
|
||||
void find_data(const string& data) const {
|
||||
for (const auto& [name, mem] : this->mems) {
|
||||
for (const auto& [sec_addr, sec_size] : mem->allocated_blocks()) {
|
||||
uint32_t last_addr = sec_addr + sec_size - data.size();
|
||||
for (uint32_t addr = sec_addr; addr < last_addr; addr++) {
|
||||
if (!mem->memcmp(addr, data.data(), data.size())) {
|
||||
phosg::fwrite_fmt(stderr, "{} => {:08X}\n", name, addr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void handle_command(const string& command) {
|
||||
auto tokens = phosg::split(command, ' ');
|
||||
if (tokens.empty()) {
|
||||
throw runtime_error("no command given");
|
||||
}
|
||||
phosg::strip_trailing_whitespace(tokens[tokens.size() - 1]);
|
||||
|
||||
if (tokens[0] == "use") {
|
||||
this->set_source_file(tokens.at(1));
|
||||
} else if (tokens[0] == "find") {
|
||||
this->find_data(phosg::parse_data_string(tokens.at(1)));
|
||||
} else if (tokens[0] == "match") {
|
||||
this->find_all_matches(
|
||||
stoul(tokens.at(1), nullptr, 16),
|
||||
tokens.size() >= 3 ? stoul(tokens[2], nullptr, 16) : 0);
|
||||
} else if (tokens[0] == "match-be-le") {
|
||||
this->find_all_be_to_le_data_matches(
|
||||
stoul(tokens.at(1), nullptr, 16),
|
||||
tokens.size() >= 3 ? stoul(tokens[2], nullptr, 16) : 0);
|
||||
} else if (tokens[0] == "find-ppc-globals") {
|
||||
this->find_ppc_rtoc_global_regs();
|
||||
} else if ((tokens[0] == "parse-dat-object-constructor-tables") ||
|
||||
(tokens[0] == "parse-dat-enemy-constructor-tables")) {
|
||||
bool is_enemies = (tokens[0] == "parse-dat-enemy-constructor-tables");
|
||||
auto specs = ParseDATConstructorTableSpec::from_json_list(phosg::JSON::parse(phosg::load_file(tokens.at(1))));
|
||||
this->parse_dat_constructor_table_multi(specs, is_enemies, true);
|
||||
} else if (!tokens[0].empty()) {
|
||||
throw runtime_error("unknown command");
|
||||
}
|
||||
}
|
||||
|
||||
void run_shell() {
|
||||
while (!feof(stdin)) {
|
||||
if (!this->src_filename.empty()) {
|
||||
phosg::fwrite_fmt(stdout, "addr-trans:{}/{}> ", this->directory, this->src_filename);
|
||||
} else {
|
||||
phosg::fwrite_fmt(stdout, "addr-trans:{}> ", this->directory);
|
||||
}
|
||||
fflush(stdout);
|
||||
|
||||
string command = phosg::fgets(stdin);
|
||||
try {
|
||||
this->handle_command(command);
|
||||
} catch (const exception& e) {
|
||||
this->log.error_f("Failed: {}", e.what());
|
||||
}
|
||||
}
|
||||
fputc('\n', stdout);
|
||||
}
|
||||
|
||||
private:
|
||||
phosg::PrefixedLogger log;
|
||||
string directory;
|
||||
unordered_map<string, shared_ptr<const ResourceDASM::MemoryContext>> mems;
|
||||
unordered_set<shared_ptr<const ResourceDASM::MemoryContext>> ppc_mems;
|
||||
string src_filename;
|
||||
shared_ptr<const ResourceDASM::MemoryContext> src_mem;
|
||||
};
|
||||
|
||||
void run_address_translator(const string& directory, const string& use_filename, const string& command) {
|
||||
AddressTranslator trans(directory);
|
||||
if (!use_filename.empty()) {
|
||||
trans.set_source_file(use_filename);
|
||||
}
|
||||
|
||||
if (!command.empty()) {
|
||||
trans.handle_command(command);
|
||||
} else {
|
||||
trans.run_shell();
|
||||
}
|
||||
}
|
||||
|
||||
vector<DiffEntry> diff_dol_files(const string& a_filename, const string& b_filename) {
|
||||
ResourceDASM::DOLFile a(a_filename.c_str());
|
||||
ResourceDASM::DOLFile b(b_filename.c_str());
|
||||
auto a_mem = make_shared<ResourceDASM::MemoryContext>();
|
||||
auto b_mem = make_shared<ResourceDASM::MemoryContext>();
|
||||
a.load_into(a_mem);
|
||||
b.load_into(b_mem);
|
||||
|
||||
uint32_t min_addr = 0xFFFFFFFF;
|
||||
uint32_t max_addr = 0x00000000;
|
||||
for (const auto& sec : a.sections) {
|
||||
min_addr = min<uint32_t>(min_addr, sec.address);
|
||||
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
|
||||
}
|
||||
for (const auto& sec : b.sections) {
|
||||
min_addr = min<uint32_t>(min_addr, sec.address);
|
||||
max_addr = max<uint32_t>(max_addr, sec.address + sec.data.size());
|
||||
}
|
||||
|
||||
vector<DiffEntry> ret;
|
||||
for (uint32_t addr = min_addr; addr < max_addr; addr += 4) {
|
||||
bool a_exists = a_mem->exists(addr, 4);
|
||||
bool b_exists = b_mem->exists(addr, 4);
|
||||
if (a_exists && b_exists) {
|
||||
string a_value = a_mem->read(addr, 4);
|
||||
string b_value = b_mem->read(addr, 4);
|
||||
if (a_value != b_value) {
|
||||
if (!ret.empty() && (ret.back().address + ret.back().b_data.size() == addr)) {
|
||||
ret.back().a_data += a_value;
|
||||
ret.back().b_data += b_value;
|
||||
} else {
|
||||
ret.emplace_back(DiffEntry{.address = addr, .a_data = a_value, .b_data = b_value});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
vector<DiffEntry> diff_xbe_files(const string& a_filename, const string& b_filename) {
|
||||
ResourceDASM::XBEFile a(a_filename.c_str());
|
||||
ResourceDASM::XBEFile b(b_filename.c_str());
|
||||
auto a_mem = make_shared<ResourceDASM::MemoryContext>();
|
||||
auto b_mem = make_shared<ResourceDASM::MemoryContext>();
|
||||
a.load_into(a_mem);
|
||||
b.load_into(b_mem);
|
||||
|
||||
uint32_t min_addr = 0xFFFFFFFF;
|
||||
uint32_t max_addr = 0x00000000;
|
||||
for (const auto& sec : a.sections) {
|
||||
min_addr = min<uint32_t>(min_addr, sec.addr);
|
||||
max_addr = max<uint32_t>(max_addr, sec.addr + sec.size);
|
||||
}
|
||||
for (const auto& sec : b.sections) {
|
||||
min_addr = min<uint32_t>(min_addr, sec.addr);
|
||||
max_addr = max<uint32_t>(max_addr, sec.addr + sec.size);
|
||||
}
|
||||
|
||||
vector<DiffEntry> ret;
|
||||
for (uint32_t addr = min_addr; addr < max_addr; addr++) {
|
||||
bool a_exists = a_mem->exists(addr, 1);
|
||||
bool b_exists = b_mem->exists(addr, 1);
|
||||
if (a_exists && b_exists) {
|
||||
uint8_t a_value = a_mem->read_u8(addr);
|
||||
uint8_t b_value = b_mem->read_u8(addr);
|
||||
if (a_value != b_value) {
|
||||
if (!ret.empty() && (ret.back().address + ret.back().b_data.size() == addr)) {
|
||||
auto& entry = ret.back();
|
||||
entry.a_data.push_back(a_value);
|
||||
entry.b_data.push_back(b_value);
|
||||
} else {
|
||||
auto& entry = ret.emplace_back();
|
||||
entry.address = addr;
|
||||
entry.a_data.push_back(a_value);
|
||||
entry.b_data.push_back(b_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
struct DiffEntry {
|
||||
uint32_t address;
|
||||
std::string a_data;
|
||||
std::string b_data;
|
||||
};
|
||||
|
||||
void run_address_translator(const std::string& directory, const std::string& use_filename, const std::string& command);
|
||||
std::vector<DiffEntry> diff_dol_files(const std::string& a_filename, const std::string& b_filename);
|
||||
std::vector<DiffEntry> diff_xbe_files(const std::string& a_filename, const std::string& b_filename);
|
||||
@@ -0,0 +1,409 @@
|
||||
#include "AsyncHTTPServer.hh"
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <phosg/Encoding.hh>
|
||||
#include <phosg/Network.hh>
|
||||
#include <phosg/Time.hh>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "AsyncUtils.hh"
|
||||
#include "Loggers.hh"
|
||||
#include "Revision.hh"
|
||||
#include "Server.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
static const unordered_map<int, const char*> explanation_for_response_code{
|
||||
{100, "Continue"},
|
||||
{101, "Switching Protocols"},
|
||||
{102, "Processing"},
|
||||
{200, "OK"},
|
||||
{201, "Created"},
|
||||
{202, "Accepted"},
|
||||
{203, "Non-Authoritative Information"},
|
||||
{204, "No Content"},
|
||||
{205, "Reset Content"},
|
||||
{206, "Partial Content"},
|
||||
{207, "Multi-Status"},
|
||||
{208, "Already Reported"},
|
||||
{226, "IM Used"},
|
||||
{300, "Multiple Choices"},
|
||||
{301, "Moved Permanently"},
|
||||
{302, "Found"},
|
||||
{303, "See Other"},
|
||||
{304, "Not Modified"},
|
||||
{305, "Use Proxy"},
|
||||
{307, "Temporary Redirect"},
|
||||
{308, "Permanent Redirect"},
|
||||
{400, "Bad Request"},
|
||||
{401, "Unathorized"},
|
||||
{402, "Payment Required"},
|
||||
{403, "Forbidden"},
|
||||
{404, "Not Found"},
|
||||
{405, "Method Not Allowed"},
|
||||
{406, "Not Acceptable"},
|
||||
{407, "Proxy Authentication Required"},
|
||||
{408, "Request Timeout"},
|
||||
{409, "Conflict"},
|
||||
{410, "Gone"},
|
||||
{411, "Length Required"},
|
||||
{412, "Precondition Failed"},
|
||||
{413, "Request Entity Too Large"},
|
||||
{414, "Request-URI Too Long"},
|
||||
{415, "Unsupported Media Type"},
|
||||
{416, "Requested Range Not Satisfiable"},
|
||||
{417, "Expectation Failed"},
|
||||
{418, "I\'m a Teapot"},
|
||||
{420, "Enhance Your Calm"},
|
||||
{422, "Unprocessable Entity"},
|
||||
{423, "Locked"},
|
||||
{424, "Failed Dependency"},
|
||||
{426, "Upgrade Required"},
|
||||
{428, "Precondition Required"},
|
||||
{429, "Too Many Requests"},
|
||||
{431, "Request Header Fields Too Large"},
|
||||
{444, "No Response"},
|
||||
{449, "Retry With"},
|
||||
{451, "Unavailable For Legal Reasons"},
|
||||
{500, "Internal Server Error"},
|
||||
{501, "Not Implemented"},
|
||||
{502, "Bad Gateway"},
|
||||
{503, "Service Unavailable"},
|
||||
{504, "Gateway Timeout"},
|
||||
{505, "HTTP Version Not Supported"},
|
||||
{506, "Variant Also Negotiates"},
|
||||
{507, "Insufficient Storage"},
|
||||
{508, "Loop Detected"},
|
||||
{509, "Bandwidth Limit Exceeded"},
|
||||
{510, "Not Extended"},
|
||||
{511, "Network Authentication Required"},
|
||||
{598, "Network Read Timeout Error"},
|
||||
{599, "Network Connect Timeout Error"},
|
||||
};
|
||||
|
||||
HTTPError::HTTPError(int code, const std::string& what)
|
||||
: std::runtime_error(what), code(code) {}
|
||||
|
||||
const std::string* HTTPRequest::get_header(const std::string& name) const {
|
||||
auto its = this->headers.equal_range(name);
|
||||
if (its.first == its.second) {
|
||||
return nullptr;
|
||||
}
|
||||
const string* ret = &its.first->second;
|
||||
its.first++;
|
||||
if (its.first != its.second) {
|
||||
throw std::out_of_range("Header appears multiple times: " + name);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
const std::string* HTTPRequest::get_query_param(const std::string& name) const {
|
||||
auto its = this->query_params.equal_range(name);
|
||||
if (its.first == its.second) {
|
||||
return nullptr;
|
||||
}
|
||||
const string* ret = &its.first->second;
|
||||
its.first++;
|
||||
if (its.first != its.second) {
|
||||
throw std::out_of_range("Query parameter appears multiple times: " + name);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void url_decode_inplace(string& s) {
|
||||
size_t write_offset = 0, read_offset = 0;
|
||||
for (; read_offset < s.size(); write_offset++) {
|
||||
if ((s[read_offset] == '%') && (read_offset < s.size() - 2)) {
|
||||
s[write_offset] =
|
||||
static_cast<char>(phosg::value_for_hex_char(s[read_offset + 1]) << 4) |
|
||||
static_cast<char>(phosg::value_for_hex_char(s[read_offset + 2]));
|
||||
read_offset += 3;
|
||||
} else if (s[write_offset] == '+') {
|
||||
s[write_offset] = ' ';
|
||||
read_offset++;
|
||||
} else {
|
||||
s[write_offset] = s[read_offset];
|
||||
read_offset++;
|
||||
}
|
||||
}
|
||||
s.resize(write_offset);
|
||||
}
|
||||
|
||||
HTTPClient::HTTPClient(asio::ip::tcp::socket&& sock) : r(std::move(sock)) {}
|
||||
|
||||
asio::awaitable<HTTPRequest> HTTPClient::recv_http_request(size_t max_line_size, size_t max_body_size) {
|
||||
HTTPRequest req;
|
||||
std::string request_line = co_await this->r.read_line("\r\n", max_line_size);
|
||||
auto line_tokens = phosg::split(request_line, ' ');
|
||||
if (line_tokens.size() != 3) {
|
||||
throw runtime_error("invalid HTTP request line");
|
||||
}
|
||||
const auto& method_token = line_tokens[0];
|
||||
if (method_token == "GET") {
|
||||
req.method = HTTPRequest::Method::GET;
|
||||
} else if (method_token == "POST") {
|
||||
req.method = HTTPRequest::Method::POST;
|
||||
} else if (method_token == "DELETE") {
|
||||
req.method = HTTPRequest::Method::DELETE;
|
||||
} else if (method_token == "HEAD") {
|
||||
req.method = HTTPRequest::Method::HEAD;
|
||||
} else if (method_token == "PATCH") {
|
||||
req.method = HTTPRequest::Method::PATCH;
|
||||
} else if (method_token == "PUT") {
|
||||
req.method = HTTPRequest::Method::PUT;
|
||||
} else if (method_token == "UPDATE") {
|
||||
req.method = HTTPRequest::Method::UPDATE;
|
||||
} else if (method_token == "OPTIONS") {
|
||||
req.method = HTTPRequest::Method::OPTIONS;
|
||||
} else if (method_token == "CONNECT") {
|
||||
req.method = HTTPRequest::Method::CONNECT;
|
||||
} else if (method_token == "TRACE") {
|
||||
req.method = HTTPRequest::Method::TRACE;
|
||||
} else {
|
||||
throw HTTPError(400, "unknown request method");
|
||||
}
|
||||
|
||||
req.http_version = std::move(line_tokens[2]);
|
||||
|
||||
size_t fragment_start_offset = line_tokens[1].find('#');
|
||||
if (fragment_start_offset != string::npos) {
|
||||
req.fragment = line_tokens[1].substr(fragment_start_offset + 1);
|
||||
line_tokens[1].resize(fragment_start_offset);
|
||||
}
|
||||
|
||||
size_t query_start_offset = line_tokens[1].find('?');
|
||||
string query;
|
||||
if (query_start_offset != string::npos) {
|
||||
query = line_tokens[1].substr(query_start_offset + 1);
|
||||
line_tokens[1].resize(query_start_offset);
|
||||
}
|
||||
|
||||
req.path = std::move(line_tokens[1]);
|
||||
if (req.path.empty()) {
|
||||
throw std::runtime_error("request path is missing");
|
||||
}
|
||||
|
||||
auto query_tokens = phosg::split(query, '&');
|
||||
for (auto& token : query_tokens) {
|
||||
size_t equals_pos = token.find('=');
|
||||
if (equals_pos == string::npos) {
|
||||
url_decode_inplace(token);
|
||||
req.query_params.emplace(std::move(token), "");
|
||||
} else {
|
||||
string key = token.substr(0, equals_pos);
|
||||
string value = token.substr(equals_pos + 1);
|
||||
url_decode_inplace(key);
|
||||
url_decode_inplace(value);
|
||||
req.query_params.emplace(std::move(key), std::move(value));
|
||||
}
|
||||
}
|
||||
|
||||
auto prev_header_it = req.headers.end();
|
||||
for (;;) {
|
||||
std::string line = co_await this->r.read_line("\r\n", max_line_size);
|
||||
if (line.empty()) {
|
||||
break;
|
||||
}
|
||||
if (line[0] == ' ' || line[0] == '\t') {
|
||||
if (prev_header_it == req.headers.end()) {
|
||||
throw std::runtime_error("received header continuation line before any header");
|
||||
} else {
|
||||
phosg::strip_whitespace(line);
|
||||
prev_header_it->second.append(1, ' ');
|
||||
prev_header_it->second += line;
|
||||
}
|
||||
} else {
|
||||
size_t colon_pos = line.find(':');
|
||||
if (colon_pos == string::npos) {
|
||||
throw runtime_error("malformed header line");
|
||||
}
|
||||
string key = line.substr(0, colon_pos);
|
||||
string value = line.substr(colon_pos + 1);
|
||||
phosg::strip_whitespace(key);
|
||||
phosg::strip_whitespace(value);
|
||||
prev_header_it = req.headers.emplace(phosg::tolower(key), std::move(value));
|
||||
}
|
||||
}
|
||||
|
||||
auto transfer_encoding_header = req.get_header("transfer-encoding");
|
||||
if (transfer_encoding_header && phosg::tolower(*transfer_encoding_header) == "chunked") {
|
||||
deque<string> chunks;
|
||||
size_t total_data_bytes = 0;
|
||||
for (;;) {
|
||||
auto line = co_await this->r.read_line("\r\n", 0x20);
|
||||
size_t parse_offset = 0;
|
||||
size_t chunk_size = stoull(line, &parse_offset, 16);
|
||||
if (parse_offset != line.size()) {
|
||||
throw HTTPError(400, "invalid chunk header during chunked encoding");
|
||||
}
|
||||
if (chunk_size == 0) {
|
||||
break;
|
||||
}
|
||||
total_data_bytes += chunk_size;
|
||||
if (total_data_bytes > max_body_size) {
|
||||
throw HTTPError(400, "request data size too large");
|
||||
}
|
||||
chunks.emplace_back(co_await this->r.read_data(chunk_size));
|
||||
auto after_chunk_data = co_await this->r.read_line("\r\n", 0x20);
|
||||
if (!after_chunk_data.empty()) {
|
||||
throw HTTPError(400, "incorrect trailing sequence after chunk data");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
auto content_length_header = req.get_header("content-length");
|
||||
size_t content_length = content_length_header ? stoull(*content_length_header) : 0;
|
||||
if (content_length > max_body_size) {
|
||||
throw HTTPError(400, "request data size too large");
|
||||
} else if (content_length > 0) {
|
||||
req.data = co_await this->r.read_data(content_length);
|
||||
}
|
||||
}
|
||||
|
||||
co_return req;
|
||||
}
|
||||
|
||||
asio::awaitable<void> HTTPClient::send_http_response(const HTTPResponse& resp) {
|
||||
AsyncWriteCollector w;
|
||||
w.add(std::format("{} {} {}\r\n",
|
||||
resp.http_version, resp.response_code, explanation_for_response_code.at(resp.response_code)));
|
||||
for (const auto& it : resp.headers) {
|
||||
w.add(it.first + ": " + it.second + "\r\n");
|
||||
}
|
||||
if (!resp.data.empty()) {
|
||||
w.add(std::format("Content-Length: {}\r\n", resp.data.size()));
|
||||
}
|
||||
w.add("\r\n");
|
||||
if (!resp.data.empty()) {
|
||||
w.add_reference(resp.data.data(), resp.data.size());
|
||||
}
|
||||
co_await w.write(this->r.get_socket());
|
||||
}
|
||||
|
||||
asio::awaitable<WebSocketMessage> HTTPClient::recv_websocket_message(size_t max_data_size) {
|
||||
WebSocketMessage prev_msg;
|
||||
bool prev_msg_present = false;
|
||||
|
||||
while (this->r.get_socket().is_open()) {
|
||||
WebSocketMessage msg;
|
||||
|
||||
// We need at most 10 bytes to determine if there's a valid frame, or as
|
||||
// little as 2
|
||||
co_await this->r.read_data_into(msg.header, 2);
|
||||
|
||||
// Get the payload size
|
||||
bool has_mask = msg.header[1] & 0x80;
|
||||
size_t payload_size = msg.header[1] & 0x7F;
|
||||
if (payload_size == 0x7F) {
|
||||
phosg::be_uint64_t wire_size;
|
||||
co_await this->r.read_data_into(&wire_size, sizeof(wire_size));
|
||||
payload_size = wire_size;
|
||||
} else if (payload_size == 0x7E) {
|
||||
phosg::be_uint16_t wire_size;
|
||||
co_await this->r.read_data_into(&wire_size, sizeof(wire_size));
|
||||
payload_size = wire_size;
|
||||
}
|
||||
|
||||
if (payload_size > max_data_size) {
|
||||
throw runtime_error("Incoming WebSocket message exceeds size limit");
|
||||
}
|
||||
|
||||
// Read the masking key if present
|
||||
if (has_mask) {
|
||||
co_await this->r.read_data_into(msg.mask_key, sizeof(msg.mask_key));
|
||||
}
|
||||
|
||||
// Read and unmask message data
|
||||
msg.data = co_await this->r.read_data(payload_size);
|
||||
if (has_mask) {
|
||||
for (size_t x = 0; x < msg.data.size(); x++) {
|
||||
msg.data[x] ^= msg.mask_key[x & 3];
|
||||
}
|
||||
}
|
||||
|
||||
this->last_communication_time = phosg::now();
|
||||
|
||||
// If the current message is a control message, respond appropriately
|
||||
// (these can be sent in the middle of fragmented messages)
|
||||
uint8_t opcode = msg.header[0] & 0x0F;
|
||||
if (opcode & 0x08) {
|
||||
if (opcode == 0x0A) {
|
||||
// Ping response; ignore it
|
||||
|
||||
} else if (opcode == 0x08) {
|
||||
// Close message
|
||||
co_await this->send_websocket_message(msg.data, msg.opcode);
|
||||
this->r.get_socket().close();
|
||||
|
||||
} else if (opcode == 0x09) {
|
||||
// Ping message
|
||||
co_await this->send_websocket_message(msg.data, 0x0A);
|
||||
|
||||
} else {
|
||||
// Unknown control message type
|
||||
this->r.get_socket().close();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// If there's an existing fragment, the current message's opcode should be
|
||||
// zero; if there's no pending message, it must not be zero
|
||||
if (prev_msg_present == (opcode != 0)) {
|
||||
this->r.get_socket().close();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Save the message opcode, if present, and append the frame data
|
||||
if (!prev_msg_present) {
|
||||
prev_msg = std::move(msg);
|
||||
} else {
|
||||
prev_msg.header[0] = msg.header[0];
|
||||
prev_msg.header[1] = msg.header[1];
|
||||
if (opcode) {
|
||||
prev_msg.opcode = msg.opcode;
|
||||
}
|
||||
if (has_mask) {
|
||||
prev_msg.mask_key[0] = msg.mask_key[0];
|
||||
prev_msg.mask_key[1] = msg.mask_key[1];
|
||||
prev_msg.mask_key[2] = msg.mask_key[2];
|
||||
prev_msg.mask_key[3] = msg.mask_key[3];
|
||||
}
|
||||
prev_msg.data += msg.data;
|
||||
}
|
||||
|
||||
// If the FIN bit is set, then the frame is complete - append the payload
|
||||
// to any pending payloads and call the message handler. If the FIN bit
|
||||
// isn't set, we need to receive at least one continuation frame to
|
||||
// complete the message.
|
||||
if (prev_msg.header[0] & 0x80) {
|
||||
co_return prev_msg;
|
||||
}
|
||||
}
|
||||
|
||||
throw logic_error("failed to receive websocket message");
|
||||
}
|
||||
|
||||
asio::awaitable<void> HTTPClient::send_websocket_message(const void* data, size_t size, uint8_t opcode) {
|
||||
phosg::StringWriter w;
|
||||
w.put_u8(0x80 | (opcode & 0x0F));
|
||||
if (size > 0xFFFF) {
|
||||
w.put_u8(0x7F);
|
||||
w.put_u64b(size);
|
||||
} else if (size > 0x7D) {
|
||||
w.put_u8(0x7E);
|
||||
w.put_u16b(size);
|
||||
} else {
|
||||
w.put_u8(size);
|
||||
}
|
||||
|
||||
array<asio::const_buffer, 2> bufs = {asio::const_buffer(w.data(), w.size()), asio::const_buffer(data, size)};
|
||||
co_await asio::async_write(this->r.get_socket(), bufs, asio::use_awaitable);
|
||||
}
|
||||
|
||||
asio::awaitable<void> HTTPClient::send_websocket_message(const std::string& data, uint8_t opcode) {
|
||||
return this->send_websocket_message(data.data(), data.size(), opcode);
|
||||
}
|
||||
|
||||
const HTTPServerLimits DEFAULT_HTTP_LIMITS;
|
||||
@@ -0,0 +1,228 @@
|
||||
#pragma once
|
||||
|
||||
#include "WindowsPlatform.hh"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <exception>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <phosg/Hash.hh>
|
||||
#include <phosg/Time.hh>
|
||||
#include <string>
|
||||
|
||||
#include "AsyncUtils.hh"
|
||||
#include "Server.hh"
|
||||
|
||||
struct HTTPRequest {
|
||||
enum class Method {
|
||||
GET = 0,
|
||||
POST,
|
||||
DELETE,
|
||||
HEAD,
|
||||
PATCH,
|
||||
PUT,
|
||||
UPDATE,
|
||||
OPTIONS,
|
||||
CONNECT,
|
||||
TRACE,
|
||||
};
|
||||
std::string http_version;
|
||||
Method method;
|
||||
std::string path;
|
||||
std::string fragment;
|
||||
std::unordered_multimap<std::string, std::string> headers; // Header names converted to all lowercase
|
||||
std::unordered_multimap<std::string, std::string> query_params;
|
||||
std::string data;
|
||||
|
||||
// Header name should be entirely lowercase for this function. Returns
|
||||
// nullptr if the header doesn't exist; throws http_error(400) if multiple
|
||||
// instances of it exist.
|
||||
const std::string* get_header(const std::string& name) const;
|
||||
|
||||
const std::string* get_query_param(const std::string& name) const;
|
||||
};
|
||||
|
||||
struct HTTPResponse {
|
||||
std::string http_version;
|
||||
int response_code = 200;
|
||||
// Content-Length should NOT be specified in headers; it is automatically
|
||||
// added in async_write() if data is not blank.
|
||||
std::unordered_multimap<std::string, std::string> headers;
|
||||
std::string data;
|
||||
};
|
||||
|
||||
struct WebSocketMessage {
|
||||
uint8_t header[2] = {0, 0};
|
||||
uint8_t opcode = 0x01;
|
||||
uint8_t mask_key[4] = {0, 0, 0, 0};
|
||||
std::string data;
|
||||
};
|
||||
|
||||
class HTTPError : public std::runtime_error {
|
||||
public:
|
||||
HTTPError(int code, const std::string& what);
|
||||
int code;
|
||||
};
|
||||
|
||||
struct HTTPClient {
|
||||
AsyncSocketReader r;
|
||||
uint64_t last_communication_time = 0;
|
||||
bool is_websocket = false;
|
||||
|
||||
HTTPClient(asio::ip::tcp::socket&& sock);
|
||||
|
||||
asio::awaitable<HTTPRequest> recv_http_request(size_t max_line_size, size_t max_body_size);
|
||||
asio::awaitable<void> send_http_response(const HTTPResponse& resp);
|
||||
|
||||
asio::awaitable<WebSocketMessage> recv_websocket_message(size_t max_data_size);
|
||||
asio::awaitable<void> send_websocket_message(const void* data, size_t size, uint8_t opcode = 0x01);
|
||||
asio::awaitable<void> send_websocket_message(const std::string& data, uint8_t opcode = 0x01);
|
||||
};
|
||||
|
||||
struct HTTPServerLimits {
|
||||
size_t max_http_request_line_size = 0x1000; // 4KB
|
||||
size_t max_http_data_size = 0x200000; // 2MB
|
||||
size_t max_http_keepalive_idle_usecs = 300 * 1000 * 1000; // 5 minutes (0 = no limit)
|
||||
size_t max_websocket_message_size = 0x200000; // 2MB
|
||||
size_t max_websocket_idle_usecs = 300 * 1000 * 1000; // 5 minutes (0 = no limit)
|
||||
};
|
||||
|
||||
extern const HTTPServerLimits DEFAULT_HTTP_LIMITS;
|
||||
|
||||
template <typename ClientT = HTTPClient>
|
||||
class AsyncHTTPServer : public Server<ClientT, ServerSocket> {
|
||||
public:
|
||||
explicit AsyncHTTPServer(
|
||||
std::shared_ptr<asio::io_context> io_context,
|
||||
const std::string& log_prefix = "[AsyncHTTPServer] ",
|
||||
const HTTPServerLimits& limits = DEFAULT_HTTP_LIMITS)
|
||||
: Server<ClientT, ServerSocket>(io_context, log_prefix), limits(limits) {}
|
||||
AsyncHTTPServer(const AsyncHTTPServer&) = delete;
|
||||
AsyncHTTPServer(AsyncHTTPServer&&) = delete;
|
||||
AsyncHTTPServer& operator=(const AsyncHTTPServer&) = delete;
|
||||
AsyncHTTPServer& operator=(AsyncHTTPServer&&) = delete;
|
||||
virtual ~AsyncHTTPServer() = default;
|
||||
|
||||
void listen(const std::string& addr, int port) {
|
||||
if (port == 0) {
|
||||
throw std::runtime_error("Listening port cannot be zero");
|
||||
}
|
||||
asio::ip::address asio_addr = addr.empty() ? asio::ip::address_v4::any() : asio::ip::make_address(addr);
|
||||
auto sock = std::make_shared<ServerSocket>();
|
||||
sock->name = std::format("http:{}:{}", addr, port);
|
||||
sock->endpoint = asio::ip::tcp::endpoint(asio_addr, port);
|
||||
this->add_socket(std::move(sock));
|
||||
}
|
||||
|
||||
protected:
|
||||
HTTPServerLimits limits;
|
||||
|
||||
// Attempts to switch the client to WebSockets. Returns true if this is done
|
||||
// successfully (and the caller should then receive/send WebSocket messages),
|
||||
// or false if this failed (and the caller should send an HTTP response).
|
||||
asio::awaitable<bool> enable_websockets(std::shared_ptr<ClientT> c, const HTTPRequest& req) {
|
||||
if (req.method != HTTPRequest::Method::GET) {
|
||||
co_return false;
|
||||
}
|
||||
|
||||
auto connection_header = req.get_header("connection");
|
||||
if (!connection_header || phosg::tolower(*connection_header) != "upgrade") {
|
||||
co_return false;
|
||||
}
|
||||
auto upgrade_header = req.get_header("upgrade");
|
||||
if (!upgrade_header || phosg::tolower(*upgrade_header) != "websocket") {
|
||||
co_return false;
|
||||
}
|
||||
auto sec_websocket_key_header = req.get_header("sec-websocket-key");
|
||||
if (!sec_websocket_key_header) {
|
||||
co_return false;
|
||||
}
|
||||
|
||||
std::string sec_websocket_accept_data = *sec_websocket_key_header + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
|
||||
std::string sec_websocket_accept = phosg::base64_encode(phosg::SHA1(sec_websocket_accept_data).bin());
|
||||
|
||||
HTTPResponse resp;
|
||||
resp.http_version = req.http_version;
|
||||
resp.response_code = 101;
|
||||
resp.headers.emplace("Upgrade", "websocket");
|
||||
resp.headers.emplace("Connection", "upgrade");
|
||||
resp.headers.emplace("Sec-WebSocket-Accept", std::move(sec_websocket_accept));
|
||||
co_await c->send_http_response(resp);
|
||||
|
||||
c->is_websocket = true;
|
||||
co_return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] virtual std::shared_ptr<ClientT> create_client(
|
||||
std::shared_ptr<ServerSocket>, asio::ip::tcp::socket&& client_sock) {
|
||||
return std::make_shared<HTTPClient>(std::move(client_sock));
|
||||
}
|
||||
|
||||
// handle_request must do one of the following three things:
|
||||
// 1. Return an HTTP response.
|
||||
// 2. Call enable_websockets, and if it returns true, return nullptr. After
|
||||
// this point, handle_request will not be called again for this client;
|
||||
// handle_websocket_message will be called instead when any WebSocket
|
||||
// messages are received. If enable_websockets returns false,
|
||||
// handle_request must still return an HTTP response.
|
||||
// 3. Throw an exception. In this case, the client receives an HTTP 500
|
||||
// response.
|
||||
virtual asio::awaitable<std::unique_ptr<HTTPResponse>> handle_request(std::shared_ptr<ClientT> c, HTTPRequest&& req) = 0;
|
||||
virtual asio::awaitable<void> handle_websocket_message(std::shared_ptr<ClientT>, WebSocketMessage&&) {
|
||||
co_return;
|
||||
}
|
||||
|
||||
virtual asio::awaitable<void> handle_client(std::shared_ptr<ClientT> c) {
|
||||
asio::steady_timer idle_timer(*this->io_context);
|
||||
while (c->r.get_socket().is_open()) {
|
||||
if (c->is_websocket) {
|
||||
WebSocketMessage msg = co_await c->recv_websocket_message(this->limits.max_websocket_message_size);
|
||||
idle_timer.cancel();
|
||||
try {
|
||||
co_await this->handle_websocket_message(c, std::move(msg));
|
||||
} catch (const std::exception& e) {
|
||||
c->r.close();
|
||||
}
|
||||
|
||||
} else {
|
||||
HTTPRequest req = co_await c->recv_http_request(
|
||||
this->limits.max_http_request_line_size, this->limits.max_http_data_size);
|
||||
idle_timer.cancel();
|
||||
std::unique_ptr<HTTPResponse> resp;
|
||||
try {
|
||||
resp = co_await this->handle_request(c, std::move(req));
|
||||
} catch (const std::exception& e) {
|
||||
resp = std::make_unique<HTTPResponse>();
|
||||
resp->http_version = req.http_version;
|
||||
resp->response_code = 500;
|
||||
resp->headers.emplace("Content-Type", "text/plain");
|
||||
resp->data = "Internal server error:\n";
|
||||
resp->data += e.what();
|
||||
}
|
||||
if (resp) {
|
||||
co_await c->send_http_response(*resp);
|
||||
}
|
||||
auto* conn_header = req.get_header("connection");
|
||||
if (!conn_header || (*conn_header != "keep-alive")) {
|
||||
c->r.close();
|
||||
}
|
||||
}
|
||||
|
||||
size_t idle_usecs_limit = c->is_websocket
|
||||
? this->limits.max_websocket_idle_usecs
|
||||
: this->limits.max_http_keepalive_idle_usecs;
|
||||
if (idle_usecs_limit && c->r.get_socket().is_open()) {
|
||||
idle_timer.expires_after(std::chrono::microseconds(idle_usecs_limit));
|
||||
idle_timer.async_wait([c](std::error_code ec) {
|
||||
if (!ec) {
|
||||
c->r.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
idle_timer.cancel();
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,160 @@
|
||||
#include "AsyncUtils.hh"
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <exception>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <phosg/Strings.hh>
|
||||
#include <string>
|
||||
|
||||
using namespace std;
|
||||
|
||||
AsyncEvent::AsyncEvent(asio::any_io_executor ex)
|
||||
: executor(ex), is_set(false) {}
|
||||
|
||||
void AsyncEvent::set() {
|
||||
lock_guard g(this->lock);
|
||||
this->is_set = true;
|
||||
for (auto& waiter : this->waiters) {
|
||||
asio::post(this->executor,
|
||||
[handler = std::move(waiter)]() mutable {
|
||||
(*handler)();
|
||||
});
|
||||
}
|
||||
this->waiters.clear();
|
||||
}
|
||||
|
||||
void AsyncEvent::clear() {
|
||||
lock_guard g(this->lock);
|
||||
this->is_set = false;
|
||||
}
|
||||
|
||||
asio::awaitable<void> AsyncEvent::wait() {
|
||||
auto token = asio::use_awaitable_t<>{};
|
||||
co_await asio::async_initiate<asio::use_awaitable_t<>, void()>(
|
||||
[this](auto&& handler) -> void {
|
||||
lock_guard g(this->lock);
|
||||
if (this->is_set) {
|
||||
handler();
|
||||
} else {
|
||||
this->waiters.emplace_back(make_unique<asio::detail::awaitable_handler<asio::any_io_executor>>(std::move(handler)));
|
||||
}
|
||||
},
|
||||
token);
|
||||
}
|
||||
|
||||
AsyncSocketReader::AsyncSocketReader(asio::ip::tcp::socket&& sock)
|
||||
: sock(std::move(sock)) {}
|
||||
|
||||
asio::awaitable<string> AsyncSocketReader::read_line(const char* delimiter, size_t max_length) {
|
||||
size_t delimiter_size = strlen(delimiter);
|
||||
if (delimiter_size == 0) {
|
||||
throw logic_error("delimiter is empty");
|
||||
}
|
||||
size_t delimiter_backup_bytes = delimiter_size - 1;
|
||||
|
||||
size_t delimiter_pos = this->pending_data.find(delimiter);
|
||||
while ((delimiter_pos == string::npos) && (!max_length || (this->pending_data.size() < max_length))) {
|
||||
size_t pre_size = this->pending_data.size();
|
||||
this->pending_data.resize(min(max_length, this->pending_data.size() + 0x400));
|
||||
|
||||
auto buf = asio::buffer(this->pending_data.data() + pre_size, this->pending_data.size() - pre_size);
|
||||
size_t bytes_read = co_await this->sock.async_read_some(buf, asio::use_awaitable);
|
||||
this->pending_data.resize(pre_size + bytes_read);
|
||||
delimiter_pos = this->pending_data.find(
|
||||
delimiter,
|
||||
(delimiter_backup_bytes > pre_size) ? 0 : (pre_size - delimiter_backup_bytes));
|
||||
}
|
||||
|
||||
if (delimiter_pos == string::npos) {
|
||||
throw runtime_error("line exceeds max length");
|
||||
}
|
||||
|
||||
// TODO: It's not great that we copy the data here. There's probably a more
|
||||
// idiomatic and efficient way to do this.
|
||||
string ret = this->pending_data.substr(0, delimiter_pos);
|
||||
this->pending_data = this->pending_data.substr(delimiter_pos + delimiter_size);
|
||||
co_return ret;
|
||||
}
|
||||
|
||||
asio::awaitable<string> AsyncSocketReader::read_data(size_t size) {
|
||||
string ret;
|
||||
if (this->pending_data.size() == size) {
|
||||
this->pending_data.swap(ret);
|
||||
} else if (this->pending_data.size() > size) {
|
||||
ret = this->pending_data.substr(0, size);
|
||||
this->pending_data = this->pending_data.substr(size);
|
||||
} else {
|
||||
size_t bytes_to_read = size - this->pending_data.size();
|
||||
this->pending_data.swap(ret);
|
||||
ret.resize(size);
|
||||
co_await asio::async_read(this->sock, asio::buffer(ret.data() + size - bytes_to_read, bytes_to_read), asio::use_awaitable);
|
||||
}
|
||||
co_return ret;
|
||||
}
|
||||
|
||||
asio::awaitable<void> AsyncSocketReader::read_data_into(void* data, size_t size) {
|
||||
if (this->pending_data.size() == size) {
|
||||
memcpy(data, this->pending_data.data(), size);
|
||||
this->pending_data.clear();
|
||||
} else if (this->pending_data.size() > size) {
|
||||
memcpy(data, this->pending_data.data(), size);
|
||||
this->pending_data = this->pending_data.substr(size);
|
||||
} else {
|
||||
memcpy(data, this->pending_data.data(), this->pending_data.size());
|
||||
size_t bytes_to_read = size - this->pending_data.size();
|
||||
this->pending_data.clear();
|
||||
void* read_buf = reinterpret_cast<uint8_t*>(data) + size - bytes_to_read;
|
||||
co_await asio::async_read(this->sock, asio::buffer(read_buf, bytes_to_read), asio::use_awaitable);
|
||||
}
|
||||
}
|
||||
|
||||
void AsyncWriteCollector::add(string&& data) {
|
||||
const auto& item = this->owned_data.emplace_back(std::move(data));
|
||||
bufs.emplace_back(asio::buffer(item.data(), item.size()));
|
||||
}
|
||||
|
||||
void AsyncWriteCollector::add_reference(const void* data, size_t size) {
|
||||
bufs.emplace_back(asio::buffer(data, size));
|
||||
}
|
||||
|
||||
asio::awaitable<void> AsyncWriteCollector::write(asio::ip::tcp::socket& sock) {
|
||||
deque<string> local_owned_data;
|
||||
local_owned_data.swap(this->owned_data);
|
||||
vector<asio::const_buffer> local_bufs;
|
||||
local_bufs.swap(this->bufs);
|
||||
co_await asio::async_write(sock, local_bufs, asio::use_awaitable);
|
||||
}
|
||||
|
||||
asio::awaitable<void> async_sleep(chrono::steady_clock::duration duration) {
|
||||
asio::steady_timer timer(co_await asio::this_coro::executor, duration);
|
||||
co_await timer.async_wait(asio::use_awaitable);
|
||||
}
|
||||
|
||||
asio::awaitable<asio::ip::tcp::socket> async_connect_tcp(uint32_t ipv4_addr, uint16_t port) {
|
||||
uint8_t octets[4] = {
|
||||
static_cast<uint8_t>(ipv4_addr >> 24),
|
||||
static_cast<uint8_t>(ipv4_addr >> 16),
|
||||
static_cast<uint8_t>(ipv4_addr >> 8),
|
||||
static_cast<uint8_t>(ipv4_addr)};
|
||||
return async_connect_tcp(std::format("{}.{}.{}.{}", octets[0], octets[1], octets[2], octets[3]), port);
|
||||
}
|
||||
|
||||
asio::awaitable<asio::ip::tcp::socket> async_connect_tcp(const std::string& host, uint16_t port) {
|
||||
auto executor = co_await asio::this_coro::executor;
|
||||
|
||||
asio::ip::tcp::resolver resolver(executor);
|
||||
auto endpoints = co_await resolver.async_resolve(host, std::format("{}", port), asio::use_awaitable);
|
||||
|
||||
asio::ip::tcp::socket sock(executor);
|
||||
co_await asio::async_connect(sock, endpoints, asio::use_awaitable);
|
||||
|
||||
co_return sock;
|
||||
}
|
||||
|
||||
asio::awaitable<asio::ip::tcp::socket> async_connect_tcp(const asio::ip::tcp::endpoint& ep) {
|
||||
auto executor = co_await asio::this_coro::executor;
|
||||
asio::ip::tcp::socket sock(executor);
|
||||
co_await sock.async_connect(ep, asio::use_awaitable);
|
||||
co_return sock;
|
||||
}
|
||||
@@ -0,0 +1,252 @@
|
||||
#pragma once
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <asio/experimental/parallel_group.hpp>
|
||||
#include <asio/experimental/promise.hpp>
|
||||
#include <deque>
|
||||
#include <exception>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <phosg/Strings.hh>
|
||||
|
||||
template <typename T>
|
||||
class AsyncPromise {
|
||||
public:
|
||||
AsyncPromise() = default;
|
||||
|
||||
asio::awaitable<T> get() {
|
||||
if (!this->exc && !this->val.has_value()) {
|
||||
auto executor = co_await asio::this_coro::executor;
|
||||
co_await asio::async_initiate<decltype(asio::use_awaitable), void(std::error_code)>(
|
||||
[this, &executor](auto&& new_handler) {
|
||||
this->resolver_ref.emplace(ResolverRef{.resolve = std::move(new_handler), .executor = &executor});
|
||||
},
|
||||
asio::use_awaitable);
|
||||
}
|
||||
|
||||
if (this->exc) {
|
||||
std::rethrow_exception(this->exc);
|
||||
} else if (this->val.has_value()) {
|
||||
co_return *this->val;
|
||||
} else {
|
||||
throw std::logic_error("AsyncPromise await resolved but did not have a value or exception");
|
||||
}
|
||||
}
|
||||
|
||||
void set_value(T&& result) {
|
||||
if (this->exc || this->val.has_value()) {
|
||||
throw std::logic_error("attempted to set value on completed promise");
|
||||
}
|
||||
this->val = result;
|
||||
this->resolve();
|
||||
}
|
||||
|
||||
void set_exception(std::exception_ptr ex) {
|
||||
if (this->exc || this->val.has_value()) {
|
||||
throw std::logic_error("attempted to set value on completed promise");
|
||||
}
|
||||
this->exc = ex;
|
||||
this->resolve();
|
||||
}
|
||||
|
||||
void cancel() {
|
||||
this->set_exception(std::make_exception_ptr(std::runtime_error("AsyncPromise cancelled")));
|
||||
}
|
||||
|
||||
bool done() const {
|
||||
return this->exc || this->val.has_value();
|
||||
}
|
||||
|
||||
private:
|
||||
struct ResolverRef {
|
||||
asio::detail::awaitable_handler<asio::any_io_executor, std::error_code> resolve;
|
||||
asio::any_io_executor* executor;
|
||||
};
|
||||
std::optional<T> val;
|
||||
std::exception_ptr exc;
|
||||
std::optional<ResolverRef> resolver_ref;
|
||||
|
||||
void resolve() {
|
||||
if (this->resolver_ref.has_value()) {
|
||||
auto* executor = this->resolver_ref->executor;
|
||||
asio::post(*executor, [ref = std::move(this->resolver_ref)]() mutable -> void {
|
||||
ref->resolve(std::error_code{});
|
||||
});
|
||||
this->resolver_ref.reset();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
class AsyncPromise<void> {
|
||||
public:
|
||||
AsyncPromise() = default;
|
||||
|
||||
asio::awaitable<void> get() {
|
||||
if (!this->exc && !this->returned) {
|
||||
auto executor = co_await asio::this_coro::executor;
|
||||
co_await asio::async_initiate<decltype(asio::use_awaitable), void(std::error_code)>(
|
||||
[this, &executor](auto&& new_handler) {
|
||||
this->resolver_ref.emplace(ResolverRef{.resolve = std::move(new_handler), .executor = &executor});
|
||||
},
|
||||
asio::use_awaitable);
|
||||
}
|
||||
|
||||
if (this->exc) {
|
||||
std::rethrow_exception(this->exc);
|
||||
} else if (this->returned) {
|
||||
co_return;
|
||||
} else {
|
||||
throw std::logic_error("AsyncPromise await resolved but did not have a value or exception");
|
||||
}
|
||||
}
|
||||
|
||||
void set_value() {
|
||||
if (this->exc || this->returned) {
|
||||
throw std::logic_error("attempted to set value on completed promise");
|
||||
}
|
||||
this->returned = true;
|
||||
this->resolve();
|
||||
}
|
||||
|
||||
void set_exception(std::exception_ptr ex) {
|
||||
if (this->exc || this->returned) {
|
||||
throw std::logic_error("attempted to set value on completed promise");
|
||||
}
|
||||
this->exc = ex;
|
||||
this->resolve();
|
||||
}
|
||||
|
||||
void cancel() {
|
||||
this->set_exception(std::make_exception_ptr(std::runtime_error("AsyncPromise cancelled")));
|
||||
}
|
||||
|
||||
bool done() const {
|
||||
return this->exc || this->returned;
|
||||
}
|
||||
|
||||
private:
|
||||
struct ResolverRef {
|
||||
asio::detail::awaitable_handler<asio::any_io_executor, std::error_code> resolve;
|
||||
asio::any_io_executor* executor;
|
||||
};
|
||||
bool returned;
|
||||
std::exception_ptr exc;
|
||||
std::optional<ResolverRef> resolver_ref;
|
||||
|
||||
void resolve() {
|
||||
if (this->resolver_ref.has_value()) {
|
||||
auto* executor = this->resolver_ref->executor;
|
||||
asio::post(*executor, [ref = std::move(this->resolver_ref)]() mutable -> void {
|
||||
ref->resolve(std::error_code{});
|
||||
});
|
||||
this->resolver_ref.reset();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class AsyncEvent {
|
||||
public:
|
||||
AsyncEvent(asio::any_io_executor ex);
|
||||
AsyncEvent(const AsyncEvent&) = delete;
|
||||
AsyncEvent(AsyncEvent&&) = delete;
|
||||
AsyncEvent& operator=(const AsyncEvent&) = delete;
|
||||
AsyncEvent& operator=(AsyncEvent&&) = delete;
|
||||
|
||||
void set();
|
||||
void clear();
|
||||
asio::awaitable<void> wait();
|
||||
|
||||
private:
|
||||
asio::any_io_executor executor;
|
||||
bool is_set;
|
||||
std::mutex lock;
|
||||
std::vector<std::unique_ptr<asio::detail::awaitable_handler<asio::any_io_executor>>> waiters;
|
||||
};
|
||||
|
||||
class AsyncSocketReader {
|
||||
public:
|
||||
explicit AsyncSocketReader(asio::ip::tcp::socket&& sock);
|
||||
AsyncSocketReader(const AsyncSocketReader&) = delete;
|
||||
AsyncSocketReader(AsyncSocketReader&&) = delete;
|
||||
AsyncSocketReader& operator=(const AsyncSocketReader&) = delete;
|
||||
AsyncSocketReader& operator=(AsyncSocketReader&&) = delete;
|
||||
~AsyncSocketReader() = default;
|
||||
|
||||
// Reads one line from the socket, buffering any extra data read. The
|
||||
// delimiter is not included in the returned line. max_length = 0 means no
|
||||
// maximum length is enforced.
|
||||
asio::awaitable<std::string> read_line(
|
||||
const char* delimiter = "\n", size_t max_length = 0);
|
||||
asio::awaitable<std::string> read_data(size_t size);
|
||||
asio::awaitable<void> read_data_into(void* data, size_t size);
|
||||
|
||||
// The caller cannot know what the socket's read state is, so this should
|
||||
// only be used when the caller intends to write to the socket, not read
|
||||
inline asio::ip::tcp::socket& get_socket() {
|
||||
return this->sock;
|
||||
}
|
||||
|
||||
inline void close() {
|
||||
this->sock.close();
|
||||
}
|
||||
|
||||
private:
|
||||
std::string pending_data; // Data read but not yet returned to the caller
|
||||
asio::ip::tcp::socket sock;
|
||||
};
|
||||
|
||||
class AsyncWriteCollector {
|
||||
public:
|
||||
AsyncWriteCollector() = default;
|
||||
AsyncWriteCollector(const AsyncWriteCollector&) = delete;
|
||||
AsyncWriteCollector(AsyncWriteCollector&&) = delete;
|
||||
AsyncWriteCollector& operator=(const AsyncWriteCollector&) = delete;
|
||||
AsyncWriteCollector& operator=(AsyncWriteCollector&&) = delete;
|
||||
~AsyncWriteCollector() = default;
|
||||
|
||||
void add(std::string&& data);
|
||||
|
||||
// When using add_reference, it is the caller's responsibility to ensure that
|
||||
// the buffer is valid until *this is destroyed or write() returns.
|
||||
void add_reference(const void* data, size_t size);
|
||||
|
||||
asio::awaitable<void> write(asio::ip::tcp::socket& sock);
|
||||
|
||||
private:
|
||||
std::deque<std::string> owned_data;
|
||||
std::vector<asio::const_buffer> bufs;
|
||||
};
|
||||
|
||||
asio::awaitable<void> async_sleep(std::chrono::steady_clock::duration duration);
|
||||
|
||||
inline asio::ip::tcp::endpoint make_endpoint_ipv4(uint32_t addr, uint16_t port) {
|
||||
return asio::ip::tcp::endpoint(asio::ip::address_v4(addr), port);
|
||||
}
|
||||
|
||||
inline std::string str_for_endpoint(const asio::ip::tcp::endpoint& ep) {
|
||||
return ep.address().to_string() + std::format(":{}", ep.port());
|
||||
}
|
||||
|
||||
inline uint32_t ipv4_addr_for_asio_addr(const asio::ip::address& addr) {
|
||||
if (!addr.is_v4()) {
|
||||
throw std::runtime_error("Address is not IPv4");
|
||||
}
|
||||
return ntohl(addr.to_v4().to_uint());
|
||||
}
|
||||
|
||||
asio::awaitable<asio::ip::tcp::socket> async_connect_tcp(uint32_t ipv4_addr, uint16_t port);
|
||||
asio::awaitable<asio::ip::tcp::socket> async_connect_tcp(const std::string& host, uint16_t port);
|
||||
asio::awaitable<asio::ip::tcp::socket> async_connect_tcp(const asio::ip::tcp::endpoint& ep);
|
||||
|
||||
template <typename FnT, typename... ArgTs>
|
||||
asio::awaitable<std::invoke_result_t<FnT, ArgTs...>> call_on_thread_pool(asio::thread_pool& pool, FnT&& f, ArgTs&&... args) {
|
||||
using ReturnT = std::invoke_result_t<FnT, ArgTs...>;
|
||||
auto bound = std::bind(std::forward<FnT>(f), std::forward<ArgTs>(args)...);
|
||||
AsyncPromise<ReturnT> promise;
|
||||
|
||||
asio::post(pool, [&promise, &bound]() -> void {
|
||||
promise.set_value(bound());
|
||||
});
|
||||
co_return co_await promise.get();
|
||||
}
|
||||
+26
-19
@@ -5,40 +5,47 @@
|
||||
#include <stdexcept>
|
||||
|
||||
#include "Text.hh"
|
||||
#include "Types.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
template <bool IsBigEndian>
|
||||
struct BMLHeader {
|
||||
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
|
||||
|
||||
template <bool BE>
|
||||
struct BMLHeaderT {
|
||||
parray<uint8_t, 0x04> unknown_a1;
|
||||
U32T num_entries;
|
||||
U32T<BE> num_entries;
|
||||
parray<uint8_t, 0x38> unknown_a2;
|
||||
} __attribute__((packed));
|
||||
|
||||
template <bool IsBigEndian>
|
||||
struct BMLHeaderEntry {
|
||||
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
|
||||
using BMLHeader = BMLHeaderT<false>;
|
||||
using BMLHeaderBE = BMLHeaderT<true>;
|
||||
check_struct_size(BMLHeader, 0x40);
|
||||
check_struct_size(BMLHeaderBE, 0x40);
|
||||
|
||||
template <bool BE>
|
||||
struct BMLHeaderEntryT {
|
||||
pstring<TextEncoding::ASCII, 0x20> filename;
|
||||
U32T compressed_size;
|
||||
U32T<BE> compressed_size;
|
||||
parray<uint8_t, 0x04> unknown_a1;
|
||||
U32T decompressed_size;
|
||||
U32T compressed_gvm_size;
|
||||
U32T decompressed_gvm_size;
|
||||
U32T<BE> decompressed_size;
|
||||
U32T<BE> compressed_gvm_size;
|
||||
U32T<BE> decompressed_gvm_size;
|
||||
parray<uint8_t, 0x0C> unknown_a2;
|
||||
} __attribute__((packed));
|
||||
|
||||
template <bool IsBigEndian>
|
||||
void BMLArchive::load_t() {
|
||||
StringReader r(*this->data);
|
||||
using BMLHeaderEntry = BMLHeaderEntryT<false>;
|
||||
using BMLHeaderEntryBE = BMLHeaderEntryT<true>;
|
||||
check_struct_size(BMLHeaderEntry, 0x40);
|
||||
check_struct_size(BMLHeaderEntryBE, 0x40);
|
||||
|
||||
const auto& header = r.get<BMLHeader<IsBigEndian>>();
|
||||
template <bool BE>
|
||||
void BMLArchive::load_t() {
|
||||
phosg::StringReader r(*this->data);
|
||||
|
||||
const auto& header = r.get<BMLHeaderT<BE>>();
|
||||
|
||||
size_t offset = 0x800;
|
||||
while (this->entries.size() < header.num_entries) {
|
||||
const auto& entry = r.get<BMLHeaderEntry<IsBigEndian>>();
|
||||
const auto& entry = r.get<BMLHeaderEntryT<BE>>();
|
||||
|
||||
if (offset + entry.compressed_size > this->data->size()) {
|
||||
throw runtime_error("BML data entry extends beyond end of data");
|
||||
@@ -96,10 +103,10 @@ string BMLArchive::get_copy(const string& name) const {
|
||||
}
|
||||
}
|
||||
|
||||
StringReader BMLArchive::get_reader(const string& name) const {
|
||||
phosg::StringReader BMLArchive::get_reader(const string& name) const {
|
||||
try {
|
||||
const auto& entry = this->entries.at(name);
|
||||
return StringReader(this->data->data() + entry.offset, entry.size);
|
||||
return phosg::StringReader(this->data->data() + entry.offset, entry.size);
|
||||
} catch (const out_of_range&) {
|
||||
throw out_of_range("BML does not contain file: " + name);
|
||||
}
|
||||
|
||||
+2
-2
@@ -24,10 +24,10 @@ public:
|
||||
std::pair<const void*, size_t> get(const std::string& name) const;
|
||||
std::pair<const void*, size_t> get_gvm(const std::string& name) const;
|
||||
std::string get_copy(const std::string& name) const;
|
||||
StringReader get_reader(const std::string& name) const;
|
||||
phosg::StringReader get_reader(const std::string& name) const;
|
||||
|
||||
private:
|
||||
template <bool IsBigEndian>
|
||||
template <bool BE>
|
||||
void load_t();
|
||||
|
||||
std::shared_ptr<const std::string> data;
|
||||
|
||||
+83
-83
@@ -1,83 +1,83 @@
|
||||
#include "BattleParamsIndex.hh"
|
||||
|
||||
#include <phosg/Filesystem.hh>
|
||||
#include <phosg/Strings.hh>
|
||||
|
||||
#include "Loggers.hh"
|
||||
#include "PSOEncryption.hh"
|
||||
#include "StaticGameData.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
void BattleParamsIndex::Table::print(FILE* stream) const {
|
||||
auto print_entry = +[](FILE* stream, const PlayerStats& e) {
|
||||
fprintf(stream,
|
||||
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %5" PRIu32 " %5" PRIu32,
|
||||
e.char_stats.atp.load(),
|
||||
e.char_stats.mst.load(),
|
||||
e.char_stats.evp.load(),
|
||||
e.char_stats.hp.load(),
|
||||
e.char_stats.dfp.load(),
|
||||
e.char_stats.ata.load(),
|
||||
e.char_stats.lck.load(),
|
||||
e.esp.load(),
|
||||
e.experience.load(),
|
||||
e.meseta.load());
|
||||
};
|
||||
|
||||
for (size_t diff = 0; diff < 4; diff++) {
|
||||
fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP EXP DIFF\n",
|
||||
abbreviation_for_difficulty(diff));
|
||||
for (size_t z = 0; z < 0x60; z++) {
|
||||
fprintf(stream, " %02zX ", z);
|
||||
print_entry(stream, this->stats[diff][z]);
|
||||
fputc('\n', stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BattleParamsIndex::BattleParamsIndex(
|
||||
shared_ptr<const string> data_on_ep1,
|
||||
shared_ptr<const string> data_on_ep2,
|
||||
shared_ptr<const string> data_on_ep4,
|
||||
shared_ptr<const string> data_off_ep1,
|
||||
shared_ptr<const string> data_off_ep2,
|
||||
shared_ptr<const string> data_off_ep4) {
|
||||
this->files[0][0].data = data_on_ep1;
|
||||
this->files[0][1].data = data_on_ep2;
|
||||
this->files[0][2].data = data_on_ep4;
|
||||
this->files[1][0].data = data_off_ep1;
|
||||
this->files[1][1].data = data_off_ep2;
|
||||
this->files[1][2].data = data_off_ep4;
|
||||
|
||||
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
|
||||
for (uint8_t episode = 0; episode < 3; episode++) {
|
||||
auto& file = this->files[is_solo][episode];
|
||||
if (file.data->size() < sizeof(Table)) {
|
||||
throw runtime_error(string_printf(
|
||||
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
|
||||
sizeof(Table), file.data->size(), is_solo, episode));
|
||||
}
|
||||
file.table = reinterpret_cast<const Table*>(file.data->data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const BattleParamsIndex::Table& BattleParamsIndex::get_table(bool solo, Episode episode) const {
|
||||
uint8_t ep_index;
|
||||
switch (episode) {
|
||||
case Episode::EP1:
|
||||
ep_index = 0;
|
||||
break;
|
||||
case Episode::EP2:
|
||||
ep_index = 1;
|
||||
break;
|
||||
case Episode::EP4:
|
||||
ep_index = 2;
|
||||
break;
|
||||
default:
|
||||
throw invalid_argument("invalid episode");
|
||||
}
|
||||
|
||||
return *this->files[!!solo][ep_index].table;
|
||||
}
|
||||
#include "BattleParamsIndex.hh"
|
||||
|
||||
#include <phosg/Filesystem.hh>
|
||||
#include <phosg/Strings.hh>
|
||||
|
||||
#include "Loggers.hh"
|
||||
#include "PSOEncryption.hh"
|
||||
#include "StaticGameData.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
void BattleParamsIndex::Table::print(FILE* stream) const {
|
||||
auto print_entry = +[](FILE* stream, const PlayerStats& e) {
|
||||
phosg::fwrite_fmt(stream,
|
||||
"{:5} {:5} {:5} {:5} {:5} {:5} {:5} {:5} {:5} {:5}",
|
||||
e.char_stats.atp,
|
||||
e.char_stats.mst,
|
||||
e.char_stats.evp,
|
||||
e.char_stats.hp,
|
||||
e.char_stats.dfp,
|
||||
e.char_stats.ata,
|
||||
e.char_stats.lck,
|
||||
e.esp,
|
||||
e.experience,
|
||||
e.meseta);
|
||||
};
|
||||
|
||||
for (size_t diff = 0; diff < 4; diff++) {
|
||||
phosg::fwrite_fmt(stream, "{} ZZ ATP PSV EVP HP DFP ATA LCK ESP EXP DIFF\n",
|
||||
abbreviation_for_difficulty(diff));
|
||||
for (size_t z = 0; z < 0x60; z++) {
|
||||
phosg::fwrite_fmt(stream, " {:02X} ", z);
|
||||
print_entry(stream, this->stats[diff][z]);
|
||||
fputc('\n', stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BattleParamsIndex::BattleParamsIndex(
|
||||
shared_ptr<const string> data_on_ep1,
|
||||
shared_ptr<const string> data_on_ep2,
|
||||
shared_ptr<const string> data_on_ep4,
|
||||
shared_ptr<const string> data_off_ep1,
|
||||
shared_ptr<const string> data_off_ep2,
|
||||
shared_ptr<const string> data_off_ep4) {
|
||||
this->files[0][0].data = data_on_ep1;
|
||||
this->files[0][1].data = data_on_ep2;
|
||||
this->files[0][2].data = data_on_ep4;
|
||||
this->files[1][0].data = data_off_ep1;
|
||||
this->files[1][1].data = data_off_ep2;
|
||||
this->files[1][2].data = data_off_ep4;
|
||||
|
||||
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
|
||||
for (uint8_t episode = 0; episode < 3; episode++) {
|
||||
auto& file = this->files[is_solo][episode];
|
||||
if (file.data->size() < sizeof(Table)) {
|
||||
throw runtime_error(std::format(
|
||||
"battle params table size is incorrect (expected {:X} bytes, have {:X} bytes; is_solo={}, episode={})",
|
||||
sizeof(Table), file.data->size(), is_solo, episode));
|
||||
}
|
||||
file.table = reinterpret_cast<const Table*>(file.data->data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const BattleParamsIndex::Table& BattleParamsIndex::get_table(bool solo, Episode episode) const {
|
||||
uint8_t ep_index;
|
||||
switch (episode) {
|
||||
case Episode::EP1:
|
||||
ep_index = 0;
|
||||
break;
|
||||
case Episode::EP2:
|
||||
ep_index = 1;
|
||||
break;
|
||||
case Episode::EP4:
|
||||
ep_index = 2;
|
||||
break;
|
||||
default:
|
||||
throw invalid_argument("invalid episode");
|
||||
}
|
||||
|
||||
return *this->files[!!solo][ep_index].table;
|
||||
}
|
||||
|
||||
+100
-100
@@ -1,100 +1,100 @@
|
||||
#pragma once
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <phosg/Encoding.hh>
|
||||
#include <random>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "EnemyType.hh"
|
||||
#include "LevelTable.hh"
|
||||
#include "StaticGameData.hh"
|
||||
#include "Text.hh"
|
||||
|
||||
class BattleParamsIndex {
|
||||
public:
|
||||
// These files are little-endian, even on PSO GC.
|
||||
|
||||
struct AttackData {
|
||||
/* 00 */ le_int16_t unknown_a1;
|
||||
/* 02 */ le_int16_t atp;
|
||||
/* 04 */ le_int16_t ata_bonus;
|
||||
/* 06 */ le_uint16_t unknown_a4;
|
||||
/* 08 */ le_float distance_x;
|
||||
/* 0C */ le_uint32_t angle_x; // Out of 0x10000 (high 16 bits are unused)
|
||||
/* 10 */ le_float distance_y;
|
||||
/* 14 */ le_uint16_t unknown_a8;
|
||||
/* 16 */ le_uint16_t unknown_a9;
|
||||
/* 18 */ le_uint16_t unknown_a10;
|
||||
/* 1A */ le_uint16_t unknown_a11;
|
||||
/* 1C */ le_uint32_t unknown_a12;
|
||||
/* 20 */ le_uint32_t unknown_a13;
|
||||
/* 24 */ le_uint32_t unknown_a14;
|
||||
/* 28 */ le_uint32_t unknown_a15;
|
||||
/* 2C */ le_uint32_t unknown_a16;
|
||||
/* 30 */
|
||||
} __attribute__((packed));
|
||||
|
||||
struct ResistData {
|
||||
/* 00 */ le_int16_t evp_bonus;
|
||||
/* 02 */ le_uint16_t efr;
|
||||
/* 04 */ le_uint16_t eic;
|
||||
/* 06 */ le_uint16_t eth;
|
||||
/* 08 */ le_uint16_t elt;
|
||||
/* 0A */ le_uint16_t edk;
|
||||
/* 0C */ le_uint32_t unknown_a6;
|
||||
/* 10 */ le_uint32_t unknown_a7;
|
||||
/* 14 */ le_uint32_t unknown_a8;
|
||||
/* 18 */ le_uint32_t unknown_a9;
|
||||
/* 1C */ le_int32_t dfp_bonus;
|
||||
/* 20 */
|
||||
} __attribute__((packed));
|
||||
|
||||
struct MovementData {
|
||||
/* 00 */ le_float idle_move_speed;
|
||||
/* 04 */ le_float idle_animation_speed;
|
||||
/* 08 */ le_float move_speed;
|
||||
/* 0C */ le_float animation_speed;
|
||||
/* 10 */ le_float unknown_a1;
|
||||
/* 14 */ le_float unknown_a2;
|
||||
/* 18 */ le_uint32_t unknown_a3;
|
||||
/* 1C */ le_uint32_t unknown_a4;
|
||||
/* 20 */ le_uint32_t unknown_a5;
|
||||
/* 24 */ le_uint32_t unknown_a6;
|
||||
/* 28 */ le_uint32_t unknown_a7;
|
||||
/* 2C */ le_uint32_t unknown_a8;
|
||||
/* 30 */
|
||||
} __attribute__((packed));
|
||||
|
||||
struct Table {
|
||||
/* 0000 */ parray<parray<PlayerStats, 0x60>, 4> stats;
|
||||
/* 3600 */ parray<parray<AttackData, 0x60>, 4> attack_data;
|
||||
/* 7E00 */ parray<parray<ResistData, 0x60>, 4> resist_data;
|
||||
/* AE00 */ parray<parray<MovementData, 0x60>, 4> movement_data;
|
||||
/* F600 */
|
||||
|
||||
void print(FILE* stream) const;
|
||||
} __attribute__((packed));
|
||||
|
||||
BattleParamsIndex(
|
||||
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
|
||||
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
|
||||
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
|
||||
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
|
||||
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
|
||||
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
|
||||
|
||||
const Table& get_table(bool solo, Episode episode) const;
|
||||
|
||||
private:
|
||||
struct File {
|
||||
std::shared_ptr<const std::string> data;
|
||||
const Table* table;
|
||||
};
|
||||
|
||||
// Indexed as [online/offline][episode]
|
||||
std::array<std::array<File, 3>, 2> files;
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <phosg/Encoding.hh>
|
||||
#include <random>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "EnemyType.hh"
|
||||
#include "LevelTable.hh"
|
||||
#include "StaticGameData.hh"
|
||||
#include "Text.hh"
|
||||
|
||||
class BattleParamsIndex {
|
||||
public:
|
||||
// These files are little-endian, even on PSO GC.
|
||||
|
||||
struct AttackData {
|
||||
/* 00 */ le_int16_t unknown_a1;
|
||||
/* 02 */ le_int16_t atp;
|
||||
/* 04 */ le_int16_t ata_bonus;
|
||||
/* 06 */ le_uint16_t unknown_a4;
|
||||
/* 08 */ le_float distance_x;
|
||||
/* 0C */ le_uint32_t angle_x; // Out of 0x10000 (high 16 bits are unused)
|
||||
/* 10 */ le_float distance_y;
|
||||
/* 14 */ le_uint16_t unknown_a8;
|
||||
/* 16 */ le_uint16_t unknown_a9;
|
||||
/* 18 */ le_uint16_t unknown_a10;
|
||||
/* 1A */ le_uint16_t unknown_a11;
|
||||
/* 1C */ le_uint32_t unknown_a12;
|
||||
/* 20 */ le_uint32_t unknown_a13;
|
||||
/* 24 */ le_uint32_t unknown_a14;
|
||||
/* 28 */ le_uint32_t unknown_a15;
|
||||
/* 2C */ le_uint32_t unknown_a16;
|
||||
/* 30 */
|
||||
} __packed_ws__(AttackData, 0x30);
|
||||
|
||||
struct ResistData {
|
||||
/* 00 */ le_int16_t evp_bonus;
|
||||
/* 02 */ le_uint16_t efr;
|
||||
/* 04 */ le_uint16_t eic;
|
||||
/* 06 */ le_uint16_t eth;
|
||||
/* 08 */ le_uint16_t elt;
|
||||
/* 0A */ le_uint16_t edk;
|
||||
/* 0C */ le_uint32_t unknown_a6;
|
||||
/* 10 */ le_uint32_t unknown_a7;
|
||||
/* 14 */ le_uint32_t unknown_a8;
|
||||
/* 18 */ le_uint32_t unknown_a9;
|
||||
/* 1C */ le_int32_t dfp_bonus;
|
||||
/* 20 */
|
||||
} __packed_ws__(ResistData, 0x20);
|
||||
|
||||
struct MovementData {
|
||||
/* 00 */ le_float idle_move_speed;
|
||||
/* 04 */ le_float idle_animation_speed;
|
||||
/* 08 */ le_float move_speed;
|
||||
/* 0C */ le_float animation_speed;
|
||||
/* 10 */ le_float unknown_a1;
|
||||
/* 14 */ le_float unknown_a2;
|
||||
/* 18 */ le_uint32_t unknown_a3;
|
||||
/* 1C */ le_uint32_t unknown_a4;
|
||||
/* 20 */ le_uint32_t unknown_a5;
|
||||
/* 24 */ le_uint32_t unknown_a6;
|
||||
/* 28 */ le_uint32_t unknown_a7;
|
||||
/* 2C */ le_uint32_t unknown_a8;
|
||||
/* 30 */
|
||||
} __packed_ws__(MovementData, 0x30);
|
||||
|
||||
struct Table {
|
||||
/* 0000 */ parray<parray<PlayerStats, 0x60>, 4> stats;
|
||||
/* 3600 */ parray<parray<AttackData, 0x60>, 4> attack_data;
|
||||
/* 7E00 */ parray<parray<ResistData, 0x60>, 4> resist_data;
|
||||
/* AE00 */ parray<parray<MovementData, 0x60>, 4> movement_data;
|
||||
/* F600 */
|
||||
|
||||
void print(FILE* stream) const;
|
||||
} __packed_ws__(Table, 0xF600);
|
||||
|
||||
BattleParamsIndex(
|
||||
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
|
||||
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
|
||||
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
|
||||
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
|
||||
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
|
||||
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
|
||||
|
||||
const Table& get_table(bool solo, Episode episode) const;
|
||||
|
||||
private:
|
||||
struct File {
|
||||
std::shared_ptr<const std::string> data;
|
||||
const Table* table = nullptr;
|
||||
};
|
||||
|
||||
// Indexed as [online/offline][episode]
|
||||
std::array<std::array<File, 3>, 2> files;
|
||||
};
|
||||
|
||||
@@ -1,188 +0,0 @@
|
||||
#include "CatSession.hh"
|
||||
|
||||
#include <arpa/inet.h>
|
||||
#include <ctype.h>
|
||||
#include <errno.h>
|
||||
#include <event2/buffer.h>
|
||||
#include <event2/bufferevent.h>
|
||||
#include <event2/event.h>
|
||||
#include <event2/listener.h>
|
||||
#include <fcntl.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include <phosg/Encoding.hh>
|
||||
#include <phosg/Filesystem.hh>
|
||||
#include <phosg/Network.hh>
|
||||
#include <phosg/Random.hh>
|
||||
#include <phosg/Strings.hh>
|
||||
#include <phosg/Time.hh>
|
||||
|
||||
#include "Loggers.hh"
|
||||
#include "PSOProtocol.hh"
|
||||
#include "ProxyCommands.hh"
|
||||
#include "ReceiveCommands.hh"
|
||||
#include "ReceiveSubcommands.hh"
|
||||
#include "SendCommands.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
CatSession::exit_shell::exit_shell() : runtime_error("shell exited") {}
|
||||
|
||||
CatSession::CatSession(
|
||||
shared_ptr<struct event_base> base,
|
||||
const struct sockaddr_storage& remote,
|
||||
Version version,
|
||||
shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file)
|
||||
: log(string_printf("[CatSession:%s] ", name_for_enum(version)), proxy_server_log.min_level),
|
||||
base(base),
|
||||
read_event(event_new(this->base.get(), 0, EV_READ | EV_PERSIST, CatSession::dispatch_read_stdin, this), event_free),
|
||||
channel(version, 1, CatSession::dispatch_on_channel_input, CatSession::dispatch_on_channel_error, this, "CatSession"),
|
||||
bb_key_file(bb_key_file) {
|
||||
|
||||
if (remote.ss_family != AF_INET) {
|
||||
throw runtime_error("remote is not AF_INET");
|
||||
}
|
||||
|
||||
string netloc_str = render_sockaddr_storage(remote);
|
||||
this->log.info("Connecting to %s", netloc_str.c_str());
|
||||
|
||||
struct bufferevent* bev = bufferevent_socket_new(
|
||||
this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
|
||||
if (!bev) {
|
||||
throw runtime_error(string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR()));
|
||||
}
|
||||
this->channel.set_bufferevent(bev);
|
||||
|
||||
if (bufferevent_socket_connect(this->channel.bev.get(),
|
||||
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
|
||||
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
|
||||
}
|
||||
|
||||
event_add(this->read_event.get(), nullptr);
|
||||
this->poll.add(0, POLLIN);
|
||||
}
|
||||
|
||||
void CatSession::execute_command(const std::string& command) {
|
||||
string full_cmd = parse_data_string(command, nullptr, ParseDataFlags::ALLOW_FILES);
|
||||
send_command_with_header(this->channel, full_cmd.data(), full_cmd.size());
|
||||
}
|
||||
|
||||
void CatSession::dispatch_on_channel_input(
|
||||
Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
|
||||
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
|
||||
session->on_channel_input(command, flag, data);
|
||||
}
|
||||
|
||||
void CatSession::on_channel_input(
|
||||
uint16_t command, uint32_t flag, std::string& data) {
|
||||
if (!uses_v4_encryption(this->channel.version)) {
|
||||
if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) {
|
||||
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data, 0xFFFF);
|
||||
if (uses_v3_encryption(this->channel.version)) {
|
||||
this->channel.crypt_in = make_shared<PSOV3Encryption>(cmd.server_key);
|
||||
this->channel.crypt_out = make_shared<PSOV3Encryption>(cmd.client_key);
|
||||
this->log.info("Enabled V3 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
|
||||
cmd.server_key.load(), cmd.client_key.load());
|
||||
} else { // PC, DC, or patch server
|
||||
this->channel.crypt_in = make_shared<PSOV2Encryption>(cmd.server_key);
|
||||
this->channel.crypt_out = make_shared<PSOV2Encryption>(cmd.client_key);
|
||||
this->log.info("Enabled V2 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
|
||||
cmd.server_key.load(), cmd.client_key.load());
|
||||
}
|
||||
}
|
||||
} else { // BB
|
||||
if (command == 0x03 || command == 0x9B) {
|
||||
if (!this->bb_key_file) {
|
||||
throw runtime_error("BB encryption requires a key file");
|
||||
}
|
||||
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data, 0xFFFF);
|
||||
this->channel.crypt_in = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key));
|
||||
this->channel.crypt_out = make_shared<PSOBBEncryption>(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key));
|
||||
this->log.info("Enabled BB encryption");
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Use the iovec form of print_data here instead of
|
||||
// prepend_command_header (which copies the string)
|
||||
string full_cmd = prepend_command_header(
|
||||
this->channel.version, this->channel.crypt_in.get(), command, flag, data);
|
||||
print_data(stdout, full_cmd, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
|
||||
}
|
||||
|
||||
void CatSession::dispatch_on_channel_error(Channel& ch, short events) {
|
||||
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
|
||||
session->on_channel_error(events);
|
||||
}
|
||||
|
||||
void CatSession::on_channel_error(short events) {
|
||||
if (events & BEV_EVENT_CONNECTED) {
|
||||
this->log.info("Channel connected");
|
||||
}
|
||||
if (events & BEV_EVENT_ERROR) {
|
||||
int err = EVUTIL_SOCKET_ERROR();
|
||||
this->log.warning("Error %d (%s) in unlinked client stream", err,
|
||||
evutil_socket_error_to_string(err));
|
||||
}
|
||||
if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
|
||||
this->log.info("Session endpoint has disconnected");
|
||||
this->channel.disconnect();
|
||||
event_base_loopexit(this->base.get(), nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void CatSession::dispatch_read_stdin(evutil_socket_t, short, void* ctx) {
|
||||
reinterpret_cast<CatSession*>(ctx)->read_stdin();
|
||||
}
|
||||
|
||||
void CatSession::read_stdin() {
|
||||
bool any_command_read = false;
|
||||
for (;;) {
|
||||
auto poll_result = this->poll.poll();
|
||||
short fd_events = 0;
|
||||
try {
|
||||
fd_events = poll_result.at(0);
|
||||
} catch (const out_of_range&) {
|
||||
}
|
||||
|
||||
if (!(fd_events & POLLIN)) {
|
||||
break;
|
||||
}
|
||||
|
||||
string command(2048, '\0');
|
||||
if (!fgets(command.data(), command.size(), stdin)) {
|
||||
if (!any_command_read) {
|
||||
// ctrl+d probably; we should exit
|
||||
fputc('\n', stderr);
|
||||
event_base_loopexit(this->base.get(), nullptr);
|
||||
return;
|
||||
} else {
|
||||
break; // probably not EOF; just no more commands for now
|
||||
}
|
||||
}
|
||||
|
||||
// trim the extra data off the string
|
||||
size_t len = strlen(command.c_str());
|
||||
if (len == 0) {
|
||||
break;
|
||||
}
|
||||
if (command[len - 1] == '\n') {
|
||||
len--;
|
||||
}
|
||||
command.resize(len);
|
||||
any_command_read = true;
|
||||
|
||||
try {
|
||||
execute_command(command);
|
||||
} catch (const exit_shell&) {
|
||||
event_base_loopexit(this->base.get(), nullptr);
|
||||
return;
|
||||
} catch (const exception& e) {
|
||||
fprintf(stderr, "FAILED: %s\n", e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <event2/event.h>
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <phosg/Filesystem.hh>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
#include "PSOEncryption.hh"
|
||||
#include "PSOProtocol.hh"
|
||||
#include "ServerState.hh"
|
||||
|
||||
class CatSession {
|
||||
public:
|
||||
CatSession(
|
||||
std::shared_ptr<struct event_base> base,
|
||||
const struct sockaddr_storage& remote,
|
||||
Version version,
|
||||
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file);
|
||||
CatSession(const CatSession&) = delete;
|
||||
CatSession(CatSession&&) = delete;
|
||||
CatSession& operator=(const CatSession&) = delete;
|
||||
CatSession& operator=(CatSession&&) = delete;
|
||||
virtual ~CatSession() = default;
|
||||
|
||||
protected:
|
||||
PrefixedLogger log;
|
||||
std::shared_ptr<struct event_base> base;
|
||||
std::unique_ptr<struct event, void (*)(struct event*)> read_event;
|
||||
Poll poll;
|
||||
|
||||
Channel channel;
|
||||
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file;
|
||||
|
||||
class exit_shell : public std::runtime_error {
|
||||
public:
|
||||
exit_shell();
|
||||
~exit_shell() = default;
|
||||
};
|
||||
|
||||
virtual void execute_command(const std::string& command);
|
||||
|
||||
static void dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx);
|
||||
static void dispatch_on_channel_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
|
||||
static void dispatch_on_channel_error(Channel& ch, short events);
|
||||
void on_channel_input(uint16_t command, uint32_t flag, std::string& msg);
|
||||
void on_channel_error(short events);
|
||||
void read_stdin();
|
||||
};
|
||||
+398
-424
@@ -1,424 +1,398 @@
|
||||
#include "Channel.hh"
|
||||
|
||||
#include <errno.h>
|
||||
#include <event2/buffer.h>
|
||||
#include <event2/bufferevent.h>
|
||||
#include <event2/event.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <phosg/Network.hh>
|
||||
#include <phosg/Time.hh>
|
||||
|
||||
#include "Loggers.hh"
|
||||
#include "Version.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
extern bool use_terminal_colors;
|
||||
|
||||
static void flush_and_free_bufferevent(struct bufferevent* bev) {
|
||||
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
|
||||
bufferevent_free(bev);
|
||||
}
|
||||
|
||||
Channel::Channel(
|
||||
Version version,
|
||||
uint8_t language,
|
||||
on_command_received_t on_command_received,
|
||||
on_error_t on_error,
|
||||
void* context_obj,
|
||||
const string& name,
|
||||
TerminalFormat terminal_send_color,
|
||||
TerminalFormat terminal_recv_color)
|
||||
: bev(nullptr, flush_and_free_bufferevent),
|
||||
version(version),
|
||||
language(language),
|
||||
name(name),
|
||||
terminal_send_color(terminal_send_color),
|
||||
terminal_recv_color(terminal_recv_color),
|
||||
on_command_received(on_command_received),
|
||||
on_error(on_error),
|
||||
context_obj(context_obj) {
|
||||
}
|
||||
|
||||
Channel::Channel(
|
||||
struct bufferevent* bev,
|
||||
Version version,
|
||||
uint8_t language,
|
||||
on_command_received_t on_command_received,
|
||||
on_error_t on_error,
|
||||
void* context_obj,
|
||||
const string& name,
|
||||
TerminalFormat terminal_send_color,
|
||||
TerminalFormat terminal_recv_color)
|
||||
: bev(nullptr, flush_and_free_bufferevent),
|
||||
version(version),
|
||||
language(language),
|
||||
name(name),
|
||||
terminal_send_color(terminal_send_color),
|
||||
terminal_recv_color(terminal_recv_color),
|
||||
on_command_received(on_command_received),
|
||||
on_error(on_error),
|
||||
context_obj(context_obj) {
|
||||
this->set_bufferevent(bev);
|
||||
}
|
||||
|
||||
void Channel::replace_with(
|
||||
Channel&& other,
|
||||
on_command_received_t on_command_received,
|
||||
on_error_t on_error,
|
||||
void* context_obj,
|
||||
const std::string& name) {
|
||||
this->set_bufferevent(other.bev.release());
|
||||
this->local_addr = other.local_addr;
|
||||
this->remote_addr = other.remote_addr;
|
||||
this->is_virtual_connection = other.is_virtual_connection;
|
||||
this->version = other.version;
|
||||
this->language = other.language;
|
||||
this->crypt_in = other.crypt_in;
|
||||
this->crypt_out = other.crypt_out;
|
||||
this->name = name;
|
||||
this->terminal_send_color = other.terminal_send_color;
|
||||
this->terminal_recv_color = other.terminal_recv_color;
|
||||
this->on_command_received = on_command_received;
|
||||
this->on_error = on_error;
|
||||
this->context_obj = context_obj;
|
||||
other.disconnect(); // Clears crypts, addrs, etc.
|
||||
}
|
||||
|
||||
void Channel::set_bufferevent(struct bufferevent* bev) {
|
||||
this->bev.reset(bev);
|
||||
|
||||
if (this->bev.get()) {
|
||||
int fd = bufferevent_getfd(this->bev.get());
|
||||
if (fd < 0) {
|
||||
this->is_virtual_connection = true;
|
||||
memset(&this->local_addr, 0, sizeof(this->local_addr));
|
||||
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
|
||||
} else {
|
||||
this->is_virtual_connection = false;
|
||||
get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
|
||||
}
|
||||
|
||||
bufferevent_setcb(this->bev.get(),
|
||||
&Channel::dispatch_on_input, nullptr,
|
||||
&Channel::dispatch_on_error, this);
|
||||
bufferevent_enable(this->bev.get(), EV_READ | EV_WRITE);
|
||||
|
||||
} else {
|
||||
this->is_virtual_connection = false;
|
||||
memset(&this->local_addr, 0, sizeof(this->local_addr));
|
||||
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
|
||||
}
|
||||
}
|
||||
|
||||
void Channel::disconnect() {
|
||||
if (this->bev.get()) {
|
||||
// If the output buffer is not empty, move the bufferevent into the draining
|
||||
// pool instead of disconnecting it, to make sure all the data gets sent.
|
||||
struct evbuffer* out_buffer = bufferevent_get_output(this->bev.get());
|
||||
if (evbuffer_get_length(out_buffer) == 0) {
|
||||
this->bev.reset(); // Destructor flushes and frees the bufferevent
|
||||
} else {
|
||||
// The callbacks will free it when all the data is sent or the client
|
||||
// disconnects
|
||||
|
||||
auto on_output = +[](struct bufferevent* bev, void*) -> void {
|
||||
flush_and_free_bufferevent(bev);
|
||||
};
|
||||
|
||||
auto on_error = +[](struct bufferevent* bev, short events, void*) -> void {
|
||||
if (events & BEV_EVENT_ERROR) {
|
||||
int err = EVUTIL_SOCKET_ERROR();
|
||||
channel_exceptions_log.warning(
|
||||
"Disconnecting channel caused error %d (%s)", err,
|
||||
evutil_socket_error_to_string(err));
|
||||
}
|
||||
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
|
||||
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
|
||||
bufferevent_free(bev);
|
||||
}
|
||||
};
|
||||
|
||||
struct bufferevent* bev = this->bev.release();
|
||||
bufferevent_setcb(bev, nullptr, on_output, on_error, bev);
|
||||
bufferevent_disable(bev, EV_READ);
|
||||
}
|
||||
}
|
||||
|
||||
memset(&this->local_addr, 0, sizeof(this->local_addr));
|
||||
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
|
||||
this->is_virtual_connection = false;
|
||||
this->crypt_in.reset();
|
||||
this->crypt_out.reset();
|
||||
}
|
||||
|
||||
Channel::Message Channel::recv() {
|
||||
struct evbuffer* buf = bufferevent_get_input(this->bev.get());
|
||||
|
||||
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
|
||||
PSOCommandHeader header;
|
||||
if (evbuffer_copyout(buf, &header, header_size) < static_cast<ssize_t>(header_size)) {
|
||||
throw out_of_range("no command available");
|
||||
}
|
||||
|
||||
if (this->crypt_in.get()) {
|
||||
this->crypt_in->decrypt(&header, header_size, false);
|
||||
}
|
||||
|
||||
size_t command_logical_size = header.size(version);
|
||||
|
||||
// If encryption is enabled, BB pads commands to 8-byte boundaries, and this
|
||||
// is not reflected in the size field. This logic does not occur if encryption
|
||||
// is not yet enabled.
|
||||
size_t command_physical_size = (this->crypt_in.get() && (version == Version::BB_V4))
|
||||
? ((command_logical_size + 7) & ~7)
|
||||
: command_logical_size;
|
||||
if (evbuffer_get_length(buf) < command_physical_size) {
|
||||
throw out_of_range("no command available");
|
||||
}
|
||||
|
||||
// If we get here, then there is a full command in the buffer. Some encryption
|
||||
// algorithms' advancement depends on the decrypted data, so we have to
|
||||
// actually decrypt the header again (with advance=true) to keep them in a
|
||||
// consistent state.
|
||||
|
||||
string header_data(header_size, '\0');
|
||||
if (evbuffer_remove(buf, header_data.data(), header_data.size()) < static_cast<ssize_t>(header_data.size())) {
|
||||
throw logic_error("enough bytes available, but could not remove them");
|
||||
}
|
||||
if (this->crypt_in.get()) {
|
||||
this->crypt_in->decrypt(header_data.data(), header_data.size());
|
||||
}
|
||||
|
||||
string command_data(command_physical_size - header_size, '\0');
|
||||
if (evbuffer_remove(buf, command_data.data(), command_data.size()) < static_cast<ssize_t>(command_data.size())) {
|
||||
throw logic_error("enough bytes available, but could not remove them");
|
||||
}
|
||||
|
||||
if (this->crypt_in.get()) {
|
||||
// Some versions of PSO DC can send commands whose sizes are not a multiple
|
||||
// of 4, but the server is expected to always use a multiple of 4 bytes when
|
||||
// decrypting (the extra cipher bytes are lost). To emulate this behavior,
|
||||
// we have to round up the size for DC commands here.
|
||||
size_t orig_size = command_data.size();
|
||||
command_data.resize((orig_size + 3) & (~3), 0);
|
||||
this->crypt_in->decrypt(command_data.data(), command_data.size());
|
||||
command_data.resize(orig_size);
|
||||
}
|
||||
command_data.resize(command_logical_size - header_size);
|
||||
|
||||
if (command_data_log.should_log(LogLevel::INFO) && (this->terminal_recv_color != TerminalFormat::END)) {
|
||||
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
|
||||
print_color_escape(stderr, this->terminal_recv_color, TerminalFormat::BOLD, TerminalFormat::END);
|
||||
}
|
||||
|
||||
if (version == Version::BB_V4) {
|
||||
command_data_log.info(
|
||||
"Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")",
|
||||
this->name.c_str(),
|
||||
header.command(this->version),
|
||||
header.flag(this->version));
|
||||
} else {
|
||||
command_data_log.info(
|
||||
"Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")",
|
||||
this->name.c_str(),
|
||||
name_for_enum(this->version),
|
||||
header.command(this->version),
|
||||
header.flag(this->version));
|
||||
}
|
||||
|
||||
vector<struct iovec> iovs;
|
||||
iovs.emplace_back(iovec{.iov_base = header_data.data(), .iov_len = header_data.size()});
|
||||
iovs.emplace_back(iovec{.iov_base = command_data.data(), .iov_len = command_data.size()});
|
||||
print_data(stderr, iovs, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
|
||||
|
||||
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
|
||||
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
.command = header.command(this->version),
|
||||
.flag = header.flag(this->version),
|
||||
.data = std::move(command_data),
|
||||
};
|
||||
}
|
||||
|
||||
void Channel::send(uint16_t cmd, uint32_t flag, bool silent) {
|
||||
this->send(cmd, flag, nullptr, 0, silent);
|
||||
}
|
||||
|
||||
void Channel::send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent) {
|
||||
if (!this->connected()) {
|
||||
channel_exceptions_log.warning("Attempted to send command on closed channel; dropping data");
|
||||
return;
|
||||
}
|
||||
|
||||
size_t size = 0;
|
||||
for (const auto& b : blocks) {
|
||||
size += b.second;
|
||||
}
|
||||
|
||||
string send_data;
|
||||
size_t logical_size;
|
||||
size_t send_data_size = 0;
|
||||
switch (this->version) {
|
||||
case Version::DC_NTE:
|
||||
case Version::DC_V1_11_2000_PROTOTYPE:
|
||||
case Version::DC_V1:
|
||||
case Version::DC_V2:
|
||||
case Version::GC_NTE:
|
||||
case Version::GC_V3:
|
||||
case Version::GC_EP3_NTE:
|
||||
case Version::GC_EP3:
|
||||
case Version::XB_V3: {
|
||||
PSOCommandHeaderDCV3 header;
|
||||
if (this->crypt_out.get() &&
|
||||
(this->version != Version::DC_NTE) &&
|
||||
(this->version != Version::DC_V1_11_2000_PROTOTYPE) &&
|
||||
(this->version != Version::DC_V1)) {
|
||||
send_data_size = (sizeof(header) + size + 3) & ~3;
|
||||
} else {
|
||||
send_data_size = (sizeof(header) + size);
|
||||
}
|
||||
logical_size = send_data_size;
|
||||
header.command = cmd;
|
||||
header.flag = flag;
|
||||
header.size = send_data_size;
|
||||
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
|
||||
break;
|
||||
}
|
||||
case Version::PC_PATCH:
|
||||
case Version::BB_PATCH:
|
||||
case Version::PC_NTE:
|
||||
case Version::PC_V2: {
|
||||
PSOCommandHeaderPC header;
|
||||
if (this->crypt_out.get()) {
|
||||
send_data_size = (sizeof(header) + size + 3) & ~3;
|
||||
} else {
|
||||
send_data_size = (sizeof(header) + size);
|
||||
}
|
||||
logical_size = send_data_size;
|
||||
header.size = send_data_size;
|
||||
header.command = cmd;
|
||||
header.flag = flag;
|
||||
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
|
||||
break;
|
||||
}
|
||||
case Version::BB_V4: {
|
||||
// BB has an annoying behavior here: command lengths must be multiples of
|
||||
// 4, but the actual data length must be a multiple of 8. If the size
|
||||
// field is not divisible by 8, 4 extra bytes are sent anyway. This
|
||||
// behavior only applies when encryption is enabled - any commands sent
|
||||
// before encryption is enabled have no size restrictions (except they
|
||||
// must include a full header and must fit in the client's receive
|
||||
// buffer), and no implicit extra bytes are sent.
|
||||
PSOCommandHeaderBB header;
|
||||
if (this->crypt_out.get()) {
|
||||
send_data_size = (sizeof(header) + size + 7) & ~7;
|
||||
} else {
|
||||
send_data_size = (sizeof(header) + size);
|
||||
}
|
||||
logical_size = (sizeof(header) + size + 3) & ~3;
|
||||
header.size = logical_size;
|
||||
header.command = cmd;
|
||||
header.flag = flag;
|
||||
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw logic_error("unimplemented game version in send_command");
|
||||
}
|
||||
|
||||
// All versions of PSO I've seen (so far) have a receive buffer 0x7C00
|
||||
// bytes in size
|
||||
if (send_data_size > 0x7C00) {
|
||||
throw runtime_error("outbound command too large");
|
||||
}
|
||||
|
||||
send_data.reserve(send_data_size);
|
||||
for (const auto& b : blocks) {
|
||||
send_data.append(reinterpret_cast<const char*>(b.first), b.second);
|
||||
}
|
||||
send_data.resize(send_data_size, '\0');
|
||||
|
||||
if (!silent && (command_data_log.should_log(LogLevel::INFO)) && (this->terminal_send_color != TerminalFormat::END)) {
|
||||
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
|
||||
print_color_escape(stderr, TerminalFormat::FG_YELLOW, TerminalFormat::BOLD, TerminalFormat::END);
|
||||
}
|
||||
if (version == Version::BB_V4) {
|
||||
command_data_log.info("Sending to %s (version=BB command=%04hX flag=%08" PRIX32 ")",
|
||||
this->name.c_str(), cmd, flag);
|
||||
} else {
|
||||
command_data_log.info("Sending to %s (version=%s command=%02hX flag=%02" PRIX32 ")",
|
||||
this->name.c_str(), name_for_enum(version), cmd, flag);
|
||||
}
|
||||
print_data(stderr, send_data.data(), logical_size, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
|
||||
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
|
||||
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->crypt_out.get()) {
|
||||
this->crypt_out->encrypt(send_data.data(), send_data.size());
|
||||
}
|
||||
|
||||
struct evbuffer* buf = bufferevent_get_output(this->bev.get());
|
||||
evbuffer_add(buf, send_data.data(), send_data.size());
|
||||
}
|
||||
|
||||
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent) {
|
||||
this->send(cmd, flag, {make_pair(data, size)}, silent);
|
||||
}
|
||||
|
||||
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool silent) {
|
||||
this->send(cmd, flag, data.data(), data.size(), silent);
|
||||
}
|
||||
|
||||
void Channel::send(const void* data, size_t size, bool silent) {
|
||||
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
|
||||
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
|
||||
this->send(
|
||||
header->command(this->version),
|
||||
header->flag(this->version),
|
||||
reinterpret_cast<const uint8_t*>(data) + header_size,
|
||||
size - header_size,
|
||||
silent);
|
||||
}
|
||||
|
||||
void Channel::send(const string& data, bool silent) {
|
||||
return this->send(data.data(), data.size(), silent);
|
||||
}
|
||||
|
||||
void Channel::dispatch_on_input(struct bufferevent*, void* ctx) {
|
||||
Channel* ch = reinterpret_cast<Channel*>(ctx);
|
||||
// The client can be disconnected during on_command_received, so we have to
|
||||
// make sure ch->bev is valid every time before calling recv()
|
||||
while (ch->bev.get()) {
|
||||
Message msg;
|
||||
try {
|
||||
msg = ch->recv();
|
||||
} catch (const out_of_range&) {
|
||||
break;
|
||||
} catch (const exception& e) {
|
||||
channel_exceptions_log.warning("Error receiving on channel: %s", e.what());
|
||||
ch->on_error(*ch, BEV_EVENT_ERROR);
|
||||
break;
|
||||
}
|
||||
if (ch->on_command_received) {
|
||||
ch->on_command_received(*ch, msg.command, msg.flag, msg.data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Channel::dispatch_on_error(struct bufferevent*, short events, void* ctx) {
|
||||
Channel* ch = reinterpret_cast<Channel*>(ctx);
|
||||
if (ch->on_error) {
|
||||
ch->on_error(*ch, events);
|
||||
} else {
|
||||
ch->disconnect();
|
||||
}
|
||||
}
|
||||
#include "Channel.hh"
|
||||
|
||||
#include <errno.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <phosg/Network.hh>
|
||||
#include <phosg/Time.hh>
|
||||
|
||||
#include "Loggers.hh"
|
||||
#include "Version.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
extern bool use_terminal_colors;
|
||||
|
||||
Channel::Channel(
|
||||
Version version,
|
||||
uint8_t language,
|
||||
const string& name,
|
||||
phosg::TerminalFormat terminal_send_color,
|
||||
phosg::TerminalFormat terminal_recv_color)
|
||||
: version(version),
|
||||
language(language),
|
||||
name(name),
|
||||
terminal_send_color(terminal_send_color),
|
||||
terminal_recv_color(terminal_recv_color) {
|
||||
}
|
||||
|
||||
void Channel::send(uint16_t cmd, uint32_t flag, bool silent) {
|
||||
this->send(cmd, flag, nullptr, 0, silent);
|
||||
}
|
||||
|
||||
void Channel::send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent) {
|
||||
if (!this->connected()) {
|
||||
channel_exceptions_log.warning_f("Attempted to send command on closed channel; dropping data");
|
||||
return;
|
||||
}
|
||||
|
||||
size_t size = 0;
|
||||
for (const auto& b : blocks) {
|
||||
size += b.second;
|
||||
}
|
||||
|
||||
string send_data;
|
||||
size_t logical_size;
|
||||
size_t send_data_size = 0;
|
||||
switch (this->version) {
|
||||
case Version::DC_NTE:
|
||||
case Version::DC_11_2000:
|
||||
case Version::DC_V1:
|
||||
case Version::DC_V2:
|
||||
case Version::GC_NTE:
|
||||
case Version::GC_V3:
|
||||
case Version::GC_EP3_NTE:
|
||||
case Version::GC_EP3:
|
||||
case Version::XB_V3: {
|
||||
PSOCommandHeaderDCV3 header;
|
||||
if (this->crypt_out.get() &&
|
||||
(this->version != Version::DC_NTE) &&
|
||||
(this->version != Version::DC_11_2000) &&
|
||||
(this->version != Version::DC_V1)) {
|
||||
send_data_size = (sizeof(header) + size + 3) & ~3;
|
||||
} else {
|
||||
send_data_size = (sizeof(header) + size);
|
||||
}
|
||||
logical_size = send_data_size;
|
||||
header.command = cmd;
|
||||
header.flag = flag;
|
||||
header.size = send_data_size;
|
||||
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
|
||||
break;
|
||||
}
|
||||
case Version::PC_PATCH:
|
||||
case Version::BB_PATCH:
|
||||
case Version::PC_NTE:
|
||||
case Version::PC_V2: {
|
||||
PSOCommandHeaderPC header;
|
||||
if (this->crypt_out.get()) {
|
||||
send_data_size = (sizeof(header) + size + 3) & ~3;
|
||||
} else {
|
||||
send_data_size = (sizeof(header) + size);
|
||||
}
|
||||
logical_size = send_data_size;
|
||||
header.size = send_data_size;
|
||||
header.command = cmd;
|
||||
header.flag = flag;
|
||||
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
|
||||
break;
|
||||
}
|
||||
case Version::BB_V4: {
|
||||
// BB has an annoying behavior here: command lengths must be multiples of
|
||||
// 4, but the actual data length must be a multiple of 8. If the size
|
||||
// field is not divisible by 8, 4 extra bytes are sent anyway. This
|
||||
// behavior only applies when encryption is enabled - any commands sent
|
||||
// before encryption is enabled have no size restrictions (except they
|
||||
// must include a full header and must fit in the client's receive
|
||||
// buffer), and no implicit extra bytes are sent.
|
||||
PSOCommandHeaderBB header;
|
||||
if (this->crypt_out.get()) {
|
||||
send_data_size = (sizeof(header) + size + 7) & ~7;
|
||||
} else {
|
||||
send_data_size = (sizeof(header) + size);
|
||||
}
|
||||
logical_size = (sizeof(header) + size + 3) & ~3;
|
||||
header.size = logical_size;
|
||||
header.command = cmd;
|
||||
header.flag = flag;
|
||||
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw logic_error("unimplemented game version in send_command");
|
||||
}
|
||||
|
||||
// All versions of PSO I've seen (so far) have a receive buffer 0x7C00
|
||||
// bytes in size
|
||||
if (send_data_size > 0x7C00) {
|
||||
throw runtime_error("outbound command too large");
|
||||
}
|
||||
|
||||
send_data.reserve(send_data_size);
|
||||
for (const auto& b : blocks) {
|
||||
send_data.append(reinterpret_cast<const char*>(b.first), b.second);
|
||||
}
|
||||
send_data.resize(send_data_size, '\0');
|
||||
|
||||
if (!silent && (command_data_log.should_log(phosg::LogLevel::L_INFO)) && (this->terminal_send_color != phosg::TerminalFormat::END)) {
|
||||
if (use_terminal_colors && this->terminal_send_color != phosg::TerminalFormat::NORMAL) {
|
||||
print_color_escape(stderr, phosg::TerminalFormat::FG_YELLOW, phosg::TerminalFormat::BOLD, phosg::TerminalFormat::END);
|
||||
}
|
||||
if (version == Version::BB_V4) {
|
||||
command_data_log.info_f("Sending to {} (version=BB command={:04X} flag={:08X})",
|
||||
this->name, cmd, flag);
|
||||
} else {
|
||||
command_data_log.info_f("Sending to {} (version={} command={:02X} flag={:02X})",
|
||||
this->name, phosg::name_for_enum(version), cmd, flag);
|
||||
}
|
||||
phosg::print_data(stderr, send_data.data(), logical_size, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
|
||||
if (use_terminal_colors && this->terminal_send_color != phosg::TerminalFormat::NORMAL) {
|
||||
print_color_escape(stderr, phosg::TerminalFormat::NORMAL, phosg::TerminalFormat::END);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->crypt_out.get()) {
|
||||
this->crypt_out->encrypt(send_data.data(), send_data.size());
|
||||
}
|
||||
|
||||
this->send_raw(std::move(send_data));
|
||||
}
|
||||
|
||||
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent) {
|
||||
this->send(cmd, flag, {make_pair(data, size)}, silent);
|
||||
}
|
||||
|
||||
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool silent) {
|
||||
this->send(cmd, flag, data.data(), data.size(), silent);
|
||||
}
|
||||
|
||||
void Channel::send(const void* data, size_t size, bool silent) {
|
||||
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
|
||||
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
|
||||
this->send(
|
||||
header->command(this->version),
|
||||
header->flag(this->version),
|
||||
reinterpret_cast<const uint8_t*>(data) + header_size,
|
||||
size - header_size,
|
||||
silent);
|
||||
}
|
||||
|
||||
void Channel::send(const string& data, bool silent) {
|
||||
this->send(data.data(), data.size(), silent);
|
||||
}
|
||||
|
||||
asio::awaitable<Channel::Message> Channel::recv() {
|
||||
size_t header_size = (this->version == Version::BB_V4) ? 8 : 4;
|
||||
PSOCommandHeader header;
|
||||
co_await this->recv_raw(&header, header_size);
|
||||
if (this->crypt_in.get()) {
|
||||
this->crypt_in->decrypt(&header, header_size);
|
||||
}
|
||||
|
||||
size_t command_logical_size = header.size(version);
|
||||
if (command_logical_size < header_size) {
|
||||
throw runtime_error("header size field is smaller than header");
|
||||
}
|
||||
|
||||
// If encryption is enabled, BB pads commands to 8-byte boundaries, and this
|
||||
// is not reflected in the size field. This logic does not occur if encryption
|
||||
// is not yet enabled.
|
||||
size_t command_physical_size = (this->crypt_in.get() && (version == Version::BB_V4))
|
||||
? ((command_logical_size + 7) & ~7)
|
||||
: command_logical_size;
|
||||
|
||||
string command_data(command_physical_size - header_size, '\0');
|
||||
co_await this->recv_raw(command_data.data(), command_data.size());
|
||||
|
||||
if (this->crypt_in.get()) {
|
||||
// Some versions of PSO DC can send commands whose sizes are not a multiple
|
||||
// of 4, but the server is expected to always use a multiple of 4 bytes when
|
||||
// decrypting (the extra cipher bytes are lost). To emulate this behavior,
|
||||
// we have to round up the size for DC commands here.
|
||||
size_t orig_size = command_data.size();
|
||||
command_data.resize((orig_size + 3) & (~3), 0);
|
||||
this->crypt_in->decrypt(command_data.data(), command_data.size());
|
||||
command_data.resize(orig_size);
|
||||
}
|
||||
command_data.resize(command_logical_size - header_size);
|
||||
|
||||
if (command_data_log.should_log(phosg::LogLevel::L_INFO) && (this->terminal_recv_color != phosg::TerminalFormat::END)) {
|
||||
if (use_terminal_colors && this->terminal_recv_color != phosg::TerminalFormat::NORMAL) {
|
||||
print_color_escape(stderr, this->terminal_recv_color, phosg::TerminalFormat::BOLD, phosg::TerminalFormat::END);
|
||||
}
|
||||
|
||||
if (version == Version::BB_V4) {
|
||||
command_data_log.info_f(
|
||||
"Received from {} (version=BB command={:04X} flag={:08X})",
|
||||
this->name,
|
||||
header.command(this->version),
|
||||
header.flag(this->version));
|
||||
} else {
|
||||
command_data_log.info_f(
|
||||
"Received from {} (version={} command={:02X} flag={:02X})",
|
||||
this->name,
|
||||
phosg::name_for_enum(this->version),
|
||||
header.command(this->version),
|
||||
header.flag(this->version));
|
||||
}
|
||||
|
||||
vector<struct iovec> iovs;
|
||||
iovs.emplace_back(iovec{.iov_base = &header, .iov_len = header_size});
|
||||
iovs.emplace_back(iovec{.iov_base = command_data.data(), .iov_len = command_data.size()});
|
||||
phosg::print_data(stderr, iovs, 0, nullptr, phosg::PrintDataFlags::PRINT_ASCII | phosg::PrintDataFlags::DISABLE_COLOR | phosg::PrintDataFlags::OFFSET_16_BITS);
|
||||
|
||||
if (use_terminal_colors && this->terminal_recv_color != phosg::TerminalFormat::NORMAL) {
|
||||
phosg::print_color_escape(stderr, phosg::TerminalFormat::NORMAL, phosg::TerminalFormat::END);
|
||||
}
|
||||
}
|
||||
|
||||
co_return Message{
|
||||
.command = header.command(this->version),
|
||||
.flag = header.flag(this->version),
|
||||
.data = std::move(command_data),
|
||||
};
|
||||
}
|
||||
|
||||
shared_ptr<SocketChannel> SocketChannel::create(
|
||||
std::shared_ptr<asio::io_context> io_context,
|
||||
std::unique_ptr<asio::ip::tcp::socket>&& sock,
|
||||
Version version,
|
||||
uint8_t language,
|
||||
const string& name,
|
||||
phosg::TerminalFormat terminal_send_color,
|
||||
phosg::TerminalFormat terminal_recv_color) {
|
||||
shared_ptr<SocketChannel> ret(new SocketChannel(
|
||||
io_context, std::move(sock), version, language, name, terminal_send_color, terminal_recv_color));
|
||||
asio::co_spawn(*io_context, ret->send_task(), asio::detached);
|
||||
return ret;
|
||||
}
|
||||
|
||||
SocketChannel::SocketChannel(
|
||||
std::shared_ptr<asio::io_context> io_context,
|
||||
std::unique_ptr<asio::ip::tcp::socket>&& sock,
|
||||
Version version,
|
||||
uint8_t language,
|
||||
const string& name,
|
||||
phosg::TerminalFormat terminal_send_color,
|
||||
phosg::TerminalFormat terminal_recv_color)
|
||||
: Channel(version, language, name, terminal_send_color, terminal_recv_color),
|
||||
sock(std::move(sock)),
|
||||
local_addr(this->sock->local_endpoint()),
|
||||
remote_addr(this->sock->remote_endpoint()),
|
||||
send_buffer_nonempty_signal(io_context->get_executor()) {}
|
||||
|
||||
std::string SocketChannel::default_name() const {
|
||||
return "ip:" + str_for_endpoint(this->remote_addr);
|
||||
}
|
||||
|
||||
bool SocketChannel::connected() const {
|
||||
return !this->should_disconnect && this->sock && this->sock->is_open();
|
||||
}
|
||||
|
||||
void SocketChannel::disconnect() {
|
||||
this->should_disconnect = true;
|
||||
this->send_buffer_nonempty_signal.set();
|
||||
}
|
||||
|
||||
void SocketChannel::send_raw(string&& data) {
|
||||
if (this->sock && !this->should_disconnect) {
|
||||
this->outbound_data.emplace_back(std::move(data));
|
||||
this->send_buffer_nonempty_signal.set();
|
||||
}
|
||||
}
|
||||
|
||||
asio::awaitable<void> SocketChannel::recv_raw(void* data, size_t size) {
|
||||
if (!this->sock || this->should_disconnect) {
|
||||
throw runtime_error("Cannot receive on closed channel");
|
||||
}
|
||||
co_await asio::async_read(*this->sock, asio::buffer(data, size), asio::use_awaitable);
|
||||
}
|
||||
|
||||
asio::awaitable<void> SocketChannel::send_task() {
|
||||
// Ensure *this doesn't get deleted while the socket is open
|
||||
auto this_sh = this->shared_from_this();
|
||||
|
||||
while (this->sock->is_open()) {
|
||||
deque<string> to_send;
|
||||
to_send.swap(this->outbound_data);
|
||||
|
||||
if (!to_send.empty()) {
|
||||
vector<asio::const_buffer> bufs;
|
||||
bufs.reserve(to_send.size());
|
||||
for (const auto& it : to_send) {
|
||||
bufs.emplace_back(asio::buffer(it.data(), it.size()));
|
||||
}
|
||||
co_await asio::async_write(*this->sock, bufs, asio::use_awaitable);
|
||||
}
|
||||
|
||||
if (this->outbound_data.empty()) {
|
||||
if (this->should_disconnect) {
|
||||
this->sock->close();
|
||||
} else {
|
||||
this->send_buffer_nonempty_signal.clear();
|
||||
co_await this->send_buffer_nonempty_signal.wait();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PeerChannel::PeerChannel(
|
||||
std::shared_ptr<asio::io_context> io_context,
|
||||
Version version,
|
||||
uint8_t language,
|
||||
const std::string& name,
|
||||
phosg::TerminalFormat terminal_send_color,
|
||||
phosg::TerminalFormat terminal_recv_color)
|
||||
: Channel(version, language, name, terminal_send_color, terminal_recv_color),
|
||||
send_buffer_nonempty_signal(io_context->get_executor()) {}
|
||||
|
||||
void PeerChannel::link_peers(std::shared_ptr<PeerChannel> peer1, std::shared_ptr<PeerChannel> peer2) {
|
||||
if (peer1->connected() || peer2->connected()) {
|
||||
throw logic_error("Cannot link already-connected peer channels");
|
||||
}
|
||||
peer1->peer = peer2;
|
||||
peer2->peer = peer1;
|
||||
}
|
||||
|
||||
std::string PeerChannel::default_name() const {
|
||||
return std::format("peer:{}->{}", reinterpret_cast<const void*>(this), reinterpret_cast<const void*>(this->peer.lock().get()));
|
||||
}
|
||||
|
||||
bool PeerChannel::connected() const {
|
||||
return (!this->inbound_data.empty()) || (this->peer.lock() != nullptr);
|
||||
}
|
||||
|
||||
void PeerChannel::disconnect() {
|
||||
auto peer = this->peer.lock();
|
||||
if (peer) {
|
||||
peer->peer.reset();
|
||||
peer->send_buffer_nonempty_signal.set();
|
||||
}
|
||||
this->peer.reset();
|
||||
this->send_buffer_nonempty_signal.set();
|
||||
}
|
||||
|
||||
void PeerChannel::send_raw(string&& data) {
|
||||
auto peer = this->peer.lock();
|
||||
if (peer) {
|
||||
peer->inbound_data.emplace_back(std::move(data));
|
||||
peer->send_buffer_nonempty_signal.set();
|
||||
}
|
||||
}
|
||||
|
||||
asio::awaitable<void> PeerChannel::recv_raw(void* data, size_t size) {
|
||||
while (size > 0) {
|
||||
while (this->inbound_data.empty() && this->peer.lock()) {
|
||||
this->send_buffer_nonempty_signal.clear();
|
||||
co_await this->send_buffer_nonempty_signal.wait();
|
||||
}
|
||||
|
||||
if (!this->inbound_data.empty()) {
|
||||
auto& front_block = this->inbound_data.front();
|
||||
if (size < front_block.size()) {
|
||||
memcpy(data, front_block.data(), size);
|
||||
front_block = front_block.substr(size);
|
||||
size = 0;
|
||||
} else {
|
||||
memcpy(data, front_block.data(), front_block.size());
|
||||
size -= front_block.size();
|
||||
data = reinterpret_cast<uint8_t*>(data) + front_block.size();
|
||||
this->inbound_data.pop_front();
|
||||
}
|
||||
} else if (!this->peer.lock()) {
|
||||
throw runtime_error("Channel peer has disconnected");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+179
-102
@@ -1,102 +1,179 @@
|
||||
#pragma once
|
||||
|
||||
#include <netinet/in.h>
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "PSOEncryption.hh"
|
||||
#include "PSOProtocol.hh"
|
||||
#include "Version.hh"
|
||||
|
||||
struct Channel {
|
||||
std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)> bev;
|
||||
struct sockaddr_storage local_addr;
|
||||
struct sockaddr_storage remote_addr;
|
||||
bool is_virtual_connection;
|
||||
|
||||
Version version;
|
||||
uint8_t language;
|
||||
std::shared_ptr<PSOEncryption> crypt_in;
|
||||
std::shared_ptr<PSOEncryption> crypt_out;
|
||||
|
||||
std::string name;
|
||||
TerminalFormat terminal_send_color;
|
||||
TerminalFormat terminal_recv_color;
|
||||
|
||||
struct Message {
|
||||
uint16_t command;
|
||||
uint32_t flag;
|
||||
std::string data;
|
||||
};
|
||||
|
||||
typedef void (*on_command_received_t)(Channel&, uint16_t, uint32_t, std::string&);
|
||||
typedef void (*on_error_t)(Channel&, short);
|
||||
|
||||
on_command_received_t on_command_received;
|
||||
on_error_t on_error;
|
||||
void* context_obj;
|
||||
|
||||
// Creates an unconnected channel
|
||||
Channel(
|
||||
Version version,
|
||||
uint8_t language,
|
||||
on_command_received_t on_command_received,
|
||||
on_error_t on_error,
|
||||
void* context_obj,
|
||||
const std::string& name,
|
||||
TerminalFormat terminal_send_color = TerminalFormat::END,
|
||||
TerminalFormat terminal_recv_color = TerminalFormat::END);
|
||||
// Creates a connected channel
|
||||
Channel(
|
||||
struct bufferevent* bev,
|
||||
Version version,
|
||||
uint8_t language,
|
||||
on_command_received_t on_command_received,
|
||||
on_error_t on_error,
|
||||
void* context_obj,
|
||||
const std::string& name = "",
|
||||
TerminalFormat terminal_send_color = TerminalFormat::END,
|
||||
TerminalFormat terminal_recv_color = TerminalFormat::END);
|
||||
Channel(const Channel& other) = delete;
|
||||
Channel(Channel&& other) = delete;
|
||||
Channel& operator=(const Channel& other) = delete;
|
||||
Channel& operator=(Channel&& other) = delete;
|
||||
|
||||
void replace_with(
|
||||
Channel&& other,
|
||||
on_command_received_t on_command_received,
|
||||
on_error_t on_error,
|
||||
void* context_obj,
|
||||
const std::string& name = "");
|
||||
|
||||
void set_bufferevent(struct bufferevent* bev);
|
||||
|
||||
inline bool connected() const {
|
||||
return this->bev.get() != nullptr;
|
||||
}
|
||||
void disconnect();
|
||||
|
||||
// Receives a message. Throws std::out_of_range if no messages are available.
|
||||
Message recv();
|
||||
|
||||
// Sends a message with an automatically-constructed header.
|
||||
void send(uint16_t cmd, uint32_t flag = 0, bool silent = false);
|
||||
void send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent = false);
|
||||
void send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent = false);
|
||||
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool silent = false);
|
||||
template <typename CmdT>
|
||||
requires(!std::is_pointer_v<CmdT>)
|
||||
void send(uint16_t cmd, uint32_t flag, const CmdT& data, bool silent = false) {
|
||||
this->send(cmd, flag, &data, sizeof(data), silent);
|
||||
}
|
||||
|
||||
// Sends a message with a pre-existing header (as the first few bytes in the
|
||||
// data)
|
||||
void send(const void* data, size_t size, bool silent = false);
|
||||
void send(const std::string& data, bool silent = false);
|
||||
|
||||
private:
|
||||
static void dispatch_on_input(struct bufferevent*, void* ctx);
|
||||
static void dispatch_on_error(struct bufferevent*, short events, void* ctx);
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "AsyncUtils.hh"
|
||||
#include "PSOEncryption.hh"
|
||||
#include "PSOProtocol.hh"
|
||||
#include "Version.hh"
|
||||
|
||||
class Channel {
|
||||
public:
|
||||
Version version;
|
||||
uint8_t language;
|
||||
std::shared_ptr<PSOEncryption> crypt_in;
|
||||
std::shared_ptr<PSOEncryption> crypt_out;
|
||||
|
||||
std::string name;
|
||||
phosg::TerminalFormat terminal_send_color;
|
||||
phosg::TerminalFormat terminal_recv_color;
|
||||
|
||||
struct Message {
|
||||
uint16_t command;
|
||||
uint32_t flag;
|
||||
std::string data;
|
||||
|
||||
template <typename T>
|
||||
const T& check_size_t(size_t min_size, size_t max_size) const {
|
||||
return ::check_size_t<const T>(this->data.data(), this->data.size(), min_size, max_size);
|
||||
}
|
||||
template <typename T>
|
||||
T& check_size_t(size_t min_size, size_t max_size) {
|
||||
return ::check_size_t<T>(this->data.data(), this->data.size(), min_size, max_size);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const T& check_size_t(size_t max_size) const {
|
||||
return ::check_size_t<const T>(this->data.data(), this->data.size(), sizeof(T), max_size);
|
||||
}
|
||||
template <typename T>
|
||||
T& check_size_t(size_t max_size) {
|
||||
return ::check_size_t<T>(this->data.data(), this->data.size(), sizeof(T), max_size);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const T& check_size_t() const {
|
||||
return ::check_size_t<const T>(this->data.data(), this->data.size(), sizeof(T), sizeof(T));
|
||||
}
|
||||
template <typename T>
|
||||
T& check_size_t() {
|
||||
return ::check_size_t<T>(this->data.data(), this->data.size(), sizeof(T), sizeof(T));
|
||||
}
|
||||
};
|
||||
|
||||
virtual ~Channel() = default;
|
||||
|
||||
virtual std::string default_name() const = 0;
|
||||
|
||||
// Returns whether the channel is connected or not.
|
||||
virtual bool connected() const = 0;
|
||||
|
||||
// Disconnects the channel. Any pending data will still be sent before the
|
||||
// underlying transport (e.g. socket) is closed, but further send calls will
|
||||
// do nothing.
|
||||
virtual void disconnect() = 0;
|
||||
|
||||
// Sends a message with an automatically-constructed header.
|
||||
void send(uint16_t cmd, uint32_t flag = 0, bool silent = false);
|
||||
void send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent = false);
|
||||
void send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent = false);
|
||||
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool silent = false);
|
||||
template <typename CmdT>
|
||||
requires(!std::is_pointer_v<CmdT>)
|
||||
void send(uint16_t cmd, uint32_t flag, const CmdT& data, bool silent = false) {
|
||||
this->send(cmd, flag, &data, sizeof(data), silent);
|
||||
}
|
||||
|
||||
// Sends a message with a pre-existing header (as the first few bytes in the
|
||||
// data)
|
||||
void send(const void* data, size_t size, bool silent = false);
|
||||
void send(const std::string& data, bool silent = false);
|
||||
|
||||
// Receives a message. Throws std::out_of_range if no messages are available.
|
||||
asio::awaitable<Message> recv();
|
||||
|
||||
protected:
|
||||
Channel(
|
||||
Version version,
|
||||
uint8_t language,
|
||||
const std::string& name,
|
||||
phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
|
||||
phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
|
||||
Channel(const Channel& other) = delete;
|
||||
Channel(Channel&& other) = delete;
|
||||
Channel& operator=(const Channel& other) = delete;
|
||||
Channel& operator=(Channel&& other) = delete;
|
||||
|
||||
// Sends raw data on the underlying transport. If the channel is already
|
||||
// disconnected, silently drops the data.
|
||||
virtual void send_raw(std::string&& data) = 0;
|
||||
// Receives raw data on the underlying transport. Raises when the channel is
|
||||
// disconnected.
|
||||
virtual asio::awaitable<void> recv_raw(void* data, size_t size) = 0;
|
||||
};
|
||||
|
||||
// Standard channel type, used for most PSO clients. Represents an open TCP
|
||||
// socket.
|
||||
class SocketChannel : public Channel, public std::enable_shared_from_this<SocketChannel> {
|
||||
public:
|
||||
std::unique_ptr<asio::ip::tcp::socket> sock;
|
||||
asio::ip::tcp::endpoint local_addr;
|
||||
asio::ip::tcp::endpoint remote_addr;
|
||||
|
||||
// SocketChannel has a static constructor because it has an internal task,
|
||||
// which is necessary to support flushing before disconnection (for example)
|
||||
// and also to make send_raw not a coroutine, which keeps the rest of the
|
||||
// code cleaner. The task needs to hold a shared_ptr to the SocketChannel
|
||||
// whilc it's open
|
||||
static std::shared_ptr<SocketChannel> create(std::shared_ptr<asio::io_context> io_context,
|
||||
std::unique_ptr<asio::ip::tcp::socket>&& sock,
|
||||
Version version,
|
||||
uint8_t language,
|
||||
const std::string& name = "",
|
||||
phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
|
||||
phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
|
||||
|
||||
virtual std::string default_name() const;
|
||||
|
||||
virtual bool connected() const;
|
||||
virtual void disconnect();
|
||||
|
||||
virtual void send_raw(std::string&& data);
|
||||
virtual asio::awaitable<void> recv_raw(void* data, size_t size);
|
||||
|
||||
private:
|
||||
SocketChannel(
|
||||
std::shared_ptr<asio::io_context> io_context,
|
||||
std::unique_ptr<asio::ip::tcp::socket>&& sock,
|
||||
Version version,
|
||||
uint8_t language,
|
||||
const std::string& name,
|
||||
phosg::TerminalFormat terminal_send_color,
|
||||
phosg::TerminalFormat terminal_recv_color);
|
||||
|
||||
std::deque<std::string> outbound_data;
|
||||
bool should_disconnect = false;
|
||||
AsyncEvent send_buffer_nonempty_signal;
|
||||
|
||||
asio::awaitable<void> send_task();
|
||||
};
|
||||
|
||||
// In-process peer channel, used for replay testing.
|
||||
class PeerChannel : public Channel {
|
||||
public:
|
||||
std::weak_ptr<PeerChannel> peer;
|
||||
|
||||
PeerChannel(
|
||||
std::shared_ptr<asio::io_context> io_context,
|
||||
Version version,
|
||||
uint8_t language,
|
||||
const std::string& name = "",
|
||||
phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
|
||||
phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
|
||||
|
||||
static void link_peers(std::shared_ptr<PeerChannel> peer1, std::shared_ptr<PeerChannel> peer2);
|
||||
|
||||
virtual std::string default_name() const;
|
||||
|
||||
virtual bool connected() const;
|
||||
virtual void disconnect();
|
||||
|
||||
virtual void send_raw(std::string&& data);
|
||||
virtual asio::awaitable<void> recv_raw(void* data, size_t size);
|
||||
|
||||
private:
|
||||
AsyncEvent send_buffer_nonempty_signal;
|
||||
std::deque<std::string> inbound_data;
|
||||
};
|
||||
|
||||
+3049
-2317
File diff suppressed because it is too large
Load Diff
+14
-14
@@ -1,14 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "Client.hh"
|
||||
#include "Lobby.hh"
|
||||
#include "ProxyServer.hh"
|
||||
#include "ServerState.hh"
|
||||
|
||||
void on_chat_command(std::shared_ptr<Client> c, const std::string& text);
|
||||
void on_chat_command(std::shared_ptr<ProxyServer::LinkedSession> ses, const std::string& text);
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "Client.hh"
|
||||
#include "Lobby.hh"
|
||||
#include "ProxySession.hh"
|
||||
#include "ServerState.hh"
|
||||
|
||||
asio::awaitable<void> on_chat_command(std::shared_ptr<Client> c, const std::string& text, bool check_permissions);
|
||||
|
||||
+150
-150
@@ -1,150 +1,150 @@
|
||||
#include "ChoiceSearch.hh"
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "Client.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
const vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES({
|
||||
ChoiceSearchCategory{
|
||||
.id = 0x0001,
|
||||
.name = "Level",
|
||||
.choices = {
|
||||
{0x0000, "Any"},
|
||||
{0x0001, "Own level +/- 5"},
|
||||
{0x0002, "Level 1-10"},
|
||||
{0x0003, "Level 11-20"},
|
||||
{0x0004, "Level 21-40"},
|
||||
{0x0005, "Level 41-60"},
|
||||
{0x0006, "Level 61-80"},
|
||||
{0x0007, "Level 81-100"},
|
||||
{0x0008, "Level 101-120"},
|
||||
{0x0009, "Level 121-160"},
|
||||
{0x000A, "Level 161-200"},
|
||||
},
|
||||
.client_matches = +[](shared_ptr<Client> searcher_c, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
|
||||
if (choice_id == 0x0000) {
|
||||
return true;
|
||||
}
|
||||
uint32_t target_level = target_c->character()->disp.stats.level + 1;
|
||||
switch (choice_id) {
|
||||
case 0x0001:
|
||||
return (labs(static_cast<int32_t>(target_level - searcher_c->character()->disp.stats.level)) <= 5);
|
||||
case 0x0002:
|
||||
return (target_level <= 10);
|
||||
case 0x0003:
|
||||
return (target_level > 10) && (target_level <= 20);
|
||||
case 0x0004:
|
||||
return (target_level > 20) && (target_level <= 40);
|
||||
case 0x0005:
|
||||
return (target_level > 40) && (target_level <= 60);
|
||||
case 0x0006:
|
||||
return (target_level > 60) && (target_level <= 80);
|
||||
case 0x0007:
|
||||
return (target_level > 80) && (target_level <= 100);
|
||||
case 0x0008:
|
||||
return (target_level > 100) && (target_level <= 120);
|
||||
case 0x0009:
|
||||
return (target_level > 120) && (target_level <= 160);
|
||||
case 0x000A:
|
||||
return (target_level > 160) && (target_level <= 200);
|
||||
}
|
||||
return false;
|
||||
},
|
||||
},
|
||||
ChoiceSearchCategory{
|
||||
.id = 0x0002,
|
||||
.name = "Class",
|
||||
.choices = {
|
||||
{0x0000, "Any"},
|
||||
{0x0010, "Hunter"},
|
||||
{0x0001, "HUmar"},
|
||||
{0x0002, "HUnewearl"},
|
||||
{0x0003, "HUcast"},
|
||||
{0x000A, "HUcaseal"},
|
||||
{0x0011, "Ranger"},
|
||||
{0x0004, "RAmar"},
|
||||
{0x000C, "RAmarl"},
|
||||
{0x0005, "RAcast"},
|
||||
{0x0006, "RAcaseal"},
|
||||
{0x0012, "Force"},
|
||||
{0x000B, "FOmar"},
|
||||
{0x0007, "FOmarl"},
|
||||
{0x0008, "FOnewm"},
|
||||
{0x0009, "FOnewearl"},
|
||||
},
|
||||
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
|
||||
switch (choice_id) {
|
||||
case 0x0000:
|
||||
return true;
|
||||
case 0x0010:
|
||||
return target_c->character()->disp.visual.class_flags & 0x20;
|
||||
case 0x0011:
|
||||
return target_c->character()->disp.visual.class_flags & 0x40;
|
||||
case 0x0012:
|
||||
return target_c->character()->disp.visual.class_flags & 0x80;
|
||||
default:
|
||||
return ((choice_id - 1) == target_c->character()->disp.visual.char_class);
|
||||
}
|
||||
},
|
||||
},
|
||||
ChoiceSearchCategory{
|
||||
.id = 0x0003,
|
||||
.name = "Platform",
|
||||
.choices = {
|
||||
{0x0000, "Any"},
|
||||
{0x0001, "DC betas"},
|
||||
{0x0002, "DC V1"},
|
||||
{0x0003, "DC V2 / PC"},
|
||||
{0x0004, "GC / Xbox Episodes 1&2"},
|
||||
{0x0005, "GC Episode 3"},
|
||||
{0x0006, "BB"},
|
||||
},
|
||||
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
|
||||
if (choice_id == 0x0000) {
|
||||
return true;
|
||||
}
|
||||
switch (target_c->version()) {
|
||||
case Version::DC_NTE:
|
||||
case Version::DC_V1_11_2000_PROTOTYPE:
|
||||
return (choice_id == 0x0001);
|
||||
case Version::DC_V1:
|
||||
return (choice_id == 0x0002);
|
||||
case Version::DC_V2:
|
||||
case Version::PC_NTE:
|
||||
case Version::PC_V2:
|
||||
return (choice_id == 0x0003);
|
||||
case Version::GC_NTE:
|
||||
case Version::GC_V3:
|
||||
case Version::XB_V3:
|
||||
return (choice_id == 0x0004);
|
||||
case Version::GC_EP3_NTE:
|
||||
case Version::GC_EP3:
|
||||
return (choice_id == 0x0005);
|
||||
case Version::BB_V4:
|
||||
return (choice_id == 0x0006);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
},
|
||||
},
|
||||
ChoiceSearchCategory{
|
||||
.id = 0x0204,
|
||||
.name = "Game mode",
|
||||
.choices = {
|
||||
{0x0000, "Any"},
|
||||
{0x0001, "Normal"},
|
||||
{0x0002, "Hard"},
|
||||
{0x0003, "Very Hard"},
|
||||
{0x0004, "Ultimate"},
|
||||
{0x0005, "Battle"},
|
||||
{0x0006, "Challenge"},
|
||||
},
|
||||
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
|
||||
uint16_t target_choice_id = target_c->character()->choice_search_config.get_setting(0x0204);
|
||||
return (choice_id == 0) || (target_choice_id == 0) || (choice_id == target_choice_id);
|
||||
},
|
||||
},
|
||||
});
|
||||
#include "ChoiceSearch.hh"
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "Client.hh"
|
||||
|
||||
using namespace std;
|
||||
|
||||
const vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES({
|
||||
ChoiceSearchCategory{
|
||||
.id = 0x0001,
|
||||
.name = "Level",
|
||||
.choices = {
|
||||
{0x0000, "Any"},
|
||||
{0x0001, "Own level +/- 5"},
|
||||
{0x0002, "Level 1-10"},
|
||||
{0x0003, "Level 11-20"},
|
||||
{0x0004, "Level 21-40"},
|
||||
{0x0005, "Level 41-60"},
|
||||
{0x0006, "Level 61-80"},
|
||||
{0x0007, "Level 81-100"},
|
||||
{0x0008, "Level 101-120"},
|
||||
{0x0009, "Level 121-160"},
|
||||
{0x000A, "Level 161-200"},
|
||||
},
|
||||
.client_matches = +[](shared_ptr<Client> searcher_c, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
|
||||
if (choice_id == 0x0000) {
|
||||
return true;
|
||||
}
|
||||
uint32_t target_level = target_c->character()->disp.stats.level + 1;
|
||||
switch (choice_id) {
|
||||
case 0x0001:
|
||||
return (labs(static_cast<int32_t>(target_level - searcher_c->character()->disp.stats.level)) <= 5);
|
||||
case 0x0002:
|
||||
return (target_level <= 10);
|
||||
case 0x0003:
|
||||
return (target_level > 10) && (target_level <= 20);
|
||||
case 0x0004:
|
||||
return (target_level > 20) && (target_level <= 40);
|
||||
case 0x0005:
|
||||
return (target_level > 40) && (target_level <= 60);
|
||||
case 0x0006:
|
||||
return (target_level > 60) && (target_level <= 80);
|
||||
case 0x0007:
|
||||
return (target_level > 80) && (target_level <= 100);
|
||||
case 0x0008:
|
||||
return (target_level > 100) && (target_level <= 120);
|
||||
case 0x0009:
|
||||
return (target_level > 120) && (target_level <= 160);
|
||||
case 0x000A:
|
||||
return (target_level > 160) && (target_level <= 200);
|
||||
}
|
||||
return false;
|
||||
},
|
||||
},
|
||||
ChoiceSearchCategory{
|
||||
.id = 0x0002,
|
||||
.name = "Class",
|
||||
.choices = {
|
||||
{0x0000, "Any"},
|
||||
{0x0010, "Hunter"},
|
||||
{0x0001, "HUmar"},
|
||||
{0x0002, "HUnewearl"},
|
||||
{0x0003, "HUcast"},
|
||||
{0x000A, "HUcaseal"},
|
||||
{0x0011, "Ranger"},
|
||||
{0x0004, "RAmar"},
|
||||
{0x000C, "RAmarl"},
|
||||
{0x0005, "RAcast"},
|
||||
{0x0006, "RAcaseal"},
|
||||
{0x0012, "Force"},
|
||||
{0x000B, "FOmar"},
|
||||
{0x0007, "FOmarl"},
|
||||
{0x0008, "FOnewm"},
|
||||
{0x0009, "FOnewearl"},
|
||||
},
|
||||
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
|
||||
switch (choice_id) {
|
||||
case 0x0000:
|
||||
return true;
|
||||
case 0x0010:
|
||||
return target_c->character()->disp.visual.class_flags & 0x20;
|
||||
case 0x0011:
|
||||
return target_c->character()->disp.visual.class_flags & 0x40;
|
||||
case 0x0012:
|
||||
return target_c->character()->disp.visual.class_flags & 0x80;
|
||||
default:
|
||||
return ((choice_id - 1) == target_c->character()->disp.visual.char_class);
|
||||
}
|
||||
},
|
||||
},
|
||||
ChoiceSearchCategory{
|
||||
.id = 0x0003,
|
||||
.name = "Platform",
|
||||
.choices = {
|
||||
{0x0000, "Any"},
|
||||
{0x0001, "DC betas"},
|
||||
{0x0002, "DC V1"},
|
||||
{0x0003, "DC V2 / PC"},
|
||||
{0x0004, "GC / Xbox Episodes 1&2"},
|
||||
{0x0005, "GC Episode 3"},
|
||||
{0x0006, "BB"},
|
||||
},
|
||||
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
|
||||
if (choice_id == 0x0000) {
|
||||
return true;
|
||||
}
|
||||
switch (target_c->version()) {
|
||||
case Version::DC_NTE:
|
||||
case Version::DC_11_2000:
|
||||
return (choice_id == 0x0001);
|
||||
case Version::DC_V1:
|
||||
return (choice_id == 0x0002);
|
||||
case Version::DC_V2:
|
||||
case Version::PC_NTE:
|
||||
case Version::PC_V2:
|
||||
return (choice_id == 0x0003);
|
||||
case Version::GC_NTE:
|
||||
case Version::GC_V3:
|
||||
case Version::XB_V3:
|
||||
return (choice_id == 0x0004);
|
||||
case Version::GC_EP3_NTE:
|
||||
case Version::GC_EP3:
|
||||
return (choice_id == 0x0005);
|
||||
case Version::BB_V4:
|
||||
return (choice_id == 0x0006);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
},
|
||||
},
|
||||
ChoiceSearchCategory{
|
||||
.id = 0x0204,
|
||||
.name = "Game mode",
|
||||
.choices = {
|
||||
{0x0000, "Any"},
|
||||
{0x0001, "Normal"},
|
||||
{0x0002, "Hard"},
|
||||
{0x0003, "Very Hard"},
|
||||
{0x0004, "Ultimate"},
|
||||
{0x0005, "Battle"},
|
||||
{0x0006, "Challenge"},
|
||||
},
|
||||
.client_matches = +[](shared_ptr<Client>, shared_ptr<Client> target_c, uint16_t choice_id) -> bool {
|
||||
uint16_t target_choice_id = target_c->character()->choice_search_config.get_setting(0x0204);
|
||||
return (choice_id == 0) || (target_choice_id == 0) || (choice_id == target_choice_id);
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
+62
-43
@@ -1,43 +1,62 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <phosg/Encoding.hh>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Text.hh"
|
||||
|
||||
class Client;
|
||||
|
||||
struct ChoiceSearchConfig {
|
||||
le_uint32_t disabled = 1; // 0 = enabled, 1 = disabled. Unused in command C3
|
||||
struct Entry {
|
||||
le_uint16_t parent_choice_id = 0;
|
||||
le_uint16_t choice_id = 0;
|
||||
} __attribute__((packed));
|
||||
parray<Entry, 5> entries;
|
||||
|
||||
int32_t get_setting(uint16_t parent_choice_id) const {
|
||||
for (size_t z = 0; z < this->entries.size(); z++) {
|
||||
if (this->entries[z].parent_choice_id == parent_choice_id) {
|
||||
return this->entries[z].choice_id;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
} __attribute__((packed));
|
||||
|
||||
struct ChoiceSearchCategory {
|
||||
struct Choice {
|
||||
uint16_t id;
|
||||
const char* name;
|
||||
};
|
||||
|
||||
uint16_t id;
|
||||
const char* name;
|
||||
std::vector<Choice> choices;
|
||||
std::function<bool(std::shared_ptr<Client> searcher_c, std::shared_ptr<Client> target_c, uint16_t choice_id)> client_matches;
|
||||
};
|
||||
|
||||
extern const std::vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES;
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <phosg/Encoding.hh>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Text.hh"
|
||||
#include "Types.hh"
|
||||
|
||||
class Client;
|
||||
|
||||
template <bool BE>
|
||||
struct ChoiceSearchConfigT {
|
||||
U32T<BE> disabled = 1; // 0 = enabled, 1 = disabled. Unused in command C3
|
||||
struct Entry {
|
||||
U16T<BE> parent_choice_id = 0;
|
||||
U16T<BE> choice_id = 0;
|
||||
} __packed_ws__(Entry, 4);
|
||||
parray<Entry, 5> entries;
|
||||
|
||||
int32_t get_setting(uint16_t parent_choice_id) const {
|
||||
for (size_t z = 0; z < this->entries.size(); z++) {
|
||||
if (this->entries[z].parent_choice_id == parent_choice_id) {
|
||||
return this->entries[z].choice_id;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
operator ChoiceSearchConfigT<!BE>() const {
|
||||
ChoiceSearchConfigT<!BE> ret;
|
||||
ret.disabled = this->disabled;
|
||||
for (size_t z = 0; z < this->entries.size(); z++) {
|
||||
auto& ret_e = ret.entries[z];
|
||||
const auto& this_e = this->entries[z];
|
||||
ret_e.parent_choice_id = this_e.parent_choice_id;
|
||||
ret_e.choice_id = this_e.choice_id;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
} __attribute__((packed));
|
||||
|
||||
using ChoiceSearchConfig = ChoiceSearchConfigT<false>;
|
||||
using ChoiceSearchConfigBE = ChoiceSearchConfigT<true>;
|
||||
check_struct_size(ChoiceSearchConfig, 0x18);
|
||||
check_struct_size(ChoiceSearchConfigBE, 0x18);
|
||||
|
||||
struct ChoiceSearchCategory {
|
||||
struct Choice {
|
||||
uint16_t id;
|
||||
const char* name;
|
||||
};
|
||||
|
||||
uint16_t id;
|
||||
const char* name;
|
||||
std::vector<Choice> choices;
|
||||
std::function<bool(std::shared_ptr<Client> searcher_c, std::shared_ptr<Client> target_c, uint16_t choice_id)> client_matches;
|
||||
};
|
||||
|
||||
extern const std::vector<ChoiceSearchCategory> CHOICE_SEARCH_CATEGORIES;
|
||||
|
||||
+1097
-1080
File diff suppressed because it is too large
Load Diff
+368
-390
@@ -1,390 +1,368 @@
|
||||
#pragma once
|
||||
|
||||
#include <netinet/in.h>
|
||||
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
|
||||
#include "Channel.hh"
|
||||
#include "CommandFormats.hh"
|
||||
#include "Episode3/BattleRecord.hh"
|
||||
#include "Episode3/Tournament.hh"
|
||||
#include "FileContentsCache.hh"
|
||||
#include "FunctionCompiler.hh"
|
||||
#include "License.hh"
|
||||
#include "PSOEncryption.hh"
|
||||
#include "PSOProtocol.hh"
|
||||
#include "PatchFileIndex.hh"
|
||||
#include "Quest.hh"
|
||||
#include "QuestScript.hh"
|
||||
#include "TeamIndex.hh"
|
||||
#include "Text.hh"
|
||||
|
||||
extern const uint64_t CLIENT_CONFIG_MAGIC;
|
||||
|
||||
class Server;
|
||||
struct Lobby;
|
||||
|
||||
class Client : public std::enable_shared_from_this<Client> {
|
||||
public:
|
||||
enum class Flag : uint64_t {
|
||||
// clang-format off
|
||||
|
||||
// This mask specifies which flags are sent to the client
|
||||
// TODO: It'd be nice to use a pattern here (e.g. all server-side flags are
|
||||
// in the high bits) but that would require re-recording or manually
|
||||
// rewriting all the tests
|
||||
CLIENT_SIDE_MASK = 0xFF3CFFFF7C0FFFFB,
|
||||
|
||||
// Version-related flags
|
||||
CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000002,
|
||||
LICENSE_WAS_CREATED = 0x0000000000000004, // Server-side only
|
||||
NO_D6_AFTER_LOBBY = 0x0000000000000100,
|
||||
NO_D6 = 0x0000000000000200,
|
||||
FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000400,
|
||||
|
||||
// Flags describing the behavior for send_function_call
|
||||
NO_SEND_FUNCTION_CALL = 0x0000000000001000,
|
||||
ENCRYPTED_SEND_FUNCTION_CALL = 0x0000000000002000,
|
||||
SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x0000000000004000,
|
||||
SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000008000,
|
||||
USE_OVERFLOW_FOR_SEND_FUNCTION_CALL = 0x0000000000010000,
|
||||
|
||||
// State flags
|
||||
LOADING = 0x0000000000100000, // Server-side only
|
||||
LOADING_QUEST = 0x0000000000200000, // Server-side only
|
||||
LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000, // Server-side only
|
||||
LOADING_TOURNAMENT = 0x0000000000800000, // Server-side only
|
||||
IN_INFORMATION_MENU = 0x0000000001000000, // Server-side only
|
||||
AT_WELCOME_MESSAGE = 0x0000000002000000, // Server-side only
|
||||
SAVE_ENABLED = 0x0000000004000000,
|
||||
HAS_EP3_CARD_DEFS = 0x0000000008000000,
|
||||
HAS_EP3_MEDIA_UPDATES = 0x0000000010000000,
|
||||
USE_OVERRIDE_RANDOM_SEED = 0x0000000020000000,
|
||||
HAS_GUILD_CARD_NUMBER = 0x0000000040000000,
|
||||
AT_BANK_COUNTER = 0x0000000080000000, // Server-side only
|
||||
SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only
|
||||
SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only
|
||||
SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only
|
||||
SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only
|
||||
SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000,
|
||||
SWITCH_ASSIST_ENABLED = 0x0000000100000000,
|
||||
|
||||
// Cheat mode and option flags
|
||||
INFINITE_HP_ENABLED = 0x0000000200000000,
|
||||
INFINITE_TP_ENABLED = 0x0000000400000000,
|
||||
DEBUG_ENABLED = 0x0000000800000000,
|
||||
ITEM_DROP_NOTIFICATIONS_1 = 0x0010000000000000,
|
||||
ITEM_DROP_NOTIFICATIONS_2 = 0x0020000000000000,
|
||||
|
||||
// Proxy option flags
|
||||
PROXY_SAVE_FILES = 0x0000001000000000,
|
||||
PROXY_CHAT_COMMANDS_ENABLED = 0x0000002000000000,
|
||||
PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
|
||||
PROXY_SUPPRESS_CLIENT_PINGS = 0x0000010000000000,
|
||||
PROXY_SUPPRESS_REMOTE_LOGIN = 0x0000020000000000,
|
||||
PROXY_ZERO_REMOTE_GUILD_CARD = 0x0000040000000000,
|
||||
PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000080000000000,
|
||||
PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000100000000000,
|
||||
PROXY_RED_NAME_ENABLED = 0x0000200000000000,
|
||||
PROXY_BLANK_NAME_ENABLED = 0x0000400000000000,
|
||||
PROXY_BLOCK_FUNCTION_CALLS = 0x0000800000000000,
|
||||
PROXY_EP3_UNMASK_WHISPERS = 0x0008000000000000,
|
||||
// clang-format on
|
||||
};
|
||||
enum class ItemDropNotificationMode {
|
||||
NOTHING = 0,
|
||||
RARES_ONLY = 1,
|
||||
ALL_ITEMS = 2,
|
||||
ALL_ITEMS_INCLUDING_MESETA = 3,
|
||||
};
|
||||
|
||||
static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED);
|
||||
|
||||
struct Config {
|
||||
uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
|
||||
uint32_t specific_version = 0;
|
||||
int32_t override_random_seed = 0;
|
||||
uint8_t override_section_id = 0xFF; // FF = no override
|
||||
uint8_t override_lobby_event = 0xFF; // FF = no override
|
||||
uint8_t override_lobby_number = 0x80; // 80 = no override
|
||||
uint32_t proxy_destination_address = 0;
|
||||
uint16_t proxy_destination_port = 0;
|
||||
|
||||
Config() = default;
|
||||
|
||||
bool operator==(const Config& other) const = default;
|
||||
bool operator!=(const Config& other) const = default;
|
||||
|
||||
bool should_update_vs(const Config& other) const;
|
||||
|
||||
[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
|
||||
return !!(enabled_flags & static_cast<uint64_t>(flag));
|
||||
}
|
||||
|
||||
[[nodiscard]] inline bool check_flag(Flag flag) const {
|
||||
return this->check_flag(this->enabled_flags, flag);
|
||||
}
|
||||
inline void set_flag(Flag flag) {
|
||||
this->enabled_flags |= static_cast<uint64_t>(flag);
|
||||
}
|
||||
inline void clear_flag(Flag flag) {
|
||||
this->enabled_flags &= (~static_cast<uint64_t>(flag));
|
||||
}
|
||||
inline void toggle_flag(Flag flag) {
|
||||
this->enabled_flags ^= static_cast<uint64_t>(flag);
|
||||
}
|
||||
|
||||
void set_flags_for_version(Version version, int64_t sub_version);
|
||||
|
||||
ItemDropNotificationMode get_drop_notification_mode() const;
|
||||
void set_drop_notification_mode(ItemDropNotificationMode new_mode);
|
||||
|
||||
template <size_t Bytes>
|
||||
void parse_from(const parray<uint8_t, Bytes>& data) {
|
||||
StringReader r(data.data(), data.size());
|
||||
if (r.get_u32l() != CLIENT_CONFIG_MAGIC) {
|
||||
throw std::invalid_argument("config signature is incorrect");
|
||||
}
|
||||
this->specific_version = r.get_u32l();
|
||||
this->enabled_flags = r.get_u64l();
|
||||
this->override_random_seed = r.get_u32l();
|
||||
this->proxy_destination_address = r.get_u32b();
|
||||
this->proxy_destination_port = r.get_u16l();
|
||||
this->override_section_id = r.get_u8();
|
||||
this->override_lobby_event = r.get_u8();
|
||||
this->override_lobby_number = r.get_u8();
|
||||
}
|
||||
|
||||
template <size_t Bytes>
|
||||
void serialize_into(parray<uint8_t, Bytes>& data) const {
|
||||
StringWriter w;
|
||||
w.put_u32l(CLIENT_CONFIG_MAGIC);
|
||||
w.put_u32l(this->specific_version);
|
||||
w.put_u64l(this->enabled_flags & static_cast<uint64_t>(Flag::CLIENT_SIDE_MASK));
|
||||
w.put_u32l(this->override_random_seed);
|
||||
w.put_u32b(this->proxy_destination_address);
|
||||
w.put_u16l(this->proxy_destination_port);
|
||||
w.put_u8(this->override_section_id);
|
||||
w.put_u8(this->override_lobby_event);
|
||||
w.put_u8(this->override_lobby_number);
|
||||
|
||||
const auto& s = w.str();
|
||||
for (size_t z = 0; z < s.size(); z++) {
|
||||
data[z] = s[z];
|
||||
}
|
||||
data.clear_after(s.size(), 0xFF);
|
||||
}
|
||||
};
|
||||
|
||||
std::weak_ptr<Server> server;
|
||||
uint64_t id;
|
||||
PrefixedLogger log;
|
||||
|
||||
// License & account
|
||||
std::shared_ptr<License> license;
|
||||
|
||||
// Network
|
||||
Channel channel;
|
||||
struct sockaddr_storage next_connection_addr;
|
||||
ServerBehavior server_behavior;
|
||||
bool should_disconnect;
|
||||
bool should_send_to_lobby_server;
|
||||
bool should_send_to_proxy_server;
|
||||
std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
|
||||
std::shared_ptr<XBNetworkLocation> xb_netloc;
|
||||
parray<le_uint32_t, 3> xb_9E_unknown_a1a;
|
||||
uint8_t bb_connection_phase;
|
||||
uint64_t ping_start_time;
|
||||
|
||||
// Lobby/positioning
|
||||
Config config;
|
||||
Config synced_config;
|
||||
std::unique_ptr<parray<le_uint32_t, 0x20>> override_variations;
|
||||
int32_t sub_version;
|
||||
float x;
|
||||
float z;
|
||||
uint32_t floor;
|
||||
std::weak_ptr<Lobby> lobby;
|
||||
uint8_t lobby_client_id;
|
||||
uint8_t lobby_arrow_color;
|
||||
int64_t preferred_lobby_id; // <0 = no preference
|
||||
|
||||
std::unique_ptr<struct event, void (*)(struct event*)> save_game_data_event;
|
||||
std::unique_ptr<struct event, void (*)(struct event*)> send_ping_event;
|
||||
std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
|
||||
int16_t card_battle_table_number;
|
||||
uint16_t card_battle_table_seat_number;
|
||||
uint16_t card_battle_table_seat_state;
|
||||
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
|
||||
std::shared_ptr<Episode3::BattleRecord> ep3_prev_battle_record;
|
||||
std::shared_ptr<const Menu> last_menu_sent;
|
||||
struct JoinCommand {
|
||||
uint16_t command;
|
||||
uint32_t flag;
|
||||
std::string data;
|
||||
};
|
||||
std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue;
|
||||
|
||||
// Character / game data
|
||||
struct PendingItemTrade {
|
||||
uint8_t other_client_id;
|
||||
bool confirmed; // true if client has sent a D2 command
|
||||
std::vector<ItemData> items;
|
||||
};
|
||||
struct PendingCardTrade {
|
||||
uint8_t other_client_id;
|
||||
bool confirmed; // true if client has sent an EE D2 command
|
||||
std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
|
||||
};
|
||||
bool should_update_play_time;
|
||||
std::unordered_set<uint32_t> blocked_senders;
|
||||
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
|
||||
// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
|
||||
std::unique_ptr<PendingItemTrade> pending_item_trade;
|
||||
std::unique_ptr<PendingCardTrade> pending_card_trade;
|
||||
std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
|
||||
int8_t bb_character_index;
|
||||
ItemData bb_identify_result;
|
||||
std::array<std::vector<ItemData>, 3> bb_shop_contents;
|
||||
|
||||
// Miscellaneous (used by chat commands)
|
||||
uint32_t next_exp_value; // next EXP value to give
|
||||
G_SwitchStateChanged_6x05 last_switch_enabled_command;
|
||||
bool can_chat;
|
||||
struct PendingCharacterExport {
|
||||
std::shared_ptr<const License> license;
|
||||
ssize_t character_index = -1;
|
||||
bool is_bb_conversion = false;
|
||||
};
|
||||
std::unique_ptr<PendingCharacterExport> pending_character_export;
|
||||
std::deque<std::function<void(uint32_t, uint32_t)>> function_call_response_queue;
|
||||
|
||||
// File loading state
|
||||
uint32_t dol_base_addr;
|
||||
std::shared_ptr<DOLFileIndex::File> loading_dol_file;
|
||||
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
|
||||
|
||||
Client(
|
||||
std::shared_ptr<Server> server,
|
||||
struct bufferevent* bev,
|
||||
Version version,
|
||||
ServerBehavior server_behavior);
|
||||
~Client();
|
||||
|
||||
void reschedule_save_game_data_event();
|
||||
void reschedule_ping_and_timeout_events();
|
||||
|
||||
inline Version version() const {
|
||||
return this->channel.version;
|
||||
}
|
||||
inline uint8_t language() const {
|
||||
return this->channel.language;
|
||||
}
|
||||
|
||||
void set_license(std::shared_ptr<License> l);
|
||||
void convert_license_to_temporary_if_nte();
|
||||
|
||||
void sync_config();
|
||||
|
||||
std::shared_ptr<ServerState> require_server_state() const;
|
||||
std::shared_ptr<Lobby> require_lobby() const;
|
||||
|
||||
std::shared_ptr<const TeamIndex::Team> team() const;
|
||||
|
||||
bool evaluate_quest_availability_expression(
|
||||
std::shared_ptr<const QuestAvailabilityExpression> expr,
|
||||
uint8_t event,
|
||||
uint8_t difficulty,
|
||||
size_t num_players,
|
||||
bool v1_present) const;
|
||||
bool can_see_quest(std::shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players, bool v1_present) const;
|
||||
bool can_play_quest(std::shared_ptr<const Quest> q, uint8_t event, uint8_t difficulty, size_t num_players, bool v1_present) const;
|
||||
|
||||
bool can_use_chat_commands() const;
|
||||
|
||||
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
|
||||
void save_game_data();
|
||||
static void dispatch_send_ping(evutil_socket_t, short, void* ctx);
|
||||
void send_ping();
|
||||
static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx);
|
||||
void idle_timeout();
|
||||
|
||||
void suspend_timeouts();
|
||||
|
||||
const std::string& get_bb_username() const;
|
||||
void set_bb_username(const std::string& bb_username);
|
||||
|
||||
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
|
||||
void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
|
||||
inline void delete_overlay() {
|
||||
this->overlay_character_data.reset();
|
||||
}
|
||||
inline bool has_overlay() const {
|
||||
return this->overlay_character_data.get() != nullptr;
|
||||
}
|
||||
|
||||
void import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders);
|
||||
|
||||
std::shared_ptr<PSOBBBaseSystemFile> system_file(bool allow_load = true);
|
||||
std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true);
|
||||
std::shared_ptr<PSOBBGuildCardFile> guild_card_file(bool allow_load = true);
|
||||
std::shared_ptr<const PSOBBBaseSystemFile> system_file(bool allow_load = true) const;
|
||||
std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const;
|
||||
std::shared_ptr<const PSOBBGuildCardFile> guild_card_file(bool allow_load = true) const;
|
||||
|
||||
void create_character_file(
|
||||
uint32_t guild_card_number,
|
||||
uint8_t language,
|
||||
const PlayerDispDataBBPreview& preview,
|
||||
std::shared_ptr<const LevelTable> level_table);
|
||||
|
||||
std::string system_filename() const;
|
||||
static std::string character_filename(const std::string& bb_username, int8_t index);
|
||||
static std::string backup_character_filename(uint32_t serial_number, size_t index);
|
||||
std::string character_filename(int8_t index = -1) const;
|
||||
std::string guild_card_filename() const;
|
||||
std::string shared_bank_filename() const;
|
||||
|
||||
std::string legacy_player_filename() const;
|
||||
std::string legacy_account_filename() const;
|
||||
|
||||
void save_all();
|
||||
void save_system_file() const;
|
||||
static void save_character_file(
|
||||
const std::string& filename,
|
||||
std::shared_ptr<const PSOBBBaseSystemFile> sys,
|
||||
std::shared_ptr<const PSOBBCharacterFile> character);
|
||||
// Note: This function is not const because it updates the player's play time.
|
||||
void save_character_file();
|
||||
void save_guild_card_file() const;
|
||||
|
||||
void load_backup_character(uint32_t serial_number, size_t index);
|
||||
void save_and_unload_character();
|
||||
|
||||
PlayerBank& current_bank();
|
||||
std::shared_ptr<PSOBBCharacterFile> current_bank_character();
|
||||
bool use_shared_bank(); // Returns true if the bank exists; false if it was created
|
||||
void use_character_bank(int8_t bb_character_index);
|
||||
void use_default_bank();
|
||||
|
||||
void print_inventory(FILE* stream) const;
|
||||
void print_bank(FILE* stream) const;
|
||||
|
||||
private:
|
||||
// The overlay character data is used in battle and challenge modes, when
|
||||
// character data is temporarily replaced in-game. In other play modes and in
|
||||
// lobbies, overlay_character_data is null.
|
||||
std::shared_ptr<PSOBBBaseSystemFile> system_data;
|
||||
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
|
||||
std::shared_ptr<PSOBBCharacterFile> character_data;
|
||||
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
|
||||
std::shared_ptr<PlayerBank> external_bank;
|
||||
std::shared_ptr<PSOBBCharacterFile> external_bank_character;
|
||||
int8_t external_bank_character_index;
|
||||
uint64_t last_play_time_update;
|
||||
|
||||
void save_and_clear_external_bank();
|
||||
|
||||
void load_all_files();
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
|
||||
#include "Account.hh"
|
||||
#include "AsyncUtils.hh"
|
||||
#include "Channel.hh"
|
||||
#include "CommandFormats.hh"
|
||||
#include "Episode3/BattleRecord.hh"
|
||||
#include "Episode3/Tournament.hh"
|
||||
#include "FileContentsCache.hh"
|
||||
#include "FunctionCompiler.hh"
|
||||
#include "PSOEncryption.hh"
|
||||
#include "PSOProtocol.hh"
|
||||
#include "PatchFileIndex.hh"
|
||||
#include "ProxySession.hh"
|
||||
#include "Quest.hh"
|
||||
#include "QuestScript.hh"
|
||||
#include "TeamIndex.hh"
|
||||
#include "Text.hh"
|
||||
|
||||
extern const uint64_t CLIENT_CONFIG_MAGIC;
|
||||
|
||||
class GameServer;
|
||||
struct Lobby;
|
||||
class Parsed6x70Data;
|
||||
|
||||
struct GetPlayerInfoResult {
|
||||
// Exactly one of the following two shared_ptrs is not null
|
||||
std::shared_ptr<PSOBBCharacterFile> character;
|
||||
std::shared_ptr<PSOGCEp3CharacterFile::Character> ep3_character;
|
||||
bool is_full_info; // True if the client sent 30; false if it was 61 or 98
|
||||
};
|
||||
|
||||
class Client : public std::enable_shared_from_this<Client> {
|
||||
public:
|
||||
enum class Flag : uint64_t {
|
||||
// clang-format off
|
||||
|
||||
// Version-related flags
|
||||
CHECKED_FOR_DC_V1_PROTOTYPE = 0x0000000000000002,
|
||||
NO_D6_AFTER_LOBBY = 0x0000000000000100,
|
||||
NO_D6 = 0x0000000000000200,
|
||||
FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000400,
|
||||
|
||||
// Flags describing the behavior for send_function_call
|
||||
HAS_SEND_FUNCTION_CALL = 0x0000000000001000,
|
||||
ENCRYPTED_SEND_FUNCTION_CALL = 0x0000000000002000,
|
||||
SEND_FUNCTION_CALL_ACTUALLY_RUNS_CODE = 0x0000000000004000,
|
||||
SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000008000,
|
||||
CAN_RECEIVE_ENABLE_B2_QUEST = 0x0000000000020000,
|
||||
AWAITING_ENABLE_B2_QUEST = 0x0000000000040000, // Server-side only
|
||||
|
||||
// State flags
|
||||
LOADING = 0x0000000000100000, // Server-side only
|
||||
LOADING_QUEST = 0x0000000000200000, // Server-side only
|
||||
LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000, // Server-side only
|
||||
LOADING_TOURNAMENT = 0x0000000000800000, // Server-side only
|
||||
IN_INFORMATION_MENU = 0x0000000001000000, // Server-side only
|
||||
AT_WELCOME_MESSAGE = 0x0000000002000000, // Server-side only
|
||||
SAVE_ENABLED = 0x0000000004000000,
|
||||
HAS_EP3_CARD_DEFS = 0x0000000008000000,
|
||||
HAS_EP3_MEDIA_UPDATES = 0x0000000010000000,
|
||||
HAS_AUTO_PATCHES = 0x0000004000000000,
|
||||
AT_BANK_COUNTER = 0x0000000080000000, // Server-side only
|
||||
SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only
|
||||
SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only
|
||||
SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only
|
||||
SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only
|
||||
SHOULD_SEND_ARTIFICIAL_PLAYER_STATES = 0x0200000000000000, // Server-side only
|
||||
SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000,
|
||||
SWITCH_ASSIST_ENABLED = 0x0000000100000000,
|
||||
IS_CLIENT_CUSTOMIZATION = 0x0100000000000000,
|
||||
EP3_ALLOW_6xBC = 0x1000000000000000, // Server-side only
|
||||
|
||||
// Cheat mode and option flags
|
||||
INFINITE_HP_ENABLED = 0x0000000200000000,
|
||||
INFINITE_TP_ENABLED = 0x0000000400000000,
|
||||
DEBUG_ENABLED = 0x0000000800000000,
|
||||
ITEM_DROP_NOTIFICATIONS_1 = 0x0010000000000000,
|
||||
ITEM_DROP_NOTIFICATIONS_2 = 0x0020000000000000,
|
||||
|
||||
// Proxy option flags
|
||||
PROXY_SAVE_FILES = 0x0000001000000000,
|
||||
PROXY_CHAT_COMMANDS_ENABLED = 0x0000002000000000,
|
||||
PROXY_PLAYER_NOTIFICATIONS_ENABLED = 0x0000008000000000,
|
||||
PROXY_EP3_INFINITE_MESETA_ENABLED = 0x0000080000000000,
|
||||
PROXY_EP3_INFINITE_TIME_ENABLED = 0x0000100000000000,
|
||||
PROXY_BLOCK_FUNCTION_CALLS = 0x0000800000000000,
|
||||
PROXY_EP3_UNMASK_WHISPERS = 0x0008000000000000,
|
||||
// clang-format on
|
||||
};
|
||||
enum class ItemDropNotificationMode {
|
||||
NOTHING = 0,
|
||||
RARES_ONLY = 1,
|
||||
ALL_ITEMS = 2,
|
||||
ALL_ITEMS_INCLUDING_MESETA = 3,
|
||||
};
|
||||
|
||||
static constexpr uint64_t DEFAULT_FLAGS = static_cast<uint64_t>(Flag::PROXY_CHAT_COMMANDS_ENABLED);
|
||||
|
||||
std::weak_ptr<GameServer> server;
|
||||
uint64_t id;
|
||||
phosg::PrefixedLogger log;
|
||||
|
||||
// Account information (not all of these are used; depends on game version)
|
||||
std::string username;
|
||||
std::string password;
|
||||
std::string email_address;
|
||||
uint64_t hardware_id = 0;
|
||||
int32_t sub_version = 0;
|
||||
uint8_t bb_client_code = 0;
|
||||
uint8_t bb_connection_phase = 0xFF;
|
||||
ssize_t bb_character_index = -1; // -1 = not set
|
||||
uint32_t bb_security_token = 0;
|
||||
parray<uint8_t, 0x28> bb_client_config;
|
||||
std::string login_character_name;
|
||||
std::string serial_number;
|
||||
std::string access_key;
|
||||
std::string serial_number2;
|
||||
std::string access_key2;
|
||||
std::string v1_serial_number;
|
||||
std::string v1_access_key;
|
||||
XBNetworkLocation xb_netloc;
|
||||
parray<le_uint32_t, 3> xb_unknown_a1a;
|
||||
uint64_t xb_user_id = 0;
|
||||
uint32_t xb_unknown_a1b = 0;
|
||||
std::shared_ptr<Login> login;
|
||||
std::shared_ptr<ProxySession> proxy_session;
|
||||
|
||||
// Patch server state (only used for PC_PATCH and BB_PATCH versions)
|
||||
std::vector<PatchFileChecksumRequest> patch_file_checksum_requests;
|
||||
|
||||
// Network
|
||||
std::shared_ptr<Channel> channel;
|
||||
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> bb_detector_crypt;
|
||||
ServerBehavior server_behavior;
|
||||
std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
|
||||
uint64_t ping_start_time = 0;
|
||||
|
||||
// Basic state
|
||||
uint64_t enabled_flags = DEFAULT_FLAGS; // Client::Flag enum
|
||||
uint32_t specific_version = 0;
|
||||
uint8_t override_section_id = 0xFF; // FF = no override
|
||||
uint8_t override_lobby_event = 0xFF; // FF = no override
|
||||
uint8_t override_lobby_number = 0x80; // 80 = no override
|
||||
int64_t override_random_seed = -1;
|
||||
std::unique_ptr<Variations> override_variations;
|
||||
VectorXZF pos;
|
||||
uint32_t floor = 0x0F;
|
||||
std::weak_ptr<Lobby> lobby;
|
||||
uint8_t lobby_client_id = 0;
|
||||
uint8_t lobby_arrow_color = 0;
|
||||
int64_t preferred_lobby_id = -1; // <0 = no preference
|
||||
|
||||
asio::steady_timer save_game_data_timer;
|
||||
asio::steady_timer send_ping_timer;
|
||||
asio::steady_timer idle_timeout_timer;
|
||||
int16_t card_battle_table_number = -1;
|
||||
uint16_t card_battle_table_seat_number = 0;
|
||||
uint16_t card_battle_table_seat_state = 0;
|
||||
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
|
||||
std::shared_ptr<const Episode3::BattleRecord> ep3_prev_battle_record;
|
||||
std::shared_ptr<const Menu> last_menu_sent;
|
||||
uint32_t last_game_info_requested = 0;
|
||||
struct JoinCommand {
|
||||
uint16_t command;
|
||||
uint32_t flag;
|
||||
std::string data;
|
||||
};
|
||||
std::unique_ptr<std::deque<JoinCommand>> game_join_command_queue;
|
||||
|
||||
// Character / game data
|
||||
struct PendingItemTrade {
|
||||
uint8_t other_client_id;
|
||||
bool confirmed; // true if client has sent a D2 command
|
||||
std::vector<ItemData> items;
|
||||
};
|
||||
struct PendingCardTrade {
|
||||
uint8_t other_client_id;
|
||||
bool confirmed; // true if client has sent an EE D2 command
|
||||
std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
|
||||
};
|
||||
bool should_update_play_time;
|
||||
std::unordered_set<uint32_t> blocked_senders;
|
||||
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
|
||||
std::shared_ptr<Parsed6x70Data> last_reported_6x70;
|
||||
// These are null unless the client is within the trade sequence (D0-D4 or EE
|
||||
// commands)
|
||||
std::unique_ptr<PendingItemTrade> pending_item_trade;
|
||||
std::unique_ptr<PendingCardTrade> pending_card_trade;
|
||||
uint32_t telepipe_lobby_id = 0;
|
||||
TelepipeState telepipe_state;
|
||||
std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
|
||||
ItemData bb_identify_result;
|
||||
std::array<std::vector<ItemData>, 3> bb_shop_contents;
|
||||
|
||||
// Miscellaneous (used by chat commands)
|
||||
uint32_t next_exp_value = 0; // next EXP value to give
|
||||
bool can_chat = true;
|
||||
// NOTE: If you add any new optional promises here, make sure to also add
|
||||
// them to cancel_pending_promises.
|
||||
// NOTE: Entries in this queue can be nullptr; that represents a B2 command
|
||||
// sent by the remote server during a proxy session. We can't just omit those
|
||||
// from the queue entirely, because if we did, we could end up sending the
|
||||
// wrong B3 response back.
|
||||
std::deque<std::shared_ptr<AsyncPromise<C_ExecuteCodeResult_B3>>> function_call_response_queue;
|
||||
std::shared_ptr<AsyncPromise<GetPlayerInfoResult>> character_data_ready_promise;
|
||||
std::shared_ptr<AsyncPromise<void>> enable_save_promise;
|
||||
|
||||
// File loading state
|
||||
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
|
||||
|
||||
Client(
|
||||
std::shared_ptr<GameServer> server,
|
||||
std::shared_ptr<Channel> channel,
|
||||
ServerBehavior server_behavior);
|
||||
~Client();
|
||||
|
||||
void update_channel_name();
|
||||
|
||||
void reschedule_save_game_data_timer();
|
||||
void reschedule_ping_and_timeout_timers();
|
||||
|
||||
inline Version version() const {
|
||||
return this->channel->version;
|
||||
}
|
||||
inline uint8_t language() const {
|
||||
return this->channel->language;
|
||||
}
|
||||
|
||||
[[nodiscard]] static inline bool check_flag(uint64_t enabled_flags, Flag flag) {
|
||||
return !!(enabled_flags & static_cast<uint64_t>(flag));
|
||||
}
|
||||
|
||||
[[nodiscard]] inline bool check_flag(Flag flag) const {
|
||||
return this->check_flag(this->enabled_flags, flag);
|
||||
}
|
||||
inline void set_flag(Flag flag) {
|
||||
this->enabled_flags |= static_cast<uint64_t>(flag);
|
||||
}
|
||||
inline void clear_flag(Flag flag) {
|
||||
this->enabled_flags &= (~static_cast<uint64_t>(flag));
|
||||
}
|
||||
inline void toggle_flag(Flag flag) {
|
||||
this->enabled_flags ^= static_cast<uint64_t>(flag);
|
||||
}
|
||||
|
||||
void set_flags_for_version(Version version, int64_t sub_version);
|
||||
|
||||
ItemDropNotificationMode get_drop_notification_mode() const;
|
||||
void set_drop_notification_mode(ItemDropNotificationMode new_mode);
|
||||
|
||||
void convert_account_to_temporary_if_nte();
|
||||
|
||||
void sync_config();
|
||||
|
||||
std::shared_ptr<ServerState> require_server_state() const;
|
||||
std::shared_ptr<Lobby> require_lobby() const;
|
||||
|
||||
std::shared_ptr<const TeamIndex::Team> team() const;
|
||||
|
||||
bool evaluate_quest_availability_expression(
|
||||
std::shared_ptr<const IntegralExpression> expr,
|
||||
std::shared_ptr<const Lobby> game,
|
||||
uint8_t event,
|
||||
uint8_t difficulty,
|
||||
size_t num_players,
|
||||
bool v1_present) const;
|
||||
bool can_see_quest(
|
||||
std::shared_ptr<const Quest> q,
|
||||
std::shared_ptr<const Lobby> game,
|
||||
uint8_t event,
|
||||
uint8_t difficulty,
|
||||
size_t num_players,
|
||||
bool v1_present) const;
|
||||
bool can_play_quest(
|
||||
std::shared_ptr<const Quest> q,
|
||||
std::shared_ptr<const Lobby> game,
|
||||
uint8_t event,
|
||||
uint8_t difficulty,
|
||||
size_t num_players,
|
||||
bool v1_present) const;
|
||||
|
||||
bool can_use_chat_commands() const;
|
||||
|
||||
void set_login(std::shared_ptr<Login> login);
|
||||
|
||||
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
|
||||
void create_challenge_overlay(Version version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
|
||||
inline void delete_overlay() {
|
||||
this->overlay_character_data.reset();
|
||||
}
|
||||
inline bool has_overlay() const {
|
||||
return this->overlay_character_data.get() != nullptr;
|
||||
}
|
||||
|
||||
void import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders);
|
||||
|
||||
std::shared_ptr<PSOBBBaseSystemFile> system_file(bool allow_load = true);
|
||||
std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true);
|
||||
std::shared_ptr<PSOBBGuildCardFile> guild_card_file(bool allow_load = true);
|
||||
std::shared_ptr<const PSOBBBaseSystemFile> system_file(bool allow_load = true) const;
|
||||
std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const;
|
||||
std::shared_ptr<const PSOBBGuildCardFile> guild_card_file(bool allow_load = true) const;
|
||||
|
||||
void create_character_file(
|
||||
uint32_t guild_card_number,
|
||||
uint8_t language,
|
||||
const PlayerDispDataBBPreview& preview,
|
||||
std::shared_ptr<const LevelTable> level_table);
|
||||
|
||||
std::string system_filename() const;
|
||||
static std::string character_filename(const std::string& bb_username, ssize_t index);
|
||||
static std::string backup_character_filename(uint32_t account_id, size_t index, bool is_ep3);
|
||||
std::string character_filename(ssize_t index = -1) const;
|
||||
std::string guild_card_filename() const;
|
||||
std::string shared_bank_filename() const;
|
||||
|
||||
std::string legacy_player_filename() const;
|
||||
std::string legacy_account_filename() const;
|
||||
|
||||
void save_all();
|
||||
void save_system_file() const;
|
||||
static void save_character_file(
|
||||
const std::string& filename,
|
||||
std::shared_ptr<const PSOBBBaseSystemFile> sys,
|
||||
std::shared_ptr<const PSOBBCharacterFile> character);
|
||||
static void save_ep3_character_file(
|
||||
const std::string& filename,
|
||||
const PSOGCEp3CharacterFile::Character& character);
|
||||
// Note: This function is not const because it updates the player's play time.
|
||||
void save_character_file();
|
||||
void save_guild_card_file() const;
|
||||
|
||||
void load_backup_character(uint32_t account_id, size_t index);
|
||||
std::shared_ptr<PSOGCEp3CharacterFile::Character> load_ep3_backup_character(uint32_t account_id, size_t index);
|
||||
void save_and_unload_character();
|
||||
|
||||
PlayerBank200& current_bank();
|
||||
const PlayerBank200& current_bank() const;
|
||||
std::shared_ptr<PSOBBCharacterFile> current_bank_character();
|
||||
bool use_shared_bank(); // Returns true if the bank exists; false if it was created
|
||||
void use_character_bank(ssize_t bb_character_index);
|
||||
void use_default_bank();
|
||||
|
||||
void print_inventory() const;
|
||||
void print_bank() const;
|
||||
|
||||
void cancel_pending_promises();
|
||||
|
||||
private:
|
||||
// The overlay character data is used in battle and challenge modes, when
|
||||
// character data is temporarily replaced in-game. In other play modes and in
|
||||
// lobbies, overlay_character_data is null.
|
||||
std::shared_ptr<PSOBBBaseSystemFile> system_data;
|
||||
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
|
||||
std::shared_ptr<PSOBBCharacterFile> character_data;
|
||||
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
|
||||
std::shared_ptr<PlayerBank200> external_bank;
|
||||
std::shared_ptr<PSOBBCharacterFile> external_bank_character;
|
||||
ssize_t external_bank_character_index = -1;
|
||||
uint64_t last_play_time_update = 0;
|
||||
|
||||
void load_all_files();
|
||||
void update_character_data_after_load(std::shared_ptr<PSOBBCharacterFile> character_data);
|
||||
};
|
||||
|
||||
+7432
-7149
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user