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| 3b1f4f4324 |
@@ -0,0 +1,28 @@
|
||||
Standard: c++20
|
||||
BasedOnStyle: LLVM
|
||||
IndentWidth: 2
|
||||
ColumnLimit: 0
|
||||
AccessModifierOffset: -2
|
||||
NamespaceIndentation: None
|
||||
BreakBeforeBraces: Custom
|
||||
PointerAlignment: Left
|
||||
IndentCaseLabels: true
|
||||
PackConstructorInitializers: CurrentLine
|
||||
BraceWrapping:
|
||||
AfterEnum: false
|
||||
AfterStruct: false
|
||||
AfterClass: false
|
||||
SplitEmptyFunction: false
|
||||
AfterControlStatement: false
|
||||
AfterNamespace: false
|
||||
AfterFunction: false
|
||||
AfterUnion: false
|
||||
AfterExternBlock: false
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
SplitEmptyRecord: false
|
||||
SplitEmptyNamespace: false
|
||||
AlignTrailingComments: false
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
AlignOperands: DontAlign
|
||||
AlignEscapedNewlines: Left
|
||||
@@ -0,0 +1,27 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Report incorrect behavior or unexpected errors
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
Write a clear and concise description of what the bug is, and what you expected to happen instead.
|
||||
|
||||
**To reproduce**
|
||||
Fill in steps to reproduce the behavior, such as:
|
||||
1. Connect to server
|
||||
2. Create a game
|
||||
3. Start quest X
|
||||
4. Talk to NPC Y
|
||||
|
||||
**Game version(s) (choose one or more of the following):**
|
||||
DC NTE, DC prototype, DC v1, DC v2, PC, GC Ep1&2, GC Ep3, Xbox, BB
|
||||
|
||||
**Server log output**
|
||||
On macOS/Linux, or in a Cygwin shell on Windows, you can run the server as `./newserv 2>&1 | tee server-log.txt` to generate a log file. Do that, then do whatever you need to do to get the bug to happen, then upload the log file here.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
@@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
Write a clear and concise description of what the problem is. For example, "I'm always frustrated when [...]"
|
||||
|
||||
**Describe the solution you'd like**
|
||||
Write a clear and concise description of what you want to happen.
|
||||
|
||||
**Game version(s) (choose one or more of the following):**
|
||||
DC NTE, DC prototype, DC v1, DC v2, PC, GC Ep1&2, GC Ep3, Xbox, BB
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
@@ -2,9 +2,9 @@ name: CMake
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
branches: [master]
|
||||
|
||||
env:
|
||||
BUILD_TYPE: Release
|
||||
@@ -16,42 +16,49 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest]
|
||||
with_resource_file: ['true', 'false']
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Install libraries (Linux)
|
||||
if: ${{ matrix.os == 'ubuntu-latest' }}
|
||||
run: sudo apt-get install -y libevent-dev
|
||||
- name: Install libraries (Linux)
|
||||
if: ${{ matrix.os == 'ubuntu-latest' }}
|
||||
run: sudo apt-get install -y cmake libasio-dev
|
||||
|
||||
- name: Install libraries (macOS)
|
||||
if: ${{ matrix.os == 'macos-latest' }}
|
||||
run: brew install libevent
|
||||
- name: Install libraries (macOS)
|
||||
if: ${{ matrix.os == 'macos-latest' }}
|
||||
run: |
|
||||
brew install asio libiconv
|
||||
|
||||
- name: Install phosg
|
||||
run: |
|
||||
git clone https://github.com/fuzziqersoftware/phosg.git
|
||||
cd phosg
|
||||
cmake .
|
||||
make
|
||||
sudo make install
|
||||
cat << EOF > nproc
|
||||
#!/bin/sh
|
||||
sysctl -n hw.logicalcpu
|
||||
EOF
|
||||
chmod a+x nproc
|
||||
sudo cp nproc /usr/local/bin/nproc
|
||||
rm -f nproc
|
||||
|
||||
- name: Install resource_file
|
||||
if: ${{ matrix.with_resource_file == 'true' }}
|
||||
run: |
|
||||
git clone https://github.com/fuzziqersoftware/resource_dasm.git
|
||||
cd resource_dasm
|
||||
cmake .
|
||||
make
|
||||
sudo make install
|
||||
- name: Install phosg
|
||||
run: |
|
||||
git clone https://github.com/fuzziqersoftware/phosg.git
|
||||
cd phosg
|
||||
cmake .
|
||||
make -j $(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
|
||||
- name: Install resource_file
|
||||
run: |
|
||||
git clone https://github.com/fuzziqersoftware/resource_dasm.git
|
||||
cd resource_dasm
|
||||
cmake .
|
||||
make -j $(nproc)
|
||||
sudo make install
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
- name: Configure CMake
|
||||
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: ctest -C ${{env.BUILD_TYPE}}
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j $(nproc)
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}/build
|
||||
run: ctest -C ${{env.BUILD_TYPE}} --output-on-failure
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
name: Docker
|
||||
|
||||
on:
|
||||
# After build passes with tests
|
||||
workflow_run:
|
||||
workflows: [CMake]
|
||||
types: [completed]
|
||||
branches:
|
||||
- master
|
||||
|
||||
push:
|
||||
tags:
|
||||
- 'v**'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
name: Build
|
||||
permissions:
|
||||
contents: read
|
||||
id-token: write
|
||||
packages: write
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Login to GitHub Container Registry
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.actor }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Docker meta
|
||||
id: meta
|
||||
uses: docker/metadata-action@v5
|
||||
with:
|
||||
images: ghcr.io/${{ github.repository }}
|
||||
tags: |
|
||||
type=sha
|
||||
type=ref,event=tag
|
||||
type=semver,pattern={{version}}
|
||||
|
||||
- name: Set up QEMU
|
||||
uses: docker/setup-qemu-action@v3
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
|
||||
- name: Build and push
|
||||
uses: docker/build-push-action@v6
|
||||
with:
|
||||
push: ${{ github.event_name != 'pull_request' }}
|
||||
platforms: linux/amd64,linux/arm64
|
||||
tags: ${{ steps.meta.outputs.tags }}
|
||||
labels: ${{ steps.meta.outputs.labels }}
|
||||
@@ -3,19 +3,57 @@
|
||||
|
||||
# Build products
|
||||
newserv
|
||||
newserv.exe
|
||||
src/Revision.cc
|
||||
|
||||
# CMake files
|
||||
build
|
||||
cmake_install.cmake
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
Makefile
|
||||
CTestTestfile.cmake
|
||||
CTestTestFile.cmake
|
||||
Testing
|
||||
cmake_install.cmake
|
||||
install_manifest.txt
|
||||
Makefile
|
||||
Testing
|
||||
|
||||
# Files modified by the user and/or server that don't have defaults
|
||||
system/config.json
|
||||
system/ep3/battle-records/*.mzr
|
||||
system/ep3/battle-records/*.mzrd
|
||||
system/ep3/tournament-state.json
|
||||
system/licenses.nsi
|
||||
system/players/player_*
|
||||
system/players/account_*
|
||||
system/players/bank_*
|
||||
system/licenses/*.json
|
||||
system/patch-bb/.metadata-cache.json
|
||||
system/patch-pc/.metadata-cache.json
|
||||
system/players/*.nsa
|
||||
system/players/*.nsc
|
||||
system/players/*.psobank
|
||||
system/players/*.psocard
|
||||
system/players/*.psochar
|
||||
system/players/*.psosys
|
||||
system/teams/*.bmp
|
||||
system/teams/*.json
|
||||
|
||||
# Files fuzziqersoftware uses that don't make sense to be committed to the main
|
||||
# repository
|
||||
*.dec
|
||||
*.WIP-s
|
||||
files
|
||||
notes-private
|
||||
old-khyller
|
||||
old-newserv
|
||||
release
|
||||
release.zip
|
||||
all-quests
|
||||
system/dol
|
||||
system/patch-bb/data
|
||||
system/client-functions/Debug-Private
|
||||
system/config.2.json
|
||||
system/ep3/banners
|
||||
system/ep3/cardtex
|
||||
system/ep3/cardtex-trial
|
||||
system/players
|
||||
system/quests/includes
|
||||
system/quests/private
|
||||
.vscode
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
cmake_minimum_required(VERSION 3.22)
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0110 NEW)
|
||||
|
||||
|
||||
|
||||
@@ -6,7 +7,7 @@ cmake_minimum_required(VERSION 3.10)
|
||||
|
||||
project(newserv)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED True)
|
||||
if (MSVC)
|
||||
add_compile_options(/W4 /WX)
|
||||
@@ -14,85 +15,164 @@ else()
|
||||
add_compile_options(-Wall -Wextra -Werror -Wno-address-of-packed-member)
|
||||
endif()
|
||||
|
||||
include_directories("/usr/local/include")
|
||||
link_directories("/usr/local/lib")
|
||||
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
|
||||
|
||||
|
||||
# Library search
|
||||
|
||||
find_path (LIBEVENT_INCLUDE_DIR NAMES event.h)
|
||||
find_library (LIBEVENT_LIBRARY NAMES event)
|
||||
find_library (LIBEVENT_CORE NAMES event_core)
|
||||
set (LIBEVENT_INCLUDE_DIRS ${LIBEVENT_INCLUDE_DIR})
|
||||
set (LIBEVENT_LIBRARIES
|
||||
${LIBEVENT_LIBRARY}
|
||||
${LIBEVENT_CORE})
|
||||
|
||||
find_path (RESOURCE_FILE_INCLUDE_DIR NAMES resource_file/ResourceFile.hh)
|
||||
find_library (RESOURCE_FILE_LIBRARY NAMES resource_file)
|
||||
|
||||
if(RESOURCE_FILE_INCLUDE_DIR AND RESOURCE_FILE_LIBRARY)
|
||||
set(RESOURCE_FILE_FOUND 1)
|
||||
find_path(ASIO_INCLUDE_DIR NAMES asio.hpp HINTS "${WINDOWS_ENV}/include" REQUIRED)
|
||||
if(WIN32)
|
||||
find_path(Iconv_INCLUDE_DIRS NAMES iconv.h HINTS "${WINDOWS_ENV}/include" REQUIRED)
|
||||
find_library(Iconv_LIBRARIES NAMES iconv HINTS "${WINDOWS_ENV}/lib" REQUIRED)
|
||||
else()
|
||||
set(RESOURCE_FILE_FOUND 0)
|
||||
find_package(Iconv REQUIRED)
|
||||
endif()
|
||||
find_package(phosg REQUIRED)
|
||||
find_package(resource_file REQUIRED)
|
||||
|
||||
|
||||
|
||||
# Git metadata
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/src/Revision.cc ${CMAKE_CURRENT_SOURCE_DIR}/src/__Revision__.cc
|
||||
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/src/Revision-generate.sh ${CMAKE_CURRENT_SOURCE_DIR}/src/Revision.cc
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||
)
|
||||
add_custom_target(
|
||||
newserv-Revision-cc
|
||||
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/src/Revision.cc ${CMAKE_CURRENT_SOURCE_DIR}/src/__Revision__.cc
|
||||
)
|
||||
|
||||
|
||||
|
||||
# Executable definition
|
||||
|
||||
add_executable(newserv
|
||||
src/Channel.cc
|
||||
src/ChatCommands.cc
|
||||
src/Client.cc
|
||||
src/Compression.cc
|
||||
src/DNSServer.cc
|
||||
src/Episode3.cc
|
||||
src/FileContentsCache.cc
|
||||
src/FunctionCompiler.cc
|
||||
src/IPFrameInfo.cc
|
||||
src/IPStackSimulator.cc
|
||||
src/Items.cc
|
||||
src/LevelTable.cc
|
||||
src/License.cc
|
||||
src/Lobby.cc
|
||||
src/Loggers.cc
|
||||
src/Main.cc
|
||||
src/Map.cc
|
||||
src/Menu.cc
|
||||
src/NetworkAddresses.cc
|
||||
src/Player.cc
|
||||
src/ProxyCommands.cc
|
||||
src/ProxyServer.cc
|
||||
src/PSOEncryption.cc
|
||||
src/PSOProtocol.cc
|
||||
src/Quest.cc
|
||||
src/RareItemSet.cc
|
||||
src/ReceiveCommands.cc
|
||||
src/ReceiveSubcommands.cc
|
||||
src/SendCommands.cc
|
||||
src/Server.cc
|
||||
src/ServerShell.cc
|
||||
src/ServerState.cc
|
||||
src/Shell.cc
|
||||
src/StaticGameData.cc
|
||||
src/Text.cc
|
||||
src/Version.cc
|
||||
set(SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/Revision.cc
|
||||
src/Account.cc
|
||||
src/AccountSync.cc
|
||||
src/TeamSync.cc
|
||||
src/AddressTranslator.cc
|
||||
src/AFSArchive.cc
|
||||
src/AsyncHTTPServer.cc
|
||||
src/AsyncUtils.cc
|
||||
src/BattleParamsIndex.cc
|
||||
src/BMLArchive.cc
|
||||
src/Channel.cc
|
||||
src/ChatCommands.cc
|
||||
src/ChoiceSearch.cc
|
||||
src/Client.cc
|
||||
src/ClientFunctionIndex.cc
|
||||
src/CommandCensorData.cc
|
||||
src/CommonItemSet.cc
|
||||
src/Compression.cc
|
||||
src/DCSerialNumbers.cc
|
||||
src/DNSServer.cc
|
||||
src/DOLFileIndex.cc
|
||||
src/DataIndex.cc
|
||||
src/DownloadSession.cc
|
||||
src/EnemyType.cc
|
||||
src/Episode3/AssistServer.cc
|
||||
src/Episode3/BattleRecord.cc
|
||||
src/Episode3/Card.cc
|
||||
src/Episode3/CardSpecial.cc
|
||||
src/Episode3/DataIndexes.cc
|
||||
src/Episode3/DeckState.cc
|
||||
src/Episode3/MapState.cc
|
||||
src/Episode3/PlayerState.cc
|
||||
src/Episode3/PlayerStateSubordinates.cc
|
||||
src/Episode3/RulerServer.cc
|
||||
src/Episode3/Server.cc
|
||||
src/Episode3/Tournament.cc
|
||||
src/GameServer.cc
|
||||
src/GSLArchive.cc
|
||||
src/HTTPServer.cc
|
||||
src/ImageEncoder.cc
|
||||
src/IntegralExpression.cc
|
||||
src/IPFrameInfo.cc
|
||||
src/IPStackSimulator.cc
|
||||
src/IPV4RangeSet.cc
|
||||
src/ItemCreator.cc
|
||||
src/ItemData.cc
|
||||
src/ItemNameIndex.cc
|
||||
src/ItemParameterTable.cc
|
||||
src/Items.cc
|
||||
src/ItemTranslationTable.cc
|
||||
src/LevelTable.cc
|
||||
src/Lobby.cc
|
||||
src/Loggers.cc
|
||||
src/MagMetadataTable.cc
|
||||
src/Main.cc
|
||||
src/Map.cc
|
||||
src/Menu.cc
|
||||
src/NetworkAddresses.cc
|
||||
src/PatchDownloadSession.cc
|
||||
src/PatchFileIndex.cc
|
||||
src/PlayerInventory.cc
|
||||
src/PlayerSubordinates.cc
|
||||
src/PPKArchive.cc
|
||||
src/ProxyCommands.cc
|
||||
src/ProxySession.cc
|
||||
src/PSOEncryption.cc
|
||||
src/PSOGCObjectGraph.cc
|
||||
src/PSOProtocol.cc
|
||||
src/Quest.cc
|
||||
src/QuestMetadata.cc
|
||||
src/QuestScript.cc
|
||||
src/RareItemSet.cc
|
||||
src/ReceiveCommands.cc
|
||||
src/ReceiveSubcommands.cc
|
||||
src/ReplaySession.cc
|
||||
src/SaveFileFormats.cc
|
||||
src/SendCommands.cc
|
||||
src/ServerShell.cc
|
||||
src/ServerState.cc
|
||||
src/ShellCommands.cc
|
||||
src/ShopRandomSets.cc
|
||||
src/SignalWatcher.cc
|
||||
src/StaticGameData.cc
|
||||
src/TeamIndex.cc
|
||||
src/TekkerAdjustmentSet.cc
|
||||
src/Text.cc
|
||||
src/TextIndex.cc
|
||||
src/Version.cc
|
||||
src/WordSelectTable.cc
|
||||
)
|
||||
target_include_directories(newserv PUBLIC ${LIBEVENT_INCLUDE_DIR})
|
||||
target_link_libraries(newserv phosg ${LIBEVENT_LIBRARIES})
|
||||
|
||||
if(RESOURCE_FILE_FOUND)
|
||||
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
|
||||
target_include_directories(newserv PUBLIC ${RESOURCE_FILE_INCLUDE_DIR})
|
||||
target_link_libraries(newserv ${RESOURCE_FILE_LIBRARY})
|
||||
message(STATUS "libresource_file found; enabling patch support")
|
||||
else()
|
||||
message(WARNING "libresource_file not available; disabling patch support")
|
||||
add_executable(newserv ${SOURCES})
|
||||
target_include_directories(newserv PUBLIC ${ASIO_INCLUDE_DIR} ${Iconv_INCLUDE_DIRS})
|
||||
target_link_libraries(newserv phosg::phosg ${Iconv_LIBRARIES} resource_file::resource_file)
|
||||
if (WIN32)
|
||||
target_compile_definitions(newserv PUBLIC WINVER=0x0A00 _WIN32_WINNT=0x0A00)
|
||||
target_compile_options(newserv PRIVATE -Wa,-mbig-obj -Wno-mismatched-new-delete)
|
||||
target_link_options(newserv PRIVATE -static -static-libgcc -static-libstdc++)
|
||||
target_link_libraries(newserv ws2_32 mswsock bcrypt iphlpapi)
|
||||
endif()
|
||||
add_dependencies(newserv newserv-Revision-cc)
|
||||
|
||||
# target_compile_options(newserv PRIVATE -fsanitize=address)
|
||||
# target_link_options(newserv PRIVATE -fsanitize=address)
|
||||
|
||||
|
||||
|
||||
# Test configuration
|
||||
|
||||
enable_testing()
|
||||
|
||||
file(GLOB LOG_TEST_CASES ${CMAKE_SOURCE_DIR}/tests/*.test.txt)
|
||||
list(TRANSFORM LOG_TEST_CASES PREPEND "--replay-log=" OUTPUT_VARIABLE LOG_REPLAY_ARGS)
|
||||
add_test(
|
||||
NAME "log-replays"
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMAND ${CMAKE_BINARY_DIR}/newserv --parallel --config=${CMAKE_SOURCE_DIR}/tests/config.json ${LOG_REPLAY_ARGS})
|
||||
|
||||
file(GLOB SCRIPT_TEST_CASES ${CMAKE_SOURCE_DIR}/tests/*.test.sh)
|
||||
foreach(SCRIPT_TEST_CASE IN ITEMS ${SCRIPT_TEST_CASES})
|
||||
add_test(
|
||||
NAME ${SCRIPT_TEST_CASE}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMAND ${SCRIPT_TEST_CASE} ${CMAKE_BINARY_DIR}/newserv)
|
||||
endforeach()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
# syntax=docker/dockerfile:1
|
||||
|
||||
ARG BASE_IMAGE=ubuntu:24.04
|
||||
FROM ${BASE_IMAGE} AS builder
|
||||
|
||||
RUN apt update && apt install -y --no-install-recommends \
|
||||
python3 \
|
||||
git \
|
||||
ca-certificates \
|
||||
sudo \
|
||||
make \
|
||||
cmake \
|
||||
g++ \
|
||||
libasio-dev \
|
||||
zlib1g-dev
|
||||
|
||||
# ---
|
||||
|
||||
FROM builder AS deps
|
||||
|
||||
ARG PHOSG_TARGET=master
|
||||
ARG RESOURCE_DASM_TARGET=master
|
||||
ARG BUILD_RESOURCE_DASM=true
|
||||
|
||||
RUN git clone --depth 1 -b ${PHOSG_TARGET} https://github.com/fuzziqersoftware/phosg.git && \
|
||||
cd phosg && \
|
||||
cmake . && \
|
||||
make -j$(nproc) && \
|
||||
sudo make install
|
||||
|
||||
RUN \
|
||||
if [ "$BUILD_RESOURCE_DASM" = "true" ] ; then \
|
||||
git clone --depth 1 -b ${RESOURCE_DASM_TARGET} https://github.com/fuzziqersoftware/resource_dasm.git && \
|
||||
cd resource_dasm && \
|
||||
cmake . && \
|
||||
make -j$(nproc) && \
|
||||
sudo make install \
|
||||
; fi
|
||||
|
||||
# ---
|
||||
|
||||
FROM builder AS newserv
|
||||
|
||||
ARG BUILD_TYPE=Release
|
||||
ARG BUILD_STRIP=true
|
||||
|
||||
WORKDIR /usr/src/newserv
|
||||
COPY . .
|
||||
COPY --from=deps /usr/local /usr/local
|
||||
|
||||
RUN cmake -B $PWD/build -DCMAKE_BUILD_TYPE=${BUILD_TYPE} && \
|
||||
cmake --build $PWD/build --config ${BUILD_TYPE} -j $(nproc) && \
|
||||
sudo make -C build install
|
||||
|
||||
RUN \
|
||||
if [ "$BUILD_STRIP" = "true" ] ; then \
|
||||
strip /usr/local/lib/*.a && \
|
||||
strip /usr/local/bin/* \
|
||||
; fi
|
||||
|
||||
# ---
|
||||
|
||||
FROM ${BASE_IMAGE} AS data
|
||||
|
||||
WORKDIR /newserv
|
||||
COPY system/ ./system
|
||||
RUN cp -f system/config.example.json system/config.json && \
|
||||
sed -i 's/"ExternalAddress": "[^"]*"/"ExternalAddress": "0.0.0.0"/' system/config.json
|
||||
|
||||
# ---
|
||||
|
||||
FROM ${BASE_IMAGE} AS final
|
||||
|
||||
RUN apt update && apt install -y --no-install-recommends \
|
||||
libasio-dev \
|
||||
&& rm -rf /var/lib/apt/lists/* /var/cache/apt/*
|
||||
|
||||
WORKDIR /newserv
|
||||
COPY --from=data /newserv .
|
||||
COPY --from=newserv /usr/local /usr/local
|
||||
|
||||
USER root
|
||||
VOLUME /newserv/system
|
||||
|
||||
# does not allow receiving any signal at the moment, so force kill the app
|
||||
STOPSIGNAL SIGKILL
|
||||
CMD ["newserv"]
|
||||
@@ -1,6 +1,6 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2018 Martin Michelsen
|
||||
Copyright (c) 2024 Martin Michelsen
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
@@ -18,4 +18,3 @@ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
@@ -1,149 +1,30 @@
|
||||
# newserv
|
||||
# psopeeps-newserv
|
||||
PSO Peeps is a private multi-platform Phantasy Star Online server supporting DC V2, PC V2, GC V3, and Blue Burst. Our ships feature XP boosts, optional experimental crossplay between all versions, increased difficulty tiers, and a hardcore mode.
|
||||
|
||||
This is the PSO Peeps maintained version of [newserv](https://github.com/fuzziqersoftware/newserv), a game server, proxy, and reverse-engineering tool for Phantasy Star Online.
|
||||
|
||||
newserv is a game server and proxy for Phantasy Star Online (PSO).
|
||||
The original project was created by fuzziqersoftware and contains years of reverse-engineering, documentation, and implementation work for PSO. This repository keeps that work as the foundation while carrying local changes used by PSO Peeps.
|
||||
|
||||
This project includes code that was reverse-engineered by the community in ages long past, and has been included in many projects since then. It also includes some game data from Phantasy Star Online itself; this data was originally created by Sega.
|
||||
For the original upstream project, see:
|
||||
|
||||
This project is a rewrite of a rewrite of a game server that I wrote many years ago. So far, it works well with PSO GC Episodes 1 & 2, and lobbies (but not games) are implemented on Episode 3. Some basic functionality works on PSO PC and PSO BB, but there are probably still some cases that lead to errors (which will disconnect the client). The proxy works well with PSO GC and PSO BB.
|
||||
https://github.com/fuzziqersoftware/newserv
|
||||
|
||||
Feel free to submit GitHub issues if you find bugs or have feature requests. I'd like to make the server as stable and complete as possible, but I can't promise that I'll respond to issues in a timely manner.
|
||||
## About this repository
|
||||
|
||||
## Future
|
||||
This repository is used for PSO Peeps server development and deployment. Changes here may include server configuration support, compatibility fixes, event behavior, gameplay experiments, operational tooling, and other changes specific to PSO Peeps.
|
||||
|
||||
This project is primarily for my own nostalgia; I offer no guarantees on how or when this project will advance.
|
||||
Some changes may not be appropriate for upstream newserv or for general newserv deployments.
|
||||
|
||||
Current known issues / missing features:
|
||||
- Test all the communication features (info board, simple mail, card search, etc.)
|
||||
- The trade window isn't implemented yet.
|
||||
- PSO PC and PSOBB are not well-tested and likely will disconnect when clients try to use unimplemented features. Only GC is known to be stable and mostly complete.
|
||||
- Patches currently are platform-specific but not version-specific. This makes them quite a bit harder to use properly.
|
||||
- Find a way to silence audio in RunDOL.s. Some old DOLs don't reset audio systems at load time and it's annoying to hear the crash buzz when the GC hasn't actually crashed.
|
||||
- Implement private lobbies, and add a way to make games persistent.
|
||||
## Original README
|
||||
|
||||
## Usage
|
||||
A copy of the upstream README is preserved here:
|
||||
|
||||
Currently this code should build on macOS and Ubuntu. It will likely work on other Linux flavors too. It should work on Windows as well, but I haven't tested it - the build process could be very manual.
|
||||
[docs/upstream-README.md](docs/upstream-README.md)
|
||||
|
||||
There is a probably-not-too-old macOS release on the newserv GitHub repository (look in the right sidebar).
|
||||
That document contains the original newserv history, setup notes, compatibility information, connection instructions, feature documentation, and technical reference material.
|
||||
|
||||
If you're running Linux or want to build newserv yourself, here's what you do:
|
||||
1. Make sure you have CMake and libevent installed. (`brew install cmake libevent` on macOS, `sudo apt-get install cmake libevent-dev` on most Linuxes)
|
||||
2. Build and install phosg (https://github.com/fuzziqersoftware/phosg).
|
||||
3. Optionally, install resource_dasm (https://github.com/fuzziqersoftware/resource_dasm). This will enable newserv to load DOL files on PSO GC clients. PSO GC clients can play PSO normally on newserv without this.
|
||||
4. Run `cmake . && make` on the newserv directory.
|
||||
## License and attribution
|
||||
|
||||
After building newserv or downloading a release, do this to set it up and use it:
|
||||
1. In the system/ directory, make a copy of config.example.json named config.json, and edit it appropriately.
|
||||
2. Run `./newserv` in the newserv directory. This will start the game server and run the interactive shell. You may need `sudo` if newserv's built-in DNS server is enabled.
|
||||
3. Use the interactive shell to add a license. Run `help` in the shell to see how to do this.
|
||||
This project remains based on newserv by fuzziqersoftware.
|
||||
|
||||
### Installing quests
|
||||
|
||||
newserv automatically finds quests in the system/quests/ directory. To install your own quests, or to use quests you've saved using the proxy's set-save-files option, just put them in that directory and name them appropriately.
|
||||
|
||||
Standard quest file names should be like `q###-CATEGORY-VERSION.EXT`; battle quests should be named like `b###-VERSION.EXT`, and challenge quests should be named like `c###-VERSION.EXT`. The fields in each filename are:
|
||||
- `###`: quest number (this doesn't really matter; it should just be unique for the version)
|
||||
- `CATEGORY`: ret = Retrieval, ext = Extermination, evt = Events, shp = Shops, vr = VR, twr = Tower, gov = Government (BB only), dl = Download (these don't appear during online play), 1p = Solo (BB only)
|
||||
- `VERSION`: d1 = Dreamcast v1, dc = Dreamcast v2, pc = PC, gc = GameCube Episodes 1 & 2, gc3 = Episode 3, bb = Blue Burst
|
||||
- `EXT`: file extension (bin, dat, bin.gci, dat.gci, bin.dlq, dat.dlq, or qst)
|
||||
|
||||
There are multiple PSO quest formats out there; newserv supports most of them. Specifically, newserv can use quests in any of the following formats:
|
||||
- bin/dat format: These quests consist of two files with the same base name, a .bin file and a .dat file.
|
||||
- Unencrypted GCI format: These quests also consist of a .bin and .dat file, but an encoding is applied on top of them. The filenames should end in .bin.gci and .dat.gci. (Note that there also exists an encrypted GCI format, which newserv does not support.)
|
||||
- Encrypted DLQ format: These quests also consist of a .bin and .dat file, but download quest encryption is applied on top of them. The filenames should end in .bin.dlq and .dat.dlq.
|
||||
- QST format: These quests consist of only a .qst file, which contains both the .bin and .dat files within it.
|
||||
|
||||
When newserv indexes the quests during startup, it will warn (but not fail) if any quests are corrupt or in unrecognized formats.
|
||||
|
||||
If you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quests` in the interactive shell.
|
||||
|
||||
All quests, including those originally in GCI or DLQ format, are treated as online quests unless their filenames specify the dl category. newserv allows players to download all quests, even those in non-download categories.
|
||||
|
||||
### Patches and DOL files
|
||||
|
||||
Everything in this section requires resource_dasm to be installed, so newserv can use the PowerPC assembler and disassembler from its libresource_file library. If resource_dasm is not installed, newserv will still build and run, but these features will not be available.
|
||||
|
||||
You can put patches in the system/ppc directory with filenames like PatchName.patch.s and they will appear in the Patches menu for PSO GC clients that support patching. Patches are written in PowerPC assembly and are compiled when newserv is started. See system/ppc/WriteMemory.s for a commented example of such a function.
|
||||
|
||||
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu. Selecting a DOL file there will load the file into their GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.s, WriteMemory.s, and RunDOL.s must be present in the system/ppc directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
|
||||
|
||||
I mainly built the DOL loading functionality for documentation purposes. By now, there are many better ways to load homebrew code on an unmodified GameCube, but to my knowledge there isn't another open-source implementation of this method in existence.
|
||||
|
||||
### Chat commands
|
||||
|
||||
The server's shell supports a variety of administration commands. If the interactive shell is enabled, you can enter these commands at any time, even if the prompt isn't visible. Run `help` in the server's shell to see all of the commands and how to use them.
|
||||
|
||||
newserv also supports a variety of commands players can use via the chat interface. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.)
|
||||
|
||||
Some commands only work on the game server and not on the proxy server. The chat commands are:
|
||||
|
||||
* Information commands
|
||||
* `$li`: Shows basic information about the lobby or game you're in. If you're on the proxy server, shows information about your connection (remote Guild Card number, client ID, etc.) instead.
|
||||
* `$what` (game server only): Shows the type, name, and stats of the nearest item on the ground.
|
||||
|
||||
* Personal state commands
|
||||
* `$arrow <color-id>`: Changes your lobby arrow color.
|
||||
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. To revert to your actual section id, run `$secid` with no name after it.
|
||||
|
||||
* Blue Burst player commands (game server only)
|
||||
* `$bbchar <username> <password> <1-4>`: Use this command when playing on a non-BB version of PSO. If the username and password are correct, this command converts your current character to BB format and saves it on the server in the given slot.
|
||||
* `$edit <stat> <value>`: Modifies your character data.
|
||||
* `$item <data>`: Sets the next item to be dropped from an enemy or box.
|
||||
|
||||
* Game state commands (game server only)
|
||||
* `$maxlevel <level>`: Sets the maximum level for players to join the current game.
|
||||
* `$minlevel <level>`: Sets the minimum level for players to join the current game.
|
||||
* `$password <password>`: Sets the game's join password. To unlock the game, run `$password` with nothing after it.
|
||||
|
||||
* Cheat mode commands
|
||||
* `$cheat`: Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. This command does nothing on the proxy server, since cheat mode is always enabled there.
|
||||
* `$infhp` / `$inftp`: Enables or disables infinite HP or TP mode. Applies to only you. In infinite HP mode, one-hit KO attacks will still kill you.
|
||||
* `$warp <area-id>`: Warps yourself to the given area.
|
||||
* `$next` (game server only): Warps yourself to the next area.
|
||||
* `$swa`: Enables or disables switch assist. When enabled, the server will attempt to automatically unlock two-player doors in solo games if you step on both switches sequentially.
|
||||
|
||||
* Configuration commands
|
||||
* `$event <event>`: Sets the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, only you will see the new event; other players will not.
|
||||
* `$allevent <event>` (game server only): Sets the current holiday event in all lobbies.
|
||||
* `$song <song-id>` (game server only, Episode 3 only): Plays a specific song in the current lobby.
|
||||
|
||||
* Administration commands (game server only)
|
||||
* `$ann <message>`: Sends an announcement message. The message text is sent to all players in all games and lobbies.
|
||||
* `$ax <message>`: Sends a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
|
||||
* `$silence <identifier>`: Silences a player (remove their ability to chat) or unsilences a player. The identifier may be the player's name or Guild Card number.
|
||||
* `$kick <identifier>`: Disconnects a player. The identifier may be the player's name or Guild Card number.
|
||||
* `$ban <identifier>`: Bans a player. The identifier may be the player's name or Guild Card number.
|
||||
|
||||
### Using newserv as a proxy
|
||||
|
||||
If you want to play online on remote servers rather than running your own server, newserv also includes a PSO proxy. Currently this works with PSO GC and may work with PC; it also works with some BB clients in specific situations.
|
||||
|
||||
To use the proxy, add an entry to the ProxyDestinations dictionary in config.json, then run newserv and connect to it as normal (see below). You'll see a "Proxy server" option in the main menu, and you can pick which remote server to connect to.
|
||||
|
||||
A few things to be aware of when using the proxy server:
|
||||
- On PC and GC, using the Change Ship or Change Block actions from the lobby counter will bring you back to newserv's main menu, not the remote server's ship select. You can go back to the server you were just on by choosing it from newserv's proxy server menu again.
|
||||
- The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. The proxy server rewrites the commands on the fly to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the $li command.
|
||||
- There are shell commands that affect clients on the proxy (run 'help' in the shell to see what they are). All proxy commands in the shell only work when there's exactly one client connected through the proxy, since there isn't (yet) a way to say via the shell which session you want to affect.
|
||||
|
||||
### Connecting local clients
|
||||
|
||||
If you're running PSO on a real GameCube, you can make it connect to newserv by setting its default gateway and DNS server addresses to newserv's address. newserv's DNS server must be running on port 53 and accessible.
|
||||
|
||||
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. In the old days, one way to get around this was to create a fake network adapter on the server (or use an existing real one) that has an IP address on a different subnet, tell the GameCube that the server is the default gateway, and have the server reply to the DNS request with its non-local IP address. To do this with newserv, just set LocalAddress in the config file to a different interface. For example, if the GameCube is on the 192.168.0.x network and your other adapter has address 10.0.1.6, set newserv's LocalAddress to 10.0.1.6 and set PSO's DNS server and default gateway addresses to the server's 192.168.0.x address. This may not work on modern systems or on non-Windows machines - I haven't tested it in many years.
|
||||
|
||||
If you're emulating PSO using a version of Dolphin with tapserver support (currently only the macOS version), you can make it connect to a newserv instance running on the same machine via the tapserver interface. This works for all PSO versions, including Plus and Episode III, without the trickery described above. To do this:
|
||||
- Set Dolphin's BBA type to tapserver (Config -> GameCube -> SP1).
|
||||
- Enable newserv's IP stack simulator according to the comments in config.json, and start newserv. You do not need to install or run tapserver.
|
||||
- In PSO, you have to configure the network settings manually (DHCP doesn't work), but the actual values don't matter as long as they're valid IP addresses. Example values:
|
||||
- IP address: `10.0.1.5`
|
||||
- Subnet mask: `255.255.255.0`
|
||||
- Default gateway: `10.0.1.1`
|
||||
- DNS server address 1: `10.0.1.1`
|
||||
- Leave everything else blank
|
||||
- Start an online game.
|
||||
|
||||
### Connecting external clients
|
||||
|
||||
If you want to accept connections from outside your local network, you'll need to set ExternalAddress to your public IP address in the configuration file, and you'll likely need to open some ports in your router's NAT configuration - specifically, all the TCP ports listed in PortConfiguration in config.json.
|
||||
|
||||
For GC clients, you'll have to use newserv's built-in DNS server or set up your own DNS server as well. If you want external clients to be able to use your DNS server, you'll have to forward UDP port 53 to your newserv instance. Remote players can then connect to your server by entering your DNS server's IP address in their client's network configuration.
|
||||
See `LICENSE` for license details. Any copied or modified upstream code retains the original license attribution.
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
## General
|
||||
|
||||
- Make a server patch version of story flag fixer quest
|
||||
- Handle items in crossplay - use the replacement table
|
||||
- Make proxy server handle all login commands on non-BB, including sending 9C when needed
|
||||
- Add $switchit command (activates switch flag(s) for nearest object, e.g. laser fence, door, fog collision)
|
||||
- Add a way to persist flags across connections, at least on v3, because of Meet User + B2 enable quest interactions - maybe update the quest to patch one of the login commands so the server can tell it's enabled
|
||||
- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and put some metadata in the persistent config, perhaps)
|
||||
- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
|
||||
|
||||
## PSO DC
|
||||
|
||||
- Investigate if https://crates.io/crates/blaze-ssl-async can be used to implement the HL check server
|
||||
- v2 challenge data in $savechar/$loadchar doesn't work properly
|
||||
|
||||
## Episode 3
|
||||
|
||||
- Enforce tournament deck restrictions (e.g. rank checks, No Assist option) when populating COMs at tournament start time
|
||||
- Make `reload accounts` not vulnerable to online players' accounts overwriting accounts on disk somehow
|
||||
- Implement ranks (based on total Meseta earned)
|
||||
- Make an AR code that gets rid of the SAMPLE overlays on NTE
|
||||
|
||||
## PSO XBOX
|
||||
|
||||
- Fix receiving Guild Cards from non-Xbox players
|
||||
- Research the F94D quest opcode
|
||||
- Finish porting the remaining GC patches
|
||||
|
||||
## PSOBB
|
||||
|
||||
- Make server-specified rare enemies work with maps loaded by the proxy
|
||||
- Implement BB replay tests properly and record some
|
||||
@@ -0,0 +1,99 @@
|
||||
Subject: [PATCH] DC V2 EXP: server-side per-difficulty dispatcher hooked into set-events
|
||||
|
||||
Adds a `dispatch_dc_v2_exp_patch` helper that:
|
||||
- no-ops unless the client is DC V2, supports send_function_call, has
|
||||
`PsoPeepsV2EXP_enabled` in `auto_patches_enabled`, and is in an actual game
|
||||
- reads the lobby's current difficulty
|
||||
- looks up `PsoPeepsV2EXP_internal_{10|5}x_{normal|hard|vh|ult}` (10x preferred
|
||||
if both deployed; falls back to 5x)
|
||||
- sends it via the existing send_function_call coroutine
|
||||
|
||||
Hooks the dispatcher at the end of `on_trigger_set_event`, which fires on every
|
||||
6x67 the client emits (i.e. every area transition that triggers map events).
|
||||
This survives all difficulty/area cycling because the patch is re-applied on
|
||||
every trigger.
|
||||
|
||||
The menu-visible shim `PsoPeepsV2EXP_enabled` uses a fixed key across both 5x
|
||||
week and 10x weekend deploys, so a player's selection survives the systemd
|
||||
file swap.
|
||||
|
||||
---
|
||||
src/ReceiveSubcommands.cc | 41 +++++++++++++++++++++++++++++++++++++++++
|
||||
1 file changed, 41 insertions(+)
|
||||
|
||||
diff --git a/src/ReceiveSubcommands.cc b/src/ReceiveSubcommands.cc
|
||||
--- a/src/ReceiveSubcommands.cc
|
||||
+++ b/src/ReceiveSubcommands.cc
|
||||
@@ -- (around line 3637 — directly before the existing `on_trigger_set_event`) --
|
||||
+// Dispatch the right per-difficulty DC V2 EXP table when the player has the
|
||||
+// universal EXP shim enabled. The shim's body covers Normal; this corrects to
|
||||
+// the actual loaded difficulty on every set-events trigger. No-op for non-DC-V2
|
||||
+// clients, clients without the shim toggled on, or when the right internal
|
||||
+// patch isn't currently deployed.
|
||||
+static asio::awaitable<void> dispatch_dc_v2_exp_patch(std::shared_ptr<Client> c) {
|
||||
+ if (c->version() != Version::DC_V2) {
|
||||
+ co_return;
|
||||
+ }
|
||||
+ if (!c->check_flag(Client::Flag::HAS_SEND_FUNCTION_CALL)) {
|
||||
+ co_return;
|
||||
+ }
|
||||
+ if (!c->login || !c->login->account) {
|
||||
+ co_return;
|
||||
+ }
|
||||
+ if (!c->login->account->auto_patches_enabled.contains("PsoPeepsV2EXP_enabled")) {
|
||||
+ co_return;
|
||||
+ }
|
||||
+
|
||||
+ auto l = c->require_lobby();
|
||||
+ if (!l->is_game()) {
|
||||
+ co_return;
|
||||
+ }
|
||||
+
|
||||
+ const char* diff_str;
|
||||
+ switch (l->difficulty) {
|
||||
+ case Difficulty::NORMAL: diff_str = "normal"; break;
|
||||
+ case Difficulty::HARD: diff_str = "hard"; break;
|
||||
+ case Difficulty::VERY_HARD: diff_str = "vh"; break;
|
||||
+ case Difficulty::ULTIMATE: diff_str = "ult"; break;
|
||||
+ default: co_return;
|
||||
+ }
|
||||
+
|
||||
+ auto s = c->require_server_state();
|
||||
+ // Try 10x first; fall back to 5x. The active multiplier is whichever set is
|
||||
+ // deployed by the current week's systemd timer state.
|
||||
+ for (int mult : {10, 5}) {
|
||||
+ std::string key = std::format("PsoPeepsV2EXP_internal_{}x_{}", mult, diff_str);
|
||||
+ std::shared_ptr<Function> fn;
|
||||
+ try {
|
||||
+ fn = s->client_functions->get(key, c->specific_version);
|
||||
+ } catch (...) {
|
||||
+ continue;
|
||||
+ }
|
||||
+ if (fn) {
|
||||
+ co_await send_function_call(c, fn);
|
||||
+ co_return;
|
||||
+ }
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
static asio::awaitable<void> on_trigger_set_event(shared_ptr<Client> c, SubcommandMessage& msg) {
|
||||
auto l = c->require_lobby();
|
||||
if (!l->is_game()) {
|
||||
co_return;
|
||||
}
|
||||
|
||||
const auto& cmd = msg.check_size_t<G_TriggerSetEvent_6x67>();
|
||||
auto event_sts = l->map_state->event_states_for_id(c->version(), cmd.floor, cmd.event_id);
|
||||
l->log.info_f("Client triggered set events with floor {:02X} and ID {:X} ({} events)",
|
||||
cmd.floor, cmd.event_id, event_sts.size());
|
||||
for (auto ev_st : event_sts) {
|
||||
ev_st->flags |= 0x04;
|
||||
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
|
||||
send_text_message_fmt(c, "$C5W-{:03X} START", ev_st->w_id);
|
||||
}
|
||||
}
|
||||
|
||||
forward_subcommand(c, msg);
|
||||
+
|
||||
+ co_await dispatch_dc_v2_exp_patch(c);
|
||||
}
|
||||
@@ -0,0 +1,913 @@
|
||||
# newserv <img align="right" src="static/s-newserv.png" />
|
||||
|
||||
newserv is a game server, proxy, and reverse-engineering tool for Phantasy Star Online (PSO). **To quickly get started using newserv, just read the [server setup](#server-setup) and [how to connect](#how-to-connect) sections.**
|
||||
|
||||
This project includes code that was reverse-engineered by the community in ages long past, and has been included in many projects since then. It also includes some game data from Phantasy Star Online itself, which was originally created by Sega.
|
||||
|
||||
Feel free to submit GitHub issues if you find bugs or have feature requests. I'd like to make the server as stable and complete as possible, but I can't promise that I'll respond to issues in a timely manner, because this is a personal project undertaken primarily for the fun of reverse-engineering. If you want to contribute to newserv yourself, pull requests are welcome as well.
|
||||
|
||||
See TODO.md for a list of known issues and future work I've curated, or go to the GitHub issue tracker for issues and requests submitted by the community.
|
||||
|
||||
**Table of contents**
|
||||
* Background
|
||||
* [History](#history)
|
||||
* [Other server projects](#other-server-projects)
|
||||
* [Using newserv in other projects](#using-newserv-in-other-projects)
|
||||
* [Contributing to newserv](#contributing-to-newserv)
|
||||
* [Compatibility](#compatibility)
|
||||
* Setup
|
||||
* [Server setup](#server-setup)
|
||||
* [Client patch directories for PC and BB](#client-patch-directories)
|
||||
* [How to connect](#how-to-connect)
|
||||
* Features and configuration
|
||||
* [User accounts](#user-accounts)
|
||||
* [Installing quests](#installing-quests)
|
||||
* [Item tables and drop modes](#item-tables-and-drop-modes)
|
||||
* [Cross-version play](#cross-version-play)
|
||||
* [Server-side saves](#server-side-saves)
|
||||
* [Episode 3 features](#episode-3-features)
|
||||
* [Memory patches and client functions](#memory-patches-and-client-functions)
|
||||
* [DOL loader](#dol-loader)
|
||||
* [Using newserv as a proxy](#using-newserv-as-a-proxy)
|
||||
* [Chat commands](#chat-commands)
|
||||
* [REST API](#rest-api)
|
||||
* [Non-server features](#non-server-features)
|
||||
|
||||
# History
|
||||
|
||||
The history of this project essentially mirrors my development as a software engineer from the beginning of my hobby until now. If you don't care about the story, skip to the "Compatibility" or "Setup" sections below.
|
||||
|
||||
I originally purchased PSO GC when I heard about PSUL, and wanted to play around with running homebrew on my GameCube. This pathway eventually led to [GCARS-CS](https://github.com/fuzziqersoftware/gcars-cs), but that's another story.
|
||||
|
||||
<img align="left" src="static/s-khyps.png" /> After playing PSO for a while, both offline and online, I wrote a proxy called Khyps sometime in 2003. This was back in the days of the official Sega servers, where vulnerabilities weren't addressed in a timely manner or at all. It was common for malicious players using their own proxies or Action Replay codes (a story for another time) to send invalid commands that the servers would blindly forward, and cause the receiving clients to crash. These crashes were more than simply inconvenient; they could also corrupt your save data, destroying the hours of work you may have put into hunting items and leveling up your character.
|
||||
|
||||
For a while it was essentially necessary to use a proxy to go online at all, so the proxy could block these invalid commands. Khyps was designed primarily with this function in mind, though it also implemented some convenient cheats, like the ability to give yourself or other players infinite HP and allow you to teleport to different places without using an in-game teleporter.
|
||||
|
||||
<img align="left" src="static/s-khyller.png" /> After Khyps I took on the larger challenge of writing a server, which resulted in Khyller sometime in 2005. This was the first server of any type I had ever written. This project eventually evolved into a full-featured environment supporting all versions of the game that I had access to - at the time, PC, GC, and BB. (However, I suspect from reading the ancient source files that Khyller's BB support was very buggy.) As Khyller evolved, the code became increasingly cumbersome, littered with debugging filth that I never cleaned up and odd coding patterns I had picked up over the years. My understanding of the C++ language was woefully incomplete as well (as opposed to now, when it is still incomplete but not woefully so), which resulted in Khyller being essentially a C project that had a couple of classes in it.
|
||||
|
||||
<img align="left" src="static/s-aeon.png" /> Sometime in 2006 or 2007, I abandoned Khyller and rebuilt the entire thing from scratch, resulting in Aeon. Aeon was substantially cleaner in code than Khyller but still fairly hard to work with, and it lacked a few of the more arcane features I had originally written (for example, the ability to convert any quest into a download quest). In addition, the code still had some stability problems... it turns out that Aeon's concurrency primitives were simply incorrect. I had derived the concept of a mutex myself, before taking any real computer engineering classes, but had implemented it incorrectly. I made the race window as small as possible, but Aeon would still randomly crash after running seemingly fine for a few days.
|
||||
|
||||
At the time of its inception, Aeon was also called newserv, and you may find some beta releases floating around the Internet with filenames like `newserv-b3.zip`. I had released betas 1, 2, and 3 before I released the entire source of beta 5 and stopped working on the project when I went to college. This was around the time when I switched from writing software primarily on Windows to primarily on macOS and Linux, so Aeon beta 5 was the last server I wrote that specifically targeted Windows. (newserv, which you're looking at now, is difficult to compile on Windows but does work.)
|
||||
|
||||
<img align="left" src="static/s-newserv.png" /> After a long hiatus from PSO and much professional and personal development in my technical abilities, I was reminiscing sometime in October 2018 by reading my old code archives. Somehow inspired when I came across Aeon, I spent a weekend and a couple more evenings rewriting the entire project again, cleaning up ancient patterns I had used eleven years ago, replacing entire modules with simple STL containers, and eliminating even more support files in favor of configuration autodetection. The code is now suitably modern and stable, and I'm not embarrassed by its existence, as I am by Aeon beta 5's source code and my archive of Khyller (which, thankfully, no one else ever saw).
|
||||
|
||||
## Other server projects
|
||||
|
||||
Independently of this project, there are many other PSO servers out there. Those that I know of that are (or were) public are listed here in approximate chronological order:
|
||||
|
||||
* (Early 2000s) **[Schtserv](https://schtserv.com/)**: The first public-access PSO server, written in Delphi by Schthack. Schtserv is the only other unofficial server to support Episode 3, their implementation of which is based on newserv's (which is based on Sega's).
|
||||
* (2005) **Khyller**: An early attempt of mine to support PSO PC, GC, and BB. See above for more details.
|
||||
* (2006) **Aeon**: My second attempt. Better than Khyller, but still unreliable.
|
||||
* (2008) **Tethealla**: A fairly extensive implementation of PSOBB, written in C by Sodaboy. The public version of Tethealla has been [officially disowned](https://www.pioneer2.net/community/threads/tethealla-server-forums-removal.26365/) as it is now more than 15 years old, but closed-source development continues. [Ephinea](https://ephinea.pioneer2.net/) is the continuation of this project. Several other modern PSOBB servers are forks of the initial public version of Tethealla as well.
|
||||
* (2008) **[Sylverant](https://sylverant.net/)** [(source)](https://sourceforge.net/projects/sylverant/): The second public-access PSO server, written in C by BlueCrab.
|
||||
* (2015) **[Archon](https://github.com/dcrodman/archon)**: A PSOBB server written in Go by Drew Rodman.
|
||||
* (2015) **[Idola](https://github.com/HybridEidolon/idolapsoserv)**: A PSOBB server written in Rust by HybridEidolon. Functionality status unknown; the project has been archived.
|
||||
* (2017) **[Aselia](https://github.com/Solybum/Aselia)**: A PSOBB server written in C# by Soly. It seems this was planned to be open-source at some point, but that has not (yet) happened.
|
||||
* (2018) **newserv**: This project right here.
|
||||
* (2019) **[Mechonis](https://gitlab.com/sora3087/mechonis)**: A PSOBB server with a microservice architecture written in TypeScript by TrueVision.
|
||||
* (2020) **[Booma.Server](https://github.com/HelloKitty/Booma.Server)**: A PSOBB server written in C# by Glader, with Soly's help.
|
||||
* (2021) **[Phantasmal World](https://github.com/DaanVandenBosch/phantasmal-world)**: A set of PSO tools, including a web-based model viewer and quest builder, and a PSO server, written by Daan Vanden Bosch.
|
||||
* (2021) **[Elseware](http://git.sharnoth.com/jake/elseware)**: A PSOBB server written in Rust by Jake.
|
||||
|
||||
## Using newserv in other projects
|
||||
|
||||
You are free to use code from newserv in your own open-source projects; the only condition is that the contents of the LICENSE file must be included in your project if you use code from newserv. Your project does not also have to use the MIT license; you can use any license you want.
|
||||
|
||||
If you want to use parts of newserv in your project, there are two easy ways to do so with proper licensing:
|
||||
* If you're using a lot of code from newserv, you can put a copy of newserv's LICENSE file in your repository alongside your own license file, or include the contents of newserv's license in your own license file.
|
||||
* If you're only using a few files from newserv, you can copy and paste the contents of the LICENSE file into a comment at the beginning of each copied file.
|
||||
|
||||
Some of the more likely useful files are:
|
||||
* **src/BattleParamsIndex.hh**: Format of BattleParamEntry files
|
||||
* **src/CommandFormats.hh**: Complete listing of all network commands used in all known versions of the game, and their formats
|
||||
* **src/CommonItemSet.hh/cc**: Format of ItemPT files, shop definition files, and tekker adjustment tables
|
||||
* **src/Compression.hh/cc**: PRS and BC0 compression and decompression algorithms
|
||||
* **src/DCSerialNumbers.hh/cc**: PSO DC serial number validation algorithm and serial number generator
|
||||
* **src/ItemData.hh**: Item format reference
|
||||
* **src/ItemCreator.hh/cc**: Reverse-engineered item generator from Episodes 1&2 (used for all versions)
|
||||
* **src/ItemParameterTable.cc**: Format of many structures in ItemPMT.prs (see BinaryItemParameterTableT)
|
||||
* **src/Map.hh/cc**: Map file (.dat/.evt) structure, listing of object/enemy types and parameters, and reverse-engineered Challenge Mode random enemy generation algorithm
|
||||
* **src/MagEvolutionTable.cc**: Format of ItemMagEdit.prs
|
||||
* **src/QuestScript.cc**: Complete listing of all quest opcodes on all versions, along with their arguments and behavior
|
||||
* **src/RareItemSet.hh/cc**: Format of ItemRT files (rare item drop tables)
|
||||
* **src/SaveFileFormats.hh**: Definitions of save file structures for all versions
|
||||
* **src/Episode3/DataIndexes.hh**: Episode 3 file structures, including card definition format and map/quest format
|
||||
* **system/tables/names-v4.json**: Names of all items, indexed by the first 3 bytes of data1
|
||||
|
||||
## Contributing to newserv
|
||||
|
||||
The goals of this project are:
|
||||
* Build stable, extensible PSO server software that includes all vanilla functionality as well as optional modern conveniences, features, and cheats.
|
||||
* Document the internals of PSO's network protocol, file formats, and game mechanics. This is mainly done through comments in the code.
|
||||
|
||||
This is a personal project; there is no official development team, official website, or official instance of newserv. Issues and pull requests are certainly welcome, but please only add content (e.g. quests, patches, client functions) that you've created, is already public, or you have permission to release publicly.
|
||||
|
||||
No AI agents have been used in building, documenting, testing, or debugging this project, and any PRs authored by AI agents will be rejected.
|
||||
|
||||
# Compatibility
|
||||
|
||||
newserv is compatible with all versions of PSO, including all known development prototypes. For a full list of versions, see the [memory patches and client functions](#memory-patches-and-client-functions) section.
|
||||
|
||||
There are a few version-specific quirks to be aware of:
|
||||
* PC NTE is the only version of PSO that doesn't have any way to identify the player's account - there is no serial number or username. For this reason, AllowUnregisteredUsers must be enabled in config.json to support PC NTE, and PC NTE players receive a random Guild Card number every time they connect. To prevent abuse, PC NTE support can be disabled in config.json.
|
||||
* Episode 3 Trial Edition battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between Trial Edition and the final version. Trial Edition and non-Trial-Edition players cannot battle each other.
|
||||
* PSO Xbox connects through Xbox Live, so you can't easily host a private server for the Xbox version of the game. See the [how to connect](#pso-xbox) section.
|
||||
|
||||
# Setup
|
||||
|
||||
## Server setup
|
||||
|
||||
Currently newserv works on macOS, Windows, and Ubuntu Linux. It will likely work on other Linux flavors too.
|
||||
|
||||
### Windows/macOS
|
||||
|
||||
1. Download the latest release.zip file from the [releases page](https://github.com/fuzziqersoftware/newserv/releases).
|
||||
2. Extract the contents of the archive to some location on your computer.
|
||||
3. Go into the system/ folder, open config.json in a text editor, and edit it to your liking. There are comments in the file that describe what all the options do. Most of the options can be left alone if you want default behavior, but on Windows, you must change LocalAddress and ExternalAddress.
|
||||
4. (Optional) If you plan to play Blue Burst on newserv, set up the patch directory. See [client patch directories](#client-patch-directories) for details.
|
||||
5. Run the newserv executable.
|
||||
|
||||
### Linux
|
||||
|
||||
There are currently no precompiled releases for Linux. To run newserv on Linux, you'll have to build it from source - see the section below.
|
||||
|
||||
### Building from source (macOS/Linux)
|
||||
|
||||
To build on macOS or Linux:
|
||||
|
||||
1. Install the dependencies needed for your platform:
|
||||
* macOS: `brew install cmake asio libiconv`
|
||||
* Linux: `sudo apt-get install cmake libasio-dev` (or use your Linux distribution's package manager)
|
||||
2. Build and install [phosg](https://github.com/fuzziqersoftware/phosg) and [resource_dasm](https://github.com/fuzziqersoftware/resource_dasm).
|
||||
3. Run `cmake . && make` in the newserv directory.
|
||||
|
||||
After building newserv, edit system/config.example.json as needed **and rename it to system/config.json** (note that this step is not necessary for the precompiled releases), set up [client patch directories](#client-patch-directories) if you're planning to play Blue Burst, then run `./newserv` in newserv's directory.
|
||||
|
||||
The server has an interactive shell which can be used to make changes, such as managing user accounts, updating the server's configuration, managing Episode 3 tournaments, and more. Type `help` and press Enter to see all the commands.
|
||||
|
||||
On Linux and macOS, the server also responds to SIGUSR1 and SIGUSR2. SIGUSR1 does the equivalent of the shell's `reload config` command, which reloads config.json but not any dependent files (so quests, Episode 3 maps, etc. will not be reloaded). SIGUSR2 does the equivalent of the shell's `reload all` command, which reloads everything.
|
||||
|
||||
To use newserv in other ways (e.g. for translating data), see the end of this document.
|
||||
|
||||
### Building from source (Windows)
|
||||
|
||||
The current version of newserv is cross-compiled using mingw-w64 on a macOS build machine, with the necessary libraries manually installed. Setting up such a build environment is tedious and not recommended; it's recommended to just use a release version instead.
|
||||
|
||||
Here is a rough outline of the Windows build process. You should only attempt this yourself if you're familiar with setting up build environments and can deal with issues you may encounter along the way.
|
||||
1. Install recent versions of MinGW and CMake.
|
||||
2. Build and install zlib, libiconv, asio, phosg, and resource_dasm into your MinGW environment.
|
||||
3. Clone the newserv repository with symlinks enabled: `git clone -c core.symlinks=true https://github.com/fuzziqersoftware/newserv.git`
|
||||
4. Build newserv via CMake.
|
||||
|
||||
## Client patch directories
|
||||
|
||||
newserv implements a patch server for PSO PC and PSO BB game data. Any file or directory you put in the system/patch-bb or system/patch-pc directories will be synced to clients when they connect to the patch server.
|
||||
|
||||
For Blue Burst set up, the below is mandatory for a smooth experience:
|
||||
|
||||
1. Browse to your chosen client's data directory.
|
||||
2. Copy all the `map_*.dat` files, `map_*.evt`, `unitxt_*` files, and the `data.gsl` file and place them in `system/patch-bb/data`.
|
||||
3. If you're using game files from the Tethealla client, make a copy of `unitxt_j.prs` inside system/patch-bb/data and name it `unitxt_e.prs`. (If `unitxt_e.prs` already exists, replace it with the copied file.)
|
||||
|
||||
If you don't have a BB client, or if you're using a Tethealla client from another source, Tethealla clients that are compatible with newserv can be found here: [English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip). These clients connect to 127.0.0.1 (localhost) automatically.
|
||||
|
||||
For BB clients, newserv reads some files out of the patch data to implement game logic, so it's important that certain game files are synchronized between the server and the client. newserv contains defaults for these files in the system/maps/bb-v4 directory, but if these don't match the client's copies of the files, odd behavior will occur in games.
|
||||
|
||||
To make server startup faster, newserv caches the modification times, sizes, and checksums of the files in the patch directories. If the patch server appears to be misbehaving, try deleting the .metadata-cache.json file in the relevant patch directory to force newserv to recompute all the checksums. Also, in the case when checksums are cached, newserv may not actually load the data for a patch file until it's needed by a client. Therefore, modifying any part of the patch tree while newserv is running can cause clients to see an inconsistent view of it.
|
||||
|
||||
Patch directory contents are cached in memory. If you've changed any of these files, you can run `reload patch-indexes` in the interactive shell to make the changes take effect without restarting the server.
|
||||
|
||||
## How to connect
|
||||
|
||||
### PSO DC
|
||||
|
||||
Depending on the version of PSO DC that you have, the instructions to connect to a newserv instance will vary.
|
||||
|
||||
If you have NTE, USv1, EUv1, or EUv2 and a Broadband Adapter, edit the broadband DNS address to newserv's IP address with newserv's DNS server running. Otherwise, it is necessary to patch the disc or use a codebreaker code to remove the Hunter License server check and/or redirect PSO to the newserv instance. Patching the disc or creating a codebreaker code is beyond the scope of this document.
|
||||
|
||||
### PSO DC on Flycast
|
||||
|
||||
If you're emulating PSO DC, the NTE, USv1, EUv1, and EUv2 versions will connect to newserv by setting the following options in Flycast's `emu.cfg` file under `[network]`:
|
||||
- DNS = Your newserv's server address (newserv's DNS server must be running on port 53)
|
||||
- EmulateBBA = yes
|
||||
- Enable = yes
|
||||
|
||||
It is also necessary to save any DNS information to the flash memory of the Dreamcast to use the BBA - the easiest way to do this is to use the website option in USv2 and then choose the save to flash option.
|
||||
|
||||
If the server is running on the same machine as Flycast, this might not work, even if you point Flycast's DNS queries at your local IP address (instead of 127.0.0.1). In this case, you can modify the loaded executable in memory to make it connect anywhere you want. There is a script included with newserv that can do this on macOS; a similar technique could be done manually using scanmem on Linux or Cheat Engine on Windows. To use the script, do this:
|
||||
1. Build and install [memwatch](https://github.com/fuzziqersoftware/memwatch).
|
||||
2. Start Flycast and run PSO. (You must start PSO before running the script; it won't work if you run the script before loading the game.)
|
||||
3. Run `sudo patch_flycast_memory.py <original-destination>`. Replace `<original-destination>` with the hostname that PSO wants to connect to (you can find this out by using Wireshark and looking for DNS queries). The script may take up to a minute; you can continue using Flycast while it runs, but don't start an online game until the script is done.
|
||||
4. Run newserv and start an online game in PSO.
|
||||
|
||||
If you use this method, you'll have to run the script every time you start PSO in Flycast, but you won't have to run it again if you start another online game without restarting emulation.
|
||||
|
||||
If using JPv1, JPv2, or USv2, it is also necessary to remove the Hunter Licence server check, either with a disc patch or codebreaker code. Patching the disc or creating a codebreaker code is beyond the scope of this document.
|
||||
|
||||
### PSO PC
|
||||
|
||||
PSO PC has its connection addresses in `pso.exe`. Hex edit the executable with the connection address you want to connect to. Common server addresses to search for to replace are:
|
||||
- pso20.sonic.isao.net
|
||||
- sg207634.sonicteam.com
|
||||
- pso-mp01.sonic.isao.net
|
||||
- gsproduc.ath.cx
|
||||
- sylverant.net
|
||||
|
||||
The version of PSO PC I have has the server addresses starting at offset 0x29CB34 in pso.exe. Change those addresses to "localhost" (without quotes) if you just want to connect to a locally-running newserv instance. Alternatively, you can add an entry to the Windows hosts file (C:\Windows\System32\drivers\etc\hosts) to redirect the connection to 127.0.0.1 (localhost) or any other IP address.
|
||||
|
||||
### PSO GC on a real GameCube
|
||||
|
||||
You can make PSO connect to newserv by setting the default gateway and DNS server addresses in the game's network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube. If you're not playing PSO Plus or Episode III, this should be all you need to do, assuming you already set LocalAddress in config.json to your PC's private IP address.
|
||||
|
||||
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. There are a couple of ways to get around this.
|
||||
|
||||
Sodaboy described a fairly easy method, which is to forward the PSO and DNS ports in your router's configuration to your PC's private IP address (the PSO ports are in config.json, and are all TCP; the DNS port is 53 and is UDP). Then, set LocalAddress and ExternalAddress in config.json to your external IP address (from e.g. whatismyip.com). Most routers will let you connect to your public IP address even from within the local network, but the GameCube will think it's connecting to a different network, so it won't reject the connection. If you're concerned about security and don't want your server to be publicly accessible, you can use Windows Firewall or UFW on Linux block incoming connections on the ports you opened, except for connections from the IP addresses you specify.
|
||||
|
||||
Another method is to use two network interfaces on the same PC, and tell the GameCube to connect to the one that appears to be on a different network. For example, if your GameCube is on the 10.0.0.x subnet and your PC's address is 10.0.0.5, you can create a fake network adapter on your PC (or use an existing real one) that has an IP address on a different subnet than the GameCube, such as 192.168.0.8. Then, in PSO's network config, set the default gateway and DNS server addresses to 192.168.0.8, and set LocalAddress in config.json to 192.168.0.8, and PSO should connect. This is what I did back in the old days when I primarily developed software on Windows, but I haven't tried it in many years.
|
||||
|
||||
### PSO GC on a Wii or Wii U
|
||||
|
||||
Using a Wii or Wii U to connect to newserv requires the Wii or vWii to be softmodded. How to do this is beyond the scope of this document.
|
||||
|
||||
Nintendont includes BBA emulation and is compatible with all PSO GameCube versions except Episodes I&II Trial Edition. To use Nintendont, enable BBA emulation in Nintendont's settings and follow the instructions in the above section (PSO GC on a real GameCube).
|
||||
|
||||
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly connect to. To do this:
|
||||
1. Enable the PPPRawListen option according to the comments in config.json.
|
||||
2. Start newserv.
|
||||
3. In the game's network settings, set the username and password to anything (they cannot be blank), and set the phone number to the number that newserv outputs to the console during startup. (It will be near the end of all the startup log messages.) If your Wii is on the same network as newserv, use the local number; otherwise, use the external number.
|
||||
|
||||
### PSO GC on Dolphin
|
||||
|
||||
If you're using the HLE BBA type, set the BBA's DNS server address to newserv's IP address and it should work. (If newserv is on the same machine as Dolphin, you will need to use an Action Replay code directed at 127.0.0.1 to connect, as PSO rejects DNS queries from the same IP address.) Set PSO's network settings the same as listed below.
|
||||
|
||||
If you're using the TAP (not tapserver) BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address.
|
||||
|
||||
If you're using the tapserver BBA or modem type, you can make it connect to a newserv instance running on the same machine via the tapserver interface. To do this:
|
||||
1. In the GameCube pane of the Config window, set the SP1 device to Broadband Adapter (tapserver) or Modem Adapter (tapserver).
|
||||
2. Click the "..." button next to the SP1 menu. If you're using the tapserver BBA, enter `127.0.0.1:5059` in the box. If you're using the tapserver modem, enter `127.0.0.1:5058` in the box. (If newserv isn't running on the same machine as Dolphin, replace 127.0.0.1 with newserv's IP address.)
|
||||
3. In PSO's network settings, enable DHCP ("Automatically obtain an IP address"), set DNS server address to "Automatic", and leave DHCP Hostname as "Not set". Leave the proxy server settings blank.
|
||||
4. Start an online game.
|
||||
|
||||
### PSO Xbox
|
||||
|
||||
Unfortunately, you can't easily host a private server for PSO Xbox because the Xbox version of the game tunnels its connections through Xbox Live. There is a modern replacement for Xbox Live named [Insignia](https://insignia.live/), which supports the three main PSO Xbox servers, but as of now does not support other private PSO servers.
|
||||
|
||||
### PSO BB
|
||||
|
||||
The PSO BB client has been modified and distributed in many different forms. newserv supports most, but not all, of the common distributions. Unlike other versions, it's common for various BB clients to have different map files. It's important that the client and server have the same map files, so make sure to set up the patch directory based on the client you'll be using with newserv. (See the [client patch directories](#client-patch-directories) section for instructions on setting this up.)
|
||||
|
||||
The original Japanese and US versions of PSO BB work with newserv (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)). To get them to connect to your server, do one of the following:
|
||||
* Use a drop-in patcher like [AzureFlare](https://github.com/Repflez/AzureFlare).
|
||||
* Edit your hosts file to redirect the client's destination address to localhost or your server's address.
|
||||
* Edit psobb.exe to point to your newserv instance. The original clients are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
|
||||
|
||||
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) or [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)). If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications. This version of the client is not packed, and you can find the connection addresses starting at offset 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect.
|
||||
|
||||
### Allowing external players to connect
|
||||
|
||||
If you want to accept connections from outside your local network, you'll need to set ExternalAddress to your public IP address in the configuration file, and you'll likely need to open some ports in your router's NAT configuration - specifically, all the TCP ports listed in PortConfiguration in config.json.
|
||||
|
||||
For GC clients, you'll have to use newserv's built-in DNS server or set up your own DNS server as well. If you want external clients to be able to use your DNS server, you'll have to forward UDP port 53 to your newserv instance. Remote players can then connect to your server by entering your DNS server's IP address in their client's network configuration.
|
||||
|
||||
# Server feature configuration
|
||||
|
||||
## User accounts
|
||||
|
||||
By default, newserv does not require users to pre-register before playing; the server will instead automatically create an account the first time each player connects. These accounts have no special permissions. You can view, create, edit, and delete user accounts in the server's shell (run `help` in the shell to see how to do this).
|
||||
|
||||
A license is a set of credentials that a player can use to log in. There are six types of licenses:
|
||||
* *DC NTE licenses* consist of a 16-character serial number and 16-character access key.
|
||||
* *DC licenses* consist of an 8-character hex serial number and an 8-character access key.
|
||||
* *PC licenses* are the same format as DC licenses, but are used for PC v2.
|
||||
* *GC licenses* consist of a 10-digit decimal serial number, a 12-character access key, and a password of up to 8 characters.
|
||||
* *XB licenses* consist of a gamertag of up to 16 characters, a 16-character hex user ID, and a 16-character hex account ID.
|
||||
* *BB licenses* consist of a username of up to 16 characters and a password of up to 16 characters.
|
||||
|
||||
Each account may have multiple licenses. To add a license to an existing account, use `add-license` in the shell.
|
||||
|
||||
On BB, character data is scoped to the license, but system and Guild Card data is scoped to the account. That is, an account with multiple BB licenses can have more than 4 characters (up to 4 per license), but they will all share the same team membership and Guild Card lists.
|
||||
|
||||
You may want to give your account elevated privileges. To do so, run `update-account ACCOUNT-ID flags=root` (replacing ACCOUNT-ID with your actual account-id). You can also use update-account to edit other parts of the account; see the help text for more information.
|
||||
|
||||
## Installing quests
|
||||
|
||||
newserv automatically finds quests in the subdirectories of the system/quests/ directory. To install your own quests, or to use quests you've saved using the proxy's Save Files option, just put them in one of the subdirectories there and name them appropriately. The subdirectories and their behaviors (e.g. in which game modes they should appear and for which PSO versions) is defined in the QuestCategories field in config.json.
|
||||
|
||||
Within the category directories, quest files should be named like `q###-VERSION-LANGUAGE.EXT` (although the `q` is ignored, and can be any letter). The fields in each filename are:
|
||||
- `###`: quest number (this doesn't really matter; it should just be unique across the PSO version)
|
||||
- `VERSION`: dn = Dreamcast NTE, dp = Dreamcast 11/2000 prototype, d1 = Dreamcast v1, dc = Dreamcast v2, pcn = PC NTE, pc = PC, gcn = GameCube NTE, gc = GameCube Episodes 1 & 2, gc3 = Episode 3 (see below), xb = Xbox, bb = Blue Burst
|
||||
- `LANGUAGE`: j = Japanese, e = English, g = German, f = French, s = Spanish
|
||||
- `EXT`: file extension (see table below)
|
||||
|
||||
For .dat files, the `LANGUAGE` token may be omitted. If it's present, then that .dat file will only be used for that language of the quest; if omitted, then that .dat file will be used for all languages of the quest.
|
||||
|
||||
For example, the GameCube version of Lost HEAT SWORD is in two files named `q058-gc-e.bin` and `q058-gc.dat`. newserv knows these files are quests because they're in the system/quests/ directory, it knows they're for PSO GC because the filenames contain `-gc`, it knows this is the English version of the quest because the .bin filename ends with `-e` (even though the .dat filename does not), and it puts them in the Retrieval category because the files are within the retrieval/ directory within system/quests/.
|
||||
|
||||
Some quests have additional JSON metadata files that describe how the server should handle them. These metadata files are generally named similarly to their .bin and .dat counterparts, except the `VERSION` token may also be omitted if the metadata applies to all languages of the quest on all PSO versions. See the comments in system/quests/retrieval/q058.json for all of the available options and how to use them. Some of the options are:
|
||||
- Disable or hide the quest if certain preceding quests aren't cleared or other conditions aren't met
|
||||
- Enable the quest to be joined while in progress
|
||||
- Override the common and/or rare item tables and set the allowed drop modes
|
||||
|
||||
Some quests may also include a .pvr file, which contains an image used in the quest. These files are named similarly to their .bin and .dat counterparts.
|
||||
|
||||
The GameCube and Xbox quest formats are very similar, but newserv treats them as different. If you want to use the same quest file for GameCube and Xbox clients, you can make one a symbolic link to the other.
|
||||
|
||||
There are multiple PSO quest formats out there; newserv supports all of them. It can also decode any known format to standard .bin/.dat format. Specifically:
|
||||
|
||||
| Format | Extension | Supported | Decode action |
|
||||
|------------------|-----------------------|------------|------------------|
|
||||
| Compressed | .bin and .dat | Yes | None (1) |
|
||||
| Compressed Ep3 | .bin or .mnm | Yes (4) | None (1) |
|
||||
| Uncompressed | .bind and .datd | Yes | compress-prs (2) |
|
||||
| Uncompressed Ep3 | .bind or .mnmd | Yes (4) | compress-prs (2) |
|
||||
| Source | .bin.txt and .dat | Yes | None (5) |
|
||||
| VMS (DCv1) | .bin.vms and .dat.vms | Yes | decode-vms |
|
||||
| VMS (DCv2) | .bin.vms and .dat.vms | Decode (3) | decode-vms (3) |
|
||||
| GCI (decrypted) | .bin.gci and .dat.gci | Yes | decode-gci |
|
||||
| GCI (with key) | .bin.gci and .dat.gci | Yes | decode-gci |
|
||||
| GCI (no key) | .bin.gci and .dat.gci | Decode (3) | decode-gci (3) |
|
||||
| GCI (Ep3 NTE) | .bin.gci or .mnm.gci | Decode (3) | decode-gci (3) |
|
||||
| GCI (Ep3) | .bin.gci or .mnm.gci | Yes | decode-gci |
|
||||
| DLQ | .bin.dlq and .dat.dlq | Yes | decode-dlq |
|
||||
| DLQ (Ep3) | .bin.dlq or .mnm.dlq | Yes | decode-dlq |
|
||||
| QST (online) | .qst | Yes | decode-qst |
|
||||
| QST (download) | .qst | Yes | decode-qst |
|
||||
|
||||
*Notes:*
|
||||
1. *This is the default format. You can convert these to uncompressed format by running `newserv decompress-prs FILENAME.bin FILENAME.bind` (and similarly for .dat -> .datd)*
|
||||
2. *Similar to (1), to compress an uncompressed quest file: `newserv compress-prs FILENAME.bind FILENAME.bin` (and likewise for .datd -> .dat)*
|
||||
3. *Use the decode action to convert these quests to .bin/.dat format before putting them into the server's quests directory. If you know the encryption seed (serial number), pass it in as a hex string with the `--seed=` option. If you don't know the encryption seed, newserv will find it for you, which will likely take a long time.*
|
||||
4. *Episode 3 quests don't go in the system/quests directory. See the [Episode 3 section](#episode-3-features) section below.*
|
||||
5. *Quest source can be assembled into a .bin or .bind file with `newserv assemble-quest-script FILENAME.txt`. See system/quests/retrieval/q058-gc-e.bin.txt for an annotated example; this is the English GameCube version of Lost HEAT SWORD.*
|
||||
|
||||
Episode 3 download quests consist only of a .bin file - there is no corresponding .dat file. Episode 3 download quest files may be named with the .mnm extension instead of .bin, since the format is the same as the standard map files (in system/ep3/maps/). These files can be encoded in any of the formats described above, except .qst.
|
||||
|
||||
When newserv indexes the quests during startup, it will warn (but not fail) if any quests are corrupt or in unrecognized formats.
|
||||
|
||||
Quest contents are cached in memory, but if you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quest-index` in the interactive shell. The new quests will be available immediately, but any games with quests already in progress will continue using the old versions of the quests until those quests end.
|
||||
|
||||
## Item tables and drop modes
|
||||
|
||||
newserv supports server-side item generation on all game versions, except for the earliest DC prototypes (NTE and 11/2000). By default, the game behaves as it did on the original servers - on all versions except BB, item drops are controlled by the leader client in each game, and on BB, item drops are controlled by the server.
|
||||
|
||||
There are five different available behaviors for item drops:
|
||||
* `disabled` (or `none`): No items will drop from boxes or enemies.
|
||||
* `client`: The game leader generates items, all items are visible to all players, and any player may pick up any item. This is the default mode for all game versions, except this mode cannot be used if the game leader is on BB.
|
||||
* `shared`: The server generates items, all items are visible to all players, and any player may pick up any item. This is the default mode if the game leader is on BB.
|
||||
* `private`: The server generates items, but each player may get a different item from any box or enemy. If a player isn't in the same area as an enemy at the time it's defeated, they won't get any item from it. Items dropped by players are visible to everyone.
|
||||
* `duplicate`: The server generates items, and each player will get the same item from any box or enemy, but there is one copy of each item for each player (and each player only sees their own copy of the item). If a player isn't in the same area as an enemy at the time it's defeated, they won't get any item from it. Items dropped by players are not duplicated and are visible to everyone.
|
||||
|
||||
In the `private` and `duplicate` modes, there is no incentive to pick up items before another player, since other players cannot pick up the items you see dropped from boxes and enemies. However, if you pick up an item and drop it later, it can then be seen and picked up by any player.
|
||||
|
||||
The drop mode can be changed at any time during a game with the `$dropmode` chat command. If the mode is changed after some items have already been dropped, the existing items retain their visibility (that is, items dropped in private mode still can't be picked up by other players since they were dropped before the mode was changed). You can configure which drop modes are used by default, and which modes players are allowed to choose, in config.json. See the comments above the AllowedDropModes and DefaultDropMode keys.
|
||||
|
||||
In the server drop modes, the item tables used to generate common items are in the `system/tables/common-table-*` files. The rare item tables are in the `rare-table-*.json` files. Unlike the original formats, it's possible to make each enemy drop multiple different rare items at different rates, though the default tables never do this.
|
||||
|
||||
## Cross-version play
|
||||
|
||||
All versions of PSO can see and interact with each other in the lobby. By default, newserv allows V1 and V2 players to play in games together, and allows GC and Xbox players to play in games together. You can change these rules to allow all versions to play in games together, or to prevent versions from playing in games together, with the CompatibilityGroups setting in config.json.
|
||||
|
||||
There are several cross-version restrictions that always apply regardless of the compatibility groups setting:
|
||||
* DC V1 players cannot join DC V2 games if the game creator didn't choose to allow them.
|
||||
* DC V1 players cannot join games if the difficulty level is set to Ultimate or the game mode is Battle or Challenge.
|
||||
* Only GC, Xbox, and BB players can join games in Episode 2.
|
||||
* Only BB players can join games in Episode 4.
|
||||
* Episode 3 players cannot join non-Episode 3 games, and vice versa.
|
||||
|
||||
V1/V2 compatibility and GC/Xbox compatibility are well-tested, but other situations are not. Not much attention has been given yet to how items should be handled across major versions; if you enable V2/GC compatibility, for example, there will likely be bugs. Please report such bugs as GitHub issues.
|
||||
|
||||
In cross-version play, when any of the server drop modes are used, the server uses the drop tables corresponding to the leader's version and section ID. (For example, if a DC V1 player is the game leader, rare-table-v1.json will be used, even after V2 players join.) If a BB player is the leader and the `client` drop mode is used, the server generates items as if it were in `shared` mode.
|
||||
|
||||
## Server-side saves
|
||||
|
||||
newserv has the ability to save character data on the server side. For PSO BB, this is required of course, but this feature can also be used on other PSO versions.
|
||||
|
||||
Each account has 4 BB character slots and 16 non-BB character file slots. The non-BB slots are independent of the BB slots, and can be accessed with the `$savechar <slot>` and `$loadchar <slot>` commands (slots are numbered 1 through 16). `$savechar` copies the character you're currently playing as and saves the data on the server, and `$loadchar` does the reverse, overwriting your current character with the data saved on the server. Note that you can load a character that was saved from a different version of PSO, which allows you to easily transfer characters between games. On v1 and v2, changes done by `$loadchar` will be undone if you join a game; to permanently save your changes, disconnect from the lobby after using the command.
|
||||
|
||||
You can see basic information about a character saved on the server (without affecting your current character) by using `$checkchar <slot>`. You can delete a previously-saved character with `$deletechar <slot>`.
|
||||
|
||||
There is also the command `$bbchar <username> <password> <slot>`, which behaves similarly to `$savechar` but writes the character data to a BB character slot in a different account instead (slots are numbered 1 through 4). This can be used to "upgrade" a character to BB from an earlier version.
|
||||
|
||||
Exactly which data is saved and loaded depends on the game version:
|
||||
|
||||
| Game | Inventory | Character | Options/chats | Quest flags | Bank | Battle/Challenge |
|
||||
|----------------------|-----------|-----------|---------------|-------------|------|------------------|
|
||||
| PSO DC v1 prototypes | Yes | Yes | No | No | No | N/A |
|
||||
| PSO DC v1 | Yes | Yes | No | No | No | N/A |
|
||||
| PSO DC v2 | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
| PSO PC (v2) | Yes | Yes | No | No | No | Save only |
|
||||
| PSO GC NTE | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
| PSO GC (not Plus) | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
| PSO GC Plus (1) | Save only | Save only | No | No | No | Save only |
|
||||
| PSO GC Ep3 (1) | No | Save only | No | No | No | Save only |
|
||||
| PSO Xbox | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
| PSO BB | Yes | Yes | Yes | Yes | Yes | Yes |
|
||||
|
||||
*Notes*:
|
||||
1. *If EnableSendFunctionCallQuestNumber is enabled in config.json, then $savechar and $loadchar can save and restore all character data on these versions, just like on GC non-Plus. Episode 3 characters exist in a separate namespace; that is, you can't use $savechar and $loadchar to convert an Ep3 character to non-Ep3, or vice versa.*
|
||||
|
||||
## Episode 3 features
|
||||
|
||||
newserv supports many features unique to Episode 3:
|
||||
* CARD battles. Not every combination of abilities has been tested yet, so if you find a feature or card ability that doesn't work like it's supposed to, please make a GitHub issue and describe the situation (the attacking card(s), defending card(s), and ability or condition that didn't work).
|
||||
* Spectator teams.
|
||||
* Tournaments. (But they work differently than Sega's tournaments did - see below)
|
||||
* Downloading quests.
|
||||
* Trading cards.
|
||||
* Participating in card auctions. (The auction contents must be configured in config.json.)
|
||||
* Decorations in lobbies. Currently only images are supported; the game also supports loading custom 3D models in lobbies, but newserv does not implement this (yet).
|
||||
|
||||
### Battle records
|
||||
|
||||
After playing a battle, you can save the record of the battle with the `$saverec` command. You can then replay the battle later by using the `$playrec` command in a lobby - this will create a spectator team and play the recording of the battle as if it were happening in realtime. Note that there is a bug in older versions of Dolphin that seems to be frequently triggered when playing battle records, which causes the emulator to crash with the message `QObject::~QObject: Timers cannot be stopped from another thread`. To avoid this, use the latest version of Dolphin.
|
||||
|
||||
### Tournaments
|
||||
|
||||
Tournaments work differently than they did on Sega's servers. Tournaments can be created with the `create-tournament` shell command, which enables players to register for them. (Use `help` to see all the arguments - there are many!) The `start-tournament` shell command starts the tournament (and prevents further registrations), but this doesn't schedule any matches. Instead, players who are ready to play their next match can all stand at the 4-player battle table near the lobby warp in the same CARD lobby, and the tournament match will start automatically.
|
||||
|
||||
These tournament semantics mean that there can be multiple matches in the same tournament in play simultaneously, and not all matches in a round must be complete before the next round can begin - only the matches preceding each individual match must be complete for that match to be playable.
|
||||
|
||||
The Meseta rewards for winning tournament matches can be configured in config.json.
|
||||
|
||||
### Episode 3 files
|
||||
|
||||
Episode 3 state and game data is stored in the system/ep3 directory. The files in there are:
|
||||
* card-definitions.mnr: Compressed card definition list, sent to Episode 3 clients at connect time. Card stats and abilities can be changed by editing this file.
|
||||
* card-definitions.mnrd: Decompressed version of the above. If present, newserv will use this instead of the compressed version, since this is easier to edit.
|
||||
* card-text.mnr: Compressed card text archive. Generally only used for debugging.
|
||||
* card-text.mnrd: Decompressed card text archive; same format as TextCardE.bin. Generally only used for debugging.
|
||||
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
|
||||
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with the default online maps, as well as some fan-made variations and quests to help new players get up to speed. Within the maps/ directory, each subdirectory is treated as a separate category and may be optionally downloadable or available at the battle setup counter. The category.json file in each subdirectory specifies the category's behavior; see system/ep3/maps/online/category.json for a documented example.
|
||||
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
|
||||
|
||||
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress a .bin or .mnm file before editing it, but you don't need to compress it again to use it - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
|
||||
|
||||
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-cards` or `reload ep3-maps` in the interactive shell to make the changes take effect without restarting the server.
|
||||
|
||||
## Memory patches and client functions
|
||||
|
||||
newserv supports sending compiled functions to run on the client, for most PSO versions. These functions are written in SH-4, PowerPC, or x86 assembly and compiled during server startup. This is generally used for applying code patches to the client, but can also be used to implement new functionality, since the functions may be run at any time. There are many options that control client function behavior (including whether they appear in the Patches menu or can be run via the `$patch` chat command); see system/client-functions/System/WriteMemory.s for full documentation.
|
||||
|
||||
In these files, you'll see `.versions` lines specifying which specific versions of the game the client function is compatible with. Some versions do not support receiving client functions at all. *Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.*
|
||||
|
||||
The specific versions are:
|
||||
|
||||
| Game | VERS | CPU architecture |
|
||||
|------------------------------|------|--------------------------------|
|
||||
| PSO DC Network Trial Edition | 1OJ1 | Client functions not supported |
|
||||
| PSO DC 11/2000 prototype | 1OJ2 | Client functions not supported |
|
||||
| PSO DC 12/2000 prototype | 1OJ3 | Client functions not supported |
|
||||
| PSO DC 01/2001 prototype | 1OJ4 | Client functions not supported |
|
||||
| PSO DC v1 JP | 1OJF | Client functions not supported |
|
||||
| PSO DC v1 US | 1OEF | Client functions not supported |
|
||||
| PSO DC v1 EU | 1OPF | Client functions not supported |
|
||||
| PSO DC 08/06/2001 prototype | 2OJ4 | SH-4 |
|
||||
| PSO DC 08/22/2001 prototype | 2OJ5 | SH-4 |
|
||||
| PSO DC v2 JP | 2OJF | SH-4 |
|
||||
| PSO DC v2 US | 2OEF | SH-4 |
|
||||
| PSO DC v2 EU | 2OPF | SH-4 |
|
||||
| PSO PC (v2) Trial Edition | 2OJT | Client functions not supported |
|
||||
| PSO PC (v2) 04/2002 | 2OJW | Client functions not supported |
|
||||
| PSO PC (v2) 02/2003 | 2OJZ | Client functions not supported |
|
||||
| PSO GC Trial Edition | 3OJT | PowerPC |
|
||||
| PSO GC v1.2 JP | 3OJ2 | PowerPC |
|
||||
| PSO GC v1.3 JP | 3OJ3 | PowerPC |
|
||||
| PSO GC v1.4 (Plus) JP | 3OJ4 | PowerPC |
|
||||
| PSO GC v1.5 (Plus) JP | 3OJ5 | PowerPC (1) |
|
||||
| PSO GC v1.0 US | 3OE0 | PowerPC |
|
||||
| PSO GC v1.1 US | 3OE1 | PowerPC |
|
||||
| PSO GC v1.2 (Plus) US | 3OE2 | PowerPC (1) |
|
||||
| PSO GC v1.0 EU | 3OP0 | PowerPC |
|
||||
| PSO GC Ep3 Trial Edition | 3SJT | PowerPC |
|
||||
| PSO GC Ep3 JP | 3SJ0 | PowerPC |
|
||||
| PSO GC Ep3 US | 3SE0 | PowerPC (1) |
|
||||
| PSO GC Ep3 EU | 3SP0 | PowerPC (1) |
|
||||
| PSO Xbox Beta | 4OJB | x86 |
|
||||
| PSO Xbox JP Disc | 4OJD | x86 |
|
||||
| PSO Xbox JP TU | 4OJU | x86 |
|
||||
| PSO Xbox US Disc | 4OED | x86 |
|
||||
| PSO Xbox US TU | 4OEU | x86 |
|
||||
| PSO Xbox EU Disc | 4OPD | x86 |
|
||||
| PSO Xbox EU TU | 4OPU | x86 |
|
||||
| PSO BB JP 1.25.11 | 59NJ | x86 |
|
||||
| PSO BB JP 1.25.13 | 59NL | x86 |
|
||||
| PSO BB Tethealla | 59NL | x86 |
|
||||
|
||||
*Notes:*
|
||||
1. *Client functions are only supported on these versions if EnableSendFunctionCallQuestNumbers is set in config.json. See the comments there for more information.*
|
||||
|
||||
newserv comes with a set of patches for many of the above versions, in system/client-functions/.
|
||||
|
||||
### DOL loader
|
||||
|
||||
You can put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWordGC.ppc.s, WriteMemoryGC.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions/System directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
|
||||
|
||||
Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server.
|
||||
|
||||
I mainly built the DOL loading functionality for documentation purposes. By now, there are many better ways to load homebrew code on an unmodified GameCube, but to my knowledge there isn't another open-source implementation of this method in existence.
|
||||
|
||||
## Using newserv as a proxy
|
||||
|
||||
If you want to play online on remote servers rather than running your own server, newserv also includes a PSO proxy. Currently this works with PSO GC and may work with PC and DC; it also works with some BB clients in specific situations.
|
||||
|
||||
To use the proxy for PSO DC, PC, or GC, add an entry to the corresponding ProxyDestinations dictionary in config.json, then run newserv and connect to it as normal (see below). You'll see a "Proxy server" option in the main menu, and you can pick which remote server to connect to.
|
||||
|
||||
To use the proxy for PSO BB, set the ProxyDestination-BB entry in config.json. If this option is set, it essentially disables the game server for all BB clients - all BB clients will be proxied to the specified destination instead. Unfortunately, because PSO BB uses a different set of handlers for the data server phase and character selection, there's no in-game way to present the player with a list of options, like there is on PSO PC and PSO GC.
|
||||
|
||||
When you're on PSO DC, PC, GC, or Xbox and are connected to a remote server through newserv's proxy, choosing the Change Ship or Change Block action from the lobby counter will send you back to newserv's main menu instead of the remote server's ship or block select menu. You can go back to the server you were just on by choosing it from the proxy server menu again.
|
||||
|
||||
There are many options available when starting a proxy session. All options are off by default unless otherwise noted. The options are:
|
||||
* **Chat commands**: enables chat commands in the proxy session (on by default).
|
||||
* **Chat filter**: enables escape sequences in chat messages and info board (on by default).
|
||||
* **Player notifications**: shows a message when any player joins or leaves the game or lobby you're in.
|
||||
* **Block pings**: blocks automatic pings sent by the client, and responds to ping commands from the server automatically.
|
||||
* **Infinite HP**: automatically heals you whenever you get hit. An attack that kills you in one hit will still kill you, however.
|
||||
* **Infinite TP**: automatically restores your TP whenever you use any technique.
|
||||
* **Switch assist**: unlocks doors that require two or four players in a one-player game, when you step on one of the switches.
|
||||
* **Infinite Meseta** (Episode 3 only): gives you 1,000,000 Meseta, regardless of the value sent by the remote server.
|
||||
* **Block events**: disables holiday events sent by the remote server.
|
||||
* **Block patches**: prevents any B2 (client function / patch) commands from reaching the client.
|
||||
* **Save files**: saves copies of several kinds of files when they're sent by the remote server. The files are written to the current directory (which is usually the directory containing the system/ directory). Saved files can then be used with newserv by just moving the file into the appropriate place in the system/ directory and renaming it appropriately. These kinds of files can be saved:
|
||||
* Online quests and download quests (saved as .bin/.dat files)
|
||||
* GBA games (saved as .gba files)
|
||||
* Client functions / patches (saved as .bin files and disassembled as .txt files)
|
||||
* Player, system, and Guild Card data from BB sessions (saved as .psochar, .psosys, .psosysteam, and .psocard files)
|
||||
* Stream file data from BB sessions (saved as ItemPMT, BattleParamEntry, ItemMagEdit, and PlyLevelTbl files)
|
||||
* Episode 3 online quests and maps (saved as .mnmd files)
|
||||
* Episode 3 download quests (saved as .mnm files)
|
||||
* Episode 3 card definitions (saved as .mnr files)
|
||||
* Episode 3 media updates (saved as .gvm, .bml, or .bin files)
|
||||
|
||||
The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. The proxy rewrites the commands in transit to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the `$li` command.
|
||||
|
||||
Some chat commands (see below) have the same basic function on the proxy but have different effects or conditions. In addition, there are some server shell commands that affect clients on the proxy (run `help` in the shell to see what they are). If there's only one proxy session open, the shell's proxy commands will affect that session. Otherwise, you'll have to specify which session to affect with the `on` prefix - to send a chat message in C-17's session, for example, you would run `on C-17 chat ...`.
|
||||
|
||||
## Chat commands
|
||||
|
||||
newserv supports a variety of commands players can use by chatting in-game. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.) On the DC 11/2000 prototype, `@` is used instead of `$` for all chat commands, since `$` does not appear on the English virtual keyboard.
|
||||
|
||||
Some commands only work for clients not in proxy sessions. The chat commands are:
|
||||
|
||||
* Information commands
|
||||
* `$li`: Show basic information about the lobby or game you're in. If you're on the proxy, show information about your connection instead (remote Guild Card number, client ID, etc.).
|
||||
* `$si`: Show basic information about the server.
|
||||
* `$ping`: Show round-trip ping time from the server to you. On the proxy, show the ping time from you to the proxy and from the proxy to the server.
|
||||
* `$matcount` (non-proxy only): Show how many of each type of material you've used.
|
||||
* `$killcount` (non-proxy only): Show the kill count on your currently-equipped weapon. If you're in a game and not on BB, the value is only accurate at the time the item enters the game.
|
||||
* `$itemnotifs <mode>`: Enable item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
|
||||
* `off`: No notifications are shown.
|
||||
* `rare`: You are notified when a rare item drops.
|
||||
* `on`: You are notified when any item drops, except Meseta.
|
||||
* `every`: You are notified when any item drops, including Meseta.
|
||||
* `$announcerares`: Enable or disable announcements for your rare item finds. This determines whether rare items you find will be announced to the game and server, not whether you will see announcements for others finding rare items.
|
||||
* `$what` (non-proxy only): Show the type, name, and stats of the nearest item on the ground.
|
||||
* `$where`: Show your current floor number and coordinates. Mainly useful for debugging.
|
||||
* `$qfread <field-name>` (non-proxy only): Show the value of a quest counter in your player data. The field names are defined in config.json.
|
||||
|
||||
* Basic debugging commands (special permissions not required)
|
||||
* `$whatobj` and `$whatene` (non-proxy only): Tells you what the closest object or enemy spawn point is to your position, along with its coordinates and object or enemy ID. The full definition is also printed to the server's log.
|
||||
* `$qcheck <flag-num>` (non-proxy only): Show the value of a quest flag. If you're in a game, show the value of the flag in that game; if you're in the lobby, show the saved value of that quest flag for your character (BB only).
|
||||
* `$qgread <flag-num>` (non-proxy only): Show the value of a quest counter ("global flag").
|
||||
* `$sound <sound-id>`: Play the given sound (GC only).
|
||||
|
||||
* Restricted debugging commands (`$debug` permission required)
|
||||
* `$debug`: Enable debug mode. You need the DEBUG flag in your user account to use this command. Enabling debug does several things:
|
||||
* You'll be able to use the rest of the commands in this section.
|
||||
* You'll see in-game messages from the server when you take some actions, like killing enemies, opening boxes, or flipping switches.
|
||||
* You'll see the rare seed value and floor variations when you join a game.
|
||||
* You'll be placed into the last available slot in lobbies and games instead of the first, unless you're joining a BB solo-mode game.
|
||||
* You'll be able to run any client function with `$patch`, not only those that are marked visible.
|
||||
* You'll be able to join games with any PSO version, not only those for which cross-version play is normally enabled. See the "Cross-version play" section above for details on this.
|
||||
* `$readmem <address>`: Read 4 bytes from the given address and show you the values.
|
||||
* `$writemem <address> <data>`: Write data to the given address. Data is not required to be any specific size.
|
||||
* `$nativecall <address> [arg1 ...]` (GC only): Call a native function on your client. Only arguments passed in registers are supported; calling functions that take many arguments is not supported.
|
||||
* `$quest <number>` (non-proxy only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present. `$debug` is not required for this command if the specified quest has the AllowStartFromChatCommand field set in its metadata file.
|
||||
* `$qcall <function-id>`: Call a quest function on your client.
|
||||
* `$qset <flag-num>` or `$qclear <flag-num>`: Set or clear a quest flag for everyone in the game. If you're in the lobby and on BB, set or clear the saved value of a quest flag in your character file.
|
||||
* `$qgwrite <flag-num> <value>` (non-proxy only): Set the value of a quest counter ("global flag") for yourself.
|
||||
* `$qsync <reg-num> <value>`: Set a quest register's value for yourself only. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
|
||||
* `$qsyncall <reg-num> <value>`: Set a quest register's value for everyone in the game. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
|
||||
* `$swset [floor] <flag-num>` and `$swclear [floor] <flag-num>`: Set or clear a switch flag. If floor is not given, sets or clears the flag on your current floor.
|
||||
* `$swsetall`: Set all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
|
||||
* `$allrare`: Make all enemies and boxes drop their rare items every time.
|
||||
* `$gc` (non-proxy only): Send your own Guild Card to yourself.
|
||||
* `$sc <data>`: Send a command to yourself.
|
||||
* `$scp <data>`: Send a protected command to yourself.
|
||||
* `$ss <data>`: Send a command to the remote server (if in a proxy session) or to the game server.
|
||||
* `$sb <data>`: Send a command to yourself, and to the remote server or game server.
|
||||
* `$auction` (Episode 3 only): Bring up the CARD Auction menu, even if there are fewer than 4 players are in the game or you don't have a VIP card.
|
||||
* `$makeobj <type> [coords...] [angles...] [params...]`: Create a map object. This is only implemented for a few specific client versions. The type is an integer like `273` or `0x0107`. Coordinates are specified as e.g. `x:30 y:0 z:-25.5`; if coordinates are not specified, the object is created at the player's coordinates. Angles are specified as e.g. `r:0 p:0x1000 w:-0x400` (for roll, pitch, and yaw, respectively). Parameters are specified as e.g. `1:2.0 2:0.0 5:0x4000`; any unspecified parameters are set to zero. The object is only created for the calling player and is not added to the server's map state; if the object ever sends update commands (e.g. 6x0B), it will likely result in a disconnection.
|
||||
|
||||
* Personal state commands
|
||||
* `$arrow <color-id>`: Change your lobby arrow color. The color may be specified by number (0-12) or by name (red, blue, green, yellow, purple, cyan, orange, pink, white, white2, white3, or black).
|
||||
* `$secid <section-id>`: Set your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy, this will not work if the remote server controls item drops. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
|
||||
* `$rand <seed>`: Set your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies and item drops. On the proxy, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
|
||||
* `$ln [name-or-type]`: Set the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
|
||||
* `$swa`: Enable or disable switch assist. When enabled, the server will unlock two-player and four-player doors in non-quest games when you step on any of the required switches.
|
||||
* `$exit`: If you're in a lobby, send you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, send you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
|
||||
* `$patch <name>`: Run a client function. `<name>` must exactly match the name of a client function on the server.
|
||||
|
||||
* Character data commands (non-proxy only)
|
||||
* `$switchchar <slot>` (BB only): Switch to a different character from your account without logging out.
|
||||
* `$savechar <slot>`: Save your current character data on the server in the specified slot. See the [server-side saves section](#server-side-saves) for more details.
|
||||
* `$loadchar <slot>`: Load character data from the specified slot on the server, and replace your current character with it. See the [server-side saves section](#server-side-saves) for more details.
|
||||
* `$bbchar <username> <password> <slot>`: Save your current character data on the server in a different account's BB character slots. See the [server-side saves section](#server-side-saves) for more details.
|
||||
* `$checkchar [slot]`: Tells you basic information about a server-side character previously saved using `$savechar`. If `slot` is not given, tells you which slots are used and which are free.
|
||||
* `$deletechar <slot>`: Deletes a server-side character previously saved using `$savechar`.
|
||||
* `$edit <stat> <value>`: Modify your character data. See the [using $edit](#using-edit) section for details.
|
||||
|
||||
* Blue Burst player commands (non-proxy only)
|
||||
* `$bank [number]`: Switch your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switch back to your current character's bank.
|
||||
* `$save`: Save your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
|
||||
|
||||
* Game state commands (non-proxy only)
|
||||
* `$maxlevel <level>`: Set the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
|
||||
* `$minlevel <level>`: Set the minimum level for players to join the current game.
|
||||
* `$password <password>`: Set the game's join password. To unlock the game, run `$password` with nothing after it.
|
||||
* `$dropmode [mode]`: Change the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the [item tables and drop modes section](#item-tables-and-drop-modes) for more information.
|
||||
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted. (But if you're in the private or duplicate drop mode, items dropped by enemies are deleted - to make sure a certain item won't be deleted, you can pick it up and drop it again.) If the game is empty for too long (15 minutes by default), it is then deleted.
|
||||
|
||||
* Episode 3 commands (non-proxy only)
|
||||
* `$spec`: Toggle the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they are sent back to the lobby.
|
||||
* `$inftime`: Toggle infinite-time mode. Must be used before starting a battle. If infinite-time mode is on, the overall and per-phase time limits will be disabled regardless of the values chosen during battle rules setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
|
||||
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Set override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
|
||||
* `$stat <what>`: Show a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
|
||||
* `$surrender`: Cause your team to immediately lose the current battle. If your story character is already defeated, you can't surrender - only your teammate can.
|
||||
* `$saverec <name>`: Save the recording of the last battle.
|
||||
* `$playrec <name>`: Play a battle recording. This command creates a spectator team and plays the specified recording as if it were happening in real time. By default, playback will start immediately when the spectator team is ready; you can delay this to allow others to join by prepending a `!` to the recording name. In that case, using `$playrec` again (with no argument) within the spectator team will start playback.
|
||||
|
||||
* Cheat mode commands
|
||||
* `$cheat` (non-proxy only): Enable or disable cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy, unless cheat mode is disabled on the entire server.
|
||||
* `$infhp`: Enable or disable infinite HP mode. Applies to only you; does not affect other players. When enabled, one-hit KO attacks will still kill you, but on most versions of the game, the server will automatically revive you if you die. Infinite HP also automatically cures status ailments.
|
||||
* `$inftp`: Enable or disable infinite TP mode. Applies to only you; does not affect other players. Does not work on DCv1 or earlier versions.
|
||||
* `$fastkill`: Enable or disable fast kills. Applies to only you; does not affect other players. When enabled, the server will kill any enemy after you hit it once. Bosses are not affected by fast kills.
|
||||
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warp yourself to the given floor.
|
||||
* `$warpall <floor-id>`: Warp everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy.
|
||||
* `$next`: Warp yourself to the next floor.
|
||||
* `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions. Here are some examples to illustrate the syntax (nothing is case-sensitive, and everything except the item name itself is optional):
|
||||
* `$item Saber +5 0/10/25/0/10` (weapon with special, grind and attributes)
|
||||
* `$item ???? Draw Autogun` (untekked weapon with special; can have grind/attributes too, as above)
|
||||
* `$item SEALED J-SWORD K:2000` (weapon with kill count)
|
||||
* `$item ES APHEX ZALURE TWIN +200` (ES weapon must be prefixed with "ES"; name comes before special)
|
||||
* `$item DF FIELD +10DEF +20EVP +4` (armor with DFP bonus, EVP bonus, and slot count)
|
||||
* `$item RED MERGE +10DFP +20EVP` (shield; same as armor except without slot count)
|
||||
* `$item Knight/Power +9` (unit with specific modifier)
|
||||
* `$item Knight/Power++` (unit with normal modifier; ++/-- are +4/-4 and +/- are +2/-2)
|
||||
* `$item LIMITER K:1000` (sealed unit with kill count)
|
||||
* `$item Tapas PB:F,G,M&Y 120% 200IQ 5/195/0/0 green` (mag with PBs, synchro, IO, stats, and color)
|
||||
* `$item Trimate x10` (tool with stack size)
|
||||
* `$item Disk:Reverser` (technique disk without level)
|
||||
* `$item Disk:Razonde Lv.30` (technique disk with level)
|
||||
* `$item 1000 Meseta`
|
||||
* `$unset <index>` (non-proxy only): In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed. You can also destroy the assist card set on yourself with `$unset 0`.
|
||||
* `$dropmode [mode]` (proxy only): Change the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
|
||||
|
||||
* Aesthetic commands
|
||||
* `$event <event>`: Set the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
|
||||
* `$allevent <event>` (non-proxy only): Set the current holiday event in all lobbies.
|
||||
* `$song <song-id>` (Episode 3 only): Play a specific song in the current lobby.
|
||||
|
||||
* Administration commands (non-proxy only)
|
||||
* `$ann <message>`: Send an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies. On BB, the message appears in the scrolling top bar.
|
||||
* `$ann!`, `$ann?`, `$ann?!`: Same as `$ann`, but with `?`, omits the sender's name, and with `!`, sends the message as a Simple Mail message instead of on-screen text.
|
||||
* `$silence <identifier>`: Silence a player (remove their ability to chat) or unsilence a player. The identifier may be the player's name or Guild Card number.
|
||||
* `$kick <identifier>`: Disconnect a player. The identifier may be the player's name or Guild Card number.
|
||||
* `$ban <duration> <identifier>`: Ban a player. The duration should be of the form `10m` (minutes), `10h` (hours), `10d` (days), `10w` (weeks), `10M` (months), or `10y` (years). (Numbers other than 10 may be used, of course.) As with `$kick`, the identifier may be the player's name or Guild Card number.
|
||||
|
||||
### Using $edit
|
||||
|
||||
The $edit command modifies your character data. This command doesn't work on V3 (GameCube/Xbox). If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby.
|
||||
|
||||
Some subcommands are always available. They are:
|
||||
* `$edit mat reset power`: Clear your usage of power materials (BB only)
|
||||
* `$edit mat reset mind`: Clear your usage of mind materials (BB only)
|
||||
* `$edit mat reset evade`: Clear your usage of evade materials (BB only)
|
||||
* `$edit mat reset def`: Clear your usage of def materials (BB only)
|
||||
* `$edit mat reset luck`: Clear your usage of luck materials (BB only)
|
||||
* `$edit mat reset hp`: Clear your usage of HP materials (BB only)
|
||||
* `$edit mat reset tp`: Clear your usage of TP materials (BB only)
|
||||
* `$edit mat reset all`: Clear your usage of all materials except HP and TP (BB only)
|
||||
* `$edit mat reset every`: Clear your usage of all materials including HP and TP (BB only)
|
||||
* `$edit namecolor AARRGGBB`: Set your name color (AARRGGBB specified in hex)
|
||||
* `$edit language L`: Set your language (Generally only useful on BB; values for L: J = Japanese, E = English, G = German, F = French, S = Spanish, B = Simplified Chinese, T = Traditional Chinese, K = Korean)
|
||||
* `$edit name NAME`: Set your character name
|
||||
* `$edit npc NPC-NAME`: Set or remove an NPC skin on your character (use `none` to remove a skin). The NPC names are:
|
||||
* On all versions except DCv1 and early prototypes: `ninja`, `rico`, `sonic`, `knuckles`, `tails`
|
||||
* On GC, Xbox, and BB: `flowen`, `elly`
|
||||
* On BB only: `momoka`, `irene`, `guild`, `nurse`
|
||||
* `$edit secid SECID-NAME`: Set your section ID (cheat mode is required unless your character is Level 1)
|
||||
|
||||
The remaining subcommands are only available if cheat mode is enabled on the server. They are:
|
||||
* `$edit atp N`: Set your ATP to N until stats are updated (e.g. by leveling up)
|
||||
* `$edit mst N`: Set your MST to N until stats are updated
|
||||
* `$edit evp N`: Set your EVP to N until stats are updated
|
||||
* `$edit dfp N`: Set your DFP to N until stats are updated
|
||||
* `$edit ata N`: Set your ATA to N until stats are updated
|
||||
* `$edit lck N`: Set your LCK to N until stats are updated
|
||||
* `$edit hp N`: Set your HP to N until stats are updated
|
||||
* `$edit meseta N`: Set the amount of Meseta in your inventory
|
||||
* `$edit exp N`: Set your total amount of EXP (does not affect level)
|
||||
* `$edit level N`: Set your current level (recomputes stats, but does not affect EXP)
|
||||
* `$edit tech TECH-NAME LEVEL`: Set the level of one of your techniques
|
||||
|
||||
## REST API
|
||||
|
||||
newserv has an optional HTTP server that provides a way to programmatically get data from the server in realtime. This is intended for use with external integrations; for example, a web site could query this API to get the current player count to display on the home page.
|
||||
|
||||
The HTTP server is disabled by default, and you have to explicitly enable it in config.json if you want this functionality. **If you enable it, make sure that the HTTP port can't be accessed from the public Internet.** The API provides a lot of internal data about players and games, and it should only be accessed by programs that you've written or that you trust.
|
||||
|
||||
To enable the HTTP server, add a port number in the HTTPListen list in config.json. The HTTP server will listen on that port.
|
||||
|
||||
All returned data is JSON-encoded, and all request data (for POST requests) must also be JSON-encoded with the `Content-Type: application/json` header.
|
||||
|
||||
The HTTP server has the following endpoints:
|
||||
* `GET /`: Returns the server's build date and revision.
|
||||
* `GET /y/data/ep3-cards`: Returns the Episode 3 card definitions.
|
||||
* `GET /y/data/ep3-cards-trial`: Returns the Episode 3 Trial Edition card definitions.
|
||||
* `GET /y/data/common-tables`: Returns the parameters for generating common items (ItemPT files). This endpoint returns a lot of data and can be slow!
|
||||
* `GET /y/data/rare-tables`: Returns a list of rare table names.
|
||||
* `GET /y/data/rare-tables/<TABLE-NAME>` (for example, `/y/data/rare-tables/rare-table-v4`): Returns the contents of a rare item table.
|
||||
* `GET /y/data/quests`: Returns metadata about all available quests and quest categories.
|
||||
* `GET /y/data/config`: Returns the server's configuration file.
|
||||
* `GET /y/accounts`: Returns information about all registered accounts.
|
||||
* `GET /y/clients`: Returns information about all connected clients on the game server.
|
||||
* `GET /y/proxy-clients`: Returns information about all connected clients on the proxy.
|
||||
* `GET /y/lobbies`: Returns information about all lobbies and games.
|
||||
* `GET /y/server`: Returns information about the server.
|
||||
* `GET /y/summary`: Returns a summary of the server's state, connected clients, active games, and proxy sessions.
|
||||
* `WS /y/rare-drops/stream`: WebSocket endpoint that sends messages whenever an announceable rare item is dropped in any game. See below.
|
||||
* `POST /y/shell-exec`: Runs a server shell command. Input should be a JSON dict of e.g. `{"command": "announce hello"}`; response will be a JSON dict of `{"result": "<result text>"}` or an HTTP error.
|
||||
|
||||
### Rare drop stream endpoint
|
||||
|
||||
The `/y/rare-drops/stream` endpoint provides a way to implement a drop log in e.g. Discord. For every announceable rare item, a message is sent to all connected clients on this endpoint. (Announceable rare items are items for which an in-game or server-wide text message is sent announcing the find.)
|
||||
|
||||
Upon connecting, you'll get the message `{"ServerType": "newserv"}`. After that, when a rare item announcement is sent, you'll get a message like this:
|
||||
```
|
||||
{
|
||||
"PlayerAccountID", 12345,
|
||||
"PlayerName", "SONIC",
|
||||
"PlayerVersion", "GC_V3",
|
||||
"GameName", "ttf",
|
||||
"GameDropMode", "SERVER_PRIVATE",
|
||||
"ItemData", "03000000 00010000 00000000 (0021002C) 00000000",
|
||||
"ItemDescription", "Monomate x1",
|
||||
"NotifyGame", true,
|
||||
"NotifyServer", false,
|
||||
}
|
||||
```
|
||||
|
||||
# Non-server features
|
||||
|
||||
newserv has many CLI options, which can be used to access functionality other than the game server and proxy. Run `newserv help` to see a full list of the options and how to use each one.
|
||||
|
||||
The data formats that newserv can convert to/from are:
|
||||
|
||||
| Format | Encode/compress action | Decode/extract action |
|
||||
|-------------------------------------|-------------------------------|-------------------------------|
|
||||
| PRS compression | `compress-prs` | `decompress-prs` |
|
||||
| PR2/PRC compression | `compress-pr2` | `decompress-pr2` |
|
||||
| BC0 compression | `compress-bc0` | `decompress-bc0` |
|
||||
| Raw encrypted data | `encrypt-data` | `decrypt-data` |
|
||||
| Episode 3 command mask | `encrypt-trivial-data` | `decrypt-trivial-data` |
|
||||
| Challenge Mode rank text | `encrypt-challenge-data` | `decrypt-challenge-data` |
|
||||
| PSO DC quest file (.vms) | None | `decode-vms` |
|
||||
| PSO GC quest file (.gci) | None | `decode-gci` |
|
||||
| Download quest file (.dlq) | None | `decode-dlq` |
|
||||
| Server quest file (.qst) | `encode-qst` | `decode-qst` |
|
||||
| PSO DC save file (.vms) | `encrypt-vms-save` | `decrypt-vms-save` |
|
||||
| PSO PC save file | `encrypt-pc-save` | `decrypt-pc-save` |
|
||||
| PSO GC save file (.gci) | `encrypt-gci-save` | `decrypt-gci-save` |
|
||||
| PSO Xbox save file | None | `decrypt-xbox-save` |
|
||||
| PSO GC snapshot file | None | `decode-gci-snapshot` |
|
||||
| Quest script (.bin) | `assemble-quest-script` | `disassemble-quest-script` |
|
||||
| Quest map (.dat) | None | `disassemble-quest-map` |
|
||||
| AFS archive (.afs) | None | `extract-afs` |
|
||||
| BML archive (.bml) | None | `extract-bml` |
|
||||
| PPK archive (.ppk) | None | `extract-ppk` |
|
||||
| GSL archive (.gsl) | `generate-gsl` | `extract-gsl` |
|
||||
| GVM texture (.gvm) | `encode-gvm` | None (use resource_dasm) |
|
||||
| Bitmap font (.fon) | `encode-bitmap-font` | `decode-bitmap-font` |
|
||||
| Text archive | `encode-text-archive` | `decode-text-archive` |
|
||||
| Unicode text set | `encode-unicode-text-set` | `decode-unicode-text-set` |
|
||||
| Word Select data set | None | `decode-word-select-set` |
|
||||
| Set data table | None | `disassemble-set-data-table` |
|
||||
| Rare item table (AFS/GSL/JSON/HTML) | `convert-rare-item-set` | `convert-rare-item-set` |
|
||||
| Item definitions (ItemPMT) | `encode-item-parameter-table` | `decode-item-parameter-table` |
|
||||
|
||||
There are several actions that don't fit well into the table above, which let you do other things:
|
||||
|
||||
* Compute the decompressed size of compressed PRS data without decompressing it (`prs-size`)
|
||||
* Find the likely round1 or round2 seed for a corrupt save file (`salvage-gci`)
|
||||
* Run a brute-force search for a decryption seed (`find-decryption-seed`)
|
||||
* Format Episode 3 game data in a human-readable manner (`show-ep3-maps`, `show-ep3-cards`, `generate-ep3-cards-html`)
|
||||
* Format Blue Burst battle parameter files in a human-readable manner (`show-battle-params`)
|
||||
* Convert item data to a human-readable description, or vice versa (`describe-item`)
|
||||
* Show the server's item and level tables (`show-item-tables`, `show-level-tables`)
|
||||
* Connect to another PSO server and pretend to be a client (`cat-client`)
|
||||
* Generate or describe DC serial numbers (`generate-dc-serial-number`, `inspect-dc-serial-number`)
|
||||
|
||||
# Docker
|
||||
Docker is new and mostly unsupported at this time. However, here are some best-effort steps to build and run in a docker container on Ubuntu Linux.
|
||||
Tested on Ubuntu 22.04.4 LTS.
|
||||
Note: You cannot have anything except this docker container using port 53 (DNS) on your server.
|
||||
|
||||
Install prerequisites
|
||||
```
|
||||
sudo apt install -y git
|
||||
sudo apt install -y cmake. ## minimum version is 3.10. Check installed version with "cmake --version"
|
||||
```
|
||||
|
||||
Clone repository
|
||||
```
|
||||
cd ~
|
||||
git clone https://github.com/fuzziqersoftware/newserv/
|
||||
cd ~/newserv
|
||||
```
|
||||
|
||||
Build newserv. This will take a while. Don't forget the period at the end!
|
||||
```
|
||||
sudo docker build -t newserv .
|
||||
```
|
||||
|
||||
Create persistent directories. Assuming you want to store the persistent data in your home directory
|
||||
```
|
||||
mkdir ~/newservPersist
|
||||
mkdir ~/newservPersist/players
|
||||
mkdir ~/newservPersist/teams
|
||||
mkdir ~/newservPersist/licenses
|
||||
```
|
||||
|
||||
Copy config file to config dir
|
||||
```
|
||||
cp ~/newserv/system/config.example.json ~/newservPersist/config.json
|
||||
```
|
||||
|
||||
Edit config.json
|
||||
```
|
||||
nano ~/newservPersist/config.json
|
||||
```
|
||||
Pro tip:
|
||||
Set "LocalAddress" to the static, LAN IP address of your server. If your server LAN IP is "192.168.0.10":
|
||||
"LocalAddress": "192.168.0.10",
|
||||
|
||||
Set "ExternalAddress" to the WAN IP address of your network. If your WAN IP is "8.8.8.8":
|
||||
"ExternalAddress": "8.8.8.8",
|
||||
|
||||
For Dolphin > Settings. Set SP1 to "Broadband Adapter (HLE)" Click [...] next to this, and set the DNS to the IP address of your server. Then start the game. Changes will not take affect if the game is running.
|
||||
|
||||
Docker run. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
|
||||
```
|
||||
docker run --name newserv -p 53:53/udp -p 5100:5100 -p 5110:5110 -p 5111:5111 -p 5112:5112 -p 9064:9064 -p 9100:9100 -p 9103:9103 -p 9300:9300 -p 11000:11000 -p 12000:12000 -p 12004:12004 -p 12005:12005 -v /etc/localtime:/etc/localtime:ro -v /home/changeme/newservPersist/config.json:/newserv/system/config.json -v /home/changeme/newservPersist/players:/newserv/system/players -v /home/changeme/newservPersist/teams:/newserv/system/teams -v /home/changeme/newservPersist/licenses:/newserv/system/licenses --restart no newserv:latest
|
||||
```
|
||||
|
||||
Docker run host network mode. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
|
||||
```
|
||||
docker run --net host --name newserv -v /etc/localtime:/etc/localtime:ro -v /home/changeme/newservPersist/config.json:/newserv/system/config.json -v /home/changeme/newservPersist/players:/newserv/system/players -v /home/changeme/newservPersist/teams:/newserv/system/teams -v /home/changeme/newservPersist/licenses:/newserv/system/licenses --restart no newserv:latest
|
||||
```
|
||||
|
||||
Docker compose. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
|
||||
```
|
||||
name: psonewserv
|
||||
services:
|
||||
newserv:
|
||||
container_name: newserv
|
||||
ports:
|
||||
- 53:53/udp
|
||||
- 5100:5100
|
||||
- 5110:5110
|
||||
- 5111:5111
|
||||
- 5112:5112
|
||||
- 9064:9064
|
||||
- 9100:9100
|
||||
- 9103:9103
|
||||
- 9300:9300
|
||||
- 11000:11000
|
||||
- 12000:12000
|
||||
- 12004:12004
|
||||
- 12005:12005
|
||||
volumes:
|
||||
- /etc/localtime:/etc/localtime:ro
|
||||
- /home/changeme/newservPersist/config.json:/newserv/system/config.json
|
||||
- /home/changeme/newservPersist/players:/newserv/system/players
|
||||
- /home/changeme/newservPersist/teams:/newserv/system/teams
|
||||
- /home/changeme/newservPersist/licenses:/newserv/system/licenses
|
||||
restart: no ## Set to whatever you want.
|
||||
image: newserv:latest
|
||||
```
|
||||
Docker compose host network mode. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
|
||||
```
|
||||
name: psonewserv
|
||||
services:
|
||||
newserv:
|
||||
container_name: newserv
|
||||
volumes:
|
||||
- /etc/localtime:/etc/localtime:ro
|
||||
- /home/changeme/newservPersist/config.json:/newserv/system/config.json
|
||||
- /home/changeme/newservPersist/players:/newserv/system/players
|
||||
- /home/changeme/newservPersist/teams:/newserv/system/teams
|
||||
- /home/changeme/newservPersist/licenses:/newserv/system/licenses
|
||||
restart: no ## Set to whatever you want.
|
||||
network_mode: host
|
||||
image: newserv:latest
|
||||
```
|
||||
@@ -0,0 +1,67 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import os
|
||||
import shutil
|
||||
import subprocess
|
||||
import sys
|
||||
from typing import Callable
|
||||
|
||||
|
||||
def filter_directory(dir: str, predicate: Callable[[str], bool]):
|
||||
for filename in os.listdir(dir):
|
||||
if not predicate(filename):
|
||||
path = os.path.join(dir, filename)
|
||||
if os.path.isfile(path):
|
||||
os.remove(path)
|
||||
else:
|
||||
shutil.rmtree(path)
|
||||
|
||||
|
||||
def main():
|
||||
print("Deleting existing release directory")
|
||||
if os.path.exists("release"):
|
||||
shutil.rmtree("release")
|
||||
if os.path.exists("release.zip"):
|
||||
os.remove("release.zip")
|
||||
os.mkdir("release")
|
||||
|
||||
print("Adding executables")
|
||||
shutil.copy("newserv", "release/newserv-macos")
|
||||
shutil.copy("newserv.exe", "release/newserv-windows.exe")
|
||||
shutil.copy("README.md", "release/README.md")
|
||||
|
||||
print("Adding system directory")
|
||||
shutil.copytree("system", "release/system")
|
||||
|
||||
print("Removing instance-based and temporary files")
|
||||
filter_directory(
|
||||
"release/system",
|
||||
lambda filename: (not filename.endswith(".json"))
|
||||
or filename == "config.example.json",
|
||||
)
|
||||
filter_directory(
|
||||
"release/system/ep3", lambda filename: not filename.startswith("cardtex")
|
||||
)
|
||||
filter_directory(
|
||||
"release/system/client-functions",
|
||||
lambda filename: filename not in ("Debug-Private", "FastLoading", "notes.txt"),
|
||||
)
|
||||
filter_directory("release/system/dol", lambda filename: False)
|
||||
filter_directory("release/system/ep3/banners", lambda filename: False)
|
||||
filter_directory("release/system/ep3/battle-records", lambda filename: False)
|
||||
filter_directory("release/system/licenses", lambda filename: False)
|
||||
filter_directory("release/system/players", lambda filename: False)
|
||||
filter_directory(
|
||||
"release/system/quests",
|
||||
lambda filename: filename not in ("private", "includes"),
|
||||
)
|
||||
filter_directory("release/system/teams", lambda filename: filename == "base.json")
|
||||
subprocess.check_call(["find", "release", "-name", ".DS_Store", "-delete"])
|
||||
subprocess.check_call(["find", "release", "-name", "*.WIP-s", "-delete"])
|
||||
|
||||
print("Setting up configuration")
|
||||
os.rename("release/system/config.example.json", "release/system/config.json")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
@@ -0,0 +1,80 @@
|
||||
000F04 LOGiN
|
||||
006E00 GAME MAGAZNE
|
||||
00AD00 RAGE DE FEU
|
||||
00AD01 RAGE DE FEU
|
||||
00AD02 RAGE DE FEU
|
||||
00D000 UNKNOWN3
|
||||
00D100 UNKNOWN4
|
||||
01013D KROE'S SWEATER
|
||||
01013F SONICTEAM ARMOR
|
||||
010230 HUNTER'S SHELL
|
||||
010233 HUNTER'S SHELL
|
||||
010234 HUNTER'S SHELL
|
||||
010236 Barrier
|
||||
010237 Barrier
|
||||
010238 Barrier
|
||||
010239 Barrier
|
||||
010253 BLUE RING
|
||||
010254 BLUE RING
|
||||
010255 BLUE RING
|
||||
010256 BLUE RING
|
||||
010257 BLUE RING
|
||||
010258 BLUE RING
|
||||
01025A BLUE RING
|
||||
01025B GREEN RING
|
||||
01025C GREEN RING
|
||||
01025D GREEN RING
|
||||
01025E GREEN RING
|
||||
010260 GREEN RING
|
||||
010261 GREEN RING
|
||||
010262 GREEN RING
|
||||
010263 YELLOW RING
|
||||
010264 YELLOW RING
|
||||
010265 YELLOW RING
|
||||
010267 YELLOW RING
|
||||
010268 YELLOW RING
|
||||
010269 YELLOW RING
|
||||
01026A YELLOW RING
|
||||
01026B PURPLE RING
|
||||
01026D PURPLE RING
|
||||
01026E PURPLE RING
|
||||
01026F PURPLE RING
|
||||
010270 PURPLE RING
|
||||
010271 PURPLE RING
|
||||
010272 PURPLE RING
|
||||
010274 WHITE RING
|
||||
010276 WHITE RING
|
||||
010277 WHITE RING
|
||||
010278 WHITE RING
|
||||
010279 WHITE RING
|
||||
01027A WHITE RING
|
||||
01027C BLACK RING
|
||||
01027D BLACK RING
|
||||
01027E BLACK RING
|
||||
01027F BLACK RING
|
||||
010281 BLACK RING
|
||||
01029A UNKNOWN_B
|
||||
024300 \n
|
||||
024A00 Yahoo!
|
||||
024D00 Cell of MAG 0503
|
||||
024E00 Cell of MAG 0504
|
||||
024F00 Cell of MAG 0505
|
||||
025000 Cell of MAG 0506
|
||||
025100 Cell of MAG 0507
|
||||
03120B New Year's Card
|
||||
03120C Christmas Card
|
||||
03120D Birthday Card
|
||||
03120E Proof of Sonic Team
|
||||
03120F Special Event Ticket
|
||||
03140A Bouquet
|
||||
03140B Decoction
|
||||
031603 DISK Vol.4 "Open Your Heart"
|
||||
031604 DISK Vol.5 "Live & Learn"
|
||||
031801 UNKNOWN2
|
||||
031808 Yahoo!'s engine
|
||||
03180B Cell of MAG 0503
|
||||
03180C Cell of MAG 0504
|
||||
03180D Cell of MAG 0505
|
||||
03180E Cell of MAG 0506
|
||||
03180F Cell of MAG 0507
|
||||
200000 (invalid item code)
|
||||
@@ -0,0 +1,458 @@
|
||||
OBJECTS
|
||||
|
||||
./newserv address-translator files/pso-executables 59NL "parse-dat-object-constructor-tables files/dat-object-specs.json"
|
||||
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
0000 => 8C070448:000000000000FFFF 8C072810:000000000000FFFF 8C07ADD8:000000000000FFFF 8C08A784:000000000003FFFF 8019554C:0000000FFFFFFFFF 800BDD8C:0000000000008001 001E1360:0000000FFFFFFFFF 00661728:00007FFFFFFFFFFF TObjPlayerSet
|
||||
0001 => 8C068700:000000000000FFFF 8C06AA44:000000000000FFFF 8C0722A4:000000000000FFFF 8C080804:000000000003FFFF 801954E4:0000000FFFFFFFFF 800BDD24:0000000000008003 001E0F90:0000000FFFFFFFFF 00660938:00006FFFFFFFFFFF TObjParticle
|
||||
0002 => 8C029898:00000000000078FF 8C02A60C:00000000000078FF 8C02E7BC:00000000000078FF 8C033FCC:00000000000078FF 801A28E4:00000003C07C78FF 002D36A0:00000003C07C78FF 007BAC58:00007FF3C07C78FF TObjAreaWarpForest
|
||||
0003 => 8C0298DC:00000000000078FF 8C02A650:00000000000078FF 8C02E800:00000000000078FF 8C034010:00000000000378FF 801A2930:0000000C3FFF78FF 002D3670:0000000C3FFF78FF 007BABDC:00007FFC3FFF78FF TObjMapWarpForest
|
||||
0004 => 8C0C87DC:00000000000087FF 8C0CBEB0:00000000000087FF 8C0D8A74:00000000000087FF 8C0EDC0C:00000000000387FF 801944E0:0000000C3FFF87FF 800BD4B0:0000000000008003 001DFCC0:0000000C3FFF87FF 0065F6FC:00006FFC3FFF87FF TObjLight
|
||||
0005 => 8C05D52C:000000000000073F 8C05E76C:000000000000073F 8C065EC0:000000000000073F 8C0735CC:000000000000073F TItem
|
||||
0006 => 8C0D9A94:0000000000007FFF 8C0DD4DC:0000000000007FFF 8C0EA5F8:0000000000007FFF 8C101198:0000000000037FFF 80190810:00000000BFFF27FF 800BC054:0000000000000001 001DBD30:00000000BFFF27FF 00659648:00006FF0BFFF27FF TObjEnvSound
|
||||
0007 => 8C10B8AC:0000000000007FFF 8C10EE04:0000000000007FFF 8C11E660:0000000000007FFF 8C136B1C:0000000000037FFF 80153F24:0000000FFFFF7FFF 800AFC20:0000000000000001 00171390:0000000FFFFF7FFF 005C20E4:00006FFFFFFF7FFF TObjFogCollision
|
||||
0008 => 8C14AB34:0000000000007FFF 8C1511CC:0000000000007FFF 8C166444:0000000000007FFF 8C188688:0000000000037FFF 80190B7C:0000000FFFFF7FFF 800BC3C0:0000000000000001 001DC2B0:0000000FFFFF7FFF 00659E40:00007FFFFFFF7FFF TObjEvtCollision
|
||||
0009 => 8C01049C:000000000000073F 8C0104A0:000000000000073F 8C0104A0:000000000000073F 8C0104A0:000000000000073F 800674D0:000000000004073F 8001D294:0000000000000001 002ABF90:000000000004073F 0077BFF4:000060000004073F TObjCollision
|
||||
000A => 8C1119CC:00000000000007FE 8C115068:00000000000007FE 8C124DE0:00000000000007FE 8C13E1B0:00000000000307FE 80171314:0000000C3FFB07FE 001BC240:0000000C3FFB07FE 006302BC:00005FFC3FFB07FE TOMineIcon01
|
||||
000B => 8C111C6C:00000000000007FE 8C115308:00000000000007FE 8C125090:00000000000007FE 8C13E474:00000000000307FE 801715EC:0000000C3FFB07FE 001BC4D0:0000000C3FFB07FE 00630624:00005FFC3FFB07FE TOMineIcon02
|
||||
000C => 8C111F34:00000000000007FE 8C1155D4:00000000000007FE 8C12536C:00000000000007FE 8C13E760:00000000000307FE 801718C4:0000000C3FFB07FE 001BC780:0000000C3FFB07FE 0063098C:00005FFC3FFB07FE TOMineIcon03
|
||||
000D => 8C1121FC:00000000000007FE 8C1158A0:00000000000007FE 8C125648:00000000000007FE 8C13EA4C:00000000000307FE 80171CA8:0000000C3FFB07FE 001BCA30:0000000C3FFB07FE 00630DC0:00005FFC3FFB07FE TOMineIcon04
|
||||
000E => 8C148284:0000000000003FFE 8C14E808:0000000000003FFE 8C1639F0:0000000000003FFE 8C1858FC:0000000000003FFE 801A1C24:0000000FFFF83FFE 001ECAA0:0000000FFFF83FFE 0066F2AC:00005FFFFFF83FFE TObjRoomId
|
||||
000F => 8C12DCB0:00000000000000F6 8C130C88:00000000000000F6 8C142384:00000000000000F6 8C15D834:00000000000000F6 80176138:00000000000000F6 001C0FF0:00000000000000F6 00636EC8:00004000000000F6 TOSensorGeneral01
|
||||
0011 => 8C0843CC:000000000000011E 8C0869C8:000000000000411E 8C08F4AC:000000000000411E 8C09FFE4:000000000000411E 8008108C:000000000000411E 000D8E40:000000000000411E 00500858:000040000000411E TEF_LensFlare
|
||||
0012 => 8C029964:0000000000007FFF 8C02A6D8:0000000000007FFF 8C02E888:0000000000007FFF 8C034098:0000000000007FFF 8019695C:0000000FFFFC7FFF 800BF22C:0000000000000001 001E15F0:0000000FFFFC7FFF 00661E48:00006FFFFFFC7FFF TObjQuestCol
|
||||
0013 => 8C15F044:00000000000007FE 8C1669B4:00000000000007FE 8C17D1C0:00000000000007FE 8C1A0448:00000000000007FE 80169570:0000000C3FF807FE 001B58C0:0000000C3FF807FE 00628A4C:00004FFC3FF807FE TOHealGeneral
|
||||
0014 => 8C160648:000000000000073F 8C167FB4:000000000000073F 8C17E59C:000000000000073F 8C1A1968:000000000003073F 80194804:0000000C3F87073F 800BD7D4:0000000000000001 001E04B0:0000000C3F87073F 0065F960:0000600C3F87073F TObjMapCsn
|
||||
0015 => 8C0299A8:0000000000007FFF 8C02A71C:0000000000007FFF 8C02E8CC:0000000000007FFF 8C0340DC:0000000000007FFF 80196750:0000000FFFFC7FFF 800BF020:0000000000000001 001E1780:0000000FFFFC7FFF 0066210C:00006FFFFFFC7FFF TObjQuestColA
|
||||
0016 => 8C029A30:000000000000FFFF 8C02A7A4:000000000000FFFF 8C02E954:000000000000FFFF 8C034164:000000000000FFFF 801A2BD4:0000000FFFFCFFFF 800C6060:0000000000008001 002D35B0:0000000FFFFCFFFF 007BAA68:00006FFFFFFCFFFF TObjItemLight
|
||||
0017 => 8C029A74:000000000000FFFE 8C02A7E8:000000000000FFFE 8C02E998:000000000000FFFE 8C0341EC:000000000000FFFE 801A2AA4:0000000FFFF8FFFE 800C5EE4:0000000000008000 002D35E0:0000000FFFF8FFFE 007BAAE4:00004FFFFFF8FFFE TObjRaderCol
|
||||
0018 => 8C10BCD0:0000000000007FFE 8C10F228:0000000000007FFE 8C11EA58:0000000000007FFE 8C136F18:0000000000007FFE 801539F8:0000000FFFF87FFE 00171740:0000000FFFF87FFE 005C2488:00004FFFFFF87FFE TObjFogCollisionSwitch
|
||||
0019 => 8C029920:00000000000004A5 8C02A694:00000000000004A5 8C02E844:00000000000004A5 8C034054:00000000000004A5 8019F580:0000000C3FFC04A5 001E9400:0000000C3FFC04A5 0066C4B4:00006FFC3FFC04A5 TObjWarpBossMulti(off)/TObjWarpBoss(on)
|
||||
001A => 8C2012C0:0000000000000001 8C22AD80:0000000000000001 80198158:0000000000040001 800C06EC:0000000000000001 001E3FB0:0000000000040001 006650C8:0000600000040001 TObjSinBoard
|
||||
001B => 8C02EA64:00000000000078FE 8C034274:00000000000078FE 801A2898:00000000000078FE 002D36D0:00000000000078FE 007BACD4:00005000000078FE TObjAreaWarpQuest
|
||||
001C => 8C02EBDC:0000000000004000 8C0343B8:0000000000004000 801A284C:0000000080004000 002D3700:0000000080004000 007BAD50:0000500080004000 TObjAreaWarpEnding
|
||||
001D => 8C251970:0000000000000002 80084A2C:0000000000000002 000DE8A0:0000000000000002 00507538:0000400000000002 TEffStarLight2D_Base
|
||||
001E => 8C255390:0000000000020006 800857F4:00000001001A0006 000DED40:00000001001A0006 00508070:000041F1001A0006 __LENS_FLARE__
|
||||
001F => 8C0342B8:00000000000307FE 801A2AF0:0000000C3FFB07FE 002D3610:0000000C3FFB07FE 007BAB60:00004FFC3FFB07FE TObjRaderHideCol
|
||||
0020 => 8C261450:00000000000307FF 80177F14:0000000C3FFF07FF 001C24B0:0000000C3FFF07FF 00638FC4:00006FFC3FFF07FF TOSwitchItem
|
||||
0021 => 8C2618B0:00000000000307FF 8017883C:0000000C3FFF07FF 001C2D10:0000000C3FFF07FF 0063998C:00006FFC3FFF07FF TOSymbolchatColli
|
||||
0022 => 8C261C20:00000000000307FE 8016C7E8:0000000C3FFB07FE 001B8250:0000000C3FFB07FE 0062B2DC:00004FFC3FFB07FE TOKeyCol
|
||||
0023 => 8C262C1C:00000000000307FE 80157908:0000000C3FFB07FE 001A43B0:0000000C3FFB07FE 00612788:00004FFC3FFB07FE TOAttackableCol
|
||||
0024 => 8C263DD8:00000000000307FF 80177AB4:0000000FFF9F07FF 001C1CE0:0000000FFF9F07FF 00638688:0000600FFF9F07FF TOSwitchAttack
|
||||
0025 => 8C266504:00000000000307FF 80178418:0000000C3FFF07FF 001C2840:0000000C3FFF07FF 006393C4:00006FFC3FFF07FF TOSwitchTimer
|
||||
0026 => 8C268DDC:00000000000307FF 8015B03C:0000000C3FFF07FF 001A7200:0000000C3FFF07FF 00615E70:00006FFC3FFF07FF TOChatSensor
|
||||
0027 => 80196F90:0000000FFFFC0000 001E2A60:0000000FFFFC0000 006635D8:00004FFFFFFC0000 TObjRaderIcon
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
0028 => 801903BC:0000000CBFFF27F7 800BBC14:0000000000000001 001DBFF0:0000000CBFFF27F7 006599C0:00006FFCBFFF27F7 TObjEnvSoundEx
|
||||
0029 => 80190148:0000000CBFFF27F7 800BB9A0:0000000000000001 001DC110:0000000CBFFF27F7 00659C14:00006FFCBFFF27F7 TObjEnvSoundGlobal
|
||||
0040 => 8C0E2BF4:0000000000000001 8C0E66D4:0000000000000001 8C0F432C:0000000000000001 8C10B640:0000000000000001 8021D100:0000000000040001 8012D830:0000000000000001 0023C4C0:0000000000040001 006D71E4:0000600000040001 TShopGenerator
|
||||
0041 => 8C152754:0000000000000001 8C159678:0000000000000001 8C16F4C4:0000000000000001 8C191FA4:0000000000000001 801A1710:0000000000040001 800C5484:0000000000000001 001EBB00:0000000000040001 0066EC3C:0000600000040001 TObjLuker
|
||||
0042 => 8C0299EC:0000000000000001 8C02A760:0000000000000001 8C02E910:0000000000000001 8C034120:0000000000000001 801A2B88:0000000000040001 800C6014:0000000000000001 002D3760:0000000000040001 007BAE48:0000600000040001 TObjBgmCol
|
||||
0043 => 8C1767C4:0000000000000001 8C1816A4:0000000000000001 8C19B770:0000000000000001 8C1BE4C8:0000000000000001 801862DC:0000000000040001 001CF700:0000000000040001 0064A8DC:0000600000040001 TObjCityMainWarp
|
||||
0044 => 8C176BA0:0000000000000001 8C181AC4:0000000000000001 8C19BB78:0000000000000001 8C1BE8FC:0000000000000001 80185BE0:0000000000040001 800B9920:0000000000000001 001CFE70:0000000000040001 0064AD68:0000600000040001 TObjCityAreaWarp
|
||||
0045 => 8C176F1C:0000000000000001 8C181E6C:0000000000000001 8C19BEDC:0000000000000001 8C1BEC78:0000000000000001 8018588C:0000000000040001 001D01E0:0000000000040001 0064B058:0000600000040001 TObjCityMapWarp
|
||||
0046 => 8C17A0BC:0000000000000001 8C1850AC:0000000000000001 8C19F1B4:0000000000000001 8C1C204C:0000000000000001 801826C4:0000000000000001 001CCD60:0000000000000001 00646000:0000600000000001 TObjCityDoor_Shop
|
||||
0047 => 8C17A258:0000000000000001 8C185248:0000000000000001 8C19F350:0000000000000001 8C1C21E8:0000000000000001 801824F8:0000000000000001 001CCE80:0000000000000001 00646258:0000600000000001 TObjCityDoor_Guild
|
||||
0048 => 8C17A3F4:0000000000000001 8C1853E4:0000000000000001 8C19F4EC:0000000000000001 8C1C2384:0000000000000001 80182328:0000000000000001 001CCF90:0000000000000001 006464D0:0000600000000001 TObjCityDoor_Warp
|
||||
0049 => 8C17A6D0:0000000000000001 8C1856B4:0000000000000001 8C19F7C0:0000000000000001 8C1C26C8:0000000000000001 80181F84:0000000000000001 001CD220:0000000000000001 006466F4:0000600000000001 TObjCityDoor_Med
|
||||
004A => 8C17ADC4:0000000000000001 8C185DA8:0000000000000001 8C19FEB4:0000000000000001 8C1C2DBC:0000000000000001 80182EE4:0000000000000001 001CD7B0:0000000000000001 006471BC:0000600000000001 __ELEVATOR__
|
||||
004B => 8C189CA8:0000000000000001 8C195AF0:0000000000000001 8C1B1EB8:0000000000000001 8C1D89C4:0000000000000001 80184730:0000000000040001 001CDC20:0000000000040001 00647A08:0000600000040001 TObjCity_Season_EasterEgg
|
||||
004C => 8C189E78:0000000000000001 8C195CB0:0000000000000001 8C1B2078:0000000000000001 8C1D8B84:0000000000000001 801844EC:0000000000040001 001CDE20:0000000000040001 00647CE0:0000600000040001 TObjCity_Season_ValentineHeart
|
||||
004D => 8C18A054:0000000000000001 8C195F18:0000000000000001 8C1B22E0:0000000000000001 8C1D8DEC:0000000000000001 801842D4:0000000000040001 001CE030:0000000000040001 00647FD4:0000600000040001 TObjCity_Season_XmasTree
|
||||
004E => 8C18A244:0000000000000001 8C196178:0000000000000001 8C1B2540:0000000000000001 8C1D904C:0000000000000001 801840DC:0000000000040001 001CE140:0000000000040001 006482E0:0000600000040001 TObjCity_Season_XmasWreath
|
||||
004F => 8C18A384:0000000000000001 8C1962B8:0000000000000001 8C1B2680:0000000000000001 8C1D918C:0000000000000001 80183F44:0000000000040001 001CE1F0:0000000000040001 0064842C:0000600000040001 TObjCity_Season_HalloweenPumpkin
|
||||
0050 => 8C18A50C:0000000000000001 8C19645C:0000000000000001 8C1B2824:0000000000000001 8C1D9330:0000000000000001 80183D30:0000000000040001 001CE3B0:0000000000040001 0064858C:0000600000040001 TObjCity_Season_21_21
|
||||
0051 => 8C18A744:0000000000000001 8C196700:0000000000000001 8C1B2AC8:0000000000000001 8C1D95D4:0000000000000001 80183B28:0000000000040001 001CE520:0000000000040001 006488AC:0000600000040001 TObjCity_Season_SonicAdv2
|
||||
0052 => 8C18A9F8:0000000000000001 8C1969B4:0000000000000001 8C1B2D7C:0000000000000001 8C1D9888:0000000000000001 80183860:0000000000040001 001CE700:0000000000040001 00648BF0:0000600000040001 TObjCity_Season_Board
|
||||
0053 => 8C18AB8C:0000000000000001 8C196B48:0000000000000001 8C1B2F10:0000000000000001 8C1D9A1C:0000000000000001 80183694:0000000400040001 001CE800:0000000400040001 00648D84:0000600400040001 TObjCity_Season_FireWorkCtrl
|
||||
0054 => 8C17A990:0000000000000001 8C185974:0000000000000001 8C19FA80:0000000000000001 8C1C2988:0000000000000001 80181CFC:0000000000000001 001CD430:0000000000000001 00646874:0000600000000001 TObjCityDoor_Lobby
|
||||
0055 => 8C0341A8:0000000000000001 801A2C20:0000000000040001 002D3790:0000000000040001 007BAEC4:0000600000040001 TObjCityMainWarpChallenge
|
||||
0056 => 801A2684:0000000000040000 002D3A00:0000000000040000 007BB320:0000400000040000 TODoorLabo
|
||||
0057 => 802C6A7C:0000000000040001 801A0320:0000000000000001 001E6560:0000000000040001 00667AB4:0000600000040001 TObjTradeCollision
|
||||
0058 => 80297390:0000000000000001 TObjDeckCollision
|
||||
0080 => 8C069D80:0000000000000006 8C06C0BC:0000000000000006 8C0738BC:0000000000000006 8C082498:0000000000000006 8018F148:0000000000000006 001D9320:0000000000000006 00657358:0000400000000006 TObjDoor
|
||||
0081 => 8C0696E4:000000000000003E 8C06BA24:000000000000003E 8C0731F8:000000000000003E 8C081DD4:000000000000003E 80190000:000000000078003E 001DB130:000000000078003E 00658A90:00004FF00078003E TObjDoorKey
|
||||
0082 => 8C068D6C:000000000000003E 8C06B0AC:00000000000000FE 8C0728B0:00000000000000FE 8C080E18:00000000000300FE 80192E44:00000000000300FE 001DEA30:00000000000300FE 0065DA94:00004FF0000300FE TObjLazerFenceNorm
|
||||
0083 => 8C0F43A0:000000000000003E 8C0F7590:00000000000000FE 8C105DE4:00000000000000FE 8C11DC40:00000000000300FE 801933F4:000000003FFB00FE 001DF280:000000003FFB00FE 0065E540:00004FF03FFB00FE TObjLazerFence4
|
||||
0084 => 8C0EB548:000000000000003E 8C0EE768:00000000000000FE 8C0FC7A0:00000000000000FE 8C113DA8:00000000000300FE 80193AE0:0000000C3FFB00FE 001DF8F0:0000000C3FFB00FE 0065EC80:00004FFC3FFB00FE TLazerFenceSw
|
||||
0085 => 8C0693CC:0000000000000006 8C06B70C:0000000000000006 8C072F10:0000000000000006 8C081AEC:0000000000000006 80192220:000000000F800006 001DE200:000000000F800006 0065C7C8:00004E000F800006 TKomorebi
|
||||
0086 => 8C06D2CC:0000000000000006 8C06F694:0000000000000006 8C076E7C:0000000000000006 8C086460:0000000000000006 8017F2A4:0000000000000006 001CA2D0:0000000000000006 00643598:00004E0000000006 TButterfly
|
||||
0087 => 8C068AF0:0000000000000006 8C06AE30:0000000000000006 8C072634:0000000000000006 8C080B9C:0000000000000006 80194EE4:0000000000000006 001E0E40:0000000000000006 006604BC:0000400000000006 TMotorcycle
|
||||
0088 => 8C06B9D0:00000000000007FE 8C06DDA0:00000000000000FE 8C0755A0:00000000000000FE 8C084684:00000000000000FE 801899F8:00000000B00000FE 800BB010:0000000000000002 001D2A40:00000000B00000FE 0064DE38:00004FF0B00000FE TObjContainerBase2
|
||||
0089 => 8C068304:0000000000000006 8C06A648:0000000000000006 8C071EA4:0000000000000006 8C080404:0000000000000006 8019A7E4:0000000000000006 001E6380:0000000000000006 00667860:0000400000000006 TObjTank
|
||||
008A => 8C06DD70:0000000000000006 8C070138:0000000000000006 8C077910:0000000000000006 8C086EF4:0000000000000006 TObjBattery
|
||||
008B => 8C06D090:0000000000000006 8C06F458:0000000000000406 8C076C40:0000000000000406 8C086224:00000000000307FE 80188180:0000000C3FFB07FE 001D1F80:0000000C3FFB07FE 0064D080:00004FFC3FFB07FE TObjComputer
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
008C => 8C06AF6C:0000000000000006 8C06D338:0000000000000006 8C074B48:0000000000000006 8C083790:000000000000000E 8018C514:000000000000000E 001D4DA0:000000000000000E 00651778:000040000000000E TObjContainerIdo
|
||||
008D => 8C0CC748:00000000000007FE 8C0CFF24:00000000000027FE 8C0DCE20:00000000000027FE 8C0F2520:00000000000027FE 8015A274:00000000000027FE 001A6A90:00000000000027FE 0061532C:00004000000027FE TOCapsuleAncient01
|
||||
008E => 8C0E3128:00000000000000F6 8C0E6C00:00000000000000F6 8C0F482C:00000000000000F6 8C10BB98:00000000000000F6 80157EA8:00000000000000F6 001A4C10:00000000000000F6 00612F68:00004FF0000000F6 TOBarrierEnergy01
|
||||
008F => 8C0F1358:0000000000000006 8C0F4574:0000000000000006 8C102C8C:0000000000000006 8C11A6C8:0000000000000006 8019157C:0000000000000006 001DDA00:0000000000000006 0065BB7C:0000400000000006 TObjHashi
|
||||
0090 => 8C106778:00000000000000C6 8C109DB0:00000000000000C6 8C118C88:00000000000000C6 8C130AF8:00000000000300C6 8016CB20:0000000C3FFB00C6 001B8680:0000000C3FFB00C6 0062B664:00004FFC3FFB00C6 TOKeyGenericSw
|
||||
0091 => 8C06BEB0:00000000000007FE 8C06E27C:00000000000000FE 8C075A88:00000000000000FE 8C084B28:00000000000000FE 801895BC:00000000300000FE 001D2BB0:00000000300000FE 0064E468:00004FF0300000FE TObjContainerEnemy
|
||||
0092 => 8C029AB8:00000000000007FE 8C02A82C:00000000000078FE 8C02E9DC:00000000000078FE 8C085994:00000000000078FE 80188928:00000000B00078FE 001D3250:00000000B00078FE 0064EDC8:00005E00B00078FE TObjContainerBase
|
||||
0093 => 8C029AFC:00000000000007FE 8C02A870:00000000000000FE 8C02EA20:00000000000000FE 8C034230:00000000000000FE 801A2B3C:00000000300000FE 002D37C0:00000000300000FE 007BAF40:00004FF0300000FE TObjContainerAbeEnemy
|
||||
0095 => 8C085108:00000000000000FE 80189074:00000000000000FE 001D2D20:00000000000000FE 0064E900:00004FF0000000FE TObjContainerNoItem
|
||||
0096 => 8C0813DC:00000000000307FE 801928C0:0000000C3FFB07FE 001DED30:0000000C3FFB07FE 0065DEB8:00004FFC3FFB07FE TObjLazerFenceExtra
|
||||
00C0 => 8C10A6F8:0000000000000038 8C10DCA0:0000000000000038 8C11D13C:0000000000000038 8C135558:0000000000030038 8016C2A4:0000000C3FFB0038 001B7F30:0000000C3FFB0038 0062AF04:00004FFC3FFB0038 TOKeyCave01
|
||||
00C1 => 8C1080D4:0000000000000038 8C10B698:0000000000000038 8C11A960:0000000000000038 8C132AA8:0000000000000038 801618C4:0000000000000038 001AC9F0:0000000000000038 0061D8CC:0000400000000038 TODoorCave01
|
||||
00C2 => 8C10A16C:0000000000000038 8C10D710:0000000000000038 8C11CBA0:0000000000000038 8C134FBC:0000000000000038 80161F4C:0000000000000038 001AD270:0000000000000038 0061DF78:0000400000000038 TODoorCave02
|
||||
00C3 => 8C100480:0000000000000038 8C103984:0000000000000038 8C1128CC:0000000000000038 8C129FA0:0000000000000038 80168848:0000000800780038 001B4420:0000000800780038 00626DC8:0000400800780038 TOHangceilingCave01*
|
||||
00C4 => 8C0D8300:0000000000000030 8C0DBD28:0000000000000030 8C0E8E20:0000000000000030 8C0FF998:0000000000000030 801765B4:0000000000000030 001C1350:0000000000000030 006371AC:0000400000000030 TOSignCave01
|
||||
00C5 => 8C0D7F7C:0000000000000030 8C0DB9A4:0000000000000030 8C0E8A9C:0000000000000030 8C0FF614:0000000000000030 80176968:0000000000000030 001C1450:0000000000000030 006375AC:0000400000000030 TOSignCave02
|
||||
00C6 => 8C0D7B60:0000000000000030 8C0DB588:0000000000000030 8C0E8680:0000000000000030 8C0FF1F8:0000000000000030 80176DAC:0000000000000030 001C1750:0000000000000030 006377EC:0000400000000030 TOSignCave03
|
||||
00C7 => 8C0D8684:0000000000000030 8C0DC0AC:0000000000000030 8C0E91A4:0000000000000030 8C0FFD1C:0000000000000030 80156DF8:0000000000000030 001A4010:0000000000000030 006114B0:0000400000000030 TOAirconCave01
|
||||
00C8 => 8C0DF0D4:0000000000000030 8C0E2C3C:0000000000000030 8C0F0530:0000000000000030 8C10773C:0000000000000030 80157034:0000000000000030 001A4180:0000000000000030 00611754:0000400000000030 TOAirconCave02
|
||||
00C9 => 8C0D889C:0000000000000030 8C0DC2C4:0000000000000030 8C0E93BC:0000000000000030 8C0FFF34:0000000000000030 80173470:0000000000000030 001BDEB0:0000000000000030 0063274C:000041F000000030 TORevlightCave01
|
||||
00CB => 8C0F5938:0000000000000010 8C0F8D4C:0000000000000010 8C1075AC:0000000000000010 8C11F4E8:0000000000000010 8017318C:0000000000000010 001BDB80:0000000000000010 00632308:0000400000000010 TORainbowCave01
|
||||
00CC => 8C0F9894:0000000000000010 8C0FCD4C:0000000000000010 8C10B640:0000000000000010 8C1232B4:0000000000000010 8016E65C:0000000030000010 001B8D70:0000000030000010 0062C1B0:0000400030000010 TOKurage
|
||||
00CD => 8C107D40:0000000000000010 8C10B304:0000000000000010 8C11A5C8:0000000000000010 8C132784:0000000000010010 801642F4:0000000000610010 001B1C00:0000000000610010 0062346C:00004E0000610010 TODragonflyCave01
|
||||
00CE => 8C16DC48:0000000000000038 8C175C84:0000000000000038 8C18CF50:0000000000000038 8C1AF0FC:0000000000000038 8016259C:0000000000000038 001AD750:0000000000000038 0061E574:0000400000000038 TODoorCave03
|
||||
00CF => 8C16F428:00000000000000F8 8C177474:00000000000000F8 8C18E8D4:00000000000000F8 8C1B0AE0:00000000000000F8 80158638:00000008000000F8 001A53B0:00000008000000F8 006136E0:00004008000000F8 TOBind
|
||||
00D0 => 8C177DE8:0000000000000020 8C182D60:0000000000000020 8C19CDD0:0000000000000020 8C1BFC84:0000000000000020 80159F68:0000000000000020 001A66B0:0000000000000020 00614FB4:0000400000000020 TOCakeshopCave01
|
||||
00D1 => 8C183E34:0000000000000008 8C18EEBC:0000000000000008 8C1A9F98:0000000000000008 8C1CE8D0:0000000000000008 80174A44:0000000000000008 001BE6E0:0000000000000008 006337B8:0000400000000008 TORockCaveS01
|
||||
00D2 => 8C183F98:0000000000000008 8C18F020:0000000000000008 8C1AA0FC:0000000000000008 8C1CEA34:0000000000000008 801748E4:0000000000000008 001BE820:0000000000000008 00633CD0:0000400000000008 TORockCaveM01
|
||||
00D3 => 8C184100:0000000000000008 8C18F188:0000000000000008 8C1AA264:0000000000000008 8C1CEB9C:0000000000000008 80174784:0000000000000008 001BE960:0000000000000008 00634190:00004FF000000008 TORockCaveL01
|
||||
00D4 => 8C184268:0000000000000010 8C18F2F0:0000000000000010 8C1AA3CC:0000000000000010 8C1CED04:0000000000000010 80174628:0000000000000010 001BEAA0:0000000000000010 00633920:0000000000000010 TORockCaveS02
|
||||
00D5 => 8C1843CC:0000000000000010 8C18F454:0000000000000010 8C1AA530:0000000000000010 8C1CEE68:0000000000000010 801744C8:0000000000000010 001BEBE0:0000000000000010 00633E00:0000000000000010 TORockCaveM02
|
||||
00D6 => 8C184534:0000000000000010 8C18F5BC:0000000000000010 8C1AA698:0000000000000010 8C1CEFD0:0000000000000010 80174368:0000000000000010 001BED20:0000000000000010 006342C0:0000000000000010 TORockCaveL02
|
||||
00D7 => 8C1846A8:0000000000000010 8C18F730:0000000000000010 8C1AA80C:0000000000000010 8C1CF144:0000000000000010 8017420C:0000000000000010 001BEE60:0000000000000010 00633A50:0000000000000010 TORockCaveSS02
|
||||
00D8 => 8C184830:0000000000000010 8C18F8B8:0000000000000010 8C1AA994:0000000000000010 8C1CF2CC:0000000000000010 801740AC:0000000000000010 001BEFA0:0000000000000010 00633F30:0000000000000010 TORockCaveSM02
|
||||
00D9 => 8C1849BC:0000000000000010 8C18FA44:0000000000000010 8C1AAB20:0000000000000010 8C1CF458:0000000000000010 80173F4C:0000000000000010 001BF0E0:0000000000000010 006343F0:0000000000000010 TORockCaveSL02
|
||||
00DA => 8C184B38:0000000000000020 8C18FBC0:0000000000000020 8C1AAC9C:0000000000000020 8C1CF5D4:0000000000000020 80173DF0:0000000000000020 001BF220:0000000000000020 00633BA0:0000000000000020 TORockCaveS03
|
||||
00DB => 8C184C9C:0000000000000020 8C18FD24:0000000000000020 8C1AAE00:0000000000000020 8C1CF738:0000000000000020 80173C90:0000000000000020 001BF360:0000000000000020 00634060:0000000000000020 TORockCaveM03
|
||||
00DC => 8C184E04:0000000000000020 8C18FE8C:0000000000000020 8C1AAF68:0000000000000020 8C1CF8A0:0000000000000020 80173B30:0000000000000020 001BF4A0:0000000000000020 00634520:0000000000000020 TORockCaveL03
|
||||
00DE => 8C263648:00000000000307FE 80165D1C:0000000C3FFB07FE 001B2300:0000000C3FFB07FE 006241D4:00004FFC3FFB07FE TODummyKeyCave01
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
00DF => 8C1CFB54:0000000000000008 801739AC:0000000000000008 001BF610:0000000000000008 00634650:0000400000000008 TORockCaveBL01
|
||||
00E0 => 8C1CFD40:0000000000000010 80173828:0000000000000010 001BF780:0000000000000010 006347D8:0000400000000010 TORockCaveBL02
|
||||
00E1 => 8C1CFF2C:0000000000000020 801736A4:0000000000000020 001BF8F0:0000000000000020 0063492C:0000400000000020 TORockCaveBL03
|
||||
0100 => 8C132534:00000000000000C0 8C1354F4:00000000000000C0 8C146C64:00000000000000C0 8C1623BC:00000000000000C0 80162E38:00000000000000C0 001ADD30:00000000000000C0 0061EE48:00004000000000C0 TODoorMachine01
|
||||
0101 => 8C132D5C:00000000000000C0 8C135D74:00000000000000C0 8C1474F0:00000000000000C0 8C162C48:00000000000300C6 8016D538:00000000007B00C6 001B8A40:00000000007B00C6 0062BE90:00004FF0007B00C6 TOKeyMachine01
|
||||
0102 => 8C16E184:00000000000000C0 8C1761D8:00000000000000C0 8C18D4A8:00000000000000C0 8C1AF6B4:00000000000000C0 80163440:00000000000000C0 001AE600:00000000000000C0 0061F484:00000000000000C0 TODoorMachine02
|
||||
0102 => 00677A80:00004E0000000000 __EP4_TEST_DOOR__
|
||||
0103 => 8C17774C:00000000000000C0 8C1826C4:00000000000000C0 8C19C734:00000000000000C0 8C1BF5DC:00000000000000C0 8015A588:00000008000000C0 001A70D0:00000008000000C0 00615A9C:00004008000000C0 TOCapsuleMachine01
|
||||
0104 => 8C177A20:00000000000000C0 8C182998:00000000000000C0 8C19CA08:00000000000000C0 8C1BF8B0:00000000000000C0 8015B37C:00000008000000C0 001A79E0:00000008000000C0 00617204:00004008000000C0 TOComputerMachine01
|
||||
0105 => 8C178220:00000000000000C0 8C183198:00000000000000C0 8C19D208:00000000000000C0 8C1C00BC:00000000000000C0 801722A4:00000008000000C0 001BCD90:00000008000000C0 006314EC:00004008000000C0 TOMonitorMachine01
|
||||
0106 => 8C17BFE4:00000000000000C0 8C186FC8:00000000000000C0 8C1A12B8:00000000000000C0 8C1C4334:00000000000000C0 80165294:00000000000000C0 001B1E80:00000000000000C0 00623D38:00004000000000C0 TODragonflyMachine01
|
||||
0107 => 8C178974:00000000000000C0 8C18387C:00000000000000C0 8C19D964:00000000000000C0 8C1C0800:00000000000000C0 8016E99C:00000000000000C0 001B9B00:00000000000000C0 0062D244:00004000000000C0 TOLightMachine01
|
||||
0108 => 8C178EDC:00000000000000C0 8C183DE8:00000000000000C0 8C19DED0:00000000000000C0 8C1C0D68:00000000000000C0 80166144:00000000000000C0 001B2DD0:00000000000000C0 00624FD4:00004000000000C0 TOExplosiveMachine01
|
||||
0109 => 8C179050:00000000000000C0 8C183F5C:00000000000000C0 8C19E044:00000000000000C0 8C1C0EDC:00000000000000C0 80165FD4:00000000000000C0 001B2EC0:00000000000000C0 006251A0:00004000000000C0 TOExplosiveMachine02
|
||||
010A => 8C1791CC:00000000000000C0 8C1840D8:00000000000000C0 8C19E1C0:00000000000000C0 8C1C1058:00000000000000C0 80165E64:00000000000000C0 001B2FC0:00000000000000C0 0062536C:00004000000000C0 TOExplosiveMachine03
|
||||
010B => 8C17E0D0:00000000000000C0 8C18A1B8:00000000000000C0 8C1A4460:00000000000000C0 8C1C71CC:00000000000000C0 80177190:00000000000000C0 001C1B30:00000000000000C0 00637EAC:00004000000000C0 TOSparkMachine01
|
||||
010C => 8C17E3BC:00000000000000C0 8C18A4A4:00000000000000C0 8C1A474C:00000000000000C0 8C1C74B8:00000000000000C0 80168DF4:00000000000000C0 001B53A0:00000000000000C0 006282D8:00004000000000C0 TOHangerMachine01
|
||||
0130 => 8C16E6B0:0000000000002000 8C1766FC:0000000000002000 8C18DA44:0000000000002000 8C1AFC50:0000000000002000 801639E8:0000000000002000 001B0BD0:0000000000002000 006225CC:0000400000002000 TODoorVoShip
|
||||
0140 => 8C12882C:0000000000000700 8C12C690:0000000000000700 8C13D05C:0000000000000700 8C158348:0000000000000700 8017C9F4:0000000000000700 001C8F90:0000000000000700 00640D08:0000400000000700 TObjGoalWarpAncient
|
||||
0141 => 8C1283B4:0000000000000700 8C12C218:0000000000000700 8C13CBE4:0000000000000700 8C157EA8:0000000000000700 8017CDB8:0000000000000700 001C8C40:0000000000000700 00640A04:0000400000000700 TObjMapWarpAncient
|
||||
0142 => 8C0EBBC0:0000000000000700 8C0EEDE0:0000000000000700 8C0FCE18:0000000000000700 8C114420:0000000000000700 8016B3CC:0000000000000700 001B7530:0000000000000700 0062A4A4:0000400000000700 TOKeyAncient02
|
||||
0143 => 8C10B514:0000000000000700 8C10EA74:0000000000000700 8C11E2E4:0000000000000700 8C13679C:0000000000000700 8016BAB4:0000000000000700 001B7970:0000000000000700 0062A9A4:0000400000000700 TOKeyAncient03
|
||||
0144 => 8C0CA308:0000000000000100 8C0CDA04:0000000000000100 8C0DA588:0000000000000100 8C0EF7B4:0000000000000100 8015DECC:0000000000000100 001A9BA0:0000000000000100 0061A0D4:0000400000000100 TODoorAncient01
|
||||
0145 => 8C0CA764:0000000000000400 8C0CDE58:0000000000000400 8C0DA9E0:0000000000000400 8C0EFC0C:0000000000000400 8015E378:0000000000000400 001AA000:0000000000000400 0061A534:0000400000000400 TODoorAncient03
|
||||
0146 => 8C0CABC0:0000000000000200 8C0CE2AC:0000000000000200 8C0DAE38:0000000000000200 8C0F0064:0000000000000200 8015E824:0000000000000200 001AA460:0000000000000200 0061A994:0000400000000200 TODoorAncient04
|
||||
0147 => 8C0F55C8:0000000000000100 8C0F89DC:0000000000000100 8C107238:0000000000000100 8C11F13C:0000000000000100 8015ECE4:0000000000000100 001AA940:0000000000000100 0061AE54:0000400000000100 TODoorAncient05
|
||||
0148 => 8C0F51D0:0000000000000200 8C0F8530:0000000000000200 8C106D88:0000000000000200 8C11EC54:0000000000000200 8015F24C:0000000000000200 001AAE10:0000000000000200 0061B4B4:0000400000000200 TODoorAncient06
|
||||
0149 => 8C0F4DC8:0000000000000400 8C0F8070:0000000000000400 8C1068C4:0000000000000400 8C11E758:0000000000000400 8015F7C4:0000000000000400 001AB2E0:0000000000000400 0061BB14:0000400000000400 TODoorAncient07
|
||||
014A => 8C106B8C:0000000000000700 8C10A24C:0000000000000700 8C119128:0000000000000700 8C130F98:0000000000000700 801603E0:0000000000000700 001AB750:0000000000000700 0061C674:0000400000000700 TODoorAncient08
|
||||
014B => 8C10ACDC:0000000000000700 8C10E298:0000000000000700 8C11D724:0000000000000700 8C135BCC:0000000000000700 80160F10:0000000000000700 001AC150:0000000000000700 0061D034:0000400000000700 TODoorAncient09
|
||||
014C => 8C12D6C8:0000000000000700 8C1306A0:0000000000000700 8C141D9C:0000000000000700 8C15D24C:0000000000000700 80175B24:0000000000000700 001C0A90:0000000000000700 006368F0:0000400000000700 TOSensorAncient01
|
||||
014D => 8C0EC178:0000000000000700 8C0EF398:0000000000000700 8C0FD3D0:0000000000000700 8C1149D8:0000000000000700 8016AD90:0000000000000700 001B7160:0000000000000700 00629ED0:0000400000000700 TOKeyAncient01
|
||||
014E => 8C0CCEF8:0000000000000700 8C0D0624:0000000000000700 8C0DD52C:0000000000000700 8C0F2C38:0000000000000700 80166A4C:0000000000000700 001B34C0:0000000000000700 006259EC:00004FF000000700 TOFenceAncient01
|
||||
014F => 8C0CD248:0000000000000700 8C0D0974:0000000000000700 8C0DD87C:0000000000000700 8C0F2F88:0000000000000700 80166E2C:0000000000000700 001B37D0:0000000000000700 00625DD4:00004FF000000700 TOFenceAncient02
|
||||
0150 => 8C0CD598:0000000000000700 8C0D0CC4:0000000000000700 8C0DDBCC:0000000000000700 8C0F32D8:0000000000000700 801671D0:0000000000000700 001B3B20:0000000000000700 006261CC:0000400000000700 TOFenceAncient03
|
||||
0151 => 8C0CD930:0000000000000700 8C0D105C:0000000000000700 8C0DDF64:0000000000000700 8C0F3670:0000000000000700 80167574:0000000000000700 001B3EF0:0000000000000700 006265BC:0000400000000700 TOFenceAncient04
|
||||
0152 => 8C0FFAB4:0000000000000700 8C102FB4:0000000000000700 8C111E0C:0000000000000700 8C1294E4:0000000000000700 8018B9B0:000000000F800700 001D38E0:000000000F800700 00650324:00004E000F800700 TContainerAncient01
|
||||
0153 => 8C114CE4:0000000000000700 8C118418:0000000000000700 8C128464:0000000000000700 8C141978:0000000000000700 80179C90:0000000000780700 001C3810:0000000000780700 0063A518:0000400000780700 TOTrapAncient01
|
||||
0154 => 8C11FE7C:0000000000000700 8C1237AC:0000000000000700 8C133A50:0000000000000700 8C14D208:0000000000000700 8017B348:0000000000000700 001C4680:0000000000000700 0063BFD4:0000400000000700 TOTrapAncient02
|
||||
0155 => 8C0CBE58:0000000000000700 8C0CF54C:0000000000000700 8C0DC40C:0000000000000700 8C0F1A80:0000000000000700 801725B4:0000000000000700 001BD2D0:0000000000000700 006318C4:0000400000000700 TOMonumentAncient01
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
0156 => 8C0CC2C0:0000000000000094 8C0CF9B4:0000000000000094 8C0DC86C:0000000000000094 8C0F1F28:0000000000000094 80172BAC:0000000000000094 001BD630:0000000000000094 00631E38:0000400000000094 TOMonumentAncient02
|
||||
0159 => 8C0CB3EC:0000000000000700 8C0CEACC:0000000000000700 8C0DB63C:0000000000000700 8C0F08A0:0000000000000700 8017DA9C:0000000000000700 001C9510:0000000000000700 00641574:0000400000000700 TOWreckAncient01
|
||||
015A => 8C0CB7C8:0000000000000700 8C0CEEA8:0000000000000700 8C0DBCDC:0000000000000700 8C0F1308:0000000000000700 8017DDF0:0000000000000700 001C9CA0:0000000000000700 006422C0:0000400000000700 TOWreckAncient02
|
||||
015B => 8C0CB874:0000000000000700 8C0CEF54:0000000000000700 8C0DBDA4:0000000000000700 8C0F13D0:0000000000000700 8017DF10:0000000000000700 001C9D50:0000000000000700 00642430:0000400000000700 TOWreckAncient03
|
||||
015C => 8C0CB4B8:0000000000000700 8C0CEB98:0000000000000700 8C0DB790:0000000000000700 8C0F09F4:0000000000000700 8017D978:0000000000000700 001C95C0:0000000000000700 006416C8:0000400000000700 TOWreckAncient04
|
||||
015D => 8C0CB584:0000000000000700 8C0CEC64:0000000000000700 8C0DB8EC:0000000000000700 8C0F0B50:0000000000000700 8017D854:0000000000000700 001C9670:0000000000000700 0064181C:0000400000000700 TOWreckAncient05
|
||||
015E => 8C0CB650:0000000000000700 8C0CED30:0000000000000700 8C0DBA44:0000000000000700 8C0F0CA8:0000000000000700 8017D730:0000000000000700 001C9720:0000000000000700 00641970:0000400000000700 TOWreckAncient06
|
||||
015F => 8C0CB71C:0000000000000700 8C0CEDFC:0000000000000700 8C0DBBA0:0000000000000700 8C0F0E04:0000000000000700 8017D60C:0000000000000700 001C97D0:0000000000000700 00641AC4:0000400000000700 TOWreckAncient07
|
||||
0160 => 8C10BFAC:0000000000000700 8C10F504:0000000000000700 8C11ED40:0000000000000700 8C137204:0000000000000700 80153768:0000000030600700 00171900:0000000030600700 005C2678:00004FF030600700 TObjFogCollisionPoison
|
||||
0160 => 8C10BFAC:0000000000000700 8C02A9A4:0000000000002000 8C02EB98:0000000000002000 8C034374:0000000000002000 801A29C8:0000000000002000 002D3890:0000000000002000 007BAFBC:0000400000002000 TObjWarpBoss03
|
||||
0161 => 8C029B40:0000000000000700 8C02A8B4:0000000000000700 8C02EAA8:0000000000000700 8C1E493C:0000000000030700 8015BFE8:00000003007B0700 001A8290:00000003007B0700 00617BA4:00004003007B0700 TOContainerAncientItemCommon
|
||||
0162 => 8C029B7C:0000000000000700 8C02A8F0:0000000000000700 8C02EAE4:0000000000000700 8C0342FC:0000000000030700 801A2A14:00000003007B0700 002D37F0:00000003007B0700 007BB5F0:00004003007B0700 TOContainerAncientItemRare
|
||||
0163 => 8C029BB8:0000000000000700 8C02A92C:0000000000000700 8C02EB20:0000000000000700 8C1E535C:0000000000030700 8015B69C:00000000007B0700 001A8810:00000000007B0700 006182F0:00004000007B0700 TOContainerAncientEnemyCommon
|
||||
0164 => 8C029BF4:0000000000000700 8C02A968:0000000000000700 8C02EB5C:0000000000000700 8C034338:0000000000030700 801A2A5C:00000000007B0700 002D3840:00000000007B0700 007BB578:00004000007B0700 TOContainerAncientEnemyRare
|
||||
0165 => 8C1E4C78:0000000000030700 8015BD78:00000000007B0700 001A8400:00000000007B0700 00617DA4:00004000007B0700 TOContainerAncientItemNone
|
||||
0166 => 8C0F11E4:0000000000000700 8017D1DC:0000000000000700 001C9BF0:0000000000000700 00642028:0000400000000700 TOWreckAncientBrakable05
|
||||
0167 => 8C14DAB8:00000000000007C0 8017A96C:0000000C3FF807C0 001C51E0:0000000C3FF807C0 0063B4E8:0000400C3FF807C0 TOTrapAncient02R
|
||||
0170 => 8C18BA60:0000000000004000 8C197A24:0000000000004000 8C1B4074:0000000000004000 8C1DAB6C:0000000000014000 8015982C:0000000000614000 001A58F0:0000000000614000 00613F90:0000400000614000 TOBoss4Bird
|
||||
0171 => 8C18BEAC:0000000000004000 8C197E70:0000000000004000 8C1B44C0:0000000000004000 8C1DAFB8:0000000000004000 801592E0:0000000000004000 001A5D30:0000000000004000 00614318:0000400000004000 TOBoss4Tower
|
||||
0172 => 8C18C3F4:0000000000004000 8C1983B8:0000000000004000 8C1B4A08:0000000000004000 8C1DB500:0000000000004000 80158D90:0000000000004000 001A6180:0000000000004000 00614840:0000400000004000 TOBoss4Rock
|
||||
0173 => 8C18C988:0000000000004000 8C19894C:0000000000004000 8C1B4F9C:0000000000004000 8C1DBA94:0000000000004000 TOSoulDF
|
||||
0174 => 8C18EB54:0000000000004000 8C19AD14:0000000000004000 8C1B78AC:0000000000004000 8C1DE660:0000000000004000 TOButterflyDF
|
||||
0180 => 8C029C30:0000000000008000 8C02A9E8:0000000000008000 8C02EC20:0000000000008000 8C0343FC:0000000000008000 801A27B4:0000000000008000 800C5E4C:0000000000008000 002D38E0:0000000000008000 007BB038:0000400000008000 TObjInfoCol
|
||||
0181 => 8C029C74:0000000000008000 8C02AA2C:0000000000008000 8C02EC64:0000000000008000 8C034440:0000000000008000 801A2800:0000000000008000 800C5E98:0000000000008000 002D3910:0000000000008000 007BB0B4:0000400000008000 TObjWarpLobby
|
||||
0182 => 80350B84:0000000000008000 801D0C44:0000000000008000 001A2760:0000000000008000 00672254:0000400000008000 TObjLobbyMain
|
||||
0183 => 802BF420:0000000000008000 8019AD18:0000000000008002 001D9190:0000000000008000 00655624:0000400000008000 __LOBBY_PIGEON__
|
||||
0184 => 8034FA8C:0000000000008000 801CFF08:0000000000008002 001A1440:0000000000008000 00670518:0000400000008000 TObjButterflyLobby
|
||||
0185 => 8034EB9C:0000000000008000 801CF014:0000000000008002 001A31E0:0000000000008000 00672B7C:0000400000008000 TObjRainbowLobby
|
||||
0186 => 80351A18:0000000000008000 801D167C:0000000000008000 001A2160:0000000000008000 00670BD0:0000400000008000 TObjKabochaLobby
|
||||
0187 => 80357CD8:0000000000008000 801D4270:0000000000008000 001A33B0:0000000000008000 00672EEC:0000400000008000 TObjStendGlassLobby
|
||||
0188 => 80359DF4:0000000000008000 801D4D78:0000000000008000 001A1F10:0000000000008000 00670894:0000400000008000 TObjCurtainLobby
|
||||
0189 => 8035A1E0:0000000000008000 801D5168:0000000000008000 001A3BA0:0000000000008000 00673A64:0000400000008000 TObjWeddingLobby
|
||||
018A => 80362D44:0000000000008000 801D73B4:0000000000008000 001A39F0:0000000000008000 00673750:0000400000008000 TObjTreeLobby
|
||||
018B => 80368118:0000000000008000 801D858C:0000000000008000 001A3740:0000000000008000 00673284:0000400000008000 TObjSuisouLobby
|
||||
018C => 80367DC0:0000000000008000 801D8234:0000000000008000 001A2DC0:0000000000008000 006726B0:0000400000008000 TObjParticleLobby
|
||||
018D => 802C07E4:0000000000008000 TObjLobbyTable
|
||||
018E => 8030D8A8:0000000000008000 TObjJukeBox
|
||||
0190 => 8C2555E0:0000000000010000 8017FAC0:0000000000610000 001CAAD0:0000000000610000 00643D60:0000400000610000 TObjCamera
|
||||
0191 => 8C255D10:0000000000010000 8019AF20:0000000800610000 001E6770:0000000800610000 00667EC8:0000400800610000 TObjTuitate
|
||||
0192 => 8C2563B4:0000000000010000 8018E02C:0000000000610000 001D6480:0000000000610000 0065334C:0000400000610000 TObjDoaEx01
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
0193 => 8C256050:0000000000010000 8019AB9C:0000000800610000 001E6AE0:0000000800610000 00668194:0000400800610000 TObjBigTuitate
|
||||
01A0 => 8C256C5C:0000000000020000 80164084:00000000001A0000 001B1130:00000000001A0000 00622C98:00004000001A0000 TODoorVS2Door01
|
||||
01A1 => 8C257644:0000000000020000 8017C520:00000000001A0000 001C8010:00000000001A0000 0063F6D4:00004000001A0000 TOVS2Wreck01
|
||||
01A2 => 8C257718:0000000000020000 8017C438:00000000001A0000 001C8080:00000000001A0000 0063F830:00004000001A0000 TOVS2Wreck02
|
||||
01A3 => 8C2577EC:0000000000020000 8017C350:00000000001A0000 001C80F0:00000000001A0000 0063F98C:00004000001A0000 TOVS2Wreck03
|
||||
01A4 => 8C2578C0:0000000000020000 8017C268:00000000001A0000 001C8160:00000000001A0000 0063FAE8:00004000001A0000 TOVS2Wreck04
|
||||
01A5 => 8C257994:0000000000020000 8017C180:00000000001A0000 001C81D0:00000000001A0000 0063FC44:00004000001A0000 TOVS2Wreck05
|
||||
01A6 => 8C257A68:0000000000020000 8017C098:00000000001A0000 001C8240:00000000001A0000 0063FDA0:00004000001A0000 TOVS2Wreck06
|
||||
01A7 => 8C257C74:0000000000020000 8017BEC8:00000000001A0000 001C8430:00000000001A0000 0063FEFC:00004000001A0000 TOVS2Wall01
|
||||
01A8 => 8C25540C:0000000000020000 80085794:00000001001A0000 000DEDA0:00000001001A0000 0050821C:000041F1001A0000 __LENS_FLARE_SWITCH_COLLISION__
|
||||
01A9 => 8C11A8CC:0000000000020000 80191388:00000000001A0000 001DDBC0:00000000001A0000 0065BDAC:00004000001A0000 TObjHashiVersus1
|
||||
01AA => 8C11AAF4:0000000000020000 8019118C:00000000001A0000 001DDD90:00000000001A0000 0065BF18:00004000001A0000 TObjHashiVersus2
|
||||
01AB => 801A271C:0000000000180000 002D3940:0000000000180000 007BB130:0000400000180000 TODoorFourLightRuins
|
||||
01C0 => 801A2768:0000000000600000 002D3970:0000000000600000 007BB1AC:0000000000600000 TODoorFourLightSpace
|
||||
0200 => 8018D2CC:0000000C4F800000 001D5930:0000000C4F800000 00652140:000041FC4F800000 TObjContainerJung
|
||||
0201 => 8019FF00:0000000CFF800000 001EB0C0:0000000CFF800000 0066D4C4:0000400CFF800000 TObjWarpJung
|
||||
0202 => 8018F2DC:0000000C0F800000 001DA6A0:0000000C0F800000 00657A04:0000400C0F800000 TObjDoorJung
|
||||
0203 => 8018CE58:0000000C4F800000 001D5DA0:0000000C4F800000 00652698:0000400C4F800000 TObjContainerJungEx
|
||||
0203 => 0064EDC8:000001F000000000 TObjContainerBase(0203)
|
||||
0204 => 80299E20:0000000000800000 001DAE60:0000000000800000 00658218:0000400000800000 TODoorJungleMain
|
||||
0205 => 8029BA64:0000000C0F800000 001DBB80:0000000C0F800000 00658EAC:0000400C0F800000 TOKeyJungleMain
|
||||
0206 => 8029B3F8:000000040F800000 001BFC10:000000040F800000 00635040:000040040F800000 TORockJungleS01
|
||||
0207 => 8029AFAC:000000040F800000 001C00D0:000000040F800000 0063540C:000040040F800000 TORockJungleM01
|
||||
0208 => 8029AC38:000000040F800000 001C04A0:000000040F800000 006358B8:000040040F800000 TORockJungleL01
|
||||
0209 => 8029B764:000000040F800000 001B40E0:000000040F800000 006269A4:000040040F800000 TOGrassJungle
|
||||
020A => 8019FA1C:0000000C0F800000 001EB560:0000000C0F800000 0066D840:0000400C0F800000 TObjWarpJungMain
|
||||
020B => 802A8750:0000000040800000 000D8850:0000000040800000 004FFF04:0000400040800000 TBGLightningCtrl
|
||||
020C => 802C0C64:0000000C0B000000 001D7AB0:0000000C0B000000 00654228:00004E0C0B000000 __WHITE_BIRD__
|
||||
020D => 802C05BC:000000080B000000 001D8130:000000080B000000 006548E4:000040080B000000 __ORANGE_BIRD__
|
||||
020E => 8018CCF8:0000000C0F800000 001D5F00:0000000C0F800000 00652DB8:0000400C0F800000 TObjContainerJungEnemy
|
||||
020F => 802C7748:0000000C3F800000 001C6440:0000000C3F800000 0063D688:0000400C3F800000 TOTrapChainSawDamage
|
||||
0210 => 802C7234:0000000C3F800000 001C67B0:0000000C3F800000 0063D134:0000400C3F800000 TOTrapChainSawKey
|
||||
0211 => 802A8D98:0000000003800000 80198138:0000000000000002 001BA1A0:0000000003800000 0062DB1C:00004E0003800000 TOBiwaMushi
|
||||
0212 => 802BFDE8:000000080F800000 8019B6E0:0000000000000002 001D8890:000000080F800000 00654F04:000040080F800000 __SEAGULL__
|
||||
0213 => 802FD478:000000040F000000 001B6420:000000040F000000 006294FC:00004E040F000000 TOJungleDesign
|
||||
0220 => 8029D04C:0000000439008000 8019147C:0000000000008002 001DC940:0000000439008000 0065B068:0000400439008000 TObjFish
|
||||
0221 => 801A25EC:0000000030000000 002D39A0:0000000030000000 007BB228:0000400030000000 TODoorFourLightSeabed
|
||||
0222 => 801A2638:0000000030000000 002D39D0:0000000030000000 007BB2A4:0000400030000000 TODoorFourLightSeabedU
|
||||
0223 => 802A5290:0000000830000000 001E3850:0000000830000000 00664328:0000400830000000 TObjSeabedSuiso_CH
|
||||
0224 => 802A507C:0000000030000000 001E3B20:0000000030000000 006644EC:0000400030000000 TObjSeabedSuisoBrakable
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
0225 => 802A9378:0000000030000000 001B9DE0:0000000030000000 0062D674:0000400030000000 TOMekaFish00
|
||||
0226 => 802A9088:0000000030000000 001B9FC0:0000000030000000 0062D8C8:0000400030000000 TOMekaFish01
|
||||
0227 => 802C1378:0000000030000000 001D7390:0000000030000000 00653B10:0000400030000000 __DOLPHIN__
|
||||
0228 => 802C9154:0000000C3F800000 001C70B0:0000000C3F800000 0063EE10:0000400C3F800000 TOTrapSeabed01
|
||||
0229 => 802ADD40:0000000FFFF80000 001A6E90:0000000FFFF80000 006156E0:0000400FFFF80000 TOCapsuleLabo
|
||||
0240 => 801954E4:0000000040000000 001E0F90:0000000040000000 00660938:0000400040000000 TObjParticle
|
||||
0280 => 802EF620:0000000100000000 000A6FF0:0000000100000000 004BE0F0:0000400100000000 __BARBA_RAY_TELEPORTER__
|
||||
02A0 => 80309D5C:0000000200000000 000B4B40:0000000200000000 004D0EF8:0000400200000000 TObjLiveCamera
|
||||
02B0 => 8018ADF8:0000000C0F800700 001D42B0:0000000C0F800700 00650DF0:00004E0C0F800700 TContainerAncient01R
|
||||
02B1 => 803631D4:0000000000040000 801D7848:0000000000000001 001DE7D0:0000000000040000 0065CAE8:0000400000040000 TObjLaboDesignBase(0)
|
||||
02B2 => 80363184:0000000000040000 801D77F8:0000000000000001 001DE800:0000000000040000 0065CC94:0000400000040000 TObjLaboDesignBase(1)
|
||||
02B3 => 80363134:0000000000040000 801D77A8:0000000000000001 001DE830:0000000000040000 0065CE40:0000400000040000 TObjLaboDesignBase(2)
|
||||
02B4 => 803630E4:0000000000040000 801D7758:0000000000000001 001DE860:0000000000040000 0065CFEC:0000400000040000 TObjLaboDesignBase(3)
|
||||
02B5 => 80363094:0000000000040000 801D7708:0000000000000001 001DE890:0000000000040000 0065D198:0000400000040000 TObjLaboDesignBase(4)
|
||||
02B6 => 80363044:0000000000040000 801D76B8:0000000000000001 001DE8C0:0000000000040000 0065D344:0000400000040000 TObjLaboDesignBase(5)
|
||||
02B7 => 80187C10:0000000000040001 TObjGbAdvance
|
||||
02B8 => 80195824:0000000FFFFC7FFF 800BE0E8:0000000000000001 001E2360:0000000FFFFC7FFF 00662C40:00006FFFFFFC7FFF TObjQuestColALock2
|
||||
02B9 => 801A297C:0000000C3FFF78FF 800C5FC8:0000000000000001 002D3730:0000000C3FFF78FF 007BADCC:00007FFC3FFF78FF TObjMapForceWarp
|
||||
02BA => 80195680:0000000FFFFC7FFF 800BDF18:0000000000000001 001E2470:0000000FFFFC7FFF 00662EF0:00006FFFFFFC7FFF TObjQuestCol2
|
||||
02BB => 801A26D0:0000000000040000 002D3A30:0000000000040000 007BB39C:0000400000040000 TODoorLaboNormal
|
||||
02BC => 8019AFF4:0000000080000000 001E9270:0000000080000000 0066A3FC:0000400080000000 TObjAreaWarpEndingJung
|
||||
02BD => 80185430:0000000000040000 001D0630:0000000000040000 0064B3AC:0000400000040000 TObjLaboMapWarp
|
||||
02D0 => 8026C79C:0000000000000002 TObjKazariCard
|
||||
02D1 => 800C5F30:0000000000000001 TObj_FloatingCardMaterial_Dark
|
||||
02D2 => 800C5F7C:0000000000000001 TObj_FloatingCardMaterial_Hero
|
||||
02D3 => 800B9528:0000000000000001 TObjCardCityMapWarp(0)
|
||||
02D4 => 800B8C40:0000000000000001 TObjCardCityDoor(0)
|
||||
02D5 => 800B8BF0:0000000000000001 TObjCardCityDoor(1)
|
||||
02D6 => 80278E08:0000000000000002 TObjKazariGeyserMizu
|
||||
02D7 => 802BCE80:0000000000000002 TObjSetCardColi
|
||||
02D8 => 800B8BA0:0000000000000001 TObjCardCityDoor(2)
|
||||
02D9 => 800B94D8:0000000000000001 TObjCardCityMapWarp(1)
|
||||
02DA => 802DFD18:0000000000000001 TOFlyMekaHero
|
||||
02DB => 802DFAAC:0000000000000001 TOFlyMekaDark
|
||||
02DC => 800B884C:0000000000000001 TObjCardCityDoor_Closed(0)
|
||||
02DD => 800B87FC:0000000000000001 TObjCardCityDoor_Closed(1)
|
||||
02DE => 800B87AC:0000000000000001 TObjCardCityDoor_Closed(2)
|
||||
02DF => 800B8B50:0000000000000001 TObjCardCityDoor(3)
|
||||
02E0 => 800B8B00:0000000000000001 TObjCardCityDoor(4)
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
02E1 => 800B875C:0000000000000001 TObjCardCityDoor_Closed(3)
|
||||
02E2 => 800B870C:0000000000000001 TObjCardCityDoor_Closed(4)
|
||||
02E3 => 800B9488:0000000000000001 TObjCardCityMapWarp(2)
|
||||
02E4 => 80309608:0000000000008001 TObjSinBoardCard
|
||||
02E5 => 8030DE8C:0000000000000001 TObjCityMoji
|
||||
02E6 => 8030DB4C:0000000000000001 TObjCityWarpOff
|
||||
02E7 => 80310BEC:0000000000000001 TObjFlyCom
|
||||
02E8 => 8019A638:0000000000000001 __UNKNOWN_02E8__
|
||||
0300 => 00661158:00005FF000000000 __EP4_LIGHT__
|
||||
0301 => 0067612C:00004FF000000000 __WILDS_CRATER_CACTUS__
|
||||
0302 => 00675748:00004FF000000000 __WILDS_CRATER_BROWN_ROCK__
|
||||
0303 => 00675BF8:00004FF000000000 __WILDS_CRATER_BROWN_ROCK_DESTRUCTIBLE__
|
||||
0340 => 00673FB8:0000400000000000 __UNKNOWN_0340__
|
||||
0341 => 00674118:0000400000000000 __UNKNOWN_0341__
|
||||
0380 => 0067927C:00004E0000000000 __POISON_PLANT__
|
||||
0381 => 00679678:00004E0000000000 __UNKNOWN_0381__
|
||||
0382 => 0067A264:00004E0000000000 __UNKNOWN_0382__
|
||||
0383 => 006781EC:00004E0000000000 __DESERT_OOZE_PLANT__
|
||||
0385 => 006785C8:00004E0000000000 __UNKNOWN_0385__
|
||||
0386 => 00677DE4:00004FF000000000 __WILDS_CRATER_BLACK_ROCKS__
|
||||
0387 => 006119E4:00004E0000000000 __UNKNOWN_0387__
|
||||
0388 => 00635D1C:00004E0000000000 __UNKNOWN_0388__
|
||||
0389 => 0063810C:0000400000000000 __GAME_FLAG_SET_CLEAR_ZONE__
|
||||
038A => 00619604:0000400000000000 __HP_DRAIN_ZONE__
|
||||
038B => 00679F58:00004E0000000000 __FALLING_STALACTITE__
|
||||
038C => 0067A548:00004E0000000000 __DESERT_PLANT_SOLID__
|
||||
038D => 00677610:00004E0000000000 __DESERT_CRYSTALS_BOX__
|
||||
038E => 00677A80:0000400000000000 __EP4_TEST_DOOR__
|
||||
038F => 00676ADC:00004E0000000000 __BEEHIVE__
|
||||
0390 => 00678C00:00004E0000000000 __EP4_TEST_PARTICLE__
|
||||
0391 => 005C2820:00004E0000000000 __HEAT__
|
||||
03C0 => 0076FB74:0000500000000000 __EP4_BOSS_EGG__
|
||||
03C1 => 00770028:0000500000000000 __EP4_BOSS_ROCK_SPAWNER__
|
||||
|
||||
|
||||
|
||||
ENEMIES
|
||||
|
||||
./newserv address-translator files/pso-executables 59NL "parse-dat-enemy-constructor-tables files/dat-enemy-specs.json"
|
||||
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
0001 => 8C0FAB14:0000000000000001 8C0FDFCC:0000000000000001 8C10C8A8:0000000000000001 8C124380:0000000000000001 80149C20:0000000000000001 800A6AE0:0000000000000001 0019CA60:0000000000000001 00609164:0000200000000001 TObjNpcFemaleBase
|
||||
0002 => 8C0FAD98:0000000000000001 8C0FE250:0000000000000001 8C10CB2C:0000000000000001 8C124534:0000000000000001 80149DF8:0000000000000001 800A6CBC:0000000000000001 0019CC10:0000000000000001 00609448:0000200000000001 TObjNpcFemaleChild
|
||||
0003 => 8C0FB01C:0000000000000001 8C0FE4D4:0000000000000001 8C10CDB0:0000000000000001 8C1246E8:0000000000000001 80149FD0:0000000000040001 800A6E98:0000000000000001 0019CDC0:0000000000040001 0060972C:0000200000040001 TObjNpcFemaleDwarf
|
||||
0004 => 8C0FB2A0:0000000000000001 8C0FE758:0000000000000001 8C10D034:0000000000000001 8C12489C:0000000000000001 8014A1A8:0000000000000001 800A7074:0000000000000001 0019CF70:0000000000000001 00609A10:0000200000000001 TObjNpcFemaleFat
|
||||
0005 => 8C0FB524:0000000000000001 8C0FE9DC:0000000000000001 8C10D2B8:0000000000000001 8C124A50:0000000000000001 8014A380:0000000000000001 800A7250:0000000000000001 0019D120:0000000000000001 00609CF4:0000200000000001 TObjNpcFemaleMacho
|
||||
0006 => 8C0FB7A8:0000000000000001 8C0FEC60:0000000000000001 8C10D53C:0000000000000001 8C124C04:0000000000000001 8014A558:0000000000040001 800A742C:0000000000000001 0019D2D0:0000000000040001 00609FD8:0000200000040001 TObjNpcFemaleOld
|
||||
0007 => 8C0FBA2C:0000000000000001 8C0FEEE4:0000000000000001 8C10D7C0:0000000000000001 8C124DB8:0000000000000001 8014A730:0000000000000001 800A7608:0000000000000001 0019D480:0000000000000001 0060A2BC:0000200000000001 TObjNpcFemaleTall
|
||||
0008 => 8C0F623C:0000000000008001 8C0F9650:0000000000008001 8C107F14:0000000000008001 8C11FBC0:0000000000008001 8014B7E4:0000000000008001 800A7D84:0000000000008001 0019EB50:0000000000008001 0060C9AC:0000200000008001 TObjNpcMaleBase
|
||||
0009 => 8C0F64C0:0000000000000001 8C0F98D4:0000000000000001 8C108198:0000000000000001 8C11FD74:0000000000000001 8014B9BC:0000000000040001 800A7F60:0000000000000001 0019ED00:0000000000040001 0060CC90:0000200000040001 TObjNpcMaleChild
|
||||
000A => 8C0F6744:0000000000000001 8C0F9B58:0000000000000001 8C10841C:0000000000000001 8C11FF28:0000000000000001 8014BB94:0000000000000001 800A813C:0000000000000001 0019EEB0:0000000000000001 0060CF74:0000200000000001 TObjNpcMaleDwarf
|
||||
000B => 8C0F69C8:0000000000000001 8C0F9DDC:0000000000000001 8C1086A0:0000000000000001 8C1200DC:0000000000000001 8014BD6C:0000000000040001 800A8318:0000000000000001 0019F060:0000000000040001 0060D258:0000200000040001 TObjNpcMaleFat
|
||||
000C => 8C0F6C4C:0000000000000001 8C0FA060:0000000000000001 8C108924:0000000000000001 8C120290:0000000000000001 8014BF44:0000000000000001 800A84F4:0000000000000001 0019F210:0000000000000001 0060D53C:0000200000000001 TObjNpcMaleMacho
|
||||
000D => 8C0F6ED0:0000000000000001 8C0FA2E4:0000000000000001 8C108BA8:0000000000000001 8C120444:0000000000000001 8014C11C:0000000000040001 800A86D0:0000000000000001 0019F3C0:0000000000040001 0060D820:0000200000040001 TObjNpcMaleOld
|
||||
000E => 8C0F5E98:0000000000000001 8C0F92AC:0000000000000001 8C107B5C:0000000000000001 8C11F8FC:0000000000000001 8014C2F4:0000000000040001 800A88AC:0000000000000001 0019F570:0000000000040001 0060DB04:0000200000040001 TObjNpcMaleTall
|
||||
0019 => 8C1010F8:0000000000000001 8C1045FC:0000000000000001 8C1134D4:0000000000000001 8C12B27C:0000000000000001 8014D60C:0000000000040001 800A91D8:0000000000000001 001A1000:0000000000040001 0061097C:00003FF000040001 TObjNpcSoldierBase
|
||||
001A => 8C12E684:0000000000000001 8C13165C:0000000000000001 8C142D58:0000000000000001 8C15DFB4:0000000000000001 8014D7E4:0000000000000001 800A93B4:0000000000000001 001A11B0:0000000000000001 00610C60:0000200000000001 TObjNpcSoldierMacho
|
||||
001B => 8C12E1A0:0000000000000001 8C131178:0000000000000001 8C142874:0000000000000001 8C15DBAC:0000000000000001 8014AA04:0000000000040001 8030681C:0000000000000001 0019D690:0000000000040001 0060A6D4:0000200000040001 TObjNpcGovernorBase
|
||||
001C => 8C161904:0000000000000001 8C169270:0000000000000001 8C17F860:0000000000000001 8C1A278C:0000000000000001 80149758:0000000000040001 0019C0D0:0000000000040001 00607ACC:0000200000040001 TObjNpcConnoisseur
|
||||
001D => 8C160ECC:0000000000000021 8C168838:0000000000000021 8C17EE00:0000000000000021 8C1A2064:0000000000000021 80149578:0000000000040021 0019BEE0:0000000000040021 006077E8:0000200000040021 TObjNpcCloakroomBase
|
||||
001E => 8C161150:0000000000000001 8C168ABC:0000000000000001 8C17F0BC:0000000000000001 8C1A2258:0000000000000001 8014994C:0000000000000001 0019C880:0000000000000001 00608D4C:0000200000000001 TObjNpcExpertBase
|
||||
001F => 8C1613D4:0000000000000001 8C168D40:0000000000000001 8C17F340:0000000000000001 8C1A240C:0000000000000001 8014D25C:0000000000040001 001A0CA0:0000000000040001 006103B4:0000200000040001 TObjNpcNurseBase
|
||||
0020 => 8C161658:0000000000000001 8C168FC4:0000000000000001 8C17F5C4:0000000000000001 8C1A25C0:0000000000000001 8014D434:0000000000040001 802FC090:0000000000000001 001A0E50:0000000000040001 00610698:0000200000040001 TObjNpcSecretaryBase
|
||||
0021 => 8C163D60:0000000000000001 8C16B760:0000000000000001 8C181D14:0000000000000001 8C1A4A70:0000000000000001 8014AF84:0000000000000001 800A7AB4:0000000000000001 0019DBA0:0000000000000001 0060AF08:0000200000000001 TObjNpcHHM00
|
||||
0022 => 8C1634B0:0000000000000001 8C16AEB0:0000000000000001 8C181450:0000000000000001 8C1A4424:0000000000000001 8014CEB4:0000000000000001 800A9004:0000000000000001 001A0940:0000000000000001 0060FEA4:0000200000000001 TObjNpcNHW00
|
||||
0024 => 8C163FF0:0000000000000001 8C16B9F0:0000000000000001 8C181FA4:0000000000000001 8C1A4C30:0000000000000001 8014B158:0000000000000001 0019E0B0:0000000000000001 0060B770:0000200000000001 TObjNpcHRM00
|
||||
0025 => 8C1647A0:0000000000000001 8C16C1A0:0000000000000001 8C182754:0000000000000001 8C1A5170:0000000000000001 80147BBC:0000000000040001 0019A8E0:0000000000040001 00605CDC:0000200000040001 TObjNpcARM00
|
||||
0026 => 8C163740:0000000000000001 8C16B140:0000000000000001 8C1816E0:0000000000000001 8C1A45E4:0000000000000001 80147DC8:0000000000040001 800A50B0:0000000000000001 0019AAC0:0000000000040001 00605F88:0000200000040001 TObjNpcARW00
|
||||
0027 => 8C163AD0:0000000000000001 8C16B4D0:0000000000000001 8C181A84:0000000000000001 8C1A48B0:0000000000000001 8014ABDC:0000000000040001 800A78E0:0000000000000001 0019D840:0000000000040001 0060A9D8:0000200000040001 TObjNpcHFW00
|
||||
0028 => 8C164280:0000000000000001 8C16BC80:0000000000000001 8C182234:0000000000000001 8C1A4DF0:0000000000000001 8014C764:0000000000040001 800A8A88:0000000000000001 0019F9C0:0000000000040001 0060E430:0000200000040001 TObjNpcNFM00
|
||||
0029 => 8C164510:0000000000000001 8C16BF10:0000000000000001 8C1824C4:0000000000000001 8C1A4FB0:0000000000000001 8014CB0C:0000000000000001 800A8E30:0000000000000001 0019FD20:0000000000000001 0060E960:00003C0000000001 TObjNpcNFW00
|
||||
002B => 8C17C84C:0000000000000001 8C187830:0000000000000001 8C1A1B50:0000000000000001 8C1C4C28:0000000000000001 8014D088:0000000000000001 001A0AF0:0000000000000001 0061013C:0000200000000001 TObjNpcNHW01
|
||||
002C => 8C17D28C:0000000000000001 8C188270:0000000000000001 8C1A2590:0000000000000001 8C1C5328:0000000000000001 801479A8:0000000000000001 0019A710:0000000000000001 006024B4:0000200000000001 TObjNpcAHM01
|
||||
002D => 8C17CADC:0000000000000001 8C187AC0:0000000000000001 8C1A1DE0:0000000000000001 8C1C4DE8:0000000000000001 8014B32C:0000000000000001 0019E260:0000000000000001 0060BA08:0000200000000001 TObjNpcHRM01
|
||||
0030 => 8C17D51C:0000000000000001 8C188500:0000000000000001 8C1A2834:0000000000000001 8C1C54FC:0000000000000001 8014ADB0:0000000000000001 0019D9F0:0000000000000001 0060AC70:0000200000000001 TObjNpcHFW01
|
||||
0031 => 8C17CFFC:0000000000000001 8C187FE0:0000000000000001 8C1A2300:0000000000000001 8C1C5168:0000000000000001 8014C938:0000000000040001 800A8C5C:0000000000000001 0019FB70:0000000000040001 0060E6C8:0000200000040001 TObjNpcNFM01
|
||||
0032 => 8C17CD6C:0000000000000001 8C187D50:0000000000000001 8C1A2070:0000000000000001 8C1C4FA8:0000000000000001 8014CCE0:0000000000000001 0019FED0:0000000000000001 0060EBF8:00002C0000000001 TObjNpcNFW01
|
||||
0033 => 802D635C:0000000FFFFFFFFF 801A5064:0000000000008001 0019C150:0000000FFFFFFFFF 00607DD8:0000200FFFFFFFFF TObjNpcEnemy
|
||||
0040 => 8C02D348:0000000000000004 8C02DEB0:0000000000000004 8C0329EC:0000000000000004 8C038A7C:0000000000030004 800AF2A8:00000000001B0004 00151B80:00000000001B0004 00515388:00000000001B0004 TObjEneMoja
|
||||
0041 => 8C0404F4:0000000000000006 8C041194:0000000000000006 8C047E68:0000000000000006 8C05041C:0000000000000006 800C1548:0000000000180006 00162E70:0000000000180006 00526CC4:00004FF000180006 TObjEneLappy
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
0042 => 8C04740C:0000000000000006 8C048128:0000000000000006 8C04EE6C:0000000000000006 8C057F5C:0000000000000006 800B3FF4:0000000000180006 001570A0:0000000000180006 00519144:0000000000180006 TObjEneBm3FlyNest
|
||||
0043 => 8C04F61C:0000000000000006 8C05076C:0000000000000006 8C0576DC:0000000000000006 8C060C88:0000000000000006 800B84C0:0000000000600006 00158D40:0000000000600006 0051B26C:0000000000600006 TObjEneBm5Wolf
|
||||
0044 => 8C0C1C3C:0000000000000006 8C0C4E40:0000000000000006 8C0D1194:0000000000000006 8C0E5BD0:0000000000000006 8009214C:0000000000000006 000ECEF0:0000000000000006 00535E50:0000000000000006 TObjEneBeast
|
||||
0045 => 8C12E3D8:0000000000000006 8C1313B0:0000000000000006 8C142AAC:0000000000000006 8C15DE84:0000000000000006 8014B524:000000040F800006 0019E950:000000040F800006 0060C518:00000FF40F800006 TObjNpcLappy
|
||||
0046 => 8C141FBC:0000000000000004 8C146560:0000000000000004 8C1594F8:0000000000000004 8C17808C:0000000000000004 8014C5A0:0000000000000004 0019F750:0000000000000004 0060DE48:0000000000000004 TObjNpcMoja
|
||||
0047 => 8C250DDC:0000000000000004 TObjNpcRico
|
||||
0060 => 8C03DC6C:0000000000000018 8C03E894:0000000000000018 8C045028:0000000000000018 8C04D054:0000000000030018 800BF3E4:00000000001B0018 0015F700:00000000001B0018 005248FC:00000000001B0018 TObjGrass
|
||||
0061 => 8C04BD74:0000000000000038 8C04CBD8:0000000000000038 8C053898:0000000000000038 8C05CCD0:0000000000000038 800C42E0:0000000800180038 001648C0:0000000800180038 00529330:0000000800180038 TObjEneRe2Flower
|
||||
0062 => 8C09F1E0:0000000000000038 8C0A1D68:0000000000000038 8C0AC690:0000000000000038 8C0C0068:0000000000000038 800DBDF0:0000000000000038 0012EAF0:0000000000000038 0057F5E4:0000000000000038 TObjEneNanoDrago
|
||||
0063 => 8C02C38C:0000000000000038 8C02CF04:0000000000000038 8C031A0C:0000000000000038 8C03794C:0000000000030038 800AC028:0000000000030038 00150E40:0000000000030038 00512B04:0000000000030038 TObjEneShark
|
||||
0064 => 8C0D1D4C:0000000000000030 8C0D5524:0000000000000030 8C0E24F8:0000000000000030 8C0F7F3C:0000000000000030 800EBC2C:0000000000000030 001442F0:0000000000000030 0059594C:0000000000000030 TObjEneSlime
|
||||
0065 => 8C0F18D8:0000000000000028 8C0F4AF4:0000000000000028 8C10320C:0000000000000028 8C11ADA0:0000000000000028 800DF548:0000000000600028 00131840:0000000000600028 00582E44:0000000000600028 TObjEnePanarms
|
||||
0080 => 8C0AD024:00000000000000C0 8C0AFC98:00000000000000C0 8C0BA6C4:00000000000000C0 8C0CE4C4:00000000000000C0 800AA4E4:00000000006000C0 0010A890:00000000006000C0 00556600:00000000006000C0 TObjEneDubchik
|
||||
0081 => 8C0E0910:00000000000000C0 8C0E446C:00000000000000C0 8C0F1D60:00000000000000C0 8C108FD4:00000000000000C0 800D39A0:00000000002000C0 00121130:00000000002000C0 0056F8F4:00000000002000C0 TObjEneGyaranzo
|
||||
0082 => 8C0B3030:00000000000000C0 8C0B5D3C:00000000000000C0 8C0C0ABC:00000000000000C0 8C0D4B24:00000000000300C0 800E79DC:00000000000300C0 0013C4B0:00000000000300C0 0058D314:00000000000300C0 TObjEneMe3ShinowaReal
|
||||
0083 => 8C07623C:00000000000000C0 8C078640:00000000000000C0 8C080CB8:00000000000000C0 8C0907D8:00000000000000C0 8009F360:00000000000000C0 000F4980:00000000000000C0 0053E770:00000000000000C0 TObjEneMe1Canadin
|
||||
0084 => 8C07AE10:00000000000000C0 8C07D1E4:00000000000000C0 8C085948:00000000000000C0 8C0954C0:00000000000000C0 8009B6C8:00000000000000C0 000F8200:00000000000000C0 005419FC:00000000000000C0 TObjEneMe1CanadinLeader
|
||||
0085 => 8C15FBE0:00000000000000C0 8C167548:00000000000000C0 8C17DAA0:00000000000000C0 8C1A0E64:00000000000000C0 8015D170:00000000006000C0 001A8BC0:00000000006000C0 00618A68:00000000006000C0 TOCtrlDubchik
|
||||
00A0 => 8C09C83C:0000000000000300 8C09F3DC:0000000000000300 8C0A99C4:0000000000000300 8C0BCFC0:0000000000030300 800A6E98:0000000000630300 00103ED0:0000000000630300 005500C0:0000000000630300 TObjEneSaver
|
||||
00A1 => 8C0A7F78:0000000000000500 8C0AAB3C:0000000000000500 8C0B5470:0000000000000500 8C0C8EE4:0000000000000500 800F0280:0000000000400500 001493E0:0000000000400500 0059B1A4:0000000000400500 TObjEneRe4Sorcerer
|
||||
00A2 => 8C062A40:0000000000000600 8C063D98:0000000000000600 8C06B49C:0000000000000600 8C0795CC:0000000000000600 800A2B70:0000000000000600 000FA5F0:0000000000000600 00545E54:0000000000000600 TObjEneDarkGunner
|
||||
00A3 => 8C064A1C:0000000000000600 8C066054:0000000000000600 8C06D7A8:0000000000000600 8C07B950:0000000000000600 800A0C70:0000000000000600 000F98E0:0000000000000600 00543AB8:0000000000000600 TObjEneDarkGunCenter
|
||||
00A4 => 8C0CED50:0000000000000600 8C0D2494:0000000000000600 8C0DF3C8:0000000000000600 8C0F4BE8:0000000000030600 800999E4:0000000000030600 000F1170:0000000000030600 0053A3D8:0000000000030600 TObjEneDf2Bringer
|
||||
00A5 => 8C0B0094:0000000000000500 8C0B2D90:0000000000000500 8C0BDA70:0000000000000500 8C0D1940:0000000000000500 80095814:0000000000180500 000ED9D0:0000000000180500 00536B80:0000000000180500 TObjEneRe7Berura
|
||||
00A6 => 8C0C27DC:0000000000000700 8C0C59C8:0000000000000700 8C0D1D50:0000000000000700 8C0E68F4:0000000000000700 800A7E28:0000000000180700 00107570:0000000000180700 00551C70:0000000000180700 TObjEneDimedian
|
||||
00A7 => 8C0FBE00:0000000000000700 8C0FF2B8:0000000000000700 8C10DB94:0000000000000700 8C125234:0000000000000700 8008FF78:0000000000000700 000E8A90:0000000000000700 00533F90:0000000000000700 TObjEneBalClawBody
|
||||
00A8 => 8C0FE4D8:0000000000000700 8C101984:0000000000000700 8C110678:0000000000000700 8C127D2C:0000000000000700 800917D8:0000000000000700 000EB270:0000000000000700 00535408:0000000000000700 TObjEneBalClawClaw
|
||||
00A9 => 8C1422A8:0000000000000600 8C14684C:0000000000000600 8C1597E4:0000000000000600 8C17836C:0000000000000600 8014934C:0000000000000600 0019BD30:0000000000000600 006074C8:0000000000000600 TObjNpcBringer
|
||||
00C0 => 8C054250:0000000000000800 8C055350:0000000000000800 8C05C454:0000000000000800 8C065EB8:0000000000000800 8002A434:0000000000000800 0003F8A0:0000000000000800 00419190:0000000000000800 TBoss1Dragon
|
||||
00C0 => 80065C7C:0000000040000000 000780C0:0000000040000000 004A6744:0000000040000000 TBoss5Gryphon
|
||||
00C1 => 8C1169E4:0000000000001000 8C11A144:0000000000001000 8C12A28C:0000000000001000 8C143870:0000000000001000 80035D10:0000000000001000 0004C5C0:0000000000001000 0042ACD0:0000000000001000 TBoss2DeRolLe
|
||||
00C2 => 8C10D34C:0000000000002000 8C1108C4:0000000000002000 8C120130:0000000000002000 8C138714:0000000000002000 8003EDB0:0000000000002000 000593A0:0000000000002000 0043E338:0000000000002000 TBoss3Volopt
|
||||
00C3 => 8C1102F8:0000000000002000 8C113940:0000000000002000 8C1235AC:0000000000002000 8C13C67C:0000000000002000 80043FC4:0000000000002000 0005E5F0:0000000000002000 00443B88:0000000000002000 TBoss3VoloptP01
|
||||
00C4 => 8C10EADC:0000000000002000 8C1120B4:0000000000002000 8C121C24:0000000000002000 8C13ACB0:0000000000002000 80040818:0000000000002000 0005B580:0000000000002000 0043FE30:0000000000002000 TBoss3VoloptCore
|
||||
00C5 => 8C123B30:0000000000002000 8C127570:0000000000002000 8C137998:0000000000002000 8C152298:0000000000002000 80047E0C:0000000000002000 00060090:0000000000002000 00448380:0000000000002000 TBoss3VoloptP02
|
||||
00C6 => 8C122F18:0000000000002000 8C126960:0000000000002000 8C136D60:0000000000002000 8C15162C:0000000000002000 800424FC:0000000000002000 0005D9E0:0000000000002000 00441EA0:0000000000002000 TBoss3VoloptMonitor
|
||||
00C7 => 8C122330:0000000000002000 8C125D64:0000000000002000 8C136114:0000000000002000 8C1509E0:0000000000002000 80041854:0000000000002000 0005CD20:0000000000002000 00441144:0000000000002000 TBoss3VoloptHiraisin
|
||||
00C8 => 8C16C518:0000000000004000 8C1747C8:0000000000004000 8C18B6FC:0000000000004000 8C1AD7FC:0000000000004000 8004C16C:0000000000004000 00065B70:0000000000004000 0044C88C:0000000000004000 TBoss4DarkFalz
|
||||
00CA => 802AB714:0000000080000000 0008B910:0000000080000000 0048D764:0000000080000000 TBoss6PlotFalz
|
||||
00CB => 802ECB38:0000000100000000 0009D5A0:0000000100000000 004AF5B8:0000000100000000 TBoss7DeRolLeC
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
00CC => 802FC03C:0000000200000000 000A8CD0:0000000200000000 004CB404:0000000200000000 TBoss8Dragon
|
||||
00D0 => 80287EB8:0000000000040001 0019E410:0000000000040001 0060BC80:0000200000040001 TObjNpcKenkyu
|
||||
00D1 => 80288090:0000000000040001 001A1360:0000000000040001 00610F44:0000200000040001 TObjNpcSoutokufu
|
||||
00D2 => 802A247C:0000000000040000 0019DD50:0000000000040000 0060B180:0000000000040000 TObjNpcHosa
|
||||
00D3 => 802A2654:0000000000040000 0019E770:0000000000040000 0060C250:000000F000040000 TObjNpcKenkyuW
|
||||
00D4 => 800F5230:000000000F800000 802E00F8:0000000000000001 0014C1A0:000000000F800000 0059E01C:000000000F800000 TObjEneMe3StelthReal/TObjNpcHeroScientist
|
||||
00D5 => 800D6ACC:000000040F800000 802E00F8:0000000000000001 001272F0:000000040F800000 00575DA4:000000040F800000 TObjEneMerillLia/TObjNpcHeroScientist
|
||||
00D6 => 802CFABC:000000080F800000 802E6DD8:0000000000000001 00123DA0:000000080F800000 00572B84:000000080F800000 TObjEneBm9Mericarol/TObjNpcHeroGovernor
|
||||
00D7 => 800D17AC:000000040F800000 802E6DD8:0000000000000001 00118CD0:000000040F800000 005649E8:000000040F800000 TObjEneBm5GibonU/TObjNpcHeroGovernor
|
||||
00D8 => 802DA0E0:000000080F800000 001154B0:000000080F800000 00563134:000000080F800000 TObjEneGibbles
|
||||
00D9 => 800CC768:000000040F800000 001119A0:000000040F800000 0055C974:000000040F800000 TObjEneMe1Gee
|
||||
00DA => 802CBF30:000000080F800000 0011D870:000000080F800000 0056BDE8:000000080F800000 TObjEneMe1GiGue
|
||||
00DB => 803141F0:0000000030000000 000FD2D0:0000000030000000 00549900:0000000030000000 TObjEneDelDepth
|
||||
00DC => 80304E1C:0000000830000000 00100010:0000000830000000 0054A6A0:0000000830000000 TObjEneDellBiter
|
||||
00DD => 80300C5C:0000000430000000 00108550:0000000430000000 00553BB0:0000000430000000 TObjEneDolmOlm
|
||||
00DE => 80333584:0000000030000000 0012BAB0:0000000030000000 0057A0B8:0000000030000000 TObjEneMorfos
|
||||
00DF => 8031E7A0:0000000C30000000 00137C80:0000000C30000000 00588520:0000000C30000000 TObjEneRecobox
|
||||
00E0 => 803197AC:0000000030000000 001401D0:0000000030000000 005914D0:0000000030000000 TObjEneMe3SinowZoaReal/TObjEneEpsilonBody
|
||||
00E0 => 80360610:0000000800000000 0010DA60:0000000800000000 00558530:0000000800000000 TObjEneMe3SinowZoaReal/TObjEneEpsilonBody
|
||||
00E1 => 8036685C:0000000800000000 000E52B0:0000000800000000 0052E380:0000000800000000 TObjEneIllGill
|
||||
00F0 => 802FD220:0000000000040000 0019DF00:0000000000040000 0060B468:0000000000040000 TObjNpcHosa2
|
||||
00F1 => 802FD048:0000000000040000 0019E5C0:0000000000040000 0060BF68:0000000000040000 TObjNpcKenkyu2
|
||||
00F2 => 803575E8:0000000000040000 001A0100:0000000000040000 0060EE80:0000000000040000 TObjNpcNgcBase(0x00F2)
|
||||
00F3 => 80357560:0000000000040000 001A0180:0000000000040000 0060F074:00003FF000040000 TObjNpcNgcBase(0x00F3)
|
||||
00F4 => 803574D8:0000000030040000 001A0200:0000000030040000 0060F164:00003FF030040000 TObjNpcNgcBase(0x00F4)
|
||||
00F5 => 80357450:0000000000040000 001A0280:0000000000040000 0060F254:0000000000040000 TObjNpcNgcBase(0x00F5)
|
||||
00F6 => 803573C8:000000080F840000 001A0300:000000080F840000 0060F344:000000080F840000 TObjNpcNgcBase(0x00F6)
|
||||
00F7 => 80357340:0000000000040000 001A0380:0000000000040000 0060F434:0000000000040000 TObjNpcNgcBase(0x00F7)
|
||||
00F8 => 803572B8:0000000000040000 001A0400:0000000000040000 0060F524:0000000000040000 TObjNpcNgcBase(0x00F8)
|
||||
00F9 => 80357230:0000000000040000 001A0480:0000000000040000 0060F614:0000000000040000 TObjNpcNgcBase(0x00F9)
|
||||
00FA => 803571A8:0000000000040000 001A0500:0000000000040000 0060F704:0000000000040000 TObjNpcNgcBase(0x00FA)
|
||||
00FB => 80357120:0000000000040000 001A0580:0000000000040000 0060F7F4:0000000000040000 TObjNpcNgcBase(0x00FB)
|
||||
00FC => 80357098:0000000000040000 001A0600:0000000000040000 0060F8E4:0000000000040000 TObjNpcNgcBase(0x00FC)
|
||||
00FD => 80357010:000000040F840000 001A0680:000000040F840000 0060F9D4:000000040F840000 TObjNpcNgcBase(0x00FD)
|
||||
00FE => 80356F88:0000000000040000 001A0700:0000000000040000 0060FAC4:0000000000040000 TObjNpcNgcBase(0x00FE)
|
||||
00FF => 80356F00:0000000000040000 001A0780:0000000000040000 0060FBB4:0000000000040000 TObjNpcNgcBase(0x00FF)
|
||||
0100 => 0060E128:0000200000040001 __MOMOKA__
|
||||
0110 => 80271DB0:0000000000000001 005A3D60:000041F000000000 __ASTARK__/TObjNpcWalkingMeka_Hero
|
||||
0111 => 80271790:0000000000000001 005AE7CC:00004FF000000000 __YOWIE__/__SATELLITE_LIZARD__/TObjNpcWalkingMeka_Dark
|
||||
0112 => 802F4888:0000000000000001 005B6B24:00004E0000000000 __MERISSA_A__/TObjNpcHeroAide
|
||||
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
|
||||
0113 => 005AB9AC:00004E0000000000 __GIRTABLULU__
|
||||
0114 => 005B47B8:00004FF000000000 __ZU__
|
||||
0115 => 005A5C08:000041F000000000 __BOOTA_FAMILY__
|
||||
0116 => 005A673C:000041F000000000 __DORPHON__
|
||||
0117 => 005ADAC4:00004E0000000000 __GORAN_FAMILY__
|
||||
0118 => 00602A14:00007FF000000000 __QUEST_NPC__
|
||||
0119 => 0076A86C:0000100000000000 __EPISODE_4_BOSS__
|
||||
@@ -0,0 +1,6 @@
|
||||
1OJ1 (DC NTE): pso02.dricas.ne.jp
|
||||
1OJ2 (11/2000): test1.st-pso.games.sega.net
|
||||
1OJ3 (12/2000): sg107634.csrd.sega.co.jp OR master.pso.dream-key.com
|
||||
1OJ4 (01/2001): master.pso.dream-key.com
|
||||
2OJ4 (08/06/2001; v2): game01.st-pso.games.sega.net
|
||||
2OJ5 (08/22/2001; v2): game01.st-pso.games.sega.net
|
||||
@@ -0,0 +1,28 @@
|
||||
This is a list of common shared serials for the Dreamcast version of the game.
|
||||
These serials are listed in decimal format for use with newserv and are not valid
|
||||
for use in the game itself.
|
||||
|
||||
If you are looking for a serial number to use for your Dreamcast copy of the game,
|
||||
please use newserv's DC serial number generator, or PSO Tool GUI at
|
||||
https://segaxtreme.net/resources/pso-tool-gui-by-razorx.224/
|
||||
|
||||
To allow the below shared serials to be used on your server by multiple users, use
|
||||
the below command (this works if the serial is already registered too):
|
||||
|
||||
add-license serial=<serial-number> flags=80000000
|
||||
|
||||
---
|
||||
|
||||
144243108
|
||||
297233506
|
||||
400533035
|
||||
446310728
|
||||
532044219
|
||||
1315107383
|
||||
1567634924
|
||||
1748940599
|
||||
2004318071
|
||||
2309795986
|
||||
3811232030
|
||||
3828776100
|
||||
4098754580
|
||||
@@ -0,0 +1,45 @@
|
||||
Ep3 card text corrections (from THG Discord):
|
||||
- AP Absorption: Does not block Tech attacks, instead they deal 2 extra damage.
|
||||
- Assault: Adds 5 AP minus the number of FCs on your field, not in your deck.
|
||||
- Assist Return: If this replaces an Assist card that was not in its owner's own Assist slot, that card gets re-played in to that slot.
|
||||
- Barble: His "Unfilial" ability does 3 damage, not 1.
|
||||
- Berdysh: Equip requirements are Hunter and Humanoid, not either one.
|
||||
- Black King Bar: "Machine Influence" doesn't need the opponent to be an attacker.
|
||||
- Blade Dance: "Insanity" doesn't exist. Has "Steady Damage".
|
||||
- Combo/Explosion: Adds +(# of Combo cards played in phase squared) AP, but the effect only applies once per attacker.
|
||||
- EGM: "Timed EXP Sacrifice" gives 9 EXP, not 6.
|
||||
- Fix: Sets all FC attacks to 2 damage, not FC attackers to 2 AP.
|
||||
- Flatland: Allows summoning in any space on the board, not summoning for free.
|
||||
- Ghost Blast: Damage added is 1/3 death count, not 1x.
|
||||
- Gibbles +: Curse' sets MV to 1 for 6 turns, not permanently.
|
||||
- Govulmer: His "AP Silence" reduces AP by 3, not to 0.
|
||||
- Guil Shark: +2 damage per Guil for the "Group" ability, not +1.
|
||||
- Gulgus: His "Copy" ability gives full AP and TP, not 1/2.
|
||||
- Holy Ray: Doesn't have the "Enemy Bonus" ability.
|
||||
- Kaladbolg: "Attack AC Unable" was a lie.
|
||||
- Lock on 3: Also has the ability "DEF Cost 4 Disable".
|
||||
- Mighty Knuckle: Adds 1.5x points spent as damage, not those points +1.
|
||||
- Migium: Gains TP from it's "Combo" ability, not AP.
|
||||
- Orland: "Sword AP Count" looks at your team, not the whole field.
|
||||
- Pofuilly Slime: His "Copy" ability gives 1/2 AP and TP, not full.
|
||||
- Rainbow Baton: Correctly reads as Tech OK.
|
||||
- Red Slicer: "Native Influence" doesn't need the opponent to be an attacker.
|
||||
- Rufina: She doubles the AP of action cards used, not her own.
|
||||
- Unit Blow: Adds +3 AP per Unit Blow played in the entire Combat Phase, but the effect only applies once per attacker.
|
||||
|
||||
List of changes Sega made to Ep3 cards online (from THG Discord):
|
||||
- Rebalanced Vanilla Cards (E rank is gone, so some cards nerfed b/c they aren’t locked to 1x)
|
||||
- Meteor Cudgel: [Cost]5 ---> [Cost]4
|
||||
- Frozen Shooter: Frozen Target now only freezes self for 2 Turns, on a 20% chance.
|
||||
- Snow Queen: Frozen Target now only freezes self for 2 Turns, on a 25% chance.
|
||||
- Hand Break: Hand Disruptor added (old card description is now accurate)
|
||||
- Rush: [Cost]6 [AP]+0 ---> [Cost]4 [AP]+1
|
||||
- Explosion: [Cost]5 ---> [Cost]4
|
||||
- Resta: Range changed to Anti’s range (hits all ally SCs and FCs)
|
||||
- Dice Half: [Cost]5 ---> [Cost]4
|
||||
- Resistance: [Cost]5 ---> [Cost]4
|
||||
- Independant: [Cost]4 ---> [Cost]3
|
||||
- Dreamaga: [Cost]1 ---> [Cost]2
|
||||
- Dengeki: [Cost]1 ---> [Cost]2
|
||||
- EGM: [Cost]1 ---> [Cost]2
|
||||
- Beat: [AP]+5 ---> [AP]+4
|
||||
@@ -0,0 +1,9 @@
|
||||
entry counter flags
|
||||
|
||||
01 = rules have any non-default values
|
||||
02 = map number is set
|
||||
04 = UNKNOWN (something to do with deck selection/verification)
|
||||
08 = tournament mode (set by 6xB4x3D; shows timer in battle select menu and skips map select and rule select)
|
||||
10 = UNKNOWN (used by 6xB5x43)
|
||||
20 = command DC received
|
||||
40 = tournament result available (6xB4x51 received)
|
||||
@@ -0,0 +1,58 @@
|
||||
List of differences in Ep3 NTE compared to Final:
|
||||
- COMs can play more than one defense card per turn
|
||||
- The battle setup menu allows 1v2 battles
|
||||
- Assist cards
|
||||
- - Dice Fever sets dice to 6, not 5, and there is no Dice Fever +
|
||||
- - Rich + and Charity + also don't exist
|
||||
- - Powerless Rain, Brave Wind, Influence, Fix apply at a different phase of the attack procedure
|
||||
- - Tech Field applies to SCs only; on Final, it applies to SCs and creatures
|
||||
- - The denominator for Vengeance is 2; on Final it's 3
|
||||
- - AP Absorption logic is different (TODO: see apply_ap_and_tp_adjust_assists_to_attack)
|
||||
- - God Whim can use ANY assist card, not only the normally-obtainable ones, and it assigns all 4 players an assist, not only those who already had assists
|
||||
- - Inflation and Deflation only cause +1 or -1 cost per action, not per card
|
||||
- - Exchange can be set on other players
|
||||
- - The SET_MV condition overrides Snail Pace and Stamina completely
|
||||
- - Stamina sets your effective MV to 99 instead of 9
|
||||
- - Land Price is 2x instead of 1.5x
|
||||
- - Shuffle All and Shuffle Group don't respect deck shuffle/loop disabled settings
|
||||
- - Assist Vanish clears immediately, which means it can override other assists that happen at the same time (Trash 1, Empty Hand, etc.); in Final it happens after those
|
||||
- Abilities
|
||||
- - Rampage and Pierce are not player-specific; that is, if an attack has Rampage against one target, it has Rampage against all targets (this distinction is important for conditional abilities like Major Rampage and Heavy Pierce)
|
||||
- - Several abilities don't exist (TODO: Which ones? 0x64 and above?)
|
||||
- - Abnormal conditions do not have priorities like they do on Final
|
||||
- - Ability Trap seems incompletely implemented (or not implemented at all?)
|
||||
- - It appears that Major Pierce doesn't work against Arkz SCs, and this was fixed in Final
|
||||
- Conditions
|
||||
- - Anti-Abnormality doesn't prevent Freeze, Drop, Guom, or Curse
|
||||
- - SCs can get Freeze (they can't in Final)
|
||||
- - Bosses do not have automatic Anti-Abnormality
|
||||
- - Ability Trap prevents all abnormal conditions
|
||||
- Traps
|
||||
- - Traps trigger as soon as you move into their tile; on Final, they trigger at the end of the Move phase
|
||||
- - Traps may use any assist card, and this can be configured in the map definition
|
||||
- Rules
|
||||
- - Dice Boost does not exist
|
||||
- - ATK and DEF dice ranges can be set independently, but there are only 7 options for each: 1-6, 1-1, 2-2, 3-3, 4-4, 5-5, 6-6
|
||||
- - There may be a bug when either die is set to 1-1 so you'll always get 2 instead (TODO: verify this)
|
||||
- COM interference is not implemented
|
||||
- The target's defense power is computed after checking if the attack is Resta instead of before
|
||||
- Card definitions
|
||||
- - The n21 and n22 arg2 conditions don't exist
|
||||
- - The p25 condition finds cards with Paralyze or Fly in NTE, vs. Aerial or Fly in Final; looks like a copy-paste error by Sega
|
||||
- - The p36 condition includes SCs and items on NTE, but only SCs on Final
|
||||
- - The p41 condition includes only your team on NTE, but both teams on Final
|
||||
- - Several tokens can't be used in expr fields: ddm, sat, edm, ldm, rdm, fdm, ndm, ehp
|
||||
- Missing rule checks
|
||||
- - Boss SCs can use items
|
||||
- - Move logic is different, which I didn't reverse-engineer because I was too lazy and couldn't imagine how it could be meaningfully different from Final
|
||||
- - Many values are not clamped (in Final, many are clamped to 0-9 or -99-99)
|
||||
- - You can set cards that aren't actually in your hand
|
||||
- - The game assumes team A always is at the top facing down and team B is always at the bottom facing up; if the map defines them to start on different edges or facing different directions than expected, the creature summoning areas will be wrong
|
||||
- - Character HP rule completely overrides the HP stat on SC cards; in Final, the SC's HP stat is added to Character HP
|
||||
- - Boss SCs are not exempt from this either; they have the same HP as normal SCs
|
||||
- - Cards marked as dead but not yet deleted can still attack
|
||||
- - The HOLD (6) and CANNOT_DEFEND (7) conditions don't actually stop you from defending
|
||||
- - There is no hard limit of 1000 turns for any battle
|
||||
- - In case of a draw, the first two tiebreaker rules (number of dead SCs and remaining SC HP) are skipped
|
||||
- The server cannot override EXP result values (thus post-battle EXP loss cannot be disabled)
|
||||
- Surprisingly, the code for PBs is identical between NTE and Final; it seems like they didn't spend any time on PBs after NTE at all
|
||||
@@ -0,0 +1,127 @@
|
||||
|
||||
0457EE18 437F0000 CG_color_r_phase1
|
||||
0457EE20 00000000 CG_color_g_phase1
|
||||
0457EE10 00000000 CG_color_b_phase1
|
||||
0457EE1C 00000000 CG_color_r_phase2
|
||||
0457EE24 437F0000 CG_color_g_phase2
|
||||
0457EE14 00000000 CG_color_b_phase2
|
||||
|
||||
437F0000 == 255.0f
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
(Ep3 USA) Change color of pulsing orange text (e.g. card ability names)
|
||||
0457EE18 RRRRRRRR // Phase 1 (long) red component as 32-bit float (0.0-255.0)
|
||||
0457EE20 GGGGGGGG // Phase 1 (long) green component as 32-bit float (0.0-255.0)
|
||||
0457EE10 BBBBBBBB // Phase 1 (long) blue component as 32-bit float (0.0-255.0)
|
||||
0457EE1C RRRRRRRR // Phase 2 (short) red component as 32-bit float (0.0-255.0)
|
||||
0457EE24 GGGGGGGG // Phase 2 (short) green component as 32-bit float (0.0-255.0)
|
||||
0457EE14 BBBBBBBB // Phase 2 (short) blue component as 32-bit float (0.0-255.0)
|
||||
|
||||
(Ep3 USA) Change color of pulsing orange text to be random every frame
|
||||
04155D78 7CA802A6
|
||||
04155D7C 7C661B78
|
||||
04155D80 481EF8B1
|
||||
04155D84 7C671B78
|
||||
04155D88 481EF8A9
|
||||
04155D8C 50677822
|
||||
04155D90 64E7FF00
|
||||
04155D94 90E60024
|
||||
04155D98 7CA803A6
|
||||
04155D9C 4E800020
|
||||
|
||||
|
||||
|
||||
color codes in info board
|
||||
|
||||
patch 800F2E80 48253CC9 bl strlen
|
||||
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800F2E80
|
||||
bl [8000029C]
|
||||
040F2E80 4BF0D41D bl -0x000F2BE4 /* 8000029C */
|
||||
|
||||
patch/preserve 800f0274 38810008 addi param_2,r1,0x8
|
||||
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800F0274
|
||||
bl [80000298]
|
||||
040F0274 4BF10025 bl -0x000EFFDC /* 80000298 */
|
||||
|
||||
patch/preserve 800efc58 38810008 addi r4,r1,0x8
|
||||
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800EFC58
|
||||
bl [80000298]
|
||||
040EFC58 4BF10641 bl -0x000EF9C0 /* 80000298 */
|
||||
|
||||
./m68kdasm --assemble-ppc32 --ppc32 --start-address=80000298
|
||||
entry_from_send_61_and_send_98:
|
||||
addi r4, r1, 8
|
||||
entry_from_send_D8:
|
||||
subi r6, r3, 1
|
||||
again:
|
||||
lbzu r5, [r6 + 1]
|
||||
cmplwi r5, 0x24
|
||||
bne skip_char
|
||||
li r0, 0x09
|
||||
stb [r6], r0
|
||||
skip_char:
|
||||
cmplwi r5, 0
|
||||
bne again
|
||||
sub r3, r6, r3
|
||||
blr
|
||||
04000298 38810008 addi r4, r1, 0x0008
|
||||
0400029C 38C3FFFF subi r6, r3, 0x0001
|
||||
040002A0 8CA60001 lbzu r5, [r6 + 0x0001]
|
||||
040002A4 28050024 cmplwi r5, 36
|
||||
040002A8 4082000C bne +0x0000000C /* 800002B4 */
|
||||
040002AC 38000009 li r0, 0x0009
|
||||
040002B0 98060000 stb [r6], r0
|
||||
040002B4 28050000 cmplwi r5, 0
|
||||
040002B8 4082FFE8 bne -0x00000018 /* 800002A0 */
|
||||
040002BC 7C633050 subf r3, r3, r6
|
||||
040002C0 4E800020 blr
|
||||
|
||||
|
||||
|
||||
Ep1&2 v1.1 version of the above code
|
||||
|
||||
send_D9
|
||||
./m68kdasm --assemble-ppc32 --ppc32 --start-address=801DA398
|
||||
bl [800002D4]
|
||||
041DA398 4BE25F3D bl -0x001DA0C4 /* 800002D4 */
|
||||
|
||||
send_61
|
||||
./m68kdasm --assemble-ppc32 --ppc32 --start-address=801DC2AC
|
||||
bl [800002D0]
|
||||
041DC2AC 4BE24025 bl -0x001DBFDC /* 800002D0 */
|
||||
|
||||
send_98
|
||||
./m68kdasm --assemble-ppc32 --ppc32 --start-address=801DC144
|
||||
bl [800002D0]
|
||||
041DC144 4BE2418D bl -0x001DBE74 /* 800002D0 */
|
||||
|
||||
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800002D0
|
||||
entry_from_send_61_and_send_98:
|
||||
addi r4, r1, 8
|
||||
entry_from_send_D8:
|
||||
subi r6, r3, 1
|
||||
again:
|
||||
lbzu r5, [r6 + 1]
|
||||
cmplwi r5, 0x24
|
||||
bne skip_char
|
||||
li r0, 0x09
|
||||
stb [r6], r0
|
||||
skip_char:
|
||||
cmplwi r5, 0
|
||||
bne again
|
||||
sub r3, r6, r3
|
||||
blr
|
||||
040002D0 38810008 addi r4, r1, 0x0008
|
||||
040002D4 38C3FFFF subi r6, r3, 0x0001
|
||||
040002D8 8CA60001 lbzu r5, [r6 + 0x0001]
|
||||
040002DC 28050024 cmplwi r5, 36
|
||||
040002E0 4082000C bne +0x0000000C /* 800002EC */
|
||||
040002E4 38000009 li r0, 0x0009
|
||||
040002E8 98060000 stb [r6], r0
|
||||
040002EC 28050000 cmplwi r5, 0
|
||||
040002F0 4082FFE8 bne -0x00000018 /* 800002D8 */
|
||||
040002F4 7C633050 subf r3, r3, r6
|
||||
040002F8 4E800020 blr
|
||||
@@ -0,0 +1,18 @@
|
||||
Ep1 Ep2
|
||||
1 Forest 1 Temple
|
||||
2 Forest 2 Temple
|
||||
3 Cave 1 Spaceship
|
||||
4 Cave 2 Spaceship
|
||||
5 Cave 3 CCA
|
||||
6 Mine 1 Jungle
|
||||
7 Mine 2 Jungle
|
||||
8 Ruins 1 (broken) Mountain
|
||||
9 Ruins 2 (broken) Seaside
|
||||
10 Ruins 3 (broken) Void (Seabed doors + Mine music)
|
||||
11 Dragon Void (doors + Dolmolm + Mine music)
|
||||
12 De Rol Le Gal Gryphon
|
||||
13 Vol Opt Olga Flow (unfinished, Flow does no damage)
|
||||
14 void (Falz music) Barba Ray (unfinished)
|
||||
15 Lobby Gol Dragon (unfinished)
|
||||
16 Versus1 crash
|
||||
17 Versus2 crash
|
||||
@@ -0,0 +1,152 @@
|
||||
import collections
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
from dataclasses import dataclass
|
||||
|
||||
version_tokens = ("3OJ2", "3OJ3", "3OJ4", "3OJ5", "3OE0", "3OE1", "3OE2", "3OP0")
|
||||
|
||||
|
||||
@dataclass
|
||||
class WriteRegion:
|
||||
address: int
|
||||
data: list[int]
|
||||
|
||||
|
||||
def disassemble_opcode(opcode: int, start_address: int) -> str:
|
||||
try:
|
||||
result = subprocess.check_output(
|
||||
[
|
||||
"m68kdasm",
|
||||
f"--start-address={hex(start_address)}",
|
||||
"--ppc32",
|
||||
"--parse-data",
|
||||
],
|
||||
input=f"{opcode:08X}".encode("ascii"),
|
||||
)
|
||||
return result.decode("ascii").strip().split(None, 2)[2]
|
||||
except Exception:
|
||||
return ""
|
||||
|
||||
|
||||
def write_patches_for_code(
|
||||
out_dir: str,
|
||||
name: str,
|
||||
version_to_lines: dict[str, dict[int, int]],
|
||||
long_name: str | None,
|
||||
desc: str | None,
|
||||
) -> None:
|
||||
for v, lines in version_to_lines.items():
|
||||
write_regions: list[WriteRegion] = []
|
||||
for addr, value in sorted(lines.items()):
|
||||
if write_regions and (
|
||||
write_regions[-1].address + len(write_regions[-1].data) * 4 == addr
|
||||
):
|
||||
write_regions[-1].data.append(value)
|
||||
else:
|
||||
write_regions.append(WriteRegion(address=addr, data=[value]))
|
||||
|
||||
if write_regions:
|
||||
filename = os.path.join(
|
||||
out_dir,
|
||||
f'{name.replace(" ", "")}.{v}.patch.s',
|
||||
)
|
||||
with open(filename, "wt") as f:
|
||||
if long_name is not None:
|
||||
f.write(f'.meta name="{long_name}"\n')
|
||||
if desc is not None:
|
||||
f.write(f'.meta description="{desc}"\n')
|
||||
f.write("\n")
|
||||
f.write("entry_ptr:\n")
|
||||
f.write("reloc0:\n")
|
||||
f.write(" .offsetof start\n")
|
||||
f.write("start:\n")
|
||||
f.write(" .include WriteCodeBlocks\n")
|
||||
for region in write_regions:
|
||||
f.write(
|
||||
f" # region @ {region.address:08X} ({len(region.data) * 4} bytes)\n"
|
||||
)
|
||||
f.write(f" .data 0x{region.address:08X} # address\n")
|
||||
f.write(f" .data 0x{(len(region.data) * 4):08X} # size\n")
|
||||
for z, value in enumerate(region.data):
|
||||
addr = region.address + (z * 4)
|
||||
disassembly = disassemble_opcode(value, addr)
|
||||
f.write(
|
||||
f" .data 0x{value:08X} # {addr:08X} => {disassembly}\n"
|
||||
)
|
||||
f.write(" # end sentinel\n")
|
||||
f.write(" .data 0x00000000 # address\n")
|
||||
f.write(" .data 0x00000000 # size\n")
|
||||
print(f"... {filename}")
|
||||
else:
|
||||
print(f"*** {filename} (no data to write)")
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) != 3:
|
||||
raise RuntimeError(
|
||||
"Usage: python3 generate-patches.py <source-filename> <out-dir>"
|
||||
)
|
||||
src_file = sys.argv[1]
|
||||
out_dir = sys.argv[2]
|
||||
|
||||
with open(src_file, "rt") as f:
|
||||
lines = f.read().splitlines()
|
||||
|
||||
reading_code = False
|
||||
reading_patch = False
|
||||
code_name = ""
|
||||
version_name = ""
|
||||
name_to_version_to_lines = collections.defaultdict(
|
||||
lambda: collections.defaultdict(dict)
|
||||
) # {name:{version: {addr: value}}}
|
||||
name_to_long_name = {}
|
||||
name_to_description = {}
|
||||
for line in lines:
|
||||
if not line:
|
||||
reading_code = False
|
||||
reading_patch = False
|
||||
elif reading_code:
|
||||
for z, v in enumerate(version_tokens):
|
||||
addr_str = line[18 * z : 18 * z + 8]
|
||||
value_str = line[18 * z + 9 : 18 * z + 17]
|
||||
if addr_str != " " and value_str != " ":
|
||||
addr = int(addr_str, 16)
|
||||
if addr in name_to_version_to_lines[code_name][v]:
|
||||
raise ValueError(f"duplicate write to address {addr:08X}")
|
||||
name_to_version_to_lines[code_name][v][addr] = int(value_str, 16)
|
||||
elif line.startswith("*** name="):
|
||||
name_to_long_name[code_name] = line[9:]
|
||||
elif line.startswith("*** desc="):
|
||||
name_to_description[code_name] = line[9:]
|
||||
elif line.startswith("======== PsoV3-"):
|
||||
reading_patch = True
|
||||
version_name = line[15:].split(".")[0]
|
||||
elif reading_patch:
|
||||
addr_str, data_str = line.split()
|
||||
addr = int(addr_str, 16)
|
||||
data = bytes.fromhex(data_str)
|
||||
for z in range(0, len(data), 4):
|
||||
name_to_version_to_lines[code_name][version_name][addr + z] = (
|
||||
(data[z] << 24)
|
||||
| (data[z + 1] << 16)
|
||||
| (data[z + 2] << 8)
|
||||
| (data[z + 3] << 0)
|
||||
)
|
||||
elif line.startswith("3OJ2------------"):
|
||||
reading_code = True
|
||||
else:
|
||||
code_name = line
|
||||
|
||||
for name, version_to_lines in name_to_version_to_lines.items():
|
||||
write_patches_for_code(
|
||||
out_dir,
|
||||
name,
|
||||
version_to_lines,
|
||||
name_to_long_name.get(name),
|
||||
name_to_description.get(name),
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,19 @@
|
||||
patch required in 59NL to get this to work: 0048210D EB
|
||||
|
||||
is_hangame callsites in 59NL:
|
||||
0040457C - don't save password on disconnect
|
||||
004820F4 - client version check (use patch above to bypass)
|
||||
00708318 - patch server domain name
|
||||
00708348 - patch server port
|
||||
0070852C - ep4 unlocked setting (always true for hangame)
|
||||
007085F4 - data server domain name
|
||||
00708670 - data server port
|
||||
007618E3 - whether to save user/pass to registry
|
||||
00761C4C - create title screen menu (only shows Start Game and Exit Game in Hangame mode)
|
||||
007623B0 - input password length limit?? (does nothing, since both branches of if statement lead to same result)
|
||||
00762530 - registry account data access
|
||||
00762708 - input password length limit?? (does nothing, since both branches of if statement lead to same result)
|
||||
0076296F - input username length limit?? (limits to 12 instead of 16)
|
||||
00762C30 - input username length limit?? (limits to 12 instead of 16)
|
||||
00762D00 - password length limit again??
|
||||
00762D2C - username length limit again??
|
||||
@@ -0,0 +1,586 @@
|
||||
NOTE: The NNF descriptions are from Kayak's movement data notes: https://qedit.info/index.php?title=Get_movement_data
|
||||
|
||||
|
||||
|
||||
MOVEMENT DATA 00 (BOOTA)
|
||||
MOVEMENT DATA 01 (ZE_BOOTA)
|
||||
MOVEMENT DATA 03 (BA_BOOTA)
|
||||
MOVEMENT DATA 11 (GORAN)
|
||||
MOVEMENT DATA 12 (PYRO_GORAN)
|
||||
MOVEMENT DATA 13 (GORAN_DETONATOR)
|
||||
MOVEMENT DATA 4A (BOOMA, MERILLIA)
|
||||
MOVEMENT DATA 4B (GOBOOMA, MERILTAS)
|
||||
MOVEMENT DATA 4C (GIGOBOOMA)
|
||||
MOVEMENT DATA 4E (EVIL_SHARK, DOLMOLM)
|
||||
MOVEMENT DATA 4F (PAL_SHARK, DOLMDARL)
|
||||
MOVEMENT DATA 50 (GUIL_SHARK)
|
||||
MOVEMENT DATA 52 (DIMENIAN)
|
||||
MOVEMENT DATA 53 (LA_DIMENIAN)
|
||||
MOVEMENT DATA 54 (SO_DIMENIAN)
|
||||
fparam1 = idle move speed (when returning to initial position)
|
||||
fparam2 = idle walking animation speed
|
||||
fparam3 = engaged move speed (when approaching a player)
|
||||
fparam4 = engaged animation speed
|
||||
fparam5 = MERILLIA, MERILTAS; TODO: 3OE1:800D5750; poison cloud damage
|
||||
fparam5 = DOLMOLM, DOLMDARL; TODO: 3OE1:802FFA70; max distance to notice player?; NNF: Possibly frames before getting trapped
|
||||
fparam5 = BOOTA, ZE_BOOTA, BA_BOOTA; TODO: 59NL:005A56B5, 59NL:005A5361
|
||||
fparam5 = GORAN, PYRO_GORAN, GORAN_DETONATOR; TODO: 59NL:005ACDD2
|
||||
fparam6 = MERILLIA, MERILTAS; TODO: 3OE1:800D7074; NNF: run away speed
|
||||
fparam6 = GORAN, PYRO_GORAN, GORAN_DETONATOR; TODO: 59NL:005AD31E, 59NL:005ACC23, 59NL:005ACB4A; length of a vector (speed?)
|
||||
iparam1 = MERILLIA, MERILTAS; low HP threshold percentage (0-100); controls how often it runs away
|
||||
iparam1 = DOLMOLM, DOLMDARL; TODO: 3OE1:802FFFBC; NNF: Angle to use Trap (Cannot exceed Attack data angle)
|
||||
iparam1 = BOOTA, ZE_BOOTA, BA_BOOTA; TODO: 59NL:005A53D7, 59NL:005A531C, 59NL:005A5092 (special case for 01 only apparently?)
|
||||
iparam1 = GORAN, PYRO_GORAN, GORAN_DETONATOR; TODO: 59NL:005AD0CF, 59NL:005ACE95; looks like an angle in degrees (range [0, 359])
|
||||
iparam2 = DOLMOLM, DOLMDARL; TODO: 3OE1:80300154; NNF: Length of time in seconds Dolmolm trap lasts
|
||||
iparam2 = BOOTA, ZE_BOOTA, BA_BOOTA; TODO: 59NL:005A5580
|
||||
iparam2 = GORAN, PYRO_GORAN, GORAN_DETONATOR; TODO: 59NL:005ACD0F
|
||||
|
||||
MOVEMENT DATA 00 (MOTHMANT)
|
||||
fparam1 = speed when low to the ground (chase mode)
|
||||
iparam2 = delay before attack (applies when in chase mode and reached target, or between attacks when near target)
|
||||
|
||||
MOVEMENT DATA 01 (MONEST)
|
||||
(loaded with assets but not used)
|
||||
|
||||
MOVEMENT DATA 02 (SAVAGE_WOLF)
|
||||
MOVEMENT DATA 03 (BARBAROUS_WOLF)
|
||||
(loaded with assets but not used)
|
||||
|
||||
MOVEMENT DATA 04 (POISON_LILY)
|
||||
MOVEMENT DATA 05 (NAR_LILY)
|
||||
MOVEMENT DATA 25 (DEL_LILY)
|
||||
fparam1 = DEL_LILY; TODO: 3OE1:800C25C8; damage for some kind of attack
|
||||
iparam1 = POISON_LILY, NAR_LILY; Megid level, only used in Ultimate
|
||||
|
||||
MOVEMENT DATA 05 (SAND_RAPPY_CRATER)
|
||||
MOVEMENT DATA 06 (DEL_RAPPY_CRATER)
|
||||
MOVEMENT DATA 17 (SAND_RAPPY_DESERT)
|
||||
MOVEMENT DATA 18 (RAG_RAPPY, DEL_RAPPY_DESERT)
|
||||
MOVEMENT DATA 19 (AL_RAPPY, LOVE_RAPPY, SAINT_RAPPY, EGG_RAPPY, HALLO_RAPPY)
|
||||
fparam1 = hitbox radius
|
||||
fparam2 = TODO: 3OE1:TObjEneLappy_set_params_from_movement_data, 59NL:FUN_00526A7C; NNF: Flinch time (higher number is less flinch time)
|
||||
fparam3 = TODO: 3OE1:TObjEneLappy_set_params_from_movement_data, 59NL:FUN_00526A7C; NNF: Animation speed at which their legs move after getting hit once they fake die (negative values make them run underground, 0 makes it so their legs don't move along and they just slide across the ground lol.)
|
||||
|
||||
MOVEMENT DATA 06 (SINOW_BEAT, SINOW_BERILL)
|
||||
MOVEMENT DATA 10 (SINOW_GOLD, SINOW_SPIGELL)
|
||||
fparam1 = TODO: 3OE1:800E63F0, 3OE1:800F38D8; NNF: Movement speed
|
||||
fparam2 = SINOW_BEAT, SINOW_GOLD; TODO: 3OE1:800E6410; NNF: Clone movement speed (invisible flag must be set to 0 to get clones)
|
||||
fparam3 = TODO: 3OE1:800E5D0C, 3OE1:800F3234; NNF: The speed (and amount) it moves forward right when it is about to attack you
|
||||
fparam4 = TODO: 3OE1:800E7BA0, 3OE1:800E7DA8, 3OE1:800F53E4
|
||||
fparam5 = TODO: 3OE1:800E7BA8, 3OE1:800F53EC
|
||||
fparam6 = SINOW_BERILL, SINOW_SPIGELL; TODO: 3OE1:800F21D4, 3OE1:800F2E84; probability of something (0-1)
|
||||
iparam1 = Shifta/Deband/Resta level
|
||||
iparam2 = TODO: 3OE1:800E5200, 3OE1:800F2B8C
|
||||
iparam3 = TODO: 3OE1:800E5D78, 3OE1:800F32A0; NNF: Amount of time (in frames) that the sinow pauses after it attacks
|
||||
iparam4 = SINOW_BERILL, SINOW_SPIGELL; attack tech level (Rafoie in Ultimate, Gifoie otherwise)
|
||||
|
||||
MOVEMENT DATA 07 (CANADINE)
|
||||
MOVEMENT DATA 08 (CANADINE_RING)
|
||||
MOVEMENT DATA 09 (CANANE)
|
||||
fparam1 = TODO: 3OE1:8009CEF4; NNF: Movement speed of animation perfomed just before melee attack
|
||||
fparam2 = electrical attack damage
|
||||
fparam3 = explosion damage
|
||||
iparam1 = TODO: 3OE1:8009D4AC; NNF: Zonde attack charge time (higher is longer)
|
||||
iparam2 = TODO: 3OE1:8009D508; NNF: Delay after laser targetting ends before shooting Zonde
|
||||
iparam3 = TODO: 3OE1:8009D59C; NNF: Delay after casting Zonde
|
||||
iparam4 = TODO: 3OE1:8009D5B8; NNF: Number of times Zonde is cast before they go to the next cycle
|
||||
iparam5 = TODO: 3OE1:8009C5C8; NNF: stun frames after being hit
|
||||
iparam6 = CANANE; TODO: 3OE1:8009B148; number of out-fighters (see CANADINE description in Map.cc); NNF: How many of the 8 ring Canadines will cast Zonde (numbers greater than 8 are treated as 8). The remaining number out of 8 will perform melee attacks instead. Value of 0 causes FSOD.
|
||||
|
||||
MOVEMENT DATA 07 (GEE)
|
||||
iparam5 = TODO: 3OE1:800C9778; probably same as CANADINE (movement data 07 iparam5)
|
||||
|
||||
MOVEMENT DATA 07 (ZU_CRATER)
|
||||
MOVEMENT DATA 08 (PAZUZU_CRATER)
|
||||
MOVEMENT DATA 1B (ZU_CRATER)
|
||||
MOVEMENT DATA 1C (PAZUZU_CRATER)
|
||||
fparam1 = TODO: 59NL:005B4A3C
|
||||
|
||||
MOVEMENT DATA 08 (PIG_RAY)
|
||||
MOVEMENT DATA 09 (UL_RAY)
|
||||
fparam1 = TODO: 3OE1:803072B0, 3OE1:80307354; speed?
|
||||
iparam1 = TODO: 3OE1:803075FC; frame count for something
|
||||
|
||||
MOVEMENT DATA 09 (ASTARK)
|
||||
fparam1 = TODO: 59NL:005A2B8F
|
||||
fparam2 = TODO: 59NL:005A2E1E
|
||||
fparam3 = TODO: 59NL:005A31D1
|
||||
fparam4 = TODO: 59NL:005A3124
|
||||
fparam5 = TODO: 59NL:005A4992
|
||||
fparam6 = TODO: 59NL:005A2B79
|
||||
iparam1 = TODO: 59NL:005A4947
|
||||
iparam2 = TODO: 59NL:005A499D
|
||||
|
||||
MOVEMENT DATA 0A (CHAOS_SORCERER)
|
||||
iparam1 = attack tech 1 level (Grants in Ultimate, Gizonde in non-Ultimate Ep2, Rafoie in non-Ultimate Ep1)
|
||||
iparam2 = attack teck 2 level (Megid in Ultimate, Gibarta otherwise)
|
||||
iparam3 = Resta level
|
||||
|
||||
MOVEMENT DATA 0B (BEE_R)
|
||||
MOVEMENT DATA 0C (BEE_L)
|
||||
(loaded with assets but not used)
|
||||
|
||||
MOVEMENT DATA 0D (SATELLITE_LIZARD_CRATER)
|
||||
MOVEMENT DATA 0E (YOWIE_CRATER)
|
||||
MOVEMENT DATA 1D (SATELLITE_LIZARD_DESERT)
|
||||
MOVEMENT DATA 1E (YOWIE_DESERT)
|
||||
fparam1 = TODO: 59NL:005AEBC5; looks like an angle in degrees (range [0, 359])
|
||||
fparam2 = TODO: 59NL:005AEBEE
|
||||
|
||||
MOVEMENT DATA 0D (CHAOS_BRINGER)
|
||||
fparam1 = TODO: 3OE1:FUN_80097F98; NNF: charge speed
|
||||
fparam2 = TODO: 3OE1:FUN_800983F8; NNF: movement speed
|
||||
fparam6 = TODO: 3OE1:80097F3C; NNF: Regular attack cooldown. Delay between going red and shooting.
|
||||
iparam2 = TODO: 3OE1:FUN_80097F98; NNF: cooldown time after shooting
|
||||
iparam3 = damage for charge attack; 3OE1:80099128
|
||||
iparam4 = TODO: 3OE1:80097A30; NNF: laser attack damage
|
||||
iparam5 = TODO: 3OE1:FUN_800983F8; NNF: swing attack radius
|
||||
iparam6 = TODO: 3OE1:FUN_800983F8; NNF: charge attack radius (if player is outside this range)
|
||||
|
||||
MOVEMENT DATA 0D (DELBITER)
|
||||
fparam1 = TODO: 3OE1:80302D1C, 3OE1:80302B38, 3OE1:803033C8, 3OE1:8030344C; NNF: Charge speed
|
||||
fparam2 = TODO: 3OE1:80303124; NNF: Walking speed
|
||||
fparam3 = TODO: 3OE1:80304F00
|
||||
fparam4 = TODO: 3OE1:80304F10
|
||||
fparam5 = TODO: 3OE1:80302E34
|
||||
fparam6 = TODO: 3OE1:80302FD8; NNF: Charge radius (how far away you have to be before it charges).
|
||||
iparam1 = TODO: 3OE1:80302A6C
|
||||
iparam2 = TODO: 3OE1:803042F8
|
||||
iparam3 = TODO: 3OE1:80304368; NNF: Charge damage.
|
||||
iparam4 = TODO: 3OE1:80302414; related to TP absorption; NNF: Laser damage.
|
||||
iparam5 = TODO: 3OE1:803030A4; NNF: Radius at which Delbiter attempts foot stomp attack (the range at which that attack can hit you, however, is not modified).
|
||||
iparam6 = TODO: 3OE1:8030267C
|
||||
|
||||
MOVEMENT DATA 0E (DARK_BELRA)
|
||||
(loaded with assets but not used)
|
||||
|
||||
MOVEMENT DATA 0F (DE_ROL_LE, BARBA_RAY)
|
||||
fparam1 = DE_ROL_LE; TODO: damage amount; 3OE1:800304A4
|
||||
fparam1 = BARBA_RAY; TODO: 3OE1:802E7980; damage for some attack; NNF: laser damage
|
||||
fparam2 = DE_ROL_LE; TODO: TObjectV8047ec78 which has no constructor, so this is unused?; 3OE1:80038FD8
|
||||
fparam2 = BARBA_RAY; TODO: 3OE1:802EDA38; TBoss7PhotonBullet_update; NNF: missile damage
|
||||
fparam3 = DE_ROL_LE; TODO: TBoss2Mine, appears to be mine explosion damage; 3OE1:800385E4; NNF: Missile damage
|
||||
fparam4 = DE_ROL_LE; TODO: multiplied by a random number in range [-1, 1] and added to pos.x; only happens if param5 passes
|
||||
fparam5 = DE_ROL_LE; TODO: probability of some kind (range [0, 1]); 3OE1:80030C80
|
||||
iparam1 = total HP
|
||||
iparam2 = HP until armor on joints falls off
|
||||
iparam3 = HP until mask falls off
|
||||
iparam4 = DE_ROL_LE; TODO: only used in Ultimate, in other difficulties 180 is used instead
|
||||
iparam5 = DE_ROL_LE; TODO: only used in Ultimate, in other difficulties 120 is used instead
|
||||
|
||||
MOVEMENT DATA 0F (DORPHON)
|
||||
MOVEMENT DATA 10 (DORPHON_ECLAIR)
|
||||
fparam1 = TODO: 59NL:005A832F, 59NL:005A8364, 59NL:005A8388, 59NL:005A8A9A, 59NL:005A9643, 59NL:005A96E5
|
||||
fparam2 = TODO: 59NL:005A8EC2, 59NL:005A903D
|
||||
fparam3 = TODO: 59NL:FUN_005A9ADC; minimum 0.1
|
||||
fparam4 = TODO: 59NL:FUN_005A9ADC; minimum 0.1
|
||||
fparam5 = TODO: 59NL:005A85AB
|
||||
fparam6 = TODO: 59NL:005A8F2D
|
||||
iparam1 = TODO: 59NL:005A8082
|
||||
iparam2 = TODO: 59NL:005A89C6 and many others
|
||||
iparam3 = TODO: 59NL:005A8477 and many others
|
||||
iparam4 = TODO: 59NL:005A79E6; looks like same as for DELBITER
|
||||
iparam5 = TODO: 59NL:005A8E4D
|
||||
iparam6 = TODO: 59NL:005A71DA; multiplied by 30
|
||||
|
||||
MOVEMENT DATA 11 (DRAGON, GOL_DRAGON)
|
||||
fparam1 = DRAGON; TODO: TBoss1DragonEffBreath
|
||||
fparam1 = GOL_DRAGON; TODO: 3OE1:802F98EC; damage for some attack
|
||||
fparam2 = DRAGON; TODO: TObjBoss1Crater_update, multiplied by 0.666 internally; TBoss1Dragon @ 3OE1:800276E0
|
||||
fparam2 = GOL_DRAGON; TODO: 3OE1:802F987C; damage for some attack
|
||||
fparam3 = DRAGON; TODO: 3OE1:8002787C
|
||||
fparam3 = GOL_DRAGON; TODO: 3OE1:802F9810; damage for some attack
|
||||
fparam4 = DRAGON; TODO: hitbox radius for something
|
||||
fparam4 = GOL_DRAGON; TODO: 3OE1:802F9DBC; range for some attack
|
||||
fparam5 = DRAGON; TODO: only used in Ultimate, in other difficulties 0.8 is used instead
|
||||
fparam5 = GOL_DRAGON; TODO: 3OE1:802F2FDC, 3OE1:802F38A8, 3OE1:802F3AFC, 3OE1:802F8800
|
||||
fparam6 = DRAGON; TODO: only used in Ultimate, in other difficulties 2.0 is used instead
|
||||
fparam6 = GOL_DRAGON; TODO: 3OE1:802F7BBC, 3OE1:802F7C34
|
||||
iparam1 = TODO: 3OE1:TBoss8Dragon_v58; damage amount for 1 hitbox
|
||||
iparam2 = TODO: 3OE1:TBoss8Dragon_v58; damage amount for 2 hitboxes
|
||||
iparam3 = TODO: 3OE1:TBoss8Dragon_v58; damage amount for 4 hitboxes
|
||||
iparam4 = GOL_DRAGON; clone HP
|
||||
iparam5 = GOL_DRAGON; TODO: 3OE1:802F32C8; which clone to create? (should be in range [0, 5])
|
||||
|
||||
MOVEMENT DATA 12 (GOL_DRAGON)
|
||||
fparam1 = TODO: 3OE1:FUN_802FC22C
|
||||
fparam2 = TODO: 3OE1:FUN_802FC22C
|
||||
fparam3 = TODO: 3OE1:FUN_802FC22C
|
||||
fparam4 = TODO: 3OE1:FUN_802FC22C
|
||||
fparam5 = TODO: 3OE1:FUN_802FC22C; same function as fparam1 but used when no clones exist?
|
||||
fparam6 = TODO: 3OE1:FUN_802FC22C; same function as fparam2 but used when no clones exist?
|
||||
|
||||
MOVEMENT DATA 13 (GOL_DRAGON)
|
||||
fparam1 = TODO: 3OE1:FUN_802FC22C; same function as movement data 12 fparam3 but used when no clones exist?
|
||||
fparam2 = TODO: 3OE1:FUN_802FC22C; same function as movement data 12 fparam4 but used when no clones exist?
|
||||
fparam3 = TODO: 3OE1:802FBDBC; HP for phase 2 to begin?
|
||||
fparam4 = TODO: 3OE1:802F6F24; scaling factor for a vector (speed/range?)
|
||||
|
||||
MOVEMENT DATA 19 (MERISSA_A)
|
||||
MOVEMENT DATA 1A (MERISSA_AA)
|
||||
fparam1 = TODO: 59NL:005B70AC
|
||||
fparam2 = TODO: 59NL:005B70AC
|
||||
fparam3 = TODO: 59NL:005B70AC
|
||||
fparam4 = TODO: 59NL:005B5750, 59NL:005B6101
|
||||
iparam1 = TODO: 59NL:005B56F8, 59NL:005B61DE; looks like an angle in degrees (range [0, 359])
|
||||
iparam2 = TODO: 59NL:005B5824; looks like an angle in degrees (range [0, 359])
|
||||
|
||||
MOVEMENT DATA 1A (NANO_DRAGON)
|
||||
fparam1 = horizontal flight speed
|
||||
fparam2 = straight laser speed
|
||||
fparam3 = homing laser speed (if set too low, it will go backwards)
|
||||
fparam4 = TODO: 3OE1:800D9C70; NNF: Homing laser projectile count (projectile number = number given).
|
||||
fparam5 = TODO: 3OE1:800D9C70; NNF: Homing laser arc.
|
||||
iparam1 = straight laser damage
|
||||
iparam2 = homing laser damage
|
||||
|
||||
MOVEMENT DATA 1A (GI_GUE)
|
||||
fparam1 = TODO: 3OE1:802CA8F4, 3OE1:802CAA04; looks like a scape factor; NNF: Speed when flying away.
|
||||
fparam2 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; NNF: missile speed
|
||||
fparam3 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; NNF: confuse projectile speed
|
||||
fparam4 = TODO: 3OE1:802CCA18
|
||||
fparam5 = TODO: 3OE1:802CC640
|
||||
fparam6 = TODO: 3OE1:802CA274; probability in range [0, 1]
|
||||
iparam1 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; minimum value 40; NNF: Rafoie bomb attack damage
|
||||
iparam2 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; NNF: Confusion projectile damage (affected by EFR).
|
||||
iparam3 = Jellen/Zalure level
|
||||
iparam4 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC
|
||||
iparam5 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; minimum value 20 in one scenario, 40 in another
|
||||
|
||||
MOVEMENT DATA 1B (DUBCHIC)
|
||||
MOVEMENT DATA 1C (GILLCHIC)
|
||||
fparam1 = TODO: 3OE1:FUN_800A89D4; NNF: Punch speed. Higher values means faster punches.
|
||||
fparam2 = punch attack range when not damaged
|
||||
fparam3 = TODO: 3OE1:800A8B64, 3OE1:800A9E98; only used when damaged, values when not damaged are 0.37037036 for DUBCHIC, 0.57037038 for GILLCHIC (unused since GILLCHIC dies instead of being damaged)
|
||||
fparam4 = TODO: 3OE1:FUN_800A89D4
|
||||
fparam5 = TODO: 3OE1:FUN_800A89D4; NNF: Punch speed and movement speed when damaged
|
||||
fparam6 = punch attack range when damaged
|
||||
iparam1 = number of frames after kill before revive sequence starts (Dubchic only)
|
||||
iparam2 = TODO: 3OE1:800A8F9C; NNF: Laser charge time
|
||||
iparam3 = TODO: 3OE1:800A9B40; NNF: Number of invicibility frames after knockdown
|
||||
iparam4 = laser damage
|
||||
|
||||
MOVEMENT DATA 1D (GARANZ)
|
||||
fparam1 = TODO: 3OE1:800D320C; NNF: Distance travelled every movement phase. Speed is unaffected, so it can take a long time before it stops to shoot.
|
||||
fparam2 = TODO: 3OE1:TObjEneGyaranzo_set_movement_params; NNF: Movement speed. This not only makes the Garanz faster, but ends the movement phase sooner, so it gets around to shooting missiles faster too. Doesn't work well without a value in fparam1.
|
||||
fparam3 = TODO: 3OE1:TObjEneGyaranzo_set_movement_params; NNF: TODO
|
||||
fparam4 = missile speed
|
||||
fparam5 = TODO: 3OE1:TObjEneGyaranzo_set_movement_params; NNF: Missile launch arc. Defines how tight the downward curve of the missile (once launched) towards the player is. Set to 0, missiles travel straight into the ceiling and cannot hit the player.
|
||||
iparam1 = TODO: 3OE1:800D2C4C; NNF: Number of frames waited after shooting before commencing movement again. Garanz does have a lower limit and will not wait 0 frames before starting again.
|
||||
iparam2 = TODO: 3OE1:800D2254; NNF: Missile launch cooldown
|
||||
iparam3 = TODO: 3OE1:800D46A8; missile damage
|
||||
iparam4 = TODO: 3OE1:800D40FC; NNF: Mine Damage
|
||||
|
||||
MOVEMENT DATA 1E (DARK_GUNNER)
|
||||
fparam1 = TODO: 3OE1:800A0F44, 3OE1:800A11D0
|
||||
fparam2 = TODO: 3OE1:800A24F8
|
||||
fparam3 = TODO: 3OE1:800A1C4C; seems to be a distance limit / radius of some sort
|
||||
fparam4 = TODO: 3OE1:800A1104; NNF: laser speed
|
||||
iparam1 = charge time after windup sound and before laser shot
|
||||
iparam2 = TODO: 3OE1:800A12A4; NNF: Length of time vulnerability remains after being damaged (lower=shorter)
|
||||
iparam3 = TODO: 3OE1:800A3190; NNF: Duration of invincibility (close to 0 will be no invincibility).
|
||||
iparam4 = laser shot damage
|
||||
|
||||
MOVEMENT DATA 1E (GAL_GRYPHON)
|
||||
fparam1 = TODO: 3OE1:80065DEC; NNF: Y Value Camera adjustment when Gal lands
|
||||
fparam2 = TODO: 3OE1:80065DEC; NNF: X Value Camera adjustment when Gal lands
|
||||
fparam3 = TODO: 3OE1:80065DEC; NNF: Y Value Camera adjustment when Gal lands (cam location)
|
||||
fparam4 = TODO: 3OE1:80065DEC; NNF: Adjusts Camera near or far to player
|
||||
fparam5 = TODO: 3OE1:80065DEC; same as fparam1 but for a different situation (A); NNF: Lowers/Raises the Camera when Gal is flying
|
||||
fparam6 = TODO: 3OE1:80065DEC; same as fparam2 but for a different situation (A)
|
||||
|
||||
MOVEMENT DATA 1F (BULCLAW)
|
||||
iparam1 = TODO: 3OE1:8008F8C8; percentage (0-100) of max HP; NNF: % chance it does it's suicide attack once split into a Bulk, you need to attack it once
|
||||
|
||||
MOVEMENT DATA 1F (GAL_GRYPHON)
|
||||
fparam1 = TODO: 3OE1:80065DEC; same as data 1E fparam3 but for a different situation (A); NNF: (BULCLAW) Aggro Range?
|
||||
fparam2 = TODO: 3OE1:80065DEC; same as data 1E fparam4 but for a different situation (A)
|
||||
fparam3 = TODO: 3OE1:80065DEC; same as data 1E fparam1 but for a different situation (B)
|
||||
fparam4 = TODO: 3OE1:80065DEC; same as data 1E fparam2 but for a different situation (B)
|
||||
fparam5 = TODO: 3OE1:80065DEC; same as data 1E fparam3 but for a different situation (B)
|
||||
fparam6 = TODO: 3OE1:80065DEC; same as data 1E fparam4 but for a different situation (B)
|
||||
|
||||
MOVEMENT DATA 1F (GIRTABLULU)
|
||||
fparam1 = TODO: 59NL:005ABDBD
|
||||
fparam2 = TODO: 59NL:005ABDB1
|
||||
fparam4 = TODO: 59NL:005ABD3C
|
||||
fparam5 = TODO: 59NL:005ABD45
|
||||
fparam6 = TODO: 59NL:005ABD08; looks like an angle in degrees (range [0, 359])
|
||||
iparam1 = TODO: 59NL:005AAB66, 59NL:005AAD18
|
||||
iparam3 = TODO: 59NL:005AA9FA
|
||||
iparam4 = TODO: 59NL:005AA85B
|
||||
iparam5 = TODO: 59NL:005AAF20; length of time in frames?
|
||||
iparam6 = TODO: 59NL:005AA5FD
|
||||
|
||||
MOVEMENT DATA 20 (BULCLAW)
|
||||
(loaded with assets but not used)
|
||||
|
||||
MOVEMENT DATA 20 (GAL_GRYPHON)
|
||||
fparam1 = TODO: 3OE1:FUN_80064064; damage scaling factor for some attack (TBoss5GryphonSnarl)
|
||||
fparam2 = TODO: 3OE1:80064130; damage amount for shock wave attack (TBoss5GryphonShockWave)
|
||||
fparam3 = TODO: 3OE1:80064130; damage amount for tornado attack (TBoss5GryphonTornado)
|
||||
fparam4 = TODO: 3OE1:80064044; damage amount for some attack
|
||||
fparam5 = TODO: 3OE1:8006475C; hitbox radius for some attack?
|
||||
iparam1 = TODO: 3OE1:TBoss5Gryphon_V58; damage amount for 1 hitbox
|
||||
iparam2 = TODO: 3OE1:TBoss5Gryphon_V58; damage amount for 4 hitboxes
|
||||
iparam3 = TODO: 3OE1:TBoss5Gryphon_V58; damage amount for 1 hitbox
|
||||
iparam4 = TODO: 3OE1:TBoss5Gryphon_V58; damage amount for 4 hitboxes
|
||||
iparam5 = TODO: 3OE1:TBoss5Gryphon_FUN_8005F0F0, 3OE1:800609D0
|
||||
|
||||
MOVEMENT DATA 20 (SAINT_MILLION_1)
|
||||
MOVEMENT DATA 22 (SAINT_MILLION_2)
|
||||
MOVEMENT DATA 24 (SHAMBERTIN_1)
|
||||
MOVEMENT DATA 26 (SHAMBERTIN_2)
|
||||
MOVEMENT DATA 28 (KONDRIEU_1)
|
||||
MOVEMENT DATA 2A (KONDRIEU_2)
|
||||
iparam1 = TODO: 59NL:00768990, 59NL:00768A84
|
||||
iparam2 = TODO: 59NL:00768990, 59NL:00768A84
|
||||
iparam3 = TODO: 59NL:00768990, 59NL:00768A84
|
||||
iparam4 = TODO: 59NL:00768990, 59NL:00768A84
|
||||
iparam5 = TODO: 59NL:00768990, 59NL:00768A84
|
||||
|
||||
MOVEMENT DATA 21 (SAINT_MILION_SPINNER, 0/4/8/12)
|
||||
MOVEMENT DATA 23 (SAINT_MILION_SPINNER, other indexes)
|
||||
MOVEMENT DATA 25 (SHAMBERTIN_SPINNER, 0/4/8/12)
|
||||
MOVEMENT DATA 27 (SHAMBERTIN_SPINNER, other indexes)
|
||||
MOVEMENT DATA 29 (KONDRIEU_SPINNER, 0/4/8/12)
|
||||
MOVEMENT DATA 2B (KONDRIEU_SPINNER, other indexes)
|
||||
iparam1 = TODO: 59NL:0076D40D
|
||||
|
||||
MOVEMENT DATA 21 (VOL_OPT_1)
|
||||
iparam1 = speed of moving around in the screens
|
||||
|
||||
MOVEMENT DATA 22 (VOL_OPT_1)
|
||||
iparam1 = damage for electrical attack
|
||||
|
||||
MOVEMENT DATA 23 (VOL_OPT_1)
|
||||
iparam1 = large monitors' HP
|
||||
iparam2 = small monitors' HP
|
||||
|
||||
MOVEMENT DATA 23 (EPSILON)
|
||||
fparam2 = TODO: 3OE1:8035FDB4; scale factor for vector; NNF: Laser tracking speed.
|
||||
fparam3 = TODO: 3OE1:8035FF08; NNF: Rafoie damage (based on MST).
|
||||
iparam1 = TODO: 3OE1:8035FD60; NNF: Controls how long the laser tracks players before casting Rafoie (number of Rafoies shot is tied to this - shorter tracking time means more Rafoies).
|
||||
iparam2 = TODO: 3OE1:8035FE40; NNF: Delay between when Rafoie stops and next laser begins.
|
||||
iparam3 = TODO: 3OE1:8035E44C, 3OE1:803608C0; NNF: Cooldown on Epsigard tech activation.
|
||||
iparam4 = TODO: 3OE1:8035F850; NNF: Epsigard attack radius.
|
||||
|
||||
MOVEMENT DATA 24 (VOL_OPT)
|
||||
(loaded with assets but not used)
|
||||
|
||||
MOVEMENT DATA 24 (EPSIGARD)
|
||||
fparam1 = TODO: 3OE1:8035CB58, 3OE1:8035CD1C, 3OE1:8035D3B4; NNF: Epsigard circle radius.
|
||||
fparam2 = TODO: 3OE1:8035CD20; NNF: Speed at which Epsigards eject from Epsilon. Epsigards always eject for a second, so fast eject speeds will project them far. They will then spin come back in to fparam1 radius.
|
||||
fparam3 = TODO: 3OE1:8035CB50, 3OE1:8035CBFC; NNF: Epsigard rotation speed.
|
||||
fparam4 = TODO: 3OE1:8035D0CC; NNF: Damage dealt per Epsigard hit.
|
||||
iparam1 = TODO: 3OE1:8035CF28; NNF: Seems to affect Epsigard damage radius. At 120, can't get hit from the front, can only gt hit from a specific position from the back and to the side.
|
||||
|
||||
MOVEMENT DATA 25 (VOL_OPT_2)
|
||||
fparam1 = TODO: specifies length of a vector; NNF: missile speed; 3OE1:80049CB0
|
||||
fparam2 = TODO: specifies length of a vector; 3OE1:80049C94
|
||||
fparam3 = TODO: NNF: knockback distance when hit by pillar; player gets rotated in a random direction, and then moved backwards from that direction
|
||||
fparam4 = TODO: 3OE1:80049FE0; NNF: Homing pillar stomp: Affects cooldown of third pillar ('fast' pillar variants only).
|
||||
fparam5 = TODO: add param for random generation for pillar stomp; NNF: Homing pillar stomp: Affects cooldown of second pillar ('fast' pillar variants only).
|
||||
fparam6 = TODO: mult param for random generation for pillar stomp; final value is (random(0, 1) * fparam5) + fparam4; 3 values generated in total; NNF: Homing pillar stomp: Affects cooldown of first pillar ('fast' pillar variants only).
|
||||
iparam1 = TODO: NNF: missile damage
|
||||
iparam2 = TODO: NNF: pillar damage
|
||||
iparam3 = TODO: NNF: trap laser damage
|
||||
iparam4 = HP recovery amount * 5 (so e.g. 2500 here means 500HP)
|
||||
iparam5 = TODO: NNF: Charge time of trap laser attack; value used is max(10, iparam5 + 120); but used in multiple places! which is which? 3OE1:800490D0 3OE1:8004661C
|
||||
iparam6 = TODO: related to TObjVoloptPillar; 3OE1:80044ACC, 3OE1:80047110, 3OE1:8004A24C; NNF: Homing pillar stomp: Cooldown for each pillar drop. Longer is higher.
|
||||
|
||||
MOVEMENT DATA 26 (VOL_OPT_2)
|
||||
fparam1 = TODO: specifies length of a vector; 3OE1:80049778, 3OE1:800499E8; NNF: Ball speed for laser floor trap
|
||||
fparam2 = TODO: specifies length of a vector; 3OE1:8004975C
|
||||
iparam1 = TODO: looks like lifetime in frames for a subordinate; 3OE1:80049A14; NNF: Ball chase duration
|
||||
iparam2 = TODO: 3OE1:8004490C; looks like an angular velocity?; NNF: Amount of wait time taken for rotating pillars to first attack
|
||||
|
||||
MOVEMENT DATA 26 (ILL_GILL)
|
||||
fparam1 = TODO: 3OE1:803642E8, 3OE1:80363DBC, 3OE1:80363FCC; NNF: Affects charge speed and cooldown time.
|
||||
fparam2 = TODO: 3OE1:80364F3C; NNF: Scythe attack speed.
|
||||
iparam1 = TODO: 3OE1:80365324, 3OE1:803652CC; weapon special amount; NNF: Seems to affect how much damage the lightning scythe attack does, and how effective the megid scythe attack is (lower is less effective)
|
||||
iparam2 = TODO: 3OE1:8036537C; weapon special amount; NNF: Seems to affect how much damage the lightning scythe attack does, and how effective the megid scythe attack is (lower is less effective)
|
||||
|
||||
MOVEMENT DATA 27 (VOL_OPT; used in Vol Opt phase 1?)
|
||||
MOVEMENT DATA 28 (VOL_OPT; used when no player is caught by the Vol Opt cage)
|
||||
MOVEMENT DATA 29 (VOL_OPT; used when any player is caught by the Vol Opt cage)
|
||||
fparam1 = TODO: param to some camera logic
|
||||
fparam2 = TODO: param to some camera logic
|
||||
fparam3 = TODO: param to some camera logic
|
||||
fparam4 = TODO: param to some camera logic
|
||||
iparam1 = TODO: entire movement data is unused if this is zero; 3OE1:TBoss3Volopt_FUN_8003EB6C
|
||||
|
||||
MOVEMENT DATA 2A (VOL_OPT_2)
|
||||
iparam1 = TODO: only has effect if nonzero; 3OE1:80048074
|
||||
|
||||
MOVEMENT DATA 2B (OLGA_FLOW_1)
|
||||
fparam1 = TODO: 3OE1:802B6190, 3OE1:803547F4; must be >0, default 20; NNF: sword damage
|
||||
fparam2 = TODO: 3OE1:80320F84; NNF: Olga Flow 1 shot (ball) damage
|
||||
fparam3 = TODO: 3OE1:802B5DD0; must be >0, default 20; NNF: tail swipe damage
|
||||
fparam4 = TODO: 3OE1:802B5980; must be >0, default 20; NNF: shot (beam) damage
|
||||
fparam5 = TODO: 3OE1:802B5668; must be >0, default 20; NNF: gravity trap attack damage
|
||||
fparam6 = TODO: 3OE1:802B2620; must be >0, default 7; NNF: delay between attacks (lower is faster)
|
||||
iparam1 = TODO: 3OE1:802B4970; looks like damage threshold; must be >0, default 200; NNF: Docile Mode HP Threshold
|
||||
iparam2 = TODO: 3OE1:802B4A50; looks like damage threshold; must be >0, default 200; NNF: Sky/Floor Sword HP to trigger
|
||||
iparam3 = TODO: 3OE1:802B49C0; must be >0, default 200; NNF: Sky/Floor Sword HP to cancel
|
||||
iparam4 = TODO: 3OE1:802B4924; must be >0, default 200; NNF: Gravity Trap Attack HP Threshold
|
||||
iparam5 = TODO: 3OE1:802B694C; seems to not be read - missing label?; must be >0, default 90; NNF: Shot charge-up duration (lower is shorter)
|
||||
iparam6 = TODO: 3OE1:TBoss6Type1_FUN_802B1CA8; must be >0, default 180; NNF: Movement speed and duration during charge-up shot (lower is faster/shorter)
|
||||
|
||||
MOVEMENT DATA 2C (OLGA_FLOW_2)
|
||||
fparam1 = TODO: 3OE1:80354FBC; NNF: Olga Flow 2 sword damage (lower is less)
|
||||
fparam2 = TODO: 3OE1:802BB218; must be >0, default is 20; NNF: Foot damage
|
||||
fparam5 = TODO: 3OE1:802BB218; must be >0, default is 20; NNF: Wrong attribute damage dealt during soul steal (physical - lower is less)
|
||||
fparam3 = TODO: 3OE1:80354FEC, 3OE1:8035BF80; NNF: Olga Flow 2 Divine Punishment damage (lower is less)
|
||||
fparam4 = rock damage; must be > 0; default 20
|
||||
fparam6 = TODO: 3OE1:802BB218; must be >0, default is 60; NNF: Rock fall duration during soul steal (lower is less)
|
||||
iparam1 = TODO: 3OE1:802BB218; must be >0, default is 200; NNF: Amount of damage to trigger Divine Punishment
|
||||
iparam2 = TODO: 3OE1:802BB218; must be >0, default is 200; NNF: Amount of damage it takes to go into soul steal state
|
||||
iparam3 = TODO: 3OE1:802BB218; must be >0, default is 200; NNF: Amount of damage to knock Olga Flow out of soul steal state
|
||||
iparam4 = TODO: 3OE1:802BB218; must be >0, default is 60; NNF: Delay between attacks (lower is faster)
|
||||
iparam5 = TODO: 3OE1:802BB218; must be in range [0, 100] with iparam5 + iparam6 <= 100, default is 25, used as a probability along with iparam6; NNF: Form 1's Total HP% Trigger to halve Attack delays
|
||||
iparam6 = TODO: 3OE1:802BB218; must be in range [0, 100] with iparam5 + iparam6 <= 100, default is 10, used as a probability along with iparam5
|
||||
|
||||
MOVEMENT DATA 2D (OLGA_FLOW_1, OLGA_FLOW_2)
|
||||
fparam1 = OLGA_FLOW_1; TODO: 3OE1:80323128; TBoss6Mine; default 20; NNF: Trap damage Form 1
|
||||
fparam2 = OLGA_FLOW_2; TODO: 3OE1:8036773C; TBoss6MagMine; must be >0, default 20; NNF: Trap damage Form 2
|
||||
fparam3 = OLGA_FLOW_2; TODO: 3OE1:8036778C; TBoss6MagMine; must be in range [0, 100], default 0
|
||||
|
||||
MOVEMENT DATA 2E (OLGA_FLOW_2)
|
||||
fparam1 = TODO: 3OE1:8032EE24; TBoss6Mag; NNF: Amount of time Gael/Giel stays dead (lower is shorter)
|
||||
fparam2 = TODO: 3OE1:8032EE74; TBoss6Mag; NNF: Gael/Giel Chase speed during Divine Punishment
|
||||
fparam3 = TODO: 3OE1:802BB218; must be >0, default 1; used instead of movement data 2F fparam1 if a certain flag is set; NNF: Olga Flow's normal movement speed after some threshold
|
||||
fparam4 = TODO: 3OE1:802BB218; must be >0, default 1; used instead of movement data 2F fparam2 if a certain flag is set; NNF: Olga Flow's movement speed during soul steal after some threshold
|
||||
|
||||
MOVEMENT DATA 2F (OLGA_FLOW_1, OLGA_FLOW_2)
|
||||
fparam1 = OLGA_FLOW_2; TODO: 3OE1:802BB218; must be >0, default 1
|
||||
fparam2 = OLGA_FLOW_2; TODO: 3OE1:802BB218; must be >0, default 1
|
||||
fparam3 = OLGA_FLOW_2; TODO: 3OE1:802BB218, 3OE1:8035BFB0; must be >0, default 1; damage reduction for movement data 2C fparam2?, only applies if a certain flag is set
|
||||
fparam4 = OLGA_FLOW_2; TODO: 3OE1:802BB218; must be >0, default 120; looks like duration for something
|
||||
fparam5 = OLGA_FLOW_1; TODO: 3OE1:80320FB4; also related to shot/ball attack
|
||||
fparam6 = OLGA_FLOW_1; TODO: 3OE1:802B694C; must be >0, default 7; same as movement data 2B fparam6 but used when a certain flag is enabled
|
||||
|
||||
MOVEMENT DATA 30 (POFUILLY_SLIME)
|
||||
MOVEMENT DATA 34 (POUILLY_SLIME)
|
||||
fparam1 = spit attack damage * 5 (so e.g. 1000 here means 200 damange)
|
||||
|
||||
MOVEMENT DATA 30 (DELDEPTH)
|
||||
fparam1 = TODO: 3OE1:80312E04; NNF: Movement speed (Disk form).
|
||||
fparam2 = TODO: 3OE1:80312E1C; NNF: Distance travelled per movement (Disk form).
|
||||
iparam1 = attack tech level (Megid in Ultimate; Barta in other difficulties); also bomb power? (TODO: 3OE1:80312490)
|
||||
iparam2 = TODO: 3OE1:80312AE0; NNF: Rotation speed (Unfolded form) - lower is slower.
|
||||
|
||||
MOVEMENT DATA 31 (PAN_ARMS)
|
||||
fparam1 = TODO: 3OE1:800DF31C
|
||||
fparam2 = TODO: 3OE1:800E36DC; NNF: Blue laser damage
|
||||
fparam3 = TODO: 3OE1:800E36DC; NNF: Red laser damage
|
||||
iparam1 = TODO: 3OE1:800DF32C; value is max(iparam1, 5); NNF: spawn radius
|
||||
iparam2 = TODO: 3OE1:800DF350; value is max(iparam2, 0); NNF: spawn speed in frames
|
||||
|
||||
MOVEMENT DATA 32 (HIDOOM)
|
||||
MOVEMENT DATA 33 (MIGIUM)
|
||||
fparam1 = TODO: 3OE1:800E2640
|
||||
fparam2 = TODO: 3OE1:800E2650; NNF: stab damage
|
||||
fparam3 = MIGIUM; TODO: 3OE1:800E26AC
|
||||
iparam1 = MIGIUM; Resta level, must be in range [0, 14]; NNF: Jellen level
|
||||
iparam2 = MIGIUM; Jellen level, must be in range [0, 14]; NNF: Zalure level
|
||||
iparam3 = MIGIUM; Zalure level, must be in range [0, 14]; NNF: Resta level
|
||||
|
||||
MOVEMENT DATA 35 (DARVANT)
|
||||
fparam1 = TODO: must be in range [0.33333334, 5.833333]; 3OE1:8005D5E0; NNF: Attack speed
|
||||
iparam1 = number of Darvants that must be killed before phase ends (actual value is player count * iparam1); must be in range [1, 19]
|
||||
|
||||
MOVEMENT DATA 36 (DARK_FALZ_1)
|
||||
fparam1 = NNF: movement speed; must be in range [1, 60]; used as reciprocal (see 3OE1:80052F60) so lower is faster
|
||||
iparam1 = Rafoie level, expected to be in range [0, 14]
|
||||
iparam2 = Rabarta level, expected to be in range [0, 14]
|
||||
iparam3 = TODO: 3OE1:FUN_80054DE0; NNF: Dark Falz 1 Divine Punishment strength (Also based on MST)
|
||||
|
||||
MOVEMENT DATA 37 (DARK_FALZ_2)
|
||||
fparam1 = TODO: 3OE1:80057BE4; value used is clamp(floor(fparam1), 1, 25) * 75 - 7; appears angle-related; 3OE1:8005653C; NNF: Movement speed (backwards, lower is faster).
|
||||
iparam1 = TODO: must be in range [1, 4], chooses between 4 different actions in a certain situation, named MD_STOP1 through MD_STOP4; 3OE1:80056358
|
||||
iparam2 = TODO: Resta level; 3OE1:80056994
|
||||
|
||||
MOVEMENT DATA 38 (DARK_FALZ_3)
|
||||
fparam1 = TODO: 3OE1:80050CA4
|
||||
iparam1 = Grants level
|
||||
iparam2 = Megid level
|
||||
iparam3 = number of pairs of homing attacks (TObjDFHorming) to launch at once; must be in range [1, 8]
|
||||
iparam4 = TODO: 3OE1:8005B14C; NNF: HP threshold to soul steal
|
||||
iparam5 = TODO: 3OE1:80050C94; NNF: Ball attack damage. (with 3000/10 MST, does 700 Damage)
|
||||
|
||||
MOVEMENT DATA 39 (DARVANT, DARK_FALZ_1)
|
||||
fparam1 = DARVANT; TODO: must be in range [0.33333334, 10.208332]; 3OE1:8005D618; NNF: Attack speed
|
||||
iparam1 = DARK_FALZ_1; TODO: number of Darvants to spawn at a time?; clamped to [1, 6]; 3OE1:80054CF0
|
||||
|
||||
MOVEMENT DATA 3A (MERICAROL)
|
||||
MOVEMENT DATA 45 (MERIKLE)
|
||||
MOVEMENT DATA 46 (MERICUS)
|
||||
fparam1 = TODO: 3OE1:802CE110; NNF: rush damage
|
||||
fparam2 = poison cloud damage
|
||||
fparam3 = TODO: 3OE1:802CEAA8; NNF: Spit 'attack capability'. Set to 1, attack does nothing and does not register as a hit.
|
||||
fparam4 = TODO: 3OE1:802CEAB0; NNF: Projectile speed; also affects the cooldown time between each shot.
|
||||
fparam5 = poison cloud radius
|
||||
fparam6 = TODO: 3OE1:802CD890; probability in range [0, 1]; NNF: Level of 'Megidness'. Value of 1 treats the attack as megid, despite fparam3.
|
||||
iparam3 = TODO: 3OE1:802CED14; NNF: Projectile fire rate.
|
||||
iparam4 = TODO: 3OE1:802CD7FC; NNF: Charge up time for poison cloud attack.
|
||||
iparam5 = TODO: 3OE1:802CE850; NNF: Melee attack cooldown time.
|
||||
iparam6 = TODO: 3OE1:802CEA30
|
||||
|
||||
MOVEMENT DATA 3B (UL_GIBBON)
|
||||
MOVEMENT DATA 3C (ZOL_GIBBON)
|
||||
(loaded with assets but not used)
|
||||
|
||||
MOVEMENT DATA 3D (GIBBLES)
|
||||
fparam2 = TODO: 3OE1:802D7F5C; NNF: Triple-punch attack cooldown.
|
||||
fparam3 = TODO: 3OE1:802D8BC0; NNF: Movement speed.
|
||||
fparam4 = TODO: 3OE1:802D7490; NNF: Jump cooldown time (Higher value = less waiting time).
|
||||
iparam1 = TODO: 3OE1:802D7484
|
||||
|
||||
MOVEMENT DATA 40 (MORFOS)
|
||||
fparam1 = laser speed; hitbox radius is fparam1 * 1.5
|
||||
fparam2 = laser damage
|
||||
iparam1 = TODO: 3OE1:80332298, 3OE1:803321C4; NNF: Firing rate of regular laser attack. Laser attack when aggressive (charging) is unaffected.
|
||||
iparam2 = TODO: 3OE1:8033161C, 3OE1:8033192C, 3OE1:80331B4C, 3OE1:80331D00, 3OE1:80331FA0; NNF: Speed at which Morphos spins after firing laser.
|
||||
iparam3 = TODO: 3OE1:80331F04; NNF: Interval in frames of attacks
|
||||
iparam4 = TODO: 3OE1:803318EC; NNF: Charge frames before attacking without hitstun.
|
||||
iparam5 = TODO: 3OE1:803318CC; NNF: Affects charge laser tracking. Too high and doesnt lock-on. Need Research
|
||||
|
||||
MOVEMENT DATA 41 (RECOBOX)
|
||||
(loaded with assets but not used)
|
||||
|
||||
MOVEMENT DATA 42 (RECON)
|
||||
fparam1 = TODO: 3OE1:8031C31C; NNF: Chase speed for buzzsaw attack
|
||||
fparam2 = bomb explosion radius
|
||||
fparam3 = bomb damage
|
||||
fparam4 = TODO: 3OE1:8031A144; NNF: bomb throw distance
|
||||
iparam1 = TODO: 3OE1:80319DCC; bomb frames until explosion?; NNF: Speed recon comes out of the recobox. As it always takes the same amount of 'time' to come out, higher values make it go high up as well as fast.
|
||||
iparam2 = TODO: 3OE1:8031B68C; NNF: Frame delay from when Recon gets in position to when it activates buzzsaw.
|
||||
|
||||
MOVEMENT DATA 43 (SINOW_ZOA)
|
||||
MOVEMENT DATA 44 (SINOW_ZELE)
|
||||
fparam1 = TODO: 3OE1:80317B7C; NNF: Movement speed
|
||||
fparam3 = TODO: 3OE1:803173F4; NNF: Speed at which Sinow Zoa/Zele reappears after warping.
|
||||
fparam4 = TODO: 3OE1:80319960; NNF: Attack speed
|
||||
fparam5 = TODO: 3OE1:80319968
|
||||
fparam6 = TODO: 3OE1:80316F84
|
||||
iparam1 = Resta/Shifta/Deband/Jellen/Zalure level
|
||||
iparam2 = TODO: 3OE1:80316BE8
|
||||
iparam3 = TODO: 3OE1:80317458; NNF: Cooldown time for all attacks.
|
||||
iparam4 = attack tech level (Rabarta in Ultimate, Gibarta otherwise)
|
||||
|
||||
MOVEMENT DATA 48 (HILDEBEAR)
|
||||
MOVEMENT DATA 49 (HILDEBLUE)
|
||||
fparam1 = punch attack speed
|
||||
fparam2 = TODO: 3OE1:800ADBE0; NNF: tech range
|
||||
fparam3 = movement speed (does not affect animation speed)
|
||||
fparam4 = walking animation speed
|
||||
|
||||
MOVEMENT DATA 4D (GRASS_ASSASSIN)
|
||||
(loaded with assets but not used)
|
||||
|
||||
MOVEMENT DATA 51 (DELSABER)
|
||||
fparam1 = TODO: 3OE1:800A5454
|
||||
fparam2 = TODO: 3OE1:800A5708
|
||||
fparam3 = TODO: 3OE1:800A5CA4
|
||||
fparam4 = TODO: 3OE1:800A5D04
|
||||
@@ -0,0 +1,963 @@
|
||||
GameCube patch ports
|
||||
|
||||
|
||||
NOTES
|
||||
|
||||
check_controller_button + pad1 + fixup addr
|
||||
PsoV3-JP12 => 801A688C 80508A88 80508AD0
|
||||
PsoV3-JP13 => 801A6C70 8050C548 8050C590
|
||||
PsoV3-JP14 => 801A6DDC 8050EB88 8050EBD0
|
||||
PsoV3-JP15 => 801A6D3C 8050E928 8050E970
|
||||
PsoV3-US10 => 801A6C68 80509368 805093B0
|
||||
PsoV3-US11 => 801A6C68 80509848 80509890
|
||||
PsoV3-US12 => 801A6DA0 8050E228 8050E270
|
||||
PsoV3-EU => 801A725C 8050F248 8050F290
|
||||
|
||||
|
||||
|
||||
CODES
|
||||
|
||||
Common Bank Patch
|
||||
CommonBank
|
||||
*** name=Common bank
|
||||
*** desc=Hold L and open\nthe bank to use a\ncommon bank stored\nin temp character\n3's data
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 cmplwi r27, 2
|
||||
8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 bne +0x00000018 /* 8000BAD0 */
|
||||
8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 lis r0, 0x8000
|
||||
8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 ori r0, r0, 0xBAD8
|
||||
8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 stw [r3 + 0x0004], r0
|
||||
8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 li r0, 0x0000
|
||||
8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 stw [r3 + 0x0008], r0
|
||||
8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 lwz r3, [r31 + 0x0040]
|
||||
8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 blr
|
||||
8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D bdzl cr3, +0x00004D4C /* 80010824 */
|
||||
8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 crnor crb26, crb14, crb4
|
||||
8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 bc 10, 14, +0x00004B00 /* 800105E0 */
|
||||
8000BAE4 800D8EB0 8000BAE4 800D8EB0 8000BAE4 800D8EB0 8000BAE4 800D8EB0 8000BAE4 800D8EB8 8000BAE4 800D8EB8 8000BAE4 800D8EB8 8000BAE4 800D8EB8 lwz r0, [r13 - 0x7148]
|
||||
8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 cmplwi r0, 1
|
||||
8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 bne +0x00000040 /* 8000BB2C */
|
||||
8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 lis r4, 0x8051
|
||||
8000BAF4 A0848AD0 8000BAF4 A084C590 8000BAF4 A084EBD0 8000BAF4 A084E970 8000BAF4 A08493B0 8000BAF4 A0849890 8000BAF4 A084E270 8000BAF4 A084F290 lhz r4, [r4 - 0x6C50]
|
||||
8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 andi. r0, r4, 0x0002
|
||||
8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 beq +0x00000028 /* 8000BB24 */
|
||||
8000BB00 800DB93C 8000BB00 800DB944 8000BB00 800DB964 8000BB00 800DB964 8000BB00 800DB954 8000BB00 800DB954 8000BB00 800DB974 8000BB00 800DB9B4 lwz r0, [r13 - 0x46AC]
|
||||
8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 cmplwi r0, 6
|
||||
8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C beq +0x0000001C /* 8000BB24 */
|
||||
8000BB0C 806DB920 8000BB0C 806DB928 8000BB0C 806DB948 8000BB0C 806DB948 8000BB0C 806DB938 8000BB0C 806DB938 8000BB0C 806DB958 8000BB0C 806DB998 lwz r3, [r13 - 0x46C8]
|
||||
8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 cmplwi r3, 0
|
||||
8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 beq +0x00000010 /* 8000BB24 */
|
||||
8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 li r0, 0x0000
|
||||
8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 ori r0, r0, 0xF1B0
|
||||
8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 add r3, r3, r0
|
||||
8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 lis r4, 0x8001
|
||||
8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C stw [r4 - 0x3CD4], r3
|
||||
8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 cmplwi r3, 0
|
||||
8000BB30 48203FB8 8000BB30 48204894 8000BB30 48205674 8000BB30 482053D0 8000BB30 482047B4 8000BB30 482047B4 8000BB30 48205704 8000BB30 48205100 b +0x002047B4 /* 802102E4 */
|
||||
8000BB34 800D8EB0 8000BB34 800D8EB0 8000BB34 800D8EB0 8000BB34 800D8EB0 8000BB34 800D8EB8 8000BB34 800D8EB8 8000BB34 800D8EB8 8000BB34 800D8EB8 lwz r0, [r13 - 0x7148]
|
||||
8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 cmplwi r0, 1
|
||||
8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C bne +0x0000000C /* 8000BB48 */
|
||||
8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 lis r3, 0x8001
|
||||
8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C lwz r3, [r3 - 0x3CD4]
|
||||
8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 mr. r8, r3
|
||||
8000BB4C 48203EB0 8000BB4C 48204804 8000BB4C 482055E4 8000BB4C 48205340 8000BB4C 48204724 8000BB4C 48204724 8000BB4C 48205674 8000BB4C 48205070 b +0x00204724 /* 80210270 */
|
||||
8020F9F8 4BDFC13C 8021034C 4BDFB7E8 8021112C 4BDFAA08 80210E88 4BDFACAC 8021026C 4BDFB8C8 8021026C 4BDFB8C8 802111BC 4BDFA978 80210BB8 4BDFAF7C b -0x00204738 /* 8000BB34 */
|
||||
8020FAE4 4BDFC000 802103C0 4BDFB724 802111A0 4BDFA944 80210EFC 4BDFABE8 802102E0 4BDFB804 802102E0 4BDFB804 80211230 4BDFA8B4 80210C2C 4BDFAEB8 b -0x002047FC /* 8000BAE4 */
|
||||
8030AA54 4BD01061 8030BAA4 4BD00011 8030CEF0 4BCFEBC5 8030CCA4 4BCFEE11 8030B414 4BD006A1 8030B458 4BD0065D 8030CE60 4BCFEC55 8030C228 4BCFF88D bl -0x002FF960 /* 8000BAB4 */
|
||||
8030AAAC 4BD01009 8030BAFC 4BCFFFB9 8030CF48 4BCFEB6D 8030CCFC 4BCFEDB9 8030B46C 4BD00649 8030B4B0 4BD00605 8030CEB8 4BCFEBFD 8030C280 4BCFF835 bl -0x002FF9B8 /* 8000BAB4 */
|
||||
8046CECC FFFFFFFF 8046FCEC FFFFFFFF 80471E4C FFFFFFFF 80471C14 FFFFFFFF 8046DC5C FFFFFFFF 8046E0DC FFFFFFFF 80471ACC FFFFFFFF 80471804 FFFFFFFF fnmadd. f31, f31, f31, f31
|
||||
|
||||
Item Loss Prevention
|
||||
ItemLossPrevention
|
||||
*** name=No item loss
|
||||
*** desc=Don't lose items if\nyou don't log off\nnormally
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801D33E4 4800004C 801D38EC 4800004C 801D3CC4 4800004C 801D39B8 4800004C 801D381C 4800004C 801D381C 4800004C 801D3A1C 4800004C 801D3ED8 4800004C b +0x0000004C /* 801D3868 */
|
||||
801FE900 60000000 801FF174 60000000 8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop
|
||||
801FFE5C 60000000 802006D0 60000000 802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop
|
||||
802019C8 38000000 8020223C 38000000 801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000
|
||||
802C2060 4800004C 802C2F98 4800004C 802C42E4 4800004C 802C3E78 4800004C 802C2A40 4800004C 802C2A84 4800004C 802C402C 4800004C 802C37C0 4800004C b +0x0000004C /* 802C2A8C */
|
||||
802D0AA0 48000020 802D1A58 48000020 802D2C10 48000020 802D2938 48000020 802D1480 48000020 802D14C4 48000020 802D2AEC 48000020 802D2280 48000020 b +0x00000020 /* 802D14A0 */
|
||||
|
||||
"Palette Patch" Part 1
|
||||
Palette
|
||||
*** name=Palette
|
||||
*** desc=Press Z to cycle\nthrough 4 customize\nconfigs instead of of\njust one
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 lis r4, 0x8000
|
||||
8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E ori r4, r4, 0xCF3E
|
||||
8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 li r31, 0x0000
|
||||
8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A lhz r6, [r4 + 0x003A]
|
||||
8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 cmpwi r6, 0
|
||||
8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 beq +0x00000074 /* 8000CD88 */
|
||||
8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A sth [r4 + 0x003A], r31
|
||||
8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 lis r3, 0x8051 NEEDS FIXUP
|
||||
8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 lhz r0, [r3 - 0x1D8C]
|
||||
8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 lhz r5, [r3 - 0x1D90]
|
||||
8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 and r5, r5, r6
|
||||
8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 andi. r0, r0, 0x3C00
|
||||
8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 beq +0x00000058 /* 8000CD88 */
|
||||
8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B rlwinm. r3, r0, 0, 21, 21
|
||||
8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 beq +0x00000008 /* 8000CD40 */
|
||||
8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A li r30, 0x002A
|
||||
8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 rlwinm. r3, r0, 0, 18, 18
|
||||
8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 beq +0x00000008 /* 8000CD4C */
|
||||
8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C li r30, 0x001C
|
||||
8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 rlwinm. r3, r0, 0, 20, 20
|
||||
8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 beq +0x00000008 /* 8000CD58 */
|
||||
8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E li r30, 0x000E
|
||||
8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 add r4, r4, r30
|
||||
8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 li r0, 0x0007
|
||||
8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 mtctr r0
|
||||
8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 addi r3, r28, 0x0504
|
||||
8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 cmpwi r5, 3
|
||||
8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C bne +0x0000000C /* 8000CD78 */
|
||||
8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 lhz r0, [r3 + 0x0004]
|
||||
8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 sth [r4 + 0x0002], r0
|
||||
8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 lhzu r0, [r4 + 0x0002]
|
||||
8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 sthu [r3 + 0x0004], r0
|
||||
8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 bdnz -0x00000018 /* 8000CD68 */
|
||||
8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 li r30, 0x0000
|
||||
8000CD88 481CAABC 8000CD88 481CAFC4 8000CD88 481CB180 8000CD88 481CB090 8000CD88 481CAEF4 8000CD88 481CAEF4 8000CD88 481CB0F4 8000CD88 481CB5B0 b +0x001CAEF4 /* 801D7C7C */
|
||||
801D7840 4BE354C0 801D7D48 4BE34FB8 801D7F04 4BE34DFC 801D7E14 4BE34EEC 801D7C78 4BE35088 801D7C78 4BE35088 801D7E78 4BE34E88 801D8334 4BE349CC b -0x001CAF78 /* 8000CD00 */
|
||||
|
||||
"Palette Patch" Part 2
|
||||
Palette
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 li r3, 0x0003
|
||||
8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 lis r4, 0x8001
|
||||
8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 sth [r4 - 0x3088], r3
|
||||
8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 mr r3, r30
|
||||
8000CD9C 48269718 8000CD9C 4826A454 8000CD9C 4826B4C0 8000CD9C 4826B274 8000CD9C 48269FAC 8000CD9C 48269FF0 8000CD9C 4826B428 8000CD9C 4826AC70 b +0x00269FAC /* 80276D48 */
|
||||
8000CDA0 3D808044 8000CDA0 3D808045 8000CDA0 3D808045 8000CDA0 3D808045 8000CDA0 3D808044 8000CDA0 3D808044 8000CDA0 3D808045 8000CDA0 3D808045 lis r12, 0x8044
|
||||
8000CDA4 618CD840 8000CDA4 618C0660 8000CDA4 618C27C0 8000CDA4 618C2588 8000CDA4 618CE5D0 8000CDA4 618CEA50 8000CDA4 618C2440 8000CDA4 618C2148 ori r12, r12, 0xE5D0
|
||||
8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 lwz r0, [r3]
|
||||
8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 cmp r0, r12
|
||||
8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 lhz r0, [r3 + 0x0004]
|
||||
8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 bne +0x00000018 /* 8000CDCC */
|
||||
8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 cmpwi r0, 0
|
||||
8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 bne +0x00000010 /* 8000CDCC */
|
||||
8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 li r3, 0x0001
|
||||
8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 lis r12, 0x8001
|
||||
8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 sth [r12 - 0x3088], r3
|
||||
8000CDCC 4823EF48 8000CDCC 4823F994 8000CDCC 482408D4 8000CDCC 48240688 8000CDCC 4823F7D0 8000CDCC 4823F7D0 8000CDCC 4824094C 8000CDCC 48240194 b +0x0023F7D0 /* 8024C59C */
|
||||
8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 lis r3, 0x8000
|
||||
8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E ori r3, r3, 0xCF3E
|
||||
8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C li r0, 0x001C
|
||||
8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 mtctr r0
|
||||
8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 li r0, 0x0000
|
||||
8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 sthu [r3 + 0x0002], r0
|
||||
8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC bdnz -0x00000004 /* 8000CDE4 */
|
||||
8000CDEC 48328F74 8000CDEC 48329FF0 8000CDEC 4832B50C 8000CDEC 4832B2C0 8000CDEC 48329974 8000CDEC 483299B8 8000CDEC 4832B494 8000CDEC 4832A8D8 b +0x00329974 /* 80336760 */
|
||||
80246BA8 A01F004A 80247568 A01F004A 802484A8 A01F004A 8024825C A01F004A 802473F4 A01F004A 802473F4 A01F004A 80248520 A01F004A 80247D68 A01F004A lhz r0, [r31 + 0x004A]
|
||||
80246BAC 54030637 8024756C 54030637 802484AC 54030637 80248260 54030637 802473F8 54030637 802473F8 54030637 80248524 54030637 80247D6C 54030637 rlwinm. r3, r0, 0, 24, 27
|
||||
8024BD10 4BDC1090 8024C75C 4BDC0644 8024D69C 4BDBF704 8024D450 4BDBF950 8024C598 4BDC0808 8024C598 4BDC0808 8024D714 4BDBF68C 8024CF5C 4BDBFE44 b -0x0023F7F8 /* 8000CDA0 */
|
||||
802764B0 4BD968DC 802771EC 4BD95BA0 80278258 4BD94B34 8027800C 4BD94D80 80276D44 4BD96048 80276D88 4BD96004 802781C0 4BD94BCC 80277A08 4BD95384 b -0x00269FB8 /* 8000CD8C */
|
||||
80276510 A01F004A 8027724C A01F004A 802782B8 A01F004A 8027806C A01F004A 80276DA4 A01F004A 80276DE8 A01F004A 80278220 A01F004A 80277A68 A01F004A lhz r0, [r31 + 0x004A]
|
||||
80276514 54030637 80277250 54030637 802782BC 54030637 80278070 54030637 80276DA8 54030637 80276DEC 54030637 80278224 54030637 80277A6C 54030637 rlwinm. r3, r0, 0, 24, 27
|
||||
80335D5C 4BCD7074 80336DD8 4BCD5FF8 803382F4 4BCD4ADC 803380A8 4BCD4D28 8033675C 4BCD6674 803367A0 4BCD6630 8033827C 4BCD4B54 803376C0 4BCD5710 b -0x0032998C /* 8000CDD0 */
|
||||
|
||||
"Palette Patch" Part 3 (this part adds PBs to the customize list)
|
||||
Palette
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 cmplwi r3, 0
|
||||
8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 bne +0x00000008 /* 8000CA4C */
|
||||
8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 li r31, 0x0000
|
||||
8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 cmp r0, r31
|
||||
8000CA50 481CB3AC 8000CA50 481CB8B4 8000CA50 481CBA70 8000CA50 481CB980 8000CA50 481CB7E4 8000CA50 481CB7E4 8000CA50 481CB9E4 8000CA50 481CBEA0 b +0x001CB7E4 /* 801D8234 */
|
||||
8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 li r0, 0x0003
|
||||
8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 mtctr r0
|
||||
8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 ori r4, r30, 0x0500
|
||||
8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 addi r5, r31, 0x0538
|
||||
8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 lhzu r0, [r5 + 0x0004]
|
||||
8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 cmp r4, r0
|
||||
8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C beq +0x0000000C /* 8000CA78 */
|
||||
8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 bdnz -0x0000000C /* 8000CA64 */
|
||||
8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 li r3, 0x0000
|
||||
8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 cmpwi r3, 0
|
||||
8000CA7C 481BF1A4 8000CA7C 481BF690 8000CA7C 481C0B84 8000CA7C 481BF75C 8000CA7C 481BF5C0 8000CA7C 481BF5C0 8000CA7C 481BF7C0 8000CA7C 481BFC7C b +0x001BF5C0 /* 801CC03C */
|
||||
801CBC1C 4BE40E38 801CC108 4BE4094C 801CD5FC 4BE3F458 801CC1D4 4BE40880 801CC038 4BE40A1C 801CC038 4BE40A1C 801CC238 4BE4081C 801CC6F4 4BE40360 b -0x001BF5E4 /* 8000CA54 */
|
||||
801D7DF8 4BE34C48 801D8300 4BE34740 801D84BC 4BE34584 801D83CC 4BE34674 801D8230 4BE34810 801D8230 4BE34810 801D8430 4BE34610 801D88EC 4BE34154 b -0x001CB7F0 /* 8000CA40 */
|
||||
80275E64 3803BAA0 80276BA0 3803BAA0 80277C0C 3803BAA0 802779C0 3803BAA0 802766F8 3803BAA0 8027673C 3803BAA0 80277B74 3803BAA0 802773BC 3803BAA0 subi r0, r3, 0x4560
|
||||
8044ADAC 0004000D 8044DBCC 0004000D 8044FC34 0004000D 8044F9FC 0004000D 8044BB3C 0004000D 8044BFBC 0004000D 8044F8B4 0004000D 8044F6B4 0004000D .invalid
|
||||
8044ADB0 0004000E 8044DBD0 0004000E 8044FC38 0004000E 8044FA00 0004000E 8044BB40 0004000E 8044BFC0 0004000E 8044F8B8 0004000E 8044F6B8 0004000E .invalid
|
||||
8044ADB4 00000000 8044DBD4 00000000 8044FC3C 00000000 8044FA04 00000000 8044BB44 00000000 8044BFC4 00000000 8044F8BC 00000000 8044F6BC 00000000 .invalid
|
||||
8044ADB8 0004000F 8044DBD8 0004000F 8044FC40 0004000F 8044FA08 0004000F 8044BB48 0004000F 8044BFC8 0004000F 8044F8C0 0004000F 8044F6C0 0004000F .invalid
|
||||
8044ADBC 00040010 8044DBDC 00040010 8044FC44 00040010 8044FA0C 00040010 8044BB4C 00040010 8044BFCC 00040010 8044F8C4 00040010 8044F6C4 00040010 .invalid
|
||||
8044ADC0 00000000 8044DBE0 00000000 8044FC48 00000000 8044FA10 00000000 8044BB50 00000000 8044BFD0 00000000 8044F8C8 00000000 8044F6C8 00000000 .invalid
|
||||
8044ADDC 00080000 8044DBFC 00080000 8044FC64 00080000 8044FA2C 00080000 8044BB6C 00080000 8044BFEC 00080000 8044F8E4 00080000 8044F6E4 00080000 .invalid
|
||||
8044ADC4 00050000 8044DBE4 00050000 8044FC4C 00050000 8044FA14 00050000 8044BB54 00050000 8044BFD4 00050000 8044F8CC 00050000 8044F6CC 00050000 .invalid
|
||||
8044ADC8 00050001 8044DBE8 00050001 8044FC50 00050001 8044FA18 00050001 8044BB58 00050001 8044BFD8 00050001 8044F8D0 00050001 8044F6D0 00050001 .invalid
|
||||
8044ADCC 00050002 8044DBEC 00050002 8044FC54 00050002 8044FA1C 00050002 8044BB5C 00050002 8044BFDC 00050002 8044F8D4 00050002 8044F6D4 00050002 .invalid
|
||||
8044ADD0 00050003 8044DBF0 00050003 8044FC58 00050003 8044FA20 00050003 8044BB60 00050003 8044BFE0 00050003 8044F8D8 00050003 8044F6D8 00050003 .invalid
|
||||
8044ADD4 00050004 8044DBF4 00050004 8044FC5C 00050004 8044FA24 00050004 8044BB64 00050004 8044BFE4 00050004 8044F8DC 00050004 8044F6DC 00050004 .invalid
|
||||
8044ADD8 00050005 8044DBF8 00050005 8044FC60 00050005 8044FA28 00050005 8044BB68 00050005 8044BFE8 00050005 8044F8E0 00050005 8044F6E0 00050005 .invalid
|
||||
|
||||
"Palette Patch" Part 4 (this disables PBs from overtaking the back palette)
|
||||
Palette
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801B55F8 38600000 801B5A4C 38600000 801B7BB8 38600000 801B5B18 38600000 801B59E4 38600000 801B59E4 38600000 801B5B7C 38600000 801B6038 38600000 li r3, 0x0000
|
||||
|
||||
"Palette Patch" Part 5 (saves palettes to temp slot 3)
|
||||
Palette
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000B958 906DB93C 8000B958 906DB944 8000B958 906DB964 8000B958 906DB964 8000B958 906DB954 8000B958 906DB954 8000B958 906DB974 8000B958 906DB9B4 stw [r13 - 0x46AC], r3
|
||||
8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C mulli r3, r3, 60
|
||||
8000B960 808DB920 8000B960 808DB928 8000B960 808DB948 8000B960 808DB948 8000B960 808DB938 8000B960 808DB938 8000B960 808DB958 8000B960 808DB998 lwz r4, [r13 - 0x46C8]
|
||||
8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 addis r4, r4, 0x0001
|
||||
8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 addi r4, r4, 0x0B80
|
||||
8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 add r4, r4, r3
|
||||
8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 lis r3, 0x8000
|
||||
8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 ori r3, r3, 0xCF40
|
||||
8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C li r5, 0x003C
|
||||
8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 bl +0x00002AA0 /* 8000E41C */
|
||||
8000B980 481F02F8 8000B980 481F0A04 8000B980 481F18EC 8000B980 481F0F70 8000B980 481F095C 8000B980 481F095C 8000B980 481F11DC 8000B980 481F10D8 b +0x001F095C /* 801FC2DC */
|
||||
8000B984 806DB93C 8000B984 806DB944 8000B984 806DB964 8000B984 806DB964 8000B984 806DB954 8000B984 806DB954 8000B984 806DB974 8000B984 806DB9B4 lwz r3, [r13 - 0x46AC]
|
||||
8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C mulli r3, r3, 60
|
||||
8000B98C 808DB920 8000B98C 808DB928 8000B98C 808DB948 8000B98C 808DB948 8000B98C 808DB938 8000B98C 808DB938 8000B98C 808DB958 8000B98C 808DB998 lwz r4, [r13 - 0x46C8]
|
||||
8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 addis r4, r4, 0x0001
|
||||
8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 addi r4, r4, 0x0B80
|
||||
8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 add r3, r4, r3
|
||||
8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 lis r4, 0x8000
|
||||
8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 ori r4, r4, 0xCF40
|
||||
8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C li r5, 0x003C
|
||||
8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 bl +0x00002A74 /* 8000E41C */
|
||||
8000B9AC 806DB920 8000B9AC 806DB928 8000B9AC 806DB948 8000B9AC 806DB948 8000B9AC 806DB938 8000B9AC 806DB938 8000B9AC 806DB958 8000B9AC 806DB998 lwz r3, [r13 - 0x46C8]
|
||||
8000B9B0 481F3970 8000B9B0 481F41E4 8000B9B0 481F51E0 8000B9B0 481F47B0 8000B9B0 481F416C 8000B9B0 481F416C 8000B9B0 481F4AE4 8000B9B0 481F4A50 b +0x001F416C /* 801FFB1C */
|
||||
8000B9B4 806DB93C 8000B9B4 806DB944 8000B9B4 806DB964 8000B9B4 806DB964 8000B9B4 806DB954 8000B9B4 806DB954 8000B9B4 806DB974 8000B9B4 806DB9B4 lwz r3, [r13 - 0x46AC]
|
||||
8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C mulli r3, r3, 60
|
||||
8000B9BC 808DB920 8000B9BC 808DB928 8000B9BC 808DB948 8000B9BC 808DB948 8000B9BC 808DB938 8000B9BC 808DB938 8000B9BC 808DB958 8000B9BC 808DB998 lwz r4, [r13 - 0x46C8]
|
||||
8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 addis r4, r4, 0x0001
|
||||
8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 addi r4, r4, 0x0B80
|
||||
8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 add r3, r4, r3
|
||||
8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 li r4, 0x0000
|
||||
8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C li r5, 0x003C
|
||||
8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 bl +0x00002960 /* 8000E334 */
|
||||
8000B9D8 48003F71 8000B9D8 48003F75 8000B9D8 48003F75 8000B9D8 48003F25 8000B9D8 48003F71 8000B9D8 48003F71 8000B9D8 48003F25 8000B9D8 48003F99 bl +0x00003F70 /* 8000F948 */
|
||||
8000B9DC 481F2E5C 8000B9DC 481F36D0 8000B9DC 481F4668 8000B9DC 481F3C6C 8000B9DC 481F3658 8000B9DC 481F3658 8000B9DC 481F3FA0 8000B9DC 481F3F3C b +0x001F3658 /* 801FF034 */
|
||||
801FBC74 4BE0FCE4 801FC380 4BE0F5D8 801FD268 4BE0E6F0 801FC8EC 4BE0F06C 801FC2D8 4BE0F680 801FC2D8 4BE0F680 801FCB58 4BE0EE00 801FCA54 4BE0EF04 b -0x001F0980 /* 8000B958 */
|
||||
801FE834 4BE0D180 801FF0A8 4BE0C90C 80200040 4BE0B974 801FF644 4BE0C370 801FF030 4BE0C984 801FF030 4BE0C984 801FF978 4BE0C03C 801FF914 4BE0C0A0 b -0x001F367C /* 8000B9B4 */
|
||||
801FF31C 4BE0C668 801FFB90 4BE0BDF4 80200B8C 4BE0ADF8 8020015C 4BE0B828 801FFB18 4BE0BE6C 801FFB18 4BE0BE6C 80200490 4BE0B4F4 802003FC 4BE0B588 b -0x001F4194 /* 8000B984 */
|
||||
8046CECC FFFFFFFF 8046FCEC FFFFFFFF 80471E4C FFFFFFFF 80471C14 FFFFFFFF 8046DC5C FFFFFFFF 8046E0DC FFFFFFFF 80471ACC FFFFFFFF 80471804 FFFFFFFF fnmadd. f31, f31, f31, f31
|
||||
|
||||
Decoction Patch (makes the Decoction item wipe non-HP/TP materials)
|
||||
Decoction
|
||||
*** name=Decoction
|
||||
*** desc=Make the Decoction\nitem reset your\nmaterial usage
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80350740 880300EE 80351B44 880300EE 803530A0 880300EE 80352E54 880300EE 803515F4 880300EE 80351638 880300EE 80353220 880300EE 80352614 880300EE lbz r0, [r3 + 0x00EE]
|
||||
80350744 2800000B 80351B48 2800000B 803530A4 2800000B 80352E58 2800000B 803515F8 2800000B 8035163C 2800000B 80353224 2800000B 80352618 2800000B cmplwi r0, 11
|
||||
80350748 40820144 80351B4C 40820144 803530A8 40820144 80352E5C 40820144 803515FC 40820144 80351640 40820144 80353228 40820144 8035261C 40820144 bne +0x00000144 /* 80351740 */
|
||||
8035074C 83E300F0 80351B50 83E300F0 803530AC 83E300F0 80352E60 83E300F0 80351600 83E300F0 80351644 83E300F0 8035322C 83E300F0 80352620 83E300F0 lwz r31, [r3 + 0x00F0]
|
||||
80350750 38000000 80351B54 38000000 803530B0 38000000 80352E64 38000000 80351604 38000000 80351648 38000000 80353230 38000000 80352624 38000000 li r0, 0x0000
|
||||
80350754 60000000 80351B58 60000000 803530B4 60000000 80352E68 60000000 80351608 60000000 8035164C 60000000 80353234 60000000 80352628 60000000 nop
|
||||
80350758 38800374 80351B5C 38800374 803530B8 38800374 80352E6C 38800374 8035160C 38800374 80351650 38800374 80353238 38800374 8035262C 38800374 li r4, 0x0374
|
||||
8035075C 38A00D38 80351B60 38A00D38 803530BC 38A00D38 80352E70 38A00D38 80351610 38A00D38 80351654 38A00D38 8035323C 38A00D38 80352630 38A00D38 li r5, 0x0D38
|
||||
80350760 48000059 80351B64 48000059 803530C0 48000059 80352E74 48000059 80351614 48000059 80351658 48000059 80353240 48000059 80352634 48000059 bl +0x00000058 /* 8035166C */
|
||||
80350764 38A00D3A 80351B68 38A00D3A 803530C4 38A00D3A 80352E78 38A00D3A 80351618 38A00D3A 8035165C 38A00D3A 80353244 38A00D3A 80352638 38A00D3A li r5, 0x0D3A
|
||||
80350768 48000051 80351B6C 48000051 803530C8 48000051 80352E7C 48000051 8035161C 48000051 80351660 48000051 80353248 48000051 8035263C 48000051 bl +0x00000050 /* 8035166C */
|
||||
8035076C 38A00D3C 80351B70 38A00D3C 803530CC 38A00D3C 80352E80 38A00D3C 80351620 38A00D3C 80351664 38A00D3C 8035324C 38A00D3C 80352640 38A00D3C li r5, 0x0D3C
|
||||
80350770 48000049 80351B74 48000049 803530D0 48000049 80352E84 48000049 80351624 48000049 80351668 48000049 80353250 48000049 80352644 48000049 bl +0x00000048 /* 8035166C */
|
||||
80350774 38A00D40 80351B78 38A00D40 803530D4 38A00D40 80352E88 38A00D40 80351628 38A00D40 8035166C 38A00D40 80353254 38A00D40 80352648 38A00D40 li r5, 0x0D40
|
||||
80350778 48000041 80351B7C 48000041 803530D8 48000041 80352E8C 48000041 8035162C 48000041 80351670 48000041 80353258 48000041 8035264C 48000041 bl +0x00000040 /* 8035166C */
|
||||
8035077C 38A00D44 80351B80 38A00D44 803530DC 38A00D44 80352E90 38A00D44 80351630 38A00D44 80351674 38A00D44 8035325C 38A00D44 80352650 38A00D44 li r5, 0x0D44
|
||||
80350780 48000039 80351B84 48000039 803530E0 48000039 80352E94 48000039 80351634 48000039 80351678 48000039 80353260 48000039 80352654 48000039 bl +0x00000038 /* 8035166C */
|
||||
80350784 7FE3FB78 80351B88 7FE3FB78 803530E4 7FE3FB78 80352E98 7FE3FB78 80351638 7FE3FB78 8035167C 7FE3FB78 80353264 7FE3FB78 80352658 7FE3FB78 mr r3, r31
|
||||
80350788 4BE656A1 80351B8C 4BE646F1 803530E8 4BE654CD 80352E9C 4BE634AD 8035163C 4BE64BD9 80351680 4BE64B95 80353268 4BE63145 8035265C 4BE6420D bl -0x0019B428 /* 801B6214 */
|
||||
8035078C A01F032C 80351B90 A01F032C 803530EC A01F032C 80352EA0 A01F032C 80351640 A01F032C 80351684 A01F032C 8035326C A01F032C 80352660 A01F032C lhz r0, [r31 + 0x032C]
|
||||
80350790 A07F02B8 80351B94 A07F02B8 803530F0 A07F02B8 80352EA4 A07F02B8 80351644 A07F02B8 80351688 A07F02B8 80353270 A07F02B8 80352664 A07F02B8 lhz r3, [r31 + 0x02B8]
|
||||
80350794 7C001840 80351B98 7C001840 803530F4 7C001840 80352EA8 7C001840 80351648 7C001840 8035168C 7C001840 80353274 7C001840 80352668 7C001840 cmpl r0, r3
|
||||
80350798 40810008 80351B9C 40810008 803530F8 40810008 80352EAC 40810008 8035164C 40810008 80351690 40810008 80353278 40810008 8035266C 40810008 ble +0x00000008 /* 80351654 */
|
||||
8035079C B07F032C 80351BA0 B07F032C 803530FC B07F032C 80352EB0 B07F032C 80351650 B07F032C 80351694 B07F032C 8035327C B07F032C 80352670 B07F032C sth [r31 + 0x032C], r3
|
||||
803507A0 A01F032E 80351BA4 A01F032E 80353100 A01F032E 80352EB4 A01F032E 80351654 A01F032E 80351698 A01F032E 80353280 A01F032E 80352674 A01F032E lhz r0, [r31 + 0x032E]
|
||||
803507A4 A07F02BA 80351BA8 A07F02BA 80353104 A07F02BA 80352EB8 A07F02BA 80351658 A07F02BA 8035169C A07F02BA 80353284 A07F02BA 80352678 A07F02BA lhz r3, [r31 + 0x02BA]
|
||||
803507A8 7C001840 80351BAC 7C001840 80353108 7C001840 80352EBC 7C001840 8035165C 7C001840 803516A0 7C001840 80353288 7C001840 8035267C 7C001840 cmpl r0, r3
|
||||
803507AC 40810008 80351BB0 40810008 8035310C 40810008 80352EC0 40810008 80351660 40810008 803516A4 40810008 8035328C 40810008 80352680 40810008 ble +0x00000008 /* 80351668 */
|
||||
803507B0 B07F032E 80351BB4 B07F032E 80353110 B07F032E 80352EC4 B07F032E 80351664 B07F032E 803516A8 B07F032E 80353290 B07F032E 80352684 B07F032E sth [r31 + 0x032E], r3
|
||||
803507B4 480000D8 80351BB8 480000D8 80353114 480000D8 80352EC8 480000D8 80351668 480000D8 803516AC 480000D8 80353294 480000D8 80352688 480000D8 b +0x000000D8 /* 80351740 */
|
||||
803507B8 7CDF20AE 80351BBC 7CDF20AE 80353118 7CDF20AE 80352ECC 7CDF20AE 8035166C 7CDF20AE 803516B0 7CDF20AE 80353298 7CDF20AE 8035268C 7CDF20AE lbzx r6, [r31 + r4]
|
||||
803507BC 7CFF2A2E 80351BC0 7CFF2A2E 8035311C 7CFF2A2E 80352ED0 7CFF2A2E 80351670 7CFF2A2E 803516B4 7CFF2A2E 8035329C 7CFF2A2E 80352690 7CFF2A2E lhzx r7, [r31 + r5]
|
||||
803507C0 54C6083C 80351BC4 54C6083C 80353120 54C6083C 80352ED4 54C6083C 80351674 54C6083C 803516B8 54C6083C 803532A0 54C6083C 80352694 54C6083C rlwinm r6, r6, 1, 0, 30
|
||||
803507C4 7CE63850 80351BC8 7CE63850 80353124 7CE63850 80352ED8 7CE63850 80351678 7CE63850 803516BC 7CE63850 803532A4 7CE63850 80352698 7CE63850 subf r7, r6, r7
|
||||
803507C8 7CFF2B2E 80351BCC 7CFF2B2E 80353128 7CFF2B2E 80352EDC 7CFF2B2E 8035167C 7CFF2B2E 803516C0 7CFF2B2E 803532A8 7CFF2B2E 8035269C 7CFF2B2E sthx [r31 + r5], r7
|
||||
803507CC 7C1F21AE 80351BD0 7C1F21AE 8035312C 7C1F21AE 80352EE0 7C1F21AE 80351680 7C1F21AE 803516C4 7C1F21AE 803532AC 7C1F21AE 803526A0 7C1F21AE stbx [r31 + r4], r0
|
||||
803507D0 38840001 80351BD4 38840001 80353130 38840001 80352EE4 38840001 80351684 38840001 803516C8 38840001 803532B0 38840001 803526A4 38840001 addi r4, r4, 0x0001
|
||||
803507D4 4E800020 80351BD8 4E800020 80353134 4E800020 80352EE8 4E800020 80351688 4E800020 803516CC 4E800020 803532B4 4E800020 803526A8 4E800020 blr
|
||||
|
||||
"Movement Patch" Part 1 (allows players to move when near objects)
|
||||
Movement
|
||||
*** name=Movement
|
||||
*** desc=Allow backsteps and\nmovement when\nenemies are\nnearby
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801CF69C 48000014 801CFBB0 48000014 801D1CEC 48000014 801CFC7C 48000014 801CFAE0 48000014 801CFAE0 48000014 801CFCE0 48000014 801D019C 48000014 b +0x00000014 /* 801CFAF4 */
|
||||
|
||||
"Movement Patch" Part 2 (restores backstep functionality on certain movements)
|
||||
Movement
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801CE7AC 4800000C 801CECC0 4800000C 801D0D10 4800000C 801CED8C 4800000C 801CEBF0 4800000C 801CEBF0 4800000C 801CEDF0 4800000C 801CF2AC 4800000C b +0x0000000C /* 801CEBFC */
|
||||
|
||||
Olga Flow Barta Bug Fix (makes barta work on ice weakness Olga Flow instead of damaging player)
|
||||
BugFixes
|
||||
*** name=Bug fixes
|
||||
*** desc=Fix many minor\ngameplay, sound,\nand graphical bugs
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 lwz r3, [r28]
|
||||
8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 cmpwi r3, 19
|
||||
8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 bne +0x00000008 /* 8000D990 */
|
||||
8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 li r3, 0x0002
|
||||
8000D990 482ADB24 8000D990 482AEA54 8000D990 482AFB9C 8000D990 482AF934 8000D990 482AE568 8000D990 482AE5AC 8000D990 482AFAE8 8000D990 482AF27C b +0x002AE568 /* 802BBEF8 */
|
||||
802BB4B0 4BD524D0 802BC3E0 4BD515A0 802BD528 4BD50458 802BD2C0 4BD506C0 802BBEF4 4BD51A8C 802BBF38 4BD51A48 802BD474 4BD5050C 802BCC08 4BD50D78 b -0x002AE574 /* 8000D980 */
|
||||
|
||||
Morfos Frozen Player Bug Fix (stops Morfos Laser multi-hitting when player is frozen)
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000D9A0 C042FC78 8000D9A0 C042FC80 8000D9A0 C042FC80 8000D9A0 C042FC80 8000D9A0 C042FC88 8000D9A0 C042FC88 8000D9A0 C042FC88 8000D9A0 C042FC88 lfs f2, [r2 - 0x0378]
|
||||
8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 lwz r3, [r30 + 0x0030]
|
||||
8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 andi. r3, r3, 0x0020
|
||||
8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 beq +0x00000008 /* 8000D9B4 */
|
||||
8000D9B0 C042FC90 8000D9B0 C042FC98 8000D9B0 C042FC98 8000D9B0 C042FC98 8000D9B0 C042FCA0 8000D9B0 C042FCA0 8000D9B0 C042FCA0 8000D9B0 C042FCA0 lfs f2, [r2 - 0x0360]
|
||||
8000D9B4 483276B0 8000D9B4 4832871C 8000D9B4 48329C38 8000D9B4 483299EC 8000D9B4 483280A0 8000D9B4 483280E4 8000D9B4 48329BC0 8000D9B4 48329004 b +0x003280A0 /* 80335A54 */
|
||||
80335060 4BCD8940 803360CC 4BCD78D4 803375E8 4BCD63B8 8033739C 4BCD6604 80335A50 4BCD7F50 80335A94 4BCD7F0C 80337570 4BCD6430 803369B4 4BCD6FEC b -0x003280B0 /* 8000D9A0 */
|
||||
|
||||
Tiny Grass Assassins Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
800BC750 48000010 800BCA58 48000010 800BCBD0 48000010 800BCB80 48000010 800BC9E8 48000010 800BC9E8 48000010 800BCB90 48000010 800BCB58 48000010 b +0x00000010 /* 800BC9F8 */
|
||||
|
||||
Bulclaw HP Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80091528 4800024D 80091814 4800024D 8009198C 4800024D 8009193C 4800024D 800917B4 4800024D 800917B4 4800024D 8009194C 4800024D 80091914 4800024D bl +0x0000024C /* 80091A00 */
|
||||
8009152C B3C3032C 80091818 B3C3032C 80091990 B3C3032C 80091940 B3C3032C 800917B8 B3C3032C 800917B8 B3C3032C 80091950 B3C3032C 80091918 B3C3032C sth [r3 + 0x032C], r30
|
||||
|
||||
Control Tower: Delbiter Death SFX Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80301600 48000020 803025CC 48000020 80303A1C 48000020 803037D0 48000020 80301F58 48000020 80301F9C 48000020 8030398C 48000020 80302D64 48000020 b +0x00000020 /* 80301F78 */
|
||||
80301604 3863A830 803025D0 3863A830 80303A20 3863A830 803037D4 3863A830 80301F5C 3863A830 80301FA0 3863A830 80303990 3863A830 80302D68 3863A830 subi r3, r3, 0x57D0
|
||||
80301608 800DB98C 803025D4 800DB994 80303A24 800DB9B4 803037D8 800DB9B4 80301F60 800DB9A4 80301FA4 800DB9A4 80303994 800DB9C4 80302D6C 800DBA04 lwz r0, [r13 - 0x465C]
|
||||
8030160C 2C000023 803025D8 2C000023 80303A28 2C000023 803037DC 2C000023 80301F64 2C000023 80301FA8 2C000023 80303998 2C000023 80302D70 2C000023 cmpwi r0, 35
|
||||
80301610 40820008 803025DC 40820008 80303A2C 40820008 803037E0 40820008 80301F68 40820008 80301FAC 40820008 8030399C 40820008 80302D74 40820008 bne +0x00000008 /* 80301F70 */
|
||||
80301614 3863FB28 803025E0 3863FB28 80303A30 3863FB28 803037E4 3863FB28 80301F6C 3863FB28 80301FB0 3863FB28 803039A0 3863FB28 80302D78 3863FB28 subi r3, r3, 0x04D8
|
||||
80301618 4800008C 803025E4 4800008C 80303A34 4800008C 803037E8 4800008C 80301F70 4800008C 80301FB4 4800008C 803039A4 4800008C 80302D7C 4800008C b +0x0000008C /* 80301FFC */
|
||||
803016A0 4BFFFF64 8030266C 4BFFFF64 80303ABC 4BFFFF64 80303870 4BFFFF64 80301FF8 4BFFFF64 8030203C 4BFFFF64 80303A2C 4BFFFF64 80302E04 4BFFFF64 b -0x0000009C /* 80301F5C */
|
||||
|
||||
Weapon Attributes Patch (allows attributes to work on minibosses and Olga Flow)
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F andi. r0, r0, 0x000F
|
||||
8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F andi. r0, r0, 0x004F
|
||||
8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 cmpwi r0, 4
|
||||
8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 blr
|
||||
800142DC 4BFF85E5 8001430C 4BFF85B5 800146A4 4BFF821D 800142BC 4BFF8605 800142F4 4BFF85CD 800142F4 4BFF85CD 800142BC 4BFF8605 80014334 4BFF858D bl -0x00007A34 /* 8000C8C0 */
|
||||
80015D04 4BFF6BC1 80015D34 4BFF6B91 80016174 4BFF6751 80015CE4 4BFF6BE1 80015D1C 4BFF6BA9 80015D1C 4BFF6BA9 80015CE4 4BFF6BE1 80015D5C 4BFF6B69 bl -0x00009458 /* 8000C8C4 */
|
||||
|
||||
Ruins Laser Fence SFX Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80166324 3C604005 801666D8 3C604005 80166848 3C604005 8016679C 3C604005 801666E0 3C604005 801666E0 3C604005 80166800 3C604005 80166CC4 3C604005 lis r3, 0x4005
|
||||
80166328 4800009C 801666DC 4800009C 8016684C 4800009C 801667A0 4800009C 801666E4 4800009C 801666E4 4800009C 80166804 4800009C 80166CC8 4800009C b +0x0000009C /* 80166780 */
|
||||
801663C0 4800001C 80166774 4800001C 801668E4 4800001C 80166838 4800001C 8016677C 4800001C 8016677C 4800001C 8016689C 4800001C 80166D60 4800001C b +0x0000001C /* 80166798 */
|
||||
|
||||
SFX Cancellation Distance Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
805CB608 46AFC800 805D5C08 46AFC800 805DD0A8 46AFC800 805DCE48 46AFC800 805CBF10 46AFC800 805D2F30 46AFC800 805DC750 46AFC800 805D8990 46AFC800 .invalid sc
|
||||
805CB8A8 43480000 805D5EA8 43480000 805DD348 43480000 805DD0E8 43480000 805CC1B0 43480000 805D31D0 43480000 805DC9F0 43480000 805D8C30 43480000 bc 26, 8, +0x00000000 /* 805CC1B0 */
|
||||
|
||||
Foie SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8022E2A8 3880FF00 8022EC44 3880FF00 8022FB30 3880FF00 8022F8E4 3880FF00 8022EB64 3880FF00 8022EB64 3880FF00 8022FC18 3880FF00 8022F4B0 3880FF00 li r4, 0xFFFFFF00
|
||||
8022E2D8 3880FE80 8022EC74 3880FE80 8022FB60 3880FE80 8022F914 3880FE80 8022EB94 3880FE80 8022EB94 3880FE80 8022FC48 3880FE80 8022F4E0 3880FE80 li r4, 0xFFFFFE80
|
||||
8022E308 3880FDB0 8022ECA4 3880FDB0 8022FB90 3880FDB0 8022F944 3880FDB0 8022EBC4 3880FDB0 8022EBC4 3880FDB0 8022FC78 3880FDB0 8022F510 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Gifoie SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802300B8 3880FF00 80230A54 3880FF00 80231940 3880FF00 802316F4 3880FF00 80230974 3880FF00 80230974 3880FF00 80231A28 3880FF00 802312C0 3880FF00 li r4, 0xFFFFFF00
|
||||
802300E8 3880FE80 80230A84 3880FE80 80231970 3880FE80 80231724 3880FE80 802309A4 3880FE80 802309A4 3880FE80 80231A58 3880FE80 802312F0 3880FE80 li r4, 0xFFFFFE80
|
||||
80230118 3880FDB0 80230AB4 3880FDB0 802319A0 3880FDB0 80231754 3880FDB0 802309D4 3880FDB0 802309D4 3880FDB0 80231A88 3880FDB0 80231320 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Rafoie SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802365AC 3880FF00 80236F68 3880FF00 80237E54 3880FF00 80237C08 3880FF00 80236E88 3880FF00 80236E88 3880FF00 80237F3C 3880FF00 802377D4 3880FF00 li r4, 0xFFFFFF00
|
||||
802365DC 3880FE80 80236F98 3880FE80 80237E84 3880FE80 80237C38 3880FE80 80236EB8 3880FE80 80236EB8 3880FE80 80237F6C 3880FE80 80237804 3880FE80 li r4, 0xFFFFFE80
|
||||
8023660C 3880FDB0 80236FC8 3880FDB0 80237EB4 3880FDB0 80237C68 3880FDB0 80236EE8 3880FDB0 80236EE8 3880FDB0 80237F9C 3880FDB0 80237834 3880FDB0 li r4, 0xFFFFFDB0
|
||||
80236FC0 3880FF00 8023797C 3880FF00 80238868 3880FF00 8023861C 3880FF00 8023789C 3880FF00 8023789C 3880FF00 80238950 3880FF00 802381E8 3880FF00 li r4, 0xFFFFFF00
|
||||
80236FF0 3880FE80 802379AC 3880FE80 80238898 3880FE80 8023864C 3880FE80 802378CC 3880FE80 802378CC 3880FE80 80238980 3880FE80 80238218 3880FE80 li r4, 0xFFFFFE80
|
||||
80237020 3880FDB0 802379DC 3880FDB0 802388C8 3880FDB0 8023867C 3880FDB0 802378FC 3880FDB0 802378FC 3880FDB0 802389B0 3880FDB0 80238248 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Barta SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80229B54 3880FF00 8022A4F0 3880FF00 8022B3E0 3880FF00 8022B190 3880FF00 8022A410 3880FF00 8022A410 3880FF00 8022B4C4 3880FF00 8022AD5C 3880FF00 li r4, 0xFFFFFF00
|
||||
80229B84 3880FE80 8022A520 3880FE80 8022B410 3880FE80 8022B1C0 3880FE80 8022A440 3880FE80 8022A440 3880FE80 8022B4F4 3880FE80 8022AD8C 3880FE80 li r4, 0xFFFFFE80
|
||||
80229BB4 3880FDB0 8022A550 3880FDB0 8022B440 3880FDB0 8022B1F0 3880FDB0 8022A470 3880FDB0 8022A470 3880FDB0 8022B524 3880FDB0 8022ADBC 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Gibarta SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8022EAB4 3880FF00 8022F450 3880FF00 80230340 3880FF00 802300F0 3880FF00 8022F370 3880FF00 8022F370 3880FF00 80230424 3880FF00 8022FCBC 3880FF00 li r4, 0xFFFFFF00
|
||||
8022EAE4 3880FE80 8022F480 3880FE80 80230370 3880FE80 80230120 3880FE80 8022F3A0 3880FE80 8022F3A0 3880FE80 80230454 3880FE80 8022FCEC 3880FE80 li r4, 0xFFFFFE80
|
||||
8022EB14 3880FDB0 8022F4B0 3880FDB0 802303A0 3880FDB0 80230150 3880FDB0 8022F3D0 3880FDB0 8022F3D0 3880FDB0 80230484 3880FDB0 8022FD1C 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Rabarta SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80235DD4 3880FF00 80236790 3880FF00 8023767C 3880FF00 80237430 3880FF00 802366B0 3880FF00 802366B0 3880FF00 80237764 3880FF00 80236FFC 3880FF00 li r4, 0xFFFFFF00
|
||||
80235E10 3880FE80 802367CC 3880FE80 802376B8 3880FE80 8023746C 3880FE80 802366EC 3880FE80 802366EC 3880FE80 802377A0 3880FE80 80237038 3880FE80 li r4, 0xFFFFFE80
|
||||
80235E4C 3880FDB0 80236808 3880FDB0 802376F4 3880FDB0 802374A8 3880FDB0 80236728 3880FDB0 80236728 3880FDB0 802377DC 3880FDB0 80237074 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Zonde SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8023B2C8 3880FF00 8023BC84 3880FF00 8023CB70 3880FF00 8023C924 3880FF00 8023BBA4 3880FF00 8023BBA4 3880FF00 8023CC58 3880FF00 8023C4F0 3880FF00 li r4, 0xFFFFFF00
|
||||
8023B2F8 3880FE80 8023BCB4 3880FE80 8023CBA0 3880FE80 8023C954 3880FE80 8023BBD4 3880FE80 8023BBD4 3880FE80 8023CC88 3880FE80 8023C520 3880FE80 li r4, 0xFFFFFE80
|
||||
8023B328 3880FDB0 8023BCE4 3880FDB0 8023CBD0 3880FDB0 8023C984 3880FDB0 8023BC04 3880FDB0 8023BC04 3880FDB0 8023CCB8 3880FDB0 8023C550 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Gizonde SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80230E08 3880FF00 802317C4 3880FF00 802326B0 3880FF00 80232464 3880FF00 802316E4 3880FF00 802316E4 3880FF00 80232798 3880FF00 80232030 3880FF00 li r4, 0xFFFFFF00
|
||||
80230E38 3880FE80 802317F4 3880FE80 802326E0 3880FE80 80232494 3880FE80 80231714 3880FE80 80231714 3880FE80 802327C8 3880FE80 80232060 3880FE80 li r4, 0xFFFFFE80
|
||||
80230E68 3880FDB0 80231824 3880FDB0 80232710 3880FDB0 802324C4 3880FDB0 80231744 3880FDB0 80231744 3880FDB0 802327F8 3880FDB0 80232090 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Razonde SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80237998 3880FF00 80238354 3880FF00 80239240 3880FF00 80238FF4 3880FF00 80238274 3880FF00 80238274 3880FF00 80239328 3880FF00 80238BC0 3880FF00 li r4, 0xFFFFFF00
|
||||
802379C8 3880FE80 80238384 3880FE80 80239270 3880FE80 80239024 3880FE80 802382A4 3880FE80 802382A4 3880FE80 80239358 3880FE80 80238BF0 3880FE80 li r4, 0xFFFFFE80
|
||||
802379F8 3880FDB0 802383B4 3880FDB0 802392A0 3880FDB0 80239054 3880FDB0 802382D4 3880FDB0 802382D4 3880FDB0 80239388 3880FDB0 80238C20 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Grants SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802316FC 3880FF00 802320B8 3880FF00 80232FA4 3880FF00 80232D58 3880FF00 80231FD8 3880FF00 80231FD8 3880FF00 8023308C 3880FF00 80232924 3880FF00 li r4, 0xFFFFFF00
|
||||
80231734 3880FE80 802320F0 3880FE80 80232FDC 3880FE80 80232D90 3880FE80 80232010 3880FE80 80232010 3880FE80 802330C4 3880FE80 8023295C 3880FE80 li r4, 0xFFFFFE80
|
||||
8023176C 3880FDB0 80232128 3880FDB0 80233014 3880FDB0 80232DC8 3880FDB0 80232048 3880FDB0 80232048 3880FDB0 802330FC 3880FDB0 80232994 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Megid SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802337A8 3880FF00 80234164 3880FF00 80235050 3880FF00 80234E04 3880FF00 80234084 3880FF00 80234084 3880FF00 80235138 3880FF00 802349D0 3880FF00 li r4, 0xFFFFFF00
|
||||
802337D8 3880FE80 80234194 3880FE80 80235080 3880FE80 80234E34 3880FE80 802340B4 3880FE80 802340B4 3880FE80 80235168 3880FE80 80234A00 3880FE80 li r4, 0xFFFFFE80
|
||||
80233808 3880FDB0 802341C4 3880FDB0 802350B0 3880FDB0 80234E64 3880FDB0 802340E4 3880FDB0 802340E4 3880FDB0 80235198 3880FDB0 80234A30 3880FDB0 li r4, 0xFFFFFDB0
|
||||
|
||||
Anti SFX Pitch Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80229354 2C000001 80229CF0 2C000001 8022ABDC 2C000001 8022A990 2C000001 80229C10 2C000001 80229C10 2C000001 8022ACC4 2C000001 8022A55C 2C000001 cmpwi r0, 1
|
||||
|
||||
Shield DFP/EVP Bug Fix (allows shields to reach true max DFP/EVP values)
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801185B0 88040016 801187CC 88040016 8011885C 88040016 80118764 88040016 80118854 88040016 80118854 88040016 80118774 88040016 8011894C 88040016 lbz r0, [r4 + 0x0016]
|
||||
801185BC 88040017 801187D8 88040017 80118868 88040017 80118770 88040017 80118860 88040017 80118860 88040017 80118780 88040017 80118958 88040017 lbz r0, [r4 + 0x0017]
|
||||
|
||||
VR Spaceship Item Drop Bug Fix (allows items to drop from enemies above a certain Y position)
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
805C996C 435C0000 805D3F6C 435C0000 805DB40C 435C0000 805DB1AC 435C0000 805CA274 435C0000 805D1294 435C0000 805DAAB4 435C0000 805D6CF4 435C0000 bc 26, 28, +0x00000000 /* 805CA274 */
|
||||
|
||||
Invalid Items Bug Fix (something to do with making invalid items correctly display as ???? I think)
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8011CA90 7C030378 8011CCD4 7C030378 8011CD0C 7C030378 8011CC6C 7C030378 8011CD34 7C030378 8011CD34 7C030378 8011CC7C 7C030378 8011CE54 7C030378 mr r3, r0
|
||||
8011CA94 3863FFFF 8011CCD8 3863FFFF 8011CD10 3863FFFF 8011CC70 3863FFFF 8011CD38 3863FFFF 8011CD38 3863FFFF 8011CC80 3863FFFF 8011CE58 3863FFFF subi r3, r3, 0x0001
|
||||
8011CA98 4BFFFFE8 8011CCDC 4BFFFFE8 8011CD14 4BFFFFE8 8011CC74 4BFFFFE8 8011CD3C 4BFFFFE8 8011CD3C 4BFFFFE8 8011CC84 4BFFFFE8 8011CE5C 4BFFFFE8 b -0x00000018 /* 8011CD24 */
|
||||
8011CB4C 7C030378 8011CD90 7C030378 8011CDC8 7C030378 8011CD28 7C030378 8011CDF0 7C030378 8011CDF0 7C030378 8011CD38 7C030378 8011CF10 7C030378 mr r3, r0
|
||||
8011CB50 3863FFFF 8011CD94 3863FFFF 8011CDCC 3863FFFF 8011CD2C 3863FFFF 8011CDF4 3863FFFF 8011CDF4 3863FFFF 8011CD3C 3863FFFF 8011CF14 3863FFFF subi r3, r3, 0x0001
|
||||
8011CB54 4BFFFFE8 8011CD98 4BFFFFE8 8011CDD0 4BFFFFE8 8011CD30 4BFFFFE8 8011CDF8 4BFFFFE8 8011CDF8 4BFFFFE8 8011CD40 4BFFFFE8 8011CF18 4BFFFFE8 b -0x00000018 /* 8011CDE0 */
|
||||
8011CB9C 7C040378 8011CDE0 7C040378 8011CE18 7C040378 8011CD78 7C040378 8011CE40 7C040378 8011CE40 7C040378 8011CD88 7C040378 8011CF60 7C040378 mr r4, r0
|
||||
8011CBA0 3884FFFF 8011CDE4 3884FFFF 8011CE1C 3884FFFF 8011CD7C 3884FFFF 8011CE44 3884FFFF 8011CE44 3884FFFF 8011CD8C 3884FFFF 8011CF64 3884FFFF subi r4, r4, 0x0001
|
||||
8011CBA4 4BFFFFE8 8011CDE8 4BFFFFE8 8011CE20 4BFFFFE8 8011CD80 4BFFFFE8 8011CE48 4BFFFFE8 8011CE48 4BFFFFE8 8011CD90 4BFFFFE8 8011CF68 4BFFFFE8 b -0x00000018 /* 8011CE30 */
|
||||
|
||||
Item Removal Maxed Stats Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 mr r3, r29
|
||||
8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 li r4, 0x0000
|
||||
8000B090 481AE725 8000B090 481AEB91 8000B090 481B1C09 8000B090 481AEC5D 8000B090 481AEB11 8000B090 481AEB11 8000B090 481AECC1 8000B090 481AF17D bl +0x001AEB10 /* 801B9BA0 */
|
||||
8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 mr r3, r29
|
||||
8000B098 481AE9F4 8000B098 481AEE60 8000B098 481B1ED8 8000B098 481AEF2C 8000B098 481AEDE0 8000B098 481AEDE0 8000B098 481AEF90 8000B098 481AF44C b +0x001AEDE0 /* 801B9E78 */
|
||||
8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 lbz r0, [r31]
|
||||
8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 cmplwi r9, 1
|
||||
8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C bne +0x0000000C /* 8000B0B0 */
|
||||
8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 lbz r0, [r31 + 0x0001]
|
||||
8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 addi r31, r31, 0x0002
|
||||
8000B0B0 481008C4 8000B0B0 48100AC4 8000B0B0 48100B58 8000B0B0 48100A44 8000B0B0 48100B68 8000B0B0 48100B68 8000B0B0 48100A54 8000B0B0 48100C44 b +0x00100B68 /* 8010BC18 */
|
||||
8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 li r9, 0x0000
|
||||
8000B0B8 48100855 8000B0B8 48100A55 8000B0B8 48100AE9 8000B0B8 481009D5 8000B0B8 48100AF9 8000B0B8 48100AF9 8000B0B8 481009E5 8000B0B8 48100BD5 bl +0x00100AF8 /* 8010BBB0 */
|
||||
8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 mr r3, r26
|
||||
8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 mr r4, r27
|
||||
8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 mr r5, r28
|
||||
8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 mr r6, r29
|
||||
8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 mr r7, r30
|
||||
8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 mr r8, r31
|
||||
8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 li r9, 0x0001
|
||||
8000B0D8 48100835 8000B0D8 48100A35 8000B0D8 48100AC9 8000B0D8 481009B5 8000B0D8 48100AD9 8000B0D8 48100AD9 8000B0D8 481009C5 8000B0D8 48100BB5 bl +0x00100AD8 /* 8010BBB0 */
|
||||
8000B0DC 48102CC0 8000B0DC 48102EC0 8000B0DC 4810300C 8000B0DC 48102E4C 8000B0DC 48102F64 8000B0DC 48102F64 8000B0DC 48102E5C 8000B0DC 48103040 b +0x00102F64 /* 8010E040 */
|
||||
8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 cmplwi r4, 0
|
||||
8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 beqlr
|
||||
8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 stwu [r1 - 0x0010], r1
|
||||
8000C404 481AD3B4 8000C404 481AD820 8000C404 481B0898 8000C404 481AD8EC 8000C404 481AD7A0 8000C404 481AD7A0 8000C404 481AD950 8000C404 481ADE0C b +0x001AD7A0 /* 801B9BA4 */
|
||||
8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 stwu [r1 - 0x0020], r1
|
||||
8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 mflr r0
|
||||
8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 stw [r1 + 0x0024], r0
|
||||
8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 stmw [r1 + 0x0008], r26
|
||||
8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 mr r31, r3
|
||||
8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD bl -0x00000024 /* 8000C3F8 */
|
||||
8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 li r30, 0x0000
|
||||
8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 addi r29, r31, 0x0D04
|
||||
8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C lwz r27, [r31 + 0x032C]
|
||||
8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 lwz r28, [r29]
|
||||
8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 mr. r3, r28
|
||||
8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 beq +0x00000018 /* 8000C44C */
|
||||
8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 li r4, 0x0001
|
||||
8000C43C 480FEADD 8000C43C 480FECDD 8000C43C 480FEDC9 8000C43C 480FEC5D 8000C43C 480FED81 8000C43C 480FED81 8000C43C 480FEC6D 8000C43C 480FEE5D bl +0x000FED80 /* 8010B1BC */
|
||||
8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 mr r3, r28
|
||||
8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 li r4, 0x0001
|
||||
8000C448 480FEC4D 8000C448 480FEE4D 8000C448 480FEF49 8000C448 480FEDCD 8000C448 480FEEF1 8000C448 480FEEF1 8000C448 480FEDDD 8000C448 480FEFCD bl +0x000FEEF0 /* 8010B338 */
|
||||
8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 addi r29, r29, 0x0004
|
||||
8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 addi r30, r30, 0x0001
|
||||
8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D cmpwi r30, 13
|
||||
8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 blt -0x0000002C /* 8000C42C */
|
||||
8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C stw [r31 + 0x032C], r27
|
||||
8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 lmw r26, [r1 + 0x0008]
|
||||
8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 lwz r0, [r1 + 0x0024]
|
||||
8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 mtlr r0
|
||||
8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 addi r1, r1, 0x0020
|
||||
8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 blr
|
||||
8010B970 4BEFF72C 8010BB70 4BEFF52C 8010BC04 4BEFF498 8010BAF0 4BEFF5AC 8010BC14 4BEFF488 8010BC14 4BEFF488 8010BB00 4BEFF59C 8010BCF0 4BEFF3AC b -0x00100B78 /* 8000B09C */
|
||||
8010DD98 4BEFD31C 8010DF98 4BEFD11C 8010E0E4 4BEFCFD0 8010DF24 4BEFD190 8010E03C 4BEFD078 8010E03C 4BEFD078 8010DF34 4BEFD180 8010E118 4BEFCF9C b -0x00102F88 /* 8000B0B4 */
|
||||
801B97B4 4BE52C54 801B9C20 4BE527E8 801BCC98 4BE4F770 801B9CEC 4BE5271C 801B9BA0 4BE52868 801B9BA0 4BE52868 801B9D50 4BE526B8 801BA20C 4BE521FC b -0x001AD798 /* 8000C408 */
|
||||
801B9A88 4BE51600 801B9EF4 4BE51194 801BCF6C 4BE4E11C 801B9FC0 4BE510C8 801B9E74 4BE51214 801B9E74 4BE51214 801BA024 4BE51064 801BA4E0 4BE50BA8 b -0x001AEDEC /* 8000B088 */
|
||||
|
||||
Unit Present Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 rlwinm. r0, r4, 0, 25, 25
|
||||
8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 beq +0x00000008 /* 8000C64C */
|
||||
8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 li r4, 0x0000
|
||||
8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 addi r0, r4, 0x0009
|
||||
8000C650 4810C694 8000C650 4810C8B0 8000C650 4810C98C 8000C650 4810C848 8000C650 4810C938 8000C650 4810C938 8000C650 4810C858 8000C650 4810CA30 b +0x0010C938 /* 80118F88 */
|
||||
80118CE0 4BEF3960 80118EFC 4BEF3744 80118FD8 4BEF3668 80118E94 4BEF37AC 80118F84 4BEF36BC 80118F84 4BEF36BC 80118EA4 4BEF379C 8011907C 4BEF35C4 b -0x0010C944 /* 8000C640 */
|
||||
|
||||
Bank Item Stacking Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 li r0, 0x0001
|
||||
8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 stw [r29 + 0x0054], r0
|
||||
8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 lwz r3, [r29 + 0x0024]
|
||||
8000C6DC 482109C0 8000C6DC 48211324 8000C6DC 48212210 8000C6DC 48211FC4 8000C6DC 48211244 8000C6DC 48211244 8000C6DC 482122F8 8000C6DC 48211B90 b +0x00211244 /* 8021D920 */
|
||||
8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 li r0, 0x0001
|
||||
8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 stw [r31 + 0x0378], r0
|
||||
8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 lwz r3, [r31 + 0x0024]
|
||||
8000C6EC 48165AA0 8000C6EC 482147D4 8000C6EC 482156C0 8000C6EC 48215474 8000C6EC 482146F4 8000C6EC 482146F4 8000C6EC 482157A8 8000C6EC 48215040 b +0x002146F4 /* 80220DE0 */
|
||||
8021D098 4BDEF638 8021D9FC 4BDEECD4 8021E8E8 4BDEDDE8 8021E69C 4BDEE034 8021D91C 4BDEEDB4 8021D91C 4BDEEDB4 8021E9D0 4BDEDD00 8021E268 4BDEE468 b -0x0021124C /* 8000C6D0 */
|
||||
80220528 4BE9A558 80220EBC 4BDEB824 80221DA8 4BDEA938 80221B5C 4BDEAB84 80220DDC 4BDEB904 80220DDC 4BDEB904 80221E90 4BDEA850 80221728 4BDEAFB8 b -0x002146FC /* 8000C6E0 */
|
||||
|
||||
Dropped Mag Colour Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80114378 38000012 8011458C 38000012 80114634 38000012 80114524 38000012 8011461C 38000012 8011461C 38000012 80114534 38000012 8011470C 38000012 li r0, 0x0012
|
||||
|
||||
Meseta Drop System Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80107478 4800000C 80107654 4800000C 80107708 4800000C 801075D4 4800000C 8010771C 4800000C 8010771C 4800000C 801075E4 4800000C 801077D4 4800000C b +0x0000000C /* 80107728 */
|
||||
8010748C 7C030378 80107668 7C030378 8010771C 7C030378 801075E8 7C030378 80107730 7C030378 80107730 7C030378 801075F8 7C030378 801077E8 7C030378 mr r3, r0
|
||||
|
||||
Present Colour Bug Fix (TODO: which versions need this?)
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80101C14 60000000 60000000 60000000 60000000 80101EB8 60000000 80101EB8 60000000 60000000 60000000 nop
|
||||
|
||||
Offline Quests Drop Table Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80104B48 4182000C 80104D24 4182000C 80104DE0 4182000C 80104CA4 4182000C 80104DEC 4182000C 80104DEC 4182000C 80104CB4 4182000C 80104EA4 4182000C beq +0x0000000C /* 80104DF8 */
|
||||
|
||||
Mag Revival Priority Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A mulli r0, r0, 10
|
||||
8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD rlwinm. r4, r31, 0, 30, 30
|
||||
8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 beq +0x00000008 /* 8000C8B0 */
|
||||
8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 extsh r0, r29
|
||||
8000C8B0 48105DB8 8000C8B0 48105FB8 8000C8B0 48106190 8000C8B0 48105F44 8000C8B0 4810605C 8000C8B0 4810605C 8000C8B0 48105F54 8000C8B0 48106138 b +0x0010605C /* 8011290C */
|
||||
80112664 4BEFA23C 80112864 4BEFA03C 80112A3C 4BEF9E64 801127F0 4BEFA0B0 80112908 4BEF9F98 80112908 4BEF9F98 80112800 4BEFA0A0 801129E4 4BEF9EBC b -0x00106068 /* 8000C8A0 */
|
||||
|
||||
Mag Revival Challenge & Quest Mode Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801CA1F4 48000010 801CA6E0 48000010 801CB5EC 48000010 801CA7AC 48000010 801CA610 48000010 801CA610 48000010 801CA810 48000010 801CACCC 48000010 b +0x00000010 /* 801CA620 */
|
||||
|
||||
Chat Bubble Window TAB Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80250264 60000000 80250CB0 60000000 80251CA4 60000000 802519A4 60000000 80250AEC 60000000 80250AEC 60000000 80251C68 60000000 802514B0 60000000 nop
|
||||
|
||||
Chat Log Window LF/Tab Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80267DDC 60000000 80268A88 60000000 80269AE4 60000000 80269898 60000000 80268788 60000000 80268788 60000000 80269B5C 60000000 802693A4 60000000 nop
|
||||
|
||||
Dark/Hell Special GFX Bug Fix (makes Dark/Hell display graphic on success like in PSO BB)
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 mflr r30
|
||||
8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 li r5, 0x0000
|
||||
8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E li r6, 0x001E
|
||||
8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 li r7, 0x0040
|
||||
8000E1F0 480782B1 8000E1F0 4807859D 8000E1F0 48078715 8000E1F0 480786C5 8000E1F0 4807853D 8000E1F0 4807853D 8000E1F0 480786D5 8000E1F0 4807869D bl +0x0007853C /* 8008672C */
|
||||
8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 mtlr r30
|
||||
8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 blr
|
||||
80355960 388001E8 80356D64 388001E8 803582C0 388001E8 80358074 388001E8 80356814 388001E8 80356858 388001E8 80358440 388001E8 80357834 388001E8 li r4, 0x01E8
|
||||
80355984 4BCB885D 80356D88 4BCB7459 803582E4 4BCB5EFD 80358098 4BCB6149 80356838 4BCB79A9 8035687C 4BCB7965 80358464 4BCB5D7D 80357858 4BCB6989 bl -0x00348658 /* 8000E1E0 */
|
||||
803559F4 388001E8 80356DF8 388001E8 80358354 388001E8 80358108 388001E8 803568A8 388001E8 803568EC 388001E8 803584D4 388001E8 803578C8 388001E8 li r4, 0x01E8
|
||||
80355A04 4BCB87DD 80356E08 4BCB73D9 80358364 4BCB5E7D 80358118 4BCB60C9 803568B8 4BCB7929 803568FC 4BCB78E5 803584E4 4BCB5CFD 803578D8 4BCB6909 bl -0x003486D8 /* 8000E1E0 */
|
||||
|
||||
Gol Dragon Camera Bug Fix (makes the camera after Gol Dragon display "normally")
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802FB99C 2C030001 802FC968 2C030001 802FDE60 2C030001 802FDB6C 2C030001 802FC2F4 2C030001 802FC338 2C030001 802FDD28 2C030001 802FD100 2C030001 cmpwi r3, 1
|
||||
|
||||
Box/Fence Fadeout Bug Fix (stops boxes and other environmental objects fading in and out as you approach)
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80189A54 60000000 80189E2C 60000000 80189F90 60000000 80189EF0 60000000 80189E20 60000000 80189E20 60000000 80189F54 60000000 8018A418 60000000 nop
|
||||
801933DC 60000000 801937B0 60000000 80193914 60000000 80193874 60000000 801937A8 60000000 801937A8 60000000 801938D8 60000000 80193D9C 60000000 nop
|
||||
|
||||
TP Bar Colour Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8026DA74 3884AAFA 8026E738 3884AAFA 8026F794 3884AAFA 8026F548 3884AAFA 8026E2D4 3884AAFA 8026E2D4 3884AAFA 8026F6FC 3884AAFA 8026EF44 3884AAFA subi r4, r4, 0x5506
|
||||
8026DB88 3863AAFA 8026E84C 3863AAFA 8026F8A8 3863AAFA 8026F65C 3863AAFA 8026E3E8 3863AAFA 8026E3E8 3863AAFA 8026F810 3863AAFA 8026F058 3863AAFA subi r3, r3, 0x5506
|
||||
8026DC10 3883AAFA 8026E8D4 3883AAFA 8026F930 3883AAFA 8026F6E4 3883AAFA 8026E470 3883AAFA 8026E470 3883AAFA 8026F898 3883AAFA 8026F0E0 3883AAFA subi r4, r3, 0x5506
|
||||
804CBB40 FF0074EE 804CF290 FF0074EE 804D17E0 FF0074EE 804D1580 FF0074EE 804CC310 FF0074EE 804CC7F0 FF0074EE 804D0E58 FF0074EE 804D1248 FF0074EE fsel f24, f0, f14, f19
|
||||
|
||||
Devil's and Demon's Special Damage Display Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8001306C 4BFFFCC0 8001309C 4BFFFCC0 80013364 4BFFFCC0 8001304C 4BFFFCC0 80013084 4BFFFCC0 80013084 4BFFFCC0 8001304C 4BFFFCC0 800130C4 4BFFFCC0 b -0x00000340 /* 80012D44 */
|
||||
|
||||
Christmas Trees Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 lwz r3, [r3 + 0x0098]
|
||||
8000B5CC 483D46F5 8000B5CC 483D70D1 8000B5CC 483D8F71 8000B5CC 483D8D21 8000B5CC 483D5999 8000B5CC 483D59F1 8000B5CC 483D90F1 8000B5CC 483D7BE1 bl +0x003D5998 /* 803E0F64 */
|
||||
8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C lwz r3, [r31 + 0x042C]
|
||||
8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 lwz r4, [r31 + 0x0430]
|
||||
8000B5D8 481788C0 8000B5D8 48178C88 8000B5D8 48178DEC 8000B5D8 48178D4C 8000B5D8 48178C7C 8000B5D8 48178C7C 8000B5D8 48178DB0 8000B5D8 48179274 b +0x00178C7C /* 80184254 */
|
||||
80183E94 4BE87734 8018425C 4BE8736C 801843C0 4BE87208 80184320 4BE872A8 80184250 4BE87378 80184250 4BE87378 80184384 4BE87244 80184848 4BE86D80 b -0x00178C88 /* 8000B5C8 */
|
||||
80183ED4 60000000 8018429C 60000000 80184400 60000000 80184360 60000000 80184290 60000000 80184290 60000000 801843C4 60000000 80184888 60000000 nop
|
||||
|
||||
Rain Drops Colour Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
804B3738 70808080 804B6E58 70808080 804B92F8 70808080 804B90B8 70808080 804B3EF0 70808080 804B43D0 70808080 804B8990 70808080 804B8E10 70808080 andi. r0, r4, 0x8080
|
||||
804B373C 60707070 804B6E5C 60707070 804B92FC 60707070 804B90BC 60707070 804B3EF4 60707070 804B43D4 60707070 804B8994 60707070 804B8E14 60707070 ori r16, r3, 0x7070
|
||||
|
||||
Reverser Target Lock Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
801C5EA4 389F02FC 801C6360 389F02FC 801C6604 389F02FC 801C642C 389F02FC 801C62C0 389F02FC 801C62C0 389F02FC 801C6490 389F02FC 801C694C 389F02FC addi r4, r31, 0x02FC
|
||||
|
||||
Deband/Shifta/Resta Target Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8022CF84 41810630 8022D920 41810630 8022E85C 41810630 8022E5C0 41810630 8022D840 41810630 8022D840 41810630 8022E8F4 41810630 8022E18C 41810630 bgt +0x00000630 /* 8022DE70 */
|
||||
8022D278 4181033C 4181033C 4181033C 4181033C 8022DB34 4181033C 8022DB34 4181033C 4181033C 4181033C bgt +0x0000033C /* 8022DE70 */
|
||||
8022D36C 41810248 41810248 41810248 41810248 8022DC28 41810248 8022DC28 41810248 41810248 41810248 bgt +0x00000248 /* 8022DE70 */
|
||||
|
||||
Tech Auto Targetting Bug Fix
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8022C850 60000000 8022D1EC 60000000 8022E128 60000000 8022DE8C 60000000 8022D10C 60000000 8022D10C 60000000 8022E1C0 60000000 8022DA58 60000000 nop
|
||||
804C6EE4 0000001E 804CA61C 0000001E 804CCB6C 0000001E 804CC90C 0000001E 804C76B4 0000001E 804C7B94 0000001E 804CC1E4 0000001E 804CC5D4 0000001E .invalid
|
||||
804C6F3C 00000028 804CA674 00000028 804CCBC4 00000028 804CC964 00000028 804C770C 00000028 804C7BEC 00000028 804CC23C 00000028 804CC62C 00000028 .invalid
|
||||
804C6F68 00000032 804CA6A0 00000032 804CCBF0 00000032 804CC990 00000032 804C7738 00000032 804C7C18 00000032 804CC268 00000032 804CC658 00000032 .invalid
|
||||
804C6F94 0000003C 804CA6CC 0000003C 804CCC1C 0000003C 804CC9BC 0000003C 804C7764 0000003C 804C7C44 0000003C 804CC294 0000003C 804CC684 0000003C .invalid
|
||||
804C6FA4 0018003C 804CA6DC 0018003C 804CCC2C 0018003C 804CC9CC 0018003C 804C7774 0018003C 804C7C54 0018003C 804CC2A4 0018003C 804CC694 0018003C .invalid
|
||||
804C71FC 00000028 804CA934 00000028 804CCE84 00000028 804CCC24 00000028 804C79CC 00000028 804C7EAC 00000028 804CC4FC 00000028 804CC8EC 00000028 .invalid
|
||||
|
||||
Enable Trap Animations
|
||||
BugFixes
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 lwz r4, [r31 + 0x0370]
|
||||
8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 subi r4, r4, 0x0400
|
||||
8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 stw [r31 + 0x0370], r4
|
||||
8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 lwz r3, [r31 + 0x0014]
|
||||
8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 cmplwi r3, 0
|
||||
8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 beq +0x00000008 /* 8000BBEC */
|
||||
8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 stw [r3 + 0x0060], r4
|
||||
8000BBEC 4816506C 8000BBEC 48165420 8000BBEC 48165678 8000BBEC 481654E4 8000BBEC 48165428 8000BBEC 48165428 8000BBEC 48165548 8000BBEC 48165A0C b +0x00165428 /* 80171014 */
|
||||
80170C54 4BE9AF7C 80171008 4BE9ABC8 80171260 4BE9A970 801710CC 4BE9AB04 80171010 4BE9ABC0 80171010 4BE9ABC0 80171130 4BE9AAA0 801715F4 4BE9A5DC b -0x00165440 /* 8000BBD0 */
|
||||
80170C74 60800420 80171028 60800420 80171280 60800420 801710EC 60800420 80171030 60800420 80171030 60800420 80171150 60800420 80171614 60800420 ori r0, r4, 0x0420
|
||||
|
||||
Extended Word Select
|
||||
ChatFeatures
|
||||
*** name=Chat
|
||||
*** desc=Enable extended\nWord Select and\nstop the Log Window\nfrom scrolling by\nholding L+R
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8034445C 38600000 803457AC 38600000 80346CCC 38600000 80346A80 38600000 8034525C 38600000 803452A0 38600000 80346E4C 38600000 8034627C 38600000 li r3, 0x0000
|
||||
|
||||
Chat Log Window: Lock Scrolling with L+R
|
||||
ChatFeatures
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 lis r3, 0x8051
|
||||
8000D6A4 A0638AD0 8000D6A4 A063C590 8000D6A4 A063EBD0 8000D6A4 A063E970 8000D6A4 A06393B0 8000D6A4 A0639890 8000D6A4 A063E270 8000D6A4 A063F290 lhz r3, [r3 - 0x6C50]
|
||||
8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 andi. r0, r3, 0x0003
|
||||
8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 cmplwi r0, 3
|
||||
8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 beq +0x00000008 /* 8000D6B8 */
|
||||
8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 stfs [r28 + 0x0084], f1
|
||||
8000D6B8 4825A814 8000D6B8 4825B4C0 8000D6B8 4825C51C 8000D6B8 4825C2D0 8000D6B8 4825B1C0 8000D6B8 4825B1C0 8000D6B8 4825C594 8000D6B8 4825BDDC b +0x0025B1C0 /* 80268878 */
|
||||
80267EC8 4BDA57D8 80268B74 4BDA4B2C 80269BD0 4BDA3AD0 80269984 4BDA3D1C 80268874 4BDA4E2C 80268874 4BDA4E2C 80269C48 4BDA3A58 80269490 4BDA4210 b -0x0025B1D4 /* 8000D6A0 */
|
||||
|
||||
Improved Draw Distance of most objects
|
||||
Draw Distance
|
||||
*** name=Draw Distance
|
||||
*** desc=Extend the draw\ndistance of many\nobjects
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000DFA0 C3C2C1F8 8000DFA0 C3C2C1F8 8000DFA0 C3C2C1F8 8000DFA0 C3C2C1F8 8000DFA0 C3C2C200 8000DFA0 C3C2C200 8000DFA0 C3C2C200 8000DFA0 C3C2C200 lfs f30, [r2 - 0x3E00]
|
||||
8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 fmuls f30, f30, f1
|
||||
8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 blr
|
||||
8000DFAC C042C1F8 8000DFAC C042C1F8 8000DFAC C042C1F8 8000DFAC C042C1F8 8000DFAC C042C200 8000DFAC C042C200 8000DFAC C042C200 8000DFAC C042C200 lfs f2, [r2 - 0x3E00]
|
||||
8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C lfs f0, [r30 + 0x001C]
|
||||
8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 fmuls f0, f0, f2
|
||||
8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 blr
|
||||
8000DFBC C382C1F8 8000DFBC C382C1F8 8000DFBC C382C1F8 8000DFBC C382C1F8 8000DFBC C382C200 8000DFBC C382C200 8000DFBC C382C200 8000DFBC C382C200 lfs f28, [r2 - 0x3E00]
|
||||
8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 fmuls f28, f28, f2
|
||||
8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 blr
|
||||
8000DFC8 C002C1F8 8000DFC8 C002C1F8 8000DFC8 C002C1F8 8000DFC8 C002C1F8 8000DFC8 C002C200 8000DFC8 C002C200 8000DFC8 C002C200 8000DFC8 C002C200 lfs f0, [r2 - 0x3E00]
|
||||
8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C lfs f1, [r3 + 0x000C]
|
||||
8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 fmuls f0, f0, f1
|
||||
8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C stfs [r3 + 0x000C], f0
|
||||
8000DFD8 3C60804C 8000DFD8 3C60804C 8000DFD8 3C60804D 8000DFD8 3C60804D 8000DFD8 3C60804C 8000DFD8 3C60804C 8000DFD8 3C60804D 8000DFD8 3C60804D lis r3, 0x804C
|
||||
8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 blr
|
||||
801008E8 4BF0D6B9 80100AD0 4BF0D4D1 80100B74 4BF0D42D 80100A50 4BF0D551 80100B8C 4BF0D415 80100B8C 4BF0D415 80100A60 4BF0D541 80100C50 4BF0D351 bl -0x000F2BEC /* 8000DFA0 */
|
||||
8015671C 4BEB7891 80156AD0 4BEB74DD 80156C34 4BEB7379 80156B94 4BEB7419 80156AD8 4BEB74D5 80156AD8 4BEB74D5 80156BF8 4BEB73B5 801570BC 4BEB6EF1 bl -0x00148C4C /* 8000DFAC */
|
||||
801A1C64 4BE6C359 801A203C 4BE6BF81 801A21A0 4BE6BE1D 801A2100 4BE6BEBD 801A2040 4BE6BF7D 801A2040 4BE6BF7D 801A2164 4BE6BE59 801A2628 4BE6B995 bl -0x00194084 /* 8000DFBC */
|
||||
801A1E64 4BE6C13D 801A223C 4BE6BD65 801A23A0 4BE6BC01 801A2300 4BE6BCA1 801A2240 4BE6BD61 801A2240 4BE6BD61 801A2364 4BE6BC3D 801A2828 4BE6B779 bl -0x001942A0 /* 8000DFA0 */
|
||||
80205044 4BE08F85 802058B8 4BE08711 80206640 4BE07989 802063F4 4BE07BD5 80205840 4BE08789 80205840 4BE08789 80206728 4BE078A1 80206124 4BE07EA5 bl -0x001F7878 /* 8000DFC8 */
|
||||
802057E8 4BE087E1 8020605C 4BE07F6D 80206DE4 4BE071E5 80206B98 4BE07431 80205FE4 4BE07FE5 80205FE4 4BE07FE5 80206ECC 4BE070FD 802068C8 4BE07701 bl -0x001F801C /* 8000DFC8 */
|
||||
805C83A8 47AFC800 805D29A8 47AFC800 805D9E48 47AFC800 805D9BE8 47AFC800 805C8CB0 47AFC800 805CFCD0 47AFC800 805D94F0 47AFC800 805D5730 47AFC800 .invalid sc
|
||||
805C9254 47742400 805D3854 47742400 805DACF4 47742400 805DAA94 47742400 805C9B5C 47742400 805D0B7C 47742400 805DA39C 47742400 805D65DC 47742400 .invalid sc
|
||||
805C987C 491C4000 805D3E7C 491C4000 805DB31C 491C4000 805DB0BC 491C4000 805CA184 491C4000 805D11A4 491C4000 805DA9C4 491C4000 805D6C04 491C4000 b +0x011C4000 /* 8178E184 */
|
||||
805CA708 47AFC800 805D4D08 47AFC800 805DC1A8 47AFC800 805DBF48 47AFC800 805CB010 47AFC800 805D2030 47AFC800 805DB850 47AFC800 805D7A90 47AFC800 .invalid sc
|
||||
805CAC98 44AF0000 805D5298 44AF0000 805DC738 44AF0000 805DC4D8 44AF0000 805CB5A0 44AF0000 805D25C0 44AF0000 805DBDE0 44AF0000 805D8020 44AF0000 .invalid sc
|
||||
|
||||
Show Enemy HP Bars
|
||||
EnemyHPBars
|
||||
*** name=Enemy HP bars
|
||||
*** desc=Show HP bars in\nenemy info windows
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US12)
|
||||
802612C4 4BFE1541 80261E9C 4BFE1349 80262EE4 4BFE0665 80262C98 4BFE1241 80261B9C 4BFE1545 80261B9C 4BFE1545 80262F5C 4BFE12B1 802627A4 4BFE12B1 bl -0x0001EABC /* 802430E0 */
|
||||
804CAF00 42780000 804CE650 42780000 804D0BA0 42780000 804D0940 42780000 804CB6D0 42780000 804CBBB0 42780000 804D0218 42780000 804D0608 42780000
|
||||
804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15
|
||||
805CBFBC 42C00000 805D65BC 42C00000 805DDA5C 42C00000 805DD7FC 42C00000 805CC8C4 42C00000 805D38E4 42C00000 805DD104 42C00000 805D9344 42C00000
|
||||
804CAE40 42960000 804CE590 42960000 804D0AE0 42960000 804D0880 42960000 804CB610 42960000 804CBAF0 42960000 804D0158 42960000 804D0548 42960000
|
||||
804CAE4C 42960000 804CE59C 42960000 804D0AEC 42960000 804D088C 42960000 804CB61C 42960000 804CBAFC 42960000 804D0164 42960000 804D0554 42960000
|
||||
804CAE58 42960000 804CE5A8 42960000 804D0AF8 42960000 804D0898 42960000 804CB628 42960000 804CBB08 42960000 804D0170 42960000 804D0560 42960000
|
||||
804CAE64 42960000 804CE5B4 42960000 804D0B04 42960000 804D08A4 42960000 804CB634 42960000 804CBB14 42960000 804D017C 42960000 804D056C 42960000
|
||||
804CAE70 42960000 804CE5C0 42960000 804D0B10 42960000 804D08B0 42960000 804CB640 42960000 804CBB20 42960000 804D0188 42960000 804D0578 42960000
|
||||
80261260 4BDAA3F1 80261E38 4BDA9819 80262E80 4BDA87D1 80262C34 4BDA8A1D 80261B38 4BDA9B19 80261B38 4BDA9B19 80262EF8 4BDA8759 80262740 4BDA8F11 bl -0x002578A8 /* 8000B650 */
|
||||
80261420 4BDAA245 80261FF8 4BDA966D 80263040 4BDA8625 80262DF4 4BDA8871 80261CF8 4BDA996D 80261CF8 4BDA996D 802630B8 4BDA85AD 80262900 4BDA8D65 bl -0x00257A54 /* 8000B664 */
|
||||
8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 lis r5, 0x8001
|
||||
8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC lwz r3, [r5 - 0x4944]
|
||||
8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 mr r30, r31
|
||||
8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C lha r6, [r30 + 0x032C]
|
||||
8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 b +0x00000010 /* 8000B670 */
|
||||
8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 lha r6, [r30 + 0x02B8]
|
||||
8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 lis r5, 0x8001
|
||||
8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC stw [r5 - 0x4944], r3
|
||||
8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 mflr r0
|
||||
8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 stw [r5 - 0x4940], r0
|
||||
8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 mr r5, r3
|
||||
8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 lha r7, [r30 + 0x02B8]
|
||||
8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 lis r4, 0x8000
|
||||
8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC ori r4, r4, 0xB6AC
|
||||
8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 addi r3, r4, 0x0018
|
||||
8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 crxor crb6, crb6, crb6
|
||||
8000B690 4838A86D 8000B690 4838D275 8000B690 4838F115 8000B690 4838EEC5 8000B690 4838BB3D 8000B690 4838BB95 8000B690 4838F295 8000B690 4838DD85 bl sprintf /* 8039A924 */
|
||||
8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 lis r4, 0x8000
|
||||
8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 ori r4, r4, 0xB6C4
|
||||
8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 mr r3, r28
|
||||
8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC lwz r0, [r4 - 0x0004]
|
||||
8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 mtlr r0
|
||||
8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 blr
|
||||
8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A .invalid
|
||||
8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 bl +0x00503A24 /* 8050F0D4 */
|
||||
8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 oris r15, r1, 0x2564
|
||||
8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 .invalid
|
||||
|
||||
PSO DC Reticle Colours
|
||||
DCReticleColors
|
||||
*** name=DC targets
|
||||
*** desc=Change the target\nreticle colors to\nthose used on the\nDreamcast
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802AB3FC 3C8000FF 802AC2A4 3C8000FF 802AD3D0 3C8000FF 802AD184 3C8000FF 802ABDB8 3C8000FF 802ABDFC 3C8000FF 802AD338 3C8000FF 802ACACC 3C8000FF lis r4, 0x00FF
|
||||
802AB410 388000FF 802AC2B8 388000FF 802AD3E4 388000FF 802AD198 388000FF 802ABDCC 388000FF 802ABE10 388000FF 802AD34C 388000FF 802ACAE0 388000FF li r4, 0x00FF
|
||||
802AB424 3884FF00 802AC2CC 3884FF00 802AD3F8 3884FF00 802AD1AC 3884FF00 802ABDE0 3884FF00 802ABE24 3884FF00 802AD360 3884FF00 802ACAF4 3884FF00 subi r4, r4, 0x0100
|
||||
804A1F18 3F800000 804A5638 3F800000 804A7AD8 3F800000 804A7898 3F800000 804A26C8 3F800000 804A2BA8 3F800000 804A7168 3F800000 804A75E8 3F800000 lis r28, 0x0000
|
||||
804A1F1C 00000000 804A563C 00000000 804A7ADC 00000000 804A789C 00000000 804A26CC 00000000 804A2BAC 00000000 804A716C 00000000 804A75EC 00000000 .invalid
|
||||
804A1F28 3F800000 804A5648 3F800000 804A7AE8 3F800000 804A78A8 3F800000 804A26D8 3F800000 804A2BB8 3F800000 804A7178 3F800000 804A75F8 3F800000 lis r28, 0x0000
|
||||
804A1F2C 00000000 804A564C 00000000 804A7AEC 00000000 804A78AC 00000000 804A26DC 00000000 804A2BBC 00000000 804A717C 00000000 804A75FC 00000000 .invalid
|
||||
804A1F38 3F800000 804A5658 3F800000 804A7AF8 3F800000 804A78B8 3F800000 804A26E8 3F800000 804A2BC8 3F800000 804A7188 3F800000 804A7608 3F800000 lis r28, 0x0000
|
||||
804A1F3C 3F800000 804A565C 3F800000 804A7AFC 3F800000 804A78BC 3F800000 804A26EC 3F800000 804A2BCC 3F800000 804A718C 3F800000 804A760C 3F800000 lis r28, 0x0000
|
||||
804A1F40 00000000 804A5660 00000000 804A7B00 00000000 804A78C0 00000000 804A26F0 00000000 804A2BD0 00000000 804A7190 00000000 804A7610 00000000 .invalid
|
||||
804A1F48 00000000 804A5668 00000000 804A7B08 00000000 804A78C8 00000000 804A26F8 00000000 804A2BD8 00000000 804A7198 00000000 804A7618 00000000 .invalid
|
||||
804A1F50 3F800000 804A5670 3F800000 804A7B10 3F800000 804A78D0 3F800000 804A2700 3F800000 804A2BE0 3F800000 804A71A0 3F800000 804A7620 3F800000 lis r28, 0x0000
|
||||
804A1F58 3ECCCCCD 804A5678 3ECCCCCD 804A7B18 3ECCCCCD 804A78D8 3ECCCCCD 804A2708 3ECCCCCD 804A2BE8 3ECCCCCD 804A71A8 3ECCCCCD 804A7628 3ECCCCCD subis r22, r12, 0x3333
|
||||
804A1F5C 3DCCCCCD 804A567C 3DCCCCCD 804A7B1C 3DCCCCCD 804A78DC 3DCCCCCD 804A270C 3DCCCCCD 804A2BEC 3DCCCCCD 804A71AC 3DCCCCCD 804A762C 3DCCCCCD subis r14, r12, 0x3333
|
||||
804A1F60 3DCCCCCD 804A5680 3DCCCCCD 804A7B20 3DCCCCCD 804A78E0 3DCCCCCD 804A2710 3DCCCCCD 804A2BF0 3DCCCCCD 804A71B0 3DCCCCCD 804A7630 3DCCCCCD subis r14, r12, 0x3333
|
||||
|
||||
PSOX / BB Reticle Colours
|
||||
PSOXReticleColors
|
||||
*** name=Xbox/BB targets
|
||||
*** desc=Change the target\nreticle colors to\nthose used on the\nXbox and Blue Burst
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
802AB424 388000FF 802AC2CC 388000FF 802AD3F8 388000FF 802AD1AC 388000FF 802ABDE0 388000FF 802ABE24 388000FF 802AD360 388000FF 802ACAF4 388000FF li r4, 0x00FF
|
||||
804A1F38 00000000 804A5658 00000000 804A7AF8 00000000 804A78B8 00000000 804A26E8 00000000 804A2BC8 00000000 804A7188 00000000 804A7608 00000000 .invalid
|
||||
804A1F3C 00000000 804A565C 00000000 804A7AFC 00000000 804A78BC 00000000 804A26EC 00000000 804A2BCC 00000000 804A718C 00000000 804A760C 00000000 .invalid
|
||||
804A1F40 3F800000 804A5660 3F800000 804A7B00 3F800000 804A78C0 3F800000 804A26F0 3F800000 804A2BD0 3F800000 804A7190 3F800000 804A7610 3F800000 lis r28, 0x0000
|
||||
|
||||
Show Rare Items on Area & Radar Map
|
||||
RareDropNotifications
|
||||
*** name=Rare alerts
|
||||
*** desc=Show rare items on\nthe map and play a\nsound when a rare\nitem drops
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF lbz r0, [r31 + 0x00EF]
|
||||
8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 cmplwi r0, 4
|
||||
8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 bne +0x00000018 /* 8000C680 */
|
||||
8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 addi r3, r31, 0x0038
|
||||
8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF lis r4, 0xFFFF
|
||||
8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 li r5, 0x0001
|
||||
8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 li r6, 0x0000
|
||||
8000C67C 481ECE15 8000C67C 481ED4B1 8000C67C 481ED709 8000C67C 481ED4BD 8000C67C 481ED381 8000C67C 481ED381 8000C67C 481ED511 8000C67C 481EDA8D bl +0x001ED380 /* 801F99FC */
|
||||
8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 mr r3, r31
|
||||
8000C684 480F5F9C 8000C684 480F6178 8000C684 480F6788 8000C684 480F60F8 8000C684 480F6240 8000C684 480F6240 8000C684 480F6108 8000C684 480F62F8 b +0x000F6240 /* 801028C4 */
|
||||
8010261C 4BF0A044 801027F8 4BF09E68 80102E08 4BF09858 80102778 4BF09EE8 801028C0 4BF09DA0 801028C0 4BF09DA0 80102788 4BF09ED8 80102978 4BF09CE8 b -0x000F6260 /* 8000C660 */
|
||||
|
||||
Rare Item Drops: Play SFX
|
||||
RareDropNotifications
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 cmplwi r3, 0
|
||||
8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 beq +0x00000020 /* 8000C6B4 */
|
||||
8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF lbz r0, [r3 + 0x00EF]
|
||||
8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 cmplwi r0, 4
|
||||
8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 bne +0x00000014 /* 8000C6B4 */
|
||||
8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 lis r3, 0x0005
|
||||
8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 ori r3, r3, 0x2813
|
||||
8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 li r4, 0x0000
|
||||
8000C6B0 48026FFD 8000C6B0 4802702D 8000C6B0 48027049 8000C6B0 48026FDD 8000C6B0 4802721D 8000C6B0 4802721D 8000C6B0 480271E5 8000C6B0 4802725D bl +0x0002721C /* 800338CC */
|
||||
8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 lwz r0, [r1 + 0x0024]
|
||||
8000C6B8 4810E64C 8000C6B8 4810E868 8000C6B8 4810EA38 8000C6B8 4810E800 8000C6B8 4810E8F0 8000C6B8 4810E8F0 8000C6B8 4810E810 8000C6B8 4810E9E8 b +0x0010E8F0 /* 8011AFA8 */
|
||||
8011AD00 4BEF1990 8011AF1C 4BEF1774 8011B0EC 4BEF15A4 8011AEB4 4BEF17DC 8011AFA4 4BEF16EC 8011AFA4 4BEF16EC 8011AEC4 4BEF17CC 8011B09C 4BEF15F4 b -0x0010E914 /* 8000C690 */
|
||||
|
||||
Play SFX for Hungry Mag
|
||||
HungryMagSound
|
||||
*** name=MAG alert
|
||||
*** desc=Play a sound when\nyour MAG is hungry
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 stwu [r1 - 0x0010], r1
|
||||
8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 mflr r0
|
||||
8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 stw [r1 + 0x0014], r0
|
||||
8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 lis r3, 0x0002
|
||||
8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 ori r3, r3, 0x2825
|
||||
8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 li r4, 0x0000
|
||||
8000BF48 48027765 8000BF48 48027795 8000BF48 480277B1 8000BF48 48027745 8000BF48 48027985 8000BF48 48027985 8000BF48 4802794D 8000BF48 480279C5 bl +0x00027984 /* 800338CC */
|
||||
8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 lwz r0, [r1 + 0x0014]
|
||||
8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 mtlr r0
|
||||
8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 addi r1, r1, 0x0010
|
||||
8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 blr
|
||||
80110D94 4BEFB19C 80110F94 4BEFAF9C 80111080 4BEFAEB0 80110F20 4BEFB010 80111038 4BEFAEF8 80111038 4BEFAEF8 80110F30 4BEFB000 80111114 4BEFAE1C b -0x00105108 /* 8000BF30 */
|
||||
|
||||
Invisible Mag
|
||||
InvisibleMag
|
||||
*** name=Invisible MAG
|
||||
*** desc=Make MAGs invisible
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80114F04 480000D4 80115118 480000D4 8011521C 480000D4 801150B0 480000D4 801151A8 480000D4 801151A8 480000D4 801150C0 480000D4 80115298 480000D4 b +0x000000D4 /* 8011527C */
|
||||
|
||||
16:9 Aspect Ratio
|
||||
169AspectRatioV1
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
80000088 C04210F0 80000088 C0421120 80000088 C0421130 80000088 C0421130 80000088 C0421108 80000088 C0421108 80000088 C0421138 80000088 C0421128 lfs f2, [r2 + 0x1108]
|
||||
8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 fmuls f29, f29, f2
|
||||
80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 fmr f2, f29
|
||||
80000094 483D1D98 80000094 483D47A0 80000094 483D6640 80000094 483D63F0 80000094 483D3068 80000094 483D30C0 80000094 483D67C0 80000094 483D52B0 b +0x003D3068 /* 803D30FC */
|
||||
803D1E28 4BC2E260 803D4830 4BC2B858 803D66D0 4BC299B8 803D6480 4BC29C08 803D30F8 4BC2CF90 803D3150 4BC2CF38 803D6850 4BC29838 803D5340 4BC2AD48 b -0x003D3070 /* 80000088 */
|
||||
|
||||
16:9 Aspect Ratio V2
|
||||
169AspectRatioV2
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 lfs f0, [r28 + 0x0040]
|
||||
8000BE50 C062F7C0 8000BE50 C062F7C8 8000BE50 C062F7C8 8000BE50 C062F7C8 8000BE50 C062F7D0 8000BE50 C062F7D0 8000BE50 C062F7D0 8000BE50 C062F7D0 lfs f3, [r2 - 0x0830]
|
||||
8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA fmadds f2, f1, f0, f3
|
||||
8000BE58 C062E3EC 8000BE58 C062E3F4 8000BE58 C062E3F4 8000BE58 C062E3F4 8000BE58 C062E3FC 8000BE58 C062E3FC 8000BE58 C062E3FC 8000BE58 C062E3FC lfs f3, [r2 - 0x1C04]
|
||||
8000BE5C 48253B0C 8000BE5C 482546E4 8000BE5C 48255768 8000BE5C 482554E0 8000BE5C 482543E4 8000BE5C 482543E4 8000BE5C 482557A4 8000BE5C 48254FEC b +0x002543E4 /* 80260240 */
|
||||
8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 lfs f0, [r3 + 0x0010]
|
||||
8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 lfs f1, [r4]
|
||||
8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 fsubs f1, f1, f0
|
||||
8000BE6C C082F7C0 8000BE6C C082F7C8 8000BE6C C082F7C8 8000BE6C C082F7C8 8000BE6C C082F7D0 8000BE6C C082F7D0 8000BE6C C082F7D0 8000BE6C C082F7D0 lfs f4, [r2 - 0x0830]
|
||||
8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A fmadds f4, f4, f0, f1
|
||||
8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 lfs f0, [r3 + 0x0038]
|
||||
8000BE78 48250454 8000BE78 48250FFC 8000BE78 48251FCC 8000BE78 48251CF0 8000BE78 48250D2C 8000BE78 48250D2C 8000BE78 48251FB4 8000BE78 482517FC b +0x00250D2C /* 8025CBA4 */
|
||||
8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 lfs f0, [r30 + 0x0008]
|
||||
8000BE80 C082F7C0 8000BE80 C082F7C8 8000BE80 C082F7C8 8000BE80 C082F7C8 8000BE80 C082F7D0 8000BE80 C082F7D0 8000BE80 C082F7D0 8000BE80 C082F7D0 lfs f4, [r2 - 0x0830]
|
||||
8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 fmuls f0, f4, f0
|
||||
8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 fmuls f5, f4, f3
|
||||
8000BE8C 48235FE0 8000BE8C 482369C0 8000BE8C 48237920 8000BE8C 482376B4 8000BE8C 482368BC 8000BE8C 482368BC 8000BE8C 482379E8 8000BE8C 48237230 b +0x002368BC /* 80242748 */
|
||||
8000BE90 C082F7C0 8000BE90 C082F7C8 8000BE90 C082F7C8 8000BE90 C082F7C8 8000BE90 C082F7D0 8000BE90 C082F7D0 8000BE90 C082F7D0 8000BE90 C082F7D0 lfs f4, [r2 - 0x0830]
|
||||
8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A fmadds f0, f4, f1, f0
|
||||
8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 fmuls f4, f4, f3
|
||||
8000BE9C 48236030 8000BE9C 48236A10 8000BE9C 48237970 8000BE9C 48237704 8000BE9C 4823690C 8000BE9C 4823690C 8000BE9C 48237A38 8000BE9C 48237280 b +0x0023690C /* 802427A8 */
|
||||
8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 lfs f0, [r6]
|
||||
8000BEA4 C042F7C0 8000BEA4 C042F7C8 8000BEA4 C042F7C8 8000BEA4 C042F7C8 8000BEA4 C042F7D0 8000BEA4 C042F7D0 8000BEA4 C042F7D0 8000BEA4 C042F7D0 lfs f2, [r2 - 0x0830]
|
||||
8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 fmuls f0, f2, f0
|
||||
8000BEAC 482411F8 8000BEAC 48241C44 8000BEAC 48242B84 8000BEAC 48242938 8000BEAC 48241A80 8000BEAC 48241A80 8000BEAC 48242BFC 8000BEAC 48242444 b +0x00241A80 /* 8024D92C */
|
||||
8000BEB0 C04210F0 8000BEB0 C0421120 8000BEB0 C0421130 8000BEB0 C0421130 8000BEB0 C0421108 8000BEB0 C0421108 8000BEB0 C0421138 8000BEB0 C0421128 lfs f2, [r2 + 0x1108]
|
||||
8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 fmuls f29, f29, f2
|
||||
8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 fmr f2, f29
|
||||
8000BEBC 483C5F70 8000BEBC 483C8978 8000BEBC 483CA818 8000BEBC 483CA5C8 8000BEBC 483C7240 8000BEBC 483C7298 8000BEBC 483CA998 8000BEBC 483C9488 b +0x003C7240 /* 803D30FC */
|
||||
80241E68 4BDCA014 80242848 4BDC9634 802437A8 4BDC86D4 8024353C 4BDC8940 80242744 4BDC9738 80242744 4BDC9738 80243870 4BDC860C 802430B8 4BDC8DC4 b -0x002368C8 /* 8000BE7C */
|
||||
80241E74 EC25007A 80242854 EC25007A 802437B4 EC25007A 80243548 EC25007A 80242750 EC25007A 80242750 EC25007A 8024387C EC25007A 802430C4 EC25007A fmadds f1, f5, f0, f1
|
||||
80241EC8 4BDC9FC8 802428A8 4BDC95E8 80243808 4BDC8688 8024359C 4BDC88F4 802427A4 4BDC96EC 802427A4 4BDC96EC 802438D0 4BDC85C0 80243118 4BDC8D78 b -0x00236914 /* 8000BE90 */
|
||||
80241ED0 EC04007A 802428B0 EC04007A 80243810 EC04007A 802435A4 EC04007A 802427AC EC04007A 802427AC EC04007A 802438D8 EC04007A 80243120 EC04007A fmadds f0, f4, f0, f1
|
||||
8024D0A0 4BDBEE00 8024DAEC 4BDBE3B4 8024EA2C 4BDBD474 8024E7E0 4BDBD6C0 8024D928 4BDBE578 8024D928 4BDBE578 8024EAA4 4BDBD3FC 8024E2EC 4BDBDBB4 b -0x00241A88 /* 8000BEA0 */
|
||||
8025C2C8 4BDAFB98 8025CE70 4BDAEFF0 8025DE40 4BDAE020 8025DB64 4BDAE2FC 8025CBA0 4BDAF2C0 8025CBA0 4BDAF2C0 8025DE28 4BDAE038 8025D670 4BDAE7F0 b -0x00250D40 /* 8000BE60 */
|
||||
8025C324 60000000 8025CECC 60000000 8025DE9C 60000000 8025DBC0 60000000 8025CBFC 60000000 8025CBFC 60000000 8025DE84 60000000 8025D6CC 60000000 nop
|
||||
8025F964 4BDAC4E8 8026053C 4BDAB910 802615C0 4BDAA88C 80261338 4BDAAB14 8026023C 4BDABC10 8026023C 4BDABC10 802615FC 4BDAA850 80260E44 4BDAB008 b -0x002543F0 /* 8000BE4C */
|
||||
8025F974 EC421828 8026054C EC421828 802615D0 EC421828 80261348 EC421828 8026024C EC421828 8026024C EC421828 8026160C EC421828 80260E54 EC421828 fsubs f2, f2, f3
|
||||
803D1E28 4BC3A088 803D4830 4BC37680 803D66D0 4BC357E0 803D6480 4BC35A30 803D30F8 4BC38DB8 803D3150 4BC38D60 803D6850 4BC35660 803D5340 4BC36B70 b -0x003C7248 /* 8000BEB0 */
|
||||
8044B3E0 432A0000 8044E200 432A0000 80450268 432A0000 80450030 432A0000 8044C170 432A0000 8044C5F0 432A0000 8044FEE8 432A0000 8044FCE8 432A0000 bc 25, 10, +0x00000000 /* 8044C170 */
|
||||
8044B3F0 43FB8000 8044E210 43FB8000 80450278 43FB8000 80450040 43FB8000 8044C180 43FB8000 8044C600 43FB8000 8044FEF8 43FB8000 8044FCF8 43FB8000 bc 31, 27, -0x00008000 /* 80444180 */
|
||||
8044B488 43540000 8044E2A8 43540000 80450310 43540000 804500D8 43540000 8044C218 43540000 8044C698 43540000 8044FF90 43540000 8044FD90 43540000 bc 26, 20, +0x00000000 /* 8044C218 */
|
||||
8044B490 43860000 8044E2B0 43860000 80450318 43860000 804500E0 43860000 8044C220 43860000 8044C6A0 43860000 8044FF98 43860000 8044FD98 43860000 bc 28, 6, +0x00000000 /* 8044C220 */
|
||||
8044B858 42B00000 8044E678 42B00000 804506E0 42B00000 804504A8 42B00000 8044C5E8 42B00000 8044CA68 42B00000 80450360 42B00000 80450160 42B00000 b cr4, +0x00000000 /* 8044C5E8 */
|
||||
8044B968 430A0000 8044E788 430A0000 804507F0 430A0000 804505B8 430A0000 8044C6F8 430A0000 8044CB78 430A0000 80450470 430A0000 80450270 430A0000 bc 24, 10, +0x00000000 /* 8044C6F8 */
|
||||
8044B970 43160000 8044E790 43160000 804507F8 43160000 804505C0 43160000 8044C700 43160000 8044CB80 43160000 80450478 43160000 80450278 43160000 bc 24, 22, +0x00000000 /* 8044C700 */
|
||||
804CBCA8 44420000 804CF3F8 44420000 804D1948 44420000 804D16E8 44420000 804CC478 44420000 804CC958 44420000 804D0FC0 44420000 804D13B0 44420000 .invalid sc
|
||||
804EA678 42780000 804EDDF8 42780000 804F0410 42780000 804F01B0 42780000 804EAEB0 42780000 804EB390 42780000 804EFAC0 42780000 804F0998 42780000 bc 19, 24, +0x00000000 /* 804EAEB0 */
|
||||
804EA680 42B00000 804EDE00 42B00000 804F0418 42B00000 804F01B8 42B00000 804EAEB8 42B00000 804EB398 42B00000 804EFAC8 42B00000 804F09A0 42B00000 b cr4, +0x00000000 /* 804EAEB8 */
|
||||
805CBB58 00000000 805D6158 00000000 805DD5F8 00000000 805DD398 00000000 805CC460 00000000 805D3480 00000000 805DCCA0 00000000 805D8EE0 00000000 .invalid
|
||||
805CC360 44214000 805D6968 44214000 805DDE08 44214000 805DDBA8 44214000 805CCC70 44214000 805D3C90 44214000 805DD4B0 44214000 805D96F0 44214000 .invalid sc
|
||||
805CC36C 43A48000 805D6974 43A48000 805DDE14 43A48000 805DDBB4 43A48000 805CCC7C 43A48000 805D3C9C 43A48000 805DD4BC 43A48000 805D96FC 43A48000 b cr1, -0x00008000 /* 805C4C7C */
|
||||
805CC390 44214000 805D6998 44214000 805DDE38 44214000 805DDBD8 44214000 805CCCA0 44214000 805D3CC0 44214000 805DD4E0 44214000 805D9720 44214000 .invalid sc
|
||||
805CC768 42280000 805D6D70 42280000 805DE210 42280000 805DDFB0 42280000 805CD078 42280000 805D4098 42280000 805DD8B8 42280000 805D9AF8 42280000 bdnz cr2, +0x00000000 /* 805CD078 */
|
||||
805CCFAC 3F800000 805D75B4 3F800000 805DEA54 3F800000 805DE7F4 3F800000 805CD8BC 3F800000 805D48DC 3F800000 805DE0FC 3F800000 805DA33C 3F800000 lis r28, 0x0000
|
||||
805CCFC0 41980000 805D75C8 41980000 805DEA68 41980000 805DE808 41980000 805CD8D0 41980000 805D48F0 41980000 805DE110 41980000 805DA350 41980000 blt cr6, +0x00000000 /* 805CD8D0 */
|
||||
805CCFE0 43180000 805D75E8 43180000 805DEA88 43180000 805DE828 43180000 805CD8F0 43180000 805D4910 43180000 805DE130 43180000 805DA370 43180000 bdnz cr6, +0x00000000 /* 805CD8F0 */
|
||||
|
||||
Water & Light Effects Aspect Ratio Fix (for use with a 16:9 code)
|
||||
169AmbientEffectsFix
|
||||
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
|
||||
8000BDF0 C36210F0 8000BDF0 C3621120 8000BDF0 C3621130 8000BDF0 C3621130 8000BDF0 C3621108 8000BDF0 C3621108 8000BDF0 C3621138 8000BDF0 C3621128 lfs f27, [r2 + 0x1108]
|
||||
8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 fmuls f2, f2, f27
|
||||
8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 fmr f27, f2
|
||||
8000BDFC 48366614 8000BDFC 48368D80 8000BDFC 4836AC1C 8000BDFC 4836A9D0 8000BDFC 48367658 8000BDFC 4836769C 8000BDFC 4836AD9C 8000BDFC 483698C4 b +0x00367658 /* 80373454 */
|
||||
8037240C 4BC999E4 80374B78 4BC97278 80376A14 4BC953DC 803767C8 4BC95628 80373450 4BC989A0 80373494 4BC9895C 80376B94 4BC9525C 803756BC 4BC96734 b -0x00367660 /* 8000BDF0 */
|
||||
@@ -0,0 +1,32 @@
|
||||
########################################################################
|
||||
Restore JP PSOBB original IME Behavior
|
||||
########################################################################
|
||||
|
||||
The default Tethealla client included a custom patch to disable the IME
|
||||
system in-game which allows you to type in Japanese (presumably to allow
|
||||
English versions of Windows to type properly)
|
||||
|
||||
However, if you plan to play PSOBB in it's original Japanese language it
|
||||
is recommended you remove this patch to restore the original functions
|
||||
|
||||
|
||||
Open a unpacked PSOBB.exe in a hex editor and:
|
||||
|
||||
FIND 9CC38E
|
||||
|
||||
REPLACE WITH A8838F
|
||||
|
||||
|
||||
Make sure to install Japanese Language Support in Windows 10/11 to enable
|
||||
the Japanese keyboard and IME.
|
||||
|
||||
If there's a problem, you can also use the Legacy IME by heading into the
|
||||
options of the Japanese Language settings and scroll down to the bottom of
|
||||
the page to enable Legacy IME Support to restore the original Pre-Windows 7
|
||||
IME system.
|
||||
|
||||
Last but not least, remember the default Tethealla client is the original
|
||||
Japanese client, so you don't need to apply any other special patch but this
|
||||
one and make sure you have the original Japanese files set in your data folder
|
||||
the game should start entirely in Japanese.
|
||||
|
||||
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 5.3 KiB |
|
After Width: | Height: | Size: 4.9 KiB |
|
After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1,3 @@
|
||||
.\data\help2-0-ja.png
|
||||
.\data\help0-4-ja.png
|
||||
.\data\help0-5-ja.png
|
||||
@@ -0,0 +1,6 @@
|
||||
.\data\help2-0-ja.png
|
||||
.\data\help0-0-ja.png
|
||||
.\data\help0-1-ja.png
|
||||
.\data\help0-2-ja.png
|
||||
.\data\help0-3-ja.png
|
||||
.\data\help0-7-ja.png
|
||||
@@ -0,0 +1 @@
|
||||
.\data\help1-1-ja.png
|
||||
@@ -0,0 +1 @@
|
||||
.\data\help1-0-ja.png
|
||||
@@ -0,0 +1,73 @@
|
||||
########################################################################
|
||||
DOWNLOAD
|
||||
########################################################################
|
||||
|
||||
The official installer for this client is seemingly lost to time.
|
||||
However, we do still have access to a download link to a directory of
|
||||
the game client. Located at the bottom of this post:
|
||||
https://github.com/fuzziqersoftware/newserv/discussions/734
|
||||
|
||||
The correct client exe to use, would be PsoBB.pat inside the
|
||||
"3. PSOBB Executable" directory. While the file extension is .pat, it
|
||||
can be renamed and changed to .exe .
|
||||
|
||||
However, PsoBB.exe in its current state will not work on its own.
|
||||
As it is packed with a version of ASProtect. Which will impede you from
|
||||
removing GameGuard, as well as modifying the client to connect to a desired
|
||||
IP address.
|
||||
|
||||
There are two ways around this.
|
||||
|
||||
1. Use a code injection dll
|
||||
2. Unpack the exe
|
||||
|
||||
As far as I know, There is currently not any code injection dll projects
|
||||
available for use with this client. So our main option is going to be
|
||||
unpacking the client.
|
||||
|
||||
There are several ways to unpack a client. For the sake of simplicity, we
|
||||
will use a automated program.
|
||||
Something like:
|
||||
https://github.com/Hendi48/ASpirin
|
||||
Originally found in this issue:
|
||||
https://github.com/fuzziqersoftware/newserv/issues/748
|
||||
|
||||
You will know the process was successful if the new resulting exe file
|
||||
has a much larger file size than the original.
|
||||
|
||||
########################################################################
|
||||
REMOVE GAMEGUARD
|
||||
########################################################################
|
||||
|
||||
The first step in being able to use this client, is removing GameGuard.
|
||||
|
||||
In order to do this, we will prevent GameGuard from initializing by
|
||||
forcing the responsible function to return.
|
||||
|
||||
00844A9C - ret (or C3 in hex)
|
||||
|
||||
This will effectively stop GameGuard from ever starting.
|
||||
However, the client has checks on startup to see if GameGuard is running,
|
||||
and will close the game if it detects otherwise.
|
||||
|
||||
008444BB - jmp 008444DD
|
||||
|
||||
Now there is nothing in the way from starting up the game.
|
||||
Find and edit the client's IP addresses, and have fun.
|
||||
|
||||
|
||||
########################################################################
|
||||
NOTES
|
||||
########################################################################
|
||||
|
||||
Despite being a US client primarily using english, the client seems to
|
||||
still have a reliance on having Japanese-IME enabled.
|
||||
You can get around any kind of issue with this by patching out the need
|
||||
for IME.
|
||||
|
||||
008582CC - call dword ptr ds:[0x008E0228]
|
||||
|
||||
Alternatively, in a hex editor, you can search for:
|
||||
"EB 1A 6A 00 FF 15 9C C3"
|
||||
Once found, replace with:
|
||||
"EB 1A 6A 00 FF 15 28 02"
|
||||
@@ -0,0 +1,39 @@
|
||||
PSOBB SUPPORT FILES, NOTES & RESOURCES
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
CLIENT LOCALIZATION
|
||||
|
||||
By default PSOBB JP clients load everything in Japanese so it requires some extra files
|
||||
to properly implement the English localization from SOA, these files are offered
|
||||
here inside the usbb-resources folder for your convenience they are the same ones
|
||||
from the old official USBB client
|
||||
|
||||
To use them, you just need to drag and drop all its contents into your client's
|
||||
data folder. Then if the client's internal lang flag is set correctly to English
|
||||
will load all the correct texts from these files.
|
||||
|
||||
In case you want to play in Japanese, just use the default Tethealla client and
|
||||
delete all the files including _e or _eng in the names and then the game will
|
||||
default everything to its original Japanese language.
|
||||
|
||||
Just in case, there's the jpbb-resources folder with the latest localization
|
||||
changes made on the official JPBB for an extra backup.
|
||||
|
||||
---------------------------------------------------------------------------------
|
||||
PSOBB EP1,2,4 ORIGINAL VANILLA DROP TABLES/RATES
|
||||
|
||||
Included in the vanilla-tables folder I placed the original files I created for the
|
||||
Schtserv vanilla for backup purposes as they are already implemented into the main
|
||||
newserv logic.
|
||||
|
||||
These tables will offer you the experience as close as possible to the original SEGA
|
||||
servers for PSOBB JP up to the latest patch before the servers shutdown, so besides a
|
||||
fully functional Episode IV experience, the tables also include the latest special items
|
||||
which where added to some Episode 1 and Episode 2 in Ultimate for certain section ID's
|
||||
|
||||
Vanilla Tables and rates are the same ones as the Schtserv Wiki for reference:
|
||||
https://bbwiki.schtserv.com/index.php/Drops-ep1
|
||||
https://bbwiki.schtserv.com/index.php/Drops-ep2
|
||||
https://bbwiki.schtserv.com/index.php/Drops-ep4
|
||||
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
###########################################################
|
||||
|
||||
NPC: Coren Tsu - The Wanderer
|
||||
AREAS: Pioneer 2
|
||||
|
||||
Translations by: apexseals (discord: apexseals)
|
||||
Proofing & Debugging by: nolrinale (github.com/nolrinale)
|
||||
|
||||
###########################################################
|
||||
|
||||
presentation:
|
||||
|
||||
I am Coren Tsu, a wandering merchant,
|
||||
you could say.
|
||||
|
||||
Please take some time to look at
|
||||
the rare and wonderous goods
|
||||
I have been collecting.
|
||||
|
||||
If you spend a little meseta,
|
||||
you could win a wonderful prize.
|
||||
|
||||
Well? Wanna try?
|
||||
|
||||
|
||||
You may win,
|
||||
you may lose.
|
||||
|
||||
But if you don't win,
|
||||
don't take it out on me.
|
||||
|
||||
That's just the way
|
||||
gambling is, yes?
|
||||
|
||||
Well then, how much
|
||||
meseta do you want to pay?
|
||||
|
||||
As long as you pay me,
|
||||
I'll give you a great service.
|
||||
|
||||
|
||||
Huh?
|
||||
|
||||
That's too bad...
|
||||
|
||||
Well, these kind of things usually
|
||||
have a chance to lose money.
|
||||
|
||||
Let's keep this discreet.
|
||||
If you feel up to it, talk to me again.
|
||||
|
||||
|
||||
It seems you have
|
||||
too many items.
|
||||
|
||||
First, go and
|
||||
organize your items,
|
||||
|
||||
Then speak to me again.
|
||||
|
||||
What?
|
||||
|
||||
You said you'd try,
|
||||
then you said no.
|
||||
|
||||
People like that
|
||||
fail at everything.
|
||||
|
||||
|
||||
What the...?
|
||||
|
||||
You don't have the
|
||||
meseta to pay me?
|
||||
|
||||
I won't work with such
|
||||
cold hearted people.
|
||||
|
||||
|
||||
Alright, let's do it.
|
||||
|
||||
You better pray
|
||||
for something good...
|
||||
|
||||
|
||||
Look here!
|
||||
Take it!
|
||||
|
||||
Even if you had bad luck,
|
||||
something good will come out of it.
|
||||
|
||||
You'll win someday!
|
||||
|
||||
In case you want to try again,
|
||||
come back to me once more.
|
||||
@@ -0,0 +1,829 @@
|
||||
.version BB_V4
|
||||
.quest_num 65535
|
||||
.episode Episode1
|
||||
.max_players 0
|
||||
.name "title dummy"
|
||||
.short_desc "intro dummy"
|
||||
.long_desc "detail dummy"
|
||||
|
||||
start@0x0000:
|
||||
ret
|
||||
|
||||
label0001@0x0001:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "Greetings."
|
||||
message ...
|
||||
arg_pushs "We\'ve got an emergency\nsituation happening on\nRagol."
|
||||
add_msg ...
|
||||
arg_pushs "We need skilled hunters\nsuch as yourself to help\nus out."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0002@0x0002:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0003@0x0003:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0004@0x0004:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0005@0x0005:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0006@0x0006:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0007@0x0007:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0008@0x0008:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0009@0x0009:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0014@0x0014:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "A meteor impact formed\nan enormous Crater on\nRagol\'s surface."
|
||||
message ...
|
||||
arg_pushs "We believe that it may\nhold some clues as to\nwhat\'s going on, now."
|
||||
add_msg ...
|
||||
arg_pushs "Please, help us in\nwhatever way you can."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0015@0x0015:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0016@0x0016:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0017@0x0017:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0018@0x0018:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0019@0x0019:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label001E@0x001E:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "I\'ve been thinking for a\nwhile, now, and I find\nit strange."
|
||||
message ...
|
||||
arg_pushs "We had already detected\nthe meteor beforehand,\nright?"
|
||||
add_msg ...
|
||||
arg_pushs "So, then, how come..."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label001F@0x001F:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0020@0x0020:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0021@0x0021:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0022@0x0022:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0023@0x0023:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0024@0x0024:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0025@0x0025:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0026@0x0026:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0032@0x0032:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "There\'s been a meteor\nstrike!"
|
||||
message ...
|
||||
arg_pushs "A meteor!"
|
||||
add_msg ...
|
||||
arg_pushs "It looks like we were\nokay this time, but\nwhat if more come?"
|
||||
add_msg ...
|
||||
arg_pushs "We need to leave this\nplanet now!"
|
||||
add_msg ...
|
||||
arg_pushs "Err... Sorry, I guess\nI\'m overreacting."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0033@0x0033:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0034@0x0034:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0035@0x0035:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0036@0x0036:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0037@0x0037:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label003C@0x003C:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F4
|
||||
arg_pushs "There\'s been a lot of\nmovement from people in\nuniform recently."
|
||||
message ...
|
||||
arg_pushs "There\'s talk of a simple\ninvestigation of the\nCrater, but..."
|
||||
add_msg ...
|
||||
arg_pushs "They seem a bit too tense\nfor such a \"simple\"\ninvestigation."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0046@0x0046:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F5
|
||||
arg_pushs "Have you heard?"
|
||||
message ...
|
||||
arg_pushs "That shockwave was caused\nby a meteor that almost\nhit Pioneer 2!"
|
||||
add_msg ...
|
||||
arg_pushs "Evidently, it impacted\non the surface of\nRagol."
|
||||
add_msg ...
|
||||
arg_pushs "The whole situation\nseems weird."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0050@0x0050:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F6
|
||||
arg_pushs "The people coming through\nhere seem to be getting\nmore and more nervous."
|
||||
message ...
|
||||
arg_pushs "Things on Pioneer 2 seem\nokay, but what\'s going on\ndown on Ragol?"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label005A@0x005A:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F7
|
||||
arg_pushs "That shaking we felt was\nbecause of the meteor!"
|
||||
message ...
|
||||
arg_pushs "It gave me quite a\nshock, but I\'m glad\neveryone\'s okay!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0064@0x0064:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F8
|
||||
arg_pushs "You!\nYou!\nYou!"
|
||||
message ...
|
||||
arg_pushs "This is no time to\ngoof off!"
|
||||
add_msg ...
|
||||
arg_pushs "That shaking had my\neyes popping out of\nmy head!"
|
||||
add_msg ...
|
||||
arg_pushs "Aw, I\'m just teasing you.\nStill, this situation is\njust incredible!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label006E@0x006E:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FA
|
||||
arg_pushs "If you\'re hurt, head to\nthe Medical Center for\nsome aid!"
|
||||
message ...
|
||||
arg_pushs "Sometimes, courage is\nknowing when it\'s\nbetter to retreat."
|
||||
add_msg ...
|
||||
arg_pushs "Do your best, but\ndon\'t overdo it!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0078@0x0078:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FB
|
||||
arg_pushs "This teleporter will take\nyou down to the surface\nof Ragol."
|
||||
message ...
|
||||
arg_pushs "The investigation of the\nmeteor impact is not\nyet complete."
|
||||
add_msg ...
|
||||
arg_pushs "Please be prepared for\nany and all possible\ncontingencies."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0082@0x0082:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FC
|
||||
arg_pushs "The military must be\ndispatched to deal with\nthis crisis."
|
||||
message ...
|
||||
arg_pushs "We must give our all,\nfor the sake of the\npeople."
|
||||
add_msg ...
|
||||
arg_pushs "That is a soldier\'s\nultimate duty."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label008C@0x008C:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FD
|
||||
arg_pushs "It\'s shopping day!\nAnd yet again, I end\nup here..."
|
||||
message ...
|
||||
arg_pushs "..."
|
||||
add_msg ...
|
||||
arg_pushs "...hey, were you\njust listening in\non me?"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0096@0x0096:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FF
|
||||
arg_pushs "This teleporter leads to\na battle training\nsimulator."
|
||||
message ...
|
||||
arg_pushs "The goal is to defeat as\nmany opponents as\npossible in a set time."
|
||||
add_msg ...
|
||||
arg_pushs "The simulator has been\ndesigned by the\ngovernment itself."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00A0@0x00A0:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000400
|
||||
arg_pushs "I wonder which one of\nus is stronger, between\nyou and I."
|
||||
message ...
|
||||
arg_pushs "I mean, I don\'t bear you\nany ill will, I\'m just\ncurious."
|
||||
add_msg ...
|
||||
arg_pushs "The simulator can make\nfor a good test of your\ntrue abilities."
|
||||
add_msg ...
|
||||
arg_pushs "In a real contest,\nthough, it all comes\ndown to luck."
|
||||
add_msg ...
|
||||
arg_pushs "The stronger opponent\ndoesn\'t always\nnecessarily succeed."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00AA@0x00AA:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000401
|
||||
arg_pushs "Experience and items here\ncan\'t be used elsewhere."
|
||||
message ...
|
||||
arg_pushs "My dad said that you\ncan\'t save them, and you\ncan\'t take them with you."
|
||||
add_msg ...
|
||||
arg_pushs "But I\'m just a kid. I\nreally don\'t know what\nhe\'s talking about."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00B4@0x00B4:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000402
|
||||
arg_pushs "Make sure that you don\'t\nget caught in your own\nTraps!"
|
||||
message ...
|
||||
arg_pushs "That\'s why my grandpa\nsaid. But I\'m just a kid,\nso I don\'t get it."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00BE@0x00BE:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000404
|
||||
arg_pushs "This teleporter won\'t \ntake you to Ragol."
|
||||
message ...
|
||||
arg_pushs "It\'ll bring you to a\ngovernment-designed\ntraining simulator."
|
||||
add_msg ...
|
||||
arg_pushs "I heard that it ranks\nhunters."
|
||||
add_msg ...
|
||||
arg_pushs "What a great simulator!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00C8@0x00C8:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000405
|
||||
arg_pushs "Each stage has its own\nset of rules. Read them\nbefore starting a game."
|
||||
message ...
|
||||
arg_pushs "When a stage has been\ncleared, a title is given\nto allow you to progress."
|
||||
add_msg ...
|
||||
arg_pushs "You can play the same\nstages even after you\nhave cleared them."
|
||||
add_msg ...
|
||||
arg_pushs "I\'ve heard you\'ll receive\nwonderful rewards after\nclearing all the stages."
|
||||
add_msg ...
|
||||
arg_pushs "Good luck!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00D2@0x00D2:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000406
|
||||
arg_pushs "Experience and items only\napply to the stage they\nwere earned on."
|
||||
message ...
|
||||
arg_pushs "That\'s what my dad told\nme, but I\'m just a kid.\nI don\'t understand."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00DC@0x00DC:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000407
|
||||
arg_pushs "Press TAB to see the\ntitle that you received."
|
||||
message ...
|
||||
arg_pushs "My grandpa told me that\nbefore, but I didn\'t pay\nattention then."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00E6@0x00E6:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000408
|
||||
arg_pushs "The emphasis of this\nsimulation is to help\nothers!"
|
||||
message ...
|
||||
arg_pushs "The simulation will end\nwhen any player in your\ngroup is dead."
|
||||
add_msg ...
|
||||
arg_pushs "Pay attention to each\nother\'s condition and\nhelp each other."
|
||||
add_msg ...
|
||||
arg_pushs "For example, when you\nhave a Force, give health\nitems to him or her."
|
||||
add_msg ...
|
||||
arg_pushs "Good luck!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00E7@0x00E7:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000408
|
||||
arg_pushs "The emphasis of this\nsimulation is to help\nothers!"
|
||||
message ...
|
||||
arg_pushs "The simulation will end\nwhen all players in the\ngroup are dead."
|
||||
add_msg ...
|
||||
arg_pushs "Pay attention to each\nother\'s condition and\nhelp each other."
|
||||
add_msg ...
|
||||
arg_pushs "For example, when you\nhave a Force, give health\nitems to him or her."
|
||||
add_msg ...
|
||||
arg_pushs "Good luck!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0320@0x0320:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000000
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label032A@0x032A:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000002
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0334@0x0334:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000003
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label033E@0x033E:
|
||||
// Could not determine data type; disassembling as code
|
||||
gget 0x000B, r200
|
||||
gget 0x000C, r201
|
||||
gget 0x000D, r202
|
||||
gget 0x000E, r203
|
||||
gget 0x000F, r204
|
||||
gget 0x0010, r205
|
||||
gget 0x0011, r206
|
||||
gget 0x0012, r207
|
||||
gget 0x0013, r208
|
||||
gget 0x0014, r209
|
||||
gget 0x0015, r210
|
||||
gget 0x0016, r211
|
||||
gget 0x0017, r212
|
||||
gget 0x0018, r213
|
||||
gget 0x0019, r214
|
||||
gget 0x001A, r215
|
||||
gget 0x001E, r216
|
||||
gget 0x001F, r217
|
||||
gget 0x0020, r218
|
||||
gget 0x0021, r219
|
||||
gget 0x0022, r220
|
||||
gget 0x0028, r221
|
||||
gget 0x0029, r222
|
||||
gget 0x002A, r223
|
||||
gget 0x002B, r224
|
||||
gget 0x002C, r225
|
||||
gget 0x002D, r226
|
||||
gget 0x002E, r227
|
||||
gget 0x002F, r228
|
||||
gget 0x0030, r229
|
||||
jmpi_eq r208, 0x00000001, label033F /* 22F7 */
|
||||
arg_pushl 0x00000006
|
||||
bb_p2_menu ...
|
||||
gset 0x0013
|
||||
ret
|
||||
|
||||
label033F@0x033F:
|
||||
arg_pushl 0x00000006
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0348@0x0348:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000005
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0352@0x0352:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000004
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label035C@0x035C:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000001
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0366@0x0366:
|
||||
// Could not determine data type; disassembling as code
|
||||
gget 0x000B, r200
|
||||
gget 0x000C, r201
|
||||
gget 0x000D, r202
|
||||
gget 0x000E, r203
|
||||
gget 0x000F, r204
|
||||
gget 0x0010, r205
|
||||
gget 0x0011, r206
|
||||
gget 0x0012, r207
|
||||
gget 0x0013, r208
|
||||
gget 0x0014, r209
|
||||
gget 0x0015, r210
|
||||
gget 0x0016, r211
|
||||
gget 0x0017, r212
|
||||
gget 0x0018, r213
|
||||
gget 0x0019, r214
|
||||
gget 0x001A, r215
|
||||
gget 0x001E, r216
|
||||
gget 0x001F, r217
|
||||
gget 0x0020, r218
|
||||
gget 0x0021, r219
|
||||
gget 0x0022, r220
|
||||
gget 0x0028, r221
|
||||
gget 0x0029, r222
|
||||
gget 0x002A, r223
|
||||
gget 0x002B, r224
|
||||
gget 0x002C, r225
|
||||
gget 0x002D, r226
|
||||
gget 0x002E, r227
|
||||
gget 0x002F, r228
|
||||
gget 0x0030, r229
|
||||
gget 0x03FA, r230
|
||||
jmpi_eq r230, 0x00000001, label0367 /* 24F6 */
|
||||
arg_pushl 0x00000419
|
||||
arg_pushs "How do you do?\nI\'m the new receptionist\nclerk, here!"
|
||||
message ...
|
||||
arg_pushs "My name is <color 5>Momoka<color 0>."
|
||||
add_msg ...
|
||||
arg_pushs "If you need help or would\nlike to see what we\'re\noffering, come see me."
|
||||
add_msg ...
|
||||
mesend
|
||||
gset 0x03FA
|
||||
arg_pushl 0x00000007
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0367@0x0367:
|
||||
arg_pushl 0x00000007
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0370@0x0370:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "I am Coren Tsu, a wandering merchant,\nyou could say."
|
||||
message ...
|
||||
arg_pushs "Please take some time to look at\nthe rare and wonderous goods\nI have been collecting."
|
||||
add_msg ...
|
||||
arg_pushs "If you spend a little meseta,\nyou could win a wonderful prize."
|
||||
add_msg ...
|
||||
arg_pushs "Well? Wanna try?"
|
||||
add_msg ...
|
||||
mesend
|
||||
arg_pushb 0x64
|
||||
arg_pushs "Yes\nNo"
|
||||
list ...
|
||||
switch_jmp r100, [label0371 /* 1750 */, label0372 /* 18C1 */]
|
||||
ret
|
||||
|
||||
label0371@0x0371:
|
||||
bb_get_number_in_pack r100
|
||||
jmpi_eq r100, 0x0000001E, label0373 /* 1984 */
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "You may win,\nyou may lose."
|
||||
message ...
|
||||
arg_pushs "But if you don't win,\ndon't take it out on me."
|
||||
add_msg ...
|
||||
arg_pushs "That's just the way\ngambling is, yes?"
|
||||
add_msg ...
|
||||
arg_pushs "Well then, how much\nmeseta do you want to pay?"
|
||||
add_msg ...
|
||||
arg_pushs "As long as you pay me,\nI'll give you a great service."
|
||||
add_msg ...
|
||||
mesend
|
||||
arg_pushb 0x65
|
||||
arg_pushs "1000 Meseta\n10000 Meseta\n100000 Meseta\nI'll stop"
|
||||
list ...
|
||||
switch_jmp r101, [label0374 /* 19FD */, label0375 /* 1A12 */, label0376 /* 1A27 */, label0377 /* 1A3C */]
|
||||
ret
|
||||
|
||||
label0372@0x0372:
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "Huh?"
|
||||
message ...
|
||||
arg_pushs "That's too bad..."
|
||||
add_msg ...
|
||||
arg_pushs "Well, these kind of things usually\nhave a chance to lose money. "
|
||||
add_msg ...
|
||||
arg_pushs "Let's keep this discreet."
|
||||
add_msg ...
|
||||
arg_pushs "If you feel up to it,\ntalk to me again."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0373@0x0373:
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "It seems you have\ntoo many items."
|
||||
message ...
|
||||
arg_pushs "First, go and\norganize your items,"
|
||||
add_msg ...
|
||||
arg_pushs "Then speak to me again."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0374@0x0374:
|
||||
get_slot_meseta r102
|
||||
jmpi_lt r102, 0x000003E8, label0378 /* 1AA3 */
|
||||
leti r102, 0x000003E8
|
||||
jmp label0379 /* 1B02 */
|
||||
ret
|
||||
|
||||
label0375@0x0375:
|
||||
get_slot_meseta r102
|
||||
jmpi_lt r102, 0x00002710, label0378 /* 1AA3 */
|
||||
leti r102, 0x00002710
|
||||
jmp label0379 /* 1B02 */
|
||||
ret
|
||||
|
||||
label0376@0x0376:
|
||||
get_slot_meseta r102
|
||||
jmpi_lt r102, 0x000186A0, label0378 /* 1AA3 */
|
||||
leti r102, 0x000186A0
|
||||
jmp label0379 /* 1B02 */
|
||||
ret
|
||||
|
||||
label0377@0x0377:
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "What?"
|
||||
message ...
|
||||
arg_pushs "You said you'd try,\nthen you said no."
|
||||
add_msg ...
|
||||
arg_pushs "People like that\nfail at everything."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0378@0x0378:
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "What the...?"
|
||||
message ...
|
||||
arg_pushs "You don't have the\nmeseta to pay me?"
|
||||
add_msg ...
|
||||
arg_pushs "I won't work with such\ncold hearted people."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0379@0x0379:
|
||||
get_client_id r100
|
||||
let r103, r100
|
||||
let r104, r102
|
||||
clear r105
|
||||
take_slot_meseta r103-r104, r105
|
||||
jmpi_eq r105, 0x00000000, label0378 /* 1AA3 */
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "You better pray..."
|
||||
message ...
|
||||
arg_pushs "for something good..."
|
||||
add_msg ...
|
||||
mesend
|
||||
clear r100
|
||||
|
||||
label037A@0x037A:
|
||||
arg_pushl 0x00000010
|
||||
se ...
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
addi r100, 0x0000000F
|
||||
jmpi_le r100, 0x0000005A, label037A /* 1B84 */
|
||||
arg_pushr r101
|
||||
bb_send_6xE2 ...
|
||||
clear r106
|
||||
clear r100
|
||||
|
||||
label037B@0x037B:
|
||||
sync
|
||||
bb_get_6xE3_status r106
|
||||
jmpi_eq r106, 0x00000001, label037C /* 1BEA */
|
||||
jmpi_eq r106, 0x00000002, label037D /* 1D24 */
|
||||
addi r100, 0x00000001
|
||||
jmpi_le r100, 0x0000012C, label037B /* 1BAE */
|
||||
arg_pushs "SERVER SEND ERROR"
|
||||
window_msg ...
|
||||
winend
|
||||
ret
|
||||
|
||||
label037C@0x037C:
|
||||
sync
|
||||
arg_pushl 0x00000001
|
||||
bgm ...
|
||||
arg_pushs "<bk>\nObtained <color 4><meseta_slot_prize><color 0>!"
|
||||
window_msg ...
|
||||
winend
|
||||
sync
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "Look here!\nTake it!"
|
||||
message ...
|
||||
arg_pushs "Even if you had bad luck,\nsomething good will come out of it."
|
||||
add_msg ...
|
||||
arg_pushs "You'll win someday!"
|
||||
add_msg ...
|
||||
arg_pushs "In case you want to try again,\ncome back to me once more."
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label037D@0x037D:
|
||||
arg_pushs "COMMAND EXECUTION ERROR"
|
||||
window_msg ...
|
||||
winend
|
||||
ret
|
||||
|
||||
nop
|
||||
nop
|
||||
@@ -0,0 +1,828 @@
|
||||
.version BB_V4
|
||||
.quest_num 65535
|
||||
.episode Episode1
|
||||
.max_players 0
|
||||
.name "title dummy"
|
||||
.short_desc "intro dummy"
|
||||
.long_desc "detail dummy"
|
||||
|
||||
start@0x0000:
|
||||
ret
|
||||
|
||||
label0001@0x0001:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "私が総督のタイレルだ。"
|
||||
message ...
|
||||
arg_pushs "現在、ラグオルでは\n異常事態が発生しておる。"
|
||||
add_msg ...
|
||||
arg_pushs "優秀なハンターズである\n君たちにも、ぜひ協力を頼む。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0002@0x0002:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0003@0x0003:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0004@0x0004:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0005@0x0005:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0006@0x0006:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0007@0x0007:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0008@0x0008:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0009@0x0009:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003E9
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0014@0x0014:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "隕石の落下により、\nラグオル地表に大規模な\nクレーターができました。"
|
||||
message ...
|
||||
arg_pushs "そこを発端とした\n一連の異常事態収拾に\nお力をお貸し下さい。"
|
||||
add_msg ...
|
||||
arg_pushs "ご協力をどうか\nよろしくお願いします。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0015@0x0015:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0016@0x0016:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0017@0x0017:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0018@0x0018:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0019@0x0019:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EA
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label001E@0x001E:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "この前から、ずっと\n考えていたのですが、\nおかしいんです。"
|
||||
message ...
|
||||
arg_pushs "あの隕石については\n我々も以前から\n察知はしていました。"
|
||||
add_msg ...
|
||||
arg_pushs "それなのに……"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label001F@0x001F:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0020@0x0020:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0021@0x0021:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0022@0x0022:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0023@0x0023:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0024@0x0024:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0025@0x0025:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0026@0x0026:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EB
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0032@0x0032:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "隕石が落ちたんだぞ!"
|
||||
message ...
|
||||
arg_pushs "隕石が!"
|
||||
add_msg ...
|
||||
arg_pushs "今、我々が無事だったとは言え、\nいつまた落ちてくるのかわからん!"
|
||||
add_msg ...
|
||||
arg_pushs "一刻も早く、この惑星から\n遠く離れるべきなんだよ!"
|
||||
add_msg ...
|
||||
arg_pushs "……おっと失礼。\n興奮しすぎたようだ。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0033@0x0033:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0034@0x0034:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0035@0x0035:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0036@0x0036:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0037@0x0037:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003EC
|
||||
arg_pushs "NO_TEXT"
|
||||
message ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label003C@0x003C:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F4
|
||||
arg_pushs "最近、あの制服のやつらの\n動きがあわただしい。"
|
||||
message ...
|
||||
arg_pushs "隕石の調査だと言っているが\nはたして……?"
|
||||
add_msg ...
|
||||
arg_pushs "それにしても、\nあまりにも緊迫感があるが。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0046@0x0046:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F5
|
||||
arg_pushs "知っているか……?"
|
||||
message ...
|
||||
arg_pushs "この前、このパイオニア2が\n激しく揺れたのは隕石が\nすぐ近くをかすめたせいさ。"
|
||||
add_msg ...
|
||||
arg_pushs "その隕石はその直後\nラグオルヘと衝突したらしい。"
|
||||
add_msg ...
|
||||
arg_pushs "しかし謎だらけだよ。\nこの事態は……"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0050@0x0050:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F6
|
||||
arg_pushs "ここのところ、\nこのあたりを通る人に\n緊張感が感じられるわ。"
|
||||
message ...
|
||||
arg_pushs "パイオニア2の中は\n大丈夫だけど、ラグオルは\n大変なのかしら?"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label005A@0x005A:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F7
|
||||
arg_pushs "この前の大きな揺れは\n隕石のせいだったんだね!"
|
||||
message ...
|
||||
arg_pushs "びっくりしたけど、\nみんなが無事でよかったよ。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0064@0x0064:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003F8
|
||||
arg_pushs "あんた!\nあんた!\nあんた!"
|
||||
message ...
|
||||
arg_pushs "そんなに、のんきに\nしている場合じゃないわよ!"
|
||||
add_msg ...
|
||||
arg_pushs "この前のあのすごい揺れ!\nあたしゃ目ん玉が飛び出たわよ!"
|
||||
add_msg ...
|
||||
arg_pushs "まぁ、冗談だけどね……\nそれくらいスゴかったってことよ!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label006E@0x006E:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FA
|
||||
arg_pushs "疲れて傷ついた体は\nメディカルセンターで\nリフレッシュ!"
|
||||
message ...
|
||||
arg_pushs "戦う勇気も必要だけど、\n時には撤退する勇気も必要よ。"
|
||||
add_msg ...
|
||||
arg_pushs "決して無理をせずに\nがんばってね!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0078@0x0078:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FB
|
||||
arg_pushs "ここの転送装置から\n惑星ラグオルヘと通じている。"
|
||||
message ...
|
||||
arg_pushs "惑星ラグオルは\n隕石衝突後の収拾が\n未だ完全ではない。"
|
||||
add_msg ...
|
||||
arg_pushs "何があろうと動じない\n準備と心構えを怠らぬようにな。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0082@0x0082:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FC
|
||||
arg_pushs "我々軍部は、\n今回のような一大事では\n先陣を切って動かなければならん。"
|
||||
message ...
|
||||
arg_pushs "皆のために体を張って……"
|
||||
add_msg ...
|
||||
arg_pushs "軍人とはそういうものだ。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label008C@0x008C:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FD
|
||||
arg_pushs "今日はお買い物日和ね。\nって、私ったら、\nまたここに来ちゃったわ。"
|
||||
message ...
|
||||
arg_pushs "…………"
|
||||
add_msg ...
|
||||
arg_pushs "……あら、聞こえちゃった?"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0096@0x0096:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x000003FF
|
||||
arg_pushs "バトルの申し込みをしたら、\n政府が 訓練のために作った\nシミュレータに転送されるよ。"
|
||||
message ...
|
||||
arg_pushs "決められた時間内に、どれだけ\n相手を倒したかを競うんだってさ。"
|
||||
add_msg ...
|
||||
arg_pushs "よくできた シミュレータだよねぇ!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00A0@0x00A0:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000400
|
||||
arg_pushs "オレとお前、\nどっちが強いんだろう?"
|
||||
message ...
|
||||
arg_pushs "…って、ハンターズ同士で\n思ったことない?"
|
||||
add_msg ...
|
||||
arg_pushs "そんなときは、この訓練用\nシミュレータを使えば、\nあなたの 今の実力が判るわよ。"
|
||||
add_msg ...
|
||||
arg_pushs "勝負は 時の運…"
|
||||
add_msg ...
|
||||
arg_pushs "実力だけで\nおしはかれないことも あるけどね。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00AA@0x00AA:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000401
|
||||
arg_pushs "経験値やアイテムは その場限り。"
|
||||
message ...
|
||||
arg_pushs "セーブされないし\n持ち込んでも\n無くなることはねぇぜ。"
|
||||
add_msg ...
|
||||
arg_pushs "…って 父ちゃんが言ってたけど、\nボク 子供だから 何のことだか\nよく わからないや。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00B4@0x00B4:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000402
|
||||
arg_pushs "トラップは、置いてしばらくすると\n起動するから、自分で\n巻き込まれないよう 気をつけるんじゃぞ。"
|
||||
message ...
|
||||
arg_pushs "…って おじいちゃんが言ってたけど、\nボク 子供だから 何のことだか\nよく わからないや。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00BE@0x00BE:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000404
|
||||
arg_pushs "このエリアの転送装置は\nラグオルへ向かうものじゃないよ。"
|
||||
message ...
|
||||
arg_pushs "政府が 訓練のために作った\nシミュレータなんだ。"
|
||||
add_msg ...
|
||||
arg_pushs "ハンターのランク付けをするための\nものらしいよ。"
|
||||
add_msg ...
|
||||
arg_pushs "よくできた シミュレータだよねぇ!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00C8@0x00C8:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000405
|
||||
arg_pushs "ステージごとに設定された状態から\nゲームをスタート!"
|
||||
message ...
|
||||
arg_pushs "ステージを制覇すると\nその証明に 称号が与えられ、\n次のステージに 進めるようになるの。"
|
||||
add_msg ...
|
||||
arg_pushs "一度クリアしたステージも、\n何度でも挑戦できるんだって。"
|
||||
add_msg ...
|
||||
arg_pushs "で、全ステージを制覇すると\n素敵なごほうびがもらえるらしいわ。"
|
||||
add_msg ...
|
||||
arg_pushs "がんばってね!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00D2@0x00D2:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000406
|
||||
arg_pushs "経験値やアイテムは その場限り。\nセーブはされないよ。"
|
||||
message ...
|
||||
arg_pushs "…って 父ちゃんが言ってたけど、\nボク 子供だから 何のことだか\nよく わからないや。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00DC@0x00DC:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000407
|
||||
arg_pushs "与えられた称号は、ロビーで\nTabキーを押すと見ることが\nできるんじゃよ。"
|
||||
message ...
|
||||
arg_pushs "…って おじいちゃんが言ってたけど、\nボク 子供だから 何のことだか\nよく わからないや。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00E6@0x00E6:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000408
|
||||
arg_pushs "このシミュレータのテーマは\n「助け合いの試練」であぁる!"
|
||||
message ...
|
||||
arg_pushs "参加者のうち 1人でも\n戦えなくなったら、その時点で\nシミュレーションは終了となぁる!"
|
||||
add_msg ...
|
||||
arg_pushs "他の参加者のステータスに注意し、\nお互い助けあいながら\n進むがよかろう!"
|
||||
add_msg ...
|
||||
arg_pushs "フォースのように体力の弱い者が\n参加する場合は、回復系アイテム等を\nマメに渡してあげたりするといいぞぉ。"
|
||||
add_msg ...
|
||||
arg_pushs "では、健闘を祈る!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label00E7@0x00E7:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000408
|
||||
arg_pushs "このシミュレータのテーマは\n「助け合いの試練」であぁる!"
|
||||
message ...
|
||||
arg_pushs "参加者 全員が\n戦えなくなったら、その時点で\nシミュレーションは終了となぁる!"
|
||||
add_msg ...
|
||||
arg_pushs "他の参加者のステータスに注意し、\nお互い助けあいながら\n進むがよかろう!"
|
||||
add_msg ...
|
||||
arg_pushs "フォースのように体力の弱い者が\n参加する場合は、回復系アイテム等を\nマメに渡してあげたりするといいぞぉ。"
|
||||
add_msg ...
|
||||
arg_pushs "では、健闘を祈る!"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0320@0x0320:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000000
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label032A@0x032A:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000002
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0334@0x0334:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000003
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label033E@0x033E:
|
||||
// Could not determine data type; disassembling as code
|
||||
gget 0x000B, r200
|
||||
gget 0x000C, r201
|
||||
gget 0x000D, r202
|
||||
gget 0x000E, r203
|
||||
gget 0x000F, r204
|
||||
gget 0x0010, r205
|
||||
gget 0x0011, r206
|
||||
gget 0x0012, r207
|
||||
gget 0x0013, r208
|
||||
gget 0x0014, r209
|
||||
gget 0x0015, r210
|
||||
gget 0x0016, r211
|
||||
gget 0x0017, r212
|
||||
gget 0x0018, r213
|
||||
gget 0x0019, r214
|
||||
gget 0x001A, r215
|
||||
gget 0x001E, r216
|
||||
gget 0x001F, r217
|
||||
gget 0x0020, r218
|
||||
gget 0x0021, r219
|
||||
gget 0x0022, r220
|
||||
gget 0x0028, r221
|
||||
gget 0x0029, r222
|
||||
gget 0x002A, r223
|
||||
gget 0x002B, r224
|
||||
gget 0x002C, r225
|
||||
gget 0x002D, r226
|
||||
gget 0x002E, r227
|
||||
gget 0x002F, r228
|
||||
gget 0x0030, r229
|
||||
jmpi_eq r208, 0x00000001, label033F /* 14A3 */
|
||||
arg_pushl 0x00000006
|
||||
bb_p2_menu ...
|
||||
gset 0x0013
|
||||
ret
|
||||
|
||||
label033F@0x033F:
|
||||
arg_pushl 0x00000006
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0348@0x0348:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000005
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0352@0x0352:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000004
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label035C@0x035C:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000001
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0366@0x0366:
|
||||
// Could not determine data type; disassembling as code
|
||||
gget 0x000B, r200
|
||||
gget 0x000C, r201
|
||||
gget 0x000D, r202
|
||||
gget 0x000E, r203
|
||||
gget 0x000F, r204
|
||||
gget 0x0010, r205
|
||||
gget 0x0011, r206
|
||||
gget 0x0012, r207
|
||||
gget 0x0013, r208
|
||||
gget 0x0014, r209
|
||||
gget 0x0015, r210
|
||||
gget 0x0016, r211
|
||||
gget 0x0017, r212
|
||||
gget 0x0018, r213
|
||||
gget 0x0019, r214
|
||||
gget 0x001A, r215
|
||||
gget 0x001E, r216
|
||||
gget 0x001F, r217
|
||||
gget 0x0020, r218
|
||||
gget 0x0021, r219
|
||||
gget 0x0022, r220
|
||||
gget 0x0028, r221
|
||||
gget 0x0029, r222
|
||||
gget 0x002A, r223
|
||||
gget 0x002B, r224
|
||||
gget 0x002C, r225
|
||||
gget 0x002D, r226
|
||||
gget 0x002E, r227
|
||||
gget 0x002F, r228
|
||||
gget 0x0030, r229
|
||||
gget 0x03FA, r230
|
||||
jmpi_eq r230, 0x00000001, label0367 /* 1612 */
|
||||
arg_pushl 0x00000419
|
||||
arg_pushs "はじめましてぇ。\n新しく総督府の受付事務員として\n配属となりました…"
|
||||
message ...
|
||||
arg_pushs "<color 5>モモカ<color 0>です。"
|
||||
add_msg ...
|
||||
arg_pushs "ふつつかものですが、\n今後とも よろしくお願いしますねぇ。"
|
||||
add_msg ...
|
||||
mesend
|
||||
gset 0x03FA
|
||||
arg_pushl 0x00000007
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0367@0x0367:
|
||||
arg_pushl 0x00000007
|
||||
bb_p2_menu ...
|
||||
ret
|
||||
|
||||
label0370@0x0370:
|
||||
// Could not determine data type; disassembling as code
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "オレの名前はコレン・ツだ。\n人はオレを放浪商人と呼ぶ。"
|
||||
message ...
|
||||
arg_pushs "オレがかき集めた\nレアでアレなアイテムを\nここらでちょいとサバこうかと。"
|
||||
add_msg ...
|
||||
arg_pushs "それなりのお代を頂戴すれば、\n豪華商品が当たるやもしれない。\nいやいや、当たらぬかもしれない。"
|
||||
add_msg ...
|
||||
arg_pushs "ホラホラホラホラ、\nひとつヤッてみるかい?"
|
||||
add_msg ...
|
||||
mesend
|
||||
arg_pushb 0x64
|
||||
arg_pushs "はい\nいいえ"
|
||||
list ...
|
||||
switch_jmp r100, [label0371 /* 1750 */, label0372 /* 18C1 */]
|
||||
ret
|
||||
|
||||
label0371@0x0371:
|
||||
bb_get_number_in_pack r100
|
||||
jmpi_eq r100, 0x0000001E, label0373 /* 1984 */
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "当たるも八卦、\n当たらぬも八卦。"
|
||||
message ...
|
||||
arg_pushs "ロクなものが当たらぬ時は\nニブい自分をおうらみなさい。\nこれぞ合わせて八卦でござい。"
|
||||
add_msg ...
|
||||
arg_pushs "ギャンブルなんて\nそんなモン。"
|
||||
add_msg ...
|
||||
arg_pushs "さてさて、いかほどメセタを\nいただけるんで?"
|
||||
add_msg ...
|
||||
arg_pushs "お代の払いが縁の始まり、\n払いの額を選んでちょうだいな。"
|
||||
add_msg ...
|
||||
mesend
|
||||
arg_pushb 0x65
|
||||
arg_pushs "1000メセタ\n10000メセタ\n100000メセタ\nやっぱり止める"
|
||||
list ...
|
||||
switch_jmp r101, [label0374 /* 19FD */, label0375 /* 1A12 */, label0376 /* 1A27 */, label0377 /* 1A3C */]
|
||||
ret
|
||||
|
||||
label0372@0x0372:
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "ん?"
|
||||
message ...
|
||||
arg_pushs "そいつぁ残念だな。"
|
||||
add_msg ...
|
||||
arg_pushs "まあ、こういうモンはたいてい\n損をするかもしれないからな。"
|
||||
add_msg ...
|
||||
arg_pushs "慎重なのも悪かぁない。"
|
||||
add_msg ...
|
||||
arg_pushs "だけどソデ摺りあうも他生の縁。\n気が向いたら、また話しかけてくれ。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0373@0x0373:
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "こいつぁアイテムが\nいっぱいみたいだな。"
|
||||
message ...
|
||||
arg_pushs "マズは、アイテムを\n整理してきてくれ。"
|
||||
add_msg ...
|
||||
arg_pushs "オレとの縁はそれからだ。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0374@0x0374:
|
||||
get_slot_meseta r102
|
||||
jmpi_lt r102, 0x000003E8, label0378 /* 1AA3 */
|
||||
leti r102, 0x000003E8
|
||||
jmp label0379 /* 1B02 */
|
||||
ret
|
||||
|
||||
label0375@0x0375:
|
||||
get_slot_meseta r102
|
||||
jmpi_lt r102, 0x00002710, label0378 /* 1AA3 */
|
||||
leti r102, 0x00002710
|
||||
jmp label0379 /* 1B02 */
|
||||
ret
|
||||
|
||||
label0376@0x0376:
|
||||
get_slot_meseta r102
|
||||
jmpi_lt r102, 0x000186A0, label0378 /* 1AA3 */
|
||||
leti r102, 0x000186A0
|
||||
jmp label0379 /* 1B02 */
|
||||
ret
|
||||
|
||||
label0377@0x0377:
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "なんだ?"
|
||||
message ...
|
||||
arg_pushs "一度、やると言ったのに\n止めルのか。"
|
||||
add_msg ...
|
||||
arg_pushs "そういうヤツは\nなにやっても失敗するぞ。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0378@0x0378:
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "なんだ?"
|
||||
message ...
|
||||
arg_pushs "払うといった額のメセタを\n満たしてないのか?"
|
||||
add_msg ...
|
||||
arg_pushs "冷やかしならお断りだよ。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label0379@0x0379:
|
||||
get_client_id r100
|
||||
let r103, r100
|
||||
let r104, r102
|
||||
clear r105
|
||||
take_slot_meseta r103-r104, r105
|
||||
jmpi_eq r105, 0x00000000, label0378 /* 1AA3 */
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "当たる八卦は末広がりか。\nはたまた渋々うなだれ坊主か。"
|
||||
message ...
|
||||
arg_pushs "いいモンが当たる様に\n念じることだな。"
|
||||
add_msg ...
|
||||
mesend
|
||||
clear r100
|
||||
|
||||
label037A@0x037A:
|
||||
arg_pushl 0x00000010
|
||||
se ...
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
sync
|
||||
addi r100, 0x0000000F
|
||||
jmpi_le r100, 0x0000005A, label037A /* 1B84 */
|
||||
arg_pushr r101
|
||||
bb_send_6xE2 ...
|
||||
clear r106
|
||||
clear r100
|
||||
|
||||
label037B@0x037B:
|
||||
sync
|
||||
bb_get_6xE3_status r106
|
||||
jmpi_eq r106, 0x00000001, label037C /* 1BEA */
|
||||
jmpi_eq r106, 0x00000002, label037D /* 1D24 */
|
||||
addi r100, 0x00000001
|
||||
jmpi_le r100, 0x0000012C, label037B /* 1BAE */
|
||||
arg_pushs "サーバーセンドエラー"
|
||||
window_msg ...
|
||||
winend
|
||||
ret
|
||||
|
||||
label037C@0x037C:
|
||||
sync
|
||||
arg_pushl 0x00000001
|
||||
bgm ...
|
||||
arg_pushs "<bk>\n<color 4><meseta_slot_prize><color 0>を入手した!"
|
||||
window_msg ...
|
||||
winend
|
||||
sync
|
||||
arg_pushl 0x00000418
|
||||
arg_pushs "ほらよ!\nもっていきな!"
|
||||
message ...
|
||||
arg_pushs "ロクなモンが当たらなくても\n恨んじゃダメだよ、最初に言った。"
|
||||
add_msg ...
|
||||
arg_pushs "「ホラホラホラホラ」\nご了承済み。"
|
||||
add_msg ...
|
||||
arg_pushs "だけど今度は必ず当たる!"
|
||||
add_msg ...
|
||||
arg_pushs "かもしれないから、\nまたきてくれよ。"
|
||||
add_msg ...
|
||||
mesend
|
||||
ret
|
||||
|
||||
label037D@0x037D:
|
||||
arg_pushs "コマンド実行エラー"
|
||||
window_msg ...
|
||||
winend
|
||||
ret
|
||||