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562 Commits

Author SHA1 Message Date
Martin Michelsen 81edf93e3b handle V2 mag encoding properly 2023-10-21 11:48:31 -07:00
Martin Michelsen 05d508230b remove unneeded include 2023-10-20 16:27:55 -07:00
Martin Michelsen 27734a6944 use correct ItemPT table in Challenge mode 2023-10-20 16:23:23 -07:00
Martin Michelsen bf346d3f95 fix Word Select mapping across versions 2023-10-20 16:19:03 -07:00
Martin Michelsen 6933a4338b fix early idle timeout in IP stack simulator 2023-10-19 23:16:16 -07:00
Martin Michelsen 08361ad597 add extract-afs command 2023-10-19 18:55:11 -07:00
Martin Michelsen fbefb1fb21 fix comment about enemy DAR 2023-10-19 18:43:08 -07:00
Matt 08dd67d894 Correct EU Episode III connection port 2023-10-19 18:28:35 -07:00
Martin Michelsen de0e56f37c fix EXP multiplier command 2023-10-19 17:24:16 -07:00
Martin Michelsen 57a5476ff8 remove some done items from to-do list 2023-10-19 15:54:46 -07:00
Martin Michelsen a211bd07ac implement 6xD2 command 2023-10-19 15:45:32 -07:00
Martin Michelsen 5a30272869 implement some BB quest commands 2023-10-19 15:34:06 -07:00
Martin Michelsen 4bc5f1b90f describe entire battle rules structure 2023-10-18 23:30:27 -07:00
Martin Michelsen c0c7bf9b16 fix incorrect game base_version setting 2023-10-18 21:15:45 -07:00
Martin Michelsen 6ec41a279e add more missing includes 2023-10-18 17:33:46 -07:00
Martin Michelsen 519933c44d add missing include 2023-10-18 17:27:14 -07:00
Martin Michelsen 9d0ba3a97b fix class replacement for v3/v2 compatibility 2023-10-18 17:22:26 -07:00
Martin Michelsen 2e36cebbcc implement redirect destinations 2023-10-18 17:22:07 -07:00
Martin Michelsen e8d8b94ffa implement character overlays for challenge mode 2023-10-18 17:16:51 -07:00
Martin Michelsen 8c2ce5210d implement battle rules and character replacement 2023-10-18 11:57:13 -07:00
Martin Michelsen 13dacc013a document CardDefinition and a few other things 2023-10-17 15:51:29 -07:00
Martin Michelsen 85ef84a6d5 fix wording in Ep3 card transformation comment 2023-10-17 10:24:11 -07:00
Martin Michelsen 08a1bf3238 implement server drop tables 2023-10-16 23:10:13 -07:00
Martin Michelsen d66c1f5de9 add ItemRT.afs decoder 2023-10-16 21:14:38 -07:00
Martin Michelsen ba09188b82 add TODO about Ep3 ranks 2023-10-16 19:37:38 -07:00
Martin Michelsen 0bb9718da3 add JSON rare table conversion 2023-10-16 19:37:29 -07:00
Martin Michelsen 04d92d93e5 don't show weapon percents if they're all zero 2023-10-16 19:36:39 -07:00
Martin Michelsen e2f72f3088 split Ep3 and Ep1&2 quest indexes 2023-10-16 17:54:04 -07:00
Martin Michelsen 22ceb2d1f7 fix cross-language quest loading 2023-10-16 11:43:06 -07:00
Martin Michelsen 112896bb34 add non-English versions of several GC quests 2023-10-16 11:34:11 -07:00
Martin Michelsen 5d71b66f84 implement quest version separation 2023-10-16 00:20:38 -07:00
Martin Michelsen 7005b573f5 add names to IPS listen sockets 2023-10-14 21:28:02 -07:00
Martin Michelsen 7d95efa803 don't warn for DHCP release commands 2023-10-13 10:07:43 -07:00
Martin Michelsen 0a3528b978 explicitly clear unused_bootp_legacy 2023-10-13 00:54:46 -07:00
Martin Michelsen 78698a0a89 implement DHCP in IPStackSimulator 2023-10-13 00:45:27 -07:00
Martin Michelsen 01033287f2 add AITalk.bin format notes 2023-10-13 00:37:32 -07:00
Martin Michelsen 1d8c78166d allow trap cards to be customized 2023-10-12 17:55:37 -07:00
Martin Michelsen 4e29f22655 rename Leader/Group function in Ep3 server 2023-10-12 11:46:33 -07:00
Martin Michelsen 31c0a35bb6 reorganize and expand save file tests 2023-10-12 10:57:47 -07:00
Martin Michelsen 9fd19d2676 name more fields in save structs 2023-10-12 10:55:42 -07:00
Martin Michelsen bb89bc9b7b document flags field in character save file struct 2023-10-10 23:53:56 -07:00
Martin Michelsen 76ad50886f add $matcount command 2023-10-10 23:53:33 -07:00
Martin Michelsen 8b1fab916d update some effect names and descriptions 2023-10-10 15:45:27 -07:00
Martin Michelsen 16bb320ed8 add yet another spectator metadata send 2023-10-10 15:14:20 -07:00
Martin Michelsen 453a05fb8c reformat comment 2023-10-10 11:50:33 -07:00
Martin Michelsen c33af99ae5 name some previously-unknown fields 2023-10-10 10:55:49 -07:00
Martin Michelsen 8ad27e9001 fix trial quest for downloading 2023-10-09 21:41:38 -07:00
Martin Michelsen 132daf2c0e retitle Pinz's Shop code appropriately 2023-10-09 20:53:36 -07:00
Martin Michelsen d39f1eb74c add Ep3 proxy option for infinite time 2023-10-09 18:51:19 -07:00
Martin Michelsen 9da756cc14 fix control characters in text-english.json 2023-10-09 18:39:54 -07:00
Martin Michelsen a693fcd48e update note on simple mail command 2023-10-09 18:06:15 -07:00
Martin Michelsen 462f4842aa add unused sound effects code 2023-10-09 18:05:53 -07:00
Martin Michelsen 99fff5baf2 add default dice text files 2023-10-09 11:07:18 -07:00
Martin Michelsen 40da9e5604 add TextDice to disassembly 2023-10-09 11:06:47 -07:00
Martin Michelsen 41c07a3da8 update format of cards.html and make generation faster 2023-10-09 10:00:00 -07:00
Martin Michelsen 9677d0fca4 add default text archive for ep3 card disassembly 2023-10-09 09:10:39 -07:00
Martin Michelsen a674721727 add text archive encoder/decoder 2023-10-08 23:00:18 -07:00
Martin Michelsen aa76631073 update some comments 2023-10-08 17:57:40 -07:00
Martin Michelsen 3902c64424 fix $spec in tournaments 2023-10-08 17:57:24 -07:00
Martin Michelsen 226140deb7 load correct version of quest in cross-play games 2023-10-08 15:45:42 -07:00
Martin Michelsen 812310054c fix 6x70 handling in dc/pc cross-play 2023-10-08 15:20:48 -07:00
Martin Michelsen 5673de78be fix up to-do list 2023-10-08 15:20:15 -07:00
Martin Michelsen 32af88cd9b undo accidental language tag change 2023-10-08 14:53:52 -07:00
Martin Michelsen 3bb8ac5c43 fix BB play_time handling with long char names 2023-10-08 14:50:32 -07:00
Martin Michelsen ea7f655408 implement Episode 3 download quest categories 2023-10-08 14:19:31 -07:00
Martin Michelsen 948985b057 describe card effect name_index field 2023-10-08 12:35:34 -07:00
Martin Michelsen 8df36ea3c2 index quests by number, then by version 2023-10-08 11:14:46 -07:00
Martin Michelsen e723e80171 fix show-ep3-maps 2023-10-08 09:25:01 -07:00
Martin Michelsen 29dd0caaab fix QST encoding issues 2023-10-08 09:15:19 -07:00
Martin Michelsen 30394e7120 consolidate args in quest disassembler 2023-10-07 22:38:51 -07:00
Martin Michelsen eee420f2e1 update to-do list 2023-10-07 21:51:02 -07:00
Martin Michelsen 065c11ac90 only show leader change if player notifs are on 2023-10-07 21:51:02 -07:00
Martin Michelsen 6bebcc841e implement overflow lobbies 2023-10-07 21:10:08 -07:00
Martin Michelsen c2b2239df0 bring back patch_flycast_memory.py 2023-10-07 21:10:08 -07:00
Martin Michelsen abd87054ac add cross-play options 2023-10-07 20:43:35 -07:00
Martin Michelsen 07b1e9cde3 enforce 6x command size limit 2023-10-07 18:22:58 -07:00
Martin Michelsen d5cc91a9bf handle inventory extension data properly 2023-10-07 18:17:54 -07:00
Martin Michelsen 9fd90ee324 update names used in Ep3 disassembly 2023-10-07 13:59:48 -07:00
Martin Michelsen 8a6a7fb47f update some command notes 2023-10-07 12:27:23 -07:00
Martin Michelsen f77e21800c fix QST encoder 2023-10-07 08:38:06 -07:00
Martin Michelsen 2478f18298 don't forward Ep3 server commands sent by clients 2023-10-07 08:38:06 -07:00
Martin Michelsen bb1c0f1d1a add shell server TODO 2023-10-07 08:38:06 -07:00
Matt 9cf53c85a2 pls work 2023-10-07 08:36:38 -07:00
Matt ab5d8e4522 Correct Readme spacing 2023-10-07 08:36:38 -07:00
Matt e4bb5bc28c Remove patch_flycast_memory.py 2023-10-07 08:36:38 -07:00
Matt 1cb0d5bcec Update Flycast connection instructions 2023-10-07 08:36:38 -07:00
Martin Michelsen 88d887a58a combine maps-free and maps-quest into one directory 2023-10-05 22:49:54 -07:00
Martin Michelsen 77f64d3496 document PC save encrypt/decrypt actions 2023-10-05 22:49:54 -07:00
Martin Michelsen cdb3943d9f rename and document DC serial number functions 2023-10-05 22:49:54 -07:00
Martin Michelsen 532bcab0b6 add debug messages for previously-unused CAx commands 2023-10-05 10:38:40 -07:00
Martin Michelsen ab3c27772e document more Ep3 battle subcommands 2023-10-05 10:28:34 -07:00
Martin Michelsen 682632f1c5 implement GBA file not found command 2023-10-05 10:28:04 -07:00
Martin Michelsen 6850bc0e06 update some command notes 2023-10-05 10:27:38 -07:00
Martin Michelsen 6368ebcd71 use spectator text field for something 2023-10-05 00:06:34 -07:00
Martin Michelsen a23dabd58e fix spectator count on joining a spectator team 2023-10-05 00:00:18 -07:00
Martin Michelsen da37fc1fee document spectator message in 6xB4x52 command 2023-10-05 00:00:18 -07:00
Martin Michelsen 15c08c0101 add more info to 6xB4x46 version messages 2023-10-05 00:00:18 -07:00
Martin Michelsen 7e84a5cb6a update some comments 2023-10-04 10:40:18 -07:00
Martin Michelsen 3c4019f705 add simulator AR code 2023-10-04 10:40:05 -07:00
Martin Michelsen 040356d365 fix silly gcc warning 2023-10-03 21:20:06 -07:00
Martin Michelsen f0c339e040 make tournament deck selection start at the same time for all players 2023-10-03 21:13:09 -07:00
Martin Michelsen 38aaffd4bd add TODO for DC/PC crossplay 2023-10-03 21:13:09 -07:00
Matt e81e60b543 Unhide VR category for V1/2 2023-10-03 19:40:06 -07:00
Martin Michelsen da48712449 absolve myself of some longstanding laziness 2023-10-03 19:35:39 -07:00
Martin Michelsen ceefe44b96 add some to-do items 2023-10-03 19:35:39 -07:00
Martin Michelsen bc22327361 add support for all DC versions 2023-10-03 17:58:24 -07:00
Martin Michelsen 37c4cbd8f3 undo battle table fast loading change 2023-10-02 16:58:14 -07:00
Martin Michelsen d90fc2a543 make encryption objects serializable 2023-10-01 22:44:56 -07:00
Martin Michelsen 2dca523a4b clean up comment about Ep3 reverse-engineering 2023-10-01 22:44:56 -07:00
Martin Michelsen 4aa156a322 only show recording messages if Ep3 debug messages are on 2023-10-01 19:27:59 -07:00
Martin Michelsen e9b6b681bd fix Ep3 spectator test 2023-10-01 15:51:53 -07:00
Martin Michelsen 8cf0b9f947 add initializer for SpectatorEntry::name_color 2023-10-01 08:55:08 -07:00
Martin Michelsen bbe42b765c fix spectators not seeing each other's names when joining spectator team 2023-10-01 08:45:13 -07:00
Martin Michelsen 507b2fbcac fix disconnect when viewing Ep3 team info with missing player 2023-10-01 07:52:38 -07:00
Martin Michelsen 5fe21b8eec add initializers to ClientConfig structs 2023-09-30 09:40:50 -07:00
Martin Michelsen d488ccd100 fix type in GVM entry struct 2023-09-30 00:45:28 -07:00
Martin Michelsen 403c17b42d show defeat status in tournament team info 2023-09-29 23:36:08 -07:00
Martin Michelsen a0ff0cf8e7 add some reloading TODOs 2023-09-29 19:00:34 -07:00
Martin Michelsen feded3e891 make tournament and battle table matches load faster 2023-09-29 19:00:25 -07:00
Martin Michelsen 74307ea7a2 maybe fix multiplayer tournament matches 2023-09-29 18:20:36 -07:00
Martin Michelsen 45ea21860d fix spectator list in game details display 2023-09-28 23:19:02 -07:00
Martin Michelsen 6a6fb91acb explain overall_time_limit more clearly 2023-09-28 15:44:18 -07:00
Martin Michelsen 8aaadf81ac update notes about before_message 2023-09-28 14:51:16 -07:00
Martin Michelsen 1f34b6bb90 add TODO for nonblocking reloads 2023-09-28 14:51:07 -07:00
Martin Michelsen fbdfdb085a add learnings from Ep3 Trial Edition download quest 2023-09-28 14:50:52 -07:00
Martin Michelsen 5c5da8e10b add converted Ep3 Trial Edition download quest 2023-09-28 14:46:24 -07:00
Martin Michelsen 103e5325a3 fix CAx1B client ID check 2023-09-27 10:51:18 -07:00
Martin Michelsen 02584e4458 add card list HTML generator 2023-09-27 10:00:33 -07:00
Martin Michelsen 263e9114c5 add TODO for detector encryption 2023-09-26 20:11:34 -07:00
Martin Michelsen fed50aec6b fix typo in readme 2023-09-26 20:11:21 -07:00
Martin Michelsen b9057cf562 add DC NTE UDP-off variants 2023-09-26 12:17:53 -07:00
Martin Michelsen 63f6aff4ed add decoder for Ep3 trial download quests 2023-09-26 12:12:41 -07:00
Martin Michelsen a4961ad69d fix DCv1 login with UDP off 2023-09-26 12:10:04 -07:00
Martin Michelsen f0bd2c7aa6 make incorrect password errors let you re-enter your password 2023-09-26 10:47:16 -07:00
Martin Michelsen ac13bf13b2 update readme 2023-09-26 10:46:57 -07:00
Martin Michelsen 98dc2af278 support decompressed card text archives 2023-09-26 10:46:46 -07:00
Martin Michelsen b7ceeb029a fix battle record loading 2023-09-25 22:37:44 -07:00
Martin Michelsen f036f137f7 fix some wording in example config 2023-09-25 22:28:55 -07:00
Martin Michelsen 187bfa1756 fix download quests on proxy server 2023-09-25 22:28:39 -07:00
Martin Michelsen 5e14a8449c add $meseta command 2023-09-25 21:42:36 -07:00
Martin Michelsen 65f8dea0da add $call command 2023-09-25 09:47:56 -07:00
Martin Michelsen 995a05c409 prefix battle record filenames with serial number 2023-09-25 09:26:48 -07:00
Martin Michelsen 885d125fc4 eliminate the concept of temporary licenses 2023-09-25 09:26:48 -07:00
Martin Michelsen 949ad0d260 fix minor isses in battle replays 2023-09-24 23:17:22 -07:00
Martin Michelsen 9272feff8f add json licenses to gitignore 2023-09-24 16:38:12 -07:00
Martin Michelsen 058b040975 implement Episode 3 meseta 2023-09-24 16:29:58 -07:00
Martin Michelsen 8b544830a0 delete unused enum 2023-09-24 16:29:58 -07:00
Martin Michelsen 0c2ecd4ebb save player names along with tournament entries and show them in info window 2023-09-24 16:29:58 -07:00
Martin Michelsen 6b5e672ebb move VMS structure into SaveFileFormats 2023-09-24 16:29:58 -07:00
Martin Michelsen 7f7aaf920b make reload config affect welcome message and information menu 2023-09-24 09:22:49 -07:00
Martin Michelsen 5c48c75fdc fix decode_sjis 2023-09-24 08:57:07 -07:00
Martin Michelsen 2846e73710 rewrite default information menu contents 2023-09-23 22:33:06 -07:00
Martin Michelsen 2ee1891153 fix PC system filename 2023-09-23 18:06:49 -07:00
Martin Michelsen cc70280761 add PC save file formats and encrypt/decrypt functions 2023-09-23 17:08:37 -07:00
Martin Michelsen 85897baaeb ignore client rules in tournament matches 2023-09-23 09:11:22 -07:00
Martin Michelsen 14973f7453 don't allow multiple simultaneous tournaments with the same name 2023-09-23 08:47:17 -07:00
Martin Michelsen fe984a4284 fix pending match state when loading in-progress tournament 2023-09-23 08:46:58 -07:00
Martin Michelsen 99b508a256 allow tournament matches to start at any battle table 2023-09-23 08:18:36 -07:00
Martin Michelsen 6e522459ae add ability to specify separate DEF dice range 2023-09-22 22:00:17 -07:00
Martin Michelsen be0e616df7 allow players to register for another tournament if they lose their current tournament 2023-09-22 18:11:05 -07:00
Martin Michelsen 1bf3e6869d fix dice option in create-tournament 2023-09-22 17:50:10 -07:00
Martin Michelsen 0df670893f fix log settings not applying to command data 2023-09-22 17:45:31 -07:00
Martin Michelsen de9d52b352 make card drop rate explanation easier to read 2023-09-22 10:58:19 -07:00
Martin Michelsen 3542200379 improve random loading sounds code 2023-09-21 22:43:12 -07:00
Martin Michelsen 82c877f55d document how card transformation works 2023-09-21 21:18:13 -07:00
Martin Michelsen 19499bf23d update notes about D3 rank 2023-09-21 21:14:52 -07:00
Martin Michelsen 4cf1895f4d enforce ep3 lobby restrictions during Meet User 2023-09-21 18:13:01 -07:00
Martin Michelsen aa25f7e79a make compression tests not fail when run in parallel 2023-09-21 17:08:18 -07:00
Martin Michelsen 93906f8ff3 default-clear all converted_endian parrays to zero 2023-09-21 17:07:58 -07:00
Martin Michelsen 931258e8ac fix uninitialized memory in E8 command 2023-09-21 10:39:02 -07:00
Martin Michelsen 5b907d4413 add Ep3 battle test with spectator 2023-09-21 10:22:00 -07:00
Martin Michelsen a8c7da70e0 fix patch ping event case 2023-09-20 23:11:24 -07:00
Martin Michelsen 3682c082ea fix some struct notes 2023-09-20 18:27:43 -07:00
Martin Michelsen de110a1c88 don't repeat ping and idle timeout events 2023-09-20 08:28:05 -07:00
Martin Michelsen 7e4664ea25 handle ping exceptions 2023-09-20 08:03:19 -07:00
Martin Michelsen 3d0a842496 don't allow *this to be destroyed too early on idle timeout 2023-09-19 23:40:31 -07:00
Martin Michelsen 64bbeb0f70 add $stat for live ep3 battle stats 2023-09-19 22:37:19 -07:00
Martin Michelsen 2eb429436f add parent pointers to eliminate code duplication in many places 2023-09-19 22:15:41 -07:00
Martin Michelsen adad870aff annotate more fields in PlayerConfig 2023-09-19 10:05:56 -07:00
Martin Michelsen ecaea3fe49 extend full dressing room codes 2023-09-19 10:05:56 -07:00
Martin Michelsen 4f16243e41 fix incorrect type in Ep3 PlayerConfig 2023-09-19 09:16:10 -07:00
Martin Michelsen 7706adc7cb document more fields in Ep3PlayerConfig 2023-09-19 00:11:13 -07:00
Martin Michelsen 3cf39887e8 add offset comments in CameraSpec 2023-09-18 13:39:26 -07:00
Martin Michelsen c65b012ea5 add full dressing room codes 2023-09-18 13:29:14 -07:00
Martin Michelsen ed97279436 add comment about snapshot format 2023-09-18 11:06:09 -07:00
Martin Michelsen 9cb9e8064a make Rules debug string show open cases 2023-09-18 10:22:22 -07:00
Martin Michelsen 80b9af46db write a bit more about AI params 2023-09-18 09:37:09 -07:00
Martin Michelsen 83ecbf77ab add information about Ep3 camera and AI data in map files 2023-09-18 00:20:49 -07:00
Martin Michelsen 8952a4d56b don't allow toggling spectator flag in a spectator team 2023-09-17 20:47:58 -07:00
Martin Michelsen 4575adea11 fix chat message forwarding to spectators 2023-09-17 19:20:18 -07:00
Martin Michelsen 9e8a59798c explain more about how card drops work 2023-09-17 16:27:34 -07:00
Martin Michelsen bb92feb9a5 add disable chat filter AR code 2023-09-17 16:22:51 -07:00
Martin Michelsen 72155939d5 don't send spectator join commands if battle is already finished 2023-09-17 12:49:18 -07:00
Martin Michelsen 3c1c63f24e make spectator joining more robust 2023-09-17 12:36:05 -07:00
Martin Michelsen ef7f5fb798 maybe fix spectator team map loading 2023-09-17 12:02:58 -07:00
Martin Michelsen 49be421ff4 add wchat shell command 2023-09-17 11:43:35 -07:00
Martin Michelsen e27bce9313 fix spectator count when joining an existing spectator team 2023-09-17 11:43:23 -07:00
Martin Michelsen fbe621173f use correct credentials in test 2023-09-17 10:36:49 -07:00
Martin Michelsen ae518eaaf6 fix accidentally-switched tables in drop rate explanation 2023-09-17 10:33:44 -07:00
Martin Michelsen e858b79b33 use latest official card definitions file 2023-09-17 10:26:13 -07:00
Martin Michelsen 04c34e1b22 update TODO.md 2023-09-17 10:04:46 -07:00
Martin Michelsen f799cfe87c add TODO.md 2023-09-16 11:51:00 -07:00
Martin Michelsen 24f3ddef40 add puyo_j 2023-09-16 11:51:00 -07:00
Martin Michelsen 30e1aacaf0 fix tournament commands on Ep3 trial edition 2023-09-16 10:22:25 -07:00
Martin Michelsen 4741091b9f fix client crash when creating spectator team 2023-09-16 10:00:36 -07:00
Martin Michelsen 4ddc4fce1d add shuffle and resize options in tournaments 2023-09-16 10:00:36 -07:00
Martin Michelsen 1d45c18ce8 keep tournament state consistent on clients 2023-09-16 10:00:36 -07:00
Martin Michelsen 5caa21bccb disband spectator teams when primary players go to results screen 2023-09-15 20:27:23 -07:00
Martin Michelsen 9cef4a14f8 add a tournament option to disable COM entries 2023-09-15 20:27:23 -07:00
Martin Michelsen 27081bd3da add comments for better searchability 2023-09-13 18:22:57 -07:00
Martin Michelsen 2115f188d1 minor formatting 2023-09-13 12:24:18 -07:00
Martin Michelsen bf55da55bf fix segfault on insufficient level for game creation 2023-09-12 20:33:39 -07:00
Martin Michelsen 550b62dec9 add cheat command to remove an FC in an Ep3 battle 2023-09-12 19:49:38 -07:00
Martin Michelsen 215c181798 add fallback map loading in BB solo mode 2023-09-12 19:49:38 -07:00
Martin Michelsen 2f663ef2b3 add missing BB maps 2023-09-12 19:49:38 -07:00
Martin Michelsen b07748d07f fix Madness not skipping HUNTERS_SC with items equipped 2023-09-12 17:54:57 -07:00
Martin Michelsen f708ecc035 strip trailing whitespace from card text 2023-09-12 17:31:11 -07:00
Martin Michelsen fb52047e7c revert card definitions file again 2023-09-12 14:59:27 -07:00
Martin Michelsen a8d09363f1 add Ep3 flag to allow interference for human teams 2023-09-12 14:53:16 -07:00
Martin Michelsen 15566f7143 fix chained action card conditions not applying 2023-09-12 10:30:33 -07:00
Martin Michelsen 7657d4f2fc update Ep3 BB command format 2023-09-11 17:24:13 -07:00
Martin Michelsen d843a54245 update comment on map_category 2023-09-11 12:33:25 -07:00
Martin Michelsen df013784fc document map_category field in MapDefinition 2023-09-11 11:24:57 -07:00
Martin Michelsen 1f6f76a6dc fix uninitialized value used in attack env stats computation 2023-09-10 22:06:24 -07:00
Martin Michelsen b885442a4b remove client ID checks during registration phase 2023-09-10 14:56:06 -07:00
Martin Michelsen e64fa10a58 fix Raspberry Pi build 2023-09-10 13:52:49 -07:00
Martin Michelsen 66ca3ed6dd update to-do list 2023-09-10 10:50:53 -07:00
Martin Michelsen 013e099f50 update to-do list 2023-09-10 10:25:04 -07:00
Martin Michelsen debc920997 update Dolphin connection instructions 2023-09-10 09:48:46 -07:00
Martin Michelsen 80f79aa13c fix name behavior on BB/GC lobby interactions 2023-09-10 09:27:56 -07:00
Martin Michelsen 7585eaeae5 name some unknown Ep3 enum values 2023-09-10 09:27:28 -07:00
Martin Michelsen 52ed062ed9 add comment on AssistFlag enum 2023-09-09 20:06:01 -07:00
Martin Michelsen 753b89c78d give names to assist_flags 2023-09-09 19:21:33 -07:00
Martin Michelsen fa48b58773 fix invalid array access 2023-09-09 17:55:28 -07:00
Martin Michelsen aa48dd5e15 delete hard_reset_flag 2023-09-09 17:55:06 -07:00
Martin Michelsen 0863c4f27c fix CPU replacement on player disconnect 2023-09-09 12:50:41 -07:00
Martin Michelsen f12fdaf165 bounds-check input client IDs 2023-09-09 12:48:12 -07:00
Martin Michelsen e890bfad63 fix multiple array index bugs 2023-09-09 12:48:08 -07:00
Martin Michelsen f8198580dd merge Ep3 ServerBase and Server into one class 2023-09-09 10:13:51 -07:00
Martin Michelsen a40d1ad851 add reload config shell command 2023-09-09 00:06:30 -07:00
Martin Michelsen 901b2b78d2 add missing include 2023-09-08 23:58:10 -07:00
Martin Michelsen 24439a9dc3 re-record Episode 3 battle test 2023-09-08 23:54:02 -07:00
Martin Michelsen 4498fe1232 rename ep3 game command handlers 2023-09-08 23:35:16 -07:00
Martin Michelsen b9fc225786 add Ep3 $inftime command 2023-09-08 23:32:47 -07:00
Martin Michelsen c430340c9d hide Ep3 maps that don't have enough player slots for the game 2023-09-08 23:32:47 -07:00
Martin Michelsen 9c3f764cd9 fix all-players range gathering bug 2023-09-08 23:32:47 -07:00
Martin Michelsen 9dcdece1f9 fix UNKNOWN_07 and NOT_SC condition codes 2023-09-08 20:09:49 -07:00
Martin Michelsen d663472aae delete some TODO items which are now done 2023-09-08 11:30:21 -07:00
Martin Michelsen 245ebd92c6 don't send Ep3 lobby banners again after ending a proxy session 2023-09-08 10:50:16 -07:00
Martin Michelsen c1ed1afa5b add more info about Ep3 lobby banners 2023-09-08 09:38:00 -07:00
Martin Michelsen 39e491eb1e split field in 6x70 command 2023-09-07 23:54:15 -07:00
Martin Michelsen 15b9c05004 add some more AR codes 2023-09-07 22:34:18 -07:00
Martin Michelsen cfa4e3b8b0 implement Episode 3 lobby banners 2023-09-07 22:34:07 -07:00
Martin Michelsen bd6102a894 add another loading screen AR code 2023-09-06 23:55:26 -07:00
Martin Michelsen c45b4cced7 fix rules not serializing properly in tournament state 2023-09-06 23:55:06 -07:00
Martin Michelsen 548aca8cc0 fix Ep3 card auction 2023-09-06 16:39:32 -07:00
Martin Michelsen 75fab887e1 make tournament state parsing more robust 2023-09-06 09:46:33 -07:00
Martin Michelsen d2a589d968 update MapDefinition comments 2023-09-06 09:46:16 -07:00
Martin Michelsen 71d3d4e27c add offline maps and quests 2023-09-05 23:21:36 -07:00
Martin Michelsen 74ff094012 Revert "increase read timeout during log replay"
This reverts commit bbab6968d1.
2023-09-05 23:18:03 -07:00
Martin Michelsen bbab6968d1 increase read timeout during log replay 2023-09-05 23:07:18 -07:00
Martin Michelsen af781dbc09 re-record Episode 3 battle test 2023-09-05 23:00:30 -07:00
Martin Michelsen f771643880 fix rounding in division expressions 2023-09-05 23:00:30 -07:00
Martin Michelsen 2b2d8dfb3d make Episode 3 EX results configurable 2023-09-05 23:00:30 -07:00
Martin Michelsen 66f584d475 fix condition apply using incorrect criterion for non-item checks 2023-09-05 23:00:30 -07:00
Martin Michelsen 3b69d3484d bring back the $ln command 2023-09-05 23:00:30 -07:00
Matt 013a19885f Update Tournament Explainer
Explains which 4-player battle table to use more clearly
2023-09-04 17:58:52 -07:00
Matt 3a7277bc5d Update README for tournament table location
To make it less ambiguous
2023-09-04 17:58:52 -07:00
Martin Michelsen 9f943cf5d8 add $surrender command 2023-09-03 22:44:36 -07:00
Martin Michelsen c3edb93248 fix tests after name marker update 2023-09-03 22:08:07 -07:00
Martin Michelsen 5712ff3e3e fix long name truncation on non-BB versions 2023-09-03 21:33:00 -07:00
Martin Michelsen 2cb2dd3b24 fix creature summon are computation on left/right-oriented maps 2023-09-03 21:25:33 -07:00
Martin Michelsen da431cc174 add details about Ep3 rank text 2023-09-02 10:10:14 -07:00
Martin Michelsen 7c6a1e730e fix fields in Ep3 card definitions footer struct 2023-09-02 08:46:19 -07:00
Martin Michelsen 85dbea215b document Ep3 assist AI parameters 2023-09-01 20:37:54 -07:00
Martin Michelsen 8449a6d21a describe how ep3 card drop rates actually work 2023-09-01 11:08:23 -07:00
Martin Michelsen 2eda283f8f revert accidentally-committed card defs file 2023-08-31 14:03:05 -07:00
Martin Michelsen ba7951a9f4 make CardAuctionPool name matching more lenient 2023-08-31 14:00:02 -07:00
Martin Michelsen e566a247e4 fix card names in example config auction pool 2023-08-31 13:36:05 -07:00
Martin Michelsen 5b038364a1 be more aggressive when reducing size of card defs file 2023-08-31 13:35:02 -07:00
Martin Michelsen ee7c574fdf fix meseta transaction command 2023-08-31 09:37:12 -07:00
Martin Michelsen 02b0bf622c fix error in example config 2023-08-30 18:59:34 -07:00
Martin Michelsen 39d1b338b7 make CardAuctionPool not required 2023-08-30 18:55:24 -07:00
Martin Michelsen b27b458557 always send tournament entry state command if client doesn't have card defs 2023-08-30 18:55:15 -07:00
Martin Michelsen f642e2f5a8 fix invisible players in lobby bug 2023-08-30 18:45:46 -07:00
Martin Michelsen 50ded155ed add option to disable Ep3 infinite meseta 2023-08-30 18:45:46 -07:00
Martin Michelsen eab453413e fix tournament metadata linking through server restarts 2023-08-30 18:45:46 -07:00
Martin Michelsen 2304a17dd0 use new JSON helpers 2023-08-30 18:45:36 -07:00
Martin Michelsen be4837cccf set AllowUnregisteredUsers to true by default 2023-08-30 11:21:55 -07:00
Martin Michelsen 2235103efe resolve auction card IDs at load time 2023-08-28 22:18:17 -07:00
Martin Michelsen 466eb49c55 use new phosg JSON interface 2023-08-28 22:18:05 -07:00
Martin Michelsen a842880123 update comments in config.example.json 2023-08-26 21:34:13 -07:00
Martin Michelsen 897ff4c9ff fix inefficiency in prs_compress_indexed 2023-08-26 21:00:16 -07:00
Martin Michelsen d93866146a make DOLFileIndex support both compressed and uncompressed files simultaneously 2023-08-26 21:00:01 -07:00
Martin Michelsen 1d0c0088d6 add notes from GameJam demo 2023-08-24 23:16:59 -07:00
Martin Michelsen 99a8ab3a21 support big-endian pr2 files 2023-08-22 12:05:27 -07:00
Martin Michelsen c944c7bca0 make archive output filenames more reasonable 2023-08-22 12:05:27 -07:00
Martin Michelsen 39330bc6f2 sort DOL files in Programs menu 2023-08-21 13:35:04 -07:00
Martin Michelsen 300d3cd825 fix some edge-case bugs in ep3 server 2023-08-20 20:42:13 -07:00
Martin Michelsen 8adbe38617 fix differentiation between Episode 3 Trial Edition and final JP version 2023-08-20 13:03:43 -07:00
Martin Michelsen dd5ef0c8a4 add unusable SC card IDs in comments 2023-08-20 09:26:28 -07:00
Martin Michelsen 27b368c2fb update comments in Editors patch 2023-08-18 22:20:36 -07:00
Martin Michelsen 107ffb0997 add decks from ep3 debug menu 2023-08-18 11:54:02 -07:00
Martin Michelsen 36186578f8 add $ep3battledebug command 2023-08-18 09:02:21 -07:00
Martin Michelsen 52b21f8b88 remove unneeded check in generate_weapon_shop_contents 2023-08-16 09:49:13 -07:00
Martin Michelsen b9912ad80f remove meseta when buying shop items 2023-08-16 09:12:45 -07:00
Martin Michelsen 666464dd06 add PSO GC snapshot decoder 2023-08-15 22:12:49 -07:00
Martin Michelsen c0f4f7af5f add Ep3 trial map format 2023-08-15 09:03:10 -07:00
Martin Michelsen 102fe92c3a add note about Ep3 trial B8 command 2023-08-14 11:32:54 -07:00
Martin Michelsen 87118049ab split Episode3::DataIndex into multiple structures 2023-08-13 23:12:27 -07:00
Martin Michelsen 7e55719983 split IS_TRIAL_EDITION into three flags and recognize Ep3 Trial Edition 2023-08-13 19:30:58 -07:00
Martin Michelsen 9b66e07c06 don't send tournament state to Ep3 trial edition clients 2023-08-13 19:11:17 -07:00
Martin Michelsen f657012d8e update comment about TEffIndirectEditor 2023-08-11 18:39:08 -07:00
Martin Michelsen 1f674b9c34 remove debugging prints 2023-08-10 21:28:41 -07:00
Martin Michelsen 6192270040 add default JudgeItem file 2023-08-10 21:12:28 -07:00
Martin Michelsen 2574c74e6b implement tekker variances 2023-08-10 21:06:02 -07:00
Martin Michelsen 0ea3993103 minor optimizations in ItemCreator 2023-08-10 21:05:27 -07:00
Martin Michelsen 2cd1038468 write ItemParameterTable::get_special 2023-08-10 21:04:25 -07:00
Martin Michelsen c7c2d54183 minor style fixes 2023-08-10 21:03:58 -07:00
Martin Michelsen c57b031156 rename 6xB8 command on BB 2023-08-10 21:02:18 -07:00
Martin Michelsen 6d4430da13 remove unused card rank name 2023-08-08 19:02:19 -07:00
Martin Michelsen 7d37a58e6e add comment about Ep3 D1 and D2 card ranks 2023-08-08 10:55:22 -07:00
Martin Michelsen a3f3608f76 make prs_compress_optimal faster 2023-08-06 17:36:56 -07:00
Martin Michelsen f13609c02b fix Ep3 test for new card defs 2023-08-05 12:04:29 -07:00
Martin Michelsen d2b2e1f978 recompress PRS files in system with --optimal 2023-08-05 11:29:21 -07:00
Martin Michelsen 825cd1fcb7 add action to recompress a PRS file optimally 2023-08-05 11:24:47 -07:00
Martin Michelsen 48a6dae50c fix catch by value 2023-08-04 22:51:41 -07:00
Martin Michelsen 911b17df7e improve ep3 data formatting 2023-08-04 22:40:18 -07:00
Martin Michelsen 308c58e761 fix comment on card drop rate field 2023-08-03 12:22:16 -07:00
Martin Michelsen 6c69828f1a restrict GBA quest opcodes to GC game versions 2023-07-27 17:58:35 -07:00
Martin Michelsen 194f7b6275 add encode-qst action 2023-07-22 16:03:58 -07:00
Martin Michelsen 132b8b071f add position comments to ep3 structs 2023-07-22 11:08:06 -07:00
Martin Michelsen f563d5d873 split XB quest file header struct 2023-07-17 09:05:39 -07:00
Martin Michelsen 668c9f9457 add some extra proxy options 2023-07-15 22:52:06 -07:00
Martin Michelsen 8cd1106818 add some PSOX notes 2023-07-15 22:29:39 -07:00
Martin Michelsen 4858ccd812 use QuestScriptVersion to index quests 2023-07-15 22:29:18 -07:00
Martin Michelsen 64e637dbfb add PSOX quest opcodes to handler-tables 2023-07-15 22:26:57 -07:00
Martin Michelsen 419d3500bd add DC NTE and GC NTE quest disassembly 2023-07-15 14:18:33 -07:00
Martin Michelsen 0d9bfa966d add DC NTE and GC NTE quest opcode handlers 2023-07-15 12:14:50 -07:00
Martin Michelsen acba5c670f update quest F8C3 name 2023-07-15 11:06:47 -07:00
Martin Michelsen 73a68911e8 document challenge mode time encoding 2023-07-09 21:04:36 -07:00
Martin Michelsen b1531139c0 implement player records command 2023-07-09 17:08:37 -07:00
Martin Michelsen 7dd00c75a9 write battle/challenge records structures 2023-07-09 10:43:35 -07:00
Martin Michelsen 4284d163d8 don't disassemble unknown labels as raw data 2023-07-07 11:31:49 -07:00
Martin Michelsen ba5aad0296 add offsets in disassembled structs 2023-07-07 11:31:34 -07:00
Martin Michelsen ea60cfb507 add npc_action_string data formatting 2023-07-07 11:31:20 -07:00
Martin Michelsen b6052620be add info about GBA quest opcodes 2023-07-07 09:23:46 -07:00
Martin Michelsen 0df83632d0 rename product_is_valid to product_is_valid_slow 2023-07-07 09:23:46 -07:00
Martin Michelsen b8f7d8f554 require --seed when encrypting trivial data 2023-07-07 09:23:46 -07:00
Martin Michelsen 01d0203de6 rewrite help text 2023-07-07 09:23:46 -07:00
Martin Michelsen 97daebdf83 add option to require item descriptions instead of data 2023-07-07 09:23:46 -07:00
Martin Michelsen acfa708332 unify compression progress_fns 2023-07-06 20:55:01 -07:00
Martin Michelsen 3e22d31c42 update some quest opcode comments 2023-07-04 14:29:12 -07:00
Martin Michelsen d2d1ae723d support disassembling uncompressed quests 2023-07-04 14:28:58 -07:00
Martin Michelsen e34c9856ec add more opcode names 2023-07-04 13:52:32 -07:00
Martin Michelsen ff9305144b fix quest opcode float args 2023-07-04 11:57:32 -07:00
Martin Michelsen 12c4e66cc2 replace bit_cast with as_type 2023-07-04 11:32:15 -07:00
Martin Michelsen 1c9239bade use bit_cast instead of reinterpret_cast 2023-07-04 11:20:40 -07:00
Martin Michelsen 80ae6ecac8 add stack argument disassembly in quest script 2023-07-04 11:11:36 -07:00
Martin Michelsen 90f1df105b update quest opcode descriptions 2023-07-04 09:09:37 -07:00
Martin Michelsen a409ee696c update quest opcode table; disassemble structures in data labels 2023-07-02 23:46:46 -07:00
Martin Michelsen 81049d2765 add some notes files 2023-07-01 22:56:27 -07:00
Martin Michelsen a81793f695 use JSON rare table for BB 2023-07-01 22:45:49 -07:00
Martin Michelsen 9916fb946d update quest opcode table 2023-07-01 18:23:43 -07:00
Martin Michelsen 4442ca0250 support JSON rare item sets 2023-06-29 22:20:39 -07:00
Martin Michelsen b324173d8e add pr2 compression and decompression 2023-06-29 22:20:00 -07:00
Martin Michelsen b5635f50f8 fix weird formatting in ItemCreator 2023-06-29 22:19:08 -07:00
Martin Michelsen a8e7caa0b3 fix comment in compression 2023-06-29 22:18:53 -07:00
Martin Michelsen de14d61835 fix empty-set case in quest disassembly 2023-06-27 11:12:23 -07:00
Martin Michelsen 9acb542689 make quest disassemble robust against invalid inputs 2023-06-27 00:27:04 -07:00
Martin Michelsen af56b6d2c6 describe how extension data works 2023-06-27 00:26:47 -07:00
Martin Michelsen aced59ea7a use default valuse for CharacterStats 2023-06-27 00:25:19 -07:00
Martin Michelsen 42c5c496dc fix tech level description bug 2023-06-27 00:25:03 -07:00
Martin Michelsen cd367fe5bd remove unneeded template parameter 2023-06-27 00:24:50 -07:00
Martin Michelsen 160cf24642 add TODO about extension data in inventories 2023-06-27 00:23:57 -07:00
Martin Michelsen 8656222be3 split disp data into stats and visual substructures 2023-06-26 21:25:24 -07:00
Martin Michelsen e1b4bd32c9 add quest script disassembler 2023-06-25 22:51:09 -07:00
Martin Michelsen fcc43e24c5 don't test optimal compression; it's too slow 2023-06-25 22:51:09 -07:00
Martin Michelsen 12f8e44cb4 update 6xD0 command note 2023-06-25 22:18:48 -07:00
Martin Michelsen 4793b072ae update some documentation 2023-06-25 22:18:48 -07:00
Martin Michelsen 4190a9e03d add more BB game command formats 2023-06-24 09:04:29 -07:00
Martin Michelsen 9602773021 handle unsealable items on BB 2023-06-23 17:32:10 -07:00
Martin Michelsen d6f8fb8917 add EXP multipliers 2023-06-23 17:16:50 -07:00
Martin Michelsen fba31bfc8d do some long-standing TODOs 2023-06-23 17:08:40 -07:00
Martin Michelsen 8b4f353182 simplify bc0_compress a bit 2023-06-23 11:58:28 -07:00
Martin Michelsen a3a1396e6c remove some debugging prints 2023-06-23 11:15:21 -07:00
Martin Michelsen fd4138c7cc make LZSSInterleavedWriter not a template 2023-06-22 21:26:18 -07:00
Martin Michelsen 476e22b368 write optimal prs and bc0 compressors 2023-06-22 21:22:18 -07:00
Martin Michelsen 40ed4c9c9a don't use SIZE_T_MAX macro 2023-06-21 21:41:14 -07:00
Martin Michelsen 13c061323c rewrite bc0_compress 2023-06-21 21:37:03 -07:00
Martin Michelsen 16bfaf8910 fix wrapped descriptions for units and tools 2023-06-21 14:28:45 -07:00
Martin Michelsen 4bbb31b0c6 support partial mag levels in ItemData description + parser 2023-06-21 10:19:53 -07:00
Martin Michelsen cbe6480da6 add debug note after rebuilding 6x6D data 2023-06-20 09:25:14 -07:00
Martin Michelsen 63538088d2 fix generating blank mags by description 2023-06-20 09:24:44 -07:00
Martin Michelsen 0d3da65ca7 add some BB team command notes 2023-06-20 09:24:30 -07:00
Martin Michelsen d65615da16 fix bc0_compress early memo search 2023-06-20 09:22:57 -07:00
Martin Michelsen d7b1e66f88 fix error message 2023-06-19 22:54:31 -07:00
Martin Michelsen 912fec458f don't send 6xBE if 6xC9 requests nothing 2023-06-19 19:32:58 -07:00
Martin Michelsen 5c9242a156 fix 6xC9 command format 2023-06-19 19:32:20 -07:00
Martin Michelsen 15954c9576 fix signed/unsigned comparison in map parser 2023-06-19 19:26:24 -07:00
Martin Michelsen 52e6dafad1 update some command notes 2023-06-19 19:20:40 -07:00
Martin Michelsen 5842d70094 implement meseta/item reward commands on BB 2023-06-19 19:20:40 -07:00
Martin Michelsen 9a6c0b6c9a load quest enemies when starting BB quest 2023-06-19 19:20:40 -07:00
Martin Michelsen 8db058871f implement BB rare monster determination 2023-06-19 18:33:05 -07:00
Martin Michelsen 26dc50930b handle joinable quests 2023-06-19 18:29:54 -07:00
Martin Michelsen 6468af6eb7 fix $item with names that are also specials 2023-06-19 16:03:59 -07:00
Martin Michelsen e8fcf2884a add TODOs for BB rare monsters 2023-06-19 16:03:59 -07:00
Martin Michelsen 8926c22eae handle incorrect mag endianness in PSO GC 2023-06-19 15:52:59 -07:00
Martin Michelsen 46dd11fab0 update chat command descriptions in readme 2023-06-19 12:15:19 -07:00
Martin Michelsen 2b3cc6bcdf fix map loading mismatches 2023-06-19 12:07:03 -07:00
Martin Michelsen 2de37a4733 add EnemyType enum 2023-06-18 22:58:24 -07:00
Martin Michelsen 10dfd8aa5c move BattleParamsIndex to a separate file 2023-06-18 22:58:24 -07:00
Martin Michelsen 1291de4387 improve player position tracking 2023-06-18 22:58:24 -07:00
Martin Michelsen d7bb3b3576 implement Ep3 spectator sound forwarding 2023-06-18 22:58:24 -07:00
Martin Michelsen 24c5ad1d06 handle multiple subcommands in one top-level command 2023-06-18 22:58:24 -07:00
Martin Michelsen dcbfeebc37 change exception type when no item is equipped 2023-06-18 22:58:24 -07:00
Martin Michelsen bcaa2a493e update map loader 2023-06-18 22:58:24 -07:00
Martin Michelsen f2f8d64d44 remove some debug messages 2023-06-18 22:58:24 -07:00
Martin Michelsen 7ac7d7c360 implement JSON rare tables 2023-06-18 22:58:24 -07:00
Martin Michelsen 9995f9cca8 update subcommand format notes 2023-06-18 22:58:24 -07:00
Martin Michelsen 10ab688207 allow creating items by name instead of by data 2023-06-18 22:58:24 -07:00
Martin Michelsen f333a88aaf clean up check_size 2023-06-18 22:58:24 -07:00
Martin Michelsen aead8aae71 fix alignment in CMakeLists 2023-06-18 22:39:56 -07:00
Martin Michelsen 3226efab1e implement general form of drop item request 2023-06-17 21:43:34 -07:00
Martin Michelsen 036049a13f add encrypt-trivial-data 2023-06-15 11:45:53 -07:00
Martin Michelsen 5ebf73779c update config documentation 2023-06-14 17:09:11 -07:00
Martin Michelsen bfe8391cc9 update some debug messages 2023-06-14 09:11:44 -07:00
Martin Michelsen 4904c356f7 update TODOs in readme 2023-06-13 21:52:09 -07:00
Martin Michelsen 71ebf01b0b implement BB item usage and mag feeding 2023-06-13 21:52:09 -07:00
Martin Michelsen 1a72f7c90a fix some item names 2023-06-13 21:52:09 -07:00
Martin Michelsen 6224479d76 fix $exit area tracking bug 2023-06-13 21:52:09 -07:00
Martin Michelsen e18c3fc43d add default cheat mode behavior flag 2023-06-13 21:52:09 -07:00
Martin Michelsen 276284cd39 update quest state TODO item 2023-06-13 21:52:09 -07:00
Martin Michelsen 8c183a6f0c implement warpme/warpall commands 2023-06-13 21:52:09 -07:00
Jake Probst 8c6ccd1cfe only disable drops for normal mode 2023-06-11 14:19:12 -07:00
Jake Probst 47f07bbc51 clarifying comments 2023-06-11 14:19:12 -07:00
Jake Probst c053d87a6c small clarifying comment 2023-06-11 14:19:12 -07:00
Jake Probst 9f78790e14 formatting 2023-06-11 14:19:12 -07:00
Reason 148d327d9f Fixing more formatting
A few ugly things to fix

Format fix v2
2023-06-11 14:19:12 -07:00
Reason 53a9b527e4 Fixing item toggle
Now the toggle is set via per room.
2023-06-11 14:19:12 -07:00
Reason 3ef2f76705 Fixing code style
Cleaning up this code.
2023-06-11 14:19:12 -07:00
Reason 95346118f0 Toggle drops.
Through txt command in-game, or through the config file.

White space fix.

Forgot this part.
2023-06-11 14:19:12 -07:00
Martin Michelsen a963c3316c make drop_item less confusing 2023-06-11 12:21:01 -07:00
Martin Michelsen 0c12e6c4bc add formats for state sync commands 2023-06-11 12:20:41 -07:00
Martin Michelsen 65c08667cc decode download quests during proxy save-files 2023-06-10 10:49:53 -07:00
Martin Michelsen 0386d14638 don't recreate random state for sequential ep3 battles 2023-06-10 10:49:53 -07:00
Martin Michelsen ee837712aa document proxy options in readme 2023-06-09 22:26:11 -07:00
Martin Michelsen 27e95ee343 detect specific_version without using a patch 2023-06-08 21:00:19 -07:00
Martin Michelsen 25b6c594bd make quest categories configurable 2023-06-08 20:43:46 -07:00
Martin Michelsen d6eee92645 hardcode cache patch hook location 2023-06-07 10:01:38 -07:00
Martin Michelsen d60404ff0a wait for responses before sending chains of function calls 2023-06-07 00:38:46 -07:00
Martin Michelsen e1f584984f disable dol compression by default 2023-06-05 09:40:31 -07:00
Martin Michelsen 368d6ad93b reset Ep3 Editors patch to default behavior 2023-06-05 09:31:12 -07:00
Martin Michelsen 615ea8d7b0 use correct types on JSON for Ep3 rules 2023-06-05 09:29:55 -07:00
Martin Michelsen 5ab2a215b5 rewrite shell help text 2023-05-29 18:44:04 -07:00
Martin Michelsen db282cb533 add generate-all-products 2023-05-29 18:44:04 -07:00
Martin Michelsen 5e93076243 fix default flags for versions with encrypted send_function_call 2023-05-28 10:35:37 -07:00
Martin Michelsen c4153f5f6e add DCv1 EU sub_version 2023-05-28 09:49:19 -07:00
Martin Michelsen 2c95782687 support DC NTE and DCv1 Dec 2000 prototype 2023-05-27 19:33:38 -07:00
Martin Michelsen 3cd13863cb fix menu info fallthrough 2023-05-27 13:53:32 -07:00
Martin Michelsen bdb0c05220 add missing include 2023-05-27 13:49:25 -07:00
Martin Michelsen afd93047c1 support compression levels in prs 2023-05-27 13:39:57 -07:00
Martin Michelsen 54a734e049 compress DOL files before sending them to clients 2023-05-27 09:57:36 -07:00
Martin Michelsen 9ec72212cf make patch filenames consistent 2023-05-26 21:25:29 -07:00
Martin Michelsen 5cba72934f re-record tests 2023-05-26 16:40:54 -07:00
Martin Michelsen cf3a09a241 fix uninitialized memory bug in Ep3 server 2023-05-26 16:08:16 -07:00
Martin Michelsen 4ae23f4eff fix DOL loader 2023-05-26 11:30:10 -07:00
Martin Michelsen de3ea6b850 fix info menu bug on DC/PC 2023-05-26 10:58:17 -07:00
Martin Michelsen dbd6c59a0b implement version-specific patches; clean up menu abstraction 2023-05-26 09:55:12 -07:00
Martin Michelsen 03c26b587a send tournament result before battle end command 2023-05-23 21:53:45 -07:00
Martin Michelsen 7ae87f9949 add some command notes 2023-05-21 22:59:30 -07:00
Martin Michelsen 81d0353144 fix $auction command 2023-05-19 09:21:45 -07:00
Martin Michelsen 780dbd769c update episode 3 documentation 2023-05-16 22:25:45 -07:00
Martin Michelsen 695e53a714 qualify all calls to std::move 2023-05-15 23:46:19 -07:00
Martin Michelsen f813ed68df make $exit command work in games 2023-05-12 23:24:41 -07:00
Martin Michelsen a7b3c496d0 update readme 2023-05-11 14:31:08 -07:00
Martin Michelsen 65813b7170 remove memcpy call 2023-05-10 22:51:33 -07:00
Martin Michelsen fc672978d8 fix patch cache clear behavior on GC versions that need it 2023-05-10 22:47:07 -07:00
Martin Michelsen 90a3be7803 add salvage-gci action 2023-05-10 22:47:07 -07:00
Martin Michelsen 8dc5e9f281 add describe-item action 2023-05-10 22:47:00 -07:00
Martin Michelsen 6654030bd3 reformat some files after clang-format option change 2023-05-02 09:27:34 -07:00
Martin Michelsen 4f2e333d6c update some Ep3 format notes 2023-05-02 09:21:48 -07:00
Martin Michelsen 617cf73c5e use new JSONObject::serialize 2023-04-30 10:04:06 -07:00
Martin Michelsen 42fa3955d8 fix .nsk file size mismatches 2023-04-23 22:31:48 -07:00
Martin Michelsen 4509d9f37b move test scripts into tests/ directory 2023-04-19 16:45:23 -07:00
Martin Michelsen 91e484e514 clang-format everything 2023-04-16 15:44:12 -07:00
Martin Michelsen b733f4e199 update some command notes 2023-04-16 10:56:52 -07:00
Martin Michelsen 31ecf917af add generate-product command 2023-04-16 10:49:13 -07:00
Martin Michelsen f954a7f834 update some command notes 2023-04-05 13:52:38 -07:00
Martin Michelsen 42e2301a8e refine command 93 format 2023-04-04 23:14:24 -07:00
Martin Michelsen 35845ea49b more save file format refinement 2023-04-03 00:27:21 -07:00
Martin Michelsen c4e3eb238f specify actual GCI header fields 2023-04-02 15:04:45 -07:00
Martin Michelsen e98d01d7e9 further refine save file format 2023-04-01 23:46:59 -07:00
Martin Michelsen b6f71fffbf document what 96 command's value actually represents 2023-04-01 22:41:43 -07:00
Martin Michelsen 38469119ad refine some parts of save file format 2023-04-01 20:07:03 -07:00
Martin Michelsen e56d572585 define most of the GC save file format 2023-04-01 18:21:58 -07:00
Martin Michelsen 58011c5a00 add zero-based offsets in Episode3::PlayerConfig 2023-04-01 10:49:48 -07:00
Martin Michelsen 42a4a599dc fix executable path in gci test script 2023-04-01 10:36:18 -07:00
Martin Michelsen 5e05b3d11f add comment about gci format 2023-04-01 10:29:43 -07:00
Martin Michelsen a06aa2f1fa reogranize tests directory 2023-04-01 10:27:05 -07:00
Martin Michelsen 3b9a76eec8 implement save file decryption/encryption 2023-04-01 10:16:15 -07:00
Martin Michelsen 06ba95ed97 fix help text typo 2023-03-31 09:16:21 -07:00
Martin Michelsen be83cafe0d check for BB restoration items in ItemCreator 2023-03-30 17:49:21 -07:00
Martin Michelsen 0007a1af56 remove unused argument 2023-03-30 09:49:32 -07:00
Martin Michelsen a7dbfd9781 minor cleanup in ItemCreator 2023-03-30 09:45:36 -07:00
Martin Michelsen 2ed6427773 fix some names in ItemCreator 2023-03-30 09:39:21 -07:00
Martin Michelsen dd1c5a2d0c add note about char save file encryption 2023-03-29 10:40:12 -07:00
Martin Michelsen b4946f5f1e rename unsealable handler function in ItemCreator 2023-03-29 10:39:57 -07:00
Martin Michelsen 4c248c5ee5 fix notes on 44/A6 commands 2023-03-28 20:40:50 -07:00
Martin Michelsen b58f354c41 add extract-bml action 2023-03-27 10:26:53 -07:00
Martin Michelsen dcebc61b13 write Quest::export_qst 2023-03-23 22:34:38 -07:00
Martin Michelsen c48a998750 update some format notes 2023-03-21 22:47:17 -07:00
Martin Michelsen b281eecfee add TOC to readme 2023-03-18 16:48:08 -07:00
Martin Michelsen 40ca249b8a use battle rule names in ItemRestrictions 2023-03-18 15:37:08 -07:00
Martin Michelsen 077bfb2e7d make join/leave notifs always 2 lines 2023-03-18 15:11:51 -07:00
Martin Michelsen fadc0e9f71 autodetect .bin/.dat/.mnm files in (de)compress-prs actions 2023-03-18 15:11:43 -07:00
Martin Michelsen 3dda420c3a allow uneven command sizes in sc/ss command data 2023-03-18 15:08:04 -07:00
Martin Michelsen 618d9180cd fix comflict between Ep3-Editors patch and widescreen AR code 2023-03-17 10:47:18 -07:00
Martin Michelsen 032f0bb2c5 refine Ep3 map definition struct 2023-03-17 10:47:02 -07:00
Martin Michelsen f92822fff0 fix tests after reloading semantic changes 2023-03-16 16:41:01 -07:00
Martin Michelsen 7426c5ad1f make reloading more stable and add more options 2023-03-15 14:47:06 -07:00
Martin Michelsen 45cac5a084 more details on unused 80 command 2023-03-14 17:48:37 -07:00
Martin Michelsen 5ef5ddcbae add decode-vms to help output 2023-03-12 12:55:34 -07:00
Martin Michelsen 59bfa66dad clean up compatibility table 2023-03-12 12:47:32 -07:00
Martin Michelsen 711bbf0a21 add player notifications on proxy server 2023-03-12 00:09:59 -08:00
Martin Michelsen 2291d758ac rewrite quest format table 2023-03-11 11:37:57 -08:00
Martin Michelsen dc7277a2a4 support GCI and DLQ files in Ep3 maps folders 2023-03-11 11:23:41 -08:00
Martin Michelsen 2f19f5ce0b fix VMS decoder 2023-03-11 10:23:13 -08:00
Martin Michelsen cf0902b6ed update format notes from DC disassembly 2023-03-11 10:18:25 -08:00
Martin Michelsen eebffc0d13 fix BB data server proxy behavior 2023-03-09 21:07:57 -08:00
Martin Michelsen 60dd22a7f6 fix cat-client CLI arguments 2023-03-09 11:38:20 -08:00
Martin Michelsen dc9112dfdd make name_for_item output colors consistent with game client 2023-03-09 10:00:01 -08:00
Martin Michelsen f45a76af13 add BB EF structure 2023-03-09 09:59:43 -08:00
Martin Michelsen 47ac90ea6b document BB EF and F0 commands 2023-03-09 00:40:24 -08:00
Martin Michelsen f05641a8b9 fix BB shops + sale prices 2023-03-08 23:21:52 -08:00
Martin Michelsen cfcdd6acad name unknown functions in ItemCreator 2023-03-08 14:41:59 -08:00
Martin Michelsen a3249ab19b split compression tests and skip executable recompression 2023-03-08 10:48:22 -08:00
Martin Michelsen 7af363fec4 update to-do list 2023-03-08 10:44:41 -08:00
Martin Michelsen 4ba5689b25 fix memcpy usage in chat commands and server shell 2023-03-07 23:23:57 -08:00
Martin Michelsen 838e53a91e use GC logic for BB nonrare item drop generation and shops 2023-03-07 23:19:30 -08:00
Martin Michelsen 6cdbc3e8e0 update some readme text 2023-03-07 23:19:30 -08:00
Martin Michelsen 30cc5fbb44 add TODO for quest enemy lists 2023-03-04 15:56:20 -08:00
Martin Michelsen b935760d64 split GameMode into enum class 2023-03-04 15:55:59 -08:00
Martin Michelsen 2932488d00 fix $what output in tests 2023-03-04 11:42:20 -08:00
Martin Michelsen 612f305c3a fix battle param header text 2023-03-04 11:42:04 -08:00
Martin Michelsen 61a9a0ce8d add TODOs for BB to readme 2023-03-04 11:41:50 -08:00
Martin Michelsen 159f80cce3 make episode an enum class 2023-03-04 11:41:37 -08:00
Martin Michelsen a35d835f31 add BattleParamEntry debug functions 2023-03-03 23:17:08 -08:00
Martin Michelsen 3418afcc66 fix episode 1 enemy indexes 2023-03-03 22:57:44 -08:00
Martin Michelsen d5ececfa87 add in-game debug messages 2023-03-03 22:57:28 -08:00
Martin Michelsen aea43781ea print item description when modifying inventories/grounds 2023-03-03 19:35:19 -08:00
Martin Michelsen 707b021c88 fix enemy_id usage in 6xC8 2023-03-03 19:34:53 -08:00
Martin Michelsen 5e07075977 fix patch metadata cache write on startup 2023-03-03 18:25:38 -08:00
Martin Michelsen 85072e9db9 implement DC NTE change ship/block 2023-03-03 18:12:29 -08:00
Martin Michelsen 2fcc77772f minor readme updates 2023-03-03 09:47:19 -08:00
Martin Michelsen 8b4785eb36 update B9 notes 2023-03-02 23:01:45 -08:00
Martin Michelsen ef0f33351a update readme for windows build 2023-03-02 22:31:03 -08:00
Martin Michelsen c5f05de082 set up windows build 2023-03-02 22:17:07 -08:00
Martin Michelsen 2c5f0ea904 fix client object memory leak 2023-03-02 22:17:07 -08:00
Martin Michelsen f45516d359 set up map loading at quest load time 2023-03-02 22:17:07 -08:00
Martin Michelsen be6cff7b89 make MapDefinition easier to read 2023-03-02 17:28:46 -08:00
Martin Michelsen 6fde0f186f update ep3 section in readme 2023-03-02 17:20:24 -08:00
2056 changed files with 184656 additions and 37598 deletions
+28
View File
@@ -0,0 +1,28 @@
Standard: c++20
BasedOnStyle: LLVM
IndentWidth: 2
ColumnLimit: 0
AccessModifierOffset: -2
NamespaceIndentation: None
BreakBeforeBraces: Custom
PointerAlignment: Left
IndentCaseLabels: true
PackConstructorInitializers: CurrentLine
BraceWrapping:
AfterEnum: false
AfterStruct: false
AfterClass: false
SplitEmptyFunction: false
AfterControlStatement: false
AfterNamespace: false
AfterFunction: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
AlignTrailingComments: false
AlignAfterOpenBracket: DontAlign
AlignOperands: DontAlign
AlignEscapedNewlines: Left
+2 -3
View File
@@ -15,10 +15,10 @@ Testing
# Files modified by the user and/or server that don't have defaults
system/config.json
system/ep3/battle-records/*.mzrd
system/ep3/tournament-state.json
system/ep3/maps-free/*.bind
system/ep3/maps-quest/*.bind
system/licenses.nsi
system/licenses/*.json
system/players/player_*
system/players/account_*
system/players/bank_*
@@ -29,7 +29,6 @@ system/patch-bb/.metadata-cache.json
# repository
files
make_release.py
notes
old-khyller
old-newserv
release
+84 -67
View File
@@ -40,68 +40,83 @@ find_package(resource_file QUIET)
# Executable definition
add_executable(newserv
src/CatSession.cc
src/Channel.cc
src/ChatCommands.cc
src/Client.cc
src/Compression.cc
src/DNSServer.cc
src/Episode3/AssistServer.cc
src/Episode3/BattleRecord.cc
src/Episode3/Card.cc
src/Episode3/CardSpecial.cc
src/Episode3/DataIndex.cc
src/Episode3/DeckState.cc
src/Episode3/MapState.cc
src/Episode3/PlayerState.cc
src/Episode3/PlayerStateSubordinates.cc
src/Episode3/RulerServer.cc
src/Episode3/Server.cc
src/Episode3/Tournament.cc
src/FileContentsCache.cc
src/FunctionCompiler.cc
src/GSLArchive.cc
src/IPFrameInfo.cc
src/IPStackSimulator.cc
src/Items.cc
src/LevelTable.cc
src/License.cc
src/Lobby.cc
src/Loggers.cc
src/Main.cc
src/Map.cc
src/Menu.cc
src/NetworkAddresses.cc
src/PatchFileIndex.cc
src/Player.cc
src/ProxyCommands.cc
src/ProxyServer.cc
src/PSOEncryption.cc
src/PSOGCObjectGraph.cc
src/PSOProtocol.cc
src/Quest.cc
src/RareItemSet.cc
src/ReceiveCommands.cc
src/ReceiveSubcommands.cc
src/ReplaySession.cc
src/SendCommands.cc
src/Server.cc
src/ServerShell.cc
src/ServerState.cc
src/Shell.cc
src/StaticGameData.cc
src/Text.cc
src/Version.cc
src/AFSArchive.cc
src/BattleParamsIndex.cc
src/BMLArchive.cc
src/CatSession.cc
src/Channel.cc
src/ChatCommands.cc
src/Client.cc
src/CommonItemSet.cc
src/Compression.cc
src/DCSerialNumbers.cc
src/DNSServer.cc
src/EnemyType.cc
src/Episode3/AssistServer.cc
src/Episode3/BattleRecord.cc
src/Episode3/Card.cc
src/Episode3/CardSpecial.cc
src/Episode3/DataIndexes.cc
src/Episode3/DeckState.cc
src/Episode3/MapState.cc
src/Episode3/PlayerState.cc
src/Episode3/PlayerStateSubordinates.cc
src/Episode3/RulerServer.cc
src/Episode3/Server.cc
src/Episode3/Tournament.cc
src/FileContentsCache.cc
src/FunctionCompiler.cc
src/GSLArchive.cc
src/GVMEncoder.cc
src/IPFrameInfo.cc
src/IPStackSimulator.cc
src/ItemCreator.cc
src/ItemData.cc
src/ItemParameterTable.cc
src/Items.cc
src/LevelTable.cc
src/License.cc
src/Lobby.cc
src/Loggers.cc
src/Main.cc
src/Map.cc
src/Menu.cc
src/NetworkAddresses.cc
src/PatchFileIndex.cc
src/Player.cc
src/PlayerSubordinates.cc
src/ProxyCommands.cc
src/ProxyServer.cc
src/PSOEncryption.cc
src/PSOGCObjectGraph.cc
src/PSOProtocol.cc
src/Quest.cc
src/QuestScript.cc
src/RareItemSet.cc
src/ReceiveCommands.cc
src/ReceiveSubcommands.cc
src/ReplaySession.cc
src/SaveFileFormats.cc
src/SendCommands.cc
src/Server.cc
src/ServerShell.cc
src/ServerState.cc
src/Shell.cc
src/StaticGameData.cc
src/Text.cc
src/TextArchive.cc
src/Version.cc
src/WordSelectTable.cc
)
target_include_directories(newserv PUBLIC ${LIBEVENT_INCLUDE_DIR})
target_link_libraries(newserv phosg ${LIBEVENT_LIBRARIES} pthread)
if(resource_file_FOUND)
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
target_link_libraries(newserv resource_file)
message(STATUS "libresource_file found; enabling patch support")
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
target_link_libraries(newserv resource_file)
message(STATUS "libresource_file found; enabling patch support")
else()
message(WARNING "libresource_file not found; disabling patch support")
message(WARNING "libresource_file not found; disabling patch support")
endif()
@@ -110,21 +125,23 @@ endif()
enable_testing()
file(GLOB TestCases ${CMAKE_SOURCE_DIR}/tests/*.test.txt)
file(GLOB LogTestCases ${CMAKE_SOURCE_DIR}/tests/*.test.txt)
foreach(TestCase IN ITEMS ${TestCases})
add_test(
NAME ${TestCase}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${CMAKE_BINARY_DIR}/newserv replay-log ${TestCase} --config=${CMAKE_SOURCE_DIR}/tests/config.json --require-password=password --require-access-key=111111111111)
foreach(LogTestCase IN ITEMS ${LogTestCases})
add_test(
NAME ${LogTestCase}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${CMAKE_BINARY_DIR}/newserv replay-log ${LogTestCase} --config=${CMAKE_SOURCE_DIR}/tests/config.json --require-basic-credentials)
endforeach()
add_test(
NAME compression
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${CMAKE_SOURCE_DIR}/test-compression.sh ${CMAKE_BINARY_DIR}/newserv)
file(GLOB ScriptTestCases ${CMAKE_SOURCE_DIR}/tests/*.test.sh)
foreach(ScriptTestCase IN ITEMS ${ScriptTestCases})
add_test(
NAME ${ScriptTestCase}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${ScriptTestCase} ${CMAKE_BINARY_DIR}/newserv)
endforeach()
# Installation configuration
+214 -141
View File
@@ -1,12 +1,34 @@
# newserv <img align="right" src="s-newserv.png" />
newserv is a game server and proxy for Phantasy Star Online (PSO).
newserv is a game server, proxy, and reverse-engineering tool for Phantasy Star Online (PSO).
This project includes code that was reverse-engineered by the community in ages long past, and has been included in many projects since then. It also includes some game data from Phantasy Star Online itself, which was originally created by Sega.
* Background
* [History](#history)
* [Future (and to-do list)](#future)
* [Compatibility](#compatibility)
* Setup
* [Configuration](#configuration)
* [Installing quests](#installing-quests)
* [Episode 3 features](#episode-3-features)
* [Client patch directories for PC and BB](#client-patch-directories)
* [Memory patches and DOL files for GC](#memory-patches-and-dol-files)
* [Using newserv as a proxy](#using-newserv-as-a-proxy)
* [Chat commands](#chat-commands)
* How to connect
* Connecting local clients
* [PSO DC](#pso-dc)
* [PSO DC on Flycast](#pso-dc-on-flycast)
* [PSO PC](#pso-pc)
* [PSO GC on a real GameCube](#pso-gc-on-a-real-gamecube)
* [PSO GC on Dolphin](#pso-gc-on-dolphin)
* [Connecting external clients](#connecting-external-clients)
* [Non-server features](#non-server-features)
## History
The history of this project essentially mirrors my development as a software engineer from the beginning of my hobby until now. If you don't care about the story, skip to the "Compatibility" or "Usage" sections below.
The history of this project essentially mirrors my development as a software engineer from the beginning of my hobby until now. If you don't care about the story, skip to the "Compatibility" or "Setup" sections below.
I originally purchased PSO GC when I heard about PSUL, and wanted to play around with running homebrew on my GameCube. This pathway eventually led to [GCARS-CS](https://github.com/fuzziqersoftware/gcars-cs), but that's another story.
@@ -28,144 +50,149 @@ newserv is many things - a server, a proxy, an encryption and decryption tool, a
With that said, I offer no guarantees on how or when this project will advance. Feel free to submit GitHub issues if you find bugs or have feature requests; I'd like to make the server as stable and complete as possible, but I can't promise that I'll respond to issues in a timely manner. If you feel like contributing to newserv yourself, pull requests are welcome as well.
Current known issues / missing features / things to do:
- Episode 3 battles are implemented but are not well-tested.
- Fix behavior when joining a spectator team after the beginning of a battle.
- PSOBB is not well-tested and likely will disconnect or misbehave when clients try to use unimplemented features.
- Enemy indexes also desync slightly in most games, often in later areas, leading to incorrect EXP values being given for killed enemies.
- Fix some edge cases on the BB proxy server (e.g. make sure Change Ship does the right thing, which is not the same as what it should do on V2/V3).
- PSOX is not tested at all.
- Memory patches currently are platform-specific but not version-specific. This makes them quite a bit harder to write and use properly.
- Find a way to silence audio in RunDOL.s. Some old DOLs don't reset audio systems at load time and it's annoying to hear the crash buzz when the GC hasn't actually crashed.
- Implement private and overflow lobbies.
- Enforce client-side size limits (e.g. for 60/62 commands) on the server side as well. (For 60/62 specifically, perhaps transform them to 6C/6D if needed.)
- Encapsulate BB server-side random state and make replays deterministic.
- VMS decoding doesn't work. Complete this reverse-engineering project.
- Code style
- The internal menu abstraction is ugly and hard to work with. Rewrite it.
- Add default values for all commands (like we use for Episode 3 battle commands).
- Clean up the way proxy session options are passed to the session from the client object (and add user-settable options for e.g. chat filter, which currently doesn't appear in the menu).
- Episode 3 bugs
- Disconnecting during a match turns you into a COM if there are other humans in the match, even if the match is part of a tournament. This may be incorrect behavior for tournaments.
- Disconnecting during a tournament when there are no other humans in the match simply cancels the match (so it can be replayed) instead of forfeiting, which is almost certainly incorrect behavior. (Then again, no one likes losing tournaments to COMs...)
- Tournament deck restrictions aren't enforced when populating COMs at tournament start time. This can cause weird behavior if, for example, a COM deck contains assist cards and the tournament rules forbid them.
- There is a rare failure mode during battles that causes one of the clients to be disconnected.
See TODO.md for a list of known issues and future work.
## Compatibility
newserv supports several versions of PSO. Specifically:
| Version | Basic commands | Lobbies | Games | Proxy |
|----------------------|----------------|---------------|---------------|---------------|
| Dreamcast Trial | Partial (6) | Not supported | Not supported | Not supported |
| Dreamcast V1 | Supported (1) | Supported | Supported | Supported |
| Dreamcast V2 | Supported (1) | Supported | Supported | Supported |
| PC | Supported | Supported | Supported | Supported |
| GameCube Ep1&2 Trial | Untested (2) | Untested (2) | Untested (2) | Untested (2) |
| GameCube Ep1&2 | Supported | Supported | Supported | Supported |
| GameCube Ep1&2 Plus | Supported | Supported | Supported | Supported |
| GameCube Ep3 Trial | Supported | Supported | Supported (3) | Supported |
| GameCube Ep3 | Supported | Supported | Supported (3) | Supported |
| XBOX Ep1&2 | Untested (4) | Untested (4) | Untested (4) | Untested (4) |
| Blue Burst | Supported | Supported | Partial (5) | Supported |
| Version | Login | Lobbies | Games | Proxy |
|----------------|--------------|--------------|--------------|--------------|
| DC Trial | Yes (3) | Yes (3) | Yes (3) | No |
| DC Prototype | Yes (3) | Yes (3) | Yes (3) | No |
| DC V1 | Yes | Yes | Yes | Yes |
| DC V2 | Yes | Yes | Yes | Yes |
| PC | Yes | Yes | Yes | Yes |
| GC Ep1&2 Trial | Untested (1) | Untested (1) | Untested (1) | Untested (1) |
| GC Ep1&2 | Yes | Yes | Yes | Yes |
| GC Ep1&2 Plus | Yes | Yes | Yes | Yes |
| GC Ep3 Trial | Yes | Yes | Partial (4) | Yes |
| GC Ep3 | Yes | Yes | Yes | Yes |
| XBOX Ep1&2 | Untested (1) | Untested (1) | Untested (1) | Untested (1) |
| BB (vanilla) | Yes | Yes | Yes (2) | Yes |
| BB (Tethealla) | Yes | Yes | Yes (2) | Yes |
*Notes:*
1. *DC support has only been tested with the US versions of PSO DC. Other versions probably don't work, but will be easy to add. Please submit a GitHub issue if you have a non-US DC version, and can provide a log from a connection attempt.*
2. *This version only supports the modem adapter, which Dolphin does not currently emulate, so it's difficult to test.*
3. *See the following section about Episode 3 functionality.*
4. *newserv's implementation of PSOX is based on disassembly of the client executable; it has never been tested with a real client and most likely doesn't work.*
5. *Some basic features are not implemented in Blue Burst games, so the games are not very playable. A lot of work has to be done to get BB games to a playable state.*
6. *Support for PSO Dreamcast Trial Edition is very incomplete and probably never will be complete. This is really just exploring a curiosity that sheds some light on early network engineering done by Sega, not an actual attempt at supporting this version of the game.*
1. *newserv's implementations of these versions are based on disassembly of the client executables and have never been tested.*
2. *BB games are mostly playable, but there are still some unimplemented features (for example, some quests that use rare commands may not work). Please submit a GitHub issue if you find something that doesn't work.*
3. *Support for PSO Dreamcast Trial Edition and the December 2000 prototype is somewhat incomplete and probably never will be complete. These versions are rather unstable and seem to crash often, but it's not obvious whether it's because they're prototypes or because newserv sends data they can't handle.*
4. *Creating a game works and battle setup behaves mostly normally, but starting a battle doesn't work.*
### Episode 3
## Setup
The following Episode 3 features are well-tested and work normally:
* Downloading quests.
* Creating and joining games.
* Trading cards.
* Participating in card auctions. (The auction contents must be configured in config.json.)
* Tournaments. (See below)
### Configuration
The following Episode 3 features are implemented, but only partially tested:
* CARD battles. If you find a feature or card ability that doesn't work, please make a GitHub issue and describe the situation (including the attacking card(s), defending card(s), and ability that didn't work).
* Spectator teams are partially implemented, but are not well-tested. There is a known issue that prevents viewing battles unless you're in the spectator team when the battle begins.
* Battle replays sometimes cause the client to crash during the replay. Using the $playrec command is therefore not recommended.
Tournaments work differently than they did on Sega's servers. Tournaments can be created with the `create-tournament` shell command, which enables players to register for them. (Use `help` to see all the arguments - there are many!) The `start-tournament` shell command starts the tournament, but this doesn't schedule any matches. Instead, players who are ready to play their next match can all stand at the rightmost 4-player battle table in the same CARD lobby, and the tournament match will start automatically. (This also means that, for example, not all matches in round 1 must be complete before round 2 can begin - only the matches preceding each individual match must be complete for that match to be playable.)
Because newserv gives all players 1000000 meseta, there is no reward for winning a tournament. This may change in the future.
Episode 3 state and game data is stored in the system/ep3 directory. The files in there are:
* card-definitions.mnr: Compressed card definition list, sent to Episode 3 clients at connect time. Card stats and abilities can be changed by editing this file.
* card-definitions.mnrd: Decompressed version of the above. If present, newserv will use this instead of the compressed version, since this is easier to edit.
* card-text.mnr: Compressed card text archive. Generally only used for debugging.
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
* maps-free/ and maps-quest/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). Free battle and quest files have exactly the same format; the only difference between the files in these directories is which section of the menu they will appear in on the client.
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
## Usage
Currently newserv should build on macOS and Ubuntu. It will likely work on other Linux flavors too. It should work on Windows as well, but I haven't tested it recently - the build process could be very manual. Cygwin is likely the easiest Windows environment in which to build newserv.
Currently newserv works on macOS, Windows, and Ubuntu Linux. It will likely work on other Linux flavors too.
There is a fairly recent macOS ARM64 release on the newserv GitHub repository. You may need to install libevent manually even if you use this release (run `brew install libevent`).
If you're using an older AMD64 Mac, you're running Linux, or you just want to build newserv yourself, here's what you do:
1. Make sure you have CMake and libevent installed. (`brew install cmake libevent` on macOS, `sudo apt-get install cmake libevent-dev` on most Linuxes)
2. Build and install phosg (https://github.com/fuzziqersoftware/phosg).
3. Optionally, install resource_dasm (https://github.com/fuzziqersoftware/resource_dasm). This will enable newserv to send memory patches and load DOL files on PSO GC clients. PSO GC clients can play PSO normally on newserv without this.
4. Run `cmake . && make` in the newserv directory.
There is a fairly recent Windows release on the newserv GitHub repository also. It's built with Cygwin, and all the necessary DLL files should be included. That said, I've only tested it on my own machine and there is no CI for Windows builds like there is for macOS and Linux, so if it doesn't work for you, please open a GitHub issue to let me know.
If you're not using a release from the GitHub repository, do this to build newserv:
1. If you're on Windows, install Cygwin. While doing so, install the `cmake`, `gcc-core`, `gcc-g++`, `git`, `libevent2.1_7`, `make`, and `zlib` packages. Do the rest of these steps inside a Cygwin shell (not a Windows cmd shell or PowerShell).
2. Make sure you have CMake and libevent installed. (On macOS, `brew install cmake libevent`; on most Linuxes, `sudo apt-get install cmake libevent-dev`; on Windows, you already did this in step 1.)
3. Build and install phosg (https://github.com/fuzziqersoftware/phosg).
4. Optionally, install resource_dasm (https://github.com/fuzziqersoftware/resource_dasm). This will enable newserv to send memory patches and load DOL files on PSO GC clients. PSO GC clients can play PSO normally on newserv without this.
5. Run `cmake . && make` in the newserv directory.
After building newserv or downloading a release, do this to set it up and use it:
1. In the system/ directory, make a copy of config.example.json named config.json, and edit it appropriately.
2. If you plan to play PSO Blue Burst on newserv, set up the patch directory appropriately. See the "Client patch directories" section below.
2. If you plan to play PSO Blue Burst on newserv, set up the patch directory. See the "Client patch directories" section below.
3. Run `./newserv` in the newserv directory. This will start the game server and run the interactive shell. You may need `sudo` if newserv's built-in DNS server is enabled.
4. Use the interactive shell to add a license. Run `help` in the shell to see how to do this.
4. If you set AllowUnregisteredUsers to false in config.json, use the interactive shell to add your license. Run `help` in the shell to see how to do this.
5. Set your client's network settings appropriately and start an online game. See the "Connecting local clients" or "Connecting remote clients" section to see how to get your game client to connect.
To use newserv in other ways (e.g. for translating data), see the end of this document.
### Installing quests
newserv automatically finds quests in the system/quests/ directory. To install your own quests, or to use quests you've saved using the proxy's set-save-files option, just put them in that directory and name them appropriately.
newserv automatically finds quests in the system/quests/ directory. To install your own quests, or to use quests you've saved using the proxy's "save files" option, just put them in that directory and name them appropriately.
Standard quest files should be named like `q###-CATEGORY-VERSION.EXT`, battle quests should be named like `b###-VERSION.EXT`, challenge quests should be named like `c###-VERSION.EXT`, and Episode 3 download quests should be named like `e###-gc3.EXT`. The fields in each filename are:
- `###`: quest number (this doesn't really matter; it should just be unique for the PSO version)
- `CATEGORY`: ret = Retrieval, ext = Extermination, evt = Events, shp = Shops, vr = VR, twr = Tower, gov = Government (BB only), dl = Download (these don't appear during online play), 1p = Solo (BB only)
- `VERSION`: d1 = Dreamcast v1, dc = Dreamcast v2, pc = PC, gc = GameCube Episodes 1 & 2, gc3 = Episode 3, bb = Blue Burst
Standard quest files should be named like `q###-CATEGORY-VERSION-LANGUAGE.EXT`, battle quests should be named like `b###-VERSION-LANGUAGE.EXT`, challenge quests should be named like `c###-VERSION-LANGUAGE.EXT` for Episode 1 or `d###-VERSION-LANGUAGE.EXT` for Episode 2. The fields in each filename are:
- `###`: quest number (this doesn't really matter; it should just be unique across the PSO version)
- `CATEGORY`: ret = Retrieval, ext = Extermination, evt = Events, shp = Shops, vr = VR, twr = Tower, gv1/gv2/gv4 = Government (BB only), dl = Download (these don't appear during online play), 1p = Solo (BB only)
- `VERSION`: dn = Dreamcast NTE, d1 = Dreamcast v1, dc = Dreamcast v2, pc = PC, gcn = GameCube Trial Edition, gc = GameCube Episodes 1 & 2, gc3 = Episode 3 (see below), xb = Xbox, bb = Blue Burst
- `LANGUAGE`: j = Japanese, e = English, g = German, f = French, s = Spanish
- `EXT`: file extension (see table below)
For example, the GameCube version of Lost HEAT SWORD is in two files named `q058-ret-gc.bin` and `q058-ret-gc.dat`. newserv knows these files are quests because they're in the system/quests/ directory, it knows they're for PSO GC because the filenames contain `-gc`, and it puts them in the Retrieval category because the filenames contain `-ret`.
On .dat files, the `LANGUAGE` token may be omitted. If it's present, then that .dat file will only be used for that version of the quest; if omitted, then that .dat file will be used for all versions of the quest.
There are multiple PSO quest formats out there; newserv supports most of them. It can also decode any known format to standard .bin/.dat format. Specifically:
For example, the GameCube version of Lost HEAT SWORD is in two files named `q058-ret-gc-e.bin` and `q058-ret-gc.dat`. newserv knows these files are quests because they're in the system/quests/ directory, it knows they're for PSO GC because the filenames contain `-gc`, it knows this is the English version of the quest because the .bin filename ends with `-e` (even though the .dat filename does not), and it puts them in the Retrieval category because the filenames contain `-ret`.
| Format | Extension | Supported | Decode action |
|---------------------------|-----------------------|---------------|------------------|
| Compressed | .bin and .dat | Yes | None (1) |
| Compressed Ep3 | .bin or .mnm | Yes (4) | None (1) |
| Uncompressed | .bind and .datd | Yes | compress-prs (2) |
| Uncompressed Ep3 | .bind or .mnmd | Yes (4) | compress-prs (2) |
| Unencrypted GCI | .bin.gci and .dat.gci | Yes | decode-gci |
| Encrypted GCI with key | .bin.gci and .dat.gci | Yes | decode-gci |
| Encrypted GCI without key | .bin.gci and .dat.gci | No | decode-gci (3) |
| Ep3 GCI | .bin.gci or .mnm.gci | Download only | decode-gci |
| Encrypted DLQ | .bin.dlq and .dat.dlq | Yes | decode-dlq |
| Ep3 DLQ | .bin.dlq or .mnm.dlq | Download only | decode-dlq |
| Online QST | .qst | Yes | decode-qst |
| Download QST | .qst | Yes | decode-qst |
The type identifiers (`b`, `c`, `d`, `e`, or `q`) and categories are configurable. See QuestCategories in config.example.json for more information on how to make new categories or edit the existing categories.
There are multiple PSO quest formats out there; newserv supports all of them. It can also decode any known format to standard .bin/.dat format. Specifically:
| Format | Extension | Supported | Decode action |
|------------------|-----------------------|------------|------------------|
| Compressed | .bin and .dat | Yes | None (1) |
| Compressed Ep3 | .bin or .mnm | Yes (4) | None (1) |
| Uncompressed | .bind and .datd | Yes | compress-prs (2) |
| Uncompressed Ep3 | .bind or .mnmd | Yes (4) | compress-prs (2) |
| VMS (DCv1) | .bin.vms and .dat.vms | Yes | decode-vms |
| VMS (DCv2) | .bin.vms and .dat.vms | Decode (3) | decode-vms (3) |
| GCI (decrypted) | .bin.gci and .dat.gci | Yes | decode-gci |
| GCI (with key) | .bin.gci and .dat.gci | Yes | decode-gci |
| GCI (no key) | .bin.gci and .dat.gci | Decode (3) | decode-gci (3) |
| GCI (Ep3) | .bin.gci or .mnm.gci | Yes | decode-gci |
| GCI (Ep3 Trial) | .bin.gci or .mnm.gci | Decode (3) | decode-gci (3) |
| DLQ | .bin.dlq and .dat.dlq | Yes | decode-dlq |
| DLQ (Ep3) | .bin.dlq or .mnm.dlq | Yes | decode-dlq |
| QST (online) | .qst | Yes | decode-qst |
| QST (download) | .qst | Yes | decode-qst |
*Notes:*
1. *This is the default format. You can convert these to uncompressed format by running `newserv decompress-prs FILENAME.bin FILENAME.bind` (and similarly for .dat -> .datd)*
2. *Similar to (1), to compress an uncompressed quest file: `newserv compress-prs FILENAME.bind FILENAME.bin` (and likewise for .datd -> .dat)*
3. *If you know the encryption seed (serial number), pass it in as a hex string with the `--seed=` option. If you don't know the encryption seed, newserv will find it for you, which will likely take a long time.*
4. *Episode 3 online quests don't go in the system/quests directory; they instead go in the system/ep3/maps-free or system/ep3/maps-quest directory. If you want an Episode 3 quest to be available for both online play and for downloading, the file must exist in both system/quests and in one of the map directories in system/ep3.*
3. *Use the decode action to convert these quests to .bin/.dat format before putting them into the server's quests directory. If you know the encryption seed (serial number), pass it in as a hex string with the `--seed=` option. If you don't know the encryption seed, newserv will find it for you, which will likely take a long time.*
4. *Episode 3 quests don't go in the system/quests directory. See the Episode 3 section below.*
Episode 3 download quests consist only of a .bin file - there is no corresponding .dat file. Episode 3 download quest files may be named with the .mnm extension instead of .bin, since the format is the same as the standard map files (in system/ep3/). These files can be encoded in any of the formats described above, except .qst. There are no encrypted Episode 3 GCI formats because the game doesn't encrypt quests saved to the memory card, unlike Episodes 1&2.
Episode 3 download quests consist only of a .bin file - there is no corresponding .dat file. Episode 3 download quest files may be named with the .mnm extension instead of .bin, since the format is the same as the standard map files (in system/ep3/). These files can be encoded in any of the formats described above, except .qst.
When newserv indexes the quests during startup, it will warn (but not fail) if any quests are corrupt or in unrecognized formats.
If you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quests` in the interactive shell. The new quests will be available immediately, but any games with quests already in progress will continue using the old versions of the quests until those quests end.
Quest contents are cached in memory, but if you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quests` in the interactive shell. The new quests will be available immediately, but any games with quests already in progress will continue using the old versions of the quests until those quests end.
All quests, including those originally in GCI or DLQ format, are treated as online quests unless their filenames specify the dl category. newserv allows players to download all quests, even those in non-download categories.
### Episode 3 features
newserv supports many features unique to Episode 3:
* CARD battles. Not every combination of abilities has been tested yet, so if you find a feature or card ability that doesn't work like it's supposed to, please make a GitHub issue and describe the situation (the attacking card(s), defending card(s), and ability or condition that didn't work).
* Spectator teams.
* Tournaments. (But they work differently than Sega's tournaments did - see below)
* Downloading quests.
* Trading cards.
* Participating in card auctions. (The auction contents must be configured in config.json.)
* Decorations in lobbies. Currently only images are supported; the game also supports loading custom 3D models in lobbies, but newserv does not implement this (yet).
#### Battle records
After playing a battle, you can save the record of the battle with the $saverec command. You can then replay the battle later by using the $playrec command in a lobby - this will create a spectator team and play the recording of the battle as if it were happening in realtime. Note that there is a bug in older versions of Dolphin that seems to be frequently triggered when playing battle records, which causes the emulator to crash with the message `QObject::~QObject: Timers cannot be stopped from another thread`. To avoid this, use the latest version of Dolphin.
#### Tournaments
Tournaments work differently than they did on Sega's servers. Tournaments can be created with the `create-tournament` shell command, which enables players to register for them. (Use `help` to see all the arguments - there are many!) The `start-tournament` shell command starts the tournament (and prevents further registrations), but this doesn't schedule any matches. Instead, players who are ready to play their next match can all stand at the 4-player battle table near the lobby warp in the same CARD lobby, and the tournament match will start automatically.
These tournament semantics mean that there can be multiple matches in the same tournament in play simultaneously, and not all matches in a round must be complete before the next round can begin - only the matches preceding each individual match must be complete for that match to be playable.
The Meseta rewards for winning tournament matches can be configured in config.json.
#### Episode 3 files
Episode 3 state and game data is stored in the system/ep3 directory. The files in there are:
* card-definitions.mnr: Compressed card definition list, sent to Episode 3 clients at connect time. Card stats and abilities can be changed by editing this file.
* card-definitions.mnrd: Decompressed version of the above. If present, newserv will use this instead of the compressed version, since this is easier to edit.
* card-text.mnr: Compressed card text archive. Generally only used for debugging.
* card-text.mnrd: Decompressed card text archive; same format as TextCardE.bin. Generally only used for debugging.
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with all the original online and offline maps, including Story Mode quests. If you don't want the offline maps and quests to be playable online, delete the .bind files system/ep3/maps.
* maps-download/: Download maps and quests (.mnm/.bin/.mnmd/.bind files). Files in this directory have the same format as those in the maps/ directory, but should be named like `e###-gc3-LANGUAGE.EXT` (similar to how non-Episode 3 quests are named in the system/quests/ directory). If you want a map to be available for online play and for downloading, the file must exist in both maps/ and maps-download/ (a symbolic link is acceptable).
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress .bin or .mnm files before editing them, but you don't need to compress the files again to use them - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3` in the interactive shell to make the changes take effect without restarting the server.
### Client patch directories
If you're not playing PSO Blue Burst on newserv, you can skip these steps.
@@ -178,6 +205,8 @@ For BB clients, newserv reads some files out of the patch data to implement game
Specifically, the patch-bb directory should contain at least the data.gsl file and all map_*.dat files from the version of PSOBB that you want to play on newserv. You can copy these files out of the client's data directory from a clean installation, and put them in system/patch-bb/data.
Patch directory contents are cached in memory. If you've changed any of these files, you can run `reload patches` in the interactive shell to make the changes take effect without restarting the server.
### Memory patches and DOL files
Everything in this section requires resource_dasm to be installed, so newserv can use the PowerPC assembler and disassembler from its libresource_file library. If resource_dasm is not installed, newserv will still build and run, but these features will not be available.
@@ -193,6 +222,8 @@ You can put memory patches in the system/ppc directory with filenames like Patch
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.s, WriteMemory.s, and RunDOL.s must be present in the system/ppc directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server.
I mainly built the DOL loading functionality for documentation purposes. By now, there are many better ways to load homebrew code on an unmodified GameCube, but to my knowledge there isn't another open-source implementation of this method in existence.
### Using newserv as a proxy
@@ -205,24 +236,45 @@ To use the proxy for PSO BB, set the ProxyDestination-BB entry in config.json. I
When you're on PSO DC, PC, or GC and are connected to a remote server through newserv's proxy, choosing the Change Ship or Change Block action from the lobby counter will send you back to newserv's main menu instead of the remote server's ship or block select menu. You can go back to the server you were just on by choosing it from the proxy server menu again.
There are many options available when starting a proxy session. All options are off by default unless otherwise noted. The options are:
* **Chat commands**: enables chat commands in the proxy session (on by default).
* **Chat filter**: enables escape sequences in chat messages and info board (on by default).
* **Player notifications**: shows a message when any player joins or leaves the game or lobby you're in.
* **Block pings**: blocks automatic pings sent by the client, and responds to ping commands from the server automatically. This works around a bug in Sylverant's login server.
* **Infinite HP**: automatically heals you whenever you get hit. An attack that kills you in one hit will still kill you, however.
* **Infinite TP**: automatically restores your TP whenever you use any technique.
* **Switch assist**: attempts to unlock doors that require two players in a one-player game.
* **Infinite Meseta** (Episode 3 only): gives you 1,000,000 Meseta, regardless of the value sent by the remote server.
* **Block events**: disables holiday events sent by the remote server.
* **Block patches**: prevents any B2 (patch) commands from reaching the client.
* **Save files**: saves copies of several kinds of files when they're sent by the remote server. The files are written to the current directory (which is usually the directory containing the system/ directory). These kinds of files can be saved:
* Online quests and download quests (saved as .bin/.dat files)
* GBA games (saved as .gba files)
* Patches (saved as .bin files, and disassembled into PowerPC assembly if newserv is built with patch support)
* Player data from BB sessions (saved as .bin files, which are not the same format as .nsc files)
* Episode 3 online quests and maps (saved as .mnmd files)
* Episode 3 download quests (saved as .mnm files)
* Episode 3 card definitions (saved as .mnr files)
* Episode 3 media updates (saved as .gvm, .bml, or .bin files)
The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. On PSO DC, PC and GC, the proxy server rewrites the commands in transit to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the $li command.
Some chat commands (see below) have the same basic function on the proxy server but have different effects or conditions. In addition, there are some server shell commands that affect clients on the proxy (run 'help' in the shell to see what they are). All proxy commands in the server shell only work when there's exactly one client connected through the proxy, since there isn't (yet) a way to say via the shell which session you want the command to apply to.
Some chat commands (see below) have the same basic function on the proxy server but have different effects or conditions. In addition, there are some server shell commands that affect clients on the proxy (run `help` in the shell to see what they are). If there's only one proxy session open, the shell's proxy commands will affect that session. Otherwise, you'll have to specify which session to affect with the `on` prefix - to send a chat message in LinkedSession:17205AE4, for example, you would run `on 17205AE4 chat ...`.
### Chat commands
The server's shell supports a variety of administration commands. If the interactive shell is enabled, you can enter these commands at any time, even if the prompt isn't visible. Run `help` in the server's shell to see all of the commands and how to use them.
newserv also supports a variety of commands players can use via the chat interface. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.)
newserv supports a variety of commands players can use by chatting in-game. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.)
Some commands only work on the game server and not on the proxy server. The chat commands are:
* Information commands
* `$li`: Shows basic information about the lobby or game you're in. If you're on the proxy server, shows information about your connection instead (remote Guild Card number, client ID, etc.).
* `$what` (game server only): Shows the type, name, and stats of the nearest item on the ground.
* `$matcount` (game server only): Shows how many of each type of material you've used.
* Debugging commands
* `$dbgid` (game server only): Enable or disable high ID preference. When enabled, you'll be placed into the latest available slot in lobbies and games instead of the earliest. Can be useful for finding commands for which newserv doesn't handle client IDs properly.
* `$debug` (game server only): Enable or disable debug. You need the DEBUG permission in your user license to use this command. When debug is enabled, you'll see in-game messages from the server when you take certain actions. You'll also be placed into the highest available slot in lobbies and games instead of the lowest, which is useful for finding commands for which newserv doesn't handle client IDs properly. This setting also disables certain safeguards and allows you to do some things that might crash your client.
* `$call <function-id>`: Call a quest function on your client.
* `$gc` (game server only): Send your own Guild Card to yourself.
* `$persist` (game server only): Enable or disable persistence for the current lobby or game. This determines whether the lobby/game is deleted when the last player leaves. You need the DEBUG permission in your user license to use this command because there are no game state checks when you do this. For example, if you make a game persistent, start a quest, then leave the game, the game can't be joined by anyone but also can't be deleted.
* `$sc <data>`: Send a command to yourself.
@@ -230,9 +282,10 @@ Some commands only work on the game server and not on the proxy server. The chat
* Personal state commands
* `$arrow <color-id>`: Changes your lobby arrow color.
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. To revert to your actual section id, run `$secid` with no name after it.
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. To revert to your actual section id, run `$secid` with no name after it. On the proxy server, this will not work if the remote server controls item drops (e.g. on BB, or on Schtserv with server drops enabled).
* `$rand <seed>`: Sets your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies. This also makes item drops deterministic in Blue Burst games hosted by newserv. On the proxy server, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments.
* `$exit`: If you're in a lobby, sends you to the main menu (which ends your proxy session, if you're in one). If you're in an Episode 3 game or spectator team, sends you to the lobby (but does not end your proxy session if you're in one).
* `$ln [name-or-type]`: Sets the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy server, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
* `$exit`: If you're in a lobby, sends you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, sends you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
* `$patch <name>`: Run a patch on your client. `<name>` must exactly match the name of a patch on the server.
* Blue Burst player commands (game server only)
@@ -240,20 +293,29 @@ Some commands only work on the game server and not on the proxy server. The chat
* `$edit <stat> <value>`: Modifies your character data.
* Game state commands (game server only)
* `$maxlevel <level>`: Sets the maximum level for players to join the current game.
* `$maxlevel <level>`: Sets the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
* `$minlevel <level>`: Sets the minimum level for players to join the current game.
* `$password <password>`: Sets the game's join password. To unlock the game, run `$password` with nothing after it.
* `$spec`: Toggles the allow spectators flag. If any players are spectating when this flag is disabled, they will be sent back to the lobby.
* `$saverec <name>`: Save the recording of the last Episode 3 battle.
* `$playrec <name>`: Play a battle recording. This command creates a spectator team and replays the specified battle log within it. There is a known issue which causes spectators to crash in some cases, so use of this command is currently not recommended.
* `$raretable`: Switches between using the client's or the server's drop table. No effect on BB (the server's drop table is always used). The server's rare tables are defined in JSON files in the system/rare-tables directory.
* Episode 3 commands (game server only)
* `$spec`: Toggles the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they will be sent back to the lobby.
* `$inftime`: Toggles infinite-time mode. Must be used before starting a battle. If infinite-time mode is enabled, the overall and per-phase time limits will be disabled regardless of the values chosen during battle setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
* `$defrange <min>-<max>`: Sets the DEF dice range for the next battle. If this is used, the dice range set during battle rules setup will apply only to ATK dice; DEF dice will use this range instead. Assist cards and other dice effects will still apply. Dice exchange also still applies if it is enabled.
* `$stat <what>`: Shows a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
* `$surrender`: Causes your team to immediately lose the current battle.
* `$saverec <name>`: Saves the recording of the last battle.
* `$playrec <name>`: Plays a battle recording. This command creates a spectator team and replays the specified battle log within it. There is a bug in Dolphin that makes use of this command unstable in emulation (see the "Battle records" section above).
* Cheat mode commands
* `$cheat`: Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. This command does nothing on the proxy server - cheat commands are always available there.
* `$cheat`: Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games.
* `$infhp` / `$inftp`: Enables or disables infinite HP or TP mode. Applies to only you. In infinite HP mode, one-hit KO attacks will still kill you.
* `$warp <area-id>`: Warps yourself to the given area.
* `$warpme <area-id>`: Warps yourself to the given area.
* `$warpall <area-id>`: Warps everyone in the game to the given area. You must be the leader to use this command, unless you're on the proxy server.
* `$next`: Warps yourself to the next area.
* `$swa`: Enables or disables switch assist. When enabled, the server will attempt to automatically unlock two-player doors in solo games if you step on both switches sequentially.
* `$item <data>` (or `$i <data>`): Create an item. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy server, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions.
* `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item (e.g. "Hell Saber +5 0/10/25/0/10") or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy server, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions.
* `$unset <index>`: In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed.
* Configuration commands
* `$event <event>`: Sets the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
@@ -275,18 +337,23 @@ Some versions of PSO DC will connect to a private server if you just set their D
If you're emulating PSO DC or have a disc image, you can patch the appropriate files within the disc image to make it connect to any address you want. Creating such a patch is also beyond the scope of this document.
Finally, if you're emulating PSO DC, you can modify the loaded executable in memory to make it connect anywhere you want. There is a script included with newserv that can do this for Flycast. The script only works on macOS because it uses memwatch, which is specifically for macOS, but a similar technique could be done manually using scanmem on Linux or Cheat Engine on Windows. (The script is fairly short, and what it does should be easy to understand so you can duplicate its effects with scanmem or Cheat Engine.)
#### PSO DC on Flycast
To use the script, do this:
If you're emulating PSO DC, all versions will connect to newserv by setting the following options in Flycast's `emu.cfg` file under `[network]`:
- DNS = Your newserv's server address (newserv's DNS server must be running on port 53)
- EmulateBBA = no (while some versions support the BBA, some do not, and all versions support the modem)
- Enable = yes
Once set up, the EU and US versions will work without any extra set up (other than the HL Check Disable code for USv2), while the JP versions require HL Check Disable codes to be running, and an e-mail account set up. The easiest way to set up an e-mail account is through PlanetWeb's Internet Browser for Dreamcast.
If the server is running on the same machine as Flycast, this might not work, even if you point Flycast's DNS queries at your local IP address (instead of 127.0.0.1). In this case, you can modify the loaded executable in memory to make it connect anywhere you want. There is a script included with newserv that can do this on macOS; a similar technique could be done manually using scanmem on Linux or Cheat Engine on Windows. To use the script, do this:
1. Build and install memwatch (https://github.com/fuzziqersoftware/memwatch).
2. Start Flycast and run PSO. (You must run the script below after PSO is loaded - it won't work if you run it before loading the game.)
2. Start Flycast and run PSO. (You must start PSO before running the script; it won't work if you run the script before loading the game.)
3. Run `sudo patch_flycast_memory.py <original-destination>`. Replace `<original-destination>` with the hostname that PSO wants to connect to (you can find this out by using Wireshark and looking for DNS queries). The script may take up to a minute; you can continue using Flycast while it runs, but don't start an online game until the script is done.
4. Run newserv and start an online game in PSO.
If you use this method, you'll have to run the script every time you start PSO in Flycast, but you won't have to run it again if you start another online game without restarting emulation.
Finally, the script takes an optional second argument that allows you to redirect the connection elsewhere (instead of the local machine). THis allows you to connect directly to remote servers if desired.
#### PSO PC
The version of PSO PC I have has the server addresses starting at offset 0x29CB34 in pso.exe. Using a hex editor, change those to "localhost" (without quotes) if you just want to connect to a locally-running newserv instance. Alternatively, you can add an entry to the Windows hosts file (C:\Windows\System32\drivers\etc\hosts) to redirect the connection to 127.0.0.1 (localhost) or any other IP address.
@@ -299,17 +366,14 @@ If you have PSO Plus or Episode III, it won't want to connect to a server on the
#### PSO GC on Dolphin
If you have BBA support via a tap interface, you may be able to just set the DNS server address (as you would on a real GameCube, above) and it may work. This does not work on macOS, but you can use the tapserver interface instead (below).
If you're using the HLE BBA type, set the BBA's DNS server address to newserv's IP address and it should work. (If newserv is on the same machine as Dolphin, try your local IP address or 127.0.0.1.) In PSO, use the example values below in PSO's network configuration.
If you're using a version of Dolphin with tapserver support (currently only the macOS version), you can make it connect to a newserv instance running on the same machine via the tapserver interface. You do not need to install or run tapserver, and this works for all PSO versions without any of the dual-interface trickery described above. To do this:
If you're using the TAP BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address.
If you're using a version of Dolphin with tapserver support, you can make it connect to a newserv instance running on the same machine via the tapserver interface. You do not need to install or run tapserver. To do this:
1. Set Dolphin's BBA type to tapserver (Config -> GameCube -> SP1).
2. Enable newserv's IP stack simulator according to the comments in config.json and start newserv.
3. In PSO, you have to configure the network settings manually (DHCP doesn't work), but the actual values don't matter as long as they're valid IP addresses. Example values:
- IP address: `10.0.1.5`
- Subnet mask: `255.255.255.0`
- Default gateway: `10.0.1.1`
- DNS server address 1: `10.0.1.1`
- Leave everything else blank
3. In PSO's network settings, enable DHCP ("Automatically obtain an IP address"), set DNS server address to "Automatic", and leave DHCP Hostname as "Not set". Leave the proxy server settings blank.
4. Start an online game.
### Connecting external clients
@@ -318,17 +382,26 @@ If you want to accept connections from outside your local network, you'll need t
For GC clients, you'll have to use newserv's built-in DNS server or set up your own DNS server as well. If you want external clients to be able to use your DNS server, you'll have to forward UDP port 53 to your newserv instance. Remote players can then connect to your server by entering your DNS server's IP address in their client's network configuration.
### Non-server usage
### Non-server features
newserv has many CLI options, which can be used to access functionality other than the game/proxy server. Run `newserv help` to see these options and how to use them. The non-server things newserv can do are:
newserv has many CLI options, which can be used to access functionality other than the game and proxy server. Run `newserv help` to see these options and how to use them. The non-server things newserv can do are:
* Compress or decompress data in the PRS and BC0 formats
* Compute the decompressed size of compressed PRS data without decompressing it
* Encrypt or decrypt data using any PSO version's network encryption scheme
* Encrypt or decrypt data using Episode 3's trivial scheme
* Run a brute-force search for a decryption seed
* Decode Shift-JIS text to UTF-16
* Convert quests in .gci, .dlq, or .qst format to .bin/.dat format
* Extract the contents of a .gsl archive
* Connect to another PSO server and pretend to be a client
* Format Episode 3 game data in a human-readable manner
* Compress or decompress data in PRS, PR2, or BC0 format (`compress-prs`, `compress-pr2`, `compress-bc0`, `decompress-prs`, `decompress-pr2`, `decompress-bc0`)
* Compute the decompressed size of compressed PRS data without decompressing it (`prs-size`)
* Encrypt or decrypt data using any PSO version's network encryption scheme (`encrypt-data`, `decrypt-data`)
* Encrypt or decrypt data using Episode 3's trivial scheme (`encrypt-trivial-data`, `decrypt-trivial-data`)
* Encrypt or decrypt data using the Challenge Mode text algorithm (`encrypt-challenge-data`, `decrypt-challenge-data`)
* Encrypt or decrypt PSO GC save data (.gci files) (`encrypt-gci-save`, `decrypt-gci-save`)
* Convert a PSO GC or Episode 3 snapshot file to a BMP image (`decode-gci-snapshot`)
* Find the likely round1 or round2 seed for a corrupt save file (`salvage-gci`)
* Run a brute-force search for a decryption seed (`find-decryption-seed`)
* Decode Shift-JIS text to UTF-16 (`decode-sjis`)
* Convert quests in .gci, .vms, .dlq, or .qst format to .bin/.dat format (`decode-gci`, `decode-vms`, `decode-dlq`, `decode-qst`)
* Convert quests in .bin/.dat to .qst format (`encode-qst`)
* Convert text archives (e.g. TextEnglish.pr2) to JSON and vice versa (`decode-text-archive`, `encode-text-archive`)
* Disassemble quest scripts (`disassemble-quest-script`)
* Format Episode 3 game data in a human-readable manner (`show-ep3-maps`, `show-ep3-cards`)
* Convert item data to a human-readable description, or vice versa (`describe-item`, `encode-item`)
* Connect to another PSO server and pretend to be a client (`cat-client`)
* Replay a session log for testing (`replay-log`)
* Extract the contents of a .gsl or .bml archive (`extract-gsl`, `extract-bml`)
+46
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## General
- Test PSOX (blocked on Insignia private server support)
- Implement server-side drops on non-BB game versions
- Find a way to silence audio in RunDOL.s
- Encapsulate BB server-side random state and make replays deterministic
- Implement choice search
- Write a simple status API
- Implement per-game logging
- Add default values in all command structures (like we use for Episode 3 battle commands)
- Check for RCE potential in 6x6B-6x6E commands
- Build an exception-handling abstraction in ChatCommands that shows formatted error messages in all cases
- Make reloading happen on separate threads so compression doesn't block active clients
- Implement decrypt/encrypt actions for VMS files
- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
- Figure out what causes the corruption message on PC proxy sessions and fix it
- Enable item tracking in battle/challenge games (everything should already be set up for it to work)
- Rewrite REL-based parsers so they don't assume any fixed offsets
## Episode 3
- Make disconnecting during a tournament match cause you to forfeit the match
- Enforce tournament deck restrictions (e.g. rank checks, No Assist option) when populating COMs at tournament start time
- It may be possible to send spectators back to the waiting room after a non-tournament battle by sending 6xB4x05 with environment 0x19, then 6xB4x3B again; try this
- Add support for recording battles on the proxy server (both in primary and spectator teams)
- When `reload ep3` happens and the defs file is changed, send the new defs file to all connected players who aren't in a game (if this even works - when exactly does the client decompress the defs file from the server?)
- Make `reload licenses` not vulnerable to online players' licenses overwriting licenses on disk somehow
- Implement ranks (based on total Meseta earned)
## PSOBB
- Find any remaining mismatches in enemy IDs / experience
- Support EXP multipliers
- Sale prices for non-rare weapons with specials are computed incorrectly when buying/selling at shops
- Replace enemy list, game episode, etc. with quest data when loading a quest
- Implement trade window
- Fix some edge cases on the BB proxy server (e.g. Change Ship)
- Implement less-common subcommands
- 6xAC: Sort inventory
- 6xC1, 6xC2, 6xCD, 6xCE
- 6xCC: Exchange item for team points
- 6xD8: Add S-rank weapon special
- 6xDE: Good Luck quest
- 6xE0
- 6xE1: Gallon's Plan quest
- Implement team commands
+16
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@@ -0,0 +1,16 @@
struct AITalkBin {
be_uint32_t num_scs;
be_uint32_t sc_offsets[num_scs];
struct SCDialogueEntry {
be_uint32_t num_entries;
be_uint32_t unknown_a1;
be_uint32_t size; // in bytes
struct WhenEntry {
be_uint32_t when;
be_uint32_t percent_chance; // 0-100
be_uint32_t count;
be_uint32_t string_ids[count];
} __attribute__((packed));
} __attribute__((packed));
} __attribute__((packed));
+266
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(Ep1&2 USA) Unlock all songs in BGM test
(Note: sadly, there are no secret/unused ones)
04368960 38600001
04368964 4E800020
(Ep1&2 USA v1.01) Play lobby (and event) music on Pioneer 2 also
0417E0F0 60000000
(Ep3 USA) Play lobby (and event) music in Morgue also
040B7028 60000000
(Ep3 USA) Skip white logo screens during startup
0409D774 38000007
(Episodes 1&2 USA v1.01) Skip white logo screens during startup
0413F190 38000007
(Ep3 USA) Skip agreement prompts before online game
041B50C8 38000003
(Episodes 1&2 USA v1.01) Skip agreement prompt before online game
04327D80 38000003
(Ep3 USA) Disable rate limit for pressing A during loading screens
042F9B30 38000000
(Ep3 USA) Auto-press A as fast as possible during loading screens
042F9AC0 60000000
(Ep3 USA) Replace loading screen A button sounds with random sounds
042F9B18 4804BB19
042F9B1C 5463063E
042F9B20 60631400
042F9B24 64630005
042F9B28 38800000
(Ep3 USA) Change color of loading screens
(Replace AA, RR, GG, BB appropriately)
042FA704 3CC0AARR
042FA708 60C6GGBB
(Ep3 USA) Use 16:9 aspect ratio
04383DC8 4BC87F99
0400BD60 C042DED0
0400BD64 EC5D00B2
0400BD68 4E800020
(Ep3 USA) Disable darkening effect during battle details mode
042F951C 4E800020
(Ep3 USA) Unlock all COM decks
042CA908 38600001
(Ep3 USA) Enable all lobby counter options in non-CARD lobbies
04096A8C 480000C0
04096B4C 38800007
04096BFC 4BFFFF2C
(Ep3 USA) Change HUD color mask
0438CA8C 3C00RRGG
0438CA90 6000BBAA
(Ep3 USA) Disable lobby event music (but keep the visuals)
040B705C 38000000
(Ep3 USA) Enable Pinz's Shop Super Card Capsule Machine as a fourth option
043101C0 38800004
04310238 2C1D0004
04487E8C 000000C8
(Ep3 USA) Change color of pulsing orange text (e.g. card ability names)
0457EE18 RRRRRRRR // Phase 1 (long) red component as 32-bit float (0.0-255.0)
0457EE20 GGGGGGGG // Phase 1 (long) green component as 32-bit float (0.0-255.0)
0457EE10 BBBBBBBB // Phase 1 (long) blue component as 32-bit float (0.0-255.0)
0457EE1C RRRRRRRR // Phase 2 (short) red component as 32-bit float (0.0-255.0)
0457EE24 GGGGGGGG // Phase 2 (short) green component as 32-bit float (0.0-255.0)
0457EE14 BBBBBBBB // Phase 2 (short) blue component as 32-bit float (0.0-255.0)
(Ep3 USA) Change color of pulsing orange text to be random every frame
04155D78 7CA802A6
04155D7C 7C661B78
04155D80 481EF8B1
04155D84 7C671B78
04155D88 481EF8A9
04155D8C 50677822
04155D90 64E7FF00
04155D94 90E60024
04155D98 7CA803A6
04155D9C 4E800020
(Ep3 USA) Enable color and symbol codes in info board text
(Use codes like e.g. $CG to change text colors, as described in CommandFormats.hh)
040F2E80 4BF0D41D
040F0274 4BF10025
040EFC58 4BF10641
04000298 38810008
0400029C 38C3FFFF
040002A0 8CA60001
040002A4 28050024
040002A8 4082000C
040002AC 38000009
040002B0 98060000
040002B4 28050000
040002B8 4082FFE8
040002BC 7C633050
040002C0 4E800020
(Ep3 USA) Unlock all offline free battle maps
042CAA00 38600001
(This unlocks ALL maps, including a bunch of maps with garbage names that crash if you try to play them)
(Ep3 USA) Talk to auction counter offline to get all cards
042F5D18 4BD160E8
0400BE00 9421FFE0
0400BE04 7C0802A6
0400BE08 90010024
0400BE0C 93E10010
0400BE10 93C10014
0400BE14 93A10018
0400BE18 9381001C
0400BE1C 3C60802A
0400BE20 60631BAC
0400BE24 7C6903A6
0400BE28 38600000
0400BE2C 4E800421
0400BE30 7C7F1B78
0400BE34 3C60802A
0400BE38 606315BC
0400BE3C 7C6903A6
0400BE40 7FE3FB78
0400BE44 4E800421
0400BE48 3F80802A
0400BE4C 639C17AC
0400BE50 3BC00001
0400BE54 3BA00063
0400BE58 7FE3FB78
0400BE5C 7FC4F378
0400BE60 7F8903A6
0400BE64 4E800421
0400BE68 3BBDFFFF
0400BE6C 281D0000
0400BE70 4082FFE8
0400BE74 3BDE0001
0400BE78 281E02F0
0400BE7C 4081FFD8
0400BE80 3C60802A
0400BE84 6063160C
0400BE88 7C6903A6
0400BE8C 7FE3FB78
0400BE90 4E800421
0400BE94 83E10010
0400BE98 83C10014
0400BE9C 83A10018
0400BEA0 8381001C
0400BEA4 80010024
0400BEA8 38210020
0400BEAC 7C0803A6
0400BEB0 482E9FC0
(Episodes 1&2 USA v1.01) Press L for enemy debug; enable various other debug messages
040FD9D8 38600001 # Various enemy debug messages
00153E53 00000001 # Poison fog debug 1
00153E4B 00000001 # Poison fog debug 2
040FDA18 60000000 # TObjRoomId
025CB6AA 00000000
4A588EA0 00000040
025CB6AA 00000001
TODO: Figure out more debug message conditionals (vars/functions) and add them here
(Episode 3 USA) Able to find VIP cards offline (but they're still rare)
042C0B20 4800000C
(Ep3 USA) Hold L when starting battle to enter debug menu
042C5460 4BD3AF78
040003D8 3C60804A
040003DC 60630518
040003E0 3C800002
040003E4 480C9F35
040003E8 2C030000
040003EC 4082000C
040003F0 8801001A
040003F4 48000008
040003F8 3800001A
040003FC 482C5068
(Ep3 USA) Dressing room always accessible
041A16FC 38600001
(Ep3 USA) Full dressing room v1
Can't change your class, but you start with your existing appearance
Go online with this code on after using the dressing room to fully save changes
0418EB5C 60000000
042A0184 389D0370
042A0188 387E2120
(Ep3 USA) Full dressing room v2
Can change your class, but you start with the default appearance
Go online with this code on after using the dressing room to fully save changes
04186ECC 4BFFFFD8
042A0184 389D0370
042A0188 387E2120
(Ep3 USA) Replace Options menu with debug menu
04149E70 38600019
(Ep3 USA) Jukebox is free
0430D1DC 48000024
(Ep3 USA) Use own character in battle (online only)
041FFAB0 4800001C
042A54D8 4BD5B0F9
04200A34 4BDFFB9D
041FFA9C 4BE00B35
040005D0 38600000
040005D4 3CA08049
040005D8 80A54160
040005DC 2805000F
040005E0 41820008
040005E4 481E8E24
040005E8 80ADA448
040005EC 7C042800
040005F0 41820008
040005F4 481E8E14
040005F8 38600001
040005FC 4E800020
(Ep3 USA) Disable chat smut filter
0412F8B8 7D0802A6
0412F8BC 7C661B78
0412F8C0 7C872378
0412F8C4 48217285
0412F8C8 38A30001
0412F8CC 7CE33B78
0412F8D0 7CC43378
0412F8D4 7D0803A6
0412F8D8 4BEDEBF4
(Ep3 USA) Metal tiles don't appear in Simulator map
04296904 4E800020
(Ep3 USA) Enable Boooo and Laughter soundchat sounds
Note: Without a TextEnglish.pr2/pr3 patch, the menu items for these sounds will be blank (but they will still work)
0430B734 38800029
0430B770 2C1F0029
0430B59C 2C030029
0430B5A8 5460083C
0430B5B4 7C63022E
0442B690 80258026
0442B694 8227852D
0442B698 80308031
0442B69C 8A3F8532
0442B6A0 8A408533
0442B6A4 8A418A28
0442B6A8 8A388A29
0442B6AC 8A39852E
0442B6B0 802F853D
0442B6B4 85348535
0442B6B8 853B8536
0442B6BC 8537852B
0442B6C0 853A853C
0442B6C4 853E8044
0442B6C8 80458046
0442B6CC 80478048
0442B6D0 8049804A
0442B6D4 804B804C
0442B6D8 804D804E
0442B6DC 804F802A
0442B6E0 802C0000
+5
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@@ -0,0 +1,5 @@
DC NTE: pso02.dricas.ne.jp
Nov 2000 proto: test1.st-pso.games.sega.net
Dec 2000 proto: sg107634.csrd.sega.co.jp
Jan 2001 proto: master.pso.dream-key.com
Aug 2001 proto (v2): ???
+45
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Ep3 card text corrections (from THG Discord):
- AP Absorption: Does not block Tech attacks, instead they deal 2 extra damage.
- Assault: Adds 5 AP minus the number of FCs on your field, not in your deck.
- Assist Return: If this replaces an Assist card that was not in its owner's own Assist slot, that card gets re-played in to that slot.
- Barble: His "Unfilial" ability does 3 damage, not 1.
- Berdysh: Equip requirements are Hunter and Humanoid, not either one.
- Black King Bar: "Machine Influence" doesn't need the opponent to be an attacker.
- Blade Dance: "Insanity" doesn't exist. Has "Steady Damage".
- Combo/Explosion: Adds +(# of Combo cards played in phase squared) AP, but the effect only applies once per attacker.
- EGM: "Timed EXP Sacrifice" gives 9 EXP, not 6.
- Fix: Sets all FC attacks to 2 damage, not FC attackers to 2 AP.
- Flatland: Allows summoning in any space on the board, not summoning for free.
- Ghost Blast: Damage added is 1/3 death count, not 1x.
- Gibbles +: Curse' sets MV to 1 for 6 turns, not permanently.
- Govulmer: His "AP Silence" reduces AP by 3, not to 0.
- Guil Shark: +2 damage per Guil for the "Group" ability, not +1.
- Gulgus: His "Copy" ability gives full AP and TP, not 1/2.
- Holy Ray: Doesn't have the "Enemy Bonus" ability.
- Kaladbolg: "Attack AC Unable" was a lie.
- Lock on 3: Also has the ability "DEF Cost 4 Disable".
- Mighty Knuckle: Adds 1.5x points spent as damage, not those points +1.
- Migium: Gains TP from it's "Combo" ability, not AP.
- Orland: "Sword AP Count" looks at your team, not the whole field.
- Pofuilly Slime: His "Copy" ability gives 1/2 AP and TP, not full.
- Rainbow Baton: Correctly reads as Tech OK.
- Red Slicer: "Native Influence" doesn't need the opponent to be an attacker.
- Rufina: She doubles the AP of action cards used, not her own.
- Unit Blow: Adds +3 AP per Unit Blow played in the entire Combat Phase, but the effect only applies once per attacker.
List of changes Sega made to Ep3 cards online (from THG Discord):
- Rebalanced Vanilla Cards (E rank is gone, so some cards nerfed b/c they arent locked to 1x)
- Meteor Cudgel: [Cost]5 ---> [Cost]4
- Frozen Shooter: Frozen Target now only freezes self for 2 Turns, on a 20% chance.
- Snow Queen: Frozen Target now only freezes self for 2 Turns, on a 25% chance.
- Hand Break: Hand Disruptor added (old card description is now accurate)
- Rush: [Cost]6 [AP]+0 ---> [Cost]4 [AP]+1
- Explosion: [Cost]5 ---> [Cost]4
- Resta: Range changed to Antis range (hits all ally SCs and FCs)
- Dice Half: [Cost]5 ---> [Cost]4
- Resistance: [Cost]5 ---> [Cost]4
- Independant: [Cost]4 ---> [Cost]3
- Dreamaga: [Cost]1 ---> [Cost]2
- Dengeki: [Cost]1 ---> [Cost]2
- EGM: [Cost]1 ---> [Cost]2
- Beat: [AP]+5 ---> [AP]+4
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0457EE18 437F0000 CG_color_r_phase1
0457EE20 00000000 CG_color_g_phase1
0457EE10 00000000 CG_color_b_phase1
0457EE1C 00000000 CG_color_r_phase2
0457EE24 437F0000 CG_color_g_phase2
0457EE14 00000000 CG_color_b_phase2
437F0000 == 255.0f
(Ep3 USA) Change color of pulsing orange text (e.g. card ability names)
0457EE18 RRRRRRRR // Phase 1 (long) red component as 32-bit float (0.0-255.0)
0457EE20 GGGGGGGG // Phase 1 (long) green component as 32-bit float (0.0-255.0)
0457EE10 BBBBBBBB // Phase 1 (long) blue component as 32-bit float (0.0-255.0)
0457EE1C RRRRRRRR // Phase 2 (short) red component as 32-bit float (0.0-255.0)
0457EE24 GGGGGGGG // Phase 2 (short) green component as 32-bit float (0.0-255.0)
0457EE14 BBBBBBBB // Phase 2 (short) blue component as 32-bit float (0.0-255.0)
(Ep3 USA) Change color of pulsing orange text to be random every frame
04155D78 7CA802A6
04155D7C 7C661B78
04155D80 481EF8B1
04155D84 7C671B78
04155D88 481EF8A9
04155D8C 50677822
04155D90 64E7FF00
04155D94 90E60024
04155D98 7CA803A6
04155D9C 4E800020
color codes in info board
patch 800F2E80 48253CC9 bl strlen
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800F2E80
bl [8000029C]
040F2E80 4BF0D41D bl -0x000F2BE4 /* 8000029C */
patch/preserve 800f0274 38810008 addi param_2,r1,0x8
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800F0274
bl [80000298]
040F0274 4BF10025 bl -0x000EFFDC /* 80000298 */
patch/preserve 800efc58 38810008 addi r4,r1,0x8
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800EFC58
bl [80000298]
040EFC58 4BF10641 bl -0x000EF9C0 /* 80000298 */
./m68kdasm --assemble-ppc32 --ppc32 --start-address=80000298
entry_from_send_61_and_send_98:
addi r4, r1, 8
entry_from_send_D8:
subi r6, r3, 1
again:
lbzu r5, [r6 + 1]
cmplwi r5, 0x24
bne skip_char
li r0, 0x09
stb [r6], r0
skip_char:
cmplwi r5, 0
bne again
sub r3, r6, r3
blr
04000298 38810008 addi r4, r1, 0x0008
0400029C 38C3FFFF subi r6, r3, 0x0001
040002A0 8CA60001 lbzu r5, [r6 + 0x0001]
040002A4 28050024 cmplwi r5, 36
040002A8 4082000C bne +0x0000000C /* 800002B4 */
040002AC 38000009 li r0, 0x0009
040002B0 98060000 stb [r6], r0
040002B4 28050000 cmplwi r5, 0
040002B8 4082FFE8 bne -0x00000018 /* 800002A0 */
040002BC 7C633050 subf r3, r3, r6
040002C0 4E800020 blr
Ep1&2 v1.01 version of the above code
send_D9
./m68kdasm --assemble-ppc32 --ppc32 --start-address=801DA398
bl [800002D4]
041DA398 4BE25F3D bl -0x001DA0C4 /* 800002D4 */
send_61
./m68kdasm --assemble-ppc32 --ppc32 --start-address=801DC2AC
bl [800002D0]
041DC2AC 4BE24025 bl -0x001DBFDC /* 800002D0 */
send_98
./m68kdasm --assemble-ppc32 --ppc32 --start-address=801DC144
bl [800002D0]
041DC144 4BE2418D bl -0x001DBE74 /* 800002D0 */
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800002D0
entry_from_send_61_and_send_98:
addi r4, r1, 8
entry_from_send_D8:
subi r6, r3, 1
again:
lbzu r5, [r6 + 1]
cmplwi r5, 0x24
bne skip_char
li r0, 0x09
stb [r6], r0
skip_char:
cmplwi r5, 0
bne again
sub r3, r6, r3
blr
040002D0 38810008 addi r4, r1, 0x0008
040002D4 38C3FFFF subi r6, r3, 0x0001
040002D8 8CA60001 lbzu r5, [r6 + 0x0001]
040002DC 28050024 cmplwi r5, 36
040002E0 4082000C bne +0x0000000C /* 800002EC */
040002E4 38000009 li r0, 0x0009
040002E8 98060000 stb [r6], r0
040002EC 28050000 cmplwi r5, 0
040002F0 4082FFE8 bne -0x00000018 /* 800002D8 */
040002F4 7C633050 subf r3, r3, r6
040002F8 4E800020 blr
File diff suppressed because it is too large Load Diff
+11
View File
@@ -0,0 +1,11 @@
star value tables
psobb [B1-437]
00010203 04090909 01020304 05090909 01020304 05090909 01020304 05090909 01020304 05090909 00010203 04090909 01020304 05090909 01020304 05090909 01020304 05090909 00010203 09090901 02030409 09090102 03040909 09090A0A 090A0A09 0A0A090C 0B0A0A0A 0A0A0A0B 0A090A0A 0A0A0A09 0A0A0A0A 0A0A0A0A 0A0A0B0A 0C0C0B0A 0A090A09 090A0A0A 0A0C090C 0B0A090A 090C0A0B 0A0A0A0A 0A0A0A0B 0B0A0A0A 09090A09 0C0A0A0A 0B0A0B09 0A0A090A 0A0B090B 0A0B0B0A 090A090A 0B090A0A 0A0A0A0A 0A0A0A09 090C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0009 0A0A0A0B 090A0A09 0A0A0B0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0B0B0B0B 0B0B0B0B 0B0B0B0A 0C0A0C0B 0A0A0A0A 0A0B0A0B 0B0B0B0B 0A0A090A 0A0A090B 0B0B0B0C 0C0C0C0C 0A0A0C0A 090A0C09 0A0B0A0A 0A0A0C0A 0A0A0A09 0A0C0A09 0A0A0A0A 0A090C0B 09090909 09090909 09090909 09090909 0909090B 0A0C0A0B 0B0C0A0A 0A090A0A 0A0A0B0A 0A0A0A0A 0909090A 0A090C0A 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0102 03040102 03040203 04020304 01020304 01020304 01020304 01020304 01020304 01020304 03040000 00010102 02030304 04050506 06070707 07080808 08080809 09090A0A 0A0A0A0A 0B0C0A0A 0A0A0A0A 0B0B0B0A 0B0B0C0B 0B0B0B0B 0A0A0A0A 0A0A0C09 0909090A 0A0B0C09 0B0A0A0A 0A0A0A0A 0A0A0A0B 0A0A0A0A 0A0A0A00 00010203 03040405 05050606 07070808 08080808 0A0A0A0A 0A0A0909 090A0A0A 0A0A0A0A 0A0A0B0A 0A0B0A09 0909090A 0B0B0000 0B000000 00080808 08080808 09080808 09080808 09070707 07070909 090C0909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 0A0A0B0A 0B0A0909 0B0B0B0C 0A0A0A09 0A0A0A0A 090A0A0A 0A0A0A0A 0A0A0A0A 0203050B 0203050B 0203050B 0203050B 0204060B 0204060B 0203050B 080B080A 0B020305 02030502 03050304 06030405 07080B04 06090406 09040609 06090B06 090B0909 09090909 0A0B0B0B 0B0B0B0B 0B0B0B0B 0B0B0B0B 0B0B0B0B 0A0B0B0B 0B0B0B0B
psogc [94-2F7]
00010203 04090909 01020304 05090909 01020304 05090909 01020304 05090909 01020304 05090909 00010203 04090909 01020304 05090909 01020304 05090909 01020304 05090909 00010203 09090901 02030409 09090102 03040909 09090A0A 090A0A09 0A0A090C 0B0A0A0A 0A0A0A0B 0A090A0A 0A0A0A09 0A0A0A0A 0A0A0A0A 0A0A0B0A 0C0C0B0A 0A090A09 090A0A0A 0A0C090C 0B0A090A 090C0A0B 0A0A0A0A 0A0A0A0B 0B0A0A0A 09090A09 0C0A0A0A 0B0A0B09 0A0A090A 0A0B090B 0A0B0B0A 090A090A 0B090A0A 0A0A0A0A 0A0A0A09 090C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0C0C 0C0C0009 0A0A0A0B 090A0A09 0A0A0B0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0A0A0A0A 0B0B0B0B 0B0B0B0B 0B0B0B0A 0C0A0C0B 0A0A0A0A 0A0B0A0B 0B0B0B0B 0A0A090A 0A0A090B 0B0B0B0C 0C0C0C0C 01020304 01020304 02030402 03040102 03040102 03040102 03040102 03040102 03040102 03040304 00000001 01020203 03040405 05060607 07070708 08080808 08090909 0A0A0A0A 0A0A0B0C 0A0A0A0A 0A0A0B0B 0B0A0B0B 0C0B0B0B 0B0B0000 01020303 04040505 05060607 07080808 0808080A 0A0A0A0A 0A090909 0A0A0A0A 0A0A0A0A 0A0B0A0A 0B0A0909 09090A0B 0B000000 00000000 08080808 08080809 08080809 08080809 07070707 07090909 0C090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090909 09090902 03050B02 03050B02 03050B02 03050B02 04060B02 04060B02 03050B08 0B080A0B 02030502 03050203 05030406 03040507 080B0406 09040609 04060906 090B0609 0B090909 090909
0203050B0203050B0203050B0203050B
+56
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@@ -0,0 +1,56 @@
#include "AFSArchive.hh"
#include <stdio.h>
#include <string.h>
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
using namespace std;
AFSArchive::AFSArchive(std::shared_ptr<const std::string> data)
: data(data) {
struct FileHeader {
be_uint32_t magic;
le_uint32_t num_files;
} __attribute__((packed));
struct FileEntry {
le_uint32_t offset;
le_uint32_t size;
} __attribute__((packed));
StringReader r(*this->data);
const auto& header = r.get<FileHeader>();
if (header.magic != 0x41465300) {
throw runtime_error("file is not an AFS archive");
}
while (this->entries.size() < header.num_files) {
const auto& entry = r.get<FileEntry>();
this->entries.emplace_back(Entry{.offset = entry.offset, .size = entry.size});
}
}
std::pair<const void*, size_t> AFSArchive::get(size_t index) const {
const auto& entry = this->entries.at(index);
if (entry.offset > this->data->size()) {
throw out_of_range("entry begins beyond end of archive");
}
if (entry.offset + entry.size > this->data->size()) {
throw out_of_range("entry extends beyond end of archive");
}
return make_pair(this->data->data() + entry.offset, entry.size);
}
std::string AFSArchive::get_copy(size_t index) const {
auto ret = this->get(index);
return string(reinterpret_cast<const char*>(ret.first), ret.second);
}
StringReader AFSArchive::get_reader(size_t index) const {
auto ret = this->get(index);
return StringReader(ret.first, ret.second);
}
+31
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@@ -0,0 +1,31 @@
#pragma once
#include <stdint.h>
#include <memory>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <string>
#include <unordered_map>
class AFSArchive {
public:
AFSArchive(std::shared_ptr<const std::string> data);
~AFSArchive() = default;
struct Entry {
uint64_t offset;
uint32_t size;
};
inline const std::vector<Entry>& all_entries() const {
return this->entries;
}
std::pair<const void*, size_t> get(size_t index) const;
std::string get_copy(size_t index) const;
StringReader get_reader(size_t index) const;
private:
std::shared_ptr<const std::string> data;
std::vector<Entry> entries;
};
+106
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@@ -0,0 +1,106 @@
#include "BMLArchive.hh"
#include <phosg/Encoding.hh>
#include <phosg/Filesystem.hh>
#include <stdexcept>
#include "Text.hh"
using namespace std;
template <bool IsBigEndian>
struct BMLHeader {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
parray<uint8_t, 0x04> unknown_a1;
U32T num_entries;
parray<uint8_t, 0x38> unknown_a2;
} __attribute__((packed));
template <bool IsBigEndian>
struct BMLHeaderEntry {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
ptext<char, 0x20> filename;
U32T compressed_size;
parray<uint8_t, 0x04> unknown_a1;
U32T decompressed_size;
U32T compressed_gvm_size;
U32T decompressed_gvm_size;
parray<uint8_t, 0x0C> unknown_a2;
} __attribute__((packed));
template <bool IsBigEndian>
void BMLArchive::load_t() {
StringReader r(*this->data);
const auto& header = r.get<BMLHeader<IsBigEndian>>();
size_t offset = 0x800;
while (this->entries.size() < header.num_entries) {
const auto& entry = r.get<BMLHeaderEntry<IsBigEndian>>();
if (offset + entry.compressed_size > this->data->size()) {
throw runtime_error("BML data entry extends beyond end of data");
}
size_t data_offset = offset;
offset = (offset + entry.compressed_size + 0x1F) & (~0x1F);
if (offset + entry.compressed_gvm_size > this->data->size()) {
throw runtime_error("BML GVM entry extends beyond end of data");
}
size_t gvm_offset = offset;
offset = (offset + entry.compressed_gvm_size + 0x1F) & (~0x1F);
this->entries.emplace(entry.filename, Entry{data_offset, entry.compressed_size, gvm_offset, entry.compressed_gvm_size});
}
}
BMLArchive::BMLArchive(shared_ptr<const string> data, bool big_endian)
: data(data) {
if (big_endian) {
this->load_t<true>();
} else {
this->load_t<false>();
}
}
const unordered_map<string, BMLArchive::Entry> BMLArchive::all_entries() const {
return this->entries;
}
pair<const void*, size_t> BMLArchive::get(const std::string& name) const {
try {
const auto& entry = this->entries.at(name);
return make_pair(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("BML does not contain file: " + name);
}
}
pair<const void*, size_t> BMLArchive::get_gvm(const std::string& name) const {
try {
const auto& entry = this->entries.at(name);
return make_pair(this->data->data() + entry.gvm_offset, entry.gvm_size);
} catch (const out_of_range&) {
throw out_of_range("BML does not contain file: " + name);
}
}
string BMLArchive::get_copy(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return this->data->substr(entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("BML does not contain file: " + name);
}
}
StringReader BMLArchive::get_reader(const string& name) const {
try {
const auto& entry = this->entries.at(name);
return StringReader(this->data->data() + entry.offset, entry.size);
} catch (const out_of_range&) {
throw out_of_range("BML does not contain file: " + name);
}
}
+36
View File
@@ -0,0 +1,36 @@
#pragma once
#include <stdint.h>
#include <memory>
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include <string>
#include <unordered_map>
class BMLArchive {
public:
BMLArchive(std::shared_ptr<const std::string> data, bool big_endian);
~BMLArchive() = default;
struct Entry {
uint64_t offset;
uint32_t size;
uint64_t gvm_offset;
uint32_t gvm_size;
};
const std::unordered_map<std::string, Entry> all_entries() const;
std::pair<const void*, size_t> get(const std::string& name) const;
std::pair<const void*, size_t> get_gvm(const std::string& name) const;
std::string get_copy(const std::string& name) const;
StringReader get_reader(const std::string& name) const;
private:
template <bool IsBigEndian>
void load_t();
std::shared_ptr<const std::string> data;
std::unordered_map<std::string, Entry> entries;
};
+115
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@@ -0,0 +1,115 @@
#include "BattleParamsIndex.hh"
#include <phosg/Filesystem.hh>
#include <phosg/Strings.hh>
#include "Loggers.hh"
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
using namespace std;
string BattleParamsIndex::Entry::str() const {
string a1str = format_data_string(this->unknown_a1.data(), this->unknown_a1.bytes());
return string_printf(
"BattleParamsEntry[ATP=%hu PSV=%hu EVP=%hu HP=%hu DFP=%hu ATA=%hu LCK=%hu ESP=%hu a1=%s EXP=%" PRIu32 " diff=%" PRIu32 "]",
this->atp.load(),
this->psv.load(),
this->evp.load(),
this->hp.load(),
this->dfp.load(),
this->ata.load(),
this->lck.load(),
this->esp.load(),
a1str.c_str(),
this->experience.load(),
this->difficulty.load());
}
void BattleParamsIndex::Table::print(FILE* stream) const {
auto print_entry = +[](FILE* stream, const Entry& e) {
string a1str = format_data_string(e.unknown_a1.data(), e.unknown_a1.bytes());
fprintf(stream,
"%5hu %5hu %5hu %5hu %5hu %5hu %5hu %5hu %s %5" PRIu32 " %5" PRIu32,
e.atp.load(),
e.psv.load(),
e.evp.load(),
e.hp.load(),
e.dfp.load(),
e.ata.load(),
e.lck.load(),
e.esp.load(),
a1str.c_str(),
e.experience.load(),
e.difficulty.load());
};
for (size_t diff = 0; diff < 4; diff++) {
fprintf(stream, "%c ZZ ATP PSV EVP HP DFP ATA LCK ESP A1 EXP DIFF\n",
abbreviation_for_difficulty(diff));
for (size_t z = 0; z < 0x60; z++) {
fprintf(stream, " %02zX ", z);
print_entry(stream, this->difficulty[diff][z]);
fputc('\n', stream);
}
}
}
BattleParamsIndex::BattleParamsIndex(
shared_ptr<const string> data_on_ep1,
shared_ptr<const string> data_on_ep2,
shared_ptr<const string> data_on_ep4,
shared_ptr<const string> data_off_ep1,
shared_ptr<const string> data_off_ep2,
shared_ptr<const string> data_off_ep4) {
this->files[0][0].data = data_on_ep1;
this->files[0][1].data = data_on_ep2;
this->files[0][2].data = data_on_ep4;
this->files[1][0].data = data_off_ep1;
this->files[1][1].data = data_off_ep2;
this->files[1][2].data = data_off_ep4;
for (uint8_t is_solo = 0; is_solo < 2; is_solo++) {
for (uint8_t episode = 0; episode < 3; episode++) {
auto& file = this->files[is_solo][episode];
if (file.data->size() < sizeof(Table)) {
throw runtime_error(string_printf(
"battle params table size is incorrect (expected %zX bytes, have %zX bytes; is_solo=%hhu, episode=%hhu)",
sizeof(Table), file.data->size(), is_solo, episode));
}
file.table = reinterpret_cast<const Table*>(file.data->data());
}
}
}
const BattleParamsIndex::Entry& BattleParamsIndex::get(
bool solo, Episode episode, uint8_t difficulty, EnemyType type) const {
return this->get(solo, episode, difficulty, battle_param_index_for_enemy_type(episode, type));
}
const BattleParamsIndex::Entry& BattleParamsIndex::get(
bool solo, Episode episode, uint8_t difficulty, size_t index) const {
if (difficulty > 4) {
throw invalid_argument("incorrect difficulty");
}
if (index >= 0x60) {
throw invalid_argument("incorrect monster type");
}
uint8_t ep_index;
switch (episode) {
case Episode::EP1:
ep_index = 0;
break;
case Episode::EP2:
ep_index = 1;
break;
case Episode::EP4:
ep_index = 2;
break;
default:
throw invalid_argument("invalid episode");
}
return this->files[!!solo][ep_index].table->difficulty[difficulty][index];
}
+60
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@@ -0,0 +1,60 @@
#pragma once
#include <inttypes.h>
#include <memory>
#include <phosg/Encoding.hh>
#include <random>
#include <string>
#include <vector>
#include "EnemyType.hh"
#include "StaticGameData.hh"
#include "Text.hh"
class BattleParamsIndex {
public:
struct Entry {
le_uint16_t atp; // attack power
le_uint16_t psv; // perseverance (intelligence?)
le_uint16_t evp; // evasion
le_uint16_t hp; // hit points
le_uint16_t dfp; // defense
le_uint16_t ata; // accuracy
le_uint16_t lck; // luck
le_uint16_t esp; // ???
parray<uint8_t, 0x0C> unknown_a1;
le_uint32_t experience;
le_uint32_t difficulty;
std::string str() const;
} __attribute__((packed));
struct Table {
parray<parray<Entry, 0x60>, 4> difficulty;
void print(FILE* stream) const;
} __attribute__((packed));
BattleParamsIndex(
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const Entry& get(
bool solo, Episode episode, uint8_t difficulty, EnemyType type) const;
const Entry& get(
bool solo, Episode episode, uint8_t difficulty, size_t entry_index) const;
private:
struct LoadedFile {
std::shared_ptr<const std::string> data;
const Table* table;
};
// online/offline, episode
LoadedFile files[2][3];
};
+16 -20
View File
@@ -8,8 +8,8 @@
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
@@ -24,29 +24,27 @@
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "SendCommands.hh"
#include "ProxyCommands.hh"
#include "ReceiveCommands.hh"
#include "ReceiveSubcommands.hh"
#include "ProxyCommands.hh"
#include "SendCommands.hh"
using namespace std;
CatSession::CatSession(
shared_ptr<struct event_base> base,
const struct sockaddr_storage& remote,
GameVersion version,
shared_ptr<const PSOBBEncryption::KeyFile> bb_key_file)
: Shell(base),
log("[CatSession] ", proxy_server_log.min_level),
channel(
version,
CatSession::dispatch_on_channel_input,
CatSession::dispatch_on_channel_error,
this,
"CatSession"),
bb_key_file(bb_key_file) {
: Shell(base),
log("[CatSession] ", proxy_server_log.min_level),
channel(
version,
CatSession::dispatch_on_channel_input,
CatSession::dispatch_on_channel_error,
this,
"CatSession"),
bb_key_file(bb_key_file) {
if (remote.ss_family != AF_INET) {
throw runtime_error("remote is not AF_INET");
}
@@ -62,7 +60,7 @@ CatSession::CatSession(
this->channel.set_bufferevent(bev);
if (bufferevent_socket_connect(this->channel.bev.get(),
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
reinterpret_cast<const sockaddr*>(&remote), sizeof(struct sockaddr_in)) != 0) {
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
}
@@ -77,8 +75,7 @@ void CatSession::on_channel_input(
uint16_t command, uint32_t flag, std::string& data) {
if (this->channel.version != GameVersion::BB) {
if (command == 0x02 || command == 0x17 || command == 0x91 || command == 0x9B) {
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data,
sizeof(S_ServerInitDefault_DC_PC_V3_02_17_91_9B), 0xFFFF);
const auto& cmd = check_size_t<S_ServerInitDefault_DC_PC_V3_02_17_91_9B>(data, 0xFFFF);
if ((this->channel.version == GameVersion::GC) ||
(this->channel.version == GameVersion::XB)) {
this->channel.crypt_in.reset(new PSOV3Encryption(cmd.server_key));
@@ -97,8 +94,7 @@ void CatSession::on_channel_input(
if (!this->bb_key_file) {
throw runtime_error("BB encryption requires a key file");
}
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data,
sizeof(S_ServerInitDefault_BB_03_9B), 0xFFFF);
const auto& cmd = check_size_t<S_ServerInitDefault_BB_03_9B>(data, 0xFFFF);
this->channel.crypt_in.reset(new PSOBBEncryption(*this->bb_key_file, &cmd.server_key[0], sizeof(cmd.server_key)));
this->channel.crypt_out.reset(new PSOBBEncryption(*this->bb_key_file, &cmd.client_key[0], sizeof(cmd.client_key)));
this->log.info("Enabled BB encryption");
@@ -133,7 +129,7 @@ void CatSession::on_channel_error(short events) {
}
}
void CatSession::print_prompt() { }
void CatSession::print_prompt() {}
void CatSession::execute_command(const std::string& command) {
string full_cmd = parse_data_string(command, nullptr, ParseDataFlags::ALLOW_FILES);
+5 -7
View File
@@ -2,22 +2,20 @@
#include <event2/event.h>
#include <map>
#include <unordered_map>
#include <unordered_set>
#include <functional>
#include <vector>
#include <string>
#include <map>
#include <memory>
#include <phosg/Filesystem.hh>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "ServerState.hh"
#include "Shell.hh"
class CatSession : public Shell {
public:
CatSession(
+56 -55
View File
@@ -1,9 +1,9 @@
#include "Channel.hh"
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
@@ -15,19 +15,13 @@
using namespace std;
extern bool use_terminal_colors;
static void flush_and_free_bufferevent(struct bufferevent* bev) {
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
bufferevent_free(bev);
}
Channel::Channel(
GameVersion version,
on_command_received_t on_command_received,
@@ -36,14 +30,14 @@ Channel::Channel(
const string& name,
TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
version(version),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
: bev(nullptr, flush_and_free_bufferevent),
version(version),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
}
Channel::Channel(
@@ -55,14 +49,14 @@ Channel::Channel(
const string& name,
TerminalFormat terminal_send_color,
TerminalFormat terminal_recv_color)
: bev(nullptr, flush_and_free_bufferevent),
version(version),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
: bev(nullptr, flush_and_free_bufferevent),
version(version),
name(name),
terminal_send_color(terminal_send_color),
terminal_recv_color(terminal_recv_color),
on_command_received(on_command_received),
on_error(on_error),
context_obj(context_obj) {
this->set_bufferevent(bev);
}
@@ -114,8 +108,6 @@ void Channel::set_bufferevent(struct bufferevent* bev) {
}
}
void Channel::disconnect() {
if (this->bev.get()) {
// If the output buffer is not empty, move the bufferevent into the draining
@@ -157,15 +149,12 @@ void Channel::disconnect() {
this->crypt_out.reset();
}
Channel::Message Channel::recv(bool print_contents) {
Channel::Message Channel::recv() {
struct evbuffer* buf = bufferevent_get_input(this->bev.get());
size_t header_size = (this->version == GameVersion::BB) ? 8 : 4;
PSOCommandHeader header;
if (evbuffer_copyout(buf, &header, header_size)
< static_cast<ssize_t>(header_size)) {
if (evbuffer_copyout(buf, &header, header_size) < static_cast<ssize_t>(header_size)) {
throw out_of_range("no command available");
}
@@ -179,7 +168,8 @@ Channel::Message Channel::recv(bool print_contents) {
// is not reflected in the size field. This logic does not occur if encryption
// is not yet enabled.
size_t command_physical_size = (this->crypt_in.get() && (version == GameVersion::BB))
? ((command_logical_size + 7) & ~7) : command_logical_size;
? ((command_logical_size + 7) & ~7)
: command_logical_size;
if (evbuffer_get_length(buf) < command_physical_size) {
throw out_of_range("no command available");
}
@@ -190,8 +180,7 @@ Channel::Message Channel::recv(bool print_contents) {
// consistent state.
string header_data(header_size, '\0');
if (evbuffer_remove(buf, header_data.data(), header_data.size())
< static_cast<ssize_t>(header_data.size())) {
if (evbuffer_remove(buf, header_data.data(), header_data.size()) < static_cast<ssize_t>(header_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
if (this->crypt_in.get()) {
@@ -199,8 +188,7 @@ Channel::Message Channel::recv(bool print_contents) {
}
string command_data(command_physical_size - header_size, '\0');
if (evbuffer_remove(buf, command_data.data(), command_data.size())
< static_cast<ssize_t>(command_data.size())) {
if (evbuffer_remove(buf, command_data.data(), command_data.size()) < static_cast<ssize_t>(command_data.size())) {
throw logic_error("enough bytes available, but could not remove them");
}
@@ -216,18 +204,20 @@ Channel::Message Channel::recv(bool print_contents) {
}
command_data.resize(command_logical_size - header_size);
if (print_contents && (this->terminal_recv_color != TerminalFormat::END)) {
if (command_data_log.should_log(LogLevel::INFO) && (this->terminal_recv_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_recv_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, this->terminal_recv_color, TerminalFormat::BOLD, TerminalFormat::END);
}
if (version == GameVersion::BB) {
command_data_log.info("Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")",
command_data_log.info(
"Received from %s (version=BB command=%04hX flag=%08" PRIX32 ")",
this->name.c_str(),
header.command(this->version),
header.flag(this->version));
} else {
command_data_log.info("Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")",
command_data_log.info(
"Received from %s (version=%s command=%02hX flag=%02" PRIX32 ")",
this->name.c_str(),
name_for_version(this->version),
header.command(this->version),
@@ -245,19 +235,27 @@ Channel::Message Channel::recv(bool print_contents) {
}
return {
.command = header.command(this->version),
.flag = header.flag(this->version),
.data = move(command_data),
.command = header.command(this->version),
.flag = header.flag(this->version),
.data = std::move(command_data),
};
}
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size,
bool print_contents) {
void Channel::send(uint16_t cmd, uint32_t flag, bool silent) {
this->send(cmd, flag, nullptr, 0, silent);
}
void Channel::send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent) {
if (!this->connected()) {
channel_exceptions_log.warning("Attempted to send command on closed channel; dropping data");
return;
}
size_t size = 0;
for (const auto& b : blocks) {
size += b.second;
}
string send_data;
size_t logical_size;
size_t send_data_size = 0;
@@ -327,12 +325,13 @@ void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size,
throw runtime_error("outbound command too large");
}
if (send_data.size() < send_data_size) {
send_data.append(reinterpret_cast<const char*>(data), size);
send_data.resize(send_data_size, '\0');
send_data.reserve(send_data_size);
for (const auto& b : blocks) {
send_data.append(reinterpret_cast<const char*>(b.first), b.second);
}
send_data.resize(send_data_size, '\0');
if (print_contents && (this->terminal_send_color != TerminalFormat::END)) {
if (!silent && (command_data_log.should_log(LogLevel::INFO)) && (this->terminal_send_color != TerminalFormat::END)) {
if (use_terminal_colors && this->terminal_send_color != TerminalFormat::NORMAL) {
print_color_escape(stderr, TerminalFormat::FG_YELLOW, TerminalFormat::BOLD, TerminalFormat::END);
}
@@ -357,11 +356,15 @@ void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size,
evbuffer_add(buf, send_data.data(), send_data.size());
}
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool print_contents) {
this->send(cmd, flag, data.data(), data.size(), print_contents);
void Channel::send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent) {
this->send(cmd, flag, {make_pair(data, size)}, silent);
}
void Channel::send(const void* data, size_t size, bool print_contents) {
void Channel::send(uint16_t cmd, uint32_t flag, const string& data, bool silent) {
this->send(cmd, flag, data.data(), data.size(), silent);
}
void Channel::send(const void* data, size_t size, bool silent) {
size_t header_size = (this->version == GameVersion::BB) ? 8 : 4;
const auto* header = reinterpret_cast<const PSOCommandHeader*>(data);
this->send(
@@ -369,15 +372,13 @@ void Channel::send(const void* data, size_t size, bool print_contents) {
header->flag(this->version),
reinterpret_cast<const uint8_t*>(data) + header_size,
size - header_size,
print_contents);
silent);
}
void Channel::send(const string& data, bool print_contents) {
return this->send(data.data(), data.size(), print_contents);
void Channel::send(const string& data, bool silent) {
return this->send(data.data(), data.size(), silent);
}
void Channel::dispatch_on_input(struct bufferevent*, void* ctx) {
Channel* ch = reinterpret_cast<Channel*>(ctx);
// The client can be disconnected during on_command_received, so we have to
+10 -9
View File
@@ -9,8 +9,6 @@
#include "PSOProtocol.hh"
#include "Version.hh"
struct Channel {
std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)> bev;
struct sockaddr_storage local_addr;
@@ -77,20 +75,23 @@ struct Channel {
void disconnect();
// Receives a message. Throws std::out_of_range if no messages are available.
Message recv(bool print_contents = true);
Message recv();
// Sends a message with an automatically-constructed header.
void send(uint16_t cmd, uint32_t flag = 0, const void* data = nullptr, size_t size = 0, bool print_contents = true);
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool print_contents = true);
void send(uint16_t cmd, uint32_t flag = 0, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const void* data, size_t size, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::vector<std::pair<const void*, size_t>> blocks, bool silent = false);
void send(uint16_t cmd, uint32_t flag, const std::string& data, bool silent = false);
template <typename CmdT>
void send(uint16_t cmd, uint32_t flag, const CmdT& data) {
this->send(cmd, flag, &data, sizeof(data));
requires(!std::is_pointer_v<CmdT>)
void send(uint16_t cmd, uint32_t flag, const CmdT& data, bool silent = false) {
this->send(cmd, flag, &data, sizeof(data), silent);
}
// Sends a message with a pre-existing header (as the first few bytes in the
// data)
void send(const void* data = nullptr, size_t size = 0, bool print_contents = true);
void send(const std::string& data, bool print_contents = true);
void send(const void* data, size_t size, bool silent = false);
void send(const std::string& data, bool silent = false);
private:
static void dispatch_on_input(struct bufferevent*, void* ctx);
+803 -428
View File
File diff suppressed because it is too large Load Diff
+4 -6
View File
@@ -5,12 +5,10 @@
#include <memory>
#include <string>
#include "ServerState.hh"
#include "Lobby.hh"
#include "Client.hh"
#include "Lobby.hh"
#include "ProxyServer.hh"
#include "ServerState.hh"
void on_chat_command(std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l,
std::shared_ptr<Client> c, const std::u16string& text);
void on_chat_command(std::shared_ptr<ServerState> s,
ProxyServer::LinkedSession& session, const std::u16string& text);
void on_chat_command(std::shared_ptr<Client> c, const std::u16string& text);
void on_chat_command(std::shared_ptr<ProxyServer::LinkedSession> ses, const std::u16string& text);
+158 -59
View File
@@ -1,9 +1,9 @@
#include "Client.hh"
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
@@ -12,74 +12,84 @@
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "Server.hh"
#include "Version.hh"
using namespace std;
const uint64_t CLIENT_CONFIG_MAGIC = 0x492A890E82AC9839;
FileContentsCache client_options_cache(3600000000ULL);
static atomic<uint64_t> next_id(1);
ClientOptions::ClientOptions()
: switch_assist(false),
infinite_hp(false),
infinite_tp(false),
prefer_high_lobby_client_id(false),
override_section_id(-1),
override_lobby_event(-1),
override_lobby_number(-1),
override_random_seed(-1),
save_files(false),
enable_chat_commands(true),
enable_chat_filter(true),
suppress_remote_login(false),
zero_remote_guild_card(false),
ep3_infinite_meseta(false),
red_name(false),
blank_name(false),
function_call_return_value(-1) { }
: switch_assist(false),
infinite_hp(false),
infinite_tp(false),
debug(false),
override_section_id(-1),
override_lobby_event(-1),
override_lobby_number(-1),
override_random_seed(-1),
save_files(false),
enable_chat_commands(true),
enable_chat_filter(true),
enable_player_notifications(false),
suppress_client_pings(false),
suppress_remote_login(false),
zero_remote_guild_card(false),
ep3_infinite_meseta(false),
ep3_infinite_time(false),
red_name(false),
blank_name(false),
function_call_return_value(-1) {}
Client::Client(
shared_ptr<Server> server,
struct bufferevent* bev,
GameVersion version,
ServerBehavior server_behavior)
: id(next_id++),
log("", client_log.min_level),
bb_game_state(0),
flags(flags_for_version(version, -1)),
channel(bev, version, nullptr, nullptr, this, string_printf("C-%" PRIX64, this->id), TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN),
server_behavior(server_behavior),
should_disconnect(false),
should_send_to_lobby_server(false),
should_send_to_proxy_server(false),
proxy_destination_address(0),
proxy_destination_port(0),
x(0.0f),
z(0.0f),
area(0),
lobby_id(0),
lobby_client_id(0),
lobby_arrow_color(0),
preferred_lobby_id(-1),
save_game_data_event(
event_new(
bufferevent_get_base(bev), -1, EV_TIMEOUT | EV_PERSIST,
&Client::dispatch_save_game_data, this),
event_free),
card_battle_table_number(-1),
card_battle_table_seat_number(0),
card_battle_table_seat_state(0),
next_exp_value(0),
can_chat(true),
pending_bb_save_player_index(0),
dol_base_addr(0) {
: server(server),
id(next_id++),
log(string_printf("[C-%" PRIX64 "] ", this->id), client_log.min_level),
bb_game_state(0),
flags(flags_for_version(version, -1)),
specific_version(default_specific_version_for_version(version, -1)),
channel(bev, version, nullptr, nullptr, this, string_printf("C-%" PRIX64, this->id), TerminalFormat::FG_YELLOW, TerminalFormat::FG_GREEN),
server_behavior(server_behavior),
should_disconnect(false),
should_send_to_lobby_server(false),
should_send_to_proxy_server(false),
proxy_destination_address(0),
proxy_destination_port(0),
x(0.0f),
z(0.0f),
area(0),
lobby_client_id(0),
lobby_arrow_color(0),
preferred_lobby_id(-1),
save_game_data_event(
event_new(
bufferevent_get_base(bev), -1, EV_TIMEOUT | EV_PERSIST,
&Client::dispatch_save_game_data, this),
event_free),
send_ping_event(
event_new(
bufferevent_get_base(bev), -1, EV_TIMEOUT,
&Client::dispatch_send_ping, this),
event_free),
idle_timeout_event(
event_new(
bufferevent_get_base(bev), -1, EV_TIMEOUT,
&Client::dispatch_idle_timeout, this),
event_free),
card_battle_table_number(-1),
card_battle_table_seat_number(0),
card_battle_table_seat_state(0),
next_exp_value(0),
can_chat(true),
use_server_rare_tables(false),
pending_bb_save_player_index(0),
dol_base_addr(0) {
this->last_switch_enabled_command.header.subcommand = 0;
memset(&this->next_connection_addr, 0, sizeof(this->next_connection_addr));
@@ -87,6 +97,9 @@ Client::Client(
struct timeval tv = usecs_to_timeval(60000000); // 1 minute
event_add(this->save_game_data_event.get(), &tv);
}
this->reschedule_ping_and_timeout_events();
this->log.info("Created");
}
Client::~Client() {
@@ -96,20 +109,75 @@ Client::~Client() {
this->log.warning(" %s", it.first.c_str());
}
}
this->log.info("Deleted");
}
void Client::set_license(shared_ptr<const License> l) {
void Client::reschedule_ping_and_timeout_events() {
struct timeval ping_tv = usecs_to_timeval(30000000); // 30 seconds
event_add(this->send_ping_event.get(), &ping_tv);
struct timeval idle_tv = usecs_to_timeval(60000000); // 1 minute
event_add(this->idle_timeout_event.get(), &idle_tv);
}
QuestScriptVersion Client::quest_version() const {
switch (this->version()) {
case GameVersion::DC:
if (this->flags & Flag::IS_DC_TRIAL_EDITION) {
return QuestScriptVersion::DC_NTE;
} else if (this->flags & Flag::IS_DC_V1) {
return QuestScriptVersion::DC_V1;
} else {
return QuestScriptVersion::DC_V2;
}
case GameVersion::PC:
return QuestScriptVersion::PC_V2;
case GameVersion::GC:
if (this->flags & Flag::IS_GC_TRIAL_EDITION) {
return QuestScriptVersion::GC_NTE;
} else if (this->flags & Flag::IS_EPISODE_3) {
return QuestScriptVersion::GC_EP3;
} else {
return QuestScriptVersion::GC_V3;
}
case GameVersion::XB:
return QuestScriptVersion::XB_V3;
case GameVersion::BB:
return QuestScriptVersion::BB_V4;
default:
throw logic_error("client\'s game version does not have a quest version");
}
}
void Client::set_license(shared_ptr<License> l) {
this->license = l;
this->game_data.guild_card_number = this->license->serial_number;
if (this->version() == GameVersion::BB) {
this->game_data.bb_username = this->license->username;
this->game_data.bb_username = this->license->bb_username;
}
}
shared_ptr<ServerState> Client::require_server_state() const {
auto server = this->server.lock();
if (!server) {
throw logic_error("server is deleted");
}
return server->get_state();
}
shared_ptr<Lobby> Client::require_lobby() const {
auto l = this->lobby.lock();
if (!l) {
throw runtime_error("client not in any lobby");
}
return l;
}
ClientConfig Client::export_config() const {
ClientConfig cc;
cc.magic = CLIENT_CONFIG_MAGIC;
cc.flags = this->flags;
cc.specific_version = this->specific_version;
cc.proxy_destination_address = this->proxy_destination_address;
cc.proxy_destination_port = this->proxy_destination_port;
cc.unused.clear(0xFF);
@@ -130,6 +198,7 @@ void Client::import_config(const ClientConfig& cc) {
throw invalid_argument("invalid client config");
}
this->flags = cc.flags;
this->specific_version = cc.specific_version;
this->proxy_destination_address = cc.proxy_destination_address;
this->proxy_destination_port = cc.proxy_destination_port;
}
@@ -140,8 +209,6 @@ void Client::import_config(const ClientConfigBB& cc) {
this->game_data.bb_player_index = cc.bb_player_index;
}
void Client::dispatch_save_game_data(evutil_socket_t, short, void* ctx) {
reinterpret_cast<Client*>(ctx)->save_game_data();
}
@@ -157,3 +224,35 @@ void Client::save_game_data() {
this->game_data.save_player_data();
}
}
void Client::dispatch_send_ping(evutil_socket_t, short, void* ctx) {
reinterpret_cast<Client*>(ctx)->send_ping();
}
void Client::send_ping() {
if (this->version() != GameVersion::PATCH) {
this->log.info("Sending ping command");
// The game doesn't use this timestamp; we only use it for debugging purposes
be_uint64_t timestamp = now();
try {
this->channel.send(0x1D, 0x00, &timestamp, sizeof(be_uint64_t));
} catch (const exception& e) {
this->log.info("Failed to send ping: %s", e.what());
}
}
}
void Client::dispatch_idle_timeout(evutil_socket_t, short, void* ctx) {
reinterpret_cast<Client*>(ctx)->idle_timeout();
}
void Client::idle_timeout() {
this->log.info("Idle timeout expired");
auto s = this->server.lock();
if (s) {
auto c = this->shared_from_this();
s->disconnect_client(c);
} else {
this->log.info("Server is deleted; cannot disconnect client");
}
}
+92 -47
View File
@@ -6,42 +6,44 @@
#include "Channel.hh"
#include "CommandFormats.hh"
#include "Episode3/BattleRecord.hh"
#include "Episode3/Tournament.hh"
#include "FileContentsCache.hh"
#include "FunctionCompiler.hh"
#include "License.hh"
#include "PatchFileIndex.hh"
#include "Player.hh"
#include "PSOEncryption.hh"
#include "PSOProtocol.hh"
#include "PatchFileIndex.hh"
#include "Player.hh"
#include "QuestScript.hh"
#include "Text.hh"
#include "Episode3/BattleRecord.hh"
#include "Episode3/Tournament.hh"
extern const uint64_t CLIENT_CONFIG_MAGIC;
extern FileContentsCache client_options_cache;
class Server;
struct Lobby;
struct ClientOptions {
// Options used on both game and proxy server
bool switch_assist;
bool infinite_hp;
bool infinite_tp;
bool prefer_high_lobby_client_id;
int16_t override_section_id;
int16_t override_lobby_event;
int16_t override_lobby_number;
bool debug;
int16_t override_section_id; // -1 = no override
int16_t override_lobby_event; // -1 = no override
int16_t override_lobby_number; // -1 = no override
int64_t override_random_seed;
// Options used only on proxy server
bool save_files;
bool enable_chat_commands;
bool enable_chat_filter;
bool enable_player_notifications;
bool suppress_client_pings;
bool suppress_remote_login;
bool zero_remote_guild_card;
bool ep3_infinite_meseta;
bool ep3_infinite_time;
bool red_name;
bool blank_name;
int64_t function_call_return_value; // -1 = don't block function calls
@@ -49,69 +51,88 @@ struct ClientOptions {
ClientOptions();
};
struct Client {
struct Client : public std::enable_shared_from_this<Client> {
enum Flag {
// This flag has two meanings. If set on a client with GameVersion::DC, then
// IS_DC_V1 is also set. In this case, the client is DC Network Trial
// Edition, which uses several commands that no other version uses. If this
// flag is set without IS_DC_V1, then the client is GC Episodes 1 & 2 Trial
// Edition, and therefore uses V2 encryption instead of V3 encryption, and
// doesn't support some commands.
// Note that this flag is NOT set for Episode 3 Trial Edition clients, since
// that version is similar enough to the release version of Episode 3 that
// newserv does not have to change its behavior at all.
IS_TRIAL_EDITION = 0x00002000,
// Client is DC Network Trial Edition, which is missing a lot of features
// and uses some different command numbers than any other version
IS_DC_TRIAL_EDITION = 0x00002000,
// A 90 01 command has been sent (which proto will send a 93 in response to,
// and actual DCv1 will send a 92)
CHECKED_FOR_DC_V1_PROTOTYPE = 0x00080000,
// Client is DC v1 prototype
IS_DC_V1_PROTOTYPE = 0x00040000,
// Client is DC v1
IS_DC_V1 = 0x00000010,
IS_DC_V1 = 0x00000010,
// Client is GC Episodes 1&2 Trial Edition, which is much more like PC than
// actual GC Episodes 1&2 - it uses PC encryption and is missing most of the
// features added in Episodes 1&2
IS_GC_TRIAL_EDITION = 0x00200000,
// Client is GC Episode 3 Trial Edition, which is fairly close to the final
// Episode 3 build, but is missing a few commands that we'll have to avoid
// sending
IS_EP3_TRIAL_EDITION = 0x00400000,
// For patch server clients, client is Blue Burst rather than PC
IS_BB_PATCH = 0x00000001,
IS_BB_PATCH = 0x00000001,
// After joining a lobby, client will no longer send D6 commands when they
// close message boxes
NO_D6_AFTER_LOBBY = 0x00000002,
NO_D6_AFTER_LOBBY = 0x00000002,
// Client has the above flag and has already joined a lobby, or is not GC
NO_D6 = 0x00000004,
NO_D6 = 0x00000004,
// Client is Episode 3, should be able to see CARD lobbies, and should only
// be able to see/join games with the EPISODE_3_ONLY flag
IS_EPISODE_3 = 0x00000008,
IS_EPISODE_3 = 0x00000008,
// Client disconnects if it receives B2 (send_function_call)
NO_SEND_FUNCTION_CALL = 0x00000200,
NO_SEND_FUNCTION_CALL = 0x00000200,
// Client requires doubly-encrypted code section in send_function_call
ENCRYPTED_SEND_FUNCTION_CALL = 0x00000800,
ENCRYPTED_SEND_FUNCTION_CALL = 0x00000800,
// Client supports send_function_call but does not actually run the code
SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x00001000,
SEND_FUNCTION_CALL_CHECKSUM_ONLY = 0x00001000,
// Client supports send_function_call and clears its caches properly before
// calling the function (so we don't need to patch it)
SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x00020000,
// Client is vulnerable to a buffer overflow that we can use to enable
// send_function_call
USE_OVERFLOW_FOR_SEND_FUNCTION_CALL = 0x00008000,
// Client is loading into a game
LOADING = 0x00000020,
LOADING = 0x00000020,
// Client is loading a quest
LOADING_QUEST = 0x00000040,
// Client is waiting to join an Episode 3 card auction
AWAITING_CARD_AUCTION = 0x00010000,
LOADING_QUEST = 0x00000040,
// Client is loading a joinable quest that has already started
LOADING_RUNNING_QUEST = 0x00100000,
// Client is waiting for other players to join a tournament game
LOADING_TOURNAMENT = 0x00010000,
// Client is in the information menu (login server only)
IN_INFORMATION_MENU = 0x00000080,
IN_INFORMATION_MENU = 0x00000080,
// Client is at the welcome message (login server only)
AT_WELCOME_MESSAGE = 0x00000100,
AT_WELCOME_MESSAGE = 0x00000100,
// Client has already received a 97 (enable saves) command, so don't show
// the programs menu anymore
SAVE_ENABLED = 0x00000400,
SAVE_ENABLED = 0x00000400,
// Client has received newserv's Episode 3 card definitions, so don't send
// them again
HAS_EP3_CARD_DEFS = 0x00004000,
HAS_EP3_CARD_DEFS = 0x00004000,
// Client has received newserv's Episode 3 media updates, so don't send them
// again
HAS_EP3_MEDIA_UPDATES = 0x00800000,
UNUSED_FLAG_BITS = 0xFF010000,
};
std::weak_ptr<Server> server;
std::weak_ptr<ServerState> server_state;
uint64_t id;
PrefixedLogger log;
// License & account
std::shared_ptr<const License> license;
std::shared_ptr<License> license;
// Note: these fields are included in the client config. On GC, the client
// config can be up to 0x20 bytes; on BB it can be 0x28 bytes. We don't use
// all of that space.
uint8_t bb_game_state;
uint32_t flags;
uint32_t specific_version;
// Network
Channel channel;
@@ -131,38 +152,58 @@ struct Client {
ClientOptions options;
float x;
float z;
uint32_t area; // which area is the client in?
uint32_t lobby_id; // which lobby is this person in?
uint8_t lobby_client_id; // which client number is this person?
uint8_t lobby_arrow_color; // lobby arrow color ID
uint32_t area;
std::weak_ptr<Lobby> lobby;
uint8_t lobby_client_id;
uint8_t lobby_arrow_color;
int64_t preferred_lobby_id; // <0 = no preference
ClientGameData game_data;
std::unique_ptr<struct event, void(*)(struct event*)> save_game_data_event;
std::unique_ptr<struct event, void (*)(struct event*)> save_game_data_event;
std::unique_ptr<struct event, void (*)(struct event*)> send_ping_event;
std::unique_ptr<struct event, void (*)(struct event*)> idle_timeout_event;
int16_t card_battle_table_number;
uint16_t card_battle_table_seat_number;
uint16_t card_battle_table_seat_state;
std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
std::shared_ptr<Episode3::BattleRecord> ep3_prev_battle_record;
std::shared_ptr<const Menu> last_menu_sent;
// Miscellaneous (used by chat commands)
uint32_t next_exp_value; // next EXP value to give
G_SwitchStateChanged_6x05 last_switch_enabled_command;
bool can_chat;
bool use_server_rare_tables;
std::string pending_bb_save_username;
uint8_t pending_bb_save_player_index;
std::deque<std::function<void(uint32_t, uint32_t)>> function_call_response_queue;
// File loading state
uint32_t dol_base_addr;
std::shared_ptr<DOLFileIndex::DOLFile> loading_dol_file;
std::unordered_map<std::string, std::shared_ptr<const std::string>> sending_files;
Client(struct bufferevent* bev, GameVersion version, ServerBehavior server_behavior);
Client(
std::shared_ptr<Server> server,
struct bufferevent* bev,
GameVersion version,
ServerBehavior server_behavior);
~Client();
void reschedule_ping_and_timeout_events();
inline uint8_t language() const {
auto p = this->game_data.player(true, false);
return p ? p->inventory.language : 1; // English by default
}
inline GameVersion version() const {
return this->channel.version;
}
QuestScriptVersion quest_version() const;
void set_license(std::shared_ptr<const License> l);
void set_license(std::shared_ptr<License> l);
std::shared_ptr<ServerState> require_server_state() const;
std::shared_ptr<Lobby> require_lobby() const;
ClientConfig export_config() const;
ClientConfigBB export_config_bb() const;
@@ -171,4 +212,8 @@ struct Client {
static void dispatch_save_game_data(evutil_socket_t, short, void* ctx);
void save_game_data();
static void dispatch_send_ping(evutil_socket_t, short, void* ctx);
void send_ping();
static void dispatch_idle_timeout(evutil_socket_t, short, void* ctx);
void idle_timeout();
};
+1495 -743
View File
File diff suppressed because it is too large Load Diff
+212
View File
@@ -0,0 +1,212 @@
#include "CommonItemSet.hh"
#include "StaticGameData.hh"
using namespace std;
CommonItemSet::CommonItemSet(shared_ptr<const string> data)
: gsl(data, true) {}
const CommonItemSet::Table<true>& CommonItemSet::get_table(
Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const {
// TODO: What should we do for Ep4?
string filename = string_printf(
"ItemPT%s%s%c%1d.rel",
((mode == GameMode::CHALLENGE) ? "c" : ""),
((episode == Episode::EP2) ? "l" : ""),
tolower(abbreviation_for_difficulty(difficulty)),
(mode == GameMode::CHALLENGE) ? 0 : secid);
auto data = this->gsl.get(filename);
if (data.second < sizeof(Table<true>)) {
throw runtime_error(string_printf(
"ItemPT entry %s is too small (received %zX bytes, expected %zX bytes)",
filename.c_str(), data.second, sizeof(Table<true>)));
}
return *reinterpret_cast<const Table<true>*>(data.first);
}
RELFileSet::RELFileSet(std::shared_ptr<const std::string> data)
: data(data),
r(*this->data) {}
ArmorRandomSet::ArmorRandomSet(std::shared_ptr<const std::string> data)
: RELFileSet(data) {
// For some reason the footer tables are doubly indirect in this file
uint32_t specs_offset_offset = this->r.pget_u32b(data->size() - 0x10);
uint32_t specs_offset = this->r.pget_u32b(specs_offset_offset);
this->tables = &this->r.pget<parray<TableSpec, 3>>(specs_offset);
}
std::pair<const ArmorRandomSet::WeightTableEntry8*, size_t>
ArmorRandomSet::get_armor_table(size_t index) const {
return this->get_table<WeightTableEntry8>(this->tables->at(0), index);
}
std::pair<const ArmorRandomSet::WeightTableEntry8*, size_t>
ArmorRandomSet::get_shield_table(size_t index) const {
return this->get_table<WeightTableEntry8>(this->tables->at(1), index);
}
std::pair<const ArmorRandomSet::WeightTableEntry8*, size_t>
ArmorRandomSet::get_unit_table(size_t index) const {
return this->get_table<WeightTableEntry8>(this->tables->at(2), index);
}
ToolRandomSet::ToolRandomSet(std::shared_ptr<const std::string> data)
: RELFileSet(data) {
uint32_t specs_offset = r.pget_u32b(data->size() - 0x10);
this->common_recovery_table_spec = &r.pget<TableSpec>(r.pget_u32b(
specs_offset));
this->rare_recovery_table_spec = &r.pget<TableSpec>(
r.pget_u32b(specs_offset + sizeof(uint32_t)),
2 * sizeof(TableSpec));
this->tech_disk_table_spec = this->rare_recovery_table_spec + 1;
this->tech_disk_level_table_spec = &r.pget<TableSpec>(r.pget_u32b(
specs_offset + 2 * sizeof(uint32_t)));
}
pair<const uint8_t*, size_t> ToolRandomSet::get_common_recovery_table(
size_t index) const {
return this->get_table<uint8_t>(*this->common_recovery_table_spec, index);
}
pair<const ToolRandomSet::WeightTableEntry8*, size_t>
ToolRandomSet::get_rare_recovery_table(size_t index) const {
return this->get_table<WeightTableEntry8>(*this->rare_recovery_table_spec, index);
}
pair<const ToolRandomSet::WeightTableEntry8*, size_t>
ToolRandomSet::get_tech_disk_table(size_t index) const {
return this->get_table<WeightTableEntry8>(*this->tech_disk_table_spec, index);
}
pair<const ToolRandomSet::TechDiskLevelEntry*, size_t>
ToolRandomSet::get_tech_disk_level_table(size_t index) const {
return this->get_table<TechDiskLevelEntry>(*this->tech_disk_level_table_spec, index);
}
WeaponRandomSet::WeaponRandomSet(std::shared_ptr<const std::string> data)
: RELFileSet(data) {
uint32_t offsets_offset = this->r.pget_u32b(data->size() - 0x10);
this->offsets = &this->r.pget<Offsets>(offsets_offset);
}
std::pair<const WeaponRandomSet::WeightTableEntry8*, size_t>
WeaponRandomSet::get_weapon_type_table(size_t index) const {
const auto& spec = this->r.pget<TableSpec>(
this->offsets->weapon_type_table + index * sizeof(TableSpec));
const auto* data = &this->r.pget<WeightTableEntry8>(
spec.offset, spec.entries_per_table * sizeof(WeightTableEntry8));
return make_pair(data, spec.entries_per_table);
}
const parray<WeaponRandomSet::WeightTableEntry32, 6>*
WeaponRandomSet::get_bonus_type_table(size_t which, size_t index) const {
uint32_t base_offset = which ? this->offsets->bonus_type_table2 : this->offsets->bonus_type_table1;
return &this->r.pget<parray<WeightTableEntry32, 6>>(
base_offset + sizeof(parray<WeightTableEntry32, 6>) * index);
}
const WeaponRandomSet::RangeTableEntry*
WeaponRandomSet::get_bonus_range(size_t which, size_t index) const {
uint32_t base_offset = which ? this->offsets->bonus_range_table2 : this->offsets->bonus_range_table1;
return &this->r.pget<RangeTableEntry>(
base_offset + sizeof(RangeTableEntry) * index);
}
const parray<WeaponRandomSet::WeightTableEntry32, 3>*
WeaponRandomSet::get_special_mode_table(size_t index) const {
return &this->r.pget<parray<WeightTableEntry32, 3>>(
this->offsets->special_mode_table + sizeof(parray<WeightTableEntry32, 3>) * index);
}
const WeaponRandomSet::RangeTableEntry*
WeaponRandomSet::get_standard_grind_range(size_t index) const {
return &this->r.pget<RangeTableEntry>(
this->offsets->standard_grind_range_table + sizeof(RangeTableEntry) * index);
}
const WeaponRandomSet::RangeTableEntry*
WeaponRandomSet::get_favored_grind_range(size_t index) const {
return &this->r.pget<RangeTableEntry>(
this->offsets->favored_grind_range_table + sizeof(RangeTableEntry) * index);
}
TekkerAdjustmentSet::TekkerAdjustmentSet(std::shared_ptr<const std::string> data)
: data(data),
r(*data) {
this->offsets = &this->r.pget<Offsets>(this->r.pget_u32b(this->r.size() - 0x10));
}
const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_table(
std::array<ProbabilityTable<uint8_t, 100>, 10>& tables_default,
std::array<ProbabilityTable<uint8_t, 100>, 10>& tables_favored,
uint32_t offset_and_count_offset,
bool favored,
uint8_t section_id) const {
if (section_id >= 10) {
throw runtime_error("invalid section ID");
}
ProbabilityTable<uint8_t, 100>& table = favored ? tables_favored[section_id] : tables_default[section_id];
if (table.count == 0) {
uint32_t offset = r.pget_u32b(offset_and_count_offset);
uint32_t count_per_section_id = r.pget_u32b(offset_and_count_offset + 4);
auto* entries = &r.pget<DeltaProbabilityEntry>(offset, sizeof(DeltaProbabilityEntry) * count_per_section_id * 10);
for (size_t z = count_per_section_id * section_id; z < count_per_section_id * (section_id + 1); z++) {
size_t count = favored ? entries[z].count_favored : entries[z].count_default;
for (size_t w = 0; w < count; w++) {
table.push(entries[z].delta_index);
}
}
}
return table;
}
const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_special_upgrade_prob_table(uint8_t section_id, bool favored) const {
return this->get_table(
this->special_upgrade_prob_tables_default,
this->special_upgrade_prob_tables_favored,
this->offsets->special_upgrade_prob_table_offset,
favored, section_id);
}
const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_grind_delta_prob_table(uint8_t section_id, bool favored) const {
return this->get_table(
this->grind_delta_prob_tables_default,
this->grind_delta_prob_tables_favored,
this->offsets->grind_delta_prob_table_offset,
favored, section_id);
}
const ProbabilityTable<uint8_t, 100>& TekkerAdjustmentSet::get_bonus_delta_prob_table(uint8_t section_id, bool favored) const {
return this->get_table(
this->bonus_delta_prob_tables_default,
this->bonus_delta_prob_tables_favored,
this->offsets->bonus_delta_prob_table_offset,
favored, section_id);
}
int8_t TekkerAdjustmentSet::get_luck(uint32_t start_offset, uint8_t delta_index) const {
StringReader sub_r = r.sub(start_offset);
while (!sub_r.eof()) {
const auto& entry = sub_r.get<LuckTableEntry>();
if (entry.delta_index == 0xFF) {
return 0;
} else if (entry.delta_index == delta_index) {
return entry.luck;
}
}
return 0;
}
int8_t TekkerAdjustmentSet::get_luck_for_special_upgrade(uint8_t delta_index) const {
return this->get_luck(this->offsets->special_upgrade_luck_table_offset, delta_index);
}
int8_t TekkerAdjustmentSet::get_luck_for_grind_delta(uint8_t delta_index) const {
return this->get_luck(this->offsets->grind_delta_luck_table_offset, delta_index);
}
int8_t TekkerAdjustmentSet::get_luck_for_bonus_delta(uint8_t delta_index) const {
return this->get_luck(this->offsets->bonus_delta_luck_offset, delta_index);
}
+517 -172
View File
@@ -1,205 +1,550 @@
#pragma once
#include <array>
#include <phosg/Encoding.hh>
#include "GSLArchive.hh"
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
#include "Text.hh"
// Note: There are clearly better ways of doing this, but this implementation
// closely follows what the original code in the client does.
template <typename ItemT, size_t MaxCount>
struct ProbabilityTable {
ItemT items[MaxCount];
size_t count;
ProbabilityTable() : count(0) {}
// This file describes the structure of PSO GC ItemPT.gsl entries.
// TODO: This is not (yet) used anywhere in newserv, but we can use it as a base
// for PSOBB common item generation. Implement this.
void push(ItemT item) {
if (this->count == MaxCount) {
throw std::runtime_error("push to full probability table");
}
this->items[this->count++] = item;
}
// The ItemPT structure below describes the format of a single ItemPT entry
// (which corresponds to a single difficulty, episode, section ID, and challenge
// flag). ItemPT entries (within ItemPT.gsl) are named like this:
// string_printf("ItemPT_%s%s%c%1d.rel",
// (is_challenge ? "c" : ""),
// (is_ep2 ? "l" : ""),
// char_for_difficulty(difficulty), // One of "nhvu"
// section_id);
ItemT pop() {
if (this->count == 0) {
throw std::runtime_error("pop from empty probability table");
}
return this->items[--this->count];
}
template <typename IntT>
struct Range {
IntT low;
IntT high;
} __attribute__((packed));
void shuffle(PSOLFGEncryption& random_crypt) {
for (size_t z = 1; z < this->count; z++) {
size_t other_z = random_crypt.next() % (z + 1);
ItemT t = this->items[z];
this->items[z] = this->items[other_z];
this->items[other_z] = t;
}
}
// For GC, use be_uint16_t/be_uint32_t; for other platforms use the le variants
template <typename U16T, U32T>
struct ItemPT {
// This data structure uses index probability tables in multiple places. An
// index probability table is a table where each entry holds the probability
// that that entry's index is used. For example, if the armor slot count
// probability table contains [77, 17, 5, 1, 0], this means there is a 77%
// chance of no slots, 17% chance of 1 slot, 5% chance of 2 slots, 1% chance
// of 3 slots, and no chance of 4 slots. The values in index probability
// tables do not have to add up to 100; the game sums all of them and chooses
// a random number less than that maximum.
ItemT sample(PSOLFGEncryption& random_crypt) const {
if (this->count == 0) {
throw std::runtime_error("pop from empty probability table");
} else if (this->count == 1) {
return this->items[0];
} else {
return this->items[random_crypt.next() % this->count];
}
}
};
// The area (floor) number is used in many places as well. Unlike the normal
// area numbers, which start with Pioneer 2, the area numbers in this
// structure start with Forest 1, and boss areas are treated as the first area
// of the next section (so De Rol Le has Mines 1 drops, for example). Final
// boss areas are treated as the last non-boss area (so Dark Falz boxes are
// like Ruins 3 boxes). We refer to these adjusted area numbers as (area - 1).
class CommonItemSet {
public:
template <typename IntT>
struct Range {
IntT min;
IntT max;
} __attribute__((packed));
// This index probability table determines the types of non-rare weapons. The
// indexes in this table correspond to the non-rare weapon types 01 through 0C
// (Saber through Wand).
/* 0000 */ parray<uint8_t, 0x0C> base_weapon_type_prob_table;
// The Table structure below describes the format of a single ItemPT entry
// (which corresponds to a single difficulty, episode, section ID, and
// challenge flag). ItemPT entries (within ItemPT.gsl) are named like this:
// string_printf("ItemPT%s%s%c%1d.rel",
// (is_challenge ? "c" : ""),
// (is_ep2 ? "l" : ""),
// char_for_difficulty(difficulty), // One of "nhvu"
// section_id);
template <bool IsBigEndian>
struct Table {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
// This data structure uses index probability tables in multiple places. An
// index probability table is a table where each entry holds the probability
// that that entry's index is used. For example, if the armor slot count
// probability table contains [77, 17, 5, 1, 0], this means there is a 77%
// chance of no slots, 17% chance of 1 slot, 5% chance of 2 slots, 1% chance
// of 3 slots, and no chance of 4 slots. The values in index probability
// tables do not have to add up to 100; the game sums all of them and
// chooses a random number less than that maximum.
// This table specifies the base subtype for each weapon type. Negative values
// here mean that the weapon cannot be found in the first N areas (so -2, for
// example, means that the weapon never appears in Forest 1 or 2 at all).
// Nonnegative values here mean the subtype can be found in all areas, and
// specify the base subtype (usually in the range [0, 4]). The subtype of
// weapon that actually appears depends on this value and a value from the
// following table.
/* 000C */ parray<int8_t, 0x0C> subtype_base_table;
// The area (floor) number is used in many places as well. Unlike the normal
// area numbers, which start with Pioneer 2, the area numbers in this
// structure start with Forest 1, and boss areas are treated as the first
// area of the next section (so De Rol Le has Mines 1 drops, for example).
// Final boss areas are treated as the last non-boss area (so Dark Falz
// boxes are like Ruins 3 boxes). We refer to these adjusted area numbers as
// (area - 1).
// This table specifies how many areas each weapon subtype appears in. For
// example, if Sword (subtype 02, which is index 1 in this table and the table
// above) has a subtype base of -2 and a subtype area lneght of 4, then Sword
// items can be found when area - 1 is 2, 3, 4, or 5 (Cave 1 through Mine 1),
// and Gigush (the next sword subtype) can be found in Mine 1 through Ruins 3.
/* 0018 */ parray<uint8_t, 0x0C> subtype_area_length_table;
// This index probability table determines the types of non-rare weapons.
// The indexes in this table correspond to the non-rare weapon types 01
// through 0C (Saber through Wand).
/* 0000 */ parray<uint8_t, 0x0C> base_weapon_type_prob_table;
// This index probability table specifies how likely each possible grind value
// is. The table is indexed as [grind][subtype_area_index], where the subtype
// area index is how many areas the player is beyond the first area in which
// the subtype can first be found (clamped to [0, 3]). To continue the example
// above, in Cave 3, subtype_area_index would be 2, since Swords can first be
// found two areas earlier in Cave 1.
// For example, this table could look like this:
// [64 1E 19 14] // Chance of getting a grind +0
// [00 1E 17 0F] // Chance of getting a grind +1
// [00 14 14 0E] // Chance of getting a grind +2
// ...
// C1 C2 C3 M1 // (Episode 1 area values from the example, for reference)
/* 0024 */ parray<parray<uint8_t, 4>, 9> grind_prob_tables;
// This table specifies the base subtype for each weapon type. Negative
// values here mean that the weapon cannot be found in the first N areas (so
// -2, for example, means that the weapon never appears in Forest 1 or 2 at
// all). Nonnegative values here mean the subtype can be found in all areas,
// and specify the base subtype (usually in the range [0, 4]). The subtype
// of weapon that actually appears depends on this value and a value from
// the following table.
/* 000C */ parray<int8_t, 0x0C> subtype_base_table;
// This array specifies the chance that a rare weapon will have each possible
// bonus value. The table is indexed as [(bonus_value - 10 / 5)][spec], so the
// first row refers the probability of getting a -10% bonus, the next row is
// the chance of getting -5%, etc., all the way up to +100%. For non-rare
// items, spec is determined randomly based on the following field; for rare
// items, spec is always 5.
/* 0048 */ parray<parray<U16T, 6>, 0x17> bonus_value_prob_tables;
// This table specifies how many areas each weapon subtype appears in. For
// example, if Sword (subtype 02, which is index 1 in this table and the
// table above) has a subtype base of -2 and a subtype area length of 4,
// then Sword items can be found when area - 1 is 2, 3, 4, or 5 (Cave 1
// through Mine 1), and Gigush (the next sword subtype) can be found in Mine
// 1 through Ruins 3.
/* 0018 */ parray<uint8_t, 0x0C> subtype_area_length_table;
// This array specifies the value of spec to be used in the above lookup for
// non-rare items. This is NOT an index probability table; this is a direct
// lookup with indexes [bonus_index][area - 1]. A value of 0xFF in any byte of
// this array prevents any weapon from having a bonus in that slot.
// For example, the array might look like this:
// [00 00 00 01 01 01 01 02 02 02]
// [FF FF FF 00 00 00 01 01 01 01]
// [FF FF FF FF FF FF FF FF FF 00]
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
// In this example, spec is 0, 1, or 2 in all cases where a weapon can have a
// bonus. In Forest 1 and 2 and Cave 1, weapons may have at most one bonus; in
// all other areas except Ruins 3, they can have at most two bonuses, and in
// Ruins 3, they can have up to three bonuses.
/* 015C */ parray<parray<uint8_t, 10>, 3> nonrare_bonus_prob_spec;
// This index probability table specifies how likely each possible grind
// value is. The table is indexed as [grind][subtype_area_index], where the
// subtype area index is how many areas the player is beyond the first area
// in which the subtype can first be found (clamped to [0, 3]). To continue
// the example above, in Cave 3, subtype_area_index would be 2, since Swords
// can first be found two areas earlier in Cave 1.
// For example, this table could look like this:
// [64 1E 19 14] // Chance of getting a grind +0
// [00 1E 17 0F] // Chance of getting a grind +1
// [00 14 14 0E] // Chance of getting a grind +2
// ...
// C1 C2 C3 M1 // (Episode 1 area values from the example for reference)
/* 0024 */ parray<parray<uint8_t, 4>, 9> grind_prob_tables;
// This array specifies the chance that a weapon will have each bonus type.
// The table is indexed as [bonus_type][area - 1] for non-rare items; for rare
// items, a random value in the range [0, 9] is used instead of (area - 1).
// For example, the table might look like this:
// [46 46 3F 3E 3E 3D 3C 3C 3A 3A] // Chance of getting no bonus
// [14 14 0A 0A 09 02 02 04 05 05] // Chance of getting Native bonus
// [0A 0A 12 11 11 09 09 08 08 08] // Chance of getting A.Beast bonus
// [00 00 09 0A 0B 13 12 08 09 09] // Chance of getting Machine bonus
// [00 00 00 01 01 08 0A 13 13 13] // Chance of getting Dark bonus
// [00 00 00 00 00 01 01 01 01 01] // Chance of getting Hit bonus
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
/* 017A */ parray<parray<uint8_t, 10>, 6> bonus_type_prob_tables;
// This array specifies the chance that a rare weapon will have each
// possible bonus value. This is indexed as [(bonus_value - 10 / 5)][spec],
// so the first row refers the probability of getting a -10% bonus, the next
// row is the chance of getting -5%, etc., all the way up to +100%. For
// non-rare items, spec is determined randomly based on the following field;
// for rare items, spec is always 5.
/* 0048 */ parray<parray<U16T, 6>, 0x17> bonus_value_prob_tables;
// This array (indexed by area - 1) specifies a multiplier of used in special
// ability determination. It seems this uses the star values from ItemPMT, but
// not yet clear exactly in what way.
// TODO: Figure out exactly what this does. Anchor: 80106FEC
/* 01B6 */ parray<uint8_t, 0x0A> special_mult;
// This array specifies the value of spec to be used in the above lookup for
// non-rare items. This is NOT an index probability table; this is a direct
// lookup with indexes [bonus_index][area - 1]. A value of 0xFF in any byte
// of this array prevents any weapon from having a bonus in that slot.
// For example, the array might look like this:
// [00 00 00 01 01 01 01 02 02 02]
// [FF FF FF 00 00 00 01 01 01 01]
// [FF FF FF FF FF FF FF FF FF 00]
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
// In this example, spec is 0, 1, or 2 in all cases where a weapon can have
// a bonus. In Forest 1 and 2 and Cave 1, weapons may have at most one
// bonus; in all other areas except Ruins 3, they can have at most two
// bonuses, and in Ruins 3, they can have up to three bonuses.
/* 015C */ parray<parray<uint8_t, 10>, 3> nonrare_bonus_prob_spec;
// This array (indexed by area - 1) specifies the probability that any
// non-rare weapon will have a special ability.
/* 01C0 */ parray<uint8_t, 0x0A> special_percent;
// This array specifies the chance that a weapon will have each bonus type.
// The table is indexed as [bonus_type][area - 1] for non-rare items; for
// rare items, a random value in the range [0, 9] is used instead of
// (area - 1).
// For example, the table might look like this:
// [46 46 3F 3E 3E 3D 3C 3C 3A 3A] // Chance of getting no bonus
// [14 14 0A 0A 09 02 02 04 05 05] // Chance of getting Native bonus
// [0A 0A 12 11 11 09 09 08 08 08] // Chance of getting A.Beast bonus
// [00 00 09 0A 0B 13 12 08 09 09] // Chance of getting Machine bonus
// [00 00 00 01 01 08 0A 13 13 13] // Chance of getting Dark bonus
// [00 00 00 00 00 01 01 01 01 01] // Chance of getting Hit bonus
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
/* 017A */ parray<parray<uint8_t, 10>, 6> bonus_type_prob_tables;
// TODO: Figure out exactly how this table is used. Anchor: 80106D34
/* 01CA */ parray<uint8_t, 0x05> armor_shield_type_index_prob_table;
// This array (indexed by area - 1) specifies a multiplier of used in
// special ability determination. It seems this uses the star values from
// ItemPMT, but not yet clear exactly in what way.
// TODO: Figure out exactly what this does. Anchor: 80106FEC
/* 01B6 */ parray<uint8_t, 0x0A> special_mult;
// This index probability table specifies how common each possible slot count
// is for armor drops.
/* 01CF */ parray<uint8_t, 0x05> armor_slot_count_prob_table;
// This array (indexed by area - 1) specifies the probability that any
// non-rare weapon will have a special ability.
/* 01C0 */ parray<uint8_t, 0x0A> special_percent;
// These values specify maximum indexes into another array which is generated
// at runtime. The values here are multiplied by a random float in the range
// [0, n] to look up the value in the secondary array, which is what ends up
// determining the unit type.
// TODO: Figure out and document the exact logic here. Anchor: 80106364
/* 01D4 */ parray<uint8_t, 0x0A> unit_maxes;
// TODO: Figure out exactly how this table is used. Anchor: 80106D34
/* 01CA */ parray<uint8_t, 0x05> armor_shield_type_index_prob_table;
// This index probability table is indexed by [tool_class][area - 1]. The tool
// class refers to an entry in ItemPMT, which links it to the actual item
// code.
/* 01DE */ parray<parray<U16T, 0x0A>, 0x1C> tool_class_prob_table;
// This index probability table specifies how common each possible slot
// count is for armor drops.
/* 01CF */ parray<uint8_t, 0x05> armor_slot_count_prob_table;
// This index probability table determines how likely each technique is to
// appear. The table is indexed as [technique_num][area - 1].
/* 040E */ parray<parray<uint8_t, 0x0A> 0x13> technique_index_prob_table;
// These values specify maximum indexes into another array which is
// generated at runtime. The values here are multiplied by a random float in
// the range [0, n] to look up the value in the secondary array, which is
// what ends up determining the unit type.
// TODO: Figure out and document the exact logic here. Anchor: 80106364
/* 01D4 */ parray<uint8_t, 0x0A> unit_maxes;
// This table specifies the ranges for technique disk levels. The table is
// indexed as [technique_num][area - 1]. If either min or max in the range is
// 0xFF, or if max < min, technique disks are not dropped for that technique
// and area pair.
/* 04CC */ parray<parray<Range<uint8_t>, 0x0A>, 0x13> technique_level_ranges;
// This index probability table is indexed by [tool_class][area - 1]. The
// tool class refers to an entry in ItemPMT, which links it to the actual
// item code.
/* 01DE */ parray<parray<U16T, 0x0A>, 0x1C> tool_class_prob_table;
// Each byte in this table (indexed by enemy_type) represents the percent
// chance that the enemy drops anything at all. (This check is done after the
// rare drop check, so it only applies to non-rare items.)
/* 0648 */ parray<uint8_t, 0x64> enemy_type_drop_probs;
// This index probability table determines how likely each technique is to
// appear. The table is indexed as [technique_num][area - 1].
/* 040E */ parray<parray<uint8_t, 0x0A>, 0x13> technique_index_prob_table;
// This array (indexed by enemy_id) specifies the range of meseta values that
// each enemy can drop.
/* 06AC */ parray<Range<U16T>, 0x64> enemy_meseta_ranges;
// This table specifies the ranges for technique disk levels. The table is
// indexed as [technique_num][area - 1]. If either min or max in the range
// is 0xFF, or if max < min, technique disks are not dropped for that
// technique and area pair.
/* 04CC */ parray<parray<Range<uint8_t>, 0x0A>, 0x13> technique_level_ranges;
// Each byte in this table (indexed by enemy_type) represents the class of
// item that the enemy can drop. The values are:
// 00 = weapon
// 01 = armor
// 02 = shield
// 03 = unit
// 04 = tool
// 05 = meseta
// Anything else = no item
/* 083C */ parray<uint8_t, 0x64> enemy_item_classes;
// Each byte in this table (indexed by enemy_type) represents the percent
// chance that the enemy drops anything at all. (This check is done before
// the rare drop check, so the chance of getting a rare item from an enemy
// is essentially this probability multiplied by the rare drop rate.)
/* 0648 */ parray<uint8_t, 0x64> enemy_type_drop_probs;
// This table (indexed by area - 1) specifies the ranges of meseta values that
// can drop from boxes.
/* 08A0 */ parray<Range<U16T>, 0x0A> box_meseta_ranges;
// This array (indexed by enemy_id) specifies the range of meseta values
// that each enemy can drop.
/* 06AC */ parray<Range<U16T>, 0x64> enemy_meseta_ranges;
// This index probability table determines which type of items drop from
// boxes. The table is indexed as [item_class][area - 1], with item_class as
// the result value (that is, in the example below, the game looks at a single
// column and sums the values going down, then the chosen item class is one of
// the row indexes based on the weight values in the column.) The resulting
// item_class value has the same meaning as in enemy_item_classes above.
// For example, this array might look like the following:
// [07 07 08 08 06 07 08 09 09 0A] // Chances per area of a weapon drop
// [02 02 02 02 03 02 02 02 03 03] // Chances per area of an armor drop
// [02 02 02 02 03 02 02 02 03 03] // Chances per area of a shield drop
// [00 00 03 03 03 04 03 04 05 05] // Chances per area of a unit drop
// [11 11 12 12 12 12 12 12 12 12] // Chances per area of a tool drop
// [32 32 32 32 32 32 32 32 32 32] // Chances per area of a meseta drop
// [16 16 11 11 11 11 11 0F 0C 0B] // Chances per area of an empty box
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
/* 08C8 */ parray<parray<uint8_t, 10>, 7> box_item_class_prob_tables;
// Each byte in this table (indexed by enemy_type) represents the class of
// item that the enemy can drop. The values are:
// 00 = weapon
// 01 = armor
// 02 = shield
// 03 = unit
// 04 = tool
// 05 = meseta
// Anything else = no item
/* 083C */ parray<uint8_t, 0x64> enemy_item_classes;
/* 0910 */ U32T offset_table[0x1C];
/* 0980 */ U16T unknown_f1[0x20];
/* 09C0 */ U32T unknown_f1_offset;
/* 09C4 */ U32T unknown_f2[3];
/* 09D0 */ U32T offset_table_offset;
/* 09D4 */ U32T unknown_f3[3];
/* 09E0 (end of structure) */
} __attribute__((packed));
// This table (indexed by area - 1) specifies the ranges of meseta values
// that can drop from boxes.
/* 08A0 */ parray<Range<U16T>, 0x0A> box_meseta_ranges;
// This index probability table determines which type of items drop from
// boxes. The table is indexed as [item_class][area - 1], with item_class as
// the result value (that is, in the example below, the game looks at a
// single column and sums the values going down, then the chosen item class
// is one of the row indexes based on the weight values in the column.) The
// resulting item_class value has the same meaning as in enemy_item_classes
// above.
// For example, this array might look like the following:
// [07 07 08 08 06 07 08 09 09 0A] // Chances per area of a weapon drop
// [02 02 02 02 03 02 02 02 03 03] // Chances per area of an armor drop
// [02 02 02 02 03 02 02 02 03 03] // Chances per area of a shield drop
// [00 00 03 03 03 04 03 04 05 05] // Chances per area of a unit drop
// [11 11 12 12 12 12 12 12 12 12] // Chances per area of a tool drop
// [32 32 32 32 32 32 32 32 32 32] // Chances per area of a meseta drop
// [16 16 11 11 11 11 11 0F 0C 0B] // Chances per area of an empty box
// F1 F2 C1 C2 C3 M1 M2 R1 R2 R3 // (Episode 1 areas, for reference)
/* 08C8 */ parray<parray<uint8_t, 10>, 7> box_item_class_prob_tables;
/* 090E */ parray<uint8_t, 2> unused1;
/* 0910 */ U32T base_weapon_type_prob_table_offset;
/* 0914 */ U32T subtype_base_table_offset;
/* 0918 */ U32T subtype_area_length_table_offset;
/* 091C */ U32T grind_prob_tables_offset;
/* 0920 */ U32T armor_shield_type_index_prob_table_offset;
/* 0924 */ U32T armor_slot_count_prob_table_offset;
/* 0928 */ U32T enemy_meseta_ranges_offset;
/* 092C */ U32T enemy_type_drop_probs_offset;
/* 0930 */ U32T enemy_item_classes_offset;
/* 0934 */ U32T box_meseta_ranges_offset;
/* 0938 */ U32T bonus_value_prob_tables_offset;
/* 093C */ U32T nonrare_bonus_prob_spec_offset;
/* 0940 */ U32T bonus_type_prob_tables_offset;
/* 0944 */ U32T special_mult_offset;
/* 0948 */ U32T special_percent_offset;
/* 094C */ U32T tool_class_prob_table_offset;
/* 0950 */ U32T technique_index_prob_table_offset;
/* 0954 */ U32T technique_level_ranges_offset;
/* 0958 */ uint8_t armor_or_shield_type_bias;
/* 0959 */ parray<uint8_t, 3> unused2;
/* 095C */ U32T unit_maxes_offset;
/* 0960 */ U32T box_item_class_prob_tables_offset;
/* 0964 */ U32T unused_offset2;
/* 0968 */ U32T unused_offset3;
/* 096C */ U32T unused_offset4;
/* 0970 */ U32T unused_offset5;
/* 0974 */ U32T unused_offset6;
/* 0978 */ U32T unused_offset7;
/* 097C */ U32T unused_offset8;
/* 0980 */ U16T unknown_f1[0x20];
/* 09C0 */ U32T unknown_f1_offset;
/* 09C4 */ U32T unknown_f2[3];
/* 09D0 */ U32T offset_table_offset;
/* 09D4 */ U32T unknown_f3[3];
/* 09E0 (end of structure) */
void print(FILE* stream) const;
} __attribute__((packed));
CommonItemSet(std::shared_ptr<const std::string> data);
const Table<true>& get_table(
Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const;
private:
GSLArchive gsl;
};
class RELFileSet {
public:
template <typename ValueT, typename WeightT = ValueT>
struct WeightTableEntry {
ValueT value;
WeightT weight;
} __attribute__((packed));
using WeightTableEntry8 = WeightTableEntry<uint8_t>;
using WeightTableEntry32 = WeightTableEntry<be_uint32_t>;
protected:
std::shared_ptr<const std::string> data;
StringReader r;
struct TableSpec {
be_uint32_t offset;
uint8_t entries_per_table;
parray<uint8_t, 3> unused;
} __attribute__((packed));
RELFileSet(std::shared_ptr<const std::string> data);
template <typename T>
std::pair<const T*, size_t> get_table(
const TableSpec& spec, size_t index) const {
const T* entries = &r.pget<T>(
spec.offset + index * spec.entries_per_table * sizeof(T),
spec.entries_per_table * sizeof(T));
return std::make_pair(entries, spec.entries_per_table);
}
};
class ArmorRandomSet : public RELFileSet {
public:
// This class parses and accesses data from ArmorRandom.rel
ArmorRandomSet(std::shared_ptr<const std::string> data);
std::pair<const WeightTableEntry8*, size_t> get_armor_table(size_t index) const;
std::pair<const WeightTableEntry8*, size_t> get_shield_table(size_t index) const;
std::pair<const WeightTableEntry8*, size_t> get_unit_table(size_t index) const;
private:
const parray<TableSpec, 3>* tables;
};
class ToolRandomSet : public RELFileSet {
public:
// This class parses and accesses data from ToolRandom.rel
ToolRandomSet(std::shared_ptr<const std::string> data);
struct TechDiskLevelEntry {
enum class Mode : uint8_t {
LEVEL_1 = 0,
PLAYER_LEVEL_DIVISOR = 1,
RANDOM_IN_RANGE = 2,
};
Mode mode;
uint8_t player_level_divisor_or_min_level;
uint8_t max_level;
} __attribute__((packed));
std::pair<const uint8_t*, size_t> get_common_recovery_table(size_t index) const;
std::pair<const WeightTableEntry8*, size_t> get_rare_recovery_table(size_t index) const;
std::pair<const WeightTableEntry8*, size_t> get_tech_disk_table(size_t index) const;
std::pair<const TechDiskLevelEntry*, size_t> get_tech_disk_level_table(size_t index) const;
private:
const TableSpec* common_recovery_table_spec;
const TableSpec* rare_recovery_table_spec;
const TableSpec* tech_disk_table_spec;
const TableSpec* tech_disk_level_table_spec;
};
class WeaponRandomSet : public RELFileSet {
public:
// This class parses and accesses data from WeaponRandom*.rel
WeaponRandomSet(std::shared_ptr<const std::string> data);
struct RangeTableEntry {
be_uint32_t min;
be_uint32_t max;
} __attribute__((packed));
std::pair<const WeightTableEntry8*, size_t> get_weapon_type_table(size_t index) const;
const parray<WeightTableEntry32, 6>* get_bonus_type_table(size_t which, size_t index) const;
const RangeTableEntry* get_bonus_range(size_t which, size_t index) const;
const parray<WeightTableEntry32, 3>* get_special_mode_table(size_t index) const;
const RangeTableEntry* get_standard_grind_range(size_t index) const;
const RangeTableEntry* get_favored_grind_range(size_t index) const;
private:
struct Offsets {
be_uint32_t weapon_type_table; // [{c, o -> (table)}](10)
be_uint32_t bonus_type_table1; // [[{u32 value, u32 weight}](6)](9)
be_uint32_t bonus_type_table2; // [[{u32 value, u32 weight}](6)](9)
be_uint32_t bonus_range_table1; // [{u32 min_index, u32 max_index}](9)
be_uint32_t bonus_range_table2; // [{u32 min_index, u32 max_index}](9)
be_uint32_t special_mode_table; // [[{u32 value, u32 weight}](3)](8)
be_uint32_t standard_grind_range_table; // [{u32 min, u32 max}](6)
be_uint32_t favored_grind_range_table; // [{u32 min, u32 max}](6)
} __attribute__((packed));
const Offsets* offsets;
};
class TekkerAdjustmentSet {
public:
// This class parses and accesses data from JudgeItem.rel
TekkerAdjustmentSet(std::shared_ptr<const std::string> data);
const ProbabilityTable<uint8_t, 100>& get_special_upgrade_prob_table(uint8_t section_id, bool favored) const;
const ProbabilityTable<uint8_t, 100>& get_grind_delta_prob_table(uint8_t section_id, bool favored) const;
const ProbabilityTable<uint8_t, 100>& get_bonus_delta_prob_table(uint8_t section_id, bool favored) const;
int8_t get_luck_for_special_upgrade(uint8_t delta_index) const;
int8_t get_luck_for_grind_delta(uint8_t delta_index) const;
int8_t get_luck_for_bonus_delta(uint8_t delta_index) const;
private:
const ProbabilityTable<uint8_t, 100>& get_table(
std::array<ProbabilityTable<uint8_t, 100>, 10>& tables_default,
std::array<ProbabilityTable<uint8_t, 100>, 10>& tables_favored,
uint32_t offset_and_count_offset,
bool favored,
uint8_t section_id) const;
int8_t get_luck(uint32_t start_offset, uint8_t delta_index) const;
std::shared_ptr<const std::string> data;
StringReader r;
struct DeltaProbabilityEntry {
uint8_t delta_index;
uint8_t count_default;
uint8_t count_favored;
} __attribute__((packed));
struct LuckTableEntry {
uint8_t delta_index;
int8_t luck;
} __attribute__((packed));
struct Offsets {
// Each section ID's favored weapon class has different probabilities than
// those used for all other weapons. The tables are labeled with (D) for the
// default values and (F) for the favored-class values.
// Note that the favored bonuses for Redria are all zero; these values are
// unused because Redria does not have a favored weapon type. Curiously,
// Yellowboze also does not have a favored weapon type, but the values for
// Yellowboze are not all zero.
// This table specifies how likely a special is to be upgraded or
// downgraded by one level.
// In PSO GC, the special upgrade table is:
// Viridia => (D) +1=10%, 0=60%, -1=30%
// Viridia => (F) +1=25%, 0=50%, -1=25%
// Greennill => (D) +1=25%, 0=65%, -1=10%
// Greennill => (F) +1=40%, 0=55%, -1=5%
// Skyly => (D) +1=15%, 0=70%, -1=15%
// Skyly => (F) +1=30%, 0=60%, -1=10%
// Bluefull => (D) +1=10%, 0=60%, -1=30%
// Bluefull => (F) +1=25%, 0=50%, -1=25%
// Purplenum => (D) +1=25%, 0=65%, -1=10%
// Purplenum => (F) +1=40%, 0=55%, -1=5%
// Pinkal => (D) +1=15%, 0=70%, -1=15%
// Pinkal => (F) +1=30%, 0=60%, -1=10%
// Redria => (D) +1=20%, 0=60%, -1=20%
// Redria => (F) +1=0%, 0=0%, -1=0%
// Oran => (D) +1=15%, 0=70%, -1=15%
// Oran => (F) +1=30%, 0=60%, -1=10%
// Yellowboze => (D) +1=25%, 0=65%, -1=10%
// Yellowboze => (F) +1=40%, 0=55%, -1=5%
// Whitill => (D) +1=10%, 0=60%, -1=30%
// Whitill => (F) +1=25%, 0=50%, -1=25%
be_uint32_t special_upgrade_prob_table_offset; // [{c, o -> (DeltaProbabilityEntry)[10][c]})
// This table specifies how likely a weapon's grind is to be upgraded or
// downgraded, and by how much. The final grind value is clamped to the
// range between 0 and the weapon's maximum grind from ItemPMT, inclusive.
// In PSO GC, the grind delta table is:
// Viridia => (D) +3=3%, +2=7%, +1=13%, 0=60%, -1=10%, -2=7%, -3=0%
// Viridia => (F) +3=5%, +2=13%, +1=25%, 0=50%, -1=7%, -2=0%, -3=0%
// Greennill => (D) +3=0%, +2=5%, +1=10%, 0=70%, -1=10%, -2=5%, -3=0%
// Greennill => (F) +3=3%, +2=7%, +1=20%, 0=60%, -1=10%, -2=0%, -3=0%
// Skyly => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Skyly => (F) +3=3%, +2=12%, +1=20%, 0=50%, -1=10%, -2=5%, -3=0%
// Bluefull => (D) +3=3%, +2=7%, +1=13%, 0=60%, -1=10%, -2=7%, -3=0%
// Bluefull => (F) +3=5%, +2=13%, +1=25%, 0=50%, -1=7%, -2=0%, -3=0%
// Purplenum => (D) +3=0%, +2=5%, +1=10%, 0=70%, -1=10%, -2=5%, -3=0%
// Purplenum => (F) +3=3%, +2=7%, +1=20%, 0=60%, -1=10%, -2=0%, -3=0%
// Pinkal => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Pinkal => (F) +3=3%, +2=12%, +1=20%, 0=50%, -1=10%, -2=5%, -3=0%
// Redria => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Redria => (F) +3=0%, +2=0%, +1=0%, 0=0%, -1=0%, -2=0%, -3=0%
// Oran => (D) +3=0%, +2=7%, +1=10%, 0=60%, -1=13%, -2=7%, -3=3%
// Oran => (F) +3=3%, +2=12%, +1=20%, 0=50%, -1=10%, -2=5%, -3=0%
// Yellowboze => (D) +3=0%, +2=5%, +1=10%, 0=70%, -1=10%, -2=5%, -3=0%
// Yellowboze => (F) +3=3%, +2=7%, +1=20%, 0=60%, -1=10%, -2=0%, -3=0%
// Whitill => (D) +3=3%, +2=7%, +1=13%, 0=60%, -1=10%, -2=7%, -3=0%
// Whitill => (F) +3=5%, +2=13%, +1=25%, 0=50%, -1=7%, -2=0%, -3=0%
be_uint32_t grind_delta_prob_table_offset; // [{c, o -> (DeltaProbabilityEntry)[10][c]})
// This table specifies how likely a weapon's bonuses are to be upgraded
// or downgraded, and by how much. The final bonuses are capped above at
// 100, but there is no lower limit (so negative results are possible).
// In PSO GC, the bonus delta table is:
// Viridia => (D) +10=5%, +5=15%, 0=60%, -5=15%, -10=5%
// Viridia => (F) +10=8%, +5=20%, 0=60%, -5=10%, -10=2%
// Greennill => (D) +10=5%, +5=10%, 0=50%, -5=25%, -10=10%
// Greennill => (F) +10=8%, +5=15%, 0=50%, -5=20%, -10=7%
// Skyly => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Skyly => (F) +10=13%, +5=30%, 0=50%, -5=5%, -10=2%
// Bluefull => (D) +10=5%, +5=15%, 0=60%, -5=15%, -10=5%
// Bluefull => (F) +10=8%, +5=20%, 0=60%, -5=10%, -10=2%
// Purplenum => (D) +10=5%, +5=10%, 0=50%, -5=25%, -10=10%
// Purplenum => (F) +10=8%, +5=15%, 0=50%, -5=20%, -10=7%
// Pinkal => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Pinkal => (F) +10=13%, +5=30%, 0=50%, -5=5%, -10=2%
// Redria => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Redria => (F) +10=0%, +5=0%, 0=0%, -5=0%, -10=0%
// Oran => (D) +10=10%, +5=25%, 0=50%, -5=10%, -10=5%
// Oran => (F) +10=13%, +5=30%, 0=50%, -5=5%, -10=2%
// Yellowboze => (D) +10=5%, +5=10%, 0=50%, -5=25%, -10=10%
// Yellowboze => (F) +10=8%, +5=15%, 0=50%, -5=20%, -10=7%
// Whitill => (D) +10=5%, +5=15%, 0=60%, -5=15%, -10=5%
// Whitill => (F) +10=8%, +5=20%, 0=60%, -5=10%, -10=2%
be_uint32_t bonus_delta_prob_table_offset; // [{c, o -> (DeltaProbabilityEntry)[10][c]})
// There is a secondary computation done during weapon adjustment that
// appears to determine how "good" the resulting weapon is compared to its
// original state. If the result of this computation is positive, the game
// plays a jingle when the tekker result is accepted. These tables describe
// how much each delta affects this value, which we call luck.
// In PSO GC, the special upgrade luck table is:
// +1 => +20, 0 => 0, -1 => -20
be_uint32_t special_upgrade_luck_table_offset; // LuckTableEntry[...]; ending with FF FF
// In PSO GC, the grind delta luck table is:
// +3 => +10, +2 => +5, +1 => +3, 0 => 0, -1 => -3, -2 => -5, -3 => -10
be_uint32_t grind_delta_luck_table_offset; // LuckTableEntry[...]; ending with FF FF
// In PSO GC, the bonus delta luck table is:
// +10 => +15, +5 => +8, 0 => 0, -5 => -8, -10 => -15
be_uint32_t bonus_delta_luck_offset; // LuckTableEntry[...]; ending with FF FF
} __attribute__((packed));
const Offsets* offsets;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> special_upgrade_prob_tables_default;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> special_upgrade_prob_tables_favored;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> grind_delta_prob_tables_default;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> grind_delta_prob_tables_favored;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> bonus_delta_prob_tables_default;
mutable std::array<ProbabilityTable<uint8_t, 100>, 10> bonus_delta_prob_tables_favored;
};
+918 -261
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+166 -22
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@@ -2,22 +2,49 @@
#include <stddef.h>
#include <string>
#include <functional>
#include <array>
#include <deque>
#include <functional>
#include <phosg/Tools.hh>
#include <string>
#include "Text.hh"
enum class CompressPhase {
INDEX = 0,
CONSTRUCT_PATHS,
BACKTRACE_OPTIMAL_PATH,
GENERATE_RESULT,
};
template <>
const char* name_for_enum<CompressPhase>(CompressPhase v);
typedef std::function<void(CompressPhase phase, size_t input_progress, size_t input_size, size_t output_size)> ProgressCallback;
////////////////////////////////////////////////////////////////////////////////
// PRS compression
////////////////////////////////////////////////////////////////////////////////
// Use this class if you need to compress from multiple input buffers, or need
// to compress multiple chunks and don't want to copy their contents
// unnecessarily. (For most common use cases, use prs_compress (below) instead.)
// unnecessarily. (For most common use cases, use prs_compress, below, instead.)
// To use this class, instantiate it, then call .add() one or more times, then
// call .close() and use the returned string as the compressed result.
class PRSCompressor {
public:
// To use this class, instantiate it, then call .add() one or more times, then
// call .close() and use the returned string as the compressed result.
PRSCompressor(std::function<void(size_t, size_t)> progress_fn = nullptr);
// compression_level specifies how aggressively to search for alternate paths:
// -1: Don't perform any compression at all, but produce output that can be
// understood by prs_decompress. The output will be about 9/8 the size
// of the input.
// 0: Greedily search for the longest backreference at every point. Don't
// consider any alternate paths. Generally offers a good balance between
// speed and output size.
// 1: Consider two paths at each point when a backreference is found: using
// the backreference or ignoring it.
// 2+: Consider further chains of paths at each point. Using values 2 or
// greater for compression_level generally yields diminishing returns.
explicit PRSCompressor(ssize_t compression_level = 0, ProgressCallback progress_fn = nullptr);
~PRSCompressor() = default;
// Adds more input data to be compressed, which logically comes after all
@@ -36,45 +63,162 @@ public:
}
private:
template <size_t Size>
struct WrappedLog {
parray<uint8_t, Size> data;
WrappedLog() : data(0) {}
~WrappedLog() = default;
inline uint8_t at(size_t offset) const {
return this->data[offset % this->data.size()];
}
inline uint8_t& at(size_t offset) {
return this->data[offset % this->data.size()];
}
};
template <size_t Size>
struct IndexedLog : WrappedLog<Size> {
size_t offset;
size_t size;
std::array<std::deque<size_t>, 0x100> index;
IndexedLog()
: WrappedLog<Size>(),
offset(0),
size(0) {}
~IndexedLog() = default;
inline size_t end_offset() const {
return this->offset + this->size;
}
void push_back(uint8_t v) {
if (this->size == Size) {
this->pop_front();
}
size_t write_offset = this->offset + this->size;
this->at(write_offset) = v;
this->index[v].push_back(write_offset);
this->size++;
}
uint8_t pop_back() {
if (!this->size) {
throw std::logic_error("pop_back called on empty IndexedLog");
}
this->size--;
size_t offset = this->offset + this->size;
uint8_t v = this->at(offset);
this->index[v].pop_back();
return v;
}
uint8_t pop_front() {
uint8_t v = this->at(this->offset);
this->index[v].pop_front();
this->offset++;
this->size--;
return v;
}
const std::deque<size_t>& find(uint8_t v) {
return this->index[v];
}
};
void add_byte(uint8_t v);
void advance();
void move_forward_data_to_reverse_log(size_t size);
void advance_literal();
void advance_short_copy(ssize_t offset, size_t size);
void advance_long_copy(ssize_t offset, size_t size);
void advance_extended_copy(ssize_t offset, size_t size);
void write_control(bool z);
void flush_control();
std::function<void(size_t, size_t)> progress_fn;
ssize_t compression_level;
ProgressCallback progress_fn;
bool closed;
size_t control_byte_offset;
uint16_t pending_control_bits;
size_t input_bytes;
parray<uint8_t, 0x100> forward_log;
size_t compression_offset;
parray<uint8_t, 0x2000> reverse_log;
std::vector<std::deque<size_t>> reverse_log_index;
WrappedLog<0x101> forward_log;
IndexedLog<0x2000> reverse_log;
StringWriter output;
};
// Compresses data from a single input buffer using PRS and returns the
// compressed result. This is a shortcut for constructing a PRSCompressor,
// calling .add() once, and calling .close().
std::string prs_compress(const void* vdata, size_t size, std::function<void(size_t, size_t)> progress_fn = nullptr);
std::string prs_compress(const std::string& data, std::function<void(size_t, size_t)> progress_fn = nullptr);
// These functions use PRSCompressor to compress a buffer of data. This is
// essentially a shortcut for constructing a PRSCompressor, calling .add() on
// it once, then calling .close().
std::string prs_compress(
const void* vdata,
size_t size,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
std::string prs_compress(
const std::string& data,
ssize_t compression_level = 0,
ProgressCallback progress_fn = nullptr);
// A faster form of prs_compress that doesn't have a tunable compression level.
std::string prs_compress_indexed(
const void* vdata,
size_t size,
ProgressCallback progress_fn = nullptr);
std::string prs_compress_indexed(
const std::string& data,
ProgressCallback progress_fn = nullptr);
// Compresses data using PRS to the smallest possible output size. This function
// is slow, but produces results significantly smaller than even Sega's original
// compressor.
std::string prs_compress_optimal(
const void* vdata,
size_t size,
ProgressCallback progress_fn = nullptr);
// Decompresses PRS-compressed data.
std::string prs_decompress(const void* data, size_t size, size_t max_output_size = 0);
std::string prs_decompress(const std::string& data, size_t max_output_size = 0);
struct PRSDecompressResult {
std::string data;
size_t input_bytes_used;
};
PRSDecompressResult prs_decompress_with_meta(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
PRSDecompressResult prs_decompress_with_meta(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
std::string prs_decompress(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Returns the decompressed size of PRS-compressed data, without actually
// decompressing it.
size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size = 0);
size_t prs_decompress_size(const std::string& data, size_t max_output_size = 0);
size_t prs_decompress_size(const void* data, size_t size, size_t max_output_size = 0, bool allow_unterminated = false);
size_t prs_decompress_size(const std::string& data, size_t max_output_size = 0, bool allow_unterminated = false);
// Prints the command stream from a PRS-compressed buffer.
void prs_disassemble(FILE* stream, const void* data, size_t size);
void prs_disassemble(FILE* stream, const std::string& data);
// Compresses and decompresses data using the BC0 algorithm.
std::string bc0_compress(const std::string& data, std::function<void(size_t, size_t)> progress_fn = nullptr);
////////////////////////////////////////////////////////////////////////////////
// BC0 compression
////////////////////////////////////////////////////////////////////////////////
// Compresses data using the BC0 algorithm. Like with PRS, the optimal variant
// is slow, but produces the smallest possible output.
std::string bc0_compress_optimal(
const void* in_data_v,
size_t in_size,
ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const std::string& data, ProgressCallback progress_fn = nullptr);
std::string bc0_compress(const void* in_data_v, size_t in_size, ProgressCallback progress_fn = nullptr);
// Encodes data in a BC0-compatible format without compression (similar to using
// compression_level=-1 with prs_compress).
std::string bc0_encode(const void* in_data_v, size_t in_size);
// Decompresses BC0-compressed data.
std::string bc0_decompress(const std::string& data);
std::string bc0_decompress(const void* data, size_t size);
// Prints the command stream from a BC0-compressed buffer.
void bc0_disassemble(FILE* stream, const std::string& data);
void bc0_disassemble(FILE* stream, const void* data, size_t size);
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+23
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@@ -0,0 +1,23 @@
#pragma once
#include <stdint.h>
#include <string>
#include <unordered_map>
// dc_serial_number_is_valid_slow is Sega's implementation;
// dc_serial_number_is_valid_fast produces identical results but is between 3000
// and 7500 times faster, depending on the compiler's optimization level.
bool dc_serial_number_is_valid_slow(
const std::string& s, uint8_t domain, uint8_t subdomain = 0xFF);
bool dc_serial_number_is_valid_fast(
const std::string& s, uint8_t domain, uint8_t subdomain = 0xFF);
bool dc_serial_number_is_valid_fast(
uint32_t serial_number, uint8_t domain, uint8_t subdomain = 0xFF);
bool decoded_dc_serial_number_is_valid_fast(
uint32_t serial_number, uint8_t domain, uint8_t subdomain = 0xFF);
std::string generate_dc_serial_number(uint8_t domain, uint8_t subdomain = 0xFF);
std::unordered_map<uint32_t, std::string> generate_all_dc_serial_numbers(uint8_t domain = 0xFF, uint8_t subdomain = 0xFF);
void dc_serial_number_speed_test(uint64_t seed = 0xFFFFFFFFFFFFFFFF);
+13 -13
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@@ -1,28 +1,28 @@
#include "DNSServer.hh"
#include <netinet/in.h>
#include <poll.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <poll.h>
#include <netinet/in.h>
#include <phosg/Encoding.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <vector>
#include <string>
#include <vector>
#include "Loggers.hh"
#include "NetworkAddresses.hh"
using namespace std;
DNSServer::DNSServer(shared_ptr<struct event_base> base,
uint32_t local_connect_address, uint32_t external_connect_address) :
base(base), local_connect_address(local_connect_address),
external_connect_address(external_connect_address) { }
DNSServer::DNSServer(
shared_ptr<struct event_base> base,
uint32_t local_connect_address, uint32_t external_connect_address)
: base(base),
local_connect_address(local_connect_address),
external_connect_address(external_connect_address) {}
DNSServer::~DNSServer() {
for (const auto& it : this->fd_to_receive_event) {
@@ -43,11 +43,11 @@ void DNSServer::listen(int port) {
}
void DNSServer::add_socket(int fd) {
unique_ptr<struct event, void(*)(struct event*)> e(event_new(this->base.get(),
fd, EV_READ | EV_PERSIST, &DNSServer::dispatch_on_receive_message,
this), event_free);
unique_ptr<struct event, void (*)(struct event*)> e(
event_new(this->base.get(), fd, EV_READ | EV_PERSIST, &DNSServer::dispatch_on_receive_message, this),
event_free);
event_add(e.get(), nullptr);
this->fd_to_receive_event.emplace(fd, move(e));
this->fd_to_receive_event.emplace(fd, std::move(e));
}
void DNSServer::dispatch_on_receive_message(evutil_socket_t fd,
+3 -4
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@@ -3,10 +3,9 @@
#include <event2/event.h>
#include <memory>
#include <unordered_map>
#include <string>
#include <set>
#include <string>
#include <unordered_map>
class DNSServer {
public:
@@ -28,7 +27,7 @@ public:
private:
std::shared_ptr<struct event_base> base;
std::unordered_map<int, std::unique_ptr<struct event, void(*)(struct event*)>> fd_to_receive_event;
std::unordered_map<int, std::unique_ptr<struct event, void (*)(struct event*)>> fd_to_receive_event;
uint32_t local_connect_address;
uint32_t external_connect_address;
+1050
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+145
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@@ -0,0 +1,145 @@
#pragma once
#include <inttypes.h>
#include <phosg/Tools.hh>
#include "StaticGameData.hh"
enum class EnemyType {
UNKNOWN = -1,
NONE = 0,
AL_RAPPY,
ASTARK,
BA_BOOTA,
BARBA_RAY,
BARBAROUS_WOLF,
BEE_L,
BEE_R,
BOOMA,
BOOTA,
BULCLAW,
CANADINE,
CANADINE_GROUP,
CANANE,
CHAOS_BRINGER,
CHAOS_SORCERER,
CLAW,
DARK_BELRA,
DARK_FALZ_1,
DARK_FALZ_2,
DARK_FALZ_3,
DARK_GUNNER,
DARVANT,
DARVANT_ULTIMATE,
DE_ROL_LE,
DE_ROL_LE_BODY,
DE_ROL_LE_MINE,
DEATH_GUNNER,
DEL_LILY,
DEL_RAPPY,
DEL_RAPPY_ALT,
DELBITER,
DELDEPTH,
DELSABER,
DIMENIAN,
DOLMDARL,
DOLMOLM,
DORPHON,
DORPHON_ECLAIR,
DRAGON,
DUBCHIC,
DUBWITCH, // Has no entry in battle params
EGG_RAPPY,
EPSIGUARD,
EPSILON,
EVIL_SHARK,
GAEL,
GAL_GRYPHON,
GARANZ,
GEE,
GI_GUE,
GIBBLES,
GIGOBOOMA,
GILLCHIC,
GIRTABLULU,
GOBOOMA,
GOL_DRAGON,
GORAN,
GORAN_DETONATOR,
GRASS_ASSASSIN,
GUIL_SHARK,
HALLO_RAPPY,
HIDOOM,
HILDEBEAR,
HILDEBLUE,
ILL_GILL,
KONDRIEU,
LA_DIMENIAN,
LOVE_RAPPY,
MERICAROL,
MERICUS,
MERIKLE,
MERILLIA,
MERILTAS,
MERISSA_A,
MERISSA_AA,
MIGIUM,
MONEST,
MORFOS,
MOTHMANT,
NANO_DRAGON,
NAR_LILY,
OLGA_FLOW_1,
OLGA_FLOW_2,
PAL_SHARK,
PAN_ARMS,
PAZUZU,
PAZUZU_ALT,
PIG_RAY,
POFUILLY_SLIME,
POUILLY_SLIME,
POISON_LILY,
PYRO_GORAN,
RAG_RAPPY,
RECOBOX,
RECON,
SAINT_MILLION,
SAINT_RAPPY,
SAND_RAPPY,
SAND_RAPPY_ALT,
SATELLITE_LIZARD,
SATELLITE_LIZARD_ALT,
SAVAGE_WOLF,
SHAMBERTIN,
SINOW_BEAT,
SINOW_BERILL,
SINOW_GOLD,
SINOW_SPIGELL,
SINOW_ZELE,
SINOW_ZOA,
SO_DIMENIAN,
UL_GIBBON,
VOL_OPT_1,
VOL_OPT_2,
VOL_OPT_AMP,
VOL_OPT_CORE,
VOL_OPT_MONITOR,
VOL_OPT_PILLAR,
YOWIE,
YOWIE_ALT,
ZE_BOOTA,
ZOL_GIBBON,
ZU,
ZU_ALT,
MAX_ENEMY_TYPE,
};
template <>
const char* name_for_enum<EnemyType>(EnemyType type);
template <>
EnemyType enum_for_name<EnemyType>(const char* name);
bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type);
uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type);
uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type);
+82 -88
View File
@@ -6,8 +6,6 @@ using namespace std;
namespace Episode3 {
// Note: This order matches the order that the cards are defined in the original
// code. This is relevant for consistency of results when choosing a random card
// (for God Whim).
@@ -24,81 +22,81 @@ const vector<uint16_t> ALL_ASSIST_CARD_IDS = {
AssistEffect assist_effect_number_for_card_id(uint16_t card_id) {
static const unordered_map<uint16_t, AssistEffect> card_id_to_effect({
{0x00F5, /* 0x0001 */ AssistEffect::DICE_HALF},
{0x00F6, /* 0x0002 */ AssistEffect::DICE_PLUS_1},
{0x00F7, /* 0x0003 */ AssistEffect::DICE_FEVER},
{0x00F8, /* 0x0004 */ AssistEffect::CARD_RETURN},
{0x00F9, /* 0x0005 */ AssistEffect::LAND_PRICE},
{0x00FA, /* 0x0006 */ AssistEffect::POWERLESS_RAIN},
{0x00FB, /* 0x0007 */ AssistEffect::BRAVE_WIND},
{0x00FC, /* 0x0008 */ AssistEffect::SILENT_COLOSSEUM},
{0x00FD, /* 0x0009 */ AssistEffect::RESISTANCE},
{0x00FE, /* 0x000A */ AssistEffect::INDEPENDENT},
{0x00FF, /* 0x000B */ AssistEffect::ASSISTLESS},
{0x0100, /* 0x000C */ AssistEffect::ATK_DICE_2},
{0x0101, /* 0x000D */ AssistEffect::DEFLATION},
{0x0102, /* 0x000E */ AssistEffect::INFLATION},
{0x0103, /* 0x000F */ AssistEffect::EXCHANGE},
{0x0104, /* 0x0010 */ AssistEffect::INFLUENCE},
{0x0105, /* 0x0011 */ AssistEffect::SKIP_SET},
{0x0106, /* 0x0012 */ AssistEffect::SKIP_MOVE},
{0x0121, /* 0x0013 */ AssistEffect::SKIP_ACT},
{0x0137, /* 0x0014 */ AssistEffect::SKIP_DRAW},
{0x0107, /* 0x0015 */ AssistEffect::FLY},
{0x0108, /* 0x0016 */ AssistEffect::NECROMANCER},
{0x0109, /* 0x0017 */ AssistEffect::PERMISSION},
{0x010A, /* 0x0018 */ AssistEffect::SHUFFLE_ALL},
{0x010B, /* 0x0019 */ AssistEffect::LEGACY},
{0x010C, /* 0x001A */ AssistEffect::ASSIST_REVERSE},
{0x010D, /* 0x001B */ AssistEffect::STAMINA},
{0x010E, /* 0x001C */ AssistEffect::AP_ABSORPTION},
{0x010F, /* 0x001D */ AssistEffect::HEAVY_FOG},
{0x0125, /* 0x001E */ AssistEffect::TRASH_1},
{0x0126, /* 0x001F */ AssistEffect::EMPTY_HAND},
{0x0127, /* 0x0020 */ AssistEffect::HITMAN},
{0x0128, /* 0x0021 */ AssistEffect::ASSIST_TRASH},
{0x0129, /* 0x0022 */ AssistEffect::SHUFFLE_GROUP},
{0x012A, /* 0x0023 */ AssistEffect::ASSIST_VANISH},
{0x012B, /* 0x0024 */ AssistEffect::CHARITY},
{0x012C, /* 0x0025 */ AssistEffect::INHERITANCE},
{0x012D, /* 0x0026 */ AssistEffect::FIX},
{0x012E, /* 0x0027 */ AssistEffect::MUSCULAR},
{0x012F, /* 0x0028 */ AssistEffect::CHANGE_BODY},
{0x0130, /* 0x0029 */ AssistEffect::GOD_WHIM},
{0x0131, /* 0x002A */ AssistEffect::GOLD_RUSH},
{0x0132, /* 0x002B */ AssistEffect::ASSIST_RETURN},
{0x0133, /* 0x002C */ AssistEffect::REQUIEM},
{0x0134, /* 0x002D */ AssistEffect::RANSOM},
{0x0135, /* 0x002E */ AssistEffect::SIMPLE},
{0x0136, /* 0x002F */ AssistEffect::SLOW_TIME},
{0x023F, /* 0x0030 */ AssistEffect::QUICK_TIME},
{0x0138, /* 0x0031 */ AssistEffect::TERRITORY},
{0x0139, /* 0x0032 */ AssistEffect::OLD_TYPE},
{0x013A, /* 0x0033 */ AssistEffect::FLATLAND},
{0x013B, /* 0x0034 */ AssistEffect::IMMORTALITY},
{0x013C, /* 0x0035 */ AssistEffect::SNAIL_PACE},
{0x013D, /* 0x0036 */ AssistEffect::TECH_FIELD},
{0x013E, /* 0x0037 */ AssistEffect::FOREST_RAIN},
{0x013F, /* 0x0038 */ AssistEffect::CAVE_WIND},
{0x0140, /* 0x0039 */ AssistEffect::MINE_BRIGHTNESS},
{0x0141, /* 0x003A */ AssistEffect::RUIN_DARKNESS},
{0x0142, /* 0x003B */ AssistEffect::SABER_DANCE},
{0x0143, /* 0x003C */ AssistEffect::BULLET_STORM},
{0x0144, /* 0x003D */ AssistEffect::CANE_PALACE},
{0x0145, /* 0x003E */ AssistEffect::GIANT_GARDEN},
{0x0146, /* 0x003F */ AssistEffect::MARCH_OF_THE_MEEK},
{0x0148, /* 0x0040 */ AssistEffect::SUPPORT},
{0x014A, /* 0x0041 */ AssistEffect::RICH},
{0x014B, /* 0x0042 */ AssistEffect::REVERSE_CARD},
{0x014C, /* 0x0043 */ AssistEffect::VENGEANCE},
{0x014D, /* 0x0044 */ AssistEffect::SQUEEZE},
{0x014E, /* 0x0045 */ AssistEffect::HOMESICK},
{0x0240, /* 0x0046 */ AssistEffect::BOMB},
{0x0241, /* 0x0047 */ AssistEffect::SKIP_TURN},
{0x0242, /* 0x0048 */ AssistEffect::BATTLE_ROYALE},
{0x0018, /* 0x0049 */ AssistEffect::DICE_FEVER_PLUS},
{0x0019, /* 0x004A */ AssistEffect::RICH_PLUS},
{0x001A, /* 0x004B */ AssistEffect::CHARITY_PLUS},
{0x00F5, /* 0x0001 */ AssistEffect::DICE_HALF},
{0x00F6, /* 0x0002 */ AssistEffect::DICE_PLUS_1},
{0x00F7, /* 0x0003 */ AssistEffect::DICE_FEVER},
{0x00F8, /* 0x0004 */ AssistEffect::CARD_RETURN},
{0x00F9, /* 0x0005 */ AssistEffect::LAND_PRICE},
{0x00FA, /* 0x0006 */ AssistEffect::POWERLESS_RAIN},
{0x00FB, /* 0x0007 */ AssistEffect::BRAVE_WIND},
{0x00FC, /* 0x0008 */ AssistEffect::SILENT_COLOSSEUM},
{0x00FD, /* 0x0009 */ AssistEffect::RESISTANCE},
{0x00FE, /* 0x000A */ AssistEffect::INDEPENDENT},
{0x00FF, /* 0x000B */ AssistEffect::ASSISTLESS},
{0x0100, /* 0x000C */ AssistEffect::ATK_DICE_2},
{0x0101, /* 0x000D */ AssistEffect::DEFLATION},
{0x0102, /* 0x000E */ AssistEffect::INFLATION},
{0x0103, /* 0x000F */ AssistEffect::EXCHANGE},
{0x0104, /* 0x0010 */ AssistEffect::INFLUENCE},
{0x0105, /* 0x0011 */ AssistEffect::SKIP_SET},
{0x0106, /* 0x0012 */ AssistEffect::SKIP_MOVE},
{0x0121, /* 0x0013 */ AssistEffect::SKIP_ACT},
{0x0137, /* 0x0014 */ AssistEffect::SKIP_DRAW},
{0x0107, /* 0x0015 */ AssistEffect::FLY},
{0x0108, /* 0x0016 */ AssistEffect::NECROMANCER},
{0x0109, /* 0x0017 */ AssistEffect::PERMISSION},
{0x010A, /* 0x0018 */ AssistEffect::SHUFFLE_ALL},
{0x010B, /* 0x0019 */ AssistEffect::LEGACY},
{0x010C, /* 0x001A */ AssistEffect::ASSIST_REVERSE},
{0x010D, /* 0x001B */ AssistEffect::STAMINA},
{0x010E, /* 0x001C */ AssistEffect::AP_ABSORPTION},
{0x010F, /* 0x001D */ AssistEffect::HEAVY_FOG},
{0x0125, /* 0x001E */ AssistEffect::TRASH_1},
{0x0126, /* 0x001F */ AssistEffect::EMPTY_HAND},
{0x0127, /* 0x0020 */ AssistEffect::HITMAN},
{0x0128, /* 0x0021 */ AssistEffect::ASSIST_TRASH},
{0x0129, /* 0x0022 */ AssistEffect::SHUFFLE_GROUP},
{0x012A, /* 0x0023 */ AssistEffect::ASSIST_VANISH},
{0x012B, /* 0x0024 */ AssistEffect::CHARITY},
{0x012C, /* 0x0025 */ AssistEffect::INHERITANCE},
{0x012D, /* 0x0026 */ AssistEffect::FIX},
{0x012E, /* 0x0027 */ AssistEffect::MUSCULAR},
{0x012F, /* 0x0028 */ AssistEffect::CHANGE_BODY},
{0x0130, /* 0x0029 */ AssistEffect::GOD_WHIM},
{0x0131, /* 0x002A */ AssistEffect::GOLD_RUSH},
{0x0132, /* 0x002B */ AssistEffect::ASSIST_RETURN},
{0x0133, /* 0x002C */ AssistEffect::REQUIEM},
{0x0134, /* 0x002D */ AssistEffect::RANSOM},
{0x0135, /* 0x002E */ AssistEffect::SIMPLE},
{0x0136, /* 0x002F */ AssistEffect::SLOW_TIME},
{0x023F, /* 0x0030 */ AssistEffect::QUICK_TIME},
{0x0138, /* 0x0031 */ AssistEffect::TERRITORY},
{0x0139, /* 0x0032 */ AssistEffect::OLD_TYPE},
{0x013A, /* 0x0033 */ AssistEffect::FLATLAND},
{0x013B, /* 0x0034 */ AssistEffect::IMMORTALITY},
{0x013C, /* 0x0035 */ AssistEffect::SNAIL_PACE},
{0x013D, /* 0x0036 */ AssistEffect::TECH_FIELD},
{0x013E, /* 0x0037 */ AssistEffect::FOREST_RAIN},
{0x013F, /* 0x0038 */ AssistEffect::CAVE_WIND},
{0x0140, /* 0x0039 */ AssistEffect::MINE_BRIGHTNESS},
{0x0141, /* 0x003A */ AssistEffect::RUIN_DARKNESS},
{0x0142, /* 0x003B */ AssistEffect::SABER_DANCE},
{0x0143, /* 0x003C */ AssistEffect::BULLET_STORM},
{0x0144, /* 0x003D */ AssistEffect::CANE_PALACE},
{0x0145, /* 0x003E */ AssistEffect::GIANT_GARDEN},
{0x0146, /* 0x003F */ AssistEffect::MARCH_OF_THE_MEEK},
{0x0148, /* 0x0040 */ AssistEffect::SUPPORT},
{0x014A, /* 0x0041 */ AssistEffect::RICH},
{0x014B, /* 0x0042 */ AssistEffect::REVERSE_CARD},
{0x014C, /* 0x0043 */ AssistEffect::VENGEANCE},
{0x014D, /* 0x0044 */ AssistEffect::SQUEEZE},
{0x014E, /* 0x0045 */ AssistEffect::HOMESICK},
{0x0240, /* 0x0046 */ AssistEffect::BOMB},
{0x0241, /* 0x0047 */ AssistEffect::SKIP_TURN},
{0x0242, /* 0x0048 */ AssistEffect::BATTLE_ROYALE},
{0x0018, /* 0x0049 */ AssistEffect::DICE_FEVER_PLUS},
{0x0019, /* 0x004A */ AssistEffect::RICH_PLUS},
{0x001A, /* 0x004B */ AssistEffect::CHARITY_PLUS},
});
try {
return card_id_to_effect.at(card_id);
@@ -107,15 +105,13 @@ AssistEffect assist_effect_number_for_card_id(uint16_t card_id) {
}
}
AssistServer::AssistServer(shared_ptr<Server> server)
: w_server(server),
assist_effects(AssistEffect::NONE),
num_assist_cards_set(0),
client_ids_with_assists(0xFF),
active_assist_effects(AssistEffect::NONE),
num_active_assists(0) { }
: w_server(server),
assist_effects(AssistEffect::NONE),
num_assist_cards_set(0),
client_ids_with_assists(0xFF),
active_assist_effects(AssistEffect::NONE),
num_active_assists(0) {}
shared_ptr<Server> AssistServer::server() {
auto s = this->w_server.lock();
@@ -137,7 +133,7 @@ uint16_t AssistServer::card_id_for_card_ref(uint16_t card_ref) const {
return this->server()->card_id_for_card_ref(card_ref);
}
shared_ptr<const DataIndex::CardEntry> AssistServer::definition_for_card_id(
shared_ptr<const CardIndex::CardEntry> AssistServer::definition_for_card_id(
uint16_t card_id) const {
return this->server()->definition_for_card_id(card_id);
}
@@ -281,6 +277,4 @@ void AssistServer::recompute_effects() {
return;
}
} // namespace Episode3
+5 -9
View File
@@ -5,14 +5,12 @@
#include <memory>
#include <vector>
#include "DataIndex.hh"
#include "PlayerState.hh"
#include "DataIndexes.hh"
#include "DeckState.hh"
#include "PlayerState.hh"
namespace Episode3 {
class Server;
extern const std::vector<uint16_t> ALL_ASSIST_CARD_IDS;
@@ -26,7 +24,7 @@ public:
std::shared_ptr<const Server> server() const;
uint16_t card_id_for_card_ref(uint16_t card_ref) const;
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
std::shared_ptr<const CardIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
uint32_t compute_num_assist_effects_for_client(uint16_t client_id);
uint32_t compute_num_assist_effects_for_team(uint32_t team_id);
@@ -42,11 +40,11 @@ private:
public:
parray<AssistEffect, 4> assist_effects;
std::shared_ptr<const DataIndex::CardEntry> assist_card_defs[4];
std::shared_ptr<const CardIndex::CardEntry> assist_card_defs[4];
uint32_t num_assist_cards_set;
parray<uint8_t, 4> client_ids_with_assists;
parray<AssistEffect, 4> active_assist_effects;
std::shared_ptr<const DataIndex::CardEntry> active_assist_card_defs[4];
std::shared_ptr<const CardIndex::CardEntry> active_assist_card_defs[4];
uint32_t num_active_assists;
std::shared_ptr<HandAndEquipState> hand_and_equip_states[4];
std::shared_ptr<parray<CardShortStatus, 0x10>> card_short_statuses[4];
@@ -55,6 +53,4 @@ public:
std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas[4];
};
} // namespace Episode3
+26 -35
View File
@@ -9,8 +9,6 @@ using namespace std;
namespace Episode3 {
BattleRecord::Event::Event(StringReader& r) {
this->type = r.get<Event::Type>();
this->timestamp = r.get_u64l();
@@ -74,19 +72,17 @@ void BattleRecord::Event::serialize(StringWriter& w) const {
}
}
BattleRecord::BattleRecord(uint32_t behavior_flags)
: is_writable(true),
behavior_flags(behavior_flags),
battle_start_timestamp(0),
battle_end_timestamp(0) { }
: is_writable(true),
behavior_flags(behavior_flags),
battle_start_timestamp(0),
battle_end_timestamp(0) {}
BattleRecord::BattleRecord(const string& data)
: is_writable(false),
behavior_flags(0),
battle_start_timestamp(0),
battle_end_timestamp(0) {
: is_writable(false),
behavior_flags(0),
battle_start_timestamp(0),
battle_end_timestamp(0) {
StringReader r(data);
uint64_t signature = r.get_u64l();
if (signature != this->SIGNATURE) {
@@ -110,7 +106,7 @@ string BattleRecord::serialize() const {
for (const auto& ev : this->events) {
ev.serialize(w);
}
return move(w.str());
return std::move(w.str());
}
bool BattleRecord::writable() const {
@@ -128,11 +124,11 @@ const BattleRecord::Event* BattleRecord::get_first_event() const {
return &this->events.front();
}
void BattleRecord::add_player(
const PlayerLobbyDataDCGC& lobby_data,
const PlayerInventory& inventory,
const PlayerDispDataDCPCV3& disp) {
const PlayerDispDataDCPCV3& disp,
uint32_t level) {
if (!this->is_writable) {
throw logic_error("cannot write to battle record");
}
@@ -146,6 +142,7 @@ void BattleRecord::add_player(
player.lobby_data = lobby_data;
player.inventory = inventory;
player.disp = disp;
player.level = level;
}
void BattleRecord::delete_player(uint8_t client_id) {
@@ -175,7 +172,7 @@ void BattleRecord::add_command(Event::Type type, string&& data) {
Event& ev = this->events.emplace_back();
ev.type = type;
ev.timestamp = now();
ev.data = move(data);
ev.data = std::move(data);
}
void BattleRecord::add_chat_message(
@@ -187,16 +184,14 @@ void BattleRecord::add_chat_message(
ev.type = Event::Type::CHAT_MESSAGE;
ev.timestamp = now();
ev.guild_card_number = guild_card_number;
ev.data = move(data);
ev.data = std::move(data);
}
bool BattleRecord::is_map_definition_event(const Event& ev) {
if (ev.type == Event::Type::BATTLE_COMMAND) {
auto& header = check_size_t<G_CardBattleCommandHeader>(
ev.data, sizeof(G_CardBattleCommandHeader), 0xFFFF);
auto& header = check_size_t<G_CardBattleCommandHeader>(ev.data, 0xFFFF);
if (header.subcommand == 0xB6) {
auto& header = check_size_t<G_MapSubsubcommand_GC_Ep3_6xB6>(
ev.data, sizeof(G_MapSubsubcommand_GC_Ep3_6xB6), 0xFFFF);
auto& header = check_size_t<G_MapSubsubcommand_GC_Ep3_6xB6>(ev.data, 0xFFFF);
if (header.subsubcommand == 0x41) {
return true;
}
@@ -253,7 +248,7 @@ void BattleRecord::set_battle_start_timestamp() {
initial_ev.players.emplace_back(players[z]);
}
}
new_events.emplace_back(move(initial_ev));
new_events.emplace_back(std::move(initial_ev));
// Skip all events before the last map definition event, and only retain
// battle commands between then and now (since these battle commands will all
@@ -269,26 +264,24 @@ void BattleRecord::set_battle_start_timestamp() {
}
for (; it != this->events.end(); it++) {
if (it->type == Event::Type::BATTLE_COMMAND) {
new_events.emplace_back(move(*it));
new_events.emplace_back(std::move(*it));
}
}
this->events = move(new_events);
this->events = std::move(new_events);
}
void BattleRecord::set_battle_end_timestamp() {
this->battle_end_timestamp = now();
}
BattleRecordPlayer::BattleRecordPlayer(
shared_ptr<const BattleRecord> rec,
shared_ptr<struct event_base> base)
: record(rec),
event_it(this->record->events.begin()),
play_start_timestamp(0),
base(base),
next_command_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &BattleRecordPlayer::dispatch_schedule_events, this), event_free) { }
: record(rec),
event_it(this->record->events.begin()),
play_start_timestamp(0),
base(base),
next_command_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &BattleRecordPlayer::dispatch_schedule_events, this), event_free) {}
shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
return this->record;
@@ -323,7 +316,7 @@ void BattleRecordPlayer::schedule_events() {
if (this->event_it == this->record->events.end()) {
if (relative_ts >= this->record->battle_end_timestamp) {
// If the record is complete and the end timestamp has been reached, so
// If the record is complete and the end timestamp has been reached,
// send exit commands to all players in the lobby, and don't reschedule
// the event (it will be deleted along with the Player when the lobby is
// destroyed, when the last client leaves)
@@ -358,7 +351,7 @@ void BattleRecordPlayer::schedule_events() {
send_command(l, (ev.data.size() >= 0x400) ? 0x6C : 0x60, 0x00, ev.data);
break;
case BattleRecord::Event::Type::EP3_GAME_COMMAND:
send_command(l, 0xCB, 0x00, ev.data);
send_command(l, 0xC9, 0x00, ev.data);
break;
case BattleRecord::Event::Type::CHAT_MESSAGE:
send_chat_message(l, ev.guild_card_number, decode_sjis(ev.data));
@@ -377,6 +370,4 @@ void BattleRecordPlayer::schedule_events() {
}
}
} // namespace Episode3
+6 -9
View File
@@ -1,13 +1,13 @@
#pragma once
#include <stdint.h>
#include <event2/event.h>
#include <stdint.h>
#include <deque>
#include <memory>
#include <phosg/Strings.hh>
#include <string>
#include <variant>
#include <phosg/Strings.hh>
#include "../Player.hh"
@@ -17,14 +17,13 @@ namespace Episode3 {
// The comment in Server.hh does not apply to this file (and BattleRecord.cc).
class BattleRecord {
public:
struct PlayerEntry {
PlayerLobbyDataDCGC lobby_data;
PlayerInventory inventory;
PlayerDispDataDCPCV3 disp;
le_uint32_t level;
} __attribute__((packed));
struct Event {
@@ -67,7 +66,8 @@ public:
void add_player(
const PlayerLobbyDataDCGC& lobby_data,
const PlayerInventory& inventory,
const PlayerDispDataDCPCV3& disp);
const PlayerDispDataDCPCV3& disp,
uint32_t level);
void delete_player(uint8_t client_id);
void add_command(Event::Type type, const void* data, size_t size);
void add_command(Event::Type type, std::string&& data);
@@ -80,7 +80,7 @@ public:
void set_battle_end_timestamp();
private:
static constexpr uint64_t SIGNATURE = 0x14C946D56D1DAC5A;
static constexpr uint64_t SIGNATURE = 0x14C946D56D1DAC50;
static bool is_map_definition_event(const Event& ev);
@@ -118,7 +118,4 @@ private:
std::shared_ptr<struct event> next_command_ev;
};
} // namespace Episode3
+137 -52
View File
@@ -1,36 +1,34 @@
#include "Card.hh"
#include "Server.hh"
#include "../CommandFormats.hh"
#include "Server.hh"
using namespace std;
namespace Episode3 {
Card::Card(
uint16_t card_id,
uint16_t card_ref,
uint16_t client_id,
shared_ptr<Server> server)
: w_server(server),
w_player_state(server->get_player_state(client_id)),
client_id(client_id),
card_id(card_id),
card_ref(card_ref),
card_flags(0),
loc(0, 0, Direction::RIGHT),
facing_direction(Direction::INVALID_FF),
action_chain(),
action_metadata(),
num_ally_fcs_destroyed_at_set_time(0),
num_cards_destroyed_by_team_at_set_time(0),
unknown_a9(1),
last_attack_preliminary_damage(0),
last_attack_final_damage(0),
num_destroyed_ally_fcs(0),
current_defense_power(0) { }
: w_server(server),
w_player_state(server->get_player_state(client_id)),
client_id(client_id),
card_id(card_id),
card_ref(card_ref),
card_flags(0),
loc(0, 0, Direction::RIGHT),
facing_direction(Direction::INVALID_FF),
action_chain(),
action_metadata(),
num_ally_fcs_destroyed_at_set_time(0),
num_cards_destroyed_by_team_at_set_time(0),
unknown_a9(1),
last_attack_preliminary_damage(0),
last_attack_final_damage(0),
num_destroyed_ally_fcs(0),
current_defense_power(0) {}
void Card::init() {
this->clear_action_chain_and_metadata_and_most_flags();
@@ -51,7 +49,7 @@ void Card::init() {
this->max_hp = this->def_entry->def.hp.stat;
this->current_hp = this->def_entry->def.hp.stat;
if (this->sc_card_ref == this->card_ref) {
int16_t rules_char_hp = this->server()->base()->map_and_rules1->rules.char_hp;
int16_t rules_char_hp = this->server()->map_and_rules->rules.char_hp;
int16_t base_char_hp = (rules_char_hp == 0) ? 15 : rules_char_hp;
int16_t hp = clamp<int16_t>(base_char_hp + this->def_entry->def.hp.stat, 1, 99);
this->max_hp = hp;
@@ -109,6 +107,7 @@ ssize_t Card::apply_abnormal_condition(
int16_t value,
int8_t dice_roll_value,
int8_t random_percent) {
auto log = this->server()->log_stack(string_printf("apply_abnormal_condition(%02hhX, @%04X, @%04X, %hd, %hhd, %hhd): ", def_effect_index, target_card_ref, sc_card_ref, value, dice_roll_value, random_percent));
ssize_t existing_cond_index;
for (size_t z = 0; z < this->action_chain.conditions.size(); z++) {
@@ -117,7 +116,7 @@ ssize_t Card::apply_abnormal_condition(
existing_cond_index = z;
if (eff.type == ConditionType::MV_BONUS ||
((cond.card_definition_effect_index == def_effect_index) &&
(cond.card_ref == target_card_ref))) {
(cond.card_ref == target_card_ref))) {
break;
}
} else {
@@ -134,9 +133,13 @@ ssize_t Card::apply_abnormal_condition(
break;
}
}
log.debug("existing_cond_index < 0 (new condition) => cond_index = %zd", cond_index);
} else {
log.debug("existing_cond_index = %zd (existing condition)", existing_cond_index);
}
if (cond_index < 0) {
log.debug("no space for condition");
return -1;
}
@@ -144,10 +147,10 @@ ssize_t Card::apply_abnormal_condition(
auto& cond = this->action_chain.conditions[cond_index];
if ((eff.type == ConditionType::MV_BONUS) && (cond.type == ConditionType::MV_BONUS)) {
existing_cond_value = clamp<int16_t>(cond.value, -99, 99);
log.debug("MV_BONUS combines => existing_cond_value = %hd", existing_cond_value);
}
this->server()->card_special->apply_stat_deltas_to_card_from_condition_and_clear_cond(
cond, this->shared_from_this());
this->server()->card_special->apply_stat_deltas_to_card_from_condition_and_clear_cond(cond, this->shared_from_this());
cond.type = eff.type;
cond.card_ref = target_card_ref;
cond.condition_giver_card_ref = sc_card_ref;
@@ -180,7 +183,19 @@ ssize_t Card::apply_abnormal_condition(
cond.remaining_turns = atoi(&eff.arg1[1]);
}
string cond_str = cond.str();
log.debug("wrote condition %zd => %s", cond_index, cond_str.c_str());
this->server()->card_special->update_condition_orders(this->shared_from_this());
for (size_t z = 0; z < this->action_chain.conditions.size(); z++) {
if (this->action_chain.conditions[z].type == ConditionType::NONE) {
continue;
}
string cond_str = cond.str();
log.debug("sorted conditions: [%zu] => %s", z, cond_str.c_str());
}
return cond_index;
}
@@ -215,8 +230,8 @@ void Card::apply_ap_adjust_assists_to_attack(
bool Card::card_type_is_sc_or_creature() const {
return (this->def_entry->def.type == CardType::HUNTERS_SC) ||
(this->def_entry->def.type == CardType::ARKZ_SC) ||
(this->def_entry->def.type == CardType::CREATURE);
(this->def_entry->def.type == CardType::ARKZ_SC) ||
(this->def_entry->def.type == CardType::CREATURE);
}
bool Card::check_card_flag(uint32_t flags) const {
@@ -229,9 +244,12 @@ void Card::commit_attack(
G_ApplyConditionEffect_GC_Ep3_6xB4x06* cmd,
size_t strike_number,
int16_t* out_effective_damage) {
auto log = this->server()->log_stack(string_printf("commit_attack(@%04hX #%04hX, @%04hX #%04hX => %hd (str%zu)): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id(), damage, strike_number));
int16_t effective_damage = damage;
this->server()->card_special->adjust_attack_damage_due_to_conditions(
this->shared_from_this(), &effective_damage, attacker_card->get_card_ref());
log.debug("adjusted damage = %hd", effective_damage);
size_t num_assists = this->server()->assist_server->compute_num_assist_effects_for_client(this->client_id);
for (size_t z = 0; z < num_assists; z++) {
@@ -249,30 +267,36 @@ void Card::commit_attack(
}
}
}
log.debug("after assists = %hd", effective_damage);
if (this->action_metadata.check_flag(0x10)) {
effective_damage = 0;
log.debug("flag 0x10 => effective damage = %hd", effective_damage);
}
auto attacker_ps = attacker_card->player_state();
attacker_ps->stats.damage_given += effective_damage;
this->player_state()->stats.damage_taken += effective_damage;
log.debug("updated stats");
this->current_hp = clamp<int16_t>(
this->current_hp - effective_damage, 0, this->max_hp);
this->current_hp = clamp<int16_t>(this->current_hp - effective_damage, 0, this->max_hp);
log.debug("hp set to %hd", this->current_hp);
if ((effective_damage > 0) &&
(attacker_ps->stats.max_attack_damage < effective_damage)) {
attacker_ps->stats.max_attack_damage = effective_damage;
log.debug("attacker new max damage %hd", effective_damage);
}
this->last_attack_final_damage = effective_damage;
log.debug("last attack final damage = %hd", effective_damage);
if (effective_damage > 0) {
this->card_flags = this->card_flags | 4;
log.debug("set flag 4");
}
if (this->current_hp < 1) {
this->destroy_set_card(attacker_card);
log.debug("card destroyed");
}
G_ApplyConditionEffect_GC_Ep3_6xB4x06 cmd_to_send;
@@ -361,7 +385,7 @@ void Card::destroy_set_card(shared_ptr<Card> attacker_card) {
}
}
if ((this->server()->base()->map_and_rules1->rules.hp_type == HPType::DEFEAT_TEAM) &&
if ((this->server()->map_and_rules->rules.hp_type == HPType::DEFEAT_TEAM) &&
(this->player_state()->get_sc_card().get() == this)) {
for (size_t set_index = 0; set_index < 8; set_index++) {
auto card = this->player_state()->get_set_card(set_index);
@@ -399,20 +423,20 @@ void Card::destroy_set_card(shared_ptr<Card> attacker_card) {
}
int32_t Card::error_code_for_move_to_location(const Location& loc) const {
if (this->player_state()->assist_flags & 0x80) {
if (this->player_state()->assist_flags & AssistFlag::IS_SKIPPING_TURN) {
return -0x76;
}
if (this->card_flags & 2) {
return -0x60;
}
if (!this->server()->ruler_server->card_ref_can_move(
this->client_id, this->card_ref, 1)) {
this->client_id, this->card_ref, 1)) {
return -0x7B;
}
// Note: The original code passes non-null pointers here but ignores the
// values written to them; we use nulls since the behavior should be the same.
if (!this->server()->ruler_server->get_move_path_length_and_cost(
this->client_id, this->card_ref, loc, nullptr, nullptr)) {
this->client_id, this->card_ref, loc, nullptr, nullptr)) {
return -0x79;
}
return 0;
@@ -423,12 +447,18 @@ void Card::execute_attack(shared_ptr<Card> attacker_card) {
return;
}
auto log = this->server()->log_stack(string_printf("execute_attack(@%04X #%04X, @%04X #%04X): ", this->get_card_ref(), this->get_card_id(), attacker_card->get_card_ref(), attacker_card->get_card_id()));
this->card_flags = this->card_flags & 0xFFFFFFF3;
int16_t attack_ap = this->action_metadata.attack_bonus;
int16_t attack_tp = 0;
int16_t defense_power = this->compute_defense_power_for_attacker_card(attacker_card);
log.debug("ap=%hd, tp=%hd, defense=%hd", attack_ap, attack_tp, defense_power);
if ((attack_ap == 0) && !this->action_metadata.check_flag(0x20)) {
log.debug("ap == 0 and flag 0x20 not set");
return;
} else {
log.debug("ap != 0 or flag 0x20 set; continuing...");
}
G_ApplyConditionEffect_GC_Ep3_6xB4x06 cmd;
@@ -450,12 +480,15 @@ void Card::execute_attack(shared_ptr<Card> attacker_card) {
uint16_t attacker_card_ref = attacker_card->get_card_ref();
this->server()->card_special->compute_attack_ap(
this->shared_from_this(), &attack_ap, attacker_card_ref);
log.debug("computed ap %hd", attack_ap);
this->apply_ap_adjust_assists_to_attack(attacker_card, &attack_ap, &defense_power);
log.debug("assist adjusts ap=%hd, defense=%hd", attack_ap, defense_power);
int16_t raw_damage = attack_ap - defense_power;
// Note: The original code uses attack_tp here, even though it is always
// zero at this point
int16_t preliminary_damage = max<int16_t>(raw_damage, 0) - attack_tp;
this->last_attack_preliminary_damage = preliminary_damage;
log.debug("raw_damage=%hd, preliminary_damange=%hd", raw_damage, preliminary_damage);
uint16_t targeted_card_ref = this->get_card_ref();
uint32_t unknown_a9 = 0;
@@ -463,15 +496,20 @@ void Card::execute_attack(shared_ptr<Card> attacker_card) {
targeted_card_ref, 1, 0, attacker_card_ref, 0xFFFF, 0, &unknown_a9, 0xFF, 0, 0xFFFF);
if (!target) {
target = this->shared_from_this();
log.debug("target is not replaced");
} else {
log.debug("target replaced with @%04hX #%04hX", target->get_card_ref(), target->get_card_id());
}
if (unknown_a9 != 0) {
preliminary_damage = 0;
log.debug("a9 nonzero; preliminary_damage = 0");
}
if (!(this->card_flags & 2) &&
(!attacker_card || !(attacker_card->card_flags & 2))) {
this->server()->card_special->check_for_defense_interference(
attacker_card, this->shared_from_this(), &preliminary_damage);
log.debug("checked for defense interference");
}
cmd.effect.current_hp = min<int16_t>(attack_ap, 99);
@@ -479,6 +517,7 @@ void Card::execute_attack(shared_ptr<Card> attacker_card) {
cmd.effect.tp = attack_tp;
this->player_state()->stats.num_attacks_taken++;
if (!(target->card_flags & 2)) {
log.debug("flag 2 not set");
for (size_t strike_num = 0; strike_num < attacker_card->action_chain.chain.strike_count; strike_num++) {
int16_t final_effective_damage = 0;
target->commit_attack(
@@ -490,9 +529,11 @@ void Card::execute_attack(shared_ptr<Card> attacker_card) {
0, this->current_defense_power - final_effective_damage);
}
} else {
log.debug("flag 2 set; committing zero-damage attack");
target->commit_attack(0, attacker_card, &cmd, 0, nullptr);
}
if (this != target.get()) {
log.debug("target was replaced; committing zero-damage attack on original card");
this->commit_attack(0, attacker_card, &cmd, 0, nullptr);
}
@@ -510,7 +551,7 @@ bool Card::get_attack_condition_value(
cond_type, card_ref, def_effect_index, value, out_value);
}
shared_ptr<const DataIndex::CardEntry> Card::get_definition() const {
shared_ptr<const CardIndex::CardEntry> Card::get_definition() const {
return this->def_entry;
}
@@ -518,6 +559,10 @@ uint16_t Card::get_card_ref() const {
return this->card_ref;
}
uint16_t Card::get_card_id() const {
return this->get_definition()->def.card_id;
}
uint8_t Card::get_client_id() const {
return this->client_id;
}
@@ -556,7 +601,7 @@ int32_t Card::move_to_location(const Location& loc) {
uint32_t path_cost;
uint32_t path_length;
if (!this->server()->ruler_server->get_move_path_length_and_cost(
this->client_id, this->card_ref, loc, &path_length, &path_cost)) {
this->client_id, this->card_ref, loc, &path_length, &path_cost)) {
return -0x79;
}
@@ -575,7 +620,9 @@ int32_t Card::move_to_location(const Location& loc) {
this->loc.x = this->server()->warp_positions[warp_type][warp_end ^ 1][0];
this->loc.y = this->server()->warp_positions[warp_type][warp_end ^ 1][1];
cmd.change_type = 0;
cmd.card_refs.clear(0xFFFF);
cmd.card_refs[0] = this->card_ref;
cmd.unknown_a2.clear(0xFFFFFFFF);
this->server()->send(cmd);
return 0;
}
@@ -586,7 +633,7 @@ int32_t Card::move_to_location(const Location& loc) {
}
void Card::propagate_shared_hp_if_needed() {
if ((this->server()->base()->map_and_rules1->rules.hp_type == HPType::COMMON_HP) &&
if ((this->server()->map_and_rules->rules.hp_type == HPType::COMMON_HP) &&
((this->def_entry->def.type == CardType::HUNTERS_SC) || (this->def_entry->def.type == CardType::ARKZ_SC))) {
for (size_t other_client_id = 0; other_client_id < 4; other_client_id++) {
auto other_ps = this->server()->player_states[other_client_id];
@@ -598,7 +645,6 @@ void Card::propagate_shared_hp_if_needed() {
}
}
void Card::send_6xB4x4E_4C_4D_if_needed(bool always_send) {
ssize_t index = -1;
if (this->card_ref == this->player_state()->get_sc_card_ref()) {
@@ -726,24 +772,34 @@ void Card::clear_action_chain_and_metadata_and_most_flags() {
void Card::compute_action_chain_results(
bool apply_action_conditions, bool ignore_this_card_ap_tp) {
auto log = this->server()->log_stack(string_printf("compute_action_chain_results(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
this->action_chain.compute_attack_medium(this->server());
this->action_chain.chain.strike_count = 1;
this->action_chain.chain.ap_effect_bonus = 0;
this->action_chain.chain.tp_effect_bonus = 0;
log.debug("(initial) medium=%s, strike_count=%hhu, ap_effect_bonus=%hhd, tp_effect_bonus=%hhd",
name_for_attack_medium(this->action_chain.chain.attack_medium),
this->action_chain.chain.strike_count,
this->action_chain.chain.ap_effect_bonus,
this->action_chain.chain.tp_effect_bonus);
int16_t card_ap;
int16_t card_tp;
auto stat_swap_type = this->server()->card_special->compute_stat_swap_type(this->shared_from_this());
log.debug("stat_swap_type = %zu (0=none, 1=a/t, 2=a/h)", static_cast<size_t>(stat_swap_type));
this->server()->card_special->get_effective_ap_tp(
stat_swap_type, &card_ap, &card_tp, this->get_current_hp(), this->ap, this->tp);
log.debug("card_ap = %hd, card_tp = %hd", card_ap, card_tp);
int16_t effective_tp = card_tp;
int16_t effective_ap = card_ap;
int16_t effective_tp = card_tp;
for (size_t z = 0; (!ignore_this_card_ap_tp && (z < 8) && (z < this->action_chain.chain.attack_action_card_ref_count)); z++) {
auto ce = this->server()->definition_for_card_ref(this->action_chain.chain.attack_action_card_refs[z]);
if (ce) {
effective_ap += ce->def.ap.stat;
effective_tp += ce->def.tp.stat;
log.debug("(action card @%04hX) updated effective_ap = %hd, effective_tp = %hd", this->action_chain.chain.attack_action_card_refs[z].load(), effective_ap, effective_tp);
}
}
@@ -756,6 +812,8 @@ void Card::compute_action_chain_results(
stat_swap_type, &card_ap, &card_tp, card->get_current_hp(), card->ap, card->tp);
effective_ap += card_ap;
effective_tp += card_tp;
log.debug("(mag card set_index %zu @%04hX) updated effective_ap = %hd, effective_tp = %hd",
set_index, card->get_card_ref(), effective_ap, effective_tp);
}
}
}
@@ -765,18 +823,25 @@ void Card::compute_action_chain_results(
sc_card->compute_action_chain_results(apply_action_conditions, true);
effective_ap += sc_card->action_chain.chain.effective_ap + sc_card->action_chain.chain.ap_effect_bonus;
effective_tp += sc_card->action_chain.chain.effective_tp + sc_card->action_chain.chain.tp_effect_bonus;
log.debug("(item is attacking; adding SC stats) updated effective_ap = %hd, effective_tp = %hd",
effective_ap, effective_tp);
}
if (!this->action_chain.check_flag(0x10)) {
this->action_chain.chain.effective_ap = min<int16_t>(effective_ap, 99);
log.debug("set chain effective_ap = %hd", this->action_chain.chain.effective_ap);
}
if (!this->action_chain.check_flag(0x20)) {
this->action_chain.chain.effective_tp = min<int16_t>(effective_tp, 99);
log.debug("set chain effective_tp = %hd", this->action_chain.chain.effective_tp);
}
if (apply_action_conditions) {
this->server()->card_special->apply_action_conditions(
3, this->shared_from_this(), this->shared_from_this(), 1, nullptr);
log.debug("applied action conditions (1)");
} else {
log.debug("skipped applying action conditions (1)");
}
size_t num_assists = this->server()->assist_server->compute_num_assist_effects_for_client(this->client_id);
@@ -889,18 +954,27 @@ void Card::compute_action_chain_results(
int16_t damage = 0;
if (this->action_chain.chain.attack_medium == AttackMedium::TECH) {
damage = this->action_chain.chain.effective_tp + this->action_chain.chain.tp_effect_bonus;
log.debug("(tech) damage = %hhd (eff) + %hhd (bonus) = %hd", this->action_chain.chain.effective_tp, this->action_chain.chain.tp_effect_bonus, damage);
} else if (this->action_chain.chain.attack_medium == AttackMedium::PHYSICAL) {
damage = this->action_chain.chain.effective_ap + this->action_chain.chain.ap_effect_bonus;
log.debug("(physical) damage = %hhd (eff) + %hhd (bonus) = %hd", this->action_chain.chain.effective_ap, this->action_chain.chain.ap_effect_bonus, damage);
} else {
log.debug("(unknown attack medium) damage = 0");
}
this->action_chain.chain.damage = min<int16_t>(
damage * this->action_chain.chain.damage_multiplier, 99);
log.debug("overall chain damage = %hd (base) * %hhd (mult) = %hhd", damage, this->action_chain.chain.damage_multiplier, this->action_chain.chain.damage);
if (apply_action_conditions) {
this->server()->card_special->apply_action_conditions(
3, this->shared_from_this(), this->shared_from_this(), 2, nullptr);
0x03, this->shared_from_this(), this->shared_from_this(), 2, nullptr);
log.debug("applied action conditions (2)");
if (this->action_chain.check_flag(0x100)) {
this->action_chain.chain.damage = min<int16_t>(this->action_chain.chain.damage + 5, 99);
log.debug("(has flag 0x100) chain damage = %hhd", this->action_chain.chain.damage);
}
} else {
log.debug("applied action conditions (2)");
}
num_assists = this->server()->assist_server->compute_num_assist_effects_for_client(this->get_client_id());
@@ -940,11 +1014,11 @@ void Card::unknown_80237F98(bool require_condition_20_or_21) {
if (this->action_chain.conditions[z].type != ConditionType::NONE) {
if (!require_condition_20_or_21 ||
this->server()->card_special->condition_has_when_20_or_21(
this->action_chain.conditions[z])) {
this->action_chain.conditions[z])) {
ActionState as;
auto& cond = this->action_chain.conditions[z];
if (!this->server()->card_special->is_card_targeted_by_condition(
cond, as, this->shared_from_this())) {
cond, as, this->shared_from_this())) {
this->server()->card_special->apply_stat_deltas_to_card_from_condition_and_clear_cond(
cond, this->shared_from_this());
should_send_updates = true;
@@ -985,6 +1059,7 @@ void Card::unknown_80235B10() {
}
void Card::unknown_80236374(shared_ptr<Card> other_card, const ActionState* as) {
auto log = this->server()->log_stack(string_printf("unknown_80236374(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id()));
auto check_card = [&](shared_ptr<Card> card) -> void {
if (card) {
if (!card->unknown_80236554(other_card, as)) {
@@ -1114,6 +1189,16 @@ bool Card::is_guard_item() const {
}
bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as) {
auto log = this->server()->log_stack(other_card
? string_printf("unknown_80236554(@%04hX #%04hX, @%04hX #%04hX): ", this->get_card_ref(), this->get_card_id(), other_card->get_card_ref(), other_card->get_card_id())
: string_printf("unknown_80236554(@%04hX #%04hX, null): ", this->get_card_ref(), this->get_card_id()));
if (as) {
string as_str = as->str();
log.debug("as = %s", as_str.c_str());
} else {
log.debug("as = null");
}
bool ret = false;
int16_t attack_bonus = 0;
@@ -1123,6 +1208,7 @@ bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as)
if (other_card->action_chain.chain.target_card_refs[z] == this->get_card_ref()) {
attack_bonus = other_card->action_chain.chain.damage;
ret = true;
log.debug("attack_bonus = %hd (matched other_card->action_chain.chain.target_card_refs)", attack_bonus);
break;
}
}
@@ -1130,6 +1216,7 @@ bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as)
for (size_t z = 0; (z < 4 * 9) && (as->target_card_refs[z] != 0xFFFF); z++) {
if (as->target_card_refs[z] == this->get_card_ref()) {
attack_bonus = other_card->action_chain.chain.damage;
log.debug("attack_bonus = %hd (matched as->target_card_refs)", attack_bonus);
ret = true;
break;
}
@@ -1138,23 +1225,22 @@ bool Card::unknown_80236554(shared_ptr<Card> other_card, const ActionState* as)
}
this->action_metadata.attack_bonus = max<int16_t>(attack_bonus, 0);
log.debug("attack_bonus = %hhd", this->action_metadata.attack_bonus);
this->last_attack_preliminary_damage = 0;
this->last_attack_final_damage = 0;
log.debug("last attack damage stats cleared");
if (other_card) {
this->server()->card_special->apply_action_conditions(
3, other_card, this->shared_from_this(), 0x20, as);
this->server()->card_special->apply_action_conditions(
0x17, other_card, this->shared_from_this(), 0x40, as);
this->server()->card_special->apply_action_conditions(0x03, other_card, this->shared_from_this(), 0x20, as);
this->server()->card_special->apply_action_conditions(0x17, other_card, this->shared_from_this(), 0x40, as);
if (other_card->action_chain.check_flag(0x20000)) {
this->action_metadata.attack_bonus = 0;
return ret;
}
}
if (!(this->card_flags & 2)) {
return ret;
if (this->card_flags & 2) {
this->action_metadata.attack_bonus = 0;
}
this->action_metadata.attack_bonus = 0;
return ret;
}
@@ -1176,8 +1262,9 @@ void Card::unknown_802362D8(shared_ptr<Card> other_card) {
}
}
void Card::unknown_80237734() {
if (!this->action_chain.unknown_8024DEC4()) {
void Card::apply_attack_result() {
auto log = this->server()->log_stack(string_printf("apply_attack_result(@%04hX #%04hX): ", this->get_card_ref(), this->get_card_id()));
if (!this->action_chain.can_apply_attack()) {
return;
}
@@ -1237,6 +1324,4 @@ void Card::unknown_80237734() {
this->send_6xB4x4E_4C_4D_if_needed();
}
} // namespace Episode3
+7 -11
View File
@@ -4,15 +4,12 @@
#include <memory>
#include "../Text.hh"
#include "../CommandFormats.hh"
#include "DataIndex.hh"
#include "../Text.hh"
#include "DataIndexes.hh"
namespace Episode3 {
class ServerBase;
class Server;
class PlayerState;
@@ -60,8 +57,9 @@ public:
uint8_t def_effect_index,
uint16_t value,
uint16_t* out_value) const;
std::shared_ptr<const DataIndex::CardEntry> get_definition() const;
std::shared_ptr<const CardIndex::CardEntry> get_definition() const;
uint16_t get_card_ref() const;
uint16_t get_card_id() const;
uint8_t get_client_id() const;
uint8_t get_current_hp() const;
uint8_t get_max_hp() const;
@@ -92,7 +90,7 @@ public:
bool is_guard_item() const;
bool unknown_80236554(std::shared_ptr<Card> other_card, const ActionState* as);
void unknown_802362D8(std::shared_ptr<Card> other_card);
void unknown_80237734();
void apply_attack_result();
private:
std::weak_ptr<Server> w_server;
@@ -101,12 +99,12 @@ private:
public:
int16_t max_hp;
int16_t current_hp;
std::shared_ptr<const DataIndex::CardEntry> def_entry;
std::shared_ptr<const CardIndex::CardEntry> def_entry;
uint8_t client_id;
uint16_t card_id;
uint16_t card_ref;
uint16_t sc_card_ref;
std::shared_ptr<const DataIndex::CardEntry> sc_def_entry;
std::shared_ptr<const CardIndex::CardEntry> sc_def_entry;
CardType sc_card_type;
uint8_t team_id;
uint32_t card_flags;
@@ -126,6 +124,4 @@ public:
int16_t current_defense_power;
};
} // namespace Episode3
File diff suppressed because it is too large Load Diff
+8 -13
View File
@@ -5,12 +5,10 @@
#include <memory>
#include "../Text.hh"
#include "DataIndex.hh"
#include "DataIndexes.hh"
namespace Episode3 {
struct InterferenceProbabilityEntry {
uint16_t card_id;
uint8_t attack_probability;
@@ -22,8 +20,6 @@ const InterferenceProbabilityEntry* get_interference_probability_entry(
uint16_t column_card_id,
bool is_attack);
class CardSpecial {
public:
enum class ExpressionTokenType {
@@ -91,8 +87,9 @@ public:
AttackEnvStats();
void clear();
void print(FILE* stream) const;
uint32_t at(size_t offset) const;
uint32_t at(size_t index) const;
} __attribute__((packed));
CardSpecial(std::shared_ptr<Server> server);
@@ -168,7 +165,7 @@ public:
ConditionType cond_type, uint16_t card_ref) const;
size_t count_action_cards_with_condition_for_current_attack(
std::shared_ptr<const Card> card, ConditionType cond_type, uint16_t card_ref) const;
size_t count_cards_with_card_id_set_by_player_except_card_ref(
size_t count_cards_with_card_id_except_card_ref(
uint16_t card_id, uint16_t card_ref) const;
std::vector<std::shared_ptr<const Card>> get_all_set_cards_by_team_and_class(
CardClass card_class, uint8_t team_id, bool exclude_destroyed_cards) const;
@@ -198,7 +195,7 @@ public:
int16_t expr_value,
int16_t unknown_p5,
ConditionType cond_type,
uint unknown_p7,
uint32_t unknown_p7,
uint16_t attacker_card_ref);
const Condition* find_condition_with_parameters(
std::shared_ptr<const Card> card,
@@ -224,7 +221,7 @@ public:
int16_t ap,
int16_t tp);
const char* get_next_expr_token(
const char *expr, ExpressionTokenType* out_type, int32_t* out_value) const;
const char* expr, ExpressionTokenType* out_type, int32_t* out_value) const;
std::vector<std::shared_ptr<const Card>> get_targeted_cards_for_condition(
uint16_t card_ref,
uint8_t def_effect_index,
@@ -279,8 +276,8 @@ public:
std::shared_ptr<const Card> attacker_card,
std::shared_ptr<Card> target_card,
int16_t* inout_unknown_p4);
void unknown_8024C2B0(
uint32_t when,
void evaluate_and_apply_effects(
uint8_t when,
uint16_t set_card_ref,
const ActionState& as,
uint16_t sc_card_ref,
@@ -341,6 +338,4 @@ private:
uint16_t unknown_a2;
};
} // namespace Episode3
File diff suppressed because it is too large Load Diff
-964
View File
@@ -1,964 +0,0 @@
#pragma once
#include <stdint.h>
#include <string>
#include <map>
#include <set>
#include <memory>
#include <unordered_map>
#include <phosg/Encoding.hh>
#include <phosg/JSON.hh>
#include "../Text.hh"
namespace Episode3 {
// The comment in Server.hh does not apply to this file (and DataIndex.cc).
// Except for the Location structure, these structures and functions are not
// based on Sega's original implementation.
class DataIndex;
enum BehaviorFlag {
SKIP_DECK_VERIFY = 0x00000001,
IGNORE_CARD_COUNTS = 0x00000002,
SKIP_D1_D2_REPLACE = 0x00000004,
DISABLE_TIME_LIMITS = 0x00000008,
ENABLE_STATUS_MESSAGES = 0x00000010,
LOAD_CARD_TEXT = 0x00000020,
ENABLE_RECORDING = 0x00000040,
DISABLE_MASKING = 0x00000080,
DISABLE_INTERFERENCE = 0x00000100,
};
enum class StatSwapType : uint8_t {
NONE = 0,
A_T_SWAP = 1,
A_H_SWAP = 2,
};
enum class ActionType : uint8_t {
INVALID_00 = 0,
DEFENSE = 1,
ATTACK = 2,
};
enum class AttackMedium : uint8_t {
UNKNOWN = 0,
PHYSICAL = 1,
TECH = 2,
UNKNOWN_03 = 3, // Probably Resta
INVALID_FF = 0xFF,
};
const char* name_for_attack_medium(AttackMedium medium);
enum class CriterionCode : uint8_t {
NONE = 0x00,
HU_CLASS_SC = 0x01,
RA_CLASS_SC = 0x02,
FO_CLASS_SC = 0x03,
SAME_TEAM = 0x04,
SAME_PLAYER = 0x05,
SAME_TEAM_NOT_SAME_PLAYER = 0x06, // Allies only
UNKNOWN_07 = 0x07,
NOT_SC = 0x08,
SC = 0x09,
HU_OR_RA_CLASS_SC = 0x0A,
HUNTER_HUMAN_SC = 0x0B,
HUNTER_HU_CLASS_MALE_SC = 0x0C,
HUNTER_FEMALE_SC = 0x0D,
HUNTER_HU_OR_FO_CLASS_HUMAN_SC = 0x0E,
HUNTER_HU_CLASS_ANDROID_SC = 0x0F,
UNKNOWN_10 = 0x10,
UNKNOWN_11 = 0x11,
HUNTER_HUNEWEARL_CLASS_SC = 0x12,
HUNTER_RA_CLASS_MALE_SC = 0x13,
HUNTER_RA_CLASS_FEMALE_SC = 0x14,
HUNTER_RA_OR_FO_CLASS_FEMALE_SC = 0x15,
HUNTER_HU_OR_RA_CLASS_HUMAN_SC = 0x16,
HUNTER_RA_CLASS_ANDROID_SC = 0x17,
HUNTER_FO_CLASS_FEMALE_SC = 0x18,
HUNTER_FEMALE_HUMAN_SC = 0x19,
HUNTER_ANDROID_SC = 0x1A,
HU_OR_FO_CLASS_SC = 0x1B,
RA_OR_FO_CLASS_SC = 0x1C,
PHYSICAL_OR_UNKNOWN_ATTACK_MEDIUM = 0x1D,
TECH_OR_UNKNOWN_ATTACK_MEDIUM = 0x1E,
PHYSICAL_OR_TECH_OR_UNKNOWN_ATTACK_MEDIUM = 0x1F,
UNKNOWN_20 = 0x20,
UNKNOWN_21 = 0x21,
UNKNOWN_22 = 0x22,
};
enum class CardRarity : uint8_t {
N1 = 0x01,
R1 = 0x02,
S = 0x03,
E = 0x04,
N2 = 0x05,
N3 = 0x06,
N4 = 0x07,
R2 = 0x08,
R3 = 0x09,
R4 = 0x0A,
SS = 0x0B,
D1 = 0x0C,
D2 = 0x0D,
INVIS = 0x0E,
};
enum class CardType : uint8_t {
HUNTERS_SC = 0x00,
ARKZ_SC = 0x01,
ITEM = 0x02,
CREATURE = 0x03,
ACTION = 0x04,
ASSIST = 0x05,
INVALID_FF = 0xFF,
END_CARD_LIST = 0xFF,
};
enum class CardClass : uint16_t {
HU_SC = 0x0000,
RA_SC = 0x0001,
FO_SC = 0x0002,
NATIVE_CREATURE = 0x000A,
A_BEAST_CREATURE = 0x000B,
MACHINE_CREATURE = 0x000C,
DARK_CREATURE = 0x000D,
GUARD_ITEM = 0x0015,
MAG_ITEM = 0x0017,
SWORD_ITEM = 0x0018,
GUN_ITEM = 0x0019,
CANE_ITEM = 0x001A,
ATTACK_ACTION = 0x001E,
DEFENSE_ACTION = 0x001F,
TECH = 0x0020,
PHOTON_BLAST = 0x0021,
CONNECT_ONLY_ATTACK_ACTION = 0x0022,
BOSS_ATTACK_ACTION = 0x0023,
BOSS_TECH = 0x0024,
ASSIST = 0x0028,
};
bool card_class_is_tech_like(CardClass cc);
enum class TargetMode : uint8_t {
NONE = 0x00, // Used for defense cards, mags, shields, etc.
SINGLE_RANGE = 0x01,
MULTI_RANGE = 0x02,
SELF = 0x03,
TEAM = 0x04,
EVERYONE = 0x05,
MULTI_RANGE_ALLIES = 0x06, // e.g. Shifta
ALL_ALLIES = 0x07, // e.g. Anti, Resta, Leilla
ALL = 0x08, // e.g. Last Judgment, Earthquake
OWN_FCS = 0x09, // e.g. Traitor
};
enum class ConditionType : uint8_t {
NONE = 0x00,
AP_BOOST = 0x01, // Temporarily increase AP by N
RAMPAGE = 0x02,
MULTI_STRIKE = 0x03, // Duplicate attack N times
DAMAGE_MOD_1 = 0x04, // Set attack damage / AP to N after action cards applied (step 1)
IMMOBILE = 0x05, // Give Immobile condition
HOLD = 0x06, // Give Hold condition
UNKNOWN_07 = 0x07,
TP_BOOST = 0x08, // Add N TP temporarily during attack
GIVE_DAMAGE = 0x09, // Cause direct N HP loss
GUOM = 0x0A, // Give Guom condition
PARALYZE = 0x0B, // Give Paralysis condition
UNKNOWN_0C = 0x0C, // Swap AP and TP temporarily (presumably)
A_H_SWAP = 0x0D, // Swap AP and HP temporarily
PIERCE = 0x0E, // Attack SC directly even if they have items equipped
UNKNOWN_0F = 0x0F,
HEAL = 0x10, // Increase HP by N
RETURN_TO_HAND = 0x11, // Return card to hand
UNKNOWN_12 = 0x12,
UNKNOWN_13 = 0x13,
ACID = 0x14, // Give Acid condition
UNKNOWN_15 = 0x15,
MIGHTY_KNUCKLE = 0x16, // Temporarily increase AP by N, and set ATK dice to zero
UNIT_BLOW = 0x17, // Temporarily increase AP by N * number of this card set within phase
CURSE = 0x18, // Give Curse condition
COMBO_AP = 0x19, // Temporarily increase AP by number of this card set within phase
PIERCE_RAMPAGE_BLOCK = 0x1A, // Block attack if Pierce/Rampage
ABILITY_TRAP = 0x1B, // Temporarily disable opponent abilities
FREEZE = 0x1C, // Give Freeze condition
ANTI_ABNORMALITY_1 = 0x1D, // Cure all abnormal conditions
UNKNOWN_1E = 0x1E,
EXPLOSION = 0x1F, // Damage all SCs and FCs by number of this same card set * 2
UNKNOWN_20 = 0x20,
UNKNOWN_21 = 0x21,
UNKNOWN_22 = 0x22,
RETURN_TO_DECK = 0x23, // Cancel discard and move to bottom of deck instead
AERIAL = 0x24, // Give Aerial status
AP_LOSS = 0x25, // Make attacker temporarily lose N AP during defense
BONUS_FROM_LEADER = 0x26, // Gain AP equal to the number of cards of type N on the field
FREE_MANEUVER = 0x27, // Enable movement over occupied tiles
HASTE = 0x28, // Multiply all move action costs by expr (which may be zero)
CLONE = 0x29, // Make setting this card free if at least one card of type N is already on the field
DEF_DISABLE_BY_COST = 0x2A, // Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive
FILIAL = 0x2B, // Increase controlling SC's HP by N when this card is destroyed
SNATCH = 0x2C, // Steal N EXP during attack
HAND_DISRUPTER = 0x2D, // Discard N cards from hand immediately
DROP = 0x2E, // Give Drop condition
ACTION_DISRUPTER = 0x2F, // Destroy all action cards used by attacker
SET_HP = 0x30, // Set HP to N
NATIVE_SHIELD = 0x31, // Block attacks from Native creatures
A_BEAST_SHIELD = 0x32, // Block attacks from A.Beast creatures
MACHINE_SHIELD = 0x33, // Block attacks from Machine creatures
DARK_SHIELD = 0x34, // Block attacks from Dark creatures
SWORD_SHIELD = 0x35, // Block attacks from Sword items
GUN_SHIELD = 0x36, // Block attacks from Gun items
CANE_SHIELD = 0x37, // Block attacks from Cane items
UNKNOWN_38 = 0x38,
UNKNOWN_39 = 0x39,
DEFENDER = 0x3A, // Make attacks go to setter of this card instead of original target
SURVIVAL_DECOYS = 0x3B, // Redirect damage for multi-sided attack
GIVE_OR_TAKE_EXP = 0x3C, // Give N EXP, or take if N is negative
UNKNOWN_3D = 0x3D,
DEATH_COMPANION = 0x3E, // If this card has 1 or 2 HP, set its HP to N
EXP_DECOY = 0x3F, // If defender has EXP, lose EXP instead of getting damage when attacked
SET_MV = 0x40, // Set MV to N
GROUP = 0x41, // Temporarily increase AP by N * number of this card on field, excluding itself
BERSERK = 0x42, // User of this card receives the same damage as target, and isn't helped by target's defense cards
GUARD_CREATURE = 0x43, // Attacks on controlling SC damage this card instead
TECH = 0x44, // Technique cards cost 1 fewer ATK point
BIG_SWING = 0x45, // Increase all attacking ATK costs by 1
UNKNOWN_46 = 0x46,
SHIELD_WEAPON = 0x47, // Limit attacker's choice of target to guard items
ATK_DICE_BOOST = 0x48, // Increase ATK dice roll by 1
UNKNOWN_49 = 0x49,
MAJOR_PIERCE = 0x4A, // If SC has over half of max HP, attacks target SC instead of equipped items
HEAVY_PIERCE = 0x4B, // If SC has 3 or more items equipped, attacks target SC instead of equipped items
MAJOR_RAMPAGE = 0x4C, // If SC has over half of max HP, attacks target SC and all equipped items
HEAVY_RAMPAGE = 0x4D, // If SC has 3 or more items equipped, attacks target SC and all equipped items
AP_GROWTH = 0x4E, // Permanently increase AP by N
TP_GROWTH = 0x4F, // Permanently increase TP by N
REBORN = 0x50, // If any card of type N is on the field, this card goes to the hand when destroyed instead of being discarded
COPY = 0x51, // Temporarily set AP/TP to N percent (or 100% if N is 0) of opponent's values
UNKNOWN_52 = 0x52,
MISC_GUARDS = 0x53, // Add N to card's defense value
AP_OVERRIDE = 0x54, // Set AP to N temporarily
TP_OVERRIDE = 0x55, // Set TP to N temporarily
RETURN = 0x56, // Return card to hand on destruction instead of discarding
A_T_SWAP_PERM = 0x57, // Permanently swap AP and TP
A_H_SWAP_PERM = 0x58, // Permanently swap AP and HP
SLAYERS_ASSASSINS = 0x59, // Temporarily increase AP during attack
ANTI_ABNORMALITY_2 = 0x5A, // Remove all conditions
FIXED_RANGE = 0x5B, // Use SC's range instead of weapon or attack card ranges
ELUDE = 0x5C, // SC does not lose HP when equipped items are destroyed
PARRY = 0x5D, // Forward attack to a random FC within one tile of original target, excluding attacker and original target
BLOCK_ATTACK = 0x5E, // Completely block attack
UNKNOWN_5F = 0x5F,
UNKNOWN_60 = 0x60,
COMBO_TP = 0x61, // Gain TP equal to the number of cards of type N on the field
MISC_AP_BONUSES = 0x62, // Temporarily increase AP by N
MISC_TP_BONUSES = 0x63, // Temporarily increase TP by N
UNKNOWN_64 = 0x64,
MISC_DEFENSE_BONUSES = 0x65, // Decrease damage by N
MOSTLY_HALFGUARDS = 0x66, // Reduce damage from incoming attack by N
PERIODIC_FIELD = 0x67, // Swap immunity to tech or physical attacks
FC_LIMIT_BY_COUNT = 0x68, // Change FC limit from 8 ATK points total to 4 FCs total
UNKNOWN_69 = 0x69,
MV_BONUS = 0x6A, // Increase MV by N
FORWARD_DAMAGE = 0x6B,
WEAK_SPOT_INFLUENCE = 0x6C, // Temporarily decrease AP by N
DAMAGE_MODIFIER_2 = 0x6D, // Set attack damage / AP after action cards applied (step 2)
WEAK_HIT_BLOCK = 0x6E, // Block all attacks of N damage or less
AP_SILENCE = 0x6F, // Temporarily decrease AP of opponent by N
TP_SILENCE = 0x70, // Temporarily decrease TP of opponent by N
A_T_SWAP = 0x71, // Temporarily swap AP and TP
HALFGUARD = 0x72, // Halve damage from attacks that would inflict N or more damage
UNKNOWN_73 = 0x73,
RAMPAGE_AP_LOSS = 0x74, // Temporarily reduce AP by N
UNKNOWN_75 = 0x75,
REFLECT = 0x76, // Generate reverse attack
UNKNOWN_77 = 0x77,
ANY = 0x78, // Not a real condition; used as a wildcard in search functions
UNKNOWN_79 = 0x79,
UNKNOWN_7A = 0x7A,
UNKNOWN_7B = 0x7B,
UNKNOWN_7C = 0x7C,
UNKNOWN_7D = 0x7D,
INVALID_FF = 0xFF,
ANY_FF = 0xFF, // Used as a wildcard in some search functions
};
const char* name_for_condition_type(ConditionType cond_type);
enum class AssistEffect : uint16_t {
NONE = 0x0000,
DICE_HALF = 0x0001,
DICE_PLUS_1 = 0x0002,
DICE_FEVER = 0x0003,
CARD_RETURN = 0x0004,
LAND_PRICE = 0x0005,
POWERLESS_RAIN = 0x0006,
BRAVE_WIND = 0x0007,
SILENT_COLOSSEUM = 0x0008,
RESISTANCE = 0x0009,
INDEPENDENT = 0x000A,
ASSISTLESS = 0x000B,
ATK_DICE_2 = 0x000C,
DEFLATION = 0x000D,
INFLATION = 0x000E,
EXCHANGE = 0x000F,
INFLUENCE = 0x0010,
SKIP_SET = 0x0011,
SKIP_MOVE = 0x0012,
SKIP_ACT = 0x0013,
SKIP_DRAW = 0x0014,
FLY = 0x0015,
NECROMANCER = 0x0016,
PERMISSION = 0x0017,
SHUFFLE_ALL = 0x0018,
LEGACY = 0x0019,
ASSIST_REVERSE = 0x001A,
STAMINA = 0x001B,
AP_ABSORPTION = 0x001C,
HEAVY_FOG = 0x001D,
TRASH_1 = 0x001E,
EMPTY_HAND = 0x001F,
HITMAN = 0x0020,
ASSIST_TRASH = 0x0021,
SHUFFLE_GROUP = 0x0022,
ASSIST_VANISH = 0x0023,
CHARITY = 0x0024,
INHERITANCE = 0x0025,
FIX = 0x0026,
MUSCULAR = 0x0027,
CHANGE_BODY = 0x0028,
GOD_WHIM = 0x0029,
GOLD_RUSH = 0x002A,
ASSIST_RETURN = 0x002B,
REQUIEM = 0x002C,
RANSOM = 0x002D,
SIMPLE = 0x002E,
SLOW_TIME = 0x002F,
QUICK_TIME = 0x0030,
TERRITORY = 0x0031,
OLD_TYPE = 0x0032,
FLATLAND = 0x0033,
IMMORTALITY = 0x0034,
SNAIL_PACE = 0x0035,
TECH_FIELD = 0x0036,
FOREST_RAIN = 0x0037,
CAVE_WIND = 0x0038,
MINE_BRIGHTNESS = 0x0039,
RUIN_DARKNESS = 0x003A,
SABER_DANCE = 0x003B,
BULLET_STORM = 0x003C,
CANE_PALACE = 0x003D,
GIANT_GARDEN = 0x003E,
MARCH_OF_THE_MEEK = 0x003F,
SUPPORT = 0x0040,
RICH = 0x0041,
REVERSE_CARD = 0x0042,
VENGEANCE = 0x0043,
SQUEEZE = 0x0044,
HOMESICK = 0x0045,
BOMB = 0x0046,
SKIP_TURN = 0x0047,
BATTLE_ROYALE = 0x0048,
DICE_FEVER_PLUS = 0x0049,
RICH_PLUS = 0x004A,
CHARITY_PLUS = 0x004B,
ANY = 0x004C, // Unused on cards; used in some search functions
};
enum class BattlePhase : uint8_t {
INVALID_00 = 0,
DICE = 1,
SET = 2,
MOVE = 3,
ACTION = 4,
DRAW = 5,
INVALID_FF = 0xFF,
};
enum class ActionSubphase : uint8_t {
ATTACK = 0,
DEFENSE = 2,
INVALID_FF = 0xFF,
};
const char* name_for_action_subphase(ActionSubphase subphase);
enum class SetupPhase : uint8_t {
REGISTRATION = 0,
STARTER_ROLLS = 1,
HAND_REDRAW_OPTION = 2,
MAIN_BATTLE = 3,
BATTLE_ENDED = 4,
INVALID_FF = 0xFF,
};
enum class RegistrationPhase : uint8_t {
AWAITING_NUM_PLAYERS = 0, // num_players not set yet
AWAITING_PLAYERS = 1, // num_players set, but some players not registered
AWAITING_DECKS = 2, // all players registered, but some decks missing
REGISTERED = 3, // All players/decks present, but battle not started yet
BATTLE_STARTED = 4,
INVALID_FF = 0xFF,
};
enum class Direction : uint8_t {
RIGHT = 0,
UP = 1,
LEFT = 2,
DOWN = 3,
INVALID_FF = 0xFF,
};
Direction turn_left(Direction d);
Direction turn_right(Direction d);
Direction turn_around(Direction d);
const char* name_for_direction(Direction d);
struct Location {
uint8_t x;
uint8_t y;
Direction direction;
uint8_t unused;
Location();
Location(uint8_t x, uint8_t y);
Location(uint8_t x, uint8_t y, Direction direction);
bool operator==(const Location& other) const;
bool operator!=(const Location& other) const;
std::string str() const;
void clear();
void clear_FF();
} __attribute__((packed));
struct CardDefinition {
struct Stat {
enum Type : uint8_t {
BLANK = 0,
STAT = 1,
PLUS_STAT = 2,
MINUS_STAT = 3,
EQUALS_STAT = 4,
UNKNOWN = 5,
PLUS_UNKNOWN = 6,
MINUS_UNKNOWN = 7,
EQUALS_UNKNOWN = 8,
};
be_uint16_t code;
Type type;
int8_t stat;
void decode_code();
std::string str() const;
} __attribute__((packed));
struct Effect {
uint8_t effect_num;
ConditionType type;
ptext<char, 0x0F> expr; // May be blank if the condition type doesn't use it
uint8_t when;
ptext<char, 4> arg1;
ptext<char, 4> arg2;
ptext<char, 4> arg3;
CriterionCode apply_criterion;
uint8_t unknown_a2;
bool is_empty() const;
static std::string str_for_arg(const std::string& arg);
std::string str() const;
} __attribute__((packed));
be_uint32_t card_id;
parray<uint8_t, 0x40> jp_name;
CardType type; // If <0 (signed), then this is the end of the card list
uint8_t self_cost; // ATK dice points required
uint8_t ally_cost; // ATK points from allies required; PBs use this
uint8_t unused1;
Stat hp;
Stat ap;
Stat tp;
Stat mv;
parray<uint8_t, 8> left_colors;
parray<uint8_t, 8> right_colors;
parray<uint8_t, 8> top_colors;
parray<be_uint32_t, 6> range;
be_uint32_t unused2;
TargetMode target_mode;
uint8_t assist_turns; // 90 (dec) = once, 99 (dec) = forever
uint8_t cannot_move; // 0 for SC and creature cards; 1 for everything else
uint8_t cannot_attack; // 1 for shields, mags, defense actions, and assist cards
uint8_t unused3;
uint8_t hide_in_deck_edit; // 0 = player can use this card (appears in deck edit)
CriterionCode usable_criterion;
CardRarity rarity;
be_uint16_t unknown_a2;
be_uint16_t be_card_class; // Used for checking attributes (e.g. item types)
// These two fields seem to always contain the same value, and are always 0
// for non-assist cards and nonzero for assists. Each assist card has a unique
// value here and no effects, which makes it look like this is how assist
// effects are implemented. There seems to be some 1k-modulation going on here
// too; most cards are in the range 101-174 but a few have e.g. 1150, 2141. A
// few pairs of cards have the same effect, which makes it look like some
// other fields are also involved in determining their effects (see e.g. Skip
// Draw / Skip Move, Dice Fever / Dice Fever +, Reverse Card / Rich +).
parray<be_uint16_t, 2> assist_effect;
// Drop rates are decimal-encoded with the following fields:
// - rate % 10 (that is, the lowest decimal place) specifies the required game
// mode. 0 means any mode, 1 means offline only, 2 means 1P free-battle, 3
// means 2P+ free battle, 4 means story mode.
// - (rate / 10) % 100 (that is, the tens and hundreds decimal places) specify
// something else, but it's not clear what exactly.
// - rate / 1000 (the thousands decimal place) specifies the level class
// required to get this drop.
// - rate / 10000 (the ten-thousands decimal place) must be either 0, 1, or 2,
// but it's not clear yet what each value means.
// The drop rates are completely ignored if any of the following are true
// (which means the card can never be found in a normal post-battle draw):
// - type is SC_HUNTERS or SC_ARKZ
// - unknown_a3 is 0x23 or 0x24
// - rarity is E, D1, D2, or INVIS
// - hide_in_deck_edit is 1 (specifically 1; other nonzero values here don't
// prevent the card from appearing in post-battle draws)
parray<be_uint16_t, 2> drop_rates;
ptext<char, 0x14> en_name;
ptext<char, 0x0B> jp_short_name;
ptext<char, 0x08> en_short_name;
Effect effects[3];
uint8_t unused4;
bool is_sc() const;
bool is_fc() const;
bool is_named_android_sc() const;
bool any_top_color_matches(const CardDefinition& other) const;
CardClass card_class() const;
void decode_range();
std::string str() const;
} __attribute__((packed)); // 0x128 bytes in total
struct CardDefinitionsFooter {
be_uint32_t num_cards1;
be_uint32_t unknown_a1;
be_uint32_t num_cards2;
be_uint32_t unknown_a2[11];
be_uint32_t unknown_offset_a3;
be_uint32_t unknown_a4[3];
be_uint32_t footer_offset;
be_uint32_t unknown_a5[3];
} __attribute__((packed));
struct DeckDefinition {
ptext<char, 0x10> name;
be_uint32_t client_id; // 0-3
// List of card IDs. The card count is the number of nonzero entries here
// before a zero entry (or 50 if no entries are nonzero). The first card ID is
// the SC card, which the game implicitly subtracts from the limit - so a
// valid deck should actually have 31 cards in it.
parray<le_uint16_t, 50> card_ids;
be_uint32_t unknown_a1;
// Last modification time
le_uint16_t year;
uint8_t month;
uint8_t day;
uint8_t hour;
uint8_t minute;
uint8_t second;
uint8_t unknown_a2;
} __attribute__((packed)); // 0x84 bytes in total
struct PlayerConfig {
// The first offsets in the comments in this struct are relative to start of
// 61/98 command; the second are relative to the start of the
// Ep3PlayerDataSegment structure in the reverse-engineering project.
// TODO: Fill in the unknown fields here by looking around callsites of
// get_player_data_segment
/* 0728:---- */ parray<uint8_t, 0x154> unknown_a1;
/* 087C:0000 */ uint8_t is_encrypted;
/* 087D:0001 */ uint8_t basis;
/* 087E:0002 */ parray<uint8_t, 2> unused;
// The following fields (here through the beginning of decks) are encrypted
// using the trivial algorithm, with the basis specified above, if
// is_encrypted is equal to 1.
// It appears the card counts field in this structure is actually 1000 (0x3E8)
// bytes long, even though in every other place the counts array appears it's
// 0x2F0 bytes long. They presumably did this because of the checksum logic.
/* 0880:0004 */ parray<uint8_t, 1000> card_counts;
// These appear to be an attempt at checksumming the card counts array, but
// the algorithm don't cover the entire array and instead reads from later
// parts of this structure. This appears to be due to a copy/paste error in
// the original code. The algorithm sums card_counts [0] through [19] and puts
// the result in card_count_checksums[0], then sums card counts [50] through
// [69] and puts the result in card_count_checksums[1], etc. Presumably they
// intended to use 20 as the stride instead of 50, which would have exactly
// covered the entire card_counts array.
/* 0C68:03EC */ parray<be_uint16_t, 50> card_count_checksums;
// Yes, these are actually 64-bit integers. They include card IDs and some
// other data, encoded in a way I don't fully understand yet.
/* 0CCC:0450 */ parray<be_uint64_t, 0x1C2> unknown_a4;
/* 1ADC:1260 */ parray<uint8_t, 0x80> unknown_a7;
/* 1B5C:12E0 */ parray<DeckDefinition, 25> decks;
/* 2840:1FC4 */ parray<uint8_t, 0x08> unknown_a8;
/* 2848:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = this / 100
/* 284C:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = this / 100
struct PlayerReference {
/* 00 */ be_uint32_t guild_card_number;
/* 04 */ ptext<char, 0x18> player_name;
} __attribute__((packed));
// TODO: What do these player references mean? When are entries added to or
// removed from this list?
/* 2850:1FD4 */ parray<PlayerReference, 9> unknown_a9;
/* 294C:20D0 */ parray<uint8_t, 0x50> unknown_a10;
/* 299C:2120 */ ptext<char, 0x10> name;
/* 29AC:2130 */ parray<uint8_t, 0xCC> unknown_a11;
/* 2A78:21FC */
} __attribute__((packed));
enum class HPType : uint8_t {
DEFEAT_PLAYER = 0,
DEFEAT_TEAM = 1,
COMMON_HP = 2,
};
enum class DiceExchangeMode : uint8_t {
HIGH_ATK = 0,
HIGH_DEF = 1,
NONE = 2,
};
enum class AllowedCards : uint8_t {
ALL = 0,
N_ONLY = 1,
N_R_ONLY = 2,
N_R_S_ONLY = 3,
};
struct Rules {
// When this structure is used in a map/quest definition, FF in any of these
// fields means the user is allowed to override it. Any non-FF fields are
// fixed for the map/quest and cannot be overridden.
uint8_t overall_time_limit; // In increments of 5 minutes; 0 = unlimited
uint8_t phase_time_limit; // In seconds; 0 = unlimited
AllowedCards allowed_cards;
uint8_t min_dice; // 0 = default (1)
// 4
uint8_t max_dice; // 0 = default (6)
uint8_t disable_deck_shuffle; // 0 = shuffle on, 1 = off
uint8_t disable_deck_loop; // 0 = loop on, 1 = off
uint8_t char_hp;
// 8
HPType hp_type;
uint8_t no_assist_cards; // 1 = assist cards disallowed
uint8_t disable_dialogue; // 0 = dialogue on, 1 = dialogue off
DiceExchangeMode dice_exchange_mode;
// C
uint8_t disable_dice_boost; // 0 = dice boost on, 1 = off
parray<uint8_t, 3> unused;
Rules();
explicit Rules(std::shared_ptr<const JSONObject> json);
std::shared_ptr<JSONObject> json() const;
bool operator==(const Rules& other) const;
bool operator!=(const Rules& other) const;
void clear();
void set_defaults();
bool check_invalid_fields() const;
bool check_and_reset_invalid_fields();
std::string str() const;
} __attribute__((packed));
struct StateFlags {
le_uint16_t turn_num;
BattlePhase battle_phase;
uint8_t current_team_turn1;
uint8_t current_team_turn2;
ActionSubphase action_subphase;
SetupPhase setup_phase;
RegistrationPhase registration_phase;
parray<le_uint32_t, 2> team_exp;
parray<uint8_t, 2> team_dice_boost;
uint8_t first_team_turn;
uint8_t tournament_flag;
parray<CardType, 4> client_sc_card_types;
StateFlags();
bool operator==(const StateFlags& other) const;
bool operator!=(const StateFlags& other) const;
void clear();
void clear_FF();
} __attribute__((packed));
struct MapList {
be_uint32_t num_maps;
be_uint32_t unknown_a1; // Always 0?
be_uint32_t strings_offset; // From after total_size field (add 0x10 to this value)
be_uint32_t total_size; // Including header, entries, and strings
struct Entry { // Should be 0x220 bytes in total
be_uint16_t map_x;
be_uint16_t map_y;
be_uint16_t environment_number;
be_uint16_t map_number;
// Text offsets are from the beginning of the strings block after all map
// entries (that is, add strings_offset to them to get the string offset)
be_uint32_t name_offset;
be_uint32_t location_name_offset;
be_uint32_t quest_name_offset;
be_uint32_t description_offset;
be_uint16_t width;
be_uint16_t height;
parray<parray<uint8_t, 0x10>, 0x10> map_tiles;
parray<parray<uint8_t, 0x10>, 0x10> modification_tiles;
// This appears to be 0xFF for free battle maps, and 0 for quests.
// TODO: Figure out what this field's meaning actually is
uint8_t unknown_a1;
parray<uint8_t, 3> unused;
} __attribute__((packed));
// Variable-length fields:
// Entry entries[num_maps];
// char strings[...EOF]; // Null-terminated strings, pointed to by offsets in Entry structs
} __attribute__((packed));
struct CompressedMapHeader { // .mnm file format
le_uint32_t map_number;
le_uint32_t compressed_data_size;
// Compressed data immediately follows (which decompresses to a MapDefinition)
} __attribute__((packed));
struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
/* 0000 */ be_uint32_t unknown_a1;
/* 0004 */ be_uint32_t map_number;
/* 0008 */ uint8_t width;
/* 0009 */ uint8_t height;
// The environment number specifies several things:
// - The model to load for the main battle stage
// - The music to play during the main battle
// - The color of the battle tile outlines (probably)
// - The preview image to show in the upper-left corner in the map select menu
// The environment numbers are:
// 00 - Unguis Lapis
// 01 - Nebula Montana (1)
// 02 - Lupus Silva (1)
// 03 - Lupus Silva (2)
// 04 - Molae Venti
// 05 - Nebula Montana (2)
// 06 - Tener Sinus
// 07 - Mortis Fons
// 08 - Morgue (destroyed)
// 09 - Tower of Caelum
// 0A = ??? (referred to as "^mapname"; crashes)
// 0B = Cyber
// 0C = Morgue (not destroyed)
// 0D = (Castor/Pollux map)
// 0E - Dolor Odor
// 0F = Ravum Aedes Sacra
// 10 - (Amplum Umbla map)
// 11 - Via Tubus
// 12 = Morgue (same as 08?)
// 13 = ??? (crashes)
// Environment numbers beyond 13 are not used in any known quests or maps.
/* 000A */ uint8_t environment_number;
// All alt_maps fields (including the floats) past num_alt_maps are filled in
// with FF. For example, if num_alt_maps == 8, the last two fields in each
// alt_maps array are filled with FF.
/* 000B */ uint8_t num_alt_maps; // TODO: What are the alt maps for?
// In the map_tiles array, the values are usually:
// 00 = not a valid tile (blocked)
// 01 = valid tile unless modified out (via modification_tiles)
// 02 = team A start (1v1)
// 03, 04 = team A start (2v2)
// 06, 07 = team B start (2v2)
// 08 = team B start (1v1)
// These values can be redefined by start_tile_definitions below, however.
// Note that the game displays the map reversed vertically in the preview
// window. For example, player 1 is on team A, which usually starts at the top
// of the map as defined in this struct, or at the bottom as shown in the
// preview window.
/* 000C */ parray<parray<uint8_t, 0x10>, 0x10> map_tiles;
// The start_tile_definitions field is a list of 6 bytes for each team. The
// low 6 bits of each byte match the starting location for the relevant player
// in map_tiles; the high 2 bits are the player's initial facing direction.
// - If the team has 1 player, only byte [0] is used.
// - If the team has 2 players, bytes [1] and [2] are used.
// - If the team has 3 players, bytes [3] through [5] are used.
/* 010C */ parray<parray<uint8_t, 6>, 2> start_tile_definitions;
/* 0118 */ parray<parray<uint8_t, 0x10>, 0x10> alt_maps1[2][0x0A];
/* 1518 */ parray<be_float, 0x12> alt_maps_unknown_a3[2][0x0A];
/* 1AB8 */ parray<be_float, 0x24> unknown_a5[3];
// In the modification_tiles array, the values are:
// 10 = blocked by rock (as if the corresponding map_tiles value was 00)
// 20 = blocked by fence (as if the corresponding map_tiles value was 00)
// 30-34 = teleporters (2 of each value may be present)
// 40-44 = traps (one of each type is chosen at random to be a real trap at
// battle start time)
// 50 = blocked by metal box (appears as improperly-z-buffered teal cube in
// preview; behaves like 10 and 20 in game)
/* 1C68 */ parray<parray<uint8_t, 0x10>, 0x10> modification_tiles;
/* 1D68 */ parray<uint8_t, 0x74> unknown_a6;
/* 1DDC */ Rules default_rules;
/* 1DEC */ parray<uint8_t, 4> unknown_a7;
/* 1DF0 */ ptext<char, 0x14> name;
/* 1E04 */ ptext<char, 0x14> location_name;
/* 1E18 */ ptext<char, 0x3C> quest_name; // == location_name if not a quest
/* 1E54 */ ptext<char, 0x190> description;
/* 1FE4 */ be_uint16_t map_x;
/* 1FE6 */ be_uint16_t map_y;
struct NPCDeck {
ptext<char, 0x18> name;
parray<be_uint16_t, 0x20> card_ids; // Last one appears to always be FFFF
} __attribute__((packed));
/* 1FE8 */ NPCDeck npc_decks[3]; // Unused if name[0] == 0
struct NPCCharacter {
parray<be_uint16_t, 2> unknown_a1;
parray<uint8_t, 4> unknown_a2;
ptext<char, 0x10> name;
parray<be_uint16_t, 0x7E> unknown_a3;
} __attribute__((packed));
/* 20F0 */ NPCCharacter npc_chars[3]; // Unused if name[0] == 0
/* 242C */ parray<uint8_t, 0x14> unknown_a8; // Always FF?
/* 2440 */ ptext<char, 0x190> before_message;
/* 25D0 */ ptext<char, 0x190> after_message;
/* 2760 */ ptext<char, 0x190> dispatch_message; // Usually "You can only dispatch <character>" or blank
struct DialogueSet {
be_uint16_t unknown_a1;
be_uint16_t unknown_a2; // Always 0x0064 if valid, 0xFFFF if unused?
ptext<char, 0x40> strings[4];
} __attribute__((packed)); // Total size: 0x104 bytes
/* 28F0 */ DialogueSet dialogue_sets[3][0x10]; // Up to 0x10 per valid NPC
/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
/* 59D0 */ parray<uint8_t, 0x0C> unknown_a9;
/* 59DC */ uint8_t unknown_a10;
/* 59DD */ parray<uint8_t, 3> unknown_a11;
// This array specifies which SC characters can't participate in the quest
// (that is, the player is not allowed to choose decks with these SC cards).
// The values in this array don't match the SC card IDs, however:
// 0000 => Guykild (0005) 000C => Hyze (0117)
// 0001 => Kylria (0006) 000D => Rufina (0118)
// 0002 => Saligun (0110) 000E => Peko (0119)
// 0003 => Relmitos (0111) 000F => Creinu (011A)
// 0004 => Kranz (0002) 0010 => Reiz (011B)
// 0005 => Sil'fer (0004) 0011 => Lura (0007)
// 0006 => Ino'lis (0003) 0012 => Break (0008)
// 0007 => Viviana (0112) 0013 => Rio (011C)
// 0008 => Teifu (0113) 0014 => Endu (0116)
// 0009 => Orland (0001) 0015 => Memoru (011D)
// 000A => Stella (0114) 0016 => K.C. (011E)
// 000B => Glustar (0115) 0017 => Ohgun (011F)
// Unused entries in this array should be set to FFFF.
/* 59E0 */ parray<be_uint16_t, 0x18> unavailable_sc_cards;
struct EntryState {
// Values for player_type:
// 00 = Player (selectable by player, COM decks not allowed)
// 01 = Player/COM (selectable by player)
// 02 = COM (selectable by player, player decks not allowed)
// 03 = COM (not selectable by player; uses NPC deck)
// 04 = NONE (not selectable by player)
// FF = FREE (same as Player/COM, used in free battle mode)
uint8_t player_type;
// Values for deck_type:
// 00 = HERO ONLY
// 01 = DARK ONLY
// FF = any deck allowed
uint8_t deck_type;
} __attribute__((packed));
/* 5A10 */ parray<EntryState, 4> entry_states;
/* 5A18 */
std::string str(const DataIndex* data_index = nullptr) const;
} __attribute__((packed));
struct COMDeckDefinition {
size_t index;
std::string player_name;
std::string deck_name;
parray<le_uint16_t, 0x1F> card_ids;
};
class DataIndex {
public:
DataIndex(const std::string& directory, uint32_t behavior_flags);
struct CardEntry {
CardDefinition def;
std::string text;
std::vector<std::string> debug_tags; // Empty unless debug == true
};
class MapEntry {
public:
MapDefinition map;
bool is_quest;
MapEntry(const MapDefinition& map, bool is_quest);
MapEntry(const std::string& compressed_data, bool is_quest);
std::string compressed() const;
private:
mutable std::string compressed_data;
};
const std::string& get_compressed_card_definitions() const;
std::shared_ptr<const CardEntry> definition_for_card_id(uint32_t id) const;
std::shared_ptr<const CardEntry> definition_for_card_name(
const std::string& name) const;
std::set<uint32_t> all_card_ids() const;
uint64_t card_definitions_mtime() const;
const std::string& get_compressed_map_list() const;
std::shared_ptr<const MapEntry> definition_for_map_number(uint32_t id) const;
std::shared_ptr<const MapEntry> definition_for_map_name(
const std::string& name) const;
std::set<uint32_t> all_map_ids() const;
size_t num_com_decks() const;
std::shared_ptr<const COMDeckDefinition> com_deck(size_t which) const;
std::shared_ptr<const COMDeckDefinition> com_deck(const std::string& name) const;
std::shared_ptr<const COMDeckDefinition> random_com_deck() const;
const uint32_t behavior_flags;
private:
std::string compressed_card_definitions;
std::unordered_map<uint32_t, std::shared_ptr<CardEntry>> card_definitions;
std::unordered_map<std::string, std::shared_ptr<CardEntry>> card_definitions_by_name;
uint64_t mtime_for_card_definitions;
// The compressed map list is generated on demand from the maps map below.
// It's marked mutable because the logical consistency of the DataIndex object
// is not violated from the caller's perspective even if we don't generate the
// compressed map list at load time.
mutable std::string compressed_map_list;
std::map<uint32_t, std::shared_ptr<MapEntry>> maps;
std::unordered_map<std::string, std::shared_ptr<MapEntry>> maps_by_name;
std::vector<std::shared_ptr<COMDeckDefinition>> com_decks;
std::unordered_map<std::string, std::shared_ptr<COMDeckDefinition>> com_decks_by_name;
};
} // namespace Episode3
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+43 -11
View File
@@ -4,8 +4,6 @@ using namespace std;
namespace Episode3 {
NameEntry::NameEntry() {
this->clear();
}
@@ -13,12 +11,10 @@ NameEntry::NameEntry() {
void NameEntry::clear() {
this->client_id = 0xFF;
this->present = 0;
this->unused_by_server = 0;
this->is_cpu_player = 0;
this->unused = 0;
}
DeckEntry::DeckEntry() {
this->clear();
}
@@ -32,8 +28,6 @@ void DeckEntry::clear() {
this->card_ids.clear(0xFFFF);
}
uint8_t index_for_card_ref(uint16_t card_ref) {
return card_ref & 0xFF;
}
@@ -42,8 +36,6 @@ uint8_t client_id_for_card_ref(uint16_t card_ref) {
return (card_ref >> 8) & 0xFF;
}
uint8_t DeckState::num_drawable_cards() const {
return this->card_refs.size() - this->draw_index;
}
@@ -102,8 +94,8 @@ bool DeckState::draw_card_by_ref(uint16_t card_ref) {
this->entries[index].state = CardState::IN_HAND;
return true;
// If the card is still drawable, we need to move it so it's just in front of
// the draw index, then immediately draw it
// If the card is still drawable, we need to move it so it's just in front of
// the draw index, then immediately draw it
} else if (this->entries[index].state == CardState::DRAWABLE) {
ssize_t ref_index;
for (ref_index = this->card_refs.size(); ref_index >= 0; ref_index--) {
@@ -281,6 +273,46 @@ void DeckState::shuffle() {
}
}
static const char* name_for_card_state(DeckState::CardState st) {
switch (st) {
case DeckState::CardState::DRAWABLE:
return "DRAWABLE";
case DeckState::CardState::STORY_CHARACTER:
return "STORY_CHARACTER";
case DeckState::CardState::IN_HAND:
return "IN_HAND";
case DeckState::CardState::IN_PLAY:
return "IN_PLAY";
case DeckState::CardState::DISCARDED:
return "DISCARDED";
case DeckState::CardState::INVALID:
return "INVALID";
default:
return "__UNKNOWN__";
}
}
void DeckState::print(FILE* stream, std::shared_ptr<const CardIndex> card_index) const {
fprintf(stream, "DeckState: client_id=%hhu draw_index=%hhu card_ref_base=@%04hX shuffle=%s loop=%s\n",
this->client_id, this->draw_index, this->card_ref_base, this->shuffle_enabled ? "true" : "false", this->loop_enabled ? "true" : "false");
for (size_t z = 0; z < 31; z++) {
const auto& e = this->entries[z];
shared_ptr<const CardIndex::CardEntry> ce;
if (card_index) {
try {
ce = card_index->definition_for_id(e.card_id);
} catch (const out_of_range&) {
}
}
if (ce) {
string name = ce->def.en_name;
fprintf(stream, " (%02zu) index=%02hhX ref=@%04hX card_id=#%04hX \"%s\" %s\n",
z, e.deck_index, this->card_refs[z], e.card_id, name.c_str(), name_for_card_state(e.state));
} else {
fprintf(stream, " (%02zu) index=%02hhX ref=@%04hX card_id=#%04hX %s\n",
z, e.deck_index, this->card_refs[z], e.card_id, name_for_card_state(e.state));
}
}
}
} // namespace Episode3
+14 -15
View File
@@ -4,18 +4,17 @@
#include <memory>
#include "../Text.hh"
#include "../PSOEncryption.hh"
#include "../Text.hh"
#include "DataIndexes.hh"
namespace Episode3 {
struct NameEntry {
parray<char, 0x10> name;
uint8_t client_id;
uint8_t present;
uint8_t unused_by_server;
uint8_t is_cpu_player;
uint8_t unused;
NameEntry();
@@ -25,7 +24,7 @@ struct NameEntry {
struct DeckEntry {
ptext<char, 0x10> name;
le_uint32_t team_id;
parray<le_uint16_t, 0x1F> card_ids;
parray<le_uint16_t, 31> card_ids;
// If the following flag is not set to 3, then the God Whim assist effect can
// use cards that are hidden from the player during deck building. The client
// always sets this to 3, and it's not clear why this even exists.
@@ -56,13 +55,13 @@ public:
DeckState(
uint8_t client_id,
const parray<CardIDT, 0x1F>& card_ids,
std::shared_ptr<PSOV2Encryption> random_crypt)
: client_id(client_id),
draw_index(1),
card_ref_base(this->client_id << 8),
shuffle_enabled(true),
loop_enabled(true),
random_crypt(random_crypt) {
std::shared_ptr<PSOLFGEncryption> random_crypt)
: client_id(client_id),
draw_index(1),
card_ref_base(this->client_id << 8),
shuffle_enabled(true),
loop_enabled(true),
random_crypt(random_crypt) {
for (size_t z = 0; z < card_ids.size(); z++) {
auto& e = this->entries[z];
e.card_id = card_ids[z];
@@ -95,6 +94,8 @@ public:
void shuffle();
void do_mulligan();
void print(FILE* stream, std::shared_ptr<const CardIndex> card_index = nullptr) const;
private:
struct CardEntry {
uint16_t card_id;
@@ -109,9 +110,7 @@ private:
parray<CardEntry, 31> entries;
parray<uint16_t, 31> card_refs;
std::shared_ptr<PSOV2Encryption> random_crypt;
std::shared_ptr<PSOLFGEncryption> random_crypt;
};
} // namespace Episode3
+1 -12
View File
@@ -4,8 +4,6 @@ using namespace std;
namespace Episode3 {
MapState::MapState() {
this->clear();
}
@@ -32,8 +30,6 @@ void MapState::print(FILE* stream) const {
}
}
MapAndRulesState::MapAndRulesState() {
this->clear();
}
@@ -42,7 +38,7 @@ void MapAndRulesState::clear() {
this->map.clear();
this->num_players = 0;
this->unused1 = 0;
this->unused_by_server = 0;
this->environment_number = 0;
this->num_players_per_team = 0;
this->num_team0_players = 0;
this->unused2 = 0;
@@ -51,11 +47,8 @@ void MapAndRulesState::clear() {
this->map_number = 0;
this->unused4 = 0;
this->rules.clear();
this->unused5 = 0;
}
bool MapAndRulesState::loc_is_within_bounds(uint8_t x, uint8_t y) const {
return (x < this->map.width) && (y < this->map.height);
}
@@ -75,8 +68,6 @@ void MapAndRulesState::clear_occupied_bit_for_tile(uint8_t x, uint8_t y) {
this->map.tiles[y][x] &= 0xEF;
}
OverlayState::OverlayState() {
this->clear();
}
@@ -90,6 +81,4 @@ void OverlayState::clear() {
this->unused3.clear(0);
}
} // namespace Episode3
+2 -7
View File
@@ -5,12 +5,10 @@
#include <memory>
#include "../Text.hh"
#include "DataIndex.hh"
#include "DataIndexes.hh"
namespace Episode3 {
struct MapState {
le_uint16_t width;
le_uint16_t height;
@@ -27,7 +25,7 @@ struct MapAndRulesState {
MapState map;
uint8_t num_players;
uint8_t unused1;
uint8_t unused_by_server;
uint8_t environment_number;
uint8_t num_players_per_team;
uint8_t num_team0_players;
uint8_t unused2;
@@ -36,7 +34,6 @@ struct MapAndRulesState {
le_uint32_t map_number;
uint32_t unused4;
Rules rules;
uint32_t unused5;
MapAndRulesState();
void clear();
@@ -58,6 +55,4 @@ struct OverlayState {
void clear();
} __attribute__((packed));
} // namespace Episode3
File diff suppressed because it is too large Load Diff
+30 -9
View File
@@ -5,18 +5,40 @@
#include <memory>
#include "../Text.hh"
#include "DataIndex.hh"
#include "Card.hh"
#include "DataIndexes.hh"
#include "DeckState.hh"
#include "PlayerStateSubordinates.hh"
namespace Episode3 {
class ServerBase;
class Server;
enum AssistFlag : uint32_t {
// Note: This enum is a uint32_t even though only 16 bits are used because
// the corresponding field in the protocol is a 32-bit field. There may also
// be bits used only by the client which are not documented here.
// clang-format off
READY_TO_END_PHASE = 0x0001,
DICE_WERE_EXCHANGED = 0x0002,
HAS_WON_BATTLE = 0x0004,
READY_TO_END_STARTER_ROLL_PHASE = 0x0008,
FIXED_RANGE = 0x0010,
SUMMONING_IS_FREE = 0x0020,
LIMIT_MOVE_TO_1 = 0x0040,
IS_SKIPPING_TURN = 0x0080,
IMMORTAL = 0x0100,
SAME_CARD_BANNED = 0x0200,
CANNOT_SET_FIELD_CHARACTERS = 0x0400,
WINNER_DECIDED_BY_DEFEAT = 0x0800,
WINNER_DECIDED_BY_RANDOM = 0x1000,
READY_TO_END_ACTION_PHASE = 0x2000,
BATTLE_DID_NOT_END_DUE_TO_TIME_LIMIT = 0x4000,
ELIGIBLE_FOR_DICE_BOOST = 0x8000,
// clang-format on
};
class PlayerState : public std::enable_shared_from_this<PlayerState> {
public:
PlayerState(uint8_t client_id, std::shared_ptr<Server> server);
@@ -25,8 +47,7 @@ public:
std::shared_ptr<const Server> server() const;
bool draw_cards_allowed() const;
void apply_assist_card_effect_on_set(
std::shared_ptr<PlayerState> setter_ps);
void apply_assist_card_effect_on_set(std::shared_ptr<PlayerState> setter_ps);
void apply_dice_effects();
uint16_t card_ref_for_hand_index(size_t hand_index) const;
int16_t compute_attack_or_defense_atk_costs(const ActionState& pa) const;
@@ -101,9 +122,11 @@ public:
bool subtract_or_check_atk_or_def_points_for_action(
const ActionState& pa, bool deduct_points);
void subtract_atk_points(uint8_t cost);
G_UpdateHand_GC_Ep3_6xB4x02 prepare_6xB4x02() const;
void update_hand_and_equip_state_and_send_6xB4x02_if_needed(
bool always_send = false);
void set_random_assist_card_from_hand_for_free();
G_UpdateShortStatuses_GC_Ep3_6xB4x04 prepare_6xB4x04() const;
void send_6xB4x04_if_needed(bool always_send = false);
std::vector<uint16_t> get_card_refs_within_range_from_all_players(
const parray<uint8_t, 9 * 9>& range,
@@ -185,9 +208,7 @@ public:
uint32_t num_destroyed_fcs;
uint8_t unknown_a16;
uint8_t unknown_a17;
PlayerStats stats;
PlayerBattleStats stats;
};
} // namespace Episode3
+123 -117
View File
@@ -6,8 +6,6 @@ using namespace std;
namespace Episode3 {
template <size_t Count>
std::string string_for_refs(const parray<le_uint16_t, Count>& card_refs) {
string ret = "[";
@@ -24,26 +22,24 @@ std::string string_for_refs(const parray<le_uint16_t, Count>& card_refs) {
return ret;
}
Condition::Condition() {
this->clear();
}
bool Condition::operator==(const Condition& other) const {
return (this->type == other.type) &&
(this->remaining_turns == other.remaining_turns) &&
(this->a_arg_value == other.a_arg_value) &&
(this->dice_roll_value == other.dice_roll_value) &&
(this->flags == other.flags) &&
(this->card_definition_effect_index == other.card_definition_effect_index) &&
(this->card_ref == other.card_ref) &&
(this->value == other.value) &&
(this->condition_giver_card_ref == other.condition_giver_card_ref) &&
(this->random_percent == other.random_percent) &&
(this->value8 == other.value8) &&
(this->order == other.order) &&
(this->unknown_a8 == other.unknown_a8);
(this->remaining_turns == other.remaining_turns) &&
(this->a_arg_value == other.a_arg_value) &&
(this->dice_roll_value == other.dice_roll_value) &&
(this->flags == other.flags) &&
(this->card_definition_effect_index == other.card_definition_effect_index) &&
(this->card_ref == other.card_ref) &&
(this->value == other.value) &&
(this->condition_giver_card_ref == other.condition_giver_card_ref) &&
(this->random_percent == other.random_percent) &&
(this->value8 == other.value8) &&
(this->order == other.order) &&
(this->unknown_a8 == other.unknown_a8);
}
bool Condition::operator!=(const Condition& other) const {
return !this->operator==(other);
@@ -84,8 +80,8 @@ void Condition::clear_FF() {
std::string Condition::str() const {
return string_printf(
"Condition[type=%s, turns=%hhu, a_arg=%hhd, dice=%hhu, flags=%02hhX, "
"def_eff_index=%hhu, ref=@%04hX, value=%hd, giver_ref=@%04hX "
"percent=%hhu value8=%hd order=%hu a8=%hu]",
"def_eff_index=%hhu, ref=@%04hX, value=%hd, giver_ref=@%04hX "
"percent=%hhu value8=%hd order=%hu a8=%hu]",
name_for_condition_type(this->type),
this->remaining_turns,
this->a_arg_value,
@@ -101,8 +97,6 @@ std::string Condition::str() const {
this->unknown_a8);
}
EffectResult::EffectResult() {
this->clear();
}
@@ -123,8 +117,8 @@ void EffectResult::clear() {
std::string EffectResult::str() const {
return string_printf(
"EffectResult[att_ref=@%04hX, target_ref=@%04hX, value=%hhd, "
"cur_hp=%hhd, ap=%hhd, tp=%hhd, flags=%02hhX, op=%hhd, "
"cond_index=%hhu, dice=%hhu]",
"cur_hp=%hhd, ap=%hhd, tp=%hhd, flags=%02hhX, op=%hhd, "
"cond_index=%hhu, dice=%hhu]",
this->attacker_card_ref.load(),
this->target_card_ref.load(),
this->value,
@@ -137,20 +131,18 @@ std::string EffectResult::str() const {
this->dice_roll_value);
}
CardShortStatus::CardShortStatus() {
this->clear();
}
bool CardShortStatus::operator==(const CardShortStatus& other) const {
return (this->card_ref == other.card_ref) &&
(this->current_hp == other.current_hp) &&
(this->card_flags == other.card_flags) &&
(this->loc == other.loc) &&
(this->unused1 == other.unused1) &&
(this->max_hp == other.max_hp) &&
(this->unused2 == other.unused2);
(this->current_hp == other.current_hp) &&
(this->card_flags == other.card_flags) &&
(this->loc == other.loc) &&
(this->unused1 == other.unused1) &&
(this->max_hp == other.max_hp) &&
(this->unused2 == other.unused2);
}
bool CardShortStatus::operator!=(const CardShortStatus& other) const {
return !this->operator==(other);
@@ -160,7 +152,7 @@ std::string CardShortStatus::str() const {
string loc_s = this->loc.str();
return string_printf(
"CardShortStatus[ref=@%04hX, cur_hp=%hd, flags=%08" PRIX32 ", loc=%s, "
"u1=%04hX, max_hp=%hhd, u2=%hhu]",
"u1=%04hX, max_hp=%hhd, u2=%hhu]",
this->card_ref.load(),
this->current_hp.load(),
this->card_flags.load(),
@@ -190,8 +182,6 @@ void CardShortStatus::clear_FF() {
this->unused2 = 0xFF;
}
ActionState::ActionState() {
this->clear();
}
@@ -212,8 +202,8 @@ std::string ActionState::str() const {
string action_refs_s = string_for_refs(this->action_card_refs);
return string_printf(
"ActionState[client=%hu, u=%hhu, facing=%s, attacker_ref=@%04hX, "
"def_ref=@%04hX, target_refs=%s, action_refs=%s, "
"orig_attacker_ref=@%04hX]",
"def_ref=@%04hX, target_refs=%s, action_refs=%s, "
"orig_attacker_ref=@%04hX]",
this->client_id.load(),
this->unused,
name_for_direction(this->facing_direction),
@@ -224,34 +214,32 @@ std::string ActionState::str() const {
this->original_attacker_card_ref.load());
}
ActionChain::ActionChain() {
this->clear();
}
bool ActionChain::operator==(const ActionChain& other) const {
return (this->effective_ap == other.effective_ap) &&
(this->effective_tp == other.effective_tp) &&
(this->ap_effect_bonus == other.ap_effect_bonus) &&
(this->damage == other.damage) &&
(this->acting_card_ref == other.acting_card_ref) &&
(this->unknown_card_ref_a3 == other.unknown_card_ref_a3) &&
(this->attack_action_card_refs == other.attack_action_card_refs) &&
(this->attack_action_card_ref_count == other.attack_action_card_ref_count) &&
(this->attack_medium == other.attack_medium) &&
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->strike_count == other.strike_count) &&
(this->damage_multiplier == other.damage_multiplier) &&
(this->attack_number == other.attack_number) &&
(this->tp_effect_bonus == other.tp_effect_bonus) &&
(this->unused1 == other.unused1) &&
(this->unused2 == other.unused2) &&
(this->card_ap == other.card_ap) &&
(this->card_tp == other.card_tp) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs);
(this->effective_tp == other.effective_tp) &&
(this->ap_effect_bonus == other.ap_effect_bonus) &&
(this->damage == other.damage) &&
(this->acting_card_ref == other.acting_card_ref) &&
(this->unknown_card_ref_a3 == other.unknown_card_ref_a3) &&
(this->attack_action_card_refs == other.attack_action_card_refs) &&
(this->attack_action_card_ref_count == other.attack_action_card_ref_count) &&
(this->attack_medium == other.attack_medium) &&
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->strike_count == other.strike_count) &&
(this->damage_multiplier == other.damage_multiplier) &&
(this->attack_number == other.attack_number) &&
(this->tp_effect_bonus == other.tp_effect_bonus) &&
(this->unused1 == other.unused1) &&
(this->unused2 == other.unused2) &&
(this->card_ap == other.card_ap) &&
(this->card_tp == other.card_tp) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs);
}
bool ActionChain::operator!=(const ActionChain& other) const {
return !this->operator==(other);
@@ -262,12 +250,12 @@ std::string ActionChain::str() const {
string target_card_refs_s = string_for_refs(this->target_card_refs);
return string_printf(
"ActionChain[eff_ap=%hhd, eff_tp=%hhd, ap_bonus=%hhd, damage=%hhd, "
"acting_ref=@%04hX, unknown_ref_a3=@%04hX, "
"attack_action_refs=%s, attack_action_ref_count=%hhu, "
"medium=%s, target_ref_count=%hhu, subphase=%s, "
"strikes=%hhu, damage_mult=%hhd, attack_num=%hhu, "
"tp_bonus=%hhd, u1=%hhu, u2=%hhu, card_ap=%hhd, "
"card_tp=%hhd, flags=%08" PRIX32 ", target_refs=%s]",
"acting_ref=@%04hX, unknown_ref_a3=@%04hX, "
"attack_action_refs=%s, attack_action_ref_count=%hhu, "
"medium=%s, target_ref_count=%hhu, subphase=%s, "
"strikes=%hhu, damage_mult=%hhd, attack_num=%hhu, "
"tp_bonus=%hhd, u1=%hhu, u2=%hhu, card_ap=%hhd, "
"card_tp=%hhd, flags=%08" PRIX32 ", target_refs=%s]",
this->effective_ap,
this->effective_tp,
this->ap_effect_bonus,
@@ -339,8 +327,6 @@ void ActionChain::clear_FF() {
this->target_card_refs.clear(0xFFFF);
}
ActionChainWithConds::ActionChainWithConds() {
this->clear();
}
@@ -491,28 +477,26 @@ void ActionChainWithConds::set_action_subphase_from_card(
this->chain.action_subphase = card->server()->get_current_action_subphase();
}
bool ActionChainWithConds::unknown_8024DEC4() const {
bool ActionChainWithConds::can_apply_attack() const {
return this->check_flag(4) ? false : (this->chain.target_card_ref_count != 0);
}
ActionMetadata::ActionMetadata() {
this->clear();
}
bool ActionMetadata::operator==(const ActionMetadata& other) const {
return (this->card_ref == other.card_ref) &&
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->defense_card_ref_count == other.defense_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->defense_power == other.defense_power) &&
(this->defense_bonus == other.defense_bonus) &&
(this->attack_bonus == other.attack_bonus) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs) &&
(this->defense_card_refs == other.defense_card_refs) &&
(this->original_attacker_card_refs == other.original_attacker_card_refs);
(this->target_card_ref_count == other.target_card_ref_count) &&
(this->defense_card_ref_count == other.defense_card_ref_count) &&
(this->action_subphase == other.action_subphase) &&
(this->defense_power == other.defense_power) &&
(this->defense_bonus == other.defense_bonus) &&
(this->attack_bonus == other.attack_bonus) &&
(this->flags == other.flags) &&
(this->target_card_refs == other.target_card_refs) &&
(this->defense_card_refs == other.defense_card_refs) &&
(this->original_attacker_card_refs == other.original_attacker_card_refs);
}
bool ActionMetadata::operator!=(const ActionMetadata& other) const {
return !this->operator==(other);
@@ -524,9 +508,9 @@ std::string ActionMetadata::str() const {
string original_attacker_card_refs_s = string_for_refs(this->original_attacker_card_refs);
return string_printf(
"ActionMetadata[ref=@%04hX, target_ref_count=%hhu, def_ref_count=%hhu, "
"subphase=%s, def_power=%hhd, def_bonus=%hhd, "
"att_bonus=%hhd, flags=%08" PRIX32 ", target_refs=%s, "
"defense_refs=%s, original_attacker_refs=%s]",
"subphase=%s, def_power=%hhd, def_bonus=%hhd, "
"att_bonus=%hhd, flags=%08" PRIX32 ", target_refs=%s, "
"defense_refs=%s, original_attacker_refs=%s]",
this->card_ref.load(),
this->target_card_ref_count,
this->defense_card_ref_count,
@@ -610,8 +594,6 @@ void ActionMetadata::add_defense_card_ref(
}
}
HandAndEquipState::HandAndEquipState() {
this->clear();
}
@@ -623,13 +605,13 @@ std::string HandAndEquipState::str() const {
string set_card_refs2_s = string_for_refs(this->set_card_refs2);
return string_printf(
"HandAndEquipState[dice=[%hhu, %hhu], atk=%hhu, def=%hhu, atk2=%hhu, "
"a1=%hhu, total_set_cost=%hhu, is_cpu=%hhu, "
"assist_flags=%08" PRIX32 ", hand_refs=%s, "
"assist_ref=@%04hX, set_refs=%s, sc_ref=@%04hX, "
"hand_refs2=%s, set_refs2=%s, assist_ref2=@%04hX, "
"assist_set_num=%hu, assist_card_id=%04hX, "
"assist_turns=%hhu, assit_dely=%hhu, atk_bonus=%hhu, "
"def_bonus=%hhu, u2=[%hhu, %hhu]]",
"a1=%hhu, total_set_cost=%hhu, is_cpu=%hhu, "
"assist_flags=%08" PRIX32 ", hand_refs=%s, "
"assist_ref=@%04hX, set_refs=%s, sc_ref=@%04hX, "
"hand_refs2=%s, set_refs2=%s, assist_ref2=@%04hX, "
"assist_set_num=%hu, assist_card_id=#%04hX, "
"assist_turns=%hhu, assit_dely=%hhu, atk_bonus=%hhu, "
"def_bonus=%hhu, u2=[%hhu, %hhu]]",
this->dice_results[0],
this->dice_results[1],
this->atk_points,
@@ -706,13 +688,11 @@ void HandAndEquipState::clear_FF() {
this->unused2.clear(0xFF);
}
PlayerStats::PlayerStats() {
PlayerBattleStats::PlayerBattleStats() {
this->clear();
}
void PlayerStats::clear() {
void PlayerBattleStats::clear() {
this->damage_given = 0;
this->damage_taken = 0;
this->num_opponent_cards_destroyed = 0;
@@ -735,7 +715,7 @@ void PlayerStats::clear() {
this->unused = 0;
}
float PlayerStats::score(size_t num_rounds) const {
float PlayerBattleStats::score(size_t num_rounds) const {
// Note: This formula doesn't match the formula on PSO-World, which is:
// 35
// + (Attack Damage - Damage Taken)
@@ -747,19 +727,14 @@ float PlayerStats::score(size_t num_rounds) const {
// Ep3 PsoV3.dol, so it's presumably correct. Is the PSO-World formula simply
// incorrect, or is it from e.g. the Japanese version, which may have a
// different rank calculation function?
return 38.0f
+ 0.8f * this->action_card_negated_damage
- 2.3f * num_rounds
- 1.8f * this->sc_damage_taken
+ 3.0f * this->max_attack_combo_size
+ (this->damage_given - this->damage_taken);
return 38.0f + 0.8f * this->action_card_negated_damage - 2.3f * num_rounds - 1.8f * this->sc_damage_taken + 3.0f * this->max_attack_combo_size + (this->damage_given - this->damage_taken);
}
uint8_t PlayerStats::rank(size_t num_rounds) const {
uint8_t PlayerBattleStats::rank(size_t num_rounds) const {
return this->rank_for_score(this->score(num_rounds));
}
const char* PlayerStats::rank_name(size_t num_rounds) const {
const char* PlayerBattleStats::rank_name(size_t num_rounds) const {
return this->name_for_rank(this->rank_for_score(this->score(num_rounds)));
}
@@ -767,9 +742,9 @@ constexpr size_t RANK_THRESHOLD_COUNT = 9;
static const float RANK_THRESHOLDS[RANK_THRESHOLD_COUNT] = {
15.0f, 25.0f, 30.0f, 40.0f, 50.0f, 60.0f, 65.0f, 75.0f, 85.0f};
static const char* RANK_NAMES[RANK_THRESHOLD_COUNT + 1] = {
"E", "D", "D+", "C", "C+", "B", "B+", "A", "A+", "S"};
"E", "D", "D+", "C", "C+", "B", "B+", "A", "A+", "S"};
uint8_t PlayerStats::rank_for_score(float score) {
uint8_t PlayerBattleStats::rank_for_score(float score) {
size_t rank = 0;
while (rank < RANK_THRESHOLD_COUNT && RANK_THRESHOLDS[rank] <= score) {
rank++;
@@ -777,53 +752,84 @@ uint8_t PlayerStats::rank_for_score(float score) {
return rank;
}
const char* PlayerStats::name_for_rank(uint8_t rank) {
const char* PlayerBattleStats::name_for_rank(uint8_t rank) {
if (rank >= RANK_THRESHOLD_COUNT + 1) {
throw invalid_argument("invalid rank");
}
return RANK_NAMES[rank];
}
bool is_card_within_range(
static bool is_card_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& anchor_loc,
const CardShortStatus& ss) {
const CardShortStatus& ss,
PrefixedLogger* log) {
if (ss.card_ref == 0xFFFF) {
if (log) {
log->debug("is_card_within_range: (false) ss.card_ref missing");
}
return false;
}
if (range[0] == 2) {
if (log) {
log->debug("is_card_within_range: (true) range is entire field");
}
return true;
}
if ((ss.loc.x < anchor_loc.x - 4) || (ss.loc.x > anchor_loc.x + 4)) {
if (log) {
log->debug("is_card_within_range: (false) outside x range (ss.loc.x=%hhu, anchor_loc.x=%hhu)", ss.loc.x, anchor_loc.x);
}
return false;
}
if ((ss.loc.y < anchor_loc.y - 4) || (ss.loc.y > anchor_loc.y + 4)) {
if (log) {
log->debug("is_card_within_range: (false) outside y range (ss.loc.y=%hhu, anchor_loc.y=%hhu)", ss.loc.y, anchor_loc.y);
}
return false;
}
return (range[(ss.loc.x - anchor_loc.x) + ((ss.loc.y - anchor_loc.y) + 4) * 9 + 4] != 0);
uint8_t y_index = (ss.loc.y - anchor_loc.y) + 4;
uint8_t x_index = (ss.loc.x - anchor_loc.x) + 4;
bool ret = (range[y_index * 9 + x_index] != 0);
if (log) {
log->debug("is_card_within_range: (%s) (ss.loc=(%hhu,%hhu), anchor_loc=(%hhu,%hhu), indexes=(%hhu,%hhu))",
ret ? "true" : "false", ss.loc.x, ss.loc.y, anchor_loc.x, anchor_loc.y, x_index, y_index);
}
return ret;
}
vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses) {
const parray<CardShortStatus, 0x10>& short_statuses,
PrefixedLogger* log) {
vector<uint16_t> ret;
if (is_card_within_range(range, loc, short_statuses[0])) {
if (is_card_within_range(range, loc, short_statuses[0], log)) {
if (log) {
log->debug("get_card_refs_within_range: sc card @%04hX within range", short_statuses[0].card_ref.load());
}
ret.emplace_back(short_statuses[0].card_ref);
} else {
if (log) {
log->debug("get_card_refs_within_range: sc card @%04hX not within range", short_statuses[0].card_ref.load());
}
}
for (size_t card_index = 7; card_index < 15; card_index++) {
const auto& ss = short_statuses[card_index];
if (is_card_within_range(range, loc, ss)) {
if (is_card_within_range(range, loc, ss, log)) {
if (log) {
log->debug("get_card_refs_within_range: card @%04hX within range", ss.card_ref.load());
}
ret.emplace_back(ss.card_ref);
} else {
if (log) {
log->debug("get_card_refs_within_range: card @%04hX not within range", ss.card_ref.load());
}
}
}
return ret;
}
} // namespace Episode3
+6 -12
View File
@@ -5,13 +5,10 @@
#include <memory>
#include "../Text.hh"
#include "DataIndex.hh"
#include "DataIndexes.hh"
namespace Episode3 {
class ServerBase;
class Server;
class Card;
@@ -162,7 +159,7 @@ struct ActionChainWithConds {
uint16_t* out_value) const;
void set_action_subphase_from_card(std::shared_ptr<const Card> card);
bool unknown_8024DEC4() const;
bool can_apply_attack() const;
std::string str() const;
} __attribute__((packed));
@@ -236,7 +233,7 @@ struct HandAndEquipState {
std::string str() const;
} __attribute__((packed));
struct PlayerStats {
struct PlayerBattleStats {
le_uint16_t damage_given;
le_uint16_t damage_taken;
le_uint16_t num_opponent_cards_destroyed;
@@ -258,7 +255,7 @@ struct PlayerStats {
le_uint16_t action_card_negated_damage;
le_uint16_t unused;
PlayerStats();
PlayerBattleStats();
void clear();
float score(size_t num_rounds) const;
@@ -269,13 +266,10 @@ struct PlayerStats {
static const char* name_for_rank(uint8_t rank);
} __attribute__((packed));
std::vector<uint16_t> get_card_refs_within_range(
const parray<uint8_t, 9 * 9>& range,
const Location& loc,
const parray<CardShortStatus, 0x10>& short_statuses);
const parray<CardShortStatus, 0x10>& short_statuses,
PrefixedLogger* log = nullptr);
} // namespace Episode3
File diff suppressed because it is too large Load Diff
+12 -16
View File
@@ -4,28 +4,27 @@
#include <memory>
#include "DataIndex.hh"
#include "PlayerState.hh"
#include "DeckState.hh"
#include "AssistServer.hh"
#include "DataIndexes.hh"
#include "DeckState.hh"
#include "PlayerState.hh"
namespace Episode3 {
class Server;
void compute_effective_range(
parray<uint8_t, 9 * 9>& ret,
std::shared_ptr<const DataIndex> data_index,
std::shared_ptr<const CardIndex> card_index,
uint16_t card_id,
const Location& loc,
std::shared_ptr<const MapAndRulesState> map_and_rules);
std::shared_ptr<const MapAndRulesState> map_and_rules,
PrefixedLogger* log = nullptr);
bool card_linkage_is_valid(
std::shared_ptr<const DataIndex::CardEntry> right_def,
std::shared_ptr<const DataIndex::CardEntry> left_def,
std::shared_ptr<const DataIndex::CardEntry> sc_def,
std::shared_ptr<const CardIndex::CardEntry> right_def,
std::shared_ptr<const CardIndex::CardEntry> left_def,
std::shared_ptr<const CardIndex::CardEntry> sc_def,
bool has_permission_effect);
class RulerServer {
@@ -132,7 +131,7 @@ public:
uint16_t attacker_sc_card_ref) const;
bool defense_card_matches_any_attack_card_top_color(
const ActionState& pa) const;
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_ref(uint16_t card_ref) const;
std::shared_ptr<const CardIndex::CardEntry> definition_for_card_ref(uint16_t card_ref) const;
int32_t error_code_for_client_setting_card(
uint8_t client_id,
uint16_t card_ref,
@@ -158,7 +157,7 @@ public:
size_t num_occupied_tiles,
size_t num_vacant_tiles) const;
uint16_t get_ally_sc_card_ref(uint16_t card_ref) const;
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_id(
std::shared_ptr<const CardIndex::CardEntry> definition_for_card_id(
uint32_t card_id) const;
uint32_t get_card_id_with_effective_range(
uint16_t card_ref, uint16_t card_id_override, TargetMode* out_target_mode) const;
@@ -198,8 +197,7 @@ public:
std::shared_ptr<DeckEntry> deck_entry,
std::shared_ptr<parray<ActionChainWithConds, 9>> set_card_action_chains,
std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas);
void replace_D1_D2_rarity_cards_with_Attack(
parray<le_uint16_t, 0x1F>& card_ids) const;
void replace_D1_D2_rank_cards_with_Attack(parray<le_uint16_t, 0x1F>& card_ids) const;
AttackMedium get_attack_medium(const ActionState& pa) const;
void set_client_team_id(uint8_t client_id, uint8_t team_id);
int32_t set_cost_for_card(uint8_t client_id, uint16_t card_ref) const;
@@ -227,6 +225,4 @@ public:
int32_t error_code3;
};
} // namespace Episode3
+588 -363
View File
File diff suppressed because it is too large Load Diff
+128 -116
View File
@@ -2,105 +2,98 @@
#include <stdint.h>
#include <array>
#include <memory>
#include "../Text.hh"
#include "../CommandFormats.hh"
#include "../Channel.hh"
#include "../CommandFormats.hh"
#include "../Text.hh"
#include "AssistServer.hh"
#include "CardSpecial.hh"
#include "MapState.hh"
#include "PlayerState.hh"
#include "RulerServer.hh"
#include "Tournament.hh"
struct Lobby;
namespace Episode3 {
/**
* This implementation of Episode 3 battles (contained in all files in the
* src/Episode3 directory, except for DataIndex.hh/cc) is derived from Sega's
* original server implementation, reverse-engineered from the Episode 3 client
* This implementation of Episode 3 battles is derived from Sega's original
* server implementation, reverse-engineered from the Episode 3 client
* executable. The control flow, function breakdown, and structure definitions
* in these files map very closely to how their server implementation was
* written; notable differences (due to necessary environment differences or bug
* fixes) are described in the comments therein.
*
* Some debugging functions have been added which are not part of the original
* implementation. Notably, this applies to functions like debug message senders
* and loggers and all str() functions.
*
* The following files are direct reverse-engineerings of Sega's original code,
* except where noted in the comments:
* AssistServer.hh/cc
* Card.hh/cc
* CardSpecial.hh/cc
* DeckState.hh/cc
* MapState.hh/cc
* PlayerState.hh/cc
* PlayerStateSubordinates.hh/cc
* RulerServer.hh/cc
* Server.hh/cc
*
* There are likely undiscovered bugs in this code, some originally written by
* Sega, but more written by me as I manually transcribed and updated this code.
*
* Class ownership levels (classes may only contain weak_ptrs, not shared_ptrs,
* to classes at the same or higher level):
* - Server
* - - RulerServer
* - - - AssistServer
* - - - CardSpecial
* - - - - StateFlags
* - - - - DeckEntry
* - - - - PlayerState
* - - - - - Card
* - - - - - - CardShortStatus
* - - - - - - DeckState
* - - - - - - HandAndEquipState
* - - - - - - MapAndRulesState / OverlayState
* - - - - - - - Everything within DataIndexes
*/
// Class ownership levels (classes may only contain weak_ptrs, not shared_ptrs,
// to classes at the same or higher level):
// - ServerBase
// - - Server
// - - - RulerServer
// - - - - AssistServer
// - - - - CardSpecial
// - - - - - StateFlags
// - - - - - DeckEntry
// - - - - - PlayerState
// - - - - - - Card
// - - - - - - - CardShortStatus
// - - - - - - - DeckState
// - - - - - - - HandAndEquipState
// - - - - - - - MapAndRulesState / OverlayState
// - - - - - - - - Everything within DataIndex
class Server;
class ServerBase : public std::enable_shared_from_this<ServerBase> {
public:
ServerBase(
std::shared_ptr<Lobby> lobby,
std::shared_ptr<const DataIndex> data_index,
uint32_t random_seed,
std::shared_ptr<const DataIndex::MapEntry> map_if_tournament);
void init();
void reset();
void recreate_server();
struct PresenceEntry {
uint8_t player_present;
uint8_t deck_valid;
uint8_t is_cpu_player;
PresenceEntry();
void clear();
} __attribute__((packed));
std::weak_ptr<Lobby> lobby;
std::shared_ptr<const DataIndex> data_index;
PrefixedLogger log;
uint32_t random_seed;
bool is_tournament;
std::shared_ptr<const DataIndex::MapEntry> last_chosen_map;
std::shared_ptr<MapAndRulesState> map_and_rules1;
std::shared_ptr<MapAndRulesState> map_and_rules2;
std::shared_ptr<DeckEntry> deck_entries[4];
std::shared_ptr<Server> server;
parray<PresenceEntry, 4> presence_entries;
uint8_t num_clients_present;
parray<NameEntry, 4> name_entries;
parray<uint8_t, 4> name_entries_valid;
OverlayState overlay_state;
parray<parray<uint8_t, 0x2F0>, 4> client_card_counts;
};
class Server : public std::enable_shared_from_this<Server> {
// In the original code, there is a TCardServerBase class and a TCardServer
// class, with the former containing some basic parts of the game state and
// a pointer to the latter. It seems these two classes exist (instead of one
// big class) so that the force reset command could be implemented; however,
// it appears that that command is never sent by the client, so we combine
// the two classes into one in our implementation.
public:
explicit Server(std::shared_ptr<ServerBase> base);
struct Options {
std::shared_ptr<const CardIndex> card_index;
std::shared_ptr<const MapIndex> map_index;
uint32_t behavior_flags;
std::shared_ptr<PSOLFGEncryption> random_crypt;
std::shared_ptr<const Tournament> tournament;
std::array<std::vector<uint16_t>, 5> trap_card_ids;
};
Server(std::shared_ptr<Lobby> lobby, Options&& options);
~Server() noexcept(false);
void init();
std::shared_ptr<ServerBase> base();
std::shared_ptr<const ServerBase> base() const;
class StackLogger : public PrefixedLogger {
public:
StackLogger(const Server* s, const std::string& prefix);
StackLogger(const Server* s, const std::string& prefix, LogLevel min_level);
StackLogger(const StackLogger&) = delete;
StackLogger(StackLogger&&);
StackLogger& operator=(const StackLogger&) = delete;
StackLogger& operator=(StackLogger&&);
~StackLogger() noexcept(false);
private:
const Server* server;
};
StackLogger log_stack(const std::string& prefix) const;
const StackLogger& log() const;
int8_t get_winner_team_id() const;
@@ -119,16 +112,13 @@ public:
this->send(&cmd, cmd.header.size * 4);
}
void send(const void* data, size_t size) const;
void send_commands_for_joining_spectator(Channel& ch, uint8_t language, bool is_trial) const;
void send_commands_for_joining_spectator(Channel& ch) const;
void force_battle_result(uint8_t surrendered_client_id, bool set_winner);
void force_destroy_field_character(uint8_t client_id, size_t set_index);
__attribute__((format(printf, 2, 3)))
void log_debug(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3)))
void send_debug_message_printf(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3)))
void send_info_message_printf(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3))) void send_debug_message_printf(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3))) void send_info_message_printf(const char* fmt, ...) const;
void send_debug_command_received_message(
uint8_t client_id, uint8_t subsubcommand, const char* description) const;
void send_debug_command_received_message(
@@ -142,7 +132,7 @@ public:
bool advance_battle_phase();
void action_phase_after();
void draw_phase_before();
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_ref(uint16_t card_ref) const;
std::shared_ptr<const CardIndex::CardEntry> definition_for_card_ref(uint16_t card_ref) const;
std::shared_ptr<Card> card_for_set_card_ref(uint16_t card_ref);
std::shared_ptr<const Card> card_for_set_card_ref(uint16_t card_ref) const;
uint16_t card_id_for_card_ref(uint16_t card_ref) const;
@@ -154,7 +144,7 @@ public:
void compute_all_map_occupied_bits();
void compute_team_dice_boost(uint8_t team_id);
void copy_player_states_to_prev_states();
std::shared_ptr<const DataIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
std::shared_ptr<const CardIndex::CardEntry> definition_for_card_id(uint16_t card_id) const;
void destroy_cards_with_zero_hp();
void determine_first_team_turn();
void dice_phase_after();
@@ -188,33 +178,34 @@ public:
void move_phase_before();
void set_player_deck_valid(uint8_t client_id);
void setup_and_start_battle();
G_SetStateFlags_GC_Ep3_6xB4x03 prepare_6xB4x03() const;
void update_battle_state_flags_and_send_6xB4x03_if_needed(
bool always_send = false);
bool update_registration_phase();
void on_server_data_input(const std::string& data);
void handle_6xB3x0B_mulligan_hand(const std::string& data);
void handle_6xB3x0C_end_mulligan_phase(const std::string& data);
void handle_6xB3x0D_end_non_action_phase(const std::string& data);
void handle_6xB3x0E_discard_card_from_hand(const std::string& data);
void handle_6xB3x0F_set_card_from_hand(const std::string& data);
void handle_6xB3x10_move_fc_to_location(const std::string& data);
void handle_6xB3x11_enqueue_attack_or_defense(const std::string& data);
void handle_6xB3x12_end_attack_list(const std::string& data);
void handle_6xB3x13_update_map_during_setup(const std::string& data);
void handle_6xB3x14_update_deck_during_setup(const std::string& data);
void handle_6xB3x15_unused_hard_reset_server_state(const std::string& data);
void handle_6xB3x1B_update_player_name(const std::string& data);
void handle_6xB3x1D_start_battle(const std::string& data);
void handle_6xB3x21_end_battle(const std::string& data);
void handle_6xB3x28_end_defense_list(const std::string& data);
void handle_6xB3x2B_ignored(const std::string&);
void handle_6xB3x34_subtract_ally_atk_points(const std::string& data);
void handle_6xB3x37_client_ready_to_advance_from_starter_roll_phase(const std::string& data);
void handle_6xB3x3A_ignored(const std::string& data);
void handle_6xB3x40_map_list_request(const std::string& data);
void handle_6xB3x41_map_request(const std::string& data);
void handle_6xB3x48_end_turn(const std::string& data);
void handle_6xB3x49_card_counts(const std::string& data);
void on_server_data_input(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0B_mulligan_hand(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0C_end_mulligan_phase(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0D_end_non_action_phase(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0E_discard_card_from_hand(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx0F_set_card_from_hand(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx10_move_fc_to_location(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx11_enqueue_attack_or_defense(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx12_end_attack_list(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx13_update_map_during_setup(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx14_update_deck_during_setup(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx15_unused_hard_reset_server_state(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx1B_update_player_name(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx1D_start_battle(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx21_end_battle(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx28_end_defense_list(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx2B_legacy_set_card(std::shared_ptr<Client> sender_c, const std::string&);
void handle_CAx34_subtract_ally_atk_points(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx37_client_ready_to_advance_from_starter_roll_phase(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx3A_time_limit_expired(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx40_map_list_request(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx41_map_request(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx48_end_turn(std::shared_ptr<Client> sender_c, const std::string& data);
void handle_CAx49_card_counts(std::shared_ptr<Client> sender_c, const std::string& data);
void compute_losing_team_id_and_add_winner_flags(uint32_t flags);
uint32_t get_team_exp(uint8_t team_id) const;
uint32_t send_6xB4x06_if_card_ref_invalid(
@@ -236,18 +227,44 @@ public:
G_UpdateDecks_GC_Ep3_6xB4x07 prepare_6xB4x07_decks_update() const;
G_SetPlayerNames_GC_Ep3_6xB4x1C prepare_6xB4x1C_names_update() const;
static std::string prepare_6xB6x41_map_definition(
std::shared_ptr<const DataIndex::MapEntry> map);
std::shared_ptr<const MapIndex::Map> map, uint8_t language, bool is_trial);
void send_6xB6x41_to_all_clients() const;
G_SetTrapTileLocations_GC_Ep3_6xB4x50 prepare_6xB4x50_trap_tile_locations() const;
std::vector<std::shared_ptr<Card>> const_cast_set_cards_v(
const std::vector<std::shared_ptr<const Card>>& cards);
private:
typedef void (Server::*handler_t)(const std::string&);
typedef void (Server::*handler_t)(std::shared_ptr<Client>, const std::string&);
static const std::unordered_map<uint8_t, handler_t> subcommand_handlers;
std::weak_ptr<ServerBase> w_base;
public:
// These fields are not part of the original implementation
std::weak_ptr<Lobby> lobby;
Options options;
std::shared_ptr<const MapIndex::Map> last_chosen_map;
bool tournament_match_result_sent;
uint8_t override_environment_number;
mutable std::deque<StackLogger*> logger_stack;
// These fields were originally contained in the TCardServerBase object
struct PresenceEntry {
uint8_t player_present;
uint8_t deck_valid;
uint8_t is_cpu_player;
PresenceEntry();
void clear();
} __attribute__((packed));
std::shared_ptr<MapAndRulesState> map_and_rules;
std::shared_ptr<DeckEntry> deck_entries[4];
parray<PresenceEntry, 4> presence_entries;
uint8_t num_clients_present;
parray<NameEntry, 4> name_entries;
parray<uint8_t, 4> name_entries_valid;
OverlayState overlay_state;
parray<parray<uint8_t, 0x2F0>, 4> client_card_counts;
// These fields were originally contained in the TCardServer object
uint32_t battle_finished;
uint32_t battle_in_progress;
uint32_t round_num;
@@ -262,7 +279,6 @@ public:
uint32_t num_pending_attacks;
parray<uint8_t, 4> client_done_enqueuing_attacks;
parray<uint8_t, 4> player_ready_to_end_phase;
std::shared_ptr<PSOV2Encryption> random_crypt;
uint32_t unknown_a10;
uint32_t overall_time_expired;
// Note: In the original implementation, this is a uint32_t and is measured in
@@ -289,8 +305,6 @@ public:
parray<uint32_t, 2> team_client_count;
parray<uint32_t, 2> team_num_ally_fcs_destroyed;
parray<uint32_t, 2> team_num_cards_destroyed;
uint32_t hard_reset_flag;
uint8_t tournament_flag;
parray<uint8_t, 5> num_trap_tiles_of_type;
parray<uint8_t, 5> chosen_trap_tile_index_of_type;
parray<parray<parray<uint8_t, 2>, 8>, 5> trap_tile_locs;
@@ -301,6 +315,4 @@ public:
mutable uint32_t prev_num_6xB4x06_commands_sent;
};
} // namespace Episode3
+440 -262
View File
@@ -9,14 +9,19 @@ using namespace std;
namespace Episode3 {
Tournament::PlayerEntry::PlayerEntry(uint32_t serial_number, const string& player_name)
: serial_number(serial_number),
player_name(player_name) {}
Tournament::PlayerEntry::PlayerEntry(uint32_t serial_number)
: serial_number(serial_number), com_deck() { }
Tournament::PlayerEntry::PlayerEntry(shared_ptr<Client> c)
: serial_number(c->license->serial_number),
client(c),
player_name(encode_sjis(c->game_data.player()->disp.name)) {}
Tournament::PlayerEntry::PlayerEntry(
shared_ptr<const COMDeckDefinition> com_deck)
: serial_number(0), com_deck(com_deck) { }
: serial_number(0),
com_deck(com_deck) {}
bool Tournament::PlayerEntry::is_com() const {
return (this->com_deck != nullptr);
@@ -26,17 +31,15 @@ bool Tournament::PlayerEntry::is_human() const {
return (this->serial_number != 0);
}
Tournament::Team::Team(
shared_ptr<Tournament> tournament, size_t index, size_t max_players)
: tournament(tournament),
index(index),
max_players(max_players),
name(""),
password(""),
num_rounds_cleared(0),
is_active(true) { }
: tournament(tournament),
index(index),
max_players(max_players),
name(""),
password(""),
num_rounds_cleared(0),
is_active(true) {}
string Tournament::Team::str() const {
size_t num_human_players = 0;
@@ -52,14 +55,18 @@ string Tournament::Team::str() const {
this->password.c_str(), this->num_rounds_cleared);
for (const auto& player : this->players) {
if (player.is_human()) {
ret += string_printf(" %08" PRIX32, player.serial_number);
if (player.player_name.empty()) {
ret += string_printf(" %08" PRIX32, player.serial_number);
} else {
ret += string_printf(" %08" PRIX32 " (%s)", player.serial_number, player.player_name.c_str());
}
}
}
return ret + "]";
}
void Tournament::Team::register_player(
uint32_t serial_number,
shared_ptr<Client> c,
const string& team_name,
const string& password) {
if (this->players.size() >= this->max_players) {
@@ -74,17 +81,17 @@ void Tournament::Team::register_player(
if (!tournament) {
throw runtime_error("tournament has been deleted");
}
if (!tournament->all_player_serial_numbers.emplace(serial_number).second) {
if (!tournament->all_player_serial_numbers.emplace(c->license->serial_number).second) {
throw runtime_error("player already registered in same tournament");
}
for (const auto& player : this->players) {
if (player.is_human() && (player.serial_number == serial_number)) {
if (player.is_human() && (player.serial_number == c->license->serial_number)) {
throw logic_error("player already registered in team but not in tournament");
}
}
this->players.emplace_back(serial_number);
this->players.emplace_back(c);
if (this->name.empty()) {
this->name = team_name;
@@ -133,8 +140,8 @@ bool Tournament::Team::unregister_player(uint32_t serial_number) {
}
}
// If the tournament has not started yet, just remove the player from the
// team
// If the tournament has not started yet, just remove the player from the
// team
} else {
if (!tournament->all_player_serial_numbers.erase(serial_number)) {
throw logic_error("player removed from team but not from tournament");
@@ -173,17 +180,15 @@ size_t Tournament::Team::num_com_players() const {
return ret;
}
Tournament::Match::Match(
shared_ptr<Tournament> tournament,
shared_ptr<Match> preceding_a,
shared_ptr<Match> preceding_b)
: tournament(tournament),
preceding_a(preceding_a),
preceding_b(preceding_b),
winner_team(nullptr),
round_num(0) {
: tournament(tournament),
preceding_a(preceding_a),
preceding_b(preceding_b),
winner_team(nullptr),
round_num(0) {
if (this->preceding_a->round_num != this->preceding_b->round_num) {
throw logic_error("preceding matches have different round numbers");
}
@@ -193,34 +198,43 @@ Tournament::Match::Match(
Tournament::Match::Match(
shared_ptr<Tournament> tournament,
shared_ptr<Team> winner_team)
: tournament(tournament),
preceding_a(nullptr),
preceding_b(nullptr),
winner_team(winner_team),
round_num(0) { }
: tournament(tournament),
preceding_a(nullptr),
preceding_b(nullptr),
winner_team(winner_team),
round_num(0) {}
string Tournament::Match::str() const {
string winner_str = this->winner_team ? this->winner_team->str() : "(none)";
return string_printf("[Match round=%zu winner=%s]", this->round_num, winner_str.c_str());
}
bool Tournament::Match::resolve_if_no_human_players() {
bool Tournament::Match::resolve_if_skippable() {
if (this->winner_team) {
return true;
}
// If both matches before this one are resolved and neither winner team has
// any humans on it, skip this match entirely and just make one team advance
// arbitrarily
if (this->preceding_a->winner_team &&
this->preceding_b->winner_team &&
!this->preceding_a->winner_team->has_any_human_players() &&
!this->preceding_b->winner_team->has_any_human_players()) {
this->set_winner_team((random_object<uint8_t>() & 1)
? this->preceding_b->winner_team : this->preceding_a->winner_team);
return true;
} else {
auto winner_a = this->preceding_a->winner_team;
auto winner_b = this->preceding_b->winner_team;
// If at least one match before this is not resolved, don't resolve this one
if (!winner_a || !winner_b) {
return false;
}
// If one of the preceding winner teams is empty, make the other the winner
if (winner_a->players.empty() != winner_b->players.empty()) {
this->set_winner_team(winner_a->players.empty() ? winner_b : winner_a);
return true;
}
// If neither preceding winner team has any humans on it, skip this match
// entirely and just make one team advance arbitrarily (note that this also
// handles the case where both preceding winner teams are empty)
if (!winner_a->has_any_human_players() && !winner_b->has_any_human_players()) {
this->set_winner_team((random_object<uint8_t>() & 1) ? winner_b : winner_a);
return true;
}
return false;
}
void Tournament::Match::on_winner_team_set() {
@@ -234,7 +248,7 @@ void Tournament::Match::on_winner_team_set() {
// Resolve the following match if possible (this skips CPU-only matches). If
// the following match can't be resolved, mark it pending.
auto following = this->following.lock();
if (following && !following->resolve_if_no_human_players()) {
if (following && !following->resolve_if_skippable()) {
tournament->pending_matches.emplace(following);
}
@@ -242,6 +256,20 @@ void Tournament::Match::on_winner_team_set() {
if (tournament->pending_matches.empty()) {
tournament->current_state = Tournament::State::COMPLETE;
}
// Unlink the losing team's players (if any) - this allows them to enter
// another tournament before this tournament has ended
if (this->preceding_a && this->preceding_b) {
auto losing_team = (this->winner_team == this->preceding_a->winner_team)
? this->preceding_b->winner_team
: this->preceding_a->winner_team;
for (auto& player : losing_team->players) {
auto c = player.client.lock();
if (c) {
c->ep3_tournament_team.reset();
}
}
}
}
void Tournament::Match::set_winner_team_without_triggers(shared_ptr<Team> team) {
@@ -282,25 +310,24 @@ shared_ptr<Tournament::Team> Tournament::Match::opponent_team_for_team(
}
}
Tournament::Tournament(
shared_ptr<const DataIndex> data_index,
uint8_t number,
shared_ptr<const MapIndex> map_index,
shared_ptr<const COMDeckIndex> com_deck_index,
const string& name,
shared_ptr<const DataIndex::MapEntry> map,
shared_ptr<const MapIndex::Map> map,
const Rules& rules,
size_t num_teams,
bool is_2v2)
: log(string_printf("[Tournament/%02hhX] ", number)),
data_index(data_index),
number(number),
name(name),
map(map),
rules(rules),
num_teams(num_teams),
is_2v2(is_2v2),
current_state(State::REGISTRATION) {
uint8_t flags)
: log(string_printf("[Tournament/%s] ", name.c_str())),
map_index(map_index),
com_deck_index(com_deck_index),
name(name),
map(map),
rules(rules),
num_teams(num_teams),
flags(flags),
current_state(State::REGISTRATION),
menu_item_id(0xFFFFFFFF) {
if (this->num_teams < 4) {
throw invalid_argument("team count must be 4 or more");
}
@@ -313,89 +340,73 @@ Tournament::Tournament(
}
Tournament::Tournament(
std::shared_ptr<const DataIndex> data_index,
uint8_t number,
std::shared_ptr<const JSONObject> json)
: log(string_printf("[Tournament/%02hhX] ", number)),
data_index(data_index),
source_json(json),
number(number),
current_state(State::REGISTRATION) { }
shared_ptr<const MapIndex> map_index,
shared_ptr<const COMDeckIndex> com_deck_index,
const JSON& json)
: log(string_printf("[Tournament/%s] ", json.get_string("name").c_str())),
map_index(map_index),
com_deck_index(com_deck_index),
source_json(json),
current_state(State::REGISTRATION) {}
void Tournament::init() {
vector<size_t> team_index_to_rounds_cleared;
bool is_registration_complete;
if (this->source_json) {
auto& dict = this->source_json->as_dict();
this->name = dict.at("name")->as_string();
this->map = this->data_index->definition_for_map_number(dict.at("map_number")->as_int());
this->rules = Rules(dict.at("rules"));
this->is_2v2 = dict.at("is_2v2")->as_bool();
is_registration_complete = dict.at("is_registration_complete")->as_bool();
if (!this->source_json.is_null()) {
this->name = this->source_json.get_string("name");
this->map = this->map_index->for_number(this->source_json.get_int("map_number"));
this->rules = Rules(this->source_json.at("rules"));
this->flags = this->source_json.get_int("flags", 0x02);
if (this->source_json.get_bool("is_2v2", false)) {
this->flags |= Flag::IS_2V2;
}
is_registration_complete = this->source_json.get_bool("is_registration_complete");
for (const auto& team_json : dict.at("teams")->as_list()) {
auto& team_dict = team_json->as_dict();
for (const auto& team_json : this->source_json.get_list("teams")) {
auto& team = this->teams.emplace_back(new Team(
this->shared_from_this(),
this->teams.size(),
team_dict.at("max_players")->as_int()));
team->name = team_dict.at("name")->as_string();
team->password = team_dict.at("password")->as_string();
team_index_to_rounds_cleared.emplace_back(team_dict.at("num_rounds_cleared")->as_int());
for (const auto& player_json : team_dict.at("player_specs")->as_list()) {
if (player_json->is_int()) {
team_json->get_int("max_players")));
team->name = team_json->get_string("name");
team->password = team_json->get_string("password");
team_index_to_rounds_cleared.emplace_back(team_json->get_int("num_rounds_cleared"));
for (const auto& player_json : team_json->get_list("player_specs")) {
if (player_json->is_list()) {
uint32_t serial_number = player_json->at(0).as_int();
team->players.emplace_back(serial_number, player_json->at(1).as_string());
this->all_player_serial_numbers.emplace(serial_number);
} else if (player_json->is_int()) {
uint32_t serial_number = player_json->as_int();
team->players.emplace_back(serial_number);
this->all_player_serial_numbers.emplace(serial_number);
} else if (player_json->is_string()) {
team->players.emplace_back(this->com_deck_index->deck_for_name(player_json->as_string()));
} else {
team->players.emplace_back(this->data_index->com_deck(
player_json->as_string()));
throw runtime_error("invalid player spec");
}
}
}
this->num_teams = this->teams.size();
this->source_json.reset();
this->source_json = nullptr;
} else {
// Create empty teams
while (this->teams.size() < this->num_teams) {
auto t = make_shared<Team>(
this->shared_from_this(), this->teams.size(), this->is_2v2 ? 2 : 1);
this->shared_from_this(), this->teams.size(), (this->flags & Flag::IS_2V2) ? 2 : 1);
this->teams.emplace_back(t);
}
is_registration_complete = false;
}
// Create the match structure
while (this->zero_round_matches.size() < this->num_teams) {
this->zero_round_matches.emplace_back(make_shared<Match>(
this->shared_from_this(), this->teams[this->zero_round_matches.size()]));
}
// Create the bracket matches
vector<shared_ptr<Match>> current_round_matches = this->zero_round_matches;
while (current_round_matches.size() > 1) {
vector<shared_ptr<Match>> next_round_matches;
for (size_t z = 0; z < current_round_matches.size(); z += 2) {
auto m = make_shared<Match>(
this->shared_from_this(),
current_round_matches[z],
current_round_matches[z + 1]);
current_round_matches[z]->following = m;
current_round_matches[z + 1]->following = m;
next_round_matches.emplace_back(move(m));
}
current_round_matches = move(next_round_matches);
}
this->final_match = current_round_matches.at(0);
// Compute the match state from the teams' states
if (is_registration_complete) {
this->current_state = State::IN_PROGRESS;
this->create_bracket_matches();
// Start with all first-round matches in the match queue
// Start with all zero-round matches in the match queue
unordered_set<shared_ptr<Match>> match_queue;
for (auto match : this->zero_round_matches) {
match_queue.emplace(match->following.lock());
@@ -414,10 +425,8 @@ void Tournament::init() {
if (!match->preceding_a->winner_team || !match->preceding_b->winner_team) {
throw logic_error("preceding matches are not resolved");
}
size_t& a_rounds_cleared = team_index_to_rounds_cleared[
match->preceding_a->winner_team->index];
size_t& b_rounds_cleared = team_index_to_rounds_cleared[
match->preceding_b->winner_team->index];
size_t& a_rounds_cleared = team_index_to_rounds_cleared[match->preceding_a->winner_team->index];
size_t& b_rounds_cleared = team_index_to_rounds_cleared[match->preceding_b->winner_team->index];
if (a_rounds_cleared && b_rounds_cleared) {
throw runtime_error("both teams won the same match");
}
@@ -453,87 +462,90 @@ void Tournament::init() {
}
} else {
// Make all the zero round matches pending (this is needed so that start()
// will auto-resolve all-CPU matches in the first round)
for (auto m : this->zero_round_matches) {
this->pending_matches.emplace(m);
}
this->current_state = State::REGISTRATION;
}
}
std::shared_ptr<JSONObject> Tournament::json() const {
unordered_map<string, shared_ptr<JSONObject>> dict;
dict.emplace("name", make_json_str(this->name));
dict.emplace("map_number", make_json_int(this->map->map.map_number));
dict.emplace("rules", this->rules.json());
dict.emplace("is_2v2", make_json_bool(this->is_2v2));
dict.emplace("is_registration_complete", make_json_bool(
this->current_state != State::REGISTRATION));
void Tournament::create_bracket_matches() {
if (this->teams.size() < 4) {
throw logic_error("tournaments must have at least 4 teams");
}
if (this->teams.size() > 32) {
throw logic_error("tournaments must have at most 32 teams");
}
if (this->teams.size() & (this->teams.size() - 1)) {
throw logic_error("tournaments team count is not a power of 2");
}
vector<shared_ptr<JSONObject>> teams_list;
// Create the zero-round matches, and make them all pending if registration
// is still open
this->zero_round_matches.clear();
for (const auto& team : this->teams) {
auto m = make_shared<Match>(this->shared_from_this(), team);
this->zero_round_matches.emplace_back(m);
if (this->current_state == State::REGISTRATION) {
this->pending_matches.emplace(m);
}
}
// Create the bracket matches
vector<shared_ptr<Match>> current_round_matches = this->zero_round_matches;
while (current_round_matches.size() > 1) {
vector<shared_ptr<Match>> next_round_matches;
for (size_t z = 0; z < current_round_matches.size(); z += 2) {
auto m = make_shared<Match>(
this->shared_from_this(),
current_round_matches[z],
current_round_matches[z + 1]);
current_round_matches[z]->following = m;
current_round_matches[z + 1]->following = m;
next_round_matches.emplace_back(std::move(m));
}
current_round_matches = std::move(next_round_matches);
}
this->final_match = current_round_matches.at(0);
}
JSON Tournament::json() const {
auto teams_list = JSON::list();
for (auto team : this->teams) {
unordered_map<string, shared_ptr<JSONObject>> team_dict;
team_dict.emplace("max_players", make_json_int(team->max_players));
vector<shared_ptr<JSONObject>> player_jsons_list;
auto players_list = JSON::list();
for (const auto& player : team->players) {
if (player.is_human()) {
player_jsons_list.emplace_back(make_json_int(player.serial_number));
if (!player.player_name.empty()) {
players_list.emplace_back(JSON::list({player.serial_number, player.player_name}));
} else {
players_list.emplace_back(player.serial_number);
}
} else {
player_jsons_list.emplace_back(make_json_str(player.com_deck->deck_name));
players_list.emplace_back(player.com_deck->deck_name);
}
}
team_dict.emplace("player_specs", make_json_list(move(player_jsons_list)));
team_dict.emplace("name", make_json_str(team->name));
team_dict.emplace("password", make_json_str(team->password));
team_dict.emplace("num_rounds_cleared", make_json_int(team->num_rounds_cleared));
teams_list.emplace_back(new JSONObject(move(team_dict)));
teams_list.emplace_back(JSON::dict({
{"max_players", team->max_players},
{"player_specs", std::move(players_list)},
{"name", team->name},
{"password", team->password},
{"num_rounds_cleared", team->num_rounds_cleared},
}));
}
dict.emplace("teams", make_json_list(move(teams_list)));
return shared_ptr<JSONObject>(new JSONObject(move(dict)));
}
std::shared_ptr<const DataIndex> Tournament::get_data_index() const {
return this->data_index;
}
uint8_t Tournament::get_number() const {
return this->number;
}
const string& Tournament::get_name() const {
return this->name;
}
shared_ptr<const DataIndex::MapEntry> Tournament::get_map() const {
return this->map;
}
const Rules& Tournament::get_rules() const {
return this->rules;
}
bool Tournament::get_is_2v2() const {
return this->is_2v2;
}
Tournament::State Tournament::get_state() const {
return this->current_state;
}
const vector<shared_ptr<Tournament::Team>>& Tournament::all_teams() const {
return this->teams;
}
shared_ptr<Tournament::Team> Tournament::get_team(size_t index) const {
return this->teams.at(index);
return JSON::dict({
{"name", this->name},
{"map_number", this->map->map_number},
{"rules", this->rules.json()},
{"flags", this->flags},
{"is_registration_complete", (this->current_state != State::REGISTRATION)},
{"teams", std::move(teams_list)},
});
}
shared_ptr<Tournament::Team> Tournament::get_winner_team() const {
if (this->current_state != State::COMPLETE) {
return nullptr;
}
if (!this->final_match) {
throw logic_error("tournament is complete but final match is missing");
}
if (!this->final_match->winner_team) {
throw logic_error("tournament is complete but winner is not set");
}
@@ -587,36 +599,132 @@ void Tournament::start() {
throw runtime_error("tournament has already started");
}
this->current_state = State::IN_PROGRESS;
bool has_com_teams = (this->flags & Flag::HAS_COM_TEAMS);
// Assign names to COM teams, and assign COM decks to all empty slots
// If there aren't enough entrants (1 if has_com_teams is false, else 2),
// don't allow the tournament to start (because it would enter the COMPLETE
// state immediately)
size_t num_human_teams = 0;
for (size_t z = 0; z < this->teams.size(); z++) {
if (this->teams[z]->has_any_human_players()) {
num_human_teams++;
}
}
if (num_human_teams < (has_com_teams ? 1 : 2)) {
throw runtime_error("not enough registrants to start tournament");
}
if ((this->flags & Flag::SHUFFLE_ENTRIES) && (this->flags & Flag::RESIZE_ON_START)) {
// If both of these flags are set, pack the human teams into the lowest part
// of the teams list so we can resize the tournament to the smallest
// possible size. This is OK since we're going to shuffle them later anyway
size_t r_offset = 0, w_offset = 0;
for (; r_offset < this->teams.size(); r_offset++) {
if (this->teams[r_offset]->has_any_human_players()) {
if (r_offset != w_offset) {
this->teams[r_offset].swap(this->teams[w_offset]);
}
w_offset++;
}
}
}
if (this->flags & Flag::RESIZE_ON_START) {
// Resize the tournament by repeatedly deleting the second half of it, until
// the second half contains human players or the tournament size is 4
while (this->teams.size() > 4) {
size_t z;
for (z = this->teams.size() >> 1; z < this->teams.size(); z++) {
if (this->teams[z]->has_any_human_players()) {
break;
}
}
if (z == this->teams.size()) {
this->teams.resize(this->teams.size() >> 1);
} else {
break;
}
}
this->num_teams = this->teams.size();
}
if (this->flags & Flag::SHUFFLE_ENTRIES) {
// Shuffle all the tournament entries
for (size_t z = this->teams.size(); z > 0; z--) {
size_t index = random_object<uint32_t>() % z;
if (index != z - 1) {
this->teams[z - 1].swap(this->teams[index]);
}
}
}
this->current_state = State::IN_PROGRESS;
this->create_bracket_matches();
// Assign names to COM teams, and assign COM decks to all empty slots unless
// has_com_teams is false
for (size_t z = 0; z < this->zero_round_matches.size(); z++) {
auto m = this->zero_round_matches[z];
auto t = m->winner_team;
if (t->name.empty()) {
t->name = string_printf("COM:%zu", z);
t->name = has_com_teams ? string_printf("COM:%zu", z) : "(no entrant)";
}
for (const auto& player : t->players) {
if (player.is_com()) {
throw logic_error("non-human player on team before tournament start");
}
}
if (this->data_index->num_com_decks() < t->max_players - t->players.size()) {
if (this->com_deck_index->num_decks() < t->max_players - t->players.size()) {
throw runtime_error("not enough COM decks to complete team");
}
// TODO: Don't allow duplicate COM decks, nor duplicate COM SCs on the same
// team
while (t->players.size() < t->max_players) {
t->players.emplace_back(this->data_index->random_com_deck());
// If we allow all-COM teams, or this is a 2v2 tournament and the team has
// only one human on it, add a COM
if (has_com_teams || !t->players.empty()) {
// TODO: Don't allow duplicate COM decks, nor duplicate COM SCs on the
// same team
while (t->players.size() < t->max_players) {
t->players.emplace_back(this->com_deck_index->random_deck());
}
}
}
// Resolve all possible CPU-only matches
// Resolve all possible skippable matches
for (auto m : this->zero_round_matches) {
m->on_winner_team_set();
}
}
void Tournament::send_all_state_updates() const {
for (const auto& team : this->teams) {
for (const auto& player : team->players) {
auto c = player.client.lock();
// Note: The last check here is to make sure the client is still linked
// with this instance of the tournament - an intervening shell command
// `reload ep3` could have changed the client's linkage
if (c &&
(c->flags & Client::Flag::IS_EPISODE_3) &&
!(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION) &&
(c->ep3_tournament_team.lock() == team)) {
send_ep3_confirm_tournament_entry(c, this->shared_from_this());
}
}
}
}
void Tournament::send_all_state_updates_on_deletion() const {
for (const auto& team : this->teams) {
for (const auto& player : team->players) {
auto c = player.client.lock();
if (c &&
(c->flags & Client::Flag::IS_EPISODE_3) &&
!(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION) &&
(c->ep3_tournament_team.lock() == team)) {
send_ep3_confirm_tournament_entry(c, nullptr);
}
}
}
}
void Tournament::print_bracket(FILE* stream) const {
function<void(shared_ptr<Match>, size_t)> print_match = [&](shared_ptr<Match> m, size_t indent_level) -> void {
for (size_t z = 0; z < indent_level; z++) {
@@ -632,12 +740,20 @@ void Tournament::print_bracket(FILE* stream) const {
print_match(m->preceding_b, indent_level + 1);
}
};
fprintf(stream, "Tournament %02hhX: %s\n", this->number, this->name.c_str());
string map_name = this->map->map.name;
fprintf(stream, " Map: %08" PRIX32 " (%s)\n", this->map->map.map_number.load(), map_name.c_str());
fprintf(stream, "Tournament \"%s\"\n", this->name.c_str());
auto en_vm = this->map->version(1);
if (en_vm) {
string map_name = en_vm->map->name;
fprintf(stream, " Map: %08" PRIX32 " (%s)\n", this->map->map_number, map_name.c_str());
} else {
fprintf(stream, " Map: %08" PRIX32 "\n", this->map->map_number);
}
string rules_str = this->rules.str();
fprintf(stream, " Rules: %s\n", rules_str.c_str());
fprintf(stream, " Structure: %s, %zu entries\n", this->is_2v2 ? "2v2" : "1v1", this->num_teams);
fprintf(stream, " Structure: %s, %zu entries\n", (this->flags & Flag::IS_2V2) ? "2v2" : "1v1", this->num_teams);
fprintf(stream, " COM teams: %s\n", (this->flags & Flag::HAS_COM_TEAMS) ? "allowed" : "forbidden");
fprintf(stream, " Shuffle entries: %s\n", (this->flags & Flag::SHUFFLE_ENTRIES) ? "yes" : "no");
fprintf(stream, " Resize on start: %s\n", (this->flags & Flag::RESIZE_ON_START) ? "yes" : "no");
switch (this->current_state) {
case State::REGISTRATION:
fprintf(stream, " State: REGISTRATION\n");
@@ -652,37 +768,76 @@ void Tournament::print_bracket(FILE* stream) const {
fprintf(stream, " State: UNKNOWN\n");
break;
}
fprintf(stream, " Standings:\n");
print_match(this->final_match, 2);
fprintf(stream, " Pending matches:\n");
for (const auto& match : this->pending_matches) {
string match_str = match->str();
fprintf(stream, " %s\n", match_str.c_str());
if (this->final_match) {
fprintf(stream, " Standings:\n");
print_match(this->final_match, 2);
}
if (this->current_state == State::REGISTRATION) {
fprintf(stream, " Teams:\n");
for (const auto& team : this->teams) {
string team_str = team->str();
fprintf(stream, " %s\n", team_str.c_str());
}
} else {
fprintf(stream, " Pending matches:\n");
for (const auto& match : this->pending_matches) {
string match_str = match->str();
fprintf(stream, " %s\n", match_str.c_str());
}
}
}
TournamentIndex::TournamentIndex(
shared_ptr<const DataIndex> data_index,
shared_ptr<const MapIndex> map_index,
shared_ptr<const COMDeckIndex> com_deck_index,
const string& state_filename,
bool skip_load_state)
: data_index(data_index), state_filename(state_filename) {
: map_index(map_index),
com_deck_index(com_deck_index),
state_filename(state_filename) {
if (this->state_filename.empty() || skip_load_state) {
return;
}
auto json = JSONObject::parse(load_file(this->state_filename));
auto& list = json->as_list();
if (list.size() != 0x20) {
throw runtime_error("tournament JSON list length is incorrect");
JSON json;
try {
json = JSON::parse(load_file(this->state_filename));
} catch (const cannot_open_file&) {
json = JSON::list();
}
for (size_t z = 0; z < 0x20; z++) {
if (!list.at(z)->is_null()) {
this->tournaments[z].reset(new Tournament(this->data_index, z, list[z]));
this->tournaments[z]->init();
if (json.is_list()) {
if (json.size() > 0x20) {
throw runtime_error("tournament JSON list length is incorrect");
}
for (size_t z = 0; z < min<size_t>(json.size(), 0x20); z++) {
if (!json.at(z).is_null()) {
shared_ptr<Tournament> tourn(new Tournament(this->map_index, this->com_deck_index, json.at(z)));
tourn->init();
if (!this->name_to_tournament.emplace(tourn->get_name(), tourn).second) {
throw runtime_error("multiple tournaments have the same name: " + tourn->get_name());
}
tourn->set_menu_item_id(this->menu_item_id_to_tournament.size());
this->menu_item_id_to_tournament.emplace_back(tourn);
}
}
} else if (json.is_dict()) {
if (json.size() > 0x20) {
throw runtime_error("tournament JSON dict length is incorrect");
}
for (const auto& it : json.as_dict()) {
shared_ptr<Tournament> tourn(new Tournament(this->map_index, this->com_deck_index, *it.second));
tourn->init();
if (!this->name_to_tournament.emplace(tourn->get_name(), tourn).second) {
// This is logic_error instead of runtime_error because JSON dicts are
// supposed to already have unique keys
throw logic_error("multiple tournaments have the same name: " + tourn->get_name());
}
tourn->set_menu_item_id(this->menu_item_id_to_tournament.size());
this->menu_item_id_to_tournament.emplace_back(tourn);
}
} else {
throw runtime_error("tournament state root JSON is not a list or dict");
}
}
@@ -691,76 +846,68 @@ void TournamentIndex::save() const {
return;
}
vector<shared_ptr<JSONObject>> list;
for (size_t z = 0; z < 0x20; z++) {
if (this->tournaments[z]) {
list.emplace_back(this->tournaments[z]->json());
} else {
list.emplace_back(make_json_null());
}
auto json = JSON::dict();
for (const auto& it : this->name_to_tournament) {
json.emplace(it.second->get_name(), it.second->json());
}
auto json = make_json_list(move(list));
save_file(this->state_filename, json->format());
}
vector<shared_ptr<Tournament>> TournamentIndex::all_tournaments() const {
vector<shared_ptr<Tournament>> ret;
for (size_t z = 0; z < 0x20; z++) {
if (this->tournaments[z]) {
ret.emplace_back(this->tournaments[z]);
}
}
return ret;
save_file(this->state_filename, json.serialize(JSON::SerializeOption::FORMAT | JSON::SerializeOption::HEX_INTEGERS));
}
shared_ptr<Tournament> TournamentIndex::create_tournament(
const string& name,
shared_ptr<const DataIndex::MapEntry> map,
shared_ptr<const MapIndex::Map> map,
const Rules& rules,
size_t num_teams,
bool is_2v2) {
// Find an unused tournament number
uint8_t number;
for (number = 0; number < 0x20; number++) {
if (!this->tournaments[number]) {
break;
}
}
if (number >= 0x20) {
throw runtime_error("all tournament slots are full");
uint8_t flags) {
if (this->name_to_tournament.size() >= 0x20) {
throw runtime_error("there can be at most 32 tournaments at a time");
}
auto t = make_shared<Tournament>(
this->data_index, number, name, map, rules, num_teams, is_2v2);
this->map_index, this->com_deck_index, name, map, rules, num_teams, flags);
t->init();
this->tournaments[number] = t;
if (!this->name_to_tournament.emplace(t->get_name(), t).second) {
throw runtime_error("a tournament with the same name already exists");
}
size_t z;
for (z = 0; z < this->menu_item_id_to_tournament.size(); z++) {
if (!this->menu_item_id_to_tournament[z]) {
t->set_menu_item_id(z);
this->menu_item_id_to_tournament[z] = t;
break;
}
}
if (z == this->menu_item_id_to_tournament.size()) {
t->set_menu_item_id(this->menu_item_id_to_tournament.size());
this->menu_item_id_to_tournament.emplace_back(t);
}
this->save();
return t;
}
void TournamentIndex::delete_tournament(uint8_t number) {
this->tournaments[number].reset();
}
shared_ptr<Tournament> TournamentIndex::get_tournament(uint8_t number) const {
return this->tournaments[number];
}
shared_ptr<Tournament> TournamentIndex::get_tournament(const string& name) const {
for (size_t z = 0; z < 0x20; z++) {
if (this->tournaments[z] && (this->tournaments[z]->get_name() == name)) {
return this->tournaments[z];
bool TournamentIndex::delete_tournament(const string& name) {
auto it = this->name_to_tournament.find(name);
if (it == this->name_to_tournament.end()) {
return false;
}
for (size_t z = 0; z < this->menu_item_id_to_tournament.size(); z++) {
if (this->menu_item_id_to_tournament[z] == it->second) {
this->menu_item_id_to_tournament[z] = nullptr;
it->second->set_menu_item_id(0xFFFFFFFF);
}
}
return nullptr;
it->second->send_all_state_updates_on_deletion();
this->name_to_tournament.erase(it);
this->save();
return true;
}
shared_ptr<Tournament::Team> TournamentIndex::team_for_serial_number(
uint32_t serial_number) const {
for (size_t z = 0; z < 0x20; z++) {
if (!this->tournaments[z]) {
continue;
}
auto team = this->tournaments[z]->team_for_serial_number(serial_number);
shared_ptr<Tournament::Team> TournamentIndex::team_for_serial_number(uint32_t serial_number) const {
for (const auto& it : this->name_to_tournament) {
const auto& tourn = it.second;
auto team = tourn->team_for_serial_number(serial_number);
if (team) {
return team;
}
@@ -768,6 +915,37 @@ shared_ptr<Tournament::Team> TournamentIndex::team_for_serial_number(
return nullptr;
}
void TournamentIndex::link_client(shared_ptr<Client> c) {
if (!(c->flags & Client::Flag::IS_EPISODE_3)) {
return;
}
auto team = this->team_for_serial_number(c->license->serial_number);
auto tourn = team ? team->tournament.lock() : nullptr;
if (team && team->is_active && tourn) {
for (auto& player : team->players) {
if (player.serial_number == c->license->serial_number) {
c->ep3_tournament_team = team;
player.client = c;
if (!(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION)) {
send_ep3_confirm_tournament_entry(c, tourn);
}
return;
}
}
throw logic_error("tournament team found for player, but player not found on team");
} else {
c->ep3_tournament_team.reset();
if (!(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION)) {
send_ep3_confirm_tournament_entry(c, nullptr);
}
}
}
void TournamentIndex::link_all_clients(std::shared_ptr<ServerState> s) {
for (const auto& c_it : s->channel_to_client) {
this->link_client(c_it.second);
}
}
} // namespace Episode3
+101 -49
View File
@@ -1,27 +1,31 @@
#pragma once
#include <stdint.h>
#include <event2/event.h>
#include <stdint.h>
#include <memory>
#include <vector>
#include <unordered_set>
#include <string>
#include <phosg/JSON.hh>
#include <phosg/Strings.hh>
#include <string>
#include <unordered_set>
#include <vector>
#include "../Player.hh"
struct Lobby;
struct Client;
struct ServerState;
namespace Episode3 {
// The comment in Server.hh does not apply to this file (and Tournament.cc).
class Tournament : public std::enable_shared_from_this<Tournament> {
public:
enum Flag : uint8_t {
IS_2V2 = 0x01,
HAS_COM_TEAMS = 0x02,
SHUFFLE_ENTRIES = 0x04,
RESIZE_ON_START = 0x08,
};
enum class State {
REGISTRATION = 0,
IN_PROGRESS,
@@ -34,11 +38,18 @@ public:
uint32_t serial_number;
std::shared_ptr<const COMDeckDefinition> com_deck;
explicit PlayerEntry(uint32_t serial_number);
// client is valid if serial_number is nonzero and the client is connected
std::weak_ptr<Client> client;
std::string player_name; // Not used for COM decks
explicit PlayerEntry(uint32_t serial_number, const std::string& player_name = "");
explicit PlayerEntry(std::shared_ptr<Client> c);
explicit PlayerEntry(std::shared_ptr<const COMDeckDefinition> com_deck);
bool is_com() const;
bool is_human() const;
JSON json() const;
};
struct Team : public std::enable_shared_from_this<Team> {
@@ -59,7 +70,7 @@ public:
std::string str() const;
void register_player(
uint32_t serial_number,
std::shared_ptr<Client> c,
const std::string& team_name,
const std::string& password);
bool unregister_player(uint32_t serial_number);
@@ -86,7 +97,7 @@ public:
std::shared_ptr<Team> winner_team);
std::string str() const;
bool resolve_if_no_human_players();
bool resolve_if_skippable();
void on_winner_team_set();
void set_winner_team(std::shared_ptr<Team> team);
void set_winner_team_without_triggers(std::shared_ptr<Team> team);
@@ -94,32 +105,50 @@ public:
};
Tournament(
std::shared_ptr<const DataIndex> data_index,
uint8_t number,
std::shared_ptr<const MapIndex> map_index,
std::shared_ptr<const COMDeckIndex> com_deck_index,
const std::string& name,
std::shared_ptr<const DataIndex::MapEntry> map,
std::shared_ptr<const MapIndex::Map> map,
const Rules& rules,
size_t num_teams,
bool is_2v2);
uint8_t flags);
Tournament(
std::shared_ptr<const DataIndex> data_index,
uint8_t number,
std::shared_ptr<const JSONObject> json);
std::shared_ptr<const MapIndex> map_index,
std::shared_ptr<const COMDeckIndex> com_deck_index,
const JSON& json);
~Tournament() = default;
void init();
std::shared_ptr<JSONObject> json() const;
JSON json() const;
std::shared_ptr<const DataIndex> get_data_index() const;
uint8_t get_number() const;
const std::string& get_name() const;
std::shared_ptr<const DataIndex::MapEntry> get_map() const;
const Rules& get_rules() const;
bool get_is_2v2() const;
State get_state() const;
inline const std::string& get_name() const {
return this->name;
}
inline std::shared_ptr<const MapIndex::Map> get_map() const {
return this->map;
}
inline const Rules& get_rules() const {
return this->rules;
}
inline uint8_t get_flags() const {
return this->flags;
}
inline State get_state() const {
return this->current_state;
}
inline const std::vector<std::shared_ptr<Team>>& all_teams() const {
return this->teams;
}
inline std::shared_ptr<Team> get_team(size_t index) const {
return this->teams.at(index);
}
inline uint32_t get_menu_item_id() const {
return this->menu_item_id;
}
inline void set_menu_item_id(uint32_t menu_item_id) {
this->menu_item_id = menu_item_id;
}
const std::vector<std::shared_ptr<Team>>& all_teams() const;
std::shared_ptr<Team> get_team(size_t index) const;
std::shared_ptr<Team> get_winner_team() const;
std::shared_ptr<Match> next_match_for_team(std::shared_ptr<Team> team) const;
std::shared_ptr<Match> get_final_match() const;
@@ -128,20 +157,26 @@ public:
void start();
void send_all_state_updates() const;
void send_all_state_updates_on_deletion() const;
void print_bracket(FILE* stream) const;
private:
void create_bracket_matches();
PrefixedLogger log;
std::shared_ptr<const DataIndex> data_index;
std::shared_ptr<const JSONObject> source_json;
uint8_t number;
std::shared_ptr<const MapIndex> map_index;
std::shared_ptr<const COMDeckIndex> com_deck_index;
JSON source_json;
std::string name;
std::shared_ptr<const DataIndex::MapEntry> map;
std::shared_ptr<const MapIndex::Map> map;
Rules rules;
size_t num_teams;
bool is_2v2;
uint8_t flags;
State current_state;
uint32_t menu_item_id;
std::set<uint32_t> all_player_serial_numbers;
std::unordered_set<std::shared_ptr<Match>> pending_matches;
@@ -162,34 +197,51 @@ private:
class TournamentIndex {
public:
explicit TournamentIndex(
std::shared_ptr<const DataIndex> data_index,
std::shared_ptr<const MapIndex> map_index,
std::shared_ptr<const COMDeckIndex> com_deck_index,
const std::string& state_filename,
bool skip_load_state = false);
~TournamentIndex() = default;
void save() const;
std::vector<std::shared_ptr<Tournament>> all_tournaments() const;
inline const std::unordered_map<std::string, std::shared_ptr<Tournament>>& all_tournaments() const {
return this->name_to_tournament;
}
inline std::shared_ptr<Tournament> get_tournament(uint32_t menu_item_id) const {
try {
return this->menu_item_id_to_tournament.at(menu_item_id);
} catch (const std::out_of_range&) {
return nullptr;
}
}
inline std::shared_ptr<Tournament> get_tournament(const std::string& name) const {
try {
return this->name_to_tournament.at(name);
} catch (const std::out_of_range&) {
return nullptr;
}
}
std::shared_ptr<Tournament> create_tournament(
const std::string& name,
std::shared_ptr<const DataIndex::MapEntry> map,
const Rules& rules,
size_t num_teams,
bool is_2v2);
void delete_tournament(uint8_t number);
std::shared_ptr<Tournament> get_tournament(uint8_t number) const;
std::shared_ptr<Tournament> get_tournament(const std::string& name) const;
const std::string& name,
std::shared_ptr<const MapIndex::Map> map,
const Rules& rules,
size_t num_teams,
uint8_t flags);
bool delete_tournament(const std::string& name);
std::shared_ptr<Tournament::Team> team_for_serial_number(
uint32_t serial_number) const;
std::shared_ptr<Tournament::Team> team_for_serial_number(uint32_t serial_number) const;
void link_client(std::shared_ptr<Client> c);
void link_all_clients(std::shared_ptr<ServerState> s);
private:
std::shared_ptr<const DataIndex> data_index;
std::shared_ptr<const MapIndex> map_index;
std::shared_ptr<const COMDeckIndex> com_deck_index;
std::string state_filename;
std::shared_ptr<Tournament> tournaments[0x20];
std::unordered_map<std::string, std::shared_ptr<Tournament>> name_to_tournament;
std::vector<std::shared_ptr<Tournament>> menu_item_id_to_tournament;
};
} // namespace Episode3
+8 -7
View File
@@ -7,22 +7,22 @@
using namespace std;
FileContentsCache::FileContentsCache(uint64_t ttl_usecs) : ttl_usecs(ttl_usecs) { }
FileContentsCache::FileContentsCache(uint64_t ttl_usecs) : ttl_usecs(ttl_usecs) {}
FileContentsCache::File::File(
const string& name,
string&& data,
uint64_t load_time)
: name(name), data(new string(move(data))), load_time(load_time) { }
: name(name),
data(new string(std::move(data))),
load_time(load_time) {}
shared_ptr<const FileContentsCache::File> FileContentsCache::replace(
const string& name, string&& data, uint64_t t) {
if (t == 0) {
t = now();
}
shared_ptr<File> new_file(new File(name, move(data), t));
shared_ptr<File> new_file(new File(name, std::move(data), t));
auto emplace_ret = this->name_to_file.emplace(name, new_file);
if (!emplace_ret.second) {
emplace_ret.first->second = new_file;
@@ -33,7 +33,7 @@ shared_ptr<const FileContentsCache::File> FileContentsCache::replace(
shared_ptr<const FileContentsCache::File> FileContentsCache::replace(
const string& name, const void* data, size_t size, uint64_t t) {
string s(reinterpret_cast<const char*>(data), size);
return this->replace(name, move(s), t);
return this->replace(name, std::move(s), t);
}
FileContentsCache::GetResult FileContentsCache::get_or_load(const std::string& name) {
@@ -65,7 +65,8 @@ FileContentsCache::GetResult FileContentsCache::get(const std::string& name,
if (this->ttl_usecs && (t - entry->load_time < this->ttl_usecs)) {
return {entry, false};
}
} catch (const out_of_range& e) { }
} catch (const out_of_range& e) {
}
return {this->replace(name, generate(name)), true};
}
+11 -17
View File
@@ -1,20 +1,17 @@
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <functional>
#include <phosg/Time.hh>
using namespace std;
class FileContentsCache {
public:
struct File {
std::string name;
shared_ptr<const std::string> data;
std::shared_ptr<const std::string> data;
uint64_t load_time;
File() = delete;
@@ -38,10 +35,8 @@ public:
return this->name_to_file.erase(key);
}
std::shared_ptr<const File> replace(
const std::string& name, std::string&& data, uint64_t t = 0);
std::shared_ptr<const File> replace(
const std::string& name, const void* data, size_t size, uint64_t t = 0);
std::shared_ptr<const File> replace(const std::string& name, std::string&& data, uint64_t t = 0);
std::shared_ptr<const File> replace(const std::string& name, const void* data, size_t size, uint64_t t = 0);
struct GetResult {
std::shared_ptr<const File> file;
@@ -53,10 +48,8 @@ public:
std::shared_ptr<const File> get_or_throw(const std::string& name);
std::shared_ptr<const File> get_or_throw(const char* name);
GetResult get(
const std::string& name, std::function<std::string(const std::string&)> generate);
GetResult get(
const char* name, std::function<std::string(const std::string&)> generate);
GetResult get(const std::string& name, std::function<std::string(const std::string&)> generate);
GetResult get(const char* name, std::function<std::string(const std::string&)> generate);
template <typename T>
struct GetObjResult {
@@ -69,7 +62,7 @@ public:
GetObjResult<T> get_obj_or_load(NameT name) {
auto res = this->get_or_load(name);
if (res.file->data->size() != sizeof(T)) {
throw runtime_error("cached string size is incorrect");
throw std::runtime_error("cached string size is incorrect");
}
return {*reinterpret_cast<const T*>(res.file->data->data()), res.file, res.generate_called};
}
@@ -77,7 +70,7 @@ public:
GetObjResult<T> get_obj_or_throw(NameT name) {
auto res = this->get_or_throw(name);
if (res.file->data->size() != sizeof(T)) {
throw runtime_error("cached string size is incorrect");
throw std::runtime_error("cached string size is incorrect");
}
return {*reinterpret_cast<const T*>(res.file->data->data()), res.file, res.generate_called};
}
@@ -87,12 +80,13 @@ public:
try {
auto& f = this->name_to_file.at(name);
if (f->data->size() != sizeof(T)) {
throw runtime_error("cached string size is incorrect");
throw std::runtime_error("cached string size is incorrect");
}
if (this->ttl_usecs && (t - f->load_time < this->ttl_usecs)) {
return {*reinterpret_cast<const T*>(f->data->data()), f, false};
}
} catch (const out_of_range& e) { }
} catch (const std::out_of_range& e) {
}
T value = generate(name);
auto ret = this->replace_obj(name, value);
ret.generate_called = true;
+163 -49
View File
@@ -3,29 +3,34 @@
#include <stdio.h>
#include <string.h>
#include <stdexcept>
#include <phosg/Filesystem.hh>
#include <phosg/Hash.hh>
#include <phosg/Time.hh>
#include <stdexcept>
#ifdef HAVE_RESOURCE_FILE
#include <resource_file/Emulators/PPC32Emulator.hh>
#endif
#include "Loggers.hh"
#include "CommandFormats.hh"
#include "Compression.hh"
#include "Loggers.hh"
using namespace std;
static bool is_function_compiler_available = true;
bool function_compiler_available() {
#ifndef HAVE_RESOURCE_FILE
return false;
#else
return true;
return is_function_compiler_available;
#endif
}
void set_function_compiler_available(bool is_available) {
is_function_compiler_available = is_available;
}
const char* name_for_architecture(CompiledFunctionCode::Architecture arch) {
switch (arch) {
@@ -38,12 +43,11 @@ const char* name_for_architecture(CompiledFunctionCode::Architecture arch) {
}
}
template <typename FooterT, typename U16T>
template <typename FooterT>
string CompiledFunctionCode::generate_client_command_t(
const unordered_map<string, uint32_t>& label_writes,
const string& suffix) const {
const unordered_map<string, uint32_t>& label_writes,
const string& suffix,
uint32_t override_relocations_offset) const {
FooterT footer;
footer.num_relocations = this->relocation_deltas.size();
footer.unused1.clear(0);
@@ -70,26 +74,37 @@ string CompiledFunctionCode::generate_client_command_t(
}
footer.relocations_offset = w.size();
for (uint16_t delta : this->relocation_deltas) {
w.put<U16T>(delta);
// Always write at least 4 bytes even if there are no relocations
if (this->relocation_deltas.empty()) {
w.put_u32(0);
}
if (this->relocation_deltas.size() & 1) {
w.put_u16(0);
if (override_relocations_offset) {
footer.relocations_offset = override_relocations_offset;
} else {
for (uint16_t delta : this->relocation_deltas) {
w.put<typename FooterT::U16T>(delta);
}
if (this->relocation_deltas.size() & 1) {
w.put_u16(0);
}
}
w.put(footer);
return move(w.str());
return std::move(w.str());
}
string CompiledFunctionCode::generate_client_command(
const unordered_map<string, uint32_t>& label_writes,
const string& suffix) const {
const unordered_map<string, uint32_t>& label_writes,
const string& suffix,
uint32_t override_relocations_offset) const {
if (this->arch == Architecture::POWERPC) {
return this->generate_client_command_t<S_ExecuteCode_Footer_GC_B2, be_uint16_t>(
label_writes, suffix);
return this->generate_client_command_t<S_ExecuteCode_Footer_GC_B2>(
label_writes, suffix, override_relocations_offset);
} else if ((this->arch == Architecture::X86) || (this->arch == Architecture::SH4)) {
return this->generate_client_command_t<S_ExecuteCode_Footer_DC_PC_XB_BB_B2, le_uint16_t>(
label_writes, suffix);
return this->generate_client_command_t<S_ExecuteCode_Footer_DC_PC_XB_BB_B2>(
label_writes, suffix, override_relocations_offset);
} else {
throw logic_error("invalid architecture");
}
@@ -99,8 +114,6 @@ bool CompiledFunctionCode::is_big_endian() const {
return this->arch == Architecture::POWERPC;
}
shared_ptr<CompiledFunctionCode> compile_function_code(
CompiledFunctionCode::Architecture arch,
const string& directory,
@@ -122,8 +135,8 @@ shared_ptr<CompiledFunctionCode> compile_function_code(
if (arch == CompiledFunctionCode::Architecture::POWERPC) {
auto assembled = PPC32Emulator::assemble(text, {directory});
ret->code = move(assembled.code);
ret->label_offsets = move(assembled.label_offsets);
ret->code = std::move(assembled.code);
ret->label_offsets = std::move(assembled.label_offsets);
} else if (arch == CompiledFunctionCode::Architecture::X86) {
throw runtime_error("x86 assembler is not implemented");
}
@@ -159,8 +172,6 @@ shared_ptr<CompiledFunctionCode> compile_function_code(
#endif
}
FunctionCodeIndex::FunctionCodeIndex(const string& directory) {
if (!function_compiler_available()) {
function_compiler_log.info("Function compiler is not available");
@@ -175,6 +186,20 @@ FunctionCodeIndex::FunctionCodeIndex(const string& directory) {
bool is_patch = ends_with(filename, ".patch.s");
string name = filename.substr(0, filename.size() - (is_patch ? 8 : 2));
// Check for specific_version token
uint32_t specific_version = 0;
string patch_name = name;
if (is_patch &&
(filename.size() >= 13) &&
(filename[filename.size() - 13] == '.') &&
isdigit(filename[filename.size() - 12]) &&
(filename[filename.size() - 11] == 'O' || filename[filename.size() - 11] == 'S') &&
(filename[filename.size() - 10] == 'E' || filename[filename.size() - 10] == 'J' || filename[filename.size() - 10] == 'P') &&
(isdigit(filename[filename.size() - 9]) || filename[filename.size() - 9] == 'T')) {
specific_version = 0x33000000 | (filename[filename.size() - 11] << 16) | (filename[filename.size() - 10] << 8) | filename[filename.size() - 9];
patch_name = filename.substr(0, filename.size() - 13);
}
try {
string path = directory + "/" + filename;
string text = load_file(path);
@@ -186,15 +211,19 @@ FunctionCodeIndex::FunctionCodeIndex(const string& directory) {
"duplicate function index: %08" PRIX32, code->index));
}
}
code->specific_version = specific_version;
code->patch_name = patch_name;
this->name_to_function.emplace(name, code);
if (is_patch) {
code->menu_item_id = next_menu_item_id++;
this->menu_item_id_to_patch_function.emplace(code->menu_item_id, code);
this->name_to_patch_function.emplace(name, code);
this->menu_item_id_and_specific_version_to_patch_function.emplace(
static_cast<uint64_t>(code->menu_item_id) << 32 | specific_version, code);
this->name_and_specific_version_to_patch_function.emplace(
string_printf("%s-%08" PRIX32, patch_name.c_str(), specific_version), code);
}
string index_prefix = code->index ? string_printf("%02X => ", code->index) : "";
string patch_prefix = is_patch ? string_printf("[%08" PRIX32 "] ", code->menu_item_id) : "";
string patch_prefix = is_patch ? string_printf("[%08" PRIX32 "/%08" PRIX32 "] ", code->menu_item_id, code->specific_version) : "";
function_compiler_log.info("Compiled function %s%s%s (%s)",
index_prefix.c_str(), patch_prefix.c_str(), name.c_str(), name_for_architecture(code->arch));
@@ -204,20 +233,29 @@ FunctionCodeIndex::FunctionCodeIndex(const string& directory) {
}
}
vector<MenuItem> FunctionCodeIndex::patch_menu() const {
vector<MenuItem> ret;
ret.emplace_back(PatchesMenuItemID::GO_BACK, u"Go back", u"", 0);
for (const auto& it : this->name_to_patch_function) {
shared_ptr<const Menu> FunctionCodeIndex::patch_menu(uint32_t specific_version) const {
auto suffix = string_printf("-%08" PRIX32, specific_version);
shared_ptr<Menu> ret(new Menu(MenuID::PATCHES, u"Patches"));
ret->items.emplace_back(PatchesMenuItemID::GO_BACK, u"Go back", u"Return to the\nmain menu", 0);
for (const auto& it : this->name_and_specific_version_to_patch_function) {
const auto& fn = it.second;
if (!fn->hide_from_patches_menu) {
ret.emplace_back(fn->menu_item_id, decode_sjis(fn->name), u"",
if (!fn->hide_from_patches_menu && ends_with(it.first, suffix)) {
ret->items.emplace_back(fn->menu_item_id, decode_sjis(fn->patch_name), u"",
MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL);
}
}
return ret;
}
bool FunctionCodeIndex::patch_menu_empty(uint32_t specific_version) const {
for (const auto& it : this->menu_item_id_and_specific_version_to_patch_function) {
if ((it.first & 0xFF000000) == (specific_version & 0xFF000000)) {
return false;
}
}
return true;
}
DOLFileIndex::DOLFileIndex(const string& directory) {
if (!function_compiler_available()) {
@@ -229,12 +267,18 @@ DOLFileIndex::DOLFileIndex(const string& directory) {
return;
}
shared_ptr<Menu> menu(new Menu(MenuID::PROGRAMS, u"Programs"));
this->menu = menu;
menu->items.emplace_back(ProgramsMenuItemID::GO_BACK, u"Go back", u"Return to the\nmain menu", 0);
uint32_t next_menu_item_id = 0;
for (const auto& filename : list_directory(directory)) {
if (!ends_with(filename, ".dol")) {
for (const auto& filename : list_directory_sorted(directory)) {
bool is_dol = ends_with(filename, ".dol");
bool is_compressed_dol = ends_with(filename, ".dol.prs");
if (!is_dol && !is_compressed_dol) {
continue;
}
string name = filename.substr(0, filename.size() - 4);
string name = filename.substr(0, filename.size() - (is_compressed_dol ? 8 : 4));
try {
shared_ptr<DOLFile> dol(new DOLFile());
@@ -242,11 +286,48 @@ DOLFileIndex::DOLFileIndex(const string& directory) {
dol->name = name;
string path = directory + "/" + filename;
dol->data = load_file(path);
string file_data = load_file(path);
string description;
if (is_compressed_dol) {
size_t decompressed_size = prs_decompress_size(file_data);
StringWriter w;
w.put_u32b(file_data.size());
w.put_u32b(decompressed_size);
w.write(file_data);
while (w.size() & 3) {
w.put_u8(0);
}
dol->data = std::move(w.str());
string compressed_size_str = format_size(file_data.size());
string decompressed_size_str = format_size(decompressed_size);
function_compiler_log.info("Loaded compressed DOL file %s (%s -> %s)",
dol->name.c_str(), compressed_size_str.c_str(), decompressed_size_str.c_str());
description = string_printf("$C6%s$C7\n%s\n%s (orig)",
dol->name.c_str(), compressed_size_str.c_str(), decompressed_size_str.c_str());
} else {
StringWriter w;
w.put_u32b(0);
w.put_u32b(file_data.size());
w.write(file_data);
while (w.size() & 3) {
w.put_u8(0);
}
dol->data = std::move(w.str());
string size_str = format_size(dol->data.size());
function_compiler_log.info("Loaded DOL file %s (%s)", filename.c_str(), size_str.c_str());
description = string_printf("$C6%s$C7\n%s", dol->name.c_str(), size_str.c_str());
}
this->name_to_file.emplace(dol->name, dol);
this->item_id_to_file.emplace_back(dol);
function_compiler_log.info("Loaded DOL file %s", filename.c_str());
menu->items.emplace_back(dol->menu_item_id, decode_sjis(dol->name),
decode_sjis(description), MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL);
} catch (const exception& e) {
function_compiler_log.warning("Failed to load DOL file %s: %s", filename.c_str(), e.what());
@@ -254,12 +335,45 @@ DOLFileIndex::DOLFileIndex(const string& directory) {
}
}
vector<MenuItem> DOLFileIndex::menu() const {
vector<MenuItem> ret;
ret.emplace_back(ProgramsMenuItemID::GO_BACK, u"Go back", u"", 0);
for (const auto& dol : this->item_id_to_file) {
ret.emplace_back(dol->menu_item_id, decode_sjis(dol->name), u"",
MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL);
uint32_t specific_version_for_gc_header_checksum(uint32_t header_checksum) {
static unordered_map<uint32_t, uint32_t> checksum_to_specific_version;
if (checksum_to_specific_version.empty()) {
struct {
char system_code = 'G';
char game_code1 = 'P';
char game_code2;
char region_code;
char developer_code1 = '8';
char developer_code2 = 'P';
uint8_t disc_number = 0;
uint8_t version_code;
} __attribute__((packed)) data;
for (const char* game_code2 = "OS"; *game_code2; game_code2++) {
data.game_code2 = *game_code2;
for (const char* region_code = "JEP"; *region_code; region_code++) {
data.region_code = *region_code;
for (uint8_t version_code = 0; version_code < 8; version_code++) {
data.version_code = version_code;
uint32_t checksum = crc32(&data, sizeof(data));
uint32_t specific_version = 0x33000030 | (*game_code2 << 16) | (*region_code << 8) | version_code;
if (!checksum_to_specific_version.emplace(checksum, specific_version).second) {
throw logic_error("multiple specific_versions have same header checksum");
}
}
}
{
// Generate entries for Trial Editions
data.region_code = 'J';
data.system_code = 'D';
data.version_code = 0;
uint32_t checksum = crc32(&data, sizeof(data));
uint32_t specific_version = 0x33004A54 | (*game_code2 << 16);
if (!checksum_to_specific_version.emplace(checksum, specific_version).second) {
throw logic_error("multiple specific_versions have same header checksum");
}
data.system_code = 'G';
}
}
}
return ret;
return checksum_to_specific_version.at(header_checksum);
}
+21 -23
View File
@@ -2,19 +2,16 @@
#include <inttypes.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <map>
#include <vector>
#include <memory>
#include "Menu.hh"
bool function_compiler_available();
void set_function_compiler_available(bool is_available);
// TODO: Support x86 and SH4 function calls in the future. Currently we only
// support PPC32 because I haven't written an appropriate x86 assembler yet.
@@ -31,19 +28,23 @@ struct CompiledFunctionCode {
std::unordered_map<std::string, uint32_t> label_offsets;
uint32_t entrypoint_offset_offset;
std::string name;
std::string patch_name; // Blank if not a patch
uint32_t index; // 0 = unused (not registered in index_to_function)
uint32_t menu_item_id;
bool hide_from_patches_menu;
uint32_t specific_version;
bool is_big_endian() const;
template <typename FooterT, typename U16T>
template <typename FooterT>
std::string generate_client_command_t(
const std::unordered_map<std::string, uint32_t>& label_writes,
const std::string& suffix) const;
const std::unordered_map<std::string, uint32_t>& label_writes,
const std::string& suffix,
uint32_t override_relocations_offset = 0) const;
std::string generate_client_command(
const std::unordered_map<std::string, uint32_t>& label_writes = {},
const std::string& suffix = "") const;
const std::string& suffix = "",
uint32_t override_relocations_offset = 0) const;
};
const char* name_for_architecture(CompiledFunctionCode::Architecture arch);
@@ -54,41 +55,38 @@ std::shared_ptr<CompiledFunctionCode> compile_function_code(
const std::string& name,
const std::string& text);
struct FunctionCodeIndex {
FunctionCodeIndex() = default;
explicit FunctionCodeIndex(const std::string& directory);
std::unordered_map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_function;
std::unordered_map<uint32_t, std::shared_ptr<CompiledFunctionCode>> index_to_function;
std::unordered_map<uint32_t, std::shared_ptr<CompiledFunctionCode>> menu_item_id_to_patch_function;
std::unordered_map<uint64_t, std::shared_ptr<CompiledFunctionCode>> menu_item_id_and_specific_version_to_patch_function;
// Key here is e.g. "PATCHNAME-SPECIFICVERSION", with the latter in hex
std::map<std::string, std::shared_ptr<CompiledFunctionCode>> name_and_specific_version_to_patch_function;
std::map<std::string, std::shared_ptr<CompiledFunctionCode>> name_to_patch_function;
std::vector<MenuItem> patch_menu() const;
inline bool patch_menu_empty() const {
return this->name_to_patch_function.empty();
}
std::shared_ptr<const Menu> patch_menu(uint32_t specific_version) const;
bool patch_menu_empty(uint32_t specific_version) const;
};
struct DOLFileIndex {
struct DOLFile {
uint32_t menu_item_id;
std::string name;
std::string data;
bool is_compressed;
};
std::vector<std::shared_ptr<DOLFile>> item_id_to_file;
std::map<std::string, std::shared_ptr<DOLFile>> name_to_file;
std::unordered_map<std::string, std::shared_ptr<DOLFile>> name_to_file;
std::shared_ptr<const Menu> menu;
DOLFileIndex() = default;
explicit DOLFileIndex(const std::string& directory);
std::vector<MenuItem> menu() const;
inline bool empty() const {
return this->name_to_file.empty() && this->item_id_to_file.empty();
}
};
uint32_t specific_version_for_gc_header_checksum(uint32_t header_checksum);
+10 -10
View File
@@ -8,22 +8,22 @@
using namespace std;
template <typename LongT>
template <bool IsBigEndian>
struct GSLHeaderEntry {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
ptext<char, 0x20> filename;
LongT offset; // In pages, so actual offset is this * 0x800
LongT size;
U32T offset; // In pages, so actual offset is this * 0x800
U32T size;
uint64_t unused;
} __attribute__((packed));
template <typename LongT>
template <bool IsBigEndian>
void GSLArchive::load_t() {
StringReader r(*this->data);
uint64_t min_data_offset = 0xFFFFFFFFFFFFFFFF;
while (r.where() < min_data_offset) {
const auto& entry = r.get<GSLHeaderEntry<LongT>>();
const auto& entry = r.get<GSLHeaderEntry<IsBigEndian>>();
if (entry.filename.len() == 0) {
break;
}
@@ -36,11 +36,11 @@ void GSLArchive::load_t() {
}
GSLArchive::GSLArchive(shared_ptr<const string> data, bool big_endian)
: data(data) {
: data(data) {
if (big_endian) {
this->load_t<be_uint32_t>();
this->load_t<true>();
} else {
this->load_t<le_uint32_t>();
this->load_t<false>();
}
}
+1 -3
View File
@@ -8,8 +8,6 @@
#include <string>
#include <unordered_map>
class GSLArchive {
public:
GSLArchive(std::shared_ptr<const std::string> data, bool big_endian);
@@ -26,7 +24,7 @@ public:
StringReader get_reader(const std::string& name) const;
private:
template <typename LongT>
template <bool IsBigEndian>
void load_t();
std::shared_ptr<const std::string> data;
+118
View File
@@ -0,0 +1,118 @@
#include "GVMEncoder.hh"
#include <phosg/Encoding.hh>
#include <phosg/Image.hh>
#include <phosg/Strings.hh>
#include "Text.hh"
using namespace std;
static uint16_t encode_rgb565(uint8_t r, uint8_t g, uint8_t b) {
return ((r << 8) & 0xF800) | ((g << 3) & 0x07E0) | ((b >> 3) & 0x001F);
}
static uint16_t encode_rgb5a3(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
if ((a & 0xE0) == 0xE0) {
return 0x8000 | ((r << 7) & 0x7C00) | ((g << 2) & 0x03E0) | ((b >> 3) & 0x001F);
} else {
return ((a << 7) & 0x7000) | ((r << 4) & 0x0F00) | (g & 0x00F0) | ((b >> 4) & 0x000F);
}
}
static uint32_t encode_argb8888(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
return (a << 24) | (r << 16) | (g << 8) | b;
}
struct GVMFileEntry {
be_uint16_t file_num;
ptext<char, 28> name;
parray<be_uint32_t, 2> unknown_a1;
} __attribute__((packed));
struct GVMFileHeader {
be_uint32_t magic; // 'GVMH'
le_uint32_t header_size;
be_uint16_t flags;
be_uint16_t num_files;
} __attribute__((packed));
struct GVRHeader {
be_uint32_t magic; // 'GVRT'
le_uint32_t data_size;
be_uint16_t unknown;
uint8_t format_flags; // High 4 bits are pixel format, low 4 are data flags
GVRDataFormat data_format;
be_uint16_t width;
be_uint16_t height;
} __attribute__((packed));
string encode_gvm(const Image& img, GVRDataFormat data_format) {
if (img.get_width() > 0xFFFF) {
throw runtime_error("image is too wide to be encoded as a GVR texture");
}
if (img.get_height() > 0xFFFF) {
throw runtime_error("image is too tall to be encoded as a GVR texture");
}
if (img.get_width() & 3) {
throw runtime_error("image width is not a multiple of 4");
}
if (img.get_height() & 3) {
throw runtime_error("image height is not a multiple of 4");
}
size_t pixel_count = img.get_width() * img.get_height();
size_t pixel_bytes = 0;
switch (data_format) {
case GVRDataFormat::RGB565:
case GVRDataFormat::RGB5A3:
pixel_bytes = pixel_count * 2;
break;
case GVRDataFormat::ARGB8888:
pixel_bytes = pixel_count * 2;
break;
default:
throw invalid_argument("cannot encode pixel format");
}
StringWriter w;
w.put<GVMFileHeader>({.magic = 0x47564D48, .header_size = 0x48, .flags = 0x010F, .num_files = 1});
GVMFileEntry file_entry;
file_entry.file_num = 0;
file_entry.name = "img";
file_entry.unknown_a1.clear(0);
w.put(file_entry);
w.extend_to(0x50, 0x00);
w.put<GVRHeader>({.magic = 0x47565254,
.data_size = pixel_bytes + 8,
.unknown = 0,
.format_flags = 0,
.data_format = data_format,
.width = img.get_width(),
.height = img.get_height()});
for (size_t y = 0; y < img.get_height(); y += 4) {
for (size_t x = 0; x < img.get_width(); x += 4) {
for (size_t yy = 0; yy < 4; yy++) {
for (size_t xx = 0; xx < 4; xx++) {
uint64_t a, r, g, b;
img.read_pixel(x + xx, y + yy, &r, &g, &b, &a);
switch (data_format) {
case GVRDataFormat::RGB565:
w.put_u16b(encode_rgb565(r, g, b));
break;
case GVRDataFormat::RGB5A3:
w.put_u16b(encode_rgb5a3(r, g, b, a));
break;
case GVRDataFormat::ARGB8888:
w.put_u32b(encode_argb8888(r, g, b, a));
break;
default:
throw logic_error("cannot encode pixel format");
}
}
}
}
}
return std::move(w.str());
}
+22
View File
@@ -0,0 +1,22 @@
#pragma once
#include <phosg/Encoding.hh>
#include <phosg/Image.hh>
#include <phosg/Strings.hh>
#include "Text.hh"
enum class GVRDataFormat : uint8_t {
INTENSITY_4 = 0x00,
INTENSITY_8 = 0x01,
INTENSITY_A4 = 0x02,
INTENSITY_A8 = 0x03,
RGB565 = 0x04,
RGB5A3 = 0x05,
ARGB8888 = 0x06,
INDEXED_4 = 0x08,
INDEXED_8 = 0x09,
DXT1 = 0x0E,
};
std::string encode_gvm(const Image& img, GVRDataFormat data_format);
+33 -32
View File
@@ -6,8 +6,6 @@
using namespace std;
static inline uint16_t collapse_checksum(uint32_t sum) {
// It's impossible for this to be necessary more than twice: the first
// addition can carry out at most a single bit.
@@ -15,35 +13,33 @@ static inline uint16_t collapse_checksum(uint32_t sum) {
return (sum & 0xFFFF) + (sum >> 16);
}
FrameInfo::FrameInfo()
: ether(nullptr),
ether_protocol(0),
ipv4(nullptr),
arp(nullptr),
udp(nullptr),
tcp(nullptr),
header_start(nullptr),
payload(nullptr),
total_size(0),
tcp_options_size(0),
payload_size(0) { }
: ether(nullptr),
ether_protocol(0),
ipv4(nullptr),
arp(nullptr),
udp(nullptr),
tcp(nullptr),
header_start(nullptr),
payload(nullptr),
total_size(0),
tcp_options_size(0),
payload_size(0) {}
FrameInfo::FrameInfo(const string& data) : FrameInfo(data.data(), data.size()) { }
FrameInfo::FrameInfo(const string& data) : FrameInfo(data.data(), data.size()) {}
FrameInfo::FrameInfo(const void* header_start, size_t size)
: ether(nullptr),
ether_protocol(0),
ipv4(nullptr),
arp(nullptr),
udp(nullptr),
tcp(nullptr),
header_start(header_start),
payload(nullptr),
total_size(size),
tcp_options_size(0),
payload_size(size) {
: ether(nullptr),
ether_protocol(0),
ipv4(nullptr),
arp(nullptr),
udp(nullptr),
tcp(nullptr),
header_start(header_start),
payload(nullptr),
total_size(size),
tcp_options_size(0),
payload_size(size) {
// Parse ethernet header
if (this->payload_size < sizeof(EthernetHeader)) {
@@ -125,26 +121,31 @@ string FrameInfo::header_str() const {
return "<invalid-frame-info>";
}
string ret = string_printf("%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX->%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX",
string ret = string_printf(
"%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX->%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX",
this->ether->src_mac[0], this->ether->src_mac[1], this->ether->src_mac[2],
this->ether->src_mac[3], this->ether->src_mac[4], this->ether->src_mac[5],
this->ether->dest_mac[0], this->ether->dest_mac[1], this->ether->dest_mac[2],
this->ether->dest_mac[3], this->ether->dest_mac[4], this->ether->dest_mac[5]);
if (this->arp) {
ret += string_printf(",ARP,hw_type=%04hX,proto_type=%04hX,hw_addr_len=%02hhX,proto_addr_len=%02hhX,op=%04hX",
ret += string_printf(
",ARP,hw_type=%04hX,proto_type=%04hX,hw_addr_len=%02hhX,proto_addr_len=%02hhX,op=%04hX",
this->arp->hardware_type.load(), this->arp->protocol_type.load(), this->arp->hwaddr_len, this->arp->paddr_len, this->arp->operation.load());
} else if (this->ipv4) {
ret += string_printf(",IPv4,size=%04hX,src=%08" PRIX32 ",dest=%08" PRIX32,
ret += string_printf(
",IPv4,size=%04hX,src=%08" PRIX32 ",dest=%08" PRIX32,
this->ipv4->size.load(), this->ipv4->src_addr.load(), this->ipv4->dest_addr.load());
if (this->udp) {
ret += string_printf(",UDP,src_port=%04hX,dest_port=%04hX,size=%04hX",
ret += string_printf(
",UDP,src_port=%04hX,dest_port=%04hX,size=%04hX",
this->udp->src_port.load(), this->udp->dest_port.load(), this->udp->size.load());
} else if (this->tcp) {
ret += string_printf(",TCP,src_port=%04hX,dest_port=%04hX,seq=%08" PRIX32 ",ack=%08" PRIX32 ",flags=%04hX(",
ret += string_printf(
",TCP,src_port=%04hX,dest_port=%04hX,seq=%08" PRIX32 ",ack=%08" PRIX32 ",flags=%04hX(",
this->tcp->src_port.load(), this->tcp->dest_port.load(), this->tcp->seq_num.load(), this->tcp->ack_num.load(), this->tcp->flags.load());
if (this->tcp->flags & TCPHeader::Flag::FIN) {
ret += "FIN,";
+21 -5
View File
@@ -4,11 +4,11 @@
#include <phosg/Encoding.hh>
#include "Text.hh"
struct EthernetHeader {
uint8_t dest_mac[6];
uint8_t src_mac[6];
parray<uint8_t, 6> dest_mac;
parray<uint8_t, 6> src_mac;
be_uint16_t protocol;
} __attribute__((packed));
@@ -42,7 +42,7 @@ struct UDPHeader {
struct TCPHeader {
enum Flag {
NS = 0x0100,
NS = 0x0100,
CWR = 0x0080, // congestion window reduced
ECE = 0x0040, // ECN capable / congestion experienced
URG = 0x0020, // urgent pointer used
@@ -63,7 +63,23 @@ struct TCPHeader {
be_uint16_t urgent_ptr;
} __attribute__((packed));
struct DHCPHeader {
uint8_t opcode = 0;
uint8_t hardware_type = 1; // 1 = Ethernet
uint8_t hardware_address_length = 6; // 6 for Ethernet
uint8_t hops = 0;
be_uint32_t transaction_id = 0;
be_uint16_t seconds_elapsed = 0;
be_uint16_t flags = 0;
be_uint32_t client_ip_address = 0;
be_uint32_t your_ip_address = 0;
be_uint32_t server_ip_address = 0;
be_uint32_t gateway_ip_address = 0;
parray<uint8_t, 0x10> client_hardware_address;
parray<uint8_t, 0xC0> unused_bootp_legacy;
be_uint32_t magic = 0x63825363;
// Options follow here, terminated with FF
} __attribute__((packed));
struct FrameInfo {
// This is always valid
+314 -170
View File
@@ -1,36 +1,26 @@
#include "IPStackSimulator.hh"
#include <stdint.h>
#include <string.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/listener.h>
#include <netinet/in.h>
#include <stdint.h>
#include <string.h>
#ifndef PHOSG_WINDOWS
#include <arpa/inet.h>
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
#include <string>
#include <phosg/Network.hh>
#include <phosg/Random.hh>
#include <phosg/Time.hh>
#include <string>
#include "Loggers.hh"
#include "IPFrameInfo.hh"
#include "DNSServer.hh"
#include "IPFrameInfo.hh"
#include "Loggers.hh"
using namespace std;
static const size_t DEFAULT_RESEND_PUSH_USECS = 200000; // 200ms
// Note: these functions exist because seq nums are allowed to wrap around the
// 32-bit integer space by design. We have to do the subtraction before the
// comparison to allow integer overflow to occur if needed.
@@ -51,8 +41,6 @@ static __attribute__((unused)) inline bool seq_num_greater_or_equal(uint32_t a,
return (a == b) || seq_num_greater(a, b);
}
string IPStackSimulator::str_for_ipv4_netloc(uint32_t addr, uint16_t port) {
be_uint32_t be_addr = addr;
char addr_str[INET_ADDRSTRLEN];
@@ -73,16 +61,14 @@ string IPStackSimulator::str_for_tcp_connection(shared_ptr<const IPClient> c,
fd, key, client_netloc_str.c_str(), server_netloc_str.c_str());
}
IPStackSimulator::IPStackSimulator(
std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state)
: base(base),
state(state),
pcap_text_log_file(state->ip_stack_debug ? fopen("IPStackSimulator-Log.txt", "wt") : nullptr) {
memset(this->host_mac_address_bytes, 0x90, 6);
memset(this->broadcast_mac_address_bytes, 0xFF, 6);
shared_ptr<struct event_base> base,
shared_ptr<ServerState> state)
: base(base),
state(state),
pcap_text_log_file(state->ip_stack_debug ? fopen("IPStackSimulator-Log.txt", "wt") : nullptr) {
this->host_mac_address_bytes.clear(0x90);
this->broadcast_mac_address_bytes.clear(0xFF);
}
IPStackSimulator::~IPStackSimulator() {
@@ -91,34 +77,40 @@ IPStackSimulator::~IPStackSimulator() {
}
}
void IPStackSimulator::listen(const std::string& socket_path) {
this->add_socket(::listen(socket_path, 0, SOMAXCONN));
void IPStackSimulator::listen(const string& name, const string& socket_path) {
int fd = ::listen(socket_path, 0, SOMAXCONN);
ip_stack_simulator_log.info("Listening on Unix socket %s on fd %d as %s", socket_path.c_str(), fd, name.c_str());
this->add_socket(name, fd);
}
void IPStackSimulator::listen(const std::string& addr, int port) {
this->add_socket(::listen(addr, port, SOMAXCONN));
void IPStackSimulator::listen(const string& name, const string& addr, int port) {
if (port == 0) {
this->listen(name, addr);
} else {
int fd = ::listen(addr, port, SOMAXCONN);
string netloc_str = render_netloc(addr, port);
ip_stack_simulator_log.info("Listening on TCP interface %s on fd %d as %s", netloc_str.c_str(), fd, name.c_str());
this->add_socket(name, fd);
}
}
void IPStackSimulator::listen(int port) {
this->add_socket(::listen("", port, SOMAXCONN));
void IPStackSimulator::listen(const string& name, int port) {
this->listen(name, "", port);
}
void IPStackSimulator::add_socket(int fd) {
this->listeners.emplace(
void IPStackSimulator::add_socket(const string& name, int fd) {
unique_listener l(
evconnlistener_new(
this->base.get(),
IPStackSimulator::dispatch_on_listen_accept,
this,
LEV_OPT_REUSEABLE,
0,
fd),
this->base.get(),
IPStackSimulator::dispatch_on_listen_accept,
this,
LEV_OPT_REUSEABLE,
0,
fd),
evconnlistener_free);
this->listening_sockets.emplace(piecewise_construct, forward_as_tuple(fd), forward_as_tuple(name, std::move(l)));
}
uint32_t IPStackSimulator::connect_address_for_remote_address(uint32_t remote_addr) {
// Use an address not on the same subnet as the client, so that PSO Plus and
// Episode III will think they're talking to a remote network and won't reject
@@ -130,14 +122,29 @@ uint32_t IPStackSimulator::connect_address_for_remote_address(uint32_t remote_ad
}
}
IPStackSimulator::IPClient::IPClient(struct bufferevent* bev)
: bev(bev, bufferevent_free), ipv4_addr(0) {
memset(this->mac_addr, 0, 6);
IPStackSimulator::IPClient::IPClient(shared_ptr<IPStackSimulator> sim, struct bufferevent* bev)
: sim(sim),
bev(bev, bufferevent_free),
mac_addr(0),
ipv4_addr(0),
idle_timeout_event(event_new(sim->base.get(), -1, EV_TIMEOUT, &IPStackSimulator::IPClient::dispatch_on_idle_timeout, this), event_free) {
struct timeval tv = usecs_to_timeval(60 * 1000 * 1000);
event_add(this->idle_timeout_event.get(), &tv);
}
void IPStackSimulator::IPClient::dispatch_on_idle_timeout(evutil_socket_t, short, void* ctx) {
reinterpret_cast<IPStackSimulator::IPClient*>(ctx)->on_idle_timeout();
}
void IPStackSimulator::IPClient::on_idle_timeout() {
auto sim = this->sim.lock();
if (sim) {
ip_stack_simulator_log.info("Idle timeout expired on virtual network %d", bufferevent_getfd(this->bev.get()));
sim->disconnect_client(this->bev.get());
} else {
ip_stack_simulator_log.info("Idle timeout expired on virtual network %d, but simulator is missing", bufferevent_getfd(this->bev.get()));
}
}
static void flush_and_free_bufferevent(struct bufferevent* bev) {
bufferevent_flush(bev, EV_READ | EV_WRITE, BEV_FINISHED);
@@ -145,26 +152,29 @@ static void flush_and_free_bufferevent(struct bufferevent* bev) {
}
IPStackSimulator::IPClient::TCPConnection::TCPConnection()
: server_bev(nullptr, flush_and_free_bufferevent),
pending_data(evbuffer_new(), evbuffer_free),
resend_push_event(nullptr, event_free),
awaiting_first_ack(true),
server_addr(0),
server_port(0),
client_port(0),
next_client_seq(0),
acked_server_seq(0),
resend_push_usecs(DEFAULT_RESEND_PUSH_USECS),
next_push_max_frame_size(1024),
max_frame_size(1024),
bytes_received(0),
bytes_sent(0) { }
: server_bev(nullptr, flush_and_free_bufferevent),
pending_data(evbuffer_new(), evbuffer_free),
resend_push_event(nullptr, event_free),
awaiting_first_ack(true),
server_addr(0),
server_port(0),
client_port(0),
next_client_seq(0),
acked_server_seq(0),
resend_push_usecs(DEFAULT_RESEND_PUSH_USECS),
next_push_max_frame_size(1024),
max_frame_size(1024),
bytes_received(0),
bytes_sent(0) {}
void IPStackSimulator::disconnect_client(struct bufferevent* bev) {
ip_stack_simulator_log.info("Virtual network %d disconnected", bufferevent_getfd(bev));
this->bev_to_client.erase(bev);
}
void IPStackSimulator::dispatch_on_listen_accept(
struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr *address, int socklen, void* ctx) {
struct sockaddr* address, int socklen, void* ctx) {
reinterpret_cast<IPStackSimulator*>(ctx)->on_listen_accept(
listener, fd, address, socklen);
}
@@ -172,12 +182,21 @@ void IPStackSimulator::dispatch_on_listen_accept(
void IPStackSimulator::on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr*, int) {
int listen_fd = evconnlistener_get_fd(listener);
ip_stack_simulator_log.info("Virtual network fd %d connected via fd %d", fd, listen_fd);
struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
const ListeningSocket* listening_socket;
try {
listening_socket = &this->listening_sockets.at(listen_fd);
} catch (const out_of_range&) {
ip_stack_simulator_log.info("Virtual network %d connected via unknown listener %d; disconnecting", fd, listen_fd);
close(fd);
return;
}
ip_stack_simulator_log.info("Virtual network %d connected via %s", fd, listening_socket->name.c_str());
struct bufferevent* bev = bufferevent_socket_new(this->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
shared_ptr<IPClient> c(new IPClient(bev));
c->sim = this;
shared_ptr<IPClient> c(new IPClient(this->shared_from_this(), bev));
this->bev_to_client.emplace(make_pair(bev, c));
bufferevent_setcb(bev, &IPStackSimulator::dispatch_on_client_input, nullptr,
@@ -197,8 +216,6 @@ void IPStackSimulator::on_listen_error(struct evconnlistener* listener) {
event_base_loopexit(this->base.get(), nullptr);
}
void IPStackSimulator::dispatch_on_client_input(
struct bufferevent* bev, void* ctx) {
reinterpret_cast<IPStackSimulator*>(ctx)->on_client_input(bev);
@@ -218,6 +235,9 @@ void IPStackSimulator::on_client_input(struct bufferevent* bev) {
return;
}
struct timeval tv = usecs_to_timeval(60 * 1000 * 1000);
event_add(c->idle_timeout_event.get(), &tv);
while (evbuffer_get_length(buf) >= 2) {
uint16_t frame_size;
evbuffer_copyout(buf, &frame_size, 2);
@@ -243,33 +263,29 @@ void IPStackSimulator::dispatch_on_client_error(
struct bufferevent* bev, short events, void* ctx) {
reinterpret_cast<IPStackSimulator*>(ctx)->on_client_error(bev, events);
}
void IPStackSimulator::on_client_error(struct bufferevent* bev,
short events) {
void IPStackSimulator::on_client_error(struct bufferevent* bev, short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
ip_stack_simulator_log.warning("Virtual network caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
ip_stack_simulator_log.info("Virtual network fd %d disconnected", bufferevent_getfd(bev));
this->bev_to_client.erase(bev);
this->disconnect_client(bev);
}
}
void IPStackSimulator::on_client_frame(
shared_ptr<IPClient> c, const string& frame) {
if (ip_stack_simulator_log.info("Virtual network sent frame")) {
if (ip_stack_simulator_log.debug("Virtual network sent frame")) {
print_data(stderr, frame);
fputc('\n', stderr);
}
this->log_frame(frame);
FrameInfo fi(frame);
if (ip_stack_simulator_log.should_log(LogLevel::INFO)) {
if (ip_stack_simulator_log.should_log(LogLevel::DEBUG)) {
string fi_header = fi.header_str();
ip_stack_simulator_log.info("Frame header: %s", fi_header.c_str());
ip_stack_simulator_log.debug("Frame header: %s", fi_header.c_str());
}
if (fi.arp) {
@@ -282,10 +298,14 @@ void IPStackSimulator::on_client_frame(
"IPv4 header checksum is incorrect (%04hX expected, %04hX received)",
expected_ipv4_checksum, fi.ipv4->checksum.load()));
}
if (memcmp(fi.ether->src_mac, c->mac_addr, 6)) {
// Populate the client's addresses if needed
if (c->mac_addr.is_filled_with(0)) {
c->mac_addr = fi.ether->src_mac;
} else if ((fi.ether->src_mac != c->mac_addr) && (fi.ether->src_mac != this->broadcast_mac_address_bytes)) {
throw runtime_error("client sent IPv4 packet from different MAC address");
}
if (fi.ipv4->src_addr != c->ipv4_addr) {
if ((fi.ipv4->src_addr != c->ipv4_addr) && (fi.ipv4->src_addr != 0)) {
throw runtime_error("client sent IPv4 packet from different IPv4 address");
}
@@ -316,8 +336,6 @@ void IPStackSimulator::on_client_frame(
}
}
void IPStackSimulator::on_client_arp_frame(
shared_ptr<IPClient> c, const FrameInfo& fi) {
if (fi.arp->hwaddr_len != 6 ||
@@ -330,18 +348,14 @@ void IPStackSimulator::on_client_arp_frame(
throw runtime_error("ARP payload too small");
}
// Populate the client's addresses if needed
if (!memcmp(c->mac_addr, "\0\0\0\0\0\0", 6)) {
memcpy(c->mac_addr, fi.ether->src_mac, 6);
}
if (c->ipv4_addr == 0) {
c->ipv4_addr = *reinterpret_cast<const be_uint32_t*>(
reinterpret_cast<const uint8_t*>(fi.payload) + 6);
reinterpret_cast<const uint8_t*>(fi.payload) + 6);
}
EthernetHeader r_ether;
memcpy(r_ether.dest_mac, fi.ether->src_mac, 6);
memcpy(r_ether.src_mac, this->host_mac_address_bytes, 6);
r_ether.dest_mac = fi.ether->src_mac;
r_ether.src_mac = this->host_mac_address_bytes;
r_ether.protocol = fi.ether->protocol;
ARPHeader r_arp;
@@ -365,7 +379,7 @@ void IPStackSimulator::on_client_arp_frame(
const char* payload_bytes = reinterpret_cast<const char*>(fi.payload);
uint8_t r_payload[20];
memcpy(&r_payload[0], this->host_mac_address_bytes, 6);
memcpy(&r_payload[0], this->host_mac_address_bytes.data(), 6);
memcpy(&r_payload[6], payload_bytes + 16, 4);
memcpy(&r_payload[10], payload_bytes, 10);
@@ -377,7 +391,7 @@ void IPStackSimulator::on_client_arp_frame(
evbuffer_add(out_buf, &r_arp, sizeof(r_arp));
evbuffer_add(out_buf, r_payload, sizeof(r_payload));
ip_stack_simulator_log.info("Sending ARP response");
ip_stack_simulator_log.debug("Sending ARP response");
if (this->pcap_text_log_file) {
StringWriter w;
@@ -388,21 +402,15 @@ void IPStackSimulator::on_client_arp_frame(
}
}
void IPStackSimulator::on_client_udp_frame(
shared_ptr<IPClient> c, const FrameInfo& fi) {
// We only implement the DNS server here
if (fi.udp->dest_port != 53) {
throw runtime_error("UDP packet is not DNS");
}
if (fi.payload_size < 0x0C) {
throw runtime_error("DNS payload too small");
}
// We only implement DHCP and newserv's DNS server here
// Every received UDP packet will elicit exactly one UDP response from
// newserv, so we prepare the response headers in advance
EthernetHeader r_ether;
memcpy(r_ether.dest_mac, fi.ether->src_mac, 6);
memcpy(r_ether.src_mac, this->host_mac_address_bytes, 6);
r_ether.dest_mac = fi.ether->src_mac;
r_ether.src_mac = this->host_mac_address_bytes;
r_ether.protocol = fi.ether->protocol;
IPv4Header r_ipv4;
@@ -423,56 +431,179 @@ void IPStackSimulator::on_client_udp_frame(
// r_udp.size filled in later
// r_udp.checksum filled in later
uint32_t resolved_address = this->connect_address_for_remote_address(c->ipv4_addr);
string r_data;
if (fi.udp->dest_port == 67) { // DHCP
StringReader r(fi.payload, fi.payload_size);
const auto& dhcp = r.get<DHCPHeader>();
if (dhcp.hardware_type != 1) {
throw runtime_error("unknown DHCP hardware type");
}
if (dhcp.hardware_address_length != 6) {
throw runtime_error("unknown DHCP hardware address length");
}
if (dhcp.magic != 0x63825363) {
throw runtime_error("incorrect DHCP magic cookie");
}
if (dhcp.opcode != 1) { // Request
throw runtime_error("DHCP packet is not a request");
}
string r_data = DNSServer::response_for_query(
fi.payload, fi.payload_size, resolved_address);
unordered_map<uint8_t, string> option_data;
for (;;) {
uint8_t option = r.get_u8();
if (option == 0xFF) {
break;
}
uint8_t size = r.get_u8();
option_data.emplace(option, r.read(size));
}
r_ipv4.size = sizeof(IPv4Header) + sizeof(UDPHeader) + r_data.size();
r_udp.size = sizeof(UDPHeader) + r_data.size();
r_ipv4.checksum = FrameInfo::computed_ipv4_header_checksum(r_ipv4);
r_udp.checksum = FrameInfo::computed_udp4_checksum(
r_ipv4, r_udp, r_data.data(), r_data.size());
uint8_t command = 0;
try {
command = option_data.at(53).at(0);
} catch (const out_of_range&) {
throw runtime_error("client did not send a DHCP command option");
}
struct evbuffer* out_buf = bufferevent_get_output(c->bev.get());
if (command == 7) {
// Release IP address (we just ignore these)
if (ip_stack_simulator_log.should_log(LogLevel::INFO)) {
string remote_str = this->str_for_ipv4_netloc(fi.ipv4->src_addr, fi.udp->src_port);
ip_stack_simulator_log.info("Sending DNS response to %s", remote_str.c_str());
print_data(stderr, r_data);
} else if ((command == 1) || (command == 3)) {
// Populate the client's addresses
c->mac_addr = dhcp.client_hardware_address.data();
c->ipv4_addr = 0x0A000105; // 10.0.1.5
// In this case, the client doesn't know its IPv4 address or ours yet,
// so we overwrite the existing fields with the appropriate addresses.
r_ipv4.src_addr = 0x0A000101; // 10.0.1.1
r_ipv4.dest_addr = c->ipv4_addr;
if ((command != 1) && (command != 3)) {
throw runtime_error("client sent unknown DHCP command option");
}
StringWriter w;
DHCPHeader r_dhcp;
r_dhcp.opcode = 2; // Response
r_dhcp.hardware_type = 1; // Ethernet
r_dhcp.hardware_address_length = 6; // Ethernet
r_dhcp.hops = 0;
r_dhcp.transaction_id = dhcp.transaction_id;
r_dhcp.seconds_elapsed = 0;
r_dhcp.flags = 0;
r_dhcp.client_ip_address = 0;
r_dhcp.your_ip_address = r_ipv4.dest_addr;
r_dhcp.server_ip_address = r_ipv4.src_addr;
r_dhcp.gateway_ip_address = 0;
r_dhcp.client_hardware_address = c->mac_addr;
r_dhcp.unused_bootp_legacy.clear(0);
r_dhcp.magic = 0x63825363;
w.put(r_dhcp);
// DHCP message type option
w.put_u8(53);
w.put_u8(1);
w.put_u8(static_cast<uint8_t>((command == 3) ? 5 : 2)); // Offer or ack
// DHCP server ID option
w.put_u8(54);
w.put_u8(4);
w.put_u32b(0x0A000101); // 10.0.1.1
// Lease time option
w.put_u8(51);
w.put_u8(4);
w.put_u32b(60 * 60 * 24 * 7); // 1 week
// Renewal time option
w.put_u8(58);
w.put_u8(4);
w.put_u32b(60 * 60 * 24 * 7); // 1 week
// Rebind time option
w.put_u8(59);
w.put_u8(4);
w.put_u32b(60 * 60 * 24 * 7); // 1 week
// Subnet mask option
w.put_u8(1);
w.put_u8(4);
w.put_u32b(0xFFFFFF00); // 255.255.255.0
// Broadcast IP option
w.put_u8(28);
w.put_u8(4);
w.put_u32b(c->ipv4_addr | 0x000000FF);
// DNS server option
w.put_u8(6);
w.put_u8(4);
w.put_u32b(0x0A000101); // 10.0.1.1
// Domain name option
w.put_u8(15);
w.put_u8(7);
w.write("newserv");
// Default gateway option
w.put_u8(3);
w.put_u8(4);
w.put_u32b(0x0A000101); // 10.0.1.1
// End option list
w.put_u8(0xFF);
r_data = std::move(w.str());
} else {
throw runtime_error("client sent unknown DHCP command");
}
} else if (fi.udp->dest_port == 53) { // DNS
if (fi.payload_size < 0x0C) {
throw runtime_error("DNS payload too small");
}
uint32_t resolved_address = this->connect_address_for_remote_address(c->ipv4_addr);
r_data = DNSServer::response_for_query(fi.payload, fi.payload_size, resolved_address);
} else { // Not DHCP or DNS
throw runtime_error("UDP packet is not DHCP or DNS");
}
uint16_t frame_size = sizeof(r_ether) + sizeof(r_ipv4) + sizeof(r_udp) + r_data.size();
evbuffer_add(out_buf, &frame_size, 2);
evbuffer_add(out_buf, &r_ether, sizeof(r_ether));
evbuffer_add(out_buf, &r_ipv4, sizeof(r_ipv4));
evbuffer_add(out_buf, &r_udp, sizeof(r_udp));
evbuffer_add(out_buf, r_data.data(), r_data.size());
if (!r_data.empty()) {
r_ipv4.size = sizeof(IPv4Header) + sizeof(UDPHeader) + r_data.size();
r_udp.size = sizeof(UDPHeader) + r_data.size();
r_ipv4.checksum = FrameInfo::computed_ipv4_header_checksum(r_ipv4);
r_udp.checksum = FrameInfo::computed_udp4_checksum(
r_ipv4, r_udp, r_data.data(), r_data.size());
if (this->pcap_text_log_file) {
StringWriter w;
w.write(&r_ether, sizeof(r_ether));
w.write(&r_ipv4, sizeof(r_ipv4));
w.write(&r_udp, sizeof(r_udp));
w.write(r_data.data(), r_data.size());
this->log_frame(w.str());
struct evbuffer* out_buf = bufferevent_get_output(c->bev.get());
if (ip_stack_simulator_log.should_log(LogLevel::DEBUG)) {
string remote_str = this->str_for_ipv4_netloc(fi.ipv4->src_addr, fi.udp->src_port);
ip_stack_simulator_log.debug("Sending UDP response to %s", remote_str.c_str());
print_data(stderr, r_data);
}
uint16_t frame_size = sizeof(r_ether) + sizeof(r_ipv4) + sizeof(r_udp) + r_data.size();
evbuffer_add(out_buf, &frame_size, 2);
evbuffer_add(out_buf, &r_ether, sizeof(r_ether));
evbuffer_add(out_buf, &r_ipv4, sizeof(r_ipv4));
evbuffer_add(out_buf, &r_udp, sizeof(r_udp));
evbuffer_add(out_buf, r_data.data(), r_data.size());
if (this->pcap_text_log_file) {
StringWriter w;
w.write(&r_ether, sizeof(r_ether));
w.write(&r_ipv4, sizeof(r_ipv4));
w.write(&r_udp, sizeof(r_udp));
w.write(r_data.data(), r_data.size());
this->log_frame(w.str());
}
}
}
uint64_t IPStackSimulator::tcp_conn_key_for_connection(
const IPClient::TCPConnection& conn) {
return (static_cast<uint64_t>(conn.server_addr) << 32) |
(static_cast<uint64_t>(conn.server_port) << 16) |
static_cast<uint64_t>(conn.client_port);
(static_cast<uint64_t>(conn.server_port) << 16) |
static_cast<uint64_t>(conn.client_port);
}
uint64_t IPStackSimulator::tcp_conn_key_for_client_frame(
const IPv4Header& ipv4, const TCPHeader& tcp) {
return (static_cast<uint64_t>(ipv4.dest_addr) << 32) |
(static_cast<uint64_t>(tcp.dest_port) << 16) |
static_cast<uint64_t>(tcp.src_port);
(static_cast<uint64_t>(tcp.dest_port) << 16) |
static_cast<uint64_t>(tcp.src_port);
}
uint64_t IPStackSimulator::tcp_conn_key_for_client_frame(const FrameInfo& fi) {
@@ -482,14 +613,12 @@ uint64_t IPStackSimulator::tcp_conn_key_for_client_frame(const FrameInfo& fi) {
return IPStackSimulator::tcp_conn_key_for_client_frame(*fi.ipv4, *fi.tcp);
}
void IPStackSimulator::on_client_tcp_frame(
shared_ptr<IPClient> c, const FrameInfo& fi) {
ip_stack_simulator_log.info("Virtual network sent TCP frame (seq=%08" PRIX32 ", ack=%08" PRIX32 ")",
ip_stack_simulator_log.debug("Virtual network sent TCP frame (seq=%08" PRIX32 ", ack=%08" PRIX32 ")",
fi.tcp->seq_num.load(), fi.tcp->ack_num.load());
if (fi.tcp->flags & (TCPHeader::Flag::NS | TCPHeader::Flag::CWR |
TCPHeader::Flag::ECE | TCPHeader::Flag::URG)) {
if (fi.tcp->flags & (TCPHeader::Flag::NS | TCPHeader::Flag::CWR | TCPHeader::Flag::ECE | TCPHeader::Flag::URG)) {
throw runtime_error("unsupported flag in TCP packet");
}
@@ -542,7 +671,6 @@ void IPStackSimulator::on_client_tcp_frame(
}
}
uint64_t key = this->tcp_conn_key_for_client_frame(fi);
auto emplace_ret = c->tcp_connections.emplace(key, IPClient::TCPConnection());
auto& conn = emplace_ret.first->second;
@@ -577,13 +705,13 @@ void IPStackSimulator::on_client_tcp_frame(
// TODO: We should check the syn/ack numbers here instead of just assuming
// they're correct
conn_str = this->str_for_tcp_connection(c, conn);
ip_stack_simulator_log.info("Client resent SYN for TCP connection %s",
ip_stack_simulator_log.debug("Client resent SYN for TCP connection %s",
conn_str.c_str());
}
// Send a SYN+ACK (send_tcp_frame always adds the ACK flag)
this->send_tcp_frame(c, conn, TCPHeader::Flag::SYN);
ip_stack_simulator_log.info("Sent SYN+ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
ip_stack_simulator_log.debug("Sent SYN+ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
conn_str.c_str(), conn.acked_server_seq, conn.next_client_seq);
} else {
@@ -598,7 +726,7 @@ void IPStackSimulator::on_client_tcp_frame(
bool conn_valid = true;
if (fi.tcp->flags & TCPHeader::Flag::ACK) {
ip_stack_simulator_log.info("Client sent ACK %08" PRIX32, fi.tcp->ack_num.load());
ip_stack_simulator_log.debug("Client sent ACK %08" PRIX32, fi.tcp->ack_num.load());
if (conn->awaiting_first_ack) {
if (fi.tcp->ack_num != conn->acked_server_seq + 1) {
throw runtime_error("first ack_num was not acked_server_seq + 1");
@@ -608,7 +736,7 @@ void IPStackSimulator::on_client_tcp_frame(
} else {
if (seq_num_greater(fi.tcp->ack_num, conn->acked_server_seq)) {
ip_stack_simulator_log.info("Advancing acked_server_seq from %08" PRIX32, conn->acked_server_seq);
ip_stack_simulator_log.debug("Advancing acked_server_seq from %08" PRIX32, conn->acked_server_seq);
uint32_t ack_delta = fi.tcp->ack_num - conn->acked_server_seq;
size_t pending_bytes = evbuffer_get_length(conn->pending_data.get());
if (pending_bytes < ack_delta) {
@@ -620,7 +748,7 @@ void IPStackSimulator::on_client_tcp_frame(
conn->resend_push_usecs = DEFAULT_RESEND_PUSH_USECS;
conn->next_push_max_frame_size = conn->max_frame_size;
ip_stack_simulator_log.info("Removed %08" PRIX32 " bytes from pending buffer and advanced acked_server_seq to %08" PRIX32,
ip_stack_simulator_log.debug("Removed %08" PRIX32 " bytes from pending buffer and advanced acked_server_seq to %08" PRIX32,
ack_delta, conn->acked_server_seq);
} else if (seq_num_less(fi.tcp->ack_num, conn->acked_server_seq)) {
@@ -651,17 +779,18 @@ void IPStackSimulator::on_client_tcp_frame(
c->tcp_connections.erase(key);
conn_valid = false;
// Note: The PSH flag isn't required to be set on all packets that contain
// data. The PSH flag just means "tell the application that data is
// available", so some senders only set the PSH flag on the last frame of a
// large segment of data, since the application wouldn't be able to process
// the segment until all of it is available. newserv can handle incomplete
// commands, so we just ignore the PSH flag and forward any data to the
// server immediately.
// Note: The PSH flag isn't required to be set on all packets that contain
// data. The PSH flag just means "tell the application that data is
// available", so some senders only set the PSH flag on the last frame of a
// large segment of data, since the application wouldn't be able to process
// the segment until all of it is available. newserv can handle incomplete
// commands, so we just ignore the PSH flag and forward any data to the
// server immediately.
} else if (fi.payload_size != 0) {
string conn_str = ip_stack_simulator_log.should_log(LogLevel::WARNING)
? this->str_for_tcp_connection(c, *conn) : "";
? this->str_for_tcp_connection(c, *conn)
: "";
size_t payload_skip_bytes;
if (fi.tcp->seq_num == conn->next_client_seq) {
@@ -697,10 +826,10 @@ void IPStackSimulator::on_client_tcp_frame(
bool was_logged;
if (payload_skip_bytes) {
was_logged = ip_stack_simulator_log.info("Client sent data on TCP connection %s, overlapping existing ack'ed data (0x%zX bytes ignored)",
was_logged = ip_stack_simulator_log.debug("Client sent data on TCP connection %s, overlapping existing ack'ed data (0x%zX bytes ignored)",
conn_str.c_str(), payload_skip_bytes);
} else {
was_logged = ip_stack_simulator_log.info("Client sent data on TCP connection %s",
was_logged = ip_stack_simulator_log.debug("Client sent data on TCP connection %s",
conn_str.c_str());
}
if (was_logged) {
@@ -723,7 +852,7 @@ void IPStackSimulator::on_client_tcp_frame(
// Send an ACK
this->send_tcp_frame(c, *conn);
ip_stack_simulator_log.info("Sent PSH ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ", bytes_received=0x%zX)",
ip_stack_simulator_log.debug("Sent PSH ACK on %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ", bytes_received=0x%zX)",
conn_str.c_str(), conn->acked_server_seq, conn->next_client_seq, conn->bytes_received);
}
@@ -793,7 +922,7 @@ void IPStackSimulator::send_pending_push_frame(
size_t bytes_to_send = min<size_t>(pending_bytes, conn.next_push_max_frame_size);
ip_stack_simulator_log.info("Sending PSH frame with seq_num %08" PRIX32 ", 0x%zX/0x%zX data bytes",
ip_stack_simulator_log.debug("Sending PSH frame with seq_num %08" PRIX32 ", 0x%zX/0x%zX data bytes",
conn.acked_server_seq, bytes_to_send, pending_bytes);
this->send_tcp_frame(c, conn, TCPHeader::Flag::PSH, conn.pending_data.get(),
@@ -825,8 +954,8 @@ void IPStackSimulator::send_tcp_frame(
}
EthernetHeader ether;
memcpy(ether.dest_mac, c->mac_addr, 6);
memcpy(ether.src_mac, this->host_mac_address_bytes, 6);
ether.dest_mac = c->mac_addr;
ether.src_mac = this->host_mac_address_bytes;
ether.protocol = 0x0800; // IPv4
IPv4Header ipv4;
@@ -885,7 +1014,12 @@ void IPStackSimulator::dispatch_on_resend_push(evutil_socket_t, short, void* ctx
if (!c.get()) {
ip_stack_simulator_log.warning("Resend push event triggered for deleted client; ignoring");
} else {
c->sim->on_resend_push(c, *conn);
auto sim = c->sim.lock();
if (!sim) {
ip_stack_simulator_log.warning("Resend push event triggered for client on deleted simulator; ignoring");
} else {
sim->on_resend_push(c, *conn);
}
}
}
@@ -899,15 +1033,23 @@ void IPStackSimulator::dispatch_on_server_input(struct bufferevent*, void* ctx)
if (!c.get()) {
ip_stack_simulator_log.warning("Server input event triggered for deleted client; ignoring");
} else {
c->sim->on_server_input(c, *conn);
auto sim = c->sim.lock();
if (!sim) {
ip_stack_simulator_log.warning("Server input event triggered for client on deleted simulator; ignoring");
} else {
sim->on_server_input(c, *conn);
}
}
}
void IPStackSimulator::on_server_input(shared_ptr<IPClient> c, IPClient::TCPConnection& conn) {
struct evbuffer* buf = bufferevent_get_input(conn.server_bev.get());
ip_stack_simulator_log.info("Server input event: 0x%zX bytes to read",
ip_stack_simulator_log.debug("Server input event: 0x%zX bytes to read",
evbuffer_get_length(buf));
struct timeval tv = usecs_to_timeval(60 * 1000 * 1000);
event_add(c->idle_timeout_event.get(), &tv);
evbuffer_add_buffer(conn.pending_data.get(), buf);
this->send_pending_push_frame(c, conn);
}
@@ -919,7 +1061,12 @@ void IPStackSimulator::dispatch_on_server_error(
if (!c.get()) {
ip_stack_simulator_log.warning("Server error event triggered for deleted client; ignoring");
} else {
c->sim->on_server_error(c, *conn, events);
auto sim = c->sim.lock();
if (!sim) {
ip_stack_simulator_log.warning("Server error event triggered for client on deleted simulator; ignoring");
} else {
sim->on_server_error(c, *conn, events);
}
}
}
@@ -939,14 +1086,11 @@ void IPStackSimulator::on_server_error(
// Delete the connection object (this also flushes and frees the server
// virtual connection bufferevent)
string conn_str = this->str_for_tcp_connection(c, conn);
ip_stack_simulator_log.info("Server closed TCP connection %s",
conn_str.c_str());
ip_stack_simulator_log.info("Server closed TCP connection %s", conn_str.c_str());
c->tcp_connections.erase(this->tcp_conn_key_for_connection(conn));
}
}
void IPStackSimulator::log_frame(const string& data) const {
if (this->pcap_text_log_file) {
print_data(this->pcap_text_log_file, data, 0, nullptr,
+44 -35
View File
@@ -1,29 +1,28 @@
#include <stdint.h>
#include <netinet/in.h>
#include <stdint.h>
#include <deque>
#include <string>
#include <phosg/Process.hh>
#include <phosg/Filesystem.hh>
#include <phosg/Process.hh>
#include <string>
#include "IPFrameInfo.hh"
#include "Server.hh"
#include "ProxyServer.hh"
#include "Server.hh"
#include "ServerState.hh"
#include "Text.hh"
class IPStackSimulator {
class IPStackSimulator : public std::enable_shared_from_this<IPStackSimulator> {
public:
IPStackSimulator(
std::shared_ptr<struct event_base> base,
std::shared_ptr<ServerState> state);
~IPStackSimulator();
void listen(const std::string& socket_path);
void listen(const std::string& addr, int port);
void listen(int port);
void add_socket(int fd);
void listen(const std::string& name, const std::string& socket_path);
void listen(const std::string& name, const std::string& addr, int port);
void listen(const std::string& name, int port);
void add_socket(const std::string& name, int fd);
static uint32_t connect_address_for_remote_address(uint32_t remote_addr);
@@ -31,16 +30,16 @@ private:
std::shared_ptr<struct event_base> base;
std::shared_ptr<ServerState> state;
using unique_listener = std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)>;
using unique_bufferevent = std::unique_ptr<struct bufferevent, void(*)(struct bufferevent*)>;
using unique_evbuffer = std::unique_ptr<struct evbuffer, void(*)(struct evbuffer*)>;
using unique_event = std::unique_ptr<struct event, void(*)(struct event*)>;
using unique_listener = std::unique_ptr<struct evconnlistener, void (*)(struct evconnlistener*)>;
using unique_bufferevent = std::unique_ptr<struct bufferevent, void (*)(struct bufferevent*)>;
using unique_evbuffer = std::unique_ptr<struct evbuffer, void (*)(struct evbuffer*)>;
using unique_event = std::unique_ptr<struct event, void (*)(struct event*)>;
struct IPClient {
IPStackSimulator* sim;
std::weak_ptr<IPStackSimulator> sim;
unique_bufferevent bev;
uint8_t mac_addr[6];
parray<uint8_t, 6> mac_addr;
uint32_t ipv4_addr;
struct TCPConnection {
@@ -74,21 +73,35 @@ private:
};
std::unordered_map<uint64_t, TCPConnection> tcp_connections;
IPClient(struct bufferevent* bev);
unique_event idle_timeout_event;
IPClient(std::shared_ptr<IPStackSimulator> sim, struct bufferevent* bev);
static void dispatch_on_idle_timeout(evutil_socket_t fd, short events, void* ctx);
void on_idle_timeout();
};
std::unordered_set<unique_listener> listeners;
struct ListeningSocket {
std::string name;
unique_listener listener;
ListeningSocket(const std::string& name, unique_listener&& l)
: name(name),
listener(std::move(l)) {}
};
std::unordered_map<int, ListeningSocket> listening_sockets;
std::unordered_map<struct bufferevent*, std::shared_ptr<IPClient>> bev_to_client;
uint8_t host_mac_address_bytes[6];
uint8_t broadcast_mac_address_bytes[6];
parray<uint8_t, 6> host_mac_address_bytes;
parray<uint8_t, 6> broadcast_mac_address_bytes;
FILE* pcap_text_log_file;
static uint64_t tcp_conn_key_for_connection(
const IPClient::TCPConnection& conn);
static uint64_t tcp_conn_key_for_client_frame(
const IPv4Header& ipv4, const TCPHeader& tcp);
void disconnect_client(struct bufferevent* bev);
static uint64_t tcp_conn_key_for_connection(const IPClient::TCPConnection& conn);
static uint64_t tcp_conn_key_for_client_frame(const IPv4Header& ipv4, const TCPHeader& tcp);
static uint64_t tcp_conn_key_for_client_frame(const FrameInfo& fi);
static std::string str_for_ipv4_netloc(uint32_t addr, uint16_t port);
@@ -96,16 +109,15 @@ private:
const IPClient::TCPConnection& conn);
static void dispatch_on_listen_accept(struct evconnlistener* listener,
evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
evutil_socket_t fd, struct sockaddr* address, int socklen, void* ctx);
void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr *address, int socklen);
struct sockaddr* address, int socklen);
static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
void on_listen_error(struct evconnlistener* listener);
static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
void on_client_input(struct bufferevent* bev);
static void dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_client_error(struct bufferevent* bev, short events, void* ctx);
void on_client_error(struct bufferevent* bev, short events);
void on_client_frame(std::shared_ptr<IPClient> c, const std::string& frame);
@@ -113,18 +125,15 @@ private:
void on_client_udp_frame(std::shared_ptr<IPClient> c, const FrameInfo& fi);
void on_client_tcp_frame(std::shared_ptr<IPClient> c, const FrameInfo& fi);
static void dispatch_on_resend_push(evutil_socket_t fd, short events,
void* ctx);
static void dispatch_on_resend_push(evutil_socket_t fd, short events, void* ctx);
void on_resend_push(std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn);
static void dispatch_on_server_input(struct bufferevent* bev, void* ctx);
void on_server_input(std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn);
static void dispatch_on_server_error(struct bufferevent* bev, short events,
void* ctx);
static void dispatch_on_server_error(struct bufferevent* bev, short events, void* ctx);
void on_server_error(std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn, short events);
void send_pending_push_frame(
std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn);
void send_pending_push_frame(std::shared_ptr<IPClient> c, IPClient::TCPConnection& conn);
void send_tcp_frame(
std::shared_ptr<IPClient> c,
IPClient::TCPConnection& conn,
+1701
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+155
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@@ -0,0 +1,155 @@
#pragma once
#include <memory>
#include "CommonItemSet.hh"
#include "ItemParameterTable.hh"
#include "PSOEncryption.hh"
#include "PlayerSubordinates.hh"
#include "RareItemSet.hh"
#include "StaticGameData.hh"
class ItemCreator {
public:
ItemCreator(
std::shared_ptr<const CommonItemSet> common_item_set,
std::shared_ptr<const RareItemSet> rare_item_set,
std::shared_ptr<const ArmorRandomSet> armor_random_set,
std::shared_ptr<const ToolRandomSet> tool_random_set,
std::shared_ptr<const WeaponRandomSet> weapon_random_set,
std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set,
std::shared_ptr<const ItemParameterTable> item_parameter_table,
Episode episode,
GameMode mode,
uint8_t difficulty,
uint8_t section_id,
uint32_t random_seed,
std::shared_ptr<const BattleRules> restrictions = nullptr);
~ItemCreator() = default;
ItemData on_monster_item_drop(uint32_t enemy_type, uint8_t area);
ItemData on_box_item_drop(uint8_t area);
ItemData on_specialized_box_item_drop(uint32_t def0, uint32_t def1, uint32_t def2);
std::vector<ItemData> generate_armor_shop_contents(size_t player_level);
std::vector<ItemData> generate_tool_shop_contents(size_t player_level);
std::vector<ItemData> generate_weapon_shop_contents(size_t player_level);
// This function adjusts the item in-place, and returns the luck value.
// See the comments in TekkerAdjustmentSet for what this value means.
ssize_t apply_tekker_deltas(ItemData& item, uint8_t section_id);
inline void set_restrictions(std::shared_ptr<const BattleRules> restrictions) {
this->restrictions = restrictions;
}
private:
PrefixedLogger log;
Episode episode;
GameMode mode;
uint8_t difficulty;
uint8_t section_id;
std::shared_ptr<const CommonItemSet> common_item_set;
std::shared_ptr<const RareItemSet> rare_item_set;
std::shared_ptr<const ArmorRandomSet> armor_random_set;
std::shared_ptr<const ToolRandomSet> tool_random_set;
std::shared_ptr<const WeaponRandomSet> weapon_random_set;
std::shared_ptr<const TekkerAdjustmentSet> tekker_adjustment_set;
std::shared_ptr<const ItemParameterTable> item_parameter_table;
const CommonItemSet::Table<true>* pt;
std::shared_ptr<const BattleRules> restrictions;
parray<uint8_t, 0x88> unit_weights_table1;
parray<int8_t, 0x0D> unit_weights_table2;
// Note: The original implementation uses 17 different random states for some
// reason. We forego that and use only one for simplicity.
PSOV2Encryption random_crypt;
bool are_rare_drops_allowed() const;
uint8_t normalize_area_number(uint8_t area) const;
ItemData on_monster_item_drop_with_norm_area(
uint32_t enemy_type, uint8_t norm_area);
ItemData on_box_item_drop_with_norm_area(uint8_t area_norm);
uint32_t rand_int(uint64_t max);
float rand_float_0_1_from_crypt();
template <size_t NumRanges>
uint32_t choose_meseta_amount(
const parray<CommonItemSet::Range<be_uint16_t>, NumRanges> ranges,
size_t table_index);
bool should_allow_meseta_drops() const;
ItemData check_rare_spec_and_create_rare_enemy_item(uint32_t enemy_type);
ItemData check_rare_specs_and_create_rare_box_item(uint8_t area_norm);
ItemData check_rate_and_create_rare_item(const RareItemSet::ExpandedDrop& drop);
void generate_rare_weapon_bonuses(ItemData& item, uint32_t random_sample);
void deduplicate_weapon_bonuses(ItemData& item) const;
void set_item_kill_count_if_unsealable(ItemData& item) const;
void set_item_unidentified_flag_if_challenge(ItemData& item) const;
void set_tool_item_amount_to_1(ItemData& item) const;
void generate_common_item_variances(uint32_t norm_area, ItemData& item);
void generate_common_armor_slots_and_bonuses(ItemData& item);
void generate_common_armor_slot_count(ItemData& item);
void generate_common_armor_or_shield_type_and_variances(
char area_norm, ItemData& item);
void generate_common_tool_variances(uint32_t area_norm, ItemData& item);
uint8_t generate_tech_disk_level(uint32_t tech_num, uint32_t area_norm);
void generate_common_tool_type(uint8_t tool_class, ItemData& item) const;
void generate_common_mag_variances(ItemData& item) const;
void generate_common_weapon_variances(uint8_t area_norm, ItemData& item);
void generate_common_weapon_grind(ItemData& item,
uint8_t offset_within_subtype_range);
void generate_common_weapon_bonuses(ItemData& item, uint8_t area_norm);
void generate_common_weapon_special(ItemData& item, uint8_t area_norm);
uint8_t choose_weapon_special(uint8_t det);
void generate_unit_weights_tables();
void generate_common_unit_variances(uint8_t det, ItemData& item);
void choose_tech_disk_level_for_tool_shop(
ItemData& item, size_t player_level, uint8_t tech_num_index);
static void clear_tool_item_if_invalid(ItemData& item);
void clear_item_if_restricted(ItemData& item) const;
static size_t get_table_index_for_armor_shop(size_t player_level);
static bool shop_does_not_contain_duplicate_armor(
const std::vector<ItemData>& shop, const ItemData& item);
static bool shop_does_not_contain_duplicate_tech_disk(
const std::vector<ItemData>& shop, const ItemData& item);
static bool shop_does_not_contain_duplicate_or_too_many_similar_weapons(
const std::vector<ItemData>& shop, const ItemData& item);
static bool shop_does_not_contain_duplicate_item_by_primary_identifier(
const std::vector<ItemData>& shop, const ItemData& item);
void generate_armor_shop_armors(
std::vector<ItemData>& shop, size_t player_level);
void generate_armor_shop_shields(
std::vector<ItemData>& shop, size_t player_level);
void generate_armor_shop_units(
std::vector<ItemData>& shop, size_t player_level);
static size_t get_table_index_for_tool_shop(size_t player_level);
void generate_common_tool_shop_recovery_items(
std::vector<ItemData>& shop, size_t player_level);
void generate_rare_tool_shop_recovery_items(
std::vector<ItemData>& shop, size_t player_level);
void generate_tool_shop_tech_disks(
std::vector<ItemData>& shop, size_t player_level);
void generate_weapon_shop_item_grind(ItemData& item, size_t player_level);
void generate_weapon_shop_item_special(ItemData& item, size_t player_level);
void generate_weapon_shop_item_bonus1(ItemData& item, size_t player_level);
void generate_weapon_shop_item_bonus2(ItemData& item, size_t player_level);
template <typename IntT>
IntT get_rand_from_weighted_tables(
const IntT* tables, size_t offset, size_t num_values, size_t stride);
template <typename IntT, size_t X>
IntT get_rand_from_weighted_tables_1d(const parray<IntT, X>& tables);
template <typename IntT, size_t X, size_t Y>
IntT get_rand_from_weighted_tables_2d_vertical(
const parray<parray<IntT, X>, Y>& tables, size_t offset);
};
+2013
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+157
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@@ -0,0 +1,157 @@
#pragma once
#include <phosg/Encoding.hh>
#include <string>
#include "Text.hh"
#include "Version.hh"
constexpr uint32_t MESETA_IDENTIFIER = 0x00040000;
struct ItemMagStats {
uint16_t iq;
uint16_t synchro;
uint16_t def;
uint16_t pow;
uint16_t dex;
uint16_t mind;
uint8_t flags;
uint8_t photon_blasts;
uint8_t color;
ItemMagStats()
: iq(0),
synchro(40),
def(500),
pow(0),
dex(0),
mind(0),
flags(0),
photon_blasts(0),
color(14) {}
inline uint16_t def_level() const {
return this->def / 100;
}
inline uint16_t pow_level() const {
return this->pow / 100;
}
inline uint16_t dex_level() const {
return this->dex / 100;
}
inline uint16_t mind_level() const {
return this->mind / 100;
}
inline uint16_t level() const {
return this->def_level() + this->pow_level() + this->dex_level() + this->mind_level();
}
};
struct ItemData { // 0x14 bytes
// QUICK ITEM FORMAT REFERENCE
// data1/0 data1/4 data1/8 data2
// Weapon: 00ZZZZGG SS00AABB AABBAABB 00000000
// Armor: 0101ZZ00 FFTTDDDD EEEE0000 00000000
// Shield: 0102ZZ00 FFTTDDDD EEEE0000 00000000
// Unit: 0103ZZ00 FF0000RR RR000000 00000000
// Mag: 02ZZLLWW HHHHIIII JJJJKKKK YYQQPPVV
// Tool: 03ZZZZFF 00CC0000 00000000 00000000
// Meseta: 04000000 00000000 00000000 MMMMMMMM
// A = attribute type (for S-ranks, custom name)
// B = attribute amount (for S-ranks, custom name)
// C = stack size (for tools)
// D = DEF bonus
// E = EVP bonus
// F = flags (40=present; for tools, unused if item is stackable)
// G = weapon grind
// H = mag DEF
// I = mag POW
// J = mag DEX
// K = mag MIND
// L = mag level
// M = meseta amount
// P = mag flags (40=present, 04=has left pb, 02=has right pb, 01=has center pb)
// Q = mag IQ
// R = unit modifier (little-endian)
// S = weapon flags (80=unidentified, 40=present) and special (low 6 bits)
// T = slot count
// V = mag color
// W = photon blasts
// Y = mag synchro
// Z = item ID
// Note: PSO GC erroneously byteswaps data2 even when the item is a mag. This
// makes it incompatible with little-endian versions of PSO (i.e. all other
// versions). We manually byteswap data2 upon receipt and immediately before
// sending where needed.
// Related note: PSO V2 has an annoyingly complicated format for mags that
// doesn't match the above table. We decode this upon receipt and encode it
// imemdiately before sending when interacting with V2 clients; see the
// implementation of decode_if_mag() for details.
union {
parray<uint8_t, 12> data1;
parray<le_uint16_t, 6> data1w;
parray<le_uint32_t, 3> data1d;
} __attribute__((packed));
le_uint32_t id;
union {
parray<uint8_t, 4> data2;
parray<le_uint16_t, 2> data2w;
le_uint32_t data2d;
} __attribute__((packed));
ItemData();
explicit ItemData(const std::string& orig_description, bool allow_raw_data = true);
ItemData(const ItemData& other);
ItemData& operator=(const ItemData& other);
void parse(const std::string& desc, bool skip_specials);
bool operator==(const ItemData& other) const;
bool operator!=(const ItemData& other) const;
void clear();
std::string hex() const;
std::string name(bool include_color_codes) const;
uint32_t primary_identifier() const;
bool is_wrapped() const;
void wrap();
void unwrap();
bool is_stackable() const;
size_t stack_size() const;
size_t max_stack_size() const;
static bool is_common_consumable(uint32_t primary_identifier);
bool is_common_consumable() const;
void assign_mag_stats(const ItemMagStats& mag);
void clear_mag_stats();
uint16_t compute_mag_level() const;
uint16_t compute_mag_strength_flags() const;
uint8_t mag_photon_blast_for_slot(uint8_t slot) const;
bool mag_has_photon_blast_in_any_slot(uint8_t pb_num) const;
void add_mag_photon_blast(uint8_t pb_num);
void decode_if_mag(GameVersion version);
void encode_if_mag(GameVersion version);
uint16_t get_sealed_item_kill_count() const;
void set_sealed_item_kill_count(uint16_t v);
uint8_t get_tool_item_amount() const;
void set_tool_item_amount(uint8_t amount);
int16_t get_armor_or_shield_defense_bonus() const;
void set_armor_or_shield_defense_bonus(int16_t bonus);
int16_t get_common_armor_evasion_bonus() const;
void set_common_armor_evasion_bonus(int16_t bonus);
int16_t get_unit_bonus() const;
void set_unit_bonus(int16_t bonus);
bool has_bonuses() const;
bool is_s_rank_weapon() const;
bool empty() const;
static bool compare_for_sort(const ItemData& a, const ItemData& b);
} __attribute__((packed));
+383
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#include "ItemParameterTable.hh"
using namespace std;
ItemParameterTable::ItemParameterTable(shared_ptr<const string> data)
: data(data),
r(*data) {
size_t offset_table_offset = this->r.pget_u32l(this->data->size() - 0x10);
this->offsets = &r.pget<TableOffsets>(offset_table_offset);
}
const ItemParameterTable::Weapon& ItemParameterTable::get_weapon(
uint8_t data1_1, uint8_t data1_2) const {
if (data1_1 >= 0xED) {
throw runtime_error("weapon ID out of range");
}
const auto& co = this->r.pget<CountAndOffset>(
this->offsets->weapon_table + sizeof(CountAndOffset) * data1_1);
if (data1_2 >= co.count) {
throw runtime_error("weapon ID out of range");
}
return this->r.pget<Weapon>(co.offset + sizeof(Weapon) * data1_2);
}
const ItemParameterTable::ArmorOrShield& ItemParameterTable::get_armor_or_shield(
uint8_t data1_1, uint8_t data1_2) const {
if ((data1_1 < 1) || (data1_1 > 2)) {
throw runtime_error("armor/shield ID out of range");
}
const auto& co = this->r.pget<CountAndOffset>(
this->offsets->armor_table + sizeof(CountAndOffset) * (data1_1 - 1));
if (data1_2 >= co.count) {
throw runtime_error("armor/shield ID out of range");
}
return this->r.pget<ArmorOrShield>(co.offset + sizeof(ArmorOrShield) * data1_2);
}
const ItemParameterTable::Unit& ItemParameterTable::get_unit(
uint8_t data1_2) const {
const auto& co = this->r.pget<CountAndOffset>(this->offsets->unit_table);
if (data1_2 >= co.count) {
throw runtime_error("unit ID out of range");
}
return this->r.pget<Unit>(co.offset + sizeof(Unit) * data1_2);
}
const ItemParameterTable::Tool& ItemParameterTable::get_tool(
uint8_t data1_1, uint8_t data1_2) const {
if (data1_1 > 0x1A) {
throw runtime_error("tool ID out of range");
}
const auto& co = this->r.pget<CountAndOffset>(
this->offsets->tool_table + sizeof(CountAndOffset) * data1_1);
if (data1_2 >= co.count) {
throw runtime_error("tool ID out of range");
}
return this->r.pget<Tool>(co.offset + sizeof(Tool) * data1_2);
}
pair<uint8_t, uint8_t> ItemParameterTable::find_tool_by_class(
uint8_t tool_class) const {
const auto& cos = this->r.pget<parray<CountAndOffset, 0x18>>(
this->offsets->tool_table);
for (size_t z = 0; z < cos.size(); z++) {
const auto& co = cos[z];
const auto* defs = &this->r.pget<Tool>(co.offset, sizeof(Tool) * co.count);
for (size_t y = 0; y < co.count; y++) {
if (defs[y].base.id == tool_class) {
return make_pair(z, y);
}
}
}
throw runtime_error("invalid tool class");
}
const ItemParameterTable::Mag& ItemParameterTable::get_mag(
uint8_t data1_1) const {
const auto& co = this->r.pget<CountAndOffset>(this->offsets->mag_table);
if (data1_1 >= co.count) {
throw runtime_error("unit ID out of range");
}
return this->r.pget<Mag>(co.offset + sizeof(Mag) * data1_1);
}
float ItemParameterTable::get_sale_divisor(uint8_t data1_0, uint8_t data1_1) const {
if (data1_0 == 0) { // Weapon
if (data1_1 < 0xED) {
return this->r.pget_f32l(
this->offsets->weapon_sale_divisor_table + data1_1 * sizeof(float));
}
return 0.0f;
}
const auto& divisors = this->r.pget<NonWeaponSaleDivisors>(
this->offsets->sale_divisor_table);
if (data1_0 == 1) {
switch (data1_1) {
case 1:
return divisors.armor_divisor;
case 2:
return divisors.shield_divisor;
case 3:
return divisors.unit_divisor;
}
return 0.0f;
}
if (data1_0 == 2) {
return divisors.mag_divisor;
}
return 0.0f;
}
const ItemParameterTable::MagFeedResult& ItemParameterTable::get_mag_feed_result(
uint8_t table_index, uint8_t item_index) const {
if (table_index >= 8) {
throw runtime_error("invalid mag feed table index");
}
if (item_index >= 11) {
throw runtime_error("invalid mag feed item index");
}
const auto& table_offsets = this->r.pget<MagFeedResultsListOffsets>(this->offsets->mag_feed_table);
const auto& results = this->r.pget<MagFeedResultsList>(table_offsets.offsets[table_index]);
return results.results[item_index];
}
uint8_t ItemParameterTable::get_item_stars(uint16_t slot) const {
if ((slot >= 0xB1) && (slot < 0x437)) {
return this->r.pget_u8(this->offsets->star_value_table + slot - 0xB1);
}
return 0;
}
uint8_t ItemParameterTable::get_special_stars(uint8_t det) const {
if (!(det & 0x3F) || (det & 0x80)) {
return 0;
}
// Note: PSO GC uses 0x1CB here. 0x256 was chosen to point to the same data in
// PSO BB's ItemPMT file.
return this->get_item_stars(det + 0x0256);
}
const ItemParameterTable::Special& ItemParameterTable::get_special(uint8_t special) const {
special &= 0x3F;
if (special >= 0x29) {
throw runtime_error("invalid special index");
}
return this->r.pget<Special>(this->offsets->special_data_table + sizeof(Special) * special);
}
uint8_t ItemParameterTable::get_max_tech_level(uint8_t char_class, uint8_t tech_num) const {
if (char_class >= 12) {
throw runtime_error("invalid character class");
}
if (tech_num >= 19) {
throw runtime_error("invalid technique number");
}
return r.pget_u8(this->offsets->max_tech_level_table + tech_num * 12 + char_class);
}
const ItemParameterTable::ItemBase& ItemParameterTable::get_item_definition(
const ItemData& item) const {
switch (item.data1[0]) {
case 0:
return this->get_weapon(item.data1[1], item.data1[2]).base;
case 1:
if (item.data1[1] == 3) {
return this->get_unit(item.data1[2]).base;
} else if ((item.data1[1] == 1) || (item.data1[1] == 2)) {
return this->get_armor_or_shield(item.data1[1], item.data1[2]).base;
}
throw runtime_error("invalid item");
case 2:
return this->get_mag(item.data1[1]).base;
case 3:
if (item.data1[1] == 2) {
return this->get_tool(2, item.data1[4]).base;
} else {
return this->get_tool(item.data1[1], item.data1[2]).base;
}
throw logic_error("this should be impossible");
case 4:
throw runtime_error("item is meseta and therefore has no definition");
default:
throw runtime_error("invalid item");
}
}
uint8_t ItemParameterTable::get_item_base_stars(const ItemData& item) const {
if (item.data1[0] == 2) {
return (item.data1[1] > 0x27) ? 12 : 0;
} else if (item.data1[0] < 2) {
return this->get_item_stars(this->get_item_definition(item).id);
} else if (item.data1[0] == 3) {
const auto& def = (item.data1[1] == 2)
? this->get_tool(2, item.data1[4])
: this->get_tool(item.data1[1], item.data1[2]);
return (def.item_flag & 0x80) ? 12 : 0;
} else {
return 0;
}
}
uint8_t ItemParameterTable::get_item_adjusted_stars(const ItemData& item) const {
uint8_t ret = this->get_item_base_stars(item);
if (item.data1[0] == 0) {
if (ret < 9) {
if (!(item.data1[4] & 0x80)) {
ret += this->get_special_stars(item.data1[4]);
}
} else if (item.data1[4] & 0x80) {
ret = 0;
}
} else if (item.data1[0] == 1) {
if (item.data1[1] == 3) {
int16_t unit_bonus = item.get_unit_bonus();
if (unit_bonus < 0) {
ret--;
} else if (unit_bonus > 0) {
ret++;
}
}
}
return min<uint8_t>(ret, 12);
}
bool ItemParameterTable::is_item_rare(const ItemData& item) const {
return (this->get_item_base_stars(item) >= 9);
}
bool ItemParameterTable::is_unsealable_item(const ItemData& item) const {
const auto& co = this->r.pget<CountAndOffset>(this->offsets->unsealable_table);
const auto* defs = &this->r.pget<UnsealableItem>(
co.offset, co.count * sizeof(UnsealableItem));
for (size_t z = 0; z < co.count; z++) {
if ((defs[z].item[0] == item.data1[0]) &&
(defs[z].item[1] == item.data1[1]) &&
(defs[z].item[2] == item.data1[2])) {
return true;
}
}
return false;
}
void ItemParameterTable::populate_item_combination_index() const {
if (!this->item_combination_index.empty()) {
return;
}
const auto& co = this->r.pget<CountAndOffset>(this->offsets->combination_table);
const auto* defs = &this->r.pget<ItemCombination>(
co.offset, co.count * sizeof(ItemCombination));
for (size_t z = 0; z < co.count; z++) {
const auto& def = defs[z];
uint32_t key = (def.used_item[0] << 16) | (def.used_item[1] << 8) | def.used_item[2];
this->item_combination_index[key].emplace_back(def);
}
}
const ItemParameterTable::ItemCombination& ItemParameterTable::get_item_combination(
const ItemData& used_item, const ItemData& equipped_item) const {
for (const auto& def : this->get_all_combinations_for_used_item(used_item)) {
if ((def.equipped_item[0] == 0xFF || def.equipped_item[0] == equipped_item.data1[0]) &&
(def.equipped_item[1] == 0xFF || def.equipped_item[1] == equipped_item.data1[1]) &&
(def.equipped_item[2] == 0xFF || def.equipped_item[2] == equipped_item.data1[2])) {
return def;
}
}
throw out_of_range("no item combination applies");
}
const std::vector<ItemParameterTable::ItemCombination>& ItemParameterTable::get_all_combinations_for_used_item(
const ItemData& used_item) const {
try {
uint32_t key = (used_item.data1[0] << 16) | (used_item.data1[1] << 8) | used_item.data1[2];
return this->get_all_item_combinations().at(key);
} catch (const out_of_range&) {
static const vector<ItemCombination> ret;
return ret;
}
}
const std::map<uint32_t, std::vector<ItemParameterTable::ItemCombination>>& ItemParameterTable::get_all_item_combinations() const {
this->populate_item_combination_index();
return this->item_combination_index;
}
std::pair<const ItemParameterTable::EventItem*, size_t> ItemParameterTable::get_event_items(uint8_t event_number) const {
const auto& co = this->r.pget<CountAndOffset>(this->offsets->unwrap_table);
if (event_number >= co.count) {
throw runtime_error("invalid event number");
}
const auto& event_co = this->r.pget<CountAndOffset>(co.offset + sizeof(CountAndOffset) * event_number);
const auto* defs = &this->r.pget<EventItem>(event_co.offset, event_co.count * sizeof(ItemCombination));
return make_pair(defs, event_co.count);
}
size_t ItemParameterTable::price_for_item(const ItemData& item) const {
switch (item.data1[0]) {
case 0: {
if (item.data1[4] & 0x80) {
return 8;
}
if (this->is_item_rare(item)) {
return 80;
}
float sale_divisor = this->get_sale_divisor(item.data1[0], item.data1[1]);
if (sale_divisor == 0.0) {
throw runtime_error("item sale divisor is zero");
}
const auto& def = this->get_weapon(item.data1[1], item.data1[2]);
double atp_max = def.atp_max + item.data1[3];
double atp_factor = ((atp_max * atp_max) / sale_divisor);
double bonus_factor = 0.0;
for (size_t bonus_index = 0; bonus_index < 3; bonus_index++) {
uint8_t bonus_type = item.data1[(2 * bonus_index) + 6];
if ((bonus_type > 0) && (bonus_type < 6)) {
bonus_factor += item.data1[(2 * bonus_index) + 7];
}
bonus_factor += 100.0;
}
size_t special_stars = this->get_special_stars(item.data1[4]);
double special_stars_factor = 1000.0 * special_stars * special_stars;
return special_stars_factor + ((atp_factor * bonus_factor) / 100.0);
}
case 1: {
if (this->is_item_rare(item)) {
return 80;
}
if (item.data1[1] == 3) { // Unit
return this->get_item_adjusted_stars(item) * this->get_sale_divisor(item.data1[0], 3);
}
double sale_divisor = (double)this->get_sale_divisor(item.data1[0], item.data1[1]);
if (sale_divisor == 0.0) {
throw runtime_error("item sale divisor is zero");
}
int16_t def_bonus = item.get_armor_or_shield_defense_bonus();
int16_t evp_bonus = item.get_common_armor_evasion_bonus();
const auto& def = this->get_armor_or_shield(item.data1[1], item.data1[2]);
double power_factor = def.dfp + def.evp + def_bonus + evp_bonus;
double power_factor_floor = static_cast<int32_t>((power_factor * power_factor) / sale_divisor);
return power_factor_floor + (70.0 * static_cast<double>(item.data1[5] + 1) * static_cast<double>(def.required_level + 1));
}
case 2:
return (item.data1[2] + 1) * this->get_sale_divisor(2, item.data1[1]);
case 3: {
const auto& def = this->get_tool(item.data1[1], item.data1[2]);
return def.cost * ((item.data1[1] == 2) ? (item.data1[2] + 1) : 1);
}
case 4:
return item.data2d;
default:
throw runtime_error("invalid item");
}
throw logic_error("this should be impossible");
}
MagEvolutionTable::MagEvolutionTable(shared_ptr<const string> data)
: data(data),
r(*data) {
size_t offset_table_offset = this->r.pget_u32l(this->data->size() - 0x10);
this->offsets = &r.pget<TableOffsets>(offset_table_offset);
}
uint8_t MagEvolutionTable::get_evolution_number(uint8_t data1_1) const {
const auto& table = this->r.pget<EvolutionNumberTable>(this->offsets->evolution_number);
return table.values[data1_1];
}
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#pragma once
#include <stdint.h>
#include <map>
#include <memory>
#include <phosg/Encoding.hh>
#include <string>
#include <vector>
#include "ItemData.hh"
#include "Text.hh"
class ItemParameterTable {
public:
struct CountAndOffset {
le_uint32_t count;
le_uint32_t offset;
} __attribute__((packed));
struct ItemBase {
le_uint32_t id;
le_uint16_t type;
le_uint16_t skin;
le_uint32_t team_points;
} __attribute__((packed));
struct ArmorOrShield {
ItemBase base;
le_uint16_t dfp;
le_uint16_t evp;
uint8_t block_particle;
uint8_t block_effect;
uint8_t item_class;
uint8_t unknown_a1;
uint8_t required_level;
uint8_t efr;
uint8_t eth;
uint8_t eic;
uint8_t edk;
uint8_t elt;
uint8_t dfp_range;
uint8_t evp_range;
uint8_t stat_boost;
uint8_t tech_boost;
le_uint16_t unknown_a2;
} __attribute__((packed));
struct Unit {
ItemBase base;
le_uint16_t stat;
le_uint16_t stat_amount;
le_int16_t modifier_amount;
parray<uint8_t, 2> unused;
} __attribute__((packed));
struct Mag {
ItemBase base;
le_uint16_t feed_table;
uint8_t photon_blast;
uint8_t activation;
uint8_t on_pb_full;
uint8_t on_low_hp;
uint8_t on_death;
uint8_t on_boss;
uint8_t on_pb_full_flag;
uint8_t on_low_hp_flag;
uint8_t on_death_flag;
uint8_t on_boss_flag;
uint8_t item_class;
parray<uint8_t, 3> unused;
} __attribute__((packed));
struct Tool {
ItemBase base;
le_uint16_t amount;
le_uint16_t tech;
le_int32_t cost;
uint8_t item_flag;
parray<uint8_t, 3> unused;
} __attribute__((packed));
struct Weapon {
ItemBase base;
uint8_t item_class;
uint8_t unknown_a0;
le_uint16_t atp_min;
le_uint16_t atp_max;
le_uint16_t atp_required;
le_uint16_t mst_required;
le_uint16_t ata_required;
le_uint16_t mst;
uint8_t max_grind;
uint8_t photon;
uint8_t special;
uint8_t ata;
uint8_t stat_boost;
uint8_t projectile;
int8_t trail1_x;
int8_t trail1_y;
int8_t trail2_x;
int8_t trail2_y;
int8_t color;
uint8_t unknown_a1;
uint8_t unknown_a2;
uint8_t unknown_a3;
uint8_t unknown_a4;
uint8_t unknown_a5;
uint8_t tech_boost;
uint8_t combo_type;
} __attribute__((packed));
struct MagFeedResult {
int8_t def;
int8_t pow;
int8_t dex;
int8_t mind;
int8_t iq;
int8_t synchro;
parray<uint8_t, 2> unused;
} __attribute__((packed));
struct MagFeedResultsList {
parray<MagFeedResult, 11> results;
} __attribute__((packed));
struct MagFeedResultsListOffsets {
parray<le_uint32_t, 8> offsets; // Offsets of MagFeedResultsList structs
} __attribute__((packed));
struct ItemStarValue {
uint8_t num_stars;
} __attribute__((packed));
struct Special {
le_uint16_t type;
le_uint16_t amount;
} __attribute__((packed));
struct StatBoost {
uint8_t stat1;
uint8_t stat2;
le_uint16_t amount1;
le_uint16_t amount2;
} __attribute__((packed));
struct MaxTechniqueLevels {
// Indexed as [tech_num][char_class]
parray<parray<uint8_t, 12>, 19> max_level;
} __attribute__((packed));
struct ItemCombination {
parray<uint8_t, 3> used_item;
parray<uint8_t, 3> equipped_item;
parray<uint8_t, 3> result_item;
uint8_t mag_level;
uint8_t grind;
uint8_t level;
uint8_t char_class;
parray<uint8_t, 3> unused;
} __attribute__((packed));
struct TechniqueBoost {
le_uint32_t tech1;
le_float boost1;
le_uint32_t tech2;
le_float boost2;
le_uint32_t tech3;
le_float boost3;
} __attribute__((packed));
struct EventItem {
parray<uint8_t, 3> item;
uint8_t probability;
} __attribute__((packed));
struct UnsealableItem {
parray<uint8_t, 3> item;
uint8_t unused;
} __attribute__((packed));
struct NonWeaponSaleDivisors {
le_float armor_divisor;
le_float shield_divisor;
le_float unit_divisor;
le_float mag_divisor;
} __attribute__((packed));
struct TableOffsets {
/* 00 / 14884 */ le_uint32_t weapon_table; // -> [{count, offset -> [Weapon]}](0xED)
/* 04 / 1478C */ le_uint32_t armor_table; // -> [{count, offset -> [ArmorOrShield]}](2; armors and shields)
/* 08 / 1479C */ le_uint32_t unit_table; // -> {count, offset -> [Unit]} (last if out of range)
/* 0C / 147AC */ le_uint32_t tool_table; // -> [{count, offset -> [Tool]}](0x1A) (last if out of range)
/* 10 / 147A4 */ le_uint32_t mag_table; // -> {count, offset -> [Mag]}
/* 14 / 0F4B8 */ le_uint32_t attack_animation_table; // -> [uint8_t](0xED)
/* 18 / 0DE7C */ le_uint32_t photon_color_table; // -> [0x24-byte structs](0x20)
/* 1C / 0E194 */ le_uint32_t weapon_range_table; // -> ???
/* 20 / 0F5A8 */ le_uint32_t weapon_sale_divisor_table; // -> [float](0xED)
/* 24 / 0F83C */ le_uint32_t sale_divisor_table; // -> NonWeaponSaleDivisors
/* 28 / 1502C */ le_uint32_t mag_feed_table; // -> MagFeedResultsTable
/* 2C / 0FB0C */ le_uint32_t star_value_table; // -> [uint8_t] (indexed by .id from weapon, armor, etc.)
/* 30 / 0FE3C */ le_uint32_t special_data_table; // -> [Special]
/* 34 / 0FEE0 */ le_uint32_t weapon_effect_table; // -> [16-byte structs]
/* 38 / 1275C */ le_uint32_t stat_boost_table; // -> [StatBoost]
/* 3C / 11C80 */ le_uint32_t shield_effect_table; // -> [8-byte structs]
/* 40 / 12894 */ le_uint32_t max_tech_level_table; // -> MaxTechniqueLevels
/* 44 / 14FF4 */ le_uint32_t combination_table; // -> {count, offset -> [ItemCombination]}
/* 48 / 12754 */ le_uint32_t unknown_a1;
/* 4C / 14278 */ le_uint32_t tech_boost_table; // -> [TechniqueBoost] (always 0x2C of them? from counts struct?)
/* 50 / 15014 */ le_uint32_t unwrap_table; // -> {count, offset -> [{count, offset -> [EventItem]}]}
/* 54 / 1501C */ le_uint32_t unsealable_table; // -> {count, offset -> [UnsealableItem]}
/* 58 / 15024 */ le_uint32_t ranged_special_table; // -> {count, offset -> [4-byte structs]}
} __attribute__((packed));
ItemParameterTable(std::shared_ptr<const std::string> data);
~ItemParameterTable() = default;
const Weapon& get_weapon(uint8_t data1_1, uint8_t data1_2) const;
const ArmorOrShield& get_armor_or_shield(uint8_t data1_1, uint8_t data1_2) const;
const Unit& get_unit(uint8_t data1_2) const;
const Tool& get_tool(uint8_t data1_1, uint8_t data1_2) const;
std::pair<uint8_t, uint8_t> find_tool_by_class(uint8_t tool_class) const;
const Mag& get_mag(uint8_t data1_1) const;
float get_sale_divisor(uint8_t data1_0, uint8_t data1_1) const;
const MagFeedResult& get_mag_feed_result(uint8_t table_index, uint8_t which) const;
uint8_t get_item_stars(uint16_t slot) const;
uint8_t get_special_stars(uint8_t det) const;
const Special& get_special(uint8_t special) const;
uint8_t get_max_tech_level(uint8_t char_class, uint8_t tech_num) const;
const ItemBase& get_item_definition(const ItemData& item) const;
uint8_t get_item_base_stars(const ItemData& item) const;
uint8_t get_item_adjusted_stars(const ItemData& item) const;
bool is_item_rare(const ItemData& item) const;
bool is_unsealable_item(const ItemData& param_1) const;
const ItemCombination& get_item_combination(const ItemData& used_item, const ItemData& equipped_item) const;
const std::vector<ItemCombination>& get_all_combinations_for_used_item(const ItemData& used_item) const;
const std::map<uint32_t, std::vector<ItemCombination>>& get_all_item_combinations() const;
std::pair<const EventItem*, size_t> get_event_items(uint8_t event_number) const;
size_t price_for_item(const ItemData& item) const;
private:
std::shared_ptr<const std::string> data;
StringReader r;
const TableOffsets* offsets;
// Key is used_item. We can't index on (used_item, equipped_item) because
// equipped_item may contain wildcards, and the matching order matters.
void populate_item_combination_index() const;
mutable std::map<uint32_t, std::vector<ItemCombination>> item_combination_index;
};
class MagEvolutionTable {
public:
struct TableOffsets {
/* 00 / 0400 */ le_uint32_t unknown_a1; // -> [offset -> (0xC-byte struct)[0x53], offset -> (same as first offset)]
/* 04 / 0408 */ le_uint32_t unknown_a2; // -> (2-byte struct, or single word)[0x53]
/* 08 / 04AE */ le_uint32_t unknown_a3; // -> (0xA8 bytes; possibly (8-byte struct)[0x15])
/* 0C / 0556 */ le_uint32_t unknown_a4; // -> (uint8_t)[0x53]
/* 10 / 05AC */ le_uint32_t unknown_a5; // -> (float)[0x48]
/* 14 / 06CC */ le_uint32_t evolution_number; // -> (uint8_t)[0x53]
} __attribute__((packed));
struct EvolutionNumberTable {
parray<uint8_t, 0x53> values;
} __attribute__((packed));
MagEvolutionTable(std::shared_ptr<const std::string> data);
~MagEvolutionTable() = default;
uint8_t get_evolution_number(uint8_t data1_1) const;
private:
std::shared_ptr<const std::string> data;
StringReader r;
const TableOffsets* offsets;
};
+397 -538
View File
@@ -4,601 +4,460 @@
#include <phosg/Random.hh>
#include "SendCommands.hh"
using namespace std;
uint32_t random_int(shared_ptr<mt19937> rand, uint32_t min, uint32_t max) {
uint32_t range = max - min + 1;
return min + ((*rand)() % range);
}
////////////////////////////////////////////////////////////////////////////////
/* these items all need some kind of special handling that hasn't been implemented yet.
030B04 = TP Material (?)
030C00 = Cell Of MAG 502
030C01 = Cell Of MAG 213
030C02 = Parts Of RoboChao
030C03 = Heart Of Opa Opa
030C04 = Heart Of Pian
030C05 = Heart Of Chao
030D00 = Sorcerer's Right Arm
030D01 = S-beat's Arms
030D02 = P-arm's Arms
030D03 = Delsaber's Right Arm
030D04 = C-bringer's Right Arm
030D05 = Delsaber's Left Arm
030D06 = S-red's Arms
030D07 = Dragon's Claw
030D08 = Hildebear's Head
030D09 = Hildeblue's Head
030D0A = Parts of Baranz
030D0B = Belra's Right Arms
030D0C = GIGUE'S ARMS
030D0D = S-BERILL'S ARMS
030D0E = G-ASSASIN'S ARMS
030D0F = BOOMA'S RIGHT ARMS
030D10 = GOBOOMA'S RIGHT ARMS
030D11 = GIGOBOOMA'S RIGHT ARMS
030D12 = GAL WIND
030D13 = RAPPY'S WING
030E00 = BERILL PHOTON
030E01 = PARASITIC GENE FLOW
030E02 = MAGICSTONE IRITISTA
030E03 = BLUE BLACK STONE
030E04 = SYNCESTA
030E05 = MAGIC WATER
030E06 = PARASITIC CELL TYPE D
030E07 = MAGIC ROCK HEART KEY
030E08 = MAGIC ROCK MOOLA
030E09 = STAR AMPLIFIER
030E0A = BOOK OF HITOGATA
030E0B = HEART OF CHU CHU
030E0C = PART OF EGG BLASTER
030E0D = HEART OF ANGLE
030E0E = HEART OF DEVIL
030E0F = KIT OF HAMBERGER
030E10 = PANTHER'S SPIRIT
030E11 = KIT OF MARK3
030E12 = KIT OF MASTER SYSTEM
030E13 = KIT OF GENESIS
030E14 = KIT OF SEGA SATURN
030E15 = KIT OF DREAMCAST
030E16 = AMP. RESTA
030E17 = AMP. ANTI
030E18 = AMP. SHIFTA
030E19 = AMP. DEBAND
030E1A = AMP.
030E1B = AMP.
030E1C = AMP.
030E1D = AMP.
030E1E = AMP.
030E1F = AMP.
030E20 = AMP.
030E21 = AMP.
030E22 = AMP.
030E23 = AMP.
030E24 = AMP.
030E25 = AMP.
030E26 = HEART OF KAPUKAPU
030E27 = PROTON BOOSTER
030F00 = ADD SLOT
031000 = PHOTON DROP
031001 = PHOTON SPHERE
031002 = PHOTON CRYSTAL
031100 = BOOK OF KATANA 1
031101 = BOOK OF KATANA 2
031102 = BOOK OF KATANA 3
031200 = WEAPONS BRONZE BADGE
031201 = WEAPONS SILVER BADGE
031202 = WEAPONS GOLD BADGE
031203 = WEAPONS CRYSTAL BADGE
031204 = WEAPONS STEEL BADGE
031205 = WEAPONS ALUMINUM BADGE
031206 = WEAPONS LEATHER BADGE
031207 = WEAPONS BONE BADGE
031208 = LETTER OF APPRECATION
031209 = AUTOGRAPH ALBUM
03120A = VALENTINE'S CHOCOLATE
03120B = NEWYEAR'S CARD
03120C = CRISMAS CARD
03120D = BIRTHDAY CARD
03120E = PROOF OF SONIC TEAM
03120F = SPECIAL EVENT TICKET
031300 = PRESENT
031400 = CHOCOLATE
031401 = CANDY
031402 = CAKE
031403 = SILVER BADGE
031404 = GOLD BADGE
031405 = CRYSTAL BADGE
031406 = IRON BADGE
031407 = ALUMINUM BADGE
031408 = LEATHER BADGE
031409 = BONE BADGE
03140A = BONQUET
03140B = DECOCTION
031500 = CRISMAS PRESENT
031501 = EASTER EGG
031502 = JACK-O'S-LANTERN
031700 = HUNTERS REPORT
031701 = HUNTERS REPORT RANK A
031702 = HUNTERS REPORT RANK B
031703 = HUNTERS REPORT RANK C
031704 = HUNTERS REPORT RANK F
031705 = HUNTERS REPORT
031705 = HUNTERS REPORT
031705 = HUNTERS REPORT
031705 = HUNTERS REPORT
031705 = HUNTERS REPORT
031705 = HUNTERS REPORT
031705 = HUNTERS REPORT
031705 = HUNTERS REPORT
031705 = HUNTERS REPORT
031802 = Dragon Scale
031803 = Heaven Striker Coat
031807 = Rappys Beak
031802 = Dragon Scale */
////////////////////////////////////////////////////////////////////////////////
void player_use_item(shared_ptr<Client> c, size_t item_index) {
auto player = c->game_data.player();
ssize_t equipped_weapon = -1;
// ssize_t equipped_armor = -1;
// ssize_t equipped_shield = -1;
// ssize_t equipped_mag = -1;
for (size_t y = 0; y < c->game_data.player()->inventory.num_items; y++) {
if (c->game_data.player()->inventory.items[y].flags & 0x00000008) {
if (c->game_data.player()->inventory.items[y].data.data1[0] == 0) {
equipped_weapon = y;
}
// else if ((c->game_data.player()->inventory.items[y].data.data1[0] == 1) &&
// (c->game_data.player()->inventory.items[y].data.data1[1] == 1)) {
// equipped_armor = y;
// } else if ((c->game_data.player()->inventory.items[y].data.data1[0] == 1) &&
// (c->game_data.player()->inventory.items[y].data.data1[1] == 2)) {
// equipped_shield = y;
// } else if (c->game_data.player()->inventory.items[y].data.data1[0] == 2) {
// equipped_mag = y;
// }
}
}
auto s = c->require_server_state();
// On PC (and presumably DC), the client sends a 6x29 after this to delete the
// used item. On GC and later versions, this does not happen, so we should
// delete the item here.
bool should_delete_item = (c->version() != GameVersion::DC) &&
(c->version() != GameVersion::PC);
bool should_delete_item = (c->version() != GameVersion::DC) && (c->version() != GameVersion::PC);
auto& item = c->game_data.player()->inventory.items[item_index];
if (item.data.data1w[0] == 0x0203) { // technique disk
c->game_data.player()->disp.technique_levels.data()[item.data.data1[4]] = item.data.data1[2];
auto player = c->game_data.player();
auto& item = player->inventory.items[item_index];
uint32_t item_identifier = item.data.primary_identifier();
} else if (item.data.data1w[0] == 0x0A03) { // grinder
if (equipped_weapon < 0) {
throw invalid_argument("grinder used with no weapon equipped");
if (item.data.is_common_consumable()) { // Monomate, etc.
// Nothing to do (it should be deleted)
} else if (item_identifier == 0x030200) { // Technique disk
uint8_t max_level = s->item_parameter_table->get_max_tech_level(player->disp.visual.char_class, item.data.data1[4]);
if (item.data.data1[2] > max_level) {
throw runtime_error("technique level too high");
}
player->set_technique_level(item.data.data1[4], item.data.data1[2]);
} else if ((item_identifier & 0xFFFF00) == 0x030A00) { // Grinder
if (item.data.data1[2] > 2) {
throw invalid_argument("incorrect grinder value");
throw runtime_error("incorrect grinder value");
}
c->game_data.player()->inventory.items[equipped_weapon].data.data1[3] += (item.data.data1[2] + 1);
// TODO: we should check for max grind here
auto& weapon = player->inventory.items[player->inventory.find_equipped_weapon()];
auto weapon_def = s->item_parameter_table->get_weapon(weapon.data.data1[1], weapon.data.data1[2]);
if (weapon.data.data1[3] >= weapon_def.max_grind) {
throw runtime_error("weapon already at maximum grind");
}
weapon.data.data1[3] += (item.data.data1[2] + 1);
} else if (item.data.data1w[0] == 0x0B03) { // material
} else if ((item_identifier & 0xFFFF00) == 0x030B00) { // Material
auto p = c->game_data.player();
using Type = SavedPlayerDataBB::MaterialType;
switch (item.data.data1[2]) {
case 0: // Power Material
c->game_data.player()->disp.stats.atp += 2;
p->set_material_usage(Type::POWER, p->get_material_usage(Type::POWER) + 1);
p->disp.stats.char_stats.atp += 2;
break;
case 1: // Mind Material
c->game_data.player()->disp.stats.mst += 2;
p->set_material_usage(Type::MIND, p->get_material_usage(Type::MIND) + 1);
p->disp.stats.char_stats.mst += 2;
break;
case 2: // Evade Material
c->game_data.player()->disp.stats.evp += 2;
p->set_material_usage(Type::EVADE, p->get_material_usage(Type::EVADE) + 1);
p->disp.stats.char_stats.evp += 2;
break;
case 3: // HP Material
c->game_data.player()->inventory.hp_materials_used += 2;
p->set_material_usage(Type::HP, p->get_material_usage(Type::HP) + 1);
break;
case 4: // TP Material
c->game_data.player()->inventory.tp_materials_used += 2;
p->set_material_usage(Type::TP, p->get_material_usage(Type::TP) + 1);
break;
case 5: // Def Material
c->game_data.player()->disp.stats.dfp += 2;
p->set_material_usage(Type::DEF, p->get_material_usage(Type::DEF) + 1);
p->disp.stats.char_stats.dfp += 2;
break;
case 6: // Luck Material
c->game_data.player()->disp.stats.lck += 2;
p->set_material_usage(Type::LUCK, p->get_material_usage(Type::LUCK) + 1);
p->disp.stats.char_stats.lck += 2;
break;
default:
throw invalid_argument("unknown material used");
throw runtime_error("unknown material used");
}
} else if ((item_identifier & 0xFFFF00) == 0x030F00) { // AddSlot
auto& armor = player->inventory.items[player->inventory.find_equipped_armor()];
if (armor.data.data1[5] >= 4) {
throw runtime_error("armor already at maximum slot count");
}
armor.data.data1[5]++;
} else if (item.data.is_wrapped()) {
// Unwrap present
item.data.unwrap();
should_delete_item = false;
} else if (item_identifier == 0x003300) {
// Unseal Sealed J-Sword => Tsumikiri J-Sword
item.data.data1[1] = 0x32;
should_delete_item = false;
} else if (item_identifier == 0x00AB00) {
// Unseal Lame d'Argent => Excalibur
item.data.data1[1] = 0xAC;
should_delete_item = false;
} else if (item_identifier == 0x01034D) {
// Unseal Limiter => Adept
item.data.data1[2] = 0x4E;
should_delete_item = false;
} else if (item_identifier == 0x01034F) {
// Unseal Swordsman Lore => Proof of Sword-Saint
item.data.data1[2] = 0x50;
should_delete_item = false;
} else if (item_identifier == 0x030C00) {
// Cell of MAG 502
auto& mag = player->inventory.items[player->inventory.find_equipped_mag()];
mag.data.data1[1] = (player->disp.visual.section_id & 1) ? 0x1D : 0x21;
} else if (item_identifier == 0x030C01) {
// Cell of MAG 213
auto& mag = player->inventory.items[player->inventory.find_equipped_mag()];
mag.data.data1[1] = (player->disp.visual.section_id & 1) ? 0x27 : 0x22;
} else if (item_identifier == 0x030C02) {
// Parts of RoboChao
auto& mag = player->inventory.items[player->inventory.find_equipped_mag()];
mag.data.data1[1] = 0x28;
} else if (item_identifier == 0x030C03) {
// Heart of Opa Opa
auto& mag = player->inventory.items[player->inventory.find_equipped_mag()];
mag.data.data1[1] = 0x29;
} else if (item_identifier == 0x030C04) {
// Heart of Pian
auto& mag = player->inventory.items[player->inventory.find_equipped_mag()];
mag.data.data1[1] = 0x2A;
} else if (item_identifier == 0x030C05) {
// Heart of Chao
auto& mag = player->inventory.items[player->inventory.find_equipped_mag()];
mag.data.data1[1] = 0x2B;
} else if ((item_identifier & 0xFFFF00) == 0x031500) {
// Christmas Present, etc. - use unwrap_table + probabilities therein
auto table = s->item_parameter_table->get_event_items(item.data.data1[2]);
size_t sum = 0;
for (size_t z = 0; z < table.second; z++) {
sum += table.first[z].probability;
}
if (sum == 0) {
throw runtime_error("no unwrap results available for event");
}
size_t det = random_object<size_t>() % sum;
for (size_t z = 0; z < table.second; z++) {
const auto& entry = table.first[z];
if (det > entry.probability) {
det -= entry.probability;
} else {
item.data.data2d = 0;
item.data.data1[0] = entry.item[0];
item.data.data1[1] = entry.item[1];
item.data.data1[2] = entry.item[2];
item.data.data1.clear_after(3);
should_delete_item = false;
auto l = c->lobby.lock();
if (l) {
send_create_inventory_item(c, item.data);
}
break;
}
}
} else {
// default item action is to unwrap the item if it's a present
if ((item.data.data1[0] == 2) && (item.data.data2[2] & 0x40)) {
item.data.data2[2] &= 0xBF;
should_delete_item = false;
} else if ((item.data.data1[0] != 2) && (item.data.data1[4] & 0x40)) {
item.data.data1[4] &= 0xBF;
should_delete_item = false;
// Use item combinations table from ItemPMT
bool combo_applied = false;
for (size_t z = 0; z < player->inventory.num_items; z++) {
auto& inv_item = player->inventory.items[z];
if (!(inv_item.flags & 0x00000008)) {
continue;
}
try {
const auto& combo = s->item_parameter_table->get_item_combination(
item.data, inv_item.data);
if (combo.char_class != 0xFF && combo.char_class != player->disp.visual.char_class) {
throw runtime_error("item combination requires specific char_class");
}
if (combo.mag_level != 0xFF) {
if (inv_item.data.data1[0] != 2) {
throw runtime_error("item combination applies with mag level requirement, but equipped item is not a mag");
}
if (inv_item.data.compute_mag_level() < combo.mag_level) {
throw runtime_error("item combination applies with mag level requirement, but equipped mag level is too low");
}
}
if (combo.grind != 0xFF) {
if (inv_item.data.data1[0] != 0) {
throw runtime_error("item combination applies with grind requirement, but equipped item is not a weapon");
}
if (inv_item.data.data1[3] < combo.grind) {
throw runtime_error("item combination applies with grind requirement, but equipped weapon grind is too low");
}
}
if (combo.level != 0xFF && player->disp.stats.level + 1 < combo.level) {
throw runtime_error("item combination applies with level requirement, but player level is too low");
}
// If we get here, then the combo applies
if (combo_applied) {
throw runtime_error("multiple combinations apply");
}
combo_applied = true;
inv_item.data.data1[0] = combo.result_item[0];
inv_item.data.data1[1] = combo.result_item[1];
inv_item.data.data1[2] = combo.result_item[2];
inv_item.data.data1[3] = 0; // Grind
inv_item.data.data1[4] = 0; // Flags + special
} catch (const out_of_range&) {
}
}
if (!combo_applied) {
throw runtime_error("no combinations apply");
}
}
if (should_delete_item) {
// Allow overdrafting meseta if the client is not BB, since the server isn't
// informed when meseta is added or removed from the bank.
c->game_data.player()->remove_item(item.data.id, 1, c->version() != GameVersion::BB);
player->remove_item(item.data.id, 1, c->version() != GameVersion::BB);
}
}
////////////////////////////////////////////////////////////////////////////////
void player_feed_mag(std::shared_ptr<Client> c, size_t mag_item_index, size_t fed_item_index) {
static const unordered_map<uint32_t, size_t> result_index_for_fed_item({
{0x030000, 0}, // Monomate
{0x030001, 1}, // Dimate
{0x030002, 2}, // Trimate
{0x030100, 3}, // Monofluid
{0x030101, 4}, // Difluid
{0x030102, 5}, // Trifluid
{0x030600, 6}, // Antidote
{0x030601, 7}, // Antiparalysis
{0x030300, 8}, // Sol Atomizer
{0x030400, 9}, // Moon Atomizer
{0x030500, 10}, // Star Atomizer
});
CommonItemData::CommonItemData(
vector<uint32_t>&& enemy_item_categories,
vector<uint32_t>&& box_item_categories,
vector<vector<uint8_t>>&& unit_types) :
enemy_item_categories(move(enemy_item_categories)),
box_item_categories(move(box_item_categories)),
unit_types(move(unit_types)) {
auto s = c->require_server_state();
auto player = c->game_data.player();
auto& fed_item = player->inventory.items[fed_item_index];
auto& mag_item = player->inventory.items[mag_item_index];
// sanity check the values
if (this->enemy_item_categories.size() != 8) {
throw invalid_argument("enemy item categories is incorrect length");
}
if (this->box_item_categories.size() != 8) {
throw invalid_argument("box item categories is incorrect length");
}
if (this->unit_types.size() != 4) {
throw invalid_argument("unit types is incorrect length");
}
size_t result_index = result_index_for_fed_item.at(fed_item.data.primary_identifier());
const auto& mag_def = s->item_parameter_table->get_mag(mag_item.data.data1[1]);
const auto& feed_result = s->item_parameter_table->get_mag_feed_result(mag_def.feed_table, result_index);
{
uint64_t sum = 0;
for (uint32_t v : this->enemy_item_categories) {
sum += v;
}
if (sum > 0xFFFFFFFF) {
throw invalid_argument("enemy item category sum is too large");
}
}
{
uint64_t sum = 0;
for (uint32_t v : this->box_item_categories) {
sum += v;
}
if (sum > 0xFFFFFFFF) {
throw invalid_argument("box item category sum is too large");
}
}
}
CommonItemCreator::CommonItemCreator(
std::shared_ptr<const CommonItemData> data,
std::shared_ptr<std::mt19937> random)
: data(data), random(random) { }
int32_t CommonItemCreator::decide_item_type(bool is_box) const {
uint32_t det = (*this->random)();
const auto& v = is_box ? this->data->box_item_categories : this->data->enemy_item_categories;
for (size_t x = 0; x < v.size(); x++) {
uint32_t probability = v.at(x);
if (probability > det) {
return x;
}
det -= probability;
}
return -1;
}
ItemData CommonItemCreator::create_drop_item(bool is_box, uint8_t episode,
uint8_t difficulty, uint8_t area, uint8_t) const {
// TODO: use the section ID (last argument) to vary drop frequencies appropriately
// change the area if it's invalid (data for the bosses are actually in other areas)
if (area > 10) {
if (episode == 1) {
if (area == 11) {
area = 3; // dragon
} else if (area == 12) {
area = 6; // de rol le
} else if (area == 13) {
area = 8; // vol opt
} else if (area == 14) {
area = 10; // dark falz
} else {
area = 1; // unknown area -> forest 1
auto update_stat = +[](ItemData& data, size_t which, int8_t delta) -> void {
uint16_t existing_stat = data.data1w[which] % 100;
if ((delta > 0) || ((delta < 0) && (-delta < existing_stat))) {
uint16_t level = data.compute_mag_level();
if (level > 200) {
throw runtime_error("mag level is too high");
}
} else if (episode == 2) {
if (area == 12) {
area = 9; // gal gryphon
} else if (area == 13) {
area = 10; // olga flow
} else if (area == 14) {
area = 3; // barba ray
} else if (area == 15) {
area = 6; // gol dragon
} else {
area = 10; // tower
if ((level == 200) && ((99 - existing_stat) < delta)) {
delta = 99 - existing_stat;
}
} else if (episode == 3) {
area = 1;
data.data1w[which] += delta;
}
}
};
ItemData item;
update_stat(mag_item.data, 2, feed_result.def);
update_stat(mag_item.data, 3, feed_result.pow);
update_stat(mag_item.data, 4, feed_result.dex);
update_stat(mag_item.data, 5, feed_result.mind);
mag_item.data.data2[0] = clamp<ssize_t>(static_cast<ssize_t>(mag_item.data.data2[0]) + feed_result.synchro, 0, 120);
mag_item.data.data2[1] = clamp<ssize_t>(static_cast<ssize_t>(mag_item.data.data2[1]) + feed_result.iq, 0, 200);
// picks a random non-rare item type, then gives it appropriate random stats
// modify some of the constants in this section to change the system's
// parameters
int32_t type = this->decide_item_type(is_box);
switch (type) {
case 0x00: // material
item.data1[0] = 0x03;
item.data1[1] = 0x0B;
item.data1[2] = random_int(this->random, 0, 6);
break;
uint8_t mag_level = mag_item.data.compute_mag_level();
mag_item.data.data1[2] = mag_level;
uint8_t evolution_number = s->mag_evolution_table->get_evolution_number(mag_item.data.data1[1]);
uint8_t mag_number = mag_item.data.data1[1];
case 0x01: // equipment
switch (random_int(this->random, 0, 3)) {
case 0x00: // weapon
item.data1[1] = random_int(this->random, 1, 12); // random normal class
item.data1[2] = difficulty + random_int(this->random, 0, 2); // special type
if ((item.data1[1] > 0x09) && (item.data1[2] > 0x04)) {
item.data1[2] = 0x04; // no special classes above 4
// Note: Sega really did just hardcode all these rules into the client. There
// is no data file describing these evolutions, unfortunately.
if (mag_level < 10) {
// Nothing to do
} else if (mag_level < 35) { // Level 10 evolution
if (evolution_number < 1) {
switch (player->disp.visual.char_class) {
case 0: // HUmar
case 1: // HUnewearl
case 2: // HUcast
case 9: // HUcaseal
mag_item.data.data1[1] = 0x01; // Varuna
break;
case 3: // RAmar
case 11: // RAmarl
case 4: // RAcast
case 5: // RAcaseal
mag_item.data.data1[1] = 0x0D; // Kalki
break;
case 10: // FOmar
case 6: // FOmarl
case 7: // FOnewm
case 8: // FOnewearl
mag_item.data.data1[1] = 0x19; // Vritra
break;
default:
throw runtime_error("invalid character class");
}
}
} else if (mag_level < 50) { // Level 35 evolution
if (evolution_number < 2) {
uint16_t flags = mag_item.data.compute_mag_strength_flags();
if (mag_number == 0x0D) {
if ((flags & 0x110) == 0) {
mag_item.data.data1[1] = 0x02;
} else if (flags & 8) {
mag_item.data.data1[1] = 0x03;
} else if (flags & 0x20) {
mag_item.data.data1[1] = 0x0B;
}
} else if (mag_number == 1) {
if (flags & 0x108) {
mag_item.data.data1[1] = 0x0E;
} else if (flags & 0x10) {
mag_item.data.data1[1] = 0x0F;
} else if (flags & 0x20) {
mag_item.data.data1[1] = 0x04;
}
} else if (mag_number == 0x19) {
if (flags & 0x120) {
mag_item.data.data1[1] = 0x1A;
} else if (flags & 8) {
mag_item.data.data1[1] = 0x1B;
} else if (flags & 0x10) {
mag_item.data.data1[1] = 0x14;
}
}
}
} else if ((mag_level % 5) == 0) { // Level 50 (and beyond) evolutions
if (evolution_number < 4) {
if (mag_level >= 100) {
uint8_t section_id_group = player->disp.visual.section_id % 3;
uint16_t def = mag_item.data.data1w[2] / 100;
uint16_t pow = mag_item.data.data1w[3] / 100;
uint16_t dex = mag_item.data.data1w[4] / 100;
uint16_t mind = mag_item.data.data1w[5] / 100;
bool is_male = char_class_is_male(player->disp.visual.char_class);
size_t table_index = (is_male ? 0 : 1) + section_id_group * 2;
bool is_hunter = char_class_is_hunter(player->disp.visual.char_class);
bool is_ranger = char_class_is_ranger(player->disp.visual.char_class);
bool is_force = char_class_is_force(player->disp.visual.char_class);
if (is_force) {
table_index += 12;
} else if (is_ranger) {
table_index += 6;
} else if (!is_hunter) {
throw logic_error("char class is not any of the top-level classes");
}
// Note: The original code checks the class (hunter/ranger/force) again
// here, and goes into 3 branches that each do these same checks.
// However, the result of all 3 branches is exactly the same!
if (((section_id_group == 0) && (pow + mind == def + dex)) ||
((section_id_group == 1) && (pow + dex == mind + def)) ||
((section_id_group == 2) && (pow + def == mind + dex))) {
// clang-format off
static const uint8_t result_table[] = {
// M0 F0 M1 F1 M2 F2
0x39, 0x3B, 0x3A, 0x3B, 0x3A, 0x3B, // Hunter
0x3D, 0x3C, 0x3D, 0x3C, 0x3D, 0x3E, // Ranger
0x41, 0x3F, 0x41, 0x40, 0x41, 0x40, // Force
};
// clang-format on
mag_item.data.data1[1] = result_table[table_index];
}
}
// If a special evolution did not occur, do a normal level 50 evolution
if (mag_number == mag_item.data.data1[1]) {
uint16_t flags = mag_item.data.compute_mag_strength_flags();
uint16_t def = mag_item.data.data1w[2] / 100;
uint16_t pow = mag_item.data.data1w[3] / 100;
uint16_t dex = mag_item.data.data1w[4] / 100;
uint16_t mind = mag_item.data.data1w[5] / 100;
bool is_hunter = char_class_is_hunter(player->disp.visual.char_class);
bool is_ranger = char_class_is_ranger(player->disp.visual.char_class);
bool is_force = char_class_is_force(player->disp.visual.char_class);
if (is_hunter + is_ranger + is_force != 1) {
throw logic_error("char class is not exactly one of the top-level classes");
}
if (is_hunter) {
if (flags & 0x108) {
mag_item.data.data1[1] = (player->disp.visual.section_id & 1)
? ((dex < mind) ? 0x08 : 0x06)
: ((dex < mind) ? 0x0C : 0x05);
} else if (flags & 0x010) {
mag_item.data.data1[1] = (player->disp.visual.section_id & 1)
? ((mind < pow) ? 0x12 : 0x10)
: ((mind < pow) ? 0x17 : 0x13);
} else if (flags & 0x020) {
mag_item.data.data1[1] = (player->disp.visual.section_id & 1)
? ((pow < dex) ? 0x16 : 0x24)
: ((pow < dex) ? 0x07 : 0x1E);
}
item.data1[4] = 0x80; // untekked
if (item.data1[2] < 0x04) {
item.data1[4] |= random_int(this->random, 0, 40); // give a special
} else if (is_ranger) {
if (flags & 0x110) {
mag_item.data.data1[1] = (player->disp.visual.section_id & 1)
? ((mind < pow) ? 0x0A : 0x05)
: ((mind < pow) ? 0x0C : 0x06);
} else if (flags & 0x008) {
mag_item.data.data1[1] = (player->disp.visual.section_id & 1)
? ((dex < mind) ? 0x0A : 0x26)
: ((dex < mind) ? 0x0C : 0x06);
} else if (flags & 0x020) {
mag_item.data.data1[1] = (player->disp.visual.section_id & 1)
? ((pow < dex) ? 0x18 : 0x1E)
: ((pow < dex) ? 0x08 : 0x05);
}
for (size_t x = 0, y = 0; (x < 5) && (y < 3); x++) { // percentages
if (random_int(this->random, 0, 10) == 1) { // 1/11 chance of getting each type of percentage
item.data1[6 + (y * 2)] = x + 1;
item.data1[7 + (y * 2)] = random_int(this->random, 0, 10) * 5;
y++;
} else if (is_force) {
if (flags & 0x120) {
if (def < 45) {
mag_item.data.data1[1] = (player->disp.visual.section_id & 1)
? ((pow < dex) ? 0x17 : 0x09)
: ((pow < dex) ? 0x1E : 0x1C);
} else {
mag_item.data.data1[1] = 0x24;
}
} else if (flags & 0x008) {
if (def < 45) {
mag_item.data.data1[1] = (player->disp.visual.section_id & 1)
? ((dex < mind) ? 0x1C : 0x20)
: ((dex < mind) ? 0x1F : 0x25);
} else {
mag_item.data.data1[1] = 0x23;
}
} else if (flags & 0x010) {
if (def < 45) {
mag_item.data.data1[1] = (player->disp.visual.section_id & 1)
? ((mind < pow) ? 0x12 : 0x0C)
: ((mind < pow) ? 0x15 : 0x11);
} else {
mag_item.data.data1[1] = 0x24;
}
}
break;
case 0x01: // armor
item.data1[0] = 0x01;
item.data1[1] = 0x01;
item.data1[2] = (6 * difficulty) + random_int(this->random, 0, ((area / 2) + 2) - 1); // standard type based on difficulty and area
if (item.data1[2] > 0x17) {
item.data1[2] = 0x17; // no standard types above 0x17
}
if (random_int(this->random, 0, 10) == 0) { // +/-
item.data1[4] = random_int(this->random, 0, 5);
item.data1[6] = random_int(this->random, 0, 2);
}
item.data1[5] = random_int(this->random, 0, 4); // slots
break;
case 0x02: // shield
item.data1[0] = 0x01;
item.data1[1] = 0x02;
item.data1[2] = (5 * difficulty) + random_int(this->random, 0, ((area / 2) + 2) - 1); // standard type based on difficulty and area
if (item.data1[2] > 0x14) {
item.data1[2] = 0x14; // no standard types above 0x14
}
if (random_int(this->random, 0, 10) == 0) { // +/-
item.data1[4] = random_int(this->random, 0, 5);
item.data1[6] = random_int(this->random, 0, 5);
}
break;
case 0x03: { // unit
const auto& type_table = this->data->unit_types.at(difficulty);
uint8_t type = type_table[random_int(this->random, 0, type_table.size() - 1)];
if (type == 0xFF) {
throw out_of_range("no item dropped"); // 0xFF -> no item drops
}
item.data1[0] = 0x01;
item.data1[1] = 0x03;
item.data1[2] = type;
break;
}
}
break;
case 0x02: // technique
item.data1[0] = 0x03;
item.data1[1] = 0x02;
item.data1[4] = random_int(this->random, 0, 18); // tech type
if ((item.data1[4] != 14) && (item.data1[4] != 17)) { // if not ryuker or reverser, give it a level
if (item.data1[4] == 16) { // if not anti, give it a level between 1 and 30
if (area > 3) {
item.data1[2] = difficulty + random_int(this->random, 0, ((area - 1) / 2) - 1);
} else {
item.data1[2] = difficulty;
}
if (item.data1[2] > 6) {
item.data1[2] = 6;
}
} else {
item.data1[2] = (5 * difficulty) + random_int(this->random, 0, ((area * 3) / 2) - 1); // else between 1 and 7
}
}
break;
case 0x03: // scape doll
item.data1[0] = 0x03;
item.data1[1] = 0x09;
item.data1[2] = 0x00;
break;
case 0x04: // grinder
item.data1[0] = 0x03;
item.data1[1] = 0x0A;
item.data1[2] = random_int(this->random, 0, 2); // mono, di, tri
break;
case 0x05: // consumable
item.data1[0] = 0x03;
item.data1[5] = 0x01;
switch (random_int(this->random, 0, 2)) {
case 0: // antidote / antiparalysis
item.data1[1] = 6;
item.data1[2] = random_int(this->random, 0, 1);
break;
case 1: // telepipe / trap vision
item.data1[1] = 7 + random_int(this->random, 0, 1);
break;
case 2: // sol / moon / star atomizer
item.data1[1] = 3 + random_int(this->random, 0, 2);
break;
}
break;
case 0x06: // consumable
item.data1[0] = 0x03;
item.data1[5] = 0x01;
item.data1[1] = random_int(this->random, 0, 1); // mate or fluid
if (difficulty == 0) {
item.data1[2] = random_int(this->random, 0, 1); // only mono and di on normal
} else if (difficulty == 3) {
item.data1[2] = random_int(this->random, 1, 2); // only di and tri on ultimate
} else {
item.data1[2] = random_int(this->random, 0, 2); // else, any of the three
}
break;
case 0x07: // meseta
item.data1[0] = 0x04;
item.data2d = (90 * difficulty) + (random_int(this->random, 1, 20) * (area * 2)); // meseta amount
break;
default:
throw out_of_range("no item created");
}
return item;
}
ItemData CommonItemCreator::create_shop_item(uint8_t difficulty,
uint8_t item_type) const {
static const uint8_t max_percentages[4] = {20, 35, 45, 50};
static const uint8_t max_quantity[4] = { 1, 1, 2, 2};
static const uint8_t max_tech_level[4] = { 8, 15, 23, 30};
static const uint8_t max_anti_level[4] = { 2, 4, 6, 7};
ItemData item;
item.data1[0] = item_type;
while (item.data1[0] == 2) {
item.data1[0] = rand() % 3;
}
switch (item.data1[0]) {
case 0: { // weapon
item.data1[1] = (rand() % 12) + 1;
if (item.data1[1] > 9) {
item.data1[2] = difficulty;
} else {
item.data1[2] = (rand() & 1) + difficulty;
}
item.data1[3] = rand() % 11;
item.data1[4] = rand() % 11;
size_t num_percentages = 0;
for (size_t x = 0; (x < 5) && (num_percentages < 3); x++) {
if ((rand() % 4) == 1) {
item.data1[(num_percentages * 2) + 6] = x;
item.data1[(num_percentages * 2) + 7] = rand() % (max_percentages[difficulty] + 1);
num_percentages++;
}
}
break;
}
case 1: // armor
item.data1[1] = 0;
while (item.data1[1] == 0) {
item.data1[1] = rand() & 3;
}
switch (item.data1[1]) {
case 1:
item.data1[2] = (rand() % 6) + (difficulty * 6);
item.data1[5] = rand() % 5;
break;
case 2:
item.data2[2] = (rand() % 6) + (difficulty * 5);
*reinterpret_cast<short*>(&item.data1[6]) = (rand() % 9) - 4;
*reinterpret_cast<short*>(&item.data1[9]) = (rand() % 9) - 4;
break;
case 3:
item.data2[2] = rand() % 0x3B;
*reinterpret_cast<short*>(&item.data1[7]) = (rand() % 5) - 4;
break;
}
break;
case 3: // tool
item.data1[1] = rand() % 12;
switch (item.data1[1]) {
case 0:
case 1:
if (difficulty == 0) {
item.data1[2] = 0;
} else if (difficulty == 1) {
item.data1[2] = rand() % 2;
} else if (difficulty == 2) {
item.data1[2] = (rand() % 2) + 1;
} else if (difficulty == 3) {
item.data1[2] = 2;
}
break;
case 6:
item.data1[2] = rand() % 2;
break;
case 10:
item.data1[2] = rand() % 3;
break;
case 11:
item.data1[2] = rand() % 7;
break;
}
switch (item.data1[1]) {
case 2:
item.data1[4] = rand() % 19;
switch (item.data1[4]) {
case 14:
case 17:
item.data1[2] = 0; // reverser & ryuker always level 1
break;
case 16:
item.data1[2] = rand() % max_anti_level[difficulty];
break;
default:
item.data1[2] = rand() % max_tech_level[difficulty];
}
break;
case 0:
case 1:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 16:
item.data1[5] = rand() % (max_quantity[difficulty] + 1);
break;
}
}
return item;
// If the mag has evolved, add its new photon blast
if (mag_number != mag_item.data.data1[1]) {
const auto& new_mag_def = s->item_parameter_table->get_mag(mag_item.data.data1[1]);
mag_item.data.add_mag_photon_blast(new_mag_def.photon_blast);
}
}
+3 -27
View File
@@ -6,32 +6,8 @@
#include <random>
#include "Client.hh"
#include "ServerState.hh"
#include "StaticGameData.hh"
void player_use_item(std::shared_ptr<Client> c, size_t item_index);
struct CommonItemData {
std::vector<uint32_t> enemy_item_categories;
std::vector<uint32_t> box_item_categories;
std::vector<std::vector<uint8_t>> unit_types;
CommonItemData(
std::vector<uint32_t>&& enemy_item_categories,
std::vector<uint32_t>&& box_item_categories,
std::vector<std::vector<uint8_t>>&& unit_types);
};
struct CommonItemCreator {
std::shared_ptr<const CommonItemData> data;
std::shared_ptr<std::mt19937> random;
CommonItemCreator(
std::shared_ptr<const CommonItemData> data,
std::shared_ptr<std::mt19937> random);
int32_t decide_item_type(bool is_box) const;
ItemData create_drop_item(bool is_box, uint8_t episode, uint8_t difficulty,
uint8_t area, uint8_t section_id) const;
ItemData create_shop_item(uint8_t difficulty, uint8_t shop_type) const;
};
void player_feed_mag(std::shared_ptr<Client> c, size_t mag_item_index, size_t fed_item_index);
+24 -4
View File
@@ -8,7 +8,27 @@
using namespace std;
void PlayerStats::reset_to_base(uint8_t char_class, shared_ptr<const LevelTable> level_table) {
this->level = 0;
this->char_stats = level_table->base_stats_for_class(char_class);
}
void PlayerStats::advance_to_level(uint8_t char_class, uint32_t level, shared_ptr<const LevelTable> level_table) {
for (; this->level < level; this->level++) {
const auto& level_stats = level_table->stats_delta_for_level(char_class, this->level + 1);
// The original code clamps the resulting stat values to [0, max_stat]; we
// don't have max_stat handy so we just allow them to be unbounded
this->char_stats.atp += level_stats.atp;
this->char_stats.mst += level_stats.mst;
this->char_stats.evp += level_stats.evp;
this->char_stats.hp += level_stats.hp;
this->char_stats.dfp += level_stats.dfp;
this->char_stats.ata += level_stats.ata;
// Note: It is not a bug that lck is ignored here; the original code
// ignores it too.
this->experience = level_stats.experience;
}
}
LevelTable::LevelTable(shared_ptr<const string> data, bool compressed) {
if (compressed) {
@@ -23,15 +43,15 @@ LevelTable::LevelTable(shared_ptr<const string> data, bool compressed) {
this->table = reinterpret_cast<const Table*>(this->data->data());
}
const PlayerStats& LevelTable::base_stats_for_class(uint8_t char_class) const {
const CharacterStats& LevelTable::base_stats_for_class(uint8_t char_class) const {
if (char_class >= 12) {
throw out_of_range("invalid character class");
}
return this->table->base_stats[char_class];
}
const LevelTable::LevelStats& LevelTable::stats_for_level(uint8_t char_class,
uint8_t level) const {
const LevelTable::LevelStats& LevelTable::stats_delta_for_level(
uint8_t char_class, uint8_t level) const {
if (char_class >= 12) {
throw invalid_argument("invalid character class");
}
@@ -41,7 +61,7 @@ const LevelTable::LevelStats& LevelTable::stats_for_level(uint8_t char_class,
return this->table->levels[char_class][level];
}
void LevelTable::LevelStats::apply(PlayerStats& ps) const {
void LevelTable::LevelStats::apply(CharacterStats& ps) const {
ps.ata += this->ata;
ps.atp += this->atp;
ps.dfp += this->dfp;
+57 -13
View File
@@ -3,21 +3,33 @@
#include <stdint.h>
#include <memory>
#include <string>
#include <phosg/Encoding.hh>
#include <string>
class LevelTable;
struct CharacterStats {
le_uint16_t atp = 0;
le_uint16_t mst = 0;
le_uint16_t evp = 0;
le_uint16_t hp = 0;
le_uint16_t dfp = 0;
le_uint16_t ata = 0;
le_uint16_t lck = 0;
} __attribute__((packed));
struct PlayerStats {
le_uint16_t atp;
le_uint16_t mst;
le_uint16_t evp;
le_uint16_t hp;
le_uint16_t dfp;
le_uint16_t ata;
le_uint16_t lck;
/* 00 */ CharacterStats char_stats;
/* 0E */ le_uint16_t unknown_a1 = 0;
/* 10 */ le_float unknown_a2 = 0.0;
/* 14 */ le_float unknown_a3 = 0.0;
/* 18 */ le_uint32_t level = 0;
/* 1C */ le_uint32_t experience = 0;
/* 20 */ le_uint32_t meseta = 0;
/* 24 */
PlayerStats() noexcept;
void reset_to_base(uint8_t char_class, std::shared_ptr<const LevelTable> level_table);
void advance_to_level(uint8_t char_class, uint32_t level, std::shared_ptr<const LevelTable> level_table);
} __attribute__((packed));
class LevelTable { // from PlyLevelTbl.prs
@@ -33,21 +45,53 @@ public:
uint8_t tp;
le_uint32_t experience;
void apply(PlayerStats& ps) const;
void apply(CharacterStats& ps) const;
} __attribute__((packed));
struct Table {
PlayerStats base_stats[12];
CharacterStats base_stats[12];
le_uint32_t unknown[12];
LevelStats levels[12][200];
} __attribute__((packed));
LevelTable(std::shared_ptr<const std::string> data, bool compressed);
const PlayerStats& base_stats_for_class(uint8_t char_class) const;
const LevelStats& stats_for_level(uint8_t char_class, uint8_t level) const;
const CharacterStats& base_stats_for_class(uint8_t char_class) const;
const LevelStats& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
private:
// TODO: Currently we only support the BB version of this file. It'd be nice
// to support non-BB versions, but their formats are very different:
//
// BB:
// root:
// u32 offset:
// u32[12] unknown
// u32 offset:
// u32[12] offsets:
// LevelStats[200] level_stats
// u32 offset:
// CharacterStats[12] base_stats
// GC:
// root:
// u32 offset:
// u32[12] offsets:
// LevelStats[200] level_stats
// PC:
// root:
// u32 offset:
// u32 offset[9]:
// LevelStats[200] level_stats
// u32 offset:
// (0x18 bytes)
// u32 offset:
// PlayerStats[9] max_stats
// u32 offset:
// PlayerStats[9] level100_stats
// u32 offset:
// u32 offset[9]:
// CharacterStats level1_stats
// (11 more pointers)
std::shared_ptr<const std::string> data;
const Table* table;
};
+150 -160
View File
@@ -5,106 +5,171 @@
#include <phosg/Filesystem.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "License.hh"
#include "Loggers.hh"
using namespace std;
License::License(const JSON& json)
: serial_number(0),
flags(0),
ban_end_time(0),
ep3_current_meseta(0),
ep3_total_meseta_earned(0) {
this->serial_number = json.get_int("SerialNumber");
this->access_key = json.get_string("AccessKey", "");
this->gc_password = json.get_string("GCPassword", "");
this->bb_username = json.get_string("BBUsername", "");
this->bb_password = json.get_string("BBPassword", "");
this->flags = json.get_int("Flags", 0);
this->ban_end_time = json.get_int("BanEndTime", 0);
this->ep3_current_meseta = json.get_int("Ep3CurrentMeseta", 0);
this->ep3_total_meseta_earned = json.get_int("Ep3TotalMesetaEarned", 0);
}
JSON License::json() const {
return JSON::dict({
{"SerialNumber", this->serial_number},
{"AccessKey", this->access_key},
{"GCPassword", this->gc_password},
{"BBUsername", this->bb_username},
{"BBPassword", this->bb_password},
{"Flags", this->flags},
{"BanEndTime", this->ban_end_time},
{"Ep3CurrentMeseta", this->ep3_current_meseta},
{"Ep3TotalMesetaEarned", this->ep3_total_meseta_earned},
});
}
License::License() : serial_number(0), privileges(0), ban_end_time(0) { }
void License::save() const {
auto json = this->json();
string json_data = json.serialize(JSON::SerializeOption::FORMAT | JSON::SerializeOption::HEX_INTEGERS);
string filename = string_printf("system/licenses/%010" PRIu32 ".json", this->serial_number);
save_file(filename, json_data);
}
void License::delete_file() const {
string filename = string_printf("system/licenses/%010" PRIu32 ".json", this->serial_number);
remove(filename.c_str());
}
string License::str() const {
string ret = string_printf("License(serial_number=%" PRIu32, this->serial_number);
if (!this->username.empty()) {
ret += ", username=";
ret += this->username;
}
if (!this->bb_password.empty()) {
ret += ", bb-password=";
ret += this->bb_password;
}
vector<string> tokens;
tokens.emplace_back(string_printf("serial_number=%010" PRIu32 "/%08" PRIX32, this->serial_number, this->serial_number));
if (!this->access_key.empty()) {
ret += ", access-key=";
ret += this->access_key;
tokens.emplace_back("access_key=" + this->access_key);
}
if (!this->gc_password.empty()) {
ret += ", gc-password=";
ret += this->gc_password;
tokens.emplace_back("gc_password=" + this->gc_password);
}
ret += string_printf(", privileges=%" PRIu32, this->privileges);
if (!this->bb_username.empty()) {
tokens.emplace_back("bb_username=" + this->bb_username);
}
if (!this->bb_password.empty()) {
tokens.emplace_back("bb_password=" + this->bb_password);
}
tokens.emplace_back(string_printf("flags=%08" PRIX32, this->flags));
if (this->ban_end_time) {
ret += string_printf(", banned-until=%" PRIu64, this->ban_end_time);
tokens.emplace_back(string_printf("ban_end_time=%016" PRIX64, this->ban_end_time));
}
return ret + ")";
if (this->ep3_current_meseta) {
tokens.emplace_back(string_printf("ep3_current_meseta=%" PRIu32, this->ep3_current_meseta));
}
if (this->ep3_total_meseta_earned) {
tokens.emplace_back(string_printf("ep3_total_meseta_earned=%" PRIu32, this->ep3_total_meseta_earned));
}
return "[License: " + join(tokens, ", ") + "]";
}
struct BinaryLicense {
ptext<char, 0x14> username; // BB username (max. 16 chars; should technically be Unicode)
ptext<char, 0x14> bb_password; // BB password (max. 16 chars)
uint32_t serial_number; // PC/GC serial number. MUST BE PRESENT FOR BB LICENSES TOO; this is also the player's guild card number.
ptext<char, 0x10> access_key; // PC/GC access key. (to log in using PC on a GC license, just enter the first 8 characters of the GC access key)
ptext<char, 0x0C> gc_password; // GC password
uint32_t privileges; // privilege level
uint64_t ban_end_time; // end time of ban (zero = not banned)
} __attribute__((packed));
LicenseIndex::LicenseIndex() {
if (!isdir("system/licenses")) {
mkdir("system/licenses", 0755);
}
LicenseManager::LicenseManager() : filename(""), autosave(false) { }
LicenseManager::LicenseManager(const string& filename)
: filename(filename), autosave(true) {
try {
auto licenses = load_vector_file<License>(this->filename);
for (const auto& read_license : licenses) {
shared_ptr<License> license(new License(read_license));
// Before the temporary flag existed, licenses with root privileges would
// have the temporary flag set. To migrate these, explicitly unset the
// flag for all licenses loaded from the license file.
license->privileges &= ~Privilege::TEMPORARY;
uint32_t serial_number = license->serial_number;
this->bb_username_to_license.emplace(license->username, license);
this->serial_number_to_license.emplace(serial_number, license);
// Convert binary licenses to JSON licenses and save them
if (isfile("system/licenses.nsi")) {
auto bin_licenses = load_vector_file<BinaryLicense>("system/licenses.nsi");
for (const auto& bin_license : bin_licenses) {
// Only add licenses from the binary file if there isn't a JSON version of
// the same license
try {
this->get(bin_license.serial_number);
} catch (const missing_license&) {
License license;
license.serial_number = bin_license.serial_number;
license.access_key = bin_license.access_key;
license.gc_password = bin_license.gc_password;
license.bb_username = bin_license.username;
license.bb_password = bin_license.bb_password;
license.flags = bin_license.privileges;
license.ban_end_time = bin_license.ban_end_time;
license.ep3_current_meseta = 0;
license.ep3_total_meseta_earned = 0;
license.save();
}
}
::remove("system/licenses.nsi");
}
} catch (const cannot_open_file&) {
license_log.warning("File %s does not exist; no licenses are registered",
this->filename.c_str());
for (const auto& item : list_directory("system/licenses")) {
if (ends_with(item, ".json")) {
JSON json = JSON::parse(load_file("system/licenses/" + item));
shared_ptr<License> license(new License(json));
this->add(license);
}
}
}
void LicenseManager::save() const {
if (this->filename.empty()) {
throw logic_error("license manager has no filename; cannot save");
size_t LicenseIndex::count() const {
return this->serial_number_to_license.size();
}
shared_ptr<License> LicenseIndex::get(uint32_t serial_number) const {
try {
return this->serial_number_to_license.at(serial_number);
} catch (const out_of_range&) {
throw missing_license();
}
auto f = fopen_unique(this->filename, "wb");
}
vector<shared_ptr<License>> LicenseIndex::all() const {
vector<shared_ptr<License>> ret;
ret.reserve(this->serial_number_to_license.size());
for (const auto& it : this->serial_number_to_license) {
if (it.second->privileges & Privilege::TEMPORARY) {
continue;
}
fwritex(f.get(), it.second.get(), sizeof(License));
ret.emplace_back(it.second);
}
return ret;
}
void LicenseIndex::add(shared_ptr<License> l) {
this->serial_number_to_license[l->serial_number] = l;
if (!l->bb_username.empty()) {
this->bb_username_to_license[l->bb_username] = l;
}
}
void LicenseManager::set_autosave(bool autosave) {
this->autosave = autosave;
}
shared_ptr<const License> LicenseManager::verify_pc(uint32_t serial_number,
const string& access_key) const {
try {
auto& license = this->serial_number_to_license.at(serial_number);
if (!license->access_key.eq_n(access_key, 8)) {
throw incorrect_access_key();
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
}
return license;
} catch (const out_of_range&) {
throw missing_license();
void LicenseIndex::remove(uint32_t serial_number) {
auto l = this->serial_number_to_license.at(serial_number);
this->serial_number_to_license.erase(l->serial_number);
if (!l->bb_username.empty()) {
this->bb_username_to_license.erase(l->bb_username);
}
}
shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
const string& access_key) const {
shared_ptr<License> LicenseIndex::verify_v1_v2(uint32_t serial_number, const string& access_key) const {
try {
auto& license = this->serial_number_to_license.at(serial_number);
if (!license->access_key.eq_n(access_key, 12)) {
if (license->access_key.compare(0, 8, access_key) != 0) {
throw incorrect_access_key();
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
@@ -116,11 +181,25 @@ shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
}
}
shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
const string& access_key, const string& password) const {
shared_ptr<License> LicenseIndex::verify_gc(uint32_t serial_number, const string& access_key) const {
try {
auto& license = this->serial_number_to_license.at(serial_number);
if (!license->access_key.eq_n(access_key, 12)) {
if (license->access_key != access_key) {
throw incorrect_access_key();
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
}
return license;
} catch (const out_of_range&) {
throw missing_license();
}
}
shared_ptr<License> LicenseIndex::verify_gc(uint32_t serial_number, const string& access_key, const string& password) const {
try {
auto& license = this->serial_number_to_license.at(serial_number);
if (license->access_key != access_key) {
throw incorrect_access_key();
}
if (license->gc_password != password) {
@@ -135,14 +214,12 @@ shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
}
}
shared_ptr<const License> LicenseManager::verify_bb(const string& username,
const string& password) const {
shared_ptr<License> LicenseIndex::verify_bb(const string& username, const string& password) const {
try {
auto& license = this->bb_username_to_license.at(username);
if (license->bb_password != password) {
throw incorrect_password();
}
if (license->ban_end_time && (license->ban_end_time >= now())) {
throw invalid_argument("user is banned");
}
@@ -151,90 +228,3 @@ shared_ptr<const License> LicenseManager::verify_bb(const string& username,
throw missing_license();
}
}
size_t LicenseManager::count() const {
return this->serial_number_to_license.size();
}
void LicenseManager::ban_until(uint32_t serial_number, uint64_t end_time) {
this->serial_number_to_license.at(serial_number)->ban_end_time = end_time;
if (this->autosave) {
this->save();
}
}
shared_ptr<const License> LicenseManager::get(uint32_t serial_number) const {
try {
return this->serial_number_to_license.at(serial_number);
} catch (const out_of_range&) {
throw missing_license();
}
}
void LicenseManager::add(shared_ptr<License> l) {
this->serial_number_to_license[l->serial_number] = l;
if (!l->username.empty()) {
this->bb_username_to_license[l->username] = l;
}
if (this->autosave) {
this->save();
}
}
void LicenseManager::remove(uint32_t serial_number) {
auto l = this->serial_number_to_license.at(serial_number);
this->serial_number_to_license.erase(l->serial_number);
if (!l->username.empty()) {
this->bb_username_to_license.erase(l->username);
}
if (this->autosave) {
this->save();
}
}
vector<License> LicenseManager::snapshot() const {
vector<License> ret;
for (auto it : this->serial_number_to_license) {
ret.emplace_back(*it.second);
}
return ret;
}
shared_ptr<License> LicenseManager::create_license_pc(
uint32_t serial_number, const string& access_key, bool temporary) {
shared_ptr<License> l(new License());
l->serial_number = serial_number;
l->access_key = access_key;
if (temporary) {
l->privileges |= Privilege::TEMPORARY;
}
return l;
}
shared_ptr<License> LicenseManager::create_license_gc(
uint32_t serial_number, const string& access_key, const string& password,
bool temporary) {
shared_ptr<License> l(new License());
l->serial_number = serial_number;
l->access_key = access_key;
l->gc_password = password;
if (temporary) {
l->privileges |= Privilege::TEMPORARY;
}
return l;
}
shared_ptr<License> LicenseManager::create_license_bb(
uint32_t serial_number, const string& username, const string& password,
bool temporary) {
shared_ptr<License> l(new License());
l->serial_number = serial_number;
l->username = username;
l->bb_password = password;
if (temporary) {
l->privileges |= Privilege::TEMPORARY;
}
return l;
}
+63 -78
View File
@@ -1,105 +1,90 @@
#pragma once
#include <unordered_map>
#include <string>
#include <vector>
#include <memory>
#include <phosg/JSON.hh>
#include <string>
#include <unordered_map>
#include <vector>
#include "Text.hh"
enum Privilege {
KICK_USER = 0x00000001,
BAN_USER = 0x00000002,
SILENCE_USER = 0x00000004,
CHANGE_LOBBY_INFO = 0x00000008,
CHANGE_EVENT = 0x00000010,
ANNOUNCE = 0x00000020,
FREE_JOIN_GAMES = 0x00000040,
UNLOCK_GAMES = 0x00000080,
DEBUG = 0x01000000,
MODERATOR = 0x00000007,
ADMINISTRATOR = 0x0000003F,
ROOT = 0x7FFFFFFF,
TEMPORARY = 0x80000000,
};
enum LicenseVerifyAction {
BB = 0x00,
GC = 0x01,
PC = 0x02,
SERIAL_NUMBER = 0x03,
};
class LicenseIndex;
struct License {
ptext<char, 0x14> username; // BB username (max. 16 chars; should technically be Unicode)
ptext<char, 0x14> bb_password; // BB password (max. 16 chars)
uint32_t serial_number; // PC/GC serial number. MUST BE PRESENT FOR BB LICENSES TOO; this is also the player's guild card number.
ptext<char, 0x10> access_key; // PC/GC access key. (to log in using PC on a GC license, just enter the first 8 characters of the GC access key)
ptext<char, 0x0C> gc_password; // GC password
uint32_t privileges; // privilege level
uint64_t ban_end_time; // end time of ban (zero = not banned)
enum Flag : uint32_t {
// clang-format off
KICK_USER = 0x00000001,
BAN_USER = 0x00000002,
SILENCE_USER = 0x00000004,
CHANGE_LOBBY_INFO = 0x00000008,
CHANGE_EVENT = 0x00000010,
ANNOUNCE = 0x00000020,
FREE_JOIN_GAMES = 0x00000040,
UNLOCK_GAMES = 0x00000080,
DEBUG = 0x01000000,
MODERATOR = 0x00000007,
ADMINISTRATOR = 0x000000FF,
ROOT = 0x010000FF,
License();
std::string str() const;
} __attribute__((packed));
UNUSED_BITS = 0xFEFFFF00,
// clang-format on
};
class incorrect_password : public std::invalid_argument {
public:
incorrect_password() : invalid_argument("incorrect password") { }
};
uint32_t serial_number = 0;
std::string access_key;
std::string gc_password;
std::string bb_username;
std::string bb_password;
class incorrect_access_key : public std::invalid_argument {
public:
incorrect_access_key() : invalid_argument("incorrect access key") { }
};
uint32_t flags = 0;
uint64_t ban_end_time = 0; // 0 = not banned
class missing_license : public std::invalid_argument {
public:
missing_license() : invalid_argument("missing license") { }
};
uint32_t ep3_current_meseta = 0;
uint32_t ep3_total_meseta_earned = 0;
class LicenseManager {
public:
LicenseManager();
explicit LicenseManager(const std::string& filename);
~LicenseManager() = default;
License() = default;
explicit License(const JSON& json);
JSON json() const;
void save() const;
void set_autosave(bool autosave);
void delete_file() const;
std::shared_ptr<const License> verify_pc(uint32_t serial_number,
const std::string& access_key) const;
std::shared_ptr<const License> verify_gc(uint32_t serial_number,
const std::string& access_key) const;
std::shared_ptr<const License> verify_gc(uint32_t serial_number,
const std::string& access_key, const std::string& password) const;
std::shared_ptr<const License> verify_bb(const std::string& username,
const std::string& password) const;
void ban_until(uint32_t serial_number, uint64_t seconds);
std::string str() const;
};
class LicenseIndex {
public:
class incorrect_password : public std::invalid_argument {
public:
incorrect_password() : invalid_argument("incorrect password") {}
};
class incorrect_access_key : public std::invalid_argument {
public:
incorrect_access_key() : invalid_argument("incorrect access key") {}
};
class missing_license : public std::invalid_argument {
public:
missing_license() : invalid_argument("missing license") {}
};
LicenseIndex();
~LicenseIndex() = default;
size_t count() const;
std::shared_ptr<License> get(uint32_t serial_number) const;
std::vector<std::shared_ptr<License>> all() const;
std::shared_ptr<const License> get(uint32_t serial_number) const;
void add(std::shared_ptr<License> l);
void remove(uint32_t serial_number);
std::vector<License> snapshot() const;
static std::shared_ptr<License> create_license_pc(
uint32_t serial_number, const std::string& access_key, bool temporary);
static std::shared_ptr<License> create_license_gc(
uint32_t serial_number, const std::string& access_key,
const std::string& password, bool temporary);
static std::shared_ptr<License> create_license_bb(
uint32_t serial_number, const std::string& username,
const std::string& password, bool temporary);
std::shared_ptr<License> verify_v1_v2(uint32_t serial_number, const std::string& access_key) const;
std::shared_ptr<License> verify_gc(uint32_t serial_number, const std::string& access_key) const;
std::shared_ptr<License> verify_gc(uint32_t serial_number, const std::string& access_key, const std::string& password) const;
std::shared_ptr<License> verify_bb(const std::string& username, const std::string& password) const;
protected:
std::string filename;
bool autosave;
std::unordered_map<std::string, std::shared_ptr<License>> bb_username_to_license;
std::unordered_map<uint32_t, std::shared_ptr<License>> serial_number_to_license;
};
+110 -54
View File
@@ -10,31 +10,87 @@
using namespace std;
Lobby::Lobby(uint32_t id)
: log(string_printf("[Lobby/%" PRIX32 "] ", id), lobby_log.min_level),
lobby_id(id),
min_level(0),
max_level(0xFFFFFFFF),
next_game_item_id(0x00810000),
version(GameVersion::GC),
section_id(0),
episode(1),
difficulty(0),
random_seed(random_object<uint32_t>()),
random(new mt19937(this->random_seed)),
event(0),
block(0),
type(0),
leader_id(0),
max_clients(12),
flags(0) {
Lobby::Lobby(shared_ptr<ServerState> s, uint32_t id)
: server_state(s),
log(string_printf("[Lobby/%" PRIX32 "] ", id), lobby_log.min_level),
lobby_id(id),
min_level(0),
max_level(0xFFFFFFFF),
next_game_item_id(0x00810000),
base_version(GameVersion::GC),
allowed_versions(0xFFFF),
section_id(0),
episode(Episode::NONE),
mode(GameMode::NORMAL),
difficulty(0),
exp_multiplier(1),
random_seed(random_object<uint32_t>()),
event(0),
block(0),
leader_id(0),
max_clients(12),
flags(0) {
for (size_t x = 0; x < 12; x++) {
this->next_item_id[x] = 0x00010000 + 0x00200000 * x;
}
}
shared_ptr<ServerState> Lobby::require_server_state() const {
auto s = this->server_state.lock();
if (!s) {
throw logic_error("server is deleted");
}
return s;
}
void Lobby::create_item_creator() {
auto s = this->require_server_state();
shared_ptr<const RareItemSet> rare_item_set;
if (this->base_version == GameVersion::BB) {
rare_item_set = s->rare_item_sets.at("default-v4");
} else if (this->base_version == GameVersion::GC || this->base_version == GameVersion::XB) {
rare_item_set = s->rare_item_sets.at("default-v3");
} else {
// TODO: Should there be a separate table for V1 eventually?
rare_item_set = s->rare_item_sets.at("default-v2");
}
this->item_creator.reset(new ItemCreator(
s->common_item_set,
rare_item_set,
s->armor_random_set,
s->tool_random_set,
s->weapon_random_sets.at(this->difficulty),
s->tekker_adjustment_set,
s->item_parameter_table,
this->episode,
(this->mode == GameMode::SOLO) ? GameMode::NORMAL : this->mode,
this->difficulty,
this->section_id,
this->random_seed));
}
void Lobby::create_ep3_server() {
auto s = this->require_server_state();
if (!this->ep3_server) {
this->log.info("Creating Episode 3 server state");
} else {
this->log.info("Recreating Episode 3 server state");
}
auto tourn = this->tournament_match ? this->tournament_match->tournament.lock() : nullptr;
bool is_trial = (this->flags & Lobby::Flag::IS_EP3_TRIAL);
Episode3::Server::Options options = {
.card_index = is_trial ? s->ep3_card_index_trial : s->ep3_card_index,
.map_index = s->ep3_map_index,
.behavior_flags = s->ep3_behavior_flags,
.random_crypt = this->random_crypt,
.tournament = tourn,
.trap_card_ids = s->ep3_trap_card_ids,
};
this->ep3_server = make_shared<Episode3::Server>(this->shared_from_this(), std::move(options));
this->ep3_server->init();
}
void Lobby::reassign_leader_on_client_departure(size_t leaving_client_index) {
for (size_t x = 0; x < this->max_clients; x++) {
if (x == leaving_client_index) {
@@ -53,7 +109,7 @@ bool Lobby::any_client_loading() const {
if (!this->clients[x].get()) {
continue;
}
if (this->clients[x]->flags & (Client::Flag::LOADING | Client::Flag::LOADING_QUEST)) {
if (this->clients[x]->flags & (Client::Flag::LOADING | Client::Flag::LOADING_QUEST | Client::Flag::LOADING_RUNNING_QUEST)) {
return true;
}
}
@@ -81,7 +137,7 @@ void Lobby::add_client(shared_ptr<Client> c, ssize_t required_client_id) {
this->clients[required_client_id] = c;
index = required_client_id;
} else if (c->options.prefer_high_lobby_client_id) {
} else if (c->options.debug) {
for (index = max_clients - 1; index >= min_client_id; index--) {
if (!this->clients[index].get()) {
this->clients[index] = c;
@@ -104,7 +160,7 @@ void Lobby::add_client(shared_ptr<Client> c, ssize_t required_client_id) {
}
c->lobby_client_id = index;
c->lobby_id = this->lobby_id;
c->lobby = this->weak_from_this();
// If there's no one else in the lobby, set the leader id as well
size_t leader_index;
@@ -120,34 +176,38 @@ void Lobby::add_client(shared_ptr<Client> c, ssize_t required_client_id) {
// If the lobby is a game and item tracking is enabled, assign the inventory's
// item IDs
if (this->is_game() && (this->flags & Lobby::Flag::ITEM_TRACKING_ENABLED)) {
auto& inv = c->game_data.player()->inventory;
auto p = c->game_data.player();
auto& inv = p->inventory;
size_t count = min<uint8_t>(inv.num_items, 30);
for (size_t x = 0; x < count; x++) {
inv.items[x].data.id = this->generate_item_id(c->lobby_client_id);
}
c->game_data.player()->print_inventory(stderr);
p->print_inventory(stderr);
}
// If the lobby is recording a battle record, add the player join event
if (this->battle_record) {
auto p = c->game_data.player();
PlayerLobbyDataDCGC lobby_data;
lobby_data.player_tag = 0x00010000;
lobby_data.guild_card = c->license->serial_number;
lobby_data.name = encode_sjis(c->game_data.player()->disp.name);
this->battle_record->add_player(lobby_data,
c->game_data.player()->inventory,
c->game_data.player()->disp.to_dcpcv3());
lobby_data.name = encode_sjis(p->disp.name);
this->battle_record->add_player(
lobby_data,
p->inventory,
p->disp.to_dcpcv3(),
c->game_data.ep3_config ? (c->game_data.ep3_config->online_clv_exp / 100) : 0);
}
// Send spectator count notifications if needed
if (this->is_game() && (this->flags & Lobby::Flag::EPISODE_3_ONLY)) {
if (this->is_game() && this->is_ep3()) {
if (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) {
auto watched_l = this->watched_lobby.lock();
if (watched_l) {
send_ep3_update_spectator_count(watched_l);
send_ep3_update_game_metadata(watched_l);
}
} else {
send_ep3_update_spectator_count(this->shared_from_this());
send_ep3_update_game_metadata(this->shared_from_this());
}
}
}
@@ -160,14 +220,16 @@ void Lobby::remove_client(shared_ptr<Client> c) {
c->lobby_client_id,
static_cast<uint8_t>(other_c ? other_c->lobby_client_id : 0xFF)));
}
this->clients[c->lobby_client_id] = nullptr;
// Unassign the client's lobby if it matches the current lobby's id (it may
// not match if the client was already added to another lobby - this can
// happen during the lobby change procedure)
if (c->lobby_id == this->lobby_id) {
c->lobby_id = 0;
// Unassign the client's lobby if it matches the current lobby (it may not
// match if the client was already added to another lobby - this can happen
// during the lobby change procedure)
{
auto c_lobby = c->lobby.lock();
if (c_lobby.get() == this) {
c->lobby.reset();
}
}
this->reassign_leader_on_client_departure(c->lobby_client_id);
@@ -178,14 +240,14 @@ void Lobby::remove_client(shared_ptr<Client> c) {
}
// If the lobby is Episode 3, update the appropriate spectator counts
if (this->is_game() && (this->flags & Lobby::Flag::EPISODE_3_ONLY)) {
if (this->is_game() && this->is_ep3()) {
if (this->flags & Lobby::Flag::IS_SPECTATOR_TEAM) {
auto watched_l = this->watched_lobby.lock();
if (watched_l) {
send_ep3_update_spectator_count(watched_l);
send_ep3_update_game_metadata(watched_l);
}
} else {
send_ep3_update_spectator_count(this->shared_from_this());
send_ep3_update_game_metadata(this->shared_from_this());
}
}
}
@@ -214,10 +276,8 @@ void Lobby::move_client_to_lobby(
dest_lobby->add_client(c, required_client_id);
}
shared_ptr<Client> Lobby::find_client(const u16string* identifier,
uint64_t serial_number) {
shared_ptr<Client> Lobby::find_client(
const u16string* identifier, uint64_t serial_number) {
for (size_t x = 0; x < this->max_clients; x++) {
if (!this->clients[x]) {
continue;
@@ -234,8 +294,6 @@ shared_ptr<Client> Lobby::find_client(const u16string* identifier,
throw out_of_range("client not found");
}
uint8_t Lobby::game_event_for_lobby_event(uint8_t lobby_event) {
if (lobby_event > 7) {
return 0;
@@ -249,22 +307,20 @@ uint8_t Lobby::game_event_for_lobby_event(uint8_t lobby_event) {
return lobby_event;
}
void Lobby::add_item(const PlayerInventoryItem& item, uint8_t area, float x, float z) {
auto& fi = this->item_id_to_floor_item[item.data.id];
fi.inv_item = item;
void Lobby::add_item(const ItemData& data, uint8_t area, float x, float z) {
auto& fi = this->item_id_to_floor_item[data.id];
fi.data = data;
fi.area = area;
fi.x = x;
fi.z = z;
}
PlayerInventoryItem Lobby::remove_item(uint32_t item_id) {
ItemData Lobby::remove_item(uint32_t item_id) {
auto item_it = this->item_id_to_floor_item.find(item_id);
if (item_it == this->item_id_to_floor_item.end()) {
throw out_of_range("item not present");
}
PlayerInventoryItem ret = move(item_it->second.inv_item);
ItemData ret = item_it->second.data;
this->item_id_to_floor_item.erase(item_it);
return ret;
}
+69 -42
View File
@@ -2,49 +2,53 @@
#include <inttypes.h>
#include <random>
#include <array>
#include <vector>
#include <string>
#include <memory>
#include <unordered_map>
#include <phosg/Encoding.hh>
#include <random>
#include <string>
#include <unordered_map>
#include <vector>
#include "Client.hh"
#include "Player.hh"
#include "Map.hh"
#include "RareItemSet.hh"
#include "Text.hh"
#include "Quest.hh"
#include "Items.hh"
#include "CommandFormats.hh"
#include "Episode3/BattleRecord.hh"
#include "Episode3/Server.hh"
#include "ItemCreator.hh"
#include "Map.hh"
#include "Player.hh"
#include "Quest.hh"
#include "StaticGameData.hh"
#include "Text.hh"
struct ServerState;
struct Lobby : public std::enable_shared_from_this<Lobby> {
enum Flag {
GAME = 0x00000001,
EPISODE_3_ONLY = 0x00000002,
NON_V1_ONLY = 0x00000004, // DC NTE and DCv1 not allowed
PERSISTENT = 0x00000008,
GAME = 0x00000001,
PERSISTENT = 0x00000002,
// Flags used only for games
CHEATS_ENABLED = 0x00000100,
QUEST_IN_PROGRESS = 0x00000200,
BATTLE_IN_PROGRESS = 0x00000400,
JOINABLE_QUEST_IN_PROGRESS = 0x00000800,
ITEM_TRACKING_ENABLED = 0x00001000,
IS_SPECTATOR_TEAM = 0x00002000, // EPISODE_3_ONLY must also be set
SPECTATORS_FORBIDDEN = 0x00004000,
BATTLE_MODE = 0x00008000,
CHALLENGE_MODE = 0x00010000,
SOLO_MODE = 0x00020000,
START_BATTLE_PLAYER_IMMEDIATELY = 0x00040000,
CHEATS_ENABLED = 0x00000100,
QUEST_IN_PROGRESS = 0x00000200,
BATTLE_IN_PROGRESS = 0x00000400,
JOINABLE_QUEST_IN_PROGRESS = 0x00000800,
ITEM_TRACKING_ENABLED = 0x00001000,
IS_SPECTATOR_TEAM = 0x00002000, // episode must be EP3 also
SPECTATORS_FORBIDDEN = 0x00004000,
START_BATTLE_PLAYER_IMMEDIATELY = 0x00008000,
DROPS_ENABLED = 0x00010000, // Does not affect BB
IS_EP3_TRIAL = 0x00020000,
USE_SERVER_RARE_TABLE = 0x00040000, // Does not affect BB
// Flags used only for lobbies
PUBLIC = 0x01000000,
DEFAULT = 0x02000000,
PUBLIC = 0x01000000,
DEFAULT = 0x02000000,
V2_AND_LATER = 0x04000000, // Lobby does not appear on v1
IS_OVERFLOW = 0x08000000,
};
std::weak_ptr<ServerState> server_state;
PrefixedLogger log;
uint32_t lobby_id;
@@ -54,28 +58,34 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
// Item info
struct FloorItem {
PlayerInventoryItem inv_item;
ItemData data;
float x;
float z;
uint8_t area;
};
std::vector<PSOEnemy> enemies;
std::shared_ptr<Map> map;
std::array<uint32_t, 12> next_item_id;
uint32_t next_game_item_id;
std::unordered_map<uint32_t, FloorItem> item_id_to_floor_item;
parray<le_uint32_t, 0x20> variations;
// Game config
GameVersion version;
GameVersion base_version;
// Bits in allowed_versions specify who is allowed to join this game. The
// bits are indexed as (1 << version), where version is a value from the
// QuestScriptVersion enum.
uint16_t allowed_versions;
uint8_t section_id;
uint8_t episode; // 1 = Ep1, 2 = Ep2, 3 = Ep4, 0xFF = Ep3
uint8_t difficulty;
Episode episode;
GameMode mode;
uint8_t difficulty; // 0-3
uint16_t exp_multiplier;
std::u16string password;
std::u16string name;
// This seed is also sent to the client for rare enemy generation
uint32_t random_seed;
std::shared_ptr<std::mt19937> random;
std::shared_ptr<const CommonItemCreator> common_item_creator;
std::shared_ptr<PSOLFGEncryption> random_crypt;
std::shared_ptr<ItemCreator> item_creator;
// Ep3 stuff
// There are three kinds of Episode 3 games. All of these types have the flag
@@ -88,31 +98,48 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
// Types 2 and 3 may be distinguished by the presence of the battle_record
// field - in replay games, it will be present; in watcher games it will be
// absent.
std::shared_ptr<Episode3::ServerBase> ep3_server_base; // Only used in primary games
std::shared_ptr<Episode3::Server> ep3_server; // Only used in primary games
std::weak_ptr<Lobby> watched_lobby; // Only used in watcher games
std::unordered_set<shared_ptr<Lobby>> watcher_lobbies; // Only used in primary games
std::unordered_set<std::shared_ptr<Lobby>> watcher_lobbies; // Only used in primary games
std::shared_ptr<Episode3::BattleRecord> battle_record; // Not used in watcher games
std::shared_ptr<Episode3::BattleRecord> prev_battle_record; // Only used in primary games
std::shared_ptr<Episode3::BattleRecordPlayer> battle_player; // Only used in replay games
std::shared_ptr<Episode3::Tournament::Match> tournament_match;
std::shared_ptr<const G_SetEXResultValues_GC_Ep3_6xB4x4B> ep3_ex_result_values;
// Lobby stuff
uint8_t event;
uint8_t block;
uint8_t type; // number to give to PSO for the lobby number
uint8_t leader_id;
uint8_t max_clients;
uint32_t flags;
std::shared_ptr<const Quest> loading_quest;
std::shared_ptr<const Quest> quest;
std::array<std::shared_ptr<Client>, 12> clients;
// Keys in this map are client_id
std::unordered_map<size_t, std::weak_ptr<Client>> clients_to_add;
explicit Lobby(uint32_t id);
Lobby(std::shared_ptr<ServerState> s, uint32_t id);
Lobby(const Lobby&) = delete;
Lobby(Lobby&&) = delete;
Lobby& operator=(const Lobby&) = delete;
Lobby& operator=(Lobby&&) = delete;
std::shared_ptr<ServerState> require_server_state() const;
void create_item_creator();
void create_ep3_server();
inline bool is_game() const {
return this->flags & Flag::GAME;
}
inline bool is_ep3() const {
return this->episode == Episode::EP3;
}
inline bool version_is_allowed(QuestScriptVersion v) const {
return this->allowed_versions & (1 << static_cast<size_t>(v));
}
inline void allow_version(QuestScriptVersion v) {
this->allowed_versions |= (1 << static_cast<size_t>(v));
}
void reassign_leader_on_client_departure(size_t leaving_client_id);
size_t count_clients() const;
@@ -130,8 +157,8 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
const std::u16string* identifier = nullptr,
uint64_t serial_number = 0);
void add_item(const PlayerInventoryItem& item, uint8_t area, float x, float z);
PlayerInventoryItem remove_item(uint32_t item_id);
void add_item(const ItemData& item, uint8_t area, float x, float z);
ItemData remove_item(uint32_t item_id);
size_t find_item(uint32_t item_id);
uint32_t generate_item_id(uint8_t client_id);
+33 -46
View File
@@ -4,58 +4,45 @@
using namespace std;
PrefixedLogger ax_messages_log ("[$ax message] " , LogLevel::USE_DEFAULT);
PrefixedLogger channel_exceptions_log("[Channel] " , LogLevel::USE_DEFAULT);
PrefixedLogger client_log ("" , LogLevel::USE_DEFAULT);
PrefixedLogger command_data_log ("[Commands] " , LogLevel::USE_DEFAULT);
PrefixedLogger config_log ("[Config] " , LogLevel::USE_DEFAULT);
PrefixedLogger dns_server_log ("[DNSServer] " , LogLevel::USE_DEFAULT);
PrefixedLogger function_compiler_log ("[FunctionCompiler] ", LogLevel::USE_DEFAULT);
PrefixedLogger ax_messages_log("[$ax message] ", LogLevel::USE_DEFAULT);
PrefixedLogger channel_exceptions_log("[Channel] ", LogLevel::USE_DEFAULT);
PrefixedLogger client_log("", LogLevel::USE_DEFAULT);
PrefixedLogger command_data_log("[Commands] ", LogLevel::USE_DEFAULT);
PrefixedLogger config_log("[Config] ", LogLevel::USE_DEFAULT);
PrefixedLogger dns_server_log("[DNSServer] ", LogLevel::USE_DEFAULT);
PrefixedLogger function_compiler_log("[FunctionCompiler] ", LogLevel::USE_DEFAULT);
PrefixedLogger ip_stack_simulator_log("[IPStackSimulator] ", LogLevel::USE_DEFAULT);
PrefixedLogger license_log ("[LicenseManager] " , LogLevel::USE_DEFAULT);
PrefixedLogger lobby_log ("" , LogLevel::USE_DEFAULT);
PrefixedLogger patch_index_log ("[PatchFileIndex] " , LogLevel::USE_DEFAULT);
PrefixedLogger player_data_log ("" , LogLevel::USE_DEFAULT);
PrefixedLogger proxy_server_log ("[ProxyServer] " , LogLevel::USE_DEFAULT);
PrefixedLogger replay_log ("[ReplaySession] " , LogLevel::USE_DEFAULT);
PrefixedLogger server_log ("[Server] " , LogLevel::USE_DEFAULT);
PrefixedLogger static_game_data_log ("[StaticGameData] " , LogLevel::USE_DEFAULT);
static LogLevel log_level_for_name(const string& name) {
static const unordered_map<string, LogLevel> levels({
{"debug", LogLevel::DEBUG},
{"info", LogLevel::INFO},
{"warning", LogLevel::WARNING},
{"error", LogLevel::ERROR},
{"disabled", LogLevel::DISABLED},
});
return levels.at(tolower(name));
}
PrefixedLogger lobby_log("", LogLevel::USE_DEFAULT);
PrefixedLogger patch_index_log("[PatchFileIndex] ", LogLevel::USE_DEFAULT);
PrefixedLogger player_data_log("", LogLevel::USE_DEFAULT);
PrefixedLogger proxy_server_log("[ProxyServer] ", LogLevel::USE_DEFAULT);
PrefixedLogger replay_log("[ReplaySession] ", LogLevel::USE_DEFAULT);
PrefixedLogger server_log("[Server] ", LogLevel::USE_DEFAULT);
PrefixedLogger static_game_data_log("[StaticGameData] ", LogLevel::USE_DEFAULT);
static void set_log_level_from_json(
PrefixedLogger& log, shared_ptr<JSONObject> d, const char* json_key) {
PrefixedLogger& log, const JSON& d, const char* json_key) {
try {
log.min_level = log_level_for_name(d->at(json_key)->as_string());
} catch (const JSONObject::key_error&) { }
string name = toupper(d.at(json_key).as_string());
log.min_level = enum_for_name<LogLevel>(name.c_str());
} catch (const out_of_range&) {
}
}
void set_log_levels_from_json(shared_ptr<JSONObject> json) {
set_log_level_from_json(ax_messages_log , json, "AXMessages");
void set_log_levels_from_json(const JSON& json) {
set_log_level_from_json(ax_messages_log, json, "AXMessages");
set_log_level_from_json(channel_exceptions_log, json, "ChannelExceptions");
set_log_level_from_json(client_log , json, "Clients");
set_log_level_from_json(command_data_log , json, "CommandData");
set_log_level_from_json(config_log , json, "Config");
set_log_level_from_json(dns_server_log , json, "DNSServer");
set_log_level_from_json(function_compiler_log , json, "FunctionCompiler");
set_log_level_from_json(client_log, json, "Clients");
set_log_level_from_json(command_data_log, json, "CommandData");
set_log_level_from_json(config_log, json, "Config");
set_log_level_from_json(dns_server_log, json, "DNSServer");
set_log_level_from_json(function_compiler_log, json, "FunctionCompiler");
set_log_level_from_json(ip_stack_simulator_log, json, "IPStackSimulator");
set_log_level_from_json(license_log , json, "LicenseManager");
set_log_level_from_json(lobby_log , json, "Lobbies");
set_log_level_from_json(patch_index_log , json, "PatchFileIndex");
set_log_level_from_json(player_data_log , json, "PlayerData");
set_log_level_from_json(proxy_server_log , json, "ProxyServer");
set_log_level_from_json(replay_log , json, "Replay");
set_log_level_from_json(server_log , json, "GameServer");
set_log_level_from_json(static_game_data_log , json, "StaticGameData");
set_log_level_from_json(lobby_log, json, "Lobbies");
set_log_level_from_json(patch_index_log, json, "PatchFileIndex");
set_log_level_from_json(player_data_log, json, "PlayerData");
set_log_level_from_json(proxy_server_log, json, "ProxyServer");
set_log_level_from_json(replay_log, json, "Replay");
set_log_level_from_json(server_log, json, "GameServer");
set_log_level_from_json(static_game_data_log, json, "StaticGameData");
}
+2 -5
View File
@@ -1,9 +1,7 @@
#pragma once
#include <phosg/Strings.hh>
#include <phosg/JSON.hh>
#include <phosg/Strings.hh>
extern PrefixedLogger ax_messages_log;
extern PrefixedLogger channel_exceptions_log;
@@ -13,7 +11,6 @@ extern PrefixedLogger config_log;
extern PrefixedLogger dns_server_log;
extern PrefixedLogger function_compiler_log;
extern PrefixedLogger ip_stack_simulator_log;
extern PrefixedLogger license_log;
extern PrefixedLogger lobby_log;
extern PrefixedLogger patch_index_log;
extern PrefixedLogger player_data_log;
@@ -22,4 +19,4 @@ extern PrefixedLogger replay_log;
extern PrefixedLogger server_log;
extern PrefixedLogger static_game_data_log;
void set_log_levels_from_json(std::shared_ptr<JSONObject> json);
void set_log_levels_from_json(const JSON& json);
+1484 -440
View File
File diff suppressed because it is too large Load Diff
+558 -454
View File
File diff suppressed because it is too large Load Diff
+52 -77
View File
@@ -8,83 +8,60 @@
#include <string>
#include <vector>
#include "BattleParamsIndex.hh"
#include "PSOEncryption.hh"
#include "StaticGameData.hh"
#include "Text.hh"
class BattleParamsIndex {
public:
struct Entry {
le_uint16_t atp; // attack power
le_uint16_t psv; // perseverance (intelligence?)
le_uint16_t evp; // evasion
le_uint16_t hp; // hit points
le_uint16_t dfp; // defense
le_uint16_t ata; // accuracy
le_uint16_t lck; // luck
le_uint16_t esp; // ???
uint8_t unknown_a1[0x0C];
le_uint32_t experience;
le_uint32_t difficulty;
} __attribute__((packed));
struct Table {
parray<parray<Entry, 0x60>, 4> difficulty;
} __attribute__((packed));
BattleParamsIndex(
std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
const Entry& get(bool solo, uint8_t episode, uint8_t difficulty,
uint8_t monster_type) const;
private:
struct LoadedFile {
std::shared_ptr<const std::string> data;
const Table* table;
struct Map {
struct RareEnemyRates {
uint32_t hildeblue; // HILDEBEAR -> HILDEBLUE
uint32_t rappy; // RAG_RAPPY -> {AL_RAPPY or seasonal rappies}; SAND_RAPPY -> DEL_RAPPY
uint32_t nar_lily; // POISON_LILY -> NAR_LILY
uint32_t pouilly_slime; // POFUILLY_SLIME -> POUILLY_SLIME
uint32_t merissa_aa; // MERISSA_A -> MERISSA_AA
uint32_t pazuzu; // ZU -> PAZUZU (and _ALT variants)
uint32_t dorphon_eclair; // DORPHON -> DORPHON_ECLAIR
uint32_t kondrieu; // {SAINT_MILLION, SHAMBERTIN} -> KONDRIEU
};
// online/offline, episode
LoadedFile files[2][3];
struct Enemy {
enum Flag {
HIT_BY_PLAYER0 = 0x01,
HIT_BY_PLAYER1 = 0x02,
HIT_BY_PLAYER2 = 0x04,
HIT_BY_PLAYER3 = 0x08,
DEFEATED = 0x10,
ITEM_DROPPED = 0x20,
};
EnemyType type;
uint8_t flags;
uint8_t last_hit_by_client_id;
explicit Enemy(EnemyType type);
std::string str() const;
} __attribute__((packed));
std::vector<Enemy> enemies;
std::vector<size_t> rare_enemy_indexes;
void clear();
void add_enemies_from_map_data(
Episode episode,
uint8_t difficulty,
uint8_t event,
const void* data,
size_t size,
const RareEnemyRates* rare_rates = nullptr);
void add_enemies_from_quest_data(
Episode episode,
uint8_t difficulty,
uint8_t event,
const void* data,
size_t size);
};
struct PSOEnemy {
uint64_t id;
uint16_t source_type;
uint8_t hit_flags;
uint8_t last_hit;
uint32_t experience;
uint32_t rt_index;
const char* type_name;
explicit PSOEnemy(uint64_t id);
PSOEnemy(
uint64_t id,
uint16_t source_type,
uint32_t experience,
uint32_t rt_index,
const char* type_name);
std::string str() const;
} __attribute__((packed));
std::vector<PSOEnemy> parse_map(
std::shared_ptr<const BattleParamsIndex> battle_params,
bool is_solo,
uint8_t episode,
uint8_t difficulty,
std::shared_ptr<const std::string> data,
bool alt_enemies);
// TODO: This class is currently unused. It would be nice if we could use this
// to generate variations and link to the corresponding map filenames, but it
// seems that SetDataTable.rel files link to map filenames that don't actually
@@ -106,7 +83,7 @@ public:
void print(FILE* stream) const;
private:
template <typename U32T>
template <bool IsBigEndian>
void load_table_t(std::shared_ptr<const std::string> data);
// Indexes are [area_id][variation1][variation2]
@@ -114,13 +91,11 @@ private:
std::vector<std::vector<std::vector<SetEntry>>> entries;
};
void generate_variations(
parray<le_uint32_t, 0x20>& variations,
std::shared_ptr<std::mt19937> random,
uint8_t episode,
std::shared_ptr<PSOLFGEncryption> random,
Episode episode,
bool is_solo);
std::vector<std::string> map_filenames_for_variation(
uint8_t episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2);
Episode episode, bool is_solo, uint8_t area, uint32_t var1, uint32_t var2);
void load_map_files();
+19 -3
View File
@@ -2,8 +2,24 @@
using namespace std;
MenuItem::MenuItem(
uint32_t item_id, const u16string& name,
const u16string& description, uint32_t flags)
: item_id(item_id),
name(name),
description(description),
get_description(nullptr),
flags(flags) {}
MenuItem::MenuItem(
uint32_t item_id, const u16string& name,
std::function<std::u16string()> get_description, uint32_t flags)
: item_id(item_id),
name(name),
description(),
get_description(std::move(get_description)),
flags(flags) {}
MenuItem::MenuItem(uint32_t item_id, const u16string& name,
const u16string& description, uint32_t flags) : item_id(item_id), name(name),
description(description), flags(flags) { }
Menu::Menu(uint32_t menu_id, const std::u16string& name)
: menu_id(menu_id),
name(name) {}
+69 -48
View File
@@ -2,9 +2,9 @@
#include <stdint.h>
#include <functional>
#include <string>
#include <vector>
// Note: These aren't enums because neither enum nor enum class does what we
// want. Specifically, we need GO_BACK to be valid in multiple enums (and enums
@@ -13,67 +13,75 @@
// casting values all over the place, so we can't use enum classes either.
namespace MenuID {
constexpr uint32_t MAIN = 0x11000011;
constexpr uint32_t INFORMATION = 0x22000022;
constexpr uint32_t LOBBY = 0x33000033;
constexpr uint32_t GAME = 0x44000044;
constexpr uint32_t QUEST = 0x55000055;
constexpr uint32_t QUEST_FILTER = 0x66000066;
constexpr uint32_t PROXY_DESTINATIONS = 0x77000077;
constexpr uint32_t PROGRAMS = 0x88000088;
constexpr uint32_t PATCHES = 0x99000099;
constexpr uint32_t PROXY_OPTIONS = 0xAA0000AA;
constexpr uint32_t TOURNAMENTS = 0xBB0000BB;
constexpr uint32_t TOURNAMENTS_FOR_SPEC = 0xBB1111BB;
constexpr uint32_t TOURNAMENT_ENTRIES = 0xCC0000CC;
}
constexpr uint32_t MAIN = 0x11000011;
constexpr uint32_t INFORMATION = 0x22000022;
constexpr uint32_t LOBBY = 0x33000033;
constexpr uint32_t GAME = 0x44000044;
constexpr uint32_t QUEST = 0x55000055;
constexpr uint32_t QUEST_FILTER = 0x66000066;
constexpr uint32_t PROXY_DESTINATIONS = 0x77000077;
constexpr uint32_t REDIRECT_DESTINATIONS = 0x78000078;
constexpr uint32_t PROGRAMS = 0x88000088;
constexpr uint32_t PATCHES = 0x99000099;
constexpr uint32_t PROXY_OPTIONS = 0xAA0000AA;
constexpr uint32_t TOURNAMENTS = 0xBB0000BB;
constexpr uint32_t TOURNAMENTS_FOR_SPEC = 0xBB1111BB;
constexpr uint32_t TOURNAMENT_ENTRIES = 0xCC0000CC;
} // namespace MenuID
namespace MainMenuItemID {
constexpr uint32_t GO_TO_LOBBY = 0x11222211;
constexpr uint32_t INFORMATION = 0x11333311;
constexpr uint32_t DOWNLOAD_QUESTS = 0x11444411;
constexpr uint32_t PROXY_DESTINATIONS = 0x11555511;
constexpr uint32_t PATCHES = 0x11666611;
constexpr uint32_t PROGRAMS = 0x11777711;
constexpr uint32_t DISCONNECT = 0x11888811;
constexpr uint32_t CLEAR_LICENSE = 0x11999911;
}
constexpr uint32_t GO_TO_LOBBY = 0x11222211;
constexpr uint32_t INFORMATION = 0x11333311;
constexpr uint32_t DOWNLOAD_QUESTS = 0x11444411;
constexpr uint32_t PROXY_DESTINATIONS = 0x11555511;
constexpr uint32_t REDIRECT_DESTINATIONS = 0x11565611;
constexpr uint32_t PATCHES = 0x11666611;
constexpr uint32_t PROGRAMS = 0x11777711;
constexpr uint32_t DISCONNECT = 0x11888811;
constexpr uint32_t CLEAR_LICENSE = 0x11999911;
} // namespace MainMenuItemID
namespace InformationMenuItemID {
constexpr uint32_t GO_BACK = 0x22FFFF22;
constexpr uint32_t GO_BACK = 0x22FFFF22;
}
namespace ProxyDestinationsMenuItemID {
constexpr uint32_t GO_BACK = 0x77FFFF77;
constexpr uint32_t OPTIONS = 0x77EEEE77;
}
constexpr uint32_t GO_BACK = 0x77FFFF77;
constexpr uint32_t OPTIONS = 0x77EEEE77;
} // namespace ProxyDestinationsMenuItemID
namespace RedirectDestinationsMenuItemID {
constexpr uint32_t GO_BACK = 0x78FFFF78;
constexpr uint32_t OPTIONS = 0x78EEEE78;
} // namespace RedirectDestinationsMenuItemID
namespace ProgramsMenuItemID {
constexpr uint32_t GO_BACK = 0x88FFFF88;
constexpr uint32_t GO_BACK = 0x88FFFF88;
}
namespace PatchesMenuItemID {
constexpr uint32_t GO_BACK = 0x99FFFF99;
constexpr uint32_t GO_BACK = 0x99FFFF99;
}
namespace ProxyOptionsMenuItemID {
constexpr uint32_t GO_BACK = 0xAAFFFFAA;
constexpr uint32_t CHAT_COMMANDS = 0xAA0000AA;
constexpr uint32_t CHAT_FILTER = 0xAA1111AA;
constexpr uint32_t INFINITE_HP = 0xAA2222AA;
constexpr uint32_t INFINITE_TP = 0xAA3333AA;
constexpr uint32_t SWITCH_ASSIST = 0xAA4444AA;
constexpr uint32_t BLOCK_EVENTS = 0xAA5555AA;
constexpr uint32_t BLOCK_PATCHES = 0xAA6666AA;
constexpr uint32_t SAVE_FILES = 0xAA7777AA;
constexpr uint32_t RED_NAME = 0xAA8888AA;
constexpr uint32_t BLANK_NAME = 0xAA9999AA;
constexpr uint32_t SUPPRESS_LOGIN = 0xAAAAAAAA;
constexpr uint32_t SKIP_CARD = 0xAABBBBAA;
constexpr uint32_t EP3_INFINITE_MESETA = 0xAACCCCAA;
}
constexpr uint32_t GO_BACK = 0xAAFFFFAA;
constexpr uint32_t CHAT_COMMANDS = 0xAA0101AA;
constexpr uint32_t CHAT_FILTER = 0xAA0202AA;
constexpr uint32_t PLAYER_NOTIFICATIONS = 0xAA0303AA;
constexpr uint32_t BLOCK_PINGS = 0xAA0404AA;
constexpr uint32_t INFINITE_HP = 0xAA0505AA;
constexpr uint32_t INFINITE_TP = 0xAA0606AA;
constexpr uint32_t SWITCH_ASSIST = 0xAA0707AA;
constexpr uint32_t BLOCK_EVENTS = 0xAA0808AA;
constexpr uint32_t BLOCK_PATCHES = 0xAA0909AA;
constexpr uint32_t SAVE_FILES = 0xAA0A0AAA;
constexpr uint32_t RED_NAME = 0xAA0B0BAA;
constexpr uint32_t BLANK_NAME = 0xAA0C0CAA;
constexpr uint32_t SUPPRESS_LOGIN = 0xAA0D0DAA;
constexpr uint32_t SKIP_CARD = 0xAA0E0EAA;
constexpr uint32_t EP3_INFINITE_MESETA = 0xAA0F0FAA;
constexpr uint32_t EP3_INFINITE_TIME = 0xAA1010AA;
} // namespace ProxyOptionsMenuItemID
struct MenuItem {
enum Flag {
@@ -94,13 +102,26 @@ struct MenuItem {
REQUIRES_MESSAGE_BOXES = 0x080,
REQUIRES_SEND_FUNCTION_CALL = 0x100,
REQUIRES_SAVE_DISABLED = 0x200,
INVISIBLE_IN_INFO_MENU = 0x400,
};
uint32_t item_id;
std::u16string name;
std::u16string description;
std::function<std::u16string()> get_description;
uint32_t flags;
MenuItem(uint32_t item_id, const std::u16string& name,
const std::u16string& description, uint32_t flags);
MenuItem(uint32_t item_id, const std::u16string& name,
std::function<std::u16string()> get_description, uint32_t flags);
};
struct Menu {
uint32_t menu_id;
std::u16string name;
std::vector<MenuItem> items;
Menu() = delete;
Menu(uint32_t menu_id, const std::u16string& name);
};
+12 -19
View File
@@ -1,14 +1,12 @@
#include "NetworkAddresses.hh"
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <errno.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <errno.h>
#include <ifaddrs.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <memory>
#include <phosg/Encoding.hh>
@@ -17,19 +15,17 @@
using namespace std;
uint32_t resolve_address(const char* address) {
struct addrinfo *res0;
struct addrinfo* res0;
if (getaddrinfo(address, nullptr, nullptr, &res0)) {
auto e = string_for_error(errno);
throw runtime_error(string_printf("can\'t resolve hostname %s: %s", address,
e.c_str()));
throw runtime_error(string_printf(
"can\'t resolve hostname %s: %s", address, e.c_str()));
}
std::unique_ptr<struct addrinfo, void(*)(struct addrinfo*)> res0_unique(
std::unique_ptr<struct addrinfo, void (*)(struct addrinfo*)> res0_unique(
res0, freeaddrinfo);
struct addrinfo *res4 = nullptr;
struct addrinfo* res4 = nullptr;
for (struct addrinfo* res = res0; res; res = res->ai_next) {
if (res->ai_family == AF_INET) {
res4 = res;
@@ -51,7 +47,7 @@ map<string, uint32_t> get_local_addresses() {
throw runtime_error(string_printf("failed to get interface addresses: %s", s.c_str()));
}
unique_ptr<struct ifaddrs, void(*)(struct ifaddrs*)> ifa(ifa_raw, freeifaddrs);
unique_ptr<struct ifaddrs, void (*)(struct ifaddrs*)> ifa(ifa_raw, freeifaddrs);
map<string, uint32_t> ret;
for (struct ifaddrs* i = ifa.get(); i; i = i->ifa_next) {
@@ -72,10 +68,7 @@ map<string, uint32_t> get_local_addresses() {
bool is_local_address(uint32_t addr) {
uint8_t net = (addr >> 24) & 0xFF;
if ((net != 127) && (net != 172) && (net != 10) && (net != 192)) {
return false;
}
return true;
return ((net == 127) || (net == 172) || (net == 10) || (net == 192));
}
bool is_local_address(const sockaddr_storage& daddr) {
-2
View File
@@ -6,8 +6,6 @@
#include <map>
#include <string>
// PSO is IPv4-only, so we just treat addresses as uint32_t everywhere because
// it's easier
+216 -93
View File
@@ -3,29 +3,28 @@
#include <stdio.h>
#include <string.h>
#include <phosg/Encoding.hh>
#include <phosg/Random.hh>
#include <phosg/Strings.hh>
#include <stdexcept>
#include <string>
#include <phosg/Encoding.hh>
#include <phosg/Strings.hh>
using namespace std;
// TODO: fix style in this file, especially in psobb functions
// Most ciphers used by PSO are symmetric; alias decrypt to encrypt by default
void PSOEncryption::decrypt(void* data, size_t size, bool advance) {
this->encrypt(data, size, advance);
}
PSOLFGEncryption::PSOLFGEncryption(
uint32_t seed, size_t stream_length, size_t end_offset)
: stream(stream_length, 0), offset(0), end_offset(end_offset), seed(seed) { }
: stream(stream_length, 0),
offset(0),
end_offset(end_offset),
initial_seed(seed),
cycles(0) {}
uint32_t PSOLFGEncryption::next(bool advance) {
if (this->offset == this->end_offset) {
@@ -38,28 +37,64 @@ uint32_t PSOLFGEncryption::next(bool advance) {
return ret;
}
template <typename LongT>
template <bool IsBigEndian>
void PSOLFGEncryption::encrypt_t(void* vdata, size_t size, bool advance) {
if (size & 3) {
throw invalid_argument("size must be a multiple of 4");
}
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
if (!advance && (size != 4)) {
throw logic_error("cannot peek-encrypt/decrypt with size > 4");
}
size >>= 2;
LongT* data = reinterpret_cast<LongT*>(vdata);
for (size_t x = 0; x < size; x++) {
size_t uint32_count = size >> 2;
size_t extra_bytes = size & 3;
U32T* data = reinterpret_cast<U32T*>(vdata);
for (size_t x = 0; x < uint32_count; x++) {
data[x] ^= this->next(advance);
}
if (extra_bytes) {
U32T last = 0;
memcpy(&last, &data[uint32_count], extra_bytes);
last ^= this->next(advance);
memcpy(&data[uint32_count], &last, extra_bytes);
}
}
template <bool IsBigEndian>
void PSOLFGEncryption::encrypt_minus_t(void* vdata, size_t size, bool advance) {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
if (!advance && (size != 4)) {
throw logic_error("cannot peek-encrypt/decrypt with size > 4");
}
size_t uint32_count = size >> 2;
size_t extra_bytes = size & 3;
U32T* data = reinterpret_cast<U32T*>(vdata);
for (size_t x = 0; x < uint32_count; x++) {
data[x] = this->next(advance) - data[x];
}
if (extra_bytes) {
U32T last = 0;
memcpy(&last, &data[uint32_count], extra_bytes);
last = this->next(advance) - last;
memcpy(&data[uint32_count], &last, extra_bytes);
}
}
void PSOLFGEncryption::encrypt(void* vdata, size_t size, bool advance) {
this->encrypt_t<le_uint32_t>(vdata, size, advance);
this->encrypt_t<false>(vdata, size, advance);
}
void PSOLFGEncryption::encrypt_big_endian(void* vdata, size_t size, bool advance) {
this->encrypt_t<be_uint32_t>(vdata, size, advance);
this->encrypt_t<true>(vdata, size, advance);
}
void PSOLFGEncryption::encrypt_minus(void* vdata, size_t size, bool advance) {
this->encrypt_minus_t<false>(vdata, size, advance);
}
void PSOLFGEncryption::encrypt_big_endian_minus(void* vdata, size_t size, bool advance) {
this->encrypt_minus_t<true>(vdata, size, advance);
}
void PSOLFGEncryption::encrypt_both_endian(
@@ -81,13 +116,11 @@ void PSOLFGEncryption::encrypt_both_endian(
}
}
PSOV2Encryption::PSOV2Encryption(uint32_t seed)
: PSOLFGEncryption(seed, this->STREAM_LENGTH + 1, this->STREAM_LENGTH) {
: PSOLFGEncryption(seed, this->STREAM_LENGTH + 1, this->STREAM_LENGTH) {
uint32_t esi, ebx, edi, eax, edx, var1;
esi = 1;
ebx = this->seed;
ebx = this->initial_seed;
edi = 0x15;
this->stream[56] = ebx;
this->stream[55] = ebx;
@@ -104,6 +137,7 @@ PSOV2Encryption::PSOV2Encryption(uint32_t seed)
for (size_t x = 0; x < 5; x++) {
this->update_stream();
}
this->cycles = 0;
}
void PSOV2Encryption::update_stream() {
@@ -129,16 +163,15 @@ void PSOV2Encryption::update_stream() {
edx--;
}
this->offset = 1;
this->cycles++;
}
PSOEncryption::Type PSOV2Encryption::type() const {
return Type::V2;
}
PSOV3Encryption::PSOV3Encryption(uint32_t seed)
: PSOLFGEncryption(seed, this->STREAM_LENGTH, this->STREAM_LENGTH) {
: PSOLFGEncryption(seed, this->STREAM_LENGTH, this->STREAM_LENGTH) {
uint32_t x, y, basekey, source1, source2, source3;
basekey = 0;
@@ -168,6 +201,7 @@ PSOV3Encryption::PSOV3Encryption(uint32_t seed)
for (size_t x = 0; x < 4; x++) {
this->update_stream();
}
this->cycles = 0;
}
void PSOV3Encryption::update_stream() {
@@ -185,17 +219,16 @@ void PSOV3Encryption::update_stream() {
}
this->offset = 0;
this->cycles++;
}
PSOEncryption::Type PSOV3Encryption::type() const {
return Type::V3;
}
PSOBBEncryption::PSOBBEncryption(
const KeyFile& key, const void* original_seed, size_t seed_size)
: state(key) {
: state(key) {
this->apply_seed(original_seed, seed_size);
}
@@ -210,14 +243,14 @@ void PSOBBEncryption::encrypt(void* vdata, size_t size, bool advance) {
for (size_t y = 0; y < 4; y += 2) {
dwords[x] ^= this->state.initial_keys.as32[y];
dwords[x + 1] ^= ((this->state.private_keys.as32[dwords[x] >> 24] +
this->state.private_keys.as32[((dwords[x] >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((dwords[x] >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(dwords[x] & 0xFF) + 0x300];
this->state.private_keys.as32[((dwords[x] >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((dwords[x] >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(dwords[x] & 0xFF) + 0x300];
dwords[x + 1] ^= this->state.initial_keys.as32[y + 1];
dwords[x] ^= ((this->state.private_keys.as32[dwords[x + 1] >> 24] +
this->state.private_keys.as32[(dwords[x + 1] >> 16 & 0xFF) + 0x100]) ^
this->state.private_keys.as32[(dwords[x + 1] >> 8 & 0xFF) + 0x200]) +
this->state.private_keys.as32[(dwords[x + 1] & 0xFF) + 0x300];
this->state.private_keys.as32[(dwords[x + 1] >> 16 & 0xFF) + 0x100]) ^
this->state.private_keys.as32[(dwords[x + 1] >> 8 & 0xFF) + 0x200]) +
this->state.private_keys.as32[(dwords[x + 1] & 0xFF) + 0x300];
}
dwords[x] ^= this->state.initial_keys.as32[4];
dwords[x + 1] ^= this->state.initial_keys.as32[5];
@@ -266,26 +299,26 @@ void PSOBBEncryption::encrypt(void* vdata, size_t size, bool advance) {
while (edx < num_dwords) {
ebx = data[edx] ^ this->state.initial_keys.as32[0];
ebp = ((this->state.private_keys.as32[(ebx >> 0x18)] +
this->state.private_keys.as32[((ebx >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebx >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebx & 0xFF) + 0x300];
this->state.private_keys.as32[((ebx >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebx >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebx & 0xFF) + 0x300];
ebp = ebp ^ this->state.initial_keys.as32[1];
ebp ^= data[edx + 1];
edi = ((this->state.private_keys.as32[(ebp >> 0x18)] +
this->state.private_keys.as32[((ebp >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebp >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebp & 0xFF) + 0x300];
this->state.private_keys.as32[((ebp >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebp >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebp & 0xFF) + 0x300];
edi = edi ^ this->state.initial_keys.as32[2];
ebx = ebx ^ edi;
esi = ((this->state.private_keys.as32[(ebx >> 0x18)] +
this->state.private_keys.as32[((ebx >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebx >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebx & 0xFF) + 0x300];
this->state.private_keys.as32[((ebx >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebx >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebx & 0xFF) + 0x300];
ebp = ebp ^ esi ^ this->state.initial_keys.as32[3];
edi = ((this->state.private_keys.as32[(ebp >> 0x18)] +
this->state.private_keys.as32[((ebp >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebp >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebp & 0xFF) + 0x300];
this->state.private_keys.as32[((ebp >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebp >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebp & 0xFF) + 0x300];
edi = edi ^ this->state.initial_keys.as32[4];
ebp = ebp ^ this->state.initial_keys.as32[5];
ebx = ebx ^ edi;
@@ -307,14 +340,14 @@ void PSOBBEncryption::decrypt(void* vdata, size_t size, bool advance) {
for (size_t y = 4; y > 0; y -= 2) {
dwords[x] = dwords[x] ^ this->state.initial_keys.as32[y + 1];
dwords[x + 1] ^= ((this->state.private_keys.as32[dwords[x] >> 24] +
this->state.private_keys.as32[((dwords[x] >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((dwords[x] >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(dwords[x] & 0xFF) + 0x300];
this->state.private_keys.as32[((dwords[x] >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((dwords[x] >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(dwords[x] & 0xFF) + 0x300];
dwords[x + 1] ^= this->state.initial_keys.as32[y];
dwords[x] ^= ((this->state.private_keys.as32[dwords[x + 1] >> 24] +
this->state.private_keys.as32[((dwords[x + 1] >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((dwords[x + 1] >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(dwords[x + 1] & 0xFF) + 0x300];
this->state.private_keys.as32[((dwords[x + 1] >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((dwords[x + 1] >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(dwords[x + 1] & 0xFF) + 0x300];
}
dwords[x] ^= this->state.initial_keys.as32[1];
dwords[x + 1] ^= this->state.initial_keys.as32[0];
@@ -362,26 +395,26 @@ void PSOBBEncryption::decrypt(void* vdata, size_t size, bool advance) {
ebx = dwords[edx];
ebx = ebx ^ this->state.initial_keys.as32[5];
ebp = ((this->state.private_keys.as32[(ebx >> 0x18)] +
this->state.private_keys.as32[((ebx >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebx >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebx & 0xFF) + 0x300];
this->state.private_keys.as32[((ebx >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebx >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebx & 0xFF) + 0x300];
ebp = ebp ^ this->state.initial_keys.as32[4];
ebp ^= dwords[edx + 1];
edi = ((this->state.private_keys.as32[(ebp >> 0x18)] +
this->state.private_keys.as32[((ebp >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebp >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebp & 0xFF) + 0x300];
this->state.private_keys.as32[((ebp >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebp >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebp & 0xFF) + 0x300];
edi = edi ^ this->state.initial_keys.as32[3];
ebx = ebx ^ edi;
esi = ((this->state.private_keys.as32[(ebx >> 0x18)] +
this->state.private_keys.as32[((ebx >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebx >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebx & 0xFF) + 0x300];
this->state.private_keys.as32[((ebx >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebx >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebx & 0xFF) + 0x300];
ebp = ebp ^ esi ^ this->state.initial_keys.as32[2];
edi = ((this->state.private_keys.as32[(ebp >> 0x18)] +
this->state.private_keys.as32[((ebp >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebp >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebp & 0xFF) + 0x300];
this->state.private_keys.as32[((ebp >> 0x10) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((ebp >> 0x8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(ebp & 0xFF) + 0x300];
edi = edi ^ this->state.initial_keys.as32[1];
ebp = ebp ^ this->state.initial_keys.as32[0];
ebx = ebx ^ edi;
@@ -402,13 +435,14 @@ void PSOBBEncryption::tfs1_scramble(uint32_t* out1, uint32_t* out2) const {
for (size_t x = 0; x < 0x10; x += 2) {
a ^= this->state.initial_keys.as32[x];
b ^= (((this->state.private_keys.as32[a >> 24] +
this->state.private_keys.as32[((a >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((a >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(a & 0xFF) + 0x300]) ^ this->state.initial_keys.as32[x + 1];
this->state.private_keys.as32[((a >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((a >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(a & 0xFF) + 0x300]) ^
this->state.initial_keys.as32[x + 1];
a ^= ((this->state.private_keys.as32[b >> 24] +
this->state.private_keys.as32[((b >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((b >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(b & 0xFF) + 0x300];
this->state.private_keys.as32[((b >> 16) & 0xFF) + 0x100]) ^
this->state.private_keys.as32[((b >> 8) & 0xFF) + 0x200]) +
this->state.private_keys.as32[(b & 0xFF) + 0x300];
}
*out1 = this->state.initial_keys.as32[0x11] ^ b;
*out2 = this->state.initial_keys.as32[0x10] ^ a;
@@ -580,7 +614,7 @@ void PSOBBEncryption::apply_seed(const void* original_seed, size_t seed_size) {
esi = this->state.initial_keys.as32[17];
esi = esi ^ eax;
this->state.initial_keys.as32[(edi / 4)] = esi;
this->state.initial_keys.as32[(edi / 4)+1] = ecx;
this->state.initial_keys.as32[(edi / 4) + 1] = ecx;
edi = edi + 8;
}
@@ -667,13 +701,13 @@ void PSOBBEncryption::apply_seed(const void* original_seed, size_t seed_size) {
}
}
PSOV2OrV3DetectorEncryption::PSOV2OrV3DetectorEncryption(
uint32_t key,
const std::unordered_set<uint32_t>& v2_matches,
const std::unordered_set<uint32_t>& v3_matches)
: key(key), v2_matches(v2_matches), v3_matches(v3_matches) { }
: key(key),
v2_matches(v2_matches),
v3_matches(v3_matches) {}
void PSOV2OrV3DetectorEncryption::encrypt(void* data, size_t size, bool advance) {
if (!this->active_crypt) {
@@ -702,9 +736,9 @@ void PSOV2OrV3DetectorEncryption::encrypt(void* data, size_t size, bool advance)
"ambiguous crypt version (v2=%08" PRIX32 ", v3=%08" PRIX32 ")",
decrypted_v2.load(), decrypted_v3.load()));
} else if (v2_match) {
this->active_crypt = move(v2_crypt);
this->active_crypt = std::move(v2_crypt);
} else {
this->active_crypt = move(v3_crypt);
this->active_crypt = std::move(v3_crypt);
}
}
this->active_crypt->encrypt(data, size, advance);
@@ -717,11 +751,10 @@ PSOEncryption::Type PSOV2OrV3DetectorEncryption::type() const {
return this->active_crypt->type();
}
PSOV2OrV3ImitatorEncryption::PSOV2OrV3ImitatorEncryption(
uint32_t key, std::shared_ptr<PSOV2OrV3DetectorEncryption> detector_crypt)
: key(key), detector_crypt(detector_crypt) { }
: key(key),
detector_crypt(detector_crypt) {}
void PSOV2OrV3ImitatorEncryption::encrypt(void* data, size_t size, bool advance) {
if (!this->active_crypt) {
@@ -744,16 +777,14 @@ PSOEncryption::Type PSOV2OrV3ImitatorEncryption::type() const {
return this->active_crypt->type();
}
PSOBBMultiKeyDetectorEncryption::PSOBBMultiKeyDetectorEncryption(
const vector<shared_ptr<const PSOBBEncryption::KeyFile>>& possible_keys,
const unordered_set<string>& expected_first_data,
const void* seed,
size_t seed_size)
: possible_keys(possible_keys),
expected_first_data(expected_first_data),
seed(reinterpret_cast<const char*>(seed), seed_size) { }
: possible_keys(possible_keys),
expected_first_data(expected_first_data),
seed(reinterpret_cast<const char*>(seed), seed_size) {}
void PSOBBMultiKeyDetectorEncryption::encrypt(void* data, size_t size, bool advance) {
if (!this->active_crypt.get()) {
@@ -791,16 +822,14 @@ PSOEncryption::Type PSOBBMultiKeyDetectorEncryption::type() const {
return Type::BB;
}
PSOBBMultiKeyImitatorEncryption::PSOBBMultiKeyImitatorEncryption(
shared_ptr<const PSOBBMultiKeyDetectorEncryption> detector_crypt,
const void* seed,
size_t seed_size,
bool jsd1_use_detector_seed)
: detector_crypt(detector_crypt),
seed(reinterpret_cast<const char*>(seed), seed_size),
jsd1_use_detector_seed(jsd1_use_detector_seed) { }
: detector_crypt(detector_crypt),
seed(reinterpret_cast<const char*>(seed), seed_size),
jsd1_use_detector_seed(jsd1_use_detector_seed) {}
void PSOBBMultiKeyImitatorEncryption::encrypt(void* data, size_t size, bool advance) {
this->ensure_crypt()->encrypt(data, size, advance);
@@ -835,8 +864,6 @@ shared_ptr<PSOBBEncryption> PSOBBMultiKeyImitatorEncryption::ensure_crypt() {
return this->active_crypt;
}
JSD0Encryption::JSD0Encryption(const void* seed, size_t seed_size) : key(0) {
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(seed);
for (size_t z = 0; z < seed_size; z++) {
@@ -864,8 +891,6 @@ PSOEncryption::Type JSD0Encryption::type() const {
return Type::JSD0;
}
void decrypt_trivial_gci_data(void* data, size_t size, uint8_t basis) {
uint8_t* bytes = reinterpret_cast<uint8_t*>(data);
uint8_t key = basis + 0x80;
@@ -874,3 +899,101 @@ void decrypt_trivial_gci_data(void* data, size_t size, uint8_t basis) {
bytes[z] ^= key;
}
}
static uint8_t count_one_bits(uint16_t v) {
uint8_t ret = 0;
while (v) {
v &= (v - 1);
ret++;
}
return ret;
}
uint32_t encrypt_challenge_time(uint16_t value) {
vector<uint8_t> available_bits({0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15});
uint16_t mask = 0;
uint8_t num_one_bits = (random_object<uint8_t>() % 9) + 4; // Range [4, 12]
for (; num_one_bits; num_one_bits--) {
uint8_t index = random_object<uint8_t>() % available_bits.size();
auto it = available_bits.begin() + index;
mask |= (1 << *it);
available_bits.erase(it);
}
return (mask << 16) | (value ^ mask);
}
uint16_t decrypt_challenge_time(uint32_t value) {
uint16_t mask = (value >> 0x10);
uint8_t mask_one_bits = count_one_bits(mask);
return ((mask_one_bits < 4) || (mask_one_bits > 12))
? 0xFFFF
: ((mask ^ value) & 0xFFFF);
}
template <typename StringT, bool IsEncrypt>
StringT crypt_challenge_rank_text(const void* src, size_t count) {
if (count == 0) {
return StringT();
}
StringT ret;
StringReader r(src, count * sizeof(typename StringT::value_type));
typename StringT::value_type prev = 0;
while (!r.eof()) {
typename StringT::value_type ch = r.get<typename StringT::value_type>();
if (ch == 0) {
break;
}
if (ret.empty()) {
ret.push_back(ch ^ 0x7F);
} else {
ret.push_back((IsEncrypt ? ((ch - prev) ^ 0x7F) : ((ch ^ 0x7F) + ret.back())) & 0xFF);
}
prev = ch;
}
return ret;
}
string encrypt_challenge_rank_text(const char* src, size_t count) {
return crypt_challenge_rank_text<string, true>(src, count);
}
string decrypt_challenge_rank_text(const char* src, size_t count) {
return crypt_challenge_rank_text<string, false>(src, count);
}
u16string encrypt_challenge_rank_text(const char16_t* src, size_t count) {
return crypt_challenge_rank_text<u16string, true>(src, count);
}
u16string decrypt_challenge_rank_text(const char16_t* src, size_t count) {
return crypt_challenge_rank_text<u16string, false>(src, count);
}
std::string decrypt_challenge_rank_text(const std::string& data) {
return decrypt_challenge_rank_text(data.data(), data.size());
}
std::string encrypt_challenge_rank_text(const std::string& data) {
return encrypt_challenge_rank_text(data.data(), data.size());
}
std::u16string decrypt_challenge_rank_text(const std::u16string& data) {
return decrypt_challenge_rank_text(data.data(), data.size());
}
std::u16string encrypt_challenge_rank_text(const std::u16string& data) {
return encrypt_challenge_rank_text(data.data(), data.size());
}
string decrypt_v2_registry_value(const void* data, size_t size) {
string ret(reinterpret_cast<const char*>(data), size);
PSOV2Encryption crypt(0x66);
for (size_t z = 0; z < size; z++) {
ret[z] ^= (crypt.next() & 0x7F);
}
return ret;
}
+106 -28
View File
@@ -4,14 +4,12 @@
#include <stddef.h>
#include <memory>
#include <phosg/Encoding.hh>
#include <string>
#include <vector>
#include <phosg/Encoding.hh>
#include "Text.hh" // for parray
class PSOEncryption {
public:
enum class Type {
@@ -39,34 +37,43 @@ protected:
PSOEncryption() = default;
};
class PSOLFGEncryption : public PSOEncryption {
public:
virtual void encrypt(void* data, size_t size, bool advance = true);
void encrypt_big_endian(void* data, size_t size, bool advance = true);
void encrypt_minus(void* data, size_t size, bool advance = true);
void encrypt_big_endian_minus(void* data, size_t size, bool advance = true);
void encrypt_both_endian(void* le_data, void* be_data, size_t size, bool advance = true);
template <bool IsBigEndian>
void encrypt_t(void* data, size_t size, bool advance = true);
template <bool IsBigEndian>
void encrypt_minus_t(void* data, size_t size, bool advance = true);
uint32_t next(bool advance = true);
protected:
explicit PSOLFGEncryption(uint32_t seed, size_t stream_length, size_t end_offset);
inline uint32_t seed() const {
return this->initial_seed;
}
uint32_t absolute_offset() const {
return (this->cycles * this->end_offset) + this->offset;
}
template <typename LongT>
void encrypt_t(void* data, size_t size, bool advance);
protected:
PSOLFGEncryption(uint32_t seed, size_t stream_length, size_t end_offset);
virtual void update_stream() = 0;
std::vector<uint32_t> stream;
size_t offset;
size_t end_offset;
uint32_t seed;
uint32_t initial_seed;
size_t cycles;
};
class PSOV2Encryption : public PSOLFGEncryption {
public:
explicit PSOV2Encryption(uint32_t seed);
virtual Type type() const;
protected:
@@ -78,7 +85,6 @@ protected:
class PSOV3Encryption : public PSOLFGEncryption {
public:
explicit PSOV3Encryption(uint32_t key);
virtual Type type() const;
protected:
@@ -87,8 +93,6 @@ protected:
static constexpr size_t STREAM_LENGTH = 521;
};
class PSOBBEncryption : public PSOEncryption {
public:
enum Subtype : uint8_t {
@@ -105,18 +109,23 @@ public:
uint8_t jsd1_stream_offset;
parray<uint8_t, 0x48> as8;
parray<le_uint32_t, 0x12> as32;
InitialKeys() : as32() { }
InitialKeys(const InitialKeys& other) : as32(other.as32) { }
InitialKeys() : as32() {}
InitialKeys(const InitialKeys& other) : as32(other.as32) {}
} __attribute__((packed));
union PrivateKeys {
parray<uint8_t, 0x1000> as8;
parray<le_uint32_t, 0x400> as32;
PrivateKeys() : as32() { }
PrivateKeys(const PrivateKeys& other) : as32(other.as32) { }
PrivateKeys() : as32() {}
PrivateKeys(const PrivateKeys& other) : as32(other.as32) {}
} __attribute__((packed));
InitialKeys initial_keys;
PrivateKeys private_keys;
Subtype subtype;
// This field only really needs to be one byte, but annoyingly, some
// compilers pad this structure to a longer alignment, presumably because
// the unions above contain structures with 32-bit alignment. To prevent
// this structure's size from not matching the .nsk files' sizes, we use
// an unnecessarily large size for this field.
le_uint64_t subtype;
} __attribute__((packed));
PSOBBEncryption(const KeyFile& key, const void* seed, size_t seed_size);
@@ -133,9 +142,6 @@ protected:
void apply_seed(const void* original_seed, size_t seed_size);
};
// The following classes provide support for automatically detecting which type
// of encryption a client is using based on their initial response to the server
@@ -172,8 +178,6 @@ protected:
std::shared_ptr<PSOEncryption> active_crypt;
};
// The following classes provide support for multiple PSOBB private keys, and
// the ability to automatically detect which key the client is using based on
// the first 8 bytes they send
@@ -228,8 +232,6 @@ protected:
bool jsd1_use_detector_seed;
};
class JSD0Encryption : public PSOEncryption {
public:
JSD0Encryption(const void* seed, size_t seed_size);
@@ -243,6 +245,82 @@ private:
uint8_t key;
};
void decrypt_trivial_gci_data(void* data, size_t size, uint8_t basis);
uint32_t encrypt_challenge_time(uint16_t value);
uint16_t decrypt_challenge_time(uint32_t value);
std::string decrypt_challenge_rank_text(const char* data, size_t count);
std::string decrypt_challenge_rank_text(const std::string& data);
std::string encrypt_challenge_rank_text(const char* data, size_t count);
std::string encrypt_challenge_rank_text(const std::string& data);
std::u16string decrypt_challenge_rank_text(const char16_t* data, size_t count);
std::u16string decrypt_challenge_rank_text(const std::u16string& data);
std::u16string encrypt_challenge_rank_text(const char16_t* data, size_t count);
std::u16string encrypt_challenge_rank_text(const std::u16string& data);
template <size_t Size>
std::string decrypt_challenge_rank_text(const ptext<char, Size>& data) {
return decrypt_challenge_rank_text(data.data(), data.size());
}
template <size_t Size>
std::u16string decrypt_challenge_rank_text(const ptext<char16_t, Size>& data) {
return decrypt_challenge_rank_text(data.data(), data.size());
}
template <size_t Size>
std::string encrypt_challenge_rank_text(const ptext<char, Size>& data) {
return encrypt_challenge_rank_text(data.data(), data.size());
}
template <size_t Size>
std::u16string encrypt_challenge_rank_text(const ptext<char16_t, Size>& data) {
return encrypt_challenge_rank_text(data.data(), data.size());
}
std::string decrypt_v2_registry_value(const void* data, size_t size);
struct DecryptedPR2 {
std::string compressed_data;
size_t decompressed_size;
};
template <bool IsBigEndian>
DecryptedPR2 decrypt_pr2_data(const std::string& data) {
using U32T = std::conditional_t<IsBigEndian, be_uint32_t, le_uint32_t>;
if (data.size() < 8) {
throw std::runtime_error("not enough data for PR2 header");
}
StringReader r(data);
DecryptedPR2 ret = {
.compressed_data = data.substr(8),
.decompressed_size = r.get<U32T>()};
PSOV2Encryption crypt(r.get<U32T>());
if (IsBigEndian) {
crypt.encrypt_big_endian(ret.compressed_data.data(), ret.compressed_data.size());
} else {
crypt.decrypt(ret.compressed_data.data(), ret.compressed_data.size());
}
return ret;
}
template <bool IsBigEndian>
std::string encrypt_pr2_data(const std::string& data, size_t decompressed_size, uint32_t seed) {
using U32T = std::conditional_t<IsBigEndian, be_uint32_t, le_uint32_t>;
StringWriter w;
w.put<U32T>(decompressed_size);
w.put<U32T>(seed);
w.write(data);
std::string ret = std::move(w.str());
PSOV2Encryption crypt(seed);
if (IsBigEndian) {
crypt.encrypt_big_endian(ret.data() + 8, ret.size() - 8);
} else {
crypt.decrypt(ret.data() + 8, ret.size() - 8);
}
return ret;
}

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