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3164 Commits

Author SHA1 Message Date
James Osborne cab3de3ff4 upstream-master-20260614
CMake / build (macos-latest) (push) Has been cancelled
CMake / build (ubuntu-latest) (push) Has been cancelled
upstream master 20260614
2026-06-14 19:12:29 -04:00
Your Name 9150e85442 Merge remote-tracking branch 'upstream/master' into feature/upstream-master-20260614
# Conflicts:
#	src/Client.cc
#	src/IPStackSimulator.cc
#	src/ReceiveCommands.cc
#	src/ReceiveSubcommands.cc
#	src/SendCommands.cc
#	src/ServerState.cc
#	src/ServerState.hh
2026-06-14 18:30:38 -04:00
Martin Michelsen 3cdb5e91a8 name Root structures appropriately 2026-06-14 10:03:55 -07:00
Martin Michelsen 629e2bb4cd make replay tests run in parallel and share immutable data 2026-06-14 09:27:55 -07:00
James Osborne ce39dfc66a Update README.md 2026-06-14 12:14:22 -04:00
James Osborne 448d212aea Update README.md 2026-06-14 12:13:31 -04:00
James Osborne 0208bf26d9 Send account lock session-end on logout
Send account lock session-end on logout
2026-06-14 03:40:52 -04:00
Your Name 1951506dd6 Send account lock session-end on logout 2026-06-14 03:32:25 -04:00
James Osborne d5e429b86a Gate BB login lock before character select
Gate BB login lock before character select
2026-06-14 00:24:33 -04:00
Your Name 6dacf2c152 Gate BB login lock before character select 2026-06-14 00:15:23 -04:00
Martin Michelsen 1737d8abc8 add more options in IntegralExpression 2026-06-13 20:07:23 -07:00
Martin Michelsen 554fc5d208 make check-quests parallel 2026-06-13 17:16:04 -07:00
Martin Michelsen 0dbb34b9f9 don't share iconv_t objects between threads 2026-06-13 17:16:04 -07:00
Your Name 4219eb84c7 Revert "Ignore local source artifacts"
This reverts commit 46c365fda0.
2026-06-13 19:59:01 -04:00
Your Name 46c365fda0 Ignore local source artifacts 2026-06-13 19:57:53 -04:00
Martin Michelsen 5739f99912 port 60 FPS code to all GC versions 2026-06-13 15:55:02 -07:00
Martin Michelsen 9647fe4d63 make $item command use game item ID space 2026-06-13 10:25:25 -07:00
Martin Michelsen 7c007d1b1e fix payment item handling in 6xDA 2026-06-13 10:25:25 -07:00
Martin Michelsen 45b33a3c3a add timing in check-quests 2026-06-13 10:25:25 -07:00
James Osborne a611462655 team sync team chat relay fix
team sync team chat relay fix
2026-06-12 22:06:32 -04:00
Your Name 4e8253c38f Log TeamSync chat exchange flow 2026-06-12 21:50:54 -04:00
Your Name 15266e0ef9 Log TeamSync team chat relay attempts 2026-06-12 21:36:16 -04:00
Your Name 133041f09b Relay TeamSync team chat events 2026-06-12 20:40:15 -04:00
James Osborne 989eabe3a0 Merge pull request #36 from incentivebeats/feature/team-sync-phase3-team-management
Add TeamSync team management events
2026-06-12 18:02:28 -04:00
Your Name f883367eaa Add TeamSync team management events 2026-06-12 16:39:46 -04:00
James Osborne 91c4711c48 Merge pull request #35 from incentivebeats/feature/team-sync-phase2-points-names
Add TeamSync member name and points updates
2026-06-12 16:08:22 -04:00
Your Name f4af1a73f1 Add TeamSync member name and points updates 2026-06-12 15:46:36 -04:00
James Osborne b450a04be4 team sync chat relay
Feature/team sync chat relay
2026-06-12 15:32:48 -04:00
Your Name 23015614ed Harden TeamSync canonical state application 2026-06-12 14:39:07 -04:00
Your Name cf380e93d2 Guard unsupported TeamSync team mutations 2026-06-12 13:02:06 -04:00
incentive 21bceac1e3 Route TeamSync member mutations through coordinator 2026-06-12 01:26:18 -04:00
incentive b578c1cbbe Apply TeamSync team membership to account records 2026-06-12 01:23:59 -04:00
incentive 44650179f0 Route TeamSync team creation through coordinator 2026-06-12 01:07:12 -04:00
incentive 7526176bb3 Add TeamSync outbound team create queue 2026-06-12 01:02:13 -04:00
incentive 4d893607c2 Add TeamSync canonical team state apply scaffold 2026-06-12 00:57:17 -04:00
incentive 6995e5b7f4 Improve TeamSync coordinator error logging 2026-06-11 22:34:47 -04:00
incentive e9187609ae Add TeamSync exchange task scaffold 2026-06-11 22:28:35 -04:00
incentive bf3c9c08e6 Harden TeamSync config parsing 2026-06-11 22:00:23 -04:00
incentive c4fb18b3b4 Add TeamSync configuration scaffold 2026-06-11 21:59:00 -04:00
James Osborne fe412ebd84 merge upstream master 20260611
Feature/merge upstream master 20260611
2026-06-11 20:02:10 -04:00
incentive ee5ee49d22 Use EmulatorBase DisassembleResult for DOL semantic diff 2026-06-11 19:18:07 -04:00
incentive 12481996b8 Merge upstream master
# Conflicts:
#	README.md
2026-06-11 18:31:23 -04:00
James Osborne aae7e64018 Add BB license update admin endpoint
Add BB license update admin endpoint
2026-06-11 18:28:17 -04:00
incentive ed47fdc5d1 Add BB license update admin endpoint 2026-06-11 13:13:27 -04:00
James Osborne 021cb9b176 account login locks
Feature/account login locks
2026-06-11 12:19:25 -04:00
incentive 3d37aacc06 Add login lock coordinator heartbeat 2026-06-11 02:06:07 -04:00
incentive 56084c736f Add coordinator login lock acquire request 2026-06-11 01:28:23 -04:00
incentive 6a4789b248 Add login lock session plumbing 2026-06-11 01:22:32 -04:00
James Osborne f18d5a468c Allow account concurrency across client sources
Allow account concurrency across client sources
2026-06-10 15:35:53 -04:00
incentive 79fa456365 Allow account concurrency across client sources 2026-06-10 15:27:17 -04:00
James Osborne 98e338046c Add account admin mutation endpoints
Add account admin mutation endpoints
2026-06-09 23:01:51 -04:00
incentive 3c9240e7d8 Add account admin mutation endpoints 2026-06-09 20:52:47 -04:00
James Osborne 40689c0690 Skip BB auth gate for PC patch login
Skip BB auth gate for PC patch login
2026-06-09 19:58:21 -04:00
incentive e433b0c663 Skip BB auth gate for PC patch login 2026-06-09 16:29:47 -04:00
Martin Michelsen bb70390fd8 fix TODO comments 2026-06-09 07:18:29 -07:00
Martin Michelsen c98f88f5c0 add basic semantic diff for DOL files 2026-06-09 07:02:50 -07:00
James Osborne e3c223f979 account sync hooks
Feature/account sync hooks
2026-06-08 12:48:08 -04:00
incentive 127288c349 Add explicit account sync source identity 2026-06-08 06:06:20 -04:00
incentive cfbe1fda27 Spool account sync events to disk 2026-06-08 05:59:55 -04:00
incentive 8f80005cb1 Move account sync implementation out of header 2026-06-08 05:55:11 -04:00
incentive 70dd22ee8c Make account sync hooks config-aware 2026-06-08 04:43:21 -04:00
incentive 94250d21eb Add log-only BB account sync logout hook 2026-06-08 04:02:11 -04:00
incentive fe97a0dda4 Add log-only BB account sync login hook 2026-06-08 03:59:27 -04:00
incentive f8d50b3ab7 Add log-only account sync save hooks 2026-06-08 03:56:50 -04:00
James Osborne 1d162bb723 brutal peeps labeling in room list
brutal peeps labeling in room list
2026-06-08 03:33:27 -04:00
incentive e802752836 Clarify Brutal Peeps room join warnings 2026-06-07 18:10:45 -04:00
incentive 2e38c4b12f Split BB and PC Brutal Peeps patch timing 2026-06-07 17:31:48 -04:00
incentive 75653f155c Show Brutal Peeps tier in BB game list 2026-06-07 16:56:44 -04:00
incentive b9cd17d9dc Do not use BB color tokens in game list names 2026-06-07 16:53:41 -04:00
incentive 672a6575a7 Restrict Brutal Peeps rooms to matching client versions 2026-06-07 15:54:21 -04:00
incentive 7d609b6a40 Restrict PC Brutal Peeps rooms to PC clients 2026-06-07 15:48:38 -04:00
incentive 9183c1e362 Mark Brutal Peeps rooms in game list 2026-06-07 15:39:33 -04:00
Martin Michelsen c329418f30 reconcile 6xE0 prize list with old records and Ephinea's list 2026-06-07 12:02:33 -07:00
James Osborne 2dba843cb2 writecodeblocks noop clean
Feature/pc writecodeblocks noop clean
2026-06-07 13:00:51 -04:00
incentive 1f9ef0c3b6 Fix Dragon Visual Fix source encoding 2026-06-07 12:24:05 -04:00
incentive 0bf07a882c Log Dragon client function loading 2026-06-07 12:18:15 -04:00
incentive 52087e50a3 Fix PC client function probe version type 2026-06-07 12:13:26 -04:00
incentive 2c66407e8b Probe Dragon client function indexing 2026-06-07 11:58:44 -04:00
incentive eb7457a436 Log PC patch menu function filtering 2026-06-07 11:49:46 -04:00
incentive 943bb20cec Shorten Dragon Visual Fix menu label 2026-06-07 06:54:41 -04:00
incentive ea2d87cacb Rename Dragon Visual Fix patch 2026-06-07 06:52:43 -04:00
incentive 3e527bf979 Encode PC Dragon Visual Fix bytes directly 2026-06-07 06:47:55 -04:00
incentive e8b80a3ede Add PC Dragon Visual Fix patch 2026-06-07 06:33:21 -04:00
incentive c1a5063ba8 Use VirtualProtect for PC WriteCodeBlocks 2026-06-07 06:18:51 -04:00
incentive b9a621e7cc Use VirtualProtect for PC WriteCodeBlocks 2026-06-07 06:12:32 -04:00
incentive 41f05b1fe5 Test PC WriteCodeBlocks against writable data 2026-06-07 06:01:21 -04:00
incentive 5d58c2467c Add PC WriteCodeBlocks no-op test 2026-06-07 05:56:52 -04:00
James Osborne 621691b369 Brutal Peeps PC client memory patch
Add Brutal Peeps PC client memory patch
2026-06-07 04:56:13 -04:00
incentive 3c779b9e1f Track PC Brutal Peeps BattleParam patch tier 2026-06-07 04:30:47 -04:00
incentive 892b12535c Keep retrying PC Brutal Peeps patch after room load 2026-06-07 04:12:44 -04:00
incentive fc1fe53b63 Only patch PC Brutal Peeps after combat floor event 2026-06-07 04:00:35 -04:00
incentive b80cf85f48 Patch PC Brutal Peeps after entering combat floor 2026-06-07 03:54:55 -04:00
incentive f0bc3639c9 Force-send PC Brutal Peeps dynamic patch 2026-06-07 03:43:25 -04:00
incentive 17ddfe4945 Retry PC Brutal Peeps memory patch after load 2026-06-07 03:37:45 -04:00
incentive e3c7f77440 Compact PC Brutal Peeps memory patch payload 2026-06-07 03:32:00 -04:00
incentive 1ef2a7e1e2 Defer PC Brutal Peeps memory patch until room load 2026-06-07 03:24:53 -04:00
incentive 58efb41957 Allow PC to create Brutal Peeps rooms 2026-06-07 03:18:24 -04:00
incentive a1c3beafac Allow Brutal Peeps menu for PC 2026-06-07 03:06:09 -04:00
incentive 30e645fdeb Add Brutal Peeps PC client memory patch 2026-06-07 02:57:26 -04:00
Martin Michelsen 77d31cd3b5 add more logs to 6xE0 handler 2026-06-06 21:51:15 -07:00
Martin Michelsen 5f7032f920 add symlinks for DC V1 battle mode city maps; closes #772 2026-06-06 21:51:15 -07:00
Martin Michelsen 0c9cd57329 fix 6xDA attribute computation; closes #775 2026-06-06 21:51:15 -07:00
Martin Michelsen b301df96f2 add TreeWindowIndex 2026-06-06 21:51:15 -07:00
Martin Michelsen 708d2a9fb0 convert shop random sets to JSON 2026-06-06 21:51:15 -07:00
Martin Michelsen efe7401d7b convert TekkerAdjustmentSet to JSON 2026-06-06 21:51:15 -07:00
Martin Michelsen 3f33b94e8f more work on ItemMagEdit 2026-06-06 21:51:15 -07:00
James Osborne a5307ccb1a brutal peeps bb atp scaling
Feature/brutal peeps bb atp scaling
2026-06-07 00:33:22 -04:00
incentive 9dbb19972f Retune Brutal Peeps ATP scaling 2026-06-07 00:21:14 -04:00
incentive 61ff0de929 Use gentler Brutal Peeps ATP tier table 2026-06-07 00:13:46 -04:00
James Osborne af8e1ccb91 brutal peeps bb episode hp tables
Feature/brutal peeps bb episode hp tables
2026-06-06 23:42:36 -04:00
incentive 8dd966a5d7 Patch all BB online BattleParam tables before Brutal Peeps rooms 2026-06-06 23:33:11 -04:00
incentive 98dd6b8913 Select BB Brutal Peeps HP table by episode 2026-06-06 23:24:39 -04:00
James Osborne 6492dbf879 brutal peeps hp scaling
Feature/brutal peeps hp scaling
2026-06-06 22:54:24 -04:00
incentive 5feffea722 Use raw BattleParam HP offsets for Brutal Peeps patch 2026-06-06 22:18:52 -04:00
incentive 672be0b6b8 Patch Brutal Peeps HP before BB room load 2026-06-06 22:11:31 -04:00
incentive c7fb0cf5f6 Use raw HP diffs with simple BattleParam scanner 2026-06-06 22:06:06 -04:00
incentive eba565c381 Use table-offset signature for Brutal Peeps HP patch 2026-06-06 21:59:05 -04:00
incentive 942dbbc5b9 Patch matching BB battle param tables with raw HP diffs 2026-06-06 21:52:42 -04:00
incentive b4a7374fae Apply Brutal Peeps HP patch after BB area load 2026-06-06 21:35:22 -04:00
incentive 976cb132a2 Pass Brutal Peeps HP patch config in suffix 2026-06-06 21:24:29 -04:00
incentive f424d6ed3c Avoid coroutine ICE in Brutal Peeps HP patch 2026-06-06 21:15:13 -04:00
incentive e44dad8344 Add Brutal Peeps HP client patch 2026-06-06 21:07:52 -04:00
Corrine 989fc8f0ec Fix ClearUnreleasedItemList.s for 50YJ 2026-06-06 17:12:27 -07:00
James Osborne 46ddcb64a9 Feature/brutal peeps
Feature/brutal peeps live
2026-06-05 20:24:09 -04:00
incentive b27e0b8351 Retune Brutal Peeps EXP and HP scaling 2026-06-05 20:09:32 -04:00
incentive 563f84d87a Remove Brutal Peeps global unlock config 2026-06-05 19:27:07 -04:00
incentive 507a0ef9f0 Use Brutal Peeps tier table for rewards and enemy HP 2026-06-05 19:25:14 -04:00
incentive 2493173052 Gate Brutal Peeps tiers by character level 2026-06-05 19:23:49 -04:00
incentive 9d4636f386 Add Brutal Peeps tier table 2026-06-05 19:21:14 -04:00
incentive 08c897cbea Rename Blueballz mode to Brutal Peeps 2026-06-05 19:19:48 -04:00
James Osborne 108eee0154 Upstream/2026 05 31
Upstream/2026 05 31
2026-05-31 18:10:09 -04:00
incentive bde24db224 Merge upstream changes from 2026-05-31 2026-05-31 11:23:38 -04:00
James Osborne e7c3eec58f Fix BB EP4 solo quest unlocks
Fix BB EP4 solo quest unlocks and ship-state marking
2026-05-31 10:45:49 -04:00
incentive 55744dfc9d Fix BB EP4 solo access and ship-state marking 2026-05-31 10:02:53 -04:00
incentive 6d9d7cfb95 Fix BB EP4 solo access and ship-state marking 2026-05-31 09:54:02 -04:00
incentive 1cf5b210ca Unlock BB EP4 solo areas 2026-05-31 09:08:41 -04:00
incentive a030983b61 Fix BB EP4 solo quest unlocks and ship-state marking 2026-05-31 08:42:39 -04:00
Martin Michelsen 93bad47c03 more quest flag notes 2026-05-30 21:56:40 -07:00
Martin Michelsen f9ff902d35 update solo quest unlock conditions 2026-05-30 13:44:38 -07:00
Martin Michelsen 1dee20713b explain quest counters more clearly 2026-05-30 09:52:19 -07:00
Martin Michelsen 9187a3ceb0 update PlayerVisualConfigV4 struct to match client implementation 2026-05-30 09:47:52 -07:00
Martin Michelsen e4054d95d9 rewrite BB EXP generation to handle non-player kills properly 2026-05-29 07:43:05 -07:00
Martin Michelsen c09ee2da85 handle missing block indexes in qst decoder 2026-05-29 06:56:56 -07:00
Martin Michelsen bb0ead8650 fix Dal Ra Lie Ultimate name 2026-05-28 08:29:49 -07:00
Martin Michelsen 3aa58e24b4 add minor notes from Challenge RE 2026-05-28 08:29:37 -07:00
Martin Michelsen c3aacc2352 add Challenge warning chime code 2026-05-28 08:29:20 -07:00
Martin Michelsen 077a4b91d0 update to-do list 2026-05-28 08:29:12 -07:00
James Osborne 7099045ea1 Feature/room crossplay opt in
Feature/room crossplay opt in
2026-05-25 20:45:15 -04:00
Martin Michelsen e9c2ac34a3 eliminate using namespace 2026-05-25 16:44:37 -07:00
Martin Michelsen 4503d09c77 fix DC NTE map file 2026-05-25 16:44:37 -07:00
Martin Michelsen e5b3abd49f remove unnecessary config var 2026-05-25 16:44:37 -07:00
Martin Michelsen b59dde53b2 delete unnecessary file caches 2026-05-25 16:44:36 -07:00
Martin Michelsen b8efd730f9 fix incorrect game duration in info window 2026-05-25 16:44:36 -07:00
Martin Michelsen f13c4df946 style updates 2026-05-25 16:44:36 -07:00
Martin Michelsen 62a9da9ed3 update game join procedure implementation 2026-05-25 16:44:36 -07:00
incentive 356abb6698 Treat tab-padded BB room names as crossplay opt-in 2026-05-25 18:57:00 -04:00
incentive d40dbec9f0 Log room name bytes for crossplay opt-in 2026-05-25 18:49:45 -04:00
incentive 5ec3028316 Handle padded BB room names for crossplay opt-in 2026-05-25 18:45:40 -04:00
incentive bf52bfb291 Recognize BB x-prefixed crossplay rooms 2026-05-25 18:37:30 -04:00
incentive fa543b842e Log room crossplay opt-in decisions 2026-05-25 18:23:42 -04:00
incentive 7e9c6c185a Add opt-in room crossplay compatibility 2026-05-25 18:13:50 -04:00
James Osborne 0789f04d6a Make DC V2 EXP boost config-driven
Make DC V2 EXP boost config-driven
2026-05-24 12:34:41 -04:00
incentive 3e9cb883f4 Disable GC V3 XP patch menu for now 2026-05-24 12:33:43 -04:00
incentive e3ad3c505f Limit GC V3 XP patch to USA Plus 2026-05-24 12:13:08 -04:00
incentive a292956151 Match GC EP1 EXP patch row coverage to disc 2026-05-24 12:10:32 -04:00
incentive 5e94f2eac0 Expand GC V3 EP1 EXP denylist 2026-05-24 11:28:58 -04:00
incentive 114fe642fc Skip problematic GC V3 EP1 EXP rows 2026-05-24 11:20:12 -04:00
incentive c6ee7aa08b Fix GC V3 EXP runtime byte order 2026-05-24 10:36:11 -04:00
incentive 48d32214c0 Merge master into DC/GC XP boost branch 2026-05-24 10:30:09 -04:00
incentive 0b3464b4fc Make GC V3 EXP boost config-driven 2026-05-24 01:19:02 -04:00
incentive f8ebc67c90 Make GC V3 EXP boost config-driven 2026-05-24 00:38:10 -04:00
incentive e6b7ed7e24 Make DC V2 EXP boost config-driven 2026-05-23 23:50:10 -04:00
Corrine fffd2c3e62 Added notes on 50YJ 2026-05-23 19:27:33 -07:00
Corrine ea74b4ac07 Port all 59NL/59NJ patches to 50YJ (US 1.24.3) 2026-05-23 19:27:33 -07:00
James Osborne 059011ddda exp dispatch rate aware / bb char locks
Fix dcv2/gc exp dispatch rate aware
2026-05-23 04:57:11 -04:00
incentive 6910c90fe6 Lock BB test characters to test ship 2026-05-22 22:20:48 -04:00
incentive ab245d1b70 Lock BB test characters to test ship and hide ship transfers 2026-05-22 22:11:38 -04:00
incentive 57f3e1e5f2 Lock BB test characters to test ship 2026-05-22 21:49:38 -04:00
Martin Michelsen 6f9c442e7a fix missing login in send_client_init_bb 2026-05-21 06:42:24 -07:00
Martin Michelsen a21b09d7b9 minor notes updates 2026-05-21 06:41:52 -07:00
incentive 6bb5bb8496 Resolve GC EXP patches to US-only addresses 2026-05-21 04:50:27 -04:00
incentive 243098c98c Restore exact May 16 GC EXP patches 2026-05-21 04:40:23 -04:00
incentive 9ff1934b2f Fix GC EXP patch metadata descriptions 2026-05-21 04:11:17 -04:00
incentive 6b3669dfd6 Restore GC EXP direct menu patches 2026-05-21 03:43:48 -04:00
incentive 7c7ecf0383 Use awaited path for GC EXP dispatch 2026-05-21 03:26:40 -04:00
incentive 2615ce46eb Dispatch GC EXP before game loading 2026-05-21 03:08:41 -04:00
incentive 9e746a63d9 Fix GC EXP enable shim assembly 2026-05-21 02:47:09 -04:00
incentive 1849d9d13d Make GC EXP enable shim inert and dedupe dispatch 2026-05-21 02:32:12 -04:00
incentive b9c9b877d2 Add GC V3 EXP dispatcher 2026-05-21 01:50:06 -04:00
incentive 07d04a761e Restore GC EXP patches without XP client flag 2026-05-21 01:40:31 -04:00
incentive 2b81f4d1d3 Add PC V2 EXP patch assets 2026-05-20 23:04:38 -04:00
incentive da8466c432 Make DC V2 EXP dispatcher rate-aware 2026-05-20 09:46:25 -04:00
James Osborne 7b0bdbd1ce Upstream sync 2026 05 19
Upstream sync 2026 05 19
2026-05-19 18:23:04 -04:00
incentive 47e9fe5f16 Merge upstream newserv master 2026-05-19 16:56:33 -04:00
James Osborne d7862426ac align proxy boost gates with upstream cleanup
align proxy boost gates with upstream cleanup
2026-05-19 16:13:01 -04:00
incentive 4cf5974c7d Fix BB live ship menu reconnect port 2026-05-19 16:11:05 -04:00
incentive e7ea471ec5 PSO Peeps: align proxy boost gates with upstream cleanup 2026-05-19 15:50:37 -04:00
Martin Michelsen 86227c0026 fix GC NoRareSelling patch; closes #763 2026-05-17 19:42:39 -07:00
Martin Michelsen 7b9b44c191 add option to prevent concurrent logins; closes #511 2026-05-17 15:00:32 -07:00
James Osborne f73dbf5a96 Skip auto patches for checksum-only clients
Skip auto patches for checksum-only clients
2026-05-17 13:21:43 -04:00
Martin Michelsen cb69dc9c14 more notes on PlayerInventoryItem 2026-05-17 07:59:41 -07:00
Martin Michelsen d31fb5b084 fix battle level up on BB 2026-05-17 07:59:32 -07:00
incentive f7fff5c82b Skip auto patches for checksum-only clients 2026-05-17 09:35:32 -04:00
James Osborne 6b99ce49e8 bb lobby defaults 2026-05-17 02:28:25 -04:00
incentive e7cdce9a3d Force BB clients to repatch default lobby assets 2026-05-17 02:21:41 -04:00
incentive e78da0e19e Restore default BB city02 lobby assets 2026-05-17 02:10:39 -04:00
incentive 0c50c664af Restore default BB city02 map assets 2026-05-17 02:02:02 -04:00
James Osborne a5bfb25854 Add BB stream diagnostics and event guard | Restore DC V2 EXP dispatcher
Devnet/v0.2.1 bb stream diag 20260517 t041446 z
2026-05-17 01:10:47 -04:00
incentive 7bd2fba177 Restore DC V2 EXP dispatcher 2026-05-17 01:04:21 -04:00
Martin Michelsen ef3a6575ab demote ignore_def message from warning 2026-05-16 22:02:57 -07:00
Martin Michelsen 57de5a71a3 fix mismatched enemy type order 2026-05-16 22:02:41 -07:00
Martin Michelsen 53bc0641a9 delete compatibility table 2026-05-16 22:02:11 -07:00
incentive 21884bf109 Add BB stream diagnostics and event guard 2026-05-17 00:15:50 -04:00
Martin Michelsen 0d5cfc6ccc censor user credentials in logs by default 2026-05-16 17:20:09 -07:00
James Osborne 4f7e353daa Add Dreamcast V2 EXP dispatcher
Dc xp fix
2026-05-16 05:49:50 -04:00
incentive ca6a07a151 Add Dreamcast V2 EXP dispatcher 2026-05-16 05:24:26 -04:00
incentive e384477594 Add Dreamcast V2 EXP dispatcher 2026-05-16 05:19:20 -04:00
incentive 50332d2f1e Add internal Dreamcast V2 EXP tables 2026-05-16 04:50:30 -04:00
incentive 48c25159bc Restore working Dreamcast V2 EXP patch state 2026-05-16 04:03:57 -04:00
incentive 28a113657b Fix Dreamcast V2 EXP factor load 2026-05-16 03:45:07 -04:00
incentive f3681d79f9 Fix Dreamcast V2 EXP resend behavior 2026-05-16 03:23:36 -04:00
incentive e29231356b Resend Dreamcast V2 patches after floor changes 2026-05-16 03:13:58 -04:00
incentive 781800a36e Make Dreamcast V2 EXP patches difficulty-aware 2026-05-16 02:57:56 -04:00
incentive e3fd155e0e Temporarily restore fixed Dreamcast V2 EXP patches 2026-05-16 02:48:23 -04:00
incentive c043bbc909 Fix Dreamcast V2 EXP patch sentinel load 2026-05-16 02:43:00 -04:00
incentive e4a758284c Make Dreamcast V2 EXP patches difficulty-aware 2026-05-16 02:38:10 -04:00
Martin Michelsen ecc61b7d1f document usability flags in ItemParameterTable 2026-05-15 21:22:09 -07:00
James Osborne 447fef0574 Dc xp fix
Dc xp fix
2026-05-15 23:52:35 -04:00
incentive 0063384144 Resend selected patch-menu functions after loading 2026-05-15 23:43:47 -04:00
incentive fdbad0a044 Write Dreamcast V2 EXP patches to third table copy 2026-05-15 23:28:28 -04:00
incentive b29360f066 Write Dreamcast V2 EXP patches to both table copies 2026-05-15 23:20:18 -04:00
incentive b238d7f26a Fix Dreamcast V2 EXP patch addresses 2026-05-15 23:14:04 -04:00
James Osborne 8ef0623605 Sync from and adapt to upstream 20260514
Sync/upstream 20260514
2026-05-15 22:19:52 -04:00
incentive d5df5eec5a Add Dreamcast V2 EXP client patches 2026-05-15 19:39:21 -04:00
incentive 9dfcf57bbf Split EP2 GC EXP patches by version 2026-05-15 18:19:13 -04:00
incentive 566b36d611 Add 3OJ5 support for GC client functions 2026-05-15 17:24:20 -04:00
incentive e8323989d3 Remove tentative 3OP0 GC patch mappings 2026-05-15 16:18:34 -04:00
incentive 08bb9b8a10 Shorten PSO Peeps GC patch menu names 2026-05-15 15:35:13 -04:00
incentive 19294a50a5 Add tentative 3OP0 mappings for PSO Peeps GC patches 2026-05-15 15:24:03 -04:00
incentive 6de7db4765 Add IP stack port remapping 2026-05-15 15:06:32 -04:00
incentive b2b8fd2cec Retarget PSO Peeps GC patches to US Plus 2026-05-15 13:27:11 -04:00
incentive 096831ac1b Convert PSO Peeps client functions to new format 2026-05-15 11:52:45 -04:00
Martin Michelsen 645590d03f fix S_14 definition 2026-05-14 19:20:40 -07:00
James Osborne b873a62772 Restore upstream savechar and loadchar proxy restrictions
Restore upstream savechar and loadchar proxy restrictions
2026-05-14 15:03:16 -04:00
incentive 78878ad276 Merge upstream newserv master 2026-05-14 14:23:00 -04:00
incentive 58d7f23ace Restore upstream savechar and loadchar proxy restrictions 2026-05-14 14:02:30 -04:00
Martin Michelsen b4f83c32de don't suppress 1D in proxy sessions; BB server may have customized it 2026-05-13 21:33:56 -07:00
Martin Michelsen 800b55cb04 add GC rare mag feed test 2026-05-13 21:28:20 -07:00
Martin Michelsen a6c25568ba support multiple replays in the same session 2026-05-13 21:25:55 -07:00
Martin Michelsen 2e667bbe50 support multiple aliases for quest opcodes 2026-05-13 20:32:44 -07:00
Martin Michelsen b1edf00efc update readme 2026-05-13 10:37:15 -07:00
Martin Michelsen 9d0abbce7f fix patch menu visibility 2026-05-12 17:58:37 -07:00
Martin Michelsen 563e601441 update comments in WriteMemory.s 2026-05-12 07:37:50 -07:00
Martin Michelsen c315b828ad sort DOL files by name 2026-05-12 07:37:36 -07:00
Martin Michelsen 21eae36c8f update readme for new client function compiler 2026-05-12 07:18:56 -07:00
Martin Michelsen e78e2ba887 rewrite client function compiler 2026-05-11 21:33:35 -07:00
incentive 74bfe9683d Merge remote-tracking branch 'origin/sync/upstream-20260507'
CMake / build (macos-latest) (push) Has been cancelled
CMake / build (ubuntu-latest) (push) Has been cancelled
2026-05-11 09:10:04 -04:00
Martin Michelsen 2f2a0bcf2b update logo 2026-05-10 13:38:11 -07:00
Martin Michelsen 6da72c7323 make unsealable table ordered 2026-05-10 11:20:36 -07:00
Martin Michelsen fc70919c94 reorganize game tables 2026-05-10 11:09:35 -07:00
Martin Michelsen 554bef0de4 more details on MagEvolutionTable 2026-05-09 17:05:23 -07:00
Martin Michelsen 7ce3ce5b65 add level table JSON format 2026-05-09 17:05:23 -07:00
Martin Michelsen 9915422ae6 clean up rel helpers 2026-05-08 22:22:41 -07:00
incentive e88ed98318 Merge upstream newserv master 2026-05-09 01:02:34 -04:00
Martin Michelsen e342915505 fix invalid dereference 2026-05-08 20:09:19 -07:00
Martin Michelsen e617385425 move all_start_offsets to CommonFileFormats 2026-05-08 19:50:53 -07:00
Martin Michelsen 211d08710b add default item parameter tables 2026-05-08 18:25:57 -07:00
Martin Michelsen ee40425393 add ItemParameterTable binary serialization; make JSON the default format 2026-05-08 09:23:53 -07:00
Corrine 12f9a045ca Same treatment to AR Codes. 2026-05-07 19:35:21 -07:00
Corrine 8134243fb1 Prevent confusion. 2026-05-07 19:35:21 -07:00
Corrine c869ed27f1 Fixed a mistake with NoRareSelling 2026-05-07 19:35:21 -07:00
Corrine 321ba64016 Finished. 2026-05-07 19:35:21 -07:00
Corrine a8606d26a8 Added MoreSaveSlots.59NJ 2026-05-07 19:35:21 -07:00
Corrine a57cca6c12 Port 59NL server patches to 59NJ (pt. 1) 2026-05-07 19:35:21 -07:00
incentive 86a46df442 Treat proxy A0 lobby exit as intentional
CMake / build (macos-latest) (push) Has been cancelled
CMake / build (ubuntu-latest) (push) Has been cancelled
2026-05-06 02:03:51 -04:00
incentive cdb397f5ea Add GC EP1 and EP2 EXP client patches 2026-05-05 22:34:44 -04:00
incentive 2b73d58033 Add GC Normal Dragon HP client patch 2026-05-05 22:21:33 -04:00
incentive 5abd47ff72 Align BB Normal Dragon HP with V2 2026-05-05 19:39:05 -04:00
incentive 261cb5c76f Log Dragon boss action state 2026-05-05 19:12:20 -04:00
incentive ea1044c271 Merge boss flags when blocking damage rollback 2026-05-05 18:51:10 -04:00
incentive a1c358e13a Preserve boss flags when blocking damage rollback 2026-05-05 18:28:46 -04:00
incentive 1f00bf1d9b Clamp boss damage rollback from 6x0A 2026-05-05 18:12:36 -04:00
incentive 8bc602012e Allow DC V2 Falz death-drop pickup recovery 2026-05-05 16:52:25 -04:00
incentive e0c34fe700 PSO Peeps: block boosted clients from Vanilla and Hardcore
Add HAS_PSO_PEEPS_XP_PATCH for future V2/GC client-function XP patches.

Unify boosted-client proxy blocking so Vanilla/Hardcore reject:
- PC v2 clients using boosted BattleParams
- legacy boosted-disc listener ports
- future clients with the PSO Peeps XP patch flag

Normal unpatched V2/GC clients remain allowed.
2026-05-05 15:52:11 -04:00
incentive cbe9747fd4 PSO Peeps: block PC v2 from Vanilla/Hardcore ships
PC v2 clients receive boosted BattleParams via the patch server.
Vanilla and Hardcore run base XP rates and are incompatible.
Block Version::PC_V2 from proxy destinations on ports 19230/19530.
2026-05-05 15:52:08 -04:00
incentive de0104eec8 Forward in-game proxy command 1D 2026-05-05 14:13:11 -04:00
incentive c454068715 Merge preferred lobbies and mag feed fix 2026-05-04 14:29:52 -04:00
Martin Michelsen b8e7d81a22 add check for invalid defensive item type 2026-05-04 10:32:08 -07:00
Martin Michelsen d98e1f7478 fix mag evolution table reference 2026-05-04 13:31:59 -04:00
Martin Michelsen d384cf4f11 fix mag evolution table reference 2026-05-04 09:51:57 -07:00
Martin Michelsen 681ce135f8 add JSON encoding for ItemPMT 2026-05-03 22:55:53 -07:00
incentive c497f64376 Fix proxy savechar character backup 2026-05-03 22:21:45 -04:00
incentive 5d43acd9a2 Fix proxy savechar character backup 2026-05-03 22:21:37 -04:00
incentive 90a1f0f938 Allow loadchar in proxy sessions 2026-05-03 21:04:59 -04:00
incentive db52a15888 Allow loadchar in proxy sessions 2026-05-03 21:04:55 -04:00
incentive 71fc272133 Allow savechar in proxy sessions 2026-05-03 18:13:32 -04:00
incentive bef656077c Allow savechar in proxy sessions 2026-05-03 18:13:01 -04:00
incentive fff0f3a71d Fix README formatting on branch 2026-05-02 23:07:46 -04:00
incentive e94fcf035e Fix README formatting 2026-05-02 23:06:00 -04:00
incentive 0abdb50eca Add PSO Peeps README and preserve upstream README 2026-05-02 23:05:25 -04:00
incentive a0306ecaee Update README for PSO Peeps 2026-05-02 23:03:43 -04:00
incentive ce0aea1518 Add PSO Peeps README and preserve upstream README 2026-05-02 23:03:03 -04:00
incentive 1c3e8ca53c Merge upstream newserv preferred lobby changes 2026-05-02 22:46:20 -04:00
Martin Michelsen e19c0b8bc9 add 11/2000 mag table 2026-05-02 10:50:55 -07:00
Martin Michelsen 6b636c4694 rewrite MagEvolutionTable 2026-05-02 10:48:22 -07:00
Martin Michelsen 1fa3d18430 rewrite ItemParameterTable 2026-05-02 09:36:16 -07:00
Martin Michelsen 2f4a9462ea fix 6x17 filter in proxy 2026-05-01 21:56:21 -07:00
incentive f05e68492d PSO Peeps Start
Docker / Build (push) Has been cancelled
2026-05-01 23:14:17 -04:00
Martin Michelsen 826eb88e2e add __packed_ws_be__ 2026-04-26 17:57:59 -07:00
Martin Michelsen 80391df8b7 implement lobby assignment at login 2026-04-26 09:28:10 -07:00
Martin Michelsen 7f68d41bac fix port name in game server lookup 2026-04-25 22:21:46 -07:00
Martin Michelsen 75e7232096 handle BB not sending C6 after 08E8 2026-04-25 12:06:43 -07:00
Martin Michelsen 7a29b39771 allow 6xCB in free-play 2026-04-24 20:36:45 -07:00
Martin Michelsen cfcb56b13f update command notes 2026-04-24 20:17:48 -07:00
Martin Michelsen 9e6740b778 update 6x30 notes 2026-04-20 20:00:11 -07:00
Martin Michelsen 590f937959 add release script 2026-04-19 13:32:26 -07:00
Martin Michelsen 31abc24e81 don't allow players to pick up items if they are too far away 2026-04-19 09:35:20 -07:00
Martin Michelsen 507fbf0451 add another useless AR code 2026-04-19 08:57:49 -07:00
Martin Michelsen 1fa660129d add last-hit tracking for target subcommands 2026-04-11 08:28:40 -07:00
Martin Michelsen 67082f7b6b update static 2026-04-11 08:14:12 -07:00
Martin Michelsen b34c9a7c88 improve error message for missing quest common/rare item sets 2026-04-05 21:50:53 -07:00
Martin Michelsen 87e85932a4 switch rare drops to stacked space logic 2026-04-03 19:52:42 -07:00
Martin Michelsen b704d827ed add support for direct Xbox connections 2026-04-01 21:47:21 -07:00
Martin Michelsen 598ecf88e3 revise death_flags notes 2026-04-01 08:48:19 -07:00
Martin Michelsen a05971017d explain a few of the unknown player_flags bits 2026-03-30 19:38:15 -07:00
Martin Michelsen b7819413b0 handle missing DAR entries in HTML generator 2026-03-27 07:55:44 -07:00
Martin Michelsen 80e4b0e6fe clean up formatting on Ep3 drop rates comment 2026-03-23 20:39:44 -07:00
Martin Michelsen daee47b722 use new phosg parallel functions 2026-03-22 21:37:52 -07:00
Martin Michelsen 5724fb9a12 add $allrare debug command; closes #739 2026-03-22 21:37:43 -07:00
Martin Michelsen 983753f840 add FogDebug patch 2026-03-21 09:30:59 -07:00
Martin Michelsen 53d2318873 more details on player_flags 2026-03-20 22:21:21 -07:00
Martin Michelsen 83291d5501 more details on player_flags 2026-03-19 23:01:30 -07:00
Martin Michelsen 55be92a56f add game duration to info window 2026-03-19 10:42:01 -07:00
Martin Michelsen 6a23e5da0a make some sense out of game_flags and player_flags 2026-03-18 22:44:02 -07:00
Martin Michelsen 4571cf7fdc fix attribute count check in 6xDA 2026-03-11 07:19:53 -07:00
Martin Michelsen 4e3549ba6b use EnemyType in ItemCreator; fix incorrect drop tables 2026-03-08 20:40:15 -07:00
Martin Michelsen 3cbf64dda2 update quest collision opcode docs 2026-03-08 12:55:57 -07:00
Martin Michelsen 382bc6b7ce don't allow error cases for bb_exchange_pd_percent to destroy items 2026-03-04 21:37:54 -08:00
Martin Michelsen e05991ffb3 add test for trade window sequence 2026-03-03 20:43:46 -08:00
Martin Michelsen ffda97222d document --language option in disassemble-quest-script 2026-03-02 08:46:38 -08:00
Martin Michelsen 8f21604367 clean up CMakeLists a bit 2026-03-02 08:46:25 -08:00
Martin Michelsen 4045504b61 also send combatant info board entries in spectator teams 2026-02-28 20:49:36 -08:00
Martin Michelsen 4aad1514c2 port a few more bug fix patches to Xbox 2026-02-28 20:49:19 -08:00
Martin Michelsen a649a4a146 add WIP Xbox BugFixes patch
Docker / Build (push) Has been cancelled
2026-02-26 21:47:53 -08:00
Martin Michelsen 7e21d8a9a1 enable color codes in info-board proxy shell command 2026-02-26 21:47:31 -08:00
Martin Michelsen c0fc3014cf move C9 comment 2026-02-22 20:33:02 -08:00
Martin Michelsen 08dff98948 fix Influence assist effect 2026-02-22 07:36:11 -08:00
Martin Michelsen d1c1228308 track hits from TargetEntry commands instead of 6x0A 2026-02-16 20:44:21 -08:00
Martin Michelsen b5fd58722b delete bank file when creating new character 2026-02-16 20:39:20 -08:00
Martin Michelsen f0e8e35e2b fix typos in error messages 2026-02-16 20:20:11 -08:00
Martin Michelsen 68b495b4b4 make --restrict-room floor-specific 2026-02-15 10:50:16 -08:00
Martin Michelsen 1e459edfc4 add --restrict-room in random enemy optimizer 2026-02-15 08:32:27 -08:00
Martin Michelsen c6d7025f43 add more debug info to EXP computation 2026-02-15 08:31:59 -08:00
Martin Michelsen ccf4b723f5 add --pessimize option in optimize-materialized-map 2026-02-14 19:58:54 -08:00
Martin Michelsen 8717f00106 add param filtering in materialize optimizer 2026-02-12 21:37:33 -08:00
Martin Michelsen 99630c999d add optimize-materialized-map 2026-02-12 21:12:57 -08:00
Martin Michelsen e8c262223b simplify Ep3 spectator join logic 2026-02-09 21:20:22 -08:00
Martin Michelsen 3d7215d591 add only command in address translator 2026-02-09 21:20:11 -08:00
Martin Michelsen ba48236200 add 2OJ4 2026-02-09 21:19:44 -08:00
Martin Michelsen 8065300fae replace item names with IDs in config.json 2026-02-07 22:34:45 -08:00
Martin Michelsen e9dfa5d1de fail on unknown quest directives 2026-02-05 19:58:57 -08:00
Martin Michelsen d38be2f360 add default4 BB key 2026-02-05 19:58:57 -08:00
Martin Michelsen 2429c4d341 add decoder/encoder for AdEnding.rel 2026-02-01 17:32:04 -08:00
Martin Michelsen ef2d9fae03 add qdefault codes in ar-codes.txt 2026-02-01 16:38:41 -08:00
Martin Michelsen 7016d65313 make gsl commands easier to use 2026-01-27 20:01:50 -08:00
Martin Michelsen bdd066edb2 fix notes for npc_param regsA[2] 2026-01-18 22:53:39 -08:00
Martin Michelsen 1bd305d4e7 add client function for debugging movement data 2026-01-14 22:06:06 -08:00
Martin Michelsen 890014b223 add findings from first pass on movement data 2026-01-12 22:03:37 -08:00
Martin Michelsen e4ef96fcc5 add inventory debugging AR code 2026-01-12 22:03:37 -08:00
Martin Michelsen 641b3a7bef fix formatting in proxy handler table 2026-01-12 22:03:37 -08:00
Martin Michelsen 6f9f684cc9 add AR code to disable CCA dust 2026-01-05 10:06:20 -08:00
Martin Michelsen 2602196279 make downloading a quest not end the proxy session 2026-01-05 00:12:37 -08:00
Martin Michelsen ec16cb0ae3 rename fields in battle param structs 2026-01-04 21:08:38 -08:00
Martin Michelsen 6da7b26c9f add comment about common table JSON formats 2026-01-04 10:51:18 -08:00
Martin Michelsen 8663e6682a slightly more fanciness in AccurateKillCount patch 2026-01-04 10:07:06 -08:00
Martin Michelsen 9b14e5d400 don't let SuperMap's edit-distance allow subtypes of the same base_type to merge 2026-01-04 10:07:06 -08:00
Martin Michelsen a1e067cc52 add a few learnings from enemy RE 2026-01-04 10:07:06 -08:00
Martin Michelsen a469b4355e add option to change chat command character 2026-01-04 00:59:39 -08:00
Martin Michelsen 4aa206bd4b add all BP indexes and fix incorrect RT indexes 2026-01-04 00:59:39 -08:00
Martin Michelsen d9540ba414 add comment about game section ID changes 2026-01-01 11:14:27 -08:00
Martin Michelsen cb7c45ef27 reformat ItemCreator.cc 2026-01-01 11:14:17 -08:00
Martin Michelsen f98db20618 implement BB system, guild card, and stream files in proxy save files option 2026-01-01 10:58:47 -08:00
Martin Michelsen 8fbf2246e6 fix change_event applying when it shouldn't on BB 2026-01-01 10:58:47 -08:00
Martin Michelsen 6b1726c1b5 add $savefiles command 2026-01-01 10:58:47 -08:00
Martin Michelsen cac61e6763 add ability to delay $item until next drop on proxy 2026-01-01 10:58:47 -08:00
Martin Michelsen 227e88f906 add warning about ItemPT/RT not reloading at quest start 2025-12-30 21:17:38 -08:00
Martin Michelsen 7ab3175f80 make quest item exchange implementations more complete 2025-12-26 19:54:22 -08:00
Martin Michelsen cd0d13e98c update notes on 0122 command 2025-12-26 09:44:44 -08:00
Martin Michelsen 8eeb487bc7 make item data stack count consistent with bank item stack count at load time 2025-12-25 23:21:32 -08:00
Martin Michelsen d79d551c68 fix Momoka item exchange via menu object 2025-12-25 22:19:54 -08:00
Martin Michelsen 4b43333ce9 fix data race between save timer and client disconnect 2025-12-25 22:19:35 -08:00
Martin Michelsen b228ea847f show enemy type on proxy if debug and fast kills are both on 2025-12-25 14:58:47 -08:00
Martin Michelsen 4d97bdec7f fix type in compute_all_valid_primary_identifiers 2025-12-25 14:57:41 -08:00
Martin Michelsen 8133b20598 add battle param reload bugfix 2025-12-23 09:09:49 -08:00
Martin Michelsen 73ced9d229 print bank when team reward is given 2025-12-23 09:09:38 -08:00
Martin Michelsen 6e765fe1ed clarify comment in PSOV2Encryption::single 2025-12-23 09:09:20 -08:00
Martin Michelsen 26f9b90ef8 fix line numbers around .only_versions 2025-12-23 09:08:51 -08:00
Martin Michelsen 668c687d68 remove unused argument 2025-12-22 00:46:56 -08:00
Martin Michelsen 87b048dc15 implement PSOV2Encryption::single 2025-12-22 00:14:22 -08:00
Martin Michelsen ea23f18aa2 use amount in 6xCC handler 2025-12-21 21:22:28 -08:00
Martin Michelsen a0a7231d67 reformat remaining files 2025-12-21 21:15:49 -08:00
Martin Michelsen e5a03b7e9b move weights sum out of loops in materialize_random_sections 2025-12-21 14:58:10 -08:00
Martin Michelsen a013b8c9d3 reformat more files 2025-12-21 14:57:53 -08:00
Martin Michelsen 894ac6b8ff reformat more files; add Ep3 map endpoint in HTTP server 2025-12-21 10:35:41 -08:00
Martin Michelsen a462a774f5 reformat more files 2025-12-20 21:55:32 -08:00
Martin Michelsen a9fa138213 add MapFile::serialize 2025-12-20 18:52:45 -08:00
Martin Michelsen 0a4c9a0a61 document sorted restriction on random enemy room entries 2025-12-19 21:44:55 -08:00
Martin Michelsen f99bba67d0 update TObjAreaWarpQuest notes 2025-12-19 01:14:14 -08:00
Martin Michelsen 849cca37c8 add explanation in expr field in cards.html 2025-12-19 00:11:09 -08:00
Martin Michelsen 9ebaaacd46 reformat DCSerialNumbers 2025-12-19 00:10:36 -08:00
Martin Michelsen c1968dad27 document TObjRoomId 2025-12-17 23:49:09 -08:00
Martin Michelsen 2732f9c9f8 document materialize-map command 2025-12-17 23:48:00 -08:00
Martin Michelsen 1bd2e6cf62 add challenge location limit override patch 2025-12-12 14:51:43 -08:00
Martin Michelsen 1ab7a851be simulate arithmetic opcodes in quest script analysis 2025-12-11 00:20:55 -08:00
Martin Michelsen 342b4df8c4 add action for debugging random enemy sections 2025-12-11 00:20:39 -08:00
Martin Michelsen 8953ffc2b5 add slow gibbles fix code 2025-12-08 20:10:15 -08:00
Martin Michelsen af796a418a add another AR code 2025-12-08 20:10:15 -08:00
Martin Michelsen 60203bdfba fix formatting in EnemyType.cc 2025-12-07 18:07:23 -08:00
Martin Michelsen 6677908354 reformat Map.cc/hh 2025-12-07 16:44:08 -08:00
Martin Michelsen 96079700f7 fix SetDataTable formatting 2025-12-06 22:05:35 -08:00
Martin Michelsen 976a281e93 update formatting in src/Episode3 2025-12-06 00:18:53 -08:00
Martin Michelsen 6291e42ba9 make 04E8 handler match the client's logic 2025-12-05 19:53:09 -08:00
Martin Michelsen a89423e9f5 reformat CommandFormats and DataIndexes 2025-12-05 19:52:49 -08:00
Martin Michelsen 81169ba9d3 add lobby arrow AR codes 2025-12-05 19:51:58 -08:00
Martin Michelsen e715a8461a fix comment in EnableRandomEnemies include 2025-12-05 15:39:34 -08:00
Martin Michelsen 1ee6b21398 add warning if random enemy location count is too large 2025-12-05 15:39:25 -08:00
Martin Michelsen 9524020aaa improve disassembly for random enemy sections 2025-12-03 21:49:44 -08:00
Martin Michelsen 194bb5b393 actually enforce NOCOMMIT tags finally 2025-12-02 21:46:58 -08:00
Martin Michelsen 779ec9df3b add EnableRandomEnemies include 2025-12-02 21:07:47 -08:00
Martin Michelsen 82ed175a5c add param5 note for TObjCityMapWarp 2025-12-02 00:03:57 -08:00
Martin Michelsen 68f96129fe remove stray debug print 2025-12-02 00:03:31 -08:00
Martin Michelsen c482324a97 use area instead of floor during map construction 2025-11-30 23:12:55 -08:00
Martin Michelsen 800c70c401 skip non-BB clients in 6xC8 handler 2025-11-30 17:31:13 -08:00
Martin Michelsen f26c543977 handle extra data after quest label table 2025-11-30 11:56:20 -08:00
Martin Michelsen 23e31749e9 add transcode-text action 2025-11-30 11:56:20 -08:00
Martin Michelsen ad91b6f6b7 update some boss command notes 2025-11-30 08:50:11 -08:00
Martin Michelsen 2c333b51d2 add $fastkill command 2025-11-29 12:12:34 -08:00
Martin Michelsen 80f8ee1b09 fix flags in Account::str 2025-11-29 09:47:36 -08:00
Martin Michelsen 1498a6e68d fix meta.quest_number check 2025-11-28 15:02:28 -08:00
Martin Michelsen 1fc313505a use test config for quest compiler test 2025-11-28 14:47:51 -08:00
Martin Michelsen 435ac82c18 define most of the remining fields in BB extended quest header 2025-11-28 14:36:13 -08:00
Martin Michelsen 7ec267a7c0 fix solo quest unlock flags 2025-11-28 14:22:16 -08:00
Martin Michelsen 81293255b5 fix more quest metadata 2025-11-28 14:22:07 -08:00
Martin Michelsen 4fe225a302 fix multiple bugs in quest assembler 2025-11-28 12:41:42 -08:00
Martin Michelsen 3ef91b0159 allow whitespace in create item masks 2025-11-28 12:41:42 -08:00
Martin Michelsen e02a006b60 add support for cross-episode quests 2025-11-28 12:40:14 -08:00
Martin Michelsen 23eb6b29a5 fix metadata on more quests 2025-11-28 12:33:28 -08:00
Martin Michelsen afe48e7034 ignore .dec files 2025-11-27 21:06:00 -08:00
Martin Michelsen bd1cdfdb97 further improve quest assembler/disassembler matching 2025-11-26 23:06:04 -08:00
Martin Michelsen a783177420 rewrite quest disassembler for better consistency with assembler 2025-11-25 23:41:46 -08:00
Martin Michelsen 9d42f849c5 fix metadata in solo quest headers 2025-11-25 23:26:24 -08:00
Martin Michelsen 566de06fd1 rewrite quest disassembler 2025-11-24 01:03:24 -08:00
Martin Michelsen 474ad99396 document how wave events work 2025-11-23 17:35:52 -08:00
Martin Michelsen b53847d1b5 update .gitignore 2025-11-23 17:35:38 -08:00
Martin Michelsen d827c1bf5d fix random enemy definitions count check; closes #723 2025-11-20 08:31:43 -08:00
Martin Michelsen 886daa5880 add .evt to patch instructions in readme 2025-11-20 08:29:50 -08:00
Martin Michelsen cc72092b05 write 59NJ version of MomokaItemExchangeFix 2025-11-19 22:27:26 -08:00
Martin Michelsen c6f74e74c4 hide other players' EXP values in ServerEXPDisplay
Docker / Build (push) Has been cancelled
2025-11-18 17:29:22 -08:00
Martin Michelsen 328980628a fix $edit level 2025-11-18 17:28:48 -08:00
Martin Michelsen 886e9b9f4f fix 5% payment type in 6xDA 2025-11-18 10:27:31 -08:00
Martin Michelsen 26d2ae416e delete unused arguments 2025-11-16 22:37:13 -08:00
Martin Michelsen 62c4c82fcc rewrite HTTP interface 2025-11-16 15:09:28 -08:00
Martin Michelsen 11cc19fe3e update last player name when sending E7; closes #706 2025-11-16 11:01:06 -08:00
Martin Michelsen d1d045a70e fix rare enemy rate inheritance; closes #719 2025-11-16 10:56:39 -08:00
Martin Michelsen 54c790a63c fix notes on get_slot_meseta 2025-11-16 10:48:02 -08:00
Martin Michelsen f1f5c1036a fix invalid range check 2025-11-16 00:05:47 -08:00
Martin Michelsen 77d5436b15 implement quest item creation masks 2025-11-15 23:54:49 -08:00
Martin Michelsen 678c60dd14 update some notes; fix quest assembler bugs 2025-11-15 22:36:18 -08:00
Martin Michelsen d40d231584 add some new AR codes 2025-11-14 19:13:15 -08:00
Martin Michelsen 00ddff7e46 update notes on loading into games/lobbies 2025-11-14 19:13:15 -08:00
Blst34 5725af0f6b Add files via upload 2025-11-12 19:55:11 -08:00
Martin Michelsen 87248e7e67 fix enemy alias lookup logic 2025-11-11 00:04:55 -08:00
Martin Michelsen 712cfc9ac4 fix JSON common table parser 2025-11-10 22:56:23 -08:00
Martin Michelsen 1d8befde8e add fix for TJS rapid-switch crash on GC 2025-11-09 18:01:57 -08:00
Martin Michelsen fb036cda37 fix null pointer dereference in episode 4 free play; closes #717 2025-11-09 16:01:10 -08:00
Martin Michelsen 136e2730de rename Ep4 test door 2025-11-09 16:00:41 -08:00
Martin Michelsen ae47d92016 update notes on delayed_switch_episode 2025-11-08 10:30:39 -08:00
Martin Michelsen b80ed0021b add method to override enemy EXP in quests 2025-11-07 22:53:36 -08:00
Martin Michelsen 1d11879142 demote IPSS unhandled frames to debug logs; closes #713 2025-11-07 21:10:40 -08:00
Martin Michelsen a122b27b1f don't use client's floor for 6x0A and 6x0B 2025-11-07 21:02:08 -08:00
Martin Michelsen cbba724ba1 add pause menu UI code 2025-11-07 20:25:42 -08:00
Martin Michelsen 2c51571ea4 add some misc codes 2025-11-07 14:28:21 -08:00
Martin Michelsen e1d774ce49 fix quest name in HTTP API; closes #714 2025-11-07 11:01:43 -08:00
Martin Michelsen b9e3973c76 document specialized item box format 2025-11-06 22:47:07 -08:00
Martin Michelsen c878093c5f ignore map_designate, etc. if floor number isn't valid 2025-11-06 21:18:42 -08:00
Martin Michelsen 7210441878 allow 6x17 for enemies and objects 2025-11-05 23:06:17 -08:00
Martin Michelsen 36eeee5641 clean up character load function 2025-11-05 22:29:43 -08:00
Martin Michelsen 8d2ffba3e1 add unit specific modifiers 2025-11-05 22:29:18 -08:00
Martin Michelsen 766d4e0c7a fix many edge cases in item name parsing 2025-11-05 21:45:15 -08:00
Martin Michelsen a99f552e7c fix synchro description in mag creation 2025-11-05 19:14:37 -08:00
Martin Michelsen 540a41a583 add Ep3 battle replay test 2025-11-05 09:02:22 -08:00
Martin Michelsen 8cb7d2b2fe fix $playrec behavior 2025-11-04 09:12:48 -08:00
Martin Michelsen 293f25d579 add print-free-supermap 2025-11-04 09:12:40 -08:00
Martin Michelsen 64763e76af fix floor tracking on $exit 2025-11-04 09:12:27 -08:00
Martin Michelsen 69b7e7f998 more object notes 2025-11-02 22:38:02 -08:00
Martin Michelsen 5579bce5d9 delete proxy_session_id 2025-11-02 20:40:30 -08:00
Martin Michelsen 0dd5e2ac10 use bit_cast now that resource_dasm is required 2025-11-02 18:19:06 -08:00
Martin Michelsen 155ed6bcf9 add $makeobj; update some object notes 2025-11-02 17:14:38 -08:00
Martin Michelsen 4e2f62bc73 update notes on TObjDoor 2025-10-30 10:07:56 -07:00
Martin Michelsen bf36a185a2 document TContainerAncient01 2025-10-29 21:27:15 -07:00
Martin Michelsen 4c4c54c536 document TOSparkMachine01 2025-10-29 19:50:09 -07:00
Martin Michelsen e79e6944df update more object notes 2025-10-29 10:27:48 -07:00
Martin Michelsen f6079e3078 update notes for TOSensorAncient01 2025-10-29 10:11:01 -07:00
Martin Michelsen 31b49a71fb add fast tekker patch 2025-10-28 22:35:38 -07:00
Martin Michelsen 83260d5037 fix $sound in lobby 2025-10-28 22:24:38 -07:00
Martin Michelsen 648da83aa1 add new patch file 2025-10-28 10:00:43 -07:00
Martin Michelsen adf1db92c7 fix Ep3 quest download test 2025-10-28 09:50:07 -07:00
Martin Michelsen 662ee48a64 add patch to show EXP gains from the server 2025-10-28 09:50:07 -07:00
Martin Michelsen 446b521898 fix player levels on HTTP server 2025-10-27 22:20:22 -07:00
Martin Michelsen d6db731149 fix uninitialized memory in IPStackSimulator 2025-10-27 22:20:14 -07:00
Martin Michelsen 9106a11be8 add test for Ep3 download quests and map loader 2025-10-27 22:19:58 -07:00
Martin Michelsen 7bc58a757e reimplement Episode 3 map categories 2025-10-26 23:07:47 -07:00
Martin Michelsen 27b5556e4b fix EnemyDamageSync crash on Xbox at connect time 2025-10-26 21:13:20 -07:00
Martin Michelsen b39b4197ed add 59NJ version of CallProtectedHandler 2025-10-25 22:15:06 -07:00
Martin Michelsen a99647d4c7 fix two off-parity offsets in BankSize patch 2025-10-25 21:57:03 -07:00
Repflez 10a6bafb2f Add 59NJ version of BankSize function 2025-10-25 21:57:03 -07:00
Martin Michelsen b4f7688b82 add some new AR codes 2025-10-22 23:41:41 -07:00
Martin Michelsen 08e6b882f3 fix incorrect game metadata logic in proxy
update
2025-10-22 23:30:26 -07:00
Martin Michelsen 4adc174674 merge Ep3 tables in handler-tables 2025-10-22 23:30:26 -07:00
Martin Michelsen 01b1f42bac add some Ep3 command notes 2025-10-22 19:47:23 -07:00
Martin Michelsen be4c7f80cb add tests for quest indexes and function compiler 2025-10-21 22:54:48 -07:00
Martin Michelsen 790363adb5 clean up some patches 2025-10-20 23:11:18 -07:00
Martin Michelsen 09b96a4a86 add BB-DR in handler-tables 2025-10-18 01:03:00 -07:00
Martin Michelsen 6ffa656ad4 implement Hunters Report item behavior 2025-10-18 01:03:00 -07:00
Martin Michelsen 3f2df68ac5 fix flags check on Xbox EnemyDamageSync 2025-10-18 01:03:00 -07:00
Martin Michelsen a7f2ecefe5 don't use under-stack space in EnemyDamageSync 2025-10-18 01:03:00 -07:00
Martin Michelsen 46c2260d0f use enums for difficulty and language; fix enemy state aliases; closes #694 2025-10-18 01:03:00 -07:00
Martin Michelsen 052dcf8c6e update 6xB6 notes 2025-10-18 01:03:00 -07:00
Martin Michelsen cd5863fcde fix $edit for names with spaces 2025-10-18 01:03:00 -07:00
Martin Michelsen 90de571457 document contents of BugFixes patch 2025-10-18 01:03:00 -07:00
Martin Michelsen d9d33c2d65 add patch downloader 2025-10-18 01:03:00 -07:00
Repflez 09962696b7 Assemble the fleti instruction properly 2025-10-17 08:47:04 -07:00
Martin Michelsen d143cbb461 document GC RareItemNotifications patch 2025-10-12 09:48:09 -07:00
Martin Michelsen db7f7abfc4 update HTML drop table notes in command info 2025-10-12 09:48:09 -07:00
Martin Michelsen 6ba92d3a7a skip EXP computation for Level 200 characters 2025-10-12 09:48:09 -07:00
Martin Michelsen 36a1e0dfae fix common tables on GC NTE 2025-10-12 09:48:09 -07:00
Martin Michelsen 47f7e71ae9 display quest names in client's native language in game info window 2025-10-12 09:48:09 -07:00
Martin Michelsen c2008f1f9c handle Ep1&2 NTE protected commands properly 2025-10-12 09:48:09 -07:00
Martin Michelsen 3c32a66064 hide section ID for empty persistent games 2025-10-12 09:48:09 -07:00
Martin Michelsen 41026fbd93 add ep3 auction code 2025-10-12 09:48:09 -07:00
nolrinale d49750aa02 Added missing Coren map files 2025-10-10 21:26:57 -07:00
Martin Michelsen 54f309030e fix exact rate hint in drop tables 2025-10-08 21:37:30 -07:00
Martin Michelsen 093c25fce4 include DAR in generated drop tables 2025-10-08 21:29:55 -07:00
Martin Michelsen a777dc8236 make AsyncEvent resumption faster 2025-10-08 21:29:36 -07:00
Martin Michelsen 4044e4e5a6 fix battle table + $exit edge case 2025-10-05 20:38:44 -07:00
Martin Michelsen 036b4e9456 assign a specific_version for PC NTE 2025-10-05 11:27:59 -07:00
Martin Michelsen 4074530a71 disable EXP share during battle and challenge quests 2025-10-05 11:02:56 -07:00
Martin Michelsen 31eedd7e7e work around 6xD9 client bug 2025-10-05 10:49:07 -07:00
Martin Michelsen df2dfd21e3 fix 88 command during loading on proxy 2025-10-05 10:49:07 -07:00
Martin Michelsen 00b0f71bf4 update some notes 2025-10-05 10:47:20 -07:00
Martin Michelsen 1450a5acd3 allow 6x25 to overwrite slots on all versions 2025-10-04 09:55:00 -07:00
Martin Michelsen 2a138ea0b6 update some command notes 2025-10-04 09:54:37 -07:00
Martin Michelsen 2534ff37de fix potential race in socket closure 2025-10-04 09:54:21 -07:00
Martin Michelsen d61cb1106d allow $unset to remove assist cards too 2025-10-04 09:53:26 -07:00
Martin Michelsen d5f0c6aceb fix shared bank creation 2025-10-03 08:41:45 -07:00
Martin Michelsen 2bab3f2f8f fix episode 4 boss drops
Docker / Build (push) Has been cancelled
2025-09-30 23:19:44 -07:00
Martin Michelsen fdd0bfea08 rewrite quest metadata indexing
- split ep3 download quests from quest index
- fix Ep3 NTE download quests
- automatically detect battle/challenge params and area remaps
2025-09-28 23:26:14 -07:00
Martin Michelsen 48c225366f rewrite trade sequence 2025-09-26 21:45:24 -07:00
Martin Michelsen 0d88253334 add deadzone hint to font bitmap decoder 2025-09-26 21:45:04 -07:00
Martin Michelsen d7b17aa383 update some notes 2025-09-26 21:44:44 -07:00
Martin Michelsen ba131ab94a handle 6xE2 full inventory case 2025-09-25 21:20:48 -07:00
Martin Michelsen 648d9c5164 remove leader check on 6x17 2025-09-25 09:06:53 -07:00
Martin Michelsen 60487daf6f fix 6x17 checks for Vol Opt arena 2025-09-24 21:02:05 -07:00
Martin Michelsen e0c43836b3 add English AR code for Ep1&2 Trial 2025-09-22 18:05:42 -07:00
Martin Michelsen 719a403b1d show dmc patch in patches menu 2025-09-22 18:05:42 -07:00
Martin Michelsen 6f88c3d31a fix size field in 6xDD 2025-09-22 09:20:45 -07:00
Martin Michelsen 7114798e69 fix size check on 6xDD extension 2025-09-21 17:18:42 -07:00
Martin Michelsen 65384435a3 add extension for fractional EXP multipliers on BB 2025-09-21 13:16:28 -07:00
Martin Michelsen 4236ff62b1 add ep1 boss rush test 2025-09-19 09:16:28 -07:00
Martin Michelsen 277be9bcd6 obscure security updates 2025-09-18 23:48:14 -07:00
Martin Michelsen 9493e2d3e7 add some ar codes 2025-09-18 21:51:55 -07:00
Martin Michelsen 16b15162d5 add decrypt_pr1_data 2025-09-16 08:39:19 -07:00
Martin Michelsen 9854b93d02 support AFS tables in convert-common-item-set 2025-09-16 08:39:12 -07:00
Martin Michelsen d02ab1e7a5 add node about D5 non-repeatability on BB 2025-09-16 08:38:49 -07:00
Martin Michelsen e0c8ca677f add Windows build outline 2025-09-14 21:03:42 -07:00
Martin Michelsen 2cea44f790 add Ep3 JP subcommands in handler-tables 2025-09-14 13:37:39 -07:00
Martin Michelsen fb783034bc handle incorrect flags in 10 command 2025-09-14 13:04:42 -07:00
Martin Michelsen 40a6f49b29 fix crossplay challenge restart logic 2025-09-13 22:38:32 -07:00
Martin Michelsen dea0ac99c3 update some command notes 2025-09-13 22:38:27 -07:00
Martin Michelsen 24cf8e73c6 fix incorrect symlink on q080-gcn 2025-09-12 23:50:47 -07:00
Martin Michelsen c301a921e6 assume all GC NTE quests are Episode 1 2025-09-12 23:50:47 -07:00
Martin Michelsen 22d7825ba3 handle devil's/demon's in EnemyDamageSync 2025-09-12 23:45:51 -07:00
Martin Michelsen 526bfb64e5 fix memcpy call that gcc is unhappy with 2025-09-11 16:17:38 -07:00
Martin Michelsen 55cbf6e20b fix out-of-bounds access in 6x46, etc. 2025-09-11 10:14:39 -07:00
Martin Michelsen 0b86ffb227 fix use-after-free in AsyncPromise 2025-09-11 10:14:39 -07:00
Matt Swift e28596c825 Add Aberrant Grove custom quest 2025-09-11 09:31:14 -07:00
Matt Swift 716676b87d Add GC NTE quest symlinks 2025-09-11 09:31:14 -07:00
Martin Michelsen 5ca0265c37 remove unused argument 2025-09-10 22:10:47 -07:00
Martin Michelsen c7a0873ca8 fix cross-floor commands in EnemyDamageSync 2025-09-10 21:15:22 -07:00
Martin Michelsen b1d51cdbbe fix visibility for some patches 2025-09-09 23:18:09 -07:00
Martin Michelsen 5a7151bc63 minor proxy bugfixes 2025-09-09 23:18:01 -07:00
Martin Michelsen 49d861919f update some notes 2025-09-06 22:53:59 -07:00
Martin Michelsen 3f20c4239f remove cmake from explicit-install list in GH Actions script 2025-09-02 21:37:58 -07:00
Martin Michelsen 038f306661 update notes on some 6xB5 subcommands 2025-09-02 21:34:39 -07:00
Martin Michelsen 0575f3c9cf fix windows build 2025-09-02 21:34:19 -07:00
Martin Michelsen e37307acb3 fix bank load function when index not set 2025-08-29 18:49:32 -07:00
Martin Michelsen 4b32b41183 add note in readme about xbox connectivity 2025-08-29 10:33:51 -07:00
Martin Michelsen c8f8a6f65b clean up legacy format notes 2025-08-26 23:54:56 -07:00
Martin Michelsen 0c93275e88 describe some esoteric NTE and 11/2000 commands 2025-08-24 22:47:33 -07:00
Martin Michelsen c44ab27c7e update some command notes 2025-08-24 18:17:39 -07:00
Martin Michelsen 3f09a7b57b add version checks around bank access 2025-08-24 17:28:26 -07:00
Martin Michelsen 0b4d5b2f89 add BB BankSize patch 2025-08-22 22:39:32 -07:00
Martin Michelsen 45824b46fe support per-quest common and rare tables 2025-08-22 14:09:41 -07:00
Martin Michelsen e78f3142e3 update comment on send_lobby_list 2025-08-21 10:37:35 -07:00
Martin Michelsen 4166149841 add player check in HungryMagSound 2025-08-19 23:18:03 -07:00
Martin Michelsen 45131dabc0 fix dice range parsing in create-tournament 2025-08-19 20:22:41 -07:00
Martin Michelsen b235644575 expand leaf containers in text set serialization 2025-08-15 12:54:13 -07:00
Martin Michelsen 377d8beac3 implement $switchchar command 2025-08-14 23:44:16 -07:00
Martin Michelsen 16bff52575 update comments in expand_rate 2025-08-13 11:51:35 -07:00
Martin Michelsen 49fb7eba60 fix $bank when used with MoreSaveSlots 2025-08-13 11:42:20 -07:00
Martin Michelsen 00b46d7161 update game_flags notes 2025-08-13 11:42:07 -07:00
Martin Michelsen 5bea9d3a2b add warning about crossplay + stack limits 2025-08-07 00:00:25 -07:00
Martin Michelsen a9dcd4b87e enforce stack limits when loading BB character data
Docker / Build (push) Has been cancelled
2025-08-06 21:23:30 -07:00
Martin Michelsen 5c84581978 add names in show-battle-params 2025-08-06 21:03:20 -07:00
Martin Michelsen ab38a58e39 mention address config in readme 2025-08-06 21:02:30 -07:00
Martin Michelsen d430112a94 support chat shell command for non-proxy clients 2025-07-27 14:18:48 -07:00
Martin Michelsen 0cf59f874d use remote_addr for SocketChannel in send_reconnect 2025-07-26 16:54:13 -07:00
Martin Michelsen bf028ed0f6 fix data2 handling in 30 command from GetExtendedPlayerInfo 2025-07-24 21:37:36 -07:00
Martin Michelsen 1ecc41dea9 format show-item-tables output more cleanly 2025-07-24 18:38:14 -07:00
Justin Schwartz 648e15a016 document the original unit stars random state 2025-07-22 23:18:53 -07:00
Martin Michelsen 1729edc1d2 add dynamic switching in EnemyDamageSync 2025-07-22 00:27:21 -07:00
Martin Michelsen bbcc03f832 improve CommonItemSet JSON parser/serializer 2025-07-20 22:30:04 -07:00
Martin Michelsen 6827229c83 refine 6x79 a bit 2025-07-20 22:30:01 -07:00
Martin Michelsen 60291993b6 add configurable min levels for non-BB; closes #666 2025-07-11 17:57:39 -07:00
Martin Michelsen 118512ebb2 fix websocket timeout 2025-07-10 09:38:31 -07:00
Martin Michelsen ae9eaccd29 fix disconnect for websocket clients 2025-07-08 20:09:20 -07:00
Martin Michelsen 3025420aea fix headers in show-item-tables 2025-07-08 20:09:04 -07:00
Martin Michelsen 3c4ad43e71 add belra arm bug fix 2025-07-06 23:25:03 -07:00
Martin Michelsen 9e02b6c666 add $sound command 2025-07-06 21:41:31 -07:00
Martin Michelsen fe435c13d3 fix local address detection 2025-07-06 20:48:44 -07:00
Martin Michelsen 3b5145880c fix $loadchar description in readme 2025-07-06 15:35:56 -07:00
Martin Michelsen d965ff5031 add stat boosts to ItemPMT formatting 2025-07-06 13:57:31 -07:00
Martin Michelsen 22a89deb8b fix save game data timer 2025-07-05 20:27:24 -07:00
Martin Michelsen c9ba61a4b0 fix NAME_ONLY for units with kill counts 2025-07-05 19:54:30 -07:00
Martin Michelsen 0cdf2784cc fix text alignment in MoreSaveSlots 2025-07-05 19:49:20 -07:00
Martin Michelsen 76a948a45d fix unused variable 2025-07-03 00:27:38 -07:00
Martin Michelsen fd39a89957 fix BB proxy bugs 2025-07-02 21:14:32 -07:00
Martin Michelsen 0a5065707c use new phosg::Image class 2025-07-01 09:56:42 -07:00
Martin Michelsen 072e647c7b update readme 2025-06-29 11:22:40 -07:00
Martin Michelsen 148db03a9a fix copy-paste error in MoreSaveSlots patch 2025-06-24 20:53:33 -07:00
Martin Michelsen cff5ad23fc fix scroll bar setup in MoreSaveSlots 2025-06-24 20:12:49 -07:00
Martin Michelsen 3e174b7397 add notes on TObjSinBoard 2025-06-24 20:12:33 -07:00
Martin Michelsen e9bf51f3f7 save all fields when applying npc skins 2025-06-24 20:12:24 -07:00
Martin Michelsen 28ab1bea9c add IPv6 support in proxy 2025-06-17 01:19:26 -07:00
Martin Michelsen 923cc4ebb0 add missing xbox includes 2025-06-16 19:22:38 -07:00
Martin Michelsen e24a0e3c40 decrypt Ep3 player config at load time 2025-06-16 00:30:53 -07:00
Martin Michelsen a857cc9d03 update some notes 2025-06-16 00:10:50 -07:00
Martin Michelsen 8746b544b6 describe the PCv2-exclusive quest opcodes 2025-06-14 20:40:53 -07:00
Martin Michelsen ccd5baedf1 add notes from BB trial edition 2025-06-14 12:00:36 -07:00
Martin Michelsen 9621e89cd7 add notes and support for final PCv2 version 2025-06-14 00:35:56 -07:00
Martin Michelsen 3844c9881c add AccurateKillCount patch 2025-06-12 18:49:38 -07:00
Martin Michelsen 6999694f89 rewrite 6xE4 logic 2025-06-12 01:27:54 -07:00
Martin Michelsen 54acd931da use .label/.address in xbox client functions 2025-06-09 10:00:38 -07:00
Martin Michelsen 9bc9e219b5 add patch for disabling Xbox save signature validation 2025-06-07 19:32:21 -07:00
Martin Michelsen e8b2765a71 add xbox disk file formats 2025-06-07 19:26:34 -07:00
Martin Michelsen d4bc880018 make $killcount work for units too 2025-06-07 09:53:56 -07:00
Martin Michelsen c1a2742617 update readme 2025-06-07 09:53:35 -07:00
Martin Michelsen ebaeb2f70a update docs for find_inventory_item quest opcode 2025-06-05 21:33:51 -07:00
Martin Michelsen 0366e36edb add Xbox-US1 quest handlers 2025-06-05 20:59:41 -07:00
Martin Michelsen a0f52f01bb use 6x2F for infinite HP 2025-06-04 00:18:57 -07:00
Martin Michelsen bee4c55446 make client functions parameterizable by version 2025-06-04 00:16:43 -07:00
Martin Michelsen 1a6b26e56b add text-only matching in AddressTranslator 2025-06-03 09:59:19 -07:00
Martin Michelsen 1047d089d5 fix 6x0B error message 2025-05-31 23:15:23 -07:00
Martin Michelsen 2d6096cfda fix $savechar on BB 2025-05-31 23:15:00 -07:00
Martin Michelsen 7cbd9402d0 fix CallNativeFunctionGC
Docker / Build (push) Has been cancelled
2025-05-31 15:15:03 -07:00
Martin Michelsen 0396337994 fix inventory/bank debug messages 2025-05-31 15:14:04 -07:00
Martin Michelsen 6fbc0829ae add patch to replace Pinz shop cards 2025-05-31 10:56:01 -07:00
Martin Michelsen 4f41cbc9ce fix description generated in $item command 2025-05-31 10:07:11 -07:00
Martin Michelsen d1e6d75d70 fix TethVer detection hack 2025-05-31 10:04:09 -07:00
Martin Michelsen 067f2439ca make redirect wait apply to SocketChannels as well 2025-05-31 09:34:09 -07:00
Martin Michelsen 2d2edbd7be fix ping exception handler 2025-05-31 09:29:01 -07:00
Vargur f5f457aa6f Fix HTTP endpoint logic: remove incorrect negation in rare-tables path check
The !req.path.starts_with( was causing every subsequent command to be processed as a rare-tables substring command.
2025-05-30 19:29:52 -07:00
Martin Michelsen aabbafb749 fix game flag translation across v2/v3 boundary 2025-05-28 22:01:54 -07:00
Martin Michelsen e72e37f713 implement extended $infhp features on proxy server; closes #501 2025-05-27 19:34:47 -07:00
Martin Michelsen f884893b18 reprioritize to-do list 2025-05-27 19:34:25 -07:00
Martin Michelsen c74c0e2250 fix conditions 2025-05-26 23:52:43 -07:00
Martin Michelsen 5f4d2ec891 complete implementation of $checkchar and make slot count configurable; closes #645 2025-05-26 21:55:19 -07:00
Martin Michelsen 33b0ab3ed3 improve BB proxy functionality 2025-05-26 18:56:23 -07:00
Martin Michelsen 2e158a1df8 fix Programs menu item in tests
Docker / Build (push) Has been cancelled
2025-05-26 15:08:26 -07:00
Martin Michelsen 6a89f18580 make logging less verbose 2025-05-26 14:51:43 -07:00
Martin Michelsen b3e757dcdc add Windows platform wrapper 2025-05-26 14:20:20 -07:00
Martin Michelsen 9c675a14ab fix CI build steps 2025-05-26 14:17:47 -07:00
Martin Michelsen cc99050964 switch to coroutine execution model 2025-05-26 14:11:38 -07:00
Martin Michelsen f65b1f1c14 make login faster with MoreSaveSlots 2025-04-25 08:56:19 -07:00
Martin Michelsen 1ad2c47444 make $exit work without a quest loaded on most versions 2025-04-24 18:58:20 -07:00
Martin Michelsen ebef2f2bd1 add aliases for $arrow command 2025-04-21 19:51:00 -07:00
Martin Michelsen afa23f03c7 describe how TObjNpcEnemy works 2025-04-19 11:01:31 -07:00
Martin Michelsen 9d7b6c6341 update some notes 2025-04-19 11:00:33 -07:00
Martin Michelsen 4199f7bb23 update comments on MoreSaveSlots patch 2025-04-13 19:11:12 -07:00
Martin Michelsen 140d488239 support more BB save slots; add client patch 2025-04-12 23:35:00 -07:00
Martin Michelsen 22e9314e18 fix some notes 2025-04-07 23:49:08 -07:00
anzz1 c8a3b3ba31 add 59NL version of Palette client patch
Enables the alternate action palette for number keys
Credits to Soly from Blue Burst Patch Project
2025-04-05 21:42:09 -07:00
Martin Michelsen 8b7e4014ae fix quest max players check; closes #636 2025-04-05 14:11:21 -07:00
Martin Michelsen 13b94e7ba1 minor cleanup in map entity notes 2025-04-05 11:38:04 -07:00
Martin Michelsen ab2a8d5fa9 document item/level table format commands 2025-04-05 11:38:04 -07:00
Martin Michelsen a01d8206e1 add outline of ep4 enemy args 2025-04-04 14:23:43 -07:00
Martin Michelsen 61570a2563 add version/area flags to object/enemy defs 2025-04-04 00:39:57 -07:00
Martin Michelsen 822c0e0670 more ep2 enemy notes 2025-04-03 10:39:40 -07:00
Martin Michelsen c5b5ab3815 fixes after compiler upgrade 2025-04-03 10:38:55 -07:00
anzz1 b28e9a5d54 [BB] unitxt_shop_e typo fix
"This item will be delete. OK?" -> "This item will be deleted. OK?"
2025-03-31 20:19:30 -07:00
anzz1 e5e61d189c [BB] Correct unitxt_shop_e.prs, add WS files for reference
Corrected unitxt_shop_e.prs: Fixed typo 'Mestea' -> 'Meseta', added missing Present Counter text lines.
Added WS files to notes for reference (from gsl)
2025-03-31 20:19:30 -07:00
anzz1 8b35d07fc9 59NL DrawDistance client function (beta)
Currently beta quality, map objects that fade like boxes, and Pioneer's
background billboards and elevators still have regular draw distance.
TODO: 90% of stuff is included, bring home the last 10%.
2025-03-31 20:18:39 -07:00
anzz1 2f462d391e Update HungryMagSound.59NL.patch.s
Change the hungry mag sound effect from "message received" to "mag feed"
2025-03-31 20:15:38 -07:00
Martin Michelsen 09d3b90169 describe some Ep2 enemies 2025-03-30 16:21:02 -07:00
Martin Michelsen a329db3036 use new phosg hash interface 2025-03-30 12:57:55 -07:00
Martin Michelsen 711fa742be describe ep1/ep2 bosses 2025-03-29 21:51:05 -07:00
Martin Michelsen d9c549bef5 add $whatene command 2025-03-29 21:50:11 -07:00
Martin Michelsen e0d1db0363 handle DARK_GUNNER_CONTROL properly 2025-03-29 16:32:53 -07:00
Martin Michelsen 1723a4152c describe Ruins enemies 2025-03-29 16:19:35 -07:00
Martin Michelsen c212b2987c describe Mines enemies 2025-03-28 22:36:19 -07:00
Martin Michelsen 488a5b201e more enemy type docs 2025-03-27 23:38:46 -07:00
Martin Michelsen 4770297cd0 document some things in ItemPMT 2025-03-27 23:38:37 -07:00
Martin Michelsen 3297df580a port the menu code to all versions 2025-03-26 23:22:03 -07:00
Martin Michelsen 936b914cbc start describing enemy types 2025-03-26 23:07:39 -07:00
Martin Michelsen ad51dcf16f describe remaining object types 2025-03-25 17:37:03 -07:00
Martin Michelsen c8f330e2c8 describe some ep4 objects 2025-03-25 11:30:11 -07:00
Martin Michelsen 6467693df9 describe a few Ep4 objects 2025-03-24 23:45:22 -07:00
Martin Michelsen 07716fd301 describe Ep3 map objects 2025-03-24 18:33:59 -07:00
Martin Michelsen b30cd3bb8e load Ep3 Morgue map 2025-03-24 18:29:09 -07:00
Martin Michelsen a4a8389add describe remaining Ep2 objects 2025-03-24 15:24:19 -07:00
Martin Michelsen 7f2fca3a79 add notes for lobby, temple, and spaceship objects 2025-03-23 21:58:37 -07:00
Martin Michelsen cfea8a2712 more object notes 2025-03-22 12:52:31 -07:00
Martin Michelsen 3e59f9a91e brace-init in vector math 2025-03-22 00:05:50 -07:00
Martin Michelsen 69edba036e add $whatobj command 2025-03-21 23:58:49 -07:00
Martin Michelsen ca1dc6ad7d more object notes 2025-03-21 23:58:49 -07:00
Martin Michelsen dcd8d3b650 more object notes 2025-03-18 23:45:38 -07:00
Martin Michelsen 1bc668f72f disable non-resource-file CI build 2025-03-18 20:58:44 -07:00
Martin Michelsen 52d019a321 make BB proxy's Save Files option generate .psochar files 2025-03-18 20:55:04 -07:00
Martin Michelsen 02c3d35d78 more object comments 2025-03-18 20:55:04 -07:00
Martin Michelsen 6328453d38 make resource_file required 2025-03-18 18:59:16 -07:00
Martin Michelsen 595675df20 refine object comments 2025-03-18 00:49:55 -07:00
Martin Michelsen 4489bca037 document more map object types 2025-03-17 22:57:24 -07:00
Martin Michelsen 333b62b884 rewrite dat constructor tables 2025-03-16 23:09:49 -07:00
Martin Michelsen f06b07a7c4 add note on F829 2025-03-16 12:20:13 -07:00
Martin Michelsen b52a2e4a5b refine some ItemPMT structures 2025-03-16 12:20:13 -07:00
Martin Michelsen 26c3a87a73 distinguish hidden-name ES weapons 2025-03-16 12:20:13 -07:00
Martin Michelsen 73eef4815b update 6x9A description 2025-03-16 12:20:13 -07:00
Martin Michelsen d85737b1a7 update release instructions; closes #621 2025-03-14 23:36:03 -07:00
Martin Michelsen ed05bbe2e3 write gc/xbox versions of NoRareSelling 2025-03-14 23:23:39 -07:00
Martin Michelsen f0c492abea remove patches menu in favor of patch switches; closes #623 2025-03-14 23:20:09 -07:00
Martin Michelsen 2cff04943f add player_count in 83 command struct 2025-03-14 23:20:09 -07:00
anzz1 1df7b821e8 cleanup 59NL NoSellRare client patch 2025-03-14 21:17:54 -07:00
anzz1 5fb842761d add 59NL version of NoSellRare client patch
Prevents you from accidentally selling rares and untekked weapons to vendor
Credits to Soly from Blue Burst Patch Project
2025-03-14 21:17:54 -07:00
Martin Michelsen 3cddb99c20 use IP stack sim address in HTTP responses if client is on tapserver 2025-03-09 23:27:07 -07:00
Martin Michelsen e27426dc16 delete unverified BB HTML drop tables
Docker / Build (push) Has been cancelled
2025-03-09 20:40:07 -07:00
Martin Michelsen 4cf650fb98 fix team member remove bug 2025-03-09 17:36:08 -07:00
Martin Michelsen 3857cda4e5 fix team member count updates 2025-03-09 16:11:34 -07:00
Martin Michelsen 99ebf96cb0 fix allowed version flags on Ep2 BB games; closes #619 2025-03-09 16:11:09 -07:00
Martin Michelsen 311af36632 add HTML drop tables 2025-03-09 00:55:32 -08:00
Martin Michelsen cf46a2cfc1 make salvage-gci --round2 21000x faster 2025-03-08 23:44:57 -08:00
Martin Michelsen 002a504418 describe a few more object params 2025-03-08 23:44:57 -08:00
Martin Michelsen ff9ff218bb fix help text 2025-03-08 23:04:48 -08:00
Martin Michelsen 5f838815ab fix team membership struct 2025-03-08 23:04:48 -08:00
Martin Michelsen c7d606247f describe some more object types 2025-03-05 22:37:50 -08:00
Martin Michelsen 546e8a3801 gcc should be able to handle this 2025-03-01 20:02:39 -08:00
Martin Michelsen f53604f49c start documenting map object types 2025-03-01 19:50:36 -08:00
Martin Michelsen 84c62b33a4 update comments on 6x93 and 6xB2 2025-03-01 19:50:36 -08:00
Martin Michelsen ddc52c06ae fix $where in the lobby 2025-03-01 19:50:36 -08:00
Martin Michelsen d02a3d7d64 add extract-ppk action 2025-03-01 19:50:36 -08:00
Martin Michelsen 21a0efa8ac update comment on get_random quest opcode 2025-03-01 19:50:36 -08:00
Martin Michelsen 4d7a3395ba refine quest header format; use metadata from .bin.txt file if present 2025-03-01 19:50:36 -08:00
Martin Michelsen 78fe4ebf98 refine 24 and 25 command structs 2025-02-27 23:14:46 -08:00
Martin Michelsen c596a18b3a support .include in quest scripts 2025-02-26 21:01:55 -08:00
Martin Michelsen f3b547f93c fix v1 itemrt conversion 2025-02-25 14:51:52 -08:00
Martin Michelsen ef53a3b269 fix signed comparison 2025-02-24 10:20:20 -08:00
Martin Michelsen 4f364f56d0 update html rare table generator 2025-02-24 10:14:37 -08:00
Martin Michelsen 4e77ff7ab1 add --decompress option in decode-qst 2025-02-24 10:14:15 -08:00
Martin Michelsen 81ad01891a update version code notes 2025-02-24 10:13:33 -08:00
Martin Michelsen 03d303b2bb add encode/decode options for bitmap fonts 2025-02-23 17:05:16 -08:00
Martin Michelsen 52bca977c3 fix enemy type conditions to match what the client does 2025-02-23 11:24:43 -08:00
Martin Michelsen f9cac45996 allow including shared files via .include_native 2025-02-23 11:20:55 -08:00
Martin Michelsen 04dbcef2cf recompile extended item info AR code for v1.2 2025-02-22 20:53:08 -08:00
Martin Michelsen 66e00d5136 add $nativecall command 2025-02-22 20:52:47 -08:00
Martin Michelsen 11d539042c fix ExtendedItemInfo patch and add AR code 2025-02-22 17:18:30 -08:00
Martin Michelsen 104e31028b fix incorrect box drop areas in rare tables 2025-02-22 16:50:18 -08:00
Martin Michelsen fa22c3563d add HTML rare table generator 2025-02-22 14:01:33 -08:00
Martin Michelsen 2cd4e5cf27 add file caches in non-server ServerState constructor 2025-02-20 22:31:39 -08:00
Martin Michelsen d9744a696e implement item translation table 2025-02-20 22:31:26 -08:00
Martin Michelsen 813bd2e0fa fix definition of give_s_rank_weapon opcode 2025-02-20 21:29:57 -08:00
Martin Michelsen 2d42d1ce07 update some item-related notes 2025-02-20 21:29:45 -08:00
Martin Michelsen 9001af38cd fix patch flags on BB 2025-02-20 21:29:02 -08:00
Martin Michelsen 67a56a369f fix corruption loader AR code 2025-02-17 23:16:18 -08:00
Martin Michelsen f4da9c8cb2 add enemy count generator 2025-02-17 19:34:36 -08:00
Martin Michelsen 963788af33 add enemy count computation in load-maps-test 2025-02-17 18:13:44 -08:00
Martin Michelsen d0e0e59762 add ReturnTokenX86 function 2025-02-17 10:36:53 -08:00
Martin Michelsen caf41c99de add stub for new address translator function 2025-02-17 00:19:03 -08:00
Martin Michelsen 9185dc0b62 fix overly long option names 2025-02-17 00:14:58 -08:00
Martin Michelsen 83990c6d5f construct supermaps on-demand instead of at startup 2025-02-17 00:14:58 -08:00
Martin Michelsen f53ca31b22 update 6x61 description 2025-02-17 00:14:58 -08:00
Martin Michelsen 44ea82771b update client functions for eventual pc v2 semantics 2025-02-17 00:14:58 -08:00
Martin Michelsen 984d8f0f31 update executable diff action 2025-02-17 00:14:58 -08:00
Martin Michelsen 7570c3ce34 add more ar codes 2025-02-17 00:14:58 -08:00
Martin Michelsen d24a535cd6 write 59NJ version of DisableIdleDisconnect patch 2025-02-17 00:14:58 -08:00
Martin Michelsen f2d36d589b add v1 ports of RaresInQuests patch 2025-02-17 00:14:58 -08:00
Martin Michelsen 2b31656661 update write opcode comments in QuestScript.cc 2025-02-17 00:14:54 -08:00
Martin Michelsen 6e8eecda8b document more of ItemMagEdit.prs format 2025-02-14 22:39:15 -08:00
Martin Michelsen 9ed01ede2d use mag evolution table for fixed-type cell evolution; fixes #608 2025-02-13 21:59:00 -08:00
Martin Michelsen 5ed2503491 fix ExtendedItemInfo in city 2025-02-13 21:00:34 -08:00
Martin Michelsen 2a34d64f00 add 2OJ5 version of RaresInQuests 2025-02-13 07:38:13 -08:00
Martin Michelsen fe4bd3d495 fix print-item-tables 2025-02-13 07:36:52 -08:00
Blst34 7ad5cbd28b Add files via upload 2025-02-13 07:36:36 -08:00
Martin Michelsen 775369345c use semantic hash index to fill in gaps in supermap 2025-02-11 09:37:53 -08:00
Martin Michelsen 17fe80cf85 abstract supermap construction across entity types 2025-02-10 22:44:13 -08:00
Martin Michelsen a3428d33ae update Ep3 Plus description 2025-02-09 23:32:37 -08:00
Martin Michelsen 4a1561ec55 add Ep3 Plus as a client function 2025-02-09 23:22:58 -08:00
Martin Michelsen 405399682f improve diff-dol-files 2025-02-09 23:08:16 -08:00
Martin Michelsen 01e6c5a8fb shorter version of ep3 chat filter code 2025-02-09 23:08:09 -08:00
Martin Michelsen 048b8ba09c fix mericarol type logic; closes #607 2025-02-09 10:40:57 -08:00
Martin Michelsen b451c82943 add GSL archive generation 2025-02-09 08:55:59 -08:00
Martin Michelsen 9d7c71fb26 rewrite common bank patch 2025-02-08 22:47:23 -08:00
Martin Michelsen 07c5a8a4b6 rewrite chat patch 2025-02-08 22:05:44 -08:00
Martin Michelsen 15f923a639 rewrite palette patch 2025-02-08 14:59:24 -08:00
Martin Michelsen 4c55551e12 fix 6xA4 and 6xA5 sizes; closes #605 2025-02-07 08:56:29 -08:00
Martin Michelsen 81d5b23d80 fix $next on proxy server 2025-02-06 22:59:52 -08:00
Martin Michelsen fa7c76b75b add more door types 2025-02-06 22:53:21 -08:00
Martin Michelsen 1a7f219158 write other versions of ExtendedItemInfo patch 2025-02-01 09:29:45 -08:00
Martin Michelsen 4b3bde01e4 add extended item info patch 2025-01-31 22:25:11 -08:00
Martin Michelsen a7fdfbf732 don't print supermap at lobby creation; closes #601 2025-01-31 21:53:43 -08:00
Martin Michelsen c0994b49e5 add change marker AR code 2025-01-31 21:51:17 -08:00
Martin Michelsen 03fc351a35 add 59NJ versions of some patches; closes #598 2025-01-29 23:20:51 -08:00
Martin Michelsen 24722f0a27 more patches 2025-01-28 23:26:12 -08:00
Martin Michelsen b7293e7cb0 write more patches 2025-01-27 23:29:07 -08:00
Martin Michelsen b5104a7bda document many unknown fields 2025-01-26 15:41:54 -08:00
Martin Michelsen 78b7bfac70 refine many subcommand formats 2025-01-26 09:47:19 -08:00
Martin Michelsen 65a1b97093 refine more commands 2025-01-23 09:51:48 -08:00
Martin Michelsen 2e6e1adcf3 refine more commands 2025-01-22 23:26:12 -08:00
Martin Michelsen 7da0da66f1 refine some command formats 2025-01-22 00:41:17 -08:00
Martin Michelsen 4038221d8c fix telepipe desync during BB joinable quest load 2025-01-22 00:00:06 -08:00
Martin Michelsen 5c807fa655 refine some xb voice chat structs 2025-01-22 00:00:03 -08:00
Martin Michelsen aa9e1e7305 enable dcv1 native battle mode 2025-01-20 21:27:09 -08:00
Martin Michelsen 721b01a294 rename section to room 2025-01-19 23:21:56 -08:00
Martin Michelsen aa08e3c183 write xbox draw distance patch 2025-01-19 14:56:53 -08:00
Martin Michelsen 63fb78cc9e use original draw distance patch with fixed callback 2025-01-18 22:54:32 -08:00
Martin Michelsen a39adc593b update link on draw distance patch 2025-01-18 20:25:06 -08:00
Martin Michelsen afc6c44bc6 fix incorrect proxy handler on BB 2025-01-18 11:02:00 -08:00
Martin Michelsen 6f26cf87b1 add comment in SuperMap::add_enemy_and_children 2025-01-18 11:02:00 -08:00
Martin Michelsen 6e9d86a6ca use disconnect_client for the kick and ban commands 2025-01-17 21:05:40 -08:00
Martin Michelsen e2caf81e4b use scrolling message for BB client announcements; closes #593 2025-01-17 10:03:44 -08:00
Martin Michelsen 823fb17f60 replace draw distance patch; fixes #470 2025-01-16 23:42:54 -08:00
Martin Michelsen a30e7438ff fix status icons in enemy HP bars patch 2025-01-16 22:00:12 -08:00
Martin Michelsen 269d2178fb add /y/accounts and /y/data/quests in API 2025-01-15 20:34:56 -08:00
Martin Michelsen 6564db437a update HTTP server section in readme 2025-01-13 10:47:48 -08:00
Martin Michelsen 732f1d5eb6 update cc shell command help text 2025-01-12 16:37:25 -08:00
Martin Michelsen 9033fb6a5d rewrite chat command system 2025-01-12 16:27:02 -08:00
Martin Michelsen b028532db3 add /y/shell-exec in HTTP server 2025-01-11 22:16:26 -08:00
Martin Michelsen 80dda2e1f9 fix slime child count in challenge mode 2025-01-11 20:47:09 -08:00
Martin Michelsen 4d3595640a document hardware_id in login commands 2025-01-10 22:13:57 -08:00
Martin Michelsen 0704590238 add kick command in shell 2025-01-09 20:39:45 -08:00
Martin Michelsen 7c48dc1ff5 add notes about interaction mode 2025-01-08 23:49:03 -08:00
Martin Michelsen 68003b2e2f unify menu item format 2025-01-08 23:35:12 -08:00
Martin Michelsen f6fbba5638 run the HTTP server on the event thread on Windows 2025-01-06 22:38:19 -08:00
Martin Michelsen 4bfe7218f7 update readme 2025-01-06 08:14:16 -08:00
Martin Michelsen 5dbb6c3a27 allow concurrent proxy sessions on the same account 2025-01-06 00:12:00 -08:00
Martin Michelsen 0be056adce factor out shell command execution 2025-01-06 00:12:00 -08:00
Martin Michelsen d51f7a0fe7 fix v2/v3 crossplay quest loading 2025-01-05 10:51:59 -08:00
Martin Michelsen a7b5ea5562 allow v2 and v3 clients to load quests in the same game 2025-01-04 22:53:54 -08:00
Martin Michelsen d833727074 fix issue that caused v3 players to be temporarily invisible to v2 players after joining 2025-01-04 22:53:54 -08:00
Martin Michelsen 149e746e3a support dynamic objects in map state; closes #589 2025-01-04 22:53:54 -08:00
Martin Michelsen 1c5b0e4667 make name-all-items more useful 2025-01-04 19:01:16 -08:00
Martin Michelsen 8508607c87 rename DC_V1_11_2000_PROTOTYPE to DC_11_2000 2025-01-01 20:58:28 -08:00
Martin Michelsen 0862b01770 add missing includes on linux 2025-01-01 18:03:35 -08:00
Martin Michelsen 72ac20e574 rewrite map data model 2025-01-01 17:47:50 -08:00
Martin Michelsen 69f7bb3db9 always send server time at login; closes #586 2024-12-26 16:17:47 -08:00
Martin Michelsen dc7368e4af fix qst file format bug 2024-12-23 00:03:38 -08:00
Martin Michelsen 79c7e5dcb4 add inventory items to API response 2024-12-15 21:44:03 -08:00
Martin Michelsen 56ac0a5057 add offline seasonal rappies code 2024-12-14 19:06:13 -08:00
Martin Michelsen 183e7dbf8a fix incorrect CharClass in API server 2024-12-14 19:06:13 -08:00
Martin Michelsen e3097c5578 update ep3 battle setup debug messages 2024-12-14 19:06:13 -08:00
Martin Michelsen aebc9293ad document api endpoints 2024-12-11 19:38:36 -08:00
Martin Michelsen 4b3dcbb6f4 add item pickup patch 2024-12-07 17:29:10 -08:00
Martin Michelsen 3424d6481b add more log messages around login commands; closes #583 2024-12-03 22:21:12 -08:00
Martin Michelsen 760cec9d1e don't check auxiliary data on XB accounts; fixes #584 2024-12-03 21:37:27 -08:00
Martin Michelsen 0196c866f6 fix namespace 2024-12-01 13:19:34 -08:00
Martin Michelsen 13ee74945b refine option_flags notes 2024-12-01 10:07:21 -08:00
Martin Michelsen c6266ff624 fix checksum in 6xBB/6xBC 2024-11-30 22:13:17 -08:00
Martin Michelsen 9a15433fbf fix error in item comments 2024-11-30 10:21:46 -08:00
Martin Michelsen db2bd9d08f refine quest opcode notes 2024-11-29 23:33:44 -08:00
Martin Michelsen f5ed347734 convert private word select messages to text chat messages 2024-11-29 22:19:05 -08:00
Martin Michelsen 483f6dd3fc add conversion functions for proto and v1 save files 2024-11-24 12:26:12 -08:00
Martin Michelsen 0e5837f79a more quest opcode notes 2024-11-17 18:53:57 -08:00
Martin Michelsen ab1a2373b9 refine quest opcode notes 2024-11-17 13:49:10 -08:00
Martin Michelsen aa2b94b7f5 refine more quest opcodes 2024-11-15 19:30:10 -08:00
Martin Michelsen 55a8207932 refine quest opcode docs 2024-11-14 23:07:04 -08:00
Martin Michelsen 484feed314 update some notes 2024-11-13 23:17:15 -08:00
Martin Michelsen 04a42dc627 update readme 2024-11-13 22:42:10 -08:00
Martin Michelsen 4e9003b061 fix readme
Docker / Build (push) Has been cancelled
2024-11-11 20:29:29 -08:00
Martin Michelsen a59a2d7cd3 fix up local/external address handling 2024-11-10 16:42:02 -08:00
Martin Michelsen 8cb7b465da update quest opcode notes 2024-11-10 10:18:33 -08:00
Martin Michelsen 0279b20bb7 add BB-only NPC skins 2024-11-09 19:19:47 -08:00
Martin Michelsen a140cdbedb make some notes public 2024-11-09 18:26:41 -08:00
Martin Michelsen e7db8f2404 refine many game command formats; $infhp no longer removes positive effects 2024-11-09 18:11:30 -08:00
Martin Michelsen 70dfeeba91 add WordSelectTable::validate 2024-11-08 10:20:11 -08:00
Martin Michelsen a860d29636 name some Ep4 objects 2024-11-08 10:19:55 -08:00
Martin Michelsen a7811429a8 fix trade window bug on non-BB 2024-11-08 10:18:51 -08:00
Martin Michelsen 75be38c38b add DCv2USA in subcommand handler table 2024-11-06 22:18:05 -08:00
Martin Michelsen 75de6f259d add safeties for 6xBB and 6xBC commands 2024-11-05 21:31:30 -08:00
Martin Michelsen e6a6e862db add $battle command for dcv1 2024-11-03 22:51:26 -08:00
Martin Michelsen 2d1544edf4 add dc save file actions to docs 2024-11-03 22:14:26 -08:00
Martin Michelsen 0522b539c4 describe DC save file formats; add decrypt/encrypt actions 2024-11-03 21:33:44 -08:00
Martin Michelsen ac20d0c7d4 refine DC NTE and 11/2000 save file formats 2024-11-02 23:43:13 -07:00
Martin Michelsen 263622cef8 refine many ep3 command structures 2024-11-01 10:19:22 -07:00
Martin Michelsen 461bd3d488 fix incorrect stat computation during mat reset; fixes #578 2024-10-30 23:16:33 -07:00
Martin Michelsen 7baf5ce327 minor cleanup 2024-10-30 18:46:19 -07:00
Martin Michelsen 67c43e803b add Ep3 JP game command handlers 2024-10-30 18:46:19 -07:00
fishscene fb9bd077a8 Update README.md 2024-10-30 08:33:11 -07:00
Martin Michelsen 6e808b8340 add checks for disabled proxy server; fixes #580 2024-10-29 06:32:12 -07:00
Martin Michelsen 996509531c fix enemy_type check in ItemCreator 2024-10-29 06:20:49 -07:00
Martin Michelsen 4e7d6800cd preserve exp when resetting materials; fixes #579 2024-10-27 23:00:03 -07:00
Martin Michelsen 0c9d4bf338 refine validation_flags in save file formats 2024-10-25 22:58:02 -07:00
Martin Michelsen 48641d46a0 fix v1 max stats table; add level table formatter 2024-10-25 22:32:20 -07:00
Martin Michelsen 84159821e9 add Ep3 NTE side-by-side card defs comparison 2024-10-25 22:31:35 -07:00
Martin Michelsen 823199be2e update handler-tables 2024-10-25 22:30:34 -07:00
Martin Michelsen 9eb5601349 add 12/2000 quest opcodes to handler-tables 2024-10-22 22:34:07 -07:00
Martin Michelsen a7604353c3 add rare enemies AR code 2024-10-22 21:01:03 -07:00
Martin Michelsen cfd264e4dc add missing include on linux 2024-10-21 23:03:20 -07:00
Martin Michelsen e7d0739c8b enable quest opcode defs test 2024-10-21 22:58:58 -07:00
Martin Michelsen e5afc1d937 add sender's name to $ann message; closes #547 2024-10-21 22:58:41 -07:00
Martin Michelsen a9a15600b2 add signal handlers; closes #564 2024-10-21 22:45:03 -07:00
Martin Michelsen 086b2d411a add ability to disable rare announcements per account; closes #576 2024-10-20 16:22:26 -07:00
Martin Michelsen c61a13f62e update windows build instructions 2024-10-20 12:57:02 -07:00
Martin Michelsen 0f25af1ab7 fix build 2024-10-18 08:13:24 -07:00
Martin Michelsen 21f1c40408 allow specifying what counts as cheating; closes #572 2024-10-17 21:54:14 -07:00
Martin Michelsen f8e479b4f9 fix minlevel + cheat mode bug 2024-10-17 21:54:14 -07:00
Martin Michelsen 775842dfc5 replace class for Sonic NPC also 2024-10-17 21:54:14 -07:00
Martin Michelsen a7d436a894 use object flags for switch assist; closes #571 2024-10-17 21:54:14 -07:00
Martin Michelsen 47bc37e806 link map objects to constructor args instead of copying them 2024-10-17 21:54:14 -07:00
Martin Michelsen 080a9ebac4 merge debugging branch 2024-10-17 21:50:20 -07:00
Martin Michelsen cac9589b81 add cc shell command 2024-10-16 21:32:29 -07:00
Martin Michelsen 34bd2cd6a7 refine 6x05 a bit 2024-10-15 22:07:35 -07:00
Martin Michelsen 8cc8d804bc refine some Ep3 structures 2024-10-13 22:49:31 -07:00
Martin Michelsen 59124678bf resolve TODO about F94D quest opcode 2024-10-12 08:59:54 -07:00
nolrinale b9fd52c6c1 Fix for Elly spawn in Lab area; fixes fuzziqersoftware/newserv#492 2024-10-11 09:22:53 -07:00
Martin Michelsen 458f5b2d0f allow $edit secid if character is level 1 2024-10-09 00:25:38 -07:00
Martin Michelsen 7139df0265 document most quest opcodes 2024-10-09 00:25:38 -07:00
Martin Michelsen c6490cb3fb fix hang during xbox login when multiple auto patches are enabled 2024-10-05 16:03:38 -07:00
Martin Michelsen b7d37eb169 minor doc fixes 2024-10-05 16:03:38 -07:00
Martin Michelsen 1d26d1a529 expand quest engine documentation 2024-10-05 12:43:53 -07:00
Martin Michelsen 5294a53e1b make it possible to clear file caches 2024-10-05 12:43:38 -07:00
Martin Michelsen 40d8227504 document quest opcode F8B7 2024-10-05 10:16:09 -07:00
Martin Michelsen a734bcf483 describe quest opcode F8F2 2024-10-04 23:25:09 -07:00
Martin Michelsen 23e37b8eb7 rename some quest opcodes 2024-10-04 23:25:09 -07:00
Martin Michelsen 627c0d949c fix login with non-default license on proxy server 2024-10-04 23:24:25 -07:00
Martin Michelsen 096f9e46f4 use native error codes for login errors 2024-10-01 08:28:49 -07:00
Martin Michelsen 7910556ace fix defaults in StackLimits patch 2024-10-01 07:58:48 -07:00
Martin Michelsen 2bfcc32b6b add patch to clear the BB unreleased item list 2024-09-29 19:02:28 -07:00
Martin Michelsen 0af0f8bc53 fix F94D name in handler-tables 2024-09-29 18:57:24 -07:00
Martin Michelsen 46c212f4a1 support qedit names in quest assembler; add Ep3 NTE quest opcodes 2024-09-28 16:20:25 -07:00
Martin Michelsen 1e61415c9e update readme 2024-09-28 09:26:47 -07:00
Martin Michelsen aa4a773095 fix objects not appearing in boss rooms after rejoining persisted game 2024-09-27 22:52:01 -07:00
Martin Michelsen c8b8bf43f7 add actions for generating and parsing pcv2 registry files 2024-09-25 21:48:32 -07:00
Martin Michelsen e50848b52e fix MARKED decoding when string begins with $Cx 2024-09-25 21:48:32 -07:00
Martin Michelsen 9e8f7a1cc5 remove unused lobby flag 2024-09-25 21:48:32 -07:00
Martin Michelsen 39f3a4afa7 make bb_exchange_pc disable drops; closes #562 2024-09-23 00:32:06 -07:00
Martin Michelsen 4831f3649a fix indentation of struct args in quest disassembly 2024-09-23 00:17:10 -07:00
Martin Michelsen a9a524d04a fix asm/dasm of npc_param opcode 2024-09-23 00:16:56 -07:00
Martin Michelsen b773813f10 minor readme changes 2024-09-23 00:16:43 -07:00
Martin Michelsen 00bfae3b62 don't support XB logins on shared ports 2024-09-22 21:35:02 -07:00
Martin Michelsen 4dcb49bb34 clear game-related client flags when leaving games 2024-09-22 21:34:34 -07:00
Martin Michelsen fd25eaadfd allow oversize commands in check_size_vec_t 2024-09-22 21:34:03 -07:00
Martin Michelsen 2d5b70c734 fix xb-v3 version option 2024-09-22 21:33:45 -07:00
Martin Michelsen 1ee3caf640 don't allow dead players to surrender in ep3 2024-09-18 23:07:15 -07:00
Martin Michelsen e6e11794b8 handle out-of-order quest downloads on proxy server 2024-09-18 23:07:15 -07:00
Martin Michelsen 79eabe5ed2 add check_size_vec_t 2024-09-18 23:07:15 -07:00
Martin Michelsen b13e67d491 split team membership struct from base BB system file 2024-09-17 21:54:56 -07:00
Martin Michelsen 16a8f91822 make LocalAddress and ExternalAddress optional 2024-09-08 15:45:03 -07:00
Martin Michelsen 82f036f66f add --no-images for ep3 cards.html generation 2024-09-06 17:32:22 -07:00
Martin Michelsen 3d2b5ebb79 refine Episode3::MapDefinition 2024-09-05 23:28:40 -07:00
Martin Michelsen 302de15c75 write ep3 version of chat patch 2024-09-02 23:35:31 -07:00
Martin Michelsen 18ce96c84b fix download icons on ep3 quests 2024-09-02 23:34:39 -07:00
Martin Michelsen e017279423 don't allow clients to override tournament map 2024-09-02 23:34:27 -07:00
Martin Michelsen dbc252a5d6 only run new ep3 tests when function compiler is available 2024-09-01 16:58:39 -07:00
Martin Michelsen cb0a9dad32 re-record ep3 tests; closes #505 2024-09-01 16:50:56 -07:00
Martin Michelsen 1f6f01a37f make patch descriptions consistent 2024-09-01 15:14:10 -07:00
Martin Michelsen eaa982aae9 update some comments 2024-09-01 15:13:53 -07:00
Martin Michelsen 07308b192c fix p39/p40 range checks; fixes #474 2024-09-01 11:09:41 -07:00
Martin Michelsen 27105a3222 update TOC in readme 2024-09-01 08:33:24 -07:00
Martin Michelsen d915b5e688 write WriteCallToCode-59NL include 2024-08-26 21:39:12 -07:00
Martin Michelsen 089980a6ab fix windows build 2024-08-24 16:18:55 -07:00
duhow 49992be60a disable pr build trigger
Docker / Build (push) Has been cancelled
2024-08-24 08:31:53 -07:00
duhow 7414b6ce8e trigger workflow build on pr 2024-08-24 08:31:53 -07:00
duhow 591f3c7b36 fix Werror maybe-uninitialized 2024-08-24 08:31:53 -07:00
duhow de2df5f6cf bump to ubuntu 24.04 and remove cmake downgrade version 2024-08-24 08:31:53 -07:00
David Girón 4a40dfd361 remove static folder copy (unneeded) 2024-08-24 08:31:53 -07:00
duhow b760bf5066 fix registry 2024-08-24 08:31:53 -07:00
duhow 8e85167cb6 run after main workflow finishes 2024-08-24 08:31:53 -07:00
duhow af27ea080f add GitHub Actions Workflow 2024-08-24 08:31:53 -07:00
duhow 65de5d0060 add Dockerfile 2024-08-24 08:31:53 -07:00
Martin Michelsen a9b816c548 allow battle param lookups from other episodes 2024-08-23 19:48:56 -07:00
duhow 075c576116 add nproc for macos 2024-08-23 13:05:19 -07:00
duhow f9986f5ac5 build in parallel jobs 2024-08-23 13:05:19 -07:00
Martin Michelsen a9a28aa71b swap ep4 rare boss drops; closes #557 2024-08-23 08:55:21 -07:00
Martin Michelsen c6bbd5daa3 remove debug comment 2024-08-23 08:49:05 -07:00
Martin Michelsen c89c3c27ad fix Ep1 normal Falz item location; fixes #555 2024-08-18 17:39:29 -07:00
Martin Michelsen 3205afbcdb save invalid fields when assigning certain npc skins; fixes #551 2024-08-18 17:19:35 -07:00
Martin Michelsen 61003b509a add $killcount command 2024-08-18 11:01:48 -07:00
Martin Michelsen ce3f25be7b update comment in example config 2024-08-17 15:33:27 -07:00
Martin Michelsen a8fd1bdada use new CMake configs from phosg and resource_dasm 2024-08-17 15:33:06 -07:00
Martin Michelsen 4426476a15 clean up patch enable quest logic 2024-08-17 10:39:10 -07:00
Martin Michelsen 7d775a38d1 remove invalid image data command from q211; fixes #549 2024-08-11 09:27:19 -07:00
Martin Michelsen a7d3720050 always null-terminate 81 command contents 2024-08-11 09:12:56 -07:00
Martin Michelsen 596ea40bc0 minor cleanup in notes 2024-08-11 09:12:39 -07:00
Martin Michelsen f8f194e19b port AllCards to all Ep3 versions 2024-08-10 18:04:29 -07:00
Martin Michelsen 170111422b move BB patches into ar-codes.txt 2024-08-10 15:25:49 -07:00
Martin Michelsen 81969fc91b add BB cheat patch notes 2024-08-10 00:33:21 -07:00
Martin Michelsen f0366a3550 add BB stack limits patch 2024-08-10 00:29:24 -07:00
Martin Michelsen d676e9bb38 add 07DF note 2024-08-10 00:28:51 -07:00
Martin Michelsen 188aac48eb fix LockStatusRegister 2024-08-07 10:34:19 -07:00
Martin Michelsen 24be0d8195 move default keyboard and joystick config into files 2024-08-06 22:47:04 -07:00
Martin Michelsen fbc5cd5967 fix print_bank 2024-08-02 18:07:25 -07:00
Martin Michelsen d11329b2c9 assign item IDs chen changing banks; fixes #546 2024-08-02 17:54:14 -07:00
Martin Michelsen 3a74dbf04e use aliases for subordinate boss entities; closes #545 2024-08-02 17:47:10 -07:00
Martin Michelsen 299e187380 fix edge cases in drop table area computation 2024-07-28 19:41:31 -07:00
Martin Michelsen 0f29b1801d split all material reset into two cases 2024-07-28 12:44:54 -07:00
Martin Michelsen f8162d442a add material reset to $edit 2024-07-28 12:42:13 -07:00
Martin Michelsen cd09bfa7e8 add common LE/BE type declarations 2024-07-28 12:01:56 -07:00
Martin Michelsen 1bfbf09891 use phosg namespace 2024-07-28 11:54:41 -07:00
Martin Michelsen 5523388ad4 disable rare notifs for client drops by default 2024-07-20 11:58:18 -07:00
Martin Michelsen a3cc0bd13f use ResourceDASM namespace where needed 2024-07-13 16:26:33 -07:00
Martin Michelsen 70ada6669d fix formatting in readme 2024-07-11 07:56:35 -07:00
Martin Michelsen 4d76229527 fix typo in comment 2024-07-10 22:06:24 -07:00
Martin Michelsen 5ea3d0ad4b add missing quest files 2024-07-10 20:41:18 -07:00
Martin Michelsen 90efde7aa9 handle rare shell i/o error 2024-07-10 19:48:51 -07:00
Martin Michelsen 55f1869125 add replace sound effects code 2024-07-08 01:08:43 -07:00
Martin Michelsen b4efd90fdc replace q050 and q052 with direct backports 2024-07-07 16:39:52 -07:00
Martin Michelsen 87dd554592 remove offset comments in reassembly mode 2024-07-07 15:19:18 -07:00
Martin Michelsen 58974ae1be use JP version as default sub_version 2024-07-06 12:57:30 -07:00
Martin Michelsen 21c8bab91c handle one 6x63 data race 2024-07-06 09:54:07 -07:00
Martin Michelsen c58b37be23 add GC-GJAM quest opcodes in handler-tables 2024-07-05 21:55:16 -07:00
Martin Michelsen d3d98c44b8 clear ep3 media when switching to proxy server 2024-07-04 16:25:21 -07:00
Martin Michelsen dc2e73d198 fix item notifications for mags on GC 2024-07-04 16:24:36 -07:00
Martin Michelsen 774f9649da fix binary operator bind order 2024-07-04 16:24:18 -07:00
Martin Michelsen 093287af75 fix condition icons in enemy HP bars patch 2024-06-29 22:25:32 -07:00
Martin Michelsen 0126189cbd fix 3OJ2 and 3OJ3 item loss patches 2024-06-29 12:22:27 -07:00
Martin Michelsen c250a2dbc4 update enemy HP bars patch 2024-06-28 20:57:16 -07:00
Martin Michelsen 2ff9df19c8 don't allow language fallback for q88500 2024-06-28 14:10:06 -07:00
Martin Michelsen 528593651b update TODO.md 2024-06-28 10:13:24 -07:00
Martin Michelsen 9f073d07cd don't use member initialization 2024-06-28 10:10:39 -07:00
Martin Michelsen 4bd6ef12a9 implement $savechar on Episode 3 2024-06-28 09:48:09 -07:00
Martin Michelsen 52644695a3 fix grind limit overdraft 2024-06-26 20:00:22 -07:00
Martin Michelsen 45e619718c fix patch menu on BB 2024-06-26 19:37:21 -07:00
nolrinale 43fd979763 Fixed Coren rewards item names causing parsing issues 2024-06-26 09:36:21 -07:00
Martin Michelsen 082bc49a4d add customization segregation test 2024-06-24 00:01:09 -07:00
Martin Michelsen 4adcaa7bee skip max grind check on v3 2024-06-24 00:00:48 -07:00
Martin Michelsen 630ae0beb4 fix stack limits on DC NTE 2024-06-23 22:38:46 -07:00
Martin Michelsen 246dfd9fe0 update notes on DC NTE quest commands 2024-06-23 22:38:46 -07:00
Martin Michelsen 6f056cb1bd update proxy options 2024-06-23 22:38:46 -07:00
Martin Michelsen 9322c023da fix missing sub_version check 2024-06-23 22:38:46 -07:00
Martin Michelsen fd4719f8ec clean up comments in q88500 2024-06-23 08:38:51 -07:00
Martin Michelsen 3a22a5c489 add Ep3 codepaths to B2 enabler 2024-06-23 00:24:01 -07:00
Martin Michelsen 862b3d27da add B2 patch support on PSO Plus 2024-06-22 21:42:30 -07:00
Martin Michelsen 998664d2fb add loading screen AR code 2024-06-22 17:22:02 -07:00
Martin Michelsen 0bf2d950ac fix offsets on DCv1 item loss patches 2024-06-22 15:23:38 -07:00
Martin Michelsen 3ae5e875a1 fix comments on some quest opcodes 2024-06-22 15:23:23 -07:00
Martin Michelsen a88795d8b9 fix edge case in quest episode detection 2024-06-22 15:22:52 -07:00
Martin Michelsen 9ca1b79409 add .include directives in quest assembler 2024-06-22 15:22:32 -07:00
Martin Michelsen ce8277b96a describe 6x51 command 2024-06-22 15:20:48 -07:00
Martin Michelsen 25731eb71f add comments about UDP subcommands 2024-06-22 15:20:39 -07:00
Martin Michelsen e55963b82b specify types on some quest handlers 2024-06-22 14:22:29 -07:00
Martin Michelsen b9d9b38351 add US v1.2 quest opcodes to handler-tables 2024-06-22 09:29:40 -07:00
Martin Michelsen 782babf3ae add quest opcode names in handler-tables 2024-06-22 09:07:37 -07:00
Martin Michelsen 9869fa03c2 only send notifs for client-generated items if the game drop mode is CLIENT 2024-06-21 11:02:59 -07:00
Martin Michelsen 0ae02b0191 add websocket endpoint for rare drop stream 2024-06-21 10:59:01 -07:00
Martin Michelsen c0ea976fdc fix typo in VersionDetectGC 2024-06-21 10:59:01 -07:00
nolrinale c4bf9e7d5b Adjusted Coren rewards to match Retail server ones 2024-06-20 20:24:05 -07:00
Martin Michelsen 2e5d95d612 fix data race in 6xCA command 2024-06-19 23:31:51 -07:00
nolrinale 75b2827da9 Corrected BB english client files 2024-06-18 19:37:37 -07:00
Martin Michelsen 5b72e59ebe fix mag flag reset during combo item apply 2024-06-18 09:56:29 -07:00
Matt Swift d2c16b5363 Add Ultimate Map Fix for DCv2 2024-06-18 09:53:08 -07:00
Martin Michelsen 977ed05526 don't let item parsing from config.json prevent server startup 2024-06-18 08:55:55 -07:00
Martin Michelsen e2c34dfb70 add option to enable switch assist by default 2024-06-17 22:02:31 -07:00
Martin Michelsen 4416579210 add 11/2000 item loss patch 2024-06-17 00:42:31 -07:00
Martin Michelsen 5f591ac189 add DCv1 item loss patches 2024-06-16 23:50:37 -07:00
Martin Michelsen aa9d2beffe convert all CRLF line endings to LF only 2024-06-16 21:03:00 -07:00
Martin Michelsen 24656d587b make $where show other players' floors 2024-06-16 11:03:44 -07:00
Martin Michelsen fbaf7d722d delete overlay before parsing character data in 98 command 2024-06-16 10:44:16 -07:00
Martin Michelsen bda5c40cc2 fix disassembly of invalid episode numbers in quest headers 2024-06-16 10:44:00 -07:00
Martin Michelsen eeac5ccf4d refine battle mode commands structures 2024-06-16 10:43:46 -07:00
Martin Michelsen bbff30071e fix battle mode level up on players close to level 200 2024-06-16 10:11:35 -07:00
Martin Michelsen a7a512682c fix unsealable item kill count check 2024-06-16 00:10:12 -07:00
Martin Michelsen f3f933aaca add lobby order option for client customization 2024-06-15 17:25:58 -07:00
Martin Michelsen 5433663866 fix Guild Card comment update on BB 2024-06-15 17:11:31 -07:00
Martin Michelsen 598120c661 implement BB EXP share 2024-06-15 16:45:09 -07:00
Martin Michelsen d4f885fad1 fix 6xE3 client ID field 2024-06-15 15:20:08 -07:00
Martin Michelsen 8ab1eabda7 remove TODO 2024-06-15 15:09:43 -07:00
Martin Michelsen d23775f069 use overlay for 07ED command 2024-06-15 10:18:19 -07:00
Martin Michelsen de45f49b78 add name color for IS_CLIENT_CUSTOMIZATION flag 2024-06-15 09:56:04 -07:00
Martin Michelsen 2608d5d601 fix episode 4 bonus value tables 2024-06-14 23:43:36 -07:00
Martin Michelsen 92df4ff1e2 add CommonItemSet introspection 2024-06-14 23:41:29 -07:00
Martin Michelsen 27ecab2993 fix register reassignment if name doesn't appear first in file 2024-06-13 23:38:20 -07:00
Martin Michelsen 3dc106b42e add comments in EventUtils 2024-06-10 20:20:51 -07:00
Martin Michelsen 768e8bbfe2 make label/register assignment order deterministic 2024-06-04 22:08:18 -07:00
Martin Michelsen 324f681c46 use concise existence checks in test scripts 2024-06-04 21:28:20 -07:00
Martin Michelsen d178d062a8 add named registers in quest assembler 2024-06-04 21:17:22 -07:00
Martin Michelsen 3ac421cf55 add note about GC target crashes 2024-06-03 21:00:42 -07:00
Martin Michelsen 0e9bd019af add comment about TItemDrop random states 2024-06-02 08:43:38 -07:00
Martin Michelsen 5ce4eb8cfc fix unary operator bind order in integral tree parser 2024-05-31 23:05:19 -07:00
Martin Michelsen 64082fa872 fix attribution on some patch ports 2024-05-28 22:52:10 -07:00
Martin Michelsen 063f67d3f6 add section on license 2024-05-28 22:12:40 -07:00
Martin Michelsen 5df98fb691 speed up quest loading 2024-05-28 22:12:17 -07:00
Martin Michelsen a686d81d4c fix gcc-specific compiler warnings 2024-05-28 22:12:17 -07:00
Martin Michelsen bc9fc25799 add number as well as name for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 07d8e1df7b add enum for when 2024-05-28 22:12:17 -07:00
Martin Michelsen 7427fbd252 add room unlock sound in swsetall 2024-05-28 22:12:17 -07:00
Martin Michelsen 679f58937f move ep3 offline maps to not be available by default 2024-05-28 22:12:17 -07:00
Martin Michelsen af5770058b sync config files after major quest update 2024-05-28 22:12:17 -07:00
Matt Swift d2cb7a4cb8 Actually make Caelum C1 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 62c778d877 Update Caelum C1 to be 2v2 compatible 2024-05-28 22:12:17 -07:00
Matt Swift 9dd6339fe8 Add custom content for Episode 3 2024-05-28 22:12:17 -07:00
Matt Swift 7b6b8151a7 Add custom content and backports for V1 to V3 2024-05-28 22:12:17 -07:00
Martin Michelsen e77ee397cd improve bank handling across version boundaries 2024-05-28 22:12:17 -07:00
Matt Swift 8775367043 Fix typo in GC targets for XB 2024-05-24 10:16:59 -07:00
Martin Michelsen ba752eb7dc update GC connection instructions in readme 2024-05-23 21:52:17 -07:00
Martin Michelsen 8421ab16d5 fix xbox rare alert patch 2024-05-22 22:13:47 -07:00
Martin Michelsen 340a36878b add $qfread command 2024-05-22 21:19:53 -07:00
Martin Michelsen 836704e987 track telepipe state in games 2024-05-21 20:29:32 -07:00
Martin Michelsen d0ff9bd048 update specific_version comments 2024-05-21 20:29:32 -07:00
Martin Michelsen 001c2c905f fix BB item subcommands in joinable quests 2024-05-19 09:06:38 -07:00
Martin Michelsen 443a0a3037 prevent players from joining game when quest menu is open 2024-05-19 09:06:38 -07:00
Martin Michelsen d294dbcc55 actually add v2/v3 level tables 2024-05-18 23:21:16 -07:00
Martin Michelsen 0c63d6a07f add v2/v3 level table files 2024-05-18 23:16:28 -07:00
Martin Michelsen 3f6157c03f add 3OJT versions of PlayerInfo patches 2024-05-18 23:16:05 -07:00
Martin Michelsen c8eab046c0 add GC NTE save file format 2024-05-18 21:25:11 -07:00
Martin Michelsen d8230eb37a load non-v4 level tables 2024-05-17 20:32:52 -07:00
Martin Michelsen f71980382a add favored weapon type table in comments 2024-05-16 21:35:21 -07:00
Martin Michelsen 0a8678fda7 fix tekker section id 2024-05-16 19:57:46 -07:00
Martin Michelsen adb5d51510 update save file structs and encode/decode pathways 2024-05-15 22:06:11 -07:00
Martin Michelsen 45679a7f98 add index comments in shop generator 2024-05-15 22:05:34 -07:00
Martin Michelsen f6f5ca47e9 fix flag check during mag evolution 2024-05-15 10:01:38 -07:00
Martin Michelsen a4ade28755 fix BB team flag transparency 2024-05-13 22:43:12 -07:00
Martin Michelsen c957ea6c10 reorganize some quests 2024-05-13 22:34:37 -07:00
Martin Michelsen 6bfb84d999 fix joinability flags on Japanese BB government quests 2024-05-13 22:16:44 -07:00
Martin Michelsen 49fbacf0fa make ep4 quests use orange icon 2024-05-13 21:55:42 -07:00
Martin Michelsen 79efce5252 fix Tethealla client detection 2024-05-13 21:55:32 -07:00
Martin Michelsen cb9a0ed1c4 move illegal delay slot instructions out of delay slots 2024-05-13 21:13:52 -07:00
Martin Michelsen fc5788364b don't encode/decode inventories in GC extended player data 2024-05-13 20:47:21 -07:00
Martin Michelsen df2b64a601 fix big-endian ints in xbox save file format 2024-05-13 20:40:36 -07:00
Martin Michelsen 2ff75fe132 implement savechar/loadchar on DCv2 and Xbox 2024-05-12 22:40:43 -07:00
Martin Michelsen 625e8e0624 recompress all quest files 2024-05-12 16:16:45 -07:00
Martin Michelsen de8ed72233 fix disassembly of max_players header field 2024-05-12 16:11:03 -07:00
Martin Michelsen ce2607253c add missing JP quests from PR #486 2024-05-12 16:08:57 -07:00
Martin Michelsen b6fb9051b6 refine PC save file format 2024-05-12 15:09:31 -07:00
Martin Michelsen f069622b94 add DCv1 save file structure 2024-05-12 00:17:52 -07:00
Martin Michelsen 0b7e532b32 clarify $infhp behaviors 2024-05-11 22:34:12 -07:00
Martin Michelsen f4e6a40097 clean up SaveFileFormats.hh 2024-05-11 22:31:16 -07:00
Martin Michelsen 2ed97974e0 add CallProtectedHandler on BB 2024-05-11 22:31:09 -07:00
Martin Michelsen 251a9ecd0a add DC version of GetExtendedPlayerInfo 2024-05-11 21:33:31 -07:00
Martin Michelsen 777ffc1108 update GC connection instructions 2024-05-11 19:36:39 -07:00
Martin Michelsen 3951a46386 fix typo in readme 2024-05-11 19:33:23 -07:00
Martin Michelsen bfbf1ba87e update BB connection instructions 2024-05-11 19:30:17 -07:00
Martin Michelsen dc7c3eb58c add DC v2 save file format 2024-05-11 18:18:17 -07:00
Martin Michelsen a0126bd6b5 fix bug in GetExtendedPlayerInfoGC 2024-05-11 18:18:17 -07:00
Martin Michelsen c86ecbe9ef explicitly clear unsaved flag in DC item loss patch 2024-05-11 14:28:31 -07:00
Martin Michelsen 99a606be18 add flag 0x40 in part2 2024-05-11 14:28:08 -07:00
Martin Michelsen 7ebae9ed9d update check_for_hacking quest opcode flags 2024-05-11 14:27:54 -07:00
Martin Michelsen e803ca54c6 update DC item loss patches 2024-05-10 00:37:09 -07:00
Martin Michelsen d619bff349 update xbox network location struct 2024-05-10 00:36:53 -07:00
Martin Michelsen c7cb81e0fc add DCv2 item loss prevention patch 2024-05-09 00:24:50 -07:00
Martin Michelsen f7c847bcf0 fix comment 2024-05-08 21:04:10 -07:00
Martin Michelsen b81d119906 update 6x49 command name 2024-05-07 21:34:13 -07:00
Martin Michelsen 5535d749b9 update headers in handler tables 2024-05-07 21:30:34 -07:00
Martin Michelsen 992d204a83 recompress all quest files 2024-05-07 20:29:21 -07:00
Martin Michelsen b478c035bb deduplicate E/J government quest dat files 2024-05-07 20:12:30 -07:00
nolrinale 0f81d98c6e Adjusted quest filtering defaults for BB's Gov. Quests 2024-05-07 19:10:41 -07:00
nolrinale edc659a241 Adds all the Government quests in Japanese for BB 2024-05-07 19:10:41 -07:00
Martin Michelsen ef08805f93 add BB idle disconnect patch 2024-05-06 09:11:39 -07:00
Martin Michelsen 70413668d8 support B2 patches on BB 2024-05-05 10:52:09 -07:00
Martin Michelsen 27bbb2c7e4 add --language option to disassemble_quest_script 2024-05-05 09:03:08 -07:00
Martin Michelsen 43ad1597a4 change quest category menu icons 2024-05-05 08:47:08 -07:00
Martin Michelsen ce0badde87 fix mag stats reset on item combination 2024-05-05 08:42:59 -07:00
Martin Michelsen 9d46d1042b more ep3 debugging 2024-05-05 08:42:44 -07:00
Martin Michelsen 2e7c792b97 fix equip state after item combinations applied 2024-05-04 20:39:52 -07:00
Martin Michelsen c411cec06c remove debug stub 2024-05-04 12:28:49 -07:00
Martin Michelsen 451c8d5e09 add DC idle disconnect patch 2024-05-04 11:52:06 -07:00
Martin Michelsen a35753fdf1 add GetExtendedPlayerInfo for xbox 2024-05-04 11:20:44 -07:00
Martin Michelsen ca6605877a set up DC patch framework 2024-05-04 10:51:42 -07:00
Martin Michelsen 59db3c82f9 generalize ARCodeTranslator 2024-05-04 10:49:51 -07:00
Martin Michelsen e42cfb649f fix NPC inventory item creation 2024-05-03 10:10:56 -07:00
Martin Michelsen cf88455975 override BB player language code at load time 2024-05-02 22:51:24 -07:00
Martin Michelsen b272f2326e check old drop tables against new tables 2024-05-02 21:43:24 -07:00
Martin Michelsen a29494b120 describe 6x8A in more detail 2024-05-02 09:47:18 -07:00
Martin Michelsen 4d172fff64 fix challenge mode times window 2024-05-01 23:26:46 -07:00
Martin Michelsen 57ea246dd7 prep for $loadchar on xbox 2024-05-01 23:26:46 -07:00
Martin Michelsen 636309952e don't allow loading quests in incorrect game mode 2024-05-01 08:31:00 -07:00
Martin Michelsen dfeeed2b1a clarify comments in b88001.json 2024-04-30 22:32:49 -07:00
Martin Michelsen f83822bba0 add option to allow $quest without $debug for certain quests 2024-04-30 22:27:45 -07:00
Martin Michelsen 60f67fa791 add debugging for compute_effective_range_and_target_mode_for_attack 2024-04-30 21:30:45 -07:00
Martin Michelsen 9b6a6e4412 fix HTTP server segfault if proxy server is disabled 2024-04-30 09:11:02 -07:00
Martin Michelsen 83b8c199b9 support GetExtendedPlayerInfo on xbox 2024-04-30 09:10:10 -07:00
Martin Michelsen 3f1939e674 increase number of savechar slots to 16 2024-04-29 22:21:08 -07:00
Martin Michelsen 31616954cc implement extended $loadchar on GC 2024-04-28 23:48:02 -07:00
Martin Michelsen ee21885f13 add more missing initializers 2024-04-28 15:38:57 -07:00
Martin Michelsen 2cc6a85d4b add missing initializer 2024-04-28 15:33:40 -07:00
Martin Michelsen 29320f0858 don't skip server data commands before battle start 2024-04-28 15:19:31 -07:00
Martin Michelsen 29f200b83e add a way for joinable quests to lock themselves 2024-04-28 00:23:21 -07:00
Martin Michelsen 09bf81f77f fix duplicate 6xDD commands 2024-04-27 18:31:10 -07:00
Martin Michelsen ddbb922b95 support joinable quests on all versions 2024-04-27 18:31:10 -07:00
Martin Michelsen c7dd98ccc0 use flag to separate customized GC clients from non-customized 2024-04-27 14:25:46 -07:00
Martin Michelsen f5c2c930d8 don't use $CG in any server announcements 2024-04-27 12:08:31 -07:00
Martin Michelsen 79fee4cec4 explain overwritten field in DecoctionXB 2024-04-27 10:26:02 -07:00
Martin Michelsen 0bec4d0f49 update sub_version conditions 2024-04-27 10:25:45 -07:00
Martin Michelsen a4fc133d75 block 6xB2 in most cases 2024-04-26 21:09:21 -07:00
Martin Michelsen 45c9dc9a23 rename PSOXReticleColors to match convention 2024-04-26 20:43:47 -07:00
Martin Michelsen 594ffbe7e6 add xbox rare drop notifs patch 2024-04-25 20:00:19 -07:00
Martin Michelsen 7decab75c2 update 6xB2 structure 2024-04-24 23:35:15 -07:00
Martin Michelsen 9815126ced save battle records when CA handler raises 2024-04-23 22:36:29 -07:00
Martin Michelsen 4b5eba3727 upgrade to c++23 2024-04-23 22:23:25 -07:00
Martin Michelsen 49010b02f1 sort CMakeLists 2024-04-22 22:07:04 -07:00
Martin Michelsen d08aaef0f8 add remote address to command log messages 2024-04-21 15:19:16 -07:00
Martin Michelsen 245df782b9 fix v2 battle record init sequence 2024-04-21 01:27:29 -07:00
Martin Michelsen 9ffe429a1f implement ban/unban accounts via the shell 2024-04-21 01:14:10 -07:00
Martin Michelsen 673c767a42 add random stream into Ep3 battle records 2024-04-21 01:14:10 -07:00
Martin Michelsen de42135532 implement IPv4 range bans 2024-04-21 01:14:10 -07:00
Martin Michelsen 79bf6b3fa9 fix rendering issue in readme 2024-04-20 14:31:41 -07:00
Martin Michelsen 741456d1da organize system/client-functions 2024-04-20 10:51:48 -07:00
Martin Michelsen c95b158e4e add decrypt/encrypt for simple DCv2 executable encryption 2024-04-20 10:51:48 -07:00
Martin Michelsen d40c260d18 fix infinite loop in determine_first_team_turn 2024-04-17 11:36:32 -07:00
Martin Michelsen 454e0e558b clean up notes directory 2024-04-17 08:30:00 -07:00
Martin Michelsen 5ea49425c7 don't fail on proxy server if maps don't load properly 2024-04-17 00:39:26 -07:00
Martin Michelsen 08ea9403e9 add encrypt/decrypt actions for DCv2 executables 2024-04-17 00:37:57 -07:00
Martin Michelsen f01882db39 improve PRS disassembly output 2024-04-17 00:37:30 -07:00
Martin Michelsen 1870273f89 add further learnings about Ep3 B9 command 2024-04-15 22:53:14 -07:00
Martin Michelsen d6edf1b24d set up framework for DC patching 2024-04-14 22:20:28 -07:00
Martin Michelsen 8ecbe6798d fix --config option to less-common commands 2024-04-14 20:58:55 -07:00
Martin Michelsen 587ad1933d add DC 50Hz sub_versions 2024-04-14 20:57:45 -07:00
Martin Michelsen 70548aef04 move Ep3 recording finalization to CA command handler 2024-04-14 13:56:24 -07:00
Martin Michelsen 43663cbe79 add missing include on linux 2024-04-12 22:24:04 -07:00
Martin Michelsen 5f2e7e543b fix some patch metadata 2024-04-12 22:17:16 -07:00
Martin Michelsen c98d1081a3 add support for auto-patching 2024-04-12 22:17:16 -07:00
Martin Michelsen 0b2272bfa7 don't show non-unique team rewards in purchased list 2024-04-12 22:09:52 -07:00
Martin Michelsen 04982d919c fix 11/2000 set data table 2024-04-12 22:09:52 -07:00
Martin Michelsen 34751f99e9 allow multiple licenses per account 2024-04-12 22:09:52 -07:00
Martin Michelsen 40d5c6ee64 fix --config option to non-server actions 2024-04-07 14:40:18 -07:00
Martin Michelsen be0b70f903 use existing test config for load-maps-test 2024-04-07 13:35:29 -07:00
Martin Michelsen 76aeacfdfd fix permission on custom-sji test input 2024-04-07 13:34:06 -07:00
Martin Michelsen dec979fb52 fix custom-sjis test 2024-04-07 13:13:58 -07:00
Martin Michelsen 1c85d46436 add load-maps test 2024-04-07 13:04:08 -07:00
Martin Michelsen f05dc6d9f9 handle PSO font characters properly 2024-04-07 13:03:11 -07:00
Martin Michelsen e141642dd6 fix episode field in game list command 2024-04-06 22:58:53 -07:00
Martin Michelsen af4d3a3325 implement full character backups on GC 2024-04-06 19:52:22 -07:00
Martin Michelsen 91131f8b36 update notes on xb bugfix patch 2024-04-02 22:22:09 -07:00
Martin Michelsen b2ea059fd8 add xb reticle color patches 2024-04-02 22:21:21 -07:00
Martin Michelsen 150acda1ea add union field team reward 2024-04-02 00:01:15 -07:00
Martin Michelsen 3e1449bb80 add team size field for union field 2024-04-02 00:01:05 -07:00
Martin Michelsen 4c104443bc fix non-unique team rewards 2024-04-01 23:31:55 -07:00
Martin Michelsen de8a210d0f add debug messages for wave events and switch flags 2024-04-01 23:28:41 -07:00
Martin Michelsen 9d2b36b787 add idle disconnect patch 2024-04-01 21:50:39 -07:00
Martin Michelsen 03b78c3825 add WIP XB bugfixes patch 2024-04-01 21:50:39 -07:00
Matt 3c8674dcc7 Provide updated Teth client links (#1)
This adds archive links to updated Teth clients to make set up work with newserv more seamlessly. The Teth clients linked:

- Have map files for Coren
- Have fixed unitxt_e.prs and unitxt_j.prs files so no "Revival Curiass" error
- Connect to 127.0.0.1 by default for the common use case of local server on same machine
- Japanese client has had the version string changed to "JTethVer12513" so it doesn't get overriden to English

I will probably update these archives in the future to use the English files properly with the English client but for now this will make things just work in the mean time hopefully.
2024-04-01 19:22:03 -07:00
Martin Michelsen 95919b8b01 add xbox hungry mag sound patch 2024-03-31 17:59:18 -07:00
Martin Michelsen 1712b13106 add link to original installer in readme 2024-03-31 16:49:35 -07:00
Martin Michelsen 50a32429be split rare announcement item sets by game version 2024-03-31 12:31:25 -07:00
Martin Michelsen 6f0124f7ec add $edit language 2024-03-31 11:59:21 -07:00
Martin Michelsen acbebaeb70 use scrolling message for rare and max level announcements on BB 2024-03-31 10:06:47 -07:00
Martin Michelsen d44b0b3d62 add max level notifications 2024-03-30 23:37:50 -07:00
Martin Michelsen 4a3b0118a8 replace UnlockAllAreas and PreventPersistQuestFlags with generalized rewrite map 2024-03-30 22:36:09 -07:00
Martin Michelsen 7c7df39e6d clarify BB behavior with UnlockAllAreas 2024-03-30 20:47:26 -07:00
Martin Michelsen dba49be1e3 add name for 6xB4x4A 2024-03-30 20:47:08 -07:00
Martin Michelsen 33483bbfbf handle duplicate set event IDs properly 2024-03-30 13:38:17 -07:00
Martin Michelsen 9630b06284 refine 6x68 structure 2024-03-30 13:37:50 -07:00
Martin Michelsen e6acea8247 add $swset, $swclear, and $swsetall 2024-03-29 21:08:42 -07:00
Martin Michelsen 2cd4c733ef switch item pickup notifs to explicit lists 2024-03-29 21:08:42 -07:00
Matt 05e5705537 Update ReceiveCommands.cc 2024-03-29 20:02:08 -07:00
Martin Michelsen 24e48b1abd write short readme section about accounts 2024-03-28 22:51:25 -07:00
Martin Michelsen 6d73cae91b fix desyncs if protected commands aren't supported by client 2024-03-28 22:50:57 -07:00
Martin Michelsen dd9bc51457 implement rare item pickup notifications 2024-03-28 21:44:05 -07:00
Martin Michelsen dce0f91678 highlight hit% if dropped weapon has positive bonus 2024-03-27 20:15:16 -07:00
Martin Michelsen eb5701ece9 update BB patch directory setup instructions 2024-03-26 14:00:48 -07:00
Martin Michelsen 6f99b3b1c8 run patch server on main thread on windows 2024-03-25 22:28:15 -07:00
Martin Michelsen da9765f1aa fix cleanup in compression test 2024-03-25 22:28:02 -07:00
Martin Michelsen b7897cddf2 show uncaught exception messages on windows 2024-03-24 22:00:22 -07:00
Martin Michelsen ce2300b116 add pessimal compression 2024-03-24 21:59:28 -07:00
Martin Michelsen cb05dce764 handle quest loading client bug 2024-03-24 15:43:35 -07:00
Martin Michelsen a762c0f8f8 make prev battle record const 2024-03-24 10:24:36 -07:00
Martin Michelsen cd008ab0ba rewrite DeckState::draw_card_by_ref 2024-03-23 21:02:00 -07:00
Martin Michelsen 53b36d7074 put an extra \n in choice search result text 2024-03-23 21:02:00 -07:00
Martin Michelsen 5a1880bd65 allow sender_c to be null in Ep3 server command handlers 2024-03-23 21:02:00 -07:00
Martin Michelsen 8e280a1464 fix wrong type in default ep3 behavior flags 2024-03-22 22:25:14 -07:00
Martin Michelsen 0bcdd9997e define choice_search_config in gc char file format 2024-03-22 22:25:04 -07:00
Martin Michelsen d5351c4580 set BB player mag color at char creation time 2024-03-22 22:24:45 -07:00
Martin Michelsen 76bc2385ca add PSOBB Hangame functions 2024-03-22 22:24:04 -07:00
Martin Michelsen 325f7c6efc add UnlockAllAreas config option 2024-03-18 10:03:37 -07:00
Martin Michelsen 93d97d3e5b factor out debug mode check 2024-03-17 21:16:31 -07:00
Martin Michelsen 66b64603a0 add $sb command 2024-03-17 19:03:24 -07:00
Martin Michelsen 7405eaea0b add format-ep3-battle-record command 2024-03-17 14:12:57 -07:00
Martin Michelsen 477e433361 update some command notes 2024-03-17 14:12:57 -07:00
Martin Michelsen 7ca2012bc4 add CA commands into Ep3 battle record format 2024-03-16 18:48:27 -07:00
Martin Michelsen dace165ef2 fix enemy data json in /y/data/common-tables 2024-03-16 18:45:35 -07:00
Martin Michelsen f6df2b5b45 add note about C4 crash 2024-03-16 18:45:11 -07:00
Martin Michelsen 1a310df17e fix choice search crash 2024-03-16 09:57:35 -07:00
Martin Michelsen 31edec701b refine game info messages 2024-03-15 22:59:50 -07:00
Martin Michelsen dc36d2ae8d fix quest expr checks from lobby 2024-03-15 10:20:19 -07:00
Martin Michelsen 4e733b0dc6 add object type name in map disassembly 2024-03-15 00:32:00 -07:00
Martin Michelsen 6eadaaca66 use pthreads for libevent on windows 2024-03-15 00:31:50 -07:00
Martin Michelsen d778340999 add BB format of 6x6F command 2024-03-15 00:31:33 -07:00
Martin Michelsen e2d76f77be extend switch assist to 4-player doors 2024-03-14 00:14:40 -07:00
Martin Michelsen 0b80af3f41 fix format code in event action stream disassembly 2024-03-13 22:04:39 -07:00
Martin Michelsen f65acda803 reorder initializers in Map::Object construction 2024-03-13 10:06:07 -07:00
Martin Michelsen 53f485b8f2 fix variable overshadow in 6x6F queued case 2024-03-13 09:53:47 -07:00
Martin Michelsen 69f40f9157 extend persistence to enemy, set, and switch flags 2024-03-12 23:43:08 -07:00
Martin Michelsen 84bb946e05 fix error message for bad entry in trap card list 2024-03-12 20:15:53 -07:00
Martin Michelsen eb132f38d2 fix Ep3 map formatting bug 2024-03-12 20:15:53 -07:00
Martin Michelsen 0f1fbb1069 fix infinite loop edge case in text transcoding 2024-03-12 12:09:12 -07:00
Martin Michelsen c9f7ca2259 add BULK and DEATH_GUNNER to rare tables 2024-03-10 15:21:29 -07:00
Martin Michelsen 8594e5af3c add condition clearing and auto-revive to infinite hp mode 2024-03-10 12:07:30 -07:00
Martin Michelsen 6b5e657630 make name colors appear correctly in v2/v3 crossplay 2024-03-10 12:07:30 -07:00
Martin Michelsen a7845e4b0e add logging for p36 target mode in Ep3 2024-03-10 12:07:30 -07:00
Martin Michelsen c0624334c4 fix format width in log messages 2024-03-09 11:59:48 -08:00
Martin Michelsen 34bac4c5b5 add enemy, object, and event tracking for persistence 2024-03-09 11:28:49 -08:00
Martin Michelsen b81385efdb add TODO for item table serialization 2024-03-09 09:56:49 -08:00
Martin Michelsen 2aae90e65a add option to use game creator section ID 2024-03-09 09:45:20 -08:00
Martin Michelsen 64f2cb8f9e add ServerGlobalDropRateMultiplier 2024-03-09 09:21:36 -08:00
Martin Michelsen 2820b8866c update readme for $secid change 2024-03-08 21:24:30 -08:00
Martin Michelsen a39881fa89 change game section ID on leader change 2024-03-08 21:19:56 -08:00
Martin Michelsen 9d4116f035 fix size field when forwarding 6x7C 2024-03-08 14:31:14 -08:00
Martin Michelsen 287296cf48 fix PCv2 6x7C command 2024-03-08 13:42:54 -08:00
Martin Michelsen b491a57f57 don't load maps for ep3 games on proxy server 2024-03-08 09:17:23 -08:00
Martin Michelsen 19e7f1c677 add confirmation for clear license action 2024-03-08 00:02:50 -08:00
Martin Michelsen 8a7e19757a add --multiply option to convert-rare-item-set 2024-03-07 22:51:32 -08:00
Martin Michelsen 70c57e7727 add V_V1Present token in quest conditions 2024-03-07 21:18:51 -08:00
Martin Michelsen 4a8415308e support extended attributes in json rare tables 2024-03-07 20:52:40 -08:00
Martin Michelsen 0e3df10fc0 print Devolution phone numbers during startup 2024-03-06 13:03:10 -08:00
Martin Michelsen 33b95015a2 add option to override name colors by game version 2024-03-06 13:03:10 -08:00
Martin Michelsen 2ecef68a72 update option_flags description 2024-03-06 12:49:03 -08:00
Martin Michelsen 0db0a55e6b update Ep3 lobby banner instructions 2024-03-06 09:53:48 -08:00
Martin Michelsen 0aedfcc17f don't let exceptions fall out of reload config 2024-03-05 10:11:15 -08:00
Martin Michelsen 581f95051d filter solo-extra quests by episode for consistency 2024-03-05 08:52:32 -08:00
Martin Michelsen 31005ec39d add option to disable chat commands 2024-03-04 22:48:05 -08:00
Martin Michelsen b0b3bb6140 fix NPC last-hit EXP 2024-03-04 21:50:48 -08:00
Martin Michelsen 7e4bc52d99 enable episode filter flag on solo-story category 2024-03-04 21:50:48 -08:00
Martin Michelsen b9f1a1d964 add commands for announcements via Simple Mail 2024-03-04 19:59:21 -08:00
Martin Michelsen a48f79eafa auto-port several codes 2024-03-04 19:47:17 -08:00
Martin Michelsen 907c4fda3c add poison room test 2024-03-04 09:21:30 -08:00
Martin Michelsen 3189b71d46 fix 6x2F client ID check 2024-03-03 23:34:24 -08:00
Martin Michelsen 6ae08e9b05 update event metadata for quests 2024-03-03 23:22:40 -08:00
Martin Michelsen 7cd5aa1c2d fix event lookups in quest availability expressions 2024-03-03 23:15:57 -08:00
Martin Michelsen 6d6a8621bb fix per-lobby events in config.json 2024-03-03 23:15:35 -08:00
Martin Michelsen db254a977b fix long credentials on 11/2000 2024-03-03 22:36:12 -08:00
Martin Michelsen 454bcf107b add DC NTE format for 6x06 command 2024-03-03 22:33:55 -08:00
Martin Michelsen 52688982ea use MARKED encoding for info board 2024-03-03 21:32:56 -08:00
Martin Michelsen 2432d8b32b handle JP heart symbol correctly 2024-03-03 21:24:13 -08:00
Martin Michelsen 7f71b87b9b add $variations command 2024-03-03 21:01:41 -08:00
Martin Michelsen 4faad54872 split team points update 2024-03-02 18:38:31 -08:00
Martin Michelsen e2da4322e2 fix name field in BB 6x70 2024-03-02 16:52:23 -08:00
Martin Michelsen f44706570a alias ep3 item indexes to v3 index 2024-03-02 11:00:54 -08:00
Martin Michelsen b452b11854 handle GC_NTE 6x7C properly 2024-03-02 10:55:53 -08:00
Martin Michelsen f2b5f0950f fix describe-item action 2024-03-02 10:55:40 -08:00
Martin Michelsen f43563edb3 add full versions in get_cli_version 2024-03-02 10:54:59 -08:00
Martin Michelsen bec6d741d4 fix gc nte mag encoding 2024-03-02 10:54:47 -08:00
Martin Michelsen d93e6405c3 fix v1-encoded item descriptions 2024-03-01 23:19:18 -08:00
Martin Michelsen a2e3f4882d make quest episode filter configurable 2024-03-01 21:22:14 -08:00
Martin Michelsen ef101894d1 update solo story quest flag expressions 2024-03-01 20:52:09 -08:00
Martin Michelsen 6eb896f83d clean up some is_nte flags in ep3 server 2024-03-01 19:51:47 -08:00
Martin Michelsen c7812bf764 make bcarray not packed 2024-02-29 23:33:31 -08:00
Martin Michelsen 11f49af6f9 fix using incorrect card object in 59:SLAYERS_ASSASSINS 2024-02-29 22:49:06 -08:00
Martin Michelsen af1c51b2b5 fix v1 unidentified item logic 2024-02-29 21:28:15 -08:00
Martin Michelsen f7c63d82f9 fix material usage on GC NTE 2024-02-29 19:25:14 -08:00
Martin Michelsen a00c25ee17 port vip card patch to all ep3 versions 2024-02-29 09:54:38 -08:00
Martin Michelsen 913f7d04f7 fix non-Japanese encoding in Episode 3 maps 2024-02-28 21:57:25 -08:00
Martin Michelsen b37224a453 add asan definition in comments 2024-02-28 21:53:54 -08:00
Martin Michelsen 8375c61236 add some tools for ep3 replay 2024-02-28 21:08:04 -08:00
Martin Michelsen 424f191bc6 ignore client's equip slot if item can't be equipped in it 2024-02-28 19:52:15 -08:00
Martin Michelsen 90152b4138 add TODO for proxy meet user extension 2024-02-28 19:49:02 -08:00
Martin Michelsen c8041558f5 fix Poison Lily rare check 2024-02-28 19:49:02 -08:00
Martin Michelsen 1f10d03923 describe 6x6B and 6x6C more completely 2024-02-28 19:49:02 -08:00
Martin Michelsen bb560c1153 add XBOX-US1 handlers 2024-02-28 19:38:36 -08:00
Martin Michelsen 72794ad50e write xb decoction patch 2024-02-27 23:07:35 -08:00
Martin Michelsen af1c0a548d add map event files 2024-02-27 00:14:15 -08:00
Martin Michelsen 2f5d547c19 delay all new TCP PSH frames until timeout or ACK is received 2024-02-26 20:28:38 -08:00
Martin Michelsen 32f056c6eb add HTTP /y/data/common-tables 2024-02-26 20:07:28 -08:00
Martin Michelsen ac62cc455c add more xbox patches 2024-02-25 21:55:25 -08:00
Martin Michelsen 79f85f46dc add xbe patch translator shell 2024-02-25 21:40:58 -08:00
Martin Michelsen e2e5875c8d fix xb item loss patches 2024-02-25 10:55:18 -08:00
Martin Michelsen 3868a9fc50 fix eu xb movement patches 2024-02-25 10:23:55 -08:00
Martin Michelsen 28cb1c52b5 support full DC NTE credentials 2024-02-24 22:49:37 -08:00
Martin Michelsen 70325793d9 add missing include on linux 2024-02-24 22:00:58 -08:00
Martin Michelsen a2d1eb4532 add non-US versions of XB item loss patch 2024-02-24 21:54:19 -08:00
Martin Michelsen b17ccd264a move HTTP server to separate thread 2024-02-24 21:53:17 -08:00
Martin Michelsen eaa02b2b78 add ep3 cards and rare tables to HTTP server 2024-02-24 19:13:18 -08:00
Martin Michelsen c3b3cf5140 add other projects to readme 2024-02-24 18:14:17 -08:00
Martin Michelsen 3be7b5f56b add PPPRawListen to example config 2024-02-24 18:03:14 -08:00
Martin Michelsen 14bf23c496 only send next TCP PSH if client's acked seq has changed 2024-02-24 10:24:03 -08:00
Martin Michelsen 5b79785c96 remove unused alias 2024-02-24 09:46:13 -08:00
Martin Michelsen f92fe61aa7 fix ep3 dice range override 2024-02-24 09:42:31 -08:00
Martin Michelsen b7c9fb3864 fix Japanese symbol chat name 2024-02-24 09:40:42 -08:00
Martin Michelsen 294d180e68 use system randomness by default unless overridden 2024-02-23 23:58:10 -08:00
Martin Michelsen 7dc5a02a83 bring back history section in readme 2024-02-23 23:58:10 -08:00
Martin Michelsen 82004b05dc add PPP_RAW protocol 2024-02-23 23:52:17 -08:00
Martin Michelsen a4f69f6ca3 add xbox movement patch 2024-02-23 23:52:17 -08:00
Martin Michelsen 66571d751f color unidentified weapon names in $what 2024-02-23 09:25:29 -08:00
Martin Michelsen 680a1a797c define some flags in 6x0A 2024-02-23 09:25:04 -08:00
Martin Michelsen 543bbb45dc add Xbox beta to handler-tables 2024-02-22 19:11:02 -08:00
Martin Michelsen 38504b3133 clear x bit on all files in system/ 2024-02-22 18:28:21 -08:00
Martin Michelsen f0d15be552 decompress PC NTE map files 2024-02-22 18:20:13 -08:00
Martin Michelsen 0383dc90b8 allow overriding stack sizes 2024-02-22 00:10:42 -08:00
Martin Michelsen 4e4ba5650d add B/T/K language markers 2024-02-20 22:59:53 -08:00
Martin Michelsen 29baaf2d95 fix loading long names on BB 2024-02-20 21:34:30 -08:00
Martin Michelsen 67e64d6836 update readme 2024-02-20 21:34:30 -08:00
Martin Michelsen af8c27dcef mark XB beta as tested 2024-02-20 21:31:02 -08:00
Martin Michelsen 163ec73c04 fix JP v1.3 D6 behavior 2024-02-20 20:47:07 -08:00
Martin Michelsen b74ad9d639 add Quest field in game summary JSON 2024-02-20 09:27:11 -08:00
Martin Michelsen 42c72b92ac fix some edge cases in GC NTE item creation 2024-02-19 23:22:22 -08:00
Martin Michelsen b46be572a6 enforce name length limit at edge only 2024-02-19 21:25:50 -08:00
Martin Michelsen 5d2d4cf2ad fix 6x70 transcoding between BB/non-BB 2024-02-19 21:21:01 -08:00
Martin Michelsen 2ba4224a83 add server info to api 2024-02-19 21:13:12 -08:00
Martin Michelsen 9687a0e522 split game flags in api according to game episode 2024-02-19 20:59:20 -08:00
Martin Michelsen cd77fae4e3 fix play time field and marked utf16 fields 2024-02-19 20:59:20 -08:00
Martin Michelsen f2f1007cee clarify $sropmode text a bit 2024-02-19 20:59:20 -08:00
Martin Michelsen db2c2a4774 implement $dropmode on proxy server 2024-02-18 22:41:42 -08:00
Martin Michelsen f16b8ef983 add HTTP server 2024-02-18 22:41:42 -08:00
Martin Michelsen bd13950ba6 fix system file updates when overlay is present 2024-02-18 10:05:25 -08:00
Martin Michelsen cda86e586d fix Dragon and De Rol Le drops on v1 2024-02-18 09:33:38 -08:00
Martin Michelsen 255878bf60 add $itemnotifs every mode 2024-02-18 09:33:21 -08:00
Martin Michelsen 1d42faac3e move patch servers to separate threads 2024-02-17 22:28:03 -08:00
Martin Michelsen 350a89f3da describe 6x7C command 2024-02-17 17:49:04 -08:00
Martin Michelsen 5bfda213c7 move shell to separate thread 2024-02-16 22:52:46 -08:00
Martin Michelsen d3d63dd36c fix battle table disconnect hook 2024-02-16 18:19:53 -08:00
Martin Michelsen 4dd7b75232 don't show item notifs option on ep3 2024-02-15 20:11:47 -08:00
Martin Michelsen 26abf2f306 update readme 2024-02-15 20:11:34 -08:00
Martin Michelsen 9ff7d6fff3 fix Ep3 NTE DEF die rules not working 2024-02-14 18:53:15 -08:00
Michael Stenberg 8c514a0688 fix/add GC NTE ClassMaxes 2024-02-14 08:33:38 -08:00
Martin Michelsen 08ba5d821b fix case where map selection is changed during setup 2024-02-13 21:37:15 -08:00
Martin Michelsen 35e2a9d6f4 use quest extended rules if present 2024-02-13 21:23:33 -08:00
Martin Michelsen 46e509aa69 fix segfault when attacks default back to SC 2024-02-11 21:39:17 -08:00
Martin Michelsen 198db59816 make invalid label index errors clearer 2024-02-11 15:50:53 -08:00
Martin Michelsen 46667bce46 fix 6xB4x3D NTE format 2024-02-11 15:50:38 -08:00
Martin Michelsen 639c1c3e95 add 06 phase to 93 notes 2024-02-11 15:50:28 -08:00
Martin Michelsen 07ebafa8c6 fix Ep3 NTE tournament menu bugs 2024-02-11 12:17:48 -08:00
Martin Michelsen f548fc04e2 make some text messages shorter 2024-02-11 10:54:16 -08:00
Martin Michelsen c55b19dbc0 fix $dicerange 2024-02-11 10:50:34 -08:00
Martin Michelsen c78c91d408 add Ep3 NTE AR codes 2024-02-11 10:49:55 -08:00
Martin Michelsen e07f65eec5 fix Ep3 NTE target replacement function 2024-02-10 21:53:21 -08:00
Martin Michelsen cfbbdc7216 add nop command in shell 2024-02-10 21:53:21 -08:00
Martin Michelsen cb34b350b0 fix Ep4 boss battle param indexes 2024-02-10 21:53:21 -08:00
Martin Michelsen 23f3bfabaa fix angle_x type in AttackData 2024-02-10 21:53:21 -08:00
Martin Michelsen b66069c10b name PlayerStats::esp 2024-02-10 21:53:21 -08:00
Martin Michelsen 093ba1fd38 replace $defrange with $dicerange 2024-02-10 14:29:37 -08:00
Martin Michelsen a312191ced add AllCards patch for Ep3 NTE 2024-02-10 12:29:54 -08:00
Martin Michelsen 841c722178 fix assembly of F_ARGS opcodes on pre-v3 2024-02-10 12:17:04 -08:00
Martin Michelsen 1ed2112bff update to-do list 2024-02-10 10:23:32 -08:00
Martin Michelsen d015406fa6 fix DEF die behavior not being editable in NTE 2024-02-10 10:06:22 -08:00
Martin Michelsen eea9eaf672 update tests for recording semantic change 2024-02-10 09:47:07 -08:00
Martin Michelsen c79e5017ad clear ep3 server state on 6F 2024-02-10 09:37:47 -08:00
Martin Michelsen c3d56f630e add Ep3 NTE COM decks 2024-02-10 00:44:51 -08:00
Martin Michelsen b1f419e337 use a more concise format for xb patches 2024-02-10 00:44:40 -08:00
Martin Michelsen 068ef68dd6 add sjis case for text set encode/decode 2024-02-10 00:44:28 -08:00
Martin Michelsen 51d74b092a add cases for Ep3 NTE cards HTML 2024-02-09 20:46:43 -08:00
Martin Michelsen 884a5ce75a replace is_trial with is_nte 2024-02-09 19:12:02 -08:00
Martin Michelsen d0c3e1b7d8 fix Ep3 NTE 6xB5 masking 2024-02-09 18:17:03 -08:00
Martin Michelsen 0fe28c021a add English code for Ep3 NTE 2024-02-09 18:17:03 -08:00
Martin Michelsen e6e599d760 don't send media updates to Ep3 NTE clients 2024-02-09 11:20:32 -08:00
Martin Michelsen 753c8da4bb update readme 2024-02-09 00:41:43 -08:00
Martin Michelsen 8165f240dc don't expect mask_key from Ep3 NTE 2024-02-09 00:40:12 -08:00
Martin Michelsen f98fae470b add Ep3 NTE differences notes 2024-02-09 00:09:34 -08:00
Martin Michelsen fcc274ce3e fix some bugs introduced by Ep3 NTE work 2024-02-09 00:06:05 -08:00
Martin Michelsen 47533e1a5f fix incorrect player state presence checks 2024-02-08 09:30:29 -08:00
Martin Michelsen 20f5a92d81 implement E1/E3 commands on NTE 2024-02-08 09:13:34 -08:00
Martin Michelsen dcea0e4520 use Ep3 NTE command formats 2024-02-08 01:02:23 -08:00
Martin Michelsen 729d9af4b0 Ep3 NTE checkpoint 5 2024-02-08 01:02:14 -08:00
Martin Michelsen 01afe12487 fix unusual unit modifiers 2024-02-07 23:21:25 -08:00
Martin Michelsen c57dc64950 add missing header 2024-02-07 10:28:29 -08:00
Martin Michelsen 07996444a1 fix download quests with PVR files 2024-02-07 10:23:37 -08:00
Martin Michelsen ba53f67097 Ep3 NTE checkpoint 4 2024-02-07 00:59:15 -08:00
Martin Michelsen 7fad72ef9c fix 4OEU item loss patch 2024-02-05 21:04:47 -08:00
Martin Michelsen 964f646654 fix enum/non-enum ternary 2024-02-05 08:38:01 -08:00
Martin Michelsen 7a23b37c0c Ep3 NTE battles checkpoint 3 2024-02-05 00:18:50 -08:00
Martin Michelsen bfd5c246de don't use 6x97 for challenge retries on BB 2024-02-04 17:13:43 -08:00
Martin Michelsen b89f18ce4e add fallthrough tag 2024-02-04 17:13:31 -08:00
Martin Michelsen 97cf9c5093 fix challenge overlays after retry on non-BB versions 2024-02-04 17:08:03 -08:00
Martin Michelsen c6e930b994 Ep3 NTE battles checkpoint 2 2024-02-04 17:08:03 -08:00
Martin Michelsen 611193610b add $itemnotifs on proxy server 2024-02-03 18:30:46 -08:00
Martin Michelsen 4c735d055e Ep3 NTE battles checkpoint 1 2024-02-03 18:30:45 -08:00
Martin Michelsen adb79e8a41 add description of why the F0 command exists 2024-02-03 18:30:45 -08:00
Martin Michelsen 0f4e4fa48e don't mask Ep3 NTE game commands 2024-02-03 18:30:45 -08:00
Martin Michelsen 5bf868e2aa fix warp command argument name 2024-02-03 18:30:45 -08:00
Matt Swift f6f5c358eb Add shared serials list in notes 2024-02-02 08:36:40 -08:00
Martin Michelsen 50f3ebca5e add support for shared serial mechanics 2024-02-01 21:28:35 -08:00
Martin Michelsen ef89699d59 accept misspelling of Greennill in chat commands 2024-01-31 20:35:00 -08:00
Martin Michelsen b6817e278a add $qgread and $qgwrite commands 2024-01-31 20:23:58 -08:00
Martin Michelsen 4830f5a41e fix battle area number normalization and add more structs/enums 2024-01-30 21:46:03 -08:00
Martin Michelsen 340fbb8ca5 add event conditions in quest visibility 2024-01-30 20:57:09 -08:00
Martin Michelsen 7aa05f39e2 rewrite non-server features section in readme 2024-01-30 19:12:48 -08:00
Martin Michelsen 5e2cc6f07f switch back to original GC versioning convention 2024-01-30 13:58:29 -08:00
Martin Michelsen 34f05e5162 remove debug print 2024-01-29 20:45:16 -08:00
Martin Michelsen d75891e78b add a few ways to customize lobbies 2024-01-28 23:33:55 -08:00
Martin Michelsen 9bf1114535 fix spectator team whisper logic 2024-01-28 16:09:59 -08:00
Martin Michelsen 9084910235 handle missing width/height values in decode-gci-snapshot 2024-01-26 20:44:09 -08:00
Martin Michelsen 33407f88d7 make client idle timeout configurable 2024-01-26 20:43:54 -08:00
Martin Michelsen 82854604b8 remove unnecessary check 2024-01-24 21:51:37 -08:00
Martin Michelsen 6ac2ceca45 remove 6x69 command 01 check 2024-01-24 21:09:01 -08:00
Martin Michelsen 082f88d242 use ESCAPE_CONTROLS_ONLY when writing JSON 2024-01-24 21:03:48 -08:00
Martin Michelsen 0fff4ebd4e enable JP BB ports by default 2024-01-24 14:29:41 -08:00
nolrinale 36a370078c Added original BB client ports to example config 2024-01-24 14:28:09 -08:00
nolrinale 1788aebd00 Added the correct unitxt_j for BB 2024-01-23 23:58:40 -08:00
Martin Michelsen 0de3d2737f update rarely-used and unused subcommand handlers 2024-01-23 23:53:52 -08:00
Martin Michelsen fc6b0992e9 add flags to subcommand handler table 2024-01-23 21:57:06 -08:00
Martin Michelsen 111d45220e add GC GameJam debug 6x handlers 2024-01-23 00:08:20 -08:00
Martin Michelsen fed1044813 add DC HL check note to TODO 2024-01-23 00:08:20 -08:00
Martin Michelsen 3b9c887dbe update credits on patches 2024-01-23 00:08:20 -08:00
Martin Michelsen 80a57f9d3e add xbox patch support 2024-01-21 22:36:52 -08:00
Martin Michelsen db3cecdd2b fix signed/unsigned comparison 2024-01-20 16:33:12 -08:00
Martin Michelsen e13b5950ca use SetDataTable files as map indexes 2024-01-20 16:19:29 -08:00
Martin Michelsen fe1d5a874a also disassemble x86 patches 2024-01-20 16:01:20 -08:00
Martin Michelsen ea76a537fd document 24-bit time_flags field 2024-01-18 22:54:11 -08:00
ShiftaDeband be0569d2cb Adjust loading maps for GC NTE 2024-01-17 18:08:52 -08:00
Martin Michelsen c5e8d2c77c document more Ep3 NTE differences 2024-01-16 22:27:36 -08:00
Martin Michelsen 408bc1befc fix team_dice_bonus variable names 2024-01-16 21:38:44 -08:00
Martin Michelsen 86e98fbfe5 add Ep3 NTE subsubcommand handlers 2024-01-16 21:38:44 -08:00
Martin Michelsen c85b3c144e fix falz/flow drop generation on v1/v2 2024-01-16 21:38:44 -08:00
Martin Michelsen 9311483932 fix 6x0A definition 2024-01-16 21:38:44 -08:00
Martin Michelsen c15e154846 implement challenge stage unlocks 2024-01-16 21:38:44 -08:00
Martin Michelsen 02e8f8ea8b disassemble quests during Save Files 2024-01-15 10:03:48 -08:00
Elixir70 31ddde6e80 Replace Blue Burst BP files with those from pub Teth to fix the small HP differences. 2024-01-15 09:52:27 -08:00
Martin Michelsen 4a23d86f56 fix output interleaving during rare enemy search 2024-01-13 09:48:00 -08:00
Martin Michelsen 1453cd4c9c cache decompressed dat files for quests 2024-01-13 09:47:43 -08:00
Martin Michelsen be8130b621 handle v1/v2 rare rates properly in map loader 2024-01-13 09:33:13 -08:00
Martin Michelsen 9e8f7a6c6b add mutex header 2024-01-13 00:01:25 -08:00
Martin Michelsen d052163a9e add brute-force search command for game seeds that result in rare enemies 2024-01-12 23:54:23 -08:00
Martin Michelsen f188ea1554 add Ep3 NTE battles to to-do list 2024-01-12 23:52:57 -08:00
Martin Michelsen a9894e2d05 fix GC JP 1.02 handler table entries 2024-01-12 23:52:42 -08:00
Martin Michelsen 0a60a24783 update handler-tables with XBOX-US0 2024-01-11 21:23:08 -08:00
Martin Michelsen d8f8dfc53f fix Ep3 NTE disconnect on leaving game 2024-01-11 20:56:17 -08:00
Martin Michelsen cc8dd77d51 fix double start label in quest disassembly 2024-01-11 20:51:14 -08:00
Martin Michelsen d5d85bf5d9 fix ItemCreator unit table on DC NTE and GC NTE 2024-01-11 12:38:12 -08:00
Martin Michelsen 2dff814e8f fix BB stream file symlinks 2024-01-10 22:18:08 -08:00
Martin Michelsen ad86acd8ef fix DCv1 ItemCreator constructor 2024-01-10 07:48:47 -08:00
Martin Michelsen 68be13dd62 write assemble-all-patches action 2024-01-09 21:50:08 -08:00
Martin Michelsen 9e0dfc7749 fix draw distance patch name 2024-01-09 21:50:08 -08:00
nolrinale 3747025a11 Recovered original Coren map files from SEGA 2024-01-09 20:56:39 -08:00
Martin Michelsen e5d4ae1f80 Revert "delete now-unused item name tables"
This reverts commit cbf4540602.
2024-01-09 18:45:40 -08:00
Martin Michelsen 07ea97a6ea update comment in 6x6D struct 2024-01-09 18:44:25 -08:00
Martin Michelsen 9a5d8f9d1a support already-encoded GVM files for Ep3 lobby banners 2024-01-08 20:58:30 -08:00
Martin Michelsen ad2312efee delete broken symlinks 2024-01-08 20:58:30 -08:00
Martin Michelsen dfe1944d2b don't use ItemRT.rel as a fallback 2024-01-08 20:43:32 -08:00
Martin Michelsen 695404165b add support for all versions in ItemParameterTable 2024-01-07 21:33:10 -08:00
Martin Michelsen d3bc2dad4f fix ep3 lobby banner descriptions 2024-01-07 21:22:36 -08:00
Martin Michelsen 194e408863 make $rarenotifs also notify on rare tools regardless of source 2024-01-07 10:36:32 -08:00
Martin Michelsen b2350a537d update build instructions in readme 2024-01-06 18:16:26 -08:00
Martin Michelsen ba4681e35d fix Ep3 NTE proxy sessions 2024-01-06 18:16:26 -08:00
Martin Michelsen 3b9684d8ac remove conditions only works on v1/v2 2024-01-06 18:16:25 -08:00
Martin Michelsen d32c5f1d61 fix show-ep3-maps action 2024-01-06 18:16:25 -08:00
Matt cf2c8f0699 Add English translation of Episode 3 Trial quest 2024-01-06 18:16:08 -08:00
Matt c8681bcf05 Update README.md 2024-01-06 11:52:10 -08:00
Matt fe256cff2a Update README.md 2024-01-06 11:52:10 -08:00
Matt 1df03c45f7 Update README.md 2024-01-06 11:52:10 -08:00
Matt 458e2ef0cd Update README.md 2024-01-06 11:52:10 -08:00
Martin Michelsen dd4284ab63 Update issue templates 2024-01-06 11:44:53 -08:00
Martin Michelsen 251cc80233 update issue templates 2024-01-05 16:35:50 -08:00
Martin Michelsen c6baed2d23 add revision and build date to logs 2024-01-05 16:30:22 -08:00
Martin Michelsen 90e2889204 fix various 6xC6 cases 2024-01-05 12:15:14 -08:00
Martin Michelsen ea4f6da48e update word select alias table 2024-01-05 11:59:33 -08:00
Martin Michelsen b69cf96aa9 fix flags on sync commands during game join 2024-01-05 11:59:20 -08:00
Martin Michelsen cbf4540602 delete now-unused item name tables 2024-01-05 10:34:19 -08:00
nolrinale 058d1ede54 Adjusted Coren init functions for EP2 2024-01-05 09:50:44 -08:00
Martin Michelsen d3c2a0bad0 minor cleanup 2024-01-05 00:15:46 -08:00
Martin Michelsen 83f5487e7b fix GC rare enemy logic 2024-01-04 23:09:09 -08:00
Martin Michelsen d3d89f0168 catch text encode/decode errors in more places 2024-01-04 21:46:27 -08:00
Martin Michelsen b7257a793f enforce min level limits when cheat mode is disabled 2024-01-04 17:31:41 -08:00
Martin Michelsen e50d7a4e65 fix mag feed result primary identifiers 2024-01-04 12:13:00 -08:00
Martin Michelsen 4be431471c rewrite game list filtering logic for BB 2024-01-04 11:49:56 -08:00
Martin Michelsen 649a7c9871 fix incorrect primary_identifier mask 2024-01-04 11:02:46 -08:00
Martin Michelsen 7fc3cca11b fix incorrect exception type during item identification 2024-01-04 10:58:34 -08:00
Martin Michelsen c9d7fe1c2a more minor encryption code cleanup 2024-01-04 10:42:25 -08:00
Martin Michelsen 612b5d28ba fix tech disk stacking on 11/2000 2024-01-04 10:39:18 -08:00
Martin Michelsen 70207896e3 clean up v2 encryption code 2024-01-03 23:28:29 -08:00
Martin Michelsen 08437844e4 add results of rare enemy RE 2024-01-03 23:28:29 -08:00
Martin Michelsen e13b220be9 support non-BB rare enemy generation logic 2024-01-03 23:28:29 -08:00
Martin Michelsen fccc0f7346 fix 0AE8 command 2024-01-03 21:01:39 -08:00
Martin Michelsen 1449bf090b fix item ID sync bug with Challenge grave recovery items 2024-01-03 21:01:39 -08:00
Martin Michelsen c9902e386f don't allow $defrange to override tournament rules 2024-01-03 10:28:31 -08:00
Martin Michelsen fb7d70c943 Merge pull request #311 from nolrinale/master
Techs & Options strings fixes for BB unitxt_e
2024-01-03 10:13:33 -08:00
Martin Michelsen e066c383a0 clean up rt_index logic on drop handler 2024-01-03 10:08:55 -08:00
Martin Michelsen 0e9f66f72e throw if Ep3 player start location not set 2024-01-03 09:40:43 -08:00
Martin Michelsen ec99dad874 fix typo in DC NTE variation definitions 2024-01-03 01:00:25 -08:00
Martin Michelsen b85fd4fced update DC NTE and 11/2000 variations list 2024-01-03 00:40:46 -08:00
Martin Michelsen 2050173666 fix incorrect ItemPT meseta ranges giving 65535 meseta 2024-01-03 00:29:35 -08:00
Martin Michelsen df29a60a6e load maps on all versions 2024-01-03 00:22:28 -08:00
Martin Michelsen 78e407a70f document sound subcommands 2024-01-02 22:32:13 -08:00
Martin Michelsen 04e2f94e2b add maps for all versions 2024-01-02 21:33:01 -08:00
nolrinale 4124f2714a added IME patch instructions for Tethealla client 2024-01-03 02:02:25 +01:00
nolrinale e21365db78 BB unitxt_e option setting string fixes 2024-01-02 00:16:50 +01:00
nolrinale dae7946526 Removed extra space from Tech Names for BB unitxt 2024-01-01 23:51:39 +01:00
Maria J. Belmonte 6a37a2de3d Merge branch 'fuzziqersoftware:master' into master 2024-01-01 23:18:19 +01:00
Martin Michelsen 4f650bebf0 fix disk name in BB unitxt_e 2024-01-01 13:57:46 -08:00
Maria J. Belmonte eb5827e059 Merge branch 'fuzziqersoftware:master' into master 2024-01-01 21:52:20 +01:00
Martin Michelsen 6917f40d3e 11/2000 also doesn't expect mag colors 2024-01-01 12:28:15 -08:00
Martin Michelsen efe2515a44 make generated mag colors random 2024-01-01 12:08:32 -08:00
Martin Michelsen c6ce39623e add config option to enable rare notifs by default 2024-01-01 11:30:30 -08:00
Martin Michelsen 962ee6874e fix tool item stackability on 11/2000 2024-01-01 11:22:03 -08:00
Martin Michelsen 2fda85c750 restrict rare notifs to items generated from ItemRT 2024-01-01 10:24:18 -08:00
Martin Michelsen f1e00ccf0e fix crashes in some non-server actions 2024-01-01 00:05:19 -08:00
Martin Michelsen 09b7885013 fix common cross-version lobby counter animation mismatch 2023-12-31 23:55:00 -08:00
Martin Michelsen e126015b5f don't use specific initializer in StepGraph 2023-12-31 22:37:35 -08:00
Martin Michelsen 4ff4c86047 add ability to specify listening interfaces 2023-12-31 22:21:00 -08:00
Martin Michelsen cd4a8050d7 fix word select data filenames 2023-12-31 21:58:32 -08:00
Martin Michelsen c09bd56e19 add $rarenotifs command 2023-12-31 21:56:41 -08:00
Martin Michelsen 6945a55584 re-record DC NTE game smoke test 2023-12-31 21:28:26 -08:00
Martin Michelsen 32c79a7b6a fix 6x70 handling during replay sessions 2023-12-31 21:28:26 -08:00
Martin Michelsen 57f47f147a silently skip .DS_Store files when indexing quests 2023-12-31 21:28:26 -08:00
Martin Michelsen 6a65940720 remove magic numbers in version arrays 2023-12-31 21:28:26 -08:00
Martin Michelsen 40dcbb77ad fix incorrect next item IDs in synthesized 6x6D commands 2023-12-31 21:28:26 -08:00
Martin Michelsen f479f586cb rewrite ServerState dependency management 2023-12-31 21:28:26 -08:00
Martin Michelsen a24d0ad703 rewrite ItemNameIndex and index all game text 2023-12-31 21:28:26 -08:00
Martin Michelsen ac39db2f36 fix 6x6D synthesis for persistent games 2023-12-31 00:31:04 -08:00
Martin Michelsen 9b4da7e3b3 add stat_boost field in ItemParameterTable::WeaponV2 2023-12-30 20:45:37 -08:00
Martin Michelsen 1f1f4bd815 set up test harness for ep3 server log replays 2023-12-30 18:48:37 -08:00
Maria J. Belmonte 00258d4607 Merge branch 'fuzziqersoftware:master' into master 2023-12-31 00:48:57 +01:00
Martin Michelsen 3aaaf0353e use player-visible client IDs in $setassist command 2023-12-30 15:20:53 -08:00
Martin Michelsen f54d7b0476 add $setassist command 2023-12-30 15:18:42 -08:00
Martin Michelsen 111260cdf3 clean up challenge mode template syntax 2023-12-30 12:15:50 -08:00
Martin Michelsen 91c8cba0d2 make it easier to debug mag evolution bugs 2023-12-30 12:15:50 -08:00
Martin Michelsen 0f8dcd3713 fix incorrect left photon blast assignment bug 2023-12-30 12:14:05 -08:00
Martin Michelsen e89802f288 add option to use temporary licenses for NTE versions 2023-12-30 11:30:43 -08:00
Martin Michelsen c1ac34c1f7 update word select alias table 2023-12-30 09:28:35 -08:00
Martin Michelsen c74a931986 fix platform-dependent test case 2023-12-30 00:57:08 -08:00
Martin Michelsen 686bae25f3 remove unused word select table 2023-12-30 00:52:13 -08:00
Martin Michelsen ff5d0af7ad clang-format Main.cc 2023-12-30 00:51:58 -08:00
Martin Michelsen 8518349cce fix BB name encoding bug 2023-12-30 00:48:34 -08:00
Martin Michelsen 818204a93f rewrite word select table to support all versions 2023-12-30 00:48:20 -08:00
Martin Michelsen eea12d8d75 make cross-joins more compatible 2023-12-29 16:27:22 -08:00
Martin Michelsen 43ee4a9c5a fix name_color_checksum computation bug 2023-12-29 16:25:53 -08:00
Martin Michelsen 7ee7af0b0f allow $edit to change a few things even if cheat mode is disabled 2023-12-29 16:25:03 -08:00
Maria J. Belmonte d15f1cc1a3 Merge branch 'fuzziqersoftware:master' into master 2023-12-30 00:27:59 +01:00
Martin Michelsen 4f2432cbac refine 6x70 format to enable all cross-version joins 2023-12-29 10:44:25 -08:00
Martin Michelsen 60f6b609da make $debug allow all cross-version games 2023-12-28 19:42:01 -08:00
Martin Michelsen 1058998550 fix $password command 2023-12-28 19:39:44 -08:00
Martin Michelsen c00b554b56 fix go-go ball command 2023-12-28 13:06:14 -08:00
Martin Michelsen 0bd3bb7b77 fix item ID conflicts in lobbies 2023-12-28 11:29:09 -08:00
Martin Michelsen b6cfb5b2a2 fix 6x69 command 02 checks 2023-12-28 11:07:06 -08:00
Martin Michelsen c1bcd45ea1 fix incorrect item parsing in config.json 2023-12-28 10:41:59 -08:00
Maria J. Belmonte 5ba652aa38 Merge branch 'fuzziqersoftware:master' into master 2023-12-28 19:34:47 +01:00
Martin Michelsen 1ba50e96ca update lobby datas on team master transfer 2023-12-28 10:23:13 -08:00
Martin Michelsen 7b7c9d371f assign inventory item IDs in lobbies too 2023-12-28 10:22:48 -08:00
Martin Michelsen 09ac8921fe don't require full login information on patch server 2023-12-28 09:57:47 -08:00
Martin Michelsen 29a4347f2b allow overwriting equips on DC NTE and 11/2000 2023-12-28 09:45:11 -08:00
Martin Michelsen 68cf06c6d0 add 1.23.4 US BB handlers to table 2023-12-28 09:29:17 -08:00
Martin Michelsen 5307051e04 make it obvious how to compress/decompress prc files 2023-12-28 09:14:00 -08:00
Maria J. Belmonte 045ff9b169 Merge branch 'fuzziqersoftware:master' into master 2023-12-28 08:58:53 +01:00
Martin Michelsen c1122e1f90 add comment about client_config scrambling 2023-12-27 23:21:36 -08:00
Martin Michelsen d478e9b0be implement BB client's config scramble logic 2023-12-27 23:08:17 -08:00
Martin Michelsen 2aa699b5b0 always generate the same length for box arrays in ItemRT conversion 2023-12-27 21:11:13 -08:00
Martin Michelsen c96cfad4d2 fix sub_version sharing between some Ep3 and BB versions 2023-12-27 21:10:54 -08:00
Martin Michelsen bf26e437ff add missing include on linux 2023-12-27 19:54:32 -08:00
Martin Michelsen 9efdf88101 fix invalid 6x69 command checks 2023-12-27 19:35:42 -08:00
Martin Michelsen 4273ae84f4 document Change Name option 2023-12-27 18:26:01 -08:00
Martin Michelsen b49408a88b implement level table parsers for v2 and v3 2023-12-27 18:03:52 -08:00
Martin Michelsen 764fbf8841 update chat command documentation in readme 2023-12-27 18:03:39 -08:00
Martin Michelsen f74b416c19 use client's stats struct during $savechar on v1/v2 2023-12-27 11:06:22 -08:00
Martin Michelsen 8104fd0853 fix ghost items in persistent games 2023-12-27 10:42:30 -08:00
Martin Michelsen 910555f299 fix incorrect next item ID during game join 2023-12-27 10:42:30 -08:00
Martin Michelsen 2dd7601dbd fix DC prototypes level up command 2023-12-27 10:42:30 -08:00
Martin Michelsen d7e390e494 show original filenames in quest load logs 2023-12-27 10:42:30 -08:00
Maria J. Belmonte c8b001411e Merge branch 'fuzziqersoftware:master' into master 2023-12-27 16:50:29 +01:00
ShiftaDeband a5265874a2 Remove comment addition in tests config.json 2023-12-26 16:07:18 -08:00
ShiftaDeband 81eaa893b9 Update tests config.json with item spacing adjustments, ’ -> ' 2023-12-26 16:07:18 -08:00
ShiftaDeband a0e84b5d5c Update example config with item spacing adjustments, ’ -> ' 2023-12-26 16:07:18 -08:00
ShiftaDeband e8891adf8e Fix typo for "REVIVAL CUIRASS" 2023-12-26 16:07:18 -08:00
Martin Michelsen 1a2d5c1772 rename GC_EP3_TRIAL_EDITION to GC_EP3_NTE 2023-12-26 09:56:38 -08:00
Martin Michelsen 65b9048ab6 update tests for add_color bugfix 2023-12-26 07:52:29 -08:00
Martin Michelsen ccd1b56cae escape player-provided text in various places 2023-12-26 07:37:07 -08:00
Martin Michelsen 5382e12b8d support generating v1 rare item sets 2023-12-26 07:04:30 -08:00
Martin Michelsen 2cdebd5f20 don't skip blank entries when serializing REL rare item tables 2023-12-26 06:58:21 -08:00
Maria J. Belmonte 61e5460bc1 Merge branch 'fuzziqersoftware:master' into master 2023-12-26 09:07:02 +01:00
Martin Michelsen c100d76a5b add notes about protected subcommands 2023-12-25 22:41:36 -08:00
Martin Michelsen d59b59cd51 make switch assist a non-cheat command 2023-12-25 19:32:44 -08:00
Martin Michelsen c7059874d3 make infinite HP also heal conditions 2023-12-25 19:32:44 -08:00
Martin Michelsen dfc451e86a improve proxy compatibility on GC NTE 2023-12-25 19:05:56 -08:00
Martin Michelsen d1022e9b53 rename sys_guild_card_number to team_master_guild_card_number 2023-12-25 17:39:39 -08:00
Martin Michelsen 7c9309f6c5 fix next item ID set incorrectly when joining a persistent game 2023-12-25 17:11:38 -08:00
Martin Michelsen 441457a873 fix Commander Blade effect in games 2023-12-25 16:30:01 -08:00
Martin Michelsen 9255037f50 fix tests for removed client flag 2023-12-25 15:20:29 -08:00
Martin Michelsen 4c95adcdb3 update to-do list 2023-12-25 15:20:05 -08:00
Martin Michelsen 2ef6acaa0e fix incorrect team flag alpha channel when loaded from disk 2023-12-25 15:06:38 -08:00
Martin Michelsen a8061efc0d implement rename team command 2023-12-25 11:11:03 -08:00
Martin Michelsen 206552ed63 remove proxy chat filter option 2023-12-25 09:59:30 -08:00
Martin Michelsen 9e48259414 update to-do list 2023-12-24 22:55:25 -08:00
Martin Michelsen ad32c0a986 make hide_download_commands configurable 2023-12-24 22:51:59 -08:00
Martin Michelsen 84ed80365c make BB games deterministic for replays 2023-12-23 23:26:44 -08:00
Martin Michelsen 87440437fb move Revision.cc to source dir 2023-12-23 21:34:57 -08:00
Martin Michelsen 2aca408a9e create output dir if needed 2023-12-23 21:25:11 -08:00
Martin Michelsen 3991d7b534 fix Revision.cc generation 2023-12-23 21:22:02 -08:00
Martin Michelsen 3823fc94f1 add $si command 2023-12-23 20:41:21 -08:00
Maria J. Belmonte 190e89181e Merge branch 'fuzziqersoftware:master' into master 2023-12-23 12:42:42 +01:00
Martin Michelsen cf7c4674d6 add decode-sjis action 2023-12-22 21:54:59 -08:00
Martin Michelsen 4de23561b0 add option to unmask Ep3 whispers on proxy server, and prevent this from working on newserv 2023-12-22 21:54:48 -08:00
Martin Michelsen fa9b4d7f61 implement $ping on proxy server 2023-12-22 20:21:43 -08:00
Martin Michelsen 2ee6119c93 fix kap and ktp Ep3 env stat expr tokens 2023-12-22 18:26:35 -08:00
nolrinale 02839d8a77 Added Map files to spawn Coren 2023-12-22 17:47:34 -08:00
nolrinale 2af926b461 Coren labo area client function adjustments 2023-12-22 17:47:34 -08:00
Maria J. Belmonte 20ca2529ac Merge branch 'fuzziqersoftware:master' into master 2023-12-23 02:34:06 +01:00
Martin Michelsen 23d4b7d905 fix Ep3 6x70 again 2023-12-22 17:17:25 -08:00
nolrinale 143da7e5a5 Added Map files to spawn Coren 2023-12-23 02:15:20 +01:00
nolrinale 37b95f35c2 Coren labo area client function adjustments 2023-12-23 02:08:06 +01:00
Maria J. Belmonte aed2c61706 Merge branch 'fuzziqersoftware:master' into master 2023-12-23 01:47:30 +01:00
Martin Michelsen ef40007720 fix CHALLENGE16 text encoding 2023-12-22 16:46:15 -08:00
Martin Michelsen 05dcc0edfc remove note about Ep3 6x70 2023-12-22 15:29:01 -08:00
Martin Michelsen 28f896faae fix class name in Ep3 quest buffer code 2023-12-22 15:27:45 -08:00
Martin Michelsen d7bdbf19d1 fix 6x69 client ID check 2023-12-22 15:27:45 -08:00
Martin Michelsen cf0588afc8 fix Ep3 6x70 handler 2023-12-22 15:27:45 -08:00
Maria J. Belmonte 0955d1e5fd Merge branch 'fuzziqersoftware:master' into master 2023-12-22 23:10:31 +01:00
nolrinale 0a4527340d Adding Coren localized files 2023-12-22 11:04:27 -08:00
nolrinale e51924bf49 Adding Coren localized files 2023-12-22 14:30:16 +01:00
Martin Michelsen e35c0c82a5 fix 6x70 for all cross-version cases 2023-12-21 22:23:39 -08:00
Martin Michelsen b0b51b425a always block 97 command in proxy sessions 2023-12-21 22:23:39 -08:00
Martin Michelsen 98bd54b98f clean up SAVE_ENABLED flag usage 2023-12-21 19:54:01 -08:00
Martin Michelsen 30cf74ee87 check game mode for v1/v2 crossplay 2023-12-21 14:57:34 -08:00
Martin Michelsen 522c1848e1 use a cleaner method to deal with duplicate 97 commands 2023-12-21 14:53:56 -08:00
Martin Michelsen d7978aa99e fix PSO PC corruption message caused by multiple proxy sessions 2023-12-21 09:59:58 -08:00
Martin Michelsen 61e696d87c delete duplicate quest 2023-12-20 17:17:37 -08:00
Martin Michelsen b17dd5b196 make 6xE2 result weapons unidentified 2023-12-20 16:44:25 -08:00
Martin Michelsen 40c0953ebc switch 6xBE and 6xE3 order 2023-12-20 16:22:56 -08:00
Martin Michelsen 82aaf4cd34 implement 6xE2 subcommand 2023-12-20 15:42:29 -08:00
Martin Michelsen f048a4f5fb add reassembly mode in quest script disassembler 2023-12-20 14:59:39 -08:00
Martin Michelsen 2ee4249f89 fix default Black Paper reward lists 2023-12-19 16:41:40 -08:00
Martin Michelsen c68181e8c0 don't use drop command to change item visibility 2023-12-19 13:33:51 -08:00
Martin Michelsen f2f72b537d fix $loadchar slot index 2023-12-19 11:37:54 -08:00
Martin Michelsen 3284e5ddc1 add missing include on Linux 2023-12-19 10:54:23 -08:00
Martin Michelsen 1299cc345b create players directory if it does not exist 2023-12-18 23:31:09 -08:00
Martin Michelsen b7604eb643 add ability to forbid specific quest flag writes 2023-12-18 21:58:39 -08:00
Martin Michelsen e3315822de block various types of NPC FSOD from SPSOF 2023-12-18 20:33:07 -08:00
Martin Michelsen 592b013f65 use newer actions/checkout version for CI 2023-12-18 13:40:13 -08:00
Martin Michelsen 0ec685cbd0 remove duplicate function definition 2023-12-18 13:31:38 -08:00
Martin Michelsen 12f5b52680 fix name for 6x17/6x18 structs 2023-12-18 13:31:25 -08:00
Martin Michelsen 73815e1520 replace compatibility table with bullet list 2023-12-18 12:31:18 -08:00
Martin Michelsen 49c947b352 prevent various malicious SPSOF commands 2023-12-18 10:28:32 -08:00
Martin Michelsen be6d0e58cf make trial names consistent in readme 2023-12-18 10:25:21 -08:00
Martin Michelsen 58fa32b95b fix PC NTE menu item flags 2023-12-17 23:49:20 -08:00
Martin Michelsen e8431225d0 fix error in readme 2023-12-17 23:33:35 -08:00
Martin Michelsen 7581c8e175 enable chat commands by default in proxy sessions 2023-12-17 23:32:41 -08:00
Martin Michelsen 30b97df4f1 add quest debugging functions on proxy server 2023-12-17 23:32:41 -08:00
Martin Michelsen ec1337712f describe crossplay functions in readme 2023-12-17 23:32:41 -08:00
Martin Michelsen 3f9cad1ca5 add support for PC NTE 2023-12-17 23:32:41 -08:00
Martin Michelsen a6c4217875 add $where command 2023-12-17 23:32:41 -08:00
Martin Michelsen de5547ff68 clean up 6x75 structure 2023-12-17 23:32:41 -08:00
ShiftaDeband da26fb0d14 Adjust PSOPC patch directory structure 2023-12-17 18:44:16 -08:00
ShiftaDeband 29e2ad10c3 Delete system/patch-pc/data directory 2023-12-17 18:44:16 -08:00
Martin Michelsen af06741788 enforce min stack sizes for quest opcodes too 2023-12-17 18:15:30 -08:00
Martin Michelsen d64c9621af fix converted 6x70 subcommand size field 2023-12-17 18:06:45 -08:00
Martin Michelsen 8b0f62f71e don't allow creeating x0 stacks with $item 2023-12-17 17:43:54 -08:00
Martin Michelsen 7a34fb0f7a fix minimum player levels for Hard, etc. on non-V4 2023-12-17 13:50:47 -08:00
Martin Michelsen f14f7dd93b enable item tracking on NTE and 11/2000 and make $item work 2023-12-17 13:50:44 -08:00
Martin Michelsen 74604788c9 add chat bug to to-do list 2023-12-16 21:04:12 -08:00
Martin Michelsen 9fa25d6337 update flycast patch script to support multiple instances 2023-12-16 21:03:50 -08:00
Martin Michelsen 209ccd6726 switch text transcoder error case 2023-12-16 18:00:04 -08:00
Martin Michelsen 1edc40724f remove no-longer-true statement about download quests 2023-12-16 12:33:37 -08:00
Martin Michelsen 367c4e77c1 split allowed drop modes for different game modes 2023-12-16 12:00:29 -08:00
Martin Michelsen 81af488e26 add ability to hide quests based on game player count 2023-12-16 11:28:40 -08:00
Martin Michelsen a9afab9717 fix dropping items breaking extension data 2023-12-16 10:09:52 -08:00
Martin Michelsen 66d7594a36 implement nonstandard drop modes 2023-12-16 10:09:40 -08:00
Martin Michelsen 2bd43391a6 mitigate potential $persist abuse 2023-12-13 21:47:51 -08:00
Martin Michelsen 974269187b add timeout for persistent games 2023-12-13 20:52:35 -08:00
Martin Michelsen 3551b9abc3 add missing include 2023-12-13 15:56:49 -08:00
Martin Michelsen bbef5e329f add default GC patches 2023-12-13 15:39:30 -08:00
Martin Michelsen 7cb0ef9f3e fix warning in TeamIndex constructor 2023-12-13 15:39:30 -08:00
Martin Michelsen 0429638cf0 add extended patch metadata 2023-12-13 15:20:07 -08:00
Martin Michelsen a85e161020 add tools for GC patch reverse-engineering 2023-12-13 15:19:30 -08:00
Martin Michelsen d34f47405c fix typo in item name 2023-12-12 14:00:51 -08:00
Martin Michelsen 179e688cf6 add more heuristics in AR code translator 2023-12-12 14:00:43 -08:00
Martin Michelsen c4827bafdb update metadata JSON files for team quests 2023-12-11 15:56:18 -08:00
Martin Michelsen d2133aae3d add unidentified flag to item descriptions 2023-12-11 14:26:53 -08:00
Martin Michelsen 196f2de616 don't send auto-reply message if sender is blocked 2023-12-11 13:57:36 -08:00
Martin Michelsen d9cdf9804f fix ... in F_ARGS opcode assembly 2023-12-11 13:56:00 -08:00
Martin Michelsen bc017578e3 persist item state when no players are in a game 2023-12-11 12:13:36 -08:00
Martin Michelsen aa27c579f6 update to-do list 2023-12-11 12:11:58 -08:00
Martin Michelsen 6a6943e0df fix typo in arg names 2023-12-11 12:11:58 -08:00
Martin Michelsen 2dc2f85b1a don't disconnect on duplicate EXP requests 2023-12-10 21:45:13 -08:00
Martin Michelsen 6ef5b59724 fix log level on ItemCreator 2023-12-10 21:31:51 -08:00
Martin Michelsen 2f32e8ab7d fix BB inventory desync when buying consumables from shop 2023-12-10 21:16:42 -08:00
Martin Michelsen 60c1aa71dc fix ToolV4 structure 2023-12-10 17:35:57 -08:00
Martin Michelsen a315f6d011 expand metadata comments in q058 2023-12-10 15:22:40 -08:00
Martin Michelsen a42594afd3 fix implicit signed conversion 2023-12-10 14:54:30 -08:00
Martin Michelsen 04445dabd0 fix default BB key config 2023-12-10 14:52:17 -08:00
Martin Michelsen 16cddd28b2 add quest script compiler 2023-12-10 14:24:30 -08:00
Martin Michelsen b53bde9046 expand comment on expand_rate 2023-12-10 09:16:59 -08:00
Martin Michelsen afd63ca1dd make ep2 quests have orange icon on non-BB versions 2023-12-09 19:21:31 -08:00
Martin Michelsen 8ae7696b51 fix $exit when v3 quests are loaded in ep3 games 2023-12-09 19:21:31 -08:00
Martin Michelsen 81d03738da enable $quest to load v3 quests on ep3 2023-12-09 19:10:54 -08:00
Martin Michelsen beb87b546f clean up map logging 2023-12-09 18:32:17 -08:00
Martin Michelsen 12572ed2d4 hide inventory/bank log messages if disabled in config.json 2023-12-09 10:56:58 -08:00
Martin Michelsen bb3d4ac847 disable $bank when character overlay is present 2023-12-09 10:38:48 -08:00
Martin Michelsen 0ded423c84 treat enemy type 0100 as NPC 2023-12-08 23:34:36 -08:00
Martin Michelsen 414ef0d825 don't send card search results if searcher is blocked 2023-12-08 23:34:32 -08:00
Martin Michelsen b54b32b461 reformat DAT constructor tables 2023-12-08 20:39:50 -08:00
Martin Michelsen 67e2428daa don't load Challenge map data on quest start 2023-12-08 20:22:04 -08:00
Martin Michelsen 8654555777 recreate map on challenge mode restart 2023-12-08 18:08:47 -08:00
Martin Michelsen 83166f1eff fix multi-area challenge enemy generation 2023-12-08 17:39:00 -08:00
Martin Michelsen fbf170ef12 fix slime enemy types 2023-12-08 17:38:42 -08:00
Martin Michelsen b7bc148e09 implement solo quest progression flags 2023-12-08 17:01:11 -08:00
Martin Michelsen 009a0fc93d fix Monest child_type 2023-12-08 10:02:36 -08:00
Martin Michelsen 5a98b48521 don't set floor if it's negative 2023-12-08 10:01:01 -08:00
Martin Michelsen bf17ec0943 add unknown enemy type 0118 2023-12-08 09:51:57 -08:00
Martin Michelsen e901f5e681 don't save licenses for replay sessions 2023-12-07 20:27:46 -08:00
Martin Michelsen 6136f8dfb3 implement $edit on v1/v2 2023-12-07 20:08:46 -08:00
Martin Michelsen 0c18656e03 update note about get_game_version 2023-12-07 17:05:26 -08:00
Martin Michelsen 317c9fd616 implement Simple Mail auto-reply when recipient is offline 2023-12-07 12:46:01 -08:00
Martin Michelsen 6d16f8095a factor ClientGameData into Client to reduce data duplication 2023-12-07 12:23:21 -08:00
Martin Michelsen 072ebe81bf add $savechar and $loadchar commands 2023-12-06 23:54:53 -08:00
Martin Michelsen 7db761f181 fix attribute upgrade in Gallon's Shop 2023-12-06 15:57:37 -08:00
Martin Michelsen 7211205e55 fix meseta and material import in $bbchar 2023-12-06 09:55:33 -08:00
Martin Michelsen 85d0bac5cb assign bank item IDs at game join time 2023-12-06 09:46:57 -08:00
Martin Michelsen 713327b0ae fix double language marker on BB 2023-12-05 23:31:16 -08:00
Martin Michelsen 0ce5210c22 add v4 ItemPT data 2023-12-05 23:31:16 -08:00
Martin Michelsen 4ccbb2f683 don't disconnect when no combinations apply 2023-12-05 23:31:16 -08:00
Martin Michelsen 3075370975 add $qcheck command 2023-12-05 23:31:16 -08:00
Matt Swift 9dfdbc624b Add fixed BB Gallon's Shop 2023-12-05 23:07:07 -08:00
Martin Michelsen 027956876d fix episode 3 tests 2023-12-04 22:40:07 -08:00
Martin Michelsen cd1cc43cb3 update to-do list 2023-12-04 22:40:07 -08:00
Martin Michelsen 77798e09be prevent player from joining game if a quest they don't have access to is in progress 2023-12-04 22:40:07 -08:00
Martin Michelsen da0ffea7e0 prevent player from joining game if a quest they don't have access to is in progress 2023-12-04 21:42:51 -08:00
Martin Michelsen 330dbecada rewrite $bbchar implementation 2023-12-04 19:38:42 -08:00
Martin Michelsen 2360beb77b sort bank contents before sending to client 2023-12-04 18:43:37 -08:00
Martin Michelsen 33bbb15bf0 fix stacked item bank deposit bug 2023-12-04 18:23:41 -08:00
Martin Michelsen c25569c688 implement shared bank 2023-12-04 16:59:03 -08:00
Martin Michelsen 01b83044dc cache loaded player files between sessions 2023-12-04 12:38:26 -08:00
Martin Michelsen e05dcb6e70 update rare enemy rates 2023-12-04 10:37:02 -08:00
Martin Michelsen 501a048af0 allow specifying minimum levels for difficulties 2023-12-03 23:35:38 -08:00
Martin Michelsen f605a21c1a add option to specify BB rare enemy rates 2023-12-03 21:44:56 -08:00
Martin Michelsen 8e1edbc34e update notes about DC prototypes 2023-12-03 21:44:56 -08:00
Martin Michelsen 83549fe8e4 update compatibility table 2023-12-03 16:59:05 -08:00
Martin Michelsen fbda7a2a48 fix GC NTE proxy behavior 2023-12-03 16:34:09 -08:00
Martin Michelsen b8d4ab589e update compatibility table 2023-12-03 00:06:32 -08:00
Martin Michelsen e49e159eee implement HDLC/PPP in IPStackSimulator 2023-12-03 00:06:32 -08:00
Martin Michelsen 0442f6e579 fix Ep3 card trade sequence 2023-12-02 18:24:07 -08:00
Martin Michelsen 3160d86eaa only use language from quest header if it's valid 2023-12-01 22:27:58 -08:00
Martin Michelsen 4cd82caa5f fix GC NTE episode number when creating games 2023-12-01 21:34:51 -08:00
Martin Michelsen d943364c29 use DC quest download semantics for GC NTE 2023-12-01 21:00:10 -08:00
Martin Michelsen cddd8007c7 fix 6x75 on GC NTE 2023-12-01 20:29:11 -08:00
Martin Michelsen 039786b2f8 handle GC NTE character data struct 2023-12-01 20:05:12 -08:00
Martin Michelsen 5de53391db disable rare mag evolution logic on v1/v2 2023-12-01 17:34:16 -08:00
Martin Michelsen 5f8e0bd6bd add XB voice chat command structs 2023-12-01 17:32:55 -08:00
Martin Michelsen 3e83669138 update to-do list 2023-12-01 17:32:45 -08:00
Martin Michelsen 5593dc0ecd add PSOBB connection instructions 2023-11-30 10:59:31 -08:00
Martin Michelsen 956e890ad6 use make_shared where appropriate 2023-11-30 10:24:27 -08:00
Martin Michelsen c833b575e4 fix item table reloading 2023-11-30 10:24:11 -08:00
Martin Michelsen 4b3be7eee3 add fallback for undecodable text in quest disassembler 2023-11-30 09:48:40 -08:00
Martin Michelsen f7b6f602cd update to-do list 2023-11-30 09:48:24 -08:00
Martin Michelsen 695f14e3fb implement 6xD8 subcommand 2023-11-30 09:48:12 -08:00
Martin Michelsen 77906b7a57 update example config 2023-11-29 22:51:02 -08:00
Martin Michelsen 14fc0996bd fix team reward keys on quests 2023-11-29 22:48:20 -08:00
Martin Michelsen 3743d0a156 implement quest unlock flags 2023-11-29 22:22:19 -08:00
Martin Michelsen 3d2d96eb7e fix BB bank withdraw conditions 2023-11-29 18:45:30 -08:00
Martin Michelsen ba8917e50d implement team item rewards 2023-11-29 18:28:54 -08:00
Martin Michelsen b09269eabc update to-do list 2023-11-29 17:19:48 -08:00
Martin Michelsen d1ce010d06 make user flag that allows cheating even if cheats are disabled 2023-11-29 17:19:37 -08:00
Martin Michelsen 1e3ca4111a add TODO item about F94D quest opcode 2023-11-29 16:45:02 -08:00
Martin Michelsen 6a052722c9 load V1 rare tables 2023-11-29 16:44:53 -08:00
Martin Michelsen acb9c656c5 implement 6xCB subcommand 2023-11-29 16:42:24 -08:00
Martin Michelsen f5ebf6fdcd fix comment in rare-table-v1.json 2023-11-29 12:55:36 -08:00
Martin Michelsen 9ea84d7101 implement most remaining BB team functions 2023-11-29 11:35:15 -08:00
Martin Michelsen 556360c993 implement choice search 2023-11-28 18:38:43 -08:00
Martin Michelsen 4008d7f4ff remove history/future sections from readme 2023-11-28 18:38:43 -08:00
Matt e47b72dd72 Add Chinese/Korean download quests for PCv2 2023-11-28 14:06:21 -08:00
Martin Michelsen 613d0c6d36 update windows build instructions 2023-11-27 22:54:42 -08:00
Martin Michelsen 2d8de65dd0 fix initial lobby position commands across NTE/proto boundary 2023-11-27 22:50:44 -08:00
Martin Michelsen 33ef130098 allow word select across NTE/proto boundary 2023-11-27 22:50:23 -08:00
Martin Michelsen 3370d9c940 allow symbol chats to cross 11/2000 version boundary 2023-11-27 22:09:38 -08:00
Martin Michelsen 2c24cce740 send 15EA commands upon request 2023-11-27 21:34:28 -08:00
Martin Michelsen 26685ab32c save team config when points are earned 2023-11-27 21:31:10 -08:00
Martin Michelsen 1a5e56c0b2 fix team metadata in lobbies 2023-11-27 21:30:59 -08:00
Martin Michelsen 8e2a58ccaa eliminate ServerBehavior::DATA_SERVER_BB 2023-11-27 21:30:41 -08:00
Martin Michelsen 5192b5f615 hide some unnecessary data from log output 2023-11-27 21:29:48 -08:00
Martin Michelsen 9e55cd228c fix quest opcode flags constants 2023-11-27 16:02:58 -08:00
Martin Michelsen 65417749b2 don't send text messages to 11/2000 clients 2023-11-27 15:58:56 -08:00
Martin Michelsen 9a0ce6c131 update compatibility table in readme 2023-11-27 14:41:10 -08:00
Martin Michelsen d86b41daab update quest disassembler for 11/2000 prototype 2023-11-27 14:40:59 -08:00
Martin Michelsen 0a522e6ac4 add support for 12/2000 DC prototype 2023-11-27 14:40:42 -08:00
Martin Michelsen f2c3d256f3 fix quest disassembler opcode flags 2023-11-27 11:49:24 -08:00
Martin Michelsen dfb1249efc add comment about 11/2000 symbol chat 2023-11-27 11:49:20 -08:00
Martin Michelsen 7feb11b6a7 fix notes in compatibility table 2023-11-27 00:32:12 -08:00
Martin Michelsen 20b66a7a58 improve support for 11/2000 prototype 2023-11-27 00:29:26 -08:00
Martin Michelsen 9b6a023d38 preserve original disp if client is v1 or v2 2023-11-26 22:37:26 -08:00
Martin Michelsen ea83935dc4 implement BB EXP requests properly 2023-11-26 16:21:09 -08:00
Martin Michelsen 654132b5d2 fix BB team chat 2023-11-26 16:18:51 -08:00
Martin Michelsen e484ad72e0 rewrite quest category menu system 2023-11-26 14:52:37 -08:00
Martin Michelsen 64ac199730 fix battle map reloading 2023-11-26 11:46:10 -08:00
Martin Michelsen f4e9b4c60a fix error message when CatchHandlerExceptions is off 2023-11-26 11:45:59 -08:00
Martin Michelsen a4039fa9cd update to-do list 2023-11-25 23:43:54 -08:00
Martin Michelsen 6af0527498 implement team points and member ranking 2023-11-25 23:12:09 -08:00
Martin Michelsen 1cd0092a41 use client's ignore_def value when it doesn't match server's 2023-11-25 22:15:08 -08:00
Martin Michelsen 62d4c65a7d fix help text formatting 2023-11-25 22:13:13 -08:00
Martin Michelsen 220259b093 fix BB quest map loading bug 2023-11-25 21:12:03 -08:00
Martin Michelsen 0f8d88bb58 remove debugging messages 2023-11-25 21:02:53 -08:00
Martin Michelsen 4a3716191b update compatibility notes in readme 2023-11-25 21:02:44 -08:00
Martin Michelsen 5c58c500c1 fix DCNTE smoke test 2023-11-25 19:37:28 -08:00
Martin Michelsen a3d677316a fix DC NTE game join sync commands 2023-11-25 19:35:09 -08:00
Martin Michelsen 0f45ced3e9 add DC NTE map variations 2023-11-25 19:23:25 -08:00
Martin Michelsen ccfdbf2faf use 6x1F instead of 6F to unlock DC NTE games 2023-11-25 16:53:05 -08:00
Martin Michelsen 9c403e9107 remove unneeded debug prints 2023-11-25 16:26:19 -08:00
Martin Michelsen 46c3a44b41 fix uninitialized memory bug in UTF16 encoder 2023-11-25 16:12:11 -08:00
Martin Michelsen bc82594a26 add debugging prints for failure that only happens in GH Actions 2023-11-25 15:54:36 -08:00
Martin Michelsen e3ce4edede fix 8-bit challenge rank encryption 2023-11-25 15:33:33 -08:00
Martin Michelsen 61c37d86c1 fix signedness issue on linux 2023-11-25 13:16:45 -08:00
Martin Michelsen ff12a9aaca fix AR code translator stub 2023-11-25 12:41:24 -08:00
Martin Michelsen b5dbf25254 fix bug that causes long char names to disappear on BB 2023-11-25 12:30:27 -08:00
Martin Michelsen 10e5dc4708 clear arrow color when changing lobbies 2023-11-25 12:30:27 -08:00
Martin Michelsen 1b499ab953 fix spacing in help message 2023-11-25 12:30:27 -08:00
Martin Michelsen 011eedb855 add extra languages on PC v2 2023-11-25 12:30:27 -08:00
Martin Michelsen 897cca83cf add ability to disassemble DC NTE quests 2023-11-25 12:30:27 -08:00
Martin Michelsen fe6e957c92 add DC and GC NTE smoke tests 2023-11-25 12:30:27 -08:00
Martin Michelsen de4cb26c34 refactor GameVersion and QuestScriptVersion into a single enum 2023-11-25 12:30:27 -08:00
Martin Michelsen 9097abf307 fix starting inventory on new BB chars 2023-11-25 12:30:27 -08:00
Matt 14a86610ed Add download quests for V1 and PC 2023-11-25 10:26:33 -08:00
Matt 9e34ce6f49 Add official download quests for DC 2023-11-24 17:56:37 -08:00
Matt 7f1846013d Add missing DC version of MU3 2023-11-24 14:03:19 -08:00
Martin Michelsen 05d6d495a5 work around Tethealla bug in proxy 2023-11-21 23:04:20 -08:00
Martin Michelsen 5991a5a894 rewrite unit generation logic to fix v2/bb behavior 2023-11-21 22:11:41 -08:00
Martin Michelsen b0c481ed62 fix xbox 64 command on schtserv 2023-11-21 20:27:25 -08:00
Martin Michelsen 3712574784 minor style adjustment 2023-11-21 17:09:31 -08:00
Martin Michelsen e738f7f089 update to-do list 2023-11-21 17:09:18 -08:00
Martin Michelsen 8eba207a6b add BFR1 BB key 2023-11-21 13:31:22 -08:00
Martin Michelsen 67ed70082c rewrite 6x6D bug comment 2023-11-21 11:51:06 -08:00
Martin Michelsen 35aa6fba01 fix area number for specialized box item drops 2023-11-21 11:38:24 -08:00
Martin Michelsen 267c2ca00b fix invalid tool class on v3/v4 2023-11-21 11:25:25 -08:00
Martin Michelsen 1d8ae0b4d9 use constructor tables from GC and BB client in map parsing 2023-11-20 23:43:40 -08:00
Martin Michelsen 30ad83fa67 fix incorrect team metadata command target 2023-11-20 17:13:10 -08:00
Martin Michelsen 11880ecc05 fix v2 challenge mode overlays 2023-11-20 17:12:58 -08:00
Martin Michelsen a62b7dad26 fix warning in Map.cc 2023-11-19 23:20:14 -08:00
Martin Michelsen f8280e5f97 fix 6xC6 format 2023-11-19 23:18:31 -08:00
Martin Michelsen c1bf5ebb43 completely reset item creator when a quest loads 2023-11-19 23:07:21 -08:00
Martin Michelsen d1866c9bbf fix Ep2 Sinow child entity handling 2023-11-19 23:06:53 -08:00
Martin Michelsen 42e927caa9 add basic quest map disassembler 2023-11-19 23:06:30 -08:00
Martin Michelsen cd4c06231f fix challenge overlay creation on non-BB versions 2023-11-19 21:42:37 -08:00
Martin Michelsen 4588a71e5a implement 6xD1 command for BB challenge mode 2023-11-19 21:41:51 -08:00
Martin Michelsen 9476a3fc27 show rare seed and variations at game join time if $debug is on 2023-11-19 16:02:01 -08:00
Martin Michelsen b03ccc7e3e fix bug that leaves units equipped after armor item is destroyed 2023-11-19 16:01:24 -08:00
Martin Michelsen bc4092fb75 clean up switch block in team command handler 2023-11-19 13:13:55 -08:00
Martin Michelsen 261cefc8b1 name the unknown grave field in PlayerRecords_Challenge 2023-11-19 13:13:37 -08:00
Martin Michelsen 34666ee220 add missing challenge mode restart commands 2023-11-19 12:38:34 -08:00
Martin Michelsen c918596850 update to-do list 2023-11-19 12:38:22 -08:00
Martin Michelsen 976610705a fix wrap item bug 2023-11-18 23:13:34 -08:00
Martin Michelsen 5758f8dba1 remove in-game enemy drop debug message 2023-11-18 23:13:34 -08:00
Martin Michelsen 8d83b941d0 add debug messages in tekker adjustment code 2023-11-18 23:13:34 -08:00
Martin Michelsen 7ab98f41da fix challenge overlays for non-leaders 2023-11-18 23:13:34 -08:00
Martin Michelsen 5499d29cc2 add AR code translator shell 2023-11-18 23:13:34 -08:00
Martin Michelsen dd5873266d update sub_version notes 2023-11-18 23:13:34 -08:00
Martin Michelsen c1e225847e initial implementation of BB teams (WIP) 2023-11-18 23:13:34 -08:00
Matt 99d1a3272a Add English versions of JP-only BB quests 2023-11-18 15:13:19 -08:00
Martin Michelsen d316d2e260 fix game menu entry flags on v1/v2 2023-11-16 23:37:33 -08:00
Martin Michelsen 2f99a3760a fix visual.version field 2023-11-16 23:27:24 -08:00
Martin Michelsen 6b1a3e615b fix UTF-16 decoding bug again 2023-11-16 23:22:51 -08:00
Martin Michelsen 132395a53a fix DC NTE lobby interactions 2023-11-16 23:22:26 -08:00
Martin Michelsen 9cbcd09be0 fix UTF-16 decoding bug 2023-11-16 21:02:00 -08:00
Martin Michelsen 35f48cbd8f fix default in 18EA struct 2023-11-16 21:01:42 -08:00
Martin Michelsen db6578d57c move color encoding functions to GVMEncoder header 2023-11-16 21:01:06 -08:00
Martin Michelsen 4a5ea63f4a update 6xAC notes 2023-11-16 15:44:00 -08:00
Martin Michelsen 27608d9c11 implement 6xE1 2023-11-16 15:43:53 -08:00
Martin Michelsen c84d4b134f add BB global EXP multiplier 2023-11-15 22:38:37 -08:00
Martin Michelsen 722010c0f7 add $save command 2023-11-15 22:38:36 -08:00
Martin Michelsen 82c651a3ad implement BB trade window 2023-11-15 22:38:36 -08:00
Martin Michelsen 5834a41cec update to-do list 2023-11-15 21:34:27 -08:00
Martin Michelsen f48b5ac8b2 update notes on 8A command 2023-11-15 20:57:09 -08:00
Martin Michelsen 1b29f20541 fix incorrect object lists in quest 2023-11-15 20:01:45 -08:00
Martin Michelsen b492a2fac6 handle rejected tekker results properly 2023-11-15 18:14:04 -08:00
Martin Michelsen c896c11f57 fix duplicate pick up disconnections on BB 2023-11-15 17:29:09 -08:00
Martin Michelsen 6aef245eab fix item ID inconsistencies between server and client due to shops and tekker in BB 2023-11-15 17:18:46 -08:00
Martin Michelsen 8ae6500fb5 add extra aliases for m&y in $item 2023-11-15 17:17:59 -08:00
Martin Michelsen 768bdb5b05 fix variance on specialized boxes 2023-11-15 16:02:31 -08:00
Martin Michelsen f997376819 fix equip slot check 2023-11-15 15:24:54 -08:00
Martin Michelsen 3d7b6837ec disable equip tracking in non-BB games 2023-11-15 14:41:13 -08:00
Martin Michelsen 533ee04443 fix join command queue bug 2023-11-15 13:33:34 -08:00
Martin Michelsen 6e1691d023 fix mag stat adjustments during level up 2023-11-15 12:47:24 -08:00
Martin Michelsen be6fd25190 implement proper equip/unequip tracking 2023-11-15 12:47:14 -08:00
Martin Michelsen ac57fb16a4 fix unit modifiers in $item command 2023-11-15 11:39:50 -08:00
Martin Michelsen 687a4515a2 fix bug that caused sorting inventory to delete extended tech levels 2023-11-15 11:34:53 -08:00
Martin Michelsen 0705b4d155 don't filter by episode at government counter 2023-11-15 00:03:21 -08:00
Martin Michelsen 2818b4ac2f clean up bit cast 2023-11-14 23:50:46 -08:00
Martin Michelsen ab5536d554 add more quest debugging commands 2023-11-14 23:27:40 -08:00
Martin Michelsen fbb053883b implement 6xDE command 2023-11-14 23:27:27 -08:00
Martin Michelsen d1161dd8e4 fix cheat mode check on proxy 2023-11-14 22:25:03 -08:00
Martin Michelsen 91b54b635d fix bug that caused boxes to never be empty 2023-11-14 21:52:38 -08:00
Martin Michelsen 2e89cfa8d6 use server's rt_index for enemy item drops 2023-11-14 21:52:38 -08:00
Martin Michelsen 62d484472f implement 6xE0 command 2023-11-14 21:52:38 -08:00
Martin Michelsen ba3016f89c filter non-download quests by episode 2023-11-14 21:52:38 -08:00
Martin Michelsen c5605c8685 fix some missing client ID bounds checks 2023-11-14 21:52:38 -08:00
Martin Michelsen 126e5944f4 refine 6x70 structure 2023-11-14 21:52:38 -08:00
Martin Michelsen 1531f4dad2 work around data race during game join 2023-11-14 21:52:38 -08:00
Martin Michelsen 82d0539c31 also blank name_color_checksum during $bbchar 2023-11-14 12:29:35 -08:00
Martin Michelsen 5c47385bee fix some $bbchar bugs 2023-11-14 12:25:19 -08:00
Martin Michelsen e3956a0a09 improve specialized box log messages 2023-11-14 12:24:59 -08:00
Martin Michelsen 6568ba7e32 unset x bit on everything in system/ 2023-11-13 22:18:22 -08:00
Martin Michelsen 4fe238a01a track specialized boxes server-side 2023-11-13 22:07:21 -08:00
Martin Michelsen 4b4627d3e5 fix material tracking bug 2023-11-13 22:06:49 -08:00
Martin Michelsen a1b457a5e6 make EXP computation match the client 2023-11-13 18:16:59 -08:00
Martin Michelsen 1ca0e928a4 rename area -> floor in most places 2023-11-13 17:25:16 -08:00
Martin Michelsen 8d4c9ca93a add Ep3 EU in handler-tables 2023-11-13 16:49:46 -08:00
Martin Michelsen 83b8f1a87c delete now-unused player data templates 2023-11-13 16:21:35 -08:00
Martin Michelsen 33a6e307e9 add support for v1 rare item tables 2023-11-13 16:18:20 -08:00
Martin Michelsen 08fbbd50ad fix various battle mode behaviors 2023-11-13 15:42:17 -08:00
Martin Michelsen c5f047dc0d don't check missing categories during quest indexing 2023-11-13 14:25:49 -08:00
Martin Michelsen d976452e00 update readme for new quest directory structure 2023-11-13 14:25:49 -08:00
Martin Michelsen cbe69c6ada fix pvr codepath in quest loading 2023-11-13 14:25:49 -08:00
Martin Michelsen 201676be5c fix REG32_SET_FIXED disassembly 2023-11-13 14:25:49 -08:00
Martin Michelsen 5e6a5355f5 fix load condition for non-BB clients 2023-11-13 14:00:59 -08:00
Martin Michelsen 18ddfa4ef4 use .psochar format for BB characters 2023-11-13 13:00:22 -08:00
Martin Michelsen f5bfd4a3c6 fix signed/unsigned comparison 2023-11-12 20:16:29 -08:00
Martin Michelsen 9c821b2988 organize quests directory by category 2023-11-12 16:30:03 -08:00
Martin Michelsen afba337575 clean up random enemy generation 2023-11-12 12:19:37 -08:00
Martin Michelsen 53451c2d45 add both Ep3 EU ports in config.json 2023-11-12 12:16:48 -08:00
Matt 884653d41c Fix Xbox symlink for q240 2023-11-12 12:14:47 -08:00
Matt 5304fff790 Fix incorrect names for Episode 2 Challenge J 2023-11-12 12:14:47 -08:00
Matt 4316afc137 Add Xbox login and lobby ports 2023-11-12 12:14:47 -08:00
Matt 616f8ad827 Add J versions of BB side story quests 2023-11-12 12:14:47 -08:00
Matt f0f9171acd Add various BB quests 2023-11-12 12:14:47 -08:00
Matt 049135bd2d test commit 2023-11-12 12:14:47 -08:00
Matt 4e68e6a48c Add J versions of Challenge/Battle 2023-11-12 00:26:00 -08:00
Matt 272e757315 Add various BB quests 2023-11-12 00:26:00 -08:00
Matt 768c07b99a test commit 2023-11-12 00:26:00 -08:00
Martin Michelsen 4de1495c31 fix categories on updated Ep3 maps 2023-11-12 00:12:32 -08:00
Martin Michelsen 7872fea6ab send rare enemy list again after loading a quest 2023-11-12 00:01:41 -08:00
Martin Michelsen d33709f4a2 make quests appear in the menu even if they don't exist in player's language 2023-11-12 00:01:41 -08:00
Martin Michelsen 43d7815165 fix some item-related debug messages 2023-11-12 00:01:41 -08:00
Martin Michelsen 3057c31d01 update notes on Ep3 EU 50Hz 2023-11-12 00:01:41 -08:00
Martin Michelsen cce42c4165 add $quest command for debugging 2023-11-12 00:01:41 -08:00
Martin Michelsen 3e735fcea4 implement BB challenge mode random enemy generation 2023-11-11 23:58:24 -08:00
Martin Michelsen 779d32d20f fix $matcount on v2 2023-11-11 22:32:10 -08:00
Martin Michelsen 1fa3d3a56d add other languages for Ep3 maps 2023-11-11 21:44:00 -08:00
Martin Michelsen b2a22522d2 unset x bit on ep3 maps 2023-11-11 21:39:49 -08:00
Martin Michelsen 4e93b2fc8b fix S-rank weapon name encoding/decoding 2023-11-11 15:45:59 -08:00
Martin Michelsen 90b7f0d0c0 add $ping command 2023-11-10 17:59:43 -08:00
Martin Michelsen a0f0230700 forbid rare enemies in challenge mode 2023-11-10 12:41:41 -08:00
Martin Michelsen a0505176ec get quest episode number from start function instead of header 2023-11-10 12:41:29 -08:00
Martin Michelsen 51ba23faa6 exempt solo-mode games from $debug client placement 2023-11-10 11:57:58 -08:00
Martin Michelsen d8e35b021f fix disconnect message when Quit Game is selected 2023-11-09 10:33:08 -08:00
Martin Michelsen a966696d9d fix used_chars_16 error message 2023-11-09 09:18:32 -08:00
Martin Michelsen 72d0047634 fix incorrect parray usage 2023-11-09 09:18:21 -08:00
Martin Michelsen cabd03a82e implement BB challenge param commands 2023-11-08 22:44:59 -08:00
Martin Michelsen 3ea65ccc75 fix missing 6x1B handler 2023-11-08 19:01:01 -08:00
Martin Michelsen 38c0d975cc fix missing 6xDC handler 2023-11-08 15:47:56 -08:00
Martin Michelsen 77799d1a37 add comment about 9F command timing 2023-11-08 15:47:43 -08:00
Martin Michelsen 7d0438f149 fix area_norm for Episode 4 2023-11-07 22:51:44 -08:00
Martin Michelsen c9a61afa62 fix BB $edit name 2023-11-07 22:51:27 -08:00
Martin Michelsen 2da235caf7 don't print BB character name language markers to terminal 2023-11-07 22:24:54 -08:00
Martin Michelsen aa577b4b63 fix HP/TP results in $matcount 2023-11-07 21:50:46 -08:00
Martin Michelsen af43756899 fix typo in comment 2023-11-07 18:51:52 -08:00
Martin Michelsen 696fb8377e re-record XB test 2023-11-07 18:01:09 -08:00
Martin Michelsen cb0e9ba0b2 fix ending proxy session on non-virtual connections 2023-11-07 17:53:31 -08:00
Martin Michelsen 01f3ed7bc6 fix some endianness differences on GC/XB 2023-11-07 17:53:31 -08:00
Martin Michelsen d46e6de4f0 fix xbox redirect command 2023-11-07 17:53:31 -08:00
Martin Michelsen 71cfced5ee add xbox support 2023-11-06 23:09:09 -08:00
Martin Michelsen 4b1f5420f2 save player stats on external level up 2023-11-06 23:09:09 -08:00
Martin Michelsen 0de169e474 fix overlay creation log message 2023-11-06 23:09:09 -08:00
Matt bc8010d704 Add info about setting DNS info to DC flash
Should probably ask Flycast to do this automatically with zero values.
2023-11-06 08:50:04 -08:00
Matt 05b5998a62 Update README.md 2023-11-06 08:50:04 -08:00
Matt 7a5a3deb4d Update Flycast instructions 2023-11-06 08:50:04 -08:00
Martin Michelsen f2e84dbf78 add logging for BB bank actions 2023-11-05 18:37:11 -08:00
Martin Michelsen f0cbb08742 show item price in encode-item action 2023-11-05 18:36:57 -08:00
Martin Michelsen 1deb5e0708 fix tech disk price computation 2023-11-05 18:36:40 -08:00
Martin Michelsen 5326c1d888 fix comment on Ep3 tournament command struct 2023-11-05 18:36:23 -08:00
Martin Michelsen 519565760f add to-do list for PSOX 2023-11-05 18:36:04 -08:00
Martin Michelsen d0dbffb364 add PSOX login port 2023-11-05 12:36:01 -08:00
Martin Michelsen 5957fd62e3 add missing include 2023-11-04 22:10:52 -07:00
Martin Michelsen e8d605afe3 implement v1-encoding for v2 items 2023-11-04 21:30:24 -07:00
Martin Michelsen 25c0aa21dc remove client ID check for externally-generated item IDs 2023-11-04 09:20:42 -07:00
Martin Michelsen b06bfc13b4 don't enforce grind limits on v1/v2 2023-11-03 23:42:44 -07:00
Martin Michelsen a7e478780e deal with invalid 6x59 commands 2023-11-03 23:10:07 -07:00
Martin Michelsen f63b4bd88b don't send blank 6x5F commands when items are skipped 2023-11-03 22:15:43 -07:00
Martin Michelsen cbfcbe16f9 fix $inftp text message 2023-11-03 21:23:00 -07:00
Martin Michelsen 6b812520bc refine ObjectEntry structure 2023-11-02 23:20:00 -07:00
Martin Michelsen f1b00d3ee0 fix unit modifiers in ItemData 2023-11-02 23:19:24 -07:00
Martin Michelsen 008e59b892 fix DC QST decoder 2023-11-02 14:26:06 -07:00
Martin Michelsen 482bc5fbad use client's language when generating download quests 2023-11-02 12:07:11 -07:00
Martin Michelsen 983c6e1ebc fix English language quest fallback in menu generation 2023-11-01 23:19:49 -07:00
Martin Michelsen 1888ab61d4 add ItemRT conversion action 2023-11-01 23:19:49 -07:00
nolrinale ef5350f69b Fixing redaction 2023-10-31 11:59:59 -07:00
nolrinale 5a518c9980 Adding PSOBB localization resources 2023-10-31 11:59:59 -07:00
Martin Michelsen d97db987cd fix BB joinable quest loading bug 2023-10-31 11:04:08 -07:00
Martin Michelsen 8c85868e08 add force English flag for Tethealla BB client 2023-10-31 11:00:54 -07:00
Martin Michelsen 9e682e7c13 add TODO about quest progress flags 2023-10-31 11:00:32 -07:00
Martin Michelsen 96e478192a fix missing value in name_for_enum<EnemyType> 2023-10-31 10:08:17 -07:00
Martin Michelsen 724186a8c0 make $edit level also set stats 2023-10-31 09:57:29 -07:00
Martin Michelsen 4158f4a42a don't double-clear destroyed entity set during quest load 2023-10-30 15:27:08 -07:00
Martin Michelsen 14e6111448 remove redirection feature 2023-10-30 15:19:41 -07:00
Martin Michelsen add46095c3 document BB 0101 command 2023-10-30 14:48:02 -07:00
Martin Michelsen 5e2e38f1b5 rewrite client config; use BB state from login command 2023-10-30 13:15:41 -07:00
Martin Michelsen 47198779b7 add more info to log prefixes 2023-10-29 18:29:34 -07:00
Martin Michelsen 5ff2694ded split information menu across v1+v2 / v3 2023-10-29 18:14:09 -07:00
Martin Michelsen 138c563a40 add v2 challenge templates 2023-10-29 18:01:47 -07:00
Martin Michelsen 5ec969ece3 ignore duplicate item pickup requests 2023-10-29 18:01:44 -07:00
Martin Michelsen 4e2e423a4b fix duplicate entity ids in ItemCreator; add decision logging 2023-10-29 15:28:23 -07:00
Martin Michelsen 632af03a3f fix unidentified flag logic on v2 2023-10-29 14:39:21 -07:00
Martin Michelsen 025fc154d4 refine some BB structures 2023-10-29 13:32:29 -07:00
Martin Michelsen 1ca3d3b27f fix Anti max level on v2 2023-10-29 13:32:29 -07:00
Martin Michelsen 1b839520c9 delete unused SJIS table 2023-10-29 13:32:29 -07:00
Martin Michelsen 293df2b73a fix license autocreation 2023-10-29 13:32:29 -07:00
Martin Michelsen c496abc2bf fix flags argument to add-license shell command 2023-10-28 16:52:56 -07:00
Martin Michelsen 45c2b792f7 fix range check bug in non-v4 ItemParameterTable 2023-10-28 14:50:31 -07:00
Martin Michelsen 50a594ec60 fix logic for EXP-stealing weapons 2023-10-28 13:23:32 -07:00
Martin Michelsen b5739fff68 annotate special name table with types/amounts 2023-10-28 13:23:16 -07:00
Martin Michelsen 2c6df68af3 fix unit table in v2/v3 ItemCreator 2023-10-28 13:23:00 -07:00
Martin Michelsen 8a1c4f5f8b PhysicalData and PlayerStats are the same structure 2023-10-28 10:45:59 -07:00
Martin Michelsen 87cae99326 add default values for all command structs 2023-10-28 10:29:37 -07:00
Martin Michelsen ef939075ef fix some text handling with DC NTE 2023-10-28 01:06:43 -07:00
Martin Michelsen a6a1647801 add missing include again 2023-10-28 00:16:59 -07:00
Martin Michelsen 3ebe7dd3e2 fix camera zone layout in ep3 map disassembly 2023-10-28 00:10:55 -07:00
Martin Michelsen cc1ce099e5 fix constexpr global 2023-10-28 00:10:55 -07:00
Martin Michelsen 62dde991df add missing include 2023-10-28 00:03:59 -07:00
Martin Michelsen 75c11aeba5 refine BattleParamEntry format 2023-10-27 23:58:34 -07:00
Martin Michelsen ed05a5f6ec convert schtserv rare table to json 2023-10-27 23:04:02 -07:00
Martin Michelsen 1c2786ef43 support v2 and v3 ItemPMT files 2023-10-27 21:08:34 -07:00
Martin Michelsen 7651922dc9 add notes about mag effect activation 2023-10-27 21:08:34 -07:00
Martin Michelsen 3a21cb29fd refine PlayerInventoryItem 2023-10-27 21:08:34 -07:00
Matt 005eeb3a3f Change HUcast and RAcast shorthand to the more commonly accepted standard 2023-10-27 12:37:22 -07:00
Martin Michelsen 582fd84f5e rewrite CommonItemSet to support v2 2023-10-26 17:40:26 -07:00
Martin Michelsen 067c28dee5 fix luck material usage on v2 2023-10-26 14:41:28 -07:00
Martin Michelsen 12fbdbbcdd restrict externally-generated item ID range further 2023-10-26 11:25:27 -07:00
Martin Michelsen 700b1497d6 don't use format_data_string to serialize non-English strings 2023-10-26 00:48:29 -07:00
Martin Michelsen 20d709686a require cheats to be allowed on the server for $rand and $secid commands 2023-10-26 00:24:27 -07:00
Martin Michelsen 5c2564336e fix unicode text set codec 2023-10-26 00:03:36 -07:00
nolrinale ee4dade7ad Adding Vanilla PSOBB Rare Item Drop Data Files 2023-10-25 20:20:55 -07:00
Martin Michelsen 7476eb62d3 allow server item tables to be enabled by default 2023-10-25 18:48:22 -07:00
Martin Michelsen 6466eec106 fix externally-generated item IDs in item tracking code 2023-10-25 17:14:04 -07:00
Martin Michelsen 5f0a6f3d8e factor FloorItem struct into 6x5F format 2023-10-25 17:14:04 -07:00
Martin Michelsen 5d251361b0 fix negative bonuses in item descriptions 2023-10-25 17:14:04 -07:00
Martin Michelsen 554edf6edf don't force personal cheat flags off when cheat mode is disabled in a game 2023-10-25 17:14:04 -07:00
Martin Michelsen 0c53a0dc41 rewrite text encoding to handle non-English properly 2023-10-25 17:14:04 -07:00
Matt 6b97c628ef Update DC Serial Generator instructions once again 2023-10-22 20:31:23 -07:00
Martin Michelsen 85125a5569 add override section ID name to confirmation message 2023-10-22 09:43:02 -07:00
Martin Michelsen 1a2be3ab11 update DC serial generator instructions again 2023-10-22 09:43:02 -07:00
Martin Michelsen c0740fd21f fix v2 visual checks again 2023-10-22 09:13:29 -07:00
Martin Michelsen d2d96d9c0a get client language from login command instead of player data 2023-10-22 08:55:09 -07:00
Martin Michelsen ba7a3fc4c6 move item tables to a separate directory 2023-10-21 22:48:27 -07:00
Martin Michelsen 8f2f7670b2 make $item disk:reverser work 2023-10-21 22:17:29 -07:00
Martin Michelsen c579e47354 fix exception handling in $patch command 2023-10-21 22:17:29 -07:00
Martin Michelsen c4790068ef fix cross-version lobby appearance and name colors 2023-10-21 22:01:38 -07:00
Martin Michelsen 7b035d311f fix identified item flag during item generation 2023-10-21 20:34:59 -07:00
Martin Michelsen 713e8ff7c1 fix android skin color change for v2 limits 2023-10-21 18:51:58 -07:00
Martin Michelsen 53ebd42612 add unitxt encode/decode actions 2023-10-21 16:40:19 -07:00
Martin Michelsen 81edf93e3b handle V2 mag encoding properly 2023-10-21 11:48:31 -07:00
Martin Michelsen 05d508230b remove unneeded include 2023-10-20 16:27:55 -07:00
Martin Michelsen 27734a6944 use correct ItemPT table in Challenge mode 2023-10-20 16:23:23 -07:00
Martin Michelsen bf346d3f95 fix Word Select mapping across versions 2023-10-20 16:19:03 -07:00
Martin Michelsen 6933a4338b fix early idle timeout in IP stack simulator 2023-10-19 23:16:16 -07:00
Martin Michelsen 08361ad597 add extract-afs command 2023-10-19 18:55:11 -07:00
Martin Michelsen fbefb1fb21 fix comment about enemy DAR 2023-10-19 18:43:08 -07:00
Matt 08dd67d894 Correct EU Episode III connection port 2023-10-19 18:28:35 -07:00
Martin Michelsen de0e56f37c fix EXP multiplier command 2023-10-19 17:24:16 -07:00
Martin Michelsen 57a5476ff8 remove some done items from to-do list 2023-10-19 15:54:46 -07:00
Martin Michelsen a211bd07ac implement 6xD2 command 2023-10-19 15:45:32 -07:00
Martin Michelsen 5a30272869 implement some BB quest commands 2023-10-19 15:34:06 -07:00
Martin Michelsen 4bc5f1b90f describe entire battle rules structure 2023-10-18 23:30:27 -07:00
Martin Michelsen c0c7bf9b16 fix incorrect game base_version setting 2023-10-18 21:15:45 -07:00
Martin Michelsen 6ec41a279e add more missing includes 2023-10-18 17:33:46 -07:00
Martin Michelsen 519933c44d add missing include 2023-10-18 17:27:14 -07:00
Martin Michelsen 9d0ba3a97b fix class replacement for v3/v2 compatibility 2023-10-18 17:22:26 -07:00
Martin Michelsen 2e36cebbcc implement redirect destinations 2023-10-18 17:22:07 -07:00
Martin Michelsen e8d8b94ffa implement character overlays for challenge mode 2023-10-18 17:16:51 -07:00
Martin Michelsen 8c2ce5210d implement battle rules and character replacement 2023-10-18 11:57:13 -07:00
Martin Michelsen 13dacc013a document CardDefinition and a few other things 2023-10-17 15:51:29 -07:00
Martin Michelsen 85ef84a6d5 fix wording in Ep3 card transformation comment 2023-10-17 10:24:11 -07:00
Martin Michelsen 08a1bf3238 implement server drop tables 2023-10-16 23:10:13 -07:00
Martin Michelsen d66c1f5de9 add ItemRT.afs decoder 2023-10-16 21:14:38 -07:00
Martin Michelsen ba09188b82 add TODO about Ep3 ranks 2023-10-16 19:37:38 -07:00
Martin Michelsen 0bb9718da3 add JSON rare table conversion 2023-10-16 19:37:29 -07:00
Martin Michelsen 04d92d93e5 don't show weapon percents if they're all zero 2023-10-16 19:36:39 -07:00
Martin Michelsen e2f72f3088 split Ep3 and Ep1&2 quest indexes 2023-10-16 17:54:04 -07:00
Martin Michelsen 22ceb2d1f7 fix cross-language quest loading 2023-10-16 11:43:06 -07:00
Martin Michelsen 112896bb34 add non-English versions of several GC quests 2023-10-16 11:34:11 -07:00
Martin Michelsen 5d71b66f84 implement quest version separation 2023-10-16 00:20:38 -07:00
Martin Michelsen 7005b573f5 add names to IPS listen sockets 2023-10-14 21:28:02 -07:00
Martin Michelsen 7d95efa803 don't warn for DHCP release commands 2023-10-13 10:07:43 -07:00
Martin Michelsen 0a3528b978 explicitly clear unused_bootp_legacy 2023-10-13 00:54:46 -07:00
Martin Michelsen 78698a0a89 implement DHCP in IPStackSimulator 2023-10-13 00:45:27 -07:00
Martin Michelsen 01033287f2 add AITalk.bin format notes 2023-10-13 00:37:32 -07:00
Martin Michelsen 1d8c78166d allow trap cards to be customized 2023-10-12 17:55:37 -07:00
Martin Michelsen 4e29f22655 rename Leader/Group function in Ep3 server 2023-10-12 11:46:33 -07:00
Martin Michelsen 31c0a35bb6 reorganize and expand save file tests 2023-10-12 10:57:47 -07:00
Martin Michelsen 9fd19d2676 name more fields in save structs 2023-10-12 10:55:42 -07:00
Martin Michelsen bb89bc9b7b document flags field in character save file struct 2023-10-10 23:53:56 -07:00
Martin Michelsen 76ad50886f add $matcount command 2023-10-10 23:53:33 -07:00
Martin Michelsen 8b1fab916d update some effect names and descriptions 2023-10-10 15:45:27 -07:00
Martin Michelsen 16bb320ed8 add yet another spectator metadata send 2023-10-10 15:14:20 -07:00
Martin Michelsen 453a05fb8c reformat comment 2023-10-10 11:50:33 -07:00
Martin Michelsen c33af99ae5 name some previously-unknown fields 2023-10-10 10:55:49 -07:00
Martin Michelsen 8ad27e9001 fix trial quest for downloading 2023-10-09 21:41:38 -07:00
Martin Michelsen 132daf2c0e retitle Pinz's Shop code appropriately 2023-10-09 20:53:36 -07:00
Martin Michelsen d39f1eb74c add Ep3 proxy option for infinite time 2023-10-09 18:51:19 -07:00
Martin Michelsen 9da756cc14 fix control characters in text-english.json 2023-10-09 18:39:54 -07:00
Martin Michelsen a693fcd48e update note on simple mail command 2023-10-09 18:06:15 -07:00
Martin Michelsen 462f4842aa add unused sound effects code 2023-10-09 18:05:53 -07:00
Martin Michelsen 99fff5baf2 add default dice text files 2023-10-09 11:07:18 -07:00
Martin Michelsen 40da9e5604 add TextDice to disassembly 2023-10-09 11:06:47 -07:00
Martin Michelsen 41c07a3da8 update format of cards.html and make generation faster 2023-10-09 10:00:00 -07:00
Martin Michelsen 9677d0fca4 add default text archive for ep3 card disassembly 2023-10-09 09:10:39 -07:00
Martin Michelsen a674721727 add text archive encoder/decoder 2023-10-08 23:00:18 -07:00
Martin Michelsen aa76631073 update some comments 2023-10-08 17:57:40 -07:00
Martin Michelsen 3902c64424 fix $spec in tournaments 2023-10-08 17:57:24 -07:00
Martin Michelsen 226140deb7 load correct version of quest in cross-play games 2023-10-08 15:45:42 -07:00
Martin Michelsen 812310054c fix 6x70 handling in dc/pc cross-play 2023-10-08 15:20:48 -07:00
Martin Michelsen 5673de78be fix up to-do list 2023-10-08 15:20:15 -07:00
Martin Michelsen 32af88cd9b undo accidental language tag change 2023-10-08 14:53:52 -07:00
Martin Michelsen 3bb8ac5c43 fix BB play_time handling with long char names 2023-10-08 14:50:32 -07:00
Martin Michelsen ea7f655408 implement Episode 3 download quest categories 2023-10-08 14:19:31 -07:00
Martin Michelsen 948985b057 describe card effect name_index field 2023-10-08 12:35:34 -07:00
Martin Michelsen 8df36ea3c2 index quests by number, then by version 2023-10-08 11:14:46 -07:00
Martin Michelsen e723e80171 fix show-ep3-maps 2023-10-08 09:25:01 -07:00
Martin Michelsen 29dd0caaab fix QST encoding issues 2023-10-08 09:15:19 -07:00
Martin Michelsen 30394e7120 consolidate args in quest disassembler 2023-10-07 22:38:51 -07:00
Martin Michelsen eee420f2e1 update to-do list 2023-10-07 21:51:02 -07:00
Martin Michelsen 065c11ac90 only show leader change if player notifs are on 2023-10-07 21:51:02 -07:00
Martin Michelsen 6bebcc841e implement overflow lobbies 2023-10-07 21:10:08 -07:00
Martin Michelsen c2b2239df0 bring back patch_flycast_memory.py 2023-10-07 21:10:08 -07:00
Martin Michelsen abd87054ac add cross-play options 2023-10-07 20:43:35 -07:00
Martin Michelsen 07b1e9cde3 enforce 6x command size limit 2023-10-07 18:22:58 -07:00
Martin Michelsen d5cc91a9bf handle inventory extension data properly 2023-10-07 18:17:54 -07:00
Martin Michelsen 9fd90ee324 update names used in Ep3 disassembly 2023-10-07 13:59:48 -07:00
Martin Michelsen 8a6a7fb47f update some command notes 2023-10-07 12:27:23 -07:00
Martin Michelsen f77e21800c fix QST encoder 2023-10-07 08:38:06 -07:00
Martin Michelsen 2478f18298 don't forward Ep3 server commands sent by clients 2023-10-07 08:38:06 -07:00
Martin Michelsen bb1c0f1d1a add shell server TODO 2023-10-07 08:38:06 -07:00
Matt 9cf53c85a2 pls work 2023-10-07 08:36:38 -07:00
Matt ab5d8e4522 Correct Readme spacing 2023-10-07 08:36:38 -07:00
Matt e4bb5bc28c Remove patch_flycast_memory.py 2023-10-07 08:36:38 -07:00
Matt 1cb0d5bcec Update Flycast connection instructions 2023-10-07 08:36:38 -07:00
Martin Michelsen 88d887a58a combine maps-free and maps-quest into one directory 2023-10-05 22:49:54 -07:00
Martin Michelsen 77f64d3496 document PC save encrypt/decrypt actions 2023-10-05 22:49:54 -07:00
Martin Michelsen cdb3943d9f rename and document DC serial number functions 2023-10-05 22:49:54 -07:00
Martin Michelsen 532bcab0b6 add debug messages for previously-unused CAx commands 2023-10-05 10:38:40 -07:00
Martin Michelsen ab3c27772e document more Ep3 battle subcommands 2023-10-05 10:28:34 -07:00
Martin Michelsen 682632f1c5 implement GBA file not found command 2023-10-05 10:28:04 -07:00
Martin Michelsen 6850bc0e06 update some command notes 2023-10-05 10:27:38 -07:00
Martin Michelsen 6368ebcd71 use spectator text field for something 2023-10-05 00:06:34 -07:00
Martin Michelsen a23dabd58e fix spectator count on joining a spectator team 2023-10-05 00:00:18 -07:00
Martin Michelsen da37fc1fee document spectator message in 6xB4x52 command 2023-10-05 00:00:18 -07:00
Martin Michelsen 15c08c0101 add more info to 6xB4x46 version messages 2023-10-05 00:00:18 -07:00
Martin Michelsen 7e84a5cb6a update some comments 2023-10-04 10:40:18 -07:00
Martin Michelsen 3c4019f705 add simulator AR code 2023-10-04 10:40:05 -07:00
Martin Michelsen 040356d365 fix silly gcc warning 2023-10-03 21:20:06 -07:00
Martin Michelsen f0c339e040 make tournament deck selection start at the same time for all players 2023-10-03 21:13:09 -07:00
Martin Michelsen 38aaffd4bd add TODO for DC/PC crossplay 2023-10-03 21:13:09 -07:00
Matt e81e60b543 Unhide VR category for V1/2 2023-10-03 19:40:06 -07:00
Martin Michelsen da48712449 absolve myself of some longstanding laziness 2023-10-03 19:35:39 -07:00
Martin Michelsen ceefe44b96 add some to-do items 2023-10-03 19:35:39 -07:00
Martin Michelsen bc22327361 add support for all DC versions 2023-10-03 17:58:24 -07:00
Martin Michelsen 37c4cbd8f3 undo battle table fast loading change 2023-10-02 16:58:14 -07:00
Martin Michelsen d90fc2a543 make encryption objects serializable 2023-10-01 22:44:56 -07:00
Martin Michelsen 2dca523a4b clean up comment about Ep3 reverse-engineering 2023-10-01 22:44:56 -07:00
Martin Michelsen 4aa156a322 only show recording messages if Ep3 debug messages are on 2023-10-01 19:27:59 -07:00
Martin Michelsen e9b6b681bd fix Ep3 spectator test 2023-10-01 15:51:53 -07:00
Martin Michelsen 8cf0b9f947 add initializer for SpectatorEntry::name_color 2023-10-01 08:55:08 -07:00
Martin Michelsen bbe42b765c fix spectators not seeing each other's names when joining spectator team 2023-10-01 08:45:13 -07:00
Martin Michelsen 507b2fbcac fix disconnect when viewing Ep3 team info with missing player 2023-10-01 07:52:38 -07:00
Martin Michelsen 5fe21b8eec add initializers to ClientConfig structs 2023-09-30 09:40:50 -07:00
Martin Michelsen d488ccd100 fix type in GVM entry struct 2023-09-30 00:45:28 -07:00
Martin Michelsen 403c17b42d show defeat status in tournament team info 2023-09-29 23:36:08 -07:00
Martin Michelsen a0ff0cf8e7 add some reloading TODOs 2023-09-29 19:00:34 -07:00
Martin Michelsen feded3e891 make tournament and battle table matches load faster 2023-09-29 19:00:25 -07:00
Martin Michelsen 74307ea7a2 maybe fix multiplayer tournament matches 2023-09-29 18:20:36 -07:00
Martin Michelsen 45ea21860d fix spectator list in game details display 2023-09-28 23:19:02 -07:00
Martin Michelsen 6a6fb91acb explain overall_time_limit more clearly 2023-09-28 15:44:18 -07:00
Martin Michelsen 8aaadf81ac update notes about before_message 2023-09-28 14:51:16 -07:00
Martin Michelsen 1f34b6bb90 add TODO for nonblocking reloads 2023-09-28 14:51:07 -07:00
Martin Michelsen fbdfdb085a add learnings from Ep3 Trial Edition download quest 2023-09-28 14:50:52 -07:00
Martin Michelsen 5c5da8e10b add converted Ep3 Trial Edition download quest 2023-09-28 14:46:24 -07:00
Martin Michelsen 103e5325a3 fix CAx1B client ID check 2023-09-27 10:51:18 -07:00
Martin Michelsen 02584e4458 add card list HTML generator 2023-09-27 10:00:33 -07:00
Martin Michelsen 263e9114c5 add TODO for detector encryption 2023-09-26 20:11:34 -07:00
Martin Michelsen fed50aec6b fix typo in readme 2023-09-26 20:11:21 -07:00
Martin Michelsen b9057cf562 add DC NTE UDP-off variants 2023-09-26 12:17:53 -07:00
Martin Michelsen 63f6aff4ed add decoder for Ep3 trial download quests 2023-09-26 12:12:41 -07:00
Martin Michelsen a4961ad69d fix DCv1 login with UDP off 2023-09-26 12:10:04 -07:00
Martin Michelsen f0bd2c7aa6 make incorrect password errors let you re-enter your password 2023-09-26 10:47:16 -07:00
Martin Michelsen ac13bf13b2 update readme 2023-09-26 10:46:57 -07:00
Martin Michelsen 98dc2af278 support decompressed card text archives 2023-09-26 10:46:46 -07:00
Martin Michelsen b7ceeb029a fix battle record loading 2023-09-25 22:37:44 -07:00
Martin Michelsen f036f137f7 fix some wording in example config 2023-09-25 22:28:55 -07:00
Martin Michelsen 187bfa1756 fix download quests on proxy server 2023-09-25 22:28:39 -07:00
Martin Michelsen 5e14a8449c add $meseta command 2023-09-25 21:42:36 -07:00
Martin Michelsen 65f8dea0da add $call command 2023-09-25 09:47:56 -07:00
Martin Michelsen 995a05c409 prefix battle record filenames with serial number 2023-09-25 09:26:48 -07:00
Martin Michelsen 885d125fc4 eliminate the concept of temporary licenses 2023-09-25 09:26:48 -07:00
Martin Michelsen 949ad0d260 fix minor isses in battle replays 2023-09-24 23:17:22 -07:00
Martin Michelsen 9272feff8f add json licenses to gitignore 2023-09-24 16:38:12 -07:00
Martin Michelsen 058b040975 implement Episode 3 meseta 2023-09-24 16:29:58 -07:00
Martin Michelsen 8b544830a0 delete unused enum 2023-09-24 16:29:58 -07:00
Martin Michelsen 0c2ecd4ebb save player names along with tournament entries and show them in info window 2023-09-24 16:29:58 -07:00
Martin Michelsen 6b5e672ebb move VMS structure into SaveFileFormats 2023-09-24 16:29:58 -07:00
Martin Michelsen 7f7aaf920b make reload config affect welcome message and information menu 2023-09-24 09:22:49 -07:00
Martin Michelsen 5c48c75fdc fix decode_sjis 2023-09-24 08:57:07 -07:00
Martin Michelsen 2846e73710 rewrite default information menu contents 2023-09-23 22:33:06 -07:00
Martin Michelsen 2ee1891153 fix PC system filename 2023-09-23 18:06:49 -07:00
Martin Michelsen cc70280761 add PC save file formats and encrypt/decrypt functions 2023-09-23 17:08:37 -07:00
Martin Michelsen 85897baaeb ignore client rules in tournament matches 2023-09-23 09:11:22 -07:00
Martin Michelsen 14973f7453 don't allow multiple simultaneous tournaments with the same name 2023-09-23 08:47:17 -07:00
Martin Michelsen fe984a4284 fix pending match state when loading in-progress tournament 2023-09-23 08:46:58 -07:00
Martin Michelsen 99b508a256 allow tournament matches to start at any battle table 2023-09-23 08:18:36 -07:00
Martin Michelsen 6e522459ae add ability to specify separate DEF dice range 2023-09-22 22:00:17 -07:00
Martin Michelsen be0e616df7 allow players to register for another tournament if they lose their current tournament 2023-09-22 18:11:05 -07:00
Martin Michelsen 1bf3e6869d fix dice option in create-tournament 2023-09-22 17:50:10 -07:00
Martin Michelsen 0df670893f fix log settings not applying to command data 2023-09-22 17:45:31 -07:00
Martin Michelsen de9d52b352 make card drop rate explanation easier to read 2023-09-22 10:58:19 -07:00
Martin Michelsen 3542200379 improve random loading sounds code 2023-09-21 22:43:12 -07:00
Martin Michelsen 82c877f55d document how card transformation works 2023-09-21 21:18:13 -07:00
Martin Michelsen 19499bf23d update notes about D3 rank 2023-09-21 21:14:52 -07:00
Martin Michelsen 4cf1895f4d enforce ep3 lobby restrictions during Meet User 2023-09-21 18:13:01 -07:00
Martin Michelsen aa25f7e79a make compression tests not fail when run in parallel 2023-09-21 17:08:18 -07:00
Martin Michelsen 93906f8ff3 default-clear all converted_endian parrays to zero 2023-09-21 17:07:58 -07:00
Martin Michelsen 931258e8ac fix uninitialized memory in E8 command 2023-09-21 10:39:02 -07:00
Martin Michelsen 5b907d4413 add Ep3 battle test with spectator 2023-09-21 10:22:00 -07:00
Martin Michelsen a8c7da70e0 fix patch ping event case 2023-09-20 23:11:24 -07:00
Martin Michelsen 3682c082ea fix some struct notes 2023-09-20 18:27:43 -07:00
Martin Michelsen de110a1c88 don't repeat ping and idle timeout events 2023-09-20 08:28:05 -07:00
Martin Michelsen 7e4664ea25 handle ping exceptions 2023-09-20 08:03:19 -07:00
Martin Michelsen 3d0a842496 don't allow *this to be destroyed too early on idle timeout 2023-09-19 23:40:31 -07:00
Martin Michelsen 64bbeb0f70 add $stat for live ep3 battle stats 2023-09-19 22:37:19 -07:00
Martin Michelsen 2eb429436f add parent pointers to eliminate code duplication in many places 2023-09-19 22:15:41 -07:00
Martin Michelsen adad870aff annotate more fields in PlayerConfig 2023-09-19 10:05:56 -07:00
Martin Michelsen ecaea3fe49 extend full dressing room codes 2023-09-19 10:05:56 -07:00
Martin Michelsen 4f16243e41 fix incorrect type in Ep3 PlayerConfig 2023-09-19 09:16:10 -07:00
Martin Michelsen 7706adc7cb document more fields in Ep3PlayerConfig 2023-09-19 00:11:13 -07:00
Martin Michelsen 3cf39887e8 add offset comments in CameraSpec 2023-09-18 13:39:26 -07:00
Martin Michelsen c65b012ea5 add full dressing room codes 2023-09-18 13:29:14 -07:00
Martin Michelsen ed97279436 add comment about snapshot format 2023-09-18 11:06:09 -07:00
Martin Michelsen 9cb9e8064a make Rules debug string show open cases 2023-09-18 10:22:22 -07:00
Martin Michelsen 80b9af46db write a bit more about AI params 2023-09-18 09:37:09 -07:00
Martin Michelsen 83ecbf77ab add information about Ep3 camera and AI data in map files 2023-09-18 00:20:49 -07:00
Martin Michelsen 8952a4d56b don't allow toggling spectator flag in a spectator team 2023-09-17 20:47:58 -07:00
Martin Michelsen 4575adea11 fix chat message forwarding to spectators 2023-09-17 19:20:18 -07:00
Martin Michelsen 9e8a59798c explain more about how card drops work 2023-09-17 16:27:34 -07:00
Martin Michelsen bb92feb9a5 add disable chat filter AR code 2023-09-17 16:22:51 -07:00
Martin Michelsen 72155939d5 don't send spectator join commands if battle is already finished 2023-09-17 12:49:18 -07:00
Martin Michelsen 3c1c63f24e make spectator joining more robust 2023-09-17 12:36:05 -07:00
Martin Michelsen ef7f5fb798 maybe fix spectator team map loading 2023-09-17 12:02:58 -07:00
Martin Michelsen 49be421ff4 add wchat shell command 2023-09-17 11:43:35 -07:00
Martin Michelsen e27bce9313 fix spectator count when joining an existing spectator team 2023-09-17 11:43:23 -07:00
Martin Michelsen fbe621173f use correct credentials in test 2023-09-17 10:36:49 -07:00
Martin Michelsen ae518eaaf6 fix accidentally-switched tables in drop rate explanation 2023-09-17 10:33:44 -07:00
Martin Michelsen e858b79b33 use latest official card definitions file 2023-09-17 10:26:13 -07:00
Martin Michelsen 04c34e1b22 update TODO.md 2023-09-17 10:04:46 -07:00
Martin Michelsen f799cfe87c add TODO.md 2023-09-16 11:51:00 -07:00
Martin Michelsen 24f3ddef40 add puyo_j 2023-09-16 11:51:00 -07:00
Martin Michelsen 30e1aacaf0 fix tournament commands on Ep3 trial edition 2023-09-16 10:22:25 -07:00
Martin Michelsen 4741091b9f fix client crash when creating spectator team 2023-09-16 10:00:36 -07:00
Martin Michelsen 4ddc4fce1d add shuffle and resize options in tournaments 2023-09-16 10:00:36 -07:00
Martin Michelsen 1d45c18ce8 keep tournament state consistent on clients 2023-09-16 10:00:36 -07:00
Martin Michelsen 5caa21bccb disband spectator teams when primary players go to results screen 2023-09-15 20:27:23 -07:00
Martin Michelsen 9cef4a14f8 add a tournament option to disable COM entries 2023-09-15 20:27:23 -07:00
Martin Michelsen 27081bd3da add comments for better searchability 2023-09-13 18:22:57 -07:00
Martin Michelsen 2115f188d1 minor formatting 2023-09-13 12:24:18 -07:00
Martin Michelsen bf55da55bf fix segfault on insufficient level for game creation 2023-09-12 20:33:39 -07:00
Martin Michelsen 550b62dec9 add cheat command to remove an FC in an Ep3 battle 2023-09-12 19:49:38 -07:00
Martin Michelsen 215c181798 add fallback map loading in BB solo mode 2023-09-12 19:49:38 -07:00
Martin Michelsen 2f663ef2b3 add missing BB maps 2023-09-12 19:49:38 -07:00
Martin Michelsen b07748d07f fix Madness not skipping HUNTERS_SC with items equipped 2023-09-12 17:54:57 -07:00
Martin Michelsen f708ecc035 strip trailing whitespace from card text 2023-09-12 17:31:11 -07:00
Martin Michelsen fb52047e7c revert card definitions file again 2023-09-12 14:59:27 -07:00
Martin Michelsen a8d09363f1 add Ep3 flag to allow interference for human teams 2023-09-12 14:53:16 -07:00
Martin Michelsen 15566f7143 fix chained action card conditions not applying 2023-09-12 10:30:33 -07:00
Martin Michelsen 7657d4f2fc update Ep3 BB command format 2023-09-11 17:24:13 -07:00
Martin Michelsen d843a54245 update comment on map_category 2023-09-11 12:33:25 -07:00
Martin Michelsen df013784fc document map_category field in MapDefinition 2023-09-11 11:24:57 -07:00
Martin Michelsen 1f6f76a6dc fix uninitialized value used in attack env stats computation 2023-09-10 22:06:24 -07:00
Martin Michelsen b885442a4b remove client ID checks during registration phase 2023-09-10 14:56:06 -07:00
Martin Michelsen e64fa10a58 fix Raspberry Pi build 2023-09-10 13:52:49 -07:00
Martin Michelsen 66ca3ed6dd update to-do list 2023-09-10 10:50:53 -07:00
Martin Michelsen 013e099f50 update to-do list 2023-09-10 10:25:04 -07:00
Martin Michelsen debc920997 update Dolphin connection instructions 2023-09-10 09:48:46 -07:00
Martin Michelsen 80f79aa13c fix name behavior on BB/GC lobby interactions 2023-09-10 09:27:56 -07:00
Martin Michelsen 7585eaeae5 name some unknown Ep3 enum values 2023-09-10 09:27:28 -07:00
Martin Michelsen 52ed062ed9 add comment on AssistFlag enum 2023-09-09 20:06:01 -07:00
Martin Michelsen 753b89c78d give names to assist_flags 2023-09-09 19:21:33 -07:00
Martin Michelsen fa48b58773 fix invalid array access 2023-09-09 17:55:28 -07:00
Martin Michelsen aa48dd5e15 delete hard_reset_flag 2023-09-09 17:55:06 -07:00
Martin Michelsen 0863c4f27c fix CPU replacement on player disconnect 2023-09-09 12:50:41 -07:00
Martin Michelsen f12fdaf165 bounds-check input client IDs 2023-09-09 12:48:12 -07:00
Martin Michelsen e890bfad63 fix multiple array index bugs 2023-09-09 12:48:08 -07:00
Martin Michelsen f8198580dd merge Ep3 ServerBase and Server into one class 2023-09-09 10:13:51 -07:00
Martin Michelsen a40d1ad851 add reload config shell command 2023-09-09 00:06:30 -07:00
Martin Michelsen 901b2b78d2 add missing include 2023-09-08 23:58:10 -07:00
Martin Michelsen 24439a9dc3 re-record Episode 3 battle test 2023-09-08 23:54:02 -07:00
Martin Michelsen 4498fe1232 rename ep3 game command handlers 2023-09-08 23:35:16 -07:00
Martin Michelsen b9fc225786 add Ep3 $inftime command 2023-09-08 23:32:47 -07:00
Martin Michelsen c430340c9d hide Ep3 maps that don't have enough player slots for the game 2023-09-08 23:32:47 -07:00
Martin Michelsen 9c3f764cd9 fix all-players range gathering bug 2023-09-08 23:32:47 -07:00
Martin Michelsen 9dcdece1f9 fix UNKNOWN_07 and NOT_SC condition codes 2023-09-08 20:09:49 -07:00
Martin Michelsen d663472aae delete some TODO items which are now done 2023-09-08 11:30:21 -07:00
Martin Michelsen 245ebd92c6 don't send Ep3 lobby banners again after ending a proxy session 2023-09-08 10:50:16 -07:00
Martin Michelsen c1ed1afa5b add more info about Ep3 lobby banners 2023-09-08 09:38:00 -07:00
Martin Michelsen 39e491eb1e split field in 6x70 command 2023-09-07 23:54:15 -07:00
Martin Michelsen 15b9c05004 add some more AR codes 2023-09-07 22:34:18 -07:00
Martin Michelsen cfa4e3b8b0 implement Episode 3 lobby banners 2023-09-07 22:34:07 -07:00
Martin Michelsen bd6102a894 add another loading screen AR code 2023-09-06 23:55:26 -07:00
Martin Michelsen c45b4cced7 fix rules not serializing properly in tournament state 2023-09-06 23:55:06 -07:00
Martin Michelsen 548aca8cc0 fix Ep3 card auction 2023-09-06 16:39:32 -07:00
Martin Michelsen 75fab887e1 make tournament state parsing more robust 2023-09-06 09:46:33 -07:00
Martin Michelsen d2a589d968 update MapDefinition comments 2023-09-06 09:46:16 -07:00
Martin Michelsen 71d3d4e27c add offline maps and quests 2023-09-05 23:21:36 -07:00
Martin Michelsen 74ff094012 Revert "increase read timeout during log replay"
This reverts commit bbab6968d1.
2023-09-05 23:18:03 -07:00
Martin Michelsen bbab6968d1 increase read timeout during log replay 2023-09-05 23:07:18 -07:00
Martin Michelsen af781dbc09 re-record Episode 3 battle test 2023-09-05 23:00:30 -07:00
Martin Michelsen f771643880 fix rounding in division expressions 2023-09-05 23:00:30 -07:00
Martin Michelsen 2b2d8dfb3d make Episode 3 EX results configurable 2023-09-05 23:00:30 -07:00
Martin Michelsen 66f584d475 fix condition apply using incorrect criterion for non-item checks 2023-09-05 23:00:30 -07:00
Martin Michelsen 3b69d3484d bring back the $ln command 2023-09-05 23:00:30 -07:00
Matt 013a19885f Update Tournament Explainer
Explains which 4-player battle table to use more clearly
2023-09-04 17:58:52 -07:00
Matt 3a7277bc5d Update README for tournament table location
To make it less ambiguous
2023-09-04 17:58:52 -07:00
Martin Michelsen 9f943cf5d8 add $surrender command 2023-09-03 22:44:36 -07:00
Martin Michelsen c3edb93248 fix tests after name marker update 2023-09-03 22:08:07 -07:00
Martin Michelsen 5712ff3e3e fix long name truncation on non-BB versions 2023-09-03 21:33:00 -07:00
Martin Michelsen 2cb2dd3b24 fix creature summon are computation on left/right-oriented maps 2023-09-03 21:25:33 -07:00
Martin Michelsen da431cc174 add details about Ep3 rank text 2023-09-02 10:10:14 -07:00
Martin Michelsen 7c6a1e730e fix fields in Ep3 card definitions footer struct 2023-09-02 08:46:19 -07:00
Martin Michelsen 85dbea215b document Ep3 assist AI parameters 2023-09-01 20:37:54 -07:00
Martin Michelsen 8449a6d21a describe how ep3 card drop rates actually work 2023-09-01 11:08:23 -07:00
Martin Michelsen 2eda283f8f revert accidentally-committed card defs file 2023-08-31 14:03:05 -07:00
Martin Michelsen ba7951a9f4 make CardAuctionPool name matching more lenient 2023-08-31 14:00:02 -07:00
Martin Michelsen e566a247e4 fix card names in example config auction pool 2023-08-31 13:36:05 -07:00
Martin Michelsen 5b038364a1 be more aggressive when reducing size of card defs file 2023-08-31 13:35:02 -07:00
Martin Michelsen ee7c574fdf fix meseta transaction command 2023-08-31 09:37:12 -07:00
Martin Michelsen 02b0bf622c fix error in example config 2023-08-30 18:59:34 -07:00
Martin Michelsen 39d1b338b7 make CardAuctionPool not required 2023-08-30 18:55:24 -07:00
Martin Michelsen b27b458557 always send tournament entry state command if client doesn't have card defs 2023-08-30 18:55:15 -07:00
Martin Michelsen f642e2f5a8 fix invisible players in lobby bug 2023-08-30 18:45:46 -07:00
Martin Michelsen 50ded155ed add option to disable Ep3 infinite meseta 2023-08-30 18:45:46 -07:00
Martin Michelsen eab453413e fix tournament metadata linking through server restarts 2023-08-30 18:45:46 -07:00
Martin Michelsen 2304a17dd0 use new JSON helpers 2023-08-30 18:45:36 -07:00
Martin Michelsen be4837cccf set AllowUnregisteredUsers to true by default 2023-08-30 11:21:55 -07:00
Martin Michelsen 2235103efe resolve auction card IDs at load time 2023-08-28 22:18:17 -07:00
Martin Michelsen 466eb49c55 use new phosg JSON interface 2023-08-28 22:18:05 -07:00
Martin Michelsen a842880123 update comments in config.example.json 2023-08-26 21:34:13 -07:00
Martin Michelsen 897ff4c9ff fix inefficiency in prs_compress_indexed 2023-08-26 21:00:16 -07:00
Martin Michelsen d93866146a make DOLFileIndex support both compressed and uncompressed files simultaneously 2023-08-26 21:00:01 -07:00
Martin Michelsen 1d0c0088d6 add notes from GameJam demo 2023-08-24 23:16:59 -07:00
Martin Michelsen 99a8ab3a21 support big-endian pr2 files 2023-08-22 12:05:27 -07:00
Martin Michelsen c944c7bca0 make archive output filenames more reasonable 2023-08-22 12:05:27 -07:00
Martin Michelsen 39330bc6f2 sort DOL files in Programs menu 2023-08-21 13:35:04 -07:00
Martin Michelsen 300d3cd825 fix some edge-case bugs in ep3 server 2023-08-20 20:42:13 -07:00
Martin Michelsen 8adbe38617 fix differentiation between Episode 3 Trial Edition and final JP version 2023-08-20 13:03:43 -07:00
Martin Michelsen dd5ef0c8a4 add unusable SC card IDs in comments 2023-08-20 09:26:28 -07:00
Martin Michelsen 27b368c2fb update comments in Editors patch 2023-08-18 22:20:36 -07:00
Martin Michelsen 107ffb0997 add decks from ep3 debug menu 2023-08-18 11:54:02 -07:00
Martin Michelsen 36186578f8 add $ep3battledebug command 2023-08-18 09:02:21 -07:00
Martin Michelsen 52b21f8b88 remove unneeded check in generate_weapon_shop_contents 2023-08-16 09:49:13 -07:00
Martin Michelsen b9912ad80f remove meseta when buying shop items 2023-08-16 09:12:45 -07:00
Martin Michelsen 666464dd06 add PSO GC snapshot decoder 2023-08-15 22:12:49 -07:00
Martin Michelsen c0f4f7af5f add Ep3 trial map format 2023-08-15 09:03:10 -07:00
Martin Michelsen 102fe92c3a add note about Ep3 trial B8 command 2023-08-14 11:32:54 -07:00
Martin Michelsen 87118049ab split Episode3::DataIndex into multiple structures 2023-08-13 23:12:27 -07:00
Martin Michelsen 7e55719983 split IS_TRIAL_EDITION into three flags and recognize Ep3 Trial Edition 2023-08-13 19:30:58 -07:00
Martin Michelsen 9b66e07c06 don't send tournament state to Ep3 trial edition clients 2023-08-13 19:11:17 -07:00
Martin Michelsen f657012d8e update comment about TEffIndirectEditor 2023-08-11 18:39:08 -07:00
Martin Michelsen 1f674b9c34 remove debugging prints 2023-08-10 21:28:41 -07:00
Martin Michelsen 6192270040 add default JudgeItem file 2023-08-10 21:12:28 -07:00
Martin Michelsen 2574c74e6b implement tekker variances 2023-08-10 21:06:02 -07:00
Martin Michelsen 0ea3993103 minor optimizations in ItemCreator 2023-08-10 21:05:27 -07:00
Martin Michelsen 2cd1038468 write ItemParameterTable::get_special 2023-08-10 21:04:25 -07:00
Martin Michelsen c7c2d54183 minor style fixes 2023-08-10 21:03:58 -07:00
Martin Michelsen c57b031156 rename 6xB8 command on BB 2023-08-10 21:02:18 -07:00
Martin Michelsen 6d4430da13 remove unused card rank name 2023-08-08 19:02:19 -07:00
Martin Michelsen 7d37a58e6e add comment about Ep3 D1 and D2 card ranks 2023-08-08 10:55:22 -07:00
Martin Michelsen a3f3608f76 make prs_compress_optimal faster 2023-08-06 17:36:56 -07:00
Martin Michelsen f13609c02b fix Ep3 test for new card defs 2023-08-05 12:04:29 -07:00
Martin Michelsen d2b2e1f978 recompress PRS files in system with --optimal 2023-08-05 11:29:21 -07:00
Martin Michelsen 825cd1fcb7 add action to recompress a PRS file optimally 2023-08-05 11:24:47 -07:00
Martin Michelsen 48a6dae50c fix catch by value 2023-08-04 22:51:41 -07:00
Martin Michelsen 911b17df7e improve ep3 data formatting 2023-08-04 22:40:18 -07:00
Martin Michelsen 308c58e761 fix comment on card drop rate field 2023-08-03 12:22:16 -07:00
Martin Michelsen 6c69828f1a restrict GBA quest opcodes to GC game versions 2023-07-27 17:58:35 -07:00
Martin Michelsen 194f7b6275 add encode-qst action 2023-07-22 16:03:58 -07:00
Martin Michelsen 132b8b071f add position comments to ep3 structs 2023-07-22 11:08:06 -07:00
Martin Michelsen f563d5d873 split XB quest file header struct 2023-07-17 09:05:39 -07:00
Martin Michelsen 668c9f9457 add some extra proxy options 2023-07-15 22:52:06 -07:00
Martin Michelsen 8cd1106818 add some PSOX notes 2023-07-15 22:29:39 -07:00
Martin Michelsen 4858ccd812 use QuestScriptVersion to index quests 2023-07-15 22:29:18 -07:00
Martin Michelsen 64e637dbfb add PSOX quest opcodes to handler-tables 2023-07-15 22:26:57 -07:00
Martin Michelsen 419d3500bd add DC NTE and GC NTE quest disassembly 2023-07-15 14:18:33 -07:00
Martin Michelsen 0d9bfa966d add DC NTE and GC NTE quest opcode handlers 2023-07-15 12:14:50 -07:00
Martin Michelsen acba5c670f update quest F8C3 name 2023-07-15 11:06:47 -07:00
Martin Michelsen 73a68911e8 document challenge mode time encoding 2023-07-09 21:04:36 -07:00
Martin Michelsen b1531139c0 implement player records command 2023-07-09 17:08:37 -07:00
Martin Michelsen 7dd00c75a9 write battle/challenge records structures 2023-07-09 10:43:35 -07:00
Martin Michelsen 4284d163d8 don't disassemble unknown labels as raw data 2023-07-07 11:31:49 -07:00
Martin Michelsen ba5aad0296 add offsets in disassembled structs 2023-07-07 11:31:34 -07:00
Martin Michelsen ea60cfb507 add npc_action_string data formatting 2023-07-07 11:31:20 -07:00
Martin Michelsen b6052620be add info about GBA quest opcodes 2023-07-07 09:23:46 -07:00
Martin Michelsen 0df83632d0 rename product_is_valid to product_is_valid_slow 2023-07-07 09:23:46 -07:00
Martin Michelsen b8f7d8f554 require --seed when encrypting trivial data 2023-07-07 09:23:46 -07:00
Martin Michelsen 01d0203de6 rewrite help text 2023-07-07 09:23:46 -07:00
Martin Michelsen 97daebdf83 add option to require item descriptions instead of data 2023-07-07 09:23:46 -07:00
Martin Michelsen acfa708332 unify compression progress_fns 2023-07-06 20:55:01 -07:00
Martin Michelsen 3e22d31c42 update some quest opcode comments 2023-07-04 14:29:12 -07:00
Martin Michelsen d2d1ae723d support disassembling uncompressed quests 2023-07-04 14:28:58 -07:00
Martin Michelsen e34c9856ec add more opcode names 2023-07-04 13:52:32 -07:00
Martin Michelsen ff9305144b fix quest opcode float args 2023-07-04 11:57:32 -07:00
Martin Michelsen 12c4e66cc2 replace bit_cast with as_type 2023-07-04 11:32:15 -07:00
Martin Michelsen 1c9239bade use bit_cast instead of reinterpret_cast 2023-07-04 11:20:40 -07:00
Martin Michelsen 80ae6ecac8 add stack argument disassembly in quest script 2023-07-04 11:11:36 -07:00
Martin Michelsen 90f1df105b update quest opcode descriptions 2023-07-04 09:09:37 -07:00
Martin Michelsen a409ee696c update quest opcode table; disassemble structures in data labels 2023-07-02 23:46:46 -07:00
Martin Michelsen 81049d2765 add some notes files 2023-07-01 22:56:27 -07:00
Martin Michelsen a81793f695 use JSON rare table for BB 2023-07-01 22:45:49 -07:00
Martin Michelsen 9916fb946d update quest opcode table 2023-07-01 18:23:43 -07:00
Martin Michelsen 4442ca0250 support JSON rare item sets 2023-06-29 22:20:39 -07:00
Martin Michelsen b324173d8e add pr2 compression and decompression 2023-06-29 22:20:00 -07:00
Martin Michelsen b5635f50f8 fix weird formatting in ItemCreator 2023-06-29 22:19:08 -07:00
Martin Michelsen a8e7caa0b3 fix comment in compression 2023-06-29 22:18:53 -07:00
Martin Michelsen de14d61835 fix empty-set case in quest disassembly 2023-06-27 11:12:23 -07:00
Martin Michelsen 9acb542689 make quest disassemble robust against invalid inputs 2023-06-27 00:27:04 -07:00
Martin Michelsen af56b6d2c6 describe how extension data works 2023-06-27 00:26:47 -07:00
Martin Michelsen aced59ea7a use default valuse for CharacterStats 2023-06-27 00:25:19 -07:00
Martin Michelsen 42c5c496dc fix tech level description bug 2023-06-27 00:25:03 -07:00
Martin Michelsen cd367fe5bd remove unneeded template parameter 2023-06-27 00:24:50 -07:00
Martin Michelsen 160cf24642 add TODO about extension data in inventories 2023-06-27 00:23:57 -07:00
Martin Michelsen 8656222be3 split disp data into stats and visual substructures 2023-06-26 21:25:24 -07:00
Martin Michelsen e1b4bd32c9 add quest script disassembler 2023-06-25 22:51:09 -07:00
Martin Michelsen fcc43e24c5 don't test optimal compression; it's too slow 2023-06-25 22:51:09 -07:00
Martin Michelsen 12f8e44cb4 update 6xD0 command note 2023-06-25 22:18:48 -07:00
Martin Michelsen 4793b072ae update some documentation 2023-06-25 22:18:48 -07:00
Martin Michelsen 4190a9e03d add more BB game command formats 2023-06-24 09:04:29 -07:00
Martin Michelsen 9602773021 handle unsealable items on BB 2023-06-23 17:32:10 -07:00
Martin Michelsen d6f8fb8917 add EXP multipliers 2023-06-23 17:16:50 -07:00
Martin Michelsen fba31bfc8d do some long-standing TODOs 2023-06-23 17:08:40 -07:00
Martin Michelsen 8b4f353182 simplify bc0_compress a bit 2023-06-23 11:58:28 -07:00
Martin Michelsen a3a1396e6c remove some debugging prints 2023-06-23 11:15:21 -07:00
Martin Michelsen fd4138c7cc make LZSSInterleavedWriter not a template 2023-06-22 21:26:18 -07:00
Martin Michelsen 476e22b368 write optimal prs and bc0 compressors 2023-06-22 21:22:18 -07:00
Martin Michelsen 40ed4c9c9a don't use SIZE_T_MAX macro 2023-06-21 21:41:14 -07:00
Martin Michelsen 13c061323c rewrite bc0_compress 2023-06-21 21:37:03 -07:00
Martin Michelsen 16bfaf8910 fix wrapped descriptions for units and tools 2023-06-21 14:28:45 -07:00
Martin Michelsen 4bbb31b0c6 support partial mag levels in ItemData description + parser 2023-06-21 10:19:53 -07:00
Martin Michelsen cbe6480da6 add debug note after rebuilding 6x6D data 2023-06-20 09:25:14 -07:00
Martin Michelsen 63538088d2 fix generating blank mags by description 2023-06-20 09:24:44 -07:00
Martin Michelsen 0d3da65ca7 add some BB team command notes 2023-06-20 09:24:30 -07:00
Martin Michelsen d65615da16 fix bc0_compress early memo search 2023-06-20 09:22:57 -07:00
Martin Michelsen d7b1e66f88 fix error message 2023-06-19 22:54:31 -07:00
Martin Michelsen 912fec458f don't send 6xBE if 6xC9 requests nothing 2023-06-19 19:32:58 -07:00
Martin Michelsen 5c9242a156 fix 6xC9 command format 2023-06-19 19:32:20 -07:00
Martin Michelsen 15954c9576 fix signed/unsigned comparison in map parser 2023-06-19 19:26:24 -07:00
Martin Michelsen 52e6dafad1 update some command notes 2023-06-19 19:20:40 -07:00
Martin Michelsen 5842d70094 implement meseta/item reward commands on BB 2023-06-19 19:20:40 -07:00
Martin Michelsen 9a6c0b6c9a load quest enemies when starting BB quest 2023-06-19 19:20:40 -07:00
Martin Michelsen 8db058871f implement BB rare monster determination 2023-06-19 18:33:05 -07:00
Martin Michelsen 26dc50930b handle joinable quests 2023-06-19 18:29:54 -07:00
Martin Michelsen 6468af6eb7 fix $item with names that are also specials 2023-06-19 16:03:59 -07:00
Martin Michelsen e8fcf2884a add TODOs for BB rare monsters 2023-06-19 16:03:59 -07:00
Martin Michelsen 8926c22eae handle incorrect mag endianness in PSO GC 2023-06-19 15:52:59 -07:00
Martin Michelsen 46dd11fab0 update chat command descriptions in readme 2023-06-19 12:15:19 -07:00
Martin Michelsen 2b3cc6bcdf fix map loading mismatches 2023-06-19 12:07:03 -07:00
Martin Michelsen 2de37a4733 add EnemyType enum 2023-06-18 22:58:24 -07:00
Martin Michelsen 10dfd8aa5c move BattleParamsIndex to a separate file 2023-06-18 22:58:24 -07:00
Martin Michelsen 1291de4387 improve player position tracking 2023-06-18 22:58:24 -07:00
Martin Michelsen d7bb3b3576 implement Ep3 spectator sound forwarding 2023-06-18 22:58:24 -07:00
Martin Michelsen 24c5ad1d06 handle multiple subcommands in one top-level command 2023-06-18 22:58:24 -07:00
Martin Michelsen dcbfeebc37 change exception type when no item is equipped 2023-06-18 22:58:24 -07:00
Martin Michelsen bcaa2a493e update map loader 2023-06-18 22:58:24 -07:00
Martin Michelsen f2f8d64d44 remove some debug messages 2023-06-18 22:58:24 -07:00
Martin Michelsen 7ac7d7c360 implement JSON rare tables 2023-06-18 22:58:24 -07:00
Martin Michelsen 9995f9cca8 update subcommand format notes 2023-06-18 22:58:24 -07:00
Martin Michelsen 10ab688207 allow creating items by name instead of by data 2023-06-18 22:58:24 -07:00
Martin Michelsen f333a88aaf clean up check_size 2023-06-18 22:58:24 -07:00
Martin Michelsen aead8aae71 fix alignment in CMakeLists 2023-06-18 22:39:56 -07:00
Martin Michelsen 3226efab1e implement general form of drop item request 2023-06-17 21:43:34 -07:00
Martin Michelsen 036049a13f add encrypt-trivial-data 2023-06-15 11:45:53 -07:00
Martin Michelsen 5ebf73779c update config documentation 2023-06-14 17:09:11 -07:00
Martin Michelsen bfe8391cc9 update some debug messages 2023-06-14 09:11:44 -07:00
Martin Michelsen 4904c356f7 update TODOs in readme 2023-06-13 21:52:09 -07:00
Martin Michelsen 71ebf01b0b implement BB item usage and mag feeding 2023-06-13 21:52:09 -07:00
Martin Michelsen 1a72f7c90a fix some item names 2023-06-13 21:52:09 -07:00
Martin Michelsen 6224479d76 fix $exit area tracking bug 2023-06-13 21:52:09 -07:00
Martin Michelsen e18c3fc43d add default cheat mode behavior flag 2023-06-13 21:52:09 -07:00
Martin Michelsen 276284cd39 update quest state TODO item 2023-06-13 21:52:09 -07:00
Martin Michelsen 8c183a6f0c implement warpme/warpall commands 2023-06-13 21:52:09 -07:00
Jake Probst 8c6ccd1cfe only disable drops for normal mode 2023-06-11 14:19:12 -07:00
Jake Probst 47f07bbc51 clarifying comments 2023-06-11 14:19:12 -07:00
Jake Probst c053d87a6c small clarifying comment 2023-06-11 14:19:12 -07:00
Jake Probst 9f78790e14 formatting 2023-06-11 14:19:12 -07:00
Reason 148d327d9f Fixing more formatting
A few ugly things to fix

Format fix v2
2023-06-11 14:19:12 -07:00
Reason 53a9b527e4 Fixing item toggle
Now the toggle is set via per room.
2023-06-11 14:19:12 -07:00
Reason 3ef2f76705 Fixing code style
Cleaning up this code.
2023-06-11 14:19:12 -07:00
Reason 95346118f0 Toggle drops.
Through txt command in-game, or through the config file.

White space fix.

Forgot this part.
2023-06-11 14:19:12 -07:00
Martin Michelsen a963c3316c make drop_item less confusing 2023-06-11 12:21:01 -07:00
Martin Michelsen 0c12e6c4bc add formats for state sync commands 2023-06-11 12:20:41 -07:00
Martin Michelsen 65c08667cc decode download quests during proxy save-files 2023-06-10 10:49:53 -07:00
Martin Michelsen 0386d14638 don't recreate random state for sequential ep3 battles 2023-06-10 10:49:53 -07:00
Martin Michelsen ee837712aa document proxy options in readme 2023-06-09 22:26:11 -07:00
Martin Michelsen 27e95ee343 detect specific_version without using a patch 2023-06-08 21:00:19 -07:00
Martin Michelsen 25b6c594bd make quest categories configurable 2023-06-08 20:43:46 -07:00
Martin Michelsen d6eee92645 hardcode cache patch hook location 2023-06-07 10:01:38 -07:00
Martin Michelsen d60404ff0a wait for responses before sending chains of function calls 2023-06-07 00:38:46 -07:00
Martin Michelsen e1f584984f disable dol compression by default 2023-06-05 09:40:31 -07:00
Martin Michelsen 368d6ad93b reset Ep3 Editors patch to default behavior 2023-06-05 09:31:12 -07:00
Martin Michelsen 615ea8d7b0 use correct types on JSON for Ep3 rules 2023-06-05 09:29:55 -07:00
Martin Michelsen 5ab2a215b5 rewrite shell help text 2023-05-29 18:44:04 -07:00
Martin Michelsen db282cb533 add generate-all-products 2023-05-29 18:44:04 -07:00
Martin Michelsen 5e93076243 fix default flags for versions with encrypted send_function_call 2023-05-28 10:35:37 -07:00
Martin Michelsen c4153f5f6e add DCv1 EU sub_version 2023-05-28 09:49:19 -07:00
Martin Michelsen 2c95782687 support DC NTE and DCv1 Dec 2000 prototype 2023-05-27 19:33:38 -07:00
Martin Michelsen 3cd13863cb fix menu info fallthrough 2023-05-27 13:53:32 -07:00
Martin Michelsen bdb0c05220 add missing include 2023-05-27 13:49:25 -07:00
Martin Michelsen afd93047c1 support compression levels in prs 2023-05-27 13:39:57 -07:00
Martin Michelsen 54a734e049 compress DOL files before sending them to clients 2023-05-27 09:57:36 -07:00
Martin Michelsen 9ec72212cf make patch filenames consistent 2023-05-26 21:25:29 -07:00
Martin Michelsen 5cba72934f re-record tests 2023-05-26 16:40:54 -07:00
Martin Michelsen cf3a09a241 fix uninitialized memory bug in Ep3 server 2023-05-26 16:08:16 -07:00
Martin Michelsen 4ae23f4eff fix DOL loader 2023-05-26 11:30:10 -07:00
Martin Michelsen de3ea6b850 fix info menu bug on DC/PC 2023-05-26 10:58:17 -07:00
Martin Michelsen dbd6c59a0b implement version-specific patches; clean up menu abstraction 2023-05-26 09:55:12 -07:00
Martin Michelsen 03c26b587a send tournament result before battle end command 2023-05-23 21:53:45 -07:00
Martin Michelsen 7ae87f9949 add some command notes 2023-05-21 22:59:30 -07:00
Martin Michelsen 81d0353144 fix $auction command 2023-05-19 09:21:45 -07:00
Martin Michelsen 780dbd769c update episode 3 documentation 2023-05-16 22:25:45 -07:00
Martin Michelsen 695e53a714 qualify all calls to std::move 2023-05-15 23:46:19 -07:00
Martin Michelsen f813ed68df make $exit command work in games 2023-05-12 23:24:41 -07:00
Martin Michelsen a7b3c496d0 update readme 2023-05-11 14:31:08 -07:00
Martin Michelsen 65813b7170 remove memcpy call 2023-05-10 22:51:33 -07:00
Martin Michelsen fc672978d8 fix patch cache clear behavior on GC versions that need it 2023-05-10 22:47:07 -07:00
Martin Michelsen 90a3be7803 add salvage-gci action 2023-05-10 22:47:07 -07:00
Martin Michelsen 8dc5e9f281 add describe-item action 2023-05-10 22:47:00 -07:00
Martin Michelsen 6654030bd3 reformat some files after clang-format option change 2023-05-02 09:27:34 -07:00
Martin Michelsen 4f2e333d6c update some Ep3 format notes 2023-05-02 09:21:48 -07:00
Martin Michelsen 617cf73c5e use new JSONObject::serialize 2023-04-30 10:04:06 -07:00
Martin Michelsen 42fa3955d8 fix .nsk file size mismatches 2023-04-23 22:31:48 -07:00
Martin Michelsen 4509d9f37b move test scripts into tests/ directory 2023-04-19 16:45:23 -07:00
Martin Michelsen 91e484e514 clang-format everything 2023-04-16 15:44:12 -07:00
Martin Michelsen b733f4e199 update some command notes 2023-04-16 10:56:52 -07:00
Martin Michelsen 31ecf917af add generate-product command 2023-04-16 10:49:13 -07:00
Martin Michelsen f954a7f834 update some command notes 2023-04-05 13:52:38 -07:00
Martin Michelsen 42e2301a8e refine command 93 format 2023-04-04 23:14:24 -07:00
Martin Michelsen 35845ea49b more save file format refinement 2023-04-03 00:27:21 -07:00
Martin Michelsen c4e3eb238f specify actual GCI header fields 2023-04-02 15:04:45 -07:00
Martin Michelsen e98d01d7e9 further refine save file format 2023-04-01 23:46:59 -07:00
Martin Michelsen b6f71fffbf document what 96 command's value actually represents 2023-04-01 22:41:43 -07:00
Martin Michelsen 38469119ad refine some parts of save file format 2023-04-01 20:07:03 -07:00
Martin Michelsen e56d572585 define most of the GC save file format 2023-04-01 18:21:58 -07:00
Martin Michelsen 58011c5a00 add zero-based offsets in Episode3::PlayerConfig 2023-04-01 10:49:48 -07:00
Martin Michelsen 42a4a599dc fix executable path in gci test script 2023-04-01 10:36:18 -07:00
Martin Michelsen 5e05b3d11f add comment about gci format 2023-04-01 10:29:43 -07:00
Martin Michelsen a06aa2f1fa reogranize tests directory 2023-04-01 10:27:05 -07:00
Martin Michelsen 3b9a76eec8 implement save file decryption/encryption 2023-04-01 10:16:15 -07:00
Martin Michelsen 06ba95ed97 fix help text typo 2023-03-31 09:16:21 -07:00
Martin Michelsen be83cafe0d check for BB restoration items in ItemCreator 2023-03-30 17:49:21 -07:00
Martin Michelsen 0007a1af56 remove unused argument 2023-03-30 09:49:32 -07:00
Martin Michelsen a7dbfd9781 minor cleanup in ItemCreator 2023-03-30 09:45:36 -07:00
Martin Michelsen 2ed6427773 fix some names in ItemCreator 2023-03-30 09:39:21 -07:00
Martin Michelsen dd1c5a2d0c add note about char save file encryption 2023-03-29 10:40:12 -07:00
Martin Michelsen b4946f5f1e rename unsealable handler function in ItemCreator 2023-03-29 10:39:57 -07:00
Martin Michelsen 4c248c5ee5 fix notes on 44/A6 commands 2023-03-28 20:40:50 -07:00
Martin Michelsen b58f354c41 add extract-bml action 2023-03-27 10:26:53 -07:00
Martin Michelsen dcebc61b13 write Quest::export_qst 2023-03-23 22:34:38 -07:00
Martin Michelsen c48a998750 update some format notes 2023-03-21 22:47:17 -07:00
Martin Michelsen b281eecfee add TOC to readme 2023-03-18 16:48:08 -07:00
Martin Michelsen 40ca249b8a use battle rule names in ItemRestrictions 2023-03-18 15:37:08 -07:00
Martin Michelsen 077bfb2e7d make join/leave notifs always 2 lines 2023-03-18 15:11:51 -07:00
Martin Michelsen fadc0e9f71 autodetect .bin/.dat/.mnm files in (de)compress-prs actions 2023-03-18 15:11:43 -07:00
Martin Michelsen 3dda420c3a allow uneven command sizes in sc/ss command data 2023-03-18 15:08:04 -07:00
Martin Michelsen 618d9180cd fix comflict between Ep3-Editors patch and widescreen AR code 2023-03-17 10:47:18 -07:00
Martin Michelsen 032f0bb2c5 refine Ep3 map definition struct 2023-03-17 10:47:02 -07:00
Martin Michelsen f92822fff0 fix tests after reloading semantic changes 2023-03-16 16:41:01 -07:00
Martin Michelsen 7426c5ad1f make reloading more stable and add more options 2023-03-15 14:47:06 -07:00
Martin Michelsen 45cac5a084 more details on unused 80 command 2023-03-14 17:48:37 -07:00
Martin Michelsen 5ef5ddcbae add decode-vms to help output 2023-03-12 12:55:34 -07:00
Martin Michelsen 59bfa66dad clean up compatibility table 2023-03-12 12:47:32 -07:00
Martin Michelsen 711bbf0a21 add player notifications on proxy server 2023-03-12 00:09:59 -08:00
Martin Michelsen 2291d758ac rewrite quest format table 2023-03-11 11:37:57 -08:00
Martin Michelsen dc7277a2a4 support GCI and DLQ files in Ep3 maps folders 2023-03-11 11:23:41 -08:00
Martin Michelsen 2f19f5ce0b fix VMS decoder 2023-03-11 10:23:13 -08:00
Martin Michelsen cf0902b6ed update format notes from DC disassembly 2023-03-11 10:18:25 -08:00
Martin Michelsen eebffc0d13 fix BB data server proxy behavior 2023-03-09 21:07:57 -08:00
Martin Michelsen 60dd22a7f6 fix cat-client CLI arguments 2023-03-09 11:38:20 -08:00
Martin Michelsen dc9112dfdd make name_for_item output colors consistent with game client 2023-03-09 10:00:01 -08:00
Martin Michelsen f45a76af13 add BB EF structure 2023-03-09 09:59:43 -08:00
Martin Michelsen 47ac90ea6b document BB EF and F0 commands 2023-03-09 00:40:24 -08:00
Martin Michelsen f05641a8b9 fix BB shops + sale prices 2023-03-08 23:21:52 -08:00
Martin Michelsen cfcdd6acad name unknown functions in ItemCreator 2023-03-08 14:41:59 -08:00
Martin Michelsen a3249ab19b split compression tests and skip executable recompression 2023-03-08 10:48:22 -08:00
Martin Michelsen 7af363fec4 update to-do list 2023-03-08 10:44:41 -08:00
Martin Michelsen 4ba5689b25 fix memcpy usage in chat commands and server shell 2023-03-07 23:23:57 -08:00
Martin Michelsen 838e53a91e use GC logic for BB nonrare item drop generation and shops 2023-03-07 23:19:30 -08:00
Martin Michelsen 6cdbc3e8e0 update some readme text 2023-03-07 23:19:30 -08:00
Martin Michelsen 30cc5fbb44 add TODO for quest enemy lists 2023-03-04 15:56:20 -08:00
Martin Michelsen b935760d64 split GameMode into enum class 2023-03-04 15:55:59 -08:00
Martin Michelsen 2932488d00 fix $what output in tests 2023-03-04 11:42:20 -08:00
Martin Michelsen 612f305c3a fix battle param header text 2023-03-04 11:42:04 -08:00
Martin Michelsen 61a9a0ce8d add TODOs for BB to readme 2023-03-04 11:41:50 -08:00
Martin Michelsen 159f80cce3 make episode an enum class 2023-03-04 11:41:37 -08:00
Martin Michelsen a35d835f31 add BattleParamEntry debug functions 2023-03-03 23:17:08 -08:00
Martin Michelsen 3418afcc66 fix episode 1 enemy indexes 2023-03-03 22:57:44 -08:00
Martin Michelsen d5ececfa87 add in-game debug messages 2023-03-03 22:57:28 -08:00
Martin Michelsen aea43781ea print item description when modifying inventories/grounds 2023-03-03 19:35:19 -08:00
Martin Michelsen 707b021c88 fix enemy_id usage in 6xC8 2023-03-03 19:34:53 -08:00
Martin Michelsen 5e07075977 fix patch metadata cache write on startup 2023-03-03 18:25:38 -08:00
Martin Michelsen 85072e9db9 implement DC NTE change ship/block 2023-03-03 18:12:29 -08:00
Martin Michelsen 2fcc77772f minor readme updates 2023-03-03 09:47:19 -08:00
Martin Michelsen 8b4785eb36 update B9 notes 2023-03-02 23:01:45 -08:00
Martin Michelsen ef0f33351a update readme for windows build 2023-03-02 22:31:03 -08:00
Martin Michelsen c5f05de082 set up windows build 2023-03-02 22:17:07 -08:00
Martin Michelsen 2c5f0ea904 fix client object memory leak 2023-03-02 22:17:07 -08:00
Martin Michelsen f45516d359 set up map loading at quest load time 2023-03-02 22:17:07 -08:00
Martin Michelsen be6cff7b89 make MapDefinition easier to read 2023-03-02 17:28:46 -08:00
Martin Michelsen 6fde0f186f update ep3 section in readme 2023-03-02 17:20:24 -08:00
Martin Michelsen c3aca29d9c fix meseta overdraft disconnect bug 2023-03-02 17:06:15 -08:00
Martin Michelsen 94bbd5685e support size disparities in ReplaySession 2023-03-02 16:58:30 -08:00
Martin Michelsen 4a4f06e9ac add format notes from DC NTE disassembly 2023-03-02 16:58:02 -08:00
Martin Michelsen 34afd42391 add .bind files to gitignore in ep3 maps directories 2023-03-02 16:57:37 -08:00
Martin Michelsen 6e80ccca54 document deck restrictions in Ep3 quest format 2023-03-01 00:27:53 -08:00
Martin Michelsen a485c25eb8 enforce ep3 map list size limit at startup time 2023-02-28 22:56:36 -08:00
Martin Michelsen fe5a15a1ab fix description of ep3 map tile 50 2023-02-28 22:56:36 -08:00
Martin Michelsen 203a2aaeb4 fix bug in ep3 map display 2023-02-28 22:56:08 -08:00
Martin Michelsen 78968f86dd document all Ep3 lobby banner positions 2023-02-27 22:38:00 -08:00
Martin Michelsen f1a64e6dbf add ALLOW_FILES flag to parse_data_string calls where needed 2023-02-27 22:37:46 -08:00
Martin Michelsen 215f5deff6 update some format notes 2023-02-27 21:31:46 -08:00
Martin Michelsen 2b959386d7 add show-slots shell command 2023-02-26 16:53:15 -08:00
Martin Michelsen b3ab759717 update chat commands in readme 2023-02-24 09:37:29 -08:00
Martin Michelsen 1595555b53 update ep3 meseta command notes 2023-02-24 09:37:17 -08:00
Martin Michelsen fdee74195b update proxy name option 2023-02-24 09:36:49 -08:00
Martin Michelsen bac429af94 shorten subcommand handler names 2023-02-23 15:56:50 -08:00
Martin Michelsen 8f0a33eb77 fix spectator count when multiple spectator teams exist 2023-02-22 18:03:19 -08:00
Martin Michelsen c7009569b7 fix name mask option 2023-02-22 18:03:19 -08:00
Discordian 0250e3c9e5 Shrink character support 2023-02-22 08:39:48 -08:00
Martin Michelsen fdf7af20bc add some subcommand notes 2023-02-21 20:24:56 -08:00
Martin Michelsen 4ed641e6f4 refine meet user extension structure 2023-02-21 20:24:42 -08:00
Martin Michelsen 9ff23b2aee more info on 0E command 2023-02-21 18:17:57 -08:00
Martin Michelsen 34812d5037 fix choice search config format 2023-02-21 18:17:57 -08:00
Martin Michelsen 79b0e82c50 send card defs timestamp in 6xB4x46 2023-02-21 18:17:57 -08:00
Martin Michelsen 43395492b2 add more subcommand documentation 2023-02-21 18:17:57 -08:00
Martin Michelsen 97172717da add $song on proxy server 2023-02-21 18:17:57 -08:00
Martin Michelsen 078fd4ac08 update comment in ep3 player config 2023-02-21 18:17:57 -08:00
Martin Michelsen fc6a26ee38 document player references in ep3 player data 2023-02-21 18:17:57 -08:00
Martin Michelsen 32c08032c5 use ptext in ep3 player data format 2023-02-21 18:17:57 -08:00
Discordian 138d2609a2 Add emote support in lobbies 2023-02-21 15:57:52 -08:00
Martin Michelsen 37438c94c7 document choice search in 61 command 2023-02-18 22:45:10 -08:00
Martin Michelsen ca551039ce rename v2/v3 crypt base class 2023-02-18 12:28:59 -08:00
Martin Michelsen bfdb6c0695 auto-decrypt episode 3 player config on proxy server 2023-02-17 23:53:35 -08:00
Martin Michelsen 1394dd681e hide patches from menu if they should only run in lobby/game 2023-02-17 22:07:09 -08:00
Martin Michelsen ba4a017ffb add patch to get all cards in Ep3 2023-02-17 21:50:13 -08:00
Martin Michelsen d5773b93da factor out Ep3 USA check in patches 2023-02-17 21:48:10 -08:00
Martin Michelsen bebb69649c update some command notes 2023-02-17 21:47:47 -08:00
Martin Michelsen 4946978ed7 add blank name option 2023-02-17 21:47:31 -08:00
Martin Michelsen 1eba82c739 make checksum style consistent 2023-02-11 20:05:47 -08:00
Martin Michelsen ef11592439 fix default value for new proxy option 2023-02-11 20:05:34 -08:00
Martin Michelsen 6955b7ea0c update quest format compatibility table 2023-02-10 12:53:56 -08:00
Martin Michelsen 95c1b4b6e8 add support for decoding download QST files 2023-02-10 11:03:03 -08:00
Martin Michelsen 3bb061951d add name color proxy option 2023-02-10 10:48:02 -08:00
Martin Michelsen 649246cda2 apply proxy rewrites to 98 as well as 61 2023-02-09 22:07:49 -08:00
Martin Michelsen ca439c7a0f fix incorrect version check 2023-02-06 22:58:16 -08:00
Martin Michelsen e9899a33a2 fix item usage tracking on PC 2023-02-06 22:26:25 -08:00
Martin Michelsen 6ced274108 update $exit note in readme 2023-02-05 14:48:54 -08:00
Martin Michelsen 6ffeda93a7 make $li output consistent on proxy server 2023-02-04 19:52:38 -08:00
Martin Michelsen c45246c1b5 implement spectator team tracking properly on proxy server 2023-02-04 19:51:15 -08:00
Martin Michelsen 8582e18861 add $exit on game server 2023-02-04 19:51:00 -08:00
Martin Michelsen ed770a8b74 fix chat shell command for pc and bb 2023-02-03 20:54:13 -08:00
Martin Michelsen 3cf309a008 create update-license shell command 2023-02-03 20:43:53 -08:00
Martin Michelsen d1a830040f fix interaction mode for join game errors 2023-02-03 20:16:11 -08:00
Martin Michelsen 64d7ec5cde fix item tracking in battle/challenge modes 2023-02-02 20:02:15 -08:00
Martin Michelsen 77f919980a don't disconnect players when creating a game of too low level 2023-02-02 19:49:18 -08:00
Martin Michelsen c5f4f2907e update some ep3 map format notes 2023-02-02 13:36:57 -08:00
Martin Michelsen 0ffa03d2b6 fix session hang on empty download quest menu 2023-02-01 10:22:06 -08:00
Martin Michelsen 1fdbcd6c4e add incomplete vms decoder 2023-02-01 10:22:06 -08:00
Martin Michelsen ec453d1fa8 block auction commands in non-Ep3 proxy sessions 2023-01-28 09:19:30 -08:00
Martin Michelsen a631fd50b4 update modification tile notes in ep3 map format 2023-01-28 09:19:06 -08:00
Martin Michelsen 8affe23c0d fix note in readme 2023-01-26 22:43:49 -08:00
Martin Michelsen 8cf11b3c48 fix send_function_call for JP Ep3 and v1.04 2023-01-26 19:29:09 -08:00
Martin Michelsen c39e60af8b document unused fields in 6x68 command 2023-01-26 19:29:09 -08:00
Martin Michelsen 194ed550e1 send tournament confirmation at login even if client is unregistered 2023-01-24 21:57:23 -08:00
Martin Michelsen ef0b72e95b document 6xBE field as unused 2023-01-24 21:54:12 -08:00
Martin Michelsen f3481fbd9f make chat filter also apply to info board on proxy server 2023-01-22 22:54:56 -08:00
Martin Michelsen 39d394cfae add $sc and $ss commands 2023-01-22 22:54:29 -08:00
Martin Michelsen 1b0f6cccf6 add option to disable chat commands on proxy server 2023-01-22 21:31:21 -08:00
Martin Michelsen 37c8491dc3 fix test-compression paths for github actions env 2023-01-22 15:32:46 -08:00
Martin Michelsen e364ce2d9c add bytes/sec in compression action log output 2023-01-22 15:23:56 -08:00
Martin Michelsen 15bbaa0837 update test for new $li format 2023-01-22 15:11:29 -08:00
Martin Michelsen edf234c0ff fix typo in error message 2023-01-22 12:14:15 -08:00
Martin Michelsen 4b63475662 clean up $li output 2023-01-21 21:36:39 -08:00
Martin Michelsen 4da71e127d restore deleted item functionality 2023-01-21 21:36:39 -08:00
Martin Michelsen 9d688c2092 fix compression test path 2023-01-21 09:25:25 -08:00
Martin Michelsen d669f7ce6c improve PRS efficiency further 2023-01-21 09:20:06 -08:00
Martin Michelsen b02c82bb0d make PRS and BC0 compression deterministic across environments 2023-01-19 19:21:52 -08:00
Martin Michelsen a4f52b9b22 support .bin/.bind files in ep3 maps directories 2023-01-19 19:12:37 -08:00
Martin Michelsen 9b136d9444 make $item more powerful 2023-01-19 19:12:12 -08:00
Martin Michelsen 7a5e759d9a optimize BC0 compressor 2023-01-17 22:58:38 -08:00
Martin Michelsen f923f51c22 fix ep3 game test for new PRS compression 2023-01-17 22:58:38 -08:00
Martin Michelsen 133ca0b3cc make PRS compression faster & more efficient 2023-01-17 22:02:24 -08:00
Martin Michelsen a937e50681 clean up some CLI option handling 2023-01-17 21:06:44 -08:00
Martin Michelsen b5b7345e5f list non-server behaviors in readme 2023-01-13 08:27:26 -08:00
Martin Michelsen 61751d681e explicitly initialize all TCPConnection fields in IPStackSimulator 2023-01-08 13:55:48 -08:00
Martin Michelsen 9ac01875fb fix potential uninitialized memory access 2023-01-08 13:47:56 -08:00
Martin Michelsen d076838747 fix implicit ptext length conversion 2023-01-08 09:01:14 -08:00
Martin Michelsen 8c5160e36f add some ep3 error debug messages 2023-01-08 09:00:56 -08:00
Martin Michelsen e77228fa97 clear client tournament state when starting proxy session 2023-01-07 09:07:04 -08:00
Martin Michelsen 517a735ab2 add more info to $li on proxy server 2023-01-07 09:06:45 -08:00
Martin Michelsen 353614e65c fix B1 command automask for running tests in 2023 2023-01-01 00:15:17 -08:00
Martin Michelsen d337517317 fix proxy option description formatting 2023-01-01 00:10:09 -08:00
Martin Michelsen 3c7b652f3a fix typo in static game data 2022-12-31 09:34:11 -08:00
Martin Michelsen cb11677214 fix proxy player data handling bug 2022-12-31 00:06:32 -08:00
Martin Michelsen 1dbdd3f191 add infinite ep3 meseta and ability to save media updates 2022-12-30 23:05:50 -08:00
Martin Michelsen 007e439281 remove TODO about battle tables 2022-12-30 23:05:20 -08:00
Martin Michelsen 350afbb436 update misc command notes 2022-12-30 14:29:13 -08:00
Martin Michelsen 08386c4019 more tournament command details 2022-12-30 14:11:04 -08:00
Martin Michelsen f57f903207 fix ep3 command debug log in terminal 2022-12-30 12:57:54 -08:00
Martin Michelsen 6727a25df0 skip implemented subcommand check for server-origin commands 2022-12-30 12:57:42 -08:00
Martin Michelsen a57b6ce57b ep3 debugging helpers 2022-12-30 00:33:20 -08:00
Martin Michelsen b52700c08e document ItemPT format 2022-12-29 19:54:29 -08:00
Martin Michelsen 68abac4fd4 support big-endian GSL archives 2022-12-29 15:02:29 -08:00
Martin Michelsen 52db9008a8 implement ss shell command on game server 2022-12-28 00:30:00 -08:00
Martin Michelsen eb2463a820 change tournament match title for final match 2022-12-26 23:58:04 -08:00
Martin Michelsen dfad80eb9a enable most shell commands to affect a specific session 2022-12-26 21:33:38 -08:00
Martin Michelsen de7239e3fb add color to info board text on proxy server 2022-12-26 18:57:28 -08:00
Martin Michelsen d6256183b5 describe text escapes in CommandFormats.hh 2022-12-26 16:45:24 -08:00
Martin Michelsen dbfb088630 sort proxy destinations by name 2022-12-26 10:22:16 -08:00
Martin Michelsen 3bb33a4de7 don't send spectator commands during loading 2022-12-25 21:21:39 -08:00
Martin Michelsen 5a25c3e865 describe tournament 2v2 option in shell help text 2022-12-25 19:50:58 -08:00
Martin Michelsen 007359e220 block time updates on proxy server 2022-12-25 15:46:10 -08:00
Martin Michelsen 5094db1306 show player & game count at main menu 2022-12-25 15:46:10 -08:00
Martin Michelsen be5d85fa04 add 6xB4x3B command when joining spectator team during battle 2022-12-25 15:42:57 -08:00
Martin Michelsen 2ff3f8b4fb show progress during slow prs and bc0 compression 2022-12-22 23:46:18 -08:00
Martin Michelsen 090379e520 make data output behavior more reasonable 2022-12-22 22:49:42 -08:00
Martin Michelsen f3dfa0989f don't bother with lobby id free list 2022-12-22 22:27:23 -08:00
Martin Michelsen c8b89a7cad make ep3 data index hot-reloadable 2022-12-22 22:23:22 -08:00
Martin Michelsen 1042b8df46 remove unneeded TODO 2022-12-22 22:20:42 -08:00
Martin Michelsen afacf72034 rename game server handlers for better searchability 2022-12-22 22:19:47 -08:00
Martin Michelsen 53938cf6a6 fix typo in command format notes 2022-12-22 21:27:31 -08:00
Martin Michelsen f2751a4e49 remove custom login options from proxy options menu 2022-12-22 21:27:31 -08:00
Martin Michelsen 7c98f42722 implement ep3 online quests 2022-12-19 23:56:43 -08:00
Martin Michelsen 5175c50945 document part of 6xB2 command 2022-12-19 23:56:43 -08:00
Martin Michelsen 13c438273b update some command format notes 2022-12-18 12:24:19 -08:00
Martin Michelsen 99c8d9957a fix card id in card text parser 2022-12-17 16:09:28 -08:00
Martin Michelsen a28ef86c60 fix some mistakes in readme 2022-12-17 16:08:55 -08:00
Martin Michelsen aa19fd347e add some TODOs 2022-12-17 10:31:55 -08:00
Martin Michelsen e5a9b1f330 fix negative remaining_turns in ep3 server 2022-12-17 01:16:48 -08:00
Martin Michelsen 2eb4770bdd fix handling of stray ep3 lobby counter state commands 2022-12-17 01:16:48 -08:00
Martin Michelsen a6ac56943c fix invalid command proxy message 2022-12-17 01:16:48 -08:00
Martin Michelsen d288fca087 fix proxy block events option 2022-12-17 01:15:35 -08:00
Martin Michelsen 889913400a fix some format notes 2022-12-16 21:13:42 -08:00
Martin Michelsen 5e2a42d852 rename scene_data2 to environment_number 2022-12-16 21:07:33 -08:00
Martin Michelsen abd2fb9e92 add tournament-state.json to gitignore 2022-12-16 21:07:32 -08:00
Martin Michelsen 5625999a90 add exit command in proxy sessions 2022-12-16 19:51:02 -08:00
Martin Michelsen 08dfbbcb5c factor out client and proxy options 2022-12-15 23:34:07 -08:00
Martin Michelsen 224e0df87e handle stray server data commands 2022-12-15 12:54:29 -08:00
Martin Michelsen 1bb0545b21 fix battle table edge case 2022-12-15 00:05:44 -08:00
Martin Michelsen 27cdf7e078 fix incorrect behavior when attempting to start non-pending tournament match 2022-12-14 23:35:08 -08:00
Martin Michelsen c01d1f623c use log levels for suppressing ip stack simulator output 2022-12-14 23:34:45 -08:00
Martin Michelsen 7612621fe9 unmask ep3 commands on proxy server 2022-12-14 20:37:48 -08:00
Martin Michelsen fa95a2f6d8 implement battle tables 2022-12-14 20:37:34 -08:00
Martin Michelsen 0b17b7174f skip wait phase if there's only one client in tournament match 2022-12-14 17:58:25 -08:00
Martin Michelsen cf2f1ef529 add option to disable save_files globally 2022-12-13 23:53:06 -08:00
Martin Michelsen ae49ca0189 add DISABLE_INTERFERENCE behavior flag 2022-12-13 23:39:32 -08:00
Martin Michelsen 79374d3dd1 make tournament entry details cleaner 2022-12-13 23:39:32 -08:00
Martin Michelsen 846401469e clean up some format notes 2022-12-13 23:38:36 -08:00
Martin Michelsen 6f11410107 fix tournament player positions on b team 2022-12-13 22:25:48 -08:00
Martin Michelsen 025556ecd3 restrict tournament trigger to a specific battle table 2022-12-13 22:10:08 -08:00
Martin Michelsen 5bcd16b6f2 make tournaments work with multiple human players 2022-12-13 21:40:09 -08:00
Martin Michelsen d52b882679 fix team count in tournament status command 2022-12-12 22:03:45 -08:00
Martin Michelsen 0d7f69eb66 implement spectator count view in primary game 2022-12-12 21:57:37 -08:00
Martin Michelsen 391a70f68d send tournament bracket updates when any match is complete 2022-12-12 21:54:53 -08:00
Martin Michelsen e858b2101d implement hack to make tournament specatators work 2022-12-12 00:42:39 -08:00
Martin Michelsen ed2568fc7a more ep3 comamnd details 2022-12-11 23:02:14 -08:00
Martin Michelsen 9a2ed4c5ec fix most assist cards 2022-12-11 22:46:13 -08:00
Martin Michelsen 398a93b56f implement spectator teams 2022-12-11 13:57:57 -08:00
Martin Michelsen cceaf5efde implement ep3 extended game/tournament info commands 2022-12-11 11:04:11 -08:00
Martin Michelsen 14639c63e3 name interference functions appropriately 2022-12-10 21:48:09 -08:00
Martin Michelsen 2ee7ca8600 fix quest barrier and implement v3/bb file chunk acknowledge commands 2022-12-10 10:02:19 -08:00
Martin Michelsen e800fd3fff fix prs_decompress_size 2022-12-10 09:19:43 -08:00
Martin Michelsen fb4aa0df22 persist tournament state across server restarts 2022-12-10 00:13:49 -08:00
Martin Michelsen b0a32600be add note about COM EX values 2022-12-09 18:17:08 -08:00
Martin Michelsen 12caf95f5d add offline decks to default tournament set 2022-12-09 00:33:22 -08:00
Martin Michelsen c3192bb398 fix tournament registration bug after disconnect 2022-12-09 00:33:10 -08:00
Martin Michelsen 8323c5e0af add ep3 ex value command for tournament matches 2022-12-08 21:44:12 -08:00
Martin Michelsen bdff48c343 fix some tournament state bugs 2022-12-08 18:38:46 -08:00
Martin Michelsen 5f04cbaecb fix results screen for final tournament match 2022-12-08 17:32:39 -08:00
Martin Michelsen 93f42a9398 automatically delete tournaments when complete 2022-12-08 17:32:39 -08:00
Martin Michelsen 2eacaa993e add note about tournament state 2022-12-08 10:13:49 -08:00
Martin Michelsen 9bb168b693 use bare array instead of parray in tournament index 2022-12-08 01:06:00 -08:00
Martin Michelsen 9a1ba56982 implement episode 3 tournaments 2022-12-08 01:01:58 -08:00
Martin Michelsen 8c2ea48b80 fix use-after-free when client disconnects intentionally 2022-12-05 21:04:43 -08:00
Martin Michelsen d4115450b2 make binary and disassembly filenames match 2022-12-03 21:33:08 -08:00
Martin Michelsen fd8f968994 document some ep3 tournament command fields 2022-12-03 18:38:17 -08:00
Martin Michelsen 7634e61400 temporarily disable BB test again 2022-12-03 12:32:08 -08:00
Martin Michelsen 1a7981dff5 remove context_token logic 2022-12-03 12:20:45 -08:00
Martin Michelsen c3c6f60664 document more ep3 commands 2022-12-03 12:14:58 -08:00
Martin Michelsen 421f27d63c document 6xB4x4B command 2022-12-03 11:06:31 -08:00
Martin Michelsen c314cb7cec fix E3 command format 2022-12-03 11:06:31 -08:00
Martin Michelsen 9f4b53178a add jsd0 2022-12-03 11:06:31 -08:00
Martin Michelsen 85fbd1b389 rename some unknown fields 2022-12-03 11:06:31 -08:00
Martin Michelsen 4f57ea30a1 enable BB test 2022-12-02 10:15:05 -08:00
Martin Michelsen 1ea44ac55c add heuristic-based trivial encryption basis finder 2022-12-01 21:41:15 -08:00
Martin Michelsen d44be66958 document some of ep3 extra player data format 2022-12-01 21:40:45 -08:00
Martin Michelsen 1a5d2537ad document --decrypt-trivial-data option 2022-12-01 19:21:32 -08:00
Martin Michelsen f68308a242 fix ep3 test 2022-11-30 23:53:25 -08:00
Martin Michelsen f622c9c91e update some documentation 2022-11-30 23:40:12 -08:00
Martin Michelsen 0828029051 optimize images 2022-11-30 23:25:45 -08:00
Martin Michelsen 2e3089cb10 make replay commands more usable 2022-11-30 23:23:17 -08:00
Martin Michelsen f8da4ac7be initial spectator + recording implementation 2022-11-30 22:29:51 -08:00
Martin Michelsen b82be91edd move ep3 behavior flags into DataIndex 2022-11-29 21:26:11 -08:00
Martin Michelsen 0870d66806 support ep3 private chat 2022-11-29 20:41:17 -08:00
Martin Michelsen 8efc9f1b3e support uncompressed ep3 card definition lists 2022-11-29 20:41:17 -08:00
Martin Michelsen 95b4d34593 fix ep3 defense conditions not applying properly 2022-11-28 20:33:16 -08:00
Martin Michelsen 2819798791 temporarily disable bb test 2022-11-28 00:37:16 -08:00
Martin Michelsen dc319e3a5d explicitly define equality operators to satisfy older gcc versions 2022-11-28 00:27:25 -08:00
Martin Michelsen 53efff5c4a add card battle debug info 2022-11-28 00:13:22 -08:00
Martin Michelsen 37153fae79 update readme 2022-11-28 00:13:22 -08:00
Martin Michelsen 81dcc14934 update tests for new client flags 2022-11-28 00:13:22 -08:00
Martin Michelsen 41a858935b implement card auctions 2022-11-27 23:52:18 -08:00
Martin Michelsen 9f2f0ccc14 implement episode 3 battles 2022-11-27 21:19:31 -08:00
Martin Michelsen 8481ba23c5 re-record ep3 test 2022-11-27 21:19:31 -08:00
Martin Michelsen 3e8fa44be9 fix port config in test config.json 2022-11-27 21:19:31 -08:00
Martin Michelsen 9dfaad9ae8 fix typo in ep3 patch enabler comment 2022-11-25 20:54:59 -08:00
Martin Michelsen ad3d9869ed fix patches menu item ids 2022-11-05 11:07:10 -07:00
Martin Michelsen 85bdb1a7a2 add note about card auctions 2022-11-05 11:06:57 -07:00
Martin Michelsen 759442ee62 add patch to get VIP card on Ep3 2022-11-05 10:39:22 -07:00
Martin Michelsen 51c13b8462 fix proxy chat commands in ep3 spectator teams 2022-11-05 10:39:22 -07:00
Martin Michelsen 17496ab9fe add some extra notes on commands 2022-11-05 10:39:22 -07:00
Martin Michelsen 690d4bdb14 refine 6xB4x03 command definition 2022-11-04 17:35:45 -07:00
Martin Michelsen fd0ba1bbf6 fix some ep3 card format details 2022-11-04 17:35:36 -07:00
Martin Michelsen e321fd5bca fix some proxy server uninitialized memory bugs 2022-11-04 17:35:36 -07:00
Martin Michelsen 7be3aad58b use phosg and resource_file CMake packages 2022-11-04 10:07:20 -07:00
Martin Michelsen b4410594b0 fix invalid write in ep3 editors patch 2022-11-04 01:05:26 -07:00
Martin Michelsen 94e6ba2a91 add comment to ep3 editors patch 2022-11-04 00:11:00 -07:00
Martin Michelsen 5998fee2a7 document 6xB5x42 command 2022-11-04 00:01:38 -07:00
Martin Michelsen cb1e405a66 fix comment 2022-11-03 22:18:02 -07:00
Martin Michelsen dab83f27d3 fix notes on 6xB5x3F command 2022-11-03 22:14:00 -07:00
Martin Michelsen 92c51830bb make ep3 editors patch idempotent 2022-11-03 22:07:57 -07:00
Martin Michelsen 846100cf16 support reloading functions and programs 2022-11-03 22:07:15 -07:00
Martin Michelsen b0edffdef1 document ep3 auction commands 2022-11-03 22:07:01 -07:00
Martin Michelsen debca5aad4 add PC notes to Ep3 debug menus patch 2022-11-03 16:24:16 -07:00
Martin Michelsen 1421e633be add Episode 3 USA debug menus patch 2022-11-03 15:34:03 -07:00
Martin Michelsen a0a802f42f enable $patch on proxy server 2022-11-03 15:28:27 -07:00
Martin Michelsen 247904f019 fix bounds on ep3 patch handler code copy 2022-11-03 00:40:51 -07:00
Martin Michelsen 10ab632c59 add $patch command 2022-11-03 00:40:29 -07:00
Martin Michelsen 51ccecf1bd add object graph parser 2022-11-03 00:40:04 -07:00
Martin Michelsen dedea228b1 update readme section about patches and dol files 2022-11-01 09:37:12 -07:00
Martin Michelsen 3e74bde880 fix tests for Ep3 USA patch changes 2022-10-31 16:59:16 -07:00
Martin Michelsen 0a1eb5f0d7 add Ep3 USA patch function 2022-10-31 16:47:14 -07:00
Martin Michelsen ed81599cc9 fix percentage display on weapon text generation 2022-10-29 19:28:00 -07:00
Martin Michelsen 2ce9e58177 add a bit more of dc nte 2022-10-29 19:27:44 -07:00
Martin Michelsen 52625aed9c add proxy option to block lobby events 2022-10-29 16:05:59 -07:00
Martin Michelsen 9140b04ca6 fix some format comments 2022-10-24 19:29:03 -07:00
Martin Michelsen c9e5d1f677 implement $next on proxy server 2022-10-15 22:24:00 -07:00
Martin Michelsen 0e53ea08ba fix crash checks on proxy server 2022-10-15 22:24:00 -07:00
Martin Michelsen 378fd0521e clarify DE command 2022-10-15 11:50:42 -07:00
Martin Michelsen 4edcbc5d4d rewrite prs functions for clarity; implement staged compression 2022-10-11 11:16:52 -07:00
Martin Michelsen 14837447a3 update some ep3 notes 2022-10-11 11:16:52 -07:00
Martin Michelsen 23a0424acf clarify some comments in bc0 compression 2022-10-10 12:34:58 -07:00
Martin Michelsen 4f63d3672e write bc0 compressor 2022-10-10 12:22:39 -07:00
Martin Michelsen 0033cb2eda shorten unknown tech names in item descriptions 2022-10-09 23:33:11 -07:00
Martin Michelsen 239ffd1323 add explanation of player_tag field 2022-10-09 23:32:05 -07:00
Martin Michelsen f18953c31e make signedness explicit in count checks 2022-10-09 12:50:34 -07:00
Martin Michelsen f088454c25 add all GC 1&2 subcommand formats 2022-10-09 01:35:22 -07:00
Martin Michelsen 48905bfa10 use ep3 battle command masking for forwarded commands 2022-10-06 22:10:02 -07:00
Martin Michelsen 830a151db7 add ep3 game subcommand outlines 2022-10-05 23:34:17 -07:00
Martin Michelsen 5b3a94f018 add ep3 data inspection option 2022-10-05 15:03:22 -07:00
Martin Michelsen 1cb14b48c9 fix typo 2022-10-05 13:07:32 -07:00
Martin Michelsen 3d036404f7 document the CARD lobby battle table commands 2022-10-05 11:33:46 -07:00
Martin Michelsen 4eb46b293e fix some ep3 documentation 2022-10-05 11:12:50 -07:00
Martin Michelsen 026befe6ac don't use parray for Entry struct 2022-10-05 00:35:06 -07:00
Martin Michelsen d9413b3559 add explanation of game command header 2022-10-05 00:30:57 -07:00
Martin Michelsen e14a4f83db don't fail on ghost lobby player bug on proxy server 2022-10-05 00:19:56 -07:00
Martin Michelsen ba928306ba make ip stack sim log messages cleaner 2022-10-05 00:19:56 -07:00
Martin Michelsen d5154f0a5d close proxy session early if client intentionally disconnects 2022-10-05 00:19:56 -07:00
Martin Michelsen 7ffa043941 more ep3 subcommand research 2022-10-05 00:19:56 -07:00
Martin Michelsen 513fab03c8 fix signed/unsigned comparison in bc0 decompression 2022-10-04 18:31:10 -07:00
Martin Michelsen e2525ffd36 document Ep3 media update command 2022-10-04 18:20:56 -07:00
Martin Michelsen 9e161d99cf fix infinite hp on proxy server 2022-10-04 18:20:14 -07:00
Martin Michelsen 6a0df79fad document Ep3 E1 command 2022-10-04 18:20:03 -07:00
Martin Michelsen ce87348bf5 add skip card proxy option 2022-10-04 18:19:40 -07:00
Martin Michelsen 50e1b79b1e reverse-engineer subcommands sent during game join 2022-10-03 23:21:55 -07:00
Martin Michelsen a16c207f4d allow specifying input and output filenames 2022-10-03 21:44:39 -07:00
Martin Michelsen f6987d6627 fix resume game subcommand 2022-10-03 21:44:39 -07:00
Martin Michelsen 1c6ba33be3 don't send blank message box if not needed 2022-10-03 21:44:39 -07:00
Martin Michelsen 63958b7c5d update ep3 support notes in readme 2022-10-03 15:51:11 -07:00
Martin Michelsen 7ed0866c2b add Ep3 sound chat subcommand 2022-10-03 11:23:11 -07:00
Martin Michelsen 333fc803ce more ep3 notes in CommandFormats 2022-10-03 11:20:40 -07:00
Martin Michelsen 32176caff8 support .mnm extension for Ep3 quests; fix Ep3 DLQs not working 2022-10-03 00:07:48 -07:00
Martin Michelsen 73278fe9ab add ability to decrypt Ep3 GCI files 2022-10-02 23:01:46 -07:00
Martin Michelsen 5ec90db9eb add some more Ep3 notes 2022-10-02 21:40:58 -07:00
Martin Michelsen 6afc029152 implement Ep3 card trade window 2022-10-02 19:00:13 -07:00
Martin Michelsen 44e28fd906 add some Ep3 research 2022-10-02 18:59:44 -07:00
Martin Michelsen 0969a6eb1d handle odd data sizes gracefully in --decrypt-data 2022-10-02 15:41:49 -07:00
Martin Michelsen 8d206133a3 also block B7 for non-Ep3 clients 2022-10-02 12:16:16 -07:00
Martin Michelsen e4b5fbf2ba clean up duplicated functions in PSOEncryption 2022-10-02 12:16:02 -07:00
Martin Michelsen 867f86da5e fix B8 forwarding condition on proxy server 2022-10-02 01:28:29 -07:00
Martin Michelsen e273629cd1 fix client_id field width in some subcommands 2022-10-02 01:28:17 -07:00
Martin Michelsen bc071155b0 fix field name in 6x5F command 2022-10-01 18:40:44 -07:00
Martin Michelsen 295bb9c4a4 don't send Ep3 card defs unnecessarily 2022-10-01 18:40:44 -07:00
Martin Michelsen c9d62e26ef add comments on mag color index 2022-10-01 09:24:13 -07:00
Martin Michelsen c8cb3e61f7 add set-next-item shell command 2022-10-01 00:56:39 -07:00
Martin Michelsen 0b85f46ce2 block B8 command via proxy ifclient is not episode 3 2022-10-01 00:56:39 -07:00
Martin Michelsen a01472666c block 97 command via proxy if client has already saved 2022-10-01 00:56:39 -07:00
Martin Michelsen 613789057f update note on 06E8 command 2022-10-01 00:56:39 -07:00
Martin Michelsen dbf44e60ff prevent $item in lobbies 2022-10-01 00:56:39 -07:00
Martin Michelsen a8f888b829 fix $event condition on BB 2022-10-01 00:56:39 -07:00
Martin Michelsen 125c8f910c add get_player_card 2022-10-01 00:56:39 -07:00
Martin Michelsen 27bccc5571 don't show gc# in unlicensed sessions 2022-10-01 00:53:31 -07:00
Martin Michelsen 1a477b28a0 ensure save is enabled before sending clients to proxy server 2022-09-30 11:41:29 -07:00
Martin Michelsen fbc0eaeaa1 add SL flag in $li command output 2022-09-30 00:15:26 -07:00
Martin Michelsen 96caa94d1e expand proxy options, catch invalid commands from server 2022-09-29 23:47:44 -07:00
Martin Michelsen 95220bfbdc make subobject init explicit 2022-09-29 19:54:16 -07:00
Martin Michelsen cd01848eb9 update version notes in CommandFormats 2022-09-29 16:08:25 -07:00
Martin Michelsen 34cde304dc explicitly specify cache timeout as int64 2022-09-29 16:07:43 -07:00
Martin Michelsen 0951132c01 add proxy options menu 2022-09-29 12:07:53 -07:00
Martin Michelsen 7d950e01ab rewrite some readme sections for clarity 2022-09-28 19:29:33 -07:00
Martin Michelsen e73fb2fbba update example config for dc/gc shared ports 2022-09-26 15:52:34 -07:00
Martin Michelsen 8f2bf60d62 add UDP off versions of v2 login command 2022-09-26 15:30:56 -07:00
Martin Michelsen bdc60ac601 revert replay timeout to 3 seconds 2022-09-23 19:13:02 -07:00
Martin Michelsen 6e6b161847 add BB test again 2022-09-23 19:12:35 -07:00
Martin Michelsen d4d7797741 add some debug info during replays 2022-09-23 19:08:38 -07:00
Martin Michelsen 110db06191 shorten init message 2022-09-23 19:08:23 -07:00
Martin Michelsen a9cf98a24f implement some parts of DC NTE (but not all of it) 2022-09-23 18:37:45 -07:00
Martin Michelsen 9524d05279 update some command notes 2022-09-22 22:52:14 -07:00
Martin Michelsen c43fa7a40d don't send extra lobbies to v1 clients 2022-09-22 22:51:53 -07:00
Martin Michelsen 5d314f4e96 clean up meet user extension structure 2022-09-22 22:51:13 -07:00
Martin Michelsen 29fc74470d rename client and lobby flags 2022-09-22 22:50:14 -07:00
Martin Michelsen 7bcb040e8d add line numbers to most replay errors 2022-09-22 22:47:02 -07:00
Martin Michelsen afba535e00 rewrite some readme sections 2022-09-22 20:39:26 -07:00
Martin Michelsen 152a90a37b disable BB test since it fails only in GitHub Actions apparently 2022-09-22 17:33:07 -07:00
Martin Michelsen e998cb4a92 use PPC32Assembler shortcut with include_directories 2022-09-22 17:22:27 -07:00
Martin Michelsen 79dde31d7f increase log replay timeout 2022-09-22 17:22:10 -07:00
Martin Michelsen a1c86189e4 fix disconnect when sending mail to offline user 2022-09-22 16:55:58 -07:00
Martin Michelsen 8afc952294 simplify decryption seed finder 2022-09-21 00:10:47 -07:00
Martin Michelsen 30426acbbe add compress/decompress options 2022-09-20 23:30:27 -07:00
Martin Michelsen 38117390f7 add TODO to delete duplicate parallel_range function 2022-09-17 12:14:56 -07:00
Martin Michelsen fb08c45cb7 fix ep3 menu song 2022-09-16 13:48:44 -07:00
Martin Michelsen 58aef33edc add persist command 2022-09-16 13:45:58 -07:00
Martin Michelsen e7a821bcba add history to readme 2022-09-15 23:44:04 -07:00
Martin Michelsen dcf89865f5 reduce log output when populating patch index 2022-09-15 22:14:53 -07:00
Martin Michelsen 5b93ac046f fix explicit endianness in some command formats 2022-09-15 22:14:30 -07:00
Martin Michelsen 481b9b3040 fix some edge cases in gci decryption 2022-09-14 23:40:59 -07:00
Martin Michelsen 34d32418e3 print found GCI file seed on success 2022-09-13 23:25:41 -07:00
Martin Michelsen b9902f6189 explicitly link with pthread 2022-09-13 10:06:58 -07:00
Martin Michelsen 1b949c67da add missing include on linux 2022-09-13 10:02:51 -07:00
Martin Michelsen 1a3dd26cb3 add GCI decryption function 2022-09-13 01:27:54 -07:00
Martin Michelsen 42d12e2a18 add Flycast memory patch script 2022-09-12 17:56:25 -07:00
Martin Michelsen 19b093cfc5 only return clients to newserv from proxy if not in a game 2022-09-06 11:12:32 -07:00
Martin Michelsen 425338877d fix dressing room overwriting level/exp 2022-09-04 00:21:33 -07:00
Martin Michelsen 764a930213 also store chunk crcs in patch metadata cache 2022-09-03 23:24:35 -07:00
Martin Michelsen f166dae1c6 add debug names for loaded enemies 2022-09-03 22:53:50 -07:00
Martin Michelsen 176e0fb6d6 cache file checksums in patch trees 2022-09-03 22:53:33 -07:00
Martin Michelsen 60bb758bc4 implement dressing room on BB 2022-09-03 22:09:32 -07:00
Martin Michelsen 3e5a961b68 implement play time on BB 2022-09-03 22:09:32 -07:00
azarashi 0180296c49 Fix default patch server messages 2022-09-03 21:07:12 -07:00
Martin Michelsen 8937333a2b support early BB login command in multi-key detector crypt 2022-09-03 21:03:55 -07:00
Martin Michelsen 861d4e432a reduce bb file cache timeout 2022-09-03 12:34:49 -07:00
Martin Michelsen c46db6eccd add some missing includes, delete accidentally-added notes 2022-09-03 12:30:41 -07:00
Martin Michelsen 9a35f5ca63 reorganize BB file loading abstractions 2022-09-03 12:26:12 -07:00
Martin Michelsen 89285fef98 remove accidentally-included function prototype 2022-09-03 01:17:57 -07:00
Martin Michelsen b6d6474356 handle disable_udp correctly for games 2022-09-03 01:14:51 -07:00
Martin Michelsen 010f753a08 clean up some player structs 2022-09-02 18:26:47 -07:00
Martin Michelsen 3a7c3c0fe9 implement BB encryption in --cat-client 2022-09-02 17:33:44 -07:00
Martin Michelsen 01e4518c8e clean up handler tables 2022-09-01 23:35:41 -07:00
Martin Michelsen 47c2269fca delete some outdated comments 2022-09-01 21:09:46 -07:00
Martin Michelsen 507af79203 add notes and check about pc_console_detect port configs 2022-09-01 21:06:03 -07:00
Martin Michelsen 74fdf3cdeb fix bb proxy reconnect port 2022-09-01 21:05:47 -07:00
Martin Michelsen e0b0ff989a add TODO about bb proxy connection behavior 2022-09-01 21:05:36 -07:00
Martin Michelsen e8f79628ca use explicit offset widths for print_data calls 2022-09-01 17:58:01 -07:00
Martin Michelsen 6eb77a7193 add SH4 to architecture enum 2022-08-28 18:01:51 -07:00
Martin Michelsen 1ed06283a2 fix subobject initialization 2022-08-27 23:00:50 -07:00
Martin Michelsen 0908ba5599 auto-mask meet user reconnect command during replay 2022-08-27 22:56:08 -07:00
Martin Michelsen 8ef18eab13 hide all non-BB redirects on proxy server 2022-08-27 22:50:43 -07:00
Martin Michelsen d2bcc5d261 fix LoginExtended format 2022-08-27 19:20:08 -07:00
Martin Michelsen f59347c5c2 fix port names for proxy change ship/block 2022-08-27 19:20:08 -07:00
Martin Michelsen bca76322bf fix dc guild card format 2022-08-27 19:20:08 -07:00
Martin Michelsen dc278a7843 implement meet user on dcv1 2022-08-27 18:58:47 -07:00
Martin Michelsen 34b70a8a03 don't send event change command to GCTE clients 2022-08-27 18:58:10 -07:00
Martin Michelsen 7380b34d9d support unregistered users on bb proxy 2022-08-27 13:48:58 -07:00
Martin Michelsen 5d3d1e1900 add support for PSO DC v1/v2 2022-08-27 10:49:53 -07:00
Martin Michelsen 4abd91cb8f fix typo in help text 2022-08-26 00:26:28 -07:00
Martin Michelsen 56494f7e9d document some DC formats 2022-08-26 00:26:28 -07:00
Martin Michelsen 5ede882715 add ability to handle V2 and V3 clients on the same port 2022-08-26 00:26:28 -07:00
Martin Michelsen b612d50c17 show dns response in ip stack simulator debug 2022-08-25 19:25:38 -07:00
Martin Michelsen eaf1ad036c update compatibility table in readme 2022-08-25 19:25:17 -07:00
Martin Michelsen c5375c11aa fix download quests 2022-08-24 01:02:11 -07:00
Martin Michelsen 77cea58fc5 clean up big-endian encryption 2022-08-24 01:02:11 -07:00
Martin Michelsen e808a7b6a3 use D5 on versions that support it 2022-08-24 01:02:11 -07:00
Martin Michelsen 4066f80407 add logo 2022-08-13 17:48:11 -07:00
Martin Michelsen 7cce105a09 add notes from Ep3 trial edition disassembly 2022-08-13 01:15:44 -07:00
Martin Michelsen 202427e331 implement GC Ep1&2 trial edition 2022-08-13 00:35:27 -07:00
Martin Michelsen 2a7fdceba9 update some format notes 2022-08-12 14:29:32 -07:00
Martin Michelsen 6af3a8e8cd support Episode 3 trial edition 2022-08-12 14:27:28 -07:00
Martin Michelsen 1fdf258e7f disassemble encrypted send_function_calls on proxy server 2022-08-11 23:57:34 -07:00
Martin Michelsen 3e14bc306f remove debugging output for send_function_call disassembly 2022-08-11 23:36:45 -07:00
Martin Michelsen c592542f07 log when client channels connect successfully 2022-08-11 23:36:30 -07:00
Martin Michelsen d2b9023cfc prevent non-logged-in users from doing anything except log in 2022-08-11 21:28:46 -07:00
Martin Michelsen 716825ffaf fix some typos in help text 2022-08-11 21:25:33 -07:00
Martin Michelsen 907883d176 fix incorrect ep3 map command size 2022-08-11 09:45:44 -07:00
Martin Michelsen a0d994962f fix formatting error in readme 2022-08-11 09:25:32 -07:00
Martin Michelsen a6442c6208 generalize send_function_call a bit 2022-08-11 00:23:49 -07:00
Martin Michelsen 8bff95052c fix primary_identifier for meseta items with nonzero intermediate values 2022-08-10 13:02:28 -07:00
Martin Michelsen 8c82fccb5b fix $what for invalid items 2022-08-10 00:35:33 -07:00
Martin Michelsen c1ea579758 update readme 2022-08-10 00:35:20 -07:00
Martin Michelsen 25c68ef43c fix char range error in some envs 2022-08-09 16:59:35 -07:00
Martin Michelsen d006359f87 add patch tests 2022-08-08 23:48:22 -07:00
Martin Michelsen 39c7b37a84 add intentional fallthrough label 2022-08-08 23:22:55 -07:00
Martin Michelsen 50643df49e add PatchFileIndex 2022-08-08 23:20:54 -07:00
Martin Michelsen c62f1e9fa0 implement patch serving 2022-08-08 23:18:05 -07:00
Martin Michelsen 69d2c6d95c use enable_if_t instead of requires 2022-08-05 12:39:48 -07:00
Martin Michelsen b4780a80a8 fix some item codes and names 2022-08-05 01:30:59 -07:00
Martin Michelsen e958753a09 add leader tag in proxy $li results 2022-08-05 01:30:56 -07:00
Martin Michelsen aa8cf5fd1b update map files 2022-08-03 17:30:39 -07:00
Martin Michelsen 7a1eb677dc rewrite map loader 2022-08-03 17:30:39 -07:00
Martin Michelsen 9b837c5b6c implement BB medical center 2022-08-03 17:30:33 -07:00
Martin Michelsen 176641aebe implement some more BB item commands 2022-08-02 23:25:01 -07:00
Martin Michelsen 80bac6c89e update tests for new info menu / patch server message 2022-08-02 21:33:30 -07:00
Martin Michelsen c43c023b4b rewrite some information menu items 2022-08-02 21:18:56 -07:00
Martin Michelsen 293cc86092 move patch server message to config file 2022-08-02 20:53:41 -07:00
Martin Michelsen 09f0d1f3de save BB player data perioducally during sessions 2022-08-02 12:47:55 -07:00
Martin Michelsen 8f75823f7d clean up $edit implementation 2022-08-02 12:47:43 -07:00
Martin Michelsen 42c1d251eb clean up map parsing 2022-08-02 12:12:07 -07:00
Martin Michelsen ed36471a4e fix BB license check bug; clean up license commands 2022-08-02 12:12:07 -07:00
Martin Michelsen 1164f99957 fix sub_version flags for GC Ep1&2 EU 2022-08-02 12:12:07 -07:00
Martin Michelsen 8c7cee8fd5 update $item docs 2022-08-02 12:02:20 -07:00
Martin Michelsen 442f33733d implement $item command on non-bb and on proxy 2022-07-30 23:03:55 -07:00
Martin Michelsen 286997188e skip guild card file download if checksums match 2022-07-30 13:08:22 -07:00
Martin Michelsen f4517ab92e implement bb blocked senders 2022-07-30 12:56:05 -07:00
Martin Michelsen 7c28ee05cc fix bb guild card save; implement comments 2022-07-30 12:19:46 -07:00
Martin Michelsen 8ac15c9aa3 update readme 2022-07-30 00:39:26 -07:00
Martin Michelsen 431cd480e8 implement bb pre-lobby event 2022-07-30 00:39:26 -07:00
Martin Michelsen 2cb49030f0 implement bb meet user 2022-07-30 00:39:26 -07:00
Martin Michelsen cf59858e1e implement bb simple mail 2022-07-30 00:39:26 -07:00
Martin Michelsen b901e8846d implement some bb guild card commands 2022-07-30 00:25:40 -07:00
Martin Michelsen 174c53d751 update readme about pc compatibility 2022-07-29 11:56:56 -07:00
Martin Michelsen 89cb07a376 fix meet user on pc 2022-07-29 11:53:12 -07:00
Martin Michelsen 4b666a079b implement simple mail on pc 2022-07-29 11:53:04 -07:00
Martin Michelsen 0ebf2ba8ef fix card search results on pc 2022-07-29 11:52:43 -07:00
Martin Michelsen 2fe51519d4 fix some formatting in CommandFormats.hh 2022-07-28 15:37:23 -07:00
Martin Michelsen 7f7137ed81 add support for uncompressed quests 2022-07-28 00:16:57 -07:00
Martin Michelsen ecf02943d4 more ep3 formats research 2022-07-27 01:40:48 -07:00
Martin Michelsen ca2c17360d fix fault when sending data on closed channel 2022-07-27 00:57:15 -07:00
Martin Michelsen ea62275f89 fix login commands in tests 2022-07-27 00:09:14 -07:00
Martin Michelsen 415aa88bd3 fix ep3 login smoke test 2022-07-26 22:46:51 -07:00
Martin Michelsen e6b05196fd use the right flags field for equip tracking 2022-07-26 20:58:48 -07:00
Martin Michelsen 02e98008d3 track equip state on non-BB versions 2022-07-26 20:54:56 -07:00
Martin Michelsen ce2cf1b56b fix quest menu bug 2022-07-26 20:00:37 -07:00
Martin Michelsen 22c36b4874 add some notes about v1/v2 2022-07-26 19:59:26 -07:00
Martin Michelsen ec205062ad add findings from psox disassembly 2022-07-26 00:33:47 -07:00
Martin Michelsen d61c65cf16 add ep3 smoke test 2022-07-26 00:33:47 -07:00
Martin Michelsen 7461d36cb8 update typical patch session notes 2022-07-25 20:36:26 -07:00
Martin Michelsen 7983f71159 document patch 15 command 2022-07-25 01:32:46 -07:00
Martin Michelsen 4c20097de7 fix meet user 2022-07-25 01:32:37 -07:00
Martin Michelsen df80933f40 implement trade window 2022-07-25 00:41:16 -07:00
Martin Michelsen 52a853092c add notes from GC subcommand handlers 2022-07-25 00:37:51 -07:00
Martin Michelsen 515a0b70be update note about S->C D7 2022-07-25 00:37:31 -07:00
Martin Michelsen a2e53b2b33 incompletely document challenge data 2022-07-25 00:37:14 -07:00
Martin Michelsen 8d16ff7e7c fix a couple of typos 2022-07-25 00:36:24 -07:00
Martin Michelsen 8f64c2f3ba fix sub_version codes 2022-07-21 15:24:38 -07:00
Martin Michelsen 309a347312 fix flags for JP Plus subversion 2022-07-21 14:26:40 -07:00
Martin Michelsen 0d57bee368 be explicit about size rounding 2022-07-21 01:07:01 -07:00
Martin Michelsen c3ccd74e80 add untested support for JP Plus/Ep3 send_function_call 2022-07-21 01:01:36 -07:00
Martin Michelsen e55cf3bc7c add --byteswap-data for --decrypt, etc 2022-07-21 00:58:48 -07:00
Martin Michelsen 4163f2affa add --cat-client behavior 2022-07-20 23:05:47 -07:00
Martin Michelsen 5f836711c7 allow event and ep3 menu song to be specified in config.json 2022-07-13 23:36:56 -07:00
Martin Michelsen 37b7119ea5 more format doc updates 2022-07-13 23:36:31 -07:00
Martin Michelsen f43a7c9277 fix extra char in li output on proxy server 2022-07-13 23:36:16 -07:00
Martin Michelsen 2590a2f24b allow proxy handlers to override command/flag 2022-07-13 17:40:37 -07:00
Martin Michelsen ff7031544a more format documentation updates 2022-07-13 17:20:17 -07:00
Martin Michelsen 34ab156451 fix patch menu presence condition 2022-07-13 10:54:53 -07:00
Martin Michelsen 0a115427a1 add $rand command 2022-07-11 11:04:31 -07:00
Martin Michelsen abe64af17b make tests replayable on non-macos machines 2022-07-08 00:40:43 -07:00
Martin Michelsen 39942dc4bd disable FunctionCodeIndex during replays 2022-07-08 00:40:18 -07:00
Martin Michelsen 41d03670d6 fix more paths in ctest config 2022-07-08 00:30:45 -07:00
Martin Michelsen b031f2e8ad fix working directory for GH actions tests 2022-07-08 00:24:22 -07:00
Martin Michelsen 5dba862117 enable --output-on-failure for GH actions test runs 2022-07-08 00:19:47 -07:00
Martin Michelsen 9cf306b73c fix config.json path in test command 2022-07-08 00:14:14 -07:00
Martin Michelsen a8fb7a2eda fix gcc overflow warning 2022-07-08 00:00:47 -07:00
Martin Michelsen 0327e242fc fix unregistered user behavior on pc 2022-07-07 23:56:34 -07:00
Martin Michelsen 10cb76aefd add tests directory 2022-07-07 23:52:29 -07:00
Martin Michelsen 949a651be1 fix size check on 19 unmasker 2022-07-07 23:50:43 -07:00
Martin Michelsen e5227080b8 make replays useful on BB 2022-07-07 23:48:29 -07:00
Martin Michelsen 58f0501010 make output shorter on proxy server 2022-07-07 23:45:33 -07:00
Martin Michelsen b0319d34a0 make send/receive message shorter for non-BB clients 2022-07-07 23:45:11 -07:00
Martin Michelsen 070db173dd more previously-undocumented client behaviors 2022-07-07 17:29:13 -07:00
Martin Michelsen 2394a330ff update readme 2022-07-02 23:31:25 -07:00
Martin Michelsen d5308449e3 make AllowUnregisteredUsers work on BB also 2022-07-01 22:17:37 -07:00
Martin Michelsen f823c2b907 add cmake tests 2022-07-01 22:17:18 -07:00
Martin Michelsen a7e3d4853a add session replay functions 2022-07-01 11:02:47 -07:00
Martin Michelsen 38b0539124 add more files to gitignore 2022-06-30 19:54:52 -07:00
Martin Michelsen d543db187f add some more ep3 undocumented command info 2022-06-28 14:59:37 -07:00
Martin Michelsen 3b1f4f4324 update language field in 9E and forward it on the proxy server 2022-06-27 17:41:27 -07:00
6294 changed files with 759087 additions and 33266 deletions
+28
View File
@@ -0,0 +1,28 @@
Standard: c++20
BasedOnStyle: LLVM
IndentWidth: 2
ColumnLimit: 0
AccessModifierOffset: -2
NamespaceIndentation: None
BreakBeforeBraces: Custom
PointerAlignment: Left
IndentCaseLabels: true
PackConstructorInitializers: CurrentLine
BraceWrapping:
AfterEnum: false
AfterStruct: false
AfterClass: false
SplitEmptyFunction: false
AfterControlStatement: false
AfterNamespace: false
AfterFunction: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
AlignTrailingComments: false
AlignAfterOpenBracket: DontAlign
AlignOperands: DontAlign
AlignEscapedNewlines: Left
+27
View File
@@ -0,0 +1,27 @@
---
name: Bug report
about: Report incorrect behavior or unexpected errors
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
Write a clear and concise description of what the bug is, and what you expected to happen instead.
**To reproduce**
Fill in steps to reproduce the behavior, such as:
1. Connect to server
2. Create a game
3. Start quest X
4. Talk to NPC Y
**Game version(s) (choose one or more of the following):**
DC NTE, DC prototype, DC v1, DC v2, PC, GC Ep1&2, GC Ep3, Xbox, BB
**Server log output**
On macOS/Linux, or in a Cygwin shell on Windows, you can run the server as `./newserv 2>&1 | tee server-log.txt` to generate a log file. Do that, then do whatever you need to do to get the bug to happen, then upload the log file here.
**Additional context**
Add any other context about the problem here.
+20
View File
@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
Write a clear and concise description of what the problem is. For example, "I'm always frustrated when [...]"
**Describe the solution you'd like**
Write a clear and concise description of what you want to happen.
**Game version(s) (choose one or more of the following):**
DC NTE, DC prototype, DC v1, DC v2, PC, GC Ep1&2, GC Ep3, Xbox, BB
**Additional context**
Add any other context or screenshots about the feature request here.
+39 -32
View File
@@ -2,9 +2,9 @@ name: CMake
on:
push:
branches: [ master ]
branches: [master]
pull_request:
branches: [ master ]
branches: [master]
env:
BUILD_TYPE: Release
@@ -16,42 +16,49 @@ jobs:
strategy:
matrix:
os: [ubuntu-latest, macos-latest]
with_resource_file: ['true', 'false']
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Install libraries (Linux)
if: ${{ matrix.os == 'ubuntu-latest' }}
run: sudo apt-get install -y libevent-dev
- name: Install libraries (Linux)
if: ${{ matrix.os == 'ubuntu-latest' }}
run: sudo apt-get install -y cmake libasio-dev
- name: Install libraries (macOS)
if: ${{ matrix.os == 'macos-latest' }}
run: brew install libevent
- name: Install libraries (macOS)
if: ${{ matrix.os == 'macos-latest' }}
run: |
brew install asio libiconv
- name: Install phosg
run: |
git clone https://github.com/fuzziqersoftware/phosg.git
cd phosg
cmake .
make
sudo make install
cat << EOF > nproc
#!/bin/sh
sysctl -n hw.logicalcpu
EOF
chmod a+x nproc
sudo cp nproc /usr/local/bin/nproc
rm -f nproc
- name: Install resource_file
if: ${{ matrix.with_resource_file == 'true' }}
run: |
git clone https://github.com/fuzziqersoftware/resource_dasm.git
cd resource_dasm
cmake .
make
sudo make install
- name: Install phosg
run: |
git clone https://github.com/fuzziqersoftware/phosg.git
cd phosg
cmake .
make -j $(nproc)
sudo make install
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Install resource_file
run: |
git clone https://github.com/fuzziqersoftware/resource_dasm.git
cd resource_dasm
cmake .
make -j $(nproc)
sudo make install
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}/build
run: ctest -C ${{env.BUILD_TYPE}}
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j $(nproc)
- name: Test
working-directory: ${{github.workspace}}/build
run: ctest -C ${{env.BUILD_TYPE}} --output-on-failure
+55
View File
@@ -0,0 +1,55 @@
name: Docker
on:
# After build passes with tests
workflow_run:
workflows: [CMake]
types: [completed]
branches:
- master
push:
tags:
- 'v**'
jobs:
build:
runs-on: ubuntu-latest
name: Build
permissions:
contents: read
id-token: write
packages: write
steps:
- uses: actions/checkout@v4
- name: Login to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Docker meta
id: meta
uses: docker/metadata-action@v5
with:
images: ghcr.io/${{ github.repository }}
tags: |
type=sha
type=ref,event=tag
type=semver,pattern={{version}}
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Build and push
uses: docker/build-push-action@v6
with:
push: ${{ github.event_name != 'pull_request' }}
platforms: linux/amd64,linux/arm64
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
+44 -6
View File
@@ -3,19 +3,57 @@
# Build products
newserv
newserv.exe
src/Revision.cc
# CMake files
build
cmake_install.cmake
CMakeCache.txt
CMakeFiles
Makefile
CTestTestfile.cmake
CTestTestFile.cmake
Testing
cmake_install.cmake
install_manifest.txt
Makefile
Testing
# Files modified by the user and/or server that don't have defaults
system/config.json
system/ep3/battle-records/*.mzr
system/ep3/battle-records/*.mzrd
system/ep3/tournament-state.json
system/licenses.nsi
system/players/player_*
system/players/account_*
system/players/bank_*
system/licenses/*.json
system/patch-bb/.metadata-cache.json
system/patch-pc/.metadata-cache.json
system/players/*.nsa
system/players/*.nsc
system/players/*.psobank
system/players/*.psocard
system/players/*.psochar
system/players/*.psosys
system/teams/*.bmp
system/teams/*.json
# Files fuzziqersoftware uses that don't make sense to be committed to the main
# repository
*.dec
*.WIP-s
files
notes-private
old-khyller
old-newserv
release
release.zip
all-quests
system/dol
system/patch-bb/data
system/client-functions/Debug-Private
system/config.2.json
system/ep3/banners
system/ep3/cardtex
system/ep3/cardtex-trial
system/players
system/quests/includes
system/quests/private
.vscode
+147 -67
View File
@@ -1,4 +1,5 @@
cmake_minimum_required(VERSION 3.10)
cmake_minimum_required(VERSION 3.22)
set(CMAKE_POLICY_DEFAULT_CMP0110 NEW)
@@ -6,7 +7,7 @@ cmake_minimum_required(VERSION 3.10)
project(newserv)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
if (MSVC)
add_compile_options(/W4 /WX)
@@ -14,85 +15,164 @@ else()
add_compile_options(-Wall -Wextra -Werror -Wno-address-of-packed-member)
endif()
include_directories("/usr/local/include")
link_directories("/usr/local/lib")
set(CMAKE_BUILD_TYPE Debug)
# Library search
find_path (LIBEVENT_INCLUDE_DIR NAMES event.h)
find_library (LIBEVENT_LIBRARY NAMES event)
find_library (LIBEVENT_CORE NAMES event_core)
set (LIBEVENT_INCLUDE_DIRS ${LIBEVENT_INCLUDE_DIR})
set (LIBEVENT_LIBRARIES
${LIBEVENT_LIBRARY}
${LIBEVENT_CORE})
find_path (RESOURCE_FILE_INCLUDE_DIR NAMES resource_file/ResourceFile.hh)
find_library (RESOURCE_FILE_LIBRARY NAMES resource_file)
if(RESOURCE_FILE_INCLUDE_DIR AND RESOURCE_FILE_LIBRARY)
set(RESOURCE_FILE_FOUND 1)
find_path(ASIO_INCLUDE_DIR NAMES asio.hpp HINTS "${WINDOWS_ENV}/include" REQUIRED)
if(WIN32)
find_path(Iconv_INCLUDE_DIRS NAMES iconv.h HINTS "${WINDOWS_ENV}/include" REQUIRED)
find_library(Iconv_LIBRARIES NAMES iconv HINTS "${WINDOWS_ENV}/lib" REQUIRED)
else()
set(RESOURCE_FILE_FOUND 0)
find_package(Iconv REQUIRED)
endif()
find_package(phosg REQUIRED)
find_package(resource_file REQUIRED)
# Git metadata
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/src/Revision.cc ${CMAKE_CURRENT_SOURCE_DIR}/src/__Revision__.cc
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/src/Revision-generate.sh ${CMAKE_CURRENT_SOURCE_DIR}/src/Revision.cc
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src
)
add_custom_target(
newserv-Revision-cc
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/src/Revision.cc ${CMAKE_CURRENT_SOURCE_DIR}/src/__Revision__.cc
)
# Executable definition
add_executable(newserv
src/Channel.cc
src/ChatCommands.cc
src/Client.cc
src/Compression.cc
src/DNSServer.cc
src/Episode3.cc
src/FileContentsCache.cc
src/FunctionCompiler.cc
src/IPFrameInfo.cc
src/IPStackSimulator.cc
src/Items.cc
src/LevelTable.cc
src/License.cc
src/Lobby.cc
src/Loggers.cc
src/Main.cc
src/Map.cc
src/Menu.cc
src/NetworkAddresses.cc
src/Player.cc
src/ProxyCommands.cc
src/ProxyServer.cc
src/PSOEncryption.cc
src/PSOProtocol.cc
src/Quest.cc
src/RareItemSet.cc
src/ReceiveCommands.cc
src/ReceiveSubcommands.cc
src/SendCommands.cc
src/Server.cc
src/ServerShell.cc
src/ServerState.cc
src/Shell.cc
src/StaticGameData.cc
src/Text.cc
src/Version.cc
set(SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/Revision.cc
src/Account.cc
src/AccountSync.cc
src/TeamSync.cc
src/AddressTranslator.cc
src/AFSArchive.cc
src/AsyncHTTPServer.cc
src/AsyncUtils.cc
src/BattleParamsIndex.cc
src/BMLArchive.cc
src/Channel.cc
src/ChatCommands.cc
src/ChoiceSearch.cc
src/Client.cc
src/ClientFunctionIndex.cc
src/CommandCensorData.cc
src/CommonItemSet.cc
src/Compression.cc
src/DCSerialNumbers.cc
src/DNSServer.cc
src/DOLFileIndex.cc
src/DataIndex.cc
src/DownloadSession.cc
src/EnemyType.cc
src/Episode3/AssistServer.cc
src/Episode3/BattleRecord.cc
src/Episode3/Card.cc
src/Episode3/CardSpecial.cc
src/Episode3/DataIndexes.cc
src/Episode3/DeckState.cc
src/Episode3/MapState.cc
src/Episode3/PlayerState.cc
src/Episode3/PlayerStateSubordinates.cc
src/Episode3/RulerServer.cc
src/Episode3/Server.cc
src/Episode3/Tournament.cc
src/GameServer.cc
src/GSLArchive.cc
src/HTTPServer.cc
src/ImageEncoder.cc
src/IntegralExpression.cc
src/IPFrameInfo.cc
src/IPStackSimulator.cc
src/IPV4RangeSet.cc
src/ItemCreator.cc
src/ItemData.cc
src/ItemNameIndex.cc
src/ItemParameterTable.cc
src/Items.cc
src/ItemTranslationTable.cc
src/LevelTable.cc
src/Lobby.cc
src/Loggers.cc
src/MagMetadataTable.cc
src/Main.cc
src/Map.cc
src/Menu.cc
src/NetworkAddresses.cc
src/PatchDownloadSession.cc
src/PatchFileIndex.cc
src/PlayerInventory.cc
src/PlayerSubordinates.cc
src/PPKArchive.cc
src/ProxyCommands.cc
src/ProxySession.cc
src/PSOEncryption.cc
src/PSOGCObjectGraph.cc
src/PSOProtocol.cc
src/Quest.cc
src/QuestMetadata.cc
src/QuestScript.cc
src/RareItemSet.cc
src/ReceiveCommands.cc
src/ReceiveSubcommands.cc
src/ReplaySession.cc
src/SaveFileFormats.cc
src/SendCommands.cc
src/ServerShell.cc
src/ServerState.cc
src/ShellCommands.cc
src/ShopRandomSets.cc
src/SignalWatcher.cc
src/StaticGameData.cc
src/TeamIndex.cc
src/TekkerAdjustmentSet.cc
src/Text.cc
src/TextIndex.cc
src/Version.cc
src/WordSelectTable.cc
)
target_include_directories(newserv PUBLIC ${LIBEVENT_INCLUDE_DIR})
target_link_libraries(newserv phosg ${LIBEVENT_LIBRARIES})
if(RESOURCE_FILE_FOUND)
target_compile_definitions(newserv PUBLIC HAVE_RESOURCE_FILE)
target_include_directories(newserv PUBLIC ${RESOURCE_FILE_INCLUDE_DIR})
target_link_libraries(newserv ${RESOURCE_FILE_LIBRARY})
message(STATUS "libresource_file found; enabling patch support")
else()
message(WARNING "libresource_file not available; disabling patch support")
add_executable(newserv ${SOURCES})
target_include_directories(newserv PUBLIC ${ASIO_INCLUDE_DIR} ${Iconv_INCLUDE_DIRS})
target_link_libraries(newserv phosg::phosg ${Iconv_LIBRARIES} resource_file::resource_file)
if (WIN32)
target_compile_definitions(newserv PUBLIC WINVER=0x0A00 _WIN32_WINNT=0x0A00)
target_compile_options(newserv PRIVATE -Wa,-mbig-obj -Wno-mismatched-new-delete)
target_link_options(newserv PRIVATE -static -static-libgcc -static-libstdc++)
target_link_libraries(newserv ws2_32 mswsock bcrypt iphlpapi)
endif()
add_dependencies(newserv newserv-Revision-cc)
# target_compile_options(newserv PRIVATE -fsanitize=address)
# target_link_options(newserv PRIVATE -fsanitize=address)
# Test configuration
enable_testing()
file(GLOB LOG_TEST_CASES ${CMAKE_SOURCE_DIR}/tests/*.test.txt)
list(TRANSFORM LOG_TEST_CASES PREPEND "--replay-log=" OUTPUT_VARIABLE LOG_REPLAY_ARGS)
add_test(
NAME "log-replays"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${CMAKE_BINARY_DIR}/newserv --parallel --config=${CMAKE_SOURCE_DIR}/tests/config.json ${LOG_REPLAY_ARGS})
file(GLOB SCRIPT_TEST_CASES ${CMAKE_SOURCE_DIR}/tests/*.test.sh)
foreach(SCRIPT_TEST_CASE IN ITEMS ${SCRIPT_TEST_CASES})
add_test(
NAME ${SCRIPT_TEST_CASE}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${SCRIPT_TEST_CASE} ${CMAKE_BINARY_DIR}/newserv)
endforeach()
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@@ -0,0 +1,87 @@
# syntax=docker/dockerfile:1
ARG BASE_IMAGE=ubuntu:24.04
FROM ${BASE_IMAGE} AS builder
RUN apt update && apt install -y --no-install-recommends \
python3 \
git \
ca-certificates \
sudo \
make \
cmake \
g++ \
libasio-dev \
zlib1g-dev
# ---
FROM builder AS deps
ARG PHOSG_TARGET=master
ARG RESOURCE_DASM_TARGET=master
ARG BUILD_RESOURCE_DASM=true
RUN git clone --depth 1 -b ${PHOSG_TARGET} https://github.com/fuzziqersoftware/phosg.git && \
cd phosg && \
cmake . && \
make -j$(nproc) && \
sudo make install
RUN \
if [ "$BUILD_RESOURCE_DASM" = "true" ] ; then \
git clone --depth 1 -b ${RESOURCE_DASM_TARGET} https://github.com/fuzziqersoftware/resource_dasm.git && \
cd resource_dasm && \
cmake . && \
make -j$(nproc) && \
sudo make install \
; fi
# ---
FROM builder AS newserv
ARG BUILD_TYPE=Release
ARG BUILD_STRIP=true
WORKDIR /usr/src/newserv
COPY . .
COPY --from=deps /usr/local /usr/local
RUN cmake -B $PWD/build -DCMAKE_BUILD_TYPE=${BUILD_TYPE} && \
cmake --build $PWD/build --config ${BUILD_TYPE} -j $(nproc) && \
sudo make -C build install
RUN \
if [ "$BUILD_STRIP" = "true" ] ; then \
strip /usr/local/lib/*.a && \
strip /usr/local/bin/* \
; fi
# ---
FROM ${BASE_IMAGE} AS data
WORKDIR /newserv
COPY system/ ./system
RUN cp -f system/config.example.json system/config.json && \
sed -i 's/"ExternalAddress": "[^"]*"/"ExternalAddress": "0.0.0.0"/' system/config.json
# ---
FROM ${BASE_IMAGE} AS final
RUN apt update && apt install -y --no-install-recommends \
libasio-dev \
&& rm -rf /var/lib/apt/lists/* /var/cache/apt/*
WORKDIR /newserv
COPY --from=data /newserv .
COPY --from=newserv /usr/local /usr/local
USER root
VOLUME /newserv/system
# does not allow receiving any signal at the moment, so force kill the app
STOPSIGNAL SIGKILL
CMD ["newserv"]
+1 -2
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@@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2018 Martin Michelsen
Copyright (c) 2024 Martin Michelsen
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
@@ -18,4 +18,3 @@ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+17 -136
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@@ -1,149 +1,30 @@
# newserv
# psopeeps-newserv
PSO Peeps is a private multi-platform Phantasy Star Online server supporting DC V2, PC V2, GC V3, and Blue Burst. Our ships feature XP boosts, optional experimental crossplay between all versions, increased difficulty tiers, and a hardcore mode.
This is the PSO Peeps maintained version of [newserv](https://github.com/fuzziqersoftware/newserv), a game server, proxy, and reverse-engineering tool for Phantasy Star Online.
newserv is a game server and proxy for Phantasy Star Online (PSO).
The original project was created by fuzziqersoftware and contains years of reverse-engineering, documentation, and implementation work for PSO. This repository keeps that work as the foundation while carrying local changes used by PSO Peeps.
This project includes code that was reverse-engineered by the community in ages long past, and has been included in many projects since then. It also includes some game data from Phantasy Star Online itself; this data was originally created by Sega.
For the original upstream project, see:
This project is a rewrite of a rewrite of a game server that I wrote many years ago. So far, it works well with PSO GC Episodes 1 & 2, and lobbies (but not games) are implemented on Episode 3. Some basic functionality works on PSO PC and PSO BB, but there are probably still some cases that lead to errors (which will disconnect the client). The proxy works well with PSO GC and PSO BB.
https://github.com/fuzziqersoftware/newserv
Feel free to submit GitHub issues if you find bugs or have feature requests. I'd like to make the server as stable and complete as possible, but I can't promise that I'll respond to issues in a timely manner.
## About this repository
## Future
This repository is used for PSO Peeps server development and deployment. Changes here may include server configuration support, compatibility fixes, event behavior, gameplay experiments, operational tooling, and other changes specific to PSO Peeps.
This project is primarily for my own nostalgia; I offer no guarantees on how or when this project will advance.
Some changes may not be appropriate for upstream newserv or for general newserv deployments.
Current known issues / missing features:
- Test all the communication features (info board, simple mail, card search, etc.)
- The trade window isn't implemented yet.
- PSO PC and PSOBB are not well-tested and likely will disconnect when clients try to use unimplemented features. Only GC is known to be stable and mostly complete.
- Patches currently are platform-specific but not version-specific. This makes them quite a bit harder to use properly.
- Find a way to silence audio in RunDOL.s. Some old DOLs don't reset audio systems at load time and it's annoying to hear the crash buzz when the GC hasn't actually crashed.
- Implement private lobbies, and add a way to make games persistent.
## Original README
## Usage
A copy of the upstream README is preserved here:
Currently this code should build on macOS and Ubuntu. It will likely work on other Linux flavors too. It should work on Windows as well, but I haven't tested it - the build process could be very manual.
[docs/upstream-README.md](docs/upstream-README.md)
There is a probably-not-too-old macOS release on the newserv GitHub repository (look in the right sidebar).
That document contains the original newserv history, setup notes, compatibility information, connection instructions, feature documentation, and technical reference material.
If you're running Linux or want to build newserv yourself, here's what you do:
1. Make sure you have CMake and libevent installed. (`brew install cmake libevent` on macOS, `sudo apt-get install cmake libevent-dev` on most Linuxes)
2. Build and install phosg (https://github.com/fuzziqersoftware/phosg).
3. Optionally, install resource_dasm (https://github.com/fuzziqersoftware/resource_dasm). This will enable newserv to load DOL files on PSO GC clients. PSO GC clients can play PSO normally on newserv without this.
4. Run `cmake . && make` on the newserv directory.
## License and attribution
After building newserv or downloading a release, do this to set it up and use it:
1. In the system/ directory, make a copy of config.example.json named config.json, and edit it appropriately.
2. Run `./newserv` in the newserv directory. This will start the game server and run the interactive shell. You may need `sudo` if newserv's built-in DNS server is enabled.
3. Use the interactive shell to add a license. Run `help` in the shell to see how to do this.
This project remains based on newserv by fuzziqersoftware.
### Installing quests
newserv automatically finds quests in the system/quests/ directory. To install your own quests, or to use quests you've saved using the proxy's set-save-files option, just put them in that directory and name them appropriately.
Standard quest file names should be like `q###-CATEGORY-VERSION.EXT`; battle quests should be named like `b###-VERSION.EXT`, and challenge quests should be named like `c###-VERSION.EXT`. The fields in each filename are:
- `###`: quest number (this doesn't really matter; it should just be unique for the version)
- `CATEGORY`: ret = Retrieval, ext = Extermination, evt = Events, shp = Shops, vr = VR, twr = Tower, gov = Government (BB only), dl = Download (these don't appear during online play), 1p = Solo (BB only)
- `VERSION`: d1 = Dreamcast v1, dc = Dreamcast v2, pc = PC, gc = GameCube Episodes 1 & 2, gc3 = Episode 3, bb = Blue Burst
- `EXT`: file extension (bin, dat, bin.gci, dat.gci, bin.dlq, dat.dlq, or qst)
There are multiple PSO quest formats out there; newserv supports most of them. Specifically, newserv can use quests in any of the following formats:
- bin/dat format: These quests consist of two files with the same base name, a .bin file and a .dat file.
- Unencrypted GCI format: These quests also consist of a .bin and .dat file, but an encoding is applied on top of them. The filenames should end in .bin.gci and .dat.gci. (Note that there also exists an encrypted GCI format, which newserv does not support.)
- Encrypted DLQ format: These quests also consist of a .bin and .dat file, but download quest encryption is applied on top of them. The filenames should end in .bin.dlq and .dat.dlq.
- QST format: These quests consist of only a .qst file, which contains both the .bin and .dat files within it.
When newserv indexes the quests during startup, it will warn (but not fail) if any quests are corrupt or in unrecognized formats.
If you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quests` in the interactive shell.
All quests, including those originally in GCI or DLQ format, are treated as online quests unless their filenames specify the dl category. newserv allows players to download all quests, even those in non-download categories.
### Patches and DOL files
Everything in this section requires resource_dasm to be installed, so newserv can use the PowerPC assembler and disassembler from its libresource_file library. If resource_dasm is not installed, newserv will still build and run, but these features will not be available.
You can put patches in the system/ppc directory with filenames like PatchName.patch.s and they will appear in the Patches menu for PSO GC clients that support patching. Patches are written in PowerPC assembly and are compiled when newserv is started. See system/ppc/WriteMemory.s for a commented example of such a function.
You can also put DOL files in the system/dol directory, and they will appear in the Programs menu. Selecting a DOL file there will load the file into their GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.s, WriteMemory.s, and RunDOL.s must be present in the system/ppc directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
I mainly built the DOL loading functionality for documentation purposes. By now, there are many better ways to load homebrew code on an unmodified GameCube, but to my knowledge there isn't another open-source implementation of this method in existence.
### Chat commands
The server's shell supports a variety of administration commands. If the interactive shell is enabled, you can enter these commands at any time, even if the prompt isn't visible. Run `help` in the server's shell to see all of the commands and how to use them.
newserv also supports a variety of commands players can use via the chat interface. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.)
Some commands only work on the game server and not on the proxy server. The chat commands are:
* Information commands
* `$li`: Shows basic information about the lobby or game you're in. If you're on the proxy server, shows information about your connection (remote Guild Card number, client ID, etc.) instead.
* `$what` (game server only): Shows the type, name, and stats of the nearest item on the ground.
* Personal state commands
* `$arrow <color-id>`: Changes your lobby arrow color.
* `$secid <section-id>`: Sets your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. To revert to your actual section id, run `$secid` with no name after it.
* Blue Burst player commands (game server only)
* `$bbchar <username> <password> <1-4>`: Use this command when playing on a non-BB version of PSO. If the username and password are correct, this command converts your current character to BB format and saves it on the server in the given slot.
* `$edit <stat> <value>`: Modifies your character data.
* `$item <data>`: Sets the next item to be dropped from an enemy or box.
* Game state commands (game server only)
* `$maxlevel <level>`: Sets the maximum level for players to join the current game.
* `$minlevel <level>`: Sets the minimum level for players to join the current game.
* `$password <password>`: Sets the game's join password. To unlock the game, run `$password` with nothing after it.
* Cheat mode commands
* `$cheat`: Enables or disables cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. This command does nothing on the proxy server, since cheat mode is always enabled there.
* `$infhp` / `$inftp`: Enables or disables infinite HP or TP mode. Applies to only you. In infinite HP mode, one-hit KO attacks will still kill you.
* `$warp <area-id>`: Warps yourself to the given area.
* `$next` (game server only): Warps yourself to the next area.
* `$swa`: Enables or disables switch assist. When enabled, the server will attempt to automatically unlock two-player doors in solo games if you step on both switches sequentially.
* Configuration commands
* `$event <event>`: Sets the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy server, only you will see the new event; other players will not.
* `$allevent <event>` (game server only): Sets the current holiday event in all lobbies.
* `$song <song-id>` (game server only, Episode 3 only): Plays a specific song in the current lobby.
* Administration commands (game server only)
* `$ann <message>`: Sends an announcement message. The message text is sent to all players in all games and lobbies.
* `$ax <message>`: Sends a message to the server's terminal. This cannot be used to run server shell commands; it only prints text to stderr.
* `$silence <identifier>`: Silences a player (remove their ability to chat) or unsilences a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnects a player. The identifier may be the player's name or Guild Card number.
* `$ban <identifier>`: Bans a player. The identifier may be the player's name or Guild Card number.
### Using newserv as a proxy
If you want to play online on remote servers rather than running your own server, newserv also includes a PSO proxy. Currently this works with PSO GC and may work with PC; it also works with some BB clients in specific situations.
To use the proxy, add an entry to the ProxyDestinations dictionary in config.json, then run newserv and connect to it as normal (see below). You'll see a "Proxy server" option in the main menu, and you can pick which remote server to connect to.
A few things to be aware of when using the proxy server:
- On PC and GC, using the Change Ship or Change Block actions from the lobby counter will bring you back to newserv's main menu, not the remote server's ship select. You can go back to the server you were just on by choosing it from newserv's proxy server menu again.
- The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. The proxy server rewrites the commands on the fly to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the $li command.
- There are shell commands that affect clients on the proxy (run 'help' in the shell to see what they are). All proxy commands in the shell only work when there's exactly one client connected through the proxy, since there isn't (yet) a way to say via the shell which session you want to affect.
### Connecting local clients
If you're running PSO on a real GameCube, you can make it connect to newserv by setting its default gateway and DNS server addresses to newserv's address. newserv's DNS server must be running on port 53 and accessible.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. In the old days, one way to get around this was to create a fake network adapter on the server (or use an existing real one) that has an IP address on a different subnet, tell the GameCube that the server is the default gateway, and have the server reply to the DNS request with its non-local IP address. To do this with newserv, just set LocalAddress in the config file to a different interface. For example, if the GameCube is on the 192.168.0.x network and your other adapter has address 10.0.1.6, set newserv's LocalAddress to 10.0.1.6 and set PSO's DNS server and default gateway addresses to the server's 192.168.0.x address. This may not work on modern systems or on non-Windows machines - I haven't tested it in many years.
If you're emulating PSO using a version of Dolphin with tapserver support (currently only the macOS version), you can make it connect to a newserv instance running on the same machine via the tapserver interface. This works for all PSO versions, including Plus and Episode III, without the trickery described above. To do this:
- Set Dolphin's BBA type to tapserver (Config -> GameCube -> SP1).
- Enable newserv's IP stack simulator according to the comments in config.json, and start newserv. You do not need to install or run tapserver.
- In PSO, you have to configure the network settings manually (DHCP doesn't work), but the actual values don't matter as long as they're valid IP addresses. Example values:
- IP address: `10.0.1.5`
- Subnet mask: `255.255.255.0`
- Default gateway: `10.0.1.1`
- DNS server address 1: `10.0.1.1`
- Leave everything else blank
- Start an online game.
### Connecting external clients
If you want to accept connections from outside your local network, you'll need to set ExternalAddress to your public IP address in the configuration file, and you'll likely need to open some ports in your router's NAT configuration - specifically, all the TCP ports listed in PortConfiguration in config.json.
For GC clients, you'll have to use newserv's built-in DNS server or set up your own DNS server as well. If you want external clients to be able to use your DNS server, you'll have to forward UDP port 53 to your newserv instance. Remote players can then connect to your server by entering your DNS server's IP address in their client's network configuration.
See `LICENSE` for license details. Any copied or modified upstream code retains the original license attribution.
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## General
- Make a server patch version of story flag fixer quest
- Handle items in crossplay - use the replacement table
- Make proxy server handle all login commands on non-BB, including sending 9C when needed
- Add $switchit command (activates switch flag(s) for nearest object, e.g. laser fence, door, fog collision)
- Add a way to persist flags across connections, at least on v3, because of Meet User + B2 enable quest interactions - maybe update the quest to patch one of the login commands so the server can tell it's enabled
- Handle MeetUserExtensions properly in 41 and C4 commands on the proxy (rewrite the embedded 19 command and put some metadata in the persistent config, perhaps)
- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
## PSO DC
- Investigate if https://crates.io/crates/blaze-ssl-async can be used to implement the HL check server
- v2 challenge data in $savechar/$loadchar doesn't work properly
## Episode 3
- Enforce tournament deck restrictions (e.g. rank checks, No Assist option) when populating COMs at tournament start time
- Make `reload accounts` not vulnerable to online players' accounts overwriting accounts on disk somehow
- Implement ranks (based on total Meseta earned)
- Make an AR code that gets rid of the SAMPLE overlays on NTE
## PSO XBOX
- Fix receiving Guild Cards from non-Xbox players
- Research the F94D quest opcode
- Finish porting the remaining GC patches
## PSOBB
- Make server-specified rare enemies work with maps loaded by the proxy
- Implement BB replay tests properly and record some
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Subject: [PATCH] DC V2 EXP: server-side per-difficulty dispatcher hooked into set-events
Adds a `dispatch_dc_v2_exp_patch` helper that:
- no-ops unless the client is DC V2, supports send_function_call, has
`PsoPeepsV2EXP_enabled` in `auto_patches_enabled`, and is in an actual game
- reads the lobby's current difficulty
- looks up `PsoPeepsV2EXP_internal_{10|5}x_{normal|hard|vh|ult}` (10x preferred
if both deployed; falls back to 5x)
- sends it via the existing send_function_call coroutine
Hooks the dispatcher at the end of `on_trigger_set_event`, which fires on every
6x67 the client emits (i.e. every area transition that triggers map events).
This survives all difficulty/area cycling because the patch is re-applied on
every trigger.
The menu-visible shim `PsoPeepsV2EXP_enabled` uses a fixed key across both 5x
week and 10x weekend deploys, so a player's selection survives the systemd
file swap.
---
src/ReceiveSubcommands.cc | 41 +++++++++++++++++++++++++++++++++++++++++
1 file changed, 41 insertions(+)
diff --git a/src/ReceiveSubcommands.cc b/src/ReceiveSubcommands.cc
--- a/src/ReceiveSubcommands.cc
+++ b/src/ReceiveSubcommands.cc
@@ -- (around line 3637 — directly before the existing `on_trigger_set_event`) --
+// Dispatch the right per-difficulty DC V2 EXP table when the player has the
+// universal EXP shim enabled. The shim's body covers Normal; this corrects to
+// the actual loaded difficulty on every set-events trigger. No-op for non-DC-V2
+// clients, clients without the shim toggled on, or when the right internal
+// patch isn't currently deployed.
+static asio::awaitable<void> dispatch_dc_v2_exp_patch(std::shared_ptr<Client> c) {
+ if (c->version() != Version::DC_V2) {
+ co_return;
+ }
+ if (!c->check_flag(Client::Flag::HAS_SEND_FUNCTION_CALL)) {
+ co_return;
+ }
+ if (!c->login || !c->login->account) {
+ co_return;
+ }
+ if (!c->login->account->auto_patches_enabled.contains("PsoPeepsV2EXP_enabled")) {
+ co_return;
+ }
+
+ auto l = c->require_lobby();
+ if (!l->is_game()) {
+ co_return;
+ }
+
+ const char* diff_str;
+ switch (l->difficulty) {
+ case Difficulty::NORMAL: diff_str = "normal"; break;
+ case Difficulty::HARD: diff_str = "hard"; break;
+ case Difficulty::VERY_HARD: diff_str = "vh"; break;
+ case Difficulty::ULTIMATE: diff_str = "ult"; break;
+ default: co_return;
+ }
+
+ auto s = c->require_server_state();
+ // Try 10x first; fall back to 5x. The active multiplier is whichever set is
+ // deployed by the current week's systemd timer state.
+ for (int mult : {10, 5}) {
+ std::string key = std::format("PsoPeepsV2EXP_internal_{}x_{}", mult, diff_str);
+ std::shared_ptr<Function> fn;
+ try {
+ fn = s->client_functions->get(key, c->specific_version);
+ } catch (...) {
+ continue;
+ }
+ if (fn) {
+ co_await send_function_call(c, fn);
+ co_return;
+ }
+ }
+}
+
static asio::awaitable<void> on_trigger_set_event(shared_ptr<Client> c, SubcommandMessage& msg) {
auto l = c->require_lobby();
if (!l->is_game()) {
co_return;
}
const auto& cmd = msg.check_size_t<G_TriggerSetEvent_6x67>();
auto event_sts = l->map_state->event_states_for_id(c->version(), cmd.floor, cmd.event_id);
l->log.info_f("Client triggered set events with floor {:02X} and ID {:X} ({} events)",
cmd.floor, cmd.event_id, event_sts.size());
for (auto ev_st : event_sts) {
ev_st->flags |= 0x04;
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_fmt(c, "$C5W-{:03X} START", ev_st->w_id);
}
}
forward_subcommand(c, msg);
+
+ co_await dispatch_dc_v2_exp_patch(c);
}
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# newserv <img align="right" src="static/s-newserv.png" />
newserv is a game server, proxy, and reverse-engineering tool for Phantasy Star Online (PSO). **To quickly get started using newserv, just read the [server setup](#server-setup) and [how to connect](#how-to-connect) sections.**
This project includes code that was reverse-engineered by the community in ages long past, and has been included in many projects since then. It also includes some game data from Phantasy Star Online itself, which was originally created by Sega.
Feel free to submit GitHub issues if you find bugs or have feature requests. I'd like to make the server as stable and complete as possible, but I can't promise that I'll respond to issues in a timely manner, because this is a personal project undertaken primarily for the fun of reverse-engineering. If you want to contribute to newserv yourself, pull requests are welcome as well.
See TODO.md for a list of known issues and future work I've curated, or go to the GitHub issue tracker for issues and requests submitted by the community.
**Table of contents**
* Background
* [History](#history)
* [Other server projects](#other-server-projects)
* [Using newserv in other projects](#using-newserv-in-other-projects)
* [Contributing to newserv](#contributing-to-newserv)
* [Compatibility](#compatibility)
* Setup
* [Server setup](#server-setup)
* [Client patch directories for PC and BB](#client-patch-directories)
* [How to connect](#how-to-connect)
* Features and configuration
* [User accounts](#user-accounts)
* [Installing quests](#installing-quests)
* [Item tables and drop modes](#item-tables-and-drop-modes)
* [Cross-version play](#cross-version-play)
* [Server-side saves](#server-side-saves)
* [Episode 3 features](#episode-3-features)
* [Memory patches and client functions](#memory-patches-and-client-functions)
* [DOL loader](#dol-loader)
* [Using newserv as a proxy](#using-newserv-as-a-proxy)
* [Chat commands](#chat-commands)
* [REST API](#rest-api)
* [Non-server features](#non-server-features)
# History
The history of this project essentially mirrors my development as a software engineer from the beginning of my hobby until now. If you don't care about the story, skip to the "Compatibility" or "Setup" sections below.
I originally purchased PSO GC when I heard about PSUL, and wanted to play around with running homebrew on my GameCube. This pathway eventually led to [GCARS-CS](https://github.com/fuzziqersoftware/gcars-cs), but that's another story.
<img align="left" src="static/s-khyps.png" /> After playing PSO for a while, both offline and online, I wrote a proxy called Khyps sometime in 2003. This was back in the days of the official Sega servers, where vulnerabilities weren't addressed in a timely manner or at all. It was common for malicious players using their own proxies or Action Replay codes (a story for another time) to send invalid commands that the servers would blindly forward, and cause the receiving clients to crash. These crashes were more than simply inconvenient; they could also corrupt your save data, destroying the hours of work you may have put into hunting items and leveling up your character.
For a while it was essentially necessary to use a proxy to go online at all, so the proxy could block these invalid commands. Khyps was designed primarily with this function in mind, though it also implemented some convenient cheats, like the ability to give yourself or other players infinite HP and allow you to teleport to different places without using an in-game teleporter.
<img align="left" src="static/s-khyller.png" /> After Khyps I took on the larger challenge of writing a server, which resulted in Khyller sometime in 2005. This was the first server of any type I had ever written. This project eventually evolved into a full-featured environment supporting all versions of the game that I had access to - at the time, PC, GC, and BB. (However, I suspect from reading the ancient source files that Khyller's BB support was very buggy.) As Khyller evolved, the code became increasingly cumbersome, littered with debugging filth that I never cleaned up and odd coding patterns I had picked up over the years. My understanding of the C++ language was woefully incomplete as well (as opposed to now, when it is still incomplete but not woefully so), which resulted in Khyller being essentially a C project that had a couple of classes in it.
<img align="left" src="static/s-aeon.png" /> Sometime in 2006 or 2007, I abandoned Khyller and rebuilt the entire thing from scratch, resulting in Aeon. Aeon was substantially cleaner in code than Khyller but still fairly hard to work with, and it lacked a few of the more arcane features I had originally written (for example, the ability to convert any quest into a download quest). In addition, the code still had some stability problems... it turns out that Aeon's concurrency primitives were simply incorrect. I had derived the concept of a mutex myself, before taking any real computer engineering classes, but had implemented it incorrectly. I made the race window as small as possible, but Aeon would still randomly crash after running seemingly fine for a few days.
At the time of its inception, Aeon was also called newserv, and you may find some beta releases floating around the Internet with filenames like `newserv-b3.zip`. I had released betas 1, 2, and 3 before I released the entire source of beta 5 and stopped working on the project when I went to college. This was around the time when I switched from writing software primarily on Windows to primarily on macOS and Linux, so Aeon beta 5 was the last server I wrote that specifically targeted Windows. (newserv, which you're looking at now, is difficult to compile on Windows but does work.)
<img align="left" src="static/s-newserv.png" /> After a long hiatus from PSO and much professional and personal development in my technical abilities, I was reminiscing sometime in October 2018 by reading my old code archives. Somehow inspired when I came across Aeon, I spent a weekend and a couple more evenings rewriting the entire project again, cleaning up ancient patterns I had used eleven years ago, replacing entire modules with simple STL containers, and eliminating even more support files in favor of configuration autodetection. The code is now suitably modern and stable, and I'm not embarrassed by its existence, as I am by Aeon beta 5's source code and my archive of Khyller (which, thankfully, no one else ever saw).
## Other server projects
Independently of this project, there are many other PSO servers out there. Those that I know of that are (or were) public are listed here in approximate chronological order:
* (Early 2000s) **[Schtserv](https://schtserv.com/)**: The first public-access PSO server, written in Delphi by Schthack. Schtserv is the only other unofficial server to support Episode 3, their implementation of which is based on newserv's (which is based on Sega's).
* (2005) **Khyller**: An early attempt of mine to support PSO PC, GC, and BB. See above for more details.
* (2006) **Aeon**: My second attempt. Better than Khyller, but still unreliable.
* (2008) **Tethealla**: A fairly extensive implementation of PSOBB, written in C by Sodaboy. The public version of Tethealla has been [officially disowned](https://www.pioneer2.net/community/threads/tethealla-server-forums-removal.26365/) as it is now more than 15 years old, but closed-source development continues. [Ephinea](https://ephinea.pioneer2.net/) is the continuation of this project. Several other modern PSOBB servers are forks of the initial public version of Tethealla as well.
* (2008) **[Sylverant](https://sylverant.net/)** [(source)](https://sourceforge.net/projects/sylverant/): The second public-access PSO server, written in C by BlueCrab.
* (2015) **[Archon](https://github.com/dcrodman/archon)**: A PSOBB server written in Go by Drew Rodman.
* (2015) **[Idola](https://github.com/HybridEidolon/idolapsoserv)**: A PSOBB server written in Rust by HybridEidolon. Functionality status unknown; the project has been archived.
* (2017) **[Aselia](https://github.com/Solybum/Aselia)**: A PSOBB server written in C# by Soly. It seems this was planned to be open-source at some point, but that has not (yet) happened.
* (2018) **newserv**: This project right here.
* (2019) **[Mechonis](https://gitlab.com/sora3087/mechonis)**: A PSOBB server with a microservice architecture written in TypeScript by TrueVision.
* (2020) **[Booma.Server](https://github.com/HelloKitty/Booma.Server)**: A PSOBB server written in C# by Glader, with Soly's help.
* (2021) **[Phantasmal World](https://github.com/DaanVandenBosch/phantasmal-world)**: A set of PSO tools, including a web-based model viewer and quest builder, and a PSO server, written by Daan Vanden Bosch.
* (2021) **[Elseware](http://git.sharnoth.com/jake/elseware)**: A PSOBB server written in Rust by Jake.
## Using newserv in other projects
You are free to use code from newserv in your own open-source projects; the only condition is that the contents of the LICENSE file must be included in your project if you use code from newserv. Your project does not also have to use the MIT license; you can use any license you want.
If you want to use parts of newserv in your project, there are two easy ways to do so with proper licensing:
* If you're using a lot of code from newserv, you can put a copy of newserv's LICENSE file in your repository alongside your own license file, or include the contents of newserv's license in your own license file.
* If you're only using a few files from newserv, you can copy and paste the contents of the LICENSE file into a comment at the beginning of each copied file.
Some of the more likely useful files are:
* **src/BattleParamsIndex.hh**: Format of BattleParamEntry files
* **src/CommandFormats.hh**: Complete listing of all network commands used in all known versions of the game, and their formats
* **src/CommonItemSet.hh/cc**: Format of ItemPT files, shop definition files, and tekker adjustment tables
* **src/Compression.hh/cc**: PRS and BC0 compression and decompression algorithms
* **src/DCSerialNumbers.hh/cc**: PSO DC serial number validation algorithm and serial number generator
* **src/ItemData.hh**: Item format reference
* **src/ItemCreator.hh/cc**: Reverse-engineered item generator from Episodes 1&2 (used for all versions)
* **src/ItemParameterTable.cc**: Format of many structures in ItemPMT.prs (see BinaryItemParameterTableT)
* **src/Map.hh/cc**: Map file (.dat/.evt) structure, listing of object/enemy types and parameters, and reverse-engineered Challenge Mode random enemy generation algorithm
* **src/MagEvolutionTable.cc**: Format of ItemMagEdit.prs
* **src/QuestScript.cc**: Complete listing of all quest opcodes on all versions, along with their arguments and behavior
* **src/RareItemSet.hh/cc**: Format of ItemRT files (rare item drop tables)
* **src/SaveFileFormats.hh**: Definitions of save file structures for all versions
* **src/Episode3/DataIndexes.hh**: Episode 3 file structures, including card definition format and map/quest format
* **system/tables/names-v4.json**: Names of all items, indexed by the first 3 bytes of data1
## Contributing to newserv
The goals of this project are:
* Build stable, extensible PSO server software that includes all vanilla functionality as well as optional modern conveniences, features, and cheats.
* Document the internals of PSO's network protocol, file formats, and game mechanics. This is mainly done through comments in the code.
This is a personal project; there is no official development team, official website, or official instance of newserv. Issues and pull requests are certainly welcome, but please only add content (e.g. quests, patches, client functions) that you've created, is already public, or you have permission to release publicly.
No AI agents have been used in building, documenting, testing, or debugging this project, and any PRs authored by AI agents will be rejected.
# Compatibility
newserv is compatible with all versions of PSO, including all known development prototypes. For a full list of versions, see the [memory patches and client functions](#memory-patches-and-client-functions) section.
There are a few version-specific quirks to be aware of:
* PC NTE is the only version of PSO that doesn't have any way to identify the player's account - there is no serial number or username. For this reason, AllowUnregisteredUsers must be enabled in config.json to support PC NTE, and PC NTE players receive a random Guild Card number every time they connect. To prevent abuse, PC NTE support can be disabled in config.json.
* Episode 3 Trial Edition battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between Trial Edition and the final version. Trial Edition and non-Trial-Edition players cannot battle each other.
* PSO Xbox connects through Xbox Live, so you can't easily host a private server for the Xbox version of the game. See the [how to connect](#pso-xbox) section.
# Setup
## Server setup
Currently newserv works on macOS, Windows, and Ubuntu Linux. It will likely work on other Linux flavors too.
### Windows/macOS
1. Download the latest release.zip file from the [releases page](https://github.com/fuzziqersoftware/newserv/releases).
2. Extract the contents of the archive to some location on your computer.
3. Go into the system/ folder, open config.json in a text editor, and edit it to your liking. There are comments in the file that describe what all the options do. Most of the options can be left alone if you want default behavior, but on Windows, you must change LocalAddress and ExternalAddress.
4. (Optional) If you plan to play Blue Burst on newserv, set up the patch directory. See [client patch directories](#client-patch-directories) for details.
5. Run the newserv executable.
### Linux
There are currently no precompiled releases for Linux. To run newserv on Linux, you'll have to build it from source - see the section below.
### Building from source (macOS/Linux)
To build on macOS or Linux:
1. Install the dependencies needed for your platform:
* macOS: `brew install cmake asio libiconv`
* Linux: `sudo apt-get install cmake libasio-dev` (or use your Linux distribution's package manager)
2. Build and install [phosg](https://github.com/fuzziqersoftware/phosg) and [resource_dasm](https://github.com/fuzziqersoftware/resource_dasm).
3. Run `cmake . && make` in the newserv directory.
After building newserv, edit system/config.example.json as needed **and rename it to system/config.json** (note that this step is not necessary for the precompiled releases), set up [client patch directories](#client-patch-directories) if you're planning to play Blue Burst, then run `./newserv` in newserv's directory.
The server has an interactive shell which can be used to make changes, such as managing user accounts, updating the server's configuration, managing Episode 3 tournaments, and more. Type `help` and press Enter to see all the commands.
On Linux and macOS, the server also responds to SIGUSR1 and SIGUSR2. SIGUSR1 does the equivalent of the shell's `reload config` command, which reloads config.json but not any dependent files (so quests, Episode 3 maps, etc. will not be reloaded). SIGUSR2 does the equivalent of the shell's `reload all` command, which reloads everything.
To use newserv in other ways (e.g. for translating data), see the end of this document.
### Building from source (Windows)
The current version of newserv is cross-compiled using mingw-w64 on a macOS build machine, with the necessary libraries manually installed. Setting up such a build environment is tedious and not recommended; it's recommended to just use a release version instead.
Here is a rough outline of the Windows build process. You should only attempt this yourself if you're familiar with setting up build environments and can deal with issues you may encounter along the way.
1. Install recent versions of MinGW and CMake.
2. Build and install zlib, libiconv, asio, phosg, and resource_dasm into your MinGW environment.
3. Clone the newserv repository with symlinks enabled: `git clone -c core.symlinks=true https://github.com/fuzziqersoftware/newserv.git`
4. Build newserv via CMake.
## Client patch directories
newserv implements a patch server for PSO PC and PSO BB game data. Any file or directory you put in the system/patch-bb or system/patch-pc directories will be synced to clients when they connect to the patch server.
For Blue Burst set up, the below is mandatory for a smooth experience:
1. Browse to your chosen client's data directory.
2. Copy all the `map_*.dat` files, `map_*.evt`, `unitxt_*` files, and the `data.gsl` file and place them in `system/patch-bb/data`.
3. If you're using game files from the Tethealla client, make a copy of `unitxt_j.prs` inside system/patch-bb/data and name it `unitxt_e.prs`. (If `unitxt_e.prs` already exists, replace it with the copied file.)
If you don't have a BB client, or if you're using a Tethealla client from another source, Tethealla clients that are compatible with newserv can be found here: [English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) / [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip). These clients connect to 127.0.0.1 (localhost) automatically.
For BB clients, newserv reads some files out of the patch data to implement game logic, so it's important that certain game files are synchronized between the server and the client. newserv contains defaults for these files in the system/maps/bb-v4 directory, but if these don't match the client's copies of the files, odd behavior will occur in games.
To make server startup faster, newserv caches the modification times, sizes, and checksums of the files in the patch directories. If the patch server appears to be misbehaving, try deleting the .metadata-cache.json file in the relevant patch directory to force newserv to recompute all the checksums. Also, in the case when checksums are cached, newserv may not actually load the data for a patch file until it's needed by a client. Therefore, modifying any part of the patch tree while newserv is running can cause clients to see an inconsistent view of it.
Patch directory contents are cached in memory. If you've changed any of these files, you can run `reload patch-indexes` in the interactive shell to make the changes take effect without restarting the server.
## How to connect
### PSO DC
Depending on the version of PSO DC that you have, the instructions to connect to a newserv instance will vary.
If you have NTE, USv1, EUv1, or EUv2 and a Broadband Adapter, edit the broadband DNS address to newserv's IP address with newserv's DNS server running. Otherwise, it is necessary to patch the disc or use a codebreaker code to remove the Hunter License server check and/or redirect PSO to the newserv instance. Patching the disc or creating a codebreaker code is beyond the scope of this document.
### PSO DC on Flycast
If you're emulating PSO DC, the NTE, USv1, EUv1, and EUv2 versions will connect to newserv by setting the following options in Flycast's `emu.cfg` file under `[network]`:
- DNS = Your newserv's server address (newserv's DNS server must be running on port 53)
- EmulateBBA = yes
- Enable = yes
It is also necessary to save any DNS information to the flash memory of the Dreamcast to use the BBA - the easiest way to do this is to use the website option in USv2 and then choose the save to flash option.
If the server is running on the same machine as Flycast, this might not work, even if you point Flycast's DNS queries at your local IP address (instead of 127.0.0.1). In this case, you can modify the loaded executable in memory to make it connect anywhere you want. There is a script included with newserv that can do this on macOS; a similar technique could be done manually using scanmem on Linux or Cheat Engine on Windows. To use the script, do this:
1. Build and install [memwatch](https://github.com/fuzziqersoftware/memwatch).
2. Start Flycast and run PSO. (You must start PSO before running the script; it won't work if you run the script before loading the game.)
3. Run `sudo patch_flycast_memory.py <original-destination>`. Replace `<original-destination>` with the hostname that PSO wants to connect to (you can find this out by using Wireshark and looking for DNS queries). The script may take up to a minute; you can continue using Flycast while it runs, but don't start an online game until the script is done.
4. Run newserv and start an online game in PSO.
If you use this method, you'll have to run the script every time you start PSO in Flycast, but you won't have to run it again if you start another online game without restarting emulation.
If using JPv1, JPv2, or USv2, it is also necessary to remove the Hunter Licence server check, either with a disc patch or codebreaker code. Patching the disc or creating a codebreaker code is beyond the scope of this document.
### PSO PC
PSO PC has its connection addresses in `pso.exe`. Hex edit the executable with the connection address you want to connect to. Common server addresses to search for to replace are:
- pso20.sonic.isao.net
- sg207634.sonicteam.com
- pso-mp01.sonic.isao.net
- gsproduc.ath.cx
- sylverant.net
The version of PSO PC I have has the server addresses starting at offset 0x29CB34 in pso.exe. Change those addresses to "localhost" (without quotes) if you just want to connect to a locally-running newserv instance. Alternatively, you can add an entry to the Windows hosts file (C:\Windows\System32\drivers\etc\hosts) to redirect the connection to 127.0.0.1 (localhost) or any other IP address.
### PSO GC on a real GameCube
You can make PSO connect to newserv by setting the default gateway and DNS server addresses in the game's network settings to newserv's address. newserv's DNS server must be running on port 53 and must be accessible to the GameCube. If you're not playing PSO Plus or Episode III, this should be all you need to do, assuming you already set LocalAddress in config.json to your PC's private IP address.
If you have PSO Plus or Episode III, it won't want to connect to a server on the same local network as the GameCube itself, as determined by the GameCube's IP address and subnet mask. There are a couple of ways to get around this.
Sodaboy described a fairly easy method, which is to forward the PSO and DNS ports in your router's configuration to your PC's private IP address (the PSO ports are in config.json, and are all TCP; the DNS port is 53 and is UDP). Then, set LocalAddress and ExternalAddress in config.json to your external IP address (from e.g. whatismyip.com). Most routers will let you connect to your public IP address even from within the local network, but the GameCube will think it's connecting to a different network, so it won't reject the connection. If you're concerned about security and don't want your server to be publicly accessible, you can use Windows Firewall or UFW on Linux block incoming connections on the ports you opened, except for connections from the IP addresses you specify.
Another method is to use two network interfaces on the same PC, and tell the GameCube to connect to the one that appears to be on a different network. For example, if your GameCube is on the 10.0.0.x subnet and your PC's address is 10.0.0.5, you can create a fake network adapter on your PC (or use an existing real one) that has an IP address on a different subnet than the GameCube, such as 192.168.0.8. Then, in PSO's network config, set the default gateway and DNS server addresses to 192.168.0.8, and set LocalAddress in config.json to 192.168.0.8, and PSO should connect. This is what I did back in the old days when I primarily developed software on Windows, but I haven't tried it in many years.
### PSO GC on a Wii or Wii U
Using a Wii or Wii U to connect to newserv requires the Wii or vWii to be softmodded. How to do this is beyond the scope of this document.
Nintendont includes BBA emulation and is compatible with all PSO GameCube versions except Episodes I&II Trial Edition. To use Nintendont, enable BBA emulation in Nintendont's settings and follow the instructions in the above section (PSO GC on a real GameCube).
Devolution includes modem emulation and is compatible with all PSO GameCube versions including Episodes I&II Trial Edition. newserv can act as a PPP server, which Devolution can directly connect to. To do this:
1. Enable the PPPRawListen option according to the comments in config.json.
2. Start newserv.
3. In the game's network settings, set the username and password to anything (they cannot be blank), and set the phone number to the number that newserv outputs to the console during startup. (It will be near the end of all the startup log messages.) If your Wii is on the same network as newserv, use the local number; otherwise, use the external number.
### PSO GC on Dolphin
If you're using the HLE BBA type, set the BBA's DNS server address to newserv's IP address and it should work. (If newserv is on the same machine as Dolphin, you will need to use an Action Replay code directed at 127.0.0.1 to connect, as PSO rejects DNS queries from the same IP address.) Set PSO's network settings the same as listed below.
If you're using the TAP (not tapserver) BBA type, you'll have to set PSO's network settings appropriately for your tap interface. Set the DNS server address in PSO's network settings to newserv's IP address.
If you're using the tapserver BBA or modem type, you can make it connect to a newserv instance running on the same machine via the tapserver interface. To do this:
1. In the GameCube pane of the Config window, set the SP1 device to Broadband Adapter (tapserver) or Modem Adapter (tapserver).
2. Click the "..." button next to the SP1 menu. If you're using the tapserver BBA, enter `127.0.0.1:5059` in the box. If you're using the tapserver modem, enter `127.0.0.1:5058` in the box. (If newserv isn't running on the same machine as Dolphin, replace 127.0.0.1 with newserv's IP address.)
3. In PSO's network settings, enable DHCP ("Automatically obtain an IP address"), set DNS server address to "Automatic", and leave DHCP Hostname as "Not set". Leave the proxy server settings blank.
4. Start an online game.
### PSO Xbox
Unfortunately, you can't easily host a private server for PSO Xbox because the Xbox version of the game tunnels its connections through Xbox Live. There is a modern replacement for Xbox Live named [Insignia](https://insignia.live/), which supports the three main PSO Xbox servers, but as of now does not support other private PSO servers.
### PSO BB
The PSO BB client has been modified and distributed in many different forms. newserv supports most, but not all, of the common distributions. Unlike other versions, it's common for various BB clients to have different map files. It's important that the client and server have the same map files, so make sure to set up the patch directory based on the client you'll be using with newserv. (See the [client patch directories](#client-patch-directories) section for instructions on setting this up.)
The original Japanese and US versions of PSO BB work with newserv (the last Japanese release can be found [here](https://archive.org/details/psobb_jp_setup_12511_20240109/)). To get them to connect to your server, do one of the following:
* Use a drop-in patcher like [AzureFlare](https://github.com/Repflez/AzureFlare).
* Edit your hosts file to redirect the client's destination address to localhost or your server's address.
* Edit psobb.exe to point to your newserv instance. The original clients are packed with various versions of ASProtect, so this is a more involved process than simply opening the executable in a hex editor and finding/replacing some strings.
Alternatively, you can use the Tethealla client ([English](https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethVer12513_English.zip) or [Japanese](https://web.archive.org/web/20240402013127/https://ragol.org/files/bb/TethVer12513_Japanese.zip)). If the server is on the same PC as the client and you don't plan to have any external players, these Tethealla clients will automatically connect to the server without any modifications. This version of the client is not packed, and you can find the connection addresses starting at offset 0x56D724 in psobb.exe. Overwrite these addresses with your server's hostname or IP address, and you should be able to connect.
### Allowing external players to connect
If you want to accept connections from outside your local network, you'll need to set ExternalAddress to your public IP address in the configuration file, and you'll likely need to open some ports in your router's NAT configuration - specifically, all the TCP ports listed in PortConfiguration in config.json.
For GC clients, you'll have to use newserv's built-in DNS server or set up your own DNS server as well. If you want external clients to be able to use your DNS server, you'll have to forward UDP port 53 to your newserv instance. Remote players can then connect to your server by entering your DNS server's IP address in their client's network configuration.
# Server feature configuration
## User accounts
By default, newserv does not require users to pre-register before playing; the server will instead automatically create an account the first time each player connects. These accounts have no special permissions. You can view, create, edit, and delete user accounts in the server's shell (run `help` in the shell to see how to do this).
A license is a set of credentials that a player can use to log in. There are six types of licenses:
* *DC NTE licenses* consist of a 16-character serial number and 16-character access key.
* *DC licenses* consist of an 8-character hex serial number and an 8-character access key.
* *PC licenses* are the same format as DC licenses, but are used for PC v2.
* *GC licenses* consist of a 10-digit decimal serial number, a 12-character access key, and a password of up to 8 characters.
* *XB licenses* consist of a gamertag of up to 16 characters, a 16-character hex user ID, and a 16-character hex account ID.
* *BB licenses* consist of a username of up to 16 characters and a password of up to 16 characters.
Each account may have multiple licenses. To add a license to an existing account, use `add-license` in the shell.
On BB, character data is scoped to the license, but system and Guild Card data is scoped to the account. That is, an account with multiple BB licenses can have more than 4 characters (up to 4 per license), but they will all share the same team membership and Guild Card lists.
You may want to give your account elevated privileges. To do so, run `update-account ACCOUNT-ID flags=root` (replacing ACCOUNT-ID with your actual account-id). You can also use update-account to edit other parts of the account; see the help text for more information.
## Installing quests
newserv automatically finds quests in the subdirectories of the system/quests/ directory. To install your own quests, or to use quests you've saved using the proxy's Save Files option, just put them in one of the subdirectories there and name them appropriately. The subdirectories and their behaviors (e.g. in which game modes they should appear and for which PSO versions) is defined in the QuestCategories field in config.json.
Within the category directories, quest files should be named like `q###-VERSION-LANGUAGE.EXT` (although the `q` is ignored, and can be any letter). The fields in each filename are:
- `###`: quest number (this doesn't really matter; it should just be unique across the PSO version)
- `VERSION`: dn = Dreamcast NTE, dp = Dreamcast 11/2000 prototype, d1 = Dreamcast v1, dc = Dreamcast v2, pcn = PC NTE, pc = PC, gcn = GameCube NTE, gc = GameCube Episodes 1 & 2, gc3 = Episode 3 (see below), xb = Xbox, bb = Blue Burst
- `LANGUAGE`: j = Japanese, e = English, g = German, f = French, s = Spanish
- `EXT`: file extension (see table below)
For .dat files, the `LANGUAGE` token may be omitted. If it's present, then that .dat file will only be used for that language of the quest; if omitted, then that .dat file will be used for all languages of the quest.
For example, the GameCube version of Lost HEAT SWORD is in two files named `q058-gc-e.bin` and `q058-gc.dat`. newserv knows these files are quests because they're in the system/quests/ directory, it knows they're for PSO GC because the filenames contain `-gc`, it knows this is the English version of the quest because the .bin filename ends with `-e` (even though the .dat filename does not), and it puts them in the Retrieval category because the files are within the retrieval/ directory within system/quests/.
Some quests have additional JSON metadata files that describe how the server should handle them. These metadata files are generally named similarly to their .bin and .dat counterparts, except the `VERSION` token may also be omitted if the metadata applies to all languages of the quest on all PSO versions. See the comments in system/quests/retrieval/q058.json for all of the available options and how to use them. Some of the options are:
- Disable or hide the quest if certain preceding quests aren't cleared or other conditions aren't met
- Enable the quest to be joined while in progress
- Override the common and/or rare item tables and set the allowed drop modes
Some quests may also include a .pvr file, which contains an image used in the quest. These files are named similarly to their .bin and .dat counterparts.
The GameCube and Xbox quest formats are very similar, but newserv treats them as different. If you want to use the same quest file for GameCube and Xbox clients, you can make one a symbolic link to the other.
There are multiple PSO quest formats out there; newserv supports all of them. It can also decode any known format to standard .bin/.dat format. Specifically:
| Format | Extension | Supported | Decode action |
|------------------|-----------------------|------------|------------------|
| Compressed | .bin and .dat | Yes | None (1) |
| Compressed Ep3 | .bin or .mnm | Yes (4) | None (1) |
| Uncompressed | .bind and .datd | Yes | compress-prs (2) |
| Uncompressed Ep3 | .bind or .mnmd | Yes (4) | compress-prs (2) |
| Source | .bin.txt and .dat | Yes | None (5) |
| VMS (DCv1) | .bin.vms and .dat.vms | Yes | decode-vms |
| VMS (DCv2) | .bin.vms and .dat.vms | Decode (3) | decode-vms (3) |
| GCI (decrypted) | .bin.gci and .dat.gci | Yes | decode-gci |
| GCI (with key) | .bin.gci and .dat.gci | Yes | decode-gci |
| GCI (no key) | .bin.gci and .dat.gci | Decode (3) | decode-gci (3) |
| GCI (Ep3 NTE) | .bin.gci or .mnm.gci | Decode (3) | decode-gci (3) |
| GCI (Ep3) | .bin.gci or .mnm.gci | Yes | decode-gci |
| DLQ | .bin.dlq and .dat.dlq | Yes | decode-dlq |
| DLQ (Ep3) | .bin.dlq or .mnm.dlq | Yes | decode-dlq |
| QST (online) | .qst | Yes | decode-qst |
| QST (download) | .qst | Yes | decode-qst |
*Notes:*
1. *This is the default format. You can convert these to uncompressed format by running `newserv decompress-prs FILENAME.bin FILENAME.bind` (and similarly for .dat -> .datd)*
2. *Similar to (1), to compress an uncompressed quest file: `newserv compress-prs FILENAME.bind FILENAME.bin` (and likewise for .datd -> .dat)*
3. *Use the decode action to convert these quests to .bin/.dat format before putting them into the server's quests directory. If you know the encryption seed (serial number), pass it in as a hex string with the `--seed=` option. If you don't know the encryption seed, newserv will find it for you, which will likely take a long time.*
4. *Episode 3 quests don't go in the system/quests directory. See the [Episode 3 section](#episode-3-features) section below.*
5. *Quest source can be assembled into a .bin or .bind file with `newserv assemble-quest-script FILENAME.txt`. See system/quests/retrieval/q058-gc-e.bin.txt for an annotated example; this is the English GameCube version of Lost HEAT SWORD.*
Episode 3 download quests consist only of a .bin file - there is no corresponding .dat file. Episode 3 download quest files may be named with the .mnm extension instead of .bin, since the format is the same as the standard map files (in system/ep3/maps/). These files can be encoded in any of the formats described above, except .qst.
When newserv indexes the quests during startup, it will warn (but not fail) if any quests are corrupt or in unrecognized formats.
Quest contents are cached in memory, but if you've changed the contents of the quests directory, you can re-index the quests without restarting the server by running `reload quest-index` in the interactive shell. The new quests will be available immediately, but any games with quests already in progress will continue using the old versions of the quests until those quests end.
## Item tables and drop modes
newserv supports server-side item generation on all game versions, except for the earliest DC prototypes (NTE and 11/2000). By default, the game behaves as it did on the original servers - on all versions except BB, item drops are controlled by the leader client in each game, and on BB, item drops are controlled by the server.
There are five different available behaviors for item drops:
* `disabled` (or `none`): No items will drop from boxes or enemies.
* `client`: The game leader generates items, all items are visible to all players, and any player may pick up any item. This is the default mode for all game versions, except this mode cannot be used if the game leader is on BB.
* `shared`: The server generates items, all items are visible to all players, and any player may pick up any item. This is the default mode if the game leader is on BB.
* `private`: The server generates items, but each player may get a different item from any box or enemy. If a player isn't in the same area as an enemy at the time it's defeated, they won't get any item from it. Items dropped by players are visible to everyone.
* `duplicate`: The server generates items, and each player will get the same item from any box or enemy, but there is one copy of each item for each player (and each player only sees their own copy of the item). If a player isn't in the same area as an enemy at the time it's defeated, they won't get any item from it. Items dropped by players are not duplicated and are visible to everyone.
In the `private` and `duplicate` modes, there is no incentive to pick up items before another player, since other players cannot pick up the items you see dropped from boxes and enemies. However, if you pick up an item and drop it later, it can then be seen and picked up by any player.
The drop mode can be changed at any time during a game with the `$dropmode` chat command. If the mode is changed after some items have already been dropped, the existing items retain their visibility (that is, items dropped in private mode still can't be picked up by other players since they were dropped before the mode was changed). You can configure which drop modes are used by default, and which modes players are allowed to choose, in config.json. See the comments above the AllowedDropModes and DefaultDropMode keys.
In the server drop modes, the item tables used to generate common items are in the `system/tables/common-table-*` files. The rare item tables are in the `rare-table-*.json` files. Unlike the original formats, it's possible to make each enemy drop multiple different rare items at different rates, though the default tables never do this.
## Cross-version play
All versions of PSO can see and interact with each other in the lobby. By default, newserv allows V1 and V2 players to play in games together, and allows GC and Xbox players to play in games together. You can change these rules to allow all versions to play in games together, or to prevent versions from playing in games together, with the CompatibilityGroups setting in config.json.
There are several cross-version restrictions that always apply regardless of the compatibility groups setting:
* DC V1 players cannot join DC V2 games if the game creator didn't choose to allow them.
* DC V1 players cannot join games if the difficulty level is set to Ultimate or the game mode is Battle or Challenge.
* Only GC, Xbox, and BB players can join games in Episode 2.
* Only BB players can join games in Episode 4.
* Episode 3 players cannot join non-Episode 3 games, and vice versa.
V1/V2 compatibility and GC/Xbox compatibility are well-tested, but other situations are not. Not much attention has been given yet to how items should be handled across major versions; if you enable V2/GC compatibility, for example, there will likely be bugs. Please report such bugs as GitHub issues.
In cross-version play, when any of the server drop modes are used, the server uses the drop tables corresponding to the leader's version and section ID. (For example, if a DC V1 player is the game leader, rare-table-v1.json will be used, even after V2 players join.) If a BB player is the leader and the `client` drop mode is used, the server generates items as if it were in `shared` mode.
## Server-side saves
newserv has the ability to save character data on the server side. For PSO BB, this is required of course, but this feature can also be used on other PSO versions.
Each account has 4 BB character slots and 16 non-BB character file slots. The non-BB slots are independent of the BB slots, and can be accessed with the `$savechar <slot>` and `$loadchar <slot>` commands (slots are numbered 1 through 16). `$savechar` copies the character you're currently playing as and saves the data on the server, and `$loadchar` does the reverse, overwriting your current character with the data saved on the server. Note that you can load a character that was saved from a different version of PSO, which allows you to easily transfer characters between games. On v1 and v2, changes done by `$loadchar` will be undone if you join a game; to permanently save your changes, disconnect from the lobby after using the command.
You can see basic information about a character saved on the server (without affecting your current character) by using `$checkchar <slot>`. You can delete a previously-saved character with `$deletechar <slot>`.
There is also the command `$bbchar <username> <password> <slot>`, which behaves similarly to `$savechar` but writes the character data to a BB character slot in a different account instead (slots are numbered 1 through 4). This can be used to "upgrade" a character to BB from an earlier version.
Exactly which data is saved and loaded depends on the game version:
| Game | Inventory | Character | Options/chats | Quest flags | Bank | Battle/Challenge |
|----------------------|-----------|-----------|---------------|-------------|------|------------------|
| PSO DC v1 prototypes | Yes | Yes | No | No | No | N/A |
| PSO DC v1 | Yes | Yes | No | No | No | N/A |
| PSO DC v2 | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO PC (v2) | Yes | Yes | No | No | No | Save only |
| PSO GC NTE | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC (not Plus) | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO GC Plus (1) | Save only | Save only | No | No | No | Save only |
| PSO GC Ep3 (1) | No | Save only | No | No | No | Save only |
| PSO Xbox | Yes | Yes | Yes | Yes | Yes | Yes |
| PSO BB | Yes | Yes | Yes | Yes | Yes | Yes |
*Notes*:
1. *If EnableSendFunctionCallQuestNumber is enabled in config.json, then $savechar and $loadchar can save and restore all character data on these versions, just like on GC non-Plus. Episode 3 characters exist in a separate namespace; that is, you can't use $savechar and $loadchar to convert an Ep3 character to non-Ep3, or vice versa.*
## Episode 3 features
newserv supports many features unique to Episode 3:
* CARD battles. Not every combination of abilities has been tested yet, so if you find a feature or card ability that doesn't work like it's supposed to, please make a GitHub issue and describe the situation (the attacking card(s), defending card(s), and ability or condition that didn't work).
* Spectator teams.
* Tournaments. (But they work differently than Sega's tournaments did - see below)
* Downloading quests.
* Trading cards.
* Participating in card auctions. (The auction contents must be configured in config.json.)
* Decorations in lobbies. Currently only images are supported; the game also supports loading custom 3D models in lobbies, but newserv does not implement this (yet).
### Battle records
After playing a battle, you can save the record of the battle with the `$saverec` command. You can then replay the battle later by using the `$playrec` command in a lobby - this will create a spectator team and play the recording of the battle as if it were happening in realtime. Note that there is a bug in older versions of Dolphin that seems to be frequently triggered when playing battle records, which causes the emulator to crash with the message `QObject::~QObject: Timers cannot be stopped from another thread`. To avoid this, use the latest version of Dolphin.
### Tournaments
Tournaments work differently than they did on Sega's servers. Tournaments can be created with the `create-tournament` shell command, which enables players to register for them. (Use `help` to see all the arguments - there are many!) The `start-tournament` shell command starts the tournament (and prevents further registrations), but this doesn't schedule any matches. Instead, players who are ready to play their next match can all stand at the 4-player battle table near the lobby warp in the same CARD lobby, and the tournament match will start automatically.
These tournament semantics mean that there can be multiple matches in the same tournament in play simultaneously, and not all matches in a round must be complete before the next round can begin - only the matches preceding each individual match must be complete for that match to be playable.
The Meseta rewards for winning tournament matches can be configured in config.json.
### Episode 3 files
Episode 3 state and game data is stored in the system/ep3 directory. The files in there are:
* card-definitions.mnr: Compressed card definition list, sent to Episode 3 clients at connect time. Card stats and abilities can be changed by editing this file.
* card-definitions.mnrd: Decompressed version of the above. If present, newserv will use this instead of the compressed version, since this is easier to edit.
* card-text.mnr: Compressed card text archive. Generally only used for debugging.
* card-text.mnrd: Decompressed card text archive; same format as TextCardE.bin. Generally only used for debugging.
* com-decks.json: COM decks used in tournaments. The default decks in this file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
* maps/: Online free battle and quest maps (.mnm/.bin/.mnmd/.bind files). newserv comes with the default online maps, as well as some fan-made variations and quests to help new players get up to speed. Within the maps/ directory, each subdirectory is treated as a separate category and may be optionally downloadable or available at the battle setup counter. The category.json file in each subdirectory specifies the category's behavior; see system/ep3/maps/online/category.json for a documented example.
* tournament-state.json: State of all active tournaments. This file is automatically written when any tournament changes state for any reason (e.g. a tournament is created/started/deleted or a match is resolved).
There is no public editor for Episode 3 maps and quests, but the format is described fairly thoroughly in src/Episode3/DataIndexes.hh (see the MapDefinition structure). You'll need to use `newserv decompress-prs ...` to decompress a .bin or .mnm file before editing it, but you don't need to compress it again to use it - just put the .bind or .mnmd file in the maps directory and newserv will make it available.
Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-cards` or `reload ep3-maps` in the interactive shell to make the changes take effect without restarting the server.
## Memory patches and client functions
newserv supports sending compiled functions to run on the client, for most PSO versions. These functions are written in SH-4, PowerPC, or x86 assembly and compiled during server startup. This is generally used for applying code patches to the client, but can also be used to implement new functionality, since the functions may be run at any time. There are many options that control client function behavior (including whether they appear in the Patches menu or can be run via the `$patch` chat command); see system/client-functions/System/WriteMemory.s for full documentation.
In these files, you'll see `.versions` lines specifying which specific versions of the game the client function is compatible with. Some versions do not support receiving client functions at all. *Note: newserv uses the shorter GameCube versioning convention, where discs labeled DOL-XXXX-0-0Y are version 1.Y. The PSO community seems to use the convention 1.0Y in some places instead, but these are the same version. For example, the version that newserv calls v1.4 is the same as v1.04, and is labeled DOL-GPOJ-0-04 on the underside of the disc.*
The specific versions are:
| Game | VERS | CPU architecture |
|------------------------------|------|--------------------------------|
| PSO DC Network Trial Edition | 1OJ1 | Client functions not supported |
| PSO DC 11/2000 prototype | 1OJ2 | Client functions not supported |
| PSO DC 12/2000 prototype | 1OJ3 | Client functions not supported |
| PSO DC 01/2001 prototype | 1OJ4 | Client functions not supported |
| PSO DC v1 JP | 1OJF | Client functions not supported |
| PSO DC v1 US | 1OEF | Client functions not supported |
| PSO DC v1 EU | 1OPF | Client functions not supported |
| PSO DC 08/06/2001 prototype | 2OJ4 | SH-4 |
| PSO DC 08/22/2001 prototype | 2OJ5 | SH-4 |
| PSO DC v2 JP | 2OJF | SH-4 |
| PSO DC v2 US | 2OEF | SH-4 |
| PSO DC v2 EU | 2OPF | SH-4 |
| PSO PC (v2) Trial Edition | 2OJT | Client functions not supported |
| PSO PC (v2) 04/2002 | 2OJW | Client functions not supported |
| PSO PC (v2) 02/2003 | 2OJZ | Client functions not supported |
| PSO GC Trial Edition | 3OJT | PowerPC |
| PSO GC v1.2 JP | 3OJ2 | PowerPC |
| PSO GC v1.3 JP | 3OJ3 | PowerPC |
| PSO GC v1.4 (Plus) JP | 3OJ4 | PowerPC |
| PSO GC v1.5 (Plus) JP | 3OJ5 | PowerPC (1) |
| PSO GC v1.0 US | 3OE0 | PowerPC |
| PSO GC v1.1 US | 3OE1 | PowerPC |
| PSO GC v1.2 (Plus) US | 3OE2 | PowerPC (1) |
| PSO GC v1.0 EU | 3OP0 | PowerPC |
| PSO GC Ep3 Trial Edition | 3SJT | PowerPC |
| PSO GC Ep3 JP | 3SJ0 | PowerPC |
| PSO GC Ep3 US | 3SE0 | PowerPC (1) |
| PSO GC Ep3 EU | 3SP0 | PowerPC (1) |
| PSO Xbox Beta | 4OJB | x86 |
| PSO Xbox JP Disc | 4OJD | x86 |
| PSO Xbox JP TU | 4OJU | x86 |
| PSO Xbox US Disc | 4OED | x86 |
| PSO Xbox US TU | 4OEU | x86 |
| PSO Xbox EU Disc | 4OPD | x86 |
| PSO Xbox EU TU | 4OPU | x86 |
| PSO BB JP 1.25.11 | 59NJ | x86 |
| PSO BB JP 1.25.13 | 59NL | x86 |
| PSO BB Tethealla | 59NL | x86 |
*Notes:*
1. *Client functions are only supported on these versions if EnableSendFunctionCallQuestNumbers is set in config.json. See the comments there for more information.*
newserv comes with a set of patches for many of the above versions, in system/client-functions/.
### DOL loader
You can put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWordGC.ppc.s, WriteMemoryGC.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions/System directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server.
I mainly built the DOL loading functionality for documentation purposes. By now, there are many better ways to load homebrew code on an unmodified GameCube, but to my knowledge there isn't another open-source implementation of this method in existence.
## Using newserv as a proxy
If you want to play online on remote servers rather than running your own server, newserv also includes a PSO proxy. Currently this works with PSO GC and may work with PC and DC; it also works with some BB clients in specific situations.
To use the proxy for PSO DC, PC, or GC, add an entry to the corresponding ProxyDestinations dictionary in config.json, then run newserv and connect to it as normal (see below). You'll see a "Proxy server" option in the main menu, and you can pick which remote server to connect to.
To use the proxy for PSO BB, set the ProxyDestination-BB entry in config.json. If this option is set, it essentially disables the game server for all BB clients - all BB clients will be proxied to the specified destination instead. Unfortunately, because PSO BB uses a different set of handlers for the data server phase and character selection, there's no in-game way to present the player with a list of options, like there is on PSO PC and PSO GC.
When you're on PSO DC, PC, GC, or Xbox and are connected to a remote server through newserv's proxy, choosing the Change Ship or Change Block action from the lobby counter will send you back to newserv's main menu instead of the remote server's ship or block select menu. You can go back to the server you were just on by choosing it from the proxy server menu again.
There are many options available when starting a proxy session. All options are off by default unless otherwise noted. The options are:
* **Chat commands**: enables chat commands in the proxy session (on by default).
* **Chat filter**: enables escape sequences in chat messages and info board (on by default).
* **Player notifications**: shows a message when any player joins or leaves the game or lobby you're in.
* **Block pings**: blocks automatic pings sent by the client, and responds to ping commands from the server automatically.
* **Infinite HP**: automatically heals you whenever you get hit. An attack that kills you in one hit will still kill you, however.
* **Infinite TP**: automatically restores your TP whenever you use any technique.
* **Switch assist**: unlocks doors that require two or four players in a one-player game, when you step on one of the switches.
* **Infinite Meseta** (Episode 3 only): gives you 1,000,000 Meseta, regardless of the value sent by the remote server.
* **Block events**: disables holiday events sent by the remote server.
* **Block patches**: prevents any B2 (client function / patch) commands from reaching the client.
* **Save files**: saves copies of several kinds of files when they're sent by the remote server. The files are written to the current directory (which is usually the directory containing the system/ directory). Saved files can then be used with newserv by just moving the file into the appropriate place in the system/ directory and renaming it appropriately. These kinds of files can be saved:
* Online quests and download quests (saved as .bin/.dat files)
* GBA games (saved as .gba files)
* Client functions / patches (saved as .bin files and disassembled as .txt files)
* Player, system, and Guild Card data from BB sessions (saved as .psochar, .psosys, .psosysteam, and .psocard files)
* Stream file data from BB sessions (saved as ItemPMT, BattleParamEntry, ItemMagEdit, and PlyLevelTbl files)
* Episode 3 online quests and maps (saved as .mnmd files)
* Episode 3 download quests (saved as .mnm files)
* Episode 3 card definitions (saved as .mnr files)
* Episode 3 media updates (saved as .gvm, .bml, or .bin files)
The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. The proxy rewrites the commands in transit to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the `$li` command.
Some chat commands (see below) have the same basic function on the proxy but have different effects or conditions. In addition, there are some server shell commands that affect clients on the proxy (run `help` in the shell to see what they are). If there's only one proxy session open, the shell's proxy commands will affect that session. Otherwise, you'll have to specify which session to affect with the `on` prefix - to send a chat message in C-17's session, for example, you would run `on C-17 chat ...`.
## Chat commands
newserv supports a variety of commands players can use by chatting in-game. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.) On the DC 11/2000 prototype, `@` is used instead of `$` for all chat commands, since `$` does not appear on the English virtual keyboard.
Some commands only work for clients not in proxy sessions. The chat commands are:
* Information commands
* `$li`: Show basic information about the lobby or game you're in. If you're on the proxy, show information about your connection instead (remote Guild Card number, client ID, etc.).
* `$si`: Show basic information about the server.
* `$ping`: Show round-trip ping time from the server to you. On the proxy, show the ping time from you to the proxy and from the proxy to the server.
* `$matcount` (non-proxy only): Show how many of each type of material you've used.
* `$killcount` (non-proxy only): Show the kill count on your currently-equipped weapon. If you're in a game and not on BB, the value is only accurate at the time the item enters the game.
* `$itemnotifs <mode>`: Enable item drop notification messages. If the game has private drops enabled, you will only see a notification if the dropped item is visible to you; you won't be notified of other players' drops. The modes are:
* `off`: No notifications are shown.
* `rare`: You are notified when a rare item drops.
* `on`: You are notified when any item drops, except Meseta.
* `every`: You are notified when any item drops, including Meseta.
* `$announcerares`: Enable or disable announcements for your rare item finds. This determines whether rare items you find will be announced to the game and server, not whether you will see announcements for others finding rare items.
* `$what` (non-proxy only): Show the type, name, and stats of the nearest item on the ground.
* `$where`: Show your current floor number and coordinates. Mainly useful for debugging.
* `$qfread <field-name>` (non-proxy only): Show the value of a quest counter in your player data. The field names are defined in config.json.
* Basic debugging commands (special permissions not required)
* `$whatobj` and `$whatene` (non-proxy only): Tells you what the closest object or enemy spawn point is to your position, along with its coordinates and object or enemy ID. The full definition is also printed to the server's log.
* `$qcheck <flag-num>` (non-proxy only): Show the value of a quest flag. If you're in a game, show the value of the flag in that game; if you're in the lobby, show the saved value of that quest flag for your character (BB only).
* `$qgread <flag-num>` (non-proxy only): Show the value of a quest counter ("global flag").
* `$sound <sound-id>`: Play the given sound (GC only).
* Restricted debugging commands (`$debug` permission required)
* `$debug`: Enable debug mode. You need the DEBUG flag in your user account to use this command. Enabling debug does several things:
* You'll be able to use the rest of the commands in this section.
* You'll see in-game messages from the server when you take some actions, like killing enemies, opening boxes, or flipping switches.
* You'll see the rare seed value and floor variations when you join a game.
* You'll be placed into the last available slot in lobbies and games instead of the first, unless you're joining a BB solo-mode game.
* You'll be able to run any client function with `$patch`, not only those that are marked visible.
* You'll be able to join games with any PSO version, not only those for which cross-version play is normally enabled. See the "Cross-version play" section above for details on this.
* `$readmem <address>`: Read 4 bytes from the given address and show you the values.
* `$writemem <address> <data>`: Write data to the given address. Data is not required to be any specific size.
* `$nativecall <address> [arg1 ...]` (GC only): Call a native function on your client. Only arguments passed in registers are supported; calling functions that take many arguments is not supported.
* `$quest <number>` (non-proxy only): Load a quest by quest number. Can be used to load battle or challenge quests with only one player present. `$debug` is not required for this command if the specified quest has the AllowStartFromChatCommand field set in its metadata file.
* `$qcall <function-id>`: Call a quest function on your client.
* `$qset <flag-num>` or `$qclear <flag-num>`: Set or clear a quest flag for everyone in the game. If you're in the lobby and on BB, set or clear the saved value of a quest flag in your character file.
* `$qgwrite <flag-num> <value>` (non-proxy only): Set the value of a quest counter ("global flag") for yourself.
* `$qsync <reg-num> <value>`: Set a quest register's value for yourself only. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$qsyncall <reg-num> <value>`: Set a quest register's value for everyone in the game. `<reg-num>` should be either rXX (e.g. r60) or fXX (e.g. f60); if the latter, `<value>` is parsed as a floating-point value instead of as an integer.
* `$swset [floor] <flag-num>` and `$swclear [floor] <flag-num>`: Set or clear a switch flag. If floor is not given, sets or clears the flag on your current floor.
* `$swsetall`: Set all switch flags on your current floor. This unlocks all doors, disables all laser fences, triggers all light/poison switches, etc.
* `$allrare`: Make all enemies and boxes drop their rare items every time.
* `$gc` (non-proxy only): Send your own Guild Card to yourself.
* `$sc <data>`: Send a command to yourself.
* `$scp <data>`: Send a protected command to yourself.
* `$ss <data>`: Send a command to the remote server (if in a proxy session) or to the game server.
* `$sb <data>`: Send a command to yourself, and to the remote server or game server.
* `$auction` (Episode 3 only): Bring up the CARD Auction menu, even if there are fewer than 4 players are in the game or you don't have a VIP card.
* `$makeobj <type> [coords...] [angles...] [params...]`: Create a map object. This is only implemented for a few specific client versions. The type is an integer like `273` or `0x0107`. Coordinates are specified as e.g. `x:30 y:0 z:-25.5`; if coordinates are not specified, the object is created at the player's coordinates. Angles are specified as e.g. `r:0 p:0x1000 w:-0x400` (for roll, pitch, and yaw, respectively). Parameters are specified as e.g. `1:2.0 2:0.0 5:0x4000`; any unspecified parameters are set to zero. The object is only created for the calling player and is not added to the server's map state; if the object ever sends update commands (e.g. 6x0B), it will likely result in a disconnection.
* Personal state commands
* `$arrow <color-id>`: Change your lobby arrow color. The color may be specified by number (0-12) or by name (red, blue, green, yellow, purple, cyan, orange, pink, white, white2, white3, or black).
* `$secid <section-id>`: Set your override section ID. After running this command, any games you create will use your override section ID for rare drops instead of your character's actual section ID. If you're in a game and you are the leader of the game, this also immediately changes the item tables used by the server when creating items. To revert to your actual section id, run `$secid` with no name after it. On the proxy, this will not work if the remote server controls item drops. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$rand <seed>`: Set your override random seed (specified as a 32-bit hex value). This will make any games you create use the given seed for rare enemies and item drops. On the proxy, this command can cause desyncs with other players in the same game, since they will not see the overridden random seed. To remove the override, run `$rand` with no arguments. If the server does not allow cheat mode anywhere (that is, "CheatModeBehavior" is "Off" in config.json), this command does nothing.
* `$ln [name-or-type]`: Set the lobby number. Visible only to you. This command exists because some non-lobby maps can be loaded as lobbies with invalid lobby numbers. See the "GC lobby types" and "Ep3 lobby types" entries in the information menu for acceptable values here. Note that non-lobby maps do not have a lobby counter, so there's no way to exit the lobby without using either `$ln` again or `$exit`. On the game server, `$ln` reloads the lobby immediately; on the proxy, it doesn't take effect until you load another lobby yourself (which means you'll like have to use `$exit` to escape). Run this command with no argument to return to the default lobby.
* `$swa`: Enable or disable switch assist. When enabled, the server will unlock two-player and four-player doors in non-quest games when you step on any of the required switches.
* `$exit`: If you're in a lobby, send you to the main menu (which ends your proxy session, if you're in one). If you're in a game or spectator team, send you to the lobby (but does not end your proxy session if you're in one). Does nothing if you're in a non-Episode 3 game and no quest is in progress.
* `$patch <name>`: Run a client function. `<name>` must exactly match the name of a client function on the server.
* Character data commands (non-proxy only)
* `$switchchar <slot>` (BB only): Switch to a different character from your account without logging out.
* `$savechar <slot>`: Save your current character data on the server in the specified slot. See the [server-side saves section](#server-side-saves) for more details.
* `$loadchar <slot>`: Load character data from the specified slot on the server, and replace your current character with it. See the [server-side saves section](#server-side-saves) for more details.
* `$bbchar <username> <password> <slot>`: Save your current character data on the server in a different account's BB character slots. See the [server-side saves section](#server-side-saves) for more details.
* `$checkchar [slot]`: Tells you basic information about a server-side character previously saved using `$savechar`. If `slot` is not given, tells you which slots are used and which are free.
* `$deletechar <slot>`: Deletes a server-side character previously saved using `$savechar`.
* `$edit <stat> <value>`: Modify your character data. See the [using $edit](#using-edit) section for details.
* Blue Burst player commands (non-proxy only)
* `$bank [number]`: Switch your current bank, so you can access your other character's banks (if `number` is 1-4) or your shared account bank (if `number` is 0). If `number` is not given, switch back to your current character's bank.
* `$save`: Save your character, system, and Guild Card data immediately. (By default, your character is saved every 60 seconds while online, and your account and Guild Card data are saved whenever they change.)
* Game state commands (non-proxy only)
* `$maxlevel <level>`: Set the maximum level for players to join the current game. (This only applies when joining; if a player joins and then levels up past this level during the game, they are not kicked out, but won't be able to rejoin if they leave.)
* `$minlevel <level>`: Set the minimum level for players to join the current game.
* `$password <password>`: Set the game's join password. To unlock the game, run `$password` with nothing after it.
* `$dropmode [mode]`: Change the way item drops behave in the current game. `mode` can be `none`, `client`, `shared`, `private`, or `duplicate`. If `mode` is not given, tells you the current drop mode without changing it. See the [item tables and drop modes section](#item-tables-and-drop-modes) for more information.
* `$persist`: Enable or disable persistence for the current game. When persistence is on, the game will not be deleted when the last player leaves. The states of enemies, objects, and switches will be saved, and items left on the floor will not be deleted. (But if you're in the private or duplicate drop mode, items dropped by enemies are deleted - to make sure a certain item won't be deleted, you can pick it up and drop it again.) If the game is empty for too long (15 minutes by default), it is then deleted.
* Episode 3 commands (non-proxy only)
* `$spec`: Toggle the allow spectators flag for Episode 3 games. If any players are spectating when this flag is disabled, they are sent back to the lobby.
* `$inftime`: Toggle infinite-time mode. Must be used before starting a battle. If infinite-time mode is on, the overall and per-phase time limits will be disabled regardless of the values chosen during battle rules setup. After completing a battle, infinite-time mode is reset to the server's default value (which can be set in Episode3BehaviorFlags in config.json).
* `$dicerange [d:L-H] [1:L-H] [a1:L-H] [d1:L-H]`: Set override dice ranges for the next battle. The min and max dice values from the rules setup menu always apply to the ATK dice, but you can specify a different range for the DEF dice with `d:2-4` (for example). The `1:` override applies to the 1-player team in a 2v1 game (so you would set the 2-player team's desired dice range in the rules menu). You can also specify the 1-player team's ATK and DEF ranges separately with the `a1:` and `d1:` overrides. Note that these ranges will only be used if the chosen map or quest does not override them.
* `$stat <what>`: Show a statistic about your player or team in the current battle. `<what>` can be `duration`, `fcs-destroyed`, `cards-destroyed`, `damage-given`, `damage-taken`, `opp-cards-destroyed`, `own-cards-destroyed`, `move-distance`, `cards-set`, `fcs-set`, `attack-actions-set`, `techs-set`, `assists-set`, `defenses-self`, `defenses-ally`, `cards-drawn`, `max-attack-damage`, `max-combo`, `attacks-given`, `attacks-taken`, `sc-damage`, `damage-defended`, or `rank`.
* `$surrender`: Cause your team to immediately lose the current battle. If your story character is already defeated, you can't surrender - only your teammate can.
* `$saverec <name>`: Save the recording of the last battle.
* `$playrec <name>`: Play a battle recording. This command creates a spectator team and plays the specified recording as if it were happening in real time. By default, playback will start immediately when the spectator team is ready; you can delay this to allow others to join by prepending a `!` to the recording name. In that case, using `$playrec` again (with no argument) within the spectator team will start playback.
* Cheat mode commands
* `$cheat` (non-proxy only): Enable or disable cheat mode for the current game. All other cheat mode commands do nothing if cheat mode is disabled. By default, cheat mode is off in new games but can be enabled; there is an option in config.json that allows you to disable cheat mode entirely, or set it to on by default in new games. Cheat mode is always enabled on the proxy, unless cheat mode is disabled on the entire server.
* `$infhp`: Enable or disable infinite HP mode. Applies to only you; does not affect other players. When enabled, one-hit KO attacks will still kill you, but on most versions of the game, the server will automatically revive you if you die. Infinite HP also automatically cures status ailments.
* `$inftp`: Enable or disable infinite TP mode. Applies to only you; does not affect other players. Does not work on DCv1 or earlier versions.
* `$fastkill`: Enable or disable fast kills. Applies to only you; does not affect other players. When enabled, the server will kill any enemy after you hit it once. Bosses are not affected by fast kills.
* `$warpme <floor-id>` (or `$warp <floor-id>`): Warp yourself to the given floor.
* `$warpall <floor-id>`: Warp everyone in the game to the given floor. You must be the leader to use this command, unless you're on the proxy.
* `$next`: Warp yourself to the next floor.
* `$item <desc>` (or `$i <desc>`): Create an item. `desc` may be a description of the item or a string of hex data specifying the item code. Item codes are 16 hex bytes; at least 2 bytes must be specified, and all unspecified bytes are zeroes. If you are on the proxy, you must not be using Blue Burst for this command to work. On the game server, this command works for all versions. Here are some examples to illustrate the syntax (nothing is case-sensitive, and everything except the item name itself is optional):
* `$item Saber +5 0/10/25/0/10` (weapon with special, grind and attributes)
* `$item ???? Draw Autogun` (untekked weapon with special; can have grind/attributes too, as above)
* `$item SEALED J-SWORD K:2000` (weapon with kill count)
* `$item ES APHEX ZALURE TWIN +200` (ES weapon must be prefixed with "ES"; name comes before special)
* `$item DF FIELD +10DEF +20EVP +4` (armor with DFP bonus, EVP bonus, and slot count)
* `$item RED MERGE +10DFP +20EVP` (shield; same as armor except without slot count)
* `$item Knight/Power +9` (unit with specific modifier)
* `$item Knight/Power++` (unit with normal modifier; ++/-- are +4/-4 and +/- are +2/-2)
* `$item LIMITER K:1000` (sealed unit with kill count)
* `$item Tapas PB:F,G,M&Y 120% 200IQ 5/195/0/0 green` (mag with PBs, synchro, IO, stats, and color)
* `$item Trimate x10` (tool with stack size)
* `$item Disk:Reverser` (technique disk without level)
* `$item Disk:Razonde Lv.30` (technique disk with level)
* `$item 1000 Meseta`
* `$unset <index>` (non-proxy only): In an Episode 3 battle, removes one of your set cards from the field. `<index>` is the index of the set card as it appears on your screen - 1 is the card next to your SC's icon, 2 is the card to the right of 1, etc. This does not cause a Hunters-side SC to lose HP, as they normally do when their items are destroyed. You can also destroy the assist card set on yourself with `$unset 0`.
* `$dropmode [mode]` (proxy only): Change the way item drops behave in the current game, if you are not on BB. Unlike the game server version of this command, using this on the proxy requires cheats to be enabled. This works by intercepting the drop requests sent to and from the leader. (So, if you are the leader and not using server drop mode on the remote server, it affects the entire game; otherwise, it affects only items generated by your actions.) `mode` can be `none` (no drops), `default` (normal drops), or `proxy` (use newserv's drop tables instead of the remote server's). If `mode` is not given, tells you the current drop mode without changing it.
* Aesthetic commands
* `$event <event>`: Set the current holiday event in the current lobby. Holiday events are documented in the "Using $event" item in the information menu. If you're on the proxy, this applies to all lobbies and games you join, but only you will see the new event - other players will not.
* `$allevent <event>` (non-proxy only): Set the current holiday event in all lobbies.
* `$song <song-id>` (Episode 3 only): Play a specific song in the current lobby.
* Administration commands (non-proxy only)
* `$ann <message>`: Send an announcement message. The message is sent as temporary on-screen text to all players in all games and lobbies. On BB, the message appears in the scrolling top bar.
* `$ann!`, `$ann?`, `$ann?!`: Same as `$ann`, but with `?`, omits the sender's name, and with `!`, sends the message as a Simple Mail message instead of on-screen text.
* `$silence <identifier>`: Silence a player (remove their ability to chat) or unsilence a player. The identifier may be the player's name or Guild Card number.
* `$kick <identifier>`: Disconnect a player. The identifier may be the player's name or Guild Card number.
* `$ban <duration> <identifier>`: Ban a player. The duration should be of the form `10m` (minutes), `10h` (hours), `10d` (days), `10w` (weeks), `10M` (months), or `10y` (years). (Numbers other than 10 may be used, of course.) As with `$kick`, the identifier may be the player's name or Guild Card number.
### Using $edit
The $edit command modifies your character data. This command doesn't work on V3 (GameCube/Xbox). If you are on V1 or V2 (DC or PC, not BB), your changes will be undone if you join a game - to save your changes, disconnect from the lobby.
Some subcommands are always available. They are:
* `$edit mat reset power`: Clear your usage of power materials (BB only)
* `$edit mat reset mind`: Clear your usage of mind materials (BB only)
* `$edit mat reset evade`: Clear your usage of evade materials (BB only)
* `$edit mat reset def`: Clear your usage of def materials (BB only)
* `$edit mat reset luck`: Clear your usage of luck materials (BB only)
* `$edit mat reset hp`: Clear your usage of HP materials (BB only)
* `$edit mat reset tp`: Clear your usage of TP materials (BB only)
* `$edit mat reset all`: Clear your usage of all materials except HP and TP (BB only)
* `$edit mat reset every`: Clear your usage of all materials including HP and TP (BB only)
* `$edit namecolor AARRGGBB`: Set your name color (AARRGGBB specified in hex)
* `$edit language L`: Set your language (Generally only useful on BB; values for L: J = Japanese, E = English, G = German, F = French, S = Spanish, B = Simplified Chinese, T = Traditional Chinese, K = Korean)
* `$edit name NAME`: Set your character name
* `$edit npc NPC-NAME`: Set or remove an NPC skin on your character (use `none` to remove a skin). The NPC names are:
* On all versions except DCv1 and early prototypes: `ninja`, `rico`, `sonic`, `knuckles`, `tails`
* On GC, Xbox, and BB: `flowen`, `elly`
* On BB only: `momoka`, `irene`, `guild`, `nurse`
* `$edit secid SECID-NAME`: Set your section ID (cheat mode is required unless your character is Level 1)
The remaining subcommands are only available if cheat mode is enabled on the server. They are:
* `$edit atp N`: Set your ATP to N until stats are updated (e.g. by leveling up)
* `$edit mst N`: Set your MST to N until stats are updated
* `$edit evp N`: Set your EVP to N until stats are updated
* `$edit dfp N`: Set your DFP to N until stats are updated
* `$edit ata N`: Set your ATA to N until stats are updated
* `$edit lck N`: Set your LCK to N until stats are updated
* `$edit hp N`: Set your HP to N until stats are updated
* `$edit meseta N`: Set the amount of Meseta in your inventory
* `$edit exp N`: Set your total amount of EXP (does not affect level)
* `$edit level N`: Set your current level (recomputes stats, but does not affect EXP)
* `$edit tech TECH-NAME LEVEL`: Set the level of one of your techniques
## REST API
newserv has an optional HTTP server that provides a way to programmatically get data from the server in realtime. This is intended for use with external integrations; for example, a web site could query this API to get the current player count to display on the home page.
The HTTP server is disabled by default, and you have to explicitly enable it in config.json if you want this functionality. **If you enable it, make sure that the HTTP port can't be accessed from the public Internet.** The API provides a lot of internal data about players and games, and it should only be accessed by programs that you've written or that you trust.
To enable the HTTP server, add a port number in the HTTPListen list in config.json. The HTTP server will listen on that port.
All returned data is JSON-encoded, and all request data (for POST requests) must also be JSON-encoded with the `Content-Type: application/json` header.
The HTTP server has the following endpoints:
* `GET /`: Returns the server's build date and revision.
* `GET /y/data/ep3-cards`: Returns the Episode 3 card definitions.
* `GET /y/data/ep3-cards-trial`: Returns the Episode 3 Trial Edition card definitions.
* `GET /y/data/common-tables`: Returns the parameters for generating common items (ItemPT files). This endpoint returns a lot of data and can be slow!
* `GET /y/data/rare-tables`: Returns a list of rare table names.
* `GET /y/data/rare-tables/<TABLE-NAME>` (for example, `/y/data/rare-tables/rare-table-v4`): Returns the contents of a rare item table.
* `GET /y/data/quests`: Returns metadata about all available quests and quest categories.
* `GET /y/data/config`: Returns the server's configuration file.
* `GET /y/accounts`: Returns information about all registered accounts.
* `GET /y/clients`: Returns information about all connected clients on the game server.
* `GET /y/proxy-clients`: Returns information about all connected clients on the proxy.
* `GET /y/lobbies`: Returns information about all lobbies and games.
* `GET /y/server`: Returns information about the server.
* `GET /y/summary`: Returns a summary of the server's state, connected clients, active games, and proxy sessions.
* `WS /y/rare-drops/stream`: WebSocket endpoint that sends messages whenever an announceable rare item is dropped in any game. See below.
* `POST /y/shell-exec`: Runs a server shell command. Input should be a JSON dict of e.g. `{"command": "announce hello"}`; response will be a JSON dict of `{"result": "<result text>"}` or an HTTP error.
### Rare drop stream endpoint
The `/y/rare-drops/stream` endpoint provides a way to implement a drop log in e.g. Discord. For every announceable rare item, a message is sent to all connected clients on this endpoint. (Announceable rare items are items for which an in-game or server-wide text message is sent announcing the find.)
Upon connecting, you'll get the message `{"ServerType": "newserv"}`. After that, when a rare item announcement is sent, you'll get a message like this:
```
{
"PlayerAccountID", 12345,
"PlayerName", "SONIC",
"PlayerVersion", "GC_V3",
"GameName", "ttf",
"GameDropMode", "SERVER_PRIVATE",
"ItemData", "03000000 00010000 00000000 (0021002C) 00000000",
"ItemDescription", "Monomate x1",
"NotifyGame", true,
"NotifyServer", false,
}
```
# Non-server features
newserv has many CLI options, which can be used to access functionality other than the game server and proxy. Run `newserv help` to see a full list of the options and how to use each one.
The data formats that newserv can convert to/from are:
| Format | Encode/compress action | Decode/extract action |
|-------------------------------------|-------------------------------|-------------------------------|
| PRS compression | `compress-prs` | `decompress-prs` |
| PR2/PRC compression | `compress-pr2` | `decompress-pr2` |
| BC0 compression | `compress-bc0` | `decompress-bc0` |
| Raw encrypted data | `encrypt-data` | `decrypt-data` |
| Episode 3 command mask | `encrypt-trivial-data` | `decrypt-trivial-data` |
| Challenge Mode rank text | `encrypt-challenge-data` | `decrypt-challenge-data` |
| PSO DC quest file (.vms) | None | `decode-vms` |
| PSO GC quest file (.gci) | None | `decode-gci` |
| Download quest file (.dlq) | None | `decode-dlq` |
| Server quest file (.qst) | `encode-qst` | `decode-qst` |
| PSO DC save file (.vms) | `encrypt-vms-save` | `decrypt-vms-save` |
| PSO PC save file | `encrypt-pc-save` | `decrypt-pc-save` |
| PSO GC save file (.gci) | `encrypt-gci-save` | `decrypt-gci-save` |
| PSO Xbox save file | None | `decrypt-xbox-save` |
| PSO GC snapshot file | None | `decode-gci-snapshot` |
| Quest script (.bin) | `assemble-quest-script` | `disassemble-quest-script` |
| Quest map (.dat) | None | `disassemble-quest-map` |
| AFS archive (.afs) | None | `extract-afs` |
| BML archive (.bml) | None | `extract-bml` |
| PPK archive (.ppk) | None | `extract-ppk` |
| GSL archive (.gsl) | `generate-gsl` | `extract-gsl` |
| GVM texture (.gvm) | `encode-gvm` | None (use resource_dasm) |
| Bitmap font (.fon) | `encode-bitmap-font` | `decode-bitmap-font` |
| Text archive | `encode-text-archive` | `decode-text-archive` |
| Unicode text set | `encode-unicode-text-set` | `decode-unicode-text-set` |
| Word Select data set | None | `decode-word-select-set` |
| Set data table | None | `disassemble-set-data-table` |
| Rare item table (AFS/GSL/JSON/HTML) | `convert-rare-item-set` | `convert-rare-item-set` |
| Item definitions (ItemPMT) | `encode-item-parameter-table` | `decode-item-parameter-table` |
There are several actions that don't fit well into the table above, which let you do other things:
* Compute the decompressed size of compressed PRS data without decompressing it (`prs-size`)
* Find the likely round1 or round2 seed for a corrupt save file (`salvage-gci`)
* Run a brute-force search for a decryption seed (`find-decryption-seed`)
* Format Episode 3 game data in a human-readable manner (`show-ep3-maps`, `show-ep3-cards`, `generate-ep3-cards-html`)
* Format Blue Burst battle parameter files in a human-readable manner (`show-battle-params`)
* Convert item data to a human-readable description, or vice versa (`describe-item`)
* Show the server's item and level tables (`show-item-tables`, `show-level-tables`)
* Connect to another PSO server and pretend to be a client (`cat-client`)
* Generate or describe DC serial numbers (`generate-dc-serial-number`, `inspect-dc-serial-number`)
# Docker
Docker is new and mostly unsupported at this time. However, here are some best-effort steps to build and run in a docker container on Ubuntu Linux.
Tested on Ubuntu 22.04.4 LTS.
Note: You cannot have anything except this docker container using port 53 (DNS) on your server.
Install prerequisites
```
sudo apt install -y git
sudo apt install -y cmake. ## minimum version is 3.10. Check installed version with "cmake --version"
```
Clone repository
```
cd ~
git clone https://github.com/fuzziqersoftware/newserv/
cd ~/newserv
```
Build newserv. This will take a while. Don't forget the period at the end!
```
sudo docker build -t newserv .
```
Create persistent directories. Assuming you want to store the persistent data in your home directory
```
mkdir ~/newservPersist
mkdir ~/newservPersist/players
mkdir ~/newservPersist/teams
mkdir ~/newservPersist/licenses
```
Copy config file to config dir
```
cp ~/newserv/system/config.example.json ~/newservPersist/config.json
```
Edit config.json
```
nano ~/newservPersist/config.json
```
Pro tip:
Set "LocalAddress" to the static, LAN IP address of your server. If your server LAN IP is "192.168.0.10":
"LocalAddress": "192.168.0.10",
Set "ExternalAddress" to the WAN IP address of your network. If your WAN IP is "8.8.8.8":
"ExternalAddress": "8.8.8.8",
For Dolphin > Settings. Set SP1 to "Broadband Adapter (HLE)" Click [...] next to this, and set the DNS to the IP address of your server. Then start the game. Changes will not take affect if the game is running.
Docker run. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
```
docker run --name newserv -p 53:53/udp -p 5100:5100 -p 5110:5110 -p 5111:5111 -p 5112:5112 -p 9064:9064 -p 9100:9100 -p 9103:9103 -p 9300:9300 -p 11000:11000 -p 12000:12000 -p 12004:12004 -p 12005:12005 -v /etc/localtime:/etc/localtime:ro -v /home/changeme/newservPersist/config.json:/newserv/system/config.json -v /home/changeme/newservPersist/players:/newserv/system/players -v /home/changeme/newservPersist/teams:/newserv/system/teams -v /home/changeme/newservPersist/licenses:/newserv/system/licenses --restart no newserv:latest
```
Docker run host network mode. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
```
docker run --net host --name newserv -v /etc/localtime:/etc/localtime:ro -v /home/changeme/newservPersist/config.json:/newserv/system/config.json -v /home/changeme/newservPersist/players:/newserv/system/players -v /home/changeme/newservPersist/teams:/newserv/system/teams -v /home/changeme/newservPersist/licenses:/newserv/system/licenses --restart no newserv:latest
```
Docker compose. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
```
name: psonewserv
services:
newserv:
container_name: newserv
ports:
- 53:53/udp
- 5100:5100
- 5110:5110
- 5111:5111
- 5112:5112
- 9064:9064
- 9100:9100
- 9103:9103
- 9300:9300
- 11000:11000
- 12000:12000
- 12004:12004
- 12005:12005
volumes:
- /etc/localtime:/etc/localtime:ro
- /home/changeme/newservPersist/config.json:/newserv/system/config.json
- /home/changeme/newservPersist/players:/newserv/system/players
- /home/changeme/newservPersist/teams:/newserv/system/teams
- /home/changeme/newservPersist/licenses:/newserv/system/licenses
restart: no ## Set to whatever you want.
image: newserv:latest
```
Docker compose host network mode. Remember to change /home/changeme/newservPersist to your persistent directory. Do not use aliases such as '~'
```
name: psonewserv
services:
newserv:
container_name: newserv
volumes:
- /etc/localtime:/etc/localtime:ro
- /home/changeme/newservPersist/config.json:/newserv/system/config.json
- /home/changeme/newservPersist/players:/newserv/system/players
- /home/changeme/newservPersist/teams:/newserv/system/teams
- /home/changeme/newservPersist/licenses:/newserv/system/licenses
restart: no ## Set to whatever you want.
network_mode: host
image: newserv:latest
```
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#!/usr/bin/env python3
import os
import shutil
import subprocess
import sys
from typing import Callable
def filter_directory(dir: str, predicate: Callable[[str], bool]):
for filename in os.listdir(dir):
if not predicate(filename):
path = os.path.join(dir, filename)
if os.path.isfile(path):
os.remove(path)
else:
shutil.rmtree(path)
def main():
print("Deleting existing release directory")
if os.path.exists("release"):
shutil.rmtree("release")
if os.path.exists("release.zip"):
os.remove("release.zip")
os.mkdir("release")
print("Adding executables")
shutil.copy("newserv", "release/newserv-macos")
shutil.copy("newserv.exe", "release/newserv-windows.exe")
shutil.copy("README.md", "release/README.md")
print("Adding system directory")
shutil.copytree("system", "release/system")
print("Removing instance-based and temporary files")
filter_directory(
"release/system",
lambda filename: (not filename.endswith(".json"))
or filename == "config.example.json",
)
filter_directory(
"release/system/ep3", lambda filename: not filename.startswith("cardtex")
)
filter_directory(
"release/system/client-functions",
lambda filename: filename not in ("Debug-Private", "FastLoading", "notes.txt"),
)
filter_directory("release/system/dol", lambda filename: False)
filter_directory("release/system/ep3/banners", lambda filename: False)
filter_directory("release/system/ep3/battle-records", lambda filename: False)
filter_directory("release/system/licenses", lambda filename: False)
filter_directory("release/system/players", lambda filename: False)
filter_directory(
"release/system/quests",
lambda filename: filename not in ("private", "includes"),
)
filter_directory("release/system/teams", lambda filename: filename == "base.json")
subprocess.check_call(["find", "release", "-name", ".DS_Store", "-delete"])
subprocess.check_call(["find", "release", "-name", "*.WIP-s", "-delete"])
print("Setting up configuration")
os.rename("release/system/config.example.json", "release/system/config.json")
if __name__ == "__main__":
sys.exit(main())
+1148
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File diff suppressed because it is too large Load Diff
+80
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@@ -0,0 +1,80 @@
000F04 LOGiN
006E00 GAME MAGAZNE
00AD00 RAGE DE FEU
00AD01 RAGE DE FEU
00AD02 RAGE DE FEU
00D000 UNKNOWN3
00D100 UNKNOWN4
01013D KROE'S SWEATER
01013F SONICTEAM ARMOR
010230 HUNTER'S SHELL
010233 HUNTER'S SHELL
010234 HUNTER'S SHELL
010236 Barrier
010237 Barrier
010238 Barrier
010239 Barrier
010253 BLUE RING
010254 BLUE RING
010255 BLUE RING
010256 BLUE RING
010257 BLUE RING
010258 BLUE RING
01025A BLUE RING
01025B GREEN RING
01025C GREEN RING
01025D GREEN RING
01025E GREEN RING
010260 GREEN RING
010261 GREEN RING
010262 GREEN RING
010263 YELLOW RING
010264 YELLOW RING
010265 YELLOW RING
010267 YELLOW RING
010268 YELLOW RING
010269 YELLOW RING
01026A YELLOW RING
01026B PURPLE RING
01026D PURPLE RING
01026E PURPLE RING
01026F PURPLE RING
010270 PURPLE RING
010271 PURPLE RING
010272 PURPLE RING
010274 WHITE RING
010276 WHITE RING
010277 WHITE RING
010278 WHITE RING
010279 WHITE RING
01027A WHITE RING
01027C BLACK RING
01027D BLACK RING
01027E BLACK RING
01027F BLACK RING
010281 BLACK RING
01029A UNKNOWN_B
024300 \n
024A00 Yahoo!
024D00 Cell of MAG 0503
024E00 Cell of MAG 0504
024F00 Cell of MAG 0505
025000 Cell of MAG 0506
025100 Cell of MAG 0507
03120B New Year's Card
03120C Christmas Card
03120D Birthday Card
03120E Proof of Sonic Team
03120F Special Event Ticket
03140A Bouquet
03140B Decoction
031603 DISK Vol.4 "Open Your Heart"
031604 DISK Vol.5 "Live & Learn"
031801 UNKNOWN2
031808 Yahoo!'s engine
03180B Cell of MAG 0503
03180C Cell of MAG 0504
03180D Cell of MAG 0505
03180E Cell of MAG 0506
03180F Cell of MAG 0507
200000 (invalid item code)
+458
View File
@@ -0,0 +1,458 @@
OBJECTS
./newserv address-translator files/pso-executables 59NL "parse-dat-object-constructor-tables files/dat-object-specs.json"
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
0000 => 8C070448:000000000000FFFF 8C072810:000000000000FFFF 8C07ADD8:000000000000FFFF 8C08A784:000000000003FFFF 8019554C:0000000FFFFFFFFF 800BDD8C:0000000000008001 001E1360:0000000FFFFFFFFF 00661728:00007FFFFFFFFFFF TObjPlayerSet
0001 => 8C068700:000000000000FFFF 8C06AA44:000000000000FFFF 8C0722A4:000000000000FFFF 8C080804:000000000003FFFF 801954E4:0000000FFFFFFFFF 800BDD24:0000000000008003 001E0F90:0000000FFFFFFFFF 00660938:00006FFFFFFFFFFF TObjParticle
0002 => 8C029898:00000000000078FF 8C02A60C:00000000000078FF 8C02E7BC:00000000000078FF 8C033FCC:00000000000078FF 801A28E4:00000003C07C78FF 002D36A0:00000003C07C78FF 007BAC58:00007FF3C07C78FF TObjAreaWarpForest
0003 => 8C0298DC:00000000000078FF 8C02A650:00000000000078FF 8C02E800:00000000000078FF 8C034010:00000000000378FF 801A2930:0000000C3FFF78FF 002D3670:0000000C3FFF78FF 007BABDC:00007FFC3FFF78FF TObjMapWarpForest
0004 => 8C0C87DC:00000000000087FF 8C0CBEB0:00000000000087FF 8C0D8A74:00000000000087FF 8C0EDC0C:00000000000387FF 801944E0:0000000C3FFF87FF 800BD4B0:0000000000008003 001DFCC0:0000000C3FFF87FF 0065F6FC:00006FFC3FFF87FF TObjLight
0005 => 8C05D52C:000000000000073F 8C05E76C:000000000000073F 8C065EC0:000000000000073F 8C0735CC:000000000000073F TItem
0006 => 8C0D9A94:0000000000007FFF 8C0DD4DC:0000000000007FFF 8C0EA5F8:0000000000007FFF 8C101198:0000000000037FFF 80190810:00000000BFFF27FF 800BC054:0000000000000001 001DBD30:00000000BFFF27FF 00659648:00006FF0BFFF27FF TObjEnvSound
0007 => 8C10B8AC:0000000000007FFF 8C10EE04:0000000000007FFF 8C11E660:0000000000007FFF 8C136B1C:0000000000037FFF 80153F24:0000000FFFFF7FFF 800AFC20:0000000000000001 00171390:0000000FFFFF7FFF 005C20E4:00006FFFFFFF7FFF TObjFogCollision
0008 => 8C14AB34:0000000000007FFF 8C1511CC:0000000000007FFF 8C166444:0000000000007FFF 8C188688:0000000000037FFF 80190B7C:0000000FFFFF7FFF 800BC3C0:0000000000000001 001DC2B0:0000000FFFFF7FFF 00659E40:00007FFFFFFF7FFF TObjEvtCollision
0009 => 8C01049C:000000000000073F 8C0104A0:000000000000073F 8C0104A0:000000000000073F 8C0104A0:000000000000073F 800674D0:000000000004073F 8001D294:0000000000000001 002ABF90:000000000004073F 0077BFF4:000060000004073F TObjCollision
000A => 8C1119CC:00000000000007FE 8C115068:00000000000007FE 8C124DE0:00000000000007FE 8C13E1B0:00000000000307FE 80171314:0000000C3FFB07FE 001BC240:0000000C3FFB07FE 006302BC:00005FFC3FFB07FE TOMineIcon01
000B => 8C111C6C:00000000000007FE 8C115308:00000000000007FE 8C125090:00000000000007FE 8C13E474:00000000000307FE 801715EC:0000000C3FFB07FE 001BC4D0:0000000C3FFB07FE 00630624:00005FFC3FFB07FE TOMineIcon02
000C => 8C111F34:00000000000007FE 8C1155D4:00000000000007FE 8C12536C:00000000000007FE 8C13E760:00000000000307FE 801718C4:0000000C3FFB07FE 001BC780:0000000C3FFB07FE 0063098C:00005FFC3FFB07FE TOMineIcon03
000D => 8C1121FC:00000000000007FE 8C1158A0:00000000000007FE 8C125648:00000000000007FE 8C13EA4C:00000000000307FE 80171CA8:0000000C3FFB07FE 001BCA30:0000000C3FFB07FE 00630DC0:00005FFC3FFB07FE TOMineIcon04
000E => 8C148284:0000000000003FFE 8C14E808:0000000000003FFE 8C1639F0:0000000000003FFE 8C1858FC:0000000000003FFE 801A1C24:0000000FFFF83FFE 001ECAA0:0000000FFFF83FFE 0066F2AC:00005FFFFFF83FFE TObjRoomId
000F => 8C12DCB0:00000000000000F6 8C130C88:00000000000000F6 8C142384:00000000000000F6 8C15D834:00000000000000F6 80176138:00000000000000F6 001C0FF0:00000000000000F6 00636EC8:00004000000000F6 TOSensorGeneral01
0011 => 8C0843CC:000000000000011E 8C0869C8:000000000000411E 8C08F4AC:000000000000411E 8C09FFE4:000000000000411E 8008108C:000000000000411E 000D8E40:000000000000411E 00500858:000040000000411E TEF_LensFlare
0012 => 8C029964:0000000000007FFF 8C02A6D8:0000000000007FFF 8C02E888:0000000000007FFF 8C034098:0000000000007FFF 8019695C:0000000FFFFC7FFF 800BF22C:0000000000000001 001E15F0:0000000FFFFC7FFF 00661E48:00006FFFFFFC7FFF TObjQuestCol
0013 => 8C15F044:00000000000007FE 8C1669B4:00000000000007FE 8C17D1C0:00000000000007FE 8C1A0448:00000000000007FE 80169570:0000000C3FF807FE 001B58C0:0000000C3FF807FE 00628A4C:00004FFC3FF807FE TOHealGeneral
0014 => 8C160648:000000000000073F 8C167FB4:000000000000073F 8C17E59C:000000000000073F 8C1A1968:000000000003073F 80194804:0000000C3F87073F 800BD7D4:0000000000000001 001E04B0:0000000C3F87073F 0065F960:0000600C3F87073F TObjMapCsn
0015 => 8C0299A8:0000000000007FFF 8C02A71C:0000000000007FFF 8C02E8CC:0000000000007FFF 8C0340DC:0000000000007FFF 80196750:0000000FFFFC7FFF 800BF020:0000000000000001 001E1780:0000000FFFFC7FFF 0066210C:00006FFFFFFC7FFF TObjQuestColA
0016 => 8C029A30:000000000000FFFF 8C02A7A4:000000000000FFFF 8C02E954:000000000000FFFF 8C034164:000000000000FFFF 801A2BD4:0000000FFFFCFFFF 800C6060:0000000000008001 002D35B0:0000000FFFFCFFFF 007BAA68:00006FFFFFFCFFFF TObjItemLight
0017 => 8C029A74:000000000000FFFE 8C02A7E8:000000000000FFFE 8C02E998:000000000000FFFE 8C0341EC:000000000000FFFE 801A2AA4:0000000FFFF8FFFE 800C5EE4:0000000000008000 002D35E0:0000000FFFF8FFFE 007BAAE4:00004FFFFFF8FFFE TObjRaderCol
0018 => 8C10BCD0:0000000000007FFE 8C10F228:0000000000007FFE 8C11EA58:0000000000007FFE 8C136F18:0000000000007FFE 801539F8:0000000FFFF87FFE 00171740:0000000FFFF87FFE 005C2488:00004FFFFFF87FFE TObjFogCollisionSwitch
0019 => 8C029920:00000000000004A5 8C02A694:00000000000004A5 8C02E844:00000000000004A5 8C034054:00000000000004A5 8019F580:0000000C3FFC04A5 001E9400:0000000C3FFC04A5 0066C4B4:00006FFC3FFC04A5 TObjWarpBossMulti(off)/TObjWarpBoss(on)
001A => 8C2012C0:0000000000000001 8C22AD80:0000000000000001 80198158:0000000000040001 800C06EC:0000000000000001 001E3FB0:0000000000040001 006650C8:0000600000040001 TObjSinBoard
001B => 8C02EA64:00000000000078FE 8C034274:00000000000078FE 801A2898:00000000000078FE 002D36D0:00000000000078FE 007BACD4:00005000000078FE TObjAreaWarpQuest
001C => 8C02EBDC:0000000000004000 8C0343B8:0000000000004000 801A284C:0000000080004000 002D3700:0000000080004000 007BAD50:0000500080004000 TObjAreaWarpEnding
001D => 8C251970:0000000000000002 80084A2C:0000000000000002 000DE8A0:0000000000000002 00507538:0000400000000002 TEffStarLight2D_Base
001E => 8C255390:0000000000020006 800857F4:00000001001A0006 000DED40:00000001001A0006 00508070:000041F1001A0006 __LENS_FLARE__
001F => 8C0342B8:00000000000307FE 801A2AF0:0000000C3FFB07FE 002D3610:0000000C3FFB07FE 007BAB60:00004FFC3FFB07FE TObjRaderHideCol
0020 => 8C261450:00000000000307FF 80177F14:0000000C3FFF07FF 001C24B0:0000000C3FFF07FF 00638FC4:00006FFC3FFF07FF TOSwitchItem
0021 => 8C2618B0:00000000000307FF 8017883C:0000000C3FFF07FF 001C2D10:0000000C3FFF07FF 0063998C:00006FFC3FFF07FF TOSymbolchatColli
0022 => 8C261C20:00000000000307FE 8016C7E8:0000000C3FFB07FE 001B8250:0000000C3FFB07FE 0062B2DC:00004FFC3FFB07FE TOKeyCol
0023 => 8C262C1C:00000000000307FE 80157908:0000000C3FFB07FE 001A43B0:0000000C3FFB07FE 00612788:00004FFC3FFB07FE TOAttackableCol
0024 => 8C263DD8:00000000000307FF 80177AB4:0000000FFF9F07FF 001C1CE0:0000000FFF9F07FF 00638688:0000600FFF9F07FF TOSwitchAttack
0025 => 8C266504:00000000000307FF 80178418:0000000C3FFF07FF 001C2840:0000000C3FFF07FF 006393C4:00006FFC3FFF07FF TOSwitchTimer
0026 => 8C268DDC:00000000000307FF 8015B03C:0000000C3FFF07FF 001A7200:0000000C3FFF07FF 00615E70:00006FFC3FFF07FF TOChatSensor
0027 => 80196F90:0000000FFFFC0000 001E2A60:0000000FFFFC0000 006635D8:00004FFFFFFC0000 TObjRaderIcon
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
0028 => 801903BC:0000000CBFFF27F7 800BBC14:0000000000000001 001DBFF0:0000000CBFFF27F7 006599C0:00006FFCBFFF27F7 TObjEnvSoundEx
0029 => 80190148:0000000CBFFF27F7 800BB9A0:0000000000000001 001DC110:0000000CBFFF27F7 00659C14:00006FFCBFFF27F7 TObjEnvSoundGlobal
0040 => 8C0E2BF4:0000000000000001 8C0E66D4:0000000000000001 8C0F432C:0000000000000001 8C10B640:0000000000000001 8021D100:0000000000040001 8012D830:0000000000000001 0023C4C0:0000000000040001 006D71E4:0000600000040001 TShopGenerator
0041 => 8C152754:0000000000000001 8C159678:0000000000000001 8C16F4C4:0000000000000001 8C191FA4:0000000000000001 801A1710:0000000000040001 800C5484:0000000000000001 001EBB00:0000000000040001 0066EC3C:0000600000040001 TObjLuker
0042 => 8C0299EC:0000000000000001 8C02A760:0000000000000001 8C02E910:0000000000000001 8C034120:0000000000000001 801A2B88:0000000000040001 800C6014:0000000000000001 002D3760:0000000000040001 007BAE48:0000600000040001 TObjBgmCol
0043 => 8C1767C4:0000000000000001 8C1816A4:0000000000000001 8C19B770:0000000000000001 8C1BE4C8:0000000000000001 801862DC:0000000000040001 001CF700:0000000000040001 0064A8DC:0000600000040001 TObjCityMainWarp
0044 => 8C176BA0:0000000000000001 8C181AC4:0000000000000001 8C19BB78:0000000000000001 8C1BE8FC:0000000000000001 80185BE0:0000000000040001 800B9920:0000000000000001 001CFE70:0000000000040001 0064AD68:0000600000040001 TObjCityAreaWarp
0045 => 8C176F1C:0000000000000001 8C181E6C:0000000000000001 8C19BEDC:0000000000000001 8C1BEC78:0000000000000001 8018588C:0000000000040001 001D01E0:0000000000040001 0064B058:0000600000040001 TObjCityMapWarp
0046 => 8C17A0BC:0000000000000001 8C1850AC:0000000000000001 8C19F1B4:0000000000000001 8C1C204C:0000000000000001 801826C4:0000000000000001 001CCD60:0000000000000001 00646000:0000600000000001 TObjCityDoor_Shop
0047 => 8C17A258:0000000000000001 8C185248:0000000000000001 8C19F350:0000000000000001 8C1C21E8:0000000000000001 801824F8:0000000000000001 001CCE80:0000000000000001 00646258:0000600000000001 TObjCityDoor_Guild
0048 => 8C17A3F4:0000000000000001 8C1853E4:0000000000000001 8C19F4EC:0000000000000001 8C1C2384:0000000000000001 80182328:0000000000000001 001CCF90:0000000000000001 006464D0:0000600000000001 TObjCityDoor_Warp
0049 => 8C17A6D0:0000000000000001 8C1856B4:0000000000000001 8C19F7C0:0000000000000001 8C1C26C8:0000000000000001 80181F84:0000000000000001 001CD220:0000000000000001 006466F4:0000600000000001 TObjCityDoor_Med
004A => 8C17ADC4:0000000000000001 8C185DA8:0000000000000001 8C19FEB4:0000000000000001 8C1C2DBC:0000000000000001 80182EE4:0000000000000001 001CD7B0:0000000000000001 006471BC:0000600000000001 __ELEVATOR__
004B => 8C189CA8:0000000000000001 8C195AF0:0000000000000001 8C1B1EB8:0000000000000001 8C1D89C4:0000000000000001 80184730:0000000000040001 001CDC20:0000000000040001 00647A08:0000600000040001 TObjCity_Season_EasterEgg
004C => 8C189E78:0000000000000001 8C195CB0:0000000000000001 8C1B2078:0000000000000001 8C1D8B84:0000000000000001 801844EC:0000000000040001 001CDE20:0000000000040001 00647CE0:0000600000040001 TObjCity_Season_ValentineHeart
004D => 8C18A054:0000000000000001 8C195F18:0000000000000001 8C1B22E0:0000000000000001 8C1D8DEC:0000000000000001 801842D4:0000000000040001 001CE030:0000000000040001 00647FD4:0000600000040001 TObjCity_Season_XmasTree
004E => 8C18A244:0000000000000001 8C196178:0000000000000001 8C1B2540:0000000000000001 8C1D904C:0000000000000001 801840DC:0000000000040001 001CE140:0000000000040001 006482E0:0000600000040001 TObjCity_Season_XmasWreath
004F => 8C18A384:0000000000000001 8C1962B8:0000000000000001 8C1B2680:0000000000000001 8C1D918C:0000000000000001 80183F44:0000000000040001 001CE1F0:0000000000040001 0064842C:0000600000040001 TObjCity_Season_HalloweenPumpkin
0050 => 8C18A50C:0000000000000001 8C19645C:0000000000000001 8C1B2824:0000000000000001 8C1D9330:0000000000000001 80183D30:0000000000040001 001CE3B0:0000000000040001 0064858C:0000600000040001 TObjCity_Season_21_21
0051 => 8C18A744:0000000000000001 8C196700:0000000000000001 8C1B2AC8:0000000000000001 8C1D95D4:0000000000000001 80183B28:0000000000040001 001CE520:0000000000040001 006488AC:0000600000040001 TObjCity_Season_SonicAdv2
0052 => 8C18A9F8:0000000000000001 8C1969B4:0000000000000001 8C1B2D7C:0000000000000001 8C1D9888:0000000000000001 80183860:0000000000040001 001CE700:0000000000040001 00648BF0:0000600000040001 TObjCity_Season_Board
0053 => 8C18AB8C:0000000000000001 8C196B48:0000000000000001 8C1B2F10:0000000000000001 8C1D9A1C:0000000000000001 80183694:0000000400040001 001CE800:0000000400040001 00648D84:0000600400040001 TObjCity_Season_FireWorkCtrl
0054 => 8C17A990:0000000000000001 8C185974:0000000000000001 8C19FA80:0000000000000001 8C1C2988:0000000000000001 80181CFC:0000000000000001 001CD430:0000000000000001 00646874:0000600000000001 TObjCityDoor_Lobby
0055 => 8C0341A8:0000000000000001 801A2C20:0000000000040001 002D3790:0000000000040001 007BAEC4:0000600000040001 TObjCityMainWarpChallenge
0056 => 801A2684:0000000000040000 002D3A00:0000000000040000 007BB320:0000400000040000 TODoorLabo
0057 => 802C6A7C:0000000000040001 801A0320:0000000000000001 001E6560:0000000000040001 00667AB4:0000600000040001 TObjTradeCollision
0058 => 80297390:0000000000000001 TObjDeckCollision
0080 => 8C069D80:0000000000000006 8C06C0BC:0000000000000006 8C0738BC:0000000000000006 8C082498:0000000000000006 8018F148:0000000000000006 001D9320:0000000000000006 00657358:0000400000000006 TObjDoor
0081 => 8C0696E4:000000000000003E 8C06BA24:000000000000003E 8C0731F8:000000000000003E 8C081DD4:000000000000003E 80190000:000000000078003E 001DB130:000000000078003E 00658A90:00004FF00078003E TObjDoorKey
0082 => 8C068D6C:000000000000003E 8C06B0AC:00000000000000FE 8C0728B0:00000000000000FE 8C080E18:00000000000300FE 80192E44:00000000000300FE 001DEA30:00000000000300FE 0065DA94:00004FF0000300FE TObjLazerFenceNorm
0083 => 8C0F43A0:000000000000003E 8C0F7590:00000000000000FE 8C105DE4:00000000000000FE 8C11DC40:00000000000300FE 801933F4:000000003FFB00FE 001DF280:000000003FFB00FE 0065E540:00004FF03FFB00FE TObjLazerFence4
0084 => 8C0EB548:000000000000003E 8C0EE768:00000000000000FE 8C0FC7A0:00000000000000FE 8C113DA8:00000000000300FE 80193AE0:0000000C3FFB00FE 001DF8F0:0000000C3FFB00FE 0065EC80:00004FFC3FFB00FE TLazerFenceSw
0085 => 8C0693CC:0000000000000006 8C06B70C:0000000000000006 8C072F10:0000000000000006 8C081AEC:0000000000000006 80192220:000000000F800006 001DE200:000000000F800006 0065C7C8:00004E000F800006 TKomorebi
0086 => 8C06D2CC:0000000000000006 8C06F694:0000000000000006 8C076E7C:0000000000000006 8C086460:0000000000000006 8017F2A4:0000000000000006 001CA2D0:0000000000000006 00643598:00004E0000000006 TButterfly
0087 => 8C068AF0:0000000000000006 8C06AE30:0000000000000006 8C072634:0000000000000006 8C080B9C:0000000000000006 80194EE4:0000000000000006 001E0E40:0000000000000006 006604BC:0000400000000006 TMotorcycle
0088 => 8C06B9D0:00000000000007FE 8C06DDA0:00000000000000FE 8C0755A0:00000000000000FE 8C084684:00000000000000FE 801899F8:00000000B00000FE 800BB010:0000000000000002 001D2A40:00000000B00000FE 0064DE38:00004FF0B00000FE TObjContainerBase2
0089 => 8C068304:0000000000000006 8C06A648:0000000000000006 8C071EA4:0000000000000006 8C080404:0000000000000006 8019A7E4:0000000000000006 001E6380:0000000000000006 00667860:0000400000000006 TObjTank
008A => 8C06DD70:0000000000000006 8C070138:0000000000000006 8C077910:0000000000000006 8C086EF4:0000000000000006 TObjBattery
008B => 8C06D090:0000000000000006 8C06F458:0000000000000406 8C076C40:0000000000000406 8C086224:00000000000307FE 80188180:0000000C3FFB07FE 001D1F80:0000000C3FFB07FE 0064D080:00004FFC3FFB07FE TObjComputer
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
008C => 8C06AF6C:0000000000000006 8C06D338:0000000000000006 8C074B48:0000000000000006 8C083790:000000000000000E 8018C514:000000000000000E 001D4DA0:000000000000000E 00651778:000040000000000E TObjContainerIdo
008D => 8C0CC748:00000000000007FE 8C0CFF24:00000000000027FE 8C0DCE20:00000000000027FE 8C0F2520:00000000000027FE 8015A274:00000000000027FE 001A6A90:00000000000027FE 0061532C:00004000000027FE TOCapsuleAncient01
008E => 8C0E3128:00000000000000F6 8C0E6C00:00000000000000F6 8C0F482C:00000000000000F6 8C10BB98:00000000000000F6 80157EA8:00000000000000F6 001A4C10:00000000000000F6 00612F68:00004FF0000000F6 TOBarrierEnergy01
008F => 8C0F1358:0000000000000006 8C0F4574:0000000000000006 8C102C8C:0000000000000006 8C11A6C8:0000000000000006 8019157C:0000000000000006 001DDA00:0000000000000006 0065BB7C:0000400000000006 TObjHashi
0090 => 8C106778:00000000000000C6 8C109DB0:00000000000000C6 8C118C88:00000000000000C6 8C130AF8:00000000000300C6 8016CB20:0000000C3FFB00C6 001B8680:0000000C3FFB00C6 0062B664:00004FFC3FFB00C6 TOKeyGenericSw
0091 => 8C06BEB0:00000000000007FE 8C06E27C:00000000000000FE 8C075A88:00000000000000FE 8C084B28:00000000000000FE 801895BC:00000000300000FE 001D2BB0:00000000300000FE 0064E468:00004FF0300000FE TObjContainerEnemy
0092 => 8C029AB8:00000000000007FE 8C02A82C:00000000000078FE 8C02E9DC:00000000000078FE 8C085994:00000000000078FE 80188928:00000000B00078FE 001D3250:00000000B00078FE 0064EDC8:00005E00B00078FE TObjContainerBase
0093 => 8C029AFC:00000000000007FE 8C02A870:00000000000000FE 8C02EA20:00000000000000FE 8C034230:00000000000000FE 801A2B3C:00000000300000FE 002D37C0:00000000300000FE 007BAF40:00004FF0300000FE TObjContainerAbeEnemy
0095 => 8C085108:00000000000000FE 80189074:00000000000000FE 001D2D20:00000000000000FE 0064E900:00004FF0000000FE TObjContainerNoItem
0096 => 8C0813DC:00000000000307FE 801928C0:0000000C3FFB07FE 001DED30:0000000C3FFB07FE 0065DEB8:00004FFC3FFB07FE TObjLazerFenceExtra
00C0 => 8C10A6F8:0000000000000038 8C10DCA0:0000000000000038 8C11D13C:0000000000000038 8C135558:0000000000030038 8016C2A4:0000000C3FFB0038 001B7F30:0000000C3FFB0038 0062AF04:00004FFC3FFB0038 TOKeyCave01
00C1 => 8C1080D4:0000000000000038 8C10B698:0000000000000038 8C11A960:0000000000000038 8C132AA8:0000000000000038 801618C4:0000000000000038 001AC9F0:0000000000000038 0061D8CC:0000400000000038 TODoorCave01
00C2 => 8C10A16C:0000000000000038 8C10D710:0000000000000038 8C11CBA0:0000000000000038 8C134FBC:0000000000000038 80161F4C:0000000000000038 001AD270:0000000000000038 0061DF78:0000400000000038 TODoorCave02
00C3 => 8C100480:0000000000000038 8C103984:0000000000000038 8C1128CC:0000000000000038 8C129FA0:0000000000000038 80168848:0000000800780038 001B4420:0000000800780038 00626DC8:0000400800780038 TOHangceilingCave01*
00C4 => 8C0D8300:0000000000000030 8C0DBD28:0000000000000030 8C0E8E20:0000000000000030 8C0FF998:0000000000000030 801765B4:0000000000000030 001C1350:0000000000000030 006371AC:0000400000000030 TOSignCave01
00C5 => 8C0D7F7C:0000000000000030 8C0DB9A4:0000000000000030 8C0E8A9C:0000000000000030 8C0FF614:0000000000000030 80176968:0000000000000030 001C1450:0000000000000030 006375AC:0000400000000030 TOSignCave02
00C6 => 8C0D7B60:0000000000000030 8C0DB588:0000000000000030 8C0E8680:0000000000000030 8C0FF1F8:0000000000000030 80176DAC:0000000000000030 001C1750:0000000000000030 006377EC:0000400000000030 TOSignCave03
00C7 => 8C0D8684:0000000000000030 8C0DC0AC:0000000000000030 8C0E91A4:0000000000000030 8C0FFD1C:0000000000000030 80156DF8:0000000000000030 001A4010:0000000000000030 006114B0:0000400000000030 TOAirconCave01
00C8 => 8C0DF0D4:0000000000000030 8C0E2C3C:0000000000000030 8C0F0530:0000000000000030 8C10773C:0000000000000030 80157034:0000000000000030 001A4180:0000000000000030 00611754:0000400000000030 TOAirconCave02
00C9 => 8C0D889C:0000000000000030 8C0DC2C4:0000000000000030 8C0E93BC:0000000000000030 8C0FFF34:0000000000000030 80173470:0000000000000030 001BDEB0:0000000000000030 0063274C:000041F000000030 TORevlightCave01
00CB => 8C0F5938:0000000000000010 8C0F8D4C:0000000000000010 8C1075AC:0000000000000010 8C11F4E8:0000000000000010 8017318C:0000000000000010 001BDB80:0000000000000010 00632308:0000400000000010 TORainbowCave01
00CC => 8C0F9894:0000000000000010 8C0FCD4C:0000000000000010 8C10B640:0000000000000010 8C1232B4:0000000000000010 8016E65C:0000000030000010 001B8D70:0000000030000010 0062C1B0:0000400030000010 TOKurage
00CD => 8C107D40:0000000000000010 8C10B304:0000000000000010 8C11A5C8:0000000000000010 8C132784:0000000000010010 801642F4:0000000000610010 001B1C00:0000000000610010 0062346C:00004E0000610010 TODragonflyCave01
00CE => 8C16DC48:0000000000000038 8C175C84:0000000000000038 8C18CF50:0000000000000038 8C1AF0FC:0000000000000038 8016259C:0000000000000038 001AD750:0000000000000038 0061E574:0000400000000038 TODoorCave03
00CF => 8C16F428:00000000000000F8 8C177474:00000000000000F8 8C18E8D4:00000000000000F8 8C1B0AE0:00000000000000F8 80158638:00000008000000F8 001A53B0:00000008000000F8 006136E0:00004008000000F8 TOBind
00D0 => 8C177DE8:0000000000000020 8C182D60:0000000000000020 8C19CDD0:0000000000000020 8C1BFC84:0000000000000020 80159F68:0000000000000020 001A66B0:0000000000000020 00614FB4:0000400000000020 TOCakeshopCave01
00D1 => 8C183E34:0000000000000008 8C18EEBC:0000000000000008 8C1A9F98:0000000000000008 8C1CE8D0:0000000000000008 80174A44:0000000000000008 001BE6E0:0000000000000008 006337B8:0000400000000008 TORockCaveS01
00D2 => 8C183F98:0000000000000008 8C18F020:0000000000000008 8C1AA0FC:0000000000000008 8C1CEA34:0000000000000008 801748E4:0000000000000008 001BE820:0000000000000008 00633CD0:0000400000000008 TORockCaveM01
00D3 => 8C184100:0000000000000008 8C18F188:0000000000000008 8C1AA264:0000000000000008 8C1CEB9C:0000000000000008 80174784:0000000000000008 001BE960:0000000000000008 00634190:00004FF000000008 TORockCaveL01
00D4 => 8C184268:0000000000000010 8C18F2F0:0000000000000010 8C1AA3CC:0000000000000010 8C1CED04:0000000000000010 80174628:0000000000000010 001BEAA0:0000000000000010 00633920:0000000000000010 TORockCaveS02
00D5 => 8C1843CC:0000000000000010 8C18F454:0000000000000010 8C1AA530:0000000000000010 8C1CEE68:0000000000000010 801744C8:0000000000000010 001BEBE0:0000000000000010 00633E00:0000000000000010 TORockCaveM02
00D6 => 8C184534:0000000000000010 8C18F5BC:0000000000000010 8C1AA698:0000000000000010 8C1CEFD0:0000000000000010 80174368:0000000000000010 001BED20:0000000000000010 006342C0:0000000000000010 TORockCaveL02
00D7 => 8C1846A8:0000000000000010 8C18F730:0000000000000010 8C1AA80C:0000000000000010 8C1CF144:0000000000000010 8017420C:0000000000000010 001BEE60:0000000000000010 00633A50:0000000000000010 TORockCaveSS02
00D8 => 8C184830:0000000000000010 8C18F8B8:0000000000000010 8C1AA994:0000000000000010 8C1CF2CC:0000000000000010 801740AC:0000000000000010 001BEFA0:0000000000000010 00633F30:0000000000000010 TORockCaveSM02
00D9 => 8C1849BC:0000000000000010 8C18FA44:0000000000000010 8C1AAB20:0000000000000010 8C1CF458:0000000000000010 80173F4C:0000000000000010 001BF0E0:0000000000000010 006343F0:0000000000000010 TORockCaveSL02
00DA => 8C184B38:0000000000000020 8C18FBC0:0000000000000020 8C1AAC9C:0000000000000020 8C1CF5D4:0000000000000020 80173DF0:0000000000000020 001BF220:0000000000000020 00633BA0:0000000000000020 TORockCaveS03
00DB => 8C184C9C:0000000000000020 8C18FD24:0000000000000020 8C1AAE00:0000000000000020 8C1CF738:0000000000000020 80173C90:0000000000000020 001BF360:0000000000000020 00634060:0000000000000020 TORockCaveM03
00DC => 8C184E04:0000000000000020 8C18FE8C:0000000000000020 8C1AAF68:0000000000000020 8C1CF8A0:0000000000000020 80173B30:0000000000000020 001BF4A0:0000000000000020 00634520:0000000000000020 TORockCaveL03
00DE => 8C263648:00000000000307FE 80165D1C:0000000C3FFB07FE 001B2300:0000000C3FFB07FE 006241D4:00004FFC3FFB07FE TODummyKeyCave01
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
00DF => 8C1CFB54:0000000000000008 801739AC:0000000000000008 001BF610:0000000000000008 00634650:0000400000000008 TORockCaveBL01
00E0 => 8C1CFD40:0000000000000010 80173828:0000000000000010 001BF780:0000000000000010 006347D8:0000400000000010 TORockCaveBL02
00E1 => 8C1CFF2C:0000000000000020 801736A4:0000000000000020 001BF8F0:0000000000000020 0063492C:0000400000000020 TORockCaveBL03
0100 => 8C132534:00000000000000C0 8C1354F4:00000000000000C0 8C146C64:00000000000000C0 8C1623BC:00000000000000C0 80162E38:00000000000000C0 001ADD30:00000000000000C0 0061EE48:00004000000000C0 TODoorMachine01
0101 => 8C132D5C:00000000000000C0 8C135D74:00000000000000C0 8C1474F0:00000000000000C0 8C162C48:00000000000300C6 8016D538:00000000007B00C6 001B8A40:00000000007B00C6 0062BE90:00004FF0007B00C6 TOKeyMachine01
0102 => 8C16E184:00000000000000C0 8C1761D8:00000000000000C0 8C18D4A8:00000000000000C0 8C1AF6B4:00000000000000C0 80163440:00000000000000C0 001AE600:00000000000000C0 0061F484:00000000000000C0 TODoorMachine02
0102 => 00677A80:00004E0000000000 __EP4_TEST_DOOR__
0103 => 8C17774C:00000000000000C0 8C1826C4:00000000000000C0 8C19C734:00000000000000C0 8C1BF5DC:00000000000000C0 8015A588:00000008000000C0 001A70D0:00000008000000C0 00615A9C:00004008000000C0 TOCapsuleMachine01
0104 => 8C177A20:00000000000000C0 8C182998:00000000000000C0 8C19CA08:00000000000000C0 8C1BF8B0:00000000000000C0 8015B37C:00000008000000C0 001A79E0:00000008000000C0 00617204:00004008000000C0 TOComputerMachine01
0105 => 8C178220:00000000000000C0 8C183198:00000000000000C0 8C19D208:00000000000000C0 8C1C00BC:00000000000000C0 801722A4:00000008000000C0 001BCD90:00000008000000C0 006314EC:00004008000000C0 TOMonitorMachine01
0106 => 8C17BFE4:00000000000000C0 8C186FC8:00000000000000C0 8C1A12B8:00000000000000C0 8C1C4334:00000000000000C0 80165294:00000000000000C0 001B1E80:00000000000000C0 00623D38:00004000000000C0 TODragonflyMachine01
0107 => 8C178974:00000000000000C0 8C18387C:00000000000000C0 8C19D964:00000000000000C0 8C1C0800:00000000000000C0 8016E99C:00000000000000C0 001B9B00:00000000000000C0 0062D244:00004000000000C0 TOLightMachine01
0108 => 8C178EDC:00000000000000C0 8C183DE8:00000000000000C0 8C19DED0:00000000000000C0 8C1C0D68:00000000000000C0 80166144:00000000000000C0 001B2DD0:00000000000000C0 00624FD4:00004000000000C0 TOExplosiveMachine01
0109 => 8C179050:00000000000000C0 8C183F5C:00000000000000C0 8C19E044:00000000000000C0 8C1C0EDC:00000000000000C0 80165FD4:00000000000000C0 001B2EC0:00000000000000C0 006251A0:00004000000000C0 TOExplosiveMachine02
010A => 8C1791CC:00000000000000C0 8C1840D8:00000000000000C0 8C19E1C0:00000000000000C0 8C1C1058:00000000000000C0 80165E64:00000000000000C0 001B2FC0:00000000000000C0 0062536C:00004000000000C0 TOExplosiveMachine03
010B => 8C17E0D0:00000000000000C0 8C18A1B8:00000000000000C0 8C1A4460:00000000000000C0 8C1C71CC:00000000000000C0 80177190:00000000000000C0 001C1B30:00000000000000C0 00637EAC:00004000000000C0 TOSparkMachine01
010C => 8C17E3BC:00000000000000C0 8C18A4A4:00000000000000C0 8C1A474C:00000000000000C0 8C1C74B8:00000000000000C0 80168DF4:00000000000000C0 001B53A0:00000000000000C0 006282D8:00004000000000C0 TOHangerMachine01
0130 => 8C16E6B0:0000000000002000 8C1766FC:0000000000002000 8C18DA44:0000000000002000 8C1AFC50:0000000000002000 801639E8:0000000000002000 001B0BD0:0000000000002000 006225CC:0000400000002000 TODoorVoShip
0140 => 8C12882C:0000000000000700 8C12C690:0000000000000700 8C13D05C:0000000000000700 8C158348:0000000000000700 8017C9F4:0000000000000700 001C8F90:0000000000000700 00640D08:0000400000000700 TObjGoalWarpAncient
0141 => 8C1283B4:0000000000000700 8C12C218:0000000000000700 8C13CBE4:0000000000000700 8C157EA8:0000000000000700 8017CDB8:0000000000000700 001C8C40:0000000000000700 00640A04:0000400000000700 TObjMapWarpAncient
0142 => 8C0EBBC0:0000000000000700 8C0EEDE0:0000000000000700 8C0FCE18:0000000000000700 8C114420:0000000000000700 8016B3CC:0000000000000700 001B7530:0000000000000700 0062A4A4:0000400000000700 TOKeyAncient02
0143 => 8C10B514:0000000000000700 8C10EA74:0000000000000700 8C11E2E4:0000000000000700 8C13679C:0000000000000700 8016BAB4:0000000000000700 001B7970:0000000000000700 0062A9A4:0000400000000700 TOKeyAncient03
0144 => 8C0CA308:0000000000000100 8C0CDA04:0000000000000100 8C0DA588:0000000000000100 8C0EF7B4:0000000000000100 8015DECC:0000000000000100 001A9BA0:0000000000000100 0061A0D4:0000400000000100 TODoorAncient01
0145 => 8C0CA764:0000000000000400 8C0CDE58:0000000000000400 8C0DA9E0:0000000000000400 8C0EFC0C:0000000000000400 8015E378:0000000000000400 001AA000:0000000000000400 0061A534:0000400000000400 TODoorAncient03
0146 => 8C0CABC0:0000000000000200 8C0CE2AC:0000000000000200 8C0DAE38:0000000000000200 8C0F0064:0000000000000200 8015E824:0000000000000200 001AA460:0000000000000200 0061A994:0000400000000200 TODoorAncient04
0147 => 8C0F55C8:0000000000000100 8C0F89DC:0000000000000100 8C107238:0000000000000100 8C11F13C:0000000000000100 8015ECE4:0000000000000100 001AA940:0000000000000100 0061AE54:0000400000000100 TODoorAncient05
0148 => 8C0F51D0:0000000000000200 8C0F8530:0000000000000200 8C106D88:0000000000000200 8C11EC54:0000000000000200 8015F24C:0000000000000200 001AAE10:0000000000000200 0061B4B4:0000400000000200 TODoorAncient06
0149 => 8C0F4DC8:0000000000000400 8C0F8070:0000000000000400 8C1068C4:0000000000000400 8C11E758:0000000000000400 8015F7C4:0000000000000400 001AB2E0:0000000000000400 0061BB14:0000400000000400 TODoorAncient07
014A => 8C106B8C:0000000000000700 8C10A24C:0000000000000700 8C119128:0000000000000700 8C130F98:0000000000000700 801603E0:0000000000000700 001AB750:0000000000000700 0061C674:0000400000000700 TODoorAncient08
014B => 8C10ACDC:0000000000000700 8C10E298:0000000000000700 8C11D724:0000000000000700 8C135BCC:0000000000000700 80160F10:0000000000000700 001AC150:0000000000000700 0061D034:0000400000000700 TODoorAncient09
014C => 8C12D6C8:0000000000000700 8C1306A0:0000000000000700 8C141D9C:0000000000000700 8C15D24C:0000000000000700 80175B24:0000000000000700 001C0A90:0000000000000700 006368F0:0000400000000700 TOSensorAncient01
014D => 8C0EC178:0000000000000700 8C0EF398:0000000000000700 8C0FD3D0:0000000000000700 8C1149D8:0000000000000700 8016AD90:0000000000000700 001B7160:0000000000000700 00629ED0:0000400000000700 TOKeyAncient01
014E => 8C0CCEF8:0000000000000700 8C0D0624:0000000000000700 8C0DD52C:0000000000000700 8C0F2C38:0000000000000700 80166A4C:0000000000000700 001B34C0:0000000000000700 006259EC:00004FF000000700 TOFenceAncient01
014F => 8C0CD248:0000000000000700 8C0D0974:0000000000000700 8C0DD87C:0000000000000700 8C0F2F88:0000000000000700 80166E2C:0000000000000700 001B37D0:0000000000000700 00625DD4:00004FF000000700 TOFenceAncient02
0150 => 8C0CD598:0000000000000700 8C0D0CC4:0000000000000700 8C0DDBCC:0000000000000700 8C0F32D8:0000000000000700 801671D0:0000000000000700 001B3B20:0000000000000700 006261CC:0000400000000700 TOFenceAncient03
0151 => 8C0CD930:0000000000000700 8C0D105C:0000000000000700 8C0DDF64:0000000000000700 8C0F3670:0000000000000700 80167574:0000000000000700 001B3EF0:0000000000000700 006265BC:0000400000000700 TOFenceAncient04
0152 => 8C0FFAB4:0000000000000700 8C102FB4:0000000000000700 8C111E0C:0000000000000700 8C1294E4:0000000000000700 8018B9B0:000000000F800700 001D38E0:000000000F800700 00650324:00004E000F800700 TContainerAncient01
0153 => 8C114CE4:0000000000000700 8C118418:0000000000000700 8C128464:0000000000000700 8C141978:0000000000000700 80179C90:0000000000780700 001C3810:0000000000780700 0063A518:0000400000780700 TOTrapAncient01
0154 => 8C11FE7C:0000000000000700 8C1237AC:0000000000000700 8C133A50:0000000000000700 8C14D208:0000000000000700 8017B348:0000000000000700 001C4680:0000000000000700 0063BFD4:0000400000000700 TOTrapAncient02
0155 => 8C0CBE58:0000000000000700 8C0CF54C:0000000000000700 8C0DC40C:0000000000000700 8C0F1A80:0000000000000700 801725B4:0000000000000700 001BD2D0:0000000000000700 006318C4:0000400000000700 TOMonumentAncient01
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
0156 => 8C0CC2C0:0000000000000094 8C0CF9B4:0000000000000094 8C0DC86C:0000000000000094 8C0F1F28:0000000000000094 80172BAC:0000000000000094 001BD630:0000000000000094 00631E38:0000400000000094 TOMonumentAncient02
0159 => 8C0CB3EC:0000000000000700 8C0CEACC:0000000000000700 8C0DB63C:0000000000000700 8C0F08A0:0000000000000700 8017DA9C:0000000000000700 001C9510:0000000000000700 00641574:0000400000000700 TOWreckAncient01
015A => 8C0CB7C8:0000000000000700 8C0CEEA8:0000000000000700 8C0DBCDC:0000000000000700 8C0F1308:0000000000000700 8017DDF0:0000000000000700 001C9CA0:0000000000000700 006422C0:0000400000000700 TOWreckAncient02
015B => 8C0CB874:0000000000000700 8C0CEF54:0000000000000700 8C0DBDA4:0000000000000700 8C0F13D0:0000000000000700 8017DF10:0000000000000700 001C9D50:0000000000000700 00642430:0000400000000700 TOWreckAncient03
015C => 8C0CB4B8:0000000000000700 8C0CEB98:0000000000000700 8C0DB790:0000000000000700 8C0F09F4:0000000000000700 8017D978:0000000000000700 001C95C0:0000000000000700 006416C8:0000400000000700 TOWreckAncient04
015D => 8C0CB584:0000000000000700 8C0CEC64:0000000000000700 8C0DB8EC:0000000000000700 8C0F0B50:0000000000000700 8017D854:0000000000000700 001C9670:0000000000000700 0064181C:0000400000000700 TOWreckAncient05
015E => 8C0CB650:0000000000000700 8C0CED30:0000000000000700 8C0DBA44:0000000000000700 8C0F0CA8:0000000000000700 8017D730:0000000000000700 001C9720:0000000000000700 00641970:0000400000000700 TOWreckAncient06
015F => 8C0CB71C:0000000000000700 8C0CEDFC:0000000000000700 8C0DBBA0:0000000000000700 8C0F0E04:0000000000000700 8017D60C:0000000000000700 001C97D0:0000000000000700 00641AC4:0000400000000700 TOWreckAncient07
0160 => 8C10BFAC:0000000000000700 8C10F504:0000000000000700 8C11ED40:0000000000000700 8C137204:0000000000000700 80153768:0000000030600700 00171900:0000000030600700 005C2678:00004FF030600700 TObjFogCollisionPoison
0160 => 8C10BFAC:0000000000000700 8C02A9A4:0000000000002000 8C02EB98:0000000000002000 8C034374:0000000000002000 801A29C8:0000000000002000 002D3890:0000000000002000 007BAFBC:0000400000002000 TObjWarpBoss03
0161 => 8C029B40:0000000000000700 8C02A8B4:0000000000000700 8C02EAA8:0000000000000700 8C1E493C:0000000000030700 8015BFE8:00000003007B0700 001A8290:00000003007B0700 00617BA4:00004003007B0700 TOContainerAncientItemCommon
0162 => 8C029B7C:0000000000000700 8C02A8F0:0000000000000700 8C02EAE4:0000000000000700 8C0342FC:0000000000030700 801A2A14:00000003007B0700 002D37F0:00000003007B0700 007BB5F0:00004003007B0700 TOContainerAncientItemRare
0163 => 8C029BB8:0000000000000700 8C02A92C:0000000000000700 8C02EB20:0000000000000700 8C1E535C:0000000000030700 8015B69C:00000000007B0700 001A8810:00000000007B0700 006182F0:00004000007B0700 TOContainerAncientEnemyCommon
0164 => 8C029BF4:0000000000000700 8C02A968:0000000000000700 8C02EB5C:0000000000000700 8C034338:0000000000030700 801A2A5C:00000000007B0700 002D3840:00000000007B0700 007BB578:00004000007B0700 TOContainerAncientEnemyRare
0165 => 8C1E4C78:0000000000030700 8015BD78:00000000007B0700 001A8400:00000000007B0700 00617DA4:00004000007B0700 TOContainerAncientItemNone
0166 => 8C0F11E4:0000000000000700 8017D1DC:0000000000000700 001C9BF0:0000000000000700 00642028:0000400000000700 TOWreckAncientBrakable05
0167 => 8C14DAB8:00000000000007C0 8017A96C:0000000C3FF807C0 001C51E0:0000000C3FF807C0 0063B4E8:0000400C3FF807C0 TOTrapAncient02R
0170 => 8C18BA60:0000000000004000 8C197A24:0000000000004000 8C1B4074:0000000000004000 8C1DAB6C:0000000000014000 8015982C:0000000000614000 001A58F0:0000000000614000 00613F90:0000400000614000 TOBoss4Bird
0171 => 8C18BEAC:0000000000004000 8C197E70:0000000000004000 8C1B44C0:0000000000004000 8C1DAFB8:0000000000004000 801592E0:0000000000004000 001A5D30:0000000000004000 00614318:0000400000004000 TOBoss4Tower
0172 => 8C18C3F4:0000000000004000 8C1983B8:0000000000004000 8C1B4A08:0000000000004000 8C1DB500:0000000000004000 80158D90:0000000000004000 001A6180:0000000000004000 00614840:0000400000004000 TOBoss4Rock
0173 => 8C18C988:0000000000004000 8C19894C:0000000000004000 8C1B4F9C:0000000000004000 8C1DBA94:0000000000004000 TOSoulDF
0174 => 8C18EB54:0000000000004000 8C19AD14:0000000000004000 8C1B78AC:0000000000004000 8C1DE660:0000000000004000 TOButterflyDF
0180 => 8C029C30:0000000000008000 8C02A9E8:0000000000008000 8C02EC20:0000000000008000 8C0343FC:0000000000008000 801A27B4:0000000000008000 800C5E4C:0000000000008000 002D38E0:0000000000008000 007BB038:0000400000008000 TObjInfoCol
0181 => 8C029C74:0000000000008000 8C02AA2C:0000000000008000 8C02EC64:0000000000008000 8C034440:0000000000008000 801A2800:0000000000008000 800C5E98:0000000000008000 002D3910:0000000000008000 007BB0B4:0000400000008000 TObjWarpLobby
0182 => 80350B84:0000000000008000 801D0C44:0000000000008000 001A2760:0000000000008000 00672254:0000400000008000 TObjLobbyMain
0183 => 802BF420:0000000000008000 8019AD18:0000000000008002 001D9190:0000000000008000 00655624:0000400000008000 __LOBBY_PIGEON__
0184 => 8034FA8C:0000000000008000 801CFF08:0000000000008002 001A1440:0000000000008000 00670518:0000400000008000 TObjButterflyLobby
0185 => 8034EB9C:0000000000008000 801CF014:0000000000008002 001A31E0:0000000000008000 00672B7C:0000400000008000 TObjRainbowLobby
0186 => 80351A18:0000000000008000 801D167C:0000000000008000 001A2160:0000000000008000 00670BD0:0000400000008000 TObjKabochaLobby
0187 => 80357CD8:0000000000008000 801D4270:0000000000008000 001A33B0:0000000000008000 00672EEC:0000400000008000 TObjStendGlassLobby
0188 => 80359DF4:0000000000008000 801D4D78:0000000000008000 001A1F10:0000000000008000 00670894:0000400000008000 TObjCurtainLobby
0189 => 8035A1E0:0000000000008000 801D5168:0000000000008000 001A3BA0:0000000000008000 00673A64:0000400000008000 TObjWeddingLobby
018A => 80362D44:0000000000008000 801D73B4:0000000000008000 001A39F0:0000000000008000 00673750:0000400000008000 TObjTreeLobby
018B => 80368118:0000000000008000 801D858C:0000000000008000 001A3740:0000000000008000 00673284:0000400000008000 TObjSuisouLobby
018C => 80367DC0:0000000000008000 801D8234:0000000000008000 001A2DC0:0000000000008000 006726B0:0000400000008000 TObjParticleLobby
018D => 802C07E4:0000000000008000 TObjLobbyTable
018E => 8030D8A8:0000000000008000 TObjJukeBox
0190 => 8C2555E0:0000000000010000 8017FAC0:0000000000610000 001CAAD0:0000000000610000 00643D60:0000400000610000 TObjCamera
0191 => 8C255D10:0000000000010000 8019AF20:0000000800610000 001E6770:0000000800610000 00667EC8:0000400800610000 TObjTuitate
0192 => 8C2563B4:0000000000010000 8018E02C:0000000000610000 001D6480:0000000000610000 0065334C:0000400000610000 TObjDoaEx01
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
0193 => 8C256050:0000000000010000 8019AB9C:0000000800610000 001E6AE0:0000000800610000 00668194:0000400800610000 TObjBigTuitate
01A0 => 8C256C5C:0000000000020000 80164084:00000000001A0000 001B1130:00000000001A0000 00622C98:00004000001A0000 TODoorVS2Door01
01A1 => 8C257644:0000000000020000 8017C520:00000000001A0000 001C8010:00000000001A0000 0063F6D4:00004000001A0000 TOVS2Wreck01
01A2 => 8C257718:0000000000020000 8017C438:00000000001A0000 001C8080:00000000001A0000 0063F830:00004000001A0000 TOVS2Wreck02
01A3 => 8C2577EC:0000000000020000 8017C350:00000000001A0000 001C80F0:00000000001A0000 0063F98C:00004000001A0000 TOVS2Wreck03
01A4 => 8C2578C0:0000000000020000 8017C268:00000000001A0000 001C8160:00000000001A0000 0063FAE8:00004000001A0000 TOVS2Wreck04
01A5 => 8C257994:0000000000020000 8017C180:00000000001A0000 001C81D0:00000000001A0000 0063FC44:00004000001A0000 TOVS2Wreck05
01A6 => 8C257A68:0000000000020000 8017C098:00000000001A0000 001C8240:00000000001A0000 0063FDA0:00004000001A0000 TOVS2Wreck06
01A7 => 8C257C74:0000000000020000 8017BEC8:00000000001A0000 001C8430:00000000001A0000 0063FEFC:00004000001A0000 TOVS2Wall01
01A8 => 8C25540C:0000000000020000 80085794:00000001001A0000 000DEDA0:00000001001A0000 0050821C:000041F1001A0000 __LENS_FLARE_SWITCH_COLLISION__
01A9 => 8C11A8CC:0000000000020000 80191388:00000000001A0000 001DDBC0:00000000001A0000 0065BDAC:00004000001A0000 TObjHashiVersus1
01AA => 8C11AAF4:0000000000020000 8019118C:00000000001A0000 001DDD90:00000000001A0000 0065BF18:00004000001A0000 TObjHashiVersus2
01AB => 801A271C:0000000000180000 002D3940:0000000000180000 007BB130:0000400000180000 TODoorFourLightRuins
01C0 => 801A2768:0000000000600000 002D3970:0000000000600000 007BB1AC:0000000000600000 TODoorFourLightSpace
0200 => 8018D2CC:0000000C4F800000 001D5930:0000000C4F800000 00652140:000041FC4F800000 TObjContainerJung
0201 => 8019FF00:0000000CFF800000 001EB0C0:0000000CFF800000 0066D4C4:0000400CFF800000 TObjWarpJung
0202 => 8018F2DC:0000000C0F800000 001DA6A0:0000000C0F800000 00657A04:0000400C0F800000 TObjDoorJung
0203 => 8018CE58:0000000C4F800000 001D5DA0:0000000C4F800000 00652698:0000400C4F800000 TObjContainerJungEx
0203 => 0064EDC8:000001F000000000 TObjContainerBase(0203)
0204 => 80299E20:0000000000800000 001DAE60:0000000000800000 00658218:0000400000800000 TODoorJungleMain
0205 => 8029BA64:0000000C0F800000 001DBB80:0000000C0F800000 00658EAC:0000400C0F800000 TOKeyJungleMain
0206 => 8029B3F8:000000040F800000 001BFC10:000000040F800000 00635040:000040040F800000 TORockJungleS01
0207 => 8029AFAC:000000040F800000 001C00D0:000000040F800000 0063540C:000040040F800000 TORockJungleM01
0208 => 8029AC38:000000040F800000 001C04A0:000000040F800000 006358B8:000040040F800000 TORockJungleL01
0209 => 8029B764:000000040F800000 001B40E0:000000040F800000 006269A4:000040040F800000 TOGrassJungle
020A => 8019FA1C:0000000C0F800000 001EB560:0000000C0F800000 0066D840:0000400C0F800000 TObjWarpJungMain
020B => 802A8750:0000000040800000 000D8850:0000000040800000 004FFF04:0000400040800000 TBGLightningCtrl
020C => 802C0C64:0000000C0B000000 001D7AB0:0000000C0B000000 00654228:00004E0C0B000000 __WHITE_BIRD__
020D => 802C05BC:000000080B000000 001D8130:000000080B000000 006548E4:000040080B000000 __ORANGE_BIRD__
020E => 8018CCF8:0000000C0F800000 001D5F00:0000000C0F800000 00652DB8:0000400C0F800000 TObjContainerJungEnemy
020F => 802C7748:0000000C3F800000 001C6440:0000000C3F800000 0063D688:0000400C3F800000 TOTrapChainSawDamage
0210 => 802C7234:0000000C3F800000 001C67B0:0000000C3F800000 0063D134:0000400C3F800000 TOTrapChainSawKey
0211 => 802A8D98:0000000003800000 80198138:0000000000000002 001BA1A0:0000000003800000 0062DB1C:00004E0003800000 TOBiwaMushi
0212 => 802BFDE8:000000080F800000 8019B6E0:0000000000000002 001D8890:000000080F800000 00654F04:000040080F800000 __SEAGULL__
0213 => 802FD478:000000040F000000 001B6420:000000040F000000 006294FC:00004E040F000000 TOJungleDesign
0220 => 8029D04C:0000000439008000 8019147C:0000000000008002 001DC940:0000000439008000 0065B068:0000400439008000 TObjFish
0221 => 801A25EC:0000000030000000 002D39A0:0000000030000000 007BB228:0000400030000000 TODoorFourLightSeabed
0222 => 801A2638:0000000030000000 002D39D0:0000000030000000 007BB2A4:0000400030000000 TODoorFourLightSeabedU
0223 => 802A5290:0000000830000000 001E3850:0000000830000000 00664328:0000400830000000 TObjSeabedSuiso_CH
0224 => 802A507C:0000000030000000 001E3B20:0000000030000000 006644EC:0000400030000000 TObjSeabedSuisoBrakable
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
0225 => 802A9378:0000000030000000 001B9DE0:0000000030000000 0062D674:0000400030000000 TOMekaFish00
0226 => 802A9088:0000000030000000 001B9FC0:0000000030000000 0062D8C8:0000400030000000 TOMekaFish01
0227 => 802C1378:0000000030000000 001D7390:0000000030000000 00653B10:0000400030000000 __DOLPHIN__
0228 => 802C9154:0000000C3F800000 001C70B0:0000000C3F800000 0063EE10:0000400C3F800000 TOTrapSeabed01
0229 => 802ADD40:0000000FFFF80000 001A6E90:0000000FFFF80000 006156E0:0000400FFFF80000 TOCapsuleLabo
0240 => 801954E4:0000000040000000 001E0F90:0000000040000000 00660938:0000400040000000 TObjParticle
0280 => 802EF620:0000000100000000 000A6FF0:0000000100000000 004BE0F0:0000400100000000 __BARBA_RAY_TELEPORTER__
02A0 => 80309D5C:0000000200000000 000B4B40:0000000200000000 004D0EF8:0000400200000000 TObjLiveCamera
02B0 => 8018ADF8:0000000C0F800700 001D42B0:0000000C0F800700 00650DF0:00004E0C0F800700 TContainerAncient01R
02B1 => 803631D4:0000000000040000 801D7848:0000000000000001 001DE7D0:0000000000040000 0065CAE8:0000400000040000 TObjLaboDesignBase(0)
02B2 => 80363184:0000000000040000 801D77F8:0000000000000001 001DE800:0000000000040000 0065CC94:0000400000040000 TObjLaboDesignBase(1)
02B3 => 80363134:0000000000040000 801D77A8:0000000000000001 001DE830:0000000000040000 0065CE40:0000400000040000 TObjLaboDesignBase(2)
02B4 => 803630E4:0000000000040000 801D7758:0000000000000001 001DE860:0000000000040000 0065CFEC:0000400000040000 TObjLaboDesignBase(3)
02B5 => 80363094:0000000000040000 801D7708:0000000000000001 001DE890:0000000000040000 0065D198:0000400000040000 TObjLaboDesignBase(4)
02B6 => 80363044:0000000000040000 801D76B8:0000000000000001 001DE8C0:0000000000040000 0065D344:0000400000040000 TObjLaboDesignBase(5)
02B7 => 80187C10:0000000000040001 TObjGbAdvance
02B8 => 80195824:0000000FFFFC7FFF 800BE0E8:0000000000000001 001E2360:0000000FFFFC7FFF 00662C40:00006FFFFFFC7FFF TObjQuestColALock2
02B9 => 801A297C:0000000C3FFF78FF 800C5FC8:0000000000000001 002D3730:0000000C3FFF78FF 007BADCC:00007FFC3FFF78FF TObjMapForceWarp
02BA => 80195680:0000000FFFFC7FFF 800BDF18:0000000000000001 001E2470:0000000FFFFC7FFF 00662EF0:00006FFFFFFC7FFF TObjQuestCol2
02BB => 801A26D0:0000000000040000 002D3A30:0000000000040000 007BB39C:0000400000040000 TODoorLaboNormal
02BC => 8019AFF4:0000000080000000 001E9270:0000000080000000 0066A3FC:0000400080000000 TObjAreaWarpEndingJung
02BD => 80185430:0000000000040000 001D0630:0000000000040000 0064B3AC:0000400000040000 TObjLaboMapWarp
02D0 => 8026C79C:0000000000000002 TObjKazariCard
02D1 => 800C5F30:0000000000000001 TObj_FloatingCardMaterial_Dark
02D2 => 800C5F7C:0000000000000001 TObj_FloatingCardMaterial_Hero
02D3 => 800B9528:0000000000000001 TObjCardCityMapWarp(0)
02D4 => 800B8C40:0000000000000001 TObjCardCityDoor(0)
02D5 => 800B8BF0:0000000000000001 TObjCardCityDoor(1)
02D6 => 80278E08:0000000000000002 TObjKazariGeyserMizu
02D7 => 802BCE80:0000000000000002 TObjSetCardColi
02D8 => 800B8BA0:0000000000000001 TObjCardCityDoor(2)
02D9 => 800B94D8:0000000000000001 TObjCardCityMapWarp(1)
02DA => 802DFD18:0000000000000001 TOFlyMekaHero
02DB => 802DFAAC:0000000000000001 TOFlyMekaDark
02DC => 800B884C:0000000000000001 TObjCardCityDoor_Closed(0)
02DD => 800B87FC:0000000000000001 TObjCardCityDoor_Closed(1)
02DE => 800B87AC:0000000000000001 TObjCardCityDoor_Closed(2)
02DF => 800B8B50:0000000000000001 TObjCardCityDoor(3)
02E0 => 800B8B00:0000000000000001 TObjCardCityDoor(4)
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
02E1 => 800B875C:0000000000000001 TObjCardCityDoor_Closed(3)
02E2 => 800B870C:0000000000000001 TObjCardCityDoor_Closed(4)
02E3 => 800B9488:0000000000000001 TObjCardCityMapWarp(2)
02E4 => 80309608:0000000000008001 TObjSinBoardCard
02E5 => 8030DE8C:0000000000000001 TObjCityMoji
02E6 => 8030DB4C:0000000000000001 TObjCityWarpOff
02E7 => 80310BEC:0000000000000001 TObjFlyCom
02E8 => 8019A638:0000000000000001 __UNKNOWN_02E8__
0300 => 00661158:00005FF000000000 __EP4_LIGHT__
0301 => 0067612C:00004FF000000000 __WILDS_CRATER_CACTUS__
0302 => 00675748:00004FF000000000 __WILDS_CRATER_BROWN_ROCK__
0303 => 00675BF8:00004FF000000000 __WILDS_CRATER_BROWN_ROCK_DESTRUCTIBLE__
0340 => 00673FB8:0000400000000000 __UNKNOWN_0340__
0341 => 00674118:0000400000000000 __UNKNOWN_0341__
0380 => 0067927C:00004E0000000000 __POISON_PLANT__
0381 => 00679678:00004E0000000000 __UNKNOWN_0381__
0382 => 0067A264:00004E0000000000 __UNKNOWN_0382__
0383 => 006781EC:00004E0000000000 __DESERT_OOZE_PLANT__
0385 => 006785C8:00004E0000000000 __UNKNOWN_0385__
0386 => 00677DE4:00004FF000000000 __WILDS_CRATER_BLACK_ROCKS__
0387 => 006119E4:00004E0000000000 __UNKNOWN_0387__
0388 => 00635D1C:00004E0000000000 __UNKNOWN_0388__
0389 => 0063810C:0000400000000000 __GAME_FLAG_SET_CLEAR_ZONE__
038A => 00619604:0000400000000000 __HP_DRAIN_ZONE__
038B => 00679F58:00004E0000000000 __FALLING_STALACTITE__
038C => 0067A548:00004E0000000000 __DESERT_PLANT_SOLID__
038D => 00677610:00004E0000000000 __DESERT_CRYSTALS_BOX__
038E => 00677A80:0000400000000000 __EP4_TEST_DOOR__
038F => 00676ADC:00004E0000000000 __BEEHIVE__
0390 => 00678C00:00004E0000000000 __EP4_TEST_PARTICLE__
0391 => 005C2820:00004E0000000000 __HEAT__
03C0 => 0076FB74:0000500000000000 __EP4_BOSS_EGG__
03C1 => 00770028:0000500000000000 __EP4_BOSS_ROCK_SPAWNER__
ENEMIES
./newserv address-translator files/pso-executables 59NL "parse-dat-enemy-constructor-tables files/dat-enemy-specs.json"
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
0001 => 8C0FAB14:0000000000000001 8C0FDFCC:0000000000000001 8C10C8A8:0000000000000001 8C124380:0000000000000001 80149C20:0000000000000001 800A6AE0:0000000000000001 0019CA60:0000000000000001 00609164:0000200000000001 TObjNpcFemaleBase
0002 => 8C0FAD98:0000000000000001 8C0FE250:0000000000000001 8C10CB2C:0000000000000001 8C124534:0000000000000001 80149DF8:0000000000000001 800A6CBC:0000000000000001 0019CC10:0000000000000001 00609448:0000200000000001 TObjNpcFemaleChild
0003 => 8C0FB01C:0000000000000001 8C0FE4D4:0000000000000001 8C10CDB0:0000000000000001 8C1246E8:0000000000000001 80149FD0:0000000000040001 800A6E98:0000000000000001 0019CDC0:0000000000040001 0060972C:0000200000040001 TObjNpcFemaleDwarf
0004 => 8C0FB2A0:0000000000000001 8C0FE758:0000000000000001 8C10D034:0000000000000001 8C12489C:0000000000000001 8014A1A8:0000000000000001 800A7074:0000000000000001 0019CF70:0000000000000001 00609A10:0000200000000001 TObjNpcFemaleFat
0005 => 8C0FB524:0000000000000001 8C0FE9DC:0000000000000001 8C10D2B8:0000000000000001 8C124A50:0000000000000001 8014A380:0000000000000001 800A7250:0000000000000001 0019D120:0000000000000001 00609CF4:0000200000000001 TObjNpcFemaleMacho
0006 => 8C0FB7A8:0000000000000001 8C0FEC60:0000000000000001 8C10D53C:0000000000000001 8C124C04:0000000000000001 8014A558:0000000000040001 800A742C:0000000000000001 0019D2D0:0000000000040001 00609FD8:0000200000040001 TObjNpcFemaleOld
0007 => 8C0FBA2C:0000000000000001 8C0FEEE4:0000000000000001 8C10D7C0:0000000000000001 8C124DB8:0000000000000001 8014A730:0000000000000001 800A7608:0000000000000001 0019D480:0000000000000001 0060A2BC:0000200000000001 TObjNpcFemaleTall
0008 => 8C0F623C:0000000000008001 8C0F9650:0000000000008001 8C107F14:0000000000008001 8C11FBC0:0000000000008001 8014B7E4:0000000000008001 800A7D84:0000000000008001 0019EB50:0000000000008001 0060C9AC:0000200000008001 TObjNpcMaleBase
0009 => 8C0F64C0:0000000000000001 8C0F98D4:0000000000000001 8C108198:0000000000000001 8C11FD74:0000000000000001 8014B9BC:0000000000040001 800A7F60:0000000000000001 0019ED00:0000000000040001 0060CC90:0000200000040001 TObjNpcMaleChild
000A => 8C0F6744:0000000000000001 8C0F9B58:0000000000000001 8C10841C:0000000000000001 8C11FF28:0000000000000001 8014BB94:0000000000000001 800A813C:0000000000000001 0019EEB0:0000000000000001 0060CF74:0000200000000001 TObjNpcMaleDwarf
000B => 8C0F69C8:0000000000000001 8C0F9DDC:0000000000000001 8C1086A0:0000000000000001 8C1200DC:0000000000000001 8014BD6C:0000000000040001 800A8318:0000000000000001 0019F060:0000000000040001 0060D258:0000200000040001 TObjNpcMaleFat
000C => 8C0F6C4C:0000000000000001 8C0FA060:0000000000000001 8C108924:0000000000000001 8C120290:0000000000000001 8014BF44:0000000000000001 800A84F4:0000000000000001 0019F210:0000000000000001 0060D53C:0000200000000001 TObjNpcMaleMacho
000D => 8C0F6ED0:0000000000000001 8C0FA2E4:0000000000000001 8C108BA8:0000000000000001 8C120444:0000000000000001 8014C11C:0000000000040001 800A86D0:0000000000000001 0019F3C0:0000000000040001 0060D820:0000200000040001 TObjNpcMaleOld
000E => 8C0F5E98:0000000000000001 8C0F92AC:0000000000000001 8C107B5C:0000000000000001 8C11F8FC:0000000000000001 8014C2F4:0000000000040001 800A88AC:0000000000000001 0019F570:0000000000040001 0060DB04:0000200000040001 TObjNpcMaleTall
0019 => 8C1010F8:0000000000000001 8C1045FC:0000000000000001 8C1134D4:0000000000000001 8C12B27C:0000000000000001 8014D60C:0000000000040001 800A91D8:0000000000000001 001A1000:0000000000040001 0061097C:00003FF000040001 TObjNpcSoldierBase
001A => 8C12E684:0000000000000001 8C13165C:0000000000000001 8C142D58:0000000000000001 8C15DFB4:0000000000000001 8014D7E4:0000000000000001 800A93B4:0000000000000001 001A11B0:0000000000000001 00610C60:0000200000000001 TObjNpcSoldierMacho
001B => 8C12E1A0:0000000000000001 8C131178:0000000000000001 8C142874:0000000000000001 8C15DBAC:0000000000000001 8014AA04:0000000000040001 8030681C:0000000000000001 0019D690:0000000000040001 0060A6D4:0000200000040001 TObjNpcGovernorBase
001C => 8C161904:0000000000000001 8C169270:0000000000000001 8C17F860:0000000000000001 8C1A278C:0000000000000001 80149758:0000000000040001 0019C0D0:0000000000040001 00607ACC:0000200000040001 TObjNpcConnoisseur
001D => 8C160ECC:0000000000000021 8C168838:0000000000000021 8C17EE00:0000000000000021 8C1A2064:0000000000000021 80149578:0000000000040021 0019BEE0:0000000000040021 006077E8:0000200000040021 TObjNpcCloakroomBase
001E => 8C161150:0000000000000001 8C168ABC:0000000000000001 8C17F0BC:0000000000000001 8C1A2258:0000000000000001 8014994C:0000000000000001 0019C880:0000000000000001 00608D4C:0000200000000001 TObjNpcExpertBase
001F => 8C1613D4:0000000000000001 8C168D40:0000000000000001 8C17F340:0000000000000001 8C1A240C:0000000000000001 8014D25C:0000000000040001 001A0CA0:0000000000040001 006103B4:0000200000040001 TObjNpcNurseBase
0020 => 8C161658:0000000000000001 8C168FC4:0000000000000001 8C17F5C4:0000000000000001 8C1A25C0:0000000000000001 8014D434:0000000000040001 802FC090:0000000000000001 001A0E50:0000000000040001 00610698:0000200000040001 TObjNpcSecretaryBase
0021 => 8C163D60:0000000000000001 8C16B760:0000000000000001 8C181D14:0000000000000001 8C1A4A70:0000000000000001 8014AF84:0000000000000001 800A7AB4:0000000000000001 0019DBA0:0000000000000001 0060AF08:0000200000000001 TObjNpcHHM00
0022 => 8C1634B0:0000000000000001 8C16AEB0:0000000000000001 8C181450:0000000000000001 8C1A4424:0000000000000001 8014CEB4:0000000000000001 800A9004:0000000000000001 001A0940:0000000000000001 0060FEA4:0000200000000001 TObjNpcNHW00
0024 => 8C163FF0:0000000000000001 8C16B9F0:0000000000000001 8C181FA4:0000000000000001 8C1A4C30:0000000000000001 8014B158:0000000000000001 0019E0B0:0000000000000001 0060B770:0000200000000001 TObjNpcHRM00
0025 => 8C1647A0:0000000000000001 8C16C1A0:0000000000000001 8C182754:0000000000000001 8C1A5170:0000000000000001 80147BBC:0000000000040001 0019A8E0:0000000000040001 00605CDC:0000200000040001 TObjNpcARM00
0026 => 8C163740:0000000000000001 8C16B140:0000000000000001 8C1816E0:0000000000000001 8C1A45E4:0000000000000001 80147DC8:0000000000040001 800A50B0:0000000000000001 0019AAC0:0000000000040001 00605F88:0000200000040001 TObjNpcARW00
0027 => 8C163AD0:0000000000000001 8C16B4D0:0000000000000001 8C181A84:0000000000000001 8C1A48B0:0000000000000001 8014ABDC:0000000000040001 800A78E0:0000000000000001 0019D840:0000000000040001 0060A9D8:0000200000040001 TObjNpcHFW00
0028 => 8C164280:0000000000000001 8C16BC80:0000000000000001 8C182234:0000000000000001 8C1A4DF0:0000000000000001 8014C764:0000000000040001 800A8A88:0000000000000001 0019F9C0:0000000000040001 0060E430:0000200000040001 TObjNpcNFM00
0029 => 8C164510:0000000000000001 8C16BF10:0000000000000001 8C1824C4:0000000000000001 8C1A4FB0:0000000000000001 8014CB0C:0000000000000001 800A8E30:0000000000000001 0019FD20:0000000000000001 0060E960:00003C0000000001 TObjNpcNFW00
002B => 8C17C84C:0000000000000001 8C187830:0000000000000001 8C1A1B50:0000000000000001 8C1C4C28:0000000000000001 8014D088:0000000000000001 001A0AF0:0000000000000001 0061013C:0000200000000001 TObjNpcNHW01
002C => 8C17D28C:0000000000000001 8C188270:0000000000000001 8C1A2590:0000000000000001 8C1C5328:0000000000000001 801479A8:0000000000000001 0019A710:0000000000000001 006024B4:0000200000000001 TObjNpcAHM01
002D => 8C17CADC:0000000000000001 8C187AC0:0000000000000001 8C1A1DE0:0000000000000001 8C1C4DE8:0000000000000001 8014B32C:0000000000000001 0019E260:0000000000000001 0060BA08:0000200000000001 TObjNpcHRM01
0030 => 8C17D51C:0000000000000001 8C188500:0000000000000001 8C1A2834:0000000000000001 8C1C54FC:0000000000000001 8014ADB0:0000000000000001 0019D9F0:0000000000000001 0060AC70:0000200000000001 TObjNpcHFW01
0031 => 8C17CFFC:0000000000000001 8C187FE0:0000000000000001 8C1A2300:0000000000000001 8C1C5168:0000000000000001 8014C938:0000000000040001 800A8C5C:0000000000000001 0019FB70:0000000000040001 0060E6C8:0000200000040001 TObjNpcNFM01
0032 => 8C17CD6C:0000000000000001 8C187D50:0000000000000001 8C1A2070:0000000000000001 8C1C4FA8:0000000000000001 8014CCE0:0000000000000001 0019FED0:0000000000000001 0060EBF8:00002C0000000001 TObjNpcNFW01
0033 => 802D635C:0000000FFFFFFFFF 801A5064:0000000000008001 0019C150:0000000FFFFFFFFF 00607DD8:0000200FFFFFFFFF TObjNpcEnemy
0040 => 8C02D348:0000000000000004 8C02DEB0:0000000000000004 8C0329EC:0000000000000004 8C038A7C:0000000000030004 800AF2A8:00000000001B0004 00151B80:00000000001B0004 00515388:00000000001B0004 TObjEneMoja
0041 => 8C0404F4:0000000000000006 8C041194:0000000000000006 8C047E68:0000000000000006 8C05041C:0000000000000006 800C1548:0000000000180006 00162E70:0000000000180006 00526CC4:00004FF000180006 TObjEneLappy
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
0042 => 8C04740C:0000000000000006 8C048128:0000000000000006 8C04EE6C:0000000000000006 8C057F5C:0000000000000006 800B3FF4:0000000000180006 001570A0:0000000000180006 00519144:0000000000180006 TObjEneBm3FlyNest
0043 => 8C04F61C:0000000000000006 8C05076C:0000000000000006 8C0576DC:0000000000000006 8C060C88:0000000000000006 800B84C0:0000000000600006 00158D40:0000000000600006 0051B26C:0000000000600006 TObjEneBm5Wolf
0044 => 8C0C1C3C:0000000000000006 8C0C4E40:0000000000000006 8C0D1194:0000000000000006 8C0E5BD0:0000000000000006 8009214C:0000000000000006 000ECEF0:0000000000000006 00535E50:0000000000000006 TObjEneBeast
0045 => 8C12E3D8:0000000000000006 8C1313B0:0000000000000006 8C142AAC:0000000000000006 8C15DE84:0000000000000006 8014B524:000000040F800006 0019E950:000000040F800006 0060C518:00000FF40F800006 TObjNpcLappy
0046 => 8C141FBC:0000000000000004 8C146560:0000000000000004 8C1594F8:0000000000000004 8C17808C:0000000000000004 8014C5A0:0000000000000004 0019F750:0000000000000004 0060DE48:0000000000000004 TObjNpcMoja
0047 => 8C250DDC:0000000000000004 TObjNpcRico
0060 => 8C03DC6C:0000000000000018 8C03E894:0000000000000018 8C045028:0000000000000018 8C04D054:0000000000030018 800BF3E4:00000000001B0018 0015F700:00000000001B0018 005248FC:00000000001B0018 TObjGrass
0061 => 8C04BD74:0000000000000038 8C04CBD8:0000000000000038 8C053898:0000000000000038 8C05CCD0:0000000000000038 800C42E0:0000000800180038 001648C0:0000000800180038 00529330:0000000800180038 TObjEneRe2Flower
0062 => 8C09F1E0:0000000000000038 8C0A1D68:0000000000000038 8C0AC690:0000000000000038 8C0C0068:0000000000000038 800DBDF0:0000000000000038 0012EAF0:0000000000000038 0057F5E4:0000000000000038 TObjEneNanoDrago
0063 => 8C02C38C:0000000000000038 8C02CF04:0000000000000038 8C031A0C:0000000000000038 8C03794C:0000000000030038 800AC028:0000000000030038 00150E40:0000000000030038 00512B04:0000000000030038 TObjEneShark
0064 => 8C0D1D4C:0000000000000030 8C0D5524:0000000000000030 8C0E24F8:0000000000000030 8C0F7F3C:0000000000000030 800EBC2C:0000000000000030 001442F0:0000000000000030 0059594C:0000000000000030 TObjEneSlime
0065 => 8C0F18D8:0000000000000028 8C0F4AF4:0000000000000028 8C10320C:0000000000000028 8C11ADA0:0000000000000028 800DF548:0000000000600028 00131840:0000000000600028 00582E44:0000000000600028 TObjEnePanarms
0080 => 8C0AD024:00000000000000C0 8C0AFC98:00000000000000C0 8C0BA6C4:00000000000000C0 8C0CE4C4:00000000000000C0 800AA4E4:00000000006000C0 0010A890:00000000006000C0 00556600:00000000006000C0 TObjEneDubchik
0081 => 8C0E0910:00000000000000C0 8C0E446C:00000000000000C0 8C0F1D60:00000000000000C0 8C108FD4:00000000000000C0 800D39A0:00000000002000C0 00121130:00000000002000C0 0056F8F4:00000000002000C0 TObjEneGyaranzo
0082 => 8C0B3030:00000000000000C0 8C0B5D3C:00000000000000C0 8C0C0ABC:00000000000000C0 8C0D4B24:00000000000300C0 800E79DC:00000000000300C0 0013C4B0:00000000000300C0 0058D314:00000000000300C0 TObjEneMe3ShinowaReal
0083 => 8C07623C:00000000000000C0 8C078640:00000000000000C0 8C080CB8:00000000000000C0 8C0907D8:00000000000000C0 8009F360:00000000000000C0 000F4980:00000000000000C0 0053E770:00000000000000C0 TObjEneMe1Canadin
0084 => 8C07AE10:00000000000000C0 8C07D1E4:00000000000000C0 8C085948:00000000000000C0 8C0954C0:00000000000000C0 8009B6C8:00000000000000C0 000F8200:00000000000000C0 005419FC:00000000000000C0 TObjEneMe1CanadinLeader
0085 => 8C15FBE0:00000000000000C0 8C167548:00000000000000C0 8C17DAA0:00000000000000C0 8C1A0E64:00000000000000C0 8015D170:00000000006000C0 001A8BC0:00000000006000C0 00618A68:00000000006000C0 TOCtrlDubchik
00A0 => 8C09C83C:0000000000000300 8C09F3DC:0000000000000300 8C0A99C4:0000000000000300 8C0BCFC0:0000000000030300 800A6E98:0000000000630300 00103ED0:0000000000630300 005500C0:0000000000630300 TObjEneSaver
00A1 => 8C0A7F78:0000000000000500 8C0AAB3C:0000000000000500 8C0B5470:0000000000000500 8C0C8EE4:0000000000000500 800F0280:0000000000400500 001493E0:0000000000400500 0059B1A4:0000000000400500 TObjEneRe4Sorcerer
00A2 => 8C062A40:0000000000000600 8C063D98:0000000000000600 8C06B49C:0000000000000600 8C0795CC:0000000000000600 800A2B70:0000000000000600 000FA5F0:0000000000000600 00545E54:0000000000000600 TObjEneDarkGunner
00A3 => 8C064A1C:0000000000000600 8C066054:0000000000000600 8C06D7A8:0000000000000600 8C07B950:0000000000000600 800A0C70:0000000000000600 000F98E0:0000000000000600 00543AB8:0000000000000600 TObjEneDarkGunCenter
00A4 => 8C0CED50:0000000000000600 8C0D2494:0000000000000600 8C0DF3C8:0000000000000600 8C0F4BE8:0000000000030600 800999E4:0000000000030600 000F1170:0000000000030600 0053A3D8:0000000000030600 TObjEneDf2Bringer
00A5 => 8C0B0094:0000000000000500 8C0B2D90:0000000000000500 8C0BDA70:0000000000000500 8C0D1940:0000000000000500 80095814:0000000000180500 000ED9D0:0000000000180500 00536B80:0000000000180500 TObjEneRe7Berura
00A6 => 8C0C27DC:0000000000000700 8C0C59C8:0000000000000700 8C0D1D50:0000000000000700 8C0E68F4:0000000000000700 800A7E28:0000000000180700 00107570:0000000000180700 00551C70:0000000000180700 TObjEneDimedian
00A7 => 8C0FBE00:0000000000000700 8C0FF2B8:0000000000000700 8C10DB94:0000000000000700 8C125234:0000000000000700 8008FF78:0000000000000700 000E8A90:0000000000000700 00533F90:0000000000000700 TObjEneBalClawBody
00A8 => 8C0FE4D8:0000000000000700 8C101984:0000000000000700 8C110678:0000000000000700 8C127D2C:0000000000000700 800917D8:0000000000000700 000EB270:0000000000000700 00535408:0000000000000700 TObjEneBalClawClaw
00A9 => 8C1422A8:0000000000000600 8C14684C:0000000000000600 8C1597E4:0000000000000600 8C17836C:0000000000000600 8014934C:0000000000000600 0019BD30:0000000000000600 006074C8:0000000000000600 TObjNpcBringer
00C0 => 8C054250:0000000000000800 8C055350:0000000000000800 8C05C454:0000000000000800 8C065EB8:0000000000000800 8002A434:0000000000000800 0003F8A0:0000000000000800 00419190:0000000000000800 TBoss1Dragon
00C0 => 80065C7C:0000000040000000 000780C0:0000000040000000 004A6744:0000000040000000 TBoss5Gryphon
00C1 => 8C1169E4:0000000000001000 8C11A144:0000000000001000 8C12A28C:0000000000001000 8C143870:0000000000001000 80035D10:0000000000001000 0004C5C0:0000000000001000 0042ACD0:0000000000001000 TBoss2DeRolLe
00C2 => 8C10D34C:0000000000002000 8C1108C4:0000000000002000 8C120130:0000000000002000 8C138714:0000000000002000 8003EDB0:0000000000002000 000593A0:0000000000002000 0043E338:0000000000002000 TBoss3Volopt
00C3 => 8C1102F8:0000000000002000 8C113940:0000000000002000 8C1235AC:0000000000002000 8C13C67C:0000000000002000 80043FC4:0000000000002000 0005E5F0:0000000000002000 00443B88:0000000000002000 TBoss3VoloptP01
00C4 => 8C10EADC:0000000000002000 8C1120B4:0000000000002000 8C121C24:0000000000002000 8C13ACB0:0000000000002000 80040818:0000000000002000 0005B580:0000000000002000 0043FE30:0000000000002000 TBoss3VoloptCore
00C5 => 8C123B30:0000000000002000 8C127570:0000000000002000 8C137998:0000000000002000 8C152298:0000000000002000 80047E0C:0000000000002000 00060090:0000000000002000 00448380:0000000000002000 TBoss3VoloptP02
00C6 => 8C122F18:0000000000002000 8C126960:0000000000002000 8C136D60:0000000000002000 8C15162C:0000000000002000 800424FC:0000000000002000 0005D9E0:0000000000002000 00441EA0:0000000000002000 TBoss3VoloptMonitor
00C7 => 8C122330:0000000000002000 8C125D64:0000000000002000 8C136114:0000000000002000 8C1509E0:0000000000002000 80041854:0000000000002000 0005CD20:0000000000002000 00441144:0000000000002000 TBoss3VoloptHiraisin
00C8 => 8C16C518:0000000000004000 8C1747C8:0000000000004000 8C18B6FC:0000000000004000 8C1AD7FC:0000000000004000 8004C16C:0000000000004000 00065B70:0000000000004000 0044C88C:0000000000004000 TBoss4DarkFalz
00CA => 802AB714:0000000080000000 0008B910:0000000080000000 0048D764:0000000080000000 TBoss6PlotFalz
00CB => 802ECB38:0000000100000000 0009D5A0:0000000100000000 004AF5B8:0000000100000000 TBoss7DeRolLeC
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
00CC => 802FC03C:0000000200000000 000A8CD0:0000000200000000 004CB404:0000000200000000 TBoss8Dragon
00D0 => 80287EB8:0000000000040001 0019E410:0000000000040001 0060BC80:0000200000040001 TObjNpcKenkyu
00D1 => 80288090:0000000000040001 001A1360:0000000000040001 00610F44:0000200000040001 TObjNpcSoutokufu
00D2 => 802A247C:0000000000040000 0019DD50:0000000000040000 0060B180:0000000000040000 TObjNpcHosa
00D3 => 802A2654:0000000000040000 0019E770:0000000000040000 0060C250:000000F000040000 TObjNpcKenkyuW
00D4 => 800F5230:000000000F800000 802E00F8:0000000000000001 0014C1A0:000000000F800000 0059E01C:000000000F800000 TObjEneMe3StelthReal/TObjNpcHeroScientist
00D5 => 800D6ACC:000000040F800000 802E00F8:0000000000000001 001272F0:000000040F800000 00575DA4:000000040F800000 TObjEneMerillLia/TObjNpcHeroScientist
00D6 => 802CFABC:000000080F800000 802E6DD8:0000000000000001 00123DA0:000000080F800000 00572B84:000000080F800000 TObjEneBm9Mericarol/TObjNpcHeroGovernor
00D7 => 800D17AC:000000040F800000 802E6DD8:0000000000000001 00118CD0:000000040F800000 005649E8:000000040F800000 TObjEneBm5GibonU/TObjNpcHeroGovernor
00D8 => 802DA0E0:000000080F800000 001154B0:000000080F800000 00563134:000000080F800000 TObjEneGibbles
00D9 => 800CC768:000000040F800000 001119A0:000000040F800000 0055C974:000000040F800000 TObjEneMe1Gee
00DA => 802CBF30:000000080F800000 0011D870:000000080F800000 0056BDE8:000000080F800000 TObjEneMe1GiGue
00DB => 803141F0:0000000030000000 000FD2D0:0000000030000000 00549900:0000000030000000 TObjEneDelDepth
00DC => 80304E1C:0000000830000000 00100010:0000000830000000 0054A6A0:0000000830000000 TObjEneDellBiter
00DD => 80300C5C:0000000430000000 00108550:0000000430000000 00553BB0:0000000430000000 TObjEneDolmOlm
00DE => 80333584:0000000030000000 0012BAB0:0000000030000000 0057A0B8:0000000030000000 TObjEneMorfos
00DF => 8031E7A0:0000000C30000000 00137C80:0000000C30000000 00588520:0000000C30000000 TObjEneRecobox
00E0 => 803197AC:0000000030000000 001401D0:0000000030000000 005914D0:0000000030000000 TObjEneMe3SinowZoaReal/TObjEneEpsilonBody
00E0 => 80360610:0000000800000000 0010DA60:0000000800000000 00558530:0000000800000000 TObjEneMe3SinowZoaReal/TObjEneEpsilonBody
00E1 => 8036685C:0000000800000000 000E52B0:0000000800000000 0052E380:0000000800000000 TObjEneIllGill
00F0 => 802FD220:0000000000040000 0019DF00:0000000000040000 0060B468:0000000000040000 TObjNpcHosa2
00F1 => 802FD048:0000000000040000 0019E5C0:0000000000040000 0060BF68:0000000000040000 TObjNpcKenkyu2
00F2 => 803575E8:0000000000040000 001A0100:0000000000040000 0060EE80:0000000000040000 TObjNpcNgcBase(0x00F2)
00F3 => 80357560:0000000000040000 001A0180:0000000000040000 0060F074:00003FF000040000 TObjNpcNgcBase(0x00F3)
00F4 => 803574D8:0000000030040000 001A0200:0000000030040000 0060F164:00003FF030040000 TObjNpcNgcBase(0x00F4)
00F5 => 80357450:0000000000040000 001A0280:0000000000040000 0060F254:0000000000040000 TObjNpcNgcBase(0x00F5)
00F6 => 803573C8:000000080F840000 001A0300:000000080F840000 0060F344:000000080F840000 TObjNpcNgcBase(0x00F6)
00F7 => 80357340:0000000000040000 001A0380:0000000000040000 0060F434:0000000000040000 TObjNpcNgcBase(0x00F7)
00F8 => 803572B8:0000000000040000 001A0400:0000000000040000 0060F524:0000000000040000 TObjNpcNgcBase(0x00F8)
00F9 => 80357230:0000000000040000 001A0480:0000000000040000 0060F614:0000000000040000 TObjNpcNgcBase(0x00F9)
00FA => 803571A8:0000000000040000 001A0500:0000000000040000 0060F704:0000000000040000 TObjNpcNgcBase(0x00FA)
00FB => 80357120:0000000000040000 001A0580:0000000000040000 0060F7F4:0000000000040000 TObjNpcNgcBase(0x00FB)
00FC => 80357098:0000000000040000 001A0600:0000000000040000 0060F8E4:0000000000040000 TObjNpcNgcBase(0x00FC)
00FD => 80357010:000000040F840000 001A0680:000000040F840000 0060F9D4:000000040F840000 TObjNpcNgcBase(0x00FD)
00FE => 80356F88:0000000000040000 001A0700:0000000000040000 0060FAC4:0000000000040000 TObjNpcNgcBase(0x00FE)
00FF => 80356F00:0000000000040000 001A0780:0000000000040000 0060FBB4:0000000000040000 TObjNpcNgcBase(0x00FF)
0100 => 0060E128:0000200000040001 __MOMOKA__
0110 => 80271DB0:0000000000000001 005A3D60:000041F000000000 __ASTARK__/TObjNpcWalkingMeka_Hero
0111 => 80271790:0000000000000001 005AE7CC:00004FF000000000 __YOWIE__/__SATELLITE_LIZARD__/TObjNpcWalkingMeka_Dark
0112 => 802F4888:0000000000000001 005B6B24:00004E0000000000 __MERISSA_A__/TObjNpcHeroAide
TYPE => 1OJ1--------------------- 1OJ2--------------------- 1OEF--------------------- 2OEF--------------------- 3OE1--------------------- 3SE0--------------------- 4OEU--------------------- 59NL--------------------- NAME
0113 => 005AB9AC:00004E0000000000 __GIRTABLULU__
0114 => 005B47B8:00004FF000000000 __ZU__
0115 => 005A5C08:000041F000000000 __BOOTA_FAMILY__
0116 => 005A673C:000041F000000000 __DORPHON__
0117 => 005ADAC4:00004E0000000000 __GORAN_FAMILY__
0118 => 00602A14:00007FF000000000 __QUEST_NPC__
0119 => 0076A86C:0000100000000000 __EPISODE_4_BOSS__
+6
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1OJ1 (DC NTE): pso02.dricas.ne.jp
1OJ2 (11/2000): test1.st-pso.games.sega.net
1OJ3 (12/2000): sg107634.csrd.sega.co.jp OR master.pso.dream-key.com
1OJ4 (01/2001): master.pso.dream-key.com
2OJ4 (08/06/2001; v2): game01.st-pso.games.sega.net
2OJ5 (08/22/2001; v2): game01.st-pso.games.sega.net
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This is a list of common shared serials for the Dreamcast version of the game.
These serials are listed in decimal format for use with newserv and are not valid
for use in the game itself.
If you are looking for a serial number to use for your Dreamcast copy of the game,
please use newserv's DC serial number generator, or PSO Tool GUI at
https://segaxtreme.net/resources/pso-tool-gui-by-razorx.224/
To allow the below shared serials to be used on your server by multiple users, use
the below command (this works if the serial is already registered too):
add-license serial=<serial-number> flags=80000000
---
144243108
297233506
400533035
446310728
532044219
1315107383
1567634924
1748940599
2004318071
2309795986
3811232030
3828776100
4098754580
+45
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Ep3 card text corrections (from THG Discord):
- AP Absorption: Does not block Tech attacks, instead they deal 2 extra damage.
- Assault: Adds 5 AP minus the number of FCs on your field, not in your deck.
- Assist Return: If this replaces an Assist card that was not in its owner's own Assist slot, that card gets re-played in to that slot.
- Barble: His "Unfilial" ability does 3 damage, not 1.
- Berdysh: Equip requirements are Hunter and Humanoid, not either one.
- Black King Bar: "Machine Influence" doesn't need the opponent to be an attacker.
- Blade Dance: "Insanity" doesn't exist. Has "Steady Damage".
- Combo/Explosion: Adds +(# of Combo cards played in phase squared) AP, but the effect only applies once per attacker.
- EGM: "Timed EXP Sacrifice" gives 9 EXP, not 6.
- Fix: Sets all FC attacks to 2 damage, not FC attackers to 2 AP.
- Flatland: Allows summoning in any space on the board, not summoning for free.
- Ghost Blast: Damage added is 1/3 death count, not 1x.
- Gibbles +: Curse' sets MV to 1 for 6 turns, not permanently.
- Govulmer: His "AP Silence" reduces AP by 3, not to 0.
- Guil Shark: +2 damage per Guil for the "Group" ability, not +1.
- Gulgus: His "Copy" ability gives full AP and TP, not 1/2.
- Holy Ray: Doesn't have the "Enemy Bonus" ability.
- Kaladbolg: "Attack AC Unable" was a lie.
- Lock on 3: Also has the ability "DEF Cost 4 Disable".
- Mighty Knuckle: Adds 1.5x points spent as damage, not those points +1.
- Migium: Gains TP from it's "Combo" ability, not AP.
- Orland: "Sword AP Count" looks at your team, not the whole field.
- Pofuilly Slime: His "Copy" ability gives 1/2 AP and TP, not full.
- Rainbow Baton: Correctly reads as Tech OK.
- Red Slicer: "Native Influence" doesn't need the opponent to be an attacker.
- Rufina: She doubles the AP of action cards used, not her own.
- Unit Blow: Adds +3 AP per Unit Blow played in the entire Combat Phase, but the effect only applies once per attacker.
List of changes Sega made to Ep3 cards online (from THG Discord):
- Rebalanced Vanilla Cards (E rank is gone, so some cards nerfed b/c they arent locked to 1x)
- Meteor Cudgel: [Cost]5 ---> [Cost]4
- Frozen Shooter: Frozen Target now only freezes self for 2 Turns, on a 20% chance.
- Snow Queen: Frozen Target now only freezes self for 2 Turns, on a 25% chance.
- Hand Break: Hand Disruptor added (old card description is now accurate)
- Rush: [Cost]6 [AP]+0 ---> [Cost]4 [AP]+1
- Explosion: [Cost]5 ---> [Cost]4
- Resta: Range changed to Antis range (hits all ally SCs and FCs)
- Dice Half: [Cost]5 ---> [Cost]4
- Resistance: [Cost]5 ---> [Cost]4
- Independant: [Cost]4 ---> [Cost]3
- Dreamaga: [Cost]1 ---> [Cost]2
- Dengeki: [Cost]1 ---> [Cost]2
- EGM: [Cost]1 ---> [Cost]2
- Beat: [AP]+5 ---> [AP]+4
+9
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entry counter flags
01 = rules have any non-default values
02 = map number is set
04 = UNKNOWN (something to do with deck selection/verification)
08 = tournament mode (set by 6xB4x3D; shows timer in battle select menu and skips map select and rule select)
10 = UNKNOWN (used by 6xB5x43)
20 = command DC received
40 = tournament result available (6xB4x51 received)
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List of differences in Ep3 NTE compared to Final:
- COMs can play more than one defense card per turn
- The battle setup menu allows 1v2 battles
- Assist cards
- - Dice Fever sets dice to 6, not 5, and there is no Dice Fever +
- - Rich + and Charity + also don't exist
- - Powerless Rain, Brave Wind, Influence, Fix apply at a different phase of the attack procedure
- - Tech Field applies to SCs only; on Final, it applies to SCs and creatures
- - The denominator for Vengeance is 2; on Final it's 3
- - AP Absorption logic is different (TODO: see apply_ap_and_tp_adjust_assists_to_attack)
- - God Whim can use ANY assist card, not only the normally-obtainable ones, and it assigns all 4 players an assist, not only those who already had assists
- - Inflation and Deflation only cause +1 or -1 cost per action, not per card
- - Exchange can be set on other players
- - The SET_MV condition overrides Snail Pace and Stamina completely
- - Stamina sets your effective MV to 99 instead of 9
- - Land Price is 2x instead of 1.5x
- - Shuffle All and Shuffle Group don't respect deck shuffle/loop disabled settings
- - Assist Vanish clears immediately, which means it can override other assists that happen at the same time (Trash 1, Empty Hand, etc.); in Final it happens after those
- Abilities
- - Rampage and Pierce are not player-specific; that is, if an attack has Rampage against one target, it has Rampage against all targets (this distinction is important for conditional abilities like Major Rampage and Heavy Pierce)
- - Several abilities don't exist (TODO: Which ones? 0x64 and above?)
- - Abnormal conditions do not have priorities like they do on Final
- - Ability Trap seems incompletely implemented (or not implemented at all?)
- - It appears that Major Pierce doesn't work against Arkz SCs, and this was fixed in Final
- Conditions
- - Anti-Abnormality doesn't prevent Freeze, Drop, Guom, or Curse
- - SCs can get Freeze (they can't in Final)
- - Bosses do not have automatic Anti-Abnormality
- - Ability Trap prevents all abnormal conditions
- Traps
- - Traps trigger as soon as you move into their tile; on Final, they trigger at the end of the Move phase
- - Traps may use any assist card, and this can be configured in the map definition
- Rules
- - Dice Boost does not exist
- - ATK and DEF dice ranges can be set independently, but there are only 7 options for each: 1-6, 1-1, 2-2, 3-3, 4-4, 5-5, 6-6
- - There may be a bug when either die is set to 1-1 so you'll always get 2 instead (TODO: verify this)
- COM interference is not implemented
- The target's defense power is computed after checking if the attack is Resta instead of before
- Card definitions
- - The n21 and n22 arg2 conditions don't exist
- - The p25 condition finds cards with Paralyze or Fly in NTE, vs. Aerial or Fly in Final; looks like a copy-paste error by Sega
- - The p36 condition includes SCs and items on NTE, but only SCs on Final
- - The p41 condition includes only your team on NTE, but both teams on Final
- - Several tokens can't be used in expr fields: ddm, sat, edm, ldm, rdm, fdm, ndm, ehp
- Missing rule checks
- - Boss SCs can use items
- - Move logic is different, which I didn't reverse-engineer because I was too lazy and couldn't imagine how it could be meaningfully different from Final
- - Many values are not clamped (in Final, many are clamped to 0-9 or -99-99)
- - You can set cards that aren't actually in your hand
- - The game assumes team A always is at the top facing down and team B is always at the bottom facing up; if the map defines them to start on different edges or facing different directions than expected, the creature summoning areas will be wrong
- - Character HP rule completely overrides the HP stat on SC cards; in Final, the SC's HP stat is added to Character HP
- - Boss SCs are not exempt from this either; they have the same HP as normal SCs
- - Cards marked as dead but not yet deleted can still attack
- - The HOLD (6) and CANNOT_DEFEND (7) conditions don't actually stop you from defending
- - There is no hard limit of 1000 turns for any battle
- - In case of a draw, the first two tiebreaker rules (number of dead SCs and remaining SC HP) are skipped
- The server cannot override EXP result values (thus post-battle EXP loss cannot be disabled)
- Surprisingly, the code for PBs is identical between NTE and Final; it seems like they didn't spend any time on PBs after NTE at all
+127
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0457EE18 437F0000 CG_color_r_phase1
0457EE20 00000000 CG_color_g_phase1
0457EE10 00000000 CG_color_b_phase1
0457EE1C 00000000 CG_color_r_phase2
0457EE24 437F0000 CG_color_g_phase2
0457EE14 00000000 CG_color_b_phase2
437F0000 == 255.0f
(Ep3 USA) Change color of pulsing orange text (e.g. card ability names)
0457EE18 RRRRRRRR // Phase 1 (long) red component as 32-bit float (0.0-255.0)
0457EE20 GGGGGGGG // Phase 1 (long) green component as 32-bit float (0.0-255.0)
0457EE10 BBBBBBBB // Phase 1 (long) blue component as 32-bit float (0.0-255.0)
0457EE1C RRRRRRRR // Phase 2 (short) red component as 32-bit float (0.0-255.0)
0457EE24 GGGGGGGG // Phase 2 (short) green component as 32-bit float (0.0-255.0)
0457EE14 BBBBBBBB // Phase 2 (short) blue component as 32-bit float (0.0-255.0)
(Ep3 USA) Change color of pulsing orange text to be random every frame
04155D78 7CA802A6
04155D7C 7C661B78
04155D80 481EF8B1
04155D84 7C671B78
04155D88 481EF8A9
04155D8C 50677822
04155D90 64E7FF00
04155D94 90E60024
04155D98 7CA803A6
04155D9C 4E800020
color codes in info board
patch 800F2E80 48253CC9 bl strlen
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800F2E80
bl [8000029C]
040F2E80 4BF0D41D bl -0x000F2BE4 /* 8000029C */
patch/preserve 800f0274 38810008 addi param_2,r1,0x8
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800F0274
bl [80000298]
040F0274 4BF10025 bl -0x000EFFDC /* 80000298 */
patch/preserve 800efc58 38810008 addi r4,r1,0x8
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800EFC58
bl [80000298]
040EFC58 4BF10641 bl -0x000EF9C0 /* 80000298 */
./m68kdasm --assemble-ppc32 --ppc32 --start-address=80000298
entry_from_send_61_and_send_98:
addi r4, r1, 8
entry_from_send_D8:
subi r6, r3, 1
again:
lbzu r5, [r6 + 1]
cmplwi r5, 0x24
bne skip_char
li r0, 0x09
stb [r6], r0
skip_char:
cmplwi r5, 0
bne again
sub r3, r6, r3
blr
04000298 38810008 addi r4, r1, 0x0008
0400029C 38C3FFFF subi r6, r3, 0x0001
040002A0 8CA60001 lbzu r5, [r6 + 0x0001]
040002A4 28050024 cmplwi r5, 36
040002A8 4082000C bne +0x0000000C /* 800002B4 */
040002AC 38000009 li r0, 0x0009
040002B0 98060000 stb [r6], r0
040002B4 28050000 cmplwi r5, 0
040002B8 4082FFE8 bne -0x00000018 /* 800002A0 */
040002BC 7C633050 subf r3, r3, r6
040002C0 4E800020 blr
Ep1&2 v1.1 version of the above code
send_D9
./m68kdasm --assemble-ppc32 --ppc32 --start-address=801DA398
bl [800002D4]
041DA398 4BE25F3D bl -0x001DA0C4 /* 800002D4 */
send_61
./m68kdasm --assemble-ppc32 --ppc32 --start-address=801DC2AC
bl [800002D0]
041DC2AC 4BE24025 bl -0x001DBFDC /* 800002D0 */
send_98
./m68kdasm --assemble-ppc32 --ppc32 --start-address=801DC144
bl [800002D0]
041DC144 4BE2418D bl -0x001DBE74 /* 800002D0 */
./m68kdasm --assemble-ppc32 --ppc32 --start-address=800002D0
entry_from_send_61_and_send_98:
addi r4, r1, 8
entry_from_send_D8:
subi r6, r3, 1
again:
lbzu r5, [r6 + 1]
cmplwi r5, 0x24
bne skip_char
li r0, 0x09
stb [r6], r0
skip_char:
cmplwi r5, 0
bne again
sub r3, r6, r3
blr
040002D0 38810008 addi r4, r1, 0x0008
040002D4 38C3FFFF subi r6, r3, 0x0001
040002D8 8CA60001 lbzu r5, [r6 + 0x0001]
040002DC 28050024 cmplwi r5, 36
040002E0 4082000C bne +0x0000000C /* 800002EC */
040002E4 38000009 li r0, 0x0009
040002E8 98060000 stb [r6], r0
040002EC 28050000 cmplwi r5, 0
040002F0 4082FFE8 bne -0x00000018 /* 800002D8 */
040002F4 7C633050 subf r3, r3, r6
040002F8 4E800020 blr
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Ep1 Ep2
1 Forest 1 Temple
2 Forest 2 Temple
3 Cave 1 Spaceship
4 Cave 2 Spaceship
5 Cave 3 CCA
6 Mine 1 Jungle
7 Mine 2 Jungle
8 Ruins 1 (broken) Mountain
9 Ruins 2 (broken) Seaside
10 Ruins 3 (broken) Void (Seabed doors + Mine music)
11 Dragon Void (doors + Dolmolm + Mine music)
12 De Rol Le Gal Gryphon
13 Vol Opt Olga Flow (unfinished, Flow does no damage)
14 void (Falz music) Barba Ray (unfinished)
15 Lobby Gol Dragon (unfinished)
16 Versus1 crash
17 Versus2 crash
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import collections
import os
import subprocess
import sys
from dataclasses import dataclass
version_tokens = ("3OJ2", "3OJ3", "3OJ4", "3OJ5", "3OE0", "3OE1", "3OE2", "3OP0")
@dataclass
class WriteRegion:
address: int
data: list[int]
def disassemble_opcode(opcode: int, start_address: int) -> str:
try:
result = subprocess.check_output(
[
"m68kdasm",
f"--start-address={hex(start_address)}",
"--ppc32",
"--parse-data",
],
input=f"{opcode:08X}".encode("ascii"),
)
return result.decode("ascii").strip().split(None, 2)[2]
except Exception:
return ""
def write_patches_for_code(
out_dir: str,
name: str,
version_to_lines: dict[str, dict[int, int]],
long_name: str | None,
desc: str | None,
) -> None:
for v, lines in version_to_lines.items():
write_regions: list[WriteRegion] = []
for addr, value in sorted(lines.items()):
if write_regions and (
write_regions[-1].address + len(write_regions[-1].data) * 4 == addr
):
write_regions[-1].data.append(value)
else:
write_regions.append(WriteRegion(address=addr, data=[value]))
if write_regions:
filename = os.path.join(
out_dir,
f'{name.replace(" ", "")}.{v}.patch.s',
)
with open(filename, "wt") as f:
if long_name is not None:
f.write(f'.meta name="{long_name}"\n')
if desc is not None:
f.write(f'.meta description="{desc}"\n')
f.write("\n")
f.write("entry_ptr:\n")
f.write("reloc0:\n")
f.write(" .offsetof start\n")
f.write("start:\n")
f.write(" .include WriteCodeBlocks\n")
for region in write_regions:
f.write(
f" # region @ {region.address:08X} ({len(region.data) * 4} bytes)\n"
)
f.write(f" .data 0x{region.address:08X} # address\n")
f.write(f" .data 0x{(len(region.data) * 4):08X} # size\n")
for z, value in enumerate(region.data):
addr = region.address + (z * 4)
disassembly = disassemble_opcode(value, addr)
f.write(
f" .data 0x{value:08X} # {addr:08X} => {disassembly}\n"
)
f.write(" # end sentinel\n")
f.write(" .data 0x00000000 # address\n")
f.write(" .data 0x00000000 # size\n")
print(f"... {filename}")
else:
print(f"*** {filename} (no data to write)")
def main():
if len(sys.argv) != 3:
raise RuntimeError(
"Usage: python3 generate-patches.py <source-filename> <out-dir>"
)
src_file = sys.argv[1]
out_dir = sys.argv[2]
with open(src_file, "rt") as f:
lines = f.read().splitlines()
reading_code = False
reading_patch = False
code_name = ""
version_name = ""
name_to_version_to_lines = collections.defaultdict(
lambda: collections.defaultdict(dict)
) # {name:{version: {addr: value}}}
name_to_long_name = {}
name_to_description = {}
for line in lines:
if not line:
reading_code = False
reading_patch = False
elif reading_code:
for z, v in enumerate(version_tokens):
addr_str = line[18 * z : 18 * z + 8]
value_str = line[18 * z + 9 : 18 * z + 17]
if addr_str != " " and value_str != " ":
addr = int(addr_str, 16)
if addr in name_to_version_to_lines[code_name][v]:
raise ValueError(f"duplicate write to address {addr:08X}")
name_to_version_to_lines[code_name][v][addr] = int(value_str, 16)
elif line.startswith("*** name="):
name_to_long_name[code_name] = line[9:]
elif line.startswith("*** desc="):
name_to_description[code_name] = line[9:]
elif line.startswith("======== PsoV3-"):
reading_patch = True
version_name = line[15:].split(".")[0]
elif reading_patch:
addr_str, data_str = line.split()
addr = int(addr_str, 16)
data = bytes.fromhex(data_str)
for z in range(0, len(data), 4):
name_to_version_to_lines[code_name][version_name][addr + z] = (
(data[z] << 24)
| (data[z + 1] << 16)
| (data[z + 2] << 8)
| (data[z + 3] << 0)
)
elif line.startswith("3OJ2------------"):
reading_code = True
else:
code_name = line
for name, version_to_lines in name_to_version_to_lines.items():
write_patches_for_code(
out_dir,
name,
version_to_lines,
name_to_long_name.get(name),
name_to_description.get(name),
)
if __name__ == "__main__":
main()
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patch required in 59NL to get this to work: 0048210D EB
is_hangame callsites in 59NL:
0040457C - don't save password on disconnect
004820F4 - client version check (use patch above to bypass)
00708318 - patch server domain name
00708348 - patch server port
0070852C - ep4 unlocked setting (always true for hangame)
007085F4 - data server domain name
00708670 - data server port
007618E3 - whether to save user/pass to registry
00761C4C - create title screen menu (only shows Start Game and Exit Game in Hangame mode)
007623B0 - input password length limit?? (does nothing, since both branches of if statement lead to same result)
00762530 - registry account data access
00762708 - input password length limit?? (does nothing, since both branches of if statement lead to same result)
0076296F - input username length limit?? (limits to 12 instead of 16)
00762C30 - input username length limit?? (limits to 12 instead of 16)
00762D00 - password length limit again??
00762D2C - username length limit again??
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NOTE: The NNF descriptions are from Kayak's movement data notes: https://qedit.info/index.php?title=Get_movement_data
MOVEMENT DATA 00 (BOOTA)
MOVEMENT DATA 01 (ZE_BOOTA)
MOVEMENT DATA 03 (BA_BOOTA)
MOVEMENT DATA 11 (GORAN)
MOVEMENT DATA 12 (PYRO_GORAN)
MOVEMENT DATA 13 (GORAN_DETONATOR)
MOVEMENT DATA 4A (BOOMA, MERILLIA)
MOVEMENT DATA 4B (GOBOOMA, MERILTAS)
MOVEMENT DATA 4C (GIGOBOOMA)
MOVEMENT DATA 4E (EVIL_SHARK, DOLMOLM)
MOVEMENT DATA 4F (PAL_SHARK, DOLMDARL)
MOVEMENT DATA 50 (GUIL_SHARK)
MOVEMENT DATA 52 (DIMENIAN)
MOVEMENT DATA 53 (LA_DIMENIAN)
MOVEMENT DATA 54 (SO_DIMENIAN)
fparam1 = idle move speed (when returning to initial position)
fparam2 = idle walking animation speed
fparam3 = engaged move speed (when approaching a player)
fparam4 = engaged animation speed
fparam5 = MERILLIA, MERILTAS; TODO: 3OE1:800D5750; poison cloud damage
fparam5 = DOLMOLM, DOLMDARL; TODO: 3OE1:802FFA70; max distance to notice player?; NNF: Possibly frames before getting trapped
fparam5 = BOOTA, ZE_BOOTA, BA_BOOTA; TODO: 59NL:005A56B5, 59NL:005A5361
fparam5 = GORAN, PYRO_GORAN, GORAN_DETONATOR; TODO: 59NL:005ACDD2
fparam6 = MERILLIA, MERILTAS; TODO: 3OE1:800D7074; NNF: run away speed
fparam6 = GORAN, PYRO_GORAN, GORAN_DETONATOR; TODO: 59NL:005AD31E, 59NL:005ACC23, 59NL:005ACB4A; length of a vector (speed?)
iparam1 = MERILLIA, MERILTAS; low HP threshold percentage (0-100); controls how often it runs away
iparam1 = DOLMOLM, DOLMDARL; TODO: 3OE1:802FFFBC; NNF: Angle to use Trap (Cannot exceed Attack data angle)
iparam1 = BOOTA, ZE_BOOTA, BA_BOOTA; TODO: 59NL:005A53D7, 59NL:005A531C, 59NL:005A5092 (special case for 01 only apparently?)
iparam1 = GORAN, PYRO_GORAN, GORAN_DETONATOR; TODO: 59NL:005AD0CF, 59NL:005ACE95; looks like an angle in degrees (range [0, 359])
iparam2 = DOLMOLM, DOLMDARL; TODO: 3OE1:80300154; NNF: Length of time in seconds Dolmolm trap lasts
iparam2 = BOOTA, ZE_BOOTA, BA_BOOTA; TODO: 59NL:005A5580
iparam2 = GORAN, PYRO_GORAN, GORAN_DETONATOR; TODO: 59NL:005ACD0F
MOVEMENT DATA 00 (MOTHMANT)
fparam1 = speed when low to the ground (chase mode)
iparam2 = delay before attack (applies when in chase mode and reached target, or between attacks when near target)
MOVEMENT DATA 01 (MONEST)
(loaded with assets but not used)
MOVEMENT DATA 02 (SAVAGE_WOLF)
MOVEMENT DATA 03 (BARBAROUS_WOLF)
(loaded with assets but not used)
MOVEMENT DATA 04 (POISON_LILY)
MOVEMENT DATA 05 (NAR_LILY)
MOVEMENT DATA 25 (DEL_LILY)
fparam1 = DEL_LILY; TODO: 3OE1:800C25C8; damage for some kind of attack
iparam1 = POISON_LILY, NAR_LILY; Megid level, only used in Ultimate
MOVEMENT DATA 05 (SAND_RAPPY_CRATER)
MOVEMENT DATA 06 (DEL_RAPPY_CRATER)
MOVEMENT DATA 17 (SAND_RAPPY_DESERT)
MOVEMENT DATA 18 (RAG_RAPPY, DEL_RAPPY_DESERT)
MOVEMENT DATA 19 (AL_RAPPY, LOVE_RAPPY, SAINT_RAPPY, EGG_RAPPY, HALLO_RAPPY)
fparam1 = hitbox radius
fparam2 = TODO: 3OE1:TObjEneLappy_set_params_from_movement_data, 59NL:FUN_00526A7C; NNF: Flinch time (higher number is less flinch time)
fparam3 = TODO: 3OE1:TObjEneLappy_set_params_from_movement_data, 59NL:FUN_00526A7C; NNF: Animation speed at which their legs move after getting hit once they fake die (negative values make them run underground, 0 makes it so their legs don't move along and they just slide across the ground lol.)
MOVEMENT DATA 06 (SINOW_BEAT, SINOW_BERILL)
MOVEMENT DATA 10 (SINOW_GOLD, SINOW_SPIGELL)
fparam1 = TODO: 3OE1:800E63F0, 3OE1:800F38D8; NNF: Movement speed
fparam2 = SINOW_BEAT, SINOW_GOLD; TODO: 3OE1:800E6410; NNF: Clone movement speed (invisible flag must be set to 0 to get clones)
fparam3 = TODO: 3OE1:800E5D0C, 3OE1:800F3234; NNF: The speed (and amount) it moves forward right when it is about to attack you
fparam4 = TODO: 3OE1:800E7BA0, 3OE1:800E7DA8, 3OE1:800F53E4
fparam5 = TODO: 3OE1:800E7BA8, 3OE1:800F53EC
fparam6 = SINOW_BERILL, SINOW_SPIGELL; TODO: 3OE1:800F21D4, 3OE1:800F2E84; probability of something (0-1)
iparam1 = Shifta/Deband/Resta level
iparam2 = TODO: 3OE1:800E5200, 3OE1:800F2B8C
iparam3 = TODO: 3OE1:800E5D78, 3OE1:800F32A0; NNF: Amount of time (in frames) that the sinow pauses after it attacks
iparam4 = SINOW_BERILL, SINOW_SPIGELL; attack tech level (Rafoie in Ultimate, Gifoie otherwise)
MOVEMENT DATA 07 (CANADINE)
MOVEMENT DATA 08 (CANADINE_RING)
MOVEMENT DATA 09 (CANANE)
fparam1 = TODO: 3OE1:8009CEF4; NNF: Movement speed of animation perfomed just before melee attack
fparam2 = electrical attack damage
fparam3 = explosion damage
iparam1 = TODO: 3OE1:8009D4AC; NNF: Zonde attack charge time (higher is longer)
iparam2 = TODO: 3OE1:8009D508; NNF: Delay after laser targetting ends before shooting Zonde
iparam3 = TODO: 3OE1:8009D59C; NNF: Delay after casting Zonde
iparam4 = TODO: 3OE1:8009D5B8; NNF: Number of times Zonde is cast before they go to the next cycle
iparam5 = TODO: 3OE1:8009C5C8; NNF: stun frames after being hit
iparam6 = CANANE; TODO: 3OE1:8009B148; number of out-fighters (see CANADINE description in Map.cc); NNF: How many of the 8 ring Canadines will cast Zonde (numbers greater than 8 are treated as 8). The remaining number out of 8 will perform melee attacks instead. Value of 0 causes FSOD.
MOVEMENT DATA 07 (GEE)
iparam5 = TODO: 3OE1:800C9778; probably same as CANADINE (movement data 07 iparam5)
MOVEMENT DATA 07 (ZU_CRATER)
MOVEMENT DATA 08 (PAZUZU_CRATER)
MOVEMENT DATA 1B (ZU_CRATER)
MOVEMENT DATA 1C (PAZUZU_CRATER)
fparam1 = TODO: 59NL:005B4A3C
MOVEMENT DATA 08 (PIG_RAY)
MOVEMENT DATA 09 (UL_RAY)
fparam1 = TODO: 3OE1:803072B0, 3OE1:80307354; speed?
iparam1 = TODO: 3OE1:803075FC; frame count for something
MOVEMENT DATA 09 (ASTARK)
fparam1 = TODO: 59NL:005A2B8F
fparam2 = TODO: 59NL:005A2E1E
fparam3 = TODO: 59NL:005A31D1
fparam4 = TODO: 59NL:005A3124
fparam5 = TODO: 59NL:005A4992
fparam6 = TODO: 59NL:005A2B79
iparam1 = TODO: 59NL:005A4947
iparam2 = TODO: 59NL:005A499D
MOVEMENT DATA 0A (CHAOS_SORCERER)
iparam1 = attack tech 1 level (Grants in Ultimate, Gizonde in non-Ultimate Ep2, Rafoie in non-Ultimate Ep1)
iparam2 = attack teck 2 level (Megid in Ultimate, Gibarta otherwise)
iparam3 = Resta level
MOVEMENT DATA 0B (BEE_R)
MOVEMENT DATA 0C (BEE_L)
(loaded with assets but not used)
MOVEMENT DATA 0D (SATELLITE_LIZARD_CRATER)
MOVEMENT DATA 0E (YOWIE_CRATER)
MOVEMENT DATA 1D (SATELLITE_LIZARD_DESERT)
MOVEMENT DATA 1E (YOWIE_DESERT)
fparam1 = TODO: 59NL:005AEBC5; looks like an angle in degrees (range [0, 359])
fparam2 = TODO: 59NL:005AEBEE
MOVEMENT DATA 0D (CHAOS_BRINGER)
fparam1 = TODO: 3OE1:FUN_80097F98; NNF: charge speed
fparam2 = TODO: 3OE1:FUN_800983F8; NNF: movement speed
fparam6 = TODO: 3OE1:80097F3C; NNF: Regular attack cooldown. Delay between going red and shooting.
iparam2 = TODO: 3OE1:FUN_80097F98; NNF: cooldown time after shooting
iparam3 = damage for charge attack; 3OE1:80099128
iparam4 = TODO: 3OE1:80097A30; NNF: laser attack damage
iparam5 = TODO: 3OE1:FUN_800983F8; NNF: swing attack radius
iparam6 = TODO: 3OE1:FUN_800983F8; NNF: charge attack radius (if player is outside this range)
MOVEMENT DATA 0D (DELBITER)
fparam1 = TODO: 3OE1:80302D1C, 3OE1:80302B38, 3OE1:803033C8, 3OE1:8030344C; NNF: Charge speed
fparam2 = TODO: 3OE1:80303124; NNF: Walking speed
fparam3 = TODO: 3OE1:80304F00
fparam4 = TODO: 3OE1:80304F10
fparam5 = TODO: 3OE1:80302E34
fparam6 = TODO: 3OE1:80302FD8; NNF: Charge radius (how far away you have to be before it charges).
iparam1 = TODO: 3OE1:80302A6C
iparam2 = TODO: 3OE1:803042F8
iparam3 = TODO: 3OE1:80304368; NNF: Charge damage.
iparam4 = TODO: 3OE1:80302414; related to TP absorption; NNF: Laser damage.
iparam5 = TODO: 3OE1:803030A4; NNF: Radius at which Delbiter attempts foot stomp attack (the range at which that attack can hit you, however, is not modified).
iparam6 = TODO: 3OE1:8030267C
MOVEMENT DATA 0E (DARK_BELRA)
(loaded with assets but not used)
MOVEMENT DATA 0F (DE_ROL_LE, BARBA_RAY)
fparam1 = DE_ROL_LE; TODO: damage amount; 3OE1:800304A4
fparam1 = BARBA_RAY; TODO: 3OE1:802E7980; damage for some attack; NNF: laser damage
fparam2 = DE_ROL_LE; TODO: TObjectV8047ec78 which has no constructor, so this is unused?; 3OE1:80038FD8
fparam2 = BARBA_RAY; TODO: 3OE1:802EDA38; TBoss7PhotonBullet_update; NNF: missile damage
fparam3 = DE_ROL_LE; TODO: TBoss2Mine, appears to be mine explosion damage; 3OE1:800385E4; NNF: Missile damage
fparam4 = DE_ROL_LE; TODO: multiplied by a random number in range [-1, 1] and added to pos.x; only happens if param5 passes
fparam5 = DE_ROL_LE; TODO: probability of some kind (range [0, 1]); 3OE1:80030C80
iparam1 = total HP
iparam2 = HP until armor on joints falls off
iparam3 = HP until mask falls off
iparam4 = DE_ROL_LE; TODO: only used in Ultimate, in other difficulties 180 is used instead
iparam5 = DE_ROL_LE; TODO: only used in Ultimate, in other difficulties 120 is used instead
MOVEMENT DATA 0F (DORPHON)
MOVEMENT DATA 10 (DORPHON_ECLAIR)
fparam1 = TODO: 59NL:005A832F, 59NL:005A8364, 59NL:005A8388, 59NL:005A8A9A, 59NL:005A9643, 59NL:005A96E5
fparam2 = TODO: 59NL:005A8EC2, 59NL:005A903D
fparam3 = TODO: 59NL:FUN_005A9ADC; minimum 0.1
fparam4 = TODO: 59NL:FUN_005A9ADC; minimum 0.1
fparam5 = TODO: 59NL:005A85AB
fparam6 = TODO: 59NL:005A8F2D
iparam1 = TODO: 59NL:005A8082
iparam2 = TODO: 59NL:005A89C6 and many others
iparam3 = TODO: 59NL:005A8477 and many others
iparam4 = TODO: 59NL:005A79E6; looks like same as for DELBITER
iparam5 = TODO: 59NL:005A8E4D
iparam6 = TODO: 59NL:005A71DA; multiplied by 30
MOVEMENT DATA 11 (DRAGON, GOL_DRAGON)
fparam1 = DRAGON; TODO: TBoss1DragonEffBreath
fparam1 = GOL_DRAGON; TODO: 3OE1:802F98EC; damage for some attack
fparam2 = DRAGON; TODO: TObjBoss1Crater_update, multiplied by 0.666 internally; TBoss1Dragon @ 3OE1:800276E0
fparam2 = GOL_DRAGON; TODO: 3OE1:802F987C; damage for some attack
fparam3 = DRAGON; TODO: 3OE1:8002787C
fparam3 = GOL_DRAGON; TODO: 3OE1:802F9810; damage for some attack
fparam4 = DRAGON; TODO: hitbox radius for something
fparam4 = GOL_DRAGON; TODO: 3OE1:802F9DBC; range for some attack
fparam5 = DRAGON; TODO: only used in Ultimate, in other difficulties 0.8 is used instead
fparam5 = GOL_DRAGON; TODO: 3OE1:802F2FDC, 3OE1:802F38A8, 3OE1:802F3AFC, 3OE1:802F8800
fparam6 = DRAGON; TODO: only used in Ultimate, in other difficulties 2.0 is used instead
fparam6 = GOL_DRAGON; TODO: 3OE1:802F7BBC, 3OE1:802F7C34
iparam1 = TODO: 3OE1:TBoss8Dragon_v58; damage amount for 1 hitbox
iparam2 = TODO: 3OE1:TBoss8Dragon_v58; damage amount for 2 hitboxes
iparam3 = TODO: 3OE1:TBoss8Dragon_v58; damage amount for 4 hitboxes
iparam4 = GOL_DRAGON; clone HP
iparam5 = GOL_DRAGON; TODO: 3OE1:802F32C8; which clone to create? (should be in range [0, 5])
MOVEMENT DATA 12 (GOL_DRAGON)
fparam1 = TODO: 3OE1:FUN_802FC22C
fparam2 = TODO: 3OE1:FUN_802FC22C
fparam3 = TODO: 3OE1:FUN_802FC22C
fparam4 = TODO: 3OE1:FUN_802FC22C
fparam5 = TODO: 3OE1:FUN_802FC22C; same function as fparam1 but used when no clones exist?
fparam6 = TODO: 3OE1:FUN_802FC22C; same function as fparam2 but used when no clones exist?
MOVEMENT DATA 13 (GOL_DRAGON)
fparam1 = TODO: 3OE1:FUN_802FC22C; same function as movement data 12 fparam3 but used when no clones exist?
fparam2 = TODO: 3OE1:FUN_802FC22C; same function as movement data 12 fparam4 but used when no clones exist?
fparam3 = TODO: 3OE1:802FBDBC; HP for phase 2 to begin?
fparam4 = TODO: 3OE1:802F6F24; scaling factor for a vector (speed/range?)
MOVEMENT DATA 19 (MERISSA_A)
MOVEMENT DATA 1A (MERISSA_AA)
fparam1 = TODO: 59NL:005B70AC
fparam2 = TODO: 59NL:005B70AC
fparam3 = TODO: 59NL:005B70AC
fparam4 = TODO: 59NL:005B5750, 59NL:005B6101
iparam1 = TODO: 59NL:005B56F8, 59NL:005B61DE; looks like an angle in degrees (range [0, 359])
iparam2 = TODO: 59NL:005B5824; looks like an angle in degrees (range [0, 359])
MOVEMENT DATA 1A (NANO_DRAGON)
fparam1 = horizontal flight speed
fparam2 = straight laser speed
fparam3 = homing laser speed (if set too low, it will go backwards)
fparam4 = TODO: 3OE1:800D9C70; NNF: Homing laser projectile count (projectile number = number given).
fparam5 = TODO: 3OE1:800D9C70; NNF: Homing laser arc.
iparam1 = straight laser damage
iparam2 = homing laser damage
MOVEMENT DATA 1A (GI_GUE)
fparam1 = TODO: 3OE1:802CA8F4, 3OE1:802CAA04; looks like a scape factor; NNF: Speed when flying away.
fparam2 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; NNF: missile speed
fparam3 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; NNF: confuse projectile speed
fparam4 = TODO: 3OE1:802CCA18
fparam5 = TODO: 3OE1:802CC640
fparam6 = TODO: 3OE1:802CA274; probability in range [0, 1]
iparam1 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; minimum value 40; NNF: Rafoie bomb attack damage
iparam2 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; NNF: Confusion projectile damage (affected by EFR).
iparam3 = Jellen/Zalure level
iparam4 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC
iparam5 = TODO: 3OE1:TObjEneMe1GiGue_FUN_802C98FC; minimum value 20 in one scenario, 40 in another
MOVEMENT DATA 1B (DUBCHIC)
MOVEMENT DATA 1C (GILLCHIC)
fparam1 = TODO: 3OE1:FUN_800A89D4; NNF: Punch speed. Higher values means faster punches.
fparam2 = punch attack range when not damaged
fparam3 = TODO: 3OE1:800A8B64, 3OE1:800A9E98; only used when damaged, values when not damaged are 0.37037036 for DUBCHIC, 0.57037038 for GILLCHIC (unused since GILLCHIC dies instead of being damaged)
fparam4 = TODO: 3OE1:FUN_800A89D4
fparam5 = TODO: 3OE1:FUN_800A89D4; NNF: Punch speed and movement speed when damaged
fparam6 = punch attack range when damaged
iparam1 = number of frames after kill before revive sequence starts (Dubchic only)
iparam2 = TODO: 3OE1:800A8F9C; NNF: Laser charge time
iparam3 = TODO: 3OE1:800A9B40; NNF: Number of invicibility frames after knockdown
iparam4 = laser damage
MOVEMENT DATA 1D (GARANZ)
fparam1 = TODO: 3OE1:800D320C; NNF: Distance travelled every movement phase. Speed is unaffected, so it can take a long time before it stops to shoot.
fparam2 = TODO: 3OE1:TObjEneGyaranzo_set_movement_params; NNF: Movement speed. This not only makes the Garanz faster, but ends the movement phase sooner, so it gets around to shooting missiles faster too. Doesn't work well without a value in fparam1.
fparam3 = TODO: 3OE1:TObjEneGyaranzo_set_movement_params; NNF: TODO
fparam4 = missile speed
fparam5 = TODO: 3OE1:TObjEneGyaranzo_set_movement_params; NNF: Missile launch arc. Defines how tight the downward curve of the missile (once launched) towards the player is. Set to 0, missiles travel straight into the ceiling and cannot hit the player.
iparam1 = TODO: 3OE1:800D2C4C; NNF: Number of frames waited after shooting before commencing movement again. Garanz does have a lower limit and will not wait 0 frames before starting again.
iparam2 = TODO: 3OE1:800D2254; NNF: Missile launch cooldown
iparam3 = TODO: 3OE1:800D46A8; missile damage
iparam4 = TODO: 3OE1:800D40FC; NNF: Mine Damage
MOVEMENT DATA 1E (DARK_GUNNER)
fparam1 = TODO: 3OE1:800A0F44, 3OE1:800A11D0
fparam2 = TODO: 3OE1:800A24F8
fparam3 = TODO: 3OE1:800A1C4C; seems to be a distance limit / radius of some sort
fparam4 = TODO: 3OE1:800A1104; NNF: laser speed
iparam1 = charge time after windup sound and before laser shot
iparam2 = TODO: 3OE1:800A12A4; NNF: Length of time vulnerability remains after being damaged (lower=shorter)
iparam3 = TODO: 3OE1:800A3190; NNF: Duration of invincibility (close to 0 will be no invincibility).
iparam4 = laser shot damage
MOVEMENT DATA 1E (GAL_GRYPHON)
fparam1 = TODO: 3OE1:80065DEC; NNF: Y Value Camera adjustment when Gal lands
fparam2 = TODO: 3OE1:80065DEC; NNF: X Value Camera adjustment when Gal lands
fparam3 = TODO: 3OE1:80065DEC; NNF: Y Value Camera adjustment when Gal lands (cam location)
fparam4 = TODO: 3OE1:80065DEC; NNF: Adjusts Camera near or far to player
fparam5 = TODO: 3OE1:80065DEC; same as fparam1 but for a different situation (A); NNF: Lowers/Raises the Camera when Gal is flying
fparam6 = TODO: 3OE1:80065DEC; same as fparam2 but for a different situation (A)
MOVEMENT DATA 1F (BULCLAW)
iparam1 = TODO: 3OE1:8008F8C8; percentage (0-100) of max HP; NNF: % chance it does it's suicide attack once split into a Bulk, you need to attack it once
MOVEMENT DATA 1F (GAL_GRYPHON)
fparam1 = TODO: 3OE1:80065DEC; same as data 1E fparam3 but for a different situation (A); NNF: (BULCLAW) Aggro Range?
fparam2 = TODO: 3OE1:80065DEC; same as data 1E fparam4 but for a different situation (A)
fparam3 = TODO: 3OE1:80065DEC; same as data 1E fparam1 but for a different situation (B)
fparam4 = TODO: 3OE1:80065DEC; same as data 1E fparam2 but for a different situation (B)
fparam5 = TODO: 3OE1:80065DEC; same as data 1E fparam3 but for a different situation (B)
fparam6 = TODO: 3OE1:80065DEC; same as data 1E fparam4 but for a different situation (B)
MOVEMENT DATA 1F (GIRTABLULU)
fparam1 = TODO: 59NL:005ABDBD
fparam2 = TODO: 59NL:005ABDB1
fparam4 = TODO: 59NL:005ABD3C
fparam5 = TODO: 59NL:005ABD45
fparam6 = TODO: 59NL:005ABD08; looks like an angle in degrees (range [0, 359])
iparam1 = TODO: 59NL:005AAB66, 59NL:005AAD18
iparam3 = TODO: 59NL:005AA9FA
iparam4 = TODO: 59NL:005AA85B
iparam5 = TODO: 59NL:005AAF20; length of time in frames?
iparam6 = TODO: 59NL:005AA5FD
MOVEMENT DATA 20 (BULCLAW)
(loaded with assets but not used)
MOVEMENT DATA 20 (GAL_GRYPHON)
fparam1 = TODO: 3OE1:FUN_80064064; damage scaling factor for some attack (TBoss5GryphonSnarl)
fparam2 = TODO: 3OE1:80064130; damage amount for shock wave attack (TBoss5GryphonShockWave)
fparam3 = TODO: 3OE1:80064130; damage amount for tornado attack (TBoss5GryphonTornado)
fparam4 = TODO: 3OE1:80064044; damage amount for some attack
fparam5 = TODO: 3OE1:8006475C; hitbox radius for some attack?
iparam1 = TODO: 3OE1:TBoss5Gryphon_V58; damage amount for 1 hitbox
iparam2 = TODO: 3OE1:TBoss5Gryphon_V58; damage amount for 4 hitboxes
iparam3 = TODO: 3OE1:TBoss5Gryphon_V58; damage amount for 1 hitbox
iparam4 = TODO: 3OE1:TBoss5Gryphon_V58; damage amount for 4 hitboxes
iparam5 = TODO: 3OE1:TBoss5Gryphon_FUN_8005F0F0, 3OE1:800609D0
MOVEMENT DATA 20 (SAINT_MILLION_1)
MOVEMENT DATA 22 (SAINT_MILLION_2)
MOVEMENT DATA 24 (SHAMBERTIN_1)
MOVEMENT DATA 26 (SHAMBERTIN_2)
MOVEMENT DATA 28 (KONDRIEU_1)
MOVEMENT DATA 2A (KONDRIEU_2)
iparam1 = TODO: 59NL:00768990, 59NL:00768A84
iparam2 = TODO: 59NL:00768990, 59NL:00768A84
iparam3 = TODO: 59NL:00768990, 59NL:00768A84
iparam4 = TODO: 59NL:00768990, 59NL:00768A84
iparam5 = TODO: 59NL:00768990, 59NL:00768A84
MOVEMENT DATA 21 (SAINT_MILION_SPINNER, 0/4/8/12)
MOVEMENT DATA 23 (SAINT_MILION_SPINNER, other indexes)
MOVEMENT DATA 25 (SHAMBERTIN_SPINNER, 0/4/8/12)
MOVEMENT DATA 27 (SHAMBERTIN_SPINNER, other indexes)
MOVEMENT DATA 29 (KONDRIEU_SPINNER, 0/4/8/12)
MOVEMENT DATA 2B (KONDRIEU_SPINNER, other indexes)
iparam1 = TODO: 59NL:0076D40D
MOVEMENT DATA 21 (VOL_OPT_1)
iparam1 = speed of moving around in the screens
MOVEMENT DATA 22 (VOL_OPT_1)
iparam1 = damage for electrical attack
MOVEMENT DATA 23 (VOL_OPT_1)
iparam1 = large monitors' HP
iparam2 = small monitors' HP
MOVEMENT DATA 23 (EPSILON)
fparam2 = TODO: 3OE1:8035FDB4; scale factor for vector; NNF: Laser tracking speed.
fparam3 = TODO: 3OE1:8035FF08; NNF: Rafoie damage (based on MST).
iparam1 = TODO: 3OE1:8035FD60; NNF: Controls how long the laser tracks players before casting Rafoie (number of Rafoies shot is tied to this - shorter tracking time means more Rafoies).
iparam2 = TODO: 3OE1:8035FE40; NNF: Delay between when Rafoie stops and next laser begins.
iparam3 = TODO: 3OE1:8035E44C, 3OE1:803608C0; NNF: Cooldown on Epsigard tech activation.
iparam4 = TODO: 3OE1:8035F850; NNF: Epsigard attack radius.
MOVEMENT DATA 24 (VOL_OPT)
(loaded with assets but not used)
MOVEMENT DATA 24 (EPSIGARD)
fparam1 = TODO: 3OE1:8035CB58, 3OE1:8035CD1C, 3OE1:8035D3B4; NNF: Epsigard circle radius.
fparam2 = TODO: 3OE1:8035CD20; NNF: Speed at which Epsigards eject from Epsilon. Epsigards always eject for a second, so fast eject speeds will project them far. They will then spin come back in to fparam1 radius.
fparam3 = TODO: 3OE1:8035CB50, 3OE1:8035CBFC; NNF: Epsigard rotation speed.
fparam4 = TODO: 3OE1:8035D0CC; NNF: Damage dealt per Epsigard hit.
iparam1 = TODO: 3OE1:8035CF28; NNF: Seems to affect Epsigard damage radius. At 120, can't get hit from the front, can only gt hit from a specific position from the back and to the side.
MOVEMENT DATA 25 (VOL_OPT_2)
fparam1 = TODO: specifies length of a vector; NNF: missile speed; 3OE1:80049CB0
fparam2 = TODO: specifies length of a vector; 3OE1:80049C94
fparam3 = TODO: NNF: knockback distance when hit by pillar; player gets rotated in a random direction, and then moved backwards from that direction
fparam4 = TODO: 3OE1:80049FE0; NNF: Homing pillar stomp: Affects cooldown of third pillar ('fast' pillar variants only).
fparam5 = TODO: add param for random generation for pillar stomp; NNF: Homing pillar stomp: Affects cooldown of second pillar ('fast' pillar variants only).
fparam6 = TODO: mult param for random generation for pillar stomp; final value is (random(0, 1) * fparam5) + fparam4; 3 values generated in total; NNF: Homing pillar stomp: Affects cooldown of first pillar ('fast' pillar variants only).
iparam1 = TODO: NNF: missile damage
iparam2 = TODO: NNF: pillar damage
iparam3 = TODO: NNF: trap laser damage
iparam4 = HP recovery amount * 5 (so e.g. 2500 here means 500HP)
iparam5 = TODO: NNF: Charge time of trap laser attack; value used is max(10, iparam5 + 120); but used in multiple places! which is which? 3OE1:800490D0 3OE1:8004661C
iparam6 = TODO: related to TObjVoloptPillar; 3OE1:80044ACC, 3OE1:80047110, 3OE1:8004A24C; NNF: Homing pillar stomp: Cooldown for each pillar drop. Longer is higher.
MOVEMENT DATA 26 (VOL_OPT_2)
fparam1 = TODO: specifies length of a vector; 3OE1:80049778, 3OE1:800499E8; NNF: Ball speed for laser floor trap
fparam2 = TODO: specifies length of a vector; 3OE1:8004975C
iparam1 = TODO: looks like lifetime in frames for a subordinate; 3OE1:80049A14; NNF: Ball chase duration
iparam2 = TODO: 3OE1:8004490C; looks like an angular velocity?; NNF: Amount of wait time taken for rotating pillars to first attack
MOVEMENT DATA 26 (ILL_GILL)
fparam1 = TODO: 3OE1:803642E8, 3OE1:80363DBC, 3OE1:80363FCC; NNF: Affects charge speed and cooldown time.
fparam2 = TODO: 3OE1:80364F3C; NNF: Scythe attack speed.
iparam1 = TODO: 3OE1:80365324, 3OE1:803652CC; weapon special amount; NNF: Seems to affect how much damage the lightning scythe attack does, and how effective the megid scythe attack is (lower is less effective)
iparam2 = TODO: 3OE1:8036537C; weapon special amount; NNF: Seems to affect how much damage the lightning scythe attack does, and how effective the megid scythe attack is (lower is less effective)
MOVEMENT DATA 27 (VOL_OPT; used in Vol Opt phase 1?)
MOVEMENT DATA 28 (VOL_OPT; used when no player is caught by the Vol Opt cage)
MOVEMENT DATA 29 (VOL_OPT; used when any player is caught by the Vol Opt cage)
fparam1 = TODO: param to some camera logic
fparam2 = TODO: param to some camera logic
fparam3 = TODO: param to some camera logic
fparam4 = TODO: param to some camera logic
iparam1 = TODO: entire movement data is unused if this is zero; 3OE1:TBoss3Volopt_FUN_8003EB6C
MOVEMENT DATA 2A (VOL_OPT_2)
iparam1 = TODO: only has effect if nonzero; 3OE1:80048074
MOVEMENT DATA 2B (OLGA_FLOW_1)
fparam1 = TODO: 3OE1:802B6190, 3OE1:803547F4; must be >0, default 20; NNF: sword damage
fparam2 = TODO: 3OE1:80320F84; NNF: Olga Flow 1 shot (ball) damage
fparam3 = TODO: 3OE1:802B5DD0; must be >0, default 20; NNF: tail swipe damage
fparam4 = TODO: 3OE1:802B5980; must be >0, default 20; NNF: shot (beam) damage
fparam5 = TODO: 3OE1:802B5668; must be >0, default 20; NNF: gravity trap attack damage
fparam6 = TODO: 3OE1:802B2620; must be >0, default 7; NNF: delay between attacks (lower is faster)
iparam1 = TODO: 3OE1:802B4970; looks like damage threshold; must be >0, default 200; NNF: Docile Mode HP Threshold
iparam2 = TODO: 3OE1:802B4A50; looks like damage threshold; must be >0, default 200; NNF: Sky/Floor Sword HP to trigger
iparam3 = TODO: 3OE1:802B49C0; must be >0, default 200; NNF: Sky/Floor Sword HP to cancel
iparam4 = TODO: 3OE1:802B4924; must be >0, default 200; NNF: Gravity Trap Attack HP Threshold
iparam5 = TODO: 3OE1:802B694C; seems to not be read - missing label?; must be >0, default 90; NNF: Shot charge-up duration (lower is shorter)
iparam6 = TODO: 3OE1:TBoss6Type1_FUN_802B1CA8; must be >0, default 180; NNF: Movement speed and duration during charge-up shot (lower is faster/shorter)
MOVEMENT DATA 2C (OLGA_FLOW_2)
fparam1 = TODO: 3OE1:80354FBC; NNF: Olga Flow 2 sword damage (lower is less)
fparam2 = TODO: 3OE1:802BB218; must be >0, default is 20; NNF: Foot damage
fparam5 = TODO: 3OE1:802BB218; must be >0, default is 20; NNF: Wrong attribute damage dealt during soul steal (physical - lower is less)
fparam3 = TODO: 3OE1:80354FEC, 3OE1:8035BF80; NNF: Olga Flow 2 Divine Punishment damage (lower is less)
fparam4 = rock damage; must be > 0; default 20
fparam6 = TODO: 3OE1:802BB218; must be >0, default is 60; NNF: Rock fall duration during soul steal (lower is less)
iparam1 = TODO: 3OE1:802BB218; must be >0, default is 200; NNF: Amount of damage to trigger Divine Punishment
iparam2 = TODO: 3OE1:802BB218; must be >0, default is 200; NNF: Amount of damage it takes to go into soul steal state
iparam3 = TODO: 3OE1:802BB218; must be >0, default is 200; NNF: Amount of damage to knock Olga Flow out of soul steal state
iparam4 = TODO: 3OE1:802BB218; must be >0, default is 60; NNF: Delay between attacks (lower is faster)
iparam5 = TODO: 3OE1:802BB218; must be in range [0, 100] with iparam5 + iparam6 <= 100, default is 25, used as a probability along with iparam6; NNF: Form 1's Total HP% Trigger to halve Attack delays
iparam6 = TODO: 3OE1:802BB218; must be in range [0, 100] with iparam5 + iparam6 <= 100, default is 10, used as a probability along with iparam5
MOVEMENT DATA 2D (OLGA_FLOW_1, OLGA_FLOW_2)
fparam1 = OLGA_FLOW_1; TODO: 3OE1:80323128; TBoss6Mine; default 20; NNF: Trap damage Form 1
fparam2 = OLGA_FLOW_2; TODO: 3OE1:8036773C; TBoss6MagMine; must be >0, default 20; NNF: Trap damage Form 2
fparam3 = OLGA_FLOW_2; TODO: 3OE1:8036778C; TBoss6MagMine; must be in range [0, 100], default 0
MOVEMENT DATA 2E (OLGA_FLOW_2)
fparam1 = TODO: 3OE1:8032EE24; TBoss6Mag; NNF: Amount of time Gael/Giel stays dead (lower is shorter)
fparam2 = TODO: 3OE1:8032EE74; TBoss6Mag; NNF: Gael/Giel Chase speed during Divine Punishment
fparam3 = TODO: 3OE1:802BB218; must be >0, default 1; used instead of movement data 2F fparam1 if a certain flag is set; NNF: Olga Flow's normal movement speed after some threshold
fparam4 = TODO: 3OE1:802BB218; must be >0, default 1; used instead of movement data 2F fparam2 if a certain flag is set; NNF: Olga Flow's movement speed during soul steal after some threshold
MOVEMENT DATA 2F (OLGA_FLOW_1, OLGA_FLOW_2)
fparam1 = OLGA_FLOW_2; TODO: 3OE1:802BB218; must be >0, default 1
fparam2 = OLGA_FLOW_2; TODO: 3OE1:802BB218; must be >0, default 1
fparam3 = OLGA_FLOW_2; TODO: 3OE1:802BB218, 3OE1:8035BFB0; must be >0, default 1; damage reduction for movement data 2C fparam2?, only applies if a certain flag is set
fparam4 = OLGA_FLOW_2; TODO: 3OE1:802BB218; must be >0, default 120; looks like duration for something
fparam5 = OLGA_FLOW_1; TODO: 3OE1:80320FB4; also related to shot/ball attack
fparam6 = OLGA_FLOW_1; TODO: 3OE1:802B694C; must be >0, default 7; same as movement data 2B fparam6 but used when a certain flag is enabled
MOVEMENT DATA 30 (POFUILLY_SLIME)
MOVEMENT DATA 34 (POUILLY_SLIME)
fparam1 = spit attack damage * 5 (so e.g. 1000 here means 200 damange)
MOVEMENT DATA 30 (DELDEPTH)
fparam1 = TODO: 3OE1:80312E04; NNF: Movement speed (Disk form).
fparam2 = TODO: 3OE1:80312E1C; NNF: Distance travelled per movement (Disk form).
iparam1 = attack tech level (Megid in Ultimate; Barta in other difficulties); also bomb power? (TODO: 3OE1:80312490)
iparam2 = TODO: 3OE1:80312AE0; NNF: Rotation speed (Unfolded form) - lower is slower.
MOVEMENT DATA 31 (PAN_ARMS)
fparam1 = TODO: 3OE1:800DF31C
fparam2 = TODO: 3OE1:800E36DC; NNF: Blue laser damage
fparam3 = TODO: 3OE1:800E36DC; NNF: Red laser damage
iparam1 = TODO: 3OE1:800DF32C; value is max(iparam1, 5); NNF: spawn radius
iparam2 = TODO: 3OE1:800DF350; value is max(iparam2, 0); NNF: spawn speed in frames
MOVEMENT DATA 32 (HIDOOM)
MOVEMENT DATA 33 (MIGIUM)
fparam1 = TODO: 3OE1:800E2640
fparam2 = TODO: 3OE1:800E2650; NNF: stab damage
fparam3 = MIGIUM; TODO: 3OE1:800E26AC
iparam1 = MIGIUM; Resta level, must be in range [0, 14]; NNF: Jellen level
iparam2 = MIGIUM; Jellen level, must be in range [0, 14]; NNF: Zalure level
iparam3 = MIGIUM; Zalure level, must be in range [0, 14]; NNF: Resta level
MOVEMENT DATA 35 (DARVANT)
fparam1 = TODO: must be in range [0.33333334, 5.833333]; 3OE1:8005D5E0; NNF: Attack speed
iparam1 = number of Darvants that must be killed before phase ends (actual value is player count * iparam1); must be in range [1, 19]
MOVEMENT DATA 36 (DARK_FALZ_1)
fparam1 = NNF: movement speed; must be in range [1, 60]; used as reciprocal (see 3OE1:80052F60) so lower is faster
iparam1 = Rafoie level, expected to be in range [0, 14]
iparam2 = Rabarta level, expected to be in range [0, 14]
iparam3 = TODO: 3OE1:FUN_80054DE0; NNF: Dark Falz 1 Divine Punishment strength (Also based on MST)
MOVEMENT DATA 37 (DARK_FALZ_2)
fparam1 = TODO: 3OE1:80057BE4; value used is clamp(floor(fparam1), 1, 25) * 75 - 7; appears angle-related; 3OE1:8005653C; NNF: Movement speed (backwards, lower is faster).
iparam1 = TODO: must be in range [1, 4], chooses between 4 different actions in a certain situation, named MD_STOP1 through MD_STOP4; 3OE1:80056358
iparam2 = TODO: Resta level; 3OE1:80056994
MOVEMENT DATA 38 (DARK_FALZ_3)
fparam1 = TODO: 3OE1:80050CA4
iparam1 = Grants level
iparam2 = Megid level
iparam3 = number of pairs of homing attacks (TObjDFHorming) to launch at once; must be in range [1, 8]
iparam4 = TODO: 3OE1:8005B14C; NNF: HP threshold to soul steal
iparam5 = TODO: 3OE1:80050C94; NNF: Ball attack damage. (with 3000/10 MST, does 700 Damage)
MOVEMENT DATA 39 (DARVANT, DARK_FALZ_1)
fparam1 = DARVANT; TODO: must be in range [0.33333334, 10.208332]; 3OE1:8005D618; NNF: Attack speed
iparam1 = DARK_FALZ_1; TODO: number of Darvants to spawn at a time?; clamped to [1, 6]; 3OE1:80054CF0
MOVEMENT DATA 3A (MERICAROL)
MOVEMENT DATA 45 (MERIKLE)
MOVEMENT DATA 46 (MERICUS)
fparam1 = TODO: 3OE1:802CE110; NNF: rush damage
fparam2 = poison cloud damage
fparam3 = TODO: 3OE1:802CEAA8; NNF: Spit 'attack capability'. Set to 1, attack does nothing and does not register as a hit.
fparam4 = TODO: 3OE1:802CEAB0; NNF: Projectile speed; also affects the cooldown time between each shot.
fparam5 = poison cloud radius
fparam6 = TODO: 3OE1:802CD890; probability in range [0, 1]; NNF: Level of 'Megidness'. Value of 1 treats the attack as megid, despite fparam3.
iparam3 = TODO: 3OE1:802CED14; NNF: Projectile fire rate.
iparam4 = TODO: 3OE1:802CD7FC; NNF: Charge up time for poison cloud attack.
iparam5 = TODO: 3OE1:802CE850; NNF: Melee attack cooldown time.
iparam6 = TODO: 3OE1:802CEA30
MOVEMENT DATA 3B (UL_GIBBON)
MOVEMENT DATA 3C (ZOL_GIBBON)
(loaded with assets but not used)
MOVEMENT DATA 3D (GIBBLES)
fparam2 = TODO: 3OE1:802D7F5C; NNF: Triple-punch attack cooldown.
fparam3 = TODO: 3OE1:802D8BC0; NNF: Movement speed.
fparam4 = TODO: 3OE1:802D7490; NNF: Jump cooldown time (Higher value = less waiting time).
iparam1 = TODO: 3OE1:802D7484
MOVEMENT DATA 40 (MORFOS)
fparam1 = laser speed; hitbox radius is fparam1 * 1.5
fparam2 = laser damage
iparam1 = TODO: 3OE1:80332298, 3OE1:803321C4; NNF: Firing rate of regular laser attack. Laser attack when aggressive (charging) is unaffected.
iparam2 = TODO: 3OE1:8033161C, 3OE1:8033192C, 3OE1:80331B4C, 3OE1:80331D00, 3OE1:80331FA0; NNF: Speed at which Morphos spins after firing laser.
iparam3 = TODO: 3OE1:80331F04; NNF: Interval in frames of attacks
iparam4 = TODO: 3OE1:803318EC; NNF: Charge frames before attacking without hitstun.
iparam5 = TODO: 3OE1:803318CC; NNF: Affects charge laser tracking. Too high and doesnt lock-on. Need Research
MOVEMENT DATA 41 (RECOBOX)
(loaded with assets but not used)
MOVEMENT DATA 42 (RECON)
fparam1 = TODO: 3OE1:8031C31C; NNF: Chase speed for buzzsaw attack
fparam2 = bomb explosion radius
fparam3 = bomb damage
fparam4 = TODO: 3OE1:8031A144; NNF: bomb throw distance
iparam1 = TODO: 3OE1:80319DCC; bomb frames until explosion?; NNF: Speed recon comes out of the recobox. As it always takes the same amount of 'time' to come out, higher values make it go high up as well as fast.
iparam2 = TODO: 3OE1:8031B68C; NNF: Frame delay from when Recon gets in position to when it activates buzzsaw.
MOVEMENT DATA 43 (SINOW_ZOA)
MOVEMENT DATA 44 (SINOW_ZELE)
fparam1 = TODO: 3OE1:80317B7C; NNF: Movement speed
fparam3 = TODO: 3OE1:803173F4; NNF: Speed at which Sinow Zoa/Zele reappears after warping.
fparam4 = TODO: 3OE1:80319960; NNF: Attack speed
fparam5 = TODO: 3OE1:80319968
fparam6 = TODO: 3OE1:80316F84
iparam1 = Resta/Shifta/Deband/Jellen/Zalure level
iparam2 = TODO: 3OE1:80316BE8
iparam3 = TODO: 3OE1:80317458; NNF: Cooldown time for all attacks.
iparam4 = attack tech level (Rabarta in Ultimate, Gibarta otherwise)
MOVEMENT DATA 48 (HILDEBEAR)
MOVEMENT DATA 49 (HILDEBLUE)
fparam1 = punch attack speed
fparam2 = TODO: 3OE1:800ADBE0; NNF: tech range
fparam3 = movement speed (does not affect animation speed)
fparam4 = walking animation speed
MOVEMENT DATA 4D (GRASS_ASSASSIN)
(loaded with assets but not used)
MOVEMENT DATA 51 (DELSABER)
fparam1 = TODO: 3OE1:800A5454
fparam2 = TODO: 3OE1:800A5708
fparam3 = TODO: 3OE1:800A5CA4
fparam4 = TODO: 3OE1:800A5D04
+963
View File
@@ -0,0 +1,963 @@
GameCube patch ports
NOTES
check_controller_button + pad1 + fixup addr
PsoV3-JP12 => 801A688C 80508A88 80508AD0
PsoV3-JP13 => 801A6C70 8050C548 8050C590
PsoV3-JP14 => 801A6DDC 8050EB88 8050EBD0
PsoV3-JP15 => 801A6D3C 8050E928 8050E970
PsoV3-US10 => 801A6C68 80509368 805093B0
PsoV3-US11 => 801A6C68 80509848 80509890
PsoV3-US12 => 801A6DA0 8050E228 8050E270
PsoV3-EU => 801A725C 8050F248 8050F290
CODES
Common Bank Patch
CommonBank
*** name=Common bank
*** desc=Hold L and open\nthe bank to use a\ncommon bank stored\nin temp character\n3's data
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 8000BAB4 281B0002 cmplwi r27, 2
8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 8000BAB8 40820018 bne +0x00000018 /* 8000BAD0 */
8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 8000BABC 3C008000 lis r0, 0x8000
8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 8000BAC0 6000BAD8 ori r0, r0, 0xBAD8
8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 8000BAC4 90030004 stw [r3 + 0x0004], r0
8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 8000BAC8 38000000 li r0, 0x0000
8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 8000BACC 90030008 stw [r3 + 0x0008], r0
8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 8000BAD0 807F0040 lwz r3, [r31 + 0x0040]
8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 8000BAD4 4E800020 blr
8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D 8000BAD8 434F4D4D bdzl cr3, +0x00004D4C /* 80010824 */
8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 8000BADC 4F4E2042 crnor crb26, crb14, crb4
8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 8000BAE0 414E4B00 bc 10, 14, +0x00004B00 /* 800105E0 */
8000BAE4 800D8EB0 8000BAE4 800D8EB0 8000BAE4 800D8EB0 8000BAE4 800D8EB0 8000BAE4 800D8EB8 8000BAE4 800D8EB8 8000BAE4 800D8EB8 8000BAE4 800D8EB8 lwz r0, [r13 - 0x7148]
8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 8000BAE8 28000001 cmplwi r0, 1
8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 8000BAEC 40820040 bne +0x00000040 /* 8000BB2C */
8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 8000BAF0 3C808051 lis r4, 0x8051
8000BAF4 A0848AD0 8000BAF4 A084C590 8000BAF4 A084EBD0 8000BAF4 A084E970 8000BAF4 A08493B0 8000BAF4 A0849890 8000BAF4 A084E270 8000BAF4 A084F290 lhz r4, [r4 - 0x6C50]
8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 8000BAF8 70800002 andi. r0, r4, 0x0002
8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 8000BAFC 41820028 beq +0x00000028 /* 8000BB24 */
8000BB00 800DB93C 8000BB00 800DB944 8000BB00 800DB964 8000BB00 800DB964 8000BB00 800DB954 8000BB00 800DB954 8000BB00 800DB974 8000BB00 800DB9B4 lwz r0, [r13 - 0x46AC]
8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 8000BB04 28000006 cmplwi r0, 6
8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C 8000BB08 4182001C beq +0x0000001C /* 8000BB24 */
8000BB0C 806DB920 8000BB0C 806DB928 8000BB0C 806DB948 8000BB0C 806DB948 8000BB0C 806DB938 8000BB0C 806DB938 8000BB0C 806DB958 8000BB0C 806DB998 lwz r3, [r13 - 0x46C8]
8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 8000BB10 28030000 cmplwi r3, 0
8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 8000BB14 41820010 beq +0x00000010 /* 8000BB24 */
8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 8000BB18 38000000 li r0, 0x0000
8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 8000BB1C 6000F1B0 ori r0, r0, 0xF1B0
8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 8000BB20 7C630214 add r3, r3, r0
8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 8000BB24 3C808001 lis r4, 0x8001
8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C 8000BB28 9064C32C stw [r4 - 0x3CD4], r3
8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 8000BB2C 28030000 cmplwi r3, 0
8000BB30 48203FB8 8000BB30 48204894 8000BB30 48205674 8000BB30 482053D0 8000BB30 482047B4 8000BB30 482047B4 8000BB30 48205704 8000BB30 48205100 b +0x002047B4 /* 802102E4 */
8000BB34 800D8EB0 8000BB34 800D8EB0 8000BB34 800D8EB0 8000BB34 800D8EB0 8000BB34 800D8EB8 8000BB34 800D8EB8 8000BB34 800D8EB8 8000BB34 800D8EB8 lwz r0, [r13 - 0x7148]
8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 8000BB38 28000001 cmplwi r0, 1
8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C 8000BB3C 4082000C bne +0x0000000C /* 8000BB48 */
8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 8000BB40 3C608001 lis r3, 0x8001
8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C 8000BB44 8063C32C lwz r3, [r3 - 0x3CD4]
8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 8000BB48 7C681B79 mr. r8, r3
8000BB4C 48203EB0 8000BB4C 48204804 8000BB4C 482055E4 8000BB4C 48205340 8000BB4C 48204724 8000BB4C 48204724 8000BB4C 48205674 8000BB4C 48205070 b +0x00204724 /* 80210270 */
8020F9F8 4BDFC13C 8021034C 4BDFB7E8 8021112C 4BDFAA08 80210E88 4BDFACAC 8021026C 4BDFB8C8 8021026C 4BDFB8C8 802111BC 4BDFA978 80210BB8 4BDFAF7C b -0x00204738 /* 8000BB34 */
8020FAE4 4BDFC000 802103C0 4BDFB724 802111A0 4BDFA944 80210EFC 4BDFABE8 802102E0 4BDFB804 802102E0 4BDFB804 80211230 4BDFA8B4 80210C2C 4BDFAEB8 b -0x002047FC /* 8000BAE4 */
8030AA54 4BD01061 8030BAA4 4BD00011 8030CEF0 4BCFEBC5 8030CCA4 4BCFEE11 8030B414 4BD006A1 8030B458 4BD0065D 8030CE60 4BCFEC55 8030C228 4BCFF88D bl -0x002FF960 /* 8000BAB4 */
8030AAAC 4BD01009 8030BAFC 4BCFFFB9 8030CF48 4BCFEB6D 8030CCFC 4BCFEDB9 8030B46C 4BD00649 8030B4B0 4BD00605 8030CEB8 4BCFEBFD 8030C280 4BCFF835 bl -0x002FF9B8 /* 8000BAB4 */
8046CECC FFFFFFFF 8046FCEC FFFFFFFF 80471E4C FFFFFFFF 80471C14 FFFFFFFF 8046DC5C FFFFFFFF 8046E0DC FFFFFFFF 80471ACC FFFFFFFF 80471804 FFFFFFFF fnmadd. f31, f31, f31, f31
Item Loss Prevention
ItemLossPrevention
*** name=No item loss
*** desc=Don't lose items if\nyou don't log off\nnormally
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
801D33E4 4800004C 801D38EC 4800004C 801D3CC4 4800004C 801D39B8 4800004C 801D381C 4800004C 801D381C 4800004C 801D3A1C 4800004C 801D3ED8 4800004C b +0x0000004C /* 801D3868 */
801FE900 60000000 801FF174 60000000 8020010C 60000000 801FF710 60000000 801FF0FC 60000000 801FF0FC 60000000 801FFA44 60000000 801FF9E0 60000000 nop
801FFE5C 60000000 802006D0 60000000 802016CC 60000000 80200C9C 60000000 80200658 60000000 80200658 60000000 80200FD0 60000000 80200F3C 60000000 nop
802019C8 38000000 8020223C 38000000 801FD944 38000000 80202860 38000000 802021C4 38000000 802021C4 38000000 80202B94 38000000 80202AA8 38000000 li r0, 0x0000
802C2060 4800004C 802C2F98 4800004C 802C42E4 4800004C 802C3E78 4800004C 802C2A40 4800004C 802C2A84 4800004C 802C402C 4800004C 802C37C0 4800004C b +0x0000004C /* 802C2A8C */
802D0AA0 48000020 802D1A58 48000020 802D2C10 48000020 802D2938 48000020 802D1480 48000020 802D14C4 48000020 802D2AEC 48000020 802D2280 48000020 b +0x00000020 /* 802D14A0 */
"Palette Patch" Part 1
Palette
*** name=Palette
*** desc=Press Z to cycle\nthrough 4 customize\nconfigs instead of of\njust one
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 8000CD00 3C808000 lis r4, 0x8000
8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E 8000CD04 6084CF3E ori r4, r4, 0xCF3E
8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 8000CD08 3BE00000 li r31, 0x0000
8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A 8000CD0C A0C4003A lhz r6, [r4 + 0x003A]
8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 8000CD10 2C060000 cmpwi r6, 0
8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 8000CD14 41820074 beq +0x00000074 /* 8000CD88 */
8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A 8000CD18 B3E4003A sth [r4 + 0x003A], r31
8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 8000CD1C 3C608051 lis r3, 0x8051 NEEDS FIXUP
8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 8000CD20 A003E274 lhz r0, [r3 - 0x1D8C]
8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 8000CD24 A0A3E270 lhz r5, [r3 - 0x1D90]
8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 8000CD28 7CA53038 and r5, r5, r6
8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 8000CD2C 70003C00 andi. r0, r0, 0x3C00
8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 8000CD30 41820058 beq +0x00000058 /* 8000CD88 */
8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B 8000CD34 5403056B rlwinm. r3, r0, 0, 21, 21
8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 8000CD38 41820008 beq +0x00000008 /* 8000CD40 */
8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A 8000CD3C 3BC0002A li r30, 0x002A
8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 8000CD40 540304A5 rlwinm. r3, r0, 0, 18, 18
8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 8000CD44 41820008 beq +0x00000008 /* 8000CD4C */
8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C 8000CD48 3BC0001C li r30, 0x001C
8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 8000CD4C 54030529 rlwinm. r3, r0, 0, 20, 20
8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 8000CD50 41820008 beq +0x00000008 /* 8000CD58 */
8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E 8000CD54 3BC0000E li r30, 0x000E
8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 8000CD58 7C84F214 add r4, r4, r30
8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 8000CD5C 38000007 li r0, 0x0007
8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 8000CD60 7C0903A6 mtctr r0
8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 8000CD64 387C0504 addi r3, r28, 0x0504
8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 8000CD68 2C050003 cmpwi r5, 3
8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C 8000CD6C 4082000C bne +0x0000000C /* 8000CD78 */
8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 8000CD70 A0030004 lhz r0, [r3 + 0x0004]
8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 8000CD74 B0040002 sth [r4 + 0x0002], r0
8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 8000CD78 A4040002 lhzu r0, [r4 + 0x0002]
8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 8000CD7C B4030004 sthu [r3 + 0x0004], r0
8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 8000CD80 4200FFE8 bdnz -0x00000018 /* 8000CD68 */
8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 8000CD84 3BC00000 li r30, 0x0000
8000CD88 481CAABC 8000CD88 481CAFC4 8000CD88 481CB180 8000CD88 481CB090 8000CD88 481CAEF4 8000CD88 481CAEF4 8000CD88 481CB0F4 8000CD88 481CB5B0 b +0x001CAEF4 /* 801D7C7C */
801D7840 4BE354C0 801D7D48 4BE34FB8 801D7F04 4BE34DFC 801D7E14 4BE34EEC 801D7C78 4BE35088 801D7C78 4BE35088 801D7E78 4BE34E88 801D8334 4BE349CC b -0x001CAF78 /* 8000CD00 */
"Palette Patch" Part 2
Palette
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 8000CD8C 38600003 li r3, 0x0003
8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 8000CD90 3C808001 lis r4, 0x8001
8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 8000CD94 B064CF78 sth [r4 - 0x3088], r3
8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 8000CD98 7FC3F378 mr r3, r30
8000CD9C 48269718 8000CD9C 4826A454 8000CD9C 4826B4C0 8000CD9C 4826B274 8000CD9C 48269FAC 8000CD9C 48269FF0 8000CD9C 4826B428 8000CD9C 4826AC70 b +0x00269FAC /* 80276D48 */
8000CDA0 3D808044 8000CDA0 3D808045 8000CDA0 3D808045 8000CDA0 3D808045 8000CDA0 3D808044 8000CDA0 3D808044 8000CDA0 3D808045 8000CDA0 3D808045 lis r12, 0x8044
8000CDA4 618CD840 8000CDA4 618C0660 8000CDA4 618C27C0 8000CDA4 618C2588 8000CDA4 618CE5D0 8000CDA4 618CEA50 8000CDA4 618C2440 8000CDA4 618C2148 ori r12, r12, 0xE5D0
8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 8000CDA8 80030000 lwz r0, [r3]
8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 8000CDAC 7C006000 cmp r0, r12
8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 8000CDB0 A0030004 lhz r0, [r3 + 0x0004]
8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 8000CDB4 40820018 bne +0x00000018 /* 8000CDCC */
8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 8000CDB8 2C000000 cmpwi r0, 0
8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 8000CDBC 40820010 bne +0x00000010 /* 8000CDCC */
8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 8000CDC0 38600001 li r3, 0x0001
8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 8000CDC4 3D808001 lis r12, 0x8001
8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 8000CDC8 B06CCF78 sth [r12 - 0x3088], r3
8000CDCC 4823EF48 8000CDCC 4823F994 8000CDCC 482408D4 8000CDCC 48240688 8000CDCC 4823F7D0 8000CDCC 4823F7D0 8000CDCC 4824094C 8000CDCC 48240194 b +0x0023F7D0 /* 8024C59C */
8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 8000CDD0 3C608000 lis r3, 0x8000
8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E 8000CDD4 6063CF3E ori r3, r3, 0xCF3E
8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C 8000CDD8 3800001C li r0, 0x001C
8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 8000CDDC 7C0903A6 mtctr r0
8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 8000CDE0 38000000 li r0, 0x0000
8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 8000CDE4 B4030002 sthu [r3 + 0x0002], r0
8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC 8000CDE8 4200FFFC bdnz -0x00000004 /* 8000CDE4 */
8000CDEC 48328F74 8000CDEC 48329FF0 8000CDEC 4832B50C 8000CDEC 4832B2C0 8000CDEC 48329974 8000CDEC 483299B8 8000CDEC 4832B494 8000CDEC 4832A8D8 b +0x00329974 /* 80336760 */
80246BA8 A01F004A 80247568 A01F004A 802484A8 A01F004A 8024825C A01F004A 802473F4 A01F004A 802473F4 A01F004A 80248520 A01F004A 80247D68 A01F004A lhz r0, [r31 + 0x004A]
80246BAC 54030637 8024756C 54030637 802484AC 54030637 80248260 54030637 802473F8 54030637 802473F8 54030637 80248524 54030637 80247D6C 54030637 rlwinm. r3, r0, 0, 24, 27
8024BD10 4BDC1090 8024C75C 4BDC0644 8024D69C 4BDBF704 8024D450 4BDBF950 8024C598 4BDC0808 8024C598 4BDC0808 8024D714 4BDBF68C 8024CF5C 4BDBFE44 b -0x0023F7F8 /* 8000CDA0 */
802764B0 4BD968DC 802771EC 4BD95BA0 80278258 4BD94B34 8027800C 4BD94D80 80276D44 4BD96048 80276D88 4BD96004 802781C0 4BD94BCC 80277A08 4BD95384 b -0x00269FB8 /* 8000CD8C */
80276510 A01F004A 8027724C A01F004A 802782B8 A01F004A 8027806C A01F004A 80276DA4 A01F004A 80276DE8 A01F004A 80278220 A01F004A 80277A68 A01F004A lhz r0, [r31 + 0x004A]
80276514 54030637 80277250 54030637 802782BC 54030637 80278070 54030637 80276DA8 54030637 80276DEC 54030637 80278224 54030637 80277A6C 54030637 rlwinm. r3, r0, 0, 24, 27
80335D5C 4BCD7074 80336DD8 4BCD5FF8 803382F4 4BCD4ADC 803380A8 4BCD4D28 8033675C 4BCD6674 803367A0 4BCD6630 8033827C 4BCD4B54 803376C0 4BCD5710 b -0x0032998C /* 8000CDD0 */
"Palette Patch" Part 3 (this part adds PBs to the customize list)
Palette
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 8000CA40 28030000 cmplwi r3, 0
8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 8000CA44 40820008 bne +0x00000008 /* 8000CA4C */
8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 8000CA48 3BE00000 li r31, 0x0000
8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 8000CA4C 7C00F800 cmp r0, r31
8000CA50 481CB3AC 8000CA50 481CB8B4 8000CA50 481CBA70 8000CA50 481CB980 8000CA50 481CB7E4 8000CA50 481CB7E4 8000CA50 481CB9E4 8000CA50 481CBEA0 b +0x001CB7E4 /* 801D8234 */
8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 8000CA54 38000003 li r0, 0x0003
8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 8000CA58 7C0903A6 mtctr r0
8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 8000CA5C 63C40500 ori r4, r30, 0x0500
8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 8000CA60 38BF0538 addi r5, r31, 0x0538
8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 8000CA64 A4050004 lhzu r0, [r5 + 0x0004]
8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 8000CA68 7C040000 cmp r4, r0
8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C 8000CA6C 4182000C beq +0x0000000C /* 8000CA78 */
8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 8000CA70 4200FFF4 bdnz -0x0000000C /* 8000CA64 */
8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 8000CA74 38600000 li r3, 0x0000
8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 8000CA78 2C030000 cmpwi r3, 0
8000CA7C 481BF1A4 8000CA7C 481BF690 8000CA7C 481C0B84 8000CA7C 481BF75C 8000CA7C 481BF5C0 8000CA7C 481BF5C0 8000CA7C 481BF7C0 8000CA7C 481BFC7C b +0x001BF5C0 /* 801CC03C */
801CBC1C 4BE40E38 801CC108 4BE4094C 801CD5FC 4BE3F458 801CC1D4 4BE40880 801CC038 4BE40A1C 801CC038 4BE40A1C 801CC238 4BE4081C 801CC6F4 4BE40360 b -0x001BF5E4 /* 8000CA54 */
801D7DF8 4BE34C48 801D8300 4BE34740 801D84BC 4BE34584 801D83CC 4BE34674 801D8230 4BE34810 801D8230 4BE34810 801D8430 4BE34610 801D88EC 4BE34154 b -0x001CB7F0 /* 8000CA40 */
80275E64 3803BAA0 80276BA0 3803BAA0 80277C0C 3803BAA0 802779C0 3803BAA0 802766F8 3803BAA0 8027673C 3803BAA0 80277B74 3803BAA0 802773BC 3803BAA0 subi r0, r3, 0x4560
8044ADAC 0004000D 8044DBCC 0004000D 8044FC34 0004000D 8044F9FC 0004000D 8044BB3C 0004000D 8044BFBC 0004000D 8044F8B4 0004000D 8044F6B4 0004000D .invalid
8044ADB0 0004000E 8044DBD0 0004000E 8044FC38 0004000E 8044FA00 0004000E 8044BB40 0004000E 8044BFC0 0004000E 8044F8B8 0004000E 8044F6B8 0004000E .invalid
8044ADB4 00000000 8044DBD4 00000000 8044FC3C 00000000 8044FA04 00000000 8044BB44 00000000 8044BFC4 00000000 8044F8BC 00000000 8044F6BC 00000000 .invalid
8044ADB8 0004000F 8044DBD8 0004000F 8044FC40 0004000F 8044FA08 0004000F 8044BB48 0004000F 8044BFC8 0004000F 8044F8C0 0004000F 8044F6C0 0004000F .invalid
8044ADBC 00040010 8044DBDC 00040010 8044FC44 00040010 8044FA0C 00040010 8044BB4C 00040010 8044BFCC 00040010 8044F8C4 00040010 8044F6C4 00040010 .invalid
8044ADC0 00000000 8044DBE0 00000000 8044FC48 00000000 8044FA10 00000000 8044BB50 00000000 8044BFD0 00000000 8044F8C8 00000000 8044F6C8 00000000 .invalid
8044ADDC 00080000 8044DBFC 00080000 8044FC64 00080000 8044FA2C 00080000 8044BB6C 00080000 8044BFEC 00080000 8044F8E4 00080000 8044F6E4 00080000 .invalid
8044ADC4 00050000 8044DBE4 00050000 8044FC4C 00050000 8044FA14 00050000 8044BB54 00050000 8044BFD4 00050000 8044F8CC 00050000 8044F6CC 00050000 .invalid
8044ADC8 00050001 8044DBE8 00050001 8044FC50 00050001 8044FA18 00050001 8044BB58 00050001 8044BFD8 00050001 8044F8D0 00050001 8044F6D0 00050001 .invalid
8044ADCC 00050002 8044DBEC 00050002 8044FC54 00050002 8044FA1C 00050002 8044BB5C 00050002 8044BFDC 00050002 8044F8D4 00050002 8044F6D4 00050002 .invalid
8044ADD0 00050003 8044DBF0 00050003 8044FC58 00050003 8044FA20 00050003 8044BB60 00050003 8044BFE0 00050003 8044F8D8 00050003 8044F6D8 00050003 .invalid
8044ADD4 00050004 8044DBF4 00050004 8044FC5C 00050004 8044FA24 00050004 8044BB64 00050004 8044BFE4 00050004 8044F8DC 00050004 8044F6DC 00050004 .invalid
8044ADD8 00050005 8044DBF8 00050005 8044FC60 00050005 8044FA28 00050005 8044BB68 00050005 8044BFE8 00050005 8044F8E0 00050005 8044F6E0 00050005 .invalid
"Palette Patch" Part 4 (this disables PBs from overtaking the back palette)
Palette
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
801B55F8 38600000 801B5A4C 38600000 801B7BB8 38600000 801B5B18 38600000 801B59E4 38600000 801B59E4 38600000 801B5B7C 38600000 801B6038 38600000 li r3, 0x0000
"Palette Patch" Part 5 (saves palettes to temp slot 3)
Palette
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000B958 906DB93C 8000B958 906DB944 8000B958 906DB964 8000B958 906DB964 8000B958 906DB954 8000B958 906DB954 8000B958 906DB974 8000B958 906DB9B4 stw [r13 - 0x46AC], r3
8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C 8000B95C 1C63003C mulli r3, r3, 60
8000B960 808DB920 8000B960 808DB928 8000B960 808DB948 8000B960 808DB948 8000B960 808DB938 8000B960 808DB938 8000B960 808DB958 8000B960 808DB998 lwz r4, [r13 - 0x46C8]
8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 8000B964 3C840001 addis r4, r4, 0x0001
8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 8000B968 38840B80 addi r4, r4, 0x0B80
8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 8000B96C 7C841A14 add r4, r4, r3
8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 8000B970 3C608000 lis r3, 0x8000
8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 8000B974 6063CF40 ori r3, r3, 0xCF40
8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C 8000B978 38A0003C li r5, 0x003C
8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 8000B97C 48002AA1 bl +0x00002AA0 /* 8000E41C */
8000B980 481F02F8 8000B980 481F0A04 8000B980 481F18EC 8000B980 481F0F70 8000B980 481F095C 8000B980 481F095C 8000B980 481F11DC 8000B980 481F10D8 b +0x001F095C /* 801FC2DC */
8000B984 806DB93C 8000B984 806DB944 8000B984 806DB964 8000B984 806DB964 8000B984 806DB954 8000B984 806DB954 8000B984 806DB974 8000B984 806DB9B4 lwz r3, [r13 - 0x46AC]
8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C 8000B988 1C63003C mulli r3, r3, 60
8000B98C 808DB920 8000B98C 808DB928 8000B98C 808DB948 8000B98C 808DB948 8000B98C 808DB938 8000B98C 808DB938 8000B98C 808DB958 8000B98C 808DB998 lwz r4, [r13 - 0x46C8]
8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 8000B990 3C840001 addis r4, r4, 0x0001
8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 8000B994 38840B80 addi r4, r4, 0x0B80
8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 8000B998 7C641A14 add r3, r4, r3
8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 8000B99C 3C808000 lis r4, 0x8000
8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 8000B9A0 6084CF40 ori r4, r4, 0xCF40
8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C 8000B9A4 38A0003C li r5, 0x003C
8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 8000B9A8 48002A75 bl +0x00002A74 /* 8000E41C */
8000B9AC 806DB920 8000B9AC 806DB928 8000B9AC 806DB948 8000B9AC 806DB948 8000B9AC 806DB938 8000B9AC 806DB938 8000B9AC 806DB958 8000B9AC 806DB998 lwz r3, [r13 - 0x46C8]
8000B9B0 481F3970 8000B9B0 481F41E4 8000B9B0 481F51E0 8000B9B0 481F47B0 8000B9B0 481F416C 8000B9B0 481F416C 8000B9B0 481F4AE4 8000B9B0 481F4A50 b +0x001F416C /* 801FFB1C */
8000B9B4 806DB93C 8000B9B4 806DB944 8000B9B4 806DB964 8000B9B4 806DB964 8000B9B4 806DB954 8000B9B4 806DB954 8000B9B4 806DB974 8000B9B4 806DB9B4 lwz r3, [r13 - 0x46AC]
8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C 8000B9B8 1C63003C mulli r3, r3, 60
8000B9BC 808DB920 8000B9BC 808DB928 8000B9BC 808DB948 8000B9BC 808DB948 8000B9BC 808DB938 8000B9BC 808DB938 8000B9BC 808DB958 8000B9BC 808DB998 lwz r4, [r13 - 0x46C8]
8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 8000B9C0 3C840001 addis r4, r4, 0x0001
8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 8000B9C4 38840B80 addi r4, r4, 0x0B80
8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 8000B9C8 7C641A14 add r3, r4, r3
8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 8000B9CC 38800000 li r4, 0x0000
8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C 8000B9D0 38A0003C li r5, 0x003C
8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 8000B9D4 48002961 bl +0x00002960 /* 8000E334 */
8000B9D8 48003F71 8000B9D8 48003F75 8000B9D8 48003F75 8000B9D8 48003F25 8000B9D8 48003F71 8000B9D8 48003F71 8000B9D8 48003F25 8000B9D8 48003F99 bl +0x00003F70 /* 8000F948 */
8000B9DC 481F2E5C 8000B9DC 481F36D0 8000B9DC 481F4668 8000B9DC 481F3C6C 8000B9DC 481F3658 8000B9DC 481F3658 8000B9DC 481F3FA0 8000B9DC 481F3F3C b +0x001F3658 /* 801FF034 */
801FBC74 4BE0FCE4 801FC380 4BE0F5D8 801FD268 4BE0E6F0 801FC8EC 4BE0F06C 801FC2D8 4BE0F680 801FC2D8 4BE0F680 801FCB58 4BE0EE00 801FCA54 4BE0EF04 b -0x001F0980 /* 8000B958 */
801FE834 4BE0D180 801FF0A8 4BE0C90C 80200040 4BE0B974 801FF644 4BE0C370 801FF030 4BE0C984 801FF030 4BE0C984 801FF978 4BE0C03C 801FF914 4BE0C0A0 b -0x001F367C /* 8000B9B4 */
801FF31C 4BE0C668 801FFB90 4BE0BDF4 80200B8C 4BE0ADF8 8020015C 4BE0B828 801FFB18 4BE0BE6C 801FFB18 4BE0BE6C 80200490 4BE0B4F4 802003FC 4BE0B588 b -0x001F4194 /* 8000B984 */
8046CECC FFFFFFFF 8046FCEC FFFFFFFF 80471E4C FFFFFFFF 80471C14 FFFFFFFF 8046DC5C FFFFFFFF 8046E0DC FFFFFFFF 80471ACC FFFFFFFF 80471804 FFFFFFFF fnmadd. f31, f31, f31, f31
Decoction Patch (makes the Decoction item wipe non-HP/TP materials)
Decoction
*** name=Decoction
*** desc=Make the Decoction\nitem reset your\nmaterial usage
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80350740 880300EE 80351B44 880300EE 803530A0 880300EE 80352E54 880300EE 803515F4 880300EE 80351638 880300EE 80353220 880300EE 80352614 880300EE lbz r0, [r3 + 0x00EE]
80350744 2800000B 80351B48 2800000B 803530A4 2800000B 80352E58 2800000B 803515F8 2800000B 8035163C 2800000B 80353224 2800000B 80352618 2800000B cmplwi r0, 11
80350748 40820144 80351B4C 40820144 803530A8 40820144 80352E5C 40820144 803515FC 40820144 80351640 40820144 80353228 40820144 8035261C 40820144 bne +0x00000144 /* 80351740 */
8035074C 83E300F0 80351B50 83E300F0 803530AC 83E300F0 80352E60 83E300F0 80351600 83E300F0 80351644 83E300F0 8035322C 83E300F0 80352620 83E300F0 lwz r31, [r3 + 0x00F0]
80350750 38000000 80351B54 38000000 803530B0 38000000 80352E64 38000000 80351604 38000000 80351648 38000000 80353230 38000000 80352624 38000000 li r0, 0x0000
80350754 60000000 80351B58 60000000 803530B4 60000000 80352E68 60000000 80351608 60000000 8035164C 60000000 80353234 60000000 80352628 60000000 nop
80350758 38800374 80351B5C 38800374 803530B8 38800374 80352E6C 38800374 8035160C 38800374 80351650 38800374 80353238 38800374 8035262C 38800374 li r4, 0x0374
8035075C 38A00D38 80351B60 38A00D38 803530BC 38A00D38 80352E70 38A00D38 80351610 38A00D38 80351654 38A00D38 8035323C 38A00D38 80352630 38A00D38 li r5, 0x0D38
80350760 48000059 80351B64 48000059 803530C0 48000059 80352E74 48000059 80351614 48000059 80351658 48000059 80353240 48000059 80352634 48000059 bl +0x00000058 /* 8035166C */
80350764 38A00D3A 80351B68 38A00D3A 803530C4 38A00D3A 80352E78 38A00D3A 80351618 38A00D3A 8035165C 38A00D3A 80353244 38A00D3A 80352638 38A00D3A li r5, 0x0D3A
80350768 48000051 80351B6C 48000051 803530C8 48000051 80352E7C 48000051 8035161C 48000051 80351660 48000051 80353248 48000051 8035263C 48000051 bl +0x00000050 /* 8035166C */
8035076C 38A00D3C 80351B70 38A00D3C 803530CC 38A00D3C 80352E80 38A00D3C 80351620 38A00D3C 80351664 38A00D3C 8035324C 38A00D3C 80352640 38A00D3C li r5, 0x0D3C
80350770 48000049 80351B74 48000049 803530D0 48000049 80352E84 48000049 80351624 48000049 80351668 48000049 80353250 48000049 80352644 48000049 bl +0x00000048 /* 8035166C */
80350774 38A00D40 80351B78 38A00D40 803530D4 38A00D40 80352E88 38A00D40 80351628 38A00D40 8035166C 38A00D40 80353254 38A00D40 80352648 38A00D40 li r5, 0x0D40
80350778 48000041 80351B7C 48000041 803530D8 48000041 80352E8C 48000041 8035162C 48000041 80351670 48000041 80353258 48000041 8035264C 48000041 bl +0x00000040 /* 8035166C */
8035077C 38A00D44 80351B80 38A00D44 803530DC 38A00D44 80352E90 38A00D44 80351630 38A00D44 80351674 38A00D44 8035325C 38A00D44 80352650 38A00D44 li r5, 0x0D44
80350780 48000039 80351B84 48000039 803530E0 48000039 80352E94 48000039 80351634 48000039 80351678 48000039 80353260 48000039 80352654 48000039 bl +0x00000038 /* 8035166C */
80350784 7FE3FB78 80351B88 7FE3FB78 803530E4 7FE3FB78 80352E98 7FE3FB78 80351638 7FE3FB78 8035167C 7FE3FB78 80353264 7FE3FB78 80352658 7FE3FB78 mr r3, r31
80350788 4BE656A1 80351B8C 4BE646F1 803530E8 4BE654CD 80352E9C 4BE634AD 8035163C 4BE64BD9 80351680 4BE64B95 80353268 4BE63145 8035265C 4BE6420D bl -0x0019B428 /* 801B6214 */
8035078C A01F032C 80351B90 A01F032C 803530EC A01F032C 80352EA0 A01F032C 80351640 A01F032C 80351684 A01F032C 8035326C A01F032C 80352660 A01F032C lhz r0, [r31 + 0x032C]
80350790 A07F02B8 80351B94 A07F02B8 803530F0 A07F02B8 80352EA4 A07F02B8 80351644 A07F02B8 80351688 A07F02B8 80353270 A07F02B8 80352664 A07F02B8 lhz r3, [r31 + 0x02B8]
80350794 7C001840 80351B98 7C001840 803530F4 7C001840 80352EA8 7C001840 80351648 7C001840 8035168C 7C001840 80353274 7C001840 80352668 7C001840 cmpl r0, r3
80350798 40810008 80351B9C 40810008 803530F8 40810008 80352EAC 40810008 8035164C 40810008 80351690 40810008 80353278 40810008 8035266C 40810008 ble +0x00000008 /* 80351654 */
8035079C B07F032C 80351BA0 B07F032C 803530FC B07F032C 80352EB0 B07F032C 80351650 B07F032C 80351694 B07F032C 8035327C B07F032C 80352670 B07F032C sth [r31 + 0x032C], r3
803507A0 A01F032E 80351BA4 A01F032E 80353100 A01F032E 80352EB4 A01F032E 80351654 A01F032E 80351698 A01F032E 80353280 A01F032E 80352674 A01F032E lhz r0, [r31 + 0x032E]
803507A4 A07F02BA 80351BA8 A07F02BA 80353104 A07F02BA 80352EB8 A07F02BA 80351658 A07F02BA 8035169C A07F02BA 80353284 A07F02BA 80352678 A07F02BA lhz r3, [r31 + 0x02BA]
803507A8 7C001840 80351BAC 7C001840 80353108 7C001840 80352EBC 7C001840 8035165C 7C001840 803516A0 7C001840 80353288 7C001840 8035267C 7C001840 cmpl r0, r3
803507AC 40810008 80351BB0 40810008 8035310C 40810008 80352EC0 40810008 80351660 40810008 803516A4 40810008 8035328C 40810008 80352680 40810008 ble +0x00000008 /* 80351668 */
803507B0 B07F032E 80351BB4 B07F032E 80353110 B07F032E 80352EC4 B07F032E 80351664 B07F032E 803516A8 B07F032E 80353290 B07F032E 80352684 B07F032E sth [r31 + 0x032E], r3
803507B4 480000D8 80351BB8 480000D8 80353114 480000D8 80352EC8 480000D8 80351668 480000D8 803516AC 480000D8 80353294 480000D8 80352688 480000D8 b +0x000000D8 /* 80351740 */
803507B8 7CDF20AE 80351BBC 7CDF20AE 80353118 7CDF20AE 80352ECC 7CDF20AE 8035166C 7CDF20AE 803516B0 7CDF20AE 80353298 7CDF20AE 8035268C 7CDF20AE lbzx r6, [r31 + r4]
803507BC 7CFF2A2E 80351BC0 7CFF2A2E 8035311C 7CFF2A2E 80352ED0 7CFF2A2E 80351670 7CFF2A2E 803516B4 7CFF2A2E 8035329C 7CFF2A2E 80352690 7CFF2A2E lhzx r7, [r31 + r5]
803507C0 54C6083C 80351BC4 54C6083C 80353120 54C6083C 80352ED4 54C6083C 80351674 54C6083C 803516B8 54C6083C 803532A0 54C6083C 80352694 54C6083C rlwinm r6, r6, 1, 0, 30
803507C4 7CE63850 80351BC8 7CE63850 80353124 7CE63850 80352ED8 7CE63850 80351678 7CE63850 803516BC 7CE63850 803532A4 7CE63850 80352698 7CE63850 subf r7, r6, r7
803507C8 7CFF2B2E 80351BCC 7CFF2B2E 80353128 7CFF2B2E 80352EDC 7CFF2B2E 8035167C 7CFF2B2E 803516C0 7CFF2B2E 803532A8 7CFF2B2E 8035269C 7CFF2B2E sthx [r31 + r5], r7
803507CC 7C1F21AE 80351BD0 7C1F21AE 8035312C 7C1F21AE 80352EE0 7C1F21AE 80351680 7C1F21AE 803516C4 7C1F21AE 803532AC 7C1F21AE 803526A0 7C1F21AE stbx [r31 + r4], r0
803507D0 38840001 80351BD4 38840001 80353130 38840001 80352EE4 38840001 80351684 38840001 803516C8 38840001 803532B0 38840001 803526A4 38840001 addi r4, r4, 0x0001
803507D4 4E800020 80351BD8 4E800020 80353134 4E800020 80352EE8 4E800020 80351688 4E800020 803516CC 4E800020 803532B4 4E800020 803526A8 4E800020 blr
"Movement Patch" Part 1 (allows players to move when near objects)
Movement
*** name=Movement
*** desc=Allow backsteps and\nmovement when\nenemies are\nnearby
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
801CF69C 48000014 801CFBB0 48000014 801D1CEC 48000014 801CFC7C 48000014 801CFAE0 48000014 801CFAE0 48000014 801CFCE0 48000014 801D019C 48000014 b +0x00000014 /* 801CFAF4 */
"Movement Patch" Part 2 (restores backstep functionality on certain movements)
Movement
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
801CE7AC 4800000C 801CECC0 4800000C 801D0D10 4800000C 801CED8C 4800000C 801CEBF0 4800000C 801CEBF0 4800000C 801CEDF0 4800000C 801CF2AC 4800000C b +0x0000000C /* 801CEBFC */
Olga Flow Barta Bug Fix (makes barta work on ice weakness Olga Flow instead of damaging player)
BugFixes
*** name=Bug fixes
*** desc=Fix many minor\ngameplay, sound,\nand graphical bugs
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 8000D980 807C0000 lwz r3, [r28]
8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 8000D984 2C030013 cmpwi r3, 19
8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 8000D988 40820008 bne +0x00000008 /* 8000D990 */
8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 8000D98C 38600002 li r3, 0x0002
8000D990 482ADB24 8000D990 482AEA54 8000D990 482AFB9C 8000D990 482AF934 8000D990 482AE568 8000D990 482AE5AC 8000D990 482AFAE8 8000D990 482AF27C b +0x002AE568 /* 802BBEF8 */
802BB4B0 4BD524D0 802BC3E0 4BD515A0 802BD528 4BD50458 802BD2C0 4BD506C0 802BBEF4 4BD51A8C 802BBF38 4BD51A48 802BD474 4BD5050C 802BCC08 4BD50D78 b -0x002AE574 /* 8000D980 */
Morfos Frozen Player Bug Fix (stops Morfos Laser multi-hitting when player is frozen)
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000D9A0 C042FC78 8000D9A0 C042FC80 8000D9A0 C042FC80 8000D9A0 C042FC80 8000D9A0 C042FC88 8000D9A0 C042FC88 8000D9A0 C042FC88 8000D9A0 C042FC88 lfs f2, [r2 - 0x0378]
8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 8000D9A4 807E0030 lwz r3, [r30 + 0x0030]
8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 8000D9A8 70630020 andi. r3, r3, 0x0020
8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 8000D9AC 41820008 beq +0x00000008 /* 8000D9B4 */
8000D9B0 C042FC90 8000D9B0 C042FC98 8000D9B0 C042FC98 8000D9B0 C042FC98 8000D9B0 C042FCA0 8000D9B0 C042FCA0 8000D9B0 C042FCA0 8000D9B0 C042FCA0 lfs f2, [r2 - 0x0360]
8000D9B4 483276B0 8000D9B4 4832871C 8000D9B4 48329C38 8000D9B4 483299EC 8000D9B4 483280A0 8000D9B4 483280E4 8000D9B4 48329BC0 8000D9B4 48329004 b +0x003280A0 /* 80335A54 */
80335060 4BCD8940 803360CC 4BCD78D4 803375E8 4BCD63B8 8033739C 4BCD6604 80335A50 4BCD7F50 80335A94 4BCD7F0C 80337570 4BCD6430 803369B4 4BCD6FEC b -0x003280B0 /* 8000D9A0 */
Tiny Grass Assassins Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
800BC750 48000010 800BCA58 48000010 800BCBD0 48000010 800BCB80 48000010 800BC9E8 48000010 800BC9E8 48000010 800BCB90 48000010 800BCB58 48000010 b +0x00000010 /* 800BC9F8 */
Bulclaw HP Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80091528 4800024D 80091814 4800024D 8009198C 4800024D 8009193C 4800024D 800917B4 4800024D 800917B4 4800024D 8009194C 4800024D 80091914 4800024D bl +0x0000024C /* 80091A00 */
8009152C B3C3032C 80091818 B3C3032C 80091990 B3C3032C 80091940 B3C3032C 800917B8 B3C3032C 800917B8 B3C3032C 80091950 B3C3032C 80091918 B3C3032C sth [r3 + 0x032C], r30
Control Tower: Delbiter Death SFX Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80301600 48000020 803025CC 48000020 80303A1C 48000020 803037D0 48000020 80301F58 48000020 80301F9C 48000020 8030398C 48000020 80302D64 48000020 b +0x00000020 /* 80301F78 */
80301604 3863A830 803025D0 3863A830 80303A20 3863A830 803037D4 3863A830 80301F5C 3863A830 80301FA0 3863A830 80303990 3863A830 80302D68 3863A830 subi r3, r3, 0x57D0
80301608 800DB98C 803025D4 800DB994 80303A24 800DB9B4 803037D8 800DB9B4 80301F60 800DB9A4 80301FA4 800DB9A4 80303994 800DB9C4 80302D6C 800DBA04 lwz r0, [r13 - 0x465C]
8030160C 2C000023 803025D8 2C000023 80303A28 2C000023 803037DC 2C000023 80301F64 2C000023 80301FA8 2C000023 80303998 2C000023 80302D70 2C000023 cmpwi r0, 35
80301610 40820008 803025DC 40820008 80303A2C 40820008 803037E0 40820008 80301F68 40820008 80301FAC 40820008 8030399C 40820008 80302D74 40820008 bne +0x00000008 /* 80301F70 */
80301614 3863FB28 803025E0 3863FB28 80303A30 3863FB28 803037E4 3863FB28 80301F6C 3863FB28 80301FB0 3863FB28 803039A0 3863FB28 80302D78 3863FB28 subi r3, r3, 0x04D8
80301618 4800008C 803025E4 4800008C 80303A34 4800008C 803037E8 4800008C 80301F70 4800008C 80301FB4 4800008C 803039A4 4800008C 80302D7C 4800008C b +0x0000008C /* 80301FFC */
803016A0 4BFFFF64 8030266C 4BFFFF64 80303ABC 4BFFFF64 80303870 4BFFFF64 80301FF8 4BFFFF64 8030203C 4BFFFF64 80303A2C 4BFFFF64 80302E04 4BFFFF64 b -0x0000009C /* 80301F5C */
Weapon Attributes Patch (allows attributes to work on minibosses and Olga Flow)
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F 8000C8C0 7000000F andi. r0, r0, 0x000F
8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F 8000C8C4 7000004F andi. r0, r0, 0x004F
8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 8000C8C8 2C000004 cmpwi r0, 4
8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 8000C8CC 4E800020 blr
800142DC 4BFF85E5 8001430C 4BFF85B5 800146A4 4BFF821D 800142BC 4BFF8605 800142F4 4BFF85CD 800142F4 4BFF85CD 800142BC 4BFF8605 80014334 4BFF858D bl -0x00007A34 /* 8000C8C0 */
80015D04 4BFF6BC1 80015D34 4BFF6B91 80016174 4BFF6751 80015CE4 4BFF6BE1 80015D1C 4BFF6BA9 80015D1C 4BFF6BA9 80015CE4 4BFF6BE1 80015D5C 4BFF6B69 bl -0x00009458 /* 8000C8C4 */
Ruins Laser Fence SFX Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80166324 3C604005 801666D8 3C604005 80166848 3C604005 8016679C 3C604005 801666E0 3C604005 801666E0 3C604005 80166800 3C604005 80166CC4 3C604005 lis r3, 0x4005
80166328 4800009C 801666DC 4800009C 8016684C 4800009C 801667A0 4800009C 801666E4 4800009C 801666E4 4800009C 80166804 4800009C 80166CC8 4800009C b +0x0000009C /* 80166780 */
801663C0 4800001C 80166774 4800001C 801668E4 4800001C 80166838 4800001C 8016677C 4800001C 8016677C 4800001C 8016689C 4800001C 80166D60 4800001C b +0x0000001C /* 80166798 */
SFX Cancellation Distance Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
805CB608 46AFC800 805D5C08 46AFC800 805DD0A8 46AFC800 805DCE48 46AFC800 805CBF10 46AFC800 805D2F30 46AFC800 805DC750 46AFC800 805D8990 46AFC800 .invalid sc
805CB8A8 43480000 805D5EA8 43480000 805DD348 43480000 805DD0E8 43480000 805CC1B0 43480000 805D31D0 43480000 805DC9F0 43480000 805D8C30 43480000 bc 26, 8, +0x00000000 /* 805CC1B0 */
Foie SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8022E2A8 3880FF00 8022EC44 3880FF00 8022FB30 3880FF00 8022F8E4 3880FF00 8022EB64 3880FF00 8022EB64 3880FF00 8022FC18 3880FF00 8022F4B0 3880FF00 li r4, 0xFFFFFF00
8022E2D8 3880FE80 8022EC74 3880FE80 8022FB60 3880FE80 8022F914 3880FE80 8022EB94 3880FE80 8022EB94 3880FE80 8022FC48 3880FE80 8022F4E0 3880FE80 li r4, 0xFFFFFE80
8022E308 3880FDB0 8022ECA4 3880FDB0 8022FB90 3880FDB0 8022F944 3880FDB0 8022EBC4 3880FDB0 8022EBC4 3880FDB0 8022FC78 3880FDB0 8022F510 3880FDB0 li r4, 0xFFFFFDB0
Gifoie SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
802300B8 3880FF00 80230A54 3880FF00 80231940 3880FF00 802316F4 3880FF00 80230974 3880FF00 80230974 3880FF00 80231A28 3880FF00 802312C0 3880FF00 li r4, 0xFFFFFF00
802300E8 3880FE80 80230A84 3880FE80 80231970 3880FE80 80231724 3880FE80 802309A4 3880FE80 802309A4 3880FE80 80231A58 3880FE80 802312F0 3880FE80 li r4, 0xFFFFFE80
80230118 3880FDB0 80230AB4 3880FDB0 802319A0 3880FDB0 80231754 3880FDB0 802309D4 3880FDB0 802309D4 3880FDB0 80231A88 3880FDB0 80231320 3880FDB0 li r4, 0xFFFFFDB0
Rafoie SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
802365AC 3880FF00 80236F68 3880FF00 80237E54 3880FF00 80237C08 3880FF00 80236E88 3880FF00 80236E88 3880FF00 80237F3C 3880FF00 802377D4 3880FF00 li r4, 0xFFFFFF00
802365DC 3880FE80 80236F98 3880FE80 80237E84 3880FE80 80237C38 3880FE80 80236EB8 3880FE80 80236EB8 3880FE80 80237F6C 3880FE80 80237804 3880FE80 li r4, 0xFFFFFE80
8023660C 3880FDB0 80236FC8 3880FDB0 80237EB4 3880FDB0 80237C68 3880FDB0 80236EE8 3880FDB0 80236EE8 3880FDB0 80237F9C 3880FDB0 80237834 3880FDB0 li r4, 0xFFFFFDB0
80236FC0 3880FF00 8023797C 3880FF00 80238868 3880FF00 8023861C 3880FF00 8023789C 3880FF00 8023789C 3880FF00 80238950 3880FF00 802381E8 3880FF00 li r4, 0xFFFFFF00
80236FF0 3880FE80 802379AC 3880FE80 80238898 3880FE80 8023864C 3880FE80 802378CC 3880FE80 802378CC 3880FE80 80238980 3880FE80 80238218 3880FE80 li r4, 0xFFFFFE80
80237020 3880FDB0 802379DC 3880FDB0 802388C8 3880FDB0 8023867C 3880FDB0 802378FC 3880FDB0 802378FC 3880FDB0 802389B0 3880FDB0 80238248 3880FDB0 li r4, 0xFFFFFDB0
Barta SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80229B54 3880FF00 8022A4F0 3880FF00 8022B3E0 3880FF00 8022B190 3880FF00 8022A410 3880FF00 8022A410 3880FF00 8022B4C4 3880FF00 8022AD5C 3880FF00 li r4, 0xFFFFFF00
80229B84 3880FE80 8022A520 3880FE80 8022B410 3880FE80 8022B1C0 3880FE80 8022A440 3880FE80 8022A440 3880FE80 8022B4F4 3880FE80 8022AD8C 3880FE80 li r4, 0xFFFFFE80
80229BB4 3880FDB0 8022A550 3880FDB0 8022B440 3880FDB0 8022B1F0 3880FDB0 8022A470 3880FDB0 8022A470 3880FDB0 8022B524 3880FDB0 8022ADBC 3880FDB0 li r4, 0xFFFFFDB0
Gibarta SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8022EAB4 3880FF00 8022F450 3880FF00 80230340 3880FF00 802300F0 3880FF00 8022F370 3880FF00 8022F370 3880FF00 80230424 3880FF00 8022FCBC 3880FF00 li r4, 0xFFFFFF00
8022EAE4 3880FE80 8022F480 3880FE80 80230370 3880FE80 80230120 3880FE80 8022F3A0 3880FE80 8022F3A0 3880FE80 80230454 3880FE80 8022FCEC 3880FE80 li r4, 0xFFFFFE80
8022EB14 3880FDB0 8022F4B0 3880FDB0 802303A0 3880FDB0 80230150 3880FDB0 8022F3D0 3880FDB0 8022F3D0 3880FDB0 80230484 3880FDB0 8022FD1C 3880FDB0 li r4, 0xFFFFFDB0
Rabarta SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80235DD4 3880FF00 80236790 3880FF00 8023767C 3880FF00 80237430 3880FF00 802366B0 3880FF00 802366B0 3880FF00 80237764 3880FF00 80236FFC 3880FF00 li r4, 0xFFFFFF00
80235E10 3880FE80 802367CC 3880FE80 802376B8 3880FE80 8023746C 3880FE80 802366EC 3880FE80 802366EC 3880FE80 802377A0 3880FE80 80237038 3880FE80 li r4, 0xFFFFFE80
80235E4C 3880FDB0 80236808 3880FDB0 802376F4 3880FDB0 802374A8 3880FDB0 80236728 3880FDB0 80236728 3880FDB0 802377DC 3880FDB0 80237074 3880FDB0 li r4, 0xFFFFFDB0
Zonde SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8023B2C8 3880FF00 8023BC84 3880FF00 8023CB70 3880FF00 8023C924 3880FF00 8023BBA4 3880FF00 8023BBA4 3880FF00 8023CC58 3880FF00 8023C4F0 3880FF00 li r4, 0xFFFFFF00
8023B2F8 3880FE80 8023BCB4 3880FE80 8023CBA0 3880FE80 8023C954 3880FE80 8023BBD4 3880FE80 8023BBD4 3880FE80 8023CC88 3880FE80 8023C520 3880FE80 li r4, 0xFFFFFE80
8023B328 3880FDB0 8023BCE4 3880FDB0 8023CBD0 3880FDB0 8023C984 3880FDB0 8023BC04 3880FDB0 8023BC04 3880FDB0 8023CCB8 3880FDB0 8023C550 3880FDB0 li r4, 0xFFFFFDB0
Gizonde SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80230E08 3880FF00 802317C4 3880FF00 802326B0 3880FF00 80232464 3880FF00 802316E4 3880FF00 802316E4 3880FF00 80232798 3880FF00 80232030 3880FF00 li r4, 0xFFFFFF00
80230E38 3880FE80 802317F4 3880FE80 802326E0 3880FE80 80232494 3880FE80 80231714 3880FE80 80231714 3880FE80 802327C8 3880FE80 80232060 3880FE80 li r4, 0xFFFFFE80
80230E68 3880FDB0 80231824 3880FDB0 80232710 3880FDB0 802324C4 3880FDB0 80231744 3880FDB0 80231744 3880FDB0 802327F8 3880FDB0 80232090 3880FDB0 li r4, 0xFFFFFDB0
Razonde SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80237998 3880FF00 80238354 3880FF00 80239240 3880FF00 80238FF4 3880FF00 80238274 3880FF00 80238274 3880FF00 80239328 3880FF00 80238BC0 3880FF00 li r4, 0xFFFFFF00
802379C8 3880FE80 80238384 3880FE80 80239270 3880FE80 80239024 3880FE80 802382A4 3880FE80 802382A4 3880FE80 80239358 3880FE80 80238BF0 3880FE80 li r4, 0xFFFFFE80
802379F8 3880FDB0 802383B4 3880FDB0 802392A0 3880FDB0 80239054 3880FDB0 802382D4 3880FDB0 802382D4 3880FDB0 80239388 3880FDB0 80238C20 3880FDB0 li r4, 0xFFFFFDB0
Grants SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
802316FC 3880FF00 802320B8 3880FF00 80232FA4 3880FF00 80232D58 3880FF00 80231FD8 3880FF00 80231FD8 3880FF00 8023308C 3880FF00 80232924 3880FF00 li r4, 0xFFFFFF00
80231734 3880FE80 802320F0 3880FE80 80232FDC 3880FE80 80232D90 3880FE80 80232010 3880FE80 80232010 3880FE80 802330C4 3880FE80 8023295C 3880FE80 li r4, 0xFFFFFE80
8023176C 3880FDB0 80232128 3880FDB0 80233014 3880FDB0 80232DC8 3880FDB0 80232048 3880FDB0 80232048 3880FDB0 802330FC 3880FDB0 80232994 3880FDB0 li r4, 0xFFFFFDB0
Megid SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
802337A8 3880FF00 80234164 3880FF00 80235050 3880FF00 80234E04 3880FF00 80234084 3880FF00 80234084 3880FF00 80235138 3880FF00 802349D0 3880FF00 li r4, 0xFFFFFF00
802337D8 3880FE80 80234194 3880FE80 80235080 3880FE80 80234E34 3880FE80 802340B4 3880FE80 802340B4 3880FE80 80235168 3880FE80 80234A00 3880FE80 li r4, 0xFFFFFE80
80233808 3880FDB0 802341C4 3880FDB0 802350B0 3880FDB0 80234E64 3880FDB0 802340E4 3880FDB0 802340E4 3880FDB0 80235198 3880FDB0 80234A30 3880FDB0 li r4, 0xFFFFFDB0
Anti SFX Pitch Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80229354 2C000001 80229CF0 2C000001 8022ABDC 2C000001 8022A990 2C000001 80229C10 2C000001 80229C10 2C000001 8022ACC4 2C000001 8022A55C 2C000001 cmpwi r0, 1
Shield DFP/EVP Bug Fix (allows shields to reach true max DFP/EVP values)
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
801185B0 88040016 801187CC 88040016 8011885C 88040016 80118764 88040016 80118854 88040016 80118854 88040016 80118774 88040016 8011894C 88040016 lbz r0, [r4 + 0x0016]
801185BC 88040017 801187D8 88040017 80118868 88040017 80118770 88040017 80118860 88040017 80118860 88040017 80118780 88040017 80118958 88040017 lbz r0, [r4 + 0x0017]
VR Spaceship Item Drop Bug Fix (allows items to drop from enemies above a certain Y position)
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
805C996C 435C0000 805D3F6C 435C0000 805DB40C 435C0000 805DB1AC 435C0000 805CA274 435C0000 805D1294 435C0000 805DAAB4 435C0000 805D6CF4 435C0000 bc 26, 28, +0x00000000 /* 805CA274 */
Invalid Items Bug Fix (something to do with making invalid items correctly display as ???? I think)
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8011CA90 7C030378 8011CCD4 7C030378 8011CD0C 7C030378 8011CC6C 7C030378 8011CD34 7C030378 8011CD34 7C030378 8011CC7C 7C030378 8011CE54 7C030378 mr r3, r0
8011CA94 3863FFFF 8011CCD8 3863FFFF 8011CD10 3863FFFF 8011CC70 3863FFFF 8011CD38 3863FFFF 8011CD38 3863FFFF 8011CC80 3863FFFF 8011CE58 3863FFFF subi r3, r3, 0x0001
8011CA98 4BFFFFE8 8011CCDC 4BFFFFE8 8011CD14 4BFFFFE8 8011CC74 4BFFFFE8 8011CD3C 4BFFFFE8 8011CD3C 4BFFFFE8 8011CC84 4BFFFFE8 8011CE5C 4BFFFFE8 b -0x00000018 /* 8011CD24 */
8011CB4C 7C030378 8011CD90 7C030378 8011CDC8 7C030378 8011CD28 7C030378 8011CDF0 7C030378 8011CDF0 7C030378 8011CD38 7C030378 8011CF10 7C030378 mr r3, r0
8011CB50 3863FFFF 8011CD94 3863FFFF 8011CDCC 3863FFFF 8011CD2C 3863FFFF 8011CDF4 3863FFFF 8011CDF4 3863FFFF 8011CD3C 3863FFFF 8011CF14 3863FFFF subi r3, r3, 0x0001
8011CB54 4BFFFFE8 8011CD98 4BFFFFE8 8011CDD0 4BFFFFE8 8011CD30 4BFFFFE8 8011CDF8 4BFFFFE8 8011CDF8 4BFFFFE8 8011CD40 4BFFFFE8 8011CF18 4BFFFFE8 b -0x00000018 /* 8011CDE0 */
8011CB9C 7C040378 8011CDE0 7C040378 8011CE18 7C040378 8011CD78 7C040378 8011CE40 7C040378 8011CE40 7C040378 8011CD88 7C040378 8011CF60 7C040378 mr r4, r0
8011CBA0 3884FFFF 8011CDE4 3884FFFF 8011CE1C 3884FFFF 8011CD7C 3884FFFF 8011CE44 3884FFFF 8011CE44 3884FFFF 8011CD8C 3884FFFF 8011CF64 3884FFFF subi r4, r4, 0x0001
8011CBA4 4BFFFFE8 8011CDE8 4BFFFFE8 8011CE20 4BFFFFE8 8011CD80 4BFFFFE8 8011CE48 4BFFFFE8 8011CE48 4BFFFFE8 8011CD90 4BFFFFE8 8011CF68 4BFFFFE8 b -0x00000018 /* 8011CE30 */
Item Removal Maxed Stats Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 8000B088 7FA3EB78 mr r3, r29
8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 8000B08C 38800000 li r4, 0x0000
8000B090 481AE725 8000B090 481AEB91 8000B090 481B1C09 8000B090 481AEC5D 8000B090 481AEB11 8000B090 481AEB11 8000B090 481AECC1 8000B090 481AF17D bl +0x001AEB10 /* 801B9BA0 */
8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 8000B094 7FA3EB78 mr r3, r29
8000B098 481AE9F4 8000B098 481AEE60 8000B098 481B1ED8 8000B098 481AEF2C 8000B098 481AEDE0 8000B098 481AEDE0 8000B098 481AEF90 8000B098 481AF44C b +0x001AEDE0 /* 801B9E78 */
8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 8000B09C 881F0000 lbz r0, [r31]
8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 8000B0A0 28090001 cmplwi r9, 1
8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C 8000B0A4 4082000C bne +0x0000000C /* 8000B0B0 */
8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 8000B0A8 881F0001 lbz r0, [r31 + 0x0001]
8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 8000B0AC 3BFF0002 addi r31, r31, 0x0002
8000B0B0 481008C4 8000B0B0 48100AC4 8000B0B0 48100B58 8000B0B0 48100A44 8000B0B0 48100B68 8000B0B0 48100B68 8000B0B0 48100A54 8000B0B0 48100C44 b +0x00100B68 /* 8010BC18 */
8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 8000B0B4 39200000 li r9, 0x0000
8000B0B8 48100855 8000B0B8 48100A55 8000B0B8 48100AE9 8000B0B8 481009D5 8000B0B8 48100AF9 8000B0B8 48100AF9 8000B0B8 481009E5 8000B0B8 48100BD5 bl +0x00100AF8 /* 8010BBB0 */
8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 8000B0BC 7F43D378 mr r3, r26
8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 8000B0C0 7F64DB78 mr r4, r27
8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 8000B0C4 7F85E378 mr r5, r28
8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 8000B0C8 7FA6EB78 mr r6, r29
8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 8000B0CC 7FC7F378 mr r7, r30
8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 8000B0D0 7FE8FB78 mr r8, r31
8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 8000B0D4 39200001 li r9, 0x0001
8000B0D8 48100835 8000B0D8 48100A35 8000B0D8 48100AC9 8000B0D8 481009B5 8000B0D8 48100AD9 8000B0D8 48100AD9 8000B0D8 481009C5 8000B0D8 48100BB5 bl +0x00100AD8 /* 8010BBB0 */
8000B0DC 48102CC0 8000B0DC 48102EC0 8000B0DC 4810300C 8000B0DC 48102E4C 8000B0DC 48102F64 8000B0DC 48102F64 8000B0DC 48102E5C 8000B0DC 48103040 b +0x00102F64 /* 8010E040 */
8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 8000C3F8 28040000 cmplwi r4, 0
8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 8000C3FC 4D820020 beqlr
8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 8000C400 9421FFF0 stwu [r1 - 0x0010], r1
8000C404 481AD3B4 8000C404 481AD820 8000C404 481B0898 8000C404 481AD8EC 8000C404 481AD7A0 8000C404 481AD7A0 8000C404 481AD950 8000C404 481ADE0C b +0x001AD7A0 /* 801B9BA4 */
8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 8000C408 9421FFE0 stwu [r1 - 0x0020], r1
8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 8000C40C 7C0802A6 mflr r0
8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 8000C410 90010024 stw [r1 + 0x0024], r0
8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 8000C414 BF410008 stmw [r1 + 0x0008], r26
8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 8000C418 7C7F1B78 mr r31, r3
8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD 8000C41C 4BFFFFDD bl -0x00000024 /* 8000C3F8 */
8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 8000C420 3BC00000 li r30, 0x0000
8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 8000C424 3BBF0D04 addi r29, r31, 0x0D04
8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C 8000C428 837F032C lwz r27, [r31 + 0x032C]
8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 8000C42C 839D0000 lwz r28, [r29]
8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 8000C430 7F83E379 mr. r3, r28
8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 8000C434 41820018 beq +0x00000018 /* 8000C44C */
8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 8000C438 38800001 li r4, 0x0001
8000C43C 480FEADD 8000C43C 480FECDD 8000C43C 480FEDC9 8000C43C 480FEC5D 8000C43C 480FED81 8000C43C 480FED81 8000C43C 480FEC6D 8000C43C 480FEE5D bl +0x000FED80 /* 8010B1BC */
8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 8000C440 7F83E378 mr r3, r28
8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 8000C444 38800001 li r4, 0x0001
8000C448 480FEC4D 8000C448 480FEE4D 8000C448 480FEF49 8000C448 480FEDCD 8000C448 480FEEF1 8000C448 480FEEF1 8000C448 480FEDDD 8000C448 480FEFCD bl +0x000FEEF0 /* 8010B338 */
8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 8000C44C 3BBD0004 addi r29, r29, 0x0004
8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 8000C450 3BDE0001 addi r30, r30, 0x0001
8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D 8000C454 2C1E000D cmpwi r30, 13
8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 8000C458 4180FFD4 blt -0x0000002C /* 8000C42C */
8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C 8000C45C 937F032C stw [r31 + 0x032C], r27
8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 8000C460 BB410008 lmw r26, [r1 + 0x0008]
8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 8000C464 80010024 lwz r0, [r1 + 0x0024]
8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 8000C468 7C0803A6 mtlr r0
8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 8000C46C 38210020 addi r1, r1, 0x0020
8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 8000C470 4E800020 blr
8010B970 4BEFF72C 8010BB70 4BEFF52C 8010BC04 4BEFF498 8010BAF0 4BEFF5AC 8010BC14 4BEFF488 8010BC14 4BEFF488 8010BB00 4BEFF59C 8010BCF0 4BEFF3AC b -0x00100B78 /* 8000B09C */
8010DD98 4BEFD31C 8010DF98 4BEFD11C 8010E0E4 4BEFCFD0 8010DF24 4BEFD190 8010E03C 4BEFD078 8010E03C 4BEFD078 8010DF34 4BEFD180 8010E118 4BEFCF9C b -0x00102F88 /* 8000B0B4 */
801B97B4 4BE52C54 801B9C20 4BE527E8 801BCC98 4BE4F770 801B9CEC 4BE5271C 801B9BA0 4BE52868 801B9BA0 4BE52868 801B9D50 4BE526B8 801BA20C 4BE521FC b -0x001AD798 /* 8000C408 */
801B9A88 4BE51600 801B9EF4 4BE51194 801BCF6C 4BE4E11C 801B9FC0 4BE510C8 801B9E74 4BE51214 801B9E74 4BE51214 801BA024 4BE51064 801BA4E0 4BE50BA8 b -0x001AEDEC /* 8000B088 */
Unit Present Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 8000C640 54800673 rlwinm. r0, r4, 0, 25, 25
8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 8000C644 41820008 beq +0x00000008 /* 8000C64C */
8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 8000C648 38800000 li r4, 0x0000
8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 8000C64C 38040009 addi r0, r4, 0x0009
8000C650 4810C694 8000C650 4810C8B0 8000C650 4810C98C 8000C650 4810C848 8000C650 4810C938 8000C650 4810C938 8000C650 4810C858 8000C650 4810CA30 b +0x0010C938 /* 80118F88 */
80118CE0 4BEF3960 80118EFC 4BEF3744 80118FD8 4BEF3668 80118E94 4BEF37AC 80118F84 4BEF36BC 80118F84 4BEF36BC 80118EA4 4BEF379C 8011907C 4BEF35C4 b -0x0010C944 /* 8000C640 */
Bank Item Stacking Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 8000C6D0 38000001 li r0, 0x0001
8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 8000C6D4 901D0054 stw [r29 + 0x0054], r0
8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 8000C6D8 807D0024 lwz r3, [r29 + 0x0024]
8000C6DC 482109C0 8000C6DC 48211324 8000C6DC 48212210 8000C6DC 48211FC4 8000C6DC 48211244 8000C6DC 48211244 8000C6DC 482122F8 8000C6DC 48211B90 b +0x00211244 /* 8021D920 */
8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 8000C6E0 38000001 li r0, 0x0001
8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 8000C6E4 901F0378 stw [r31 + 0x0378], r0
8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 8000C6E8 807F0024 lwz r3, [r31 + 0x0024]
8000C6EC 48165AA0 8000C6EC 482147D4 8000C6EC 482156C0 8000C6EC 48215474 8000C6EC 482146F4 8000C6EC 482146F4 8000C6EC 482157A8 8000C6EC 48215040 b +0x002146F4 /* 80220DE0 */
8021D098 4BDEF638 8021D9FC 4BDEECD4 8021E8E8 4BDEDDE8 8021E69C 4BDEE034 8021D91C 4BDEEDB4 8021D91C 4BDEEDB4 8021E9D0 4BDEDD00 8021E268 4BDEE468 b -0x0021124C /* 8000C6D0 */
80220528 4BE9A558 80220EBC 4BDEB824 80221DA8 4BDEA938 80221B5C 4BDEAB84 80220DDC 4BDEB904 80220DDC 4BDEB904 80221E90 4BDEA850 80221728 4BDEAFB8 b -0x002146FC /* 8000C6E0 */
Dropped Mag Colour Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80114378 38000012 8011458C 38000012 80114634 38000012 80114524 38000012 8011461C 38000012 8011461C 38000012 80114534 38000012 8011470C 38000012 li r0, 0x0012
Meseta Drop System Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80107478 4800000C 80107654 4800000C 80107708 4800000C 801075D4 4800000C 8010771C 4800000C 8010771C 4800000C 801075E4 4800000C 801077D4 4800000C b +0x0000000C /* 80107728 */
8010748C 7C030378 80107668 7C030378 8010771C 7C030378 801075E8 7C030378 80107730 7C030378 80107730 7C030378 801075F8 7C030378 801077E8 7C030378 mr r3, r0
Present Colour Bug Fix (TODO: which versions need this?)
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80101C14 60000000 60000000 60000000 60000000 80101EB8 60000000 80101EB8 60000000 60000000 60000000 nop
Offline Quests Drop Table Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80104B48 4182000C 80104D24 4182000C 80104DE0 4182000C 80104CA4 4182000C 80104DEC 4182000C 80104DEC 4182000C 80104CB4 4182000C 80104EA4 4182000C beq +0x0000000C /* 80104DF8 */
Mag Revival Priority Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A 8000C8A0 1C00000A mulli r0, r0, 10
8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD 8000C8A4 57E407BD rlwinm. r4, r31, 0, 30, 30
8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 8000C8A8 41820008 beq +0x00000008 /* 8000C8B0 */
8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 8000C8AC 7FA00734 extsh r0, r29
8000C8B0 48105DB8 8000C8B0 48105FB8 8000C8B0 48106190 8000C8B0 48105F44 8000C8B0 4810605C 8000C8B0 4810605C 8000C8B0 48105F54 8000C8B0 48106138 b +0x0010605C /* 8011290C */
80112664 4BEFA23C 80112864 4BEFA03C 80112A3C 4BEF9E64 801127F0 4BEFA0B0 80112908 4BEF9F98 80112908 4BEF9F98 80112800 4BEFA0A0 801129E4 4BEF9EBC b -0x00106068 /* 8000C8A0 */
Mag Revival Challenge & Quest Mode Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
801CA1F4 48000010 801CA6E0 48000010 801CB5EC 48000010 801CA7AC 48000010 801CA610 48000010 801CA610 48000010 801CA810 48000010 801CACCC 48000010 b +0x00000010 /* 801CA620 */
Chat Bubble Window TAB Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80250264 60000000 80250CB0 60000000 80251CA4 60000000 802519A4 60000000 80250AEC 60000000 80250AEC 60000000 80251C68 60000000 802514B0 60000000 nop
Chat Log Window LF/Tab Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80267DDC 60000000 80268A88 60000000 80269AE4 60000000 80269898 60000000 80268788 60000000 80268788 60000000 80269B5C 60000000 802693A4 60000000 nop
Dark/Hell Special GFX Bug Fix (makes Dark/Hell display graphic on success like in PSO BB)
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 8000E1E0 7FC802A6 mflr r30
8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 8000E1E4 38A00000 li r5, 0x0000
8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E 8000E1E8 38C0001E li r6, 0x001E
8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 8000E1EC 38E00040 li r7, 0x0040
8000E1F0 480782B1 8000E1F0 4807859D 8000E1F0 48078715 8000E1F0 480786C5 8000E1F0 4807853D 8000E1F0 4807853D 8000E1F0 480786D5 8000E1F0 4807869D bl +0x0007853C /* 8008672C */
8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 8000E1F4 7FC803A6 mtlr r30
8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 8000E1F8 4E800020 blr
80355960 388001E8 80356D64 388001E8 803582C0 388001E8 80358074 388001E8 80356814 388001E8 80356858 388001E8 80358440 388001E8 80357834 388001E8 li r4, 0x01E8
80355984 4BCB885D 80356D88 4BCB7459 803582E4 4BCB5EFD 80358098 4BCB6149 80356838 4BCB79A9 8035687C 4BCB7965 80358464 4BCB5D7D 80357858 4BCB6989 bl -0x00348658 /* 8000E1E0 */
803559F4 388001E8 80356DF8 388001E8 80358354 388001E8 80358108 388001E8 803568A8 388001E8 803568EC 388001E8 803584D4 388001E8 803578C8 388001E8 li r4, 0x01E8
80355A04 4BCB87DD 80356E08 4BCB73D9 80358364 4BCB5E7D 80358118 4BCB60C9 803568B8 4BCB7929 803568FC 4BCB78E5 803584E4 4BCB5CFD 803578D8 4BCB6909 bl -0x003486D8 /* 8000E1E0 */
Gol Dragon Camera Bug Fix (makes the camera after Gol Dragon display "normally")
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
802FB99C 2C030001 802FC968 2C030001 802FDE60 2C030001 802FDB6C 2C030001 802FC2F4 2C030001 802FC338 2C030001 802FDD28 2C030001 802FD100 2C030001 cmpwi r3, 1
Box/Fence Fadeout Bug Fix (stops boxes and other environmental objects fading in and out as you approach)
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80189A54 60000000 80189E2C 60000000 80189F90 60000000 80189EF0 60000000 80189E20 60000000 80189E20 60000000 80189F54 60000000 8018A418 60000000 nop
801933DC 60000000 801937B0 60000000 80193914 60000000 80193874 60000000 801937A8 60000000 801937A8 60000000 801938D8 60000000 80193D9C 60000000 nop
TP Bar Colour Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8026DA74 3884AAFA 8026E738 3884AAFA 8026F794 3884AAFA 8026F548 3884AAFA 8026E2D4 3884AAFA 8026E2D4 3884AAFA 8026F6FC 3884AAFA 8026EF44 3884AAFA subi r4, r4, 0x5506
8026DB88 3863AAFA 8026E84C 3863AAFA 8026F8A8 3863AAFA 8026F65C 3863AAFA 8026E3E8 3863AAFA 8026E3E8 3863AAFA 8026F810 3863AAFA 8026F058 3863AAFA subi r3, r3, 0x5506
8026DC10 3883AAFA 8026E8D4 3883AAFA 8026F930 3883AAFA 8026F6E4 3883AAFA 8026E470 3883AAFA 8026E470 3883AAFA 8026F898 3883AAFA 8026F0E0 3883AAFA subi r4, r3, 0x5506
804CBB40 FF0074EE 804CF290 FF0074EE 804D17E0 FF0074EE 804D1580 FF0074EE 804CC310 FF0074EE 804CC7F0 FF0074EE 804D0E58 FF0074EE 804D1248 FF0074EE fsel f24, f0, f14, f19
Devil's and Demon's Special Damage Display Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8001306C 4BFFFCC0 8001309C 4BFFFCC0 80013364 4BFFFCC0 8001304C 4BFFFCC0 80013084 4BFFFCC0 80013084 4BFFFCC0 8001304C 4BFFFCC0 800130C4 4BFFFCC0 b -0x00000340 /* 80012D44 */
Christmas Trees Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 8000B5C8 80630098 lwz r3, [r3 + 0x0098]
8000B5CC 483D46F5 8000B5CC 483D70D1 8000B5CC 483D8F71 8000B5CC 483D8D21 8000B5CC 483D5999 8000B5CC 483D59F1 8000B5CC 483D90F1 8000B5CC 483D7BE1 bl +0x003D5998 /* 803E0F64 */
8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C 8000B5D0 807F042C lwz r3, [r31 + 0x042C]
8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 8000B5D4 809F0430 lwz r4, [r31 + 0x0430]
8000B5D8 481788C0 8000B5D8 48178C88 8000B5D8 48178DEC 8000B5D8 48178D4C 8000B5D8 48178C7C 8000B5D8 48178C7C 8000B5D8 48178DB0 8000B5D8 48179274 b +0x00178C7C /* 80184254 */
80183E94 4BE87734 8018425C 4BE8736C 801843C0 4BE87208 80184320 4BE872A8 80184250 4BE87378 80184250 4BE87378 80184384 4BE87244 80184848 4BE86D80 b -0x00178C88 /* 8000B5C8 */
80183ED4 60000000 8018429C 60000000 80184400 60000000 80184360 60000000 80184290 60000000 80184290 60000000 801843C4 60000000 80184888 60000000 nop
Rain Drops Colour Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
804B3738 70808080 804B6E58 70808080 804B92F8 70808080 804B90B8 70808080 804B3EF0 70808080 804B43D0 70808080 804B8990 70808080 804B8E10 70808080 andi. r0, r4, 0x8080
804B373C 60707070 804B6E5C 60707070 804B92FC 60707070 804B90BC 60707070 804B3EF4 60707070 804B43D4 60707070 804B8994 60707070 804B8E14 60707070 ori r16, r3, 0x7070
Reverser Target Lock Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
801C5EA4 389F02FC 801C6360 389F02FC 801C6604 389F02FC 801C642C 389F02FC 801C62C0 389F02FC 801C62C0 389F02FC 801C6490 389F02FC 801C694C 389F02FC addi r4, r31, 0x02FC
Deband/Shifta/Resta Target Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8022CF84 41810630 8022D920 41810630 8022E85C 41810630 8022E5C0 41810630 8022D840 41810630 8022D840 41810630 8022E8F4 41810630 8022E18C 41810630 bgt +0x00000630 /* 8022DE70 */
8022D278 4181033C 4181033C 4181033C 4181033C 8022DB34 4181033C 8022DB34 4181033C 4181033C 4181033C bgt +0x0000033C /* 8022DE70 */
8022D36C 41810248 41810248 41810248 41810248 8022DC28 41810248 8022DC28 41810248 41810248 41810248 bgt +0x00000248 /* 8022DE70 */
Tech Auto Targetting Bug Fix
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8022C850 60000000 8022D1EC 60000000 8022E128 60000000 8022DE8C 60000000 8022D10C 60000000 8022D10C 60000000 8022E1C0 60000000 8022DA58 60000000 nop
804C6EE4 0000001E 804CA61C 0000001E 804CCB6C 0000001E 804CC90C 0000001E 804C76B4 0000001E 804C7B94 0000001E 804CC1E4 0000001E 804CC5D4 0000001E .invalid
804C6F3C 00000028 804CA674 00000028 804CCBC4 00000028 804CC964 00000028 804C770C 00000028 804C7BEC 00000028 804CC23C 00000028 804CC62C 00000028 .invalid
804C6F68 00000032 804CA6A0 00000032 804CCBF0 00000032 804CC990 00000032 804C7738 00000032 804C7C18 00000032 804CC268 00000032 804CC658 00000032 .invalid
804C6F94 0000003C 804CA6CC 0000003C 804CCC1C 0000003C 804CC9BC 0000003C 804C7764 0000003C 804C7C44 0000003C 804CC294 0000003C 804CC684 0000003C .invalid
804C6FA4 0018003C 804CA6DC 0018003C 804CCC2C 0018003C 804CC9CC 0018003C 804C7774 0018003C 804C7C54 0018003C 804CC2A4 0018003C 804CC694 0018003C .invalid
804C71FC 00000028 804CA934 00000028 804CCE84 00000028 804CCC24 00000028 804C79CC 00000028 804C7EAC 00000028 804CC4FC 00000028 804CC8EC 00000028 .invalid
Enable Trap Animations
BugFixes
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 8000BBD0 809F0370 lwz r4, [r31 + 0x0370]
8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 8000BBD4 3884FC00 subi r4, r4, 0x0400
8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 8000BBD8 909F0370 stw [r31 + 0x0370], r4
8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 8000BBDC 807F0014 lwz r3, [r31 + 0x0014]
8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 8000BBE0 28030000 cmplwi r3, 0
8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 8000BBE4 41820008 beq +0x00000008 /* 8000BBEC */
8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 8000BBE8 90830060 stw [r3 + 0x0060], r4
8000BBEC 4816506C 8000BBEC 48165420 8000BBEC 48165678 8000BBEC 481654E4 8000BBEC 48165428 8000BBEC 48165428 8000BBEC 48165548 8000BBEC 48165A0C b +0x00165428 /* 80171014 */
80170C54 4BE9AF7C 80171008 4BE9ABC8 80171260 4BE9A970 801710CC 4BE9AB04 80171010 4BE9ABC0 80171010 4BE9ABC0 80171130 4BE9AAA0 801715F4 4BE9A5DC b -0x00165440 /* 8000BBD0 */
80170C74 60800420 80171028 60800420 80171280 60800420 801710EC 60800420 80171030 60800420 80171030 60800420 80171150 60800420 80171614 60800420 ori r0, r4, 0x0420
Extended Word Select
ChatFeatures
*** name=Chat
*** desc=Enable extended\nWord Select and\nstop the Log Window\nfrom scrolling by\nholding L+R
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8034445C 38600000 803457AC 38600000 80346CCC 38600000 80346A80 38600000 8034525C 38600000 803452A0 38600000 80346E4C 38600000 8034627C 38600000 li r3, 0x0000
Chat Log Window: Lock Scrolling with L+R
ChatFeatures
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 8000D6A0 3C608051 lis r3, 0x8051
8000D6A4 A0638AD0 8000D6A4 A063C590 8000D6A4 A063EBD0 8000D6A4 A063E970 8000D6A4 A06393B0 8000D6A4 A0639890 8000D6A4 A063E270 8000D6A4 A063F290 lhz r3, [r3 - 0x6C50]
8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 8000D6A8 70600003 andi. r0, r3, 0x0003
8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 8000D6AC 28000003 cmplwi r0, 3
8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 8000D6B0 41820008 beq +0x00000008 /* 8000D6B8 */
8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 8000D6B4 D03C0084 stfs [r28 + 0x0084], f1
8000D6B8 4825A814 8000D6B8 4825B4C0 8000D6B8 4825C51C 8000D6B8 4825C2D0 8000D6B8 4825B1C0 8000D6B8 4825B1C0 8000D6B8 4825C594 8000D6B8 4825BDDC b +0x0025B1C0 /* 80268878 */
80267EC8 4BDA57D8 80268B74 4BDA4B2C 80269BD0 4BDA3AD0 80269984 4BDA3D1C 80268874 4BDA4E2C 80268874 4BDA4E2C 80269C48 4BDA3A58 80269490 4BDA4210 b -0x0025B1D4 /* 8000D6A0 */
Improved Draw Distance of most objects
Draw Distance
*** name=Draw Distance
*** desc=Extend the draw\ndistance of many\nobjects
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000DFA0 C3C2C1F8 8000DFA0 C3C2C1F8 8000DFA0 C3C2C1F8 8000DFA0 C3C2C1F8 8000DFA0 C3C2C200 8000DFA0 C3C2C200 8000DFA0 C3C2C200 8000DFA0 C3C2C200 lfs f30, [r2 - 0x3E00]
8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 8000DFA4 EFDE0072 fmuls f30, f30, f1
8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 8000DFA8 4E800020 blr
8000DFAC C042C1F8 8000DFAC C042C1F8 8000DFAC C042C1F8 8000DFAC C042C1F8 8000DFAC C042C200 8000DFAC C042C200 8000DFAC C042C200 8000DFAC C042C200 lfs f2, [r2 - 0x3E00]
8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C 8000DFB0 C01E001C lfs f0, [r30 + 0x001C]
8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 8000DFB4 EC0000B2 fmuls f0, f0, f2
8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 8000DFB8 4E800020 blr
8000DFBC C382C1F8 8000DFBC C382C1F8 8000DFBC C382C1F8 8000DFBC C382C1F8 8000DFBC C382C200 8000DFBC C382C200 8000DFBC C382C200 8000DFBC C382C200 lfs f28, [r2 - 0x3E00]
8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 8000DFC0 EF9C00B2 fmuls f28, f28, f2
8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 8000DFC4 4E800020 blr
8000DFC8 C002C1F8 8000DFC8 C002C1F8 8000DFC8 C002C1F8 8000DFC8 C002C1F8 8000DFC8 C002C200 8000DFC8 C002C200 8000DFC8 C002C200 8000DFC8 C002C200 lfs f0, [r2 - 0x3E00]
8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C 8000DFCC C023000C lfs f1, [r3 + 0x000C]
8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 8000DFD0 EC000072 fmuls f0, f0, f1
8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C 8000DFD4 D003000C stfs [r3 + 0x000C], f0
8000DFD8 3C60804C 8000DFD8 3C60804C 8000DFD8 3C60804D 8000DFD8 3C60804D 8000DFD8 3C60804C 8000DFD8 3C60804C 8000DFD8 3C60804D 8000DFD8 3C60804D lis r3, 0x804C
8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 8000DFDC 4E800020 blr
801008E8 4BF0D6B9 80100AD0 4BF0D4D1 80100B74 4BF0D42D 80100A50 4BF0D551 80100B8C 4BF0D415 80100B8C 4BF0D415 80100A60 4BF0D541 80100C50 4BF0D351 bl -0x000F2BEC /* 8000DFA0 */
8015671C 4BEB7891 80156AD0 4BEB74DD 80156C34 4BEB7379 80156B94 4BEB7419 80156AD8 4BEB74D5 80156AD8 4BEB74D5 80156BF8 4BEB73B5 801570BC 4BEB6EF1 bl -0x00148C4C /* 8000DFAC */
801A1C64 4BE6C359 801A203C 4BE6BF81 801A21A0 4BE6BE1D 801A2100 4BE6BEBD 801A2040 4BE6BF7D 801A2040 4BE6BF7D 801A2164 4BE6BE59 801A2628 4BE6B995 bl -0x00194084 /* 8000DFBC */
801A1E64 4BE6C13D 801A223C 4BE6BD65 801A23A0 4BE6BC01 801A2300 4BE6BCA1 801A2240 4BE6BD61 801A2240 4BE6BD61 801A2364 4BE6BC3D 801A2828 4BE6B779 bl -0x001942A0 /* 8000DFA0 */
80205044 4BE08F85 802058B8 4BE08711 80206640 4BE07989 802063F4 4BE07BD5 80205840 4BE08789 80205840 4BE08789 80206728 4BE078A1 80206124 4BE07EA5 bl -0x001F7878 /* 8000DFC8 */
802057E8 4BE087E1 8020605C 4BE07F6D 80206DE4 4BE071E5 80206B98 4BE07431 80205FE4 4BE07FE5 80205FE4 4BE07FE5 80206ECC 4BE070FD 802068C8 4BE07701 bl -0x001F801C /* 8000DFC8 */
805C83A8 47AFC800 805D29A8 47AFC800 805D9E48 47AFC800 805D9BE8 47AFC800 805C8CB0 47AFC800 805CFCD0 47AFC800 805D94F0 47AFC800 805D5730 47AFC800 .invalid sc
805C9254 47742400 805D3854 47742400 805DACF4 47742400 805DAA94 47742400 805C9B5C 47742400 805D0B7C 47742400 805DA39C 47742400 805D65DC 47742400 .invalid sc
805C987C 491C4000 805D3E7C 491C4000 805DB31C 491C4000 805DB0BC 491C4000 805CA184 491C4000 805D11A4 491C4000 805DA9C4 491C4000 805D6C04 491C4000 b +0x011C4000 /* 8178E184 */
805CA708 47AFC800 805D4D08 47AFC800 805DC1A8 47AFC800 805DBF48 47AFC800 805CB010 47AFC800 805D2030 47AFC800 805DB850 47AFC800 805D7A90 47AFC800 .invalid sc
805CAC98 44AF0000 805D5298 44AF0000 805DC738 44AF0000 805DC4D8 44AF0000 805CB5A0 44AF0000 805D25C0 44AF0000 805DBDE0 44AF0000 805D8020 44AF0000 .invalid sc
Show Enemy HP Bars
EnemyHPBars
*** name=Enemy HP bars
*** desc=Show HP bars in\nenemy info windows
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US12)
802612C4 4BFE1541 80261E9C 4BFE1349 80262EE4 4BFE0665 80262C98 4BFE1241 80261B9C 4BFE1545 80261B9C 4BFE1545 80262F5C 4BFE12B1 802627A4 4BFE12B1 bl -0x0001EABC /* 802430E0 */
804CAF00 42780000 804CE650 42780000 804D0BA0 42780000 804D0940 42780000 804CB6D0 42780000 804CBBB0 42780000 804D0218 42780000 804D0608 42780000
804CAF1C FF00FF15 804CE66C FF00FF15 804D0BBC FF00FF15 804D095C FF00FF15 804CB6EC FF00FF15 804CBBCC FF00FF15 804D0234 FF00FF15 804D0624 FF00FF15
805CBFBC 42C00000 805D65BC 42C00000 805DDA5C 42C00000 805DD7FC 42C00000 805CC8C4 42C00000 805D38E4 42C00000 805DD104 42C00000 805D9344 42C00000
804CAE40 42960000 804CE590 42960000 804D0AE0 42960000 804D0880 42960000 804CB610 42960000 804CBAF0 42960000 804D0158 42960000 804D0548 42960000
804CAE4C 42960000 804CE59C 42960000 804D0AEC 42960000 804D088C 42960000 804CB61C 42960000 804CBAFC 42960000 804D0164 42960000 804D0554 42960000
804CAE58 42960000 804CE5A8 42960000 804D0AF8 42960000 804D0898 42960000 804CB628 42960000 804CBB08 42960000 804D0170 42960000 804D0560 42960000
804CAE64 42960000 804CE5B4 42960000 804D0B04 42960000 804D08A4 42960000 804CB634 42960000 804CBB14 42960000 804D017C 42960000 804D056C 42960000
804CAE70 42960000 804CE5C0 42960000 804D0B10 42960000 804D08B0 42960000 804CB640 42960000 804CBB20 42960000 804D0188 42960000 804D0578 42960000
80261260 4BDAA3F1 80261E38 4BDA9819 80262E80 4BDA87D1 80262C34 4BDA8A1D 80261B38 4BDA9B19 80261B38 4BDA9B19 80262EF8 4BDA8759 80262740 4BDA8F11 bl -0x002578A8 /* 8000B650 */
80261420 4BDAA245 80261FF8 4BDA966D 80263040 4BDA8625 80262DF4 4BDA8871 80261CF8 4BDA996D 80261CF8 4BDA996D 802630B8 4BDA85AD 80262900 4BDA8D65 bl -0x00257A54 /* 8000B664 */
8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 8000B650 3CA08001 lis r5, 0x8001
8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC 8000B654 8065B6BC lwz r3, [r5 - 0x4944]
8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 8000B658 7FFEFB78 mr r30, r31
8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C 8000B65C A8DE032C lha r6, [r30 + 0x032C]
8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 8000B660 48000010 b +0x00000010 /* 8000B670 */
8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 8000B664 A8DE02B8 lha r6, [r30 + 0x02B8]
8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 8000B668 3CA08001 lis r5, 0x8001
8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC 8000B66C 9065B6BC stw [r5 - 0x4944], r3
8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 8000B670 7C0802A6 mflr r0
8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 8000B674 9005B6C0 stw [r5 - 0x4940], r0
8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 8000B678 7C651B78 mr r5, r3
8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 8000B67C A8FE02B8 lha r7, [r30 + 0x02B8]
8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 8000B680 3C808000 lis r4, 0x8000
8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC 8000B684 6084B6AC ori r4, r4, 0xB6AC
8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 8000B688 38640018 addi r3, r4, 0x0018
8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 8000B68C 4CC63182 crxor crb6, crb6, crb6
8000B690 4838A86D 8000B690 4838D275 8000B690 4838F115 8000B690 4838EEC5 8000B690 4838BB3D 8000B690 4838BB95 8000B690 4838F295 8000B690 4838DD85 bl sprintf /* 8039A924 */
8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 8000B694 3C808000 lis r4, 0x8000
8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 8000B698 6084B6C4 ori r4, r4, 0xB6C4
8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 8000B69C 7F83E378 mr r3, r28
8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC 8000B6A0 8004FFFC lwz r0, [r4 - 0x0004]
8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 8000B6A4 7C0803A6 mtlr r0
8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 8000B6A8 4E800020 blr
8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A 8000B6AC 25730A0A .invalid
8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 8000B6B0 48503A25 bl +0x00503A24 /* 8050F0D4 */
8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 8000B6B4 642F2564 oris r15, r1, 0x2564
8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 8000B6B8 00000000 .invalid
PSO DC Reticle Colours
DCReticleColors
*** name=DC targets
*** desc=Change the target\nreticle colors to\nthose used on the\nDreamcast
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
802AB3FC 3C8000FF 802AC2A4 3C8000FF 802AD3D0 3C8000FF 802AD184 3C8000FF 802ABDB8 3C8000FF 802ABDFC 3C8000FF 802AD338 3C8000FF 802ACACC 3C8000FF lis r4, 0x00FF
802AB410 388000FF 802AC2B8 388000FF 802AD3E4 388000FF 802AD198 388000FF 802ABDCC 388000FF 802ABE10 388000FF 802AD34C 388000FF 802ACAE0 388000FF li r4, 0x00FF
802AB424 3884FF00 802AC2CC 3884FF00 802AD3F8 3884FF00 802AD1AC 3884FF00 802ABDE0 3884FF00 802ABE24 3884FF00 802AD360 3884FF00 802ACAF4 3884FF00 subi r4, r4, 0x0100
804A1F18 3F800000 804A5638 3F800000 804A7AD8 3F800000 804A7898 3F800000 804A26C8 3F800000 804A2BA8 3F800000 804A7168 3F800000 804A75E8 3F800000 lis r28, 0x0000
804A1F1C 00000000 804A563C 00000000 804A7ADC 00000000 804A789C 00000000 804A26CC 00000000 804A2BAC 00000000 804A716C 00000000 804A75EC 00000000 .invalid
804A1F28 3F800000 804A5648 3F800000 804A7AE8 3F800000 804A78A8 3F800000 804A26D8 3F800000 804A2BB8 3F800000 804A7178 3F800000 804A75F8 3F800000 lis r28, 0x0000
804A1F2C 00000000 804A564C 00000000 804A7AEC 00000000 804A78AC 00000000 804A26DC 00000000 804A2BBC 00000000 804A717C 00000000 804A75FC 00000000 .invalid
804A1F38 3F800000 804A5658 3F800000 804A7AF8 3F800000 804A78B8 3F800000 804A26E8 3F800000 804A2BC8 3F800000 804A7188 3F800000 804A7608 3F800000 lis r28, 0x0000
804A1F3C 3F800000 804A565C 3F800000 804A7AFC 3F800000 804A78BC 3F800000 804A26EC 3F800000 804A2BCC 3F800000 804A718C 3F800000 804A760C 3F800000 lis r28, 0x0000
804A1F40 00000000 804A5660 00000000 804A7B00 00000000 804A78C0 00000000 804A26F0 00000000 804A2BD0 00000000 804A7190 00000000 804A7610 00000000 .invalid
804A1F48 00000000 804A5668 00000000 804A7B08 00000000 804A78C8 00000000 804A26F8 00000000 804A2BD8 00000000 804A7198 00000000 804A7618 00000000 .invalid
804A1F50 3F800000 804A5670 3F800000 804A7B10 3F800000 804A78D0 3F800000 804A2700 3F800000 804A2BE0 3F800000 804A71A0 3F800000 804A7620 3F800000 lis r28, 0x0000
804A1F58 3ECCCCCD 804A5678 3ECCCCCD 804A7B18 3ECCCCCD 804A78D8 3ECCCCCD 804A2708 3ECCCCCD 804A2BE8 3ECCCCCD 804A71A8 3ECCCCCD 804A7628 3ECCCCCD subis r22, r12, 0x3333
804A1F5C 3DCCCCCD 804A567C 3DCCCCCD 804A7B1C 3DCCCCCD 804A78DC 3DCCCCCD 804A270C 3DCCCCCD 804A2BEC 3DCCCCCD 804A71AC 3DCCCCCD 804A762C 3DCCCCCD subis r14, r12, 0x3333
804A1F60 3DCCCCCD 804A5680 3DCCCCCD 804A7B20 3DCCCCCD 804A78E0 3DCCCCCD 804A2710 3DCCCCCD 804A2BF0 3DCCCCCD 804A71B0 3DCCCCCD 804A7630 3DCCCCCD subis r14, r12, 0x3333
PSOX / BB Reticle Colours
PSOXReticleColors
*** name=Xbox/BB targets
*** desc=Change the target\nreticle colors to\nthose used on the\nXbox and Blue Burst
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
802AB424 388000FF 802AC2CC 388000FF 802AD3F8 388000FF 802AD1AC 388000FF 802ABDE0 388000FF 802ABE24 388000FF 802AD360 388000FF 802ACAF4 388000FF li r4, 0x00FF
804A1F38 00000000 804A5658 00000000 804A7AF8 00000000 804A78B8 00000000 804A26E8 00000000 804A2BC8 00000000 804A7188 00000000 804A7608 00000000 .invalid
804A1F3C 00000000 804A565C 00000000 804A7AFC 00000000 804A78BC 00000000 804A26EC 00000000 804A2BCC 00000000 804A718C 00000000 804A760C 00000000 .invalid
804A1F40 3F800000 804A5660 3F800000 804A7B00 3F800000 804A78C0 3F800000 804A26F0 3F800000 804A2BD0 3F800000 804A7190 3F800000 804A7610 3F800000 lis r28, 0x0000
Show Rare Items on Area & Radar Map
RareDropNotifications
*** name=Rare alerts
*** desc=Show rare items on\nthe map and play a\nsound when a rare\nitem drops
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF 8000C660 881F00EF lbz r0, [r31 + 0x00EF]
8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 8000C664 28000004 cmplwi r0, 4
8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 8000C668 40820018 bne +0x00000018 /* 8000C680 */
8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 8000C66C 387F0038 addi r3, r31, 0x0038
8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF 8000C670 3C80FFFF lis r4, 0xFFFF
8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 8000C674 38A00001 li r5, 0x0001
8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 8000C678 38C00000 li r6, 0x0000
8000C67C 481ECE15 8000C67C 481ED4B1 8000C67C 481ED709 8000C67C 481ED4BD 8000C67C 481ED381 8000C67C 481ED381 8000C67C 481ED511 8000C67C 481EDA8D bl +0x001ED380 /* 801F99FC */
8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 8000C680 7FE3FB78 mr r3, r31
8000C684 480F5F9C 8000C684 480F6178 8000C684 480F6788 8000C684 480F60F8 8000C684 480F6240 8000C684 480F6240 8000C684 480F6108 8000C684 480F62F8 b +0x000F6240 /* 801028C4 */
8010261C 4BF0A044 801027F8 4BF09E68 80102E08 4BF09858 80102778 4BF09EE8 801028C0 4BF09DA0 801028C0 4BF09DA0 80102788 4BF09ED8 80102978 4BF09CE8 b -0x000F6260 /* 8000C660 */
Rare Item Drops: Play SFX
RareDropNotifications
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 8000C690 28030000 cmplwi r3, 0
8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 8000C694 41820020 beq +0x00000020 /* 8000C6B4 */
8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF 8000C698 880300EF lbz r0, [r3 + 0x00EF]
8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 8000C69C 28000004 cmplwi r0, 4
8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 8000C6A0 40820014 bne +0x00000014 /* 8000C6B4 */
8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 8000C6A4 3C600005 lis r3, 0x0005
8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 8000C6A8 60632813 ori r3, r3, 0x2813
8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 8000C6AC 38800000 li r4, 0x0000
8000C6B0 48026FFD 8000C6B0 4802702D 8000C6B0 48027049 8000C6B0 48026FDD 8000C6B0 4802721D 8000C6B0 4802721D 8000C6B0 480271E5 8000C6B0 4802725D bl +0x0002721C /* 800338CC */
8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 8000C6B4 80010024 lwz r0, [r1 + 0x0024]
8000C6B8 4810E64C 8000C6B8 4810E868 8000C6B8 4810EA38 8000C6B8 4810E800 8000C6B8 4810E8F0 8000C6B8 4810E8F0 8000C6B8 4810E810 8000C6B8 4810E9E8 b +0x0010E8F0 /* 8011AFA8 */
8011AD00 4BEF1990 8011AF1C 4BEF1774 8011B0EC 4BEF15A4 8011AEB4 4BEF17DC 8011AFA4 4BEF16EC 8011AFA4 4BEF16EC 8011AEC4 4BEF17CC 8011B09C 4BEF15F4 b -0x0010E914 /* 8000C690 */
Play SFX for Hungry Mag
HungryMagSound
*** name=MAG alert
*** desc=Play a sound when\nyour MAG is hungry
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 8000BF30 9421FFF0 stwu [r1 - 0x0010], r1
8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 8000BF34 7C0802A6 mflr r0
8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 8000BF38 90010014 stw [r1 + 0x0014], r0
8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 8000BF3C 3C600002 lis r3, 0x0002
8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 8000BF40 60632825 ori r3, r3, 0x2825
8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 8000BF44 38800000 li r4, 0x0000
8000BF48 48027765 8000BF48 48027795 8000BF48 480277B1 8000BF48 48027745 8000BF48 48027985 8000BF48 48027985 8000BF48 4802794D 8000BF48 480279C5 bl +0x00027984 /* 800338CC */
8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 8000BF4C 80010014 lwz r0, [r1 + 0x0014]
8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 8000BF50 7C0803A6 mtlr r0
8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 8000BF54 38210010 addi r1, r1, 0x0010
8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 8000BF58 4E800020 blr
80110D94 4BEFB19C 80110F94 4BEFAF9C 80111080 4BEFAEB0 80110F20 4BEFB010 80111038 4BEFAEF8 80111038 4BEFAEF8 80110F30 4BEFB000 80111114 4BEFAE1C b -0x00105108 /* 8000BF30 */
Invisible Mag
InvisibleMag
*** name=Invisible MAG
*** desc=Make MAGs invisible
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80114F04 480000D4 80115118 480000D4 8011521C 480000D4 801150B0 480000D4 801151A8 480000D4 801151A8 480000D4 801150C0 480000D4 80115298 480000D4 b +0x000000D4 /* 8011527C */
16:9 Aspect Ratio
169AspectRatioV1
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
80000088 C04210F0 80000088 C0421120 80000088 C0421130 80000088 C0421130 80000088 C0421108 80000088 C0421108 80000088 C0421138 80000088 C0421128 lfs f2, [r2 + 0x1108]
8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 8000008C EFBD00B2 fmuls f29, f29, f2
80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 80000090 FC40E890 fmr f2, f29
80000094 483D1D98 80000094 483D47A0 80000094 483D6640 80000094 483D63F0 80000094 483D3068 80000094 483D30C0 80000094 483D67C0 80000094 483D52B0 b +0x003D3068 /* 803D30FC */
803D1E28 4BC2E260 803D4830 4BC2B858 803D66D0 4BC299B8 803D6480 4BC29C08 803D30F8 4BC2CF90 803D3150 4BC2CF38 803D6850 4BC29838 803D5340 4BC2AD48 b -0x003D3070 /* 80000088 */
16:9 Aspect Ratio V2
169AspectRatioV2
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 8000BE4C C01C0040 lfs f0, [r28 + 0x0040]
8000BE50 C062F7C0 8000BE50 C062F7C8 8000BE50 C062F7C8 8000BE50 C062F7C8 8000BE50 C062F7D0 8000BE50 C062F7D0 8000BE50 C062F7D0 8000BE50 C062F7D0 lfs f3, [r2 - 0x0830]
8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA 8000BE54 EC4100FA fmadds f2, f1, f0, f3
8000BE58 C062E3EC 8000BE58 C062E3F4 8000BE58 C062E3F4 8000BE58 C062E3F4 8000BE58 C062E3FC 8000BE58 C062E3FC 8000BE58 C062E3FC 8000BE58 C062E3FC lfs f3, [r2 - 0x1C04]
8000BE5C 48253B0C 8000BE5C 482546E4 8000BE5C 48255768 8000BE5C 482554E0 8000BE5C 482543E4 8000BE5C 482543E4 8000BE5C 482557A4 8000BE5C 48254FEC b +0x002543E4 /* 80260240 */
8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 8000BE60 C0030010 lfs f0, [r3 + 0x0010]
8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 8000BE64 C0240000 lfs f1, [r4]
8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 8000BE68 EC210028 fsubs f1, f1, f0
8000BE6C C082F7C0 8000BE6C C082F7C8 8000BE6C C082F7C8 8000BE6C C082F7C8 8000BE6C C082F7D0 8000BE6C C082F7D0 8000BE6C C082F7D0 8000BE6C C082F7D0 lfs f4, [r2 - 0x0830]
8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A 8000BE70 EC84007A fmadds f4, f4, f0, f1
8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 8000BE74 C0030038 lfs f0, [r3 + 0x0038]
8000BE78 48250454 8000BE78 48250FFC 8000BE78 48251FCC 8000BE78 48251CF0 8000BE78 48250D2C 8000BE78 48250D2C 8000BE78 48251FB4 8000BE78 482517FC b +0x00250D2C /* 8025CBA4 */
8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 8000BE7C C01E0008 lfs f0, [r30 + 0x0008]
8000BE80 C082F7C0 8000BE80 C082F7C8 8000BE80 C082F7C8 8000BE80 C082F7C8 8000BE80 C082F7D0 8000BE80 C082F7D0 8000BE80 C082F7D0 8000BE80 C082F7D0 lfs f4, [r2 - 0x0830]
8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 8000BE84 EC040032 fmuls f0, f4, f0
8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 8000BE88 ECA400F2 fmuls f5, f4, f3
8000BE8C 48235FE0 8000BE8C 482369C0 8000BE8C 48237920 8000BE8C 482376B4 8000BE8C 482368BC 8000BE8C 482368BC 8000BE8C 482379E8 8000BE8C 48237230 b +0x002368BC /* 80242748 */
8000BE90 C082F7C0 8000BE90 C082F7C8 8000BE90 C082F7C8 8000BE90 C082F7C8 8000BE90 C082F7D0 8000BE90 C082F7D0 8000BE90 C082F7D0 8000BE90 C082F7D0 lfs f4, [r2 - 0x0830]
8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A 8000BE94 EC04083A fmadds f0, f4, f1, f0
8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 8000BE98 EC8400F2 fmuls f4, f4, f3
8000BE9C 48236030 8000BE9C 48236A10 8000BE9C 48237970 8000BE9C 48237704 8000BE9C 4823690C 8000BE9C 4823690C 8000BE9C 48237A38 8000BE9C 48237280 b +0x0023690C /* 802427A8 */
8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 8000BEA0 C0060000 lfs f0, [r6]
8000BEA4 C042F7C0 8000BEA4 C042F7C8 8000BEA4 C042F7C8 8000BEA4 C042F7C8 8000BEA4 C042F7D0 8000BEA4 C042F7D0 8000BEA4 C042F7D0 8000BEA4 C042F7D0 lfs f2, [r2 - 0x0830]
8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 8000BEA8 EC020032 fmuls f0, f2, f0
8000BEAC 482411F8 8000BEAC 48241C44 8000BEAC 48242B84 8000BEAC 48242938 8000BEAC 48241A80 8000BEAC 48241A80 8000BEAC 48242BFC 8000BEAC 48242444 b +0x00241A80 /* 8024D92C */
8000BEB0 C04210F0 8000BEB0 C0421120 8000BEB0 C0421130 8000BEB0 C0421130 8000BEB0 C0421108 8000BEB0 C0421108 8000BEB0 C0421138 8000BEB0 C0421128 lfs f2, [r2 + 0x1108]
8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 8000BEB4 EFBD00B2 fmuls f29, f29, f2
8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 8000BEB8 FC40E890 fmr f2, f29
8000BEBC 483C5F70 8000BEBC 483C8978 8000BEBC 483CA818 8000BEBC 483CA5C8 8000BEBC 483C7240 8000BEBC 483C7298 8000BEBC 483CA998 8000BEBC 483C9488 b +0x003C7240 /* 803D30FC */
80241E68 4BDCA014 80242848 4BDC9634 802437A8 4BDC86D4 8024353C 4BDC8940 80242744 4BDC9738 80242744 4BDC9738 80243870 4BDC860C 802430B8 4BDC8DC4 b -0x002368C8 /* 8000BE7C */
80241E74 EC25007A 80242854 EC25007A 802437B4 EC25007A 80243548 EC25007A 80242750 EC25007A 80242750 EC25007A 8024387C EC25007A 802430C4 EC25007A fmadds f1, f5, f0, f1
80241EC8 4BDC9FC8 802428A8 4BDC95E8 80243808 4BDC8688 8024359C 4BDC88F4 802427A4 4BDC96EC 802427A4 4BDC96EC 802438D0 4BDC85C0 80243118 4BDC8D78 b -0x00236914 /* 8000BE90 */
80241ED0 EC04007A 802428B0 EC04007A 80243810 EC04007A 802435A4 EC04007A 802427AC EC04007A 802427AC EC04007A 802438D8 EC04007A 80243120 EC04007A fmadds f0, f4, f0, f1
8024D0A0 4BDBEE00 8024DAEC 4BDBE3B4 8024EA2C 4BDBD474 8024E7E0 4BDBD6C0 8024D928 4BDBE578 8024D928 4BDBE578 8024EAA4 4BDBD3FC 8024E2EC 4BDBDBB4 b -0x00241A88 /* 8000BEA0 */
8025C2C8 4BDAFB98 8025CE70 4BDAEFF0 8025DE40 4BDAE020 8025DB64 4BDAE2FC 8025CBA0 4BDAF2C0 8025CBA0 4BDAF2C0 8025DE28 4BDAE038 8025D670 4BDAE7F0 b -0x00250D40 /* 8000BE60 */
8025C324 60000000 8025CECC 60000000 8025DE9C 60000000 8025DBC0 60000000 8025CBFC 60000000 8025CBFC 60000000 8025DE84 60000000 8025D6CC 60000000 nop
8025F964 4BDAC4E8 8026053C 4BDAB910 802615C0 4BDAA88C 80261338 4BDAAB14 8026023C 4BDABC10 8026023C 4BDABC10 802615FC 4BDAA850 80260E44 4BDAB008 b -0x002543F0 /* 8000BE4C */
8025F974 EC421828 8026054C EC421828 802615D0 EC421828 80261348 EC421828 8026024C EC421828 8026024C EC421828 8026160C EC421828 80260E54 EC421828 fsubs f2, f2, f3
803D1E28 4BC3A088 803D4830 4BC37680 803D66D0 4BC357E0 803D6480 4BC35A30 803D30F8 4BC38DB8 803D3150 4BC38D60 803D6850 4BC35660 803D5340 4BC36B70 b -0x003C7248 /* 8000BEB0 */
8044B3E0 432A0000 8044E200 432A0000 80450268 432A0000 80450030 432A0000 8044C170 432A0000 8044C5F0 432A0000 8044FEE8 432A0000 8044FCE8 432A0000 bc 25, 10, +0x00000000 /* 8044C170 */
8044B3F0 43FB8000 8044E210 43FB8000 80450278 43FB8000 80450040 43FB8000 8044C180 43FB8000 8044C600 43FB8000 8044FEF8 43FB8000 8044FCF8 43FB8000 bc 31, 27, -0x00008000 /* 80444180 */
8044B488 43540000 8044E2A8 43540000 80450310 43540000 804500D8 43540000 8044C218 43540000 8044C698 43540000 8044FF90 43540000 8044FD90 43540000 bc 26, 20, +0x00000000 /* 8044C218 */
8044B490 43860000 8044E2B0 43860000 80450318 43860000 804500E0 43860000 8044C220 43860000 8044C6A0 43860000 8044FF98 43860000 8044FD98 43860000 bc 28, 6, +0x00000000 /* 8044C220 */
8044B858 42B00000 8044E678 42B00000 804506E0 42B00000 804504A8 42B00000 8044C5E8 42B00000 8044CA68 42B00000 80450360 42B00000 80450160 42B00000 b cr4, +0x00000000 /* 8044C5E8 */
8044B968 430A0000 8044E788 430A0000 804507F0 430A0000 804505B8 430A0000 8044C6F8 430A0000 8044CB78 430A0000 80450470 430A0000 80450270 430A0000 bc 24, 10, +0x00000000 /* 8044C6F8 */
8044B970 43160000 8044E790 43160000 804507F8 43160000 804505C0 43160000 8044C700 43160000 8044CB80 43160000 80450478 43160000 80450278 43160000 bc 24, 22, +0x00000000 /* 8044C700 */
804CBCA8 44420000 804CF3F8 44420000 804D1948 44420000 804D16E8 44420000 804CC478 44420000 804CC958 44420000 804D0FC0 44420000 804D13B0 44420000 .invalid sc
804EA678 42780000 804EDDF8 42780000 804F0410 42780000 804F01B0 42780000 804EAEB0 42780000 804EB390 42780000 804EFAC0 42780000 804F0998 42780000 bc 19, 24, +0x00000000 /* 804EAEB0 */
804EA680 42B00000 804EDE00 42B00000 804F0418 42B00000 804F01B8 42B00000 804EAEB8 42B00000 804EB398 42B00000 804EFAC8 42B00000 804F09A0 42B00000 b cr4, +0x00000000 /* 804EAEB8 */
805CBB58 00000000 805D6158 00000000 805DD5F8 00000000 805DD398 00000000 805CC460 00000000 805D3480 00000000 805DCCA0 00000000 805D8EE0 00000000 .invalid
805CC360 44214000 805D6968 44214000 805DDE08 44214000 805DDBA8 44214000 805CCC70 44214000 805D3C90 44214000 805DD4B0 44214000 805D96F0 44214000 .invalid sc
805CC36C 43A48000 805D6974 43A48000 805DDE14 43A48000 805DDBB4 43A48000 805CCC7C 43A48000 805D3C9C 43A48000 805DD4BC 43A48000 805D96FC 43A48000 b cr1, -0x00008000 /* 805C4C7C */
805CC390 44214000 805D6998 44214000 805DDE38 44214000 805DDBD8 44214000 805CCCA0 44214000 805D3CC0 44214000 805DD4E0 44214000 805D9720 44214000 .invalid sc
805CC768 42280000 805D6D70 42280000 805DE210 42280000 805DDFB0 42280000 805CD078 42280000 805D4098 42280000 805DD8B8 42280000 805D9AF8 42280000 bdnz cr2, +0x00000000 /* 805CD078 */
805CCFAC 3F800000 805D75B4 3F800000 805DEA54 3F800000 805DE7F4 3F800000 805CD8BC 3F800000 805D48DC 3F800000 805DE0FC 3F800000 805DA33C 3F800000 lis r28, 0x0000
805CCFC0 41980000 805D75C8 41980000 805DEA68 41980000 805DE808 41980000 805CD8D0 41980000 805D48F0 41980000 805DE110 41980000 805DA350 41980000 blt cr6, +0x00000000 /* 805CD8D0 */
805CCFE0 43180000 805D75E8 43180000 805DEA88 43180000 805DE828 43180000 805CD8F0 43180000 805D4910 43180000 805DE130 43180000 805DA370 43180000 bdnz cr6, +0x00000000 /* 805CD8F0 */
Water & Light Effects Aspect Ratio Fix (for use with a 16:9 code)
169AmbientEffectsFix
3OJ2------------- 3OJ3------------- 3OJ4------------- 3OJ5------------- 3OE0------------- 3OE1------------- 3OE2------------- 3OP0------------- DISASSEMBLY (US10)
8000BDF0 C36210F0 8000BDF0 C3621120 8000BDF0 C3621130 8000BDF0 C3621130 8000BDF0 C3621108 8000BDF0 C3621108 8000BDF0 C3621138 8000BDF0 C3621128 lfs f27, [r2 + 0x1108]
8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 8000BDF4 EC4206F2 fmuls f2, f2, f27
8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 8000BDF8 FF601090 fmr f27, f2
8000BDFC 48366614 8000BDFC 48368D80 8000BDFC 4836AC1C 8000BDFC 4836A9D0 8000BDFC 48367658 8000BDFC 4836769C 8000BDFC 4836AD9C 8000BDFC 483698C4 b +0x00367658 /* 80373454 */
8037240C 4BC999E4 80374B78 4BC97278 80376A14 4BC953DC 803767C8 4BC95628 80373450 4BC989A0 80373494 4BC9895C 80376B94 4BC9525C 803756BC 4BC96734 b -0x00367660 /* 8000BDF0 */
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########################################################################
Restore JP PSOBB original IME Behavior
########################################################################
The default Tethealla client included a custom patch to disable the IME
system in-game which allows you to type in Japanese (presumably to allow
English versions of Windows to type properly)
However, if you plan to play PSOBB in it's original Japanese language it
is recommended you remove this patch to restore the original functions
Open a unpacked PSOBB.exe in a hex editor and:
FIND 9CC38E
REPLACE WITH A8838F
Make sure to install Japanese Language Support in Windows 10/11 to enable
the Japanese keyboard and IME.
If there's a problem, you can also use the Legacy IME by heading into the
options of the Japanese Language settings and scroll down to the bottom of
the page to enable Legacy IME Support to restore the original Pre-Windows 7
IME system.
Last but not least, remember the default Tethealla client is the original
Japanese client, so you don't need to apply any other special patch but this
one and make sure you have the original Japanese files set in your data folder
the game should start entirely in Japanese.
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.\data\help2-0-ja.png
.\data\help0-4-ja.png
.\data\help0-5-ja.png
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.\data\help2-0-ja.png
.\data\help0-0-ja.png
.\data\help0-1-ja.png
.\data\help0-2-ja.png
.\data\help0-3-ja.png
.\data\help0-7-ja.png
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.\data\help1-1-ja.png
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.\data\help1-0-ja.png
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########################################################################
DOWNLOAD
########################################################################
The official installer for this client is seemingly lost to time.
However, we do still have access to a download link to a directory of
the game client. Located at the bottom of this post:
https://github.com/fuzziqersoftware/newserv/discussions/734
The correct client exe to use, would be PsoBB.pat inside the
"3. PSOBB Executable" directory. While the file extension is .pat, it
can be renamed and changed to .exe .
However, PsoBB.exe in its current state will not work on its own.
As it is packed with a version of ASProtect. Which will impede you from
removing GameGuard, as well as modifying the client to connect to a desired
IP address.
There are two ways around this.
1. Use a code injection dll
2. Unpack the exe
As far as I know, There is currently not any code injection dll projects
available for use with this client. So our main option is going to be
unpacking the client.
There are several ways to unpack a client. For the sake of simplicity, we
will use a automated program.
Something like:
https://github.com/Hendi48/ASpirin
Originally found in this issue:
https://github.com/fuzziqersoftware/newserv/issues/748
You will know the process was successful if the new resulting exe file
has a much larger file size than the original.
########################################################################
REMOVE GAMEGUARD
########################################################################
The first step in being able to use this client, is removing GameGuard.
In order to do this, we will prevent GameGuard from initializing by
forcing the responsible function to return.
00844A9C - ret (or C3 in hex)
This will effectively stop GameGuard from ever starting.
However, the client has checks on startup to see if GameGuard is running,
and will close the game if it detects otherwise.
008444BB - jmp 008444DD
Now there is nothing in the way from starting up the game.
Find and edit the client's IP addresses, and have fun.
########################################################################
NOTES
########################################################################
Despite being a US client primarily using english, the client seems to
still have a reliance on having Japanese-IME enabled.
You can get around any kind of issue with this by patching out the need
for IME.
008582CC - call dword ptr ds:[0x008E0228]
Alternatively, in a hex editor, you can search for:
"EB 1A 6A 00 FF 15 9C C3"
Once found, replace with:
"EB 1A 6A 00 FF 15 28 02"
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PSOBB SUPPORT FILES, NOTES & RESOURCES
--------------------------------------------------------------------------------
CLIENT LOCALIZATION
By default PSOBB JP clients load everything in Japanese so it requires some extra files
to properly implement the English localization from SOA, these files are offered
here inside the usbb-resources folder for your convenience they are the same ones
from the old official USBB client
To use them, you just need to drag and drop all its contents into your client's
data folder. Then if the client's internal lang flag is set correctly to English
will load all the correct texts from these files.
In case you want to play in Japanese, just use the default Tethealla client and
delete all the files including _e or _eng in the names and then the game will
default everything to its original Japanese language.
Just in case, there's the jpbb-resources folder with the latest localization
changes made on the official JPBB for an extra backup.
---------------------------------------------------------------------------------
PSOBB EP1,2,4 ORIGINAL VANILLA DROP TABLES/RATES
Included in the vanilla-tables folder I placed the original files I created for the
Schtserv vanilla for backup purposes as they are already implemented into the main
newserv logic.
These tables will offer you the experience as close as possible to the original SEGA
servers for PSOBB JP up to the latest patch before the servers shutdown, so besides a
fully functional Episode IV experience, the tables also include the latest special items
which where added to some Episode 1 and Episode 2 in Ultimate for certain section ID's
Vanilla Tables and rates are the same ones as the Schtserv Wiki for reference:
https://bbwiki.schtserv.com/index.php/Drops-ep1
https://bbwiki.schtserv.com/index.php/Drops-ep2
https://bbwiki.schtserv.com/index.php/Drops-ep4
@@ -0,0 +1,94 @@
###########################################################
NPC: Coren Tsu - The Wanderer
AREAS: Pioneer 2
Translations by: apexseals (discord: apexseals)
Proofing & Debugging by: nolrinale (github.com/nolrinale)
###########################################################
presentation:
I am Coren Tsu, a wandering merchant,
you could say.
Please take some time to look at
the rare and wonderous goods
I have been collecting.
If you spend a little meseta,
you could win a wonderful prize.
Well? Wanna try?
You may win,
you may lose.
But if you don't win,
don't take it out on me.
That's just the way
gambling is, yes?
Well then, how much
meseta do you want to pay?
As long as you pay me,
I'll give you a great service.
Huh?
That's too bad...
Well, these kind of things usually
have a chance to lose money.
Let's keep this discreet.
If you feel up to it, talk to me again.
It seems you have
too many items.
First, go and
organize your items,
Then speak to me again.
What?
You said you'd try,
then you said no.
People like that
fail at everything.
What the...?
You don't have the
meseta to pay me?
I won't work with such
cold hearted people.
Alright, let's do it.
You better pray
for something good...
Look here!
Take it!
Even if you had bad luck,
something good will come out of it.
You'll win someday!
In case you want to try again,
come back to me once more.
@@ -0,0 +1,829 @@
.version BB_V4
.quest_num 65535
.episode Episode1
.max_players 0
.name "title dummy"
.short_desc "intro dummy"
.long_desc "detail dummy"
start@0x0000:
ret
label0001@0x0001:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "Greetings."
message ...
arg_pushs "We\'ve got an emergency\nsituation happening on\nRagol."
add_msg ...
arg_pushs "We need skilled hunters\nsuch as yourself to help\nus out."
add_msg ...
mesend
ret
label0002@0x0002:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0003@0x0003:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0004@0x0004:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0005@0x0005:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0006@0x0006:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0007@0x0007:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0008@0x0008:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0009@0x0009:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0014@0x0014:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "A meteor impact formed\nan enormous Crater on\nRagol\'s surface."
message ...
arg_pushs "We believe that it may\nhold some clues as to\nwhat\'s going on, now."
add_msg ...
arg_pushs "Please, help us in\nwhatever way you can."
add_msg ...
mesend
ret
label0015@0x0015:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0016@0x0016:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0017@0x0017:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0018@0x0018:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0019@0x0019:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label001E@0x001E:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "I\'ve been thinking for a\nwhile, now, and I find\nit strange."
message ...
arg_pushs "We had already detected\nthe meteor beforehand,\nright?"
add_msg ...
arg_pushs "So, then, how come..."
add_msg ...
mesend
ret
label001F@0x001F:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0020@0x0020:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0021@0x0021:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0022@0x0022:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0023@0x0023:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0024@0x0024:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0025@0x0025:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0026@0x0026:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0032@0x0032:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "There\'s been a meteor\nstrike!"
message ...
arg_pushs "A meteor!"
add_msg ...
arg_pushs "It looks like we were\nokay this time, but\nwhat if more come?"
add_msg ...
arg_pushs "We need to leave this\nplanet now!"
add_msg ...
arg_pushs "Err... Sorry, I guess\nI\'m overreacting."
add_msg ...
mesend
ret
label0033@0x0033:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0034@0x0034:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0035@0x0035:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0036@0x0036:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0037@0x0037:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label003C@0x003C:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F4
arg_pushs "There\'s been a lot of\nmovement from people in\nuniform recently."
message ...
arg_pushs "There\'s talk of a simple\ninvestigation of the\nCrater, but..."
add_msg ...
arg_pushs "They seem a bit too tense\nfor such a \"simple\"\ninvestigation."
add_msg ...
mesend
ret
label0046@0x0046:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F5
arg_pushs "Have you heard?"
message ...
arg_pushs "That shockwave was caused\nby a meteor that almost\nhit Pioneer 2!"
add_msg ...
arg_pushs "Evidently, it impacted\non the surface of\nRagol."
add_msg ...
arg_pushs "The whole situation\nseems weird."
add_msg ...
mesend
ret
label0050@0x0050:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F6
arg_pushs "The people coming through\nhere seem to be getting\nmore and more nervous."
message ...
arg_pushs "Things on Pioneer 2 seem\nokay, but what\'s going on\ndown on Ragol?"
add_msg ...
mesend
ret
label005A@0x005A:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F7
arg_pushs "That shaking we felt was\nbecause of the meteor!"
message ...
arg_pushs "It gave me quite a\nshock, but I\'m glad\neveryone\'s okay!"
add_msg ...
mesend
ret
label0064@0x0064:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F8
arg_pushs "You!\nYou!\nYou!"
message ...
arg_pushs "This is no time to\ngoof off!"
add_msg ...
arg_pushs "That shaking had my\neyes popping out of\nmy head!"
add_msg ...
arg_pushs "Aw, I\'m just teasing you.\nStill, this situation is\njust incredible!"
add_msg ...
mesend
ret
label006E@0x006E:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FA
arg_pushs "If you\'re hurt, head to\nthe Medical Center for\nsome aid!"
message ...
arg_pushs "Sometimes, courage is\nknowing when it\'s\nbetter to retreat."
add_msg ...
arg_pushs "Do your best, but\ndon\'t overdo it!"
add_msg ...
mesend
ret
label0078@0x0078:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FB
arg_pushs "This teleporter will take\nyou down to the surface\nof Ragol."
message ...
arg_pushs "The investigation of the\nmeteor impact is not\nyet complete."
add_msg ...
arg_pushs "Please be prepared for\nany and all possible\ncontingencies."
add_msg ...
mesend
ret
label0082@0x0082:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FC
arg_pushs "The military must be\ndispatched to deal with\nthis crisis."
message ...
arg_pushs "We must give our all,\nfor the sake of the\npeople."
add_msg ...
arg_pushs "That is a soldier\'s\nultimate duty."
add_msg ...
mesend
ret
label008C@0x008C:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FD
arg_pushs "It\'s shopping day!\nAnd yet again, I end\nup here..."
message ...
arg_pushs "..."
add_msg ...
arg_pushs "...hey, were you\njust listening in\non me?"
add_msg ...
mesend
ret
label0096@0x0096:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FF
arg_pushs "This teleporter leads to\na battle training\nsimulator."
message ...
arg_pushs "The goal is to defeat as\nmany opponents as\npossible in a set time."
add_msg ...
arg_pushs "The simulator has been\ndesigned by the\ngovernment itself."
add_msg ...
mesend
ret
label00A0@0x00A0:
// Could not determine data type; disassembling as code
arg_pushl 0x00000400
arg_pushs "I wonder which one of\nus is stronger, between\nyou and I."
message ...
arg_pushs "I mean, I don\'t bear you\nany ill will, I\'m just\ncurious."
add_msg ...
arg_pushs "The simulator can make\nfor a good test of your\ntrue abilities."
add_msg ...
arg_pushs "In a real contest,\nthough, it all comes\ndown to luck."
add_msg ...
arg_pushs "The stronger opponent\ndoesn\'t always\nnecessarily succeed."
add_msg ...
mesend
ret
label00AA@0x00AA:
// Could not determine data type; disassembling as code
arg_pushl 0x00000401
arg_pushs "Experience and items here\ncan\'t be used elsewhere."
message ...
arg_pushs "My dad said that you\ncan\'t save them, and you\ncan\'t take them with you."
add_msg ...
arg_pushs "But I\'m just a kid. I\nreally don\'t know what\nhe\'s talking about."
add_msg ...
mesend
ret
label00B4@0x00B4:
// Could not determine data type; disassembling as code
arg_pushl 0x00000402
arg_pushs "Make sure that you don\'t\nget caught in your own\nTraps!"
message ...
arg_pushs "That\'s why my grandpa\nsaid. But I\'m just a kid,\nso I don\'t get it."
add_msg ...
mesend
ret
label00BE@0x00BE:
// Could not determine data type; disassembling as code
arg_pushl 0x00000404
arg_pushs "This teleporter won\'t \ntake you to Ragol."
message ...
arg_pushs "It\'ll bring you to a\ngovernment-designed\ntraining simulator."
add_msg ...
arg_pushs "I heard that it ranks\nhunters."
add_msg ...
arg_pushs "What a great simulator!"
add_msg ...
mesend
ret
label00C8@0x00C8:
// Could not determine data type; disassembling as code
arg_pushl 0x00000405
arg_pushs "Each stage has its own\nset of rules. Read them\nbefore starting a game."
message ...
arg_pushs "When a stage has been\ncleared, a title is given\nto allow you to progress."
add_msg ...
arg_pushs "You can play the same\nstages even after you\nhave cleared them."
add_msg ...
arg_pushs "I\'ve heard you\'ll receive\nwonderful rewards after\nclearing all the stages."
add_msg ...
arg_pushs "Good luck!"
add_msg ...
mesend
ret
label00D2@0x00D2:
// Could not determine data type; disassembling as code
arg_pushl 0x00000406
arg_pushs "Experience and items only\napply to the stage they\nwere earned on."
message ...
arg_pushs "That\'s what my dad told\nme, but I\'m just a kid.\nI don\'t understand."
add_msg ...
mesend
ret
label00DC@0x00DC:
// Could not determine data type; disassembling as code
arg_pushl 0x00000407
arg_pushs "Press TAB to see the\ntitle that you received."
message ...
arg_pushs "My grandpa told me that\nbefore, but I didn\'t pay\nattention then."
add_msg ...
mesend
ret
label00E6@0x00E6:
// Could not determine data type; disassembling as code
arg_pushl 0x00000408
arg_pushs "The emphasis of this\nsimulation is to help\nothers!"
message ...
arg_pushs "The simulation will end\nwhen any player in your\ngroup is dead."
add_msg ...
arg_pushs "Pay attention to each\nother\'s condition and\nhelp each other."
add_msg ...
arg_pushs "For example, when you\nhave a Force, give health\nitems to him or her."
add_msg ...
arg_pushs "Good luck!"
add_msg ...
mesend
ret
label00E7@0x00E7:
// Could not determine data type; disassembling as code
arg_pushl 0x00000408
arg_pushs "The emphasis of this\nsimulation is to help\nothers!"
message ...
arg_pushs "The simulation will end\nwhen all players in the\ngroup are dead."
add_msg ...
arg_pushs "Pay attention to each\nother\'s condition and\nhelp each other."
add_msg ...
arg_pushs "For example, when you\nhave a Force, give health\nitems to him or her."
add_msg ...
arg_pushs "Good luck!"
add_msg ...
mesend
ret
label0320@0x0320:
// Could not determine data type; disassembling as code
arg_pushl 0x00000000
bb_p2_menu ...
ret
label032A@0x032A:
// Could not determine data type; disassembling as code
arg_pushl 0x00000002
bb_p2_menu ...
ret
label0334@0x0334:
// Could not determine data type; disassembling as code
arg_pushl 0x00000003
bb_p2_menu ...
ret
label033E@0x033E:
// Could not determine data type; disassembling as code
gget 0x000B, r200
gget 0x000C, r201
gget 0x000D, r202
gget 0x000E, r203
gget 0x000F, r204
gget 0x0010, r205
gget 0x0011, r206
gget 0x0012, r207
gget 0x0013, r208
gget 0x0014, r209
gget 0x0015, r210
gget 0x0016, r211
gget 0x0017, r212
gget 0x0018, r213
gget 0x0019, r214
gget 0x001A, r215
gget 0x001E, r216
gget 0x001F, r217
gget 0x0020, r218
gget 0x0021, r219
gget 0x0022, r220
gget 0x0028, r221
gget 0x0029, r222
gget 0x002A, r223
gget 0x002B, r224
gget 0x002C, r225
gget 0x002D, r226
gget 0x002E, r227
gget 0x002F, r228
gget 0x0030, r229
jmpi_eq r208, 0x00000001, label033F /* 22F7 */
arg_pushl 0x00000006
bb_p2_menu ...
gset 0x0013
ret
label033F@0x033F:
arg_pushl 0x00000006
bb_p2_menu ...
ret
label0348@0x0348:
// Could not determine data type; disassembling as code
arg_pushl 0x00000005
bb_p2_menu ...
ret
label0352@0x0352:
// Could not determine data type; disassembling as code
arg_pushl 0x00000004
bb_p2_menu ...
ret
label035C@0x035C:
// Could not determine data type; disassembling as code
arg_pushl 0x00000001
bb_p2_menu ...
ret
label0366@0x0366:
// Could not determine data type; disassembling as code
gget 0x000B, r200
gget 0x000C, r201
gget 0x000D, r202
gget 0x000E, r203
gget 0x000F, r204
gget 0x0010, r205
gget 0x0011, r206
gget 0x0012, r207
gget 0x0013, r208
gget 0x0014, r209
gget 0x0015, r210
gget 0x0016, r211
gget 0x0017, r212
gget 0x0018, r213
gget 0x0019, r214
gget 0x001A, r215
gget 0x001E, r216
gget 0x001F, r217
gget 0x0020, r218
gget 0x0021, r219
gget 0x0022, r220
gget 0x0028, r221
gget 0x0029, r222
gget 0x002A, r223
gget 0x002B, r224
gget 0x002C, r225
gget 0x002D, r226
gget 0x002E, r227
gget 0x002F, r228
gget 0x0030, r229
gget 0x03FA, r230
jmpi_eq r230, 0x00000001, label0367 /* 24F6 */
arg_pushl 0x00000419
arg_pushs "How do you do?\nI\'m the new receptionist\nclerk, here!"
message ...
arg_pushs "My name is <color 5>Momoka<color 0>."
add_msg ...
arg_pushs "If you need help or would\nlike to see what we\'re\noffering, come see me."
add_msg ...
mesend
gset 0x03FA
arg_pushl 0x00000007
bb_p2_menu ...
ret
label0367@0x0367:
arg_pushl 0x00000007
bb_p2_menu ...
ret
label0370@0x0370:
// Could not determine data type; disassembling as code
arg_pushl 0x00000418
arg_pushs "I am Coren Tsu, a wandering merchant,\nyou could say."
message ...
arg_pushs "Please take some time to look at\nthe rare and wonderous goods\nI have been collecting."
add_msg ...
arg_pushs "If you spend a little meseta,\nyou could win a wonderful prize."
add_msg ...
arg_pushs "Well? Wanna try?"
add_msg ...
mesend
arg_pushb 0x64
arg_pushs "Yes\nNo"
list ...
switch_jmp r100, [label0371 /* 1750 */, label0372 /* 18C1 */]
ret
label0371@0x0371:
bb_get_number_in_pack r100
jmpi_eq r100, 0x0000001E, label0373 /* 1984 */
arg_pushl 0x00000418
arg_pushs "You may win,\nyou may lose."
message ...
arg_pushs "But if you don't win,\ndon't take it out on me."
add_msg ...
arg_pushs "That's just the way\ngambling is, yes?"
add_msg ...
arg_pushs "Well then, how much\nmeseta do you want to pay?"
add_msg ...
arg_pushs "As long as you pay me,\nI'll give you a great service."
add_msg ...
mesend
arg_pushb 0x65
arg_pushs "1000 Meseta\n10000 Meseta\n100000 Meseta\nI'll stop"
list ...
switch_jmp r101, [label0374 /* 19FD */, label0375 /* 1A12 */, label0376 /* 1A27 */, label0377 /* 1A3C */]
ret
label0372@0x0372:
arg_pushl 0x00000418
arg_pushs "Huh?"
message ...
arg_pushs "That's too bad..."
add_msg ...
arg_pushs "Well, these kind of things usually\nhave a chance to lose money. "
add_msg ...
arg_pushs "Let's keep this discreet."
add_msg ...
arg_pushs "If you feel up to it,\ntalk to me again."
add_msg ...
mesend
ret
label0373@0x0373:
arg_pushl 0x00000418
arg_pushs "It seems you have\ntoo many items."
message ...
arg_pushs "First, go and\norganize your items,"
add_msg ...
arg_pushs "Then speak to me again."
add_msg ...
mesend
ret
label0374@0x0374:
get_slot_meseta r102
jmpi_lt r102, 0x000003E8, label0378 /* 1AA3 */
leti r102, 0x000003E8
jmp label0379 /* 1B02 */
ret
label0375@0x0375:
get_slot_meseta r102
jmpi_lt r102, 0x00002710, label0378 /* 1AA3 */
leti r102, 0x00002710
jmp label0379 /* 1B02 */
ret
label0376@0x0376:
get_slot_meseta r102
jmpi_lt r102, 0x000186A0, label0378 /* 1AA3 */
leti r102, 0x000186A0
jmp label0379 /* 1B02 */
ret
label0377@0x0377:
arg_pushl 0x00000418
arg_pushs "What?"
message ...
arg_pushs "You said you'd try,\nthen you said no."
add_msg ...
arg_pushs "People like that\nfail at everything."
add_msg ...
mesend
ret
label0378@0x0378:
arg_pushl 0x00000418
arg_pushs "What the...?"
message ...
arg_pushs "You don't have the\nmeseta to pay me?"
add_msg ...
arg_pushs "I won't work with such\ncold hearted people."
add_msg ...
mesend
ret
label0379@0x0379:
get_client_id r100
let r103, r100
let r104, r102
clear r105
take_slot_meseta r103-r104, r105
jmpi_eq r105, 0x00000000, label0378 /* 1AA3 */
arg_pushl 0x00000418
arg_pushs "You better pray..."
message ...
arg_pushs "for something good..."
add_msg ...
mesend
clear r100
label037A@0x037A:
arg_pushl 0x00000010
se ...
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
addi r100, 0x0000000F
jmpi_le r100, 0x0000005A, label037A /* 1B84 */
arg_pushr r101
bb_send_6xE2 ...
clear r106
clear r100
label037B@0x037B:
sync
bb_get_6xE3_status r106
jmpi_eq r106, 0x00000001, label037C /* 1BEA */
jmpi_eq r106, 0x00000002, label037D /* 1D24 */
addi r100, 0x00000001
jmpi_le r100, 0x0000012C, label037B /* 1BAE */
arg_pushs "SERVER SEND ERROR"
window_msg ...
winend
ret
label037C@0x037C:
sync
arg_pushl 0x00000001
bgm ...
arg_pushs "<bk>\nObtained <color 4><meseta_slot_prize><color 0>!"
window_msg ...
winend
sync
arg_pushl 0x00000418
arg_pushs "Look here!\nTake it!"
message ...
arg_pushs "Even if you had bad luck,\nsomething good will come out of it."
add_msg ...
arg_pushs "You'll win someday!"
add_msg ...
arg_pushs "In case you want to try again,\ncome back to me once more."
add_msg ...
mesend
ret
label037D@0x037D:
arg_pushs "COMMAND EXECUTION ERROR"
window_msg ...
winend
ret
nop
nop
@@ -0,0 +1,828 @@
.version BB_V4
.quest_num 65535
.episode Episode1
.max_players 0
.name "title dummy"
.short_desc "intro dummy"
.long_desc "detail dummy"
start@0x0000:
ret
label0001@0x0001:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "私が総督のタイレルだ。"
message ...
arg_pushs "現在、ラグオルでは\n異常事態が発生しておる。"
add_msg ...
arg_pushs "優秀なハンターズである\n君たちにも、ぜひ協力を頼む。"
add_msg ...
mesend
ret
label0002@0x0002:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0003@0x0003:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0004@0x0004:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0005@0x0005:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0006@0x0006:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0007@0x0007:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0008@0x0008:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0009@0x0009:
// Could not determine data type; disassembling as code
arg_pushl 0x000003E9
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0014@0x0014:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "隕石の落下により、\nラグオル地表に大規模な\nクレーターができました。"
message ...
arg_pushs "そこを発端とした\n一連の異常事態収拾に\nお力をお貸し下さい。"
add_msg ...
arg_pushs "ご協力をどうか\nよろしくお願いします。"
add_msg ...
mesend
ret
label0015@0x0015:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0016@0x0016:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0017@0x0017:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0018@0x0018:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0019@0x0019:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EA
arg_pushs "NO_TEXT"
message ...
mesend
ret
label001E@0x001E:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "この前から、ずっと\n考えていたのですが、\nおかしいんです。"
message ...
arg_pushs "あの隕石については\n我々も以前から\n察知はしていました。"
add_msg ...
arg_pushs "それなのに……"
add_msg ...
mesend
ret
label001F@0x001F:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0020@0x0020:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0021@0x0021:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0022@0x0022:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0023@0x0023:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0024@0x0024:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0025@0x0025:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0026@0x0026:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EB
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0032@0x0032:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "隕石が落ちたんだぞ!"
message ...
arg_pushs "隕石が!"
add_msg ...
arg_pushs "今、我々が無事だったとは言え、\nいつまた落ちてくるのかわからん!"
add_msg ...
arg_pushs "一刻も早く、この惑星から\n遠く離れるべきなんだよ!"
add_msg ...
arg_pushs "……おっと失礼。\n興奮しすぎたようだ。"
add_msg ...
mesend
ret
label0033@0x0033:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0034@0x0034:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0035@0x0035:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0036@0x0036:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label0037@0x0037:
// Could not determine data type; disassembling as code
arg_pushl 0x000003EC
arg_pushs "NO_TEXT"
message ...
mesend
ret
label003C@0x003C:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F4
arg_pushs "最近、あの制服のやつらの\n動きがあわただしい。"
message ...
arg_pushs "隕石の調査だと言っているが\nはたして……?"
add_msg ...
arg_pushs "それにしても、\nあまりにも緊迫感があるが。"
add_msg ...
mesend
ret
label0046@0x0046:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F5
arg_pushs "知っているか……?"
message ...
arg_pushs "この前、このパイオニア2が\n激しく揺れたのは隕石が\nすぐ近くをかすめたせいさ。"
add_msg ...
arg_pushs "その隕石はその直後\nラグオルヘと衝突したらしい。"
add_msg ...
arg_pushs "しかし謎だらけだよ。\nこの事態は……"
add_msg ...
mesend
ret
label0050@0x0050:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F6
arg_pushs "ここのところ、\nこのあたりを通る人に\n緊張感が感じられるわ。"
message ...
arg_pushs "パイオニア2の中は\n大丈夫だけど、ラグオルは\n大変なのかしら?"
add_msg ...
mesend
ret
label005A@0x005A:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F7
arg_pushs "この前の大きな揺れは\n隕石のせいだったんだね!"
message ...
arg_pushs "びっくりしたけど、\nみんなが無事でよかったよ。"
add_msg ...
mesend
ret
label0064@0x0064:
// Could not determine data type; disassembling as code
arg_pushl 0x000003F8
arg_pushs "あんた!\nあんた!\nあんた!"
message ...
arg_pushs "そんなに、のんきに\nしている場合じゃないわよ!"
add_msg ...
arg_pushs "この前のあのすごい揺れ!\nあたしゃ目ん玉が飛び出たわよ!"
add_msg ...
arg_pushs "まぁ、冗談だけどね……\nそれくらいスゴかったってことよ!"
add_msg ...
mesend
ret
label006E@0x006E:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FA
arg_pushs "疲れて傷ついた体は\nメディカルセンターで\nリフレッシュ!"
message ...
arg_pushs "戦う勇気も必要だけど、\n時には撤退する勇気も必要よ。"
add_msg ...
arg_pushs "決して無理をせずに\nがんばってね!"
add_msg ...
mesend
ret
label0078@0x0078:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FB
arg_pushs "ここの転送装置から\n惑星ラグオルヘと通じている。"
message ...
arg_pushs "惑星ラグオルは\n隕石衝突後の収拾が\n未だ完全ではない。"
add_msg ...
arg_pushs "何があろうと動じない\n準備と心構えを怠らぬようにな。"
add_msg ...
mesend
ret
label0082@0x0082:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FC
arg_pushs "我々軍部は、\n今回のような一大事では\n先陣を切って動かなければならん。"
message ...
arg_pushs "皆のために体を張って……"
add_msg ...
arg_pushs "軍人とはそういうものだ。"
add_msg ...
mesend
ret
label008C@0x008C:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FD
arg_pushs "今日はお買い物日和ね。\nって、私ったら、\nまたここに来ちゃったわ。"
message ...
arg_pushs "…………"
add_msg ...
arg_pushs "……あら、聞こえちゃった?"
add_msg ...
mesend
ret
label0096@0x0096:
// Could not determine data type; disassembling as code
arg_pushl 0x000003FF
arg_pushs "バトルの申し込みをしたら、\n政府が 訓練のために作った\nシミュレータに転送されるよ。"
message ...
arg_pushs "決められた時間内に、どれだけ\n相手を倒したかを競うんだってさ。"
add_msg ...
arg_pushs "よくできた シミュレータだよねぇ!"
add_msg ...
mesend
ret
label00A0@0x00A0:
// Could not determine data type; disassembling as code
arg_pushl 0x00000400
arg_pushs "オレとお前、\nどっちが強いんだろう?"
message ...
arg_pushs "…って、ハンターズ同士で\n思ったことない?"
add_msg ...
arg_pushs "そんなときは、この訓練用\nシミュレータを使えば、\nあなたの 今の実力が判るわよ。"
add_msg ...
arg_pushs "勝負は 時の運…"
add_msg ...
arg_pushs "実力だけで\nおしはかれないことも あるけどね。"
add_msg ...
mesend
ret
label00AA@0x00AA:
// Could not determine data type; disassembling as code
arg_pushl 0x00000401
arg_pushs "経験値やアイテムは その場限り。"
message ...
arg_pushs "セーブされないし\n持ち込んでも\n無くなることはねぇぜ。"
add_msg ...
arg_pushs "…って 父ちゃんが言ってたけど、\nボク 子供だから 何のことだか\nよく わからないや。"
add_msg ...
mesend
ret
label00B4@0x00B4:
// Could not determine data type; disassembling as code
arg_pushl 0x00000402
arg_pushs "トラップは、置いてしばらくすると\n起動するから、自分で\n巻き込まれないよう 気をつけるんじゃぞ。"
message ...
arg_pushs "…って おじいちゃんが言ってたけど、\nボク 子供だから 何のことだか\nよく わからないや。"
add_msg ...
mesend
ret
label00BE@0x00BE:
// Could not determine data type; disassembling as code
arg_pushl 0x00000404
arg_pushs "このエリアの転送装置は\nラグオルへ向かうものじゃないよ。"
message ...
arg_pushs "政府が 訓練のために作った\nシミュレータなんだ。"
add_msg ...
arg_pushs "ハンターのランク付けをするための\nものらしいよ。"
add_msg ...
arg_pushs "よくできた シミュレータだよねぇ!"
add_msg ...
mesend
ret
label00C8@0x00C8:
// Could not determine data type; disassembling as code
arg_pushl 0x00000405
arg_pushs "ステージごとに設定された状態から\nゲームをスタート!"
message ...
arg_pushs "ステージを制覇すると\nその証明に 称号が与えられ、\n次のステージに 進めるようになるの。"
add_msg ...
arg_pushs "一度クリアしたステージも、\n何度でも挑戦できるんだって。"
add_msg ...
arg_pushs "で、全ステージを制覇すると\n素敵なごほうびがもらえるらしいわ。"
add_msg ...
arg_pushs "がんばってね!"
add_msg ...
mesend
ret
label00D2@0x00D2:
// Could not determine data type; disassembling as code
arg_pushl 0x00000406
arg_pushs "経験値やアイテムは その場限り。\nセーブはされないよ。"
message ...
arg_pushs "…って 父ちゃんが言ってたけど、\nボク 子供だから 何のことだか\nよく わからないや。"
add_msg ...
mesend
ret
label00DC@0x00DC:
// Could not determine data type; disassembling as code
arg_pushl 0x00000407
arg_pushs "与えられた称号は、ロビーで\nTabキーを押すと見ることが\nできるんじゃよ。"
message ...
arg_pushs "…って おじいちゃんが言ってたけど、\nボク 子供だから 何のことだか\nよく わからないや。"
add_msg ...
mesend
ret
label00E6@0x00E6:
// Could not determine data type; disassembling as code
arg_pushl 0x00000408
arg_pushs "このシミュレータのテーマは\n「助け合いの試練」であぁる!"
message ...
arg_pushs "参加者のうち 1人でも\n戦えなくなったら、その時点で\nシミュレーションは終了となぁる!"
add_msg ...
arg_pushs "他の参加者のステータスに注意し、\nお互い助けあいながら\n進むがよかろう!"
add_msg ...
arg_pushs "フォースのように体力の弱い者が\n参加する場合は、回復系アイテム等を\nマメに渡してあげたりするといいぞぉ。"
add_msg ...
arg_pushs "では、健闘を祈る!"
add_msg ...
mesend
ret
label00E7@0x00E7:
// Could not determine data type; disassembling as code
arg_pushl 0x00000408
arg_pushs "このシミュレータのテーマは\n「助け合いの試練」であぁる!"
message ...
arg_pushs "参加者 全員が\n戦えなくなったら、その時点で\nシミュレーションは終了となぁる!"
add_msg ...
arg_pushs "他の参加者のステータスに注意し、\nお互い助けあいながら\n進むがよかろう!"
add_msg ...
arg_pushs "フォースのように体力の弱い者が\n参加する場合は、回復系アイテム等を\nマメに渡してあげたりするといいぞぉ。"
add_msg ...
arg_pushs "では、健闘を祈る!"
add_msg ...
mesend
ret
label0320@0x0320:
// Could not determine data type; disassembling as code
arg_pushl 0x00000000
bb_p2_menu ...
ret
label032A@0x032A:
// Could not determine data type; disassembling as code
arg_pushl 0x00000002
bb_p2_menu ...
ret
label0334@0x0334:
// Could not determine data type; disassembling as code
arg_pushl 0x00000003
bb_p2_menu ...
ret
label033E@0x033E:
// Could not determine data type; disassembling as code
gget 0x000B, r200
gget 0x000C, r201
gget 0x000D, r202
gget 0x000E, r203
gget 0x000F, r204
gget 0x0010, r205
gget 0x0011, r206
gget 0x0012, r207
gget 0x0013, r208
gget 0x0014, r209
gget 0x0015, r210
gget 0x0016, r211
gget 0x0017, r212
gget 0x0018, r213
gget 0x0019, r214
gget 0x001A, r215
gget 0x001E, r216
gget 0x001F, r217
gget 0x0020, r218
gget 0x0021, r219
gget 0x0022, r220
gget 0x0028, r221
gget 0x0029, r222
gget 0x002A, r223
gget 0x002B, r224
gget 0x002C, r225
gget 0x002D, r226
gget 0x002E, r227
gget 0x002F, r228
gget 0x0030, r229
jmpi_eq r208, 0x00000001, label033F /* 14A3 */
arg_pushl 0x00000006
bb_p2_menu ...
gset 0x0013
ret
label033F@0x033F:
arg_pushl 0x00000006
bb_p2_menu ...
ret
label0348@0x0348:
// Could not determine data type; disassembling as code
arg_pushl 0x00000005
bb_p2_menu ...
ret
label0352@0x0352:
// Could not determine data type; disassembling as code
arg_pushl 0x00000004
bb_p2_menu ...
ret
label035C@0x035C:
// Could not determine data type; disassembling as code
arg_pushl 0x00000001
bb_p2_menu ...
ret
label0366@0x0366:
// Could not determine data type; disassembling as code
gget 0x000B, r200
gget 0x000C, r201
gget 0x000D, r202
gget 0x000E, r203
gget 0x000F, r204
gget 0x0010, r205
gget 0x0011, r206
gget 0x0012, r207
gget 0x0013, r208
gget 0x0014, r209
gget 0x0015, r210
gget 0x0016, r211
gget 0x0017, r212
gget 0x0018, r213
gget 0x0019, r214
gget 0x001A, r215
gget 0x001E, r216
gget 0x001F, r217
gget 0x0020, r218
gget 0x0021, r219
gget 0x0022, r220
gget 0x0028, r221
gget 0x0029, r222
gget 0x002A, r223
gget 0x002B, r224
gget 0x002C, r225
gget 0x002D, r226
gget 0x002E, r227
gget 0x002F, r228
gget 0x0030, r229
gget 0x03FA, r230
jmpi_eq r230, 0x00000001, label0367 /* 1612 */
arg_pushl 0x00000419
arg_pushs "はじめましてぇ。\n新しく総督府の受付事務員として\n配属となりました…"
message ...
arg_pushs "<color 5>モモカ<color 0>です。"
add_msg ...
arg_pushs "ふつつかものですが、\n今後とも よろしくお願いしますねぇ。"
add_msg ...
mesend
gset 0x03FA
arg_pushl 0x00000007
bb_p2_menu ...
ret
label0367@0x0367:
arg_pushl 0x00000007
bb_p2_menu ...
ret
label0370@0x0370:
// Could not determine data type; disassembling as code
arg_pushl 0x00000418
arg_pushs "オレの名前はコレン・ツだ。\n人はオレを放浪商人と呼ぶ。"
message ...
arg_pushs "オレがかき集めた\nレアでアレなアイテムを\nここらでちょいとサバこうかと。"
add_msg ...
arg_pushs "それなりのお代を頂戴すれば、\n豪華商品が当たるやもしれない。\nいやいや、当たらぬかもしれない。"
add_msg ...
arg_pushs "ホラホラホラホラ、\nひとつヤッてみるかい?"
add_msg ...
mesend
arg_pushb 0x64
arg_pushs "はい\nいいえ"
list ...
switch_jmp r100, [label0371 /* 1750 */, label0372 /* 18C1 */]
ret
label0371@0x0371:
bb_get_number_in_pack r100
jmpi_eq r100, 0x0000001E, label0373 /* 1984 */
arg_pushl 0x00000418
arg_pushs "当たるも八卦、\n当たらぬも八卦。"
message ...
arg_pushs "ロクなものが当たらぬ時は\nニブい自分をおうらみなさい。\nこれぞ合わせて八卦でござい。"
add_msg ...
arg_pushs "ギャンブルなんて\nそんなモン。"
add_msg ...
arg_pushs "さてさて、いかほどメセタを\nいただけるんで?"
add_msg ...
arg_pushs "お代の払いが縁の始まり、\n払いの額を選んでちょうだいな。"
add_msg ...
mesend
arg_pushb 0x65
arg_pushs "1000メセタ\n10000メセタ\n100000メセタ\nやっぱり止める"
list ...
switch_jmp r101, [label0374 /* 19FD */, label0375 /* 1A12 */, label0376 /* 1A27 */, label0377 /* 1A3C */]
ret
label0372@0x0372:
arg_pushl 0x00000418
arg_pushs "ん?"
message ...
arg_pushs "そいつぁ残念だな。"
add_msg ...
arg_pushs "まあ、こういうモンはたいてい\n損をするかもしれないからな。"
add_msg ...
arg_pushs "慎重なのも悪かぁない。"
add_msg ...
arg_pushs "だけどソデ摺りあうも他生の縁。\n気が向いたら、また話しかけてくれ。"
add_msg ...
mesend
ret
label0373@0x0373:
arg_pushl 0x00000418
arg_pushs "こいつぁアイテムが\nいっぱいみたいだな。"
message ...
arg_pushs "マズは、アイテムを\n整理してきてくれ。"
add_msg ...
arg_pushs "オレとの縁はそれからだ。"
add_msg ...
mesend
ret
label0374@0x0374:
get_slot_meseta r102
jmpi_lt r102, 0x000003E8, label0378 /* 1AA3 */
leti r102, 0x000003E8
jmp label0379 /* 1B02 */
ret
label0375@0x0375:
get_slot_meseta r102
jmpi_lt r102, 0x00002710, label0378 /* 1AA3 */
leti r102, 0x00002710
jmp label0379 /* 1B02 */
ret
label0376@0x0376:
get_slot_meseta r102
jmpi_lt r102, 0x000186A0, label0378 /* 1AA3 */
leti r102, 0x000186A0
jmp label0379 /* 1B02 */
ret
label0377@0x0377:
arg_pushl 0x00000418
arg_pushs "なんだ?"
message ...
arg_pushs "一度、やると言ったのに\n止めルのか。"
add_msg ...
arg_pushs "そういうヤツは\nなにやっても失敗するぞ。"
add_msg ...
mesend
ret
label0378@0x0378:
arg_pushl 0x00000418
arg_pushs "なんだ?"
message ...
arg_pushs "払うといった額のメセタを\n満たしてないのか?"
add_msg ...
arg_pushs "冷やかしならお断りだよ。"
add_msg ...
mesend
ret
label0379@0x0379:
get_client_id r100
let r103, r100
let r104, r102
clear r105
take_slot_meseta r103-r104, r105
jmpi_eq r105, 0x00000000, label0378 /* 1AA3 */
arg_pushl 0x00000418
arg_pushs "当たる八卦は末広がりか。\nはたまた渋々うなだれ坊主か。"
message ...
arg_pushs "いいモンが当たる様に\n念じることだな。"
add_msg ...
mesend
clear r100
label037A@0x037A:
arg_pushl 0x00000010
se ...
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
sync
addi r100, 0x0000000F
jmpi_le r100, 0x0000005A, label037A /* 1B84 */
arg_pushr r101
bb_send_6xE2 ...
clear r106
clear r100
label037B@0x037B:
sync
bb_get_6xE3_status r106
jmpi_eq r106, 0x00000001, label037C /* 1BEA */
jmpi_eq r106, 0x00000002, label037D /* 1D24 */
addi r100, 0x00000001
jmpi_le r100, 0x0000012C, label037B /* 1BAE */
arg_pushs "サーバーセンドエラー"
window_msg ...
winend
ret
label037C@0x037C:
sync
arg_pushl 0x00000001
bgm ...
arg_pushs "<bk>\n<color 4><meseta_slot_prize><color 0>を入手した!"
window_msg ...
winend
sync
arg_pushl 0x00000418
arg_pushs "ほらよ!\nもっていきな!"
message ...
arg_pushs "ロクなモンが当たらなくても\n恨んじゃダメだよ、最初に言った。"
add_msg ...
arg_pushs "「ホラホラホラホラ」\nご了承済み。"
add_msg ...
arg_pushs "だけど今度は必ず当たる!"
add_msg ...
arg_pushs "かもしれないから、\nまたきてくれよ。"
add_msg ...
mesend
ret
label037D@0x037D:
arg_pushs "コマンド実行エラー"
window_msg ...
winend
ret
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff

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