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707 Commits

Author SHA1 Message Date
Martin Michelsen c3aca29d9c fix meseta overdraft disconnect bug 2023-03-02 17:06:15 -08:00
Martin Michelsen 94bbd5685e support size disparities in ReplaySession 2023-03-02 16:58:30 -08:00
Martin Michelsen 4a4f06e9ac add format notes from DC NTE disassembly 2023-03-02 16:58:02 -08:00
Martin Michelsen 34afd42391 add .bind files to gitignore in ep3 maps directories 2023-03-02 16:57:37 -08:00
Martin Michelsen 6e80ccca54 document deck restrictions in Ep3 quest format 2023-03-01 00:27:53 -08:00
Martin Michelsen a485c25eb8 enforce ep3 map list size limit at startup time 2023-02-28 22:56:36 -08:00
Martin Michelsen fe5a15a1ab fix description of ep3 map tile 50 2023-02-28 22:56:36 -08:00
Martin Michelsen 203a2aaeb4 fix bug in ep3 map display 2023-02-28 22:56:08 -08:00
Martin Michelsen 78968f86dd document all Ep3 lobby banner positions 2023-02-27 22:38:00 -08:00
Martin Michelsen f1a64e6dbf add ALLOW_FILES flag to parse_data_string calls where needed 2023-02-27 22:37:46 -08:00
Martin Michelsen 215f5deff6 update some format notes 2023-02-27 21:31:46 -08:00
Martin Michelsen 2b959386d7 add show-slots shell command 2023-02-26 16:53:15 -08:00
Martin Michelsen b3ab759717 update chat commands in readme 2023-02-24 09:37:29 -08:00
Martin Michelsen 1595555b53 update ep3 meseta command notes 2023-02-24 09:37:17 -08:00
Martin Michelsen fdee74195b update proxy name option 2023-02-24 09:36:49 -08:00
Martin Michelsen bac429af94 shorten subcommand handler names 2023-02-23 15:56:50 -08:00
Martin Michelsen 8f0a33eb77 fix spectator count when multiple spectator teams exist 2023-02-22 18:03:19 -08:00
Martin Michelsen c7009569b7 fix name mask option 2023-02-22 18:03:19 -08:00
Discordian 0250e3c9e5 Shrink character support 2023-02-22 08:39:48 -08:00
Martin Michelsen fdf7af20bc add some subcommand notes 2023-02-21 20:24:56 -08:00
Martin Michelsen 4ed641e6f4 refine meet user extension structure 2023-02-21 20:24:42 -08:00
Martin Michelsen 9ff23b2aee more info on 0E command 2023-02-21 18:17:57 -08:00
Martin Michelsen 34812d5037 fix choice search config format 2023-02-21 18:17:57 -08:00
Martin Michelsen 79b0e82c50 send card defs timestamp in 6xB4x46 2023-02-21 18:17:57 -08:00
Martin Michelsen 43395492b2 add more subcommand documentation 2023-02-21 18:17:57 -08:00
Martin Michelsen 97172717da add $song on proxy server 2023-02-21 18:17:57 -08:00
Martin Michelsen 078fd4ac08 update comment in ep3 player config 2023-02-21 18:17:57 -08:00
Martin Michelsen fc6a26ee38 document player references in ep3 player data 2023-02-21 18:17:57 -08:00
Martin Michelsen 32c08032c5 use ptext in ep3 player data format 2023-02-21 18:17:57 -08:00
Discordian 138d2609a2 Add emote support in lobbies 2023-02-21 15:57:52 -08:00
Martin Michelsen 37438c94c7 document choice search in 61 command 2023-02-18 22:45:10 -08:00
Martin Michelsen ca551039ce rename v2/v3 crypt base class 2023-02-18 12:28:59 -08:00
Martin Michelsen bfdb6c0695 auto-decrypt episode 3 player config on proxy server 2023-02-17 23:53:35 -08:00
Martin Michelsen 1394dd681e hide patches from menu if they should only run in lobby/game 2023-02-17 22:07:09 -08:00
Martin Michelsen ba4a017ffb add patch to get all cards in Ep3 2023-02-17 21:50:13 -08:00
Martin Michelsen d5773b93da factor out Ep3 USA check in patches 2023-02-17 21:48:10 -08:00
Martin Michelsen bebb69649c update some command notes 2023-02-17 21:47:47 -08:00
Martin Michelsen 4946978ed7 add blank name option 2023-02-17 21:47:31 -08:00
Martin Michelsen 1eba82c739 make checksum style consistent 2023-02-11 20:05:47 -08:00
Martin Michelsen ef11592439 fix default value for new proxy option 2023-02-11 20:05:34 -08:00
Martin Michelsen 6955b7ea0c update quest format compatibility table 2023-02-10 12:53:56 -08:00
Martin Michelsen 95c1b4b6e8 add support for decoding download QST files 2023-02-10 11:03:03 -08:00
Martin Michelsen 3bb061951d add name color proxy option 2023-02-10 10:48:02 -08:00
Martin Michelsen 649246cda2 apply proxy rewrites to 98 as well as 61 2023-02-09 22:07:49 -08:00
Martin Michelsen ca439c7a0f fix incorrect version check 2023-02-06 22:58:16 -08:00
Martin Michelsen e9899a33a2 fix item usage tracking on PC 2023-02-06 22:26:25 -08:00
Martin Michelsen 6ced274108 update $exit note in readme 2023-02-05 14:48:54 -08:00
Martin Michelsen 6ffeda93a7 make $li output consistent on proxy server 2023-02-04 19:52:38 -08:00
Martin Michelsen c45246c1b5 implement spectator team tracking properly on proxy server 2023-02-04 19:51:15 -08:00
Martin Michelsen 8582e18861 add $exit on game server 2023-02-04 19:51:00 -08:00
Martin Michelsen ed770a8b74 fix chat shell command for pc and bb 2023-02-03 20:54:13 -08:00
Martin Michelsen 3cf309a008 create update-license shell command 2023-02-03 20:43:53 -08:00
Martin Michelsen d1a830040f fix interaction mode for join game errors 2023-02-03 20:16:11 -08:00
Martin Michelsen 64d7ec5cde fix item tracking in battle/challenge modes 2023-02-02 20:02:15 -08:00
Martin Michelsen 77f919980a don't disconnect players when creating a game of too low level 2023-02-02 19:49:18 -08:00
Martin Michelsen c5f4f2907e update some ep3 map format notes 2023-02-02 13:36:57 -08:00
Martin Michelsen 0ffa03d2b6 fix session hang on empty download quest menu 2023-02-01 10:22:06 -08:00
Martin Michelsen 1fdbcd6c4e add incomplete vms decoder 2023-02-01 10:22:06 -08:00
Martin Michelsen ec453d1fa8 block auction commands in non-Ep3 proxy sessions 2023-01-28 09:19:30 -08:00
Martin Michelsen a631fd50b4 update modification tile notes in ep3 map format 2023-01-28 09:19:06 -08:00
Martin Michelsen 8affe23c0d fix note in readme 2023-01-26 22:43:49 -08:00
Martin Michelsen 8cf11b3c48 fix send_function_call for JP Ep3 and v1.04 2023-01-26 19:29:09 -08:00
Martin Michelsen c39e60af8b document unused fields in 6x68 command 2023-01-26 19:29:09 -08:00
Martin Michelsen 194ed550e1 send tournament confirmation at login even if client is unregistered 2023-01-24 21:57:23 -08:00
Martin Michelsen ef0b72e95b document 6xBE field as unused 2023-01-24 21:54:12 -08:00
Martin Michelsen f3481fbd9f make chat filter also apply to info board on proxy server 2023-01-22 22:54:56 -08:00
Martin Michelsen 39d394cfae add $sc and $ss commands 2023-01-22 22:54:29 -08:00
Martin Michelsen 1b0f6cccf6 add option to disable chat commands on proxy server 2023-01-22 21:31:21 -08:00
Martin Michelsen 37c8491dc3 fix test-compression paths for github actions env 2023-01-22 15:32:46 -08:00
Martin Michelsen e364ce2d9c add bytes/sec in compression action log output 2023-01-22 15:23:56 -08:00
Martin Michelsen 15bbaa0837 update test for new $li format 2023-01-22 15:11:29 -08:00
Martin Michelsen edf234c0ff fix typo in error message 2023-01-22 12:14:15 -08:00
Martin Michelsen 4b63475662 clean up $li output 2023-01-21 21:36:39 -08:00
Martin Michelsen 4da71e127d restore deleted item functionality 2023-01-21 21:36:39 -08:00
Martin Michelsen 9d688c2092 fix compression test path 2023-01-21 09:25:25 -08:00
Martin Michelsen d669f7ce6c improve PRS efficiency further 2023-01-21 09:20:06 -08:00
Martin Michelsen b02c82bb0d make PRS and BC0 compression deterministic across environments 2023-01-19 19:21:52 -08:00
Martin Michelsen a4f52b9b22 support .bin/.bind files in ep3 maps directories 2023-01-19 19:12:37 -08:00
Martin Michelsen 9b136d9444 make $item more powerful 2023-01-19 19:12:12 -08:00
Martin Michelsen 7a5e759d9a optimize BC0 compressor 2023-01-17 22:58:38 -08:00
Martin Michelsen f923f51c22 fix ep3 game test for new PRS compression 2023-01-17 22:58:38 -08:00
Martin Michelsen 133ca0b3cc make PRS compression faster & more efficient 2023-01-17 22:02:24 -08:00
Martin Michelsen a937e50681 clean up some CLI option handling 2023-01-17 21:06:44 -08:00
Martin Michelsen b5b7345e5f list non-server behaviors in readme 2023-01-13 08:27:26 -08:00
Martin Michelsen 61751d681e explicitly initialize all TCPConnection fields in IPStackSimulator 2023-01-08 13:55:48 -08:00
Martin Michelsen 9ac01875fb fix potential uninitialized memory access 2023-01-08 13:47:56 -08:00
Martin Michelsen d076838747 fix implicit ptext length conversion 2023-01-08 09:01:14 -08:00
Martin Michelsen 8c5160e36f add some ep3 error debug messages 2023-01-08 09:00:56 -08:00
Martin Michelsen e77228fa97 clear client tournament state when starting proxy session 2023-01-07 09:07:04 -08:00
Martin Michelsen 517a735ab2 add more info to $li on proxy server 2023-01-07 09:06:45 -08:00
Martin Michelsen 353614e65c fix B1 command automask for running tests in 2023 2023-01-01 00:15:17 -08:00
Martin Michelsen d337517317 fix proxy option description formatting 2023-01-01 00:10:09 -08:00
Martin Michelsen 3c7b652f3a fix typo in static game data 2022-12-31 09:34:11 -08:00
Martin Michelsen cb11677214 fix proxy player data handling bug 2022-12-31 00:06:32 -08:00
Martin Michelsen 1dbdd3f191 add infinite ep3 meseta and ability to save media updates 2022-12-30 23:05:50 -08:00
Martin Michelsen 007e439281 remove TODO about battle tables 2022-12-30 23:05:20 -08:00
Martin Michelsen 350afbb436 update misc command notes 2022-12-30 14:29:13 -08:00
Martin Michelsen 08386c4019 more tournament command details 2022-12-30 14:11:04 -08:00
Martin Michelsen f57f903207 fix ep3 command debug log in terminal 2022-12-30 12:57:54 -08:00
Martin Michelsen 6727a25df0 skip implemented subcommand check for server-origin commands 2022-12-30 12:57:42 -08:00
Martin Michelsen a57b6ce57b ep3 debugging helpers 2022-12-30 00:33:20 -08:00
Martin Michelsen b52700c08e document ItemPT format 2022-12-29 19:54:29 -08:00
Martin Michelsen 68abac4fd4 support big-endian GSL archives 2022-12-29 15:02:29 -08:00
Martin Michelsen 52db9008a8 implement ss shell command on game server 2022-12-28 00:30:00 -08:00
Martin Michelsen eb2463a820 change tournament match title for final match 2022-12-26 23:58:04 -08:00
Martin Michelsen dfad80eb9a enable most shell commands to affect a specific session 2022-12-26 21:33:38 -08:00
Martin Michelsen de7239e3fb add color to info board text on proxy server 2022-12-26 18:57:28 -08:00
Martin Michelsen d6256183b5 describe text escapes in CommandFormats.hh 2022-12-26 16:45:24 -08:00
Martin Michelsen dbfb088630 sort proxy destinations by name 2022-12-26 10:22:16 -08:00
Martin Michelsen 3bb33a4de7 don't send spectator commands during loading 2022-12-25 21:21:39 -08:00
Martin Michelsen 5a25c3e865 describe tournament 2v2 option in shell help text 2022-12-25 19:50:58 -08:00
Martin Michelsen 007359e220 block time updates on proxy server 2022-12-25 15:46:10 -08:00
Martin Michelsen 5094db1306 show player & game count at main menu 2022-12-25 15:46:10 -08:00
Martin Michelsen be5d85fa04 add 6xB4x3B command when joining spectator team during battle 2022-12-25 15:42:57 -08:00
Martin Michelsen 2ff3f8b4fb show progress during slow prs and bc0 compression 2022-12-22 23:46:18 -08:00
Martin Michelsen 090379e520 make data output behavior more reasonable 2022-12-22 22:49:42 -08:00
Martin Michelsen f3dfa0989f don't bother with lobby id free list 2022-12-22 22:27:23 -08:00
Martin Michelsen c8b89a7cad make ep3 data index hot-reloadable 2022-12-22 22:23:22 -08:00
Martin Michelsen 1042b8df46 remove unneeded TODO 2022-12-22 22:20:42 -08:00
Martin Michelsen afacf72034 rename game server handlers for better searchability 2022-12-22 22:19:47 -08:00
Martin Michelsen 53938cf6a6 fix typo in command format notes 2022-12-22 21:27:31 -08:00
Martin Michelsen f2751a4e49 remove custom login options from proxy options menu 2022-12-22 21:27:31 -08:00
Martin Michelsen 7c98f42722 implement ep3 online quests 2022-12-19 23:56:43 -08:00
Martin Michelsen 5175c50945 document part of 6xB2 command 2022-12-19 23:56:43 -08:00
Martin Michelsen 13c438273b update some command format notes 2022-12-18 12:24:19 -08:00
Martin Michelsen 99c8d9957a fix card id in card text parser 2022-12-17 16:09:28 -08:00
Martin Michelsen a28ef86c60 fix some mistakes in readme 2022-12-17 16:08:55 -08:00
Martin Michelsen aa19fd347e add some TODOs 2022-12-17 10:31:55 -08:00
Martin Michelsen e5a9b1f330 fix negative remaining_turns in ep3 server 2022-12-17 01:16:48 -08:00
Martin Michelsen 2eb4770bdd fix handling of stray ep3 lobby counter state commands 2022-12-17 01:16:48 -08:00
Martin Michelsen a6ac56943c fix invalid command proxy message 2022-12-17 01:16:48 -08:00
Martin Michelsen d288fca087 fix proxy block events option 2022-12-17 01:15:35 -08:00
Martin Michelsen 889913400a fix some format notes 2022-12-16 21:13:42 -08:00
Martin Michelsen 5e2a42d852 rename scene_data2 to environment_number 2022-12-16 21:07:33 -08:00
Martin Michelsen abd2fb9e92 add tournament-state.json to gitignore 2022-12-16 21:07:32 -08:00
Martin Michelsen 5625999a90 add exit command in proxy sessions 2022-12-16 19:51:02 -08:00
Martin Michelsen 08dfbbcb5c factor out client and proxy options 2022-12-15 23:34:07 -08:00
Martin Michelsen 224e0df87e handle stray server data commands 2022-12-15 12:54:29 -08:00
Martin Michelsen 1bb0545b21 fix battle table edge case 2022-12-15 00:05:44 -08:00
Martin Michelsen 27cdf7e078 fix incorrect behavior when attempting to start non-pending tournament match 2022-12-14 23:35:08 -08:00
Martin Michelsen c01d1f623c use log levels for suppressing ip stack simulator output 2022-12-14 23:34:45 -08:00
Martin Michelsen 7612621fe9 unmask ep3 commands on proxy server 2022-12-14 20:37:48 -08:00
Martin Michelsen fa95a2f6d8 implement battle tables 2022-12-14 20:37:34 -08:00
Martin Michelsen 0b17b7174f skip wait phase if there's only one client in tournament match 2022-12-14 17:58:25 -08:00
Martin Michelsen cf2f1ef529 add option to disable save_files globally 2022-12-13 23:53:06 -08:00
Martin Michelsen ae49ca0189 add DISABLE_INTERFERENCE behavior flag 2022-12-13 23:39:32 -08:00
Martin Michelsen 79374d3dd1 make tournament entry details cleaner 2022-12-13 23:39:32 -08:00
Martin Michelsen 846401469e clean up some format notes 2022-12-13 23:38:36 -08:00
Martin Michelsen 6f11410107 fix tournament player positions on b team 2022-12-13 22:25:48 -08:00
Martin Michelsen 025556ecd3 restrict tournament trigger to a specific battle table 2022-12-13 22:10:08 -08:00
Martin Michelsen 5bcd16b6f2 make tournaments work with multiple human players 2022-12-13 21:40:09 -08:00
Martin Michelsen d52b882679 fix team count in tournament status command 2022-12-12 22:03:45 -08:00
Martin Michelsen 0d7f69eb66 implement spectator count view in primary game 2022-12-12 21:57:37 -08:00
Martin Michelsen 391a70f68d send tournament bracket updates when any match is complete 2022-12-12 21:54:53 -08:00
Martin Michelsen e858b2101d implement hack to make tournament specatators work 2022-12-12 00:42:39 -08:00
Martin Michelsen ed2568fc7a more ep3 comamnd details 2022-12-11 23:02:14 -08:00
Martin Michelsen 9a2ed4c5ec fix most assist cards 2022-12-11 22:46:13 -08:00
Martin Michelsen 398a93b56f implement spectator teams 2022-12-11 13:57:57 -08:00
Martin Michelsen cceaf5efde implement ep3 extended game/tournament info commands 2022-12-11 11:04:11 -08:00
Martin Michelsen 14639c63e3 name interference functions appropriately 2022-12-10 21:48:09 -08:00
Martin Michelsen 2ee7ca8600 fix quest barrier and implement v3/bb file chunk acknowledge commands 2022-12-10 10:02:19 -08:00
Martin Michelsen e800fd3fff fix prs_decompress_size 2022-12-10 09:19:43 -08:00
Martin Michelsen fb4aa0df22 persist tournament state across server restarts 2022-12-10 00:13:49 -08:00
Martin Michelsen b0a32600be add note about COM EX values 2022-12-09 18:17:08 -08:00
Martin Michelsen 12caf95f5d add offline decks to default tournament set 2022-12-09 00:33:22 -08:00
Martin Michelsen c3192bb398 fix tournament registration bug after disconnect 2022-12-09 00:33:10 -08:00
Martin Michelsen 8323c5e0af add ep3 ex value command for tournament matches 2022-12-08 21:44:12 -08:00
Martin Michelsen bdff48c343 fix some tournament state bugs 2022-12-08 18:38:46 -08:00
Martin Michelsen 5f04cbaecb fix results screen for final tournament match 2022-12-08 17:32:39 -08:00
Martin Michelsen 93f42a9398 automatically delete tournaments when complete 2022-12-08 17:32:39 -08:00
Martin Michelsen 2eacaa993e add note about tournament state 2022-12-08 10:13:49 -08:00
Martin Michelsen 9bb168b693 use bare array instead of parray in tournament index 2022-12-08 01:06:00 -08:00
Martin Michelsen 9a1ba56982 implement episode 3 tournaments 2022-12-08 01:01:58 -08:00
Martin Michelsen 8c2ea48b80 fix use-after-free when client disconnects intentionally 2022-12-05 21:04:43 -08:00
Martin Michelsen d4115450b2 make binary and disassembly filenames match 2022-12-03 21:33:08 -08:00
Martin Michelsen fd8f968994 document some ep3 tournament command fields 2022-12-03 18:38:17 -08:00
Martin Michelsen 7634e61400 temporarily disable BB test again 2022-12-03 12:32:08 -08:00
Martin Michelsen 1a7981dff5 remove context_token logic 2022-12-03 12:20:45 -08:00
Martin Michelsen c3c6f60664 document more ep3 commands 2022-12-03 12:14:58 -08:00
Martin Michelsen 421f27d63c document 6xB4x4B command 2022-12-03 11:06:31 -08:00
Martin Michelsen c314cb7cec fix E3 command format 2022-12-03 11:06:31 -08:00
Martin Michelsen 9f4b53178a add jsd0 2022-12-03 11:06:31 -08:00
Martin Michelsen 85fbd1b389 rename some unknown fields 2022-12-03 11:06:31 -08:00
Martin Michelsen 4f57ea30a1 enable BB test 2022-12-02 10:15:05 -08:00
Martin Michelsen 1ea44ac55c add heuristic-based trivial encryption basis finder 2022-12-01 21:41:15 -08:00
Martin Michelsen d44be66958 document some of ep3 extra player data format 2022-12-01 21:40:45 -08:00
Martin Michelsen 1a5d2537ad document --decrypt-trivial-data option 2022-12-01 19:21:32 -08:00
Martin Michelsen f68308a242 fix ep3 test 2022-11-30 23:53:25 -08:00
Martin Michelsen f622c9c91e update some documentation 2022-11-30 23:40:12 -08:00
Martin Michelsen 0828029051 optimize images 2022-11-30 23:25:45 -08:00
Martin Michelsen 2e3089cb10 make replay commands more usable 2022-11-30 23:23:17 -08:00
Martin Michelsen f8da4ac7be initial spectator + recording implementation 2022-11-30 22:29:51 -08:00
Martin Michelsen b82be91edd move ep3 behavior flags into DataIndex 2022-11-29 21:26:11 -08:00
Martin Michelsen 0870d66806 support ep3 private chat 2022-11-29 20:41:17 -08:00
Martin Michelsen 8efc9f1b3e support uncompressed ep3 card definition lists 2022-11-29 20:41:17 -08:00
Martin Michelsen 95b4d34593 fix ep3 defense conditions not applying properly 2022-11-28 20:33:16 -08:00
Martin Michelsen 2819798791 temporarily disable bb test 2022-11-28 00:37:16 -08:00
Martin Michelsen dc319e3a5d explicitly define equality operators to satisfy older gcc versions 2022-11-28 00:27:25 -08:00
Martin Michelsen 53efff5c4a add card battle debug info 2022-11-28 00:13:22 -08:00
Martin Michelsen 37153fae79 update readme 2022-11-28 00:13:22 -08:00
Martin Michelsen 81dcc14934 update tests for new client flags 2022-11-28 00:13:22 -08:00
Martin Michelsen 41a858935b implement card auctions 2022-11-27 23:52:18 -08:00
Martin Michelsen 9f2f0ccc14 implement episode 3 battles 2022-11-27 21:19:31 -08:00
Martin Michelsen 8481ba23c5 re-record ep3 test 2022-11-27 21:19:31 -08:00
Martin Michelsen 3e8fa44be9 fix port config in test config.json 2022-11-27 21:19:31 -08:00
Martin Michelsen 9dfaad9ae8 fix typo in ep3 patch enabler comment 2022-11-25 20:54:59 -08:00
Martin Michelsen ad3d9869ed fix patches menu item ids 2022-11-05 11:07:10 -07:00
Martin Michelsen 85bdb1a7a2 add note about card auctions 2022-11-05 11:06:57 -07:00
Martin Michelsen 759442ee62 add patch to get VIP card on Ep3 2022-11-05 10:39:22 -07:00
Martin Michelsen 51c13b8462 fix proxy chat commands in ep3 spectator teams 2022-11-05 10:39:22 -07:00
Martin Michelsen 17496ab9fe add some extra notes on commands 2022-11-05 10:39:22 -07:00
Martin Michelsen 690d4bdb14 refine 6xB4x03 command definition 2022-11-04 17:35:45 -07:00
Martin Michelsen fd0ba1bbf6 fix some ep3 card format details 2022-11-04 17:35:36 -07:00
Martin Michelsen e321fd5bca fix some proxy server uninitialized memory bugs 2022-11-04 17:35:36 -07:00
Martin Michelsen 7be3aad58b use phosg and resource_file CMake packages 2022-11-04 10:07:20 -07:00
Martin Michelsen b4410594b0 fix invalid write in ep3 editors patch 2022-11-04 01:05:26 -07:00
Martin Michelsen 94e6ba2a91 add comment to ep3 editors patch 2022-11-04 00:11:00 -07:00
Martin Michelsen 5998fee2a7 document 6xB5x42 command 2022-11-04 00:01:38 -07:00
Martin Michelsen cb1e405a66 fix comment 2022-11-03 22:18:02 -07:00
Martin Michelsen dab83f27d3 fix notes on 6xB5x3F command 2022-11-03 22:14:00 -07:00
Martin Michelsen 92c51830bb make ep3 editors patch idempotent 2022-11-03 22:07:57 -07:00
Martin Michelsen 846100cf16 support reloading functions and programs 2022-11-03 22:07:15 -07:00
Martin Michelsen b0edffdef1 document ep3 auction commands 2022-11-03 22:07:01 -07:00
Martin Michelsen debca5aad4 add PC notes to Ep3 debug menus patch 2022-11-03 16:24:16 -07:00
Martin Michelsen 1421e633be add Episode 3 USA debug menus patch 2022-11-03 15:34:03 -07:00
Martin Michelsen a0a802f42f enable $patch on proxy server 2022-11-03 15:28:27 -07:00
Martin Michelsen 247904f019 fix bounds on ep3 patch handler code copy 2022-11-03 00:40:51 -07:00
Martin Michelsen 10ab632c59 add $patch command 2022-11-03 00:40:29 -07:00
Martin Michelsen 51ccecf1bd add object graph parser 2022-11-03 00:40:04 -07:00
Martin Michelsen dedea228b1 update readme section about patches and dol files 2022-11-01 09:37:12 -07:00
Martin Michelsen 3e74bde880 fix tests for Ep3 USA patch changes 2022-10-31 16:59:16 -07:00
Martin Michelsen 0a1eb5f0d7 add Ep3 USA patch function 2022-10-31 16:47:14 -07:00
Martin Michelsen ed81599cc9 fix percentage display on weapon text generation 2022-10-29 19:28:00 -07:00
Martin Michelsen 2ce9e58177 add a bit more of dc nte 2022-10-29 19:27:44 -07:00
Martin Michelsen 52625aed9c add proxy option to block lobby events 2022-10-29 16:05:59 -07:00
Martin Michelsen 9140b04ca6 fix some format comments 2022-10-24 19:29:03 -07:00
Martin Michelsen c9e5d1f677 implement $next on proxy server 2022-10-15 22:24:00 -07:00
Martin Michelsen 0e53ea08ba fix crash checks on proxy server 2022-10-15 22:24:00 -07:00
Martin Michelsen 378fd0521e clarify DE command 2022-10-15 11:50:42 -07:00
Martin Michelsen 4edcbc5d4d rewrite prs functions for clarity; implement staged compression 2022-10-11 11:16:52 -07:00
Martin Michelsen 14837447a3 update some ep3 notes 2022-10-11 11:16:52 -07:00
Martin Michelsen 23a0424acf clarify some comments in bc0 compression 2022-10-10 12:34:58 -07:00
Martin Michelsen 4f63d3672e write bc0 compressor 2022-10-10 12:22:39 -07:00
Martin Michelsen 0033cb2eda shorten unknown tech names in item descriptions 2022-10-09 23:33:11 -07:00
Martin Michelsen 239ffd1323 add explanation of player_tag field 2022-10-09 23:32:05 -07:00
Martin Michelsen f18953c31e make signedness explicit in count checks 2022-10-09 12:50:34 -07:00
Martin Michelsen f088454c25 add all GC 1&2 subcommand formats 2022-10-09 01:35:22 -07:00
Martin Michelsen 48905bfa10 use ep3 battle command masking for forwarded commands 2022-10-06 22:10:02 -07:00
Martin Michelsen 830a151db7 add ep3 game subcommand outlines 2022-10-05 23:34:17 -07:00
Martin Michelsen 5b3a94f018 add ep3 data inspection option 2022-10-05 15:03:22 -07:00
Martin Michelsen 1cb14b48c9 fix typo 2022-10-05 13:07:32 -07:00
Martin Michelsen 3d036404f7 document the CARD lobby battle table commands 2022-10-05 11:33:46 -07:00
Martin Michelsen 4eb46b293e fix some ep3 documentation 2022-10-05 11:12:50 -07:00
Martin Michelsen 026befe6ac don't use parray for Entry struct 2022-10-05 00:35:06 -07:00
Martin Michelsen d9413b3559 add explanation of game command header 2022-10-05 00:30:57 -07:00
Martin Michelsen e14a4f83db don't fail on ghost lobby player bug on proxy server 2022-10-05 00:19:56 -07:00
Martin Michelsen ba928306ba make ip stack sim log messages cleaner 2022-10-05 00:19:56 -07:00
Martin Michelsen d5154f0a5d close proxy session early if client intentionally disconnects 2022-10-05 00:19:56 -07:00
Martin Michelsen 7ffa043941 more ep3 subcommand research 2022-10-05 00:19:56 -07:00
Martin Michelsen 513fab03c8 fix signed/unsigned comparison in bc0 decompression 2022-10-04 18:31:10 -07:00
Martin Michelsen e2525ffd36 document Ep3 media update command 2022-10-04 18:20:56 -07:00
Martin Michelsen 9e161d99cf fix infinite hp on proxy server 2022-10-04 18:20:14 -07:00
Martin Michelsen 6a0df79fad document Ep3 E1 command 2022-10-04 18:20:03 -07:00
Martin Michelsen ce87348bf5 add skip card proxy option 2022-10-04 18:19:40 -07:00
Martin Michelsen 50e1b79b1e reverse-engineer subcommands sent during game join 2022-10-03 23:21:55 -07:00
Martin Michelsen a16c207f4d allow specifying input and output filenames 2022-10-03 21:44:39 -07:00
Martin Michelsen f6987d6627 fix resume game subcommand 2022-10-03 21:44:39 -07:00
Martin Michelsen 1c6ba33be3 don't send blank message box if not needed 2022-10-03 21:44:39 -07:00
Martin Michelsen 63958b7c5d update ep3 support notes in readme 2022-10-03 15:51:11 -07:00
Martin Michelsen 7ed0866c2b add Ep3 sound chat subcommand 2022-10-03 11:23:11 -07:00
Martin Michelsen 333fc803ce more ep3 notes in CommandFormats 2022-10-03 11:20:40 -07:00
Martin Michelsen 32176caff8 support .mnm extension for Ep3 quests; fix Ep3 DLQs not working 2022-10-03 00:07:48 -07:00
Martin Michelsen 73278fe9ab add ability to decrypt Ep3 GCI files 2022-10-02 23:01:46 -07:00
Martin Michelsen 5ec90db9eb add some more Ep3 notes 2022-10-02 21:40:58 -07:00
Martin Michelsen 6afc029152 implement Ep3 card trade window 2022-10-02 19:00:13 -07:00
Martin Michelsen 44e28fd906 add some Ep3 research 2022-10-02 18:59:44 -07:00
Martin Michelsen 0969a6eb1d handle odd data sizes gracefully in --decrypt-data 2022-10-02 15:41:49 -07:00
Martin Michelsen 8d206133a3 also block B7 for non-Ep3 clients 2022-10-02 12:16:16 -07:00
Martin Michelsen e4b5fbf2ba clean up duplicated functions in PSOEncryption 2022-10-02 12:16:02 -07:00
Martin Michelsen 867f86da5e fix B8 forwarding condition on proxy server 2022-10-02 01:28:29 -07:00
Martin Michelsen e273629cd1 fix client_id field width in some subcommands 2022-10-02 01:28:17 -07:00
Martin Michelsen bc071155b0 fix field name in 6x5F command 2022-10-01 18:40:44 -07:00
Martin Michelsen 295bb9c4a4 don't send Ep3 card defs unnecessarily 2022-10-01 18:40:44 -07:00
Martin Michelsen c9d62e26ef add comments on mag color index 2022-10-01 09:24:13 -07:00
Martin Michelsen c8cb3e61f7 add set-next-item shell command 2022-10-01 00:56:39 -07:00
Martin Michelsen 0b85f46ce2 block B8 command via proxy ifclient is not episode 3 2022-10-01 00:56:39 -07:00
Martin Michelsen a01472666c block 97 command via proxy if client has already saved 2022-10-01 00:56:39 -07:00
Martin Michelsen 613789057f update note on 06E8 command 2022-10-01 00:56:39 -07:00
Martin Michelsen dbf44e60ff prevent $item in lobbies 2022-10-01 00:56:39 -07:00
Martin Michelsen a8f888b829 fix $event condition on BB 2022-10-01 00:56:39 -07:00
Martin Michelsen 125c8f910c add get_player_card 2022-10-01 00:56:39 -07:00
Martin Michelsen 27bccc5571 don't show gc# in unlicensed sessions 2022-10-01 00:53:31 -07:00
Martin Michelsen 1a477b28a0 ensure save is enabled before sending clients to proxy server 2022-09-30 11:41:29 -07:00
Martin Michelsen fbc0eaeaa1 add SL flag in $li command output 2022-09-30 00:15:26 -07:00
Martin Michelsen 96caa94d1e expand proxy options, catch invalid commands from server 2022-09-29 23:47:44 -07:00
Martin Michelsen 95220bfbdc make subobject init explicit 2022-09-29 19:54:16 -07:00
Martin Michelsen cd01848eb9 update version notes in CommandFormats 2022-09-29 16:08:25 -07:00
Martin Michelsen 34cde304dc explicitly specify cache timeout as int64 2022-09-29 16:07:43 -07:00
Martin Michelsen 0951132c01 add proxy options menu 2022-09-29 12:07:53 -07:00
Martin Michelsen 7d950e01ab rewrite some readme sections for clarity 2022-09-28 19:29:33 -07:00
Martin Michelsen e73fb2fbba update example config for dc/gc shared ports 2022-09-26 15:52:34 -07:00
Martin Michelsen 8f2bf60d62 add UDP off versions of v2 login command 2022-09-26 15:30:56 -07:00
Martin Michelsen bdc60ac601 revert replay timeout to 3 seconds 2022-09-23 19:13:02 -07:00
Martin Michelsen 6e6b161847 add BB test again 2022-09-23 19:12:35 -07:00
Martin Michelsen d4d7797741 add some debug info during replays 2022-09-23 19:08:38 -07:00
Martin Michelsen 110db06191 shorten init message 2022-09-23 19:08:23 -07:00
Martin Michelsen a9cf98a24f implement some parts of DC NTE (but not all of it) 2022-09-23 18:37:45 -07:00
Martin Michelsen 9524d05279 update some command notes 2022-09-22 22:52:14 -07:00
Martin Michelsen c43fa7a40d don't send extra lobbies to v1 clients 2022-09-22 22:51:53 -07:00
Martin Michelsen 5d314f4e96 clean up meet user extension structure 2022-09-22 22:51:13 -07:00
Martin Michelsen 29fc74470d rename client and lobby flags 2022-09-22 22:50:14 -07:00
Martin Michelsen 7bcb040e8d add line numbers to most replay errors 2022-09-22 22:47:02 -07:00
Martin Michelsen afba535e00 rewrite some readme sections 2022-09-22 20:39:26 -07:00
Martin Michelsen 152a90a37b disable BB test since it fails only in GitHub Actions apparently 2022-09-22 17:33:07 -07:00
Martin Michelsen e998cb4a92 use PPC32Assembler shortcut with include_directories 2022-09-22 17:22:27 -07:00
Martin Michelsen 79dde31d7f increase log replay timeout 2022-09-22 17:22:10 -07:00
Martin Michelsen a1c86189e4 fix disconnect when sending mail to offline user 2022-09-22 16:55:58 -07:00
Martin Michelsen 8afc952294 simplify decryption seed finder 2022-09-21 00:10:47 -07:00
Martin Michelsen 30426acbbe add compress/decompress options 2022-09-20 23:30:27 -07:00
Martin Michelsen 38117390f7 add TODO to delete duplicate parallel_range function 2022-09-17 12:14:56 -07:00
Martin Michelsen fb08c45cb7 fix ep3 menu song 2022-09-16 13:48:44 -07:00
Martin Michelsen 58aef33edc add persist command 2022-09-16 13:45:58 -07:00
Martin Michelsen e7a821bcba add history to readme 2022-09-15 23:44:04 -07:00
Martin Michelsen dcf89865f5 reduce log output when populating patch index 2022-09-15 22:14:53 -07:00
Martin Michelsen 5b93ac046f fix explicit endianness in some command formats 2022-09-15 22:14:30 -07:00
Martin Michelsen 481b9b3040 fix some edge cases in gci decryption 2022-09-14 23:40:59 -07:00
Martin Michelsen 34d32418e3 print found GCI file seed on success 2022-09-13 23:25:41 -07:00
Martin Michelsen b9902f6189 explicitly link with pthread 2022-09-13 10:06:58 -07:00
Martin Michelsen 1b949c67da add missing include on linux 2022-09-13 10:02:51 -07:00
Martin Michelsen 1a3dd26cb3 add GCI decryption function 2022-09-13 01:27:54 -07:00
Martin Michelsen 42d12e2a18 add Flycast memory patch script 2022-09-12 17:56:25 -07:00
Martin Michelsen 19b093cfc5 only return clients to newserv from proxy if not in a game 2022-09-06 11:12:32 -07:00
Martin Michelsen 425338877d fix dressing room overwriting level/exp 2022-09-04 00:21:33 -07:00
Martin Michelsen 764a930213 also store chunk crcs in patch metadata cache 2022-09-03 23:24:35 -07:00
Martin Michelsen f166dae1c6 add debug names for loaded enemies 2022-09-03 22:53:50 -07:00
Martin Michelsen 176e0fb6d6 cache file checksums in patch trees 2022-09-03 22:53:33 -07:00
Martin Michelsen 60bb758bc4 implement dressing room on BB 2022-09-03 22:09:32 -07:00
Martin Michelsen 3e5a961b68 implement play time on BB 2022-09-03 22:09:32 -07:00
azarashi 0180296c49 Fix default patch server messages 2022-09-03 21:07:12 -07:00
Martin Michelsen 8937333a2b support early BB login command in multi-key detector crypt 2022-09-03 21:03:55 -07:00
Martin Michelsen 861d4e432a reduce bb file cache timeout 2022-09-03 12:34:49 -07:00
Martin Michelsen c46db6eccd add some missing includes, delete accidentally-added notes 2022-09-03 12:30:41 -07:00
Martin Michelsen 9a35f5ca63 reorganize BB file loading abstractions 2022-09-03 12:26:12 -07:00
Martin Michelsen 89285fef98 remove accidentally-included function prototype 2022-09-03 01:17:57 -07:00
Martin Michelsen b6d6474356 handle disable_udp correctly for games 2022-09-03 01:14:51 -07:00
Martin Michelsen 010f753a08 clean up some player structs 2022-09-02 18:26:47 -07:00
Martin Michelsen 3a7c3c0fe9 implement BB encryption in --cat-client 2022-09-02 17:33:44 -07:00
Martin Michelsen 01e4518c8e clean up handler tables 2022-09-01 23:35:41 -07:00
Martin Michelsen 47c2269fca delete some outdated comments 2022-09-01 21:09:46 -07:00
Martin Michelsen 507af79203 add notes and check about pc_console_detect port configs 2022-09-01 21:06:03 -07:00
Martin Michelsen 74fdf3cdeb fix bb proxy reconnect port 2022-09-01 21:05:47 -07:00
Martin Michelsen e0b0ff989a add TODO about bb proxy connection behavior 2022-09-01 21:05:36 -07:00
Martin Michelsen e8f79628ca use explicit offset widths for print_data calls 2022-09-01 17:58:01 -07:00
Martin Michelsen 6eb77a7193 add SH4 to architecture enum 2022-08-28 18:01:51 -07:00
Martin Michelsen 1ed06283a2 fix subobject initialization 2022-08-27 23:00:50 -07:00
Martin Michelsen 0908ba5599 auto-mask meet user reconnect command during replay 2022-08-27 22:56:08 -07:00
Martin Michelsen 8ef18eab13 hide all non-BB redirects on proxy server 2022-08-27 22:50:43 -07:00
Martin Michelsen d2bcc5d261 fix LoginExtended format 2022-08-27 19:20:08 -07:00
Martin Michelsen f59347c5c2 fix port names for proxy change ship/block 2022-08-27 19:20:08 -07:00
Martin Michelsen bca76322bf fix dc guild card format 2022-08-27 19:20:08 -07:00
Martin Michelsen dc278a7843 implement meet user on dcv1 2022-08-27 18:58:47 -07:00
Martin Michelsen 34b70a8a03 don't send event change command to GCTE clients 2022-08-27 18:58:10 -07:00
Martin Michelsen 7380b34d9d support unregistered users on bb proxy 2022-08-27 13:48:58 -07:00
Martin Michelsen 5d3d1e1900 add support for PSO DC v1/v2 2022-08-27 10:49:53 -07:00
Martin Michelsen 4abd91cb8f fix typo in help text 2022-08-26 00:26:28 -07:00
Martin Michelsen 56494f7e9d document some DC formats 2022-08-26 00:26:28 -07:00
Martin Michelsen 5ede882715 add ability to handle V2 and V3 clients on the same port 2022-08-26 00:26:28 -07:00
Martin Michelsen b612d50c17 show dns response in ip stack simulator debug 2022-08-25 19:25:38 -07:00
Martin Michelsen eaf1ad036c update compatibility table in readme 2022-08-25 19:25:17 -07:00
Martin Michelsen c5375c11aa fix download quests 2022-08-24 01:02:11 -07:00
Martin Michelsen 77cea58fc5 clean up big-endian encryption 2022-08-24 01:02:11 -07:00
Martin Michelsen e808a7b6a3 use D5 on versions that support it 2022-08-24 01:02:11 -07:00
Martin Michelsen 4066f80407 add logo 2022-08-13 17:48:11 -07:00
Martin Michelsen 7cce105a09 add notes from Ep3 trial edition disassembly 2022-08-13 01:15:44 -07:00
Martin Michelsen 202427e331 implement GC Ep1&2 trial edition 2022-08-13 00:35:27 -07:00
Martin Michelsen 2a7fdceba9 update some format notes 2022-08-12 14:29:32 -07:00
Martin Michelsen 6af3a8e8cd support Episode 3 trial edition 2022-08-12 14:27:28 -07:00
Martin Michelsen 1fdf258e7f disassemble encrypted send_function_calls on proxy server 2022-08-11 23:57:34 -07:00
Martin Michelsen 3e14bc306f remove debugging output for send_function_call disassembly 2022-08-11 23:36:45 -07:00
Martin Michelsen c592542f07 log when client channels connect successfully 2022-08-11 23:36:30 -07:00
Martin Michelsen d2b9023cfc prevent non-logged-in users from doing anything except log in 2022-08-11 21:28:46 -07:00
Martin Michelsen 716825ffaf fix some typos in help text 2022-08-11 21:25:33 -07:00
Martin Michelsen 907883d176 fix incorrect ep3 map command size 2022-08-11 09:45:44 -07:00
Martin Michelsen a0d994962f fix formatting error in readme 2022-08-11 09:25:32 -07:00
Martin Michelsen a6442c6208 generalize send_function_call a bit 2022-08-11 00:23:49 -07:00
Martin Michelsen 8bff95052c fix primary_identifier for meseta items with nonzero intermediate values 2022-08-10 13:02:28 -07:00
Martin Michelsen 8c82fccb5b fix $what for invalid items 2022-08-10 00:35:33 -07:00
Martin Michelsen c1ea579758 update readme 2022-08-10 00:35:20 -07:00
Martin Michelsen 25c68ef43c fix char range error in some envs 2022-08-09 16:59:35 -07:00
Martin Michelsen d006359f87 add patch tests 2022-08-08 23:48:22 -07:00
Martin Michelsen 39c7b37a84 add intentional fallthrough label 2022-08-08 23:22:55 -07:00
Martin Michelsen 50643df49e add PatchFileIndex 2022-08-08 23:20:54 -07:00
Martin Michelsen c62f1e9fa0 implement patch serving 2022-08-08 23:18:05 -07:00
Martin Michelsen 69d2c6d95c use enable_if_t instead of requires 2022-08-05 12:39:48 -07:00
Martin Michelsen b4780a80a8 fix some item codes and names 2022-08-05 01:30:59 -07:00
Martin Michelsen e958753a09 add leader tag in proxy $li results 2022-08-05 01:30:56 -07:00
Martin Michelsen aa8cf5fd1b update map files 2022-08-03 17:30:39 -07:00
Martin Michelsen 7a1eb677dc rewrite map loader 2022-08-03 17:30:39 -07:00
Martin Michelsen 9b837c5b6c implement BB medical center 2022-08-03 17:30:33 -07:00
Martin Michelsen 176641aebe implement some more BB item commands 2022-08-02 23:25:01 -07:00
Martin Michelsen 80bac6c89e update tests for new info menu / patch server message 2022-08-02 21:33:30 -07:00
Martin Michelsen c43c023b4b rewrite some information menu items 2022-08-02 21:18:56 -07:00
Martin Michelsen 293cc86092 move patch server message to config file 2022-08-02 20:53:41 -07:00
Martin Michelsen 09f0d1f3de save BB player data perioducally during sessions 2022-08-02 12:47:55 -07:00
Martin Michelsen 8f75823f7d clean up $edit implementation 2022-08-02 12:47:43 -07:00
Martin Michelsen 42c1d251eb clean up map parsing 2022-08-02 12:12:07 -07:00
Martin Michelsen ed36471a4e fix BB license check bug; clean up license commands 2022-08-02 12:12:07 -07:00
Martin Michelsen 1164f99957 fix sub_version flags for GC Ep1&2 EU 2022-08-02 12:12:07 -07:00
Martin Michelsen 8c7cee8fd5 update $item docs 2022-08-02 12:02:20 -07:00
Martin Michelsen 442f33733d implement $item command on non-bb and on proxy 2022-07-30 23:03:55 -07:00
Martin Michelsen 286997188e skip guild card file download if checksums match 2022-07-30 13:08:22 -07:00
Martin Michelsen f4517ab92e implement bb blocked senders 2022-07-30 12:56:05 -07:00
Martin Michelsen 7c28ee05cc fix bb guild card save; implement comments 2022-07-30 12:19:46 -07:00
Martin Michelsen 8ac15c9aa3 update readme 2022-07-30 00:39:26 -07:00
Martin Michelsen 431cd480e8 implement bb pre-lobby event 2022-07-30 00:39:26 -07:00
Martin Michelsen 2cb49030f0 implement bb meet user 2022-07-30 00:39:26 -07:00
Martin Michelsen cf59858e1e implement bb simple mail 2022-07-30 00:39:26 -07:00
Martin Michelsen b901e8846d implement some bb guild card commands 2022-07-30 00:25:40 -07:00
Martin Michelsen 174c53d751 update readme about pc compatibility 2022-07-29 11:56:56 -07:00
Martin Michelsen 89cb07a376 fix meet user on pc 2022-07-29 11:53:12 -07:00
Martin Michelsen 4b666a079b implement simple mail on pc 2022-07-29 11:53:04 -07:00
Martin Michelsen 0ebf2ba8ef fix card search results on pc 2022-07-29 11:52:43 -07:00
Martin Michelsen 2fe51519d4 fix some formatting in CommandFormats.hh 2022-07-28 15:37:23 -07:00
Martin Michelsen 7f7137ed81 add support for uncompressed quests 2022-07-28 00:16:57 -07:00
Martin Michelsen ecf02943d4 more ep3 formats research 2022-07-27 01:40:48 -07:00
Martin Michelsen ca2c17360d fix fault when sending data on closed channel 2022-07-27 00:57:15 -07:00
Martin Michelsen ea62275f89 fix login commands in tests 2022-07-27 00:09:14 -07:00
Martin Michelsen 415aa88bd3 fix ep3 login smoke test 2022-07-26 22:46:51 -07:00
Martin Michelsen e6b05196fd use the right flags field for equip tracking 2022-07-26 20:58:48 -07:00
Martin Michelsen 02e98008d3 track equip state on non-BB versions 2022-07-26 20:54:56 -07:00
Martin Michelsen ce2cf1b56b fix quest menu bug 2022-07-26 20:00:37 -07:00
Martin Michelsen 22c36b4874 add some notes about v1/v2 2022-07-26 19:59:26 -07:00
Martin Michelsen ec205062ad add findings from psox disassembly 2022-07-26 00:33:47 -07:00
Martin Michelsen d61c65cf16 add ep3 smoke test 2022-07-26 00:33:47 -07:00
Martin Michelsen 7461d36cb8 update typical patch session notes 2022-07-25 20:36:26 -07:00
Martin Michelsen 7983f71159 document patch 15 command 2022-07-25 01:32:46 -07:00
Martin Michelsen 4c20097de7 fix meet user 2022-07-25 01:32:37 -07:00
Martin Michelsen df80933f40 implement trade window 2022-07-25 00:41:16 -07:00
Martin Michelsen 52a853092c add notes from GC subcommand handlers 2022-07-25 00:37:51 -07:00
Martin Michelsen 515a0b70be update note about S->C D7 2022-07-25 00:37:31 -07:00
Martin Michelsen a2e53b2b33 incompletely document challenge data 2022-07-25 00:37:14 -07:00
Martin Michelsen 8d16ff7e7c fix a couple of typos 2022-07-25 00:36:24 -07:00
Martin Michelsen 8f64c2f3ba fix sub_version codes 2022-07-21 15:24:38 -07:00
Martin Michelsen 309a347312 fix flags for JP Plus subversion 2022-07-21 14:26:40 -07:00
Martin Michelsen 0d57bee368 be explicit about size rounding 2022-07-21 01:07:01 -07:00
Martin Michelsen c3ccd74e80 add untested support for JP Plus/Ep3 send_function_call 2022-07-21 01:01:36 -07:00
Martin Michelsen e55cf3bc7c add --byteswap-data for --decrypt, etc 2022-07-21 00:58:48 -07:00
Martin Michelsen 4163f2affa add --cat-client behavior 2022-07-20 23:05:47 -07:00
Martin Michelsen 5f836711c7 allow event and ep3 menu song to be specified in config.json 2022-07-13 23:36:56 -07:00
Martin Michelsen 37b7119ea5 more format doc updates 2022-07-13 23:36:31 -07:00
Martin Michelsen f43a7c9277 fix extra char in li output on proxy server 2022-07-13 23:36:16 -07:00
Martin Michelsen 2590a2f24b allow proxy handlers to override command/flag 2022-07-13 17:40:37 -07:00
Martin Michelsen ff7031544a more format documentation updates 2022-07-13 17:20:17 -07:00
Martin Michelsen 34ab156451 fix patch menu presence condition 2022-07-13 10:54:53 -07:00
Martin Michelsen 0a115427a1 add $rand command 2022-07-11 11:04:31 -07:00
Martin Michelsen abe64af17b make tests replayable on non-macos machines 2022-07-08 00:40:43 -07:00
Martin Michelsen 39942dc4bd disable FunctionCodeIndex during replays 2022-07-08 00:40:18 -07:00
Martin Michelsen 41d03670d6 fix more paths in ctest config 2022-07-08 00:30:45 -07:00
Martin Michelsen b031f2e8ad fix working directory for GH actions tests 2022-07-08 00:24:22 -07:00
Martin Michelsen 5dba862117 enable --output-on-failure for GH actions test runs 2022-07-08 00:19:47 -07:00
Martin Michelsen 9cf306b73c fix config.json path in test command 2022-07-08 00:14:14 -07:00
Martin Michelsen a8fb7a2eda fix gcc overflow warning 2022-07-08 00:00:47 -07:00
Martin Michelsen 0327e242fc fix unregistered user behavior on pc 2022-07-07 23:56:34 -07:00
Martin Michelsen 10cb76aefd add tests directory 2022-07-07 23:52:29 -07:00
Martin Michelsen 949a651be1 fix size check on 19 unmasker 2022-07-07 23:50:43 -07:00
Martin Michelsen e5227080b8 make replays useful on BB 2022-07-07 23:48:29 -07:00
Martin Michelsen 58f0501010 make output shorter on proxy server 2022-07-07 23:45:33 -07:00
Martin Michelsen b0319d34a0 make send/receive message shorter for non-BB clients 2022-07-07 23:45:11 -07:00
Martin Michelsen 070db173dd more previously-undocumented client behaviors 2022-07-07 17:29:13 -07:00
Martin Michelsen 2394a330ff update readme 2022-07-02 23:31:25 -07:00
Martin Michelsen d5308449e3 make AllowUnregisteredUsers work on BB also 2022-07-01 22:17:37 -07:00
Martin Michelsen f823c2b907 add cmake tests 2022-07-01 22:17:18 -07:00
Martin Michelsen a7e3d4853a add session replay functions 2022-07-01 11:02:47 -07:00
Martin Michelsen 38b0539124 add more files to gitignore 2022-06-30 19:54:52 -07:00
Martin Michelsen d543db187f add some more ep3 undocumented command info 2022-06-28 14:59:37 -07:00
Martin Michelsen 3b1f4f4324 update language field in 9E and forward it on the proxy server 2022-06-27 17:41:27 -07:00
Martin Michelsen 2bb3118c1a fix quest menu selection bug 2022-06-27 17:15:57 -07:00
Martin Michelsen 7064821ac5 fix some command format notes 2022-06-27 17:15:49 -07:00
Martin Michelsen 9f81041dc7 add accidentally-omitted file 2022-06-26 22:59:14 -07:00
Martin Michelsen a81df27bc9 remove player from game on 98 command, not 84 command 2022-06-26 22:54:44 -07:00
Martin Michelsen 38ca60bcbe fix typo in item data 2022-06-26 22:53:53 -07:00
Martin Michelsen 6b958c9f25 split logging into multiple classes with configurable levels 2022-06-26 22:53:11 -07:00
Martin Michelsen 47f97f357f add some undocumented client commands from PC, GC and BB 2022-06-26 16:52:19 -07:00
Martin Michelsen cf8dd69edc catch more client-specific exceptions 2022-06-26 11:41:53 -07:00
Martin Michelsen e0c44f8642 fix BB lobby server redirect bug 2022-06-26 11:41:53 -07:00
Martin Michelsen 9144257186 document symbol chat command format 2022-06-26 11:41:53 -07:00
Martin Michelsen ba1a25036b support chat commands on proxy server 2022-06-26 11:41:53 -07:00
Martin Michelsen fc078a5d51 make it possible to disable item tracking 2022-06-24 22:07:29 -07:00
Martin Michelsen c2b112db43 add to-do item about private lobbies 2022-06-24 22:07:29 -07:00
Martin Michelsen a3bfed6e42 fix item tracking bug on pickup 2022-06-23 21:45:17 -07:00
Martin Michelsen a3f219469c fix log level on DOL file message 2022-06-22 23:53:43 -07:00
Martin Michelsen edef53d3de suppress default color behavior in send_command's print_data call 2022-06-22 23:53:43 -07:00
Martin Michelsen 9082907468 remove debugging code in proxy server send_function_call handler 2022-06-22 23:53:43 -07:00
Martin Michelsen f5f2f91c6e use iovec form of print_data 2022-06-22 23:53:43 -07:00
Martin Michelsen e7d8345568 fix DNS server error message 2022-06-22 23:53:43 -07:00
clint-david 75856d1423 Add new subcommand A1. Update comments.
Update comments for revive to confirm reverser/moon atomizer use same subcommands.

Added new subcommand A1 which is part of revive process. Unsure of function (cannot find any in game effects from it).
2022-06-22 09:22:16 -07:00
Martin Michelsen 06bab57407 make quest index log message less confusing 2022-06-20 21:18:13 -07:00
Martin Michelsen 9d2f845418 add optin to delete saved license info 2022-06-04 22:56:18 -07:00
Martin Michelsen 35d9f12e0a refactor proxy destinations menu generation 2022-06-04 22:15:05 -07:00
Martin Michelsen a4f82cd821 fix some error strings 2022-06-04 22:14:52 -07:00
Martin Michelsen 82ff64b5d9 update some comments about ep3 data formats 2022-06-04 22:14:35 -07:00
Martin Michelsen 57afb59c96 fix lobby arrow consistency 2022-06-03 20:16:52 -07:00
Martin Michelsen 316e9533d8 update command notes with pso pc findings 2022-06-03 20:16:41 -07:00
Martin Michelsen e139745f51 support uncompressed episode 3 maps 2022-06-03 00:25:01 -07:00
Martin Michelsen 7efa6374ea generate ep3 map list on demand 2022-06-02 23:43:34 -07:00
Martin Michelsen fc7a9dcbc9 make set-save-files also save ep3 maps 2022-06-02 23:43:34 -07:00
Martin Michelsen a61e5fff56 fix incorrect menu ID error on download quest menu 2022-06-02 12:49:12 -07:00
Martin Michelsen af1b92969e don't use information menu command on GC 2022-06-02 12:49:12 -07:00
Martin Michelsen e16a79c3d8 minor format notes update 2022-06-02 12:49:12 -07:00
Martin Michelsen 5ae1fc78a9 don't show programs menu if client has already saved 2022-06-02 12:49:12 -07:00
Martin Michelsen 562bc4a40c add DOL file loader 2022-06-02 12:49:12 -07:00
Martin Michelsen 40aa08bd4f fix item pickup bug 2022-05-31 21:01:16 -07:00
Martin Michelsen e29e349a84 switch library install order in CI 2022-05-31 17:21:40 -07:00
Martin Michelsen 85d054fc3a implement send_function_call 2022-05-31 17:18:04 -07:00
Martin Michelsen dc53eacac7 fix incorrect list item in readme 2022-05-31 17:10:41 -07:00
Martin Michelsen 67b3590127 fix initialization in 04 command 2022-05-29 12:44:06 -07:00
Martin Michelsen 78bb791c26 make high client ID assignment optional 2022-05-29 12:43:57 -07:00
Martin Michelsen c9cdb21a8b add previously-unknown GC command descriptions 2022-05-29 12:29:14 -07:00
Martin Michelsen f1d10b7ff8 update some documentation 2022-05-24 16:32:15 -07:00
Martin Michelsen 371b5f1012 fix type domain error in proxy command handler 2022-05-23 23:24:20 -07:00
Martin Michelsen 1ff6a4c7e6 improve bb proxy robustness 2022-05-23 23:01:34 -07:00
Martin Michelsen 5a3a55b233 implement infinite hp/tp on proxy server 2022-05-23 00:10:41 -07:00
Martin Michelsen a50500a67d make sc ommand work on game server also 2022-05-22 10:50:50 -07:00
Martin Michelsen 37a7faf007 fix BB change ship option 2022-05-22 09:54:13 -07:00
Martin Michelsen 8f6ec2bed6 increase proxy session timeout to make BB proxying work 2022-05-22 09:54:13 -07:00
Martin Michelsen 22b69276dd fix EE command format 2022-05-22 09:54:13 -07:00
Martin Michelsen 767883214d add more info on unused command structures 2022-05-22 09:54:13 -07:00
Martin Michelsen 908671c55b add description of BB patch/checksum command 2022-05-22 09:54:13 -07:00
Martin Michelsen 641639a659 implement tfs1 2022-05-22 09:54:13 -07:00
Martin Michelsen 0378314733 more Ep3 structures 2022-05-21 11:48:59 -07:00
Martin Michelsen f67cffe636 add parray::is_filled_with 2022-05-21 10:13:22 -07:00
Martin Michelsen 228fedece1 fix ep3 meseta command 2022-05-19 00:20:50 -07:00
Martin Michelsen 9d13df4749 unset x bit on all files in system/ 2022-05-19 00:20:36 -07:00
Martin Michelsen ca3f65353c add all ep3 download quests 2022-05-19 00:15:17 -07:00
Martin Michelsen 0837234e4f add CLI option to decode SJIS 2022-05-18 23:58:21 -07:00
Martin Michelsen 43723887bb autogenerate ep3 map list, so new maps can be dropped in easily 2022-05-18 23:58:04 -07:00
Martin Michelsen 37348dc98e add appropriate includes on Episode3.hh 2022-05-18 19:06:36 -07:00
Martin Michelsen bbd58c3d71 add some basic Episode 3 structures 2022-05-18 18:59:17 -07:00
Martin Michelsen 45eabab958 parse episode 3 player data 2022-05-18 12:15:02 -07:00
Martin Michelsen 957987dcd2 fix category for CDFS quest 2022-05-18 01:05:27 -07:00
Martin Michelsen 7764ae7b03 make download quest menu work even after joining a lobby 2022-05-18 01:05:04 -07:00
Martin Michelsen 095eb23dab fix download quest info message 2022-05-18 01:04:44 -07:00
Martin Michelsen 2c9922cf33 allow duplicate quest names per game version 2022-05-18 01:04:23 -07:00
Martin Michelsen 9b0c294054 add CLI option to decode quest files 2022-05-18 01:03:54 -07:00
Martin Michelsen e87c73c1b7 add subcommand B4 2022-05-17 23:27:52 -07:00
Martin Michelsen 88549fbc2b update descriptions of some subcommands 2022-05-17 17:33:33 -07:00
Martin Michelsen 52d8fc2b13 add gba files for episode 3 2022-05-17 10:07:59 -07:00
Martin Michelsen e853ebf021 use game implementation for stack item limits 2022-05-15 21:01:15 -07:00
Martin Michelsen e9109a6877 fix some BB item bugs 2022-05-12 18:46:19 -07:00
Martin Michelsen cd53acc24a remove AC handler for DC/PC 2022-05-12 17:56:13 -07:00
Martin Michelsen 3170c89b72 update readme 2022-05-12 13:28:51 -07:00
Martin Michelsen ce075b4123 fix handling of uncleared after-string data from psobb 2022-05-12 11:54:58 -07:00
Martin Michelsen 44989c08fe move default files to system/players 2022-05-12 11:49:34 -07:00
Martin Michelsen 307eef88d0 fix unsafe memory access in PSOBBEncryption 2022-05-12 11:45:20 -07:00
Martin Michelsen 71d78839a4 fix PlayerBB struct length 2022-05-12 10:45:48 -07:00
Martin Michelsen ba03d70a2e use explicit-endian types in PSOCommandHeader 2022-05-12 10:31:11 -07:00
Martin Michelsen 58ffd473f9 fix $bbchar writing corrupt char files 2022-05-11 23:58:16 -07:00
Martin Michelsen 4fc3ce9f20 fix word wrap on $bbchar message 2022-05-11 23:55:28 -07:00
Martin Michelsen 2fdf88fa59 aggessively forbid using nullptr with parray/ptext 2022-05-11 23:27:19 -07:00
Martin Michelsen 7eaddd8faa add some debugging info for item tracking 2022-05-11 23:26:50 -07:00
Martin Michelsen 4af86e1a4d fix segfault during bb quest loading 2022-05-11 23:22:30 -07:00
Martin Michelsen 711a4b815c fix bb player choice bug 2022-05-11 23:19:30 -07:00
Martin Michelsen ea94c38598 support old format of 93 command 2022-05-11 23:08:31 -07:00
Martin Michelsen 2d3cd17692 add some files to gitignore 2022-05-11 23:07:55 -07:00
Martin Michelsen c06d7bdc70 update readme 2022-05-11 16:49:46 -07:00
Martin Michelsen d80f7c466c add some bb keys 2022-05-11 15:09:32 -07:00
Martin Michelsen 57179513b8 implement quest stats command 2022-05-11 00:50:48 -07:00
Martin Michelsen ceb0fbb849 show connection messages on proxy server 2022-05-10 22:24:45 -07:00
Martin Michelsen 8b413e45cc add some boss action subcommands 2022-05-10 22:24:25 -07:00
Martin Michelsen d0a410428f print remote guild card number in decimal, not hex 2022-05-10 18:44:31 -07:00
Martin Michelsen cc0b88cec9 fix notes about A0/A1 2022-05-10 18:44:19 -07:00
Martin Michelsen 3e784dc7e6 explain in config.json when welcome message is shown 2022-05-10 18:04:45 -07:00
Martin Michelsen 5fadf4bb46 move gba files to system/gba/ 2022-05-10 18:04:24 -07:00
Martin Michelsen e2eb5f0def add some ep3 command notes 2022-05-10 18:03:34 -07:00
Martin Michelsen 6a6241c037 remove unused constant 2022-05-10 01:08:28 -07:00
Martin Michelsen 5db6507b17 fix some dumb bugs in quest menu filters 2022-05-10 01:08:18 -07:00
Martin Michelsen a11b9f5b3e make another pass over command documentation 2022-05-10 01:07:46 -07:00
Martin Michelsen 2f72eb5a3c add manual data encryption options 2022-05-09 10:18:20 -07:00
Martin Michelsen 167becddcf fix some fields in BB 93 command 2022-05-09 10:18:20 -07:00
Martin Michelsen 6f0c5a6d73 add comments from BB subcommand handler table 2022-05-09 10:18:20 -07:00
Martin Michelsen cedb0c648e implement JSD1 2022-05-09 10:18:14 -07:00
Martin Michelsen e1e6ca1517 remove debugging code 2022-05-08 10:30:14 -07:00
Martin Michelsen dc7ec97c0c split bb team rewards field 2022-05-08 00:55:36 -07:00
Martin Michelsen 72810a19f0 fix initialization order in PlayerInventoryItem 2022-05-08 00:46:00 -07:00
Martin Michelsen 354fdb6163 fix remove_item bug 2022-05-08 00:42:36 -07:00
Martin Michelsen 5b17776fae fix ep3 game join command 2022-05-08 00:42:36 -07:00
Martin Michelsen 82d9385ea5 print version names instead of numbers 2022-05-08 00:42:36 -07:00
Martin Michelsen 30c4b5265d add missing header on linux 2022-05-08 00:42:36 -07:00
Martin Michelsen 562e808728 expand speculation on patch 0B command 2022-05-08 00:28:17 -07:00
Martin Michelsen 855d3616da remove some memcpy/memset calls in favor of default constructors 2022-05-08 00:28:06 -07:00
Martin Michelsen 1e3dd6a274 document patch server commands 2022-05-08 00:08:39 -07:00
Martin Michelsen 8ef256917c fix bb login, char creation, and some lobby/game behaviors 2022-05-08 00:04:11 -07:00
Martin Michelsen 4079400784 refactor player/account data handling 2022-05-06 13:52:37 -07:00
Martin Michelsen 839cbb2ee4 add short aliases for section ids in chat commands 2022-05-04 23:45:02 -07:00
Martin Michelsen ecddb8befc fix capitalization in some static game data 2022-05-04 23:45:02 -07:00
Martin Michelsen 342f819f50 add missing include on linux 2022-05-04 15:30:28 -07:00
Martin Michelsen 07fbfd6f75 minor wording changes in readme 2022-05-04 15:27:28 -07:00
Martin Michelsen d5c38c2bc5 automatically determine the correct BB private key for each client 2022-05-04 15:20:08 -07:00
Martin Michelsen 294c328e7a fix some basic things on BB proxy server 2022-05-04 13:09:09 -07:00
Martin Michelsen 2faf511e0d add some notes about PSOBB command handlers 2022-05-04 13:09:09 -07:00
Martin Michelsen a078c9f712 add support for modified BB encryption 2022-05-04 12:58:12 -07:00
Martin Michelsen 87b80b3c99 fix typo in static game data 2022-05-01 10:18:27 -07:00
Martin Michelsen 3572c53dd4 use colors for extra information with $what 2022-05-01 00:19:38 -07:00
Martin Michelsen b359bc0cce handle S-rank names in name_for_item 2022-04-30 18:59:15 -07:00
Martin Michelsen cab2cc6f97 write chat command documentation 2022-04-30 17:58:50 -07:00
Martin Michelsen b8f1b04bee add $what command 2022-04-30 17:58:44 -07:00
Martin Michelsen f7c7dda765 send item drop requests for final bosses 2022-04-23 21:35:12 -07:00
Martin Michelsen cf49a7a798 fix uninitialized field in split reconnect command 2022-04-23 18:58:23 -07:00
Martin Michelsen a7244b75b7 handle extra space after choice search result on proxy server 2022-04-23 10:23:59 -07:00
Martin Michelsen 81e8f3a88e fix uninitialized field in proxy 9E generation 2022-04-23 10:07:22 -07:00
Martin Michelsen 8c171826c8 update some notes in CommandFormats 2022-04-23 10:06:59 -07:00
Martin Michelsen abb76c142b clear uninitialized client memory in simple mail on proxy server 2022-04-21 16:01:09 -07:00
Martin Michelsen b0828a3dfe add set-block-function-calls proxy command 2022-04-21 16:00:40 -07:00
Martin Michelsen 1cc7a88528 don't link with event_pthread 2022-04-21 11:37:43 -07:00
Martin Michelsen 70b2b80fae remove debug build type override 2022-04-21 11:37:11 -07:00
Martin Michelsen 6158d28882 fix ep2/4 government quest indexing 2022-04-21 11:33:16 -07:00
Martin Michelsen 9f06964cec support qst format 2022-04-21 11:24:29 -07:00
Martin Michelsen 168cef747a fix download quests 2022-04-21 01:57:30 -07:00
Martin Michelsen 7469162ea8 document 13/44/A6/A7 client commands 2022-04-21 01:28:18 -07:00
Martin Michelsen 6ff00e46d5 add $next command 2022-04-20 22:21:32 -07:00
Martin Michelsen 226cb0bb8d update comments in protocol description 2022-04-18 10:25:43 -07:00
Martin Michelsen 0acdcdde0e document some more protocol details 2022-04-17 11:12:38 -07:00
Martin Michelsen 40a0433f81 decrease proxy server session timeout to 10 seconds 2022-04-17 11:12:38 -07:00
Martin Michelsen ba68212e37 fix segfault when sending command to disconnected session 2022-04-17 11:01:38 -07:00
Martin Michelsen 8d1d3e8638 update comment about 66 subcommand 2022-04-17 00:04:37 -07:00
Martin Michelsen bb4b495d2c add another subcommand 2022-04-17 00:01:16 -07:00
Martin Michelsen d960e98102 use PrefixedLogger in more places 2022-04-09 21:51:16 -07:00
Martin Michelsen aa9c8efd03 add some includes needed on linux 2022-04-03 23:44:53 -07:00
Martin Michelsen c23fe6211e add returns in static_assert(false) functions so gcc won't complain 2022-04-03 23:39:01 -07:00
Martin Michelsen 54f01713bc fix bug causing private subcommands to get truncated 2022-04-03 23:36:22 -07:00
Martin Michelsen 139ccb27c8 handle ptexts that actually use every byte 2022-04-03 23:35:55 -07:00
Martin Michelsen 028078925d use different colors for sent and received commands 2022-04-03 23:35:11 -07:00
Martin Michelsen be69f26af5 add some more subcommands 2022-04-03 23:34:02 -07:00
Martin Michelsen 88f0c90aba skip room unlock events in switch assist 2022-04-03 23:32:31 -07:00
Martin Michelsen 06fd71f7a6 use std::strings in places of c-strings in most places 2022-04-03 23:31:24 -07:00
Martin Michelsen 1d70933c17 define switch subcommand structure 2022-04-03 17:54:46 -07:00
Martin Michelsen fe9eceed5c bring subcommand abstraction in line with main command abstraction 2022-04-03 11:00:14 -07:00
Martin Michelsen 9c33c2de46 abstract command handlers away from proxy server 2022-04-03 10:59:30 -07:00
Martin Michelsen 522dac9a03 hide remote guild card number in licensed proxy sessions 2022-04-02 18:04:37 -07:00
Martin Michelsen d3ff50918f add safety for erroneous AC commands from clients 2022-04-02 15:14:21 -07:00
Martin Michelsen 091f3d4da4 improve proxy command documentation 2022-04-02 14:38:22 -07:00
Martin Michelsen 825437b145 document switch assist 2022-04-02 14:29:47 -07:00
Martin Michelsen d1cd27b6aa move fallthrough label to a place where gcc can understand it 2022-04-02 14:23:26 -07:00
Martin Michelsen 5afe3fb8d2 implement switch assist on proxy server 2022-04-02 10:47:05 -07:00
Martin Michelsen 76fd9c22bf get PSO PC login sequence working 2022-04-02 10:47:05 -07:00
Martin Michelsen 46add5fb74 fix PSO PC encryption 2022-04-02 10:47:01 -07:00
Martin Michelsen 3f5f2fc61d support multiple versions on proxy server 2022-04-02 10:47:01 -07:00
Martin Michelsen 37b8f1cffa move flags enums into the structs they're scoped to 2022-04-01 21:21:46 -07:00
Martin Michelsen aa1a2e852b fix uneven command size on ep3 card list update 2022-04-01 11:27:13 -07:00
Martin Michelsen 4cff7105fd fix uninitialized memory in ep3 game join 2022-04-01 11:26:47 -07:00
Martin Michelsen dfa087b606 write more comments in command structs header 2022-04-01 10:59:12 -07:00
Martin Michelsen 4f67c70239 clear client config by default in 9E constructor 2022-04-01 10:41:29 -07:00
Martin Michelsen b7cf7df4ef remove another memset 2022-04-01 10:40:34 -07:00
Martin Michelsen 583925045e clean up memory handling for client configs 2022-04-01 10:39:04 -07:00
Martin Michelsen 07a6e40b18 remove some now-unneeded memcpys 2022-04-01 10:24:31 -07:00
Martin Michelsen e8823819a7 remove some now-unneeded memsets 2022-04-01 10:19:05 -07:00
Martin Michelsen 3370b5fad3 add explicit operator!= for parray/ptext 2022-04-01 10:16:07 -07:00
Martin Michelsen c04ed9b6ce use ptext base copy constructor instead of operator= 2022-04-01 10:12:20 -07:00
Martin Michelsen 345820145e implement switch assist 2022-04-01 10:08:06 -07:00
Martin Michelsen edd9f4ea8f add proxy commands to override lobby params 2022-03-31 23:33:43 -07:00
Martin Michelsen 8a9e1a2049 use safe packed string types 2022-03-31 23:23:02 -07:00
Martin Michelsen 832135a505 always null-terminate limited-length strings 2022-03-31 10:04:37 -07:00
Martin Michelsen f39dd5a0af make size non-optional in add_color 2022-03-31 09:55:25 -07:00
Martin Michelsen 7dce8b6c2c centralize command formats; fix a few range bugs 2022-03-31 01:03:13 -07:00
Martin Michelsen db099ed2dd make proxy change ship behavior cleaner 2022-03-30 11:34:01 -07:00
Martin Michelsen 419b24e089 mention proxy ports in readme 2022-03-30 10:58:43 -07:00
Martin Michelsen a26013c571 expand readme section about proxy 2022-03-30 00:52:50 -07:00
Martin Michelsen d9a554beb3 add chat filter proxy option 2022-03-30 00:51:30 -07:00
Martin Michelsen 39f8a33588 add option to set nonzero client IDs by default 2022-03-30 00:51:08 -07:00
Martin Michelsen bcd69bab89 add option for suppressing commands 2022-03-29 23:46:17 -07:00
Martin Michelsen 5848beb6c2 add set-save-files 2022-03-29 23:37:56 -07:00
Martin Michelsen 2e839fe70a allow returning to newserv from proxy server 2022-03-29 23:25:16 -07:00
Martin Michelsen 03dcc016d8 add session timeout on proxy server 2022-03-29 23:22:45 -07:00
Martin Michelsen f3a3e18455 add some more game subcommands 2022-03-29 17:45:51 -07:00
Martin Michelsen 2e9e65f028 remove packed attr on shipgate player struct 2022-03-29 00:16:09 -07:00
Martin Michelsen 5c388c4052 make all file/network-related structs packed 2022-03-29 00:12:16 -07:00
Martin Michelsen b61a9bcdcb add warp command in proxy 2022-03-28 22:30:13 -07:00
Martin Michelsen 04aef91c16 make add_color_inplace safer 2022-03-28 22:30:04 -07:00
Martin Michelsen 97db8da273 keep track of lobby player slots on proxy server 2022-03-28 22:29:20 -07:00
Martin Michelsen 162b0327b9 add some safety for accidental newserv chat commands on proxy server 2022-03-28 22:28:05 -07:00
Martin Michelsen 5b47414a30 clean up some ip stack warnings 2022-03-28 22:27:02 -07:00
Martin Michelsen 5c6a420a61 move config to config.example.json 2022-03-28 19:56:22 -07:00
Martin Michelsen 4001968c84 use memcpy instead of strncpy where appropriate 2022-03-28 18:41:53 -07:00
Martin Michelsen 1cfd12699b also ignore -Wstringop-truncation 2022-03-28 18:38:24 -07:00
Martin Michelsen c99864fd69 fix limits and add fallthrough label in proxy server 2022-03-28 18:33:58 -07:00
Martin Michelsen 7f727d46e0 ignore -Waddress-of-packed-member 2022-03-28 18:27:15 -07:00
Martin Michelsen 50a8783e95 fix uninitialized memory in simple mail handler 2022-03-28 18:22:08 -07:00
Martin Michelsen 29c4387192 add comment about choice search implementation 2022-03-28 18:22:08 -07:00
Martin Michelsen 9699b86d1e do something for E2 commands so clients don't get stuck 2022-03-28 18:22:08 -07:00
Martin Michelsen cf44e2041e add card config backup 2022-03-28 18:22:08 -07:00
Martin Michelsen 035730c1b2 improve proxy server security data handling 2022-03-28 17:57:16 -07:00
Martin Michelsen 2597da95bc rewrite proxy server to support multiple clients and integration with game server 2022-03-28 15:55:19 -07:00
Martin Michelsen d977cf0608 supporting changes for proxy server rewrite 2022-03-28 15:55:19 -07:00
Martin Michelsen 20410e7a94 fix info board 2022-03-27 00:29:44 -07:00
Martin Michelsen 040cccf785 fix a few subcommand comments 2022-03-27 00:29:39 -07:00
Martin Michelsen e7ecec6161 fix infinite tp flag check 2022-03-27 00:29:24 -07:00
Martin Michelsen 3aeb121b00 rewrite subcommand list, add some comments 2022-03-26 23:59:58 -07:00
Martin Michelsen 0bcd76d909 add trade window to to-do list 2022-03-26 23:17:28 -07:00
clint-david 99ae834cf2 add subcommands, identified process trade command
add subcommands for drop meseta, trade proposal, place trap, trigger trap

identified command ID for process trade on gamecube (0xD0)
2022-03-26 23:11:33 -07:00
Martin Michelsen fa07ce457b make enum style consistent 2022-03-26 19:26:26 -07:00
clint-david bd8aadb09f add subcommand for level-up and revive 2022-03-25 11:13:33 -07:00
Martin Michelsen fa90f32619 fix map variations in non-BB games 2022-03-24 11:25:10 -07:00
Martin Michelsen e9ce295cda update some readme text 2022-03-23 17:38:29 -07:00
Martin Michelsen ece71153d9 add a few more subcommands 2022-03-23 17:38:29 -07:00
Martin Michelsen c0193747f4 use actual remote address when ip stack clients connect to proxy 2022-03-20 16:55:16 -07:00
Martin Michelsen 819027145c in proxy mode, log subcommands not implemented in the server 2022-03-18 18:51:00 -07:00
Martin Michelsen c40beb5227 add missing include on linux 2022-03-17 20:14:56 -07:00
944 changed files with 106561 additions and 9090 deletions
+11 -1
View File
@@ -16,6 +16,7 @@ jobs:
strategy:
matrix:
os: [ubuntu-latest, macos-latest]
with_resource_file: ['true', 'false']
steps:
- uses: actions/checkout@v2
@@ -36,6 +37,15 @@ jobs:
make
sudo make install
- name: Install resource_file
if: ${{ matrix.with_resource_file == 'true' }}
run: |
git clone https://github.com/fuzziqersoftware/resource_dasm.git
cd resource_dasm
cmake .
make
sudo make install
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
@@ -44,4 +54,4 @@ jobs:
- name: Test
working-directory: ${{github.workspace}}/build
run: ctest -C ${{env.BUILD_TYPE}}
run: ctest -C ${{env.BUILD_TYPE}} --output-on-failure
+28 -3
View File
@@ -5,10 +5,35 @@
newserv
# CMake files
cmake_install.cmake
CMakeCache.txt
CMakeFiles
Makefile
CTestTestFile.cmake
Testing
cmake_install.cmake
install_manifest.txt
Makefile
Testing
# Files modified by the user and/or server that don't have defaults
system/config.json
system/ep3/tournament-state.json
system/ep3/maps-free/*.bind
system/ep3/maps-quest/*.bind
system/licenses.nsi
system/players/player_*
system/players/account_*
system/players/bank_*
system/patch-pc/.metadata-cache.json
system/patch-bb/.metadata-cache.json
# Files fuzziqersoftware uses that don't make sense to be committed to the main
# repository
files
make_release.py
notes
old-khyller
old-newserv
release
release.zip
system/patch-bb/data
system/patch-bb/psobb.pat
system/dol
+90 -33
View File
@@ -11,61 +11,118 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
if (MSVC)
add_compile_options(/W4 /WX)
else()
add_compile_options(-Wall -Wextra -Werror)
add_compile_options(-Wall -Wextra -Werror -Wno-address-of-packed-member)
endif()
include_directories("/usr/local/include")
link_directories("/usr/local/lib")
set(LOCAL_INCLUDE_DIR "/usr/local/include")
set(LOCAL_LIB_DIR "/usr/local/lib")
list(APPEND CMAKE_PREFIX_PATH ${LOCAL_LIB_DIR})
include_directories(${LOCAL_INCLUDE_DIR})
link_directories(${LOCAL_LIB_DIR})
# Executable definitions
# Library search
find_path (LIBEVENT_INCLUDE_DIR NAMES event.h)
find_library (LIBEVENT_LIBRARY NAMES event)
find_library (LIBEVENT_CORE NAMES event_core)
find_library (LIBEVENT_THREAD NAMES event_pthreads)
set (LIBEVENT_INCLUDE_DIRS ${LIBEVENT_INCLUDE_DIR})
set (LIBEVENT_LIBRARIES
${LIBEVENT_LIBRARY}
${LIBEVENT_CORE}
${LIBEVENT_THREAD})
${LIBEVENT_CORE})
find_package(phosg REQUIRED)
find_package(resource_file QUIET)
# Executable definition
add_executable(newserv
src/FileContentsCache.cc
src/Menu.cc
src/PSOProtocol.cc
src/Client.cc
src/Lobby.cc
src/ServerState.cc
src/Server.cc
src/License.cc
src/PSOEncryption.cc
src/Player.cc
src/SendCommands.cc
src/CatSession.cc
src/Channel.cc
src/ChatCommands.cc
src/ReceiveSubcommands.cc
src/ReceiveCommands.cc
src/Version.cc
src/Items.cc
src/LevelTable.cc
src/Client.cc
src/Compression.cc
src/Quest.cc
src/RareItemSet.cc
src/Map.cc
src/NetworkAddresses.cc
src/Text.cc
src/DNSServer.cc
src/ProxyServer.cc
src/Shell.cc
src/ServerShell.cc
src/ProxyShell.cc
src/Episode3/AssistServer.cc
src/Episode3/BattleRecord.cc
src/Episode3/Card.cc
src/Episode3/CardSpecial.cc
src/Episode3/DataIndex.cc
src/Episode3/DeckState.cc
src/Episode3/MapState.cc
src/Episode3/PlayerState.cc
src/Episode3/PlayerStateSubordinates.cc
src/Episode3/RulerServer.cc
src/Episode3/Server.cc
src/Episode3/Tournament.cc
src/FileContentsCache.cc
src/FunctionCompiler.cc
src/GSLArchive.cc
src/IPFrameInfo.cc
src/IPStackSimulator.cc
src/Items.cc
src/LevelTable.cc
src/License.cc
src/Lobby.cc
src/Loggers.cc
src/Main.cc
src/Map.cc
src/Menu.cc
src/NetworkAddresses.cc
src/PatchFileIndex.cc
src/Player.cc
src/ProxyCommands.cc
src/ProxyServer.cc
src/PSOEncryption.cc
src/PSOGCObjectGraph.cc
src/PSOProtocol.cc
src/Quest.cc
src/RareItemSet.cc
src/ReceiveCommands.cc
src/ReceiveSubcommands.cc
src/ReplaySession.cc
src/SendCommands.cc
src/Server.cc
src/ServerShell.cc
src/ServerState.cc
src/Shell.cc
src/StaticGameData.cc
src/Text.cc
src/Version.cc
)
target_include_directories(newserv PUBLIC ${LIBEVENT_INCLUDE_DIR})
target_link_libraries(newserv phosg ${LIBEVENT_LIBRARIES})
target_link_libraries(newserv phosg ${LIBEVENT_LIBRARIES} pthread)
if(resource_file_FOUND)
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
target_link_libraries(newserv resource_file)
message(STATUS "libresource_file found; enabling patch support")
else()
message(WARNING "libresource_file not found; disabling patch support")
endif()
# Test configuration
enable_testing()
file(GLOB TestCases ${CMAKE_SOURCE_DIR}/tests/*.test.txt)
foreach(TestCase IN ITEMS ${TestCases})
add_test(
NAME ${TestCase}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${CMAKE_BINARY_DIR}/newserv replay-log ${TestCase} --config=${CMAKE_SOURCE_DIR}/tests/config.json --require-password=password --require-access-key=111111111111)
endforeach()
add_test(
NAME compression
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${CMAKE_SOURCE_DIR}/test-compression.sh ${CMAKE_BINARY_DIR}/newserv)
+1 -1
View File
@@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2018 Martin Michelsen
Copyright (c) 2023 Martin Michelsen
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
+300 -49
View File
@@ -1,83 +1,334 @@
# newserv
# newserv <img align="right" src="s-newserv.png" />
newserv is a game server for Phantasy Star Online (PSO).
newserv is a game server and proxy for Phantasy Star Online (PSO).
This project includes code that was reverse-engineered by the community in ages long past, and has been included in many projects since then. It also includes some game data from Phantasy Star Online itself; this data was originally created by Sega.
This project is a rewrite of a rewrite of a game server that I wrote many years ago. So far, it works rather well with PSO GC Episodes 1 & 2, and lobbies (but not games) are implemented on Episode 3. newserv probably doesn't work at all for other versions of PSO (DC/PC/BB), since I haven't tested them yet.
Feel free to submit GitHub issues if you find bugs or have feature requests. I'd like to make the server as stable and complete as possible, but I can't promise that I'll respond to issues in a timely manner.
This project includes code that was reverse-engineered by the community in ages long past, and has been included in many projects since then. It also includes some game data from Phantasy Star Online itself, which was originally created by Sega.
## History
In ages long past (probably 2004? I honestly can't remember), I wrote a proxy for PSO, which I named khyps. This haphazardly-glued-together mess of Windows GUI code and socket programming provided an interface to insert commands into the connection between PSO and its server, enabling some fun new features. Importantly, it also automatically blocked malformed commands which would have crashed the client, providing a safe way to navigate the wasteland that the official Sega servers had turned into after the Action Replay enable code for the game was released.
The history of this project essentially mirrors my development as a software engineer from the beginning of my hobby until now. If you don't care about the story, skip to the "Compatibility" or "Usage" sections below.
khyps soon reached "maturity" and became uninteresting, so in 2005 I began writing a PSO server. This project became known as khyller, evolving into a full-featured environment supporting all versions of the game that I had access to - PC, GC, and BB. But as this evolution occurred, the code became increasingly ugly and hard to work with, littered with debugging filth that I never cleaned up and odd coding patterns that I had picked up over the years.
I originally purchased PSO GC when I heard about PSUL, and wanted to play around with running homebrew on my GameCube. This pathway eventually led to [GCARS-CS](https://github.com/fuzziqersoftware/gcars-cs), but that's another story.
Sometime in 2006 or 2007, I abandoned khyller and rebuilt the entire thing from scratch, resulting in newserv. But this newserv was not the project you're looking at now; 2007's newserv was substantially cleaner in code than khyller but was still quite ugly, and it lacked a few of the more esoteric features I had originally written (for example, the ability to convert any quest into a download quest). I felt better about working with this code, but it still had some stability problems. It turns out that 2007's newserv's concurrency implementation was simply incorrect - I had derived the concept of a mutex myself (before taking any real computer engineering classes) but implemented it incorrectly. No wonder newserv would randomly crash after running seemingly fine for a few days.
<img align="left" src="s-khyps.png" /> After playing PSO for a while, both offline and online, I wrote a proxy called Khyps sometime in 2003. This was back in the days of the official Sega servers, where vulnerabilities weren't addressed in a timely manner or at all. It was common for malicious players using their own proxies or Action Replay codes (a story for another time) to send invalid commands that the servers would blindly forward, and cause the receiving clients to crash. These crashes were more than simply inconvenient; they could also corrupt your save data, destroying the hours of work you may have put into hunting items and leveling up your character.
A little-known fact is that no version of khyller or newserv was ever tested with the DreamCast versions of PSO. Both projects claimed to support them, but the DC server implementations were based only on chat conversations (likely now lost to time) with other people in the community who had done research on the DC version.
For a while it was essentially necessary to use a proxy to go online at all, so the proxy could block these invalid commands. Khyps was designed primarily with this function in mind, though it also implemented some convenient cheats, like the ability to give yourself or other players infinite HP and allow you to teleport to different places without using an in-game teleporter.
Sometime in October 2018, I had some random cause to reminisce. I looked back in my old code archives and came across newserv. Somehow inspired, I spent a weekend and a couple more evenings rewriting the entire project again, cleaning up ancient patterns I had used eleven years ago, replacing entire modules with simple STL containers, and eliminating even more support files in favor of configuration autodetection. The code is now suitably modern and it no longer has insidious concurrency bugs because it's no longer concurrent - the server is now entirely event-driven.
<img align="left" src="s-khyller.png" /> After Khyps I took on the larger challenge of writing a server, which resulted in Khyller sometime in 2005. This was the first server of any type I had ever written. This project eventually evolved into a full-featured environment supporting all versions of the game that I had access to - at the time, PC, GC, and BB. (However, I suspect from reading the ancient source files that Khyller's BB support was very buggy.) As Khyller evolved, the code became increasingly cumbersome, littered with debugging filth that I never cleaned up and odd coding patterns I had picked up over the years. My understanding of the C++ language was woefully incomplete as well (as opposed to now, when it is still incomplete but not woefully so), which resulted in Khyller being essentially a C project that had a couple of classes in it.
<img align="left" src="s-aeon.png" /> Sometime in 2006 or 2007, I abandoned Khyller and rebuilt the entire thing from scratch, resulting in Aeon. Aeon was substantially cleaner in code than Khyller but still fairly hard to work with, and it lacked a few of the more arcane features I had originally written (for example, the ability to convert any quest into a download quest). In addition, the code still had some stability problems... it turns out that Aeon's concurrency primitives were simply incorrect. I had derived the concept of a mutex myself, before taking any real computer engineering classes, but had implemented it incorrectly. I made the race window as small as possible, but Aeon would still randomly crash after running seemingly fine for a few days.
At the time of its inception, Aeon was also called newserv, and you may find some beta releases floating around the Internet with filenames like `newserv-b3.zip`. I had released betas 1, 2, and 3 before I released the entire source of beta 5 and stopped working on the project when I went to college. This was around the time when I switched from writing software primarily on Windows to primarily on macOS and Linux, so Aeon beta 5 was the last server I wrote that specifically targeted Windows. (newserv, which you're looking at now, is a bit tedious to compile on Windows but does work.)
<img align="left" src="s-newserv.png" /> After a long hiatus from PSO and much professional and personal development in my technical abilities, I was reminiscing sometime in October 2018 by reading my old code archives. Somehow inspired when I came across Aeon, I spent a weekend and a couple more evenings rewriting the entire project again, cleaning up ancient patterns I had used eleven years ago, replacing entire modules with simple STL containers, and eliminating even more support files in favor of configuration autodetection. The code is now suitably modern and stable, and I'm not embarrassed by its existence, as I am by Aeon beta 5's source code and my archive of Khyller (which, thankfully, no one else ever saw).
## Future
This project is primarily for my own nostalgia; I offer no guarantees on how or when this project will advance.
newserv is many things - a server, a proxy, an encryption and decryption tool, a decoder of various PSO-related formats, and more. Primarily, it's a reverse-engineering project in which I try to unravel the secrets of a 20-year-old video game, for honestly no reason. Solving these problems and documenting them in code has been fun, and I'll continue to do it when my time allows.
Current known issues / missing features:
- Download quests are mostly implemented, but the client doesn't always accept them. It's probably a format issue in file generation.
- Test all the communication features (info board, simple mail, card search, etc.)
- PSO PC and PSOBB are essentially entirely untested. Only GC is fairly well-tested.
- Add all the chat commands that khyller used to have. (Most, but not all, currently exist in newserv.)
With that said, I offer no guarantees on how or when this project will advance. Feel free to submit GitHub issues if you find bugs or have feature requests; I'd like to make the server as stable and complete as possible, but I can't promise that I'll respond to issues in a timely manner. If you feel like contributing to newserv yourself, pull requests are welcome as well.
Current known issues / missing features / things to do:
- Episode 3 battles are implemented but are not well-tested.
- Fix behavior when joining a spectator team after the beginning of a battle.
- PSOBB is not well-tested and likely will disconnect or misbehave when clients try to use unimplemented features.
- Enemy indexes also desync slightly in most games, often in later areas, leading to incorrect EXP values being given for killed enemies.
- Fix some edge cases on the BB proxy server (e.g. make sure Change Ship does the right thing, which is not the same as what it should do on V2/V3).
- PSOX is not tested at all.
- Memory patches currently are platform-specific but not version-specific. This makes them quite a bit harder to write and use properly.
- Find a way to silence audio in RunDOL.s. Some old DOLs don't reset audio systems at load time and it's annoying to hear the crash buzz when the GC hasn't actually crashed.
- Implement private and overflow lobbies.
- Enforce client-side size limits (e.g. for 60/62 commands) on the server side as well. (For 60/62 specifically, perhaps transform them to 6C/6D if needed.)
- Encapsulate BB server-side random state and make replays deterministic.
- VMS decoding doesn't work. Complete this reverse-engineering project.
- Code style
- The internal menu abstraction is ugly and hard to work with. Rewrite it.
- Add default values for all commands (like we use for Episode 3 battle commands).
- Clean up the way proxy session options are passed to the session from the client object (and add user-settable options for e.g. chat filter, which currently doesn't appear in the menu).
- Episode 3 bugs
- Disconnecting during a match turns you into a COM if there are other humans in the match, even if the match is part of a tournament. This may be incorrect behavior for tournaments.
- Disconnecting during a tournament when there are no other humans in the match simply cancels the match (so it can be replayed) instead of forfeiting, which is almost certainly incorrect behavior. (Then again, no one likes losing tournaments to COMs...)
- Tournament deck restrictions aren't enforced when populating COMs at tournament start time. This can cause weird behavior if, for example, a COM deck contains assist cards and the tournament rules forbid them.
- There is a rare failure mode during battles that causes one of the clients to be disconnected.
## Compatibility
newserv supports several versions of PSO. Specifically:
| Version | Basic commands | Lobbies | Games | Proxy |
|----------------------|----------------|---------------|---------------|---------------|
| Dreamcast Trial | Partial (6) | Not supported | Not supported | Not supported |
| Dreamcast V1 | Supported (1) | Supported | Supported | Supported |
| Dreamcast V2 | Supported (1) | Supported | Supported | Supported |
| PC | Supported | Supported | Supported | Supported |
| GameCube Ep1&2 Trial | Untested (2) | Untested (2) | Untested (2) | Untested (2) |
| GameCube Ep1&2 | Supported | Supported | Supported | Supported |
| GameCube Ep1&2 Plus | Supported | Supported | Supported | Supported |
| GameCube Ep3 Trial | Supported | Supported | Supported (3) | Supported |
| GameCube Ep3 | Supported | Supported | Supported (3) | Supported |
| XBOX Ep1&2 | Untested (4) | Untested (4) | Untested (4) | Untested (4) |
| Blue Burst | Supported | Supported | Partial (5) | Supported |
*Notes:*
1. *DC support has only been tested with the US versions of PSO DC. Other versions probably don't work, but will be easy to add. Please submit a GitHub issue if you have a non-US DC version, and can provide a log from a connection attempt.*
2. *This version only supports the modem adapter, which Dolphin does not currently emulate, so it's difficult to test.*
3. *See the following section about Episode 3 functionality.*
4. *newserv's implementation of PSOX is based on disassembly of the client executable; it has never been tested with a real client and most likely doesn't work.*
5. *Some basic features are not implemented in Blue Burst games, so the games are not very playable. A lot of work has to be done to get BB games to a playable state.*
6. *Support for PSO Dreamcast Trial Edition is very incomplete and probably never will be complete. This is really just exploring a curiosity that sheds some light on early network engineering done by Sega, not an actual attempt at supporting this version of the game.*
### Episode 3
The following Episode 3 features are well-tested and work normally:
* Downloading quests.
* Creating and joining games.
* Trading cards.
* Participating in card auctions. (The auction contents must be configured in config.json.)
* Tournaments. (See below)
The following Episode 3 features are implemented, but only partially tested:
* CARD battles. If you find a feature or card ability that doesn't work, please make a GitHub issue and describe the situation (including the attacking card(s), defending card(s), and ability that didn't work).
* Spectator teams are partially implemented, but are not well-tested. There is a known issue that prevents viewing battles unless you're in the spectator team when the battle begins.
* Battle replays sometimes cause the client to crash during the replay. Using the $playrec command is therefore not recommended.
Tournaments work differently than they did on Sega's servers. Tournaments can be created with the `create-tournament` shell command, which enables players to register for them. (Use `help` to see all the arguments - there are many!) The `start-tournament` shell command starts the tournament, but this doesn't schedule any matches. Instead, players who are ready to play their next match can all stand at the rightmost 4-player battle table in the same CARD lobby, and the tournament match will start automatically. (This also means that, for example, not all matches in round 1 must be complete before round 2 can begin - only the matches preceding each individual match must be complete for that match to be playable.)
Because newserv gives all players 1000000 meseta, there is no reward for winning a tournament. This may change in the future.
Episode 3 state and game data is stored in the system/ep3 directory. The files in there are:
* card-definitions.mnr: Compressed card definition list, sent to Episode 3 clients at connect time. Card stats and abilities can be changed by editing this file.
* card-definitions.mnrd: Decompressed version of the above. If present, newserv will use this instead of the compressed version, since this is easier to edit.
* card-text.mnr: Compressed card text archive. Generally only used for debugging.
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
* maps-free/ and maps-quest/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). Free battle and quest files have exactly the same format; the only difference between the files in these directories is which section of the menu they will appear in on the client.
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
## Usage
Currently this code should build on macOS and Ubuntu. It will likely work on other Linux flavors too, but probably will not work on Windows.
Currently newserv should build on macOS and Ubuntu. It will likely work on other Linux flavors too. It should work on Windows as well, but I haven't tested it recently - the build process could be very manual. Cygwin is likely the easiest Windows environment in which to build newserv.
So, you've read all of the above and you want to try it out? Here's what you do:
- Make sure you have CMake and libevent installed.
- Build and install phosg (https://github.com/fuzziqersoftware/phosg).
- Run `cmake . && make`.
- Edit system/config.json to your liking.
- Run `./newserv` in the newserv directory. This will start the game server and run the interactive shell. (You can disable the interactive shell later by editing config.json.) You may need `sudo` if newserv's built-in DNS server is enabled.
- Use the interactive shell to add a license. Run `help` in the shell to see how to do this.
There is a fairly recent macOS ARM64 release on the newserv GitHub repository. You may need to install libevent manually even if you use this release (run `brew install libevent`).
If you're using an older AMD64 Mac, you're running Linux, or you just want to build newserv yourself, here's what you do:
1. Make sure you have CMake and libevent installed. (`brew install cmake libevent` on macOS, `sudo apt-get install cmake libevent-dev` on most Linuxes)
2. Build and install phosg (https://github.com/fuzziqersoftware/phosg).
3. Optionally, install resource_dasm (https://github.com/fuzziqersoftware/resource_dasm). This will enable newserv to send memory patches and load DOL files on PSO GC clients. PSO GC clients can play PSO normally on newserv without this.
4. Run `cmake . && make` in the newserv directory.
After building newserv or downloading a release, do this to set it up and use it:
1. In the system/ directory, make a copy of config.example.json named config.json, and edit it appropriately.
2. If you plan to play PSO Blue Burst on newserv, set up the patch directory appropriately. See the "Client patch directories" section below.
3. Run `./newserv` in the newserv directory. This will start the game server and run the interactive shell. You may need `sudo` if newserv's built-in DNS server is enabled.
4. Use the interactive shell to add a license. Run `help` in the shell to see how to do this.
5. Set your client's network settings appropriately and start an online game. See the "Connecting local clients" or "Connecting remote clients" section to see how to get your game client to connect.
To use newserv in other ways (e.g. for translating data), see the end of this document.
### Installing quests
newserv automatically finds quests in the system/quests/ directory. To install your own quests, or to use quests you've saved using the proxy's set-save-files option, just put them in that directory and name them appropriately.
Standard quest files should be named like `q###-CATEGORY-VERSION.EXT`, battle quests should be named like `b###-VERSION.EXT`, challenge quests should be named like `c###-VERSION.EXT`, and Episode 3 download quests should be named like `e###-gc3.EXT`. The fields in each filename are:
- `###`: quest number (this doesn't really matter; it should just be unique for the PSO version)
- `CATEGORY`: ret = Retrieval, ext = Extermination, evt = Events, shp = Shops, vr = VR, twr = Tower, gov = Government (BB only), dl = Download (these don't appear during online play), 1p = Solo (BB only)
- `VERSION`: d1 = Dreamcast v1, dc = Dreamcast v2, pc = PC, gc = GameCube Episodes 1 & 2, gc3 = Episode 3, bb = Blue Burst
- `EXT`: file extension (see table below)
For example, the GameCube version of Lost HEAT SWORD is in two files named `q058-ret-gc.bin` and `q058-ret-gc.dat`. newserv knows these files are quests because they're in the system/quests/ directory, it knows they're for PSO GC because the filenames contain `-gc`, and it puts them in the Retrieval category because the filenames contain `-ret`.
There are multiple PSO quest formats out there; newserv supports most of them. It can also decode any known format to standard .bin/.dat format. Specifically:
| Format | Extension | Supported | Decode action |
|---------------------------|-----------------------|---------------|------------------|
| Compressed | .bin and .dat | Yes | None (1) |
| Compressed Ep3 | .bin or .mnm | Yes (4) | None (1) |
| Uncompressed | .bind and .datd | Yes | compress-prs (2) |
| Uncompressed Ep3 | .bind or .mnmd | Yes (4) | compress-prs (2) |
| Unencrypted GCI | .bin.gci and .dat.gci | Yes | decode-gci |
| Encrypted GCI with key | .bin.gci and .dat.gci | Yes | decode-gci |
| Encrypted GCI without key | .bin.gci and .dat.gci | No | decode-gci (3) |
| Ep3 GCI | .bin.gci or .mnm.gci | Download only | decode-gci |
| Encrypted DLQ | .bin.dlq and .dat.dlq | Yes | decode-dlq |
| Ep3 DLQ | .bin.dlq or .mnm.dlq | Download only | decode-dlq |
| Online QST | .qst | Yes | decode-qst |
| Download QST | .qst | Yes | decode-qst |
*Notes:*
1. *This is the default format. You can convert these to uncompressed format by running `newserv decompress-prs FILENAME.bin FILENAME.bind` (and similarly for .dat -> .datd)*
2. *Similar to (1), to compress an uncompressed quest file: `newserv compress-prs FILENAME.bind FILENAME.bin` (and likewise for .datd -> .dat)*
3. *If you know the encryption seed (serial number), pass it in as a hex string with the `--seed=` option. If you don't know the encryption seed, newserv will find it for you, which will likely take a long time.*
4. *Episode 3 online quests don't go in the system/quests directory; they instead go in the system/ep3/maps-free or system/ep3/maps-quest directory. If you want an Episode 3 quest to be available for both online play and for downloading, the file must exist in both system/quests and in one of the map directories in system/ep3.*
Episode 3 download quests consist only of a .bin file - there is no corresponding .dat file. Episode 3 download quest files may be named with the .mnm extension instead of .bin, since the format is the same as the standard map files (in system/ep3/). These files can be encoded in any of the formats described above, except .qst. There are no encrypted Episode 3 GCI formats because the game doesn't encrypt quests saved to the memory card, unlike Episodes 1&2.
When newserv indexes the quests during startup, it will warn (but not fail) if any quests are corrupt or in unrecognized formats.
If you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quests` in the interactive shell. The new quests will be available immediately, but any games with quests already in progress will continue using the old versions of the quests until those quests end.
All quests, including those originally in GCI or DLQ format, are treated as online quests unless their filenames specify the dl category. newserv allows players to download all quests, even those in non-download categories.
### Client patch directories
If you're not playing PSO Blue Burst on newserv, you can skip these steps.
newserv implements a patch server for PSO PC and PSO BB game data. Any file or directory you put in the system/patch-bb or system/patch-pc directories will be synced to clients when they connect to the patch server.
To make server startup faster, newserv caches the modification times, sizes, and checksums of the files in the patch directories. If the patch server appears to be misbehaving, try deleting the .metadata-cache.json file in the relevant patch directory to force newserv to recompute all the checksums. Also, in the case when checksums are cached, newserv may not actually load the data for a patch file until it's needed by a client. Therefore, modifying any part of the patch tree while newserv is running can cause clients to see an inconsistent view of it.
For BB clients, newserv reads some files out of the patch data to implement game logic, so it's important that certain game files are synchronized between the server and the client. newserv contains defaults for these files in the system/blueburst/map directory, but if these don't match the client's copies of the files, odd behavior will occur in games.
Specifically, the patch-bb directory should contain at least the data.gsl file and all map_*.dat files from the version of PSOBB that you want to play on newserv. You can copy these files out of the client's data directory from a clean installation, and put them in system/patch-bb/data.
### Memory patches and DOL files
Everything in this section requires resource_dasm to be installed, so newserv can use the PowerPC assembler and disassembler from its libresource_file library. If resource_dasm is not installed, newserv will still build and run, but these features will not be available.
In addition, these features are only supported for the following game versions:
* PSO GameCube Episodes 1&2 JP, USA, and EU (not Plus)
* PSO GameCube Episodes 1&2 Plus JP v1.04 (not v1.05)
* PSO GameCube Episode 3 Trial Edition
* PSO GameCube Episode 3 JP
* PSO GameCube Episode 3 USA (experimental; must be manually enabled in config.json)
You can put memory patches in the system/ppc directory with filenames like PatchName.patch.s and they will appear in the Patches menu for PSO GC clients that support patching. Memory patches are written in PowerPC assembly and are compiled when newserv is started. The PowerPC assembly system's features are documented in the comments in system/ppc/WriteMemory.s - this file is not a memory patch itself, but it describes how memory patches may be written and the restrictions that apply to them.
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.s, WriteMemory.s, and RunDOL.s must be present in the system/ppc directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
I mainly built the DOL loading functionality for documentation purposes. By now, there are many better ways to load homebrew code on an unmodified GameCube, but to my knowledge there isn't another open-source implementation of this method in existence.
### Using newserv as a proxy
If you want to play online on remote servers rather than running your own server, newserv also includes a PSO proxy. Currently this works with PSO GC and may work with PC and DC; it also works with some BB clients in specific situations.
To use the proxy for PSO DC, PC, or GC, add an entry to the corresponding ProxyDestinations dictionary in config.json, then run newserv and connect to it as normal (see below). You'll see a "Proxy server" option in the main menu, and you can pick which remote server to connect to.
To use the proxy for PSO BB, set the ProxyDestination-BB entry in config.json. If this option is set, it essentially disables the game server for all PSO BB clients - all clients will be proxied to the specified destination instead. Unfortunately, because PSO BB uses a different set of handlers for the data server phase and character selection, there's no in-game way to present the player with a list of options, like there is on PSO PC and PSO GC.
When you're on PSO DC, PC, or GC and are connected to a remote server through newserv's proxy, choosing the Change Ship or Change Block action from the lobby counter will send you back to newserv's main menu instead of the remote server's ship or block select menu. You can go back to the server you were just on by choosing it from the proxy server menu again.
The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. On PSO DC, PC and GC, the proxy server rewrites the commands in transit to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the $li command.
Some chat commands (see below) have the same basic function on the proxy server but have different effects or conditions. In addition, there are some server shell commands that affect clients on the proxy (run 'help' in the shell to see what they are). All proxy commands in the server shell only work when there's exactly one client connected through the proxy, since there isn't (yet) a way to say via the shell which session you want the command to apply to.
### Chat commands
The server's shell supports a variety of administration commands. If the interactive shell is enabled, you can enter these commands at any time, even if the prompt isn't visible. Run `help` in the server's shell to see all of the commands and how to use them.
newserv also supports a variety of commands players can use via the chat interface. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.)
Some commands only work on the game server and not on the proxy server. The chat commands are:
* Information commands
* `$li`: Shows basic information about the lobby or game you're in. If you're on the proxy server, shows information about your connection instead (remote Guild Card number, client ID, etc.).
* `$what` (game server only): Shows the type, name, and stats of the nearest item on the ground.
* Debugging commands
* `$dbgid` (game server only): Enable or disable high ID preference. When enabled, you'll be placed into the latest available slot in lobbies and games instead of the earliest. Can be useful for finding commands for which newserv doesn't handle client IDs properly.
* `$gc` (game server only): Send your own Guild Card to yourself.
* `$persist` (game server only): Enable or disable persistence for the current lobby or game. This determines whether the lobby/game is deleted when the last player leaves. You need the DEBUG permission in your user license to use this command because there are no game state checks when you do this. For example, if you make a game persistent, start a quest, then leave the game, the game can't be joined by anyone but also can't be deleted.
* `$sc <data>`: Send a command to yourself.
* `$ss <data>` (proxy server only): Send a command to the remote server.
* Personal state commands
* `$arrow <color-id>`: Changes your lobby arrow color.
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. To revert to your actual section id, run `$secid` with no name after it.
* `$rand <seed>`: Sets your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments.
* `$exit`: If you're in a lobby, sends you to the main menu (which ends your proxy session, if you're in one). If you're in an Episode 3 game or spectator team, sends you to the lobby (but does not end your proxy session if you're in one).
* `$patch <name>`: Run a patch on your client. `<name>` must exactly match the name of a patch on the server.
* Blue Burst player commands (game server only)
* `$bbchar <username> <password> <1-4>`: Use this command when playing on a non-BB version of PSO. If the username and password are correct, this command converts your current character to BB format and saves it on the server in the given slot. Any character already in that slot is overwritten.
* `$edit <stat> <value>`: Modifies your character data.
* Game state commands (game server only)
* `$maxlevel <level>`: Sets the maximum level for players to join the current game.
* `$minlevel <level>`: Sets the minimum level for players to join the current game.
* `$password <password>`: Sets the game's join password. To unlock the game, run `$password` with nothing after it.
* `$spec`: Toggles the allow spectators flag. If any players are spectating when this flag is disabled, they will be sent back to the lobby.
* `$saverec <name>`: Save the recording of the last Episode 3 battle.
* `$playrec <name>`: Play a battle recording. This command creates a spectator team and replays the specified battle log within it. There is a known issue which causes spectators to crash in some cases, so use of this command is currently not recommended.
* Cheat mode commands
* `$cheat`: Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. This command does nothing on the proxy server - cheat commands are always available there.
* `$infhp` / `$inftp`: Enables or disables infinite HP or TP mode. Applies to only you. In infinite HP mode, one-hit KO attacks will still kill you.
* `$warp <area-id>`: Warps yourself to the given area.
* `$next`: Warps yourself to the next area.
* `$swa`: Enables or disables switch assist. When enabled, the server will attempt to automatically unlock two-player doors in solo games if you step on both switches sequentially.
* `$item <data>` (or `$i <data>`): Create an item. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy server, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions.
* Configuration commands
* `$event <event>`: Sets the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
* `$allevent <event>` (game server only): Sets the current holiday event in all lobbies.
* `$song <song-id>` (Episode 3 only): Plays a specific song in the current lobby.
* Administration commands (game server only)
* `$ann <message>`: Sends an announcement message. The message text is sent to all players in all games and lobbies.
* `$ax <message>`: Sends a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
* `$silence <identifier>`: Silences a player (remove their ability to chat) or unsilences a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnects a player. The identifier may be the player's name or Guild Card number.
* `$ban <identifier>`: Bans a player. The identifier may be the player's name or Guild Card number.
### Connecting local clients
If you're running PSO on a real GameCube, you can make it connect to newserv by setting its default gateway and DNS server addresses to newserv's address. Note that newserv's DNS server is disabled by default; you'll have to enable it in config.json.
#### PSO DC
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GC's IP address and subnet mask. In the old days, one way to get around this was to create a fake network adapter on the server with an IP address on a different subnet (or use an existing real one), tell the GameCube that the server is the default gateway, and have the server reply to the DNS request with its non-local IP address. To do this with newserv, just set LocalAddress in the config file to a different interface. For example, if the GameCube is on the 192.168.0.x network and your other adapter has address 10.0.1.6, set LocalAddress to 10.0.1.6. This may not work on modern systems or on non-Windows machines - I haven't tested it in many years.
Some versions of PSO DC will connect to a private server if you just set their DNS server address (in the network configuration) to newserv's address, and enable newserv's DNS server. This will not work for other versions; for those, you'll need a cheat code. Creating such a code is beyond the scope of this document.
If you're emulating PSO using Dolphin on macOS, you can make it connect to a newserv instance running on the same machine via the tapserver interface. This works for all PSO versions, including Plus and Episode III, without the trickery described above. To do this:
- Use a build of Dolphin that has tapserver support, and set the BBA type to tapserver (Config -> GameCube -> SP1).
- Enable the IP stack simulator according to the comments in config.json, and start newserv. You do not need to install or run tapserver.
- In PSO, you have to configure the network settings manually (DHCP doesn't work), but the actual values don't matter as long as they're valid IP addresses. Example values:
If you're emulating PSO DC or have a disc image, you can patch the appropriate files within the disc image to make it connect to any address you want. Creating such a patch is also beyond the scope of this document.
Finally, if you're emulating PSO DC, you can modify the loaded executable in memory to make it connect anywhere you want. There is a script included with newserv that can do this for Flycast. The script only works on macOS because it uses memwatch, which is specifically for macOS, but a similar technique could be done manually using scanmem on Linux or Cheat Engine on Windows. (The script is fairly short, and what it does should be easy to understand so you can duplicate its effects with scanmem or Cheat Engine.)
To use the script, do this:
1. Build and install memwatch (https://github.com/fuzziqersoftware/memwatch).
2. Start Flycast and run PSO. (You must run the script below after PSO is loaded - it won't work if you run it before loading the game.)
3. Run `sudo patch_flycast_memory.py <original-destination>`. Replace `<original-destination>` with the hostname that PSO wants to connect to (you can find this out by using Wireshark and looking for DNS queries). The script may take up to a minute; you can continue using Flycast while it runs, but don't start an online game until the script is done.
4. Run newserv and start an online game in PSO.
If you use this method, you'll have to run the script every time you start PSO in Flycast, but you won't have to run it again if you start another online game without restarting emulation.
Finally, the script takes an optional second argument that allows you to redirect the connection elsewhere (instead of the local machine). THis allows you to connect directly to remote servers if desired.
#### PSO PC
The version of PSO PC I have has the server addresses starting at offset 0x29CB34 in pso.exe. Using a hex editor, change those to "localhost" (without quotes) if you just want to connect to a locally-running newserv instance. Alternatively, you can add an entry to the Windows hosts file (C:\Windows\System32\drivers\etc\hosts) to redirect the connection to 127.0.0.1 (localhost) or any other IP address.
#### PSO GC on a real GameCube
You can make PSO connect to newserv by setting its default gateway and DNS server addresses to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. In the old days, one way to get around this was to create a fake network adapter on the server (or use an existing real one) that has an IP address on a different subnet, tell the GameCube that the server is the default gateway (as above), and have the server reply to the DNS request with its non-local IP address. To do this with newserv, just set LocalAddress in the config file to a different interface. For example, if the GameCube is on the 192.168.0.x network and your other adapter has address 10.0.1.6, set newserv's LocalAddress to 10.0.1.6 and set PSO's DNS server and default gateway addresses to the server's 192.168.0.x address. This may not work on modern systems or on non-Windows machines - I haven't tested it in many years.
#### PSO GC on Dolphin
If you have BBA support via a tap interface, you may be able to just set the DNS server address (as you would on a real GameCube, above) and it may work. This does not work on macOS, but you can use the tapserver interface instead (below).
If you're using a version of Dolphin with tapserver support (currently only the macOS version), you can make it connect to a newserv instance running on the same machine via the tapserver interface. You do not need to install or run tapserver, and this works for all PSO versions without any of the dual-interface trickery described above. To do this:
1. Set Dolphin's BBA type to tapserver (Config -> GameCube -> SP1).
2. Enable newserv's IP stack simulator according to the comments in config.json and start newserv.
3. In PSO, you have to configure the network settings manually (DHCP doesn't work), but the actual values don't matter as long as they're valid IP addresses. Example values:
- IP address: `10.0.1.5`
- Subnet mask: `255.255.255.0`
- Default gateway: `10.0.1.1`
- DNS server address 1: `10.0.1.1`
- Leave everything else blank
- Start an online game.
4. Start an online game.
### Connecting external clients
If you want to accept connections from outside your local network, you'll need to set ExternalAddress to your public IP address in the configuration file, and you'll likely need to open some ports in your router's NAT configuration. You'll need to open the following ports depending on which client versions you want to be able to connect:
If you want to accept connections from outside your local network, you'll need to set ExternalAddress to your public IP address in the configuration file, and you'll likely need to open some ports in your router's NAT configuration - specifically, all the TCP ports listed in PortConfiguration in config.json.
PSO PC 9100, 9300, 9420, 10000
PSO GC 1.0 JP 9000, 9421
PSO GC 1.1 JP 9001, 9421
PSO GC Ep3 JP 9003, 9421
PSO GC 1.0 US 9100, 9421
PSO GC Ep3 US 9103, 9421
PSO GC 1.0 EU 9200, 9421
PSO GC 1.1 EU 9201, 9421
PSO GC Ep3 EU 9203, 9421
PSO BB 9422, 11000, 12000, 12004, 12005, 12008
For GC clients, you'll have to use newserv's built-in DNS server or set up your own DNS server as well. If you want external clients to be able to use your DNS server, you'll have to forward UDP port 53 to your newserv instance. Remote players can then connect to your server by entering your DNS server's IP address in their client's network configuration.
For GC clients, you'll have to use newserv's built-in DNS server or set up your own DNS server as well. Remote players can connect to your server by entering your DNS server's IP address in their client's network configuration. If you use newserv's built-in DNS server, you'll also need to forward UDP port 53 to your newserv instance.
### Non-server usage
### Using newserv as a proxy
newserv has many CLI options, which can be used to access functionality other than the game/proxy server. Run `newserv help` to see these options and how to use them. The non-server things newserv can do are:
If you want to play online on remote servers rather than running your own server, newserv also includes a PSO proxy. Currently this works with PSO GC and may work with PC, but not with BB.
Run newserv like `./newserv --proxy-destination=1.1.1.1` (replace the IP address appropriately for the server you want to connect to). This works for normal clients (using the connection parameters in config.json), as well as tapserver clients.
* Compress or decompress data in the PRS and BC0 formats
* Compute the decompressed size of compressed PRS data without decompressing it
* Encrypt or decrypt data using any PSO version's network encryption scheme
* Encrypt or decrypt data using Episode 3's trivial scheme
* Run a brute-force search for a decryption seed
* Decode Shift-JIS text to UTF-16
* Convert quests in .gci, .dlq, or .qst format to .bin/.dat format
* Extract the contents of a .gsl archive
* Connect to another PSO server and pretend to be a client
* Format Episode 3 game data in a human-readable manner
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#!/bin/env python3
import os
import subprocess
import sys
def get_ip_address(ifname):
data = subprocess.check_output(['ifconfig', ifname])
for line in data.splitlines():
line = line.strip()
if line.startswith(b'inet '):
return line.split()[1].decode('ascii')
raise RuntimeError('cannot get address for interface ' + ifname)
def main(argv):
if len(argv) < 2:
raise RuntimeError(f'Usage: {argv[0]} <original-destination> [new-destination]')
if os.geteuid() != 0:
raise RuntimeError('You must use sudo to run this script')
original_destination = argv[1]
new_destination = argv[2] if len(argv) > 2 else get_ip_address('en0')
print(f'Finding occurrences of \"{original_destination}\"')
addresses_str = subprocess.check_output(['memwatch', 'Flycast.app', 'find', f'\"{original_destination}\"'])
for line in addresses_str.splitlines():
# line is like '(0) 00007FFF038500A0 (rw-)' (we care only about the address)
tokens = line.split()
if len(tokens) != 3:
continue
print(f'Replacing \"{original_destination}\" with \"{new_destination}\" at {tokens[1]} in Flycast')
subprocess.check_call(['memwatch', 'Flycast.app', 'write', tokens[1], f'\"{new_destination}\" 00'])
return 0
if __name__ == '__main__':
sys.exit(main(sys.argv))
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#include "CatSession.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "SendCommands.hh"
#include "ReceiveCommands.hh"
#include "ReceiveSubcommands.hh"
#include "ProxyCommands.hh"
using namespace std;
CatSession::CatSession(
shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
GameVersion version,
shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file)
: Shell(base),
log("[CatSession] ", proxy_server_log.min_level),
channel(
version,
CatSession::dispatch_on_channel_input,
CatSession::dispatch_on_channel_error,
this,
"CatSession"),
bb_key_file(bb_key_file) {
if (remote.ss_family != AF_INET) {
throw runtime_error("remote is not AF_INET");
}
string netloc_str = render_sockaddr_storage(remote);
this->log.info("Connecting to %s", netloc_str.c_str());
struct bufferevent* bev = bufferevent_socket_new(
this->base.get(), -1, BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
if (!bev) {
throw runtime_error(string_printf("failed to open socket (%d)", EVUTIL_SOCKET_ERROR()));
}
this->channel.set_bufferevent(bev);
if (bufferevent_socket_connect(this->channel.bev.get(),
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
}
void CatSession::dispatch_on_channel_input(
Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_input(command, flag, data);
}
void CatSession::on_channel_input(
uint16_t command, uint32_t flag, std::string& data) {
if (this->channel.version != GameVersion::BB) {
if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) {
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data,
sizeof(S_ServerInitDefault_DC_PC_V3_02_17_91_9B), 0xFFFF);
if ((this->channel.version == GameVersion::GC) ||
(this->channel.version == GameVersion::XB)) {
this->channel.crypt_in.reset(new PSOV3Encryption(cmd.server_key));
this->channel.crypt_out.reset(new PSOV3Encryption(cmd.client_key));
this->log.info("Enabled V3 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
} else { // PC, DC, or patch server
this->channel.crypt_in.reset(new PSOV2Encryption(cmd.server_key));
this->channel.crypt_out.reset(new PSOV2Encryption(cmd.client_key));
this->log.info("Enabled V2 encryption (server key %08" PRIX32 ", client key %08" PRIX32 ")",
cmd.server_key.load(), cmd.client_key.load());
}
}
} else { // BB
if (command == 0x03 || command == 0x9B) {
if (!this->bb_key_file) {
throw runtime_error("BB encryption requires a key file");
}
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data,
sizeof(S_ServerInitDefault_BB_03_9B), 0xFFFF);
this->channel.crypt_in.reset(new PSOBBEncryption(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key)));
this->channel.crypt_out.reset(new PSOBBEncryption(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key)));
this->log.info("Enabled BB encryption");
}
}
// TODO: Use the iovec form of print_data here instead of
// prepend_command_header (which copies the string)
string full_cmd = prepend_command_header(
this->channel.version, this->channel.crypt_in.get(), command, flag, data);
print_data(stdout, full_cmd, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
}
void CatSession::dispatch_on_channel_error(Channel& ch, short events) {
auto* session = reinterpret_cast<CatSession*>(ch.context_obj);
session->on_channel_error(events);
}
void CatSession::on_channel_error(short events) {
if (events & BEV_EVENT_CONNECTED) {
this->log.info("Channel connected");
}
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
this->log.warning("Error %d (%s) in unlinked client stream", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
this->log.info("Session endpoint has disconnected");
this->channel.disconnect();
event_base_loopexit(this->base.get(), nullptr);
}
}
void CatSession::print_prompt() { }
void CatSession::execute_command(const std::string& command) {
string full_cmd = parse_data_string(command, nullptr, ParseDataFlags::ALLOW_FILES);
send_command_with_header(this->channel, full_cmd.data(), full_cmd.size());
}
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#pragma once
#include <event2/event.h>
#include <map>
#include <unordered_map>
#include <unordered_set>
#include <functional>
#include <vector>
#include <string>
#include <memory>
#include <phosg/Filesystem.hh>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
#include "Shell.hh"
class CatSession : public Shell {
public:
CatSession(
std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
GameVersion version,
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file);
virtual ~CatSession() = default;
protected:
PrefixedLogger log;
Channel channel;
std::shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file;
virtual void print_prompt();
virtual void execute_command(const std::string& command);
static void dispatch_on_channel_input(
Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
static void dispatch_on_channel_error(Channel& ch, short events);
void on_channel_input(uint16_t command, uint32_t flag, std::string& msg);
void on_channel_error(short events);
};
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#include "Channel.hh"
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <phosg/Network.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "Version.hh"
using namespace std;
extern bool use_terminal_colors;
static void flush_and_free_bufferevent(struct bufferevent* bev) {
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
Channel::Channel(
GameVersion version,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
version(version),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
}
Channel::Channel(
struct bufferevent* bev,
GameVersion version,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const string& name,
TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
version(version),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
this->set_bufferevent(bev);
}
void Channel::replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name) {
this->set_bufferevent(other.bev.release());
this->local_addr = other.local_addr;
this->remote_addr = other.remote_addr;
this->is_virtual_connection = other.is_virtual_connection;
this->version = other.version;
this->crypt_in = other.crypt_in;
this->crypt_out = other.crypt_out;
this->name = name;
this->terminal_send_color = other.terminal_send_color;
this->terminal_recv_color = other.terminal_recv_color;
this->on_command_received = on_command_received;
this->on_error = on_error;
this->context_obj = context_obj;
other.disconnect(); // Clears crypts, addrs, etc.
}
void Channel::set_bufferevent(struct bufferevent* bev) {
this->bev.reset(bev);
if (this->bev.get()) {
int fd = bufferevent_getfd(this->bev.get());
if (fd < 0) {
this->is_virtual_connection = true;
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
} else {
this->is_virtual_connection = false;
get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
}
bufferevent_setcb(this->bev.get(),
&Channel::dispatch_on_input, nullptr,
&Channel::dispatch_on_error, this);
bufferevent_enable(this->bev.get(), EV_READ | EV_WRITE);
} else {
this->is_virtual_connection = false;
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
}
}
void Channel::disconnect() {
if (this->bev.get()) {
// If the output buffer is not empty, move the bufferevent into the draining
// pool instead of disconnecting it, to make sure all the data gets sent.
struct evbuffer* out_buffer = bufferevent_get_output(this->bev.get());
if (evbuffer_get_length(out_buffer) == 0) {
this->bev.reset(); // Destructor flushes and frees the bufferevent
} else {
// The callbacks will free it when all the data is sent or the client
// disconnects
auto on_output = +[](struct bufferevent* bev, void*) -> void {
flush_and_free_bufferevent(bev);
};
auto on_error = +[](struct bufferevent* bev, short events, void*) -> void {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
channel_exceptions_log.warning(
"Disconnecting channel caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
};
struct bufferevent* bev = this->bev.release();
bufferevent_setcb(bev, nullptr, on_output, on_error, bev);
bufferevent_disable(bev, EV_READ);
}
}
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
this->is_virtual_connection = false;
this->crypt_in.reset();
this->crypt_out.reset();
}
Channel::Message Channel::recv(bool print_contents) {
struct evbuffer* buf = bufferevent_get_input(this->bev.get());
size_t header_size = (this->version == GameVersion::BB) ? 8 : 4;
PSOCommandHeader header;
if (evbuffer_copyout(buf, &header, header_size)
< static_cast<ssize_t>(header_size)) {
throw out_of_range("no command available");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(&header, header_size, false);
}
size_t command_logical_size = header.size(version);
// If encryption is enabled, BB pads commands to 8-byte boundaries, and this
// is not reflected in the size field. This logic does not occur if encryption
// is not yet enabled.
size_t command_physical_size = (this->crypt_in.get() && (version == GameVersion::BB))
? ((command_logical_size + 7) & ~7) : command_logical_size;
if (evbuffer_get_length(buf) < command_physical_size) {
throw out_of_range("no command available");
}
// If we get here, then there is a full command in the buffer. Some encryption
// algorithms' advancement depends on the decrypted data, so we have to
// actually decrypt the header again (with advance=true) to keep them in a
// consistent state.
string header_data(header_size, '\0');
if (evbuffer_remove(buf, header_data.data(), header_data.size())
< static_cast<ssize_t>(header_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
this->crypt_in->decrypt(header_data.data(), header_data.size());
}
string command_data(command_physical_size - header_size, '\0');
if (evbuffer_remove(buf, command_data.data(), command_data.size())
< static_cast<ssize_t>(command_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
// Some versions of PSO DC can send commands whose sizes are not a multiple
// of 4, but the server is expected to always use a multiple of 4 bytes when
// decrypting (the extra cipher bytes are lost). To emulate this behavior,
// we have to round up the size for DC commands here.
size_t orig_size = command_data.size();
command_data.resize((orig_size + 3) & (~3), 0);
this->crypt_in->decrypt(command_data.data(), command_data.size());
command_data.resize(orig_size);
}
command_data.resize(command_logical_size - header_size);
if (print_contents && (this->terminal_recv_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, this->terminal_recv_color, TerminalFormat::BOLD, TerminalFormat::END);
}
if (version == GameVersion::BB) {
command_data_log.info("Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(),
header.command(this->version),
header.flag(this->version));
} else {
command_data_log.info("Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(),
name_for_version(this->version),
header.command(this->version),
header.flag(this->version));
}
vector<struct iovec> iovs;
iovs.emplace_back(iovec{.iov_base = header_data.data(), .iov_len = header_data.size()});
iovs.emplace_back(iovec{.iov_base = command_data.data(), .iov_len = command_data.size()});
print_data(stderr, iovs, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
}
}
return {
.command = header.command(this->version),
.flag = header.flag(this->version),
.data = move(command_data),
};
}
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size,
bool print_contents) {
if (!this->connected()) {
channel_exceptions_log.warning("Attempted to send command on closed channel; dropping data");
return;
}
string send_data;
size_t logical_size;
size_t send_data_size = 0;
switch (this->version) {
case GameVersion::DC:
case GameVersion::GC:
case GameVersion::XB: {
PSOCommandHeaderDCV3 header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.command = cmd;
header.flag = flag;
header.size = send_data_size;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case GameVersion::PC:
case GameVersion::PATCH: {
PSOCommandHeaderPC header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 3) & ~3;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = send_data_size;
header.size = send_data_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
case GameVersion::BB: {
// BB has an annoying behavior here: command lengths must be multiples of
// 4, but the actual data length must be a multiple of 8. If the size
// field is not divisible by 8, 4 extra bytes are sent anyway. This
// behavior only applies when encryption is enabled - any commands sent
// before encryption is enabled have no size restrictions (except they
// must include a full header and must fit in the client's receive
// buffer), and no implicit extra bytes are sent.
PSOCommandHeaderBB header;
if (this->crypt_out.get()) {
send_data_size = (sizeof(header) + size + 7) & ~7;
} else {
send_data_size = (sizeof(header) + size);
}
logical_size = (sizeof(header) + size + 3) & ~3;
header.size = logical_size;
header.command = cmd;
header.flag = flag;
send_data.append(reinterpret_cast<const char*>(&header), sizeof(header));
break;
}
default:
throw logic_error("unimplemented game version in send_command");
}
// All versions of PSO I've seen (so far) have a receive buffer 0x7C00
// bytes in size
if (send_data_size > 0x7C00) {
throw runtime_error("outbound command too large");
}
if (send_data.size() < send_data_size) {
send_data.append(reinterpret_cast<const char*>(data), size);
send_data.resize(send_data_size, '\0');
}
if (print_contents && (this->terminal_send_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::FG_YELLOW, TerminalFormat::BOLD, TerminalFormat::END);
}
if (version == GameVersion::BB) {
command_data_log.info("Sending to %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(), cmd, flag);
} else {
command_data_log.info("Sending to %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(), name_for_version(version), cmd, flag);
}
print_data(stderr, send_data.data(), logical_size, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::DISABLE_COLOR | PrintDataFlags::OFFSET_16_BITS);
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::NORMAL, TerminalFormat::END);
}
}
if (this->crypt_out.get()) {
this->crypt_out->encrypt(send_data.data(), send_data.size());
}
struct evbuffer* buf = bufferevent_get_output(this->bev.get());
evbuffer_add(buf, send_data.data(), send_data.size());
}
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool print_contents) {
this->send(cmd, flag, data.data(), data.size(), print_contents);
}
void Channel::send(const void* data, size_t size, bool print_contents) {
size_t header_size = (this->version == GameVersion::BB) ? 8 : 4;
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
this->send(
header->command(this->version),
header->flag(this->version),
reinterpret_cast<const uint8_t*>(data) + header_size,
size - header_size,
print_contents);
}
void Channel::send(const string& data, bool print_contents) {
return this->send(data.data(), data.size(), print_contents);
}
void Channel::dispatch_on_input(struct bufferevent*, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
// The client can be disconnected during on_command_received, so we have to
// make sure ch->bev is valid every time before calling recv()
while (ch->bev.get()) {
Message msg;
try {
msg = ch->recv();
} catch (const out_of_range&) {
break;
} catch (const exception& e) {
channel_exceptions_log.warning("Error receiving on channel: %s", e.what());
ch->on_error(*ch, BEV_EVENT_ERROR);
break;
}
if (ch->on_command_received) {
ch->on_command_received(*ch, msg.command, msg.flag, msg.data);
}
}
}
void Channel::dispatch_on_error(struct bufferevent*, short events, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
if (ch->on_error) {
ch->on_error(*ch, events);
} else {
ch->disconnect();
}
}
+98
View File
@@ -0,0 +1,98 @@
#pragma once
#include <netinet/in.h>
#include <memory>
#include <string>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "Version.hh"
struct Channel {
std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)> bev;
struct sockaddr_storage local_addr;
struct sockaddr_storage remote_addr;
bool is_virtual_connection;
GameVersion version;
std::shared_ptr<PSOEncryption> crypt_in;
std::shared_ptr<PSOEncryption> crypt_out;
std::string name;
TerminalFormat terminal_send_color;
TerminalFormat terminal_recv_color;
struct Message {
uint16_t command;
uint32_t flag;
std::string data;
};
typedef void (*on_command_received_t)(Channel&, uint16_t, uint32_t, std::string&);
typedef void (*on_error_t)(Channel&, short);
on_command_received_t on_command_received;
on_error_t on_error;
void* context_obj;
// Creates an unconnected channel
Channel(
GameVersion version,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name,
TerminalFormat terminal_send_color = TerminalFormat::END,
TerminalFormat terminal_recv_color = TerminalFormat::END);
// Creates a connected channel
Channel(
struct bufferevent* bev,
GameVersion version,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "",
TerminalFormat terminal_send_color = TerminalFormat::END,
TerminalFormat terminal_recv_color = TerminalFormat::END);
Channel(const Channel& other) = delete;
Channel(Channel&& other) = delete;
Channel& operator=(const Channel& other) = delete;
Channel& operator=(Channel&& other) = delete;
void replace_with(
Channel&& other,
on_command_received_t on_command_received,
on_error_t on_error,
void* context_obj,
const std::string& name = "");
void set_bufferevent(struct bufferevent* bev);
inline bool connected() const {
return this->bev.get() != nullptr;
}
void disconnect();
// Receives a message. Throws std::out_of_range if no messages are available.
Message recv(bool print_contents = true);
// Sends a message with an automatically-constructed header.
void send(uint16_t cmd, uint32_t flag = 0, const void* data = nullptr, size_t size = 0, bool print_contents = true);
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool print_contents = true);
template <typename CmdT>
void send(uint16_t cmd, uint32_t flag, const CmdT& data) {
this->send(cmd, flag, &data, sizeof(data));
}
// Sends a message with a pre-existing header (as the first few bytes in the
// data)
void send(const void* data = nullptr, size_t size = 0, bool print_contents = true);
void send(const std::string& data, bool print_contents = true);
private:
static void dispatch_on_input(struct bufferevent*, void* ctx);
static void dispatch_on_error(struct bufferevent*, short events, void* ctx);
};
+874 -541
View File
File diff suppressed because it is too large Load Diff
+5 -27
View File
@@ -8,31 +8,9 @@
#include "ServerState.hh"
#include "Lobby.hh"
#include "Client.hh"
#include "ProxyServer.hh"
const std::string& name_for_section_id(uint8_t section_id);
std::u16string u16name_for_section_id(uint8_t section_id);
uint8_t section_id_for_name(const std::string& name);
uint8_t section_id_for_name(const std::u16string& name);
const std::string& name_for_event(uint8_t event);
std::u16string u16name_for_event(uint8_t event);
uint8_t event_for_name(const std::string& name);
uint8_t event_for_name(const std::u16string& name);
const std::string& name_for_lobby_type(uint8_t type);
std::u16string u16name_for_lobby_type(uint8_t type);
uint8_t lobby_type_for_name(const std::string& name);
uint8_t lobby_type_for_name(const std::u16string& name);
const std::string& name_for_technique(uint8_t tech);
std::u16string u16name_for_technique(uint8_t tech);
uint8_t technique_for_name(const std::string& name);
uint8_t technique_for_name(const std::u16string& name);
const std::string& name_for_npc(uint8_t npc);
std::u16string u16name_for_npc(uint8_t npc);
uint8_t npc_for_name(const std::string& name);
uint8_t npc_for_name(const std::u16string& name);
void process_chat_command(std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l,
std::shared_ptr<Client> c, const char16_t* text);
void on_chat_command(std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l,
std::shared_ptr<Client> c, const std::u16string& text);
void on_chat_command(std::shared_ptr<ServerState> s,
ProxyServer::LinkedSession& session, const std::u16string& text);
+107 -39
View File
@@ -2,20 +2,47 @@
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <atomic>
#include <phosg/Network.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "Version.hh"
using namespace std;
static const uint64_t CLIENT_CONFIG_MAGIC = 0x492A890E82AC9839;
const uint64_t CLIENT_CONFIG_MAGIC = 0x492A890E82AC9839;
FileContentsCache client_options_cache(3600000000ULL);
static atomic<uint64_t> next_id(1);
ClientOptions::ClientOptions()
: switch_assist(false),
infinite_hp(false),
infinite_tp(false),
prefer_high_lobby_client_id(false),
override_section_id(-1),
override_lobby_event(-1),
override_lobby_number(-1),
override_random_seed(-1),
save_files(false),
enable_chat_commands(true),
enable_chat_filter(true),
suppress_remote_login(false),
zero_remote_guild_card(false),
ep3_infinite_meseta(false),
red_name(false),
blank_name(false),
function_call_return_value(-1) { }
@@ -23,61 +50,78 @@ Client::Client(
struct bufferevent* bev,
GameVersion version,
ServerBehavior server_behavior)
: version(version),
flags(flags_for_version(this->version, 0)),
bev(bev),
: id(next_id++),
log("", client_log.min_level),
bb_game_state(0),
flags(flags_for_version(version, -1)),
channel(bev, version, nullptr, nullptr, this, string_printf("C-%" PRIX64, this->id), TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN),
server_behavior(server_behavior),
should_disconnect(false),
play_time_begin(now()),
last_recv_time(this->play_time_begin),
last_send_time(0),
should_send_to_lobby_server(false),
should_send_to_proxy_server(false),
proxy_destination_address(0),
proxy_destination_port(0),
x(0.0f),
z(0.0f),
area(0),
lobby_id(0),
lobby_client_id(0),
lobby_arrow_color(0),
preferred_lobby_id(-1),
save_game_data_event(
event_new(
bufferevent_get_base(bev), -1, EV_TIMEOUT | EV_PERSIST,
&Client::dispatch_save_game_data, this),
event_free),
card_battle_table_number(-1),
card_battle_table_seat_number(0),
card_battle_table_seat_state(0),
next_exp_value(0),
infinite_hp(false),
infinite_tp(false),
can_chat(true) {
int fd = bufferevent_getfd(this->bev);
if (fd < 0) {
this->is_virtual_connection = true;
memset(&this->local_addr, 0, sizeof(this->local_addr));
memset(&this->remote_addr, 0, sizeof(this->remote_addr));
} else {
this->is_virtual_connection = false;
get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
}
can_chat(true),
pending_bb_save_player_index(0),
dol_base_addr(0) {
this->last_switch_enabled_command.header.subcommand = 0;
memset(&this->next_connection_addr, 0, sizeof(this->next_connection_addr));
if (this->version() == GameVersion::BB) {
struct timeval tv = usecs_to_timeval(60000000); // 1 minute
event_add(this->save_game_data_event.get(), &tv);
}
}
bool Client::send(string&& data) {
if (!this->bev) {
return false;
Client::~Client() {
if (!this->disconnect_hooks.empty()) {
this->log.warning("Disconnect hooks pending at client destruction time:");
for (const auto& it : this->disconnect_hooks) {
this->log.warning(" %s", it.first.c_str());
}
}
}
if (this->crypt_out.get()) {
this->crypt_out->encrypt(data.data(), data.size());
void Client::set_license(shared_ptr<const License> l) {
this->license = l;
this->game_data.guild_card_number = this->license->serial_number;
if (this->version() == GameVersion::BB) {
this->game_data.bb_username = this->license->username;
}
struct evbuffer* buf = bufferevent_get_output(this->bev);
evbuffer_add(buf, data.data(), data.size());
return true;
}
ClientConfig Client::export_config() const {
ClientConfig cc;
cc.magic = CLIENT_CONFIG_MAGIC;
cc.bb_game_state = this->bb_game_state;
cc.bb_player_index = this->bb_player_index;
cc.flags = this->flags;
for (size_t x = 0; x < 5; x++) {
cc.unused[x] = 0xFFFFFFFF;
}
for (size_t x = 0; x < 2; x++) {
cc.unused_bb_only[x] = 0xFFFFFFFF;
}
cc.proxy_destination_address = this->proxy_destination_address;
cc.proxy_destination_port = this->proxy_destination_port;
cc.unused.clear(0xFF);
return cc;
}
ClientConfigBB Client::export_config_bb() const {
ClientConfigBB cc;
cc.cfg = this->export_config();
cc.bb_game_state = this->bb_game_state;
cc.bb_player_index = this->game_data.bb_player_index;
cc.unused.clear(0xFF);
return cc;
}
@@ -85,7 +129,31 @@ void Client::import_config(const ClientConfig& cc) {
if (cc.magic != CLIENT_CONFIG_MAGIC) {
throw invalid_argument("invalid client config");
}
this->bb_game_state = cc.bb_game_state;
this->bb_player_index = cc.bb_player_index;
this->flags = cc.flags;
this->proxy_destination_address = cc.proxy_destination_address;
this->proxy_destination_port = cc.proxy_destination_port;
}
void Client::import_config(const ClientConfigBB& cc) {
this->import_config(cc.cfg);
this->bb_game_state = cc.bb_game_state;
this->game_data.bb_player_index = cc.bb_player_index;
}
void Client::dispatch_save_game_data(evutil_socket_t, short, void* ctx) {
reinterpret_cast<Client*>(ctx)->save_game_data();
}
void Client::save_game_data() {
if (this->version() != GameVersion::BB) {
throw logic_error("save_game_data called for non-BB client");
}
if (this->game_data.account(false)) {
this->game_data.save_account_data();
}
if (this->game_data.player(false)) {
this->game_data.save_player_data();
}
}
+130 -40
View File
@@ -4,81 +4,171 @@
#include <memory>
#include "Channel.hh"
#include "CommandFormats.hh"
#include "FileContentsCache.hh"
#include "FunctionCompiler.hh"
#include "License.hh"
#include "PatchFileIndex.hh"
#include "Player.hh"
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "Text.hh"
#include "Episode3/BattleRecord.hh"
#include "Episode3/Tournament.hh"
enum class ServerBehavior {
SplitReconnect = 0,
LoginServer,
LobbyServer,
DataServerBB,
PatchServer,
extern const uint64_t CLIENT_CONFIG_MAGIC;
extern FileContentsCache client_options_cache;
struct ClientOptions {
// Options used on both game and proxy server
bool switch_assist;
bool infinite_hp;
bool infinite_tp;
bool prefer_high_lobby_client_id;
int16_t override_section_id;
int16_t override_lobby_event;
int16_t override_lobby_number;
int64_t override_random_seed;
// Options used only on proxy server
bool save_files;
bool enable_chat_commands;
bool enable_chat_filter;
bool suppress_remote_login;
bool zero_remote_guild_card;
bool ep3_infinite_meseta;
bool red_name;
bool blank_name;
int64_t function_call_return_value; // -1 = don't block function calls
ClientOptions();
};
struct ClientConfig {
uint64_t magic;
uint8_t bb_game_state;
uint8_t bb_player_index;
uint16_t flags;
uint32_t unused[5];
uint32_t unused_bb_only[2];
} __attribute__((packed));
struct Client {
enum Flag {
// This flag has two meanings. If set on a client with GameVersion::DC, then
// IS_DC_V1 is also set. In this case, the client is DC Network Trial
// Edition, which uses several commands that no other version uses. If this
// flag is set without IS_DC_V1, then the client is GC Episodes 1 & 2 Trial
// Edition, and therefore uses V2 encryption instead of V3 encryption, and
// doesn't support some commands.
// Note that this flag is NOT set for Episode 3 Trial Edition clients, since
// that version is similar enough to the release version of Episode 3 that
// newserv does not have to change its behavior at all.
IS_TRIAL_EDITION = 0x00002000,
// Client is DC v1
IS_DC_V1 = 0x00000010,
// For patch server clients, client is Blue Burst rather than PC
IS_BB_PATCH = 0x00000001,
// After joining a lobby, client will no longer send D6 commands when they
// close message boxes
NO_D6_AFTER_LOBBY = 0x00000002,
// Client has the above flag and has already joined a lobby, or is not GC
NO_D6 = 0x00000004,
// Client is Episode 3, should be able to see CARD lobbies, and should only
// be able to see/join games with the EPISODE_3_ONLY flag
IS_EPISODE_3 = 0x00000008,
// Client disconnects if it receives B2 (send_function_call)
NO_SEND_FUNCTION_CALL = 0x00000200,
// Client requires doubly-encrypted code section in send_function_call
ENCRYPTED_SEND_FUNCTION_CALL = 0x00000800,
// Client supports send_function_call but does not actually run the code
SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x00001000,
// Client is vulnerable to a buffer overflow that we can use to enable
// send_function_call
USE_OVERFLOW_FOR_SEND_FUNCTION_CALL = 0x00008000,
// Client is loading into a game
LOADING = 0x00000020,
// Client is loading a quest
LOADING_QUEST = 0x00000040,
// Client is waiting to join an Episode 3 card auction
AWAITING_CARD_AUCTION = 0x00010000,
// Client is in the information menu (login server only)
IN_INFORMATION_MENU = 0x00000080,
// Client is at the welcome message (login server only)
AT_WELCOME_MESSAGE = 0x00000100,
// Client has already received a 97 (enable saves) command, so don't show
// the programs menu anymore
SAVE_ENABLED = 0x00000400,
// Client has received newserv's Episode 3 card definitions, so don't send
// them again
HAS_EP3_CARD_DEFS = 0x00004000,
};
uint64_t id;
PrefixedLogger log;
// License & account
std::shared_ptr<const License> license;
GameVersion version;
// Note: these fields are included in the client config. On GC, the client
// config can be up to 0x20 bytes; on BB it can be 0x28 bytes. We don't use
// all of that space.
uint8_t bb_game_state;
uint8_t bb_player_index;
uint16_t flags;
// Encryption
std::unique_ptr<PSOEncryption> crypt_in;
std::unique_ptr<PSOEncryption> crypt_out;
uint32_t flags;
// Network
struct sockaddr_storage local_addr;
struct sockaddr_storage remote_addr;
struct bufferevent* bev;
Channel channel;
struct sockaddr_storage next_connection_addr;
ServerBehavior server_behavior;
bool is_virtual_connection;
bool should_disconnect;
std::string recv_buffer;
bool should_send_to_lobby_server;
bool should_send_to_proxy_server;
uint32_t proxy_destination_address;
uint16_t proxy_destination_port;
std::unordered_map<std::string, std::function<void()>> disconnect_hooks;
// timing & menus
uint64_t play_time_begin; // time of connection (used for incrementing play time on BB)
uint64_t last_recv_time; // time of last data received
uint64_t last_send_time; // time of last data sent
// Patch server
std::vector<PatchFileChecksumRequest> patch_file_checksum_requests;
// lobby/positioning
// Lobby/positioning
ClientOptions options;
float x;
float z;
uint32_t area; // which area is the client in?
uint32_t lobby_id; // which lobby is this person in?
uint8_t lobby_client_id; // which client number is this person?
uint8_t lobby_arrow_color; // lobby arrow color ID
Player player;
int64_t preferred_lobby_id; // <0 = no preference
ClientGameData game_data;
std::unique_ptr<struct event, void(*)(struct event*)> save_game_data_event;
int16_t card_battle_table_number;
uint16_t card_battle_table_seat_number;
uint16_t card_battle_table_seat_state;
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
// miscellaneous (used by chat commands)
// Miscellaneous (used by chat commands)
uint32_t next_exp_value; // next EXP value to give
bool infinite_hp; // cheats enabled
bool infinite_tp; // cheats enabled
G_SwitchStateChanged_6x05 last_switch_enabled_command;
bool can_chat;
std::string pending_bb_save_username;
uint8_t pending_bb_save_player_index;
Client(struct bufferevent* bev, GameVersion version,
ServerBehavior server_behavior);
// File loading state
uint32_t dol_base_addr;
std::shared_ptr<DOLFileIndex::DOLFile> loading_dol_file;
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
// adds data to the client's output buffer, encrypting it first
bool send(std::string&& data);
Client(struct bufferevent* bev, GameVersion version, ServerBehavior server_behavior);
~Client();
inline GameVersion version() const {
return this->channel.version;
}
void set_license(std::shared_ptr<const License> l);
ClientConfig export_config() const;
ClientConfigBB export_config_bb() const;
void import_config(const ClientConfig& cc);
void import_config(const ClientConfigBB& cc);
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
void save_game_data();
};
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#pragma once
#include <phosg/Encoding.hh>
#include "Text.hh"
// This file describes the structure of PSO GC ItemPT.gsl entries.
// TODO: This is not (yet) used anywhere in newserv, but we can use it as a base
// for PSOBB common item generation. Implement this.
// The ItemPT structure below describes the format of a single ItemPT entry
// (which corresponds to a single difficulty, episode, section ID, and challenge
// flag). ItemPT entries (within ItemPT.gsl) are named like this:
// string_printf("ItemPT_%s%s%c%1d.rel",
// (is_challenge ? "c" : ""),
// (is_ep2 ? "l" : ""),
// char_for_difficulty(difficulty), // One of "nhvu"
// section_id);
template <typename IntT>
struct Range {
IntT low;
IntT high;
} __attribute__((packed));
// For GC, use be_uint16_t/be_uint32_t; for other platforms use the le variants
template <typename U16T, U32T>
struct ItemPT {
// This data structure uses index probability tables in multiple places. An
// index probability table is a table where each entry holds the probability
// that that entry's index is used. For example, if the armor slot count
// probability table contains [77, 17, 5, 1, 0], this means there is a 77%
// chance of no slots, 17% chance of 1 slot, 5% chance of 2 slots, 1% chance
// of 3 slots, and no chance of 4 slots. The values in index probability
// tables do not have to add up to 100; the game sums all of them and chooses
// a random number less than that maximum.
// The area (floor) number is used in many places as well. Unlike the normal
// area numbers, which start with Pioneer 2, the area numbers in this
// structure start with Forest 1, and boss areas are treated as the first area
// of the next section (so De Rol Le has Mines 1 drops, for example). Final
// boss areas are treated as the last non-boss area (so Dark Falz boxes are
// like Ruins 3 boxes). We refer to these adjusted area numbers as (area - 1).
// This index probability table determines the types of non-rare weapons. The
// indexes in this table correspond to the non-rare weapon types 01 through 0C
// (Saber through Wand).
/* 0000 */ parray<uint8_t, 0x0C> base_weapon_type_prob_table;
// This table specifies the base subtype for each weapon type. Negative values
// here mean that the weapon cannot be found in the first N areas (so -2, for
// example, means that the weapon never appears in Forest 1 or 2 at all).
// Nonnegative values here mean the subtype can be found in all areas, and
// specify the base subtype (usually in the range [0, 4]). The subtype of
// weapon that actually appears depends on this value and a value from the
// following table.
/* 000C */ parray<int8_t, 0x0C> subtype_base_table;
// This table specifies how many areas each weapon subtype appears in. For
// example, if Sword (subtype 02, which is index 1 in this table and the table
// above) has a subtype base of -2 and a subtype area lneght of 4, then Sword
// items can be found when area - 1 is 2, 3, 4, or 5 (Cave 1 through Mine 1),
// and Gigush (the next sword subtype) can be found in Mine 1 through Ruins 3.
/* 0018 */ parray<uint8_t, 0x0C> subtype_area_length_table;
// This index probability table specifies how likely each possible grind value
// is. The table is indexed as [grind][subtype_area_index], where the subtype
// area index is how many areas the player is beyond the first area in which
// the subtype can first be found (clamped to [0, 3]). To continue the example
// above, in Cave 3, subtype_area_index would be 2, since Swords can first be
// found two areas earlier in Cave 1.
// For example, this table could look like this:
// [64 1E 19 14] // Chance of getting a grind +0
// [00 1E 17 0F] // Chance of getting a grind +1
// [00 14 14 0E] // Chance of getting a grind +2
// ...
// C1 C2 C3 M1 // (Episode 1 area values from the example, for reference)
/* 0024 */ parray<parray<uint8_t, 4>, 9> grind_prob_tables;
// This array specifies the chance that a rare weapon will have each possible
// bonus value. The table is indexed as [(bonus_value - 10 / 5)][spec], so the
// first row refers the probability of getting a -10% bonus, the next row is
// the chance of getting -5%, etc., all the way up to +100%. For non-rare
// items, spec is determined randomly based on the following field; for rare
// items, spec is always 5.
/* 0048 */ parray<parray<U16T, 6>, 0x17> bonus_value_prob_tables;
// This array specifies the value of spec to be used in the above lookup for
// non-rare items. This is NOT an index probability table; this is a direct
// lookup with indexes [bonus_index][area - 1]. A value of 0xFF in any byte of
// this array prevents any weapon from having a bonus in that slot.
// For example, the array might look like this:
// [00 00 00 01 01 01 01 02 02 02]
// [FF FF FF 00 00 00 01 01 01 01]
// [FF FF FF FF FF FF FF FF FF 00]
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
// In this example, spec is 0, 1, or 2 in all cases where a weapon can have a
// bonus. In Forest 1 and 2 and Cave 1, weapons may have at most one bonus; in
// all other areas except Ruins 3, they can have at most two bonuses, and in
// Ruins 3, they can have up to three bonuses.
/* 015C */ parray<parray<uint8_t, 10>, 3> nonrare_bonus_prob_spec;
// This array specifies the chance that a weapon will have each bonus type.
// The table is indexed as [bonus_type][area - 1] for non-rare items; for rare
// items, a random value in the range [0, 9] is used instead of (area - 1).
// For example, the table might look like this:
// [46 46 3F 3E 3E 3D 3C 3C 3A 3A] // Chance of getting no bonus
// [14 14 0A 0A 09 02 02 04 05 05] // Chance of getting Native bonus
// [0A 0A 12 11 11 09 09 08 08 08] // Chance of getting A.Beast bonus
// [00 00 09 0A 0B 13 12 08 09 09] // Chance of getting Machine bonus
// [00 00 00 01 01 08 0A 13 13 13] // Chance of getting Dark bonus
// [00 00 00 00 00 01 01 01 01 01] // Chance of getting Hit bonus
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
/* 017A */ parray<parray<uint8_t, 10>, 6> bonus_type_prob_tables;
// This array (indexed by area - 1) specifies a multiplier of used in special
// ability determination. It seems this uses the star values from ItemPMT, but
// not yet clear exactly in what way.
// TODO: Figure out exactly what this does. Anchor: 80106FEC
/* 01B6 */ parray<uint8_t, 0x0A> special_mult;
// This array (indexed by area - 1) specifies the probability that any
// non-rare weapon will have a special ability.
/* 01C0 */ parray<uint8_t, 0x0A> special_percent;
// TODO: Figure out exactly how this table is used. Anchor: 80106D34
/* 01CA */ parray<uint8_t, 0x05> armor_shield_type_index_prob_table;
// This index probability table specifies how common each possible slot count
// is for armor drops.
/* 01CF */ parray<uint8_t, 0x05> armor_slot_count_prob_table;
// These values specify maximum indexes into another array which is generated
// at runtime. The values here are multiplied by a random float in the range
// [0, n] to look up the value in the secondary array, which is what ends up
// determining the unit type.
// TODO: Figure out and document the exact logic here. Anchor: 80106364
/* 01D4 */ parray<uint8_t, 0x0A> unit_maxes;
// This index probability table is indexed by [tool_class][area - 1]. The tool
// class refers to an entry in ItemPMT, which links it to the actual item
// code.
/* 01DE */ parray<parray<U16T, 0x0A>, 0x1C> tool_class_prob_table;
// This index probability table determines how likely each technique is to
// appear. The table is indexed as [technique_num][area - 1].
/* 040E */ parray<parray<uint8_t, 0x0A> 0x13> technique_index_prob_table;
// This table specifies the ranges for technique disk levels. The table is
// indexed as [technique_num][area - 1]. If either min or max in the range is
// 0xFF, or if max < min, technique disks are not dropped for that technique
// and area pair.
/* 04CC */ parray<parray<Range<uint8_t>, 0x0A>, 0x13> technique_level_ranges;
// Each byte in this table (indexed by enemy_type) represents the percent
// chance that the enemy drops anything at all. (This check is done after the
// rare drop check, so it only applies to non-rare items.)
/* 0648 */ parray<uint8_t, 0x64> enemy_type_drop_probs;
// This array (indexed by enemy_id) specifies the range of meseta values that
// each enemy can drop.
/* 06AC */ parray<Range<U16T>, 0x64> enemy_meseta_ranges;
// Each byte in this table (indexed by enemy_type) represents the class of
// item that the enemy can drop. The values are:
// 00 = weapon
// 01 = armor
// 02 = shield
// 03 = unit
// 04 = tool
// 05 = meseta
// Anything else = no item
/* 083C */ parray<uint8_t, 0x64> enemy_item_classes;
// This table (indexed by area - 1) specifies the ranges of meseta values that
// can drop from boxes.
/* 08A0 */ parray<Range<U16T>, 0x0A> box_meseta_ranges;
// This index probability table determines which type of items drop from
// boxes. The table is indexed as [item_class][area - 1], with item_class as
// the result value (that is, in the example below, the game looks at a single
// column and sums the values going down, then the chosen item class is one of
// the row indexes based on the weight values in the column.) The resulting
// item_class value has the same meaning as in enemy_item_classes above.
// For example, this array might look like the following:
// [07 07 08 08 06 07 08 09 09 0A] // Chances per area of a weapon drop
// [02 02 02 02 03 02 02 02 03 03] // Chances per area of an armor drop
// [02 02 02 02 03 02 02 02 03 03] // Chances per area of a shield drop
// [00 00 03 03 03 04 03 04 05 05] // Chances per area of a unit drop
// [11 11 12 12 12 12 12 12 12 12] // Chances per area of a tool drop
// [32 32 32 32 32 32 32 32 32 32] // Chances per area of a meseta drop
// [16 16 11 11 11 11 11 0F 0C 0B] // Chances per area of an empty box
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
/* 08C8 */ parray<parray<uint8_t, 10>, 7> box_item_class_prob_tables;
/* 0910 */ U32T offset_table[0x1C];
/* 0980 */ U16T unknown_f1[0x20];
/* 09C0 */ U32T unknown_f1_offset;
/* 09C4 */ U32T unknown_f2[3];
/* 09D0 */ U32T offset_table_offset;
/* 09D4 */ U32T unknown_f3[3];
/* 09E0 (end of structure) */
} __attribute__((packed));
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@@ -8,358 +8,644 @@
#include <phosg/Strings.hh>
#include "Text.hh"
using namespace std;
struct prs_compress_ctx {
unsigned char bitpos;
std::string forward_log;
std::string output;
PRSCompressor::PRSCompressor(function<void(size_t, size_t)> progress_fn)
: progress_fn(progress_fn),
closed(false),
control_byte_offset(0),
pending_control_bits(0),
input_bytes(0),
compression_offset(0),
reverse_log_index(0x100) {
this->output.put_u8(0);
}
prs_compress_ctx() : bitpos(0) { }
void PRSCompressor::add(const void* data, size_t size) {
if (this->closed) {
throw logic_error("compressor is closed");
}
string finish() {
this->put_control_bit(0);
this->put_control_bit(1);
if (this->bitpos != 0) {
this->forward_log[0] = ((this->forward_log[0] << this->bitpos) >> 8);
StringReader r(data, size);
while (!r.eof()) {
this->add_byte(r.get_u8());
}
}
void PRSCompressor::add(const string& data) {
this->add(data.data(), data.size());
}
void PRSCompressor::add_byte(uint8_t v) {
if (this->compression_offset + 0x100 <= this->input_bytes) {
this->advance();
}
this->forward_log[this->input_bytes & 0xFF] = v;
this->input_bytes++;
}
void PRSCompressor::advance() {
// Search for a match in the decompressed data history
size_t best_match_size = 0;
size_t best_match_offset = 0;
uint8_t first_v = this->forward_log[this->compression_offset & 0xFF];
const auto& start_offsets = this->reverse_log_index[first_v];
for (auto it = start_offsets.begin(); (it != start_offsets.end()) && (best_match_size < 0x100); it++) {
size_t match_offset = *it;
if (match_offset == this->compression_offset - 0x2000) {
continue;
}
this->put_static_data(0);
this->put_static_data(0);
this->output += this->forward_log;
this->forward_log.clear();
return this->output;
}
void put_control_bit_nosave(bool bit) {
this->forward_log[0] = this->forward_log[0] >> 1;
this->forward_log[0] |= ((!!bit) << 7);
this->bitpos++;
}
size_t match_size = 0;
size_t match_loop_bytes = this->compression_offset - match_offset;
while ((match_size < 0x100) &&
(this->compression_offset + match_size < this->input_bytes) &&
(this->reverse_log[(match_offset + (match_size % match_loop_bytes)) & 0x1FFF] == this->forward_log[(this->compression_offset + match_size) & 0xFF])) {
match_size++;
}
void put_control_save() {
if (this->bitpos >= 8) {
this->bitpos = 0;
this->output += this->forward_log;
this->forward_log.resize(1);
this->forward_log[0] = 0;
// If there are multiple matches of the longest length, use the latest one,
// since it's more likely that it can be expressed as a short copy instead
// of a long copy.
if (match_size >= best_match_size) {
best_match_offset = match_offset;
best_match_size = match_size;
}
}
void put_control_bit(bool bit) {
this->put_control_bit_nosave(bit);
this->put_control_save();
}
// If there is a suitable match, write a backreference
bool should_write_literal = false;
size_t advance_bytes = 0;
ssize_t backreference_offset = best_match_offset - this->compression_offset;
if (best_match_size < 2) {
should_write_literal = true;
void put_static_data(uint8_t data) {
this->forward_log += static_cast<char>(data);
}
} else {
// The backreference should be encoded:
// - As a short copy if offset in [-0x100, -1] and size in [2, 5]
// - As a long copy if offset in [-0x1FFF, -1] and size in [3, 9]
// - As an extended copy if offset in [-0x1FFF, -1] and size in [10, 0x100]
// Technically an extended copy can be used for sizes 1-9 as well, but if
// size is 1 or 2, writing literals is better (since it uses fewer data
// bytes and control bits), and a long copy can cover sizes 3-9 (and also
// uses fewer data bytes and control bits).
void raw_byte(uint8_t value) {
this->put_control_bit_nosave(1);
this->put_static_data(value);
this->put_control_save();
}
if ((backreference_offset >= -0x100) && (best_match_size <= 5)) {
// Write short copy
uint8_t size = best_match_size - 2;
this->write_control(false);
this->write_control(false);
this->write_control(size & 2);
this->write_control(size & 1);
this->output.put_u8(backreference_offset & 0xFF);
advance_bytes = best_match_size;
void short_copy(ssize_t offset, uint8_t size) {
size -= 2;
this->put_control_bit(0);
this->put_control_bit(0);
this->put_control_bit((size >> 1) & 1);
this->put_control_bit_nosave(size & 1);
this->put_static_data(offset & 0xFF);
this->put_control_save();
}
} else if (best_match_size < 3) {
// Can't use a long copy for size 2, and it's not worth it to use extended
// copy for this either (as noted above)
should_write_literal = true;
} else if ((backreference_offset >= -0x1FFF) && (best_match_size <= 9)) {
// Write long copy
this->write_control(false);
this->write_control(true);
uint16_t a = (backreference_offset << 3) | (best_match_size - 2);
this->output.put_u8(a & 0xFF);
this->output.put_u8(a >> 8);
advance_bytes = best_match_size;
} else if ((backreference_offset >= -0x1FFF) && (best_match_size <= 0x100)) {
// Write extended copy
this->write_control(false);
this->write_control(true);
uint16_t a = (backreference_offset << 3);
this->output.put_u8(a & 0xFF);
this->output.put_u8(a >> 8);
this->output.put_u8(best_match_size - 1);
advance_bytes = best_match_size;
void long_copy(ssize_t offset, uint8_t size) {
if (size <= 9) {
this->put_control_bit(0);
this->put_control_bit_nosave(1);
this->put_static_data(((offset << 3) & 0xF8) | ((size - 2) & 0x07));
this->put_static_data((offset >> 5) & 0xFF);
this->put_control_save();
} else {
this->put_control_bit(0);
this->put_control_bit_nosave(1);
this->put_static_data((offset << 3) & 0xF8);
this->put_static_data((offset >> 5) & 0xFF);
this->put_static_data(size - 1);
this->put_control_save();
throw logic_error("invalid best match");
}
}
void copy(ssize_t offset, uint8_t size) {
if ((offset > -0x100) && (size <= 5)) {
this->short_copy(offset, size);
} else {
this->long_copy(offset, size);
}
if (should_write_literal) {
this->write_control(true);
this->output.put_u8(this->forward_log[this->compression_offset & 0xFF]);
advance_bytes = 1;
}
for (size_t z = 0; z < advance_bytes; z++) {
if ((this->compression_offset & 0x1000) && this->progress_fn) {
this->progress_fn(this->compression_offset, this->output.size());
}
size_t reverse_log_offset = this->compression_offset & 0x1FFF;
uint8_t existing_v = this->reverse_log[reverse_log_offset];
uint8_t new_v = this->forward_log[this->compression_offset & 0xFF];
if (this->compression_offset & (~0x1FFF)) {
this->reverse_log_index[existing_v].pop_front();
}
this->reverse_log[reverse_log_offset] = new_v;
this->reverse_log_index[new_v].emplace_back(this->compression_offset);
this->compression_offset++;
}
}
string& PRSCompressor::close() {
if (!this->closed) {
// Advance until all input is consumed
while (this->compression_offset < this->input_bytes) {
this->advance();
}
// Write stop command
this->write_control(false);
this->write_control(true);
this->output.put_u8(0);
this->output.put_u8(0);
// Write remaining control bits
this->flush_control();
this->closed = true;
}
return this->output.str();
}
void PRSCompressor::write_control(bool z) {
if (this->pending_control_bits & 0x0100) {
this->output.pput_u8(
this->control_byte_offset, this->pending_control_bits & 0xFF);
this->control_byte_offset = this->output.size();
this->output.put_u8(0);
this->pending_control_bits = z ? 0x8080 : 0x8000;
} else {
this->pending_control_bits =
(this->pending_control_bits >> 1) | (z ? 0x8080 : 0x8000);
}
}
void PRSCompressor::flush_control() {
if (this->pending_control_bits & 0xFF00) {
while (!(this->pending_control_bits & 0x0100)) {
this->pending_control_bits >>= 1;
}
this->output.pput_u8(
this->control_byte_offset, this->pending_control_bits & 0xFF);
} else {
if (this->control_byte_offset != this->output.size() - 1) {
throw logic_error("data written without control bits");
}
this->output.str().resize(this->output.str().size() - 1);
}
}
string prs_compress(
const void* vdata, size_t size, function<void(size_t, size_t)> progress_fn) {
PRSCompressor prs(progress_fn);
prs.add(vdata, size);
return move(prs.close());
}
string prs_compress(
const string& data, function<void(size_t, size_t)> progress_fn) {
return prs_compress(data.data(), data.size(), progress_fn);
}
class ControlStreamReader {
public:
ControlStreamReader(StringReader& r) : r(r), bits(0x0000) { }
bool read() {
if (!(this->bits & 0x0100)) {
this->bits = 0xFF00 | this->r.get_u8();
}
bool ret = this->bits & 1;
this->bits >>= 1;
return ret;
}
private:
StringReader& r;
uint16_t bits;
};
string prs_compress(const string& data) {
prs_compress_ctx pc;
string prs_decompress(const void* data, size_t size, size_t max_output_size) {
// PRS is an LZ77-based compression algorithm. Compressed data is split into
// two streams: a control stream and a data stream. The control stream is read
// one bit at a time, and the data stream is read one byte at a time. The
// streams are interleaved such that the decompressor never has to move
// backward in the input stream - when the decompressor needs a control bit
// and there are no unused bits from the previous byte of the control stream,
// it reads a byte from the input and treats it as the next 8 control bits.
ssize_t data_ssize = static_cast<ssize_t>(data.size());
ssize_t read_offset = 0;
while (read_offset < data_ssize) {
// There are 3 distinct commands in PRS, labeled here with their control bits:
// 1 - Literal byte. The decompressor copies one byte from the input data
// stream to the output.
// 00 - Short backreference. The decompressor reads two control bits and adds
// 2 to this value to determine the number of bytes to copy, then reads
// one byte from the data stream to determine how far back in the output
// to copy from. This byte is treated as an 8-bit negative number - so
// 0xF7, for example, means to start copying data from 9 bytes before the
// end of the output. The range must start before the end of the output,
// but the end of the range may be beyond the end of the output. In this
// case, the bytes between the beginning of the range and original end of
// the output are simply repeated.
// 01 - Long backreference. The decompressor reads two bytes from the data and
// byteswaps the resulting 16-bit value (that is, the low byte is read
// first). The start offset (again, as a negative number) is the top 13
// bits of this value; the size is the low 3 bits of this value, plus 2.
// If the size bits are all zero, an additional byte is read from the
// data stream and 1 is added to it to determine the backreference size
// (we call this an extended backreference). Therefore, the maximum
// backreference size is 256 bytes.
// Decompression ends when either there are no more input bytes to read, or
// when a long backreference is read with all zeroes in its offset field. The
// original implementation stops decompression successfully when any attempt
// to read from the input encounters the end of the stream, but newserv's
// implementation only allows this at the end of an opcode - if end-of-stream
// is encountered partway through an opcode, we throw instead, because it's
// likely the input has been truncated or is malformed in some way.
// look for a chunk of data in history matching what's at the current offset
ssize_t best_offset = 0;
ssize_t best_size = 0;
for (ssize_t this_offset = -3;
(this_offset + data_ssize >= 0) &&
(this_offset > -0x1FF0) &&
(best_size < 255);
this_offset--) {
StringWriter w;
StringReader r(data, size);
ControlStreamReader cr(r);
// for this offset, expand the match as much as possible
ssize_t this_size = 1;
while ((this_size < 0x100) && // max copy size is 255 bytes
((this_offset + this_size) < 0) && // don't copy past the read offset
(this_size <= data_ssize - read_offset) && // don't copy past the end
!memcmp(data.data() + read_offset + this_offset,
data.data() + read_offset, this_size)) {
this_size++;
}
this_size--;
if (this_size > best_size) {
best_offset = this_offset;
best_size = this_size;
}
}
// if there are no good matches, write the byte directly
if (best_size < 3) {
pc.raw_byte(data[read_offset]);
read_offset++;
} else {
pc.copy(best_offset, best_size);
read_offset += best_size;
}
}
return pc.finish();
}
static int16_t get_u8_or_eof(StringReader& r) {
return r.eof() ? -1 : r.get_u8();
}
string prs_decompress(const string& data, size_t max_size) {
string output;
StringReader r(data.data(), data.size());
int32_t r3, r5;
int bitpos = 9;
int16_t currentbyte; // int16_t because it can be -1 when EOF occurs
int flag;
int offset;
unsigned long x, t;
currentbyte = get_u8_or_eof(r);
if (currentbyte == EOF) {
return output;
}
for (;;) {
bitpos--;
if (bitpos == 0) {
currentbyte = get_u8_or_eof(r);
if (currentbyte == EOF) {
return output;
}
bitpos = 8;
}
flag = currentbyte & 1;
currentbyte = currentbyte >> 1;
if (flag) {
int ch = get_u8_or_eof(r);
if (ch == EOF) {
return output;
}
output += static_cast<char>(ch);
if (max_size && (output.size() > max_size)) {
while (!r.eof()) {
// Control 1 = literal byte
if (cr.read()) {
if (max_output_size && w.size() == max_output_size) {
throw runtime_error("maximum output size exceeded");
}
continue;
}
bitpos--;
if (bitpos == 0) {
currentbyte = get_u8_or_eof(r);
if (currentbyte == EOF) {
return output;
}
bitpos = 8;
}
flag = currentbyte & 1;
currentbyte = currentbyte >> 1;
if (flag) {
r3 = get_u8_or_eof(r);
if (r3 == EOF) {
return output;
}
int high_byte = get_u8_or_eof(r);
if (high_byte == EOF) {
return output;
}
offset = ((high_byte & 0xFF) << 8) | (r3 & 0xFF);
if (offset == 0) {
return output;
}
r3 = r3 & 0x00000007;
r5 = (offset >> 3) | 0xFFFFE000;
if (r3 == 0) {
flag = 0;
r3 = get_u8_or_eof(r);
if (r3 == EOF) {
return output;
w.put_u8(r.get_u8());
} else {
ssize_t offset;
size_t count;
// Control 01 = long backreference
if (cr.read()) {
// The bits stored in the data stream are AAAAABBBCCCCCCCC, which we
// rearrange into offset = CCCCCCCCAAAAA and size = BBB.
uint16_t a = r.get_u8();
a |= (r.get_u8() << 8);
offset = (a >> 3) | (~0x1FFF);
// If offset is zero, it's a stop opcode
if (offset == ~0x1FFF) {
break;
}
r3 = (r3 & 0xFF) + 1;
// If the size field is zero, it's an extended backreference (size comes
// from another byte in the data stream)
count = (a & 7) ? ((a & 7) + 2) : (r.get_u8() + 1);
// Control 00 = short backreference
} else {
r3 += 2;
// Count comes from 2 bits in the control stream instead of from the
// data stream (and 2 is added). Importantly, the control stream bits
// are read first - this may involve reading another control stream
// byte, which happens before the offset is read from the data stream.
count = cr.read() << 1;
count = (count | cr.read()) + 2;
offset = r.get_u8() | (~0xFF);
}
} else {
r3 = 0;
for (x = 0; x < 2; x++) {
bitpos--;
if (bitpos == 0) {
currentbyte = get_u8_or_eof(r);
if (currentbyte == EOF) {
return output;
}
bitpos = 8;
// Copy bytes from the referenced location in the output. Importantly,
// copy only one byte at a time, in order to support ranges that cover the
// current end of the output.
size_t read_offset = w.size() + offset;
if (read_offset >= w.size()) {
throw runtime_error("backreference offset beyond beginning of output");
}
for (size_t z = 0; z < count; z++) {
if (max_output_size && w.size() == max_output_size) {
throw runtime_error("maximum output size exceeded");
}
flag = currentbyte & 1;
currentbyte = currentbyte >> 1;
offset = r3 << 1;
r3 = offset | flag;
}
offset = get_u8_or_eof(r);
if (offset == EOF) {
return output;
}
r3 += 2;
r5 = offset | 0xFFFFFF00;
}
if (r3 == 0) {
continue;
}
t = r3;
for (x = 0; x < t; x++) {
output += output.at(output.size() + r5);
if (max_size && (output.size() > max_size)) {
throw runtime_error("maximum output size exceeded");
w.put_u8(w.str()[read_offset + z]);
}
}
}
return move(w.str());
}
size_t prs_decompress_size(const string& data, size_t max_size) {
size_t output_size = 0;
StringReader r(data.data(), data.size());
string prs_decompress(const string& data, size_t max_output_size) {
return prs_decompress(data.data(), data.size(), max_output_size);
}
int32_t r3;
int bitpos = 9;
int16_t currentbyte; // int16_t because it can be -1 when EOF occurs
int flag;
int offset;
unsigned long x;
size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size) {
size_t ret = 0;
StringReader r(data, size);
ControlStreamReader cr(r);
currentbyte = get_u8_or_eof(r);
if (currentbyte == EOF) {
return output_size;
}
while (!r.eof()) {
if (cr.read()) {
ret++;
r.get_u8();
for (;;) {
bitpos--;
if (bitpos == 0) {
currentbyte = get_u8_or_eof(r);
if (currentbyte == EOF) {
return output_size;
}
bitpos = 8;
}
flag = currentbyte & 1;
currentbyte = currentbyte >> 1;
if (flag) {
int ch = get_u8_or_eof(r);
if (ch == EOF) {
return output_size;
}
output_size++;
if (max_size && (output_size > max_size)) {
throw runtime_error("maximum output size exceeded");
}
continue;
}
bitpos--;
if (bitpos == 0) {
currentbyte = get_u8_or_eof(r);
if (currentbyte == EOF) {
return output_size;
}
bitpos = 8;
}
flag = currentbyte & 1;
currentbyte = currentbyte >> 1;
if (flag) {
r3 = get_u8_or_eof(r);
if (r3 == EOF) {
return output_size;
}
int high_byte = get_u8_or_eof(r);
if (high_byte == EOF) {
return output_size;
}
offset = ((high_byte & 0xFF) << 8) | (r3 & 0xFF);
if (offset == 0) {
return output_size;
}
r3 = r3 & 0x00000007;
if (r3 == 0) {
flag = 0;
r3 = get_u8_or_eof(r);
if (r3 == EOF) {
return output_size;
}
r3 = (r3 & 0xFF) + 1;
} else {
r3 += 2;
}
} else {
r3 = 0;
for (x = 0; x < 2; x++) {
bitpos--;
if (bitpos == 0) {
currentbyte = get_u8_or_eof(r);
if (currentbyte == EOF) {
return output_size;
}
bitpos = 8;
ssize_t offset;
size_t count;
if (cr.read()) {
uint16_t a = r.get_u8();
a |= (r.get_u8() << 8);
offset = (a >> 3) | (~0x1FFF);
if (offset == ~0x1FFF) {
break;
}
flag = currentbyte & 1;
currentbyte = currentbyte >> 1;
offset = r3 << 1;
r3 = offset | flag;
count = (a & 7) ? ((a & 7) + 2) : (r.get_u8() + 1);
} else {
count = cr.read() << 1;
count = (count | cr.read()) + 2;
offset = r.get_u8() | (~0xFF);
}
offset = get_u8_or_eof(r);
if (offset == EOF) {
return output_size;
size_t read_offset = ret + offset;
if (read_offset >= ret) {
throw runtime_error("backreference offset beyond beginning of output");
}
r3 += 2;
ret += count;
}
if (r3 == 0) {
continue;
}
output_size += r3;
if (max_size && (output_size > max_size)) {
if (max_output_size && ret > max_output_size) {
throw runtime_error("maximum output size exceeded");
}
}
return ret;
}
size_t prs_decompress_size(const string& data, size_t max_output_size) {
return prs_decompress_size(data.data(), data.size(), max_output_size);
}
void prs_disassemble(FILE* stream, const void* data, size_t size) {
size_t output_bytes = 0;
StringReader r(data, size);
ControlStreamReader cr(r);
while (!r.eof()) {
size_t r_offset = r.where();
if (cr.read()) {
fprintf(stream, "[%zX => %zX] literal %02hhX\n", r_offset, output_bytes, r.get_u8());
output_bytes++;
} else {
ssize_t offset;
size_t count;
bool is_long_copy = cr.read();
if (is_long_copy) {
uint16_t a = r.get_u8();
a |= (r.get_u8() << 8);
offset = (a >> 3) | (~0x1FFF);
if (offset == ~0x1FFF) {
fprintf(stream, "[%zX => %zX] end\n", r_offset, output_bytes);
break;
}
count = (a & 7) ? ((a & 7) + 2) : (r.get_u8() + 1);
} else {
count = cr.read() << 1;
count = (count | cr.read()) + 2;
offset = r.get_u8() | (~0xFF);
}
size_t read_offset = output_bytes + offset;
fprintf(stream, "[%zX => %zX] %s copy -%zX (from %zX) %zX\n",
r_offset, output_bytes, is_long_copy ? "long" : "short",
-offset, read_offset, count);
if (read_offset >= output_bytes) {
throw runtime_error("backreference offset beyond beginning of output");
}
output_bytes += count;
}
}
}
void prs_disassemble(FILE* stream, const std::string& data) {
return prs_disassemble(stream, data.data(), data.size());
}
// BC0 is a compression algorithm fairly similar to PRS, but with a simpler set
// of commands. Like PRS, there is a control stream, indicating when to copy a
// literal byte from the input and when to copy from a backreference; unlike
// PRS, there is only one type of backreference. Also, there is no stop opcode;
// the decompressor simply stops when there are no more input bytes to read.
string bc0_compress(
const string& data, function<void(size_t, size_t)> progress_fn) {
StringReader r(data);
StringWriter w;
parray<uint8_t, 0x1000> memo;
uint16_t memo_offset = 0x0FEE;
vector<deque<size_t>> memo_index(0x100);
auto write_memo = [&](uint8_t new_v) -> void {
uint8_t existing_v = memo[memo_offset];
if (existing_v != new_v) {
if (!memo_index[existing_v].empty()) {
memo_index[existing_v].pop_front();
}
memo[memo_offset] = new_v;
memo_index[new_v].emplace_back(memo_offset);
}
memo_offset = (memo_offset + 1) & 0xFFF;
};
size_t next_control_byte_offset = w.size();
w.put_u8(0);
uint16_t pending_control_bits = 0x0000;
parray<uint8_t, 18> match_buf;
while (!r.eof()) {
if ((r.where() & 0x1000) && progress_fn) {
progress_fn(r.where(), w.size());
}
// Search in the memo for the longest string matching the upcoming data, of
// size 3-18 bytes
size_t best_match_offset = 0;
size_t best_match_size = 0;
size_t max_match_size = min<size_t>(r.remaining(), 18);
const uint8_t* match_buf = &r.get<uint8_t>(false, max_match_size);
for (size_t match_size = 3; match_size <= max_match_size; match_size++) {
for (size_t offset : memo_index[match_buf[0]]) {
// Forbid matches that span the memo boundary - during decompression,
// the client will be overwriting its memo while reading from it and
// will likely generate incorrect data
// TODO: We can actually support this (and it will improve compression),
// but we have to set a loop boundary like we have in prs_compress and
// I'm lazy.
size_t start_memo_offset = offset;
size_t end_memo_offset = (offset + match_size) & 0xFFF;
if (end_memo_offset < start_memo_offset) {
if ((memo_offset < end_memo_offset) || (memo_offset > start_memo_offset)) {
continue;
}
} else {
if ((memo_offset > start_memo_offset) && (memo_offset < end_memo_offset)) {
continue;
}
}
// Note: We don't have to explicitly forbid matches that span the
// uninitialized part of the memo (during the first 0x12 bytes) because
// the preceding check will catch those too (and there can't be any
// start offsets in the memo index within that region anyway).
bool match_found = true;
for (size_t z = 0; z < match_size; z++) {
if (match_buf[z] != memo[(offset + z) & 0xFFF]) {
match_found = false;
break;
}
}
// If a match was found at this size, don't bother looking for other
// matches of the same size
if (match_found) {
best_match_size = match_size;
best_match_offset = offset;
break;
}
}
// If no matches were found at the current size, don't bother looking for
// longer matches
if (best_match_size < match_size) {
break;
}
}
// Write a backreference if a match was found; otherwise, write a literal
if (best_match_size >= 3) {
pending_control_bits = (pending_control_bits >> 1) | 0x8000;
w.put_u8(best_match_offset & 0xFF); // a1
w.put_u8(((best_match_offset >> 4) & 0xF0) | (best_match_size - 3)); // a2
for (size_t z = 0; z < best_match_size; z++) {
write_memo(r.get_u8());
}
} else {
pending_control_bits = (pending_control_bits >> 1) | 0x8080;
uint8_t v = r.get_u8();
w.put_u8(v);
write_memo(v);
}
// Write the control byte to the output if needed, and reserve space for the
// next one
if (pending_control_bits & 0x0100) {
w.pput_u8(next_control_byte_offset, pending_control_bits & 0xFF);
next_control_byte_offset = w.size();
w.put_u8(0);
pending_control_bits = 0x0000;
}
}
// Write the final control byte to the output if needed. If not needed, then
// there should be an empty reserved space at the end; delete it since none of
// its bits will be used.
if (pending_control_bits & 0xFF00) {
while (!(pending_control_bits & 0x0100)) {
pending_control_bits >>= 1;
}
w.pput_u8(next_control_byte_offset, pending_control_bits & 0xFF);
} else {
if (next_control_byte_offset != w.size() - 1) {
throw logic_error("data written without control bits");
}
w.str().resize(w.str().size() - 1);
}
return move(w.str());
}
// The BC0 decompression implementation in PSO GC is vulnerable to overflow
// attacks - there is no bounds checking on the output buffer. It is unlikely
// that this can be usefully exploited (e.g. for RCE) because the output pointer
// is loaded from memory before every byte is written, so we cannot change the
// output pointer to any arbitrary address.
string bc0_decompress(const string& data) {
StringReader r(data);
StringWriter w;
// Unlike PRS, BC0 uses a memo which "rolls over" every 0x1000 bytes. The
// boundaries of these "memo pages" are offset by -0x12 bytes for some reason,
// so the first output byte corresponds to position 0xFEE on the first memo
// page. Backreferences refer to offsets based on the start of memo pages; for
// example, if the current output offset is 0x1234, a backreference with
// offset 0x123 refers to the byte that was written at offset 0x1112 (because
// that byte is at offset 0x112 in the memo, because the memo rolls over every
// 0x1000 bytes and the first memo byte was 0x12 bytes before the beginning of
// the next page). The memo is initially zeroed from 0 to 0xFEE; it seems PSO
// GC doesn't initialize the last 0x12 bytes of the first memo page. For this
// reason, we avoid generating backreferences that refer to those bytes.
parray<uint8_t, 0x1000> memo;
uint16_t memo_offset = 0x0FEE;
// The low byte of this value contains the control stream data; the high bits
// specify which low bits are valid. When the last 1 is shifted out of the
// high bit, we need to read a new control stream byte to get the next set of
// control bits.
uint16_t control_stream_bits = 0x0000;
while (!r.eof()) {
// Read control stream bits if needed
control_stream_bits >>= 1;
if ((control_stream_bits & 0x100) == 0) {
control_stream_bits = 0xFF00 | r.get_u8();
if (r.eof()) {
break;
}
}
// Control bit 0 means to perform a backreference copy. The offset and
// size are stored in two bytes in the input stream, laid out as follows:
// a1 = 0bBBBBBBBB
// a2 = 0bAAAACCCC
// The offset is the concatenation of bits AAAABBBBBBBB, which refers to a
// position in the memo; the number of bytes to copy is (CCCC + 3). The
// decompressor copies that many bytes from that offset in the memo, and
// writes them to the output and to the current position in the memo.
if ((control_stream_bits & 1) == 0) {
uint8_t a1 = r.get_u8();
if (r.eof()) {
break;
}
uint8_t a2 = r.get_u8();
size_t count = (a2 & 0x0F) + 3;
size_t backreference_offset = a1 | ((a2 << 4) & 0xF00);
for (size_t z = 0; z < count; z++) {
uint8_t v = memo[(backreference_offset + z) & 0x0FFF];
w.put_u8(v);
memo[memo_offset] = v;
memo_offset = (memo_offset + 1) & 0x0FFF;
}
// Control bit 1 means to write a byte directly from the input to the
// output. As above, the byte is also written to the memo.
} else {
uint8_t v = r.get_u8();
w.put_u8(v);
memo[memo_offset] = v;
memo_offset = (memo_offset + 1) & 0x0FFF;
}
}
return move(w.str());
}
+72 -3
View File
@@ -3,9 +3,78 @@
#include <stddef.h>
#include <string>
#include <functional>
#include <deque>
#include "Text.hh"
std::string prs_compress(const std::string& data);
std::string prs_decompress(const std::string& data, size_t max_size = 0);
size_t prs_decompress_size(const std::string& data, size_t max_size = 0);
// Use this class if you need to compress from multiple input buffers, or need
// to compress multiple chunks and don't want to copy their contents
// unnecessarily. (For most common use cases, use prs_compress (below) instead.)
class PRSCompressor {
public:
// To use this class, instantiate it, then call .add() one or more times, then
// call .close() and use the returned string as the compressed result.
PRSCompressor(std::function<void(size_t, size_t)> progress_fn = nullptr);
~PRSCompressor() = default;
// Adds more input data to be compressed, which logically comes after all
// previous data provided via add() calls. Cannot be called after close() is
// called.
void add(const void* data, size_t size);
void add(const std::string& data);
// Ends compression and returns the complete compressed result. It's OK to
// std::move() from the returned string reference.
std::string& close();
// Returns the total number of bytes passed to add() calls so far.
inline size_t input_size() const {
return this->input_bytes;
}
private:
void add_byte(uint8_t v);
void advance();
void write_control(bool z);
void flush_control();
std::function<void(size_t, size_t)> progress_fn;
bool closed;
size_t control_byte_offset;
uint16_t pending_control_bits;
size_t input_bytes;
parray<uint8_t, 0x100> forward_log;
size_t compression_offset;
parray<uint8_t, 0x2000> reverse_log;
std::vector<std::deque<size_t>> reverse_log_index;
StringWriter output;
};
// Compresses data from a single input buffer using PRS and returns the
// compressed result. This is a shortcut for constructing a PRSCompressor,
// calling .add() once, and calling .close().
std::string prs_compress(const void* vdata, size_t size, std::function<void(size_t, size_t)> progress_fn = nullptr);
std::string prs_compress(const std::string& data, std::function<void(size_t, size_t)> progress_fn = nullptr);
// Decompresses PRS-compressed data.
std::string prs_decompress(const void* data, size_t size, size_t max_output_size = 0);
std::string prs_decompress(const std::string& data, size_t max_output_size = 0);
// Returns the decompressed size of PRS-compressed data, without actually
// decompressing it.
size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size = 0);
size_t prs_decompress_size(const std::string& data, size_t max_output_size = 0);
// Prints the command stream from a PRS-compressed buffer.
void prs_disassemble(FILE* stream, const void* data, size_t size);
void prs_disassemble(FILE* stream, const std::string& data);
// Compresses and decompresses data using the BC0 algorithm.
std::string bc0_compress(const std::string& data, std::function<void(size_t, size_t)> progress_fn = nullptr);
std::string bc0_decompress(const std::string& data);
+4 -3
View File
@@ -12,6 +12,7 @@
#include <vector>
#include <string>
#include "Loggers.hh"
#include "NetworkAddresses.hh"
using namespace std;
@@ -91,7 +92,7 @@ void DNSServer::on_receive_message(int fd, short) {
if (bytes < 0) {
if (errno != EAGAIN) {
log(INFO, "[DNSServer] input error %d", errno);
dns_server_log.error("input error %d", errno);
throw runtime_error("cannot read from udp socket");
}
break;
@@ -100,8 +101,8 @@ void DNSServer::on_receive_message(int fd, short) {
break;
} else if (bytes < 0x0C) {
log(WARNING, "[DNSServer] input query too small");
print_data(stderr, input);
dns_server_log.warning("input query too small");
print_data(stderr, input.data(), bytes);
} else {
input.resize(bytes);
+286
View File
@@ -0,0 +1,286 @@
#include "AssistServer.hh"
#include "Server.hh"
using namespace std;
namespace Episode3 {
// Note: This order matches the order that the cards are defined in the original
// code. This is relevant for consistency of results when choosing a random card
// (for God Whim).
const vector<uint16_t> ALL_ASSIST_CARD_IDS = {
0x0018, 0x0019, 0x001A, 0x00F5, 0x00F6, 0x00F7, 0x00F8, 0x00F9, 0x00FA,
0x00FB, 0x00FC, 0x00FD, 0x00FE, 0x00FF, 0x0100, 0x0101, 0x0102, 0x0103,
0x0104, 0x0105, 0x0106, 0x0107, 0x0108, 0x0109, 0x010A, 0x010B, 0x010C,
0x010D, 0x010E, 0x010F, 0x0121, 0x0125, 0x0126, 0x0127, 0x0128, 0x0129,
0x012A, 0x012B, 0x012C, 0x012D, 0x012E, 0x012F, 0x0130, 0x0131, 0x0132,
0x0133, 0x0134, 0x0135, 0x0136, 0x0137, 0x0138, 0x0139, 0x013A, 0x013B,
0x013C, 0x013D, 0x013E, 0x013F, 0x0140, 0x0141, 0x0142, 0x0143, 0x0144,
0x0145, 0x0146, 0x0148, 0x014A, 0x014B, 0x014C, 0x014D, 0x014E, 0x023F,
0x0240, 0x0241, 0x0242};
AssistEffect assist_effect_number_for_card_id(uint16_t card_id) {
static const unordered_map<uint16_t, AssistEffect> card_id_to_effect({
{0x00F5, /* 0x0001 */ AssistEffect::DICE_HALF},
{0x00F6, /* 0x0002 */ AssistEffect::DICE_PLUS_1},
{0x00F7, /* 0x0003 */ AssistEffect::DICE_FEVER},
{0x00F8, /* 0x0004 */ AssistEffect::CARD_RETURN},
{0x00F9, /* 0x0005 */ AssistEffect::LAND_PRICE},
{0x00FA, /* 0x0006 */ AssistEffect::POWERLESS_RAIN},
{0x00FB, /* 0x0007 */ AssistEffect::BRAVE_WIND},
{0x00FC, /* 0x0008 */ AssistEffect::SILENT_COLOSSEUM},
{0x00FD, /* 0x0009 */ AssistEffect::RESISTANCE},
{0x00FE, /* 0x000A */ AssistEffect::INDEPENDENT},
{0x00FF, /* 0x000B */ AssistEffect::ASSISTLESS},
{0x0100, /* 0x000C */ AssistEffect::ATK_DICE_2},
{0x0101, /* 0x000D */ AssistEffect::DEFLATION},
{0x0102, /* 0x000E */ AssistEffect::INFLATION},
{0x0103, /* 0x000F */ AssistEffect::EXCHANGE},
{0x0104, /* 0x0010 */ AssistEffect::INFLUENCE},
{0x0105, /* 0x0011 */ AssistEffect::SKIP_SET},
{0x0106, /* 0x0012 */ AssistEffect::SKIP_MOVE},
{0x0121, /* 0x0013 */ AssistEffect::SKIP_ACT},
{0x0137, /* 0x0014 */ AssistEffect::SKIP_DRAW},
{0x0107, /* 0x0015 */ AssistEffect::FLY},
{0x0108, /* 0x0016 */ AssistEffect::NECROMANCER},
{0x0109, /* 0x0017 */ AssistEffect::PERMISSION},
{0x010A, /* 0x0018 */ AssistEffect::SHUFFLE_ALL},
{0x010B, /* 0x0019 */ AssistEffect::LEGACY},
{0x010C, /* 0x001A */ AssistEffect::ASSIST_REVERSE},
{0x010D, /* 0x001B */ AssistEffect::STAMINA},
{0x010E, /* 0x001C */ AssistEffect::AP_ABSORPTION},
{0x010F, /* 0x001D */ AssistEffect::HEAVY_FOG},
{0x0125, /* 0x001E */ AssistEffect::TRASH_1},
{0x0126, /* 0x001F */ AssistEffect::EMPTY_HAND},
{0x0127, /* 0x0020 */ AssistEffect::HITMAN},
{0x0128, /* 0x0021 */ AssistEffect::ASSIST_TRASH},
{0x0129, /* 0x0022 */ AssistEffect::SHUFFLE_GROUP},
{0x012A, /* 0x0023 */ AssistEffect::ASSIST_VANISH},
{0x012B, /* 0x0024 */ AssistEffect::CHARITY},
{0x012C, /* 0x0025 */ AssistEffect::INHERITANCE},
{0x012D, /* 0x0026 */ AssistEffect::FIX},
{0x012E, /* 0x0027 */ AssistEffect::MUSCULAR},
{0x012F, /* 0x0028 */ AssistEffect::CHANGE_BODY},
{0x0130, /* 0x0029 */ AssistEffect::GOD_WHIM},
{0x0131, /* 0x002A */ AssistEffect::GOLD_RUSH},
{0x0132, /* 0x002B */ AssistEffect::ASSIST_RETURN},
{0x0133, /* 0x002C */ AssistEffect::REQUIEM},
{0x0134, /* 0x002D */ AssistEffect::RANSOM},
{0x0135, /* 0x002E */ AssistEffect::SIMPLE},
{0x0136, /* 0x002F */ AssistEffect::SLOW_TIME},
{0x023F, /* 0x0030 */ AssistEffect::QUICK_TIME},
{0x0138, /* 0x0031 */ AssistEffect::TERRITORY},
{0x0139, /* 0x0032 */ AssistEffect::OLD_TYPE},
{0x013A, /* 0x0033 */ AssistEffect::FLATLAND},
{0x013B, /* 0x0034 */ AssistEffect::IMMORTALITY},
{0x013C, /* 0x0035 */ AssistEffect::SNAIL_PACE},
{0x013D, /* 0x0036 */ AssistEffect::TECH_FIELD},
{0x013E, /* 0x0037 */ AssistEffect::FOREST_RAIN},
{0x013F, /* 0x0038 */ AssistEffect::CAVE_WIND},
{0x0140, /* 0x0039 */ AssistEffect::MINE_BRIGHTNESS},
{0x0141, /* 0x003A */ AssistEffect::RUIN_DARKNESS},
{0x0142, /* 0x003B */ AssistEffect::SABER_DANCE},
{0x0143, /* 0x003C */ AssistEffect::BULLET_STORM},
{0x0144, /* 0x003D */ AssistEffect::CANE_PALACE},
{0x0145, /* 0x003E */ AssistEffect::GIANT_GARDEN},
{0x0146, /* 0x003F */ AssistEffect::MARCH_OF_THE_MEEK},
{0x0148, /* 0x0040 */ AssistEffect::SUPPORT},
{0x014A, /* 0x0041 */ AssistEffect::RICH},
{0x014B, /* 0x0042 */ AssistEffect::REVERSE_CARD},
{0x014C, /* 0x0043 */ AssistEffect::VENGEANCE},
{0x014D, /* 0x0044 */ AssistEffect::SQUEEZE},
{0x014E, /* 0x0045 */ AssistEffect::HOMESICK},
{0x0240, /* 0x0046 */ AssistEffect::BOMB},
{0x0241, /* 0x0047 */ AssistEffect::SKIP_TURN},
{0x0242, /* 0x0048 */ AssistEffect::BATTLE_ROYALE},
{0x0018, /* 0x0049 */ AssistEffect::DICE_FEVER_PLUS},
{0x0019, /* 0x004A */ AssistEffect::RICH_PLUS},
{0x001A, /* 0x004B */ AssistEffect::CHARITY_PLUS},
});
try {
return card_id_to_effect.at(card_id);
} catch (const out_of_range&) {
return AssistEffect::NONE;
}
}
AssistServer::AssistServer(shared_ptr<Server> server)
: w_server(server),
assist_effects(AssistEffect::NONE),
num_assist_cards_set(0),
client_ids_with_assists(0xFF),
active_assist_effects(AssistEffect::NONE),
num_active_assists(0) { }
shared_ptr<Server> AssistServer::server() {
auto s = this->w_server.lock();
if (!s) {
throw runtime_error("server is deleted");
}
return s;
}
shared_ptr<const Server> AssistServer::server() const {
auto s = this->w_server.lock();
if (!s) {
throw runtime_error("server is deleted");
}
return s;
}
uint16_t AssistServer::card_id_for_card_ref(uint16_t card_ref) const {
return this->server()->card_id_for_card_ref(card_ref);
}
shared_ptr<const DataIndex::CardEntry> AssistServer::definition_for_card_id(
uint16_t card_id) const {
return this->server()->definition_for_card_id(card_id);
}
uint32_t AssistServer::compute_num_assist_effects_for_client(uint16_t client_id) {
this->populate_effects();
this->num_assist_cards_set = 0;
if (this->should_block_assist_effects_for_client(client_id)) {
this->num_active_assists = 0;
return 0;
}
for (size_t z = 0; z < 4; z++) {
auto ce = this->assist_card_defs[z];
auto hes = this->hand_and_equip_states[z];
if (ce && (!hes || (hes->assist_delay_turns < 1))) {
bool affected = false;
if (ce->def.target_mode == TargetMode::TEAM) {
auto this_deck_entry = this->deck_entries[client_id];
auto other_deck_entry = this->deck_entries[z];
if (this_deck_entry && other_deck_entry &&
(this_deck_entry->team_id == other_deck_entry->team_id)) {
affected = true;
}
} else if ((ce->def.target_mode == TargetMode::SELF) && (z == client_id)) {
affected = true;
} else if (ce->def.target_mode == TargetMode::EVERYONE) {
affected = true;
}
if (affected) {
this->client_ids_with_assists[this->num_assist_cards_set++] = z;
}
}
}
this->recompute_effects();
return this->num_assist_cards_set;
}
uint32_t AssistServer::compute_num_assist_effects_for_team(uint32_t team_id) {
this->num_assist_cards_set = 0;
for (size_t z = 0; z < 4; z++) {
auto ce = this->assist_card_defs[z];
auto hes = this->hand_and_equip_states[z];
if (ce && (!hes || (hes->assist_delay_turns < 1))) {
bool affected = false;
if (ce->def.target_mode == TargetMode::TEAM) {
if (this->deck_entries[z] && (this->deck_entries[z]->team_id == team_id)) {
affected = true;
}
} else if (ce->def.target_mode == TargetMode::EVERYONE) {
affected = true;
}
if (affected) {
this->client_ids_with_assists[this->num_assist_cards_set++] = z;
}
}
}
this->recompute_effects();
return this->num_assist_cards_set;
}
bool AssistServer::should_block_assist_effects_for_client(uint16_t client_id) const {
for (size_t z = 0; z < 4; z++) {
auto eff = this->assist_effects[z];
auto ce = this->assist_card_defs[z];
if (((eff == AssistEffect::RESISTANCE) || (eff == AssistEffect::INDEPENDENT)) && ce) {
if (ce->def.target_mode == TargetMode::TEAM) {
if (this->deck_entries[client_id] && this->deck_entries[z] &&
(this->deck_entries[client_id]->team_id == this->deck_entries[z]->team_id)) {
return true;
}
} else if ((ce->def.target_mode == TargetMode::SELF) && (client_id == z)) {
return true;
} else if (ce->def.target_mode == TargetMode::EVERYONE) {
return true;
}
}
}
return false;
}
AssistEffect AssistServer::get_active_assist_by_index(size_t index) const {
if (index < this->num_active_assists) {
return this->active_assist_effects[index];
}
return AssistEffect::NONE;
}
void AssistServer::populate_effects() {
for (size_t z = 0; z < 4; z++) {
this->assist_card_defs[z] = nullptr;
this->assist_effects[z] = AssistEffect::NONE;
const auto& hes = this->hand_and_equip_states[z];
if (hes) {
uint16_t card_id = hes->assist_card_id == 0xFFFF
? this->card_id_for_card_ref(hes->assist_card_ref)
: hes->assist_card_id.load();
this->assist_effects[z] = assist_effect_number_for_card_id(card_id);
if (this->assist_effects[z] != AssistEffect::NONE) {
this->assist_card_defs[z] = this->definition_for_card_id(card_id);
}
}
}
}
void AssistServer::recompute_effects() {
for (size_t z = 0; z < 4; z++) {
this->active_assist_effects[z] = AssistEffect::NONE;
this->active_assist_card_defs[z] = nullptr;
}
this->num_active_assists = 0;
if (this->num_assist_cards_set != 0) {
for (size_t z = 0; z < this->num_assist_cards_set; z++) {
auto eff = this->assist_effects[this->client_ids_with_assists[z]];
if (eff == AssistEffect::RESISTANCE || eff == AssistEffect::INDEPENDENT) {
return;
}
}
// Note: this->num_assist_cards_set is > 0 when we get here
for (size_t z = 0; z < this->num_assist_cards_set - 1; z++) {
for (size_t w = z + 1; w < this->num_assist_cards_set; w++) {
uint8_t z_client_id = this->client_ids_with_assists[z];
uint8_t w_client_id = this->client_ids_with_assists[w];
if (this->hand_and_equip_states[w_client_id]->assist_card_set_number <
this->hand_and_equip_states[z_client_id]->assist_card_set_number) {
this->client_ids_with_assists[z] = w_client_id;
this->client_ids_with_assists[w] = z_client_id;
}
}
}
this->num_active_assists = this->num_assist_cards_set;
for (size_t z = 0; z < this->num_assist_cards_set; z++) {
this->active_assist_effects[z] = this->assist_effects[this->client_ids_with_assists[z]];
this->active_assist_card_defs[z] = this->assist_card_defs[this->client_ids_with_assists[z]];
}
}
return;
}
} // namespace Episode3
+60
View File
@@ -0,0 +1,60 @@
#pragma once
#include <stdint.h>
#include <memory>
#include <vector>
#include "DataIndex.hh"
#include "PlayerState.hh"
#include "DeckState.hh"
namespace Episode3 {
class Server;
extern const std::vector<uint16_t> ALL_ASSIST_CARD_IDS;
AssistEffect assist_effect_number_for_card_id(uint16_t card_id);
class AssistServer {
public:
explicit AssistServer(std::shared_ptr<Server> server);
std::shared_ptr<Server> server();
std::shared_ptr<const Server> server() const;
uint16_t card_id_for_card_ref(uint16_t card_ref) const;
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
uint32_t compute_num_assist_effects_for_client(uint16_t client_id);
uint32_t compute_num_assist_effects_for_team(uint32_t team_id);
bool should_block_assist_effects_for_client(uint16_t client_id) const;
AssistEffect get_active_assist_by_index(size_t index) const;
void populate_effects();
void recompute_effects();
private:
std::weak_ptr<Server> w_server;
public:
parray<AssistEffect, 4> assist_effects;
std::shared_ptr<const DataIndex::CardEntry> assist_card_defs[4];
uint32_t num_assist_cards_set;
parray<uint8_t, 4> client_ids_with_assists;
parray<AssistEffect, 4> active_assist_effects;
std::shared_ptr<const DataIndex::CardEntry> active_assist_card_defs[4];
uint32_t num_active_assists;
std::shared_ptr<HandAndEquipState> hand_and_equip_states[4];
std::shared_ptr<parray<CardShortStatus, 0x10>> card_short_statuses[4];
std::shared_ptr<DeckEntry> deck_entries[4];
std::shared_ptr<parray<ActionChainWithConds, 9>> set_card_action_chains[4];
std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas[4];
};
} // namespace Episode3
+382
View File
@@ -0,0 +1,382 @@
#include "BattleRecord.hh"
#include <phosg/Time.hh>
#include "../CommandFormats.hh"
#include "../SendCommands.hh"
using namespace std;
namespace Episode3 {
BattleRecord::Event::Event(StringReader& r) {
this->type = r.get<Event::Type>();
this->timestamp = r.get_u64l();
switch (this->type) {
case Event::Type::PLAYER_JOIN:
this->players.emplace_back(r.get<PlayerEntry>());
break;
case Event::Type::PLAYER_LEAVE:
this->leaving_client_id = r.get_u8();
break;
case Event::Type::SET_INITIAL_PLAYERS: {
uint8_t count = r.get_u8();
while (this->players.size() < count) {
this->players.emplace_back(r.get<PlayerEntry>());
}
break;
}
case Event::Type::CHAT_MESSAGE:
this->guild_card_number = r.get_u32l();
[[fallthrough]];
case Event::Type::GAME_COMMAND:
case Event::Type::BATTLE_COMMAND:
case Event::Type::EP3_GAME_COMMAND:
this->data = r.read(r.get_u16l());
break;
default:
throw logic_error("unknown event type");
}
}
void BattleRecord::Event::serialize(StringWriter& w) const {
w.put(this->type);
w.put_u64l(this->timestamp);
switch (this->type) {
case Event::Type::PLAYER_JOIN:
if (this->players.size() != 1) {
throw logic_error("player join event does not contain 1 player entry");
}
w.put(this->players[0]);
break;
case Event::Type::PLAYER_LEAVE:
w.put_u8(this->leaving_client_id);
break;
case Event::Type::SET_INITIAL_PLAYERS:
w.put_u8(this->players.size());
for (const auto& player : this->players) {
w.put(player);
}
break;
case Event::Type::CHAT_MESSAGE:
w.put_u32l(this->guild_card_number);
[[fallthrough]];
case Event::Type::GAME_COMMAND:
case Event::Type::BATTLE_COMMAND:
case Event::Type::EP3_GAME_COMMAND:
w.put_u16l(this->data.size());
w.write(this->data);
break;
default:
throw logic_error("unknown event type");
}
}
BattleRecord::BattleRecord(uint32_t behavior_flags)
: is_writable(true),
behavior_flags(behavior_flags),
battle_start_timestamp(0),
battle_end_timestamp(0) { }
BattleRecord::BattleRecord(const string& data)
: is_writable(false),
behavior_flags(0),
battle_start_timestamp(0),
battle_end_timestamp(0) {
StringReader r(data);
uint64_t signature = r.get_u64l();
if (signature != this->SIGNATURE) {
throw runtime_error("incorrect battle record signature");
}
this->battle_start_timestamp = r.get_u64l();
this->battle_end_timestamp = r.get_u64l();
this->behavior_flags = r.get_u32l();
while (!r.eof()) {
this->events.emplace_back(r);
}
}
string BattleRecord::serialize() const {
StringWriter w;
w.put_u64l(this->SIGNATURE);
w.put_u64l(this->battle_start_timestamp);
w.put_u64l(this->battle_end_timestamp);
w.put_u32l(this->behavior_flags);
for (const auto& ev : this->events) {
ev.serialize(w);
}
return move(w.str());
}
bool BattleRecord::writable() const {
return this->is_writable;
}
bool BattleRecord::battle_in_progress() const {
return (this->battle_start_timestamp != 0);
}
const BattleRecord::Event* BattleRecord::get_first_event() const {
if (this->events.empty()) {
return nullptr;
}
return &this->events.front();
}
void BattleRecord::add_player(
const PlayerLobbyDataDCGC& lobby_data,
const PlayerInventory& inventory,
const PlayerDispDataDCPCV3& disp) {
if (!this->is_writable) {
throw logic_error("cannot write to battle record");
}
if (this->battle_start_timestamp != 0) {
throw runtime_error("cannot add player during battle");
}
Event& ev = this->events.emplace_back();
ev.type = Event::Type::PLAYER_JOIN;
ev.timestamp = now();
auto& player = ev.players.emplace_back();
player.lobby_data = lobby_data;
player.inventory = inventory;
player.disp = disp;
}
void BattleRecord::delete_player(uint8_t client_id) {
if (!this->is_writable) {
throw logic_error("cannot write to battle record");
}
Event& ev = this->events.emplace_back();
ev.type = Event::Type::PLAYER_LEAVE;
ev.timestamp = now();
ev.leaving_client_id = client_id;
}
void BattleRecord::add_command(Event::Type type, const void* data, size_t size) {
if (!this->is_writable) {
throw logic_error("cannot write to battle record");
}
Event& ev = this->events.emplace_back();
ev.type = type;
ev.timestamp = now();
ev.data.assign(reinterpret_cast<const char*>(data), size);
}
void BattleRecord::add_command(Event::Type type, string&& data) {
if (!this->is_writable) {
throw logic_error("cannot write to battle record");
}
Event& ev = this->events.emplace_back();
ev.type = type;
ev.timestamp = now();
ev.data = move(data);
}
void BattleRecord::add_chat_message(
uint32_t guild_card_number, string&& data) {
if (!this->is_writable) {
throw logic_error("cannot write to battle record");
}
Event& ev = this->events.emplace_back();
ev.type = Event::Type::CHAT_MESSAGE;
ev.timestamp = now();
ev.guild_card_number = guild_card_number;
ev.data = move(data);
}
bool BattleRecord::is_map_definition_event(const Event& ev) {
if (ev.type == Event::Type::BATTLE_COMMAND) {
auto& header = check_size_t<G_CardBattleCommandHeader>(
ev.data, sizeof(G_CardBattleCommandHeader), 0xFFFF);
if (header.subcommand == 0xB6) {
auto& header = check_size_t<G_MapSubsubcommand_GC_Ep3_6xB6>(
ev.data, sizeof(G_MapSubsubcommand_GC_Ep3_6xB6), 0xFFFF);
if (header.subsubcommand == 0x41) {
return true;
}
}
}
return false;
}
void BattleRecord::set_battle_start_timestamp() {
if (this->battle_start_timestamp != 0) {
throw logic_error("battle start timestamp is already set");
}
this->battle_start_timestamp = now();
// First, find the correct map definition subcommand to keep, and execute
// player join/leave events to get the present players
size_t num_map_events = 0;
PlayerEntry players[4];
bool players_present[4];
for (auto& ev : this->events) {
if (ev.type == Event::Type::PLAYER_JOIN) {
if (ev.players.size() != 1) {
throw logic_error("player join event does not contain 1 player entry");
}
auto& player = ev.players[0];
if (player.lobby_data.client_id >= 4) {
throw runtime_error("invalid client ID");
}
players[player.lobby_data.client_id] = player;
players_present[player.lobby_data.client_id] = true;
} else if (ev.type == Event::Type::PLAYER_LEAVE) {
if (ev.leaving_client_id >= 4) {
throw logic_error("invalid client ID");
}
players_present[ev.leaving_client_id] = false;
} else if (ev.type == Event::Type::SET_INITIAL_PLAYERS) {
throw logic_error("BattleRecord::set_battle_start_timestamp called twice");
} else if (this->is_map_definition_event(ev)) {
num_map_events++;
}
}
deque<Event> new_events;
// Generate the initial players event
Event initial_ev;
initial_ev.type = Event::Type::SET_INITIAL_PLAYERS;
initial_ev.timestamp = this->battle_start_timestamp;
for (size_t z = 0; z < 4; z++) {
if (players_present[z]) {
initial_ev.players.emplace_back(players[z]);
}
}
new_events.emplace_back(move(initial_ev));
// Skip all events before the last map definition event, and only retain
// battle commands between then and now (since these battle commands will all
// be replayed at once)
auto it = this->events.begin();
for (; it != this->events.end(); it++) {
if (this->is_map_definition_event(*it)) {
num_map_events--;
if (num_map_events == 0) {
break;
}
}
}
for (; it != this->events.end(); it++) {
if (it->type == Event::Type::BATTLE_COMMAND) {
new_events.emplace_back(move(*it));
}
}
this->events = move(new_events);
}
void BattleRecord::set_battle_end_timestamp() {
this->battle_end_timestamp = now();
}
BattleRecordPlayer::BattleRecordPlayer(
shared_ptr<const BattleRecord> rec,
shared_ptr<struct event_base> base)
: record(rec),
event_it(this->record->events.begin()),
play_start_timestamp(0),
base(base),
next_command_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &BattleRecordPlayer::dispatch_schedule_events, this), event_free) { }
shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
return this->record;
}
void BattleRecordPlayer::set_lobby(std::shared_ptr<Lobby> l) {
this->lobby = l;
}
void BattleRecordPlayer::start() {
if (this->play_start_timestamp == 0) {
this->play_start_timestamp = now();
this->schedule_events();
}
}
void BattleRecordPlayer::dispatch_schedule_events(
evutil_socket_t, short, void* ctx) {
reinterpret_cast<BattleRecordPlayer*>(ctx)->schedule_events();
}
void BattleRecordPlayer::schedule_events() {
// If the lobby is destroyed, we can't replay anything - just return without
// rescheduling
auto l = this->lobby.lock();
if (!l) {
return;
}
for (;;) {
uint64_t relative_ts = now() - this->play_start_timestamp + this->record->battle_start_timestamp;
if (this->event_it == this->record->events.end()) {
if (relative_ts >= this->record->battle_end_timestamp) {
// If the record is complete and the end timestamp has been reached, so
// send exit commands to all players in the lobby, and don't reschedule
// the event (it will be deleted along with the Player when the lobby is
// destroyed, when the last client leaves)
send_command(l, 0xED, 0x00);
} else {
// There are no more events to play, but the battle has not officially
// ended yet - reschedule the event for the end time
auto tv = usecs_to_timeval(this->record->battle_end_timestamp - relative_ts);
event_add(this->next_command_ev.get(), &tv);
}
break;
} else {
if (this->event_it->timestamp <= relative_ts) {
// Play the next event
auto& ev = *this->event_it;
switch (ev.type) {
case BattleRecord::Event::Type::PLAYER_JOIN:
// Technically we can support this, but it should never happen
throw runtime_error("player join event during battle replay");
case BattleRecord::Event::Type::PLAYER_LEAVE:
send_player_leave_notification(l, ev.leaving_client_id);
break;
case BattleRecord::Event::Type::SET_INITIAL_PLAYERS:
// This should have been handled before the lobby was even created
break;
case BattleRecord::Event::Type::BATTLE_COMMAND:
send_command(l, (ev.data.size() >= 0x400) ? 0x6C : 0xC9, 0x00, ev.data);
break;
case BattleRecord::Event::Type::GAME_COMMAND:
send_command(l, (ev.data.size() >= 0x400) ? 0x6C : 0x60, 0x00, ev.data);
break;
case BattleRecord::Event::Type::EP3_GAME_COMMAND:
send_command(l, 0xCB, 0x00, ev.data);
break;
case BattleRecord::Event::Type::CHAT_MESSAGE:
send_chat_message(l, ev.guild_card_number, decode_sjis(ev.data));
break;
}
this->event_it++;
} else {
// The next event should not occur yet, so reschedule for the time when
// it should occur
auto tv = usecs_to_timeval(this->event_it->timestamp - relative_ts);
event_add(this->next_command_ev.get(), &tv);
break;
}
}
}
}
} // namespace Episode3
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#pragma once
#include <stdint.h>
#include <event2/event.h>
#include <deque>
#include <memory>
#include <string>
#include <variant>
#include <phosg/Strings.hh>
#include "../Player.hh"
struct Lobby;
namespace Episode3 {
// The comment in Server.hh does not apply to this file (and BattleRecord.cc).
class BattleRecord {
public:
struct PlayerEntry {
PlayerLobbyDataDCGC lobby_data;
PlayerInventory inventory;
PlayerDispDataDCPCV3 disp;
} __attribute__((packed));
struct Event {
enum class Type : uint8_t {
PLAYER_JOIN = 0,
PLAYER_LEAVE = 1,
SET_INITIAL_PLAYERS = 2,
BATTLE_COMMAND = 3,
GAME_COMMAND = 4,
EP3_GAME_COMMAND = 5,
CHAT_MESSAGE = 6,
};
// Fields used for all events
Type type;
uint64_t timestamp;
// Fields used for PLAYER_JOIN and SET_INITIAL_PLAYERS only
std::vector<PlayerEntry> players;
// Fields used for PLAYER_LEAVE only
uint8_t leaving_client_id;
// Fields used for CHAT_MESSAGE only
uint32_t guild_card_number;
// Fields used for the COMMAND types and CHAT_MESSAGE
std::string data;
Event() = default;
explicit Event(StringReader& r);
void serialize(StringWriter& w) const;
};
explicit BattleRecord(uint32_t behavior_flags);
explicit BattleRecord(const std::string& data);
std::string serialize() const;
bool writable() const;
bool battle_in_progress() const;
const Event* get_first_event() const;
void add_player(
const PlayerLobbyDataDCGC& lobby_data,
const PlayerInventory& inventory,
const PlayerDispDataDCPCV3& disp);
void delete_player(uint8_t client_id);
void add_command(Event::Type type, const void* data, size_t size);
void add_command(Event::Type type, std::string&& data);
void add_chat_message(uint32_t guild_card_number, std::string&& data);
// This function collapses all the existing player join/leave events into a
// single SET_INITIAL_PLAYERS event, and deletes all events before the latest
// BATTLE_COMMAND command that specifies the battle map. This should provide a
// minimal set of commands to set up and start the battle during a replay.
void set_battle_start_timestamp();
void set_battle_end_timestamp();
private:
static constexpr uint64_t SIGNATURE = 0x14C946D56D1DAC5A;
static bool is_map_definition_event(const Event& ev);
bool is_writable;
uint32_t behavior_flags;
uint64_t battle_start_timestamp;
uint64_t battle_end_timestamp;
std::deque<Event> events;
friend class BattleRecordPlayer;
};
class BattleRecordPlayer {
public:
BattleRecordPlayer(
std::shared_ptr<const BattleRecord> rec,
std::shared_ptr<struct event_base> base);
~BattleRecordPlayer() = default;
std::shared_ptr<const BattleRecord> get_record() const;
void set_lobby(std::shared_ptr<Lobby> l);
void start();
private:
static void dispatch_schedule_events(evutil_socket_t, short, void* ctx);
void schedule_events();
std::shared_ptr<const BattleRecord> record;
std::deque<BattleRecord::Event>::const_iterator event_it;
uint64_t play_start_timestamp;
std::shared_ptr<struct event_base> base;
std::weak_ptr<Lobby> lobby;
std::shared_ptr<struct event> next_command_ev;
};
} // namespace Episode3
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#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "../CommandFormats.hh"
#include "DataIndex.hh"
namespace Episode3 {
class ServerBase;
class Server;
class PlayerState;
class Card : public std::enable_shared_from_this<Card> {
public:
Card(
uint16_t card_id,
uint16_t card_ref,
uint16_t client_id,
std::shared_ptr<Server> server);
void init();
std::shared_ptr<Server> server();
std::shared_ptr<const Server> server() const;
std::shared_ptr<PlayerState> player_state();
std::shared_ptr<const PlayerState> player_state() const;
ssize_t apply_abnormal_condition(
const CardDefinition::Effect& eff,
uint8_t def_effect_index,
uint16_t target_card_ref,
uint16_t sc_card_ref,
int16_t value,
int8_t dice_roll_value,
int8_t random_percent);
void apply_ap_adjust_assists_to_attack(
std::shared_ptr<const Card> attacker_card,
int16_t* inout_attacker_ap,
int16_t* in_defense_power) const;
bool card_type_is_sc_or_creature() const;
bool check_card_flag(uint32_t flags) const;
void commit_attack(
int16_t damage,
std::shared_ptr<Card> attacker_card,
G_ApplyConditionEffect_GC_Ep3_6xB4x06* cmd,
size_t strike_number,
int16_t* out_effective_damage);
int16_t compute_defense_power_for_attacker_card(
std::shared_ptr<const Card> attacker_card);
void destroy_set_card(std::shared_ptr<Card> attacker_card);
int32_t error_code_for_move_to_location(const Location& loc) const;
void execute_attack(std::shared_ptr<Card> attacker_card);
bool get_attack_condition_value(
ConditionType cond_type,
uint16_t card_ref,
uint8_t def_effect_index,
uint16_t value,
uint16_t* out_value) const;
std::shared_ptr<const DataIndex::CardEntry> get_definition() const;
uint16_t get_card_ref() const;
uint8_t get_client_id() const;
uint8_t get_current_hp() const;
uint8_t get_max_hp() const;
CardShortStatus get_short_status();
uint8_t get_team_id() const;
int32_t move_to_location(const Location& loc);
void propagate_shared_hp_if_needed();
void send_6xB4x4E_4C_4D_if_needed(bool always_send = false);
void send_6xB4x4E_if_needed(bool always_send = false);
void set_current_and_max_hp(int16_t hp);
void set_current_hp(
uint32_t new_hp, bool propagate_shared_hp = true, bool enforce_max_hp = true);
void update_stats_on_destruction();
void clear_action_chain_and_metadata_and_most_flags();
void compute_action_chain_results(
bool apply_action_conditions, bool ignore_this_card_ap_tp);
void unknown_802380C0();
void unknown_80237F98(bool require_condition_20_or_21);
void unknown_80237F88();
void unknown_80235AA0();
void unknown_80235AD4();
void unknown_80235B10();
void unknown_80236374(std::shared_ptr<Card> other_card, const ActionState* as);
void unknown_802379BC(uint16_t card_ref);
void unknown_802379DC(const ActionState& pa);
void unknown_80237A90(const ActionState& pa, uint16_t action_card_ref);
void unknown_8023813C();
bool is_guard_item() const;
bool unknown_80236554(std::shared_ptr<Card> other_card, const ActionState* as);
void unknown_802362D8(std::shared_ptr<Card> other_card);
void unknown_80237734();
private:
std::weak_ptr<Server> w_server;
std::weak_ptr<PlayerState> w_player_state;
public:
int16_t max_hp;
int16_t current_hp;
std::shared_ptr<const DataIndex::CardEntry> def_entry;
uint8_t client_id;
uint16_t card_id;
uint16_t card_ref;
uint16_t sc_card_ref;
std::shared_ptr<const DataIndex::CardEntry> sc_def_entry;
CardType sc_card_type;
uint8_t team_id;
uint32_t card_flags;
Location loc;
Direction facing_direction;
ActionChainWithConds action_chain;
ActionMetadata action_metadata;
int16_t ap;
int16_t tp;
uint32_t num_ally_fcs_destroyed_at_set_time;
uint32_t num_cards_destroyed_by_team_at_set_time;
uint32_t unknown_a9;
int16_t last_attack_preliminary_damage;
int16_t last_attack_final_damage;
uint32_t num_destroyed_ally_fcs;
std::weak_ptr<Card> w_destroyer_sc_card;
int16_t current_defense_power;
};
} // namespace Episode3
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#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "DataIndex.hh"
namespace Episode3 {
struct InterferenceProbabilityEntry {
uint16_t card_id;
uint8_t attack_probability;
uint8_t defense_probability;
};
const InterferenceProbabilityEntry* get_interference_probability_entry(
uint16_t row_card_id,
uint16_t column_card_id,
bool is_attack);
class CardSpecial {
public:
enum class ExpressionTokenType {
SPACE = 0, // Also used for end of string (get_next_expr_token returns null)
REFERENCE = 1, // Reference to a value from the env stats (e.g. hp)
NUMBER = 2, // Constant value (e.g. 2)
SUBTRACT = 3, // "-" in input string
ADD = 4, // "+" in input string
ROUND_DIVIDE = 5, // "/" in input string
FLOOR_DIVIDE = 6, // "//" in input string
MULTIPLY = 7, // "*" in input string
};
struct DiceRoll {
uint8_t client_id;
uint8_t unknown_a2;
uint8_t value;
bool value_used_in_expr;
uint16_t unknown_a5;
DiceRoll();
void clear();
};
struct AttackEnvStats {
uint32_t num_set_cards; // "f" in expr
uint32_t dice_roll_value1; // "d" in expr
uint32_t effective_ap; // "ap" in expr
uint32_t effective_tp; // "tp" in expr
uint32_t current_hp; // "hp" in expr
uint32_t max_hp; // "mhp" in expr
uint32_t effective_ap_if_not_tech; // "dm" in expr
uint32_t effective_ap_if_not_physical; // "tdm" in expr
uint32_t player_num_destroyed_fcs; // "tf" in expr
uint32_t player_num_atk_points; // "ac" in expr
uint32_t defined_max_hp; // "php" in expr
uint32_t dice_roll_value2; // "dc" in expr
uint32_t card_cost; // "cs" in expr
uint32_t total_num_set_cards; // "a" in expr
uint32_t action_cards_ap; // "kap" in expr
uint32_t action_cards_tp; // "ktp" in expr
uint32_t unknown_a1; // "dn" in expr
uint32_t num_item_or_creature_cards_in_hand; // "hf" in expr
uint32_t num_destroyed_ally_fcs; // "df" in expr
uint32_t target_team_num_set_cards; // "ff" in expr
uint32_t condition_giver_team_num_set_cards; // "ef" in expr
uint32_t num_native_creatures; // "bi" in expr
uint32_t num_a_beast_creatures; // "ab" in expr
uint32_t num_machine_creatures; // "mc" in expr
uint32_t num_dark_creatures; // "dk" in expr
uint32_t num_sword_type_items; // "sa" in expr
uint32_t num_gun_type_items; // "gn" in expr
uint32_t num_cane_type_items; // "wd" in expr
uint32_t effective_ap_if_not_tech2; // "tt" in expr
uint32_t team_dice_boost; // "lv" in expr
uint32_t sc_effective_ap; // "adm" in expr
uint32_t attack_bonus; // "ddm" in expr
uint32_t num_sword_type_items_on_team; // "sat" in expr
uint32_t target_attack_bonus; // "edm" in expr
uint32_t last_attack_preliminary_damage; // "ldm" in expr
uint32_t last_attack_damage; // "rdm" in expr
uint32_t total_last_attack_damage; // "fdm" in expr
uint32_t last_attack_damage_count; // "ndm" in expr
uint32_t target_current_hp; // "ehp" in expr
AttackEnvStats();
void clear();
uint32_t at(size_t offset) const;
} __attribute__((packed));
CardSpecial(std::shared_ptr<Server> server);
std::shared_ptr<Server> server();
std::shared_ptr<const Server> server() const;
void adjust_attack_damage_due_to_conditions(
std::shared_ptr<const Card> target_card, int16_t* inout_damage, uint16_t attacker_card_ref);
void adjust_dice_boost_if_team_has_condition_52(
uint8_t team_id, uint8_t* inout_dice_boost, std::shared_ptr<const Card> card);
void apply_action_conditions(
uint8_t when,
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> defender_card,
uint32_t flags,
const ActionState* as);
bool apply_attribute_guard_if_possible(
uint32_t flags,
CardClass card_class,
std::shared_ptr<Card> card,
uint16_t condition_giver_card_ref,
uint16_t attacker_card_ref);
bool apply_defense_condition(
uint8_t when,
Condition* defender_cond,
uint8_t cond_index,
const ActionState& defense_state,
std::shared_ptr<Card> defender_card,
uint32_t flags,
bool unknown_p8);
bool apply_defense_conditions(
const ActionState& as,
uint8_t when,
std::shared_ptr<Card> defender_card,
uint32_t flags);
bool apply_stat_deltas_to_all_cards_from_all_conditions_with_card_ref(
uint16_t card_ref);
bool apply_stat_deltas_to_card_from_condition_and_clear_cond(
Condition& cond, std::shared_ptr<Card> card);
bool apply_stats_deltas_to_card_from_all_conditions_with_card_ref(
uint16_t card_ref, std::shared_ptr<Card> card);
bool card_has_condition_with_ref(
std::shared_ptr<const Card> card,
ConditionType cond_type,
uint16_t card_ref,
uint16_t match_card_ref) const;
bool card_is_destroyed(std::shared_ptr<const Card> card) const;
void compute_attack_ap(
std::shared_ptr<const Card> target_card,
int16_t* out_value,
uint16_t attacker_card_ref);
AttackEnvStats compute_attack_env_stats(
const ActionState& pa,
std::shared_ptr<const Card> card,
const DiceRoll& dice_roll,
uint16_t target_card_ref,
uint16_t condition_giver_card_ref);
std::shared_ptr<Card> compute_replaced_target_based_on_conditions(
uint16_t target_card_ref,
int unknown_p3,
int unknown_p4,
uint16_t attacker_card_ref,
uint16_t set_card_ref,
int unknown_p7,
uint32_t* unknown_p9,
uint8_t def_effect_index,
uint32_t* unknown_p11,
uint16_t sc_card_ref);
StatSwapType compute_stat_swap_type(std::shared_ptr<const Card> card) const;
void compute_team_dice_boost(uint8_t team_id);
bool condition_has_when_20_or_21(const Condition& cond) const;
size_t count_action_cards_with_condition_for_all_current_attacks(
ConditionType cond_type, uint16_t card_ref) const;
size_t count_action_cards_with_condition_for_current_attack(
std::shared_ptr<const Card> card, ConditionType cond_type, uint16_t card_ref) const;
size_t count_cards_with_card_id_set_by_player_except_card_ref(
uint16_t card_id, uint16_t card_ref) const;
std::vector<std::shared_ptr<const Card>> get_all_set_cards_by_team_and_class(
CardClass card_class, uint8_t team_id, bool exclude_destroyed_cards) const;
ActionState create_attack_state_from_card_action_chain(
std::shared_ptr<const Card> attacker_card) const;
ActionState create_defense_state_for_card_pair_action_chains(
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<const Card> defender_card) const;
void destroy_card_if_hp_zero(
std::shared_ptr<Card> card, uint16_t attacker_card_ref);
bool evaluate_effect_arg2_condition(
const ActionState& as,
std::shared_ptr<const Card> card,
const char* arg2_text,
DiceRoll& dice_roll,
uint16_t set_card_ref,
uint16_t sc_card_ref,
uint8_t random_percent,
uint8_t when) const;
int32_t evaluate_effect_expr(
const AttackEnvStats& ast,
const char* expr,
DiceRoll& dice_roll) const;
bool execute_effect(
Condition& cond,
std::shared_ptr<Card> card,
int16_t expr_value,
int16_t unknown_p5,
ConditionType cond_type,
uint unknown_p7,
uint16_t attacker_card_ref);
const Condition* find_condition_with_parameters(
std::shared_ptr<const Card> card,
ConditionType cond_type,
uint16_t set_card_ref,
uint8_t def_effect_index) const;
Condition* find_condition_with_parameters(
std::shared_ptr<Card> card,
ConditionType cond_type,
uint16_t set_card_ref,
uint8_t def_effect_index) const;
static void get_card1_loc_with_card2_opposite_direction(
Location* out_loc,
std::shared_ptr<const Card> card1,
std::shared_ptr<const Card> card2);
uint16_t get_card_id_with_effective_range(
std::shared_ptr<const Card> card1, uint16_t default_card_id, std::shared_ptr<const Card> card2) const;
static void get_effective_ap_tp(
StatSwapType type,
int16_t* effective_ap,
int16_t* effective_tp,
int16_t hp,
int16_t ap,
int16_t tp);
const char* get_next_expr_token(
const char *expr, ExpressionTokenType* out_type, int32_t* out_value) const;
std::vector<std::shared_ptr<const Card>> get_targeted_cards_for_condition(
uint16_t card_ref,
uint8_t def_effect_index,
uint16_t setter_card_ref,
const ActionState& as,
int16_t p_target_type,
bool apply_usability_filters) const;
std::vector<std::shared_ptr<Card>> get_targeted_cards_for_condition(
uint16_t card_ref,
uint8_t def_effect_index,
uint16_t setter_card_ref,
const ActionState& as,
int16_t p_target_type,
bool apply_usability_filters);
bool is_card_targeted_by_condition(
const Condition& cond, const ActionState& as, std::shared_ptr<const Card> card) const;
void on_card_set(std::shared_ptr<PlayerState> ps, uint16_t card_ref);
const CardDefinition::Effect* original_definition_for_condition(
const Condition& cond) const;
bool card_ref_has_ability_trap(const Condition& eff) const;
void send_6xB4x06_for_exp_change(
std::shared_ptr<const Card> card,
uint16_t attacker_card_ref,
uint8_t dice_roll_value,
bool unknown_p5) const;
void send_6xB4x06_for_card_destroyed(
std::shared_ptr<const Card> destroyed_card, uint16_t attacker_card_ref) const;
uint16_t send_6xB4x06_if_card_ref_invalid(
uint16_t card_ref, int16_t value) const;
void send_6xB4x06_for_stat_delta(
std::shared_ptr<const Card> card,
uint16_t attacker_card_ref,
uint32_t flags,
int16_t hp_delta,
bool unknown_p6,
bool unknown_p7) const;
bool should_cancel_condition_due_to_anti_abnormality(
const CardDefinition::Effect& eff,
std::shared_ptr<const Card> card,
uint16_t target_card_ref,
uint16_t sc_card_ref) const;
bool should_return_card_ref_to_hand_on_destruction(
uint16_t card_ref) const;
size_t sum_last_attack_damage(
std::vector<std::shared_ptr<const Card>>* out_cards,
int32_t* out_damage_sum,
size_t* out_damage_count) const;
void update_condition_orders(std::shared_ptr<Card> card);
int16_t max_all_attack_bonuses(size_t* out_count) const;
void unknown_80244AA8(std::shared_ptr<Card> card);
void check_for_defense_interference(
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> target_card,
int16_t* inout_unknown_p4);
void unknown_8024C2B0(
uint32_t when,
uint16_t set_card_ref,
const ActionState& as,
uint16_t sc_card_ref,
bool apply_defense_condition_to_all_cards = true,
uint16_t apply_defense_condition_to_card_ref = 0xFFFF);
std::vector<std::shared_ptr<const Card>> get_all_set_cards() const;
std::vector<std::shared_ptr<const Card>> find_cards_by_condition_inc_exc(
ConditionType include_cond,
ConditionType exclude_cond = ConditionType::NONE,
AssistEffect include_eff = AssistEffect::NONE,
AssistEffect exclude_eff = AssistEffect::NONE) const;
void clear_invalid_conditions_on_card(
std::shared_ptr<Card> card, const ActionState& as);
void on_card_destroyed(
std::shared_ptr<Card> attacker_card, std::shared_ptr<Card> destroyed_card);
std::vector<std::shared_ptr<const Card>> find_cards_in_hp_range(
int16_t min, int16_t max) const;
std::vector<std::shared_ptr<const Card>> find_all_cards_by_aerial_attribute(bool is_aerial) const;
std::vector<std::shared_ptr<const Card>> find_cards_damaged_by_at_least(int16_t damage) const;
std::vector<std::shared_ptr<const Card>> find_all_set_cards_on_client_team(uint8_t client_id) const;
std::vector<std::shared_ptr<const Card>> find_all_cards_on_same_or_other_team(uint8_t client_id, bool same_team) const;
std::shared_ptr<const Card> sc_card_for_client_id(uint8_t client_id) const;
std::shared_ptr<const Card> get_attacker_card(const ActionState& as) const;
std::vector<std::shared_ptr<const Card>> get_attacker_card_and_sc_if_item(const ActionState& as) const;
std::vector<std::shared_ptr<const Card>> find_all_set_cards_with_cost_in_range(uint8_t min_cost, uint8_t max_cost) const;
std::vector<std::shared_ptr<const Card>> filter_cards_by_range(
const std::vector<std::shared_ptr<const Card>>& cards,
std::shared_ptr<const Card> card1,
const Location& card1_loc,
std::shared_ptr<const Card> card2) const;
void unknown_8024AAB8(const ActionState& as);
void unknown_80244BE4(std::shared_ptr<Card> unknown_p2);
void unknown_80244CA8(std::shared_ptr<Card> card);
template <uint8_t When1, uint8_t When2>
void unknown1_t(
std::shared_ptr<Card> unknown_p2, const ActionState* existing_as = nullptr);
void unknown_80249060(std::shared_ptr<Card> unknown_p2);
void unknown_80249254(std::shared_ptr<Card> unknown_p2);
void unknown_8024945C(std::shared_ptr<Card> unknown_p2, const ActionState& existing_as);
void unknown_8024966C(std::shared_ptr<Card> unknown_p2, const ActionState* existing_as);
static std::shared_ptr<Card> sc_card_for_card(std::shared_ptr<Card> unknown_p2);
void unknown_8024A9D8(const ActionState& pa, uint16_t action_card_ref);
void check_for_attack_interference(std::shared_ptr<Card> unknown_p2);
template <uint8_t When1, uint8_t When2, uint8_t When3, uint8_t When4>
void unknown_t2(std::shared_ptr<Card> unknown_p2);
void unknown_8024997C(std::shared_ptr<Card> card);
void unknown_8024A394(std::shared_ptr<Card> card);
bool client_has_atk_dice_boost_condition(uint8_t client_id);
void unknown_8024A6DC(
std::shared_ptr<Card> unknown_p2, std::shared_ptr<Card> unknown_p3);
std::vector<std::shared_ptr<const Card>> find_all_sc_cards_of_class(
CardClass card_class) const;
private:
std::weak_ptr<Server> w_server;
ActionState unknown_action_state_a1;
ActionState action_state;
uint16_t unknown_a2;
};
} // namespace Episode3
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#pragma once
#include <stdint.h>
#include <string>
#include <map>
#include <set>
#include <memory>
#include <unordered_map>
#include <phosg/Encoding.hh>
#include <phosg/JSON.hh>
#include "../Text.hh"
namespace Episode3 {
// The comment in Server.hh does not apply to this file (and DataIndex.cc).
// Except for the Location structure, these structures and functions are not
// based on Sega's original implementation.
class DataIndex;
enum BehaviorFlag {
SKIP_DECK_VERIFY = 0x00000001,
IGNORE_CARD_COUNTS = 0x00000002,
SKIP_D1_D2_REPLACE = 0x00000004,
DISABLE_TIME_LIMITS = 0x00000008,
ENABLE_STATUS_MESSAGES = 0x00000010,
LOAD_CARD_TEXT = 0x00000020,
ENABLE_RECORDING = 0x00000040,
DISABLE_MASKING = 0x00000080,
DISABLE_INTERFERENCE = 0x00000100,
};
enum class StatSwapType : uint8_t {
NONE = 0,
A_T_SWAP = 1,
A_H_SWAP = 2,
};
enum class ActionType : uint8_t {
INVALID_00 = 0,
DEFENSE = 1,
ATTACK = 2,
};
enum class AttackMedium : uint8_t {
UNKNOWN = 0,
PHYSICAL = 1,
TECH = 2,
UNKNOWN_03 = 3, // Probably Resta
INVALID_FF = 0xFF,
};
const char* name_for_attack_medium(AttackMedium medium);
enum class CriterionCode : uint8_t {
NONE = 0x00,
HU_CLASS_SC = 0x01,
RA_CLASS_SC = 0x02,
FO_CLASS_SC = 0x03,
SAME_TEAM = 0x04,
SAME_PLAYER = 0x05,
SAME_TEAM_NOT_SAME_PLAYER = 0x06, // Allies only
UNKNOWN_07 = 0x07,
NOT_SC = 0x08,
SC = 0x09,
HU_OR_RA_CLASS_SC = 0x0A,
HUNTER_HUMAN_SC = 0x0B,
HUNTER_HU_CLASS_MALE_SC = 0x0C,
HUNTER_FEMALE_SC = 0x0D,
HUNTER_HU_OR_FO_CLASS_HUMAN_SC = 0x0E,
HUNTER_HU_CLASS_ANDROID_SC = 0x0F,
UNKNOWN_10 = 0x10,
UNKNOWN_11 = 0x11,
HUNTER_HUNEWEARL_CLASS_SC = 0x12,
HUNTER_RA_CLASS_MALE_SC = 0x13,
HUNTER_RA_CLASS_FEMALE_SC = 0x14,
HUNTER_RA_OR_FO_CLASS_FEMALE_SC = 0x15,
HUNTER_HU_OR_RA_CLASS_HUMAN_SC = 0x16,
HUNTER_RA_CLASS_ANDROID_SC = 0x17,
HUNTER_FO_CLASS_FEMALE_SC = 0x18,
HUNTER_FEMALE_HUMAN_SC = 0x19,
HUNTER_ANDROID_SC = 0x1A,
HU_OR_FO_CLASS_SC = 0x1B,
RA_OR_FO_CLASS_SC = 0x1C,
PHYSICAL_OR_UNKNOWN_ATTACK_MEDIUM = 0x1D,
TECH_OR_UNKNOWN_ATTACK_MEDIUM = 0x1E,
PHYSICAL_OR_TECH_OR_UNKNOWN_ATTACK_MEDIUM = 0x1F,
UNKNOWN_20 = 0x20,
UNKNOWN_21 = 0x21,
UNKNOWN_22 = 0x22,
};
enum class CardRarity : uint8_t {
N1 = 0x01,
R1 = 0x02,
S = 0x03,
E = 0x04,
N2 = 0x05,
N3 = 0x06,
N4 = 0x07,
R2 = 0x08,
R3 = 0x09,
R4 = 0x0A,
SS = 0x0B,
D1 = 0x0C,
D2 = 0x0D,
INVIS = 0x0E,
};
enum class CardType : uint8_t {
HUNTERS_SC = 0x00,
ARKZ_SC = 0x01,
ITEM = 0x02,
CREATURE = 0x03,
ACTION = 0x04,
ASSIST = 0x05,
INVALID_FF = 0xFF,
END_CARD_LIST = 0xFF,
};
enum class CardClass : uint16_t {
HU_SC = 0x0000,
RA_SC = 0x0001,
FO_SC = 0x0002,
NATIVE_CREATURE = 0x000A,
A_BEAST_CREATURE = 0x000B,
MACHINE_CREATURE = 0x000C,
DARK_CREATURE = 0x000D,
GUARD_ITEM = 0x0015,
MAG_ITEM = 0x0017,
SWORD_ITEM = 0x0018,
GUN_ITEM = 0x0019,
CANE_ITEM = 0x001A,
ATTACK_ACTION = 0x001E,
DEFENSE_ACTION = 0x001F,
TECH = 0x0020,
PHOTON_BLAST = 0x0021,
CONNECT_ONLY_ATTACK_ACTION = 0x0022,
BOSS_ATTACK_ACTION = 0x0023,
BOSS_TECH = 0x0024,
ASSIST = 0x0028,
};
bool card_class_is_tech_like(CardClass cc);
enum class TargetMode : uint8_t {
NONE = 0x00, // Used for defense cards, mags, shields, etc.
SINGLE_RANGE = 0x01,
MULTI_RANGE = 0x02,
SELF = 0x03,
TEAM = 0x04,
EVERYONE = 0x05,
MULTI_RANGE_ALLIES = 0x06, // e.g. Shifta
ALL_ALLIES = 0x07, // e.g. Anti, Resta, Leilla
ALL = 0x08, // e.g. Last Judgment, Earthquake
OWN_FCS = 0x09, // e.g. Traitor
};
enum class ConditionType : uint8_t {
NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N
RAMPAGE = 0x02,
MULTI_STRIKE = 0x03, // Duplicate attack N times
DAMAGE_MOD_1 = 0x04, // Set attack damage / AP to N after action cards applied (step 1)
IMMOBILE = 0x05, // Give Immobile condition
HOLD = 0x06, // Give Hold condition
UNKNOWN_07 = 0x07,
TP_BOOST = 0x08, // Add N TP temporarily during attack
GIVE_DAMAGE = 0x09, // Cause direct N HP loss
GUOM = 0x0A, // Give Guom condition
PARALYZE = 0x0B, // Give Paralysis condition
UNKNOWN_0C = 0x0C, // Swap AP and TP temporarily (presumably)
A_H_SWAP = 0x0D, // Swap AP and HP temporarily
PIERCE = 0x0E, // Attack SC directly even if they have items equipped
UNKNOWN_0F = 0x0F,
HEAL = 0x10, // Increase HP by N
RETURN_TO_HAND = 0x11, // Return card to hand
UNKNOWN_12 = 0x12,
UNKNOWN_13 = 0x13,
ACID = 0x14, // Give Acid condition
UNKNOWN_15 = 0x15,
MIGHTY_KNUCKLE = 0x16, // Temporarily increase AP by N, and set ATK dice to zero
UNIT_BLOW = 0x17, // Temporarily increase AP by N * number of this card set within phase
CURSE = 0x18, // Give Curse condition
COMBO_AP = 0x19, // Temporarily increase AP by number of this card set within phase
PIERCE_RAMPAGE_BLOCK = 0x1A, // Block attack if Pierce/Rampage
ABILITY_TRAP = 0x1B, // Temporarily disable opponent abilities
FREEZE = 0x1C, // Give Freeze condition
ANTI_ABNORMALITY_1 = 0x1D, // Cure all abnormal conditions
UNKNOWN_1E = 0x1E,
EXPLOSION = 0x1F, // Damage all SCs and FCs by number of this same card set * 2
UNKNOWN_20 = 0x20,
UNKNOWN_21 = 0x21,
UNKNOWN_22 = 0x22,
RETURN_TO_DECK = 0x23, // Cancel discard and move to bottom of deck instead
AERIAL = 0x24, // Give Aerial status
AP_LOSS = 0x25, // Make attacker temporarily lose N AP during defense
BONUS_FROM_LEADER = 0x26, // Gain AP equal to the number of cards of type N on the field
FREE_MANEUVER = 0x27, // Enable movement over occupied tiles
HASTE = 0x28, // Multiply all move action costs by expr (which may be zero)
CLONE = 0x29, // Make setting this card free if at least one card of type N is already on the field
DEF_DISABLE_BY_COST = 0x2A, // Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive
FILIAL = 0x2B, // Increase controlling SC's HP by N when this card is destroyed
SNATCH = 0x2C, // Steal N EXP during attack
HAND_DISRUPTER = 0x2D, // Discard N cards from hand immediately
DROP = 0x2E, // Give Drop condition
ACTION_DISRUPTER = 0x2F, // Destroy all action cards used by attacker
SET_HP = 0x30, // Set HP to N
NATIVE_SHIELD = 0x31, // Block attacks from Native creatures
A_BEAST_SHIELD = 0x32, // Block attacks from A.Beast creatures
MACHINE_SHIELD = 0x33, // Block attacks from Machine creatures
DARK_SHIELD = 0x34, // Block attacks from Dark creatures
SWORD_SHIELD = 0x35, // Block attacks from Sword items
GUN_SHIELD = 0x36, // Block attacks from Gun items
CANE_SHIELD = 0x37, // Block attacks from Cane items
UNKNOWN_38 = 0x38,
UNKNOWN_39 = 0x39,
DEFENDER = 0x3A, // Make attacks go to setter of this card instead of original target
SURVIVAL_DECOYS = 0x3B, // Redirect damage for multi-sided attack
GIVE_OR_TAKE_EXP = 0x3C, // Give N EXP, or take if N is negative
UNKNOWN_3D = 0x3D,
DEATH_COMPANION = 0x3E, // If this card has 1 or 2 HP, set its HP to N
EXP_DECOY = 0x3F, // If defender has EXP, lose EXP instead of getting damage when attacked
SET_MV = 0x40, // Set MV to N
GROUP = 0x41, // Temporarily increase AP by N * number of this card on field, excluding itself
BERSERK = 0x42, // User of this card receives the same damage as target, and isn't helped by target's defense cards
GUARD_CREATURE = 0x43, // Attacks on controlling SC damage this card instead
TECH = 0x44, // Technique cards cost 1 fewer ATK point
BIG_SWING = 0x45, // Increase all attacking ATK costs by 1
UNKNOWN_46 = 0x46,
SHIELD_WEAPON = 0x47, // Limit attacker's choice of target to guard items
ATK_DICE_BOOST = 0x48, // Increase ATK dice roll by 1
UNKNOWN_49 = 0x49,
MAJOR_PIERCE = 0x4A, // If SC has over half of max HP, attacks target SC instead of equipped items
HEAVY_PIERCE = 0x4B, // If SC has 3 or more items equipped, attacks target SC instead of equipped items
MAJOR_RAMPAGE = 0x4C, // If SC has over half of max HP, attacks target SC and all equipped items
HEAVY_RAMPAGE = 0x4D, // If SC has 3 or more items equipped, attacks target SC and all equipped items
AP_GROWTH = 0x4E, // Permanently increase AP by N
TP_GROWTH = 0x4F, // Permanently increase TP by N
REBORN = 0x50, // If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded
COPY = 0x51, // Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent's values
UNKNOWN_52 = 0x52,
MISC_GUARDS = 0x53, // Add N to card's defense value
AP_OVERRIDE = 0x54, // Set AP to N temporarily
TP_OVERRIDE = 0x55, // Set TP to N temporarily
RETURN = 0x56, // Return card to hand on destruction instead of discarding
A_T_SWAP_PERM = 0x57, // Permanently swap AP and TP
A_H_SWAP_PERM = 0x58, // Permanently swap AP and HP
SLAYERS_ASSASSINS = 0x59, // Temporarily increase AP during attack
ANTI_ABNORMALITY_2 = 0x5A, // Remove all conditions
FIXED_RANGE = 0x5B, // Use SC's range instead of weapon or attack card ranges
ELUDE = 0x5C, // SC does not lose HP when equipped items are destroyed
PARRY = 0x5D, // Forward attack to a random FC within one tile of original target, excluding attacker and original target
BLOCK_ATTACK = 0x5E, // Completely block attack
UNKNOWN_5F = 0x5F,
UNKNOWN_60 = 0x60,
COMBO_TP = 0x61, // Gain TP equal to the number of cards of type N on the field
MISC_AP_BONUSES = 0x62, // Temporarily increase AP by N
MISC_TP_BONUSES = 0x63, // Temporarily increase TP by N
UNKNOWN_64 = 0x64,
MISC_DEFENSE_BONUSES = 0x65, // Decrease damage by N
MOSTLY_HALFGUARDS = 0x66, // Reduce damage from incoming attack by N
PERIODIC_FIELD = 0x67, // Swap immunity to tech or physical attacks
FC_LIMIT_BY_COUNT = 0x68, // Change FC limit from 8 ATK points total to 4 FCs total
UNKNOWN_69 = 0x69,
MV_BONUS = 0x6A, // Increase MV by N
FORWARD_DAMAGE = 0x6B,
WEAK_SPOT_INFLUENCE = 0x6C, // Temporarily decrease AP by N
DAMAGE_MODIFIER_2 = 0x6D, // Set attack damage / AP after action cards applied (step 2)
WEAK_HIT_BLOCK = 0x6E, // Block all attacks of N damage or less
AP_SILENCE = 0x6F, // Temporarily decrease AP of opponent by N
TP_SILENCE = 0x70, // Temporarily decrease TP of opponent by N
A_T_SWAP = 0x71, // Temporarily swap AP and TP
HALFGUARD = 0x72, // Halve damage from attacks that would inflict N or more damage
UNKNOWN_73 = 0x73,
RAMPAGE_AP_LOSS = 0x74, // Temporarily reduce AP by N
UNKNOWN_75 = 0x75,
REFLECT = 0x76, // Generate reverse attack
UNKNOWN_77 = 0x77,
ANY = 0x78, // Not a real condition; used as a wildcard in search functions
UNKNOWN_79 = 0x79,
UNKNOWN_7A = 0x7A,
UNKNOWN_7B = 0x7B,
UNKNOWN_7C = 0x7C,
UNKNOWN_7D = 0x7D,
INVALID_FF = 0xFF,
ANY_FF = 0xFF, // Used as a wildcard in some search functions
};
const char* name_for_condition_type(ConditionType cond_type);
enum class AssistEffect : uint16_t {
NONE = 0x0000,
DICE_HALF = 0x0001,
DICE_PLUS_1 = 0x0002,
DICE_FEVER = 0x0003,
CARD_RETURN = 0x0004,
LAND_PRICE = 0x0005,
POWERLESS_RAIN = 0x0006,
BRAVE_WIND = 0x0007,
SILENT_COLOSSEUM = 0x0008,
RESISTANCE = 0x0009,
INDEPENDENT = 0x000A,
ASSISTLESS = 0x000B,
ATK_DICE_2 = 0x000C,
DEFLATION = 0x000D,
INFLATION = 0x000E,
EXCHANGE = 0x000F,
INFLUENCE = 0x0010,
SKIP_SET = 0x0011,
SKIP_MOVE = 0x0012,
SKIP_ACT = 0x0013,
SKIP_DRAW = 0x0014,
FLY = 0x0015,
NECROMANCER = 0x0016,
PERMISSION = 0x0017,
SHUFFLE_ALL = 0x0018,
LEGACY = 0x0019,
ASSIST_REVERSE = 0x001A,
STAMINA = 0x001B,
AP_ABSORPTION = 0x001C,
HEAVY_FOG = 0x001D,
TRASH_1 = 0x001E,
EMPTY_HAND = 0x001F,
HITMAN = 0x0020,
ASSIST_TRASH = 0x0021,
SHUFFLE_GROUP = 0x0022,
ASSIST_VANISH = 0x0023,
CHARITY = 0x0024,
INHERITANCE = 0x0025,
FIX = 0x0026,
MUSCULAR = 0x0027,
CHANGE_BODY = 0x0028,
GOD_WHIM = 0x0029,
GOLD_RUSH = 0x002A,
ASSIST_RETURN = 0x002B,
REQUIEM = 0x002C,
RANSOM = 0x002D,
SIMPLE = 0x002E,
SLOW_TIME = 0x002F,
QUICK_TIME = 0x0030,
TERRITORY = 0x0031,
OLD_TYPE = 0x0032,
FLATLAND = 0x0033,
IMMORTALITY = 0x0034,
SNAIL_PACE = 0x0035,
TECH_FIELD = 0x0036,
FOREST_RAIN = 0x0037,
CAVE_WIND = 0x0038,
MINE_BRIGHTNESS = 0x0039,
RUIN_DARKNESS = 0x003A,
SABER_DANCE = 0x003B,
BULLET_STORM = 0x003C,
CANE_PALACE = 0x003D,
GIANT_GARDEN = 0x003E,
MARCH_OF_THE_MEEK = 0x003F,
SUPPORT = 0x0040,
RICH = 0x0041,
REVERSE_CARD = 0x0042,
VENGEANCE = 0x0043,
SQUEEZE = 0x0044,
HOMESICK = 0x0045,
BOMB = 0x0046,
SKIP_TURN = 0x0047,
BATTLE_ROYALE = 0x0048,
DICE_FEVER_PLUS = 0x0049,
RICH_PLUS = 0x004A,
CHARITY_PLUS = 0x004B,
ANY = 0x004C, // Unused on cards; used in some search functions
};
enum class BattlePhase : uint8_t {
INVALID_00 = 0,
DICE = 1,
SET = 2,
MOVE = 3,
ACTION = 4,
DRAW = 5,
INVALID_FF = 0xFF,
};
enum class ActionSubphase : uint8_t {
ATTACK = 0,
DEFENSE = 2,
INVALID_FF = 0xFF,
};
const char* name_for_action_subphase(ActionSubphase subphase);
enum class SetupPhase : uint8_t {
REGISTRATION = 0,
STARTER_ROLLS = 1,
HAND_REDRAW_OPTION = 2,
MAIN_BATTLE = 3,
BATTLE_ENDED = 4,
INVALID_FF = 0xFF,
};
enum class RegistrationPhase : uint8_t {
AWAITING_NUM_PLAYERS = 0, // num_players not set yet
AWAITING_PLAYERS = 1, // num_players set, but some players not registered
AWAITING_DECKS = 2, // all players registered, but some decks missing
REGISTERED = 3, // All players/decks present, but battle not started yet
BATTLE_STARTED = 4,
INVALID_FF = 0xFF,
};
enum class Direction : uint8_t {
RIGHT = 0,
UP = 1,
LEFT = 2,
DOWN = 3,
INVALID_FF = 0xFF,
};
Direction turn_left(Direction d);
Direction turn_right(Direction d);
Direction turn_around(Direction d);
const char* name_for_direction(Direction d);
struct Location {
uint8_t x;
uint8_t y;
Direction direction;
uint8_t unused;
Location();
Location(uint8_t x, uint8_t y);
Location(uint8_t x, uint8_t y, Direction direction);
bool operator==(const Location& other) const;
bool operator!=(const Location& other) const;
std::string str() const;
void clear();
void clear_FF();
} __attribute__((packed));
struct CardDefinition {
struct Stat {
enum Type : uint8_t {
BLANK = 0,
STAT = 1,
PLUS_STAT = 2,
MINUS_STAT = 3,
EQUALS_STAT = 4,
UNKNOWN = 5,
PLUS_UNKNOWN = 6,
MINUS_UNKNOWN = 7,
EQUALS_UNKNOWN = 8,
};
be_uint16_t code;
Type type;
int8_t stat;
void decode_code();
std::string str() const;
} __attribute__((packed));
struct Effect {
uint8_t effect_num;
ConditionType type;
ptext<char, 0x0F> expr; // May be blank if the condition type doesn't use it
uint8_t when;
ptext<char, 4> arg1;
ptext<char, 4> arg2;
ptext<char, 4> arg3;
CriterionCode apply_criterion;
uint8_t unknown_a2;
bool is_empty() const;
static std::string str_for_arg(const std::string& arg);
std::string str() const;
} __attribute__((packed));
be_uint32_t card_id;
parray<uint8_t, 0x40> jp_name;
CardType type; // If <0 (signed), then this is the end of the card list
uint8_t self_cost; // ATK dice points required
uint8_t ally_cost; // ATK points from allies required; PBs use this
uint8_t unused1;
Stat hp;
Stat ap;
Stat tp;
Stat mv;
parray<uint8_t, 8> left_colors;
parray<uint8_t, 8> right_colors;
parray<uint8_t, 8> top_colors;
parray<be_uint32_t, 6> range;
be_uint32_t unused2;
TargetMode target_mode;
uint8_t assist_turns; // 90 (dec) = once, 99 (dec) = forever
uint8_t cannot_move; // 0 for SC and creature cards; 1 for everything else
uint8_t cannot_attack; // 1 for shields, mags, defense actions, and assist cards
uint8_t unused3;
uint8_t hide_in_deck_edit; // 0 = player can use this card (appears in deck edit)
CriterionCode usable_criterion;
CardRarity rarity;
be_uint16_t unknown_a2;
be_uint16_t be_card_class; // Used for checking attributes (e.g. item types)
// These two fields seem to always contain the same value, and are always 0
// for non-assist cards and nonzero for assists. Each assist card has a unique
// value here and no effects, which makes it look like this is how assist
// effects are implemented. There seems to be some 1k-modulation going on here
// too; most cards are in the range 101-174 but a few have e.g. 1150, 2141. A
// few pairs of cards have the same effect, which makes it look like some
// other fields are also involved in determining their effects (see e.g. Skip
// Draw / Skip Move, Dice Fever / Dice Fever +, Reverse Card / Rich +).
parray<be_uint16_t, 2> assist_effect;
// Drop rates are decimal-encoded with the following fields:
// - rate % 10 (that is, the lowest decimal place) specifies the required game
// mode. 0 means any mode, 1 means offline only, 2 means 1P free-battle, 3
// means 2P+ free battle, 4 means story mode.
// - (rate / 10) % 100 (that is, the tens and hundreds decimal places) specify
// something else, but it's not clear what exactly.
// - rate / 1000 (the thousands decimal place) specifies the level class
// required to get this drop.
// - rate / 10000 (the ten-thousands decimal place) must be either 0, 1, or 2,
// but it's not clear yet what each value means.
// The drop rates are completely ignored if any of the following are true
// (which means the card can never be found in a normal post-battle draw):
// - type is SC_HUNTERS or SC_ARKZ
// - unknown_a3 is 0x23 or 0x24
// - rarity is E, D1, D2, or INVIS
// - hide_in_deck_edit is 1 (specifically 1; other nonzero values here don't
// prevent the card from appearing in post-battle draws)
parray<be_uint16_t, 2> drop_rates;
ptext<char, 0x14> en_name;
ptext<char, 0x0B> jp_short_name;
ptext<char, 0x08> en_short_name;
Effect effects[3];
uint8_t unused4;
bool is_sc() const;
bool is_fc() const;
bool is_named_android_sc() const;
bool any_top_color_matches(const CardDefinition& other) const;
CardClass card_class() const;
void decode_range();
std::string str() const;
} __attribute__((packed)); // 0x128 bytes in total
struct CardDefinitionsFooter {
be_uint32_t num_cards1;
be_uint32_t unknown_a1;
be_uint32_t num_cards2;
be_uint32_t unknown_a2[11];
be_uint32_t unknown_offset_a3;
be_uint32_t unknown_a4[3];
be_uint32_t footer_offset;
be_uint32_t unknown_a5[3];
} __attribute__((packed));
struct DeckDefinition {
ptext<char, 0x10> name;
be_uint32_t client_id; // 0-3
// List of card IDs. The card count is the number of nonzero entries here
// before a zero entry (or 50 if no entries are nonzero). The first card ID is
// the SC card, which the game implicitly subtracts from the limit - so a
// valid deck should actually have 31 cards in it.
parray<le_uint16_t, 50> card_ids;
be_uint32_t unknown_a1;
// Last modification time
le_uint16_t year;
uint8_t month;
uint8_t day;
uint8_t hour;
uint8_t minute;
uint8_t second;
uint8_t unknown_a2;
} __attribute__((packed)); // 0x84 bytes in total
struct PlayerConfig {
// The first offsets in the comments in this struct are relative to start of
// 61/98 command; the second are relative to the start of the
// Ep3PlayerDataSegment structure in the reverse-engineering project.
// TODO: Fill in the unknown fields here by looking around callsites of
// get_player_data_segment
/* 0728:---- */ parray<uint8_t, 0x154> unknown_a1;
/* 087C:0000 */ uint8_t is_encrypted;
/* 087D:0001 */ uint8_t basis;
/* 087E:0002 */ parray<uint8_t, 2> unused;
// The following fields (here through the beginning of decks) are encrypted
// using the trivial algorithm, with the basis specified above, if
// is_encrypted is equal to 1.
// It appears the card counts field in this structure is actually 1000 (0x3E8)
// bytes long, even though in every other place the counts array appears it's
// 0x2F0 bytes long. They presumably did this because of the checksum logic.
/* 0880:0004 */ parray<uint8_t, 1000> card_counts;
// These appear to be an attempt at checksumming the card counts array, but
// the algorithm don't cover the entire array and instead reads from later
// parts of this structure. This appears to be due to a copy/paste error in
// the original code. The algorithm sums card_counts [0] through [19] and puts
// the result in card_count_checksums[0], then sums card counts [50] through
// [69] and puts the result in card_count_checksums[1], etc. Presumably they
// intended to use 20 as the stride instead of 50, which would have exactly
// covered the entire card_counts array.
/* 0C68:03EC */ parray<be_uint16_t, 50> card_count_checksums;
// Yes, these are actually 64-bit integers. They include card IDs and some
// other data, encoded in a way I don't fully understand yet.
/* 0CCC:0450 */ parray<be_uint64_t, 0x1C2> unknown_a4;
/* 1ADC:1260 */ parray<uint8_t, 0x80> unknown_a7;
/* 1B5C:12E0 */ parray<DeckDefinition, 25> decks;
/* 2840:1FC4 */ parray<uint8_t, 0x08> unknown_a8;
/* 2848:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = this / 100
/* 284C:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = this / 100
struct PlayerReference {
/* 00 */ be_uint32_t guild_card_number;
/* 04 */ ptext<char, 0x18> player_name;
} __attribute__((packed));
// TODO: What do these player references mean? When are entries added to or
// removed from this list?
/* 2850:1FD4 */ parray<PlayerReference, 9> unknown_a9;
/* 294C:20D0 */ parray<uint8_t, 0x50> unknown_a10;
/* 299C:2120 */ ptext<char, 0x10> name;
/* 29AC:2130 */ parray<uint8_t, 0xCC> unknown_a11;
/* 2A78:21FC */
} __attribute__((packed));
enum class HPType : uint8_t {
DEFEAT_PLAYER = 0,
DEFEAT_TEAM = 1,
COMMON_HP = 2,
};
enum class DiceExchangeMode : uint8_t {
HIGH_ATK = 0,
HIGH_DEF = 1,
NONE = 2,
};
enum class AllowedCards : uint8_t {
ALL = 0,
N_ONLY = 1,
N_R_ONLY = 2,
N_R_S_ONLY = 3,
};
struct Rules {
// When this structure is used in a map/quest definition, FF in any of these
// fields means the user is allowed to override it. Any non-FF fields are
// fixed for the map/quest and cannot be overridden.
uint8_t overall_time_limit; // In increments of 5 minutes; 0 = unlimited
uint8_t phase_time_limit; // In seconds; 0 = unlimited
AllowedCards allowed_cards;
uint8_t min_dice; // 0 = default (1)
// 4
uint8_t max_dice; // 0 = default (6)
uint8_t disable_deck_shuffle; // 0 = shuffle on, 1 = off
uint8_t disable_deck_loop; // 0 = loop on, 1 = off
uint8_t char_hp;
// 8
HPType hp_type;
uint8_t no_assist_cards; // 1 = assist cards disallowed
uint8_t disable_dialogue; // 0 = dialogue on, 1 = dialogue off
DiceExchangeMode dice_exchange_mode;
// C
uint8_t disable_dice_boost; // 0 = dice boost on, 1 = off
parray<uint8_t, 3> unused;
Rules();
explicit Rules(std::shared_ptr<const JSONObject> json);
std::shared_ptr<JSONObject> json() const;
bool operator==(const Rules& other) const;
bool operator!=(const Rules& other) const;
void clear();
void set_defaults();
bool check_invalid_fields() const;
bool check_and_reset_invalid_fields();
std::string str() const;
} __attribute__((packed));
struct StateFlags {
le_uint16_t turn_num;
BattlePhase battle_phase;
uint8_t current_team_turn1;
uint8_t current_team_turn2;
ActionSubphase action_subphase;
SetupPhase setup_phase;
RegistrationPhase registration_phase;
parray<le_uint32_t, 2> team_exp;
parray<uint8_t, 2> team_dice_boost;
uint8_t first_team_turn;
uint8_t tournament_flag;
parray<CardType, 4> client_sc_card_types;
StateFlags();
bool operator==(const StateFlags& other) const;
bool operator!=(const StateFlags& other) const;
void clear();
void clear_FF();
} __attribute__((packed));
struct MapList {
be_uint32_t num_maps;
be_uint32_t unknown_a1; // Always 0?
be_uint32_t strings_offset; // From after total_size field (add 0x10 to this value)
be_uint32_t total_size; // Including header, entries, and strings
struct Entry { // Should be 0x220 bytes in total
be_uint16_t map_x;
be_uint16_t map_y;
be_uint16_t environment_number;
be_uint16_t map_number;
// Text offsets are from the beginning of the strings block after all map
// entries (that is, add strings_offset to them to get the string offset)
be_uint32_t name_offset;
be_uint32_t location_name_offset;
be_uint32_t quest_name_offset;
be_uint32_t description_offset;
be_uint16_t width;
be_uint16_t height;
parray<parray<uint8_t, 0x10>, 0x10> map_tiles;
parray<parray<uint8_t, 0x10>, 0x10> modification_tiles;
// This appears to be 0xFF for free battle maps, and 0 for quests.
// TODO: Figure out what this field's meaning actually is
uint8_t unknown_a1;
parray<uint8_t, 3> unused;
} __attribute__((packed));
// Variable-length fields:
// Entry entries[num_maps];
// char strings[...EOF]; // Null-terminated strings, pointed to by offsets in Entry structs
} __attribute__((packed));
struct CompressedMapHeader { // .mnm file format
le_uint32_t map_number;
le_uint32_t compressed_data_size;
// Compressed data immediately follows (which decompresses to a MapDefinition)
} __attribute__((packed));
struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 0000 */ be_uint32_t unknown_a1;
/* 0004 */ be_uint32_t map_number;
/* 0008 */ uint8_t width;
/* 0009 */ uint8_t height;
// The environment number specifies several things:
// - The model to load for the main battle stage
// - The music to play during the main battle
// - The color of the battle tile outlines (probably)
// - The preview image to show in the upper-left corner in the map select menu
// The environment numbers are:
// 00 - Unguis Lapis
// 01 - Nebula Montana (1)
// 02 - Lupus Silva (1)
// 03 - Lupus Silva (2)
// 04 - Molae Venti
// 05 - Nebula Montana (2)
// 06 - Tener Sinus
// 07 - Mortis Fons
// 08 - Morgue (destroyed)
// 09 - Tower of Caelum
// 0A = ??? (referred to as "^mapname"; crashes)
// 0B = Cyber
// 0C = Morgue (not destroyed)
// 0D = (Castor/Pollux map)
// 0E - Dolor Odor
// 0F = Ravum Aedes Sacra
// 10 - (Amplum Umbla map)
// 11 - Via Tubus
// 12 = Morgue (same as 08?)
// 13 = ??? (crashes)
// Environment numbers beyond 13 are not used in any known quests or maps.
/* 000A */ uint8_t environment_number;
// All alt_maps fields (including the floats) past num_alt_maps are filled in
// with FF. For example, if num_alt_maps == 8, the last two fields in each
// alt_maps array are filled with FF.
/* 000B */ uint8_t num_alt_maps; // TODO: What are the alt maps for?
// In the map_tiles array, the values are usually:
// 00 = not a valid tile (blocked)
// 01 = valid tile unless modified out (via modification_tiles)
// 02 = team A start (1v1)
// 03, 04 = team A start (2v2)
// 06, 07 = team B start (2v2)
// 08 = team B start (1v1)
// These values can be redefined by start_tile_definitions below, however.
// Note that the game displays the map reversed vertically in the preview
// window. For example, player 1 is on team A, which usually starts at the top
// of the map as defined in this struct, or at the bottom as shown in the
// preview window.
/* 000C */ parray<parray<uint8_t, 0x10>, 0x10> map_tiles;
// The start_tile_definitions field is a list of 6 bytes for each team. The
// low 6 bits of each byte match the starting location for the relevant player
// in map_tiles; the high 2 bits are the player's initial facing direction.
// - If the team has 1 player, only byte [0] is used.
// - If the team has 2 players, bytes [1] and [2] are used.
// - If the team has 3 players, bytes [3] through [5] are used.
/* 010C */ parray<parray<uint8_t, 6>, 2> start_tile_definitions;
/* 0118 */ parray<parray<uint8_t, 0x10>, 0x10> alt_maps1[2][0x0A];
/* 1518 */ parray<be_float, 0x12> alt_maps_unknown_a3[2][0x0A];
/* 1AB8 */ parray<be_float, 0x24> unknown_a5[3];
// In the modification_tiles array, the values are:
// 10 = blocked by rock (as if the corresponding map_tiles value was 00)
// 20 = blocked by fence (as if the corresponding map_tiles value was 00)
// 30-34 = teleporters (2 of each value may be present)
// 40-44 = traps (one of each type is chosen at random to be a real trap at
// battle start time)
// 50 = blocked by metal box (appears as improperly-z-buffered teal cube in
// preview; behaves like 10 and 20 in game)
/* 1C68 */ parray<parray<uint8_t, 0x10>, 0x10> modification_tiles;
/* 1D68 */ parray<uint8_t, 0x74> unknown_a6;
/* 1DDC */ Rules default_rules;
/* 1DEC */ parray<uint8_t, 4> unknown_a7;
/* 1DF0 */ ptext<char, 0x14> name;
/* 1E04 */ ptext<char, 0x14> location_name;
/* 1E18 */ ptext<char, 0x3C> quest_name; // == location_name if not a quest
/* 1E54 */ ptext<char, 0x190> description;
/* 1FE4 */ be_uint16_t map_x;
/* 1FE6 */ be_uint16_t map_y;
struct NPCDeck {
ptext<char, 0x18> name;
parray<be_uint16_t, 0x20> card_ids; // Last one appears to always be FFFF
} __attribute__((packed));
/* 1FE8 */ NPCDeck npc_decks[3]; // Unused if name[0] == 0
struct NPCCharacter {
parray<be_uint16_t, 2> unknown_a1;
parray<uint8_t, 4> unknown_a2;
ptext<char, 0x10> name;
parray<be_uint16_t, 0x7E> unknown_a3;
} __attribute__((packed));
/* 20F0 */ NPCCharacter npc_chars[3]; // Unused if name[0] == 0
/* 242C */ parray<uint8_t, 0x14> unknown_a8; // Always FF?
/* 2440 */ ptext<char, 0x190> before_message;
/* 25D0 */ ptext<char, 0x190> after_message;
/* 2760 */ ptext<char, 0x190> dispatch_message; // Usually "You can only dispatch <character>" or blank
struct DialogueSet {
be_uint16_t unknown_a1;
be_uint16_t unknown_a2; // Always 0x0064 if valid, 0xFFFF if unused?
ptext<char, 0x40> strings[4];
} __attribute__((packed)); // Total size: 0x104 bytes
/* 28F0 */ DialogueSet dialogue_sets[3][0x10]; // Up to 0x10 per valid NPC
/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
/* 59D0 */ parray<uint8_t, 0x0C> unknown_a9;
/* 59DC */ uint8_t unknown_a10;
/* 59DD */ parray<uint8_t, 3> unknown_a11;
// This array specifies which SC characters can't participate in the quest
// (that is, the player is not allowed to choose decks with these SC cards).
// The values in this array don't match the SC card IDs, however:
// 0000 => Guykild (0005) 000C => Hyze (0117)
// 0001 => Kylria (0006) 000D => Rufina (0118)
// 0002 => Saligun (0110) 000E => Peko (0119)
// 0003 => Relmitos (0111) 000F => Creinu (011A)
// 0004 => Kranz (0002) 0010 => Reiz (011B)
// 0005 => Sil'fer (0004) 0011 => Lura (0007)
// 0006 => Ino'lis (0003) 0012 => Break (0008)
// 0007 => Viviana (0112) 0013 => Rio (011C)
// 0008 => Teifu (0113) 0014 => Endu (0116)
// 0009 => Orland (0001) 0015 => Memoru (011D)
// 000A => Stella (0114) 0016 => K.C. (011E)
// 000B => Glustar (0115) 0017 => Ohgun (011F)
// Unused entries in this array should be set to FFFF.
/* 59E0 */ parray<be_uint16_t, 0x18> unavailable_sc_cards;
struct EntryState {
// Values for player_type:
// 00 = Player (selectable by player, COM decks not allowed)
// 01 = Player/COM (selectable by player)
// 02 = COM (selectable by player, player decks not allowed)
// 03 = COM (not selectable by player; uses NPC deck)
// 04 = NONE (not selectable by player)
// FF = FREE (same as Player/COM, used in free battle mode)
uint8_t player_type;
// Values for deck_type:
// 00 = HERO ONLY
// 01 = DARK ONLY
// FF = any deck allowed
uint8_t deck_type;
} __attribute__((packed));
/* 5A10 */ parray<EntryState, 4> entry_states;
/* 5A18 */
std::string str(const DataIndex* data_index = nullptr) const;
} __attribute__((packed));
struct COMDeckDefinition {
size_t index;
std::string player_name;
std::string deck_name;
parray<le_uint16_t, 0x1F> card_ids;
};
class DataIndex {
public:
DataIndex(const std::string& directory, uint32_t behavior_flags);
struct CardEntry {
CardDefinition def;
std::string text;
std::vector<std::string> debug_tags; // Empty unless debug == true
};
class MapEntry {
public:
MapDefinition map;
bool is_quest;
MapEntry(const MapDefinition& map, bool is_quest);
MapEntry(const std::string& compressed_data, bool is_quest);
std::string compressed() const;
private:
mutable std::string compressed_data;
};
const std::string& get_compressed_card_definitions() const;
std::shared_ptr<const CardEntry> definition_for_card_id(uint32_t id) const;
std::shared_ptr<const CardEntry> definition_for_card_name(
const std::string& name) const;
std::set<uint32_t> all_card_ids() const;
uint64_t card_definitions_mtime() const;
const std::string& get_compressed_map_list() const;
std::shared_ptr<const MapEntry> definition_for_map_number(uint32_t id) const;
std::shared_ptr<const MapEntry> definition_for_map_name(
const std::string& name) const;
std::set<uint32_t> all_map_ids() const;
size_t num_com_decks() const;
std::shared_ptr<const COMDeckDefinition> com_deck(size_t which) const;
std::shared_ptr<const COMDeckDefinition> com_deck(const std::string& name) const;
std::shared_ptr<const COMDeckDefinition> random_com_deck() const;
const uint32_t behavior_flags;
private:
std::string compressed_card_definitions;
std::unordered_map<uint32_t, std::shared_ptr<CardEntry>> card_definitions;
std::unordered_map<std::string, std::shared_ptr<CardEntry>> card_definitions_by_name;
uint64_t mtime_for_card_definitions;
// The compressed map list is generated on demand from the maps map below.
// It's marked mutable because the logical consistency of the DataIndex object
// is not violated from the caller's perspective even if we don't generate the
// compressed map list at load time.
mutable std::string compressed_map_list;
std::map<uint32_t, std::shared_ptr<MapEntry>> maps;
std::unordered_map<std::string, std::shared_ptr<MapEntry>> maps_by_name;
std::vector<std::shared_ptr<COMDeckDefinition>> com_decks;
std::unordered_map<std::string, std::shared_ptr<COMDeckDefinition>> com_decks_by_name;
};
} // namespace Episode3
+286
View File
@@ -0,0 +1,286 @@
#include "DeckState.hh"
using namespace std;
namespace Episode3 {
NameEntry::NameEntry() {
this->clear();
}
void NameEntry::clear() {
this->client_id = 0xFF;
this->present = 0;
this->unused_by_server = 0;
this->unused = 0;
}
DeckEntry::DeckEntry() {
this->clear();
}
void DeckEntry::clear() {
this->team_id = 0xFFFFFFFF;
this->god_whim_flag = 3;
this->unused1 = 0;
this->player_level = 0;
this->unused2.clear(0);
this->card_ids.clear(0xFFFF);
}
uint8_t index_for_card_ref(uint16_t card_ref) {
return card_ref & 0xFF;
}
uint8_t client_id_for_card_ref(uint16_t card_ref) {
return (card_ref >> 8) & 0xFF;
}
uint8_t DeckState::num_drawable_cards() const {
return this->card_refs.size() - this->draw_index;
}
bool DeckState::set_card_ref_in_play(uint16_t card_ref) {
if (!this->contains_card_ref(card_ref)) {
return false;
}
uint8_t index = index_for_card_ref(card_ref);
if (this->entries[index].state == CardState::IN_HAND) {
this->entries[index].state = CardState::IN_PLAY;
return true;
} else {
return false;
}
}
bool DeckState::contains_card_ref(uint16_t card_ref) const {
return index_for_card_ref(card_ref) < this->entries.size();
}
void DeckState::disable_loop() {
this->loop_enabled = false;
}
void DeckState::disable_shuffle() {
this->shuffle_enabled = false;
}
uint16_t DeckState::draw_card() {
if (this->num_drawable_cards() == 0) {
this->restart();
}
if (this->num_drawable_cards() == 0) {
return 0xFFFF;
}
uint16_t ref = this->card_refs[this->draw_index++];
this->entries[index_for_card_ref(ref)].state = CardState::IN_HAND;
return ref;
}
bool DeckState::draw_card_by_ref(uint16_t card_ref) {
if (card_ref == 0xFFFF) {
return false;
}
uint8_t index = index_for_card_ref(card_ref);
if (index > this->entries.size()) {
return false;
}
// If the card is discarded, then it should be before the draw index, and we
// can just change its state.
if (this->entries[index].state == CardState::DISCARDED) {
this->entries[index].state = CardState::IN_HAND;
return true;
// If the card is still drawable, we need to move it so it's just in front of
// the draw index, then immediately draw it
} else if (this->entries[index].state == CardState::DRAWABLE) {
ssize_t ref_index;
for (ref_index = this->card_refs.size(); ref_index >= 0; ref_index--) {
if (this->card_refs[ref_index] == card_ref) {
break;
}
}
if (ref_index < 0) {
return false;
}
size_t ref_uindex = ref_index;
for (; ref_uindex > this->draw_index; ref_uindex--) {
// Note: draw_index is also unsigned, so ref_uindex cannot be zero here
this->card_refs[ref_uindex] = this->card_refs[ref_uindex - 1];
}
this->card_refs[this->draw_index] = card_ref;
this->entries[index].state = CardState::IN_HAND;
this->draw_index++;
return true;
} else {
return false;
}
}
uint16_t DeckState::card_id_for_card_ref(uint16_t card_ref) const {
if (card_ref == 0xFFFF) {
return 0xFFFF;
}
uint8_t index = index_for_card_ref(card_ref);
if (index < this->entries.size()) {
return this->entries[index].card_id;
} else {
return 0xFFFF;
}
}
uint16_t DeckState::sc_card_id() const {
return this->entries[0].card_id;
}
uint16_t DeckState::sc_card_ref() const {
return this->card_refs[0];
}
uint16_t DeckState::card_ref_for_index(uint8_t index) const {
return this->card_ref_base | index;
}
DeckState::CardState DeckState::state_for_card_ref(uint16_t card_ref) const {
uint8_t index = index_for_card_ref(card_ref);
return (index < this->entries.size()) ? this->entries[index].state : CardState::INVALID;
}
void DeckState::restart() {
// First, if deck loop is on, return all discarded cards to the drawable state
if (this->loop_enabled) {
for (size_t z = 0; z < this->entries.size(); z++) {
if (this->entries[z].state == CardState::DISCARDED) {
this->entries[z].state = CardState::DRAWABLE;
}
}
}
// For any cards that are still in hand or still in play, move their refs to
// the already-drawn part of the deck
this->draw_index = 0;
for (size_t z = 0; z < this->entries.size(); z++) {
if (this->entries[z].state != CardState::DRAWABLE) {
this->card_refs[this->draw_index++] = this->card_ref_for_index(z);
}
}
// For now-drawable cards, put their refs after the draw index
size_t index = this->draw_index;
for (size_t z = 0; z < this->entries.size(); z++) {
if (this->entries[z].state == CardState::DRAWABLE) {
this->card_refs[index++] = this->card_ref_for_index(z);
}
}
this->shuffle();
}
void DeckState::do_mulligan() {
for (size_t z = 0; z < this->entries.size(); z++) {
if (this->entries[z].state == CardState::DISCARDED) {
this->entries[z].state = CardState::DRAWABLE;
}
}
this->draw_index = 1;
if (this->shuffle_enabled) {
// Get the next 5 cards from the deck, and put the previous 5 cards after
// them (so they will be shuffled back in).
for (uint8_t z = 0; z < 5; z++) {
uint8_t index = z + this->draw_index;
uint16_t temp_ref = this->card_refs[index];
this->card_refs[index] = this->card_refs[index + 5];
this->card_refs[index + 5] = temp_ref;
}
// Shuffle the deck, except the first 5 cards (which are about to be drawn).
size_t max = this->num_drawable_cards() - 5;
uint8_t base_index = this->draw_index + 5;
for (size_t z = 0; z < this->card_refs.size(); z++) {
uint8_t index1 = this->random_crypt->next() % max;
uint8_t index2 = this->random_crypt->next() % max;
uint16_t temp_ref = this->card_refs[base_index + index1];
this->card_refs[base_index + index1] = this->card_refs[base_index + index2];
this->card_refs[base_index + index2] = temp_ref;
}
}
}
bool DeckState::set_card_ref_drawable_next(uint16_t card_ref) {
if (card_ref == 0xFFFF) {
return false;
}
if (client_id_for_card_ref(card_ref) != this->client_id) {
return false;
}
uint8_t index = index_for_card_ref(card_ref);
if (this->entries[index].state == CardState::DRAWABLE) {
return false;
} else if (this->draw_index < 1) {
return false;
} else {
this->entries[index].state = CardState::DRAWABLE;
this->card_refs[--this->draw_index] = card_ref;
return true;
}
}
bool DeckState::set_card_ref_drawable_at_end(uint16_t card_ref) {
if (this->set_card_ref_drawable_next(card_ref)) {
uint16_t head_card_ref = this->card_refs[this->draw_index];
if (this->draw_index < this->card_refs.size() - 1) {
for (size_t z = this->draw_index; z < this->card_refs.size() - 1; z++) {
this->card_refs[z] = this->card_refs[z + 1];
}
}
this->card_refs[this->card_refs.size() - 1] = head_card_ref;
return true;
} else {
return false;
}
}
void DeckState::set_card_discarded(uint16_t card_ref) {
uint8_t index = index_for_card_ref(card_ref);
if (index < this->entries.size()) {
this->entries[index].state = CardState::DISCARDED;
}
}
void DeckState::shuffle() {
if (this->shuffle_enabled) {
size_t max = this->num_drawable_cards();
for (size_t z = 0; z < this->card_refs.size(); z++) {
// Note: This is the way Sega originally implemented shuffling - they just
// do N swaps on the entire array. A more uniform way to do it would be to
// instead swap each item with another random item (possibly itself) that
// doesn't appear earlier than it in the array, but this is not what Sega
// did.
uint8_t index1 = this->draw_index + this->random_crypt->next() % max;
uint8_t index2 = this->draw_index + this->random_crypt->next() % max;
uint16_t temp_ref = this->card_refs[index1];
this->card_refs[index1] = this->card_refs[index2];
this->card_refs[index2] = temp_ref;
}
}
}
} // namespace Episode3
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#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "../PSOEncryption.hh"
namespace Episode3 {
struct NameEntry {
parray<char, 0x10> name;
uint8_t client_id;
uint8_t present;
uint8_t unused_by_server;
uint8_t unused;
NameEntry();
void clear();
} __attribute__((packed));
struct DeckEntry {
ptext<char, 0x10> name;
le_uint32_t team_id;
parray<le_uint16_t, 0x1F> card_ids;
// If the following flag is not set to 3, then the God Whim assist effect can
// use cards that are hidden from the player during deck building. The client
// always sets this to 3, and it's not clear why this even exists.
uint8_t god_whim_flag;
uint8_t unused1;
le_uint16_t player_level;
parray<uint8_t, 2> unused2;
DeckEntry();
void clear();
} __attribute__((packed));
uint8_t index_for_card_ref(uint16_t card_ref);
uint8_t client_id_for_card_ref(uint16_t card_ref);
class DeckState {
public:
enum class CardState {
DRAWABLE = 0,
STORY_CHARACTER = 1,
IN_HAND = 2,
IN_PLAY = 3,
DISCARDED = 4,
INVALID = 5,
};
template <typename CardIDT>
DeckState(
uint8_t client_id,
const parray<CardIDT, 0x1F>& card_ids,
std::shared_ptr<PSOV2Encryption> random_crypt)
: client_id(client_id),
draw_index(1),
card_ref_base(this->client_id << 8),
shuffle_enabled(true),
loop_enabled(true),
random_crypt(random_crypt) {
for (size_t z = 0; z < card_ids.size(); z++) {
auto& e = this->entries[z];
e.card_id = card_ids[z];
e.deck_index = z;
e.state = CardState::DRAWABLE;
this->card_refs[z] = this->card_ref_for_index(z);
}
this->entries[0].state = CardState::STORY_CHARACTER;
}
void disable_loop();
void disable_shuffle();
uint8_t num_drawable_cards() const;
bool contains_card_ref(uint16_t card_ref) const;
uint16_t card_id_for_card_ref(uint16_t card_ref) const;
uint16_t sc_card_id() const;
uint16_t sc_card_ref() const;
uint16_t card_ref_for_index(uint8_t index) const;
CardState state_for_card_ref(uint16_t card_ref) const;
uint16_t draw_card();
bool draw_card_by_ref(uint16_t card_ref);
bool set_card_ref_in_play(uint16_t card_ref);
bool set_card_ref_drawable_next(uint16_t card_ref);
bool set_card_ref_drawable_at_end(uint16_t card_ref);
void set_card_discarded(uint16_t card_ref);
void restart();
void shuffle();
void do_mulligan();
private:
struct CardEntry {
uint16_t card_id;
uint8_t deck_index;
CardState state;
};
uint8_t client_id;
uint8_t draw_index;
uint16_t card_ref_base;
bool shuffle_enabled;
bool loop_enabled;
parray<CardEntry, 31> entries;
parray<uint16_t, 31> card_refs;
std::shared_ptr<PSOV2Encryption> random_crypt;
};
} // namespace Episode3
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#include "MapState.hh"
using namespace std;
namespace Episode3 {
MapState::MapState() {
this->clear();
}
void MapState::clear() {
this->width = 0;
this->height = 0;
for (size_t y = 0; y < this->tiles.size(); y++) {
this->tiles[y].clear(0);
}
for (size_t z = 0; z < 2; z++) {
this->start_tile_definitions[z].clear(0);
}
}
void MapState::print(FILE* stream) const {
fprintf(stream, "[Map: w=%hu h=%hu]\n", this->width.load(), this->height.load());
for (size_t y = 0; y < this->height; y++) {
fputc(' ', stream);
for (size_t x = 0; x < this->width; x++) {
fprintf(stream, " %02hhX", this->tiles[y][x]);
}
fputc('\n', stream);
}
}
MapAndRulesState::MapAndRulesState() {
this->clear();
}
void MapAndRulesState::clear() {
this->map.clear();
this->num_players = 0;
this->unused1 = 0;
this->unused_by_server = 0;
this->num_players_per_team = 0;
this->num_team0_players = 0;
this->unused2 = 0;
this->start_facing_directions = 0;
this->unused3 = 0;
this->map_number = 0;
this->unused4 = 0;
this->rules.clear();
this->unused5 = 0;
}
bool MapAndRulesState::loc_is_within_bounds(uint8_t x, uint8_t y) const {
return (x < this->map.width) && (y < this->map.height);
}
bool MapAndRulesState::tile_is_vacant(uint8_t x, uint8_t y) {
if (!this->loc_is_within_bounds(x, y)) {
return false;
}
return (this->map.tiles[y][x] == 1);
}
void MapAndRulesState::set_occupied_bit_for_tile(uint8_t x, uint8_t y) {
this->map.tiles[y][x] |= 0x10;
}
void MapAndRulesState::clear_occupied_bit_for_tile(uint8_t x, uint8_t y) {
this->map.tiles[y][x] &= 0xEF;
}
OverlayState::OverlayState() {
this->clear();
}
void OverlayState::clear() {
for (size_t y = 0; y < this->tiles.size(); y++) {
this->tiles[y].clear(0);
}
this->unused1.clear(0);
this->unused2.clear(0);
this->unused3.clear(0);
}
} // namespace Episode3
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#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "DataIndex.hh"
namespace Episode3 {
struct MapState {
le_uint16_t width;
le_uint16_t height;
parray<parray<uint8_t, 0x10>, 0x10> tiles;
parray<parray<uint8_t, 6>, 2> start_tile_definitions;
MapState();
void clear();
void print(FILE* stream) const;
} __attribute__((packed));
struct MapAndRulesState {
MapState map;
uint8_t num_players;
uint8_t unused1;
uint8_t unused_by_server;
uint8_t num_players_per_team;
uint8_t num_team0_players;
uint8_t unused2;
le_uint16_t start_facing_directions;
uint32_t unused3;
le_uint32_t map_number;
uint32_t unused4;
Rules rules;
uint32_t unused5;
MapAndRulesState();
void clear();
bool loc_is_within_bounds(uint8_t x, uint8_t y) const;
bool tile_is_vacant(uint8_t x, uint8_t y);
void set_occupied_bit_for_tile(uint8_t x, uint8_t y);
void clear_occupied_bit_for_tile(uint8_t x, uint8_t y);
} __attribute__((packed));
struct OverlayState {
parray<parray<uint8_t, 0x10>, 0x10> tiles;
parray<le_uint32_t, 5> unused1;
parray<le_uint32_t, 0x10> unused2;
parray<le_uint16_t, 0x10> unused3;
OverlayState();
void clear();
} __attribute__((packed));
} // namespace Episode3
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#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "DataIndex.hh"
#include "Card.hh"
#include "DeckState.hh"
#include "PlayerStateSubordinates.hh"
namespace Episode3 {
class ServerBase;
class Server;
class PlayerState : public std::enable_shared_from_this<PlayerState> {
public:
PlayerState(uint8_t client_id, std::shared_ptr<Server> server);
void init();
std::shared_ptr<Server> server();
std::shared_ptr<const Server> server() const;
bool draw_cards_allowed() const;
void apply_assist_card_effect_on_set(
std::shared_ptr<PlayerState> setter_ps);
void apply_dice_effects();
uint16_t card_ref_for_hand_index(size_t hand_index) const;
int16_t compute_attack_or_defense_atk_costs(const ActionState& pa) const;
void compute_total_set_cards_cost();
size_t count_set_cards() const;
size_t count_set_refs() const;
void discard_all_assist_cards_from_hand();
void discard_all_attack_action_cards_from_hand();
void discard_all_item_and_creature_cards_from_hand();
void discard_and_redraw_hand();
bool discard_card_or_add_to_draw_pile(
uint16_t card_ref, bool add_to_draw_pile);
void discard_random_hand_card();
bool discard_ref_from_hand(uint16_t card_ref);
void discard_set_assist_card();
bool do_mulligan();
void draw_hand(ssize_t override_count = 0);
void draw_initial_hand();
int32_t error_code_for_client_setting_card(
uint16_t card_ref,
uint8_t card_index,
const Location* loc,
uint8_t assist_target_client_id) const;
std::vector<uint16_t> get_all_cards_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
uint8_t target_team_id) const;
uint8_t get_atk_points() const;
void get_short_status_for_card_index_in_hand(
size_t hand_index, CardShortStatus* stat) const;
std::shared_ptr<DeckState> get_deck();
uint8_t get_def_points() const;
uint8_t get_dice_result(size_t which) const;
size_t get_hand_size() const;
uint16_t get_sc_card_id() const;
std::shared_ptr<Card> get_sc_card();
std::shared_ptr<const Card> get_sc_card() const;
uint16_t get_sc_card_ref() const;
CardType get_sc_card_type() const;
std::shared_ptr<Card> get_set_card(size_t set_index);
std::shared_ptr<const Card> get_set_card(size_t set_index) const;
uint16_t get_set_ref(size_t set_index) const;
uint8_t get_team_id() const;
ssize_t hand_index_for_card_ref(uint16_t card_ref) const;
size_t set_index_for_card_ref(uint16_t card_ref) const;
bool is_mulligan_allowed() const;
bool is_team_turn() const;
void log_discard(uint16_t card_ref, uint16_t reason);
bool move_card_to_location_by_card_index(
size_t card_index, const Location& new_loc);
void move_null_hand_refs_to_end();
void on_cards_destroyed();
void replace_all_set_assists_with_random_assists();
bool replace_assist_card_by_id(uint16_t card_id);
bool return_set_card_to_hand2(uint16_t card_ref);
bool return_set_card_to_hand1(uint16_t card_ref);
uint8_t roll_dice(size_t num_dice);
uint8_t roll_dice_with_effects(size_t num_dice);
void send_set_card_updates(bool always_send = false);
void set_assist_flags_from_assist_effects();
bool set_card_from_hand(
uint16_t card_ref,
uint8_t card_index,
const Location* loc,
uint8_t assist_target_client_id,
bool skip_error_checks_and_atk_sub);
void set_initial_location();
void set_map_occupied_bit_for_card_on_warp_tile(
std::shared_ptr<const Card> card);
void set_map_occupied_bits_for_sc_and_creatures();
void subtract_def_points(uint8_t cost);
bool subtract_or_check_atk_or_def_points_for_action(
const ActionState& pa, bool deduct_points);
void subtract_atk_points(uint8_t cost);
void update_hand_and_equip_state_and_send_6xB4x02_if_needed(
bool always_send = false);
void set_random_assist_card_from_hand_for_free();
void send_6xB4x04_if_needed(bool always_send = false);
std::vector<uint16_t> get_card_refs_within_range_from_all_players(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
CardType type) const;
void unknown_80239460();
void unknown_802394C4();
void unknown_80239528();
void handle_before_turn_assist_effects();
int16_t get_assist_turns_remaining();
bool set_action_cards_for_action_state(const ActionState& pa);
void unknown_8023C174();
void handle_homesick_assist_effect(std::shared_ptr<Card> card);
void apply_main_die_assist_effects(uint8_t* die_value) const;
void roll_main_dice();
void unknown_8023C110();
void compute_team_dice_boost_after_draw_phase();
private:
std::weak_ptr<Server> w_server;
public:
std::shared_ptr<Card> sc_card;
std::shared_ptr<Card> set_cards[8];
uint8_t client_id;
uint16_t num_mulligans_allowed;
CardType sc_card_type;
uint8_t team_id;
uint8_t atk_points;
uint8_t def_points;
uint8_t atk_points2;
uint8_t atk_points2_max;
uint8_t atk_bonuses;
uint8_t def_bonuses;
parray<uint8_t, 2> dice_results;
uint8_t unknown_a4;
uint8_t dice_max;
uint8_t total_set_cards_cost;
uint16_t sc_card_id;
uint16_t sc_card_ref;
// This array is unfortunately heterogeneous; specifically:
// [0] through [5] are hand refs
// [6] is the current assist card ref (which may belong to another player)
// [7] is the previous assist card ref
// [8] through [15] are set refs
parray<uint16_t, 0x10> card_refs;
std::shared_ptr<DeckState> deck_state;
parray<uint16_t, 0x10> discard_log_card_refs;
parray<uint16_t, 0x10> discard_log_reasons;
uint8_t assist_remaining_turns;
uint16_t assist_card_set_number;
uint16_t set_assist_card_id;
bool god_whim_can_use_hidden_cards;
ActionChainWithConds unknown_a12;
ActionMetadata unknown_a13;
uint32_t unknown_a14;
uint32_t assist_flags;
uint8_t assist_delay_turns;
Direction start_facing_direction;
std::shared_ptr<HandAndEquipState> hand_and_equip;
// Like card_refs above, these arrays are also heterogeneous, but the indices
// are not the same as for card_refs! THe indices here are:
// [0] is the SC card status
// [1] through [6] are hand cards
// [7] through [14] are set cards
// [15] is the assist card
std::shared_ptr<parray<CardShortStatus, 0x10>> card_short_statuses;
parray<CardShortStatus, 0x10> prev_card_short_statuses;
// In these arrays, [0] is the SC card and the rest are the set cards.
std::shared_ptr<parray<ActionChainWithConds, 9>> set_card_action_chains;
std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas;
parray<ActionChainWithConds, 9> prev_set_card_action_chains;
parray<ActionMetadata, 9> prev_set_card_action_metadatas;
uint32_t num_destroyed_fcs;
uint8_t unknown_a16;
uint8_t unknown_a17;
PlayerStats stats;
};
} // namespace Episode3
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#include "PlayerState.hh"
#include "Server.hh"
using namespace std;
namespace Episode3 {
template <size_t Count>
std::string string_for_refs(const parray<le_uint16_t, Count>& card_refs) {
string ret = "[";
for (size_t z = 0; z < Count; z++) {
if (card_refs[z] != 0xFFFF) {
ret += string_printf("%zu:@$%04X ", z, card_refs[z].load());
}
}
if (!ret.empty()) {
ret.back() = ']'; // Replace the ' ' from the last added item
} else {
ret.push_back(']');
}
return ret;
}
Condition::Condition() {
this->clear();
}
bool Condition::operator==(const Condition& other) const {
return (this->type == other.type) &&
(this->remaining_turns == other.remaining_turns) &&
(this->a_arg_value == other.a_arg_value) &&
(this->dice_roll_value == other.dice_roll_value) &&
(this->flags == other.flags) &&
(this->card_definition_effect_index == other.card_definition_effect_index) &&
(this->card_ref == other.card_ref) &&
(this->value == other.value) &&
(this->condition_giver_card_ref == other.condition_giver_card_ref) &&
(this->random_percent == other.random_percent) &&
(this->value8 == other.value8) &&
(this->order == other.order) &&
(this->unknown_a8 == other.unknown_a8);
}
bool Condition::operator!=(const Condition& other) const {
return !this->operator==(other);
}
void Condition::clear() {
this->type = ConditionType::NONE;
this->remaining_turns = 0;
this->a_arg_value = 0;
this->dice_roll_value = 0;
this->flags = 0;
this->card_definition_effect_index = 0;
this->card_ref = 0xFFFF;
this->value = 0;
this->condition_giver_card_ref = 0xFFFF;
this->random_percent = 0;
this->value8 = 0;
this->order = 0;
this->unknown_a8 = 0;
}
void Condition::clear_FF() {
this->type = ConditionType::INVALID_FF;
this->remaining_turns = 0xFF;
this->a_arg_value = -1;
this->dice_roll_value = 0xFF;
this->flags = 0xFF;
this->card_definition_effect_index = 0xFF;
this->card_ref = 0xFFFF;
this->value = -1;
this->condition_giver_card_ref = 0xFFFF;
this->random_percent = 0xFF;
this->value8 = -1;
this->order = 0xFF;
this->unknown_a8 = 0xFF;
}
std::string Condition::str() const {
return string_printf(
"Condition[type=%s, turns=%hhu, a_arg=%hhd, dice=%hhu, flags=%02hhX, "
"def_eff_index=%hhu, ref=@%04hX, value=%hd, giver_ref=@%04hX "
"percent=%hhu value8=%hd order=%hu a8=%hu]",
name_for_condition_type(this->type),
this->remaining_turns,
this->a_arg_value,
this->dice_roll_value,
this->flags,
this->card_definition_effect_index,
this->card_ref.load(),
this->value.load(),
this->condition_giver_card_ref.load(),
this->random_percent,
this->value8,
this->order,
this->unknown_a8);
}
EffectResult::EffectResult() {
this->clear();
}
void EffectResult::clear() {
this->attacker_card_ref = 0xFFFF;
this->target_card_ref = 0xFFFF;
this->value = 0;
this->current_hp = 0;
this->ap = 0;
this->tp = 0;
this->flags = 0;
this->operation = 0;
this->condition_index = 0;
this->dice_roll_value = 0;
}
std::string EffectResult::str() const {
return string_printf(
"EffectResult[att_ref=@%04hX, target_ref=@%04hX, value=%hhd, "
"cur_hp=%hhd, ap=%hhd, tp=%hhd, flags=%02hhX, op=%hhd, "
"cond_index=%hhu, dice=%hhu]",
this->attacker_card_ref.load(),
this->target_card_ref.load(),
this->value,
this->current_hp,
this->ap,
this->tp,
this->flags,
this->operation,
this->condition_index,
this->dice_roll_value);
}
CardShortStatus::CardShortStatus() {
this->clear();
}
bool CardShortStatus::operator==(const CardShortStatus& other) const {
return (this->card_ref == other.card_ref) &&
(this->current_hp == other.current_hp) &&
(this->card_flags == other.card_flags) &&
(this->loc == other.loc) &&
(this->unused1 == other.unused1) &&
(this->max_hp == other.max_hp) &&
(this->unused2 == other.unused2);
}
bool CardShortStatus::operator!=(const CardShortStatus& other) const {
return !this->operator==(other);
}
std::string CardShortStatus::str() const {
string loc_s = this->loc.str();
return string_printf(
"CardShortStatus[ref=@%04hX, cur_hp=%hd, flags=%08" PRIX32 ", loc=%s, "
"u1=%04hX, max_hp=%hhd, u2=%hhu]",
this->card_ref.load(),
this->current_hp.load(),
this->card_flags.load(),
loc_s.c_str(),
this->unused1.load(),
this->max_hp,
this->unused2);
}
void CardShortStatus::clear() {
this->card_ref = 0xFFFF;
this->current_hp = 0;
this->card_flags = 0;
this->loc.clear();
this->unused1 = 0xFFFF;
this->max_hp = 0;
this->unused2 = 0;
}
void CardShortStatus::clear_FF() {
this->card_ref = 0xFFFF;
this->current_hp = 0xFFFF;
this->card_flags = 0xFFFFFFFF;
this->loc.clear_FF();
this->unused1 = 0xFFFF;
this->max_hp = -1;
this->unused2 = 0xFF;
}
ActionState::ActionState() {
this->clear();
}
void ActionState::clear() {
this->client_id = 0xFFFF;
this->unused = 0;
this->facing_direction = Direction::RIGHT;
this->attacker_card_ref = 0xFFFF;
this->defense_card_ref = 0xFFFF;
this->original_attacker_card_ref = 0xFFFF;
this->target_card_refs.clear(0xFFFF);
this->action_card_refs.clear(0xFFFF);
}
std::string ActionState::str() const {
string target_refs_s = string_for_refs(this->target_card_refs);
string action_refs_s = string_for_refs(this->action_card_refs);
return string_printf(
"ActionState[client=%hu, u=%hhu, facing=%s, attacker_ref=@%04hX, "
"def_ref=@%04hX, target_refs=%s, action_refs=%s, "
"orig_attacker_ref=@%04hX]",
this->client_id.load(),
this->unused,
name_for_direction(this->facing_direction),
this->attacker_card_ref.load(),
this->defense_card_ref.load(),
target_refs_s.c_str(),
action_refs_s.c_str(),
this->original_attacker_card_ref.load());
}
ActionChain::ActionChain() {
this->clear();
}
bool ActionChain::operator==(const ActionChain& other) const {
return (this->effective_ap == other.effective_ap) &&
(this->effective_tp == other.effective_tp) &&
(this->ap_effect_bonus == other.ap_effect_bonus) &&
(this->damage == other.damage) &&
(this->acting_card_ref == other.acting_card_ref) &&
(this->unknown_card_ref_a3 == other.unknown_card_ref_a3) &&
(this->attack_action_card_refs == other.attack_action_card_refs) &&
(this->attack_action_card_ref_count == other.attack_action_card_ref_count) &&
(this->attack_medium == other.attack_medium) &&
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->strike_count == other.strike_count) &&
(this->damage_multiplier == other.damage_multiplier) &&
(this->attack_number == other.attack_number) &&
(this->tp_effect_bonus == other.tp_effect_bonus) &&
(this->unused1 == other.unused1) &&
(this->unused2 == other.unused2) &&
(this->card_ap == other.card_ap) &&
(this->card_tp == other.card_tp) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs);
}
bool ActionChain::operator!=(const ActionChain& other) const {
return !this->operator==(other);
}
std::string ActionChain::str() const {
string attack_action_card_refs_s = string_for_refs(this->attack_action_card_refs);
string target_card_refs_s = string_for_refs(this->target_card_refs);
return string_printf(
"ActionChain[eff_ap=%hhd, eff_tp=%hhd, ap_bonus=%hhd, damage=%hhd, "
"acting_ref=@%04hX, unknown_ref_a3=@%04hX, "
"attack_action_refs=%s, attack_action_ref_count=%hhu, "
"medium=%s, target_ref_count=%hhu, subphase=%s, "
"strikes=%hhu, damage_mult=%hhd, attack_num=%hhu, "
"tp_bonus=%hhd, u1=%hhu, u2=%hhu, card_ap=%hhd, "
"card_tp=%hhd, flags=%08" PRIX32 ", target_refs=%s]",
this->effective_ap,
this->effective_tp,
this->ap_effect_bonus,
this->damage,
this->acting_card_ref.load(),
this->unknown_card_ref_a3.load(),
attack_action_card_refs_s.c_str(),
this->attack_action_card_ref_count,
name_for_attack_medium(this->attack_medium),
this->target_card_ref_count,
name_for_action_subphase(this->action_subphase),
this->strike_count,
this->damage_multiplier,
this->attack_number,
this->tp_effect_bonus,
this->unused1,
this->unused2,
this->card_ap,
this->card_tp,
this->flags.load(),
target_card_refs_s.c_str());
}
void ActionChain::clear() {
this->effective_ap = 0;
this->effective_tp = 0;
this->ap_effect_bonus = 0;
this->damage = 0;
this->acting_card_ref = 0xFFFF;
this->unknown_card_ref_a3 = 0xFFFF;
this->attack_action_card_ref_count = 0;
this->attack_medium = AttackMedium::UNKNOWN;
this->target_card_ref_count = 0;
this->action_subphase = ActionSubphase::INVALID_FF;
this->strike_count = 1;
this->damage_multiplier = 1;
this->attack_number = 0xFF;
this->tp_effect_bonus = 0;
this->unused1 = 0;
this->unused2 = 0;
this->card_ap = 0;
this->card_tp = 0;
this->flags = 0;
this->attack_action_card_refs.clear(0xFFFF);
this->target_card_refs.clear(0xFFFF);
}
void ActionChain::clear_FF() {
this->effective_ap = -1;
this->effective_tp = -1;
this->ap_effect_bonus = -1;
this->damage = -1;
this->acting_card_ref = 0xFFFF;
this->unknown_card_ref_a3 = 0xFFFF;
this->attack_action_card_refs.clear(0xFFFF);
this->attack_action_card_ref_count = 0xFF;
this->attack_medium = AttackMedium::INVALID_FF;
this->target_card_ref_count = 0xFF;
this->action_subphase = ActionSubphase::INVALID_FF;
this->strike_count = 0xFF;
this->damage_multiplier = -1;
this->attack_number = 0xFF;
this->tp_effect_bonus = -1;
this->unused1 = 0xFF;
this->unused2 = 0xFF;
this->card_ap = -1;
this->card_tp = -1;
this->flags = 0xFFFFFFFF;
this->target_card_refs.clear(0xFFFF);
}
ActionChainWithConds::ActionChainWithConds() {
this->clear();
}
bool ActionChainWithConds::operator==(const ActionChainWithConds& other) const {
return (this->chain == other.chain && this->conditions == other.conditions);
}
bool ActionChainWithConds::operator!=(const ActionChainWithConds& other) const {
return !this->operator==(other);
}
std::string ActionChainWithConds::str() const {
string ret = "ActionChainWithConds[chain=";
ret += this->chain.str();
ret += ", conds=[";
for (size_t z = 0; z < this->conditions.size(); z++) {
if (this->conditions[z].type != ConditionType::NONE) {
if (ret.back() != '=') {
ret += ", ";
}
ret += string_printf("%zu:", z);
ret += this->conditions[z].str();
}
}
ret += "]]";
return ret;
}
void ActionChainWithConds::clear() {
this->chain.effective_ap = 0;
this->chain.effective_tp = 0;
this->chain.ap_effect_bonus = 0;
this->chain.damage = 0;
this->clear_inner();
}
void ActionChainWithConds::clear_FF() {
this->chain.clear_FF();
for (size_t z = 0; z < 9; z++) {
this->conditions[z].clear_FF();
}
}
void ActionChainWithConds::clear_inner() {
this->chain.unknown_card_ref_a3 = 0xFFFF;
this->chain.acting_card_ref = 0xFFFF;
this->chain.attack_medium = AttackMedium::INVALID_FF;
this->chain.flags = 0;
this->chain.action_subphase = ActionSubphase::INVALID_FF;
this->chain.attack_number = 0xFF;
this->reset();
this->clear_target_card_refs();
this->chain.attack_action_card_ref_count = 0;
this->chain.attack_action_card_refs.clear(0xFFFF);
}
void ActionChainWithConds::clear_target_card_refs() {
this->chain.target_card_ref_count = 0;
this->chain.target_card_refs.clear(0xFFFF);
}
void ActionChainWithConds::reset() {
this->chain.effective_ap = 0;
this->chain.effective_tp = 0;
this->chain.ap_effect_bonus = 0;
this->chain.tp_effect_bonus = 0;
this->chain.unused1 = 0;
this->chain.unused2 = 0;
this->chain.damage = 0;
this->chain.strike_count = 1;
this->chain.damage_multiplier = 1;
}
bool ActionChainWithConds::check_flag(uint32_t flags) const {
return (this->chain.flags & flags) != 0;
}
void ActionChainWithConds::clear_flags(uint32_t flags) {
this->chain.flags &= ~flags;
}
void ActionChainWithConds::set_flags(uint32_t flags) {
this->chain.flags |= flags;
}
void ActionChainWithConds::add_attack_action_card_ref(
uint16_t card_ref, shared_ptr<Server> server) {
if (card_ref != 0xFFFF) {
this->chain.attack_action_card_refs[this->chain.attack_action_card_ref_count++] = card_ref;
}
this->set_flags(8);
this->chain.action_subphase = server->get_current_action_subphase();
}
void ActionChainWithConds::add_target_card_ref(uint16_t card_ref) {
if (card_ref != 0xFFFF &&
this->chain.target_card_ref_count < this->chain.target_card_refs.size()) {
this->chain.target_card_refs[this->chain.target_card_ref_count++] = card_ref;
}
}
void ActionChainWithConds::compute_attack_medium(shared_ptr<Server> server) {
this->chain.attack_medium = AttackMedium::PHYSICAL;
for (size_t z = 0; z < this->chain.attack_action_card_ref_count; z++) {
uint16_t card_ref = this->chain.attack_action_card_refs[z];
if (card_ref == 0xFFFF) {
break;
}
auto ce = server->definition_for_card_ref(card_ref);
if (!ce) {
continue;
}
if (card_class_is_tech_like(ce->def.card_class())) {
this->chain.attack_medium = AttackMedium::TECH;
}
}
}
bool ActionChainWithConds::get_condition_value(
ConditionType cond_type,
uint16_t card_ref,
uint8_t def_effect_index,
uint16_t value,
uint16_t* out_value) const {
bool any_found = false;
uint8_t max_order = 10;
for (size_t z = 0; z < 9; z++) {
auto& cond = this->conditions[z];
if (((cond_type == ConditionType::ANY) || (cond.type == cond_type)) &&
((def_effect_index == 0xFF) || (cond.card_definition_effect_index == def_effect_index)) &&
((card_ref == 0xFFFF) || (cond.card_ref == card_ref)) &&
((value == 0xFFFF) || (cond.value == value))) {
if (!any_found || (max_order < cond.order)) {
if (!out_value) {
return true;
}
*out_value = cond.value;
max_order = cond.order;
}
any_found = true;
}
}
return any_found;
}
void ActionChainWithConds::set_action_subphase_from_card(
shared_ptr<const Card> card) {
this->chain.action_subphase = card->server()->get_current_action_subphase();
}
bool ActionChainWithConds::unknown_8024DEC4() const {
return this->check_flag(4) ? false : (this->chain.target_card_ref_count != 0);
}
ActionMetadata::ActionMetadata() {
this->clear();
}
bool ActionMetadata::operator==(const ActionMetadata& other) const {
return (this->card_ref == other.card_ref) &&
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->defense_card_ref_count == other.defense_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->defense_power == other.defense_power) &&
(this->defense_bonus == other.defense_bonus) &&
(this->attack_bonus == other.attack_bonus) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs) &&
(this->defense_card_refs == other.defense_card_refs) &&
(this->original_attacker_card_refs == other.original_attacker_card_refs);
}
bool ActionMetadata::operator!=(const ActionMetadata& other) const {
return !this->operator==(other);
}
std::string ActionMetadata::str() const {
string target_card_refs_s = string_for_refs(this->target_card_refs);
string defense_card_refs_s = string_for_refs(this->defense_card_refs);
string original_attacker_card_refs_s = string_for_refs(this->original_attacker_card_refs);
return string_printf(
"ActionMetadata[ref=@%04hX, target_ref_count=%hhu, def_ref_count=%hhu, "
"subphase=%s, def_power=%hhd, def_bonus=%hhd, "
"att_bonus=%hhd, flags=%08" PRIX32 ", target_refs=%s, "
"defense_refs=%s, original_attacker_refs=%s]",
this->card_ref.load(),
this->target_card_ref_count,
this->defense_card_ref_count,
name_for_action_subphase(this->action_subphase),
this->defense_power,
this->defense_bonus,
this->attack_bonus,
this->flags.load(),
target_card_refs_s.c_str(),
defense_card_refs_s.c_str(),
original_attacker_card_refs_s.c_str());
}
void ActionMetadata::clear() {
this->card_ref = 0xFFFF;
this->target_card_ref_count = 0;
this->defense_card_ref_count = 0;
this->action_subphase = ActionSubphase::INVALID_FF;
this->defense_power = 0;
this->defense_bonus = 0;
this->attack_bonus = 0;
this->flags = 0;
this->target_card_refs.clear(0xFFFF);
this->defense_card_refs.clear(0xFFFF);
this->original_attacker_card_refs.clear(0xFFFF);
}
void ActionMetadata::clear_FF() {
this->card_ref = 0xFFFF;
this->target_card_ref_count = 0xFF;
this->defense_card_ref_count = 0xFF;
this->action_subphase = ActionSubphase::INVALID_FF;
this->defense_power = -1;
this->defense_bonus = -1;
this->attack_bonus = -1;
this->flags = 0xFFFFFFFF;
this->target_card_refs.clear(0xFFFF);
this->defense_card_refs.clear(0xFFFF);
this->original_attacker_card_refs.clear(0xFFFF);
}
bool ActionMetadata::check_flag(uint32_t mask) const {
return (this->flags & mask) != 0;
}
void ActionMetadata::set_flags(uint32_t flags) {
this->flags |= flags;
}
void ActionMetadata::clear_flags(uint32_t flags) {
this->flags &= ~flags;
}
void ActionMetadata::clear_defense_and_attacker_card_refs() {
this->defense_card_ref_count = 0;
this->defense_card_refs.clear(0xFFFF);
this->original_attacker_card_refs.clear(0xFFFF);
}
void ActionMetadata::clear_target_card_refs() {
this->target_card_ref_count = 0;
this->target_card_refs.clear(0xFFFF);
}
void ActionMetadata::add_target_card_ref(uint16_t card_ref) {
if (card_ref != 0xFFFF &&
this->target_card_ref_count < this->target_card_refs.size()) {
this->target_card_refs[this->target_card_ref_count++] = card_ref;
}
}
void ActionMetadata::add_defense_card_ref(
uint16_t defense_card_ref,
shared_ptr<Card> card,
uint16_t original_attacker_card_ref) {
if ((defense_card_ref != 0xFFFF) && (this->defense_card_ref_count < 8)) {
this->defense_card_refs[this->defense_card_ref_count] = defense_card_ref;
this->original_attacker_card_refs[this->defense_card_ref_count] = original_attacker_card_ref;
this->defense_card_ref_count++;
this->action_subphase = card->server()->get_current_action_subphase();
}
}
HandAndEquipState::HandAndEquipState() {
this->clear();
}
std::string HandAndEquipState::str() const {
string hand_card_refs_s = string_for_refs(this->hand_card_refs);
string set_card_refs_s = string_for_refs(this->set_card_refs);
string hand_card_refs2_s = string_for_refs(this->hand_card_refs2);
string set_card_refs2_s = string_for_refs(this->set_card_refs2);
return string_printf(
"HandAndEquipState[dice=[%hhu, %hhu], atk=%hhu, def=%hhu, atk2=%hhu, "
"a1=%hhu, total_set_cost=%hhu, is_cpu=%hhu, "
"assist_flags=%08" PRIX32 ", hand_refs=%s, "
"assist_ref=@%04hX, set_refs=%s, sc_ref=@%04hX, "
"hand_refs2=%s, set_refs2=%s, assist_ref2=@%04hX, "
"assist_set_num=%hu, assist_card_id=%04hX, "
"assist_turns=%hhu, assit_dely=%hhu, atk_bonus=%hhu, "
"def_bonus=%hhu, u2=[%hhu, %hhu]]",
this->dice_results[0],
this->dice_results[1],
this->atk_points,
this->def_points,
this->atk_points2,
this->unknown_a1,
this->total_set_cards_cost,
this->is_cpu_player,
this->assist_flags.load(),
hand_card_refs_s.c_str(),
this->assist_card_ref.load(),
set_card_refs_s.c_str(),
this->sc_card_ref.load(),
hand_card_refs2_s.c_str(),
set_card_refs2_s.c_str(),
this->assist_card_ref2.load(),
this->assist_card_set_number.load(),
this->assist_card_id.load(),
this->assist_remaining_turns,
this->assist_delay_turns,
this->atk_bonuses,
this->def_bonuses,
this->unused2[0],
this->unused2[1]);
}
void HandAndEquipState::clear() {
this->dice_results.clear(0);
this->atk_points = 0;
this->def_points = 0;
this->atk_points2 = 0;
this->unknown_a1 = 0;
this->total_set_cards_cost = 0;
this->is_cpu_player = 0;
this->assist_flags = 0;
this->hand_card_refs.clear(0xFFFF);
this->assist_card_ref = 0xFFFF;
this->set_card_refs.clear(0xFFFF);
this->sc_card_ref = 0xFFFF;
this->hand_card_refs2.clear(0xFFFF);
this->set_card_refs2.clear(0xFFFF);
this->assist_card_ref2 = 0xFFFF;
this->assist_card_set_number = 0;
this->assist_card_id = 0xFFFF;
this->assist_remaining_turns = 0;
this->assist_delay_turns = 0;
this->atk_bonuses = 0;
this->def_bonuses = 0;
this->unused2.clear(0);
}
void HandAndEquipState::clear_FF() {
this->dice_results.clear(0xFF);
this->atk_points = 0xFF;
this->def_points = 0xFF;
this->atk_points2 = 0xFF;
this->unknown_a1 = 0xFF;
this->total_set_cards_cost = 0xFF;
this->is_cpu_player = 0xFF;
this->assist_flags = 0xFFFFFFFF;
this->hand_card_refs.clear(0xFFFF);
this->assist_card_ref = 0xFFFF;
this->set_card_refs.clear(0xFFFF);
this->sc_card_ref = 0xFFFF;
this->hand_card_refs2.clear(0xFFFF);
this->set_card_refs2.clear(0xFFFF);
this->assist_card_ref2 = 0xFFFF;
this->assist_card_set_number = 0xFFFF;
this->assist_card_id = 0xFFFF;
this->assist_remaining_turns = 0xFF;
this->assist_delay_turns = 0xFF;
this->atk_bonuses = 0xFF;
this->def_bonuses = 0xFF;
this->unused2.clear(0xFF);
}
PlayerStats::PlayerStats() {
this->clear();
}
void PlayerStats::clear() {
this->damage_given = 0;
this->damage_taken = 0;
this->num_opponent_cards_destroyed = 0;
this->num_owned_cards_destroyed = 0;
this->total_move_distance = 0;
this->num_cards_set = 0;
this->num_item_or_creature_cards_set = 0;
this->num_attack_actions_set = 0;
this->num_tech_cards_set = 0;
this->num_assist_cards_set = 0;
this->defense_actions_set_on_self = 0;
this->defense_actions_set_on_ally = 0;
this->num_cards_drawn = 0;
this->max_attack_damage = 0;
this->max_attack_combo_size = 0;
this->num_attacks_given = 0;
this->num_attacks_taken = 0;
this->sc_damage_taken = 0;
this->action_card_negated_damage = 0;
this->unused = 0;
}
float PlayerStats::score(size_t num_rounds) const {
// Note: This formula doesn't match the formula on PSO-World, which is:
// 35
// + (Attack Damage - Damage Taken)
// + (Max Card Combo x 3)
// - (Story Character Damage x 1.8)
// - (Turns x 2.7)
// + (Action Card Negated Damage x 0.8)
// I don't know where that formula came from, but this one came from the USA
// Ep3 PsoV3.dol, so it's presumably correct. Is the PSO-World formula simply
// incorrect, or is it from e.g. the Japanese version, which may have a
// different rank calculation function?
return 38.0f
+ 0.8f * this->action_card_negated_damage
- 2.3f * num_rounds
- 1.8f * this->sc_damage_taken
+ 3.0f * this->max_attack_combo_size
+ (this->damage_given - this->damage_taken);
}
uint8_t PlayerStats::rank(size_t num_rounds) const {
return this->rank_for_score(this->score(num_rounds));
}
const char* PlayerStats::rank_name(size_t num_rounds) const {
return this->name_for_rank(this->rank_for_score(this->score(num_rounds)));
}
constexpr size_t RANK_THRESHOLD_COUNT = 9;
static const float RANK_THRESHOLDS[RANK_THRESHOLD_COUNT] = {
15.0f, 25.0f, 30.0f, 40.0f, 50.0f, 60.0f, 65.0f, 75.0f, 85.0f};
static const char* RANK_NAMES[RANK_THRESHOLD_COUNT + 1] = {
"E", "D", "D+", "C", "C+", "B", "B+", "A", "A+", "S"};
uint8_t PlayerStats::rank_for_score(float score) {
size_t rank = 0;
while (rank < RANK_THRESHOLD_COUNT && RANK_THRESHOLDS[rank] <= score) {
rank++;
}
return rank;
}
const char* PlayerStats::name_for_rank(uint8_t rank) {
if (rank >= RANK_THRESHOLD_COUNT + 1) {
throw invalid_argument("invalid rank");
}
return RANK_NAMES[rank];
}
bool is_card_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& anchor_loc,
const CardShortStatus& ss) {
if (ss.card_ref == 0xFFFF) {
return false;
}
if (range[0] == 2) {
return true;
}
if ((ss.loc.x < anchor_loc.x - 4) || (ss.loc.x > anchor_loc.x + 4)) {
return false;
}
if ((ss.loc.y < anchor_loc.y - 4) || (ss.loc.y > anchor_loc.y + 4)) {
return false;
}
return (range[(ss.loc.x - anchor_loc.x) + ((ss.loc.y - anchor_loc.y) + 4) * 9 + 4] != 0);
}
vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses) {
vector<uint16_t> ret;
if (is_card_within_range(range, loc, short_statuses[0])) {
ret.emplace_back(short_statuses[0].card_ref);
}
for (size_t card_index = 7; card_index < 15; card_index++) {
const auto& ss = short_statuses[card_index];
if (is_card_within_range(range, loc, ss)) {
ret.emplace_back(ss.card_ref);
}
}
return ret;
}
} // namespace Episode3
+281
View File
@@ -0,0 +1,281 @@
#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "DataIndex.hh"
namespace Episode3 {
class ServerBase;
class Server;
class Card;
struct Condition {
ConditionType type;
uint8_t remaining_turns;
int8_t a_arg_value;
uint8_t dice_roll_value;
uint8_t flags;
uint8_t card_definition_effect_index;
le_uint16_t card_ref;
le_int16_t value;
le_uint16_t condition_giver_card_ref;
uint8_t random_percent;
int8_t value8;
uint8_t order;
uint8_t unknown_a8;
Condition();
bool operator==(const Condition& other) const;
bool operator!=(const Condition& other) const;
void clear();
void clear_FF();
std::string str() const;
} __attribute__((packed));
struct EffectResult {
le_uint16_t attacker_card_ref;
le_uint16_t target_card_ref;
int8_t value;
int8_t current_hp;
int8_t ap;
int8_t tp;
uint8_t flags;
int8_t operation; // May be a negative condition number
uint8_t condition_index;
uint8_t dice_roll_value;
EffectResult();
bool operator==(const EffectResult& other) const;
bool operator!=(const EffectResult& other) const;
std::string str() const;
void clear();
} __attribute__((packed));
struct CardShortStatus {
le_uint16_t card_ref;
le_uint16_t current_hp;
le_uint32_t card_flags;
Location loc;
le_uint16_t unused1;
int8_t max_hp;
uint8_t unused2;
CardShortStatus();
bool operator==(const CardShortStatus& other) const;
bool operator!=(const CardShortStatus& other) const;
void clear();
void clear_FF();
std::string str() const;
} __attribute__((packed));
struct ActionState {
le_uint16_t client_id;
uint8_t unused;
Direction facing_direction;
le_uint16_t attacker_card_ref;
le_uint16_t defense_card_ref;
parray<le_uint16_t, 4 * 9> target_card_refs;
parray<le_uint16_t, 9> action_card_refs;
le_uint16_t original_attacker_card_ref;
ActionState();
bool operator==(const ActionState& other) const;
bool operator!=(const ActionState& other) const;
void clear();
std::string str() const;
} __attribute__((packed));
struct ActionChain {
int8_t effective_ap;
int8_t effective_tp;
int8_t ap_effect_bonus;
int8_t damage;
le_uint16_t acting_card_ref;
le_uint16_t unknown_card_ref_a3;
parray<le_uint16_t, 8> attack_action_card_refs;
uint8_t attack_action_card_ref_count;
AttackMedium attack_medium;
uint8_t target_card_ref_count;
ActionSubphase action_subphase;
uint8_t strike_count;
int8_t damage_multiplier;
uint8_t attack_number;
int8_t tp_effect_bonus;
uint8_t unused1;
uint8_t unused2;
int8_t card_ap;
int8_t card_tp;
le_uint32_t flags;
parray<le_uint16_t, 4 * 9> target_card_refs;
ActionChain();
bool operator==(const ActionChain& other) const;
bool operator!=(const ActionChain& other) const;
void clear();
void clear_FF();
std::string str() const;
} __attribute__((packed));
struct ActionChainWithConds {
ActionChain chain;
parray<Condition, 9> conditions;
ActionChainWithConds();
bool operator==(const ActionChainWithConds& other) const;
bool operator!=(const ActionChainWithConds& other) const;
void clear();
void clear_FF();
void clear_inner();
void clear_target_card_refs();
void reset();
bool check_flag(uint32_t flags) const;
void clear_flags(uint32_t flags);
void set_flags(uint32_t flags);
void add_attack_action_card_ref(uint16_t card_ref, std::shared_ptr<Server> server);
void add_target_card_ref(uint16_t card_ref);
void compute_attack_medium(std::shared_ptr<Server> server);
bool get_condition_value(
ConditionType cond_type,
uint16_t card_ref,
uint8_t def_effect_index,
uint16_t value,
uint16_t* out_value) const;
void set_action_subphase_from_card(std::shared_ptr<const Card> card);
bool unknown_8024DEC4() const;
std::string str() const;
} __attribute__((packed));
struct ActionMetadata {
le_uint16_t card_ref;
uint8_t target_card_ref_count;
uint8_t defense_card_ref_count;
ActionSubphase action_subphase;
int8_t defense_power;
int8_t defense_bonus;
int8_t attack_bonus;
le_uint32_t flags;
parray<le_uint16_t, 4 * 9> target_card_refs;
parray<le_uint16_t, 8> defense_card_refs;
parray<le_uint16_t, 8> original_attacker_card_refs;
ActionMetadata();
bool operator==(const ActionMetadata& other) const;
bool operator!=(const ActionMetadata& other) const;
std::string str() const;
void clear();
void clear_FF();
bool check_flag(uint32_t mask) const;
void set_flags(uint32_t flags);
void clear_flags(uint32_t flags);
void clear_defense_and_attacker_card_refs();
void clear_target_card_refs();
void add_target_card_ref(uint16_t card_ref);
void add_defense_card_ref(
uint16_t defense_card_ref,
std::shared_ptr<Card> card,
uint16_t original_attacker_card_ref);
} __attribute__((packed));
struct HandAndEquipState {
parray<uint8_t, 2> dice_results;
uint8_t atk_points;
uint8_t def_points;
uint8_t atk_points2; // TODO: rename this to something more appropriate
uint8_t unknown_a1;
uint8_t total_set_cards_cost;
uint8_t is_cpu_player;
le_uint32_t assist_flags;
parray<le_uint16_t, 6> hand_card_refs;
le_uint16_t assist_card_ref;
parray<le_uint16_t, 8> set_card_refs;
le_uint16_t sc_card_ref;
parray<le_uint16_t, 6> hand_card_refs2;
parray<le_uint16_t, 8> set_card_refs2;
le_uint16_t assist_card_ref2;
le_uint16_t assist_card_set_number;
le_uint16_t assist_card_id;
uint8_t assist_remaining_turns;
uint8_t assist_delay_turns;
uint8_t atk_bonuses;
uint8_t def_bonuses;
parray<uint8_t, 2> unused2;
HandAndEquipState();
bool operator==(const HandAndEquipState& other) const;
bool operator!=(const HandAndEquipState& other) const;
void clear();
void clear_FF();
std::string str() const;
} __attribute__((packed));
struct PlayerStats {
le_uint16_t damage_given;
le_uint16_t damage_taken;
le_uint16_t num_opponent_cards_destroyed;
le_uint16_t num_owned_cards_destroyed;
le_uint16_t total_move_distance;
le_uint16_t num_cards_set;
le_uint16_t num_item_or_creature_cards_set;
le_uint16_t num_attack_actions_set;
le_uint16_t num_tech_cards_set;
le_uint16_t num_assist_cards_set;
le_uint16_t defense_actions_set_on_self;
le_uint16_t defense_actions_set_on_ally;
le_uint16_t num_cards_drawn;
le_uint16_t max_attack_damage;
le_uint16_t max_attack_combo_size;
le_uint16_t num_attacks_given;
le_uint16_t num_attacks_taken;
le_uint16_t sc_damage_taken;
le_uint16_t action_card_negated_damage;
le_uint16_t unused;
PlayerStats();
void clear();
float score(size_t num_rounds) const;
uint8_t rank(size_t num_rounds) const;
const char* rank_name(size_t num_rounds) const;
static uint8_t rank_for_score(float score);
static const char* name_for_rank(uint8_t rank);
} __attribute__((packed));
std::vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses);
} // namespace Episode3
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#pragma once
#include <stdint.h>
#include <memory>
#include "DataIndex.hh"
#include "PlayerState.hh"
#include "DeckState.hh"
#include "AssistServer.hh"
namespace Episode3 {
class Server;
void compute_effective_range(
parray<uint8_t, 9 * 9>& ret,
std::shared_ptr<const DataIndex> data_index,
uint16_t card_id,
const Location& loc,
std::shared_ptr<const MapAndRulesState> map_and_rules);
bool card_linkage_is_valid(
std::shared_ptr<const DataIndex::CardEntry> right_def,
std::shared_ptr<const DataIndex::CardEntry> left_def,
std::shared_ptr<const DataIndex::CardEntry> sc_def,
bool has_permission_effect);
class RulerServer {
public:
struct MovePath {
int32_t length;
uint32_t remaining_distance;
Location end_loc;
parray<Location, 11> step_locs;
uint32_t num_occupied_tiles;
uint32_t cost;
MovePath();
void add_step(const Location& loc);
uint32_t get_cost() const;
uint32_t get_length_plus1() const;
void reset_totals();
bool is_valid() const;
};
explicit RulerServer(std::shared_ptr<Server> server);
std::shared_ptr<Server> server();
std::shared_ptr<const Server> server() const;
ActionChainWithConds* action_chain_with_conds_for_card_ref(
uint16_t card_ref);
const ActionChainWithConds* action_chain_with_conds_for_card_ref(
uint16_t card_ref) const;
bool any_attack_action_card_is_support_tech_or_support_pb(
const ActionState& pa) const;
bool card_has_pierce_or_rampage(
uint8_t client_id,
ConditionType cond_type,
bool* out_has_rampage,
uint16_t attacker_card_ref,
uint16_t action_card_ref,
uint8_t def_effect_index,
AttackMedium attack_medium) const;
bool attack_action_has_rampage_and_not_pierce(
const ActionState& pa, uint16_t card_ref) const;
bool attack_action_has_pierce_and_not_rampage(
const ActionState& pa, uint8_t client_id);
bool card_exists_by_status(const CardShortStatus& stat) const;
bool card_has_mighty_knuckle(uint32_t card_ref) const;
uint16_t card_id_for_card_ref(uint16_t card_ref) const;
static bool card_id_is_boss_sc(uint16_t card_id);
static bool card_id_is_support_tech_or_support_pb(uint16_t card_id);
bool card_ref_can_attack(uint16_t card_ref);
bool card_ref_can_move(
uint8_t client_id, uint16_t card_ref, bool ignore_atk_points) const;
bool card_ref_has_class_usability_condition(
uint16_t card_ref) const;
bool card_ref_has_free_maneuver(uint16_t card_ref) const;
bool card_ref_is_aerial(uint16_t card_ref) const;
bool card_ref_is_aerial_or_has_free_maneuver(
uint16_t card_ref) const;
bool card_ref_is_boss_sc(uint32_t card_ref) const;
bool card_ref_or_any_set_card_has_condition_46(
uint16_t card_ref) const;
bool card_ref_or_sc_has_fixed_range(uint16_t card_ref) const;
bool check_move_path_and_get_cost(
uint8_t client_id,
uint16_t card_ref,
parray<uint8_t, 0x100>* visited_map,
MovePath* out_path,
uint32_t* out_cost) const;
bool check_pierce_and_rampage(
uint16_t card_ref,
ConditionType cond_type,
bool* out_has_pierce,
uint16_t attacker_card_ref,
uint16_t action_card_ref,
uint8_t def_effect_index,
AttackMedium attack_medium) const;
bool check_usability_or_apply_condition_for_card_refs(
uint16_t card_ref1,
uint16_t card_ref2,
uint16_t card_ref3,
uint8_t def_effect_index,
AttackMedium attack_medium) const;
bool check_usability_or_condition_apply(
uint8_t client_id1,
uint16_t card_id1,
uint8_t client_id2,
uint16_t card_id2,
uint16_t card_id3,
uint8_t def_effect_index,
bool is_condition_check,
AttackMedium attack_medium) const;
uint16_t compute_attack_or_defense_costs(
const ActionState& pa,
bool allow_mighty_knuckle,
uint8_t* out_ally_cost) const;
bool compute_effective_range_and_target_mode_for_attack(
const ActionState& pa,
uint16_t* out_effective_card_id,
TargetMode* out_effective_target_mode,
uint16_t* out_orig_card_ref) const;
size_t count_rampage_targets_for_attack(
const ActionState& pa, uint8_t client_id) const;
bool defense_card_can_apply_to_attack(
uint16_t defense_card_ref,
uint16_t attacker_card_ref,
uint16_t attacker_sc_card_ref) const;
bool defense_card_matches_any_attack_card_top_color(
const ActionState& pa) const;
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_ref(uint16_t card_ref) const;
int32_t error_code_for_client_setting_card(
uint8_t client_id,
uint16_t card_ref,
const Location* loc,
uint8_t assist_target_client_id) const;
bool find_condition_on_card_ref(
uint16_t card_ref,
ConditionType cond_type,
Condition* out_se = nullptr,
size_t* out_value_sum = nullptr,
bool find_first_instead_of_max = false) const;
bool flood_fill_move_path(
const ActionChainWithConds& chain,
int8_t x,
int8_t y,
Direction direction,
uint8_t max_atk_points,
int16_t max_distance,
bool is_free_maneuver_or_aerial,
bool is_aerial,
parray<uint8_t, 0x100>* visited_map,
MovePath* path,
size_t num_occupied_tiles,
size_t num_vacant_tiles) const;
uint16_t get_ally_sc_card_ref(uint16_t card_ref) const;
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_id(
uint32_t card_id) const;
uint32_t get_card_id_with_effective_range(
uint16_t card_ref, uint16_t card_id_override, TargetMode* out_target_mode) const;
uint8_t get_card_ref_max_hp(uint16_t card_ref) const;
bool get_creature_summon_area(
uint8_t client_id, Location* out_loc, uint8_t* out_region_size) const;
std::shared_ptr<HandAndEquipState> get_hand_and_equip_state_for_client_id(
uint8_t client_id);
std::shared_ptr<const HandAndEquipState> get_hand_and_equip_state_for_client_id(
uint8_t client_id) const;
bool get_move_path_length_and_cost(
uint32_t client_id,
uint32_t card_ref,
const Location& loc,
uint32_t* out_length,
uint32_t* out_cost) const;
ssize_t get_path_cost(
const ActionChainWithConds& chain,
ssize_t path_length,
ssize_t cost_penalty) const;
ActionType get_pending_action_type(const ActionState& pa) const;
bool is_attack_valid(const ActionState& pa);
bool is_attack_or_defense_valid(const ActionState& pa);
bool is_card_ref_in_hand(uint16_t card_ref) const;
bool is_defense_valid(const ActionState& pa);
void link_objects(
std::shared_ptr<MapAndRulesState> map_and_rules,
std::shared_ptr<StateFlags> state_flags,
std::shared_ptr<AssistServer> assist_server);
size_t max_move_distance_for_card_ref(uint32_t card_ref) const;
static void offsets_for_direction(
const Location& loc, int32_t* out_x_offset, int32_t* out_y_offset);
void register_player(
uint8_t client_id,
std::shared_ptr<HandAndEquipState> hes,
std::shared_ptr<parray<CardShortStatus, 0x10>> short_statuses,
std::shared_ptr<DeckEntry> deck_entry,
std::shared_ptr<parray<ActionChainWithConds, 9>> set_card_action_chains,
std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas);
void replace_D1_D2_rarity_cards_with_Attack(
parray<le_uint16_t, 0x1F>& card_ids) const;
AttackMedium get_attack_medium(const ActionState& pa) const;
void set_client_team_id(uint8_t client_id, uint8_t team_id);
int32_t set_cost_for_card(uint8_t client_id, uint16_t card_ref) const;
const CardShortStatus* short_status_for_card_ref(uint16_t card_ref) const;
bool should_allow_attacks_on_current_turn() const;
int32_t verify_deck(
const parray<le_uint16_t, 0x1F>& card_ids,
const parray<uint8_t, 0x2F0>* owned_card_counts = nullptr) const;
private:
std::weak_ptr<Server> w_server;
public:
std::shared_ptr<HandAndEquipState> hand_and_equip_states[4];
std::shared_ptr<parray<CardShortStatus, 0x10>> short_statuses[4];
std::shared_ptr<DeckEntry> deck_entries[4];
std::shared_ptr<parray<ActionChainWithConds, 9>> set_card_action_chains[4];
std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas[4];
std::shared_ptr<MapAndRulesState> map_and_rules;
std::shared_ptr<StateFlags> state_flags;
std::shared_ptr<AssistServer> assist_server;
parray<uint8_t, 4> team_id_for_client_id;
int32_t error_code1;
int32_t error_code2;
int32_t error_code3;
};
} // namespace Episode3
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#pragma once
#include <stdint.h>
#include <memory>
#include "../Text.hh"
#include "../CommandFormats.hh"
#include "../Channel.hh"
#include "AssistServer.hh"
#include "CardSpecial.hh"
#include "MapState.hh"
#include "PlayerState.hh"
#include "RulerServer.hh"
struct Lobby;
namespace Episode3 {
/**
* This implementation of Episode 3 battles (contained in all files in the
* src/Episode3 directory, except for DataIndex.hh/cc) is derived from Sega's
* original server implementation, reverse-engineered from the Episode 3 client
* executable. The control flow, function breakdown, and structure definitions
* in these files map very closely to how their server implementation was
* written; notable differences (due to necessary environment differences or bug
* fixes) are described in the comments therein.
*
* Some debugging functions have been added which are not part of the original
* implementation. Notably, this applies to functions like debug message senders
* and loggers and all str() functions.
*
* There are likely undiscovered bugs in this code, some originally written by
* Sega, but more written by me as I manually transcribed and updated this code.
*/
// Class ownership levels (classes may only contain weak_ptrs, not shared_ptrs,
// to classes at the same or higher level):
// - ServerBase
// - - Server
// - - - RulerServer
// - - - - AssistServer
// - - - - CardSpecial
// - - - - - StateFlags
// - - - - - DeckEntry
// - - - - - PlayerState
// - - - - - - Card
// - - - - - - - CardShortStatus
// - - - - - - - DeckState
// - - - - - - - HandAndEquipState
// - - - - - - - MapAndRulesState / OverlayState
// - - - - - - - - Everything within DataIndex
class Server;
class ServerBase : public std::enable_shared_from_this<ServerBase> {
public:
ServerBase(
std::shared_ptr<Lobby> lobby,
std::shared_ptr<const DataIndex> data_index,
uint32_t random_seed,
std::shared_ptr<const DataIndex::MapEntry> map_if_tournament);
void init();
void reset();
void recreate_server();
struct PresenceEntry {
uint8_t player_present;
uint8_t deck_valid;
uint8_t is_cpu_player;
PresenceEntry();
void clear();
} __attribute__((packed));
std::weak_ptr<Lobby> lobby;
std::shared_ptr<const DataIndex> data_index;
PrefixedLogger log;
uint32_t random_seed;
bool is_tournament;
std::shared_ptr<const DataIndex::MapEntry> last_chosen_map;
std::shared_ptr<MapAndRulesState> map_and_rules1;
std::shared_ptr<MapAndRulesState> map_and_rules2;
std::shared_ptr<DeckEntry> deck_entries[4];
std::shared_ptr<Server> server;
parray<PresenceEntry, 4> presence_entries;
uint8_t num_clients_present;
parray<NameEntry, 4> name_entries;
parray<uint8_t, 4> name_entries_valid;
OverlayState overlay_state;
parray<parray<uint8_t, 0x2F0>, 4> client_card_counts;
};
class Server : public std::enable_shared_from_this<Server> {
public:
explicit Server(std::shared_ptr<ServerBase> base);
void init();
std::shared_ptr<ServerBase> base();
std::shared_ptr<const ServerBase> base() const;
int8_t get_winner_team_id() const;
template <typename T>
void send(const T& cmd) const {
if (cmd.header.size != sizeof(cmd) / 4) {
throw std::logic_error("outbound command size field is incorrect");
}
if (cmd.header.subsubcommand == 0x06) {
this->num_6xB4x06_commands_sent++;
this->prev_num_6xB4x06_commands_sent = this->num_6xB4x06_commands_sent;
if (this->num_6xB4x06_commands_sent > 0x100) {
return;
}
}
this->send(&cmd, cmd.header.size * 4);
}
void send(const void* data, size_t size) const;
void send_commands_for_joining_spectator(Channel& ch) const;
__attribute__((format(printf, 2, 3)))
void log_debug(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3)))
void send_debug_message_printf(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3)))
void send_info_message_printf(const char* fmt, ...) const;
void send_debug_command_received_message(
uint8_t client_id, uint8_t subsubcommand, const char* description) const;
void send_debug_command_received_message(
uint8_t subsubcommand, const char* description) const;
void send_debug_message_if_error_code_nonzero(
uint8_t client_id, int32_t error_code) const;
void send_6xB4x46() const;
void add_team_exp(uint8_t team_id, int32_t exp);
bool advance_battle_phase();
void action_phase_after();
void draw_phase_before();
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_ref(uint16_t card_ref) const;
std::shared_ptr<Card> card_for_set_card_ref(uint16_t card_ref);
std::shared_ptr<const Card> card_for_set_card_ref(uint16_t card_ref) const;
uint16_t card_id_for_card_ref(uint16_t card_ref) const;
bool card_ref_is_empty_or_has_valid_card_id(uint16_t card_ref) const;
bool check_for_battle_end();
void check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
bool check_presence_entry(uint8_t client_id) const;
void clear_player_flags_after_dice_phase();
void compute_all_map_occupied_bits();
void compute_team_dice_boost(uint8_t team_id);
void copy_player_states_to_prev_states();
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
void destroy_cards_with_zero_hp();
void determine_first_team_turn();
void dice_phase_after();
void set_phase_before();
void draw_phase_after();
void dice_phase_before();
void end_attack_list_for_client(uint8_t client_id);
void end_action_phase();
bool enqueue_attack_or_defense(uint8_t client_id, ActionState* pa);
BattlePhase get_battle_phase() const;
ActionSubphase get_current_action_subphase() const;
uint8_t get_current_team_turn() const;
std::shared_ptr<PlayerState> get_player_state(uint8_t client_id);
std::shared_ptr<const PlayerState> get_player_state(uint8_t client_id) const;
uint32_t get_random(uint32_t max);
float get_random_float_0_1();
uint32_t get_round_num() const;
SetupPhase get_setup_phase() const;
uint32_t get_should_copy_prev_states_to_current_states() const;
bool is_registration_complete() const;
void move_phase_after();
void action_phase_before();
void send_6xB4x1C_names_update();
int8_t send_6xB4x33_remove_ally_atk_if_needed(const ActionState& pa);
void send_all_state_updates();
void send_set_card_updates_and_6xB4x04_if_needed();
void set_battle_ended();
void set_battle_started();
void set_client_id_ready_to_advance_phase(uint8_t client_id);
void set_phase_after();
void move_phase_before();
void set_player_deck_valid(uint8_t client_id);
void setup_and_start_battle();
void update_battle_state_flags_and_send_6xB4x03_if_needed(
bool always_send = false);
bool update_registration_phase();
void on_server_data_input(const std::string& data);
void handle_6xB3x0B_mulligan_hand(const std::string& data);
void handle_6xB3x0C_end_mulligan_phase(const std::string& data);
void handle_6xB3x0D_end_non_action_phase(const std::string& data);
void handle_6xB3x0E_discard_card_from_hand(const std::string& data);
void handle_6xB3x0F_set_card_from_hand(const std::string& data);
void handle_6xB3x10_move_fc_to_location(const std::string& data);
void handle_6xB3x11_enqueue_attack_or_defense(const std::string& data);
void handle_6xB3x12_end_attack_list(const std::string& data);
void handle_6xB3x13_update_map_during_setup(const std::string& data);
void handle_6xB3x14_update_deck_during_setup(const std::string& data);
void handle_6xB3x15_unused_hard_reset_server_state(const std::string& data);
void handle_6xB3x1B_update_player_name(const std::string& data);
void handle_6xB3x1D_start_battle(const std::string& data);
void handle_6xB3x21_end_battle(const std::string& data);
void handle_6xB3x28_end_defense_list(const std::string& data);
void handle_6xB3x2B_ignored(const std::string&);
void handle_6xB3x34_subtract_ally_atk_points(const std::string& data);
void handle_6xB3x37_client_ready_to_advance_from_starter_roll_phase(const std::string& data);
void handle_6xB3x3A_ignored(const std::string& data);
void handle_6xB3x40_map_list_request(const std::string& data);
void handle_6xB3x41_map_request(const std::string& data);
void handle_6xB3x48_end_turn(const std::string& data);
void handle_6xB3x49_card_counts(const std::string& data);
void compute_losing_team_id_and_add_winner_flags(uint32_t flags);
uint32_t get_team_exp(uint8_t team_id) const;
uint32_t send_6xB4x06_if_card_ref_invalid(
uint16_t card_ref, int16_t negative_value);
void unknown_8023EEF4();
void execute_bomb_assist_effect();
void replace_targets_due_to_destruction_or_conditions(
ActionState* as);
bool any_target_exists_for_attack(const ActionState& as);
uint8_t get_current_team_turn2() const;
void unknown_8023EE48();
void unknown_8023EE80();
void unknown_802402F4();
void send_6xB4x39() const;
void send_6xB4x05(); // Recomputes the map occupied bits, so can't be const
void send_6xB4x02_for_all_players_if_needed(bool always_send = false);
void send_6xB4x50_trap_tile_locations() const;
G_UpdateDecks_GC_Ep3_6xB4x07 prepare_6xB4x07_decks_update() const;
G_SetPlayerNames_GC_Ep3_6xB4x1C prepare_6xB4x1C_names_update() const;
static std::string prepare_6xB6x41_map_definition(
std::shared_ptr<const DataIndex::MapEntry> map);
G_SetTrapTileLocations_GC_Ep3_6xB4x50 prepare_6xB4x50_trap_tile_locations() const;
std::vector<std::shared_ptr<Card>> const_cast_set_cards_v(
const std::vector<std::shared_ptr<const Card>>& cards);
private:
typedef void (Server::*handler_t)(const std::string&);
static const std::unordered_map<uint8_t, handler_t> subcommand_handlers;
std::weak_ptr<ServerBase> w_base;
public:
uint32_t battle_finished;
uint32_t battle_in_progress;
uint32_t round_num;
BattlePhase battle_phase;
uint8_t first_team_turn;
uint8_t current_team_turn1;
SetupPhase setup_phase;
RegistrationPhase registration_phase;
ActionSubphase action_subphase;
uint8_t current_team_turn2;
ActionState pending_attacks[0x20];
uint32_t num_pending_attacks;
parray<uint8_t, 4> client_done_enqueuing_attacks;
parray<uint8_t, 4> player_ready_to_end_phase;
std::shared_ptr<PSOV2Encryption> random_crypt;
uint32_t unknown_a10;
uint32_t overall_time_expired;
// Note: In the original implementation, this is a uint32_t and is measured in
// seconds. In our environment, the simplest implementation uses now(), which
// returns microseconds, so we use a uint64_t instead.
uint64_t battle_start_usecs;
uint32_t should_copy_prev_states_to_current_states;
std::shared_ptr<CardSpecial> card_special;
std::shared_ptr<StateFlags> state_flags;
std::shared_ptr<PlayerState> player_states[4];
parray<uint32_t, 4> clients_done_in_mulligan_phase;
uint32_t num_pending_attacks_with_cards;
std::shared_ptr<Card> attack_cards[0x20];
ActionState pending_attacks_with_cards[0x20];
uint32_t unknown_a14;
uint32_t unknown_a15;
parray<uint32_t, 4> defense_list_ended_for_client;
std::shared_ptr<AssistServer> assist_server;
uint16_t next_assist_card_set_number;
std::shared_ptr<RulerServer> ruler_server;
parray<parray<parray<uint8_t, 2>, 2>, 5> warp_positions; // Array indexes are (type, end, x/y)
parray<int16_t, 2> team_exp;
parray<int16_t, 2> team_dice_boost;
parray<uint32_t, 2> team_client_count;
parray<uint32_t, 2> team_num_ally_fcs_destroyed;
parray<uint32_t, 2> team_num_cards_destroyed;
uint32_t hard_reset_flag;
uint8_t tournament_flag;
parray<uint8_t, 5> num_trap_tiles_of_type;
parray<uint8_t, 5> chosen_trap_tile_index_of_type;
parray<parray<parray<uint8_t, 2>, 8>, 5> trap_tile_locs;
ActionState pb_action_states[4];
parray<uint8_t, 4> has_done_pb;
parray<parray<uint8_t, 4>, 4> has_done_pb_with_client;
mutable uint32_t num_6xB4x06_commands_sent;
mutable uint32_t prev_num_6xB4x06_commands_sent;
};
} // namespace Episode3
+773
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@@ -0,0 +1,773 @@
#include "Tournament.hh"
#include <phosg/Random.hh>
#include "../CommandFormats.hh"
#include "../SendCommands.hh"
using namespace std;
namespace Episode3 {
Tournament::PlayerEntry::PlayerEntry(uint32_t serial_number)
: serial_number(serial_number), com_deck() { }
Tournament::PlayerEntry::PlayerEntry(
shared_ptr<const COMDeckDefinition> com_deck)
: serial_number(0), com_deck(com_deck) { }
bool Tournament::PlayerEntry::is_com() const {
return (this->com_deck != nullptr);
}
bool Tournament::PlayerEntry::is_human() const {
return (this->serial_number != 0);
}
Tournament::Team::Team(
shared_ptr<Tournament> tournament, size_t index, size_t max_players)
: tournament(tournament),
index(index),
max_players(max_players),
name(""),
password(""),
num_rounds_cleared(0),
is_active(true) { }
string Tournament::Team::str() const {
size_t num_human_players = 0;
size_t num_com_players = 0;
for (const auto& player : this->players) {
num_human_players += player.is_human();
num_com_players += player.is_com();
}
string ret = string_printf("[Team/%zu %s %zuH/%zuC/%zuP name=%s pass=%s rounds=%zu",
this->index, this->is_active ? "active" : "inactive",
num_human_players, num_com_players, this->max_players, this->name.c_str(),
this->password.c_str(), this->num_rounds_cleared);
for (const auto& player : this->players) {
if (player.is_human()) {
ret += string_printf(" %08" PRIX32, player.serial_number);
}
}
return ret + "]";
}
void Tournament::Team::register_player(
uint32_t serial_number,
const string& team_name,
const string& password) {
if (this->players.size() >= this->max_players) {
throw runtime_error("team is full");
}
if (!this->name.empty() && (password != this->password)) {
throw runtime_error("incorrect password");
}
auto tournament = this->tournament.lock();
if (!tournament) {
throw runtime_error("tournament has been deleted");
}
if (!tournament->all_player_serial_numbers.emplace(serial_number).second) {
throw runtime_error("player already registered in same tournament");
}
for (const auto& player : this->players) {
if (player.is_human() && (player.serial_number == serial_number)) {
throw logic_error("player already registered in team but not in tournament");
}
}
this->players.emplace_back(serial_number);
if (this->name.empty()) {
this->name = team_name;
this->password = password;
}
}
bool Tournament::Team::unregister_player(uint32_t serial_number) {
size_t index;
for (index = 0; index < this->players.size(); index++) {
if (this->players[index].is_human() &&
(this->players[index].serial_number == serial_number)) {
break;
}
}
if (index < this->players.size()) {
this->players.erase(this->players.begin() + index);
if (this->players.empty()) {
this->name.clear();
this->password.clear();
}
auto tournament = this->tournament.lock();
if (!tournament) {
return false;
}
// If the tournament has already started, make the team forfeit their game.
// If any player withdraws from a team after the registration phase, the
// entire team essentially forfeits their entry.
if (tournament->get_state() != Tournament::State::REGISTRATION) {
// Look through the pending matches to see if this team is involved in any
// of them
for (auto match : tournament->pending_matches) {
if (!match->preceding_a || !match->preceding_b) {
throw logic_error("zero-round match is pending after tournament registration phase");
}
if (match->preceding_a->winner_team.get() == this) {
match->set_winner_team(match->preceding_b->winner_team);
break;
} else if (match->preceding_b->winner_team.get() == this) {
match->set_winner_team(match->preceding_a->winner_team);
break;
}
}
// If the tournament has not started yet, just remove the player from the
// team
} else {
if (!tournament->all_player_serial_numbers.erase(serial_number)) {
throw logic_error("player removed from team but not from tournament");
}
}
return true;
} else {
return false;
}
}
bool Tournament::Team::has_any_human_players() const {
for (const auto& player : this->players) {
if (player.is_human()) {
return true;
}
}
return false;
}
size_t Tournament::Team::num_human_players() const {
size_t ret = 0;
for (const auto& player : this->players) {
ret += player.is_human();
}
return ret;
}
size_t Tournament::Team::num_com_players() const {
size_t ret = 0;
for (const auto& player : this->players) {
ret += player.is_com();
}
return ret;
}
Tournament::Match::Match(
shared_ptr<Tournament> tournament,
shared_ptr<Match> preceding_a,
shared_ptr<Match> preceding_b)
: tournament(tournament),
preceding_a(preceding_a),
preceding_b(preceding_b),
winner_team(nullptr),
round_num(0) {
if (this->preceding_a->round_num != this->preceding_b->round_num) {
throw logic_error("preceding matches have different round numbers");
}
this->round_num = this->preceding_a->round_num + 1;
}
Tournament::Match::Match(
shared_ptr<Tournament> tournament,
shared_ptr<Team> winner_team)
: tournament(tournament),
preceding_a(nullptr),
preceding_b(nullptr),
winner_team(winner_team),
round_num(0) { }
string Tournament::Match::str() const {
string winner_str = this->winner_team ? this->winner_team->str() : "(none)";
return string_printf("[Match round=%zu winner=%s]", this->round_num, winner_str.c_str());
}
bool Tournament::Match::resolve_if_no_human_players() {
if (this->winner_team) {
return true;
}
// If both matches before this one are resolved and neither winner team has
// any humans on it, skip this match entirely and just make one team advance
// arbitrarily
if (this->preceding_a->winner_team &&
this->preceding_b->winner_team &&
!this->preceding_a->winner_team->has_any_human_players() &&
!this->preceding_b->winner_team->has_any_human_players()) {
this->set_winner_team((random_object<uint8_t>() & 1)
? this->preceding_b->winner_team : this->preceding_a->winner_team);
return true;
} else {
return false;
}
}
void Tournament::Match::on_winner_team_set() {
auto tournament = this->tournament.lock();
if (!tournament) {
return;
}
tournament->pending_matches.erase(this->shared_from_this());
// Resolve the following match if possible (this skips CPU-only matches). If
// the following match can't be resolved, mark it pending.
auto following = this->following.lock();
if (following && !following->resolve_if_no_human_players()) {
tournament->pending_matches.emplace(following);
}
// If there are no pending matches, then the tournament is complete
if (tournament->pending_matches.empty()) {
tournament->current_state = Tournament::State::COMPLETE;
}
}
void Tournament::Match::set_winner_team_without_triggers(shared_ptr<Team> team) {
if (!this->preceding_a || !this->preceding_b) {
throw logic_error("set_winner_team called on zero-round match");
}
if ((team != this->preceding_a->winner_team) &&
(team != this->preceding_b->winner_team)) {
throw logic_error("winner team did not participate in match");
}
this->winner_team = team;
this->winner_team->num_rounds_cleared++;
if (this->winner_team == this->preceding_a->winner_team) {
this->preceding_b->winner_team->is_active = false;
} else {
this->preceding_a->winner_team->is_active = false;
}
}
void Tournament::Match::set_winner_team(shared_ptr<Team> team) {
this->set_winner_team_without_triggers(team);
this->on_winner_team_set();
}
shared_ptr<Tournament::Team> Tournament::Match::opponent_team_for_team(
shared_ptr<Team> team) const {
if (!this->preceding_a || !this->preceding_b) {
throw logic_error("zero-round matches do not have opponents");
}
if (team == this->preceding_a->winner_team) {
return this->preceding_b->winner_team;
} else if (team == this->preceding_b->winner_team) {
return this->preceding_a->winner_team;
} else {
throw logic_error("team is not registered for this match");
}
}
Tournament::Tournament(
shared_ptr<const DataIndex> data_index,
uint8_t number,
const string& name,
shared_ptr<const DataIndex::MapEntry> map,
const Rules& rules,
size_t num_teams,
bool is_2v2)
: log(string_printf("[Tournament/%02hhX] ", number)),
data_index(data_index),
number(number),
name(name),
map(map),
rules(rules),
num_teams(num_teams),
is_2v2(is_2v2),
current_state(State::REGISTRATION) {
if (this->num_teams < 4) {
throw invalid_argument("team count must be 4 or more");
}
if (this->num_teams > 32) {
throw invalid_argument("team count must be 32 or fewer");
}
if (this->num_teams & (this->num_teams - 1)) {
throw invalid_argument("team count must be a power of 2");
}
}
Tournament::Tournament(
std::shared_ptr<const DataIndex> data_index,
uint8_t number,
std::shared_ptr<const JSONObject> json)
: log(string_printf("[Tournament/%02hhX] ", number)),
data_index(data_index),
source_json(json),
number(number),
current_state(State::REGISTRATION) { }
void Tournament::init() {
vector<size_t> team_index_to_rounds_cleared;
bool is_registration_complete;
if (this->source_json) {
auto& dict = this->source_json->as_dict();
this->name = dict.at("name")->as_string();
this->map = this->data_index->definition_for_map_number(dict.at("map_number")->as_int());
this->rules = Rules(dict.at("rules"));
this->is_2v2 = dict.at("is_2v2")->as_bool();
is_registration_complete = dict.at("is_registration_complete")->as_bool();
for (const auto& team_json : dict.at("teams")->as_list()) {
auto& team_dict = team_json->as_dict();
auto& team = this->teams.emplace_back(new Team(
this->shared_from_this(),
this->teams.size(),
team_dict.at("max_players")->as_int()));
team->name = team_dict.at("name")->as_string();
team->password = team_dict.at("password")->as_string();
team_index_to_rounds_cleared.emplace_back(team_dict.at("num_rounds_cleared")->as_int());
for (const auto& player_json : team_dict.at("player_specs")->as_list()) {
if (player_json->is_int()) {
uint32_t serial_number = player_json->as_int();
team->players.emplace_back(serial_number);
this->all_player_serial_numbers.emplace(serial_number);
} else {
team->players.emplace_back(this->data_index->com_deck(
player_json->as_string()));
}
}
}
this->num_teams = this->teams.size();
this->source_json.reset();
} else {
// Create empty teams
while (this->teams.size() < this->num_teams) {
auto t = make_shared<Team>(
this->shared_from_this(), this->teams.size(), this->is_2v2 ? 2 : 1);
this->teams.emplace_back(t);
}
is_registration_complete = false;
}
// Create the match structure
while (this->zero_round_matches.size() < this->num_teams) {
this->zero_round_matches.emplace_back(make_shared<Match>(
this->shared_from_this(), this->teams[this->zero_round_matches.size()]));
}
// Create the bracket matches
vector<shared_ptr<Match>> current_round_matches = this->zero_round_matches;
while (current_round_matches.size() > 1) {
vector<shared_ptr<Match>> next_round_matches;
for (size_t z = 0; z < current_round_matches.size(); z += 2) {
auto m = make_shared<Match>(
this->shared_from_this(),
current_round_matches[z],
current_round_matches[z + 1]);
current_round_matches[z]->following = m;
current_round_matches[z + 1]->following = m;
next_round_matches.emplace_back(move(m));
}
current_round_matches = move(next_round_matches);
}
this->final_match = current_round_matches.at(0);
// Compute the match state from the teams' states
if (is_registration_complete) {
this->current_state = State::IN_PROGRESS;
// Start with all first-round matches in the match queue
unordered_set<shared_ptr<Match>> match_queue;
for (auto match : this->zero_round_matches) {
match_queue.emplace(match->following.lock());
}
if (match_queue.count(nullptr)) {
throw logic_error("null match in match queue");
}
// For each match in the queue, either resolve it from the previous state or
// mark it as unresolvable (hence it should be pending when we're done)
while (!match_queue.empty()) {
auto match_it = match_queue.begin();
auto match = *match_it;
match_queue.erase(match_it);
if (!match->preceding_a->winner_team || !match->preceding_b->winner_team) {
throw logic_error("preceding matches are not resolved");
}
size_t& a_rounds_cleared = team_index_to_rounds_cleared[
match->preceding_a->winner_team->index];
size_t& b_rounds_cleared = team_index_to_rounds_cleared[
match->preceding_b->winner_team->index];
if (a_rounds_cleared && b_rounds_cleared) {
throw runtime_error("both teams won the same match");
}
if (!a_rounds_cleared && !b_rounds_cleared) {
this->pending_matches.emplace(match); // Neither team has won yet
} else {
if (a_rounds_cleared) {
a_rounds_cleared--;
match->set_winner_team_without_triggers(match->preceding_a->winner_team);
} else {
b_rounds_cleared--;
match->set_winner_team_without_triggers(match->preceding_b->winner_team);
}
// If both preceding matches of the following match are resolved, put
// the following match on the queue since it may be resolvable as well
auto following = match->following.lock();
if (following &&
following->preceding_a->winner_team &&
following->preceding_b->winner_team) {
match_queue.emplace(following);
}
}
}
if (!this->final_match->winner_team == this->pending_matches.empty()) {
throw logic_error("there must be pending matches if and only if the final match is not resolved");
}
// If all matches are resolved, then the tournament is complete
if (this->final_match->winner_team) {
this->current_state = State::COMPLETE;
}
} else {
// Make all the zero round matches pending (this is needed so that start()
// will auto-resolve all-CPU matches in the first round)
for (auto m : this->zero_round_matches) {
this->pending_matches.emplace(m);
}
this->current_state = State::REGISTRATION;
}
}
std::shared_ptr<JSONObject> Tournament::json() const {
unordered_map<string, shared_ptr<JSONObject>> dict;
dict.emplace("name", make_json_str(this->name));
dict.emplace("map_number", make_json_int(this->map->map.map_number));
dict.emplace("rules", this->rules.json());
dict.emplace("is_2v2", make_json_bool(this->is_2v2));
dict.emplace("is_registration_complete", make_json_bool(
this->current_state != State::REGISTRATION));
vector<shared_ptr<JSONObject>> teams_list;
for (auto team : this->teams) {
unordered_map<string, shared_ptr<JSONObject>> team_dict;
team_dict.emplace("max_players", make_json_int(team->max_players));
vector<shared_ptr<JSONObject>> player_jsons_list;
for (const auto& player : team->players) {
if (player.is_human()) {
player_jsons_list.emplace_back(make_json_int(player.serial_number));
} else {
player_jsons_list.emplace_back(make_json_str(player.com_deck->deck_name));
}
}
team_dict.emplace("player_specs", make_json_list(move(player_jsons_list)));
team_dict.emplace("name", make_json_str(team->name));
team_dict.emplace("password", make_json_str(team->password));
team_dict.emplace("num_rounds_cleared", make_json_int(team->num_rounds_cleared));
teams_list.emplace_back(new JSONObject(move(team_dict)));
}
dict.emplace("teams", make_json_list(move(teams_list)));
return shared_ptr<JSONObject>(new JSONObject(move(dict)));
}
std::shared_ptr<const DataIndex> Tournament::get_data_index() const {
return this->data_index;
}
uint8_t Tournament::get_number() const {
return this->number;
}
const string& Tournament::get_name() const {
return this->name;
}
shared_ptr<const DataIndex::MapEntry> Tournament::get_map() const {
return this->map;
}
const Rules& Tournament::get_rules() const {
return this->rules;
}
bool Tournament::get_is_2v2() const {
return this->is_2v2;
}
Tournament::State Tournament::get_state() const {
return this->current_state;
}
const vector<shared_ptr<Tournament::Team>>& Tournament::all_teams() const {
return this->teams;
}
shared_ptr<Tournament::Team> Tournament::get_team(size_t index) const {
return this->teams.at(index);
}
shared_ptr<Tournament::Team> Tournament::get_winner_team() const {
if (this->current_state != State::COMPLETE) {
return nullptr;
}
if (!this->final_match->winner_team) {
throw logic_error("tournament is complete but winner is not set");
}
return this->final_match->winner_team;
}
shared_ptr<Tournament::Match> Tournament::next_match_for_team(
shared_ptr<Team> team) const {
if (this->current_state == Tournament::State::REGISTRATION) {
return nullptr;
}
for (auto match : this->pending_matches) {
if (!match->preceding_a || !match->preceding_b) {
throw logic_error("zero-round match is pending after tournament registration phase");
}
if ((team == match->preceding_a->winner_team) ||
(team == match->preceding_b->winner_team)) {
return match;
}
}
return nullptr;
}
shared_ptr<Tournament::Match> Tournament::get_final_match() const {
return this->final_match;
}
shared_ptr<Tournament::Team> Tournament::team_for_serial_number(
uint32_t serial_number) const {
if (!this->all_player_serial_numbers.count(serial_number)) {
return nullptr;
}
for (auto team : this->teams) {
for (const auto& player : team->players) {
if (player.serial_number == serial_number) {
return team->is_active ? team : nullptr;
}
}
}
throw logic_error("serial number registered in tournament but not in any team");
}
const set<uint32_t>& Tournament::get_all_player_serial_numbers() const {
return this->all_player_serial_numbers;
}
void Tournament::start() {
if (this->current_state != State::REGISTRATION) {
throw runtime_error("tournament has already started");
}
this->current_state = State::IN_PROGRESS;
// Assign names to COM teams, and assign COM decks to all empty slots
for (size_t z = 0; z < this->zero_round_matches.size(); z++) {
auto m = this->zero_round_matches[z];
auto t = m->winner_team;
if (t->name.empty()) {
t->name = string_printf("COM:%zu", z);
}
for (const auto& player : t->players) {
if (player.is_com()) {
throw logic_error("non-human player on team before tournament start");
}
}
if (this->data_index->num_com_decks() < t->max_players - t->players.size()) {
throw runtime_error("not enough COM decks to complete team");
}
// TODO: Don't allow duplicate COM decks, nor duplicate COM SCs on the same
// team
while (t->players.size() < t->max_players) {
t->players.emplace_back(this->data_index->random_com_deck());
}
}
// Resolve all possible CPU-only matches
for (auto m : this->zero_round_matches) {
m->on_winner_team_set();
}
}
void Tournament::print_bracket(FILE* stream) const {
function<void(shared_ptr<Match>, size_t)> print_match = [&](shared_ptr<Match> m, size_t indent_level) -> void {
for (size_t z = 0; z < indent_level; z++) {
fputc(' ', stream);
fputc(' ', stream);
}
string match_str = m->str();
fprintf(stream, "%s%s\n", match_str.c_str(), this->pending_matches.count(m) ? " (PENDING)" : "");
if (m->preceding_a) {
print_match(m->preceding_a, indent_level + 1);
}
if (m->preceding_b) {
print_match(m->preceding_b, indent_level + 1);
}
};
fprintf(stream, "Tournament %02hhX: %s\n", this->number, this->name.c_str());
string map_name = this->map->map.name;
fprintf(stream, " Map: %08" PRIX32 " (%s)\n", this->map->map.map_number.load(), map_name.c_str());
string rules_str = this->rules.str();
fprintf(stream, " Rules: %s\n", rules_str.c_str());
fprintf(stream, " Structure: %s, %zu entries\n", this->is_2v2 ? "2v2" : "1v1", this->num_teams);
switch (this->current_state) {
case State::REGISTRATION:
fprintf(stream, " State: REGISTRATION\n");
break;
case State::IN_PROGRESS:
fprintf(stream, " State: IN_PROGRESS\n");
break;
case State::COMPLETE:
fprintf(stream, " State: COMPLETE\n");
break;
default:
fprintf(stream, " State: UNKNOWN\n");
break;
}
fprintf(stream, " Standings:\n");
print_match(this->final_match, 2);
fprintf(stream, " Pending matches:\n");
for (const auto& match : this->pending_matches) {
string match_str = match->str();
fprintf(stream, " %s\n", match_str.c_str());
}
}
TournamentIndex::TournamentIndex(
shared_ptr<const DataIndex> data_index,
const string& state_filename,
bool skip_load_state)
: data_index(data_index), state_filename(state_filename) {
if (this->state_filename.empty() || skip_load_state) {
return;
}
auto json = JSONObject::parse(load_file(this->state_filename));
auto& list = json->as_list();
if (list.size() != 0x20) {
throw runtime_error("tournament JSON list length is incorrect");
}
for (size_t z = 0; z < 0x20; z++) {
if (!list.at(z)->is_null()) {
this->tournaments[z].reset(new Tournament(this->data_index, z, list[z]));
this->tournaments[z]->init();
}
}
}
void TournamentIndex::save() const {
if (this->state_filename.empty()) {
return;
}
vector<shared_ptr<JSONObject>> list;
for (size_t z = 0; z < 0x20; z++) {
if (this->tournaments[z]) {
list.emplace_back(this->tournaments[z]->json());
} else {
list.emplace_back(make_json_null());
}
}
auto json = make_json_list(move(list));
save_file(this->state_filename, json->format());
}
vector<shared_ptr<Tournament>> TournamentIndex::all_tournaments() const {
vector<shared_ptr<Tournament>> ret;
for (size_t z = 0; z < 0x20; z++) {
if (this->tournaments[z]) {
ret.emplace_back(this->tournaments[z]);
}
}
return ret;
}
shared_ptr<Tournament> TournamentIndex::create_tournament(
const string& name,
shared_ptr<const DataIndex::MapEntry> map,
const Rules& rules,
size_t num_teams,
bool is_2v2) {
// Find an unused tournament number
uint8_t number;
for (number = 0; number < 0x20; number++) {
if (!this->tournaments[number]) {
break;
}
}
if (number >= 0x20) {
throw runtime_error("all tournament slots are full");
}
auto t = make_shared<Tournament>(
this->data_index, number, name, map, rules, num_teams, is_2v2);
t->init();
this->tournaments[number] = t;
return t;
}
void TournamentIndex::delete_tournament(uint8_t number) {
this->tournaments[number].reset();
}
shared_ptr<Tournament> TournamentIndex::get_tournament(uint8_t number) const {
return this->tournaments[number];
}
shared_ptr<Tournament> TournamentIndex::get_tournament(const string& name) const {
for (size_t z = 0; z < 0x20; z++) {
if (this->tournaments[z] && (this->tournaments[z]->get_name() == name)) {
return this->tournaments[z];
}
}
return nullptr;
}
shared_ptr<Tournament::Team> TournamentIndex::team_for_serial_number(
uint32_t serial_number) const {
for (size_t z = 0; z < 0x20; z++) {
if (!this->tournaments[z]) {
continue;
}
auto team = this->tournaments[z]->team_for_serial_number(serial_number);
if (team) {
return team;
}
}
return nullptr;
}
} // namespace Episode3
+195
View File
@@ -0,0 +1,195 @@
#pragma once
#include <stdint.h>
#include <event2/event.h>
#include <memory>
#include <vector>
#include <unordered_set>
#include <string>
#include <phosg/JSON.hh>
#include <phosg/Strings.hh>
#include "../Player.hh"
struct Lobby;
namespace Episode3 {
// The comment in Server.hh does not apply to this file (and Tournament.cc).
class Tournament : public std::enable_shared_from_this<Tournament> {
public:
enum class State {
REGISTRATION = 0,
IN_PROGRESS,
COMPLETE,
};
struct PlayerEntry {
// Invariant: (serial_number == 0) != (com_deck == nullptr)
// (that is, exactly one of the following must be valid)
uint32_t serial_number;
std::shared_ptr<const COMDeckDefinition> com_deck;
explicit PlayerEntry(uint32_t serial_number);
explicit PlayerEntry(std::shared_ptr<const COMDeckDefinition> com_deck);
bool is_com() const;
bool is_human() const;
};
struct Team : public std::enable_shared_from_this<Team> {
std::weak_ptr<Tournament> tournament;
size_t index;
size_t max_players;
std::vector<PlayerEntry> players;
std::string name;
std::string password;
size_t num_rounds_cleared;
bool is_active;
Team(
std::shared_ptr<Tournament> tournament,
size_t index,
size_t max_players);
std::string str() const;
void register_player(
uint32_t serial_number,
const std::string& team_name,
const std::string& password);
bool unregister_player(uint32_t serial_number);
bool has_any_human_players() const;
size_t num_human_players() const;
size_t num_com_players() const;
};
struct Match : public std::enable_shared_from_this<Match> {
std::weak_ptr<Tournament> tournament;
std::shared_ptr<Match> preceding_a;
std::shared_ptr<Match> preceding_b;
std::weak_ptr<Match> following;
std::shared_ptr<Team> winner_team;
size_t round_num;
Match(
std::shared_ptr<Tournament> tournament,
std::shared_ptr<Match> preceding_a,
std::shared_ptr<Match> preceding_b);
Match(
std::shared_ptr<Tournament> tournament,
std::shared_ptr<Team> winner_team);
std::string str() const;
bool resolve_if_no_human_players();
void on_winner_team_set();
void set_winner_team(std::shared_ptr<Team> team);
void set_winner_team_without_triggers(std::shared_ptr<Team> team);
std::shared_ptr<Team> opponent_team_for_team(std::shared_ptr<Team> team) const;
};
Tournament(
std::shared_ptr<const DataIndex> data_index,
uint8_t number,
const std::string& name,
std::shared_ptr<const DataIndex::MapEntry> map,
const Rules& rules,
size_t num_teams,
bool is_2v2);
Tournament(
std::shared_ptr<const DataIndex> data_index,
uint8_t number,
std::shared_ptr<const JSONObject> json);
~Tournament() = default;
void init();
std::shared_ptr<JSONObject> json() const;
std::shared_ptr<const DataIndex> get_data_index() const;
uint8_t get_number() const;
const std::string& get_name() const;
std::shared_ptr<const DataIndex::MapEntry> get_map() const;
const Rules& get_rules() const;
bool get_is_2v2() const;
State get_state() const;
const std::vector<std::shared_ptr<Team>>& all_teams() const;
std::shared_ptr<Team> get_team(size_t index) const;
std::shared_ptr<Team> get_winner_team() const;
std::shared_ptr<Match> next_match_for_team(std::shared_ptr<Team> team) const;
std::shared_ptr<Match> get_final_match() const;
std::shared_ptr<Team> team_for_serial_number(uint32_t serial_number) const;
const std::set<uint32_t>& get_all_player_serial_numbers() const;
void start();
void print_bracket(FILE* stream) const;
private:
PrefixedLogger log;
std::shared_ptr<const DataIndex> data_index;
std::shared_ptr<const JSONObject> source_json;
uint8_t number;
std::string name;
std::shared_ptr<const DataIndex::MapEntry> map;
Rules rules;
size_t num_teams;
bool is_2v2;
State current_state;
std::set<uint32_t> all_player_serial_numbers;
std::unordered_set<std::shared_ptr<Match>> pending_matches;
// This vector contains all teams in the original starting order of the
// tournament (that is, all teams in the first round). The order within this
// vector determines which team will play against which other team in the
// first round: [0] will play against [1], [2] will play against [3], etc.
std::vector<std::shared_ptr<Team>> teams;
// The tournament begins with a "zero round", in which each team automatically
// "wins" a match, putting them into the first round. This is just to make the
// data model easier to manage, so we don't have to have a type of match with
// no preceding round.
std::vector<std::shared_ptr<Match>> zero_round_matches;
std::shared_ptr<Match> final_match;
};
class TournamentIndex {
public:
explicit TournamentIndex(
std::shared_ptr<const DataIndex> data_index,
const std::string& state_filename,
bool skip_load_state = false);
~TournamentIndex() = default;
void save() const;
std::vector<std::shared_ptr<Tournament>> all_tournaments() const;
std::shared_ptr<Tournament> create_tournament(
const std::string& name,
std::shared_ptr<const DataIndex::MapEntry> map,
const Rules& rules,
size_t num_teams,
bool is_2v2);
void delete_tournament(uint8_t number);
std::shared_ptr<Tournament> get_tournament(uint8_t number) const;
std::shared_ptr<Tournament> get_tournament(const std::string& name) const;
std::shared_ptr<Tournament::Team> team_for_serial_number(
uint32_t serial_number) const;
private:
std::shared_ptr<const DataIndex> data_index;
std::string state_filename;
std::shared_ptr<Tournament> tournaments[0x20];
};
} // namespace Episode3
+55 -14
View File
@@ -8,27 +8,68 @@
using namespace std;
FileContentsCache::File::File(const string& name, shared_ptr<const string> contents,
uint64_t load_time) : name(name), contents(contents), load_time(load_time) { }
shared_ptr<const string> FileContentsCache::get(const std::string& name) {
FileContentsCache::FileContentsCache(uint64_t ttl_usecs) : ttl_usecs(ttl_usecs) { }
FileContentsCache::File::File(
const string& name,
string&& data,
uint64_t load_time)
: name(name), data(new string(move(data))), load_time(load_time) { }
shared_ptr<const FileContentsCache::File> FileContentsCache::replace(
const string& name, string&& data, uint64_t t) {
if (t == 0) {
t = now();
}
shared_ptr<File> new_file(new File(name, move(data), t));
auto emplace_ret = this->name_to_file.emplace(name, new_file);
if (!emplace_ret.second) {
emplace_ret.first->second = new_file;
}
return new_file;
}
shared_ptr<const FileContentsCache::File> FileContentsCache::replace(
const string& name, const void* data, size_t size, uint64_t t) {
string s(reinterpret_cast<const char*>(data), size);
return this->replace(name, move(s), t);
}
FileContentsCache::GetResult FileContentsCache::get_or_load(const std::string& name) {
return this->get(name, load_file);
}
FileContentsCache::GetResult FileContentsCache::get_or_load(const char* name) {
return this->get_or_load(string(name));
}
shared_ptr<const FileContentsCache::File> FileContentsCache::get_or_throw(
const std::string& name) {
auto throw_fn = +[](const std::string&) -> string {
throw out_of_range("file missing from cache");
};
return this->get(name, throw_fn).file;
}
shared_ptr<const FileContentsCache::File> FileContentsCache::get_or_throw(
const char* name) {
return this->get_or_throw(string(name));
}
FileContentsCache::GetResult FileContentsCache::get(const std::string& name,
std::function<std::string(const std::string&)> generate) {
uint64_t t = now();
try {
auto& entry = this->name_to_file.at(name);
if (t - entry.load_time < 300000000) { // not 5 minutes old? return it
return entry.contents;
if (this->ttl_usecs && (t - entry->load_time < this->ttl_usecs)) {
return {entry, false};
}
} catch (const out_of_range& e) { }
shared_ptr<const string> contents(new string(load_file(name)));
this->name_to_file.erase(name);
this->name_to_file.emplace(piecewise_construct, forward_as_tuple(name),
forward_as_tuple(name, contents, t));
return contents;
return {this->replace(name, generate(name)), true};
}
shared_ptr<const string> FileContentsCache::get(const char* name) {
return this->get(string(name));
FileContentsCache::GetResult FileContentsCache::get(const char* name,
std::function<std::string(const std::string&)> generate) {
return this->get(string(name), generate);
}
+79 -9
View File
@@ -3,20 +3,22 @@
#include <memory>
#include <string>
#include <unordered_map>
#include <functional>
#include <phosg/Time.hh>
using namespace std;
class FileContentsCache {
private:
public:
struct File {
std::string name;
std::shared_ptr<const std::string> contents;
shared_ptr<const std::string> data;
uint64_t load_time;
File() = delete;
File(const std::string& name, std::shared_ptr<const std::string> contents,
uint64_t load_time);
File(const std::string& name, std::string&& contents, uint64_t load_time);
File(const File&) = delete;
File(File&&) = delete;
File& operator=(const File&) = delete;
@@ -24,17 +26,85 @@ private:
~File() = default;
};
public:
FileContentsCache() = default;
explicit FileContentsCache(uint64_t ttl_usecs);
FileContentsCache(const FileContentsCache&) = delete;
FileContentsCache(FileContentsCache&&) = delete;
FileContentsCache& operator=(const FileContentsCache&) = delete;
FileContentsCache& operator=(FileContentsCache&&) = delete;
~FileContentsCache() = default;
std::shared_ptr<const std::string> get(const std::string& name);
std::shared_ptr<const std::string> get(const char* name);
template <typename NameT>
bool delete_key(NameT key) {
return this->name_to_file.erase(key);
}
std::shared_ptr<const File> replace(
const std::string& name, std::string&& data, uint64_t t = 0);
std::shared_ptr<const File> replace(
const std::string& name, const void* data, size_t size, uint64_t t = 0);
struct GetResult {
std::shared_ptr<const File> file;
bool generate_called;
};
GetResult get_or_load(const std::string& name);
GetResult get_or_load(const char* name);
std::shared_ptr<const File> get_or_throw(const std::string& name);
std::shared_ptr<const File> get_or_throw(const char* name);
GetResult get(
const std::string& name, std::function<std::string(const std::string&)> generate);
GetResult get(
const char* name, std::function<std::string(const std::string&)> generate);
template <typename T>
struct GetObjResult {
const T& obj;
std::shared_ptr<const File> data;
bool generate_called;
};
template <typename T, typename NameT>
GetObjResult<T> get_obj_or_load(NameT name) {
auto res = this->get_or_load(name);
if (res.file->data->size() != sizeof(T)) {
throw runtime_error("cached string size is incorrect");
}
return {*reinterpret_cast<const T*>(res.file->data->data()), res.file, res.generate_called};
}
template <typename T, typename NameT>
GetObjResult<T> get_obj_or_throw(NameT name) {
auto res = this->get_or_throw(name);
if (res.file->data->size() != sizeof(T)) {
throw runtime_error("cached string size is incorrect");
}
return {*reinterpret_cast<const T*>(res.file->data->data()), res.file, res.generate_called};
}
template <typename T, typename NameT>
GetObjResult<T> get_obj(NameT name, std::function<T(const std::string&)> generate) {
uint64_t t = now();
try {
auto& f = this->name_to_file.at(name);
if (f->data->size() != sizeof(T)) {
throw runtime_error("cached string size is incorrect");
}
if (this->ttl_usecs && (t - f->load_time < this->ttl_usecs)) {
return {*reinterpret_cast<const T*>(f->data->data()), f, false};
}
} catch (const out_of_range& e) { }
T value = generate(name);
auto ret = this->replace_obj(name, value);
ret.generate_called = true;
return ret;
}
template <typename T, typename NameT>
GetObjResult<T> replace_obj(NameT name, const T& value) {
auto cached_value = this->replace(name, &value, sizeof(value));
return {*reinterpret_cast<const T*>(cached_value->data->data()), cached_value, false};
}
private:
std::unordered_map<std::string, File> name_to_file;
std::unordered_map<std::string, std::shared_ptr<File>> name_to_file;
uint64_t ttl_usecs;
};
+265
View File
@@ -0,0 +1,265 @@
#include "FunctionCompiler.hh"
#include <stdio.h>
#include <string.h>
#include <stdexcept>
#include <phosg/Filesystem.hh>
#ifdef HAVE_RESOURCE_FILE
#include <resource_file/Emulators/PPC32Emulator.hh>
#endif
#include "Loggers.hh"
#include "CommandFormats.hh"
using namespace std;
bool function_compiler_available() {
#ifndef HAVE_RESOURCE_FILE
return false;
#else
return true;
#endif
}
const char* name_for_architecture(CompiledFunctionCode::Architecture arch) {
switch (arch) {
case CompiledFunctionCode::Architecture::POWERPC:
return "PowerPC";
case CompiledFunctionCode::Architecture::X86:
return "x86";
default:
throw logic_error("invalid architecture");
}
}
template <typename FooterT, typename U16T>
string CompiledFunctionCode::generate_client_command_t(
const unordered_map<string, uint32_t>& label_writes,
const string& suffix) const {
FooterT footer;
footer.num_relocations = this->relocation_deltas.size();
footer.unused1.clear(0);
footer.entrypoint_addr_offset = this->entrypoint_offset_offset;
footer.unused2.clear(0);
StringWriter w;
if (!label_writes.empty()) {
string modified_code = this->code;
for (const auto& it : label_writes) {
size_t offset = this->label_offsets.at(it.first);
if (offset > modified_code.size() - 4) {
throw runtime_error("label out of range");
}
*reinterpret_cast<be_uint32_t*>(modified_code.data() + offset) = it.second;
}
w.write(modified_code);
} else {
w.write(this->code);
}
w.write(suffix);
while (w.size() & 3) {
w.put_u8(0);
}
footer.relocations_offset = w.size();
for (uint16_t delta : this->relocation_deltas) {
w.put<U16T>(delta);
}
if (this->relocation_deltas.size() & 1) {
w.put_u16(0);
}
w.put(footer);
return move(w.str());
}
string CompiledFunctionCode::generate_client_command(
const unordered_map<string, uint32_t>& label_writes,
const string& suffix) const {
if (this->arch == Architecture::POWERPC) {
return this->generate_client_command_t<S_ExecuteCode_Footer_GC_B2, be_uint16_t>(
label_writes, suffix);
} else if ((this->arch == Architecture::X86) || (this->arch == Architecture::SH4)) {
return this->generate_client_command_t<S_ExecuteCode_Footer_DC_PC_XB_BB_B2, le_uint16_t>(
label_writes, suffix);
} else {
throw logic_error("invalid architecture");
}
}
bool CompiledFunctionCode::is_big_endian() const {
return this->arch == Architecture::POWERPC;
}
shared_ptr<CompiledFunctionCode> compile_function_code(
CompiledFunctionCode::Architecture arch,
const string& directory,
const string& name,
const string& text) {
#ifndef HAVE_RESOURCE_FILE
(void)arch;
(void)directory;
(void)name;
(void)text;
throw runtime_error("function compiler is not available");
#else
shared_ptr<CompiledFunctionCode> ret(new CompiledFunctionCode());
ret->arch = arch;
ret->name = name;
ret->index = 0;
ret->hide_from_patches_menu = false;
if (arch == CompiledFunctionCode::Architecture::POWERPC) {
auto assembled = PPC32Emulator::assemble(text, {directory});
ret->code = move(assembled.code);
ret->label_offsets = move(assembled.label_offsets);
} else if (arch == CompiledFunctionCode::Architecture::X86) {
throw runtime_error("x86 assembler is not implemented");
}
set<uint32_t> reloc_indexes;
for (const auto& it : ret->label_offsets) {
if (starts_with(it.first, "reloc")) {
reloc_indexes.emplace(it.second / 4);
} else if (starts_with(it.first, "newserv_index_")) {
ret->index = stoul(it.first.substr(14), nullptr, 16);
} else if (it.first == "hide_from_patches_menu") {
ret->hide_from_patches_menu = true;
}
}
try {
ret->entrypoint_offset_offset = ret->label_offsets.at("entry_ptr");
} catch (const out_of_range&) {
throw runtime_error("code does not contain entry_ptr label");
}
uint32_t prev_index = 0;
for (const auto& it : reloc_indexes) {
uint32_t delta = it - prev_index;
if (delta > 0xFFFF) {
throw runtime_error("relocation delta too far away");
}
ret->relocation_deltas.emplace_back(delta);
prev_index = it;
}
return ret;
#endif
}
FunctionCodeIndex::FunctionCodeIndex(const string& directory) {
if (!function_compiler_available()) {
function_compiler_log.info("Function compiler is not available");
return;
}
uint32_t next_menu_item_id = 0;
for (const auto& filename : list_directory(directory)) {
if (!ends_with(filename, ".s") || ends_with(filename, ".inc.s")) {
continue;
}
bool is_patch = ends_with(filename, ".patch.s");
string name = filename.substr(0, filename.size() - (is_patch ? 8 : 2));
try {
string path = directory + "/" + filename;
string text = load_file(path);
auto code = compile_function_code(
CompiledFunctionCode::Architecture::POWERPC, directory, name, text);
if (code->index != 0) {
if (!this->index_to_function.emplace(code->index, code).second) {
throw runtime_error(string_printf(
"duplicate function index: %08" PRIX32, code->index));
}
}
this->name_to_function.emplace(name, code);
if (is_patch) {
code->menu_item_id = next_menu_item_id++;
this->menu_item_id_to_patch_function.emplace(code->menu_item_id, code);
this->name_to_patch_function.emplace(name, code);
}
string index_prefix = code->index ? string_printf("%02X => ", code->index) : "";
string patch_prefix = is_patch ? string_printf("[%08" PRIX32 "] ", code->menu_item_id) : "";
function_compiler_log.info("Compiled function %s%s%s (%s)",
index_prefix.c_str(), patch_prefix.c_str(), name.c_str(), name_for_architecture(code->arch));
} catch (const exception& e) {
function_compiler_log.warning("Failed to compile function %s: %s", name.c_str(), e.what());
}
}
}
vector<MenuItem> FunctionCodeIndex::patch_menu() const {
vector<MenuItem> ret;
ret.emplace_back(PatchesMenuItemID::GO_BACK, u"Go back", u"", 0);
for (const auto& it : this->name_to_patch_function) {
const auto& fn = it.second;
if (!fn->hide_from_patches_menu) {
ret.emplace_back(fn->menu_item_id, decode_sjis(fn->name), u"",
MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL);
}
}
return ret;
}
DOLFileIndex::DOLFileIndex(const string& directory) {
if (!function_compiler_available()) {
function_compiler_log.info("Function compiler is not available");
return;
}
if (!isdir(directory)) {
function_compiler_log.info("DOL file directory is missing");
return;
}
uint32_t next_menu_item_id = 0;
for (const auto& filename : list_directory(directory)) {
if (!ends_with(filename, ".dol")) {
continue;
}
string name = filename.substr(0, filename.size() - 4);
try {
shared_ptr<DOLFile> dol(new DOLFile());
dol->menu_item_id = next_menu_item_id++;
dol->name = name;
string path = directory + "/" + filename;
dol->data = load_file(path);
this->name_to_file.emplace(dol->name, dol);
this->item_id_to_file.emplace_back(dol);
function_compiler_log.info("Loaded DOL file %s", filename.c_str());
} catch (const exception& e) {
function_compiler_log.warning("Failed to load DOL file %s: %s", filename.c_str(), e.what());
}
}
}
vector<MenuItem> DOLFileIndex::menu() const {
vector<MenuItem> ret;
ret.emplace_back(ProgramsMenuItemID::GO_BACK, u"Go back", u"", 0);
for (const auto& dol : this->item_id_to_file) {
ret.emplace_back(dol->menu_item_id, decode_sjis(dol->name), u"",
MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL);
}
return ret;
}
+94
View File
@@ -0,0 +1,94 @@
#pragma once
#include <inttypes.h>
#include <string>
#include <unordered_map>
#include <map>
#include <vector>
#include <memory>
#include "Menu.hh"
bool function_compiler_available();
// TODO: Support x86 and SH4 function calls in the future. Currently we only
// support PPC32 because I haven't written an appropriate x86 assembler yet.
struct CompiledFunctionCode {
enum class Architecture {
POWERPC = 0, // GC
X86, // PC, XB, BB
SH4, // Dreamcast
};
Architecture arch;
std::string code;
std::vector<uint16_t> relocation_deltas;
std::unordered_map<std::string, uint32_t> label_offsets;
uint32_t entrypoint_offset_offset;
std::string name;
uint32_t index; // 0 = unused (not registered in index_to_function)
uint32_t menu_item_id;
bool hide_from_patches_menu;
bool is_big_endian() const;
template <typename FooterT, typename U16T>
std::string generate_client_command_t(
const std::unordered_map<std::string, uint32_t>& label_writes,
const std::string& suffix) const;
std::string generate_client_command(
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const std::string& suffix = "") const;
};
const char* name_for_architecture(CompiledFunctionCode::Architecture arch);
std::shared_ptr<CompiledFunctionCode> compile_function_code(
CompiledFunctionCode::Architecture arch,
const std::string& directory,
const std::string& name,
const std::string& text);
struct FunctionCodeIndex {
FunctionCodeIndex() = default;
explicit FunctionCodeIndex(const std::string& directory);
std::unordered_map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_function;
std::unordered_map<uint32_t, std::shared_ptr<CompiledFunctionCode>> index_to_function;
std::unordered_map<uint32_t, std::shared_ptr<CompiledFunctionCode>> menu_item_id_to_patch_function;
std::map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_patch_function;
std::vector<MenuItem> patch_menu() const;
inline bool patch_menu_empty() const {
return this->name_to_patch_function.empty();
}
};
struct DOLFileIndex {
struct DOLFile {
uint32_t menu_item_id;
std::string name;
std::string data;
};
std::vector<std::shared_ptr<DOLFile>> item_id_to_file;
std::map<std::string, std::shared_ptr<DOLFile>> name_to_file;
DOLFileIndex() = default;
explicit DOLFileIndex(const std::string& directory);
std::vector<MenuItem> menu() const;
inline bool empty() const {
return this->name_to_file.empty() && this->item_id_to_file.empty();
}
};
+76
View File
@@ -0,0 +1,76 @@
#include "GSLArchive.hh"
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <stdexcept>
#include "Text.hh"
using namespace std;
template <typename LongT>
struct GSLHeaderEntry {
ptext<char, 0x20> filename;
LongT offset; // In pages, so actual offset is this * 0x800
LongT size;
uint64_t unused;
} __attribute__((packed));
template <typename LongT>
void GSLArchive::load_t() {
StringReader r(*this->data);
uint64_t min_data_offset = 0xFFFFFFFFFFFFFFFF;
while (r.where() < min_data_offset) {
const auto& entry = r.get<GSLHeaderEntry<LongT>>();
if (entry.filename.len() == 0) {
break;
}
uint64_t offset = static_cast<uint64_t>(entry.offset) * 0x800;
if (offset + entry.size > this->data->size()) {
throw runtime_error("GSL entry extends beyond end of data");
}
this->entries.emplace(entry.filename, Entry{offset, entry.size});
}
}
GSLArchive::GSLArchive(shared_ptr<const string> data, bool big_endian)
: data(data) {
if (big_endian) {
this->load_t<be_uint32_t>();
} else {
this->load_t<le_uint32_t>();
}
}
const unordered_map<string, GSLArchive::Entry> GSLArchive::all_entries() const {
return this->entries;
}
pair<const void*, size_t> GSLArchive::get(const std::string& name) const {
try {
const auto& entry = this->entries.at(name);
return make_pair(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("GSL does not contain file: " + name);
}
}
string GSLArchive::get_copy(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return this->data->substr(entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("GSL does not contain file: " + name);
}
}
StringReader GSLArchive::get_reader(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return StringReader(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("GSL does not contain file: " + name);
}
}
+35
View File
@@ -0,0 +1,35 @@
#pragma once
#include <stdint.h>
#include <memory>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <string>
#include <unordered_map>
class GSLArchive {
public:
GSLArchive(std::shared_ptr<const std::string> data, bool big_endian);
~GSLArchive() = default;
struct Entry {
uint64_t offset;
uint32_t size;
};
const std::unordered_map<std::string, Entry> all_entries() const;
std::pair<const void*, size_t> get(const std::string& name) const;
std::string get_copy(const std::string& name) const;
StringReader get_reader(const std::string& name) const;
private:
template <typename LongT>
void load_t();
std::shared_ptr<const std::string> data;
std::unordered_map<std::string, Entry> entries;
};
+116 -104
View File
@@ -19,6 +19,7 @@
#include <phosg/Random.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "IPFrameInfo.hh"
#include "DNSServer.hh"
@@ -76,12 +77,8 @@ string IPStackSimulator::str_for_tcp_connection(shared_ptr<const IPClient> c,
IPStackSimulator::IPStackSimulator(
std::shared_ptr<struct event_base> base,
std::shared_ptr<Server> game_server,
std::shared_ptr<ProxyServer> proxy_server,
std::shared_ptr<ServerState> state)
: base(base),
game_server(game_server),
proxy_server(proxy_server),
state(state),
pcap_text_log_file(state->ip_stack_debug ? fopen("IPStackSimulator-Log.txt", "wt") : nullptr) {
memset(this->host_mac_address_bytes, 0x90, 6);
@@ -123,7 +120,7 @@ void IPStackSimulator::add_socket(int fd) {
uint32_t IPStackSimulator::connect_address_for_remote_address(uint32_t remote_addr) {
// Use and address not on the same subnet as the client, so that PSO Plus and
// Use an address not on the same subnet as the client, so that PSO Plus and
// Episode III will think they're talking to a remote network and won't reject
// the connection.
if ((remote_addr & 0xFF000000) != 0x23000000) {
@@ -150,7 +147,18 @@ static void flush_and_free_bufferevent(struct bufferevent* bev) {
IPStackSimulator::IPClient::TCPConnection::TCPConnection()
: server_bev(nullptr, flush_and_free_bufferevent),
pending_data(evbuffer_new(), evbuffer_free),
resend_push_event(nullptr, event_free) { }
resend_push_event(nullptr, event_free),
awaiting_first_ack(true),
server_addr(0),
server_port(0),
client_port(0),
next_client_seq(0),
acked_server_seq(0),
resend_push_usecs(DEFAULT_RESEND_PUSH_USECS),
next_push_max_frame_size(1024),
max_frame_size(1024),
bytes_received(0),
bytes_sent(0) { }
@@ -164,8 +172,7 @@ void IPStackSimulator::dispatch_on_listen_accept(
void IPStackSimulator::on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr*, int) {
int listen_fd = evconnlistener_get_fd(listener);
log(INFO, "[IPStackSimulator] Client fd %d connected via fd %d",
fd, listen_fd);
ip_stack_simulator_log.info("Virtual network fd %d connected via fd %d", fd, listen_fd);
struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
@@ -185,7 +192,7 @@ void IPStackSimulator::dispatch_on_listen_error(
void IPStackSimulator::on_listen_error(struct evconnlistener* listener) {
int err = EVUTIL_SOCKET_ERROR();
log(ERROR, "[IPStackSimulator] Failure on listening socket %d: %d (%s)",
ip_stack_simulator_log.error("Failure on listening socket %d: %d (%s)",
evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
event_base_loopexit(this->base.get(), nullptr);
}
@@ -205,7 +212,7 @@ void IPStackSimulator::on_client_input(struct bufferevent* bev) {
c = this->bev_to_client.at(bev);
} catch (const out_of_range&) {
size_t bytes = evbuffer_get_length(buf);
log(ERROR, "[IPStackSimulator] Ignoring data received from unregistered client (0x%zX bytes)",
ip_stack_simulator_log.warning("Ignoring data received from unregistered virtual network (0x%zX bytes)",
bytes);
evbuffer_drain(buf, bytes);
return;
@@ -225,8 +232,9 @@ void IPStackSimulator::on_client_input(struct bufferevent* bev) {
try {
this->on_client_frame(c, frame);
} catch (const exception& e) {
log(WARNING, "[IPStackSimulator] Failed to process client frame: %s", e.what());
print_data(stderr, frame);
if (ip_stack_simulator_log.warning("Failed to process frame: %s", e.what())) {
print_data(stderr, frame);
}
}
}
}
@@ -239,13 +247,11 @@ void IPStackSimulator::on_client_error(struct bufferevent* bev,
short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
log(WARNING, "[IPStackSimulator] Client caused error %d (%s)", err,
ip_stack_simulator_log.warning("Virtual network caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
log(INFO, "[IPStackSimulator] Client fd %d disconnected",
bufferevent_getfd(bev));
ip_stack_simulator_log.info("Virtual network fd %d disconnected", bufferevent_getfd(bev));
this->bev_to_client.erase(bev);
}
}
@@ -254,17 +260,16 @@ void IPStackSimulator::on_client_error(struct bufferevent* bev,
void IPStackSimulator::on_client_frame(
shared_ptr<IPClient> c, const string& frame) {
if (this->state->ip_stack_debug) {
fputc('\n', stderr);
log(INFO, "[IPStackSimulator] Client sent frame");
if (ip_stack_simulator_log.info("Virtual network sent frame")) {
print_data(stderr, frame);
fputc('\n', stderr);
}
this->log_frame(frame);
FrameInfo fi(frame);
if (this->state->ip_stack_debug) {
if (ip_stack_simulator_log.should_log(LogLevel::INFO)) {
string fi_header = fi.header_str();
log(INFO, "[IPStackSimulator] Frame header: %s", fi_header.c_str());
ip_stack_simulator_log.info("Frame header: %s", fi_header.c_str());
}
if (fi.arp) {
@@ -372,9 +377,7 @@ void IPStackSimulator::on_client_arp_frame(
evbuffer_add(out_buf, &r_arp, sizeof(r_arp));
evbuffer_add(out_buf, r_payload, sizeof(r_payload));
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Sending ARP response");
}
ip_stack_simulator_log.info("Sending ARP response");
if (this->pcap_text_log_file) {
StringWriter w;
@@ -433,9 +436,10 @@ void IPStackSimulator::on_client_udp_frame(
struct evbuffer* out_buf = bufferevent_get_output(c->bev.get());
if (this->state->ip_stack_debug) {
if (ip_stack_simulator_log.should_log(LogLevel::INFO)) {
string remote_str = this->str_for_ipv4_netloc(fi.ipv4->src_addr, fi.udp->src_port);
log(INFO, "[IPStackSimulator] Sending DNS response to %s", remote_str.c_str());
ip_stack_simulator_log.info("Sending DNS response to %s", remote_str.c_str());
print_data(stderr, r_data);
}
uint16_t frame_size = sizeof(r_ether) + sizeof(r_ipv4) + sizeof(r_udp) + r_data.size();
@@ -481,10 +485,8 @@ uint64_t IPStackSimulator::tcp_conn_key_for_client_frame(const FrameInfo& fi) {
void IPStackSimulator::on_client_tcp_frame(
shared_ptr<IPClient> c, const FrameInfo& fi) {
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Client sent TCP frame (seq=%08" PRIX32 ", ack=%08" PRIX32 ")",
fi.tcp->seq_num.load(), fi.tcp->ack_num.load());
}
ip_stack_simulator_log.info("Virtual network sent TCP frame (seq=%08" PRIX32 ", ack=%08" PRIX32 ")",
fi.tcp->seq_num.load(), fi.tcp->ack_num.load());
if (fi.tcp->flags & (TCPHeader::Flag::NS | TCPHeader::Flag::CWR |
TCPHeader::Flag::ECE | TCPHeader::Flag::URG)) {
@@ -544,7 +546,7 @@ void IPStackSimulator::on_client_tcp_frame(
uint64_t key = this->tcp_conn_key_for_client_frame(fi);
auto emplace_ret = c->tcp_connections.emplace(key, IPClient::TCPConnection());
auto& conn = emplace_ret.first->second;
string conn_str = this->state->ip_stack_debug ? this->str_for_tcp_connection(c, conn) : "";
string conn_str;
if (emplace_ret.second) {
// Connection is new; initialize it
@@ -557,12 +559,15 @@ void IPStackSimulator::on_client_tcp_frame(
conn.next_client_seq = fi.tcp->seq_num + 1;
conn.acked_server_seq = random_object<uint32_t>();
conn.resend_push_usecs = DEFAULT_RESEND_PUSH_USECS;
conn.next_push_max_frame_size = max_frame_size;
conn.awaiting_first_ack = true;
conn.max_frame_size = max_frame_size;
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Client opened TCP connection %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
conn_str.c_str(), conn.acked_server_seq, conn.next_client_seq);
}
conn.bytes_received = 0;
conn.bytes_sent = 0;
conn_str = this->str_for_tcp_connection(c, conn);
ip_stack_simulator_log.info("Client opened TCP connection %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
conn_str.c_str(), conn.acked_server_seq, conn.next_client_seq);
} else {
// Connection is NOT new; this is probably a resend of an earlier SYN
@@ -571,18 +576,15 @@ void IPStackSimulator::on_client_tcp_frame(
}
// TODO: We should check the syn/ack numbers here instead of just assuming
// they're correct
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Client resent SYN for TCP connection %s",
conn_str.c_str());
}
conn_str = this->str_for_tcp_connection(c, conn);
ip_stack_simulator_log.info("Client resent SYN for TCP connection %s",
conn_str.c_str());
}
// Send a SYN+ACK (send_tcp_frame always adds the ACK flag)
this->send_tcp_frame(c, conn, TCPHeader::Flag::SYN);
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Sent SYN+ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
conn_str.c_str(), conn.acked_server_seq, conn.next_client_seq);
}
ip_stack_simulator_log.info("Sent SYN+ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
conn_str.c_str(), conn.acked_server_seq, conn.next_client_seq);
} else {
// This frame isn't a SYN, so a connection object should already exist
@@ -596,9 +598,7 @@ void IPStackSimulator::on_client_tcp_frame(
bool conn_valid = true;
if (fi.tcp->flags & TCPHeader::Flag::ACK) {
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Client sent ACK %08" PRIX32, fi.tcp->ack_num.load());
}
ip_stack_simulator_log.info("Client sent ACK %08" PRIX32, fi.tcp->ack_num.load());
if (conn->awaiting_first_ack) {
if (fi.tcp->ack_num != conn->acked_server_seq + 1) {
throw runtime_error("first ack_num was not acked_server_seq + 1");
@@ -608,9 +608,7 @@ void IPStackSimulator::on_client_tcp_frame(
} else {
if (seq_num_greater(fi.tcp->ack_num, conn->acked_server_seq)) {
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Advancing acked_server_seq from %08" PRIX32, conn->acked_server_seq);
}
ip_stack_simulator_log.info("Advancing acked_server_seq from %08" PRIX32, conn->acked_server_seq);
uint32_t ack_delta = fi.tcp->ack_num - conn->acked_server_seq;
size_t pending_bytes = evbuffer_get_length(conn->pending_data.get());
if (pending_bytes < ack_delta) {
@@ -620,11 +618,10 @@ void IPStackSimulator::on_client_tcp_frame(
evbuffer_drain(conn->pending_data.get(), ack_delta);
conn->acked_server_seq += ack_delta;
conn->resend_push_usecs = DEFAULT_RESEND_PUSH_USECS;
conn->next_push_max_frame_size = conn->max_frame_size;
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Removed %08" PRIX32 " bytes from pending buffer and advanced acked_server_seq to %08" PRIX32,
ack_delta, conn->acked_server_seq);
}
ip_stack_simulator_log.info("Removed %08" PRIX32 " bytes from pending buffer and advanced acked_server_seq to %08" PRIX32,
ack_delta, conn->acked_server_seq);
} else if (seq_num_less(fi.tcp->ack_num, conn->acked_server_seq)) {
throw runtime_error("client sent lower ack num than previous frame");
@@ -642,10 +639,8 @@ void IPStackSimulator::on_client_tcp_frame(
throw runtime_error("client sent TCP FIN+RST");
}
if (this->state->ip_stack_debug) {
string conn_str = this->str_for_tcp_connection(c, *conn);
log(INFO, "[IPStackSimulator] Client closed TCP connection %s", conn_str.c_str());
}
string conn_str = this->str_for_tcp_connection(c, *conn);
ip_stack_simulator_log.info("Client closed TCP connection %s", conn_str.c_str());
// TODO: Are we supposed to send a response to an RST? Here we do, and the
// client probably just ignores it anyway
@@ -665,7 +660,8 @@ void IPStackSimulator::on_client_tcp_frame(
// server immediately.
} else if (fi.payload_size != 0) {
string conn_str = this->state->ip_stack_debug ? this->str_for_tcp_connection(c, *conn) : "";
string conn_str = ip_stack_simulator_log.should_log(LogLevel::WARNING)
? this->str_for_tcp_connection(c, *conn) : "";
size_t payload_skip_bytes;
if (fi.tcp->seq_num == conn->next_client_seq) {
@@ -685,11 +681,9 @@ void IPStackSimulator::on_client_tcp_frame(
// Payload is in the future - we must have missed a data frame. We'll
// ignore it (but warn) and send an ACK later, and the client should
// retransmit the lost data
if (this->state->ip_stack_debug) {
log(WARNING,
"[IPStackSimulator] Client sent out-of-order sequence number (expected %08" PRIX32 ", received %08" PRIX32 ", 0x%zX data bytes)",
conn->next_client_seq, fi.tcp->seq_num.load(), fi.payload_size);
}
ip_stack_simulator_log.warning(
"Client sent out-of-order sequence number (expected %08" PRIX32 ", received %08" PRIX32 ", 0x%zX data bytes)",
conn->next_client_seq, fi.tcp->seq_num.load(), fi.payload_size);
payload_skip_bytes = fi.payload_size;
}
@@ -701,14 +695,15 @@ void IPStackSimulator::on_client_tcp_frame(
const void* payload = reinterpret_cast<const uint8_t*>(fi.payload) + payload_skip_bytes;
size_t payload_size = fi.payload_size - payload_skip_bytes;
if (this->state->ip_stack_debug) {
if (payload_skip_bytes) {
log(INFO, "[IPStackSimulator] Client sent data on TCP connection %s, overlapping existing ack'ed data (0x%zX bytes ignored)",
conn_str.c_str(), payload_skip_bytes);
} else {
log(INFO, "[IPStackSimulator] Client sent data on TCP connection %s",
conn_str.c_str());
}
bool was_logged;
if (payload_skip_bytes) {
was_logged = ip_stack_simulator_log.info("Client sent data on TCP connection %s, overlapping existing ack'ed data (0x%zX bytes ignored)",
conn_str.c_str(), payload_skip_bytes);
} else {
was_logged = ip_stack_simulator_log.info("Client sent data on TCP connection %s",
conn_str.c_str());
}
if (was_logged) {
print_data(stderr, payload, payload_size);
}
@@ -720,14 +715,16 @@ void IPStackSimulator::on_client_tcp_frame(
// Update the sequence number and stats
conn->next_client_seq += payload_size;
conn->bytes_received += payload_size;
if (conn->next_client_seq < payload_size) {
ip_stack_simulator_log.warning("Client sequence number has wrapped (next=%08" PRIX32 ", bytes=%zX)",
fi.tcp->seq_num.load(), payload_size);
}
}
// Send an ACK
this->send_tcp_frame(c, *conn);
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Sent PSH ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ", bytes_received=0x%zX)",
conn_str.c_str(), conn->acked_server_seq, conn->next_client_seq, conn->bytes_received);
}
ip_stack_simulator_log.info("Sent PSH ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ", bytes_received=0x%zX)",
conn_str.c_str(), conn->acked_server_seq, conn->next_client_seq, conn->bytes_received);
}
if (conn_valid) {
@@ -743,13 +740,6 @@ void IPStackSimulator::open_server_connection(
throw logic_error("server connection is already open");
}
const PortConfiguration* port_config;
try {
port_config = &this->state->numbered_port_configuration.at(conn.server_port);
} catch (const out_of_range&) {
throw logic_error("client connected to port missing from configuration");
}
struct bufferevent* bevs[2];
bufferevent_pair_new(this->base.get(), 0, bevs);
@@ -762,16 +752,36 @@ void IPStackSimulator::open_server_connection(
// Link the client to the server - the server sees this as a normal TCP
// connection and treats it as if the client connected to one of its listening
// sockets
if (this->game_server.get()) {
this->game_server->connect_client(bevs[1], c->ipv4_addr, conn.client_port,
port_config->version, port_config->behavior);
} else if (this->proxy_server.get()) {
this->proxy_server->connect_client(bevs[1]);
shared_ptr<const PortConfiguration> port_config;
try {
port_config = this->state->number_to_port_config.at(conn.server_port);
} catch (const out_of_range&) {
bufferevent_free(bevs[1]);
throw logic_error("client connected to port missing from configuration");
}
string conn_str = this->str_for_tcp_connection(c, conn);
log(INFO, "[IPStackSimulator] Connected TCP connection %s to game server",
conn_str.c_str());
if (port_config->behavior == ServerBehavior::PROXY_SERVER) {
if (!this->state->proxy_server.get()) {
ip_stack_simulator_log.error("TCP connection %s is to non-running proxy server",
conn_str.c_str());
flush_and_free_bufferevent(bevs[1]);
} else {
this->state->proxy_server->connect_client(bevs[1], conn.server_port);
ip_stack_simulator_log.info("Connected TCP connection %s to proxy server",
conn_str.c_str());
}
} else if (this->state->game_server.get()) {
this->state->game_server->connect_client(bevs[1], c->ipv4_addr,
conn.client_port, conn.server_port, port_config->version,
port_config->behavior);
ip_stack_simulator_log.info("Connected TCP connection %s to game server",
conn_str.c_str());
} else {
ip_stack_simulator_log.error("No server available for TCP connection %s",
conn_str.c_str());
flush_and_free_bufferevent(bevs[1]);
}
}
void IPStackSimulator::send_pending_push_frame(
@@ -781,12 +791,10 @@ void IPStackSimulator::send_pending_push_frame(
return;
}
size_t bytes_to_send = min<size_t>(pending_bytes, conn.max_frame_size);
size_t bytes_to_send = min<size_t>(pending_bytes, conn.next_push_max_frame_size);
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Sending PSH frame with seq_num %08" PRIX32 ", 0x%zX/0x%zX data bytes",
conn.acked_server_seq, bytes_to_send, pending_bytes);
}
ip_stack_simulator_log.info("Sending PSH frame with seq_num %08" PRIX32 ", 0x%zX/0x%zX data bytes",
conn.acked_server_seq, bytes_to_send, pending_bytes);
this->send_tcp_frame(c, conn, TCPHeader::Flag::PSH, conn.pending_data.get(),
bytes_to_send);
@@ -796,11 +804,14 @@ void IPStackSimulator::send_pending_push_frame(
// If the client isn't responding to our PSHes, back off exponentially up to
// a limit of 5 seconds between PSH frames. This window is reset when
// acked_server_seq changes (that is, when the client has acknowledged any new
// data)
// data). It seems some situations cause GameCube clients to drop packets more
// often; to alleviate this, we also try to resend less data.
conn.resend_push_usecs *= 2;
if (conn.resend_push_usecs > 5000000) {
conn.resend_push_usecs = 5000000;
}
conn.next_push_max_frame_size = max<size_t>(
0x100, conn.next_push_max_frame_size - 0x100);
}
void IPStackSimulator::send_tcp_frame(
@@ -872,7 +883,7 @@ void IPStackSimulator::dispatch_on_resend_push(evutil_socket_t, short, void* ctx
auto* conn = reinterpret_cast<IPClient::TCPConnection*>(ctx);
auto c = conn->client.lock();
if (!c.get()) {
log(WARNING, "[IPStackSimulator] Resend push event triggered for deleted client; ignoring");
ip_stack_simulator_log.warning("Resend push event triggered for deleted client; ignoring");
} else {
c->sim->on_resend_push(c, *conn);
}
@@ -886,7 +897,7 @@ void IPStackSimulator::dispatch_on_server_input(struct bufferevent*, void* ctx)
auto* conn = reinterpret_cast<IPClient::TCPConnection*>(ctx);
auto c = conn->client.lock();
if (!c.get()) {
log(WARNING, "[IPStackSimulator] Server input event triggered for deleted client; ignoring");
ip_stack_simulator_log.warning("Server input event triggered for deleted client; ignoring");
} else {
c->sim->on_server_input(c, *conn);
}
@@ -894,10 +905,8 @@ void IPStackSimulator::dispatch_on_server_input(struct bufferevent*, void* ctx)
void IPStackSimulator::on_server_input(shared_ptr<IPClient> c, IPClient::TCPConnection& conn) {
struct evbuffer* buf = bufferevent_get_input(conn.server_bev.get());
if (this->state->ip_stack_debug) {
log(INFO, "[IPStackSimulator] Server input event: 0x%zX bytes to read",
evbuffer_get_length(buf));
}
ip_stack_simulator_log.info("Server input event: 0x%zX bytes to read",
evbuffer_get_length(buf));
evbuffer_add_buffer(conn.pending_data.get(), buf);
this->send_pending_push_frame(c, conn);
@@ -908,7 +917,7 @@ void IPStackSimulator::dispatch_on_server_error(
auto* conn = reinterpret_cast<IPClient::TCPConnection*>(ctx);
auto c = conn->client.lock();
if (!c.get()) {
log(WARNING, "[IPStackSimulator] Server error event triggered for deleted client; ignoring");
ip_stack_simulator_log.warning("Server error event triggered for deleted client; ignoring");
} else {
c->sim->on_server_error(c, *conn, events);
}
@@ -918,7 +927,7 @@ void IPStackSimulator::on_server_error(
shared_ptr<IPClient> c, IPClient::TCPConnection& conn, short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
log(WARNING, "[IPStackSimulator] Received error %d from virtual connection (%s)", err,
ip_stack_simulator_log.warning("Received error %d from virtual connection (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
@@ -929,6 +938,9 @@ void IPStackSimulator::on_server_error(
// Delete the connection object (this also flushes and frees the server
// virtual connection bufferevent)
string conn_str = this->str_for_tcp_connection(c, conn);
ip_stack_simulator_log.info("Server closed TCP connection %s",
conn_str.c_str());
c->tcp_connections.erase(this->tcp_conn_key_for_connection(conn));
}
}
@@ -938,7 +950,7 @@ void IPStackSimulator::on_server_error(
void IPStackSimulator::log_frame(const string& data) const {
if (this->pcap_text_log_file) {
print_data(this->pcap_text_log_file, data, 0, nullptr,
PrintDataFlags::SkipSeparator);
PrintDataFlags::SKIP_SEPARATOR);
fputc('\n', this->pcap_text_log_file);
fflush(this->pcap_text_log_file);
}
+1 -4
View File
@@ -17,8 +17,6 @@ class IPStackSimulator {
public:
IPStackSimulator(
std::shared_ptr<struct event_base> base,
std::shared_ptr<Server> game_server,
std::shared_ptr<ProxyServer> proxy_server,
std::shared_ptr<ServerState> state);
~IPStackSimulator();
@@ -31,8 +29,6 @@ public:
private:
std::shared_ptr<struct event_base> base;
std::shared_ptr<Server> game_server;
std::shared_ptr<ProxyServer> proxy_server;
std::shared_ptr<ServerState> state;
using unique_listener = std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)>;
@@ -69,6 +65,7 @@ private:
uint32_t next_client_seq;
uint32_t acked_server_seq;
size_t resend_push_usecs;
size_t next_push_max_frame_size;
size_t max_frame_size;
size_t bytes_received;
size_t bytes_sent;
+170 -154
View File
@@ -8,6 +8,13 @@ using namespace std;
uint32_t random_int(shared_ptr<mt19937> rand, uint32_t min, uint32_t max) {
uint32_t range = max - min + 1;
return min + ((*rand)() % range);
}
////////////////////////////////////////////////////////////////////////////////
/* these items all need some kind of special handling that hasn't been implemented yet.
@@ -23,9 +30,9 @@ using namespace std;
030D00 = Sorcerer's Right Arm
030D01 = S-beat's Arms
030D02 = P-arm's Arms
030D03 = Delsabre's Right Arm
030D03 = Delsaber's Right Arm
030D04 = C-bringer's Right Arm
030D05 = Delsabre's Left Arm
030D05 = Delsaber's Left Arm
030D06 = S-red's Arms
030D07 = Dragon's Claw
030D08 = Hildebear's Head
@@ -142,66 +149,71 @@ using namespace std;
////////////////////////////////////////////////////////////////////////////////
void player_use_item(shared_ptr<Client> c, size_t item_index) {
auto player = c->game_data.player();
ssize_t equipped_weapon = -1;
// ssize_t equipped_armor = -1;
// ssize_t equipped_shield = -1;
// ssize_t equipped_mag = -1;
for (size_t y = 0; y < c->player.inventory.num_items; y++) {
if (c->player.inventory.items[y].equip_flags & 0x0008) {
if (c->player.inventory.items[y].data.item_data1[0] == 0) {
for (size_t y = 0; y < c->game_data.player()->inventory.num_items; y++) {
if (c->game_data.player()->inventory.items[y].flags & 0x00000008) {
if (c->game_data.player()->inventory.items[y].data.data1[0] == 0) {
equipped_weapon = y;
}
// else if ((c->player.inventory.items[y].data.item_data1[0] == 1) &&
// (c->player.inventory.items[y].data.item_data1[1] == 1)) {
// else if ((c->game_data.player()->inventory.items[y].data.data1[0] == 1) &&
// (c->game_data.player()->inventory.items[y].data.data1[1] == 1)) {
// equipped_armor = y;
// } else if ((c->player.inventory.items[y].data.item_data1[0] == 1) &&
// (c->player.inventory.items[y].data.item_data1[1] == 2)) {
// } else if ((c->game_data.player()->inventory.items[y].data.data1[0] == 1) &&
// (c->game_data.player()->inventory.items[y].data.data1[1] == 2)) {
// equipped_shield = y;
// } else if (c->player.inventory.items[y].data.item_data1[0] == 2) {
// } else if (c->game_data.player()->inventory.items[y].data.data1[0] == 2) {
// equipped_mag = y;
// }
}
}
bool should_delete_item = true;
// On PC (and presumably DC), the client sends a 6x29 after this to delete the
// used item. On GC and later versions, this does not happen, so we should
// delete the item here.
bool should_delete_item = (c->version() != GameVersion::DC) &&
(c->version() != GameVersion::PC);
auto& item = c->player.inventory.items[item_index];
if (item.data.item_data1w[0] == 0x0203) { // technique disk
c->player.disp.technique_levels[item.data.item_data1[4]] = item.data.item_data1[2];
auto& item = c->game_data.player()->inventory.items[item_index];
if (item.data.data1w[0] == 0x0203) { // technique disk
c->game_data.player()->disp.technique_levels.data()[item.data.data1[4]] = item.data.data1[2];
} else if (item.data.item_data1w[0] == 0x0A03) { // grinder
} else if (item.data.data1w[0] == 0x0A03) { // grinder
if (equipped_weapon < 0) {
throw invalid_argument("grinder used with no weapon equipped");
}
if (item.data.item_data1[2] > 2) {
if (item.data.data1[2] > 2) {
throw invalid_argument("incorrect grinder value");
}
c->player.inventory.items[equipped_weapon].data.item_data1[3] += (item.data.item_data1[2] + 1);
c->game_data.player()->inventory.items[equipped_weapon].data.data1[3] += (item.data.data1[2] + 1);
// TODO: we should check for max grind here
} else if (item.data.item_data1w[0] == 0x0B03) { // material
switch (item.data.item_data1[2]) {
} else if (item.data.data1w[0] == 0x0B03) { // material
switch (item.data.data1[2]) {
case 0: // Power Material
c->player.disp.stats.atp += 2;
c->game_data.player()->disp.stats.atp += 2;
break;
case 1: // Mind Material
c->player.disp.stats.mst += 2;
c->game_data.player()->disp.stats.mst += 2;
break;
case 2: // Evade Material
c->player.disp.stats.evp += 2;
c->game_data.player()->disp.stats.evp += 2;
break;
case 3: // HP Material
c->player.inventory.hp_materials_used += 2;
c->game_data.player()->inventory.hp_materials_used += 2;
break;
case 4: // TP Material
c->player.inventory.tp_materials_used += 2;
c->game_data.player()->inventory.tp_materials_used += 2;
break;
case 5: // Def Material
c->player.disp.stats.dfp += 2;
c->game_data.player()->disp.stats.dfp += 2;
break;
case 6: // Luck Material
c->player.disp.stats.lck += 2;
c->game_data.player()->disp.stats.lck += 2;
break;
default:
throw invalid_argument("unknown material used");
@@ -209,30 +221,31 @@ void player_use_item(shared_ptr<Client> c, size_t item_index) {
} else {
// default item action is to unwrap the item if it's a present
if ((item.data.item_data1[0] == 2) && (item.data.item_data2[2] & 0x40)) {
item.data.item_data2[2] &= 0xBF;
if ((item.data.data1[0] == 2) && (item.data.data2[2] & 0x40)) {
item.data.data2[2] &= 0xBF;
should_delete_item = false;
} else if ((item.data.item_data1[0] != 2) && (item.data.item_data1[4] & 0x40)) {
item.data.item_data1[4] &= 0xBF;
} else if ((item.data.data1[0] != 2) && (item.data.data1[4] & 0x40)) {
item.data.data1[4] &= 0xBF;
should_delete_item = false;
}
}
if (should_delete_item) {
c->player.remove_item(item.data.item_id, 1, nullptr);
// Allow overdrafting meseta if the client is not BB, since the server isn't
// informed when meseta is added or removed from the bank.
c->game_data.player()->remove_item(item.data.id, 1, c->version() != GameVersion::BB);
}
}
////////////////////////////////////////////////////////////////////////////////
// reads the non-rare item preferences from the config file.
CommonItemCreator::CommonItemCreator(
const vector<uint32_t>& enemy_item_categories,
const vector<uint32_t>& box_item_categories,
const vector<vector<uint8_t>>& unit_types) :
enemy_item_categories(enemy_item_categories),
box_item_categories(box_item_categories),
unit_types(unit_types) {
CommonItemData::CommonItemData(
vector<uint32_t>&& enemy_item_categories,
vector<uint32_t>&& box_item_categories,
vector<vector<uint8_t>>&& unit_types) :
enemy_item_categories(move(enemy_item_categories)),
box_item_categories(move(box_item_categories)),
unit_types(move(unit_types)) {
// sanity check the values
if (this->enemy_item_categories.size() != 8) {
@@ -266,16 +279,21 @@ CommonItemCreator::CommonItemCreator(
}
}
int32_t CommonItemCreator::decide_item_type(bool is_box) const {
uint32_t determinant = random_object<uint32_t>();
CommonItemCreator::CommonItemCreator(
std::shared_ptr<const CommonItemData> data,
std::shared_ptr<std::mt19937> random)
: data(data), random(random) { }
const auto* v = is_box ? &this->box_item_categories : &this->enemy_item_categories;
for (size_t x = 0; x < v->size(); x++) {
uint32_t probability = v->at(x);
if (probability > determinant) {
int32_t CommonItemCreator::decide_item_type(bool is_box) const {
uint32_t det = (*this->random)();
const auto& v = is_box ? this->data->box_item_categories : this->data->enemy_item_categories;
for (size_t x = 0; x < v.size(); x++) {
uint32_t probability = v.at(x);
if (probability > det) {
return x;
}
determinant -= probability;
det -= probability;
}
return -1;
}
@@ -315,7 +333,6 @@ ItemData CommonItemCreator::create_drop_item(bool is_box, uint8_t episode,
}
ItemData item;
memset(&item, 0, sizeof(item));
// picks a random non-rare item type, then gives it appropriate random stats
// modify some of the constants in this section to change the system's
@@ -323,140 +340,140 @@ ItemData CommonItemCreator::create_drop_item(bool is_box, uint8_t episode,
int32_t type = this->decide_item_type(is_box);
switch (type) {
case 0x00: // material
item.item_data1[0] = 0x03;
item.item_data1[1] = 0x0B;
item.item_data1[2] = random_int(0, 6);
item.data1[0] = 0x03;
item.data1[1] = 0x0B;
item.data1[2] = random_int(this->random, 0, 6);
break;
case 0x01: // equipment
switch (random_int(0, 3)) {
switch (random_int(this->random, 0, 3)) {
case 0x00: // weapon
item.item_data1[1] = random_int(1, 12); // random normal class
item.item_data1[2] = difficulty + random_int(0, 2); // special type
if ((item.item_data1[1] > 0x09) && (item.item_data1[2] > 0x04)) {
item.item_data1[2] = 0x04; // no special classes above 4
item.data1[1] = random_int(this->random, 1, 12); // random normal class
item.data1[2] = difficulty + random_int(this->random, 0, 2); // special type
if ((item.data1[1] > 0x09) && (item.data1[2] > 0x04)) {
item.data1[2] = 0x04; // no special classes above 4
}
item.item_data1[4] = 0x80; // untekked
if (item.item_data1[2] < 0x04) {
item.item_data1[4] |= random_int(0, 40); // give a special
item.data1[4] = 0x80; // untekked
if (item.data1[2] < 0x04) {
item.data1[4] |= random_int(this->random, 0, 40); // give a special
}
for (size_t x = 0, y = 0; (x < 5) && (y < 3); x++) { // percentages
if (random_int(0, 10) == 1) { // 1/11 chance of getting each type of percentage
item.item_data1[6 + (y * 2)] = x + 1;
item.item_data1[7 + (y * 2)] = random_int(0, 10) * 5;
if (random_int(this->random, 0, 10) == 1) { // 1/11 chance of getting each type of percentage
item.data1[6 + (y * 2)] = x + 1;
item.data1[7 + (y * 2)] = random_int(this->random, 0, 10) * 5;
y++;
}
}
break;
case 0x01: // armor
item.item_data1[0] = 0x01;
item.item_data1[1] = 0x01;
item.item_data1[2] = (6 * difficulty) + random_int(0, ((area / 2) + 2) - 1); // standard type based on difficulty and area
if (item.item_data1[2] > 0x17) {
item.item_data1[2] = 0x17; // no standard types above 0x17
item.data1[0] = 0x01;
item.data1[1] = 0x01;
item.data1[2] = (6 * difficulty) + random_int(this->random, 0, ((area / 2) + 2) - 1); // standard type based on difficulty and area
if (item.data1[2] > 0x17) {
item.data1[2] = 0x17; // no standard types above 0x17
}
if (random_int(0, 10) == 0) { // +/-
item.item_data1[4] = random_int(0, 5);
item.item_data1[6] = random_int(0, 2);
if (random_int(this->random, 0, 10) == 0) { // +/-
item.data1[4] = random_int(this->random, 0, 5);
item.data1[6] = random_int(this->random, 0, 2);
}
item.item_data1[5] = random_int(0, 4); // slots
item.data1[5] = random_int(this->random, 0, 4); // slots
break;
case 0x02: // shield
item.item_data1[0] = 0x01;
item.item_data1[1] = 0x02;
item.item_data1[2] = (5 * difficulty) + random_int(0, ((area / 2) + 2) - 1); // standard type based on difficulty and area
if (item.item_data1[2] > 0x14) {
item.item_data1[2] = 0x14; // no standard types above 0x14
item.data1[0] = 0x01;
item.data1[1] = 0x02;
item.data1[2] = (5 * difficulty) + random_int(this->random, 0, ((area / 2) + 2) - 1); // standard type based on difficulty and area
if (item.data1[2] > 0x14) {
item.data1[2] = 0x14; // no standard types above 0x14
}
if (random_int(0, 10) == 0) { // +/-
item.item_data1[4] = random_int(0, 5);
item.item_data1[6] = random_int(0, 5);
if (random_int(this->random, 0, 10) == 0) { // +/-
item.data1[4] = random_int(this->random, 0, 5);
item.data1[6] = random_int(this->random, 0, 5);
}
break;
case 0x03: { // unit
const auto& type_table = this->unit_types.at(difficulty);
uint8_t type = type_table[random_int(0, type_table.size() - 1)];
const auto& type_table = this->data->unit_types.at(difficulty);
uint8_t type = type_table[random_int(this->random, 0, type_table.size() - 1)];
if (type == 0xFF) {
throw out_of_range("no item dropped"); // 0xFF -> no item drops
}
item.item_data1[0] = 0x01;
item.item_data1[1] = 0x03;
item.item_data1[2] = type;
item.data1[0] = 0x01;
item.data1[1] = 0x03;
item.data1[2] = type;
break;
}
}
break;
case 0x02: // technique
item.item_data1[0] = 0x03;
item.item_data1[1] = 0x02;
item.item_data1[4] = random_int(0, 18); // tech type
if ((item.item_data1[4] != 14) && (item.item_data1[4] != 17)) { // if not ryuker or reverser, give it a level
if (item.item_data1[4] == 16) { // if not anti, give it a level between 1 and 30
item.data1[0] = 0x03;
item.data1[1] = 0x02;
item.data1[4] = random_int(this->random, 0, 18); // tech type
if ((item.data1[4] != 14) && (item.data1[4] != 17)) { // if not ryuker or reverser, give it a level
if (item.data1[4] == 16) { // if not anti, give it a level between 1 and 30
if (area > 3) {
item.item_data1[2] = difficulty + random_int(0, ((area - 1) / 2) - 1);
item.data1[2] = difficulty + random_int(this->random, 0, ((area - 1) / 2) - 1);
} else {
item.item_data1[2] = difficulty;
item.data1[2] = difficulty;
}
if (item.item_data1[2] > 6) {
item.item_data1[2] = 6;
if (item.data1[2] > 6) {
item.data1[2] = 6;
}
} else {
item.item_data1[2] = (5 * difficulty) + random_int(0, ((area * 3) / 2) - 1); // else between 1 and 7
item.data1[2] = (5 * difficulty) + random_int(this->random, 0, ((area * 3) / 2) - 1); // else between 1 and 7
}
}
break;
case 0x03: // scape doll
item.item_data1[0] = 0x03;
item.item_data1[1] = 0x09;
item.item_data1[2] = 0x00;
item.data1[0] = 0x03;
item.data1[1] = 0x09;
item.data1[2] = 0x00;
break;
case 0x04: // grinder
item.item_data1[0] = 0x03;
item.item_data1[1] = 0x0A;
item.item_data1[2] = random_int(0, 2); // mono, di, tri
item.data1[0] = 0x03;
item.data1[1] = 0x0A;
item.data1[2] = random_int(this->random, 0, 2); // mono, di, tri
break;
case 0x05: // consumable
item.item_data1[0] = 0x03;
item.item_data1[5] = 0x01;
switch (random_int(0, 2)) {
item.data1[0] = 0x03;
item.data1[5] = 0x01;
switch (random_int(this->random, 0, 2)) {
case 0: // antidote / antiparalysis
item.item_data1[1] = 6;
item.item_data1[2] = random_int(0, 1);
item.data1[1] = 6;
item.data1[2] = random_int(this->random, 0, 1);
break;
case 1: // telepipe / trap vision
item.item_data1[1] = 7 + random_int(0, 1);
item.data1[1] = 7 + random_int(this->random, 0, 1);
break;
case 2: // sol / moon / star atomizer
item.item_data1[1] = 3 + random_int(0, 2);
item.data1[1] = 3 + random_int(this->random, 0, 2);
break;
}
break;
case 0x06: // consumable
item.item_data1[0] = 0x03;
item.item_data1[5] = 0x01;
item.item_data1[1] = random_int(0, 1); // mate or fluid
item.data1[0] = 0x03;
item.data1[5] = 0x01;
item.data1[1] = random_int(this->random, 0, 1); // mate or fluid
if (difficulty == 0) {
item.item_data1[2] = random_int(0, 1); // only mono and di on normal
item.data1[2] = random_int(this->random, 0, 1); // only mono and di on normal
} else if (difficulty == 3) {
item.item_data1[2] = random_int(1, 2); // only di and tri on ultimate
item.data1[2] = random_int(this->random, 1, 2); // only di and tri on ultimate
} else {
item.item_data1[2] = random_int(0, 2); // else, any of the three
item.data1[2] = random_int(this->random, 0, 2); // else, any of the three
}
break;
case 0x07: // meseta
item.item_data1[0] = 0x04;
item.item_data2d = (90 * difficulty) + (random_int(0, 20) * (area * 2)); // meseta amount
item.data1[0] = 0x04;
item.data2d = (90 * difficulty) + (random_int(this->random, 1, 20) * (area * 2)); // meseta amount
break;
default:
@@ -475,29 +492,28 @@ ItemData CommonItemCreator::create_shop_item(uint8_t difficulty,
static const uint8_t max_anti_level[4] = { 2, 4, 6, 7};
ItemData item;
memset(&item, 0, sizeof(item));
item.item_data1[0] = item_type;
while (item.item_data1[0] == 2) {
item.item_data1[0] = rand() % 3;
item.data1[0] = item_type;
while (item.data1[0] == 2) {
item.data1[0] = rand() % 3;
}
switch (item.item_data1[0]) {
switch (item.data1[0]) {
case 0: { // weapon
item.item_data1[1] = (rand() % 12) + 1;
if (item.item_data1[1] > 9) {
item.item_data1[2] = difficulty;
item.data1[1] = (rand() % 12) + 1;
if (item.data1[1] > 9) {
item.data1[2] = difficulty;
} else {
item.item_data1[2] = (rand() & 1) + difficulty;
item.data1[2] = (rand() & 1) + difficulty;
}
item.item_data1[3] = rand() % 11;
item.item_data1[4] = rand() % 11;
item.data1[3] = rand() % 11;
item.data1[4] = rand() % 11;
size_t num_percentages = 0;
for (size_t x = 0; (x < 5) && (num_percentages < 3); x++) {
if ((rand() % 4) == 1) {
item.item_data1[(num_percentages * 2) + 6] = x;
item.item_data1[(num_percentages * 2) + 7] = rand() % (max_percentages[difficulty] + 1);
item.data1[(num_percentages * 2) + 6] = x;
item.data1[(num_percentages * 2) + 7] = rand() % (max_percentages[difficulty] + 1);
num_percentages++;
}
}
@@ -505,69 +521,69 @@ ItemData CommonItemCreator::create_shop_item(uint8_t difficulty,
}
case 1: // armor
item.item_data1[1] = 0;
while (item.item_data1[1] == 0) {
item.item_data1[1] = rand() & 3;
item.data1[1] = 0;
while (item.data1[1] == 0) {
item.data1[1] = rand() & 3;
}
switch (item.item_data1[1]) {
switch (item.data1[1]) {
case 1:
item.item_data1[2] = (rand() % 6) + (difficulty * 6);
item.item_data1[5] = rand() % 5;
item.data1[2] = (rand() % 6) + (difficulty * 6);
item.data1[5] = rand() % 5;
break;
case 2:
item.item_data2[2] = (rand() % 6) + (difficulty * 5);
*reinterpret_cast<short*>(&item.item_data1[6]) = (rand() % 9) - 4;
*reinterpret_cast<short*>(&item.item_data1[9]) = (rand() % 9) - 4;
item.data2[2] = (rand() % 6) + (difficulty * 5);
*reinterpret_cast<short*>(&item.data1[6]) = (rand() % 9) - 4;
*reinterpret_cast<short*>(&item.data1[9]) = (rand() % 9) - 4;
break;
case 3:
item.item_data2[2] = rand() % 0x3B;
*reinterpret_cast<short*>(&item.item_data1[7]) = (rand() % 5) - 4;
item.data2[2] = rand() % 0x3B;
*reinterpret_cast<short*>(&item.data1[7]) = (rand() % 5) - 4;
break;
}
break;
case 3: // tool
item.item_data1[1] = rand() % 12;
switch (item.item_data1[1]) {
item.data1[1] = rand() % 12;
switch (item.data1[1]) {
case 0:
case 1:
if (difficulty == 0) {
item.item_data1[2] = 0;
item.data1[2] = 0;
} else if (difficulty == 1) {
item.item_data1[2] = rand() % 2;
item.data1[2] = rand() % 2;
} else if (difficulty == 2) {
item.item_data1[2] = (rand() % 2) + 1;
item.data1[2] = (rand() % 2) + 1;
} else if (difficulty == 3) {
item.item_data1[2] = 2;
item.data1[2] = 2;
}
break;
case 6:
item.item_data1[2] = rand() % 2;
item.data1[2] = rand() % 2;
break;
case 10:
item.item_data1[2] = rand() % 3;
item.data1[2] = rand() % 3;
break;
case 11:
item.item_data1[2] = rand() % 7;
item.data1[2] = rand() % 7;
break;
}
switch (item.item_data1[1]) {
switch (item.data1[1]) {
case 2:
item.item_data1[4] = rand() % 19;
switch (item.item_data1[4]) {
item.data1[4] = rand() % 19;
switch (item.data1[4]) {
case 14:
case 17:
item.item_data1[2] = 0; // reverser & ryuker always level 1
item.data1[2] = 0; // reverser & ryuker always level 1
break;
case 16:
item.item_data1[2] = rand() % max_anti_level[difficulty];
item.data1[2] = rand() % max_anti_level[difficulty];
break;
default:
item.item_data1[2] = rand() % max_tech_level[difficulty];
item.data1[2] = rand() % max_tech_level[difficulty];
}
break;
case 0:
@@ -579,7 +595,7 @@ ItemData CommonItemCreator::create_shop_item(uint8_t difficulty,
case 7:
case 8:
case 16:
item.item_data1[5] = rand() % (max_quantity[difficulty] + 1);
item.data1[5] = rand() % (max_quantity[difficulty] + 1);
break;
}
}
+17 -5
View File
@@ -3,20 +3,32 @@
#include <stdint.h>
#include <memory>
#include <random>
#include "Lobby.hh"
#include "Client.hh"
void player_use_item(std::shared_ptr<Client> c, size_t item_index);
struct CommonItemCreator {
struct CommonItemData {
std::vector<uint32_t> enemy_item_categories;
std::vector<uint32_t> box_item_categories;
std::vector<std::vector<uint8_t>> unit_types;
CommonItemCreator(const std::vector<uint32_t>& enemy_item_categories,
const std::vector<uint32_t>& box_item_categories,
const std::vector<std::vector<uint8_t>>& unit_types);
CommonItemData(
std::vector<uint32_t>&& enemy_item_categories,
std::vector<uint32_t>&& box_item_categories,
std::vector<std::vector<uint8_t>>&& unit_types);
};
struct CommonItemCreator {
std::shared_ptr<const CommonItemData> data;
std::shared_ptr<std::mt19937> random;
CommonItemCreator(
std::shared_ptr<const CommonItemData> data,
std::shared_ptr<std::mt19937> random);
int32_t decide_item_type(bool is_box) const;
ItemData create_drop_item(bool is_box, uint8_t episode, uint8_t difficulty,
+11 -12
View File
@@ -10,28 +10,27 @@ using namespace std;
LevelTable::LevelTable(const char* filename, bool compressed) {
string data = load_file(filename);
LevelTable::LevelTable(shared_ptr<const string> data, bool compressed) {
if (compressed) {
data = prs_decompress(data);
this->data.reset(new string(prs_decompress(*data)));
} else {
this->data = data;
}
if (data.size() < sizeof(*this)) {
if (this->data->size() < sizeof(Table)) {
throw invalid_argument("level table size is incorrect");
}
memcpy(this, data.data(), sizeof(*this));
this->table = reinterpret_cast<const Table*>(this->data->data());
}
const PlayerStats& LevelTable::base_stats_for_class(uint8_t char_class) const {
if (char_class >= 12) {
throw out_of_range("invalid character class");
}
return this->base_stats[char_class];
return this->table->base_stats[char_class];
}
const LevelStats& LevelTable::stats_for_level(uint8_t char_class,
const LevelTable::LevelStats& LevelTable::stats_for_level(uint8_t char_class,
uint8_t level) const {
if (char_class >= 12) {
throw invalid_argument("invalid character class");
@@ -39,15 +38,15 @@ const PlayerStats& LevelTable::base_stats_for_class(uint8_t char_class) const {
if (level >= 200) {
throw invalid_argument("invalid character level");
}
return this->levels[char_class][level];
return this->table->levels[char_class][level];
}
// Levels up a character by adding the level-up bonuses to the player's stats.
void LevelStats::apply(PlayerStats& ps) const {
void LevelTable::LevelStats::apply(PlayerStats& ps) const {
ps.ata += this->ata;
ps.atp += this->atp;
ps.dfp += this->dfp;
ps.evp += this->evp;
ps.hp += this->hp;
ps.mst += this->mst;
ps.lck += this->lck;
}
+41 -19
View File
@@ -2,30 +2,52 @@
#include <stdint.h>
#include "Player.hh"
#include <memory>
#include <string>
#include <phosg/Encoding.hh>
// information on a single level for a single class
struct LevelStats {
uint8_t atp; // atp to add on level up
uint8_t mst; // mst to add on level up
uint8_t evp; // evp to add on level up
uint8_t hp; // hp to add on level up
uint8_t dfp; // dfp to add on level up
uint8_t ata; // ata to add on level up
uint8_t unknown[2];
uint32_t experience; // EXP value of this level
void apply(PlayerStats& ps) const;
};
// level table format (PlyLevelTbl.prs)
struct LevelTable {
PlayerStats base_stats[12];
uint32_t unknown[12];
LevelStats levels[12][200];
struct PlayerStats {
le_uint16_t atp;
le_uint16_t mst;
le_uint16_t evp;
le_uint16_t hp;
le_uint16_t dfp;
le_uint16_t ata;
le_uint16_t lck;
LevelTable(const char* filename, bool compressed);
PlayerStats() noexcept;
} __attribute__((packed));
class LevelTable { // from PlyLevelTbl.prs
public:
struct LevelStats {
uint8_t atp;
uint8_t mst;
uint8_t evp;
uint8_t hp;
uint8_t dfp;
uint8_t ata;
uint8_t lck;
uint8_t tp;
le_uint32_t experience;
void apply(PlayerStats& ps) const;
} __attribute__((packed));
struct Table {
PlayerStats base_stats[12];
le_uint32_t unknown[12];
LevelStats levels[12][200];
} __attribute__((packed));
LevelTable(std::shared_ptr<const std::string> data, bool compressed);
const PlayerStats& base_stats_for_class(uint8_t char_class) const;
const LevelStats& stats_for_level(uint8_t char_class, uint8_t level) const;
private:
std::shared_ptr<const std::string> data;
const Table* table;
};
+125 -71
View File
@@ -5,37 +5,30 @@
#include <phosg/Filesystem.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "License.hh"
using namespace std;
License::License() {
memset(this->username, 0, 20);
memset(this->bb_password, 0, 20);
this->serial_number = 0;
memset(this->access_key, 0, 16);
memset(this->gc_password, 0, 12);
this->privileges = 0;
this->ban_end_time = 0;
}
License::License() : serial_number(0), privileges(0), ban_end_time(0) { }
string License::str() const {
string ret = string_printf("License(serial_number=%" PRIu32, this->serial_number);
if (this->username[0]) {
if (!this->username.empty()) {
ret += ", username=";
ret += this->username;
}
if (this->bb_password[0]) {
if (!this->bb_password.empty()) {
ret += ", bb-password=";
ret += this->bb_password;
}
if (this->access_key[0]) {
if (!this->access_key.empty()) {
ret += ", access-key=";
ret += this->access_key;
}
if (this->gc_password[0]) {
if (!this->gc_password.empty()) {
ret += ", gc-password=";
ret += this->gc_password;
}
@@ -48,72 +41,115 @@ string License::str() const {
LicenseManager::LicenseManager(const string& filename) : filename(filename) {
LicenseManager::LicenseManager() : filename(""), autosave(false) { }
LicenseManager::LicenseManager(const string& filename)
: filename(filename), autosave(true) {
try {
auto licenses = load_vector_file<License>(this->filename);
for (const auto& read_license : licenses) {
shared_ptr<License> license(new License(read_license));
// Before the temporary flag existed, licenses with root privileges would
// have the temporary flag set. To migrate these, explicitly unset the
// flag for all licenses loaded from the license file.
license->privileges &= ~Privilege::TEMPORARY;
uint32_t serial_number = license->serial_number;
this->bb_username_to_license.emplace(license->username, license);
this->serial_number_to_license.emplace(serial_number, license);
}
} catch (const cannot_open_file&) {
log(WARNING, "File %s does not exist; no licenses are registered",
license_log.warning("File %s does not exist; no licenses are registered",
this->filename.c_str());
}
}
void LicenseManager::save() const {
if (this->filename.empty()) {
throw logic_error("license manager has no filename; cannot save");
}
auto f = fopen_unique(this->filename, "wb");
for (const auto& it : this->serial_number_to_license) {
if (it.second->privileges & Privilege::TEMPORARY) {
continue;
}
fwritex(f.get(), it.second.get(), sizeof(License));
}
}
shared_ptr<const License> LicenseManager::verify_pc(uint32_t serial_number,
const char* access_key, const char* password) const {
auto& license = this->serial_number_to_license.at(serial_number);
if (strncmp(license->access_key, access_key, 8)) {
throw invalid_argument("incorrect access key");
}
if (password && (strcmp(license->gc_password, password))) {
throw invalid_argument("incorrect password");
}
void LicenseManager::set_autosave(bool autosave) {
this->autosave = autosave;
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
shared_ptr<const License> LicenseManager::verify_pc(uint32_t serial_number,
const string& access_key) const {
try {
auto& license = this->serial_number_to_license.at(serial_number);
if (!license->access_key.eq_n(access_key, 8)) {
throw incorrect_access_key();
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
}
return license;
} catch (const out_of_range&) {
throw missing_license();
}
return license;
}
shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
const char* access_key, const char* password) const {
auto& license = this->serial_number_to_license.at(serial_number);
if (strncmp(license->access_key, access_key, 12)) {
throw invalid_argument("incorrect access key");
const string& access_key) const {
try {
auto& license = this->serial_number_to_license.at(serial_number);
if (!license->access_key.eq_n(access_key, 12)) {
throw incorrect_access_key();
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
}
return license;
} catch (const out_of_range&) {
throw missing_license();
}
if (password && (strcmp(license->gc_password, password))) {
throw invalid_argument("incorrect password");
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
}
return license;
}
shared_ptr<const License> LicenseManager::verify_bb(const char* username,
const char* password) const {
auto& license = this->bb_username_to_license.at(username);
if (password && strcmp(license->bb_password, password)) {
throw invalid_argument("incorrect password");
shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
const string& access_key, const string& password) const {
try {
auto& license = this->serial_number_to_license.at(serial_number);
if (!license->access_key.eq_n(access_key, 12)) {
throw incorrect_access_key();
}
if (license->gc_password != password) {
throw incorrect_password();
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
}
return license;
} catch (const out_of_range&) {
throw missing_license();
}
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
shared_ptr<const License> LicenseManager::verify_bb(const string& username,
const string& password) const {
try {
auto& license = this->bb_username_to_license.at(username);
if (license->bb_password != password) {
throw incorrect_password();
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
}
return license;
} catch (const out_of_range&) {
throw missing_license();
}
return license;
}
size_t LicenseManager::count() const {
@@ -122,27 +158,38 @@ size_t LicenseManager::count() const {
void LicenseManager::ban_until(uint32_t serial_number, uint64_t end_time) {
this->serial_number_to_license.at(serial_number)->ban_end_time = end_time;
this->save();
if (this->autosave) {
this->save();
}
}
shared_ptr<const License> LicenseManager::get(uint32_t serial_number) const {
try {
return this->serial_number_to_license.at(serial_number);
} catch (const out_of_range&) {
throw missing_license();
}
}
void LicenseManager::add(shared_ptr<License> l) {
uint32_t serial_number = l->serial_number;
this->serial_number_to_license.emplace(serial_number, l);
if (l->username[0]) {
this->bb_username_to_license.emplace(l->username, l);
this->serial_number_to_license[l->serial_number] = l;
if (!l->username.empty()) {
this->bb_username_to_license[l->username] = l;
}
if (this->autosave) {
this->save();
}
this->save();
}
void LicenseManager::remove(uint32_t serial_number) {
auto l = this->serial_number_to_license.at(serial_number);
this->serial_number_to_license.erase(l->serial_number);
if (l->username[0]) {
if (!l->username.empty()) {
this->bb_username_to_license.erase(l->username);
}
this->save();
if (this->autosave) {
this->save();
}
}
vector<License> LicenseManager::snapshot() const {
@@ -154,33 +201,40 @@ vector<License> LicenseManager::snapshot() const {
}
shared_ptr<const License> LicenseManager::create_license_pc(
uint32_t serial_number,const char* access_key, const char* password) {
shared_ptr<License> LicenseManager::create_license_pc(
uint32_t serial_number, const string& access_key, bool temporary) {
shared_ptr<License> l(new License());
l->serial_number = serial_number;
strncpy(l->access_key, access_key, 8);
if (password) {
strncpy(l->gc_password, password, 8);
l->access_key = access_key;
if (temporary) {
l->privileges |= Privilege::TEMPORARY;
}
return l;
}
shared_ptr<const License> LicenseManager::create_license_gc(
uint32_t serial_number, const char* access_key, const char* password) {
shared_ptr<License> LicenseManager::create_license_gc(
uint32_t serial_number, const string& access_key, const string& password,
bool temporary) {
shared_ptr<License> l(new License());
l->serial_number = serial_number;
strncpy(l->access_key, access_key, 12);
if (password) {
strncpy(l->gc_password, password, 8);
l->access_key = access_key;
l->gc_password = password;
if (temporary) {
l->privileges |= Privilege::TEMPORARY;
}
return l;
}
shared_ptr<const License> LicenseManager::create_license_bb(
uint32_t serial_number, const char* username, const char* password) {
shared_ptr<License> LicenseManager::create_license_bb(
uint32_t serial_number, const string& username, const string& password,
bool temporary) {
shared_ptr<License> l(new License());
l->serial_number = serial_number;
strncpy(l->username, username, 19);
strncpy(l->bb_password, password, 19);
l->username = username;
l->bb_password = password;
if (temporary) {
l->privileges |= Privilege::TEMPORARY;
}
return l;
}
+60 -30
View File
@@ -5,34 +5,40 @@
#include <vector>
#include <memory>
enum Privilege {
KickUser = 0x00000001,
BanUser = 0x00000002,
SilenceUser = 0x00000004,
ChangeLobbyInfo = 0x00000008,
ChangeEvent = 0x00000010,
Announce = 0x00000020,
FreeJoinGames = 0x00000040,
UnlockGames = 0x00000080,
#include "Text.hh"
Moderator = 0x00000007,
Administrator = 0x0000003F,
Root = 0xFFFFFFFF,
enum Privilege {
KICK_USER = 0x00000001,
BAN_USER = 0x00000002,
SILENCE_USER = 0x00000004,
CHANGE_LOBBY_INFO = 0x00000008,
CHANGE_EVENT = 0x00000010,
ANNOUNCE = 0x00000020,
FREE_JOIN_GAMES = 0x00000040,
UNLOCK_GAMES = 0x00000080,
DEBUG = 0x01000000,
MODERATOR = 0x00000007,
ADMINISTRATOR = 0x0000003F,
ROOT = 0x7FFFFFFF,
TEMPORARY = 0x80000000,
};
enum LicenseVerifyAction {
BB = 0x00,
GC = 0x01,
PC = 0x02,
SerialNumber = 0x03,
SERIAL_NUMBER = 0x03,
};
struct License {
char username[20]; // BB username (max. 16 chars; should technically be Unicode)
char bb_password[20]; // BB password (max. 16 chars)
ptext<char, 0x14> username; // BB username (max. 16 chars; should technically be Unicode)
ptext<char, 0x14> bb_password; // BB password (max. 16 chars)
uint32_t serial_number; // PC/GC serial number. MUST BE PRESENT FOR BB LICENSES TOO; this is also the player's guild card number.
char access_key[16]; // PC/GC access key. (to log in using PC on a GC license, just enter the first 8 characters of the GC access key)
char gc_password[12]; // GC password
ptext<char, 0x10> access_key; // PC/GC access key. (to log in using PC on a GC license, just enter the first 8 characters of the GC access key)
ptext<char, 0x0C> gc_password; // GC password
uint32_t privileges; // privilege level
uint64_t ban_end_time; // end time of ban (zero = not banned)
@@ -40,36 +46,60 @@ struct License {
std::string str() const;
} __attribute__((packed));
class incorrect_password : public std::invalid_argument {
public:
incorrect_password() : invalid_argument("incorrect password") { }
};
class incorrect_access_key : public std::invalid_argument {
public:
incorrect_access_key() : invalid_argument("incorrect access key") { }
};
class missing_license : public std::invalid_argument {
public:
missing_license() : invalid_argument("missing license") { }
};
class LicenseManager {
public:
LicenseManager(const std::string& filename);
LicenseManager();
explicit LicenseManager(const std::string& filename);
~LicenseManager() = default;
void save() const;
void set_autosave(bool autosave);
std::shared_ptr<const License> verify_pc(uint32_t serial_number,
const char* access_key, const char* password) const;
const std::string& access_key) const;
std::shared_ptr<const License> verify_gc(uint32_t serial_number,
const char* access_key, const char* password) const;
std::shared_ptr<const License> verify_bb(const char* username,
const char* password) const;
const std::string& access_key) const;
std::shared_ptr<const License> verify_gc(uint32_t serial_number,
const std::string& access_key, const std::string& password) const;
std::shared_ptr<const License> verify_bb(const std::string& username,
const std::string& password) const;
void ban_until(uint32_t serial_number, uint64_t seconds);
size_t count() const;
std::shared_ptr<const License> get(uint32_t serial_number) const;
void add(std::shared_ptr<License> l);
void remove(uint32_t serial_number);
std::vector<License> snapshot() const;
static std::shared_ptr<const License> create_license_pc(
uint32_t serial_number, const char* access_key, const char* password);
static std::shared_ptr<const License> create_license_gc(
uint32_t serial_number, const char* access_key, const char* password);
static std::shared_ptr<const License> create_license_bb(
uint32_t serial_number, const char* username, const char* password);
static std::shared_ptr<License> create_license_pc(
uint32_t serial_number, const std::string& access_key, bool temporary);
static std::shared_ptr<License> create_license_gc(
uint32_t serial_number, const std::string& access_key,
const std::string& password, bool temporary);
static std::shared_ptr<License> create_license_bb(
uint32_t serial_number, const std::string& username,
const std::string& password, bool temporary);
protected:
void save() const;
std::string filename;
bool autosave;
std::unordered_map<std::string, std::shared_ptr<License>> bb_username_to_license;
std::unordered_map<uint32_t, std::shared_ptr<License>> serial_number_to_license;
};
+145 -49
View File
@@ -4,6 +4,7 @@
#include <phosg/Random.hh>
#include "Loggers.hh"
#include "SendCommands.hh"
#include "Text.hh"
@@ -11,23 +12,27 @@ using namespace std;
Lobby::Lobby() : lobby_id(0), min_level(0), max_level(0xFFFFFFFF),
next_game_item_id(0), version(GameVersion::GC), section_id(0), episode(1),
difficulty(0), mode(0), rare_seed(random_object<uint32_t>()), event(0),
block(0), type(0), leader_id(0), max_clients(12), flags(0),
loading_quest_id(0) {
Lobby::Lobby(uint32_t id)
: log(string_printf("[Lobby/%" PRIX32 "] ", id), lobby_log.min_level),
lobby_id(id),
min_level(0),
max_level(0xFFFFFFFF),
next_game_item_id(0x00810000),
version(GameVersion::GC),
section_id(0),
episode(1),
difficulty(0),
random_seed(random_object<uint32_t>()),
random(new mt19937(this->random_seed)),
event(0),
block(0),
type(0),
leader_id(0),
max_clients(12),
flags(0) {
for (size_t x = 0; x < 12; x++) {
this->next_item_id[x] = 0;
this->next_item_id[x] = 0x00010000 + 0x00200000 * x;
}
memset(&this->next_drop_item, 0, sizeof(this->next_drop_item));
memset(this->variations, 0, 0x20 * sizeof(this->variations[0]));
memset(this->password, 0, 36 * sizeof(this->password[0]));
memset(this->name, 0, 36 * sizeof(this->name[0]));
}
bool Lobby::is_game() const {
return this->flags & LobbyFlag::IsGame;
}
void Lobby::reassign_leader_on_client_departure(size_t leaving_client_index) {
@@ -48,7 +53,7 @@ bool Lobby::any_client_loading() const {
if (!this->clients[x].get()) {
continue;
}
if (this->clients[x]->flags & ClientFlag::Loading) {
if (this->clients[x]->flags & (Client::Flag::LOADING | Client::Flag::LOADING_QUEST)) {
return true;
}
}
@@ -65,29 +70,84 @@ size_t Lobby::count_clients() const {
return ret;
}
void Lobby::add_client(shared_ptr<Client> c) {
void Lobby::add_client(shared_ptr<Client> c, ssize_t required_client_id) {
ssize_t index;
for (index = 0; index < max_clients; index++) {
if (!this->clients[index].get()) {
this->clients[index] = c;
break;
}
}
if (index >= max_clients) {
throw out_of_range("no space left in lobby");
}
c->lobby_client_id = index;
c->lobby_id = this->lobby_id;
ssize_t min_client_id = (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) ? 4 : 0;
// if there's no one else in the lobby, set the leader id as well
if (index == 0) {
for (index = 1; index < max_clients; index++) {
if (this->clients[index].get()) {
if (required_client_id >= 0) {
if (this->clients[required_client_id].get()) {
throw out_of_range("required slot is in use");
}
this->clients[required_client_id] = c;
index = required_client_id;
} else if (c->options.prefer_high_lobby_client_id) {
for (index = max_clients - 1; index >= min_client_id; index--) {
if (!this->clients[index].get()) {
this->clients[index] = c;
break;
}
}
if (index < min_client_id) {
throw out_of_range("no space left in lobby");
}
} else {
for (index = min_client_id; index < max_clients; index++) {
if (!this->clients[index].get()) {
this->clients[index] = c;
break;
}
}
if (index >= max_clients) {
this->leader_id = c->lobby_client_id;
throw out_of_range("no space left in lobby");
}
}
c->lobby_client_id = index;
c->lobby_id = this->lobby_id;
// If there's no one else in the lobby, set the leader id as well
size_t leader_index;
for (leader_index = 0; leader_index < max_clients; leader_index++) {
if (this->clients[leader_index] && (this->clients[leader_index] != c)) {
break;
}
}
if (leader_index >= max_clients) {
this->leader_id = c->lobby_client_id;
}
// If the lobby is a game and item tracking is enabled, assign the inventory's
// item IDs
if (this->is_game() && (this->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
auto& inv = c->game_data.player()->inventory;
size_t count = min<uint8_t>(inv.num_items, 30);
for (size_t x = 0; x < count; x++) {
inv.items[x].data.id = this->generate_item_id(c->lobby_client_id);
}
c->game_data.player()->print_inventory(stderr);
}
// If the lobby is recording a battle record, add the player join event
if (this->battle_record) {
PlayerLobbyDataDCGC lobby_data;
lobby_data.player_tag = 0x00010000;
lobby_data.guild_card = c->license->serial_number;
lobby_data.name = encode_sjis(c->game_data.player()->disp.name);
this->battle_record->add_player(lobby_data,
c->game_data.player()->inventory,
c->game_data.player()->disp.to_dcpcv3());
}
// Send spectator count notifications if needed
if (this->is_game() && (this->flags & Lobby::Flag::EPISODE_3_ONLY)) {
if (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) {
auto watched_l = this->watched_lobby.lock();
if (watched_l) {
send_ep3_update_spectator_count(watched_l);
}
} else {
send_ep3_update_spectator_count(this->shared_from_this());
}
}
}
@@ -103,7 +163,7 @@ void Lobby::remove_client(shared_ptr<Client> c) {
this->clients[c->lobby_client_id] = nullptr;
// unassign the client's lobby if it matches the current lobby's id (it may
// Unassign the client's lobby if it matches the current lobby's id (it may
// not match if the client was already added to another lobby - this can
// happen during the lobby change procedure)
if (c->lobby_id == this->lobby_id) {
@@ -111,25 +171,52 @@ void Lobby::remove_client(shared_ptr<Client> c) {
}
this->reassign_leader_on_client_departure(c->lobby_client_id);
// If the lobby is recording a battle record, add the player leave event
if (this->battle_record) {
this->battle_record->delete_player(c->lobby_client_id);
}
// If the lobby is Episode 3, update the appropriate spectator counts
if (this->is_game() && (this->flags & Lobby::Flag::EPISODE_3_ONLY)) {
if (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) {
auto watched_l = this->watched_lobby.lock();
if (watched_l) {
send_ep3_update_spectator_count(watched_l);
}
} else {
send_ep3_update_spectator_count(this->shared_from_this());
}
}
}
void Lobby::move_client_to_lobby(shared_ptr<Lobby> dest_lobby,
shared_ptr<Client> c) {
void Lobby::move_client_to_lobby(
shared_ptr<Lobby> dest_lobby,
shared_ptr<Client> c,
ssize_t required_client_id) {
if (dest_lobby.get() == this) {
return;
}
if (dest_lobby->count_clients() >= dest_lobby->max_clients) {
throw out_of_range("no space left in lobby");
if (required_client_id >= 0) {
if (dest_lobby->clients[required_client_id]) {
throw out_of_range("required slot is in use");
}
} else {
ssize_t min_client_id = (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) ? 4 : 0;
size_t available_slots = dest_lobby->max_clients - min_client_id;
if (dest_lobby->count_clients() >= available_slots) {
throw out_of_range("no space left in lobby");
}
}
this->remove_client(c);
dest_lobby->add_client(c);
dest_lobby->add_client(c, required_client_id);
}
shared_ptr<Client> Lobby::find_client(const char16_t* identifier,
shared_ptr<Client> Lobby::find_client(const u16string* identifier,
uint64_t serial_number) {
for (size_t x = 0; x < this->max_clients; x++) {
if (!this->clients[x]) {
@@ -139,7 +226,7 @@ shared_ptr<Client> Lobby::find_client(const char16_t* identifier,
(this->clients[x]->license->serial_number == serial_number)) {
return this->clients[x];
}
if (identifier && !char16cmp(this->clients[x]->player.disp.name, identifier, 0x10)) {
if (identifier && (this->clients[x]->game_data.player()->disp.name == *identifier)) {
return this->clients[x];
}
}
@@ -164,17 +251,22 @@ uint8_t Lobby::game_event_for_lobby_event(uint8_t lobby_event) {
void Lobby::add_item(const PlayerInventoryItem& item) {
this->item_id_to_floor_item.emplace(item.data.item_id, item);
void Lobby::add_item(const PlayerInventoryItem& item, uint8_t area, float x, float z) {
auto& fi = this->item_id_to_floor_item[item.data.id];
fi.inv_item = item;
fi.area = area;
fi.x = x;
fi.z = z;
}
void Lobby::remove_item(uint32_t item_id, PlayerInventoryItem* item) {
PlayerInventoryItem Lobby::remove_item(uint32_t item_id) {
auto item_it = this->item_id_to_floor_item.find(item_id);
if (item_it == this->item_id_to_floor_item.end()) {
throw out_of_range("item not present");
}
*item = move(item_it->second);
PlayerInventoryItem ret = move(item_it->second.inv_item);
this->item_id_to_floor_item.erase(item_it);
return ret;
}
uint32_t Lobby::generate_item_id(uint8_t client_id) {
@@ -184,8 +276,12 @@ uint32_t Lobby::generate_item_id(uint8_t client_id) {
return this->next_game_item_id++;
}
void Lobby::assign_item_ids_for_player(uint32_t client_id, PlayerInventory& inv) {
for (size_t x = 0; x < inv.num_items; x++) {
inv.items[x].data.item_id = this->generate_item_id(client_id);
unordered_map<uint32_t, shared_ptr<Client>> Lobby::clients_by_serial_number() const {
unordered_map<uint32_t, shared_ptr<Client>> ret;
for (auto c : this->clients) {
if (c) {
ret.emplace(c->license->serial_number, c);
}
}
}
return ret;
}
+93 -37
View File
@@ -2,84 +2,140 @@
#include <inttypes.h>
#include <random>
#include <array>
#include <vector>
#include <string>
#include <memory>
#include <unordered_map>
#include <phosg/Encoding.hh>
#include "Client.hh"
#include "Player.hh"
#include "Map.hh"
#include "RareItemSet.hh"
#include "Text.hh"
#include "Quest.hh"
#include "Items.hh"
#include "Episode3/BattleRecord.hh"
#include "Episode3/Server.hh"
enum LobbyFlag {
IsGame = 0x01,
CheatsEnabled = 0x02, // game only
Public = 0x04, // lobby only
Episode3 = 0x08, // lobby & game
QuestInProgress = 0x10, // game only
JoinableQuestInProgress = 0x20, // game only
Default = 0x40, // lobby only; not set for games and private lobbies
Persistent = 0x80, // if not set, lobby is deleted when empty
};
struct Lobby : public std::enable_shared_from_this<Lobby> {
enum Flag {
GAME = 0x00000001,
EPISODE_3_ONLY = 0x00000002,
NON_V1_ONLY = 0x00000004, // DC NTE and DCv1 not allowed
PERSISTENT = 0x00000008,
// Flags used only for games
CHEATS_ENABLED = 0x00000100,
QUEST_IN_PROGRESS = 0x00000200,
BATTLE_IN_PROGRESS = 0x00000400,
JOINABLE_QUEST_IN_PROGRESS = 0x00000800,
ITEM_TRACKING_ENABLED = 0x00001000,
IS_SPECTATOR_TEAM = 0x00002000, // EPISODE_3_ONLY must also be set
SPECTATORS_FORBIDDEN = 0x00004000,
BATTLE_MODE = 0x00008000,
CHALLENGE_MODE = 0x00010000,
SOLO_MODE = 0x00020000,
START_BATTLE_PLAYER_IMMEDIATELY = 0x00040000,
// Flags used only for lobbies
PUBLIC = 0x01000000,
DEFAULT = 0x02000000,
};
PrefixedLogger log;
struct Lobby {
uint32_t lobby_id;
uint32_t min_level;
uint32_t max_level;
// item info
// Item info
struct FloorItem {
PlayerInventoryItem inv_item;
float x;
float z;
uint8_t area;
};
std::vector<PSOEnemy> enemies;
std::shared_ptr<const RareItemSet> rare_item_set;
uint32_t next_item_id[12];
std::array<uint32_t, 12> next_item_id;
uint32_t next_game_item_id;
PlayerInventoryItem next_drop_item;
std::unordered_map<uint32_t, PlayerInventoryItem> item_id_to_floor_item;
uint32_t variations[0x20];
std::unordered_map<uint32_t, FloorItem> item_id_to_floor_item;
parray<le_uint32_t, 0x20> variations;
// game config
// Game config
GameVersion version;
uint8_t section_id;
uint8_t episode;
uint8_t episode; // 1 = Ep1, 2 = Ep2, 3 = Ep4, 0xFF = Ep3
uint8_t difficulty;
uint8_t mode;
char16_t password[0x24];
char16_t name[0x24];
uint32_t rare_seed;
std::u16string password;
std::u16string name;
// This seed is also sent to the client for rare enemy generation
uint32_t random_seed;
std::shared_ptr<std::mt19937> random;
std::shared_ptr<const CommonItemCreator> common_item_creator;
//EP3_GAME_CONFIG* ep3; // only present if this is an Episode 3 game
// Ep3 stuff
// There are three kinds of Episode 3 games. All of these types have the flag
// EPISODE_3_ONLY; types 2 and 3 additionally have the IS_SPECTATOR_TEAM flag.
// 1. Primary games. These are the lobbies where battles may take place.
// 2. Watcher games. These lobbies receive all the battle and chat commands
// from a primary game. (This the implementation of spectator teams.)
// 3. Replay games. These lobbies replay a sequence of battle commands and
// chat commands from a previous primary game.
// Types 2 and 3 may be distinguished by the presence of the battle_record
// field - in replay games, it will be present; in watcher games it will be
// absent.
std::shared_ptr<Episode3::ServerBase> ep3_server_base; // Only used in primary games
std::weak_ptr<Lobby> watched_lobby; // Only used in watcher games
std::unordered_set<shared_ptr<Lobby>> watcher_lobbies; // Only used in primary games
std::shared_ptr<Episode3::BattleRecord> battle_record; // Not used in watcher games
std::shared_ptr<Episode3::BattleRecord> prev_battle_record; // Only used in primary games
std::shared_ptr<Episode3::BattleRecordPlayer> battle_player; // Only used in replay games
std::shared_ptr<Episode3::Tournament::Match> tournament_match;
// lobby stuff
// Lobby stuff
uint8_t event;
uint8_t block;
uint8_t type; // number to give to PSO for the lobby number
uint8_t leader_id;
uint8_t max_clients;
uint32_t flags;
uint32_t loading_quest_id; // for use with joinable quests
std::shared_ptr<Client> clients[12];
std::shared_ptr<const Quest> loading_quest;
std::array<std::shared_ptr<Client>, 12> clients;
// Keys in this map are client_id
std::unordered_map<size_t, std::weak_ptr<Client>> clients_to_add;
Lobby();
explicit Lobby(uint32_t id);
bool is_game() const;
inline bool is_game() const {
return this->flags & Flag::GAME;
}
void reassign_leader_on_client_departure(size_t leaving_client_id);
size_t count_clients() const;
bool any_client_loading() const;
void add_client(std::shared_ptr<Client> c);
void add_client(std::shared_ptr<Client> c, ssize_t required_client_id = -1);
void remove_client(std::shared_ptr<Client> c);
void move_client_to_lobby(std::shared_ptr<Lobby> dest_lobby,
std::shared_ptr<Client> c);
void move_client_to_lobby(
std::shared_ptr<Lobby> dest_lobby,
std::shared_ptr<Client> c,
ssize_t required_client_id = -1);
std::shared_ptr<Client> find_client(const char16_t* identifier = nullptr,
std::shared_ptr<Client> find_client(
const std::u16string* identifier = nullptr,
uint64_t serial_number = 0);
void add_item(const PlayerInventoryItem& item);
void remove_item(uint32_t item_id, PlayerInventoryItem* item);
void add_item(const PlayerInventoryItem& item, uint8_t area, float x, float z);
PlayerInventoryItem remove_item(uint32_t item_id);
size_t find_item(uint32_t item_id);
uint32_t generate_item_id(uint8_t client_id);
void assign_item_ids_for_player(uint32_t client_id, PlayerInventory& inv);
static uint8_t game_event_for_lobby_event(uint8_t lobby_event);
std::unordered_map<uint32_t, std::shared_ptr<Client>> clients_by_serial_number() const;
};
+61
View File
@@ -0,0 +1,61 @@
#include "Loggers.hh"
#include <phosg/Strings.hh>
using namespace std;
PrefixedLogger ax_messages_log ("[$ax message] " , LogLevel::USE_DEFAULT);
PrefixedLogger channel_exceptions_log("[Channel] " , LogLevel::USE_DEFAULT);
PrefixedLogger client_log ("" , LogLevel::USE_DEFAULT);
PrefixedLogger command_data_log ("[Commands] " , LogLevel::USE_DEFAULT);
PrefixedLogger config_log ("[Config] " , LogLevel::USE_DEFAULT);
PrefixedLogger dns_server_log ("[DNSServer] " , LogLevel::USE_DEFAULT);
PrefixedLogger function_compiler_log ("[FunctionCompiler] ", LogLevel::USE_DEFAULT);
PrefixedLogger ip_stack_simulator_log("[IPStackSimulator] ", LogLevel::USE_DEFAULT);
PrefixedLogger license_log ("[LicenseManager] " , LogLevel::USE_DEFAULT);
PrefixedLogger lobby_log ("" , LogLevel::USE_DEFAULT);
PrefixedLogger patch_index_log ("[PatchFileIndex] " , LogLevel::USE_DEFAULT);
PrefixedLogger player_data_log ("" , LogLevel::USE_DEFAULT);
PrefixedLogger proxy_server_log ("[ProxyServer] " , LogLevel::USE_DEFAULT);
PrefixedLogger replay_log ("[ReplaySession] " , LogLevel::USE_DEFAULT);
PrefixedLogger server_log ("[Server] " , LogLevel::USE_DEFAULT);
PrefixedLogger static_game_data_log ("[StaticGameData] " , LogLevel::USE_DEFAULT);
static LogLevel log_level_for_name(const string& name) {
static const unordered_map<string, LogLevel> levels({
{"debug", LogLevel::DEBUG},
{"info", LogLevel::INFO},
{"warning", LogLevel::WARNING},
{"error", LogLevel::ERROR},
{"disabled", LogLevel::DISABLED},
});
return levels.at(tolower(name));
}
static void set_log_level_from_json(
PrefixedLogger& log, shared_ptr<JSONObject> d, const char* json_key) {
try {
log.min_level = log_level_for_name(d->at(json_key)->as_string());
} catch (const JSONObject::key_error&) { }
}
void set_log_levels_from_json(shared_ptr<JSONObject> json) {
set_log_level_from_json(ax_messages_log , json, "AXMessages");
set_log_level_from_json(channel_exceptions_log, json, "ChannelExceptions");
set_log_level_from_json(client_log , json, "Clients");
set_log_level_from_json(command_data_log , json, "CommandData");
set_log_level_from_json(config_log , json, "Config");
set_log_level_from_json(dns_server_log , json, "DNSServer");
set_log_level_from_json(function_compiler_log , json, "FunctionCompiler");
set_log_level_from_json(ip_stack_simulator_log, json, "IPStackSimulator");
set_log_level_from_json(license_log , json, "LicenseManager");
set_log_level_from_json(lobby_log , json, "Lobbies");
set_log_level_from_json(patch_index_log , json, "PatchFileIndex");
set_log_level_from_json(player_data_log , json, "PlayerData");
set_log_level_from_json(proxy_server_log , json, "ProxyServer");
set_log_level_from_json(replay_log , json, "Replay");
set_log_level_from_json(server_log , json, "GameServer");
set_log_level_from_json(static_game_data_log , json, "StaticGameData");
}
+25
View File
@@ -0,0 +1,25 @@
#pragma once
#include <phosg/Strings.hh>
#include <phosg/JSON.hh>
extern PrefixedLogger ax_messages_log;
extern PrefixedLogger channel_exceptions_log;
extern PrefixedLogger client_log;
extern PrefixedLogger command_data_log;
extern PrefixedLogger config_log;
extern PrefixedLogger dns_server_log;
extern PrefixedLogger function_compiler_log;
extern PrefixedLogger ip_stack_simulator_log;
extern PrefixedLogger license_log;
extern PrefixedLogger lobby_log;
extern PrefixedLogger patch_index_log;
extern PrefixedLogger player_data_log;
extern PrefixedLogger proxy_server_log;
extern PrefixedLogger replay_log;
extern PrefixedLogger server_log;
extern PrefixedLogger static_game_data_log;
void set_log_levels_from_json(std::shared_ptr<JSONObject> json);
+993 -189
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File diff suppressed because it is too large Load Diff
+494 -244
View File
@@ -1,37 +1,43 @@
#include "Map.hh"
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include "FileContentsCache.hh"
#include "Loggers.hh"
using namespace std;
extern FileContentsCache file_cache;
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
static void load_battle_param_file(const string& filename, BattleParams* entries) {
scoped_fd fd(filename, O_RDONLY);
readx(fd, entries, 0x60 * sizeof(BattleParams));
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
BattleParamTable::BattleParamTable(const char* prefix) {
load_battle_param_file(string_printf("%s_on.dat", prefix),
&this->entries[0][0][0][0]);
load_battle_param_file(string_printf("%s_lab_on.dat", prefix),
&this->entries[0][1][0][0]);
load_battle_param_file(string_printf("%s_ep4_on.dat", prefix),
&this->entries[0][2][0][0]);
load_battle_param_file(string_printf("%s.dat", prefix),
&this->entries[1][0][0][0]);
load_battle_param_file(string_printf("%s_lab.dat", prefix),
&this->entries[1][1][0][0]);
load_battle_param_file(string_printf("%s_ep4.dat", prefix),
&this->entries[1][2][0][0]);
}
const BattleParams& BattleParamTable::get(bool solo, uint8_t episode,
uint8_t difficulty, uint8_t monster_type) const {
const BattleParamsIndex::Entry& BattleParamsIndex::get(
bool solo, uint8_t episode, uint8_t difficulty, uint8_t monster_type) const {
if (episode > 3) {
throw invalid_argument("incorrect episode");
}
@@ -41,26 +47,31 @@ const BattleParams& BattleParamTable::get(bool solo, uint8_t episode,
if (monster_type > 0x60) {
throw invalid_argument("incorrect monster type");
}
return this->entries[!!solo][episode][difficulty][monster_type];
}
const BattleParams* BattleParamTable::get_subtable(bool solo, uint8_t episode,
uint8_t difficulty) const {
if (episode > 3) {
throw invalid_argument("incorrect episode");
}
if (difficulty > 4) {
throw invalid_argument("incorrect difficulty");
}
return &this->entries[!!solo][episode][difficulty][0];
return this->files[!!solo][episode].table->difficulty[difficulty][monster_type];
}
PSOEnemy::PSOEnemy() : PSOEnemy(0, 0) { }
PSOEnemy::PSOEnemy(uint64_t id) : PSOEnemy(id, 0, 0, 0, "__missing__") { }
PSOEnemy::PSOEnemy(uint32_t experience, uint32_t rt_index) : unused(0),
hit_flags(0), last_hit(0), experience(experience), rt_index(rt_index) { }
PSOEnemy::PSOEnemy(
uint64_t id,
uint16_t source_type,
uint32_t experience,
uint32_t rt_index,
const char* type_name)
: id(id),
source_type(source_type),
hit_flags(0),
last_hit(0),
experience(experience),
rt_index(rt_index),
type_name(type_name) { }
string PSOEnemy::str() const {
return string_printf("[Enemy E-%" PRIX64 " \"%s\" source_type=%hX hit=%02hhX/%hu exp=%" PRIu32 " rt_index=%" PRIX32 "]",
this->id, this->type_name, this->source_type, this->hit_flags, this->last_hit, this->experience, this->rt_index);
}
@@ -74,370 +85,609 @@ struct EnemyEntry {
uint32_t reserved14;
uint32_t skin;
uint32_t reserved15;
};
} __attribute__((packed));
static vector<PSOEnemy> parse_map(uint8_t episode, uint8_t difficulty,
const BattleParams* battle_params, const EnemyEntry* map,
size_t entry_count, bool alt_enemies) {
static uint64_t next_enemy_id = 1;
vector<PSOEnemy> parse_map(
shared_ptr<const BattleParamsIndex> battle_params,
bool is_solo,
uint8_t episode,
uint8_t difficulty,
shared_ptr<const string> data,
bool alt_enemies) {
const auto* map = reinterpret_cast<const EnemyEntry*>(data->data());
size_t entry_count = data->size() / sizeof(EnemyEntry);
if (data->size() != entry_count * sizeof(EnemyEntry)) {
throw runtime_error("data size is not a multiple of entry size");
}
vector<PSOEnemy> enemies;
enemies.resize(0xB50);
size_t num_enemies = 0;
// TODO: this is some of the nastiest code ever. de-nastify it at your leisure
for (size_t y = 0; y < entry_count; y++) {
if (enemies.size() >= 0xB50) {
break;
auto create_clones = [&](size_t count) {
for (; count > 0; count--) {
enemies.emplace_back(next_enemy_id++);
}
};
size_t num_clones = map[y].num_clones;
auto get_battle_params = [&](uint8_t type) -> const BattleParamsIndex::Entry& {
return battle_params->get(is_solo, episode, difficulty, type);
};
switch (map[y].base) {
for (size_t y = 0; y < entry_count; y++) {
const auto& e = map[y];
size_t num_clones = e.num_clones;
switch (e.base) {
case 0x40: // Hildebear and Hildetorr
enemies[num_enemies].rt_index = 0x01 + (map[y].skin & 0x01);
enemies[num_enemies].experience = battle_params[0x49 + (map[y].skin & 0x01)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x49 + (e.skin & 0x01)).experience,
0x01 + (e.skin & 0x01), "Hilde(bear|torr)");
break;
case 0x41: // Rappies
if (episode == 3) { // Del Rappy and Sand Rappy
enemies[num_enemies].rt_index = 17 + (map[y].skin & 0x01);
if (alt_enemies) {
enemies[num_enemies].experience = battle_params[0x17 + (map[y].skin & 0x01)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x17 + (e.skin & 0x01)).experience,
17 + (e.skin & 0x01), "(Del|Sand) Rappy");
} else {
enemies[num_enemies].experience = battle_params[0x05 + (map[y].skin & 0x01)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x05 + (e.skin & 0x01)).experience,
17 + (e.skin & 0x01), "(Del|Sand) Rappy");
}
} else { // Rag Rappy and Al Rappy (Love for Episode II)
if (map[y].skin & 0x01) {
enemies[num_enemies].rt_index = 0xFF; // No clue what rappy it could be... yet.
if (e.skin & 0x01) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x18 + (e.skin & 0x01)).experience,
0xFF, "Rare Rappy"); // Don't know (yet) which rare Rappy it is
} else {
enemies[num_enemies].rt_index = 5;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x18 + (e.skin & 0x01)).experience,
5, "Rag Rappy");
}
enemies[num_enemies].experience = battle_params[0x18 + (map[y].skin & 0x01)].experience;
}
break;
case 0x42: // Monest + 30 Mothmants
enemies[num_enemies].experience = battle_params[0x01].experience;
enemies[num_enemies].rt_index = 4;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x01).experience, 4, "Monest");
for (size_t x = 0; x < 30; x++) {
if (num_enemies >= 0xB50) {
break;
}
num_enemies++;
enemies[num_enemies].rt_index = 3;
enemies[num_enemies].experience = battle_params[0x00].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x00).experience, 3, "Mothmant");
}
break;
case 0x43: // Savage Wolf and Barbarous Wolf
enemies[num_enemies].rt_index = 7 + ((map[y].reserved[10] & 0x800000) ? 1 : 0);
enemies[num_enemies].experience = battle_params[0x02 + ((map[y].reserved[10] & 0x800000) ? 1 : 0)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
7 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Savage|Barbarous) Wolf");
break;
case 0x44: // Booma family
enemies[num_enemies].rt_index = 9 + (map[y].skin % 3);
enemies[num_enemies].experience = battle_params[0x4B + (map[y].skin % 3)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x4B + (e.skin % 3)).experience,
9 + (e.skin % 3), "(|Go|Gigo)Booma");
break;
case 0x60: // Grass Assassin
enemies[num_enemies].rt_index = 12;
enemies[num_enemies].experience = battle_params[0x4E].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x4E).experience, 12, "Grass Assassin");
break;
case 0x61: // Del Lily, Poison Lily, Nar Lily
if ((episode == 2) && (alt_enemies)) {
enemies[num_enemies].rt_index = 83;
enemies[num_enemies].experience = battle_params[0x25].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 83, "Del Lily");
} else {
enemies[num_enemies].rt_index = 13 + ((map[y].reserved[10] & 0x800000) ? 1 : 0);
enemies[num_enemies].experience = battle_params[0x04 + ((map[y].reserved[10] & 0x800000) ? 1 : 0)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
13 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Poison|Nar) Lily");
}
break;
case 0x62: // Nano Dragon
enemies[num_enemies].rt_index = 15;
enemies[num_enemies].experience = battle_params[0x1A].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 15, "Nano Dragon");
break;
case 0x63: // Shark family
enemies[num_enemies].rt_index = 16 + (map[y].skin % 3);
enemies[num_enemies].experience = battle_params[0x4F + (map[y].skin % 3)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x4F + (e.skin % 3)).experience,
16 + (e.skin % 3), "(Evil|Pal|Guil) Shark");
break;
case 0x64: // Slime + 4 clones
enemies[num_enemies].rt_index = 19 + ((map[y].reserved[10] & 0x800000) ? 1 : 0);
enemies[num_enemies].experience = battle_params[0x2F + ((map[y].reserved[10] & 0x800000) ? 0 : 1)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)).experience,
19 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Pof?uilly Slime");
for (size_t x = 0; x < 4; x++) {
if (num_enemies >= 0xB50) {
break;
}
num_enemies++;
enemies[num_enemies].rt_index = 19;
enemies[num_enemies].experience = battle_params[0x30].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 19, "Pof?uilly Slime clone");
}
break;
case 0x65: // Pan Arms, Migium, Hidoom
for (size_t x = 0; x < 3; x++) {
enemies[num_enemies + x].rt_index = 21 + x;
enemies[num_enemies + x].experience = battle_params[0x31 + x].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x31 + x).experience, 21 + x, "(Pan Arms|Hidoom|Migium)");
}
num_enemies += 2;
break;
case 0x80: // Dubchic and Gilchic
enemies[num_enemies].experience = battle_params[0x1B + (map[y].skin & 0x01)].experience;
if (map[y].skin & 0x01) {
enemies[num_enemies].rt_index = 50;
case 0x80: // Dubchic and Gillchic
if (e.skin & 0x01) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x1B + (e.skin & 0x01)).experience, 50, "(Dub|Gill)chic");
} else {
enemies[num_enemies].rt_index = 24;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x1B + (e.skin & 0x01)).experience, 24, "(Dub|Gill)chic");
}
break;
case 0x81: // Garanz
enemies[num_enemies].rt_index = 25;
enemies[num_enemies].experience = battle_params[0x1D].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1D).experience, 25, "Garanz");
break;
case 0x82: // Sinow Beat and Gold
enemies[num_enemies].rt_index = 26 + ((map[y].reserved[10] & 0x800000) ? 1 : 0);
if (map[y].reserved[10] & 0x800000) {
enemies[num_enemies].experience = battle_params[0x13].experience;
if (e.reserved[10] & 0x800000) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x13).experience,
26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
} else {
enemies[num_enemies].experience = battle_params[0x06].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x06).experience,
26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
}
if (map[y].num_clones == 0) {
num_clones = 4; // only if no clone # present
if (e.num_clones == 0) {
create_clones(4);
}
break;
case 0x83: // Canadine
enemies[num_enemies].rt_index = 28;
enemies[num_enemies].experience = battle_params[0x07].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 28, "Canadine");
break;
case 0x84: // Canadine Group
enemies[num_enemies].rt_index = 29;
enemies[num_enemies].experience = battle_params[0x09].experience;
for (size_t x = 1; x < 9; x++) {
enemies[num_enemies + x].rt_index = 28;
enemies[num_enemies + x].experience = battle_params[0x08].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 29, "Canune");
for (size_t x = 0; x < 8; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x08).experience, 28, "Canadine");
}
num_enemies += 8;
break;
case 0x85: // Dubwitch
break;
case 0xA0: // Delsaber
enemies[num_enemies].rt_index = 30;
enemies[num_enemies].experience = battle_params[0x52].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x52).experience, 30, "Delsaber");
break;
case 0xA1: // Chaos Sorcerer + 2 Bits
enemies[num_enemies].rt_index = 31;
enemies[num_enemies].experience = battle_params[0x0A].experience;
num_enemies += 2;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0A).experience, 31, "Chaos Sorcerer");
create_clones(2);
break;
case 0xA2: // Dark Gunner
enemies[num_enemies].rt_index = 34;
enemies[num_enemies].experience = battle_params[0x1E].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 34, "Dark Gunner");
break;
case 0xA4: // Chaos Bringer
enemies[num_enemies].rt_index = 36;
enemies[num_enemies].experience = battle_params[0x0D].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 36, "Chaos Bringer");
break;
case 0xA5: // Dark Belra
enemies[num_enemies].rt_index = 37;
enemies[num_enemies].experience = battle_params[0x0E].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0E).experience, 37, "Dark Belra");
break;
case 0xA6: // Dimenian family
enemies[num_enemies].rt_index = 41 + (map[y].skin % 3);
enemies[num_enemies].experience = battle_params[0x53 + (map[y].skin % 3)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x53 + (e.skin % 3)).experience, 41 + (e.skin % 3), "(|La|So) Dimenian");
break;
case 0xA7: // Bulclaw + 4 claws
enemies[num_enemies].rt_index = 40;
enemies[num_enemies].experience = battle_params[0x1F].experience;
for (size_t x = 1; x < 5; x++) {
enemies[num_enemies + x].rt_index = 38;
enemies[num_enemies + x].experience = battle_params[0x20].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 40, "Bulclaw");
for (size_t x = 0; x < 4; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38, "Claw");
}
num_enemies += 4;
break;
case 0xA8: // Claw
enemies[num_enemies].rt_index = 38;
enemies[num_enemies].experience = battle_params[0x20].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38, "Claw");
break;
case 0xC0: // Dragon or Gal Gryphon
if (episode == 1) {
enemies[num_enemies].rt_index = 44;
enemies[num_enemies].experience = battle_params[0x12].experience;
} else if (episode == 0x02) {
enemies[num_enemies].rt_index = 77;
enemies[num_enemies].experience = battle_params[0x1E].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 44, "Dragon");
} else if (episode == 2) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 77, "Gal Gryphon");
}
break;
case 0xC1: // De Rol Le
enemies[num_enemies].rt_index = 45;
enemies[num_enemies].experience = battle_params[0x0F].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 45, "De Rol Le");
break;
case 0xC2: // Vol Opt form 1
break;
case 0xC5: // Vol Opt form 2
enemies[num_enemies].rt_index = 46;
enemies[num_enemies].experience = battle_params[0x25].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 46, "Vol Opt");
break;
case 0xC8: // Dark Falz + 510 Helpers
enemies[num_enemies].rt_index = 47;
if (difficulty) {
enemies[num_enemies].experience = battle_params[0x38].experience; // Form 2
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x38).experience, 47, "Dark Falz 3"); // Final form
} else {
enemies[num_enemies].experience = battle_params[0x37].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x37).experience, 47, "Dark Falz 2"); // Second form
}
for (size_t x = 1; x < 511; x++) {
//enemies[num_enemies + x].base = 200;
enemies[num_enemies + x].experience = battle_params[0x35].experience;
for (size_t x = 0; x < 510; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x35).experience, 0, "Darvant");
}
num_enemies += 510;
break;
case 0xCA: // Olga Flow
enemies[num_enemies].rt_index = 78;
enemies[num_enemies].experience = battle_params[0x2C].experience;
num_enemies += 512;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x2C).experience, 78, "Olga Flow");
create_clones(0x200);
break;
case 0xCB: // Barba Ray
enemies[num_enemies].rt_index = 73;
enemies[num_enemies].experience = battle_params[0x0F].experience;
num_enemies += 47;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 73, "Barba Ray");
create_clones(0x2F);
break;
case 0xCC: // Gol Dragon
enemies[num_enemies].rt_index = 76;
enemies[num_enemies].experience = battle_params[0x12].experience;
num_enemies += 5;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 76, "Gol Dragon");
create_clones(5);
break;
case 0xD4: // Sinow Berill & Spigell
enemies[num_enemies].rt_index = 62 + ((map[y].reserved[10] & 0x800000) ? 1 : 0);
enemies[num_enemies].experience = battle_params[(map[y].reserved[10] & 0x800000) ? 0x13 : 0x06].experience;
num_enemies += 4; // Add 4 clones which are never used...
case 0xD4: // Sinows Berill & Spigell
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params((e.reserved[10] & 0x800000) ? 0x13 : 0x06).experience,
62 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Berrill|Spigell)");
create_clones(4);
break;
case 0xD5: // Merillia & Meriltas
enemies[num_enemies].rt_index = 52 + (map[y].skin & 0x01);
enemies[num_enemies].experience = battle_params[0x4B + (map[y].skin & 0x01)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x4B + (e.skin & 0x01)).experience,
52 + (e.skin & 0x01), "Meril(lia|tas)");
break;
case 0xD6: // Mericus, Merikle, & Mericarol
enemies[num_enemies].rt_index = 56 + (map[y].skin % 3);
if (map[y].skin) {
enemies[num_enemies].experience = battle_params[0x44 + (map[y].skin % 3)].experience;
if (e.skin) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x44 + (e.skin % 3)).experience, 56 + (e.skin % 3), "Meri(cus|kle|carol)");
} else {
enemies[num_enemies].experience = battle_params[0x3A].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x3A).experience, 56 + (e.skin % 3), "Meri(cus|kle|carol)");
}
break;
case 0xD7: // Ul Gibbon and Zol Gibbon
enemies[num_enemies].rt_index = 59 + (map[y].skin & 0x01);
enemies[num_enemies].experience = battle_params[0x3B + (map[y].skin & 0x01)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x3B + (e.skin & 0x01)).experience,
59 + (e.skin & 0x01), "(Ul|Zol) Gibbon");
break;
case 0xD8: // Gibbles
enemies[num_enemies].rt_index = 61;
enemies[num_enemies].experience = battle_params[0x3D].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x3D).experience, 61, "Gibbles");
break;
case 0xD9: // Gee
enemies[num_enemies].rt_index = 54;
enemies[num_enemies].experience = battle_params[0x07].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 54, "Gee");
break;
case 0xDA: // Gi Gue
enemies[num_enemies].rt_index = 55;
enemies[num_enemies].experience = battle_params[0x1A].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 55, "Gi Gue");
break;
case 0xDB: // Deldepth
enemies[num_enemies].rt_index = 71;
enemies[num_enemies].experience = battle_params[0x30].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 71, "Deldepth");
break;
case 0xDC: // Delbiter
enemies[num_enemies].rt_index = 72;
enemies[num_enemies].experience = battle_params[0x0D].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 72, "Delbiter");
break;
case 0xDD: // Dolmolm and Dolmdarl
enemies[num_enemies].rt_index = 64 + (map[y].skin & 0x01);
enemies[num_enemies].experience = battle_params[0x4F + (map[y].skin & 0x01)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x4F + (e.skin & 0x01)).experience,
64 + (e.skin & 0x01), "Dolm(olm|darl)");
break;
case 0xDE: // Morfos
enemies[num_enemies].rt_index = 66;
enemies[num_enemies].experience = battle_params[0x40].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x40).experience, 66, "Morfos");
break;
case 0xDF: // Recobox & Recons
enemies[num_enemies].rt_index = 67;
enemies[num_enemies].experience = battle_params[0x41].experience;
for (size_t x = 1; x <= map[y].num_clones; x++) {
enemies[num_enemies + x].rt_index = 68;
enemies[num_enemies + x].experience = battle_params[0x42].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x41).experience, 67, "Recobox");
for (size_t x = 0; x < e.num_clones; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x42).experience, 68, "Recon");
}
break;
case 0xE0: // Epsilon, Sinow Zoa and Zele
if ((episode == 0x02) && (alt_enemies)) {
enemies[num_enemies].rt_index = 84;
enemies[num_enemies].experience = battle_params[0x23].experience;
num_enemies += 4;
if ((episode == 2) && (alt_enemies)) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x23).experience, 84, "Epsilon");
create_clones(4);
} else {
enemies[num_enemies].rt_index = 69 + (map[y].skin & 0x01);
enemies[num_enemies].experience = battle_params[0x43 + (map[y].skin & 0x01)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x43 + (e.skin & 0x01)).experience,
69 + (e.skin & 0x01), "Sinow Z(oa|ele)");
}
break;
case 0xE1: // Ill Gill
enemies[num_enemies].rt_index = 82;
enemies[num_enemies].experience = battle_params[0x26].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x26).experience, 82, "Ill Gill");
break;
case 0x0110: // Astark
enemies[num_enemies].rt_index = 1;
enemies[num_enemies].experience = battle_params[0x09].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 1, "Astark");
break;
case 0x0111: // Satellite Lizard and Yowie
enemies[num_enemies].rt_index = 2 + ((map[y].reserved[10] & 0x800000) ? 0 : 1);
enemies[num_enemies].experience = battle_params[0x0D + ((map[y].reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)).experience,
2 + ((e.reserved[10] & 0x800000) ? 0 : 1), "(Satellite Lizard|Yowie)");
break;
case 0x0112: // Merissa A/AA
enemies[num_enemies].rt_index = 4 + (map[y].skin & 0x01);
enemies[num_enemies].experience = battle_params[0x19 + (map[y].skin & 0x01)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x19 + (e.skin & 0x01)).experience,
4 + (e.skin & 0x01), "Merissa AA?");
break;
case 0x0113: // Girtablulu
enemies[num_enemies].rt_index = 6;
enemies[num_enemies].experience = battle_params[0x1F].experience;
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 6, "Girtablulu");
break;
case 0x0114: // Zu and Pazuzu
enemies[num_enemies].rt_index = 7 + (map[y].skin & 0x01);
enemies[num_enemies].experience = battle_params[0x0B + (map[y].skin & 0x01) + (alt_enemies ? 0x14: 0x00)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)).experience,
7 + (e.skin & 0x01), "(Pazu)?zu");
break;
case 0x0115: // Boota family
enemies[num_enemies].rt_index = 9 + (map[y].skin % 3);
if (map[y].skin & 2) {
enemies[num_enemies].experience = battle_params[0x03].experience;
if (e.skin & 2) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x03).experience, 9 + (e.skin % 3), "(|Ba|Ze) Boota");
} else {
enemies[num_enemies].experience = battle_params[0x00 + (map[y].skin % 3)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x00 + (e.skin % 3)).experience,
9 + (e.skin % 3), "(|Ba|Ze) Boota");
}
break;
case 0x0116: // Dorphon and Eclair
enemies[num_enemies].rt_index = 12 + (map[y].skin & 0x01);
enemies[num_enemies].experience = battle_params[0x0F + (map[y].skin & 0x01)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x0F + (e.skin & 0x01)).experience,
12 + (e.skin & 0x01), "Dorphon (Eclair)?");
break;
case 0x0117: // Goran family
if (map[y].skin & 0x02) {
enemies[num_enemies].rt_index = 15;
} else if (map[y].skin & 0x01) {
enemies[num_enemies].rt_index = 16;
} else {
enemies[num_enemies].rt_index = 14;
}
enemies[num_enemies].experience = battle_params[0x11 + (map[y].skin % 3)].experience;
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x11 + (e.skin % 3)).experience,
(e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14), "Goran...");
break;
case 0x0119: // Saint Million, Shambertin, and Kondrieu
if (map[y].reserved[10] & 0x800000) {
enemies[num_enemies].rt_index = 21;
} else {
enemies[num_enemies].rt_index = 19 + (map[y].skin & 0x01);
}
enemies[num_enemies].experience = battle_params[0x22].experience;
case 0x0119: // Saint Million, Shambertin, Kondrieu
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x22).experience,
(e.reserved[10] & 0x800000) ? 21 : (19 + (e.skin & 0x01)),
"(Saint-Million|Shambertin|Kondrieu)");
break;
default:
enemies[num_enemies].experience = 0xFFFFFFFF;
log(WARNING, "Unknown enemy type %08" PRIX32 " %08" PRIX32, map[y].base,
map[y].skin);
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, "__unknown__");
static_game_data_log.warning(
"(Entry %zu, offset %zX in file) Unknown enemy type %08" PRIX32 " %08" PRIX32,
y, y * sizeof(EnemyEntry), e.base, e.skin);
break;
}
if (num_clones) {
num_enemies += num_clones;
}
num_enemies++;
}
create_clones(num_clones);
}
return enemies;
}
vector<PSOEnemy> load_map(const char* filename, uint8_t episode,
uint8_t difficulty, const BattleParams* battle_params, bool alt_enemies) {
shared_ptr<const string> data = file_cache.get(filename);
const EnemyEntry* entries = reinterpret_cast<const EnemyEntry*>(data->data());
size_t entry_count = data->size() / sizeof(EnemyEntry);
return parse_map(episode, difficulty, battle_params, entries, entry_count,
alt_enemies);
SetDataTable::SetDataTable(shared_ptr<const string> data, bool big_endian) {
if (big_endian) {
this->load_table_t<be_uint32_t>(data);
} else {
this->load_table_t<le_uint32_t>(data);
}
}
template <typename U32T>
void SetDataTable::load_table_t(shared_ptr<const string> data) {
StringReader r(*data);
struct Footer {
U32T table3_offset;
U32T table3_count; // In le_uint16_ts (so *2 for size in bytes)
U32T unknown_a3; // == 1
U32T unknown_a4; // == 0
U32T root_table_offset_offset;
U32T unknown_a6; // == 0
U32T unknown_a7; // == 0
U32T unknown_a8; // == 0
} __attribute__((packed));
if (r.size() < sizeof(Footer)) {
throw runtime_error("set data table is too small");
}
auto& footer = r.pget<Footer>(r.size() - sizeof(Footer));
uint32_t root_table_offset = r.pget<U32T>(footer.root_table_offset_offset);
auto root_r = r.sub(root_table_offset, footer.root_table_offset_offset - root_table_offset);
while (!root_r.eof()) {
auto& var1_v = this->entries.emplace_back();
uint32_t var1_table_offset = root_r.template get<U32T>();
uint32_t var1_table_count = root_r.template get<U32T>();
auto var1_r = r.sub(var1_table_offset, var1_table_count * 0x08);
while (!var1_r.eof()) {
auto& var2_v = var1_v.emplace_back();
uint32_t var2_table_offset = var1_r.get<U32T>();
uint32_t var2_table_count = var1_r.get<U32T>();
auto var2_r = r.sub(var2_table_offset, var2_table_count * 0x0C);
while (!var2_r.eof()) {
auto& entry = var2_v.emplace_back();
entry.name1 = r.pget_cstr(var2_r.get<U32T>());
entry.enemy_list_basename = r.pget_cstr(var2_r.get<U32T>());
entry.name3 = r.pget_cstr(var2_r.get<U32T>());
}
}
}
}
void SetDataTable::print(FILE* stream) const {
for (size_t a = 0; a < this->entries.size(); a++) {
const auto& v1_v = this->entries[a];
for (size_t v1 = 0; v1 < v1_v.size(); v1++) {
const auto& v2_v = v1_v[v1];
for (size_t v2 = 0; v2 < v2_v.size(); v2++) {
const auto& e = v2_v[v2];
fprintf(stream, "[%02zX/%02zX/%02zX] %s %s %s\n", a, v1, v2, e.name1.c_str(), e.enemy_list_basename.c_str(), e.name3.c_str());
}
}
}
}
struct AreaMapFileIndex {
const char* name_token;
vector<uint32_t> variation1_values;
vector<uint32_t> variation2_values;
AreaMapFileIndex(
const char* name_token,
vector<uint32_t> variation1_values,
vector<uint32_t> variation2_values)
: name_token(name_token),
variation1_values(variation1_values),
variation2_values(variation2_values) { }
};
// These are indexed as [episode][is_solo][area]
// (Note that Lobby::episode is 1-3, so we actually use episode - 1)
static const vector<vector<vector<AreaMapFileIndex>>> map_file_info = {
{ // Episode 1
{ // Non-solo
{"city00", {}, {0}},
{"forest01", {}, {0, 1, 2, 3, 4}},
{"forest02", {}, {0, 1, 2, 3, 4}},
{"cave01", {0, 1, 2}, {0, 1}},
{"cave02", {0, 1, 2}, {0, 1}},
{"cave03", {0, 1, 2}, {0, 1}},
{"machine01", {0, 1, 2}, {0, 1}},
{"machine02", {0, 1, 2}, {0, 1}},
{"ancient01", {0, 1, 2}, {0, 1}},
{"ancient02", {0, 1, 2}, {0, 1}},
{"ancient03", {0, 1, 2}, {0, 1}},
{"boss01", {}, {}},
{"boss02", {}, {}},
{"boss03", {}, {}},
{"boss04", {}, {}},
{nullptr, {}, {}},
},
{ // Solo
{"city00", {}, {0}},
{"forest01", {}, {0, 2, 4}},
{"forest02", {}, {0, 3, 4}},
{"cave01", {0, 1, 2}, {0}},
{"cave02", {0, 1, 2}, {0}},
{"cave03", {0, 1, 2}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
{ // Episode 2
{ // Non-solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0, 1}},
{"seabed02", {0, 1}, {0, 1}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
{ // Solo
{"labo00", {}, {0}},
{"ruins01", {0, 1}, {0}},
{"ruins02", {0, 1}, {0}},
{"space01", {0, 1}, {0}},
{"space02", {0, 1}, {0}},
{"jungle01", {}, {0, 1, 2}},
{"jungle02", {}, {0, 1, 2}},
{"jungle03", {}, {0, 1, 2}},
{"jungle04", {0, 1}, {0, 1}},
{"jungle05", {}, {0, 1, 2}},
{"seabed01", {0, 1}, {0}},
{"seabed02", {0, 1}, {0}},
{"boss05", {}, {}},
{"boss06", {}, {}},
{"boss07", {}, {}},
{"boss08", {}, {}},
},
},
{ // Episode 4
{ // Non-solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
{ // Solo
{"city02", {0}, {0}},
{"wilds01", {0}, {0, 1, 2}},
{"wilds01", {1}, {0, 1, 2}},
{"wilds01", {2}, {0, 1, 2}},
{"wilds01", {3}, {0, 1, 2}},
{"crater01", {0}, {0, 1, 2}},
{"desert01", {0, 1, 2}, {0}},
{"desert02", {0}, {0, 1, 2}},
{"desert03", {0, 1, 2}, {0}},
{"boss09", {0}, {0}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
{nullptr, {}, {}},
},
},
};
void generate_variations(
parray<le_uint32_t, 0x20>& variations,
shared_ptr<mt19937> random,
uint8_t episode,
bool is_solo) {
const auto& ep_index = map_file_info.at(episode - 1);
for (size_t z = 0; z < 0x10; z++) {
const AreaMapFileIndex* a = nullptr;
if (is_solo) {
a = &ep_index.at(true).at(z);
}
if (!a || !a->name_token) {
a = &ep_index.at(false).at(z);
}
if (!a->name_token) {
variations[z * 2 + 0] = 0;
variations[z * 2 + 1] = 0;
} else {
variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 :
((*random)() % a->variation1_values.size());
variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 :
((*random)() % a->variation2_values.size());
}
}
}
vector<string> map_filenames_for_variation(
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2) {
// Map filenames are like map_<name_token>[_VV][_VV][_off]<e|o>[_s].dat
// name_token comes from AreaMapFileIndex
// _VV are the values from the variation<1|2>_values vector (in contrast to
// the values sent in the 64 command, which are INDEXES INTO THAT VECTOR)
// _off or _s are used for solo mode (try both - city uses _s whereas levels
// use _off apparently)
// e|o specifies what kind of data: e = enemies, o = objects
const auto& ep_index = map_file_info.at(episode - 1);
const AreaMapFileIndex* a = nullptr;
if (is_solo) {
a = &ep_index.at(true).at(area);
}
if (!a || !a->name_token) {
a = &ep_index.at(false).at(area);
}
if (!a->name_token) {
return vector<string>();
}
string filename = "map_";
filename += a->name_token;
if (!a->variation1_values.empty()) {
filename += string_printf("_%02" PRIX32, a->variation1_values.at(var1));
}
if (!a->variation2_values.empty()) {
filename += string_printf("_%02" PRIX32, a->variation2_values.at(var2));
}
vector<string> ret;
if (is_solo) {
// Try both _offe.dat and e_s.dat suffixes
ret.emplace_back(filename + "_offe.dat");
ret.emplace_back(filename + "e_s.dat");
} else {
ret.emplace_back(filename + "e.dat");
}
return ret;
}
+102 -28
View File
@@ -2,51 +2,125 @@
#include <inttypes.h>
#include <memory>
#include <phosg/Encoding.hh>
#include <random>
#include <string>
#include <vector>
#include "Text.hh"
struct BattleParams {
uint16_t atp; // attack power
uint16_t psv; // perseverance (intelligence?)
uint16_t evp; // evasion
uint16_t hp; // hit points
uint16_t dfp; // defense
uint16_t ata; // accuracy
uint16_t lck; // luck
uint8_t unknown[14];
uint32_t experience;
uint32_t difficulty;
};
struct BattleParamTable {
BattleParams entries[2][3][4][0x60]; // online/offline, episode, difficulty, monster type
class BattleParamsIndex {
public:
struct Entry {
le_uint16_t atp; // attack power
le_uint16_t psv; // perseverance (intelligence?)
le_uint16_t evp; // evasion
le_uint16_t hp; // hit points
le_uint16_t dfp; // defense
le_uint16_t ata; // accuracy
le_uint16_t lck; // luck
le_uint16_t esp; // ???
uint8_t unknown_a1[0x0C];
le_uint32_t experience;
le_uint32_t difficulty;
} __attribute__((packed));
BattleParamTable(const char* filename_prefix);
struct Table {
parray<parray<Entry, 0x60>, 4> difficulty;
} __attribute__((packed));
const BattleParams& get(bool solo, uint8_t episode, uint8_t difficulty,
BattleParamsIndex(
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const Entry& get(bool solo, uint8_t episode, uint8_t difficulty,
uint8_t monster_type) const;
const BattleParams* get_subtable(bool solo, uint8_t episode,
uint8_t difficulty) const;
private:
struct LoadedFile {
std::shared_ptr<const std::string> data;
const Table* table;
};
// online/offline, episode
LoadedFile files[2][3];
};
struct BattleParamIndex {
BattleParamTable table_for_episode[3];
};
// an enemy entry as loaded by the game
struct PSOEnemy {
uint16_t unused;
uint64_t id;
uint16_t source_type;
uint8_t hit_flags;
uint8_t last_hit;
uint32_t experience;
uint32_t rt_index;
const char* type_name;
PSOEnemy();
PSOEnemy(uint32_t experience, uint32_t rt_index);
explicit PSOEnemy(uint64_t id);
PSOEnemy(
uint64_t id,
uint16_t source_type,
uint32_t experience,
uint32_t rt_index,
const char* type_name);
std::string str() const;
} __attribute__((packed));
std::vector<PSOEnemy> parse_map(
std::shared_ptr<const BattleParamsIndex> battle_params,
bool is_solo,
uint8_t episode,
uint8_t difficulty,
std::shared_ptr<const std::string> data,
bool alt_enemies);
// TODO: This class is currently unused. It would be nice if we could use this
// to generate variations and link to the corresponding map filenames, but it
// seems that SetDataTable.rel files link to map filenames that don't actually
// exist in some cases, so we can't just directly use this data structure.
class SetDataTable {
public:
struct SetEntry {
std::string name1;
std::string enemy_list_basename;
std::string name3;
};
SetDataTable(std::shared_ptr<const std::string> data, bool big_endian);
inline const std::vector<std::vector<std::vector<SetEntry>>> get() const {
return this->entries;
}
void print(FILE* stream) const;
private:
template <typename U32T>
void load_table_t(std::shared_ptr<const std::string> data);
// Indexes are [area_id][variation1][variation2]
// area_id is cumulative per episode, so Ep2 starts at area_id=18.
std::vector<std::vector<std::vector<SetEntry>>> entries;
};
std::vector<PSOEnemy> load_map(const char* filename, uint8_t episode,
uint8_t difficulty, const BattleParams* bp, bool alt_enemies);
void generate_variations(
parray<le_uint32_t, 0x20>& variations,
std::shared_ptr<std::mt19937> random,
uint8_t episode,
bool is_solo);
std::vector<std::string> map_filenames_for_variation(
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2);
void load_map_files();
+88 -8
View File
@@ -6,16 +6,96 @@
enum MenuItemFlag {
InvisibleOnDC = 0x01,
InvisibleOnPC = 0x02,
InvisibleOnGC = 0x04,
InvisibleOnGCEpisode3 = 0x08,
InvisibleOnBB = 0x10,
RequiresMessageBoxes = 0x20,
};
// Note: These aren't enums because neither enum nor enum class does what we
// want. Specifically, we need GO_BACK to be valid in multiple enums (and enums
// aren't namespaced unless they're enum classes), so we can't use enums. But we
// also want to be able to use non-enum values in switch statements without
// casting values all over the place, so we can't use enum classes either.
namespace MenuID {
constexpr uint32_t MAIN = 0x11000011;
constexpr uint32_t INFORMATION = 0x22000022;
constexpr uint32_t LOBBY = 0x33000033;
constexpr uint32_t GAME = 0x44000044;
constexpr uint32_t QUEST = 0x55000055;
constexpr uint32_t QUEST_FILTER = 0x66000066;
constexpr uint32_t PROXY_DESTINATIONS = 0x77000077;
constexpr uint32_t PROGRAMS = 0x88000088;
constexpr uint32_t PATCHES = 0x99000099;
constexpr uint32_t PROXY_OPTIONS = 0xAA0000AA;
constexpr uint32_t TOURNAMENTS = 0xBB0000BB;
constexpr uint32_t TOURNAMENTS_FOR_SPEC = 0xBB1111BB;
constexpr uint32_t TOURNAMENT_ENTRIES = 0xCC0000CC;
}
namespace MainMenuItemID {
constexpr uint32_t GO_TO_LOBBY = 0x11222211;
constexpr uint32_t INFORMATION = 0x11333311;
constexpr uint32_t DOWNLOAD_QUESTS = 0x11444411;
constexpr uint32_t PROXY_DESTINATIONS = 0x11555511;
constexpr uint32_t PATCHES = 0x11666611;
constexpr uint32_t PROGRAMS = 0x11777711;
constexpr uint32_t DISCONNECT = 0x11888811;
constexpr uint32_t CLEAR_LICENSE = 0x11999911;
}
namespace InformationMenuItemID {
constexpr uint32_t GO_BACK = 0x22FFFF22;
}
namespace ProxyDestinationsMenuItemID {
constexpr uint32_t GO_BACK = 0x77FFFF77;
constexpr uint32_t OPTIONS = 0x77EEEE77;
}
namespace ProgramsMenuItemID {
constexpr uint32_t GO_BACK = 0x88FFFF88;
}
namespace PatchesMenuItemID {
constexpr uint32_t GO_BACK = 0x99FFFF99;
}
namespace ProxyOptionsMenuItemID {
constexpr uint32_t GO_BACK = 0xAAFFFFAA;
constexpr uint32_t CHAT_COMMANDS = 0xAA0000AA;
constexpr uint32_t CHAT_FILTER = 0xAA1111AA;
constexpr uint32_t INFINITE_HP = 0xAA2222AA;
constexpr uint32_t INFINITE_TP = 0xAA3333AA;
constexpr uint32_t SWITCH_ASSIST = 0xAA4444AA;
constexpr uint32_t BLOCK_EVENTS = 0xAA5555AA;
constexpr uint32_t BLOCK_PATCHES = 0xAA6666AA;
constexpr uint32_t SAVE_FILES = 0xAA7777AA;
constexpr uint32_t RED_NAME = 0xAA8888AA;
constexpr uint32_t BLANK_NAME = 0xAA9999AA;
constexpr uint32_t SUPPRESS_LOGIN = 0xAAAAAAAA;
constexpr uint32_t SKIP_CARD = 0xAABBBBAA;
constexpr uint32_t EP3_INFINITE_MESETA = 0xAACCCCAA;
}
struct MenuItem {
enum Flag {
// For menu items to be visible on DCNTE, they must not have either of the
// following two flags. (The INVISIBLE_ON_GCNTE flag behaves similarly.)
INVISIBLE_ON_DCNTE = 0x001,
INVISIBLE_ON_DC = 0x002,
INVISIBLE_ON_PC = 0x004,
INVISIBLE_ON_GC_TRIAL_EDITION = 0x008,
INVISIBLE_ON_GC = 0x010,
INVISIBLE_ON_XB = 0x020,
INVISIBLE_ON_BB = 0x040,
DC_ONLY = INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_XB | INVISIBLE_ON_BB,
PC_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_GC | INVISIBLE_ON_XB | INVISIBLE_ON_BB,
GC_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_XB | INVISIBLE_ON_BB,
XB_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_BB,
BB_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_XB,
REQUIRES_MESSAGE_BOXES = 0x080,
REQUIRES_SEND_FUNCTION_CALL = 0x100,
REQUIRES_SAVE_DISABLED = 0x200,
};
uint32_t item_id;
std::u16string name;
std::u16string description;
+751 -318
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File diff suppressed because it is too large Load Diff
+207 -33
View File
@@ -3,72 +3,246 @@
#include <inttypes.h>
#include <stddef.h>
#include <memory>
#include <string>
#include <vector>
#include <phosg/Encoding.hh>
#include "Text.hh" // for parray
#define PC_STREAM_LENGTH 57
#define GC_STREAM_LENGTH 521
#define BB_STREAM_LENGTH 1042
class PSOEncryption {
public:
enum class Type {
V2 = 0,
V3,
BB,
JSD0,
};
virtual ~PSOEncryption() = default;
virtual void encrypt(void* data, size_t size) = 0;
virtual void decrypt(void* data, size_t size);
virtual void encrypt(void* data, size_t size, bool advance = true) = 0;
virtual void decrypt(void* data, size_t size, bool advance = true);
inline void encrypt(std::string& data, bool advance = true) {
this->encrypt(data.data(), data.size(), advance);
}
inline void decrypt(std::string& data, bool advance = true) {
this->decrypt(data.data(), data.size(), advance);
}
virtual Type type() const = 0;
protected:
PSOEncryption() = default;
};
class PSOPCEncryption : public PSOEncryption {
public:
explicit PSOPCEncryption(uint32_t seed);
virtual void encrypt(void* data, size_t size);
class PSOLFGEncryption : public PSOEncryption {
public:
virtual void encrypt(void* data, size_t size, bool advance = true);
void encrypt_big_endian(void* data, size_t size, bool advance = true);
void encrypt_both_endian(void* le_data, void* be_data, size_t size, bool advance = true);
uint32_t next(bool advance = true);
protected:
void update_stream();
uint32_t next();
explicit PSOLFGEncryption(uint32_t seed, size_t stream_length, size_t end_offset);
uint32_t stream[PC_STREAM_LENGTH];
uint16_t offset;
template <typename LongT>
void encrypt_t(void* data, size_t size, bool advance);
virtual void update_stream() = 0;
std::vector<uint32_t> stream;
size_t offset;
size_t end_offset;
uint32_t seed;
};
class PSOGCEncryption : public PSOEncryption {
class PSOV2Encryption : public PSOLFGEncryption {
public:
explicit PSOGCEncryption(uint32_t key);
explicit PSOV2Encryption(uint32_t seed);
virtual void encrypt(void* data, size_t size);
virtual Type type() const;
protected:
void update_stream();
uint32_t next();
virtual void update_stream();
uint32_t stream[GC_STREAM_LENGTH];
uint16_t offset;
static constexpr size_t STREAM_LENGTH = 56;
};
class PSOV3Encryption : public PSOLFGEncryption {
public:
explicit PSOV3Encryption(uint32_t key);
virtual Type type() const;
protected:
virtual void update_stream();
static constexpr size_t STREAM_LENGTH = 521;
};
class PSOBBEncryption : public PSOEncryption {
public:
struct KeyFile {
uint32_t initial_keys[18];
uint32_t private_keys[1024];
enum Subtype : uint8_t {
STANDARD = 0x00,
MOCB1 = 0x01,
JSD1 = 0x02,
TFS1 = 0x03,
};
struct KeyFile {
// initial_keys are actually a stream of uint32_ts, but we treat them as
// bytes for code simplicity
union InitialKeys {
uint8_t jsd1_stream_offset;
parray<uint8_t, 0x48> as8;
parray<le_uint32_t, 0x12> as32;
InitialKeys() : as32() { }
InitialKeys(const InitialKeys& other) : as32(other.as32) { }
} __attribute__((packed));
union PrivateKeys {
parray<uint8_t, 0x1000> as8;
parray<le_uint32_t, 0x400> as32;
PrivateKeys() : as32() { }
PrivateKeys(const PrivateKeys& other) : as32(other.as32) { }
} __attribute__((packed));
InitialKeys initial_keys;
PrivateKeys private_keys;
Subtype subtype;
} __attribute__((packed));
PSOBBEncryption(const KeyFile& key, const void* seed, size_t seed_size);
virtual void encrypt(void* data, size_t size);
virtual void decrypt(void* data, size_t size);
virtual void encrypt(void* data, size_t size, bool advance = true);
virtual void decrypt(void* data, size_t size, bool advance = true);
virtual Type type() const;
protected:
PSOBBEncryption() = default;
KeyFile state;
void postprocess_initial_stream(const std::string& seed);
void update_stream();
uint32_t stream[BB_STREAM_LENGTH];
uint16_t offset;
void tfs1_scramble(uint32_t* out1, uint32_t* out2) const;
void apply_seed(const void* original_seed, size_t seed_size);
};
// The following classes provide support for automatically detecting which type
// of encryption a client is using based on their initial response to the server
class PSOV2OrV3DetectorEncryption : public PSOEncryption {
public:
PSOV2OrV3DetectorEncryption(
uint32_t key,
const std::unordered_set<uint32_t>& v2_matches,
const std::unordered_set<uint32_t>& v3_matches);
virtual void encrypt(void* data, size_t size, bool advance = true);
virtual Type type() const;
protected:
uint32_t key;
const std::unordered_set<uint32_t>& v2_matches;
const std::unordered_set<uint32_t>& v3_matches;
std::unique_ptr<PSOEncryption> active_crypt;
};
class PSOV2OrV3ImitatorEncryption : public PSOEncryption {
public:
PSOV2OrV3ImitatorEncryption(
uint32_t key, std::shared_ptr<PSOV2OrV3DetectorEncryption> client_crypt);
virtual void encrypt(void* data, size_t size, bool advance = true);
virtual Type type() const;
protected:
uint32_t key;
std::shared_ptr<const PSOV2OrV3DetectorEncryption> detector_crypt;
std::shared_ptr<PSOEncryption> active_crypt;
};
// The following classes provide support for multiple PSOBB private keys, and
// the ability to automatically detect which key the client is using based on
// the first 8 bytes they send
class PSOBBMultiKeyDetectorEncryption : public PSOEncryption {
public:
PSOBBMultiKeyDetectorEncryption(
const std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>>& possible_keys,
const std::unordered_set<std::string>& expected_first_data,
const void* seed,
size_t seed_size);
virtual void encrypt(void* data, size_t size, bool advance = true);
virtual void decrypt(void* data, size_t size, bool advance = true);
inline std::shared_ptr<const PSOBBEncryption::KeyFile> get_active_key() const {
return this->active_key;
}
inline const std::string& get_seed() const {
return this->seed;
}
virtual Type type() const;
protected:
std::vector<std::shared_ptr<const PSOBBEncryption::KeyFile>> possible_keys;
std::shared_ptr<const PSOBBEncryption::KeyFile> active_key;
std::shared_ptr<PSOBBEncryption> active_crypt;
const std::unordered_set<std::string>& expected_first_data;
std::string seed;
};
class PSOBBMultiKeyImitatorEncryption : public PSOEncryption {
public:
PSOBBMultiKeyImitatorEncryption(
std::shared_ptr<const PSOBBMultiKeyDetectorEncryption> client_crypt,
const void* seed,
size_t seed_size,
bool jsd1_use_detector_seed);
virtual void encrypt(void* data, size_t size, bool advance = true);
virtual void decrypt(void* data, size_t size, bool advance = true);
virtual Type type() const;
protected:
std::shared_ptr<PSOBBEncryption> ensure_crypt();
std::shared_ptr<const PSOBBMultiKeyDetectorEncryption> detector_crypt;
std::shared_ptr<PSOBBEncryption> active_crypt;
std::string seed;
bool jsd1_use_detector_seed;
};
class JSD0Encryption : public PSOEncryption {
public:
JSD0Encryption(const void* seed, size_t seed_size);
virtual void encrypt(void* data, size_t size, bool advance = true);
virtual void decrypt(void* data, size_t size, bool advance = true);
virtual Type type() const = 0;
private:
uint8_t key;
};
void decrypt_trivial_gci_data(void* data, size_t size, uint8_t basis);
+101
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@@ -0,0 +1,101 @@
#include "PSOGCObjectGraph.hh"
#include "Text.hh"
using namespace std;
struct TObjectVTable {
be_uint32_t unused_a1;
be_uint32_t unused_a2;
be_uint32_t destroy;
be_uint32_t update;
be_uint32_t render;
be_uint32_t render_shadow;
} __attribute__((packed));
struct TObject {
be_uint32_t type_name_addr;
be_uint16_t flags;
parray<uint8_t, 2> unused;
be_uint32_t prev_sibling_addr;
be_uint32_t next_sibling_addr;
be_uint32_t parent_addr;
be_uint32_t children_head_addr;
be_uint32_t vtable_addr;
} __attribute__((packed));
PSOGCObjectGraph::PSOGCObjectGraph(
const string& memory_data, uint32_t root_address) {
StringReader r(memory_data);
this->root = this->parse_object_memo(r, root_address);
}
shared_ptr<PSOGCObjectGraph::VTable> PSOGCObjectGraph::parse_vtable_memo(
StringReader& r, uint32_t addr) {
try {
return this->all_vtables.at(addr);
} catch (const out_of_range&) { }
const auto& vt = r.pget<TObjectVTable>(addr & 0x01FFFFFF);
auto ret = this->all_vtables.emplace(addr, new VTable()).first->second;
ret->address = addr;
ret->destroy_addr = vt.destroy;
ret->update_addr = vt.update;
ret->render_addr = vt.render;
ret->render_shadow_addr = vt.render_shadow;
return ret;
}
shared_ptr<PSOGCObjectGraph::Object> PSOGCObjectGraph::parse_object_memo(
StringReader& r, uint32_t addr) {
try {
return this->all_objects.at(addr);
} catch (const out_of_range&) { }
const auto& obj = r.pget<TObject>(addr & 0x01FFFFFF);
string type_name = r.pget_cstr(obj.type_name_addr & 0x01FFFFFF);
auto ret = this->all_objects.emplace(addr, new Object()).first->second;
ret->address = addr;
ret->flags = obj.flags;
ret->type_name = move(type_name);
ret->vtable = this->parse_vtable_memo(r, obj.vtable_addr);
if (obj.parent_addr) {
ret->parent = this->parse_object_memo(r, obj.parent_addr);
}
if (obj.children_head_addr) {
uint32_t child_addr = obj.children_head_addr;
while (child_addr) {
ret->children.emplace_back(this->parse_object_memo(r, child_addr));
child_addr = r.pget<TObject>(child_addr & 0x01FFFFFF).next_sibling_addr;
}
}
return ret;
}
void PSOGCObjectGraph::print(FILE* stream) const {
this->root->print(stream);
}
void PSOGCObjectGraph::Object::print(FILE* stream, size_t indent_level) const {
for (size_t z = 0; z < indent_level; z++) {
fputc(' ', stream);
fputc(' ', stream);
}
fprintf(stream, "%s +%04hX @ %08" PRIX32 " (VT %08" PRIX32 ": destroy=%08" PRIX32 " update=%08" PRIX32 " render=%08" PRIX32 " render_shadow=%08" PRIX32 ")\n",
this->type_name.c_str(),
this->flags,
this->address,
this->vtable->address,
this->vtable->destroy_addr,
this->vtable->update_addr,
this->vtable->render_addr,
this->vtable->render_shadow_addr);
for (const auto& child : this->children) {
child->print(stream, indent_level + 1);
}
}
+44
View File
@@ -0,0 +1,44 @@
#pragma once
#include <inttypes.h>
#include <memory>
#include <phosg/Encoding.hh>
#include <phosg/Strings.hh>
#include <string>
#include <unordered_map>
#include <vector>
struct PSOGCObjectGraph {
PSOGCObjectGraph(const std::string& memory_data, uint32_t root_address);
void print(FILE* stream) const;
struct VTable {
uint32_t address;
uint32_t destroy_addr;
uint32_t update_addr;
uint32_t render_addr;
uint32_t render_shadow_addr;
};
struct Object {
uint32_t address;
uint16_t flags;
std::string type_name;
std::shared_ptr<VTable> vtable;
std::shared_ptr<Object> parent;
std::vector<std::shared_ptr<Object>> children;
void print(FILE* stream, size_t indent_level = 0) const;
};
std::shared_ptr<Object> root;
std::unordered_map<uint32_t, std::shared_ptr<Object>> all_objects;
std::unordered_map<uint32_t, std::shared_ptr<VTable>> all_vtables;
std::shared_ptr<Object> parse_object_memo(StringReader& r, uint32_t addr);
std::shared_ptr<VTable> parse_vtable_memo(StringReader& r, uint32_t addr);
};
+184 -15
View File
@@ -1,50 +1,219 @@
#include "PSOProtocol.hh"
#include <event2/buffer.h>
#include <stdexcept>
#include <phosg/Strings.hh>
#include "Text.hh"
using namespace std;
extern bool use_terminal_colors;
PSOCommandHeader::PSOCommandHeader() {
this->bb.size = 0;
this->bb.command = 0;
this->bb.flag = 0;
}
uint16_t PSOCommandHeader::command(GameVersion version) const {
switch (version) {
case GameVersion::DC:
return this->dc.command;
case GameVersion::GC:
return reinterpret_cast<const PSOCommandHeaderDCGC*>(this)->command;
return this->gc.command;
case GameVersion::XB:
return this->xb.command;
case GameVersion::PC:
case GameVersion::Patch:
return reinterpret_cast<const PSOCommandHeaderPC*>(this)->command;
case GameVersion::PATCH:
return this->pc.command;
case GameVersion::BB:
return reinterpret_cast<const PSOCommandHeaderBB*>(this)->command;
return this->bb.command;
default:
throw logic_error("unknown game version");
}
}
void PSOCommandHeader::set_command(GameVersion version, uint16_t command) {
switch (version) {
case GameVersion::DC:
this->dc.command = command;
break;
case GameVersion::GC:
this->gc.command = command;
break;
case GameVersion::XB:
this->xb.command = command;
break;
case GameVersion::PC:
case GameVersion::PATCH:
this->pc.command = command;
break;
case GameVersion::BB:
this->bb.command = command;
break;
default:
throw logic_error("unknown game version");
}
throw logic_error("unknown game version");
}
uint16_t PSOCommandHeader::size(GameVersion version) const {
switch (version) {
case GameVersion::DC:
return this->dc.size;
case GameVersion::GC:
return reinterpret_cast<const PSOCommandHeaderDCGC*>(this)->size;
return this->gc.size;
case GameVersion::XB:
return this->xb.size;
case GameVersion::PC:
case GameVersion::Patch:
return reinterpret_cast<const PSOCommandHeaderPC*>(this)->size;
case GameVersion::PATCH:
return this->pc.size;
case GameVersion::BB:
return reinterpret_cast<const PSOCommandHeaderBB*>(this)->size;
return this->bb.size;
default:
throw logic_error("unknown game version");
}
}
void PSOCommandHeader::set_size(GameVersion version, uint32_t size) {
switch (version) {
case GameVersion::DC:
this->dc.size = size;
break;
case GameVersion::GC:
this->gc.size = size;
break;
case GameVersion::XB:
this->xb.size = size;
break;
case GameVersion::PC:
case GameVersion::PATCH:
this->pc.size = size;
break;
case GameVersion::BB:
this->bb.size = size;
break;
default:
throw logic_error("unknown game version");
}
throw logic_error("unknown game version");
}
uint32_t PSOCommandHeader::flag(GameVersion version) const {
switch (version) {
case GameVersion::DC:
return this->dc.flag;
case GameVersion::GC:
return reinterpret_cast<const PSOCommandHeaderDCGC*>(this)->flag;
return this->gc.flag;
case GameVersion::XB:
return this->xb.flag;
case GameVersion::PC:
case GameVersion::Patch:
return reinterpret_cast<const PSOCommandHeaderPC*>(this)->flag;
case GameVersion::PATCH:
return this->pc.flag;
case GameVersion::BB:
return reinterpret_cast<const PSOCommandHeaderBB*>(this)->flag;
return this->bb.flag;
default:
throw logic_error("unknown game version");
}
throw logic_error("unknown game version");
}
void PSOCommandHeader::set_flag(GameVersion version, uint32_t flag) {
switch (version) {
case GameVersion::DC:
this->dc.flag = flag;
break;
case GameVersion::GC:
this->gc.flag = flag;
break;
case GameVersion::XB:
this->xb.flag = flag;
break;
case GameVersion::PC:
case GameVersion::PATCH:
this->pc.flag = flag;
break;
case GameVersion::BB:
this->bb.flag = flag;
break;
default:
throw logic_error("unknown game version");
}
}
void check_size_v(size_t size, size_t min_size, size_t max_size) {
if (size < min_size) {
throw std::runtime_error(string_printf(
"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
min_size, size));
}
if (max_size < min_size) {
max_size = min_size;
}
if (size > max_size) {
throw std::runtime_error(string_printf(
"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
max_size, size));
}
}
std::string prepend_command_header(
GameVersion version,
bool encryption_enabled,
uint16_t cmd,
uint32_t flag,
const std::string& data) {
StringWriter ret;
switch (version) {
case GameVersion::DC:
case GameVersion::GC:
case GameVersion::XB: {
PSOCommandHeaderDCV3 header;
if (encryption_enabled) {
header.size = (sizeof(header) + data.size() + 3) & ~3;
} else {
header.size = (sizeof(header) + data.size());
}
header.command = cmd;
header.flag = flag;
ret.put(header);
break;
}
case GameVersion::PC:
case GameVersion::PATCH: {
PSOCommandHeaderPC header;
if (encryption_enabled) {
header.size = (sizeof(header) + data.size() + 3) & ~3;
} else {
header.size = (sizeof(header) + data.size());
}
header.command = cmd;
header.flag = flag;
ret.put(header);
break;
}
case GameVersion::BB: {
PSOCommandHeaderBB header;
if (encryption_enabled) {
header.size = (sizeof(header) + data.size() + 3) & ~3;
} else {
header.size = (sizeof(header) + data.size());
}
header.command = cmd;
header.flag = flag;
ret.put(header);
break;
}
default:
throw logic_error("unimplemented game version in prepend_command_header");
}
ret.write(data);
return move(ret.str());
}
+87 -17
View File
@@ -1,40 +1,110 @@
#pragma once
#include <inttypes.h>
#include <event2/bufferevent.h>
#include <functional>
#include <phosg/Strings.hh>
#include "Version.hh"
#include "PSOEncryption.hh"
struct PSOCommandHeaderPC {
uint16_t size;
le_uint16_t size;
uint8_t command;
uint8_t flag;
};
} __attribute__((packed));
struct PSOCommandHeaderDCGC {
struct PSOCommandHeaderDCV3 {
uint8_t command;
uint8_t flag;
uint16_t size;
};
le_uint16_t size;
} __attribute__((packed));
struct PSOCommandHeaderBB {
uint16_t size;
uint16_t command;
uint32_t flag;
};
le_uint16_t size;
le_uint16_t command;
le_uint32_t flag;
} __attribute__((packed));
union PSOCommandHeader {
PSOCommandHeaderDCGC dc;
PSOCommandHeaderDCV3 dc;
PSOCommandHeaderPC pc;
PSOCommandHeaderDCGC gc;
PSOCommandHeaderDCV3 gc;
PSOCommandHeaderDCV3 xb;
PSOCommandHeaderBB bb;
uint16_t command(GameVersion version) const;
void set_command(GameVersion version, uint16_t command);
uint16_t size(GameVersion version) const;
void set_size(GameVersion version, uint32_t size);
uint32_t flag(GameVersion version) const;
};
void set_flag(GameVersion version, uint32_t flag);
static inline size_t header_size(GameVersion version) {
return (version == GameVersion::BB) ? 8 : 4;
}
union PSOSubcommand {
uint8_t byte[4];
uint16_t word[2];
uint32_t dword;
};
PSOCommandHeader();
} __attribute__((packed));
// This function is used in a lot of places to check received command sizes and
// cast them to the appropriate type
template <typename T>
const T& check_size_t(
const void* data,
size_t size,
size_t min_size = sizeof(T),
size_t max_size = sizeof(T)) {
if (size < min_size) {
throw std::runtime_error(string_printf(
"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
min_size, size));
}
if (size > max_size) {
throw std::runtime_error(string_printf(
"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
max_size, size));
}
return *reinterpret_cast<const T*>(data);
}
template <typename T>
const T& check_size_t(
const std::string& data,
size_t min_size = sizeof(T),
size_t max_size = sizeof(T)) {
return check_size_t<T>(data.data(), data.size(), min_size, max_size);
}
template <typename T>
T& check_size_t(
void* data,
size_t size,
size_t min_size = sizeof(T),
size_t max_size = sizeof(T)) {
if (size < min_size) {
throw std::runtime_error(string_printf(
"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
min_size, size));
}
if (size > max_size) {
throw std::runtime_error(string_printf(
"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
max_size, size));
}
return *reinterpret_cast<T*>(data);
}
template <typename T>
T& check_size_t(
std::string& data,
size_t min_size = sizeof(T),
size_t max_size = sizeof(T)) {
return check_size_t<T>(data.data(), data.size(), min_size, max_size);
}
void check_size_v(size_t size, size_t min_size, size_t max_size = 0);
std::string prepend_command_header(
GameVersion version,
bool encryption_enabled,
uint16_t cmd,
uint32_t flag,
const std::string& data);
+168
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@@ -0,0 +1,168 @@
#include "PatchFileIndex.hh"
#include <stdio.h>
#include <string.h>
#include <functional>
#include <stdexcept>
#include <phosg/Filesystem.hh>
#include <phosg/Hash.hh>
#include <phosg/Strings.hh>
#include "Loggers.hh"
using namespace std;
PatchFileIndex::File::File(PatchFileIndex* index)
: index(index), crc32(0), size(0) { }
std::shared_ptr<const std::string> PatchFileIndex::File::load_data() {
if (!this->loaded_data) {
string relative_path = join(this->path_directories, "/") + "/" + this->name;
string full_path = this->index->root_dir + "/" + relative_path;
patch_index_log.info("Loading data for %s", relative_path.c_str());
this->loaded_data.reset(new string(load_file(full_path)));
this->size = this->loaded_data->size();
}
return this->loaded_data;
}
PatchFileIndex::PatchFileIndex(const string& root_dir)
: root_dir(root_dir) {
string metadata_cache_filename = root_dir + "/.metadata-cache.json";
shared_ptr<JSONObject> metadata_cache_json;
try {
string metadata_text = load_file(metadata_cache_filename);
metadata_cache_json = JSONObject::parse(metadata_text);
patch_index_log.info("Loaded patch metadata cache from %s", metadata_cache_filename.c_str());
} catch (const exception& e) {
metadata_cache_json = make_json_dict({});
patch_index_log.warning("Cannot load patch metadata cache from %s: %s", metadata_cache_filename.c_str(), e.what());
}
// Assuming it's rare for patch files to change, we skip writing the metadata
// cache if no files were changed at all (which should usually be the case)
bool should_write_metadata_cache = false;
shared_ptr<JSONObject> new_metadata_cache_json = make_json_dict({});
vector<string> path_directories;
function<void(const string&)> collect_dir = [&](const string& dir) -> void {
path_directories.emplace_back(dir);
string relative_dirs = join(path_directories, "/");
string full_dir_path = root_dir + '/' + relative_dirs;
patch_index_log.info("Listing directory %s", full_dir_path.c_str());
for (const auto& item : list_directory(full_dir_path)) {
// Skip invisible files (e.g. .DS_Store on macOS)
if (starts_with(item, ".")) {
continue;
}
string relative_item_path = relative_dirs + '/' + item;
string full_item_path = root_dir + '/' + relative_item_path;
if (isdir(full_item_path)) {
collect_dir(item);
} else if (isfile(full_item_path)) {
auto st = stat(full_item_path);
shared_ptr<File> f(new File(this));
f->path_directories = path_directories;
f->name = item;
string compute_crc32s_message; // If not empty, should compute crc32s
shared_ptr<JSONObject> cache_item_json;
try {
cache_item_json = metadata_cache_json->at(relative_item_path);
auto cache_item = metadata_cache_json->at(relative_item_path)->as_list();
uint64_t cached_size = cache_item.at(0)->as_int();
uint64_t cached_mtime = cache_item.at(1)->as_int();
if (static_cast<uint64_t>(st.st_mtime) != cached_mtime) {
throw runtime_error("file has been modified");
}
if (static_cast<uint64_t>(st.st_size) != cached_size) {
throw runtime_error("file size has changed");
}
f->size = cached_size;
f->crc32 = cache_item.at(2)->as_int();
for (const auto& chunk_crc32_json : cache_item.at(3)->as_list()) {
f->chunk_crcs.emplace_back(chunk_crc32_json->as_int());
}
} catch (const exception& e) {
compute_crc32s_message = e.what();
}
if (!compute_crc32s_message.empty()) {
auto data = f->load_data(); // Sets f->size
f->crc32 = crc32(data->data(), f->size);
for (size_t x = 0; x < data->size(); x += 0x4000) {
size_t chunk_bytes = min<size_t>(f->size - x, 0x4000);
f->chunk_crcs.emplace_back(::crc32(data->data() + x, chunk_bytes));
}
// File was modified or cache item was missing; make a new cache item
vector<shared_ptr<JSONObject>> chunk_crcs_item;
for (uint32_t chunk_crc : f->chunk_crcs) {
chunk_crcs_item.emplace_back(make_json_int(chunk_crc));
}
vector<shared_ptr<JSONObject>> new_cache_item({
make_json_int(f->size),
make_json_int(st.st_mtime),
make_json_int(f->crc32),
make_json_list(move(chunk_crcs_item)),
});
new_metadata_cache_json->as_dict().emplace(
relative_item_path, make_json_list(move(new_cache_item)));
} else {
// File was not modified and cache item was valid; just use the
// existing cache item
new_metadata_cache_json->as_dict().emplace(
relative_item_path, cache_item_json);
}
this->files_by_patch_order.emplace_back(f);
this->files_by_name.emplace(relative_item_path, f);
if (compute_crc32s_message.empty()) {
patch_index_log.info("Added file %s (%" PRIu32 " bytes; %zu chunks; %08" PRIX32 " from cache)",
full_item_path.c_str(), f->size, f->chunk_crcs.size(), f->crc32);
} else {
patch_index_log.info("Added file %s (%" PRIu32 " bytes; %zu chunks; %08" PRIX32 " [%s])",
full_item_path.c_str(), f->size, f->chunk_crcs.size(), f->crc32, compute_crc32s_message.c_str());
}
}
}
path_directories.pop_back();
};
collect_dir(".");
if (should_write_metadata_cache) {
try {
save_file(metadata_cache_filename, new_metadata_cache_json->serialize());
patch_index_log.info("Saved patch metadata cache to %s", metadata_cache_filename.c_str());
} catch (const exception& e) {
patch_index_log.warning("Cannot save patch metadata cache to %s: %s", metadata_cache_filename.c_str(), e.what());
}
} else {
patch_index_log.info("No files were modified; skipping metadata cache update");
}
}
const vector<shared_ptr<PatchFileIndex::File>>&
PatchFileIndex::all_files() const {
return this->files_by_patch_order;
}
shared_ptr<PatchFileIndex::File> PatchFileIndex::get(
const string& filename) const {
return this->files_by_name.at(filename);
}
+51
View File
@@ -0,0 +1,51 @@
#pragma once
#include <inttypes.h>
#include <string>
#include <unordered_map>
#include <map>
#include <vector>
#include <memory>
struct PatchFileIndex {
explicit PatchFileIndex(const std::string& root_dir);
struct File {
PatchFileIndex* index;
std::vector<std::string> path_directories;
std::string name;
std::shared_ptr<const std::string> loaded_data;
std::vector<uint32_t> chunk_crcs;
uint32_t crc32;
uint32_t size;
explicit File(PatchFileIndex* index);
std::shared_ptr<const std::string> load_data();
};
const std::vector<std::shared_ptr<File>>& all_files() const;
std::shared_ptr<File> get(const std::string& filename) const;
private:
std::vector<std::shared_ptr<File>> files_by_patch_order;
std::unordered_map<std::string, std::shared_ptr<File>> files_by_name;
std::string root_dir;
};
struct PatchFileChecksumRequest {
std::shared_ptr<PatchFileIndex::File> file;
uint32_t crc32;
uint32_t size;
bool response_received;
explicit PatchFileChecksumRequest(std::shared_ptr<PatchFileIndex::File> file)
: file(file), crc32(0), size(0), response_received(false) { }
inline bool needs_update() const {
return !this->response_received ||
(this->crc32 != this->file->crc32) ||
(this->size != this->file->size);
}
};
+657 -427
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File diff suppressed because it is too large Load Diff
+475 -311
View File
@@ -5,432 +5,596 @@
#include <string>
#include <vector>
#include <utility>
#include <phosg/Encoding.hh>
#include "LevelTable.hh"
#include "Version.hh"
#include "Text.hh"
#include "Episode3/DataIndex.hh"
// raw item data
struct ItemData {
struct ItemData { // 0x14 bytes
union {
uint8_t item_data1[12];
uint16_t item_data1w[6];
uint32_t item_data1d[3];
};
uint32_t item_id;
uint8_t data1[12];
le_uint16_t data1w[6];
le_uint32_t data1d[3];
} __attribute__((packed));
le_uint32_t id;
union {
uint8_t item_data2[4];
uint16_t item_data2w[2];
uint32_t item_data2d;
};
uint8_t data2[4];
le_uint16_t data2w[2];
le_uint32_t data2d;
} __attribute__((packed));
ItemData();
void clear();
uint32_t primary_identifier() const;
};
} __attribute__((packed));
struct PlayerBankItem;
// an item in a player's inventory
struct PlayerInventoryItem {
uint16_t equip_flags;
uint16_t tech_flag;
uint32_t game_flags;
struct PlayerInventoryItem { // 0x1C bytes
le_uint32_t present;
le_uint32_t flags; // 8 = equipped
ItemData data;
PlayerBankItem to_bank_item() const;
};
PlayerInventoryItem();
PlayerInventoryItem(const PlayerBankItem&);
void clear();
} __attribute__((packed));
// an item in a player's bank
struct PlayerBankItem {
struct PlayerBankItem { // 0x18 bytes
ItemData data;
uint16_t amount;
uint16_t show_flags;
le_uint16_t amount;
le_uint16_t show_flags;
PlayerInventoryItem to_inventory_item() const;
};
PlayerBankItem();
PlayerBankItem(const PlayerInventoryItem&);
void clear();
} __attribute__((packed));
// a player's inventory (remarkably, the format is the same in all versions of PSO)
struct PlayerInventory {
struct PlayerInventory { // 0x34C bytes
uint8_t num_items;
uint8_t hp_materials_used;
uint8_t tp_materials_used;
uint8_t language;
PlayerInventoryItem items[30];
size_t find_item(uint32_t item_id);
};
PlayerInventory();
// a player's bank
struct PlayerBank {
uint32_t num_items;
uint32_t meseta;
size_t find_item(uint32_t item_id);
} __attribute__((packed));
struct PlayerBank { // 0x12C8 bytes
le_uint32_t num_items;
le_uint32_t meseta;
PlayerBankItem items[200];
void load(const std::string& filename);
void save(const std::string& filename) const;
void save(const std::string& filename, bool save_to_filesystem) const;
bool switch_with_file(const char* save_filename, const char* load_filename);
bool switch_with_file(const std::string& save_filename,
const std::string& load_filename);
void add_item(const PlayerBankItem& item);
void remove_item(uint32_t item_id, uint32_t amount, PlayerBankItem* item);
PlayerBankItem remove_item(uint32_t item_id, uint32_t amount);
size_t find_item(uint32_t item_id);
} __attribute__((packed));
struct PendingItemTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent a D2 command
std::vector<ItemData> items;
};
struct PendingCardTrade {
uint8_t other_client_id;
bool confirmed; // true if client has sent an EE D2 command
std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
};
// simple player stats
struct PlayerStats {
uint16_t atp;
uint16_t mst;
uint16_t evp;
uint16_t hp;
uint16_t dfp;
uint16_t ata;
uint16_t lck;
};
struct PlayerDispDataBB;
// PC/GC player appearance and stats data
struct PlayerDispDataPCGC { // 0xD0 in size
struct PlayerDispDataDCPCV3 { // 0xD0 bytes
PlayerStats stats;
uint16_t unknown1;
uint32_t unknown2[2];
uint32_t level;
uint32_t experience;
uint32_t meseta;
char name[16];
uint32_t unknown3[2];
uint32_t name_color;
parray<uint8_t, 0x0A> unknown_a1;
le_uint32_t level;
le_uint32_t experience;
le_uint32_t meseta;
ptext<char, 0x10> name;
uint64_t unknown_a2;
le_uint32_t name_color;
uint8_t extra_model;
uint8_t unused[15];
uint32_t name_color_checksum;
parray<uint8_t, 0x0F> unused;
le_uint32_t name_color_checksum;
uint8_t section_id;
uint8_t char_class;
uint8_t v2_flags;
uint8_t version;
uint32_t v1_flags;
uint16_t costume;
uint16_t skin;
uint16_t face;
uint16_t head;
uint16_t hair;
uint16_t hair_r;
uint16_t hair_g;
uint16_t hair_b;
float proportion_x;
float proportion_y;
uint8_t config[0x48];
uint8_t technique_levels[0x14];
le_uint32_t v1_flags;
le_uint16_t costume;
le_uint16_t skin;
le_uint16_t face;
le_uint16_t head;
le_uint16_t hair;
le_uint16_t hair_r;
le_uint16_t hair_g;
le_uint16_t hair_b;
le_float proportion_x;
le_float proportion_y;
parray<uint8_t, 0x48> config;
parray<uint8_t, 0x14> technique_levels;
// Note: This struct has a default constructor because it's used in a command
// that has a fixed-size array. If we didn't define this constructor, the
// trivial fields in that array's members would be uninitialized, and we could
// send uninitialized memory to the client.
PlayerDispDataDCPCV3() noexcept;
void enforce_v2_limits();
PlayerDispDataBB to_bb() const;
};
} __attribute__((packed));
// BB player preview format
struct PlayerDispDataBBPreview {
uint32_t experience;
uint32_t level;
char guild_card[16];
uint32_t unknown3[2];
uint32_t name_color;
le_uint32_t experience;
le_uint32_t level;
ptext<char, 0x10> guild_card;
uint64_t unknown_a2;
le_uint32_t name_color;
uint8_t extra_model;
uint8_t unused[15];
uint32_t name_color_checksum;
parray<uint8_t, 0x0F> unused;
le_uint32_t name_color_checksum;
uint8_t section_id;
uint8_t char_class;
uint8_t v2_flags;
uint8_t version;
uint32_t v1_flags;
uint16_t costume;
uint16_t skin;
uint16_t face;
uint16_t head;
uint16_t hair;
uint16_t hair_r;
uint16_t hair_g;
uint16_t hair_b;
float proportion_x;
float proportion_y;
char16_t name[16];
le_uint32_t v1_flags;
le_uint16_t costume;
le_uint16_t skin;
le_uint16_t face;
le_uint16_t head;
le_uint16_t hair;
le_uint16_t hair_r;
le_uint16_t hair_g;
le_uint16_t hair_b;
le_float proportion_x;
le_float proportion_y;
ptext<char16_t, 0x10> name;
uint32_t play_time;
};
PlayerDispDataBBPreview() noexcept;
} __attribute__((packed));
// BB player appearance and stats data
struct PlayerDispDataBB {
PlayerStats stats;
uint16_t unknown1;
uint32_t unknown2[2];
uint32_t level;
uint32_t experience;
uint32_t meseta;
char guild_card[16];
uint32_t unknown3[2];
uint32_t name_color;
parray<uint8_t, 0x0A> unknown_a1;
le_uint32_t level;
le_uint32_t experience;
le_uint32_t meseta;
ptext<char, 0x10> guild_card;
uint64_t unknown_a2;
le_uint32_t name_color; // ARGB8888
uint8_t extra_model;
uint8_t unused[11];
uint32_t play_time; // not actually a game field; used only by my server
uint32_t name_color_checksum;
parray<uint8_t, 0x0F> unused;
le_uint32_t name_color_checksum;
uint8_t section_id;
uint8_t char_class;
uint8_t v2_flags;
uint8_t version;
uint32_t v1_flags;
uint16_t costume;
uint16_t skin;
uint16_t face;
uint16_t head;
uint16_t hair;
uint16_t hair_r;
uint16_t hair_g;
uint16_t hair_b;
float proportion_x;
float proportion_y;
char16_t name[0x10];
uint8_t config[0xE8];
uint8_t technique_levels[0x14];
le_uint32_t v1_flags;
le_uint16_t costume;
le_uint16_t skin;
le_uint16_t face;
le_uint16_t head;
le_uint16_t hair;
le_uint16_t hair_r;
le_uint16_t hair_g;
le_uint16_t hair_b;
le_float proportion_x;
le_float proportion_y;
ptext<char16_t, 0x0C> name;
le_uint32_t play_time;
uint32_t unknown_a3;
parray<uint8_t, 0xE8> config;
parray<uint8_t, 0x14> technique_levels;
PlayerDispDataPCGC to_pcgc() const;
PlayerDispDataBB() noexcept;
inline void enforce_v2_limits() { }
PlayerDispDataDCPCV3 to_dcpcv3() const;
PlayerDispDataBBPreview to_preview() const;
void apply_preview(const PlayerDispDataBBPreview&);
};
void apply_dressing_room(const PlayerDispDataBBPreview&);
} __attribute__((packed));
struct GuildCardGC {
uint32_t player_tag;
uint32_t serial_number;
char name[0x18];
char desc[0x6C];
uint8_t reserved1; // should be 1
uint8_t reserved2; // should be 1
// TODO: Is this the same for XB as it is for GC? (This struct is based on the
// GC format)
struct GuildCardV3 {
le_uint32_t player_tag;
le_uint32_t guild_card_number;
ptext<char, 0x18> name;
ptext<char, 0x6C> description;
uint8_t present; // should be 1
uint8_t language;
uint8_t section_id;
uint8_t char_class;
};
GuildCardV3() noexcept;
} __attribute__((packed));
// BB guild card format
struct GuildCardBB {
uint32_t serial_number;
char16_t name[0x18];
char16_t teamname[0x10];
char16_t desc[0x58];
uint8_t reserved1; // should be 1
uint8_t reserved2; // should be 1
le_uint32_t guild_card_number;
ptext<char16_t, 0x18> name;
ptext<char16_t, 0x10> team_name;
ptext<char16_t, 0x58> description;
uint8_t present; // should be 1 if guild card entry exists
uint8_t language;
uint8_t section_id;
uint8_t char_class;
};
GuildCardBB() noexcept;
void clear();
} __attribute__((packed));
// an entry in the BB guild card file
struct GuildCardEntryBB {
GuildCardBB data;
uint8_t unknown[0xB4];
};
ptext<char16_t, 0x58> comment;
parray<uint8_t, 0x4> unknown_a1;
void clear();
} __attribute__((packed));
// the format of the BB guild card file
struct GuildCardFileBB {
uint8_t unknown[0x1F84];
GuildCardEntryBB entry[0x0068]; // that's 104 of them in decimal
uint8_t unknown2[0x01AC];
};
parray<uint8_t, 0x114> unknown_a1;
GuildCardBB blocked[0x1C];
parray<uint8_t, 0x180> unknown_a2;
GuildCardEntryBB entries[0x69];
uint32_t checksum() const;
} __attribute__((packed));
// PSOBB key config and team info
struct KeyAndTeamConfigBB {
uint8_t unknown[0x0114]; // 0000
uint8_t key_config[0x016C]; // 0114
uint8_t joystick_config[0x0038]; // 0280
uint32_t serial_number; // 02B8
uint32_t team_id; // 02BC
uint32_t team_info[2]; // 02C0
uint16_t team_privilege_level; // 02C8
uint16_t reserved; // 02CA
char16_t team_name[0x0010]; // 02CC
uint8_t team_flag[0x0800]; // 02EC
uint32_t team_rewards[2]; // 0AEC
};
// BB account data
struct PlayerAccountDataBB {
uint8_t symbol_chats[0x04E0];
KeyAndTeamConfigBB key_config;
GuildCardFileBB guild_cards;
uint32_t options;
uint8_t shortcuts[0x0A40]; // chat shortcuts (@1FB4 in E7 command)
};
parray<uint8_t, 0x0114> unknown_a1; // 0000
parray<uint8_t, 0x016C> key_config; // 0114
parray<uint8_t, 0x0038> joystick_config; // 0280
le_uint32_t guild_card_number; // 02B8
le_uint32_t team_id; // 02BC
le_uint64_t team_info; // 02C0
le_uint16_t team_privilege_level; // 02C8
le_uint16_t reserved; // 02CA
ptext<char16_t, 0x0010> team_name; // 02CC
parray<uint8_t, 0x0800> team_flag; // 02EC
le_uint32_t team_rewards; // 0AEC
} __attribute__((packed));
struct PlayerLobbyDataPC {
uint32_t player_tag;
uint32_t guild_card;
be_uint32_t ip_address;
uint32_t client_id;
char16_t name[16];
};
le_uint32_t player_tag = 0;
le_uint32_t guild_card = 0;
// There's a strange behavior (bug? "feature"?) in Episode 3 where the start
// button does nothing in the lobby (hence you can't "quit game") if the
// client's IP address is zero. So, we fill it in with a fake nonzero value to
// avoid this behavior, and to be consistent, we make IP addresses fake and
// nonzero on all other versions too.
be_uint32_t ip_address = 0x7F000001;
le_uint32_t client_id = 0;
ptext<char16_t, 0x10> name;
struct PlayerLobbyDataGC {
uint32_t player_tag;
uint32_t guild_card;
be_uint32_t ip_address;
uint32_t client_id;
char name[16];
};
void clear();
} __attribute__((packed));
struct PlayerLobbyDataDCGC {
le_uint32_t player_tag = 0;
le_uint32_t guild_card = 0;
be_uint32_t ip_address = 0x7F000001;
le_uint32_t client_id = 0;
ptext<char, 0x10> name;
void clear();
} __attribute__((packed));
struct XBNetworkLocation {
le_uint32_t internal_ipv4_address = 0x0A0A0A0A;
le_uint32_t external_ipv4_address = 0x23232323;
le_uint16_t port = 9100;
parray<uint8_t, 6> mac_address = 0x77;
parray<le_uint32_t, 2> unknown_a1;
le_uint64_t account_id = 0xFFFFFFFFFFFFFFFF;
parray<le_uint32_t, 4> unknown_a2;
void clear();
} __attribute__((packed));
struct PlayerLobbyDataXB {
le_uint32_t player_tag = 0;
le_uint32_t guild_card = 0;
XBNetworkLocation netloc;
le_uint32_t client_id = 0;
ptext<char, 0x10> name;
void clear();
} __attribute__((packed));
struct PlayerLobbyDataBB {
uint32_t player_tag;
uint32_t guild_card;
uint32_t unknown1[5];
uint32_t client_id;
char16_t name[16];
uint32_t unknown2;
};
le_uint32_t player_tag = 0;
le_uint32_t guild_card = 0;
// This field is a guess; the official builds didn't use this, but all other
// versions have it
be_uint32_t ip_address = 0x7F000001;
parray<uint8_t, 0x10> unknown_a1;
le_uint32_t client_id = 0;
ptext<char16_t, 0x10> name;
le_uint32_t unknown_a2 = 0;
void clear();
} __attribute__((packed));
struct PSOPlayerDataPC { // for command 0x61
struct PlayerChallengeDataV3 {
le_uint32_t client_id;
struct {
le_uint16_t unknown_a1;
parray<uint8_t, 2> unknown_a2; // Possibly unused
parray<le_uint32_t, 0x17> unknown_a3;
struct {
parray<uint8_t, 4> unknown_a1;
le_uint16_t unknown_a2;
parray<uint8_t, 2> unknown_a3;
parray<le_uint32_t, 5> unknown_a4;
parray<uint8_t, 0x34> unknown_a5;
} __attribute__((packed)) unknown_a4; // 0x50 bytes
struct {
parray<uint8_t, 4> unknown_a1;
parray<le_uint32_t, 3> unknown_a2;
} __attribute__((packed)) unknown_a5; // 0x10 bytes
struct UnknownPair {
le_uint32_t unknown_a1;
le_uint32_t unknown_a2;
} __attribute__((packed));
parray<UnknownPair, 3> unknown_a6; // 0x18 bytes
parray<uint8_t, 0x28> unknown_a7;
} __attribute__((packed)) unknown_a1; // 0x100 bytes
// On Episode 3, unknown_a2[0] is win count, [1] is loss count, and [4] is
// disconnect count
parray<le_uint16_t, 8> unknown_a2;
parray<le_uint32_t, 2> unknown_a3;
} __attribute__((packed)); // 0x11C bytes
struct PlayerChallengeDataBB {
le_uint32_t client_id;
parray<uint8_t, 0x158> unknown_a1;
} __attribute__((packed));
template <typename ItemIDT>
struct ChoiceSearchConfig {
// 0 = enabled, 1 = disabled. Unused for command C3
le_uint32_t choice_search_disabled = 0;
struct Entry {
ItemIDT parent_category_id = 0;
ItemIDT category_id = 0;
} __attribute__((packed));
parray<Entry, 5> entries;
} __attribute__((packed));
struct PSOPlayerDataDCPC { // For command 61
PlayerInventory inventory;
PlayerDispDataPCGC disp;
};
PlayerDispDataDCPCV3 disp;
} __attribute__((packed));
struct PSOPlayerDataGC { // for command 0x61
struct PSOPlayerDataV3 { // For command 61
PlayerInventory inventory;
PlayerDispDataPCGC disp;
char unknown[0x134];
char info_board[0xAC];
uint32_t blocked[0x1E];
uint32_t auto_reply_enabled;
PlayerDispDataDCPCV3 disp;
PlayerChallengeDataV3 challenge_data;
ChoiceSearchConfig<le_uint16_t> choice_search_config;
ptext<char, 0xAC> info_board;
parray<le_uint32_t, 0x1E> blocked_senders;
le_uint32_t auto_reply_enabled;
// The auto-reply message can be up to 0x200 bytes. If it's shorter than that,
// the client truncates the command after the first zero byte (rounded up to
// the next 4-byte boundary).
char auto_reply[0];
};
} __attribute__((packed));
struct PSOPlayerDataBB { // for command 0x61
struct PSOPlayerDataGCEp3 { // For command 61
PlayerInventory inventory;
PlayerDispDataDCPCV3 disp;
PlayerChallengeDataV3 challenge_data;
ChoiceSearchConfig<le_uint16_t> choice_search_config;
ptext<char, 0xAC> info_board;
parray<le_uint32_t, 0x1E> blocked_senders;
le_uint32_t auto_reply_enabled;
ptext<char, 0xAC> auto_reply;
Episode3::PlayerConfig ep3_config;
} __attribute__((packed));
struct PSOPlayerDataBB { // For command 61
PlayerInventory inventory;
PlayerDispDataBB disp;
char unused[0x174];
char16_t info_board[0xAC];
uint32_t blocked[0x1E];
uint32_t auto_reply_enabled;
PlayerChallengeDataBB challenge_data;
ChoiceSearchConfig<le_uint16_t> choice_search_config;
ptext<char16_t, 0xAC> info_board;
parray<le_uint32_t, 0x1E> blocked_senders;
le_uint32_t auto_reply_enabled;
char16_t auto_reply[0];
};
} __attribute__((packed));
// PC/GC lobby player data (used in lobby/game join commands)
struct PlayerLobbyJoinDataPCGC {
PlayerInventory inventory;
PlayerDispDataPCGC disp;
};
// BB lobby player data (used in lobby/game join commands)
struct PlayerLobbyJoinDataBB {
PlayerInventory inventory;
PlayerDispDataBB disp;
};
// complete BB player data format (used in E7 command)
struct PlayerBB {
PlayerInventory inventory; // 0000 // player
PlayerDispDataBB disp; // 034C // player
uint8_t unknown[0x0010]; // 04DC //
uint32_t option_flags; // 04EC // account
uint8_t quest_data1[0x0208]; // 04F0 // player
PlayerBank bank; // 06F8 // player
uint32_t serial_number; // 19C0 // player
char16_t name[0x18]; // 19C4 // player
char16_t team_name[0x10]; // 19C4 // player
char16_t guild_card_desc[0x58]; // 1A14 // player
uint8_t reserved1; // 1AC4 // player
uint8_t reserved2; // 1AC5 // player
uint8_t section_id; // 1AC6 // player
uint8_t char_class; // 1AC7 // player
uint32_t unknown3; // 1AC8 //
uint8_t symbol_chats[0x04E0]; // 1ACC // account
uint8_t shortcuts[0x0A40]; // 1FAC // account
char16_t auto_reply[0x00AC]; // 29EC // player
char16_t info_board[0x00AC]; // 2B44 // player
uint8_t unknown5[0x001C]; // 2C9C //
uint8_t challenge_data[0x0140]; // 2CB8 // player
uint8_t tech_menu_config[0x0028]; // 2DF8 // player
uint8_t unknown6[0x002C]; // 2E20 //
uint8_t quest_data2[0x0058]; // 2E4C // player
KeyAndTeamConfigBB key_config; // 2EA4 // account
}; // total size: 39A0
struct PlayerBB { // Used in 00E7 command
PlayerInventory inventory; // 0000-034C; player
PlayerDispDataBB disp; // 034C-04DC; player
parray<uint8_t, 0x0010> unknown; // 04DC-04EC; not saved
le_uint32_t option_flags; // 04EC-04F0; account
parray<uint8_t, 0x0208> quest_data1; // 04F0-06F8; player
PlayerBank bank; // 06F8-19C0; player
le_uint32_t guild_card_number; // 19C0-19C4; player
ptext<char16_t, 0x18> name; // 19C4-19F4; player
ptext<char16_t, 0x10> team_name; // 19F4-1A14; player
ptext<char16_t, 0x58> guild_card_description; // 1A14-1AC4; player
uint8_t reserved1; // 1AC4-1AC5; player
uint8_t reserved2; // 1AC5-1AC6; player
uint8_t section_id; // 1AC6-1AC7; player
uint8_t char_class; // 1AC7-1AC8; player
le_uint32_t unknown3; // 1AC8-1ACC; not saved
parray<uint8_t, 0x04E0> symbol_chats; // 1ACC-1FAC; account
parray<uint8_t, 0x0A40> shortcuts; // 1FAC-29EC; account
ptext<char16_t, 0x00AC> auto_reply; // 29EC-2B44; player
ptext<char16_t, 0x00AC> info_board; // 2B44-2C9C; player
parray<uint8_t, 0x001C> unknown5; // 2C9C-2CB8; not saved
parray<uint8_t, 0x0140> challenge_data; // 2CB8-2DF8; player
parray<uint8_t, 0x0028> tech_menu_config; // 2DF8-2E20; player
parray<uint8_t, 0x002C> unknown6; // 2E20-2E4C; not saved
parray<uint8_t, 0x0058> quest_data2; // 2E4C-2EA4; player
KeyAndTeamConfigBB key_config; // 2EA4-3994; account
} __attribute__((packed));
struct SavedPlayerBB { // .nsc file format
char signature[0x40];
struct SavedPlayerDataBB { // .nsc file format
ptext<char, 0x40> signature;
PlayerDispDataBBPreview preview;
char16_t auto_reply[0x00AC];
PlayerBank bank;
uint8_t challenge_data[0x0140];
PlayerDispDataBB disp;
char16_t guild_card_desc[0x58];
char16_t info_board[0x00AC];
PlayerInventory inventory;
uint8_t quest_data1[0x0208];
uint8_t quest_data2[0x0058];
uint8_t tech_menu_config[0x0028];
};
struct SavedAccountBB { // .nsa file format
char signature[0x40];
uint32_t blocked[0x001E];
GuildCardFileBB guild_cards;
KeyAndTeamConfigBB key_config;
uint32_t option_flags;
uint8_t shortcuts[0x0A40];
uint8_t symbol_chats[0x04E0];
char16_t team_name[0x0010];
};
// complete player info stored by the server
struct Player {
uint32_t loaded_from_shipgate_time;
char16_t auto_reply[0x00AC]; // player
PlayerBank bank; // player
char bank_name[0x20];
uint32_t blocked[0x001E]; // account
uint8_t challenge_data[0x0140]; // player
PlayerDispDataBB disp; // player
uint8_t ep3_config[0x2408];
char16_t guild_card_desc[0x58]; // player
GuildCardFileBB guild_cards; // account
PlayerInventoryItem identify_result;
char16_t info_board[0x00AC]; // player
PlayerInventory inventory; // player
KeyAndTeamConfigBB key_config; // account
uint32_t option_flags; // account
uint8_t quest_data1[0x0208]; // player
uint8_t quest_data2[0x0058]; // player
uint32_t serial_number;
std::vector<ItemData> current_shop_contents;
uint8_t shortcuts[0x0A40]; // account
uint8_t symbol_chats[0x04E0]; // account
char16_t team_name[0x0010]; // account
uint8_t tech_menu_config[0x0028]; // player
void load_player_data(const std::string& filename);
void save_player_data(const std::string& filename) const;
void load_account_data(const std::string& filename);
void save_account_data(const std::string& filename) const;
void import(const PSOPlayerDataPC& pd);
void import(const PSOPlayerDataGC& pd);
void import(const PSOPlayerDataBB& pd);
PlayerLobbyJoinDataPCGC export_lobby_data_pc() const;
PlayerLobbyJoinDataPCGC export_lobby_data_gc() const;
PlayerLobbyJoinDataBB export_lobby_data_bb() const;
PlayerBB export_bb_player_data() const;
ptext<char16_t, 0x00AC> auto_reply;
PlayerBank bank;
parray<uint8_t, 0x0140> challenge_data;
PlayerDispDataBB disp;
ptext<char16_t, 0x0058> guild_card_description;
ptext<char16_t, 0x00AC> info_board;
PlayerInventory inventory;
parray<uint8_t, 0x0208> quest_data1;
parray<uint8_t, 0x0058> quest_data2;
parray<uint8_t, 0x0028> tech_menu_config;
void add_item(const PlayerInventoryItem& item);
void remove_item(uint32_t item_id, uint32_t amount, PlayerInventoryItem* item);
size_t find_item(uint32_t item_id);
PlayerInventoryItem remove_item(
uint32_t item_id, uint32_t amount, bool allow_meseta_overdraft);
void print_inventory(FILE* stream) const;
} __attribute__((packed));
enum AccountFlag {
IN_DRESSING_ROOM = 0x00000001,
};
struct SavedAccountDataBB { // .nsa file format
ptext<char, 0x40> signature;
parray<le_uint32_t, 0x001E> blocked_senders;
GuildCardFileBB guild_cards;
KeyAndTeamConfigBB key_config;
le_uint32_t newserv_flags;
le_uint32_t option_flags;
parray<uint8_t, 0x0A40> shortcuts;
parray<uint8_t, 0x04E0> symbol_chats;
ptext<char16_t, 0x0010> team_name;
} __attribute__((packed));
class ClientGameData {
private:
std::shared_ptr<SavedAccountDataBB> account_data;
std::shared_ptr<SavedPlayerDataBB> player_data;
uint64_t last_play_time_update;
public:
uint32_t guild_card_number;
bool should_update_play_time;
// The following fields are not saved, and are only used in certain situations
// Null unless the client is within the trade sequence (D0-D4 or EE commands)
std::unique_ptr<PendingItemTrade> pending_item_trade;
std::unique_ptr<PendingCardTrade> pending_card_trade;
// Null unless the client is Episode 3 and has sent its config already
std::shared_ptr<Episode3::PlayerConfig> ep3_config;
// These are only used if the client is BB
std::string bb_username;
size_t bb_player_index;
PlayerInventoryItem identify_result;
std::vector<ItemData> shop_contents;
bool should_save;
ClientGameData();
~ClientGameData();
std::shared_ptr<SavedAccountDataBB> account(bool should_load = true);
std::shared_ptr<SavedPlayerDataBB> player(bool should_load = true);
std::shared_ptr<const SavedAccountDataBB> account() const;
std::shared_ptr<const SavedPlayerDataBB> player() const;
std::string account_data_filename() const;
std::string player_data_filename() const;
static std::string player_template_filename(uint8_t char_class);
void create_player(
const PlayerDispDataBBPreview& preview,
std::shared_ptr<const LevelTable> level_table);
void load_account_data();
void save_account_data() const;
void load_player_data();
// Note: This function is not const because it updates the player's play time.
void save_player_data();
void import_player(const PSOPlayerDataDCPC& pd);
void import_player(const PSOPlayerDataV3& pd);
void import_player(const PSOPlayerDataBB& pd);
// Note: this function is not const because it can cause player and account
// data to be loaded
PlayerBB export_player_bb();
};
uint32_t compute_guild_card_checksum(const void* data, size_t size);
std::string filename_for_player_bb(const std::string& username, uint8_t player_index);
std::string filename_for_bank_bb(const std::string& username, const char* bank_name);
std::string filename_for_class_template_bb(uint8_t char_class);
std::string filename_for_account_bb(const std::string& username);
template <typename DestT, typename SrcT = DestT>
DestT convert_player_disp_data(const SrcT&) {
static_assert(always_false<DestT, SrcT>::v,
"unspecialized strcpy_t should never be called");
}
template <>
inline PlayerDispDataDCPCV3 convert_player_disp_data<PlayerDispDataDCPCV3>(
const PlayerDispDataDCPCV3& src) {
return src;
}
template <>
inline PlayerDispDataDCPCV3 convert_player_disp_data<PlayerDispDataDCPCV3, PlayerDispDataBB>(
const PlayerDispDataBB& src) {
return src.to_dcpcv3();
}
template <>
inline PlayerDispDataBB convert_player_disp_data<PlayerDispDataBB, PlayerDispDataDCPCV3>(
const PlayerDispDataDCPCV3& src) {
return src.to_bb();
}
template <>
inline PlayerDispDataBB convert_player_disp_data<PlayerDispDataBB>(
const PlayerDispDataBB& src) {
return src;
}
+1981
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+18
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@@ -0,0 +1,18 @@
#pragma once
#include <stdint.h>
#include <string>
#include "ServerState.hh"
#include "ProxyServer.hh"
void on_proxy_command(
std::shared_ptr<ServerState> s,
ProxyServer::LinkedSession& session,
bool from_server,
uint16_t command,
uint32_t flag,
std::string& data);
+784 -437
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+189 -53
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@@ -2,15 +2,19 @@
#include <event2/event.h>
#include <deque>
#include <map>
#include <unordered_map>
#include <unordered_set>
#include <functional>
#include <vector>
#include <string>
#include <memory>
#include <phosg/Filesystem.hh>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
@@ -19,74 +23,206 @@ public:
ProxyServer() = delete;
ProxyServer(const ProxyServer&) = delete;
ProxyServer(ProxyServer&&) = delete;
ProxyServer(std::shared_ptr<struct event_base> base,
const struct sockaddr_storage& initial_destination, GameVersion version);
ProxyServer(
std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state);
virtual ~ProxyServer() = default;
void listen(int port);
void listen(uint16_t port, GameVersion version,
const struct sockaddr_storage* default_destination = nullptr);
void connect_client(struct bufferevent* bev);
void connect_client(struct bufferevent* bev, uint16_t server_port);
void send_to_client(const std::string& data);
void send_to_server(const std::string& data);
struct LinkedSession {
ProxyServer* server;
uint64_t id;
PrefixedLogger log;
void set_save_quests(bool save_quests);
std::unique_ptr<struct event, void(*)(struct event*)> timeout_event;
std::shared_ptr<const License> license;
Channel client_channel;
Channel server_channel;
uint16_t local_port;
struct sockaddr_storage next_destination;
bool close_on_disconnect;
uint8_t prev_server_command_bytes[6];
uint32_t remote_ip_crc;
bool enable_remote_ip_crc_patch;
GameVersion version;
uint32_t sub_version;
uint8_t language;
std::string character_name;
std::string hardware_id; // Only used for DC sessions
std::string login_command_bb;
ClientOptions options;
int64_t remote_guild_card_number;
parray<uint8_t, 0x20> remote_client_config_data;
ClientConfigBB newserv_client_config;
std::deque<bool> should_forward_function_call_return_queue;
G_SwitchStateChanged_6x05 last_switch_enabled_command;
PlayerInventoryItem next_drop_item;
uint32_t next_item_id;
struct LobbyPlayer {
uint32_t guild_card_number;
std::string name;
uint8_t section_id;
uint8_t char_class;
LobbyPlayer() : guild_card_number(0), section_id(0), char_class(0) { }
};
std::vector<LobbyPlayer> lobby_players;
size_t lobby_client_id;
size_t leader_client_id;
uint16_t area;
float x;
float z;
bool is_in_game;
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
struct SavingFile {
std::string basename;
std::string output_filename;
uint32_t remaining_bytes;
std::unique_ptr<FILE, std::function<void(FILE*)>> f;
SavingFile(
const std::string& basename,
const std::string& output_filename,
uint32_t remaining_bytes);
};
std::unordered_map<std::string, SavingFile> saving_files;
// TODO: This first constructor should be private
LinkedSession(
ProxyServer* server,
uint64_t id,
uint16_t local_port,
GameVersion version);
LinkedSession(
ProxyServer* server,
uint16_t local_port,
GameVersion version,
std::shared_ptr<const License> license,
const ClientConfigBB& newserv_client_config);
LinkedSession(
ProxyServer* server,
uint16_t local_port,
GameVersion version,
std::shared_ptr<const License> license,
const struct sockaddr_storage& next_destination);
LinkedSession(
ProxyServer* server,
uint64_t id,
uint16_t local_port,
GameVersion version,
const struct sockaddr_storage& next_destination);
void resume(
Channel&& client_channel,
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
uint32_t sub_version,
uint8_t language,
const std::string& character_name,
const std::string& hardware_id);
void resume(
Channel&& client_channel,
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt,
std::string&& login_command_bb);
void resume(Channel&& client_channel);
void resume_inner(
Channel&& client_channel,
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt);
void connect();
static void dispatch_on_timeout(evutil_socket_t fd, short what, void* ctx);
static void on_input(Channel& ch, uint16_t, uint32_t, std::string& msg);
static void on_error(Channel& ch, short events);
void on_timeout();
void clear_lobby_players(size_t num_slots);
void send_to_game_server(const char* error_message = nullptr);
void disconnect();
bool is_connected() const;
};
std::shared_ptr<LinkedSession> get_session();
std::shared_ptr<LinkedSession> get_session_by_name(const std::string& name);
std::shared_ptr<LinkedSession> create_licensed_session(
std::shared_ptr<const License> l,
uint16_t local_port,
GameVersion version,
const ClientConfigBB& newserv_client_config);
void delete_session(uint64_t id);
void delete_session(struct bufferevent* bev);
size_t delete_disconnected_sessions();
private:
std::shared_ptr<struct event_base> base;
std::map<int, std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)>> listeners;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> client_bev;
std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)> server_bev;
struct sockaddr_storage next_destination;
int listen_port;
GameVersion version;
struct ListeningSocket {
ProxyServer* server;
size_t header_size;
PSOCommandHeader client_input_header;
PSOCommandHeader server_input_header;
std::shared_ptr<PSOEncryption> client_input_crypt;
std::shared_ptr<PSOEncryption> client_output_crypt;
std::shared_ptr<PSOEncryption> server_input_crypt;
std::shared_ptr<PSOEncryption> server_output_crypt;
PrefixedLogger log;
uint16_t port;
scoped_fd fd;
std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
GameVersion version;
struct sockaddr_storage default_destination;
struct SavingQuestFile {
std::string basename;
std::string output_filename;
uint32_t remaining_bytes;
std::unique_ptr<FILE, std::function<void(FILE*)>> f;
ListeningSocket(
ProxyServer* server,
uint16_t port,
GameVersion version,
const struct sockaddr_storage* default_destination);
SavingQuestFile(
const std::string& basename,
const std::string& output_filename,
uint32_t remaining_bytes);
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
void on_listen_accept(int fd);
void on_listen_error();
};
bool save_quests;
std::unordered_map<std::string, SavingQuestFile> saving_quest_files;
void send_to_end(const std::string& data, bool to_server);
struct UnlinkedSession {
ProxyServer* server;
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_server_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_server_error(struct bufferevent* bev, short events,
void* ctx);
PrefixedLogger log;
Channel channel;
uint16_t local_port;
GameVersion version;
struct sockaddr_storage next_destination;
void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr *address, int socklen);
void on_listen_error(struct evconnlistener* listener);
void on_client_input(struct bufferevent* bev);
void on_client_error(struct bufferevent* bev, short events);
void on_server_input(struct bufferevent* bev);
void on_server_error(struct bufferevent* bev, short events);
std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
void on_client_connect(struct bufferevent* bev);
UnlinkedSession(ProxyServer* server, struct bufferevent* bev, uint16_t port, GameVersion version);
size_t get_size_field(const PSOCommandHeader* header);
size_t get_command_field(const PSOCommandHeader* header);
void receive_and_process_commands();
void receive_and_process_commands(bool from_server);
static void on_input(Channel& ch, uint16_t command, uint32_t flag, std::string& msg);
static void on_error(Channel& ch, short events);
};
std::shared_ptr<struct event_base> base;
std::shared_ptr<struct event> destroy_sessions_ev;
std::shared_ptr<ServerState> state;
std::map<int, std::shared_ptr<ListeningSocket>> listeners;
std::unordered_map<struct bufferevent*, std::shared_ptr<UnlinkedSession>> bev_to_unlinked_session;
std::unordered_set<std::shared_ptr<UnlinkedSession>> unlinked_sessions_to_destroy;
std::unordered_map<uint64_t, std::shared_ptr<LinkedSession>> id_to_session;
uint64_t next_unlicensed_session_id;
static void dispatch_destroy_sessions(evutil_socket_t, short, void* ctx);
void destroy_sessions();
void on_client_connect(
struct bufferevent* bev,
uint16_t listen_port,
GameVersion version,
const struct sockaddr_storage* default_destination);
};
-146
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@@ -1,146 +0,0 @@
#include "ProxyShell.hh"
#include <event2/event.h>
#include <stdio.h>
#include <phosg/Strings.hh>
using namespace std;
ProxyShell::ProxyShell(std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state,
std::shared_ptr<ProxyServer> proxy_server) : Shell(base, state),
proxy_server(proxy_server) { }
void ProxyShell::execute_command(const string& command) {
// find the entry in the command table and run the command
size_t command_end = skip_non_whitespace(command, 0);
size_t args_begin = skip_whitespace(command, command_end);
string command_name = command.substr(0, command_end);
string command_args = command.substr(args_begin);
if (command_name == "exit") {
throw exit_shell();
} else if (command_name == "help") {
fprintf(stderr, "\
Commands:\n\
help\n\
You\'re reading it now.\n\
exit (or ctrl+d)\n\
Shut down the proxy.\n\
sc <data>\n\
Send a command to the client.\n\
ss <data>\n\
Send a command to the server.\n\
chat <text>\n\
Send a chat message to the server.\n\
dchat <data>\n\
Send a chat message to the server with arbitrary data in it.\n\
info-board <text>\n\
Set your info board contents.\n\
info-board-data <data>\n\
Set your info board contents with arbitrary data.\n\
marker <color-id>\n\
Send a lobby marker message to the server.\n\
event <event-id>\n\
Send a lobby event update to yourself.\n\
ship\n\
Request the ship select menu from the server.\n\
");
} else if ((command_name == "sc") || (command_name == "ss")) {
bool to_client = (command_name[1] == 'c');
string data = parse_data_string(command_args);
if (data.size() & 3) {
throw invalid_argument("data size is not a multiple of 4");
}
if (data.size() == 0) {
throw invalid_argument("no data given");
}
uint16_t* size_field = reinterpret_cast<uint16_t*>(data.data() + 2);
*size_field = data.size();
log(INFO, "%s (from proxy):", to_client ? "server" : "client");
print_data(stderr, data);
if (to_client) {
this->proxy_server->send_to_client(data);
} else {
this->proxy_server->send_to_server(data);
}
} else if ((command_name == "chat") || (command_name == "dchat")) {
string data(12, '\0');
data[0] = 0x06;
data.push_back('\x09');
data.push_back('E');
if (command_name == "dchat") {
data += parse_data_string(command_args);
} else {
data += command_args;
}
data.push_back('\0');
data.resize((data.size() + 3) & (~3));
uint16_t* size_field = reinterpret_cast<uint16_t*>(data.data() + 2);
*size_field = data.size();
log(INFO, "Client (from proxy):");
print_data(stderr, data);
this->proxy_server->send_to_server(data);
} else if (command_name == "marker") {
string data("\x89\x00\x04\x00", 4);
data[1] = stod(command_args);
log(INFO, "Client (from proxy):");
print_data(stderr, data);
this->proxy_server->send_to_server(data);
} else if (command_name == "event") {
string data("\xDA\x00\x04\x00", 4);
data[1] = stod(command_args);
log(INFO, "Server (from proxy):");
print_data(stderr, data);
this->proxy_server->send_to_client(data);
} else if (command_name == "ship") {
static const string data("\xA0\x00\x04\x00", 4);
log(INFO, "Server (from proxy):");
print_data(stderr, data);
this->proxy_server->send_to_server(data);
} else if ((command_name == "info-board") || (command_name == "info-board-data")) {
string data(4, '\0');
data[0] = 0xD9;
if (command_name == "info-board-data") {
data += parse_data_string(command_args);
} else {
data += command_args;
}
data.push_back('\0');
data.resize((data.size() + 3) & (~3));
uint16_t* size_field = reinterpret_cast<uint16_t*>(data.data() + 2);
*size_field = data.size();
log(INFO, "Client (from proxy):");
print_data(stderr, data);
this->proxy_server->send_to_server(data);
} else if (command_name == "set-save-quests") {
if (command_args == "on") {
this->proxy_server->set_save_quests(true);
} else if (command_args == "off") {
this->proxy_server->set_save_quests(false);
} else {
throw invalid_argument("argument must be \"on\" or \"off\"");
}
} else {
throw invalid_argument("unknown command; try \'help\'");
}
}
-28
View File
@@ -1,28 +0,0 @@
#pragma once
#include <memory>
#include <string>
#include <event2/event.h>
#include "Shell.hh"
#include "ProxyServer.hh"
class ProxyShell : public Shell {
public:
ProxyShell(std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state,
std::shared_ptr<ProxyServer> proxy_server);
virtual ~ProxyShell() = default;
ProxyShell(const ProxyShell&) = delete;
ProxyShell(ProxyShell&&) = delete;
ProxyShell& operator=(const ProxyShell&) = delete;
ProxyShell& operator=(ProxyShell&&) = delete;
protected:
std::shared_ptr<ProxyServer> proxy_server;
virtual void execute_command(const std::string& command);
};
+816 -197
View File
File diff suppressed because it is too large Load Diff
+45 -27
View File
@@ -12,21 +12,21 @@
enum class QuestCategory {
Unknown = -1,
Retrieval = 0,
Extermination,
Event,
Shop,
UNKNOWN = -1,
RETRIEVAL = 0,
EXTERMINATION,
EVENT,
SHOP,
VR,
Tower,
GovernmentEpisode1,
GovernmentEpisode2,
GovernmentEpisode4,
Download,
Battle,
Challenge,
Solo,
Episode3,
TOWER,
GOVERNMENT_EPISODE_1,
GOVERNMENT_EPISODE_2,
GOVERNMENT_EPISODE_4,
DOWNLOAD,
BATTLE,
CHALLENGE,
SOLO,
EPISODE_3,
};
bool category_is_mode(QuestCategory category);
@@ -35,26 +35,29 @@ const char* name_for_category(QuestCategory category);
class Quest {
private:
static std::string decode_gci(const std::string& filename);
public:
int64_t quest_id;
enum class FileFormat {
BIN_DAT = 0,
BIN_DAT_UNCOMPRESSED,
BIN_DAT_GCI,
BIN_DAT_VMS,
BIN_DAT_DLQ,
QST,
};
int64_t internal_id;
uint32_t menu_item_id;
QuestCategory category;
uint8_t episode; // 0 = ep1, 1 = ep2, 2 = ep4, 0xFF = ep3
bool is_dcv1;
bool joinable;
GameVersion version;
std::string file_basename; // we append -<version>.<bin/dat> when reading
bool gci_format;
FileFormat file_format;
bool has_mnm_extension;
std::u16string name;
std::u16string short_description;
std::u16string long_description;
// these are populated when requested
mutable std::shared_ptr<std::string> bin_contents_ptr;
mutable std::shared_ptr<std::string> dat_contents_ptr;
Quest(const std::string& file_basename);
Quest(const Quest&) = default;
Quest(Quest&&) = default;
@@ -68,22 +71,37 @@ public:
std::shared_ptr<const std::string> dat_contents() const;
std::shared_ptr<Quest> create_download_quest() const;
static std::string decode_gci(
const std::string& filename,
ssize_t find_seed_num_threads = -1,
int64_t known_seed = -1);
static std::string decode_vms(
const std::string& filename,
ssize_t find_seed_num_threads = -1,
int64_t known_seed = -1);
static std::string decode_dlq(const std::string& filename);
static std::pair<std::string, std::string> decode_qst(const std::string& filename);
private:
// these are populated when requested
mutable std::shared_ptr<std::string> bin_contents_ptr;
mutable std::shared_ptr<std::string> dat_contents_ptr;
};
struct QuestIndex {
std::string directory;
std::map<std::pair<GameVersion, uint64_t>, std::shared_ptr<Quest>> version_id_to_quest;
std::map<std::pair<GameVersion, std::u16string>, std::shared_ptr<Quest>> version_name_to_quest;
std::map<std::pair<GameVersion, uint64_t>, std::shared_ptr<Quest>> version_menu_item_id_to_quest;
std::map<std::string, std::vector<std::shared_ptr<Quest>>> category_to_quests;
std::map<std::string, std::shared_ptr<std::string>> gba_file_contents;
QuestIndex(const char* directory);
QuestIndex(const std::string& directory);
std::shared_ptr<const Quest> get(GameVersion version, uint32_t id) const;
std::shared_ptr<const std::string> get_gba(const std::string& name) const;
std::vector<std::shared_ptr<const Quest>> filter(GameVersion version,
bool is_dcv1, QuestCategory category, int16_t episode) const;
bool is_dcv1, QuestCategory category) const;
};
+22 -7
View File
@@ -7,18 +7,33 @@ using namespace std;
RareItemSet::RareItemSet(const char* filename, uint8_t episode,
uint8_t difficulty, uint8_t secid) {
scoped_fd fd(filename, O_RDONLY);
size_t offset = (episode * 0x6400) + (difficulty * 0x1900) + (secid * 0x0280);
preadx(fd, this, sizeof(*this), offset);
RareItemSet::RareItemSet(shared_ptr<const string> data) : data(data) {
// TODO: Actually parse the GSL here instead of treating it as a blob
if (this->data->size() != sizeof(Table) * 10 * 4 * 3) {
throw runtime_error("data file size is incorrect");
}
this->tables = reinterpret_cast<const Table*>(this->data->data());
}
bool sample_rare_item(uint8_t pc) {
const RareItemSet::Table& RareItemSet::get_table(
uint8_t episode, uint8_t difficulty, uint8_t secid) const {
if (episode > 2) {
throw logic_error("incorrect episode number");
}
if (difficulty > 3) {
throw logic_error("incorrect difficulty");
}
if (secid > 10) {
throw logic_error("incorrect section id");
}
return this->tables[(episode * 10 * 4) + (difficulty * 10) + secid];
}
bool RareItemSet::sample(mt19937& random, uint8_t pc) {
int8_t shift = ((pc >> 3) & 0x1F) - 4;
if (shift < 0) {
shift = 0;
}
uint32_t rate = ((2 << shift) * ((pc & 7) + 7));
return (random_object<uint32_t>() < rate);
return (random() < rate);
}
+31 -15
View File
@@ -2,21 +2,37 @@
#include <stdint.h>
#include <memory>
#include <string>
#include <random>
struct RareItemDrop {
uint8_t probability;
uint8_t item_code[3];
class RareItemSet {
public:
struct Table {
// TODO: It looks like this structure can actually vary. We see the offsets
// 0194 and 01B2 in the unused section, along with the value 1E (number of
// box rares). In PSOGC, these all appear to be the same size/format, but
// that's probably not strictly required to be the case.
// 0x280 in size; describes one difficulty, section ID, and episode
struct Drop {
uint8_t probability;
uint8_t item_code[3];
} __attribute__((packed));
Drop monster_rares[0x65]; // 0000 - 0194 in file
uint8_t box_areas[0x1E]; // 0194 - 01B2 in file
Drop box_rares[0x1E]; // 01B2 - 022A in file
uint8_t unused[0x56];
} __attribute__((packed));
RareItemSet(std::shared_ptr<const std::string> data);
const Table& get_table(uint8_t episode, uint8_t difficulty, uint8_t secid) const;
static bool sample(std::mt19937& rand, uint8_t probability);
private:
std::shared_ptr<const std::string> data;
const Table* tables;
};
struct RareItemSet {
RareItemDrop rares[0x65]; // 0000 - 0194 in file
uint8_t box_areas[0x1E]; // 0194 - 01B2 in file
RareItemDrop box_rares[0x1E]; // 01B2 - 022A in file
uint8_t unused[0x56];
RareItemSet(const char* filename, uint8_t episode, uint8_t difficulty,
uint8_t secid);
}; // 0x280 in size; describes one difficulty, section ID, and episode
bool sample_rare_item(uint8_t pc);
+3538 -1654
View File
File diff suppressed because it is too large Load Diff
+18 -4
View File
@@ -5,8 +5,22 @@
#include "ServerState.hh"
void process_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c);
void process_disconnect(std::shared_ptr<ServerState> s,
std::shared_ptr<Lobby> create_game_generic(
std::shared_ptr<ServerState> s,
std::shared_ptr<Client> c,
const std::u16string& name,
const std::u16string& password,
uint8_t episode,
uint8_t difficulty,
uint32_t flags,
std::shared_ptr<Lobby> watched_lobby = nullptr,
std::shared_ptr<Episode3::BattleRecordPlayer> battle_player = nullptr);
void on_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c);
void on_disconnect(std::shared_ptr<ServerState> s,
std::shared_ptr<Client> c);
void process_command(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c,
uint16_t command, uint32_t flag, uint16_t size, const void* data);
void on_command(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c,
uint16_t command, uint32_t flag, const std::string& data);
void on_command_with_header(std::shared_ptr<ServerState> s,
std::shared_ptr<Client> c, std::string& data);
+1221 -872
View File
File diff suppressed because it is too large Load Diff
+4 -3
View File
@@ -7,8 +7,9 @@
#include "ServerState.hh"
void check_size(uint16_t size, uint16_t min_size, uint16_t max_size = 0);
void process_subcommand(std::shared_ptr<ServerState> s,
void on_subcommand(std::shared_ptr<ServerState> s,
std::shared_ptr<Lobby> l, std::shared_ptr<Client> c, uint8_t command,
uint8_t flag, const PSOSubcommand* sub, size_t count);
uint8_t flag, const std::string& data);
bool subcommand_is_implemented(uint8_t which);
+729
View File
@@ -0,0 +1,729 @@
#include "ReplaySession.hh"
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "Shell.hh"
#include "Server.hh"
using namespace std;
ReplaySession::Event::Event(Type type, uint64_t client_id, size_t line_num)
: type(type),
client_id(client_id),
allow_size_disparity(false),
complete(false),
line_num(line_num) { }
string ReplaySession::Event::str() const {
string ret;
if (this->type == Type::CONNECT) {
ret = string_printf("Event[%" PRIu64 ", CONNECT", this->client_id);
} else if (this->type == Type::DISCONNECT) {
ret = string_printf("Event[%" PRIu64 ", DISCONNECT", this->client_id);
} else if (this->type == Type::SEND) {
ret = string_printf("Event[%" PRIu64 ", SEND %04zX", this->client_id, this->data.size());
} else if (this->type == Type::RECEIVE) {
ret = string_printf("Event[%" PRIu64 ", RECEIVE %04zX", this->client_id, this->data.size());
}
if (this->allow_size_disparity) {
ret += ", size disparity allowed";
}
if (this->complete) {
ret += ", done";
}
ret += string_printf(", ev-line %zu]", this->line_num);
return ret;
}
ReplaySession::Client::Client(
ReplaySession* session, uint64_t id, uint16_t port, GameVersion version)
: id(id),
port(port),
version(version),
channel(
this->version,
&ReplaySession::dispatch_on_command_received,
&ReplaySession::dispatch_on_error,
session,
string_printf("R-%" PRIX64, this->id)) { }
string ReplaySession::Client::str() const {
return string_printf("Client[%" PRIu64 ", T-%hu, %s]",
this->id, this->port, name_for_version(this->version));
}
shared_ptr<ReplaySession::Event> ReplaySession::create_event(
Event::Type type, shared_ptr<Client> c, size_t line_num) {
shared_ptr<Event> event(new Event(type, c->id, line_num));
if (!this->last_event.get()) {
this->first_event = event;
} else {
this->last_event->next_event = event;
}
this->last_event = event;
if (type == Event::Type::RECEIVE) {
c->receive_events.emplace_back(event);
}
return event;
}
void ReplaySession::check_for_password(shared_ptr<const Event> ev) const {
auto version = this->clients.at(ev->client_id)->version;
auto check_pw = [&](const string& pw) {
if (!this->required_password.empty() && !pw.empty() && (pw != this->required_password)) {
print_data(stderr, ev->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
throw runtime_error(string_printf("(ev-line %zu) sent password is incorrect", ev->line_num));
}
};
auto check_ak = [&](const string& ak) {
if (this->required_access_key.empty() || ak.empty()) {
return;
}
string ref_access_key;
if (version == GameVersion::DC || version == GameVersion::PC || version == GameVersion::PATCH) {
ref_access_key = this->required_access_key.substr(0, 8);
} else {
ref_access_key = this->required_access_key;
}
if (ak != ref_access_key) {
print_data(stderr, ev->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
throw runtime_error(string_printf("(ev-line %zu) sent access key is incorrect", ev->line_num));
}
};
auto check_either = [&](const string& s) {
try {
check_ak(s);
} catch (const exception&) {
check_pw(s);
}
};
const void* cmd_data = ev->data.data() + ((version == GameVersion::BB) ? 8 : 4);
size_t cmd_size = ev->data.size() - ((version == GameVersion::BB) ? 8 : 4);
switch (version) {
case GameVersion::PATCH: {
const auto& header = check_size_t<PSOCommandHeaderPC>(
ev->data, sizeof(PSOCommandHeaderPC), 0xFFFF);
if (header.command == 0x04) {
check_either(check_size_t<C_Login_Patch_04>(cmd_data, cmd_size).password);
}
break;
}
case GameVersion::PC: {
const auto& header = check_size_t<PSOCommandHeaderPC>(
ev->data, sizeof(PSOCommandHeaderPC), 0xFFFF);
if (header.command == 0x03) {
check_ak(check_size_t<C_LegacyLogin_PC_V3_03>(cmd_data, cmd_size).access_key2);
} else if (header.command == 0x04) {
check_ak(check_size_t<C_LegacyLogin_PC_V3_04>(cmd_data, cmd_size).access_key);
} else if (header.command == 0x9A) {
const auto& cmd = check_size_t<C_Login_DC_PC_V3_9A>(cmd_data, cmd_size);
check_ak(cmd.v1_access_key);
check_ak(cmd.access_key);
check_ak(cmd.access_key2);
} else if (header.command == 0x9C) {
const auto& cmd = check_size_t<C_Register_DC_PC_V3_9C>(cmd_data, cmd_size);
check_ak(cmd.access_key);
check_pw(cmd.password);
} else if (header.command == 0x9D) {
const auto& cmd = check_size_t<C_Login_DC_PC_GC_9D>(cmd_data, cmd_size,
sizeof(C_Login_DC_PC_GC_9D), sizeof(C_LoginExtended_PC_9D));
check_ak(cmd.v1_access_key);
check_ak(cmd.access_key);
check_ak(cmd.access_key2);
}
break;
}
case GameVersion::DC:
case GameVersion::GC:
case GameVersion::XB: {
const auto& header = check_size_t<PSOCommandHeaderDCV3>(
ev->data, sizeof(PSOCommandHeaderDCV3), 0xFFFF);
if (header.command == 0x03) {
check_ak(check_size_t<C_LegacyLogin_PC_V3_03>(cmd_data, cmd_size).access_key2);
} else if (header.command == 0x04) {
check_ak(check_size_t<C_LegacyLogin_PC_V3_04>(cmd_data, cmd_size).access_key);
} else if (header.command == 0x90) {
check_ak(check_size_t<C_LoginV1_DC_PC_V3_90>(cmd_data, cmd_size).access_key);
} else if (header.command == 0x93) {
const auto& cmd = check_size_t<C_LoginV1_DC_93>(cmd_data, cmd_size,
sizeof(C_LoginV1_DC_93), sizeof(C_LoginExtendedV1_DC_93));
check_ak(cmd.access_key);
} else if (header.command == 0x9A) {
const auto& cmd = check_size_t<C_Login_DC_PC_V3_9A>(cmd_data, cmd_size);
check_ak(cmd.v1_access_key);
check_ak(cmd.access_key);
check_ak(cmd.access_key2);
} else if (header.command == 0x9C) {
const auto& cmd = check_size_t<C_Register_DC_PC_V3_9C>(cmd_data, cmd_size);
check_ak(cmd.access_key);
check_pw(cmd.password);
} else if (header.command == 0x9D) {
const auto& cmd = check_size_t<C_Login_DC_PC_GC_9D>(cmd_data, cmd_size,
sizeof(C_Login_DC_PC_GC_9D), sizeof(C_LoginExtended_DC_GC_9D));
check_ak(cmd.v1_access_key);
check_ak(cmd.access_key);
check_ak(cmd.access_key2);
} else if (header.command == 0x9E) {
if (version == GameVersion::GC) {
const auto& cmd = check_size_t<C_Login_GC_9E>(cmd_data, cmd_size,
sizeof(C_Login_GC_9E), sizeof(C_LoginExtended_GC_9E));
check_ak(cmd.access_key);
check_ak(cmd.access_key2);
} else { // XB
const auto& cmd = check_size_t<C_Login_XB_9E>(cmd_data, cmd_size,
sizeof(C_Login_XB_9E), sizeof(C_LoginExtended_XB_9E));
check_ak(cmd.access_key);
check_ak(cmd.access_key2);
}
} else if (header.command == 0xDB) {
const auto& cmd = check_size_t<C_VerifyLicense_V3_DB>(cmd_data, cmd_size);
check_ak(cmd.access_key);
check_ak(cmd.access_key2);
check_pw(cmd.password);
}
break;
}
case GameVersion::BB: {
const auto& header = check_size_t<PSOCommandHeaderBB>(
ev->data, sizeof(PSOCommandHeaderBB), 0xFFFF);
if (header.command == 0x04) {
check_pw(check_size_t<C_LegacyLogin_BB_04>(cmd_data, cmd_size).password);
} else if (header.command == 0x93) {
check_pw(check_size_t<C_Login_BB_93>(cmd_data, cmd_size).password);
} else if (header.command == 0x9C) {
check_pw(check_size_t<C_Register_BB_9C>(cmd_data, cmd_size).password);
} else if (header.command == 0x9E) {
check_pw(check_size_t<C_LoginExtended_BB_9E>(cmd_data, cmd_size).password);
} else if (header.command == 0xDB) {
check_pw(check_size_t<C_VerifyLicense_BB_DB>(cmd_data, cmd_size).password);
}
break;
}
default:
throw logic_error("invalid game version");
}
}
void ReplaySession::apply_default_mask(shared_ptr<Event> ev) {
auto version = this->clients.at(ev->client_id)->version;
void* cmd_data = ev->data.data() + ((version == GameVersion::BB) ? 8 : 4);
size_t cmd_size = ev->data.size() - ((version == GameVersion::BB) ? 8 : 4);
void* mask_data = ev->mask.data() + ((version == GameVersion::BB) ? 8 : 4);
size_t mask_size = ev->mask.size() - ((version == GameVersion::BB) ? 8 : 4);
switch (version) {
case GameVersion::PATCH: {
const auto& header = check_size_t<PSOCommandHeaderPC>(
ev->data, sizeof(PSOCommandHeaderPC), 0xFFFF);
if (header.command == 0x02) {
auto& cmd_mask = check_size_t<S_ServerInit_Patch_02>(mask_data, mask_size);
cmd_mask.server_key = 0;
cmd_mask.client_key = 0;
}
break;
}
case GameVersion::DC:
case GameVersion::PC:
case GameVersion::GC:
case GameVersion::XB: {
uint8_t command;
if (version == GameVersion::PC) {
command = check_size_t<PSOCommandHeaderPC>(
ev->data, sizeof(PSOCommandHeaderPC), 0xFFFF).command;
} else { // V3
command = check_size_t<PSOCommandHeaderDCV3>(
ev->data, sizeof(PSOCommandHeaderDCV3), 0xFFFF).command;
}
switch (command) {
case 0x02:
case 0x17:
case 0x91:
case 0x9B: {
auto& mask = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(
mask_data, mask_size, sizeof(S_ServerInitDefault_DC_PC_V3_02_17_91_9B), 0xFFFF);
mask.server_key = 0;
mask.client_key = 0;
break;
}
case 0x19: {
if (mask_size == sizeof(S_ReconnectSplit_19)) {
auto& mask = check_size_t<S_ReconnectSplit_19>(mask_data, mask_size);
mask.pc_address = 0;
mask.gc_address = 0;
} else {
auto& mask = check_size_t<S_Reconnect_19>(mask_data, mask_size);
mask.address = 0;
}
break;
}
case 0x41: {
if (version == GameVersion::PC) {
auto& mask = check_size_t<S_GuildCardSearchResult_PC_41>(mask_data, mask_size);
mask.reconnect_command.address = 0;
} else if (version == GameVersion::BB) {
auto& mask = check_size_t<S_GuildCardSearchResult_BB_41>(mask_data, mask_size);
mask.reconnect_command.address = 0;
} else { // V3
auto& mask = check_size_t<S_GuildCardSearchResult_DC_V3_41>(mask_data, mask_size);
mask.reconnect_command.address = 0;
}
break;
}
case 0x64: {
if (version == GameVersion::PC) {
auto& mask = check_size_t<S_JoinGame_PC_64>(mask_data, mask_size);
mask.variations.clear(0);
mask.rare_seed = 0;
} else { // V3
auto& mask = check_size_t<S_JoinGame_DC_GC_64>(mask_data, mask_size,
sizeof(S_JoinGame_DC_GC_64), sizeof(S_JoinGame_GC_Ep3_64));
mask.variations.clear(0);
mask.rare_seed = 0;
}
break;
}
case 0xB1: {
for (size_t x = 4; x < ev->mask.size(); x++) {
ev->mask[x] = 0;
}
break;
}
case 0xC9: {
if (mask_size == 0xCC) {
auto& mask = check_size_t<G_ServerVersionStrings_GC_Ep3_6xB4x46>(
mask_data, mask_size);
mask.version_signature.clear(0);
mask.date_str1.clear(0);
mask.date_str2.clear(0);
}
break;
}
case 0x6C: {
if (version == GameVersion::GC && mask_size >= 0x14) {
const auto& cmd = check_size_t<G_MapList_GC_Ep3_6xB6x40>(
cmd_data, cmd_size, sizeof(G_MapList_GC_Ep3_6xB6x40), 0xFFFF);
if ((cmd.header.header.basic_header.subcommand == 0xB6) &&
(cmd.header.subsubcommand == 0x40)) {
check_size_t<PSOCommandHeaderDCV3>(ev->mask, sizeof(PSOCommandHeaderDCV3), 0xFFFF).size = 0;
auto& mask = check_size_t<G_MapList_GC_Ep3_6xB6x40>(
mask_data, mask_size, sizeof(G_MapList_GC_Ep3_6xB6x40), 0xFFFF);
mask.header.header.size = 0;
mask.compressed_data_size = 0;
ev->allow_size_disparity = true;
for (size_t z = sizeof(PSOCommandHeaderDCV3) + sizeof(G_MapList_GC_Ep3_6xB6x40); z < ev->mask.size(); z++) {
ev->mask[z] = 0;
}
}
}
break;
}
}
break;
}
case GameVersion::BB: {
uint16_t command = check_size_t<PSOCommandHeaderBB>(
ev->data, sizeof(PSOCommandHeaderBB), 0xFFFF).command;
switch (command) {
case 0x0003: {
auto& mask = check_size_t<S_ServerInitDefault_BB_03_9B>(
mask_data, mask_size, sizeof(S_ServerInitDefault_BB_03_9B), 0xFFFF);
mask.server_key.clear(0);
mask.client_key.clear(0);
break;
}
case 0x0019: {
auto& mask = check_size_t<S_Reconnect_19>(mask_data, mask_size);
mask.address = 0;
break;
}
case 0x0064: {
auto& mask = check_size_t<S_JoinGame_BB_64>(mask_data, mask_size);
mask.variations.clear(0);
mask.rare_seed = 0;
break;
}
case 0x00B1: {
for (size_t x = 8; x < ev->mask.size(); x++) {
ev->mask[x] = 0;
}
break;
}
case 0x00E6: {
auto& mask = check_size_t<S_ClientInit_BB_00E6>(mask_data, mask_size);
mask.team_id = 0;
break;
}
}
break;
}
default:
throw logic_error("invalid game version");
}
}
ReplaySession::ReplaySession(
shared_ptr<struct event_base> base,
FILE* input_log,
shared_ptr<ServerState> state,
const string& required_access_key,
const string& required_password)
: state(state),
required_access_key(required_access_key),
required_password(required_password),
base(base),
commands_sent(0),
bytes_sent(0),
commands_received(0),
bytes_received(0) {
shared_ptr<Event> parsing_command = nullptr;
size_t line_num = 0;
size_t num_events = 0;
while (!feof(input_log)) {
line_num++;
string line = fgets(input_log);
if (starts_with(line, Shell::PROMPT)) {
line = line.substr(Shell::PROMPT.size());
}
if (ends_with(line, "\n")) {
line.resize(line.size() - 1);
}
if (line.empty()) {
continue;
}
if (parsing_command.get()) {
string expected_start = string_printf("%04zX |", parsing_command->data.size());
if (starts_with(line, expected_start)) {
// Parse out the hex part of the hex/ASCII dump
string mask_bytes;
string data_bytes = parse_data_string(
line.substr(expected_start.size(), 16 * 3 + 1), &mask_bytes);
parsing_command->data += data_bytes;
parsing_command->mask += mask_bytes;
continue;
} else {
if (parsing_command->type == Event::Type::RECEIVE) {
this->apply_default_mask(parsing_command);
} else if (parsing_command->type == Event::Type::SEND) {
this->check_for_password(parsing_command);
}
parsing_command = nullptr;
}
}
if (starts_with(line, "I ")) {
// I <pid/ts> - [Server] Client connected: C-%X on fd %d via %d (T-%hu-%s-%s-%s)
// I <pid/ts> - [Server] Client connected: C-%X on virtual connection %p via T-%hu-VI
size_t offset = line.find(" - [Server] Client connected: C-");
if (offset != string::npos) {
auto tokens = split(line, ' ');
if (tokens.size() != 15) {
throw runtime_error(string_printf("(ev-line %zu) client connection message has incorrect token count", line_num));
}
if (!starts_with(tokens[8], "C-")) {
throw runtime_error(string_printf("(ev-line %zu) client connection message missing client ID token", line_num));
}
auto listen_tokens = split(tokens[14], '-');
if (listen_tokens.size() < 4) {
throw runtime_error(string_printf("(ev-line %zu) client connection message listening socket token format is incorrect", line_num));
}
shared_ptr<Client> c(new Client(
this,
stoull(tokens[8].substr(2), nullptr, 16),
stoul(listen_tokens[1], nullptr, 10),
version_for_name(listen_tokens[2].c_str())));
if (!this->clients.emplace(c->id, c).second) {
throw runtime_error(string_printf("(ev-line %zu) duplicate client ID in input log", line_num));
}
this->create_event(Event::Type::CONNECT, c, line_num);
num_events++;
continue;
}
// I <pid/ts> - [Server] Disconnecting C-%X on fd %d
offset = line.find(" - [Server] Client disconnected: C-");
if (offset != string::npos) {
auto tokens = split(line, ' ');
if (tokens.size() < 9) {
throw runtime_error(string_printf("(ev-line %zu) client disconnection message has incorrect token count", line_num));
}
if (!starts_with(tokens[8], "C-")) {
throw runtime_error(string_printf("(ev-line %zu) client disconnection message missing client ID token", line_num));
}
uint64_t client_id = stoul(tokens[8].substr(2), nullptr, 16);
try {
auto& c = this->clients.at(client_id);
if (c->disconnect_event.get()) {
throw runtime_error(string_printf("(ev-line %zu) client has multiple disconnect events", line_num));
}
c->disconnect_event = this->create_event(Event::Type::DISCONNECT, c, line_num);
num_events++;
} catch (const out_of_range&) {
throw runtime_error(string_printf("(ev-line %zu) unknown disconnecting client ID in input log", line_num));
}
continue;
}
// I <pid/ts> - [Commands] Sending to C-%X (...)
// I <pid/ts> - [Commands] Received from C-%X (...)
offset = line.find(" - [Commands] Sending to C-");
if (offset == string::npos) {
offset = line.find(" - [Commands] Received from C-");
}
if (offset != string::npos) {
auto tokens = split(line, ' ');
if (tokens.size() < 10) {
throw runtime_error(string_printf("(ev-line %zu) command header line too short", line_num));
}
bool from_client = (tokens[6] == "Received");
uint64_t client_id = stoull(tokens[8].substr(2), nullptr, 16);
try {
parsing_command = this->create_event(
from_client ? Event::Type::SEND : Event::Type::RECEIVE,
this->clients.at(client_id),
line_num);
num_events++;
} catch (const out_of_range&) {
throw runtime_error(string_printf("(ev-line %zu) input log contains command for missing client", line_num));
}
continue;
}
}
}
replay_log.info("%zu clients in log", this->clients.size());
for (const auto& it : this->clients) {
string client_str = it.second->str();
replay_log.info(" %" PRIu64 " => %s", it.first, client_str.c_str());
}
replay_log.info("%zu events in replay log", num_events);
for (auto ev = this->first_event; ev != nullptr; ev = ev->next_event) {
string ev_str = ev->str();
replay_log.info(" %s", ev_str.c_str());
}
}
void ReplaySession::start() {
this->update_timeout_event();
this->execute_pending_events();
}
void ReplaySession::update_timeout_event() {
if (!this->timeout_ev.get()) {
this->timeout_ev.reset(
event_new(this->base.get(), -1, EV_TIMEOUT, this->dispatch_on_timeout, this),
event_free);
}
struct timeval tv = usecs_to_timeval(3000000);
event_add(this->timeout_ev.get(), &tv);
}
void ReplaySession::dispatch_on_timeout(evutil_socket_t, short, void*) {
throw runtime_error("timeout waiting for next event");
}
void ReplaySession::execute_pending_events() {
while (this->first_event) {
if (!this->first_event->complete) {
auto& c = this->clients.at(this->first_event->client_id);
auto ev_str = this->first_event->str();
replay_log.info("Event: %s", ev_str.c_str());
switch (this->first_event->type) {
case Event::Type::CONNECT: {
if (c->channel.connected()) {
throw runtime_error(string_printf("(ev-line %zu) connect event on already-connected client", this->first_event->line_num));
}
struct bufferevent* bevs[2];
bufferevent_pair_new(this->base.get(), 0, bevs);
c->channel.set_bufferevent(bevs[0]);
this->channel_to_client.emplace(&c->channel, c);
shared_ptr<const PortConfiguration> port_config;
try {
port_config = this->state->number_to_port_config.at(c->port);
} catch (const out_of_range&) {
bufferevent_free(bevs[1]);
throw runtime_error(string_printf("(ev-line %zu) client connected to port missing from configuration", this->first_event->line_num));
}
if (port_config->behavior == ServerBehavior::PROXY_SERVER) {
// TODO: We should support this at some point in the future
throw runtime_error(string_printf("(ev-line %zu) client connected to proxy server", this->first_event->line_num));
} else if (this->state->game_server.get()) {
this->state->game_server->connect_client(bevs[1], 0x20202020,
1025, c->port, port_config->version, port_config->behavior);
} else {
throw runtime_error(string_printf("(ev-line %zu) no server available for connection", this->first_event->line_num));
bufferevent_free(bevs[1]);
}
break;
}
case Event::Type::DISCONNECT:
this->channel_to_client.erase(&c->channel);
c->channel.disconnect();
break;
case Event::Type::SEND:
if (!c->channel.connected()) {
throw runtime_error(string_printf("(ev-line %zu) send event attempted on unconnected client", this->first_event->line_num));
}
c->channel.send(this->first_event->data);
this->commands_sent++;
this->bytes_sent += this->first_event->data.size();
break;
case Event::Type::RECEIVE:
// Receive events cannot be executed here, since we have to wait for
// an incoming command. The existing handlers will take care of it:
// on_command_received will be called sometime (hopefully) soon.
return;
default:
throw logic_error("unhandled event type");
}
this->first_event->complete = true;
}
this->first_event = this->first_event->next_event;
if (!this->first_event.get()) {
this->last_event = nullptr;
}
}
// If we get here, then there are no more events to run: we're done.
// TODO: We should flush any pending sends on the remaining client here, even
// though there are no pending receives (to make sure the last sent commands
// don't crash newserv)
replay_log.info("Replay complete: %zu commands sent (%zu bytes), %zu commands received (%zu bytes)",
this->commands_sent, this->bytes_sent, this->commands_received, this->bytes_received);
event_base_loopexit(this->base.get(), nullptr);
}
void ReplaySession::dispatch_on_command_received(
Channel& ch, uint16_t command, uint32_t flag, string& data) {
ReplaySession* session = reinterpret_cast<ReplaySession*>(ch.context_obj);
session->on_command_received(
session->channel_to_client.at(&ch), command, flag, data);
}
void ReplaySession::dispatch_on_error(Channel& ch, short events) {
ReplaySession* session = reinterpret_cast<ReplaySession*>(ch.context_obj);
session->on_error(session->channel_to_client.at(&ch), events);
}
void ReplaySession::on_command_received(
shared_ptr<Client> c, uint16_t command, uint32_t flag, string& data) {
// TODO: Use the iovec form of print_data here instead of
// prepend_command_header (which copies the string)
string full_command = prepend_command_header(
c->version, c->channel.crypt_in.get(), command, flag, data);
this->commands_received++;
this->bytes_received += full_command.size();
if (c->receive_events.empty()) {
print_data(stderr, full_command, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
throw runtime_error("received unexpected command for client");
}
auto& ev = c->receive_events.front();
if ((full_command.size() != ev->data.size()) && !ev->allow_size_disparity) {
replay_log.error("Expected command:");
print_data(stderr, ev->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
replay_log.error("Received command:");
print_data(stderr, full_command, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
throw runtime_error(string_printf("(ev-line %zu) received command sizes do not match", ev->line_num));
}
for (size_t x = 0; x < min<size_t>(full_command.size(), ev->data.size()); x++) {
if ((full_command[x] & ev->mask[x]) != (ev->data[x] & ev->mask[x])) {
replay_log.error("Expected command:");
print_data(stderr, ev->data, 0, nullptr, PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
replay_log.error("Received command:");
print_data(stderr, full_command, 0, ev->data.data(), PrintDataFlags::PRINT_ASCII | PrintDataFlags::OFFSET_16_BITS);
throw runtime_error(string_printf("(ev-line %zu) received command data does not match expected data", ev->line_num));
}
}
ev->complete = true;
c->receive_events.pop_front();
// If the command is an encryption init, set up encryption on the channel
switch (c->version) {
case GameVersion::PATCH:
if (command == 0x02) {
auto& cmd = check_size_t<S_ServerInit_Patch_02>(data);
c->channel.crypt_in.reset(new PSOV2Encryption(cmd.server_key));
c->channel.crypt_out.reset(new PSOV2Encryption(cmd.client_key));
}
break;
case GameVersion::DC:
case GameVersion::PC:
case GameVersion::GC:
case GameVersion::XB:
if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) {
auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data,
sizeof(S_ServerInitDefault_DC_PC_V3_02_17_91_9B), 0xFFFF);
if ((c->version == GameVersion::DC) || (c->version == GameVersion::PC)) {
c->channel.crypt_in.reset(new PSOV2Encryption(cmd.server_key));
c->channel.crypt_out.reset(new PSOV2Encryption(cmd.client_key));
} else { // V3
c->channel.crypt_in.reset(new PSOV3Encryption(cmd.server_key));
c->channel.crypt_out.reset(new PSOV3Encryption(cmd.client_key));
}
}
break;
case GameVersion::BB:
if (command == 0x03 || command == 0x9B) {
auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data,
sizeof(S_ServerInitDefault_BB_03_9B), 0xFFFF);
// TODO: At some point it may matter which BB private key file we use.
// Don't just blindly use the first one here.
c->channel.crypt_in.reset(new PSOBBEncryption(
*this->state->bb_private_keys[0], cmd.server_key.data(), cmd.server_key.size()));
c->channel.crypt_out.reset(new PSOBBEncryption(
*this->state->bb_private_keys[0], cmd.client_key.data(), cmd.client_key.size()));
}
break;
default:
throw logic_error("unsupported encryption version");
}
this->update_timeout_event();
this->execute_pending_events();
}
void ReplaySession::on_error(shared_ptr<Client> c, short events) {
if (events & BEV_EVENT_ERROR) {
throw runtime_error(string_printf("C-%" PRIX64 " caused stream error", c->id));
}
if (events & BEV_EVENT_EOF) {
if (!c->disconnect_event.get()) {
throw runtime_error(string_printf(
"C-%" PRIX64 " disconnected, but has no disconnect event", c->id));
}
if (!c->receive_events.empty()) {
throw runtime_error(string_printf(
"C-%" PRIX64 " disconnected, but has pending receive events", c->id));
}
c->disconnect_event->complete = true;
this->channel_to_client.erase(&c->channel);
c->channel.disconnect();
}
}
+103
View File
@@ -0,0 +1,103 @@
#pragma once
#include <event2/event.h>
#include <stdint.h>
#include <stdio.h>
#include <deque>
#include <memory>
#include <string>
#include "Channel.hh"
#include "Version.hh"
#include "ServerState.hh"
class ReplaySession {
public:
ReplaySession(
std::shared_ptr<struct event_base> base,
FILE* input_log,
std::shared_ptr<ServerState> state,
const std::string& required_access_key = "",
const std::string& required_password = "");
ReplaySession(const ReplaySession&) = delete;
ReplaySession(ReplaySession&&) = delete;
ReplaySession& operator=(const ReplaySession&) = delete;
ReplaySession& operator=(ReplaySession&&) = delete;
~ReplaySession() = default;
void start();
private:
struct Event {
enum class Type {
CONNECT = 0,
DISCONNECT,
SEND,
RECEIVE,
};
Type type;
uint64_t client_id;
std::string data; // Only used for SEND and RECEIVE
std::string mask; // Only used for RECEIVE
bool allow_size_disparity;
bool complete;
size_t line_num;
std::shared_ptr<Event> next_event;
Event(Type type, uint64_t client_id, size_t line_num);
std::string str() const;
};
struct Client {
uint64_t id;
uint16_t port;
GameVersion version;
Channel channel;
std::deque<std::shared_ptr<Event>> receive_events;
std::shared_ptr<Event> disconnect_event;
Client(ReplaySession* session, uint64_t id, uint16_t port, GameVersion version);
std::string str() const;
};
std::shared_ptr<ServerState> state;
std::string required_access_key;
std::string required_password;
std::unordered_map<uint64_t, std::shared_ptr<Client>> clients;
std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
std::shared_ptr<Event> first_event;
std::shared_ptr<Event> last_event;
std::shared_ptr<struct event_base> base;
std::shared_ptr<struct event> timeout_ev;
size_t commands_sent;
size_t bytes_sent;
size_t commands_received;
size_t bytes_received;
std::shared_ptr<ReplaySession::Event> create_event(
Event::Type type, std::shared_ptr<Client> c, size_t line_num);
void update_timeout_event();
void apply_default_mask(std::shared_ptr<Event> ev);
void check_for_password(std::shared_ptr<const Event> ev) const;
static void dispatch_on_timeout(evutil_socket_t fd, short events, void* ctx);
static void dispatch_on_command_received(
Channel& ch, uint16_t command, uint32_t flag, std::string& data);
static void dispatch_on_error(Channel& ch, short events);
void on_command_received(
std::shared_ptr<Client> c, uint16_t command, uint32_t flag, std::string& data);
void on_error(std::shared_ptr<Client> c, short events);
void execute_pending_events();
};
+2065 -1738
View File
File diff suppressed because it is too large Load Diff
+272 -72
View File
@@ -6,6 +6,7 @@
#include <memory>
#include <phosg/Strings.hh>
#include <unordered_set>
#include "Client.hh"
#include "Lobby.hh"
@@ -13,75 +14,150 @@
#include "Menu.hh"
#include "Quest.hh"
#include "Text.hh"
#include "CommandFormats.hh"
#include "FunctionCompiler.hh"
#define MAIN_MENU_ID 0x60000000
#define INFORMATION_MENU_ID 0x60000030
#define LOBBY_MENU_ID 0x60000060
#define GAME_MENU_ID 0x60000090
#define QUEST_MENU_ID 0x600000C0
#define QUEST_FILTER_MENU_ID 0x600000F0
#define MAIN_MENU_GO_TO_LOBBY 0x00000001
#define MAIN_MENU_INFORMATION 0x00000002
#define MAIN_MENU_DOWNLOAD_QUESTS 0x00000003
#define MAIN_MENU_DISCONNECT 0x00000004
#define INFORMATION_MENU_GO_BACK 0xFFFFFFFF
extern const std::unordered_set<uint32_t> v2_crypt_initial_client_commands;
extern const std::unordered_set<uint32_t> v3_crypt_initial_client_commands;
extern const std::unordered_set<std::string> bb_crypt_initial_client_commands;
// TODO: Many of these functions should take a Channel& instead of a
// shared_ptr<Client>. Refactor functions appropriately.
// Note: There are so many versions of this function for a few reasons:
// - There are a lot of different target types (sometimes we want to send a
// command to one client, sometimes to everyone in a lobby, etc.)
// - For the const void* versions, the data and size arguments should not be
// independently optional - this can lead to bugs where a non-null data
// pointer is given but size is accidentally not given (e.g. if the type of
// data in the calling function is changed from string to void*).
void send_command(std::shared_ptr<Client> c, uint16_t command,
uint32_t flag = 0, const void* data = nullptr, size_t size = 0);
uint32_t flag, const void* data, size_t size);
inline void send_command(std::shared_ptr<Client> c, uint16_t command,
uint32_t flag) {
send_command(c, command, flag, nullptr, 0);
}
void send_command_excluding_client(std::shared_ptr<Lobby> l,
std::shared_ptr<Client> c, uint16_t command, uint32_t flag = 0,
const void* data = nullptr, size_t size = 0);
std::shared_ptr<Client> c, uint16_t command, uint32_t flag,
const void* data, size_t size);
void send_command(std::shared_ptr<Lobby> l, uint16_t command, uint32_t flag = 0,
const void* data = nullptr, size_t size = 0);
inline void send_command_excluding_client(std::shared_ptr<Lobby> l,
std::shared_ptr<Client> c, uint16_t command, uint32_t flag) {
send_command_excluding_client(l, c, command, flag, nullptr, 0);
}
void send_command_if_not_loading(std::shared_ptr<Lobby> l,
uint16_t command, uint32_t flag, const void* data, size_t size);
inline void send_command_if_not_loading(std::shared_ptr<Lobby> l,
uint16_t command, uint32_t flag, const string& data) {
send_command_if_not_loading(l, command, flag, data.data(), data.size());
}
template <typename StructT>
inline void send_command_if_not_loading(std::shared_ptr<Lobby> l,
uint16_t command, uint32_t flag, const StructT& data) {
send_command_if_not_loading(l, command, flag, &data, sizeof(data));
}
void send_command(std::shared_ptr<Lobby> l, uint16_t command, uint32_t flag,
const void* data, size_t size);
inline void send_command(std::shared_ptr<Lobby> l, uint16_t command, uint32_t flag) {
send_command(l, command, flag, nullptr, 0);
}
void send_command(std::shared_ptr<ServerState> s, uint16_t command,
uint32_t flag = 0, const void* data = nullptr, size_t size = 0);
uint32_t flag, const void* data, size_t size);
template <typename TARGET, typename STRUCT>
void send_command(std::shared_ptr<TARGET> c, uint16_t command, uint32_t flag,
const STRUCT& data) {
inline void send_command(std::shared_ptr<ServerState> s, uint16_t command,
uint32_t flag) {
send_command(s, command, flag, nullptr, 0);
}
template <typename TargetT, typename StructT>
static void send_command_t(std::shared_ptr<TargetT> c, uint16_t command,
uint32_t flag, const StructT& data) {
send_command(c, command, flag, &data, sizeof(data));
}
template <typename TARGET>
void send_command(std::shared_ptr<TARGET> c, uint16_t command, uint32_t flag,
const std::string& data) {
template <typename TargetT>
static void send_command(std::shared_ptr<TargetT> c, uint16_t command,
uint32_t flag, const std::string& data) {
send_command(c, command, flag, data.data(), data.size());
}
template <typename TARGET, typename STRUCT>
void send_command(std::shared_ptr<TARGET> c, uint16_t command, uint32_t flag,
const std::vector<STRUCT>& data) {
send_command(c, command, flag, data.data(), data.size() * sizeof(STRUCT));
template <typename TargetT, typename StructT>
void send_command_vt(std::shared_ptr<TargetT> c, uint16_t command,
uint32_t flag, const std::vector<StructT>& data) {
send_command(c, command, flag, data.data(), data.size() * sizeof(StructT));
}
template <typename TARGET, typename STRUCT, typename ENTRY>
void send_command(std::shared_ptr<TARGET> c, uint16_t command, uint32_t flag,
const STRUCT& data, const std::vector<ENTRY>& array_data) {
std::string all_data(reinterpret_cast<const char*>(&data), sizeof(STRUCT));
template <typename StructT>
void send_command_vt(Channel& ch, uint16_t command, uint32_t flag,
const std::vector<StructT>& data) {
ch.send(command, flag, data.data(), data.size() * sizeof(StructT));
}
template <typename TargetT, typename StructT, typename EntryT>
void send_command_t_vt(std::shared_ptr<TargetT> c, uint16_t command,
uint32_t flag, const StructT& data, const std::vector<EntryT>& array_data) {
std::string all_data(reinterpret_cast<const char*>(&data), sizeof(StructT));
all_data.append(reinterpret_cast<const char*>(array_data.data()),
array_data.size() * sizeof(ENTRY));
array_data.size() * sizeof(EntryT));
send_command(c, command, flag, all_data.data(), all_data.size());
}
void send_command_with_header(Channel& c, const void* data, size_t size);
enum SendServerInitFlag {
IS_INITIAL_CONNECTION = 0x01,
USE_SECONDARY_MESSAGE = 0x02,
};
void send_server_init(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c,
bool initial_connection);
S_ServerInitWithAfterMessage_DC_PC_V3_02_17_91_9B<0xB4>
prepare_server_init_contents_console(
uint32_t server_key, uint32_t client_key, uint8_t flags);
S_ServerInitWithAfterMessage_BB_03_9B<0xB4>
prepare_server_init_contents_bb(
const parray<uint8_t, 0x30>& server_key,
const parray<uint8_t, 0x30>& client_key,
uint8_t flags);
void send_server_init(
std::shared_ptr<ServerState> s,
std::shared_ptr<Client> c,
uint8_t flags);
void send_update_client_config(std::shared_ptr<Client> c);
void send_quest_buffer_overflow(
std::shared_ptr<ServerState> s, std::shared_ptr<Client> c);
void send_function_call(
Channel& ch,
uint64_t client_flags,
std::shared_ptr<CompiledFunctionCode> code,
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const std::string& suffix = "",
uint32_t checksum_addr = 0,
uint32_t checksum_size = 0);
void send_function_call(
std::shared_ptr<Client> c,
std::shared_ptr<CompiledFunctionCode> code,
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const std::string& suffix = "",
uint32_t checksum_addr = 0,
uint32_t checksum_size = 0);
void send_reconnect(std::shared_ptr<Client> c, uint32_t address, uint16_t port);
void send_pc_gc_split_reconnect(std::shared_ptr<Client> c, uint32_t address,
uint16_t pc_port, uint16_t gc_port);
void send_pc_console_split_reconnect(
std::shared_ptr<Client> c,
uint32_t address,
uint16_t pc_port,
uint16_t console_port);
void send_client_init_bb(std::shared_ptr<Client> c, uint32_t error);
void send_team_and_key_config_bb(std::shared_ptr<Client> c);
@@ -90,28 +166,59 @@ void send_player_preview_bb(std::shared_ptr<Client> c, uint8_t player_index,
void send_accept_client_checksum_bb(std::shared_ptr<Client> c);
void send_guild_card_header_bb(std::shared_ptr<Client> c);
void send_guild_card_chunk_bb(std::shared_ptr<Client> c, size_t chunk_index);
void send_stream_file_bb(std::shared_ptr<Client> c);
void send_stream_file_index_bb(std::shared_ptr<Client> c);
void send_stream_file_chunk_bb(std::shared_ptr<Client> c, uint32_t chunk_index);
void send_approve_player_choice_bb(std::shared_ptr<Client> c);
void send_complete_player_bb(std::shared_ptr<Client> c);
void send_check_directory_patch(std::shared_ptr<Client> c, const char* dir);
void send_enter_directory_patch(std::shared_ptr<Client> c, const std::string& dir);
void send_patch_file(std::shared_ptr<Client> c, std::shared_ptr<PatchFileIndex::File> f);
void send_message_box(std::shared_ptr<Client> c, const char16_t* text);
void send_lobby_name(std::shared_ptr<Client> c, const char16_t* text);
void send_quest_info(std::shared_ptr<Client> c, const char16_t* text);
void send_lobby_message_box(std::shared_ptr<Client> c, const char16_t* text);
void send_ship_info(std::shared_ptr<Client> c, const char16_t* text);
void send_text_message(std::shared_ptr<Client> c, const char16_t* text);
void send_text_message(std::shared_ptr<Lobby> l, const char16_t* text);
void send_text_message(std::shared_ptr<ServerState> l, const char16_t* text);
void send_chat_message(std::shared_ptr<Client> c, uint32_t from_serial_number,
const char16_t* from_name, const char16_t* text);
void send_simple_mail(std::shared_ptr<Client> c, uint32_t from_serial_number,
const char16_t* from_name, const char16_t* text);
void send_message_box(std::shared_ptr<Client> c, const std::u16string& text);
void send_ep3_timed_message_box(Channel& ch, uint32_t frames, const std::string& text);
void send_lobby_name(std::shared_ptr<Client> c, const std::u16string& text);
void send_quest_info(std::shared_ptr<Client> c, const std::u16string& text,
bool is_download_quest);
void send_lobby_message_box(std::shared_ptr<Client> c, const std::u16string& text);
void send_ship_info(std::shared_ptr<Client> c, const std::u16string& text);
void send_ship_info(Channel& ch, const std::u16string& text);
void send_text_message(Channel& ch, const std::u16string& text);
void send_text_message(std::shared_ptr<Client> c, const std::u16string& text);
void send_text_message(std::shared_ptr<Lobby> l, const std::u16string& text);
void send_text_message(std::shared_ptr<ServerState> l, const std::u16string& text);
template <typename TARGET>
std::u16string prepare_chat_message(
GameVersion version,
const std::u16string& from_name,
const std::u16string& text,
char private_flags);
void send_chat_message(
Channel& ch,
const std::u16string& text,
char private_flags);
void send_chat_message(
std::shared_ptr<Client> c,
uint32_t from_guild_card_number,
const std::u16string& prepared_data);
void send_chat_message(
std::shared_ptr<Lobby> l,
uint32_t from_guild_card_number,
const std::u16string& prepared_data);
void send_chat_message(
std::shared_ptr<Client> c,
uint32_t from_guild_card_number,
const std::u16string& from_name,
const u16string& text,
char private_flags);
void send_simple_mail(
std::shared_ptr<Client> c,
uint32_t from_serial_number,
const std::u16string& from_name,
const std::u16string& text);
template <typename TargetT>
__attribute__((format(printf, 2, 3))) void send_text_message_printf(
std::shared_ptr<TARGET> t, const char* format, ...) {
TargetT& t, const char* format, ...) {
va_list va;
va_start(va, format);
std::string buf = string_vprintf(format, va);
@@ -120,15 +227,33 @@ __attribute__((format(printf, 2, 3))) void send_text_message_printf(
return send_text_message(t, decoded.c_str());
}
__attribute__((format(printf, 2, 3))) void send_ep3_text_message_printf(
std::shared_ptr<ServerState> s, const char* format, ...);
void send_info_board(std::shared_ptr<Client> c, std::shared_ptr<Lobby> l);
void send_card_search_result(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c,
std::shared_ptr<Client> result, std::shared_ptr<Lobby> result_lobby);
void send_card_search_result(
std::shared_ptr<ServerState> s,
std::shared_ptr<Client> c,
std::shared_ptr<Client> result,
std::shared_ptr<Lobby> result_lobby);
void send_guild_card(
Channel& ch,
uint32_t guild_card_number,
const u16string& name,
const u16string& team_name,
const u16string& description,
uint8_t section_id,
uint8_t char_class);
void send_guild_card(std::shared_ptr<Client> c, std::shared_ptr<Client> source);
void send_menu(std::shared_ptr<Client> c, const char16_t* menu_name,
uint32_t menu_id, const std::vector<MenuItem>& items, bool is_info_menu);
void send_game_menu(std::shared_ptr<Client> c, std::shared_ptr<ServerState> s);
void send_menu(std::shared_ptr<Client> c, const std::u16string& menu_name,
uint32_t menu_id, const std::vector<MenuItem>& items, bool is_info_menu = false);
void send_game_menu(
std::shared_ptr<Client> c,
std::shared_ptr<ServerState> s,
bool is_spectator_team_list,
bool is_tournament_game_list);
void send_quest_menu(std::shared_ptr<Client> c, uint32_t menu_id,
const std::vector<std::shared_ptr<const Quest>>& quests, bool is_download_menu);
void send_quest_menu(std::shared_ptr<Client> c, uint32_t menu_id,
@@ -140,33 +265,46 @@ void send_player_join_notification(std::shared_ptr<Client> c,
std::shared_ptr<Lobby> l, std::shared_ptr<Client> joining_client);
void send_player_leave_notification(std::shared_ptr<Lobby> l,
uint8_t leaving_client_id);
void send_self_leave_notification(std::shared_ptr<Client> c);
void send_get_player_info(std::shared_ptr<Client> c);
void send_execute_item_trade(std::shared_ptr<Client> c,
const std::vector<ItemData>& items);
void send_execute_card_trade(std::shared_ptr<Client> c,
const std::vector<std::pair<uint32_t, uint32_t>>& card_to_count);
void send_arrow_update(std::shared_ptr<Lobby> l);
void send_resume_game(std::shared_ptr<Lobby> l,
std::shared_ptr<Client> ready_client);
enum PlayerStatsChange {
SubtractHP = 0,
SubtractTP = 1,
SubtractMeseta = 2,
AddHP = 3,
AddTP = 4,
SUBTRACT_HP = 0,
SUBTRACT_TP = 1,
SUBTRACT_MESETA = 2,
ADD_HP = 3,
ADD_TP = 4,
};
void send_player_stats_change(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c,
PlayerStatsChange which, uint32_t amount);
PlayerStatsChange stat, uint32_t amount);
void send_player_stats_change(
Channel& ch, uint16_t client_id, PlayerStatsChange stat, uint32_t amount);
void send_warp(Channel& ch, uint8_t client_id, uint32_t area);
void send_warp(std::shared_ptr<Client> c, uint32_t area);
void send_ep3_change_music(std::shared_ptr<Client> c, uint32_t song);
void send_ep3_change_music(Channel& ch, uint32_t song);
void send_set_player_visibility(std::shared_ptr<Lobby> l,
std::shared_ptr<Client> c, bool visible);
void send_revive_player(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c);
void send_drop_item(Channel& ch, const ItemData& item,
bool from_enemy, uint8_t area, float x, float z, uint16_t request_id);
void send_drop_item(std::shared_ptr<Lobby> l, const ItemData& item,
bool from_enemy, uint8_t area, float x, float y, uint16_t request_id);
bool from_enemy, uint8_t area, float x, float z, uint16_t request_id);
void send_drop_stacked_item(Channel& ch, const ItemData& item,
uint8_t area, float x, float z);
void send_drop_stacked_item(std::shared_ptr<Lobby> l, const ItemData& item,
uint8_t area, float x, float y);
uint8_t area, float x, float z);
void send_pick_up_item(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c, uint32_t id,
uint8_t area);
void send_create_inventory_item(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c,
@@ -178,13 +316,75 @@ void send_shop(std::shared_ptr<Client> c, uint8_t shop_type);
void send_level_up(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c);
void send_give_experience(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c,
uint32_t amount);
void send_ep3_card_list_update(std::shared_ptr<Client> c);
void send_ep3_card_list_update(
std::shared_ptr<ServerState> s, std::shared_ptr<Client> c);
void send_ep3_media_update(
std::shared_ptr<Client> c,
uint32_t type,
uint32_t which,
const std::string& compressed_data);
void send_ep3_rank_update(std::shared_ptr<Client> c);
void send_ep3_map_list(std::shared_ptr<Lobby> l);
void send_ep3_map_data(std::shared_ptr<Lobby> l, uint32_t map_id);
void send_ep3_card_battle_table_state(std::shared_ptr<Lobby> l, uint16_t table_number);
void send_ep3_set_context_token(std::shared_ptr<Client> c, uint32_t context_token);
void send_quest_file(std::shared_ptr<Client> c, const std::string& basename,
const std::string& contents, bool is_download_quest, bool is_ep3_quest);
void send_ep3_confirm_tournament_entry(
std::shared_ptr<ServerState> s,
std::shared_ptr<Client> c,
std::shared_ptr<const Episode3::Tournament> t);
void send_ep3_tournament_list(
std::shared_ptr<ServerState> s,
std::shared_ptr<Client> c,
bool is_for_spectator_team_create);
void send_ep3_tournament_entry_list(
std::shared_ptr<Client> c,
std::shared_ptr<const Episode3::Tournament> t,
bool is_for_spectator_team_create);
void send_ep3_tournament_info(
std::shared_ptr<Client> c,
std::shared_ptr<const Episode3::Tournament> t);
void send_ep3_set_tournament_player_decks(
std::shared_ptr<Lobby> l,
std::shared_ptr<Client> c,
std::shared_ptr<const Episode3::Tournament::Match> match);
void send_ep3_tournament_match_result(
std::shared_ptr<Lobby> l,
std::shared_ptr<const Episode3::Tournament::Match> match);
void send_ep3_tournament_details(
std::shared_ptr<Client> c,
std::shared_ptr<const Episode3::Tournament> t);
void send_ep3_game_details(
std::shared_ptr<Client> c, std::shared_ptr<Lobby> l);
void send_ep3_update_spectator_count(std::shared_ptr<Lobby> l);
// Pass mask_key = 0 to unmask the command
void set_mask_for_ep3_game_command(void* vdata, size_t size, uint8_t mask_key);
enum class QuestFileType {
ONLINE = 0,
DOWNLOAD,
EPISODE_3,
GBA_DEMO,
};
void send_open_quest_file(
std::shared_ptr<Client> c,
const std::string& quest_name,
const std::string& basename,
std::shared_ptr<const std::string> contents,
QuestFileType type);
void send_quest_file_chunk(
shared_ptr<Client> c,
const string& filename,
size_t chunk_index,
const void* data,
size_t size,
bool is_download_quest);
void send_quest_barrier_if_all_clients_ready(std::shared_ptr<Lobby> l);
void send_card_auction_if_all_clients_ready(
std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l);
void send_server_time(std::shared_ptr<Client> c);
+208 -183
View File
@@ -20,45 +20,67 @@
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "ReceiveCommands.hh"
using namespace std;
using namespace std::placeholders;
void Server::disconnect_client(struct bufferevent* bev) {
this->disconnect_client(this->bev_to_client.at(bev));
}
void Server::disconnect_client(shared_ptr<Client> c) {
this->bev_to_client.erase(c->bev);
struct bufferevent* bev = c->bev;
c->bev = nullptr;
int fd = bufferevent_getfd(bev);
if (fd < 0) {
log(INFO, "[Server] Client on virtual connection %p disconnected", bev);
if (c->channel.is_virtual_connection) {
server_log.info("Client disconnected: C-%" PRIX64 " on virtual connection %p",
c->id, c->channel.bev.get());
} else {
log(INFO, "[Server] Client on fd %d disconnected", fd);
server_log.info("Client disconnected: C-%" PRIX64 " on fd %d",
c->id, bufferevent_getfd(c->channel.bev.get()));
}
// if the output buffer is not empty, move the client into the draining pool
// instead of disconnecting it, to make sure all the data gets sent
struct evbuffer* out_buffer = bufferevent_get_output(bev);
if (evbuffer_get_length(out_buffer) == 0) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
} else {
// the callbacks will free it when all the data is sent or the client
// disconnects
bufferevent_setcb(bev, nullptr,
Server::dispatch_on_disconnecting_client_output,
Server::dispatch_on_disconnecting_client_error, this);
bufferevent_disable(bev, EV_READ);
this->channel_to_client.erase(&c->channel);
c->channel.disconnect();
try {
on_disconnect(this->state, c);
} catch (const exception& e) {
server_log.warning("Error during client disconnect cleanup: %s", e.what());
}
process_disconnect(this->state, c);
// We can't just let c be destroyed here, since disconnect_client can be
// called from within the client's channel's receive handler. So, we instead
// move it to another set, which we'll clear in an immediately-enqueued
// callback after the current event. This will also call the client's
// disconnect hooks (if any).
this->clients_to_destroy.insert(move(c));
}
void Server::enqueue_destroy_clients() {
auto tv = usecs_to_timeval(0);
event_add(this->destroy_clients_ev.get(), &tv);
}
void Server::dispatch_destroy_clients(evutil_socket_t, short, void* ctx) {
reinterpret_cast<Server*>(ctx)->destroy_clients();
}
void Server::destroy_clients() {
for (auto c_it = this->clients_to_destroy.begin();
c_it != this->clients_to_destroy.end();
c_it = this->clients_to_destroy.erase(c_it)) {
auto c = *c_it;
// Note: It's important to move the disconnect hooks out of the client here
// because the hooks could modify c->disconnect_hooks while it's being
// iterated here, which would invalidate these iterators.
unordered_map<string, function<void()>> hooks = move(c->disconnect_hooks);
for (auto h_it : hooks) {
try {
h_it.second();
} catch (const exception& e) {
c->log.warning("Disconnect hook %s failed: %s", h_it.first.c_str(), e.what());
}
}
}
}
void Server::dispatch_on_listen_accept(
@@ -73,25 +95,6 @@ void Server::dispatch_on_listen_error(struct evconnlistener* listener,
reinterpret_cast<Server*>(ctx)->on_listen_error(listener);
}
void Server::dispatch_on_client_input(struct bufferevent* bev, void* ctx) {
reinterpret_cast<Server*>(ctx)->on_client_input(bev);
}
void Server::dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx) {
reinterpret_cast<Server*>(ctx)->on_client_error(bev, events);
}
void Server::dispatch_on_disconnecting_client_output(struct bufferevent* bev,
void* ctx) {
reinterpret_cast<Server*>(ctx)->on_disconnecting_client_output(bev);
}
void Server::dispatch_on_disconnecting_client_error(struct bufferevent* bev,
short events, void* ctx) {
reinterpret_cast<Server*>(ctx)->on_disconnecting_client_error(bev, events);
}
void Server::on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr*, int) {
@@ -100,199 +103,221 @@ void Server::on_listen_accept(struct evconnlistener* listener,
try {
listening_socket = &this->listening_sockets.at(listen_fd);
} catch (const out_of_range& e) {
log(WARNING, "[Server] Can\'t determine version for socket %d; disconnecting client",
server_log.warning("Can\'t determine version for socket %d; disconnecting client",
listen_fd);
close(fd);
return;
}
log(INFO, "[Server] Client fd %d connected via fd %d", fd, listen_fd);
struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
shared_ptr<Client> c(new Client(bev, listening_socket->version,
listening_socket->behavior));
this->bev_to_client.emplace(make_pair(bev, c));
shared_ptr<Client> c(new Client(
bev, listening_socket->version, listening_socket->behavior));
c->game_data.should_save = this->state->allow_saving;
c->channel.on_command_received = Server::on_client_input;
c->channel.on_error = Server::on_client_error;
c->channel.context_obj = this;
this->channel_to_client.emplace(&c->channel, c);
bufferevent_setcb(bev, &Server::dispatch_on_client_input, nullptr,
&Server::dispatch_on_client_error, this);
bufferevent_enable(bev, EV_READ | EV_WRITE);
server_log.info("Client connected: C-%" PRIX64 " on fd %d via %d (%s)",
c->id, fd, listen_fd, listening_socket->addr_str.c_str());
process_connect(this->state, c);
try {
on_connect(this->state, c);
} catch (const exception& e) {
server_log.warning("Error during client initialization: %s", e.what());
this->disconnect_client(c);
}
}
void Server::connect_client(
struct bufferevent* bev, uint32_t address, uint16_t port,
GameVersion version, ServerBehavior initial_state) {
log(INFO, "[Server] Client connected on virtual connection %p", bev);
struct bufferevent* bev, uint32_t address, uint16_t client_port,
uint16_t server_port, GameVersion version, ServerBehavior initial_state) {
shared_ptr<Client> c(new Client(bev, version, initial_state));
this->bev_to_client.emplace(make_pair(bev, c));
c->game_data.should_save = this->state->allow_saving;
c->channel.on_command_received = Server::on_client_input;
c->channel.on_error = Server::on_client_error;
c->channel.context_obj = this;
server_log.info("Client connected: C-%" PRIX64 " on virtual connection %p via T-%hu-%s-%s-VI",
c->id,
bev,
server_port,
name_for_version(version),
name_for_server_behavior(initial_state));
this->channel_to_client.emplace(&c->channel, c);
// Manually set the remote address, since the bufferevent has no fd and the
// Client constructor can't figure out the virtual remote address
auto* sin = reinterpret_cast<sockaddr_in*>(&c->remote_addr);
sin->sin_family = AF_INET;
sin->sin_addr.s_addr = htonl(address);
sin->sin_port = htons(port);
// Channel constructor can't figure out the virtual remote address
auto* remote_sin = reinterpret_cast<sockaddr_in*>(&c->channel.remote_addr);
remote_sin->sin_family = AF_INET;
remote_sin->sin_addr.s_addr = htonl(address);
remote_sin->sin_port = htons(client_port);
bufferevent_setcb(bev, &Server::dispatch_on_client_input, nullptr,
&Server::dispatch_on_client_error, this);
bufferevent_enable(bev, EV_READ | EV_WRITE);
process_connect(this->state, c);
try {
on_connect(this->state, c);
} catch (const exception& e) {
server_log.error("Error during client initialization: %s", e.what());
this->disconnect_client(c);
}
}
void Server::on_listen_error(struct evconnlistener* listener) {
int err = EVUTIL_SOCKET_ERROR();
log(ERROR, "[Server] Failure on listening socket %d: %d (%s)",
server_log.error("Failure on listening socket %d: %d (%s)",
evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
event_base_loopexit(this->base.get(), nullptr);
}
void Server::on_client_input(struct bufferevent* bev) {
shared_ptr<Client> c;
try {
c = this->bev_to_client.at(bev);
} catch (const out_of_range& e) {
log(WARNING, "[Server] Received message from client with no configuration");
// ignore all the data
// TODO: we probably should disconnect them or something
struct evbuffer* in_buffer = bufferevent_get_input(bev);
evbuffer_drain(in_buffer, evbuffer_get_length(in_buffer));
return;
}
void Server::on_client_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data) {
Server* server = reinterpret_cast<Server*>(ch.context_obj);
shared_ptr<Client> c = server->channel_to_client.at(&ch);
if (c->should_disconnect) {
this->disconnect_client(bev);
return;
}
c->last_recv_time = now();
this->receive_and_process_commands(c);
if (c->should_disconnect) {
this->disconnect_client(bev);
return;
server->disconnect_client(c);
} else {
if (server->state->catch_handler_exceptions) {
try {
on_command(server->state, c, command, flag, data);
} catch (const exception& e) {
server_log.warning("Error processing client command: %s", e.what());
c->should_disconnect = true;
}
} else {
on_command(server->state, c, command, flag, data);
}
if (c->should_disconnect) {
server->disconnect_client(c);
}
}
}
void Server::on_disconnecting_client_output(struct bufferevent* bev) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
void Server::on_client_error(Channel& ch, short events) {
Server* server = reinterpret_cast<Server*>(ch.context_obj);
shared_ptr<Client> c = server->channel_to_client.at(&ch);
void Server::on_client_error(struct bufferevent* bev, short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
log(WARNING, "[Server] Client caused error %d (%s)", err,
server_log.warning("Client caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
this->disconnect_client(bev);
server->disconnect_client(c);
}
}
void Server::on_disconnecting_client_error(struct bufferevent* bev,
short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
log(WARNING, "[Server] Disconnecting client caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
bufferevent_flush(bev, EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
}
Server::Server(
shared_ptr<struct event_base> base,
shared_ptr<ServerState> state)
: base(base),
destroy_clients_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &Server::dispatch_destroy_clients, this), event_free),
state(state) { }
void Server::receive_and_process_commands(shared_ptr<Client> c) {
struct evbuffer* buf = bufferevent_get_input(c->bev);
size_t header_size = (c->version == GameVersion::BB) ? 8 : 4;
// read as much data into recv_buffer as we can and decrypt it
size_t existing_bytes = c->recv_buffer.size();
size_t new_bytes = evbuffer_get_length(buf);
new_bytes &= ~(header_size - 1); // only read in multiples of header_size
c->recv_buffer.resize(existing_bytes + new_bytes);
void* recv_ptr = c->recv_buffer.data() + existing_bytes;
if (evbuffer_remove(buf, recv_ptr, new_bytes) != static_cast<ssize_t>(new_bytes)) {
throw runtime_error("some bytes could not be read from the receive buffer");
}
// decrypt the received data if encryption is enabled
if (c->crypt_in.get()) {
c->crypt_in->decrypt(recv_ptr, new_bytes);
}
// process as many commands as possible
size_t offset = 0;
while (offset < c->recv_buffer.size()) {
const PSOCommandHeader* header = reinterpret_cast<const PSOCommandHeader*>(
c->recv_buffer.data() + offset);
size_t size = header->size(c->version);
if (offset + size > c->recv_buffer.size()) {
break; // don't have a complete command; we're done for now
}
// if we get here, then we have a complete, decrypted command waiting to be
// processed. we copy it out and append zeroes on the end so that it's safe
// to call string functions on the buffer in command handlers
string data = c->recv_buffer.substr(offset + header_size, size - header_size);
data.append(4, '\0');
try {
process_command(this->state, c, header->command(c->version),
header->flag(c->version), size - header_size, data.data());
} catch (const exception& e) {
log(INFO, "[Server] Error in client stream: %s", e.what());
c->should_disconnect = true;
return;
}
// BB pads commands to 8-byte boundaries, so if we see a shorter command,
// skip over the padding
offset += (size + header_size - 1) & ~(header_size - 1);
}
// remove the processed commands from the receive buffer
c->recv_buffer = c->recv_buffer.substr(offset);
}
Server::Server(shared_ptr<struct event_base> base,
shared_ptr<ServerState> state) : base(base), state(state) { }
void Server::listen(const string& socket_path, GameVersion version,
void Server::listen(
const std::string& addr_str,
const string& socket_path,
GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(socket_path, 0, SOMAXCONN);
log(INFO, "[Server] Listening on Unix socket %s (%s) on fd %d",
socket_path.c_str(), name_for_version(version), fd);
this->add_socket(fd, version, behavior);
server_log.info("Listening on Unix socket %s on fd %d as %s",
socket_path.c_str(), fd, addr_str.c_str());
this->add_socket(addr_str, fd, version, behavior);
}
void Server::listen(const string& addr, int port, GameVersion version,
void Server::listen(
const std::string& addr_str,
const string& addr,
int port,
GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(addr, port, SOMAXCONN);
string netloc_str = render_netloc(addr, port);
log(INFO, "[Server] Listening on TCP interface %s (%s) on fd %d",
netloc_str.c_str(), name_for_version(version), fd);
this->add_socket(fd, version, behavior);
server_log.info("Listening on TCP interface %s on fd %d as %s",
netloc_str.c_str(), fd, addr_str.c_str());
this->add_socket(addr_str, fd, version, behavior);
}
void Server::listen(int port, GameVersion version, ServerBehavior behavior) {
this->listen("", port, version, behavior);
void Server::listen(const std::string& addr_str, int port, GameVersion version, ServerBehavior behavior) {
this->listen(addr_str, "", port, version, behavior);
}
Server::ListeningSocket::ListeningSocket(Server* s, int fd,
GameVersion version, ServerBehavior behavior) :
fd(fd), version(version), behavior(behavior), listener(
Server::ListeningSocket::ListeningSocket(Server* s, const std::string& addr_str,
int fd, GameVersion version, ServerBehavior behavior) :
addr_str(addr_str), fd(fd), version(version), behavior(behavior), listener(
evconnlistener_new(s->base.get(), Server::dispatch_on_listen_accept, s,
LEV_OPT_REUSEABLE, 0, this->fd), evconnlistener_free) {
evconnlistener_set_error_cb(this->listener.get(),
Server::dispatch_on_listen_error);
}
void Server::add_socket(int fd, GameVersion version, ServerBehavior behavior) {
void Server::add_socket(
const std::string& addr_str,
int fd,
GameVersion version,
ServerBehavior behavior) {
this->listening_sockets.emplace(piecewise_construct, forward_as_tuple(fd),
forward_as_tuple(this, fd, version, behavior));
forward_as_tuple(this, addr_str, fd, version, behavior));
}
shared_ptr<Client> Server::get_client() const {
if (this->channel_to_client.empty()) {
throw runtime_error("no clients on game server");
}
if (this->channel_to_client.size() > 1) {
throw runtime_error("multiple clients on game server");
}
return this->channel_to_client.begin()->second;
}
vector<shared_ptr<Client>> Server::get_clients_by_identifier(const string& ident) const {
int64_t serial_number_hex = -1;
int64_t serial_number_dec = -1;
try {
serial_number_dec = stoul(ident, nullptr, 10);
} catch (const invalid_argument&) { }
try {
serial_number_hex = stoul(ident, nullptr, 16);
} catch (const invalid_argument&) { }
u16string u16name = decode_sjis(ident);
// TODO: It's kind of not great that we do a linear search here, but this is
// only used in the shell, so it should be pretty rare.
vector<shared_ptr<Client>> results;
for (const auto& it : this->channel_to_client) {
auto c = it.second;
if (c->license && c->license->serial_number == serial_number_dec) {
results.emplace_back(move(c));
continue;
}
if (c->license && c->license->serial_number == serial_number_hex) {
results.emplace_back(move(c));
continue;
}
if (c->license && c->license->username == ident) {
results.emplace_back(move(c));
continue;
}
auto p = c->game_data.player(false);
if (p && p->disp.name == u16name) {
results.emplace_back(move(c));
continue;
}
if (c->channel.name == ident) {
results.emplace_back(move(c));
continue;
}
if (starts_with(c->channel.name, ident + " ")) {
results.emplace_back(move(c));
continue;
}
}
return results;
}
shared_ptr<struct event_base> Server::get_base() const {
return this->base;
}
+26 -20
View File
@@ -21,52 +21,58 @@ public:
std::shared_ptr<ServerState> state);
virtual ~Server() = default;
void listen(const std::string& socket_path, GameVersion version, ServerBehavior initial_state);
void listen(const std::string& addr, int port, GameVersion version, ServerBehavior initial_state);
void listen(int port, GameVersion version, ServerBehavior initial_state);
void add_socket(int fd, GameVersion version, ServerBehavior initial_state);
void listen(const std::string& addr_str, const std::string& socket_path, GameVersion version, ServerBehavior initial_state);
void listen(const std::string& addr_str, const std::string& addr, int port, GameVersion version, ServerBehavior initial_state);
void listen(const std::string& addr_str, int port, GameVersion version, ServerBehavior initial_state);
void add_socket(const std::string& addr_str, int fd, GameVersion version, ServerBehavior initial_state);
void connect_client(struct bufferevent* bev, uint32_t address, uint16_t port,
void connect_client(struct bufferevent* bev, uint32_t address,
uint16_t client_port, uint16_t server_port,
GameVersion version, ServerBehavior initial_state);
std::shared_ptr<Client> get_client() const;
std::vector<std::shared_ptr<Client>> get_clients_by_identifier(
const std::string& ident) const;
std::shared_ptr<struct event_base> get_base() const;
private:
std::shared_ptr<struct event_base> base;
std::shared_ptr<struct event> destroy_clients_ev;
struct ListeningSocket {
std::string addr_str;
int fd;
GameVersion version;
ServerBehavior behavior;
std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
ListeningSocket(Server* s, int fd, GameVersion version,
ListeningSocket(
Server* s,
const std::string& name,
int fd,
GameVersion version,
ServerBehavior behavior);
};
std::unordered_map<int, ListeningSocket> listening_sockets;
std::unordered_map<struct bufferevent*, std::shared_ptr<Client>> bev_to_client;
std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
std::unordered_set<std::shared_ptr<Client>> clients_to_destroy;
std::shared_ptr<ServerState> state;
void enqueue_destroy_clients();
static void dispatch_destroy_clients(evutil_socket_t, short, void* ctx);
void destroy_clients();
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_disconnecting_client_output(struct bufferevent* bev,
void* ctx);
static void dispatch_on_disconnecting_client_error(struct bufferevent* bev,
short events, void* ctx);
void disconnect_client(struct bufferevent* bev);
void disconnect_client(std::shared_ptr<Client> c);
void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr *address, int socklen);
void on_listen_error(struct evconnlistener* listener);
void on_client_input(struct bufferevent* bev);
void on_client_error(struct bufferevent* bev, short events);
void on_disconnecting_client_output(struct bufferevent* bev);
void on_disconnecting_client_error(struct bufferevent* bev, short events);
void receive_and_process_commands(std::shared_ptr<Client> c);
static void on_client_input(Channel& ch, uint16_t command, uint32_t flag, std::string& data);
static void on_client_error(Channel& ch, short events);
};
+617 -26
View File
@@ -5,50 +5,119 @@
#include <string.h>
#include <phosg/Strings.hh>
#include <phosg/Random.hh>
#include "ChatCommands.hh"
#include "ReceiveCommands.hh"
#include "ServerState.hh"
#include "SendCommands.hh"
#include "StaticGameData.hh"
using namespace std;
ServerShell::ServerShell(std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state) : Shell(base, state) { }
ServerShell::ServerShell(
shared_ptr<struct event_base> base,
shared_ptr<ServerState> state)
: Shell(base), state(state) { }
void ServerShell::print_prompt() {
fwrite("newserv> ", 9, 1, stdout);
fwritex(stdout, Shell::PROMPT);
fflush(stdout);
}
shared_ptr<ProxyServer::LinkedSession> ServerShell::get_proxy_session(
const string& name) {
if (!this->state->proxy_server.get()) {
throw runtime_error("the proxy server is disabled");
}
return name.empty()
? this->state->proxy_server->get_session()
: this->state->proxy_server->get_session_by_name(name);
}
static void set_boolean(bool* target, const string& args) {
if (args == "on") {
*target = true;
} else if (args == "off") {
*target = false;
} else {
throw invalid_argument("argument must be \"on\" or \"off\"");
}
}
static string get_quoted_string(string& s) {
string ret;
char end_char = (s.at(0) == '\"') ? '\"' : ' ';
size_t z = (s.at(0) == '\"') ? 1 : 0;
for (; (z < s.size()) && (s[z] != end_char); z++) {
if (s[z] == '\\') {
if (z + 1 < s.size()) {
ret.push_back(s[z + 1]);
} else {
throw runtime_error("incomplete escape sequence");
}
} else {
ret.push_back(s[z]);
}
}
if (end_char != ' ') {
if (z >= s.size()) {
throw runtime_error("unterminated quoted string");
}
s = s.substr(skip_whitespace(s, z + 1));
} else {
s = s.substr(skip_whitespace(s, z));
}
return ret;
}
void ServerShell::execute_command(const string& command) {
// find the entry in the command table and run the command
// Find the entry in the command table and run the command
size_t command_end = skip_non_whitespace(command, 0);
size_t args_begin = skip_whitespace(command, command_end);
string command_name = command.substr(0, command_end);
string command_args = command.substr(args_begin);
string session_name;
if (command_name == "on") {
size_t session_name_end = skip_non_whitespace(command_args, 0);
size_t command_begin = skip_whitespace(command_args, session_name_end);
command_end = skip_non_whitespace(command_args, command_begin);
args_begin = skip_whitespace(command_args, command_end);
session_name = command_args.substr(0, session_name_end);
command_name = command_args.substr(command_begin, command_end - command_begin);
command_args = command_args.substr(args_begin);
}
if (command_name == "exit") {
throw exit_shell();
} else if (command_name == "help") {
fprintf(stderr, "\
Commands:\n\
General commands:\n\
help\n\
You\'re reading it now.\n\
\n\
Server commands:\n\
exit (or ctrl+d)\n\
Shut down the server.\n\
reload <item> ...\n\
Reload data. <item> can be licenses, battle-params, level-table, or quests.\n\
Reload data. <item> can be licenses, quests, functions, programs, or ep3.\n\
Reloading will not affect items that are in use; for example, if a client\'s\n\
license is deleted by reloading, they will not be disconnected immediately.\n\
add-license <parameters>\n\
Add a license to the server. <parameters> is some subset of the following:\n\
username=<username> (BB username)\n\
bb-username=<username> (BB username)\n\
bb-password=<password> (BB password)\n\
gc-password=<password> (GC password)\n\
access-key=<access-key> (GC/PC access key)\n\
serial=<serial-number> (GC/PC serial number; required for all licenses)\n\
access-key=<access-key> (DC/GC/PC access key)\n\
serial=<serial-number> (decimal serial number; required for all licenses)\n\
privileges=<privilege-mask> (can be normal, mod, admin, root, or numeric)\n\
update-license <serial-number> <parameters>\n\
Update an existing license. <serial-number> specifies which license to\n\
update. The options in <parameters> are the same as for the add-license\n\
command.\n\
delete-license <serial-number>\n\
Delete a license from the server.\n\
list-licenses\n\
@@ -66,8 +135,115 @@ Commands:\n\
Song IDs are 0 through 51; the default song is -1.\n\
announce <message>\n\
Send an announcement message to all players.\n\
create-tournament \"Tournament Name\" \"Map Name\" <num-teams> [options...]\n\
Create an Episode 3 tournament. The quotes are required arount the\n\
tournament and map names, unless the names contain no spaces.\n\
Rules options:\n\
2v2: Set team size to 2 players (default is 1 without this option)\n\
dice=MIN-MAX: Set minimum and maximum dice rolls\n\
overall-time-limit=N: Set battle time limit (in multiples of 5 minutes)\n\
phase-time-limit=N: Set phase time limit (in seconds)\n\
allowed-cards=ALL/N/NR/NRS: Set rarities of allowed cards\n\
deck-shuffle=ON/OFF: Enable/disable deck shuffle\n\
deck-loop=ON/OFF: Enable/disable deck loop\n\
hp=N: Set Story Character initial HP\n\
hp-type=TEAM/PLAYER/COMMON: Set team HP type\n\
allow-assists=ON/OFF: Enable/disable assist cards\n\
dialogue=ON/OFF: Enable/disable dialogue\n\
dice-exchange=ATK/DEF/NONE: Set dice exchange mode\n\
dice-boost=ON/OFF: Enable/disable dice boost\n\
delete-tournament \"Tournament Name\"\n\
Delete a tournament. The quotes are required unless the tournament name\n\
contains no spaces.\n\
list-tournaments\n\
List the names and numbers of all existing tournaments.\n\
start-tournament \"Tournament Name\"\n\
End registration for a tournament and allow matches to begin. The quotes\n\
are required unless the tournament name contains no spaces.\n\
tournament-state \"Tournament Name\"\n\
Show the current state of a tournament. The quotes are required unless the\n\
tournament name contains no spaces.\n\
\n\
Proxy commands:\n\
sc <data>\n\
Send a command to the client. This command also can be used to send data to\n\
a client on the game server.\n\
ss <data>\n\
Send a command to the server.\n\
show-slots\n\
Show the player names, Guild Card numbers, and client IDs of all players in\n\
the current lobby or game.\n\
chat <text>\n\
Send a chat message to the server.\n\
dchat <data>\n\
Send a chat message to the server with arbitrary data in it.\n\
info-board <text>\n\
Set your info board contents. This will affect the current session only,\n\
and will not be saved for future sessions.\n\
info-board-data <data>\n\
Set your info board contents with arbitrary data. Like the above, affects\n\
the current session only.\n\
marker <color-id>\n\
Change your lobby marker color.\n\
warp <area-id>\n\
Send yourself to a specific area.\n\
set-override-section-id [section-id]\n\
Override the section ID for games you create or join. This affects the\n\
active drop chart if you are the leader of the game and the server doesn't\n\
override drops entirely. If no argument is given, clears the override.\n\
set-override-event [event]\n\
Override the lobby event for all lobbies and games you join. This applies\n\
only to you; other players do not see this override. If no argument is\n\
given, clears the override.\n\
set-override-lobby-number [number]\n\
Override the lobby type for all lobbies you join. This applies only to you;\n\
other players do not see this override. If no argument is given, clears the\n\
override.\n\
set-chat-filter <on|off>\n\
Enable or disable chat filtering (enabled by default). Chat filtering\n\
applies newserv\'s standard character replacements to chat messages; for\n\
example, $ becomes a tab character and # becomes a newline.\n\
set-infinite-hp <on|off>\n\
set-infinite-tp <on|off>\n\
Enable or disable infinite HP or TP. When infinite HP is enabled, attacks\n\
that would kill you in one hit will still do so.\n\
set-switch-assist <on|off>\n\
Enable or disable switch assist. When switch assist is on, the proxy will\n\
remember the last \"enable switch\" command that you send, and will send it\n\
to you and the server when you step on another switch. Using this, you can\n\
unlock any doors that require two players to stand on switches by touching\n\
both switches yourself. With this, all online maps can be completed solo.\n\
set-save-files <on|off>\n\
Enable or disable saving of game files (disabled by default). When this is\n\
on, any file that the remote server sends to the client will be saved to\n\
the current directory. This includes data like quests, Episode 3 card\n\
definitions, and GBA games.\n\
set-block-function-calls [return-value]\n\
Enable blocking of function calls from the server. When enabled, the proxy\n\
responds as if the function was called (with the given return value), but\n\
does not send the code to the client. To stop blocking function calls, omit\n\
the return value.\n\
create-item <data>\n\
Create an item as if the client had run the $item command.\n\
set-next-item <data>\n\
Set the next item to be dropped.\n\
close-idle-sessions\n\
Closes all sessions that don\'t have a client and server connected.\n\
\n\
If there are multiple clients connected, or multiple proxy sessions open, many\n\
of the above commands will fail since they can\'t determine which session should\n\
be affected. To specify a session, prefix the command with `on <ident>`. For\n\
game server sessions, <ident> may be the client\'s ID (e.g. C-3), player name,\n\
license serial number (specified in hex or in decimal), or BB account username.\n\
For proxy sessions, <ident> may only be the session ID (which is generally the\n\
same as the client\'s serial number). For example, to send a ping to the proxy\n\
session with ID 17205AE4, run the command `on 17205AE4 sc 1D 00 04 00`.\n\
");
// SERVER COMMANDS
} else if (command_name == "reload") {
auto types = split(command_args, ' ');
if (types.empty()) {
@@ -77,15 +253,19 @@ Commands:\n\
if (type == "licenses") {
shared_ptr<LicenseManager> lm(new LicenseManager("system/licenses.nsi"));
this->state->license_manager = lm;
} else if (type == "battle-params") {
shared_ptr<BattleParamTable> bpt(new BattleParamTable("system/blueburst/BattleParamEntry"));
this->state->battle_params = bpt;
} else if (type == "level-table") {
shared_ptr<LevelTable> lt(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
this->state->level_table = lt;
} else if (type == "quests") {
shared_ptr<QuestIndex> qi(new QuestIndex("system/quests"));
this->state->quest_index = qi;
} else if (type == "functions") {
shared_ptr<FunctionCodeIndex> fci(new FunctionCodeIndex("system/ppc"));
this->state->function_code_index = fci;
} else if (type == "programs") {
shared_ptr<DOLFileIndex> dfi(new DOLFileIndex("system/dol"));
this->state->dol_file_index = dfi;
} else if (type == "programs") {
shared_ptr<Episode3::DataIndex> data_index(new Episode3::DataIndex(
"system/ep3", this->state->ep3_behavior_flags));
this->state->ep3_data_index = data_index;
} else {
throw invalid_argument("incorrect data type");
}
@@ -95,29 +275,29 @@ Commands:\n\
shared_ptr<License> l(new License());
for (const string& token : split(command_args, ' ')) {
if (starts_with(token, "username=")) {
if (token.size() >= 29) {
if (starts_with(token, "bb-username=")) {
if (token.size() >= 32) {
throw invalid_argument("username too long");
}
strcpy(l->username, token.c_str() + 9);
l->username = token.substr(12);
} else if (starts_with(token, "bb-password=")) {
if (token.size() >= 32) {
throw invalid_argument("bb-password too long");
}
strcpy(l->bb_password, token.c_str() + 12);
l->bb_password = token.substr(12);
} else if (starts_with(token, "gc-password=")) {
if (token.size() > 20) {
throw invalid_argument("gc-password too long");
}
strcpy(l->gc_password, token.c_str() + 12);
l->gc_password = token.substr(12);
} else if (starts_with(token, "access-key=")) {
if (token.size() > 23) {
throw invalid_argument("access-key is too long");
}
strcpy(l->access_key, token.c_str() + 11);
l->access_key = token.substr(11);
} else if (starts_with(token, "serial=")) {
l->serial_number = stoul(token.substr(7));
@@ -127,17 +307,17 @@ Commands:\n\
if (mask == "normal") {
l->privileges = 0;
} else if (mask == "mod") {
l->privileges = Privilege::Moderator;
l->privileges = Privilege::MODERATOR;
} else if (mask == "admin") {
l->privileges = Privilege::Administrator;
l->privileges = Privilege::ADMINISTRATOR;
} else if (mask == "root") {
l->privileges = Privilege::Root;
l->privileges = Privilege::ROOT;
} else {
l->privileges = stoul(mask);
}
} else {
throw invalid_argument("incorrect field");
throw invalid_argument("incorrect field: " + token);
}
}
@@ -148,6 +328,70 @@ Commands:\n\
this->state->license_manager->add(l);
fprintf(stderr, "license added\n");
} else if (command_name == "update-license") {
auto tokens = split(command_args, ' ');
if (tokens.size() < 2) {
throw runtime_error("not enough arguments");
}
uint32_t serial_number = stoul(tokens[0]);
tokens.erase(tokens.begin());
auto orig_l = this->state->license_manager->get(serial_number);
shared_ptr<License> l(new License(*orig_l));
for (const string& token : tokens) {
if (starts_with(token, "bb-username=")) {
if (token.size() >= 32) {
throw invalid_argument("username too long");
}
l->username = token.substr(12);
} else if (starts_with(token, "bb-password=")) {
if (token.size() >= 32) {
throw invalid_argument("bb-password too long");
}
l->bb_password = token.substr(12);
} else if (starts_with(token, "gc-password=")) {
if (token.size() > 20) {
throw invalid_argument("gc-password too long");
}
l->gc_password = token.substr(12);
} else if (starts_with(token, "access-key=")) {
if (token.size() > 23) {
throw invalid_argument("access-key is too long");
}
l->access_key = token.substr(11);
} else if (starts_with(token, "serial=")) {
l->serial_number = stoul(token.substr(7));
} else if (starts_with(token, "privileges=")) {
string mask = token.substr(11);
if (mask == "normal") {
l->privileges = 0;
} else if (mask == "mod") {
l->privileges = Privilege::MODERATOR;
} else if (mask == "admin") {
l->privileges = Privilege::ADMINISTRATOR;
} else if (mask == "root") {
l->privileges = Privilege::ROOT;
} else {
l->privileges = stoul(mask);
}
} else {
throw invalid_argument("incorrect field: " + token);
}
}
if (!l->serial_number) {
throw invalid_argument("license does not contain serial number");
}
this->state->license_manager->add(l);
fprintf(stderr, "license updated\n");
} else if (command_name == "delete-license") {
uint32_t serial_number = stoul(command_args);
this->state->license_manager->remove(serial_number);
@@ -189,6 +433,353 @@ Commands:\n\
u16string message16 = decode_sjis(command_args);
send_text_message(this->state, message16.c_str());
} else if (command_name == "create-tournament") {
string name = get_quoted_string(command_args);
string map_name = get_quoted_string(command_args);
auto map = this->state->ep3_data_index->definition_for_map_name(map_name);
uint32_t num_teams = stoul(get_quoted_string(command_args), nullptr, 0);
Episode3::Rules rules;
rules.set_defaults();
bool is_2v2 = false;
if (!command_args.empty()) {
auto tokens = split(command_args, ' ');
for (auto& token : tokens) {
token = tolower(token);
if (token == "2v2") {
is_2v2 = true;
} else if (starts_with(token, "dice=")) {
auto subtokens = split(token.substr(5), '-');
if (subtokens.size() != 2) {
throw runtime_error("dice option must be of the form dice=X-Y");
}
rules.min_dice = stoul(subtokens[0]);
rules.max_dice = stoul(subtokens[0]);
} else if (starts_with(token, "overall-time-limit=")) {
uint32_t limit = stoul(token.substr(19));
if (limit > 600) {
throw runtime_error("overall-time-limit must be 600 or fewer minutes");
}
if (limit % 5) {
throw runtime_error("overall-time-limit must be a multiple of 5 minutes");
}
rules.overall_time_limit = limit;
} else if (starts_with(token, "phase-time-limit=")) {
rules.phase_time_limit = stoul(token.substr(17));
} else if (starts_with(token, "hp=")) {
rules.char_hp = stoul(token.substr(3));
} else if (token == "allowed-cards=all") {
rules.allowed_cards = Episode3::AllowedCards::ALL;
} else if (token == "allowed-cards=n") {
rules.allowed_cards = Episode3::AllowedCards::N_ONLY;
} else if (token == "allowed-cards=nr") {
rules.allowed_cards = Episode3::AllowedCards::N_R_ONLY;
} else if (token == "allowed-cards=nrs") {
rules.allowed_cards = Episode3::AllowedCards::N_R_S_ONLY;
} else if (token == "deck-shuffle=on") {
rules.disable_deck_shuffle = 0;
} else if (token == "deck-shuffle=off") {
rules.disable_deck_shuffle = 1;
} else if (token == "deck-loop=on") {
rules.disable_deck_loop = 0;
} else if (token == "deck-loop=off") {
rules.disable_deck_loop = 1;
} else if (token == "allow-assists=on") {
rules.no_assist_cards = 0;
} else if (token == "allow-assists=off") {
rules.no_assist_cards = 1;
} else if (token == "dialogue=on") {
rules.disable_dialogue = 0;
} else if (token == "dialogue=off") {
rules.disable_dialogue = 1;
} else if (token == "dice-boost=on") {
rules.disable_dice_boost = 0;
} else if (token == "dice-boost=off") {
rules.disable_dice_boost = 1;
} else if (token == "hp-type=player") {
rules.hp_type = Episode3::HPType::DEFEAT_PLAYER;
} else if (token == "hp-type=team") {
rules.hp_type = Episode3::HPType::DEFEAT_TEAM;
} else if (token == "hp-type=common") {
rules.hp_type = Episode3::HPType::COMMON_HP;
} else if (token == "dice-exchange=atk") {
rules.dice_exchange_mode = Episode3::DiceExchangeMode::HIGH_ATK;
} else if (token == "dice-exchange=def") {
rules.dice_exchange_mode = Episode3::DiceExchangeMode::HIGH_DEF;
} else if (token == "dice-exchange=none") {
rules.dice_exchange_mode = Episode3::DiceExchangeMode::NONE;
} else {
throw runtime_error("invalid rules option: " + token);
}
}
}
if (rules.check_and_reset_invalid_fields()) {
fprintf(stderr, "warning: some rules were invalid and reset to defaults\n");
}
auto tourn = this->state->ep3_tournament_index->create_tournament(
name, map, rules, num_teams, is_2v2);
this->state->ep3_tournament_index->save();
fprintf(stderr, "created tournament %02hhX\n", tourn->get_number());
} else if (command_name == "delete-tournament") {
string name = get_quoted_string(command_args);
auto tourn = this->state->ep3_tournament_index->get_tournament(name);
if (tourn) {
this->state->ep3_tournament_index->delete_tournament(tourn->get_number());
this->state->ep3_tournament_index->save();
fprintf(stderr, "tournament deleted\n");
} else {
fprintf(stderr, "no such tournament exists\n");
}
} else if (command_name == "list-tournaments") {
for (const auto& tourn : this->state->ep3_tournament_index->all_tournaments()) {
fprintf(stderr, " %s\n", tourn->get_name().c_str());
}
} else if (command_name == "start-tournament") {
string name = get_quoted_string(command_args);
auto tourn = this->state->ep3_tournament_index->get_tournament(name);
if (tourn) {
tourn->start();
this->state->ep3_tournament_index->save();
send_ep3_text_message_printf(this->state, "$C7The tournament\n$C6%s$C7\nhas begun", tourn->get_name().c_str());
fprintf(stderr, "tournament started\n");
} else {
fprintf(stderr, "no such tournament exists\n");
}
} else if (command_name == "tournament-status") {
string name = get_quoted_string(command_args);
auto tourn = this->state->ep3_tournament_index->get_tournament(name);
if (tourn) {
tourn->print_bracket(stderr);
} else {
fprintf(stderr, "no such tournament exists\n");
}
// PROXY COMMANDS
} else if ((command_name == "sc") || (command_name == "ss")) {
string data = parse_data_string(command_args, nullptr, ParseDataFlags::ALLOW_FILES);
if (data.size() & 3) {
throw invalid_argument("data size is not a multiple of 4");
}
if (data.size() == 0) {
throw invalid_argument("no data given");
}
shared_ptr<ProxyServer::LinkedSession> proxy_session;
try {
proxy_session = this->get_proxy_session(session_name);
} catch (const exception&) { }
if (proxy_session.get()) {
if (command_name[1] == 's') {
proxy_session->server_channel.send(data);
} else {
proxy_session->client_channel.send(data);
}
} else {
shared_ptr<Client> c;
if (session_name.empty()) {
c = this->state->game_server->get_client();
} else {
auto clients = this->state->game_server->get_clients_by_identifier(
session_name);
if (clients.empty()) {
throw runtime_error("no such client");
}
if (clients.size() > 1) {
throw runtime_error("multiple clients found");
}
c = move(clients[0]);
}
if (c) {
if (command_name[1] == 's') {
on_command_with_header(this->state, c, data);
} else {
send_command_with_header(c->channel, data.data(), data.size());
}
} else {
throw runtime_error("no client available");
}
}
} else if (command_name == "show-slots") {
auto session = this->get_proxy_session(session_name);
for (size_t z = 0; z < session->lobby_players.size(); z++) {
const auto& player = session->lobby_players[z];
if (player.guild_card_number) {
auto secid_name = name_for_section_id(player.section_id);
fprintf(stderr, " %zu: %" PRIu32 " => %s (%s, %s)\n",
z, player.guild_card_number, player.name.c_str(),
name_for_char_class(player.char_class), secid_name.c_str());
} else {
fprintf(stderr, " %zu: (no player)\n", z);
}
}
} else if ((command_name == "chat") || (command_name == "dchat")) {
auto session = this->get_proxy_session(session_name);
bool is_dchat = (command_name == "dchat");
if (!is_dchat && (session->version == GameVersion::PC || session->version == GameVersion::BB)) {
u16string data(4, u'\0');
data.push_back(u'\x09');
data.push_back(u'E');
data += decode_sjis(command_args);
data.push_back(u'\0');
data.resize((data.size() + 1) & (~1));
session->server_channel.send(0x06, 0x00, data.data(), data.size() * sizeof(char16_t));
} else {
string data(8, '\0');
data.push_back('\x09');
data.push_back('E');
if (is_dchat) {
data += parse_data_string(command_args, nullptr, ParseDataFlags::ALLOW_FILES);
} else {
data += command_args;
data.push_back('\0');
}
data.resize((data.size() + 3) & (~3));
session->server_channel.send(0x06, 0x00, data);
}
} else if (command_name == "marker") {
auto session = this->get_proxy_session(session_name);
session->server_channel.send(0x89, stoul(command_args));
} else if (command_name == "warp") {
auto session = this->get_proxy_session(session_name);
uint8_t area = stoul(command_args);
send_warp(session->client_channel, session->lobby_client_id, area);
send_warp(session->server_channel, session->lobby_client_id, area);
} else if ((command_name == "info-board") || (command_name == "info-board-data")) {
auto session = this->get_proxy_session(session_name);
string data;
if (command_name == "info-board-data") {
data += parse_data_string(command_args, nullptr, ParseDataFlags::ALLOW_FILES);
} else {
data += command_args;
}
data.push_back('\0');
data.resize((data.size() + 3) & (~3));
session->server_channel.send(0xD9, 0x00, data);
} else if (command_name == "set-override-section-id") {
auto session = this->get_proxy_session(session_name);
if (command_args.empty()) {
session->options.override_section_id = -1;
} else {
session->options.override_section_id = section_id_for_name(command_args);
}
} else if (command_name == "set-override-event") {
auto session = this->get_proxy_session(session_name);
if (command_args.empty()) {
session->options.override_lobby_event = -1;
} else {
session->options.override_lobby_event = event_for_name(command_args);
if ((session->version != GameVersion::DC) &&
(session->version != GameVersion::PC) && (
!((session->version == GameVersion::GC) &&
(session->newserv_client_config.cfg.flags & Client::Flag::IS_TRIAL_EDITION)))) {
session->client_channel.send(0xDA, session->options.override_lobby_event);
}
}
} else if (command_name == "set-override-lobby-number") {
auto session = this->get_proxy_session(session_name);
if (command_args.empty()) {
session->options.override_lobby_number = -1;
} else {
session->options.override_lobby_number = lobby_type_for_name(command_args);
}
} else if (command_name == "set-chat-filter") {
auto session = this->get_proxy_session(session_name);
set_boolean(&session->options.enable_chat_filter, command_args);
} else if (command_name == "set-infinite-hp") {
auto session = this->get_proxy_session(session_name);
set_boolean(&session->options.infinite_hp, command_args);
} else if (command_name == "set-infinite-tp") {
auto session = this->get_proxy_session(session_name);
set_boolean(&session->options.infinite_tp, command_args);
} else if (command_name == "set-switch-assist") {
auto session = this->get_proxy_session(session_name);
set_boolean(&session->options.switch_assist, command_args);
} else if (command_name == "set-save-files" && this->state->proxy_allow_save_files) {
auto session = this->get_proxy_session(session_name);
set_boolean(&session->options.save_files, command_args);
} else if (command_name == "set-block-function-calls") {
auto session = this->get_proxy_session(session_name);
if (command_args.empty()) {
session->options.function_call_return_value = -1;
} else {
session->options.function_call_return_value = stoul(command_args);
}
} else if ((command_name == "create-item") || (command_name == "set-next-item")) {
auto session = this->get_proxy_session(session_name);
if (session->version == GameVersion::BB) {
throw runtime_error("proxy session is BB");
}
if (!session->is_in_game) {
throw runtime_error("proxy session is not in a game");
}
if (session->lobby_client_id != session->leader_client_id) {
throw runtime_error("proxy session is not game leader");
}
string data = parse_data_string(command_args, nullptr, ParseDataFlags::ALLOW_FILES);
if (data.size() < 2) {
throw runtime_error("data too short");
}
if (data.size() > 16) {
throw runtime_error("data too long");
}
PlayerInventoryItem item;
item.data.id = random_object<uint32_t>();
if (data.size() <= 12) {
memcpy(&item.data.data1, data.data(), data.size());
} else {
memcpy(&item.data.data1, data.data(), 12);
memcpy(&item.data.data2, data.data() + 12, data.size() - 12);
}
if (command_name == "set-next-item") {
session->next_drop_item = item;
string name = name_for_item(session->next_drop_item.data, true);
send_text_message(session->client_channel, u"$C7Next drop:\n" + decode_sjis(name));
} else {
send_drop_stacked_item(session->client_channel, item.data, session->area, session->x, session->z);
send_drop_stacked_item(session->server_channel, item.data, session->area, session->x, session->z);
string name = name_for_item(item.data, true);
send_text_message(session->client_channel, u"$C7Item created:\n" + decode_sjis(name));
}
} else if (command_name == "close-idle-sessions") {
size_t count = this->state->proxy_server->delete_disconnected_sessions();
fprintf(stderr, "%zu sessions closed\n", count);
} else {
throw invalid_argument("unknown command; try \'help\'");
}

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